2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
32 #include <llvm-c/Core.h>
33 #include <llvm-c/TargetMachine.h>
34 #include <llvm-c/Transforms/Scalar.h>
38 #include "ac_binary.h"
39 #include "ac_llvm_util.h"
40 #include "ac_llvm_build.h"
41 #include "ac_shader_abi.h"
42 #include "ac_shader_util.h"
43 #include "ac_exp_param.h"
45 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
47 struct radv_shader_context
{
48 struct ac_llvm_context ac
;
49 const struct radv_nir_compiler_options
*options
;
50 struct radv_shader_variant_info
*shader_info
;
51 struct ac_shader_abi abi
;
53 unsigned max_workgroup_size
;
54 LLVMContextRef context
;
55 LLVMValueRef main_function
;
57 LLVMValueRef descriptor_sets
[RADV_UD_MAX_SETS
];
58 LLVMValueRef ring_offsets
;
60 LLVMValueRef vertex_buffers
;
61 LLVMValueRef rel_auto_id
;
62 LLVMValueRef vs_prim_id
;
63 LLVMValueRef es2gs_offset
;
65 LLVMValueRef tcs_offchip_layout
;
67 LLVMValueRef merged_wave_info
;
68 LLVMValueRef tess_factor_offset
;
69 LLVMValueRef tes_rel_patch_id
;
73 LLVMValueRef gsvs_ring_stride
;
74 LLVMValueRef gsvs_num_entries
;
75 LLVMValueRef gs2vs_offset
;
76 LLVMValueRef gs_wave_id
;
77 LLVMValueRef gs_vtx_offset
[6];
79 LLVMValueRef esgs_ring
;
80 LLVMValueRef gsvs_ring
;
81 LLVMValueRef hs_ring_tess_offchip
;
82 LLVMValueRef hs_ring_tess_factor
;
84 LLVMValueRef sample_pos_offset
;
85 LLVMValueRef persp_sample
, persp_center
, persp_centroid
;
86 LLVMValueRef linear_sample
, linear_center
, linear_centroid
;
88 gl_shader_stage stage
;
90 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
94 uint8_t num_output_clips
;
95 uint8_t num_output_culls
;
97 bool is_gs_copy_shader
;
98 LLVMValueRef gs_next_vertex
;
99 unsigned gs_max_out_vertices
;
101 unsigned tes_primitive_mode
;
102 uint64_t tess_outputs_written
;
103 uint64_t tess_patch_outputs_written
;
105 uint32_t tcs_patch_outputs_read
;
106 uint64_t tcs_outputs_read
;
107 uint32_t tcs_vertices_per_patch
;
108 uint32_t tcs_num_inputs
;
109 uint32_t tcs_num_patches
;
112 enum radeon_llvm_calling_convention
{
113 RADEON_LLVM_AMDGPU_VS
= 87,
114 RADEON_LLVM_AMDGPU_GS
= 88,
115 RADEON_LLVM_AMDGPU_PS
= 89,
116 RADEON_LLVM_AMDGPU_CS
= 90,
117 RADEON_LLVM_AMDGPU_HS
= 93,
120 static inline struct radv_shader_context
*
121 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
123 struct radv_shader_context
*ctx
= NULL
;
124 return container_of(abi
, ctx
, abi
);
127 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
129 switch (ctx
->stage
) {
130 case MESA_SHADER_TESS_CTRL
:
131 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
132 case MESA_SHADER_TESS_EVAL
:
133 return ctx
->tes_rel_patch_id
;
136 unreachable("Illegal stage");
141 get_tcs_num_patches(struct radv_shader_context
*ctx
)
143 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
144 unsigned num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
145 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
146 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
147 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
148 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
149 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
150 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
151 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
152 unsigned num_patches
;
153 unsigned hardware_lds_size
;
155 /* Ensure that we only need one wave per SIMD so we don't need to check
156 * resource usage. Also ensures that the number of tcs in and out
157 * vertices per threadgroup are at most 256.
159 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
160 /* Make sure that the data fits in LDS. This assumes the shaders only
161 * use LDS for the inputs and outputs.
163 hardware_lds_size
= ctx
->options
->chip_class
>= CIK
? 65536 : 32768;
164 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
165 /* Make sure the output data fits in the offchip buffer */
166 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
167 /* Not necessary for correctness, but improves performance. The
168 * specific value is taken from the proprietary driver.
170 num_patches
= MIN2(num_patches
, 40);
172 /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
173 if (ctx
->options
->chip_class
== SI
) {
174 unsigned one_wave
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
175 num_patches
= MIN2(num_patches
, one_wave
);
180 /* Tessellation shaders pass outputs to the next shader using LDS.
182 * LS outputs = TCS inputs
183 * TCS outputs = TES inputs
186 * - TCS inputs for patch 0
187 * - TCS inputs for patch 1
188 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
190 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
191 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
192 * - TCS outputs for patch 1
193 * - Per-patch TCS outputs for patch 1
194 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
195 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
198 * All three shaders VS(LS), TCS, TES share the same LDS space.
201 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
203 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
204 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
205 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
207 input_patch_size
/= 4;
208 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
212 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
214 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
215 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
216 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
217 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
218 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
219 output_patch_size
/= 4;
220 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
224 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
226 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
227 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
228 output_vertex_size
/= 4;
229 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
233 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
235 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
236 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
237 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
238 uint32_t output_patch0_offset
= input_patch_size
;
239 unsigned num_patches
= ctx
->tcs_num_patches
;
241 output_patch0_offset
*= num_patches
;
242 output_patch0_offset
/= 4;
243 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
247 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
249 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
250 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
251 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
252 uint32_t output_patch0_offset
= input_patch_size
;
254 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
255 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
256 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
257 unsigned num_patches
= ctx
->tcs_num_patches
;
259 output_patch0_offset
*= num_patches
;
260 output_patch0_offset
+= pervertex_output_patch_size
;
261 output_patch0_offset
/= 4;
262 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
266 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
268 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
269 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
271 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
275 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
277 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
278 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
279 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
281 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_offset
,
282 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
288 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
290 LLVMValueRef patch0_patch_data_offset
=
291 get_tcs_out_patch0_patch_data_offset(ctx
);
292 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
293 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
295 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_patch_data_offset
,
296 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
303 LLVMTypeRef types
[MAX_ARGS
];
304 LLVMValueRef
*assign
[MAX_ARGS
];
305 unsigned array_params_mask
;
308 uint8_t num_sgprs_used
;
309 uint8_t num_vgprs_used
;
312 enum ac_arg_regfile
{
318 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
319 LLVMValueRef
*param_ptr
)
321 assert(info
->count
< MAX_ARGS
);
323 info
->assign
[info
->count
] = param_ptr
;
324 info
->types
[info
->count
] = type
;
327 if (regfile
== ARG_SGPR
) {
328 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
331 assert(regfile
== ARG_VGPR
);
332 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
337 add_array_arg(struct arg_info
*info
, LLVMTypeRef type
, LLVMValueRef
*param_ptr
)
339 info
->array_params_mask
|= (1 << info
->count
);
340 add_arg(info
, ARG_SGPR
, type
, param_ptr
);
343 static void assign_arguments(LLVMValueRef main_function
,
344 struct arg_info
*info
)
347 for (i
= 0; i
< info
->count
; i
++) {
349 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
354 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
355 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
356 unsigned num_return_elems
,
357 struct arg_info
*args
,
358 unsigned max_workgroup_size
,
361 LLVMTypeRef main_function_type
, ret_type
;
362 LLVMBasicBlockRef main_function_body
;
364 if (num_return_elems
)
365 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
366 num_return_elems
, true);
368 ret_type
= LLVMVoidTypeInContext(ctx
);
370 /* Setup the function */
372 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
373 LLVMValueRef main_function
=
374 LLVMAddFunction(module
, "main", main_function_type
);
376 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
377 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
379 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
380 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
381 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
383 if (args
->array_params_mask
& (1 << i
)) {
384 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
385 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
386 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
390 if (max_workgroup_size
) {
391 ac_llvm_add_target_dep_function_attr(main_function
,
392 "amdgpu-max-work-group-size",
396 /* These were copied from some LLVM test. */
397 LLVMAddTargetDependentFunctionAttr(main_function
,
398 "less-precise-fpmad",
400 LLVMAddTargetDependentFunctionAttr(main_function
,
403 LLVMAddTargetDependentFunctionAttr(main_function
,
406 LLVMAddTargetDependentFunctionAttr(main_function
,
409 LLVMAddTargetDependentFunctionAttr(main_function
,
410 "no-signed-zeros-fp-math",
413 return main_function
;
418 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
, uint8_t num_sgprs
,
419 uint32_t indirect_offset
)
421 ud_info
->sgpr_idx
= *sgpr_idx
;
422 ud_info
->num_sgprs
= num_sgprs
;
423 ud_info
->indirect
= indirect_offset
> 0;
424 ud_info
->indirect_offset
= indirect_offset
;
425 *sgpr_idx
+= num_sgprs
;
429 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
432 struct radv_userdata_info
*ud_info
=
433 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
436 set_loc(ud_info
, sgpr_idx
, num_sgprs
, 0);
440 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
441 uint32_t indirect_offset
)
443 struct radv_userdata_info
*ud_info
=
444 &ctx
->shader_info
->user_sgprs_locs
.descriptor_sets
[idx
];
447 set_loc(ud_info
, sgpr_idx
, 2, indirect_offset
);
450 struct user_sgpr_info
{
451 bool need_ring_offsets
;
453 bool indirect_all_descriptor_sets
;
456 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
457 gl_shader_stage stage
)
460 case MESA_SHADER_VERTEX
:
461 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
462 (!ctx
->options
->key
.vs
.as_es
&& !ctx
->options
->key
.vs
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
465 case MESA_SHADER_TESS_EVAL
:
466 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.tes
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
469 case MESA_SHADER_GEOMETRY
:
470 case MESA_SHADER_TESS_CTRL
:
471 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
481 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
485 count
+= ctx
->shader_info
->info
.vs
.has_vertex_buffers
? 2 : 0;
486 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
491 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
492 gl_shader_stage stage
,
493 bool has_previous_stage
,
494 gl_shader_stage previous_stage
,
495 bool needs_view_index
,
496 struct user_sgpr_info
*user_sgpr_info
)
498 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
500 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
501 if (stage
== MESA_SHADER_GEOMETRY
||
502 stage
== MESA_SHADER_VERTEX
||
503 stage
== MESA_SHADER_TESS_CTRL
||
504 stage
== MESA_SHADER_TESS_EVAL
||
505 ctx
->is_gs_copy_shader
)
506 user_sgpr_info
->need_ring_offsets
= true;
508 if (stage
== MESA_SHADER_FRAGMENT
&&
509 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
510 user_sgpr_info
->need_ring_offsets
= true;
512 /* 2 user sgprs will nearly always be allocated for scratch/rings */
513 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
514 user_sgpr_info
->sgpr_count
+= 2;
518 case MESA_SHADER_COMPUTE
:
519 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
520 user_sgpr_info
->sgpr_count
+= 3;
522 case MESA_SHADER_FRAGMENT
:
523 user_sgpr_info
->sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
525 case MESA_SHADER_VERTEX
:
526 if (!ctx
->is_gs_copy_shader
)
527 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
529 case MESA_SHADER_TESS_CTRL
:
530 if (has_previous_stage
) {
531 if (previous_stage
== MESA_SHADER_VERTEX
)
532 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
535 case MESA_SHADER_TESS_EVAL
:
536 user_sgpr_info
->sgpr_count
+= 1;
538 case MESA_SHADER_GEOMETRY
:
539 if (has_previous_stage
) {
540 if (previous_stage
== MESA_SHADER_VERTEX
) {
541 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
543 user_sgpr_info
->sgpr_count
++;
546 user_sgpr_info
->sgpr_count
+= 2;
552 if (needs_view_index
)
553 user_sgpr_info
->sgpr_count
++;
555 if (ctx
->shader_info
->info
.loads_push_constants
)
556 user_sgpr_info
->sgpr_count
+= 2;
558 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
? 32 : 16;
559 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_info
->sgpr_count
;
561 if (remaining_sgprs
/ 2 < util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
)) {
562 user_sgpr_info
->sgpr_count
+= 2;
563 user_sgpr_info
->indirect_all_descriptor_sets
= true;
565 user_sgpr_info
->sgpr_count
+= util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
) * 2;
570 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
571 gl_shader_stage stage
,
572 bool has_previous_stage
,
573 gl_shader_stage previous_stage
,
574 const struct user_sgpr_info
*user_sgpr_info
,
575 struct arg_info
*args
,
576 LLVMValueRef
*desc_sets
)
578 LLVMTypeRef type
= ac_array_in_const_addr_space(ctx
->ac
.i8
);
579 unsigned num_sets
= ctx
->options
->layout
?
