2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
32 #include <llvm-c/Core.h>
33 #include <llvm-c/TargetMachine.h>
34 #include <llvm-c/Transforms/Scalar.h>
38 #include "ac_binary.h"
39 #include "ac_llvm_util.h"
40 #include "ac_llvm_build.h"
41 #include "ac_shader_abi.h"
42 #include "ac_shader_util.h"
43 #include "ac_exp_param.h"
45 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
47 struct radv_shader_context
{
48 struct ac_llvm_context ac
;
49 const struct ac_nir_compiler_options
*options
;
50 struct radv_shader_variant_info
*shader_info
;
51 struct ac_shader_abi abi
;
53 unsigned max_workgroup_size
;
54 LLVMContextRef context
;
55 LLVMValueRef main_function
;
57 LLVMValueRef descriptor_sets
[RADV_UD_MAX_SETS
];
58 LLVMValueRef ring_offsets
;
60 LLVMValueRef vertex_buffers
;
61 LLVMValueRef rel_auto_id
;
62 LLVMValueRef vs_prim_id
;
63 LLVMValueRef ls_out_layout
;
64 LLVMValueRef es2gs_offset
;
66 LLVMValueRef tcs_offchip_layout
;
67 LLVMValueRef tcs_out_offsets
;
68 LLVMValueRef tcs_out_layout
;
69 LLVMValueRef tcs_in_layout
;
71 LLVMValueRef merged_wave_info
;
72 LLVMValueRef tess_factor_offset
;
73 LLVMValueRef tes_rel_patch_id
;
77 LLVMValueRef gsvs_ring_stride
;
78 LLVMValueRef gsvs_num_entries
;
79 LLVMValueRef gs2vs_offset
;
80 LLVMValueRef gs_wave_id
;
81 LLVMValueRef gs_vtx_offset
[6];
83 LLVMValueRef esgs_ring
;
84 LLVMValueRef gsvs_ring
;
85 LLVMValueRef hs_ring_tess_offchip
;
86 LLVMValueRef hs_ring_tess_factor
;
88 LLVMValueRef sample_pos_offset
;
89 LLVMValueRef persp_sample
, persp_center
, persp_centroid
;
90 LLVMValueRef linear_sample
, linear_center
, linear_centroid
;
92 gl_shader_stage stage
;
94 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
98 uint8_t num_output_clips
;
99 uint8_t num_output_culls
;
101 bool is_gs_copy_shader
;
102 LLVMValueRef gs_next_vertex
;
103 unsigned gs_max_out_vertices
;
105 unsigned tes_primitive_mode
;
106 uint64_t tess_outputs_written
;
107 uint64_t tess_patch_outputs_written
;
109 uint32_t tcs_patch_outputs_read
;
110 uint64_t tcs_outputs_read
;
111 uint32_t tcs_vertices_per_patch
;
114 enum radeon_llvm_calling_convention
{
115 RADEON_LLVM_AMDGPU_VS
= 87,
116 RADEON_LLVM_AMDGPU_GS
= 88,
117 RADEON_LLVM_AMDGPU_PS
= 89,
118 RADEON_LLVM_AMDGPU_CS
= 90,
119 RADEON_LLVM_AMDGPU_HS
= 93,
122 static inline struct radv_shader_context
*
123 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
125 struct radv_shader_context
*ctx
= NULL
;
126 return container_of(abi
, ctx
, abi
);
129 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
131 switch (ctx
->stage
) {
132 case MESA_SHADER_TESS_CTRL
:
133 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
134 case MESA_SHADER_TESS_EVAL
:
135 return ctx
->tes_rel_patch_id
;
138 unreachable("Illegal stage");
142 /* Tessellation shaders pass outputs to the next shader using LDS.
144 * LS outputs = TCS inputs
145 * TCS outputs = TES inputs
148 * - TCS inputs for patch 0
149 * - TCS inputs for patch 1
150 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
152 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
153 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
154 * - TCS outputs for patch 1
155 * - Per-patch TCS outputs for patch 1
156 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
157 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
160 * All three shaders VS(LS), TCS, TES share the same LDS space.
163 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
165 if (ctx
->stage
== MESA_SHADER_VERTEX
)
166 return ac_unpack_param(&ctx
->ac
, ctx
->ls_out_layout
, 0, 13);
167 else if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
168 return ac_unpack_param(&ctx
->ac
, ctx
->tcs_in_layout
, 0, 13);
176 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
178 return ac_unpack_param(&ctx
->ac
, ctx
->tcs_out_layout
, 0, 13);
182 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
184 return ac_unpack_param(&ctx
->ac
, ctx
->tcs_out_layout
, 13, 8);
188 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
190 return LLVMBuildMul(ctx
->ac
.builder
,
191 ac_unpack_param(&ctx
->ac
, ctx
->tcs_out_offsets
, 0, 16),
192 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
196 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
198 return LLVMBuildMul(ctx
->ac
.builder
,
199 ac_unpack_param(&ctx
->ac
, ctx
->tcs_out_offsets
, 16, 16),
200 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
204 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
206 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
207 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
209 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
213 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
215 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
216 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
217 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
219 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_offset
,
220 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
226 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
228 LLVMValueRef patch0_patch_data_offset
=
229 get_tcs_out_patch0_patch_data_offset(ctx
);
230 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
231 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
233 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_patch_data_offset
,
234 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
241 LLVMTypeRef types
[MAX_ARGS
];
242 LLVMValueRef
*assign
[MAX_ARGS
];
243 unsigned array_params_mask
;
246 uint8_t num_sgprs_used
;
247 uint8_t num_vgprs_used
;
250 enum ac_arg_regfile
{
256 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
257 LLVMValueRef
*param_ptr
)
259 assert(info
->count
< MAX_ARGS
);
261 info
->assign
[info
->count
] = param_ptr
;
262 info
->types
[info
->count
] = type
;
265 if (regfile
== ARG_SGPR
) {
266 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
269 assert(regfile
== ARG_VGPR
);
270 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
275 add_array_arg(struct arg_info
*info
, LLVMTypeRef type
, LLVMValueRef
*param_ptr
)
277 info
->array_params_mask
|= (1 << info
->count
);
278 add_arg(info
, ARG_SGPR
, type
, param_ptr
);
281 static void assign_arguments(LLVMValueRef main_function
,
282 struct arg_info
*info
)
285 for (i
= 0; i
< info
->count
; i
++) {
287 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
292 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
293 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
294 unsigned num_return_elems
,
295 struct arg_info
*args
,
296 unsigned max_workgroup_size
,
299 LLVMTypeRef main_function_type
, ret_type
;
300 LLVMBasicBlockRef main_function_body
;
302 if (num_return_elems
)
303 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
304 num_return_elems
, true);
306 ret_type
= LLVMVoidTypeInContext(ctx
);
308 /* Setup the function */
310 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
311 LLVMValueRef main_function
=
312 LLVMAddFunction(module
, "main", main_function_type
);
314 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
315 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
317 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
318 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
319 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
321 if (args
->array_params_mask
& (1 << i
)) {
322 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
323 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
324 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
328 if (max_workgroup_size
) {
329 ac_llvm_add_target_dep_function_attr(main_function
,
330 "amdgpu-max-work-group-size",
334 /* These were copied from some LLVM test. */
335 LLVMAddTargetDependentFunctionAttr(main_function
,
336 "less-precise-fpmad",
338 LLVMAddTargetDependentFunctionAttr(main_function
,
341 LLVMAddTargetDependentFunctionAttr(main_function
,
344 LLVMAddTargetDependentFunctionAttr(main_function
,
347 LLVMAddTargetDependentFunctionAttr(main_function
,
348 "no-signed-zeros-fp-math",
351 return main_function
;
356 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
, uint8_t num_sgprs
,
357 uint32_t indirect_offset
)
359 ud_info
->sgpr_idx
= *sgpr_idx
;
360 ud_info
->num_sgprs
= num_sgprs
;
361 ud_info
->indirect
= indirect_offset
> 0;
362 ud_info
->indirect_offset
= indirect_offset
;
363 *sgpr_idx
+= num_sgprs
;
367 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
370 struct radv_userdata_info
*ud_info
=
371 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
374 set_loc(ud_info
, sgpr_idx
, num_sgprs
, 0);
378 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
379 uint32_t indirect_offset
)
381 struct radv_userdata_info
*ud_info
=
382 &ctx
->shader_info
->user_sgprs_locs
.descriptor_sets
[idx
];
385 set_loc(ud_info
, sgpr_idx
, 2, indirect_offset
);
388 struct user_sgpr_info
{
389 bool need_ring_offsets
;
391 bool indirect_all_descriptor_sets
;
394 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
395 gl_shader_stage stage
)
398 case MESA_SHADER_VERTEX
:
399 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
400 (!ctx
->options
->key
.vs
.as_es
&& !ctx
->options
->key
.vs
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
403 case MESA_SHADER_TESS_EVAL
:
404 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.tes
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
407 case MESA_SHADER_GEOMETRY
:
408 case MESA_SHADER_TESS_CTRL
:
409 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
419 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
423 count
+= ctx
->shader_info
->info
.vs
.has_vertex_buffers
? 2 : 0;
424 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
429 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
430 gl_shader_stage stage
,
431 bool has_previous_stage
,
432 gl_shader_stage previous_stage
,
433 bool needs_view_index
,
434 struct user_sgpr_info
*user_sgpr_info
)
436 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
438 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
439 if (stage
== MESA_SHADER_GEOMETRY
||
440 stage
== MESA_SHADER_VERTEX
||
441 stage
== MESA_SHADER_TESS_CTRL
||
442 stage
== MESA_SHADER_TESS_EVAL
||
443 ctx
->is_gs_copy_shader
)
444 user_sgpr_info
->need_ring_offsets
= true;
446 if (stage
== MESA_SHADER_FRAGMENT
&&
447 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
448 user_sgpr_info
->need_ring_offsets
= true;
450 /* 2 user sgprs will nearly always be allocated for scratch/rings */
451 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
452 user_sgpr_info
->sgpr_count
+= 2;
456 case MESA_SHADER_COMPUTE
:
457 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
458 user_sgpr_info
->sgpr_count
+= 3;
460 case MESA_SHADER_FRAGMENT
:
461 user_sgpr_info
->sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
463 case MESA_SHADER_VERTEX
:
464 if (!ctx
->is_gs_copy_shader
)
465 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
466 if (ctx
->options
->key
.vs
.as_ls
)
467 user_sgpr_info
->sgpr_count
++;
469 case MESA_SHADER_TESS_CTRL
:
470 if (has_previous_stage
) {
471 if (previous_stage
== MESA_SHADER_VERTEX
)
472 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
473 user_sgpr_info
->sgpr_count
++;
475 user_sgpr_info
->sgpr_count
+= 4;
477 case MESA_SHADER_TESS_EVAL
:
478 user_sgpr_info
->sgpr_count
+= 1;
480 case MESA_SHADER_GEOMETRY
:
481 if (has_previous_stage
) {
482 if (previous_stage
== MESA_SHADER_VERTEX
) {
483 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
485 user_sgpr_info
->sgpr_count
++;
488 user_sgpr_info
->sgpr_count
+= 2;
494 if (needs_view_index
)
495 user_sgpr_info
->sgpr_count
++;
497 if (ctx
->shader_info
->info
.loads_push_constants
)
498 user_sgpr_info
->sgpr_count
+= 2;
500 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
? 32 : 16;
501 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_info
->sgpr_count
;
503 if (remaining_sgprs
/ 2 < util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
)) {
504 user_sgpr_info
->sgpr_count
+= 2;
505 user_sgpr_info
->indirect_all_descriptor_sets
= true;
507 user_sgpr_info
->sgpr_count
+= util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
) * 2;
512 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
513 gl_shader_stage stage
,
514 bool has_previous_stage
,
515 gl_shader_stage previous_stage
,
516 const struct user_sgpr_info
*user_sgpr_info
,
517 struct arg_info
*args
,
518 LLVMValueRef
*desc_sets
)
520 LLVMTypeRef type
= ac_array_in_const_addr_space(ctx
->ac
.i8
);
521 unsigned num_sets
= ctx
->options
->layout
?
