2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
32 #include <llvm-c/Core.h>
33 #include <llvm-c/TargetMachine.h>
34 #include <llvm-c/Transforms/Scalar.h>
35 #if HAVE_LLVM >= 0x0700
36 #include <llvm-c/Transforms/Utils.h>
41 #include "ac_binary.h"
42 #include "ac_llvm_util.h"
43 #include "ac_llvm_build.h"
44 #include "ac_shader_abi.h"
45 #include "ac_shader_util.h"
46 #include "ac_exp_param.h"
48 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
50 struct radv_shader_context
{
51 struct ac_llvm_context ac
;
52 const struct radv_nir_compiler_options
*options
;
53 struct radv_shader_variant_info
*shader_info
;
54 struct ac_shader_abi abi
;
56 unsigned max_workgroup_size
;
57 LLVMContextRef context
;
58 LLVMValueRef main_function
;
60 LLVMValueRef descriptor_sets
[RADV_UD_MAX_SETS
];
61 LLVMValueRef ring_offsets
;
63 LLVMValueRef vertex_buffers
;
64 LLVMValueRef rel_auto_id
;
65 LLVMValueRef vs_prim_id
;
66 LLVMValueRef es2gs_offset
;
69 LLVMValueRef merged_wave_info
;
70 LLVMValueRef tess_factor_offset
;
71 LLVMValueRef tes_rel_patch_id
;
75 LLVMValueRef gs2vs_offset
;
76 LLVMValueRef gs_wave_id
;
77 LLVMValueRef gs_vtx_offset
[6];
79 LLVMValueRef esgs_ring
;
80 LLVMValueRef gsvs_ring
;
81 LLVMValueRef hs_ring_tess_offchip
;
82 LLVMValueRef hs_ring_tess_factor
;
84 LLVMValueRef sample_pos_offset
;
85 LLVMValueRef persp_sample
, persp_center
, persp_centroid
;
86 LLVMValueRef linear_sample
, linear_center
, linear_centroid
;
88 gl_shader_stage stage
;
90 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
94 uint8_t num_output_clips
;
95 uint8_t num_output_culls
;
97 bool is_gs_copy_shader
;
98 LLVMValueRef gs_next_vertex
;
99 unsigned gs_max_out_vertices
;
101 unsigned tes_primitive_mode
;
103 uint32_t tcs_patch_outputs_read
;
104 uint64_t tcs_outputs_read
;
105 uint32_t tcs_vertices_per_patch
;
106 uint32_t tcs_num_inputs
;
107 uint32_t tcs_num_patches
;
108 uint32_t max_gsvs_emit_size
;
109 uint32_t gsvs_vertex_size
;
112 enum radeon_llvm_calling_convention
{
113 RADEON_LLVM_AMDGPU_VS
= 87,
114 RADEON_LLVM_AMDGPU_GS
= 88,
115 RADEON_LLVM_AMDGPU_PS
= 89,
116 RADEON_LLVM_AMDGPU_CS
= 90,
117 RADEON_LLVM_AMDGPU_HS
= 93,
120 static inline struct radv_shader_context
*
121 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
123 struct radv_shader_context
*ctx
= NULL
;
124 return container_of(abi
, ctx
, abi
);
127 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
129 switch (ctx
->stage
) {
130 case MESA_SHADER_TESS_CTRL
:
131 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
132 case MESA_SHADER_TESS_EVAL
:
133 return ctx
->tes_rel_patch_id
;
136 unreachable("Illegal stage");
141 get_tcs_num_patches(struct radv_shader_context
*ctx
)
143 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
144 unsigned num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
145 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
146 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
147 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
148 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
149 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
150 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
151 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
152 unsigned num_patches
;
153 unsigned hardware_lds_size
;
155 /* Ensure that we only need one wave per SIMD so we don't need to check
156 * resource usage. Also ensures that the number of tcs in and out
157 * vertices per threadgroup are at most 256.
159 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
160 /* Make sure that the data fits in LDS. This assumes the shaders only
161 * use LDS for the inputs and outputs.
163 hardware_lds_size
= ctx
->options
->chip_class
>= CIK
? 65536 : 32768;
164 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
165 /* Make sure the output data fits in the offchip buffer */
166 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
167 /* Not necessary for correctness, but improves performance. The
168 * specific value is taken from the proprietary driver.
170 num_patches
= MIN2(num_patches
, 40);
172 /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
173 if (ctx
->options
->chip_class
== SI
) {
174 unsigned one_wave
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
175 num_patches
= MIN2(num_patches
, one_wave
);
181 calculate_tess_lds_size(struct radv_shader_context
*ctx
)
183 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
184 unsigned num_tcs_output_cp
;
185 unsigned num_tcs_outputs
, num_tcs_patch_outputs
;
186 unsigned input_vertex_size
, output_vertex_size
;
187 unsigned input_patch_size
, output_patch_size
;
188 unsigned pervertex_output_patch_size
;
189 unsigned output_patch0_offset
;
190 unsigned num_patches
;
193 num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
194 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
195 num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
197 input_vertex_size
= ctx
->tcs_num_inputs
* 16;
198 output_vertex_size
= num_tcs_outputs
* 16;
200 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
202 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
203 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
205 num_patches
= ctx
->tcs_num_patches
;
206 output_patch0_offset
= input_patch_size
* num_patches
;
208 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
212 /* Tessellation shaders pass outputs to the next shader using LDS.
214 * LS outputs = TCS inputs
215 * TCS outputs = TES inputs
218 * - TCS inputs for patch 0
219 * - TCS inputs for patch 1
220 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
222 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
223 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
224 * - TCS outputs for patch 1
225 * - Per-patch TCS outputs for patch 1
226 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
227 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
230 * All three shaders VS(LS), TCS, TES share the same LDS space.
233 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
235 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
236 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
237 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
239 input_patch_size
/= 4;
240 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
244 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
246 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
247 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
248 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
249 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
250 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
251 output_patch_size
/= 4;
252 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
256 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
258 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
259 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
260 output_vertex_size
/= 4;
261 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
265 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
267 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
268 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
269 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
270 uint32_t output_patch0_offset
= input_patch_size
;
271 unsigned num_patches
= ctx
->tcs_num_patches
;
273 output_patch0_offset
*= num_patches
;
274 output_patch0_offset
/= 4;
275 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
279 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
281 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
282 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
283 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
284 uint32_t output_patch0_offset
= input_patch_size
;
286 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
287 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
288 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
289 unsigned num_patches
= ctx
->tcs_num_patches
;
291 output_patch0_offset
*= num_patches
;
292 output_patch0_offset
+= pervertex_output_patch_size
;
293 output_patch0_offset
/= 4;
294 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
298 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
300 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
301 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
303 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
307 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
309 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
310 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
311 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
313 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_offset
,
314 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
320 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
322 LLVMValueRef patch0_patch_data_offset
=
323 get_tcs_out_patch0_patch_data_offset(ctx
);
324 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
325 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
327 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_patch_data_offset
,
328 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
335 LLVMTypeRef types
[MAX_ARGS
];
336 LLVMValueRef
*assign
[MAX_ARGS
];
337 unsigned array_params_mask
;
340 uint8_t num_sgprs_used
;
341 uint8_t num_vgprs_used
;
344 enum ac_arg_regfile
{
350 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
351 LLVMValueRef
*param_ptr
)
353 assert(info
->count
< MAX_ARGS
);
355 info
->assign
[info
->count
] = param_ptr
;
356 info
->types
[info
->count
] = type
;
359 if (regfile
== ARG_SGPR
) {
360 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
363 assert(regfile
== ARG_VGPR
);
364 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
369 add_array_arg(struct arg_info
*info
, LLVMTypeRef type
, LLVMValueRef
*param_ptr
)
371 info
->array_params_mask
|= (1 << info
->count
);
372 add_arg(info
, ARG_SGPR
, type
, param_ptr
);
375 static void assign_arguments(LLVMValueRef main_function
,
376 struct arg_info
*info
)
379 for (i
= 0; i
< info
->count
; i
++) {
381 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
386 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
387 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
388 unsigned num_return_elems
,
389 struct arg_info
*args
,
390 unsigned max_workgroup_size
,
393 LLVMTypeRef main_function_type
, ret_type
;
394 LLVMBasicBlockRef main_function_body
;
396 if (num_return_elems
)
397 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
398 num_return_elems
, true);
400 ret_type
= LLVMVoidTypeInContext(ctx
);
402 /* Setup the function */
404 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
405 LLVMValueRef main_function
=
406 LLVMAddFunction(module
, "main", main_function_type
);
408 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
409 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
411 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
412 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
413 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
415 if (args
->array_params_mask
& (1 << i
)) {
416 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
417 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
418 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
422 if (max_workgroup_size
) {
423 ac_llvm_add_target_dep_function_attr(main_function
,
424 "amdgpu-max-work-group-size",
428 /* These were copied from some LLVM test. */
429 LLVMAddTargetDependentFunctionAttr(main_function
,
430 "less-precise-fpmad",
432 LLVMAddTargetDependentFunctionAttr(main_function
,
435 LLVMAddTargetDependentFunctionAttr(main_function
,
438 LLVMAddTargetDependentFunctionAttr(main_function
,
441 LLVMAddTargetDependentFunctionAttr(main_function
,
442 "no-signed-zeros-fp-math",
445 return main_function
;
450 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
, uint8_t num_sgprs
,
451 uint32_t indirect_offset
)
453 ud_info
->sgpr_idx
= *sgpr_idx
;
454 ud_info
->num_sgprs
= num_sgprs
;
455 ud_info
->indirect
= indirect_offset
> 0;
456 ud_info
->indirect_offset
= indirect_offset
;
457 *sgpr_idx
+= num_sgprs
;
461 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
464 struct radv_userdata_info
*ud_info
=
465 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
468 set_loc(ud_info
, sgpr_idx
, num_sgprs
, 0);
472 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
473 uint32_t indirect_offset
)
475 struct radv_userdata_info
*ud_info
=
476 &ctx
->shader_info
->user_sgprs_locs
.descriptor_sets
[idx
];
479 set_loc(ud_info
, sgpr_idx
, 2, indirect_offset
);
482 struct user_sgpr_info
{
483 bool need_ring_offsets
;
485 bool indirect_all_descriptor_sets
;
488 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
489 gl_shader_stage stage
)
492 case MESA_SHADER_VERTEX
:
493 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
494 (!ctx
->options
->key
.vs
.as_es
&& !ctx
->options
->key
.vs
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
497 case MESA_SHADER_TESS_EVAL
:
498 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.tes
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
501 case MESA_SHADER_GEOMETRY
:
502 case MESA_SHADER_TESS_CTRL
:
503 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
513 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
517 count
+= ctx
->shader_info
->info
.vs
.has_vertex_buffers
? 2 : 0;
518 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
523 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
524 gl_shader_stage stage
,
525 bool has_previous_stage
,
526 gl_shader_stage previous_stage
,
527 bool needs_view_index
,
528 struct user_sgpr_info
*user_sgpr_info
)
530 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
532 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
533 if (stage
== MESA_SHADER_GEOMETRY
||
534 stage
== MESA_SHADER_VERTEX
||
535 stage
== MESA_SHADER_TESS_CTRL
||
536 stage
== MESA_SHADER_TESS_EVAL
||
537 ctx
->is_gs_copy_shader
)
538 user_sgpr_info
->need_ring_offsets
= true;
540 if (stage
== MESA_SHADER_FRAGMENT
&&
541 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
542 user_sgpr_info
->need_ring_offsets
= true;
544 /* 2 user sgprs will nearly always be allocated for scratch/rings */
545 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
546 user_sgpr_info
->sgpr_count
+= 2;
550 case MESA_SHADER_COMPUTE
:
551 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
552 user_sgpr_info
->sgpr_count
+= 3;
554 case MESA_SHADER_FRAGMENT
:
555 user_sgpr_info
->sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
557 case MESA_SHADER_VERTEX
:
558 if (!ctx
->is_gs_copy_shader
)
559 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
561 case MESA_SHADER_TESS_CTRL
:
562 if (has_previous_stage
) {
563 if (previous_stage
== MESA_SHADER_VERTEX
)
564 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
567 case MESA_SHADER_TESS_EVAL
:
569 case MESA_SHADER_GEOMETRY
:
570 if (has_previous_stage
) {
571 if (previous_stage
== MESA_SHADER_VERTEX
) {
572 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
580 if (needs_view_index
)
581 user_sgpr_info
->sgpr_count
++;
583 if (ctx
->shader_info
->info
.loads_push_constants
)
584 user_sgpr_info
->sgpr_count
+= 2;
586 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
? 32 : 16;
587 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_info
->sgpr_count
;
589 if (remaining_sgprs
/ 2 < util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
)) {
590 user_sgpr_info
->sgpr_count
+= 2;
591 user_sgpr_info
->indirect_all_descriptor_sets
= true;
593 user_sgpr_info
->sgpr_count
+= util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
) * 2;
598 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
599 gl_shader_stage stage
,
600 bool has_previous_stage
,
601 gl_shader_stage previous_stage
,
602 const struct user_sgpr_info
*user_sgpr_info
,
603 struct arg_info
*args
,
604 LLVMValueRef
*desc_sets
)
606 LLVMTypeRef type
= ac_array_in_const_addr_space(ctx
->ac
.i8
);
607 unsigned num_sets
= ctx
->options
->layout
?
