2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
33 #include "radv_shader.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
39 #include <llvm-c/Core.h>
40 #include <llvm-c/TargetMachine.h>
44 #include "ac_binary.h"
45 #include "ac_llvm_util.h"
46 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
50 #include "ac_shader_util.h"
51 #include "main/menums.h"
53 struct radv_blend_state
{
54 uint32_t blend_enable_4bit
;
55 uint32_t need_src_alpha
;
57 uint32_t cb_color_control
;
58 uint32_t cb_target_mask
;
59 uint32_t cb_target_enabled_4bit
;
60 uint32_t sx_mrt_blend_opt
[8];
61 uint32_t cb_blend_control
[8];
63 uint32_t spi_shader_col_format
;
64 uint32_t cb_shader_mask
;
65 uint32_t db_alpha_to_mask
;
67 uint32_t commutative_4bit
;
69 bool single_cb_enable
;
70 bool mrt0_is_dual_src
;
73 struct radv_dsa_order_invariance
{
74 /* Whether the final result in Z/S buffers is guaranteed to be
75 * invariant under changes to the order in which fragments arrive.
79 /* Whether the set of fragments that pass the combined Z/S test is
80 * guaranteed to be invariant under changes to the order in which
86 struct radv_tessellation_state
{
87 uint32_t ls_hs_config
;
93 struct radv_gs_state
{
94 uint32_t vgt_gs_onchip_cntl
;
95 uint32_t vgt_gs_max_prims_per_subgroup
;
96 uint32_t vgt_esgs_ring_itemsize
;
101 radv_pipeline_destroy(struct radv_device
*device
,
102 struct radv_pipeline
*pipeline
,
103 const VkAllocationCallbacks
* allocator
)
105 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
106 if (pipeline
->shaders
[i
])
107 radv_shader_variant_destroy(device
, pipeline
->shaders
[i
]);
109 if (pipeline
->gs_copy_shader
)
110 radv_shader_variant_destroy(device
, pipeline
->gs_copy_shader
);
113 free(pipeline
->cs
.buf
);
114 vk_free2(&device
->alloc
, allocator
, pipeline
);
117 void radv_DestroyPipeline(
119 VkPipeline _pipeline
,
120 const VkAllocationCallbacks
* pAllocator
)
122 RADV_FROM_HANDLE(radv_device
, device
, _device
);
123 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
128 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
131 static uint32_t get_hash_flags(struct radv_device
*device
)
133 uint32_t hash_flags
= 0;
135 if (device
->instance
->debug_flags
& RADV_DEBUG_UNSAFE_MATH
)
136 hash_flags
|= RADV_HASH_SHADER_UNSAFE_MATH
;
137 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
138 hash_flags
|= RADV_HASH_SHADER_SISCHED
;
143 radv_pipeline_scratch_init(struct radv_device
*device
,
144 struct radv_pipeline
*pipeline
)
146 unsigned scratch_bytes_per_wave
= 0;
147 unsigned max_waves
= 0;
148 unsigned min_waves
= 1;
150 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
151 if (pipeline
->shaders
[i
]) {
152 unsigned max_stage_waves
= device
->scratch_waves
;
154 scratch_bytes_per_wave
= MAX2(scratch_bytes_per_wave
,
155 pipeline
->shaders
[i
]->config
.scratch_bytes_per_wave
);
157 max_stage_waves
= MIN2(max_stage_waves
,
158 4 * device
->physical_device
->rad_info
.num_good_compute_units
*
159 (256 / pipeline
->shaders
[i
]->config
.num_vgprs
));
160 max_waves
= MAX2(max_waves
, max_stage_waves
);
164 if (pipeline
->shaders
[MESA_SHADER_COMPUTE
]) {
165 unsigned group_size
= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[0] *
166 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[1] *
167 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[2];
168 min_waves
= MAX2(min_waves
, round_up_u32(group_size
, 64));
171 if (scratch_bytes_per_wave
)
172 max_waves
= MIN2(max_waves
, 0xffffffffu
/ scratch_bytes_per_wave
);
174 if (scratch_bytes_per_wave
&& max_waves
< min_waves
) {
175 /* Not really true at this moment, but will be true on first
176 * execution. Avoid having hanging shaders. */
177 return vk_error(device
->instance
, VK_ERROR_OUT_OF_DEVICE_MEMORY
);
179 pipeline
->scratch_bytes_per_wave
= scratch_bytes_per_wave
;
180 pipeline
->max_waves
= max_waves
;
184 static uint32_t si_translate_blend_logic_op(VkLogicOp op
)
187 case VK_LOGIC_OP_CLEAR
:
188 return V_028808_ROP3_CLEAR
;
189 case VK_LOGIC_OP_AND
:
190 return V_028808_ROP3_AND
;
191 case VK_LOGIC_OP_AND_REVERSE
:
192 return V_028808_ROP3_AND_REVERSE
;
193 case VK_LOGIC_OP_COPY
:
194 return V_028808_ROP3_COPY
;
195 case VK_LOGIC_OP_AND_INVERTED
:
196 return V_028808_ROP3_AND_INVERTED
;
197 case VK_LOGIC_OP_NO_OP
:
198 return V_028808_ROP3_NO_OP
;
199 case VK_LOGIC_OP_XOR
:
200 return V_028808_ROP3_XOR
;
202 return V_028808_ROP3_OR
;
203 case VK_LOGIC_OP_NOR
:
204 return V_028808_ROP3_NOR
;
205 case VK_LOGIC_OP_EQUIVALENT
:
206 return V_028808_ROP3_EQUIVALENT
;
207 case VK_LOGIC_OP_INVERT
:
208 return V_028808_ROP3_INVERT
;
209 case VK_LOGIC_OP_OR_REVERSE
:
210 return V_028808_ROP3_OR_REVERSE
;
211 case VK_LOGIC_OP_COPY_INVERTED
:
212 return V_028808_ROP3_COPY_INVERTED
;
213 case VK_LOGIC_OP_OR_INVERTED
:
214 return V_028808_ROP3_OR_INVERTED
;
215 case VK_LOGIC_OP_NAND
:
216 return V_028808_ROP3_NAND
;
217 case VK_LOGIC_OP_SET
:
218 return V_028808_ROP3_SET
;
220 unreachable("Unhandled logic op");
225 static uint32_t si_translate_blend_function(VkBlendOp op
)
228 case VK_BLEND_OP_ADD
:
229 return V_028780_COMB_DST_PLUS_SRC
;
230 case VK_BLEND_OP_SUBTRACT
:
231 return V_028780_COMB_SRC_MINUS_DST
;
232 case VK_BLEND_OP_REVERSE_SUBTRACT
:
233 return V_028780_COMB_DST_MINUS_SRC
;
234 case VK_BLEND_OP_MIN
:
235 return V_028780_COMB_MIN_DST_SRC
;
236 case VK_BLEND_OP_MAX
:
237 return V_028780_COMB_MAX_DST_SRC
;
243 static uint32_t si_translate_blend_factor(VkBlendFactor factor
)
246 case VK_BLEND_FACTOR_ZERO
:
247 return V_028780_BLEND_ZERO
;
248 case VK_BLEND_FACTOR_ONE
:
249 return V_028780_BLEND_ONE
;
250 case VK_BLEND_FACTOR_SRC_COLOR
:
251 return V_028780_BLEND_SRC_COLOR
;
252 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
253 return V_028780_BLEND_ONE_MINUS_SRC_COLOR
;
254 case VK_BLEND_FACTOR_DST_COLOR
:
255 return V_028780_BLEND_DST_COLOR
;
256 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
257 return V_028780_BLEND_ONE_MINUS_DST_COLOR
;
258 case VK_BLEND_FACTOR_SRC_ALPHA
:
259 return V_028780_BLEND_SRC_ALPHA
;
260 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
261 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA
;
262 case VK_BLEND_FACTOR_DST_ALPHA
:
263 return V_028780_BLEND_DST_ALPHA
;
264 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
265 return V_028780_BLEND_ONE_MINUS_DST_ALPHA
;
266 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
267 return V_028780_BLEND_CONSTANT_COLOR
;
268 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
269 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR
;
270 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
271 return V_028780_BLEND_CONSTANT_ALPHA
;
272 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
273 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA
;
274 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
275 return V_028780_BLEND_SRC_ALPHA_SATURATE
;
276 case VK_BLEND_FACTOR_SRC1_COLOR
:
277 return V_028780_BLEND_SRC1_COLOR
;
278 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
279 return V_028780_BLEND_INV_SRC1_COLOR
;
280 case VK_BLEND_FACTOR_SRC1_ALPHA
:
281 return V_028780_BLEND_SRC1_ALPHA
;
282 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
283 return V_028780_BLEND_INV_SRC1_ALPHA
;
289 static uint32_t si_translate_blend_opt_function(VkBlendOp op
)
292 case VK_BLEND_OP_ADD
:
293 return V_028760_OPT_COMB_ADD
;
294 case VK_BLEND_OP_SUBTRACT
:
295 return V_028760_OPT_COMB_SUBTRACT
;
296 case VK_BLEND_OP_REVERSE_SUBTRACT
:
297 return V_028760_OPT_COMB_REVSUBTRACT
;
298 case VK_BLEND_OP_MIN
:
299 return V_028760_OPT_COMB_MIN
;
300 case VK_BLEND_OP_MAX
:
301 return V_028760_OPT_COMB_MAX
;
303 return V_028760_OPT_COMB_BLEND_DISABLED
;
307 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor
, bool is_alpha
)
310 case VK_BLEND_FACTOR_ZERO
:
311 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL
;
312 case VK_BLEND_FACTOR_ONE
:
313 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
;
314 case VK_BLEND_FACTOR_SRC_COLOR
:
315 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
316 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0
;
317 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
318 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
319 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1
;
320 case VK_BLEND_FACTOR_SRC_ALPHA
:
321 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
;
322 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
323 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
;
324 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
325 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
326 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
328 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
333 * Get rid of DST in the blend factors by commuting the operands:
334 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
336 static void si_blend_remove_dst(unsigned *func
, unsigned *src_factor
,
337 unsigned *dst_factor
, unsigned expected_dst
,
338 unsigned replacement_src
)
340 if (*src_factor
== expected_dst
&&
341 *dst_factor
== VK_BLEND_FACTOR_ZERO
) {
342 *src_factor
= VK_BLEND_FACTOR_ZERO
;
343 *dst_factor
= replacement_src
;
345 /* Commuting the operands requires reversing subtractions. */
346 if (*func
== VK_BLEND_OP_SUBTRACT
)
347 *func
= VK_BLEND_OP_REVERSE_SUBTRACT
;
348 else if (*func
== VK_BLEND_OP_REVERSE_SUBTRACT
)
349 *func
= VK_BLEND_OP_SUBTRACT
;
353 static bool si_blend_factor_uses_dst(unsigned factor
)
355 return factor
== VK_BLEND_FACTOR_DST_COLOR
||
356 factor
== VK_BLEND_FACTOR_DST_ALPHA
||
357 factor
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
358 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
||
359 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
362 static bool is_dual_src(VkBlendFactor factor
)
365 case VK_BLEND_FACTOR_SRC1_COLOR
:
366 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
367 case VK_BLEND_FACTOR_SRC1_ALPHA
:
368 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
375 static unsigned si_choose_spi_color_format(VkFormat vk_format
,
377 bool blend_need_alpha
)
379 const struct vk_format_description
*desc
= vk_format_description(vk_format
);
380 unsigned format
, ntype
, swap
;
382 /* Alpha is needed for alpha-to-coverage.
383 * Blending may be with or without alpha.
385 unsigned normal
= 0; /* most optimal, may not support blending or export alpha */
386 unsigned alpha
= 0; /* exports alpha, but may not support blending */
387 unsigned blend
= 0; /* supports blending, but may not export alpha */
388 unsigned blend_alpha
= 0; /* least optimal, supports blending and exports alpha */
390 format
= radv_translate_colorformat(vk_format
);
391 ntype
= radv_translate_color_numformat(vk_format
, desc
,
392 vk_format_get_first_non_void_channel(vk_format
));
393 swap
= radv_translate_colorswap(vk_format
, false);
395 /* Choose the SPI color formats. These are required values for Stoney/RB+.
396 * Other chips have multiple choices, though they are not necessarily better.
399 case V_028C70_COLOR_5_6_5
:
400 case V_028C70_COLOR_1_5_5_5
:
401 case V_028C70_COLOR_5_5_5_1
:
402 case V_028C70_COLOR_4_4_4_4
:
403 case V_028C70_COLOR_10_11_11
:
404 case V_028C70_COLOR_11_11_10
:
405 case V_028C70_COLOR_8
:
406 case V_028C70_COLOR_8_8
:
407 case V_028C70_COLOR_8_8_8_8
:
408 case V_028C70_COLOR_10_10_10_2
:
409 case V_028C70_COLOR_2_10_10_10
:
410 if (ntype
== V_028C70_NUMBER_UINT
)
411 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
412 else if (ntype
== V_028C70_NUMBER_SINT
)
413 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
415 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
418 case V_028C70_COLOR_16
:
419 case V_028C70_COLOR_16_16
:
420 case V_028C70_COLOR_16_16_16_16
:
421 if (ntype
== V_028C70_NUMBER_UNORM
||
422 ntype
== V_028C70_NUMBER_SNORM
) {
423 /* UNORM16 and SNORM16 don't support blending */
424 if (ntype
== V_028C70_NUMBER_UNORM
)
425 normal
= alpha
= V_028714_SPI_SHADER_UNORM16_ABGR
;
427 normal
= alpha
= V_028714_SPI_SHADER_SNORM16_ABGR
;
429 /* Use 32 bits per channel for blending. */
430 if (format
== V_028C70_COLOR_16
) {
431 if (swap
== V_028C70_SWAP_STD
) { /* R */
432 blend
= V_028714_SPI_SHADER_32_R
;
433 blend_alpha
= V_028714_SPI_SHADER_32_AR
;
434 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
435 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
438 } else if (format
== V_028C70_COLOR_16_16
) {
439 if (swap
== V_028C70_SWAP_STD
) { /* RG */
440 blend
= V_028714_SPI_SHADER_32_GR
;
441 blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
442 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
443 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
446 } else /* 16_16_16_16 */
447 blend
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
448 } else if (ntype
== V_028C70_NUMBER_UINT
)
449 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
450 else if (ntype
== V_028C70_NUMBER_SINT
)
451 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
452 else if (ntype
== V_028C70_NUMBER_FLOAT
)
453 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
458 case V_028C70_COLOR_32
:
459 if (swap
== V_028C70_SWAP_STD
) { /* R */
460 blend
= normal
= V_028714_SPI_SHADER_32_R
;
461 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
462 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
463 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
468 case V_028C70_COLOR_32_32
:
469 if (swap
== V_028C70_SWAP_STD
) { /* RG */
470 blend
= normal
= V_028714_SPI_SHADER_32_GR
;
471 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
472 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
473 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
478 case V_028C70_COLOR_32_32_32_32
:
479 case V_028C70_COLOR_8_24
:
480 case V_028C70_COLOR_24_8
:
481 case V_028C70_COLOR_X24_8_32_FLOAT
:
482 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
486 unreachable("unhandled blend format");
489 if (blend_enable
&& blend_need_alpha
)
491 else if(blend_need_alpha
)
493 else if(blend_enable
)
500 radv_pipeline_compute_spi_color_formats(struct radv_pipeline
*pipeline
,
501 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
502 struct radv_blend_state
*blend
)
504 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
505 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
506 unsigned col_format
= 0;
507 unsigned num_targets
;
509 for (unsigned i
= 0; i
< (blend
->single_cb_enable
? 1 : subpass
->color_count
); ++i
) {
512 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
) {
513 cf
= V_028714_SPI_SHADER_ZERO
;
515 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
517 blend
->blend_enable_4bit
& (0xfu
<< (i
* 4));
519 cf
= si_choose_spi_color_format(attachment
->format
,
521 blend
->need_src_alpha
& (1 << i
));
524 col_format
|= cf
<< (4 * i
);
527 /* If the i-th target format is set, all previous target formats must
528 * be non-zero to avoid hangs.
