2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
32 #include <llvm-c/Core.h>
33 #include <llvm-c/TargetMachine.h>
34 #include <llvm-c/Transforms/Scalar.h>
38 #include "ac_binary.h"
39 #include "ac_llvm_util.h"
40 #include "ac_llvm_build.h"
41 #include "ac_shader_abi.h"
42 #include "ac_shader_util.h"
43 #include "ac_exp_param.h"
45 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
47 struct radv_shader_context
{
48 struct ac_llvm_context ac
;
49 const struct radv_nir_compiler_options
*options
;
50 struct radv_shader_variant_info
*shader_info
;
51 struct ac_shader_abi abi
;
53 unsigned max_workgroup_size
;
54 LLVMContextRef context
;
55 LLVMValueRef main_function
;
57 LLVMValueRef descriptor_sets
[RADV_UD_MAX_SETS
];
58 LLVMValueRef ring_offsets
;
60 LLVMValueRef vertex_buffers
;
61 LLVMValueRef rel_auto_id
;
62 LLVMValueRef vs_prim_id
;
63 LLVMValueRef es2gs_offset
;
66 LLVMValueRef merged_wave_info
;
67 LLVMValueRef tess_factor_offset
;
68 LLVMValueRef tes_rel_patch_id
;
72 LLVMValueRef gsvs_ring_stride
;
73 LLVMValueRef gs2vs_offset
;
74 LLVMValueRef gs_wave_id
;
75 LLVMValueRef gs_vtx_offset
[6];
77 LLVMValueRef esgs_ring
;
78 LLVMValueRef gsvs_ring
;
79 LLVMValueRef hs_ring_tess_offchip
;
80 LLVMValueRef hs_ring_tess_factor
;
82 LLVMValueRef sample_pos_offset
;
83 LLVMValueRef persp_sample
, persp_center
, persp_centroid
;
84 LLVMValueRef linear_sample
, linear_center
, linear_centroid
;
86 gl_shader_stage stage
;
88 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
92 uint8_t num_output_clips
;
93 uint8_t num_output_culls
;
95 bool is_gs_copy_shader
;
96 LLVMValueRef gs_next_vertex
;
97 unsigned gs_max_out_vertices
;
99 unsigned tes_primitive_mode
;
101 uint32_t tcs_patch_outputs_read
;
102 uint64_t tcs_outputs_read
;
103 uint32_t tcs_vertices_per_patch
;
104 uint32_t tcs_num_inputs
;
105 uint32_t tcs_num_patches
;
108 enum radeon_llvm_calling_convention
{
109 RADEON_LLVM_AMDGPU_VS
= 87,
110 RADEON_LLVM_AMDGPU_GS
= 88,
111 RADEON_LLVM_AMDGPU_PS
= 89,
112 RADEON_LLVM_AMDGPU_CS
= 90,
113 RADEON_LLVM_AMDGPU_HS
= 93,
116 static inline struct radv_shader_context
*
117 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
119 struct radv_shader_context
*ctx
= NULL
;
120 return container_of(abi
, ctx
, abi
);
123 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
125 switch (ctx
->stage
) {
126 case MESA_SHADER_TESS_CTRL
:
127 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
128 case MESA_SHADER_TESS_EVAL
:
129 return ctx
->tes_rel_patch_id
;
132 unreachable("Illegal stage");
137 get_tcs_num_patches(struct radv_shader_context
*ctx
)
139 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
140 unsigned num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
141 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
142 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
143 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
144 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
145 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
146 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
147 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
148 unsigned num_patches
;
149 unsigned hardware_lds_size
;
151 /* Ensure that we only need one wave per SIMD so we don't need to check
152 * resource usage. Also ensures that the number of tcs in and out
153 * vertices per threadgroup are at most 256.
155 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
156 /* Make sure that the data fits in LDS. This assumes the shaders only
157 * use LDS for the inputs and outputs.
159 hardware_lds_size
= ctx
->options
->chip_class
>= CIK
? 65536 : 32768;
160 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
161 /* Make sure the output data fits in the offchip buffer */
162 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
163 /* Not necessary for correctness, but improves performance. The
164 * specific value is taken from the proprietary driver.
166 num_patches
= MIN2(num_patches
, 40);
168 /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
169 if (ctx
->options
->chip_class
== SI
) {
170 unsigned one_wave
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
171 num_patches
= MIN2(num_patches
, one_wave
);
177 calculate_tess_lds_size(struct radv_shader_context
*ctx
)
179 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
180 unsigned num_tcs_output_cp
;
181 unsigned num_tcs_outputs
, num_tcs_patch_outputs
;
182 unsigned input_vertex_size
, output_vertex_size
;
183 unsigned input_patch_size
, output_patch_size
;
184 unsigned pervertex_output_patch_size
;
185 unsigned output_patch0_offset
;
186 unsigned num_patches
;
189 num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
190 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
191 num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
193 input_vertex_size
= ctx
->tcs_num_inputs
* 16;
194 output_vertex_size
= num_tcs_outputs
* 16;
196 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
198 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
199 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
201 num_patches
= ctx
->tcs_num_patches
;
202 output_patch0_offset
= input_patch_size
* num_patches
;
204 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
208 /* Tessellation shaders pass outputs to the next shader using LDS.
210 * LS outputs = TCS inputs
211 * TCS outputs = TES inputs
214 * - TCS inputs for patch 0
215 * - TCS inputs for patch 1
216 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
218 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
219 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
220 * - TCS outputs for patch 1
221 * - Per-patch TCS outputs for patch 1
222 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
223 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
226 * All three shaders VS(LS), TCS, TES share the same LDS space.
229 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
231 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
232 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
233 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
235 input_patch_size
/= 4;
236 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
240 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
242 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
243 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
244 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
245 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
246 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
247 output_patch_size
/= 4;
248 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
252 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
254 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
255 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
256 output_vertex_size
/= 4;
257 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
261 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
263 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
264 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
265 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
266 uint32_t output_patch0_offset
= input_patch_size
;
267 unsigned num_patches
= ctx
->tcs_num_patches
;
269 output_patch0_offset
*= num_patches
;
270 output_patch0_offset
/= 4;
271 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
275 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
277 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
278 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
279 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
280 uint32_t output_patch0_offset
= input_patch_size
;
282 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
283 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
284 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
285 unsigned num_patches
= ctx
->tcs_num_patches
;
287 output_patch0_offset
*= num_patches
;
288 output_patch0_offset
+= pervertex_output_patch_size
;
289 output_patch0_offset
/= 4;
290 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
294 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
296 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
297 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
299 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
303 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
305 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
306 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
307 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
309 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_offset
,
310 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
316 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
318 LLVMValueRef patch0_patch_data_offset
=
319 get_tcs_out_patch0_patch_data_offset(ctx
);
320 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
321 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
323 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_patch_data_offset
,
324 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
331 LLVMTypeRef types
[MAX_ARGS
];
332 LLVMValueRef
*assign
[MAX_ARGS
];
333 unsigned array_params_mask
;
336 uint8_t num_sgprs_used
;
337 uint8_t num_vgprs_used
;
340 enum ac_arg_regfile
{
346 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
347 LLVMValueRef
*param_ptr
)
349 assert(info
->count
< MAX_ARGS
);
351 info
->assign
[info
->count
] = param_ptr
;
352 info
->types
[info
->count
] = type
;
355 if (regfile
== ARG_SGPR
) {
356 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
359 assert(regfile
== ARG_VGPR
);
360 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
365 add_array_arg(struct arg_info
*info
, LLVMTypeRef type
, LLVMValueRef
*param_ptr
)
367 info
->array_params_mask
|= (1 << info
->count
);
368 add_arg(info
, ARG_SGPR
, type
, param_ptr
);
371 static void assign_arguments(LLVMValueRef main_function
,
372 struct arg_info
*info
)
375 for (i
= 0; i
< info
->count
; i
++) {
377 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
382 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
383 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
384 unsigned num_return_elems
,
385 struct arg_info
*args
,
386 unsigned max_workgroup_size
,
389 LLVMTypeRef main_function_type
, ret_type
;
390 LLVMBasicBlockRef main_function_body
;
392 if (num_return_elems
)
393 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
394 num_return_elems
, true);
396 ret_type
= LLVMVoidTypeInContext(ctx
);
398 /* Setup the function */
400 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
401 LLVMValueRef main_function
=
402 LLVMAddFunction(module
, "main", main_function_type
);
404 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
405 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
407 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
408 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
409 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
411 if (args
->array_params_mask
& (1 << i
)) {
412 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
413 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
414 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
418 if (max_workgroup_size
) {
419 ac_llvm_add_target_dep_function_attr(main_function
,
420 "amdgpu-max-work-group-size",
424 /* These were copied from some LLVM test. */
425 LLVMAddTargetDependentFunctionAttr(main_function
,
426 "less-precise-fpmad",
428 LLVMAddTargetDependentFunctionAttr(main_function
,
431 LLVMAddTargetDependentFunctionAttr(main_function
,
434 LLVMAddTargetDependentFunctionAttr(main_function
,
437 LLVMAddTargetDependentFunctionAttr(main_function
,
438 "no-signed-zeros-fp-math",
441 return main_function
;
446 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
, uint8_t num_sgprs
,
447 uint32_t indirect_offset
)
449 ud_info
->sgpr_idx
= *sgpr_idx
;
450 ud_info
->num_sgprs
= num_sgprs
;
451 ud_info
->indirect
= indirect_offset
> 0;
452 ud_info
->indirect_offset
= indirect_offset
;
453 *sgpr_idx
+= num_sgprs
;
457 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
460 struct radv_userdata_info
*ud_info
=
461 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
464 set_loc(ud_info
, sgpr_idx
, num_sgprs
, 0);
468 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
469 uint32_t indirect_offset
)
471 struct radv_userdata_info
*ud_info
=
472 &ctx
->shader_info
->user_sgprs_locs
.descriptor_sets
[idx
];
475 set_loc(ud_info
, sgpr_idx
, 2, indirect_offset
);
478 struct user_sgpr_info
{
479 bool need_ring_offsets
;
481 bool indirect_all_descriptor_sets
;
484 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
485 gl_shader_stage stage
)
488 case MESA_SHADER_VERTEX
:
489 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
490 (!ctx
->options
->key
.vs
.as_es
&& !ctx
->options
->key
.vs
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
493 case MESA_SHADER_TESS_EVAL
:
494 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.tes
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
497 case MESA_SHADER_GEOMETRY
:
498 case MESA_SHADER_TESS_CTRL
:
499 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
509 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
513 count
+= ctx
->shader_info
->info
.vs
.has_vertex_buffers
? 2 : 0;
514 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
519 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
520 gl_shader_stage stage
,
521 bool has_previous_stage
,
522 gl_shader_stage previous_stage
,
523 bool needs_view_index
,
524 struct user_sgpr_info
*user_sgpr_info
)
526 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
528 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
529 if (stage
== MESA_SHADER_GEOMETRY
||
530 stage
== MESA_SHADER_VERTEX
||
531 stage
== MESA_SHADER_TESS_CTRL
||
532 stage
== MESA_SHADER_TESS_EVAL
||
533 ctx
->is_gs_copy_shader
)
534 user_sgpr_info
->need_ring_offsets
= true;
536 if (stage
== MESA_SHADER_FRAGMENT
&&
537 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
538 user_sgpr_info
->need_ring_offsets
= true;
540 /* 2 user sgprs will nearly always be allocated for scratch/rings */
541 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
542 user_sgpr_info
->sgpr_count
+= 2;
546 case MESA_SHADER_COMPUTE
:
547 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
548 user_sgpr_info
->sgpr_count
+= 3;
550 case MESA_SHADER_FRAGMENT
:
551 user_sgpr_info
->sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
553 case MESA_SHADER_VERTEX
:
554 if (!ctx
->is_gs_copy_shader
)
555 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
557 case MESA_SHADER_TESS_CTRL
:
558 if (has_previous_stage
) {
559 if (previous_stage
== MESA_SHADER_VERTEX
)
560 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
563 case MESA_SHADER_TESS_EVAL
:
565 case MESA_SHADER_GEOMETRY
:
566 if (has_previous_stage
) {
567 if (previous_stage
== MESA_SHADER_VERTEX
) {
568 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
571 user_sgpr_info
->sgpr_count
+= 1;
577 if (needs_view_index
)
578 user_sgpr_info
->sgpr_count
++;
580 if (ctx
->shader_info
->info
.loads_push_constants
)
581 user_sgpr_info
->sgpr_count
+= 2;
583 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
? 32 : 16;
584 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_info
->sgpr_count
;
586 if (remaining_sgprs
/ 2 < util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
)) {
587 user_sgpr_info
->sgpr_count
+= 2;
588 user_sgpr_info
->indirect_all_descriptor_sets
= true;
590 user_sgpr_info
->sgpr_count
+= util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
) * 2;
595 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
596 gl_shader_stage stage
,
597 bool has_previous_stage
,
598 gl_shader_stage previous_stage
,
599 const struct user_sgpr_info
*user_sgpr_info
,
600 struct arg_info
*args
,
601 LLVMValueRef
*desc_sets
)
603 LLVMTypeRef type
= ac_array_in_const_addr_space(ctx
->ac
.i8
);
604 unsigned num_sets
= ctx
->options
->layout
?
