4c3cb17b9f26443a490589ac03beb6f0e08e5b69
[mesa.git] / src / amd / vulkan / radv_pipeline.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #include "util/disk_cache.h"
29 #include "util/mesa-sha1.h"
30 #include "util/u_atomic.h"
31 #include "radv_debug.h"
32 #include "radv_private.h"
33 #include "radv_cs.h"
34 #include "radv_shader.h"
35 #include "nir/nir.h"
36 #include "nir/nir_builder.h"
37 #include "nir/nir_xfb_info.h"
38 #include "spirv/nir_spirv.h"
39 #include "vk_util.h"
40
41 #include <llvm-c/Core.h>
42 #include <llvm-c/TargetMachine.h>
43
44 #include "sid.h"
45 #include "ac_binary.h"
46 #include "ac_llvm_util.h"
47 #include "ac_nir_to_llvm.h"
48 #include "vk_format.h"
49 #include "util/debug.h"
50 #include "ac_exp_param.h"
51 #include "ac_shader_util.h"
52 #include "main/menums.h"
53
54 struct radv_blend_state {
55 uint32_t blend_enable_4bit;
56 uint32_t need_src_alpha;
57
58 uint32_t cb_color_control;
59 uint32_t cb_target_mask;
60 uint32_t cb_target_enabled_4bit;
61 uint32_t sx_mrt_blend_opt[8];
62 uint32_t cb_blend_control[8];
63
64 uint32_t spi_shader_col_format;
65 uint32_t cb_shader_mask;
66 uint32_t db_alpha_to_mask;
67
68 uint32_t commutative_4bit;
69
70 bool single_cb_enable;
71 bool mrt0_is_dual_src;
72 };
73
74 struct radv_dsa_order_invariance {
75 /* Whether the final result in Z/S buffers is guaranteed to be
76 * invariant under changes to the order in which fragments arrive.
77 */
78 bool zs;
79
80 /* Whether the set of fragments that pass the combined Z/S test is
81 * guaranteed to be invariant under changes to the order in which
82 * fragments arrive.
83 */
84 bool pass_set;
85 };
86
87 struct radv_tessellation_state {
88 uint32_t ls_hs_config;
89 unsigned num_patches;
90 unsigned lds_size;
91 uint32_t tf_param;
92 };
93
94 bool radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
95 {
96 struct radv_shader_variant *variant = NULL;
97 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
98 variant = pipeline->shaders[MESA_SHADER_GEOMETRY];
99 else if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
100 variant = pipeline->shaders[MESA_SHADER_TESS_EVAL];
101 else if (pipeline->shaders[MESA_SHADER_VERTEX])
102 variant = pipeline->shaders[MESA_SHADER_VERTEX];
103 else
104 return false;
105 return variant->info.is_ngg;
106 }
107
108 bool radv_pipeline_has_gs_copy_shader(const struct radv_pipeline *pipeline)
109 {
110 if (!radv_pipeline_has_gs(pipeline))
111 return false;
112
113 /* The GS copy shader is required if the pipeline has GS on GFX6-GFX9.
114 * On GFX10, it might be required in rare cases if it's not possible to
115 * enable NGG.
116 */
117 if (radv_pipeline_has_ngg(pipeline))
118 return false;
119
120 assert(pipeline->gs_copy_shader);
121 return true;
122 }
123
124 static void
125 radv_pipeline_destroy(struct radv_device *device,
126 struct radv_pipeline *pipeline,
127 const VkAllocationCallbacks* allocator)
128 {
129 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
130 if (pipeline->shaders[i])
131 radv_shader_variant_destroy(device, pipeline->shaders[i]);
132
133 if (pipeline->gs_copy_shader)
134 radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
135
136 if(pipeline->cs.buf)
137 free(pipeline->cs.buf);
138 vk_free2(&device->alloc, allocator, pipeline);
139 }
140
141 void radv_DestroyPipeline(
142 VkDevice _device,
143 VkPipeline _pipeline,
144 const VkAllocationCallbacks* pAllocator)
145 {
146 RADV_FROM_HANDLE(radv_device, device, _device);
147 RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
148
149 if (!_pipeline)
150 return;
151
152 radv_pipeline_destroy(device, pipeline, pAllocator);
153 }
154
155 static uint32_t get_hash_flags(struct radv_device *device)
156 {
157 uint32_t hash_flags = 0;
158
159 if (device->instance->debug_flags & RADV_DEBUG_NO_NGG)
160 hash_flags |= RADV_HASH_SHADER_NO_NGG;
161 if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
162 hash_flags |= RADV_HASH_SHADER_SISCHED;
163 if (device->physical_device->cs_wave_size == 32)
164 hash_flags |= RADV_HASH_SHADER_CS_WAVE32;
165 if (device->physical_device->ps_wave_size == 32)
166 hash_flags |= RADV_HASH_SHADER_PS_WAVE32;
167 if (device->physical_device->ge_wave_size == 32)
168 hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
169 if (device->physical_device->use_aco)
170 hash_flags |= RADV_HASH_SHADER_ACO;
171 return hash_flags;
172 }
173
174 static VkResult
175 radv_pipeline_scratch_init(struct radv_device *device,
176 struct radv_pipeline *pipeline)
177 {
178 unsigned scratch_bytes_per_wave = 0;
179 unsigned max_waves = 0;
180 unsigned min_waves = 1;
181
182 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
183 if (pipeline->shaders[i] &&
184 pipeline->shaders[i]->config.scratch_bytes_per_wave) {
185 unsigned max_stage_waves = device->scratch_waves;
186
187 scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
188 pipeline->shaders[i]->config.scratch_bytes_per_wave);
189
190 max_stage_waves = MIN2(max_stage_waves,
191 4 * device->physical_device->rad_info.num_good_compute_units *
192 (256 / pipeline->shaders[i]->config.num_vgprs));
193 max_waves = MAX2(max_waves, max_stage_waves);
194 }
195 }
196
197 if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
198 unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
199 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
200 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
201 min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
202 }
203
204 pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
205 pipeline->max_waves = max_waves;
206 return VK_SUCCESS;
207 }
208
209 static uint32_t si_translate_blend_logic_op(VkLogicOp op)
210 {
211 switch (op) {
212 case VK_LOGIC_OP_CLEAR:
213 return V_028808_ROP3_CLEAR;
214 case VK_LOGIC_OP_AND:
215 return V_028808_ROP3_AND;
216 case VK_LOGIC_OP_AND_REVERSE:
217 return V_028808_ROP3_AND_REVERSE;
218 case VK_LOGIC_OP_COPY:
219 return V_028808_ROP3_COPY;
220 case VK_LOGIC_OP_AND_INVERTED:
221 return V_028808_ROP3_AND_INVERTED;
222 case VK_LOGIC_OP_NO_OP:
223 return V_028808_ROP3_NO_OP;
224 case VK_LOGIC_OP_XOR:
225 return V_028808_ROP3_XOR;
226 case VK_LOGIC_OP_OR:
227 return V_028808_ROP3_OR;
228 case VK_LOGIC_OP_NOR:
229 return V_028808_ROP3_NOR;
230 case VK_LOGIC_OP_EQUIVALENT:
231 return V_028808_ROP3_EQUIVALENT;
232 case VK_LOGIC_OP_INVERT:
233 return V_028808_ROP3_INVERT;
234 case VK_LOGIC_OP_OR_REVERSE:
235 return V_028808_ROP3_OR_REVERSE;
236 case VK_LOGIC_OP_COPY_INVERTED:
237 return V_028808_ROP3_COPY_INVERTED;
238 case VK_LOGIC_OP_OR_INVERTED:
239 return V_028808_ROP3_OR_INVERTED;
240 case VK_LOGIC_OP_NAND:
241 return V_028808_ROP3_NAND;
242 case VK_LOGIC_OP_SET:
243 return V_028808_ROP3_SET;
244 default:
245 unreachable("Unhandled logic op");
246 }
247 }
248
249
250 static uint32_t si_translate_blend_function(VkBlendOp op)
251 {
252 switch (op) {
253 case VK_BLEND_OP_ADD:
254 return V_028780_COMB_DST_PLUS_SRC;
255 case VK_BLEND_OP_SUBTRACT:
256 return V_028780_COMB_SRC_MINUS_DST;
257 case VK_BLEND_OP_REVERSE_SUBTRACT:
258 return V_028780_COMB_DST_MINUS_SRC;
259 case VK_BLEND_OP_MIN:
260 return V_028780_COMB_MIN_DST_SRC;
261 case VK_BLEND_OP_MAX:
262 return V_028780_COMB_MAX_DST_SRC;
263 default:
264 return 0;
265 }
266 }
267
268 static uint32_t si_translate_blend_factor(VkBlendFactor factor)
269 {
270 switch (factor) {
271 case VK_BLEND_FACTOR_ZERO:
272 return V_028780_BLEND_ZERO;
273 case VK_BLEND_FACTOR_ONE:
274 return V_028780_BLEND_ONE;
275 case VK_BLEND_FACTOR_SRC_COLOR:
276 return V_028780_BLEND_SRC_COLOR;
277 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
278 return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
279 case VK_BLEND_FACTOR_DST_COLOR:
280 return V_028780_BLEND_DST_COLOR;
281 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
282 return V_028780_BLEND_ONE_MINUS_DST_COLOR;
283 case VK_BLEND_FACTOR_SRC_ALPHA:
284 return V_028780_BLEND_SRC_ALPHA;
285 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
286 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
287 case VK_BLEND_FACTOR_DST_ALPHA:
288 return V_028780_BLEND_DST_ALPHA;
289 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
290 return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
291 case VK_BLEND_FACTOR_CONSTANT_COLOR:
292 return V_028780_BLEND_CONSTANT_COLOR;
293 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
294 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
295 case VK_BLEND_FACTOR_CONSTANT_ALPHA:
296 return V_028780_BLEND_CONSTANT_ALPHA;
297 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
298 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
299 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
300 return V_028780_BLEND_SRC_ALPHA_SATURATE;
301 case VK_BLEND_FACTOR_SRC1_COLOR:
302 return V_028780_BLEND_SRC1_COLOR;
303 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
304 return V_028780_BLEND_INV_SRC1_COLOR;
305 case VK_BLEND_FACTOR_SRC1_ALPHA:
306 return V_028780_BLEND_SRC1_ALPHA;
307 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
308 return V_028780_BLEND_INV_SRC1_ALPHA;
309 default:
310 return 0;
311 }
312 }
313
314 static uint32_t si_translate_blend_opt_function(VkBlendOp op)
315 {
316 switch (op) {
317 case VK_BLEND_OP_ADD:
318 return V_028760_OPT_COMB_ADD;
319 case VK_BLEND_OP_SUBTRACT:
320 return V_028760_OPT_COMB_SUBTRACT;
321 case VK_BLEND_OP_REVERSE_SUBTRACT:
322 return V_028760_OPT_COMB_REVSUBTRACT;
323 case VK_BLEND_OP_MIN:
324 return V_028760_OPT_COMB_MIN;
325 case VK_BLEND_OP_MAX:
326 return V_028760_OPT_COMB_MAX;
327 default:
328 return V_028760_OPT_COMB_BLEND_DISABLED;
329 }
330 }
331
332 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
333 {
334 switch (factor) {
335 case VK_BLEND_FACTOR_ZERO:
336 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
337 case VK_BLEND_FACTOR_ONE:
338 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
339 case VK_BLEND_FACTOR_SRC_COLOR:
340 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
341 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
342 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
343 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
344 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
345 case VK_BLEND_FACTOR_SRC_ALPHA:
346 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
347 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
348 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
349 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
350 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
351 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
352 default:
353 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
354 }
355 }
356
357 /**
358 * Get rid of DST in the blend factors by commuting the operands:
359 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
360 */
361 static void si_blend_remove_dst(unsigned *func, unsigned *src_factor,
362 unsigned *dst_factor, unsigned expected_dst,
363 unsigned replacement_src)
364 {
365 if (*src_factor == expected_dst &&
366 *dst_factor == VK_BLEND_FACTOR_ZERO) {
367 *src_factor = VK_BLEND_FACTOR_ZERO;
368 *dst_factor = replacement_src;
369
370 /* Commuting the operands requires reversing subtractions. */
371 if (*func == VK_BLEND_OP_SUBTRACT)
372 *func = VK_BLEND_OP_REVERSE_SUBTRACT;
373 else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
374 *func = VK_BLEND_OP_SUBTRACT;
375 }
376 }
377
378 static bool si_blend_factor_uses_dst(unsigned factor)
379 {
380 return factor == VK_BLEND_FACTOR_DST_COLOR ||
381 factor == VK_BLEND_FACTOR_DST_ALPHA ||
382 factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
383 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
384 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
385 }
386
387 static bool is_dual_src(VkBlendFactor factor)
388 {
389 switch (factor) {
390 case VK_BLEND_FACTOR_SRC1_COLOR:
391 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
392 case VK_BLEND_FACTOR_SRC1_ALPHA:
393 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
394 return true;
395 default:
396 return false;
397 }
398 }
399
400 static unsigned si_choose_spi_color_format(VkFormat vk_format,
401 bool blend_enable,
402 bool blend_need_alpha)
403 {
404 const struct vk_format_description *desc = vk_format_description(vk_format);
405 unsigned format, ntype, swap;
406
407 /* Alpha is needed for alpha-to-coverage.
408 * Blending may be with or without alpha.
409 */
410 unsigned normal = 0; /* most optimal, may not support blending or export alpha */
411 unsigned alpha = 0; /* exports alpha, but may not support blending */
412 unsigned blend = 0; /* supports blending, but may not export alpha */
413 unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
414
415 format = radv_translate_colorformat(vk_format);
416 ntype = radv_translate_color_numformat(vk_format, desc,
417 vk_format_get_first_non_void_channel(vk_format));
418 swap = radv_translate_colorswap(vk_format, false);
419
420 /* Choose the SPI color formats. These are required values for Stoney/RB+.
421 * Other chips have multiple choices, though they are not necessarily better.
422 */
423 switch (format) {
424 case V_028C70_COLOR_5_6_5:
425 case V_028C70_COLOR_1_5_5_5:
426 case V_028C70_COLOR_5_5_5_1:
427 case V_028C70_COLOR_4_4_4_4:
428 case V_028C70_COLOR_10_11_11:
429 case V_028C70_COLOR_11_11_10:
430 case V_028C70_COLOR_8:
431 case V_028C70_COLOR_8_8:
432 case V_028C70_COLOR_8_8_8_8:
433 case V_028C70_COLOR_10_10_10_2:
434 case V_028C70_COLOR_2_10_10_10:
435 if (ntype == V_028C70_NUMBER_UINT)
436 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
437 else if (ntype == V_028C70_NUMBER_SINT)
438 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
439 else
440 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
441 break;
442
443 case V_028C70_COLOR_16:
444 case V_028C70_COLOR_16_16:
445 case V_028C70_COLOR_16_16_16_16:
446 if (ntype == V_028C70_NUMBER_UNORM ||
447 ntype == V_028C70_NUMBER_SNORM) {
448 /* UNORM16 and SNORM16 don't support blending */
449 if (ntype == V_028C70_NUMBER_UNORM)
450 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
451 else
452 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
453
454 /* Use 32 bits per channel for blending. */
455 if (format == V_028C70_COLOR_16) {
456 if (swap == V_028C70_SWAP_STD) { /* R */
457 blend = V_028714_SPI_SHADER_32_R;
458 blend_alpha = V_028714_SPI_SHADER_32_AR;
459 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
460 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
461 else
462 assert(0);
463 } else if (format == V_028C70_COLOR_16_16) {
464 if (swap == V_028C70_SWAP_STD) { /* RG */
465 blend = V_028714_SPI_SHADER_32_GR;
466 blend_alpha = V_028714_SPI_SHADER_32_ABGR;
467 } else if (swap == V_028C70_SWAP_ALT) /* RA */
468 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
469 else
470 assert(0);
471 } else /* 16_16_16_16 */
472 blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
473 } else if (ntype == V_028C70_NUMBER_UINT)
474 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
475 else if (ntype == V_028C70_NUMBER_SINT)
476 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
477 else if (ntype == V_028C70_NUMBER_FLOAT)
478 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
479 else
480 assert(0);
481 break;
482
483 case V_028C70_COLOR_32:
484 if (swap == V_028C70_SWAP_STD) { /* R */
485 blend = normal = V_028714_SPI_SHADER_32_R;
486 alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
487 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
488 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
489 else
490 assert(0);
491 break;
492
493 case V_028C70_COLOR_32_32:
494 if (swap == V_028C70_SWAP_STD) { /* RG */
495 blend = normal = V_028714_SPI_SHADER_32_GR;
496 alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
497 } else if (swap == V_028C70_SWAP_ALT) /* RA */
498 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
499 else
500 assert(0);
501 break;
502
503 case V_028C70_COLOR_32_32_32_32:
504 case V_028C70_COLOR_8_24:
505 case V_028C70_COLOR_24_8:
506 case V_028C70_COLOR_X24_8_32_FLOAT:
507 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
508 break;
509
510 default:
511 unreachable("unhandled blend format");
512 }
513
514 if (blend_enable && blend_need_alpha)
515 return blend_alpha;
516 else if(blend_need_alpha)
517 return alpha;
518 else if(blend_enable)
519 return blend;
520 else
521 return normal;
522 }
523
524 static void
525 radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
526 const VkGraphicsPipelineCreateInfo *pCreateInfo,
527 struct radv_blend_state *blend)
528 {
529 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
530 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
531 unsigned col_format = 0;
532 unsigned num_targets;
533
534 for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
535 unsigned cf;
536
537 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED) {
538 cf = V_028714_SPI_SHADER_ZERO;
539 } else {
540 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->color_attachments[i].attachment;
541 bool blend_enable =
542 blend->blend_enable_4bit & (0xfu << (i * 4));
543
544 cf = si_choose_spi_color_format(attachment->format,
545 blend_enable,
546 blend->need_src_alpha & (1 << i));
547 }
548
549 col_format |= cf << (4 * i);
550 }
551
552 if (!(col_format & 0xf) && blend->need_src_alpha & (1 << 0)) {
553 /* When a subpass doesn't have any color attachments, write the
554 * alpha channel of MRT0 when alpha coverage is enabled because
555 * the depth attachment needs it.
556 */
557 col_format |= V_028714_SPI_SHADER_32_AR;
558 }
559
560 /* If the i-th target format is set, all previous target formats must
561 * be non-zero to avoid hangs.
562 */
563 num_targets = (util_last_bit(col_format) + 3) / 4;
564 for (unsigned i = 0; i < num_targets; i++) {
565 if (!(col_format & (0xf << (i * 4)))) {
566 col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
567 }
568 }
569
570 /* The output for dual source blending should have the same format as
571 * the first output.
572 */
573 if (blend->mrt0_is_dual_src)
574 col_format |= (col_format & 0xf) << 4;
575
576 blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
577 blend->spi_shader_col_format = col_format;
578 }
579
580 static bool
581 format_is_int8(VkFormat format)
582 {
583 const struct vk_format_description *desc = vk_format_description(format);
584 int channel = vk_format_get_first_non_void_channel(format);
585
586 return channel >= 0 && desc->channel[channel].pure_integer &&
587 desc->channel[channel].size == 8;
588 }
589
590 static bool
591 format_is_int10(VkFormat format)
592 {
593 const struct vk_format_description *desc = vk_format_description(format);
594
595 if (desc->nr_channels != 4)
596 return false;
597 for (unsigned i = 0; i < 4; i++) {
598 if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
599 return true;
600 }
601 return false;
602 }
603
604 /*
605 * Ordered so that for each i,
606 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
607 */
608 const VkFormat radv_fs_key_format_exemplars[NUM_META_FS_KEYS] = {
609 VK_FORMAT_R32_SFLOAT,
610 VK_FORMAT_R32G32_SFLOAT,
611 VK_FORMAT_R8G8B8A8_UNORM,
612 VK_FORMAT_R16G16B16A16_UNORM,
613 VK_FORMAT_R16G16B16A16_SNORM,
614 VK_FORMAT_R16G16B16A16_UINT,
615 VK_FORMAT_R16G16B16A16_SINT,
616 VK_FORMAT_R32G32B32A32_SFLOAT,
617 VK_FORMAT_R8G8B8A8_UINT,
618 VK_FORMAT_R8G8B8A8_SINT,
619 VK_FORMAT_A2R10G10B10_UINT_PACK32,
620 VK_FORMAT_A2R10G10B10_SINT_PACK32,
621 };
622
623 unsigned radv_format_meta_fs_key(VkFormat format)
624 {
625 unsigned col_format = si_choose_spi_color_format(format, false, false);
626
627 assert(col_format != V_028714_SPI_SHADER_32_AR);
628 if (col_format >= V_028714_SPI_SHADER_32_AR)
629 --col_format; /* Skip V_028714_SPI_SHADER_32_AR since there is no such VkFormat */
630
631 --col_format; /* Skip V_028714_SPI_SHADER_ZERO */
632 bool is_int8 = format_is_int8(format);
633 bool is_int10 = format_is_int10(format);
634
635 return col_format + (is_int8 ? 3 : is_int10 ? 5 : 0);
636 }
637
638 static void
639 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo *pCreateInfo,
640 unsigned *is_int8, unsigned *is_int10)
641 {
642 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
643 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
644 *is_int8 = 0;
645 *is_int10 = 0;
646
647 for (unsigned i = 0; i < subpass->color_count; ++i) {
648 struct radv_render_pass_attachment *attachment;
649
650 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
651 continue;
652
653 attachment = pass->attachments + subpass->color_attachments[i].attachment;
654
655 if (format_is_int8(attachment->format))
656 *is_int8 |= 1 << i;
657 if (format_is_int10(attachment->format))
658 *is_int10 |= 1 << i;
659 }
660 }
661
662 static void
663 radv_blend_check_commutativity(struct radv_blend_state *blend,
664 VkBlendOp op, VkBlendFactor src,
665 VkBlendFactor dst, unsigned chanmask)
666 {
667 /* Src factor is allowed when it does not depend on Dst. */
668 static const uint32_t src_allowed =
669 (1u << VK_BLEND_FACTOR_ONE) |
670 (1u << VK_BLEND_FACTOR_SRC_COLOR) |
671 (1u << VK_BLEND_FACTOR_SRC_ALPHA) |
672 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE) |
673 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR) |
674 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA) |
675 (1u << VK_BLEND_FACTOR_SRC1_COLOR) |
676 (1u << VK_BLEND_FACTOR_SRC1_ALPHA) |
677 (1u << VK_BLEND_FACTOR_ZERO) |
678 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR) |
679 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA) |
680 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR) |
681 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA) |
682 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR) |
683 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
684
685 if (dst == VK_BLEND_FACTOR_ONE &&
686 (src_allowed & (1u << src))) {
687 /* Addition is commutative, but floating point addition isn't
688 * associative: subtle changes can be introduced via different
689 * rounding. Be conservative, only enable for min and max.
690 */
691 if (op == VK_BLEND_OP_MAX || op == VK_BLEND_OP_MIN)
692 blend->commutative_4bit |= chanmask;
693 }
694 }
695
696 static struct radv_blend_state
697 radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
698 const VkGraphicsPipelineCreateInfo *pCreateInfo,
699 const struct radv_graphics_pipeline_create_info *extra)
700 {
701 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
702 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
703 struct radv_blend_state blend = {0};
704 unsigned mode = V_028808_CB_NORMAL;
705 int i;
706
707 if (!vkblend)
708 return blend;
709
710 if (extra && extra->custom_blend_mode) {
711 blend.single_cb_enable = true;
712 mode = extra->custom_blend_mode;
713 }
714 blend.cb_color_control = 0;
715 if (vkblend->logicOpEnable)
716 blend.cb_color_control |= S_028808_ROP3(si_translate_blend_logic_op(vkblend->logicOp));
717 else
718 blend.cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
719
720 blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
721 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
722 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
723 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
724 S_028B70_OFFSET_ROUND(1);
725
726 if (vkms && vkms->alphaToCoverageEnable) {
727 blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
728 blend.need_src_alpha |= 0x1;
729 }
730
731 blend.cb_target_mask = 0;
732 for (i = 0; i < vkblend->attachmentCount; i++) {
733 const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
734 unsigned blend_cntl = 0;
735 unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
736 VkBlendOp eqRGB = att->colorBlendOp;
737 VkBlendFactor srcRGB = att->srcColorBlendFactor;
738 VkBlendFactor dstRGB = att->dstColorBlendFactor;
739 VkBlendOp eqA = att->alphaBlendOp;
740 VkBlendFactor srcA = att->srcAlphaBlendFactor;
741 VkBlendFactor dstA = att->dstAlphaBlendFactor;
742
743 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
744
745 if (!att->colorWriteMask)
746 continue;
747
748 blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
749 blend.cb_target_enabled_4bit |= 0xf << (4 * i);
750 if (!att->blendEnable) {
751 blend.cb_blend_control[i] = blend_cntl;
752 continue;
753 }
754
755 if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
756 if (i == 0)
757 blend.mrt0_is_dual_src = true;
758
759 if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
760 srcRGB = VK_BLEND_FACTOR_ONE;
761 dstRGB = VK_BLEND_FACTOR_ONE;
762 }
763 if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
764 srcA = VK_BLEND_FACTOR_ONE;
765 dstA = VK_BLEND_FACTOR_ONE;
766 }
767
768 radv_blend_check_commutativity(&blend, eqRGB, srcRGB, dstRGB,
769 0x7 << (4 * i));
770 radv_blend_check_commutativity(&blend, eqA, srcA, dstA,
771 0x8 << (4 * i));
772
773 /* Blending optimizations for RB+.
774 * These transformations don't change the behavior.