580 ctx
->options
->layout
->num_sets
: 0;
581 unsigned stage_mask
= 1 << stage
;
583 if (has_previous_stage
)
584 stage_mask
|= 1 << previous_stage
;
586 /* 1 for each descriptor set */
587 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
588 for (unsigned i
= 0; i
< num_sets
; ++i
) {
589 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
590 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
591 add_array_arg(args
, type
,
592 &ctx
->descriptor_sets
[i
]);
596 add_array_arg(args
, ac_array_in_const_addr_space(type
), desc_sets
);
599 if (ctx
->shader_info
->info
.loads_push_constants
) {
600 /* 1 for push constants and dynamic descriptors */
601 add_array_arg(args
, type
, &ctx
->abi
.push_constants
);
606 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
607 gl_shader_stage stage
,
608 bool has_previous_stage
,
609 gl_shader_stage previous_stage
,
610 struct arg_info
*args
)
612 if (!ctx
->is_gs_copy_shader
&&
613 (stage
== MESA_SHADER_VERTEX
||
614 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
615 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
616 add_arg(args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
617 &ctx
->vertex_buffers
);
619 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
620 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
621 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
622 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
628 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
630 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
631 if (!ctx
->is_gs_copy_shader
) {
632 if (ctx
->options
->key
.vs
.as_ls
) {
633 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
634 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
636 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
637 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
639 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
644 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
646 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
647 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
648 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
649 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
653 set_global_input_locs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
654 bool has_previous_stage
, gl_shader_stage previous_stage
,
655 const struct user_sgpr_info
*user_sgpr_info
,
656 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
658 unsigned num_sets
= ctx
->options
->layout
?
659 ctx
->options
->layout
->num_sets
: 0;
660 unsigned stage_mask
= 1 << stage
;
662 if (has_previous_stage
)
663 stage_mask
|= 1 << previous_stage
;
665 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
666 for (unsigned i
= 0; i
< num_sets
; ++i
) {
667 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
668 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
669 set_loc_desc(ctx
, i
, user_sgpr_idx
, 0);
671 ctx
->descriptor_sets
[i
] = NULL
;
674 set_loc_shader(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
677 for (unsigned i
= 0; i
< num_sets
; ++i
) {
678 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
679 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
680 set_loc_desc(ctx
, i
, user_sgpr_idx
, i
* 8);
681 ctx
->descriptor_sets
[i
] =
682 ac_build_load_to_sgpr(&ctx
->ac
,
684 LLVMConstInt(ctx
->ac
.i32
, i
, false));
687 ctx
->descriptor_sets
[i
] = NULL
;
689 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
692 if (ctx
->shader_info
->info
.loads_push_constants
) {
693 set_loc_shader(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
, 2);
698 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
699 gl_shader_stage stage
, bool has_previous_stage
,
700 gl_shader_stage previous_stage
,
701 uint8_t *user_sgpr_idx
)
703 if (!ctx
->is_gs_copy_shader
&&
704 (stage
== MESA_SHADER_VERTEX
||
705 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
706 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
707 set_loc_shader(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
712 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
715 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
716 user_sgpr_idx
, vs_num
);
720 static void set_llvm_calling_convention(LLVMValueRef func
,
721 gl_shader_stage stage
)
723 enum radeon_llvm_calling_convention calling_conv
;
726 case MESA_SHADER_VERTEX
:
727 case MESA_SHADER_TESS_EVAL
:
728 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
730 case MESA_SHADER_GEOMETRY
:
731 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
733 case MESA_SHADER_TESS_CTRL
:
734 calling_conv
= HAVE_LLVM
>= 0x0500 ? RADEON_LLVM_AMDGPU_HS
: RADEON_LLVM_AMDGPU_VS
;
736 case MESA_SHADER_FRAGMENT
:
737 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
739 case MESA_SHADER_COMPUTE
:
740 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
743 unreachable("Unhandle shader type");
746 LLVMSetFunctionCallConv(func
, calling_conv
);
749 static void create_function(struct radv_shader_context
*ctx
,
750 gl_shader_stage stage
,
751 bool has_previous_stage
,
752 gl_shader_stage previous_stage
)
754 uint8_t user_sgpr_idx
;
755 struct user_sgpr_info user_sgpr_info
;
756 struct arg_info args
= {};
757 LLVMValueRef desc_sets
;
758 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
759 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
760 previous_stage
, needs_view_index
, &user_sgpr_info
);
762 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
763 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
768 case MESA_SHADER_COMPUTE
:
769 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
770 previous_stage
, &user_sgpr_info
,
773 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
774 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
775 &ctx
->abi
.num_work_groups
);
778 for (int i
= 0; i
< 3; i
++) {
779 ctx
->abi
.workgroup_ids
[i
] = NULL
;
780 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
781 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
782 &ctx
->abi
.workgroup_ids
[i
]);
786 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
787 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
788 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
789 &ctx
->abi
.local_invocation_ids
);
791 case MESA_SHADER_VERTEX
:
792 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
793 previous_stage
, &user_sgpr_info
,
795 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
796 previous_stage
, &args
);
798 if (needs_view_index
)
799 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
800 &ctx
->abi
.view_index
);
801 if (ctx
->options
->key
.vs
.as_es
)
802 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
805 declare_vs_input_vgprs(ctx
, &args
);
807 case MESA_SHADER_TESS_CTRL
:
808 if (has_previous_stage
) {
809 // First 6 system regs
810 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
811 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
812 &ctx
->merged_wave_info
);
813 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
814 &ctx
->tess_factor_offset
);
816 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
817 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
818 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
820 declare_global_input_sgprs(ctx
, stage
,
823 &user_sgpr_info
, &args
,
825 declare_vs_specific_input_sgprs(ctx
, stage
,
827 previous_stage
, &args
);
829 if (needs_view_index
)
830 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
831 &ctx
->abi
.view_index
);
833 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
834 &ctx
->abi
.tcs_patch_id
);
835 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
836 &ctx
->abi
.tcs_rel_ids
);
838 declare_vs_input_vgprs(ctx
, &args
);
840 declare_global_input_sgprs(ctx
, stage
,
843 &user_sgpr_info
, &args
,
846 if (needs_view_index
)
847 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
848 &ctx
->abi
.view_index
);
850 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
851 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
852 &ctx
->tess_factor_offset
);
853 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
854 &ctx
->abi
.tcs_patch_id
);
855 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
856 &ctx
->abi
.tcs_rel_ids
);
859 case MESA_SHADER_TESS_EVAL
:
860 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
861 previous_stage
, &user_sgpr_info
,
864 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->tcs_offchip_layout
);
865 if (needs_view_index
)
866 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
867 &ctx
->abi
.view_index
);
869 if (ctx
->options
->key
.tes
.as_es
) {
870 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
871 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
872 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
875 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
876 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
878 declare_tes_input_vgprs(ctx
, &args
);
880 case MESA_SHADER_GEOMETRY
:
881 if (has_previous_stage
) {
882 // First 6 system regs
883 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
885 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
886 &ctx
->merged_wave_info
);
887 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
889 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
890 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
891 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
893 declare_global_input_sgprs(ctx
, stage
,
896 &user_sgpr_info
, &args
,
899 if (previous_stage
== MESA_SHADER_TESS_EVAL
) {
900 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
901 &ctx
->tcs_offchip_layout
);
903 declare_vs_specific_input_sgprs(ctx
, stage
,
909 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
910 &ctx
->gsvs_ring_stride
);
911 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
912 &ctx
->gsvs_num_entries
);
913 if (needs_view_index
)
914 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
915 &ctx
->abi
.view_index
);
917 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
918 &ctx
->gs_vtx_offset
[0]);
919 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
920 &ctx
->gs_vtx_offset
[2]);
921 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
922 &ctx
->abi
.gs_prim_id
);
923 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
924 &ctx
->abi
.gs_invocation_id
);
925 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
926 &ctx
->gs_vtx_offset
[4]);
928 if (previous_stage
== MESA_SHADER_VERTEX
) {
929 declare_vs_input_vgprs(ctx
, &args
);
931 declare_tes_input_vgprs(ctx
, &args
);
934 declare_global_input_sgprs(ctx
, stage
,
937 &user_sgpr_info
, &args
,
940 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
941 &ctx
->gsvs_ring_stride
);
942 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
943 &ctx
->gsvs_num_entries
);
944 if (needs_view_index
)
945 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
946 &ctx
->abi
.view_index
);
948 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
949 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
950 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
951 &ctx
->gs_vtx_offset
[0]);
952 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
953 &ctx
->gs_vtx_offset
[1]);
954 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
955 &ctx
->abi
.gs_prim_id
);
956 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
957 &ctx
->gs_vtx_offset
[2]);
958 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
959 &ctx
->gs_vtx_offset
[3]);
960 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
961 &ctx
->gs_vtx_offset
[4]);
962 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
963 &ctx
->gs_vtx_offset
[5]);
964 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
965 &ctx
->abi
.gs_invocation_id
);
968 case MESA_SHADER_FRAGMENT
:
969 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
970 previous_stage
, &user_sgpr_info
,
973 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
)
974 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
975 &ctx
->sample_pos_offset
);
977 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
978 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_sample
);
979 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_center
);
980 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_centroid
);
981 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
982 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_sample
);
983 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_center
);
984 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_centroid
);
985 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
986 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
987 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
988 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
989 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
990 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
991 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
992 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
993 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
996 unreachable("Shader stage not implemented");
999 ctx
->main_function
= create_llvm_function(
1000 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1001 ctx
->max_workgroup_size
,
1002 ctx
->options
->unsafe_math
);
1003 set_llvm_calling_convention(ctx
->main_function
, stage
);
1006 ctx
->shader_info
->num_input_vgprs
= 0;
1007 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1009 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1011 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1012 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1014 assign_arguments(ctx
->main_function
, &args
);
1018 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1019 set_loc_shader(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1021 if (ctx
->options
->supports_spill
) {
1022 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1023 LLVMPointerType(ctx
->ac
.i8
, AC_CONST_ADDR_SPACE
),
1024 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1025 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1026 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1030 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1031 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1032 if (has_previous_stage
)
1035 set_global_input_locs(ctx
, stage
, has_previous_stage
