2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
32 #include <llvm-c/Core.h>
33 #include <llvm-c/TargetMachine.h>
34 #include <llvm-c/Transforms/Scalar.h>
35 #if HAVE_LLVM >= 0x0700
36 #include <llvm-c/Transforms/Utils.h>
41 #include "ac_binary.h"
42 #include "ac_llvm_util.h"
43 #include "ac_llvm_build.h"
44 #include "ac_shader_abi.h"
45 #include "ac_shader_util.h"
46 #include "ac_exp_param.h"
48 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
50 struct radv_shader_context
{
51 struct ac_llvm_context ac
;
52 const struct radv_nir_compiler_options
*options
;
53 struct radv_shader_variant_info
*shader_info
;
54 struct ac_shader_abi abi
;
56 unsigned max_workgroup_size
;
57 LLVMContextRef context
;
58 LLVMValueRef main_function
;
60 LLVMValueRef descriptor_sets
[RADV_UD_MAX_SETS
];
61 LLVMValueRef ring_offsets
;
63 LLVMValueRef vertex_buffers
;
64 LLVMValueRef rel_auto_id
;
65 LLVMValueRef vs_prim_id
;
66 LLVMValueRef es2gs_offset
;
69 LLVMValueRef merged_wave_info
;
70 LLVMValueRef tess_factor_offset
;
71 LLVMValueRef tes_rel_patch_id
;
75 LLVMValueRef gs2vs_offset
;
76 LLVMValueRef gs_wave_id
;
77 LLVMValueRef gs_vtx_offset
[6];
79 LLVMValueRef esgs_ring
;
80 LLVMValueRef gsvs_ring
;
81 LLVMValueRef hs_ring_tess_offchip
;
82 LLVMValueRef hs_ring_tess_factor
;
84 LLVMValueRef sample_pos_offset
;
85 LLVMValueRef persp_sample
, persp_center
, persp_centroid
;
86 LLVMValueRef linear_sample
, linear_center
, linear_centroid
;
88 gl_shader_stage stage
;
90 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
94 uint8_t num_output_clips
;
95 uint8_t num_output_culls
;
97 bool is_gs_copy_shader
;
98 LLVMValueRef gs_next_vertex
;
99 unsigned gs_max_out_vertices
;
101 unsigned tes_primitive_mode
;
103 uint32_t tcs_patch_outputs_read
;
104 uint64_t tcs_outputs_read
;
105 uint32_t tcs_vertices_per_patch
;
106 uint32_t tcs_num_inputs
;
107 uint32_t tcs_num_patches
;
108 uint32_t max_gsvs_emit_size
;
109 uint32_t gsvs_vertex_size
;
112 enum radeon_llvm_calling_convention
{
113 RADEON_LLVM_AMDGPU_VS
= 87,
114 RADEON_LLVM_AMDGPU_GS
= 88,
115 RADEON_LLVM_AMDGPU_PS
= 89,
116 RADEON_LLVM_AMDGPU_CS
= 90,
117 RADEON_LLVM_AMDGPU_HS
= 93,
120 static inline struct radv_shader_context
*
121 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
123 struct radv_shader_context
*ctx
= NULL
;
124 return container_of(abi
, ctx
, abi
);
127 struct ac_build_if_state
129 struct radv_shader_context
*ctx
;
130 LLVMValueRef condition
;
131 LLVMBasicBlockRef entry_block
;
132 LLVMBasicBlockRef true_block
;
133 LLVMBasicBlockRef false_block
;
134 LLVMBasicBlockRef merge_block
;
137 static LLVMBasicBlockRef
138 ac_build_insert_new_block(struct radv_shader_context
*ctx
, const char *name
)
140 LLVMBasicBlockRef current_block
;
141 LLVMBasicBlockRef next_block
;
142 LLVMBasicBlockRef new_block
;
144 /* get current basic block */
145 current_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
147 /* chqeck if there's another block after this one */
148 next_block
= LLVMGetNextBasicBlock(current_block
);
150 /* insert the new block before the next block */
151 new_block
= LLVMInsertBasicBlockInContext(ctx
->context
, next_block
, name
);
154 /* append new block after current block */
155 LLVMValueRef function
= LLVMGetBasicBlockParent(current_block
);
156 new_block
= LLVMAppendBasicBlockInContext(ctx
->context
, function
, name
);
162 ac_nir_build_if(struct ac_build_if_state
*ifthen
,
163 struct radv_shader_context
*ctx
,
164 LLVMValueRef condition
)
166 LLVMBasicBlockRef block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
168 memset(ifthen
, 0, sizeof *ifthen
);
170 ifthen
->condition
= condition
;
171 ifthen
->entry_block
= block
;
173 /* create endif/merge basic block for the phi functions */
174 ifthen
->merge_block
= ac_build_insert_new_block(ctx
, "endif-block");
176 /* create/insert true_block before merge_block */
178 LLVMInsertBasicBlockInContext(ctx
->context
,
182 /* successive code goes into the true block */
183 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, ifthen
->true_block
);
190 ac_nir_build_endif(struct ac_build_if_state
*ifthen
)
192 LLVMBuilderRef builder
= ifthen
->ctx
->ac
.builder
;
194 /* Insert branch to the merge block from current block */
195 LLVMBuildBr(builder
, ifthen
->merge_block
);
198 * Now patch in the various branch instructions.
201 /* Insert the conditional branch instruction at the end of entry_block */
202 LLVMPositionBuilderAtEnd(builder
, ifthen
->entry_block
);
203 if (ifthen
->false_block
) {
204 /* we have an else clause */
205 LLVMBuildCondBr(builder
, ifthen
->condition
,
206 ifthen
->true_block
, ifthen
->false_block
);
210 LLVMBuildCondBr(builder
, ifthen
->condition
,
211 ifthen
->true_block
, ifthen
->merge_block
);
214 /* Resume building code at end of the ifthen->merge_block */
215 LLVMPositionBuilderAtEnd(builder
, ifthen
->merge_block
);
219 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
221 switch (ctx
->stage
) {
222 case MESA_SHADER_TESS_CTRL
:
223 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
224 case MESA_SHADER_TESS_EVAL
:
225 return ctx
->tes_rel_patch_id
;
228 unreachable("Illegal stage");
233 get_tcs_num_patches(struct radv_shader_context
*ctx
)
235 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
236 unsigned num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
237 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
238 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
239 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
240 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
241 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
242 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
243 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
244 unsigned num_patches
;
245 unsigned hardware_lds_size
;
247 /* Ensure that we only need one wave per SIMD so we don't need to check
248 * resource usage. Also ensures that the number of tcs in and out
249 * vertices per threadgroup are at most 256.
251 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
252 /* Make sure that the data fits in LDS. This assumes the shaders only
253 * use LDS for the inputs and outputs.
255 hardware_lds_size
= ctx
->options
->chip_class
>= CIK
? 65536 : 32768;
256 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
257 /* Make sure the output data fits in the offchip buffer */
258 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
259 /* Not necessary for correctness, but improves performance. The
260 * specific value is taken from the proprietary driver.
262 num_patches
= MIN2(num_patches
, 40);
264 /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
265 if (ctx
->options
->chip_class
== SI
) {
266 unsigned one_wave
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
267 num_patches
= MIN2(num_patches
, one_wave
);
273 calculate_tess_lds_size(struct radv_shader_context
*ctx
)
275 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
276 unsigned num_tcs_output_cp
;
277 unsigned num_tcs_outputs
, num_tcs_patch_outputs
;
278 unsigned input_vertex_size
, output_vertex_size
;
279 unsigned input_patch_size
, output_patch_size
;
280 unsigned pervertex_output_patch_size
;
281 unsigned output_patch0_offset
;
282 unsigned num_patches
;
285 num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
286 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
287 num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
289 input_vertex_size
= ctx
->tcs_num_inputs
* 16;
290 output_vertex_size
= num_tcs_outputs
* 16;
292 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
294 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
295 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
297 num_patches
= ctx
->tcs_num_patches
;
298 output_patch0_offset
= input_patch_size
* num_patches
;
300 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
304 /* Tessellation shaders pass outputs to the next shader using LDS.
306 * LS outputs = TCS inputs
307 * TCS outputs = TES inputs
310 * - TCS inputs for patch 0
311 * - TCS inputs for patch 1
312 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
314 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
315 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
316 * - TCS outputs for patch 1
317 * - Per-patch TCS outputs for patch 1
318 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
319 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
322 * All three shaders VS(LS), TCS, TES share the same LDS space.
