2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "radv_private.h"
29 #include "radv_shader.h"
30 #include "radv_shader_helper.h"
33 #include <llvm-c/Core.h>
34 #include <llvm-c/TargetMachine.h>
35 #include <llvm-c/Transforms/Scalar.h>
36 #if HAVE_LLVM >= 0x0700
37 #include <llvm-c/Transforms/Utils.h>
42 #include "ac_binary.h"
43 #include "ac_llvm_util.h"
44 #include "ac_llvm_build.h"
45 #include "ac_shader_abi.h"
46 #include "ac_shader_util.h"
47 #include "ac_exp_param.h"
49 #define RADEON_LLVM_MAX_INPUTS (VARYING_SLOT_VAR31 + 1)
51 struct radv_shader_context
{
52 struct ac_llvm_context ac
;
53 const struct radv_nir_compiler_options
*options
;
54 struct radv_shader_variant_info
*shader_info
;
55 struct ac_shader_abi abi
;
57 unsigned max_workgroup_size
;
58 LLVMContextRef context
;
59 LLVMValueRef main_function
;
61 LLVMValueRef descriptor_sets
[RADV_UD_MAX_SETS
];
62 LLVMValueRef ring_offsets
;
64 LLVMValueRef vertex_buffers
;
65 LLVMValueRef rel_auto_id
;
66 LLVMValueRef vs_prim_id
;
67 LLVMValueRef es2gs_offset
;
70 LLVMValueRef merged_wave_info
;
71 LLVMValueRef tess_factor_offset
;
72 LLVMValueRef tes_rel_patch_id
;
76 LLVMValueRef gs2vs_offset
;
77 LLVMValueRef gs_wave_id
;
78 LLVMValueRef gs_vtx_offset
[6];
80 LLVMValueRef esgs_ring
;
81 LLVMValueRef gsvs_ring
;
82 LLVMValueRef hs_ring_tess_offchip
;
83 LLVMValueRef hs_ring_tess_factor
;
85 LLVMValueRef persp_sample
, persp_center
, persp_centroid
;
86 LLVMValueRef linear_sample
, linear_center
, linear_centroid
;
88 gl_shader_stage stage
;
90 LLVMValueRef inputs
[RADEON_LLVM_MAX_INPUTS
* 4];
94 uint8_t num_output_clips
;
95 uint8_t num_output_culls
;
97 bool is_gs_copy_shader
;
98 LLVMValueRef gs_next_vertex
;
99 unsigned gs_max_out_vertices
;
101 unsigned tes_primitive_mode
;
103 uint32_t tcs_patch_outputs_read
;
104 uint64_t tcs_outputs_read
;
105 uint32_t tcs_vertices_per_patch
;
106 uint32_t tcs_num_inputs
;
107 uint32_t tcs_num_patches
;
108 uint32_t max_gsvs_emit_size
;
109 uint32_t gsvs_vertex_size
;
112 enum radeon_llvm_calling_convention
{
113 RADEON_LLVM_AMDGPU_VS
= 87,
114 RADEON_LLVM_AMDGPU_GS
= 88,
115 RADEON_LLVM_AMDGPU_PS
= 89,
116 RADEON_LLVM_AMDGPU_CS
= 90,
117 RADEON_LLVM_AMDGPU_HS
= 93,
120 static inline struct radv_shader_context
*
121 radv_shader_context_from_abi(struct ac_shader_abi
*abi
)
123 struct radv_shader_context
*ctx
= NULL
;
124 return container_of(abi
, ctx
, abi
);
127 struct ac_build_if_state
129 struct radv_shader_context
*ctx
;
130 LLVMValueRef condition
;
131 LLVMBasicBlockRef entry_block
;
132 LLVMBasicBlockRef true_block
;
133 LLVMBasicBlockRef false_block
;
134 LLVMBasicBlockRef merge_block
;
137 static LLVMBasicBlockRef
138 ac_build_insert_new_block(struct radv_shader_context
*ctx
, const char *name
)
140 LLVMBasicBlockRef current_block
;
141 LLVMBasicBlockRef next_block
;
142 LLVMBasicBlockRef new_block
;
144 /* get current basic block */
145 current_block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
147 /* chqeck if there's another block after this one */
148 next_block
= LLVMGetNextBasicBlock(current_block
);
150 /* insert the new block before the next block */
151 new_block
= LLVMInsertBasicBlockInContext(ctx
->context
, next_block
, name
);
154 /* append new block after current block */
155 LLVMValueRef function
= LLVMGetBasicBlockParent(current_block
);
156 new_block
= LLVMAppendBasicBlockInContext(ctx
->context
, function
, name
);
162 ac_nir_build_if(struct ac_build_if_state
*ifthen
,
163 struct radv_shader_context
*ctx
,
164 LLVMValueRef condition
)
166 LLVMBasicBlockRef block
= LLVMGetInsertBlock(ctx
->ac
.builder
);
168 memset(ifthen
, 0, sizeof *ifthen
);
170 ifthen
->condition
= condition
;
171 ifthen
->entry_block
= block
;
173 /* create endif/merge basic block for the phi functions */
174 ifthen
->merge_block
= ac_build_insert_new_block(ctx
, "endif-block");
176 /* create/insert true_block before merge_block */
178 LLVMInsertBasicBlockInContext(ctx
->context
,
182 /* successive code goes into the true block */
183 LLVMPositionBuilderAtEnd(ctx
->ac
.builder
, ifthen
->true_block
);
190 ac_nir_build_endif(struct ac_build_if_state
*ifthen
)
192 LLVMBuilderRef builder
= ifthen
->ctx
->ac
.builder
;
194 /* Insert branch to the merge block from current block */
195 LLVMBuildBr(builder
, ifthen
->merge_block
);
198 * Now patch in the various branch instructions.
201 /* Insert the conditional branch instruction at the end of entry_block */
202 LLVMPositionBuilderAtEnd(builder
, ifthen
->entry_block
);
203 if (ifthen
->false_block
) {
204 /* we have an else clause */
205 LLVMBuildCondBr(builder
, ifthen
->condition
,
206 ifthen
->true_block
, ifthen
->false_block
);
210 LLVMBuildCondBr(builder
, ifthen
->condition
,
211 ifthen
->true_block
, ifthen
->merge_block
);
214 /* Resume building code at end of the ifthen->merge_block */
215 LLVMPositionBuilderAtEnd(builder
, ifthen
->merge_block
);
219 static LLVMValueRef
get_rel_patch_id(struct radv_shader_context
*ctx
)
221 switch (ctx
->stage
) {
222 case MESA_SHADER_TESS_CTRL
:
223 return ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
224 case MESA_SHADER_TESS_EVAL
:
225 return ctx
->tes_rel_patch_id
;
228 unreachable("Illegal stage");
233 get_tcs_num_patches(struct radv_shader_context
*ctx
)
235 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
236 unsigned num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
237 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
238 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
239 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
240 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
241 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
242 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
243 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
244 unsigned num_patches
;
245 unsigned hardware_lds_size
;
247 /* Ensure that we only need one wave per SIMD so we don't need to check
248 * resource usage. Also ensures that the number of tcs in and out
249 * vertices per threadgroup are at most 256.
251 num_patches
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
) * 4;
252 /* Make sure that the data fits in LDS. This assumes the shaders only
253 * use LDS for the inputs and outputs.
255 hardware_lds_size
= ctx
->options
->chip_class
>= CIK
? 65536 : 32768;
256 num_patches
= MIN2(num_patches
, hardware_lds_size
/ (input_patch_size
+ output_patch_size
));
257 /* Make sure the output data fits in the offchip buffer */
258 num_patches
= MIN2(num_patches
, (ctx
->options
->tess_offchip_block_dw_size
* 4) / output_patch_size
);
259 /* Not necessary for correctness, but improves performance. The
260 * specific value is taken from the proprietary driver.
262 num_patches
= MIN2(num_patches
, 40);
264 /* SI bug workaround - limit LS-HS threadgroups to only one wave. */
265 if (ctx
->options
->chip_class
== SI
) {
266 unsigned one_wave
= 64 / MAX2(num_tcs_input_cp
, num_tcs_output_cp
);
267 num_patches
= MIN2(num_patches
, one_wave
);
273 calculate_tess_lds_size(struct radv_shader_context
*ctx
)
275 unsigned num_tcs_input_cp
= ctx
->options
->key
.tcs
.input_vertices
;
276 unsigned num_tcs_output_cp
;
277 unsigned num_tcs_outputs
, num_tcs_patch_outputs
;
278 unsigned input_vertex_size
, output_vertex_size
;
279 unsigned input_patch_size
, output_patch_size
;
280 unsigned pervertex_output_patch_size
;
281 unsigned output_patch0_offset
;
282 unsigned num_patches
;
285 num_tcs_output_cp
= ctx
->tcs_vertices_per_patch
;
286 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
287 num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
289 input_vertex_size
= ctx
->tcs_num_inputs
* 16;
290 output_vertex_size
= num_tcs_outputs
* 16;
292 input_patch_size
= num_tcs_input_cp
* input_vertex_size
;
294 pervertex_output_patch_size
= num_tcs_output_cp
* output_vertex_size
;
295 output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
297 num_patches
= ctx
->tcs_num_patches
;
298 output_patch0_offset
= input_patch_size
* num_patches
;
300 lds_size
= output_patch0_offset
+ output_patch_size
* num_patches
;
304 /* Tessellation shaders pass outputs to the next shader using LDS.
306 * LS outputs = TCS inputs
307 * TCS outputs = TES inputs
310 * - TCS inputs for patch 0
311 * - TCS inputs for patch 1
312 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2)
314 * - TCS outputs for patch 0 = get_tcs_out_patch0_offset
315 * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset
316 * - TCS outputs for patch 1
317 * - Per-patch TCS outputs for patch 1
318 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2)
319 * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2)
322 * All three shaders VS(LS), TCS, TES share the same LDS space.
325 get_tcs_in_patch_stride(struct radv_shader_context
*ctx
)
327 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
328 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
329 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
331 input_patch_size
/= 4;
332 return LLVMConstInt(ctx
->ac
.i32
, input_patch_size
, false);
336 get_tcs_out_patch_stride(struct radv_shader_context
*ctx
)
338 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
339 uint32_t num_tcs_patch_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.patch_outputs_written
);
340 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
341 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
342 uint32_t output_patch_size
= pervertex_output_patch_size
+ num_tcs_patch_outputs
* 16;
343 output_patch_size
/= 4;
344 return LLVMConstInt(ctx
->ac
.i32
, output_patch_size
, false);
348 get_tcs_out_vertex_stride(struct radv_shader_context
*ctx
)
350 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
351 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
352 output_vertex_size
/= 4;
353 return LLVMConstInt(ctx
->ac
.i32
, output_vertex_size
, false);
357 get_tcs_out_patch0_offset(struct radv_shader_context
*ctx
)
359 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
360 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
361 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
362 uint32_t output_patch0_offset
= input_patch_size
;
363 unsigned num_patches
= ctx
->tcs_num_patches
;
365 output_patch0_offset
*= num_patches
;
366 output_patch0_offset
/= 4;
367 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
371 get_tcs_out_patch0_patch_data_offset(struct radv_shader_context
*ctx
)
373 assert (ctx
->stage
== MESA_SHADER_TESS_CTRL
);
374 uint32_t input_vertex_size
= ctx
->tcs_num_inputs
* 16;
375 uint32_t input_patch_size
= ctx
->options
->key
.tcs
.input_vertices
* input_vertex_size
;
376 uint32_t output_patch0_offset
= input_patch_size
;
378 uint32_t num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
379 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
380 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
381 unsigned num_patches
= ctx
->tcs_num_patches
;
383 output_patch0_offset
*= num_patches
;
384 output_patch0_offset
+= pervertex_output_patch_size
;
385 output_patch0_offset
/= 4;
386 return LLVMConstInt(ctx
->ac
.i32
, output_patch0_offset
, false);
390 get_tcs_in_current_patch_offset(struct radv_shader_context
*ctx
)
392 LLVMValueRef patch_stride
= get_tcs_in_patch_stride(ctx
);
393 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
395 return LLVMBuildMul(ctx
->ac
.builder
, patch_stride
, rel_patch_id
, "");
399 get_tcs_out_current_patch_offset(struct radv_shader_context
*ctx
)
401 LLVMValueRef patch0_offset
= get_tcs_out_patch0_offset(ctx
);
402 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
403 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
405 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
,
410 get_tcs_out_current_patch_data_offset(struct radv_shader_context
*ctx
)
412 LLVMValueRef patch0_patch_data_offset
=
413 get_tcs_out_patch0_patch_data_offset(ctx
);
414 LLVMValueRef patch_stride
= get_tcs_out_patch_stride(ctx
);
415 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
417 return ac_build_imad(&ctx
->ac
, patch_stride
, rel_patch_id
,
418 patch0_patch_data_offset
);
423 LLVMTypeRef types
[MAX_ARGS
];
424 LLVMValueRef
*assign
[MAX_ARGS
];
425 unsigned array_params_mask
;
428 uint8_t num_sgprs_used
;
429 uint8_t num_vgprs_used
;
432 enum ac_arg_regfile
{
438 add_arg(struct arg_info
*info
, enum ac_arg_regfile regfile
, LLVMTypeRef type
,
439 LLVMValueRef
*param_ptr
)
441 assert(info
->count
< MAX_ARGS
);
443 info
->assign
[info
->count
] = param_ptr
;
444 info
->types
[info
->count
] = type
;
447 if (regfile
== ARG_SGPR
) {
448 info
->num_sgprs_used
+= ac_get_type_size(type
) / 4;
451 assert(regfile
== ARG_VGPR
);
452 info
->num_vgprs_used
+= ac_get_type_size(type
) / 4;
457 add_array_arg(struct arg_info
*info
, LLVMTypeRef type
, LLVMValueRef
*param_ptr
)
459 info
->array_params_mask
|= (1 << info
->count
);
460 add_arg(info
, ARG_SGPR
, type
, param_ptr
);
463 static void assign_arguments(LLVMValueRef main_function
,
464 struct arg_info
*info
)
467 for (i
= 0; i
< info
->count
; i
++) {
469 *info
->assign
[i
] = LLVMGetParam(main_function
, i
);
474 create_llvm_function(LLVMContextRef ctx
, LLVMModuleRef module
,
475 LLVMBuilderRef builder
, LLVMTypeRef
*return_types
,
476 unsigned num_return_elems
,
477 struct arg_info
*args
,
478 unsigned max_workgroup_size
,
479 const struct radv_nir_compiler_options
*options
)
481 LLVMTypeRef main_function_type
, ret_type
;
482 LLVMBasicBlockRef main_function_body
;
484 if (num_return_elems
)
485 ret_type
= LLVMStructTypeInContext(ctx
, return_types
,
486 num_return_elems
, true);
488 ret_type
= LLVMVoidTypeInContext(ctx
);
490 /* Setup the function */
492 LLVMFunctionType(ret_type
, args
->types
, args
->count
, 0);
493 LLVMValueRef main_function
=
494 LLVMAddFunction(module
, "main", main_function_type
);
496 LLVMAppendBasicBlockInContext(ctx
, main_function
, "main_body");
497 LLVMPositionBuilderAtEnd(builder
, main_function_body
);
499 LLVMSetFunctionCallConv(main_function
, RADEON_LLVM_AMDGPU_CS
);
500 for (unsigned i
= 0; i
< args
->sgpr_count
; ++i
) {
501 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_INREG
);
503 if (args
->array_params_mask
& (1 << i
)) {
504 LLVMValueRef P
= LLVMGetParam(main_function
, i
);
505 ac_add_function_attr(ctx
, main_function
, i
+ 1, AC_FUNC_ATTR_NOALIAS
);
506 ac_add_attr_dereferenceable(P
, UINT64_MAX
);
510 if (options
->address32_hi
) {
511 ac_llvm_add_target_dep_function_attr(main_function
,
512 "amdgpu-32bit-address-high-bits",
513 options
->address32_hi
);
516 if (max_workgroup_size
) {
517 ac_llvm_add_target_dep_function_attr(main_function
,
518 "amdgpu-max-work-group-size",
521 if (options
->unsafe_math
) {
522 /* These were copied from some LLVM test. */
523 LLVMAddTargetDependentFunctionAttr(main_function
,
524 "less-precise-fpmad",
526 LLVMAddTargetDependentFunctionAttr(main_function
,
529 LLVMAddTargetDependentFunctionAttr(main_function
,
532 LLVMAddTargetDependentFunctionAttr(main_function
,
535 LLVMAddTargetDependentFunctionAttr(main_function
,
536 "no-signed-zeros-fp-math",
539 return main_function
;
544 set_loc(struct radv_userdata_info
*ud_info
, uint8_t *sgpr_idx
, uint8_t num_sgprs
,
545 uint32_t indirect_offset
)
547 ud_info
->sgpr_idx
= *sgpr_idx
;
548 ud_info
->num_sgprs
= num_sgprs
;
549 ud_info
->indirect
= indirect_offset
> 0;
550 ud_info
->indirect_offset
= indirect_offset
;
551 *sgpr_idx
+= num_sgprs
;
555 set_loc_shader(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
558 struct radv_userdata_info
*ud_info
=
559 &ctx
->shader_info
->user_sgprs_locs
.shader_data
[idx
];
562 set_loc(ud_info
, sgpr_idx
, num_sgprs
, 0);
566 set_loc_shader_ptr(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
)
568 bool use_32bit_pointers
= HAVE_32BIT_POINTERS
&&
569 idx
!= AC_UD_SCRATCH_RING_OFFSETS
;
571 set_loc_shader(ctx
, idx
, sgpr_idx
, use_32bit_pointers
? 1 : 2);
575 set_loc_desc(struct radv_shader_context
*ctx
, int idx
, uint8_t *sgpr_idx
,
576 uint32_t indirect_offset
)
578 struct radv_userdata_locations
*locs
=
579 &ctx
->shader_info
->user_sgprs_locs
;
580 struct radv_userdata_info
*ud_info
= &locs
->descriptor_sets
[idx
];
583 set_loc(ud_info
, sgpr_idx
, HAVE_32BIT_POINTERS
? 1 : 2, indirect_offset
);
584 if (indirect_offset
== 0)
585 locs
->descriptor_sets_enabled
|= 1 << idx
;
588 struct user_sgpr_info
{
589 bool need_ring_offsets
;
590 bool indirect_all_descriptor_sets
;
593 static bool needs_view_index_sgpr(struct radv_shader_context
*ctx
,
594 gl_shader_stage stage
)
597 case MESA_SHADER_VERTEX
:
598 if (ctx
->shader_info
->info
.needs_multiview_view_index
||
599 (!ctx
->options
->key
.vs
.as_es
&& !ctx
->options
->key
.vs
.as_ls
&& ctx
->options
->key
.has_multiview_view_index
))
602 case MESA_SHADER_TESS_EVAL
:
603 if (ctx
->shader_info
->info
.needs_multiview_view_index
|| (!ctx
->options
->key
.tes
.as_es
&& ctx
->options
->key
.has_multiview_view_index
))
606 case MESA_SHADER_GEOMETRY
:
607 case MESA_SHADER_TESS_CTRL
:
608 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
618 count_vs_user_sgprs(struct radv_shader_context
*ctx
)
622 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
)
623 count
+= HAVE_32BIT_POINTERS
? 1 : 2;
624 count
+= ctx
->shader_info
->info
.vs
.needs_draw_id
? 3 : 2;
629 static void allocate_user_sgprs(struct radv_shader_context
*ctx
,
630 gl_shader_stage stage
,
631 bool has_previous_stage
,
632 gl_shader_stage previous_stage
,
633 bool needs_view_index
,
634 struct user_sgpr_info
*user_sgpr_info
)
636 uint8_t user_sgpr_count
= 0;
638 memset(user_sgpr_info
, 0, sizeof(struct user_sgpr_info
));
640 /* until we sort out scratch/global buffers always assign ring offsets for gs/vs/es */
641 if (stage
== MESA_SHADER_GEOMETRY
||
642 stage
== MESA_SHADER_VERTEX
||
643 stage
== MESA_SHADER_TESS_CTRL
||
644 stage
== MESA_SHADER_TESS_EVAL
||
645 ctx
->is_gs_copy_shader
)
646 user_sgpr_info
->need_ring_offsets
= true;
648 if (stage
== MESA_SHADER_FRAGMENT
&&
649 ctx
->shader_info
->info
.ps
.needs_sample_positions
)
650 user_sgpr_info
->need_ring_offsets
= true;
652 /* 2 user sgprs will nearly always be allocated for scratch/rings */
653 if (ctx
->options
->supports_spill
|| user_sgpr_info
->need_ring_offsets
) {
654 user_sgpr_count
+= 2;
658 case MESA_SHADER_COMPUTE
:
659 if (ctx
->shader_info
->info
.cs
.uses_grid_size
)
660 user_sgpr_count
+= 3;
662 case MESA_SHADER_FRAGMENT
:
663 user_sgpr_count
+= ctx
->shader_info
->info
.ps
.needs_sample_positions
;
665 case MESA_SHADER_VERTEX
:
666 if (!ctx
->is_gs_copy_shader
)
667 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
669 case MESA_SHADER_TESS_CTRL
:
670 if (has_previous_stage
) {
671 if (previous_stage
== MESA_SHADER_VERTEX
)
672 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
675 case MESA_SHADER_TESS_EVAL
:
677 case MESA_SHADER_GEOMETRY
:
678 if (has_previous_stage
) {
679 if (previous_stage
== MESA_SHADER_VERTEX
) {
680 user_sgpr_count
+= count_vs_user_sgprs(ctx
);
688 if (needs_view_index
)
691 if (ctx
->shader_info
->info
.loads_push_constants
)
692 user_sgpr_count
+= HAVE_32BIT_POINTERS
? 1 : 2;
694 uint32_t available_sgprs
= ctx
->options
->chip_class
>= GFX9
? 32 : 16;
695 uint32_t remaining_sgprs
= available_sgprs
- user_sgpr_count
;
696 uint32_t num_desc_set
=
697 util_bitcount(ctx
->shader_info
->info
.desc_set_used_mask
);
699 if (remaining_sgprs
/ (HAVE_32BIT_POINTERS
? 1 : 2) < num_desc_set
) {
700 user_sgpr_info
->indirect_all_descriptor_sets
= true;
705 declare_global_input_sgprs(struct radv_shader_context
*ctx
,
706 gl_shader_stage stage
,
707 bool has_previous_stage
,
708 gl_shader_stage previous_stage
,
709 const struct user_sgpr_info
*user_sgpr_info
,
710 struct arg_info
*args
,
711 LLVMValueRef
*desc_sets
)
713 LLVMTypeRef type
= ac_array_in_const32_addr_space(ctx
->ac
.i8
);
714 unsigned num_sets
= ctx
->options
->layout
?
715 ctx
->options
->layout
->num_sets
: 0;
716 unsigned stage_mask
= 1 << stage
;
718 if (has_previous_stage
)
719 stage_mask
|= 1 << previous_stage
;
721 /* 1 for each descriptor set */
722 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
723 for (unsigned i
= 0; i
< num_sets
; ++i
) {
724 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
725 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
726 add_array_arg(args
, type
,
727 &ctx
->descriptor_sets
[i
]);
731 add_array_arg(args
, ac_array_in_const32_addr_space(type
), desc_sets
);
734 if (ctx
->shader_info
->info
.loads_push_constants
) {
735 /* 1 for push constants and dynamic descriptors */
736 add_array_arg(args
, type
, &ctx
->abi
.push_constants
);
741 declare_vs_specific_input_sgprs(struct radv_shader_context
*ctx
,
742 gl_shader_stage stage
,
743 bool has_previous_stage
,
744 gl_shader_stage previous_stage
,
745 struct arg_info
*args
)
747 if (!ctx
->is_gs_copy_shader
&&
748 (stage
== MESA_SHADER_VERTEX
||
749 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
750 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
751 add_arg(args
, ARG_SGPR
,
752 ac_array_in_const32_addr_space(ctx
->ac
.v4i32
),
753 &ctx
->vertex_buffers
);
755 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.base_vertex
);
756 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.start_instance
);
757 if (ctx
->shader_info
->info
.vs
.needs_draw_id
) {
758 add_arg(args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.draw_id
);
764 declare_vs_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
766 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.vertex_id
);
767 if (!ctx
->is_gs_copy_shader
) {
768 if (ctx
->options
->key
.vs
.as_ls
) {
769 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->rel_auto_id
);
770 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
772 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.instance_id
);
773 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->vs_prim_id
);
775 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* unused */
780 declare_tes_input_vgprs(struct radv_shader_context
*ctx
, struct arg_info
*args
)
782 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_u
);
783 add_arg(args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->tes_v
);
784 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->tes_rel_patch_id
);
785 add_arg(args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.tes_patch_id
);
789 set_global_input_locs(struct radv_shader_context
*ctx
, gl_shader_stage stage
,
790 bool has_previous_stage
, gl_shader_stage previous_stage
,
791 const struct user_sgpr_info
*user_sgpr_info
,
792 LLVMValueRef desc_sets
, uint8_t *user_sgpr_idx
)
794 unsigned num_sets
= ctx
->options
->layout
?
795 ctx
->options
->layout
->num_sets
: 0;
796 unsigned stage_mask
= 1 << stage
;
798 if (has_previous_stage
)
799 stage_mask
|= 1 << previous_stage
;
801 if (!user_sgpr_info
->indirect_all_descriptor_sets
) {
802 for (unsigned i
= 0; i
< num_sets
; ++i
) {
803 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
804 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
805 set_loc_desc(ctx
, i
, user_sgpr_idx
, 0);
807 ctx
->descriptor_sets
[i
] = NULL
;
810 set_loc_shader_ptr(ctx
, AC_UD_INDIRECT_DESCRIPTOR_SETS
,
813 for (unsigned i
= 0; i
< num_sets
; ++i
) {
814 if ((ctx
->shader_info
->info
.desc_set_used_mask
& (1 << i
)) &&
815 ctx
->options
->layout
->set
[i
].layout
->shader_stages
& stage_mask
) {
816 set_loc_desc(ctx
, i
, user_sgpr_idx
, i
* 8);
817 ctx
->descriptor_sets
[i
] =
818 ac_build_load_to_sgpr(&ctx
->ac
,
820 LLVMConstInt(ctx
->ac
.i32
, i
, false));
823 ctx
->descriptor_sets
[i
] = NULL
;
825 ctx
->shader_info
->need_indirect_descriptor_sets
= true;
828 if (ctx
->shader_info
->info
.loads_push_constants
) {
829 set_loc_shader_ptr(ctx
, AC_UD_PUSH_CONSTANTS
, user_sgpr_idx
);
834 set_vs_specific_input_locs(struct radv_shader_context
*ctx
,
835 gl_shader_stage stage
, bool has_previous_stage
,
836 gl_shader_stage previous_stage
,
837 uint8_t *user_sgpr_idx
)
839 if (!ctx
->is_gs_copy_shader
&&
840 (stage
== MESA_SHADER_VERTEX
||
841 (has_previous_stage
&& previous_stage
== MESA_SHADER_VERTEX
))) {
842 if (ctx
->shader_info
->info
.vs
.has_vertex_buffers
) {
843 set_loc_shader_ptr(ctx
, AC_UD_VS_VERTEX_BUFFERS
,
848 if (ctx
->shader_info
->info
.vs
.needs_draw_id
)
851 set_loc_shader(ctx
, AC_UD_VS_BASE_VERTEX_START_INSTANCE
,
852 user_sgpr_idx
, vs_num
);
856 static void set_llvm_calling_convention(LLVMValueRef func
,
857 gl_shader_stage stage
)
859 enum radeon_llvm_calling_convention calling_conv
;
862 case MESA_SHADER_VERTEX
:
863 case MESA_SHADER_TESS_EVAL
:
864 calling_conv
= RADEON_LLVM_AMDGPU_VS
;
866 case MESA_SHADER_GEOMETRY
:
867 calling_conv
= RADEON_LLVM_AMDGPU_GS
;
869 case MESA_SHADER_TESS_CTRL
:
870 calling_conv
= RADEON_LLVM_AMDGPU_HS
;
872 case MESA_SHADER_FRAGMENT
:
873 calling_conv
= RADEON_LLVM_AMDGPU_PS
;
875 case MESA_SHADER_COMPUTE
:
876 calling_conv
= RADEON_LLVM_AMDGPU_CS
;
879 unreachable("Unhandle shader type");
882 LLVMSetFunctionCallConv(func
, calling_conv
);
885 static void create_function(struct radv_shader_context
*ctx
,
886 gl_shader_stage stage
,
887 bool has_previous_stage
,
888 gl_shader_stage previous_stage
)
890 uint8_t user_sgpr_idx
;
891 struct user_sgpr_info user_sgpr_info
;
892 struct arg_info args
= {};
893 LLVMValueRef desc_sets
;
894 bool needs_view_index
= needs_view_index_sgpr(ctx
, stage
);
895 allocate_user_sgprs(ctx
, stage
, has_previous_stage
,
896 previous_stage
, needs_view_index
, &user_sgpr_info
);
898 if (user_sgpr_info
.need_ring_offsets
&& !ctx
->options
->supports_spill
) {
899 add_arg(&args
, ARG_SGPR
, ac_array_in_const_addr_space(ctx
->ac
.v4i32
),
904 case MESA_SHADER_COMPUTE
:
905 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
906 previous_stage
, &user_sgpr_info
,
909 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
910 add_arg(&args
, ARG_SGPR
, ctx
->ac
.v3i32
,
911 &ctx
->abi
.num_work_groups
);
914 for (int i
= 0; i
< 3; i
++) {
915 ctx
->abi
.workgroup_ids
[i
] = NULL
;
916 if (ctx
->shader_info
->info
.cs
.uses_block_id
[i
]) {
917 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
918 &ctx
->abi
.workgroup_ids
[i
]);
922 if (ctx
->shader_info
->info
.cs
.uses_local_invocation_idx
)
923 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.tg_size
);
924 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
,
925 &ctx
->abi
.local_invocation_ids
);
927 case MESA_SHADER_VERTEX
:
928 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
929 previous_stage
, &user_sgpr_info
,
931 declare_vs_specific_input_sgprs(ctx
, stage
, has_previous_stage
,
932 previous_stage
, &args
);
934 if (needs_view_index
)
935 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
936 &ctx
->abi
.view_index
);
937 if (ctx
->options
->key
.vs
.as_es
)
938 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
941 declare_vs_input_vgprs(ctx
, &args
);
943 case MESA_SHADER_TESS_CTRL
:
944 if (has_previous_stage
) {
945 // First 6 system regs
946 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
947 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
948 &ctx
->merged_wave_info
);
949 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
950 &ctx
->tess_factor_offset
);
952 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
953 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
954 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
956 declare_global_input_sgprs(ctx
, stage
,
959 &user_sgpr_info
, &args
,
961 declare_vs_specific_input_sgprs(ctx
, stage
,
963 previous_stage
, &args
);
965 if (needs_view_index
)
966 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
967 &ctx
->abi
.view_index
);
969 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
970 &ctx
->abi
.tcs_patch_id
);
971 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
972 &ctx
->abi
.tcs_rel_ids
);
974 declare_vs_input_vgprs(ctx
, &args
);
976 declare_global_input_sgprs(ctx
, stage
,
979 &user_sgpr_info
, &args
,
982 if (needs_view_index
)
983 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
984 &ctx
->abi
.view_index
);
986 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
987 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
988 &ctx
->tess_factor_offset
);
989 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
990 &ctx
->abi
.tcs_patch_id
);
991 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
992 &ctx
->abi
.tcs_rel_ids
);
995 case MESA_SHADER_TESS_EVAL
:
996 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
997 previous_stage
, &user_sgpr_info
,
1000 if (needs_view_index
)
1001 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1002 &ctx
->abi
.view_index
);
1004 if (ctx
->options
->key
.tes
.as_es
) {
1005 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1006 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1007 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1008 &ctx
->es2gs_offset
);
1010 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
);
1011 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1013 declare_tes_input_vgprs(ctx
, &args
);
1015 case MESA_SHADER_GEOMETRY
:
1016 if (has_previous_stage
) {
1017 // First 6 system regs
1018 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1019 &ctx
->gs2vs_offset
);
1020 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1021 &ctx
->merged_wave_info
);
1022 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->oc_lds
);
1024 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // scratch offset
1025 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1026 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, NULL
); // unknown
1028 declare_global_input_sgprs(ctx
, stage
,
1031 &user_sgpr_info
, &args
,
1034 if (previous_stage
!= MESA_SHADER_TESS_EVAL
) {
1035 declare_vs_specific_input_sgprs(ctx
, stage
,
1041 if (needs_view_index
)
1042 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1043 &ctx
->abi
.view_index
);
1045 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1046 &ctx
->gs_vtx_offset
[0]);
1047 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1048 &ctx
->gs_vtx_offset
[2]);
1049 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1050 &ctx
->abi
.gs_prim_id
);
1051 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1052 &ctx
->abi
.gs_invocation_id
);
1053 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1054 &ctx
->gs_vtx_offset
[4]);
1056 if (previous_stage
== MESA_SHADER_VERTEX
) {
1057 declare_vs_input_vgprs(ctx
, &args
);
1059 declare_tes_input_vgprs(ctx
, &args
);
1062 declare_global_input_sgprs(ctx
, stage
,
1065 &user_sgpr_info
, &args
,
1068 if (needs_view_index
)
1069 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
,
1070 &ctx
->abi
.view_index
);
1072 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs2vs_offset
);
1073 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->gs_wave_id
);
1074 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1075 &ctx
->gs_vtx_offset
[0]);
1076 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1077 &ctx
->gs_vtx_offset
[1]);
1078 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1079 &ctx
->abi
.gs_prim_id
);
1080 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1081 &ctx
->gs_vtx_offset
[2]);
1082 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1083 &ctx
->gs_vtx_offset
[3]);
1084 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1085 &ctx
->gs_vtx_offset
[4]);
1086 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1087 &ctx
->gs_vtx_offset
[5]);
1088 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
,
1089 &ctx
->abi
.gs_invocation_id
);
1092 case MESA_SHADER_FRAGMENT
:
1093 declare_global_input_sgprs(ctx
, stage
, has_previous_stage
,
1094 previous_stage
, &user_sgpr_info
,
1097 add_arg(&args
, ARG_SGPR
, ctx
->ac
.i32
, &ctx
->abi
.prim_mask
);
1098 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_sample
);
1099 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_center
);
1100 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->persp_centroid
);
1101 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v3i32
, NULL
); /* persp pull model */
1102 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_sample
);
1103 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_center
);
1104 add_arg(&args
, ARG_VGPR
, ctx
->ac
.v2i32
, &ctx
->linear_centroid
);
1105 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, NULL
); /* line stipple tex */
1106 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[0]);
1107 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[1]);
1108 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[2]);
1109 add_arg(&args
, ARG_VGPR
, ctx
->ac
.f32
, &ctx
->abi
.frag_pos
[3]);
1110 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.front_face
);
1111 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.ancillary
);
1112 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, &ctx
->abi
.sample_coverage
);
1113 add_arg(&args
, ARG_VGPR
, ctx
->ac
.i32
, NULL
); /* fixed pt */
1116 unreachable("Shader stage not implemented");
1119 ctx
->main_function
= create_llvm_function(
1120 ctx
->context
, ctx
->ac
.module
, ctx
->ac
.builder
, NULL
, 0, &args
,
1121 ctx
->max_workgroup_size
, ctx
->options
);
1122 set_llvm_calling_convention(ctx
->main_function
, stage
);
1125 ctx
->shader_info
->num_input_vgprs
= 0;
1126 ctx
->shader_info
->num_input_sgprs
= ctx
->options
->supports_spill
? 2 : 0;
1128 ctx
->shader_info
->num_input_sgprs
+= args
.num_sgprs_used
;
1130 if (ctx
->stage
!= MESA_SHADER_FRAGMENT
)
1131 ctx
->shader_info
->num_input_vgprs
= args
.num_vgprs_used
;
1133 assign_arguments(ctx
->main_function
, &args
);
1137 if (ctx
->options
->supports_spill
|| user_sgpr_info
.need_ring_offsets
) {
1138 set_loc_shader_ptr(ctx
, AC_UD_SCRATCH_RING_OFFSETS
,
1140 if (ctx
->options
->supports_spill
) {
1141 ctx
->ring_offsets
= ac_build_intrinsic(&ctx
->ac
, "llvm.amdgcn.implicit.buffer.ptr",
1142 LLVMPointerType(ctx
->ac
.i8