522 ctx
->options
->layout
->num_sets
: 0;
523 unsigned stage_mask
= 1 << stage
;
525 if (has_previous_stage
)
526 stage_mask
|= 1 << previous_stage
;
528 /* 1 for each descriptor set */
529 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
530 for (unsigned i
= 0; i
< num_sets
; ++i
) {
531 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
532 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
533 add_array_arg(args
, type
,
534 &ctx
->descriptor_sets
[i
]);
538 add_array_arg(args
, ac_array_in_const_addr_space(type
), desc_sets
);
541 if (ctx
->shader_info
->info
.loads_push_constants
) {
542 /* 1 for push constants and dynamic descriptors */
543 add_array_arg(args
, type
, &ctx
->abi
.push_constants
);
548 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
549 gl_shader_stage stage
,
550 bool has_previous_stage
,
551 gl_shader_stage previous_stage
,
552 struct arg_info
*args
)
554 if (!ctx
->is_gs_copy_shader
&&
555 (stage
== MESA_SHADER_VERTEX
||
556 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
557 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
558 add_arg(args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
559 &ctx
->vertex_buffers
);
561 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
562 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
563 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
564 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
570 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
572 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
573 if (!ctx
->is_gs_copy_shader
) {
574 if (ctx
->options
->key
.vs
.as_ls
) {
575 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
576 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
578 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
579 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
581 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
586 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
588 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
589 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
590 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
591 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
595 set_global_input_locs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
596 bool has_previous_stage
, gl_shader_stage previous_stage
,
597 const struct user_sgpr_info
*user_sgpr_info
,
598 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
600 unsigned num_sets
= ctx
->options
->layout
?
601 ctx
->options
->layout
->num_sets
: 0;
602 unsigned stage_mask
= 1 << stage
;
604 if (has_previous_stage
)
605 stage_mask
|= 1 << previous_stage
;
607 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
608 for (unsigned i
= 0; i
< num_sets
; ++i
) {
609 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
610 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
611 set_loc_desc(ctx
, i
, user_sgpr_idx
, 0);
613 ctx
->descriptor_sets
[i
] = NULL
;
616 set_loc_shader(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
619 for (unsigned i
= 0; i
< num_sets
; ++i
) {
620 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
621 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
622 set_loc_desc(ctx
, i
, user_sgpr_idx
, i
* 8);
623 ctx
->descriptor_sets
[i
] =
624 ac_build_load_to_sgpr(&ctx
->ac
,
626 LLVMConstInt(ctx
->ac
.i32
, i
, false));
629 ctx
->descriptor_sets
[i
] = NULL
;
631 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
634 if (ctx
->shader_info
->info
.loads_push_constants
) {
635 set_loc_shader(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
, 2);
640 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
641 gl_shader_stage stage
, bool has_previous_stage
,
642 gl_shader_stage previous_stage
,
643 uint8_t *user_sgpr_idx
)
645 if (!ctx
->is_gs_copy_shader
&&
646 (stage
== MESA_SHADER_VERTEX
||
647 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
648 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
649 set_loc_shader(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
654 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
657 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
658 user_sgpr_idx
, vs_num
);
662 static unsigned shader_io_get_unique_index(gl_varying_slot slot
)
664 /* handle patch indices separate */
665 if (slot
== VARYING_SLOT_TESS_LEVEL_OUTER
)
667 if (slot
== VARYING_SLOT_TESS_LEVEL_INNER
)
669 if (slot
>= VARYING_SLOT_PATCH0
&& slot
<= VARYING_SLOT_TESS_MAX
)
670 return 2 + (slot
- VARYING_SLOT_PATCH0
);
672 if (slot
== VARYING_SLOT_POS
)
674 if (slot
== VARYING_SLOT_PSIZ
)
676 if (slot
== VARYING_SLOT_CLIP_DIST0
)
678 /* 3 is reserved for clip dist as well */
679 if (slot
>= VARYING_SLOT_VAR0
&& slot
<= VARYING_SLOT_VAR31
)
680 return 4 + (slot
- VARYING_SLOT_VAR0
);
681 unreachable("illegal slot in get unique index\n");
684 static void set_llvm_calling_convention(LLVMValueRef func
,
685 gl_shader_stage stage
)
687 enum radeon_llvm_calling_convention calling_conv
;
690 case MESA_SHADER_VERTEX
:
691 case MESA_SHADER_TESS_EVAL
:
692 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
694 case MESA_SHADER_GEOMETRY
:
695 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
697 case MESA_SHADER_TESS_CTRL
:
698 calling_conv
= HAVE_LLVM
>= 0x0500 ? RADEON_LLVM_AMDGPU_HS
: RADEON_LLVM_AMDGPU_VS
;
700 case MESA_SHADER_FRAGMENT
:
701 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
703 case MESA_SHADER_COMPUTE
:
704 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
707 unreachable("Unhandle shader type");
710 LLVMSetFunctionCallConv(func
, calling_conv
);
713 static void create_function(struct radv_shader_context
*ctx
,
714 gl_shader_stage stage
,
715 bool has_previous_stage
,
716 gl_shader_stage previous_stage
)
718 uint8_t user_sgpr_idx
;
719 struct user_sgpr_info user_sgpr_info
;
720 struct arg_info args
= {};
721 LLVMValueRef desc_sets
;
722 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
723 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
724 previous_stage
, needs_view_index
, &user_sgpr_info
);
726 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
727 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
732 case MESA_SHADER_COMPUTE
:
733 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
734 previous_stage
, &user_sgpr_info
,
737 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
738 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
739 &ctx
->abi
.num_work_groups
);
742 for (int i
= 0; i
< 3; i
++) {
743 ctx
->abi
.workgroup_ids
[i
] = NULL
;
744 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
745 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
746 &ctx
->abi
.workgroup_ids
[i
]);
750 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
751 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
752 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
753 &ctx
->abi
.local_invocation_ids
);
755 case MESA_SHADER_VERTEX
:
756 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
757 previous_stage
, &user_sgpr_info
,
759 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
760 previous_stage
, &args
);
762 if (needs_view_index
)
763 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
764 &ctx
->abi
.view_index
);
765 if (ctx
->options
->key
.vs
.as_es
)
766 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
768 else if (ctx
->options
->key
.vs
.as_ls
)
769 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
770 &ctx
->ls_out_layout
);
772 declare_vs_input_vgprs(ctx
, &args
);
774 case MESA_SHADER_TESS_CTRL
:
775 if (has_previous_stage
) {
776 // First 6 system regs
777 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
778 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
779 &ctx
->merged_wave_info
);
780 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
781 &ctx
->tess_factor_offset
);
783 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
784 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
785 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
787 declare_global_input_sgprs(ctx
, stage
,
790 &user_sgpr_info
, &args
,
792 declare_vs_specific_input_sgprs(ctx
, stage
,
794 previous_stage
, &args
);
796 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
797 &ctx
->ls_out_layout
);
799 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
800 &ctx
->tcs_offchip_layout
);
801 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
802 &ctx
->tcs_out_offsets
);
803 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
804 &ctx
->tcs_out_layout
);
805 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
806 &ctx
->tcs_in_layout
);
807 if (needs_view_index
)
808 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
809 &ctx
->abi
.view_index
);
811 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
812 &ctx
->abi
.tcs_patch_id
);
813 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
814 &ctx
->abi
.tcs_rel_ids
);
816 declare_vs_input_vgprs(ctx
, &args
);
818 declare_global_input_sgprs(ctx
, stage
,
821 &user_sgpr_info
, &args
,
824 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
825 &ctx
->tcs_offchip_layout
);
826 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
827 &ctx
->tcs_out_offsets
);
828 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
829 &ctx
->tcs_out_layout
);
830 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
831 &ctx
->tcs_in_layout
);
832 if (needs_view_index
)
833 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
834 &ctx
->abi
.view_index
);
836 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
837 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
838 &ctx
->tess_factor_offset
);
839 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
840 &ctx
->abi
.tcs_patch_id
);
841 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
842 &ctx
->abi
.tcs_rel_ids
);
845 case MESA_SHADER_TESS_EVAL
:
846 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
847 previous_stage
, &user_sgpr_info
,
850 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->tcs_offchip_layout
);
851 if (needs_view_index
)
852 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
853 &ctx
->abi
.view_index
);
855 if (ctx
->options
->key
.tes
.as_es
) {
856 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
857 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
858 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
861 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
862 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
864 declare_tes_input_vgprs(ctx
, &args
);
866 case MESA_SHADER_GEOMETRY
:
867 if (has_previous_stage
) {
868 // First 6 system regs
869 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
871 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
872 &ctx
->merged_wave_info
);
873 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
875 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
876 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
877 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
879 declare_global_input_sgprs(ctx
, stage
,
882 &user_sgpr_info
, &args
,
885 if (previous_stage
== MESA_SHADER_TESS_EVAL
) {
886 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
887 &ctx
->tcs_offchip_layout
);
889 declare_vs_specific_input_sgprs(ctx
, stage
,
895 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
896 &ctx
->gsvs_ring_stride
);
897 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
898 &ctx
->gsvs_num_entries
);
899 if (needs_view_index
)
900 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
901 &ctx
->abi
.view_index
);
903 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
904 &ctx
->gs_vtx_offset
[0]);
905 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
906 &ctx
->gs_vtx_offset
[2]);
907 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
908 &ctx
->abi
.gs_prim_id
);
909 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
910 &ctx
->abi
.gs_invocation_id
);
911 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
912 &ctx
->gs_vtx_offset
[4]);
914 if (previous_stage
== MESA_SHADER_VERTEX
) {
915 declare_vs_input_vgprs(ctx
, &args
);
917 declare_tes_input_vgprs(ctx
, &args
);
920 declare_global_input_sgprs(ctx
, stage
,
923 &user_sgpr_info
, &args
,
926 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
927 &ctx
->gsvs_ring_stride
);
928 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
929 &ctx
->gsvs_num_entries
);
930 if (needs_view_index
)
931 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
932 &ctx
->abi
.view_index
);
934 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
935 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
936 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
937 &ctx
->gs_vtx_offset
[0]);
938 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
939 &ctx
->gs_vtx_offset
[1]);
940 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
941 &ctx
->abi
.gs_prim_id
);
942 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
943 &ctx
->gs_vtx_offset
[2]);
944 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
945 &ctx
->gs_vtx_offset
[3]);
946 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
947 &ctx
->gs_vtx_offset
[4]);
948 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
949 &ctx
->gs_vtx_offset
[5]);
950 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
951 &ctx
->abi
.gs_invocation_id
);
954 case MESA_SHADER_FRAGMENT
:
955 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
956 previous_stage
, &user_sgpr_info
,
959 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
)
960 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
961 &ctx
->sample_pos_offset
);
963 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
964 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_sample
);
965 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_center
);
966 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_centroid
);
967 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
968 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_sample
);
969 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_center
);
970 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_centroid
);
971 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
972 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
973 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
974 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
975 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
976 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
977 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
978 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
