2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
30 #include "radv_shader_helper.h"
33 #include <llvm-c/Core.h>
34 #include <llvm-c/TargetMachine.h>
35 #include <llvm-c/Transforms/Scalar.h>
36 #include <llvm-c/Transforms/Utils.h>
40 #include "ac_binary.h"
41 #include "ac_llvm_util.h"
42 #include "ac_llvm_build.h"
43 #include "ac_shader_abi.h"
44 #include "ac_shader_util.h"
45 #include "ac_exp_param.h"
47 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
49 struct radv_shader_context
{
50 struct ac_llvm_context ac
;
51 const struct radv_nir_compiler_options
*options
;
52 struct radv_shader_variant_info
*shader_info
;
53 struct ac_shader_abi abi
;
55 unsigned max_workgroup_size
;
56 LLVMContextRef context
;
57 LLVMValueRef main_function
;
59 LLVMValueRef descriptor_sets
[RADV_UD_MAX_SETS
];
60 LLVMValueRef ring_offsets
;
62 LLVMValueRef vertex_buffers
;
63 LLVMValueRef rel_auto_id
;
64 LLVMValueRef vs_prim_id
;
65 LLVMValueRef es2gs_offset
;
68 LLVMValueRef merged_wave_info
;
69 LLVMValueRef tess_factor_offset
;
70 LLVMValueRef tes_rel_patch_id
;
74 LLVMValueRef gs2vs_offset
;
75 LLVMValueRef gs_wave_id
;
76 LLVMValueRef gs_vtx_offset
[6];
78 LLVMValueRef esgs_ring
;
79 LLVMValueRef gsvs_ring
[4];
80 LLVMValueRef hs_ring_tess_offchip
;
81 LLVMValueRef hs_ring_tess_factor
;
83 LLVMValueRef persp_sample
, persp_center
, persp_centroid
;
84 LLVMValueRef linear_sample
, linear_center
, linear_centroid
;
87 LLVMValueRef streamout_buffers
;
88 LLVMValueRef streamout_write_idx
;
89 LLVMValueRef streamout_config
;
90 LLVMValueRef streamout_offset
[4];
92 gl_shader_stage stage
;
94 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
95 uint64_t float16_shaded_mask
;
100 bool is_gs_copy_shader
;
101 LLVMValueRef gs_next_vertex
[4];
102 unsigned gs_max_out_vertices
;
104 unsigned tes_primitive_mode
;
106 uint32_t tcs_patch_outputs_read
;
107 uint64_t tcs_outputs_read
;
108 uint32_t tcs_vertices_per_patch
;
109 uint32_t tcs_num_inputs
;
110 uint32_t tcs_num_patches
;
111 uint32_t max_gsvs_emit_size
;
112 uint32_t gsvs_vertex_size
;
115 enum radeon_llvm_calling_convention
{
116 RADEON_LLVM_AMDGPU_VS
= 87,
117 RADEON_LLVM_AMDGPU_GS
= 88,
118 RADEON_LLVM_AMDGPU_PS
= 89,
119 RADEON_LLVM_AMDGPU_CS
= 90,
120 RADEON_LLVM_AMDGPU_HS
= 93,
123 static inline struct radv_shader_context
*
124 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
126 struct radv_shader_context
*ctx
= NULL
;
127 return container_of(abi
, ctx
, abi
);
130 struct ac_build_if_state
132 struct radv_shader_context
*ctx
;
133 LLVMValueRef condition
;
134 LLVMBasicBlockRef entry_block
;
135 LLVMBasicBlockRef true_block
;
136 LLVMBasicBlockRef false_block
;
137 LLVMBasicBlockRef merge_block
;
140 static LLVMBasicBlockRef
141 ac_build_insert_new_block(struct radv_shader_context
*ctx
, const char *name
)
143 LLVMBasicBlockRef current_block
;
144 LLVMBasicBlockRef next_block
;
145 LLVMBasicBlockRef new_block
;
147 /* get current basic block */
148 current_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
150 /* chqeck if there's another block after this one */
151 next_block
= LLVMGetNextBasicBlock(current_block
);
153 /* insert the new block before the next block */
154 new_block
= LLVMInsertBasicBlockInContext(ctx
->context
, next_block
, name
);
157 /* append new block after current block */
158 LLVMValueRef function
= LLVMGetBasicBlockParent(current_block
);
159 new_block
= LLVMAppendBasicBlockInContext(ctx
->context
, function
, name
);
165 ac_nir_build_if(struct ac_build_if_state
*ifthen
,
166 struct radv_shader_context
*ctx
,
167 LLVMValueRef condition
)
169 LLVMBasicBlockRef block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
171 memset(ifthen
, 0, sizeof *ifthen
);
173 ifthen
->condition
= condition
;
174 ifthen
->entry_block
= block
;
176 /* create endif/merge basic block for the phi functions */
177 ifthen
->merge_block
= ac_build_insert_new_block(ctx
, "endif-block");
179 /* create/insert true_block before merge_block */
181 LLVMInsertBasicBlockInContext(ctx
->context
,
185 /* successive code goes into the true block */
186 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, ifthen
->true_block
);
193 ac_nir_build_endif(struct ac_build_if_state
*ifthen
)
195 LLVMBuilderRef builder
= ifthen
->ctx
->ac
.builder
;
197 /* Insert branch to the merge block from current block */
198 LLVMBuildBr(builder
, ifthen
->merge_block
);
201 * Now patch in the various branch instructions.
204 /* Insert the conditional branch instruction at the end of entry_block */
205 LLVMPositionBuilderAtEnd(builder
, ifthen
->entry_block
);
206 if (ifthen
->false_block
) {
207 /* we have an else clause */
208 LLVMBuildCondBr(builder
, ifthen
->condition
,
209 ifthen
->true_block
, ifthen
->false_block
);
213 LLVMBuildCondBr(builder
, ifthen
->condition
,
214 ifthen
->true_block
, ifthen
->merge_block
);
217 /* Resume building code at end of the ifthen->merge_block */
218 LLVMPositionBuilderAtEnd(builder
, ifthen
->merge_block
);
222 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
224 switch (ctx
->stage
) {
225 case MESA_SHADER_TESS_CTRL
:
226 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
227 case MESA_SHADER_TESS_EVAL
:
228 return ctx
->tes_rel_patch_id
;
231 unreachable("Illegal stage");
236 get_tcs_num_patches(struct radv_shader_context
*ctx
)
238 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
239 unsigned num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
240 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
241 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
242 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
243 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
244 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
245 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
246 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
247 unsigned num_patches
;
248 unsigned hardware_lds_size
;
250 /* Ensure that we only need one wave per SIMD so we don't need to check
251 * resource usage. Also ensures that the number of tcs in and out
252 * vertices per threadgroup are at most 256.
254 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
255 /* Make sure that the data fits in LDS. This assumes the shaders only
256 * use LDS for the inputs and outputs.
258 hardware_lds_size
= 32768;
260 /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
261 * threadgroup, even though there is more than 32 KiB LDS.
263 * Test: dEQP-VK.tessellation.shader_input_output.barrier
265 if (ctx
->options
->chip_class
>= CIK
&& ctx
->options
->family
!= CHIP_STONEY
)
266 hardware_lds_size
= 65536;
268 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
269 /* Make sure the output data fits in the offchip buffer */
270 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
271 /* Not necessary for correctness, but improves performance. The
272 * specific value is taken from the proprietary driver.
274 num_patches
= MIN2(num_patches
, 40);
276 /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
277 if (ctx
->options
->chip_class
== SI
) {
278 unsigned one_wave
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
279 num_patches
= MIN2(num_patches
, one_wave
);
285 calculate_tess_lds_size(struct radv_shader_context
*ctx
)
287 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
288 unsigned num_tcs_output_cp
;
289 unsigned num_tcs_outputs
, num_tcs_patch_outputs
;
290 unsigned input_vertex_size
, output_vertex_size
;
291 unsigned input_patch_size
, output_patch_size
;
292 unsigned pervertex_output_patch_size
;
293 unsigned output_patch0_offset
;
294 unsigned num_patches
;
297 num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
298 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
299 num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
301 input_vertex_size
= ctx
->tcs_num_inputs
* 16;
302 output_vertex_size
= num_tcs_outputs
* 16;
304 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
306 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
307 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
309 num_patches
= ctx
->tcs_num_patches
;
310 output_patch0_offset
= input_patch_size
* num_patches
;
312 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
316 /* Tessellation shaders pass outputs to the next shader using LDS.
318 * LS outputs = TCS inputs
319 * TCS outputs = TES inputs
322 * - TCS inputs for patch 0
323 * - TCS inputs for patch 1
324 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
326 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
327 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
328 * - TCS outputs for patch 1
329 * - Per-patch TCS outputs for patch 1
330 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
331 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
334 * All three shaders VS(LS), TCS, TES share the same LDS space.
337 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
339 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
340 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
341 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
343 input_patch_size
/= 4;
344 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
348 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
350 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
351 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
352 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
353 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
354 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
355 output_patch_size
/= 4;
356 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
360 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
362 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
363 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
364 output_vertex_size
/= 4;
365 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
369 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
371 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
372 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
373 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
374 uint32_t output_patch0_offset
= input_patch_size
;
375 unsigned num_patches
= ctx
->tcs_num_patches
;
377 output_patch0_offset
*= num_patches
;
378 output_patch0_offset
/= 4;
379 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
383 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
385 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
386 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
387 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
388 uint32_t output_patch0_offset
= input_patch_size
;
390 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
391 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
392 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
393 unsigned num_patches
= ctx
->tcs_num_patches
;
395 output_patch0_offset
*= num_patches
;
396 output_patch0_offset
+= pervertex_output_patch_size
;
397 output_patch0_offset
/= 4;
398 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
402 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
404 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
405 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
407 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
411 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
413 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
414 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
415 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
417 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
,
422 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
424 LLVMValueRef patch0_patch_data_offset
=
425 get_tcs_out_patch0_patch_data_offset(ctx
);
426 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
427 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
429 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
,
430 patch0_patch_data_offset
);
435 LLVMTypeRef types
[MAX_ARGS
];
436 LLVMValueRef
*assign
[MAX_ARGS
];
439 uint8_t num_sgprs_used
;
440 uint8_t num_vgprs_used
;
443 enum ac_arg_regfile
{
449 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
450 LLVMValueRef
*param_ptr
)
452 assert(info
->count
< MAX_ARGS
);
454 info
->assign
[info
->count
] = param_ptr
;
455 info
->types
[info
->count
] = type
;
458 if (regfile
== ARG_SGPR
) {
459 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
462 assert(regfile
== ARG_VGPR
);
463 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
467 static void assign_arguments(LLVMValueRef main_function
,
468 struct arg_info
*info
)
471 for (i
= 0; i
< info
->count
; i
++) {
473 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
478 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
479 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
480 unsigned num_return_elems
,
481 struct arg_info
*args
,
482 unsigned max_workgroup_size
,
483 const struct radv_nir_compiler_options
*options
)
485 LLVMTypeRef main_function_type
, ret_type
;
486 LLVMBasicBlockRef main_function_body
;
488 if (num_return_elems
)
489 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
490 num_return_elems
, true);
492 ret_type
= LLVMVoidTypeInContext(ctx
);
494 /* Setup the function */
496 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
497 LLVMValueRef main_function
=
498 LLVMAddFunction(module
, "main", main_function_type
);
500 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
501 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
503 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
504 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
505 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
507 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
509 if (LLVMGetTypeKind(LLVMTypeOf(P
)) == LLVMPointerTypeKind
) {
510 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
511 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
515 if (options
->address32_hi
) {
516 ac_llvm_add_target_dep_function_attr(main_function
,
517 "amdgpu-32bit-address-high-bits",
518 options
->address32_hi
);
521 if (max_workgroup_size
) {
522 ac_llvm_add_target_dep_function_attr(main_function
,
523 "amdgpu-max-work-group-size",
526 if (options
->unsafe_math
) {
527 /* These were copied from some LLVM test. */
528 LLVMAddTargetDependentFunctionAttr(main_function
,
529 "less-precise-fpmad",
531 LLVMAddTargetDependentFunctionAttr(main_function
,
534 LLVMAddTargetDependentFunctionAttr(main_function
,
537 LLVMAddTargetDependentFunctionAttr(main_function
,
540 LLVMAddTargetDependentFunctionAttr(main_function
,
541 "no-signed-zeros-fp-math",
544 return main_function
;
549 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
,
552 ud_info
->sgpr_idx
= *sgpr_idx
;
553 ud_info
->num_sgprs
= num_sgprs
;
554 *sgpr_idx
+= num_sgprs
;
558 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
561 struct radv_userdata_info
*ud_info
=
562 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
565 set_loc(ud_info
, sgpr_idx
, num_sgprs
);
569 set_loc_shader_ptr(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
571 bool use_32bit_pointers
= idx
!= AC_UD_SCRATCH_RING_OFFSETS
;
573 set_loc_shader(ctx
, idx
, sgpr_idx
, use_32bit_pointers
? 1 : 2);
577 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
579 struct radv_userdata_locations
*locs
=
580 &ctx
->shader_info
->user_sgprs_locs
;
581 struct radv_userdata_info
*ud_info
= &locs
->descriptor_sets
[idx
];
584 set_loc(ud_info
, sgpr_idx
, 1);
586 locs
->descriptor_sets_enabled
|= 1 << idx
;
589 struct user_sgpr_info
{
590 bool need_ring_offsets
;
591 bool indirect_all_descriptor_sets
;
592 uint8_t remaining_sgprs
;
595 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
596 gl_shader_stage stage
)
599 case MESA_SHADER_VERTEX
:
600 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
601 (!ctx
->options
->key
.vs
.as_es
&& !ctx
->options
->key
.vs
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
604 case MESA_SHADER_TESS_EVAL
:
605 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.tes
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
608 case MESA_SHADER_GEOMETRY
:
609 case MESA_SHADER_TESS_CTRL
:
610 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
620 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
624 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
)
626 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
631 static void allocate_inline_push_consts(struct radv_shader_context
*ctx
,
632 struct user_sgpr_info
*user_sgpr_info
)
634 uint8_t remaining_sgprs
= user_sgpr_info
->remaining_sgprs
;
636 /* Only supported if shaders use push constants. */
637 if (ctx
->shader_info
->info
.min_push_constant_used
== UINT8_MAX
)
640 /* Only supported if shaders don't have indirect push constants. */
641 if (ctx
->shader_info
->info
.has_indirect_push_constants
)
644 /* Only supported for 32-bit push constants. */
645 if (!ctx
->shader_info
->info
.has_only_32bit_push_constants
)
648 uint8_t num_push_consts
=
649 (ctx
->shader_info
->info
.max_push_constant_used
-
650 ctx
->shader_info
->info
.min_push_constant_used
) / 4;
652 /* Check if the number of user SGPRs is large enough. */
653 if (num_push_consts
< remaining_sgprs
) {
654 ctx
->shader_info
->info
.num_inline_push_consts
= num_push_consts
;
656 ctx
->shader_info
->info
.num_inline_push_consts
= remaining_sgprs
;
659 /* Clamp to the maximum number of allowed inlined push constants. */
660 if (ctx
->shader_info
->info
.num_inline_push_consts
> AC_MAX_INLINE_PUSH_CONSTS
)
661 ctx
->shader_info
->info
.num_inline_push_consts
= AC_MAX_INLINE_PUSH_CONSTS
;
663 if (ctx
->shader_info
->info
.num_inline_push_consts
== num_push_consts
&&
664 !ctx
->shader_info
->info
.loads_dynamic_offsets
) {
665 /* Disable the default push constants path if all constants are
666 * inlined and if shaders don't use dynamic descriptors.
