2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
30 #include "radv_shader_helper.h"
33 #include <llvm-c/Core.h>
34 #include <llvm-c/TargetMachine.h>
35 #include <llvm-c/Transforms/Scalar.h>
36 #include <llvm-c/Transforms/Utils.h>
39 #include "ac_binary.h"
40 #include "ac_llvm_util.h"
41 #include "ac_llvm_build.h"
42 #include "ac_shader_abi.h"
43 #include "ac_shader_util.h"
44 #include "ac_exp_param.h"
46 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
48 struct radv_shader_context
{
49 struct ac_llvm_context ac
;
50 const struct radv_nir_compiler_options
*options
;
51 struct radv_shader_info
*shader_info
;
52 const struct nir_shader
*shader
;
53 struct ac_shader_abi abi
;
55 unsigned max_workgroup_size
;
56 LLVMContextRef context
;
57 LLVMValueRef main_function
;
59 LLVMValueRef descriptor_sets
[MAX_SETS
];
60 LLVMValueRef ring_offsets
;
62 LLVMValueRef vertex_buffers
;
63 LLVMValueRef rel_auto_id
;
64 LLVMValueRef vs_prim_id
;
65 LLVMValueRef es2gs_offset
;
68 LLVMValueRef merged_wave_info
;
69 LLVMValueRef tess_factor_offset
;
70 LLVMValueRef tes_rel_patch_id
;
76 * - bits 0..10: ordered_wave_id
77 * - bits 12..20: number of vertices in group
78 * - bits 22..30: number of primitives in group
80 LLVMValueRef gs_tg_info
;
81 LLVMValueRef gs2vs_offset
;
82 LLVMValueRef gs_wave_id
;
83 LLVMValueRef gs_vtx_offset
[6];
85 LLVMValueRef esgs_ring
;
86 LLVMValueRef gsvs_ring
[4];
87 LLVMValueRef hs_ring_tess_offchip
;
88 LLVMValueRef hs_ring_tess_factor
;
91 LLVMValueRef streamout_buffers
;
92 LLVMValueRef streamout_write_idx
;
93 LLVMValueRef streamout_config
;
94 LLVMValueRef streamout_offset
[4];
96 gl_shader_stage stage
;
98 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
100 uint64_t output_mask
;
102 bool is_gs_copy_shader
;
103 LLVMValueRef gs_next_vertex
[4];
104 LLVMValueRef gs_curprim_verts
[4];
105 LLVMValueRef gs_generated_prims
[4];
106 LLVMValueRef gs_ngg_emit
;
107 LLVMValueRef gs_ngg_scratch
;
109 uint32_t tcs_num_inputs
;
110 uint32_t tcs_num_patches
;
112 LLVMValueRef vertexptr
; /* GFX10 only */
115 struct radv_shader_output_values
{
116 LLVMValueRef values
[4];
122 enum radeon_llvm_calling_convention
{
123 RADEON_LLVM_AMDGPU_VS
= 87,
124 RADEON_LLVM_AMDGPU_GS
= 88,
125 RADEON_LLVM_AMDGPU_PS
= 89,
126 RADEON_LLVM_AMDGPU_CS
= 90,
127 RADEON_LLVM_AMDGPU_HS
= 93,
130 static inline struct radv_shader_context
*
131 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
133 struct radv_shader_context
*ctx
= NULL
;
134 return container_of(abi
, ctx
, abi
);
137 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
139 switch (ctx
->stage
) {
140 case MESA_SHADER_TESS_CTRL
:
141 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
142 case MESA_SHADER_TESS_EVAL
:
143 return ctx
->tes_rel_patch_id
;
146 unreachable("Illegal stage");
151 get_tcs_num_patches(struct radv_shader_context
*ctx
)
153 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
154 unsigned num_tcs_output_cp
= ctx
->shader
->info
.tess
.tcs_vertices_out
;
155 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
156 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
157 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
158 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.patch_outputs_written
);
159 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
160 uint32_t pervertex_output_patch_size
= ctx
->shader
->info
.tess
.tcs_vertices_out
* output_vertex_size
;
161 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
162 unsigned num_patches
;
163 unsigned hardware_lds_size
;
165 /* Ensure that we only need one wave per SIMD so we don't need to check
166 * resource usage. Also ensures that the number of tcs in and out
167 * vertices per threadgroup are at most 256.
169 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
170 /* Make sure that the data fits in LDS. This assumes the shaders only
171 * use LDS for the inputs and outputs.
173 hardware_lds_size
= 32768;
175 /* Looks like STONEY hangs if we use more than 32 KiB LDS in a single
176 * threadgroup, even though there is more than 32 KiB LDS.
178 * Test: dEQP-VK.tessellation.shader_input_output.barrier
180 if (ctx
->options
->chip_class
>= GFX7
&& ctx
->options
->family
!= CHIP_STONEY
)
181 hardware_lds_size
= 65536;
183 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
184 /* Make sure the output data fits in the offchip buffer */
185 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
186 /* Not necessary for correctness, but improves performance. The
187 * specific value is taken from the proprietary driver.
189 num_patches
= MIN2(num_patches
, 40);
191 /* GFX6 bug workaround - limit LS-HS threadgroups to only one wave. */
192 if (ctx
->options
->chip_class
== GFX6
) {
193 unsigned one_wave
= ctx
->options
->wave_size
/ MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
194 num_patches
= MIN2(num_patches
, one_wave
);
200 calculate_tess_lds_size(struct radv_shader_context
*ctx
)
202 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
203 unsigned num_tcs_output_cp
;
204 unsigned num_tcs_outputs
, num_tcs_patch_outputs
;
205 unsigned input_vertex_size
, output_vertex_size
;
206 unsigned input_patch_size
, output_patch_size
;
207 unsigned pervertex_output_patch_size
;
208 unsigned output_patch0_offset
;
209 unsigned num_patches
;
212 num_tcs_output_cp
= ctx
->shader
->info
.tess
.tcs_vertices_out
;
213 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
214 num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.patch_outputs_written
);
216 input_vertex_size
= ctx
->tcs_num_inputs
* 16;
217 output_vertex_size
= num_tcs_outputs
* 16;
219 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
221 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
222 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
224 num_patches
= ctx
->tcs_num_patches
;
225 output_patch0_offset
= input_patch_size
* num_patches
;
227 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
231 /* Tessellation shaders pass outputs to the next shader using LDS.
233 * LS outputs = TCS inputs
234 * TCS outputs = TES inputs
237 * - TCS inputs for patch 0
238 * - TCS inputs for patch 1
239 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
241 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
242 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
243 * - TCS outputs for patch 1
244 * - Per-patch TCS outputs for patch 1
245 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
246 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
249 * All three shaders VS(LS), TCS, TES share the same LDS space.
252 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
254 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
255 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
256 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
258 input_patch_size
/= 4;
259 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
263 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
265 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
266 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.patch_outputs_written
);
267 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
268 uint32_t pervertex_output_patch_size
= ctx
->shader
->info
.tess
.tcs_vertices_out
* output_vertex_size
;
269 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
270 output_patch_size
/= 4;
271 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
275 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
277 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
278 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
279 output_vertex_size
/= 4;
280 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
284 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
286 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
287 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
288 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
289 uint32_t output_patch0_offset
= input_patch_size
;
290 unsigned num_patches
= ctx
->tcs_num_patches
;
292 output_patch0_offset
*= num_patches
;
293 output_patch0_offset
/= 4;
294 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
298 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
300 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
301 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
302 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
303 uint32_t output_patch0_offset
= input_patch_size
;
305 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
306 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
307 uint32_t pervertex_output_patch_size
= ctx
->shader
->info
.tess
.tcs_vertices_out
* output_vertex_size
;
308 unsigned num_patches
= ctx
->tcs_num_patches
;
310 output_patch0_offset
*= num_patches
;
311 output_patch0_offset
+= pervertex_output_patch_size
;
312 output_patch0_offset
/= 4;
313 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
317 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
319 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
320 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
322 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
326 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
328 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
329 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
330 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
332 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
,
337 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
339 LLVMValueRef patch0_patch_data_offset
=
340 get_tcs_out_patch0_patch_data_offset(ctx
);
341 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
342 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
344 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
,
345 patch0_patch_data_offset
);
350 LLVMTypeRef types
[MAX_ARGS
];
351 LLVMValueRef
*assign
[MAX_ARGS
];
354 uint8_t num_sgprs_used
;
355 uint8_t num_vgprs_used
;
358 enum ac_arg_regfile
{
364 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
365 LLVMValueRef
*param_ptr
)
367 assert(info
->count
< MAX_ARGS
);
369 info
->assign
[info
->count
] = param_ptr
;
370 info
->types
[info
->count
] = type
;
373 if (regfile
== ARG_SGPR
) {
374 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
377 assert(regfile
== ARG_VGPR
);
378 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
382 static void assign_arguments(LLVMValueRef main_function
,
383 struct arg_info
*info
)
386 for (i
= 0; i
< info
->count
; i
++) {
388 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
393 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
394 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
395 unsigned num_return_elems
,
396 struct arg_info
*args
,
397 unsigned max_workgroup_size
,
398 const struct radv_nir_compiler_options
*options
)
400 LLVMTypeRef main_function_type
, ret_type
;
401 LLVMBasicBlockRef main_function_body
;
403 if (num_return_elems
)
404 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
405 num_return_elems
, true);
407 ret_type
= LLVMVoidTypeInContext(ctx
);
409 /* Setup the function */
411 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
412 LLVMValueRef main_function
=
413 LLVMAddFunction(module
, "main", main_function_type
);
415 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
416 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
418 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
419 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
420 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
422 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
424 if (LLVMGetTypeKind(LLVMTypeOf(P
)) == LLVMPointerTypeKind
) {
425 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
426 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
430 if (options
->address32_hi
) {
431 ac_llvm_add_target_dep_function_attr(main_function
,
432 "amdgpu-32bit-address-high-bits",
433 options
->address32_hi
);
436 ac_llvm_set_workgroup_size(main_function
, max_workgroup_size
);
438 if (options
->unsafe_math
) {
439 /* These were copied from some LLVM test. */
440 LLVMAddTargetDependentFunctionAttr(main_function
,
441 "less-precise-fpmad",
443 LLVMAddTargetDependentFunctionAttr(main_function
,
446 LLVMAddTargetDependentFunctionAttr(main_function
,
449 LLVMAddTargetDependentFunctionAttr(main_function
,
452 LLVMAddTargetDependentFunctionAttr(main_function
,
453 "no-signed-zeros-fp-math",
456 return main_function
;
461 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
,
464 ud_info
->sgpr_idx
= *sgpr_idx
;
465 ud_info
->num_sgprs
= num_sgprs
;
466 *sgpr_idx
+= num_sgprs
;
470 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
473 struct radv_userdata_info
*ud_info
=
474 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
477 set_loc(ud_info
, sgpr_idx
, num_sgprs
);
481 set_loc_shader_ptr(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
483 bool use_32bit_pointers
= idx
!= AC_UD_SCRATCH_RING_OFFSETS
;
485 set_loc_shader(ctx
, idx
, sgpr_idx
, use_32bit_pointers
? 1 : 2);
489 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
491 struct radv_userdata_locations
*locs
=
492 &ctx
->shader_info
->user_sgprs_locs
;
493 struct radv_userdata_info
*ud_info
= &locs
->descriptor_sets
[idx
];
496 set_loc(ud_info
, sgpr_idx
, 1);
498 locs
->descriptor_sets_enabled
|= 1 << idx
;
501 struct user_sgpr_info
{
502 bool need_ring_offsets
;
503 bool indirect_all_descriptor_sets
;
504 uint8_t remaining_sgprs
;
507 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
508 gl_shader_stage stage
)
511 case MESA_SHADER_VERTEX
:
512 if (ctx
->shader_info
->needs_multiview_view_index
||
513 (!ctx
->options
->key
.vs_common_out
.as_es
&& !ctx
->options
->key
.vs_common_out
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
516 case MESA_SHADER_TESS_EVAL
:
517 if (ctx
->shader_info
->needs_multiview_view_index
|| (!ctx
->options
->key
.vs_common_out
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
520 case MESA_SHADER_GEOMETRY
:
521 case MESA_SHADER_TESS_CTRL
:
522 if (ctx
->shader_info
->needs_multiview_view_index
)
532 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
536 if (ctx
->shader_info
->vs
.has_vertex_buffers
)
538 count
+= ctx
->shader_info
->vs
.needs_draw_id
? 3 : 2;
543 static void allocate_inline_push_consts(struct radv_shader_context
*ctx
,
544 struct user_sgpr_info
*user_sgpr_info
)
546 uint8_t remaining_sgprs
= user_sgpr_info
->remaining_sgprs
;
548 /* Only supported if shaders use push constants. */
549 if (ctx
->shader_info
->min_push_constant_used
== UINT8_MAX
)
552 /* Only supported if shaders don't have indirect push constants. */
553 if (ctx
->shader_info
->has_indirect_push_constants
)
556 /* Only supported for 32-bit push constants. */
557 if (!ctx
->shader_info
->has_only_32bit_push_constants
)
560 uint8_t num_push_consts
=
561 (ctx
->shader_info
->max_push_constant_used
-
562 ctx
->shader_info
->min_push_constant_used
) / 4;
564 /* Check if the number of user SGPRs is large enough. */
565 if (num_push_consts
< remaining_sgprs
) {
566 ctx
->shader_info
->num_inline_push_consts
= num_push_consts
;
568 ctx
->shader_info
->num_inline_push_consts
= remaining_sgprs
;
571 /* Clamp to the maximum number of allowed inlined push constants. */
572 if (ctx
->shader_info
->num_inline_push_consts
> AC_MAX_INLINE_PUSH_CONSTS
)
573 ctx
->shader_info
->num_inline_push_consts
= AC_MAX_INLINE_PUSH_CONSTS
;
575 if (ctx
->shader_info
->num_inline_push_consts
== num_push_consts
&&
576 !ctx
->shader_info
->loads_dynamic_offsets
) {
577 /* Disable the default push constants path if all constants are
578 * inlined and if shaders don't use dynamic descriptors.
