2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
30 #include "radv_shader_helper.h"
33 #include <llvm-c/Core.h>
34 #include <llvm-c/TargetMachine.h>
35 #include <llvm-c/Transforms/Scalar.h>
36 #if HAVE_LLVM >= 0x0700
37 #include <llvm-c/Transforms/Utils.h>
42 #include "ac_binary.h"
43 #include "ac_llvm_util.h"
44 #include "ac_llvm_build.h"
45 #include "ac_shader_abi.h"
46 #include "ac_shader_util.h"
47 #include "ac_exp_param.h"
49 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
51 struct radv_shader_context
{
52 struct ac_llvm_context ac
;
53 const struct radv_nir_compiler_options
*options
;
54 struct radv_shader_variant_info
*shader_info
;
55 struct ac_shader_abi abi
;
57 unsigned max_workgroup_size
;
58 LLVMContextRef context
;
59 LLVMValueRef main_function
;
61 LLVMValueRef descriptor_sets
[RADV_UD_MAX_SETS
];
62 LLVMValueRef ring_offsets
;
64 LLVMValueRef vertex_buffers
;
65 LLVMValueRef rel_auto_id
;
66 LLVMValueRef vs_prim_id
;
67 LLVMValueRef es2gs_offset
;
70 LLVMValueRef merged_wave_info
;
71 LLVMValueRef tess_factor_offset
;
72 LLVMValueRef tes_rel_patch_id
;
76 LLVMValueRef gs2vs_offset
;
77 LLVMValueRef gs_wave_id
;
78 LLVMValueRef gs_vtx_offset
[6];
80 LLVMValueRef esgs_ring
;
81 LLVMValueRef gsvs_ring
;
82 LLVMValueRef hs_ring_tess_offchip
;
83 LLVMValueRef hs_ring_tess_factor
;
85 LLVMValueRef persp_sample
, persp_center
, persp_centroid
;
86 LLVMValueRef linear_sample
, linear_center
, linear_centroid
;
88 gl_shader_stage stage
;
90 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
94 uint8_t num_output_clips
;
95 uint8_t num_output_culls
;
97 bool is_gs_copy_shader
;
98 LLVMValueRef gs_next_vertex
;
99 unsigned gs_max_out_vertices
;
101 unsigned tes_primitive_mode
;
103 uint32_t tcs_patch_outputs_read
;
104 uint64_t tcs_outputs_read
;
105 uint32_t tcs_vertices_per_patch
;
106 uint32_t tcs_num_inputs
;
107 uint32_t tcs_num_patches
;
108 uint32_t max_gsvs_emit_size
;
109 uint32_t gsvs_vertex_size
;
112 enum radeon_llvm_calling_convention
{
113 RADEON_LLVM_AMDGPU_VS
= 87,
114 RADEON_LLVM_AMDGPU_GS
= 88,
115 RADEON_LLVM_AMDGPU_PS
= 89,
116 RADEON_LLVM_AMDGPU_CS
= 90,
117 RADEON_LLVM_AMDGPU_HS
= 93,
120 static inline struct radv_shader_context
*
121 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
123 struct radv_shader_context
*ctx
= NULL
;
124 return container_of(abi
, ctx
, abi
);
127 struct ac_build_if_state
129 struct radv_shader_context
*ctx
;
130 LLVMValueRef condition
;
131 LLVMBasicBlockRef entry_block
;
132 LLVMBasicBlockRef true_block
;
133 LLVMBasicBlockRef false_block
;
134 LLVMBasicBlockRef merge_block
;
137 static LLVMBasicBlockRef
138 ac_build_insert_new_block(struct radv_shader_context
*ctx
, const char *name
)
140 LLVMBasicBlockRef current_block
;
141 LLVMBasicBlockRef next_block
;
142 LLVMBasicBlockRef new_block
;
144 /* get current basic block */
145 current_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
147 /* chqeck if there's another block after this one */
148 next_block
= LLVMGetNextBasicBlock(current_block
);
150 /* insert the new block before the next block */
151 new_block
= LLVMInsertBasicBlockInContext(ctx
->context
, next_block
, name
);
154 /* append new block after current block */
155 LLVMValueRef function
= LLVMGetBasicBlockParent(current_block
);
156 new_block
= LLVMAppendBasicBlockInContext(ctx
->context
, function
, name
);
162 ac_nir_build_if(struct ac_build_if_state
*ifthen
,
163 struct radv_shader_context
*ctx
,
164 LLVMValueRef condition
)
166 LLVMBasicBlockRef block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
168 memset(ifthen
, 0, sizeof *ifthen
);
170 ifthen
->condition
= condition
;
171 ifthen
->entry_block
= block
;
173 /* create endif/merge basic block for the phi functions */
174 ifthen
->merge_block
= ac_build_insert_new_block(ctx
, "endif-block");
176 /* create/insert true_block before merge_block */
178 LLVMInsertBasicBlockInContext(ctx
->context
,
182 /* successive code goes into the true block */
183 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, ifthen
->true_block
);
190 ac_nir_build_endif(struct ac_build_if_state
*ifthen
)
192 LLVMBuilderRef builder
= ifthen
->ctx
->ac
.builder
;
194 /* Insert branch to the merge block from current block */
195 LLVMBuildBr(builder
, ifthen
->merge_block
);
198 * Now patch in the various branch instructions.
201 /* Insert the conditional branch instruction at the end of entry_block */
202 LLVMPositionBuilderAtEnd(builder
, ifthen
->entry_block
);
203 if (ifthen
->false_block
) {
204 /* we have an else clause */
205 LLVMBuildCondBr(builder
, ifthen
->condition
,
206 ifthen
->true_block
, ifthen
->false_block
);
210 LLVMBuildCondBr(builder
, ifthen
->condition
,
211 ifthen
->true_block
, ifthen
->merge_block
);
214 /* Resume building code at end of the ifthen->merge_block */
215 LLVMPositionBuilderAtEnd(builder
, ifthen
->merge_block
);
219 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
221 switch (ctx
->stage
) {
222 case MESA_SHADER_TESS_CTRL
:
223 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
224 case MESA_SHADER_TESS_EVAL
:
225 return ctx
->tes_rel_patch_id
;
228 unreachable("Illegal stage");
233 get_tcs_num_patches(struct radv_shader_context
*ctx
)
235 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
236 unsigned num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
237 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
238 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
239 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
240 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
241 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
242 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
243 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
244 unsigned num_patches
;
245 unsigned hardware_lds_size
;
247 /* Ensure that we only need one wave per SIMD so we don't need to check
248 * resource usage. Also ensures that the number of tcs in and out
249 * vertices per threadgroup are at most 256.
251 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
252 /* Make sure that the data fits in LDS. This assumes the shaders only
253 * use LDS for the inputs and outputs.
255 hardware_lds_size
= ctx
->options
->chip_class
>= CIK
? 65536 : 32768;
256 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
257 /* Make sure the output data fits in the offchip buffer */
258 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
259 /* Not necessary for correctness, but improves performance. The
260 * specific value is taken from the proprietary driver.
262 num_patches
= MIN2(num_patches
, 40);
264 /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
265 if (ctx
->options
->chip_class
== SI
) {
266 unsigned one_wave
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
267 num_patches
= MIN2(num_patches
, one_wave
);
273 calculate_tess_lds_size(struct radv_shader_context
*ctx
)
275 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
276 unsigned num_tcs_output_cp
;
277 unsigned num_tcs_outputs
, num_tcs_patch_outputs
;
278 unsigned input_vertex_size
, output_vertex_size
;
279 unsigned input_patch_size
, output_patch_size
;
280 unsigned pervertex_output_patch_size
;
281 unsigned output_patch0_offset
;
282 unsigned num_patches
;
285 num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
286 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
287 num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
289 input_vertex_size
= ctx
->tcs_num_inputs
* 16;
290 output_vertex_size
= num_tcs_outputs
* 16;
292 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
294 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
295 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
297 num_patches
= ctx
->tcs_num_patches
;
298 output_patch0_offset
= input_patch_size
* num_patches
;
300 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
304 /* Tessellation shaders pass outputs to the next shader using LDS.
306 * LS outputs = TCS inputs
307 * TCS outputs = TES inputs
310 * - TCS inputs for patch 0
311 * - TCS inputs for patch 1
312 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
314 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
315 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
316 * - TCS outputs for patch 1
317 * - Per-patch TCS outputs for patch 1
318 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
319 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
322 * All three shaders VS(LS), TCS, TES share the same LDS space.