979 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
982 unreachable("Shader stage not implemented");
985 ctx
->main_function
= create_llvm_function(
986 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
987 ctx
->max_workgroup_size
,
988 ctx
->options
->unsafe_math
);
989 set_llvm_calling_convention(ctx
->main_function
, stage
);
992 ctx
->shader_info
->num_input_vgprs
= 0;
993 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
995 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
997 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
998 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1000 assign_arguments(ctx
->main_function
, &args
);
1004 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1005 set_loc_shader(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1007 if (ctx
->options
->supports_spill
) {
1008 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1009 LLVMPointerType(ctx
->ac
.i8
, AC_CONST_ADDR_SPACE
),
1010 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1011 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1012 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1016 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1017 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1018 if (has_previous_stage
)
1021 set_global_input_locs(ctx
, stage
, has_previous_stage
, previous_stage
,
1022 &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1025 case MESA_SHADER_COMPUTE
:
1026 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1027 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1031 case MESA_SHADER_VERTEX
:
1032 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1033 previous_stage
, &user_sgpr_idx
);
1034 if (ctx
->abi
.view_index
)
1035 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1036 if (ctx
->options
->key
.vs
.as_ls
) {
1037 set_loc_shader(ctx
, AC_UD_VS_LS_TCS_IN_LAYOUT
,
1041 case MESA_SHADER_TESS_CTRL
:
1042 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1043 previous_stage
, &user_sgpr_idx
);
1044 if (has_previous_stage
)
1045 set_loc_shader(ctx
, AC_UD_VS_LS_TCS_IN_LAYOUT
,
1047 set_loc_shader(ctx
, AC_UD_TCS_OFFCHIP_LAYOUT
, &user_sgpr_idx
, 4);
1048 if (ctx
->abi
.view_index
)
1049 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1051 case MESA_SHADER_TESS_EVAL
:
1052 set_loc_shader(ctx
, AC_UD_TES_OFFCHIP_LAYOUT
, &user_sgpr_idx
, 1);
1053 if (ctx
->abi
.view_index
)
1054 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1056 case MESA_SHADER_GEOMETRY
:
1057 if (has_previous_stage
) {
1058 if (previous_stage
== MESA_SHADER_VERTEX
)
1059 set_vs_specific_input_locs(ctx
, stage
,
1064 set_loc_shader(ctx
, AC_UD_TES_OFFCHIP_LAYOUT
,
1067 set_loc_shader(ctx
, AC_UD_GS_VS_RING_STRIDE_ENTRIES
,
1069 if (ctx
->abi
.view_index
)
1070 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1072 case MESA_SHADER_FRAGMENT
:
1073 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
) {
1074 set_loc_shader(ctx
, AC_UD_PS_SAMPLE_POS_OFFSET
,
1079 unreachable("Shader stage not implemented");
1082 if (stage
== MESA_SHADER_TESS_CTRL
||
1083 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_ls
) ||
1084 /* GFX9 has the ESGS ring buffer in LDS. */
1085 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1086 ac_declare_lds_as_pointer(&ctx
->ac
);
1089 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1094 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1095 unsigned desc_set
, unsigned binding
)
1097 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1098 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1099 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1100 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1101 unsigned base_offset
= layout
->binding
[binding
].offset
;
1102 LLVMValueRef offset
, stride
;
1104 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1105 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1106 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1107 layout
->binding
[binding
].dynamic_offset_offset
;
1108 desc_ptr
= ctx
->abi
.push_constants
;
1109 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1110 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1112 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1114 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1115 index
= LLVMBuildMul(ctx
->ac
.builder
, index
, stride
, "");
1116 offset
= LLVMBuildAdd(ctx
->ac
.builder
, offset
, index
, "");
1118 desc_ptr
= ac_build_gep0(&ctx
->ac
, desc_ptr
, offset
);
1119 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1120 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1126 /* The offchip buffer layout for TCS->TES is
1128 * - attribute 0 of patch 0 vertex 0
1129 * - attribute 0 of patch 0 vertex 1
1130 * - attribute 0 of patch 0 vertex 2
1132 * - attribute 0 of patch 1 vertex 0
1133 * - attribute 0 of patch 1 vertex 1
1135 * - attribute 1 of patch 0 vertex 0
1136 * - attribute 1 of patch 0 vertex 1
1138 * - per patch attribute 0 of patch 0
1139 * - per patch attribute 0 of patch 1
1142 * Note that every attribute has 4 components.
1144 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1145 LLVMValueRef vertex_index
,
1146 LLVMValueRef param_index
)
1148 LLVMValueRef base_addr
, vertices_per_patch
, num_patches
;
1149 LLVMValueRef param_stride
, constant16
;
1150 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1152 vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1153 num_patches
= ac_unpack_param(&ctx
->ac
, ctx
->tcs_offchip_layout
, 0, 9);
1155 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1157 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
1158 vertices_per_patch
, "");
1160 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1163 param_stride
= LLVMBuildMul(ctx
->ac
.builder
, vertices_per_patch
,
1166 base_addr
= rel_patch_id
;
1167 param_stride
= num_patches
;
1170 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1171 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1172 param_stride
, ""), "");
1174 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1176 if (!vertex_index
) {
1177 LLVMValueRef patch_data_offset
=
1178 ac_unpack_param(&ctx
->ac
, ctx
->tcs_offchip_layout
, 16, 16);
1180 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1181 patch_data_offset
, "");
1186 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1188 unsigned const_index
,
1190 LLVMValueRef vertex_index
,
1191 LLVMValueRef indir_index
)
1193 LLVMValueRef param_index
;
1196 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1199 if (const_index
&& !is_compact
)
1200 param
+= const_index
;
1201 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1203 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1207 mark_tess_output(struct radv_shader_context
*ctx
,
1208 bool is_patch
, uint32_t param
)
1212 ctx
->tess_patch_outputs_written
|= (1ull << param
);
1214 ctx
->tess_outputs_written
|= (1ull << param
);
1218 get_dw_address(struct radv_shader_context
*ctx
,
1219 LLVMValueRef dw_addr
,
1221 unsigned const_index
,
1222 bool compact_const_index
,
1223 LLVMValueRef vertex_index
,
1224 LLVMValueRef stride
,
1225 LLVMValueRef indir_index
)
1230 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1231 LLVMBuildMul(ctx
->ac
.builder
,
1237 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1238 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1239 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1240 else if (const_index
&& !compact_const_index
)
1241 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1242 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1244 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1245 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1247 if (const_index
&& compact_const_index
)
1248 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1249 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1254 load_tcs_varyings(struct ac_shader_abi
*abi
,
1256 LLVMValueRef vertex_index
,
1257 LLVMValueRef indir_index
,
1258 unsigned const_index
,
1260 unsigned driver_location
,
1262 unsigned num_components
,
1267 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1268 LLVMValueRef dw_addr
, stride
;
1269 LLVMValueRef value
[4], result
;
1270 unsigned param
= shader_io_get_unique_index(location
);
1273 stride
= ac_unpack_param(&ctx
->ac
, ctx
->tcs_in_layout
, 13, 8);
1274 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1277 stride
= get_tcs_out_vertex_stride(ctx
);
1278 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1280 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1285 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1288 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1289 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1290 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1293 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1298 store_tcs_output(struct ac_shader_abi
*abi
,
1299 LLVMValueRef vertex_index
,
1300 LLVMValueRef param_index
,
1301 unsigned const_index
,
1303 unsigned driver_location
,
1310 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1311 LLVMValueRef dw_addr
;
1312 LLVMValueRef stride
= NULL
;
1313 LLVMValueRef buf_addr
= NULL
;
1315 bool store_lds
= true;
1318 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1321 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1325 param
= shader_io_get_unique_index(location
);
1326 if (location
== VARYING_SLOT_CLIP_DIST0
&&
1327 is_compact
&& const_index
> 3) {
1333 stride
= get_tcs_out_vertex_stride(ctx
);
1334 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1336 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1339 mark_tess_output(ctx
, is_patch
, param
);
1341 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1343 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1344 vertex_index
, param_index
);
1346 bool is_tess_factor
= false;
1347 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1348 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1349 is_tess_factor
= true;
1351 unsigned base
= is_compact
? const_index
: 0;
1352 for (unsigned chan
= 0; chan
< 8; chan
++) {
1353 if (!(writemask
& (1 << chan
)))
1355 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1357 if (store_lds
|| is_tess_factor
) {
1358 LLVMValueRef dw_addr_chan
=
1359 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1360 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1361 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1364 if (!is_tess_factor
&& writemask
!= 0xF)
1365 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1366 buf_addr
, ctx
->oc_lds
,
1367 4 * (base
+ chan
), 1, 0, true, false);
1370 if (writemask
== 0xF) {
1371 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1372 buf_addr
, ctx
->oc_lds
,
1373 (base
* 4), 1, 0, true, false);
1378 load_tes_input(struct ac_shader_abi
*abi
,
1380 LLVMValueRef vertex_index
,
1381 LLVMValueRef param_index
,
1382 unsigned const_index
,
1384 unsigned driver_location
,
1386 unsigned num_components
,
1391 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1392 LLVMValueRef buf_addr
;
1393 LLVMValueRef result
;
1394 unsigned param
= shader_io_get_unique_index(location
);
1396 if (location
== VARYING_SLOT_CLIP_DIST0
&& is_compact
&& const_index
> 3) {
1401 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1402 is_compact
, vertex_index
, param_index
);
1404 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1405 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1407 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1408 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, 1, 0, true, false);
1409 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1414 load_gs_input(struct ac_shader_abi
*abi
,
1416 unsigned driver_location
,
1418 unsigned num_components
,
1419 unsigned vertex_index
,
1420 unsigned const_index
,
1423 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1424 LLVMValueRef vtx_offset
;
1425 unsigned param
, vtx_offset_param
;
1426 LLVMValueRef value
[4], result
;
1428 vtx_offset_param
= vertex_index
;
1429 assert(vtx_offset_param
< 6);
1430 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1431 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1433 param
= shader_io_get_unique_index(location
);
1435 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1436 if (ctx
->ac
.chip_class
>= GFX9
) {
1437 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1438 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1439 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1440 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1442 LLVMValueRef soffset
=
1443 LLVMConstInt(ctx
->ac
.i32
,
1444 (param
* 4 + i
+ const_index
) * 256,
1447 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1450 vtx_offset
, soffset
,
1451 0, 1, 0, true, false);
1453 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
],
1457 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1458 result
= ac_to_integer(&ctx
->ac
, result
);
1463 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1465 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1466 ac_build_kill_if_false(&ctx
->ac
, visible
);
1469 static LLVMValueRef
lookup_interp_param(struct ac_shader_abi
*abi
,
1470 enum glsl_interp_mode interp
, unsigned location
)
1472 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1475 case INTERP_MODE_FLAT
:
1478 case INTERP_MODE_SMOOTH
:
1479 case INTERP_MODE_NONE
:
1480 if (location
== INTERP_CENTER
)
1481 return ctx
->persp_center
;
1482 else if (location
== INTERP_CENTROID
)
1483 return ctx
->persp_centroid
;
1484 else if (location
== INTERP_SAMPLE
)
1485 return ctx
->persp_sample
;
1487 case INTERP_MODE_NOPERSPECTIVE
:
1488 if (location
== INTERP_CENTER
)
1489 return ctx
->linear_center
;
1490 else if (location
== INTERP_CENTROID
)
1491 return ctx
->linear_centroid
;
1492 else if (location
== INTERP_SAMPLE
)
1493 return ctx
->linear_sample
;
1499 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1500 LLVMValueRef sample_id
)
1502 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1504 LLVMValueRef result
;
1505 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false));
1507 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1508 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1510 sample_id
= LLVMBuildAdd(ctx
->ac
.builder
, sample_id
, ctx
->sample_pos_offset
, "");
1511 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1517 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1519 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1520 uint8_t log2_ps_iter_samples
= ctx
->shader_info
->info
.ps
.force_persample
?