325 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
327 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
328 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
329 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
331 input_patch_size
/= 4;
332 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
336 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
338 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
339 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
340 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
341 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
342 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
343 output_patch_size
/= 4;
344 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
348 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
350 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
351 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
352 output_vertex_size
/= 4;
353 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
357 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
359 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
360 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
361 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
362 uint32_t output_patch0_offset
= input_patch_size
;
363 unsigned num_patches
= ctx
->tcs_num_patches
;
365 output_patch0_offset
*= num_patches
;
366 output_patch0_offset
/= 4;
367 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
371 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
373 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
374 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
375 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
376 uint32_t output_patch0_offset
= input_patch_size
;
378 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
379 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
380 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
381 unsigned num_patches
= ctx
->tcs_num_patches
;
383 output_patch0_offset
*= num_patches
;
384 output_patch0_offset
+= pervertex_output_patch_size
;
385 output_patch0_offset
/= 4;
386 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
390 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
392 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
393 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
395 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
399 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
401 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
402 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
403 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
405 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_offset
,
406 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
412 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
414 LLVMValueRef patch0_patch_data_offset
=
415 get_tcs_out_patch0_patch_data_offset(ctx
);
416 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
417 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
419 return LLVMBuildAdd(ctx
->ac
.builder
, patch0_patch_data_offset
,
420 LLVMBuildMul(ctx
->ac
.builder
, patch_stride
,
427 LLVMTypeRef types
[MAX_ARGS
];
428 LLVMValueRef
*assign
[MAX_ARGS
];
429 unsigned array_params_mask
;
432 uint8_t num_sgprs_used
;
433 uint8_t num_vgprs_used
;
436 enum ac_arg_regfile
{
442 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
443 LLVMValueRef
*param_ptr
)
445 assert(info
->count
< MAX_ARGS
);
447 info
->assign
[info
->count
] = param_ptr
;
448 info
->types
[info
->count
] = type
;
451 if (regfile
== ARG_SGPR
) {
452 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
455 assert(regfile
== ARG_VGPR
);
456 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
461 add_array_arg(struct arg_info
*info
, LLVMTypeRef type
, LLVMValueRef
*param_ptr
)
463 info
->array_params_mask
|= (1 << info
->count
);
464 add_arg(info
, ARG_SGPR
, type
, param_ptr
);
467 static void assign_arguments(LLVMValueRef main_function
,
468 struct arg_info
*info
)
471 for (i
= 0; i
< info
->count
; i
++) {
473 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
478 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
479 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
480 unsigned num_return_elems
,
481 struct arg_info
*args
,
482 unsigned max_workgroup_size
,
483 const struct radv_nir_compiler_options
*options
)
485 LLVMTypeRef main_function_type
, ret_type
;
486 LLVMBasicBlockRef main_function_body
;
488 if (num_return_elems
)
489 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
490 num_return_elems
, true);
492 ret_type
= LLVMVoidTypeInContext(ctx
);
494 /* Setup the function */
496 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
497 LLVMValueRef main_function
=
498 LLVMAddFunction(module
, "main", main_function_type
);
500 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
501 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
503 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
504 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
505 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
507 if (args
->array_params_mask
& (1 << i
)) {
508 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
509 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
510 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
514 if (options
->address32_hi
) {
515 ac_llvm_add_target_dep_function_attr(main_function
,
516 "amdgpu-32bit-address-high-bits",
517 options
->address32_hi
);
520 if (max_workgroup_size
) {
521 ac_llvm_add_target_dep_function_attr(main_function
,
522 "amdgpu-max-work-group-size",
525 if (options
->unsafe_math
) {
526 /* These were copied from some LLVM test. */
527 LLVMAddTargetDependentFunctionAttr(main_function
,
528 "less-precise-fpmad",
530 LLVMAddTargetDependentFunctionAttr(main_function
,
533 LLVMAddTargetDependentFunctionAttr(main_function
,
536 LLVMAddTargetDependentFunctionAttr(main_function
,
539 LLVMAddTargetDependentFunctionAttr(main_function
,
540 "no-signed-zeros-fp-math",
543 return main_function
;
548 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
, uint8_t num_sgprs
,
549 uint32_t indirect_offset
)
551 ud_info
->sgpr_idx
= *sgpr_idx
;
552 ud_info
->num_sgprs
= num_sgprs
;
553 ud_info
->indirect
= indirect_offset
> 0;
554 ud_info
->indirect_offset
= indirect_offset
;
555 *sgpr_idx
+= num_sgprs
;
559 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
562 struct radv_userdata_info
*ud_info
=
563 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
566 set_loc(ud_info
, sgpr_idx
, num_sgprs
, 0);
570 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
571 uint32_t indirect_offset
)
573 struct radv_userdata_info
*ud_info
=
574 &ctx
->shader_info
->user_sgprs_locs
.descriptor_sets
[idx
];
577 set_loc(ud_info
, sgpr_idx
, 2, indirect_offset
);
580 struct user_sgpr_info
{
581 bool need_ring_offsets
;
583 bool indirect_all_descriptor_sets
;
586 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
587 gl_shader_stage stage
)
590 case MESA_SHADER_VERTEX
:
591 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
592 (!ctx
->options
->key
.vs
.as_es
&& !ctx
->options
->key
.vs
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
595 case MESA_SHADER_TESS_EVAL
:
596 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.tes
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
599 case MESA_SHADER_GEOMETRY
:
600 case MESA_SHADER_TESS_CTRL
:
601 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
611 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
615 count
+= ctx
->shader_info
->info
.vs
.has_vertex_buffers
? 2 : 0;
616 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
621 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
622 gl_shader_stage stage
,
623 bool has_previous_stage
,
624 gl_shader_stage previous_stage
,
625 bool needs_view_index
,
626 struct user_sgpr_info
*user_sgpr_info
)
628 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
630 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
631 if (stage
== MESA_SHADER_GEOMETRY
||
632 stage
== MESA_SHADER_VERTEX
||
633 stage
== MESA_SHADER_TESS_CTRL
||
634 stage
== MESA_SHADER_TESS_EVAL
||
635 ctx
->is_gs_copy_shader
)
636 user_sgpr_info
->need_ring_offsets
= true;
638 if (stage
== MESA_SHADER_FRAGMENT
&&
639 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
640 user_sgpr_info
->need_ring_offsets
= true;
642 /* 2 user sgprs will nearly always be allocated for scratch/rings */
643 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
644 user_sgpr_info
->sgpr_count
+= 2;
648 case MESA_SHADER_COMPUTE
:
649 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
650 user_sgpr_info
->sgpr_count
+= 3;
652 case MESA_SHADER_FRAGMENT
:
653 user_sgpr_info
->sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
655 case MESA_SHADER_VERTEX
:
656 if (!ctx
->is_gs_copy_shader
)
657 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
659 case MESA_SHADER_TESS_CTRL
:
660 if (has_previous_stage
) {
661 if (previous_stage
== MESA_SHADER_VERTEX
)
662 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
665 case MESA_SHADER_TESS_EVAL
:
667 case MESA_SHADER_GEOMETRY
:
668 if (has_previous_stage
) {
669 if (previous_stage
== MESA_SHADER_VERTEX
) {
670 user_sgpr_info
->sgpr_count
+= count_vs_user_sgprs(ctx
);
678 if (needs_view_index
)
679 user_sgpr_info
->sgpr_count
++;
681 if (ctx
->shader_info
->info
.loads_push_constants
)
682 user_sgpr_info
->sgpr_count
+= 2;
684 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
? 32 : 16;
685 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_info
->sgpr_count
;
687 if (remaining_sgprs
/ 2 < util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
)) {
688 user_sgpr_info
->sgpr_count
+= 2;
689 user_sgpr_info
->indirect_all_descriptor_sets
= true;
691 user_sgpr_info
->sgpr_count
+= util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
) * 2;
696 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
697 gl_shader_stage stage
,
698 bool has_previous_stage
,
699 gl_shader_stage previous_stage
,
700 const struct user_sgpr_info
*user_sgpr_info
,
701 struct arg_info
*args
,
702 LLVMValueRef
*desc_sets
)
704 LLVMTypeRef type
= ac_array_in_const_addr_space(ctx
->ac
.i8
);
705 unsigned num_sets
= ctx
->options
->layout
?
706 ctx
->options
->layout
->num_sets
: 0;
707 unsigned stage_mask
= 1 << stage
;
709 if (has_previous_stage
)
710 stage_mask
|= 1 << previous_stage
;
712 /* 1 for each descriptor set */
713 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
714 for (unsigned i
= 0; i
< num_sets
; ++i
) {
715 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
716 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
717 add_array_arg(args
, type
,
718 &ctx
->descriptor_sets
[i
]);
722 add_array_arg(args
, ac_array_in_const_addr_space(type
), desc_sets
);
725 if (ctx
->shader_info
->info
.loads_push_constants
) {
726 /* 1 for push constants and dynamic descriptors */
727 add_array_arg(args
, type
, &ctx
->abi
.push_constants
);
732 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
733 gl_shader_stage stage
,
734 bool has_previous_stage
,
735 gl_shader_stage previous_stage
,
736 struct arg_info
*args
)
738 if (!ctx
->is_gs_copy_shader
&&
739 (stage
== MESA_SHADER_VERTEX
||
740 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
741 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
742 add_arg(args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
743 &ctx
->vertex_buffers
);
745 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
746 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
747 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
748 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
754 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
756 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
757 if (!ctx
->is_gs_copy_shader
) {
758 if (ctx
->options
->key
.vs
.as_ls
) {
759 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
760 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
762 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
763 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
765 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
770 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
772 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
773 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
774 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
775 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
779 set_global_input_locs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
780 bool has_previous_stage
, gl_shader_stage previous_stage
,
781 const struct user_sgpr_info
*user_sgpr_info
,
782 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
784 unsigned num_sets
= ctx
->options
->layout
?
785 ctx
->options
->layout
->num_sets
: 0;
786 unsigned stage_mask
= 1 << stage
;
788 if (has_previous_stage
)
789 stage_mask
|= 1 << previous_stage
;
791 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
792 for (unsigned i
= 0; i
< num_sets
; ++i
) {
793 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
794 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
795 set_loc_desc(ctx
, i
, user_sgpr_idx
, 0);
797 ctx
->descriptor_sets
[i
] = NULL
;
800 set_loc_shader(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
803 for (unsigned i
= 0; i
< num_sets
; ++i
) {
804 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
805 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
806 set_loc_desc(ctx
, i
, user_sgpr_idx
, i
* 8);
807 ctx
->descriptor_sets
[i
] =
808 ac_build_load_to_sgpr(&ctx
->ac
,
810 LLVMConstInt(ctx
->ac
.i32
, i
, false));
813 ctx
->descriptor_sets
[i
] = NULL
;
815 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
818 if (ctx
->shader_info
->info
.loads_push_constants
) {
819 set_loc_shader(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
, 2);
824 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
825 gl_shader_stage stage
, bool has_previous_stage
,
826 gl_shader_stage previous_stage
,
827 uint8_t *user_sgpr_idx
)
829 if (!ctx
->is_gs_copy_shader
&&
830 (stage
== MESA_SHADER_VERTEX
||
831 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
832 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
833 set_loc_shader(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
838 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
841 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
842 user_sgpr_idx
, vs_num
);
846 static void set_llvm_calling_convention(LLVMValueRef func
,
847 gl_shader_stage stage
)
849 enum radeon_llvm_calling_convention calling_conv
;
852 case MESA_SHADER_VERTEX
:
853 case MESA_SHADER_TESS_EVAL
:
854 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
856 case MESA_SHADER_GEOMETRY
:
857 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
859 case MESA_SHADER_TESS_CTRL
:
860 calling_conv
= RADEON_LLVM_AMDGPU_HS
;
862 case MESA_SHADER_FRAGMENT
:
863 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
865 case MESA_SHADER_COMPUTE
:
866 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
869 unreachable("Unhandle shader type");
872 LLVMSetFunctionCallConv(func
, calling_conv
);
875 static void create_function(struct radv_shader_context
*ctx
,
876 gl_shader_stage stage
,
877 bool has_previous_stage
,
878 gl_shader_stage previous_stage
)
880 uint8_t user_sgpr_idx
;
881 struct user_sgpr_info user_sgpr_info
;
882 struct arg_info args
= {};
883 LLVMValueRef desc_sets
;
884 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
885 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
886 previous_stage
, needs_view_index
, &user_sgpr_info
);
888 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
889 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
894 case MESA_SHADER_COMPUTE
:
895 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
896 previous_stage
, &user_sgpr_info
,
899 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
900 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
901 &ctx
->abi
.num_work_groups
);
904 for (int i
= 0; i
< 3; i
++) {
905 ctx
->abi
.workgroup_ids
[i
] = NULL
;
906 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
907 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
908 &ctx
->abi
.workgroup_ids
[i
]);
912 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
913 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
914 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
915 &ctx
->abi
.local_invocation_ids
);
917 case MESA_SHADER_VERTEX
:
918 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
919 previous_stage
, &user_sgpr_info
,
921 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
922 previous_stage
, &args
);
924 if (needs_view_index
)
925 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
926 &ctx
->abi
.view_index
);
927 if (ctx
->options
->key
.vs
.as_es
)
928 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
931 declare_vs_input_vgprs(ctx
, &args
);
933 case MESA_SHADER_TESS_CTRL
:
934 if (has_previous_stage
) {
935 // First 6 system regs
936 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
937 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
938 &ctx
->merged_wave_info
);
939 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
940 &ctx
->tess_factor_offset
);
942 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
943 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
944 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
946 declare_global_input_sgprs(ctx
, stage
,
949 &user_sgpr_info
, &args
,
951 declare_vs_specific_input_sgprs(ctx
, stage
,
953 previous_stage
, &args
);
955 if (needs_view_index
)
956 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
957 &ctx
->abi
.view_index
);
959 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
960 &ctx
->abi
.tcs_patch_id
);
961 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
962 &ctx
->abi
.tcs_rel_ids
);
964 declare_vs_input_vgprs(ctx
, &args
);
966 declare_global_input_sgprs(ctx
, stage
,
969 &user_sgpr_info
, &args
,
972 if (needs_view_index
)
973 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
974 &ctx
->abi
.view_index
);
976 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
977 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
978 &ctx
->tess_factor_offset
);
979 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
980 &ctx
->abi
.tcs_patch_id
);
981 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
982 &ctx
->abi
.tcs_rel_ids
);
985 case MESA_SHADER_TESS_EVAL
:
986 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
987 previous_stage
, &user_sgpr_info
,
990 if (needs_view_index
)
991 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
992 &ctx
->abi
.view_index
);
994 if (ctx
->options
->key
.tes
.as_es
) {