, previous_stage
,
1036 &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1039 case MESA_SHADER_COMPUTE
:
1040 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1041 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1045 case MESA_SHADER_VERTEX
:
1046 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1047 previous_stage
, &user_sgpr_idx
);
1048 if (ctx
->abi
.view_index
)
1049 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1051 case MESA_SHADER_TESS_CTRL
:
1052 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1053 previous_stage
, &user_sgpr_idx
);
1054 if (ctx
->abi
.view_index
)
1055 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1057 case MESA_SHADER_TESS_EVAL
:
1058 set_loc_shader(ctx
, AC_UD_TES_OFFCHIP_LAYOUT
, &user_sgpr_idx
, 1);
1059 if (ctx
->abi
.view_index
)
1060 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1062 case MESA_SHADER_GEOMETRY
:
1063 if (has_previous_stage
) {
1064 if (previous_stage
== MESA_SHADER_VERTEX
)
1065 set_vs_specific_input_locs(ctx
, stage
,
1070 set_loc_shader(ctx
, AC_UD_TES_OFFCHIP_LAYOUT
,
1073 set_loc_shader(ctx
, AC_UD_GS_VS_RING_STRIDE_ENTRIES
,
1075 if (ctx
->abi
.view_index
)
1076 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1078 case MESA_SHADER_FRAGMENT
:
1079 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
) {
1080 set_loc_shader(ctx
, AC_UD_PS_SAMPLE_POS_OFFSET
,
1085 unreachable("Shader stage not implemented");
1088 if (stage
== MESA_SHADER_TESS_CTRL
||
1089 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_ls
) ||
1090 /* GFX9 has the ESGS ring buffer in LDS. */
1091 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1092 ac_declare_lds_as_pointer(&ctx
->ac
);
1095 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1100 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1101 unsigned desc_set
, unsigned binding
)
1103 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1104 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1105 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1106 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1107 unsigned base_offset
= layout
->binding
[binding
].offset
;
1108 LLVMValueRef offset
, stride
;
1110 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1111 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1112 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1113 layout
->binding
[binding
].dynamic_offset_offset
;
1114 desc_ptr
= ctx
->abi
.push_constants
;
1115 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1116 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1118 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1120 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1121 index
= LLVMBuildMul(ctx
->ac
.builder
, index
, stride
, "");
1122 offset
= LLVMBuildAdd(ctx
->ac
.builder
, offset
, index
, "");
1124 desc_ptr
= ac_build_gep0(&ctx
->ac
, desc_ptr
, offset
);
1125 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1126 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1132 /* The offchip buffer layout for TCS->TES is
1134 * - attribute 0 of patch 0 vertex 0
1135 * - attribute 0 of patch 0 vertex 1
1136 * - attribute 0 of patch 0 vertex 2
1138 * - attribute 0 of patch 1 vertex 0
1139 * - attribute 0 of patch 1 vertex 1
1141 * - attribute 1 of patch 0 vertex 0
1142 * - attribute 1 of patch 0 vertex 1
1144 * - per patch attribute 0 of patch 0
1145 * - per patch attribute 0 of patch 1
1148 * Note that every attribute has 4 components.
1150 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1152 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
) {
1153 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
1154 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1155 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
1156 uint32_t num_patches
= ctx
->tcs_num_patches
;
1158 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1160 return ac_unpack_param(&ctx
->ac
, ctx
->tcs_offchip_layout
, 16, 16);
1163 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1164 LLVMValueRef vertex_index
)
1166 LLVMValueRef param_stride
;
1167 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
) {
1169 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
* ctx
->tcs_num_patches
, false);
1171 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1173 LLVMValueRef num_patches
= ac_unpack_param(&ctx
->ac
, ctx
->tcs_offchip_layout
, 0, 9);
1174 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1176 param_stride
= LLVMBuildMul(ctx
->ac
.builder
, vertices_per_patch
,
1179 param_stride
= num_patches
;
1181 return param_stride
;
1184 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1185 LLVMValueRef vertex_index
,
1186 LLVMValueRef param_index
)
1188 LLVMValueRef base_addr
;
1189 LLVMValueRef param_stride
, constant16
;
1190 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1191 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1192 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1193 param_stride
= calc_param_stride(ctx
, vertex_index
);
1195 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
1196 vertices_per_patch
, "");
1198 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1201 base_addr
= rel_patch_id
;
1204 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1205 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1206 param_stride
, ""), "");
1208 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1210 if (!vertex_index
) {
1211 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1213 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1214 patch_data_offset
, "");
1219 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1221 unsigned const_index
,
1223 LLVMValueRef vertex_index
,
1224 LLVMValueRef indir_index
)
1226 LLVMValueRef param_index
;
1229 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1232 if (const_index
&& !is_compact
)
1233 param
+= const_index
;
1234 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1236 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1240 mark_tess_output(struct radv_shader_context
*ctx
,
1241 bool is_patch
, uint32_t param
, int num_slots
)
1244 uint64_t slot_mask
= (1ull << num_slots
) - 1;
1246 ctx
->tess_patch_outputs_written
|= (slot_mask
<< param
);
1248 ctx
->tess_outputs_written
|= (slot_mask
<< param
);
1252 get_dw_address(struct radv_shader_context
*ctx
,
1253 LLVMValueRef dw_addr
,
1255 unsigned const_index
,
1256 bool compact_const_index
,
1257 LLVMValueRef vertex_index
,
1258 LLVMValueRef stride
,
1259 LLVMValueRef indir_index
)
1264 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1265 LLVMBuildMul(ctx
->ac
.builder
,
1271 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1272 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1273 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1274 else if (const_index
&& !compact_const_index
)
1275 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1276 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1278 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1279 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1281 if (const_index
&& compact_const_index
)
1282 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1283 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1288 load_tcs_varyings(struct ac_shader_abi
*abi
,
1290 LLVMValueRef vertex_index
,
1291 LLVMValueRef indir_index
,
1292 unsigned const_index
,
1294 unsigned driver_location
,
1296 unsigned num_components
,
1301 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1302 LLVMValueRef dw_addr
, stride
;
1303 LLVMValueRef value
[4], result
;
1304 unsigned param
= shader_io_get_unique_index(location
);
1307 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1308 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1309 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1312 stride
= get_tcs_out_vertex_stride(ctx
);
1313 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1315 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1320 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1323 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1324 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1325 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1328 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1333 store_tcs_output(struct ac_shader_abi
*abi
,
1334 const nir_variable
*var
,
1335 LLVMValueRef vertex_index
,
1336 LLVMValueRef param_index
,
1337 unsigned const_index
,
1341 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1342 const unsigned location
= var
->data
.location
;
1343 const unsigned component
= var
->data
.location_frac
;
1344 const bool is_patch
= var
->data
.patch
;
1345 const bool is_compact
= var
->data
.compact
;
1346 const unsigned count
= glsl_count_attribute_slots(var
->type
, false);
1347 LLVMValueRef dw_addr
;
1348 LLVMValueRef stride
= NULL
;
1349 LLVMValueRef buf_addr
= NULL
;
1351 bool store_lds
= true;
1354 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1357 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1361 param
= shader_io_get_unique_index(location
);
1362 if (location
== VARYING_SLOT_CLIP_DIST0
&&
1363 is_compact
&& const_index
> 3) {
1369 stride
= get_tcs_out_vertex_stride(ctx
);
1370 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1372 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1376 mark_tess_output(ctx
, is_patch
, param
, count
);
1378 mark_tess_output(ctx
, is_patch
, param
, 1);
1380 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1382 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1383 vertex_index
, param_index
);
1385 bool is_tess_factor
= false;
1386 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1387 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1388 is_tess_factor
= true;
1390 unsigned base
= is_compact
? const_index
: 0;
1391 for (unsigned chan
= 0; chan
< 8; chan
++) {
1392 if (!(writemask
& (1 << chan
)))
1394 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1396 if (store_lds
|| is_tess_factor
) {
1397 LLVMValueRef dw_addr_chan
=
1398 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1399 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1400 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1403 if (!is_tess_factor
&& writemask
!= 0xF)
1404 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1405 buf_addr
, ctx
->oc_lds
,
1406 4 * (base
+ chan
), 1, 0, true, false);
1409 if (writemask
== 0xF) {
1410 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1411 buf_addr
, ctx
->oc_lds
,
1412 (base
* 4), 1, 0, true, false);
1417 load_tes_input(struct ac_shader_abi
*abi
,
1419 LLVMValueRef vertex_index
,
1420 LLVMValueRef param_index
,
1421 unsigned const_index
,
1423 unsigned driver_location
,
1425 unsigned num_components
,
1430 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1431 LLVMValueRef buf_addr
;
1432 LLVMValueRef result
;
1433 unsigned param
= shader_io_get_unique_index(location
);
1435 if (location
== VARYING_SLOT_CLIP_DIST0
&& is_compact
&& const_index
> 3) {
1440 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1441 is_compact
, vertex_index
, param_index
);
1443 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1444 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1446 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1447 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, 1, 0, true, false);
1448 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1453 load_gs_input(struct ac_shader_abi
*abi
,
1455 unsigned driver_location
,
1457 unsigned num_components
,
1458 unsigned vertex_index
,
1459 unsigned const_index
,
1462 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1463 LLVMValueRef vtx_offset
;
1464 unsigned param
, vtx_offset_param
;
1465 LLVMValueRef value
[4], result
;
1467 vtx_offset_param
= vertex_index
;
1468 assert(vtx_offset_param
< 6);
1469 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1470 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1472 param
= shader_io_get_unique_index(location
);
1474 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1475 if (ctx
->ac
.chip_class
>= GFX9
) {
1476 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1477 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1478 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1479 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1481 LLVMValueRef soffset
=
1482 LLVMConstInt(ctx
->ac
.i32
,
1483 (param
* 4 + i
+ const_index
) * 256,
1486 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1489 vtx_offset
, soffset
,
1490 0, 1, 0, true, false);
1492 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
],
1496 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1497 result
= ac_to_integer(&ctx
->ac
, result
);
1502 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1504 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1505 ac_build_kill_if_false(&ctx
->ac
, visible
);
1508 static LLVMValueRef
lookup_interp_param(struct ac_shader_abi
*abi
,
1509 enum glsl_interp_mode interp
, unsigned location
)
1511 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1514 case INTERP_MODE_FLAT
:
1517 case INTERP_MODE_SMOOTH
:
1518 case INTERP_MODE_NONE
:
1519 if (location
== INTERP_CENTER
)
1520 return ctx
->persp_center
;
1521 else if (location
== INTERP_CENTROID
)
1522 return ctx
->persp_centroid
;
1523 else if (location
== INTERP_SAMPLE
)
1524 return ctx
->persp_sample
;
1526 case INTERP_MODE_NOPERSPECTIVE
:
1527 if (location
== INTERP_CENTER
)
1528 return ctx
->linear_center
;
1529 else if (location
== INTERP_CENTROID
)
1530 return ctx
->linear_centroid
;
1531 else if (location
== INTERP_SAMPLE
)
1532 return ctx
->linear_sample
;
1538 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1539 LLVMValueRef sample_id
)
1541 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1543 LLVMValueRef result
;
1544 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false));
1546 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1547 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1549 sample_id
= LLVMBuildAdd(ctx
->ac
.builder
, sample_id
, ctx
->sample_pos_offset
, "");
1550 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1556 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1558 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1559 uint8_t log2_ps_iter_samples
= ctx
->shader_info
->info
.ps
.force_persample
?