605 ctx
->options
->layout
->num_sets
: 0;
606 unsigned stage_mask
= 1 << stage
;
608 if (has_previous_stage
)
609 stage_mask
|= 1 << previous_stage
;
611 /* 1 for each descriptor set */
612 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
613 for (unsigned i
= 0; i
< num_sets
; ++i
) {
614 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
615 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
616 add_array_arg(args
, type
,
617 &ctx
->descriptor_sets
[i
]);
621 add_array_arg(args
, ac_array_in_const_addr_space(type
), desc_sets
);
624 if (ctx
->shader_info
->info
.loads_push_constants
) {
625 /* 1 for push constants and dynamic descriptors */
626 add_array_arg(args
, type
, &ctx
->abi
.push_constants
);
631 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
632 gl_shader_stage stage
,
633 bool has_previous_stage
,
634 gl_shader_stage previous_stage
,
635 struct arg_info
*args
)
637 if (!ctx
->is_gs_copy_shader
&&
638 (stage
== MESA_SHADER_VERTEX
||
639 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
640 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
641 add_arg(args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
642 &ctx
->vertex_buffers
);
644 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
645 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
646 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
647 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
653 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
655 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
656 if (!ctx
->is_gs_copy_shader
) {
657 if (ctx
->options
->key
.vs
.as_ls
) {
658 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
659 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
661 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
662 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
664 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
669 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
671 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
672 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
673 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
674 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
678 set_global_input_locs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
679 bool has_previous_stage
, gl_shader_stage previous_stage
,
680 const struct user_sgpr_info
*user_sgpr_info
,
681 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
683 unsigned num_sets
= ctx
->options
->layout
?
684 ctx
->options
->layout
->num_sets
: 0;
685 unsigned stage_mask
= 1 << stage
;
687 if (has_previous_stage
)
688 stage_mask
|= 1 << previous_stage
;
690 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
691 for (unsigned i
= 0; i
< num_sets
; ++i
) {
692 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
693 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
694 set_loc_desc(ctx
, i
, user_sgpr_idx
, 0);
696 ctx
->descriptor_sets
[i
] = NULL
;
699 set_loc_shader(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
702 for (unsigned i
= 0; i
< num_sets
; ++i
) {
703 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
704 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
705 set_loc_desc(ctx
, i
, user_sgpr_idx
, i
* 8);
706 ctx
->descriptor_sets
[i
] =
707 ac_build_load_to_sgpr(&ctx
->ac
,
709 LLVMConstInt(ctx
->ac
.i32
, i
, false));
712 ctx
->descriptor_sets
[i
] = NULL
;
714 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
717 if (ctx
->shader_info
->info
.loads_push_constants
) {
718 set_loc_shader(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
, 2);
723 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
724 gl_shader_stage stage
, bool has_previous_stage
,
725 gl_shader_stage previous_stage
,
726 uint8_t *user_sgpr_idx
)
728 if (!ctx
->is_gs_copy_shader
&&
729 (stage
== MESA_SHADER_VERTEX
||
730 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
731 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
732 set_loc_shader(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
737 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
740 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
741 user_sgpr_idx
, vs_num
);
745 static void set_llvm_calling_convention(LLVMValueRef func
,
746 gl_shader_stage stage
)
748 enum radeon_llvm_calling_convention calling_conv
;
751 case MESA_SHADER_VERTEX
:
752 case MESA_SHADER_TESS_EVAL
:
753 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
755 case MESA_SHADER_GEOMETRY
:
756 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
758 case MESA_SHADER_TESS_CTRL
:
759 calling_conv
= HAVE_LLVM
>= 0x0500 ? RADEON_LLVM_AMDGPU_HS
: RADEON_LLVM_AMDGPU_VS
;
761 case MESA_SHADER_FRAGMENT
:
762 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
764 case MESA_SHADER_COMPUTE
:
765 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
768 unreachable("Unhandle shader type");
771 LLVMSetFunctionCallConv(func
, calling_conv
);
774 static void create_function(struct radv_shader_context
*ctx
,
775 gl_shader_stage stage
,
776 bool has_previous_stage
,
777 gl_shader_stage previous_stage
)
779 uint8_t user_sgpr_idx
;
780 struct user_sgpr_info user_sgpr_info
;
781 struct arg_info args
= {};
782 LLVMValueRef desc_sets
;
783 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
784 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
785 previous_stage
, needs_view_index
, &user_sgpr_info
);
787 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
788 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
793 case MESA_SHADER_COMPUTE
:
794 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
795 previous_stage
, &user_sgpr_info
,
798 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
799 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
800 &ctx
->abi
.num_work_groups
);
803 for (int i
= 0; i
< 3; i
++) {
804 ctx
->abi
.workgroup_ids
[i
] = NULL
;
805 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
806 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
807 &ctx
->abi
.workgroup_ids
[i
]);
811 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
812 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
813 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
814 &ctx
->abi
.local_invocation_ids
);
816 case MESA_SHADER_VERTEX
:
817 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
818 previous_stage
, &user_sgpr_info
,
820 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
821 previous_stage
, &args
);
823 if (needs_view_index
)
824 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
825 &ctx
->abi
.view_index
);
826 if (ctx
->options
->key
.vs
.as_es
)
827 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
830 declare_vs_input_vgprs(ctx
, &args
);
832 case MESA_SHADER_TESS_CTRL
:
833 if (has_previous_stage
) {
834 // First 6 system regs
835 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
836 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
837 &ctx
->merged_wave_info
);
838 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
839 &ctx
->tess_factor_offset
);
841 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
842 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
843 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
845 declare_global_input_sgprs(ctx
, stage
,
848 &user_sgpr_info
, &args
,
850 declare_vs_specific_input_sgprs(ctx
, stage
,
852 previous_stage
, &args
);
854 if (needs_view_index
)
855 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
856 &ctx
->abi
.view_index
);
858 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
859 &ctx
->abi
.tcs_patch_id
);
860 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
861 &ctx
->abi
.tcs_rel_ids
);
863 declare_vs_input_vgprs(ctx
, &args
);
865 declare_global_input_sgprs(ctx
, stage
,
868 &user_sgpr_info
, &args
,
871 if (needs_view_index
)
872 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
873 &ctx
->abi
.view_index
);
875 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
876 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
877 &ctx
->tess_factor_offset
);
878 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
879 &ctx
->abi
.tcs_patch_id
);
880 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
881 &ctx
->abi
.tcs_rel_ids
);
884 case MESA_SHADER_TESS_EVAL
:
885 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
886 previous_stage
, &user_sgpr_info
,
889 if (needs_view_index
)
890 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
891 &ctx
->abi
.view_index
);
893 if (ctx
->options
->key
.tes
.as_es
) {
894 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
895 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
896 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
899 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
900 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
902 declare_tes_input_vgprs(ctx
, &args
);
904 case MESA_SHADER_GEOMETRY
:
905 if (has_previous_stage
) {
906 // First 6 system regs
907 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
909 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
910 &ctx
->merged_wave_info
);
911 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
913 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
914 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
915 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
917 declare_global_input_sgprs(ctx
, stage
,
920 &user_sgpr_info
, &args
,
923 if (previous_stage
!= MESA_SHADER_TESS_EVAL
) {
924 declare_vs_specific_input_sgprs(ctx
, stage
,
930 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
931 &ctx
->gsvs_ring_stride
);
932 if (needs_view_index
)
933 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
934 &ctx
->abi
.view_index
);
936 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
937 &ctx
->gs_vtx_offset
[0]);
938 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
939 &ctx
->gs_vtx_offset
[2]);
940 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
941 &ctx
->abi
.gs_prim_id
);
942 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
943 &ctx
->abi
.gs_invocation_id
);
944 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
945 &ctx
->gs_vtx_offset
[4]);
947 if (previous_stage
== MESA_SHADER_VERTEX
) {
948 declare_vs_input_vgprs(ctx
, &args
);
950 declare_tes_input_vgprs(ctx
, &args
);
953 declare_global_input_sgprs(ctx
, stage
,
956 &user_sgpr_info
, &args
,
959 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
960 &ctx
->gsvs_ring_stride
);
961 if (needs_view_index
)
962 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
963 &ctx
->abi
.view_index
);
965 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
966 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
967 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
968 &ctx
->gs_vtx_offset
[0]);
969 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
970 &ctx
->gs_vtx_offset
[1]);
971 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
972 &ctx
->abi
.gs_prim_id
);
973 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
974 &ctx
->gs_vtx_offset
[2]);
975 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
976 &ctx
->gs_vtx_offset
[3]);
977 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
978 &ctx
->gs_vtx_offset
[4]);
979 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
980 &ctx
->gs_vtx_offset
[5]);
981 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
982 &ctx
->abi
.gs_invocation_id
);
985 case MESA_SHADER_FRAGMENT
:
986 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
987 previous_stage
, &user_sgpr_info
,
990 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
)
991 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
992 &ctx
->sample_pos_offset
);
994 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
995 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_sample
);
996 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_center
);
997 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_centroid
);
998 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
999 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_sample
);
1000 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_center
);
1001 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_centroid
);
1002 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
1003 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
1004 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
1005 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
1006 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
1007 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
1008 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
1009 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
1010 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
1013 unreachable("Shader stage not implemented");
1016 ctx
->main_function
= create_llvm_function(
1017 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1018 ctx
->max_workgroup_size
,
1019 ctx
->options
->unsafe_math
);
1020 set_llvm_calling_convention(ctx
->main_function
, stage
);
1023 ctx
->shader_info
->num_input_vgprs
= 0;
1024 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1026 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1028 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1029 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1031 assign_arguments(ctx
->main_function
, &args
);
1035 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1036 set_loc_shader(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1038 if (ctx
->options
->supports_spill
) {
1039 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1040 LLVMPointerType(ctx
->ac
.i8
, AC_CONST_ADDR_SPACE
),