, AC_CONST_ADDR_SPACE
),
1143 NULL
, 0, AC_FUNC_ATTR_READNONE
);
1144 ctx
->ring_offsets
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->ring_offsets
,
1145 ac_array_in_const_addr_space(ctx
->ac
.v4i32
), "");
1149 /* For merged shaders the user SGPRs start at 8, with 8 system SGPRs in front (including
1150 * the rw_buffers at s0/s1. With user SGPR0 = s8, lets restart the count from 0 */
1151 if (has_previous_stage
)
1154 set_global_input_locs(ctx
, stage
, has_previous_stage
, previous_stage
,
1155 &user_sgpr_info
, desc_sets
, &user_sgpr_idx
);
1158 case MESA_SHADER_COMPUTE
:
1159 if (ctx
->shader_info
->info
.cs
.uses_grid_size
) {
1160 set_loc_shader(ctx
, AC_UD_CS_GRID_SIZE
,
1164 case MESA_SHADER_VERTEX
:
1165 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1166 previous_stage
, &user_sgpr_idx
);
1167 if (ctx
->abi
.view_index
)
1168 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1170 case MESA_SHADER_TESS_CTRL
:
1171 set_vs_specific_input_locs(ctx
, stage
, has_previous_stage
,
1172 previous_stage
, &user_sgpr_idx
);
1173 if (ctx
->abi
.view_index
)
1174 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1176 case MESA_SHADER_TESS_EVAL
:
1177 if (ctx
->abi
.view_index
)
1178 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1180 case MESA_SHADER_GEOMETRY
:
1181 if (has_previous_stage
) {
1182 if (previous_stage
== MESA_SHADER_VERTEX
)
1183 set_vs_specific_input_locs(ctx
, stage
,
1188 if (ctx
->abi
.view_index
)
1189 set_loc_shader(ctx
, AC_UD_VIEW_INDEX
, &user_sgpr_idx
, 1);
1191 case MESA_SHADER_FRAGMENT
:
1194 unreachable("Shader stage not implemented");
1197 if (stage
== MESA_SHADER_TESS_CTRL
||
1198 (stage
== MESA_SHADER_VERTEX
&& ctx
->options
->key
.vs
.as_ls
) ||
1199 /* GFX9 has the ESGS ring buffer in LDS. */
1200 (stage
== MESA_SHADER_GEOMETRY
&& has_previous_stage
)) {
1201 ac_declare_lds_as_pointer(&ctx
->ac
);
1204 ctx
->shader_info
->num_user_sgprs
= user_sgpr_idx
;
1209 radv_load_resource(struct ac_shader_abi
*abi
, LLVMValueRef index
,
1210 unsigned desc_set
, unsigned binding
)
1212 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1213 LLVMValueRef desc_ptr
= ctx
->descriptor_sets
[desc_set
];
1214 struct radv_pipeline_layout
*pipeline_layout
= ctx
->options
->layout
;
1215 struct radv_descriptor_set_layout
*layout
= pipeline_layout
->set
[desc_set
].layout
;
1216 unsigned base_offset
= layout
->binding
[binding
].offset
;
1217 LLVMValueRef offset
, stride
;
1219 if (layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
||
1220 layout
->binding
[binding
].type
== VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
) {
1221 unsigned idx
= pipeline_layout
->set
[desc_set
].dynamic_offset_start
+
1222 layout
->binding
[binding
].dynamic_offset_offset
;
1223 desc_ptr
= ctx
->abi
.push_constants
;
1224 base_offset
= pipeline_layout
->push_constant_size
+ 16 * idx
;
1225 stride
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1227 stride
= LLVMConstInt(ctx
->ac
.i32
, layout
->binding
[binding
].size
, false);
1229 offset
= ac_build_imad(&ctx
->ac
, index
, stride
,
1230 LLVMConstInt(ctx
->ac
.i32
, base_offset
, false));
1232 desc_ptr
= ac_build_gep0(&ctx
->ac
, desc_ptr
, offset
);
1233 desc_ptr
= ac_cast_ptr(&ctx
->ac
, desc_ptr
, ctx
->ac
.v4i32
);
1234 LLVMSetMetadata(desc_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1240 /* The offchip buffer layout for TCS->TES is
1242 * - attribute 0 of patch 0 vertex 0
1243 * - attribute 0 of patch 0 vertex 1
1244 * - attribute 0 of patch 0 vertex 2
1246 * - attribute 0 of patch 1 vertex 0
1247 * - attribute 0 of patch 1 vertex 1
1249 * - attribute 1 of patch 0 vertex 0
1250 * - attribute 1 of patch 0 vertex 1
1252 * - per patch attribute 0 of patch 0
1253 * - per patch attribute 0 of patch 1
1256 * Note that every attribute has 4 components.
1258 static LLVMValueRef
get_non_vertex_index_offset(struct radv_shader_context
*ctx
)
1260 uint32_t num_patches
= ctx
->tcs_num_patches
;
1261 uint32_t num_tcs_outputs
;
1262 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
)
1263 num_tcs_outputs
= util_last_bit64(ctx
->shader_info
->info
.tcs
.outputs_written
);
1265 num_tcs_outputs
= ctx
->options
->key
.tes
.tcs_num_outputs
;
1267 uint32_t output_vertex_size
= num_tcs_outputs
* 16;
1268 uint32_t pervertex_output_patch_size
= ctx
->tcs_vertices_per_patch
* output_vertex_size
;
1270 return LLVMConstInt(ctx
->ac
.i32
, pervertex_output_patch_size
* num_patches
, false);
1273 static LLVMValueRef
calc_param_stride(struct radv_shader_context
*ctx
,
1274 LLVMValueRef vertex_index
)
1276 LLVMValueRef param_stride
;
1278 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
* ctx
->tcs_num_patches
, false);
1280 param_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_num_patches
, false);
1281 return param_stride
;
1284 static LLVMValueRef
get_tcs_tes_buffer_address(struct radv_shader_context
*ctx
,
1285 LLVMValueRef vertex_index
,
1286 LLVMValueRef param_index
)
1288 LLVMValueRef base_addr
;
1289 LLVMValueRef param_stride
, constant16
;
1290 LLVMValueRef rel_patch_id
= get_rel_patch_id(ctx
);
1291 LLVMValueRef vertices_per_patch
= LLVMConstInt(ctx
->ac
.i32
, ctx
->tcs_vertices_per_patch
, false);
1292 constant16
= LLVMConstInt(ctx
->ac
.i32
, 16, false);
1293 param_stride
= calc_param_stride(ctx
, vertex_index
);
1295 base_addr
= ac_build_imad(&ctx
->ac
, rel_patch_id
,
1296 vertices_per_patch
, vertex_index
);
1298 base_addr
= rel_patch_id
;
1301 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1302 LLVMBuildMul(ctx
->ac
.builder
, param_index
,
1303 param_stride
, ""), "");
1305 base_addr
= LLVMBuildMul(ctx
->ac
.builder
, base_addr
, constant16
, "");
1307 if (!vertex_index
) {
1308 LLVMValueRef patch_data_offset
= get_non_vertex_index_offset(ctx
);
1310 base_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_addr
,
1311 patch_data_offset
, "");
1316 static LLVMValueRef
get_tcs_tes_buffer_address_params(struct radv_shader_context
*ctx
,
1318 unsigned const_index
,
1320 LLVMValueRef vertex_index
,
1321 LLVMValueRef indir_index
)
1323 LLVMValueRef param_index
;
1326 param_index
= LLVMBuildAdd(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, param
, false),
1329 if (const_index
&& !is_compact
)
1330 param
+= const_index
;
1331 param_index
= LLVMConstInt(ctx
->ac
.i32
, param
, false);
1333 return get_tcs_tes_buffer_address(ctx
, vertex_index
, param_index
);
1337 get_dw_address(struct radv_shader_context
*ctx
,
1338 LLVMValueRef dw_addr
,
1340 unsigned const_index
,
1341 bool compact_const_index
,
1342 LLVMValueRef vertex_index
,
1343 LLVMValueRef stride
,
1344 LLVMValueRef indir_index
)
1349 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1350 LLVMBuildMul(ctx
->ac
.builder
,
1356 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1357 LLVMBuildMul(ctx
->ac
.builder
, indir_index
,
1358 LLVMConstInt(ctx
->ac
.i32
, 4, false), ""), "");
1359 else if (const_index
&& !compact_const_index
)
1360 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1361 LLVMConstInt(ctx
->ac
.i32
, const_index
* 4, false), "");
1363 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1364 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false), "");
1366 if (const_index
&& compact_const_index
)
1367 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1368 LLVMConstInt(ctx
->ac
.i32
, const_index
, false), "");
1373 load_tcs_varyings(struct ac_shader_abi
*abi
,
1375 LLVMValueRef vertex_index
,
1376 LLVMValueRef indir_index
,
1377 unsigned const_index
,
1379 unsigned driver_location
,
1381 unsigned num_components
,
1386 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1387 LLVMValueRef dw_addr
, stride
;
1388 LLVMValueRef value
[4], result
;
1389 unsigned param
= shader_io_get_unique_index(location
);
1392 uint32_t input_vertex_size
= (ctx
->tcs_num_inputs
* 16) / 4;
1393 stride
= LLVMConstInt(ctx
->ac
.i32
, input_vertex_size
, false);
1394 dw_addr
= get_tcs_in_current_patch_offset(ctx
);
1397 stride
= get_tcs_out_vertex_stride(ctx
);
1398 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1400 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1405 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1408 for (unsigned i
= 0; i
< num_components
+ component
; i
++) {
1409 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1410 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1413 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1418 store_tcs_output(struct ac_shader_abi
*abi
,
1419 const nir_variable
*var
,
1420 LLVMValueRef vertex_index
,
1421 LLVMValueRef param_index
,
1422 unsigned const_index
,
1426 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1427 const unsigned location
= var
->data
.location
;
1428 const unsigned component
= var
->data
.location_frac
;
1429 const bool is_patch
= var
->data
.patch
;
1430 const bool is_compact
= var
->data
.compact
;
1431 LLVMValueRef dw_addr
;
1432 LLVMValueRef stride
= NULL
;
1433 LLVMValueRef buf_addr
= NULL
;
1435 bool store_lds
= true;
1438 if (!(ctx
->tcs_patch_outputs_read
& (1U << (location
- VARYING_SLOT_PATCH0
))))
1441 if (!(ctx
->tcs_outputs_read
& (1ULL << location
)))
1445 param
= shader_io_get_unique_index(location
);
1446 if (location
== VARYING_SLOT_CLIP_DIST0
&&
1447 is_compact
&& const_index
> 3) {
1453 stride
= get_tcs_out_vertex_stride(ctx
);
1454 dw_addr
= get_tcs_out_current_patch_offset(ctx
);
1456 dw_addr
= get_tcs_out_current_patch_data_offset(ctx
);
1459 dw_addr
= get_dw_address(ctx
, dw_addr
, param
, const_index
, is_compact
, vertex_index
, stride
,
1461 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
, is_compact
,
1462 vertex_index
, param_index
);
1464 bool is_tess_factor
= false;
1465 if (location
== VARYING_SLOT_TESS_LEVEL_INNER
||
1466 location
== VARYING_SLOT_TESS_LEVEL_OUTER
)
1467 is_tess_factor
= true;
1469 unsigned base
= is_compact
? const_index
: 0;
1470 for (unsigned chan
= 0; chan
< 8; chan
++) {
1471 if (!(writemask
& (1 << chan
)))
1473 LLVMValueRef value
= ac_llvm_extract_elem(&ctx
->ac
, src
, chan
- component
);
1474 value
= ac_to_integer(&ctx
->ac
, value
);
1475 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
1477 if (store_lds
|| is_tess_factor
) {
1478 LLVMValueRef dw_addr_chan
=
1479 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1480 LLVMConstInt(ctx
->ac
.i32
, chan
, false), "");
1481 ac_lds_store(&ctx
->ac
, dw_addr_chan
, value
);
1484 if (!is_tess_factor
&& writemask
!= 0xF)
1485 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, value
, 1,
1486 buf_addr
, ctx
->oc_lds
,
1487 4 * (base
+ chan
), 1, 0, true, false);
1490 if (writemask
== 0xF) {
1491 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, src
, 4,
1492 buf_addr
, ctx
->oc_lds
,
1493 (base
* 4), 1, 0, true, false);
1498 load_tes_input(struct ac_shader_abi
*abi
,
1500 LLVMValueRef vertex_index
,
1501 LLVMValueRef param_index
,
1502 unsigned const_index
,
1504 unsigned driver_location
,
1506 unsigned num_components
,
1511 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1512 LLVMValueRef buf_addr
;
1513 LLVMValueRef result
;
1514 unsigned param
= shader_io_get_unique_index(location
);
1516 if (location
== VARYING_SLOT_CLIP_DIST0
&& is_compact
&& const_index
> 3) {
1521 buf_addr
= get_tcs_tes_buffer_address_params(ctx
, param
, const_index
,
1522 is_compact
, vertex_index
, param_index
);
1524 LLVMValueRef comp_offset
= LLVMConstInt(ctx
->ac
.i32
, component
* 4, false);
1525 buf_addr
= LLVMBuildAdd(ctx
->ac
.builder
, buf_addr
, comp_offset
, "");
1527 result
= ac_build_buffer_load(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, num_components
, NULL
,
1528 buf_addr
, ctx
->oc_lds
, is_compact
? (4 * const_index
) : 0, 1, 0, true, false);
1529 result
= ac_trim_vector(&ctx
->ac
, result
, num_components
);
1534 load_gs_input(struct ac_shader_abi
*abi
,
1536 unsigned driver_location
,
1538 unsigned num_components
,
1539 unsigned vertex_index
,
1540 unsigned const_index
,
1543 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1544 LLVMValueRef vtx_offset
;
1545 unsigned param
, vtx_offset_param
;
1546 LLVMValueRef value
[4], result
;
1548 vtx_offset_param
= vertex_index
;
1549 assert(vtx_offset_param
< 6);
1550 vtx_offset
= LLVMBuildMul(ctx
->ac
.builder
, ctx
->gs_vtx_offset
[vtx_offset_param
],
1551 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1553 param
= shader_io_get_unique_index(location
);
1555 for (unsigned i
= component
; i
< num_components
+ component
; i
++) {
1556 if (ctx
->ac
.chip_class
>= GFX9
) {
1557 LLVMValueRef dw_addr
= ctx
->gs_vtx_offset
[vtx_offset_param
];
1558 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
1559 LLVMConstInt(ctx
->ac
.i32
, param
* 4 + i
+ const_index
, 0), "");
1560 value
[i
] = ac_lds_load(&ctx
->ac
, dw_addr
);
1562 LLVMValueRef soffset
=
1563 LLVMConstInt(ctx
->ac
.i32
,
1564 (param
* 4 + i
+ const_index
) * 256,
1567 value
[i
] = ac_build_buffer_load(&ctx
->ac
,
1570 vtx_offset
, soffset
,
1571 0, 1, 0, true, false);
1574 if (ac_get_type_size(type
) == 2) {
1575 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i32
, "");
1576 value
[i
] = LLVMBuildTrunc(ctx
->ac
.builder
, value
[i
], ctx
->ac
.i16
, "");
1578 value
[i
] = LLVMBuildBitCast(ctx
->ac
.builder
, value
[i
], type
, "");
1580 result
= ac_build_varying_gather_values(&ctx
->ac
, value
, num_components
, component
);
1581 result
= ac_to_integer(&ctx
->ac
, result
);
1586 static void radv_emit_kill(struct ac_shader_abi
*abi
, LLVMValueRef visible
)
1588 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1589 ac_build_kill_if_false(&ctx
->ac
, visible
);
1592 static LLVMValueRef
lookup_interp_param(struct ac_shader_abi
*abi
,
1593 enum glsl_interp_mode interp
, unsigned location
)
1595 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1598 case INTERP_MODE_FLAT
:
1601 case INTERP_MODE_SMOOTH
:
1602 case INTERP_MODE_NONE
:
1603 if (location
== INTERP_CENTER
)
1604 return ctx
->persp_center
;
1605 else if (location
== INTERP_CENTROID
)
1606 return ctx
->persp_centroid
;
1607 else if (location
== INTERP_SAMPLE
)
1608 return ctx
->persp_sample
;
1610 case INTERP_MODE_NOPERSPECTIVE
:
1611 if (location
== INTERP_CENTER
)
1612 return ctx
->linear_center
;
1613 else if (location
== INTERP_CENTROID
)
1614 return ctx
->linear_centroid
;
1615 else if (location
== INTERP_SAMPLE
)
1616 return ctx
->linear_sample
;
1623 radv_get_sample_pos_offset(uint32_t num_samples
)
1625 uint32_t sample_pos_offset
= 0;
1627 switch (num_samples
) {
1629 sample_pos_offset
= 1;
1632 sample_pos_offset
= 3;
1635 sample_pos_offset
= 7;
1638 sample_pos_offset
= 15;
1643 return sample_pos_offset
;
1646 static LLVMValueRef
load_sample_position(struct ac_shader_abi
*abi
,
1647 LLVMValueRef sample_id
)
1649 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1651 LLVMValueRef result
;
1652 LLVMValueRef ptr
= ac_build_gep0(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_PS_SAMPLE_POSITIONS
, false));
1654 ptr
= LLVMBuildBitCast(ctx
->ac
.builder
, ptr
,
1655 ac_array_in_const_addr_space(ctx
->ac
.v2f32
), "");
1657 uint32_t sample_pos_offset
=
1658 radv_get_sample_pos_offset(ctx
->options
->key
.fs
.num_samples
);
1661 LLVMBuildAdd(ctx
->ac
.builder
, sample_id
,
1662 LLVMConstInt(ctx
->ac
.i32
, sample_pos_offset
, false), "");
1663 result
= ac_build_load_invariant(&ctx
->ac
, ptr
, sample_id
);
1669 static LLVMValueRef
load_sample_mask_in(struct ac_shader_abi
*abi
)
1671 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1672 uint8_t log2_ps_iter_samples
;
1674 if (ctx
->shader_info
->info
.ps
.force_persample
) {
1675 log2_ps_iter_samples
=
1676 util_logbase2(ctx
->options
->key
.fs
.num_samples
);
1678 log2_ps_iter_samples
= ctx
->options
->key
.fs
.log2_ps_iter_samples
;
1681 /* The bit pattern matches that used by fixed function fragment
1683 static const uint16_t ps_iter_masks
[] = {
1684 0xffff, /* not used */
1690 assert(log2_ps_iter_samples
< ARRAY_SIZE(ps_iter_masks
));
1692 uint32_t ps_iter_mask
= ps_iter_masks
[log2_ps_iter_samples
];
1694 LLVMValueRef result
, sample_id
;
1695 sample_id
= ac_unpack_param(&ctx
->ac
, abi
->ancillary
, 8, 4);
1696 sample_id
= LLVMBuildShl(ctx
->ac
.builder
, LLVMConstInt(ctx
->ac
.i32
, ps_iter_mask
, false), sample_id
, "");
1697 result
= LLVMBuildAnd(ctx
->ac
.builder
, sample_id
, abi
->sample_coverage
, "");
1703 visit_emit_vertex(struct ac_shader_abi
*abi
, unsigned stream
, LLVMValueRef
*addrs
)
1705 LLVMValueRef gs_next_vertex
;
1706 LLVMValueRef can_emit
;
1708 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1710 assert(stream
== 0);
1712 /* Write vertex attribute values to GSVS ring */
1713 gs_next_vertex
= LLVMBuildLoad(ctx
->ac
.builder
,
1714 ctx
->gs_next_vertex
,
1717 /* If this thread has already emitted the declared maximum number of
1718 * vertices, kill it: excessive vertex emissions are not supposed to
1719 * have any effect, and GS threads have no externally observable
1720 * effects other than emitting vertices.