580 ctx
->shader_info
->loads_push_constants
= false;
583 ctx
->shader_info
->base_inline_push_consts
=
584 ctx
->shader_info
->min_push_constant_used
/ 4;
587 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
588 gl_shader_stage stage
,
589 bool has_previous_stage
,
590 gl_shader_stage previous_stage
,
591 bool needs_view_index
,
592 struct user_sgpr_info
*user_sgpr_info
)
594 uint8_t user_sgpr_count
= 0;
596 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
598 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
599 if (stage
== MESA_SHADER_GEOMETRY
||
600 stage
== MESA_SHADER_VERTEX
||
601 stage
== MESA_SHADER_TESS_CTRL
||
602 stage
== MESA_SHADER_TESS_EVAL
||
603 ctx
->is_gs_copy_shader
)
604 user_sgpr_info
->need_ring_offsets
= true;
606 if (stage
== MESA_SHADER_FRAGMENT
&&
607 ctx
->shader_info
->ps
.needs_sample_positions
)
608 user_sgpr_info
->need_ring_offsets
= true;
610 /* 2 user sgprs will nearly always be allocated for scratch/rings */
611 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
612 user_sgpr_count
+= 2;
616 case MESA_SHADER_COMPUTE
:
617 if (ctx
->shader_info
->cs
.uses_grid_size
)
618 user_sgpr_count
+= 3;
620 case MESA_SHADER_FRAGMENT
:
621 user_sgpr_count
+= ctx
->shader_info
->ps
.needs_sample_positions
;
623 case MESA_SHADER_VERTEX
:
624 if (!ctx
->is_gs_copy_shader
)
625 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
627 case MESA_SHADER_TESS_CTRL
:
628 if (has_previous_stage
) {
629 if (previous_stage
== MESA_SHADER_VERTEX
)
630 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
633 case MESA_SHADER_TESS_EVAL
:
635 case MESA_SHADER_GEOMETRY
:
636 if (has_previous_stage
) {
637 if (previous_stage
== MESA_SHADER_VERTEX
) {
638 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
646 if (needs_view_index
)
649 if (ctx
->shader_info
->loads_push_constants
)
652 if (ctx
->shader_info
->so
.num_outputs
)
655 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
&& stage
!= MESA_SHADER_COMPUTE
? 32 : 16;
656 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_count
;
657 uint32_t num_desc_set
=
658 util_bitcount(ctx
->shader_info
->desc_set_used_mask
);
660 if (remaining_sgprs
< num_desc_set
) {
661 user_sgpr_info
->indirect_all_descriptor_sets
= true;
662 user_sgpr_info
->remaining_sgprs
= remaining_sgprs
- 1;
664 user_sgpr_info
->remaining_sgprs
= remaining_sgprs
- num_desc_set
;
667 allocate_inline_push_consts(ctx
, user_sgpr_info
);
671 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
672 const struct user_sgpr_info
*user_sgpr_info
,
673 struct arg_info
*args
,
674 LLVMValueRef
*desc_sets
)
676 LLVMTypeRef type
= ac_array_in_const32_addr_space(ctx
->ac
.i8
);
678 /* 1 for each descriptor set */
679 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
680 uint32_t mask
= ctx
->shader_info
->desc_set_used_mask
;
683 int i
= u_bit_scan(&mask
);
685 add_arg(args
, ARG_SGPR
, type
, &ctx
->descriptor_sets
[i
]);
688 add_arg(args
, ARG_SGPR
, ac_array_in_const32_addr_space(type
),
692 if (ctx
->shader_info
->loads_push_constants
) {
693 /* 1 for push constants and dynamic descriptors */
694 add_arg(args
, ARG_SGPR
, type
, &ctx
->abi
.push_constants
);
697 for (unsigned i
= 0; i
< ctx
->shader_info
->num_inline_push_consts
; i
++) {
698 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
,
699 &ctx
->abi
.inline_push_consts
[i
]);
701 ctx
->abi
.num_inline_push_consts
= ctx
->shader_info
->num_inline_push_consts
;
702 ctx
->abi
.base_inline_push_consts
= ctx
->shader_info
->base_inline_push_consts
;
704 if (ctx
->shader_info
->so
.num_outputs
) {
705 add_arg(args
, ARG_SGPR
,
706 ac_array_in_const32_addr_space(ctx
->ac
.v4i32
),
707 &ctx
->streamout_buffers
);
712 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
713 gl_shader_stage stage
,
714 bool has_previous_stage
,
715 gl_shader_stage previous_stage
,
716 struct arg_info
*args
)
718 if (!ctx
->is_gs_copy_shader
&&
719 (stage
== MESA_SHADER_VERTEX
||
720 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
721 if (ctx
->shader_info
->vs
.has_vertex_buffers
) {
722 add_arg(args
, ARG_SGPR
,
723 ac_array_in_const32_addr_space(ctx
->ac
.v4i32
),
724 &ctx
->vertex_buffers
);
726 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
727 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
728 if (ctx
->shader_info
->vs
.needs_draw_id
) {
729 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
735 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
737 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
738 if (!ctx
->is_gs_copy_shader
) {
739 if (ctx
->options
->key
.vs_common_out
.as_ls
) {
740 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
741 if (ctx
->ac
.chip_class
>= GFX10
) {
742 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* user vgpr */
743 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
745 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
746 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
749 if (ctx
->ac
.chip_class
>= GFX10
) {
750 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
751 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* user vgpr */
752 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* user vgpr */
753 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
755 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
756 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
757 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
760 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
761 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
762 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
769 declare_streamout_sgprs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
770 struct arg_info
*args
)
774 if (ctx
->options
->use_ngg_streamout
)
777 /* Streamout SGPRs. */
778 if (ctx
->shader_info
->so
.num_outputs
) {
779 assert(stage
== MESA_SHADER_VERTEX
||
780 stage
== MESA_SHADER_TESS_EVAL
);
782 if (stage
!= MESA_SHADER_TESS_EVAL
) {
783 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_config
);
785 args
->assign
[args
->count
- 1] = &ctx
->streamout_config
;
786 args
->types
[args
->count
- 1] = ctx
->ac
.i32
;
789 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_write_idx
);
792 /* A streamout buffer offset is loaded if the stride is non-zero. */
793 for (i
= 0; i
< 4; i
++) {
794 if (!ctx
->shader_info
->so
.strides
[i
])
797 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->streamout_offset
[i
]);
802 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
804 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
805 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
806 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
807 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
811 set_global_input_locs(struct radv_shader_context
*ctx
,
812 const struct user_sgpr_info
*user_sgpr_info
,
813 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
815 uint32_t mask
= ctx
->shader_info
->desc_set_used_mask
;
817 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
819 int i
= u_bit_scan(&mask
);
821 set_loc_desc(ctx
, i
, user_sgpr_idx
);
824 set_loc_shader_ptr(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
828 int i
= u_bit_scan(&mask
);
830 ctx
->descriptor_sets
[i
] =
831 ac_build_load_to_sgpr(&ctx
->ac
, desc_sets
,
832 LLVMConstInt(ctx
->ac
.i32
, i
, false));
836 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
839 if (ctx
->shader_info
->loads_push_constants
) {
840 set_loc_shader_ptr(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
);
843 if (ctx
->shader_info
->num_inline_push_consts
) {
844 set_loc_shader(ctx
, AC_UD_INLINE_PUSH_CONSTANTS
, user_sgpr_idx
,
845 ctx
->shader_info
->num_inline_push_consts
);
848 if (ctx
->streamout_buffers
) {
849 set_loc_shader_ptr(ctx
, AC_UD_STREAMOUT_BUFFERS
,
855 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
856 gl_shader_stage stage
, bool has_previous_stage
,
857 gl_shader_stage previous_stage
,
858 uint8_t *user_sgpr_idx
)
860 if (!ctx
->is_gs_copy_shader
&&
861 (stage
== MESA_SHADER_VERTEX
||
862 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
863 if (ctx
->shader_info
->vs
.has_vertex_buffers
) {
864 set_loc_shader_ptr(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
869 if (ctx
->shader_info
->vs
.needs_draw_id
)
872 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
873 user_sgpr_idx
, vs_num
);
877 static void set_llvm_calling_convention(LLVMValueRef func
,
878 gl_shader_stage stage
)
880 enum radeon_llvm_calling_convention calling_conv
;
883 case MESA_SHADER_VERTEX
:
884 case MESA_SHADER_TESS_EVAL
:
885 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
887 case MESA_SHADER_GEOMETRY
:
888 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
890 case MESA_SHADER_TESS_CTRL
:
891 calling_conv
= RADEON_LLVM_AMDGPU_HS
;
893 case MESA_SHADER_FRAGMENT
:
894 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
896 case MESA_SHADER_COMPUTE
:
897 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
900 unreachable("Unhandle shader type");
903 LLVMSetFunctionCallConv(func
, calling_conv
);
906 /* Returns whether the stage is a stage that can be directly before the GS */
907 static bool is_pre_gs_stage(gl_shader_stage stage
)
909 return stage
== MESA_SHADER_VERTEX
|| stage
== MESA_SHADER_TESS_EVAL
;
912 static void create_function(struct radv_shader_context
*ctx
,
913 gl_shader_stage stage
,
914 bool has_previous_stage
,
915 gl_shader_stage previous_stage
)
917 uint8_t user_sgpr_idx
;
918 struct user_sgpr_info user_sgpr_info
;
919 struct arg_info args
= {};
920 LLVMValueRef desc_sets
;
921 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
923 if (ctx
->ac
.chip_class
>= GFX10
) {
924 if (is_pre_gs_stage(stage
) && ctx
->options
->key
.vs_common_out
.as_ngg
) {
925 /* On GFX10, VS is merged into GS for NGG. */
926 previous_stage
= stage
;
927 stage
= MESA_SHADER_GEOMETRY
;
928 has_previous_stage
= true;
932 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
933 previous_stage
, needs_view_index
, &user_sgpr_info
);
935 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
936 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
941 case MESA_SHADER_COMPUTE
:
942 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
945 if (ctx
->shader_info
->cs
.uses_grid_size
) {
946 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
947 &ctx
->abi
.num_work_groups
);
950 for (int i
= 0; i
< 3; i
++) {
951 ctx
->abi
.workgroup_ids
[i
] = NULL
;
952 if (ctx
->shader_info
->cs
.uses_block_id
[i
]) {
953 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
954 &ctx
->abi
.workgroup_ids
[i
]);
958 if (ctx
->shader_info
->cs
.uses_local_invocation_idx
)
959 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
960 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
961 &ctx
->abi
.local_invocation_ids
);
963 case MESA_SHADER_VERTEX
:
964 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
967 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
968 previous_stage
, &args
);
970 if (needs_view_index
)
971 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
972 &ctx
->abi
.view_index
);
973 if (ctx
->options
->key
.vs_common_out
.as_es
) {
974 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
976 } else if (ctx
->options
->key
.vs_common_out
.as_ls
) {
977 /* no extra parameters */
979 declare_streamout_sgprs(ctx
, stage
, &args
);
982 declare_vs_input_vgprs(ctx
, &args
);
984 case MESA_SHADER_TESS_CTRL
:
985 if (has_previous_stage
) {
986 // First 6 system regs
987 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
988 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
989 &ctx
->merged_wave_info
);
990 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
991 &ctx
->tess_factor_offset
);
993 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
994 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
995 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
997 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1000 declare_vs_specific_input_sgprs(ctx
, stage
,
1002 previous_stage
, &args
);
1004 if (needs_view_index
)
1005 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1006 &ctx
->abi
.view_index
);
1008 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1009 &ctx
->abi
.tcs_patch_id
);
1010 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1011 &ctx
->abi
.tcs_rel_ids
);
1013 declare_vs_input_vgprs(ctx
, &args
);
1015 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1018 if (needs_view_index
)
1019 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1020 &ctx
->abi
.view_index
);
1022 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1023 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1024 &ctx
->tess_factor_offset
);
1025 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1026 &ctx
->abi
.tcs_patch_id
);
1027 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1028 &ctx
->abi
.tcs_rel_ids
);
1031 case MESA_SHADER_TESS_EVAL
:
1032 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1035 if (needs_view_index
)
1036 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1037 &ctx
->abi
.view_index
);
1039 if (ctx
->options
->key
.vs_common_out
.as_es
) {
1040 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1041 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1042 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1043 &ctx
->es2gs_offset
);
1045 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1046 declare_streamout_sgprs(ctx
, stage
, &args
);
1047 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1049 declare_tes_input_vgprs(ctx
, &args
);
1051 case MESA_SHADER_GEOMETRY
:
1052 if (has_previous_stage
) {
1053 // First 6 system regs
1054 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
1055 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1058 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1059 &ctx
->gs2vs_offset
);
1062 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1063 &ctx
->merged_wave_info
);
1064 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1066 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
1067 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1068 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1070 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1073 if (previous_stage
!= MESA_SHADER_TESS_EVAL
) {
1074 declare_vs_specific_input_sgprs(ctx
, stage
,
1080 if (needs_view_index
)
1081 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1082 &ctx
->abi
.view_index
);
1084 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1085 &ctx
->gs_vtx_offset
[0]);
1086 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1087 &ctx
->gs_vtx_offset
[2]);
1088 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1089 &ctx
->abi
.gs_prim_id
);
1090 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1091 &ctx
->abi
.gs_invocation_id
);
1092 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1093 &ctx
->gs_vtx_offset
[4]);
1095 if (previous_stage
== MESA_SHADER_VERTEX
) {
1096 declare_vs_input_vgprs(ctx
, &args
);
1098 declare_tes_input_vgprs(ctx
, &args
);
1101 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1104 if (needs_view_index
)
1105 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1106 &ctx
->abi
.view_index
);
1108 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
1109 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
1110 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1111 &ctx
->gs_vtx_offset
[0]);
1112 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1113 &ctx
->gs_vtx_offset
[1]);
1114 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1115 &ctx
->abi
.gs_prim_id
);
1116 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1117 &ctx
->gs_vtx_offset
[2]);
1118 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1119 &ctx
->gs_vtx_offset
[3]);
1120 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1121 &ctx
->gs_vtx_offset
[4]);
1122 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1123 &ctx
->gs_vtx_offset
[5]);
1124 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1125 &ctx
->abi
.gs_invocation_id
);
1128 case MESA_SHADER_FRAGMENT
:
1129 declare_global_input_sgprs(ctx
, &user_sgpr_info
, &args
,
1132 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
1133 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.persp_sample
);
1134 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.persp_center
);
1135 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.persp_centroid
);
1136 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
1137 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.linear_sample
);
1138 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.linear_center
);
1139 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->abi
.linear_centroid
);
1140 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
1141 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
1142 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
1143 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
1144 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
1145 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
1146 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
1147 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
1148 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
1151 unreachable("Shader stage not implemented");
1154 ctx
->main_function
= create_llvm_function(
1155 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1156 ctx
->max_workgroup_size
, ctx
->options
);
1157 set_llvm_calling_convention(ctx
->main_function
, stage
);
1160 ctx
->shader_info
->num_input_vgprs
= 0;
1161 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1163 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1165 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1166 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1168 assign_arguments(ctx
->main_function
, &args
);
1172 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1173 set_loc_shader_ptr(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1175 if (ctx
->options
->supports_spill
) {
1176 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1177 LLVMPointerType(ctx
->ac
.i8
, AC_ADDR_SPACE_CONST
),
1178 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1179 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1180 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1184 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1185 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1186 if (has_previous_stage
)
1189 set_global_input_locs(ctx
, &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1192 case MESA_SHADER_COMPUTE
:
1193 if (ctx
->shader_info
->cs
.uses_grid_size
) {
1194 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1198 case MESA_SHADER_VERTEX
:
1199 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1200 previous_stage
, &user_sgpr_idx
);
1201 if (ctx
->abi
.view_index
)
1202 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1204 case MESA_SHADER_TESS_CTRL
:
1205 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1206 previous_stage
, &user_sgpr_idx
);
1207 if (ctx
->abi
.view_index
)
1208 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1210 case MESA_SHADER_TESS_EVAL
:
1211 if (ctx
->abi
.view_index
)
1212 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1214 case MESA_SHADER_GEOMETRY
:
1215 if (has_previous_stage
) {
1216 if (previous_stage
== MESA_SHADER_VERTEX
)
1217 set_vs_specific_input_locs(ctx
, stage
,
1222 if (ctx
->abi
.view_index
)
1223 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1225 case MESA_SHADER_FRAGMENT
:
1228 unreachable("Shader stage not implemented");
1231 if (stage
== MESA_SHADER_TESS_CTRL
||
1232 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs_common_out
.as_ls
) ||
1233 /* GFX9 has the ESGS ring buffer in LDS. */
1234 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1235 ac_declare_lds_as_pointer(&ctx
->ac
);
1238 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1243 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1244 unsigned desc_set
, unsigned binding
)
1246 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1247 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1248 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1249 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1250 unsigned base_offset
= layout
->binding
[binding
].offset
;
1251 LLVMValueRef offset
, stride
;
1253 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1254 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1255 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1256 layout
->binding
[binding
].dynamic_offset_offset
;
1257 desc_ptr
= ctx
->abi
.push_constants
;
1258 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1259 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1261 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1263 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1265 if (layout
->binding
[binding
].type
!= VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
) {
1266 offset
= ac_build_imad(&ctx
->ac
, index
, stride
, offset
);
1269 desc_ptr
= LLVMBuildGEP(ctx
->ac
.builder
, desc_ptr
, &offset
, 1, "");
1270 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1271 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1273 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT
) {
1274 uint32_t desc_type
= S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X
) |
1275 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y
) |
1276 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z
) |
1277 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W
);
1279 if (ctx
->ac
.chip_class
>= GFX10
) {
1280 desc_type
|= S_008F0C_FORMAT(V_008F0C_IMG_FORMAT_32_FLOAT
) |
1281 S_008F0C_OOB_SELECT(3) |
1282 S_008F0C_RESOURCE_LEVEL(1);
1284 desc_type
|= S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT
) |
1285 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32
);
1288 LLVMValueRef desc_components
[4] = {
1289 LLVMBuildPtrToInt(ctx
->ac
.builder
, desc_ptr
, ctx
->ac
.intptr
, ""),
1290 LLVMConstInt(ctx
->ac
.i32
, S_008F04_BASE_ADDRESS_HI(ctx
->options
->address32_hi
), false),
1291 /* High limit to support variable sizes. */
1292 LLVMConstInt(ctx
->ac
.i32
, 0xffffffff, false),
1293 LLVMConstInt(ctx
->ac
.i32
, desc_type
, false),
1296 return ac_build_gather_values(&ctx
->ac
, desc_components
, 4);
1303 /* The offchip buffer layout for TCS->TES is
1305 * - attribute 0 of patch 0 vertex 0
1306 * - attribute 0 of patch 0 vertex 1
1307 * - attribute 0 of patch 0 vertex 2
1309 * - attribute 0 of patch 1 vertex 0
1310 * - attribute 0 of patch 1 vertex 1
1312 * - attribute 1 of patch 0 vertex 0
1313 * - attribute 1 of patch 0 vertex 1
1315 * - per patch attribute 0 of patch 0
1316 * - per patch attribute 0 of patch 1
1319 * Note that every attribute has 4 components.