1560 ctx
->options
->key
.fs
.log2_num_samples
:
1561 ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1563 /* The bit pattern matches that used by fixed function fragment
1565 static const uint16_t ps_iter_masks
[] = {
1566 0xffff, /* not used */
1572 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1574 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1576 LLVMValueRef result
, sample_id
;
1577 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1578 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1579 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1585 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1587 LLVMValueRef gs_next_vertex
;
1588 LLVMValueRef can_emit
;
1590 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1592 assert(stream
== 0);
1594 /* Write vertex attribute values to GSVS ring */
1595 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1596 ctx
->gs_next_vertex
,
1599 /* If this thread has already emitted the declared maximum number of
1600 * vertices, kill it: excessive vertex emissions are not supposed to
1601 * have any effect, and GS threads have no externally observable
1602 * effects other than emitting vertices.
1604 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1605 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1606 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1608 /* loop num outputs */
1610 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1611 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1616 if (!(ctx
->output_mask
& (1ull << i
)))
1619 if (i
== VARYING_SLOT_CLIP_DIST0
) {
1620 /* pack clip and cull into a single set of slots */
1621 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
1625 for (unsigned j
= 0; j
< length
; j
++) {
1626 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1628 LLVMValueRef voffset
= LLVMConstInt(ctx
->ac
.i32
, (slot
* 4 + j
) * ctx
->gs_max_out_vertices
, false);
1629 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1630 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1632 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1634 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->gsvs_ring
,
1636 voffset
, ctx
->gs2vs_offset
, 0,
1642 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1644 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
);
1646 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (0 << 8), ctx
->gs_wave_id
);
1650 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1652 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1653 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1657 load_tess_coord(struct ac_shader_abi
*abi
)
1659 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1661 LLVMValueRef coord
[4] = {
1668 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1669 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1670 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1672 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1676 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1678 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1679 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1683 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1685 return abi
->base_vertex
;
1688 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1689 LLVMValueRef buffer_ptr
, bool write
)
1691 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1692 LLVMValueRef result
;
1694 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1696 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1697 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1702 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1704 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1705 LLVMValueRef result
;
1707 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1709 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1710 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1715 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1716 unsigned descriptor_set
,
1717 unsigned base_index
,
1718 unsigned constant_index
,
1720 enum ac_descriptor_type desc_type
,
1721 bool image
, bool write
)
1723 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1724 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1725 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1726 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1727 unsigned offset
= binding
->offset
;
1728 unsigned stride
= binding
->size
;
1730 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1733 assert(base_index
< layout
->binding_count
);
1735 switch (desc_type
) {
1737 type
= ctx
->ac
.v8i32
;
1741 type
= ctx
->ac
.v8i32
;
1745 case AC_DESC_SAMPLER
:
1746 type
= ctx
->ac
.v4i32
;
1747 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
1752 case AC_DESC_BUFFER
:
1753 type
= ctx
->ac
.v4i32
;
1757 unreachable("invalid desc_type\n");
1760 offset
+= constant_index
* stride
;
1762 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1763 (!index
|| binding
->immutable_samplers_equal
)) {
1764 if (binding
->immutable_samplers_equal
)
1767 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1769 LLVMValueRef constants
[] = {
1770 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1771 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1772 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1773 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1775 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1778 assert(stride
% type_size
== 0);
1781 index
= ctx
->ac
.i32_0
;
1783 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1785 list
= ac_build_gep0(&ctx
->ac
, list
, LLVMConstInt(ctx
->ac
.i32
, offset
, 0));
1786 list
= LLVMBuildPointerCast(builder
, list
, ac_array_in_const_addr_space(type
), "");
1788 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1793 handle_vs_input_decl(struct radv_shader_context
*ctx
,
1794 struct nir_variable
*variable
)
1796 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
1797 LLVMValueRef t_offset
;
1798 LLVMValueRef t_list
;
1800 LLVMValueRef buffer_index
;
1801 int index
= variable
->data
.location
- VERT_ATTRIB_GENERIC0
;
1802 int idx
= variable
->data
.location
;
1803 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
1804 uint8_t input_usage_mask
=
1805 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
1806 unsigned num_channels
= util_last_bit(input_usage_mask
);
1808 variable
->data
.driver_location
= idx
* 4;
1810 for (unsigned i
= 0; i
< attrib_count
; ++i
, ++idx
) {
1811 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << (index
+ i
))) {
1812 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.instance_id
,
1813 ctx
->abi
.start_instance
, "");
1814 if (ctx
->options
->key
.vs
.as_ls
) {
1815 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1816 MAX2(2, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1818 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1819 MAX2(1, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1822 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
1823 ctx
->abi
.base_vertex
, "");
1824 t_offset
= LLVMConstInt(ctx
->ac
.i32
, index
+ i
, false);
1826 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
1828 input
= ac_build_buffer_load_format(&ctx
->ac
, t_list
,
1831 num_channels
, false, true);
1833 input
= ac_build_expand_to_vec4(&ctx
->ac
, input
, num_channels
);
1835 for (unsigned chan
= 0; chan
< 4; chan
++) {
1836 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1837 ctx
->inputs
[ac_llvm_reg_index_soa(idx
, chan
)] =
1838 ac_to_integer(&ctx
->ac
, LLVMBuildExtractElement(ctx
->ac
.builder
,
1839 input
, llvm_chan
, ""));
1844 static void interp_fs_input(struct radv_shader_context
*ctx
,
1846 LLVMValueRef interp_param
,
1847 LLVMValueRef prim_mask
,
1848 LLVMValueRef result
[4])
1850 LLVMValueRef attr_number
;
1853 bool interp
= interp_param
!= NULL
;
1855 attr_number
= LLVMConstInt(ctx
->ac
.i32
, attr
, false);
1857 /* fs.constant returns the param from the middle vertex, so it's not
1858 * really useful for flat shading. It's meant to be used for custom
1859 * interpolation (but the intrinsic can't fetch from the other two
1862 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
1863 * to do the right thing. The only reason we use fs.constant is that
1864 * fs.interp cannot be used on integers, because they can be equal
1868 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
1871 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1873 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1877 for (chan
= 0; chan
< 4; chan
++) {
1878 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1881 result
[chan
] = ac_build_fs_interp(&ctx
->ac
,
1886 result
[chan
] = ac_build_fs_interp_mov(&ctx
->ac
,
1887 LLVMConstInt(ctx
->ac
.i32
, 2, false),
1896 handle_fs_input_decl(struct radv_shader_context
*ctx
,
1897 struct nir_variable
*variable
)
1899 int idx
= variable
->data
.location
;
1900 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
1901 LLVMValueRef interp
;
1903 variable
->data
.driver_location
= idx
* 4;
1904 ctx
->input_mask
|= ((1ull << attrib_count
) - 1) << variable
->data
.location
;
1906 if (glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT
) {
1907 unsigned interp_type
;
1908 if (variable
->data
.sample
)
1909 interp_type
= INTERP_SAMPLE
;
1910 else if (variable
->data
.centroid
)
1911 interp_type
= INTERP_CENTROID
;
1913 interp_type
= INTERP_CENTER
;
1915 interp
= lookup_interp_param(&ctx
->abi
, variable
->data
.interpolation
, interp_type
);
1919 for (unsigned i
= 0; i
< attrib_count
; ++i
)
1920 ctx
->inputs
[ac_llvm_reg_index_soa(idx
+ i
, 0)] = interp
;
1925 handle_vs_inputs(struct radv_shader_context
*ctx
,
1926 struct nir_shader
*nir
) {
1927 nir_foreach_variable(variable
, &nir
->inputs
)
1928 handle_vs_input_decl(ctx
, variable
);
1932 prepare_interp_optimize(struct radv_shader_context
*ctx
,
1933 struct nir_shader
*nir
)
1935 if (!ctx
->options
->key
.fs
.multisample
)
1938 bool uses_center
= false;
1939 bool uses_centroid
= false;
1940 nir_foreach_variable(variable
, &nir
->inputs
) {
1941 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
1942 variable
->data
.sample
)
1945 if (variable
->data
.centroid
)
1946 uses_centroid
= true;
1951 if (uses_center
&& uses_centroid
) {
1952 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
1953 ctx
->persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->persp_center
, ctx
->persp_centroid
, "");
1954 ctx
->linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->linear_center
, ctx
->linear_centroid
, "");
1959 handle_fs_inputs(struct radv_shader_context
*ctx
,
1960 struct nir_shader
*nir
)
1962 prepare_interp_optimize(ctx
, nir
);
1964 nir_foreach_variable(variable
, &nir
->inputs
)
1965 handle_fs_input_decl(ctx
, variable
);
1969 if (ctx
->shader_info
->info
.ps
.uses_input_attachments
||
1970 ctx
->shader_info
->info
.needs_multiview_view_index
)
1971 ctx
->input_mask
|= 1ull << VARYING_SLOT_LAYER
;
1973 for (unsigned i
= 0; i
< RADEON_LLVM_MAX_INPUTS
; ++i
) {
1974 LLVMValueRef interp_param
;
1975 LLVMValueRef
*inputs
= ctx
->inputs
+ac_llvm_reg_index_soa(i
, 0);
1977 if (!(ctx
->input_mask
& (1ull << i
)))