995 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
996 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
997 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1000 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1001 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1003 declare_tes_input_vgprs(ctx
, &args
);
1005 case MESA_SHADER_GEOMETRY
:
1006 if (has_previous_stage
) {
1007 // First 6 system regs
1008 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1009 &ctx
->gs2vs_offset
);
1010 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1011 &ctx
->merged_wave_info
);
1012 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1014 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
1015 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1016 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1018 declare_global_input_sgprs(ctx
, stage
,
1021 &user_sgpr_info
, &args
,
1024 if (previous_stage
!= MESA_SHADER_TESS_EVAL
) {
1025 declare_vs_specific_input_sgprs(ctx
, stage
,
1031 if (needs_view_index
)
1032 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1033 &ctx
->abi
.view_index
);
1035 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1036 &ctx
->gs_vtx_offset
[0]);
1037 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1038 &ctx
->gs_vtx_offset
[2]);
1039 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1040 &ctx
->abi
.gs_prim_id
);
1041 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1042 &ctx
->abi
.gs_invocation_id
);
1043 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1044 &ctx
->gs_vtx_offset
[4]);
1046 if (previous_stage
== MESA_SHADER_VERTEX
) {
1047 declare_vs_input_vgprs(ctx
, &args
);
1049 declare_tes_input_vgprs(ctx
, &args
);
1052 declare_global_input_sgprs(ctx
, stage
,
1055 &user_sgpr_info
, &args
,
1058 if (needs_view_index
)
1059 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1060 &ctx
->abi
.view_index
);
1062 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
1063 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
1064 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1065 &ctx
->gs_vtx_offset
[0]);
1066 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1067 &ctx
->gs_vtx_offset
[1]);
1068 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1069 &ctx
->abi
.gs_prim_id
);
1070 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1071 &ctx
->gs_vtx_offset
[2]);
1072 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1073 &ctx
->gs_vtx_offset
[3]);
1074 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1075 &ctx
->gs_vtx_offset
[4]);
1076 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1077 &ctx
->gs_vtx_offset
[5]);
1078 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1079 &ctx
->abi
.gs_invocation_id
);
1082 case MESA_SHADER_FRAGMENT
:
1083 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
1084 previous_stage
, &user_sgpr_info
,
1087 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
)
1088 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1089 &ctx
->sample_pos_offset
);
1091 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
1092 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_sample
);
1093 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_center
);
1094 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_centroid
);
1095 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
1096 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_sample
);
1097 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_center
);
1098 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_centroid
);
1099 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
1100 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
1101 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
1102 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
1103 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
1104 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
1105 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
1106 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
1107 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
1110 unreachable("Shader stage not implemented");
1113 ctx
->main_function
= create_llvm_function(
1114 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1115 ctx
->max_workgroup_size
, ctx
->options
);
1116 set_llvm_calling_convention(ctx
->main_function
, stage
);
1119 ctx
->shader_info
->num_input_vgprs
= 0;
1120 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1122 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1124 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1125 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1127 assign_arguments(ctx
->main_function
, &args
);
1131 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1132 set_loc_shader(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1134 if (ctx
->options
->supports_spill
) {
1135 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1136 LLVMPointerType(ctx
->ac
.i8
, AC_CONST_ADDR_SPACE
),
1137 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1138 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1139 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1143 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1144 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1145 if (has_previous_stage
)
1148 set_global_input_locs(ctx
, stage
, has_previous_stage
, previous_stage
,
1149 &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1152 case MESA_SHADER_COMPUTE
:
1153 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1154 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1158 case MESA_SHADER_VERTEX
:
1159 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1160 previous_stage
, &user_sgpr_idx
);
1161 if (ctx
->abi
.view_index
)
1162 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1164 case MESA_SHADER_TESS_CTRL
:
1165 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1166 previous_stage
, &user_sgpr_idx
);
1167 if (ctx
->abi
.view_index
)
1168 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1170 case MESA_SHADER_TESS_EVAL
:
1171 if (ctx
->abi
.view_index
)
1172 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1174 case MESA_SHADER_GEOMETRY
:
1175 if (has_previous_stage
) {
1176 if (previous_stage
== MESA_SHADER_VERTEX
)
1177 set_vs_specific_input_locs(ctx
, stage
,
1182 if (ctx
->abi
.view_index
)
1183 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1185 case MESA_SHADER_FRAGMENT
:
1186 if (ctx
->shader_info
->info
.ps
.needs_sample_positions
) {
1187 set_loc_shader(ctx
, AC_UD_PS_SAMPLE_POS_OFFSET
,
1192 unreachable("Shader stage not implemented");
1195 if (stage
== MESA_SHADER_TESS_CTRL
||
1196 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_ls
) ||
1197 /* GFX9 has the ESGS ring buffer in LDS. */
1198 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1199 ac_declare_lds_as_pointer(&ctx
->ac
);
1202 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1207 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1208 unsigned desc_set
, unsigned binding
)
1210 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1211 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1212 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1213 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1214 unsigned base_offset
= layout
->binding
[binding
].offset
;
1215 LLVMValueRef offset
, stride
;
1217 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1218 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1219 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1220 layout
->binding
[binding
].dynamic_offset_offset
;
1221 desc_ptr
= ctx
->abi
.push_constants
;
1222 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1223 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1225 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1227 offset
= LLVMConstInt(ctx
->ac
.i32
, base_offset
, false);
1228 index
= LLVMBuildMul(ctx
->ac
.builder
, index
, stride
, "");
1229 offset
= LLVMBuildAdd(ctx
->ac
.builder
, offset
, index
, "");
1231 desc_ptr
= ac_build_gep0(&ctx
->ac
, desc_ptr
, offset
);
1232 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1233 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1239 /* The offchip buffer layout for TCS->TES is
1241 * - attribute 0 of patch 0 vertex 0
1242 * - attribute 0 of patch 0 vertex 1
1243 * - attribute 0 of patch 0 vertex 2
1245 * - attribute 0 of patch 1 vertex 0
1246 * - attribute 0 of patch 1 vertex 1
1248 * - attribute 1 of patch 0 vertex 0
1249 * - attribute 1 of patch 0 vertex 1
1251 * - per patch attribute 0 of patch 0
1252 * - per patch attribute 0 of patch 1
1255 * Note that every attribute has 4 components.
1257 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1259 uint32_t num_patches
= ctx
->tcs_num_patches
;
1260 uint32_t num_tcs_outputs
;
1261 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
1262 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
1264 num_tcs_outputs
= ctx
->options
->key
.tes
.tcs_num_outputs
;
1266 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1267 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
1269 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1272 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1273 LLVMValueRef vertex_index
)
1275 LLVMValueRef param_stride
;
1277 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
* ctx
->tcs_num_patches
, false);
1279 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1280 return param_stride
;
1283 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1284 LLVMValueRef vertex_index
,
1285 LLVMValueRef param_index
)
1287 LLVMValueRef base_addr
;
1288 LLVMValueRef param_stride
, constant16
;
1289 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1290 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1291 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1292 param_stride
= calc_param_stride(ctx
, vertex_index
);
1294 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
1295 vertices_per_patch
, "");
1297 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1300 base_addr
= rel_patch_id
;
1303 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1304 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1305 param_stride
, ""), "");
1307 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1309 if (!vertex_index
) {
1310 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1312 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1313 patch_data_offset
, "");
1318 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1320 unsigned const_index
,
1322 LLVMValueRef vertex_index
,
1323 LLVMValueRef indir_index
)
1325 LLVMValueRef param_index
;
1328 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1331 if (const_index
&& !is_compact
)
1332 param
+= const_index
;
1333 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1335 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1339 get_dw_address(struct radv_shader_context
*ctx
,
1340 LLVMValueRef dw_addr
,
1342 unsigned const_index
,
1343 bool compact_const_index
,
1344 LLVMValueRef vertex_index
,
1345 LLVMValueRef stride
,
1346 LLVMValueRef indir_index
)
1351 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1352 LLVMBuildMul(ctx
->ac
.builder
,
1358 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1359 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1360 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1361 else if (const_index
&& !compact_const_index
)
1362 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1363 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1365 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1366 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1368 if (const_index
&& compact_const_index
)
1369 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1370 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1375 load_tcs_varyings(struct ac_shader_abi
*abi
,
1377 LLVMValueRef vertex_index
,
1378 LLVMValueRef indir_index
,
1379 unsigned const_index
,
1381 unsigned driver_location
,
1383 unsigned num_components
,
1388 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1389 LLVMValueRef dw_addr
, stride
;
1390 LLVMValueRef value
[4], result
;
1391 unsigned param
= shader_io_get_unique_index(location
);
1394 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1395 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1396 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1399 stride
= get_tcs_out_vertex_stride(ctx
);
1400 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1402 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1407 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1410 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1411 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1412 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1415 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1420 store_tcs_output(struct ac_shader_abi
*abi
,
1421 const nir_variable
*var
,
1422 LLVMValueRef vertex_index
,
1423 LLVMValueRef param_index
,
1424 unsigned const_index
,
1428 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1429 const unsigned location
= var
->data
.location
;
1430 const unsigned component
= var
->data
.location_frac
;
1431 const bool is_patch
= var
->data
.patch
;
1432 const bool is_compact
= var
->data
.compact
;
1433 LLVMValueRef dw_addr
;
1434 LLVMValueRef stride
= NULL
;
1435 LLVMValueRef buf_addr
= NULL
;
1437 bool store_lds
= true;
1440 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1443 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1447 param
= shader_io_get_unique_index(location
);
1448 if (location
== VARYING_SLOT_CLIP_DIST0
&&
1449 is_compact
&& const_index
> 3) {
1455 stride
= get_tcs_out_vertex_stride(ctx
);
1456 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1458 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1461 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1463 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1464 vertex_index
, param_index
);
1466 bool is_tess_factor
= false;
1467 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1468 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1469 is_tess_factor
= true;
1471 unsigned base
= is_compact
? const_index
: 0;
1472 for (unsigned chan
= 0; chan
< 8; chan
++) {
1473 if (!(writemask
& (1 << chan
)))
1475 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1477 if (store_lds
|| is_tess_factor
) {
1478 LLVMValueRef dw_addr_chan
=
1479 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1480 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1481 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1484 if (!is_tess_factor
&& writemask
!= 0xF)
1485 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1486 buf_addr
, ctx
->oc_lds
,
1487 4 * (base
+ chan
), 1, 0, true, false);
1490 if (writemask
== 0xF) {
1491 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1492 buf_addr
, ctx
->oc_lds
,
1493 (base
* 4), 1, 0, true, false);
1498 load_tes_input(struct ac_shader_abi
*abi
,
1500 LLVMValueRef vertex_index
,
1501 LLVMValueRef param_index
,
1502 unsigned const_index
,
1504 unsigned driver_location
,
1506 unsigned num_components
,
1511 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1512 LLVMValueRef buf_addr
;
1513 LLVMValueRef result
;
1514 unsigned param
= shader_io_get_unique_index(location
);
1516 if (location
== VARYING_SLOT_CLIP_DIST0
&& is_compact
&& const_index
> 3) {
1521 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1522 is_compact
, vertex_index
, param_index
);
1524 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1525 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1527 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1528 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, 1, 0, true, false);
1529 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1534 load_gs_input(struct ac_shader_abi
*abi
,
1536 unsigned driver_location
,
1538 unsigned num_components
,
1539 unsigned vertex_index
,
1540 unsigned const_index
,
1543 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1544 LLVMValueRef vtx_offset
;
1545 unsigned param
, vtx_offset_param
;
1546 LLVMValueRef value
[4], result
;
1548 vtx_offset_param
= vertex_index
;
1549 assert(vtx_offset_param
< 6);
1550 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1551 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1553 param
= shader_io_get_unique_index(location
);
1555 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1556 if (ctx
->ac
.chip_class
>= GFX9
) {
1557 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1558 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1559 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1560 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1562 LLVMValueRef soffset
=
1563 LLVMConstInt(ctx
->ac
.i32
,
1564 (param
* 4 + i
+ const_index
) * 256,
1567 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1570 vtx_offset
, soffset
,
1571 0, 1, 0, true, false);
1573 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
],
1577 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1578 result
= ac_to_integer(&ctx
->ac
, result
);
1583 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1585 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1586 ac_build_kill_if_false(&ctx
->ac
, visible
);
1589 static LLVMValueRef
lookup_interp_param(struct ac_shader_abi
*abi
,
1590 enum glsl_interp_mode interp
, unsigned location
)
1592 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1595 case INTERP_MODE_FLAT
:
1598 case INTERP_MODE_SMOOTH
:
1599 case INTERP_MODE_NONE
:
1600 if (location
== INTERP_CENTER
)
1601 return ctx
->persp_center
;
1602 else if (location
== INTERP_CENTROID
)
1603 return ctx
->persp_centroid
;
1604 else if (location
== INTERP_SAMPLE
)
1605 return ctx
->persp_sample
;
1607 case INTERP_MODE_NOPERSPECTIVE
:
1608 if (location
== INTERP_CENTER
)
1609 return ctx
->linear_center
;
1610 else if (location
== INTERP_CENTROID
)
1611 return ctx
->linear_centroid
;
1612 else if (location
== INTERP_SAMPLE
)
1613 return ctx
->linear_sample
;
1619 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1620 LLVMValueRef sample_id
)
1622 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1624 LLVMValueRef result
;
1625 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false));
1627 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1628 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1630 sample_id
= LLVMBuildAdd(ctx
->ac
.builder
, sample_id
, ctx
->sample_pos_offset
, "");
1631 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1637 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1639 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1640 uint8_t log2_ps_iter_samples
= ctx
->shader_info
->info
.ps
.force_persample
?