1041 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1042 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1043 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1047 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1048 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1049 if (has_previous_stage
)
1052 set_global_input_locs(ctx
, stage
, has_previous_stage
, previous_stage
,
1053 &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1056 case MESA_SHADER_COMPUTE
:
1057 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1058 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1062 case MESA_SHADER_VERTEX
:
1063 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1064 previous_stage
, &user_sgpr_idx
);
1065 if (ctx
->abi
.view_index
)
1066 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1068 case MESA_SHADER_TESS_CTRL
:
1069 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1070 previous_stage
, &user_sgpr_idx
);
1071 if (ctx
->abi
.view_index
)
1072 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1074 case MESA_SHADER_TESS_EVAL
:
1075 if (ctx
->abi
.view_index
)
1076 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1078 case MESA_SHADER_GEOMETRY
:
1079 if (has_previous_stage
) {
1080 if (previous_stage
== MESA_SHADER_VERTEX
)
1081 set_vs_specific_input_locs(ctx
, stage
,
1086 set_loc_shader(ctx
, AC_UD_GS_VS_RING_STRIDE_ENTRIES
,
1088 if (ctx
->abi
.view_index
)
1089 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1091 case MESA_SHADER_FRAGMENT
:
1092 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
) {
1093 set_loc_shader(ctx
, AC_UD_PS_SAMPLE_POS_OFFSET
,
1098 unreachable("Shader stage not implemented");
1101 if (stage
== MESA_SHADER_TESS_CTRL
||
1102 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_ls
) ||
1103 /* GFX9 has the ESGS ring buffer in LDS. */
1104 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1105 ac_declare_lds_as_pointer(&ctx
->ac
);
1108 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1113 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1114 unsigned desc_set
, unsigned binding
)
1116 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1117 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1118 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1119 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1120 unsigned base_offset
= layout
->binding
[binding
].offset
;
1121 LLVMValueRef offset
, stride
;
1123 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1124 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1125 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1126 layout
->binding
[binding
].dynamic_offset_offset
;
1127 desc_ptr
= ctx
->abi
.push_constants
;
1128 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1129 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1131 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1133 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1134 index
= LLVMBuildMul(ctx
->ac
.builder
, index
, stride
, "");
1135 offset
= LLVMBuildAdd(ctx
->ac
.builder
, offset
, index
, "");
1137 desc_ptr
= ac_build_gep0(&ctx
->ac
, desc_ptr
, offset
);
1138 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1139 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1145 /* The offchip buffer layout for TCS->TES is
1147 * - attribute 0 of patch 0 vertex 0
1148 * - attribute 0 of patch 0 vertex 1
1149 * - attribute 0 of patch 0 vertex 2
1151 * - attribute 0 of patch 1 vertex 0
1152 * - attribute 0 of patch 1 vertex 1
1154 * - attribute 1 of patch 0 vertex 0
1155 * - attribute 1 of patch 0 vertex 1
1157 * - per patch attribute 0 of patch 0
1158 * - per patch attribute 0 of patch 1
1161 * Note that every attribute has 4 components.
1163 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1165 uint32_t num_patches
= ctx
->tcs_num_patches
;
1166 uint32_t num_tcs_outputs
;
1167 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
1168 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
1170 num_tcs_outputs
= ctx
->options
->key
.tes
.tcs_num_outputs
;
1172 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1173 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
1175 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1178 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1179 LLVMValueRef vertex_index
)
1181 LLVMValueRef param_stride
;
1183 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
* ctx
->tcs_num_patches
, false);
1185 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1186 return param_stride
;
1189 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1190 LLVMValueRef vertex_index
,
1191 LLVMValueRef param_index
)
1193 LLVMValueRef base_addr
;
1194 LLVMValueRef param_stride
, constant16
;
1195 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1196 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1197 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1198 param_stride
= calc_param_stride(ctx
, vertex_index
);
1200 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
1201 vertices_per_patch
, "");
1203 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1206 base_addr
= rel_patch_id
;
1209 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1210 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1211 param_stride
, ""), "");
1213 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1215 if (!vertex_index
) {
1216 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1218 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1219 patch_data_offset
, "");
1224 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1226 unsigned const_index
,
1228 LLVMValueRef vertex_index
,
1229 LLVMValueRef indir_index
)
1231 LLVMValueRef param_index
;
1234 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1237 if (const_index
&& !is_compact
)
1238 param
+= const_index
;
1239 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1241 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1245 get_dw_address(struct radv_shader_context
*ctx
,
1246 LLVMValueRef dw_addr
,
1248 unsigned const_index
,
1249 bool compact_const_index
,
1250 LLVMValueRef vertex_index
,
1251 LLVMValueRef stride
,
1252 LLVMValueRef indir_index
)
1257 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1258 LLVMBuildMul(ctx
->ac
.builder
,
1264 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1265 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1266 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1267 else if (const_index
&& !compact_const_index
)
1268 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1269 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1271 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1272 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1274 if (const_index
&& compact_const_index
)
1275 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1276 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1281 load_tcs_varyings(struct ac_shader_abi
*abi
,
1283 LLVMValueRef vertex_index
,
1284 LLVMValueRef indir_index
,
1285 unsigned const_index
,
1287 unsigned driver_location
,
1289 unsigned num_components
,
1294 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1295 LLVMValueRef dw_addr
, stride
;
1296 LLVMValueRef value
[4], result
;
1297 unsigned param
= shader_io_get_unique_index(location
);
1300 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1301 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1302 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1305 stride
= get_tcs_out_vertex_stride(ctx
);
1306 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1308 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1313 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1316 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1317 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1318 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1321 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1326 store_tcs_output(struct ac_shader_abi
*abi
,
1327 const nir_variable
*var
,
1328 LLVMValueRef vertex_index
,
1329 LLVMValueRef param_index
,
1330 unsigned const_index
,
1334 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1335 const unsigned location
= var
->data
.location
;
1336 const unsigned component
= var
->data
.location_frac
;
1337 const bool is_patch
= var
->data
.patch
;
1338 const bool is_compact
= var
->data
.compact
;
1339 LLVMValueRef dw_addr
;
1340 LLVMValueRef stride
= NULL
;
1341 LLVMValueRef buf_addr
= NULL
;
1343 bool store_lds
= true;
1346 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1349 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1353 param
= shader_io_get_unique_index(location
);
1354 if (location
== VARYING_SLOT_CLIP_DIST0
&&
1355 is_compact
&& const_index
> 3) {
1361 stride
= get_tcs_out_vertex_stride(ctx
);
1362 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1364 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1367 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1369 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1370 vertex_index
, param_index
);
1372 bool is_tess_factor
= false;
1373 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1374 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1375 is_tess_factor
= true;
1377 unsigned base
= is_compact
? const_index
: 0;
1378 for (unsigned chan
= 0; chan
< 8; chan
++) {
1379 if (!(writemask
& (1 << chan
)))
1381 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1383 if (store_lds
|| is_tess_factor
) {
1384 LLVMValueRef dw_addr_chan
=
1385 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1386 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1387 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1390 if (!is_tess_factor
&& writemask
!= 0xF)
1391 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1392 buf_addr
, ctx
->oc_lds
,
1393 4 * (base
+ chan
), 1, 0, true, false);
1396 if (writemask
== 0xF) {
1397 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1398 buf_addr
, ctx
->oc_lds
,
1399 (base
* 4), 1, 0, true, false);
1404 load_tes_input(struct ac_shader_abi
*abi
,
1406 LLVMValueRef vertex_index
,
1407 LLVMValueRef param_index
,
1408 unsigned const_index
,
1410 unsigned driver_location
,
1412 unsigned num_components
,
1417 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1418 LLVMValueRef buf_addr
;
1419 LLVMValueRef result
;
1420 unsigned param
= shader_io_get_unique_index(location
);
1422 if (location
== VARYING_SLOT_CLIP_DIST0
&& is_compact
&& const_index
> 3) {
1427 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1428 is_compact
, vertex_index
, param_index
);
1430 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1431 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1433 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1434 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, 1, 0, true, false);
1435 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1440 load_gs_input(struct ac_shader_abi
*abi
,
1442 unsigned driver_location
,
1444 unsigned num_components
,
1445 unsigned vertex_index
,
1446 unsigned const_index
,
1449 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1450 LLVMValueRef vtx_offset
;
1451 unsigned param
, vtx_offset_param
;
1452 LLVMValueRef value
[4], result
;
1454 vtx_offset_param
= vertex_index
;
1455 assert(vtx_offset_param
< 6);
1456 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1457 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1459 param
= shader_io_get_unique_index(location
);
1461 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1462 if (ctx
->ac
.chip_class
>= GFX9
) {
1463 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1464 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1465 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1466 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1468 LLVMValueRef soffset
=
1469 LLVMConstInt(ctx
->ac
.i32
,
1470 (param
* 4 + i
+ const_index
) * 256,
1473 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1476 vtx_offset
, soffset
,
1477 0, 1, 0, true, false);
1479 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
],
1483 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1484 result
= ac_to_integer(&ctx
->ac
, result
);
1489 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1491 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1492 ac_build_kill_if_false(&ctx
->ac
, visible
);
1495 static LLVMValueRef
lookup_interp_param(struct ac_shader_abi
*abi
,
1496 enum glsl_interp_mode interp
, unsigned location
)
1498 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1501 case INTERP_MODE_FLAT
:
1504 case INTERP_MODE_SMOOTH
:
1505 case INTERP_MODE_NONE
:
1506 if (location
== INTERP_CENTER
)
1507 return ctx
->persp_center
;
1508 else if (location
== INTERP_CENTROID
)
1509 return ctx
->persp_centroid
;
1510 else if (location
== INTERP_SAMPLE
)
1511 return ctx
->persp_sample
;
1513 case INTERP_MODE_NOPERSPECTIVE
:
1514 if (location
== INTERP_CENTER
)
1515 return ctx
->linear_center
;
1516 else if (location
== INTERP_CENTROID
)
1517 return ctx
->linear_centroid
;
1518 else if (location
== INTERP_SAMPLE
)
1519 return ctx
->linear_sample
;
1525 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1526 LLVMValueRef sample_id
)
1528 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1530 LLVMValueRef result
;
1531 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false));
1533 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1534 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1536 sample_id
= LLVMBuildAdd(ctx
->ac
.builder
, sample_id
, ctx
->sample_pos_offset
, "");
1537 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1543 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1545 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1546 uint8_t log2_ps_iter_samples
= ctx
->shader_info
->info
.ps
.force_persample
?