608 ctx
->options
->layout
->num_sets
: 0;
609 unsigned stage_mask
= 1 << stage
;
611 if (has_previous_stage
)
612 stage_mask
|= 1 << previous_stage
;
614 /* 1 for each descriptor set */
615 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
616 for (unsigned i
= 0; i
< num_sets
; ++i
) {
617 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
618 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
619 add_array_arg(args
, type
,
620 &ctx
->descriptor_sets
[i
]);
624 add_array_arg(args
, ac_array_in_const_addr_space(type
), desc_sets
);
627 if (ctx
->shader_info
->info
.loads_push_constants
) {
628 /* 1 for push constants and dynamic descriptors */
629 add_array_arg(args
, type
, &ctx
->abi
.push_constants
);
634 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
635 gl_shader_stage stage
,
636 bool has_previous_stage
,
637 gl_shader_stage previous_stage
,
638 struct arg_info
*args
)
640 if (!ctx
->is_gs_copy_shader
&&
641 (stage
== MESA_SHADER_VERTEX
||
642 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
643 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
644 add_arg(args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
645 &ctx
->vertex_buffers
);
647 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
648 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
649 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
650 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
656 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
658 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
659 if (!ctx
->is_gs_copy_shader
) {
660 if (ctx
->options
->key
.vs
.as_ls
) {
661 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
662 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
664 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
665 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
667 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
672 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
674 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
675 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
676 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
677 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
681 set_global_input_locs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
682 bool has_previous_stage
, gl_shader_stage previous_stage
,
683 const struct user_sgpr_info
*user_sgpr_info
,
684 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
686 unsigned num_sets
= ctx
->options
->layout
?
687 ctx
->options
->layout
->num_sets
: 0;
688 unsigned stage_mask
= 1 << stage
;
690 if (has_previous_stage
)
691 stage_mask
|= 1 << previous_stage
;
693 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
694 for (unsigned i
= 0; i
< num_sets
; ++i
) {
695 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
696 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
697 set_loc_desc(ctx
, i
, user_sgpr_idx
, 0);
699 ctx
->descriptor_sets
[i
] = NULL
;
702 set_loc_shader(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
705 for (unsigned i
= 0; i
< num_sets
; ++i
) {
706 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
707 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
708 set_loc_desc(ctx
, i
, user_sgpr_idx
, i
* 8);
709 ctx
->descriptor_sets
[i
] =
710 ac_build_load_to_sgpr(&ctx
->ac
,
712 LLVMConstInt(ctx
->ac
.i32
, i
, false));
715 ctx
->descriptor_sets
[i
] = NULL
;
717 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
720 if (ctx
->shader_info
->info
.loads_push_constants
) {
721 set_loc_shader(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
, 2);
726 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
727 gl_shader_stage stage
, bool has_previous_stage
,
728 gl_shader_stage previous_stage
,
729 uint8_t *user_sgpr_idx
)
731 if (!ctx
->is_gs_copy_shader
&&
732 (stage
== MESA_SHADER_VERTEX
||
733 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
734 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
735 set_loc_shader(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
740 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
743 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
744 user_sgpr_idx
, vs_num
);
748 static void set_llvm_calling_convention(LLVMValueRef func
,
749 gl_shader_stage stage
)
751 enum radeon_llvm_calling_convention calling_conv
;
754 case MESA_SHADER_VERTEX
:
755 case MESA_SHADER_TESS_EVAL
:
756 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
758 case MESA_SHADER_GEOMETRY
:
759 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
761 case MESA_SHADER_TESS_CTRL
:
762 calling_conv
= HAVE_LLVM
>= 0x0500 ? RADEON_LLVM_AMDGPU_HS
: RADEON_LLVM_AMDGPU_VS
;
764 case MESA_SHADER_FRAGMENT
:
765 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
767 case MESA_SHADER_COMPUTE
:
768 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
771 unreachable("Unhandle shader type");
774 LLVMSetFunctionCallConv(func
, calling_conv
);
777 static void create_function(struct radv_shader_context
*ctx
,
778 gl_shader_stage stage
,
779 bool has_previous_stage
,
780 gl_shader_stage previous_stage
)
782 uint8_t user_sgpr_idx
;
783 struct user_sgpr_info user_sgpr_info
;
784 struct arg_info args
= {};
785 LLVMValueRef desc_sets
;
786 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
787 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
788 previous_stage
, needs_view_index
, &user_sgpr_info
);
790 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
791 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
796 case MESA_SHADER_COMPUTE
:
797 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
798 previous_stage
, &user_sgpr_info
,
801 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
802 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
803 &ctx
->abi
.num_work_groups
);
806 for (int i
= 0; i
< 3; i
++) {
807 ctx
->abi
.workgroup_ids
[i
] = NULL
;
808 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
809 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
810 &ctx
->abi
.workgroup_ids
[i
]);
814 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
815 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
816 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
817 &ctx
->abi
.local_invocation_ids
);
819 case MESA_SHADER_VERTEX
:
820 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
821 previous_stage
, &user_sgpr_info
,
823 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
824 previous_stage
, &args
);
826 if (needs_view_index
)
827 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
828 &ctx
->abi
.view_index
);
829 if (ctx
->options
->key
.vs
.as_es
)
830 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
833 declare_vs_input_vgprs(ctx
, &args
);
835 case MESA_SHADER_TESS_CTRL
:
836 if (has_previous_stage
) {
837 // First 6 system regs
838 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
839 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
840 &ctx
->merged_wave_info
);
841 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
842 &ctx
->tess_factor_offset
);
844 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
845 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
846 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
848 declare_global_input_sgprs(ctx
, stage
,
851 &user_sgpr_info
, &args
,
853 declare_vs_specific_input_sgprs(ctx
, stage
,
855 previous_stage
, &args
);
857 if (needs_view_index
)
858 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
859 &ctx
->abi
.view_index
);
861 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
862 &ctx
->abi
.tcs_patch_id
);
863 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
864 &ctx
->abi
.tcs_rel_ids
);
866 declare_vs_input_vgprs(ctx
, &args
);
868 declare_global_input_sgprs(ctx
, stage
,
871 &user_sgpr_info
, &args
,
874 if (needs_view_index
)
875 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
876 &ctx
->abi
.view_index
);
878 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
879 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
880 &ctx
->tess_factor_offset
);
881 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
882 &ctx
->abi
.tcs_patch_id
);
883 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
884 &ctx
->abi
.tcs_rel_ids
);
887 case MESA_SHADER_TESS_EVAL
:
888 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
889 previous_stage
, &user_sgpr_info
,
892 if (needs_view_index
)
893 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
894 &ctx
->abi
.view_index
);
896 if (ctx
->options
->key
.tes
.as_es
) {
897 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
898 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
899 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
902 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
903 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
905 declare_tes_input_vgprs(ctx
, &args
);
907 case MESA_SHADER_GEOMETRY
:
908 if (has_previous_stage
) {
909 // First 6 system regs
910 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
912 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
913 &ctx
->merged_wave_info
);
914 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
916 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
917 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
918 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
920 declare_global_input_sgprs(ctx
, stage
,
923 &user_sgpr_info
, &args
,
926 if (previous_stage
!= MESA_SHADER_TESS_EVAL
) {
927 declare_vs_specific_input_sgprs(ctx
, stage
,
933 if (needs_view_index
)
934 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
935 &ctx
->abi
.view_index
);
937 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
938 &ctx
->gs_vtx_offset
[0]);
939 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
940 &ctx
->gs_vtx_offset
[2]);
941 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
942 &ctx
->abi
.gs_prim_id
);
943 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
944 &ctx
->abi
.gs_invocation_id
);
945 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
946 &ctx
->gs_vtx_offset
[4]);
948 if (previous_stage
== MESA_SHADER_VERTEX
) {
949 declare_vs_input_vgprs(ctx
, &args
);
951 declare_tes_input_vgprs(ctx
, &args
);
954 declare_global_input_sgprs(ctx
, stage
,
957 &user_sgpr_info
, &args
,
960 if (needs_view_index
)
961 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
962 &ctx
->abi
.view_index
);
964 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
965 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
966 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
967 &ctx
->gs_vtx_offset
[0]);
968 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
969 &ctx
->gs_vtx_offset
[1]);
970 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
971 &ctx
->abi
.gs_prim_id
);
972 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
973 &ctx
->gs_vtx_offset
[2]);
974 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
975 &ctx
->gs_vtx_offset
[3]);
976 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
977 &ctx
->gs_vtx_offset
[4]);
978 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
979 &ctx
->gs_vtx_offset
[5]);
980 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
981 &ctx
->abi
.gs_invocation_id
);
984 case MESA_SHADER_FRAGMENT
:
985 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
986 previous_stage
, &user_sgpr_info
,
989 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
)
990 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
991 &ctx
->sample_pos_offset
);
993 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
994 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_sample
);
995 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_center
);
996 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_centroid
);
997 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
998 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_sample
);
999 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_center
);
1000 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_centroid
);
1001 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
1002 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
1003 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
1004 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
1005 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
1006 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
1007 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
1008 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
1009 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
1012 unreachable("Shader stage not implemented");
1015 ctx
->main_function
= create_llvm_function(
1016 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1017 ctx
->max_workgroup_size
,
1018 ctx
->options
->unsafe_math
);
1019 set_llvm_calling_convention(ctx
->main_function
, stage
);
1022 ctx
->shader_info
->num_input_vgprs
= 0;
1023 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1025 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1027 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1028 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1030 assign_arguments(ctx
->main_function
, &args
);
1034 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1035 set_loc_shader(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1037 if (ctx
->options
->supports_spill
) {
1038 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1039 LLVMPointerType(ctx
->ac
.i8
, AC_CONST_ADDR_SPACE
),