1641 ctx
->options
->key
.fs
.log2_num_samples
:
1642 ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1644 /* The bit pattern matches that used by fixed function fragment
1646 static const uint16_t ps_iter_masks
[] = {
1647 0xffff, /* not used */
1653 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1655 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1657 LLVMValueRef result
, sample_id
;
1658 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1659 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1660 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1666 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1668 LLVMValueRef gs_next_vertex
;
1669 LLVMValueRef can_emit
;
1671 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1673 assert(stream
== 0);
1675 /* Write vertex attribute values to GSVS ring */
1676 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1677 ctx
->gs_next_vertex
,
1680 /* If this thread has already emitted the declared maximum number of
1681 * vertices, kill it: excessive vertex emissions are not supposed to
1682 * have any effect, and GS threads have no externally observable
1683 * effects other than emitting vertices.
1685 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1686 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1687 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1689 /* loop num outputs */
1691 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1692 unsigned output_usage_mask
=
1693 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
1694 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1699 if (!(ctx
->output_mask
& (1ull << i
)))
1702 if (i
== VARYING_SLOT_CLIP_DIST0
) {
1703 /* pack clip and cull into a single set of slots */
1704 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
1707 output_usage_mask
= (1 << length
) - 1;
1710 for (unsigned j
= 0; j
< length
; j
++) {
1711 if (!(output_usage_mask
& (1 << j
)))
1714 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1716 LLVMValueRef voffset
= LLVMConstInt(ctx
->ac
.i32
, (slot
* 4 + j
) * ctx
->gs_max_out_vertices
, false);
1717 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1718 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1720 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1722 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->gsvs_ring
,
1724 voffset
, ctx
->gs2vs_offset
, 0,
1730 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1732 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
);
1734 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (0 << 8), ctx
->gs_wave_id
);
1738 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1740 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1741 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1745 load_tess_coord(struct ac_shader_abi
*abi
)
1747 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1749 LLVMValueRef coord
[4] = {
1756 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1757 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1758 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1760 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1764 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1766 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1767 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1771 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1773 return abi
->base_vertex
;
1776 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1777 LLVMValueRef buffer_ptr
, bool write
)
1779 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1780 LLVMValueRef result
;
1782 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1784 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1785 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1790 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1792 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1793 LLVMValueRef result
;
1795 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1797 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1798 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1803 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1804 unsigned descriptor_set
,
1805 unsigned base_index
,
1806 unsigned constant_index
,
1808 enum ac_descriptor_type desc_type
,
1809 bool image
, bool write
,
1812 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1813 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1814 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1815 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1816 unsigned offset
= binding
->offset
;
1817 unsigned stride
= binding
->size
;
1819 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1822 assert(base_index
< layout
->binding_count
);
1824 switch (desc_type
) {
1826 type
= ctx
->ac
.v8i32
;
1830 type
= ctx
->ac
.v8i32
;
1834 case AC_DESC_SAMPLER
:
1835 type
= ctx
->ac
.v4i32
;
1836 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
1841 case AC_DESC_BUFFER
:
1842 type
= ctx
->ac
.v4i32
;
1846 unreachable("invalid desc_type\n");
1849 offset
+= constant_index
* stride
;
1851 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1852 (!index
|| binding
->immutable_samplers_equal
)) {
1853 if (binding
->immutable_samplers_equal
)
1856 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1858 LLVMValueRef constants
[] = {
1859 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1860 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1861 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1862 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1864 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1867 assert(stride
% type_size
== 0);
1870 index
= ctx
->ac
.i32_0
;
1872 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1874 list
= ac_build_gep0(&ctx
->ac
, list
, LLVMConstInt(ctx
->ac
.i32
, offset
, 0));
1875 list
= LLVMBuildPointerCast(builder
, list
, ac_array_in_const_addr_space(type
), "");
1877 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1880 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
1881 * so we may need to fix it up. */
1883 adjust_vertex_fetch_alpha(struct radv_shader_context
*ctx
,
1884 unsigned adjustment
,
1887 if (adjustment
== RADV_ALPHA_ADJUST_NONE
)
1890 LLVMValueRef c30
= LLVMConstInt(ctx
->ac
.i32
, 30, 0);
1892 if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
)
1893 alpha
= LLVMBuildFPToUI(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
1895 alpha
= ac_to_integer(&ctx
->ac
, alpha
);
1897 /* For the integer-like cases, do a natural sign extension.
1899 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
1900 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
1903 alpha
= LLVMBuildShl(ctx
->ac
.builder
, alpha
,
1904 adjustment
== RADV_ALPHA_ADJUST_SNORM
?
1905 LLVMConstInt(ctx
->ac
.i32
, 7, 0) : c30
, "");
1906 alpha
= LLVMBuildAShr(ctx
->ac
.builder
, alpha
, c30
, "");
1908 /* Convert back to the right type. */
1909 if (adjustment
== RADV_ALPHA_ADJUST_SNORM
) {
1911 LLVMValueRef neg_one
= LLVMConstReal(ctx
->ac
.f32
, -1.0);
1912 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
1913 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, alpha
, neg_one
, "");
1914 alpha
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, alpha
, "");
1915 } else if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
) {
1916 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
1923 handle_vs_input_decl(struct radv_shader_context
*ctx
,
1924 struct nir_variable
*variable
)
1926 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
1927 LLVMValueRef t_offset
;
1928 LLVMValueRef t_list
;
1930 LLVMValueRef buffer_index
;
1931 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
1932 uint8_t input_usage_mask
=
1933 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
1934 unsigned num_channels
= util_last_bit(input_usage_mask
);
1936 variable
->data
.driver_location
= variable
->data
.location
* 4;
1938 for (unsigned i
= 0; i
< attrib_count
; ++i
) {
1939 LLVMValueRef output
[4];
1940 unsigned attrib_index
= variable
->data
.location
+ i
- VERT_ATTRIB_GENERIC0
;
1942 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << attrib_index
)) {
1943 uint32_t divisor
= ctx
->options
->key
.vs
.instance_rate_divisors
[attrib_index
];
1946 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.instance_id
,
1947 ctx
->abi
.start_instance
, "");
1950 buffer_index
= LLVMBuildUDiv(ctx
->ac
.builder
, buffer_index
,
1951 LLVMConstInt(ctx
->ac
.i32
, divisor
, 0), "");
1954 if (ctx
->options
->key
.vs
.as_ls
) {
1955 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1956 MAX2(2, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1958 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1959 MAX2(1, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1962 buffer_index
= ctx
->ac
.i32_0
;
1965 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
1966 ctx
->abi
.base_vertex
, "");
1967 t_offset
= LLVMConstInt(ctx
->ac
.i32
, attrib_index
, false);
1969 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
1971 input
= ac_build_buffer_load_format(&ctx
->ac
, t_list
,
1974 num_channels
, false, true);
1976 input
= ac_build_expand_to_vec4(&ctx
->ac
, input
, num_channels
);
1978 for (unsigned chan
= 0; chan
< 4; chan
++) {
1979 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
1980 output
[chan
] = LLVMBuildExtractElement(ctx
->ac
.builder
, input
, llvm_chan
, "");
1983 unsigned alpha_adjust
= (ctx
->options
->key
.vs
.alpha_adjust
>> (attrib_index
* 2)) & 3;
1984 output
[3] = adjust_vertex_fetch_alpha(ctx
, alpha_adjust
, output
[3]);
1986 for (unsigned chan
= 0; chan
< 4; chan
++) {
1987 ctx
->inputs
[ac_llvm_reg_index_soa(variable
->data
.location
+ i
, chan
)] =
1988 ac_to_integer(&ctx
->ac
, output
[chan
]);
1993 static void interp_fs_input(struct radv_shader_context
*ctx
,
1995 LLVMValueRef interp_param
,
1996 LLVMValueRef prim_mask
,
1997 LLVMValueRef result
[4])
1999 LLVMValueRef attr_number
;
2002 bool interp
= interp_param
!= NULL
;
2004 attr_number
= LLVMConstInt(ctx
->ac
.i32
, attr
, false);
2006 /* fs.constant returns the param from the middle vertex, so it's not
2007 * really useful for flat shading. It's meant to be used for custom
2008 * interpolation (but the intrinsic can't fetch from the other two
2011 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
2012 * to do the right thing. The only reason we use fs.constant is that
2013 * fs.interp cannot be used on integers, because they can be equal
2017 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
2020 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
2022 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
2026 for (chan
= 0; chan
< 4; chan
++) {
2027 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2030 result
[chan
] = ac_build_fs_interp(&ctx
->ac
,
2035 result
[chan
] = ac_build_fs_interp_mov(&ctx
->ac
,
2036 LLVMConstInt(ctx
->ac
.i32
, 2, false),
2045 handle_fs_input_decl(struct radv_shader_context
*ctx
,
2046 struct nir_variable
*variable
)
2048 int idx
= variable
->data
.location
;
2049 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2050 LLVMValueRef interp
;
2052 variable
->data
.driver_location
= idx
* 4;
2053 ctx
->input_mask
|= ((1ull << attrib_count
) - 1) << variable
->data
.location
;
2055 if (glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT
) {
2056 unsigned interp_type
;
2057 if (variable
->data
.sample
)
2058 interp_type