668 ctx
->shader_info
->info
.loads_push_constants
= false;
671 ctx
->shader_info
->info
.base_inline_push_consts
=
672 ctx
->shader_info
->info
.min_push_constant_used
/ 4;
675 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
676 gl_shader_stage stage
,
677 bool has_previous_stage
,
678 gl_shader_stage previous_stage
,
679 bool needs_view_index
,
680 struct user_sgpr_info
*user_sgpr_info
)
682 uint8_t user_sgpr_count
= 0;
684 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
686 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
687 if (stage
== MESA_SHADER_GEOMETRY
||
688 stage
== MESA_SHADER_VERTEX
||
689 stage
== MESA_SHADER_TESS_CTRL
||
690 stage
== MESA_SHADER_TESS_EVAL
||
691 ctx
->is_gs_copy_shader
)
692 user_sgpr_info
->need_ring_offsets
= true;
694 if (stage
== MESA_SHADER_FRAGMENT
&&
695 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
696 user_sgpr_info
->need_ring_offsets
= true;
698 /* 2 user sgprs will nearly always be allocated for scratch/rings */
699 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
700 user_sgpr_count
+= 2;
704 case MESA_SHADER_COMPUTE
:
705 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
706 user_sgpr_count
+= 3;
708 case MESA_SHADER_FRAGMENT
:
709 user_sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
711 case MESA_SHADER_VERTEX
:
712 if (!ctx
->is_gs_copy_shader
)
713 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
715 case MESA_SHADER_TESS_CTRL
:
716 if (has_previous_stage
) {
717 if (previous_stage
== MESA_SHADER_VERTEX
)
718 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
721 case MESA_SHADER_TESS_EVAL
:
723 case MESA_SHADER_GEOMETRY
:
724 if (has_previous_stage
) {
725 if (previous_stage
== MESA_SHADER_VERTEX
) {
726 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
734 if (needs_view_index
)
737 if (ctx
->shader_info
->info
.loads_push_constants
)
740 if (ctx
->streamout_buffers
)
743 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
&& stage
!= MESA_SHADER_COMPUTE
? 32 : 16;
744 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_count
;
745 uint32_t num_desc_set
=
746 util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
);
748 if (remaining_sgprs
< num_desc_set
) {
749 user_sgpr_info
->indirect_all_descriptor_sets
= true;
750 user_sgpr_info
->remaining_sgprs
= remaining_sgprs
- 1;
752 user_sgpr_info
->remaining_sgprs
= remaining_sgprs
- num_desc_set
;
755 allocate_inline_push_consts(ctx
, user_sgpr_info
);
759 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
760 const struct user_sgpr_info
*user_sgpr_info
,
761 struct arg_info
*args
,
762 LLVMValueRef
*desc_sets
)
764 LLVMTypeRef type
= ac_array_in_const32_addr_space(ctx
->ac
.i8
);
766 /* 1 for each descriptor set */
767 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
768 uint32_t mask
= ctx
->shader_info
->info
.desc_set_used_mask
;
771 int i
= u_bit_scan(&mask
);
773 add_arg(args
, ARG_SGPR
, type
, &ctx
->descriptor_sets
[i
]);
776 add_arg(args
, ARG_SGPR
, ac_array_in_const32_addr_space(type
),
780 if (ctx
->shader_info
->info
.loads_push_constants
) {
781 /* 1 for push constants and dynamic descriptors */
782 add_arg(args
, ARG_SGPR
, type
, &ctx
->abi
.push_constants
);
785 for (unsigned i
= 0; i
< ctx
->shader_info
->info
.num_inline_push_consts
; i
++) {
786 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
,
787 &ctx
->abi
.inline_push_consts
[i
]);
789 ctx
->abi
.num_inline_push_consts
= ctx
->shader_info
->info
.num_inline_push_consts
;
790 ctx
->abi
.base_inline_push_consts
= ctx
->shader_info
->info
.base_inline_push_consts
;
792 if (ctx
->shader_info
->info
.so
.num_outputs
) {
793 add_arg(args
, ARG_SGPR
,
794 ac_array_in_const32_addr_space(ctx
->ac
.v4i32
),
795 &ctx
->streamout_buffers
);
800 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
801 gl_shader_stage stage
,
802 bool has_previous_stage
,
803 gl_shader_stage previous_stage
,
804 struct arg_info
*args
)
806 if (!ctx
->is_gs_copy_shader
&&
807 (stage
== MESA_SHADER_VERTEX
||
808 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
809 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
810 add_arg(args
, ARG_SGPR
,
811 ac_array_in_const32_addr_space(ctx
->ac
.v4i32
),
812 &ctx
->vertex_buffers
);
814 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
815 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
816 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
817 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
823 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
825 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
826 if (!ctx
->is_gs_copy_shader
) {
827 if (ctx
->options
->key
.vs
.as_ls
) {
828 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
829 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
831 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
832 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
834 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
839 declare_streamout_sgprs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
840 struct arg_info
*args
)
844 /* Streamout SGPRs. */
845 if (ctx
->shader_info
->info
.so
.num_outputs
) {
846 assert(stage
== MESA_SHADER_VERTEX
||
847 stage
== MESA_SHADER_TESS_EVAL
);
849 if (stage
!= MESA_SHADER_TESS_EVAL
) {
850 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_config
);
852 args
->assign
[args
->count
- 1] = &ctx
->streamout_config
;
853 args
->types
[args
->count
- 1] = ctx
->ac
.i32
;
856 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_write_idx
);
859 /* A streamout buffer offset is loaded if the stride is non-zero. */
860 for (i
= 0; i
< 4; i
++) {
861 if (!ctx
->shader_info
->info
.so
.strides
[i
])
864 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_offset
[i
]);
869 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
871 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
872 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
873 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
874 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
878 set_global_input_locs(struct radv_shader_context
*ctx
,
879 const struct user_sgpr_info
*user_sgpr_info
,
880 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
882 uint32_t mask
= ctx
->shader_info
->info
.desc_set_used_mask
;
884 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
886 int i
= u_bit_scan(&mask
);
888 set_loc_desc(ctx
, i
, user_sgpr_idx
);
891 set_loc_shader_ptr(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
895 int i
= u_bit_scan(&mask
);
897 ctx
->descriptor_sets
[i
] =
898 ac_build_load_to_sgpr(&ctx
->ac
, desc_sets
,
899 LLVMConstInt(ctx
->ac
.i32
, i
, false));
903 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
906 if (ctx
->shader_info
->info
.loads_push_constants
) {
907 set_loc_shader_ptr(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
);
910 if (ctx
->shader_info
->info
.num_inline_push_consts
) {
911 set_loc_shader(ctx
, AC_UD_INLINE_PUSH_CONSTANTS
, user_sgpr_idx
,
912 ctx
->shader_info
->info
.num_inline_push_consts
);
915 if (ctx
->streamout_buffers
) {
916 set_loc_shader_ptr(ctx
, AC_UD_STREAMOUT_BUFFERS
,
922 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
923 gl_shader_stage stage
, bool has_previous_stage
,
924 gl_shader_stage previous_stage
,
925 uint8_t *user_sgpr_idx
)
927 if (!ctx
->is_gs_copy_shader
&&
928 (stage
== MESA_SHADER_VERTEX
||
929 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
930 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
931 set_loc_shader_ptr(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
936 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
939 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
940 user_sgpr_idx
, vs_num
);
944 static void set_llvm_calling_convention(LLVMValueRef func
,
945 gl_shader_stage stage
)
947 enum radeon_llvm_calling_convention calling_conv
;
950 case MESA_SHADER_VERTEX
:
951 case MESA_SHADER_TESS_EVAL
:
952 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
954 case MESA_SHADER_GEOMETRY
:
955 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
957 case MESA_SHADER_TESS_CTRL
:
958 calling_conv
= RADEON_LLVM_AMDGPU_HS
;
960 case MESA_SHADER_FRAGMENT
:
961 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
963 case MESA_SHADER_COMPUTE
:
964 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
967 unreachable("Unhandle shader type");
970 LLVMSetFunctionCallConv(func
, calling_conv
);
973 static void create_function(struct radv_shader_context
*ctx
,
974 gl_shader_stage stage
,
975 bool has_previous_stage
,
976 gl_shader_stage previous_stage
)
978 uint8_t user_sgpr_idx
;
979 struct user_sgpr_info user_sgpr_info
;
980 struct arg_info args
= {};
981 LLVMValueRef desc_sets
;
982 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
983 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
984 previous_stage
, needs_view_index
, &user_sgpr_info
);
986 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
987 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
992 case MESA_SHADER_COMPUTE
:
993 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
996 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
997 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
998 &ctx
->abi
.num_work_groups
);
1001 for (int i
= 0; i
< 3; i
++) {
1002 ctx
->abi
.workgroup_ids
[i
] = NULL
;
1003 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
1004 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1005 &ctx
->abi
.workgroup_ids
[i
]);
1009 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
1010 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
1011 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
1012 &ctx
->abi
.local_invocation_ids
);
1014 case MESA_SHADER_VERTEX
:
1015 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1018 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
1019 previous_stage
, &args
);
1021 if (needs_view_index
)
1022 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1023 &ctx
->abi
.view_index
);
1024 if (ctx
->options
->key
.vs
.as_es
) {
1025 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1026 &ctx
->es2gs_offset
);
1027 } else if (ctx
->options
->key
.vs
.as_ls
) {
1028 /* no extra parameters */
1030 declare_streamout_sgprs(ctx
, stage
, &args
);
1033 declare_vs_input_vgprs(ctx
, &args
);
1035 case MESA_SHADER_TESS_CTRL
:
1036 if (has_previous_stage
) {
1037 // First 6 system regs
1038 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1039 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1040 &ctx
->merged_wave_info
);
1041 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1042 &ctx
->tess_factor_offset
);
1044 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
1045 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1046 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1048 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1051 declare_vs_specific_input_sgprs(ctx
, stage
,
1053 previous_stage
, &args
);
1055 if (needs_view_index
)
1056 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1057 &ctx
->abi
.view_index
);
1059 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1060 &ctx
->abi
.tcs_patch_id
);
1061 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1062 &ctx
->abi
.tcs_rel_ids
);
1064 declare_vs_input_vgprs(ctx
, &args
);
1066 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1069 if (needs_view_index
)
1070 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1071 &ctx
->abi
.view_index
);
1073 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1074 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1075 &ctx
->tess_factor_offset
);
1076 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1077 &ctx
->abi
.tcs_patch_id
);
1078 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1079 &ctx
->abi
.tcs_rel_ids
);
1082 case MESA_SHADER_TESS_EVAL
:
1083 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1086 if (needs_view_index
)
1087 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1088 &ctx
->abi
.view_index
);
1090 if (ctx
->options
->key
.tes
.as_es
) {
1091 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1092 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1093 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1094 &ctx
->es2gs_offset
);
1096 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1097 declare_streamout_sgprs(ctx
, stage
, &args
);
1098 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1100 declare_tes_input_vgprs(ctx
, &args
);
1102 case MESA_SHADER_GEOMETRY
:
1103 if (has_previous_stage
) {
1104 // First 6 system regs
1105 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1106 &ctx
->gs2vs_offset
);
1107 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1108 &ctx
->merged_wave_info
);
1109 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1111 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
1112 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1113 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1115 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1118 if (previous_stage
!= MESA_SHADER_TESS_EVAL
) {
1119 declare_vs_specific_input_sgprs(ctx
, stage
,
1125 if (needs_view_index
)
1126 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1127 &ctx
->abi
.view_index
);
1129 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1130 &ctx
->gs_vtx_offset
[0]);
1131 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1132 &ctx
->gs_vtx_offset
[2]);
1133 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1134 &ctx
->abi
.gs_prim_id
);
1135 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1136 &ctx
->abi
.gs_invocation_id
);
1137 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1138 &ctx
->gs_vtx_offset
[4]);
1140 if (previous_stage
== MESA_SHADER_VERTEX
) {
1141 declare_vs_input_vgprs(ctx
, &args
);
1143 declare_tes_input_vgprs(ctx
, &args
);
1146 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1149 if (needs_view_index
)
1150 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1151 &ctx
->abi
.view_index
);
1153 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
1154 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
1155 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1156 &ctx
->gs_vtx_offset
[0]);
1157 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1158 &ctx
->gs_vtx_offset
[1]);
1159 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1160 &ctx
->abi
.gs_prim_id
);
1161 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1162 &ctx
->gs_vtx_offset
[2]);
1163 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1164 &ctx
->gs_vtx_offset
[3]);
1165 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1166 &ctx
->gs_vtx_offset
[4]);
1167 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1168 &ctx
->gs_vtx_offset
[5]);
1169 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1170 &ctx
->abi
.gs_invocation_id
);
1173 case MESA_SHADER_FRAGMENT
:
1174 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1177 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
1178 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_sample
);
1179 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_center
);
1180 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_centroid
);
1181 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
1182 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_sample
);
1183 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_center
);
1184 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_centroid
);
1185 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
1186 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
1187 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
1188 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
1189 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
1190 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
1191 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
1192 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
1193 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
1196 unreachable("Shader stage not implemented");
1199 ctx
->main_function
= create_llvm_function(
1200 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1201 ctx
->max_workgroup_size
, ctx
->options
);
1202 set_llvm_calling_convention(ctx