530 num_targets
= (util_last_bit(col_format
) + 3) / 4;
531 for (unsigned i
= 0; i
< num_targets
; i
++) {
532 if (!(col_format
& (0xf << (i
* 4)))) {
533 col_format
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
537 blend
->cb_shader_mask
= ac_get_cb_shader_mask(col_format
);
539 if (blend
->mrt0_is_dual_src
)
540 col_format
|= (col_format
& 0xf) << 4;
541 blend
->spi_shader_col_format
= col_format
;
545 format_is_int8(VkFormat format
)
547 const struct vk_format_description
*desc
= vk_format_description(format
);
548 int channel
= vk_format_get_first_non_void_channel(format
);
550 return channel
>= 0 && desc
->channel
[channel
].pure_integer
&&
551 desc
->channel
[channel
].size
== 8;
555 format_is_int10(VkFormat format
)
557 const struct vk_format_description
*desc
= vk_format_description(format
);
559 if (desc
->nr_channels
!= 4)
561 for (unsigned i
= 0; i
< 4; i
++) {
562 if (desc
->channel
[i
].pure_integer
&& desc
->channel
[i
].size
== 10)
568 unsigned radv_format_meta_fs_key(VkFormat format
)
570 unsigned col_format
= si_choose_spi_color_format(format
, false, false) - 1;
571 bool is_int8
= format_is_int8(format
);
572 bool is_int10
= format_is_int10(format
);
574 return col_format
+ (is_int8
? 3 : is_int10
? 5 : 0);
578 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
579 unsigned *is_int8
, unsigned *is_int10
)
581 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
582 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
586 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
587 struct radv_render_pass_attachment
*attachment
;
589 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
592 attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
594 if (format_is_int8(attachment
->format
))
596 if (format_is_int10(attachment
->format
))
602 radv_blend_check_commutativity(struct radv_blend_state
*blend
,
603 VkBlendOp op
, VkBlendFactor src
,
604 VkBlendFactor dst
, unsigned chanmask
)
606 /* Src factor is allowed when it does not depend on Dst. */
607 static const uint32_t src_allowed
=
608 (1u << VK_BLEND_FACTOR_ONE
) |
609 (1u << VK_BLEND_FACTOR_SRC_COLOR
) |
610 (1u << VK_BLEND_FACTOR_SRC_ALPHA
) |
611 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
) |
612 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR
) |
613 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA
) |
614 (1u << VK_BLEND_FACTOR_SRC1_COLOR
) |
615 (1u << VK_BLEND_FACTOR_SRC1_ALPHA
) |
616 (1u << VK_BLEND_FACTOR_ZERO
) |
617 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
) |
618 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
) |
619 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
) |
620 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
) |
621 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
) |
622 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
);
624 if (dst
== VK_BLEND_FACTOR_ONE
&&
625 (src_allowed
&& (1u << src
))) {
626 /* Addition is commutative, but floating point addition isn't
627 * associative: subtle changes can be introduced via different
628 * rounding. Be conservative, only enable for min and max.
630 if (op
== VK_BLEND_OP_MAX
|| op
== VK_BLEND_OP_MIN
)
631 blend
->commutative_4bit
|= chanmask
;
635 static struct radv_blend_state
636 radv_pipeline_init_blend_state(struct radv_pipeline
*pipeline
,
637 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
638 const struct radv_graphics_pipeline_create_info
*extra
)
640 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
641 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
642 struct radv_blend_state blend
= {0};
643 unsigned mode
= V_028808_CB_NORMAL
;
649 if (extra
&& extra
->custom_blend_mode
) {
650 blend
.single_cb_enable
= true;
651 mode
= extra
->custom_blend_mode
;
653 blend
.cb_color_control
= 0;
654 if (vkblend
->logicOpEnable
)
655 blend
.cb_color_control
|= S_028808_ROP3(si_translate_blend_logic_op(vkblend
->logicOp
));
657 blend
.cb_color_control
|= S_028808_ROP3(V_028808_ROP3_COPY
);
659 blend
.db_alpha_to_mask
= S_028B70_ALPHA_TO_MASK_OFFSET0(2) |
660 S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
661 S_028B70_ALPHA_TO_MASK_OFFSET2(2) |
662 S_028B70_ALPHA_TO_MASK_OFFSET3(2);
664 if (vkms
&& vkms
->alphaToCoverageEnable
) {
665 blend
.db_alpha_to_mask
|= S_028B70_ALPHA_TO_MASK_ENABLE(1);
668 blend
.cb_target_mask
= 0;
669 for (i
= 0; i
< vkblend
->attachmentCount
; i
++) {
670 const VkPipelineColorBlendAttachmentState
*att
= &vkblend
->pAttachments
[i
];
671 unsigned blend_cntl
= 0;
672 unsigned srcRGB_opt
, dstRGB_opt
, srcA_opt
, dstA_opt
;
673 VkBlendOp eqRGB
= att
->colorBlendOp
;
674 VkBlendFactor srcRGB
= att
->srcColorBlendFactor
;
675 VkBlendFactor dstRGB
= att
->dstColorBlendFactor
;
676 VkBlendOp eqA
= att
->alphaBlendOp
;
677 VkBlendFactor srcA
= att
->srcAlphaBlendFactor
;
678 VkBlendFactor dstA
= att
->dstAlphaBlendFactor
;
680 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
682 if (!att
->colorWriteMask
)
685 blend
.cb_target_mask
|= (unsigned)att
->colorWriteMask
<< (4 * i
);
686 blend
.cb_target_enabled_4bit
|= 0xf << (4 * i
);
687 if (!att
->blendEnable
) {
688 blend
.cb_blend_control
[i
] = blend_cntl
;
692 if (is_dual_src(srcRGB
) || is_dual_src(dstRGB
) || is_dual_src(srcA
) || is_dual_src(dstA
))
694 blend
.mrt0_is_dual_src
= true;
696 if (eqRGB
== VK_BLEND_OP_MIN
|| eqRGB
== VK_BLEND_OP_MAX
) {
697 srcRGB
= VK_BLEND_FACTOR_ONE
;
698 dstRGB
= VK_BLEND_FACTOR_ONE
;
700 if (eqA
== VK_BLEND_OP_MIN
|| eqA
== VK_BLEND_OP_MAX
) {
701 srcA
= VK_BLEND_FACTOR_ONE
;
702 dstA
= VK_BLEND_FACTOR_ONE
;
705 radv_blend_check_commutativity(&blend
, eqRGB
, srcRGB
, dstRGB
,
707 radv_blend_check_commutativity(&blend
, eqA
, srcA
, dstA
,
710 /* Blending optimizations for RB+.
711 * These transformations don't change the behavior.
713 * First, get rid of DST in the blend factors:
714 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
716 si_blend_remove_dst(&eqRGB
, &srcRGB
, &dstRGB
,
717 VK_BLEND_FACTOR_DST_COLOR
,
718 VK_BLEND_FACTOR_SRC_COLOR
);
720 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
721 VK_BLEND_FACTOR_DST_COLOR
,
722 VK_BLEND_FACTOR_SRC_COLOR
);
724 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
725 VK_BLEND_FACTOR_DST_ALPHA
,
726 VK_BLEND_FACTOR_SRC_ALPHA
);
728 /* Look up the ideal settings from tables. */
729 srcRGB_opt
= si_translate_blend_opt_factor(srcRGB
, false);
730 dstRGB_opt
= si_translate_blend_opt_factor(dstRGB
, false);
731 srcA_opt
= si_translate_blend_opt_factor(srcA
, true);
732 dstA_opt
= si_translate_blend_opt_factor(dstA
, true);
734 /* Handle interdependencies. */
735 if (si_blend_factor_uses_dst(srcRGB
))
736 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
737 if (si_blend_factor_uses_dst(srcA
))
738 dstA_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
740 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
&&
741 (dstRGB
== VK_BLEND_FACTOR_ZERO
||
742 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
743 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
))
744 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
746 /* Set the final value. */
747 blend
.sx_mrt_blend_opt
[i
] =
748 S_028760_COLOR_SRC_OPT(srcRGB_opt
) |
749 S_028760_COLOR_DST_OPT(dstRGB_opt
) |
750 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB
)) |
751 S_028760_ALPHA_SRC_OPT(srcA_opt
) |
752 S_028760_ALPHA_DST_OPT(dstA_opt
) |
753 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA
));
754 blend_cntl
|= S_028780_ENABLE(1);
756 blend_cntl
|= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB
));
757 blend_cntl
|= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB
));
758 blend_cntl
|= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB
));
759 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
760 blend_cntl
|= S_028780_SEPARATE_ALPHA_BLEND(1);
761 blend_cntl
|= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA
));
762 blend_cntl
|= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA
));
763 blend_cntl
|= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA
));
765 blend
.cb_blend_control
[i
] = blend_cntl
;
767 blend
.blend_enable_4bit
|= 0xfu
<< (i
* 4);
769 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
770 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
771 srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
772 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
773 srcRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
||
774 dstRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
)
775 blend
.need_src_alpha
|= 1 << i
;
777 for (i
= vkblend
->attachmentCount
; i
< 8; i
++) {
778 blend
.cb_blend_control
[i
] = 0;
779 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
782 if (pipeline
->device
->physical_device
->has_rbplus
) {
783 /* Disable RB+ blend optimizations for dual source blending. */
784 if (blend
.mrt0_is_dual_src
) {
785 for (i
= 0; i
< 8; i
++) {
786 blend
.sx_mrt_blend_opt
[i
] =
787 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE
) |
788 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE
);
792 /* RB+ doesn't work with dual source blending, logic op and
795 if (blend
.mrt0_is_dual_src
|| vkblend
->logicOpEnable
||
796 mode
== V_028808_CB_RESOLVE
)
797 blend
.cb_color_control
|= S_028808_DISABLE_DUAL_QUAD(1);
800 if (blend
.cb_target_mask
)
801 blend
.cb_color_control
|= S_028808_MODE(mode
);
803 blend
.cb_color_control
|= S_028808_MODE(V_028808_CB_DISABLE
);
805 radv_pipeline_compute_spi_color_formats(pipeline
, pCreateInfo
, &blend
);
809 static uint32_t si_translate_stencil_op(enum VkStencilOp op
)
812 case VK_STENCIL_OP_KEEP
:
813 return V_02842C_STENCIL_KEEP
;
814 case VK_STENCIL_OP_ZERO
:
815 return V_02842C_STENCIL_ZERO
;
816 case VK_STENCIL_OP_REPLACE
:
817 return V_02842C_STENCIL_REPLACE_TEST
;
818 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
819 return V_02842C_STENCIL_ADD_CLAMP
;
820 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
821 return V_02842C_STENCIL_SUB_CLAMP
;
822 case VK_STENCIL_OP_INVERT
:
823 return V_02842C_STENCIL_INVERT
;
824 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
825 return V_02842C_STENCIL_ADD_WRAP
;
826 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
827 return V_02842C_STENCIL_SUB_WRAP
;
833 static uint32_t si_translate_fill(VkPolygonMode func
)
836 case VK_POLYGON_MODE_FILL
:
837 return V_028814_X_DRAW_TRIANGLES
;
838 case VK_POLYGON_MODE_LINE
:
839 return V_028814_X_DRAW_LINES
;
840 case VK_POLYGON_MODE_POINT
:
841 return V_028814_X_DRAW_POINTS
;
844 return V_028814_X_DRAW_POINTS
;
848 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo
*vkms
)
850 uint32_t num_samples
= vkms
->rasterizationSamples
;
851 uint32_t ps_iter_samples
= 1;
853 if (vkms
->sampleShadingEnable
) {
854 ps_iter_samples
= ceil(vkms
->minSampleShading
* num_samples
);
855 ps_iter_samples
= util_next_power_of_two(ps_iter_samples
);
857 return ps_iter_samples
;
861 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
863 return pCreateInfo
->depthTestEnable
&&
864 pCreateInfo
->depthWriteEnable
&&
865 pCreateInfo
->depthCompareOp
!= VK_COMPARE_OP_NEVER
;
869 radv_writes_stencil(const VkStencilOpState
*state
)
871 return state
->writeMask
&&
872 (state
->failOp
!= VK_STENCIL_OP_KEEP
||
873 state
->passOp
!= VK_STENCIL_OP_KEEP
||
874 state
->depthFailOp
!= VK_STENCIL_OP_KEEP
);
878 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
880 return pCreateInfo
->stencilTestEnable
&&
881 (radv_writes_stencil(&pCreateInfo
->front
) ||
882 radv_writes_stencil(&pCreateInfo
->back
));
886 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
888 return radv_is_depth_write_enabled(pCreateInfo
) ||
889 radv_is_stencil_write_enabled(pCreateInfo
);
893 radv_order_invariant_stencil_op(VkStencilOp op
)
895 /* REPLACE is normally order invariant, except when the stencil
896 * reference value is written by the fragment shader. Tracking this
897 * interaction does not seem worth the effort, so be conservative.
899 return op
!= VK_STENCIL_OP_INCREMENT_AND_CLAMP
&&
900 op
!= VK_STENCIL_OP_DECREMENT_AND_CLAMP
&&
901 op
!= VK_STENCIL_OP_REPLACE
;
905 radv_order_invariant_stencil_state(const VkStencilOpState
*state
)
907 /* Compute whether, assuming Z writes are disabled, this stencil state
908 * is order invariant in the sense that the set of passing fragments as
909 * well as the final stencil buffer result does not depend on the order
912 return !state
->writeMask
||
913 /* The following assumes that Z writes are disabled. */
914 (state
->compareOp
== VK_COMPARE_OP_ALWAYS
&&
915 radv_order_invariant_stencil_op(state
->passOp
) &&
916 radv_order_invariant_stencil_op(state
->depthFailOp
)) ||
917 (state
->compareOp
== VK_COMPARE_OP_NEVER
&&
918 radv_order_invariant_stencil_op(state
->failOp
));
922 radv_pipeline_out_of_order_rast(struct radv_pipeline
*pipeline
,
923 struct radv_blend_state
*blend
,
924 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
926 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
927 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
928 unsigned colormask
= blend
->cb_target_enabled_4bit
;
930 if (!pipeline
->device
->physical_device
->out_of_order_rast_allowed
)
933 /* Be conservative if a logic operation is enabled with color buffers. */
934 if (colormask
&& pCreateInfo
->pColorBlendState
->logicOpEnable
)
937 /* Default depth/stencil invariance when no attachment is bound. */
938 struct radv_dsa_order_invariance dsa_order_invariant
= {
939 .zs
= true, .pass_set
= true
942 if (pCreateInfo
->pDepthStencilState
&&
943 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
944 const VkPipelineDepthStencilStateCreateInfo
*vkds
=
945 pCreateInfo
->pDepthStencilState
;
946 struct radv_render_pass_attachment
*attachment
=
947 pass
->attachments
+ subpass
->depth_stencil_attachment
.attachment
;
948 bool has_stencil
= vk_format_is_stencil(attachment
->format
);
949 struct radv_dsa_order_invariance order_invariance
[2];
950 struct radv_shader_variant
*ps
=
951 pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
953 /* Compute depth/stencil order invariance in order to know if
954 * it's safe to enable out-of-order.
956 bool zfunc_is_ordered
=
957 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
||
958 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS
||
959 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS_OR_EQUAL
||
960 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER
||
961 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER_OR_EQUAL
;
963 bool nozwrite_and_order_invariant_stencil
=
964 !radv_is_ds_write_enabled(vkds
) ||
965 (!radv_is_depth_write_enabled(vkds
) &&
966 radv_order_invariant_stencil_state(&vkds
->front
) &&
967 radv_order_invariant_stencil_state(&vkds
->back
));
969 order_invariance
[1].zs
=
970 nozwrite_and_order_invariant_stencil
||
971 (!radv_is_stencil_write_enabled(vkds
) &&
973 order_invariance
[0].zs
=
974 !radv_is_depth_write_enabled(vkds
) || zfunc_is_ordered
;
976 order_invariance
[1].pass_set
=
977 nozwrite_and_order_invariant_stencil
||
978 (!radv_is_stencil_write_enabled(vkds
) &&
979 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
980 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
));
981 order_invariance
[0].pass_set
=
982 !radv_is_depth_write_enabled(vkds
) ||
983 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
984 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
);
986 dsa_order_invariant
= order_invariance
[has_stencil
];
987 if (!dsa_order_invariant
.zs
)
990 /* The set of PS invocations is always order invariant,
991 * except when early Z/S tests are requested.