1547 ctx
->options
->key
.fs
.log2_num_samples
:
1548 ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1550 /* The bit pattern matches that used by fixed function fragment
1552 static const uint16_t ps_iter_masks
[] = {
1553 0xffff, /* not used */
1559 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1561 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1563 LLVMValueRef result
, sample_id
;
1564 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1565 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1566 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1572 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1574 LLVMValueRef gs_next_vertex
;
1575 LLVMValueRef can_emit
;
1577 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1579 assert(stream
== 0);
1581 /* Write vertex attribute values to GSVS ring */
1582 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1583 ctx
->gs_next_vertex
,
1586 /* If this thread has already emitted the declared maximum number of
1587 * vertices, kill it: excessive vertex emissions are not supposed to
1588 * have any effect, and GS threads have no externally observable
1589 * effects other than emitting vertices.
1591 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1592 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1593 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1595 /* loop num outputs */
1597 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1598 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1603 if (!(ctx
->output_mask
& (1ull << i
)))
1606 if (i
== VARYING_SLOT_CLIP_DIST0
) {
1607 /* pack clip and cull into a single set of slots */
1608 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
1612 for (unsigned j
= 0; j
< length
; j
++) {
1613 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1615 LLVMValueRef voffset
= LLVMConstInt(ctx
->ac
.i32
, (slot
* 4 + j
) * ctx
->gs_max_out_vertices
, false);
1616 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1617 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1619 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1621 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->gsvs_ring
,
1623 voffset
, ctx
->gs2vs_offset
, 0,
1629 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1631 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
);
1633 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (0 << 8), ctx
->gs_wave_id
);
1637 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1639 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1640 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1644 load_tess_coord(struct ac_shader_abi
*abi
)
1646 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1648 LLVMValueRef coord
[4] = {
1655 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1656 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1657 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1659 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1663 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1665 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1666 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1670 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1672 return abi
->base_vertex
;
1675 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1676 LLVMValueRef buffer_ptr
, bool write
)
1678 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1679 LLVMValueRef result
;
1681 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1683 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1684 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1689 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1691 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1692 LLVMValueRef result
;
1694 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1696 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1697 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1702 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1703 unsigned descriptor_set
,
1704 unsigned base_index
,
1705 unsigned constant_index
,
1707 enum ac_descriptor_type desc_type
,
1708 bool image
, bool write
)
1710 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1711 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1712 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1713 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1714 unsigned offset
= binding
->offset
;
1715 unsigned stride
= binding
->size
;
1717 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1720 assert(base_index
< layout
->binding_count
);
1722 switch (desc_type
) {
1724 type
= ctx
->ac
.v8i32
;
1728 type
= ctx
->ac
.v8i32
;
1732 case AC_DESC_SAMPLER
:
1733 type
= ctx
->ac
.v4i32
;
1734 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
1739 case AC_DESC_BUFFER
:
1740 type
= ctx
->ac
.v4i32
;
1744 unreachable("invalid desc_type\n");
1747 offset
+= constant_index
* stride
;
1749 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1750 (!index
|| binding
->immutable_samplers_equal
)) {
1751 if (binding
->immutable_samplers_equal
)
1754 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1756 LLVMValueRef constants
[] = {
1757 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1758 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1759 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1760 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1762 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1765 assert(stride
% type_size
== 0);
1768 index
= ctx
->ac
.i32_0
;
1770 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1772 list
= ac_build_gep0(&ctx
->ac
, list
, LLVMConstInt(ctx
->ac
.i32
, offset
, 0));
1773 list
= LLVMBuildPointerCast(builder
, list
, ac_array_in_const_addr_space(type
), "");
1775 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1780 handle_vs_input_decl(struct radv_shader_context
*ctx
,
1781 struct nir_variable
*variable
)
1783 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
1784 LLVMValueRef t_offset
;
1785 LLVMValueRef t_list
;
1787 LLVMValueRef buffer_index
;
1788 int index
= variable
->data
.location
- VERT_ATTRIB_GENERIC0
;
1789 int idx
= variable
->data
.location
;
1790 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
1791 uint8_t input_usage_mask
=
1792 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
1793 unsigned num_channels
= util_last_bit(input_usage_mask
);
1795 variable
->data
.driver_location
= idx
* 4;
1797 for (unsigned i
= 0; i
< attrib_count
; ++i
, ++idx
) {
1798 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << (index
+ i
))) {
1799 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.instance_id
,
1800 ctx
->abi
.start_instance
, "");
1801 if (ctx
->options
->key
.vs
.as_ls
) {
1802 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1803 MAX2(2, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1805 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1806 MAX2(1, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1809 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
1810 ctx
->abi
.base_vertex
, "");
1811 t_offset
= LLVMConstInt(ctx
->ac
.i32
, index
+ i
, false);
1813 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
1815 input
= ac_build_buffer_load_format(&ctx
->ac
, t_list
,
1818 num_channels
, false, true);
1820 input
= ac_build_expand_to_vec4(&ctx
->ac
, input
, num_channels
);
1822 for (unsigned chan
= 0; chan
< 4; chan
++) {
1823 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1824 ctx
->inputs
[ac_llvm_reg_index_soa(idx
, chan
)] =
1825 ac_to_integer(&ctx
->ac
, LLVMBuildExtractElement(ctx
->ac
.builder
,
1826 input
, llvm_chan
, ""));
1831 static void interp_fs_input(struct radv_shader_context
*ctx
,
1833 LLVMValueRef interp_param
,
1834 LLVMValueRef prim_mask
,
1835 LLVMValueRef result
[4])
1837 LLVMValueRef attr_number
;
1840 bool interp
= interp_param
!= NULL
;
1842 attr_number
= LLVMConstInt(ctx
->ac
.i32
, attr
, false);
1844 /* fs.constant returns the param from the middle vertex, so it's not
1845 * really useful for flat shading. It's meant to be used for custom
1846 * interpolation (but the intrinsic can't fetch from the other two
1849 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
1850 * to do the right thing. The only reason we use fs.constant is that
1851 * fs.interp cannot be used on integers, because they can be equal
1855 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
1858 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1860 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1864 for (chan
= 0; chan
< 4; chan
++) {
1865 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1868 result
[chan
] = ac_build_fs_interp(&ctx
->ac
,
1873 result
[chan
] = ac_build_fs_interp_mov(&ctx
->ac
,
1874 LLVMConstInt(ctx
->ac
.i32
, 2, false),
1883 handle_fs_input_decl(struct radv_shader_context
*ctx
,
1884 struct nir_variable
*variable
)
1886 int idx
= variable
->data
.location
;
1887 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
1888 LLVMValueRef interp
;
1890 variable
->data
.driver_location
= idx
* 4;
1891 ctx
->input_mask
|= ((1ull << attrib_count
) - 1) << variable
->data
.location
;
1893 if (glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT
) {
1894 unsigned interp_type
;
1895 if (variable
->data
.sample
)
1896 interp_type
= INTERP_SAMPLE
;
1897 else if (variable
->data
.centroid
)
1898 interp_type
= INTERP_CENTROID
;
1900 interp_type
= INTERP_CENTER
;
1902 interp
= lookup_interp_param(&ctx
->abi
, variable
->data
.interpolation
, interp_type
);
1906 for (unsigned i
= 0; i
< attrib_count
; ++i
)
1907 ctx
->inputs
[ac_llvm_reg_index_soa(idx
+ i
, 0)] = interp
;
1912 handle_vs_inputs(struct radv_shader_context
*ctx
,
1913 struct nir_shader
*nir
) {
1914 nir_foreach_variable(variable
, &nir
->inputs
)
1915 handle_vs_input_decl(ctx
, variable
);
1919 prepare_interp_optimize(struct radv_shader_context
*ctx
,
1920 struct nir_shader
*nir
)
1922 if (!ctx
->options
->key
.fs
.multisample
)
1925 bool uses_center
= false;
1926 bool uses_centroid
= false;
1927 nir_foreach_variable(variable
, &nir
->inputs
) {
1928 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
1929 variable
->data
.sample
)
1932 if (variable
->data
.centroid
)
1933 uses_centroid
= true;
1938 if (uses_center
&& uses_centroid
) {
1939 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
1940 ctx
->persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->persp_center
, ctx
->persp_centroid
, "");
1941 ctx
->linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->linear_center
, ctx
->linear_centroid
, "");
1946 handle_fs_inputs(struct radv_shader_context
*ctx
,
1947 struct nir_shader
*nir
)
1949 prepare_interp_optimize(ctx
, nir
);
1951 nir_foreach_variable(variable
, &nir
->inputs
)
1952 handle_fs_input_decl(ctx
, variable
);
1956 if (ctx
->shader_info
->info
.ps
.uses_input_attachments
||
1957 ctx
->shader_info
->info
.needs_multiview_view_index
)
1958 ctx
->input_mask
|= 1ull << VARYING_SLOT_LAYER
;
1960 for (unsigned i
= 0; i
< RADEON_LLVM_MAX_INPUTS
; ++i
) {
1961 LLVMValueRef interp_param
;
1962 LLVMValueRef
*inputs
= ctx
->inputs
+ac_llvm_reg_index_soa(i
, 0);
1964 if (!(ctx
->input_mask
& (1ull << i
)))