1040 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1041 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1042 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1046 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1047 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1048 if (has_previous_stage
)
1051 set_global_input_locs(ctx
, stage
, has_previous_stage
, previous_stage
,
1052 &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1055 case MESA_SHADER_COMPUTE
:
1056 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1057 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1061 case MESA_SHADER_VERTEX
:
1062 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1063 previous_stage
, &user_sgpr_idx
);
1064 if (ctx
->abi
.view_index
)
1065 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1067 case MESA_SHADER_TESS_CTRL
:
1068 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1069 previous_stage
, &user_sgpr_idx
);
1070 if (ctx
->abi
.view_index
)
1071 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1073 case MESA_SHADER_TESS_EVAL
:
1074 if (ctx
->abi
.view_index
)
1075 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1077 case MESA_SHADER_GEOMETRY
:
1078 if (has_previous_stage
) {
1079 if (previous_stage
== MESA_SHADER_VERTEX
)
1080 set_vs_specific_input_locs(ctx
, stage
,
1085 if (ctx
->abi
.view_index
)
1086 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1088 case MESA_SHADER_FRAGMENT
:
1089 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
) {
1090 set_loc_shader(ctx
, AC_UD_PS_SAMPLE_POS_OFFSET
,
1095 unreachable("Shader stage not implemented");
1098 if (stage
== MESA_SHADER_TESS_CTRL
||
1099 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_ls
) ||
1100 /* GFX9 has the ESGS ring buffer in LDS. */
1101 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1102 ac_declare_lds_as_pointer(&ctx
->ac
);
1105 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1110 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1111 unsigned desc_set
, unsigned binding
)
1113 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1114 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1115 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1116 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1117 unsigned base_offset
= layout
->binding
[binding
].offset
;
1118 LLVMValueRef offset
, stride
;
1120 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1121 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1122 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1123 layout
->binding
[binding
].dynamic_offset_offset
;
1124 desc_ptr
= ctx
->abi
.push_constants
;
1125 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1126 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1128 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1130 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1131 index
= LLVMBuildMul(ctx
->ac
.builder
, index
, stride
, "");
1132 offset
= LLVMBuildAdd(ctx
->ac
.builder
, offset
, index
, "");
1134 desc_ptr
= ac_build_gep0(&ctx
->ac
, desc_ptr
, offset
);
1135 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1136 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1142 /* The offchip buffer layout for TCS->TES is
1144 * - attribute 0 of patch 0 vertex 0
1145 * - attribute 0 of patch 0 vertex 1
1146 * - attribute 0 of patch 0 vertex 2
1148 * - attribute 0 of patch 1 vertex 0
1149 * - attribute 0 of patch 1 vertex 1
1151 * - attribute 1 of patch 0 vertex 0
1152 * - attribute 1 of patch 0 vertex 1
1154 * - per patch attribute 0 of patch 0
1155 * - per patch attribute 0 of patch 1
1158 * Note that every attribute has 4 components.
1160 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1162 uint32_t num_patches
= ctx
->tcs_num_patches
;
1163 uint32_t num_tcs_outputs
;
1164 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
1165 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
1167 num_tcs_outputs
= ctx
->options
->key
.tes
.tcs_num_outputs
;
1169 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1170 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
1172 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1175 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1176 LLVMValueRef vertex_index
)
1178 LLVMValueRef param_stride
;
1180 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
* ctx
->tcs_num_patches
, false);
1182 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1183 return param_stride
;
1186 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1187 LLVMValueRef vertex_index
,
1188 LLVMValueRef param_index
)
1190 LLVMValueRef base_addr
;
1191 LLVMValueRef param_stride
, constant16
;
1192 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1193 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1194 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1195 param_stride
= calc_param_stride(ctx
, vertex_index
);
1197 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
1198 vertices_per_patch
, "");
1200 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1203 base_addr
= rel_patch_id
;
1206 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1207 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1208 param_stride
, ""), "");
1210 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1212 if (!vertex_index
) {
1213 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1215 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1216 patch_data_offset
, "");
1221 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1223 unsigned const_index
,
1225 LLVMValueRef vertex_index
,
1226 LLVMValueRef indir_index
)
1228 LLVMValueRef param_index
;
1231 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1234 if (const_index
&& !is_compact
)
1235 param
+= const_index
;
1236 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1238 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1242 get_dw_address(struct radv_shader_context
*ctx
,
1243 LLVMValueRef dw_addr
,
1245 unsigned const_index
,
1246 bool compact_const_index
,
1247 LLVMValueRef vertex_index
,
1248 LLVMValueRef stride
,
1249 LLVMValueRef indir_index
)
1254 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1255 LLVMBuildMul(ctx
->ac
.builder
,
1261 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1262 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1263 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1264 else if (const_index
&& !compact_const_index
)
1265 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1266 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1268 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1269 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1271 if (const_index
&& compact_const_index
)
1272 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1273 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1278 load_tcs_varyings(struct ac_shader_abi
*abi
,
1280 LLVMValueRef vertex_index
,
1281 LLVMValueRef indir_index
,
1282 unsigned const_index
,
1284 unsigned driver_location
,
1286 unsigned num_components
,
1291 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1292 LLVMValueRef dw_addr
, stride
;
1293 LLVMValueRef value
[4], result
;
1294 unsigned param
= shader_io_get_unique_index(location
);
1297 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1298 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1299 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1302 stride
= get_tcs_out_vertex_stride(ctx
);
1303 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1305 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1310 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1313 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1314 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1315 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1318 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1323 store_tcs_output(struct ac_shader_abi
*abi
,
1324 const nir_variable
*var
,
1325 LLVMValueRef vertex_index
,
1326 LLVMValueRef param_index
,
1327 unsigned const_index
,
1331 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1332 const unsigned location
= var
->data
.location
;
1333 const unsigned component
= var
->data
.location_frac
;
1334 const bool is_patch
= var
->data
.patch
;
1335 const bool is_compact
= var
->data
.compact
;
1336 LLVMValueRef dw_addr
;
1337 LLVMValueRef stride
= NULL
;
1338 LLVMValueRef buf_addr
= NULL
;
1340 bool store_lds
= true;
1343 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1346 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1350 param
= shader_io_get_unique_index(location
);
1351 if (location
== VARYING_SLOT_CLIP_DIST0
&&
1352 is_compact
&& const_index
> 3) {
1358 stride
= get_tcs_out_vertex_stride(ctx
);
1359 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1361 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1364 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1366 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1367 vertex_index
, param_index
);
1369 bool is_tess_factor
= false;
1370 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1371 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1372 is_tess_factor
= true;
1374 unsigned base
= is_compact
? const_index
: 0;
1375 for (unsigned chan
= 0; chan
< 8; chan
++) {
1376 if (!(writemask
& (1 << chan
)))
1378 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1380 if (store_lds
|| is_tess_factor
) {
1381 LLVMValueRef dw_addr_chan
=
1382 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1383 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1384 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1387 if (!is_tess_factor
&& writemask
!= 0xF)
1388 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1389 buf_addr
, ctx
->oc_lds
,
1390 4 * (base
+ chan
), 1, 0, true, false);
1393 if (writemask
== 0xF) {
1394 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1395 buf_addr
, ctx
->oc_lds
,
1396 (base
* 4), 1, 0, true, false);
1401 load_tes_input(struct ac_shader_abi
*abi
,
1403 LLVMValueRef vertex_index
,
1404 LLVMValueRef param_index
,
1405 unsigned const_index
,
1407 unsigned driver_location
,
1409 unsigned num_components
,
1414 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1415 LLVMValueRef buf_addr
;
1416 LLVMValueRef result
;
1417 unsigned param
= shader_io_get_unique_index(location
);
1419 if (location
== VARYING_SLOT_CLIP_DIST0
&& is_compact
&& const_index
> 3) {
1424 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1425 is_compact
, vertex_index
, param_index
);
1427 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1428 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1430 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1431 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, 1, 0, true, false);
1432 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1437 load_gs_input(struct ac_shader_abi
*abi
,
1439 unsigned driver_location
,
1441 unsigned num_components
,
1442 unsigned vertex_index
,
1443 unsigned const_index
,
1446 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1447 LLVMValueRef vtx_offset
;
1448 unsigned param
, vtx_offset_param
;
1449 LLVMValueRef value
[4], result
;
1451 vtx_offset_param
= vertex_index
;
1452 assert(vtx_offset_param
< 6);
1453 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1454 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1456 param
= shader_io_get_unique_index(location
);
1458 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1459 if (ctx
->ac
.chip_class
>= GFX9
) {
1460 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1461 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1462 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1463 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1465 LLVMValueRef soffset
=
1466 LLVMConstInt(ctx
->ac
.i32
,
1467 (param
* 4 + i
+ const_index
) * 256,
1470 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1473 vtx_offset
, soffset
,
1474 0, 1, 0, true, false);
1476 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
],
1480 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1481 result
= ac_to_integer(&ctx
->ac
, result
);
1486 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1488 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1489 ac_build_kill_if_false(&ctx
->ac
, visible
);
1492 static LLVMValueRef
lookup_interp_param(struct ac_shader_abi
*abi
,
1493 enum glsl_interp_mode interp
, unsigned location
)
1495 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1498 case INTERP_MODE_FLAT
:
1501 case INTERP_MODE_SMOOTH
:
1502 case INTERP_MODE_NONE
:
1503 if (location
== INTERP_CENTER
)
1504 return ctx
->persp_center
;
1505 else if (location
== INTERP_CENTROID
)
1506 return ctx
->persp_centroid
;
1507 else if (location
== INTERP_SAMPLE
)
1508 return ctx
->persp_sample
;
1510 case INTERP_MODE_NOPERSPECTIVE
:
1511 if (location
== INTERP_CENTER
)
1512 return ctx
->linear_center
;
1513 else if (location
== INTERP_CENTROID
)
1514 return ctx
->linear_centroid
;
1515 else if (location
== INTERP_SAMPLE
)
1516 return ctx
->linear_sample
;
1522 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1523 LLVMValueRef sample_id
)
1525 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1527 LLVMValueRef result
;
1528 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false));
1530 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1531 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1533 sample_id
= LLVMBuildAdd(ctx
->ac
.builder
, sample_id
, ctx
->sample_pos_offset
, "");
1534 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1540 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1542 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1543 uint8_t log2_ps_iter_samples
= ctx
->shader_info
->info
.ps
.force_persample
?