994 ps
->info
.info
.ps
.writes_memory
&&
995 ps
->info
.fs
.early_fragment_test
&&
996 !dsa_order_invariant
.pass_set
)
999 /* Determine if out-of-order rasterization should be disabled
1000 * when occlusion queries are used.
1002 pipeline
->graphics
.disable_out_of_order_rast_for_occlusion
=
1003 !dsa_order_invariant
.pass_set
;
1006 /* No color buffers are enabled for writing. */
1010 unsigned blendmask
= colormask
& blend
->blend_enable_4bit
;
1013 /* Only commutative blending. */
1014 if (blendmask
& ~blend
->commutative_4bit
)
1017 if (!dsa_order_invariant
.pass_set
)
1021 if (colormask
& ~blendmask
)
1028 radv_pipeline_init_multisample_state(struct radv_pipeline
*pipeline
,
1029 struct radv_blend_state
*blend
,
1030 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1032 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
1033 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
1034 unsigned num_tile_pipes
= pipeline
->device
->physical_device
->rad_info
.num_tile_pipes
;
1035 bool out_of_order_rast
= false;
1036 int ps_iter_samples
= 1;
1037 uint32_t mask
= 0xffff;
1040 ms
->num_samples
= vkms
->rasterizationSamples
;
1042 ms
->num_samples
= 1;
1045 ps_iter_samples
= radv_pipeline_get_ps_iter_samples(vkms
);
1046 if (vkms
&& !vkms
->sampleShadingEnable
&& pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.force_persample
) {
1047 ps_iter_samples
= ms
->num_samples
;
1050 ms
->pa_sc_line_cntl
= S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1051 ms
->pa_sc_aa_config
= 0;
1052 ms
->db_eqaa
= S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1053 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1054 ms
->pa_sc_mode_cntl_1
=
1055 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1056 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes
== 2 ? 2 : 3) |
1058 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1059 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1060 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1061 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1062 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1063 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1064 ms
->pa_sc_mode_cntl_0
= S_028A48_ALTERNATE_RBS_PER_TILE(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
1065 S_028A48_VPORT_SCISSOR_ENABLE(1);
1067 if (ms
->num_samples
> 1) {
1068 unsigned log_samples
= util_logbase2(ms
->num_samples
);
1069 unsigned log_ps_iter_samples
= util_logbase2(ps_iter_samples
);
1070 ms
->pa_sc_mode_cntl_0
|= S_028A48_MSAA_ENABLE(1);
1071 ms
->pa_sc_line_cntl
|= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1072 ms
->db_eqaa
|= S_028804_MAX_ANCHOR_SAMPLES(log_samples
) |
1073 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples
) |
1074 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples
) |
1075 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples
);
1076 ms
->pa_sc_aa_config
|= S_028BE0_MSAA_NUM_SAMPLES(log_samples
) |
1077 S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples
)) |
1078 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples
); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1079 ms
->pa_sc_mode_cntl_1
|= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples
> 1);
1080 if (ps_iter_samples
> 1)
1081 pipeline
->graphics
.spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1084 const struct VkPipelineRasterizationStateRasterizationOrderAMD
*raster_order
=
1085 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD
);
1086 if (raster_order
&& raster_order
->rasterizationOrder
== VK_RASTERIZATION_ORDER_RELAXED_AMD
) {
1087 /* Out-of-order rasterization is explicitly enabled by the
1090 out_of_order_rast
= true;
1092 /* Determine if the driver can enable out-of-order
1093 * rasterization internally.
1096 radv_pipeline_out_of_order_rast(pipeline
, blend
, pCreateInfo
);
1099 if (out_of_order_rast
) {
1100 ms
->pa_sc_mode_cntl_1
|= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
1101 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
1104 if (vkms
&& vkms
->pSampleMask
) {
1105 mask
= vkms
->pSampleMask
[0] & 0xffff;
1108 ms
->pa_sc_aa_mask
[0] = mask
| (mask
<< 16);
1109 ms
->pa_sc_aa_mask
[1] = mask
| (mask
<< 16);
1113 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology
)
1116 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1117 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1118 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1119 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1120 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1122 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1123 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1124 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1125 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1126 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1127 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1130 unreachable("unhandled primitive type");
1135 si_translate_prim(enum VkPrimitiveTopology topology
)
1138 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1139 return V_008958_DI_PT_POINTLIST
;
1140 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1141 return V_008958_DI_PT_LINELIST
;
1142 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1143 return V_008958_DI_PT_LINESTRIP
;
1144 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1145 return V_008958_DI_PT_TRILIST
;
1146 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1147 return V_008958_DI_PT_TRISTRIP
;
1148 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1149 return V_008958_DI_PT_TRIFAN
;
1150 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1151 return V_008958_DI_PT_LINELIST_ADJ
;
1152 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1153 return V_008958_DI_PT_LINESTRIP_ADJ
;
1154 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1155 return V_008958_DI_PT_TRILIST_ADJ
;
1156 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1157 return V_008958_DI_PT_TRISTRIP_ADJ
;
1158 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1159 return V_008958_DI_PT_PATCH
;
1167 si_conv_gl_prim_to_gs_out(unsigned gl_prim
)
1170 case 0: /* GL_POINTS */
1171 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1172 case 1: /* GL_LINES */
1173 case 3: /* GL_LINE_STRIP */
1174 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1175 case 0x8E7A: /* GL_ISOLINES */
1176 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1178 case 4: /* GL_TRIANGLES */
1179 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1180 case 5: /* GL_TRIANGLE_STRIP */
1181 case 7: /* GL_QUADS */
1182 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1190 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology
)
1193 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1194 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1195 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1196 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1197 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1198 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1199 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1200 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1201 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1202 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1203 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1204 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1205 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1206 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1213 static unsigned si_map_swizzle(unsigned swizzle
)
1217 return V_008F0C_SQ_SEL_Y
;
1219 return V_008F0C_SQ_SEL_Z
;
1221 return V_008F0C_SQ_SEL_W
;
1223 return V_008F0C_SQ_SEL_0
;
1225 return V_008F0C_SQ_SEL_1
;
1226 default: /* VK_SWIZZLE_X */
1227 return V_008F0C_SQ_SEL_X
;
1232 static unsigned radv_dynamic_state_mask(VkDynamicState state
)
1235 case VK_DYNAMIC_STATE_VIEWPORT
:
1236 return RADV_DYNAMIC_VIEWPORT
;
1237 case VK_DYNAMIC_STATE_SCISSOR
:
1238 return RADV_DYNAMIC_SCISSOR
;
1239 case VK_DYNAMIC_STATE_LINE_WIDTH
:
1240 return RADV_DYNAMIC_LINE_WIDTH
;
1241 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
1242 return RADV_DYNAMIC_DEPTH_BIAS
;
1243 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
1244 return RADV_DYNAMIC_BLEND_CONSTANTS
;
1245 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
1246 return RADV_DYNAMIC_DEPTH_BOUNDS
;
1247 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
1248 return RADV_DYNAMIC_STENCIL_COMPARE_MASK
;
1249 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
1250 return RADV_DYNAMIC_STENCIL_WRITE_MASK
;
1251 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
1252 return RADV_DYNAMIC_STENCIL_REFERENCE
;
1253 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
:
1254 return RADV_DYNAMIC_DISCARD_RECTANGLE
;
1256 unreachable("Unhandled dynamic state");
1260 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1262 uint32_t states
= RADV_DYNAMIC_ALL
;
1264 /* If rasterization is disabled we do not care about any of the dynamic states,
1265 * since they are all rasterization related only. */
1266 if (pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
)
1269 if (!pCreateInfo
->pRasterizationState
->depthBiasEnable
)
1270 states
&= ~RADV_DYNAMIC_DEPTH_BIAS
;
1272 if (!pCreateInfo
->pDepthStencilState
||
1273 !pCreateInfo
->pDepthStencilState
->depthBoundsTestEnable
)
1274 states
&= ~RADV_DYNAMIC_DEPTH_BOUNDS
;
1276 if (!pCreateInfo
->pDepthStencilState
||
1277 !pCreateInfo
->pDepthStencilState
->stencilTestEnable
)
1278 states
&= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK
|
1279 RADV_DYNAMIC_STENCIL_WRITE_MASK
|
1280 RADV_DYNAMIC_STENCIL_REFERENCE
);
1282 if (!vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
))
1283 states
&= ~RADV_DYNAMIC_DISCARD_RECTANGLE
;
1285 /* TODO: blend constants & line width. */
1292 radv_pipeline_init_dynamic_state(struct radv_pipeline
*pipeline
,
1293 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1295 uint32_t needed_states
= radv_pipeline_needed_dynamic_state(pCreateInfo
);
1296 uint32_t states
= needed_states
;
1297 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1298 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1300 pipeline
->dynamic_state
= default_dynamic_state
;
1301 pipeline
->graphics
.needed_dynamic_state
= needed_states
;
1303 if (pCreateInfo
->pDynamicState
) {
1304 /* Remove all of the states that are marked as dynamic */
1305 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1306 for (uint32_t s
= 0; s
< count
; s
++)
1307 states
&= ~radv_dynamic_state_mask(pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1310 struct radv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1312 if (needed_states
& RADV_DYNAMIC_VIEWPORT
) {
1313 assert(pCreateInfo
->pViewportState
);
1315 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1316 if (states
& RADV_DYNAMIC_VIEWPORT
) {
1317 typed_memcpy(dynamic
->viewport
.viewports
,
1318 pCreateInfo
->pViewportState
->pViewports
,
1319 pCreateInfo
->pViewportState
->viewportCount
);
1323 if (needed_states
& RADV_DYNAMIC_SCISSOR
) {
1324 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1325 if (states
& RADV_DYNAMIC_SCISSOR
) {
1326 typed_memcpy(dynamic
->scissor
.scissors
,
1327 pCreateInfo
->pViewportState
->pScissors
,
1328 pCreateInfo
->pViewportState
->scissorCount
);
1332 if (states
& RADV_DYNAMIC_LINE_WIDTH
) {
1333 assert(pCreateInfo
->pRasterizationState
);
1334 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1337 if (states
& RADV_DYNAMIC_DEPTH_BIAS
) {
1338 assert(pCreateInfo
->pRasterizationState
);
1339 dynamic
->depth_bias
.bias
=
1340 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1341 dynamic
->depth_bias
.clamp
=
1342 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1343 dynamic
->depth_bias
.slope
=
1344 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1347 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1349 * pColorBlendState is [...] NULL if the pipeline has rasterization
1350 * disabled or if the subpass of the render pass the pipeline is
1351 * created against does not use any color attachments.
1353 bool uses_color_att
= false;
1354 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
1355 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
) {
1356 uses_color_att
= true;
1361 if (uses_color_att
&& states
& RADV_DYNAMIC_BLEND_CONSTANTS
) {
1362 assert(pCreateInfo
->pColorBlendState
);
1363 typed_memcpy(dynamic
->blend_constants
,
1364 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1367 /* If there is no depthstencil attachment, then don't read
1368 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1369 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1370 * no need to override the depthstencil defaults in
1371 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1373 * Section 9.2 of the Vulkan 1.0.15 spec says:
1375 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1376 * disabled or if the subpass of the render pass the pipeline is created
1377 * against does not use a depth/stencil attachment.
1379 if (needed_states
&&
1380 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
1381 assert(pCreateInfo
->pDepthStencilState
);
1383 if (states
& RADV_DYNAMIC_DEPTH_BOUNDS
) {
1384 dynamic
->depth_bounds
.min
=
1385 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1386 dynamic
->depth_bounds
.max
=
1387 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1390 if (states
& RADV_DYNAMIC_STENCIL_COMPARE_MASK
) {
1391 dynamic
->stencil_compare_mask
.front
=
1392 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1393 dynamic
->stencil_compare_mask
.back
=
1394 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1397 if (states
& RADV_DYNAMIC_STENCIL_WRITE_MASK
) {
1398 dynamic
->stencil_write_mask
.front
=
1399 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1400 dynamic
->stencil_write_mask
.back
=
1401 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1404 if (states
& RADV_DYNAMIC_STENCIL_REFERENCE
) {
1405 dynamic
->stencil_reference
.front
=
1406 pCreateInfo
->pDepthStencilState
->front
.reference
;
1407 dynamic
->stencil_reference
.back
=
1408 pCreateInfo
->pDepthStencilState
->back
.reference
;
1412 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
1413 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
1414 if (states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1415 dynamic
->discard_rectangle
.count
= discard_rectangle_info
->discardRectangleCount
;
1416 typed_memcpy(dynamic
->discard_rectangle
.rectangles
,
1417 discard_rectangle_info
->pDiscardRectangles
,
1418 discard_rectangle_info
->discardRectangleCount
);
1421 pipeline
->dynamic_state
.mask
= states
;
1424 static struct radv_gs_state
1425 calculate_gs_info(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1426 const struct radv_pipeline
*pipeline
)
1428 struct radv_gs_state gs
= {0};
1429 struct radv_shader_variant_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1430 struct radv_es_output_info
*es_info
;
1431 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
1432 es_info
= radv_pipeline_has_tess(pipeline
) ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1434 es_info
= radv_pipeline_has_tess(pipeline
) ?
1435 &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.es_info
:
1436 &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.es_info
;
1438 unsigned gs_num_invocations
= MAX2(gs_info
->gs
.invocations
, 1);
1439 bool uses_adjacency
;
1440 switch(pCreateInfo
->pInputAssemblyState
->topology
) {
1441 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1442 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1443 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1444 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1445 uses_adjacency
= true;
1448 uses_adjacency
= false;
1452 /* All these are in dwords: */
1453 /* We can't allow using the whole LDS, because GS waves compete with
1454 * other shader stages for LDS space. */
1455 const unsigned max_lds_size
= 8 * 1024;
1456 const unsigned esgs_itemsize
= es_info
->esgs_itemsize
/ 4;
1457 unsigned esgs_lds_size
;
1459 /* All these are per subgroup: */
1460 const unsigned max_out_prims
= 32 * 1024;
1461 const unsigned max_es_verts
= 255;
1462 const unsigned ideal_gs_prims
= 64;
1463 unsigned max_gs_prims
, gs_prims
;
1464 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
1466 if (uses_adjacency
|| gs_num_invocations
> 1)
1467 max_gs_prims
= 127 / gs_num_invocations
;
1471 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1472 * Make sure we don't go over the maximum value.
1474 if (gs_info
->gs
.vertices_out
> 0) {
1475 max_gs_prims
= MIN2(max_gs_prims
,
1477 (gs_info
->gs
.vertices_out
* gs_num_invocations
));
1479 assert(max_gs_prims
> 0);
1481 /* If the primitive has adjacency, halve the number of vertices
1482 * that will be reused in multiple primitives.
1484 min_es_verts
= gs_info
->gs
.vertices_in
/ (uses_adjacency
? 2 : 1);
1486 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
1487 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
1489 /* Compute ESGS LDS size based on the worst case number of ES vertices
1490 * needed to create the target number of GS prims per subgroup.
1492 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1494 /* If total LDS usage is too big, refactor partitions based on ratio
1495 * of ESGS item sizes.
1497 if (esgs_lds_size
> max_lds_size
) {
1498 /* Our target GS Prims Per Subgroup was too large. Calculate
1499 * the maximum number of GS Prims Per Subgroup that will fit
1500 * into LDS, capped by the maximum that the hardware can support.
1502 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
1504 assert(gs_prims
> 0);
1505 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
1508 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1509 assert(esgs_lds_size
<= max_lds_size
);
1512 /* Now calculate remaining ESGS information. */
1514 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
1516 es_verts
= max_es_verts
;
1518 /* Vertices for adjacency primitives are not always reused, so restore
1519 * it for ES_VERTS_PER_SUBGRP.