1967 if (i
>= VARYING_SLOT_VAR0
|| i
== VARYING_SLOT_PNTC
||
1968 i
== VARYING_SLOT_PRIMITIVE_ID
|| i
== VARYING_SLOT_LAYER
) {
1969 interp_param
= *inputs
;
1970 interp_fs_input(ctx
, index
, interp_param
, ctx
->abi
.prim_mask
,
1974 ctx
->shader_info
->fs
.flat_shaded_mask
|= 1u << index
;
1976 } else if (i
== VARYING_SLOT_POS
) {
1977 for(int i
= 0; i
< 3; ++i
)
1978 inputs
[i
] = ctx
->abi
.frag_pos
[i
];
1980 inputs
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
1981 ctx
->abi
.frag_pos
[3]);
1984 ctx
->shader_info
->fs
.num_interp
= index
;
1985 ctx
->shader_info
->fs
.input_mask
= ctx
->input_mask
>> VARYING_SLOT_VAR0
;
1987 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
1988 ctx
->abi
.view_index
= ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
1992 scan_shader_output_decl(struct radv_shader_context
*ctx
,
1993 struct nir_variable
*variable
,
1994 struct nir_shader
*shader
,
1995 gl_shader_stage stage
)
1997 int idx
= variable
->data
.location
+ variable
->data
.index
;
1998 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
1999 uint64_t mask_attribs
;
2001 variable
->data
.driver_location
= idx
* 4;
2003 /* tess ctrl has it's own load/store paths for outputs */
2004 if (stage
== MESA_SHADER_TESS_CTRL
)
2007 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2008 if (stage
== MESA_SHADER_VERTEX
||
2009 stage
== MESA_SHADER_TESS_EVAL
||
2010 stage
== MESA_SHADER_GEOMETRY
) {
2011 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
2012 int length
= shader
->info
.clip_distance_array_size
+
2013 shader
->info
.cull_distance_array_size
;
2014 if (stage
== MESA_SHADER_VERTEX
) {
2015 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2016 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2018 if (stage
== MESA_SHADER_TESS_EVAL
) {
2019 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2020 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2027 mask_attribs
= 1ull << idx
;
2031 ctx
->output_mask
|= mask_attribs
;
2035 /* Initialize arguments for the shader export intrinsic */
2037 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2038 LLVMValueRef
*values
,
2039 unsigned enabled_channels
,
2041 struct ac_export_args
*args
)
2043 /* Specify the channels that are enabled. */
2044 args
->enabled_channels
= enabled_channels
;
2046 /* Specify whether the EXEC mask represents the valid mask */
2047 args
->valid_mask
= 0;
2049 /* Specify whether this is the last export */
2052 /* Specify the target we are exporting */
2053 args
->target
= target
;
2055 args
->compr
= false;
2056 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2057 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2058 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2059 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2061 if (ctx
->stage
== MESA_SHADER_FRAGMENT
&& target
>= V_008DFC_SQ_EXP_MRT
) {
2062 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2063 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2064 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2065 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2068 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2069 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2070 unsigned bits
, bool hi
) = NULL
;
2072 switch(col_format
) {
2073 case V_028714_SPI_SHADER_ZERO
:
2074 args
->enabled_channels
= 0; /* writemask */
2075 args
->target
= V_008DFC_SQ_EXP_NULL
;
2078 case V_028714_SPI_SHADER_32_R
:
2079 args
->enabled_channels
= 1;
2080 args
->out
[0] = values
[0];
2083 case V_028714_SPI_SHADER_32_GR
:
2084 args
->enabled_channels
= 0x3;
2085 args
->out
[0] = values
[0];
2086 args
->out
[1] = values
[1];
2089 case V_028714_SPI_SHADER_32_AR
:
2090 args
->enabled_channels
= 0x9;
2091 args
->out
[0] = values
[0];
2092 args
->out
[3] = values
[3];
2095 case V_028714_SPI_SHADER_FP16_ABGR
:
2096 args
->enabled_channels
= 0x5;
2097 packf
= ac_build_cvt_pkrtz_f16
;
2100 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2101 args
->enabled_channels
= 0x5;
2102 packf
= ac_build_cvt_pknorm_u16
;
2105 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2106 args
->enabled_channels
= 0x5;
2107 packf
= ac_build_cvt_pknorm_i16
;
2110 case V_028714_SPI_SHADER_UINT16_ABGR
:
2111 args
->enabled_channels
= 0x5;
2112 packi
= ac_build_cvt_pk_u16
;
2115 case V_028714_SPI_SHADER_SINT16_ABGR
:
2116 args
->enabled_channels
= 0x5;
2117 packi
= ac_build_cvt_pk_i16
;
2121 case V_028714_SPI_SHADER_32_ABGR
:
2122 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2126 /* Pack f16 or norm_i16/u16. */
2128 for (chan
= 0; chan
< 2; chan
++) {
2129 LLVMValueRef pack_args
[2] = {
2131 values
[2 * chan
+ 1]
2133 LLVMValueRef packed
;
2135 packed
= packf(&ctx
->ac
, pack_args
);
2136 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2138 args
->compr
= 1; /* COMPR flag */
2143 for (chan
= 0; chan
< 2; chan
++) {
2144 LLVMValueRef pack_args
[2] = {
2145 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2146 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2148 LLVMValueRef packed
;
2150 packed
= packi(&ctx
->ac
, pack_args
,
2151 is_int8
? 8 : is_int10
? 10 : 16,
2153 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2155 args
->compr
= 1; /* COMPR flag */
2160 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2162 for (unsigned i
= 0; i
< 4; ++i
) {
2163 if (!(args
->enabled_channels
& (1 << i
)))
2166 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2171 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2172 LLVMValueRef
*values
, unsigned enabled_channels
)
2174 struct ac_export_args args
;
2176 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2177 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2178 ac_build_export(&ctx
->ac
, &args
);
2182 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2184 LLVMValueRef output
=
2185 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2187 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2191 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2192 bool export_prim_id
,
2193 struct radv_vs_output_info
*outinfo
)
2195 uint32_t param_count
= 0;
2197 unsigned pos_idx
, num_pos_exports
= 0;
2198 struct ac_export_args args
, pos_args
[4] = {};
2199 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2202 if (ctx
->options
->key
.has_multiview_view_index
) {
2203 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2205 for(unsigned i
= 0; i
< 4; ++i
)
2206 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2207 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2210 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2211 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2214 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2215 sizeof(outinfo
->vs_output_param_offset
));
2217 if (ctx
->output_mask
& (1ull << VARYING_SLOT_CLIP_DIST0
)) {
2218 LLVMValueRef slots
[8];
2221 if (outinfo
->cull_dist_mask
)
2222 outinfo
->cull_dist_mask
<<= ctx
->num_output_clips
;
2224 i
= VARYING_SLOT_CLIP_DIST0
;
2225 for (j
= 0; j
< ctx
->num_output_clips
+ ctx
->num_output_culls
; j
++)
2226 slots
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2228 for (i
= ctx
->num_output_clips
+ ctx
->num_output_culls
; i
< 8; i
++)
2229 slots
[i
] = LLVMGetUndef(ctx
->ac
.f32
);
2231 if (ctx
->num_output_clips
+ ctx
->num_output_culls
> 4) {
2232 target
= V_008DFC_SQ_EXP_POS
+ 3;
2233 si_llvm_init_export_args(ctx
, &slots
[4], 0xf, target
, &args
);
2234 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2235 &args
, sizeof(args
));
2238 target
= V_008DFC_SQ_EXP_POS
+ 2;
2239 si_llvm_init_export_args(ctx
, &slots
[0], 0xf, target
, &args
);
2240 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2241 &args
, sizeof(args
));
2245 LLVMValueRef pos_values
[4] = {ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_1
};
2246 if (ctx
->output_mask
& (1ull << VARYING_SLOT_POS
)) {
2247 for (unsigned j
= 0; j
< 4; j
++)
2248 pos_values
[j
] = radv_load_output(ctx
, VARYING_SLOT_POS
, j
);
2250 si_llvm_init_export_args(ctx
, pos_values
, 0xf, V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2252 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2253 outinfo
->writes_pointsize
= true;
2254 psize_value
= radv_load_output(ctx
, VARYING_SLOT_PSIZ
, 0);
2257 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2258 outinfo
->writes_layer
= true;
2259 layer_value
= radv_load_output(ctx
, VARYING_SLOT_LAYER
, 0);
2262 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2263 outinfo
->writes_viewport_index
= true;
2264 viewport_index_value
= radv_load_output(ctx
, VARYING_SLOT_VIEWPORT
, 0);
2267 if (outinfo
->writes_pointsize
||
2268 outinfo
->writes_layer
||
2269 outinfo
->writes_viewport_index
) {
2270 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2271 (outinfo
->writes_layer
== true ? 4 : 0));
2272 pos_args
[1].valid_mask
= 0;
2273 pos_args
[1].done
= 0;
2274 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2275 pos_args
[1].compr
= 0;
2276 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2277 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2278 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2279 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2281 if (outinfo
->writes_pointsize
== true)
2282 pos_args
[1].out
[0] = psize_value
;
2283 if (outinfo
->writes_layer
== true)
2284 pos_args
[1].out
[2] = layer_value
;
2285 if (outinfo
->writes_viewport_index
== true) {
2286 if (ctx
->options
->chip_class
>= GFX9
) {
2287 /* GFX9 has the layer in out.z[10:0] and the viewport
2288 * index in out.z[19:16].
2290 LLVMValueRef v
= viewport_index_value
;
2291 v
= ac_to_integer(&ctx
->ac
, v
);
2292 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2293 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2295 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2296 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2298 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2299 pos_args
[1].enabled_channels
|= 1 << 2;
2301 pos_args
[1].out
[3] = viewport_index_value
;
2302 pos_args
[1].enabled_channels
|= 1 << 3;
2306 for (i
= 0; i
< 4; i
++) {
2307 if (pos_args
[i
].out
[0])
2312 for (i
= 0; i
< 4; i
++) {
2313 if (!pos_args
[i
].out
[0])
2316 /* Specify the target we are exporting */
2317 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2318 if (pos_idx
== num_pos_exports
)
2319 pos_args
[i
].done
= 1;
2320 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2323 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2324 LLVMValueRef values
[4];
2325 if (!(ctx
->output_mask
& (1ull << i
)))
2328 if (i
!= VARYING_SLOT_LAYER
&&
2329 i
!= VARYING_SLOT_PRIMITIVE_ID
&&
2330 i
< VARYING_SLOT_VAR0
)
2333 for (unsigned j
= 0; j
< 4; j
++)
2334 values
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2336 unsigned output_usage_mask
;
2338 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2339 !ctx
->is_gs_copy_shader
) {
2341 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2342 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2344 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2346 /* Enable all channels for the GS copy shader because
2347 * we don't know the output usage mask currently.