= INTERP_SAMPLE
;
2059 else if (variable
->data
.centroid
)
2060 interp_type
= INTERP_CENTROID
;
2062 interp_type
= INTERP_CENTER
;
2064 interp
= lookup_interp_param(&ctx
->abi
, variable
->data
.interpolation
, interp_type
);
2068 for (unsigned i
= 0; i
< attrib_count
; ++i
)
2069 ctx
->inputs
[ac_llvm_reg_index_soa(idx
+ i
, 0)] = interp
;
2074 handle_vs_inputs(struct radv_shader_context
*ctx
,
2075 struct nir_shader
*nir
) {
2076 nir_foreach_variable(variable
, &nir
->inputs
)
2077 handle_vs_input_decl(ctx
, variable
);
2081 prepare_interp_optimize(struct radv_shader_context
*ctx
,
2082 struct nir_shader
*nir
)
2084 bool uses_center
= false;
2085 bool uses_centroid
= false;
2086 nir_foreach_variable(variable
, &nir
->inputs
) {
2087 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
2088 variable
->data
.sample
)
2091 if (variable
->data
.centroid
)
2092 uses_centroid
= true;
2097 if (uses_center
&& uses_centroid
) {
2098 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
2099 ctx
->persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->persp_center
, ctx
->persp_centroid
, "");
2100 ctx
->linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->linear_center
, ctx
->linear_centroid
, "");
2105 handle_fs_inputs(struct radv_shader_context
*ctx
,
2106 struct nir_shader
*nir
)
2108 prepare_interp_optimize(ctx
, nir
);
2110 nir_foreach_variable(variable
, &nir
->inputs
)
2111 handle_fs_input_decl(ctx
, variable
);
2115 if (ctx
->shader_info
->info
.ps
.uses_input_attachments
||
2116 ctx
->shader_info
->info
.needs_multiview_view_index
)
2117 ctx
->input_mask
|= 1ull << VARYING_SLOT_LAYER
;
2119 for (unsigned i
= 0; i
< RADEON_LLVM_MAX_INPUTS
; ++i
) {
2120 LLVMValueRef interp_param
;
2121 LLVMValueRef
*inputs
= ctx
->inputs
+ac_llvm_reg_index_soa(i
, 0);
2123 if (!(ctx
->input_mask
& (1ull << i
)))
2126 if (i
>= VARYING_SLOT_VAR0
|| i
== VARYING_SLOT_PNTC
||
2127 i
== VARYING_SLOT_PRIMITIVE_ID
|| i
== VARYING_SLOT_LAYER
) {
2128 interp_param
= *inputs
;
2129 interp_fs_input(ctx
, index
, interp_param
, ctx
->abi
.prim_mask
,
2133 ctx
->shader_info
->fs
.flat_shaded_mask
|= 1u << index
;
2135 } else if (i
== VARYING_SLOT_POS
) {
2136 for(int i
= 0; i
< 3; ++i
)
2137 inputs
[i
] = ctx
->abi
.frag_pos
[i
];
2139 inputs
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
2140 ctx
->abi
.frag_pos
[3]);
2143 ctx
->shader_info
->fs
.num_interp
= index
;
2144 ctx
->shader_info
->fs
.input_mask
= ctx
->input_mask
>> VARYING_SLOT_VAR0
;
2146 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
2147 ctx
->abi
.view_index
= ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2151 scan_shader_output_decl(struct radv_shader_context
*ctx
,
2152 struct nir_variable
*variable
,
2153 struct nir_shader
*shader
,
2154 gl_shader_stage stage
)
2156 int idx
= variable
->data
.location
+ variable
->data
.index
;
2157 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2158 uint64_t mask_attribs
;
2160 variable
->data
.driver_location
= idx
* 4;
2162 /* tess ctrl has it's own load/store paths for outputs */
2163 if (stage
== MESA_SHADER_TESS_CTRL
)
2166 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2167 if (stage
== MESA_SHADER_VERTEX
||
2168 stage
== MESA_SHADER_TESS_EVAL
||
2169 stage
== MESA_SHADER_GEOMETRY
) {
2170 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
2171 int length
= shader
->info
.clip_distance_array_size
+
2172 shader
->info
.cull_distance_array_size
;
2173 if (stage
== MESA_SHADER_VERTEX
) {
2174 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2175 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2177 if (stage
== MESA_SHADER_TESS_EVAL
) {
2178 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2179 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2186 mask_attribs
= 1ull << idx
;
2190 ctx
->output_mask
|= mask_attribs
;
2194 /* Initialize arguments for the shader export intrinsic */
2196 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2197 LLVMValueRef
*values
,
2198 unsigned enabled_channels
,
2200 struct ac_export_args
*args
)
2202 /* Specify the channels that are enabled. */
2203 args
->enabled_channels
= enabled_channels
;
2205 /* Specify whether the EXEC mask represents the valid mask */
2206 args
->valid_mask
= 0;
2208 /* Specify whether this is the last export */
2211 /* Specify the target we are exporting */
2212 args
->target
= target
;
2214 args
->compr
= false;
2215 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2216 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2217 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2218 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2220 if (ctx
->stage
== MESA_SHADER_FRAGMENT
&& target
>= V_008DFC_SQ_EXP_MRT
) {
2221 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2222 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2223 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2224 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2227 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2228 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2229 unsigned bits
, bool hi
) = NULL
;
2231 switch(col_format
) {
2232 case V_028714_SPI_SHADER_ZERO
:
2233 args
->enabled_channels
= 0; /* writemask */
2234 args
->target
= V_008DFC_SQ_EXP_NULL
;
2237 case V_028714_SPI_SHADER_32_R
:
2238 args
->enabled_channels
= 1;
2239 args
->out
[0] = values
[0];
2242 case V_028714_SPI_SHADER_32_GR
:
2243 args
->enabled_channels
= 0x3;
2244 args
->out
[0] = values
[0];
2245 args
->out
[1] = values
[1];
2248 case V_028714_SPI_SHADER_32_AR
:
2249 args
->enabled_channels
= 0x9;
2250 args
->out
[0] = values
[0];
2251 args
->out
[3] = values
[3];
2254 case V_028714_SPI_SHADER_FP16_ABGR
:
2255 args
->enabled_channels
= 0x5;
2256 packf
= ac_build_cvt_pkrtz_f16
;
2259 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2260 args
->enabled_channels
= 0x5;
2261 packf
= ac_build_cvt_pknorm_u16
;
2264 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2265 args
->enabled_channels
= 0x5;
2266 packf
= ac_build_cvt_pknorm_i16
;
2269 case V_028714_SPI_SHADER_UINT16_ABGR
:
2270 args
->enabled_channels
= 0x5;
2271 packi
= ac_build_cvt_pk_u16
;
2274 case V_028714_SPI_SHADER_SINT16_ABGR
:
2275 args
->enabled_channels
= 0x5;
2276 packi
= ac_build_cvt_pk_i16
;
2280 case V_028714_SPI_SHADER_32_ABGR
:
2281 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2285 /* Pack f16 or norm_i16/u16. */
2287 for (chan
= 0; chan
< 2; chan
++) {
2288 LLVMValueRef pack_args
[2] = {
2290 values
[2 * chan
+ 1]
2292 LLVMValueRef packed
;
2294 packed
= packf(&ctx
->ac
, pack_args
);
2295 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2297 args
->compr
= 1; /* COMPR flag */
2302 for (chan
= 0; chan
< 2; chan
++) {
2303 LLVMValueRef pack_args
[2] = {
2304 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2305 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2307 LLVMValueRef packed
;
2309 packed
= packi(&ctx
->ac
, pack_args
,
2310 is_int8
? 8 : is_int10
? 10 : 16,
2312 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2314 args
->compr
= 1; /* COMPR flag */
2319 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2321 for (unsigned i
= 0; i
< 4; ++i
) {
2322 if (!(args
->enabled_channels
& (1 << i
)))
2325 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2330 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2331 LLVMValueRef
*values
, unsigned enabled_channels
)
2333 struct ac_export_args args
;
2335 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2336 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2337 ac_build_export(&ctx
->ac
, &args
);
2341 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2343 LLVMValueRef output
=
2344 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2346 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2350 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2351 bool export_prim_id
, bool export_layer_id
,
2352 struct radv_vs_output_info
*outinfo
)
2354 uint32_t param_count
= 0;
2356 unsigned pos_idx
, num_pos_exports
= 0;
2357 struct ac_export_args args
, pos_args
[4] = {};
2358 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2361 if (ctx
->options
->key
.has_multiview_view_index
) {
2362 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2364 for(unsigned i
= 0; i
< 4; ++i
)
2365 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2366 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2369 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2370 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2373 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2374 sizeof(outinfo
->vs_output_param_offset
));
2376 if (ctx
->output_mask
& (1ull << VARYING_SLOT_CLIP_DIST0
)) {
2377 LLVMValueRef slots
[8];
2380 if (outinfo
->cull_dist_mask
)
2381 outinfo
->cull_dist_mask
<<= ctx
->num_output_clips
;
2383 i
= VARYING_SLOT_CLIP_DIST0
;
2384 for (j
= 0; j
< ctx
->num_output_clips
+ ctx
->num_output_culls
; j
++)
2385 slots
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2387 for (i
= ctx
->num_output_clips
+ ctx
->num_output_culls
; i
< 8; i
++)
2388 slots
[i
] = LLVMGetUndef(ctx
->ac
.f32
);
2390 if (ctx
->num_output_clips
+ ctx
->num_output_culls
> 4) {
2391 target
= V_008DFC_SQ_EXP_POS
+ 3;
2392 si_llvm_init_export_args(ctx
, &slots
[4], 0xf, target
, &args
);
2393 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2394 &args
, sizeof(args
));
2397 target
= V_008DFC_SQ_EXP_POS
+ 2;
2398 si_llvm_init_export_args(ctx
, &slots
[0], 0xf, target
, &args
);
2399 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2400 &args
, sizeof(args
));
2404 LLVMValueRef pos_values
[4] = {ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_1
};
2405 if (ctx
->output_mask
& (1ull << VARYING_SLOT_POS
)) {
2406 for (unsigned j
= 0; j
< 4; j
++)
2407 pos_values
[j
] = radv_load_output(ctx
, VARYING_SLOT_POS
, j
);
2409 si_llvm_init_export_args(ctx
, pos_values
, 0xf, V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2411 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2412 outinfo
->writes_pointsize
= true;
2413 psize_value
= radv_load_output(ctx
, VARYING_SLOT_PSIZ
, 0);
2416 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2417 outinfo
->writes_layer
= true;
2418 layer_value
= radv_load_output(ctx
, VARYING_SLOT_LAYER
, 0);
2421 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2422 outinfo
->writes_viewport_index
= true;
2423 viewport_index_value
= radv_load_output(ctx
, VARYING_SLOT_VIEWPORT
, 0);
2426 if (outinfo
->writes_pointsize
||
2427 outinfo
->writes_layer
||
2428 outinfo
->writes_viewport_index
) {
2429 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2430 (outinfo
->writes_layer
== true ? 4 : 0));
2431 pos_args
[1].valid_mask
= 0;
2432 pos_args
[1].done
= 0;
2433 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2434 pos_args
[1].compr
= 0;
2435 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2436 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2437 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2438 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2440 if (outinfo
->writes_pointsize
== true)
2441 pos_args
[1].out
[0] = psize_value
;
2442 if (outinfo
->writes_layer
== true)
2443 pos_args
[1].out
[2] = layer_value
;
2444 if (outinfo
->writes_viewport_index
== true) {
2445 if (ctx
->options
->chip_class
>= GFX9
) {
2446 /* GFX9 has the layer in out.z[10:0] and the viewport
2447 * index in out.z[19:16].