1980 if (i
>= VARYING_SLOT_VAR0
|| i
== VARYING_SLOT_PNTC
||
1981 i
== VARYING_SLOT_PRIMITIVE_ID
|| i
== VARYING_SLOT_LAYER
) {
1982 interp_param
= *inputs
;
1983 interp_fs_input(ctx
, index
, interp_param
, ctx
->abi
.prim_mask
,
1987 ctx
->shader_info
->fs
.flat_shaded_mask
|= 1u << index
;
1989 } else if (i
== VARYING_SLOT_POS
) {
1990 for(int i
= 0; i
< 3; ++i
)
1991 inputs
[i
] = ctx
->abi
.frag_pos
[i
];
1993 inputs
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
1994 ctx
->abi
.frag_pos
[3]);
1997 ctx
->shader_info
->fs
.num_interp
= index
;
1998 ctx
->shader_info
->fs
.input_mask
= ctx
->input_mask
>> VARYING_SLOT_VAR0
;
2000 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
2001 ctx
->abi
.view_index
= ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2005 scan_shader_output_decl(struct radv_shader_context
*ctx
,
2006 struct nir_variable
*variable
,
2007 struct nir_shader
*shader
,
2008 gl_shader_stage stage
)
2010 int idx
= variable
->data
.location
+ variable
->data
.index
;
2011 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2012 uint64_t mask_attribs
;
2014 variable
->data
.driver_location
= idx
* 4;
2016 /* tess ctrl has it's own load/store paths for outputs */
2017 if (stage
== MESA_SHADER_TESS_CTRL
)
2020 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2021 if (stage
== MESA_SHADER_VERTEX
||
2022 stage
== MESA_SHADER_TESS_EVAL
||
2023 stage
== MESA_SHADER_GEOMETRY
) {
2024 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
2025 int length
= shader
->info
.clip_distance_array_size
+
2026 shader
->info
.cull_distance_array_size
;
2027 if (stage
== MESA_SHADER_VERTEX
) {
2028 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2029 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2031 if (stage
== MESA_SHADER_TESS_EVAL
) {
2032 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2033 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2040 mask_attribs
= 1ull << idx
;
2044 ctx
->output_mask
|= mask_attribs
;
2048 /* Initialize arguments for the shader export intrinsic */
2050 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2051 LLVMValueRef
*values
,
2052 unsigned enabled_channels
,
2054 struct ac_export_args
*args
)
2056 /* Specify the channels that are enabled. */
2057 args
->enabled_channels
= enabled_channels
;
2059 /* Specify whether the EXEC mask represents the valid mask */
2060 args
->valid_mask
= 0;
2062 /* Specify whether this is the last export */
2065 /* Specify the target we are exporting */
2066 args
->target
= target
;
2068 args
->compr
= false;
2069 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2070 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2071 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2072 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2074 if (ctx
->stage
== MESA_SHADER_FRAGMENT
&& target
>= V_008DFC_SQ_EXP_MRT
) {
2075 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2076 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2077 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2078 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2081 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2082 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2083 unsigned bits
, bool hi
) = NULL
;
2085 switch(col_format
) {
2086 case V_028714_SPI_SHADER_ZERO
:
2087 args
->enabled_channels
= 0; /* writemask */
2088 args
->target
= V_008DFC_SQ_EXP_NULL
;
2091 case V_028714_SPI_SHADER_32_R
:
2092 args
->enabled_channels
= 1;
2093 args
->out
[0] = values
[0];
2096 case V_028714_SPI_SHADER_32_GR
:
2097 args
->enabled_channels
= 0x3;
2098 args
->out
[0] = values
[0];
2099 args
->out
[1] = values
[1];
2102 case V_028714_SPI_SHADER_32_AR
:
2103 args
->enabled_channels
= 0x9;
2104 args
->out
[0] = values
[0];
2105 args
->out
[3] = values
[3];
2108 case V_028714_SPI_SHADER_FP16_ABGR
:
2109 args
->enabled_channels
= 0x5;
2110 packf
= ac_build_cvt_pkrtz_f16
;
2113 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2114 args
->enabled_channels
= 0x5;
2115 packf
= ac_build_cvt_pknorm_u16
;
2118 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2119 args
->enabled_channels
= 0x5;
2120 packf
= ac_build_cvt_pknorm_i16
;
2123 case V_028714_SPI_SHADER_UINT16_ABGR
:
2124 args
->enabled_channels
= 0x5;
2125 packi
= ac_build_cvt_pk_u16
;
2128 case V_028714_SPI_SHADER_SINT16_ABGR
:
2129 args
->enabled_channels
= 0x5;
2130 packi
= ac_build_cvt_pk_i16
;
2134 case V_028714_SPI_SHADER_32_ABGR
:
2135 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2139 /* Pack f16 or norm_i16/u16. */
2141 for (chan
= 0; chan
< 2; chan
++) {
2142 LLVMValueRef pack_args
[2] = {
2144 values
[2 * chan
+ 1]
2146 LLVMValueRef packed
;
2148 packed
= packf(&ctx
->ac
, pack_args
);
2149 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2151 args
->compr
= 1; /* COMPR flag */
2156 for (chan
= 0; chan
< 2; chan
++) {
2157 LLVMValueRef pack_args
[2] = {
2158 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2159 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2161 LLVMValueRef packed
;
2163 packed
= packi(&ctx
->ac
, pack_args
,
2164 is_int8
? 8 : is_int10
? 10 : 16,
2166 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2168 args
->compr
= 1; /* COMPR flag */
2173 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2175 for (unsigned i
= 0; i
< 4; ++i
) {
2176 if (!(args
->enabled_channels
& (1 << i
)))
2179 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2184 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2185 LLVMValueRef
*values
, unsigned enabled_channels
)
2187 struct ac_export_args args
;
2189 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2190 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2191 ac_build_export(&ctx
->ac
, &args
);
2195 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2197 LLVMValueRef output
=
2198 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2200 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2204 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2205 bool export_prim_id
,
2206 struct radv_vs_output_info
*outinfo
)
2208 uint32_t param_count
= 0;
2210 unsigned pos_idx
, num_pos_exports
= 0;
2211 struct ac_export_args args
, pos_args
[4] = {};
2212 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2215 if (ctx
->options
->key
.has_multiview_view_index
) {
2216 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2218 for(unsigned i
= 0; i
< 4; ++i
)
2219 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2220 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2223 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2224 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2227 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2228 sizeof(outinfo
->vs_output_param_offset
));
2230 if (ctx
->output_mask
& (1ull << VARYING_SLOT_CLIP_DIST0
)) {
2231 LLVMValueRef slots
[8];
2234 if (outinfo
->cull_dist_mask
)
2235 outinfo
->cull_dist_mask
<<= ctx
->num_output_clips
;
2237 i
= VARYING_SLOT_CLIP_DIST0
;
2238 for (j
= 0; j
< ctx
->num_output_clips
+ ctx
->num_output_culls
; j
++)
2239 slots
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2241 for (i
= ctx
->num_output_clips
+ ctx
->num_output_culls
; i
< 8; i
++)
2242 slots
[i
] = LLVMGetUndef(ctx
->ac
.f32
);
2244 if (ctx
->num_output_clips
+ ctx
->num_output_culls
> 4) {
2245 target
= V_008DFC_SQ_EXP_POS
+ 3;
2246 si_llvm_init_export_args(ctx
, &slots
[4], 0xf, target
, &args
);
2247 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2248 &args
, sizeof(args
));
2251 target
= V_008DFC_SQ_EXP_POS
+ 2;
2252 si_llvm_init_export_args(ctx
, &slots
[0], 0xf, target
, &args
);
2253 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2254 &args
, sizeof(args
));
2258 LLVMValueRef pos_values
[4] = {ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_1
};
2259 if (ctx
->output_mask
& (1ull << VARYING_SLOT_POS
)) {
2260 for (unsigned j
= 0; j
< 4; j
++)
2261 pos_values
[j
] = radv_load_output(ctx
, VARYING_SLOT_POS
, j
);
2263 si_llvm_init_export_args(ctx
, pos_values
, 0xf, V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2265 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2266 outinfo
->writes_pointsize
= true;
2267 psize_value
= radv_load_output(ctx
, VARYING_SLOT_PSIZ
, 0);
2270 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2271 outinfo
->writes_layer
= true;
2272 layer_value
= radv_load_output(ctx
, VARYING_SLOT_LAYER
, 0);
2275 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2276 outinfo
->writes_viewport_index
= true;
2277 viewport_index_value
= radv_load_output(ctx
, VARYING_SLOT_VIEWPORT
, 0);
2280 if (outinfo
->writes_pointsize
||
2281 outinfo
->writes_layer
||
2282 outinfo
->writes_viewport_index
) {
2283 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2284 (outinfo
->writes_layer
== true ? 4 : 0));
2285 pos_args
[1].valid_mask
= 0;
2286 pos_args
[1].done
= 0;
2287 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2288 pos_args
[1].compr
= 0;
2289 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2290 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2291 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2292 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2294 if (outinfo
->writes_pointsize
== true)
2295 pos_args
[1].out
[0] = psize_value
;
2296 if (outinfo
->writes_layer
== true)
2297 pos_args
[1].out
[2] = layer_value
;
2298 if (outinfo
->writes_viewport_index
== true) {
2299 if (ctx
->options
->chip_class
>= GFX9
) {
2300 /* GFX9 has the layer in out.z[10:0] and the viewport
2301 * index in out.z[19:16].
2303 LLVMValueRef v
= viewport_index_value
;
2304 v
= ac_to_integer(&ctx
->ac
, v
);
2305 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2306 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2308 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2309 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2311 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2312 pos_args
[1].enabled_channels
|= 1 << 2;
2314 pos_args
[1].out
[3] = viewport_index_value
;
2315 pos_args
[1].enabled_channels
|= 1 << 3;
2319 for (i
= 0; i
< 4; i
++) {
2320 if (pos_args
[i
].out
[0])
2325 for (i
= 0; i
< 4; i
++) {
2326 if (!pos_args
[i
].out
[0])
2329 /* Specify the target we are exporting */
2330 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2331 if (pos_idx
== num_pos_exports
)
2332 pos_args
[i
].done
= 1;
2333 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2336 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2337 LLVMValueRef values
[4];
2338 if (!(ctx
->output_mask
& (1ull << i
)))
2341 if (i
!= VARYING_SLOT_LAYER
&&
2342 i
!= VARYING_SLOT_PRIMITIVE_ID
&&
2343 i
< VARYING_SLOT_VAR0
)
2346 for (unsigned j
= 0; j
< 4; j
++)
2347 values
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2349 unsigned output_usage_mask
;
2351 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2352 !ctx
->is_gs_copy_shader
) {
2354 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2355 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2357 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2359 /* Enable all channels for the GS copy shader because
2360 * we don't know the output usage mask currently.