1722 can_emit
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntULT
, gs_next_vertex
,
1723 LLVMConstInt(ctx
->ac
.i32
, ctx
->gs_max_out_vertices
, false), "");
1724 ac_build_kill_if_false(&ctx
->ac
, can_emit
);
1726 /* loop num outputs */
1728 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
1729 unsigned output_usage_mask
=
1730 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
1731 LLVMValueRef
*out_ptr
= &addrs
[i
* 4];
1736 if (!(ctx
->output_mask
& (1ull << i
)))
1739 if (i
== VARYING_SLOT_CLIP_DIST0
) {
1740 /* pack clip and cull into a single set of slots */
1741 length
= util_last_bit(output_usage_mask
);
1746 for (unsigned j
= 0; j
< length
; j
++) {
1747 if (!(output_usage_mask
& (1 << j
)))
1750 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
,
1752 LLVMValueRef voffset
= LLVMConstInt(ctx
->ac
.i32
, (slot
* 4 + j
) * ctx
->gs_max_out_vertices
, false);
1753 voffset
= LLVMBuildAdd(ctx
->ac
.builder
, voffset
, gs_next_vertex
, "");
1754 voffset
= LLVMBuildMul(ctx
->ac
.builder
, voffset
, LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
1756 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
1757 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
1759 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->gsvs_ring
,
1761 voffset
, ctx
->gs2vs_offset
, 0,
1767 gs_next_vertex
= LLVMBuildAdd(ctx
->ac
.builder
, gs_next_vertex
,
1769 LLVMBuildStore(ctx
->ac
.builder
, gs_next_vertex
, ctx
->gs_next_vertex
);
1771 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_EMIT
| AC_SENDMSG_GS
| (0 << 8), ctx
->gs_wave_id
);
1775 visit_end_primitive(struct ac_shader_abi
*abi
, unsigned stream
)
1777 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1778 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_CUT
| AC_SENDMSG_GS
| (stream
<< 8), ctx
->gs_wave_id
);
1782 load_tess_coord(struct ac_shader_abi
*abi
)
1784 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1786 LLVMValueRef coord
[4] = {
1793 if (ctx
->tes_primitive_mode
== GL_TRIANGLES
)
1794 coord
[2] = LLVMBuildFSub(ctx
->ac
.builder
, ctx
->ac
.f32_1
,
1795 LLVMBuildFAdd(ctx
->ac
.builder
, coord
[0], coord
[1], ""), "");
1797 return ac_build_gather_values(&ctx
->ac
, coord
, 3);
1801 load_patch_vertices_in(struct ac_shader_abi
*abi
)
1803 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1804 return LLVMConstInt(ctx
->ac
.i32
, ctx
->options
->key
.tcs
.input_vertices
, false);
1808 static LLVMValueRef
radv_load_base_vertex(struct ac_shader_abi
*abi
)
1810 return abi
->base_vertex
;
1813 static LLVMValueRef
radv_load_ssbo(struct ac_shader_abi
*abi
,
1814 LLVMValueRef buffer_ptr
, bool write
)
1816 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1817 LLVMValueRef result
;
1819 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1821 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1822 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1827 static LLVMValueRef
radv_load_ubo(struct ac_shader_abi
*abi
, LLVMValueRef buffer_ptr
)
1829 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1830 LLVMValueRef result
;
1832 LLVMSetMetadata(buffer_ptr
, ctx
->ac
.uniform_md_kind
, ctx
->ac
.empty_md
);
1834 result
= LLVMBuildLoad(ctx
->ac
.builder
, buffer_ptr
, "");
1835 LLVMSetMetadata(result
, ctx
->ac
.invariant_load_md_kind
, ctx
->ac
.empty_md
);
1840 static LLVMValueRef
radv_get_sampler_desc(struct ac_shader_abi
*abi
,
1841 unsigned descriptor_set
,
1842 unsigned base_index
,
1843 unsigned constant_index
,
1845 enum ac_descriptor_type desc_type
,
1846 bool image
, bool write
,
1849 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
1850 LLVMValueRef list
= ctx
->descriptor_sets
[descriptor_set
];
1851 struct radv_descriptor_set_layout
*layout
= ctx
->options
->layout
->set
[descriptor_set
].layout
;
1852 struct radv_descriptor_set_binding_layout
*binding
= layout
->binding
+ base_index
;
1853 unsigned offset
= binding
->offset
;
1854 unsigned stride
= binding
->size
;
1856 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1859 assert(base_index
< layout
->binding_count
);
1861 switch (desc_type
) {
1863 type
= ctx
->ac
.v8i32
;
1867 type
= ctx
->ac
.v8i32
;
1871 case AC_DESC_SAMPLER
:
1872 type
= ctx
->ac
.v4i32
;
1873 if (binding
->type
== VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
)
1878 case AC_DESC_BUFFER
:
1879 type
= ctx
->ac
.v4i32
;
1883 unreachable("invalid desc_type\n");
1886 offset
+= constant_index
* stride
;
1888 if (desc_type
== AC_DESC_SAMPLER
&& binding
->immutable_samplers_offset
&&
1889 (!index
|| binding
->immutable_samplers_equal
)) {
1890 if (binding
->immutable_samplers_equal
)
1893 const uint32_t *samplers
= radv_immutable_samplers(layout
, binding
);
1895 LLVMValueRef constants
[] = {
1896 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 0], 0),
1897 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 1], 0),
1898 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 2], 0),
1899 LLVMConstInt(ctx
->ac
.i32
, samplers
[constant_index
* 4 + 3], 0),
1901 return ac_build_gather_values(&ctx
->ac
, constants
, 4);
1904 assert(stride
% type_size
== 0);
1907 index
= ctx
->ac
.i32_0
;
1909 index
= LLVMBuildMul(builder
, index
, LLVMConstInt(ctx
->ac
.i32
, stride
/ type_size
, 0), "");
1911 list
= ac_build_gep0(&ctx
->ac
, list
, LLVMConstInt(ctx
->ac
.i32
, offset
, 0));
1912 list
= LLVMBuildPointerCast(builder
, list
,
1913 ac_array_in_const32_addr_space(type
), "");
1915 return ac_build_load_to_sgpr(&ctx
->ac
, list
, index
);
1918 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
1919 * so we may need to fix it up. */
1921 adjust_vertex_fetch_alpha(struct radv_shader_context
*ctx
,
1922 unsigned adjustment
,
1925 if (adjustment
== RADV_ALPHA_ADJUST_NONE
)
1928 LLVMValueRef c30
= LLVMConstInt(ctx
->ac
.i32
, 30, 0);
1930 if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
)
1931 alpha
= LLVMBuildFPToUI(ctx
->ac
.builder
, alpha
, ctx
->ac
.i32
, "");
1933 alpha
= ac_to_integer(&ctx
->ac
, alpha
);
1935 /* For the integer-like cases, do a natural sign extension.
1937 * For the SNORM case, the values are 0.0, 0.333, 0.666, 1.0
1938 * and happen to contain 0, 1, 2, 3 as the two LSBs of the
1941 alpha
= LLVMBuildShl(ctx
->ac
.builder
, alpha
,
1942 adjustment
== RADV_ALPHA_ADJUST_SNORM
?
1943 LLVMConstInt(ctx
->ac
.i32
, 7, 0) : c30
, "");
1944 alpha
= LLVMBuildAShr(ctx
->ac
.builder
, alpha
, c30
, "");
1946 /* Convert back to the right type. */
1947 if (adjustment
== RADV_ALPHA_ADJUST_SNORM
) {
1949 LLVMValueRef neg_one
= LLVMConstReal(ctx
->ac
.f32
, -1.0);
1950 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
1951 clamp
= LLVMBuildFCmp(ctx
->ac
.builder
, LLVMRealULT
, alpha
, neg_one
, "");
1952 alpha
= LLVMBuildSelect(ctx
->ac
.builder
, clamp
, neg_one
, alpha
, "");
1953 } else if (adjustment
== RADV_ALPHA_ADJUST_SSCALED
) {
1954 alpha
= LLVMBuildSIToFP(ctx
->ac
.builder
, alpha
, ctx
->ac
.f32
, "");
1961 handle_vs_input_decl(struct radv_shader_context
*ctx
,
1962 struct nir_variable
*variable
)
1964 LLVMValueRef t_list_ptr
= ctx
->vertex_buffers
;
1965 LLVMValueRef t_offset
;
1966 LLVMValueRef t_list
;
1968 LLVMValueRef buffer_index
;
1969 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, true);
1970 uint8_t input_usage_mask
=
1971 ctx
->shader_info
->info
.vs
.input_usage_mask
[variable
->data
.location
];
1972 unsigned num_channels
= util_last_bit(input_usage_mask
);
1974 variable
->data
.driver_location
= variable
->data
.location
* 4;
1976 enum glsl_base_type type
= glsl_get_base_type(variable
->type
);
1977 for (unsigned i
= 0; i
< attrib_count
; ++i
) {
1978 LLVMValueRef output
[4];
1979 unsigned attrib_index
= variable
->data
.location
+ i
- VERT_ATTRIB_GENERIC0
;
1981 if (ctx
->options
->key
.vs
.instance_rate_inputs
& (1u << attrib_index
)) {
1982 uint32_t divisor
= ctx
->options
->key
.vs
.instance_rate_divisors
[attrib_index
];
1985 buffer_index
= ctx
->abi
.instance_id
;
1988 buffer_index
= LLVMBuildUDiv(ctx
->ac
.builder
, buffer_index
,
1989 LLVMConstInt(ctx
->ac
.i32
, divisor
, 0), "");
1992 if (ctx
->options
->key
.vs
.as_ls
) {
1993 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1994 MAX2(2, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
1996 ctx
->shader_info
->vs
.vgpr_comp_cnt
=
1997 MAX2(1, ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2000 buffer_index
= ctx
->ac
.i32_0
;
2003 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.start_instance
, buffer_index
, "");
2005 buffer_index
= LLVMBuildAdd(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
2006 ctx
->abi
.base_vertex
, "");
2007 t_offset
= LLVMConstInt(ctx
->ac
.i32
, attrib_index
, false);
2009 t_list
= ac_build_load_to_sgpr(&ctx
->ac
, t_list_ptr
, t_offset
);
2011 input
= ac_build_buffer_load_format(&ctx
->ac
, t_list
,
2014 num_channels
, false, true);
2016 input
= ac_build_expand_to_vec4(&ctx
->ac
, input
, num_channels
);
2018 for (unsigned chan
= 0; chan
< 4; chan
++) {
2019 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2020 output
[chan
] = LLVMBuildExtractElement(ctx
->ac
.builder
, input
, llvm_chan
, "");
2021 if (type
== GLSL_TYPE_FLOAT16
) {
2022 output
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f32
, "");
2023 output
[chan
] = LLVMBuildFPTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.f16
, "");
2027 unsigned alpha_adjust
= (ctx
->options
->key
.vs
.alpha_adjust
>> (attrib_index
* 2)) & 3;
2028 output
[3] = adjust_vertex_fetch_alpha(ctx
, alpha_adjust
, output
[3]);
2030 for (unsigned chan
= 0; chan
< 4; chan
++) {
2031 output
[chan
] = ac_to_integer(&ctx
->ac
, output
[chan
]);
2032 if (type
== GLSL_TYPE_UINT16
|| type
== GLSL_TYPE_INT16
)
2033 output
[chan
] = LLVMBuildTrunc(ctx
->ac
.builder
, output
[chan
], ctx
->ac
.i16
, "");
2035 ctx
->inputs
[ac_llvm_reg_index_soa(variable
->data
.location
+ i
, chan
)] = output
[chan
];
2040 static void interp_fs_input(struct radv_shader_context
*ctx
,
2042 LLVMValueRef interp_param
,
2043 LLVMValueRef prim_mask
,
2044 LLVMValueRef result
[4])
2046 LLVMValueRef attr_number
;
2049 bool interp
= !LLVMIsUndef(interp_param
);
2051 attr_number
= LLVMConstInt(ctx
->ac
.i32
, attr
, false);
2053 /* fs.constant returns the param from the middle vertex, so it's not
2054 * really useful for flat shading. It's meant to be used for custom
2055 * interpolation (but the intrinsic can't fetch from the other two
2058 * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state
2059 * to do the right thing. The only reason we use fs.constant is that
2060 * fs.interp cannot be used on integers, because they can be equal
2064 interp_param
= LLVMBuildBitCast(ctx
->ac
.builder
, interp_param
,
2067 i
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
2069 j
= LLVMBuildExtractElement(ctx
->ac
.builder
, interp_param
,
2073 for (chan
= 0; chan
< 4; chan
++) {
2074 LLVMValueRef llvm_chan
= LLVMConstInt(ctx
->ac
.i32
, chan
, false);
2077 result
[chan
] = ac_build_fs_interp(&ctx
->ac
,
2082 result
[chan
] = ac_build_fs_interp_mov(&ctx
->ac
,
2083 LLVMConstInt(ctx
->ac
.i32
, 2, false),
2087 result
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, result
[chan
], ctx
->ac
.i32
, "");
2088 result
[chan
] = LLVMBuildTruncOrBitCast(ctx
->ac
.builder
, result
[chan
], LLVMTypeOf(interp_param
), "");
2094 handle_fs_input_decl(struct radv_shader_context
*ctx
,
2095 struct nir_variable
*variable
)
2097 int idx
= variable
->data
.location
;
2098 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2099 LLVMValueRef interp
= NULL
;
2102 variable
->data
.driver_location
= idx
* 4;
2103 mask
= ((1ull << attrib_count
) - 1) << variable
->data
.location
;
2105 if (glsl_get_base_type(glsl_without_array(variable
->type
)) == GLSL_TYPE_FLOAT
) {
2106 unsigned interp_type
;
2107 if (variable
->data
.sample
)
2108 interp_type
= INTERP_SAMPLE
;
2109 else if (variable
->data
.centroid
)
2110 interp_type
= INTERP_CENTROID
;
2112 interp_type
= INTERP_CENTER
;
2114 interp
= lookup_interp_param(&ctx
->abi
, variable
->data
.interpolation
, interp_type
);
2116 bool is_16bit
= glsl_type_is_16bit(variable
->type
);
2117 LLVMTypeRef type
= is_16bit
? ctx
->ac
.i16
: ctx
->ac
.i32
;
2119 interp
= LLVMGetUndef(type
);
2121 for (unsigned i
= 0; i
< attrib_count
; ++i
)
2122 ctx
->inputs
[ac_llvm_reg_index_soa(idx
+ i
, 0)] = interp
;
2124 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
2125 /* Do not account for the number of components inside the array
2126 * of clip/cull distances because this might wrongly set other
2127 * bits like primitive ID or layer.