->main_function
, stage
);
1205 ctx
->shader_info
->num_input_vgprs
= 0;
1206 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1208 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1210 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1211 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1213 assign_arguments(ctx
->main_function
, &args
);
1217 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1218 set_loc_shader_ptr(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1220 if (ctx
->options
->supports_spill
) {
1221 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1222 LLVMPointerType(ctx
->ac
.i8
, AC_ADDR_SPACE_CONST
),
1223 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1224 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1225 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1229 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1230 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1231 if (has_previous_stage
)
1234 set_global_input_locs(ctx
, &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1237 case MESA_SHADER_COMPUTE
:
1238 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1239 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1243 case MESA_SHADER_VERTEX
:
1244 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1245 previous_stage
, &user_sgpr_idx
);
1246 if (ctx
->abi
.view_index
)
1247 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1249 case MESA_SHADER_TESS_CTRL
:
1250 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1251 previous_stage
, &user_sgpr_idx
);
1252 if (ctx
->abi
.view_index
)
1253 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1255 case MESA_SHADER_TESS_EVAL
:
1256 if (ctx
->abi
.view_index
)
1257 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1259 case MESA_SHADER_GEOMETRY
:
1260 if (has_previous_stage
) {
1261 if (previous_stage
== MESA_SHADER_VERTEX
)
1262 set_vs_specific_input_locs(ctx
, stage
,
1267 if (ctx
->abi
.view_index
)
1268 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1270 case MESA_SHADER_FRAGMENT
:
1273 unreachable("Shader stage not implemented");
1276 if (stage
== MESA_SHADER_TESS_CTRL
||
1277 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_ls
) ||
1278 /* GFX9 has the ESGS ring buffer in LDS. */
1279 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1280 ac_declare_lds_as_pointer(&ctx
->ac
);
1283 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1288 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1289 unsigned desc_set
, unsigned binding
)
1291 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1292 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1293 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1294 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1295 unsigned base_offset
= layout
->binding
[binding
].offset
;
1296 LLVMValueRef offset
, stride
;
1298 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1299 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1300 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1301 layout
->binding
[binding
].dynamic_offset_offset
;
1302 desc_ptr
= ctx
->abi
.push_constants
;
1303 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1304 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1306 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1308 offset
= ac_build_imad(&ctx
->ac
, index
, stride
,
1309 LLVMConstInt(ctx
->ac
.i32
, base_offset
, false));
1311 desc_ptr
= ac_build_gep0(&ctx
->ac
, desc_ptr
, offset
);
1312 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1313 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1319 /* The offchip buffer layout for TCS->TES is
1321 * - attribute 0 of patch 0 vertex 0
1322 * - attribute 0 of patch 0 vertex 1
1323 * - attribute 0 of patch 0 vertex 2
1325 * - attribute 0 of patch 1 vertex 0
1326 * - attribute 0 of patch 1 vertex 1
1328 * - attribute 1 of patch 0 vertex 0
1329 * - attribute 1 of patch 0 vertex 1
1331 * - per patch attribute 0 of patch 0
1332 * - per patch attribute 0 of patch 1
1335 * Note that every attribute has 4 components.
1337 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1339 uint32_t num_patches
= ctx
->tcs_num_patches
;
1340 uint32_t num_tcs_outputs
;
1341 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
1342 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
1344 num_tcs_outputs
= ctx
->options
->key
.tes
.tcs_num_outputs
;
1346 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1347 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
1349 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1352 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1353 LLVMValueRef vertex_index
)
1355 LLVMValueRef param_stride
;
1357 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
* ctx
->tcs_num_patches
, false);
1359 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1360 return param_stride
;
1363 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1364 LLVMValueRef vertex_index
,
1365 LLVMValueRef param_index
)
1367 LLVMValueRef base_addr
;
1368 LLVMValueRef param_stride
, constant16
;
1369 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1370 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1371 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1372 param_stride
= calc_param_stride(ctx
, vertex_index
);
1374 base_addr
= ac_build_imad(&ctx
->ac
, rel_patch_id
,
1375 vertices_per_patch
, vertex_index
);
1377 base_addr
= rel_patch_id
;
1380 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1381 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1382 param_stride
, ""), "");
1384 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1386 if (!vertex_index
) {
1387 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1389 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1390 patch_data_offset
, "");
1395 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1397 unsigned const_index
,
1399 LLVMValueRef vertex_index
,
1400 LLVMValueRef indir_index
)
1402 LLVMValueRef param_index
;
1405 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1408 if (const_index
&& !is_compact
)
1409 param
+= const_index
;
1410 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1412 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1416 get_dw_address(struct radv_shader_context
*ctx
,
1417 LLVMValueRef dw_addr
,
1419 unsigned const_index
,
1420 bool compact_const_index
,
1421 LLVMValueRef vertex_index
,
1422 LLVMValueRef stride
,
1423 LLVMValueRef indir_index
)
1428 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1429 LLVMBuildMul(ctx
->ac
.builder
,
1435 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1436 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1437 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1438 else if (const_index
&& !compact_const_index
)
1439 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1440 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1442 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1443 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1445 if (const_index
&& compact_const_index
)
1446 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1447 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1452 load_tcs_varyings(struct ac_shader_abi
*abi
,
1454 LLVMValueRef vertex_index
,
1455 LLVMValueRef indir_index
,
1456 unsigned const_index
,
1458 unsigned driver_location
,
1460 unsigned num_components
,
1465 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1466 LLVMValueRef dw_addr
, stride
;
1467 LLVMValueRef value
[4], result
;
1468 unsigned param
= shader_io_get_unique_index(location
);
1471 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1472 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1473 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1476 stride
= get_tcs_out_vertex_stride(ctx
);
1477 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1479 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1484 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1487 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1488 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1489 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1492 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1497 store_tcs_output(struct ac_shader_abi
*abi
,
1498 const nir_variable
*var
,
1499 LLVMValueRef vertex_index
,
1500 LLVMValueRef param_index
,
1501 unsigned const_index
,
1505 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1506 const unsigned location
= var
->data
.location
;
1507 unsigned component
= var
->data
.location_frac
;
1508 const bool is_patch
= var
->data
.patch
;
1509 const bool is_compact
= var
->data
.compact
;
1510 LLVMValueRef dw_addr
;
1511 LLVMValueRef stride
= NULL
;
1512 LLVMValueRef buf_addr
= NULL
;
1514 bool store_lds
= true;
1517 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1520 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1524 param
= shader_io_get_unique_index(location
);
1525 if ((location
== VARYING_SLOT_CLIP_DIST0
|| location
== VARYING_SLOT_CLIP_DIST1
) && is_compact
) {
1526 const_index
+= component
;
1529 if (const_index
>= 4) {
1536 stride
= get_tcs_out_vertex_stride(ctx
);
1537 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1539 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1542 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1544 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1545 vertex_index
, param_index
);
1547 bool is_tess_factor
= false;
1548 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1549 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1550 is_tess_factor
= true;
1552 unsigned base
= is_compact
? const_index
: 0;
1553 for (unsigned chan
= 0; chan
< 8; chan
++) {
1554 if (!(writemask
& (1 << chan
)))
1556 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1557 value
= ac_to_integer(&ctx
->ac
, value
);
1558 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
1560 if (store_lds
|| is_tess_factor
) {
1561 LLVMValueRef dw_addr_chan
=
1562 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1563 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1564 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1567 if (!is_tess_factor
&& writemask
!= 0xF)
1568 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1569 buf_addr
, ctx
->oc_lds
,
1570 4 * (base
+ chan
), 1, 0, true, false);
1573 if (writemask
== 0xF) {
1574 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1575 buf_addr
, ctx
->oc_lds
,
1576 (base
* 4), 1, 0, true, false);
1581 load_tes_input(struct ac_shader_abi
*abi
,
1583 LLVMValueRef vertex_index
,
1584 LLVMValueRef param_index
,
1585 unsigned const_index
,
1587 unsigned driver_location
,
1589 unsigned num_components
,
1594 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1595 LLVMValueRef buf_addr
;
1596 LLVMValueRef result
;
1597 unsigned param
= shader_io_get_unique_index(location
);
1599 if ((location
== VARYING_SLOT_CLIP_DIST0
|| location
== VARYING_SLOT_CLIP_DIST1
) && is_compact
) {
1600 const_index
+= component
;
1602 if (const_index
>= 4) {
1608 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1609 is_compact
, vertex_index
, param_index
);
1611 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1612 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1614 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1615 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, 1, 0, true, false);
1616 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1621 load_gs_input(struct ac_shader_abi
*abi
,
1623 unsigned driver_location
,
1625 unsigned num_components
,
1626 unsigned vertex_index
,
1627 unsigned const_index
,
1630 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1631 LLVMValueRef vtx_offset
;
1632 unsigned param
, vtx_offset_param
;
1633 LLVMValueRef value
[4], result
;
1635 vtx_offset_param
= vertex_index
;
1636 assert(vtx_offset_param
< 6);
1637 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1638 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1640 param
= shader_io_get_unique_index(location
);
1642 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1643 if (ctx
->ac
.chip_class
>= GFX9
) {
1644 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1645 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1646 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1647 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1649 LLVMValueRef soffset
=
1650 LLVMConstInt(ctx
->ac
.i32
,
1651 (param
* 4 + i
+ const_index
) * 256,
1654 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1657 vtx_offset
, soffset
,
1658 0, 1, 0, true, false);
1661 if (ac_get_type_size(type
) == 2) {
1662 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i32
, "");
1663 value
[i
] = LLVMBuildTrunc(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i16
, "");
1665 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], type
, "");
1667 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1668 result
= ac_to_integer(&ctx
->ac
, result
);
1673 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1675 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1676 ac_build_kill_if_false(&ctx
->ac
, visible
);
1679 static LLVMValueRef
lookup_interp_param(struct ac_shader_abi
*abi
,
1680 enum glsl_interp_mode interp
, unsigned location
)
1682 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1685 case INTERP_MODE_FLAT
:
1688 case INTERP_MODE_SMOOTH
:
1689 case INTERP_MODE_NONE
:
1690 if (location
== INTERP_CENTER
)
1691 return ctx
->persp_center
;
1692 else if (location
== INTERP_CENTROID
)
1693 return ctx
->persp_centroid
;
1694 else if (location
== INTERP_SAMPLE
)
1695 return ctx
->persp_sample
;
1697 case INTERP_MODE_NOPERSPECTIVE
:
1698 if (location
== INTERP_CENTER
)
1699 return ctx
->linear_center
;
1700 else if (location
== INTERP_CENTROID
)
1701 return ctx
->linear_centroid
;
1702 else if (location
== INTERP_SAMPLE
)
1703 return ctx
->linear_sample
;
1710 radv_get_sample_pos_offset(uint32_t num_samples
)
1712 uint32_t sample_pos_offset
= 0;
1714 switch (num_samples
) {
1716 sample_pos_offset
= 1;
1719 sample_pos_offset
= 3;
1722 sample_pos_offset
= 7;
1727 return sample_pos_offset
;
1730 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1731 LLVMValueRef sample_id
)
1733 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1735 LLVMValueRef result
;
1736 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false));
1738 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1739 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1741 uint32_t sample_pos_offset
=
1742 radv_get_sample_pos_offset(ctx
->options
->key
.fs
.num_samples
);
1745 LLVMBuildAdd(ctx
->ac
.builder
, sample_id
,
1746 LLVMConstInt(ctx
->ac
.i32
, sample_pos_offset
, false), "");
1747 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1753 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1755 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1756 uint8_t log2_ps_iter_samples
;
1758 if (ctx
->shader_info
->info
.ps
.force_persample
) {
1759 log2_ps_iter_samples
=
1760 util_logbase2(ctx
->options
->key
.fs
.num_samples
);
1762 log2_ps_iter_samples
= ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1765 /* The bit pattern matches that used by fixed function fragment
1767 static const uint16_t ps_iter_masks
[] = {
1768 0xffff, /* not used */
1774 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1776 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1778 LLVMValueRef result
, sample_id
;
1779 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1780 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1781 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1787 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1789 LLVMValueRef gs_next_vertex
;
1790 LLVMValueRef can_emit
;
1791 unsigned offset
= 0;
1792 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1794 /* Write vertex attribute values to GSVS ring */
1795 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1796 ctx
->gs_next_vertex
[stream
],
1799 /* If this thread has already emitted the declared maximum number of
1800 * vertices, kill it: excessive vertex emissions are not supposed to
1801 * have any effect, and GS threads have no externally observable
1802 * effects other than emitting vertices.