2349 output_usage_mask
= 0xf;
2352 radv_export_param(ctx
, param_count
, values
, output_usage_mask
);
2354 outinfo
->vs_output_param_offset
[i
] = param_count
++;
2357 if (export_prim_id
) {
2358 LLVMValueRef values
[4];
2360 values
[0] = ctx
->vs_prim_id
;
2361 ctx
->shader_info
->vs
.vgpr_comp_cnt
= MAX2(2,
2362 ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2363 for (unsigned j
= 1; j
< 4; j
++)
2364 values
[j
] = ctx
->ac
.f32_0
;
2366 radv_export_param(ctx
, param_count
, values
, 0xf);
2368 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
2369 outinfo
->export_prim_id
= true;
2372 outinfo
->pos_exports
= num_pos_exports
;
2373 outinfo
->param_exports
= param_count
;
2377 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2378 struct radv_es_output_info
*outinfo
)
2381 uint64_t max_output_written
= 0;
2382 LLVMValueRef lds_base
= NULL
;
2384 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2388 if (!(ctx
->output_mask
& (1ull << i
)))
2391 if (i
== VARYING_SLOT_CLIP_DIST0
)
2392 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2394 param_index
= shader_io_get_unique_index(i
);
2396 max_output_written
= MAX2(param_index
+ (length
> 4), max_output_written
);
2399 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
2401 if (ctx
->ac
.chip_class
>= GFX9
) {
2402 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2403 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2404 LLVMValueRef wave_idx
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2405 LLVMConstInt(ctx
->ac
.i32
, 24, false),
2406 LLVMConstInt(ctx
->ac
.i32
, 4, false), false);
2407 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2408 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2409 LLVMConstInt(ctx
->ac
.i32
, 64, false), ""), "");
2410 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2411 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2414 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2415 LLVMValueRef dw_addr
= NULL
;
2416 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2420 if (!(ctx
->output_mask
& (1ull << i
)))
2423 if (i
== VARYING_SLOT_CLIP_DIST0
)
2424 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2426 param_index
= shader_io_get_unique_index(i
);
2429 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2430 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2433 for (j
= 0; j
< length
; j
++) {
2434 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2435 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2437 if (ctx
->ac
.chip_class
>= GFX9
) {
2438 ac_lds_store(&ctx
->ac
, dw_addr
,
2439 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2440 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2442 ac_build_buffer_store_dword(&ctx
->ac
,
2445 NULL
, ctx
->es2gs_offset
,
2446 (4 * param_index
+ j
) * 4,
2454 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2456 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2457 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->info
.vs
.ls_outputs_written
);
2458 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
2459 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2460 vertex_dw_stride
, "");
2462 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2463 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2466 if (!(ctx
->output_mask
& (1ull << i
)))
2469 if (i
== VARYING_SLOT_CLIP_DIST0
)
2470 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2471 int param
= shader_io_get_unique_index(i
);
2472 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2473 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2475 for (unsigned j
= 0; j
< length
; j
++) {
2476 ac_lds_store(&ctx
->ac
, dw_addr
,
2477 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2478 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2483 struct ac_build_if_state
2485 struct radv_shader_context
*ctx
;
2486 LLVMValueRef condition
;
2487 LLVMBasicBlockRef entry_block
;
2488 LLVMBasicBlockRef true_block
;
2489 LLVMBasicBlockRef false_block
;
2490 LLVMBasicBlockRef merge_block
;
2493 static LLVMBasicBlockRef
2494 ac_build_insert_new_block(struct radv_shader_context
*ctx
, const char *name
)
2496 LLVMBasicBlockRef current_block
;
2497 LLVMBasicBlockRef next_block
;
2498 LLVMBasicBlockRef new_block
;
2500 /* get current basic block */
2501 current_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2503 /* chqeck if there's another block after this one */
2504 next_block
= LLVMGetNextBasicBlock(current_block
);
2506 /* insert the new block before the next block */
2507 new_block
= LLVMInsertBasicBlockInContext(ctx
->context
, next_block
, name
);
2510 /* append new block after current block */
2511 LLVMValueRef function
= LLVMGetBasicBlockParent(current_block
);
2512 new_block
= LLVMAppendBasicBlockInContext(ctx
->context
, function
, name
);
2518 ac_nir_build_if(struct ac_build_if_state
*ifthen
,
2519 struct radv_shader_context
*ctx
,
2520 LLVMValueRef condition
)
2522 LLVMBasicBlockRef block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2524 memset(ifthen
, 0, sizeof *ifthen
);
2526 ifthen
->condition
= condition
;
2527 ifthen
->entry_block
= block
;
2529 /* create endif/merge basic block for the phi functions */
2530 ifthen
->merge_block
= ac_build_insert_new_block(ctx
, "endif-block");
2532 /* create/insert true_block before merge_block */
2533 ifthen
->true_block
=
2534 LLVMInsertBasicBlockInContext(ctx
->context
,
2535 ifthen
->merge_block
,
2538 /* successive code goes into the true block */
2539 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, ifthen
->true_block
);
2543 * End a conditional.
2546 ac_nir_build_endif(struct ac_build_if_state
*ifthen
)
2548 LLVMBuilderRef builder
= ifthen
->ctx
->ac
.builder
;
2550 /* Insert branch to the merge block from current block */
2551 LLVMBuildBr(builder
, ifthen
->merge_block
);
2554 * Now patch in the various branch instructions.
2557 /* Insert the conditional branch instruction at the end of entry_block */
2558 LLVMPositionBuilderAtEnd(builder
, ifthen
->entry_block
);
2559 if (ifthen
->false_block
) {
2560 /* we have an else clause */
2561 LLVMBuildCondBr(builder
, ifthen
->condition
,
2562 ifthen
->true_block
, ifthen
->false_block
);
2565 /* no else clause */
2566 LLVMBuildCondBr(builder
, ifthen
->condition
,
2567 ifthen
->true_block
, ifthen
->merge_block
);
2570 /* Resume building code at end of the ifthen->merge_block */
2571 LLVMPositionBuilderAtEnd(builder
, ifthen
->merge_block
);
2575 write_tess_factors(struct radv_shader_context
*ctx
)
2577 unsigned stride
, outer_comps
, inner_comps
;
2578 struct ac_build_if_state if_ctx
, inner_if_ctx
;
2579 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
2580 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
2581 unsigned tess_inner_index
= 0, tess_outer_index
;
2582 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
2583 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
2585 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
2587 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
2607 ac_nir_build_if(&if_ctx
, ctx
,
2608 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2609 invocation_id
, ctx
->ac
.i32_0
, ""));
2611 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
2614 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2615 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2616 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
2619 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2620 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2621 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
2623 for (i
= 0; i
< 4; i
++) {
2624 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2625 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2629 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
2630 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
2631 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2633 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
2635 for (i
= 0; i
< outer_comps
; i
++) {
2637 ac_lds_load(&ctx
->ac
, lds_outer
);
2638 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2641 for (i
= 0; i
< inner_comps
; i
++) {
2642 inner
[i
] = out
[outer_comps
+i
] =
2643 ac_lds_load(&ctx
->ac
, lds_inner
);
2644 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
2649 /* Convert the outputs to vectors for stores. */
2650 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
2654 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
2657 buffer
= ctx
->hs_ring_tess_factor
;
2658 tf_base
= ctx
->tess_factor_offset
;
2659 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
2660 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
2661 unsigned tf_offset
= 0;
2663 if (ctx
->options
->chip_class
<= VI
) {
2664 ac_nir_build_if(&inner_if_ctx
, ctx
,
2665 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2666 rel_patch_id
, ctx
->ac
.i32_0
, ""));
2668 /* Store the dynamic HS control word. */
2669 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
2670 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
2671 1, ctx
->ac
.i32_0
, tf_base
,
2672 0, 1, 0, true, false);
2675 ac_nir_build_endif(&inner_if_ctx
);
2678 /* Store the tessellation factors. */
2679 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
2680 MIN2(stride
, 4), byteoffset
, tf_base
,
2681 tf_offset
, 1, 0, true, false);
2683 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
2684 stride
- 4, byteoffset
, tf_base
,
2685 16 + tf_offset
, 1, 0, true, false);
2687 //store to offchip for TES to read - only if TES reads them
2688 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
2689 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
2690 LLVMValueRef tf_inner_offset
;
2691 unsigned param_outer
, param_inner
;
2693 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2694 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2695 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
2697 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
2698 util_next_power_of_two(outer_comps
));
2700 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
2701 outer_comps
, tf_outer_offset
,
2702 ctx
->oc_lds
, 0, 1, 0, true, false);
2704 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2705 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2706 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
2708 inner_vec
= inner_comps
== 1 ? inner
[0] :
2709 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
2710 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
2711 inner_comps
, tf_inner_offset
,
2712 ctx
->oc_lds
, 0, 1, 0, true, false);
2715 ac_nir_build_endif(&if_ctx
);
2719 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
2721 write_tess_factors(ctx
);
2725 si_export_mrt_color(struct radv_shader_context
*ctx
,
2726 LLVMValueRef
*color
, unsigned index
,
2727 struct ac_export_args
*args
)
2730 si_llvm_init_export_args(ctx
, color
, 0xf,
2731 V_008DFC_SQ_EXP_MRT
+ index
, args
);
2732 if (!args
->enabled_channels
)
2733 return false; /* unnecessary NULL export */
2739 radv_export_mrt_z(struct radv_shader_context
*ctx
,
2740 LLVMValueRef depth
, LLVMValueRef stencil
,
2741 LLVMValueRef samplemask
)
2743 struct ac_export_args args
;
2745 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
2747 ac_build_export(&ctx
->ac
, &args
);
2751 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
2754 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
2755 struct ac_export_args color_args
[8];
2757 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2758 LLVMValueRef values
[4];
2760 if (!(ctx
->output_mask
& (1ull << i
)))
2763 if (i
< FRAG_RESULT_DATA0
)
2766 for (unsigned j
= 0; j
< 4; j
++)
2767 values
[j
] = ac_to_float(&ctx
->ac
,
2768 radv_load_output(ctx
, i
, j
));
2770 bool ret
= si_export_mrt_color(ctx
, values
,
2771 i
- FRAG_RESULT_DATA0
,
2772 &color_args