775 *
776 * First, get rid of DST in the blend factors:
777 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
778 */
779 si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
780 VK_BLEND_FACTOR_DST_COLOR,
781 VK_BLEND_FACTOR_SRC_COLOR);
782
783 si_blend_remove_dst(&eqA, &srcA, &dstA,
784 VK_BLEND_FACTOR_DST_COLOR,
785 VK_BLEND_FACTOR_SRC_COLOR);
786
787 si_blend_remove_dst(&eqA, &srcA, &dstA,
788 VK_BLEND_FACTOR_DST_ALPHA,
789 VK_BLEND_FACTOR_SRC_ALPHA);
790
791 /* Look up the ideal settings from tables. */
792 srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
793 dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
794 srcA_opt = si_translate_blend_opt_factor(srcA, true);
795 dstA_opt = si_translate_blend_opt_factor(dstA, true);
796
797 /* Handle interdependencies. */
798 if (si_blend_factor_uses_dst(srcRGB))
799 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
800 if (si_blend_factor_uses_dst(srcA))
801 dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
802
803 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
804 (dstRGB == VK_BLEND_FACTOR_ZERO ||
805 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
806 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
807 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
808
809 /* Set the final value. */
810 blend.sx_mrt_blend_opt[i] =
811 S_028760_COLOR_SRC_OPT(srcRGB_opt) |
812 S_028760_COLOR_DST_OPT(dstRGB_opt) |
813 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
814 S_028760_ALPHA_SRC_OPT(srcA_opt) |
815 S_028760_ALPHA_DST_OPT(dstA_opt) |
816 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
817 blend_cntl |= S_028780_ENABLE(1);
818
819 blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
820 blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
821 blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
822 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
823 blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
824 blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
825 blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
826 blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
827 }
828 blend.cb_blend_control[i] = blend_cntl;
829
830 blend.blend_enable_4bit |= 0xfu << (i * 4);
831
832 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
833 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
834 srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
835 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
836 srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
837 dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
838 blend.need_src_alpha |= 1 << i;
839 }
840 for (i = vkblend->attachmentCount; i < 8; i++) {
841 blend.cb_blend_control[i] = 0;
842 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
843 }
844
845 if (pipeline->device->physical_device->rad_info.has_rbplus) {
846 /* Disable RB+ blend optimizations for dual source blending. */
847 if (blend.mrt0_is_dual_src) {
848 for (i = 0; i < 8; i++) {
849 blend.sx_mrt_blend_opt[i] =
850 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
851 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
852 }
853 }
854
855 /* RB+ doesn't work with dual source blending, logic op and
856 * RESOLVE.
857 */
858 if (blend.mrt0_is_dual_src || vkblend->logicOpEnable ||
859 mode == V_028808_CB_RESOLVE)
860 blend.cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
861 }
862
863 if (blend.cb_target_mask)
864 blend.cb_color_control |= S_028808_MODE(mode);
865 else
866 blend.cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE);
867
868 radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo, &blend);
869 return blend;
870 }
871
872 static uint32_t si_translate_stencil_op(enum VkStencilOp op)
873 {
874 switch (op) {
875 case VK_STENCIL_OP_KEEP:
876 return V_02842C_STENCIL_KEEP;
877 case VK_STENCIL_OP_ZERO:
878 return V_02842C_STENCIL_ZERO;
879 case VK_STENCIL_OP_REPLACE:
880 return V_02842C_STENCIL_REPLACE_TEST;
881 case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
882 return V_02842C_STENCIL_ADD_CLAMP;
883 case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
884 return V_02842C_STENCIL_SUB_CLAMP;
885 case VK_STENCIL_OP_INVERT:
886 return V_02842C_STENCIL_INVERT;
887 case VK_STENCIL_OP_INCREMENT_AND_WRAP:
888 return V_02842C_STENCIL_ADD_WRAP;
889 case VK_STENCIL_OP_DECREMENT_AND_WRAP:
890 return V_02842C_STENCIL_SUB_WRAP;
891 default:
892 return 0;
893 }
894 }
895
896 static uint32_t si_translate_fill(VkPolygonMode func)
897 {
898 switch(func) {
899 case VK_POLYGON_MODE_FILL:
900 return V_028814_X_DRAW_TRIANGLES;
901 case VK_POLYGON_MODE_LINE:
902 return V_028814_X_DRAW_LINES;
903 case VK_POLYGON_MODE_POINT:
904 return V_028814_X_DRAW_POINTS;
905 default:
906 assert(0);
907 return V_028814_X_DRAW_POINTS;
908 }
909 }
910
911 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo *vkms)
912 {
913 uint32_t num_samples = vkms->rasterizationSamples;
914 uint32_t ps_iter_samples = 1;
915
916 if (vkms->sampleShadingEnable) {
917 ps_iter_samples = ceil(vkms->minSampleShading * num_samples);
918 ps_iter_samples = util_next_power_of_two(ps_iter_samples);
919 }
920 return ps_iter_samples;
921 }
922
923 static bool
924 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
925 {
926 return pCreateInfo->depthTestEnable &&
927 pCreateInfo->depthWriteEnable &&
928 pCreateInfo->depthCompareOp != VK_COMPARE_OP_NEVER;
929 }
930
931 static bool
932 radv_writes_stencil(const VkStencilOpState *state)
933 {
934 return state->writeMask &&
935 (state->failOp != VK_STENCIL_OP_KEEP ||
936 state->passOp != VK_STENCIL_OP_KEEP ||
937 state->depthFailOp != VK_STENCIL_OP_KEEP);
938 }
939
940 static bool
941 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
942 {
943 return pCreateInfo->stencilTestEnable &&
944 (radv_writes_stencil(&pCreateInfo->front) ||
945 radv_writes_stencil(&pCreateInfo->back));
946 }
947
948 static bool
949 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
950 {
951 return radv_is_depth_write_enabled(pCreateInfo) ||
952 radv_is_stencil_write_enabled(pCreateInfo);
953 }
954
955 static bool
956 radv_order_invariant_stencil_op(VkStencilOp op)
957 {
958 /* REPLACE is normally order invariant, except when the stencil
959 * reference value is written by the fragment shader. Tracking this
960 * interaction does not seem worth the effort, so be conservative.
961 */
962 return op != VK_STENCIL_OP_INCREMENT_AND_CLAMP &&
963 op != VK_STENCIL_OP_DECREMENT_AND_CLAMP &&
964 op != VK_STENCIL_OP_REPLACE;
965 }
966
967 static bool
968 radv_order_invariant_stencil_state(const VkStencilOpState *state)
969 {
970 /* Compute whether, assuming Z writes are disabled, this stencil state
971 * is order invariant in the sense that the set of passing fragments as
972 * well as the final stencil buffer result does not depend on the order
973 * of fragments.
974 */
975 return !state->writeMask ||
976 /* The following assumes that Z writes are disabled. */
977 (state->compareOp == VK_COMPARE_OP_ALWAYS &&
978 radv_order_invariant_stencil_op(state->passOp) &&
979 radv_order_invariant_stencil_op(state->depthFailOp)) ||
980 (state->compareOp == VK_COMPARE_OP_NEVER &&
981 radv_order_invariant_stencil_op(state->failOp));
982 }
983
984 static bool
985 radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
986 struct radv_blend_state *blend,
987 const VkGraphicsPipelineCreateInfo *pCreateInfo)
988 {
989 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
990 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
991 unsigned colormask = blend->cb_target_enabled_4bit;
992
993 if (!pipeline->device->physical_device->out_of_order_rast_allowed)
994 return false;
995
996 /* Be conservative if a logic operation is enabled with color buffers. */
997 if (colormask && pCreateInfo->pColorBlendState->logicOpEnable)
998 return false;
999
1000 /* Default depth/stencil invariance when no attachment is bound. */
1001 struct radv_dsa_order_invariance dsa_order_invariant = {
1002 .zs = true, .pass_set = true
1003 };
1004
1005 if (pCreateInfo->pDepthStencilState &&
1006 subpass->depth_stencil_attachment) {
1007 const VkPipelineDepthStencilStateCreateInfo *vkds =
1008 pCreateInfo->pDepthStencilState;
1009 struct radv_render_pass_attachment *attachment =
1010 pass->attachments + subpass->depth_stencil_attachment->attachment;
1011 bool has_stencil = vk_format_is_stencil(attachment->format);
1012 struct radv_dsa_order_invariance order_invariance[2];
1013 struct radv_shader_variant *ps =
1014 pipeline->shaders[MESA_SHADER_FRAGMENT];
1015
1016 /* Compute depth/stencil order invariance in order to know if
1017 * it's safe to enable out-of-order.
1018 */
1019 bool zfunc_is_ordered =
1020 vkds->depthCompareOp == VK_COMPARE_OP_NEVER ||
1021 vkds->depthCompareOp == VK_COMPARE_OP_LESS ||
1022 vkds->depthCompareOp == VK_COMPARE_OP_LESS_OR_EQUAL ||
1023 vkds->depthCompareOp == VK_COMPARE_OP_GREATER ||
1024 vkds->depthCompareOp == VK_COMPARE_OP_GREATER_OR_EQUAL;
1025
1026 bool nozwrite_and_order_invariant_stencil =
1027 !radv_is_ds_write_enabled(vkds) ||
1028 (!radv_is_depth_write_enabled(vkds) &&
1029 radv_order_invariant_stencil_state(&vkds->front) &&
1030 radv_order_invariant_stencil_state(&vkds->back));
1031
1032 order_invariance[1].zs =
1033 nozwrite_and_order_invariant_stencil ||
1034 (!radv_is_stencil_write_enabled(vkds) &&
1035 zfunc_is_ordered);
1036 order_invariance[0].zs =
1037 !radv_is_depth_write_enabled(vkds) || zfunc_is_ordered;
1038
1039 order_invariance[1].pass_set =
1040 nozwrite_and_order_invariant_stencil ||
1041 (!radv_is_stencil_write_enabled(vkds) &&
1042 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
1043 vkds->depthCompareOp == VK_COMPARE_OP_NEVER));
1044 order_invariance[0].pass_set =
1045 !radv_is_depth_write_enabled(vkds) ||
1046 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
1047 vkds->depthCompareOp == VK_COMPARE_OP_NEVER);
1048
1049 dsa_order_invariant = order_invariance[has_stencil];
1050 if (!dsa_order_invariant.zs)
1051 return false;
1052
1053 /* The set of PS invocations is always order invariant,
1054 * except when early Z/S tests are requested.
1055 */
1056 if (ps &&
1057 ps->info.ps.writes_memory &&
1058 ps->info.ps.early_fragment_test &&
1059 !dsa_order_invariant.pass_set)
1060 return false;
1061
1062 /* Determine if out-of-order rasterization should be disabled
1063 * when occlusion queries are used.
1064 */
1065 pipeline->graphics.disable_out_of_order_rast_for_occlusion =
1066 !dsa_order_invariant.pass_set;
1067 }
1068
1069 /* No color buffers are enabled for writing. */
1070 if (!colormask)
1071 return true;
1072
1073 unsigned blendmask = colormask & blend->blend_enable_4bit;
1074
1075 if (blendmask) {
1076 /* Only commutative blending. */
1077 if (blendmask & ~blend->commutative_4bit)
1078 return false;
1079
1080 if (!dsa_order_invariant.pass_set)
1081 return false;
1082 }
1083
1084 if (colormask & ~blendmask)
1085 return false;
1086
1087 return true;
1088 }
1089
1090 static void
1091 radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
1092 struct radv_blend_state *blend,
1093 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1094 {
1095 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
1096 struct radv_multisample_state *ms = &pipeline->graphics.ms;
1097 unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
1098 bool out_of_order_rast = false;
1099 int ps_iter_samples = 1;
1100 uint32_t mask = 0xffff;
1101
1102 if (vkms)
1103 ms->num_samples = vkms->rasterizationSamples;
1104 else
1105 ms->num_samples = 1;
1106
1107 if (vkms)
1108 ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
1109 if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.force_persample) {
1110 ps_iter_samples = ms->num_samples;
1111 }
1112
1113 const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
1114 vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
1115 if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
1116 /* Out-of-order rasterization is explicitly enabled by the
1117 * application.
1118 */
1119 out_of_order_rast = true;
1120 } else {
1121 /* Determine if the driver can enable out-of-order
1122 * rasterization internally.
1123 */
1124 out_of_order_rast =
1125 radv_pipeline_out_of_order_rast(pipeline, blend, pCreateInfo);
1126 }
1127
1128 ms->pa_sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1129 ms->pa_sc_aa_config = 0;
1130 ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1131 S_028804_INCOHERENT_EQAA_READS(1) |
1132 S_028804_INTERPOLATE_COMP_Z(1) |
1133 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1134 ms->pa_sc_mode_cntl_1 =
1135 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1136 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
1137 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
1138 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
1139 /* always 1: */
1140 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1141 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1142 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1143 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1144 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1145 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1146 ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9) |
1147 S_028A48_VPORT_SCISSOR_ENABLE(1);
1148
1149 if (ms->num_samples > 1) {
1150 unsigned log_samples = util_logbase2(ms->num_samples);
1151 unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
1152 ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
1153 ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1154 ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
1155 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
1156 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
1157 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
1158 ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
1159 S_028BE0_MAX_SAMPLE_DIST(radv_get_default_max_sample_dist(log_samples)) |
1160 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1161 ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
1162 if (ps_iter_samples > 1)
1163 pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
1164 }
1165
1166 if (vkms && vkms->pSampleMask) {
1167 mask = vkms->pSampleMask[0] & 0xffff;
1168 }
1169
1170 ms->pa_sc_aa_mask[0] = mask | (mask << 16);
1171 ms->pa_sc_aa_mask[1] = mask | (mask << 16);
1172 }
1173
1174 static bool
1175 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
1176 {
1177 switch (topology) {
1178 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1179 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1180 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1181 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1182 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1183 return false;
1184 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1185 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1186 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1187 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1188 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1189 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1190 return true;
1191 default:
1192 unreachable("unhandled primitive type");
1193 }
1194 }
1195
1196 static uint32_t
1197 si_translate_prim(enum VkPrimitiveTopology topology)
1198 {
1199 switch (topology) {
1200 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1201 return V_008958_DI_PT_POINTLIST;
1202 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1203 return V_008958_DI_PT_LINELIST;
1204 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1205 return V_008958_DI_PT_LINESTRIP;
1206 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1207 return V_008958_DI_PT_TRILIST;
1208 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1209 return V_008958_DI_PT_TRISTRIP;
1210 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1211 return V_008958_DI_PT_TRIFAN;
1212 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1213 return V_008958_DI_PT_LINELIST_ADJ;
1214 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1215 return V_008958_DI_PT_LINESTRIP_ADJ;
1216 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1217 return V_008958_DI_PT_TRILIST_ADJ;
1218 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1219 return V_008958_DI_PT_TRISTRIP_ADJ;
1220 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1221 return V_008958_DI_PT_PATCH;
1222 default:
1223 assert(0);
1224 return 0;
1225 }
1226 }
1227
1228 static uint32_t
1229 si_conv_gl_prim_to_gs_out(unsigned gl_prim)
1230 {
1231 switch (gl_prim) {
1232 case 0: /* GL_POINTS */
1233 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1234 case 1: /* GL_LINES */
1235 case 3: /* GL_LINE_STRIP */
1236 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1237 case 0x8E7A: /* GL_ISOLINES */
1238 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1239
1240 case 4: /* GL_TRIANGLES */
1241 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1242 case 5: /* GL_TRIANGLE_STRIP */
1243 case 7: /* GL_QUADS */
1244 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1245 default:
1246 assert(0);
1247 return 0;
1248 }
1249 }
1250
1251 static uint32_t
1252 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology)
1253 {
1254 switch (topology) {
1255 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1256 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1257 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1258 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1259 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1260 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1261 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1262 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1263 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1264 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1265 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1266 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1267 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1268 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1269 default:
1270 assert(0);
1271 return 0;
1272 }
1273 }
1274
1275 static unsigned radv_dynamic_state_mask(VkDynamicState state)
1276 {
1277 switch(state) {
1278 case VK_DYNAMIC_STATE_VIEWPORT:
1279 return RADV_DYNAMIC_VIEWPORT;
1280 case VK_DYNAMIC_STATE_SCISSOR:
1281 return RADV_DYNAMIC_SCISSOR;
1282 case VK_DYNAMIC_STATE_LINE_WIDTH:
1283 return RADV_DYNAMIC_LINE_WIDTH;
1284 case VK_DYNAMIC_STATE_DEPTH_BIAS:
1285 return RADV_DYNAMIC_DEPTH_BIAS;
1286 case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
1287 return RADV_DYNAMIC_BLEND_CONSTANTS;
1288 case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
1289 return RADV_DYNAMIC_DEPTH_BOUNDS;
1290 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
1291 return RADV_DYNAMIC_STENCIL_COMPARE_MASK;
1292 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
1293 return RADV_DYNAMIC_STENCIL_WRITE_MASK;
1294 case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
1295 return RADV_DYNAMIC_STENCIL_REFERENCE;
1296 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT:
1297 return RADV_DYNAMIC_DISCARD_RECTANGLE;
1298 case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT:
1299 return RADV_DYNAMIC_SAMPLE_LOCATIONS;
1300 default:
1301 unreachable("Unhandled dynamic state");
1302 }
1303 }
1304
1305 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
1306 {
1307 uint32_t states = RADV_DYNAMIC_ALL;
1308
1309 /* If rasterization is disabled we do not care about any of the dynamic states,
1310 * since they are all rasterization related only. */
1311 if (pCreateInfo->pRasterizationState->rasterizerDiscardEnable)
1312 return 0;
1313
1314 if (!pCreateInfo->pRasterizationState->depthBiasEnable)
1315 states &= ~RADV_DYNAMIC_DEPTH_BIAS;
1316
1317 if (!pCreateInfo->pDepthStencilState ||
1318 !pCreateInfo->pDepthStencilState->depthBoundsTestEnable)
1319 states &= ~RADV_DYNAMIC_DEPTH_BOUNDS;
1320
1321 if (!pCreateInfo->pDepthStencilState ||
1322 !pCreateInfo->pDepthStencilState->stencilTestEnable)
1323 states &= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK |
1324 RADV_DYNAMIC_STENCIL_WRITE_MASK |
1325 RADV_DYNAMIC_STENCIL_REFERENCE);
1326
1327 if (!vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT))
1328 states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE;
1329
1330 if (!pCreateInfo->pMultisampleState ||
1331 !vk_find_struct_const(pCreateInfo->pMultisampleState->pNext,
1332 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT))
1333 states &= ~RADV_DYNAMIC_SAMPLE_LOCATIONS;
1334
1335 /* TODO: blend constants & line width. */
1336
1337 return states;
1338 }
1339
1340
1341 static void
1342 radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
1343 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1344 {
1345 uint32_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo);
1346 uint32_t states = needed_states;
1347 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1348 struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
1349
1350 pipeline->dynamic_state = default_dynamic_state;
1351 pipeline->graphics.needed_dynamic_state = needed_states;
1352
1353 if (pCreateInfo->pDynamicState) {
1354 /* Remove all of the states that are marked as dynamic */
1355 uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
1356 for (uint32_t s = 0; s < count; s++)
1357 states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]);
1358 }
1359
1360 struct radv_dynamic_state *dynamic = &pipeline->dynamic_state;
1361
1362 if (needed_states & RADV_DYNAMIC_VIEWPORT) {
1363 assert(pCreateInfo->pViewportState);
1364
1365 dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
1366 if (states & RADV_DYNAMIC_VIEWPORT) {
1367 typed_memcpy(dynamic->viewport.viewports,
1368 pCreateInfo->pViewportState->pViewports,
1369 pCreateInfo->pViewportState->viewportCount);
1370 }
1371 }
1372
1373 if (needed_states & RADV_DYNAMIC_SCISSOR) {
1374 dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
1375 if (states & RADV_DYNAMIC_SCISSOR) {
1376 typed_memcpy(dynamic->scissor.scissors,
1377 pCreateInfo->pViewportState->pScissors,
1378 pCreateInfo->pViewportState->scissorCount);
1379 }
1380 }
1381
1382 if (states & RADV_DYNAMIC_LINE_WIDTH) {
1383 assert(pCreateInfo->pRasterizationState);
1384 dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
1385 }
1386
1387 if (states & RADV_DYNAMIC_DEPTH_BIAS) {
1388 assert(pCreateInfo->pRasterizationState);
1389 dynamic->depth_bias.bias =
1390 pCreateInfo->pRasterizationState->depthBiasConstantFactor;
1391 dynamic->depth_bias.clamp =
1392 pCreateInfo->pRasterizationState->depthBiasClamp;
1393 dynamic->depth_bias.slope =
1394 pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
1395 }
1396
1397 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1398 *
1399 * pColorBlendState is [...] NULL if the pipeline has rasterization
1400 * disabled or if the subpass of the render pass the pipeline is
1401 * created against does not use any color attachments.
1402 */
1403 if (subpass->has_color_att && states & RADV_DYNAMIC_BLEND_CONSTANTS) {
1404 assert(pCreateInfo->pColorBlendState);
1405 typed_memcpy(dynamic->blend_constants,
1406 pCreateInfo->pColorBlendState->blendConstants, 4);
1407 }
1408
1409 /* If there is no depthstencil attachment, then don't read
1410 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1411 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1412 * no need to override the depthstencil defaults in
1413 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1414 *
1415 * Section 9.2 of the Vulkan 1.0.15 spec says:
1416 *
1417 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1418 * disabled or if the subpass of the render pass the pipeline is created
1419 * against does not use a depth/stencil attachment.
1420 */
1421 if (needed_states && subpass->depth_stencil_attachment) {
1422 assert(pCreateInfo->pDepthStencilState);
1423
1424 if (states & RADV_DYNAMIC_DEPTH_BOUNDS) {
1425 dynamic->depth_bounds.min =
1426 pCreateInfo->pDepthStencilState->minDepthBounds;
1427 dynamic->depth_bounds.max =
1428 pCreateInfo->pDepthStencilState->maxDepthBounds;
1429 }
1430
1431 if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) {
1432 dynamic->stencil_compare_mask.front =
1433 pCreateInfo->pDepthStencilState->front.compareMask;
1434 dynamic->stencil_compare_mask.back =
1435 pCreateInfo->pDepthStencilState->back.compareMask;
1436 }
1437
1438 if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) {
1439 dynamic->stencil_write_mask.front =
1440 pCreateInfo->pDepthStencilState->front.writeMask;
1441 dynamic->stencil_write_mask.back =
1442 pCreateInfo->pDepthStencilState->back.writeMask;
1443 }
1444
1445 if (states & RADV_DYNAMIC_STENCIL_REFERENCE) {
1446 dynamic->stencil_reference.front =
1447 pCreateInfo->pDepthStencilState->front.reference;
1448 dynamic->stencil_reference.back =
1449 pCreateInfo->pDepthStencilState->back.reference;
1450 }
1451 }
1452
1453 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
1454 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
1455 if (needed_states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1456 dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount;
1457 if (states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1458 typed_memcpy(dynamic->discard_rectangle.rectangles,
1459 discard_rectangle_info->pDiscardRectangles,
1460 discard_rectangle_info->discardRectangleCount);
1461 }
1462 }
1463
1464 if (needed_states & RADV_DYNAMIC_SAMPLE_LOCATIONS) {
1465 const VkPipelineSampleLocationsStateCreateInfoEXT *sample_location_info =
1466 vk_find_struct_const(pCreateInfo->pMultisampleState->pNext,
1467 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT);
1468 /* If sampleLocationsEnable is VK_FALSE, the default sample
1469 * locations are used and the values specified in
1470 * sampleLocationsInfo are ignored.
1471 */
1472 if (sample_location_info->sampleLocationsEnable) {
1473 const VkSampleLocationsInfoEXT *pSampleLocationsInfo =
1474 &sample_location_info->sampleLocationsInfo;
1475
1476 assert(pSampleLocationsInfo->sampleLocationsCount <= MAX_SAMPLE_LOCATIONS);
1477
1478 dynamic->sample_location.per_pixel = pSampleLocationsInfo->sampleLocationsPerPixel;
1479 dynamic->sample_location.grid_size = pSampleLocationsInfo->sampleLocationGridSize;
1480 dynamic->sample_location.count = pSampleLocationsInfo->sampleLocationsCount;
1481 typed_memcpy(&dynamic->sample_location.locations[0],
1482 pSampleLocationsInfo->pSampleLocations,
1483 pSampleLocationsInfo->sampleLocationsCount);
1484 }
1485 }
1486
1487 pipeline->dynamic_state.mask = states;
1488 }
1489
1490 static void
1491 gfx9_get_gs_info(const struct radv_pipeline_key *key,
1492 const struct radv_pipeline *pipeline,
1493 nir_shader **nir,
1494 struct radv_shader_info *infos,
1495 struct gfx9_gs_info *out)
1496 {
1497 struct radv_shader_info *gs_info = &infos[MESA_SHADER_GEOMETRY];
1498 struct radv_es_output_info *es_info;
1499 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
1500 es_info = nir[MESA_SHADER_TESS_CTRL] ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1501 else
1502 es_info = nir[MESA_SHADER_TESS_CTRL] ?
1503 &infos[MESA_SHADER_TESS_EVAL].tes.es_info :
1504 &infos[MESA_SHADER_VERTEX].vs.es_info;
1505
1506 unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
1507 bool uses_adjacency;
1508 switch(key->topology) {
1509 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1510 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1511 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1512 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1513 uses_adjacency = true;
1514 break;
1515 default:
1516 uses_adjacency = false;
1517 break;
1518 }
1519
1520 /* All these are in dwords: */
1521 /* We can't allow using the whole LDS, because GS waves compete with
1522 * other shader stages for LDS space. */
1523 const unsigned max_lds_size = 8 * 1024;
1524 const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
1525 unsigned esgs_lds_size;
1526
1527 /* All these are per subgroup: */
1528 const unsigned max_out_prims = 32 * 1024;
1529 const unsigned max_es_verts = 255;
1530 const unsigned ideal_gs_prims = 64;
1531 unsigned max_gs_prims, gs_prims;
1532 unsigned min_es_verts, es_verts, worst_case_es_verts;
1533
1534 if (uses_adjacency || gs_num_invocations > 1)
1535 max_gs_prims = 127 / gs_num_invocations;
1536 else
1537 max_gs_prims = 255;
1538
1539 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1540 * Make sure we don't go over the maximum value.