1804 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1805 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1806 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1808 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1809 unsigned output_usage_mask
=
1810 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
1811 uint8_t output_stream
=
1812 ctx
->shader_info
->info
.gs
.output_streams
[i
];
1813 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1814 int length
= util_last_bit(output_usage_mask
);
1816 if (!(ctx
->output_mask
& (1ull << i
)) ||
1817 output_stream
!= stream
)
1820 for (unsigned j
= 0; j
< length
; j
++) {
1821 if (!(output_usage_mask
& (1 << j
)))
1824 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1826 LLVMValueRef voffset
=
1827 LLVMConstInt(ctx
->ac
.i32
, offset
*
1828 ctx
->gs_max_out_vertices
, false);
1832 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1833 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1835 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
1836 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1838 ac_build_buffer_store_dword(&ctx
->ac
,
1839 ctx
->gsvs_ring
[stream
],
1841 voffset
, ctx
->gs2vs_offset
, 0,
1846 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1848 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
[stream
]);
1850 ac_build_sendmsg(&ctx
->ac
,
1851 AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (stream
<< 8),
1856 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1858 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1859 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1863 load_tess_coord(struct ac_shader_abi
*abi
)
1865 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1867 LLVMValueRef coord
[4] = {
1874 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1875 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1876 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1878 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1882 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1884 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1885 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1889 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1891 return abi
->base_vertex
;
1894 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1895 LLVMValueRef buffer_ptr
, bool write
)
1897 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1898 LLVMValueRef result
;
1900 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1902 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1903 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1908 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1910 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1911 LLVMValueRef result
;
1913 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1915 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1916 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1921 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1922 unsigned descriptor_set
,
1923 unsigned base_index
,
1924 unsigned constant_index
,
1926 enum ac_descriptor_type desc_type
,
1927 bool image
, bool write
,
1930 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1931 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1932 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1933 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1934 unsigned offset
= binding
->offset
;
1935 unsigned stride
= binding
->size
;
1937 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1940 assert(base_index
< layout
->binding_count
);
1942 switch (desc_type
) {
1944 type
= ctx
->ac
.v8i32
;
1948 type
= ctx
->ac
.v8i32
;
1952 case AC_DESC_SAMPLER
:
1953 type
= ctx
->ac
.v4i32
;
1954 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
1959 case AC_DESC_BUFFER
:
1960 type
= ctx
->ac
.v4i32
;
1964 unreachable("invalid desc_type\n");
1967 offset
+= constant_index
* stride
;
1969 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1970 (!index
|| binding
->immutable_samplers_equal
)) {
1971 if (binding
->immutable_samplers_equal
)
1974 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1976 LLVMValueRef constants
[] = {
1977 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1978 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1979 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1980 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1982 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1985 assert(stride
% type_size
== 0);
1988 index
= ctx
->ac
.i32_0
;
1990 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1992 list
= ac_build_gep0(&ctx
->ac
, list
, LLVMConstInt(ctx
->ac
.i32
, offset
, 0));
1993 list
= LLVMBuildPointerCast(builder
, list
,
1994 ac_array_in_const32_addr_space(type
), "");
1996 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1999 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
2000 * so we may need to fix it up. */
2002 adjust_vertex_fetch_alpha(struct radv_shader_context
*ctx
,
2003 unsigned adjustment
,
2006 if (adjustment
== RADV_ALPHA_ADJUST_NONE
)
2009 LLVMValueRef c30
= LLVMConstInt(ctx
->ac
.i32
, 30, 0);
2011 alpha
= LLVMBuildBitCast(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2013 if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
)
2014 alpha
= LLVMBuildFPToUI(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
2016 alpha
= ac_to_integer(&ctx
->ac
, alpha
);
2018 /* For the integer-like cases, do a natural sign extension.
2020 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
2021 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
2024 alpha
= LLVMBuildShl(ctx
->ac
.builder
, alpha
,
2025 adjustment
== RADV_ALPHA_ADJUST_SNORM
?
2026 LLVMConstInt(ctx
->ac
.i32
, 7, 0) : c30
, "");
2027 alpha
= LLVMBuildAShr(ctx
->ac
.builder
, alpha
, c30
, "");
2029 /* Convert back to the right type. */
2030 if (adjustment
== RADV_ALPHA_ADJUST_SNORM
) {
2032 LLVMValueRef neg_one
= LLVMConstReal(ctx
->ac
.f32
, -1.0);
2033 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2034 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, alpha
, neg_one
, "");
2035 alpha
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, alpha
, "");
2036 } else if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
) {
2037 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2040 return LLVMBuildBitCast(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
2044 get_num_channels_from_data_format(unsigned data_format
)
2046 switch (data_format
) {
2047 case V_008F0C_BUF_DATA_FORMAT_8
:
2048 case V_008F0C_BUF_DATA_FORMAT_16
:
2049 case V_008F0C_BUF_DATA_FORMAT_32
:
2051 case V_008F0C_BUF_DATA_FORMAT_8_8
:
2052 case V_008F0C_BUF_DATA_FORMAT_16_16
:
2053 case V_008F0C_BUF_DATA_FORMAT_32_32
:
2055 case V_008F0C_BUF_DATA_FORMAT_10_11_11
:
2056 case V_008F0C_BUF_DATA_FORMAT_11_11_10
:
2057 case V_008F0C_BUF_DATA_FORMAT_32_32_32
:
2059 case V_008F0C_BUF_DATA_FORMAT_8_8_8_8
:
2060 case V_008F0C_BUF_DATA_FORMAT_10_10_10_2
:
2061 case V_008F0C_BUF_DATA_FORMAT_2_10_10_10
:
2062 case V_008F0C_BUF_DATA_FORMAT_16_16_16_16
:
2063 case V_008F0C_BUF_DATA_FORMAT_32_32_32_32
:
2073 radv_fixup_vertex_input_fetches(struct radv_shader_context
*ctx
,
2075 unsigned num_channels
,
2078 LLVMValueRef zero
= is_float
? ctx
->ac
.f32_0
: ctx
->ac
.i32_0
;
2079 LLVMValueRef one
= is_float
? ctx
->ac
.f32_1
: ctx
->ac
.i32_1
;
2080 LLVMValueRef chan
[4];
2082 if (LLVMGetTypeKind(LLVMTypeOf(value
)) == LLVMVectorTypeKind
) {
2083 unsigned vec_size
= LLVMGetVectorSize(LLVMTypeOf(value
));
2085 if (num_channels
== 4 && num_channels
== vec_size
)
2088 num_channels
= MIN2(num_channels
, vec_size
);
2090 for (unsigned i
= 0; i
< num_channels
; i
++)
2091 chan
[i
] = ac_llvm_extract_elem(&ctx
->ac
, value
, i
);
2094 assert(num_channels
== 1);
2099 for (unsigned i
= num_channels
; i
< 4; i
++) {
2100 chan
[i
] = i
== 3 ? one
: zero
;
2101 chan
[i
] = ac_to_integer(&ctx
->ac
, chan
[i
]);
2104 return ac_build_gather_values(&ctx
->ac
, chan
, 4);
2108 handle_vs_input_decl(struct radv_shader_context
*ctx
,
2109 struct nir_variable
*variable
)
2111 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
2112 LLVMValueRef t_offset
;
2113 LLVMValueRef t_list
;
2115 LLVMValueRef buffer_index
;
2116 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
2117 uint8_t input_usage_mask
=
2118 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
2119 unsigned num_input_channels
= util_last_bit(input_usage_mask
);
2121 variable
->data
.driver_location
= variable
->data
.location
* 4;
2123 enum glsl_base_type type
= glsl_get_base_type(variable
->type
);
2124 for (unsigned i
= 0; i
< attrib_count
; ++i
) {
2125 LLVMValueRef output
[4];
2126 unsigned attrib_index
= variable
->data
.location
+ i
- VERT_ATTRIB_GENERIC0
;
2127 unsigned attrib_format
= ctx
->options
->key
.vs
.vertex_attribute_formats
[attrib_index
];
2128 unsigned data_format
= attrib_format
& 0x0f;
2129 unsigned num_format
= (attrib_format
>> 4) & 0x07;
2130 bool is_float
= num_format
!= V_008F0C_BUF_NUM_FORMAT_UINT
&&
2131 num_format
!= V_008F0C_BUF_NUM_FORMAT_SINT
;
2133 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << attrib_index
)) {
2134 uint32_t divisor
= ctx
->options
->key
.vs
.instance_rate_divisors
[attrib_index
];
2137 buffer_index
= ctx
->abi
.instance_id
;
2140 buffer_index
= LLVMBuildUDiv(ctx
->ac
.builder
, buffer_index
,
2141 LLVMConstInt(ctx
->ac
.i32
, divisor
, 0), "");
2144 if (ctx
->options
->key
.vs
.as_ls
) {
2145 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
2146 MAX2(2, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2148 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
2149 MAX2(1, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2152 buffer_index
= ctx
->ac
.i32_0
;
2155 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.start_instance
, buffer_index
, "");
2157 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
2158 ctx
->abi
.base_vertex
, "");
2160 /* Adjust the number of channels to load based on the vertex
2163 unsigned num_format_channels
= get_num_channels_from_data_format(data_format
);
2164 unsigned num_channels
= MIN2(num_input_channels
, num_format_channels
);
2165 unsigned attrib_binding
= ctx
->options
->key
.vs
.vertex_attribute_bindings
[attrib_index
];
2166 unsigned attrib_offset
= ctx
->options
->key
.vs
.vertex_attribute_offsets
[attrib_index
];
2167 unsigned attrib_stride
= ctx
->options
->key
.vs
.vertex_attribute_strides
[attrib_index
];
2169 if (attrib_stride
!= 0 && attrib_offset
> attrib_stride
) {
2170 LLVMValueRef buffer_offset
=
2171 LLVMConstInt(ctx
->ac
.i32
,
2172 attrib_offset
/ attrib_stride
, false);
2174 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
,
2178 attrib_offset
= attrib_offset
% attrib_stride
;
2181 t_offset
= LLVMConstInt(ctx
->ac
.i32
, attrib_binding
, false);
2182 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
2184 input
= ac_build_struct_tbuffer_load(&ctx
->ac
, t_list
,
2186 LLVMConstInt(ctx
->ac
.i32
, attrib_offset
, false),
2187 ctx
->ac
.i32_0
, ctx
->ac
.i32_0
,
2189 data_format
, num_format
,
2190 false, false, true);
2192 if (ctx
->options
->key
.vs
.post_shuffle
& (1 << attrib_index
)) {
2193 if (num_channels
> 1) {
2195 c
[0] = ac_llvm_extract_elem(&ctx
->ac
, input
, 2);
2196 c
[1] = ac_llvm_extract_elem(&ctx
->ac
, input
, 1);
2197 c
[2] = ac_llvm_extract_elem(&ctx
->ac
, input
, 0);
2198 c
[3] = ac_llvm_extract_elem(&ctx
->ac
, input
, 3);
2200 input
= ac_build_gather_values(&ctx
->ac
, c
, 4);
2204 input
= radv_fixup_vertex_input_fetches(ctx
, input
, num_channels
,
2207 for (unsigned chan
= 0; chan
< 4; chan
++) {
2208 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2209 output
[chan
] = LLVMBuildExtractElement(ctx
->ac
.builder
, input
, llvm_chan
, "");
2210 if (type
== GLSL_TYPE_FLOAT16
) {
2211 output
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f32
, "");
2212 output
[chan
] = LLVMBuildFPTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f16
, "");
2216 unsigned alpha_adjust
= (ctx
->options
->key
.vs
.alpha_adjust
>> (attrib_index
* 2)) & 3;
2217 output
[3] = adjust_vertex_fetch_alpha(ctx
, alpha_adjust
, output
[3]);
2219 for (unsigned chan
= 0; chan
< 4; chan
++) {
2220 output
[chan
] = ac_to_integer(&ctx
->ac
, output
[chan
]);
2221 if (type
== GLSL_TYPE_UINT16
|| type
== GLSL_TYPE_INT16
)
2222 output
[chan
] = LLVMBuildTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.i16
, "");
2224 ctx
->inputs
[ac_llvm_reg_index_soa(variable
->data
.location
+ i
, chan
)] = output
[chan
];
2229 static void interp_fs_input(struct radv_shader_context
*ctx
,
2231 LLVMValueRef interp_param
,
2232 LLVMValueRef prim_mask
,
2234 LLVMValueRef result
[4])
2236 LLVMValueRef attr_number
;
2239 bool interp
= !LLVMIsUndef(interp_param
);
2241 attr_number
= LLVMConstInt(ctx
->ac
.i32
, attr
, false);
2243 /* fs.constant returns the param from the middle vertex, so it's not
2244 * really useful for flat shading. It's meant to be used for custom
2245 * interpolation (but the intrinsic can't fetch from the other two
2248 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
2249 * to do the right thing. The only reason we use fs.constant is that
2250 * fs.interp cannot be used on integers, because they can be equal
2254 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
2257 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
2259 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
2263 for (chan
= 0; chan
< 4; chan
++) {
2264 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2266 if (interp
&& float16
) {
2267 result
[chan
] = ac_build_fs_interp_f16(&ctx
->ac
,
2271 } else if (interp
) {
2272 result
[chan
] = ac_build_fs_interp(&ctx
->ac
,