[index
]);
2777 /* Process depth, stencil, samplemask. */
2778 if (ctx
->shader_info
->info
.ps
.writes_z
) {
2779 depth
= ac_to_float(&ctx
->ac
,
2780 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
2782 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
2783 stencil
= ac_to_float(&ctx
->ac
,
2784 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
2786 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2787 samplemask
= ac_to_float(&ctx
->ac
,
2788 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
2791 /* Set the DONE bit on last non-null color export only if Z isn't
2795 !ctx
->shader_info
->info
.ps
.writes_z
&&
2796 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
2797 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2798 unsigned last
= index
- 1;
2800 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
2801 color_args
[last
].done
= 1; /* DONE bit */
2804 /* Export PS outputs. */
2805 for (unsigned i
= 0; i
< index
; i
++)
2806 ac_build_export(&ctx
->ac
, &color_args
[i
]);
2808 if (depth
|| stencil
|| samplemask
)
2809 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
2811 ac_build_export_null(&ctx
->ac
);
2815 emit_gs_epilogue(struct radv_shader_context
*ctx
)
2817 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
2821 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
2822 LLVMValueRef
*addrs
)
2824 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
2826 switch (ctx
->stage
) {
2827 case MESA_SHADER_VERTEX
:
2828 if (ctx
->options
->key
.vs
.as_ls
)
2829 handle_ls_outputs_post(ctx
);
2830 else if (ctx
->options
->key
.vs
.as_es
)
2831 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
2833 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs
.export_prim_id
,
2834 &ctx
->shader_info
->vs
.outinfo
);
2836 case MESA_SHADER_FRAGMENT
:
2837 handle_fs_outputs_post(ctx
);
2839 case MESA_SHADER_GEOMETRY
:
2840 emit_gs_epilogue(ctx
);
2842 case MESA_SHADER_TESS_CTRL
:
2843 handle_tcs_outputs_post(ctx
);
2845 case MESA_SHADER_TESS_EVAL
:
2846 if (ctx
->options
->key
.tes
.as_es
)
2847 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
2849 handle_vs_outputs_post(ctx
, ctx
->options
->key
.tes
.export_prim_id
,
2850 &ctx
->shader_info
->tes
.outinfo
);
2857 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
)
2859 LLVMPassManagerRef passmgr
;
2860 /* Create the pass manager */
2861 passmgr
= LLVMCreateFunctionPassManagerForModule(
2864 /* This pass should eliminate all the load and store instructions */
2865 LLVMAddPromoteMemoryToRegisterPass(passmgr
);
2867 /* Add some optimization passes */
2868 LLVMAddScalarReplAggregatesPass(passmgr
);
2869 LLVMAddLICMPass(passmgr
);
2870 LLVMAddAggressiveDCEPass(passmgr
);
2871 LLVMAddCFGSimplificationPass(passmgr
);
2872 LLVMAddInstructionCombiningPass(passmgr
);
2875 LLVMInitializeFunctionPassManager(passmgr
);
2876 LLVMRunFunctionPassManager(passmgr
, ctx
->main_function
);
2877 LLVMFinalizeFunctionPassManager(passmgr
);
2879 LLVMDisposeBuilder(ctx
->ac
.builder
);
2880 LLVMDisposePassManager(passmgr
);
2882 ac_llvm_context_dispose(&ctx
->ac
);
2886 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
2888 struct radv_vs_output_info
*outinfo
;
2890 switch (ctx
->stage
) {
2891 case MESA_SHADER_FRAGMENT
:
2892 case MESA_SHADER_COMPUTE
:
2893 case MESA_SHADER_TESS_CTRL
:
2894 case MESA_SHADER_GEOMETRY
:
2896 case MESA_SHADER_VERTEX
:
2897 if (ctx
->options
->key
.vs
.as_ls
||
2898 ctx
->options
->key
.vs
.as_es
)
2900 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
2902 case MESA_SHADER_TESS_EVAL
:
2903 if (ctx
->options
->key
.vs
.as_es
)
2905 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
2908 unreachable("Unhandled shader type");
2911 ac_optimize_vs_outputs(&ctx
->ac
,
2913 outinfo
->vs_output_param_offset
,
2915 &outinfo
->param_exports
);
2919 ac_setup_rings(struct radv_shader_context
*ctx
)
2921 if ((ctx
->stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_es
) ||
2922 (ctx
->stage
== MESA_SHADER_TESS_EVAL
&& ctx
->options
->key
.tes
.as_es
)) {
2923 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_ESGS_VS
, false));
2926 if (ctx
->is_gs_copy_shader
) {
2927 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_VS
, false));
2929 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
2931 uint32_t num_entries
= 64;
2932 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_ESGS_GS
, false));
2933 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_GS
, false));
2935 ctx
->gsvs_ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.v4i32
, "");
2937 tmp
= LLVMConstInt(ctx
->ac
.i32
, num_entries
, false);
2938 if (ctx
->options
->chip_class
>= VI
)
2939 tmp
= LLVMBuildMul(ctx
->ac
.builder
, LLVMBuildLShr(ctx
->ac
.builder
, ctx
->gsvs_ring_stride
, LLVMConstInt(ctx
->ac
.i32
, 16, false), ""), tmp
, "");
2940 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
2941 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.i32_1
, "");
2942 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
, ctx
->gsvs_ring_stride
, "");
2943 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, ctx
->ac
.i32_1
, "");
2946 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
2947 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2948 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
2949 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
2954 ac_nir_get_max_workgroup_size(enum chip_class chip_class
,
2955 const struct nir_shader
*nir
)
2957 switch (nir
->info
.stage
) {
2958 case MESA_SHADER_TESS_CTRL
:
2959 return chip_class
>= CIK
? 128 : 64;
2960 case MESA_SHADER_GEOMETRY
:
2961 return chip_class
>= GFX9
? 128 : 64;
2962 case MESA_SHADER_COMPUTE
:
2968 unsigned max_workgroup_size
= nir
->info
.cs
.local_size
[0] *
2969 nir
->info
.cs
.local_size
[1] *
2970 nir
->info
.cs
.local_size
[2];
2971 return max_workgroup_size
;
2974 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
2975 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
2977 LLVMValueRef count
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2978 LLVMConstInt(ctx
->ac
.i32
, 8, false),
2979 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
2980 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
2982 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
2983 ctx
->vs_prim_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.vertex_id
, ctx
->vs_prim_id
, "");
2984 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
2985 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
2988 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
2990 for(int i
= 5; i
>= 0; --i
) {
2991 ctx
->gs_vtx_offset
[i
] = ac_build_bfe(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
2992 LLVMConstInt(ctx
->ac
.i32
, (i
& 1) * 16, false),
2993 LLVMConstInt(ctx
->ac
.i32
, 16, false), false);
2996 ctx
->gs_wave_id
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2997 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2998 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3003 LLVMModuleRef
ac_translate_nir_to_llvm(LLVMTargetMachineRef tm
,
3004 struct nir_shader
*const *shaders
,
3006 struct radv_shader_variant_info
*shader_info
,
3007 const struct radv_nir_compiler_options
*options
)
3009 struct radv_shader_context ctx
= {0};
3011 ctx
.options
= options
;
3012 ctx
.shader_info
= shader_info
;
3013 ctx
.context
= LLVMContextCreate();
3015 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3017 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3018 LLVMSetTarget(ctx
.ac
.module
, options
->supports_spill
? "amdgcn-mesa-mesa3d" : "amdgcn--");
3020 LLVMTargetDataRef data_layout
= LLVMCreateTargetDataLayout(tm
);
3021 char *data_layout_str
= LLVMCopyStringRepOfTargetData(data_layout
);
3022 LLVMSetDataLayout(ctx
.ac
.module
, data_layout_str
);
3023 LLVMDisposeTargetData(data_layout
);
3024 LLVMDisposeMessage(data_layout_str
);
3026 enum ac_float_mode float_mode
=
3027 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3028 AC_FLOAT_MODE_DEFAULT
;
3030 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3032 memset(shader_info
, 0, sizeof(*shader_info
));
3034 for(int i
= 0; i
< shader_count
; ++i
)
3035 radv_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
3037 for (i
= 0; i
< RADV_UD_MAX_SETS
; i
++)
3038 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
3039 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
3040 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
3042 ctx
.max_workgroup_size
= 0;
3043 for (int i
= 0; i
< shader_count
; ++i
) {
3044 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
3045 ac_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
3049 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
3050 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
3052 ctx
.abi
.inputs
= &ctx
.inputs
[0];
3053 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
3054 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
3055 ctx
.abi
.load_ubo
= radv_load_ubo
;
3056 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
3057 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
3058 ctx
.abi
.load_resource
= radv_load_resource
;
3059 ctx
.abi
.clamp_shadow_reference
= false;
3061 if (shader_count
>= 2)
3062 ac_init_exec_full_mask(&ctx
.ac
);
3064 if (ctx
.ac
.chip_class
== GFX9
&&
3065 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
3066 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
3068 for(int i
= 0; i
< shader_count
; ++i
) {
3069 ctx
.stage
= shaders
[i
]->info
.stage
;
3070 ctx
.output_mask
= 0;
3071 ctx
.num_output_clips
= shaders
[i
]->info
.clip_distance_array_size
;
3072 ctx
.num_output_culls
= shaders
[i
]->info
.cull_distance_array_size
;
3074 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3075 ctx
.gs_next_vertex
= ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "gs_next_vertex");
3076 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
3077 ctx
.abi
.load_inputs
= load_gs_input
;
3078 ctx
.abi
.emit_primitive
= visit_end_primitive
;
3079 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3080 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
3081 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
3082 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
3083 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3084 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
3085 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3086 if (shader_count
== 1)
3087 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
3089 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->info
.vs
.ls_outputs_written
);
3090 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
3091 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
3092 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
3093 ctx
.abi
.load_tess_varyings
= load_tes_input
;
3094 ctx
.abi
.load_tess_coord
= load_tess_coord
;
3095 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3096 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3097 ctx
.tcs_num_patches
= ctx
.options
->key
.tes
.num_patches
;
3098 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
3099 if (shader_info
->info
.vs
.needs_instance_id
) {
3100 if (ctx
.options
->key
.vs
.as_ls
) {
3101 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3102 MAX2(2, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3104 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3105 MAX2(1, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3108 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
3109 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
3110 shader_info
->fs
.can_discard
= shaders
[i
]->info
.fs
.uses_discard
;
3111 ctx
.abi
.lookup_interp_param
= lookup_interp_param
;
3112 ctx
.abi
.load_sample_position
= load_sample_position
;
3113 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
3114 ctx
.abi