1541 */
1542 if (gs_info->gs.vertices_out > 0) {
1543 max_gs_prims = MIN2(max_gs_prims,
1544 max_out_prims /
1545 (gs_info->gs.vertices_out * gs_num_invocations));
1546 }
1547 assert(max_gs_prims > 0);
1548
1549 /* If the primitive has adjacency, halve the number of vertices
1550 * that will be reused in multiple primitives.
1551 */
1552 min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
1553
1554 gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
1555 worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
1556
1557 /* Compute ESGS LDS size based on the worst case number of ES vertices
1558 * needed to create the target number of GS prims per subgroup.
1559 */
1560 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1561
1562 /* If total LDS usage is too big, refactor partitions based on ratio
1563 * of ESGS item sizes.
1564 */
1565 if (esgs_lds_size > max_lds_size) {
1566 /* Our target GS Prims Per Subgroup was too large. Calculate
1567 * the maximum number of GS Prims Per Subgroup that will fit
1568 * into LDS, capped by the maximum that the hardware can support.
1569 */
1570 gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)),
1571 max_gs_prims);
1572 assert(gs_prims > 0);
1573 worst_case_es_verts = MIN2(min_es_verts * gs_prims,
1574 max_es_verts);
1575
1576 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1577 assert(esgs_lds_size <= max_lds_size);
1578 }
1579
1580 /* Now calculate remaining ESGS information. */
1581 if (esgs_lds_size)
1582 es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
1583 else
1584 es_verts = max_es_verts;
1585
1586 /* Vertices for adjacency primitives are not always reused, so restore
1587 * it for ES_VERTS_PER_SUBGRP.
1588 */
1589 min_es_verts = gs_info->gs.vertices_in;
1590
1591 /* For normal primitives, the VGT only checks if they are past the ES
1592 * verts per subgroup after allocating a full GS primitive and if they
1593 * are, kick off a new subgroup. But if those additional ES verts are
1594 * unique (e.g. not reused) we need to make sure there is enough LDS
1595 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1596 */
1597 es_verts -= min_es_verts - 1;
1598
1599 uint32_t es_verts_per_subgroup = es_verts;
1600 uint32_t gs_prims_per_subgroup = gs_prims;
1601 uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
1602 uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
1603 out->lds_size = align(esgs_lds_size, 128) / 128;
1604 out->vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
1605 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
1606 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
1607 out->vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
1608 out->vgt_esgs_ring_itemsize = esgs_itemsize;
1609 assert(max_prims_per_subgroup <= max_out_prims);
1610 }
1611
1612 static void clamp_gsprims_to_esverts(unsigned *max_gsprims, unsigned max_esverts,
1613 unsigned min_verts_per_prim, bool use_adjacency)
1614 {
1615 unsigned max_reuse = max_esverts - min_verts_per_prim;
1616 if (use_adjacency)
1617 max_reuse /= 2;
1618 *max_gsprims = MIN2(*max_gsprims, 1 + max_reuse);
1619 }
1620
1621 static unsigned
1622 radv_get_num_input_vertices(nir_shader **nir)
1623 {
1624 if (nir[MESA_SHADER_GEOMETRY]) {
1625 nir_shader *gs = nir[MESA_SHADER_GEOMETRY];
1626
1627 return gs->info.gs.vertices_in;
1628 }
1629
1630 if (nir[MESA_SHADER_TESS_CTRL]) {
1631 nir_shader *tes = nir[MESA_SHADER_TESS_EVAL];
1632
1633 if (tes->info.tess.point_mode)
1634 return 1;
1635 if (tes->info.tess.primitive_mode == GL_ISOLINES)
1636 return 2;
1637 return 3;
1638 }
1639
1640 return 3;
1641 }
1642
1643 static void
1644 gfx10_get_ngg_info(const struct radv_pipeline_key *key,
1645 struct radv_pipeline *pipeline,
1646 nir_shader **nir,
1647 struct radv_shader_info *infos,
1648 struct gfx10_ngg_info *ngg)
1649 {
1650 struct radv_shader_info *gs_info = &infos[MESA_SHADER_GEOMETRY];
1651 struct radv_es_output_info *es_info =
1652 nir[MESA_SHADER_TESS_CTRL] ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1653 unsigned gs_type = nir[MESA_SHADER_GEOMETRY] ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX;
1654 unsigned max_verts_per_prim = radv_get_num_input_vertices(nir);
1655 unsigned min_verts_per_prim =
1656 gs_type == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1;
1657 unsigned gs_num_invocations = nir[MESA_SHADER_GEOMETRY] ? MAX2(gs_info->gs.invocations, 1) : 1;
1658 bool uses_adjacency;
1659 switch(key->topology) {
1660 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1661 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1662 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1663 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1664 uses_adjacency = true;
1665 break;
1666 default:
1667 uses_adjacency = false;
1668 break;
1669 }
1670
1671 /* All these are in dwords: */
1672 /* We can't allow using the whole LDS, because GS waves compete with
1673 * other shader stages for LDS space.
1674 *
1675 * TODO: We should really take the shader's internal LDS use into
1676 * account. The linker will fail if the size is greater than
1677 * 8K dwords.
1678 */
1679 const unsigned max_lds_size = 8 * 1024 - 768;
1680 const unsigned target_lds_size = max_lds_size;
1681 unsigned esvert_lds_size = 0;
1682 unsigned gsprim_lds_size = 0;
1683
1684 /* All these are per subgroup: */
1685 bool max_vert_out_per_gs_instance = false;
1686 unsigned max_esverts_base = 256;
1687 unsigned max_gsprims_base = 128; /* default prim group size clamp */
1688
1689 /* Hardware has the following non-natural restrictions on the value
1690 * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
1691 * the draw:
1692 * - at most 252 for any line input primitive type
1693 * - at most 251 for any quad input primitive type
1694 * - at most 251 for triangle strips with adjacency (this happens to
1695 * be the natural limit for triangle *lists* with adjacency)
1696 */
1697 max_esverts_base = MIN2(max_esverts_base, 251 + max_verts_per_prim - 1);
1698
1699 if (gs_type == MESA_SHADER_GEOMETRY) {
1700 unsigned max_out_verts_per_gsprim =
1701 gs_info->gs.vertices_out * gs_num_invocations;
1702
1703 if (max_out_verts_per_gsprim <= 256) {
1704 if (max_out_verts_per_gsprim) {
1705 max_gsprims_base = MIN2(max_gsprims_base,
1706 256 / max_out_verts_per_gsprim);
1707 }
1708 } else {
1709 /* Use special multi-cycling mode in which each GS
1710 * instance gets its own subgroup. Does not work with
1711 * tessellation. */
1712 max_vert_out_per_gs_instance = true;
1713 max_gsprims_base = 1;
1714 max_out_verts_per_gsprim = gs_info->gs.vertices_out;
1715 }
1716
1717 esvert_lds_size = es_info->esgs_itemsize / 4;
1718 gsprim_lds_size = (gs_info->gs.gsvs_vertex_size / 4 + 1) * max_out_verts_per_gsprim;
1719 } else {
1720 /* VS and TES. */
1721 /* LDS size for passing data from GS to ES. */
1722 struct radv_streamout_info *so_info = nir[MESA_SHADER_TESS_CTRL]
1723 ? &infos[MESA_SHADER_TESS_EVAL].so
1724 : &infos[MESA_SHADER_VERTEX].so;
1725
1726 if (so_info->num_outputs)
1727 esvert_lds_size = 4 * so_info->num_outputs + 1;
1728
1729 /* GS stores Primitive IDs (one DWORD) into LDS at the address
1730 * corresponding to the ES thread of the provoking vertex. All
1731 * ES threads load and export PrimitiveID for their thread.
1732 */
1733 if (!nir[MESA_SHADER_TESS_CTRL] &&
1734 infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id)
1735 esvert_lds_size = MAX2(esvert_lds_size, 1);
1736 }
1737
1738 unsigned max_gsprims = max_gsprims_base;
1739 unsigned max_esverts = max_esverts_base;
1740
1741 if (esvert_lds_size)
1742 max_esverts = MIN2(max_esverts, target_lds_size / esvert_lds_size);
1743 if (gsprim_lds_size)
1744 max_gsprims = MIN2(max_gsprims, target_lds_size / gsprim_lds_size);
1745
1746 max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
1747 clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, uses_adjacency);
1748 assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
1749
1750 if (esvert_lds_size || gsprim_lds_size) {
1751 /* Now that we have a rough proportionality between esverts
1752 * and gsprims based on the primitive type, scale both of them
1753 * down simultaneously based on required LDS space.
1754 *
1755 * We could be smarter about this if we knew how much vertex
1756 * reuse to expect.
1757 */
1758 unsigned lds_total = max_esverts * esvert_lds_size +
1759 max_gsprims * gsprim_lds_size;
1760 if (lds_total > target_lds_size) {
1761 max_esverts = max_esverts * target_lds_size / lds_total;
1762 max_gsprims = max_gsprims * target_lds_size / lds_total;
1763
1764 max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
1765 clamp_gsprims_to_esverts(&max_gsprims, max_esverts,
1766 min_verts_per_prim, uses_adjacency);
1767 assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
1768 }
1769 }
1770
1771 /* Round up towards full wave sizes for better ALU utilization. */
1772 if (!max_vert_out_per_gs_instance) {
1773 unsigned orig_max_esverts;
1774 unsigned orig_max_gsprims;
1775 unsigned wavesize;
1776
1777 if (gs_type == MESA_SHADER_GEOMETRY) {
1778 wavesize = gs_info->wave_size;
1779 } else {
1780 wavesize = nir[MESA_SHADER_TESS_CTRL]
1781 ? infos[MESA_SHADER_TESS_EVAL].wave_size
1782 : infos[MESA_SHADER_VERTEX].wave_size;
1783 }
1784
1785 do {
1786 orig_max_esverts = max_esverts;
1787 orig_max_gsprims = max_gsprims;
1788
1789 max_esverts = align(max_esverts, wavesize);
1790 max_esverts = MIN2(max_esverts, max_esverts_base);
1791 if (esvert_lds_size)
1792 max_esverts = MIN2(max_esverts,
1793 (max_lds_size - max_gsprims * gsprim_lds_size) /
1794 esvert_lds_size);
1795 max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
1796
1797 max_gsprims = align(max_gsprims, wavesize);
1798 max_gsprims = MIN2(max_gsprims, max_gsprims_base);
1799 if (gsprim_lds_size)
1800 max_gsprims = MIN2(max_gsprims,
1801 (max_lds_size - max_esverts * esvert_lds_size) /
1802 gsprim_lds_size);
1803 clamp_gsprims_to_esverts(&max_gsprims, max_esverts,
1804 min_verts_per_prim, uses_adjacency);
1805 assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
1806 } while (orig_max_esverts != max_esverts || orig_max_gsprims != max_gsprims);
1807 }
1808
1809 /* Hardware restriction: minimum value of max_esverts */
1810 max_esverts = MAX2(max_esverts, 23 + max_verts_per_prim);
1811
1812 unsigned max_out_vertices =
1813 max_vert_out_per_gs_instance ? gs_info->gs.vertices_out :
1814 gs_type == MESA_SHADER_GEOMETRY ?
1815 max_gsprims * gs_num_invocations * gs_info->gs.vertices_out :
1816 max_esverts;
1817 assert(max_out_vertices <= 256);
1818
1819 unsigned prim_amp_factor = 1;
1820 if (gs_type == MESA_SHADER_GEOMETRY) {
1821 /* Number of output primitives per GS input primitive after
1822 * GS instancing. */
1823 prim_amp_factor = gs_info->gs.vertices_out;
1824 }
1825
1826 /* The GE only checks against the maximum number of ES verts after
1827 * allocating a full GS primitive. So we need to ensure that whenever
1828 * this check passes, there is enough space for a full primitive without
1829 * vertex reuse.
1830 */
1831 ngg->hw_max_esverts = max_esverts - max_verts_per_prim + 1;
1832 ngg->max_gsprims = max_gsprims;
1833 ngg->max_out_verts = max_out_vertices;
1834 ngg->prim_amp_factor = prim_amp_factor;
1835 ngg->max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
1836 ngg->ngg_emit_size = max_gsprims * gsprim_lds_size;
1837 ngg->esgs_ring_size = 4 * max_esverts * esvert_lds_size;
1838
1839 if (gs_type == MESA_SHADER_GEOMETRY) {
1840 ngg->vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
1841 } else {
1842 ngg->vgt_esgs_ring_itemsize = 1;
1843 }
1844
1845 pipeline->graphics.esgs_ring_size = ngg->esgs_ring_size;
1846
1847 assert(ngg->hw_max_esverts >= 24); /* HW limitation */
1848 }
1849
1850 static void
1851 calculate_gs_ring_sizes(struct radv_pipeline *pipeline,
1852 const struct gfx9_gs_info *gs)
1853 {
1854 struct radv_device *device = pipeline->device;
1855 unsigned num_se = device->physical_device->rad_info.max_se;
1856 unsigned wave_size = 64;
1857 unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
1858 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
1859 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
1860 */
1861 unsigned gs_vertex_reuse =
1862 (device->physical_device->rad_info.chip_class >= GFX8 ? 32 : 16) * num_se;
1863 unsigned alignment = 256 * num_se;
1864 /* The maximum size is 63.999 MB per SE. */
1865 unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
1866 struct radv_shader_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1867
1868 /* Calculate the minimum size. */
1869 unsigned min_esgs_ring_size = align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse *
1870 wave_size, alignment);
1871 /* These are recommended sizes, not minimum sizes. */
1872 unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
1873 gs->vgt_esgs_ring_itemsize * 4 * gs_info->gs.vertices_in;
1874 unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
1875 gs_info->gs.max_gsvs_emit_size;
1876
1877 min_esgs_ring_size = align(min_esgs_ring_size, alignment);
1878 esgs_ring_size = align(esgs_ring_size, alignment);
1879 gsvs_ring_size = align(gsvs_ring_size, alignment);
1880
1881 if (pipeline->device->physical_device->rad_info.chip_class <= GFX8)
1882 pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
1883
1884 pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
1885 }
1886
1887 static void si_multiwave_lds_size_workaround(struct radv_device *device,
1888 unsigned *lds_size)
1889 {
1890 /* If tessellation is all offchip and on-chip GS isn't used, this
1891 * workaround is not needed.
1892 */
1893 return;
1894
1895 /* SPI barrier management bug:
1896 * Make sure we have at least 4k of LDS in use to avoid the bug.
1897 * It applies to workgroup sizes of more than one wavefront.
1898 */
1899 if (device->physical_device->rad_info.family == CHIP_BONAIRE ||
1900 device->physical_device->rad_info.family == CHIP_KABINI)
1901 *lds_size = MAX2(*lds_size, 8);
1902 }
1903
1904 struct radv_shader_variant *
1905 radv_get_shader(struct radv_pipeline *pipeline,
1906 gl_shader_stage stage)
1907 {
1908 if (stage == MESA_SHADER_VERTEX) {
1909 if (pipeline->shaders[MESA_SHADER_VERTEX])
1910 return pipeline->shaders[MESA_SHADER_VERTEX];
1911 if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
1912 return pipeline->shaders[MESA_SHADER_TESS_CTRL];
1913 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1914 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1915 } else if (stage == MESA_SHADER_TESS_EVAL) {
1916 if (!radv_pipeline_has_tess(pipeline))
1917 return NULL;
1918 if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
1919 return pipeline->shaders[MESA_SHADER_TESS_EVAL];
1920 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1921 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1922 }
1923 return pipeline->shaders[stage];
1924 }
1925
1926 static struct radv_tessellation_state
1927 calculate_tess_state(struct radv_pipeline *pipeline,
1928 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1929 {
1930 unsigned num_tcs_input_cp;
1931 unsigned num_tcs_output_cp;
1932 unsigned lds_size;
1933 unsigned num_patches;
1934 struct radv_tessellation_state tess = {0};
1935
1936 num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
1937 num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
1938 num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
1939
1940 lds_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.lds_size;
1941
1942 if (pipeline->device->physical_device->rad_info.chip_class >= GFX7) {
1943 assert(lds_size <= 65536);
1944 lds_size = align(lds_size, 512) / 512;
1945 } else {
1946 assert(lds_size <= 32768);
1947 lds_size = align(lds_size, 256) / 256;
1948 }
1949 si_multiwave_lds_size_workaround(pipeline->device, &lds_size);
1950
1951 tess.lds_size = lds_size;
1952
1953 tess.ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
1954 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
1955 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
1956 tess.num_patches = num_patches;
1957
1958 struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
1959 unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
1960
1961 switch (tes->info.tes.primitive_mode) {
1962 case GL_TRIANGLES:
1963 type = V_028B6C_TESS_TRIANGLE;
1964 break;
1965 case GL_QUADS:
1966 type = V_028B6C_TESS_QUAD;
1967 break;
1968 case GL_ISOLINES:
1969 type = V_028B6C_TESS_ISOLINE;
1970 break;
1971 }
1972
1973 switch (tes->info.tes.spacing) {
1974 case TESS_SPACING_EQUAL:
1975 partitioning = V_028B6C_PART_INTEGER;
1976 break;
1977 case TESS_SPACING_FRACTIONAL_ODD:
1978 partitioning = V_028B6C_PART_FRAC_ODD;
1979 break;
1980 case TESS_SPACING_FRACTIONAL_EVEN:
1981 partitioning = V_028B6C_PART_FRAC_EVEN;
1982 break;
1983 default:
1984 break;
1985 }
1986
1987 bool ccw = tes->info.tes.ccw;
1988 const VkPipelineTessellationDomainOriginStateCreateInfo *domain_origin_state =
1989 vk_find_struct_const(pCreateInfo->pTessellationState,
1990 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO);
1991
1992 if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT)
1993 ccw = !ccw;
1994
1995 if (tes->info.tes.point_mode)
1996 topology = V_028B6C_OUTPUT_POINT;
1997 else if (tes->info.tes.primitive_mode == GL_ISOLINES)
1998 topology = V_028B6C_OUTPUT_LINE;
1999 else if (ccw)
2000 topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
2001 else
2002 topology = V_028B6C_OUTPUT_TRIANGLE_CW;
2003
2004 if (pipeline->device->physical_device->rad_info.has_distributed_tess) {
2005 if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
2006 pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
2007 distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
2008 else
2009 distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
2010 } else
2011 distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
2012
2013 tess.tf_param = S_028B6C_TYPE(type) |
2014 S_028B6C_PARTITIONING(partitioning) |
2015 S_028B6C_TOPOLOGY(topology) |
2016 S_028B6C_DISTRIBUTION_MODE(distribution_mode);
2017
2018 return tess;
2019 }
2020
2021 static const struct radv_prim_vertex_count prim_size_table[] = {
2022 [V_008958_DI_PT_NONE] = {0, 0},
2023 [V_008958_DI_PT_POINTLIST] = {1, 1},
2024 [V_008958_DI_PT_LINELIST] = {2, 2},
2025 [V_008958_DI_PT_LINESTRIP] = {2, 1},
2026 [V_008958_DI_PT_TRILIST] = {3, 3},
2027 [V_008958_DI_PT_TRIFAN] = {3, 1},
2028 [V_008958_DI_PT_TRISTRIP] = {3, 1},
2029 [V_008958_DI_PT_LINELIST_ADJ] = {4, 4},
2030 [V_008958_DI_PT_LINESTRIP_ADJ] = {4, 1},
2031 [V_008958_DI_PT_TRILIST_ADJ] = {6, 6},
2032 [V_008958_DI_PT_TRISTRIP_ADJ] = {6, 2},
2033 [V_008958_DI_PT_RECTLIST] = {3, 3},
2034 [V_008958_DI_PT_LINELOOP] = {2, 1},
2035 [V_008958_DI_PT_POLYGON] = {3, 1},
2036 [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
2037 };
2038
2039 static const struct radv_vs_output_info *get_vs_output_info(const struct radv_pipeline *pipeline)
2040 {
2041 if (radv_pipeline_has_gs(pipeline))
2042 if (radv_pipeline_has_ngg(pipeline))
2043 return &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.vs.outinfo;
2044 else
2045 return &pipeline->gs_copy_shader->info.vs.outinfo;
2046 else if (radv_pipeline_has_tess(pipeline))
2047 return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
2048 else
2049 return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
2050 }
2051
2052 static void
2053 radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
2054 {
2055 nir_shader* ordered_shaders[MESA_SHADER_STAGES];
2056 int shader_count = 0;
2057
2058 if(shaders[MESA_SHADER_FRAGMENT]) {
2059 ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
2060 }
2061 if(shaders[MESA_SHADER_GEOMETRY]) {
2062 ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
2063 }
2064 if(shaders[MESA_SHADER_TESS_EVAL]) {
2065 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
2066 }
2067 if(shaders[MESA_SHADER_TESS_CTRL]) {
2068 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
2069 }
2070 if(shaders[MESA_SHADER_VERTEX]) {
2071 ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
2072 }
2073
2074 if (shader_count > 1) {
2075 unsigned first = ordered_shaders[shader_count - 1]->info.stage;
2076 unsigned last = ordered_shaders[0]->info.stage;
2077
2078 if (ordered_shaders[0]->info.stage == MESA_SHADER_FRAGMENT &&
2079 ordered_shaders[1]->info.has_transform_feedback_varyings)
2080 nir_link_xfb_varyings(ordered_shaders[1], ordered_shaders[0]);
2081
2082 for (int i = 0; i < shader_count; ++i) {
2083 nir_variable_mode mask = 0;
2084
2085 if (ordered_shaders[i]->info.stage != first)
2086 mask = mask | nir_var_shader_in;
2087
2088 if (ordered_shaders[i]->info.stage != last)
2089 mask = mask | nir_var_shader_out;
2090
2091 nir_lower_io_to_scalar_early(ordered_shaders[i], mask);
2092 radv_optimize_nir(ordered_shaders[i], false, false);
2093 }
2094 }
2095
2096 for (int i = 1; i < shader_count; ++i) {
2097 nir_lower_io_arrays_to_elements(ordered_shaders[i],
2098 ordered_shaders[i - 1]);
2099
2100 if (nir_link_opt_varyings(ordered_shaders[i],
2101 ordered_shaders[i - 1]))
2102 radv_optimize_nir(ordered_shaders[i - 1], false, false);
2103
2104 nir_remove_dead_variables(ordered_shaders[i],
2105 nir_var_shader_out);
2106 nir_remove_dead_variables(ordered_shaders[i - 1],
2107 nir_var_shader_in);
2108
2109 bool progress = nir_remove_unused_varyings(ordered_shaders[i],
2110 ordered_shaders[i - 1]);
2111
2112 nir_compact_varyings(ordered_shaders[i],
2113 ordered_shaders[i - 1], true);
2114
2115 if (progress) {
2116 if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
2117 ac_lower_indirect_derefs(ordered_shaders[i],
2118 pipeline->device->physical_device->rad_info.chip_class);
2119 }
2120 radv_optimize_nir(ordered_shaders[i], false, false);
2121
2122 if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
2123 ac_lower_indirect_derefs(ordered_shaders[i - 1],
2124 pipeline->device->physical_device->rad_info.chip_class);
2125 }
2126 radv_optimize_nir(ordered_shaders[i - 1], false, false);
2127 }
2128 }
2129 }
2130
2131 static uint32_t
2132 radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo *input_state,
2133 uint32_t attrib_binding)
2134 {
2135 for (uint32_t i = 0; i < input_state->vertexBindingDescriptionCount; i++) {
2136 const VkVertexInputBindingDescription *input_binding =
2137 &input_state->pVertexBindingDescriptions[i];
2138
2139 if (input_binding->binding == attrib_binding)
2140 return input_binding->stride;
2141 }
2142
2143 return 0;
2144 }
2145
2146 static struct radv_pipeline_key
2147 radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
2148 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2149 const struct radv_blend_state *blend,
2150 bool has_view_index)
2151 {
2152 const VkPipelineVertexInputStateCreateInfo *input_state =
2153 pCreateInfo->pVertexInputState;
2154 const VkPipelineVertexInputDivisorStateCreateInfoEXT *divisor_state =
2155 vk_find_struct_const(input_state->pNext, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
2156
2157 struct radv_pipeline_key key;
2158 memset(&key, 0, sizeof(key));
2159
2160 if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
2161 key.optimisations_disabled = 1;
2162
2163 key.has_multiview_view_index = has_view_index;
2164
2165 uint32_t binding_input_rate = 0;
2166 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
2167 for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) {
2168 if (input_state->pVertexBindingDescriptions[i].inputRate) {
2169 unsigned binding = input_state->pVertexBindingDescriptions[i].binding;
2170 binding_input_rate |= 1u << binding;
2171 instance_rate_divisors[binding] = 1;
2172 }
2173 }
2174 if (divisor_state) {
2175 for (unsigned i = 0; i < divisor_state->vertexBindingDivisorCount; ++i) {
2176 instance_rate_divisors[divisor_state->pVertexBindingDivisors[i].binding] =
2177 divisor_state->pVertexBindingDivisors[i].divisor;
2178 }
2179 }
2180
2181 for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
2182 const VkVertexInputAttributeDescription *desc =
2183 &input_state->pVertexAttributeDescriptions[i];
2184 const struct vk_format_description *format_desc;
2185 unsigned location = desc->location;
2186 unsigned binding = desc->binding;
2187 unsigned num_format, data_format;
2188 int first_non_void;
2189
2190 if (binding_input_rate & (1u << binding)) {
2191 key.instance_rate_inputs |= 1u << location;
2192 key.instance_rate_divisors[location] = instance_rate_divisors[binding];
2193 }
2194
2195 format_desc = vk_format_description(desc->format);
2196 first_non_void = vk_format_get_first_non_void_channel(desc->format);
2197
2198 num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
2199 data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
2200
2201 key.vertex_attribute_formats[location] = data_format | (num_format << 4);
2202 key.vertex_attribute_bindings[location] = desc->binding;
2203 key.vertex_attribute_offsets[location] = desc->offset;
2204 key.vertex_attribute_strides[location] = radv_get_attrib_stride(input_state, desc->binding);
2205
2206 if (pipeline->device->physical_device->rad_info.chip_class <= GFX8 &&
2207 pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {
2208 VkFormat format = input_state->pVertexAttributeDescriptions[i].format;
2209 uint64_t adjust;
2210 switch(format) {
2211 case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
2212 case VK_FORMAT_A2B10G10R10_SNORM_PACK32:
2213 adjust = RADV_ALPHA_ADJUST_SNORM;
2214 break;
2215 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
2216 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32:
2217 adjust = RADV_ALPHA_ADJUST_SSCALED;
2218 break;
2219 case VK_FORMAT_A2R10G10B10_SINT_PACK32:
2220 case VK_FORMAT_A2B10G10R10_SINT_PACK32:
2221 adjust = RADV_ALPHA_ADJUST_SINT;
2222 break;
2223 default:
2224 adjust = 0;
2225 break;
2226 }
2227 key.vertex_alpha_adjust |= adjust << (2 * location);
2228 }
2229
2230 switch (desc->format) {
2231 case VK_FORMAT_B8G8R8A8_UNORM:
2232 case VK_FORMAT_B8G8R8A8_SNORM:
2233 case VK_FORMAT_B8G8R8A8_USCALED:
2234 case VK_FORMAT_B8G8R8A8_SSCALED:
2235 case VK_FORMAT_B8G8R8A8_UINT:
2236 case VK_FORMAT_B8G8R8A8_SINT:
2237 case VK_FORMAT_B8G8R8A8_SRGB:
2238 case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
2239 case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
2240 case VK_FORMAT_A2R10G10B10_USCALED_PACK32:
2241 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
2242 case VK_FORMAT_A2R10G10B10_UINT_PACK32:
2243 case VK_FORMAT_A2R10G10B10_SINT_PACK32:
2244 key.vertex_post_shuffle |= 1 << location;
2245 break;
2246 default:
2247 break;
2248 }
2249 }
2250
2251 if (pCreateInfo->pTessellationState)
2252 key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
2253
2254
2255 if (pCreateInfo->pMultisampleState &&
2256 pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
2257 uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
2258 uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
2259 key.num_samples = num_samples;
2260 key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
2261 }
2262
2263 key.col_format = blend->spi_shader_col_format;
2264 if (pipeline->device->physical_device->rad_info.chip_class < GFX8)
2265 radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
2266
2267 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10)
2268 key.topology = pCreateInfo->pInputAssemblyState->topology;
2269
2270 return key;
2271 }
2272
2273 static bool
2274 radv_nir_stage_uses_xfb(const nir_shader *nir)
2275 {
2276 nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
2277 bool uses_xfb = !!xfb;
2278
2279 ralloc_free(xfb);
2280 return uses_xfb;
2281 }
2282
2283 static void
2284 radv_fill_shader_keys(struct radv_device *device,
2285 struct radv_shader_variant_key *keys,
2286 const struct radv_pipeline_key *key,
2287 nir_shader **nir)
2288 {
2289 keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
2290 keys[MESA_SHADER_VERTEX].vs.alpha_adjust = key->vertex_alpha_adjust;
2291 keys[MESA_SHADER_VERTEX].vs.post_shuffle = key->vertex_post_shuffle;
2292 for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i) {
2293 keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->instance_rate_divisors[i];
2294 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_formats[i] = key->vertex_attribute_formats[i];
2295 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_bindings[i] = key->vertex_attribute_bindings[i];
2296 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_offsets[i] = key->vertex_attribute_offsets[i];
2297 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_strides[i] = key->vertex_attribute_strides[i];
2298 }
2299 keys[MESA_SHADER_VERTEX].vs.outprim = si_conv_prim_to_gs_out(key->topology);
2300
2301 if (nir[MESA_SHADER_TESS_CTRL]) {
2302 keys[MESA_SHADER_VERTEX].vs_common_out.as_ls = true;
2303 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0;
2304 keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
2305 keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
2306
2307 keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
2308 }
2309
2310 if (nir[MESA_SHADER_GEOMETRY]) {
2311 if (nir[MESA_SHADER_TESS_CTRL])
2312 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_es = true;
2313 else
2314 keys[MESA_SHADER_VERTEX].vs_common_out.as_es = true;
2315 }
2316
2317 if (device->physical_device->use_ngg) {
2318 if (nir[MESA_SHADER_TESS_CTRL]) {
2319 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = true;
2320 } else {
2321 keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = true;
2322 }
2323
2324 if (nir[MESA_SHADER_TESS_CTRL] &&
2325 nir[MESA_SHADER_GEOMETRY] &&
2326 nir[MESA_SHADER_GEOMETRY]->info.gs.invocations *
2327 nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out > 256) {
2328 /* Fallback to the legacy path if tessellation is
2329 * enabled with extreme geometry because
2330 * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
2331 * might hang.