1521 ctx
->options
->key
.fs
.log2_num_samples
:
1522 ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1524 /* The bit pattern matches that used by fixed function fragment
1526 static const uint16_t ps_iter_masks
[] = {
1527 0xffff, /* not used */
1533 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1535 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1537 LLVMValueRef result
, sample_id
;
1538 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1539 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1540 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1546 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1548 LLVMValueRef gs_next_vertex
;
1549 LLVMValueRef can_emit
;
1551 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1553 assert(stream
== 0);
1555 /* Write vertex attribute values to GSVS ring */
1556 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1557 ctx
->gs_next_vertex
,
1560 /* If this thread has already emitted the declared maximum number of
1561 * vertices, kill it: excessive vertex emissions are not supposed to
1562 * have any effect, and GS threads have no externally observable
1563 * effects other than emitting vertices.
1565 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1566 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1567 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1569 /* loop num outputs */
1571 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1572 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1577 if (!(ctx
->output_mask
& (1ull << i
)))
1580 if (i
== VARYING_SLOT_CLIP_DIST0
) {
1581 /* pack clip and cull into a single set of slots */
1582 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
1586 for (unsigned j
= 0; j
< length
; j
++) {
1587 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1589 LLVMValueRef voffset
= LLVMConstInt(ctx
->ac
.i32
, (slot
* 4 + j
) * ctx
->gs_max_out_vertices
, false);
1590 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1591 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1593 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1595 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->gsvs_ring
,
1597 voffset
, ctx
->gs2vs_offset
, 0,
1603 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1605 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
);
1607 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (0 << 8), ctx
->gs_wave_id
);
1611 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1613 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1614 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1618 load_tess_coord(struct ac_shader_abi
*abi
)
1620 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1622 LLVMValueRef coord
[4] = {
1629 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1630 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1631 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1633 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1637 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1639 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1640 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1644 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1646 return abi
->base_vertex
;
1649 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1650 LLVMValueRef buffer_ptr
, bool write
)
1652 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1653 LLVMValueRef result
;
1655 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1657 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1658 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1663 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1665 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1666 LLVMValueRef result
;
1668 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1670 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1671 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1676 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1677 unsigned descriptor_set
,
1678 unsigned base_index
,
1679 unsigned constant_index
,
1681 enum ac_descriptor_type desc_type
,
1682 bool image
, bool write
)
1684 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1685 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1686 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1687 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1688 unsigned offset
= binding
->offset
;
1689 unsigned stride
= binding
->size
;
1691 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1694 assert(base_index
< layout
->binding_count
);
1696 switch (desc_type
) {
1698 type
= ctx
->ac
.v8i32
;
1702 type
= ctx
->ac
.v8i32
;
1706 case AC_DESC_SAMPLER
:
1707 type
= ctx
->ac
.v4i32
;
1708 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
1713 case AC_DESC_BUFFER
:
1714 type
= ctx
->ac
.v4i32
;
1718 unreachable("invalid desc_type\n");
1721 offset
+= constant_index
* stride
;
1723 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1724 (!index
|| binding
->immutable_samplers_equal
)) {
1725 if (binding
->immutable_samplers_equal
)
1728 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1730 LLVMValueRef constants
[] = {
1731 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1732 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1733 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1734 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1736 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1739 assert(stride
% type_size
== 0);
1742 index
= ctx
->ac
.i32_0
;
1744 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1746 list
= ac_build_gep0(&ctx
->ac
, list
, LLVMConstInt(ctx
->ac
.i32
, offset
, 0));
1747 list
= LLVMBuildPointerCast(builder
, list
, ac_array_in_const_addr_space(type
), "");
1749 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1754 handle_vs_input_decl(struct radv_shader_context
*ctx
,
1755 struct nir_variable
*variable
)
1757 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
1758 LLVMValueRef t_offset
;
1759 LLVMValueRef t_list
;
1761 LLVMValueRef buffer_index
;
1762 int index
= variable
->data
.location
- VERT_ATTRIB_GENERIC0
;
1763 int idx
= variable
->data
.location
;
1764 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
1765 uint8_t input_usage_mask
=
1766 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
1767 unsigned num_channels
= util_last_bit(input_usage_mask
);
1769 variable
->data
.driver_location
= idx
* 4;
1771 for (unsigned i
= 0; i
< attrib_count
; ++i
, ++idx
) {
1772 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << (index
+ i
))) {
1773 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.instance_id
,
1774 ctx
->abi
.start_instance
, "");
1775 if (ctx
->options
->key
.vs
.as_ls
) {
1776 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1777 MAX2(2, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1779 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1780 MAX2(1, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1783 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
1784 ctx
->abi
.base_vertex
, "");
1785 t_offset
= LLVMConstInt(ctx
->ac
.i32
, index
+ i
, false);
1787 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
1789 input
= ac_build_buffer_load_format(&ctx
->ac
, t_list
,
1792 num_channels
, false, true);
1794 input
= ac_build_expand_to_vec4(&ctx
->ac
, input
, num_channels
);
1796 for (unsigned chan
= 0; chan
< 4; chan
++) {
1797 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1798 ctx
->inputs
[radeon_llvm_reg_index_soa(idx
, chan
)] =
1799 ac_to_integer(&ctx
->ac
, LLVMBuildExtractElement(ctx
->ac
.builder
,
1800 input
, llvm_chan
, ""));
1805 static void interp_fs_input(struct radv_shader_context
*ctx
,
1807 LLVMValueRef interp_param
,
1808 LLVMValueRef prim_mask
,
1809 LLVMValueRef result
[4])
1811 LLVMValueRef attr_number
;
1814 bool interp
= interp_param
!= NULL
;
1816 attr_number
= LLVMConstInt(ctx
->ac
.i32
, attr
, false);
1818 /* fs.constant returns the param from the middle vertex, so it's not
1819 * really useful for flat shading. It's meant to be used for custom
1820 * interpolation (but the intrinsic can't fetch from the other two
1823 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
1824 * to do the right thing. The only reason we use fs.constant is that
1825 * fs.interp cannot be used on integers, because they can be equal
1829 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
1832 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1834 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1838 for (chan
= 0; chan
< 4; chan
++) {
1839 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1842 result
[chan
] = ac_build_fs_interp(&ctx
->ac
,
1847 result
[chan
] = ac_build_fs_interp_mov(&ctx
->ac
,
1848 LLVMConstInt(ctx
->ac
.i32
, 2, false),
1857 handle_fs_input_decl(struct radv_shader_context
*ctx
,
1858 struct nir_variable
*variable
)
1860 int idx
= variable
->data
.location
;
1861 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
1862 LLVMValueRef interp
;
1864 variable
->data
.driver_location
= idx
* 4;
1865 ctx
->input_mask
|= ((1ull << attrib_count
) - 1) << variable
->data
.location
;
1867 if (glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT
) {
1868 unsigned interp_type
;
1869 if (variable
->data
.sample
)
1870 interp_type
= INTERP_SAMPLE
;
1871 else if (variable
->data
.centroid
)
1872 interp_type
= INTERP_CENTROID
;
1874 interp_type
= INTERP_CENTER
;
1876 interp
= lookup_interp_param(&ctx
->abi
, variable
->data
.interpolation
, interp_type
);
1880 for (unsigned i
= 0; i
< attrib_count
; ++i
)
1881 ctx
->inputs
[radeon_llvm_reg_index_soa(idx
+ i
, 0)] = interp
;
1886 handle_vs_inputs(struct radv_shader_context
*ctx
,
1887 struct nir_shader
*nir
) {
1888 nir_foreach_variable(variable
, &nir
->inputs
)
1889 handle_vs_input_decl(ctx
, variable
);
1893 prepare_interp_optimize(struct radv_shader_context
*ctx
,
1894 struct nir_shader
*nir
)
1896 if (!ctx
->options
->key
.fs
.multisample
)
1899 bool uses_center
= false;
1900 bool uses_centroid
= false;
1901 nir_foreach_variable(variable
, &nir
->inputs
) {
1902 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
1903 variable
->data
.sample
)
1906 if (variable
->data
.centroid
)
1907 uses_centroid
= true;
1912 if (uses_center
&& uses_centroid
) {
1913 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
1914 ctx
->persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->persp_center
, ctx
->persp_centroid
, "");
1915 ctx
->linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->linear_center
, ctx
->linear_centroid
, "");
1920 handle_fs_inputs(struct radv_shader_context
*ctx
,
1921 struct nir_shader
*nir
)
1923 prepare_interp_optimize(ctx
, nir
);
1925 nir_foreach_variable(variable
, &nir
->inputs
)
1926 handle_fs_input_decl(ctx
, variable
);
1930 if (ctx
->shader_info
->info
.ps
.uses_input_attachments
||
1931 ctx
->shader_info
->info
.needs_multiview_view_index
)
1932 ctx
->input_mask
|= 1ull << VARYING_SLOT_LAYER
;
1934 for (unsigned i
= 0; i
< RADEON_LLVM_MAX_INPUTS
; ++i
) {
1935 LLVMValueRef interp_param
;
1936 LLVMValueRef
*inputs
= ctx
->inputs
+radeon_llvm_reg_index_soa(i
, 0);
1938 if (!(ctx
->input_mask
& (1ull << i
)))
1941 if (i
>= VARYING_SLOT_VAR0