325 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
327 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
328 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
329 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
331 input_patch_size
/= 4;
332 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
336 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
338 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
339 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
340 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
341 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
342 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
343 output_patch_size
/= 4;
344 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
348 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
350 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
351 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
352 output_vertex_size
/= 4;
353 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
357 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
359 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
360 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
361 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
362 uint32_t output_patch0_offset
= input_patch_size
;
363 unsigned num_patches
= ctx
->tcs_num_patches
;
365 output_patch0_offset
*= num_patches
;
366 output_patch0_offset
/= 4;
367 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
371 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
373 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
374 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
375 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
376 uint32_t output_patch0_offset
= input_patch_size
;
378 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
379 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
380 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
381 unsigned num_patches
= ctx
->tcs_num_patches
;
383 output_patch0_offset
*= num_patches
;
384 output_patch0_offset
+= pervertex_output_patch_size
;
385 output_patch0_offset
/= 4;
386 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
390 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
392 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
393 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
395 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
399 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
401 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
402 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
403 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
405 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_offset
,
406 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
412 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
414 LLVMValueRef patch0_patch_data_offset
=
415 get_tcs_out_patch0_patch_data_offset(ctx
);
416 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
417 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
419 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_patch_data_offset
,
420 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
427 LLVMTypeRef types
[MAX_ARGS
];
428 LLVMValueRef
*assign
[MAX_ARGS
];
429 unsigned array_params_mask
;
432 uint8_t num_sgprs_used
;
433 uint8_t num_vgprs_used
;
436 enum ac_arg_regfile
{
442 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
443 LLVMValueRef
*param_ptr
)
445 assert(info
->count
< MAX_ARGS
);
447 info
->assign
[info
->count
] = param_ptr
;
448 info
->types
[info
->count
] = type
;
451 if (regfile
== ARG_SGPR
) {
452 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
455 assert(regfile
== ARG_VGPR
);
456 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
461 add_array_arg(struct arg_info
*info
, LLVMTypeRef type
, LLVMValueRef
*param_ptr
)
463 info
->array_params_mask
|= (1 << info
->count
);
464 add_arg(info
, ARG_SGPR
, type
, param_ptr
);
467 static void assign_arguments(LLVMValueRef main_function
,
468 struct arg_info
*info
)
471 for (i
= 0; i
< info
->count
; i
++) {
473 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
478 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
479 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
480 unsigned num_return_elems
,
481 struct arg_info
*args
,
482 unsigned max_workgroup_size
,
483 const struct radv_nir_compiler_options
*options
)
485 LLVMTypeRef main_function_type
, ret_type
;
486 LLVMBasicBlockRef main_function_body
;
488 if (num_return_elems
)
489 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
490 num_return_elems
, true);
492 ret_type
= LLVMVoidTypeInContext(ctx
);
494 /* Setup the function */
496 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
497 LLVMValueRef main_function
=
498 LLVMAddFunction(module
, "main", main_function_type
);
500 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
501 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
503 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
504 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
505 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
507 if (args
->array_params_mask
& (1 << i
)) {
508 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
509 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
510 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
514 if (options
->address32_hi
) {
515 ac_llvm_add_target_dep_function_attr(main_function
,
516 "amdgpu-32bit-address-high-bits",
517 options
->address32_hi
);
520 if (max_workgroup_size
) {
521 ac_llvm_add_target_dep_function_attr(main_function
,
522 "amdgpu-max-work-group-size",
525 if (options
->unsafe_math
) {
526 /* These were copied from some LLVM test. */
527 LLVMAddTargetDependentFunctionAttr(main_function
,
528 "less-precise-fpmad",
530 LLVMAddTargetDependentFunctionAttr(main_function
,
533 LLVMAddTargetDependentFunctionAttr(main_function
,
536 LLVMAddTargetDependentFunctionAttr(main_function
,
539 LLVMAddTargetDependentFunctionAttr(main_function
,
540 "no-signed-zeros-fp-math",
543 return main_function
;
548 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
, uint8_t num_sgprs
,
549 uint32_t indirect_offset
)
551 ud_info
->sgpr_idx
= *sgpr_idx
;
552 ud_info
->num_sgprs
= num_sgprs
;
553 ud_info
->indirect
= indirect_offset
> 0;
554 ud_info
->indirect_offset
= indirect_offset
;
555 *sgpr_idx
+= num_sgprs
;
559 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
562 struct radv_userdata_info
*ud_info
=
563 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
566 set_loc(ud_info
, sgpr_idx
, num_sgprs
, 0);
570 set_loc_shader_ptr(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
572 bool use_32bit_pointers
= HAVE_32BIT_POINTERS
&&
573 idx
!= AC_UD_SCRATCH_RING_OFFSETS
;
575 set_loc_shader(ctx
, idx
, sgpr_idx
, use_32bit_pointers
? 1 : 2);
579 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
580 uint32_t indirect_offset
)
582 struct radv_userdata_locations
*locs
=
583 &ctx
->shader_info
->user_sgprs_locs
;
584 struct radv_userdata_info
*ud_info
= &locs
->descriptor_sets
[idx
];
587 set_loc(ud_info
, sgpr_idx
, HAVE_32BIT_POINTERS
? 1 : 2, indirect_offset
);
588 if (indirect_offset
== 0)
589 locs
->descriptor_sets_enabled
|= 1 << idx
;
592 struct user_sgpr_info
{
593 bool need_ring_offsets
;
594 bool indirect_all_descriptor_sets
;
597 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
598 gl_shader_stage stage
)
601 case MESA_SHADER_VERTEX
:
602 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
603 (!ctx
->options
->key
.vs
.as_es
&& !ctx
->options
->key
.vs
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
606 case MESA_SHADER_TESS_EVAL
:
607 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.tes
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
610 case MESA_SHADER_GEOMETRY
:
611 case MESA_SHADER_TESS_CTRL
:
612 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
622 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
626 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
)
627 count
+= HAVE_32BIT_POINTERS
? 1 : 2;
628 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
633 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
634 gl_shader_stage stage
,
635 bool has_previous_stage
,
636 gl_shader_stage previous_stage
,
637 bool needs_view_index
,
638 struct user_sgpr_info
*user_sgpr_info
)
640 uint8_t user_sgpr_count
= 0;
642 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
644 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
645 if (stage
== MESA_SHADER_GEOMETRY
||
646 stage
== MESA_SHADER_VERTEX
||
647 stage
== MESA_SHADER_TESS_CTRL
||
648 stage
== MESA_SHADER_TESS_EVAL
||
649 ctx
->is_gs_copy_shader
)
650 user_sgpr_info
->need_ring_offsets
= true;
652 if (stage
== MESA_SHADER_FRAGMENT
&&
653 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
654 user_sgpr_info
->need_ring_offsets
= true;
656 /* 2 user sgprs will nearly always be allocated for scratch/rings */
657 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
658 user_sgpr_count
+= 2;
662 case MESA_SHADER_COMPUTE
:
663 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
664 user_sgpr_count
+= 3;
666 case MESA_SHADER_FRAGMENT
:
667 user_sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
669 case MESA_SHADER_VERTEX
:
670 if (!ctx
->is_gs_copy_shader
)
671 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
673 case MESA_SHADER_TESS_CTRL
:
674 if (has_previous_stage
) {
675 if (previous_stage
== MESA_SHADER_VERTEX
)
676 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
679 case MESA_SHADER_TESS_EVAL
:
681 case MESA_SHADER_GEOMETRY
:
682 if (has_previous_stage
) {
683 if (previous_stage
== MESA_SHADER_VERTEX
) {
684 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
692 if (needs_view_index
)
695 if (ctx
->shader_info
->info
.loads_push_constants
)
696 user_sgpr_count
+= HAVE_32BIT_POINTERS
? 1 : 2;
698 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
? 32 : 16;
699 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_count
;
700 uint32_t num_desc_set
=
701 util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
);
703 if (remaining_sgprs
/ (HAVE_32BIT_POINTERS
? 1 : 2) < num_desc_set
) {
704 user_sgpr_info
->indirect_all_descriptor_sets
= true;
709 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
710 gl_shader_stage stage
,
711 bool has_previous_stage
,
712 gl_shader_stage previous_stage
,
713 const struct user_sgpr_info
*user_sgpr_info
,
714 struct arg_info
*args
,
715 LLVMValueRef
*desc_sets
)
717 LLVMTypeRef type
= ac_array_in_const32_addr_space(ctx
->ac
.i8
);
718 unsigned num_sets
= ctx
->options
->layout
?
719 ctx
->options
->layout
->num_sets
: 0;
720 unsigned stage_mask
= 1 << stage
;
722 if (has_previous_stage
)
723 stage_mask
|= 1 << previous_stage
;
725 /* 1 for each descriptor set */
726 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
727 for (unsigned i
= 0; i
< num_sets
; ++i
) {
728 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
729 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
730 add_array_arg(args
, type
,
731 &ctx
->descriptor_sets
[i
]);
735 add_array_arg(args
, ac_array_in_const32_addr_space(type
), desc_sets
);
738 if (ctx
->shader_info
->info
.loads_push_constants
) {
739 /* 1 for push constants and dynamic descriptors */
740 add_array_arg(args
, type
, &ctx
->abi
.push_constants
);
745 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
746 gl_shader_stage stage
,
747 bool has_previous_stage
,
748 gl_shader_stage previous_stage
,
749 struct arg_info
*args
)
751 if (!ctx
->is_gs_copy_shader
&&
752 (stage
== MESA_SHADER_VERTEX
||
753 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
754 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
755 add_arg(args
, ARG_SGPR
,
756 ac_array_in_const32_addr_space(ctx
->ac
.v4i32
),
757 &ctx
->vertex_buffers
);
759 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
760 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
761 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
762 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
768 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
770 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
771 if (!ctx
->is_gs_copy_shader
) {
772 if (ctx
->options
->key
.vs
.as_ls
) {
773 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
774 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
776 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
777 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
779 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
784 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
786 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
787 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
788 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
789 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
793 set_global_input_locs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
794 bool has_previous_stage
, gl_shader_stage previous_stage
,
795 const struct user_sgpr_info
*user_sgpr_info
,
796 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
798 unsigned num_sets
= ctx
->options
->layout
?
799 ctx
->options
->layout
->num_sets
: 0;
800 unsigned stage_mask
= 1 << stage
;
802 if (has_previous_stage
)
803 stage_mask
|= 1 << previous_stage
;
805 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
806 for (unsigned i
= 0; i
< num_sets
; ++i
) {
807 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
808 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
809 set_loc_desc(ctx
, i
, user_sgpr_idx
, 0);
811 ctx
->descriptor_sets
[i
] = NULL
;
814 set_loc_shader_ptr(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
817 for (unsigned i
= 0; i
< num_sets
; ++i
) {
818 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
819 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
820 set_loc_desc(ctx
, i
, user_sgpr_idx
, i
* 8);
821 ctx
->descriptor_sets
[i
] =
822 ac_build_load_to_sgpr(&ctx
->ac
,
824 LLVMConstInt(ctx
->ac
.i32
, i
, false));
827 ctx
->descriptor_sets
[i
] = NULL
;
829 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
832 if (ctx
->shader_info
->info
.loads_push_constants
) {
833 set_loc_shader_ptr(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
);
838 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
839 gl_shader_stage stage
, bool has_previous_stage
,
840 gl_shader_stage previous_stage
,
841 uint8_t *user_sgpr_idx
)
843 if (!ctx
->is_gs_copy_shader
&&
844 (stage
== MESA_SHADER_VERTEX
||
845 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
846 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
847 set_loc_shader_ptr(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
852 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
855 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
856 user_sgpr_idx
, vs_num
);
860 static void set_llvm_calling_convention(LLVMValueRef func
,
861 gl_shader_stage stage
)
863 enum radeon_llvm_calling_convention calling_conv
;
866 case MESA_SHADER_VERTEX
:
867 case MESA_SHADER_TESS_EVAL
:
868 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
870 case MESA_SHADER_GEOMETRY
:
871 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
873 case MESA_SHADER_TESS_CTRL
:
874 calling_conv
= RADEON_LLVM_AMDGPU_HS
;
876 case MESA_SHADER_FRAGMENT
:
877 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
879 case MESA_SHADER_COMPUTE
:
880 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
883 unreachable("Unhandle shader type");
886 LLVMSetFunctionCallConv(func
, calling_conv
);
889 static void create_function(struct radv_shader_context
*ctx
,
890 gl_shader_stage stage
,
891 bool has_previous_stage
,
892 gl_shader_stage previous_stage
)
894 uint8_t user_sgpr_idx
;
895 struct user_sgpr_info user_sgpr_info