1321 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1323 uint32_t num_patches
= ctx
->tcs_num_patches
;
1324 uint32_t num_tcs_outputs
;
1325 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
1326 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->tcs
.outputs_written
);
1328 num_tcs_outputs
= ctx
->options
->key
.tes
.tcs_num_outputs
;
1330 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1331 uint32_t pervertex_output_patch_size
= ctx
->shader
->info
.tess
.tcs_vertices_out
* output_vertex_size
;
1333 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1336 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1337 LLVMValueRef vertex_index
)
1339 LLVMValueRef param_stride
;
1341 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.tess
.tcs_vertices_out
* ctx
->tcs_num_patches
, false);
1343 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1344 return param_stride
;
1347 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1348 LLVMValueRef vertex_index
,
1349 LLVMValueRef param_index
)
1351 LLVMValueRef base_addr
;
1352 LLVMValueRef param_stride
, constant16
;
1353 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1354 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.tess
.tcs_vertices_out
, false);
1355 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1356 param_stride
= calc_param_stride(ctx
, vertex_index
);
1358 base_addr
= ac_build_imad(&ctx
->ac
, rel_patch_id
,
1359 vertices_per_patch
, vertex_index
);
1361 base_addr
= rel_patch_id
;
1364 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1365 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1366 param_stride
, ""), "");
1368 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1370 if (!vertex_index
) {
1371 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1373 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1374 patch_data_offset
, "");
1379 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1381 unsigned const_index
,
1383 LLVMValueRef vertex_index
,
1384 LLVMValueRef indir_index
)
1386 LLVMValueRef param_index
;
1389 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1392 if (const_index
&& !is_compact
)
1393 param
+= const_index
;
1394 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1396 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1400 get_dw_address(struct radv_shader_context
*ctx
,
1401 LLVMValueRef dw_addr
,
1403 unsigned const_index
,
1404 bool compact_const_index
,
1405 LLVMValueRef vertex_index
,
1406 LLVMValueRef stride
,
1407 LLVMValueRef indir_index
)
1412 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1413 LLVMBuildMul(ctx
->ac
.builder
,
1419 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1420 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1421 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1422 else if (const_index
&& !compact_const_index
)
1423 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1424 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1426 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1427 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1429 if (const_index
&& compact_const_index
)
1430 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1431 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1436 load_tcs_varyings(struct ac_shader_abi
*abi
,
1438 LLVMValueRef vertex_index
,
1439 LLVMValueRef indir_index
,
1440 unsigned const_index
,
1442 unsigned driver_location
,
1444 unsigned num_components
,
1449 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1450 LLVMValueRef dw_addr
, stride
;
1451 LLVMValueRef value
[4], result
;
1452 unsigned param
= shader_io_get_unique_index(location
);
1455 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1456 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1457 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1460 stride
= get_tcs_out_vertex_stride(ctx
);
1461 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1463 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1468 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1471 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1472 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1473 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1476 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1481 store_tcs_output(struct ac_shader_abi
*abi
,
1482 const nir_variable
*var
,
1483 LLVMValueRef vertex_index
,
1484 LLVMValueRef param_index
,
1485 unsigned const_index
,
1489 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1490 const unsigned location
= var
->data
.location
;
1491 unsigned component
= var
->data
.location_frac
;
1492 const bool is_patch
= var
->data
.patch
;
1493 const bool is_compact
= var
->data
.compact
;
1494 LLVMValueRef dw_addr
;
1495 LLVMValueRef stride
= NULL
;
1496 LLVMValueRef buf_addr
= NULL
;
1498 bool store_lds
= true;
1501 if (!(ctx
->shader
->info
.patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1504 if (!(ctx
->shader
->info
.outputs_read
& (1ULL << location
)))
1508 param
= shader_io_get_unique_index(location
);
1509 if ((location
== VARYING_SLOT_CLIP_DIST0
|| location
== VARYING_SLOT_CLIP_DIST1
) && is_compact
) {
1510 const_index
+= component
;
1513 if (const_index
>= 4) {
1520 stride
= get_tcs_out_vertex_stride(ctx
);
1521 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1523 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1526 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1528 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1529 vertex_index
, param_index
);
1531 bool is_tess_factor
= false;
1532 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1533 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1534 is_tess_factor
= true;
1536 unsigned base
= is_compact
? const_index
: 0;
1537 for (unsigned chan
= 0; chan
< 8; chan
++) {
1538 if (!(writemask
& (1 << chan
)))
1540 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1541 value
= ac_to_integer(&ctx
->ac
, value
);
1542 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
1544 if (store_lds
|| is_tess_factor
) {
1545 LLVMValueRef dw_addr_chan
=
1546 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1547 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1548 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1551 if (!is_tess_factor
&& writemask
!= 0xF)
1552 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1553 buf_addr
, ctx
->oc_lds
,
1554 4 * (base
+ chan
), ac_glc
, false);
1557 if (writemask
== 0xF) {
1558 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1559 buf_addr
, ctx
->oc_lds
,
1560 (base
* 4), ac_glc
, false);
1565 load_tes_input(struct ac_shader_abi
*abi
,
1567 LLVMValueRef vertex_index
,
1568 LLVMValueRef param_index
,
1569 unsigned const_index
,
1571 unsigned driver_location
,
1573 unsigned num_components
,
1578 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1579 LLVMValueRef buf_addr
;
1580 LLVMValueRef result
;
1581 unsigned param
= shader_io_get_unique_index(location
);
1583 if ((location
== VARYING_SLOT_CLIP_DIST0
|| location
== VARYING_SLOT_CLIP_DIST1
) && is_compact
) {
1584 const_index
+= component
;
1586 if (const_index
>= 4) {
1592 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1593 is_compact
, vertex_index
, param_index
);
1595 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1596 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1598 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1599 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, ac_glc
, true, false);
1600 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1605 load_gs_input(struct ac_shader_abi
*abi
,
1607 unsigned driver_location
,
1609 unsigned num_components
,
1610 unsigned vertex_index
,
1611 unsigned const_index
,
1614 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1615 LLVMValueRef vtx_offset
;
1616 unsigned param
, vtx_offset_param
;
1617 LLVMValueRef value
[4], result
;
1619 vtx_offset_param
= vertex_index
;
1620 assert(vtx_offset_param
< 6);
1621 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1622 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1624 param
= shader_io_get_unique_index(location
);
1626 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1627 if (ctx
->ac
.chip_class
>= GFX9
) {
1628 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1629 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1630 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1631 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1633 LLVMValueRef soffset
=
1634 LLVMConstInt(ctx
->ac
.i32
,
1635 (param
* 4 + i
+ const_index
) * 256,
1638 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1641 vtx_offset
, soffset
,
1642 0, ac_glc
, true, false);
1645 if (ac_get_type_size(type
) == 2) {
1646 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i32
, "");
1647 value
[i
] = LLVMBuildTrunc(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i16
, "");
1649 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], type
, "");
1651 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1652 result
= ac_to_integer(&ctx
->ac
, result
);
1657 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1659 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1660 ac_build_kill_if_false(&ctx
->ac
, visible
);
1664 radv_get_sample_pos_offset(uint32_t num_samples
)
1666 uint32_t sample_pos_offset
= 0;
1668 switch (num_samples
) {
1670 sample_pos_offset
= 1;
1673 sample_pos_offset
= 3;
1676 sample_pos_offset
= 7;
1681 return sample_pos_offset
;
1684 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1685 LLVMValueRef sample_id
)
1687 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1689 LLVMValueRef result
;
1690 LLVMValueRef index
= LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false);
1691 LLVMValueRef ptr
= LLVMBuildGEP(ctx
->ac
.builder
, ctx
->ring_offsets
, &index
, 1, "");
1693 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1694 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1696 uint32_t sample_pos_offset
=
1697 radv_get_sample_pos_offset(ctx
->options
->key
.fs
.num_samples
);
1700 LLVMBuildAdd(ctx
->ac
.builder
, sample_id
,
1701 LLVMConstInt(ctx
->ac
.i32
, sample_pos_offset
, false), "");
1702 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1708 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1710 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1711 uint8_t log2_ps_iter_samples
;
1713 if (ctx
->shader_info
->ps
.force_persample
) {
1714 log2_ps_iter_samples
=
1715 util_logbase2(ctx
->options
->key
.fs
.num_samples
);
1717 log2_ps_iter_samples
= ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1720 /* The bit pattern matches that used by fixed function fragment
1722 static const uint16_t ps_iter_masks
[] = {
1723 0xffff, /* not used */
1729 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1731 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1733 LLVMValueRef result
, sample_id
;
1734 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1735 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1736 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1741 static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context
*ctx
,
1743 LLVMValueRef
*addrs
);
1746 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1748 LLVMValueRef gs_next_vertex
;
1749 LLVMValueRef can_emit
;
1750 unsigned offset
= 0;
1751 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1753 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
1754 gfx10_ngg_gs_emit_vertex(ctx
, stream
, addrs
);
1758 /* Write vertex attribute values to GSVS ring */
1759 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1760 ctx
->gs_next_vertex
[stream
],
1763 /* If this thread has already emitted the declared maximum number of
1764 * vertices, kill it: excessive vertex emissions are not supposed to
1765 * have any effect, and GS threads have no externally observable
1766 * effects other than emitting vertices.
1768 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1769 LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.gs
.vertices_out
, false), "");
1770 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1772 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1773 unsigned output_usage_mask
=
1774 ctx
->shader_info
->gs
.output_usage_mask
[i
];
1775 uint8_t output_stream
=
1776 ctx
->shader_info
->gs
.output_streams
[i
];
1777 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1778 int length
= util_last_bit(output_usage_mask
);
1780 if (!(ctx
->output_mask
& (1ull << i
)) ||
1781 output_stream
!= stream
)
1784 for (unsigned j
= 0; j
< length
; j
++) {
1785 if (!(output_usage_mask
& (1 << j
)))
1788 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1790 LLVMValueRef voffset
=
1791 LLVMConstInt(ctx
->ac
.i32
, offset
*
1792 ctx
->shader
->info
.gs
.vertices_out
, false);
1796 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1797 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1799 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
1800 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1802 ac_build_buffer_store_dword(&ctx
->ac
,
1803 ctx
->gsvs_ring
[stream
],
1805 voffset
, ctx
->gs2vs_offset
, 0,
1806 ac_glc
| ac_slc
, true);
1810 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1812 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
[stream
]);
1814 ac_build_sendmsg(&ctx
->ac
,
1815 AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (stream
<< 8),
1820 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1822 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1824 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
1825 LLVMBuildStore(ctx
->ac
.builder
, ctx
->ac
.i32_0
, ctx
->gs_curprim_verts
[stream
]);
1829 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1833 load_tess_coord(struct ac_shader_abi
*abi
)
1835 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1837 LLVMValueRef coord
[4] = {
1844 if (ctx
->shader
->info
.tess
.primitive_mode
== GL_TRIANGLES
)
1845 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1846 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1848 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1852 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1854 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1855 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1859 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1861 return abi
->base_vertex
;
1864 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1865 LLVMValueRef buffer_ptr
, bool write
)
1867 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1868 LLVMValueRef result
;
1870 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1872 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1873 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1878 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1880 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1881 LLVMValueRef result
;
1883 if (LLVMGetTypeKind(LLVMTypeOf(buffer_ptr
)) != LLVMPointerTypeKind
) {
1884 /* Do not load the descriptor for inlined uniform blocks. */
1888 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1890 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1891 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1896 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1897 unsigned descriptor_set
,
1898 unsigned base_index
,
1899 unsigned constant_index
,
1901 enum ac_descriptor_type desc_type
,
1902 bool image
, bool write
,
1905 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1906 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1907 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1908 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1909 unsigned offset
= binding
->offset
;
1910 unsigned stride
= binding
->size
;
1912 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1915 assert(base_index
< layout
->binding_count
);
1917 switch (desc_type
) {
1919 type
= ctx
->ac
.v8i32
;
1923 type
= ctx
->ac
.v8i32
;
1927 case AC_DESC_SAMPLER
:
1928 type
= ctx
->ac
.v4i32
;
1929 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
) {
1930 offset
+= radv_combined_image_descriptor_sampler_offset(binding
);
1935 case AC_DESC_BUFFER
:
1936 type
= ctx
->ac
.v4i32
;
1939 case AC_DESC_PLANE_0
:
1940 case AC_DESC_PLANE_1
:
1941 case AC_DESC_PLANE_2
:
1942 type
= ctx
->ac
.v8i32
;
1944 offset
+= 32 * (desc_type
- AC_DESC_PLANE_0
);
1947 unreachable("invalid desc_type\n");
1950 offset
+= constant_index
* stride
;
1952 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1953 (!index
|| binding
->immutable_samplers_equal
)) {
1954 if (binding
->immutable_samplers_equal
)
1957 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1959 LLVMValueRef constants
[] = {
1960 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1961 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1962 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1963 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1965 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1968 assert(stride
% type_size
== 0);
1970 LLVMValueRef adjusted_index
= index
;
1971 if (!adjusted_index
)
1972 adjusted_index
= ctx
->ac
.i32_0
;
1974 adjusted_index
= LLVMBuildMul(builder
, adjusted_index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1976 LLVMValueRef val_offset
= LLVMConstInt(ctx
->ac
.i32
, offset
, 0);
1977 list
= LLVMBuildGEP(builder
, list
, &val_offset
, 1, "");
1978 list
= LLVMBuildPointerCast(builder
, list
,
1979 ac_array_in_const32_addr_space(type
), "");
1981 LLVMValueRef descriptor
= ac_build_load_to_sgpr(&ctx
->ac
, list
, adjusted_index
);
1983 /* 3 plane formats always have same size and format for plane 1 & 2, so
1984 * use the tail from plane 1 so that we can store only the first 16 bytes
1985 * of the last plane. */
1986 if (desc_type
== AC_DESC_PLANE_2
) {
1987 LLVMValueRef descriptor2
= radv_get_sampler_desc(abi
, descriptor_set
, base_index
, constant_index
, index
, AC_DESC_PLANE_1
,image
, write
, bindless
);
1989 LLVMValueRef components
[8];
1990 for (unsigned i
= 0; i
< 4; ++i
)
1991 components
[i
] = ac_llvm_extract_elem(&ctx
->ac
, descriptor
, i
);
1993 for (unsigned i
= 4; i
< 8; ++i
)
1994 components
[i
] = ac_llvm_extract_elem(&ctx
->ac
, descriptor2
, i
);
1995 descriptor
= ac_build_gather_values(&ctx
->ac
, components
, 8);
2001 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
2002 * so we may need to fix it up. */
2004 adjust_vertex_fetch_alpha(struct radv_shader_context
*ctx
,
2005 unsigned adjustment
,
2008 if (adjustment
== RADV_ALPHA_ADJUST_NONE
)
2011 LLVMValueRef c30
= LLVMConstInt(ctx
->ac
.i32
, 30, 0);
2013 alpha
= LLVMBuildBitCast(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2015 if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
)
2016 alpha
= LLVMBuildFPToUI(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
2018 alpha
= ac_to_integer(&ctx
->ac
, alpha
);
2020 /* For the integer-like cases, do a natural sign extension.
2022 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
2023 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
2026 alpha
= LLVMBuildShl(ctx
->ac
.builder
, alpha
,
2027 adjustment
== RADV_ALPHA_ADJUST_SNORM
?
2028 LLVMConstInt(ctx
->ac
.i32
, 7, 0) : c30
, "");
2029 alpha
= LLVMBuildAShr(ctx
->ac
.builder
, alpha
, c30
, "");
2031 /* Convert back to the right type. */
2032 if (adjustment
== RADV_ALPHA_ADJUST_SNORM
) {
2034 LLVMValueRef neg_one
= LLVMConstReal(ctx
->ac
.f32
, -1.0);
2035 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2036 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, alpha
, neg_one
, "");
2037 alpha
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, alpha
, "");
2038 } else if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
) {
2039 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
2042 return LLVMBuildBitCast(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
2046 get_num_channels_from_data_format(unsigned data_format
)
2048 switch (data_format
) {
2049 case V_008F0C_BUF_DATA_FORMAT_8
:
2050 case V_008F0C_BUF_DATA_FORMAT_16
:
2051 case V_008F0C_BUF_DATA_FORMAT_32
:
2053 case V_008F0C_BUF_DATA_FORMAT_8_8
:
2054 case V_008F0C_BUF_DATA_FORMAT_16_16
:
2055 case V_008F0C_BUF_DATA_FORMAT_32_32
:
2057 case V_008F0C_BUF_DATA_FORMAT_10_11_11
:
2058 case V_008F0C_BUF_DATA_FORMAT_11_11_10
:
2059 case V_008F0C_BUF_DATA_FORMAT_32_32_32
:
2061 case V_008F0C_BUF_DATA_FORMAT_8_8_8_8
:
2062 case V_008F0C_BUF_DATA_FORMAT_10_10_10_2
:
2063 case V_008F0C_BUF_DATA_FORMAT_2_10_10_10
:
2064 case V_008F0C_BUF_DATA_FORMAT_16_16_16_16
:
2065 case V_008F0C_BUF_DATA_FORMAT_32_32_32_32
:
2075 radv_fixup_vertex_input_fetches(struct radv_shader_context
*ctx
,
2077 unsigned num_channels
,
2080 LLVMValueRef zero
= is_float
? ctx
->ac
.f32_0
: ctx
->ac
.i32_0
;
2081 LLVMValueRef one
= is_float
? ctx
->ac
.f32_1
: ctx
->ac
.i32_1
;
2082 LLVMValueRef chan
[4];
2084 if (LLVMGetTypeKind(LLVMTypeOf(value
)) == LLVMVectorTypeKind
) {
2085 unsigned vec_size
= LLVMGetVectorSize(LLVMTypeOf(value
));
2087 if (num_channels
== 4 && num_channels
== vec_size
)
2090 num_channels
= MIN2(num_channels
, vec_size
);
2092 for (unsigned i
= 0; i
< num_channels
; i
++)
2093 chan
[i
] = ac_llvm_extract_elem(&ctx
->ac
, value
, i
);
2096 assert(num_channels
== 1);
2101 for (unsigned i
= num_channels
; i
< 4; i
++) {
2102 chan
[i
] = i
== 3 ? one
: zero
;
2103 chan
[i
] = ac_to_integer(&ctx
->ac
, chan
[i
]);
2106 return ac_build_gather_values(&ctx
->ac
, chan
, 4);
2110 handle_vs_input_decl(struct radv_shader_context
*ctx
,
2111 struct nir_variable
*variable
)
2113 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
2114 LLVMValueRef t_offset
;
2115 LLVMValueRef t_list
;
2117 LLVMValueRef buffer_index
;
2118 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
2119 uint8_t input_usage_mask
=
2120 ctx
->shader_info
->vs
.input_usage_mask
[variable
->data
.location
];
2121 unsigned num_input_channels
= util_last_bit(input_usage_mask
);
2123 variable
->data
.driver_location
= variable
->data
.location
* 4;
2125 enum glsl_base_type type
= glsl_get_base_type(variable
->type
);
2126 for (unsigned i
= 0; i
< attrib_count
; ++i
) {
2127 LLVMValueRef output
[4];
2128 unsigned attrib_index
= variable
->data
.location
+ i
- VERT_ATTRIB_GENERIC0
;
2129 unsigned attrib_format
= ctx
->options
->key
.vs
.vertex_attribute_formats
[attrib_index
];
2130 unsigned data_format
= attrib_format
& 0x0f;
2131 unsigned num_format
= (attrib_format
>> 4) & 0x07;
2132 bool is_float
= num_format
!= V_008F0C_BUF_NUM_FORMAT_UINT
&&
2133 num_format
!= V_008F0C_BUF_NUM_FORMAT_SINT
;
2135 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << attrib_index
)) {
2136 uint32_t divisor
= ctx
->options
->key
.vs
.instance_rate_divisors
[attrib_index
];
2139 buffer_index
= ctx
->abi
.instance_id
;
2142 buffer_index
= LLVMBuildUDiv(ctx
->ac
.builder
, buffer_index
,
2143 LLVMConstInt(ctx
->ac
.i32
, divisor
, 0), "");
2146 buffer_index
= ctx
->ac
.i32_0
;
2149 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.start_instance
, buffer_index
, "");
2151 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
2152 ctx
->abi
.base_vertex
, "");
2154 /* Adjust the number of channels to load based on the vertex
2157 unsigned num_format_channels
= get_num_channels_from_data_format(data_format
);
2158 unsigned num_channels
= MIN2(num_input_channels
, num_format_channels
);
2159 unsigned attrib_binding
= ctx
->options
->key
.vs
.vertex_attribute_bindings
[attrib_index
];
2160 unsigned attrib_offset
= ctx
->options
->key
.vs
.vertex_attribute_offsets
[attrib_index
];
2161 unsigned attrib_stride
= ctx
->options
->key
.vs
.vertex_attribute_strides
[attrib_index
];
2163 if (ctx
->options
->key
.vs
.post_shuffle
& (1 << attrib_index
)) {
2164 /* Always load, at least, 3 channels for formats that
2165 * need to be shuffled because X<->Z.