|| i
== VARYING_SLOT_PNTC
||
1942 i
== VARYING_SLOT_PRIMITIVE_ID
|| i
== VARYING_SLOT_LAYER
) {
1943 interp_param
= *inputs
;
1944 interp_fs_input(ctx
, index
, interp_param
, ctx
->abi
.prim_mask
,
1948 ctx
->shader_info
->fs
.flat_shaded_mask
|= 1u << index
;
1950 } else if (i
== VARYING_SLOT_POS
) {
1951 for(int i
= 0; i
< 3; ++i
)
1952 inputs
[i
] = ctx
->abi
.frag_pos
[i
];
1954 inputs
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
1955 ctx
->abi
.frag_pos
[3]);
1958 ctx
->shader_info
->fs
.num_interp
= index
;
1959 ctx
->shader_info
->fs
.input_mask
= ctx
->input_mask
>> VARYING_SLOT_VAR0
;
1961 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
1962 ctx
->abi
.view_index
= ctx
->inputs
[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
1966 scan_shader_output_decl(struct radv_shader_context
*ctx
,
1967 struct nir_variable
*variable
,
1968 struct nir_shader
*shader
,
1969 gl_shader_stage stage
)
1971 int idx
= variable
->data
.location
+ variable
->data
.index
;
1972 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
1973 uint64_t mask_attribs
;
1975 variable
->data
.driver_location
= idx
* 4;
1977 /* tess ctrl has it's own load/store paths for outputs */
1978 if (stage
== MESA_SHADER_TESS_CTRL
)
1981 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
1982 if (stage
== MESA_SHADER_VERTEX
||
1983 stage
== MESA_SHADER_TESS_EVAL
||
1984 stage
== MESA_SHADER_GEOMETRY
) {
1985 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
1986 int length
= shader
->info
.clip_distance_array_size
+
1987 shader
->info
.cull_distance_array_size
;
1988 if (stage
== MESA_SHADER_VERTEX
) {
1989 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
1990 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
1992 if (stage
== MESA_SHADER_TESS_EVAL
) {
1993 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
1994 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2001 mask_attribs
= 1ull << idx
;
2005 ctx
->output_mask
|= mask_attribs
;
2009 /* Initialize arguments for the shader export intrinsic */
2011 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2012 LLVMValueRef
*values
,
2013 unsigned enabled_channels
,
2015 struct ac_export_args
*args
)
2017 /* Specify the channels that are enabled. */
2018 args
->enabled_channels
= enabled_channels
;
2020 /* Specify whether the EXEC mask represents the valid mask */
2021 args
->valid_mask
= 0;
2023 /* Specify whether this is the last export */
2026 /* Specify the target we are exporting */
2027 args
->target
= target
;
2029 args
->compr
= false;
2030 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2031 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2032 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2033 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2035 if (ctx
->stage
== MESA_SHADER_FRAGMENT
&& target
>= V_008DFC_SQ_EXP_MRT
) {
2036 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2037 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2038 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2039 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2042 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2043 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2044 unsigned bits
, bool hi
) = NULL
;
2046 switch(col_format
) {
2047 case V_028714_SPI_SHADER_ZERO
:
2048 args
->enabled_channels
= 0; /* writemask */
2049 args
->target
= V_008DFC_SQ_EXP_NULL
;
2052 case V_028714_SPI_SHADER_32_R
:
2053 args
->enabled_channels
= 1;
2054 args
->out
[0] = values
[0];
2057 case V_028714_SPI_SHADER_32_GR
:
2058 args
->enabled_channels
= 0x3;
2059 args
->out
[0] = values
[0];
2060 args
->out
[1] = values
[1];
2063 case V_028714_SPI_SHADER_32_AR
:
2064 args
->enabled_channels
= 0x9;
2065 args
->out
[0] = values
[0];
2066 args
->out
[3] = values
[3];
2069 case V_028714_SPI_SHADER_FP16_ABGR
:
2070 args
->enabled_channels
= 0x5;
2071 packf
= ac_build_cvt_pkrtz_f16
;
2074 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2075 args
->enabled_channels
= 0x5;
2076 packf
= ac_build_cvt_pknorm_u16
;
2079 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2080 args
->enabled_channels
= 0x5;
2081 packf
= ac_build_cvt_pknorm_i16
;
2084 case V_028714_SPI_SHADER_UINT16_ABGR
:
2085 args
->enabled_channels
= 0x5;
2086 packi
= ac_build_cvt_pk_u16
;
2089 case V_028714_SPI_SHADER_SINT16_ABGR
:
2090 args
->enabled_channels
= 0x5;
2091 packi
= ac_build_cvt_pk_i16
;
2095 case V_028714_SPI_SHADER_32_ABGR
:
2096 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2100 /* Pack f16 or norm_i16/u16. */
2102 for (chan
= 0; chan
< 2; chan
++) {
2103 LLVMValueRef pack_args
[2] = {
2105 values
[2 * chan
+ 1]
2107 LLVMValueRef packed
;
2109 packed
= packf(&ctx
->ac
, pack_args
);
2110 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2112 args
->compr
= 1; /* COMPR flag */
2117 for (chan
= 0; chan
< 2; chan
++) {
2118 LLVMValueRef pack_args
[2] = {
2119 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2120 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2122 LLVMValueRef packed
;
2124 packed
= packi(&ctx
->ac
, pack_args
,
2125 is_int8
? 8 : is_int10
? 10 : 16,
2127 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2129 args
->compr
= 1; /* COMPR flag */
2134 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2136 for (unsigned i
= 0; i
< 4; ++i
) {
2137 if (!(args
->enabled_channels
& (1 << i
)))
2140 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2145 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2146 LLVMValueRef
*values
, unsigned enabled_channels
)
2148 struct ac_export_args args
;
2150 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2151 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2152 ac_build_export(&ctx
->ac
, &args
);
2156 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2158 LLVMValueRef output
=
2159 ctx
->abi
.outputs
[radeon_llvm_reg_index_soa(index
, chan
)];
2161 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2165 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2166 bool export_prim_id
,
2167 struct radv_vs_output_info
*outinfo
)
2169 uint32_t param_count
= 0;
2171 unsigned pos_idx
, num_pos_exports
= 0;
2172 struct ac_export_args args
, pos_args
[4] = {};
2173 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2176 if (ctx
->options
->key
.has_multiview_view_index
) {
2177 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2179 for(unsigned i
= 0; i
< 4; ++i
)
2180 ctx
->abi
.outputs
[radeon_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2181 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2184 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2185 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2188 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2189 sizeof(outinfo
->vs_output_param_offset
));
2191 if (ctx
->output_mask
& (1ull << VARYING_SLOT_CLIP_DIST0
)) {
2192 LLVMValueRef slots
[8];
2195 if (outinfo
->cull_dist_mask
)
2196 outinfo
->cull_dist_mask
<<= ctx
->num_output_clips
;
2198 i
= VARYING_SLOT_CLIP_DIST0
;
2199 for (j
= 0; j
< ctx
->num_output_clips
+ ctx
->num_output_culls
; j
++)
2200 slots
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2202 for (i
= ctx
->num_output_clips
+ ctx
->num_output_culls
; i
< 8; i
++)
2203 slots
[i
] = LLVMGetUndef(ctx
->ac
.f32
);
2205 if (ctx
->num_output_clips
+ ctx
->num_output_culls
> 4) {
2206 target
= V_008DFC_SQ_EXP_POS
+ 3;
2207 si_llvm_init_export_args(ctx
, &slots
[4], 0xf, target
, &args
);
2208 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2209 &args
, sizeof(args
));
2212 target
= V_008DFC_SQ_EXP_POS
+ 2;
2213 si_llvm_init_export_args(ctx
, &slots
[0], 0xf, target
, &args
);
2214 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2215 &args
, sizeof(args
));
2219 LLVMValueRef pos_values
[4] = {ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_1
};
2220 if (ctx
->output_mask
& (1ull << VARYING_SLOT_POS
)) {
2221 for (unsigned j
= 0; j
< 4; j
++)
2222 pos_values
[j
] = radv_load_output(ctx
, VARYING_SLOT_POS
, j
);
2224 si_llvm_init_export_args(ctx
, pos_values
, 0xf, V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2226 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2227 outinfo
->writes_pointsize
= true;
2228 psize_value
= radv_load_output(ctx
, VARYING_SLOT_PSIZ
, 0);
2231 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2232 outinfo
->writes_layer
= true;
2233 layer_value
= radv_load_output(ctx
, VARYING_SLOT_LAYER
, 0);
2236 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2237 outinfo
->writes_viewport_index
= true;
2238 viewport_index_value
= radv_load_output(ctx
, VARYING_SLOT_VIEWPORT
, 0);
2241 if (outinfo
->writes_pointsize
||
2242 outinfo
->writes_layer
||
2243 outinfo
->writes_viewport_index
) {
2244 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2245 (outinfo
->writes_layer
== true ? 4 : 0));
2246 pos_args
[1].valid_mask
= 0;
2247 pos_args
[1].done
= 0;
2248 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2249 pos_args
[1].compr
= 0;
2250 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2251 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2252 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2253 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2255 if (outinfo
->writes_pointsize
== true)
2256 pos_args
[1].out
[0] = psize_value
;
2257 if (outinfo
->writes_layer
== true)
2258 pos_args
[1].out
[2] = layer_value
;
2259 if (outinfo
->writes_viewport_index
== true) {
2260 if (ctx
->options
->chip_class
>= GFX9
) {
2261 /* GFX9 has the layer in out.z[10:0] and the viewport
2262 * index in out.z[19:16].
2264 LLVMValueRef v
= viewport_index_value
;
2265 v
= ac_to_integer(&ctx
->ac
, v
);
2266 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2267 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2269 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2270 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2272 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2273 pos_args
[1].enabled_channels
|= 1 << 2;
2275 pos_args
[1].out
[3] = viewport_index_value
;
2276 pos_args
[1].enabled_channels
|= 1 << 3;
2280 for (i
= 0; i
< 4; i
++) {
2281 if (pos_args
[i
].out
[0])
2286 for (i
= 0; i
< 4; i
++) {
2287 if (!pos_args
[i
].out
[0])
2290 /* Specify the target we are exporting */
2291 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2292 if (pos_idx
== num_pos_exports
)
2293 pos_args
[i
].done
= 1;
2294 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2297 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2298 LLVMValueRef values
[4];
2299 if (!(ctx
->output_mask
& (1ull << i
)))
2302 if (i
!= VARYING_SLOT_LAYER
&&
2303 i
!= VARYING_SLOT_PRIMITIVE_ID
&&
2304 i
< VARYING_SLOT_VAR0
)
2307 for (unsigned j
= 0; j
< 4; j
++)
2308 values
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2310 unsigned output_usage_mask
;
2312 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2313 !ctx
->is_gs_copy_shader
) {
2315 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2316 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2318 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2320 /* Enable all channels for the GS copy shader because
2321 * we don't know the output usage mask currently.