;
896 struct arg_info args
= {};
897 LLVMValueRef desc_sets
;
898 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
899 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
900 previous_stage
, needs_view_index
, &user_sgpr_info
);
902 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
903 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
908 case MESA_SHADER_COMPUTE
:
909 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
910 previous_stage
, &user_sgpr_info
,
913 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
914 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
915 &ctx
->abi
.num_work_groups
);
918 for (int i
= 0; i
< 3; i
++) {
919 ctx
->abi
.workgroup_ids
[i
] = NULL
;
920 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
921 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
922 &ctx
->abi
.workgroup_ids
[i
]);
926 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
927 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
928 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
929 &ctx
->abi
.local_invocation_ids
);
931 case MESA_SHADER_VERTEX
:
932 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
933 previous_stage
, &user_sgpr_info
,
935 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
936 previous_stage
, &args
);
938 if (needs_view_index
)
939 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
940 &ctx
->abi
.view_index
);
941 if (ctx
->options
->key
.vs
.as_es
)
942 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
945 declare_vs_input_vgprs(ctx
, &args
);
947 case MESA_SHADER_TESS_CTRL
:
948 if (has_previous_stage
) {
949 // First 6 system regs
950 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
951 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
952 &ctx
->merged_wave_info
);
953 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
954 &ctx
->tess_factor_offset
);
956 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
957 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
958 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
960 declare_global_input_sgprs(ctx
, stage
,
963 &user_sgpr_info
, &args
,
965 declare_vs_specific_input_sgprs(ctx
, stage
,
967 previous_stage
, &args
);
969 if (needs_view_index
)
970 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
971 &ctx
->abi
.view_index
);
973 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
974 &ctx
->abi
.tcs_patch_id
);
975 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
976 &ctx
->abi
.tcs_rel_ids
);
978 declare_vs_input_vgprs(ctx
, &args
);
980 declare_global_input_sgprs(ctx
, stage
,
983 &user_sgpr_info
, &args
,
986 if (needs_view_index
)
987 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
988 &ctx
->abi
.view_index
);
990 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
991 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
992 &ctx
->tess_factor_offset
);
993 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
994 &ctx
->abi
.tcs_patch_id
);
995 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
996 &ctx
->abi
.tcs_rel_ids
);
999 case MESA_SHADER_TESS_EVAL
:
1000 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
1001 previous_stage
, &user_sgpr_info
,
1004 if (needs_view_index
)
1005 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1006 &ctx
->abi
.view_index
);
1008 if (ctx
->options
->key
.tes
.as_es
) {
1009 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1010 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1011 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1012 &ctx
->es2gs_offset
);
1014 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1015 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1017 declare_tes_input_vgprs(ctx
, &args
);
1019 case MESA_SHADER_GEOMETRY
:
1020 if (has_previous_stage
) {
1021 // First 6 system regs
1022 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1023 &ctx
->gs2vs_offset
);
1024 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1025 &ctx
->merged_wave_info
);
1026 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1028 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
1029 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1030 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1032 declare_global_input_sgprs(ctx
, stage
,
1035 &user_sgpr_info
, &args
,
1038 if (previous_stage
!= MESA_SHADER_TESS_EVAL
) {
1039 declare_vs_specific_input_sgprs(ctx
, stage
,
1045 if (needs_view_index
)
1046 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1047 &ctx
->abi
.view_index
);
1049 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1050 &ctx
->gs_vtx_offset
[0]);
1051 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1052 &ctx
->gs_vtx_offset
[2]);
1053 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1054 &ctx
->abi
.gs_prim_id
);
1055 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1056 &ctx
->abi
.gs_invocation_id
);
1057 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1058 &ctx
->gs_vtx_offset
[4]);
1060 if (previous_stage
== MESA_SHADER_VERTEX
) {
1061 declare_vs_input_vgprs(ctx
, &args
);
1063 declare_tes_input_vgprs(ctx
, &args
);
1066 declare_global_input_sgprs(ctx
, stage
,
1069 &user_sgpr_info
, &args
,
1072 if (needs_view_index
)
1073 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1074 &ctx
->abi
.view_index
);
1076 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
1077 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
1078 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1079 &ctx
->gs_vtx_offset
[0]);
1080 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1081 &ctx
->gs_vtx_offset
[1]);
1082 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1083 &ctx
->abi
.gs_prim_id
);
1084 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1085 &ctx
->gs_vtx_offset
[2]);
1086 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1087 &ctx
->gs_vtx_offset
[3]);
1088 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1089 &ctx
->gs_vtx_offset
[4]);
1090 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1091 &ctx
->gs_vtx_offset
[5]);
1092 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1093 &ctx
->abi
.gs_invocation_id
);
1096 case MESA_SHADER_FRAGMENT
:
1097 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
1098 previous_stage
, &user_sgpr_info
,
1101 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
1102 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_sample
);
1103 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_center
);
1104 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_centroid
);
1105 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
1106 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_sample
);
1107 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_center
);
1108 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_centroid
);
1109 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
1110 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
1111 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
1112 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
1113 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
1114 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
1115 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
1116 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
1117 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
1120 unreachable("Shader stage not implemented");
1123 ctx
->main_function
= create_llvm_function(
1124 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1125 ctx
->max_workgroup_size
, ctx
->options
);
1126 set_llvm_calling_convention(ctx
->main_function
, stage
);
1129 ctx
->shader_info
->num_input_vgprs
= 0;
1130 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1132 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1134 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1135 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1137 assign_arguments(ctx
->main_function
, &args
);
1141 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1142 set_loc_shader_ptr(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1144 if (ctx
->options
->supports_spill
) {
1145 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1146 LLVMPointerType(ctx
->ac
.i8
, AC_CONST_ADDR_SPACE
),
1147 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1148 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1149 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1153 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1154 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1155 if (has_previous_stage
)
1158 set_global_input_locs(ctx
, stage
, has_previous_stage
, previous_stage
,
1159 &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1162 case MESA_SHADER_COMPUTE
:
1163 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1164 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1168 case MESA_SHADER_VERTEX
:
1169 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1170 previous_stage
, &user_sgpr_idx
);
1171 if (ctx
->abi
.view_index
)
1172 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1174 case MESA_SHADER_TESS_CTRL
:
1175 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1176 previous_stage
, &user_sgpr_idx
);
1177 if (ctx
->abi
.view_index
)
1178 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1180 case MESA_SHADER_TESS_EVAL
:
1181 if (ctx
->abi
.view_index
)
1182 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1184 case MESA_SHADER_GEOMETRY
:
1185 if (has_previous_stage
) {
1186 if (previous_stage
== MESA_SHADER_VERTEX
)
1187 set_vs_specific_input_locs(ctx
, stage
,
1192 if (ctx
->abi
.view_index
)
1193 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1195 case MESA_SHADER_FRAGMENT
:
1198 unreachable("Shader stage not implemented");
1201 if (stage
== MESA_SHADER_TESS_CTRL
||
1202 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_ls
) ||
1203 /* GFX9 has the ESGS ring buffer in LDS. */
1204 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1205 ac_declare_lds_as_pointer(&ctx
->ac
);
1208 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1213 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1214 unsigned desc_set
, unsigned binding
)
1216 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1217 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1218 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1219 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1220 unsigned base_offset
= layout
->binding
[binding
].offset
;
1221 LLVMValueRef offset
, stride
;
1223 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1224 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1225 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1226 layout
->binding
[binding
].dynamic_offset_offset
;
1227 desc_ptr
= ctx
->abi
.push_constants
;
1228 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1229 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1231 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1233 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1234 index
= LLVMBuildMul(ctx
->ac
.builder
, index
, stride
, "");
1235 offset
= LLVMBuildAdd(ctx
->ac
.builder
, offset
, index
, "");
1237 desc_ptr
= ac_build_gep0(&ctx
->ac
, desc_ptr
, offset
);
1238 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1239 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1245 /* The offchip buffer layout for TCS->TES is
1247 * - attribute 0 of patch 0 vertex 0
1248 * - attribute 0 of patch 0 vertex 1
1249 * - attribute 0 of patch 0 vertex 2
1251 * - attribute 0 of patch 1 vertex 0
1252 * - attribute 0 of patch 1 vertex 1
1254 * - attribute 1 of patch 0 vertex 0
1255 * - attribute 1 of patch 0 vertex 1
1257 * - per patch attribute 0 of patch 0
1258 * - per patch attribute 0 of patch 1
1261 * Note that every attribute has 4 components.
1263 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1265 uint32_t num_patches
= ctx
->tcs_num_patches
;
1266 uint32_t num_tcs_outputs
;
1267 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
1268 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
1270 num_tcs_outputs
= ctx
->options
->key
.tes
.tcs_num_outputs
;
1272 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1273 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
1275 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1278 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1279 LLVMValueRef vertex_index
)
1281 LLVMValueRef param_stride
;
1283 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
* ctx
->tcs_num_patches
, false);
1285 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1286 return param_stride
;
1289 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1290 LLVMValueRef vertex_index
,
1291 LLVMValueRef param_index
)
1293 LLVMValueRef base_addr
;
1294 LLVMValueRef param_stride
, constant16
;
1295 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1296 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1297 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1298 param_stride
= calc_param_stride(ctx
, vertex_index
);
1300 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
1301 vertices_per_patch
, "");
1303 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1306 base_addr
= rel_patch_id
;
1309 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1310 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1311 param_stride
, ""), "");
1313 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1315 if (!vertex_index
) {
1316 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1318 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1319 patch_data_offset
, "");
1324 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1326 unsigned const_index
,
1328 LLVMValueRef vertex_index
,
1329 LLVMValueRef indir_index
)
1331 LLVMValueRef param_index
;
1334 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1337 if (const_index
&& !is_compact
)
1338 param
+= const_index
;
1339 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1341 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1345 get_dw_address(struct radv_shader_context
*ctx
,
1346 LLVMValueRef dw_addr
,
1348 unsigned const_index
,
1349 bool compact_const_index
,
1350 LLVMValueRef vertex_index
,
1351 LLVMValueRef stride
,
1352 LLVMValueRef indir_index
)
1357 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1358 LLVMBuildMul(ctx
->ac
.builder
,
1364 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1365 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1366 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1367 else if (const_index
&& !compact_const_index
)
1368 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1369 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1371 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1372 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1374 if (const_index
&& compact_const_index
)
1375 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1376 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1381 load_tcs_varyings(struct ac_shader_abi
*abi
,
1383 LLVMValueRef vertex_index
,
1384 LLVMValueRef indir_index
,
1385 unsigned const_index
,
1387 unsigned driver_location
,
1389 unsigned num_components
,
1394 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1395 LLVMValueRef dw_addr
, stride
;
1396 LLVMValueRef value
[4], result
;
1397 unsigned param
= shader_io_get_unique_index(location
);
1400 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1401 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1402 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1405 stride
= get_tcs_out_vertex_stride(ctx
);