2449 LLVMValueRef v
= viewport_index_value
;
2450 v
= ac_to_integer(&ctx
->ac
, v
);
2451 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2452 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2454 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2455 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2457 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2458 pos_args
[1].enabled_channels
|= 1 << 2;
2460 pos_args
[1].out
[3] = viewport_index_value
;
2461 pos_args
[1].enabled_channels
|= 1 << 3;
2465 for (i
= 0; i
< 4; i
++) {
2466 if (pos_args
[i
].out
[0])
2471 for (i
= 0; i
< 4; i
++) {
2472 if (!pos_args
[i
].out
[0])
2475 /* Specify the target we are exporting */
2476 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2477 if (pos_idx
== num_pos_exports
)
2478 pos_args
[i
].done
= 1;
2479 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2482 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2483 LLVMValueRef values
[4];
2484 if (!(ctx
->output_mask
& (1ull << i
)))
2487 if (i
!= VARYING_SLOT_LAYER
&&
2488 i
!= VARYING_SLOT_PRIMITIVE_ID
&&
2489 i
< VARYING_SLOT_VAR0
)
2492 for (unsigned j
= 0; j
< 4; j
++)
2493 values
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2495 unsigned output_usage_mask
;
2497 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2498 !ctx
->is_gs_copy_shader
) {
2500 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2501 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2503 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2505 assert(ctx
->is_gs_copy_shader
);
2507 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
2510 radv_export_param(ctx
, param_count
, values
, output_usage_mask
);
2512 outinfo
->vs_output_param_offset
[i
] = param_count
++;
2515 if (export_prim_id
) {
2516 LLVMValueRef values
[4];
2518 values
[0] = ctx
->vs_prim_id
;
2519 ctx
->shader_info
->vs
.vgpr_comp_cnt
= MAX2(2,
2520 ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2521 for (unsigned j
= 1; j
< 4; j
++)
2522 values
[j
] = ctx
->ac
.f32_0
;
2524 radv_export_param(ctx
, param_count
, values
, 0x1);
2526 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
2527 outinfo
->export_prim_id
= true;
2530 if (export_layer_id
&& layer_value
) {
2531 LLVMValueRef values
[4];
2533 values
[0] = layer_value
;
2534 for (unsigned j
= 1; j
< 4; j
++)
2535 values
[j
] = ctx
->ac
.f32_0
;
2537 radv_export_param(ctx
, param_count
, values
, 0x1);
2539 outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
] = param_count
++;
2542 outinfo
->pos_exports
= num_pos_exports
;
2543 outinfo
->param_exports
= param_count
;
2547 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2548 struct radv_es_output_info
*outinfo
)
2551 uint64_t max_output_written
= 0;
2552 LLVMValueRef lds_base
= NULL
;
2554 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2558 if (!(ctx
->output_mask
& (1ull << i
)))
2561 if (i
== VARYING_SLOT_CLIP_DIST0
)
2562 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2564 param_index
= shader_io_get_unique_index(i
);
2566 max_output_written
= MAX2(param_index
+ (length
> 4), max_output_written
);
2569 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
2571 if (ctx
->ac
.chip_class
>= GFX9
) {
2572 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2573 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2574 LLVMValueRef wave_idx
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2575 LLVMConstInt(ctx
->ac
.i32
, 24, false),
2576 LLVMConstInt(ctx
->ac
.i32
, 4, false), false);
2577 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2578 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2579 LLVMConstInt(ctx
->ac
.i32
, 64, false), ""), "");
2580 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2581 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2584 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2585 LLVMValueRef dw_addr
= NULL
;
2586 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2587 unsigned output_usage_mask
;
2591 if (!(ctx
->output_mask
& (1ull << i
)))
2594 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
2596 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2598 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
2600 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2603 if (i
== VARYING_SLOT_CLIP_DIST0
) {
2604 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2605 output_usage_mask
= (1 << length
) - 1;
2608 param_index
= shader_io_get_unique_index(i
);
2611 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2612 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2616 for (j
= 0; j
< length
; j
++) {
2617 if (!(output_usage_mask
& (1 << j
)))
2620 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2621 out_val
= LLVMBuildBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2623 if (ctx
->ac
.chip_class
>= GFX9
) {
2624 LLVMValueRef dw_addr_offset
=
2625 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
2626 LLVMConstInt(ctx
->ac
.i32
,
2629 ac_lds_store(&ctx
->ac
, dw_addr_offset
,
2630 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2632 ac_build_buffer_store_dword(&ctx
->ac
,
2635 NULL
, ctx
->es2gs_offset
,
2636 (4 * param_index
+ j
) * 4,
2644 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2646 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2647 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->info
.vs
.ls_outputs_written
);
2648 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
2649 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2650 vertex_dw_stride
, "");
2652 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2653 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2656 if (!(ctx
->output_mask
& (1ull << i
)))
2659 if (i
== VARYING_SLOT_CLIP_DIST0
)
2660 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
2661 int param
= shader_io_get_unique_index(i
);
2662 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2663 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2665 for (unsigned j
= 0; j
< length
; j
++) {
2666 ac_lds_store(&ctx
->ac
, dw_addr
,
2667 LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], ""));
2668 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2674 write_tess_factors(struct radv_shader_context
*ctx
)
2676 unsigned stride
, outer_comps
, inner_comps
;
2677 struct ac_build_if_state if_ctx
, inner_if_ctx
;
2678 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
2679 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
2680 unsigned tess_inner_index
= 0, tess_outer_index
;
2681 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
2682 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
2684 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
2686 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
2706 ac_nir_build_if(&if_ctx
, ctx
,
2707 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2708 invocation_id
, ctx
->ac
.i32_0
, ""));
2710 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
2713 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2714 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2715 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
2718 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2719 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2720 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
2722 for (i
= 0; i
< 4; i
++) {
2723 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2724 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2728 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
2729 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
2730 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2732 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
2734 for (i
= 0; i
< outer_comps
; i
++) {
2736 ac_lds_load(&ctx
->ac
, lds_outer
);
2737 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2740 for (i
= 0; i
< inner_comps
; i
++) {
2741 inner
[i
] = out
[outer_comps
+i
] =
2742 ac_lds_load(&ctx
->ac
, lds_inner
);
2743 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
2748 /* Convert the outputs to vectors for stores. */
2749 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
2753 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
2756 buffer
= ctx
->hs_ring_tess_factor
;
2757 tf_base
= ctx
->tess_factor_offset
;
2758 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
2759 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
2760 unsigned tf_offset
= 0;
2762 if (ctx
->options
->chip_class
<= VI
) {
2763 ac_nir_build_if(&inner_if_ctx
, ctx
,
2764 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2765 rel_patch_id
, ctx
->ac
.i32_0
, ""));
2767 /* Store the dynamic HS control word. */
2768 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
2769 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
2770 1, ctx
->ac
.i32_0
, tf_base
,
2771 0, 1, 0, true, false);
2774 ac_nir_build_endif(&inner_if_ctx
);
2777 /* Store the tessellation factors. */
2778 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
2779 MIN2(stride
, 4), byteoffset
, tf_base
,
2780 tf_offset
, 1, 0, true, false);
2782 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
2783 stride
- 4, byteoffset
, tf_base
,
2784 16 + tf_offset
, 1, 0, true, false);
2786 //store to offchip for TES to read - only if TES reads them
2787 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
2788 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
2789 LLVMValueRef tf_inner_offset
;
2790 unsigned param_outer
, param_inner
;
2792 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2793 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2794 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
2796 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
2797 util_next_power_of_two(outer_comps
));
2799 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
2800 outer_comps
, tf_outer_offset
,
2801 ctx
->oc_lds
, 0, 1, 0, true, false);
2803 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2804 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2805 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
2807 inner_vec
= inner_comps
== 1 ? inner
[0] :
2808 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
2809 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
2810 inner_comps
, tf_inner_offset
,
2811 ctx
->oc_lds
, 0, 1, 0, true, false);
2814 ac_nir_build_endif(&if_ctx
);
2818 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
2820 write_tess_factors(ctx
);
2824 si_export_mrt_color(struct radv_shader_context
*ctx
,
2825 LLVMValueRef
*color
, unsigned index
,
2826 struct ac_export_args
*args
)
2829 si_llvm_init_export_args(ctx
, color
, 0xf,
2830 V_008DFC_SQ_EXP_MRT
+ index
, args
);
2831 if (!args
->enabled_channels
)
2832 return false; /* unnecessary NULL export */
2838 radv_export_mrt_z(struct radv_shader_context
*ctx
,
2839 LLVMValueRef depth
, LLVMValueRef stencil
,
2840 LLVMValueRef samplemask
)
2842 struct ac_export_args args
;
2844 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
2846 ac_build_export(&ctx
->ac
, &args
);
2850 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
2853 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
2854 struct ac_export_args color_args
[8];
2856 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2857 LLVMValueRef values
[4];
2859 if (!(ctx
->output_mask
& (1ull << i
)))
2862 if (i
< FRAG_RESULT_DATA0
)
2865 for (unsigned j
= 0; j
< 4; j
++)
2866 values
[j
] = ac_to_float(&ctx
->ac
,
2867 radv_load_output(ctx
, i
, j
));
2869 bool ret
= si_export_mrt_color(ctx
, values
,
2870 i
- FRAG_RESULT_DATA0
,
2871 &color_args
[index
]);
2876 /* Process depth, stencil, samplemask. */
2877 if (ctx
->shader_info
->info
.ps
.writes_z
) {
2878 depth
= ac_to_float(&ctx
->ac
,
2879 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
2881 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
2882 stencil
= ac_to_float(&ctx
->ac
,
2883 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