.emit_kill
= radv_emit_kill
;
3118 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
3120 ac_setup_rings(&ctx
);
3122 LLVMBasicBlockRef merge_block
;
3123 if (shader_count
>= 2) {
3124 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
3125 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3126 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3128 LLVMValueRef count
= ac_build_bfe(&ctx
.ac
, ctx
.merged_wave_info
,
3129 LLVMConstInt(ctx
.ac
.i32
, 8 * i
, false),
3130 LLVMConstInt(ctx
.ac
.i32
, 8, false), false);
3131 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
3132 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
3133 thread_id
, count
, "");
3134 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
3136 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
3139 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
3140 handle_fs_inputs(&ctx
, shaders
[i
]);
3141 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
3142 handle_vs_inputs(&ctx
, shaders
[i
]);
3143 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
3144 prepare_gs_input_vgprs(&ctx
);
3146 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
3147 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
3149 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
3151 if (shader_count
>= 2) {
3152 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
3153 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
3156 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3157 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
3158 shaders
[i
]->info
.cull_distance_array_size
> 4;
3159 shader_info
->gs
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
3160 shader_info
->gs
.max_gsvs_emit_size
= shader_info
->gs
.gsvs_vertex_size
*
3161 shaders
[i
]->info
.gs
.vertices_out
;
3162 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3163 shader_info
->tcs
.num_patches
= ctx
.tcs_num_patches
;
3164 shader_info
->tcs
.lds_size
= calculate_tess_lds_size(&ctx
);
3168 LLVMBuildRetVoid(ctx
.ac
.builder
);
3170 if (options
->dump_preoptir
)
3171 ac_dump_module(ctx
.ac
.module
);
3173 ac_llvm_finalize_module(&ctx
);
3175 if (shader_count
== 1)
3176 ac_nir_eliminate_const_vs_outputs(&ctx
);
3178 if (options
->dump_shader
) {
3179 ctx
.shader_info
->private_mem_vgprs
=
3180 ac_count_scratch_private_memory(ctx
.main_function
);
3183 return ctx
.ac
.module
;
3186 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
3188 unsigned *retval
= (unsigned *)context
;
3189 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
3190 char *description
= LLVMGetDiagInfoDescription(di
);
3192 if (severity
== LLVMDSError
) {
3194 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
3198 LLVMDisposeMessage(description
);
3201 static unsigned ac_llvm_compile(LLVMModuleRef M
,
3202 struct ac_shader_binary
*binary
,
3203 LLVMTargetMachineRef tm
)
3205 unsigned retval
= 0;
3207 LLVMContextRef llvm_ctx
;
3208 LLVMMemoryBufferRef out_buffer
;
3209 unsigned buffer_size
;
3210 const char *buffer_data
;
3213 /* Setup Diagnostic Handler*/
3214 llvm_ctx
= LLVMGetModuleContext(M
);
3216 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
3220 mem_err
= LLVMTargetMachineEmitToMemoryBuffer(tm
, M
, LLVMObjectFile
,
3223 /* Process Errors/Warnings */
3225 fprintf(stderr
, "%s: %s", __FUNCTION__
, err
);
3231 /* Extract Shader Code*/
3232 buffer_size
= LLVMGetBufferSize(out_buffer
);
3233 buffer_data
= LLVMGetBufferStart(out_buffer
);
3235 ac_elf_read(buffer_data
, buffer_size
, binary
);
3238 LLVMDisposeMemoryBuffer(out_buffer
);
3244 static void ac_compile_llvm_module(LLVMTargetMachineRef tm
,
3245 LLVMModuleRef llvm_module
,
3246 struct ac_shader_binary
*binary
,
3247 struct ac_shader_config
*config
,
3248 struct radv_shader_variant_info
*shader_info
,
3249 gl_shader_stage stage
,
3250 const struct radv_nir_compiler_options
*options
)
3252 if (options
->dump_shader
)
3253 ac_dump_module(llvm_module
);
3255 memset(binary
, 0, sizeof(*binary
));
3257 if (options
->record_llvm_ir
) {
3258 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
3259 binary
->llvm_ir_string
= strdup(llvm_ir
);
3260 LLVMDisposeMessage(llvm_ir
);
3263 int v
= ac_llvm_compile(llvm_module
, binary
, tm
);
3265 fprintf(stderr
, "compile failed\n");
3268 if (options
->dump_shader
)
3269 fprintf(stderr
, "disasm:\n%s\n", binary
->disasm_string
);
3271 ac_shader_binary_read_config(binary
, config
, 0, options
->supports_spill
);
3273 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
3274 LLVMDisposeModule(llvm_module
);
3275 LLVMContextDispose(ctx
);
3277 if (stage
== MESA_SHADER_FRAGMENT
) {
3278 shader_info
->num_input_vgprs
= 0;
3279 if (G_0286CC_PERSP_SAMPLE_ENA(config
->spi_ps_input_addr
))
3280 shader_info
->num_input_vgprs
+= 2;
3281 if (G_0286CC_PERSP_CENTER_ENA(config
->spi_ps_input_addr
))
3282 shader_info
->num_input_vgprs
+= 2;
3283 if (G_0286CC_PERSP_CENTROID_ENA(config
->spi_ps_input_addr
))
3284 shader_info
->num_input_vgprs
+= 2;
3285 if (G_0286CC_PERSP_PULL_MODEL_ENA(config
->spi_ps_input_addr
))
3286 shader_info
->num_input_vgprs
+= 3;
3287 if (G_0286CC_LINEAR_SAMPLE_ENA(config
->spi_ps_input_addr
))
3288 shader_info
->num_input_vgprs
+= 2;
3289 if (G_0286CC_LINEAR_CENTER_ENA(config
->spi_ps_input_addr
))
3290 shader_info
->num_input_vgprs
+= 2;
3291 if (G_0286CC_LINEAR_CENTROID_ENA(config
->spi_ps_input_addr
))
3292 shader_info
->num_input_vgprs
+= 2;
3293 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config
->spi_ps_input_addr
))
3294 shader_info
->num_input_vgprs
+= 1;
3295 if (G_0286CC_POS_X_FLOAT_ENA(config
->spi_ps_input_addr
))
3296 shader_info
->num_input_vgprs
+= 1;
3297 if (G_0286CC_POS_Y_FLOAT_ENA(config
->spi_ps_input_addr
))
3298 shader_info
->num_input_vgprs
+= 1;
3299 if (G_0286CC_POS_Z_FLOAT_ENA(config
->spi_ps_input_addr
))
3300 shader_info
->num_input_vgprs
+= 1;
3301 if (G_0286CC_POS_W_FLOAT_ENA(config
->spi_ps_input_addr
))
3302 shader_info
->num_input_vgprs
+= 1;
3303 if (G_0286CC_FRONT_FACE_ENA(config
->spi_ps_input_addr
))
3304 shader_info
->num_input_vgprs
+= 1;
3305 if (G_0286CC_ANCILLARY_ENA(config
->spi_ps_input_addr
))
3306 shader_info
->num_input_vgprs
+= 1;
3307 if (G_0286CC_SAMPLE_COVERAGE_ENA(config
->spi_ps_input_addr
))
3308 shader_info
->num_input_vgprs
+= 1;
3309 if (G_0286CC_POS_FIXED_PT_ENA(config
->spi_ps_input_addr
))
3310 shader_info
->num_input_vgprs
+= 1;
3312 config
->num_vgprs
= MAX2(config
->num_vgprs
, shader_info
->num_input_vgprs
);
3314 /* +3 for scratch wave offset and VCC */
3315 config
->num_sgprs
= MAX2(config
->num_sgprs
,
3316 shader_info
->num_input_sgprs
+ 3);
3318 /* Enable 64-bit and 16-bit denormals, because there is no performance
3321 * If denormals are enabled, all floating-point output modifiers are
3324 * Don't enable denormals for 32-bit floats, because:
3325 * - Floating-point output modifiers would be ignored by the hw.
3326 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3327 * have to stop using those.
3328 * - SI & CI would be very slow.
3330 config
->float_mode
|= V_00B028_FP_64_DENORMS
;
3334 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct radv_nir_compiler_options
*options
)
3336 switch (nir
->info
.stage
) {
3337 case MESA_SHADER_COMPUTE
:
3338 for (int i
= 0; i
< 3; ++i
)
3339 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
3341 case MESA_SHADER_FRAGMENT
:
3342 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
3344 case MESA_SHADER_GEOMETRY
:
3345 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
3346 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
3347 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
3348 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
3350 case MESA_SHADER_TESS_EVAL
:
3351 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
3352 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
3353 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
3354 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
3355 shader_info
->tes
.as_es
= options
->key
.tes
.as_es
;
3357 case MESA_SHADER_TESS_CTRL
:
3358 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
3360 case MESA_SHADER_VERTEX
:
3361 shader_info
->vs
.as_es
= options
->key
.vs
.as_es
;
3362 shader_info
->vs
.as_ls
= options
->key
.vs
.as_ls
;
3363 /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
3364 if (options
->key
.vs
.as_ls
)
3365 shader_info
->vs
.vgpr_comp_cnt
= MAX2(1, shader_info
->vs
.vgpr_comp_cnt
);
3373 radv_compile_nir_shader(LLVMTargetMachineRef tm
,
3374 struct ac_shader_binary
*binary
,
3375 struct ac_shader_config
*config
,
3376 struct radv_shader_variant_info
*shader_info
,
3377 struct nir_shader
*const *nir
,
3379 const struct radv_nir_compiler_options
*options
)
3382 LLVMModuleRef llvm_module
;
3384 llvm_module
= ac_translate_nir_to_llvm(tm
, nir
, nir_count
, shader_info
,
3387 ac_compile_llvm_module(tm
, llvm_module
, binary
, config
, shader_info
,
3388 nir
[0]->info
.stage
, options
);
3390 for (int i
= 0; i
< nir_count
; ++i
)
3391 ac_fill_shader_info(shader_info
, nir
[i
], options
);
3393 /* Determine the ES type (VS or TES) for the GS on GFX9. */
3394 if (options
->chip_class
== GFX9
) {
3395 if (nir_count
== 2 &&
3396 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3397 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
3403 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
3405 LLVMValueRef vtx_offset
=
3406 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3407 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3410 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3414 if (!(ctx
->output_mask
& (1ull << i
)))
3417 if (i
== VARYING_SLOT_CLIP_DIST0
) {
3418 /* unpack clip and cull from a single set of slots */
3419 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
3424 for (unsigned j
= 0; j
< length
; j
++) {
3425 LLVMValueRef value
, soffset
;
3427 soffset
= LLVMConstInt(ctx
->ac
.i32
,
3429 ctx
->gs_max_out_vertices
* 16 * 4, false);
3431 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->gsvs_ring
,
3433 vtx_offset
, soffset
,
3434 0, 1, 1, true, false);
3436 LLVMBuildStore(ctx
->ac
.builder
,
3437 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3441 handle_vs_outputs_post(ctx
, false, &ctx
->shader_info
->vs
.outinfo
);
3445 radv_compile_gs_copy_shader(LLVMTargetMachineRef tm
,
3446 struct nir_shader
*geom_shader
,
3447 struct ac_shader_binary
*binary
,
3448 struct ac_shader_config
*config
,
3449 struct radv_shader_variant_info
*shader_info
,
3450 const struct radv_nir_compiler_options
*options
)
3452 struct radv_shader_context ctx
= {0};
3453 ctx
.context
= LLVMContextCreate();
3454 ctx
.options
= options
;
3455 ctx
.shader_info
= shader_info
;
3457 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3459 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3461 ctx
.is_gs_copy_shader
= true;
3462 LLVMSetTarget(ctx
.ac
.module
, "amdgcn--");
3464 enum ac_float_mode float_mode
=
3465 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3466 AC_FLOAT_MODE_DEFAULT
;
3468 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3469 ctx
.stage
= MESA_SHADER_VERTEX
;
3471 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
3473 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
3474 ac_setup_rings(&ctx
);
3476 ctx
.num_output_clips
= geom_shader
->info
.clip_distance_array_size
;
3477 ctx
.num_output_culls
= geom_shader
->info
.cull_distance_array_size
;
3479 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
3480 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
3481 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
3482 variable
, MESA_SHADER_VERTEX
);
3485 ac_gs_copy_shader_emit(&ctx
);
3487 LLVMBuildRetVoid(ctx
.ac
.builder
);
3489 ac_llvm_finalize_module(&ctx
);
3491 ac_compile_llvm_module(tm
, ctx
.ac
.module
, binary
, config
, shader_info
,
3492 MESA_SHADER_VERTEX
, options
);