1521 min_es_verts
= gs_info
->gs
.vertices_in
;
1523 /* For normal primitives, the VGT only checks if they are past the ES
1524 * verts per subgroup after allocating a full GS primitive and if they
1525 * are, kick off a new subgroup. But if those additional ES verts are
1526 * unique (e.g. not reused) we need to make sure there is enough LDS
1527 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1529 es_verts
-= min_es_verts
- 1;
1531 uint32_t es_verts_per_subgroup
= es_verts
;
1532 uint32_t gs_prims_per_subgroup
= gs_prims
;
1533 uint32_t gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
1534 uint32_t max_prims_per_subgroup
= gs_inst_prims_in_subgroup
* gs_info
->gs
.vertices_out
;
1535 gs
.lds_size
= align(esgs_lds_size
, 128) / 128;
1536 gs
.vgt_gs_onchip_cntl
= S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup
) |
1537 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup
) |
1538 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup
);
1539 gs
.vgt_gs_max_prims_per_subgroup
= S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup
);
1540 gs
.vgt_esgs_ring_itemsize
= esgs_itemsize
;
1541 assert(max_prims_per_subgroup
<= max_out_prims
);
1547 calculate_gs_ring_sizes(struct radv_pipeline
*pipeline
, const struct radv_gs_state
*gs
)
1549 struct radv_device
*device
= pipeline
->device
;
1550 unsigned num_se
= device
->physical_device
->rad_info
.max_se
;
1551 unsigned wave_size
= 64;
1552 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1553 unsigned gs_vertex_reuse
= 16 * num_se
; /* GS_VERTEX_REUSE register (per SE) */
1554 unsigned alignment
= 256 * num_se
;
1555 /* The maximum size is 63.999 MB per SE. */
1556 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1557 struct radv_shader_variant_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1559 /* Calculate the minimum size. */
1560 unsigned min_esgs_ring_size
= align(gs
->vgt_esgs_ring_itemsize
* 4 * gs_vertex_reuse
*
1561 wave_size
, alignment
);
1562 /* These are recommended sizes, not minimum sizes. */
1563 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1564 gs
->vgt_esgs_ring_itemsize
* 4 * gs_info
->gs
.vertices_in
;
1565 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1566 gs_info
->gs
.max_gsvs_emit_size
* 1; // no streams in VK (gs->max_gs_stream + 1);
1568 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1569 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1570 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1572 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= VI
)
1573 pipeline
->graphics
.esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1575 pipeline
->graphics
.gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1578 static void si_multiwave_lds_size_workaround(struct radv_device
*device
,
1581 /* If tessellation is all offchip and on-chip GS isn't used, this
1582 * workaround is not needed.
1586 /* SPI barrier management bug:
1587 * Make sure we have at least 4k of LDS in use to avoid the bug.
1588 * It applies to workgroup sizes of more than one wavefront.
1590 if (device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
||
1591 device
->physical_device
->rad_info
.family
== CHIP_KABINI
||
1592 device
->physical_device
->rad_info
.family
== CHIP_MULLINS
)
1593 *lds_size
= MAX2(*lds_size
, 8);
1596 struct radv_shader_variant
*
1597 radv_get_shader(struct radv_pipeline
*pipeline
,
1598 gl_shader_stage stage
)
1600 if (stage
== MESA_SHADER_VERTEX
) {
1601 if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
1602 return pipeline
->shaders
[MESA_SHADER_VERTEX
];
1603 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
])
1604 return pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
1605 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
1606 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1607 } else if (stage
== MESA_SHADER_TESS_EVAL
) {
1608 if (!radv_pipeline_has_tess(pipeline
))
1610 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
1611 return pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
1612 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
1613 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1615 return pipeline
->shaders
[stage
];
1618 static struct radv_tessellation_state
1619 calculate_tess_state(struct radv_pipeline
*pipeline
,
1620 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1622 unsigned num_tcs_input_cp
;
1623 unsigned num_tcs_output_cp
;
1625 unsigned num_patches
;
1626 struct radv_tessellation_state tess
= {0};
1628 num_tcs_input_cp
= pCreateInfo
->pTessellationState
->patchControlPoints
;
1629 num_tcs_output_cp
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.tcs_vertices_out
; //TCS VERTICES OUT
1630 num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
1632 lds_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.lds_size
;
1634 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= CIK
) {
1635 assert(lds_size
<= 65536);
1636 lds_size
= align(lds_size
, 512) / 512;
1638 assert(lds_size
<= 32768);
1639 lds_size
= align(lds_size
, 256) / 256;
1641 si_multiwave_lds_size_workaround(pipeline
->device
, &lds_size
);
1643 tess
.lds_size
= lds_size
;
1645 tess
.ls_hs_config
= S_028B58_NUM_PATCHES(num_patches
) |
1646 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp
) |
1647 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp
);
1648 tess
.num_patches
= num_patches
;
1650 struct radv_shader_variant
*tes
= radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
);
1651 unsigned type
= 0, partitioning
= 0, topology
= 0, distribution_mode
= 0;
1653 switch (tes
->info
.tes
.primitive_mode
) {
1655 type
= V_028B6C_TESS_TRIANGLE
;
1658 type
= V_028B6C_TESS_QUAD
;
1661 type
= V_028B6C_TESS_ISOLINE
;
1665 switch (tes
->info
.tes
.spacing
) {
1666 case TESS_SPACING_EQUAL
:
1667 partitioning
= V_028B6C_PART_INTEGER
;
1669 case TESS_SPACING_FRACTIONAL_ODD
:
1670 partitioning
= V_028B6C_PART_FRAC_ODD
;
1672 case TESS_SPACING_FRACTIONAL_EVEN
:
1673 partitioning
= V_028B6C_PART_FRAC_EVEN
;
1679 bool ccw
= tes
->info
.tes
.ccw
;
1680 const VkPipelineTessellationDomainOriginStateCreateInfoKHR
*domain_origin_state
=
1681 vk_find_struct_const(pCreateInfo
->pTessellationState
,
1682 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR
);
1684 if (domain_origin_state
&& domain_origin_state
->domainOrigin
!= VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR
)
1687 if (tes
->info
.tes
.point_mode
)
1688 topology
= V_028B6C_OUTPUT_POINT
;
1689 else if (tes
->info
.tes
.primitive_mode
== GL_ISOLINES
)
1690 topology
= V_028B6C_OUTPUT_LINE
;
1692 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
1694 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
1696 if (pipeline
->device
->has_distributed_tess
) {
1697 if (pipeline
->device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
1698 pipeline
->device
->physical_device
->rad_info
.family
>= CHIP_POLARIS10
)
1699 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
1701 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
1703 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
1705 tess
.tf_param
= S_028B6C_TYPE(type
) |
1706 S_028B6C_PARTITIONING(partitioning
) |
1707 S_028B6C_TOPOLOGY(topology
) |
1708 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
1713 static const struct radv_prim_vertex_count prim_size_table
[] = {
1714 [V_008958_DI_PT_NONE
] = {0, 0},
1715 [V_008958_DI_PT_POINTLIST
] = {1, 1},
1716 [V_008958_DI_PT_LINELIST
] = {2, 2},
1717 [V_008958_DI_PT_LINESTRIP
] = {2, 1},
1718 [V_008958_DI_PT_TRILIST
] = {3, 3},
1719 [V_008958_DI_PT_TRIFAN
] = {3, 1},
1720 [V_008958_DI_PT_TRISTRIP
] = {3, 1},
1721 [V_008958_DI_PT_LINELIST_ADJ
] = {4, 4},
1722 [V_008958_DI_PT_LINESTRIP_ADJ
] = {4, 1},
1723 [V_008958_DI_PT_TRILIST_ADJ
] = {6, 6},
1724 [V_008958_DI_PT_TRISTRIP_ADJ
] = {6, 2},
1725 [V_008958_DI_PT_RECTLIST
] = {3, 3},
1726 [V_008958_DI_PT_LINELOOP
] = {2, 1},
1727 [V_008958_DI_PT_POLYGON
] = {3, 1},
1728 [V_008958_DI_PT_2D_TRI_STRIP
] = {0, 0},
1731 static const struct radv_vs_output_info
*get_vs_output_info(const struct radv_pipeline
*pipeline
)
1733 if (radv_pipeline_has_gs(pipeline
))
1734 return &pipeline
->gs_copy_shader
->info
.vs
.outinfo
;
1735 else if (radv_pipeline_has_tess(pipeline
))
1736 return &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.outinfo
;
1738 return &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.outinfo
;
1742 radv_link_shaders(struct radv_pipeline
*pipeline
, nir_shader
**shaders
)
1744 nir_shader
* ordered_shaders
[MESA_SHADER_STAGES
];
1745 int shader_count
= 0;
1747 if(shaders
[MESA_SHADER_FRAGMENT
]) {
1748 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_FRAGMENT
];
1750 if(shaders
[MESA_SHADER_GEOMETRY
]) {
1751 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_GEOMETRY
];
1753 if(shaders
[MESA_SHADER_TESS_EVAL
]) {
1754 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_EVAL
];
1756 if(shaders
[MESA_SHADER_TESS_CTRL
]) {
1757 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_CTRL
];
1759 if(shaders
[MESA_SHADER_VERTEX
]) {
1760 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_VERTEX
];
1763 for (int i
= 1; i
< shader_count
; ++i
) {
1764 nir_lower_io_arrays_to_elements(ordered_shaders
[i
],
1765 ordered_shaders
[i
- 1]);
1767 nir_remove_dead_variables(ordered_shaders
[i
],
1768 nir_var_shader_out
);
1769 nir_remove_dead_variables(ordered_shaders
[i
- 1],
1772 bool progress
= nir_remove_unused_varyings(ordered_shaders
[i
],
1773 ordered_shaders
[i
- 1]);
1775 nir_compact_varyings(ordered_shaders
[i
],
1776 ordered_shaders
[i
- 1], true);
1779 if (nir_lower_global_vars_to_local(ordered_shaders
[i
])) {
1780 ac_lower_indirect_derefs(ordered_shaders
[i
],
1781 pipeline
->device
->physical_device
->rad_info
.chip_class
);
1783 radv_optimize_nir(ordered_shaders
[i
], false);
1785 if (nir_lower_global_vars_to_local(ordered_shaders
[i
- 1])) {
1786 ac_lower_indirect_derefs(ordered_shaders
[i
- 1],
1787 pipeline
->device
->physical_device
->rad_info
.chip_class
);
1789 radv_optimize_nir(ordered_shaders
[i
- 1], false);
1795 static struct radv_pipeline_key
1796 radv_generate_graphics_pipeline_key(struct radv_pipeline
*pipeline
,
1797 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1798 const struct radv_blend_state
*blend
,
1799 bool has_view_index
)
1801 const VkPipelineVertexInputStateCreateInfo
*input_state
=
1802 pCreateInfo
->pVertexInputState
;
1803 const VkPipelineVertexInputDivisorStateCreateInfoEXT
*divisor_state
=
1804 vk_find_struct_const(input_state
->pNext
, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
);
1806 struct radv_pipeline_key key
;
1807 memset(&key
, 0, sizeof(key
));
1809 if (pCreateInfo
->flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)
1810 key
.optimisations_disabled
= 1;
1812 key
.has_multiview_view_index
= has_view_index
;
1814 uint32_t binding_input_rate
= 0;
1815 uint32_t instance_rate_divisors
[MAX_VERTEX_ATTRIBS
];
1816 for (unsigned i
= 0; i
< input_state
->vertexBindingDescriptionCount
; ++i
) {
1817 if (input_state
->pVertexBindingDescriptions
[i
].inputRate
) {
1818 unsigned binding
= input_state
->pVertexBindingDescriptions
[i
].binding
;
1819 binding_input_rate
|= 1u << binding
;
1820 instance_rate_divisors
[binding
] = 1;
1823 if (divisor_state
) {
1824 for (unsigned i
= 0; i
< divisor_state
->vertexBindingDivisorCount
; ++i
) {
1825 instance_rate_divisors
[divisor_state
->pVertexBindingDivisors
[i
].binding
] =
1826 divisor_state
->pVertexBindingDivisors
[i
].divisor
;
1830 for (unsigned i
= 0; i
< input_state
->vertexAttributeDescriptionCount
; ++i
) {
1831 unsigned location
= input_state
->pVertexAttributeDescriptions
[i
].location
;
1832 unsigned binding
= input_state
->pVertexAttributeDescriptions
[i
].binding
;
1833 if (binding_input_rate
& (1u << binding
)) {
1834 key
.instance_rate_inputs
|= 1u << location
;
1835 key
.instance_rate_divisors
[location
] = instance_rate_divisors
[binding
];
1838 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= VI
&&
1839 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_STONEY
) {
1840 VkFormat format
= input_state
->pVertexAttributeDescriptions
[i
].format
;
1843 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
1844 case VK_FORMAT_A2B10G10R10_SNORM_PACK32
:
1845 adjust
= RADV_ALPHA_ADJUST_SNORM
;
1847 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
1848 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32
:
1849 adjust
= RADV_ALPHA_ADJUST_SSCALED
;
1851 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
1852 case VK_FORMAT_A2B10G10R10_SINT_PACK32
:
1853 adjust
= RADV_ALPHA_ADJUST_SINT
;
1859 key
.vertex_alpha_adjust
|= adjust
<< (2 * location
);
1863 if (pCreateInfo
->pTessellationState
)
1864 key
.tess_input_vertices
= pCreateInfo
->pTessellationState
->patchControlPoints
;
1867 if (pCreateInfo
->pMultisampleState
&&
1868 pCreateInfo
->pMultisampleState
->rasterizationSamples
> 1) {
1869 uint32_t num_samples
= pCreateInfo
->pMultisampleState
->rasterizationSamples
;
1870 uint32_t ps_iter_samples
= radv_pipeline_get_ps_iter_samples(pCreateInfo
->pMultisampleState
);
1871 key
.multisample
= true;
1872 key
.log2_num_samples
= util_logbase2(num_samples
);
1873 key
.log2_ps_iter_samples
= util_logbase2(ps_iter_samples
);
1876 key
.col_format
= blend
->spi_shader_col_format
;
1877 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< VI
)
1878 radv_pipeline_compute_get_int_clamp(pCreateInfo
, &key
.is_int8
, &key
.is_int10
);
1884 radv_fill_shader_keys(struct radv_shader_variant_key
*keys
,
1885 const struct radv_pipeline_key
*key
,
1888 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_inputs
= key
->instance_rate_inputs
;
1889 keys
[MESA_SHADER_VERTEX
].vs
.alpha_adjust
= key
->vertex_alpha_adjust
;
1890 for (unsigned i
= 0; i
< MAX_VERTEX_ATTRIBS
; ++i
)
1891 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_divisors
[i
] = key
->instance_rate_divisors
[i
];
1893 if (nir
[MESA_SHADER_TESS_CTRL
]) {
1894 keys
[MESA_SHADER_VERTEX
].vs
.as_ls
= true;
1895 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= 0;
1896 keys
[MESA_SHADER_TESS_CTRL
].tcs
.input_vertices
= key
->tess_input_vertices
;
1897 keys
[MESA_SHADER_TESS_CTRL
].tcs
.primitive_mode
= nir
[MESA_SHADER_TESS_EVAL
]->info
.tess
.primitive_mode
;
1899 keys
[MESA_SHADER_TESS_CTRL
].tcs
.tes_reads_tess_factors
= !!(nir
[MESA_SHADER_TESS_EVAL
]->info
.inputs_read
& (VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
));
1902 if (nir
[MESA_SHADER_GEOMETRY
]) {
1903 if (nir
[MESA_SHADER_TESS_CTRL
])
1904 keys
[MESA_SHADER_TESS_EVAL
].tes
.as_es
= true;
1906 keys
[MESA_SHADER_VERTEX
].vs
.as_es
= true;
1909 for(int i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
1910 keys
[i
].has_multiview_view_index
= key
->has_multiview_view_index
;
1912 keys
[MESA_SHADER_FRAGMENT
].fs
.multisample
= key
->multisample
;
1913 keys
[MESA_SHADER_FRAGMENT
].fs
.col_format
= key
->col_format
;
1914 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int8
= key
->is_int8
;
1915 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int10
= key
->is_int10
;
1916 keys
[MESA_SHADER_FRAGMENT
].fs
.log2_ps_iter_samples
= key
->log2_ps_iter_samples
;
1917 keys
[MESA_SHADER_FRAGMENT
].fs
.log2_num_samples
= key
->log2_num_samples
;
1921 merge_tess_info(struct shader_info
*tes_info
,
1922 const struct shader_info
*tcs_info
)
1924 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
1926 * "PointMode. Controls generation of points rather than triangles
1927 * or lines. This functionality defaults to disabled, and is
1928 * enabled if either shader stage includes the execution mode.