1544 ctx
->options
->key
.fs
.log2_num_samples
:
1545 ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1547 /* The bit pattern matches that used by fixed function fragment
1549 static const uint16_t ps_iter_masks
[] = {
1550 0xffff, /* not used */
1556 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1558 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1560 LLVMValueRef result
, sample_id
;
1561 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1562 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1563 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1569 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1571 LLVMValueRef gs_next_vertex
;
1572 LLVMValueRef can_emit
;
1574 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1576 assert(stream
== 0);
1578 /* Write vertex attribute values to GSVS ring */
1579 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1580 ctx
->gs_next_vertex
,
1583 /* If this thread has already emitted the declared maximum number of
1584 * vertices, kill it: excessive vertex emissions are not supposed to
1585 * have any effect, and GS threads have no externally observable
1586 * effects other than emitting vertices.
1588 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1589 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1590 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1592 /* loop num outputs */
1594 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1595 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1600 if (!(ctx
->output_mask
& (1ull << i
)))
1603 if (i
== VARYING_SLOT_CLIP_DIST0
) {
1604 /* pack clip and cull into a single set of slots */
1605 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
1609 for (unsigned j
= 0; j
< length
; j
++) {
1610 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1612 LLVMValueRef voffset
= LLVMConstInt(ctx
->ac
.i32
, (slot
* 4 + j
) * ctx
->gs_max_out_vertices
, false);
1613 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1614 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1616 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1618 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->gsvs_ring
,
1620 voffset
, ctx
->gs2vs_offset
, 0,
1626 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1628 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
);
1630 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (0 << 8), ctx
->gs_wave_id
);
1634 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1636 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1637 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1641 load_tess_coord(struct ac_shader_abi
*abi
)
1643 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1645 LLVMValueRef coord
[4] = {
1652 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1653 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1654 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1656 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1660 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1662 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1663 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1667 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1669 return abi
->base_vertex
;
1672 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1673 LLVMValueRef buffer_ptr
, bool write
)
1675 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1676 LLVMValueRef result
;
1678 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1680 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1681 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1686 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1688 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1689 LLVMValueRef result
;
1691 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1693 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1694 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1699 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1700 unsigned descriptor_set
,
1701 unsigned base_index
,
1702 unsigned constant_index
,
1704 enum ac_descriptor_type desc_type
,
1705 bool image
, bool write
,
1708 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1709 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1710 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1711 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1712 unsigned offset
= binding
->offset
;
1713 unsigned stride
= binding
->size
;
1715 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1718 assert(base_index
< layout
->binding_count
);
1720 switch (desc_type
) {
1722 type
= ctx
->ac
.v8i32
;
1726 type
= ctx
->ac
.v8i32
;
1730 case AC_DESC_SAMPLER
:
1731 type
= ctx
->ac
.v4i32
;
1732 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
1737 case AC_DESC_BUFFER
:
1738 type
= ctx
->ac
.v4i32
;
1742 unreachable("invalid desc_type\n");
1745 offset
+= constant_index
* stride
;
1747 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1748 (!index
|| binding
->immutable_samplers_equal
)) {
1749 if (binding
->immutable_samplers_equal
)
1752 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1754 LLVMValueRef constants
[] = {
1755 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1756 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1757 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1758 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1760 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1763 assert(stride
% type_size
== 0);
1766 index
= ctx
->ac
.i32_0
;
1768 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1770 list
= ac_build_gep0(&ctx
->ac
, list
, LLVMConstInt(ctx
->ac
.i32
, offset
, 0));
1771 list
= LLVMBuildPointerCast(builder
, list
, ac_array_in_const_addr_space(type
), "");
1773 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1778 handle_vs_input_decl(struct radv_shader_context
*ctx
,
1779 struct nir_variable
*variable
)
1781 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
1782 LLVMValueRef t_offset
;
1783 LLVMValueRef t_list
;
1785 LLVMValueRef buffer_index
;
1786 int index
= variable
->data
.location
- VERT_ATTRIB_GENERIC0
;
1787 int idx
= variable
->data
.location
;
1788 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
1789 uint8_t input_usage_mask
=
1790 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
1791 unsigned num_channels
= util_last_bit(input_usage_mask
);
1793 variable
->data
.driver_location
= idx
* 4;
1795 for (unsigned i
= 0; i
< attrib_count
; ++i
, ++idx
) {
1796 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << (index
+ i
))) {
1797 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.instance_id
,
1798 ctx
->abi
.start_instance
, "");
1799 if (ctx
->options
->key
.vs
.as_ls
) {
1800 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1801 MAX2(2, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1803 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1804 MAX2(1, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1807 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
1808 ctx
->abi
.base_vertex
, "");
1809 t_offset
= LLVMConstInt(ctx
->ac
.i32
, index
+ i
, false);
1811 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
1813 input
= ac_build_buffer_load_format(&ctx
->ac
, t_list
,
1816 num_channels
, false, true);
1818 input
= ac_build_expand_to_vec4(&ctx
->ac
, input
, num_channels
);
1820 for (unsigned chan
= 0; chan
< 4; chan
++) {
1821 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1822 ctx
->inputs
[ac_llvm_reg_index_soa(idx
, chan
)] =
1823 ac_to_integer(&ctx
->ac
, LLVMBuildExtractElement(ctx
->ac
.builder
,
1824 input
, llvm_chan
, ""));
1829 static void interp_fs_input(struct radv_shader_context
*ctx
,
1831 LLVMValueRef interp_param
,
1832 LLVMValueRef prim_mask
,
1833 LLVMValueRef result
[4])
1835 LLVMValueRef attr_number
;
1838 bool interp
= interp_param
!= NULL
;
1840 attr_number
= LLVMConstInt(ctx
->ac
.i32
, attr
, false);
1842 /* fs.constant returns the param from the middle vertex, so it's not
1843 * really useful for flat shading. It's meant to be used for custom
1844 * interpolation (but the intrinsic can't fetch from the other two
1847 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
1848 * to do the right thing. The only reason we use fs.constant is that
1849 * fs.interp cannot be used on integers, because they can be equal
1853 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
1856 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1858 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
1862 for (chan
= 0; chan
< 4; chan
++) {
1863 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1866 result
[chan
] = ac_build_fs_interp(&ctx
->ac
,
1871 result
[chan
] = ac_build_fs_interp_mov(&ctx
->ac
,
1872 LLVMConstInt(ctx
->ac
.i32
, 2, false),
1881 handle_fs_input_decl(struct radv_shader_context
*ctx
,
1882 struct nir_variable
*variable
)
1884 int idx
= variable
->data
.location
;
1885 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
1886 LLVMValueRef interp
;
1888 variable
->data
.driver_location
= idx
* 4;
1889 ctx
->input_mask
|= ((1ull << attrib_count
) - 1) << variable
->data
.location
;
1891 if (glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT
) {
1892 unsigned interp_type
;
1893 if (variable
->data
.sample
)
1894 interp_type
= INTERP_SAMPLE
;
1895 else if (variable
->data
.centroid
)
1896 interp_type
= INTERP_CENTROID
;
1898 interp_type
= INTERP_CENTER
;
1900 interp
= lookup_interp_param(&ctx
->abi
, variable
->data
.interpolation
, interp_type
);
1904 for (unsigned i
= 0; i
< attrib_count
; ++i
)
1905 ctx
->inputs
[ac_llvm_reg_index_soa(idx
+ i
, 0)] = interp
;
1910 handle_vs_inputs(struct radv_shader_context
*ctx
,
1911 struct nir_shader
*nir
) {
1912 nir_foreach_variable(variable
, &nir
->inputs
)
1913 handle_vs_input_decl(ctx
, variable
);
1917 prepare_interp_optimize(struct radv_shader_context
*ctx
,
1918 struct nir_shader
*nir
)
1920 if (!ctx
->options
->key
.fs
.multisample
)
1923 bool uses_center
= false;
1924 bool uses_centroid
= false;
1925 nir_foreach_variable(variable
, &nir
->inputs
) {
1926 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
1927 variable
->data
.sample
)
1930 if (variable
->data
.centroid
)
1931 uses_centroid
= true;
1936 if (uses_center
&& uses_centroid
) {
1937 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
1938 ctx
->persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->persp_center
, ctx
->persp_centroid
, "");
1939 ctx
->linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->linear_center
, ctx
->linear_centroid
, "");
1944 handle_fs_inputs(struct radv_shader_context
*ctx
,
1945 struct nir_shader
*nir
)
1947 prepare_interp_optimize(ctx
, nir
);
1949 nir_foreach_variable(variable
, &nir
->inputs
)
1950 handle_fs_input_decl(ctx
, variable
);
1954 if (ctx
->shader_info
->info
.ps
.uses_input_attachments
||
1955 ctx
->shader_info
->info
.needs_multiview_view_index
)
1956 ctx
->input_mask
|= 1ull << VARYING_SLOT_LAYER
;
1958 for (unsigned i
= 0; i
< RADEON_LLVM_MAX_INPUTS
; ++i
) {
1959 LLVMValueRef interp_param
;
1960 LLVMValueRef
*inputs
= ctx
->inputs
+ac_llvm_reg_index_soa(i
, 0);
1962 if (!(ctx
->input_mask
& (1ull << i
)))
1965 if (i