1406 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1408 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1413 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1416 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1417 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1418 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1421 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1426 store_tcs_output(struct ac_shader_abi
*abi
,
1427 const nir_variable
*var
,
1428 LLVMValueRef vertex_index
,
1429 LLVMValueRef param_index
,
1430 unsigned const_index
,
1434 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1435 const unsigned location
= var
->data
.location
;
1436 const unsigned component
= var
->data
.location_frac
;
1437 const bool is_patch
= var
->data
.patch
;
1438 const bool is_compact
= var
->data
.compact
;
1439 LLVMValueRef dw_addr
;
1440 LLVMValueRef stride
= NULL
;
1441 LLVMValueRef buf_addr
= NULL
;
1443 bool store_lds
= true;
1446 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1449 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1453 param
= shader_io_get_unique_index(location
);
1454 if (location
== VARYING_SLOT_CLIP_DIST0
&&
1455 is_compact
&& const_index
> 3) {
1461 stride
= get_tcs_out_vertex_stride(ctx
);
1462 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1464 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1467 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1469 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1470 vertex_index
, param_index
);
1472 bool is_tess_factor
= false;
1473 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1474 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1475 is_tess_factor
= true;
1477 unsigned base
= is_compact
? const_index
: 0;
1478 for (unsigned chan
= 0; chan
< 8; chan
++) {
1479 if (!(writemask
& (1 << chan
)))
1481 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1482 value
= ac_to_integer(&ctx
->ac
, value
);
1483 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
1485 if (store_lds
|| is_tess_factor
) {
1486 LLVMValueRef dw_addr_chan
=
1487 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1488 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1489 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1492 if (!is_tess_factor
&& writemask
!= 0xF)
1493 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1494 buf_addr
, ctx
->oc_lds
,
1495 4 * (base
+ chan
), 1, 0, true, false);
1498 if (writemask
== 0xF) {
1499 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1500 buf_addr
, ctx
->oc_lds
,
1501 (base
* 4), 1, 0, true, false);
1506 load_tes_input(struct ac_shader_abi
*abi
,
1508 LLVMValueRef vertex_index
,
1509 LLVMValueRef param_index
,
1510 unsigned const_index
,
1512 unsigned driver_location
,
1514 unsigned num_components
,
1519 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1520 LLVMValueRef buf_addr
;
1521 LLVMValueRef result
;
1522 unsigned param
= shader_io_get_unique_index(location
);
1524 if (location
== VARYING_SLOT_CLIP_DIST0
&& is_compact
&& const_index
> 3) {
1529 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1530 is_compact
, vertex_index
, param_index
);
1532 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1533 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1535 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1536 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, 1, 0, true, false);
1537 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1542 load_gs_input(struct ac_shader_abi
*abi
,
1544 unsigned driver_location
,
1546 unsigned num_components
,
1547 unsigned vertex_index
,
1548 unsigned const_index
,
1551 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1552 LLVMValueRef vtx_offset
;
1553 unsigned param
, vtx_offset_param
;
1554 LLVMValueRef value
[4], result
;
1556 vtx_offset_param
= vertex_index
;
1557 assert(vtx_offset_param
< 6);
1558 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1559 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1561 param
= shader_io_get_unique_index(location
);
1563 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1564 if (ctx
->ac
.chip_class
>= GFX9
) {
1565 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1566 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1567 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1568 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1570 LLVMValueRef soffset
=
1571 LLVMConstInt(ctx
->ac
.i32
,
1572 (param
* 4 + i
+ const_index
) * 256,
1575 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1578 vtx_offset
, soffset
,
1579 0, 1, 0, true, false);
1582 if (ac_get_type_size(type
) == 2) {
1583 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i32
, "");
1584 value
[i
] = LLVMBuildTrunc(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i16
, "");
1586 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], type
, "");
1588 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1589 result
= ac_to_integer(&ctx
->ac
, result
);
1594 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1596 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1597 ac_build_kill_if_false(&ctx
->ac
, visible
);
1600 static LLVMValueRef
lookup_interp_param(struct ac_shader_abi
*abi
,
1601 enum glsl_interp_mode interp
, unsigned location
)
1603 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1606 case INTERP_MODE_FLAT
:
1609 case INTERP_MODE_SMOOTH
:
1610 case INTERP_MODE_NONE
:
1611 if (location
== INTERP_CENTER
)
1612 return ctx
->persp_center
;
1613 else if (location
== INTERP_CENTROID
)
1614 return ctx
->persp_centroid
;
1615 else if (location
== INTERP_SAMPLE
)
1616 return ctx
->persp_sample
;
1618 case INTERP_MODE_NOPERSPECTIVE
:
1619 if (location
== INTERP_CENTER
)
1620 return ctx
->linear_center
;
1621 else if (location
== INTERP_CENTROID
)
1622 return ctx
->linear_centroid
;
1623 else if (location
== INTERP_SAMPLE
)
1624 return ctx
->linear_sample
;
1631 radv_get_sample_pos_offset(uint32_t num_samples
)
1633 uint32_t sample_pos_offset
= 0;
1635 switch (num_samples
) {
1637 sample_pos_offset
= 1;
1640 sample_pos_offset
= 3;
1643 sample_pos_offset
= 7;
1646 sample_pos_offset
= 15;
1651 return sample_pos_offset
;
1654 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1655 LLVMValueRef sample_id
)
1657 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1659 LLVMValueRef result
;
1660 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false));
1662 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1663 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1665 uint32_t sample_pos_offset
=
1666 radv_get_sample_pos_offset(ctx
->options
->key
.fs
.num_samples
);
1669 LLVMBuildAdd(ctx
->ac
.builder
, sample_id
,
1670 LLVMConstInt(ctx
->ac
.i32
, sample_pos_offset
, false), "");
1671 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1677 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1679 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1680 uint8_t log2_ps_iter_samples
;
1682 if (ctx
->shader_info
->info
.ps
.force_persample
) {
1683 log2_ps_iter_samples
=
1684 util_logbase2(ctx
->options
->key
.fs
.num_samples
);
1686 log2_ps_iter_samples
= ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1689 /* The bit pattern matches that used by fixed function fragment
1691 static const uint16_t ps_iter_masks
[] = {
1692 0xffff, /* not used */
1698 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1700 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1702 LLVMValueRef result
, sample_id
;
1703 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1704 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1705 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1711 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1713 LLVMValueRef gs_next_vertex
;
1714 LLVMValueRef can_emit
;
1716 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1718 assert(stream
== 0);
1720 /* Write vertex attribute values to GSVS ring */
1721 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1722 ctx
->gs_next_vertex
,
1725 /* If this thread has already emitted the declared maximum number of
1726 * vertices, kill it: excessive vertex emissions are not supposed to
1727 * have any effect, and GS threads have no externally observable
1728 * effects other than emitting vertices.
1730 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1731 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1732 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1734 /* loop num outputs */
1736 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1737 unsigned output_usage_mask
=
1738 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
1739 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1744 if (!(ctx
->output_mask
& (1ull << i
)))
1747 if (i
== VARYING_SLOT_CLIP_DIST0
) {
1748 /* pack clip and cull into a single set of slots */
1749 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
1752 output_usage_mask
= (1 << length
) - 1;
1755 for (unsigned j
= 0; j
< length
; j
++) {
1756 if (!(output_usage_mask
& (1 << j
)))
1759 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1761 LLVMValueRef voffset
= LLVMConstInt(ctx
->ac
.i32
, (slot
* 4 + j
) * ctx
->gs_max_out_vertices
, false);
1762 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1763 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1765 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
1766 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1768 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->gsvs_ring
,
1770 voffset
, ctx
->gs2vs_offset
, 0,
1776 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1778 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
);
1780 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (0 << 8), ctx
->gs_wave_id
);
1784 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1786 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1787 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1791 load_tess_coord(struct ac_shader_abi
*abi
)
1793 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1795 LLVMValueRef coord
[4] = {
1802 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1803 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1804 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1806 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1810 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1812 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1813 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1817 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1819 return abi
->base_vertex
;
1822 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1823 LLVMValueRef buffer_ptr
, bool write
)
1825 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1826 LLVMValueRef result
;
1828 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1830 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1831 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1836 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1838 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1839 LLVMValueRef result
;
1841 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1843 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1844 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1849 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1850 unsigned descriptor_set
,
1851 unsigned base_index
,
1852 unsigned constant_index
,
1854 enum ac_descriptor_type desc_type
,
1855 bool image
, bool write
,
1858 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1859 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1860 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1861 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1862 unsigned offset
= binding
->offset
;
1863 unsigned stride
= binding
->size
;
1865 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1868 assert(base_index
< layout
->binding_count
);
1870 switch (desc_type
) {
1872 type
= ctx
->ac
.v8i32
;
1876 type
= ctx
->ac
.v8i32
;
1880 case AC_DESC_SAMPLER
:
1881 type
= ctx
->ac
.v4i32
;
1882 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
1887 case AC_DESC_BUFFER
:
1888 type
= ctx
->ac
.v4i32
;
1892 unreachable("invalid desc_type\n");
1895 offset
+= constant_index
* stride
;
1897 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1898 (!index
|| binding
->immutable_samplers_equal
)) {
1899 if (binding
->immutable_samplers_equal
)
1902 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1904 LLVMValueRef constants
[] = {
1905 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1906 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1907 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1908 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1910 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1913 assert(stride
% type_size
== 0);
1916 index
= ctx
->ac
.i32_0
;
1918 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1920 list
= ac_build_gep0(&ctx
->ac
, list
, LLVMConstInt(ctx
->ac
.i32
, offset
, 0));
1921 list
= LLVMBuildPointerCast(builder
, list
,
1922 ac_array_in_const32_addr_space(type
), "");
1924 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1927 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
1928 * so we may need to fix it up. */
1930 adjust_vertex_fetch_alpha(struct radv_shader_context
*ctx
,
1931 unsigned adjustment
,
1934 if (adjustment
== RADV_ALPHA_ADJUST_NONE
)
1937 LLVMValueRef c30
= LLVMConstInt(ctx
->ac
.i32
, 30, 0);
1939 if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
)
1940 alpha
= LLVMBuildFPToUI(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
1942 alpha
= ac_to_integer(&ctx
->ac
, alpha
);
1944 /* For the integer-like cases, do a natural sign extension.
1946 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
1947 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
1950 alpha
= LLVMBuildShl(ctx
->ac
.builder
, alpha
,
1951 adjustment
== RADV_ALPHA_ADJUST_SNORM
?
1952 LLVMConstInt(ctx
->ac
.i32
, 7, 0) : c30
, "");
1953 alpha
= LLVMBuildAShr(ctx
->ac
.builder
, alpha
, c30
, "");
1955 /* Convert back to the right type. */
1956 if (adjustment
== RADV_ALPHA_ADJUST_SNORM
) {
1958 LLVMValueRef neg_one
= LLVMConstReal(ctx
->ac
.f32
, -1.0);
1959 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
1960 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, alpha
, neg_one
, "");
1961 alpha
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, alpha
, "");
1962 } else if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
) {
1963 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
1970 handle_vs_input_decl(struct radv_shader_context
*ctx
,
1971 struct nir_variable
*variable
)
1973 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
1974 LLVMValueRef t_offset
;
1975 LLVMValueRef t_list
;
1977 LLVMValueRef buffer_index
;
1978 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
1979 uint8_t input_usage_mask
=
1980 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
1981 unsigned num_channels
= util_last_bit(input_usage_mask
);
1983 variable
->data
.driver_location
= variable
->data
.location
* 4;
1985 enum glsl_base_type type
= glsl_get_base_type(variable
->type
);
1986 for (unsigned i
= 0; i
< attrib_count
; ++i
) {
1987 LLVMValueRef output
[4];
1988 unsigned attrib_index
= variable
->data
.location
+ i
- VERT_ATTRIB_GENERIC0
;
1990 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << attrib_index
)) {
1991 uint32_t divisor
= ctx
->options
->key
.vs
.instance_rate_divisors
[attrib_index
];
1994 buffer_index
= ctx
->abi
.instance_id
;
1997 buffer_index
= LLVMBuildUDiv(ctx
->ac
.builder
, buffer_index
,
1998 LLVMConstInt(ctx
->ac
.i32
, divisor
, 0), "");
2001 if (ctx
->options
->key
.vs
.as_ls
) {
2002 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
2003 MAX2(2, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2005 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