2332 */
2333 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
2334 }
2335
2336 /*
2337 * Disable NGG with geometry shaders. There are a bunch of
2338 * issues still:
2339 * * GS primitives in pipeline statistic queries do not get
2340 * updates. See dEQP-VK.query_pool.statistics_query.geometry_shader_primitives
2341 *
2342 * Furthermore, XGL/AMDVLK also disables this as of 9b632ef.
2343 */
2344 if (nir[MESA_SHADER_GEOMETRY]) {
2345 if (nir[MESA_SHADER_TESS_CTRL])
2346 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
2347 else
2348 keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
2349 }
2350
2351 if (!device->physical_device->use_ngg_streamout) {
2352 gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
2353
2354 for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
2355 if (nir[i])
2356 last_xfb_stage = i;
2357 }
2358
2359 if (nir[last_xfb_stage] &&
2360 radv_nir_stage_uses_xfb(nir[last_xfb_stage])) {
2361 if (nir[MESA_SHADER_TESS_CTRL])
2362 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
2363 else
2364 keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
2365 }
2366 }
2367 }
2368
2369 for(int i = 0; i < MESA_SHADER_STAGES; ++i)
2370 keys[i].has_multiview_view_index = key->has_multiview_view_index;
2371
2372 keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
2373 keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
2374 keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
2375 keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
2376 keys[MESA_SHADER_FRAGMENT].fs.num_samples = key->num_samples;
2377
2378 if (nir[MESA_SHADER_COMPUTE]) {
2379 keys[MESA_SHADER_COMPUTE].cs.subgroup_size = key->compute_subgroup_size;
2380 }
2381 }
2382
2383 static uint8_t
2384 radv_get_wave_size(struct radv_device *device,
2385 const VkPipelineShaderStageCreateInfo *pStage,
2386 gl_shader_stage stage,
2387 const struct radv_shader_variant_key *key)
2388 {
2389 if (stage == MESA_SHADER_GEOMETRY && !key->vs_common_out.as_ngg)
2390 return 64;
2391 else if (stage == MESA_SHADER_COMPUTE) {
2392 if (key->cs.subgroup_size) {
2393 /* Return the required subgroup size if specified. */
2394 return key->cs.subgroup_size;
2395 }
2396 return device->physical_device->cs_wave_size;
2397 }
2398 else if (stage == MESA_SHADER_FRAGMENT)
2399 return device->physical_device->ps_wave_size;
2400 else
2401 return device->physical_device->ge_wave_size;
2402 }
2403
2404 static void
2405 radv_fill_shader_info(struct radv_pipeline *pipeline,
2406 const VkPipelineShaderStageCreateInfo **pStages,
2407 struct radv_shader_variant_key *keys,
2408 struct radv_shader_info *infos,
2409 nir_shader **nir)
2410 {
2411 unsigned active_stages = 0;
2412 unsigned filled_stages = 0;
2413
2414 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
2415 if (nir[i])
2416 active_stages |= (1 << i);
2417 }
2418
2419 if (nir[MESA_SHADER_FRAGMENT]) {
2420 radv_nir_shader_info_init(&infos[MESA_SHADER_FRAGMENT]);
2421 radv_nir_shader_info_pass(nir[MESA_SHADER_FRAGMENT],
2422 pipeline->layout,
2423 &keys[MESA_SHADER_FRAGMENT],
2424 &infos[MESA_SHADER_FRAGMENT]);
2425
2426 /* TODO: These are no longer used as keys we should refactor this */
2427 keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
2428 infos[MESA_SHADER_FRAGMENT].ps.prim_id_input;
2429 keys[MESA_SHADER_VERTEX].vs_common_out.export_layer_id =
2430 infos[MESA_SHADER_FRAGMENT].ps.layer_input;
2431 keys[MESA_SHADER_VERTEX].vs_common_out.export_clip_dists =
2432 !!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls;
2433 keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_prim_id =
2434 infos[MESA_SHADER_FRAGMENT].ps.prim_id_input;
2435 keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_layer_id =
2436 infos[MESA_SHADER_FRAGMENT].ps.layer_input;
2437 keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_clip_dists =
2438 !!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls;
2439
2440 filled_stages |= (1 << MESA_SHADER_FRAGMENT);
2441 }
2442
2443 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
2444 nir[MESA_SHADER_TESS_CTRL]) {
2445 struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
2446 struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
2447 key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
2448
2449 radv_nir_shader_info_init(&infos[MESA_SHADER_TESS_CTRL]);
2450
2451 for (int i = 0; i < 2; i++) {
2452 radv_nir_shader_info_pass(combined_nir[i],
2453 pipeline->layout, &key,
2454 &infos[MESA_SHADER_TESS_CTRL]);
2455 }
2456
2457 keys[MESA_SHADER_TESS_EVAL].tes.num_patches =
2458 infos[MESA_SHADER_TESS_CTRL].tcs.num_patches;
2459 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs =
2460 util_last_bit64(infos[MESA_SHADER_TESS_CTRL].tcs.outputs_written);
2461
2462 filled_stages |= (1 << MESA_SHADER_VERTEX);
2463 filled_stages |= (1 << MESA_SHADER_TESS_CTRL);
2464 }
2465
2466 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
2467 nir[MESA_SHADER_GEOMETRY]) {
2468 gl_shader_stage pre_stage = nir[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
2469 struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
2470
2471 radv_nir_shader_info_init(&infos[MESA_SHADER_GEOMETRY]);
2472
2473 for (int i = 0; i < 2; i++) {
2474 radv_nir_shader_info_pass(combined_nir[i],
2475 pipeline->layout,
2476 &keys[pre_stage],
2477 &infos[MESA_SHADER_GEOMETRY]);
2478 }
2479
2480 filled_stages |= (1 << pre_stage);
2481 filled_stages |= (1 << MESA_SHADER_GEOMETRY);
2482 }
2483
2484 active_stages ^= filled_stages;
2485 while (active_stages) {
2486 int i = u_bit_scan(&active_stages);
2487
2488 if (i == MESA_SHADER_TESS_CTRL) {
2489 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs =
2490 util_last_bit64(infos[MESA_SHADER_VERTEX].vs.ls_outputs_written);
2491 }
2492
2493 if (i == MESA_SHADER_TESS_EVAL) {
2494 keys[MESA_SHADER_TESS_EVAL].tes.num_patches =
2495 infos[MESA_SHADER_TESS_CTRL].tcs.num_patches;
2496 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs =
2497 util_last_bit64(infos[MESA_SHADER_TESS_CTRL].tcs.outputs_written);
2498 }
2499
2500 radv_nir_shader_info_init(&infos[i]);
2501 radv_nir_shader_info_pass(nir[i], pipeline->layout,
2502 &keys[i], &infos[i]);
2503 }
2504
2505 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
2506 if (nir[i])
2507 infos[i].wave_size =
2508 radv_get_wave_size(pipeline->device, pStages[i],
2509 i, &keys[i]);
2510 }
2511 }
2512
2513 static void
2514 merge_tess_info(struct shader_info *tes_info,
2515 const struct shader_info *tcs_info)
2516 {
2517 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
2518 *
2519 * "PointMode. Controls generation of points rather than triangles
2520 * or lines. This functionality defaults to disabled, and is
2521 * enabled if either shader stage includes the execution mode.
2522 *
2523 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
2524 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
2525 * and OutputVertices, it says:
2526 *
2527 * "One mode must be set in at least one of the tessellation
2528 * shader stages."
2529 *
2530 * So, the fields can be set in either the TCS or TES, but they must
2531 * agree if set in both. Our backend looks at TES, so bitwise-or in
2532 * the values from the TCS.
2533 */
2534 assert(tcs_info->tess.tcs_vertices_out == 0 ||
2535 tes_info->tess.tcs_vertices_out == 0 ||
2536 tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
2537 tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
2538
2539 assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
2540 tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
2541 tcs_info->tess.spacing == tes_info->tess.spacing);
2542 tes_info->tess.spacing |= tcs_info->tess.spacing;
2543
2544 assert(tcs_info->tess.primitive_mode == 0 ||
2545 tes_info->tess.primitive_mode == 0 ||
2546 tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
2547 tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
2548 tes_info->tess.ccw |= tcs_info->tess.ccw;
2549 tes_info->tess.point_mode |= tcs_info->tess.point_mode;
2550 }
2551
2552 static
2553 void radv_init_feedback(const VkPipelineCreationFeedbackCreateInfoEXT *ext)
2554 {
2555 if (!ext)
2556 return;
2557
2558 if (ext->pPipelineCreationFeedback) {
2559 ext->pPipelineCreationFeedback->flags = 0;
2560 ext->pPipelineCreationFeedback->duration = 0;
2561 }
2562
2563 for (unsigned i = 0; i < ext->pipelineStageCreationFeedbackCount; ++i) {
2564 ext->pPipelineStageCreationFeedbacks[i].flags = 0;
2565 ext->pPipelineStageCreationFeedbacks[i].duration = 0;
2566 }
2567 }
2568
2569 static
2570 void radv_start_feedback(VkPipelineCreationFeedbackEXT *feedback)
2571 {
2572 if (!feedback)
2573 return;
2574
2575 feedback->duration -= radv_get_current_time();
2576 feedback ->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT;
2577 }
2578
2579 static
2580 void radv_stop_feedback(VkPipelineCreationFeedbackEXT *feedback, bool cache_hit)
2581 {
2582 if (!feedback)
2583 return;
2584
2585 feedback->duration += radv_get_current_time();
2586 feedback ->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT |
2587 (cache_hit ? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT : 0);
2588 }
2589
2590 static
2591 bool radv_aco_supported_stage(gl_shader_stage stage, bool has_gs, bool has_ts)
2592 {
2593 return (stage == MESA_SHADER_VERTEX && !has_gs && !has_ts) ||
2594 stage == MESA_SHADER_FRAGMENT ||
2595 stage == MESA_SHADER_COMPUTE;
2596 }
2597
2598 void radv_create_shaders(struct radv_pipeline *pipeline,
2599 struct radv_device *device,
2600 struct radv_pipeline_cache *cache,
2601 const struct radv_pipeline_key *key,
2602 const VkPipelineShaderStageCreateInfo **pStages,
2603 const VkPipelineCreateFlags flags,
2604 VkPipelineCreationFeedbackEXT *pipeline_feedback,
2605 VkPipelineCreationFeedbackEXT **stage_feedbacks)
2606 {
2607 struct radv_shader_module fs_m = {0};
2608 struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
2609 nir_shader *nir[MESA_SHADER_STAGES] = {0};
2610 struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
2611 struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{{0}}}}};
2612 struct radv_shader_info infos[MESA_SHADER_STAGES] = {0};
2613 unsigned char hash[20], gs_copy_hash[20];
2614 bool keep_executable_info = (flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR) || device->keep_shader_info;
2615
2616 radv_start_feedback(pipeline_feedback);
2617
2618 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
2619 if (pStages[i]) {
2620 modules[i] = radv_shader_module_from_handle(pStages[i]->module);
2621 if (modules[i]->nir)
2622 _mesa_sha1_compute(modules[i]->nir->info.name,
2623 strlen(modules[i]->nir->info.name),
2624 modules[i]->sha1);
2625
2626 pipeline->active_stages |= mesa_to_vk_shader_stage(i);
2627 }
2628 }
2629
2630 radv_hash_shaders(hash, pStages, pipeline->layout, key, get_hash_flags(device));
2631 memcpy(gs_copy_hash, hash, 20);
2632 gs_copy_hash[0] ^= 1;
2633
2634 bool found_in_application_cache = true;
2635 if (modules[MESA_SHADER_GEOMETRY] && !keep_executable_info) {
2636 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2637 radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants,
2638 &found_in_application_cache);
2639 pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
2640 }
2641
2642 if (!keep_executable_info &&
2643 radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders,
2644 &found_in_application_cache) &&
2645 (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
2646 radv_stop_feedback(pipeline_feedback, found_in_application_cache);
2647 return;
2648 }
2649
2650 if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
2651 nir_builder fs_b;
2652 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
2653 fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
2654 fs_m.nir = fs_b.shader;
2655 modules[MESA_SHADER_FRAGMENT] = &fs_m;
2656 }
2657
2658 bool has_gs = modules[MESA_SHADER_GEOMETRY];
2659 bool has_ts = modules[MESA_SHADER_TESS_CTRL] || modules[MESA_SHADER_TESS_EVAL];
2660 bool use_aco = device->physical_device->use_aco;
2661
2662 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
2663 const VkPipelineShaderStageCreateInfo *stage = pStages[i];
2664
2665 if (!modules[i])
2666 continue;
2667
2668 radv_start_feedback(stage_feedbacks[i]);
2669
2670 bool aco = use_aco && radv_aco_supported_stage(i, has_gs, has_ts);
2671 nir[i] = radv_shader_compile_to_nir(device, modules[i],
2672 stage ? stage->pName : "main", i,
2673 stage ? stage->pSpecializationInfo : NULL,
2674 flags, pipeline->layout, aco);
2675
2676 /* We don't want to alter meta shaders IR directly so clone it
2677 * first.