1930 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
1931 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
1932 * and OutputVertices, it says:
1934 * "One mode must be set in at least one of the tessellation
1937 * So, the fields can be set in either the TCS or TES, but they must
1938 * agree if set in both. Our backend looks at TES, so bitwise-or in
1939 * the values from the TCS.
1941 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
1942 tes_info
->tess
.tcs_vertices_out
== 0 ||
1943 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
1944 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
1946 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
1947 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
1948 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
1949 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
1951 assert(tcs_info
->tess
.primitive_mode
== 0 ||
1952 tes_info
->tess
.primitive_mode
== 0 ||
1953 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
1954 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
1955 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
1956 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
1960 void radv_create_shaders(struct radv_pipeline
*pipeline
,
1961 struct radv_device
*device
,
1962 struct radv_pipeline_cache
*cache
,
1963 struct radv_pipeline_key key
,
1964 const VkPipelineShaderStageCreateInfo
**pStages
,
1965 const VkPipelineCreateFlags flags
)
1967 struct radv_shader_module fs_m
= {0};
1968 struct radv_shader_module
*modules
[MESA_SHADER_STAGES
] = { 0, };
1969 nir_shader
*nir
[MESA_SHADER_STAGES
] = {0};
1970 void *codes
[MESA_SHADER_STAGES
] = {0};
1971 unsigned code_sizes
[MESA_SHADER_STAGES
] = {0};
1972 struct radv_shader_variant_key keys
[MESA_SHADER_STAGES
] = {{{{0}}}};
1973 unsigned char hash
[20], gs_copy_hash
[20];
1975 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1977 modules
[i
] = radv_shader_module_from_handle(pStages
[i
]->module
);
1978 if (modules
[i
]->nir
)
1979 _mesa_sha1_compute(modules
[i
]->nir
->info
.name
,
1980 strlen(modules
[i
]->nir
->info
.name
),
1983 pipeline
->active_stages
|= mesa_to_vk_shader_stage(i
);
1987 radv_hash_shaders(hash
, pStages
, pipeline
->layout
, &key
, get_hash_flags(device
));
1988 memcpy(gs_copy_hash
, hash
, 20);
1989 gs_copy_hash
[0] ^= 1;
1991 if (modules
[MESA_SHADER_GEOMETRY
]) {
1992 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
1993 radv_create_shader_variants_from_pipeline_cache(device
, cache
, gs_copy_hash
, variants
);
1994 pipeline
->gs_copy_shader
= variants
[MESA_SHADER_GEOMETRY
];
1997 if (radv_create_shader_variants_from_pipeline_cache(device
, cache
, hash
, pipeline
->shaders
) &&
1998 (!modules
[MESA_SHADER_GEOMETRY
] || pipeline
->gs_copy_shader
)) {
2002 if (!modules
[MESA_SHADER_FRAGMENT
] && !modules
[MESA_SHADER_COMPUTE
]) {
2004 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
2005 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "noop_fs");
2006 fs_m
.nir
= fs_b
.shader
;
2007 modules
[MESA_SHADER_FRAGMENT
] = &fs_m
;
2010 /* Determine first and last stage. */
2011 unsigned first
= MESA_SHADER_STAGES
;
2013 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2016 if (first
== MESA_SHADER_STAGES
)
2021 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2022 const VkPipelineShaderStageCreateInfo
*stage
= pStages
[i
];
2027 nir
[i
] = radv_shader_compile_to_nir(device
, modules
[i
],
2028 stage
? stage
->pName
: "main", i
,
2029 stage
? stage
->pSpecializationInfo
: NULL
,
2032 /* We don't want to alter meta shaders IR directly so clone it
2035 if (nir
[i
]->info
.name
) {
2036 nir
[i
] = nir_shader_clone(NULL
, nir
[i
]);
2039 if (first
!= last
) {
2040 nir_variable_mode mask
= 0;
2043 mask
= mask
| nir_var_shader_in
;
2046 mask
= mask
| nir_var_shader_out
;
2048 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)) {
2049 nir_lower_io_to_scalar_early(nir
[i
], mask
);
2050 radv_optimize_nir(nir
[i
], false);
2055 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2056 nir_lower_tes_patch_vertices(nir
[MESA_SHADER_TESS_EVAL
], nir
[MESA_SHADER_TESS_CTRL
]->info
.tess
.tcs_vertices_out
);
2057 merge_tess_info(&nir
[MESA_SHADER_TESS_EVAL
]->info
, &nir
[MESA_SHADER_TESS_CTRL
]->info
);
2060 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
2061 radv_link_shaders(pipeline
, nir
);
2063 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2064 if (radv_can_dump_shader(device
, modules
[i
], false))
2065 nir_print_shader(nir
[i
], stderr
);
2068 radv_fill_shader_keys(keys
, &key
, nir
);
2070 if (nir
[MESA_SHADER_FRAGMENT
]) {
2071 if (!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]) {
2072 pipeline
->shaders
[MESA_SHADER_FRAGMENT
] =
2073 radv_shader_variant_create(device
, modules
[MESA_SHADER_FRAGMENT
], &nir
[MESA_SHADER_FRAGMENT
], 1,
2074 pipeline
->layout
, keys
+ MESA_SHADER_FRAGMENT
,
2075 &codes
[MESA_SHADER_FRAGMENT
], &code_sizes
[MESA_SHADER_FRAGMENT
]);
2078 /* TODO: These are no longer used as keys we should refactor this */
2079 keys
[MESA_SHADER_VERTEX
].vs
.export_prim_id
=
2080 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.prim_id_input
;
2081 keys
[MESA_SHADER_VERTEX
].vs
.export_layer_id
=
2082 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.layer_input
;
2083 keys
[MESA_SHADER_TESS_EVAL
].tes
.export_prim_id
=
2084 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.prim_id_input
;
2085 keys
[MESA_SHADER_TESS_EVAL
].tes
.export_layer_id
=
2086 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.layer_input
;
2089 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_TESS_CTRL
]) {
2090 if (!pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]) {
2091 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2092 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2093 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2094 pipeline
->shaders
[MESA_SHADER_TESS_CTRL
] = radv_shader_variant_create(device
, modules
[MESA_SHADER_TESS_CTRL
], combined_nir
, 2,
2096 &key
, &codes
[MESA_SHADER_TESS_CTRL
],
2097 &code_sizes
[MESA_SHADER_TESS_CTRL
]);
2099 modules
[MESA_SHADER_VERTEX
] = NULL
;
2100 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2101 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.info
.tcs
.outputs_written
);
2104 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_GEOMETRY
]) {
2105 gl_shader_stage pre_stage
= modules
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2106 if (!pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
2107 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2108 pipeline
->shaders
[MESA_SHADER_GEOMETRY
] = radv_shader_variant_create(device
, modules
[MESA_SHADER_GEOMETRY
], combined_nir
, 2,
2110 &keys
[pre_stage
] , &codes
[MESA_SHADER_GEOMETRY
],
2111 &code_sizes
[MESA_SHADER_GEOMETRY
]);
2113 modules
[pre_stage
] = NULL
;
2116 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2117 if(modules
[i
] && !pipeline
->shaders
[i
]) {
2118 if (i
== MESA_SHADER_TESS_CTRL
) {
2119 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.info
.vs
.ls_outputs_written
);
2121 if (i
== MESA_SHADER_TESS_EVAL
) {
2122 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2123 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.info
.tcs
.outputs_written
);
2125 pipeline
->shaders
[i
] = radv_shader_variant_create(device
, modules
[i
], &nir
[i
], 1,
2127 keys
+ i
, &codes
[i
],
2132 if(modules
[MESA_SHADER_GEOMETRY
]) {
2133 void *gs_copy_code
= NULL
;
2134 unsigned gs_copy_code_size
= 0;
2135 if (!pipeline
->gs_copy_shader
) {
2136 pipeline
->gs_copy_shader
= radv_create_gs_copy_shader(
2137 device
, nir
[MESA_SHADER_GEOMETRY
], &gs_copy_code
,
2139 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
);
2142 if (pipeline
->gs_copy_shader
) {
2143 void *code
[MESA_SHADER_STAGES
] = {0};
2144 unsigned code_size
[MESA_SHADER_STAGES
] = {0};
2145 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2147 code
[MESA_SHADER_GEOMETRY
] = gs_copy_code
;
2148 code_size
[MESA_SHADER_GEOMETRY
] = gs_copy_code_size
;
2149 variants
[MESA_SHADER_GEOMETRY
] = pipeline
->gs_copy_shader
;
2151 radv_pipeline_cache_insert_shaders(device
, cache
,
2160 radv_pipeline_cache_insert_shaders(device
, cache
, hash
, pipeline
->shaders
,
2161 (const void**)codes
, code_sizes
);
2163 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2166 if (!pipeline
->device
->keep_shader_info
)
2167 ralloc_free(nir
[i
]);
2169 if (radv_can_dump_shader_stats(device
, modules
[i
]))
2170 radv_shader_dump_stats(device
,
2171 pipeline
->shaders
[i
],
2177 ralloc_free(fs_m
.nir
);
2181 radv_pipeline_stage_to_user_data_0(struct radv_pipeline
*pipeline
,
2182 gl_shader_stage stage
, enum chip_class chip_class
)
2184 bool has_gs
= radv_pipeline_has_gs(pipeline
);
2185 bool has_tess
= radv_pipeline_has_tess(pipeline
);
2187 case MESA_SHADER_FRAGMENT
:
2188 return R_00B030_SPI_SHADER_USER_DATA_PS_0
;
2189 case MESA_SHADER_VERTEX
:
2190 if (chip_class
>= GFX9
) {
2191 return has_tess
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
2192 has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2193 R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2196 return R_00B530_SPI_SHADER_USER_DATA_LS_0
;
2198 return has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
: R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2199 case MESA_SHADER_GEOMETRY
:
2200 return chip_class
>= GFX9
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2201 R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2202 case MESA_SHADER_COMPUTE
:
2203 return R_00B900_COMPUTE_USER_DATA_0
;
2204 case MESA_SHADER_TESS_CTRL
:
2205 return chip_class
>= GFX9
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
2206 R_00B430_SPI_SHADER_USER_DATA_HS_0
;
2207 case MESA_SHADER_TESS_EVAL
:
2208 if (chip_class
>= GFX9
) {
2209 return has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2210 R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2213 return R_00B330_SPI_SHADER_USER_DATA_ES_0
;
2215 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2217 unreachable("unknown shader");
2221 struct radv_bin_size_entry
{
2227 radv_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2229 static const struct radv_bin_size_entry color_size_table
[][3][9] = {
2233 /* One shader engine */
2239 { UINT_MAX
, { 0, 0}},
2242 /* Two shader engines */
2248 { UINT_MAX
, { 0, 0}},
2251 /* Four shader engines */
2256 { UINT_MAX
, { 0, 0}},
2262 /* One shader engine */
2268 { UINT_MAX
, { 0, 0}},
2271 /* Two shader engines */
2277 { UINT_MAX
, { 0, 0}},
2280 /* Four shader engines */
2287 { UINT_MAX
, { 0, 0}},
2293 /* One shader engine */
2300 { UINT_MAX
, { 0, 0}},
2303 /* Two shader engines */
2311 { UINT_MAX
, { 0, 0}},
2314 /* Four shader engines */
2322 { UINT_MAX
, { 0, 0}},
2326 static const struct radv_bin_size_entry ds_size_table
[][3][9] = {
2330 // One shader engine
2337 { UINT_MAX
, { 0, 0}},
2340 // Two shader engines
2348 { UINT_MAX
, { 0, 0}},
2351 // Four shader engines
2359 { UINT_MAX
, { 0, 0}},
2365 // One shader engine
2373 { UINT_MAX
, { 0, 0}},
2376 // Two shader engines
2385 { UINT_MAX
, { 0, 0}},
2388 // Four shader engines
2397 { UINT_MAX
, { 0, 0}},
2403 // One shader engine
2411 { UINT_MAX
, { 0, 0}},
2414 // Two shader engines
2423 { UINT_MAX
, { 0, 0}},
2426 // Four shader engines
2434 { UINT_MAX
, { 0, 0}},
2439 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
2440 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
2441 VkExtent2D extent
= {512, 512};
2443 unsigned log_num_rb_per_se
=
2444 util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.num_render_backends
/
2445 pipeline
->device
->physical_device
->rad_info
.max_se
);
2446 unsigned log_num_se
= util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.max_se
);
2448 unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_mode_cntl_1
);
2449 unsigned ps_iter_samples
= 1u << G_028804_PS_ITER_SAMPLES(pipeline
->graphics
.ms
.db_eqaa
);
2450 unsigned effective_samples
= total_samples
;
2451 unsigned color_bytes_per_pixel
= 0;
2453 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
2455 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
2456 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
2459 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
2462 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
2463 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
2466 /* MSAA images typically don't use all samples all the time. */
2467 if (effective_samples
>= 2 && ps_iter_samples
<= 1)
2468 effective_samples
= 2;
2469 color_bytes_per_pixel
*= effective_samples
;
2472 const struct radv_bin_size_entry
*color_entry
= color_size_table
[log_num_rb_per_se
][log_num_se
];
2473 while(color_entry
->bpp
<= color_bytes_per_pixel
)
2476 extent
= color_entry
->extent
;
2478 if (subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
2479 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
.attachment
;
2481 /* Coefficients taken from AMDVLK */
2482 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
2483 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
2484 unsigned ds_bytes_per_pixel
= 4 * (depth_coeff
+ stencil_coeff
) * total_samples
;
2486 const struct radv_bin_size_entry
*ds_entry
= ds_size_table
[log_num_rb_per_se
][log_num_se
];
2487 while(ds_entry
->bpp
<= ds_bytes_per_pixel
)
2490 extent
.width
= MIN2(extent
.width
, ds_entry
->extent
.width
);
2491 extent
.height
= MIN2(extent
.height
, ds_entry
->extent
.height
);
2498 radv_pipeline_generate_binning_state(struct radeon_winsys_cs
*cs
,
2499 struct radv_pipeline
*pipeline
,
2500 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2502 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX9
)
2505 uint32_t pa_sc_binner_cntl_0
=
2506 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC
) |
2507 S_028C44_DISABLE_START_OF_PRIM(1);
2508 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
2510 VkExtent2D bin_size
= radv_compute_bin_size(pipeline
, pCreateInfo
);
2512 unsigned context_states_per_bin
; /* allowed range: [1, 6] */
2513 unsigned persistent_states_per_bin
; /* allowed range: [1, 32] */
2514 unsigned fpovs_per_batch
; /* allowed range: [0, 255], 0 = unlimited */
2516 switch (pipeline
->device
->physical_device
->rad_info
.family
) {
2519 context_states_per_bin
= 1;
2520 persistent_states_per_bin
= 1;
2521 fpovs_per_batch
= 63;
2524 context_states_per_bin
= 6;
2525 persistent_states_per_bin
= 32;
2526 fpovs_per_batch
= 63;
2529 unreachable("unhandled family while determining binning state.");
2532 if (pipeline
->device
->pbb_allowed
&& bin_size
.width
&& bin_size
.height
) {
2533 pa_sc_binner_cntl_0
=
2534 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED
) |
2535 S_028C44_BIN_SIZE_X(bin_size
.width
== 16) |
2536 S_028C44_BIN_SIZE_Y(bin_size
.height
== 16) |
2537 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size
.width
, 32)) - 5) |
2538 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size
.height
, 32)) - 5) |
2539 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin
- 1) |
2540 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin
- 1) |
2541 S_028C44_DISABLE_START_OF_PRIM(1) |
2542 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch
) |
2543 S_028C44_OPTIMAL_BIN_SELECTION(1);
2546 radeon_set_context_reg(cs
, R_028C44_PA_SC_BINNER_CNTL_0
,
2547 pa_sc_binner_cntl_0
);
2548 radeon_set_context_reg(cs
, R_028060_DB_DFSM_CONTROL
,
2554 radv_pipeline_generate_depth_stencil_state(struct radeon_winsys_cs
*cs
,
2555 struct radv_pipeline
*pipeline
,
2556 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2557 const struct radv_graphics_pipeline_create_info
*extra
)
2559 const VkPipelineDepthStencilStateCreateInfo
*vkds
= pCreateInfo
->pDepthStencilState
;
2560 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
2561 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
2562 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
2563 struct radv_render_pass_attachment
*attachment
= NULL
;
2564 uint32_t db_depth_control
= 0, db_stencil_control
= 0;
2565 uint32_t db_render_control
= 0, db_render_override2
= 0;
2566 uint32_t db_render_override
= 0;
2568 if (subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
)
2569 attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
.attachment
;
2571 bool has_depth_attachment
= attachment
&& vk_format_is_depth(attachment
->format
);
2572 bool has_stencil_attachment
= attachment
&& vk_format_is_stencil(attachment
->format
);
2574 if (vkds
&& has_depth_attachment
) {
2575 db_depth_control
= S_028800_Z_ENABLE(vkds
->depthTestEnable
? 1 : 0) |
2576 S_028800_Z_WRITE_ENABLE(vkds
->depthWriteEnable
? 1 : 0) |
2577 S_028800_ZFUNC(vkds
->depthCompareOp
) |
2578 S_028800_DEPTH_BOUNDS_ENABLE(vkds
->depthBoundsTestEnable
? 1 : 0);
2580 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
2581 db_render_override2
|= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment
->samples
> 2);
2584 if (has_stencil_attachment
&& vkds
&& vkds
->stencilTestEnable
) {
2585 db_depth_control
|= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
2586 db_depth_control
|= S_028800_STENCILFUNC(vkds
->front
.compareOp
);
2587 db_stencil_control
|= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds
->front
.failOp
));
2588 db_stencil_control
|= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds
->front
.passOp
));
2589 db_stencil_control
|= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds
->front
.depthFailOp
));
2591 db_depth_control
|= S_028800_STENCILFUNC_BF(vkds
->back
.compareOp
);
2592 db_stencil_control
|= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds
->back
.failOp
));
2593 db_stencil_control
|= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds
->back
.passOp
));
2594 db_stencil_control
|= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds
->back
.depthFailOp
));
2597 if (attachment
&& extra
) {
2598 db_render_control
|= S_028000_DEPTH_CLEAR_ENABLE(extra
->db_depth_clear
);
2599 db_render_control
|= S_028000_STENCIL_CLEAR_ENABLE(extra
->db_stencil_clear
);
2601 db_render_control
|= S_028000_RESUMMARIZE_ENABLE(extra
->db_resummarize
);
2602 db_render_control
|= S_028000_DEPTH_COMPRESS_DISABLE(extra
->db_flush_depth_inplace
);
2603 db_render_control
|= S_028000_STENCIL_COMPRESS_DISABLE(extra
->db_flush_stencil_inplace
);
2604 db_render_override2
|= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra
->db_depth_disable_expclear
);
2605 db_render_override2
|= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra
->db_stencil_disable_expclear
);
2608 db_render_override
|= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE
) |
2609 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE
);
2611 if (pipeline
->device
->enabled_extensions
.EXT_depth_range_unrestricted
&&
2612 !pCreateInfo
->pRasterizationState
->depthClampEnable
&&
2613 ps
->info
.info
.ps
.writes_z
) {
2614 /* From VK_EXT_depth_range_unrestricted spec:
2616 * "The behavior described in Primitive Clipping still applies.