2277 result
[chan
] = ac_build_fs_interp_mov(&ctx
->ac
,
2278 LLVMConstInt(ctx
->ac
.i32
, 2, false),
2282 result
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, result
[chan
], ctx
->ac
.i32
, "");
2283 result
[chan
] = LLVMBuildTruncOrBitCast(ctx
->ac
.builder
, result
[chan
], float16
? ctx
->ac
.i16
: ctx
->ac
.i32
, "");
2288 static void mark_16bit_fs_input(struct radv_shader_context
*ctx
,
2289 const struct glsl_type
*type
,
2292 if (glsl_type_is_scalar(type
) || glsl_type_is_vector(type
) || glsl_type_is_matrix(type
)) {
2293 unsigned attrib_count
= glsl_count_attribute_slots(type
, false);
2294 if (glsl_type_is_16bit(type
)) {
2295 ctx
->float16_shaded_mask
|= ((1ull << attrib_count
) - 1) << location
;
2297 } else if (glsl_type_is_array(type
)) {
2298 unsigned stride
= glsl_count_attribute_slots(glsl_get_array_element(type
), false);
2299 for (unsigned i
= 0; i
< glsl_get_length(type
); ++i
) {
2300 mark_16bit_fs_input(ctx
, glsl_get_array_element(type
), location
+ i
* stride
);
2303 assert(glsl_type_is_struct_or_ifc(type
));
2304 for (unsigned i
= 0; i
< glsl_get_length(type
); i
++) {
2305 mark_16bit_fs_input(ctx
, glsl_get_struct_field(type
, i
), location
);
2306 location
+= glsl_count_attribute_slots(glsl_get_struct_field(type
, i
), false);
2312 handle_fs_input_decl(struct radv_shader_context
*ctx
,
2313 struct nir_variable
*variable
)
2315 int idx
= variable
->data
.location
;
2316 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2317 LLVMValueRef interp
= NULL
;
2320 variable
->data
.driver_location
= idx
* 4;
2323 if (variable
->data
.compact
) {
2324 unsigned component_count
= variable
->data
.location_frac
+
2325 glsl_get_length(variable
->type
);
2326 attrib_count
= (component_count
+ 3) / 4;
2328 mark_16bit_fs_input(ctx
, variable
->type
, idx
);
2330 mask
= ((1ull << attrib_count
) - 1) << variable
->data
.location
;
2332 if (glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT
||
2333 glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT16
||
2334 glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_STRUCT
) {
2335 unsigned interp_type
;
2336 if (variable
->data
.sample
)
2337 interp_type
= INTERP_SAMPLE
;
2338 else if (variable
->data
.centroid
)
2339 interp_type
= INTERP_CENTROID
;
2341 interp_type
= INTERP_CENTER
;
2343 interp
= lookup_interp_param(&ctx
->abi
, variable
->data
.interpolation
, interp_type
);
2346 interp
= LLVMGetUndef(ctx
->ac
.i32
);
2348 for (unsigned i
= 0; i
< attrib_count
; ++i
)
2349 ctx
->inputs
[ac_llvm_reg_index_soa(idx
+ i
, 0)] = interp
;
2351 ctx
->input_mask
|= mask
;
2355 handle_vs_inputs(struct radv_shader_context
*ctx
,
2356 struct nir_shader
*nir
) {
2357 nir_foreach_variable(variable
, &nir
->inputs
)
2358 handle_vs_input_decl(ctx
, variable
);
2362 prepare_interp_optimize(struct radv_shader_context
*ctx
,
2363 struct nir_shader
*nir
)
2365 bool uses_center
= false;
2366 bool uses_centroid
= false;
2367 nir_foreach_variable(variable
, &nir
->inputs
) {
2368 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
2369 variable
->data
.sample
)
2372 if (variable
->data
.centroid
)
2373 uses_centroid
= true;
2378 if (uses_center
&& uses_centroid
) {
2379 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
2380 ctx
->persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->persp_center
, ctx
->persp_centroid
, "");
2381 ctx
->linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->linear_center
, ctx
->linear_centroid
, "");
2386 handle_fs_inputs(struct radv_shader_context
*ctx
,
2387 struct nir_shader
*nir
)
2389 prepare_interp_optimize(ctx
, nir
);
2391 nir_foreach_variable(variable
, &nir
->inputs
)
2392 handle_fs_input_decl(ctx
, variable
);
2396 if (ctx
->shader_info
->info
.ps
.uses_input_attachments
||
2397 ctx
->shader_info
->info
.needs_multiview_view_index
) {
2398 ctx
->input_mask
|= 1ull << VARYING_SLOT_LAYER
;
2399 ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)] = LLVMGetUndef(ctx
->ac
.i32
);
2402 for (unsigned i
= 0; i
< RADEON_LLVM_MAX_INPUTS
; ++i
) {
2403 LLVMValueRef interp_param
;
2404 LLVMValueRef
*inputs
= ctx
->inputs
+ac_llvm_reg_index_soa(i
, 0);
2406 if (!(ctx
->input_mask
& (1ull << i
)))
2409 if (i
>= VARYING_SLOT_VAR0
|| i
== VARYING_SLOT_PNTC
||
2410 i
== VARYING_SLOT_PRIMITIVE_ID
|| i
== VARYING_SLOT_LAYER
) {
2411 interp_param
= *inputs
;
2412 bool float16
= (ctx
->float16_shaded_mask
>> i
) & 1;
2413 interp_fs_input(ctx
, index
, interp_param
, ctx
->abi
.prim_mask
, float16
,
2416 if (LLVMIsUndef(interp_param
))
2417 ctx
->shader_info
->fs
.flat_shaded_mask
|= 1u << index
;
2419 ctx
->shader_info
->fs
.float16_shaded_mask
|= 1u << index
;
2420 if (i
>= VARYING_SLOT_VAR0
)
2421 ctx
->abi
.fs_input_attr_indices
[i
- VARYING_SLOT_VAR0
] = index
;
2423 } else if (i
== VARYING_SLOT_CLIP_DIST0
) {
2424 int length
= ctx
->shader_info
->info
.ps
.num_input_clips_culls
;
2426 for (unsigned j
= 0; j
< length
; j
+= 4) {
2427 inputs
= ctx
->inputs
+ ac_llvm_reg_index_soa(i
, j
);
2429 interp_param
= *inputs
;
2430 interp_fs_input(ctx
, index
, interp_param
,
2431 ctx
->abi
.prim_mask
, false, inputs
);
2434 } else if (i
== VARYING_SLOT_POS
) {
2435 for(int i
= 0; i
< 3; ++i
)
2436 inputs
[i
] = ctx
->abi
.frag_pos
[i
];
2438 inputs
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
2439 ctx
->abi
.frag_pos
[3]);
2442 ctx
->shader_info
->fs
.num_interp
= index
;
2443 ctx
->shader_info
->fs
.input_mask
= ctx
->input_mask
>> VARYING_SLOT_VAR0
;
2445 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
2446 ctx
->abi
.view_index
= ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2450 scan_shader_output_decl(struct radv_shader_context
*ctx
,
2451 struct nir_variable
*variable
,
2452 struct nir_shader
*shader
,
2453 gl_shader_stage stage
)
2455 int idx
= variable
->data
.location
+ variable
->data
.index
;
2456 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2457 uint64_t mask_attribs
;
2459 variable
->data
.driver_location
= idx
* 4;
2461 /* tess ctrl has it's own load/store paths for outputs */
2462 if (stage
== MESA_SHADER_TESS_CTRL
)
2465 if (variable
->data
.compact
) {
2466 unsigned component_count
= variable
->data
.location_frac
+
2467 glsl_get_length(variable
->type
);
2468 attrib_count
= (component_count
+ 3) / 4;
2471 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2472 if (stage
== MESA_SHADER_VERTEX
||
2473 stage
== MESA_SHADER_TESS_EVAL
||
2474 stage
== MESA_SHADER_GEOMETRY
) {
2475 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
2476 if (stage
== MESA_SHADER_VERTEX
) {
2477 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2478 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2479 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
<<= shader
->info
.clip_distance_array_size
;
2481 if (stage
== MESA_SHADER_TESS_EVAL
) {
2482 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2483 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2484 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
<<= shader
->info
.clip_distance_array_size
;
2489 ctx
->output_mask
|= mask_attribs
;
2493 /* Initialize arguments for the shader export intrinsic */
2495 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2496 LLVMValueRef
*values
,
2497 unsigned enabled_channels
,
2499 struct ac_export_args
*args
)
2501 /* Specify the channels that are enabled. */
2502 args
->enabled_channels
= enabled_channels
;
2504 /* Specify whether the EXEC mask represents the valid mask */
2505 args
->valid_mask
= 0;
2507 /* Specify whether this is the last export */
2510 /* Specify the target we are exporting */
2511 args
->target
= target
;
2513 args
->compr
= false;
2514 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2515 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2516 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2517 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2522 bool is_16bit
= ac_get_type_size(LLVMTypeOf(values
[0])) == 2;
2523 if (ctx
->stage
== MESA_SHADER_FRAGMENT
) {
2524 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2525 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2526 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2527 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2530 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2531 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2532 unsigned bits
, bool hi
) = NULL
;
2534 switch(col_format
) {
2535 case V_028714_SPI_SHADER_ZERO
:
2536 args
->enabled_channels
= 0; /* writemask */
2537 args
->target
= V_008DFC_SQ_EXP_NULL
;
2540 case V_028714_SPI_SHADER_32_R
:
2541 args
->enabled_channels
= 1;
2542 args
->out
[0] = values
[0];
2545 case V_028714_SPI_SHADER_32_GR
:
2546 args
->enabled_channels
= 0x3;
2547 args
->out
[0] = values
[0];
2548 args
->out
[1] = values
[1];
2551 case V_028714_SPI_SHADER_32_AR
:
2552 args
->enabled_channels
= 0x9;
2553 args
->out
[0] = values
[0];
2554 args
->out
[3] = values
[3];
2557 case V_028714_SPI_SHADER_FP16_ABGR
:
2558 args
->enabled_channels
= 0x5;
2559 packf
= ac_build_cvt_pkrtz_f16
;
2561 for (unsigned chan
= 0; chan
< 4; chan
++)
2562 values
[chan
] = LLVMBuildFPExt(ctx
->ac
.builder
,
2568 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2569 args
->enabled_channels
= 0x5;
2570 packf
= ac_build_cvt_pknorm_u16
;
2573 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2574 args
->enabled_channels
= 0x5;
2575 packf
= ac_build_cvt_pknorm_i16
;
2578 case V_028714_SPI_SHADER_UINT16_ABGR
:
2579 args
->enabled_channels
= 0x5;
2580 packi
= ac_build_cvt_pk_u16
;
2582 for (unsigned chan
= 0; chan
< 4; chan
++)
2583 values
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
,
2584 ac_to_integer(&ctx
->ac
, values
[chan
]),
2589 case V_028714_SPI_SHADER_SINT16_ABGR
:
2590 args
->enabled_channels
= 0x5;
2591 packi
= ac_build_cvt_pk_i16
;
2593 for (unsigned chan
= 0; chan
< 4; chan
++)
2594 values
[chan
] = LLVMBuildSExt(ctx
->ac
.builder
,
2595 ac_to_integer(&ctx
->ac
, values
[chan
]),
2601 case V_028714_SPI_SHADER_32_ABGR
:
2602 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2606 /* Pack f16 or norm_i16/u16. */
2608 for (chan
= 0; chan
< 2; chan
++) {
2609 LLVMValueRef pack_args
[2] = {
2611 values
[2 * chan
+ 1]
2613 LLVMValueRef packed
;
2615 packed
= packf(&ctx
->ac
, pack_args
);
2616 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2618 args
->compr
= 1; /* COMPR flag */
2623 for (chan
= 0; chan
< 2; chan
++) {
2624 LLVMValueRef pack_args
[2] = {
2625 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2626 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2628 LLVMValueRef packed
;
2630 packed
= packi(&ctx
->ac
, pack_args
,
2631 is_int8
? 8 : is_int10
? 10 : 16,
2633 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2635 args
->compr
= 1; /* COMPR flag */
2641 for (unsigned chan
= 0; chan
< 4; chan
++) {
2642 values
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i16
, "");
2643 args
->out
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i32
, "");
2646 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2648 for (unsigned i
= 0; i
< 4; ++i
)
2649 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2653 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2654 LLVMValueRef
*values
, unsigned enabled_channels
)
2656 struct ac_export_args args
;
2658 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2659 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2660 ac_build_export(&ctx
->ac
, &args
);
2664 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2666 LLVMValueRef output
=
2667 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2669 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2673 radv_emit_stream_output(struct radv_shader_context
*ctx
,
2674 LLVMValueRef
const *so_buffers
,
2675 LLVMValueRef
const *so_write_offsets
,
2676 const struct radv_stream_output
*output
)
2678 unsigned num_comps
= util_bitcount(output
->component_mask
);
2679 unsigned loc
= output
->location
;
2680 unsigned buf
= output
->buffer
;
2681 unsigned offset
= output
->offset
;
2683 LLVMValueRef out
[4];
2685 assert(num_comps
&& num_comps
<= 4);
2686 if (!num_comps
|| num_comps
> 4)
2689 /* Get the first component. */
2690 start
= ffs(output
->component_mask
) - 1;
2692 /* Load the output as int. */
2693 for (int i
= 0; i
< num_comps
; i
++) {
2694 out
[i
] = ac_to_integer(&ctx
->ac
,
2695 radv_load_output(ctx
, loc
, start
+ i
));
2698 /* Pack the output. */
2699 LLVMValueRef vdata
= NULL
;
2701 switch (num_comps
) {
2702 case 1: /* as i32 */
2705 case 2: /* as v2i32 */
2706 case 3: /* as v4i32 (aligned to 4) */
2707 out
[3] = LLVMGetUndef(ctx
->ac
.i32
);
2709 case 4: /* as v4i32 */
2710 vdata
= ac_build_gather_values(&ctx
->ac
, out
,
2711 util_next_power_of_two(num_comps
));
2715 ac_build_buffer_store_dword(&ctx
->ac
, so_buffers
[buf
],
2716 vdata
, num_comps
, so_write_offsets
[buf
],
2717 ctx
->ac
.i32_0
, offset
,
2722 radv_emit_streamout(struct radv_shader_context
*ctx
, unsigned stream
)
2724 struct ac_build_if_state if_ctx
;
2727 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
2728 assert(ctx
->streamout_config
);
2729 LLVMValueRef so_vtx_count
=
2730 ac_build_bfe(&ctx
->ac
, ctx
->streamout_config
,
2731 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2732 LLVMConstInt(ctx
->ac
.i32
, 7, false), false);
2734 LLVMValueRef tid
= ac_get_thread_id(&ctx
->ac
);
2736 /* can_emit = tid < so_vtx_count; */
2737 LLVMValueRef can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
,
2738 tid
, so_vtx_count
, "");
2740 /* Emit the streamout code conditionally. This actually avoids
2741 * out-of-bounds buffer access. The hw tells us via the SGPR
2742 * (so_vtx_count) which threads are allowed to emit streamout data.