2362 output_usage_mask
= 0xf;
2365 radv_export_param(ctx
, param_count
, values
, output_usage_mask
);
2367 outinfo
->vs_output_param_offset
[i
] = param_count
++;
2370 if (export_prim_id
) {
2371 LLVMValueRef values
[4];
2373 values
[0] = ctx
->vs_prim_id
;
2374 ctx
->shader_info
->vs
.vgpr_comp_cnt
= MAX2(2,
2375 ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2376 for (unsigned j
= 1; j
< 4; j
++)
2377 values
[j
] = ctx
->ac
.f32_0
;
2379 radv_export_param(ctx
, param_count
, values
, 0xf);
2381 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
2382 outinfo
->export_prim_id
= true;
2385 outinfo
->pos_exports
= num_pos_exports
;
2386 outinfo
->param_exports
= param_count
;
2390 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2391 struct radv_es_output_info
*outinfo
)
2394 uint64_t max_output_written
= 0;
2395 LLVMValueRef lds_base
= NULL
;
2397 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2401 if (!(ctx
->output_mask
& (1ull << i
)))
2404 if (i
== VARYING_SLOT_CLIP_DIST0
)
2405 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2407 param_index
= shader_io_get_unique_index(i
);
2409 max_output_written
= MAX2(param_index
+ (length
> 4), max_output_written
);
2412 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
2414 if (ctx
->ac
.chip_class
>= GFX9
) {
2415 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2416 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2417 LLVMValueRef wave_idx
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2418 LLVMConstInt(ctx
->ac
.i32
, 24, false),
2419 LLVMConstInt(ctx
->ac
.i32
, 4, false), false);
2420 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2421 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2422 LLVMConstInt(ctx
->ac
.i32
, 64, false), ""), "");
2423 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2424 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2427 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2428 LLVMValueRef dw_addr
= NULL
;
2429 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2433 if (!(ctx
->output_mask
& (1ull << i
)))
2436 if (i
== VARYING_SLOT_CLIP_DIST0
)
2437 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2439 param_index
= shader_io_get_unique_index(i
);
2442 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2443 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2446 for (j
= 0; j
< length
; j
++) {
2447 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2448 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2450 if (ctx
->ac
.chip_class
>= GFX9
) {
2451 ac_lds_store(&ctx
->ac
, dw_addr
,
2452 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2453 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2455 ac_build_buffer_store_dword(&ctx
->ac
,
2458 NULL
, ctx
->es2gs_offset
,
2459 (4 * param_index
+ j
) * 4,
2467 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2469 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2470 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->info
.vs
.ls_outputs_written
);
2471 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
2472 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2473 vertex_dw_stride
, "");
2475 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2476 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2479 if (!(ctx
->output_mask
& (1ull << i
)))
2482 if (i
== VARYING_SLOT_CLIP_DIST0
)
2483 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2484 int param
= shader_io_get_unique_index(i
);
2485 mark_tess_output(ctx
, false, param
, 1);
2487 mark_tess_output(ctx
, false, param
+ 1, 1);
2488 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2489 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2491 for (unsigned j
= 0; j
< length
; j
++) {
2492 ac_lds_store(&ctx
->ac
, dw_addr
,
2493 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2494 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2499 struct ac_build_if_state
2501 struct radv_shader_context
*ctx
;
2502 LLVMValueRef condition
;
2503 LLVMBasicBlockRef entry_block
;
2504 LLVMBasicBlockRef true_block
;
2505 LLVMBasicBlockRef false_block
;
2506 LLVMBasicBlockRef merge_block
;
2509 static LLVMBasicBlockRef
2510 ac_build_insert_new_block(struct radv_shader_context
*ctx
, const char *name
)
2512 LLVMBasicBlockRef current_block
;
2513 LLVMBasicBlockRef next_block
;
2514 LLVMBasicBlockRef new_block
;
2516 /* get current basic block */
2517 current_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2519 /* chqeck if there's another block after this one */
2520 next_block
= LLVMGetNextBasicBlock(current_block
);
2522 /* insert the new block before the next block */
2523 new_block
= LLVMInsertBasicBlockInContext(ctx
->context
, next_block
, name
);
2526 /* append new block after current block */
2527 LLVMValueRef function
= LLVMGetBasicBlockParent(current_block
);
2528 new_block
= LLVMAppendBasicBlockInContext(ctx
->context
, function
, name
);
2534 ac_nir_build_if(struct ac_build_if_state
*ifthen
,
2535 struct radv_shader_context
*ctx
,
2536 LLVMValueRef condition
)
2538 LLVMBasicBlockRef block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2540 memset(ifthen
, 0, sizeof *ifthen
);
2542 ifthen
->condition
= condition
;
2543 ifthen
->entry_block
= block
;
2545 /* create endif/merge basic block for the phi functions */
2546 ifthen
->merge_block
= ac_build_insert_new_block(ctx
, "endif-block");
2548 /* create/insert true_block before merge_block */
2549 ifthen
->true_block
=
2550 LLVMInsertBasicBlockInContext(ctx
->context
,
2551 ifthen
->merge_block
,
2554 /* successive code goes into the true block */
2555 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, ifthen
->true_block
);
2559 * End a conditional.
2562 ac_nir_build_endif(struct ac_build_if_state
*ifthen
)
2564 LLVMBuilderRef builder
= ifthen
->ctx
->ac
.builder
;
2566 /* Insert branch to the merge block from current block */
2567 LLVMBuildBr(builder
, ifthen
->merge_block
);
2570 * Now patch in the various branch instructions.
2573 /* Insert the conditional branch instruction at the end of entry_block */
2574 LLVMPositionBuilderAtEnd(builder
, ifthen
->entry_block
);
2575 if (ifthen
->false_block
) {
2576 /* we have an else clause */
2577 LLVMBuildCondBr(builder
, ifthen
->condition
,
2578 ifthen
->true_block
, ifthen
->false_block
);
2581 /* no else clause */
2582 LLVMBuildCondBr(builder
, ifthen
->condition
,
2583 ifthen
->true_block
, ifthen
->merge_block
);
2586 /* Resume building code at end of the ifthen->merge_block */
2587 LLVMPositionBuilderAtEnd(builder
, ifthen
->merge_block
);
2591 write_tess_factors(struct radv_shader_context
*ctx
)
2593 unsigned stride
, outer_comps
, inner_comps
;
2594 struct ac_build_if_state if_ctx
, inner_if_ctx
;
2595 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
2596 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
2597 unsigned tess_inner_index
= 0, tess_outer_index
;
2598 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
2599 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
2601 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
2603 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
2623 ac_nir_build_if(&if_ctx
, ctx
,
2624 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2625 invocation_id
, ctx
->ac
.i32_0
, ""));
2627 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
2630 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2631 mark_tess_output(ctx
, true, tess_inner_index
, 1);
2632 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2633 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
2636 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2637 mark_tess_output(ctx
, true, tess_outer_index
, 1);
2638 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2639 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
2641 for (i
= 0; i
< 4; i
++) {
2642 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2643 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2647 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
2648 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
2649 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2651 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
2653 for (i
= 0; i
< outer_comps
; i
++) {
2655 ac_lds_load(&ctx
->ac
, lds_outer
);
2656 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2659 for (i
= 0; i
< inner_comps
; i
++) {
2660 inner
[i
] = out
[outer_comps
+i
] =
2661 ac_lds_load(&ctx
->ac
, lds_inner
);
2662 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
2667 /* Convert the outputs to vectors for stores. */
2668 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
2672 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
2675 buffer
= ctx
->hs_ring_tess_factor
;
2676 tf_base
= ctx
->tess_factor_offset
;
2677 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
2678 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
2679 unsigned tf_offset
= 0;
2681 if (ctx
->options
->chip_class
<= VI
) {
2682 ac_nir_build_if(&inner_if_ctx
, ctx
,
2683 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2684 rel_patch_id
, ctx
->ac
.i32_0
, ""));
2686 /* Store the dynamic HS control word. */
2687 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
2688 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
2689 1, ctx
->ac
.i32_0
, tf_base
,
2690 0, 1, 0, true, false);
2693 ac_nir_build_endif(&inner_if_ctx
);
2696 /* Store the tessellation factors. */
2697 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
2698 MIN2(stride
, 4), byteoffset
, tf_base
,
2699 tf_offset
, 1, 0, true, false);
2701 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
2702 stride
- 4, byteoffset
, tf_base
,
2703 16 + tf_offset
, 1, 0, true, false);
2705 //store to offchip for TES to read - only if TES reads them
2706 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
2707 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
2708 LLVMValueRef tf_inner_offset
;
2709 unsigned param_outer
, param_inner
;
2711 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2712 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2713 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
2715 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
2716 util_next_power_of_two(outer_comps
));
2718 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
2719 outer_comps
, tf_outer_offset
,
2720 ctx
->oc_lds
, 0, 1, 0, true, false);
2722 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2723 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2724 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
2726 inner_vec
= inner_comps
== 1 ? inner
[0] :
2727 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
2728 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
2729 inner_comps
, tf_inner_offset
,
2730 ctx
->oc_lds
, 0, 1, 0, true, false);
2733 ac_nir_build_endif(&if_ctx
);
2737 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
2739 write_tess_factors(ctx
);
2743 si_export_mrt_color(struct radv_shader_context
*ctx
,
2744 LLVMValueRef
*color
, unsigned index
,
2745 struct ac_export_args
*args
)
2748 si_llvm_init_export_args(ctx
, color
, 0xf,
2749 V_008DFC_SQ_EXP_MRT
+ index
, args
);
2750 if (!args
->enabled_channels
)
2751 return false; /* unnecessary NULL export */
2757 radv_export_mrt_z(struct radv_shader_context
*ctx
,
2758 LLVMValueRef depth
, LLVMValueRef stencil
,
2759 LLVMValueRef samplemask
)
2761 struct ac_export_args args
;
2763 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
2765 ac_build_export(&ctx
->ac
, &args
);
2769 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
2772 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
2773 struct ac_export_args color_args
[8];
2775 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2776 LLVMValueRef values
[4];
2778 if (!(ctx
->output_mask
& (1ull << i
)))
2781 if (i
< FRAG_RESULT_DATA0
)
2784 for (unsigned j
= 0; j
< 4; j
++)
2785 values
[j
] = ac_to_float(&ctx
->ac
,
2786 radv_load_output(ctx
, i
, j
));
2788 bool ret