2678 */
2679 if (nir[i]->info.name) {
2680 nir[i] = nir_shader_clone(NULL, nir[i]);
2681 }
2682
2683 radv_stop_feedback(stage_feedbacks[i], false);
2684 }
2685
2686 if (nir[MESA_SHADER_TESS_CTRL]) {
2687 nir_lower_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out, NULL);
2688 merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
2689 }
2690
2691 if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
2692 radv_link_shaders(pipeline, nir);
2693
2694 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2695 if (nir[i]) {
2696 NIR_PASS_V(nir[i], nir_lower_non_uniform_access,
2697 nir_lower_non_uniform_ubo_access |
2698 nir_lower_non_uniform_ssbo_access |
2699 nir_lower_non_uniform_texture_access |
2700 nir_lower_non_uniform_image_access);
2701
2702 bool aco = use_aco && radv_aco_supported_stage(i, has_gs, has_ts);
2703 if (!aco)
2704 NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
2705 }
2706
2707 if (radv_can_dump_shader(device, modules[i], false))
2708 nir_print_shader(nir[i], stderr);
2709 }
2710
2711 if (nir[MESA_SHADER_FRAGMENT])
2712 radv_lower_fs_io(nir[MESA_SHADER_FRAGMENT]);
2713
2714 radv_fill_shader_keys(device, keys, key, nir);
2715
2716 radv_fill_shader_info(pipeline, pStages, keys, infos, nir);
2717
2718 if ((nir[MESA_SHADER_VERTEX] &&
2719 keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg) ||
2720 (nir[MESA_SHADER_TESS_EVAL] &&
2721 keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg)) {
2722 struct gfx10_ngg_info *ngg_info;
2723
2724 if (nir[MESA_SHADER_GEOMETRY])
2725 ngg_info = &infos[MESA_SHADER_GEOMETRY].ngg_info;
2726 else if (nir[MESA_SHADER_TESS_CTRL])
2727 ngg_info = &infos[MESA_SHADER_TESS_EVAL].ngg_info;
2728 else
2729 ngg_info = &infos[MESA_SHADER_VERTEX].ngg_info;
2730
2731 gfx10_get_ngg_info(key, pipeline, nir, infos, ngg_info);
2732 } else if (nir[MESA_SHADER_GEOMETRY]) {
2733 struct gfx9_gs_info *gs_info =
2734 &infos[MESA_SHADER_GEOMETRY].gs_ring_info;
2735
2736 gfx9_get_gs_info(key, pipeline, nir, infos, gs_info);
2737 }
2738
2739 if (nir[MESA_SHADER_FRAGMENT]) {
2740 if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
2741 radv_start_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT]);
2742
2743 bool aco = use_aco && radv_aco_supported_stage(MESA_SHADER_FRAGMENT, has_gs, has_ts);
2744 pipeline->shaders[MESA_SHADER_FRAGMENT] =
2745 radv_shader_variant_compile(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
2746 pipeline->layout, keys + MESA_SHADER_FRAGMENT,
2747 infos + MESA_SHADER_FRAGMENT,
2748 keep_executable_info, aco,
2749 &binaries[MESA_SHADER_FRAGMENT]);
2750
2751 radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false);
2752 }
2753
2754 /* TODO: These are no longer used as keys we should refactor this */
2755 keys[MESA_SHADER_VERTEX].vs_common_out.export_prim_id =
2756 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.prim_id_input;
2757 keys[MESA_SHADER_VERTEX].vs_common_out.export_layer_id =
2758 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.layer_input;
2759 keys[MESA_SHADER_VERTEX].vs_common_out.export_clip_dists =
2760 !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.num_input_clips_culls;
2761 keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_prim_id =
2762 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.prim_id_input;
2763 keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_layer_id =
2764 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.layer_input;
2765 keys[MESA_SHADER_TESS_EVAL].vs_common_out.export_clip_dists =
2766 !!pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.num_input_clips_culls;
2767 }
2768
2769 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
2770 if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
2771 struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
2772 struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
2773 key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
2774
2775 radv_start_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL]);
2776
2777 pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_compile(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
2778 pipeline->layout,
2779 &key, &infos[MESA_SHADER_TESS_CTRL], keep_executable_info,
2780 false, &binaries[MESA_SHADER_TESS_CTRL]);
2781
2782 radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false);
2783 }
2784 modules[MESA_SHADER_VERTEX] = NULL;
2785 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2786 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written);
2787 }
2788
2789 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
2790 gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
2791 if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
2792 struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
2793
2794 radv_start_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY]);
2795
2796 pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_compile(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
2797 pipeline->layout,
2798 &keys[pre_stage], &infos[MESA_SHADER_GEOMETRY], keep_executable_info,
2799 false, &binaries[MESA_SHADER_GEOMETRY]);
2800
2801 radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false);
2802 }
2803 modules[pre_stage] = NULL;
2804 }
2805
2806 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2807 if(modules[i] && !pipeline->shaders[i]) {
2808 if (i == MESA_SHADER_TESS_CTRL) {
2809 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.ls_outputs_written);
2810 }
2811 if (i == MESA_SHADER_TESS_EVAL) {
2812 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2813 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written);
2814 }
2815
2816 radv_start_feedback(stage_feedbacks[i]);
2817
2818 bool aco = use_aco && radv_aco_supported_stage(i, has_gs, has_ts);
2819 pipeline->shaders[i] = radv_shader_variant_compile(device, modules[i], &nir[i], 1,
2820 pipeline->layout,
2821 keys + i, infos + i,keep_executable_info,
2822 aco, &binaries[i]);
2823
2824 radv_stop_feedback(stage_feedbacks[i], false);
2825 }
2826 }
2827
2828 if(modules[MESA_SHADER_GEOMETRY]) {
2829 struct radv_shader_binary *gs_copy_binary = NULL;
2830 if (!pipeline->gs_copy_shader &&
2831 !radv_pipeline_has_ngg(pipeline)) {
2832 struct radv_shader_info info = {};
2833 struct radv_shader_variant_key key = {};
2834
2835 key.has_multiview_view_index =
2836 keys[MESA_SHADER_GEOMETRY].has_multiview_view_index;
2837
2838 radv_nir_shader_info_pass(nir[MESA_SHADER_GEOMETRY],
2839 pipeline->layout, &key,
2840 &info);
2841 info.wave_size = 64; /* Wave32 not supported. */
2842
2843 pipeline->gs_copy_shader = radv_create_gs_copy_shader(
2844 device, nir[MESA_SHADER_GEOMETRY], &info,
2845 &gs_copy_binary, keep_executable_info,
2846 keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
2847 }
2848
2849 if (!keep_executable_info && pipeline->gs_copy_shader) {
2850 struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
2851 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2852
2853 binaries[MESA_SHADER_GEOMETRY] = gs_copy_binary;
2854 variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
2855
2856 radv_pipeline_cache_insert_shaders(device, cache,
2857 gs_copy_hash,
2858 variants,
2859 binaries);
2860 }
2861 free(gs_copy_binary);
2862 }
2863
2864 if (!keep_executable_info) {
2865 radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
2866 binaries);
2867 }
2868
2869 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2870 free(binaries[i]);
2871 if (nir[i]) {
2872 ralloc_free(nir[i]);
2873
2874 if (radv_can_dump_shader_stats(device, modules[i]))
2875 radv_shader_dump_stats(device,
2876 pipeline->shaders[i],
2877 i, stderr);
2878 }
2879 }
2880
2881 if (fs_m.nir)
2882 ralloc_free(fs_m.nir);
2883
2884 radv_stop_feedback(pipeline_feedback, false);
2885 }
2886
2887 static uint32_t
2888 radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline,
2889 gl_shader_stage stage, enum chip_class chip_class)
2890 {
2891 bool has_gs = radv_pipeline_has_gs(pipeline);
2892 bool has_tess = radv_pipeline_has_tess(pipeline);
2893 bool has_ngg = radv_pipeline_has_ngg(pipeline);
2894
2895 switch (stage) {
2896 case MESA_SHADER_FRAGMENT:
2897 return R_00B030_SPI_SHADER_USER_DATA_PS_0;
2898 case MESA_SHADER_VERTEX:
2899 if (has_tess) {
2900 if (chip_class >= GFX10) {
2901 return R_00B430_SPI_SHADER_USER_DATA_HS_0;
2902 } else if (chip_class == GFX9) {
2903 return R_00B430_SPI_SHADER_USER_DATA_LS_0;
2904 } else {
2905 return R_00B530_SPI_SHADER_USER_DATA_LS_0;
2906 }
2907
2908 }
2909
2910 if (has_gs) {
2911 if (chip_class >= GFX10) {
2912 return R_00B230_SPI_SHADER_USER_DATA_GS_0;
2913 } else {
2914 return R_00B330_SPI_SHADER_USER_DATA_ES_0;
2915 }
2916 }
2917
2918 if (has_ngg)
2919 return R_00B230_SPI_SHADER_USER_DATA_GS_0;
2920
2921 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
2922 case MESA_SHADER_GEOMETRY:
2923 return chip_class == GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2924 R_00B230_SPI_SHADER_USER_DATA_GS_0;
2925 case MESA_SHADER_COMPUTE:
2926 return R_00B900_COMPUTE_USER_DATA_0;
2927 case MESA_SHADER_TESS_CTRL:
2928 return chip_class == GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2929 R_00B430_SPI_SHADER_USER_DATA_HS_0;
2930 case MESA_SHADER_TESS_EVAL:
2931 if (has_gs) {
2932 return chip_class >= GFX10 ? R_00B230_SPI_SHADER_USER_DATA_GS_0 :
2933 R_00B330_SPI_SHADER_USER_DATA_ES_0;
2934 } else if (has_ngg) {
2935 return R_00B230_SPI_SHADER_USER_DATA_GS_0;
2936 } else {
2937 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
2938 }
2939 default:
2940 unreachable("unknown shader");
2941 }
2942 }
2943
2944 struct radv_bin_size_entry {
2945 unsigned bpp;
2946 VkExtent2D extent;
2947 };
2948
2949 static VkExtent2D
2950 radv_gfx9_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
2951 {
2952 static const struct radv_bin_size_entry color_size_table[][3][9] = {
2953 {
2954 /* One RB / SE */
2955 {
2956 /* One shader engine */
2957 { 0, {128, 128}},
2958 { 1, { 64, 128}},
2959 { 2, { 32, 128}},
2960 { 3, { 16, 128}},
2961 { 17, { 0, 0}},
2962 { UINT_MAX, { 0, 0}},
2963 },
2964 {
2965 /* Two shader engines */
2966 { 0, {128, 128}},
2967 { 2, { 64, 128}},
2968 { 3, { 32, 128}},
2969 { 5, { 16, 128}},
2970 { 17, { 0, 0}},
2971 { UINT_MAX, { 0, 0}},
2972 },
2973 {
2974 /* Four shader engines */
2975 { 0, {128, 128}},
2976 { 3, { 64, 128}},
2977 { 5, { 16, 128}},
2978 { 17, { 0, 0}},
2979 { UINT_MAX, { 0, 0}},
2980 },
2981 },
2982 {
2983 /* Two RB / SE */
2984 {
2985 /* One shader engine */
2986 { 0, {128, 128}},
2987 { 2, { 64, 128}},
2988 { 3, { 32, 128}},
2989 { 5, { 16, 128}},
2990 { 33, { 0, 0}},
2991 { UINT_MAX, { 0, 0}},
2992 },
2993 {
2994 /* Two shader engines */
2995 { 0, {128, 128}},
2996 { 3, { 64, 128}},
2997 { 5, { 32, 128}},
2998 { 9, { 16, 128}},
2999 { 33, { 0, 0}},
3000 { UINT_MAX, { 0, 0}},
3001 },
3002 {
3003 /* Four shader engines */
3004 { 0, {256, 256}},
3005 { 2, {128, 256}},
3006 { 3, {128, 128}},
3007 { 5, { 64, 128}},
3008 { 9, { 16, 128}},
3009 { 33, { 0, 0}},
3010 { UINT_MAX, { 0, 0}},
3011 },
3012 },
3013 {
3014 /* Four RB / SE */
3015 {
3016 /* One shader engine */
3017 { 0, {128, 256}},
3018 { 2, {128, 128}},
3019 { 3, { 64, 128}},
3020 { 5, { 32, 128}},
3021 { 9, { 16, 128}},
3022 { 33, { 0, 0}},
3023 { UINT_MAX, { 0, 0}},
3024 },
3025 {
3026 /* Two shader engines */
3027 { 0, {256, 256}},
3028 { 2, {128, 256}},
3029 { 3, {128, 128}},
3030 { 5, { 64, 128}},
3031 { 9, { 32, 128}},
3032 { 17, { 16, 128}},
3033 { 33, { 0, 0}},
3034 { UINT_MAX, { 0, 0}},
3035 },
3036 {
3037 /* Four shader engines */
3038 { 0, {256, 512}},
3039 { 2, {256, 256}},
3040 { 3, {128, 256}},
3041 { 5, {128, 128}},
3042 { 9, { 64, 128}},
3043 { 17, { 16, 128}},
3044 { 33, { 0, 0}},
3045 { UINT_MAX, { 0, 0}},
3046 },
3047 },
3048 };
3049 static const struct radv_bin_size_entry ds_size_table[][3][9] = {
3050 {
3051 // One RB / SE
3052 {
3053 // One shader engine
3054 { 0, {128, 256}},
3055 { 2, {128, 128}},
3056 { 4, { 64, 128}},
3057 { 7, { 32, 128}},
3058 { 13, { 16, 128}},
3059 { 49, { 0, 0}},
3060 { UINT_MAX, { 0, 0}},
3061 },
3062 {
3063 // Two shader engines
3064 { 0, {256, 256}},
3065 { 2, {128, 256}},
3066 { 4, {128, 128}},
3067 { 7, { 64, 128}},
3068 { 13, { 32, 128}},
3069 { 25, { 16, 128}},
3070 { 49, { 0, 0}},
3071 { UINT_MAX, { 0, 0}},
3072 },
3073 {
3074 // Four shader engines
3075 { 0, {256, 512}},
3076 { 2, {256, 256}},
3077 { 4, {128, 256}},
3078 { 7, {128, 128}},
3079 { 13, { 64, 128}},
3080 { 25, { 16, 128}},
3081 { 49, { 0, 0}},
3082 { UINT_MAX, { 0, 0}},
3083 },
3084 },
3085 {
3086 // Two RB / SE
3087 {
3088 // One shader engine
3089 { 0, {256, 256}},
3090 { 2, {128, 256}},
3091 { 4, {128, 128}},
3092 { 7, { 64, 128}},
3093 { 13, { 32, 128}},
3094 { 25, { 16, 128}},
3095 { 97, { 0, 0}},
3096 { UINT_MAX, { 0, 0}},
3097 },
3098 {
3099 // Two shader engines
3100 { 0, {256, 512}},
3101 { 2, {256, 256}},
3102 { 4, {128, 256}},
3103 { 7, {128, 128}},
3104 { 13, { 64, 128}},
3105 { 25, { 32, 128}},
3106 { 49, { 16, 128}},
3107 { 97, { 0, 0}},
3108 { UINT_MAX, { 0, 0}},
3109 },
3110 {
3111 // Four shader engines
3112 { 0, {512, 512}},
3113 { 2, {256, 512}},
3114 { 4, {256, 256}},
3115 { 7, {128, 256}},
3116 { 13, {128, 128}},
3117 { 25, { 64, 128}},
3118 { 49, { 16, 128}},
3119 { 97, { 0, 0}},
3120 { UINT_MAX, { 0, 0}},
3121 },
3122 },
3123 {
3124 // Four RB / SE
3125 {
3126 // One shader engine
3127 { 0, {256, 512}},
3128 { 2, {256, 256}},
3129 { 4, {128, 256}},
3130 { 7, {128, 128}},
3131 { 13, { 64, 128}},
3132 { 25, { 32, 128}},
3133 { 49, { 16, 128}},
3134 { UINT_MAX, { 0, 0}},
3135 },
3136 {
3137 // Two shader engines
3138 { 0, {512, 512}},
3139 { 2, {256, 512}},
3140 { 4, {256, 256}},
3141 { 7, {128, 256}},
3142 { 13, {128, 128}},
3143 { 25, { 64, 128}},
3144 { 49, { 32, 128}},
3145 { 97, { 16, 128}},
3146 { UINT_MAX, { 0, 0}},
3147 },
3148 {
3149 // Four shader engines
3150 { 0, {512, 512}},
3151 { 4, {256, 512}},
3152 { 7, {256, 256}},
3153 { 13, {128, 256}},
3154 { 25, {128, 128}},
3155 { 49, { 64, 128}},
3156 { 97, { 16, 128}},
3157 { UINT_MAX, { 0, 0}},
3158 },
3159 },
3160 };
3161
3162 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3163 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3164 VkExtent2D extent = {512, 512};
3165
3166 unsigned log_num_rb_per_se =
3167 util_logbase2_ceil(pipeline->device->physical_device->rad_info.num_render_backends /
3168 pipeline->device->physical_device->rad_info.max_se);
3169 unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
3170
3171 unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
3172 unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
3173 unsigned effective_samples = total_samples;
3174 unsigned color_bytes_per_pixel = 0;
3175
3176 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
3177 if (vkblend) {
3178 for (unsigned i = 0; i < subpass->color_count; i++) {
3179 if (!vkblend->pAttachments[i].colorWriteMask)
3180 continue;
3181
3182 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
3183 continue;
3184
3185 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
3186 color_bytes_per_pixel += vk_format_get_blocksize(format);
3187 }
3188
3189 /* MSAA images typically don't use all samples all the time. */
3190 if (effective_samples >= 2 && ps_iter_samples <= 1)
3191 effective_samples = 2;
3192 color_bytes_per_pixel *= effective_samples;
3193 }
3194
3195 const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
3196 while(color_entry[1].bpp <= color_bytes_per_pixel)
3197 ++color_entry;
3198
3199 extent = color_entry->extent;
3200
3201 if (subpass->depth_stencil_attachment) {
3202 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
3203
3204 /* Coefficients taken from AMDVLK */
3205 unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
3206 unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
3207 unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
3208
3209 const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
3210 while(ds_entry[1].bpp <= ds_bytes_per_pixel)
3211 ++ds_entry;
3212
3213 if (ds_entry->extent.width * ds_entry->extent.height < extent.width * extent.height)
3214 extent = ds_entry->extent;
3215 }
3216
3217 return extent;
3218 }
3219
3220 static VkExtent2D
3221 radv_gfx10_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
3222 {
3223 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3224 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3225 VkExtent2D extent = {512, 512};
3226
3227 const unsigned db_tag_size = 64;
3228 const unsigned db_tag_count = 312;
3229 const unsigned color_tag_size = 1024;
3230 const unsigned color_tag_count = 31;
3231 const unsigned fmask_tag_size = 256;
3232 const unsigned fmask_tag_count = 44;
3233
3234 const unsigned rb_count = pipeline->device->physical_device->rad_info.num_render_backends;
3235 const unsigned pipe_count = MAX2(rb_count, pipeline->device->physical_device->rad_info.num_sdp_interfaces);
3236
3237 const unsigned db_tag_part = (db_tag_count * rb_count / pipe_count) * db_tag_size * pipe_count;
3238 const unsigned color_tag_part = (color_tag_count * rb_count / pipe_count) * color_tag_size * pipe_count;
3239 const unsigned fmask_tag_part = (fmask_tag_count * rb_count / pipe_count) * fmask_tag_size * pipe_count;
3240
3241 const unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
3242 const unsigned samples_log = util_logbase2_ceil(total_samples);
3243
3244 unsigned color_bytes_per_pixel = 0;
3245 unsigned fmask_bytes_per_pixel = 0;
3246
3247 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
3248 if (vkblend) {
3249 for (unsigned i = 0; i < subpass->color_count; i++) {
3250 if (!vkblend->pAttachments[i].colorWriteMask)
3251 continue;
3252
3253 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
3254 continue;
3255
3256 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
3257 color_bytes_per_pixel += vk_format_get_blocksize(format);
3258
3259 if (total_samples > 1) {
3260 assert(samples_log <= 3);
3261 const unsigned fmask_array[] = {0, 1, 1, 4};
3262 fmask_bytes_per_pixel += fmask_array[samples_log];
3263 }
3264 }
3265
3266 color_bytes_per_pixel *= total_samples;
3267 }
3268 color_bytes_per_pixel = MAX2(color_bytes_per_pixel, 1);
3269
3270 const unsigned color_pixel_count_log = util_logbase2(color_tag_part / color_bytes_per_pixel);
3271 extent.width = 1ull << ((color_pixel_count_log + 1) / 2);
3272 extent.height = 1ull << (color_pixel_count_log / 2);
3273
3274 if (fmask_bytes_per_pixel) {
3275 const unsigned fmask_pixel_count_log = util_logbase2(fmask_tag_part / fmask_bytes_per_pixel);
3276
3277 const VkExtent2D fmask_extent = (VkExtent2D){
3278 .width = 1ull << ((fmask_pixel_count_log + 1) / 2),
3279 .height = 1ull << (color_pixel_count_log / 2)
3280 };
3281
3282 if (fmask_extent.width * fmask_extent.height < extent.width * extent.height)
3283 extent = fmask_extent;
3284 }
3285
3286 if (subpass->depth_stencil_attachment) {
3287 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
3288
3289 /* Coefficients taken from AMDVLK */
3290 unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
3291 unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
3292 unsigned db_bytes_per_pixel = (depth_coeff + stencil_coeff) * total_samples;
3293
3294 const unsigned db_pixel_count_log = util_logbase2(db_tag_part / db_bytes_per_pixel);
3295
3296 const VkExtent2D db_extent = (VkExtent2D){
3297 .width = 1ull << ((db_pixel_count_log + 1) / 2),
3298 .height = 1ull << (color_pixel_count_log / 2)
3299 };
3300
3301 if (db_extent.width * db_extent.height < extent.width * extent.height)
3302 extent = db_extent;
3303 }
3304
3305 extent.width = MAX2(extent.width, 128);
3306 extent.height = MAX2(extent.width, 64);
3307
3308 return extent;
3309 }
3310
3311 static void
3312 radv_pipeline_generate_disabled_binning_state(struct radeon_cmdbuf *ctx_cs,
3313 struct radv_pipeline *pipeline,
3314 const VkGraphicsPipelineCreateInfo *pCreateInfo)
3315 {
3316 uint32_t pa_sc_binner_cntl_0 =
3317 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
3318 S_028C44_DISABLE_START_OF_PRIM(1);
3319 uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
3320
3321 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3322 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3323 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3324 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
3325 unsigned min_bytes_per_pixel = 0;
3326
3327 if (vkblend) {
3328 for (unsigned i = 0; i < subpass->color_count; i++) {
3329 if (!vkblend->pAttachments[i].colorWriteMask)
3330 continue;
3331
3332 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
3333 continue;
3334
3335 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
3336 unsigned bytes = vk_format_get_blocksize(format);
3337 if (!min_bytes_per_pixel || bytes < min_bytes_per_pixel)
3338 min_bytes_per_pixel = bytes;
3339 }
3340 }
3341
3342 pa_sc_binner_cntl_0 =
3343 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC) |
3344 S_028C44_BIN_SIZE_X(0) |
3345 S_028C44_BIN_SIZE_Y(0) |
3346 S_028C44_BIN_SIZE_X_EXTEND(2) | /* 128 */
3347 S_028C44_BIN_SIZE_Y_EXTEND(min_bytes_per_pixel <= 4 ? 2 : 1) | /* 128 or 64 */
3348 S_028C44_DISABLE_START_OF_PRIM(1);
3349 }
3350
3351 pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
3352 pipeline->graphics.binning.db_dfsm_control = db_dfsm_control;
3353 }
3354
3355 static void
3356 radv_pipeline_generate_binning_state(struct radeon_cmdbuf *ctx_cs,
3357 struct radv_pipeline *pipeline,
3358 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3359 const struct radv_blend_state *blend)
3360 {
3361 if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
3362 return;
3363
3364 VkExtent2D bin_size;
3365 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3366 bin_size = radv_gfx10_compute_bin_size(pipeline, pCreateInfo);
3367 } else if (pipeline->device->physical_device->rad_info.chip_class == GFX9) {
3368 bin_size = radv_gfx9_compute_bin_size(pipeline, pCreateInfo);
3369 } else
3370 unreachable("Unhandled generation for binning bin size calculation");
3371
3372 if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
3373 unsigned context_states_per_bin; /* allowed range: [1, 6] */
3374 unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
3375 unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
3376
3377 if (pipeline->device->physical_device->rad_info.has_dedicated_vram) {
3378 context_states_per_bin = 1;
3379 persistent_states_per_bin = 1;
3380 fpovs_per_batch = 63;
3381 } else {
3382 /* The context states are affected by the scissor bug. */
3383 context_states_per_bin = pipeline->device->physical_device->rad_info.has_gfx9_scissor_bug ? 1 : 6;
3384 /* 32 causes hangs for RAVEN. */
3385 persistent_states_per_bin = 16;
3386 fpovs_per_batch = 63;
3387 }
3388
3389 bool disable_start_of_prim = true;
3390 uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
3391
3392 const struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3393
3394 if (pipeline->device->dfsm_allowed && ps &&
3395 !ps->info.ps.can_discard &&
3396 !ps->info.ps.writes_memory &&
3397 blend->cb_target_enabled_4bit) {
3398 db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_AUTO);
3399 disable_start_of_prim = (blend->blend_enable_4bit & blend->cb_target_enabled_4bit) != 0;
3400 }
3401
3402 const uint32_t pa_sc_binner_cntl_0 =
3403 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
3404 S_028C44_BIN_SIZE_X(bin_size.width == 16) |
3405 S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
3406 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
3407 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
3408 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
3409 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
3410 S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) |
3411 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
3412 S_028C44_OPTIMAL_BIN_SELECTION(1);
3413
3414 pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
3415 pipeline->graphics.binning.db_dfsm_control = db_dfsm_control;
3416 } else
3417 radv_pipeline_generate_disabled_binning_state(ctx_cs, pipeline, pCreateInfo);
3418 }
3419
3420
3421 static void
3422 radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
3423 struct radv_pipeline *pipeline,
3424 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3425 const struct radv_graphics_pipeline_create_info *extra)
3426 {
3427 const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
3428 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3429 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3430 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3431 struct radv_render_pass_attachment *attachment = NULL;
3432 uint32_t db_depth_control = 0, db_stencil_control = 0;
3433 uint32_t db_render_control = 0, db_render_override2 = 0;
3434 uint32_t db_render_override = 0;
3435
3436 if (subpass->depth_stencil_attachment)
3437 attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
3438
3439 bool has_depth_attachment = attachment && vk_format_is_depth(attachment->format);
3440 bool has_stencil_attachment = attachment && vk_format_is_stencil(attachment->format);
3441
3442 if (vkds && has_depth_attachment) {
3443 db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
3444 S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
3445 S_028800_ZFUNC(vkds->depthCompareOp) |
3446 S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
3447
3448 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
3449 db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
3450 }
3451
3452 if (has_stencil_attachment && vkds && vkds->stencilTestEnable) {
3453 db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
3454 db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
3455 db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
3456 db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp));
3457 db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp));
3458
3459 db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp);
3460 db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp));
3461 db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp));
3462 db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp));
3463 }
3464
3465 if (attachment && extra) {
3466 db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
3467 db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
3468
3469 db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize);
3470 db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace);
3471 db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace);
3472 db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear);
3473 db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
3474 }
3475
3476 db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
3477 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
3478
3479 if (!pCreateInfo->pRasterizationState->depthClampEnable &&
3480 ps->info.ps.writes_z) {
3481 /* From VK_EXT_depth_range_unrestricted spec:
3482 *
3483 * "The behavior described in Primitive Clipping still applies.
3484 * If depth clamping is disabled the depth values are still
3485 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
3486 * depth clamping is enabled the above equation is ignored and
3487 * the depth values are instead clamped to the VkViewport
3488 * minDepth and maxDepth values, which in the case of this
3489 * extension can be outside of the 0.0 to 1.0 range."
3490 */
3491 db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
3492 }
3493
3494 radeon_set_context_reg(ctx_cs, R_028800_DB_DEPTH_CONTROL, db_depth_control);
3495 radeon_set_context_reg(ctx_cs, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
3496
3497 radeon_set_context_reg(ctx_cs, R_028000_DB_RENDER_CONTROL, db_render_control);
3498 radeon_set_context_reg(ctx_cs, R_02800C_DB_RENDER_OVERRIDE, db_render_override);
3499 radeon_set_context_reg(ctx_cs, R_028010_DB_RENDER_OVERRIDE2, db_render_override2);
3500 }
3501
3502 static void
3503 radv_pipeline_generate_blend_state(struct radeon_cmdbuf *ctx_cs,
3504 struct radv_pipeline *pipeline,
3505 const struct radv_blend_state *blend)
3506 {
3507 radeon_set_context_reg_seq(ctx_cs, R_028780_CB_BLEND0_CONTROL, 8);
3508 radeon_emit_array(ctx_cs, blend->cb_blend_control,
3509 8);
3510 radeon_set_context_reg(ctx_cs, R_028808_CB_COLOR_CONTROL, blend->cb_color_control);
3511 radeon_set_context_reg(ctx_cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
3512
3513 if (pipeline->device->physical_device->rad_info.has_rbplus) {
3514
3515 radeon_set_context_reg_seq(ctx_cs, R_028760_SX_MRT0_BLEND_OPT, 8);
3516 radeon_emit_array(ctx_cs, blend->sx_mrt_blend_opt, 8);
3517 }
3518
3519 radeon_set_context_reg(ctx_cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
3520
3521 radeon_set_context_reg(ctx_cs, R_028238_CB_TARGET_MASK, blend->cb_target_mask);
3522 radeon_set_context_reg(ctx_cs, R_02823C_CB_SHADER_MASK, blend->cb_shader_mask);
3523
3524 pipeline->graphics.col_format = blend->spi_shader_col_format;
3525 pipeline->graphics.cb_target_mask = blend->cb_target_mask;
3526 }
3527
3528 static const VkConservativeRasterizationModeEXT
3529 radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo *pCreateInfo)
3530 {
3531 const VkPipelineRasterizationConservativeStateCreateInfoEXT *conservative_raster =
3532 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT);
3533
3534 if (!conservative_raster)
3535 return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
3536 return conservative_raster->conservativeRasterizationMode;
3537 }
3538
3539 static void
3540 radv_pipeline_generate_raster_state(struct radeon_cmdbuf *ctx_cs,
3541 struct radv_pipeline *pipeline,
3542 const VkGraphicsPipelineCreateInfo *pCreateInfo)
3543 {
3544 const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
3545 const VkConservativeRasterizationModeEXT mode =
3546 radv_get_conservative_raster_mode(vkraster);
3547 uint32_t pa_sc_conservative_rast = S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
3548 bool depth_clip_disable = vkraster->depthClampEnable;
3549
3550 const VkPipelineRasterizationDepthClipStateCreateInfoEXT *depth_clip_state =
3551 vk_find_struct_const(vkraster->pNext, PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT);
3552 if (depth_clip_state) {
3553 depth_clip_disable = !depth_clip_state->depthClipEnable;
3554 }
3555
3556 radeon_set_context_reg(ctx_cs, R_028810_PA_CL_CLIP_CNTL,
3557 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
3558 S_028810_ZCLIP_NEAR_DISABLE(depth_clip_disable ? 1 : 0) |
3559 S_028810_ZCLIP_FAR_DISABLE(depth_clip_disable ? 1 : 0) |
3560 S_028810_DX_RASTERIZATION_KILL(vkraster->rasterizerDiscardEnable ? 1 : 0) |
3561 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
3562
3563 radeon_set_context_reg(ctx_cs, R_0286D4_SPI_INTERP_CONTROL_0,
3564 S_0286D4_FLAT_SHADE_ENA(1) |
3565 S_0286D4_PNT_SPRITE_ENA(1) |
3566 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
3567 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
3568 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
3569 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
3570 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
3571
3572 radeon_set_context_reg(ctx_cs, R_028BE4_PA_SU_VTX_CNTL,
3573 S_028BE4_PIX_CENTER(1) | // TODO verify
3574 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN) |
3575 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH));
3576
3577 radeon_set_context_reg(ctx_cs, R_028814_PA_SU_SC_MODE_CNTL,
3578 S_028814_FACE(vkraster->frontFace) |
3579 S_028814_CULL_FRONT(!!(vkraster->cullMode & VK_CULL_MODE_FRONT_BIT)) |
3580 S_028814_CULL_BACK(!!(vkraster->cullMode & VK_CULL_MODE_BACK_BIT)) |
3581 S_028814_POLY_MODE(vkraster->polygonMode != VK_POLYGON_MODE_FILL) |
3582 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster->polygonMode)) |
3583 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster->polygonMode)) |
3584 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
3585 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
3586 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster->depthBiasEnable ? 1 : 0));
3587
3588 /* Conservative rasterization. */
3589 if (mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT) {
3590 struct radv_multisample_state *ms = &pipeline->graphics.ms;
3591
3592 ms->pa_sc_aa_config |= S_028BE0_AA_MASK_CENTROID_DTMN(1);
3593 ms->db_eqaa |= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
3594 S_028804_OVERRASTERIZATION_AMOUNT(4);
3595
3596 pa_sc_conservative_rast = S_028C4C_PREZ_AA_MASK_ENABLE(1) |
3597 S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
3598 S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
3599
3600 if (mode == VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT) {
3601 pa_sc_conservative_rast |=
3602 S_028C4C_OVER_RAST_ENABLE(1) |
3603 S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
3604 S_028C4C_UNDER_RAST_ENABLE(0) |
3605 S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
3606 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
3607 } else {
3608 assert(mode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT);
3609 pa_sc_conservative_rast |=
3610 S_028C4C_OVER_RAST_ENABLE(0) |
3611 S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
3612 S_028C4C_UNDER_RAST_ENABLE(1) |
3613 S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
3614 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
3615 }
3616 }
3617
3618 radeon_set_context_reg(ctx_cs, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
3619 pa_sc_conservative_rast);
3620 }
3621
3622
3623 static void
3624 radv_pipeline_generate_multisample_state(struct radeon_cmdbuf *ctx_cs,
3625 struct radv_pipeline *pipeline)
3626 {
3627 struct radv_multisample_state *ms = &pipeline->graphics.ms;
3628
3629 radeon_set_context_reg_seq(ctx_cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
3630 radeon_emit(ctx_cs, ms->pa_sc_aa_mask[0]);
3631 radeon_emit(ctx_cs, ms->pa_sc_aa_mask[1]);
3632
3633 radeon_set_context_reg(ctx_cs, R_028804_DB_EQAA, ms->db_eqaa);
3634 radeon_set_context_reg(ctx_cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
3635
3636 /* The exclusion bits can be set to improve rasterization efficiency
3637 * if no sample lies on the pixel boundary (-8 sample offset). It's
3638 * currently always TRUE because the driver doesn't support 16 samples.