2167 num_channels
= MAX2(num_channels
, 3);
2170 if (attrib_stride
!= 0 && attrib_offset
> attrib_stride
) {
2171 LLVMValueRef buffer_offset
=
2172 LLVMConstInt(ctx
->ac
.i32
,
2173 attrib_offset
/ attrib_stride
, false);
2175 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
,
2179 attrib_offset
= attrib_offset
% attrib_stride
;
2182 t_offset
= LLVMConstInt(ctx
->ac
.i32
, attrib_binding
, false);
2183 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
2185 input
= ac_build_struct_tbuffer_load(&ctx
->ac
, t_list
,
2187 LLVMConstInt(ctx
->ac
.i32
, attrib_offset
, false),
2188 ctx
->ac
.i32_0
, ctx
->ac
.i32_0
,
2190 data_format
, num_format
, 0, true);
2192 if (ctx
->options
->key
.vs
.post_shuffle
& (1 << attrib_index
)) {
2194 c
[0] = ac_llvm_extract_elem(&ctx
->ac
, input
, 2);
2195 c
[1] = ac_llvm_extract_elem(&ctx
->ac
, input
, 1);
2196 c
[2] = ac_llvm_extract_elem(&ctx
->ac
, input
, 0);
2197 c
[3] = ac_llvm_extract_elem(&ctx
->ac
, input
, 3);
2199 input
= ac_build_gather_values(&ctx
->ac
, c
, 4);
2202 input
= radv_fixup_vertex_input_fetches(ctx
, input
, num_channels
,
2205 for (unsigned chan
= 0; chan
< 4; chan
++) {
2206 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2207 output
[chan
] = LLVMBuildExtractElement(ctx
->ac
.builder
, input
, llvm_chan
, "");
2208 if (type
== GLSL_TYPE_FLOAT16
) {
2209 output
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f32
, "");
2210 output
[chan
] = LLVMBuildFPTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f16
, "");
2214 unsigned alpha_adjust
= (ctx
->options
->key
.vs
.alpha_adjust
>> (attrib_index
* 2)) & 3;
2215 output
[3] = adjust_vertex_fetch_alpha(ctx
, alpha_adjust
, output
[3]);
2217 for (unsigned chan
= 0; chan
< 4; chan
++) {
2218 output
[chan
] = ac_to_integer(&ctx
->ac
, output
[chan
]);
2219 if (type
== GLSL_TYPE_UINT16
|| type
== GLSL_TYPE_INT16
)
2220 output
[chan
] = LLVMBuildTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.i16
, "");
2222 ctx
->inputs
[ac_llvm_reg_index_soa(variable
->data
.location
+ i
, chan
)] = output
[chan
];
2228 handle_vs_inputs(struct radv_shader_context
*ctx
,
2229 struct nir_shader
*nir
) {
2230 nir_foreach_variable(variable
, &nir
->inputs
)
2231 handle_vs_input_decl(ctx
, variable
);
2235 prepare_interp_optimize(struct radv_shader_context
*ctx
,
2236 struct nir_shader
*nir
)
2238 bool uses_center
= false;
2239 bool uses_centroid
= false;
2240 nir_foreach_variable(variable
, &nir
->inputs
) {
2241 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
2242 variable
->data
.sample
)
2245 if (variable
->data
.centroid
)
2246 uses_centroid
= true;
2251 if (uses_center
&& uses_centroid
) {
2252 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
2253 ctx
->abi
.persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->abi
.persp_center
, ctx
->abi
.persp_centroid
, "");
2254 ctx
->abi
.linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->abi
.linear_center
, ctx
->abi
.linear_centroid
, "");
2259 scan_shader_output_decl(struct radv_shader_context
*ctx
,
2260 struct nir_variable
*variable
,
2261 struct nir_shader
*shader
,
2262 gl_shader_stage stage
)
2264 int idx
= variable
->data
.location
+ variable
->data
.index
;
2265 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2266 uint64_t mask_attribs
;
2268 variable
->data
.driver_location
= idx
* 4;
2270 /* tess ctrl has it's own load/store paths for outputs */
2271 if (stage
== MESA_SHADER_TESS_CTRL
)
2274 if (variable
->data
.compact
) {
2275 unsigned component_count
= variable
->data
.location_frac
+
2276 glsl_get_length(variable
->type
);
2277 attrib_count
= (component_count
+ 3) / 4;
2280 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2282 ctx
->output_mask
|= mask_attribs
;
2286 /* Initialize arguments for the shader export intrinsic */
2288 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2289 LLVMValueRef
*values
,
2290 unsigned enabled_channels
,
2292 struct ac_export_args
*args
)
2294 /* Specify the channels that are enabled. */
2295 args
->enabled_channels
= enabled_channels
;
2297 /* Specify whether the EXEC mask represents the valid mask */
2298 args
->valid_mask
= 0;
2300 /* Specify whether this is the last export */
2303 /* Specify the target we are exporting */
2304 args
->target
= target
;
2306 args
->compr
= false;
2307 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2308 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2309 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2310 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2315 bool is_16bit
= ac_get_type_size(LLVMTypeOf(values
[0])) == 2;
2316 if (ctx
->stage
== MESA_SHADER_FRAGMENT
) {
2317 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2318 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2319 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2320 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2323 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2324 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2325 unsigned bits
, bool hi
) = NULL
;
2327 switch(col_format
) {
2328 case V_028714_SPI_SHADER_ZERO
:
2329 args
->enabled_channels
= 0; /* writemask */
2330 args
->target
= V_008DFC_SQ_EXP_NULL
;
2333 case V_028714_SPI_SHADER_32_R
:
2334 args
->enabled_channels
= 1;
2335 args
->out
[0] = values
[0];
2338 case V_028714_SPI_SHADER_32_GR
:
2339 args
->enabled_channels
= 0x3;
2340 args
->out
[0] = values
[0];
2341 args
->out
[1] = values
[1];
2344 case V_028714_SPI_SHADER_32_AR
:
2345 if (ctx
->ac
.chip_class
>= GFX10
) {
2346 args
->enabled_channels
= 0x3;
2347 args
->out
[0] = values
[0];
2348 args
->out
[1] = values
[3];
2350 args
->enabled_channels
= 0x9;
2351 args
->out
[0] = values
[0];
2352 args
->out
[3] = values
[3];
2356 case V_028714_SPI_SHADER_FP16_ABGR
:
2357 args
->enabled_channels
= 0x5;
2358 packf
= ac_build_cvt_pkrtz_f16
;
2360 for (unsigned chan
= 0; chan
< 4; chan
++)
2361 values
[chan
] = LLVMBuildFPExt(ctx
->ac
.builder
,
2367 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2368 args
->enabled_channels
= 0x5;
2369 packf
= ac_build_cvt_pknorm_u16
;
2372 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2373 args
->enabled_channels
= 0x5;
2374 packf
= ac_build_cvt_pknorm_i16
;
2377 case V_028714_SPI_SHADER_UINT16_ABGR
:
2378 args
->enabled_channels
= 0x5;
2379 packi
= ac_build_cvt_pk_u16
;
2381 for (unsigned chan
= 0; chan
< 4; chan
++)
2382 values
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
,
2383 ac_to_integer(&ctx
->ac
, values
[chan
]),
2388 case V_028714_SPI_SHADER_SINT16_ABGR
:
2389 args
->enabled_channels
= 0x5;
2390 packi
= ac_build_cvt_pk_i16
;
2392 for (unsigned chan
= 0; chan
< 4; chan
++)
2393 values
[chan
] = LLVMBuildSExt(ctx
->ac
.builder
,
2394 ac_to_integer(&ctx
->ac
, values
[chan
]),
2400 case V_028714_SPI_SHADER_32_ABGR
:
2401 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2405 /* Pack f16 or norm_i16/u16. */
2407 for (chan
= 0; chan
< 2; chan
++) {
2408 LLVMValueRef pack_args
[2] = {
2410 values
[2 * chan
+ 1]
2412 LLVMValueRef packed
;
2414 packed
= packf(&ctx
->ac
, pack_args
);
2415 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2417 args
->compr
= 1; /* COMPR flag */
2422 for (chan
= 0; chan
< 2; chan
++) {
2423 LLVMValueRef pack_args
[2] = {
2424 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2425 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2427 LLVMValueRef packed
;
2429 packed
= packi(&ctx
->ac
, pack_args
,
2430 is_int8
? 8 : is_int10
? 10 : 16,
2432 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2434 args
->compr
= 1; /* COMPR flag */
2440 for (unsigned chan
= 0; chan
< 4; chan
++) {
2441 values
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i16
, "");
2442 args
->out
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i32
, "");
2445 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2447 for (unsigned i
= 0; i
< 4; ++i
)
2448 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2452 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2453 LLVMValueRef
*values
, unsigned enabled_channels
)
2455 struct ac_export_args args
;
2457 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2458 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2459 ac_build_export(&ctx
->ac
, &args
);
2463 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2465 LLVMValueRef output
= ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2466 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2470 radv_emit_stream_output(struct radv_shader_context
*ctx
,
2471 LLVMValueRef
const *so_buffers
,
2472 LLVMValueRef
const *so_write_offsets
,
2473 const struct radv_stream_output
*output
,
2474 struct radv_shader_output_values
*shader_out
)
2476 unsigned num_comps
= util_bitcount(output
->component_mask
);
2477 unsigned buf
= output
->buffer
;
2478 unsigned offset
= output
->offset
;
2480 LLVMValueRef out
[4];
2482 assert(num_comps
&& num_comps
<= 4);
2483 if (!num_comps
|| num_comps
> 4)
2486 /* Get the first component. */
2487 start
= ffs(output
->component_mask
) - 1;
2489 /* Load the output as int. */
2490 for (int i
= 0; i
< num_comps
; i
++) {
2491 out
[i
] = ac_to_integer(&ctx
->ac
, shader_out
->values
[start
+ i
]);
2494 /* Pack the output. */
2495 LLVMValueRef vdata
= NULL
;
2497 switch (num_comps
) {
2498 case 1: /* as i32 */
2501 case 2: /* as v2i32 */
2502 case 3: /* as v4i32 (aligned to 4) */
2503 out
[3] = LLVMGetUndef(ctx
->ac
.i32
);
2505 case 4: /* as v4i32 */
2506 vdata
= ac_build_gather_values(&ctx
->ac
, out
,
2507 !ac_has_vec3_support(ctx
->ac
.chip_class
, false) ?
2508 util_next_power_of_two(num_comps
) :
2513 ac_build_buffer_store_dword(&ctx
->ac
, so_buffers
[buf
],
2514 vdata
, num_comps
, so_write_offsets
[buf
],
2515 ctx
->ac
.i32_0
, offset
,
2516 ac_glc
| ac_slc
, false);
2520 radv_emit_streamout(struct radv_shader_context
*ctx
, unsigned stream
)
2524 /* Get bits [22:16], i.e. (so_param >> 16) & 127; */
2525 assert(ctx
->streamout_config
);
2526 LLVMValueRef so_vtx_count
=
2527 ac_build_bfe(&ctx
->ac
, ctx
->streamout_config
,
2528 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2529 LLVMConstInt(ctx
->ac
.i32
, 7, false), false);
2531 LLVMValueRef tid
= ac_get_thread_id(&ctx
->ac
);
2533 /* can_emit = tid < so_vtx_count; */
2534 LLVMValueRef can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
,
2535 tid
, so_vtx_count
, "");
2537 /* Emit the streamout code conditionally. This actually avoids
2538 * out-of-bounds buffer access. The hw tells us via the SGPR
2539 * (so_vtx_count) which threads are allowed to emit streamout data.
2541 ac_build_ifcc(&ctx
->ac
, can_emit
, 6501);
2543 /* The buffer offset is computed as follows:
2544 * ByteOffset = streamout_offset[buffer_id]*4 +
2545 * (streamout_write_index + thread_id)*stride[buffer_id] +
2548 LLVMValueRef so_write_index
= ctx
->streamout_write_idx
;
2550 /* Compute (streamout_write_index + thread_id). */
2552 LLVMBuildAdd(ctx
->ac
.builder
, so_write_index
, tid
, "");
2554 /* Load the descriptor and compute the write offset for each
2557 LLVMValueRef so_write_offset
[4] = {};
2558 LLVMValueRef so_buffers
[4] = {};
2559 LLVMValueRef buf_ptr
= ctx
->streamout_buffers
;
2561 for (i
= 0; i
< 4; i
++) {
2562 uint16_t stride
= ctx
->shader_info
->so
.strides
[i
];
2567 LLVMValueRef offset
=
2568 LLVMConstInt(ctx
->ac
.i32
, i
, false);
2570 so_buffers
[i
] = ac_build_load_to_sgpr(&ctx
->ac
,
2573 LLVMValueRef so_offset
= ctx
->streamout_offset
[i
];
2575 so_offset
= LLVMBuildMul(ctx
->ac
.builder
, so_offset
,
2576 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
2578 so_write_offset
[i
] =
2579 ac_build_imad(&ctx
->ac
, so_write_index
,
2580 LLVMConstInt(ctx
->ac
.i32
,
2585 /* Write streamout data. */
2586 for (i
= 0; i
< ctx
->shader_info
->so
.num_outputs
; i
++) {
2587 struct radv_shader_output_values shader_out
= {};
2588 struct radv_stream_output
*output
=
2589 &ctx
->shader_info
->so
.outputs
[i
];
2591 if (stream
!= output
->stream
)
2594 for (int j
= 0; j
< 4; j
++) {
2595 shader_out
.values
[j
] =
2596 radv_load_output(ctx
, output
->location
, j
);
2599 radv_emit_stream_output(ctx
, so_buffers
,so_write_offset
,
2600 output
, &shader_out
);
2603 ac_build_endif(&ctx
->ac
, 6501);
2607 radv_build_param_exports(struct radv_shader_context
*ctx
,
2608 struct radv_shader_output_values
*outputs
,
2610 struct radv_vs_output_info
*outinfo
,
2611 bool export_clip_dists
)
2613 unsigned param_count
= 0;
2615 for (unsigned i
= 0; i
< noutput
; i
++) {
2616 unsigned slot_name
= outputs
[i
].slot_name
;
2617 unsigned usage_mask
= outputs
[i
].usage_mask
;
2619 if (slot_name
!= VARYING_SLOT_LAYER
&&
2620 slot_name
!= VARYING_SLOT_PRIMITIVE_ID
&&
2621 slot_name
!= VARYING_SLOT_CLIP_DIST0
&&
2622 slot_name
!= VARYING_SLOT_CLIP_DIST1
&&
2623 slot_name
< VARYING_SLOT_VAR0
)
2626 if ((slot_name
== VARYING_SLOT_CLIP_DIST0
||
2627 slot_name
== VARYING_SLOT_CLIP_DIST1
) && !export_clip_dists
)
2630 radv_export_param(ctx
, param_count
, outputs
[i
].values
, usage_mask
);
2632 assert(i
< ARRAY_SIZE(outinfo
->vs_output_param_offset
));
2633 outinfo
->vs_output_param_offset
[slot_name
] = param_count
++;
2636 outinfo
->param_exports
= param_count
;
2639 /* Generate export instructions for hardware VS shader stage or NGG GS stage
2640 * (position and parameter data only).