= si_export_mrt_color(ctx
, values
,
2789 i
- FRAG_RESULT_DATA0
,
2790 &color_args
[index
]);
2795 /* Process depth, stencil, samplemask. */
2796 if (ctx
->shader_info
->info
.ps
.writes_z
) {
2797 depth
= ac_to_float(&ctx
->ac
,
2798 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
2800 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
2801 stencil
= ac_to_float(&ctx
->ac
,
2802 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
2804 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2805 samplemask
= ac_to_float(&ctx
->ac
,
2806 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
2809 /* Set the DONE bit on last non-null color export only if Z isn't
2813 !ctx
->shader_info
->info
.ps
.writes_z
&&
2814 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
2815 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2816 unsigned last
= index
- 1;
2818 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
2819 color_args
[last
].done
= 1; /* DONE bit */
2822 /* Export PS outputs. */
2823 for (unsigned i
= 0; i
< index
; i
++)
2824 ac_build_export(&ctx
->ac
, &color_args
[i
]);
2826 if (depth
|| stencil
|| samplemask
)
2827 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
2829 ac_build_export_null(&ctx
->ac
);
2833 emit_gs_epilogue(struct radv_shader_context
*ctx
)
2835 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
2839 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
2840 LLVMValueRef
*addrs
)
2842 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
2844 switch (ctx
->stage
) {
2845 case MESA_SHADER_VERTEX
:
2846 if (ctx
->options
->key
.vs
.as_ls
)
2847 handle_ls_outputs_post(ctx
);
2848 else if (ctx
->options
->key
.vs
.as_es
)
2849 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
2851 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs
.export_prim_id
,
2852 &ctx
->shader_info
->vs
.outinfo
);
2854 case MESA_SHADER_FRAGMENT
:
2855 handle_fs_outputs_post(ctx
);
2857 case MESA_SHADER_GEOMETRY
:
2858 emit_gs_epilogue(ctx
);
2860 case MESA_SHADER_TESS_CTRL
:
2861 handle_tcs_outputs_post(ctx
);
2863 case MESA_SHADER_TESS_EVAL
:
2864 if (ctx
->options
->key
.tes
.as_es
)
2865 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
2867 handle_vs_outputs_post(ctx
, ctx
->options
->key
.tes
.export_prim_id
,
2868 &ctx
->shader_info
->tes
.outinfo
);
2875 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
)
2877 LLVMPassManagerRef passmgr
;
2878 /* Create the pass manager */
2879 passmgr
= LLVMCreateFunctionPassManagerForModule(
2882 /* This pass should eliminate all the load and store instructions */
2883 LLVMAddPromoteMemoryToRegisterPass(passmgr
);
2885 /* Add some optimization passes */
2886 LLVMAddScalarReplAggregatesPass(passmgr
);
2887 LLVMAddLICMPass(passmgr
);
2888 LLVMAddAggressiveDCEPass(passmgr
);
2889 LLVMAddCFGSimplificationPass(passmgr
);
2890 LLVMAddInstructionCombiningPass(passmgr
);
2893 LLVMInitializeFunctionPassManager(passmgr
);
2894 LLVMRunFunctionPassManager(passmgr
, ctx
->main_function
);
2895 LLVMFinalizeFunctionPassManager(passmgr
);
2897 LLVMDisposeBuilder(ctx
->ac
.builder
);
2898 LLVMDisposePassManager(passmgr
);
2900 ac_llvm_context_dispose(&ctx
->ac
);
2904 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
2906 struct radv_vs_output_info
*outinfo
;
2908 switch (ctx
->stage
) {
2909 case MESA_SHADER_FRAGMENT
:
2910 case MESA_SHADER_COMPUTE
:
2911 case MESA_SHADER_TESS_CTRL
:
2912 case MESA_SHADER_GEOMETRY
:
2914 case MESA_SHADER_VERTEX
:
2915 if (ctx
->options
->key
.vs
.as_ls
||
2916 ctx
->options
->key
.vs
.as_es
)
2918 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
2920 case MESA_SHADER_TESS_EVAL
:
2921 if (ctx
->options
->key
.vs
.as_es
)
2923 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
2926 unreachable("Unhandled shader type");
2929 ac_optimize_vs_outputs(&ctx
->ac
,
2931 outinfo
->vs_output_param_offset
,
2933 &outinfo
->param_exports
);
2937 ac_setup_rings(struct radv_shader_context
*ctx
)
2939 if ((ctx
->stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_es
) ||
2940 (ctx
->stage
== MESA_SHADER_TESS_EVAL
&& ctx
->options
->key
.tes
.as_es
)) {
2941 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_ESGS_VS
, false));
2944 if (ctx
->is_gs_copy_shader
) {
2945 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_VS
, false));
2947 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
2949 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_ESGS_GS
, false));
2950 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_GS
, false));
2952 ctx
->gsvs_ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.v4i32
, "");
2954 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->gsvs_num_entries
, LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
2955 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.i32_1
, "");
2956 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
, ctx
->gsvs_ring_stride
, "");
2957 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, ctx
->ac
.i32_1
, "");
2960 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
2961 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2962 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
2963 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
2968 ac_nir_get_max_workgroup_size(enum chip_class chip_class
,
2969 const struct nir_shader
*nir
)
2971 switch (nir
->info
.stage
) {
2972 case MESA_SHADER_TESS_CTRL
:
2973 return chip_class
>= CIK
? 128 : 64;
2974 case MESA_SHADER_GEOMETRY
:
2975 return chip_class
>= GFX9
? 128 : 64;
2976 case MESA_SHADER_COMPUTE
:
2982 unsigned max_workgroup_size
= nir
->info
.cs
.local_size
[0] *
2983 nir
->info
.cs
.local_size
[1] *
2984 nir
->info
.cs
.local_size
[2];
2985 return max_workgroup_size
;
2988 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
2989 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
2991 LLVMValueRef count
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2992 LLVMConstInt(ctx
->ac
.i32
, 8, false),
2993 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
2994 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
2996 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
2997 ctx
->vs_prim_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.vertex_id
, ctx
->vs_prim_id
, "");
2998 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
2999 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
3002 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
3004 for(int i
= 5; i
>= 0; --i
) {
3005 ctx
->gs_vtx_offset
[i
] = ac_build_bfe(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
3006 LLVMConstInt(ctx
->ac
.i32
, (i
& 1) * 16, false),
3007 LLVMConstInt(ctx
->ac
.i32
, 16, false), false);
3010 ctx
->gs_wave_id
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
3011 LLVMConstInt(ctx
->ac
.i32
, 16, false),
3012 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3017 LLVMModuleRef
ac_translate_nir_to_llvm(LLVMTargetMachineRef tm
,
3018 struct nir_shader
*const *shaders
,
3020 struct radv_shader_variant_info
*shader_info
,
3021 const struct radv_nir_compiler_options
*options
)
3023 struct radv_shader_context ctx
= {0};
3025 ctx
.options
= options
;
3026 ctx
.shader_info
= shader_info
;
3027 ctx
.context
= LLVMContextCreate();
3029 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3031 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3032 LLVMSetTarget(ctx
.ac
.module
, options
->supports_spill
? "amdgcn-mesa-mesa3d" : "amdgcn--");
3034 LLVMTargetDataRef data_layout
= LLVMCreateTargetDataLayout(tm
);
3035 char *data_layout_str
= LLVMCopyStringRepOfTargetData(data_layout
);
3036 LLVMSetDataLayout(ctx
.ac
.module
, data_layout_str
);
3037 LLVMDisposeTargetData(data_layout
);
3038 LLVMDisposeMessage(data_layout_str
);
3040 enum ac_float_mode float_mode
=
3041 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3042 AC_FLOAT_MODE_DEFAULT
;
3044 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3046 memset(shader_info
, 0, sizeof(*shader_info
));
3048 for(int i
= 0; i
< shader_count
; ++i
)
3049 radv_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
3051 for (i
= 0; i
< RADV_UD_MAX_SETS
; i
++)
3052 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
3053 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
3054 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
3056 ctx
.max_workgroup_size
= 0;
3057 for (int i
= 0; i
< shader_count
; ++i
) {
3058 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
3059 ac_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
3063 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
3064 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
3066 ctx
.abi
.inputs
= &ctx
.inputs
[0];
3067 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
3068 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
3069 ctx
.abi
.load_ubo
= radv_load_ubo
;
3070 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
3071 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
3072 ctx
.abi
.load_resource
= radv_load_resource
;
3073 ctx
.abi
.clamp_shadow_reference
= false;
3075 if (shader_count
>= 2)
3076 ac_init_exec_full_mask(&ctx
.ac
);
3078 if (ctx
.ac
.chip_class
== GFX9
&&
3079 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
3080 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
3082 for(int i
= 0; i
< shader_count
; ++i
) {
3083 ctx
.stage
= shaders
[i
]->info
.stage
;
3084 ctx
.output_mask
= 0;
3085 ctx
.tess_outputs_written
= 0;
3086 ctx
.num_output_clips
= shaders
[i
]->info
.clip_distance_array_size
;
3087 ctx
.num_output_culls
= shaders
[i
]->info
.cull_distance_array_size
;
3089 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3090 ctx
.gs_next_vertex
= ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "gs_next_vertex");
3091 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
3092 ctx
.abi
.load_inputs
= load_gs_input
;
3093 ctx
.abi
.emit_primitive
= visit_end_primitive
;
3094 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3095 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
3096 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
3097 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
3098 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3099 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
3100 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3101 if (shader_count
== 1)
3102 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
3104 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->info
.vs
.ls_outputs_written
);
3105 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
3106 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
3107 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
3108 ctx
.abi
.load_tess_varyings
= load_tes_input
;
3109 ctx
.abi
.load_tess_coord
= load_tess_coord
;
3110 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3111 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3112 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
3113 if (shader_info
->info
.vs
.needs_instance_id
) {
3114 if (ctx
.options
->key
.vs
.as_ls
) {
3115 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3116 MAX2(2, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3118 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3119 MAX2(1, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3122 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
3123 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
3124 shader_info
->fs
.can_discard
= shaders
[i
]->info
.fs
.uses_discard
;
3125 ctx
.abi
.lookup_interp_param
= lookup_interp_param
;
3126 ctx
.abi
.load_sample_position
= load_sample_position
;
3127 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
3128 ctx
.abi
.emit_kill
= radv_emit_kill
;
3132 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
3134 ac_setup_rings(&ctx
);
3136 LLVMBasicBlockRef merge_block
;
3137 if (shader_count
>= 2) {
3138 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
3139 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3140 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3142 LLVMValueRef count