3639 */
3640 bool exclusion = pipeline->device->physical_device->rad_info.chip_class >= GFX7;
3641 radeon_set_context_reg(ctx_cs, R_02882C_PA_SU_PRIM_FILTER_CNTL,
3642 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) |
3643 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
3644 }
3645
3646 static void
3647 radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
3648 struct radv_pipeline *pipeline)
3649 {
3650 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3651 const struct radv_shader_variant *vs =
3652 pipeline->shaders[MESA_SHADER_TESS_EVAL] ?
3653 pipeline->shaders[MESA_SHADER_TESS_EVAL] :
3654 pipeline->shaders[MESA_SHADER_VERTEX];
3655 unsigned vgt_primitiveid_en = 0;
3656 uint32_t vgt_gs_mode = 0;
3657
3658 if (radv_pipeline_has_ngg(pipeline))
3659 return;
3660
3661 if (radv_pipeline_has_gs(pipeline)) {
3662 const struct radv_shader_variant *gs =
3663 pipeline->shaders[MESA_SHADER_GEOMETRY];
3664
3665 vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
3666 pipeline->device->physical_device->rad_info.chip_class);
3667 } else if (outinfo->export_prim_id || vs->info.uses_prim_id) {
3668 vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
3669 vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1);
3670 }
3671
3672 radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN, vgt_primitiveid_en);
3673 radeon_set_context_reg(ctx_cs, R_028A40_VGT_GS_MODE, vgt_gs_mode);
3674 }
3675
3676 static void
3677 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *ctx_cs,
3678 struct radeon_cmdbuf *cs,
3679 struct radv_pipeline *pipeline,
3680 struct radv_shader_variant *shader)
3681 {
3682 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
3683
3684 radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
3685 radeon_emit(cs, va >> 8);
3686 radeon_emit(cs, S_00B124_MEM_BASE(va >> 40));
3687 radeon_emit(cs, shader->config.rsrc1);
3688 radeon_emit(cs, shader->config.rsrc2);
3689
3690 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3691 unsigned clip_dist_mask, cull_dist_mask, total_mask;
3692 clip_dist_mask = outinfo->clip_dist_mask;
3693 cull_dist_mask = outinfo->cull_dist_mask;
3694 total_mask = clip_dist_mask | cull_dist_mask;
3695 bool misc_vec_ena = outinfo->writes_pointsize ||
3696 outinfo->writes_layer ||
3697 outinfo->writes_viewport_index;
3698 unsigned spi_vs_out_config, nparams;
3699
3700 /* VS is required to export at least one param. */
3701 nparams = MAX2(outinfo->param_exports, 1);
3702 spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(nparams - 1);
3703
3704 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3705 spi_vs_out_config |= S_0286C4_NO_PC_EXPORT(outinfo->param_exports == 0);
3706 }
3707
3708 radeon_set_context_reg(ctx_cs, R_0286C4_SPI_VS_OUT_CONFIG, spi_vs_out_config);
3709
3710 radeon_set_context_reg(ctx_cs, R_02870C_SPI_SHADER_POS_FORMAT,
3711 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
3712 S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
3713 V_02870C_SPI_SHADER_4COMP :
3714 V_02870C_SPI_SHADER_NONE) |
3715 S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
3716 V_02870C_SPI_SHADER_4COMP :
3717 V_02870C_SPI_SHADER_NONE) |
3718 S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
3719 V_02870C_SPI_SHADER_4COMP :
3720 V_02870C_SPI_SHADER_NONE));
3721
3722 radeon_set_context_reg(ctx_cs, R_028818_PA_CL_VTE_CNTL,
3723 S_028818_VTX_W0_FMT(1) |
3724 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3725 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3726 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3727
3728 radeon_set_context_reg(ctx_cs, R_02881C_PA_CL_VS_OUT_CNTL,
3729 S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
3730 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
3731 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
3732 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
3733 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
3734 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
3735 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
3736 cull_dist_mask << 8 |
3737 clip_dist_mask);
3738
3739 if (pipeline->device->physical_device->rad_info.chip_class <= GFX8)
3740 radeon_set_context_reg(ctx_cs, R_028AB4_VGT_REUSE_OFF,
3741 outinfo->writes_viewport_index);
3742 }
3743
3744 static void
3745 radv_pipeline_generate_hw_es(struct radeon_cmdbuf *cs,
3746 struct radv_pipeline *pipeline,
3747 struct radv_shader_variant *shader)
3748 {
3749 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
3750
3751 radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
3752 radeon_emit(cs, va >> 8);
3753 radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
3754 radeon_emit(cs, shader->config.rsrc1);
3755 radeon_emit(cs, shader->config.rsrc2);
3756 }
3757
3758 static void
3759 radv_pipeline_generate_hw_ls(struct radeon_cmdbuf *cs,
3760 struct radv_pipeline *pipeline,
3761 struct radv_shader_variant *shader,
3762 const struct radv_tessellation_state *tess)
3763 {
3764 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
3765 uint32_t rsrc2 = shader->config.rsrc2;
3766
3767 radeon_set_sh_reg_seq(cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2);
3768 radeon_emit(cs, va >> 8);
3769 radeon_emit(cs, S_00B524_MEM_BASE(va >> 40));
3770
3771 rsrc2 |= S_00B52C_LDS_SIZE(tess->lds_size);
3772 if (pipeline->device->physical_device->rad_info.chip_class == GFX7 &&
3773 pipeline->device->physical_device->rad_info.family != CHIP_HAWAII)
3774 radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, rsrc2);
3775
3776 radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
3777 radeon_emit(cs, shader->config.rsrc1);
3778 radeon_emit(cs, rsrc2);
3779 }
3780
3781 static void
3782 radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs,
3783 struct radeon_cmdbuf *cs,
3784 struct radv_pipeline *pipeline,
3785 struct radv_shader_variant *shader)
3786 {
3787 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
3788 gl_shader_stage es_type =
3789 radv_pipeline_has_tess(pipeline) ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
3790 struct radv_shader_variant *es =
3791 es_type == MESA_SHADER_TESS_EVAL ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX];
3792 const struct gfx10_ngg_info *ngg_state = &shader->info.ngg_info;
3793
3794 radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 2);
3795 radeon_emit(cs, va >> 8);
3796 radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
3797 radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
3798 radeon_emit(cs, shader->config.rsrc1);
3799 radeon_emit(cs, shader->config.rsrc2);
3800
3801 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3802 unsigned clip_dist_mask, cull_dist_mask, total_mask;
3803 clip_dist_mask = outinfo->clip_dist_mask;
3804 cull_dist_mask = outinfo->cull_dist_mask;
3805 total_mask = clip_dist_mask | cull_dist_mask;
3806 bool misc_vec_ena = outinfo->writes_pointsize ||
3807 outinfo->writes_layer ||
3808 outinfo->writes_viewport_index;
3809 bool es_enable_prim_id = outinfo->export_prim_id ||
3810 (es && es->info.uses_prim_id);
3811 bool break_wave_at_eoi = false;
3812 unsigned ge_cntl;
3813 unsigned nparams;
3814
3815 if (es_type == MESA_SHADER_TESS_EVAL) {
3816 struct radv_shader_variant *gs =
3817 pipeline->shaders[MESA_SHADER_GEOMETRY];
3818
3819 if (es_enable_prim_id || (gs && gs->info.uses_prim_id))
3820 break_wave_at_eoi = true;
3821 }
3822
3823 nparams = MAX2(outinfo->param_exports, 1);
3824 radeon_set_context_reg(ctx_cs, R_0286C4_SPI_VS_OUT_CONFIG,
3825 S_0286C4_VS_EXPORT_COUNT(nparams - 1) |
3826 S_0286C4_NO_PC_EXPORT(outinfo->param_exports == 0));
3827
3828 radeon_set_context_reg(ctx_cs, R_028708_SPI_SHADER_IDX_FORMAT,
3829 S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP));
3830 radeon_set_context_reg(ctx_cs, R_02870C_SPI_SHADER_POS_FORMAT,
3831 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
3832 S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
3833 V_02870C_SPI_SHADER_4COMP :
3834 V_02870C_SPI_SHADER_NONE) |
3835 S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
3836 V_02870C_SPI_SHADER_4COMP :
3837 V_02870C_SPI_SHADER_NONE) |
3838 S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
3839 V_02870C_SPI_SHADER_4COMP :
3840 V_02870C_SPI_SHADER_NONE));
3841
3842 radeon_set_context_reg(ctx_cs, R_028818_PA_CL_VTE_CNTL,
3843 S_028818_VTX_W0_FMT(1) |
3844 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3845 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3846 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3847 radeon_set_context_reg(ctx_cs, R_02881C_PA_CL_VS_OUT_CNTL,
3848 S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
3849 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
3850 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
3851 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
3852 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
3853 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
3854 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
3855 cull_dist_mask << 8 |
3856 clip_dist_mask);
3857
3858 radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN,
3859 S_028A84_PRIMITIVEID_EN(es_enable_prim_id) |
3860 S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id));
3861
3862 radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
3863 ngg_state->vgt_esgs_ring_itemsize);
3864
3865 /* NGG specific registers. */
3866 struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
3867 uint32_t gs_num_invocations = gs ? gs->info.gs.invocations : 1;
3868
3869 radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL,
3870 S_028A44_ES_VERTS_PER_SUBGRP(ngg_state->hw_max_esverts) |
3871 S_028A44_GS_PRIMS_PER_SUBGRP(ngg_state->max_gsprims) |
3872 S_028A44_GS_INST_PRIMS_IN_SUBGRP(ngg_state->max_gsprims * gs_num_invocations));
3873 radeon_set_context_reg(ctx_cs, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP,
3874 S_0287FC_MAX_VERTS_PER_SUBGROUP(ngg_state->max_out_verts));
3875 radeon_set_context_reg(ctx_cs, R_028B4C_GE_NGG_SUBGRP_CNTL,
3876 S_028B4C_PRIM_AMP_FACTOR(ngg_state->prim_amp_factor) |
3877 S_028B4C_THDS_PER_SUBGRP(0)); /* for fast launch */
3878 radeon_set_context_reg(ctx_cs, R_028B90_VGT_GS_INSTANCE_CNT,
3879 S_028B90_CNT(gs_num_invocations) |
3880 S_028B90_ENABLE(gs_num_invocations > 1) |
3881 S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(ngg_state->max_vert_out_per_gs_instance));
3882
3883 /* User edge flags are set by the pos exports. If user edge flags are
3884 * not used, we must use hw-generated edge flags and pass them via
3885 * the prim export to prevent drawing lines on internal edges of
3886 * decomposed primitives (such as quads) with polygon mode = lines.
3887 *
3888 * TODO: We should combine hw-generated edge flags with user edge
3889 * flags in the shader.
3890 */
3891 radeon_set_context_reg(ctx_cs, R_028838_PA_CL_NGG_CNTL,
3892 S_028838_INDEX_BUF_EDGE_FLAG_ENA(!radv_pipeline_has_tess(pipeline) &&
3893 !radv_pipeline_has_gs(pipeline)));
3894
3895 ge_cntl = S_03096C_PRIM_GRP_SIZE(ngg_state->max_gsprims) |
3896 S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts) |
3897 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi);
3898
3899 /* Bug workaround for a possible hang with non-tessellation cases.
3900 * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
3901 *
3902 * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
3903 */
3904 if ((pipeline->device->physical_device->rad_info.family == CHIP_NAVI10 ||
3905 pipeline->device->physical_device->rad_info.family == CHIP_NAVI12 ||
3906 pipeline->device->physical_device->rad_info.family == CHIP_NAVI14) &&
3907 !radv_pipeline_has_tess(pipeline) &&
3908 ngg_state->hw_max_esverts != 256) {
3909 ge_cntl &= C_03096C_VERT_GRP_SIZE;
3910
3911 if (ngg_state->hw_max_esverts > 5) {
3912 ge_cntl |= S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts - 5);
3913 }
3914 }
3915
3916 radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL, ge_cntl);
3917 }
3918
3919 static void
3920 radv_pipeline_generate_hw_hs(struct radeon_cmdbuf *cs,
3921 struct radv_pipeline *pipeline,
3922 struct radv_shader_variant *shader,
3923 const struct radv_tessellation_state *tess)
3924 {
3925 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
3926
3927 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
3928 unsigned hs_rsrc2 = shader->config.rsrc2;
3929
3930 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3931 hs_rsrc2 |= S_00B42C_LDS_SIZE_GFX10(tess->lds_size);
3932 } else {
3933 hs_rsrc2 |= S_00B42C_LDS_SIZE_GFX9(tess->lds_size);
3934 }
3935
3936 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
3937 radeon_set_sh_reg_seq(cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2);
3938 radeon_emit(cs, va >> 8);
3939 radeon_emit(cs, S_00B524_MEM_BASE(va >> 40));
3940 } else {
3941 radeon_set_sh_reg_seq(cs, R_00B410_SPI_SHADER_PGM_LO_LS, 2);
3942 radeon_emit(cs, va >> 8);
3943 radeon_emit(cs, S_00B414_MEM_BASE(va >> 40));
3944 }
3945
3946 radeon_set_sh_reg_seq(cs, R_00B428_SPI_SHADER_PGM_RSRC1_HS, 2);
3947 radeon_emit(cs, shader->config.rsrc1);
3948 radeon_emit(cs, hs_rsrc2);
3949 } else {
3950 radeon_set_sh_reg_seq(cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4);
3951 radeon_emit(cs, va >> 8);
3952 radeon_emit(cs, S_00B424_MEM_BASE(va >> 40));
3953 radeon_emit(cs, shader->config.rsrc1);
3954 radeon_emit(cs, shader->config.rsrc2);
3955 }
3956 }
3957
3958 static void
3959 radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs,
3960 struct radeon_cmdbuf *cs,
3961 struct radv_pipeline *pipeline,
3962 const struct radv_tessellation_state *tess)
3963 {
3964 struct radv_shader_variant *vs;
3965
3966 /* Skip shaders merged into HS/GS */
3967 vs = pipeline->shaders[MESA_SHADER_VERTEX];
3968 if (!vs)
3969 return;
3970
3971 if (vs->info.vs.as_ls)
3972 radv_pipeline_generate_hw_ls(cs, pipeline, vs, tess);
3973 else if (vs->info.vs.as_es)
3974 radv_pipeline_generate_hw_es(cs, pipeline, vs);
3975 else if (vs->info.is_ngg)
3976 radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs);
3977 else
3978 radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, vs);
3979 }
3980
3981 static void
3982 radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
3983 struct radeon_cmdbuf *cs,
3984 struct radv_pipeline *pipeline,
3985 const struct radv_tessellation_state *tess)
3986 {
3987 if (!radv_pipeline_has_tess(pipeline))
3988 return;
3989
3990 struct radv_shader_variant *tes, *tcs;
3991
3992 tcs = pipeline->shaders[MESA_SHADER_TESS_CTRL];
3993 tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
3994
3995 if (tes) {
3996 if (tes->info.is_ngg) {
3997 radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes);
3998 } else if (tes->info.tes.as_es)
3999 radv_pipeline_generate_hw_es(cs, pipeline, tes);
4000 else
4001 radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, tes);
4002 }
4003
4004 radv_pipeline_generate_hw_hs(cs, pipeline, tcs, tess);
4005
4006 radeon_set_context_reg(ctx_cs, R_028B6C_VGT_TF_PARAM,
4007 tess->tf_param);
4008
4009 if (pipeline->device->physical_device->rad_info.chip_class >= GFX7)
4010 radeon_set_context_reg_idx(ctx_cs, R_028B58_VGT_LS_HS_CONFIG, 2,
4011 tess->ls_hs_config);
4012 else
4013 radeon_set_context_reg(ctx_cs, R_028B58_VGT_LS_HS_CONFIG,
4014 tess->ls_hs_config);
4015
4016 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 &&
4017 !radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
4018 radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL,
4019 S_028A44_ES_VERTS_PER_SUBGRP(250) |
4020 S_028A44_GS_PRIMS_PER_SUBGRP(126) |
4021 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
4022 }
4023 }
4024
4025 static void
4026 radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs,
4027 struct radeon_cmdbuf *cs,
4028 struct radv_pipeline *pipeline,
4029 struct radv_shader_variant *gs)
4030 {
4031 const struct gfx9_gs_info *gs_state = &gs->info.gs_ring_info;
4032 unsigned gs_max_out_vertices;
4033 uint8_t *num_components;
4034 uint8_t max_stream;
4035 unsigned offset;
4036 uint64_t va;
4037
4038 gs_max_out_vertices = gs->info.gs.vertices_out;
4039 max_stream = gs->info.gs.max_stream;
4040 num_components = gs->info.gs.num_stream_output_components;
4041
4042 offset = num_components[0] * gs_max_out_vertices;
4043
4044 radeon_set_context_reg_seq(ctx_cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
4045 radeon_emit(ctx_cs, offset);
4046 if (max_stream >= 1)
4047 offset += num_components[1] * gs_max_out_vertices;
4048 radeon_emit(ctx_cs, offset);
4049 if (max_stream >= 2)
4050 offset += num_components[2] * gs_max_out_vertices;
4051 radeon_emit(ctx_cs, offset);
4052 if (max_stream >= 3)
4053 offset += num_components[3] * gs_max_out_vertices;
4054 radeon_set_context_reg(ctx_cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
4055
4056 radeon_set_context_reg_seq(ctx_cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
4057 radeon_emit(ctx_cs, num_components[0]);
4058 radeon_emit(ctx_cs, (max_stream >= 1) ? num_components[1] : 0);
4059 radeon_emit(ctx_cs, (max_stream >= 2) ? num_components[2] : 0);
4060 radeon_emit(ctx_cs, (max_stream >= 3) ? num_components[3] : 0);
4061
4062 uint32_t gs_num_invocations = gs->info.gs.invocations;
4063 radeon_set_context_reg(ctx_cs, R_028B90_VGT_GS_INSTANCE_CNT,
4064 S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
4065 S_028B90_ENABLE(gs_num_invocations > 0));
4066
4067 radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
4068 gs_state->vgt_esgs_ring_itemsize);
4069
4070 va = radv_buffer_get_va(gs->bo) + gs->bo_offset;
4071
4072 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
4073 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
4074 radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 2);
4075 radeon_emit(cs, va >> 8);
4076 radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
4077 } else {
4078 radeon_set_sh_reg_seq(cs, R_00B210_SPI_SHADER_PGM_LO_ES, 2);
4079 radeon_emit(cs, va >> 8);
4080 radeon_emit(cs, S_00B214_MEM_BASE(va >> 40));
4081 }
4082
4083 radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
4084 radeon_emit(cs, gs->config.rsrc1);
4085 radeon_emit(cs, gs->config.rsrc2 | S_00B22C_LDS_SIZE(gs_state->lds_size));
4086
4087 radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL, gs_state->vgt_gs_onchip_cntl);
4088 radeon_set_context_reg(ctx_cs, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP, gs_state->vgt_gs_max_prims_per_subgroup);
4089 } else {
4090 radeon_set_sh_reg_seq(cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
4091 radeon_emit(cs, va >> 8);
4092 radeon_emit(cs, S_00B224_MEM_BASE(va >> 40));
4093 radeon_emit(cs, gs->config.rsrc1);
4094 radeon_emit(cs, gs->config.rsrc2);
4095 }
4096
4097 radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, pipeline->gs_copy_shader);
4098 }
4099
4100 static void
4101 radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
4102 struct radeon_cmdbuf *cs,
4103 struct radv_pipeline *pipeline)
4104 {
4105 struct radv_shader_variant *gs;
4106
4107 gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
4108 if (!gs)
4109 return;
4110
4111 if (gs->info.is_ngg)
4112 radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs);
4113 else
4114 radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs);
4115
4116 radeon_set_context_reg(ctx_cs, R_028B38_VGT_GS_MAX_VERT_OUT,
4117 gs->info.gs.vertices_out);
4118 }
4119
4120 static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade, bool float16)
4121 {
4122 uint32_t ps_input_cntl;
4123 if (offset <= AC_EXP_PARAM_OFFSET_31) {
4124 ps_input_cntl = S_028644_OFFSET(offset);
4125 if (flat_shade)
4126 ps_input_cntl |= S_028644_FLAT_SHADE(1);
4127 if (float16) {
4128 ps_input_cntl |= S_028644_FP16_INTERP_MODE(1) |
4129 S_028644_ATTR0_VALID(1);
4130 }
4131 } else {
4132 /* The input is a DEFAULT_VAL constant. */
4133 assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
4134 offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
4135 offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
4136 ps_input_cntl = S_028644_OFFSET(0x20) |
4137 S_028644_DEFAULT_VAL(offset);
4138 }
4139 return ps_input_cntl;
4140 }
4141
4142 static void
4143 radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *ctx_cs,
4144 struct radv_pipeline *pipeline)
4145 {
4146 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
4147 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
4148 uint32_t ps_input_cntl[32];
4149
4150 unsigned ps_offset = 0;
4151
4152 if (ps->info.ps.prim_id_input) {
4153 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
4154 if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
4155 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false);
4156 ++ps_offset;
4157 }
4158 }
4159
4160 if (ps->info.ps.layer_input ||
4161 ps->info.needs_multiview_view_index) {
4162 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
4163 if (vs_offset != AC_EXP_PARAM_UNDEFINED)
4164 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false);
4165 else
4166 ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true, false);
4167 ++ps_offset;
4168 }
4169
4170 if (ps->info.ps.has_pcoord) {
4171 unsigned val;
4172 val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
4173 ps_input_cntl[ps_offset] = val;
4174 ps_offset++;
4175 }
4176
4177 if (ps->info.ps.num_input_clips_culls) {
4178 unsigned vs_offset;
4179
4180 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
4181 if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
4182 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false);
4183 ++ps_offset;
4184 }
4185
4186 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
4187 if (vs_offset != AC_EXP_PARAM_UNDEFINED &&
4188 ps->info.ps.num_input_clips_culls > 4) {
4189 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false);
4190 ++ps_offset;
4191 }
4192 }
4193
4194 for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.ps.input_mask; ++i) {
4195 unsigned vs_offset;
4196 bool flat_shade;
4197 bool float16;
4198 if (!(ps->info.ps.input_mask & (1u << i)))
4199 continue;
4200
4201 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
4202 if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
4203 ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
4204 ++ps_offset;
4205 continue;
4206 }
4207
4208 flat_shade = !!(ps->info.ps.flat_shaded_mask & (1u << ps_offset));
4209 float16 = !!(ps->info.ps.float16_shaded_mask & (1u << ps_offset));
4210
4211 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade, float16);
4212 ++ps_offset;
4213 }
4214
4215 if (ps_offset) {
4216 radeon_set_context_reg_seq(ctx_cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset);
4217 for (unsigned i = 0; i < ps_offset; i++) {
4218 radeon_emit(ctx_cs, ps_input_cntl[i]);
4219 }
4220 }
4221 }
4222
4223 static uint32_t
4224 radv_compute_db_shader_control(const struct radv_device *device,
4225 const struct radv_pipeline *pipeline,
4226 const struct radv_shader_variant *ps)
4227 {
4228 unsigned z_order;
4229 if (ps->info.ps.early_fragment_test || !ps->info.ps.writes_memory)
4230 z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
4231 else
4232 z_order = V_02880C_LATE_Z;
4233
4234 bool disable_rbplus = device->physical_device->rad_info.has_rbplus &&
4235 !device->physical_device->rad_info.rbplus_allowed;
4236
4237 /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
4238 * but this appears to break Project Cars (DXVK). See
4239 * https://bugs.freedesktop.org/show_bug.cgi?id=109401
4240 */
4241 bool mask_export_enable = ps->info.ps.writes_sample_mask;
4242
4243 return S_02880C_Z_EXPORT_ENABLE(ps->info.ps.writes_z) |
4244 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.ps.writes_stencil) |
4245 S_02880C_KILL_ENABLE(!!ps->info.ps.can_discard) |
4246 S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
4247 S_02880C_Z_ORDER(z_order) |
4248 S_02880C_DEPTH_BEFORE_SHADER(ps->info.ps.early_fragment_test) |
4249 S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.ps.post_depth_coverage) |
4250 S_02880C_EXEC_ON_HIER_FAIL(ps->info.ps.writes_memory) |
4251 S_02880C_EXEC_ON_NOOP(ps->info.ps.writes_memory) |
4252 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
4253 }
4254
4255 static void
4256 radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *ctx_cs,
4257 struct radeon_cmdbuf *cs,
4258 struct radv_pipeline *pipeline)
4259 {
4260 struct radv_shader_variant *ps;
4261 uint64_t va;
4262 assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
4263
4264 ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
4265 va = radv_buffer_get_va(ps->bo) + ps->bo_offset;
4266
4267 radeon_set_sh_reg_seq(cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4);
4268 radeon_emit(cs, va >> 8);
4269 radeon_emit(cs, S_00B024_MEM_BASE(va >> 40));
4270 radeon_emit(cs, ps->config.rsrc1);
4271 radeon_emit(cs, ps->config.rsrc2);
4272
4273 radeon_set_context_reg(ctx_cs, R_02880C_DB_SHADER_CONTROL,
4274 radv_compute_db_shader_control(pipeline->device,
4275 pipeline, ps));
4276
4277 radeon_set_context_reg(ctx_cs, R_0286CC_SPI_PS_INPUT_ENA,
4278 ps->config.spi_ps_input_ena);
4279
4280 radeon_set_context_reg(ctx_cs, R_0286D0_SPI_PS_INPUT_ADDR,
4281 ps->config.spi_ps_input_addr);
4282
4283 radeon_set_context_reg(ctx_cs, R_0286D8_SPI_PS_IN_CONTROL,
4284 S_0286D8_NUM_INTERP(ps->info.ps.num_interp) |
4285 S_0286D8_PS_W32_EN(ps->info.wave_size == 32));
4286
4287 radeon_set_context_reg(ctx_cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
4288