2617 * If depth clamping is disabled the depth values are still
2618 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
2619 * depth clamping is enabled the above equation is ignored and
2620 * the depth values are instead clamped to the VkViewport
2621 * minDepth and maxDepth values, which in the case of this
2622 * extension can be outside of the 0.0 to 1.0 range."
2624 db_render_override
|= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
2627 radeon_set_context_reg(cs
, R_028800_DB_DEPTH_CONTROL
, db_depth_control
);
2628 radeon_set_context_reg(cs
, R_02842C_DB_STENCIL_CONTROL
, db_stencil_control
);
2630 radeon_set_context_reg(cs
, R_028000_DB_RENDER_CONTROL
, db_render_control
);
2631 radeon_set_context_reg(cs
, R_02800C_DB_RENDER_OVERRIDE
, db_render_override
);
2632 radeon_set_context_reg(cs
, R_028010_DB_RENDER_OVERRIDE2
, db_render_override2
);
2636 radv_pipeline_generate_blend_state(struct radeon_winsys_cs
*cs
,
2637 struct radv_pipeline
*pipeline
,
2638 const struct radv_blend_state
*blend
)
2640 radeon_set_context_reg_seq(cs
, R_028780_CB_BLEND0_CONTROL
, 8);
2641 radeon_emit_array(cs
, blend
->cb_blend_control
,
2643 radeon_set_context_reg(cs
, R_028808_CB_COLOR_CONTROL
, blend
->cb_color_control
);
2644 radeon_set_context_reg(cs
, R_028B70_DB_ALPHA_TO_MASK
, blend
->db_alpha_to_mask
);
2646 if (pipeline
->device
->physical_device
->has_rbplus
) {
2648 radeon_set_context_reg_seq(cs
, R_028760_SX_MRT0_BLEND_OPT
, 8);
2649 radeon_emit_array(cs
, blend
->sx_mrt_blend_opt
, 8);
2652 radeon_set_context_reg(cs
, R_028714_SPI_SHADER_COL_FORMAT
, blend
->spi_shader_col_format
);
2654 radeon_set_context_reg(cs
, R_028238_CB_TARGET_MASK
, blend
->cb_target_mask
);
2655 radeon_set_context_reg(cs
, R_02823C_CB_SHADER_MASK
, blend
->cb_shader_mask
);
2657 pipeline
->graphics
.col_format
= blend
->spi_shader_col_format
;
2658 pipeline
->graphics
.cb_target_mask
= blend
->cb_target_mask
;
2663 radv_pipeline_generate_raster_state(struct radeon_winsys_cs
*cs
,
2664 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2666 const VkPipelineRasterizationStateCreateInfo
*vkraster
= pCreateInfo
->pRasterizationState
;
2668 radeon_set_context_reg(cs
, R_028810_PA_CL_CLIP_CNTL
,
2669 S_028810_PS_UCP_MODE(3) |
2670 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
2671 S_028810_ZCLIP_NEAR_DISABLE(vkraster
->depthClampEnable
? 1 : 0) |
2672 S_028810_ZCLIP_FAR_DISABLE(vkraster
->depthClampEnable
? 1 : 0) |
2673 S_028810_DX_RASTERIZATION_KILL(vkraster
->rasterizerDiscardEnable
? 1 : 0) |
2674 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
2676 radeon_set_context_reg(cs
, R_0286D4_SPI_INTERP_CONTROL_0
,
2677 S_0286D4_FLAT_SHADE_ENA(1) |
2678 S_0286D4_PNT_SPRITE_ENA(1) |
2679 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S
) |
2680 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T
) |
2681 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0
) |
2682 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1
) |
2683 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
2685 radeon_set_context_reg(cs
, R_028BE4_PA_SU_VTX_CNTL
,
2686 S_028BE4_PIX_CENTER(1) | // TODO verify
2687 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN
) |
2688 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH
));
2690 radeon_set_context_reg(cs
, R_028814_PA_SU_SC_MODE_CNTL
,
2691 S_028814_FACE(vkraster
->frontFace
) |
2692 S_028814_CULL_FRONT(!!(vkraster
->cullMode
& VK_CULL_MODE_FRONT_BIT
)) |
2693 S_028814_CULL_BACK(!!(vkraster
->cullMode
& VK_CULL_MODE_BACK_BIT
)) |
2694 S_028814_POLY_MODE(vkraster
->polygonMode
!= VK_POLYGON_MODE_FILL
) |
2695 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
2696 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
2697 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
2698 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
2699 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster
->depthBiasEnable
? 1 : 0));
2704 radv_pipeline_generate_multisample_state(struct radeon_winsys_cs
*cs
,
2705 struct radv_pipeline
*pipeline
)
2707 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
2709 radeon_set_context_reg_seq(cs
, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0
, 2);
2710 radeon_emit(cs
, ms
->pa_sc_aa_mask
[0]);
2711 radeon_emit(cs
, ms
->pa_sc_aa_mask
[1]);
2713 radeon_set_context_reg(cs
, R_028804_DB_EQAA
, ms
->db_eqaa
);
2714 radeon_set_context_reg(cs
, R_028A4C_PA_SC_MODE_CNTL_1
, ms
->pa_sc_mode_cntl_1
);
2716 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.needs_sample_positions
) {
2718 struct radv_userdata_info
*loc
= radv_lookup_user_sgpr(pipeline
, MESA_SHADER_FRAGMENT
, AC_UD_PS_SAMPLE_POS_OFFSET
);
2719 uint32_t base_reg
= pipeline
->user_data_0
[MESA_SHADER_FRAGMENT
];
2720 if (loc
->sgpr_idx
== -1)
2722 assert(loc
->num_sgprs
== 1);
2723 assert(!loc
->indirect
);
2724 switch (pipeline
->graphics
.ms
.num_samples
) {
2742 radeon_set_sh_reg(cs
, base_reg
+ loc
->sgpr_idx
* 4, offset
);
2747 radv_pipeline_generate_vgt_gs_mode(struct radeon_winsys_cs
*cs
,
2748 const struct radv_pipeline
*pipeline
)
2750 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
2752 uint32_t vgt_primitiveid_en
= false;
2753 uint32_t vgt_gs_mode
= 0;
2755 if (radv_pipeline_has_gs(pipeline
)) {
2756 const struct radv_shader_variant
*gs
=
2757 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
2759 vgt_gs_mode
= ac_vgt_gs_mode(gs
->info
.gs
.vertices_out
,
2760 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2761 } else if (outinfo
->export_prim_id
) {
2762 vgt_gs_mode
= S_028A40_MODE(V_028A40_GS_SCENARIO_A
);
2763 vgt_primitiveid_en
= true;
2766 radeon_set_context_reg(cs
, R_028A84_VGT_PRIMITIVEID_EN
, vgt_primitiveid_en
);
2767 radeon_set_context_reg(cs
, R_028A40_VGT_GS_MODE
, vgt_gs_mode
);
2771 radv_pipeline_generate_hw_vs(struct radeon_winsys_cs
*cs
,
2772 struct radv_pipeline
*pipeline
,
2773 struct radv_shader_variant
*shader
)
2775 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
2777 radeon_set_sh_reg_seq(cs
, R_00B120_SPI_SHADER_PGM_LO_VS
, 4);
2778 radeon_emit(cs
, va
>> 8);
2779 radeon_emit(cs
, S_00B124_MEM_BASE(va
>> 40));
2780 radeon_emit(cs
, shader
->rsrc1
);
2781 radeon_emit(cs
, shader
->rsrc2
);
2783 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
2784 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
2785 clip_dist_mask
= outinfo
->clip_dist_mask
;
2786 cull_dist_mask
= outinfo
->cull_dist_mask
;
2787 total_mask
= clip_dist_mask
| cull_dist_mask
;
2788 bool misc_vec_ena
= outinfo
->writes_pointsize
||
2789 outinfo
->writes_layer
||
2790 outinfo
->writes_viewport_index
;
2792 radeon_set_context_reg(cs
, R_0286C4_SPI_VS_OUT_CONFIG
,
2793 S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo
->param_exports
) - 1));
2795 radeon_set_context_reg(cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
2796 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
2797 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
2798 V_02870C_SPI_SHADER_4COMP
:
2799 V_02870C_SPI_SHADER_NONE
) |
2800 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
2801 V_02870C_SPI_SHADER_4COMP
:
2802 V_02870C_SPI_SHADER_NONE
) |
2803 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
2804 V_02870C_SPI_SHADER_4COMP
:
2805 V_02870C_SPI_SHADER_NONE
));
2807 radeon_set_context_reg(cs
, R_028818_PA_CL_VTE_CNTL
,
2808 S_028818_VTX_W0_FMT(1) |
2809 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
2810 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
2811 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
2813 radeon_set_context_reg(cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
2814 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
2815 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
2816 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
2817 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
2818 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
2819 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
2820 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
2821 cull_dist_mask
<< 8 |
2824 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= VI
)
2825 radeon_set_context_reg(cs
, R_028AB4_VGT_REUSE_OFF
,
2826 outinfo
->writes_viewport_index
);
2830 radv_pipeline_generate_hw_es(struct radeon_winsys_cs
*cs
,
2831 struct radv_pipeline
*pipeline
,
2832 struct radv_shader_variant
*shader
)
2834 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
2836 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 4);
2837 radeon_emit(cs
, va
>> 8);
2838 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
2839 radeon_emit(cs
, shader
->rsrc1
);
2840 radeon_emit(cs
, shader
->rsrc2
);
2844 radv_pipeline_generate_hw_ls(struct radeon_winsys_cs
*cs
,
2845 struct radv_pipeline
*pipeline
,
2846 struct radv_shader_variant
*shader
,
2847 const struct radv_tessellation_state
*tess
)
2849 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
2850 uint32_t rsrc2
= shader
->rsrc2
;
2852 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
2853 radeon_emit(cs
, va
>> 8);
2854 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
2856 rsrc2
|= S_00B52C_LDS_SIZE(tess
->lds_size
);
2857 if (pipeline
->device
->physical_device
->rad_info
.chip_class
== CIK
&&
2858 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_HAWAII
)
2859 radeon_set_sh_reg(cs
, R_00B52C_SPI_SHADER_PGM_RSRC2_LS
, rsrc2
);
2861 radeon_set_sh_reg_seq(cs
, R_00B528_SPI_SHADER_PGM_RSRC1_LS
, 2);
2862 radeon_emit(cs
, shader
->rsrc1
);
2863 radeon_emit(cs
, rsrc2
);
2867 radv_pipeline_generate_hw_hs(struct radeon_winsys_cs
*cs
,
2868 struct radv_pipeline
*pipeline
,
2869 struct radv_shader_variant
*shader
,
2870 const struct radv_tessellation_state
*tess
)
2872 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
2874 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
2875 radeon_set_sh_reg_seq(cs
, R_00B410_SPI_SHADER_PGM_LO_LS
, 2);
2876 radeon_emit(cs
, va
>> 8);
2877 radeon_emit(cs
, S_00B414_MEM_BASE(va
>> 40));
2879 radeon_set_sh_reg_seq(cs
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
, 2);
2880 radeon_emit(cs
, shader
->rsrc1
);
2881 radeon_emit(cs
, shader
->rsrc2
|
2882 S_00B42C_LDS_SIZE(tess
->lds_size
));
2884 radeon_set_sh_reg_seq(cs
, R_00B420_SPI_SHADER_PGM_LO_HS
, 4);
2885 radeon_emit(cs
, va
>> 8);
2886 radeon_emit(cs
, S_00B424_MEM_BASE(va
>> 40));
2887 radeon_emit(cs
, shader
->rsrc1
);
2888 radeon_emit(cs
, shader
->rsrc2
);
2893 radv_pipeline_generate_vertex_shader(struct radeon_winsys_cs
*cs
,
2894 struct radv_pipeline
*pipeline
,
2895 const struct radv_tessellation_state
*tess
)
2897 struct radv_shader_variant
*vs
;
2899 /* Skip shaders merged into HS/GS */
2900 vs
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
2904 if (vs
->info
.vs
.as_ls
)
2905 radv_pipeline_generate_hw_ls(cs
, pipeline
, vs
, tess
);
2906 else if (vs
->info
.vs
.as_es
)
2907 radv_pipeline_generate_hw_es(cs
, pipeline
, vs
);
2909 radv_pipeline_generate_hw_vs(cs
, pipeline
, vs
);
2913 radv_pipeline_generate_tess_shaders(struct radeon_winsys_cs
*cs
,
2914 struct radv_pipeline
*pipeline
,
2915 const struct radv_tessellation_state
*tess
)
2917 if (!radv_pipeline_has_tess(pipeline
))
2920 struct radv_shader_variant
*tes
, *tcs
;
2922 tcs
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
2923 tes
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
2926 if (tes
->info
.tes
.as_es
)
2927 radv_pipeline_generate_hw_es(cs
, pipeline
, tes
);
2929 radv_pipeline_generate_hw_vs(cs
, pipeline
, tes
);
2932 radv_pipeline_generate_hw_hs(cs
, pipeline
, tcs
, tess
);
2934 radeon_set_context_reg(cs
, R_028B6C_VGT_TF_PARAM
,
2937 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= CIK
)
2938 radeon_set_context_reg_idx(cs
, R_028B58_VGT_LS_HS_CONFIG
, 2,
2939 tess
->ls_hs_config
);
2941 radeon_set_context_reg(cs
, R_028B58_VGT_LS_HS_CONFIG
,
2942 tess
->ls_hs_config
);
2946 radv_pipeline_generate_geometry_shader(struct radeon_winsys_cs
*cs
,
2947 struct radv_pipeline
*pipeline
,
2948 const struct radv_gs_state
*gs_state
)
2950 struct radv_shader_variant
*gs
;
2953 gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
2957 uint32_t gsvs_itemsize
= gs
->info
.gs
.max_gsvs_emit_size
>> 2;
2959 radeon_set_context_reg_seq(cs
, R_028A60_VGT_GSVS_RING_OFFSET_1
, 3);
2960 radeon_emit(cs