2744 ac_nir_build_if(&if_ctx
, ctx
, can_emit
);
2746 /* The buffer offset is computed as follows:
2747 * ByteOffset = streamout_offset[buffer_id]*4 +
2748 * (streamout_write_index + thread_id)*stride[buffer_id] +
2751 LLVMValueRef so_write_index
= ctx
->streamout_write_idx
;
2753 /* Compute (streamout_write_index + thread_id). */
2755 LLVMBuildAdd(ctx
->ac
.builder
, so_write_index
, tid
, "");
2757 /* Load the descriptor and compute the write offset for each
2760 LLVMValueRef so_write_offset
[4] = {};
2761 LLVMValueRef so_buffers
[4] = {};
2762 LLVMValueRef buf_ptr
= ctx
->streamout_buffers
;
2764 for (i
= 0; i
< 4; i
++) {
2765 uint16_t stride
= ctx
->shader_info
->info
.so
.strides
[i
];
2770 LLVMValueRef offset
=
2771 LLVMConstInt(ctx
->ac
.i32
, i
, false);
2773 so_buffers
[i
] = ac_build_load_to_sgpr(&ctx
->ac
,
2776 LLVMValueRef so_offset
= ctx
->streamout_offset
[i
];
2778 so_offset
= LLVMBuildMul(ctx
->ac
.builder
, so_offset
,
2779 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
2781 so_write_offset
[i
] =
2782 ac_build_imad(&ctx
->ac
, so_write_index
,
2783 LLVMConstInt(ctx
->ac
.i32
,
2788 /* Write streamout data. */
2789 for (i
= 0; i
< ctx
->shader_info
->info
.so
.num_outputs
; i
++) {
2790 struct radv_stream_output
*output
=
2791 &ctx
->shader_info
->info
.so
.outputs
[i
];
2793 if (stream
!= output
->stream
)
2796 radv_emit_stream_output(ctx
, so_buffers
,
2797 so_write_offset
, output
);
2800 ac_nir_build_endif(&if_ctx
);
2804 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2805 bool export_prim_id
, bool export_layer_id
,
2806 struct radv_vs_output_info
*outinfo
)
2808 uint32_t param_count
= 0;
2810 unsigned pos_idx
, num_pos_exports
= 0;
2811 struct ac_export_args args
, pos_args
[4] = {};
2812 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2815 if (ctx
->options
->key
.has_multiview_view_index
) {
2816 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2818 for(unsigned i
= 0; i
< 4; ++i
)
2819 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2820 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2823 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2824 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2827 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2828 sizeof(outinfo
->vs_output_param_offset
));
2830 for(unsigned location
= VARYING_SLOT_CLIP_DIST0
; location
<= VARYING_SLOT_CLIP_DIST1
; ++location
) {
2831 if (ctx
->output_mask
& (1ull << location
)) {
2832 unsigned output_usage_mask
, length
;
2833 LLVMValueRef slots
[4];
2836 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2837 !ctx
->is_gs_copy_shader
) {
2839 ctx
->shader_info
->info
.vs
.output_usage_mask
[location
];
2840 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2842 ctx
->shader_info
->info
.tes
.output_usage_mask
[location
];
2844 assert(ctx
->is_gs_copy_shader
);
2846 ctx
->shader_info
->info
.gs
.output_usage_mask
[location
];
2849 length
= util_last_bit(output_usage_mask
);
2851 for (j
= 0; j
< length
; j
++)
2852 slots
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, location
, j
));
2854 for (i
= length
; i
< 4; i
++)
2855 slots
[i
] = LLVMGetUndef(ctx
->ac
.f32
);
2857 target
= V_008DFC_SQ_EXP_POS
+ 2 + (location
- VARYING_SLOT_CLIP_DIST0
);
2858 si_llvm_init_export_args(ctx
, &slots
[0], 0xf, target
, &args
);
2859 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2860 &args
, sizeof(args
));
2862 /* Export the clip/cull distances values to the next stage. */
2863 radv_export_param(ctx
, param_count
, &slots
[0], 0xf);
2864 outinfo
->vs_output_param_offset
[location
] = param_count
++;
2868 LLVMValueRef pos_values
[4] = {ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_1
};
2869 if (ctx
->output_mask
& (1ull << VARYING_SLOT_POS
)) {
2870 for (unsigned j
= 0; j
< 4; j
++)
2871 pos_values
[j
] = radv_load_output(ctx
, VARYING_SLOT_POS
, j
);
2873 si_llvm_init_export_args(ctx
, pos_values
, 0xf, V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2875 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2876 outinfo
->writes_pointsize
= true;
2877 psize_value
= radv_load_output(ctx
, VARYING_SLOT_PSIZ
, 0);
2880 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2881 outinfo
->writes_layer
= true;
2882 layer_value
= radv_load_output(ctx
, VARYING_SLOT_LAYER
, 0);
2885 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2886 outinfo
->writes_viewport_index
= true;
2887 viewport_index_value
= radv_load_output(ctx
, VARYING_SLOT_VIEWPORT
, 0);
2890 if (ctx
->shader_info
->info
.so
.num_outputs
&&
2891 !ctx
->is_gs_copy_shader
) {
2892 /* The GS copy shader emission already emits streamout. */
2893 radv_emit_streamout(ctx
, 0);
2896 if (outinfo
->writes_pointsize
||
2897 outinfo
->writes_layer
||
2898 outinfo
->writes_viewport_index
) {
2899 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2900 (outinfo
->writes_layer
== true ? 4 : 0));
2901 pos_args
[1].valid_mask
= 0;
2902 pos_args
[1].done
= 0;
2903 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2904 pos_args
[1].compr
= 0;
2905 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2906 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2907 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2908 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2910 if (outinfo
->writes_pointsize
== true)
2911 pos_args
[1].out
[0] = psize_value
;
2912 if (outinfo
->writes_layer
== true)
2913 pos_args
[1].out
[2] = layer_value
;
2914 if (outinfo
->writes_viewport_index
== true) {
2915 if (ctx
->options
->chip_class
>= GFX9
) {
2916 /* GFX9 has the layer in out.z[10:0] and the viewport
2917 * index in out.z[19:16].
2919 LLVMValueRef v
= viewport_index_value
;
2920 v
= ac_to_integer(&ctx
->ac
, v
);
2921 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2922 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2924 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2925 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2927 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2928 pos_args
[1].enabled_channels
|= 1 << 2;
2930 pos_args
[1].out
[3] = viewport_index_value
;
2931 pos_args
[1].enabled_channels
|= 1 << 3;
2935 for (i
= 0; i
< 4; i
++) {
2936 if (pos_args
[i
].out
[0])
2941 for (i
= 0; i
< 4; i
++) {
2942 if (!pos_args
[i
].out
[0])
2945 /* Specify the target we are exporting */
2946 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2947 if (pos_idx
== num_pos_exports
)
2948 pos_args
[i
].done
= 1;
2949 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2952 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2953 LLVMValueRef values
[4];
2954 if (!(ctx
->output_mask
& (1ull << i
)))
2957 if (i
!= VARYING_SLOT_LAYER
&&
2958 i
!= VARYING_SLOT_PRIMITIVE_ID
&&
2959 i
< VARYING_SLOT_VAR0
)
2962 for (unsigned j
= 0; j
< 4; j
++)
2963 values
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2965 unsigned output_usage_mask
;
2967 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2968 !ctx
->is_gs_copy_shader
) {
2970 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2971 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2973 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2975 assert(ctx
->is_gs_copy_shader
);
2977 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
2980 radv_export_param(ctx
, param_count
, values
, output_usage_mask
);
2982 outinfo
->vs_output_param_offset
[i
] = param_count
++;
2985 if (export_prim_id
) {
2986 LLVMValueRef values
[4];
2988 values
[0] = ctx
->vs_prim_id
;
2989 ctx
->shader_info
->vs
.vgpr_comp_cnt
= MAX2(2,
2990 ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2991 for (unsigned j
= 1; j
< 4; j
++)
2992 values
[j
] = ctx
->ac
.f32_0
;
2994 radv_export_param(ctx
, param_count
, values
, 0x1);
2996 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
2997 outinfo
->export_prim_id
= true;
3000 if (export_layer_id
&& layer_value
) {
3001 LLVMValueRef values
[4];
3003 values
[0] = layer_value
;
3004 for (unsigned j
= 1; j
< 4; j
++)
3005 values
[j
] = ctx
->ac
.f32_0
;
3007 radv_export_param(ctx
, param_count
, values
, 0x1);
3009 outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
] = param_count
++;
3012 outinfo
->pos_exports
= num_pos_exports
;
3013 outinfo
->param_exports
= param_count
;
3017 handle_es_outputs_post(struct radv_shader_context
*ctx
,
3018 struct radv_es_output_info
*outinfo
)
3021 uint64_t max_output_written
= 0;
3022 LLVMValueRef lds_base
= NULL
;
3024 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3027 if (!(ctx
->output_mask
& (1ull << i
)))
3030 param_index
= shader_io_get_unique_index(i
);
3032 max_output_written
= MAX2(param_index
, max_output_written
);
3035 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
3037 if (ctx
->ac
.chip_class
>= GFX9
) {
3038 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
3039 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
3040 LLVMValueRef wave_idx
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 24, 4);
3041 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
3042 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
3043 LLVMConstInt(ctx
->ac
.i32
, 64, false), ""), "");
3044 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
3045 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
3048 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3049 LLVMValueRef dw_addr
= NULL
;
3050 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
3051 unsigned output_usage_mask
;
3054 if (!(ctx
->output_mask
& (1ull << i
)))
3057 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
3059 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
3061 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
3063 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
3066 param_index
= shader_io_get_unique_index(i
);
3069 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
3070 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
3074 for (j
= 0; j
< 4; j
++) {
3075 if (!(output_usage_mask
& (1 << j
)))
3078 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
3079 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
3080 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
3082 if (ctx
->ac
.chip_class
>= GFX9
) {
3083 LLVMValueRef dw_addr_offset
=
3084 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
3085 LLVMConstInt(ctx
->ac
.i32
,
3088 ac_lds_store(&ctx
->ac
, dw_addr_offset
, out_val
);
3090 ac_build_buffer_store_dword(&ctx
->ac
,
3093 NULL
, ctx
->es2gs_offset
,
3094 (4 * param_index
+ j
) * 4,
3102 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
3104 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
3105 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->info
.vs
.ls_outputs_written
);
3106 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
3107 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
3108 vertex_dw_stride
, "");
3110 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3111 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
3113 if (!(ctx
->output_mask
& (1ull << i
)))
3116 int param
= shader_io_get_unique_index(i
);
3117 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
3118 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
3120 for (unsigned j
= 0; j
< 4; j
++) {
3121 LLVMValueRef value
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
3122 value
= ac_to_integer(&ctx
->ac
, value
);
3123 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
3124 ac_lds_store(&ctx
->ac
, dw_addr
, value
);
3125 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
3131 write_tess_factors(struct radv_shader_context
*ctx
)
3133 unsigned stride
, outer_comps
, inner_comps
;
3134 struct ac_build_if_state if_ctx
, inner_if_ctx
;
3135 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
3136 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
3137 unsigned tess_inner_index
= 0, tess_outer_index
;
3138 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
3139 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
3141 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
3143 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
3163 ac_nir_build_if(&if_ctx
, ctx
,
3164 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
3165 invocation_id
, ctx
->ac
.i32_0
, ""));
3167 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
3170 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
3171 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
3172 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
3175 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
3176 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
3177 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
3179 for (i
= 0; i
< 4; i
++) {
3180 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
3181 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
3185 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
3186 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
3187 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
3189 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
3191 for (i
= 0; i
< outer_comps
; i
++) {
3193 ac_lds_load(&ctx
->ac
, lds_outer
);
3194 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
3197 for (i
= 0; i
< inner_comps
; i
++) {
3198 inner
[i
] = out
[outer_comps
+i
] =
3199 ac_lds_load(&ctx
->ac
, lds_inner
);
3200 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
3205 /* Convert the outputs to vectors for stores. */
3206 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
3210 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
3213 buffer
= ctx
->hs_ring_tess_factor
;
3214 tf_base
= ctx
->tess_factor_offset
;
3215 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
3216 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
3217 unsigned tf_offset
= 0;
3219 if (ctx
->options
->chip_class
<= VI
) {
3220 ac_nir_build_if(&inner_if_ctx
, ctx
,
3221 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
3222 rel_patch_id
, ctx
->ac
.i32_0
, ""));