2129 mask
= 1ull << VARYING_SLOT_CLIP_DIST0
;
2132 ctx
->input_mask
|= mask
;
2136 handle_vs_inputs(struct radv_shader_context
*ctx
,
2137 struct nir_shader
*nir
) {
2138 nir_foreach_variable(variable
, &nir
->inputs
)
2139 handle_vs_input_decl(ctx
, variable
);
2143 prepare_interp_optimize(struct radv_shader_context
*ctx
,
2144 struct nir_shader
*nir
)
2146 bool uses_center
= false;
2147 bool uses_centroid
= false;
2148 nir_foreach_variable(variable
, &nir
->inputs
) {
2149 if (glsl_get_base_type(glsl_without_array(variable
->type
)) != GLSL_TYPE_FLOAT
||
2150 variable
->data
.sample
)
2153 if (variable
->data
.centroid
)
2154 uses_centroid
= true;
2159 if (uses_center
&& uses_centroid
) {
2160 LLVMValueRef sel
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntSLT
, ctx
->abi
.prim_mask
, ctx
->ac
.i32_0
, "");
2161 ctx
->persp_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->persp_center
, ctx
->persp_centroid
, "");
2162 ctx
->linear_centroid
= LLVMBuildSelect(ctx
->ac
.builder
, sel
, ctx
->linear_center
, ctx
->linear_centroid
, "");
2167 handle_fs_inputs(struct radv_shader_context
*ctx
,
2168 struct nir_shader
*nir
)
2170 prepare_interp_optimize(ctx
, nir
);
2172 nir_foreach_variable(variable
, &nir
->inputs
)
2173 handle_fs_input_decl(ctx
, variable
);
2177 if (ctx
->shader_info
->info
.ps
.uses_input_attachments
||
2178 ctx
->shader_info
->info
.needs_multiview_view_index
) {
2179 ctx
->input_mask
|= 1ull << VARYING_SLOT_LAYER
;
2180 ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)] = LLVMGetUndef(ctx
->ac
.i32
);
2183 for (unsigned i
= 0; i
< RADEON_LLVM_MAX_INPUTS
; ++i
) {
2184 LLVMValueRef interp_param
;
2185 LLVMValueRef
*inputs
= ctx
->inputs
+ac_llvm_reg_index_soa(i
, 0);
2187 if (!(ctx
->input_mask
& (1ull << i
)))
2190 if (i
>= VARYING_SLOT_VAR0
|| i
== VARYING_SLOT_PNTC
||
2191 i
== VARYING_SLOT_PRIMITIVE_ID
|| i
== VARYING_SLOT_LAYER
) {
2192 interp_param
= *inputs
;
2193 interp_fs_input(ctx
, index
, interp_param
, ctx
->abi
.prim_mask
,
2196 if (LLVMIsUndef(interp_param
))
2197 ctx
->shader_info
->fs
.flat_shaded_mask
|= 1u << index
;
2199 } else if (i
== VARYING_SLOT_CLIP_DIST0
) {
2200 int length
= ctx
->shader_info
->info
.ps
.num_input_clips_culls
;
2202 for (unsigned j
= 0; j
< length
; j
+= 4) {
2203 inputs
= ctx
->inputs
+ ac_llvm_reg_index_soa(i
, j
);
2205 interp_param
= *inputs
;
2206 interp_fs_input(ctx
, index
, interp_param
,
2207 ctx
->abi
.prim_mask
, inputs
);
2210 } else if (i
== VARYING_SLOT_POS
) {
2211 for(int i
= 0; i
< 3; ++i
)
2212 inputs
[i
] = ctx
->abi
.frag_pos
[i
];
2214 inputs
[3] = ac_build_fdiv(&ctx
->ac
, ctx
->ac
.f32_1
,
2215 ctx
->abi
.frag_pos
[3]);
2218 ctx
->shader_info
->fs
.num_interp
= index
;
2219 ctx
->shader_info
->fs
.input_mask
= ctx
->input_mask
>> VARYING_SLOT_VAR0
;
2221 if (ctx
->shader_info
->info
.needs_multiview_view_index
)
2222 ctx
->abi
.view_index
= ctx
->inputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2226 scan_shader_output_decl(struct radv_shader_context
*ctx
,
2227 struct nir_variable
*variable
,
2228 struct nir_shader
*shader
,
2229 gl_shader_stage stage
)
2231 int idx
= variable
->data
.location
+ variable
->data
.index
;
2232 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
2233 uint64_t mask_attribs
;
2235 variable
->data
.driver_location
= idx
* 4;
2237 /* tess ctrl has it's own load/store paths for outputs */
2238 if (stage
== MESA_SHADER_TESS_CTRL
)
2241 mask_attribs
= ((1ull << attrib_count
) - 1) << idx
;
2242 if (stage
== MESA_SHADER_VERTEX
||
2243 stage
== MESA_SHADER_TESS_EVAL
||
2244 stage
== MESA_SHADER_GEOMETRY
) {
2245 if (idx
== VARYING_SLOT_CLIP_DIST0
) {
2246 int length
= shader
->info
.clip_distance_array_size
+
2247 shader
->info
.cull_distance_array_size
;
2248 if (stage
== MESA_SHADER_VERTEX
) {
2249 ctx
->shader_info
->vs
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2250 ctx
->shader_info
->vs
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2252 if (stage
== MESA_SHADER_TESS_EVAL
) {
2253 ctx
->shader_info
->tes
.outinfo
.clip_dist_mask
= (1 << shader
->info
.clip_distance_array_size
) - 1;
2254 ctx
->shader_info
->tes
.outinfo
.cull_dist_mask
= (1 << shader
->info
.cull_distance_array_size
) - 1;
2261 mask_attribs
= 1ull << idx
;
2265 ctx
->output_mask
|= mask_attribs
;
2269 /* Initialize arguments for the shader export intrinsic */
2271 si_llvm_init_export_args(struct radv_shader_context
*ctx
,
2272 LLVMValueRef
*values
,
2273 unsigned enabled_channels
,
2275 struct ac_export_args
*args
)
2277 /* Specify the channels that are enabled. */
2278 args
->enabled_channels
= enabled_channels
;
2280 /* Specify whether the EXEC mask represents the valid mask */
2281 args
->valid_mask
= 0;
2283 /* Specify whether this is the last export */
2286 /* Specify the target we are exporting */
2287 args
->target
= target
;
2289 args
->compr
= false;
2290 args
->out
[0] = LLVMGetUndef(ctx
->ac
.f32
);
2291 args
->out
[1] = LLVMGetUndef(ctx
->ac
.f32
);
2292 args
->out
[2] = LLVMGetUndef(ctx
->ac
.f32
);
2293 args
->out
[3] = LLVMGetUndef(ctx
->ac
.f32
);
2298 bool is_16bit
= ac_get_type_size(LLVMTypeOf(values
[0])) == 2;
2299 if (ctx
->stage
== MESA_SHADER_FRAGMENT
&& target
>= V_008DFC_SQ_EXP_MRT
) {
2300 unsigned index
= target
- V_008DFC_SQ_EXP_MRT
;
2301 unsigned col_format
= (ctx
->options
->key
.fs
.col_format
>> (4 * index
)) & 0xf;
2302 bool is_int8
= (ctx
->options
->key
.fs
.is_int8
>> index
) & 1;
2303 bool is_int10
= (ctx
->options
->key
.fs
.is_int10
>> index
) & 1;
2306 LLVMValueRef (*packf
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2]) = NULL
;
2307 LLVMValueRef (*packi
)(struct ac_llvm_context
*ctx
, LLVMValueRef args
[2],
2308 unsigned bits
, bool hi
) = NULL
;
2310 switch(col_format
) {
2311 case V_028714_SPI_SHADER_ZERO
:
2312 args
->enabled_channels
= 0; /* writemask */
2313 args
->target
= V_008DFC_SQ_EXP_NULL
;
2316 case V_028714_SPI_SHADER_32_R
:
2317 args
->enabled_channels
= 1;
2318 args
->out
[0] = values
[0];
2321 case V_028714_SPI_SHADER_32_GR
:
2322 args
->enabled_channels
= 0x3;
2323 args
->out
[0] = values
[0];
2324 args
->out
[1] = values
[1];
2327 case V_028714_SPI_SHADER_32_AR
:
2328 args
->enabled_channels
= 0x9;
2329 args
->out
[0] = values
[0];
2330 args
->out
[3] = values
[3];
2333 case V_028714_SPI_SHADER_FP16_ABGR
:
2334 args
->enabled_channels
= 0x5;
2335 packf
= ac_build_cvt_pkrtz_f16
;
2337 for (unsigned chan
= 0; chan
< 4; chan
++)
2338 values
[chan
] = LLVMBuildFPExt(ctx
->ac
.builder
,
2344 case V_028714_SPI_SHADER_UNORM16_ABGR
:
2345 args
->enabled_channels
= 0x5;
2346 packf
= ac_build_cvt_pknorm_u16
;
2349 case V_028714_SPI_SHADER_SNORM16_ABGR
:
2350 args
->enabled_channels
= 0x5;
2351 packf
= ac_build_cvt_pknorm_i16
;
2354 case V_028714_SPI_SHADER_UINT16_ABGR
:
2355 args
->enabled_channels
= 0x5;
2356 packi
= ac_build_cvt_pk_u16
;
2358 for (unsigned chan
= 0; chan
< 4; chan
++)
2359 values
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
,
2365 case V_028714_SPI_SHADER_SINT16_ABGR
:
2366 args
->enabled_channels
= 0x5;
2367 packi
= ac_build_cvt_pk_i16
;
2369 for (unsigned chan
= 0; chan
< 4; chan
++)
2370 values
[chan
] = LLVMBuildSExt(ctx
->ac
.builder
,
2377 case V_028714_SPI_SHADER_32_ABGR
:
2378 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2382 /* Pack f16 or norm_i16/u16. */
2384 for (chan
= 0; chan
< 2; chan
++) {
2385 LLVMValueRef pack_args
[2] = {
2387 values
[2 * chan
+ 1]
2389 LLVMValueRef packed
;
2391 packed
= packf(&ctx
->ac
, pack_args
);
2392 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2394 args
->compr
= 1; /* COMPR flag */
2399 for (chan
= 0; chan
< 2; chan
++) {
2400 LLVMValueRef pack_args
[2] = {
2401 ac_to_integer(&ctx
->ac
, values
[2 * chan
]),
2402 ac_to_integer(&ctx
->ac
, values
[2 * chan
+ 1])
2404 LLVMValueRef packed
;
2406 packed
= packi(&ctx
->ac
, pack_args
,
2407 is_int8
? 8 : is_int10
? 10 : 16,
2409 args
->out
[chan
] = ac_to_float(&ctx
->ac
, packed
);
2411 args
->compr
= 1; /* COMPR flag */
2417 for (unsigned chan
= 0; chan
< 4; chan
++) {
2418 values
[chan
] = LLVMBuildBitCast(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i16
, "");
2419 args
->out
[chan
] = LLVMBuildZExt(ctx
->ac
.builder
, values
[chan
], ctx
->ac
.i32
, "");
2422 memcpy(&args
->out
[0], values
, sizeof(values
[0]) * 4);
2424 for (unsigned i
= 0; i
< 4; ++i
) {
2425 if (!(args
->enabled_channels
& (1 << i
)))
2428 args
->out
[i
] = ac_to_float(&ctx
->ac
, args
->out
[i
]);
2433 radv_export_param(struct radv_shader_context
*ctx
, unsigned index
,
2434 LLVMValueRef
*values
, unsigned enabled_channels
)
2436 struct ac_export_args args
;
2438 si_llvm_init_export_args(ctx
, values
, enabled_channels
,
2439 V_008DFC_SQ_EXP_PARAM
+ index
, &args
);
2440 ac_build_export(&ctx
->ac
, &args
);
2444 radv_load_output(struct radv_shader_context
*ctx
, unsigned index
, unsigned chan
)
2446 LLVMValueRef output
=
2447 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(index
, chan
)];
2449 return LLVMBuildLoad(ctx
->ac
.builder
, output
, "");
2453 handle_vs_outputs_post(struct radv_shader_context
*ctx
,
2454 bool export_prim_id
, bool export_layer_id
,
2455 struct radv_vs_output_info
*outinfo
)
2457 uint32_t param_count
= 0;
2459 unsigned pos_idx
, num_pos_exports
= 0;
2460 struct ac_export_args args
, pos_args
[4] = {};
2461 LLVMValueRef psize_value
= NULL
, layer_value
= NULL
, viewport_index_value
= NULL
;
2464 if (ctx
->options
->key
.has_multiview_view_index
) {
2465 LLVMValueRef
* tmp_out
= &ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, 0)];
2467 for(unsigned i
= 0; i
< 4; ++i
)
2468 ctx
->abi
.outputs
[ac_llvm_reg_index_soa(VARYING_SLOT_LAYER
, i
)] =
2469 ac_build_alloca_undef(&ctx
->ac
, ctx
->ac
.f32
, "");
2472 LLVMBuildStore(ctx
->ac
.builder
, ac_to_float(&ctx
->ac
, ctx
->abi
.view_index
), *tmp_out
);
2473 ctx
->output_mask
|= 1ull << VARYING_SLOT_LAYER
;
2476 memset(outinfo
->vs_output_param_offset
, AC_EXP_PARAM_UNDEFINED
,
2477 sizeof(outinfo
->vs_output_param_offset
));
2479 if (ctx
->output_mask
& (1ull << VARYING_SLOT_CLIP_DIST0
)) {
2480 unsigned output_usage_mask
, length
;
2481 LLVMValueRef slots
[8];
2484 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2485 !ctx
->is_gs_copy_shader
) {
2487 ctx
->shader_info
->info
.vs
.output_usage_mask
[VARYING_SLOT_CLIP_DIST0
];
2488 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2490 ctx
->shader_info
->info
.tes
.output_usage_mask
[VARYING_SLOT_CLIP_DIST0
];
2492 assert(ctx
->is_gs_copy_shader
);
2494 ctx
->shader_info
->info
.gs
.output_usage_mask
[VARYING_SLOT_CLIP_DIST0
];
2497 length
= util_last_bit(output_usage_mask
);
2499 if (outinfo
->cull_dist_mask
)
2500 outinfo
->cull_dist_mask
<<= ctx
->num_output_clips
;
2502 i
= VARYING_SLOT_CLIP_DIST0
;
2503 for (j
= 0; j
< length
; j
++)
2504 slots
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2506 for (i
= length
; i
< 8; i
++)
2507 slots
[i
] = LLVMGetUndef(ctx
->ac
.f32
);
2510 target
= V_008DFC_SQ_EXP_POS
+ 3;
2511 si_llvm_init_export_args(ctx
, &slots
[4], 0xf, target
, &args
);
2512 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2513 &args
, sizeof(args
));
2516 target
= V_008DFC_SQ_EXP_POS
+ 2;
2517 si_llvm_init_export_args(ctx
, &slots
[0], 0xf, target
, &args
);
2518 memcpy(&pos_args
[target
- V_008DFC_SQ_EXP_POS
],
2519 &args
, sizeof(args
));
2521 /* Export the clip/cull distances values to the next stage. */
2522 radv_export_param(ctx
, param_count
, &slots
[0], 0xf);
2523 outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST0
] = param_count
++;
2525 radv_export_param(ctx
, param_count
, &slots
[4], 0xf);
2526 outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST1
] = param_count
++;
2530 LLVMValueRef pos_values
[4] = {ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_0
, ctx
->ac
.f32_1
};
2531 if (ctx
->output_mask
& (1ull << VARYING_SLOT_POS
)) {
2532 for (unsigned j
= 0; j
< 4; j
++)
2533 pos_values
[j
] = radv_load_output(ctx
, VARYING_SLOT_POS
, j
);
2535 si_llvm_init_export_args(ctx
, pos_values
, 0xf, V_008DFC_SQ_EXP_POS
, &pos_args
[0]);
2537 if (ctx
->output_mask
& (1ull << VARYING_SLOT_PSIZ
)) {
2538 outinfo
->writes_pointsize
= true;
2539 psize_value
= radv_load_output(ctx
, VARYING_SLOT_PSIZ
, 0);
2542 if (ctx
->output_mask
& (1ull << VARYING_SLOT_LAYER
)) {
2543 outinfo
->writes_layer
= true;
2544 layer_value
= radv_load_output(ctx
, VARYING_SLOT_LAYER
, 0);
2547 if (ctx
->output_mask
& (1ull << VARYING_SLOT_VIEWPORT
)) {
2548 outinfo
->writes_viewport_index
= true;
2549 viewport_index_value
= radv_load_output(ctx
, VARYING_SLOT_VIEWPORT
, 0);
2552 if (outinfo
->writes_pointsize
||
2553 outinfo
->writes_layer
||
2554 outinfo
->writes_viewport_index
) {
2555 pos_args
[1].enabled_channels
= ((outinfo
->writes_pointsize
== true ? 1 : 0) |
2556 (outinfo
->writes_layer
== true ? 4 : 0));
2557 pos_args
[1].valid_mask
= 0;
2558 pos_args
[1].done
= 0;
2559 pos_args
[1].target
= V_008DFC_SQ_EXP_POS
+ 1;
2560 pos_args
[1].compr
= 0;
2561 pos_args
[1].out
[0] = ctx
->ac
.f32_0
; /* X */
2562 pos_args
[1].out
[1] = ctx
->ac
.f32_0
; /* Y */
2563 pos_args
[1].out
[2] = ctx
->ac
.f32_0
; /* Z */
2564 pos_args
[1].out
[3] = ctx
->ac
.f32_0
; /* W */
2566 if (outinfo
->writes_pointsize
== true)
2567 pos_args
[1].out
[0] = psize_value
;
2568 if (outinfo
->writes_layer
== true)
2569 pos_args
[1].out
[2] = layer_value
;
2570 if (outinfo
->writes_viewport_index
== true) {
2571 if (ctx
->options
->chip_class
>= GFX9
) {
2572 /* GFX9 has the layer in out.z[10:0] and the viewport
2573 * index in out.z[19:16].