2006 MAX2(1, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2009 buffer_index
= ctx
->ac
.i32_0
;
2012 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.start_instance
, buffer_index
, "");
2014 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
2015 ctx
->abi
.base_vertex
, "");
2016 t_offset
= LLVMConstInt(ctx
->ac
.i32
, attrib_index
, false);
2018 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
2020 input
= ac_build_buffer_load_format(&ctx
->ac
, t_list
,
2023 num_channels
, false, true);
2025 input
= ac_build_expand_to_vec4(&ctx
->ac
, input
, num_channels
);
2027 for (unsigned chan
= 0; chan
< 4; chan
++) {
2028 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2029 output
[chan
] = LLVMBuildExtractElement(ctx
->ac
.builder
, input
, llvm_chan
, "");
2030 if (type
== GLSL_TYPE_FLOAT16
) {
2031 output
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f32
, "");
2032 output
[chan
] = LLVMBuildFPTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f16
, "");
2036 unsigned alpha_adjust
= (ctx
->options
->key
.vs
.alpha_adjust
>> (attrib_index
* 2)) & 3;
2037 output
[3] = adjust_vertex_fetch_alpha(ctx
, alpha_adjust
, output
[3]);
2039 for (unsigned chan
= 0; chan
< 4; chan
++) {
2040 output
[chan
] = ac_to_integer(&ctx
->ac
, output
[chan
]);
2041 if (type
== GLSL_TYPE_UINT16
|| type
== GLSL_TYPE_INT16
)
2042 output
[chan
] = LLVMBuildTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.i16
, "");
2044 ctx
->inputs
[ac_llvm_reg_index_soa(variable
->data
.location
+ i
, chan
)] = output
[chan
];
2049 static void interp_fs_input(struct radv_shader_context
*ctx
,
2051 LLVMValueRef interp_param
,
2052 LLVMValueRef prim_mask
,
2053 LLVMValueRef result
[4])
2055 LLVMValueRef attr_number
;
2058 bool interp
= !LLVMIsUndef(interp_param
);
2060 attr_number
= LLVMConstInt(ctx
->ac
.i32
, attr
, false);
2062 /* fs.constant returns the param from the middle vertex, so it's not
2063 * really useful for flat shading. It's meant to be used for custom
2064 * interpolation (but the intrinsic can't fetch from the other two
2067 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
2068 * to do the right thing. The only reason we use fs.constant is that
2069 * fs.interp cannot be used on integers, because they can be equal
2073 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
2076 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
2078 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
2082 for (chan
= 0; chan
< 4; chan
++) {
2083 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2086 result
[chan
] = ac_build_fs_interp(&ctx
->ac
,
2091 result
[chan
] = ac_build_fs_interp_mov(&ctx
->ac
,
2092 LLVMConstInt(ctx
->ac
.i32
, 2, false),
2096 result
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, result
[chan
], ctx
->ac
.i32
, "");
2097 result
[chan
] = LLVMBuildTruncOrBitCast(ctx
->ac
.builder
, result
[chan
], LLVMTypeOf(interp_param
), "");
2103 handle_fs_input_decl(struct radv_shader_context
*ctx
,
2104 struct nir_variable
*variable
)
2106 int idx
= variable
->data
.location
;
2107 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2108 LLVMValueRef interp
= NULL
;
2110 variable
->data
.driver_location
= idx
* 4;
2111 ctx
->input_mask
|= ((1ull << attrib_count
) - 1) << variable
->data
.location
;
2113 if (glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT
) {
2114 unsigned interp_type
;
2115 if (variable
->data
.sample
)
2116 interp_type
= INTERP_SAMPLE
;
2117 else if (variable
->data
.centroid
)
2118 interp_type
= INTERP_CENTROID
;
2120 interp_type
= INTERP_CENTER
;
2122 interp
= lookup_interp_param(&ctx
->abi
, variable
->data
.interpolation
, interp_type
);
2124 bool is_16bit
= glsl_type_is_16bit(variable
->type
);
2125 LLVMTypeRef type
= is_16bit
? ctx
->ac
.i16
: ctx
->ac
.i32
;
2127 interp
= LLVMGetUndef(type
);
2129 for (unsigned i
= 0; i
< attrib_count
; ++i
)
2130 ctx
->inputs
[ac_llvm_reg_index_soa(idx
+ i
, 0)] = interp
;
2135 handle_vs_inputs(struct radv_shader_context
*ctx
,
2136 struct nir_shader
*nir
) {
2137 nir_foreach_variable(variable
, &nir
->inputs
)
2138 handle_vs_input_decl(ctx
, variable
);
2142 prepare_interp_optimize(struct radv_shader_context
*ctx
,
2143 struct nir_shader
*nir
)
2145 bool uses_center
= false;
2146 bool uses_centroid
= false;
2147 nir_foreach_variable(variable
, &nir
->inputs
) {
2148 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
2149 variable
->data
.sample
)
2152 if (variable
->data
.centroid
)
2153 uses_centroid
= true;
2158 if (uses_center
&& uses_centroid
) {
2159 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
2160 ctx
->persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->persp_center
, ctx
->persp_centroid
, "");
2161 ctx
->linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->linear_center
, ctx
->linear_centroid
, "");
2166 handle_fs_inputs(struct radv_shader_context
*ctx
,
2167 struct nir_shader
*nir
)
2169 prepare_interp_optimize(ctx
, nir
);
2171 nir_foreach_variable(variable
, &nir
->inputs
)
2172 handle_fs_input_decl(ctx
, variable
);
2176 if (ctx
->shader_info
->info
.ps
.uses_input_attachments
||
2177 ctx
->shader_info
->info
.needs_multiview_view_index
) {
2178 ctx
->input_mask
|= 1ull << VARYING_SLOT_LAYER
;
2179 ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)] = LLVMGetUndef(ctx
->ac
.i32
);
2182 for (unsigned i
= 0; i
< RADEON_LLVM_MAX_INPUTS
; ++i
) {
2183 LLVMValueRef interp_param
;
2184 LLVMValueRef
*inputs
= ctx
->inputs
+ac_llvm_reg_index_soa(i
, 0);
2186 if (!(ctx
->input_mask
& (1ull << i
)))
2189 if (i
>= VARYING_SLOT_VAR0
|| i
== VARYING_SLOT_PNTC
||
2190 i
== VARYING_SLOT_PRIMITIVE_ID
|| i
== VARYING_SLOT_LAYER
) {
2191 interp_param
= *inputs
;
2192 interp_fs_input(ctx
, index
, interp_param
, ctx
->abi
.prim_mask
,
2195 if (LLVMIsUndef(interp_param
))
2196 ctx
->shader_info
->fs
.flat_shaded_mask
|= 1u << index
;
2198 } else if (i
== VARYING_SLOT_POS
) {
2199 for(int i
= 0; i
< 3; ++i
)
2200 inputs
[i
] = ctx
->abi
.frag_pos
[i
];
2202 inputs
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
2203 ctx
->abi
.frag_pos
[3]);
2206 ctx
->shader_info
->fs
.num_interp
= index
;
2207 ctx
->shader_info
->fs
.input_mask
= ctx
->input_mask
>> VARYING_SLOT_VAR0
;
2209 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
2210 ctx
->abi
.view_index
= ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2214 scan_shader_output_decl(struct radv_shader_context
*ctx
,
2215 struct nir_variable
*variable
,
2216 struct nir_shader
*shader
,
2217 gl_shader_stage stage
)
2219 int idx
= variable
->data
.location
+ variable
->data
.index
;
2220 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2221 uint64_t mask_attribs
;
2223 variable
->data
.driver_location
= idx
* 4;
2225 /* tess ctrl has it's own load/store paths for outputs */
2226 if (stage
== MESA_SHADER_TESS_CTRL
)
2229 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2230 if (stage
== MESA_SHADER_VERTEX
||
2231 stage
== MESA_SHADER_TESS_EVAL
||
2232 stage
== MESA_SHADER_GEOMETRY
) {
2233 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
2234 int length
= shader
->info
.clip_distance_array_size
+
2235 shader
->info
.cull_distance_array_size
;
2236 if (stage
== MESA_SHADER_VERTEX
) {
2237 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2238 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2240 if (stage
== MESA_SHADER_TESS_EVAL
) {
2241 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2242 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2249 mask_attribs
= 1ull << idx
;
2253 ctx
->output_mask
|= mask_attribs
;
2257 /* Initialize arguments for the shader export intrinsic */
2259 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2260 LLVMValueRef
*values
,
2261 unsigned enabled_channels
,
2263 struct ac_export_args
*args
)
2265 /* Specify the channels that are enabled. */
2266 args
->enabled_channels
= enabled_channels
;
2268 /* Specify whether the EXEC mask represents the valid mask */
2269 args
->valid_mask
= 0;
2271 /* Specify whether this is the last export */
2274 /* Specify the target we are exporting */
2275 args
->target
= target
;
2277 args
->compr
= false;
2278 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2279 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2280 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2281 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2286 bool is_16bit
= ac_get_type_size(LLVMTypeOf(values
[0])) == 2;
2287 if (ctx
->stage
== MESA_SHADER_FRAGMENT
&& target
>= V_008DFC_SQ_EXP_MRT
) {
2288 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2289 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2290 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2291 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2294 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2295 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2296 unsigned bits
, bool hi
) = NULL
;
2298 switch(col_format
) {
2299 case V_028714_SPI_SHADER_ZERO
:
2300 args
->enabled_channels
= 0; /* writemask */
2301 args
->target
= V_008DFC_SQ_EXP_NULL
;
2304 case V_028714_SPI_SHADER_32_R
:
2305 args
->enabled_channels
= 1;
2306 args
->out
[0] = values
[0];
2309 case V_028714_SPI_SHADER_32_GR
:
2310 args
->enabled_channels
= 0x3;
2311 args
->out
[0] = values
[0];
2312 args
->out
[1] = values
[1];
2315 case V_028714_SPI_SHADER_32_AR
:
2316 args
->enabled_channels
= 0x9;
2317 args
->out
[0] = values
[0];
2318 args
->out
[3] = values
[3];
2321 case V_028714_SPI_SHADER_FP16_ABGR
:
2322 args
->enabled_channels
= 0x5;
2323 packf
= ac_build_cvt_pkrtz_f16
;
2325 for (unsigned chan
= 0; chan
< 4; chan
++)
2326 values
[chan
] = LLVMBuildFPExt(ctx
->ac
.builder
,
2332 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2333 args
->enabled_channels
= 0x5;
2334 packf
= ac_build_cvt_pknorm_u16
;
2337 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2338 args
->enabled_channels
= 0x5;
2339 packf
= ac_build_cvt_pknorm_i16
;
2342 case V_028714_SPI_SHADER_UINT16_ABGR
:
2343 args
->enabled_channels
= 0x5;
2344 packi
= ac_build_cvt_pk_u16
;
2346 for (unsigned chan
= 0; chan
< 4; chan
++)
2347 values
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
,
2353 case V_028714_SPI_SHADER_SINT16_ABGR
:
2354 args
->enabled_channels
= 0x5;
2355 packi
= ac_build_cvt_pk_i16
;
2357 for (unsigned chan
= 0; chan
< 4; chan
++)
2358 values
[chan
] = LLVMBuildSExt(ctx
->ac
.builder
,
2365 case V_028714_SPI_SHADER_32_ABGR
:
2366 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2370 /* Pack f16 or norm_i16/u16. */
2372 for (chan
= 0; chan
< 2; chan
++) {
2373 LLVMValueRef pack_args
[2] = {
2375 values
[2 * chan
+ 1]
2377 LLVMValueRef packed
;
2379 packed
= packf(&ctx
->ac
, pack_args
);
2380 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2382 args
->compr
= 1; /* COMPR flag */
2387 for (chan
= 0; chan
< 2; chan
++) {
2388 LLVMValueRef pack_args
[2] = {
2389 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2390 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2392 LLVMValueRef packed
;
2394 packed
= packi(&ctx
->ac
, pack_args
,
2395 is_int8
? 8 : is_int10
? 10 : 16,
2397 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2399 args
->compr
= 1; /* COMPR flag */
2405 for (unsigned chan
= 0; chan
< 4; chan
++) {
2406 values
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i16
, "");
2407 args
->out
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i32
, "");
2410 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2412 for (unsigned i
= 0; i
< 4; ++i
) {
2413 if (!(args
->enabled_channels
& (1 << i
)))
2416 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2421 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2422 LLVMValueRef
*values
, unsigned enabled_channels
)
2424 struct ac_export_args args
;
2426 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2427 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2428 ac_build_export(&ctx
->ac
, &args
);
2432 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2434 LLVMValueRef output
=
2435 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2437 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2441 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2442 bool export_prim_id
, bool export_layer_id
,
2443 struct radv_vs_output_info
*outinfo
)
2445 uint32_t param_count
= 0;
2447 unsigned pos_idx
, num_pos_exports
= 0;
2448 struct ac_export_args args
, pos_args
[4] = {};
2449 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2452 if (ctx
->options
->key
.has_multiview_view_index
) {
2453 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2455 for(unsigned i
= 0; i
< 4; ++i
)
2456 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2457 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2460 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2461 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2464 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2465 sizeof(outinfo
->vs_output_param_offset
));
2467 if (ctx
->output_mask
& (1ull << VARYING_SLOT_CLIP_DIST0
)) {
2468 LLVMValueRef slots
[8];
2471 if (outinfo
->cull_dist_mask
)
2472 outinfo
->cull_dist_mask
<<= ctx
->num_output_clips
;
2474 i
= VARYING_SLOT_CLIP_DIST0
;
2475 for (j
= 0; j
< ctx
->num_output_clips
+ ctx
->num_output_culls
; j
++)
2476 slots
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2478 for (i
= ctx
->num_output_clips
+ ctx
->num_output_culls
; i
< 8; i
++)
2479 slots
[i
] = LLVMGetUndef(ctx
->ac
.f32
);
2481 if (ctx
->num_output_clips
+ ctx
->num_output_culls
> 4) {
2482 target
= V_008DFC_SQ_EXP_POS
+ 3;
2483 si_llvm_init_export_args(ctx
, &slots
[4], 0xf, target
, &args
);
2484 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2485 &args
, sizeof(args
));
2488 target
= V_008DFC_SQ_EXP_POS
+ 2;
2489 si_llvm_init_export_args(ctx
, &slots
[0], 0xf, target
, &args
);
2490 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2491 &args
, sizeof(args
));
2495 LLVMValueRef pos_values
[4] = {ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_1
};
2496 if (ctx
->output_mask
& (1ull << VARYING_SLOT_POS
)) {
2497 for (unsigned j
= 0; j
< 4; j
++)
2498 pos_values
[j
] = radv_load_output(ctx
, VARYING_SLOT_POS
, j
);
2500 si_llvm_init_export_args(ctx
, pos_values
, 0xf, V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2502 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2503 outinfo
->writes_pointsize
= true;
2504 psize_value
= radv_load_output(ctx
, VARYING_SLOT_PSIZ
, 0);
2507 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2508 outinfo
->writes_layer
= true;
2509 layer_value
= radv_load_output(ctx
, VARYING_SLOT_LAYER
, 0);
2512 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2513 outinfo
->writes_viewport_index
= true;
2514 viewport_index_value
= radv_load_output(ctx
, VARYING_SLOT_VIEWPORT
, 0);
2517 if (outinfo
->writes_pointsize
||
2518 outinfo
->writes_layer
||
2519 outinfo
->writes_viewport_index
) {
2520 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2521 (outinfo
->writes_layer
== true ? 4 : 0));
2522 pos_args
[1].valid_mask
= 0;
2523 pos_args
[1].done
= 0;
2524 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2525 pos_args
[1].compr
= 0;
2526 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2527 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2528 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2529 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2531 if (outinfo
->writes_pointsize
== true)
2532 pos_args
[1].out
[0] = psize_value
;
2533 if (outinfo
->writes_layer
== true)
2534 pos_args
[1].out
[2] = layer_value
;
2535 if (outinfo
->writes_viewport_index
== true) {
2536 if (ctx
->options
->chip_class
>= GFX9
) {
2537 /* GFX9 has the layer in out.z[10:0] and the viewport
2538 * index in out.z[19:16].