>= VARYING_SLOT_VAR0
|| i
== VARYING_SLOT_PNTC
||
1966 i
== VARYING_SLOT_PRIMITIVE_ID
|| i
== VARYING_SLOT_LAYER
) {
1967 interp_param
= *inputs
;
1968 interp_fs_input(ctx
, index
, interp_param
, ctx
->abi
.prim_mask
,
1972 ctx
->shader_info
->fs
.flat_shaded_mask
|= 1u << index
;
1974 } else if (i
== VARYING_SLOT_POS
) {
1975 for(int i
= 0; i
< 3; ++i
)
1976 inputs
[i
] = ctx
->abi
.frag_pos
[i
];
1978 inputs
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
1979 ctx
->abi
.frag_pos
[3]);
1982 ctx
->shader_info
->fs
.num_interp
= index
;
1983 ctx
->shader_info
->fs
.input_mask
= ctx
->input_mask
>> VARYING_SLOT_VAR0
;
1985 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
1986 ctx
->abi
.view_index
= ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
1990 scan_shader_output_decl(struct radv_shader_context
*ctx
,
1991 struct nir_variable
*variable
,
1992 struct nir_shader
*shader
,
1993 gl_shader_stage stage
)
1995 int idx
= variable
->data
.location
+ variable
->data
.index
;
1996 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
1997 uint64_t mask_attribs
;
1999 variable
->data
.driver_location
= idx
* 4;
2001 /* tess ctrl has it's own load/store paths for outputs */
2002 if (stage
== MESA_SHADER_TESS_CTRL
)
2005 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2006 if (stage
== MESA_SHADER_VERTEX
||
2007 stage
== MESA_SHADER_TESS_EVAL
||
2008 stage
== MESA_SHADER_GEOMETRY
) {
2009 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
2010 int length
= shader
->info
.clip_distance_array_size
+
2011 shader
->info
.cull_distance_array_size
;
2012 if (stage
== MESA_SHADER_VERTEX
) {
2013 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2014 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2016 if (stage
== MESA_SHADER_TESS_EVAL
) {
2017 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2018 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2025 mask_attribs
= 1ull << idx
;
2029 ctx
->output_mask
|= mask_attribs
;
2033 /* Initialize arguments for the shader export intrinsic */
2035 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2036 LLVMValueRef
*values
,
2037 unsigned enabled_channels
,
2039 struct ac_export_args
*args
)
2041 /* Specify the channels that are enabled. */
2042 args
->enabled_channels
= enabled_channels
;
2044 /* Specify whether the EXEC mask represents the valid mask */
2045 args
->valid_mask
= 0;
2047 /* Specify whether this is the last export */
2050 /* Specify the target we are exporting */
2051 args
->target
= target
;
2053 args
->compr
= false;
2054 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2055 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2056 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2057 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2059 if (ctx
->stage
== MESA_SHADER_FRAGMENT
&& target
>= V_008DFC_SQ_EXP_MRT
) {
2060 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2061 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2062 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2063 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2066 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2067 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2068 unsigned bits
, bool hi
) = NULL
;
2070 switch(col_format
) {
2071 case V_028714_SPI_SHADER_ZERO
:
2072 args
->enabled_channels
= 0; /* writemask */
2073 args
->target
= V_008DFC_SQ_EXP_NULL
;
2076 case V_028714_SPI_SHADER_32_R
:
2077 args
->enabled_channels
= 1;
2078 args
->out
[0] = values
[0];
2081 case V_028714_SPI_SHADER_32_GR
:
2082 args
->enabled_channels
= 0x3;
2083 args
->out
[0] = values
[0];
2084 args
->out
[1] = values
[1];
2087 case V_028714_SPI_SHADER_32_AR
:
2088 args
->enabled_channels
= 0x9;
2089 args
->out
[0] = values
[0];
2090 args
->out
[3] = values
[3];
2093 case V_028714_SPI_SHADER_FP16_ABGR
:
2094 args
->enabled_channels
= 0x5;
2095 packf
= ac_build_cvt_pkrtz_f16
;
2098 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2099 args
->enabled_channels
= 0x5;
2100 packf
= ac_build_cvt_pknorm_u16
;
2103 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2104 args
->enabled_channels
= 0x5;
2105 packf
= ac_build_cvt_pknorm_i16
;
2108 case V_028714_SPI_SHADER_UINT16_ABGR
:
2109 args
->enabled_channels
= 0x5;
2110 packi
= ac_build_cvt_pk_u16
;
2113 case V_028714_SPI_SHADER_SINT16_ABGR
:
2114 args
->enabled_channels
= 0x5;
2115 packi
= ac_build_cvt_pk_i16
;
2119 case V_028714_SPI_SHADER_32_ABGR
:
2120 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2124 /* Pack f16 or norm_i16/u16. */
2126 for (chan
= 0; chan
< 2; chan
++) {
2127 LLVMValueRef pack_args
[2] = {
2129 values
[2 * chan
+ 1]
2131 LLVMValueRef packed
;
2133 packed
= packf(&ctx
->ac
, pack_args
);
2134 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2136 args
->compr
= 1; /* COMPR flag */
2141 for (chan
= 0; chan
< 2; chan
++) {
2142 LLVMValueRef pack_args
[2] = {
2143 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2144 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2146 LLVMValueRef packed
;
2148 packed
= packi(&ctx
->ac
, pack_args
,
2149 is_int8
? 8 : is_int10
? 10 : 16,
2151 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2153 args
->compr
= 1; /* COMPR flag */
2158 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2160 for (unsigned i
= 0; i
< 4; ++i
) {
2161 if (!(args
->enabled_channels
& (1 << i
)))
2164 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2169 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2170 LLVMValueRef
*values
, unsigned enabled_channels
)
2172 struct ac_export_args args
;
2174 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2175 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2176 ac_build_export(&ctx
->ac
, &args
);
2180 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2182 LLVMValueRef output
=
2183 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2185 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2189 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2190 bool export_prim_id
, bool export_layer_id
,
2191 struct radv_vs_output_info
*outinfo
)
2193 uint32_t param_count
= 0;
2195 unsigned pos_idx
, num_pos_exports
= 0;
2196 struct ac_export_args args
, pos_args
[4] = {};
2197 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2200 if (ctx
->options
->key
.has_multiview_view_index
) {
2201 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2203 for(unsigned i
= 0; i
< 4; ++i
)
2204 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2205 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2208 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2209 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2212 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2213 sizeof(outinfo
->vs_output_param_offset
));
2215 if (ctx
->output_mask
& (1ull << VARYING_SLOT_CLIP_DIST0
)) {
2216 LLVMValueRef slots
[8];
2219 if (outinfo
->cull_dist_mask
)
2220 outinfo
->cull_dist_mask
<<= ctx
->num_output_clips
;
2222 i
= VARYING_SLOT_CLIP_DIST0
;
2223 for (j
= 0; j
< ctx
->num_output_clips
+ ctx
->num_output_culls
; j
++)
2224 slots
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2226 for (i
= ctx
->num_output_clips
+ ctx
->num_output_culls
; i
< 8; i
++)
2227 slots
[i
] = LLVMGetUndef(ctx
->ac
.f32
);
2229 if (ctx
->num_output_clips
+ ctx
->num_output_culls
> 4) {
2230 target
= V_008DFC_SQ_EXP_POS
+ 3;
2231 si_llvm_init_export_args(ctx
, &slots
[4], 0xf, target
, &args
);
2232 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2233 &args
, sizeof(args
));
2236 target
= V_008DFC_SQ_EXP_POS
+ 2;
2237 si_llvm_init_export_args(ctx
, &slots
[0], 0xf, target
, &args
);
2238 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2239 &args
, sizeof(args
));
2243 LLVMValueRef pos_values
[4] = {ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_1
};
2244 if (ctx
->output_mask
& (1ull << VARYING_SLOT_POS
)) {
2245 for (unsigned j
= 0; j
< 4; j
++)
2246 pos_values
[j
] = radv_load_output(ctx
, VARYING_SLOT_POS
, j
);
2248 si_llvm_init_export_args(ctx
, pos_values
, 0xf, V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2250 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2251 outinfo
->writes_pointsize
= true;
2252 psize_value
= radv_load_output(ctx
, VARYING_SLOT_PSIZ
, 0);
2255 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2256 outinfo
->writes_layer
= true;
2257 layer_value
= radv_load_output(ctx
, VARYING_SLOT_LAYER
, 0);
2260 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2261 outinfo
->writes_viewport_index
= true;
2262 viewport_index_value
= radv_load_output(ctx
, VARYING_SLOT_VIEWPORT
, 0);
2265 if (outinfo
->writes_pointsize
||
2266 outinfo
->writes_layer
||
2267 outinfo
->writes_viewport_index
) {
2268 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2269 (outinfo
->writes_layer
== true ? 4 : 0));
2270 pos_args
[1].valid_mask
= 0;
2271 pos_args
[1].done
= 0;
2272 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2273 pos_args
[1].compr
= 0;
2274 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2275 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2276 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2277 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2279 if (outinfo
->writes_pointsize
== true)
2280 pos_args
[1].out
[0] = psize_value
;
2281 if (outinfo
->writes_layer
== true)
2282 pos_args
[1].out
[2] = layer_value
;
2283 if (outinfo
->writes_viewport_index
== true) {
2284 if (ctx
->options
->chip_class
>= GFX9
) {
2285 /* GFX9 has the layer in out.z[10:0] and the viewport
2286 * index in out.z[19:16].
2288 LLVMValueRef v
= viewport_index_value
;
2289 v
= ac_to_integer(&ctx
->ac
, v
);
2290 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2291 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2293 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2294 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2296 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2297 pos_args
[1].enabled_channels
|= 1 << 2;
2299 pos_args
[1].out
[3] = viewport_index_value
;
2300 pos_args
[1].enabled_channels
|= 1 << 3;
2304 for (i
= 0; i
< 4; i
++) {
2305 if (pos_args
[i
].out
[0])
2310 for (i
= 0; i
< 4; i
++) {
2311 if (!pos_args
[i
].out
[0])
2314 /* Specify the target we are exporting */
2315 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2316 if (pos_idx
== num_pos_exports
)
2317 pos_args
[i
].done
= 1;
2318 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2321 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2322 LLVMValueRef values
[4];
2323 if (!(ctx
->output_mask
& (1ull << i
)))
2326 if (i
!= VARYING_SLOT_LAYER
&&
2327 i
!= VARYING_SLOT_PRIMITIVE_ID
&&
2328 i
< VARYING_SLOT_VAR0
)
2331 for (unsigned j
= 0; j
< 4; j
++)
2332 values
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2334 unsigned output_usage_mask
;
2336 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2337 !ctx
->is_gs_copy_shader
) {
2339 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2340 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2342 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2344 /* Enable all channels for the GS copy shader because
2345 * we don't know the output usage mask currently.