2323 output_usage_mask
= 0xf;
2326 radv_export_param(ctx
, param_count
, values
, output_usage_mask
);
2328 outinfo
->vs_output_param_offset
[i
] = param_count
++;
2331 if (export_prim_id
) {
2332 LLVMValueRef values
[4];
2334 values
[0] = ctx
->vs_prim_id
;
2335 ctx
->shader_info
->vs
.vgpr_comp_cnt
= MAX2(2,
2336 ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2337 for (unsigned j
= 1; j
< 4; j
++)
2338 values
[j
] = ctx
->ac
.f32_0
;
2340 radv_export_param(ctx
, param_count
, values
, 0xf);
2342 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
2343 outinfo
->export_prim_id
= true;
2346 outinfo
->pos_exports
= num_pos_exports
;
2347 outinfo
->param_exports
= param_count
;
2351 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2352 struct radv_es_output_info
*outinfo
)
2355 uint64_t max_output_written
= 0;
2356 LLVMValueRef lds_base
= NULL
;
2358 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2362 if (!(ctx
->output_mask
& (1ull << i
)))
2365 if (i
== VARYING_SLOT_CLIP_DIST0
)
2366 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2368 param_index
= shader_io_get_unique_index(i
);
2370 max_output_written
= MAX2(param_index
+ (length
> 4), max_output_written
);
2373 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
2375 if (ctx
->ac
.chip_class
>= GFX9
) {
2376 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2377 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2378 LLVMValueRef wave_idx
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2379 LLVMConstInt(ctx
->ac
.i32
, 24, false),
2380 LLVMConstInt(ctx
->ac
.i32
, 4, false), false);
2381 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2382 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2383 LLVMConstInt(ctx
->ac
.i32
, 64, false), ""), "");
2384 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2385 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2388 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2389 LLVMValueRef dw_addr
= NULL
;
2390 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2394 if (!(ctx
->output_mask
& (1ull << i
)))
2397 if (i
== VARYING_SLOT_CLIP_DIST0
)
2398 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2400 param_index
= shader_io_get_unique_index(i
);
2403 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2404 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2407 for (j
= 0; j
< length
; j
++) {
2408 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2409 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2411 if (ctx
->ac
.chip_class
>= GFX9
) {
2412 ac_lds_store(&ctx
->ac
, dw_addr
,
2413 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2414 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2416 ac_build_buffer_store_dword(&ctx
->ac
,
2419 NULL
, ctx
->es2gs_offset
,
2420 (4 * param_index
+ j
) * 4,
2428 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2430 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2431 LLVMValueRef vertex_dw_stride
= ac_unpack_param(&ctx
->ac
, ctx
->ls_out_layout
, 13, 8);
2432 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2433 vertex_dw_stride
, "");
2435 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2436 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2439 if (!(ctx
->output_mask
& (1ull << i
)))
2442 if (i
== VARYING_SLOT_CLIP_DIST0
)
2443 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2444 int param
= shader_io_get_unique_index(i
);
2445 mark_tess_output(ctx
, false, param
);
2447 mark_tess_output(ctx
, false, param
+ 1);
2448 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2449 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2451 for (unsigned j
= 0; j
< length
; j
++) {
2452 ac_lds_store(&ctx
->ac
, dw_addr
,
2453 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2454 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2459 struct ac_build_if_state
2461 struct radv_shader_context
*ctx
;
2462 LLVMValueRef condition
;
2463 LLVMBasicBlockRef entry_block
;
2464 LLVMBasicBlockRef true_block
;
2465 LLVMBasicBlockRef false_block
;
2466 LLVMBasicBlockRef merge_block
;
2469 static LLVMBasicBlockRef
2470 ac_build_insert_new_block(struct radv_shader_context
*ctx
, const char *name
)
2472 LLVMBasicBlockRef current_block
;
2473 LLVMBasicBlockRef next_block
;
2474 LLVMBasicBlockRef new_block
;
2476 /* get current basic block */
2477 current_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2479 /* chqeck if there's another block after this one */
2480 next_block
= LLVMGetNextBasicBlock(current_block
);
2482 /* insert the new block before the next block */
2483 new_block
= LLVMInsertBasicBlockInContext(ctx
->context
, next_block
, name
);
2486 /* append new block after current block */
2487 LLVMValueRef function
= LLVMGetBasicBlockParent(current_block
);
2488 new_block
= LLVMAppendBasicBlockInContext(ctx
->context
, function
, name
);
2494 ac_nir_build_if(struct ac_build_if_state
*ifthen
,
2495 struct radv_shader_context
*ctx
,
2496 LLVMValueRef condition
)
2498 LLVMBasicBlockRef block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2500 memset(ifthen
, 0, sizeof *ifthen
);
2502 ifthen
->condition
= condition
;
2503 ifthen
->entry_block
= block
;
2505 /* create endif/merge basic block for the phi functions */
2506 ifthen
->merge_block
= ac_build_insert_new_block(ctx
, "endif-block");
2508 /* create/insert true_block before merge_block */
2509 ifthen
->true_block
=
2510 LLVMInsertBasicBlockInContext(ctx
->context
,
2511 ifthen
->merge_block
,
2514 /* successive code goes into the true block */
2515 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, ifthen
->true_block
);
2519 * End a conditional.
2522 ac_nir_build_endif(struct ac_build_if_state
*ifthen
)
2524 LLVMBuilderRef builder
= ifthen
->ctx
->ac
.builder
;
2526 /* Insert branch to the merge block from current block */
2527 LLVMBuildBr(builder
, ifthen
->merge_block
);
2530 * Now patch in the various branch instructions.
2533 /* Insert the conditional branch instruction at the end of entry_block */
2534 LLVMPositionBuilderAtEnd(builder
, ifthen
->entry_block
);
2535 if (ifthen
->false_block
) {
2536 /* we have an else clause */
2537 LLVMBuildCondBr(builder
, ifthen
->condition
,
2538 ifthen
->true_block
, ifthen
->false_block
);
2541 /* no else clause */
2542 LLVMBuildCondBr(builder
, ifthen
->condition
,
2543 ifthen
->true_block
, ifthen
->merge_block
);
2546 /* Resume building code at end of the ifthen->merge_block */
2547 LLVMPositionBuilderAtEnd(builder
, ifthen
->merge_block
);
2551 write_tess_factors(struct radv_shader_context
*ctx
)
2553 unsigned stride
, outer_comps
, inner_comps
;
2554 struct ac_build_if_state if_ctx
, inner_if_ctx
;
2555 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
2556 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
2557 unsigned tess_inner_index
= 0, tess_outer_index
;
2558 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
2559 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
2561 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
2563 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
2583 ac_nir_build_if(&if_ctx
, ctx
,
2584 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2585 invocation_id
, ctx
->ac
.i32_0
, ""));
2587 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
2590 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2591 mark_tess_output(ctx
, true, tess_inner_index
);
2592 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2593 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
2596 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2597 mark_tess_output(ctx
, true, tess_outer_index
);
2598 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2599 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
2601 for (i
= 0; i
< 4; i
++) {
2602 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2603 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2607 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
2608 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
2609 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2611 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
2613 for (i
= 0; i
< outer_comps
; i
++) {
2615 ac_lds_load(&ctx
->ac
, lds_outer
);
2616 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2619 for (i
= 0; i
< inner_comps
; i
++) {
2620 inner
[i
] = out
[outer_comps
+i
] =
2621 ac_lds_load(&ctx
->ac
, lds_inner
);
2622 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
2627 /* Convert the outputs to vectors for stores. */
2628 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
2632 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
2635 buffer
= ctx
->hs_ring_tess_factor
;
2636 tf_base
= ctx
->tess_factor_offset
;
2637 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
2638 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
2639 unsigned tf_offset
= 0;
2641 if (ctx
->options
->chip_class
<= VI
) {
2642 ac_nir_build_if(&inner_if_ctx
, ctx
,
2643 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2644 rel_patch_id
, ctx
->ac
.i32_0
, ""));
2646 /* Store the dynamic HS control word. */
2647 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
2648 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
2649 1, ctx
->ac
.i32_0
, tf_base
,
2650 0, 1, 0, true, false);
2653 ac_nir_build_endif(&inner_if_ctx
);
2656 /* Store the tessellation factors. */
2657 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
2658 MIN2(stride
, 4), byteoffset
, tf_base
,
2659 tf_offset
, 1, 0, true, false);
2661 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
2662 stride
- 4, byteoffset
, tf_base
,
2663 16 + tf_offset
, 1, 0, true, false);
2665 //store to offchip for TES to read - only if TES reads them
2666 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
2667 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
2668 LLVMValueRef tf_inner_offset
;
2669 unsigned param_outer
, param_inner
;
2671 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2672 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2673 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
2675 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
2676 util_next_power_of_two(outer_comps
));
2678 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
2679 outer_comps
, tf_outer_offset
,
2680 ctx
->oc_lds
, 0, 1, 0, true, false);
2682 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2683 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2684 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
2686 inner_vec
= inner_comps
== 1 ? inner
[0] :
2687 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
2688 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
2689 inner_comps
, tf_inner_offset
,
2690 ctx
->oc_lds
, 0, 1, 0, true, false);
2693 ac_nir_build_endif(&if_ctx
);
2697 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
2699 write_tess_factors(ctx
);
2703 si_export_mrt_color(struct radv_shader_context
*ctx
,
2704 LLVMValueRef
*color
, unsigned index
,
2705 struct ac_export_args
*args
)
2708 si_llvm_init_export_args(ctx
, color
, 0xf,
2709 V_008DFC_SQ_EXP_MRT
+ index
, args
);
2710 if (!args
->enabled_channels
)
2711 return false; /* unnecessary NULL export */
2717 radv_export_mrt_z(struct radv_shader_context
*ctx
,
2718 LLVMValueRef depth
, LLVMValueRef stencil
,
2719 LLVMValueRef samplemask
)
2721 struct ac_export_args args
;
2723 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
2725 ac_build_export(&ctx
->ac
, &args
);
2729 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
2732 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
2733 struct ac_export_args color_args
[8];
2735 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2736 LLVMValueRef values
[4];
2738 if (!(ctx