, gsvs_itemsize
);
2961 radeon_emit(cs
, gsvs_itemsize
);
2962 radeon_emit(cs
, gsvs_itemsize
);
2964 radeon_set_context_reg(cs
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, gsvs_itemsize
);
2966 radeon_set_context_reg(cs
, R_028B38_VGT_GS_MAX_VERT_OUT
, gs
->info
.gs
.vertices_out
);
2968 uint32_t gs_vert_itemsize
= gs
->info
.gs
.gsvs_vertex_size
;
2969 radeon_set_context_reg_seq(cs
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, 4);
2970 radeon_emit(cs
, gs_vert_itemsize
>> 2);
2975 uint32_t gs_num_invocations
= gs
->info
.gs
.invocations
;
2976 radeon_set_context_reg(cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
2977 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
2978 S_028B90_ENABLE(gs_num_invocations
> 0));
2980 radeon_set_context_reg(cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
2981 gs_state
->vgt_esgs_ring_itemsize
);
2983 va
= radv_buffer_get_va(gs
->bo
) + gs
->bo_offset
;
2985 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
2986 radeon_set_sh_reg_seq(cs
, R_00B210_SPI_SHADER_PGM_LO_ES
, 2);
2987 radeon_emit(cs
, va
>> 8);
2988 radeon_emit(cs
, S_00B214_MEM_BASE(va
>> 40));
2990 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
2991 radeon_emit(cs
, gs
->rsrc1
);
2992 radeon_emit(cs
, gs
->rsrc2
| S_00B22C_LDS_SIZE(gs_state
->lds_size
));
2994 radeon_set_context_reg(cs
, R_028A44_VGT_GS_ONCHIP_CNTL
, gs_state
->vgt_gs_onchip_cntl
);
2995 radeon_set_context_reg(cs
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
, gs_state
->vgt_gs_max_prims_per_subgroup
);
2997 radeon_set_sh_reg_seq(cs
, R_00B220_SPI_SHADER_PGM_LO_GS
, 4);
2998 radeon_emit(cs
, va
>> 8);
2999 radeon_emit(cs
, S_00B224_MEM_BASE(va
>> 40));
3000 radeon_emit(cs
, gs
->rsrc1
);
3001 radeon_emit(cs
, gs
->rsrc2
);
3004 radv_pipeline_generate_hw_vs(cs
, pipeline
, pipeline
->gs_copy_shader
);
3007 static uint32_t offset_to_ps_input(uint32_t offset
, bool flat_shade
)
3009 uint32_t ps_input_cntl
;
3010 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
3011 ps_input_cntl
= S_028644_OFFSET(offset
);
3013 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
3015 /* The input is a DEFAULT_VAL constant. */
3016 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
3017 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
3018 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
3019 ps_input_cntl
= S_028644_OFFSET(0x20) |
3020 S_028644_DEFAULT_VAL(offset
);
3022 return ps_input_cntl
;
3026 radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs
*cs
,
3027 struct radv_pipeline
*pipeline
)
3029 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3030 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3031 uint32_t ps_input_cntl
[32];
3033 unsigned ps_offset
= 0;
3035 if (ps
->info
.info
.ps
.prim_id_input
) {
3036 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
];
3037 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
3038 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true);
3043 if (ps
->info
.info
.ps
.layer_input
||
3044 ps
->info
.info
.ps
.uses_input_attachments
||
3045 ps
->info
.info
.needs_multiview_view_index
) {
3046 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
];
3047 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
)
3048 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true);
3050 ps_input_cntl
[ps_offset
] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000
, true);
3054 if (ps
->info
.info
.ps
.has_pcoord
) {
3056 val
= S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
3057 ps_input_cntl
[ps_offset
] = val
;
3061 for (unsigned i
= 0; i
< 32 && (1u << i
) <= ps
->info
.fs
.input_mask
; ++i
) {
3064 if (!(ps
->info
.fs
.input_mask
& (1u << i
)))
3067 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_VAR0
+ i
];
3068 if (vs_offset
== AC_EXP_PARAM_UNDEFINED
) {
3069 ps_input_cntl
[ps_offset
] = S_028644_OFFSET(0x20);
3074 flat_shade
= !!(ps
->info
.fs
.flat_shaded_mask
& (1u << ps_offset
));
3076 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, flat_shade
);
3081 radeon_set_context_reg_seq(cs
, R_028644_SPI_PS_INPUT_CNTL_0
, ps_offset
);
3082 for (unsigned i
= 0; i
< ps_offset
; i
++) {
3083 radeon_emit(cs
, ps_input_cntl
[i
]);
3089 radv_compute_db_shader_control(const struct radv_device
*device
,
3090 const struct radv_shader_variant
*ps
)
3093 if (ps
->info
.fs
.early_fragment_test
|| !ps
->info
.info
.ps
.writes_memory
)
3094 z_order
= V_02880C_EARLY_Z_THEN_LATE_Z
;
3096 z_order
= V_02880C_LATE_Z
;
3098 bool disable_rbplus
= device
->physical_device
->has_rbplus
&&
3099 !device
->physical_device
->rbplus_allowed
;
3101 return S_02880C_Z_EXPORT_ENABLE(ps
->info
.info
.ps
.writes_z
) |
3102 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps
->info
.info
.ps
.writes_stencil
) |
3103 S_02880C_KILL_ENABLE(!!ps
->info
.fs
.can_discard
) |
3104 S_02880C_MASK_EXPORT_ENABLE(ps
->info
.info
.ps
.writes_sample_mask
) |
3105 S_02880C_Z_ORDER(z_order
) |
3106 S_02880C_DEPTH_BEFORE_SHADER(ps
->info
.fs
.early_fragment_test
) |
3107 S_02880C_EXEC_ON_HIER_FAIL(ps
->info
.info
.ps
.writes_memory
) |
3108 S_02880C_EXEC_ON_NOOP(ps
->info
.info
.ps
.writes_memory
) |
3109 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus
);
3113 radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs
*cs
,
3114 struct radv_pipeline
*pipeline
)
3116 struct radv_shader_variant
*ps
;
3118 assert (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]);
3120 ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3121 va
= radv_buffer_get_va(ps
->bo
) + ps
->bo_offset
;
3123 radeon_set_sh_reg_seq(cs
, R_00B020_SPI_SHADER_PGM_LO_PS
, 4);
3124 radeon_emit(cs
, va
>> 8);
3125 radeon_emit(cs
, S_00B024_MEM_BASE(va
>> 40));
3126 radeon_emit(cs
, ps
->rsrc1
);
3127 radeon_emit(cs
, ps
->rsrc2
);
3129 radeon_set_context_reg(cs
, R_02880C_DB_SHADER_CONTROL
,
3130 radv_compute_db_shader_control(pipeline
->device
, ps
));
3132 radeon_set_context_reg(cs
, R_0286CC_SPI_PS_INPUT_ENA
,
3133 ps
->config
.spi_ps_input_ena
);
3135 radeon_set_context_reg(cs
, R_0286D0_SPI_PS_INPUT_ADDR
,
3136 ps
->config
.spi_ps_input_addr
);
3138 radeon_set_context_reg(cs
, R_0286D8_SPI_PS_IN_CONTROL
,
3139 S_0286D8_NUM_INTERP(ps
->info
.fs
.num_interp
));
3141 radeon_set_context_reg(cs
, R_0286E0_SPI_BARYC_CNTL
, pipeline
->graphics
.spi_baryc_cntl
);
3143 radeon_set_context_reg(cs
, R_028710_SPI_SHADER_Z_FORMAT
,
3144 ac_get_spi_shader_z_format(ps
->info
.info
.ps
.writes_z
,
3145 ps
->info
.info
.ps
.writes_stencil
,
3146 ps
->info
.info
.ps
.writes_sample_mask
));
3148 if (pipeline
->device
->dfsm_allowed
) {
3149 /* optimise this? */
3150 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
3151 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
3156 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_winsys_cs
*cs
,
3157 struct radv_pipeline
*pipeline
)
3159 if (pipeline
->device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
)
3162 unsigned vtx_reuse_depth
= 30;
3163 if (radv_pipeline_has_tess(pipeline
) &&
3164 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.tes
.spacing
== TESS_SPACING_FRACTIONAL_ODD
) {
3165 vtx_reuse_depth
= 14;
3167 radeon_set_context_reg(cs
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
3168 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth
));
3172 radv_compute_vgt_shader_stages_en(const struct radv_pipeline
*pipeline
)
3174 uint32_t stages
= 0;
3175 if (radv_pipeline_has_tess(pipeline
)) {
3176 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3177 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3179 if (radv_pipeline_has_gs(pipeline
))
3180 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3182 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3184 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3186 } else if (radv_pipeline_has_gs(pipeline
))
3187 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3189 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3191 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
3192 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3198 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3200 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
3201 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
3203 if (!discard_rectangle_info
)
3208 for (unsigned i
= 0; i
< (1u << MAX_DISCARD_RECTANGLES
); ++i
) {
3209 /* Interpret i as a bitmask, and then set the bit in the mask if
3210 * that combination of rectangles in which the pixel is contained
3211 * should pass the cliprect test. */
3212 unsigned relevant_subset
= i
& ((1u << discard_rectangle_info
->discardRectangleCount
) - 1);
3214 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT
&&
3218 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT
&&
3229 radv_pipeline_generate_pm4(struct radv_pipeline
*pipeline
,
3230 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3231 const struct radv_graphics_pipeline_create_info
*extra
,
3232 const struct radv_blend_state
*blend
,
3233 const struct radv_tessellation_state
*tess
,
3234 const struct radv_gs_state
*gs
,
3235 unsigned prim
, unsigned gs_out
)
3237 pipeline
->cs
.buf
= malloc(4 * 256);
3238 pipeline
->cs
.max_dw
= 256;
3240 radv_pipeline_generate_depth_stencil_state(&pipeline
->cs
, pipeline
, pCreateInfo
, extra
);
3241 radv_pipeline_generate_blend_state(&pipeline
->cs
, pipeline
, blend
);
3242 radv_pipeline_generate_raster_state(&pipeline
->cs
, pCreateInfo
);
3243 radv_pipeline_generate_multisample_state(&pipeline
->cs
, pipeline
);
3244 radv_pipeline_generate_vgt_gs_mode(&pipeline
->cs
, pipeline
);
3245 radv_pipeline_generate_vertex_shader(&pipeline
->cs
, pipeline
, tess
);
3246 radv_pipeline_generate_tess_shaders(&pipeline
->cs
, pipeline
, tess
);
3247 radv_pipeline_generate_geometry_shader(&pipeline
->cs
, pipeline
, gs
);
3248 radv_pipeline_generate_fragment_shader(&pipeline
->cs
, pipeline
);
3249 radv_pipeline_generate_ps_inputs(&pipeline
->cs
, pipeline
);
3250 radv_pipeline_generate_vgt_vertex_reuse(&pipeline
->cs
, pipeline
);
3251 radv_pipeline_generate_binning_state(&pipeline
->cs
, pipeline
, pCreateInfo
);
3253 radeon_set_context_reg(&pipeline
->cs
, R_0286E8_SPI_TMPRING_SIZE
,
3254 S_0286E8_WAVES(pipeline
->max_waves
) |
3255 S_0286E8_WAVESIZE(pipeline
->scratch_bytes_per_wave
>> 10));
3257 radeon_set_context_reg(&pipeline
->cs
, R_028B54_VGT_SHADER_STAGES_EN
, radv_compute_vgt_shader_stages_en(pipeline
));
3259 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= CIK
) {
3260 radeon_set_uconfig_reg_idx(&pipeline
->cs
, R_030908_VGT_PRIMITIVE_TYPE
, 1, prim
);
3262 radeon_set_config_reg(&pipeline
->cs
, R_008958_VGT_PRIMITIVE_TYPE
, prim
);
3264 radeon_set_context_reg(&pipeline
->cs
, R_028A6C_VGT_GS_OUT_PRIM_TYPE
, gs_out
);
3266 radeon_set_context_reg(&pipeline
->cs
, R_02820C_PA_SC_CLIPRECT_RULE
, radv_compute_cliprect_rule(pCreateInfo
));
3268 assert(pipeline
->cs
.cdw
<= pipeline
->cs
.max_dw
);
3271 static struct radv_ia_multi_vgt_param_helpers
3272 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline
*pipeline
,
3273 const struct radv_tessellation_state
*tess
,
3276 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param
= {0};
3277 const struct radv_device
*device
= pipeline
->device
;
3279 if (radv_pipeline_has_tess(pipeline
))
3280 ia_multi_vgt_param
.primgroup_size
= tess
->num_patches
;
3281 else if (radv_pipeline_has_gs(pipeline
))
3282 ia_multi_vgt_param
.primgroup_size
= 64;
3284 ia_multi_vgt_param
.primgroup_size
= 128; /* recommended without a GS */
3286 ia_multi_vgt_param
.partial_es_wave
= false;
3287 if (pipeline
->device
->has_distributed_tess
) {
3288 if (radv_pipeline_has_gs(pipeline
)) {
3289 if (device
->physical_device
->rad_info
.chip_class
<= VI
)
3290 ia_multi_vgt_param
.partial_es_wave
= true;
3293 /* GS requirement. */
3294 if (radv_pipeline_has_gs(pipeline
) && device
->physical_device
->rad_info
.chip_class
<= VI
)
3295 if (SI_GS_PER_ES
/ ia_multi_vgt_param
.primgroup_size
>= pipeline
->device
->gs_table_depth
- 3)
3296 ia_multi_vgt_param
.partial_es_wave
= true;
3298 ia_multi_vgt_param
.wd_switch_on_eop
= false;
3299 if (device
->physical_device
->rad_info
.chip_class
>= CIK
) {
3300 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
3301 * 4 shader engines. Set 1 to pass the assertion below.