2540 LLVMValueRef v
= viewport_index_value
;
2541 v
= ac_to_integer(&ctx
->ac
, v
);
2542 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2543 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2545 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2546 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2548 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2549 pos_args
[1].enabled_channels
|= 1 << 2;
2551 pos_args
[1].out
[3] = viewport_index_value
;
2552 pos_args
[1].enabled_channels
|= 1 << 3;
2556 for (i
= 0; i
< 4; i
++) {
2557 if (pos_args
[i
].out
[0])
2562 for (i
= 0; i
< 4; i
++) {
2563 if (!pos_args
[i
].out
[0])
2566 /* Specify the target we are exporting */
2567 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2568 if (pos_idx
== num_pos_exports
)
2569 pos_args
[i
].done
= 1;
2570 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2573 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2574 LLVMValueRef values
[4];
2575 if (!(ctx
->output_mask
& (1ull << i
)))
2578 if (i
!= VARYING_SLOT_LAYER
&&
2579 i
!= VARYING_SLOT_PRIMITIVE_ID
&&
2580 i
< VARYING_SLOT_VAR0
)
2583 for (unsigned j
= 0; j
< 4; j
++)
2584 values
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2586 unsigned output_usage_mask
;
2588 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2589 !ctx
->is_gs_copy_shader
) {
2591 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2592 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2594 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2596 assert(ctx
->is_gs_copy_shader
);
2598 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
2601 radv_export_param(ctx
, param_count
, values
, output_usage_mask
);
2603 outinfo
->vs_output_param_offset
[i
] = param_count
++;
2606 if (export_prim_id
) {
2607 LLVMValueRef values
[4];
2609 values
[0] = ctx
->vs_prim_id
;
2610 ctx
->shader_info
->vs
.vgpr_comp_cnt
= MAX2(2,
2611 ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2612 for (unsigned j
= 1; j
< 4; j
++)
2613 values
[j
] = ctx
->ac
.f32_0
;
2615 radv_export_param(ctx
, param_count
, values
, 0x1);
2617 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
2618 outinfo
->export_prim_id
= true;
2621 if (export_layer_id
&& layer_value
) {
2622 LLVMValueRef values
[4];
2624 values
[0] = layer_value
;
2625 for (unsigned j
= 1; j
< 4; j
++)
2626 values
[j
] = ctx
->ac
.f32_0
;
2628 radv_export_param(ctx
, param_count
, values
, 0x1);
2630 outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
] = param_count
++;
2633 outinfo
->pos_exports
= num_pos_exports
;
2634 outinfo
->param_exports
= param_count
;
2638 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2639 struct radv_es_output_info
*outinfo
)
2642 uint64_t max_output_written
= 0;
2643 LLVMValueRef lds_base
= NULL
;
2645 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2649 if (!(ctx
->output_mask
& (1ull << i
)))
2652 if (i
== VARYING_SLOT_CLIP_DIST0
)
2653 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2655 param_index
= shader_io_get_unique_index(i
);
2657 max_output_written
= MAX2(param_index
+ (length
> 4), max_output_written
);
2660 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
2662 if (ctx
->ac
.chip_class
>= GFX9
) {
2663 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2664 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2665 LLVMValueRef wave_idx
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2666 LLVMConstInt(ctx
->ac
.i32
, 24, false),
2667 LLVMConstInt(ctx
->ac
.i32
, 4, false), false);
2668 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2669 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2670 LLVMConstInt(ctx
->ac
.i32
, 64, false), ""), "");
2671 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2672 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2675 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2676 LLVMValueRef dw_addr
= NULL
;
2677 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2678 unsigned output_usage_mask
;
2682 if (!(ctx
->output_mask
& (1ull << i
)))
2685 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
2687 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2689 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
2691 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2694 if (i
== VARYING_SLOT_CLIP_DIST0
) {
2695 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2696 output_usage_mask
= (1 << length
) - 1;
2699 param_index
= shader_io_get_unique_index(i
);
2702 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2703 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2707 for (j
= 0; j
< length
; j
++) {
2708 if (!(output_usage_mask
& (1 << j
)))
2711 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2712 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
2713 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2715 if (ctx
->ac
.chip_class
>= GFX9
) {
2716 LLVMValueRef dw_addr_offset
=
2717 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
2718 LLVMConstInt(ctx
->ac
.i32
,
2721 ac_lds_store(&ctx
->ac
, dw_addr_offset
, out_val
);
2723 ac_build_buffer_store_dword(&ctx
->ac
,
2726 NULL
, ctx
->es2gs_offset
,
2727 (4 * param_index
+ j
) * 4,
2735 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2737 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2738 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->info
.vs
.ls_outputs_written
);
2739 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
2740 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2741 vertex_dw_stride
, "");
2743 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2744 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2747 if (!(ctx
->output_mask
& (1ull << i
)))
2750 if (i
== VARYING_SLOT_CLIP_DIST0
)
2751 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2752 int param
= shader_io_get_unique_index(i
);
2753 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2754 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2756 for (unsigned j
= 0; j
< length
; j
++) {
2757 LLVMValueRef value
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2758 value
= ac_to_integer(&ctx
->ac
, value
);
2759 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
2760 ac_lds_store(&ctx
->ac
, dw_addr
, value
);
2761 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2767 write_tess_factors(struct radv_shader_context
*ctx
)
2769 unsigned stride
, outer_comps
, inner_comps
;
2770 struct ac_build_if_state if_ctx
, inner_if_ctx
;
2771 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
2772 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
2773 unsigned tess_inner_index
= 0, tess_outer_index
;
2774 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
2775 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
2777 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
2779 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
2799 ac_nir_build_if(&if_ctx
, ctx
,
2800 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2801 invocation_id
, ctx
->ac
.i32_0
, ""));
2803 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
2806 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2807 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2808 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
2811 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2812 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2813 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
2815 for (i
= 0; i
< 4; i
++) {
2816 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2817 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2821 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
2822 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
2823 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2825 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
2827 for (i
= 0; i
< outer_comps
; i
++) {
2829 ac_lds_load(&ctx
->ac
, lds_outer
);
2830 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2833 for (i
= 0; i
< inner_comps
; i
++) {
2834 inner
[i
] = out
[outer_comps
+i
] =
2835 ac_lds_load(&ctx
->ac
, lds_inner
);
2836 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
2841 /* Convert the outputs to vectors for stores. */
2842 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
2846 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
2849 buffer
= ctx
->hs_ring_tess_factor
;
2850 tf_base
= ctx
->tess_factor_offset
;
2851 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
2852 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
2853 unsigned tf_offset
= 0;
2855 if (ctx
->options
->chip_class
<= VI
) {
2856 ac_nir_build_if(&inner_if_ctx
, ctx
,
2857 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2858 rel_patch_id
, ctx
->ac
.i32_0
, ""));
2860 /* Store the dynamic HS control word. */
2861 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
2862 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
2863 1, ctx
->ac
.i32_0
, tf_base
,
2864 0, 1, 0, true, false);
2867 ac_nir_build_endif(&inner_if_ctx
);
2870 /* Store the tessellation factors. */
2871 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
2872 MIN2(stride
, 4), byteoffset
, tf_base
,
2873 tf_offset
, 1, 0, true, false);
2875 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
2876 stride
- 4, byteoffset
, tf_base
,
2877 16 + tf_offset
, 1, 0, true, false);
2879 //store to offchip for TES to read - only if TES reads them
2880 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
2881 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
2882 LLVMValueRef tf_inner_offset
;
2883 unsigned param_outer
, param_inner
;
2885 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2886 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2887 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
2889 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
2890 util_next_power_of_two(outer_comps
));
2892 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
2893 outer_comps
, tf_outer_offset
,
2894 ctx
->oc_lds
, 0, 1, 0, true, false);
2896 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2897 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2898 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
2900 inner_vec
= inner_comps
== 1 ? inner
[0] :
2901 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
2902 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
2903 inner_comps
, tf_inner_offset
,
2904 ctx
->oc_lds
, 0, 1, 0, true, false);
2907 ac_nir_build_endif(&if_ctx
);
2911 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
2913 write_tess_factors(ctx
);
2917 si_export_mrt_color(struct radv_shader_context
*ctx
,
2918 LLVMValueRef
*color
, unsigned index
,
2919 struct ac_export_args
*args
)
2922 si_llvm_init_export_args(ctx
, color
, 0xf,
2923 V_008DFC_SQ_EXP_MRT
+ index
, args
);
2924 if (!args
->enabled_channels
)
2925 return false; /* unnecessary NULL export */
2931 radv_export_mrt_z(struct radv_shader_context
*ctx
,
2932 LLVMValueRef depth
, LLVMValueRef stencil
,
2933 LLVMValueRef samplemask
)
2935 struct ac_export_args args
;
2937 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
2939 ac_build_export(&ctx
->ac
, &args
);
2943 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
2946 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
2947 struct ac_export_args color_args
[8];
2949 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2950 LLVMValueRef values
[4];
2952 if (!(ctx
->output_mask
& (1ull << i
)))
2955 if (i
< FRAG_RESULT_DATA0
)
2958 for (unsigned j
= 0; j
< 4; j
++)
2959 values
[j
] = ac_to_float(&ctx
->ac
,
2960 radv_load_output(ctx
, i
, j
));
2962 bool ret
= si_export_mrt_color(ctx