2643 radv_llvm_export_vs(struct radv_shader_context
*ctx
,
2644 struct radv_shader_output_values
*outputs
,
2646 struct radv_vs_output_info
*outinfo
,
2647 bool export_clip_dists
)
2649 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_value
= NULL
;
2650 struct ac_export_args pos_args
[4] = {};
2651 unsigned pos_idx
, index
;
2654 /* Build position exports */
2655 for (i
= 0; i
< noutput
; i
++) {
2656 switch (outputs
[i
].slot_name
) {
2657 case VARYING_SLOT_POS
:
2658 si_llvm_init_export_args(ctx
, outputs
[i
].values
, 0xf,
2659 V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2661 case VARYING_SLOT_PSIZ
:
2662 psize_value
= outputs
[i
].values
[0];
2664 case VARYING_SLOT_LAYER
:
2665 layer_value
= outputs
[i
].values
[0];
2667 case VARYING_SLOT_VIEWPORT
:
2668 viewport_value
= outputs
[i
].values
[0];
2670 case VARYING_SLOT_CLIP_DIST0
:
2671 case VARYING_SLOT_CLIP_DIST1
:
2672 index
= 2 + outputs
[i
].slot_index
;
2673 si_llvm_init_export_args(ctx
, outputs
[i
].values
, 0xf,
2674 V_008DFC_SQ_EXP_POS
+ index
,
2682 /* We need to add the position output manually if it's missing. */
2683 if (!pos_args
[0].out
[0]) {
2684 pos_args
[0].enabled_channels
= 0xf; /* writemask */
2685 pos_args
[0].valid_mask
= 0; /* EXEC mask */
2686 pos_args
[0].done
= 0; /* last export? */
2687 pos_args
[0].target
= V_008DFC_SQ_EXP_POS
;
2688 pos_args
[0].compr
= 0; /* COMPR flag */
2689 pos_args
[0].out
[0] = ctx
->ac
.f32_0
; /* X */
2690 pos_args
[0].out
[1] = ctx
->ac
.f32_0
; /* Y */
2691 pos_args
[0].out
[2] = ctx
->ac
.f32_0
; /* Z */
2692 pos_args
[0].out
[3] = ctx
->ac
.f32_1
; /* W */
2695 if (outinfo
->writes_pointsize
||
2696 outinfo
->writes_layer
||
2697 outinfo
->writes_viewport_index
) {
2698 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2699 (outinfo
->writes_layer
== true ? 4 : 0));
2700 pos_args
[1].valid_mask
= 0;
2701 pos_args
[1].done
= 0;
2702 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2703 pos_args
[1].compr
= 0;
2704 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2705 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2706 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2707 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2709 if (outinfo
->writes_pointsize
== true)
2710 pos_args
[1].out
[0] = psize_value
;
2711 if (outinfo
->writes_layer
== true)
2712 pos_args
[1].out
[2] = layer_value
;
2713 if (outinfo
->writes_viewport_index
== true) {
2714 if (ctx
->options
->chip_class
>= GFX9
) {
2715 /* GFX9 has the layer in out.z[10:0] and the viewport
2716 * index in out.z[19:16].
2718 LLVMValueRef v
= viewport_value
;
2719 v
= ac_to_integer(&ctx
->ac
, v
);
2720 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2721 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2723 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2724 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2726 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2727 pos_args
[1].enabled_channels
|= 1 << 2;
2729 pos_args
[1].out
[3] = viewport_value
;
2730 pos_args
[1].enabled_channels
|= 1 << 3;
2735 for (i
= 0; i
< 4; i
++) {
2736 if (pos_args
[i
].out
[0])
2737 outinfo
->pos_exports
++;
2740 /* Navi10-14 skip POS0 exports if EXEC=0 and DONE=0, causing a hang.
2741 * Setting valid_mask=1 prevents it and has no other effect.
2743 if (ctx
->ac
.family
== CHIP_NAVI10
||
2744 ctx
->ac
.family
== CHIP_NAVI12
||
2745 ctx
->ac
.family
== CHIP_NAVI14
)
2746 pos_args
[0].valid_mask
= 1;
2749 for (i
= 0; i
< 4; i
++) {
2750 if (!pos_args
[i
].out
[0])
2753 /* Specify the target we are exporting */
2754 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2756 if (pos_idx
== outinfo
->pos_exports
)
2757 /* Specify that this is the last export */
2758 pos_args
[i
].done
= 1;
2760 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2763 /* Build parameter exports */
2764 radv_build_param_exports(ctx
, outputs
, noutput
, outinfo
, export_clip_dists
);
2768 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2769 bool export_prim_id
,
2770 bool export_clip_dists
,
2771 struct radv_vs_output_info
*outinfo
)
2773 struct radv_shader_output_values
*outputs
;
2774 unsigned noutput
= 0;
2776 if (ctx
->options
->key
.has_multiview_view_index
) {
2777 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2779 for(unsigned i
= 0; i
< 4; ++i
)
2780 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2781 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2784 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2785 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2788 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2789 sizeof(outinfo
->vs_output_param_offset
));
2790 outinfo
->pos_exports
= 0;
2792 if (!ctx
->options
->use_ngg_streamout
&&
2793 ctx
->shader_info
->so
.num_outputs
&&
2794 !ctx
->is_gs_copy_shader
) {
2795 /* The GS copy shader emission already emits streamout. */
2796 radv_emit_streamout(ctx
, 0);
2799 /* Allocate a temporary array for the output values. */
2800 unsigned num_outputs
= util_bitcount64(ctx
->output_mask
) + export_prim_id
;
2801 outputs
= malloc(num_outputs
* sizeof(outputs
[0]));
2803 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2804 if (!(ctx
->output_mask
& (1ull << i
)))
2807 outputs
[noutput
].slot_name
= i
;
2808 outputs
[noutput
].slot_index
= i
== VARYING_SLOT_CLIP_DIST1
;
2810 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2811 !ctx
->is_gs_copy_shader
) {
2812 outputs
[noutput
].usage_mask
=
2813 ctx
->shader_info
->vs
.output_usage_mask
[i
];
2814 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2815 outputs
[noutput
].usage_mask
=
2816 ctx
->shader_info
->tes
.output_usage_mask
[i
];
2818 assert(ctx
->is_gs_copy_shader
);
2819 outputs
[noutput
].usage_mask
=
2820 ctx
->shader_info
->gs
.output_usage_mask
[i
];
2823 for (unsigned j
= 0; j
< 4; j
++) {
2824 outputs
[noutput
].values
[j
] =
2825 ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2831 /* Export PrimitiveID. */
2832 if (export_prim_id
) {
2833 outputs
[noutput
].slot_name
= VARYING_SLOT_PRIMITIVE_ID
;
2834 outputs
[noutput
].slot_index
= 0;
2835 outputs
[noutput
].usage_mask
= 0x1;
2836 outputs
[noutput
].values
[0] = ctx
->vs_prim_id
;
2837 for (unsigned j
= 1; j
< 4; j
++)
2838 outputs
[noutput
].values
[j
] = ctx
->ac
.f32_0
;
2842 radv_llvm_export_vs(ctx
, outputs
, noutput
, outinfo
, export_clip_dists
);
2848 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2849 struct radv_es_output_info
*outinfo
)
2852 LLVMValueRef lds_base
= NULL
;
2854 if (ctx
->ac
.chip_class
>= GFX9
) {
2855 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2856 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2857 LLVMValueRef wave_idx
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 24, 4);
2858 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2859 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2860 LLVMConstInt(ctx
->ac
.i32
,
2861 ctx
->ac
.wave_size
, false), ""), "");
2862 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2863 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2866 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2867 LLVMValueRef dw_addr
= NULL
;
2868 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2869 unsigned output_usage_mask
;
2872 if (!(ctx
->output_mask
& (1ull << i
)))
2875 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
2877 ctx
->shader_info
->vs
.output_usage_mask
[i
];
2879 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
2881 ctx
->shader_info
->tes
.output_usage_mask
[i
];
2884 param_index
= shader_io_get_unique_index(i
);
2887 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2888 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2892 for (j
= 0; j
< 4; j
++) {
2893 if (!(output_usage_mask
& (1 << j
)))
2896 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2897 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
2898 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2900 if (ctx
->ac
.chip_class
>= GFX9
) {
2901 LLVMValueRef dw_addr_offset
=
2902 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
2903 LLVMConstInt(ctx
->ac
.i32
,
2906 ac_lds_store(&ctx
->ac
, dw_addr_offset
, out_val
);
2908 ac_build_buffer_store_dword(&ctx
->ac
,
2911 NULL
, ctx
->es2gs_offset
,
2912 (4 * param_index
+ j
) * 4,
2913 ac_glc
| ac_slc
, true);
2920 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2922 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2923 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->vs
.ls_outputs_written
);
2924 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
2925 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2926 vertex_dw_stride
, "");
2928 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2929 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2931 if (!(ctx
->output_mask
& (1ull << i
)))
2934 int param
= shader_io_get_unique_index(i
);
2935 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2936 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2938 for (unsigned j
= 0; j
< 4; j
++) {
2939 LLVMValueRef value
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2940 value
= ac_to_integer(&ctx
->ac
, value
);
2941 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
2942 ac_lds_store(&ctx
->ac
, dw_addr
, value
);
2943 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2948 static LLVMValueRef
get_wave_id_in_tg(struct radv_shader_context
*ctx
)
2950 return ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 24, 4);
2953 static LLVMValueRef
get_tgsize(struct radv_shader_context
*ctx
)
2955 return ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 28, 4);
2958 static LLVMValueRef
get_thread_id_in_tg(struct radv_shader_context
*ctx
)
2960 LLVMBuilderRef builder
= ctx
->ac
.builder
;
2962 tmp
= LLVMBuildMul(builder
, get_wave_id_in_tg(ctx
),
2963 LLVMConstInt(ctx
->ac
.i32
, ctx
->ac
.wave_size
, false), "");
2964 return LLVMBuildAdd(builder
, tmp
, ac_get_thread_id(&ctx
->ac
), "");
2967 static LLVMValueRef
ngg_get_vtx_cnt(struct radv_shader_context
*ctx
)
2969 return ac_build_bfe(&ctx
->ac
, ctx
->gs_tg_info
,
2970 LLVMConstInt(ctx
->ac
.i32
, 12, false),
2971 LLVMConstInt(ctx
->ac
.i32
, 9, false),
2975 static LLVMValueRef
ngg_get_prim_cnt(struct radv_shader_context
*ctx
)
2977 return ac_build_bfe(&ctx
->ac
, ctx
->gs_tg_info
,
2978 LLVMConstInt(ctx
->ac
.i32
, 22, false),
2979 LLVMConstInt(ctx
->ac
.i32
, 9, false),
2984 ngg_gs_get_vertex_storage(struct radv_shader_context
*ctx
)
2986 unsigned num_outputs
= util_bitcount64(ctx
->output_mask
);
2988 if (ctx
->options
->key
.has_multiview_view_index
)
2991 LLVMTypeRef elements
[2] = {
2992 LLVMArrayType(ctx
->ac
.i32
, 4 * num_outputs
),
2993 LLVMArrayType(ctx
->ac
.i8
, 4),
2995 LLVMTypeRef type
= LLVMStructTypeInContext(ctx
->ac
.context
, elements
, 2, false);
2996 type
= LLVMPointerType(LLVMArrayType(type
, 0), AC_ADDR_SPACE_LDS
);
2997 return LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gs_ngg_emit
, type
, "");
3001 * Return a pointer to the LDS storage reserved for the N'th vertex, where N
3002 * is in emit order; that is:
3003 * - during the epilogue, N is the threadidx (relative to the entire threadgroup)
3004 * - during vertex emit, i.e. while the API GS shader invocation is running,
3005 * N = threadidx * gs_max_out_vertices + emitidx
3007 * Goals of the LDS memory layout:
3008 * 1. Eliminate bank conflicts on write for geometry shaders that have all emits
3009 * in uniform control flow
3010 * 2. Eliminate bank conflicts on read for export if, additionally, there is no
3012 * 3. Agnostic to the number of waves (since we don't know it before compiling)
3013 * 4. Allow coalescing of LDS instructions (ds_write_b128 etc.)
3014 * 5. Avoid wasting memory.
3016 * We use an AoS layout due to point 4 (this also helps point 3). In an AoS
3017 * layout, elimination of bank conflicts requires that each vertex occupy an
3018 * odd number of dwords. We use the additional dword to store the output stream
3019 * index as well as a flag to indicate whether this vertex ends a primitive
3020 * for rasterization.
3022 * Swizzling is required to satisfy points 1 and 2 simultaneously.
3024 * Vertices are stored in export order (gsthread * gs_max_out_vertices + emitidx).
3025 * Indices are swizzled in groups of 32, which ensures point 1 without
3026 * disturbing point 2.
3028 * \return an LDS pointer to type {[N x i32], [4 x i8]}
3031 ngg_gs_vertex_ptr(struct radv_shader_context
*ctx
, LLVMValueRef vertexidx
)
3033 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3034 LLVMValueRef storage
= ngg_gs_get_vertex_storage(ctx
);
3036 /* gs_max_out_vertices = 2^(write_stride_2exp) * some odd number */
3037 unsigned write_stride_2exp
= ffs(ctx
->shader
->info
.gs
.vertices_out
) - 1;
3038 if (write_stride_2exp
) {
3040 LLVMBuildLShr(builder
, vertexidx
,
3041 LLVMConstInt(ctx
->ac
.i32
, 5, false), "");
3042 LLVMValueRef swizzle
=
3043 LLVMBuildAnd(builder
, row
,
3044 LLVMConstInt(ctx
->ac
.i32
, (1u << write_stride_2exp
) - 1,
3046 vertexidx
= LLVMBuildXor(builder
, vertexidx
, swizzle
, "");
3049 return ac_build_gep0(&ctx
->ac
, storage
, vertexidx
);
3053 ngg_gs_emit_vertex_ptr(struct radv_shader_context
*ctx
, LLVMValueRef gsthread
,
3054 LLVMValueRef emitidx
)
3056 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3059 tmp
= LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.gs
.vertices_out
, false);
3060 tmp
= LLVMBuildMul(builder
, tmp
, gsthread
, "");
3061 const LLVMValueRef vertexidx
= LLVMBuildAdd(builder
, tmp
, emitidx
, "");
3062 return ngg_gs_vertex_ptr(ctx
, vertexidx
);
3065 /* Send GS Alloc Req message from the first wave of the group to SPI.
3066 * Message payload is:
3067 * - bits 0..10: vertices in group
3068 * - bits 12..22: primitives in group
3070 static void build_sendmsg_gs_alloc_req(struct radv_shader_context
*ctx
,
3071 LLVMValueRef vtx_cnt
,
3072 LLVMValueRef prim_cnt
)
3074 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3077 tmp
= LLVMBuildICmp(builder
, LLVMIntEQ
, get_wave_id_in_tg(ctx
), ctx
->ac
.i32_0
, "");
3078 ac_build_ifcc(&ctx
->ac
, tmp
, 5020);
3080 tmp
= LLVMBuildShl(builder
, prim_cnt
, LLVMConstInt(ctx
->ac
.i32
, 12, false),"");
3081 tmp
= LLVMBuildOr(builder
, tmp
, vtx_cnt
, "");
3082 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_ALLOC_REQ
, tmp
);
3084 ac_build_endif(&ctx
->ac
, 5020);
3088 unsigned num_vertices
;
3089 LLVMValueRef isnull
;
3090 LLVMValueRef index
[3];
3091 LLVMValueRef edgeflag
[3];
3094 static void build_export_prim(struct radv_shader_context
*ctx
,
3095 const struct ngg_prim
*prim
)
3097 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3098 struct ac_export_args args
;
3101 tmp
= LLVMBuildZExt(builder
, prim
->isnull
, ctx
->ac
.i32
, "");
3102 args
.out
[0] = LLVMBuildShl(builder
, tmp
, LLVMConstInt(ctx
->ac
.i32
, 31, false), "");
3104 for (unsigned i
= 0; i
< prim
->num_vertices
; ++i
) {
3105 tmp
= LLVMBuildShl(builder
, prim
->index
[i
],
3106 LLVMConstInt(ctx
->ac
.i32
, 10 * i
, false), "");
3107 args
.out
[0] = LLVMBuildOr(builder
, args
.out
[0], tmp
, "");
3108 tmp
= LLVMBuildZExt(builder
, prim
->edgeflag
[i
], ctx
->ac
.i32
, "");
3109 tmp
= LLVMBuildShl(builder
, tmp
,
3110 LLVMConstInt(ctx
->ac
.i32
, 10 * i
+ 9, false), "");
3111 args
.out
[0] = LLVMBuildOr(builder
, args
.out
[0], tmp
, "");
3114 args
.out
[0] = LLVMBuildBitCast(builder
, args
.out
[0], ctx
->ac
.f32
, "");
3115 args
.out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
3116 args
.out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
3117 args
.out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
3119 args
.target
= V_008DFC_SQ_EXP_PRIM
;
3120 args
.enabled_channels
= 1;
3122 args
.valid_mask
= false;
3125 ac_build_export(&ctx
->ac
, &args
);
3129 handle_ngg_outputs_post(struct radv_shader_context
*ctx
)
3131 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3134 assert((ctx
->stage
== MESA_SHADER_VERTEX
||
3135 ctx
->stage
== MESA_SHADER_TESS_EVAL
) && !ctx
->is_gs_copy_shader
);
3137 LLVMValueRef prims_in_wave
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 8, 8);
3138 LLVMValueRef vtx_in_wave
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 0, 8);
3139 LLVMValueRef is_gs_thread
= LLVMBuildICmp(builder
, LLVMIntULT
,
3140 ac_get_thread_id(&ctx
->ac
), prims_in_wave
, "");
3141 LLVMValueRef is_es_thread
= LLVMBuildICmp(builder
, LLVMIntULT
,
3142 ac_get_thread_id(&ctx
->ac
), vtx_in_wave
, "");
3143 LLVMValueRef vtxindex
[] = {
3144 ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[0], 0, 16),
3145 ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[0], 16, 16),
3146 ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[2], 0, 16),
3149 /* Determine the number of vertices per primitive. */
3150 unsigned num_vertices
;
3152 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
3153 num_vertices
= 3; /* TODO: optimize for points & lines */
3155 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
3157 if (ctx
->shader
->info
.tess
.point_mode
)
3159 else if (ctx
->shader
->info
.tess
.primitive_mode
== GL_ISOLINES
)
3165 /* TODO: streamout */
3167 /* Copy Primitive IDs from GS threads to the LDS address corresponding
3168 * to the ES thread of the provoking vertex.