->output_mask
& (1ull << i
)))
2741 if (i
< FRAG_RESULT_DATA0
)
2744 for (unsigned j
= 0; j
< 4; j
++)
2745 values
[j
] = ac_to_float(&ctx
->ac
,
2746 radv_load_output(ctx
, i
, j
));
2748 bool ret
= si_export_mrt_color(ctx
, values
,
2749 i
- FRAG_RESULT_DATA0
,
2750 &color_args
[index
]);
2755 /* Process depth, stencil, samplemask. */
2756 if (ctx
->shader_info
->info
.ps
.writes_z
) {
2757 depth
= ac_to_float(&ctx
->ac
,
2758 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
2760 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
2761 stencil
= ac_to_float(&ctx
->ac
,
2762 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
2764 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2765 samplemask
= ac_to_float(&ctx
->ac
,
2766 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
2769 /* Set the DONE bit on last non-null color export only if Z isn't
2773 !ctx
->shader_info
->info
.ps
.writes_z
&&
2774 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
2775 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2776 unsigned last
= index
- 1;
2778 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
2779 color_args
[last
].done
= 1; /* DONE bit */
2782 /* Export PS outputs. */
2783 for (unsigned i
= 0; i
< index
; i
++)
2784 ac_build_export(&ctx
->ac
, &color_args
[i
]);
2786 if (depth
|| stencil
|| samplemask
)
2787 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
2789 ac_build_export_null(&ctx
->ac
);
2793 emit_gs_epilogue(struct radv_shader_context
*ctx
)
2795 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
2799 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
2800 LLVMValueRef
*addrs
)
2802 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
2804 switch (ctx
->stage
) {
2805 case MESA_SHADER_VERTEX
:
2806 if (ctx
->options
->key
.vs
.as_ls
)
2807 handle_ls_outputs_post(ctx
);
2808 else if (ctx
->options
->key
.vs
.as_es
)
2809 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
2811 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs
.export_prim_id
,
2812 &ctx
->shader_info
->vs
.outinfo
);
2814 case MESA_SHADER_FRAGMENT
:
2815 handle_fs_outputs_post(ctx
);
2817 case MESA_SHADER_GEOMETRY
:
2818 emit_gs_epilogue(ctx
);
2820 case MESA_SHADER_TESS_CTRL
:
2821 handle_tcs_outputs_post(ctx
);
2823 case MESA_SHADER_TESS_EVAL
:
2824 if (ctx
->options
->key
.tes
.as_es
)
2825 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
2827 handle_vs_outputs_post(ctx
, ctx
->options
->key
.tes
.export_prim_id
,
2828 &ctx
->shader_info
->tes
.outinfo
);
2835 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
)
2837 LLVMPassManagerRef passmgr
;
2838 /* Create the pass manager */
2839 passmgr
= LLVMCreateFunctionPassManagerForModule(
2842 /* This pass should eliminate all the load and store instructions */
2843 LLVMAddPromoteMemoryToRegisterPass(passmgr
);
2845 /* Add some optimization passes */
2846 LLVMAddScalarReplAggregatesPass(passmgr
);
2847 LLVMAddLICMPass(passmgr
);
2848 LLVMAddAggressiveDCEPass(passmgr
);
2849 LLVMAddCFGSimplificationPass(passmgr
);
2850 LLVMAddInstructionCombiningPass(passmgr
);
2853 LLVMInitializeFunctionPassManager(passmgr
);
2854 LLVMRunFunctionPassManager(passmgr
, ctx
->main_function
);
2855 LLVMFinalizeFunctionPassManager(passmgr
);
2857 LLVMDisposeBuilder(ctx
->ac
.builder
);
2858 LLVMDisposePassManager(passmgr
);
2860 ac_llvm_context_dispose(&ctx
->ac
);
2864 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
2866 struct radv_vs_output_info
*outinfo
;
2868 switch (ctx
->stage
) {
2869 case MESA_SHADER_FRAGMENT
:
2870 case MESA_SHADER_COMPUTE
:
2871 case MESA_SHADER_TESS_CTRL
:
2872 case MESA_SHADER_GEOMETRY
:
2874 case MESA_SHADER_VERTEX
:
2875 if (ctx
->options
->key
.vs
.as_ls
||
2876 ctx
->options
->key
.vs
.as_es
)
2878 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
2880 case MESA_SHADER_TESS_EVAL
:
2881 if (ctx
->options
->key
.vs
.as_es
)
2883 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
2886 unreachable("Unhandled shader type");
2889 ac_optimize_vs_outputs(&ctx
->ac
,
2891 outinfo
->vs_output_param_offset
,
2893 &outinfo
->param_exports
);
2897 ac_setup_rings(struct radv_shader_context
*ctx
)
2899 if ((ctx
->stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_es
) ||
2900 (ctx
->stage
== MESA_SHADER_TESS_EVAL
&& ctx
->options
->key
.tes
.as_es
)) {
2901 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_ESGS_VS
, false));
2904 if (ctx
->is_gs_copy_shader
) {
2905 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_VS
, false));
2907 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
2909 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_ESGS_GS
, false));
2910 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_GS
, false));
2912 ctx
->gsvs_ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.v4i32
, "");
2914 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->gsvs_num_entries
, LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
2915 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.i32_1
, "");
2916 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
, ctx
->gsvs_ring_stride
, "");
2917 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, ctx
->ac
.i32_1
, "");
2920 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
2921 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2922 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
2923 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
2928 ac_nir_get_max_workgroup_size(enum chip_class chip_class
,
2929 const struct nir_shader
*nir
)
2931 switch (nir
->info
.stage
) {
2932 case MESA_SHADER_TESS_CTRL
:
2933 return chip_class
>= CIK
? 128 : 64;
2934 case MESA_SHADER_GEOMETRY
:
2935 return chip_class
>= GFX9
? 128 : 64;
2936 case MESA_SHADER_COMPUTE
:
2942 unsigned max_workgroup_size
= nir
->info
.cs
.local_size
[0] *
2943 nir
->info
.cs
.local_size
[1] *
2944 nir
->info
.cs
.local_size
[2];
2945 return max_workgroup_size
;
2948 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
2949 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
2951 LLVMValueRef count
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2952 LLVMConstInt(ctx
->ac
.i32
, 8, false),
2953 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
2954 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
2956 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
2957 ctx
->vs_prim_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.vertex_id
, ctx
->vs_prim_id
, "");
2958 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
2959 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
2962 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
2964 for(int i
= 5; i
>= 0; --i
) {
2965 ctx
->gs_vtx_offset
[i
] = ac_build_bfe(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
2966 LLVMConstInt(ctx
->ac
.i32
, (i
& 1) * 16, false),
2967 LLVMConstInt(ctx
->ac
.i32
, 16, false), false);
2970 ctx
->gs_wave_id
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2971 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2972 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
2977 LLVMModuleRef
ac_translate_nir_to_llvm(LLVMTargetMachineRef tm
,
2978 struct nir_shader
*const *shaders
,
2980 struct radv_shader_variant_info
*shader_info
,
2981 const struct ac_nir_compiler_options
*options
,
2984 struct radv_shader_context ctx
= {0};
2986 ctx
.options
= options
;
2987 ctx
.shader_info
= shader_info
;
2988 ctx
.context
= LLVMContextCreate();
2990 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
2992 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
2993 LLVMSetTarget(ctx
.ac
.module
, options
->supports_spill
? "amdgcn-mesa-mesa3d" : "amdgcn--");
2995 LLVMTargetDataRef data_layout
= LLVMCreateTargetDataLayout(tm
);
2996 char *data_layout_str
= LLVMCopyStringRepOfTargetData(data_layout
);
2997 LLVMSetDataLayout(ctx
.ac
.module
, data_layout_str
);
2998 LLVMDisposeTargetData(data_layout
);
2999 LLVMDisposeMessage(data_layout_str
);
3001 enum ac_float_mode float_mode
=
3002 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3003 AC_FLOAT_MODE_DEFAULT
;
3005 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3007 memset(shader_info
, 0, sizeof(*shader_info
));
3009 for(int i
= 0; i
< shader_count
; ++i
)
3010 ac_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
3012 for (i
= 0; i
< RADV_UD_MAX_SETS
; i
++)
3013 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
3014 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
3015 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
3017 ctx
.max_workgroup_size
= 0;
3018 for (int i
= 0; i
< shader_count
; ++i
) {
3019 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
3020 ac_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
3024 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
3025 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
3027 ctx
.abi
.inputs
= &ctx
.inputs
[0];
3028 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
3029 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
3030 ctx
.abi
.load_ubo
= radv_load_ubo
;
3031 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
3032 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
3033 ctx
.abi
.load_resource
= radv_load_resource
;
3034 ctx
.abi
.clamp_shadow_reference
= false;
3036 if (shader_count
>= 2)
3037 ac_init_exec_full_mask(&ctx
.ac
);
3039 if (ctx
.ac
.chip_class
== GFX9
&&
3040 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
3041 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
3043 for(int i
= 0; i
< shader_count
; ++i
) {
3044 ctx
.stage
= shaders
[i
]->info
.stage
;
3045 ctx
.output_mask
= 0;
3046 ctx
.tess_outputs_written
= 0;
3047 ctx
.num_output_clips
= shaders
[i
]->info
.clip_distance_array_size
;
3048 ctx
.num_output_culls
= shaders
[i
]->info
.cull_distance_array_size
;
3050 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3051 ctx
.gs_next_vertex
= ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "gs_next_vertex");
3052 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
3053 ctx
.abi
.load_inputs
= load_gs_input
;
3054 ctx
.abi
.emit_primitive
= visit_end_primitive
;
3055 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3056 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
3057 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
3058 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
3059 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3060 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
3061 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3062 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
3063 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
3064 ctx
.abi
.load_tess_varyings
= load_tes_input
;
3065 ctx
.abi
.load_tess_coord
= load_tess_coord
;
3066 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3067 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3068 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
3069 if (shader_info
->info
.vs
.needs_instance_id
) {
3070 if (ctx
.options
->key
.vs
.as_ls
) {
3071 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3072 MAX2(2, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3074 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3075 MAX2(1, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3078 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
3079 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
3080 shader_info
->fs
.can_discard
= shaders
[i
]->info
.fs
.uses_discard
;
3081 ctx
.abi
.lookup_interp_param
= lookup_interp_param
;
3082 ctx
.abi
.load_sample_position
= load_sample_position
;
3083 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
3084 ctx
.abi
.emit_kill
= radv_emit_kill
;
3088 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