2885 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2886 samplemask
= ac_to_float(&ctx
->ac
,
2887 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
2890 /* Set the DONE bit on last non-null color export only if Z isn't
2894 !ctx
->shader_info
->info
.ps
.writes_z
&&
2895 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
2896 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
2897 unsigned last
= index
- 1;
2899 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
2900 color_args
[last
].done
= 1; /* DONE bit */
2903 /* Export PS outputs. */
2904 for (unsigned i
= 0; i
< index
; i
++)
2905 ac_build_export(&ctx
->ac
, &color_args
[i
]);
2907 if (depth
|| stencil
|| samplemask
)
2908 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
2910 ac_build_export_null(&ctx
->ac
);
2914 emit_gs_epilogue(struct radv_shader_context
*ctx
)
2916 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
2920 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
2921 LLVMValueRef
*addrs
)
2923 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
2925 switch (ctx
->stage
) {
2926 case MESA_SHADER_VERTEX
:
2927 if (ctx
->options
->key
.vs
.as_ls
)
2928 handle_ls_outputs_post(ctx
);
2929 else if (ctx
->options
->key
.vs
.as_es
)
2930 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
2932 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs
.export_prim_id
,
2933 ctx
->options
->key
.vs
.export_layer_id
,
2934 &ctx
->shader_info
->vs
.outinfo
);
2936 case MESA_SHADER_FRAGMENT
:
2937 handle_fs_outputs_post(ctx
);
2939 case MESA_SHADER_GEOMETRY
:
2940 emit_gs_epilogue(ctx
);
2942 case MESA_SHADER_TESS_CTRL
:
2943 handle_tcs_outputs_post(ctx
);
2945 case MESA_SHADER_TESS_EVAL
:
2946 if (ctx
->options
->key
.tes
.as_es
)
2947 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
2949 handle_vs_outputs_post(ctx
, ctx
->options
->key
.tes
.export_prim_id
,
2950 ctx
->options
->key
.tes
.export_layer_id
,
2951 &ctx
->shader_info
->tes
.outinfo
);
2958 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
)
2960 LLVMPassManagerRef passmgr
;
2961 /* Create the pass manager */
2962 passmgr
= LLVMCreateFunctionPassManagerForModule(
2965 /* This pass should eliminate all the load and store instructions */
2966 LLVMAddPromoteMemoryToRegisterPass(passmgr
);
2968 /* Add some optimization passes */
2969 LLVMAddScalarReplAggregatesPass(passmgr
);
2970 LLVMAddLICMPass(passmgr
);
2971 LLVMAddAggressiveDCEPass(passmgr
);
2972 LLVMAddCFGSimplificationPass(passmgr
);
2973 LLVMAddInstructionCombiningPass(passmgr
);
2976 LLVMInitializeFunctionPassManager(passmgr
);
2977 LLVMRunFunctionPassManager(passmgr
, ctx
->main_function
);
2978 LLVMFinalizeFunctionPassManager(passmgr
);
2980 LLVMDisposeBuilder(ctx
->ac
.builder
);
2981 LLVMDisposePassManager(passmgr
);
2983 ac_llvm_context_dispose(&ctx
->ac
);
2987 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
2989 struct radv_vs_output_info
*outinfo
;
2991 switch (ctx
->stage
) {
2992 case MESA_SHADER_FRAGMENT
:
2993 case MESA_SHADER_COMPUTE
:
2994 case MESA_SHADER_TESS_CTRL
:
2995 case MESA_SHADER_GEOMETRY
:
2997 case MESA_SHADER_VERTEX
:
2998 if (ctx
->options
->key
.vs
.as_ls
||
2999 ctx
->options
->key
.vs
.as_es
)
3001 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
3003 case MESA_SHADER_TESS_EVAL
:
3004 if (ctx
->options
->key
.vs
.as_es
)
3006 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
3009 unreachable("Unhandled shader type");
3012 ac_optimize_vs_outputs(&ctx
->ac
,
3014 outinfo
->vs_output_param_offset
,
3016 &outinfo
->param_exports
);
3020 ac_setup_rings(struct radv_shader_context
*ctx
)
3022 if (ctx
->options
->chip_class
<= VI
&&
3023 (ctx
->stage
== MESA_SHADER_GEOMETRY
||
3024 ctx
->options
->key
.vs
.as_es
|| ctx
->options
->key
.tes
.as_es
)) {
3025 unsigned ring
= ctx
->stage
== MESA_SHADER_GEOMETRY
? RING_ESGS_GS
3027 LLVMValueRef offset
= LLVMConstInt(ctx
->ac
.i32
, ring
, false);
3029 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
,
3034 if (ctx
->is_gs_copy_shader
) {
3035 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_VS
, false));
3037 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
3039 uint32_t num_entries
= 64;
3040 LLVMValueRef gsvs_ring_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->max_gsvs_emit_size
, false);
3041 LLVMValueRef gsvs_ring_desc
= LLVMConstInt(ctx
->ac
.i32
, ctx
->max_gsvs_emit_size
<< 16, false);
3042 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_GS
, false));
3044 ctx
->gsvs_ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.v4i32
, "");
3046 tmp
= LLVMConstInt(ctx
->ac
.i32
, num_entries
, false);
3047 if (ctx
->options
->chip_class
>= VI
)
3048 tmp
= LLVMBuildMul(ctx
->ac
.builder
, gsvs_ring_stride
, tmp
, "");
3049 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
3050 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.i32_1
, "");
3051 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
, gsvs_ring_desc
, "");
3052 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, ctx
->ac
.i32_1
, "");
3055 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
3056 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
3057 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
3058 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
3063 ac_nir_get_max_workgroup_size(enum chip_class chip_class
,
3064 const struct nir_shader
*nir
)
3066 switch (nir
->info
.stage
) {
3067 case MESA_SHADER_TESS_CTRL
:
3068 return chip_class
>= CIK
? 128 : 64;
3069 case MESA_SHADER_GEOMETRY
:
3070 return chip_class
>= GFX9
? 128 : 64;
3071 case MESA_SHADER_COMPUTE
:
3077 unsigned max_workgroup_size
= nir
->info
.cs
.local_size
[0] *
3078 nir
->info
.cs
.local_size
[1] *
3079 nir
->info
.cs
.local_size
[2];
3080 return max_workgroup_size
;
3083 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
3084 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
3086 LLVMValueRef count
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
3087 LLVMConstInt(ctx
->ac
.i32
, 8, false),
3088 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3089 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
3091 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
3092 ctx
->vs_prim_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.vertex_id
, ctx
->vs_prim_id
, "");
3093 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
3094 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
3097 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
3099 for(int i
= 5; i
>= 0; --i
) {
3100 ctx
->gs_vtx_offset
[i
] = ac_build_bfe(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
3101 LLVMConstInt(ctx
->ac
.i32
, (i
& 1) * 16, false),
3102 LLVMConstInt(ctx
->ac
.i32
, 16, false), false);
3105 ctx
->gs_wave_id
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
3106 LLVMConstInt(ctx
->ac
.i32
, 16, false),
3107 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3112 LLVMModuleRef
ac_translate_nir_to_llvm(LLVMTargetMachineRef tm
,
3113 struct nir_shader
*const *shaders
,
3115 struct radv_shader_variant_info
*shader_info
,
3116 const struct radv_nir_compiler_options
*options
)
3118 struct radv_shader_context ctx
= {0};
3120 ctx
.options
= options
;
3121 ctx
.shader_info
= shader_info
;
3122 ctx
.context
= LLVMContextCreate();
3124 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3126 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3127 LLVMSetTarget(ctx
.ac
.module
, options
->supports_spill
? "amdgcn-mesa-mesa3d" : "amdgcn--");
3129 LLVMTargetDataRef data_layout
= LLVMCreateTargetDataLayout(tm
);
3130 char *data_layout_str
= LLVMCopyStringRepOfTargetData(data_layout
);
3131 LLVMSetDataLayout(ctx
.ac
.module
, data_layout_str
);
3132 LLVMDisposeTargetData(data_layout
);
3133 LLVMDisposeMessage(data_layout_str
);
3135 enum ac_float_mode float_mode
=
3136 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3137 AC_FLOAT_MODE_DEFAULT
;
3139 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3141 memset(shader_info
, 0, sizeof(*shader_info
));
3143 for(int i
= 0; i
< shader_count
; ++i
)
3144 radv_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
3146 for (i
= 0; i
< RADV_UD_MAX_SETS
; i
++)
3147 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
3148 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
3149 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
3151 ctx
.max_workgroup_size
= 0;
3152 for (int i
= 0; i
< shader_count
; ++i
) {
3153 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
3154 ac_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
3158 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
3159 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
3161 ctx
.abi
.inputs
= &ctx
.inputs
[0];
3162 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
3163 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
3164 ctx
.abi
.load_ubo
= radv_load_ubo
;
3165 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
3166 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
3167 ctx
.abi
.load_resource
= radv_load_resource
;
3168 ctx
.abi
.clamp_shadow_reference
= false;
3169 ctx
.abi
.gfx9_stride_size_workaround
= ctx
.ac
.chip_class
== GFX9
;
3171 if (shader_count
>= 2)
3172 ac_init_exec_full_mask(&ctx
.ac
);
3174 if (ctx
.ac
.chip_class
== GFX9
&&
3175 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
3176 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
3178 for(int i
= 0; i
< shader_count
; ++i
) {
3179 ctx
.stage
= shaders
[i
]->info
.stage
;
3180 ctx
.output_mask
= 0;
3181 ctx
.num_output_clips
= shaders
[i
]->info
.clip_distance_array_size
;
3182 ctx
.num_output_culls
= shaders
[i
]->info
.cull_distance_array_size
;
3184 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3185 ctx
.gs_next_vertex
= ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "gs_next_vertex");
3186 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
3187 ctx
.abi
.load_inputs
= load_gs_input
;
3188 ctx
.abi
.emit_primitive
= visit_end_primitive
;
3189 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3190 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
3191 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
3192 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
3193 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3194 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
3195 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3196 if (shader_count
== 1)
3197 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
3199 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->info
.vs
.ls_outputs_written
);
3200 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
3201 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
3202 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
3203 ctx
.abi
.load_tess_varyings
= load_tes_input
;
3204 ctx
.abi
.load_tess_coord
= load_tess_coord
;
3205 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3206 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3207 ctx
.tcs_num_patches
= ctx
.options
->key
.tes
.num_patches
;
3208 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
3209 if (shader_info
->info
.vs
.needs_instance_id
) {
3210 if (ctx
.options
->key
.vs
.as_ls
) {
3211 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3212 MAX2(2, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3214 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3215 MAX2(1, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3218 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
3219 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
3220 shader_info
->fs
.can_discard
= shaders
[i
]->info
.fs
.uses_discard
;
3221 ctx
.abi
.lookup_interp_param
= lookup_interp_param
;
3222 ctx
.abi
.load_sample_position
= load_sample_position
;
3223 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
3224 ctx
.abi
.emit_kill
= radv_emit_kill
;
3228 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
3230 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
3231 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