2347 output_usage_mask
= 0xf;
2350 radv_export_param(ctx
, param_count
, values
, output_usage_mask
);
2352 outinfo
->vs_output_param_offset
[i
] = param_count
++;
2355 if (export_prim_id
) {
2356 LLVMValueRef values
[4];
2358 values
[0] = ctx
->vs_prim_id
;
2359 ctx
->shader_info
->vs
.vgpr_comp_cnt
= MAX2(2,
2360 ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2361 for (unsigned j
= 1; j
< 4; j
++)
2362 values
[j
] = ctx
->ac
.f32_0
;
2364 radv_export_param(ctx
, param_count
, values
, 0x1);
2366 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
2367 outinfo
->export_prim_id
= true;
2370 if (export_layer_id
&& layer_value
) {
2371 LLVMValueRef values
[4];
2373 values
[0] = layer_value
;
2374 for (unsigned j
= 1; j
< 4; j
++)
2375 values
[j
] = ctx
->ac
.f32_0
;
2377 radv_export_param(ctx
, param_count
, values
, 0x1);
2379 outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
] = param_count
++;
2382 outinfo
->pos_exports
= num_pos_exports
;
2383 outinfo
->param_exports
= param_count
;
2387 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2388 struct radv_es_output_info
*outinfo
)
2391 uint64_t max_output_written
= 0;
2392 LLVMValueRef lds_base
= NULL
;
2394 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2398 if (!(ctx
->output_mask
& (1ull << i
)))
2401 if (i
== VARYING_SLOT_CLIP_DIST0
)
2402 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2404 param_index
= shader_io_get_unique_index(i
);
2406 max_output_written
= MAX2(param_index
+ (length
> 4), max_output_written
);
2409 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
2411 if (ctx
->ac
.chip_class
>= GFX9
) {
2412 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2413 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2414 LLVMValueRef wave_idx
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2415 LLVMConstInt(ctx
->ac
.i32
, 24, false),
2416 LLVMConstInt(ctx
->ac
.i32
, 4, false), false);
2417 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2418 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2419 LLVMConstInt(ctx
->ac
.i32
, 64, false), ""), "");
2420 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2421 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2424 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2425 LLVMValueRef dw_addr
= NULL
;
2426 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2430 if (!(ctx
->output_mask
& (1ull << i
)))
2433 if (i
== VARYING_SLOT_CLIP_DIST0
)
2434 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2436 param_index
= shader_io_get_unique_index(i
);
2439 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2440 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2443 for (j
= 0; j
< length
; j
++) {
2444 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2445 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2447 if (ctx
->ac
.chip_class
>= GFX9
) {
2448 ac_lds_store(&ctx
->ac
, dw_addr
,
2449 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2450 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2452 ac_build_buffer_store_dword(&ctx
->ac
,
2455 NULL
, ctx
->es2gs_offset
,
2456 (4 * param_index
+ j
) * 4,
2464 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2466 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2467 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->info
.vs
.ls_outputs_written
);
2468 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
2469 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2470 vertex_dw_stride
, "");
2472 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2473 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2476 if (!(ctx
->output_mask
& (1ull << i
)))
2479 if (i
== VARYING_SLOT_CLIP_DIST0
)
2480 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2481 int param
= shader_io_get_unique_index(i
);
2482 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2483 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2485 for (unsigned j
= 0; j
< length
; j
++) {
2486 ac_lds_store(&ctx
->ac
, dw_addr
,
2487 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2488 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2493 struct ac_build_if_state
2495 struct radv_shader_context
*ctx
;
2496 LLVMValueRef condition
;
2497 LLVMBasicBlockRef entry_block
;
2498 LLVMBasicBlockRef true_block
;
2499 LLVMBasicBlockRef false_block
;
2500 LLVMBasicBlockRef merge_block
;
2503 static LLVMBasicBlockRef
2504 ac_build_insert_new_block(struct radv_shader_context
*ctx
, const char *name
)
2506 LLVMBasicBlockRef current_block
;
2507 LLVMBasicBlockRef next_block
;
2508 LLVMBasicBlockRef new_block
;
2510 /* get current basic block */
2511 current_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2513 /* chqeck if there's another block after this one */
2514 next_block
= LLVMGetNextBasicBlock(current_block
);
2516 /* insert the new block before the next block */
2517 new_block
= LLVMInsertBasicBlockInContext(ctx
->context
, next_block
, name
);
2520 /* append new block after current block */
2521 LLVMValueRef function
= LLVMGetBasicBlockParent(current_block
);
2522 new_block
= LLVMAppendBasicBlockInContext(ctx
->context
, function
, name
);
2528 ac_nir_build_if(struct ac_build_if_state
*ifthen
,
2529 struct radv_shader_context
*ctx
,
2530 LLVMValueRef condition
)
2532 LLVMBasicBlockRef block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
2534 memset(ifthen
, 0, sizeof *ifthen
);
2536 ifthen
->condition
= condition
;
2537 ifthen
->entry_block
= block
;
2539 /* create endif/merge basic block for the phi functions */
2540 ifthen
->merge_block
= ac_build_insert_new_block(ctx
, "endif-block");
2542 /* create/insert true_block before merge_block */
2543 ifthen
->true_block
=
2544 LLVMInsertBasicBlockInContext(ctx
->context
,
2545 ifthen
->merge_block
,
2548 /* successive code goes into the true block */
2549 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, ifthen
->true_block
);
2553 * End a conditional.
2556 ac_nir_build_endif(struct ac_build_if_state
*ifthen
)
2558 LLVMBuilderRef builder
= ifthen
->ctx
->ac
.builder
;
2560 /* Insert branch to the merge block from current block */
2561 LLVMBuildBr(builder
, ifthen
->merge_block
);
2564 * Now patch in the various branch instructions.
2567 /* Insert the conditional branch instruction at the end of entry_block */
2568 LLVMPositionBuilderAtEnd(builder
, ifthen
->entry_block
);
2569 if (ifthen
->false_block
) {
2570 /* we have an else clause */
2571 LLVMBuildCondBr(builder
, ifthen
->condition
,
2572 ifthen
->true_block
, ifthen
->false_block
);
2575 /* no else clause */
2576 LLVMBuildCondBr(builder
, ifthen
->condition
,
2577 ifthen
->true_block
, ifthen
->merge_block
);
2580 /* Resume building code at end of the ifthen->merge_block */
2581 LLVMPositionBuilderAtEnd(builder
, ifthen
->merge_block
);
2585 write_tess_factors(struct radv_shader_context
*ctx
)
2587 unsigned stride
, outer_comps
, inner_comps
;
2588 struct ac_build_if_state if_ctx
, inner_if_ctx
;
2589 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
2590 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
2591 unsigned tess_inner_index
= 0, tess_outer_index
;
2592 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
2593 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
2595 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
2597 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
2617 ac_nir_build_if(&if_ctx
, ctx
,
2618 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2619 invocation_id
, ctx
->ac
.i32_0
, ""));
2621 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
2624 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2625 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2626 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
2629 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2630 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2631 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
2633 for (i
= 0; i
< 4; i
++) {
2634 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2635 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2639 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
2640 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
2641 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2643 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
2645 for (i
= 0; i
< outer_comps
; i
++) {
2647 ac_lds_load(&ctx
->ac
, lds_outer
);
2648 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2651 for (i
= 0; i
< inner_comps
; i
++) {
2652 inner
[i
] = out
[outer_comps
+i
] =
2653 ac_lds_load(&ctx
->ac
, lds_inner
);
2654 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
2659 /* Convert the outputs to vectors for stores. */
2660 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
2664 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
2667 buffer
= ctx
->hs_ring_tess_factor
;
2668 tf_base
= ctx
->tess_factor_offset
;
2669 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
2670 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
2671 unsigned tf_offset
= 0;
2673 if (ctx
->options
->chip_class
<= VI
) {
2674 ac_nir_build_if(&inner_if_ctx
, ctx
,
2675 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2676 rel_patch_id
, ctx
->ac
.i32_0
, ""));
2678 /* Store the dynamic HS control word. */
2679 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
2680 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
2681 1, ctx
->ac
.i32_0
, tf_base
,
2682 0, 1, 0, true, false);
2685 ac_nir_build_endif(&inner_if_ctx
);
2688 /* Store the tessellation factors. */
2689 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
2690 MIN2(stride
, 4), byteoffset
, tf_base
,
2691 tf_offset
, 1, 0, true, false);
2693 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
2694 stride
- 4, byteoffset
, tf_base
,
2695 16 + tf_offset
, 1, 0, true, false);
2697 //store to offchip for TES to read - only if TES reads them
2698 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
2699 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
2700 LLVMValueRef tf_inner_offset
;
2701 unsigned param_outer
, param_inner
;
2703 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2704 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2705 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
2707 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
2708 util_next_power_of_two(outer_comps
));
2710 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
2711 outer_comps
, tf_outer_offset
,
2712 ctx
->oc_lds
, 0, 1, 0, true, false);
2714 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2715 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2716 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
2718 inner_vec
= inner_comps
== 1 ? inner
[0] :
2719 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
2720 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
2721 inner_comps
, tf_inner_offset
,
2722 ctx
->oc_lds
, 0, 1, 0, true, false);
2725 ac_nir_build_endif(&if_ctx
);
2729 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
2731 write_tess_factors(ctx
);
2735 si_export_mrt_color(struct radv_shader_context
*ctx
,
2736 LLVMValueRef
*color
, unsigned index
,
2737 struct ac_export_args
*args
)
2740 si_llvm_init_export_args(ctx
, color
, 0xf,
2741 V_008DFC_SQ_EXP_MRT
+ index
, args
);
2742 if (!args
->enabled_channels
)
2743 return false; /* unnecessary NULL export */
2749 radv_export_mrt_z(struct radv_shader_context
*ctx
,
2750 LLVMValueRef depth
, LLVMValueRef stencil
,
2751 LLVMValueRef samplemask
)
2753 struct ac_export_args args
;
2755 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
2757 ac_build_export(&ctx
->ac
, &args
);
2761 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
2764 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
2765 struct ac_export_args color_args
[8];
2767 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2768 LLVMValueRef values
[4];
2770 if (!(ctx
->output_mask
& (1ull << i
)))
2773 if (i
< FRAG_RESULT_DATA0
)
2776 for (unsigned j
= 0; j
< 4; j
++)
2777 values
[j
] = ac_to_float(&ctx
->ac
,
2778 radv_load_output(ctx
, i
, j
));
2780 bool ret