3170 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
3171 ctx
->options
->key
.vs_common_out
.export_prim_id
) {
3172 /* TODO: streamout */
3174 ac_build_ifcc(&ctx
->ac
, is_gs_thread
, 5400);
3175 /* Extract the PROVOKING_VTX_INDEX field. */
3176 LLVMValueRef provoking_vtx_in_prim
=
3177 LLVMConstInt(ctx
->ac
.i32
, 0, false);
3179 /* provoking_vtx_index = vtxindex[provoking_vtx_in_prim]; */
3180 LLVMValueRef indices
= ac_build_gather_values(&ctx
->ac
, vtxindex
, 3);
3181 LLVMValueRef provoking_vtx_index
=
3182 LLVMBuildExtractElement(builder
, indices
, provoking_vtx_in_prim
, "");
3184 LLVMBuildStore(builder
, ctx
->abi
.gs_prim_id
,
3185 ac_build_gep0(&ctx
->ac
, ctx
->esgs_ring
, provoking_vtx_index
));
3186 ac_build_endif(&ctx
->ac
, 5400);
3189 /* TODO: primitive culling */
3191 build_sendmsg_gs_alloc_req(ctx
, ngg_get_vtx_cnt(ctx
), ngg_get_prim_cnt(ctx
));
3193 /* TODO: streamout queries */
3194 /* Export primitive data to the index buffer. Format is:
3195 * - bits 0..8: index 0
3196 * - bit 9: edge flag 0
3197 * - bits 10..18: index 1
3198 * - bit 19: edge flag 1
3199 * - bits 20..28: index 2
3200 * - bit 29: edge flag 2
3201 * - bit 31: null primitive (skip)
3203 * For the first version, we will always build up all three indices
3204 * independent of the primitive type. The additional garbage data
3207 * TODO: culling depends on the primitive type, so can have some
3210 ac_build_ifcc(&ctx
->ac
, is_gs_thread
, 6001);
3212 struct ngg_prim prim
= {};
3214 prim
.num_vertices
= num_vertices
;
3215 prim
.isnull
= ctx
->ac
.i1false
;
3216 memcpy(prim
.index
, vtxindex
, sizeof(vtxindex
[0]) * 3);
3218 for (unsigned i
= 0; i
< num_vertices
; ++i
) {
3219 tmp
= LLVMBuildLShr(builder
, ctx
->abi
.gs_invocation_id
,
3220 LLVMConstInt(ctx
->ac
.i32
, 8 + i
, false), "");
3221 prim
.edgeflag
[i
] = LLVMBuildTrunc(builder
, tmp
, ctx
->ac
.i1
, "");
3224 build_export_prim(ctx
, &prim
);
3226 ac_build_endif(&ctx
->ac
, 6001);
3228 /* Export per-vertex data (positions and parameters). */
3229 ac_build_ifcc(&ctx
->ac
, is_es_thread
, 6002);
3231 struct radv_vs_output_info
*outinfo
=
3232 ctx
->stage
== MESA_SHADER_TESS_EVAL
? &ctx
->shader_info
->tes
.outinfo
: &ctx
->shader_info
->vs
.outinfo
;
3234 /* Exporting the primitive ID is handled below. */
3235 /* TODO: use the new VS export path */
3236 handle_vs_outputs_post(ctx
, false,
3237 ctx
->options
->key
.vs_common_out
.export_clip_dists
,
3240 if (ctx
->options
->key
.vs_common_out
.export_prim_id
) {
3241 unsigned param_count
= outinfo
->param_exports
;
3242 LLVMValueRef values
[4];
3244 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
3245 /* Wait for GS stores to finish. */
3246 ac_build_s_barrier(&ctx
->ac
);
3248 tmp
= ac_build_gep0(&ctx
->ac
, ctx
->esgs_ring
,
3249 get_thread_id_in_tg(ctx
));
3250 values
[0] = LLVMBuildLoad(builder
, tmp
, "");
3252 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
3253 values
[0] = ctx
->abi
.tes_patch_id
;
3256 values
[0] = ac_to_float(&ctx
->ac
, values
[0]);
3257 for (unsigned j
= 1; j
< 4; j
++)
3258 values
[j
] = ctx
->ac
.f32_0
;
3260 radv_export_param(ctx
, param_count
, values
, 0x1);
3262 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
3263 outinfo
->param_exports
= param_count
;
3266 ac_build_endif(&ctx
->ac
, 6002);
3269 static void gfx10_ngg_gs_emit_prologue(struct radv_shader_context
*ctx
)
3271 /* Zero out the part of LDS scratch that is used to accumulate the
3272 * per-stream generated primitive count.
3274 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3275 LLVMValueRef scratchptr
= ctx
->gs_ngg_scratch
;
3276 LLVMValueRef tid
= get_thread_id_in_tg(ctx
);
3277 LLVMBasicBlockRef merge_block
;
3280 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
->ac
.builder
));
3281 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
->ac
.context
, fn
, "");
3282 merge_block
= LLVMAppendBasicBlockInContext(ctx
->ac
.context
, fn
, "");
3284 cond
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3285 LLVMBuildCondBr(ctx
->ac
.builder
, cond
, then_block
, merge_block
);
3286 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, then_block
);
3288 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, scratchptr
, tid
);
3289 LLVMBuildStore(builder
, ctx
->ac
.i32_0
, ptr
);
3291 LLVMBuildBr(ctx
->ac
.builder
, merge_block
);
3292 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, merge_block
);
3294 ac_build_s_barrier(&ctx
->ac
);
3297 static void gfx10_ngg_gs_emit_epilogue_1(struct radv_shader_context
*ctx
)
3299 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3300 LLVMValueRef i8_0
= LLVMConstInt(ctx
->ac
.i8
, 0, false);
3303 /* Zero out remaining (non-emitted) primitive flags.
3305 * Note: Alternatively, we could pass the relevant gs_next_vertex to
3306 * the emit threads via LDS. This is likely worse in the expected
3307 * typical case where each GS thread emits the full set of
3310 for (unsigned stream
= 0; stream
< 4; ++stream
) {
3311 unsigned num_components
;
3314 ctx
->shader_info
->gs
.num_stream_output_components
[stream
];
3315 if (!num_components
)
3318 const LLVMValueRef gsthread
= get_thread_id_in_tg(ctx
);
3320 ac_build_bgnloop(&ctx
->ac
, 5100);
3322 const LLVMValueRef vertexidx
=
3323 LLVMBuildLoad(builder
, ctx
->gs_next_vertex
[stream
], "");
3324 tmp
= LLVMBuildICmp(builder
, LLVMIntUGE
, vertexidx
,
3325 LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.gs
.vertices_out
, false), "");
3326 ac_build_ifcc(&ctx
->ac
, tmp
, 5101);
3327 ac_build_break(&ctx
->ac
);
3328 ac_build_endif(&ctx
->ac
, 5101);
3330 tmp
= LLVMBuildAdd(builder
, vertexidx
, ctx
->ac
.i32_1
, "");
3331 LLVMBuildStore(builder
, tmp
, ctx
->gs_next_vertex
[stream
]);
3333 tmp
= ngg_gs_emit_vertex_ptr(ctx
, gsthread
, vertexidx
);
3334 LLVMValueRef gep_idx
[3] = {
3335 ctx
->ac
.i32_0
, /* implied C-style array */
3336 ctx
->ac
.i32_1
, /* second entry of struct */
3337 LLVMConstInt(ctx
->ac
.i32
, stream
, false),
3339 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3340 LLVMBuildStore(builder
, i8_0
, tmp
);
3342 ac_build_endloop(&ctx
->ac
, 5100);
3346 static void gfx10_ngg_gs_emit_epilogue_2(struct radv_shader_context
*ctx
)
3348 const unsigned verts_per_prim
= si_conv_gl_prim_to_vertices(ctx
->shader
->info
.gs
.output_primitive
);
3349 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3350 LLVMValueRef tmp
, tmp2
;
3352 ac_build_s_barrier(&ctx
->ac
);
3354 const LLVMValueRef tid
= get_thread_id_in_tg(ctx
);
3355 LLVMValueRef num_emit_threads
= ngg_get_prim_cnt(ctx
);
3357 /* TODO: streamout */
3361 /* Determine vertex liveness. */
3362 LLVMValueRef vertliveptr
= ac_build_alloca(&ctx
->ac
, ctx
->ac
.i1
, "vertexlive");
3364 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, num_emit_threads
, "");
3365 ac_build_ifcc(&ctx
->ac
, tmp
, 5120);
3367 for (unsigned i
= 0; i
< verts_per_prim
; ++i
) {
3368 const LLVMValueRef primidx
=
3369 LLVMBuildAdd(builder
, tid
,
3370 LLVMConstInt(ctx
->ac
.i32
, i
, false), "");
3373 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, primidx
, num_emit_threads
, "");
3374 ac_build_ifcc(&ctx
->ac
, tmp
, 5121 + i
);
3377 /* Load primitive liveness */
3378 tmp
= ngg_gs_vertex_ptr(ctx
, primidx
);
3379 LLVMValueRef gep_idx
[3] = {
3380 ctx
->ac
.i32_0
, /* implicit C-style array */
3381 ctx
->ac
.i32_1
, /* second value of struct */
3382 ctx
->ac
.i32_0
, /* stream 0 */
3384 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3385 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3386 const LLVMValueRef primlive
=
3387 LLVMBuildTrunc(builder
, tmp
, ctx
->ac
.i1
, "");
3389 tmp
= LLVMBuildLoad(builder
, vertliveptr
, "");
3390 tmp
= LLVMBuildOr(builder
, tmp
, primlive
, ""),
3391 LLVMBuildStore(builder
, tmp
, vertliveptr
);
3394 ac_build_endif(&ctx
->ac
, 5121 + i
);
3397 ac_build_endif(&ctx
->ac
, 5120);
3399 /* Inclusive scan addition across the current wave. */
3400 LLVMValueRef vertlive
= LLVMBuildLoad(builder
, vertliveptr
, "");
3401 struct ac_wg_scan vertlive_scan
= {};
3402 vertlive_scan
.op
= nir_op_iadd
;
3403 vertlive_scan
.enable_reduce
= true;
3404 vertlive_scan
.enable_exclusive
= true;
3405 vertlive_scan
.src
= vertlive
;
3406 vertlive_scan
.scratch
= ac_build_gep0(&ctx
->ac
, ctx
->gs_ngg_scratch
, ctx
->ac
.i32_0
);
3407 vertlive_scan
.waveidx
= get_wave_id_in_tg(ctx
);
3408 vertlive_scan
.numwaves
= get_tgsize(ctx
);
3409 vertlive_scan
.maxwaves
= 8;
3411 ac_build_wg_scan(&ctx
->ac
, &vertlive_scan
);
3413 /* Skip all exports (including index exports) when possible. At least on
3414 * early gfx10 revisions this is also to avoid hangs.
3416 LLVMValueRef have_exports
=
3417 LLVMBuildICmp(builder
, LLVMIntNE
, vertlive_scan
.result_reduce
, ctx
->ac
.i32_0
, "");
3419 LLVMBuildSelect(builder
, have_exports
, num_emit_threads
, ctx
->ac
.i32_0
, "");
3421 /* Allocate export space. Send this message as early as possible, to
3422 * hide the latency of the SQ <-> SPI roundtrip.
3424 * Note: We could consider compacting primitives for export as well.
3425 * PA processes 1 non-null prim / clock, but it fetches 4 DW of
3426 * prim data per clock and skips null primitives at no additional
3427 * cost. So compacting primitives can only be beneficial when
3428 * there are 4 or more contiguous null primitives in the export
3429 * (in the common case of single-dword prim exports).
3431 build_sendmsg_gs_alloc_req(ctx
, vertlive_scan
.result_reduce
, num_emit_threads
);
3433 /* Setup the reverse vertex compaction permutation. We re-use stream 1
3434 * of the primitive liveness flags, relying on the fact that each
3435 * threadgroup can have at most 256 threads. */
3436 ac_build_ifcc(&ctx
->ac
, vertlive
, 5130);
3438 tmp
= ngg_gs_vertex_ptr(ctx
, vertlive_scan
.result_exclusive
);
3439 LLVMValueRef gep_idx
[3] = {
3440 ctx
->ac
.i32_0
, /* implicit C-style array */
3441 ctx
->ac
.i32_1
, /* second value of struct */
3442 ctx
->ac
.i32_1
, /* stream 1 */
3444 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3445 tmp2
= LLVMBuildTrunc(builder
, tid
, ctx
->ac
.i8
, "");
3446 LLVMBuildStore(builder
, tmp2
, tmp
);
3448 ac_build_endif(&ctx
->ac
, 5130);
3450 ac_build_s_barrier(&ctx
->ac
);
3452 /* Export primitive data */
3453 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, num_emit_threads
, "");
3454 ac_build_ifcc(&ctx
->ac
, tmp
, 5140);
3456 struct ngg_prim prim
= {};
3457 prim
.num_vertices
= verts_per_prim
;
3459 tmp
= ngg_gs_vertex_ptr(ctx
, tid
);
3460 LLVMValueRef gep_idx
[3] = {
3461 ctx
->ac
.i32_0
, /* implicit C-style array */
3462 ctx
->ac
.i32_1
, /* second value of struct */
3463 ctx
->ac
.i32_0
, /* primflag */
3465 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3466 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3467 prim
.isnull
= LLVMBuildICmp(builder
, LLVMIntEQ
, tmp
,
3468 LLVMConstInt(ctx
->ac
.i8
, 0, false), "");
3470 for (unsigned i
= 0; i
< verts_per_prim
; ++i
) {
3471 prim
.index
[i
] = LLVMBuildSub(builder
, vertlive_scan
.result_exclusive
,
3472 LLVMConstInt(ctx
->ac
.i32
, verts_per_prim
- i
- 1, false), "");
3473 prim
.edgeflag
[i
] = ctx
->ac
.i1false
;
3476 build_export_prim(ctx
, &prim
);
3478 ac_build_endif(&ctx
->ac
, 5140);
3480 /* Export position and parameter data */
3481 tmp
= LLVMBuildICmp(builder
, LLVMIntULT
, tid
, vertlive_scan
.result_reduce
, "");
3482 ac_build_ifcc(&ctx
->ac
, tmp
, 5145);
3484 struct radv_vs_output_info
*outinfo
= &ctx
->shader_info
->vs
.outinfo
;
3485 bool export_view_index
= ctx
->options
->key
.has_multiview_view_index
;
3486 struct radv_shader_output_values
*outputs
;
3487 unsigned noutput
= 0;
3489 /* Allocate a temporary array for the output values. */
3490 unsigned num_outputs
= util_bitcount64(ctx
->output_mask
) + export_view_index
;
3491 outputs
= calloc(num_outputs
, sizeof(outputs
[0]));
3493 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
3494 sizeof(outinfo
->vs_output_param_offset
));
3495 outinfo
->pos_exports
= 0;
3497 tmp
= ngg_gs_vertex_ptr(ctx
, tid
);
3498 LLVMValueRef gep_idx
[3] = {
3499 ctx
->ac
.i32_0
, /* implicit C-style array */
3500 ctx
->ac
.i32_1
, /* second value of struct */
3501 ctx
->ac
.i32_1
, /* stream 1: source data index */
3503 tmp
= LLVMBuildGEP(builder
, tmp
, gep_idx
, 3, "");
3504 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3505 tmp
= LLVMBuildZExt(builder
, tmp
, ctx
->ac
.i32
, "");
3506 const LLVMValueRef vertexptr
= ngg_gs_vertex_ptr(ctx
, tmp
);
3508 unsigned out_idx
= 0;
3509 gep_idx
[1] = ctx
->ac
.i32_0
;
3510 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3511 unsigned output_usage_mask
=
3512 ctx
->shader_info
->gs
.output_usage_mask
[i
];
3513 int length
= util_last_bit(output_usage_mask
);
3515 if (!(ctx
->output_mask
& (1ull << i
)))
3518 outputs
[noutput
].slot_name
= i
;
3519 outputs
[noutput
].slot_index
= i
== VARYING_SLOT_CLIP_DIST1
;
3520 outputs
[noutput
].usage_mask
= output_usage_mask
;
3522 for (unsigned j
= 0; j
< length
; j
++, out_idx
++) {
3523 if (!(output_usage_mask
& (1 << j
)))
3526 gep_idx
[2] = LLVMConstInt(ctx
->ac
.i32
, out_idx
, false);
3527 tmp
= LLVMBuildGEP(builder
, vertexptr
, gep_idx
, 3, "");
3528 tmp
= LLVMBuildLoad(builder
, tmp
, "");
3530 LLVMTypeRef type
= LLVMGetAllocatedType(ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3531 if (ac_get_type_size(type
) == 2) {
3532 tmp
= ac_to_integer(&ctx
->ac
, tmp
);
3533 tmp
= LLVMBuildTrunc(ctx
->ac
.builder
, tmp
, ctx
->ac
.i16
, "");
3536 outputs
[noutput
].values
[j
] = ac_to_float(&ctx
->ac
, tmp
);
3539 for (unsigned j
= length
; j
< 4; j
++)
3540 outputs
[noutput
].values
[j
] = LLVMGetUndef(ctx
->ac
.f32
);
3545 /* Export ViewIndex. */
3546 if (export_view_index
) {
3547 outputs
[noutput
].slot_name
= VARYING_SLOT_LAYER
;
3548 outputs
[noutput
].slot_index
= 0;
3549 outputs
[noutput
].usage_mask
= 0x1;
3550 outputs
[noutput
].values
[0] = ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
);
3551 for (unsigned j
= 1; j
< 4; j
++)
3552 outputs
[noutput
].values
[j
] = ctx
->ac
.f32_0
;
3556 radv_llvm_export_vs(ctx
, outputs
, noutput
, outinfo
,
3557 ctx
->options
->key
.vs_common_out
.export_clip_dists
);
3560 ac_build_endif(&ctx
->ac
, 5145);
3563 static void gfx10_ngg_gs_emit_vertex(struct radv_shader_context
*ctx
,
3565 LLVMValueRef
*addrs
)
3567 LLVMBuilderRef builder
= ctx
->ac
.builder
;
3569 const LLVMValueRef vertexidx
=
3570 LLVMBuildLoad(builder
, ctx
->gs_next_vertex
[stream
], "");
3572 /* If this thread has already emitted the declared maximum number of
3573 * vertices, skip the write: excessive vertex emissions are not
3574 * supposed to have any effect.