3233 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3234 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
3235 shaders
[i
]->info
.cull_distance_array_size
> 4;
3236 ctx
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
3237 ctx
.max_gsvs_emit_size
= ctx
.gsvs_vertex_size
*
3238 shaders
[i
]->info
.gs
.vertices_out
;
3241 ac_setup_rings(&ctx
);
3243 LLVMBasicBlockRef merge_block
;
3244 if (shader_count
>= 2) {
3245 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
3246 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3247 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3249 LLVMValueRef count
= ac_build_bfe(&ctx
.ac
, ctx
.merged_wave_info
,
3250 LLVMConstInt(ctx
.ac
.i32
, 8 * i
, false),
3251 LLVMConstInt(ctx
.ac
.i32
, 8, false), false);
3252 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
3253 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
3254 thread_id
, count
, "");
3255 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
3257 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
3260 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
3261 handle_fs_inputs(&ctx
, shaders
[i
]);
3262 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
3263 handle_vs_inputs(&ctx
, shaders
[i
]);
3264 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
3265 prepare_gs_input_vgprs(&ctx
);
3267 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
3269 if (shader_count
>= 2) {
3270 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
3271 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
3274 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3275 shader_info
->gs
.gsvs_vertex_size
= ctx
.gsvs_vertex_size
;
3276 shader_info
->gs
.max_gsvs_emit_size
= ctx
.max_gsvs_emit_size
;
3277 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3278 shader_info
->tcs
.num_patches
= ctx
.tcs_num_patches
;
3279 shader_info
->tcs
.lds_size
= calculate_tess_lds_size(&ctx
);
3283 LLVMBuildRetVoid(ctx
.ac
.builder
);
3285 if (options
->dump_preoptir
)
3286 ac_dump_module(ctx
.ac
.module
);
3288 ac_llvm_finalize_module(&ctx
);
3290 if (shader_count
== 1)
3291 ac_nir_eliminate_const_vs_outputs(&ctx
);
3293 if (options
->dump_shader
) {
3294 ctx
.shader_info
->private_mem_vgprs
=
3295 ac_count_scratch_private_memory(ctx
.main_function
);
3298 return ctx
.ac
.module
;
3301 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
3303 unsigned *retval
= (unsigned *)context
;
3304 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
3305 char *description
= LLVMGetDiagInfoDescription(di
);
3307 if (severity
== LLVMDSError
) {
3309 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
3313 LLVMDisposeMessage(description
);
3316 static unsigned ac_llvm_compile(LLVMModuleRef M
,
3317 struct ac_shader_binary
*binary
,
3318 LLVMTargetMachineRef tm
)
3320 unsigned retval
= 0;
3322 LLVMContextRef llvm_ctx
;
3323 LLVMMemoryBufferRef out_buffer
;
3324 unsigned buffer_size
;
3325 const char *buffer_data
;
3328 /* Setup Diagnostic Handler*/
3329 llvm_ctx
= LLVMGetModuleContext(M
);
3331 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
3335 mem_err
= LLVMTargetMachineEmitToMemoryBuffer(tm
, M
, LLVMObjectFile
,
3338 /* Process Errors/Warnings */
3340 fprintf(stderr
, "%s: %s", __FUNCTION__
, err
);
3346 /* Extract Shader Code*/
3347 buffer_size
= LLVMGetBufferSize(out_buffer
);
3348 buffer_data
= LLVMGetBufferStart(out_buffer
);
3350 ac_elf_read(buffer_data
, buffer_size
, binary
);
3353 LLVMDisposeMemoryBuffer(out_buffer
);
3359 static void ac_compile_llvm_module(LLVMTargetMachineRef tm
,
3360 LLVMModuleRef llvm_module
,
3361 struct ac_shader_binary
*binary
,
3362 struct ac_shader_config
*config
,
3363 struct radv_shader_variant_info
*shader_info
,
3364 gl_shader_stage stage
,
3365 const struct radv_nir_compiler_options
*options
)
3367 if (options
->dump_shader
)
3368 ac_dump_module(llvm_module
);
3370 memset(binary
, 0, sizeof(*binary
));
3372 if (options
->record_llvm_ir
) {
3373 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
3374 binary
->llvm_ir_string
= strdup(llvm_ir
);
3375 LLVMDisposeMessage(llvm_ir
);
3378 int v
= ac_llvm_compile(llvm_module
, binary
, tm
);
3380 fprintf(stderr
, "compile failed\n");
3383 if (options
->dump_shader
)
3384 fprintf(stderr
, "disasm:\n%s\n", binary
->disasm_string
);
3386 ac_shader_binary_read_config(binary
, config
, 0, options
->supports_spill
);
3388 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
3389 LLVMDisposeModule(llvm_module
);
3390 LLVMContextDispose(ctx
);
3392 if (stage
== MESA_SHADER_FRAGMENT
) {
3393 shader_info
->num_input_vgprs
= 0;
3394 if (G_0286CC_PERSP_SAMPLE_ENA(config
->spi_ps_input_addr
))
3395 shader_info
->num_input_vgprs
+= 2;
3396 if (G_0286CC_PERSP_CENTER_ENA(config
->spi_ps_input_addr
))
3397 shader_info
->num_input_vgprs
+= 2;
3398 if (G_0286CC_PERSP_CENTROID_ENA(config
->spi_ps_input_addr
))
3399 shader_info
->num_input_vgprs
+= 2;
3400 if (G_0286CC_PERSP_PULL_MODEL_ENA(config
->spi_ps_input_addr
))
3401 shader_info
->num_input_vgprs
+= 3;
3402 if (G_0286CC_LINEAR_SAMPLE_ENA(config
->spi_ps_input_addr
))
3403 shader_info
->num_input_vgprs
+= 2;
3404 if (G_0286CC_LINEAR_CENTER_ENA(config
->spi_ps_input_addr
))
3405 shader_info
->num_input_vgprs
+= 2;
3406 if (G_0286CC_LINEAR_CENTROID_ENA(config
->spi_ps_input_addr
))
3407 shader_info
->num_input_vgprs
+= 2;
3408 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config
->spi_ps_input_addr
))
3409 shader_info
->num_input_vgprs
+= 1;
3410 if (G_0286CC_POS_X_FLOAT_ENA(config
->spi_ps_input_addr
))
3411 shader_info
->num_input_vgprs
+= 1;
3412 if (G_0286CC_POS_Y_FLOAT_ENA(config
->spi_ps_input_addr
))
3413 shader_info
->num_input_vgprs
+= 1;
3414 if (G_0286CC_POS_Z_FLOAT_ENA(config
->spi_ps_input_addr
))
3415 shader_info
->num_input_vgprs
+= 1;
3416 if (G_0286CC_POS_W_FLOAT_ENA(config
->spi_ps_input_addr
))
3417 shader_info
->num_input_vgprs
+= 1;
3418 if (G_0286CC_FRONT_FACE_ENA(config
->spi_ps_input_addr
))
3419 shader_info
->num_input_vgprs
+= 1;
3420 if (G_0286CC_ANCILLARY_ENA(config
->spi_ps_input_addr
))
3421 shader_info
->num_input_vgprs
+= 1;
3422 if (G_0286CC_SAMPLE_COVERAGE_ENA(config
->spi_ps_input_addr
))
3423 shader_info
->num_input_vgprs
+= 1;
3424 if (G_0286CC_POS_FIXED_PT_ENA(config
->spi_ps_input_addr
))
3425 shader_info
->num_input_vgprs
+= 1;
3427 config
->num_vgprs
= MAX2(config
->num_vgprs
, shader_info
->num_input_vgprs
);
3429 /* +3 for scratch wave offset and VCC */
3430 config
->num_sgprs
= MAX2(config
->num_sgprs
,
3431 shader_info
->num_input_sgprs
+ 3);
3433 /* Enable 64-bit and 16-bit denormals, because there is no performance
3436 * If denormals are enabled, all floating-point output modifiers are
3439 * Don't enable denormals for 32-bit floats, because:
3440 * - Floating-point output modifiers would be ignored by the hw.
3441 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3442 * have to stop using those.
3443 * - SI & CI would be very slow.
3445 config
->float_mode
|= V_00B028_FP_64_DENORMS
;
3449 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct radv_nir_compiler_options
*options
)
3451 switch (nir
->info
.stage
) {
3452 case MESA_SHADER_COMPUTE
:
3453 for (int i
= 0; i
< 3; ++i
)
3454 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
3456 case MESA_SHADER_FRAGMENT
:
3457 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
3459 case MESA_SHADER_GEOMETRY
:
3460 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
3461 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
3462 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
3463 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
3465 case MESA_SHADER_TESS_EVAL
:
3466 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
3467 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
3468 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
3469 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
3470 shader_info
->tes
.as_es
= options
->key
.tes
.as_es
;
3472 case MESA_SHADER_TESS_CTRL
:
3473 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
3475 case MESA_SHADER_VERTEX
:
3476 shader_info
->vs
.as_es
= options
->key
.vs
.as_es
;
3477 shader_info
->vs
.as_ls
= options
->key
.vs
.as_ls
;
3478 /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
3479 if (options
->key
.vs
.as_ls
)
3480 shader_info
->vs
.vgpr_comp_cnt
= MAX2(1, shader_info
->vs
.vgpr_comp_cnt
);
3488 radv_compile_nir_shader(LLVMTargetMachineRef tm
,
3489 struct ac_shader_binary
*binary
,
3490 struct ac_shader_config
*config
,
3491 struct radv_shader_variant_info
*shader_info
,
3492 struct nir_shader
*const *nir
,
3494 const struct radv_nir_compiler_options
*options
)
3497 LLVMModuleRef llvm_module
;
3499 llvm_module
= ac_translate_nir_to_llvm(tm
, nir
, nir_count
, shader_info
,
3502 ac_compile_llvm_module(tm
, llvm_module
, binary
, config
, shader_info
,
3503 nir
[0]->info
.stage
, options
);
3505 for (int i
= 0; i
< nir_count
; ++i
)
3506 ac_fill_shader_info(shader_info
, nir
[i
], options
);
3508 /* Determine the ES type (VS or TES) for the GS on GFX9. */
3509 if (options
->chip_class
== GFX9
) {
3510 if (nir_count
== 2 &&
3511 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3512 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
3518 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
3520 LLVMValueRef vtx_offset
=
3521 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3522 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3525 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3529 if (!(ctx
->output_mask
& (1ull << i
)))
3532 if (i
== VARYING_SLOT_CLIP_DIST0
) {
3533 /* unpack clip and cull from a single set of slots */
3534 length
= ctx
->num_output_clips
+ ctx
->num_output_culls
;
3539 for (unsigned j
= 0; j
< length
; j
++) {
3540 LLVMValueRef value
, soffset
;
3542 soffset
= LLVMConstInt(ctx
->ac
.i32
,
3544 ctx
->gs_max_out_vertices
* 16 * 4, false);
3546 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->gsvs_ring
,
3548 vtx_offset
, soffset
,
3549 0, 1, 1, true, false);
3551 LLVMBuildStore(ctx
->ac
.builder
,
3552 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3556 handle_vs_outputs_post(ctx
, false, false, &ctx
->shader_info
->vs
.outinfo
);
3560 radv_compile_gs_copy_shader(LLVMTargetMachineRef tm
,
3561 struct nir_shader
*geom_shader
,
3562 struct ac_shader_binary
*binary
,
3563 struct ac_shader_config
*config
,
3564 struct radv_shader_variant_info
*shader_info
,
3565 const struct radv_nir_compiler_options
*options
)
3567 struct radv_shader_context ctx
= {0};
3568 ctx
.context
= LLVMContextCreate();
3569 ctx
.options
= options
;
3570 ctx
.shader_info
= shader_info
;
3572 ac_llvm_context_init(&ctx
.ac
, ctx
.context
, options
->chip_class
,
3574 ctx
.ac
.module
= LLVMModuleCreateWithNameInContext("shader", ctx
.context
);
3576 ctx
.is_gs_copy_shader
= true;
3577 LLVMSetTarget(ctx
.ac
.module
, "amdgcn--");
3579 enum ac_float_mode float_mode
=
3580 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3581 AC_FLOAT_MODE_DEFAULT
;
3583 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3584 ctx
.stage
= MESA_SHADER_VERTEX
;
3586 radv_nir_shader_info_pass(geom_shader
, options
, &shader_info
->info
);
3588 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
3590 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
3591 ac_setup_rings(&ctx
);
3593 ctx
.num_output_clips
= geom_shader
->info
.clip_distance_array_size
;
3594 ctx
.num_output_culls
= geom_shader
->info
.cull_distance_array_size
;
3596 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
3597 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
3598 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
3599 variable
, MESA_SHADER_VERTEX
);
3602 ac_gs_copy_shader_emit(&ctx
);
3604 LLVMBuildRetVoid(ctx
.ac
.builder
);
3606 ac_llvm_finalize_module(&ctx
);
3608 ac_compile_llvm_module(tm
, ctx
.ac
.module
, binary
, config
, shader_info
,
3609 MESA_SHADER_VERTEX
, options
);