3090 ac_setup_rings(&ctx
);
3092 LLVMBasicBlockRef merge_block
;
3093 if (shader_count
>= 2) {
3094 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
3095 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3096 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3098 LLVMValueRef count
= ac_build_bfe(&ctx
.ac
, ctx
.merged_wave_info
,
3099 LLVMConstInt(ctx
.ac
.i32
, 8 * i
, false),
3100 LLVMConstInt(ctx
.ac
.i32
, 8, false), false);
3101 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
3102 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
3103 thread_id
, count
, "");
3104 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
3106 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
3109 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
3110 handle_fs_inputs(&ctx
, shaders
[i
]);
3111 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
3112 handle_vs_inputs(&ctx
, shaders
[i
]);
3113 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
3114 prepare_gs_input_vgprs(&ctx
);
3116 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
3117 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
3119 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
3121 if (shader_count
>= 2) {
3122 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
3123 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
3126 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3127 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
3128 shaders
[i
]->info
.cull_distance_array_size
> 4;
3129 shader_info
->gs
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
3130 shader_info
->gs
.max_gsvs_emit_size
= shader_info
->gs
.gsvs_vertex_size
*
3131 shaders
[i
]->info
.gs
.vertices_out
;
3132 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3133 shader_info
->tcs
.outputs_written
= ctx
.tess_outputs_written
;
3134 shader_info
->tcs
.patch_outputs_written
= ctx
.tess_patch_outputs_written
;
3135 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
&& ctx
.options
->key
.vs
.as_ls
) {
3136 shader_info
->vs
.outputs_written
= ctx
.tess_outputs_written
;
3140 LLVMBuildRetVoid(ctx
.ac
.builder
);
3142 if (options
->dump_preoptir
)
3143 ac_dump_module(ctx
.ac
.module
);
3145 ac_llvm_finalize_module(&ctx
);
3147 if (shader_count
== 1)
3148 ac_nir_eliminate_const_vs_outputs(&ctx
);
3151 ctx
.shader_info
->private_mem_vgprs
=
3152 ac_count_scratch_private_memory(ctx
.main_function
);
3155 return ctx
.ac
.module
;
3158 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
3160 unsigned *retval
= (unsigned *)context
;
3161 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
3162 char *description
= LLVMGetDiagInfoDescription(di
);
3164 if (severity
== LLVMDSError
) {
3166 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
3170 LLVMDisposeMessage(description
);
3173 static unsigned ac_llvm_compile(LLVMModuleRef M
,
3174 struct ac_shader_binary
*binary
,
3175 LLVMTargetMachineRef tm
)
3177 unsigned retval
= 0;
3179 LLVMContextRef llvm_ctx
;
3180 LLVMMemoryBufferRef out_buffer
;
3181 unsigned buffer_size
;
3182 const char *buffer_data
;
3185 /* Setup Diagnostic Handler*/
3186 llvm_ctx
= LLVMGetModuleContext(M
);
3188 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
3192 mem_err
= LLVMTargetMachineEmitToMemoryBuffer(tm
, M
, LLVMObjectFile
,
3195 /* Process Errors/Warnings */
3197 fprintf(stderr
, "%s: %s", __FUNCTION__
, err
);
3203 /* Extract Shader Code*/
3204 buffer_size
= LLVMGetBufferSize(out_buffer
);
3205 buffer_data
= LLVMGetBufferStart(out_buffer
);
3207 ac_elf_read(buffer_data
, buffer_size
, binary
);
3210 LLVMDisposeMemoryBuffer(out_buffer
);
3216 static void ac_compile_llvm_module(LLVMTargetMachineRef tm
,
3217 LLVMModuleRef llvm_module
,
3218 struct ac_shader_binary
*binary
,
3219 struct ac_shader_config
*config
,
3220 struct radv_shader_variant_info
*shader_info
,
3221 gl_shader_stage stage
,
3222 bool dump_shader
, bool supports_spill
)
3225 ac_dump_module(llvm_module
);
3227 memset(binary
, 0, sizeof(*binary
));
3228 int v
= ac_llvm_compile(llvm_module
, binary
, tm
);
3230 fprintf(stderr
, "compile failed\n");
3234 fprintf(stderr
, "disasm:\n%s\n", binary
->disasm_string
);
3236 ac_shader_binary_read_config(binary
, config
, 0, supports_spill
);
3238 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
3239 LLVMDisposeModule(llvm_module
);
3240 LLVMContextDispose(ctx
);
3242 if (stage
== MESA_SHADER_FRAGMENT
) {
3243 shader_info
->num_input_vgprs
= 0;
3244 if (G_0286CC_PERSP_SAMPLE_ENA(config
->spi_ps_input_addr
))
3245 shader_info
->num_input_vgprs
+= 2;
3246 if (G_0286CC_PERSP_CENTER_ENA(config
->spi_ps_input_addr
))
3247 shader_info
->num_input_vgprs
+= 2;
3248 if (G_0286CC_PERSP_CENTROID_ENA(config
->spi_ps_input_addr
))
3249 shader_info
->num_input_vgprs
+= 2;
3250 if (G_0286CC_PERSP_PULL_MODEL_ENA(config
->spi_ps_input_addr
))
3251 shader_info
->num_input_vgprs
+= 3;
3252 if (G_0286CC_LINEAR_SAMPLE_ENA(config
->spi_ps_input_addr
))
3253 shader_info
->num_input_vgprs
+= 2;
3254 if (G_0286CC_LINEAR_CENTER_ENA(config
->spi_ps_input_addr
))
3255 shader_info
->num_input_vgprs
+= 2;
3256 if (G_0286CC_LINEAR_CENTROID_ENA(config
->spi_ps_input_addr
))
3257 shader_info
->num_input_vgprs
+= 2;
3258 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config
->spi_ps_input_addr
))
3259 shader_info
->num_input_vgprs
+= 1;
3260 if (G_0286CC_POS_X_FLOAT_ENA(config
->spi_ps_input_addr
))
3261 shader_info
->num_input_vgprs
+= 1;
3262 if (G_0286CC_POS_Y_FLOAT_ENA(config
->spi_ps_input_addr
))
3263 shader_info
->num_input_vgprs
+= 1;
3264 if (G_0286CC_POS_Z_FLOAT_ENA(config
->spi_ps_input_addr
))
3265 shader_info
->num_input_vgprs
+= 1;
3266 if (G_0286CC_POS_W_FLOAT_ENA(config
->spi_ps_input_addr
))
3267 shader_info
->num_input_vgprs
+= 1;
3268 if (G_0286CC_FRONT_FACE_ENA(config
->spi_ps_input_addr
))
3269 shader_info
->num_input_vgprs
+= 1;
3270 if (G_0286CC_ANCILLARY_ENA(config
->spi_ps_input_addr
))
3271 shader_info
->num_input_vgprs
+= 1;
3272 if (G_0286CC_SAMPLE_COVERAGE_ENA(config
->spi_ps_input_addr
))
3273 shader_info
->num_input_vgprs
+= 1;
3274 if (G_0286CC_POS_FIXED_PT_ENA(config
->spi_ps_input_addr
))
3275 shader_info
->num_input_vgprs
+= 1;
3277 config
->num_vgprs
= MAX2(config
->num_vgprs
, shader_info
->num_input_vgprs
);
3279 /* +3 for scratch wave offset and VCC */
3280 config
->num_sgprs
= MAX2(config
->num_sgprs
,
3281 shader_info
->num_input_sgprs
+ 3);
3283 /* Enable 64-bit and 16-bit denormals, because there is no performance
3286 * If denormals are enabled, all floating-point output modifiers are
3289 * Don't enable denormals for 32-bit floats, because:
3290 * - Floating-point output modifiers would be ignored by the hw.
3291 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3292 * have to stop using those.
3293 * - SI & CI would be very slow.
3295 config
->float_mode
|= V_00B028_FP_64_DENORMS
;
3299 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct ac_nir_compiler_options
*options
)
3301 switch (nir
->info
.stage
) {
3302 case MESA_SHADER_COMPUTE
:
3303 for (int i
= 0; i
< 3; ++i
)
3304 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
3306 case MESA_SHADER_FRAGMENT
:
3307 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
3309 case MESA_SHADER_GEOMETRY
:
3310 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
3311 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
3312 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
3313 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
3315 case MESA_SHADER_TESS_EVAL
:
3316 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
3317 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
3318 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
3319 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
3320 shader_info
->tes
.as_es
= options
->key
.tes
.as_es
;
3322 case MESA_SHADER_TESS_CTRL
:
3323 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
3325 case MESA_SHADER_VERTEX
:
3326 shader_info
->vs
.as_es
= options
->key
.vs
.as_es
;
3327 shader_info
->vs
.as_ls
= options
->key
.vs
.as_ls
;
3328 /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
3329 if (options
->key
.vs
.as_ls
)
3330 shader_info
->vs
.vgpr_comp_cnt
= MAX2(1, shader_info
->vs
.vgpr_comp_cnt
);
3338 radv_compile_nir_shader(LLVMTargetMachineRef tm
,
3339 struct ac_shader_binary
*binary
,
3340 struct ac_shader_config
*config
,
3341 struct radv_shader_variant_info
*shader_info
,
3342 struct nir_shader
*const *nir
,
3344 const struct ac_nir_compiler_options
*options
,
3348 LLVMModuleRef llvm_module
= ac_translate_nir_to_llvm(tm
, nir
, nir_count
, shader_info
,
3349 options
, dump_shader
);
3351 ac_compile_llvm_module(tm
, llvm_module
, binary
, config
, shader_info
, nir
[0]->info
.stage
, dump_shader
, options
->supports_spill
);
3352 for (int i
= 0; i
< nir_count
; ++i
)
3353 ac_fill_shader_info(shader_info
, nir
[i
], options
);
3355 /* Determine the ES type (VS or TES) for the GS on GFX9. */
3356 if (options
->chip_class
== GFX9
) {
3357 if (nir_count
== 2 &&
3358 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3359 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
3365 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
3367 LLVMValueRef vtx_offset
=
3368 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3369 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3372 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3376 if (!(ctx
->output_mask
& (1ull << i
)))
3379 if (i
== VARYING_SLOT_CLIP_DIST0
) {
3380 /* unpack clip and cull from a single set of slots */
3381 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
3386 for (unsigned j
= 0; j
< length
; j
++) {
3387 LLVMValueRef value
, soffset
;
3389 soffset
= LLVMConstInt(ctx
->ac
.i32
,
3391 ctx
->gs_max_out_vertices
* 16 * 4, false);
3393 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->gsvs_ring
,
3395 vtx_offset
, soffset
,
3396 0, 1, 1, true, false);
3398 LLVMBuildStore(ctx
->ac
.builder
,
3399 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[radeon_llvm_reg_index_soa(i
, j
)]);
3403 handle_vs_outputs_post(ctx
, false, &ctx
->shader_info
->vs
.outinfo
);
3407 radv_compile_gs_copy_shader(LLVMTargetMachineRef tm
,
3408 struct nir_shader
*geom_shader
,
3409 struct ac_shader_binary
*binary
,
3410 struct ac_shader_config
*config
,
3411 struct radv_shader_variant_info
*shader_info
,
3412 const struct ac_nir_compiler_options
*options
,
3415 struct radv_shader_context ctx
= {0};
3416 ctx
.context
= LLVMContextCreate();
3417 ctx
.options
= options
;
3418 ctx
.shader_info
= shader_info
;
3420 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3422 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3424 ctx
.is_gs_copy_shader
= true;
3425 LLVMSetTarget(ctx
.ac
.module
, "amdgcn--");
3427 enum ac_float_mode float_mode
=
3428 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3429 AC_FLOAT_MODE_DEFAULT
;
3431 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3432 ctx
.stage
= MESA_SHADER_VERTEX
;
3434 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
3436 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
3437 ac_setup_rings(&ctx
);
3439 ctx
.num_output_clips
= geom_shader
->info
.clip_distance_array_size
;
3440 ctx
.num_output_culls
= geom_shader
->info
.cull_distance_array_size
;
3442 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
3443 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
3444 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
3445 variable
, MESA_SHADER_VERTEX
);
3448 ac_gs_copy_shader_emit(&ctx
);
3450 LLVMBuildRetVoid(ctx
.ac
.builder
);
3452 ac_llvm_finalize_module(&ctx
);
3454 ac_compile_llvm_module(tm
, ctx
.ac
.module
, binary
, config
, shader_info
,
3456 dump_shader
, options
->supports_spill
);