, values
,
2963 i
- FRAG_RESULT_DATA0
,
2964 &color_args
[index
]);
2969 /* Process depth, stencil, samplemask. */
2970 if (ctx
->shader_info
->info
.ps
.writes_z
) {
2971 depth
= ac_to_float(&ctx
->ac
,
2972 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
2974 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
2975 stencil
= ac_to_float(&ctx
->ac
,
2976 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
2978 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2979 samplemask
= ac_to_float(&ctx
->ac
,
2980 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
2983 /* Set the DONE bit on last non-null color export only if Z isn't
2987 !ctx
->shader_info
->info
.ps
.writes_z
&&
2988 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
2989 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2990 unsigned last
= index
- 1;
2992 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
2993 color_args
[last
].done
= 1; /* DONE bit */
2996 /* Export PS outputs. */
2997 for (unsigned i
= 0; i
< index
; i
++)
2998 ac_build_export(&ctx
->ac
, &color_args
[i
]);
3000 if (depth
|| stencil
|| samplemask
)
3001 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
3003 ac_build_export_null(&ctx
->ac
);
3007 emit_gs_epilogue(struct radv_shader_context
*ctx
)
3009 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
3013 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
3014 LLVMValueRef
*addrs
)
3016 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
3018 switch (ctx
->stage
) {
3019 case MESA_SHADER_VERTEX
:
3020 if (ctx
->options
->key
.vs
.as_ls
)
3021 handle_ls_outputs_post(ctx
);
3022 else if (ctx
->options
->key
.vs
.as_es
)
3023 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
3025 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs
.export_prim_id
,
3026 ctx
->options
->key
.vs
.export_layer_id
,
3027 &ctx
->shader_info
->vs
.outinfo
);
3029 case MESA_SHADER_FRAGMENT
:
3030 handle_fs_outputs_post(ctx
);
3032 case MESA_SHADER_GEOMETRY
:
3033 emit_gs_epilogue(ctx
);
3035 case MESA_SHADER_TESS_CTRL
:
3036 handle_tcs_outputs_post(ctx
);
3038 case MESA_SHADER_TESS_EVAL
:
3039 if (ctx
->options
->key
.tes
.as_es
)
3040 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
3042 handle_vs_outputs_post(ctx
, ctx
->options
->key
.tes
.export_prim_id
,
3043 ctx
->options
->key
.tes
.export_layer_id
,
3044 &ctx
->shader_info
->tes
.outinfo
);
3051 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
,
3052 LLVMPassManagerRef passmgr
,
3053 const struct radv_nir_compiler_options
*options
)
3055 LLVMRunPassManager(passmgr
, ctx
->ac
.module
);
3056 LLVMDisposeBuilder(ctx
->ac
.builder
);
3058 ac_llvm_context_dispose(&ctx
->ac
);
3062 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
3064 struct radv_vs_output_info
*outinfo
;
3066 switch (ctx
->stage
) {
3067 case MESA_SHADER_FRAGMENT
:
3068 case MESA_SHADER_COMPUTE
:
3069 case MESA_SHADER_TESS_CTRL
:
3070 case MESA_SHADER_GEOMETRY
:
3072 case MESA_SHADER_VERTEX
:
3073 if (ctx
->options
->key
.vs
.as_ls
||
3074 ctx
->options
->key
.vs
.as_es
)
3076 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
3078 case MESA_SHADER_TESS_EVAL
:
3079 if (ctx
->options
->key
.vs
.as_es
)
3081 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
3084 unreachable("Unhandled shader type");
3087 ac_optimize_vs_outputs(&ctx
->ac
,
3089 outinfo
->vs_output_param_offset
,
3091 &outinfo
->param_exports
);
3095 ac_setup_rings(struct radv_shader_context
*ctx
)
3097 if (ctx
->options
->chip_class
<= VI
&&
3098 (ctx
->stage
== MESA_SHADER_GEOMETRY
||
3099 ctx
->options
->key
.vs
.as_es
|| ctx
->options
->key
.tes
.as_es
)) {
3100 unsigned ring
= ctx
->stage
== MESA_SHADER_GEOMETRY
? RING_ESGS_GS
3102 LLVMValueRef offset
= LLVMConstInt(ctx
->ac
.i32
, ring
, false);
3104 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
,
3109 if (ctx
->is_gs_copy_shader
) {
3110 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_VS
, false));
3112 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
3114 uint32_t num_entries
= 64;
3115 LLVMValueRef gsvs_ring_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->max_gsvs_emit_size
, false);
3116 LLVMValueRef gsvs_ring_desc
= LLVMConstInt(ctx
->ac
.i32
, ctx
->max_gsvs_emit_size
<< 16, false);
3117 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_GS
, false));
3119 ctx
->gsvs_ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.v4i32
, "");
3121 tmp
= LLVMConstInt(ctx
->ac
.i32
, num_entries
, false);
3122 if (ctx
->options
->chip_class
>= VI
)
3123 tmp
= LLVMBuildMul(ctx
->ac
.builder
, gsvs_ring_stride
, tmp
, "");
3124 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
3125 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.i32_1
, "");
3126 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
, gsvs_ring_desc
, "");
3127 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, ctx
->ac
.i32_1
, "");
3130 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
3131 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
3132 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
3133 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
3138 ac_nir_get_max_workgroup_size(enum chip_class chip_class
,
3139 const struct nir_shader
*nir
)
3141 switch (nir
->info
.stage
) {
3142 case MESA_SHADER_TESS_CTRL
:
3143 return chip_class
>= CIK
? 128 : 64;
3144 case MESA_SHADER_GEOMETRY
:
3145 return chip_class
>= GFX9
? 128 : 64;
3146 case MESA_SHADER_COMPUTE
:
3152 unsigned max_workgroup_size
= nir
->info
.cs
.local_size
[0] *
3153 nir
->info
.cs
.local_size
[1] *
3154 nir
->info
.cs
.local_size
[2];
3155 return max_workgroup_size
;
3158 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
3159 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
3161 LLVMValueRef count
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
3162 LLVMConstInt(ctx
->ac
.i32
, 8, false),
3163 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3164 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
3166 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
3167 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
3168 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
3171 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
3173 for(int i
= 5; i
>= 0; --i
) {
3174 ctx
->gs_vtx_offset
[i
] = ac_build_bfe(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
3175 LLVMConstInt(ctx
->ac
.i32
, (i
& 1) * 16, false),
3176 LLVMConstInt(ctx
->ac
.i32
, 16, false), false);
3179 ctx
->gs_wave_id
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
3180 LLVMConstInt(ctx
->ac
.i32
, 16, false),
3181 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3186 LLVMModuleRef
ac_translate_nir_to_llvm(struct ac_llvm_compiler
*ac_llvm
,
3187 struct nir_shader
*const *shaders
,
3189 struct radv_shader_variant_info
*shader_info
,
3190 const struct radv_nir_compiler_options
*options
)
3192 struct radv_shader_context ctx
= {0};
3194 ctx
.options
= options
;
3195 ctx
.shader_info
= shader_info
;
3197 ac_llvm_context_init(&ctx
.ac
, options
->chip_class
, options
->family
);
3198 ctx
.context
= ctx
.ac
.context
;
3199 ctx
.ac
.module
= ac_create_module(ac_llvm
->tm
, ctx
.context
);
3201 enum ac_float_mode float_mode
=
3202 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3203 AC_FLOAT_MODE_DEFAULT
;
3205 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3207 memset(shader_info
, 0, sizeof(*shader_info
));
3209 for(int i
= 0; i
< shader_count
; ++i
)
3210 radv_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
3212 for (i
= 0; i
< RADV_UD_MAX_SETS
; i
++)
3213 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
3214 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
3215 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
3217 ctx
.max_workgroup_size
= 0;
3218 for (int i
= 0; i
< shader_count
; ++i
) {
3219 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
3220 ac_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
3224 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
3225 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
3227 ctx
.abi
.inputs
= &ctx
.inputs
[0];
3228 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
3229 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
3230 ctx
.abi
.load_ubo
= radv_load_ubo
;
3231 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
3232 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
3233 ctx
.abi
.load_resource
= radv_load_resource
;
3234 ctx
.abi
.clamp_shadow_reference
= false;
3235 ctx
.abi
.gfx9_stride_size_workaround
= ctx
.ac
.chip_class
== GFX9
;
3237 if (shader_count
>= 2)
3238 ac_init_exec_full_mask(&ctx
.ac
);
3240 if (ctx
.ac
.chip_class
== GFX9
&&
3241 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
3242 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
3244 for(int i
= 0; i
< shader_count
; ++i
) {
3245 ctx
.stage
= shaders
[i
]->info
.stage
;
3246 ctx
.output_mask
= 0;
3247 ctx
.num_output_clips
= shaders
[i
]->info
.clip_distance_array_size
;
3248 ctx
.num_output_culls
= shaders
[i
]->info
.cull_distance_array_size
;
3250 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3251 ctx
.gs_next_vertex
= ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "gs_next_vertex");
3252 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
3253 ctx
.abi
.load_inputs
= load_gs_input
;
3254 ctx
.abi
.emit_primitive
= visit_end_primitive
;
3255 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3256 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
3257 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
3258 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
3259 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3260 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
3261 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3262 if (shader_count
== 1)
3263 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
3265 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->info
.vs
.ls_outputs_written
);
3266 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
3267 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
3268 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
3269 ctx
.abi
.load_tess_varyings
= load_tes_input
;
3270 ctx
.abi
.load_tess_coord
= load_tess_coord
;
3271 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3272 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3273 ctx
.tcs_num_patches
= ctx
.options
->key
.tes
.num_patches
;
3274 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
3275 if (shader_info
->info
.vs
.needs_instance_id
) {
3276 if (ctx
.options
->key
.vs
.as_ls
) {
3277 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3278 MAX2(2, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3280 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3281 MAX2(1, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3284 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
3285 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
3286 shader_info
->fs
.can_discard
= shaders
[i
]->info
.fs
.uses_discard
;
3287 ctx
.abi
.lookup_interp_param
= lookup_interp_param
;
3288 ctx
.abi
.load_sample_position
= load_sample_position
;
3289 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
3290 ctx
.abi
.emit_kill
= radv_emit_kill
;
3294 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
3296 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
3297 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
3299 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3300 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
3301 shaders
[i
]->info
.cull_distance_array_size
> 4;
3302 ctx