= ac_build_bfe(&ctx
.ac
, ctx
.merged_wave_info
,
3143 LLVMConstInt(ctx
.ac
.i32
, 8 * i
, false),
3144 LLVMConstInt(ctx
.ac
.i32
, 8, false), false);
3145 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
3146 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
3147 thread_id
, count
, "");
3148 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
3150 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
3153 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
3154 handle_fs_inputs(&ctx
, shaders
[i
]);
3155 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
3156 handle_vs_inputs(&ctx
, shaders
[i
]);
3157 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
3158 prepare_gs_input_vgprs(&ctx
);
3160 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
3161 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
3163 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
3165 if (shader_count
>= 2) {
3166 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
3167 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
3170 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3171 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
3172 shaders
[i
]->info
.cull_distance_array_size
> 4;
3173 shader_info
->gs
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
3174 shader_info
->gs
.max_gsvs_emit_size
= shader_info
->gs
.gsvs_vertex_size
*
3175 shaders
[i
]->info
.gs
.vertices_out
;
3176 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3177 shader_info
->tcs
.outputs_written
= ctx
.tess_outputs_written
;
3178 shader_info
->tcs
.patch_outputs_written
= ctx
.tess_patch_outputs_written
;
3179 assert(ctx
.tess_outputs_written
== ctx
.shader_info
->info
.tcs
.outputs_written
);
3180 assert(ctx
.tess_patch_outputs_written
== ctx
.shader_info
->info
.tcs
.patch_outputs_written
);
3181 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
&& ctx
.options
->key
.vs
.as_ls
) {
3182 shader_info
->vs
.outputs_written
= ctx
.tess_outputs_written
;
3183 assert(ctx
.tess_outputs_written
== ctx
.shader_info
->info
.vs
.ls_outputs_written
);
3187 LLVMBuildRetVoid(ctx
.ac
.builder
);
3189 if (options
->dump_preoptir
)
3190 ac_dump_module(ctx
.ac
.module
);
3192 ac_llvm_finalize_module(&ctx
);
3194 if (shader_count
== 1)
3195 ac_nir_eliminate_const_vs_outputs(&ctx
);
3197 if (options
->dump_shader
) {
3198 ctx
.shader_info
->private_mem_vgprs
=
3199 ac_count_scratch_private_memory(ctx
.main_function
);
3202 return ctx
.ac
.module
;
3205 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
3207 unsigned *retval
= (unsigned *)context
;
3208 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
3209 char *description
= LLVMGetDiagInfoDescription(di
);
3211 if (severity
== LLVMDSError
) {
3213 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
3217 LLVMDisposeMessage(description
);
3220 static unsigned ac_llvm_compile(LLVMModuleRef M
,
3221 struct ac_shader_binary
*binary
,
3222 LLVMTargetMachineRef tm
)
3224 unsigned retval
= 0;
3226 LLVMContextRef llvm_ctx
;
3227 LLVMMemoryBufferRef out_buffer
;
3228 unsigned buffer_size
;
3229 const char *buffer_data
;
3232 /* Setup Diagnostic Handler*/
3233 llvm_ctx
= LLVMGetModuleContext(M
);
3235 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
3239 mem_err
= LLVMTargetMachineEmitToMemoryBuffer(tm
, M
, LLVMObjectFile
,
3242 /* Process Errors/Warnings */
3244 fprintf(stderr
, "%s: %s", __FUNCTION__
, err
);
3250 /* Extract Shader Code*/
3251 buffer_size
= LLVMGetBufferSize(out_buffer
);
3252 buffer_data
= LLVMGetBufferStart(out_buffer
);
3254 ac_elf_read(buffer_data
, buffer_size
, binary
);
3257 LLVMDisposeMemoryBuffer(out_buffer
);
3263 static void ac_compile_llvm_module(LLVMTargetMachineRef tm
,
3264 LLVMModuleRef llvm_module
,
3265 struct ac_shader_binary
*binary
,
3266 struct ac_shader_config
*config
,
3267 struct radv_shader_variant_info
*shader_info
,
3268 gl_shader_stage stage
,
3269 const struct radv_nir_compiler_options
*options
)
3271 if (options
->dump_shader
)
3272 ac_dump_module(llvm_module
);
3274 memset(binary
, 0, sizeof(*binary
));
3276 if (options
->record_llvm_ir
) {
3277 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
3278 binary
->llvm_ir_string
= strdup(llvm_ir
);
3279 LLVMDisposeMessage(llvm_ir
);
3282 int v
= ac_llvm_compile(llvm_module
, binary
, tm
);
3284 fprintf(stderr
, "compile failed\n");
3287 if (options
->dump_shader
)
3288 fprintf(stderr
, "disasm:\n%s\n", binary
->disasm_string
);
3290 ac_shader_binary_read_config(binary
, config
, 0, options
->supports_spill
);
3292 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
3293 LLVMDisposeModule(llvm_module
);
3294 LLVMContextDispose(ctx
);
3296 if (stage
== MESA_SHADER_FRAGMENT
) {
3297 shader_info
->num_input_vgprs
= 0;
3298 if (G_0286CC_PERSP_SAMPLE_ENA(config
->spi_ps_input_addr
))
3299 shader_info
->num_input_vgprs
+= 2;
3300 if (G_0286CC_PERSP_CENTER_ENA(config
->spi_ps_input_addr
))
3301 shader_info
->num_input_vgprs
+= 2;
3302 if (G_0286CC_PERSP_CENTROID_ENA(config
->spi_ps_input_addr
))
3303 shader_info
->num_input_vgprs
+= 2;
3304 if (G_0286CC_PERSP_PULL_MODEL_ENA(config
->spi_ps_input_addr
))
3305 shader_info
->num_input_vgprs
+= 3;
3306 if (G_0286CC_LINEAR_SAMPLE_ENA(config
->spi_ps_input_addr
))
3307 shader_info
->num_input_vgprs
+= 2;
3308 if (G_0286CC_LINEAR_CENTER_ENA(config
->spi_ps_input_addr
))
3309 shader_info
->num_input_vgprs
+= 2;
3310 if (G_0286CC_LINEAR_CENTROID_ENA(config
->spi_ps_input_addr
))
3311 shader_info
->num_input_vgprs
+= 2;
3312 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config
->spi_ps_input_addr
))
3313 shader_info
->num_input_vgprs
+= 1;
3314 if (G_0286CC_POS_X_FLOAT_ENA(config
->spi_ps_input_addr
))
3315 shader_info
->num_input_vgprs
+= 1;
3316 if (G_0286CC_POS_Y_FLOAT_ENA(config
->spi_ps_input_addr
))
3317 shader_info
->num_input_vgprs
+= 1;
3318 if (G_0286CC_POS_Z_FLOAT_ENA(config
->spi_ps_input_addr
))
3319 shader_info
->num_input_vgprs
+= 1;
3320 if (G_0286CC_POS_W_FLOAT_ENA(config
->spi_ps_input_addr
))
3321 shader_info
->num_input_vgprs
+= 1;
3322 if (G_0286CC_FRONT_FACE_ENA(config
->spi_ps_input_addr
))
3323 shader_info
->num_input_vgprs
+= 1;
3324 if (G_0286CC_ANCILLARY_ENA(config
->spi_ps_input_addr
))
3325 shader_info
->num_input_vgprs
+= 1;
3326 if (G_0286CC_SAMPLE_COVERAGE_ENA(config
->spi_ps_input_addr
))
3327 shader_info
->num_input_vgprs
+= 1;
3328 if (G_0286CC_POS_FIXED_PT_ENA(config
->spi_ps_input_addr
))
3329 shader_info
->num_input_vgprs
+= 1;
3331 config
->num_vgprs
= MAX2(config
->num_vgprs
, shader_info
->num_input_vgprs
);
3333 /* +3 for scratch wave offset and VCC */
3334 config
->num_sgprs
= MAX2(config
->num_sgprs
,
3335 shader_info
->num_input_sgprs
+ 3);
3337 /* Enable 64-bit and 16-bit denormals, because there is no performance
3340 * If denormals are enabled, all floating-point output modifiers are
3343 * Don't enable denormals for 32-bit floats, because:
3344 * - Floating-point output modifiers would be ignored by the hw.
3345 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3346 * have to stop using those.
3347 * - SI & CI would be very slow.
3349 config
->float_mode
|= V_00B028_FP_64_DENORMS
;
3353 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct radv_nir_compiler_options
*options
)
3355 switch (nir
->info
.stage
) {
3356 case MESA_SHADER_COMPUTE
:
3357 for (int i
= 0; i
< 3; ++i
)
3358 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
3360 case MESA_SHADER_FRAGMENT
:
3361 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
3363 case MESA_SHADER_GEOMETRY
:
3364 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
3365 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
3366 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
3367 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
3369 case MESA_SHADER_TESS_EVAL
:
3370 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
3371 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
3372 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
3373 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
3374 shader_info
->tes
.as_es
= options
->key
.tes
.as_es
;
3376 case MESA_SHADER_TESS_CTRL
:
3377 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
3379 case MESA_SHADER_VERTEX
:
3380 shader_info
->vs
.as_es
= options
->key
.vs
.as_es
;
3381 shader_info
->vs
.as_ls
= options
->key
.vs
.as_ls
;
3382 /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
3383 if (options
->key
.vs
.as_ls
)
3384 shader_info
->vs
.vgpr_comp_cnt
= MAX2(1, shader_info
->vs
.vgpr_comp_cnt
);
3392 radv_compile_nir_shader(LLVMTargetMachineRef tm
,
3393 struct ac_shader_binary
*binary
,
3394 struct ac_shader_config
*config
,
3395 struct radv_shader_variant_info
*shader_info
,
3396 struct nir_shader
*const *nir
,
3398 const struct radv_nir_compiler_options
*options
)
3401 LLVMModuleRef llvm_module
;
3403 llvm_module
= ac_translate_nir_to_llvm(tm
, nir
, nir_count
, shader_info
,
3406 ac_compile_llvm_module(tm
, llvm_module
, binary
, config
, shader_info
,
3407 nir
[0]->info
.stage
, options
);
3409 for (int i
= 0; i
< nir_count
; ++i
)
3410 ac_fill_shader_info(shader_info
, nir
[i
], options
);
3412 /* Determine the ES type (VS or TES) for the GS on GFX9. */
3413 if (options
->chip_class
== GFX9
) {
3414 if (nir_count
== 2 &&
3415 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3416 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
3422 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
3424 LLVMValueRef vtx_offset
=
3425 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3426 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3429 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3433 if (!(ctx
->output_mask
& (1ull << i
)))
3436 if (i
== VARYING_SLOT_CLIP_DIST0
) {
3437 /* unpack clip and cull from a single set of slots */
3438 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
3443 for (unsigned j
= 0; j
< length
; j
++) {
3444 LLVMValueRef value
, soffset
;
3446 soffset
= LLVMConstInt(ctx
->ac
.i32
,
3448 ctx
->gs_max_out_vertices
* 16 * 4, false);
3450 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->gsvs_ring
,
3452 vtx_offset
, soffset
,
3453 0, 1, 1, true, false);
3455 LLVMBuildStore(ctx
->ac
.builder
,
3456 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3460 handle_vs_outputs_post(ctx
, false, &ctx
->shader_info
->vs
.outinfo
);
3464 radv_compile_gs_copy_shader(LLVMTargetMachineRef tm
,
3465 struct nir_shader
*geom_shader
,
3466 struct ac_shader_binary
*binary
,
3467 struct ac_shader_config
*config
,
3468 struct radv_shader_variant_info
*shader_info
,
3469 const struct radv_nir_compiler_options
*options
)
3471 struct radv_shader_context ctx
= {0};
3472 ctx
.context
= LLVMContextCreate();
3473 ctx
.options
= options
;
3474 ctx
.shader_info
= shader_info
;
3476 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3478 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3480 ctx
.is_gs_copy_shader
= true;
3481 LLVMSetTarget(ctx
.ac
.module
, "amdgcn--");
3483 enum ac_float_mode float_mode
=
3484 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3485 AC_FLOAT_MODE_DEFAULT
;
3487 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3488 ctx
.stage
= MESA_SHADER_VERTEX
;
3490 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
3492 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
3493 ac_setup_rings(&ctx
);
3495 ctx
.num_output_clips
= geom_shader
->info
.clip_distance_array_size
;
3496 ctx
.num_output_culls
= geom_shader
->info
.cull_distance_array_size
;
3498 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
3499 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
3500 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
3501 variable
, MESA_SHADER_VERTEX
);
3504 ac_gs_copy_shader_emit(&ctx
);
3506 LLVMBuildRetVoid(ctx
.ac
.builder
);
3508 ac_llvm_finalize_module(&ctx
);
3510 ac_compile_llvm_module(tm
, ctx
.ac
.module
, binary
, config
, shader_info
,
3511 MESA_SHADER_VERTEX
, options
);