2575 LLVMValueRef v
= viewport_index_value
;
2576 v
= ac_to_integer(&ctx
->ac
, v
);
2577 v
= LLVMBuildShl(ctx
->ac
.builder
, v
,
2578 LLVMConstInt(ctx
->ac
.i32
, 16, false),
2580 v
= LLVMBuildOr(ctx
->ac
.builder
, v
,
2581 ac_to_integer(&ctx
->ac
, pos_args
[1].out
[2]), "");
2583 pos_args
[1].out
[2] = ac_to_float(&ctx
->ac
, v
);
2584 pos_args
[1].enabled_channels
|= 1 << 2;
2586 pos_args
[1].out
[3] = viewport_index_value
;
2587 pos_args
[1].enabled_channels
|= 1 << 3;
2591 for (i
= 0; i
< 4; i
++) {
2592 if (pos_args
[i
].out
[0])
2597 for (i
= 0; i
< 4; i
++) {
2598 if (!pos_args
[i
].out
[0])
2601 /* Specify the target we are exporting */
2602 pos_args
[i
].target
= V_008DFC_SQ_EXP_POS
+ pos_idx
++;
2603 if (pos_idx
== num_pos_exports
)
2604 pos_args
[i
].done
= 1;
2605 ac_build_export(&ctx
->ac
, &pos_args
[i
]);
2608 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2609 LLVMValueRef values
[4];
2610 if (!(ctx
->output_mask
& (1ull << i
)))
2613 if (i
!= VARYING_SLOT_LAYER
&&
2614 i
!= VARYING_SLOT_PRIMITIVE_ID
&&
2615 i
< VARYING_SLOT_VAR0
)
2618 for (unsigned j
= 0; j
< 4; j
++)
2619 values
[j
] = ac_to_float(&ctx
->ac
, radv_load_output(ctx
, i
, j
));
2621 unsigned output_usage_mask
;
2623 if (ctx
->stage
== MESA_SHADER_VERTEX
&&
2624 !ctx
->is_gs_copy_shader
) {
2626 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2627 } else if (ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
2629 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2631 assert(ctx
->is_gs_copy_shader
);
2633 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
2636 radv_export_param(ctx
, param_count
, values
, output_usage_mask
);
2638 outinfo
->vs_output_param_offset
[i
] = param_count
++;
2641 if (export_prim_id
) {
2642 LLVMValueRef values
[4];
2644 values
[0] = ctx
->vs_prim_id
;
2645 ctx
->shader_info
->vs
.vgpr_comp_cnt
= MAX2(2,
2646 ctx
->shader_info
->vs
.vgpr_comp_cnt
);
2647 for (unsigned j
= 1; j
< 4; j
++)
2648 values
[j
] = ctx
->ac
.f32_0
;
2650 radv_export_param(ctx
, param_count
, values
, 0x1);
2652 outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
] = param_count
++;
2653 outinfo
->export_prim_id
= true;
2656 if (export_layer_id
&& layer_value
) {
2657 LLVMValueRef values
[4];
2659 values
[0] = layer_value
;
2660 for (unsigned j
= 1; j
< 4; j
++)
2661 values
[j
] = ctx
->ac
.f32_0
;
2663 radv_export_param(ctx
, param_count
, values
, 0x1);
2665 outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
] = param_count
++;
2668 outinfo
->pos_exports
= num_pos_exports
;
2669 outinfo
->param_exports
= param_count
;
2673 handle_es_outputs_post(struct radv_shader_context
*ctx
,
2674 struct radv_es_output_info
*outinfo
)
2677 uint64_t max_output_written
= 0;
2678 LLVMValueRef lds_base
= NULL
;
2680 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2681 unsigned output_usage_mask
;
2685 if (!(ctx
->output_mask
& (1ull << i
)))
2688 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
2690 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2692 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
2694 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2697 if (i
== VARYING_SLOT_CLIP_DIST0
)
2698 length
= util_last_bit(output_usage_mask
);
2700 param_index
= shader_io_get_unique_index(i
);
2702 max_output_written
= MAX2(param_index
+ (length
> 4), max_output_written
);
2705 outinfo
->esgs_itemsize
= (max_output_written
+ 1) * 16;
2707 if (ctx
->ac
.chip_class
>= GFX9
) {
2708 unsigned itemsize_dw
= outinfo
->esgs_itemsize
/ 4;
2709 LLVMValueRef vertex_idx
= ac_get_thread_id(&ctx
->ac
);
2710 LLVMValueRef wave_idx
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
2711 LLVMConstInt(ctx
->ac
.i32
, 24, false),
2712 LLVMConstInt(ctx
->ac
.i32
, 4, false), false);
2713 vertex_idx
= LLVMBuildOr(ctx
->ac
.builder
, vertex_idx
,
2714 LLVMBuildMul(ctx
->ac
.builder
, wave_idx
,
2715 LLVMConstInt(ctx
->ac
.i32
, 64, false), ""), "");
2716 lds_base
= LLVMBuildMul(ctx
->ac
.builder
, vertex_idx
,
2717 LLVMConstInt(ctx
->ac
.i32
, itemsize_dw
, 0), "");
2720 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2721 LLVMValueRef dw_addr
= NULL
;
2722 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2723 unsigned output_usage_mask
;
2727 if (!(ctx
->output_mask
& (1ull << i
)))
2730 if (ctx
->stage
== MESA_SHADER_VERTEX
) {
2732 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2734 assert(ctx
->stage
== MESA_SHADER_TESS_EVAL
);
2736 ctx
->shader_info
->info
.tes
.output_usage_mask
[i
];
2739 if (i
== VARYING_SLOT_CLIP_DIST0
)
2740 length
= util_last_bit(output_usage_mask
);
2742 param_index
= shader_io_get_unique_index(i
);
2745 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2746 LLVMConstInt(ctx
->ac
.i32
, param_index
* 4, false),
2750 for (j
= 0; j
< length
; j
++) {
2751 if (!(output_usage_mask
& (1 << j
)))
2754 LLVMValueRef out_val
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2755 out_val
= ac_to_integer(&ctx
->ac
, out_val
);
2756 out_val
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, out_val
, ctx
->ac
.i32
, "");
2758 if (ctx
->ac
.chip_class
>= GFX9
) {
2759 LLVMValueRef dw_addr_offset
=
2760 LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
,
2761 LLVMConstInt(ctx
->ac
.i32
,
2764 ac_lds_store(&ctx
->ac
, dw_addr_offset
, out_val
);
2766 ac_build_buffer_store_dword(&ctx
->ac
,
2769 NULL
, ctx
->es2gs_offset
,
2770 (4 * param_index
+ j
) * 4,
2778 handle_ls_outputs_post(struct radv_shader_context
*ctx
)
2780 LLVMValueRef vertex_id
= ctx
->rel_auto_id
;
2781 uint32_t num_tcs_inputs
= util_last_bit64(ctx
->shader_info
->info
.vs
.ls_outputs_written
);
2782 LLVMValueRef vertex_dw_stride
= LLVMConstInt(ctx
->ac
.i32
, num_tcs_inputs
* 4, false);
2783 LLVMValueRef base_dw_addr
= LLVMBuildMul(ctx
->ac
.builder
, vertex_id
,
2784 vertex_dw_stride
, "");
2786 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2787 unsigned output_usage_mask
=
2788 ctx
->shader_info
->info
.vs
.output_usage_mask
[i
];
2789 LLVMValueRef
*out_ptr
= &ctx
->abi
.outputs
[i
* 4];
2792 if (!(ctx
->output_mask
& (1ull << i
)))
2795 if (i
== VARYING_SLOT_CLIP_DIST0
)
2796 length
= util_last_bit(output_usage_mask
);
2798 int param
= shader_io_get_unique_index(i
);
2799 LLVMValueRef dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, base_dw_addr
,
2800 LLVMConstInt(ctx
->ac
.i32
, param
* 4, false),
2802 for (unsigned j
= 0; j
< length
; j
++) {
2803 LLVMValueRef value
= LLVMBuildLoad(ctx
->ac
.builder
, out_ptr
[j
], "");
2804 value
= ac_to_integer(&ctx
->ac
, value
);
2805 value
= LLVMBuildZExtOrBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
2806 ac_lds_store(&ctx
->ac
, dw_addr
, value
);
2807 dw_addr
= LLVMBuildAdd(ctx
->ac
.builder
, dw_addr
, ctx
->ac
.i32_1
, "");
2813 write_tess_factors(struct radv_shader_context
*ctx
)
2815 unsigned stride
, outer_comps
, inner_comps
;
2816 struct ac_build_if_state if_ctx
, inner_if_ctx
;
2817 LLVMValueRef invocation_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 8, 5);
2818 LLVMValueRef rel_patch_id
= ac_unpack_param(&ctx
->ac
, ctx
->abi
.tcs_rel_ids
, 0, 8);
2819 unsigned tess_inner_index
= 0, tess_outer_index
;
2820 LLVMValueRef lds_base
, lds_inner
= NULL
, lds_outer
, byteoffset
, buffer
;
2821 LLVMValueRef out
[6], vec0
, vec1
, tf_base
, inner
[4], outer
[4];
2823 ac_emit_barrier(&ctx
->ac
, ctx
->stage
);
2825 switch (ctx
->options
->key
.tcs
.primitive_mode
) {
2845 ac_nir_build_if(&if_ctx
, ctx
,
2846 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2847 invocation_id
, ctx
->ac
.i32_0
, ""));
2849 lds_base
= get_tcs_out_current_patch_data_offset(ctx
);
2852 tess_inner_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2853 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2854 LLVMConstInt(ctx
->ac
.i32
, tess_inner_index
* 4, false), "");
2857 tess_outer_index
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2858 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_base
,
2859 LLVMConstInt(ctx
->ac
.i32
, tess_outer_index
* 4, false), "");
2861 for (i
= 0; i
< 4; i
++) {
2862 inner
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2863 outer
[i
] = LLVMGetUndef(ctx
->ac
.i32
);
2867 if (ctx
->options
->key
.tcs
.primitive_mode
== GL_ISOLINES
) {
2868 outer
[0] = out
[1] = ac_lds_load(&ctx
->ac
, lds_outer
);
2869 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2871 outer
[1] = out
[0] = ac_lds_load(&ctx
->ac
, lds_outer
);
2873 for (i
= 0; i
< outer_comps
; i
++) {
2875 ac_lds_load(&ctx
->ac
, lds_outer
);
2876 lds_outer
= LLVMBuildAdd(ctx
->ac
.builder
, lds_outer
,
2879 for (i
= 0; i
< inner_comps
; i
++) {
2880 inner
[i
] = out
[outer_comps
+i
] =
2881 ac_lds_load(&ctx
->ac
, lds_inner
);
2882 lds_inner
= LLVMBuildAdd(ctx
->ac
.builder
, lds_inner
,
2887 /* Convert the outputs to vectors for stores. */
2888 vec0
= ac_build_gather_values(&ctx
->ac
, out
, MIN2(stride
, 4));
2892 vec1
= ac_build_gather_values(&ctx
->ac
, out
+ 4, stride
- 4);
2895 buffer
= ctx
->hs_ring_tess_factor
;
2896 tf_base
= ctx
->tess_factor_offset
;
2897 byteoffset
= LLVMBuildMul(ctx
->ac
.builder
, rel_patch_id
,
2898 LLVMConstInt(ctx
->ac
.i32
, 4 * stride
, false), "");
2899 unsigned tf_offset
= 0;
2901 if (ctx
->options
->chip_class
<= VI
) {
2902 ac_nir_build_if(&inner_if_ctx
, ctx
,
2903 LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
,
2904 rel_patch_id
, ctx
->ac
.i32_0
, ""));
2906 /* Store the dynamic HS control word. */
2907 ac_build_buffer_store_dword(&ctx
->ac
, buffer
,
2908 LLVMConstInt(ctx
->ac
.i32
, 0x80000000, false),
2909 1, ctx
->ac
.i32_0
, tf_base
,
2910 0, 1, 0, true, false);
2913 ac_nir_build_endif(&inner_if_ctx
);
2916 /* Store the tessellation factors. */
2917 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec0
,
2918 MIN2(stride
, 4), byteoffset
, tf_base
,
2919 tf_offset
, 1, 0, true, false);
2921 ac_build_buffer_store_dword(&ctx
->ac
, buffer
, vec1
,
2922 stride
- 4, byteoffset
, tf_base
,
2923 16 + tf_offset
, 1, 0, true, false);
2925 //store to offchip for TES to read - only if TES reads them
2926 if (ctx
->options
->key
.tcs
.tes_reads_tess_factors
) {
2927 LLVMValueRef inner_vec
, outer_vec
, tf_outer_offset
;
2928 LLVMValueRef tf_inner_offset
;
2929 unsigned param_outer
, param_inner
;
2931 param_outer
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_OUTER
);
2932 tf_outer_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2933 LLVMConstInt(ctx
->ac
.i32
, param_outer
, 0));
2935 outer_vec
= ac_build_gather_values(&ctx
->ac
, outer
,
2936 util_next_power_of_two(outer_comps
));
2938 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, outer_vec
,
2939 outer_comps
, tf_outer_offset
,
2940 ctx
->oc_lds
, 0, 1, 0, true, false);
2942 param_inner
= shader_io_get_unique_index(VARYING_SLOT_TESS_LEVEL_INNER
);
2943 tf_inner_offset
= get_tcs_tes_buffer_address(ctx
, NULL
,
2944 LLVMConstInt(ctx
->ac
.i32
, param_inner
, 0));
2946 inner_vec
= inner_comps
== 1 ? inner
[0] :
2947 ac_build_gather_values(&ctx
->ac
, inner
, inner_comps
);
2948 ac_build_buffer_store_dword(&ctx
->ac
, ctx
->hs_ring_tess_offchip
, inner_vec
,
2949 inner_comps
, tf_inner_offset
,
2950 ctx
->oc_lds
, 0, 1, 0, true, false);
2953 ac_nir_build_endif(&if_ctx
);
2957 handle_tcs_outputs_post(struct radv_shader_context
*ctx
)
2959 write_tess_factors(ctx
);
2963 si_export_mrt_color(struct radv_shader_context
*ctx
,
2964 LLVMValueRef
*color
, unsigned index
,
2965 struct ac_export_args
*args
)
2968 si_llvm_init_export_args(ctx
, color
, 0xf,
2969 V_008DFC_SQ_EXP_MRT
+ index
, args
);
2970 if (!args
->enabled_channels
)
2971 return false; /* unnecessary NULL export */
2977 radv_export_mrt_z(struct radv_shader_context
*ctx
,
2978 LLVMValueRef depth
, LLVMValueRef stencil
,
2979 LLVMValueRef samplemask
)
2981 struct ac_export_args args
;
2983 ac_export_mrt_z(&ctx
->ac
, depth
, stencil
, samplemask
, &args
);
2985 ac_build_export(&ctx
->ac
, &args
);
2989 handle_fs_outputs_post(struct radv_shader_context
*ctx
)
2992 LLVMValueRef depth
= NULL
, stencil
= NULL
, samplemask
= NULL
;
2993 struct ac_export_args color_args
[8];
2995 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
2996 LLVMValueRef values
[4];
2998 if (!(ctx
->output_mask
& (1ull << i
)))
3001 if (i
< FRAG_RESULT_DATA0
)
3004 for (unsigned j
= 0; j
< 4; j
++)
3005 values
[j
] = ac_to_float(&ctx
->ac
,
3006 radv_load_output(ctx