3576 const LLVMValueRef can_emit
=
3577 LLVMBuildICmp(builder
, LLVMIntULT
, vertexidx
,
3578 LLVMConstInt(ctx
->ac
.i32
, ctx
->shader
->info
.gs
.vertices_out
, false), "");
3579 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
3581 tmp
= LLVMBuildAdd(builder
, vertexidx
, ctx
->ac
.i32_1
, "");
3582 tmp
= LLVMBuildSelect(builder
, can_emit
, tmp
, vertexidx
, "");
3583 LLVMBuildStore(builder
, tmp
, ctx
->gs_next_vertex
[stream
]);
3585 const LLVMValueRef vertexptr
=
3586 ngg_gs_emit_vertex_ptr(ctx
, get_thread_id_in_tg(ctx
), vertexidx
);
3587 unsigned out_idx
= 0;
3588 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3589 unsigned output_usage_mask
=
3590 ctx
->shader_info
->gs
.output_usage_mask
[i
];
3591 uint8_t output_stream
=
3592 ctx
->shader_info
->gs
.output_streams
[i
];
3593 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
3594 int length
= util_last_bit(output_usage_mask
);
3596 if (!(ctx
->output_mask
& (1ull << i
)) ||
3597 output_stream
!= stream
)
3600 for (unsigned j
= 0; j
< length
; j
++, out_idx
++) {
3601 if (!(output_usage_mask
& (1 << j
)))
3604 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
3606 LLVMValueRef gep_idx
[3] = {
3607 ctx
->ac
.i32_0
, /* implied C-style array */
3608 ctx
->ac
.i32_0
, /* first entry of struct */
3609 LLVMConstInt(ctx
->ac
.i32
, out_idx
, false),
3611 LLVMValueRef ptr
= LLVMBuildGEP(builder
, vertexptr
, gep_idx
, 3, "");
3613 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
3614 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
3616 LLVMBuildStore(builder
, out_val
, ptr
);
3619 assert(out_idx
* 4 <= ctx
->shader_info
->gs
.gsvs_vertex_size
);
3621 /* Determine and store whether this vertex completed a primitive. */
3622 const LLVMValueRef curverts
= LLVMBuildLoad(builder
, ctx
->gs_curprim_verts
[stream
], "");
3624 tmp
= LLVMConstInt(ctx
->ac
.i32
, si_conv_gl_prim_to_vertices(ctx
->shader
->info
.gs
.output_primitive
) - 1, false);
3625 const LLVMValueRef iscompleteprim
=
3626 LLVMBuildICmp(builder
, LLVMIntUGE
, curverts
, tmp
, "");
3628 tmp
= LLVMBuildAdd(builder
, curverts
, ctx
->ac
.i32_1
, "");
3629 LLVMBuildStore(builder
, tmp
, ctx
->gs_curprim_verts
[stream
]);
3631 LLVMValueRef gep_idx
[3] = {
3632 ctx
->ac
.i32_0
, /* implied C-style array */
3633 ctx
->ac
.i32_1
, /* second struct entry */
3634 LLVMConstInt(ctx
->ac
.i32
, stream
, false),
3636 const LLVMValueRef primflagptr
=
3637 LLVMBuildGEP(builder
, vertexptr
, gep_idx
, 3, "");
3639 tmp
= LLVMBuildZExt(builder
, iscompleteprim
, ctx
->ac
.i8
, "");
3640 LLVMBuildStore(builder
, tmp
, primflagptr
);
3642 tmp
= LLVMBuildLoad(builder
, ctx
->gs_generated_prims
[stream
], "");
3643 tmp
= LLVMBuildAdd(builder
, tmp
, LLVMBuildZExt(builder
, iscompleteprim
, ctx
->ac
.i32
, ""), "");
3644 LLVMBuildStore(builder
, tmp
, ctx
->gs_generated_prims
[stream
]);
3648 write_tess_factors(struct radv_shader_context
*ctx
)
3650 unsigned stride
, outer_comps
, inner_comps
;
3651 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
3652 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
3653 unsigned tess_inner_index
= 0, tess_outer_index
;
3654 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
3655 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
3657 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
3659 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
3679 ac_build_ifcc(&ctx
->ac
,
3680 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
3681 invocation_id
, ctx
->ac
.i32_0
, ""), 6503);
3683 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
3686 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
3687 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
3688 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
3691 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
3692 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
3693 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
3695 for (i
= 0; i
< 4; i
++) {
3696 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
3697 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
3701 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
3702 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
3703 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
3705 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
3707 for (i
= 0; i
< outer_comps
; i
++) {
3709 ac_lds_load(&ctx
->ac
, lds_outer
);
3710 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
3713 for (i
= 0; i
< inner_comps
; i
++) {
3714 inner
[i
] = out
[outer_comps
+i
] =
3715 ac_lds_load(&ctx
->ac
, lds_inner
);
3716 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
3721 /* Convert the outputs to vectors for stores. */
3722 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
3726 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
3729 buffer
= ctx
->hs_ring_tess_factor
;
3730 tf_base
= ctx
->tess_factor_offset
;
3731 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
3732 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
3733 unsigned tf_offset
= 0;
3735 if (ctx
->options
->chip_class
<= GFX8
) {
3736 ac_build_ifcc(&ctx
->ac
,
3737 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
3738 rel_patch_id
, ctx
->ac
.i32_0
, ""), 6504);
3740 /* Store the dynamic HS control word. */
3741 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
3742 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
3743 1, ctx
->ac
.i32_0
, tf_base
,
3747 ac_build_endif(&ctx
->ac
, 6504);
3750 /* Store the tessellation factors. */
3751 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
3752 MIN2(stride
, 4), byteoffset
, tf_base
,
3753 tf_offset
, ac_glc
, false);
3755 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
3756 stride
- 4, byteoffset
, tf_base
,
3757 16 + tf_offset
, ac_glc
, false);
3759 //store to offchip for TES to read - only if TES reads them
3760 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
3761 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
3762 LLVMValueRef tf_inner_offset
;
3763 unsigned param_outer
, param_inner
;
3765 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
3766 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
3767 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
3769 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
3770 util_next_power_of_two(outer_comps
));
3772 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
3773 outer_comps
, tf_outer_offset
,
3774 ctx
->oc_lds
, 0, ac_glc
, false);
3776 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
3777 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
3778 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
3780 inner_vec
= inner_comps
== 1 ? inner
[0] :
3781 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
3782 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
3783 inner_comps
, tf_inner_offset
,
3784 ctx
->oc_lds
, 0, ac_glc
, false);
3788 ac_build_endif(&ctx
->ac
, 6503);
3792 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
3794 write_tess_factors(ctx
);
3798 si_export_mrt_color(struct radv_shader_context
*ctx
,
3799 LLVMValueRef
*color
, unsigned index
,
3800 struct ac_export_args
*args
)
3803 si_llvm_init_export_args(ctx
, color
, 0xf,
3804 V_008DFC_SQ_EXP_MRT
+ index
, args
);
3805 if (!args
->enabled_channels
)
3806 return false; /* unnecessary NULL export */
3812 radv_export_mrt_z(struct radv_shader_context
*ctx
,
3813 LLVMValueRef depth
, LLVMValueRef stencil
,
3814 LLVMValueRef samplemask
)
3816 struct ac_export_args args
;
3818 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
3820 ac_build_export(&ctx
->ac
, &args
);
3824 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
3827 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
3828 struct ac_export_args color_args
[8];
3830 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3831 LLVMValueRef values
[4];
3833 if (!(ctx
->output_mask
& (1ull << i
)))
3836 if (i
< FRAG_RESULT_DATA0
)
3839 for (unsigned j
= 0; j
< 4; j
++)
3840 values
[j
] = ac_to_float(&ctx
->ac
,
3841 radv_load_output(ctx
, i
, j
));
3843 bool ret
= si_export_mrt_color(ctx
, values
,
3844 i
- FRAG_RESULT_DATA0
,
3845 &color_args
[index
]);
3850 /* Process depth, stencil, samplemask. */
3851 if (ctx
->shader_info
->ps
.writes_z
) {
3852 depth
= ac_to_float(&ctx
->ac
,
3853 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
3855 if (ctx
->shader_info
->ps
.writes_stencil
) {
3856 stencil
= ac_to_float(&ctx
->ac
,
3857 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
3859 if (ctx
->shader_info
->ps
.writes_sample_mask
) {
3860 samplemask
= ac_to_float(&ctx
->ac
,
3861 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
3864 /* Set the DONE bit on last non-null color export only if Z isn't
3868 !ctx
->shader_info
->ps
.writes_z
&&
3869 !ctx
->shader_info
->ps
.writes_stencil
&&
3870 !ctx
->shader_info
->ps
.writes_sample_mask
) {
3871 unsigned last
= index
- 1;
3873 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
3874 color_args
[last
].done
= 1; /* DONE bit */
3877 /* Export PS outputs. */
3878 for (unsigned i
= 0; i
< index
; i
++)
3879 ac_build_export(&ctx
->ac
, &color_args
[i
]);
3881 if (depth
|| stencil
|| samplemask
)
3882 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
3884 ac_build_export_null(&ctx
->ac
);
3888 emit_gs_epilogue(struct radv_shader_context
*ctx
)
3890 if (ctx
->options
->key
.vs_common_out
.as_ngg
) {
3891 gfx10_ngg_gs_emit_epilogue_1(ctx
);
3895 if (ctx
->ac
.chip_class
>= GFX10
)
3896 LLVMBuildFence(ctx
->ac
.builder
, LLVMAtomicOrderingRelease
, false, "");
3898 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
3902 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
3903 LLVMValueRef
*addrs
)
3905 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
3907 switch (ctx
->stage
) {
3908 case MESA_SHADER_VERTEX
:
3909 if (ctx
->options
->key
.vs_common_out
.as_ls
)
3910 handle_ls_outputs_post(ctx
);
3911 else if (ctx
->options
->key
.vs_common_out
.as_es
)
3912 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
3913 else if (ctx
->options
->key
.vs_common_out
.as_ngg
)
3914 break; /* handled outside of the shader body */
3916 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs_common_out
.export_prim_id
,
3917 ctx
->options
->key
.vs_common_out
.export_clip_dists
,
3918 &ctx
->shader_info
->vs
.outinfo
);
3920 case MESA_SHADER_FRAGMENT
:
3921 handle_fs_outputs_post(ctx
);
3923 case MESA_SHADER_GEOMETRY
:
3924 emit_gs_epilogue(ctx
);
3926 case MESA_SHADER_TESS_CTRL
:
3927 handle_tcs_outputs_post(ctx
);
3929 case MESA_SHADER_TESS_EVAL
:
3930 if (ctx
->options
->key
.vs_common_out
.as_es
)
3931 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
3932 else if (ctx
->options
->key
.vs_common_out
.as_ngg
)
3933 break; /* handled outside of the shader body */
3935 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs_common_out
.export_prim_id
,
3936 ctx
->options
->key
.vs_common_out
.export_clip_dists
,
3937 &ctx
->shader_info
->tes
.outinfo
);
3944 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
,
3945 LLVMPassManagerRef passmgr
,
3946 const struct radv_nir_compiler_options
*options
)
3948 LLVMRunPassManager(passmgr
, ctx
->ac
.module
);
3949 LLVMDisposeBuilder(ctx
->ac
.builder
);
3951 ac_llvm_context_dispose(&ctx
->ac
);
3955 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
3957 struct radv_vs_output_info
*outinfo
;
3959 switch (ctx
->stage
) {
3960 case MESA_SHADER_FRAGMENT
:
3961 case MESA_SHADER_COMPUTE
:
3962 case MESA_SHADER_TESS_CTRL
:
3963 case MESA_SHADER_GEOMETRY
:
3965 case MESA_SHADER_VERTEX
:
3966 if (ctx
->options
->key
.vs_common_out
.as_ls
||
3967 ctx
->options
->key
.vs_common_out
.as_es
)
3969 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
3971 case MESA_SHADER_TESS_EVAL
:
3972 if (ctx
->options
->key
.vs_common_out
.as_es
)
3974 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
3977 unreachable("Unhandled shader type");
3980 ac_optimize_vs_outputs(&ctx
->ac
,
3982 outinfo
->vs_output_param_offset
,
3984 &outinfo
->param_exports
);
3988 ac_setup_rings(struct radv_shader_context
*ctx
)
3990 if (ctx
->options
->chip_class
<= GFX8
&&
3991 (ctx
->stage
== MESA_SHADER_GEOMETRY
||
3992 ctx
->options
->key
.vs_common_out
.as_es
|| ctx
->options
->key
.vs_common_out
.as_es
)) {
3993 unsigned ring
= ctx
->stage
== MESA_SHADER_GEOMETRY
? RING_ESGS_GS
3995 LLVMValueRef offset
= LLVMConstInt(ctx
->ac
.i32
, ring
, false);
3997 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
,
4002 if (ctx
->is_gs_copy_shader
) {
4004 ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
,
4005 LLVMConstInt(ctx
->ac
.i32
,
4006 RING_GSVS_VS
, false));
4009 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
4010 /* The conceptual layout of the GSVS ring is
4011 * v0c0 .. vLv0 v0c1 .. vLc1 ..
4012 * but the real memory layout is swizzled across
4014 * t0v0c0 .. t15v0c0 t0v1c0 .. t15v1c0 ... t15vLcL
4016 * Override the buffer descriptor accordingly.
4018 LLVMTypeRef v2i64
= LLVMVectorType(ctx
->ac
.i64
, 2);
4019 uint64_t stream_offset
= 0;
4020 unsigned num_records
= ctx
->ac
.wave_size
;
4021 LLVMValueRef base_ring
;
4024 ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
,
4025 LLVMConstInt(ctx
->ac
.i32
,
4026 RING_GSVS_GS
, false));
4028 for (unsigned stream
= 0; stream
< 4; stream
++) {
4029 unsigned num_components
, stride
;
4030 LLVMValueRef ring
, tmp
;
4033 ctx
->shader_info
->gs
.num_stream_output_components
[stream
];
4035 if (!num_components
)
4038 stride
= 4 * num_components
* ctx
->shader
->info
.gs
.vertices_out
;
4040 /* Limit on the stride field for <= GFX7. */
4041 assert(stride
< (1 << 14));
4043 ring
= LLVMBuildBitCast(ctx
->ac
.builder
,
4044 base_ring
, v2i64
, "");
4045 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
,
4046 ring
, ctx
->ac
.i32_0
, "");
4047 tmp
= LLVMBuildAdd(ctx
->ac
.builder
, tmp
,
4048 LLVMConstInt(ctx
->ac
.i64
,
4049 stream_offset
, 0), "");
4050 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
,
4051 ring
, tmp
, ctx
->ac
.i32_0
, "");
4053 stream_offset
+= stride
* ctx
->ac
.wave_size
;
4055 ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ring
,
4058 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ring
,
4060 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
,
4061 LLVMConstInt(ctx
->ac
.i32
,
4062 S_008F04_STRIDE(stride
), false), "");
4063 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ring
, tmp
,
4066 ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ring
,
4067 LLVMConstInt(ctx
->ac
.i32
,
4068 num_records
, false),
4069 LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
4071 ctx
->gsvs_ring
[stream
] = ring
;
4075 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
4076 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
4077 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
4078 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
4083 radv_nir_get_max_workgroup_size(enum chip_class chip_class
,
4084 gl_shader_stage stage
,
4085 const struct nir_shader
*nir
)
4087 const unsigned backup_sizes
[] = {chip_class
>= GFX9
? 128 : 64, 1, 1};
4088 return radv_get_max_workgroup_size(chip_class
, stage
, nir
? nir
->info
.cs
.local_size
: backup_sizes
);
4091 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
4092 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
4094 LLVMValueRef count
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 8, 8);
4095 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
4097 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
4098 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
4099 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
4102 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
4104 for(int i
= 5; i
>= 0; --i
) {
4105 ctx
->gs_vtx_offset
[i
] = ac_unpack_param(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
4109 ctx
->gs_wave_id
= ac_unpack_param(&ctx
->ac
, ctx
->merged_wave_info
, 16, 8);
4112 /* Ensure that the esgs ring is declared.