4289 radeon_set_context_reg(ctx_cs, R_028710_SPI_SHADER_Z_FORMAT,
4290 ac_get_spi_shader_z_format(ps->info.ps.writes_z,
4291 ps->info.ps.writes_stencil,
4292 ps->info.ps.writes_sample_mask));
4293
4294 if (pipeline->device->dfsm_allowed) {
4295 /* optimise this? */
4296 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
4297 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
4298 }
4299 }
4300
4301 static void
4302 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf *ctx_cs,
4303 struct radv_pipeline *pipeline)
4304 {
4305 if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10 ||
4306 pipeline->device->physical_device->rad_info.chip_class >= GFX10)
4307 return;
4308
4309 unsigned vtx_reuse_depth = 30;
4310 if (radv_pipeline_has_tess(pipeline) &&
4311 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
4312 vtx_reuse_depth = 14;
4313 }
4314 radeon_set_context_reg(ctx_cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
4315 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth));
4316 }
4317
4318 static uint32_t
4319 radv_compute_vgt_shader_stages_en(const struct radv_pipeline *pipeline)
4320 {
4321 uint32_t stages = 0;
4322 if (radv_pipeline_has_tess(pipeline)) {
4323 stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
4324 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
4325
4326 if (radv_pipeline_has_gs(pipeline))
4327 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
4328 S_028B54_GS_EN(1);
4329 else if (radv_pipeline_has_ngg(pipeline))
4330 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS);
4331 else
4332 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
4333 } else if (radv_pipeline_has_gs(pipeline)) {
4334 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
4335 S_028B54_GS_EN(1);
4336 } else if (radv_pipeline_has_ngg(pipeline)) {
4337 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL);
4338 }
4339
4340 if (radv_pipeline_has_ngg(pipeline)) {
4341 stages |= S_028B54_PRIMGEN_EN(1);
4342 if (pipeline->streamout_shader)
4343 stages |= S_028B54_NGG_WAVE_ID_EN(1);
4344 } else if (radv_pipeline_has_gs(pipeline)) {
4345 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
4346 }
4347
4348 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
4349 stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
4350
4351 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
4352 uint8_t hs_size = 64, gs_size = 64, vs_size = 64;
4353
4354 if (radv_pipeline_has_tess(pipeline))
4355 hs_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.wave_size;
4356
4357 if (pipeline->shaders[MESA_SHADER_GEOMETRY]) {
4358 vs_size = gs_size = pipeline->shaders[MESA_SHADER_GEOMETRY]->info.wave_size;
4359 if (pipeline->gs_copy_shader)
4360 vs_size = pipeline->gs_copy_shader->info.wave_size;
4361 } else if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
4362 vs_size = pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.wave_size;
4363 else if (pipeline->shaders[MESA_SHADER_VERTEX])
4364 vs_size = pipeline->shaders[MESA_SHADER_VERTEX]->info.wave_size;
4365
4366 if (radv_pipeline_has_ngg(pipeline))
4367 gs_size = vs_size;
4368
4369 /* legacy GS only supports Wave64 */
4370 stages |= S_028B54_HS_W32_EN(hs_size == 32 ? 1 : 0) |
4371 S_028B54_GS_W32_EN(gs_size == 32 ? 1 : 0) |
4372 S_028B54_VS_W32_EN(vs_size == 32 ? 1 : 0);
4373 }
4374
4375 return stages;
4376 }
4377
4378 static uint32_t
4379 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo *pCreateInfo)
4380 {
4381 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
4382 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
4383
4384 if (!discard_rectangle_info)
4385 return 0xffff;
4386
4387 unsigned mask = 0;
4388
4389 for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) {
4390 /* Interpret i as a bitmask, and then set the bit in the mask if
4391 * that combination of rectangles in which the pixel is contained
4392 * should pass the cliprect test. */
4393 unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1);
4394
4395 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT &&
4396 !relevant_subset)
4397 continue;
4398
4399 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT &&
4400 relevant_subset)
4401 continue;
4402
4403 mask |= 1u << i;
4404 }
4405
4406 return mask;
4407 }
4408
4409 static void
4410 gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf *ctx_cs,
4411 struct radv_pipeline *pipeline,
4412 const struct radv_tessellation_state *tess)
4413 {
4414 bool break_wave_at_eoi = false;
4415 unsigned primgroup_size;
4416 unsigned vertgroup_size;
4417
4418 if (radv_pipeline_has_tess(pipeline)) {
4419 primgroup_size = tess->num_patches; /* must be a multiple of NUM_PATCHES */
4420 vertgroup_size = 0;
4421 } else if (radv_pipeline_has_gs(pipeline)) {
4422 const struct gfx9_gs_info *gs_state =
4423 &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs_ring_info;
4424 unsigned vgt_gs_onchip_cntl = gs_state->vgt_gs_onchip_cntl;
4425 primgroup_size = G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl);
4426 vertgroup_size = G_028A44_ES_VERTS_PER_SUBGRP(vgt_gs_onchip_cntl);
4427 } else {
4428 primgroup_size = 128; /* recommended without a GS and tess */
4429 vertgroup_size = 0;
4430 }
4431
4432 if (radv_pipeline_has_tess(pipeline)) {
4433 if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.uses_prim_id ||
4434 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.uses_prim_id)
4435 break_wave_at_eoi = true;
4436 }
4437
4438 radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL,
4439 S_03096C_PRIM_GRP_SIZE(primgroup_size) |
4440 S_03096C_VERT_GRP_SIZE(vertgroup_size) |
4441 S_03096C_PACKET_TO_ONE_PA(0) /* line stipple */ |
4442 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi));
4443 }
4444
4445 static void
4446 radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
4447 const VkGraphicsPipelineCreateInfo *pCreateInfo,
4448 const struct radv_graphics_pipeline_create_info *extra,
4449 const struct radv_blend_state *blend,
4450 const struct radv_tessellation_state *tess,
4451 unsigned prim, unsigned gs_out)
4452 {
4453 struct radeon_cmdbuf *ctx_cs = &pipeline->ctx_cs;
4454 struct radeon_cmdbuf *cs = &pipeline->cs;
4455
4456 cs->max_dw = 64;
4457 ctx_cs->max_dw = 256;
4458 cs->buf = malloc(4 * (cs->max_dw + ctx_cs->max_dw));
4459 ctx_cs->buf = cs->buf + cs->max_dw;
4460
4461 radv_pipeline_generate_depth_stencil_state(ctx_cs, pipeline, pCreateInfo, extra);
4462 radv_pipeline_generate_blend_state(ctx_cs, pipeline, blend);
4463 radv_pipeline_generate_raster_state(ctx_cs, pipeline, pCreateInfo);
4464 radv_pipeline_generate_multisample_state(ctx_cs, pipeline);
4465 radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline);
4466 radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess);
4467 radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess);
4468 radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline);
4469 radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline);
4470 radv_pipeline_generate_ps_inputs(ctx_cs, pipeline);
4471 radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline);
4472 radv_pipeline_generate_binning_state(ctx_cs, pipeline, pCreateInfo, blend);
4473
4474 if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 && !radv_pipeline_has_ngg(pipeline))
4475 gfx10_pipeline_generate_ge_cntl(ctx_cs, pipeline, tess);
4476
4477 radeon_set_context_reg(ctx_cs, R_028B54_VGT_SHADER_STAGES_EN, radv_compute_vgt_shader_stages_en(pipeline));
4478
4479 if (pipeline->device->physical_device->rad_info.chip_class >= GFX7) {
4480 radeon_set_uconfig_reg_idx(pipeline->device->physical_device,
4481 cs, R_030908_VGT_PRIMITIVE_TYPE, 1, prim);
4482 } else {
4483 radeon_set_config_reg(cs, R_008958_VGT_PRIMITIVE_TYPE, prim);
4484 }
4485 radeon_set_context_reg(ctx_cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out);
4486
4487 radeon_set_context_reg(ctx_cs, R_02820C_PA_SC_CLIPRECT_RULE, radv_compute_cliprect_rule(pCreateInfo));
4488
4489 pipeline->ctx_cs_hash = _mesa_hash_data(ctx_cs->buf, ctx_cs->cdw * 4);
4490
4491 assert(ctx_cs->cdw <= ctx_cs->max_dw);
4492 assert(cs->cdw <= cs->max_dw);
4493 }
4494
4495 static struct radv_ia_multi_vgt_param_helpers
4496 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
4497 const struct radv_tessellation_state *tess,
4498 uint32_t prim)
4499 {
4500 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param = {0};
4501 const struct radv_device *device = pipeline->device;
4502
4503 if (radv_pipeline_has_tess(pipeline))
4504 ia_multi_vgt_param.primgroup_size = tess->num_patches;
4505 else if (radv_pipeline_has_gs(pipeline))
4506 ia_multi_vgt_param.primgroup_size = 64;
4507 else
4508 ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */
4509
4510 /* GS requirement. */
4511 ia_multi_vgt_param.partial_es_wave = false;
4512 if (radv_pipeline_has_gs(pipeline) && device->physical_device->rad_info.chip_class <= GFX8)
4513 if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
4514 ia_multi_vgt_param.partial_es_wave = true;
4515
4516 ia_multi_vgt_param.wd_switch_on_eop = false;
4517 if (device->physical_device->rad_info.chip_class >= GFX7) {
4518 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
4519 * 4 shader engines. Set 1 to pass the assertion below.
4520 * The other cases are hardware requirements. */
4521 if (device->physical_device->rad_info.max_se < 4 ||
4522 prim == V_008958_DI_PT_POLYGON ||
4523 prim == V_008958_DI_PT_LINELOOP ||
4524 prim == V_008958_DI_PT_TRIFAN ||
4525 prim == V_008958_DI_PT_TRISTRIP_ADJ ||
4526 (pipeline->graphics.prim_restart_enable &&
4527 (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
4528 (prim != V_008958_DI_PT_POINTLIST &&
4529 prim != V_008958_DI_PT_LINESTRIP))))
4530 ia_multi_vgt_param.wd_switch_on_eop = true;
4531 }
4532
4533 ia_multi_vgt_param.ia_switch_on_eoi = false;
4534 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.prim_id_input)
4535 ia_multi_vgt_param.ia_switch_on_eoi = true;
4536 if (radv_pipeline_has_gs(pipeline) &&
4537 pipeline->shaders[MESA_SHADER_GEOMETRY]->info.uses_prim_id)
4538 ia_multi_vgt_param.ia_switch_on_eoi = true;
4539 if (radv_pipeline_has_tess(pipeline)) {
4540 /* SWITCH_ON_EOI must be set if PrimID is used. */
4541 if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.uses_prim_id ||
4542 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.uses_prim_id)
4543 ia_multi_vgt_param.ia_switch_on_eoi = true;
4544 }
4545
4546 ia_multi_vgt_param.partial_vs_wave = false;
4547 if (radv_pipeline_has_tess(pipeline)) {
4548 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
4549 if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
4550 device->physical_device->rad_info.family == CHIP_PITCAIRN ||
4551 device->physical_device->rad_info.family == CHIP_BONAIRE) &&
4552 radv_pipeline_has_gs(pipeline))
4553 ia_multi_vgt_param.partial_vs_wave = true;
4554 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
4555 if (device->physical_device->rad_info.has_distributed_tess) {
4556 if (radv_pipeline_has_gs(pipeline)) {
4557 if (device->physical_device->rad_info.chip_class <= GFX8)
4558 ia_multi_vgt_param.partial_es_wave = true;
4559 } else {
4560 ia_multi_vgt_param.partial_vs_wave = true;
4561 }
4562 }
4563 }
4564
4565 /* Workaround for a VGT hang when strip primitive types are used with
4566 * primitive restart.
4567 */
4568 if (pipeline->graphics.prim_restart_enable &&
4569 (prim == V_008958_DI_PT_LINESTRIP ||
4570 prim == V_008958_DI_PT_TRISTRIP ||
4571 prim == V_008958_DI_PT_LINESTRIP_ADJ ||
4572 prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
4573 ia_multi_vgt_param.partial_vs_wave = true;
4574 }
4575
4576 if (radv_pipeline_has_gs(pipeline)) {
4577 /* On these chips there is the possibility of a hang if the
4578 * pipeline uses a GS and partial_vs_wave is not set.
4579 *
4580 * This mostly does not hit 4-SE chips, as those typically set
4581 * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
4582 * with GS due to another workaround.
4583 *
4584 * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
4585 */
4586 if (device->physical_device->rad_info.family == CHIP_TONGA ||
4587 device->physical_device->rad_info.family == CHIP_FIJI ||
4588 device->physical_device->rad_info.family == CHIP_POLARIS10 ||
4589 device->physical_device->rad_info.family == CHIP_POLARIS11 ||
4590 device->physical_device->rad_info.family == CHIP_POLARIS12 ||
4591 device->physical_device->rad_info.family == CHIP_VEGAM) {
4592 ia_multi_vgt_param.partial_vs_wave = true;
4593 }
4594 }
4595
4596 ia_multi_vgt_param.base =
4597 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
4598 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
4599 S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == GFX8 ? 2 : 0) |
4600 S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
4601 S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
4602
4603 return ia_multi_vgt_param;
4604 }
4605
4606
4607 static void
4608 radv_compute_vertex_input_state(struct radv_pipeline *pipeline,
4609 const VkGraphicsPipelineCreateInfo *pCreateInfo)
4610 {
4611 const VkPipelineVertexInputStateCreateInfo *vi_info =
4612 pCreateInfo->pVertexInputState;
4613 struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
4614
4615 for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
4616 const VkVertexInputAttributeDescription *desc =
4617 &vi_info->pVertexAttributeDescriptions[i];
4618 unsigned loc = desc->location;
4619 const struct vk_format_description *format_desc;
4620
4621 format_desc = vk_format_description(desc->format);
4622
4623 velems->format_size[loc] = format_desc->block.bits / 8;
4624 }
4625
4626 for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
4627 const VkVertexInputBindingDescription *desc =
4628 &vi_info->pVertexBindingDescriptions[i];
4629
4630 pipeline->binding_stride[desc->binding] = desc->stride;
4631 pipeline->num_vertex_bindings =
4632 MAX2(pipeline->num_vertex_bindings, desc->binding + 1);
4633 }
4634 }
4635
4636 static struct radv_shader_variant *
4637 radv_pipeline_get_streamout_shader(struct radv_pipeline *pipeline)
4638 {
4639 int i;
4640
4641 for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
4642 struct radv_shader_variant *shader =
4643 radv_get_shader(pipeline, i);
4644
4645 if (shader && shader->info.so.num_outputs > 0)
4646 return shader;
4647 }
4648
4649 return NULL;
4650 }
4651
4652 static VkResult
4653 radv_secure_compile(struct radv_pipeline *pipeline,
4654 struct radv_device *device,
4655 const struct radv_pipeline_key *key,
4656 const VkPipelineShaderStageCreateInfo **pStages,
4657 const VkPipelineCreateFlags flags,
4658 unsigned num_stages)
4659 {
4660 uint8_t allowed_pipeline_hashes[2][20];
4661 radv_hash_shaders(allowed_pipeline_hashes[0], pStages,
4662 pipeline->layout, key, get_hash_flags(device));
4663
4664 /* Generate the GC copy hash */
4665 memcpy(allowed_pipeline_hashes[1], allowed_pipeline_hashes[0], 20);
4666 allowed_pipeline_hashes[1][0] ^= 1;
4667
4668 uint8_t allowed_hashes[2][20];
4669 for (unsigned i = 0; i < 2; ++i) {
4670 disk_cache_compute_key(device->physical_device->disk_cache,
4671 allowed_pipeline_hashes[i], 20,
4672 allowed_hashes[i]);
4673 }
4674
4675 /* Do an early exit if all cache entries are already there. */
4676 bool may_need_copy_shader = pStages[MESA_SHADER_GEOMETRY];
4677 void *main_entry = disk_cache_get(device->physical_device->disk_cache, allowed_hashes[0], NULL);
4678 void *copy_entry = NULL;
4679 if (may_need_copy_shader)
4680 copy_entry = disk_cache_get(device->physical_device->disk_cache, allowed_hashes[1], NULL);
4681
4682 bool has_all_cache_entries = main_entry && (!may_need_copy_shader || copy_entry);
4683 free(main_entry);
4684 free(copy_entry);
4685
4686 if(has_all_cache_entries)
4687 return VK_SUCCESS;
4688
4689 unsigned process = 0;
4690 uint8_t sc_threads = device->instance->num_sc_threads;
4691 while (true) {
4692 mtx_lock(&device->sc_state->secure_compile_mutex);
4693 if (device->sc_state->secure_compile_thread_counter < sc_threads) {
4694 device->sc_state->secure_compile_thread_counter++;
4695 for (unsigned i = 0; i < sc_threads; i++) {
4696 if (!device->sc_state->secure_compile_processes[i].in_use) {
4697 device->sc_state->secure_compile_processes[i].in_use = true;
4698 process = i;
4699 break;
4700 }
4701 }
4702 mtx_unlock(&device->sc_state->secure_compile_mutex);
4703 break;
4704 }
4705 mtx_unlock(&device->sc_state->secure_compile_mutex);
4706 }
4707
4708 int fd_secure_input = device->sc_state->secure_compile_processes[process].fd_secure_input;
4709 int fd_secure_output = device->sc_state->secure_compile_processes[process].fd_secure_output;
4710
4711 /* Fork a copy of the slim untainted secure compile process */
4712 enum radv_secure_compile_type sc_type = RADV_SC_TYPE_FORK_DEVICE;
4713 write(fd_secure_input, &sc_type, sizeof(sc_type));
4714
4715 if (!radv_sc_read(fd_secure_output, &sc_type, sizeof(sc_type), true) ||
4716 sc_type != RADV_SC_TYPE_INIT_SUCCESS)
4717 return VK_ERROR_DEVICE_LOST;
4718
4719 fd_secure_input = device->sc_state->secure_compile_processes[process].fd_server;
4720 fd_secure_output = device->sc_state->secure_compile_processes[process].fd_client;
4721
4722 /* Write pipeline / shader module out to secure process via pipe */
4723 sc_type = RADV_SC_TYPE_COMPILE_PIPELINE;
4724 write(fd_secure_input, &sc_type, sizeof(sc_type));
4725
4726 /* Write pipeline layout out to secure process */
4727 struct radv_pipeline_layout *layout = pipeline->layout;
4728 write(fd_secure_input, layout, sizeof(struct radv_pipeline_layout));
4729 write(fd_secure_input, &layout->num_sets, sizeof(uint32_t));
4730 for (uint32_t set = 0; set < layout->num_sets; set++) {
4731 write(fd_secure_input, &layout->set[set].layout->layout_size, sizeof(uint32_t));
4732 write(fd_secure_input, layout->set[set].layout, layout->set[set].layout->layout_size);
4733 }
4734
4735 /* Write pipeline key out to secure process */
4736 write(fd_secure_input, key, sizeof(struct radv_pipeline_key));
4737
4738 /* Write pipeline create flags out to secure process */
4739 write(fd_secure_input, &flags, sizeof(VkPipelineCreateFlags));
4740
4741 /* Write stage and shader information out to secure process */
4742 write(fd_secure_input, &num_stages, sizeof(uint32_t));
4743 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
4744 if (!pStages[i])
4745 continue;
4746
4747 /* Write stage out to secure process */
4748 gl_shader_stage stage = ffs(pStages[i]->stage) - 1;
4749 write(fd_secure_input, &stage, sizeof(gl_shader_stage));
4750
4751 /* Write entry point name out to secure process */
4752 size_t name_size = strlen(pStages[i]->pName) + 1;
4753 write(fd_secure_input, &name_size, sizeof(size_t));
4754 write(fd_secure_input, pStages[i]->pName, name_size);
4755
4756 /* Write shader module out to secure process */
4757 struct radv_shader_module *module = radv_shader_module_from_handle(pStages[i]->module);
4758 assert(!module->nir);
4759 size_t module_size = sizeof(struct radv_shader_module) + module->size;
4760 write(fd_secure_input, &module_size, sizeof(size_t));
4761 write(fd_secure_input, module, module_size);
4762
4763 /* Write specialization info out to secure process */
4764 const VkSpecializationInfo *specInfo = pStages[i]->pSpecializationInfo;
4765 bool has_spec_info = specInfo ? true : false;
4766 write(fd_secure_input, &has_spec_info, sizeof(bool));
4767 if (specInfo) {
4768 write(fd_secure_input, &specInfo->dataSize, sizeof(size_t));
4769 write(fd_secure_input, specInfo->pData, specInfo->dataSize);
4770
4771 write(fd_secure_input, &specInfo->mapEntryCount, sizeof(uint32_t));
4772 for (uint32_t j = 0; j < specInfo->mapEntryCount; j++)
4773 write(fd_secure_input, &specInfo->pMapEntries[j], sizeof(VkSpecializationMapEntry));
4774 }
4775 }
4776
4777 /* Read the data returned from the secure process */
4778 while (sc_type != RADV_SC_TYPE_COMPILE_PIPELINE_FINISHED) {
4779 if (!radv_sc_read(fd_secure_output, &sc_type, sizeof(sc_type), true))
4780 return VK_ERROR_DEVICE_LOST;
4781
4782 if (sc_type == RADV_SC_TYPE_WRITE_DISK_CACHE) {
4783 assert(device->physical_device->disk_cache);
4784
4785 uint8_t disk_sha1[20];
4786 if (!radv_sc_read(fd_secure_output, disk_sha1, sizeof(uint8_t) * 20, true))
4787 return VK_ERROR_DEVICE_LOST;
4788
4789 if (memcmp(disk_sha1, allowed_hashes[0], 20) &&
4790 memcmp(disk_sha1, allowed_hashes[1], 20))
4791 return VK_ERROR_DEVICE_LOST;
4792
4793 uint32_t entry_size;
4794 if (!radv_sc_read(fd_secure_output, &entry_size, sizeof(uint32_t), true))
4795 return VK_ERROR_DEVICE_LOST;
4796
4797 struct cache_entry *entry = malloc(entry_size);
4798 if (!radv_sc_read(fd_secure_output, entry, entry_size, true))
4799 return VK_ERROR_DEVICE_LOST;
4800
4801 disk_cache_put(device->physical_device->disk_cache,
4802 disk_sha1, entry, entry_size,
4803 NULL);
4804
4805 free(entry);
4806 } else if (sc_type == RADV_SC_TYPE_READ_DISK_CACHE) {
4807 uint8_t disk_sha1[20];
4808 if (!radv_sc_read(fd_secure_output, disk_sha1, sizeof(uint8_t) * 20, true))
4809 return VK_ERROR_DEVICE_LOST;
4810
4811 if (memcmp(disk_sha1, allowed_hashes[0], 20) &&
4812 memcmp(disk_sha1, allowed_hashes[1], 20))
4813 return VK_ERROR_DEVICE_LOST;
4814
4815 size_t size;
4816 struct cache_entry *entry = (struct cache_entry *)
4817 disk_cache_get(device->physical_device->disk_cache,
4818 disk_sha1, &size);
4819
4820 uint8_t found = entry ? 1 : 0;
4821 write(fd_secure_input, &found, sizeof(uint8_t));
4822
4823 if (found) {
4824 write(fd_secure_input, &size, sizeof(size_t));
4825 write(fd_secure_input, entry, size);
4826 }
4827
4828 free(entry);
4829 }
4830 }
4831
4832 sc_type = RADV_SC_TYPE_DESTROY_DEVICE;
4833 write(fd_secure_input, &sc_type, sizeof(sc_type));
4834
4835 mtx_lock(&device->sc_state->secure_compile_mutex);
4836 device->sc_state->secure_compile_thread_counter--;
4837 device->sc_state->secure_compile_processes[process].in_use = false;
4838 mtx_unlock(&device->sc_state->secure_compile_mutex);
4839
4840 return VK_SUCCESS;
4841 }
4842
4843 static VkResult
4844 radv_pipeline_init(struct radv_pipeline *pipeline,
4845 struct radv_device *device,
4846 struct radv_pipeline_cache *cache,
4847 const VkGraphicsPipelineCreateInfo *pCreateInfo,
4848 const struct radv_graphics_pipeline_create_info *extra)
4849 {
4850 VkResult result;
4851 bool has_view_index = false;
4852
4853 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
4854 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
4855 if (subpass->view_mask)
4856 has_view_index = true;
4857
4858 pipeline->device = device;
4859 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
4860 assert(pipeline->layout);
4861
4862 struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
4863
4864 const VkPipelineCreationFeedbackCreateInfoEXT *creation_feedback =
4865 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT);
4866 radv_init_feedback(creation_feedback);
4867
4868 VkPipelineCreationFeedbackEXT *pipeline_feedback = creation_feedback ? creation_feedback->pPipelineCreationFeedback : NULL;
4869
4870 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
4871 VkPipelineCreationFeedbackEXT *stage_feedbacks[MESA_SHADER_STAGES] = { 0 };
4872 for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
4873 gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
4874 pStages[stage] = &pCreateInfo->pStages[i];
4875 if(creation_feedback)
4876 stage_feedbacks[stage] = &creation_feedback->pPipelineStageCreationFeedbacks[i];
4877 }
4878
4879 struct radv_pipeline_key key = radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index);
4880 if (radv_device_use_secure_compile(device->instance)) {
4881 return radv_secure_compile(pipeline, device, &key, pStages, pCreateInfo->flags, pCreateInfo->stageCount);
4882 } else {
4883 radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
4884 }
4885
4886 pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
4887 radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
4888 uint32_t gs_out;
4889 uint32_t prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
4890
4891 pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
4892
4893 if (radv_pipeline_has_gs(pipeline)) {
4894 gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
4895 pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
4896 } else if (radv_pipeline_has_tess(pipeline)) {
4897 if (pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.point_mode)
4898 gs_out = V_028A6C_OUTPRIM_TYPE_POINTLIST;
4899 else
4900 gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.primitive_mode);
4901 pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
4902 } else {
4903 gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
4904 }
4905 if (extra && extra->use_rectlist) {
4906 prim = V_008958_DI_PT_RECTLIST;
4907 gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
4908 pipeline->graphics.can_use_guardband = true;
4909 if (radv_pipeline_has_ngg(pipeline))
4910 gs_out = V_028A6C_VGT_OUT_RECT_V0;
4911 }
4912 pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
4913 /* prim vertex count will need TESS changes */
4914 pipeline->graphics.prim_vertex_count = prim_size_table[prim];
4915
4916 radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
4917
4918 /* Ensure that some export memory is always allocated, for two reasons:
4919 *
4920 * 1) Correctness: The hardware ignores the EXEC mask if no export
4921 * memory is allocated, so KILL and alpha test do not work correctly
4922 * without this.