, i
, j
));
3008 bool ret
= si_export_mrt_color(ctx
, values
,
3009 i
- FRAG_RESULT_DATA0
,
3010 &color_args
[index
]);
3015 /* Process depth, stencil, samplemask. */
3016 if (ctx
->shader_info
->info
.ps
.writes_z
) {
3017 depth
= ac_to_float(&ctx
->ac
,
3018 radv_load_output(ctx
, FRAG_RESULT_DEPTH
, 0));
3020 if (ctx
->shader_info
->info
.ps
.writes_stencil
) {
3021 stencil
= ac_to_float(&ctx
->ac
,
3022 radv_load_output(ctx
, FRAG_RESULT_STENCIL
, 0));
3024 if (ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
3025 samplemask
= ac_to_float(&ctx
->ac
,
3026 radv_load_output(ctx
, FRAG_RESULT_SAMPLE_MASK
, 0));
3029 /* Set the DONE bit on last non-null color export only if Z isn't
3033 !ctx
->shader_info
->info
.ps
.writes_z
&&
3034 !ctx
->shader_info
->info
.ps
.writes_stencil
&&
3035 !ctx
->shader_info
->info
.ps
.writes_sample_mask
) {
3036 unsigned last
= index
- 1;
3038 color_args
[last
].valid_mask
= 1; /* whether the EXEC mask is valid */
3039 color_args
[last
].done
= 1; /* DONE bit */
3042 /* Export PS outputs. */
3043 for (unsigned i
= 0; i
< index
; i
++)
3044 ac_build_export(&ctx
->ac
, &color_args
[i
]);
3046 if (depth
|| stencil
|| samplemask
)
3047 radv_export_mrt_z(ctx
, depth
, stencil
, samplemask
);
3049 ac_build_export_null(&ctx
->ac
);
3053 emit_gs_epilogue(struct radv_shader_context
*ctx
)
3055 ac_build_sendmsg(&ctx
->ac
, AC_SENDMSG_GS_OP_NOP
| AC_SENDMSG_GS_DONE
, ctx
->gs_wave_id
);
3059 handle_shader_outputs_post(struct ac_shader_abi
*abi
, unsigned max_outputs
,
3060 LLVMValueRef
*addrs
)
3062 struct radv_shader_context
*ctx
= radv_shader_context_from_abi(abi
);
3064 switch (ctx
->stage
) {
3065 case MESA_SHADER_VERTEX
:
3066 if (ctx
->options
->key
.vs
.as_ls
)
3067 handle_ls_outputs_post(ctx
);
3068 else if (ctx
->options
->key
.vs
.as_es
)
3069 handle_es_outputs_post(ctx
, &ctx
->shader_info
->vs
.es_info
);
3071 handle_vs_outputs_post(ctx
, ctx
->options
->key
.vs
.export_prim_id
,
3072 ctx
->options
->key
.vs
.export_layer_id
,
3073 &ctx
->shader_info
->vs
.outinfo
);
3075 case MESA_SHADER_FRAGMENT
:
3076 handle_fs_outputs_post(ctx
);
3078 case MESA_SHADER_GEOMETRY
:
3079 emit_gs_epilogue(ctx
);
3081 case MESA_SHADER_TESS_CTRL
:
3082 handle_tcs_outputs_post(ctx
);
3084 case MESA_SHADER_TESS_EVAL
:
3085 if (ctx
->options
->key
.tes
.as_es
)
3086 handle_es_outputs_post(ctx
, &ctx
->shader_info
->tes
.es_info
);
3088 handle_vs_outputs_post(ctx
, ctx
->options
->key
.tes
.export_prim_id
,
3089 ctx
->options
->key
.tes
.export_layer_id
,
3090 &ctx
->shader_info
->tes
.outinfo
);
3097 static void ac_llvm_finalize_module(struct radv_shader_context
*ctx
,
3098 LLVMPassManagerRef passmgr
,
3099 const struct radv_nir_compiler_options
*options
)
3101 LLVMRunPassManager(passmgr
, ctx
->ac
.module
);
3102 LLVMDisposeBuilder(ctx
->ac
.builder
);
3104 ac_llvm_context_dispose(&ctx
->ac
);
3108 ac_nir_eliminate_const_vs_outputs(struct radv_shader_context
*ctx
)
3110 struct radv_vs_output_info
*outinfo
;
3112 switch (ctx
->stage
) {
3113 case MESA_SHADER_FRAGMENT
:
3114 case MESA_SHADER_COMPUTE
:
3115 case MESA_SHADER_TESS_CTRL
:
3116 case MESA_SHADER_GEOMETRY
:
3118 case MESA_SHADER_VERTEX
:
3119 if (ctx
->options
->key
.vs
.as_ls
||
3120 ctx
->options
->key
.vs
.as_es
)
3122 outinfo
= &ctx
->shader_info
->vs
.outinfo
;
3124 case MESA_SHADER_TESS_EVAL
:
3125 if (ctx
->options
->key
.vs
.as_es
)
3127 outinfo
= &ctx
->shader_info
->tes
.outinfo
;
3130 unreachable("Unhandled shader type");
3133 ac_optimize_vs_outputs(&ctx
->ac
,
3135 outinfo
->vs_output_param_offset
,
3137 &outinfo
->param_exports
);
3141 ac_setup_rings(struct radv_shader_context
*ctx
)
3143 if (ctx
->options
->chip_class
<= VI
&&
3144 (ctx
->stage
== MESA_SHADER_GEOMETRY
||
3145 ctx
->options
->key
.vs
.as_es
|| ctx
->options
->key
.tes
.as_es
)) {
3146 unsigned ring
= ctx
->stage
== MESA_SHADER_GEOMETRY
? RING_ESGS_GS
3148 LLVMValueRef offset
= LLVMConstInt(ctx
->ac
.i32
, ring
, false);
3150 ctx
->esgs_ring
= ac_build_load_to_sgpr(&ctx
->ac
,
3155 if (ctx
->is_gs_copy_shader
) {
3156 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_VS
, false));
3158 if (ctx
->stage
== MESA_SHADER_GEOMETRY
) {
3160 uint32_t num_entries
= 64;
3161 LLVMValueRef gsvs_ring_stride
= LLVMConstInt(ctx
->ac
.i32
, ctx
->max_gsvs_emit_size
, false);
3162 LLVMValueRef gsvs_ring_desc
= LLVMConstInt(ctx
->ac
.i32
, ctx
->max_gsvs_emit_size
<< 16, false);
3163 ctx
->gsvs_ring
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_GSVS_GS
, false));
3165 ctx
->gsvs_ring
= LLVMBuildBitCast(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.v4i32
, "");
3167 tmp
= LLVMConstInt(ctx
->ac
.i32
, num_entries
, false);
3168 if (ctx
->options
->chip_class
>= VI
)
3169 tmp
= LLVMBuildMul(ctx
->ac
.builder
, gsvs_ring_stride
, tmp
, "");
3170 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, LLVMConstInt(ctx
->ac
.i32
, 2, false), "");
3171 tmp
= LLVMBuildExtractElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, ctx
->ac
.i32_1
, "");
3172 tmp
= LLVMBuildOr(ctx
->ac
.builder
, tmp
, gsvs_ring_desc
, "");
3173 ctx
->gsvs_ring
= LLVMBuildInsertElement(ctx
->ac
.builder
, ctx
->gsvs_ring
, tmp
, ctx
->ac
.i32_1
, "");
3176 if (ctx
->stage
== MESA_SHADER_TESS_CTRL
||
3177 ctx
->stage
== MESA_SHADER_TESS_EVAL
) {
3178 ctx
->hs_ring_tess_offchip
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_OFFCHIP
, false));
3179 ctx
->hs_ring_tess_factor
= ac_build_load_to_sgpr(&ctx
->ac
, ctx
->ring_offsets
, LLVMConstInt(ctx
->ac
.i32
, RING_HS_TESS_FACTOR
, false));
3184 ac_nir_get_max_workgroup_size(enum chip_class chip_class
,
3185 const struct nir_shader
*nir
)
3187 switch (nir
->info
.stage
) {
3188 case MESA_SHADER_TESS_CTRL
:
3189 return chip_class
>= CIK
? 128 : 64;
3190 case MESA_SHADER_GEOMETRY
:
3191 return chip_class
>= GFX9
? 128 : 64;
3192 case MESA_SHADER_COMPUTE
:
3198 unsigned max_workgroup_size
= nir
->info
.cs
.local_size
[0] *
3199 nir
->info
.cs
.local_size
[1] *
3200 nir
->info
.cs
.local_size
[2];
3201 return max_workgroup_size
;
3204 /* Fixup the HW not emitting the TCS regs if there are no HS threads. */
3205 static void ac_nir_fixup_ls_hs_input_vgprs(struct radv_shader_context
*ctx
)
3207 LLVMValueRef count
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
3208 LLVMConstInt(ctx
->ac
.i32
, 8, false),
3209 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3210 LLVMValueRef hs_empty
= LLVMBuildICmp(ctx
->ac
.builder
, LLVMIntEQ
, count
,
3212 ctx
->abi
.instance_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->rel_auto_id
, ctx
->abi
.instance_id
, "");
3213 ctx
->rel_auto_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_rel_ids
, ctx
->rel_auto_id
, "");
3214 ctx
->abi
.vertex_id
= LLVMBuildSelect(ctx
->ac
.builder
, hs_empty
, ctx
->abi
.tcs_patch_id
, ctx
->abi
.vertex_id
, "");
3217 static void prepare_gs_input_vgprs(struct radv_shader_context
*ctx
)
3219 for(int i
= 5; i
>= 0; --i
) {
3220 ctx
->gs_vtx_offset
[i
] = ac_build_bfe(&ctx
->ac
, ctx
->gs_vtx_offset
[i
& ~1],
3221 LLVMConstInt(ctx
->ac
.i32
, (i
& 1) * 16, false),
3222 LLVMConstInt(ctx
->ac
.i32
, 16, false), false);
3225 ctx
->gs_wave_id
= ac_build_bfe(&ctx
->ac
, ctx
->merged_wave_info
,
3226 LLVMConstInt(ctx
->ac
.i32
, 16, false),
3227 LLVMConstInt(ctx
->ac
.i32
, 8, false), false);
3232 LLVMModuleRef
ac_translate_nir_to_llvm(struct ac_llvm_compiler
*ac_llvm
,
3233 struct nir_shader
*const *shaders
,
3235 struct radv_shader_variant_info
*shader_info
,
3236 const struct radv_nir_compiler_options
*options
)
3238 struct radv_shader_context ctx
= {0};
3240 ctx
.options
= options
;
3241 ctx
.shader_info
= shader_info
;
3243 ac_llvm_context_init(&ctx
.ac
, options
->chip_class
, options
->family
);
3244 ctx
.context
= ctx
.ac
.context
;
3245 ctx
.ac
.module
= ac_create_module(ac_llvm
->tm
, ctx
.context
);
3247 enum ac_float_mode float_mode
=
3248 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3249 AC_FLOAT_MODE_DEFAULT
;
3251 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3253 memset(shader_info
, 0, sizeof(*shader_info
));
3255 for(int i
= 0; i
< shader_count
; ++i
)
3256 radv_nir_shader_info_pass(shaders
[i
], options
, &shader_info
->info
);
3258 for (i
= 0; i
< RADV_UD_MAX_SETS
; i
++)
3259 shader_info
->user_sgprs_locs
.descriptor_sets
[i
].sgpr_idx
= -1;
3260 for (i
= 0; i
< AC_UD_MAX_UD
; i
++)
3261 shader_info
->user_sgprs_locs
.shader_data
[i
].sgpr_idx
= -1;
3263 ctx
.max_workgroup_size
= 0;
3264 for (int i
= 0; i
< shader_count
; ++i
) {
3265 ctx
.max_workgroup_size
= MAX2(ctx
.max_workgroup_size
,
3266 ac_nir_get_max_workgroup_size(ctx
.options
->chip_class
,
3270 create_function(&ctx
, shaders
[shader_count
- 1]->info
.stage
, shader_count
>= 2,
3271 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
: MESA_SHADER_VERTEX
);
3273 ctx
.abi
.inputs
= &ctx
.inputs
[0];
3274 ctx
.abi
.emit_outputs
= handle_shader_outputs_post
;
3275 ctx
.abi
.emit_vertex
= visit_emit_vertex
;
3276 ctx
.abi
.load_ubo
= radv_load_ubo
;
3277 ctx
.abi
.load_ssbo
= radv_load_ssbo
;
3278 ctx
.abi
.load_sampler_desc
= radv_get_sampler_desc
;
3279 ctx
.abi
.load_resource
= radv_load_resource
;
3280 ctx
.abi
.clamp_shadow_reference
= false;
3281 ctx
.abi
.gfx9_stride_size_workaround
= ctx
.ac
.chip_class
== GFX9
;
3283 if (shader_count
>= 2)
3284 ac_init_exec_full_mask(&ctx
.ac
);
3286 if (ctx
.ac
.chip_class
== GFX9
&&
3287 shaders
[shader_count
- 1]->info
.stage
== MESA_SHADER_TESS_CTRL
)
3288 ac_nir_fixup_ls_hs_input_vgprs(&ctx
);
3290 for(int i
= 0; i
< shader_count
; ++i
) {
3291 ctx
.stage
= shaders
[i
]->info
.stage
;
3292 ctx
.output_mask
= 0;
3293 ctx
.num_output_clips
= shaders
[i
]->info
.clip_distance_array_size
;
3294 ctx
.num_output_culls
= shaders
[i
]->info
.cull_distance_array_size
;
3296 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3297 ctx
.gs_next_vertex
= ac_build_alloca(&ctx
.ac
, ctx
.ac
.i32
, "gs_next_vertex");
3298 ctx
.gs_max_out_vertices
= shaders
[i
]->info
.gs
.vertices_out
;
3299 ctx
.abi
.load_inputs
= load_gs_input
;
3300 ctx
.abi
.emit_primitive
= visit_end_primitive
;
3301 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3302 ctx
.tcs_outputs_read
= shaders
[i
]->info
.outputs_read
;
3303 ctx
.tcs_patch_outputs_read
= shaders
[i
]->info
.patch_outputs_read
;
3304 ctx
.abi
.load_tess_varyings
= load_tcs_varyings
;
3305 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3306 ctx
.abi
.store_tcs_outputs
= store_tcs_output
;
3307 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3308 if (shader_count
== 1)
3309 ctx
.tcs_num_inputs
= ctx
.options
->key
.tcs
.num_inputs
;
3311 ctx
.tcs_num_inputs
= util_last_bit64(shader_info
->info
.vs
.ls_outputs_written
);
3312 ctx
.tcs_num_patches
= get_tcs_num_patches(&ctx
);
3313 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_EVAL
) {
3314 ctx
.tes_primitive_mode
= shaders
[i
]->info
.tess
.primitive_mode
;
3315 ctx
.abi
.load_tess_varyings
= load_tes_input
;
3316 ctx
.abi
.load_tess_coord
= load_tess_coord
;
3317 ctx
.abi
.load_patch_vertices_in
= load_patch_vertices_in
;
3318 ctx
.tcs_vertices_per_patch
= shaders
[i
]->info
.tess
.tcs_vertices_out
;
3319 ctx
.tcs_num_patches
= ctx
.options
->key
.tes
.num_patches
;
3320 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
) {
3321 if (shader_info
->info
.vs
.needs_instance_id
) {
3322 if (ctx
.options
->key
.vs
.as_ls
) {
3323 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3324 MAX2(2, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3326 ctx
.shader_info
->vs
.vgpr_comp_cnt
=
3327 MAX2(1, ctx
.shader_info
->vs
.vgpr_comp_cnt
);
3330 ctx
.abi
.load_base_vertex
= radv_load_base_vertex
;
3331 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
) {
3332 shader_info
->fs
.can_discard
= shaders
[i
]->info
.fs
.uses_discard
;
3333 ctx
.abi
.lookup_interp_param
= lookup_interp_param
;
3334 ctx
.abi
.load_sample_position
= load_sample_position
;
3335 ctx
.abi
.load_sample_mask_in
= load_sample_mask_in
;
3336 ctx
.abi
.emit_kill
= radv_emit_kill
;
3340 ac_emit_barrier(&ctx
.ac
, ctx
.stage
);
3342 nir_foreach_variable(variable
, &shaders
[i
]->outputs
)
3343 scan_shader_output_decl(&ctx
, variable
, shaders
[i
], shaders
[i
]->info
.stage
);
3345 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3346 unsigned addclip
= shaders
[i
]->info
.clip_distance_array_size
+
3347 shaders
[i
]->info