3224 /* Store the dynamic HS control word. */
3225 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
3226 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
3227 1, ctx
->ac
.i32_0
, tf_base
,
3228 0, 1, 0, true, false);
3231 ac_nir_build_endif(&inner_if_ctx
);
3234 /* Store the tessellation factors. */
3235 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
3236 MIN2(stride
, 4), byteoffset
, tf_base
,
3237 tf_offset
, 1, 0, true, false);
3239 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
3240 stride
- 4, byteoffset
, tf_base
,
3241 16 + tf_offset
, 1, 0, true, false);
3243 //store to offchip for TES to read - only if TES reads them
3244 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
3245 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
3246 LLVMValueRef tf_inner_offset
;
3247 unsigned param_outer
, param_inner
;
3249 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
3250 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
3251 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
3253 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
3254 util_next_power_of_two(outer_comps
));
3256 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
3257 outer_comps
, tf_outer_offset
,
3258 ctx
->oc_lds
, 0, 1, 0, true, false);
3260 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
3261 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
3262 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
3264 inner_vec
= inner_comps
== 1 ? inner
[0] :
3265 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
3266 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
3267 inner_comps
, tf_inner_offset
,
3268 ctx
->oc_lds
, 0, 1, 0, true, false);
3271 ac_nir_build_endif(&if_ctx
);
3275 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
3277 write_tess_factors(ctx
);
3281 si_export_mrt_color(struct radv_shader_context
*ctx
,
3282 LLVMValueRef
*color
, unsigned index
,
3283 struct ac_export_args
*args
)
3286 si_llvm_init_export_args(ctx
, color
, 0xf,
3287 V_008DFC_SQ_EXP_MRT
+ index
, args
);
3288 if (!args
->enabled_channels
)
3289 return false; /* unnecessary NULL export */
3295 radv_export_mrt_z(struct radv_shader_context
*ctx
,
3296 LLVMValueRef depth
, LLVMValueRef stencil
,
3297 LLVMValueRef samplemask
)
3299 struct ac_export_args args
;
3301 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
3303 ac_build_export(&ctx
->ac
, &args
);
3307 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
3310 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
3311 struct ac_export_args color_args
[8];
3313 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3314 LLVMValueRef values
[4];
3316 if (!(ctx
->output_mask
& (1ull << i
)))
3319 if (i
< FRAG_RESULT_DATA0
)
3322 for (unsigned j
= 0; j
< 4; j
++)
3323 values
[j
] = ac_to_float(&ctx
->ac
,
3324 radv_load_output(ctx
, i
, j
));
3326 bool ret
= si_export_mrt_color(ctx
, values
,
3327 i
- FRAG_RESULT_DATA0
,
3328 &color_args
[index
]);
3333 /* Process depth, stencil, samplemask. */
3334 if (ctx
->shader_info
->info
.ps
.writes_z
) {
3335 depth
= ac_to_float(&ctx
->ac
,
3336 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
3338 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
3339 stencil
= ac_to_float(&ctx
->ac
,
3340 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
3342 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
3343 samplemask
= ac_to_float(&ctx
->ac
,
3344 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
3347 /* Set the DONE bit on last non-null color export only if Z isn't
3351 !ctx
->shader_info
->info
.ps
.writes_z
&&
3352 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
3353 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
3354 unsigned last
= index
- 1;
3356 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
3357 color_args
[last
].done
= 1; /* DONE bit */
3360 /* Export PS outputs. */
3361 for (unsigned i
= 0; i
< index
; i
++)
3362 ac_build_export(&ctx
->ac
, &color_args
[i
]);
3364 if (depth
|| stencil
|| samplemask
)
3365 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
3367 ac_build_export_null(&ctx
->ac
);
3371 emit_gs_epilogue(struct radv_shader_context
*ctx
)
3373 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
3377 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
3378 LLVMValueRef
*addrs
)
3380 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
3382 switch (ctx
->stage
) {
3383 case MESA_SHADER_VERTEX
:
3384 if (ctx
->options
->key
.vs
.as_ls
)
3385 handle_ls_outputs_post(ctx
);
3386 else if (ctx
->options
->key
.vs
.as_es
)
3387 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
3389 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs
.export_prim_id
,
3390 ctx
->options
->key
.vs
.export_layer_id
,
3391 &ctx
->shader_info
->vs
.outinfo
);
3393 case MESA_SHADER_FRAGMENT
:
3394 handle_fs_outputs_post(ctx
);
3396 case MESA_SHADER_GEOMETRY
:
3397 emit_gs_epilogue(ctx
);
3399 case MESA_SHADER_TESS_CTRL
:
3400 handle_tcs_outputs_post(ctx
);
3402 case MESA_SHADER_TESS_EVAL
:
3403 if (ctx
->options
->key
.tes
.as_es
)
3404 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
3406 handle_vs_outputs_post(ctx
, ctx
->options
->key
.tes
.export_prim_id
,
3407 ctx
->options
->key
.tes
.export_layer_id
,
3408 &ctx
->shader_info
->tes
.outinfo
);
3415 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
,
3416 LLVMPassManagerRef passmgr
,
3417 const struct radv_nir_compiler_options
*options
)
3419 LLVMRunPassManager(passmgr
, ctx
->ac
.module
);
3420 LLVMDisposeBuilder(ctx
->ac
.builder
);
3422 ac_llvm_context_dispose(&ctx
->ac
);
3426 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
3428 struct radv_vs_output_info
*outinfo
;
3430 switch (ctx
->stage
) {
3431 case MESA_SHADER_FRAGMENT
:
3432 case MESA_SHADER_COMPUTE
:
3433 case MESA_SHADER_TESS_CTRL
:
3434 case MESA_SHADER_GEOMETRY
:
3436 case MESA_SHADER_VERTEX
:
3437 if (ctx
->options
->key
.vs
.as_ls
||
3438 ctx
->options
->key
.vs
.as_es
)
3440 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
3442 case MESA_SHADER_TESS_EVAL
:
3443 if (ctx
->options
->key
.vs
.as_es
)
3445 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
3448 unreachable("Unhandled shader type");
3451 ac_optimize_vs_outputs(&ctx
->ac
,
3453 outinfo
->vs_output_param_offset
,
3455 &outinfo
->param_exports
);
3459 ac_setup_rings(struct radv_shader_context
*ctx
)
3461 if (ctx
->options
->chip_class
<= VI
&&
3462 (ctx
->stage
== MESA_SHADER_GEOMETRY
||
3463 ctx
->options
->key
.vs
.as_es
|| ctx
->options
->key
.tes
.as_es
)) {
3464 unsigned ring
= ctx
->stage
== MESA_SHADER_GEOMETRY
? RING_ESGS_GS
3466 LLVMValueRef offset
= LLVMConstInt(ctx
->ac
.i32
, ring
, false);
3468 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
,
3473 if (ctx
->is_gs_copy_shader
) {
3475 ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
,
3476 LLVMConstInt(ctx
->ac
.i32
,
3477 RING_GSVS_VS
, false));
3480 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
3481 /* The conceptual layout of the GSVS ring is
3482 * v0c0 .. vLv0 v0c1 .. vLc1 ..
3483 * but the real memory layout is swizzled across
3485 * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
3487 * Override the buffer descriptor accordingly.
3489 LLVMTypeRef v2i64
= LLVMVectorType(ctx
->ac
.i64
, 2);
3490 uint64_t stream_offset
= 0;
3491 unsigned num_records
= 64;
3492 LLVMValueRef base_ring
;
3495 ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
,
3496 LLVMConstInt(ctx
->ac
.i32
,
3497 RING_GSVS_GS
, false));
3499 for (unsigned stream
= 0; stream
< 4; stream
++) {
3500 unsigned num_components
, stride
;
3501 LLVMValueRef ring
, tmp
;
3504 ctx
->shader_info
->info
.gs
.num_stream_output_components
[stream
];
3506 if (!num_components
)
3509 stride
= 4 * num_components
* ctx
->gs_max_out_vertices
;
3511 /* Limit on the stride field for <= CIK. */
3512 assert(stride
< (1 << 14));
3514 ring
= LLVMBuildBitCast(ctx
->ac
.builder
,
3515 base_ring
, v2i64
, "");
3516 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
,
3517 ring
, ctx
->ac
.i32_0
, "");
3518 tmp
= LLVMBuildAdd(ctx
->ac
.builder
, tmp
,
3519 LLVMConstInt(ctx
->ac
.i64
,
3520 stream_offset
, 0), "");
3521 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
,
3522 ring
, tmp
, ctx
->ac
.i32_0
, "");
3524 stream_offset
+= stride
* 64;
3526 ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ring
,
3529 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ring
,
3531 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
,
3532 LLVMConstInt(ctx
->ac
.i32
,
3533 S_008F04_STRIDE(stride
), false), "");
3534 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ring
, tmp
,
3537 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ring
,
3538 LLVMConstInt(ctx
->ac
.i32
,
3539 num_records
, false),
3540 LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
3542 ctx
->gsvs_ring
[stream
] = ring
;
3546 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
3547 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
3548 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
3549 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
3554 radv_nir_get_max_workgroup_size(enum chip_class chip_class
,
3555 const struct nir_shader
*nir
)
3557 switch (nir
->info
.stage
) {
3558 case MESA_SHADER_TESS_CTRL
:
3559 return chip_class
>= CIK
? 128 : 64;
3560 case MESA_SHADER_GEOMETRY
:
3561 return chip_class
>= GFX9
? 128 : 64;
3562 case MESA_SHADER_COMPUTE
:
3568 unsigned max_workgroup_size
= nir
->info
.cs
.local_size
[0] *
3569 nir
->info
.cs
.local_size
[1] *
3570 nir
->info
.cs
.local_size
[2];
3571 return max_workgroup_size
;
3574 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
3575 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
3577 LLVMValueRef count
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 8, 8);
3578 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
3580 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
3581 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
3582 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
3585 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
3587 for(int i
= 5; i
>= 0; --i
) {
3588 ctx
->gs_vtx_offset
[i
] = ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
3592 ctx
->gs_wave_id
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 16, 8);
3597 LLVMModuleRef
ac_translate_nir_to_llvm(struct ac_llvm_compiler
*ac_llvm
,
3598 struct nir_shader
*const *shaders
,
3600 struct radv_shader_variant_info
*shader_info
,
3601 const struct radv_nir_compiler_options
*options
)
3603 struct radv_shader_context ctx
= {0};
3605 ctx
.options
= options
;
3606 ctx
.shader_info
= shader_info
;
3608 ac_llvm_context_init(&ctx
.ac
, options
->chip_class
, options
->family
);
3609 ctx
.context
= ctx
.ac
.context
;
3610 ctx
.ac
.module
= ac_create_module(ac_llvm
->tm
, ctx
.context
);
3612 enum ac_float_mode float_mode
=
3613 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3614 AC_FLOAT_MODE_DEFAULT
;
3616 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3618 memset(shader_info
, 0, sizeof(*shader_info
));
3620 radv_nir_shader_info_init(&shader_info
->info
);
3622 for(int i
= 0; i
< shader_count
; ++i
)
3623 radv_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
3625 for (i
= 0; i
< RADV_UD_MAX_SETS
; i
++)
3626 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
3627 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
3628 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
3630 ctx
.max_workgroup_size
= 0;
3631 for (int i
= 0; i
< shader_count
; ++i
) {
3632 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
3633 radv_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
3637 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
3638 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
3640 ctx
.abi
.inputs
= &ctx
.inputs
[0];
3641 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
3642 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
3643 ctx
.abi
.load_ubo
= radv_load_ubo
;
3644 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
3645 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
3646 ctx
.abi
.load_resource
= radv_load_resource
;
3647 ctx
.abi
.clamp_shadow_reference
= false;
3648 ctx
.abi
.gfx9_stride_size_workaround
= ctx
.ac
.chip_class
== GFX9
&& HAVE_LLVM
< 0x800;
3650 if (shader_count
>= 2)
3651 ac_init_exec_full_mask(&ctx
.ac
);
3653 if (ctx
.ac
.chip_class
== GFX9
&&
3654 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
3655 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
3657 for(int i
= 0; i
< shader_count
; ++i
) {
3658 ctx
.stage
= shaders
[i
]->info
.stage
;
3659 ctx
.output_mask
= 0;
3661 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3662 for (int i
= 0; i
< 4; i
++) {
3663 ctx
.gs_next_vertex
[i
] =
3664 ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "");
3666 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
3667 ctx
.abi
.load_inputs
= load_gs_input
;
3668 ctx
.abi
.emit_primitive
= visit_end_primitive
;
3669 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3670 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
3671 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
3672 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
3673 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3674 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
3675 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3676 if (shader_count
== 1)
3677 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
3679 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->info
.vs
.ls_outputs_written
);
3680 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
3681 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
3682 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
3683 ctx
.abi
.load_tess_varyings
= load_tes_input
;
3684 ctx
.abi
.load_tess_coord
= load_tess_coord
;
3685 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3686 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3687 ctx