4923 * 2) Performance: Every shader needs at least a NULL export, even when
4924 * it writes no color/depth output. The NULL export instruction
4925 * stalls without this setting.
4926 *
4927 * Don't add this to CB_SHADER_MASK.
4928 *
4929 * GFX10 supports pixel shaders without exports by setting both the
4930 * color and Z formats to SPI_SHADER_ZERO. The hw will skip export
4931 * instructions if any are present.
4932 */
4933 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
4934 if ((pipeline->device->physical_device->rad_info.chip_class <= GFX9 ||
4935 ps->info.ps.can_discard) &&
4936 !blend.spi_shader_col_format) {
4937 if (!ps->info.ps.writes_z &&
4938 !ps->info.ps.writes_stencil &&
4939 !ps->info.ps.writes_sample_mask)
4940 blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
4941 }
4942
4943 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
4944 if (pipeline->shaders[i]) {
4945 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
4946 }
4947 }
4948
4949 if (radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
4950 struct radv_shader_variant *gs =
4951 pipeline->shaders[MESA_SHADER_GEOMETRY];
4952
4953 calculate_gs_ring_sizes(pipeline, &gs->info.gs_ring_info);
4954 }
4955
4956 struct radv_tessellation_state tess = {0};
4957 if (radv_pipeline_has_tess(pipeline)) {
4958 if (prim == V_008958_DI_PT_PATCH) {
4959 pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints;
4960 pipeline->graphics.prim_vertex_count.incr = 1;
4961 }
4962 tess = calculate_tess_state(pipeline, pCreateInfo);
4963 }
4964
4965 pipeline->graphics.ia_multi_vgt_param = radv_compute_ia_multi_vgt_param_helpers(pipeline, &tess, prim);
4966
4967 radv_compute_vertex_input_state(pipeline, pCreateInfo);
4968
4969 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
4970 pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class);
4971
4972 struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
4973 AC_UD_VS_BASE_VERTEX_START_INSTANCE);
4974 if (loc->sgpr_idx != -1) {
4975 pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
4976 pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
4977 if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.vs.needs_draw_id)
4978 pipeline->graphics.vtx_emit_num = 3;
4979 else
4980 pipeline->graphics.vtx_emit_num = 2;
4981 }
4982
4983 /* Find the last vertex shader stage that eventually uses streamout. */
4984 pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
4985
4986 result = radv_pipeline_scratch_init(device, pipeline);
4987 radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, prim, gs_out);
4988
4989 return result;
4990 }
4991
4992 VkResult
4993 radv_graphics_pipeline_create(
4994 VkDevice _device,
4995 VkPipelineCache _cache,
4996 const VkGraphicsPipelineCreateInfo *pCreateInfo,
4997 const struct radv_graphics_pipeline_create_info *extra,
4998 const VkAllocationCallbacks *pAllocator,
4999 VkPipeline *pPipeline)
5000 {
5001 RADV_FROM_HANDLE(radv_device, device, _device);
5002 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
5003 struct radv_pipeline *pipeline;
5004 VkResult result;
5005
5006 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
5007 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
5008 if (pipeline == NULL)
5009 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
5010
5011 result = radv_pipeline_init(pipeline, device, cache,
5012 pCreateInfo, extra);
5013 if (result != VK_SUCCESS) {
5014 radv_pipeline_destroy(device, pipeline, pAllocator);
5015 return result;
5016 }
5017
5018 *pPipeline = radv_pipeline_to_handle(pipeline);
5019
5020 return VK_SUCCESS;
5021 }
5022
5023 VkResult radv_CreateGraphicsPipelines(
5024 VkDevice _device,
5025 VkPipelineCache pipelineCache,
5026 uint32_t count,
5027 const VkGraphicsPipelineCreateInfo* pCreateInfos,
5028 const VkAllocationCallbacks* pAllocator,
5029 VkPipeline* pPipelines)
5030 {
5031 VkResult result = VK_SUCCESS;
5032 unsigned i = 0;
5033
5034 for (; i < count; i++) {
5035 VkResult r;
5036 r = radv_graphics_pipeline_create(_device,
5037 pipelineCache,
5038 &pCreateInfos[i],
5039 NULL, pAllocator, &pPipelines[i]);
5040 if (r != VK_SUCCESS) {
5041 result = r;
5042 pPipelines[i] = VK_NULL_HANDLE;
5043 }
5044 }
5045
5046 return result;
5047 }
5048
5049
5050 static void
5051 radv_compute_generate_pm4(struct radv_pipeline *pipeline)
5052 {
5053 struct radv_shader_variant *compute_shader;
5054 struct radv_device *device = pipeline->device;
5055 unsigned threads_per_threadgroup;
5056 unsigned threadgroups_per_cu = 1;
5057 unsigned waves_per_threadgroup;
5058 unsigned max_waves_per_sh = 0;
5059 uint64_t va;
5060
5061 pipeline->cs.max_dw = device->physical_device->rad_info.chip_class >= GFX10 ? 22 : 20;
5062 pipeline->cs.buf = malloc(pipeline->cs.max_dw * 4);
5063
5064 compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
5065 va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
5066
5067 radeon_set_sh_reg_seq(&pipeline->cs, R_00B830_COMPUTE_PGM_LO, 2);
5068 radeon_emit(&pipeline->cs, va >> 8);
5069 radeon_emit(&pipeline->cs, S_00B834_DATA(va >> 40));
5070
5071 radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
5072 radeon_emit(&pipeline->cs, compute_shader->config.rsrc1);
5073 radeon_emit(&pipeline->cs, compute_shader->config.rsrc2);
5074 if (device->physical_device->rad_info.chip_class >= GFX10) {
5075 radeon_set_sh_reg(&pipeline->cs, R_00B8A0_COMPUTE_PGM_RSRC3, compute_shader->config.rsrc3);
5076 }
5077
5078 /* Calculate best compute resource limits. */
5079 threads_per_threadgroup = compute_shader->info.cs.block_size[0] *
5080 compute_shader->info.cs.block_size[1] *
5081 compute_shader->info.cs.block_size[2];
5082 waves_per_threadgroup = DIV_ROUND_UP(threads_per_threadgroup,
5083 compute_shader->info.wave_size);
5084
5085 if (device->physical_device->rad_info.chip_class >= GFX10 &&
5086 waves_per_threadgroup == 1)
5087 threadgroups_per_cu = 2;
5088
5089 radeon_set_sh_reg(&pipeline->cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
5090 ac_get_compute_resource_limits(&device->physical_device->rad_info,
5091 waves_per_threadgroup,
5092 max_waves_per_sh,
5093 threadgroups_per_cu));
5094
5095 radeon_set_sh_reg_seq(&pipeline->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
5096 radeon_emit(&pipeline->cs,
5097 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[0]));
5098 radeon_emit(&pipeline->cs,
5099 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[1]));
5100 radeon_emit(&pipeline->cs,
5101 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[2]));
5102
5103 assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
5104 }
5105
5106 static struct radv_pipeline_key
5107 radv_generate_compute_pipeline_key(struct radv_pipeline *pipeline,
5108 const VkComputePipelineCreateInfo *pCreateInfo)
5109 {
5110 const VkPipelineShaderStageCreateInfo *stage = &pCreateInfo->stage;
5111 struct radv_pipeline_key key;
5112 memset(&key, 0, sizeof(key));
5113
5114 if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
5115 key.optimisations_disabled = 1;
5116
5117 const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT *subgroup_size =
5118 vk_find_struct_const(stage->pNext,
5119 PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT);
5120
5121 if (subgroup_size) {
5122 assert(subgroup_size->requiredSubgroupSize == 32 ||
5123 subgroup_size->requiredSubgroupSize == 64);
5124 key.compute_subgroup_size = subgroup_size->requiredSubgroupSize;
5125 }
5126
5127 return key;
5128 }
5129
5130 static VkResult radv_compute_pipeline_create(
5131 VkDevice _device,
5132 VkPipelineCache _cache,
5133 const VkComputePipelineCreateInfo* pCreateInfo,
5134 const VkAllocationCallbacks* pAllocator,
5135 VkPipeline* pPipeline)
5136 {
5137 RADV_FROM_HANDLE(radv_device, device, _device);
5138 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
5139 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
5140 VkPipelineCreationFeedbackEXT *stage_feedbacks[MESA_SHADER_STAGES] = { 0 };
5141 struct radv_pipeline *pipeline;
5142 VkResult result;
5143
5144 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
5145 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
5146 if (pipeline == NULL)
5147 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
5148
5149 pipeline->device = device;
5150 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
5151 assert(pipeline->layout);
5152
5153 const VkPipelineCreationFeedbackCreateInfoEXT *creation_feedback =
5154 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT);
5155 radv_init_feedback(creation_feedback);
5156
5157 VkPipelineCreationFeedbackEXT *pipeline_feedback = creation_feedback ? creation_feedback->pPipelineCreationFeedback : NULL;
5158 if (creation_feedback)
5159 stage_feedbacks[MESA_SHADER_COMPUTE] = &creation_feedback->pPipelineStageCreationFeedbacks[0];
5160
5161 pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
5162
5163 struct radv_pipeline_key key =
5164 radv_generate_compute_pipeline_key(pipeline, pCreateInfo);
5165
5166 if (radv_device_use_secure_compile(device->instance)) {
5167 result = radv_secure_compile(pipeline, device, &key, pStages, pCreateInfo->flags, 1);
5168 *pPipeline = radv_pipeline_to_handle(pipeline);
5169
5170 return result;
5171 } else {
5172 radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags, pipeline_feedback, stage_feedbacks);
5173 }
5174
5175 pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
5176 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
5177 result = radv_pipeline_scratch_init(device, pipeline);
5178 if (result != VK_SUCCESS) {
5179 radv_pipeline_destroy(device, pipeline, pAllocator);
5180 return result;
5181 }
5182
5183 radv_compute_generate_pm4(pipeline);
5184
5185 *pPipeline = radv_pipeline_to_handle(pipeline);
5186
5187 return VK_SUCCESS;
5188 }
5189
5190 VkResult radv_CreateComputePipelines(
5191 VkDevice _device,
5192 VkPipelineCache pipelineCache,
5193 uint32_t count,
5194 const VkComputePipelineCreateInfo* pCreateInfos,
5195 const VkAllocationCallbacks* pAllocator,
5196 VkPipeline* pPipelines)
5197 {
5198 VkResult result = VK_SUCCESS;
5199
5200 unsigned i = 0;
5201 for (; i < count; i++) {
5202 VkResult r;
5203 r = radv_compute_pipeline_create(_device, pipelineCache,
5204 &pCreateInfos[i],
5205 pAllocator, &pPipelines[i]);
5206 if (r != VK_SUCCESS) {
5207 result = r;
5208 pPipelines[i] = VK_NULL_HANDLE;
5209 }
5210 }
5211
5212 return result;
5213 }
5214
5215
5216 static uint32_t radv_get_executable_count(const struct radv_pipeline *pipeline)
5217 {
5218 uint32_t ret = 0;
5219 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
5220 if (!pipeline->shaders[i])
5221 continue;
5222
5223 if (i == MESA_SHADER_GEOMETRY &&
5224 !radv_pipeline_has_ngg(pipeline)) {
5225 ret += 2u;
5226 } else {
5227 ret += 1u;
5228 }
5229
5230 }
5231 return ret;
5232 }
5233
5234 static struct radv_shader_variant *
5235 radv_get_shader_from_executable_index(const struct radv_pipeline *pipeline, int index, gl_shader_stage *stage)
5236 {
5237 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
5238 if (!pipeline->shaders[i])
5239 continue;
5240 if (!index) {
5241 *stage = i;
5242 return pipeline->shaders[i];
5243 }
5244
5245 --index;
5246
5247 if (i == MESA_SHADER_GEOMETRY &&
5248 !radv_pipeline_has_ngg(pipeline)) {
5249 if (!index) {
5250 *stage = i;
5251 return pipeline->gs_copy_shader;
5252 }
5253 --index;
5254 }
5255 }
5256
5257 *stage = -1;
5258 return NULL;
5259 }
5260
5261 /* Basically strlcpy (which does not exist on linux) specialized for
5262 * descriptions. */
5263 static void desc_copy(char *desc, const char *src) {
5264 int len = strlen(src);
5265 assert(len < VK_MAX_DESCRIPTION_SIZE);
5266 memcpy(desc, src, len);
5267 memset(desc + len, 0, VK_MAX_DESCRIPTION_SIZE - len);
5268 }
5269
5270 VkResult radv_GetPipelineExecutablePropertiesKHR(
5271 VkDevice _device,
5272 const VkPipelineInfoKHR* pPipelineInfo,
5273 uint32_t* pExecutableCount,
5274 VkPipelineExecutablePropertiesKHR* pProperties)
5275 {
5276 RADV_FROM_HANDLE(radv_pipeline, pipeline, pPipelineInfo->pipeline);
5277 const uint32_t total_count = radv_get_executable_count(pipeline);
5278
5279 if (!pProperties) {
5280 *pExecutableCount = total_count;
5281 return VK_SUCCESS;
5282 }
5283
5284 const uint32_t count = MIN2(total_count, *pExecutableCount);
5285 for (unsigned i = 0, executable_idx = 0;
5286 i < MESA_SHADER_STAGES && executable_idx < count; ++i) {
5287 if (!pipeline->shaders[i])
5288 continue;
5289 pProperties[executable_idx].stages = mesa_to_vk_shader_stage(i);
5290 const char *name = NULL;
5291 const char *description = NULL;
5292 switch(i) {
5293 case MESA_SHADER_VERTEX:
5294 name = "Vertex Shader";
5295 description = "Vulkan Vertex Shader";
5296 break;
5297 case MESA_SHADER_TESS_CTRL:
5298 if (!pipeline->shaders[MESA_SHADER_VERTEX]) {
5299 pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
5300 name = "Vertex + Tessellation Control Shaders";
5301 description = "Combined Vulkan Vertex and Tessellation Control Shaders";
5302 } else {
5303 name = "Tessellation Control Shader";
5304 description = "Vulkan Tessellation Control Shader";
5305 }
5306 break;
5307 case MESA_SHADER_TESS_EVAL:
5308 name = "Tessellation Evaluation Shader";
5309 description = "Vulkan Tessellation Evaluation Shader";
5310 break;
5311 case MESA_SHADER_GEOMETRY:
5312 if (radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_TESS_EVAL]) {
5313 pProperties[executable_idx].stages |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
5314 name = "Tessellation Evaluation + Geometry Shaders";
5315 description = "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
5316 } else if (!radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_VERTEX]) {
5317 pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
5318 name = "Vertex + Geometry Shader";
5319 description = "Combined Vulkan Vertex and Geometry Shaders";
5320 } else {
5321 name = "Geometry Shader";
5322 description = "Vulkan Geometry Shader";
5323 }
5324 break;
5325 case MESA_SHADER_FRAGMENT:
5326 name = "Fragment Shader";
5327 description = "Vulkan Fragment Shader";
5328 break;
5329 case MESA_SHADER_COMPUTE:
5330 name = "Compute Shader";
5331 description = "Vulkan Compute Shader";
5332 break;
5333 }
5334
5335 desc_copy(pProperties[executable_idx].name, name);
5336 desc_copy(pProperties[executable_idx].description, description);
5337
5338 ++executable_idx;
5339 if (i == MESA_SHADER_GEOMETRY &&
5340 !radv_pipeline_has_ngg(pipeline)) {
5341 assert(pipeline->gs_copy_shader);
5342 if (executable_idx >= count)
5343 break;
5344
5345 pProperties[executable_idx].stages = VK_SHADER_STAGE_GEOMETRY_BIT;
5346 desc_copy(pProperties[executable_idx].name, "GS Copy Shader");
5347 desc_copy(pProperties[executable_idx].description,
5348 "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
5349
5350 ++executable_idx;
5351 }
5352 }
5353
5354 for (unsigned i = 0; i < count; ++i)
5355 pProperties[i].subgroupSize = 64;
5356
5357 VkResult result = *pExecutableCount < total_count ? VK_INCOMPLETE : VK_SUCCESS;
5358 *pExecutableCount = count;
5359 return result;
5360 }
5361
5362 VkResult radv_GetPipelineExecutableStatisticsKHR(
5363 VkDevice _device,
5364 const VkPipelineExecutableInfoKHR* pExecutableInfo,
5365 uint32_t* pStatisticCount,
5366 VkPipelineExecutableStatisticKHR* pStatistics)
5367 {
5368 RADV_FROM_HANDLE(radv_device, device, _device);
5369 RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
5370 gl_shader_stage stage;
5371 struct radv_shader_variant *shader = radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
5372
5373 enum chip_class chip_class = device->physical_device->rad_info.chip_class;
5374 unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
5375 unsigned max_waves = radv_get_max_waves(device, shader, stage);
5376
5377 VkPipelineExecutableStatisticKHR *s = pStatistics;
5378 VkPipelineExecutableStatisticKHR *end = s + (pStatistics ? *pStatisticCount : 0);
5379 VkResult result = VK_SUCCESS;
5380
5381 if (s < end) {
5382 desc_copy(s->name, "SGPRs");
5383 desc_copy(s->description, "Number of SGPR registers allocated per subgroup");
5384 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5385 s->value.u64 = shader->config.num_sgprs;
5386 }
5387 ++s;
5388
5389 if (s < end) {
5390 desc_copy(s->name, "VGPRs");
5391 desc_copy(s->description, "Number of VGPR registers allocated per subgroup");
5392 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5393 s->value.u64 = shader->config.num_vgprs;
5394 }
5395 ++s;
5396
5397 if (s < end) {
5398 desc_copy(s->name, "Spilled SGPRs");
5399 desc_copy(s->description, "Number of SGPR registers spilled per subgroup");
5400 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5401 s->value.u64 = shader->config.spilled_sgprs;
5402 }
5403 ++s;
5404
5405 if (s < end) {
5406 desc_copy(s->name, "Spilled VGPRs");
5407 desc_copy(s->description, "Number of VGPR registers spilled per subgroup");
5408 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5409 s->value.u64 = shader->config.spilled_vgprs;
5410 }
5411 ++s;
5412
5413 if (s < end) {
5414 desc_copy(s->name, "PrivMem VGPRs");
5415 desc_copy(s->description, "Number of VGPRs stored in private memory per subgroup");
5416 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5417 s->value.u64 = shader->info.private_mem_vgprs;
5418 }
5419 ++s;
5420
5421 if (s < end) {
5422 desc_copy(s->name, "Code size");
5423 desc_copy(s->description, "Code size in bytes");
5424 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5425 s->value.u64 = shader->exec_size;
5426 }
5427 ++s;
5428
5429 if (s < end) {
5430 desc_copy(s->name, "LDS size");
5431 desc_copy(s->description, "LDS size in bytes per workgroup");
5432 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5433 s->value.u64 = shader->config.lds_size * lds_increment;
5434 }
5435 ++s;
5436
5437 if (s < end) {
5438 desc_copy(s->name, "Scratch size");
5439 desc_copy(s->description, "Private memory in bytes per subgroup");
5440 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5441 s->value.u64 = shader->config.scratch_bytes_per_wave;
5442 }
5443 ++s;
5444
5445 if (s < end) {
5446 desc_copy(s->name, "Subgroups per SIMD");
5447 desc_copy(s->description, "The maximum number of subgroups in flight on a SIMD unit");
5448 s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
5449 s->value.u64 = max_waves;
5450 }
5451 ++s;
5452
5453 if (!pStatistics)
5454 *pStatisticCount = s - pStatistics;
5455 else if (s > end) {
5456 *pStatisticCount = end - pStatistics;
5457 result = VK_INCOMPLETE;
5458 } else {
5459 *pStatisticCount = s - pStatistics;
5460 }
5461
5462 return result;
5463 }
5464
5465 static VkResult radv_copy_representation(void *data, size_t *data_size, const char *src)
5466 {
5467 size_t total_size = strlen(src) + 1;
5468
5469 if (!data) {
5470 *data_size = total_size;
5471 return VK_SUCCESS;
5472 }
5473
5474 size_t size = MIN2(total_size, *data_size);
5475
5476 memcpy(data, src, size);
5477 if (size)
5478 *((char*)data + size - 1) = 0;
5479 return size < total_size ? VK_INCOMPLETE : VK_SUCCESS;
5480 }
5481
5482 VkResult radv_GetPipelineExecutableInternalRepresentationsKHR(
5483 VkDevice device,
5484 const VkPipelineExecutableInfoKHR* pExecutableInfo,
5485 uint32_t* pInternalRepresentationCount,
5486 VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations)
5487 {
5488 RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
5489 gl_shader_stage stage;
5490 struct radv_shader_variant *shader = radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
5491
5492 VkPipelineExecutableInternalRepresentationKHR *p = pInternalRepresentations;
5493 VkPipelineExecutableInternalRepresentationKHR *end = p + (pInternalRepresentations ? *pInternalRepresentationCount : 0);
5494 VkResult result = VK_SUCCESS;
5495 /* optimized NIR */
5496 if (p < end) {
5497 p->isText = true;
5498 desc_copy(p->name, "NIR Shader(s)");
5499 desc_copy(p->description, "The optimized NIR shader(s)");
5500 if (radv_copy_representation(p->pData, &p->dataSize, shader->nir_string) != VK_SUCCESS)
5501 result = VK_INCOMPLETE;
5502 }
5503 ++p;
5504
5505 /* backend IR */
5506 if (p < end) {
5507 p->isText = true;
5508 if (shader->aco_used) {
5509 desc_copy(p->name, "ACO IR");
5510 desc_copy(p->description, "The ACO IR after some optimizations");
5511 } else {
5512 desc_copy(p->name, "LLVM IR");
5513 desc_copy(p->description, "The LLVM IR after some optimizations");
5514 }
5515 if (radv_copy_representation(p->pData, &p->dataSize, shader->ir_string) != VK_SUCCESS)
5516 result = VK_INCOMPLETE;
5517 }
5518 ++p;
5519
5520 /* Disassembler */
5521 if (p < end) {
5522 p->isText = true;
5523 desc_copy(p->name, "Assembly");
5524 desc_copy(p->description, "Final Assembly");
5525 if (radv_copy_representation(p->pData, &p->dataSize, shader->disasm_string) != VK_SUCCESS)
5526 result = VK_INCOMPLETE;
5527 }
5528 ++p;
5529
5530 if (!pInternalRepresentations)
5531 *pInternalRepresentationCount = p - pInternalRepresentations;
5532 else if(p > end) {
5533 result = VK_INCOMPLETE;
5534 *pInternalRepresentationCount = end - pInternalRepresentations;
5535 } else {
5536 *pInternalRepresentationCount = p - pInternalRepresentations;
5537 }
5538
5539 return result;
5540 }