.cull_distance_array_size
> 4;
3348 ctx
.gsvs_vertex_size
= (util_bitcount64(ctx
.output_mask
) + addclip
) * 16;
3349 ctx
.max_gsvs_emit_size
= ctx
.gsvs_vertex_size
*
3350 shaders
[i
]->info
.gs
.vertices_out
;
3353 ac_setup_rings(&ctx
);
3355 LLVMBasicBlockRef merge_block
;
3356 if (shader_count
>= 2) {
3357 LLVMValueRef fn
= LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx
.ac
.builder
));
3358 LLVMBasicBlockRef then_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3359 merge_block
= LLVMAppendBasicBlockInContext(ctx
.ac
.context
, fn
, "");
3361 LLVMValueRef count
= ac_build_bfe(&ctx
.ac
, ctx
.merged_wave_info
,
3362 LLVMConstInt(ctx
.ac
.i32
, 8 * i
, false),
3363 LLVMConstInt(ctx
.ac
.i32
, 8, false), false);
3364 LLVMValueRef thread_id
= ac_get_thread_id(&ctx
.ac
);
3365 LLVMValueRef cond
= LLVMBuildICmp(ctx
.ac
.builder
, LLVMIntULT
,
3366 thread_id
, count
, "");
3367 LLVMBuildCondBr(ctx
.ac
.builder
, cond
, then_block
, merge_block
);
3369 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, then_block
);
3372 if (shaders
[i
]->info
.stage
== MESA_SHADER_FRAGMENT
)
3373 handle_fs_inputs(&ctx
, shaders
[i
]);
3374 else if(shaders
[i
]->info
.stage
== MESA_SHADER_VERTEX
)
3375 handle_vs_inputs(&ctx
, shaders
[i
]);
3376 else if(shader_count
>= 2 && shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
)
3377 prepare_gs_input_vgprs(&ctx
);
3379 ac_nir_translate(&ctx
.ac
, &ctx
.abi
, shaders
[i
]);
3381 if (shader_count
>= 2) {
3382 LLVMBuildBr(ctx
.ac
.builder
, merge_block
);
3383 LLVMPositionBuilderAtEnd(ctx
.ac
.builder
, merge_block
);
3386 if (shaders
[i
]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3387 shader_info
->gs
.gsvs_vertex_size
= ctx
.gsvs_vertex_size
;
3388 shader_info
->gs
.max_gsvs_emit_size
= ctx
.max_gsvs_emit_size
;
3389 } else if (shaders
[i
]->info
.stage
== MESA_SHADER_TESS_CTRL
) {
3390 shader_info
->tcs
.num_patches
= ctx
.tcs_num_patches
;
3391 shader_info
->tcs
.lds_size
= calculate_tess_lds_size(&ctx
);
3395 LLVMBuildRetVoid(ctx
.ac
.builder
);
3397 if (options
->dump_preoptir
)
3398 ac_dump_module(ctx
.ac
.module
);
3400 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
3402 if (shader_count
== 1)
3403 ac_nir_eliminate_const_vs_outputs(&ctx
);
3405 if (options
->dump_shader
) {
3406 ctx
.shader_info
->private_mem_vgprs
=
3407 ac_count_scratch_private_memory(ctx
.main_function
);
3410 return ctx
.ac
.module
;
3413 static void ac_diagnostic_handler(LLVMDiagnosticInfoRef di
, void *context
)
3415 unsigned *retval
= (unsigned *)context
;
3416 LLVMDiagnosticSeverity severity
= LLVMGetDiagInfoSeverity(di
);
3417 char *description
= LLVMGetDiagInfoDescription(di
);
3419 if (severity
== LLVMDSError
) {
3421 fprintf(stderr
, "LLVM triggered Diagnostic Handler: %s\n",
3425 LLVMDisposeMessage(description
);
3428 static unsigned ac_llvm_compile(LLVMModuleRef M
,
3429 struct ac_shader_binary
*binary
,
3430 struct ac_llvm_compiler
*ac_llvm
)
3432 unsigned retval
= 0;
3433 LLVMContextRef llvm_ctx
;
3435 /* Setup Diagnostic Handler*/
3436 llvm_ctx
= LLVMGetModuleContext(M
);
3438 LLVMContextSetDiagnosticHandler(llvm_ctx
, ac_diagnostic_handler
,
3442 if (!radv_compile_to_binary(ac_llvm
, M
, binary
))
3447 static void ac_compile_llvm_module(struct ac_llvm_compiler
*ac_llvm
,
3448 LLVMModuleRef llvm_module
,
3449 struct ac_shader_binary
*binary
,
3450 struct ac_shader_config
*config
,
3451 struct radv_shader_variant_info
*shader_info
,
3452 gl_shader_stage stage
,
3453 const struct radv_nir_compiler_options
*options
)
3455 if (options
->dump_shader
)
3456 ac_dump_module(llvm_module
);
3458 memset(binary
, 0, sizeof(*binary
));
3460 if (options
->record_llvm_ir
) {
3461 char *llvm_ir
= LLVMPrintModuleToString(llvm_module
);
3462 binary
->llvm_ir_string
= strdup(llvm_ir
);
3463 LLVMDisposeMessage(llvm_ir
);
3466 int v
= ac_llvm_compile(llvm_module
, binary
, ac_llvm
);
3468 fprintf(stderr
, "compile failed\n");
3471 if (options
->dump_shader
)
3472 fprintf(stderr
, "disasm:\n%s\n", binary
->disasm_string
);
3474 ac_shader_binary_read_config(binary
, config
, 0, options
->supports_spill
);
3476 LLVMContextRef ctx
= LLVMGetModuleContext(llvm_module
);
3477 LLVMDisposeModule(llvm_module
);
3478 LLVMContextDispose(ctx
);
3480 if (stage
== MESA_SHADER_FRAGMENT
) {
3481 shader_info
->num_input_vgprs
= 0;
3482 if (G_0286CC_PERSP_SAMPLE_ENA(config
->spi_ps_input_addr
))
3483 shader_info
->num_input_vgprs
+= 2;
3484 if (G_0286CC_PERSP_CENTER_ENA(config
->spi_ps_input_addr
))
3485 shader_info
->num_input_vgprs
+= 2;
3486 if (G_0286CC_PERSP_CENTROID_ENA(config
->spi_ps_input_addr
))
3487 shader_info
->num_input_vgprs
+= 2;
3488 if (G_0286CC_PERSP_PULL_MODEL_ENA(config
->spi_ps_input_addr
))
3489 shader_info
->num_input_vgprs
+= 3;
3490 if (G_0286CC_LINEAR_SAMPLE_ENA(config
->spi_ps_input_addr
))
3491 shader_info
->num_input_vgprs
+= 2;
3492 if (G_0286CC_LINEAR_CENTER_ENA(config
->spi_ps_input_addr
))
3493 shader_info
->num_input_vgprs
+= 2;
3494 if (G_0286CC_LINEAR_CENTROID_ENA(config
->spi_ps_input_addr
))
3495 shader_info
->num_input_vgprs
+= 2;
3496 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config
->spi_ps_input_addr
))
3497 shader_info
->num_input_vgprs
+= 1;
3498 if (G_0286CC_POS_X_FLOAT_ENA(config
->spi_ps_input_addr
))
3499 shader_info
->num_input_vgprs
+= 1;
3500 if (G_0286CC_POS_Y_FLOAT_ENA(config
->spi_ps_input_addr
))
3501 shader_info
->num_input_vgprs
+= 1;
3502 if (G_0286CC_POS_Z_FLOAT_ENA(config
->spi_ps_input_addr
))
3503 shader_info
->num_input_vgprs
+= 1;
3504 if (G_0286CC_POS_W_FLOAT_ENA(config
->spi_ps_input_addr
))
3505 shader_info
->num_input_vgprs
+= 1;
3506 if (G_0286CC_FRONT_FACE_ENA(config
->spi_ps_input_addr
))
3507 shader_info
->num_input_vgprs
+= 1;
3508 if (G_0286CC_ANCILLARY_ENA(config
->spi_ps_input_addr
))
3509 shader_info
->num_input_vgprs
+= 1;
3510 if (G_0286CC_SAMPLE_COVERAGE_ENA(config
->spi_ps_input_addr
))
3511 shader_info
->num_input_vgprs
+= 1;
3512 if (G_0286CC_POS_FIXED_PT_ENA(config
->spi_ps_input_addr
))
3513 shader_info
->num_input_vgprs
+= 1;
3515 config
->num_vgprs
= MAX2(config
->num_vgprs
, shader_info
->num_input_vgprs
);
3517 /* +3 for scratch wave offset and VCC */
3518 config
->num_sgprs
= MAX2(config
->num_sgprs
,
3519 shader_info
->num_input_sgprs
+ 3);
3521 /* Enable 64-bit and 16-bit denormals, because there is no performance
3524 * If denormals are enabled, all floating-point output modifiers are
3527 * Don't enable denormals for 32-bit floats, because:
3528 * - Floating-point output modifiers would be ignored by the hw.
3529 * - Some opcodes don't support denormals, such as v_mad_f32. We would
3530 * have to stop using those.
3531 * - SI & CI would be very slow.
3533 config
->float_mode
|= V_00B028_FP_64_DENORMS
;
3537 ac_fill_shader_info(struct radv_shader_variant_info
*shader_info
, struct nir_shader
*nir
, const struct radv_nir_compiler_options
*options
)
3539 switch (nir
->info
.stage
) {
3540 case MESA_SHADER_COMPUTE
:
3541 for (int i
= 0; i
< 3; ++i
)
3542 shader_info
->cs
.block_size
[i
] = nir
->info
.cs
.local_size
[i
];
3544 case MESA_SHADER_FRAGMENT
:
3545 shader_info
->fs
.early_fragment_test
= nir
->info
.fs
.early_fragment_tests
;
3547 case MESA_SHADER_GEOMETRY
:
3548 shader_info
->gs
.vertices_in
= nir
->info
.gs
.vertices_in
;
3549 shader_info
->gs
.vertices_out
= nir
->info
.gs
.vertices_out
;
3550 shader_info
->gs
.output_prim
= nir
->info
.gs
.output_primitive
;
3551 shader_info
->gs
.invocations
= nir
->info
.gs
.invocations
;
3553 case MESA_SHADER_TESS_EVAL
:
3554 shader_info
->tes
.primitive_mode
= nir
->info
.tess
.primitive_mode
;
3555 shader_info
->tes
.spacing
= nir
->info
.tess
.spacing
;
3556 shader_info
->tes
.ccw
= nir
->info
.tess
.ccw
;
3557 shader_info
->tes
.point_mode
= nir
->info
.tess
.point_mode
;
3558 shader_info
->tes
.as_es
= options
->key
.tes
.as_es
;
3560 case MESA_SHADER_TESS_CTRL
:
3561 shader_info
->tcs
.tcs_vertices_out
= nir
->info
.tess
.tcs_vertices_out
;
3563 case MESA_SHADER_VERTEX
:
3564 shader_info
->vs
.as_es
= options
->key
.vs
.as_es
;
3565 shader_info
->vs
.as_ls
= options
->key
.vs
.as_ls
;
3566 /* in LS mode we need at least 1, invocation id needs 2, handled elsewhere */
3567 if (options
->key
.vs
.as_ls
)
3568 shader_info
->vs
.vgpr_comp_cnt
= MAX2(1, shader_info
->vs
.vgpr_comp_cnt
);
3576 radv_compile_nir_shader(struct ac_llvm_compiler
*ac_llvm
,
3577 struct ac_shader_binary
*binary
,
3578 struct ac_shader_config
*config
,
3579 struct radv_shader_variant_info
*shader_info
,
3580 struct nir_shader
*const *nir
,
3582 const struct radv_nir_compiler_options
*options
)
3585 LLVMModuleRef llvm_module
;
3587 llvm_module
= ac_translate_nir_to_llvm(ac_llvm
, nir
, nir_count
, shader_info
,
3590 ac_compile_llvm_module(ac_llvm
, llvm_module
, binary
, config
, shader_info
,
3591 nir
[0]->info
.stage
, options
);
3593 for (int i
= 0; i
< nir_count
; ++i
)
3594 ac_fill_shader_info(shader_info
, nir
[i
], options
);
3596 /* Determine the ES type (VS or TES) for the GS on GFX9. */
3597 if (options
->chip_class
== GFX9
) {
3598 if (nir_count
== 2 &&
3599 nir
[1]->info
.stage
== MESA_SHADER_GEOMETRY
) {
3600 shader_info
->gs
.es_type
= nir
[0]->info
.stage
;
3606 ac_gs_copy_shader_emit(struct radv_shader_context
*ctx
)
3608 LLVMValueRef vtx_offset
=
3609 LLVMBuildMul(ctx
->ac
.builder
, ctx
->abi
.vertex_id
,
3610 LLVMConstInt(ctx
->ac
.i32
, 4, false), "");
3613 for (unsigned i
= 0; i
< AC_LLVM_MAX_OUTPUTS
; ++i
) {
3614 unsigned output_usage_mask
=
3615 ctx
->shader_info
->info
.gs
.output_usage_mask
[i
];
3619 if (!(ctx
->output_mask
& (1ull << i
)))
3622 if (i
== VARYING_SLOT_CLIP_DIST0
) {
3623 /* unpack clip and cull from a single set of slots */
3624 length
= util_last_bit(output_usage_mask
);
3629 for (unsigned j
= 0; j
< length
; j
++) {
3630 LLVMValueRef value
, soffset
;
3632 soffset
= LLVMConstInt(ctx
->ac
.i32
,
3634 ctx
->gs_max_out_vertices
* 16 * 4, false);
3636 value
= ac_build_buffer_load(&ctx
->ac
, ctx
->gsvs_ring
,
3638 vtx_offset
, soffset
,
3639 0, 1, 1, true, false);
3641 LLVMTypeRef type
= LLVMGetAllocatedType(ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3642 if (ac_get_type_size(type
) == 2) {
3643 value
= LLVMBuildBitCast(ctx
->ac
.builder
, value
, ctx
->ac
.i32
, "");
3644 value
= LLVMBuildTrunc(ctx
->ac
.builder
, value
, ctx
->ac
.i16
, "");
3647 LLVMBuildStore(ctx
->ac
.builder
,
3648 ac_to_float(&ctx
->ac
, value
), ctx
->abi
.outputs
[ac_llvm_reg_index_soa(i
, j
)]);
3652 handle_vs_outputs_post(ctx
, false, false, &ctx
->shader_info
->vs
.outinfo
);
3656 radv_compile_gs_copy_shader(struct ac_llvm_compiler
*ac_llvm
,
3657 struct nir_shader
*geom_shader
,
3658 struct ac_shader_binary
*binary
,
3659 struct ac_shader_config
*config
,
3660 struct radv_shader_variant_info
*shader_info
,
3661 const struct radv_nir_compiler_options
*options
)
3663 struct radv_shader_context ctx
= {0};
3664 ctx
.options
= options
;
3665 ctx
.shader_info
= shader_info
;
3667 ac_llvm_context_init(&ctx
.ac
, options
->chip_class
, options
->family
);
3668 ctx
.context
= ctx
.ac
.context
;
3669 ctx
.ac
.module
= ac_create_module(ac_llvm
->tm
, ctx
.context
);
3671 ctx
.is_gs_copy_shader
= true;
3673 enum ac_float_mode float_mode
=
3674 options
->unsafe_math
? AC_FLOAT_MODE_UNSAFE_FP_MATH
:
3675 AC_FLOAT_MODE_DEFAULT
;
3677 ctx
.ac
.builder
= ac_create_builder(ctx
.context
, float_mode
);
3678 ctx
.stage
= MESA_SHADER_VERTEX
;
3680 radv_nir_shader_info_pass(geom_shader
, options
, &shader_info
->info
);
3682 create_function(&ctx
, MESA_SHADER_VERTEX
, false, MESA_SHADER_VERTEX
);
3684 ctx
.gs_max_out_vertices
= geom_shader
->info
.gs
.vertices_out
;
3685 ac_setup_rings(&ctx
);
3687 ctx
.num_output_clips
= geom_shader
->info
.clip_distance_array_size
;
3688 ctx
.num_output_culls
= geom_shader
->info
.cull_distance_array_size
;
3690 nir_foreach_variable(variable
, &geom_shader
->outputs
) {
3691 scan_shader_output_decl(&ctx
, variable
, geom_shader
, MESA_SHADER_VERTEX
);
3692 ac_handle_shader_output_decl(&ctx
.ac
, &ctx
.abi
, geom_shader
,
3693 variable
, MESA_SHADER_VERTEX
);
3696 ac_gs_copy_shader_emit(&ctx
);
3698 LLVMBuildRetVoid(ctx
.ac
.builder
);
3700 ac_llvm_finalize_module(&ctx
, ac_llvm
->passmgr
, options
);
3702 ac_compile_llvm_module(ac_llvm
, ctx
.ac
.module
, binary
, config
, shader_info
,
3703 MESA_SHADER_VERTEX
, options
);