.tcs_num_patches
= ctx
.options
->key
.tes
.num_patches
;
3688 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
3689 if (shader_info
->info
.vs
.needs_instance_id
) {
3690 if (ctx
.options
->key
.vs
.as_ls
) {
3691 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3692 MAX2(2, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3694 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3695 MAX2(1, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3698 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
3699 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
3700 shader_info
->fs
.can_discard
= shaders
[i
]->info
.fs
.uses_discard
;
3701 ctx
.abi
.lookup_interp_param
= lookup_interp_param
;
3702 ctx
.abi
.load_sample_position
= load_sample_position
;
3703 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
3704 ctx
.abi
.emit_kill
= radv_emit_kill
;
3708 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
3710 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
3711 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
3713 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3714 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
3715 shaders
[i
]->info
.cull_distance_array_size
> 4;
3716 ctx
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
3717 ctx
.max_gsvs_emit_size
= ctx
.gsvs_vertex_size
*
3718 shaders
[i
]->info
.gs
.vertices_out
;
3721 ac_setup_rings(&ctx
);
3723 LLVMBasicBlockRef merge_block
;
3724 if (shader_count
>= 2) {
3725 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
3726 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3727 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3729 LLVMValueRef count
= ac_unpack_param(&ctx
.ac
, ctx
.merged_wave_info
, 8 * i
, 8);
3730 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
3731 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
3732 thread_id
, count
, "");
3733 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
3735 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
3738 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
3739 handle_fs_inputs(&ctx
, shaders
[i
]);
3740 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
3741 handle_vs_inputs(&ctx
, shaders
[i
]);
3742 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
3743 prepare_gs_input_vgprs(&ctx
);
3745 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
3747 if (shader_count
>= 2) {
3748 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
3749 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
3752 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3753 shader_info
->gs
.gsvs_vertex_size
= ctx
.gsvs_vertex_size
;
3754 shader_info
->gs
.max_gsvs_emit_size
= ctx
.max_gsvs_emit_size
;
3755 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3756 shader_info
->tcs
.num_patches
= ctx
.tcs_num_patches
;
3757 shader_info
->tcs
.lds_size
= calculate_tess_lds_size(&ctx
);
3761 LLVMBuildRetVoid(ctx
.ac
.builder
);
3763 if (options
->dump_preoptir
)
3764 ac_dump_module(ctx
.ac
.module
);
3766 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
3768 if (shader_count
== 1)
3769 ac_nir_eliminate_const_vs_outputs(&ctx
);
3771 if (options
->dump_shader
) {
3772 ctx
.shader_info
->private_mem_vgprs
=
3773 ac_count_scratch_private_memory(ctx
.main_function
);
3776 return ctx
.ac
.module
;
3779 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
3781 unsigned *retval
= (unsigned *)context
;
3782 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
3783 char *description
= LLVMGetDiagInfoDescription(di
);
3785 if (severity
== LLVMDSError
) {
3787 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
3791 LLVMDisposeMessage(description
);
3794 static unsigned ac_llvm_compile(LLVMModuleRef M
,
3795 struct ac_shader_binary
*binary
,
3796 struct ac_llvm_compiler
*ac_llvm
)
3798 unsigned retval
= 0;
3799 LLVMContextRef llvm_ctx
;
3801 /* Setup Diagnostic Handler*/
3802 llvm_ctx
= LLVMGetModuleContext(M
);
3804 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
3808 if (!radv_compile_to_binary(ac_llvm
, M
, binary
))
3813 static void ac_compile_llvm_module(struct ac_llvm_compiler
*ac_llvm
,
3814 LLVMModuleRef llvm_module
,
3815 struct ac_shader_binary
*binary
,
3816 struct ac_shader_config
*config
,
3817 struct radv_shader_variant_info
*shader_info
,
3818 gl_shader_stage stage
,
3819 const struct radv_nir_compiler_options
*options
)
3821 if (options
->dump_shader
)
3822 ac_dump_module(llvm_module
);
3824 memset(binary
, 0, sizeof(*binary
));
3826 if (options
->record_llvm_ir
) {
3827 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
3828 binary
->llvm_ir_string
= strdup(llvm_ir
);
3829 LLVMDisposeMessage(llvm_ir
);
3832 int v
= ac_llvm_compile(llvm_module
, binary
, ac_llvm
);
3834 fprintf(stderr
, "compile failed\n");
3837 if (options
->dump_shader
)
3838 fprintf(stderr
, "disasm:\n%s\n", binary
->disasm_string
);
3840 ac_shader_binary_read_config(binary
, config
, 0, options
->supports_spill
);
3842 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
3843 LLVMDisposeModule(llvm_module
);
3844 LLVMContextDispose(ctx
);
3846 if (stage
== MESA_SHADER_FRAGMENT
) {
3847 shader_info
->num_input_vgprs
= 0;
3848 if (G_0286CC_PERSP_SAMPLE_ENA(config
->spi_ps_input_addr
))
3849 shader_info
->num_input_vgprs
+= 2;
3850 if (G_0286CC_PERSP_CENTER_ENA(config
->spi_ps_input_addr
))
3851 shader_info
->num_input_vgprs
+= 2;
3852 if (G_0286CC_PERSP_CENTROID_ENA(config
->spi_ps_input_addr
))
3853 shader_info
->num_input_vgprs
+= 2;
3854 if (G_0286CC_PERSP_PULL_MODEL_ENA(config
->spi_ps_input_addr
))
3855 shader_info
->num_input_vgprs
+= 3;
3856 if (G_0286CC_LINEAR_SAMPLE_ENA(config
->spi_ps_input_addr
))
3857 shader_info
->num_input_vgprs
+= 2;
3858 if (G_0286CC_LINEAR_CENTER_ENA(config
->spi_ps_input_addr
))
3859 shader_info
->num_input_vgprs
+= 2;
3860 if (G_0286CC_LINEAR_CENTROID_ENA(config
->spi_ps_input_addr
))
3861 shader_info
->num_input_vgprs
+= 2;
3862 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config
->spi_ps_input_addr
))
3863 shader_info
->num_input_vgprs
+= 1;
3864 if (G_0286CC_POS_X_FLOAT_ENA(config
->spi_ps_input_addr
))
3865 shader_info
->num_input_vgprs
+= 1;
3866 if (G_0286CC_POS_Y_FLOAT_ENA(config
->spi_ps_input_addr
))
3867 shader_info
->num_input_vgprs
+= 1;
3868 if (G_0286CC_POS_Z_FLOAT_ENA(config
->spi_ps_input_addr
))
3869 shader_info
->num_input_vgprs
+= 1;
3870 if (G_0286CC_POS_W_FLOAT_ENA(config
->spi_ps_input_addr
))
3871 shader_info
->num_input_vgprs
+= 1;
3872 if (G_0286CC_FRONT_FACE_ENA(config
->spi_ps_input_addr
))
3873 shader_info
->num_input_vgprs
+= 1;
3874 if (G_0286CC_ANCILLARY_ENA(config
->spi_ps_input_addr
))
3875 shader_info
->num_input_vgprs
+= 1;
3876 if (G_0286CC_SAMPLE_COVERAGE_ENA(config
->spi_ps_input_addr
))
3877 shader_info
->num_input_vgprs
+= 1;
3878 if (G_0286CC_POS_FIXED_PT_ENA(config
->spi_ps_input_addr
))
3879 shader_info
->num_input_vgprs
+= 1;
3881 config
->num_vgprs
= MAX2(config
->num_vgprs
, shader_info
->num_input_vgprs
);
3883 /* +3 for scratch wave offset and VCC */
3884 config
->num_sgprs
= MAX2(config
->num_sgprs
,
3885 shader_info
->num_input_sgprs
+ 3);
3887 /* Enable 64-bit and 16-bit denormals, because there is no performance
3890 * If denormals are enabled, all floating-point output modifiers are
3893 * Don't enable denormals for 32-bit floats, because:
3894 * - Floating-point output modifiers would be ignored by the hw.
3895 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3896 * have to stop using those.
3897 * - SI & CI would be very slow.
3899 config
->float_mode
|= V_00B028_FP_64_DENORMS
;
3903 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct radv_nir_compiler_options
*options
)
3905 switch (nir
->info
.stage
) {
3906 case MESA_SHADER_COMPUTE
:
3907 for (int i
= 0; i
< 3; ++i
)
3908 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
3910 case MESA_SHADER_FRAGMENT
:
3911 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
3913 case MESA_SHADER_GEOMETRY
:
3914 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
3915 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
3916 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
3917 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
3919 case MESA_SHADER_TESS_EVAL
:
3920 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
3921 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
3922 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
3923 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
3924 shader_info
->tes
.as_es
= options
->key
.tes
.as_es
;
3926 case MESA_SHADER_TESS_CTRL
:
3927 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
3929 case MESA_SHADER_VERTEX
:
3930 shader_info
->vs
.as_es
= options
->key
.vs
.as_es
;
3931 shader_info
->vs
.as_ls
= options
->key
.vs
.as_ls
;
3932 /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
3933 if (options
->key
.vs
.as_ls
)
3934 shader_info
->vs
.vgpr_comp_cnt
= MAX2(1, shader_info
->vs
.vgpr_comp_cnt
);
3942 radv_compile_nir_shader(struct ac_llvm_compiler
*ac_llvm
,
3943 struct ac_shader_binary
*binary
,
3944 struct ac_shader_config
*config
,
3945 struct radv_shader_variant_info
*shader_info
,
3946 struct nir_shader
*const *nir
,
3948 const struct radv_nir_compiler_options
*options
)
3951 LLVMModuleRef llvm_module
;
3953 llvm_module
= ac_translate_nir_to_llvm(ac_llvm
, nir
, nir_count
, shader_info
,
3956 ac_compile_llvm_module(ac_llvm
, llvm_module
, binary
, config
, shader_info
,
3957 nir
[0]->info
.stage
, options
);
3959 for (int i
= 0; i
< nir_count
; ++i
)
3960 ac_fill_shader_info(shader_info
, nir
[i
], options
);
3962 /* Determine the ES type (VS or TES) for the GS on GFX9. */
3963 if (options
->chip_class
== GFX9
) {
3964 if (nir_count
== 2 &&
3965 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3966 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
3972 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
3974 LLVMValueRef vtx_offset
=
3975 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3976 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3977 LLVMValueRef stream_id
;
3979 /* Fetch the vertex stream ID. */
3980 if (ctx
->shader_info
->info
.so
.num_outputs
) {
3982 ac_unpack_param(&ctx
->ac
, ctx
->streamout_config
, 24, 2);
3984 stream_id
= ctx
->ac
.i32_0
;
3987 LLVMBasicBlockRef end_bb
;
3988 LLVMValueRef switch_inst
;
3990 end_bb
= LLVMAppendBasicBlockInContext(ctx
->ac
.context
,
3991 ctx
->main_function
, "end");
3992 switch_inst
= LLVMBuildSwitch(ctx
->ac
.builder
, stream_id
, end_bb
, 4);
3994 for (unsigned stream
= 0; stream
< 4; stream
++) {
3995 unsigned num_components
=
3996 ctx
->shader_info
->info
.gs
.num_stream_output_components
[stream
];
3997 LLVMBasicBlockRef bb
;
4000 if (!num_components
)
4003 if (stream
> 0 && !ctx
->shader_info
->info
.so
.num_outputs
)
4006 bb
= LLVMInsertBasicBlockInContext(ctx
->ac
.context
, end_bb
, "out");
4007 LLVMAddCase(switch_inst
, LLVMConstInt(ctx
->ac
.i32
, stream
, 0), bb
);
4008 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, bb
);
4011 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
4012 unsigned output_usage_mask
=
4013 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
4014 unsigned output_stream
=
4015 ctx
->shader_info
->info
.gs
.output_streams
[i
];
4016 int length
= util_last_bit(output_usage_mask
);
4018 if (!(ctx
->output_mask
& (1ull << i
)) ||
4019 output_stream
!= stream
)
4022 for (unsigned j
= 0; j
< length
; j
++) {
4023 LLVMValueRef value
, soffset
;
4025 if (!(output_usage_mask
& (1 << j
)))
4028 soffset
= LLVMConstInt(ctx
->ac
.i32
,
4030 ctx
->gs_max_out_vertices
* 16 * 4, false);
4034 value
= ac_build_buffer_load(&ctx
->ac
,
4037 vtx_offset
, soffset
,
4038 0, 1, 1, true, false);
4040 LLVMTypeRef type
= LLVMGetAllocatedType(ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
4041 if (ac_get_type_size(type
) == 2) {
4042 value
= LLVMBuildBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
4043 value
= LLVMBuildTrunc(ctx
->ac
.builder
, value
, ctx
->ac
.i16
, "");
4046 LLVMBuildStore(ctx
->ac
.builder
,
4047 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
4051 if (ctx
->shader_info
->info
.so
.num_outputs
)
4052 radv_emit_streamout(ctx
, stream
);
4055 handle_vs_outputs_post(ctx
, false, false,
4056 &ctx
->shader_info
->vs
.outinfo
);
4059 LLVMBuildBr(ctx
->ac
.builder
, end_bb
);
4062 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, end_bb
);
4066 radv_compile_gs_copy_shader(struct ac_llvm_compiler
*ac_llvm
,
4067 struct nir_shader
*geom_shader
,
4068 struct ac_shader_binary
*binary
,
4069 struct ac_shader_config
*config
,
4070 struct radv_shader_variant_info
*shader_info
,
4071 const struct radv_nir_compiler_options
*options
)
4073 struct radv_shader_context ctx
= {0};
4074 ctx
.options
= options
;
4075 ctx
.shader_info
= shader_info
;
4077 ac_llvm_context_init(&ctx
.ac
, options
->chip_class
, options
->family
);
4078 ctx
.context
= ctx
.ac
.context
;
4079 ctx
.ac
.module
= ac_create_module(ac_llvm
->tm
, ctx
.context
);
4081 ctx
.is_gs_copy_shader
= true;
4083 enum ac_float_mode float_mode
=
4084 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
4085 AC_FLOAT_MODE_DEFAULT
;
4087 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
4088 ctx
.stage
= MESA_SHADER_VERTEX
;
4090 radv_nir_shader_info_pass(geom_shader
, options
, &shader_info
->info
);
4092 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
4094 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
4095 ac_setup_rings(&ctx
);
4097 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
4098 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
4099 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
4100 variable
, MESA_SHADER_VERTEX
);
4103 ac_gs_copy_shader_emit(&ctx
);
4105 LLVMBuildRetVoid(ctx
.ac
.builder
);
4107 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
4109 ac_compile_llvm_module(ac_llvm
, ctx
.ac
.module
, binary
, config
, shader_info
,
4110 MESA_SHADER_VERTEX
, options
);