= si_export_mrt_color(ctx
, values
,
2781 i
- FRAG_RESULT_DATA0
,
2782 &color_args
[index
]);
2787 /* Process depth, stencil, samplemask. */
2788 if (ctx
->shader_info
->info
.ps
.writes_z
) {
2789 depth
= ac_to_float(&ctx
->ac
,
2790 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
2792 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
2793 stencil
= ac_to_float(&ctx
->ac
,
2794 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
2796 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2797 samplemask
= ac_to_float(&ctx
->ac
,
2798 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
2801 /* Set the DONE bit on last non-null color export only if Z isn't
2805 !ctx
->shader_info
->info
.ps
.writes_z
&&
2806 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
2807 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2808 unsigned last
= index
- 1;
2810 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
2811 color_args
[last
].done
= 1; /* DONE bit */
2814 /* Export PS outputs. */
2815 for (unsigned i
= 0; i
< index
; i
++)
2816 ac_build_export(&ctx
->ac
, &color_args
[i
]);
2818 if (depth
|| stencil
|| samplemask
)
2819 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
2821 ac_build_export_null(&ctx
->ac
);
2825 emit_gs_epilogue(struct radv_shader_context
*ctx
)
2827 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
2831 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
2832 LLVMValueRef
*addrs
)
2834 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
2836 switch (ctx
->stage
) {
2837 case MESA_SHADER_VERTEX
:
2838 if (ctx
->options
->key
.vs
.as_ls
)
2839 handle_ls_outputs_post(ctx
);
2840 else if (ctx
->options
->key
.vs
.as_es
)
2841 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
2843 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs
.export_prim_id
,
2844 ctx
->options
->key
.vs
.export_layer_id
,
2845 &ctx
->shader_info
->vs
.outinfo
);
2847 case MESA_SHADER_FRAGMENT
:
2848 handle_fs_outputs_post(ctx
);
2850 case MESA_SHADER_GEOMETRY
:
2851 emit_gs_epilogue(ctx
);
2853 case MESA_SHADER_TESS_CTRL
:
2854 handle_tcs_outputs_post(ctx
);
2856 case MESA_SHADER_TESS_EVAL
:
2857 if (ctx
->options
->key
.tes
.as_es
)
2858 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
2860 handle_vs_outputs_post(ctx
, ctx
->options
->key
.tes
.export_prim_id
,
2861 ctx
->options
->key
.tes
.export_layer_id
,
2862 &ctx
->shader_info
->tes
.outinfo
);
2869 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
)
2871 LLVMPassManagerRef passmgr
;
2872 /* Create the pass manager */
2873 passmgr
= LLVMCreateFunctionPassManagerForModule(
2876 /* This pass should eliminate all the load and store instructions */
2877 LLVMAddPromoteMemoryToRegisterPass(passmgr
);
2879 /* Add some optimization passes */
2880 LLVMAddScalarReplAggregatesPass(passmgr
);
2881 LLVMAddLICMPass(passmgr
);
2882 LLVMAddAggressiveDCEPass(passmgr
);
2883 LLVMAddCFGSimplificationPass(passmgr
);
2884 LLVMAddInstructionCombiningPass(passmgr
);
2887 LLVMInitializeFunctionPassManager(passmgr
);
2888 LLVMRunFunctionPassManager(passmgr
, ctx
->main_function
);
2889 LLVMFinalizeFunctionPassManager(passmgr
);
2891 LLVMDisposeBuilder(ctx
->ac
.builder
);
2892 LLVMDisposePassManager(passmgr
);
2894 ac_llvm_context_dispose(&ctx
->ac
);
2898 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
2900 struct radv_vs_output_info
*outinfo
;
2902 switch (ctx
->stage
) {
2903 case MESA_SHADER_FRAGMENT
:
2904 case MESA_SHADER_COMPUTE
:
2905 case MESA_SHADER_TESS_CTRL
:
2906 case MESA_SHADER_GEOMETRY
:
2908 case MESA_SHADER_VERTEX
:
2909 if (ctx
->options
->key
.vs
.as_ls
||
2910 ctx
->options
->key
.vs
.as_es
)
2912 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
2914 case MESA_SHADER_TESS_EVAL
:
2915 if (ctx
->options
->key
.vs
.as_es
)
2917 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
2920 unreachable("Unhandled shader type");
2923 ac_optimize_vs_outputs(&ctx
->ac
,
2925 outinfo
->vs_output_param_offset
,
2927 &outinfo
->param_exports
);
2931 ac_setup_rings(struct radv_shader_context
*ctx
)
2933 if ((ctx
->stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_es
) ||
2934 (ctx
->stage
== MESA_SHADER_TESS_EVAL
&& ctx
->options
->key
.tes
.as_es
)) {
2935 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_ESGS_VS
, false));
2938 if (ctx
->is_gs_copy_shader
) {
2939 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_VS
, false));
2941 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
2943 uint32_t num_entries
= 64;
2944 LLVMValueRef gsvs_ring_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->max_gsvs_emit_size
, false);
2945 LLVMValueRef gsvs_ring_desc
= LLVMConstInt(ctx
->ac
.i32
, ctx
->max_gsvs_emit_size
<< 16, false);
2946 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_ESGS_GS
, false));
2947 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_GS
, false));
2949 ctx
->gsvs_ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.v4i32
, "");
2951 tmp
= LLVMConstInt(ctx
->ac
.i32
, num_entries
, false);
2952 if (ctx
->options
->chip_class
>= VI
)
2953 tmp
= LLVMBuildMul(ctx
->ac
.builder
, gsvs_ring_stride
, tmp
, "");
2954 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
2955 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.i32_1
, "");
2956 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
, gsvs_ring_desc
, "");
2957 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, ctx
->ac
.i32_1
, "");
2960 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
2961 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2962 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
2963 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
2968 ac_nir_get_max_workgroup_size(enum chip_class chip_class
,
2969 const struct nir_shader
*nir
)
2971 switch (nir
->info
.stage
) {
2972 case MESA_SHADER_TESS_CTRL
:
2973 return chip_class
>= CIK
? 128 : 64;
2974 case MESA_SHADER_GEOMETRY
:
2975 return chip_class
>= GFX9
? 128 : 64;
2976 case MESA_SHADER_COMPUTE
:
2982 unsigned max_workgroup_size
= nir
->info
.cs
.local_size
[0] *
2983 nir
->info
.cs
.local_size
[1] *
2984 nir
->info
.cs
.local_size
[2];
2985 return max_workgroup_size
;
2988 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
2989 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
2991 LLVMValueRef count
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2992 LLVMConstInt(ctx
->ac
.i32
, 8, false),
2993 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
2994 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
2996 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
2997 ctx
->vs_prim_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.vertex_id
, ctx
->vs_prim_id
, "");
2998 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
2999 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
3002 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
3004 for(int i
= 5; i
>= 0; --i
) {
3005 ctx
->gs_vtx_offset
[i
] = ac_build_bfe(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
3006 LLVMConstInt(ctx
->ac
.i32
, (i
& 1) * 16, false),
3007 LLVMConstInt(ctx
->ac
.i32
, 16, false), false);
3010 ctx
->gs_wave_id
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
3011 LLVMConstInt(ctx
->ac
.i32
, 16, false),
3012 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3017 LLVMModuleRef
ac_translate_nir_to_llvm(LLVMTargetMachineRef tm
,
3018 struct nir_shader
*const *shaders
,
3020 struct radv_shader_variant_info
*shader_info
,
3021 const struct radv_nir_compiler_options
*options
)
3023 struct radv_shader_context ctx
= {0};
3025 ctx
.options
= options
;
3026 ctx
.shader_info
= shader_info
;
3027 ctx
.context
= LLVMContextCreate();
3029 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3031 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3032 LLVMSetTarget(ctx
.ac
.module
, options
->supports_spill
? "amdgcn-mesa-mesa3d" : "amdgcn--");
3034 LLVMTargetDataRef data_layout
= LLVMCreateTargetDataLayout(tm
);
3035 char *data_layout_str
= LLVMCopyStringRepOfTargetData(data_layout
);
3036 LLVMSetDataLayout(ctx
.ac
.module
, data_layout_str
);
3037 LLVMDisposeTargetData(data_layout
);
3038 LLVMDisposeMessage(data_layout_str
);
3040 enum ac_float_mode float_mode
=
3041 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3042 AC_FLOAT_MODE_DEFAULT
;
3044 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3046 memset(shader_info
, 0, sizeof(*shader_info
));
3048 for(int i
= 0; i
< shader_count
; ++i
)
3049 radv_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
3051 for (i
= 0; i
< RADV_UD_MAX_SETS
; i
++)
3052 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
3053 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
3054 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
3056 ctx
.max_workgroup_size
= 0;
3057 for (int i
= 0; i
< shader_count
; ++i
) {
3058 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
3059 ac_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
3063 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
3064 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
3066 ctx
.abi
.inputs
= &ctx
.inputs
[0];
3067 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
3068 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
3069 ctx
.abi
.load_ubo
= radv_load_ubo
;
3070 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
3071 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
3072 ctx
.abi
.load_resource
= radv_load_resource
;
3073 ctx
.abi
.clamp_shadow_reference
= false;
3074 ctx
.abi
.gfx9_stride_size_workaround
= ctx
.ac
.chip_class
== GFX9
;
3076 if (shader_count
>= 2)
3077 ac_init_exec_full_mask(&ctx
.ac
);
3079 if (ctx
.ac
.chip_class
== GFX9
&&
3080 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
3081 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
3083 for(int i
= 0; i
< shader_count
; ++i
) {
3084 ctx
.stage
= shaders
[i
]->info
.stage
;
3085 ctx
.output_mask
= 0;
3086 ctx
.num_output_clips
= shaders
[i
]->info
.clip_distance_array_size
;
3087 ctx
.num_output_culls
= shaders
[i
]->info
.cull_distance_array_size
;
3089 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3090 ctx
.gs_next_vertex
= ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "gs_next_vertex");
3091 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
3092 ctx
.abi
.load_inputs
= load_gs_input
;
3093 ctx
.abi
.emit_primitive
= visit_end_primitive
;
3094 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3095 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
3096 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
3097 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
3098 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3099 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
3100 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3101 if (shader_count
== 1)
3102 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
3104 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->info
.vs
.ls_outputs_written
);
3105 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
3106 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
3107 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
3108 ctx
.abi
.load_tess_varyings
= load_tes_input
;
3109 ctx
.abi
.load_tess_coord
= load_tess_coord
;
3110 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3111 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3112 ctx
.tcs_num_patches
= ctx
.options
->key
.tes
.num_patches
;
3113 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
3114 if (shader_info
->info
.vs
.needs_instance_id
) {
3115 if (ctx
.options
->key
.vs
.as_ls
) {
3116 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3117 MAX2(2, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3119 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3120 MAX2(1, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3123 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
3124 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
3125 shader_info
->fs
.can_discard
= shaders
[i
]->info
.fs
.uses_discard
;
3126 ctx
.abi
.lookup_interp_param
= lookup_interp_param
;
3127 ctx
.abi
.load_sample_position