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
3303 ctx
.max_gsvs_emit_size
= ctx
.gsvs_vertex_size
*
3304 shaders
[i
]->info
.gs
.vertices_out
;
3307 ac_setup_rings(&ctx
);
3309 LLVMBasicBlockRef merge_block
;
3310 if (shader_count
>= 2) {
3311 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
3312 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3313 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3315 LLVMValueRef count
= ac_build_bfe(&ctx
.ac
, ctx
.merged_wave_info
,
3316 LLVMConstInt(ctx
.ac
.i32
, 8 * i
, false),
3317 LLVMConstInt(ctx
.ac
.i32
, 8, false), false);
3318 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
3319 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
3320 thread_id
, count
, "");
3321 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
3323 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
3326 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
3327 handle_fs_inputs(&ctx
, shaders
[i
]);
3328 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
3329 handle_vs_inputs(&ctx
, shaders
[i
]);
3330 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
3331 prepare_gs_input_vgprs(&ctx
);
3333 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
3335 if (shader_count
>= 2) {
3336 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
3337 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
3340 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3341 shader_info
->gs
.gsvs_vertex_size
= ctx
.gsvs_vertex_size
;
3342 shader_info
->gs
.max_gsvs_emit_size
= ctx
.max_gsvs_emit_size
;
3343 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3344 shader_info
->tcs
.num_patches
= ctx
.tcs_num_patches
;
3345 shader_info
->tcs
.lds_size
= calculate_tess_lds_size(&ctx
);
3349 LLVMBuildRetVoid(ctx
.ac
.builder
);
3351 if (options
->dump_preoptir
)
3352 ac_dump_module(ctx
.ac
.module
);
3354 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
3356 if (shader_count
== 1)
3357 ac_nir_eliminate_const_vs_outputs(&ctx
);
3359 if (options
->dump_shader
) {
3360 ctx
.shader_info
->private_mem_vgprs
=
3361 ac_count_scratch_private_memory(ctx
.main_function
);
3364 return ctx
.ac
.module
;
3367 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
3369 unsigned *retval
= (unsigned *)context
;
3370 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
3371 char *description
= LLVMGetDiagInfoDescription(di
);
3373 if (severity
== LLVMDSError
) {
3375 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
3379 LLVMDisposeMessage(description
);
3382 static unsigned ac_llvm_compile(LLVMModuleRef M
,
3383 struct ac_shader_binary
*binary
,
3384 struct ac_llvm_compiler
*ac_llvm
)
3386 unsigned retval
= 0;
3387 LLVMContextRef llvm_ctx
;
3389 /* Setup Diagnostic Handler*/
3390 llvm_ctx
= LLVMGetModuleContext(M
);
3392 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
3396 if (!radv_compile_to_binary(ac_llvm
, M
, binary
))
3401 static void ac_compile_llvm_module(struct ac_llvm_compiler
*ac_llvm
,
3402 LLVMModuleRef llvm_module
,
3403 struct ac_shader_binary
*binary
,
3404 struct ac_shader_config
*config
,
3405 struct radv_shader_variant_info
*shader_info
,
3406 gl_shader_stage stage
,
3407 const struct radv_nir_compiler_options
*options
)
3409 if (options
->dump_shader
)
3410 ac_dump_module(llvm_module
);
3412 memset(binary
, 0, sizeof(*binary
));
3414 if (options
->record_llvm_ir
) {
3415 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
3416 binary
->llvm_ir_string
= strdup(llvm_ir
);
3417 LLVMDisposeMessage(llvm_ir
);
3420 int v
= ac_llvm_compile(llvm_module
, binary
, ac_llvm
);
3422 fprintf(stderr
, "compile failed\n");
3425 if (options
->dump_shader
)
3426 fprintf(stderr
, "disasm:\n%s\n", binary
->disasm_string
);
3428 ac_shader_binary_read_config(binary
, config
, 0, options
->supports_spill
);
3430 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
3431 LLVMDisposeModule(llvm_module
);
3432 LLVMContextDispose(ctx
);
3434 if (stage
== MESA_SHADER_FRAGMENT
) {
3435 shader_info
->num_input_vgprs
= 0;
3436 if (G_0286CC_PERSP_SAMPLE_ENA(config
->spi_ps_input_addr
))
3437 shader_info
->num_input_vgprs
+= 2;
3438 if (G_0286CC_PERSP_CENTER_ENA(config
->spi_ps_input_addr
))
3439 shader_info
->num_input_vgprs
+= 2;
3440 if (G_0286CC_PERSP_CENTROID_ENA(config
->spi_ps_input_addr
))
3441 shader_info
->num_input_vgprs
+= 2;
3442 if (G_0286CC_PERSP_PULL_MODEL_ENA(config
->spi_ps_input_addr
))
3443 shader_info
->num_input_vgprs
+= 3;
3444 if (G_0286CC_LINEAR_SAMPLE_ENA(config
->spi_ps_input_addr
))
3445 shader_info
->num_input_vgprs
+= 2;
3446 if (G_0286CC_LINEAR_CENTER_ENA(config
->spi_ps_input_addr
))
3447 shader_info
->num_input_vgprs
+= 2;
3448 if (G_0286CC_LINEAR_CENTROID_ENA(config
->spi_ps_input_addr
))
3449 shader_info
->num_input_vgprs
+= 2;
3450 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config
->spi_ps_input_addr
))
3451 shader_info
->num_input_vgprs
+= 1;
3452 if (G_0286CC_POS_X_FLOAT_ENA(config
->spi_ps_input_addr
))
3453 shader_info
->num_input_vgprs
+= 1;
3454 if (G_0286CC_POS_Y_FLOAT_ENA(config
->spi_ps_input_addr
))
3455 shader_info
->num_input_vgprs
+= 1;
3456 if (G_0286CC_POS_Z_FLOAT_ENA(config
->spi_ps_input_addr
))
3457 shader_info
->num_input_vgprs
+= 1;
3458 if (G_0286CC_POS_W_FLOAT_ENA(config
->spi_ps_input_addr
))
3459 shader_info
->num_input_vgprs
+= 1;
3460 if (G_0286CC_FRONT_FACE_ENA(config
->spi_ps_input_addr
))
3461 shader_info
->num_input_vgprs
+= 1;
3462 if (G_0286CC_ANCILLARY_ENA(config
->spi_ps_input_addr
))
3463 shader_info
->num_input_vgprs
+= 1;
3464 if (G_0286CC_SAMPLE_COVERAGE_ENA(config
->spi_ps_input_addr
))
3465 shader_info
->num_input_vgprs
+= 1;
3466 if (G_0286CC_POS_FIXED_PT_ENA(config
->spi_ps_input_addr
))
3467 shader_info
->num_input_vgprs
+= 1;
3469 config
->num_vgprs
= MAX2(config
->num_vgprs
, shader_info
->num_input_vgprs
);
3471 /* +3 for scratch wave offset and VCC */
3472 config
->num_sgprs
= MAX2(config
->num_sgprs
,
3473 shader_info
->num_input_sgprs
+ 3);
3475 /* Enable 64-bit and 16-bit denormals, because there is no performance
3478 * If denormals are enabled, all floating-point output modifiers are
3481 * Don't enable denormals for 32-bit floats, because:
3482 * - Floating-point output modifiers would be ignored by the hw.
3483 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3484 * have to stop using those.
3485 * - SI & CI would be very slow.
3487 config
->float_mode
|= V_00B028_FP_64_DENORMS
;
3491 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct radv_nir_compiler_options
*options
)
3493 switch (nir
->info
.stage
) {
3494 case MESA_SHADER_COMPUTE
:
3495 for (int i
= 0; i
< 3; ++i
)
3496 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
3498 case MESA_SHADER_FRAGMENT
:
3499 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
3501 case MESA_SHADER_GEOMETRY
:
3502 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
3503 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
3504 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
3505 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
3507 case MESA_SHADER_TESS_EVAL
:
3508 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
3509 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
3510 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
3511 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
3512 shader_info
->tes
.as_es
= options
->key
.tes
.as_es
;
3514 case MESA_SHADER_TESS_CTRL
:
3515 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
3517 case MESA_SHADER_VERTEX
:
3518 shader_info
->vs
.as_es
= options
->key
.vs
.as_es
;
3519 shader_info
->vs
.as_ls
= options
->key
.vs
.as_ls
;
3520 /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
3521 if (options
->key
.vs
.as_ls
)
3522 shader_info
->vs
.vgpr_comp_cnt
= MAX2(1, shader_info
->vs
.vgpr_comp_cnt
);
3530 radv_compile_nir_shader(struct ac_llvm_compiler
*ac_llvm
,
3531 struct ac_shader_binary
*binary
,
3532 struct ac_shader_config
*config
,
3533 struct radv_shader_variant_info
*shader_info
,
3534 struct nir_shader
*const *nir
,
3536 const struct radv_nir_compiler_options
*options
)
3539 LLVMModuleRef llvm_module
;
3541 llvm_module
= ac_translate_nir_to_llvm(ac_llvm
, nir
, nir_count
, shader_info
,
3544 ac_compile_llvm_module(ac_llvm
, llvm_module
, binary
, config
, shader_info
,
3545 nir
[0]->info
.stage
, options
);
3547 for (int i
= 0; i
< nir_count
; ++i
)
3548 ac_fill_shader_info(shader_info
, nir
[i
], options
);
3550 /* Determine the ES type (VS or TES) for the GS on GFX9. */
3551 if (options
->chip_class
== GFX9
) {
3552 if (nir_count
== 2 &&
3553 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3554 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
3560 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
3562 LLVMValueRef vtx_offset
=
3563 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3564 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3567 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3571 if (!(ctx
->output_mask
& (1ull << i
)))
3574 if (i
== VARYING_SLOT_CLIP_DIST0
) {
3575 /* unpack clip and cull from a single set of slots */
3576 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
3581 for (unsigned j
= 0; j
< length
; j
++) {
3582 LLVMValueRef value
, soffset
;
3584 soffset
= LLVMConstInt(ctx
->ac
.i32
,
3586 ctx
->gs_max_out_vertices
* 16 * 4, false);
3588 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->gsvs_ring
,
3590 vtx_offset
, soffset
,
3591 0, 1, 1, true, false);
3593 LLVMTypeRef type
= LLVMGetAllocatedType(ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3594 if (ac_get_type_size(type
) == 2) {
3595 value
= LLVMBuildBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
3596 value
= LLVMBuildTrunc(ctx
->ac
.builder
, value
, ctx
->ac
.i16
, "");
3599 LLVMBuildStore(ctx
->ac
.builder
,
3600 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3604 handle_vs_outputs_post(ctx
, false, false, &ctx
->shader_info
->vs
.outinfo
);
3608 radv_compile_gs_copy_shader(struct ac_llvm_compiler
*ac_llvm
,
3609 struct nir_shader
*geom_shader
,
3610 struct ac_shader_binary
*binary
,
3611 struct ac_shader_config
*config
,
3612 struct radv_shader_variant_info
*shader_info
,
3613 const struct radv_nir_compiler_options
*options
)
3615 struct radv_shader_context ctx
= {0};
3616 ctx
.options
= options
;
3617 ctx
.shader_info
= shader_info
;
3619 ac_llvm_context_init(&ctx
.ac
, options
->chip_class
, options
->family
);
3620 ctx
.context
= ctx
.ac
.context
;
3621 ctx
.ac
.module
= ac_create_module(ac_llvm
->tm
, ctx
.context
);
3623 ctx
.is_gs_copy_shader
= true;
3625 enum ac_float_mode float_mode
=
3626 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3627 AC_FLOAT_MODE_DEFAULT
;
3629 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3630 ctx
.stage
= MESA_SHADER_VERTEX
;
3632 radv_nir_shader_info_pass(geom_shader
, options
, &shader_info
->info
);
3634 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
3636 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
3637 ac_setup_rings(&ctx
);
3639 ctx
.num_output_clips
= geom_shader
->info
.clip_distance_array_size
;
3640 ctx
.num_output_culls
= geom_shader
->info
.cull_distance_array_size
;
3642 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
3643 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
3644 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
3645 variable
, MESA_SHADER_VERTEX
);
3648 ac_gs_copy_shader_emit(&ctx
);
3650 LLVMBuildRetVoid(ctx
.ac
.builder
);
3652 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
3654 ac_compile_llvm_module(ac_llvm
, ctx
.ac
.module
, binary
, config
, shader_info
,
3655 MESA_SHADER_VERTEX
, options
);