4114 * We declare it with 64KB alignment as a hint that the
4115 * pointer value will always be 0.
4117 static void declare_esgs_ring(struct radv_shader_context
*ctx
)
4122 assert(!LLVMGetNamedGlobal(ctx
->ac
.module
, "esgs_ring"));
4124 ctx
->esgs_ring
= LLVMAddGlobalInAddressSpace(
4125 ctx
->ac
.module
, LLVMArrayType(ctx
->ac
.i32
, 0),
4128 LLVMSetLinkage(ctx
->esgs_ring
, LLVMExternalLinkage
);
4129 LLVMSetAlignment(ctx
->esgs_ring
, 64 * 1024);
4133 LLVMModuleRef
ac_translate_nir_to_llvm(struct ac_llvm_compiler
*ac_llvm
,
4134 struct nir_shader
*const *shaders
,
4136 struct radv_shader_info
*shader_info
,
4137 const struct radv_nir_compiler_options
*options
)
4139 struct radv_shader_context ctx
= {0};
4141 ctx
.options
= options
;
4142 ctx
.shader_info
= shader_info
;
4144 enum ac_float_mode float_mode
=
4145 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
4146 AC_FLOAT_MODE_DEFAULT
;
4148 ac_llvm_context_init(&ctx
.ac
, ac_llvm
, options
->chip_class
,
4149 options
->family
, float_mode
, options
->wave_size
, 64);
4150 ctx
.context
= ctx
.ac
.context
;
4152 for (i
= 0; i
< MAX_SETS
; i
++)
4153 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
4154 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
4155 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
4157 ctx
.max_workgroup_size
= 0;
4158 for (int i
= 0; i
< shader_count
; ++i
) {
4159 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
4160 radv_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
4161 shaders
[i
]->info
.stage
,
4165 if (ctx
.ac
.chip_class
>= GFX10
) {
4166 if (is_pre_gs_stage(shaders
[0]->info
.stage
) &&
4167 options
->key
.vs_common_out
.as_ngg
) {
4168 ctx
.max_workgroup_size
= 128;
4172 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
4173 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
4175 ctx
.abi
.inputs
= &ctx
.inputs
[0];
4176 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
4177 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
4178 ctx
.abi
.load_ubo
= radv_load_ubo
;
4179 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
4180 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
4181 ctx
.abi
.load_resource
= radv_load_resource
;
4182 ctx
.abi
.clamp_shadow_reference
= false;
4183 ctx
.abi
.robust_buffer_access
= options
->robust_buffer_access
;
4185 bool is_ngg
= is_pre_gs_stage(shaders
[0]->info
.stage
) && ctx
.options
->key
.vs_common_out
.as_ngg
;
4186 if (shader_count
>= 2 || is_ngg
)
4187 ac_init_exec_full_mask(&ctx
.ac
);
4189 if (options
->has_ls_vgpr_init_bug
&&
4190 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
4191 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
4193 for(int i
= 0; i
< shader_count
; ++i
) {
4194 ctx
.stage
= shaders
[i
]->info
.stage
;
4195 ctx
.shader
= shaders
[i
];
4196 ctx
.output_mask
= 0;
4198 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
4199 for (int i
= 0; i
< 4; i
++) {
4200 ctx
.gs_next_vertex
[i
] =
4201 ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "");
4203 if (ctx
.options
->key
.vs_common_out
.as_ngg
) {
4204 for (unsigned i
= 0; i
< 4; ++i
) {
4205 ctx
.gs_curprim_verts
[i
] =
4206 ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "");
4207 ctx
.gs_generated_prims
[i
] =
4208 ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "");
4211 unsigned scratch_size
= 8;
4212 if (ctx
.shader_info
->so
.num_outputs
)
4215 LLVMTypeRef ai32
= LLVMArrayType(ctx
.ac
.i32
, scratch_size
);
4216 ctx
.gs_ngg_scratch
=
4217 LLVMAddGlobalInAddressSpace(ctx
.ac
.module
,
4218 ai32
, "ngg_scratch", AC_ADDR_SPACE_LDS
);
4219 LLVMSetInitializer(ctx
.gs_ngg_scratch
, LLVMGetUndef(ai32
));
4220 LLVMSetAlignment(ctx
.gs_ngg_scratch
, 4);
4222 ctx
.gs_ngg_emit
= LLVMAddGlobalInAddressSpace(ctx
.ac
.module
,
4223 LLVMArrayType(ctx
.ac
.i32
, 0), "ngg_emit", AC_ADDR_SPACE_LDS
);
4224 LLVMSetLinkage(ctx
.gs_ngg_emit
, LLVMExternalLinkage
);
4225 LLVMSetAlignment(ctx
.gs_ngg_emit
, 4);
4228 ctx
.abi
.load_inputs
= load_gs_input
;
4229 ctx
.abi
.emit_primitive
= visit_end_primitive
;
4230 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
4231 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
4232 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
4233 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
4234 if (shader_count
== 1)
4235 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
4237 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->vs
.ls_outputs_written
);
4238 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
4239 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
4240 ctx
.abi
.load_tess_varyings
= load_tes_input
;
4241 ctx
.abi
.load_tess_coord
= load_tess_coord
;
4242 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
4243 ctx
.tcs_num_patches
= ctx
.options
->key
.tes
.num_patches
;
4244 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
4245 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
4246 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
4247 ctx
.abi
.load_sample_position
= load_sample_position
;
4248 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
4249 ctx
.abi
.emit_kill
= radv_emit_kill
;
4252 if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
&&
4253 ctx
.options
->key
.vs_common_out
.as_ngg
&&
4254 ctx
.options
->key
.vs_common_out
.export_prim_id
) {
4255 declare_esgs_ring(&ctx
);
4258 bool nested_barrier
= false;
4261 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
&&
4262 ctx
.options
->key
.vs_common_out
.as_ngg
) {
4263 gfx10_ngg_gs_emit_prologue(&ctx
);
4264 nested_barrier
= false;
4266 nested_barrier
= true;
4270 if (nested_barrier
) {
4271 /* Execute a barrier before the second shader in
4274 * Execute the barrier inside the conditional block,
4275 * so that empty waves can jump directly to s_endpgm,
4276 * which will also signal the barrier.
4278 * This is possible in gfx9, because an empty wave
4279 * for the second shader does not participate in
4280 * the epilogue. With NGG, empty waves may still
4281 * be required to export data (e.g. GS output vertices),
4282 * so we cannot let them exit early.
4284 * If the shader is TCS and the TCS epilog is present
4285 * and contains a barrier, it will wait there and then
4288 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
4291 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
4292 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
4294 ac_setup_rings(&ctx
);
4296 LLVMBasicBlockRef merge_block
;
4297 if (shader_count
>= 2 || is_ngg
) {
4298 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
4299 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
4300 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
4302 LLVMValueRef count
= ac_unpack_param(&ctx
.ac
, ctx
.merged_wave_info
, 8 * i
, 8);
4303 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
4304 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
4305 thread_id
, count
, "");
4306 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
4308 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
4311 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
4312 prepare_interp_optimize(&ctx
, shaders
[i
]);
4313 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
4314 handle_vs_inputs(&ctx
, shaders
[i
]);
4315 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
4316 prepare_gs_input_vgprs(&ctx
);
4318 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
4320 if (shader_count
>= 2 || is_ngg
) {
4321 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
4322 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
4325 /* This needs to be outside the if wrapping the shader body, as sometimes
4326 * the HW generates waves with 0 es/vs threads. */
4327 if (is_pre_gs_stage(shaders
[i
]->info
.stage
) &&
4328 ctx
.options
->key
.vs_common_out
.as_ngg
&&
4329 i
== shader_count
- 1) {
4330 handle_ngg_outputs_post(&ctx
);
4331 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
&&
4332 ctx
.options
->key
.vs_common_out
.as_ngg
) {
4333 gfx10_ngg_gs_emit_epilogue_2(&ctx
);
4336 if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
4337 shader_info
->tcs
.num_patches
= ctx
.tcs_num_patches
;
4338 shader_info
->tcs
.lds_size
= calculate_tess_lds_size(&ctx
);
4342 LLVMBuildRetVoid(ctx
.ac
.builder
);
4344 if (options
->dump_preoptir
) {
4345 fprintf(stderr
, "%s LLVM IR:\n\n",
4346 radv_get_shader_name(shader_info
,
4347 shaders
[shader_count
- 1]->info
.stage
));
4348 ac_dump_module(ctx
.ac
.module
);
4349 fprintf(stderr
, "\n");
4352 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
4354 if (shader_count
== 1)
4355 ac_nir_eliminate_const_vs_outputs(&ctx
);
4357 if (options
->dump_shader
) {
4358 ctx
.shader_info
->private_mem_vgprs
=
4359 ac_count_scratch_private_memory(ctx
.main_function
);
4362 return ctx
.ac
.module
;
4365 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
4367 unsigned *retval
= (unsigned *)context
;
4368 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
4369 char *description
= LLVMGetDiagInfoDescription(di
);
4371 if (severity
== LLVMDSError
) {
4373 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
4377 LLVMDisposeMessage(description
);
4380 static unsigned radv_llvm_compile(LLVMModuleRef M
,
4381 char **pelf_buffer
, size_t *pelf_size
,
4382 struct ac_llvm_compiler
*ac_llvm
)
4384 unsigned retval
= 0;
4385 LLVMContextRef llvm_ctx
;
4387 /* Setup Diagnostic Handler*/
4388 llvm_ctx
= LLVMGetModuleContext(M
);
4390 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
4394 if (!radv_compile_to_elf(ac_llvm
, M
, pelf_buffer
, pelf_size
))
4399 static void ac_compile_llvm_module(struct ac_llvm_compiler
*ac_llvm
,
4400 LLVMModuleRef llvm_module
,
4401 struct radv_shader_binary
**rbinary
,
4402 gl_shader_stage stage
,
4404 const struct radv_nir_compiler_options
*options
)
4406 char *elf_buffer
= NULL
;
4407 size_t elf_size
= 0;
4408 char *llvm_ir_string
= NULL
;
4410 if (options
->dump_shader
) {
4411 fprintf(stderr
, "%s LLVM IR:\n\n", name
);
4412 ac_dump_module(llvm_module
);
4413 fprintf(stderr
, "\n");
4416 if (options
->record_llvm_ir
) {
4417 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
4418 llvm_ir_string
= strdup(llvm_ir
);
4419 LLVMDisposeMessage(llvm_ir
);
4422 int v
= radv_llvm_compile(llvm_module
, &elf_buffer
, &elf_size
, ac_llvm
);
4424 fprintf(stderr
, "compile failed\n");
4427 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
4428 LLVMDisposeModule(llvm_module
);
4429 LLVMContextDispose(ctx
);
4431 size_t llvm_ir_size
= llvm_ir_string
? strlen(llvm_ir_string
) : 0;
4432 size_t alloc_size
= sizeof(struct radv_shader_binary_rtld
) + elf_size
+ llvm_ir_size
+ 1;
4433 struct radv_shader_binary_rtld
*rbin
= calloc(1, alloc_size
);
4434 memcpy(rbin
->data
, elf_buffer
, elf_size
);
4436 memcpy(rbin
->data
+ elf_size
, llvm_ir_string
, llvm_ir_size
+ 1);
4438 rbin
->base
.type
= RADV_BINARY_TYPE_RTLD
;
4439 rbin
->base
.stage
= stage
;
4440 rbin
->base
.total_size
= alloc_size
;
4441 rbin
->elf_size
= elf_size
;
4442 rbin
->llvm_ir_size
= llvm_ir_size
;
4443 *rbinary
= &rbin
->base
;
4445 free(llvm_ir_string
);
4450 radv_compile_nir_shader(struct ac_llvm_compiler
*ac_llvm
,
4451 struct radv_shader_binary
**rbinary
,
4452 struct radv_shader_info
*shader_info
,
4453 struct nir_shader
*const *nir
,
4455 const struct radv_nir_compiler_options
*options
)
4458 LLVMModuleRef llvm_module
;
4460 llvm_module
= ac_translate_nir_to_llvm(ac_llvm
, nir
, nir_count
, shader_info
,
4463 ac_compile_llvm_module(ac_llvm
, llvm_module
, rbinary
,
4464 nir
[nir_count
- 1]->info
.stage
,
4465 radv_get_shader_name(shader_info
,
4466 nir
[nir_count
- 1]->info
.stage
),
4469 /* Determine the ES type (VS or TES) for the GS on GFX9. */
4470 if (options
->chip_class
>= GFX9
) {
4471 if (nir_count
== 2 &&
4472 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
4473 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
4476 shader_info
->wave_size
= options
->wave_size
;
4480 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
4482 LLVMValueRef vtx_offset
=
4483 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
4484 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
4485 LLVMValueRef stream_id
;
4487 /* Fetch the vertex stream ID. */
4488 if (!ctx
->options
->use_ngg_streamout
&&
4489 ctx
->shader_info
->so
.num_outputs
) {
4491 ac_unpack_param(&ctx
->ac
, ctx
->streamout_config
, 24, 2);
4493 stream_id
= ctx
->ac
.i32_0
;
4496 LLVMBasicBlockRef end_bb
;
4497 LLVMValueRef switch_inst
;
4499 end_bb
= LLVMAppendBasicBlockInContext(ctx
->ac
.context
,
4500 ctx
->main_function
, "end");
4501 switch_inst
= LLVMBuildSwitch(ctx
->ac
.builder
, stream_id
, end_bb
, 4);
4503 for (unsigned stream
= 0; stream
< 4; stream
++) {
4504 unsigned num_components
=
4505 ctx
->shader_info
->gs
.num_stream_output_components
[stream
];
4506 LLVMBasicBlockRef bb
;
4509 if (!num_components
)
4512 if (stream
> 0 && !ctx
->shader_info
->so
.num_outputs
)
4515 bb
= LLVMInsertBasicBlockInContext(ctx
->ac
.context
, end_bb
, "out");
4516 LLVMAddCase(switch_inst
, LLVMConstInt(ctx
->ac
.i32
, stream
, 0), bb
);
4517 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, bb
);
4520 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
4521 unsigned output_usage_mask
=
4522 ctx
->shader_info
->gs
.output_usage_mask
[i
];
4523 unsigned output_stream
=
4524 ctx
->shader_info
->gs
.output_streams
[i
];
4525 int length
= util_last_bit(output_usage_mask
);
4527 if (!(ctx
->output_mask
& (1ull << i
)) ||
4528 output_stream
!= stream
)
4531 for (unsigned j
= 0; j
< length
; j
++) {
4532 LLVMValueRef value
, soffset
;
4534 if (!(output_usage_mask
& (1 << j
)))
4537 soffset
= LLVMConstInt(ctx
->ac
.i32
,
4539 ctx
->shader
->info
.gs
.vertices_out
* 16 * 4, false);
4543 value
= ac_build_buffer_load(&ctx
->ac
,
4546 vtx_offset
, soffset
,
4547 0, ac_glc
| ac_slc
, true, false);
4549 LLVMTypeRef type
= LLVMGetAllocatedType(ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
4550 if (ac_get_type_size(type
) == 2) {
4551 value
= LLVMBuildBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
4552 value
= LLVMBuildTrunc(ctx
->ac
.builder
, value
, ctx
->ac
.i16
, "");
4555 LLVMBuildStore(ctx
->ac
.builder
,
4556 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
4560 if (!ctx
->options
->use_ngg_streamout
&&
4561 ctx
->shader_info
->so
.num_outputs
)
4562 radv_emit_streamout(ctx
, stream
);
4565 handle_vs_outputs_post(ctx
, false, true,
4566 &ctx
->shader_info
->vs
.outinfo
);
4569 LLVMBuildBr(ctx
->ac
.builder
, end_bb
);
4572 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, end_bb
);
4576 radv_compile_gs_copy_shader(struct ac_llvm_compiler
*ac_llvm
,
4577 struct nir_shader
*geom_shader
,
4578 struct radv_shader_binary
**rbinary
,
4579 struct radv_shader_info
*shader_info
,
4580 const struct radv_nir_compiler_options
*options
)
4582 struct radv_shader_context ctx
= {0};
4583 ctx
.options
= options
;
4584 ctx
.shader_info
= shader_info
;
4586 enum ac_float_mode float_mode
=
4587 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
4588 AC_FLOAT_MODE_DEFAULT
;
4590 ac_llvm_context_init(&ctx
.ac
, ac_llvm
, options
->chip_class
,
4591 options
->family
, float_mode
, 64, 64);
4592 ctx
.context
= ctx
.ac
.context
;
4594 ctx
.is_gs_copy_shader
= true;
4595 ctx
.stage
= MESA_SHADER_VERTEX
;
4596 ctx
.shader
= geom_shader
;
4598 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
4600 ac_setup_rings(&ctx
);
4602 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
4603 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
4604 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
4605 variable
, MESA_SHADER_VERTEX
);
4608 ac_gs_copy_shader_emit(&ctx
);
4610 LLVMBuildRetVoid(ctx
.ac
.builder
);
4612 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
4614 ac_compile_llvm_module(ac_llvm
, ctx
.ac
.module
, rbinary
,
4615 MESA_SHADER_VERTEX
, "GS Copy Shader", options
);
4616 (*rbinary
)->is_gs_copy_shader
= true;