= load_sample_position
;
3128 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
3129 ctx
.abi
.emit_kill
= radv_emit_kill
;
3133 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
3135 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
3136 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
3138 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3139 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
3140 shaders
[i
]->info
.cull_distance_array_size
> 4;
3141 ctx
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
3142 ctx
.max_gsvs_emit_size
= ctx
.gsvs_vertex_size
*
3143 shaders
[i
]->info
.gs
.vertices_out
;
3146 ac_setup_rings(&ctx
);
3148 LLVMBasicBlockRef merge_block
;
3149 if (shader_count
>= 2) {
3150 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
3151 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3152 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3154 LLVMValueRef count
= ac_build_bfe(&ctx
.ac
, ctx
.merged_wave_info
,
3155 LLVMConstInt(ctx
.ac
.i32
, 8 * i
, false),
3156 LLVMConstInt(ctx
.ac
.i32
, 8, false), false);
3157 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
3158 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
3159 thread_id
, count
, "");
3160 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
3162 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
3165 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
3166 handle_fs_inputs(&ctx
, shaders
[i
]);
3167 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
3168 handle_vs_inputs(&ctx
, shaders
[i
]);
3169 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
3170 prepare_gs_input_vgprs(&ctx
);
3172 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
3174 if (shader_count
>= 2) {
3175 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
3176 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
3179 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3180 shader_info
->gs
.gsvs_vertex_size
= ctx
.gsvs_vertex_size
;
3181 shader_info
->gs
.max_gsvs_emit_size
= ctx
.max_gsvs_emit_size
;
3182 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3183 shader_info
->tcs
.num_patches
= ctx
.tcs_num_patches
;
3184 shader_info
->tcs
.lds_size
= calculate_tess_lds_size(&ctx
);
3188 LLVMBuildRetVoid(ctx
.ac
.builder
);
3190 if (options
->dump_preoptir
)
3191 ac_dump_module(ctx
.ac
.module
);
3193 ac_llvm_finalize_module(&ctx
);
3195 if (shader_count
== 1)
3196 ac_nir_eliminate_const_vs_outputs(&ctx
);
3198 if (options
->dump_shader
) {
3199 ctx
.shader_info
->private_mem_vgprs
=
3200 ac_count_scratch_private_memory(ctx
.main_function
);
3203 return ctx
.ac
.module
;
3206 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
3208 unsigned *retval
= (unsigned *)context
;
3209 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
3210 char *description
= LLVMGetDiagInfoDescription(di
);
3212 if (severity
== LLVMDSError
) {
3214 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
3218 LLVMDisposeMessage(description
);
3221 static unsigned ac_llvm_compile(LLVMModuleRef M
,
3222 struct ac_shader_binary
*binary
,
3223 LLVMTargetMachineRef tm
)
3225 unsigned retval
= 0;
3227 LLVMContextRef llvm_ctx
;
3228 LLVMMemoryBufferRef out_buffer
;
3229 unsigned buffer_size
;
3230 const char *buffer_data
;
3233 /* Setup Diagnostic Handler*/
3234 llvm_ctx
= LLVMGetModuleContext(M
);
3236 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
3240 mem_err
= LLVMTargetMachineEmitToMemoryBuffer(tm
, M
, LLVMObjectFile
,
3243 /* Process Errors/Warnings */
3245 fprintf(stderr
, "%s: %s", __FUNCTION__
, err
);
3251 /* Extract Shader Code*/
3252 buffer_size
= LLVMGetBufferSize(out_buffer
);
3253 buffer_data
= LLVMGetBufferStart(out_buffer
);
3255 ac_elf_read(buffer_data
, buffer_size
, binary
);
3258 LLVMDisposeMemoryBuffer(out_buffer
);
3264 static void ac_compile_llvm_module(LLVMTargetMachineRef tm
,
3265 LLVMModuleRef llvm_module
,
3266 struct ac_shader_binary
*binary
,
3267 struct ac_shader_config
*config
,
3268 struct radv_shader_variant_info
*shader_info
,
3269 gl_shader_stage stage
,
3270 const struct radv_nir_compiler_options
*options
)
3272 if (options
->dump_shader
)
3273 ac_dump_module(llvm_module
);
3275 memset(binary
, 0, sizeof(*binary
));
3277 if (options
->record_llvm_ir
) {
3278 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
3279 binary
->llvm_ir_string
= strdup(llvm_ir
);
3280 LLVMDisposeMessage(llvm_ir
);
3283 int v
= ac_llvm_compile(llvm_module
, binary
, tm
);
3285 fprintf(stderr
, "compile failed\n");
3288 if (options
->dump_shader
)
3289 fprintf(stderr
, "disasm:\n%s\n", binary
->disasm_string
);
3291 ac_shader_binary_read_config(binary
, config
, 0, options
->supports_spill
);
3293 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
3294 LLVMDisposeModule(llvm_module
);
3295 LLVMContextDispose(ctx
);
3297 if (stage
== MESA_SHADER_FRAGMENT
) {
3298 shader_info
->num_input_vgprs
= 0;
3299 if (G_0286CC_PERSP_SAMPLE_ENA(config
->spi_ps_input_addr
))
3300 shader_info
->num_input_vgprs
+= 2;
3301 if (G_0286CC_PERSP_CENTER_ENA(config
->spi_ps_input_addr
))
3302 shader_info
->num_input_vgprs
+= 2;
3303 if (G_0286CC_PERSP_CENTROID_ENA(config
->spi_ps_input_addr
))
3304 shader_info
->num_input_vgprs
+= 2;
3305 if (G_0286CC_PERSP_PULL_MODEL_ENA(config
->spi_ps_input_addr
))
3306 shader_info
->num_input_vgprs
+= 3;
3307 if (G_0286CC_LINEAR_SAMPLE_ENA(config
->spi_ps_input_addr
))
3308 shader_info
->num_input_vgprs
+= 2;
3309 if (G_0286CC_LINEAR_CENTER_ENA(config
->spi_ps_input_addr
))
3310 shader_info
->num_input_vgprs
+= 2;
3311 if (G_0286CC_LINEAR_CENTROID_ENA(config
->spi_ps_input_addr
))
3312 shader_info
->num_input_vgprs
+= 2;
3313 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config
->spi_ps_input_addr
))
3314 shader_info
->num_input_vgprs
+= 1;
3315 if (G_0286CC_POS_X_FLOAT_ENA(config
->spi_ps_input_addr
))
3316 shader_info
->num_input_vgprs
+= 1;
3317 if (G_0286CC_POS_Y_FLOAT_ENA(config
->spi_ps_input_addr
))
3318 shader_info
->num_input_vgprs
+= 1;
3319 if (G_0286CC_POS_Z_FLOAT_ENA(config
->spi_ps_input_addr
))
3320 shader_info
->num_input_vgprs
+= 1;
3321 if (G_0286CC_POS_W_FLOAT_ENA(config
->spi_ps_input_addr
))
3322 shader_info
->num_input_vgprs
+= 1;
3323 if (G_0286CC_FRONT_FACE_ENA(config
->spi_ps_input_addr
))
3324 shader_info
->num_input_vgprs
+= 1;
3325 if (G_0286CC_ANCILLARY_ENA(config
->spi_ps_input_addr
))
3326 shader_info
->num_input_vgprs
+= 1;
3327 if (G_0286CC_SAMPLE_COVERAGE_ENA(config
->spi_ps_input_addr
))
3328 shader_info
->num_input_vgprs
+= 1;
3329 if (G_0286CC_POS_FIXED_PT_ENA(config
->spi_ps_input_addr
))
3330 shader_info
->num_input_vgprs
+= 1;
3332 config
->num_vgprs
= MAX2(config
->num_vgprs
, shader_info
->num_input_vgprs
);
3334 /* +3 for scratch wave offset and VCC */
3335 config
->num_sgprs
= MAX2(config
->num_sgprs
,
3336 shader_info
->num_input_sgprs
+ 3);
3338 /* Enable 64-bit and 16-bit denormals, because there is no performance
3341 * If denormals are enabled, all floating-point output modifiers are
3344 * Don't enable denormals for 32-bit floats, because:
3345 * - Floating-point output modifiers would be ignored by the hw.
3346 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3347 * have to stop using those.
3348 * - SI & CI would be very slow.
3350 config
->float_mode
|= V_00B028_FP_64_DENORMS
;
3354 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct radv_nir_compiler_options
*options
)
3356 switch (nir
->info
.stage
) {
3357 case MESA_SHADER_COMPUTE
:
3358 for (int i
= 0; i
< 3; ++i
)
3359 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
3361 case MESA_SHADER_FRAGMENT
:
3362 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
3364 case MESA_SHADER_GEOMETRY
:
3365 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
3366 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
3367 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
3368 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
3370 case MESA_SHADER_TESS_EVAL
:
3371 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
3372 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
3373 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
3374 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
3375 shader_info
->tes
.as_es
= options
->key
.tes
.as_es
;
3377 case MESA_SHADER_TESS_CTRL
:
3378 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
3380 case MESA_SHADER_VERTEX
:
3381 shader_info
->vs
.as_es
= options
->key
.vs
.as_es
;
3382 shader_info
->vs
.as_ls
= options
->key
.vs
.as_ls
;
3383 /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
3384 if (options
->key
.vs
.as_ls
)
3385 shader_info
->vs
.vgpr_comp_cnt
= MAX2(1, shader_info
->vs
.vgpr_comp_cnt
);
3393 radv_compile_nir_shader(LLVMTargetMachineRef tm
,
3394 struct ac_shader_binary
*binary
,
3395 struct ac_shader_config
*config
,
3396 struct radv_shader_variant_info
*shader_info
,
3397 struct nir_shader
*const *nir
,
3399 const struct radv_nir_compiler_options
*options
)
3402 LLVMModuleRef llvm_module
;
3404 llvm_module
= ac_translate_nir_to_llvm(tm
, nir
, nir_count
, shader_info
,
3407 ac_compile_llvm_module(tm
, llvm_module
, binary
, config
, shader_info
,
3408 nir
[0]->info
.stage
, options
);
3410 for (int i
= 0; i
< nir_count
; ++i
)
3411 ac_fill_shader_info(shader_info
, nir
[i
], options
);
3413 /* Determine the ES type (VS or TES) for the GS on GFX9. */
3414 if (options
->chip_class
== GFX9
) {
3415 if (nir_count
== 2 &&
3416 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3417 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
3423 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
3425 LLVMValueRef vtx_offset
=
3426 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3427 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3430 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3434 if (!(ctx
->output_mask
& (1ull << i
)))
3437 if (i
== VARYING_SLOT_CLIP_DIST0
) {
3438 /* unpack clip and cull from a single set of slots */
3439 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
3444 for (unsigned j
= 0; j
< length
; j
++) {
3445 LLVMValueRef value
, soffset
;
3447 soffset
= LLVMConstInt(ctx
->ac
.i32
,
3449 ctx
->gs_max_out_vertices
* 16 * 4, false);
3451 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->gsvs_ring
,
3453 vtx_offset
, soffset
,
3454 0, 1, 1, true, false);
3456 LLVMBuildStore(ctx
->ac
.builder
,
3457 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3461 handle_vs_outputs_post(ctx
, false, false, &ctx
->shader_info
->vs
.outinfo
);
3465 radv_compile_gs_copy_shader(LLVMTargetMachineRef tm
,
3466 struct nir_shader
*geom_shader
,
3467 struct ac_shader_binary
*binary
,
3468 struct ac_shader_config
*config
,
3469 struct radv_shader_variant_info
*shader_info
,
3470 const struct radv_nir_compiler_options
*options
)
3472 struct radv_shader_context ctx
= {0};
3473 ctx
.context
= LLVMContextCreate();
3474 ctx
.options
= options
;
3475 ctx
.shader_info
= shader_info
;
3477 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3479 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3481 ctx
.is_gs_copy_shader
= true;
3482 LLVMSetTarget(ctx
.ac
.module
, "amdgcn--");
3484 enum ac_float_mode float_mode
=
3485 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3486 AC_FLOAT_MODE_DEFAULT
;
3488 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3489 ctx
.stage
= MESA_SHADER_VERTEX
;
3491 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
3493 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
3494 ac_setup_rings(&ctx
);
3496 ctx
.num_output_clips
= geom_shader
->info
.clip_distance_array_size
;
3497 ctx
.num_output_culls
= geom_shader
->info
.cull_distance_array_size
;
3499 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
3500 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
3501 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
3502 variable
, MESA_SHADER_VERTEX
);
3505 ac_gs_copy_shader_emit(&ctx
);
3507 LLVMBuildRetVoid(ctx
.ac
.builder
);
3509 ac_llvm_finalize_module(&ctx
);
3511 ac_compile_llvm_module(tm
, ctx
.ac
.module
, binary
, config
, shader_info
,
3512 MESA_SHADER_VERTEX
, options
);