3302 * The other cases are hardware requirements. */
3303 if (device
->physical_device
->rad_info
.max_se
< 4 ||
3304 prim
== V_008958_DI_PT_POLYGON
||
3305 prim
== V_008958_DI_PT_LINELOOP
||
3306 prim
== V_008958_DI_PT_TRIFAN
||
3307 prim
== V_008958_DI_PT_TRISTRIP_ADJ
||
3308 (pipeline
->graphics
.prim_restart_enable
&&
3309 (device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
3310 (prim
!= V_008958_DI_PT_POINTLIST
&&
3311 prim
!= V_008958_DI_PT_LINESTRIP
&&
3312 prim
!= V_008958_DI_PT_TRISTRIP
))))
3313 ia_multi_vgt_param
.wd_switch_on_eop
= true;
3316 ia_multi_vgt_param
.ia_switch_on_eoi
= false;
3317 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.prim_id_input
)
3318 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
3319 if (radv_pipeline_has_gs(pipeline
) &&
3320 pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.info
.uses_prim_id
)
3321 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
3322 if (radv_pipeline_has_tess(pipeline
)) {
3323 /* SWITCH_ON_EOI must be set if PrimID is used. */
3324 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.info
.uses_prim_id
||
3325 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.info
.uses_prim_id
)
3326 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
3329 ia_multi_vgt_param
.partial_vs_wave
= false;
3330 if (radv_pipeline_has_tess(pipeline
)) {
3331 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
3332 if ((device
->physical_device
->rad_info
.family
== CHIP_TAHITI
||
3333 device
->physical_device
->rad_info
.family
== CHIP_PITCAIRN
||
3334 device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
) &&
3335 radv_pipeline_has_gs(pipeline
))
3336 ia_multi_vgt_param
.partial_vs_wave
= true;
3337 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
3338 if (device
->has_distributed_tess
) {
3339 if (radv_pipeline_has_gs(pipeline
)) {
3340 if (device
->physical_device
->rad_info
.family
== CHIP_TONGA
||
3341 device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
3342 device
->physical_device
->rad_info
.family
== CHIP_POLARIS10
||
3343 device
->physical_device
->rad_info
.family
== CHIP_POLARIS11
||
3344 device
->physical_device
->rad_info
.family
== CHIP_POLARIS12
||
3345 device
->physical_device
->rad_info
.family
== CHIP_VEGAM
)
3346 ia_multi_vgt_param
.partial_vs_wave
= true;
3348 ia_multi_vgt_param
.partial_vs_wave
= true;
3353 ia_multi_vgt_param
.base
=
3354 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param
.primgroup_size
- 1) |
3355 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
3356 S_028AA8_MAX_PRIMGRP_IN_WAVE(device
->physical_device
->rad_info
.chip_class
== VI
? 2 : 0) |
3357 S_030960_EN_INST_OPT_BASIC(device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
3358 S_030960_EN_INST_OPT_ADV(device
->physical_device
->rad_info
.chip_class
>= GFX9
);
3360 return ia_multi_vgt_param
;
3365 radv_compute_vertex_input_state(struct radv_pipeline
*pipeline
,
3366 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3368 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
3369 pCreateInfo
->pVertexInputState
;
3370 struct radv_vertex_elements_info
*velems
= &pipeline
->vertex_elements
;
3372 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
3373 const VkVertexInputAttributeDescription
*desc
=
3374 &vi_info
->pVertexAttributeDescriptions
[i
];
3375 unsigned loc
= desc
->location
;
3376 const struct vk_format_description
*format_desc
;
3378 uint32_t num_format
, data_format
;
3379 format_desc
= vk_format_description(desc
->format
);
3380 first_non_void
= vk_format_get_first_non_void_channel(desc
->format
);
3382 num_format
= radv_translate_buffer_numformat(format_desc
, first_non_void
);
3383 data_format
= radv_translate_buffer_dataformat(format_desc
, first_non_void
);
3385 velems
->rsrc_word3
[loc
] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc
->swizzle
[0])) |
3386 S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc
->swizzle
[1])) |
3387 S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc
->swizzle
[2])) |
3388 S_008F0C_DST_SEL_W(si_map_swizzle(format_desc
->swizzle
[3])) |
3389 S_008F0C_NUM_FORMAT(num_format
) |
3390 S_008F0C_DATA_FORMAT(data_format
);
3391 velems
->format_size
[loc
] = format_desc
->block
.bits
/ 8;
3392 velems
->offset
[loc
] = desc
->offset
;
3393 velems
->binding
[loc
] = desc
->binding
;
3394 velems
->count
= MAX2(velems
->count
, loc
+ 1);
3397 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
3398 const VkVertexInputBindingDescription
*desc
=
3399 &vi_info
->pVertexBindingDescriptions
[i
];
3401 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
3406 radv_pipeline_init(struct radv_pipeline
*pipeline
,
3407 struct radv_device
*device
,
3408 struct radv_pipeline_cache
*cache
,
3409 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3410 const struct radv_graphics_pipeline_create_info
*extra
,
3411 const VkAllocationCallbacks
*alloc
)
3414 bool has_view_index
= false;
3416 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3417 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3418 if (subpass
->view_mask
)
3419 has_view_index
= true;
3421 alloc
= &device
->alloc
;
3423 pipeline
->device
= device
;
3424 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
3425 assert(pipeline
->layout
);
3427 struct radv_blend_state blend
= radv_pipeline_init_blend_state(pipeline
, pCreateInfo
, extra
);
3429 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
3430 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
3431 gl_shader_stage stage
= ffs(pCreateInfo
->pStages
[i
].stage
) - 1;
3432 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
3435 radv_create_shaders(pipeline
, device
, cache
,
3436 radv_generate_graphics_pipeline_key(pipeline
, pCreateInfo
, &blend
, has_view_index
),
3437 pStages
, pCreateInfo
->flags
);
3439 pipeline
->graphics
.spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
3440 radv_pipeline_init_multisample_state(pipeline
, &blend
, pCreateInfo
);
3442 uint32_t prim
= si_translate_prim(pCreateInfo
->pInputAssemblyState
->topology
);
3444 pipeline
->graphics
.can_use_guardband
= radv_prim_can_use_guardband(pCreateInfo
->pInputAssemblyState
->topology
);
3446 if (radv_pipeline_has_gs(pipeline
)) {
3447 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs
.output_prim
);
3448 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
3450 gs_out
= si_conv_prim_to_gs_out(pCreateInfo
->pInputAssemblyState
->topology
);
3452 if (extra
&& extra
->use_rectlist
) {
3453 prim
= V_008958_DI_PT_RECTLIST
;
3454 gs_out
= V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
3455 pipeline
->graphics
.can_use_guardband
= true;
3457 pipeline
->graphics
.prim_restart_enable
= !!pCreateInfo
->pInputAssemblyState
->primitiveRestartEnable
;
3458 /* prim vertex count will need TESS changes */
3459 pipeline
->graphics
.prim_vertex_count
= prim_size_table
[prim
];
3461 radv_pipeline_init_dynamic_state(pipeline
, pCreateInfo
);
3463 /* Ensure that some export memory is always allocated, for two reasons:
3465 * 1) Correctness: The hardware ignores the EXEC mask if no export
3466 * memory is allocated, so KILL and alpha test do not work correctly
3468 * 2) Performance: Every shader needs at least a NULL export, even when
3469 * it writes no color/depth output. The NULL export instruction
3470 * stalls without this setting.
3472 * Don't add this to CB_SHADER_MASK.
3474 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3475 if (!blend
.spi_shader_col_format
) {
3476 if (!ps
->info
.info
.ps
.writes_z
&&
3477 !ps
->info
.info
.ps
.writes_stencil
&&
3478 !ps
->info
.info
.ps
.writes_sample_mask
)
3479 blend
.spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
3482 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
3483 if (pipeline
->shaders
[i
]) {
3484 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[i
]->info
.need_indirect_descriptor_sets
;
3488 struct radv_gs_state gs
= {0};
3489 if (radv_pipeline_has_gs(pipeline
)) {
3490 gs
= calculate_gs_info(pCreateInfo
, pipeline
);
3491 calculate_gs_ring_sizes(pipeline
, &gs
);
3494 struct radv_tessellation_state tess
= {0};
3495 if (radv_pipeline_has_tess(pipeline
)) {
3496 if (prim
== V_008958_DI_PT_PATCH
) {
3497 pipeline
->graphics
.prim_vertex_count
.min
= pCreateInfo
->pTessellationState
->patchControlPoints
;
3498 pipeline
->graphics
.prim_vertex_count
.incr
= 1;
3500 tess
= calculate_tess_state(pipeline
, pCreateInfo
);
3503 pipeline
->graphics
.ia_multi_vgt_param
= radv_compute_ia_multi_vgt_param_helpers(pipeline
, &tess
, prim
);
3505 radv_compute_vertex_input_state(pipeline
, pCreateInfo
);
3507 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++)
3508 pipeline
->user_data_0
[i
] = radv_pipeline_stage_to_user_data_0(pipeline
, i
, device
->physical_device
->rad_info
.chip_class
);
3510 struct radv_userdata_info
*loc
= radv_lookup_user_sgpr(pipeline
, MESA_SHADER_VERTEX
,
3511 AC_UD_VS_BASE_VERTEX_START_INSTANCE
);
3512 if (loc
->sgpr_idx
!= -1) {
3513 pipeline
->graphics
.vtx_base_sgpr
= pipeline
->user_data_0
[MESA_SHADER_VERTEX
];
3514 pipeline
->graphics
.vtx_base_sgpr
+= loc
->sgpr_idx
* 4;
3515 if (radv_get_shader(pipeline
, MESA_SHADER_VERTEX
)->info
.info
.vs
.needs_draw_id
)
3516 pipeline
->graphics
.vtx_emit_num
= 3;
3518 pipeline
->graphics
.vtx_emit_num
= 2;
3521 result
= radv_pipeline_scratch_init(device
, pipeline
);
3522 radv_pipeline_generate_pm4(pipeline
, pCreateInfo
, extra
, &blend
, &tess
, &gs
, prim
, gs_out
);
3528 radv_graphics_pipeline_create(
3530 VkPipelineCache _cache
,
3531 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3532 const struct radv_graphics_pipeline_create_info
*extra
,
3533 const VkAllocationCallbacks
*pAllocator
,
3534 VkPipeline
*pPipeline
)
3536 RADV_FROM_HANDLE(radv_device
, device
, _device
);
3537 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
3538 struct radv_pipeline
*pipeline
;
3541 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
3542 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
3543 if (pipeline
== NULL
)
3544 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
3546 result
= radv_pipeline_init(pipeline
, device
, cache
,
3547 pCreateInfo
, extra
, pAllocator
);
3548 if (result
!= VK_SUCCESS
) {
3549 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
3553 *pPipeline
= radv_pipeline_to_handle(pipeline
);
3558 VkResult
radv_CreateGraphicsPipelines(
3560 VkPipelineCache pipelineCache
,
3562 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
3563 const VkAllocationCallbacks
* pAllocator
,
3564 VkPipeline
* pPipelines
)
3566 VkResult result
= VK_SUCCESS
;
3569 for (; i
< count
; i
++) {
3571 r
= radv_graphics_pipeline_create(_device
,
3574 NULL
, pAllocator
, &pPipelines
[i
]);
3575 if (r
!= VK_SUCCESS
) {
3577 pPipelines
[i
] = VK_NULL_HANDLE
;
3586 radv_compute_generate_pm4(struct radv_pipeline
*pipeline
)
3588 struct radv_shader_variant
*compute_shader
;
3589 struct radv_device
*device
= pipeline
->device
;
3590 unsigned compute_resource_limits
;
3591 unsigned waves_per_threadgroup
;
3594 pipeline
->cs
.buf
= malloc(20 * 4);
3595 pipeline
->cs
.max_dw
= 20;
3597 compute_shader
= pipeline
->shaders
[MESA_SHADER_COMPUTE
];
3598 va
= radv_buffer_get_va(compute_shader
->bo
) + compute_shader
->bo_offset
;
3600 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B830_COMPUTE_PGM_LO
, 2);
3601 radeon_emit(&pipeline
->cs
, va
>> 8);
3602 radeon_emit(&pipeline
->cs
, S_00B834_DATA(va
>> 40));
3604 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B848_COMPUTE_PGM_RSRC1
, 2);
3605 radeon_emit(&pipeline
->cs
, compute_shader
->rsrc1
);
3606 radeon_emit(&pipeline
->cs
, compute_shader
->rsrc2
);
3608 radeon_set_sh_reg(&pipeline
->cs
, R_00B860_COMPUTE_TMPRING_SIZE
,
3609 S_00B860_WAVES(pipeline
->max_waves
) |
3610 S_00B860_WAVESIZE(pipeline
->scratch_bytes_per_wave
>> 10));
3612 /* Calculate best compute resource limits. */
3613 waves_per_threadgroup
=
3614 DIV_ROUND_UP(compute_shader
->info
.cs
.block_size
[0] *
3615 compute_shader
->info
.cs
.block_size
[1] *
3616 compute_shader
->info
.cs
.block_size
[2], 64);
3617 compute_resource_limits
=
3618 S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup
% 4 == 0);
3620 if (device
->physical_device
->rad_info
.chip_class
>= CIK
) {
3621 unsigned num_cu_per_se
=
3622 device
->physical_device
->rad_info
.num_good_compute_units
/
3623 device
->physical_device
->rad_info
.max_se
;
3625 /* Force even distribution on all SIMDs in CU if the workgroup
3626 * size is 64. This has shown some good improvements if # of
3627 * CUs per SE is not a multiple of 4.
3629 if (num_cu_per_se
% 4 && waves_per_threadgroup
== 1)
3630 compute_resource_limits
|= S_00B854_FORCE_SIMD_DIST(1);
3633 radeon_set_sh_reg(&pipeline
->cs
, R_00B854_COMPUTE_RESOURCE_LIMITS
,
3634 compute_resource_limits
);
3636 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B81C_COMPUTE_NUM_THREAD_X
, 3);
3637 radeon_emit(&pipeline
->cs
,
3638 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[0]));
3639 radeon_emit(&pipeline
->cs
,
3640 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[1]));
3641 radeon_emit(&pipeline
->cs
,
3642 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[2]));
3644 assert(pipeline
->cs
.cdw
<= pipeline
->cs
.max_dw
);
3647 static VkResult
radv_compute_pipeline_create(
3649 VkPipelineCache _cache
,
3650 const VkComputePipelineCreateInfo
* pCreateInfo
,
3651 const VkAllocationCallbacks
* pAllocator
,
3652 VkPipeline
* pPipeline
)
3654 RADV_FROM_HANDLE(radv_device
, device
, _device
);
3655 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
3656 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
3657 struct radv_pipeline
*pipeline
;
3660 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
3661 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
3662 if (pipeline
== NULL
)
3663 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
3665 pipeline
->device
= device
;
3666 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
3667 assert(pipeline
->layout
);
3669 pStages
[MESA_SHADER_COMPUTE
] = &pCreateInfo
->stage
;
3670 radv_create_shaders(pipeline
, device
, cache
, (struct radv_pipeline_key
) {0}, pStages
, pCreateInfo
->flags
);
3672 pipeline
->user_data_0
[MESA_SHADER_COMPUTE
] = radv_pipeline_stage_to_user_data_0(pipeline
, MESA_SHADER_COMPUTE
, device
->physical_device
->rad_info
.chip_class
);
3673 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.need_indirect_descriptor_sets
;
3674 result
= radv_pipeline_scratch_init(device
, pipeline
);
3675 if (result
!= VK_SUCCESS
) {
3676 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
3680 radv_compute_generate_pm4(pipeline
);
3682 *pPipeline
= radv_pipeline_to_handle(pipeline
);
3687 VkResult
radv_CreateComputePipelines(
3689 VkPipelineCache pipelineCache
,
3691 const VkComputePipelineCreateInfo
* pCreateInfos
,
3692 const VkAllocationCallbacks
* pAllocator
,
3693 VkPipeline
* pPipelines
)
3695 VkResult result
= VK_SUCCESS
;
3698 for (; i
< count
; i
++) {
3700 r
= radv_compute_pipeline_create(_device
, pipelineCache
,
3702 pAllocator
, &pPipelines
[i
]);
3703 if (r
!= VK_SUCCESS
) {
3705 pPipelines
[i
] = VK_NULL_HANDLE
;