radv: use num_patches output from tcs shader.
[mesa.git] / src / amd / vulkan / radv_pipeline.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_cs.h"
33 #include "radv_shader.h"
34 #include "nir/nir.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
37 #include "vk_util.h"
38
39 #include <llvm-c/Core.h>
40 #include <llvm-c/TargetMachine.h>
41
42 #include "sid.h"
43 #include "gfx9d.h"
44 #include "ac_binary.h"
45 #include "ac_llvm_util.h"
46 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
50 #include "ac_shader_util.h"
51
52 struct radv_blend_state {
53 uint32_t cb_color_control;
54 uint32_t cb_target_mask;
55 uint32_t sx_mrt_blend_opt[8];
56 uint32_t cb_blend_control[8];
57
58 uint32_t spi_shader_col_format;
59 uint32_t cb_shader_mask;
60 uint32_t db_alpha_to_mask;
61 };
62
63 struct radv_tessellation_state {
64 uint32_t ls_hs_config;
65 unsigned num_patches;
66 unsigned lds_size;
67 uint32_t tf_param;
68 };
69
70 struct radv_gs_state {
71 uint32_t vgt_gs_onchip_cntl;
72 uint32_t vgt_gs_max_prims_per_subgroup;
73 uint32_t vgt_esgs_ring_itemsize;
74 uint32_t lds_size;
75 };
76
77 static void
78 radv_pipeline_destroy(struct radv_device *device,
79 struct radv_pipeline *pipeline,
80 const VkAllocationCallbacks* allocator)
81 {
82 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
83 if (pipeline->shaders[i])
84 radv_shader_variant_destroy(device, pipeline->shaders[i]);
85
86 if (pipeline->gs_copy_shader)
87 radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
88
89 if(pipeline->cs.buf)
90 free(pipeline->cs.buf);
91 vk_free2(&device->alloc, allocator, pipeline);
92 }
93
94 void radv_DestroyPipeline(
95 VkDevice _device,
96 VkPipeline _pipeline,
97 const VkAllocationCallbacks* pAllocator)
98 {
99 RADV_FROM_HANDLE(radv_device, device, _device);
100 RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
101
102 if (!_pipeline)
103 return;
104
105 radv_pipeline_destroy(device, pipeline, pAllocator);
106 }
107
108 static uint32_t get_hash_flags(struct radv_device *device)
109 {
110 uint32_t hash_flags = 0;
111
112 if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
113 hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
114 if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
115 hash_flags |= RADV_HASH_SHADER_SISCHED;
116 return hash_flags;
117 }
118
119 static VkResult
120 radv_pipeline_scratch_init(struct radv_device *device,
121 struct radv_pipeline *pipeline)
122 {
123 unsigned scratch_bytes_per_wave = 0;
124 unsigned max_waves = 0;
125 unsigned min_waves = 1;
126
127 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
128 if (pipeline->shaders[i]) {
129 unsigned max_stage_waves = device->scratch_waves;
130
131 scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
132 pipeline->shaders[i]->config.scratch_bytes_per_wave);
133
134 max_stage_waves = MIN2(max_stage_waves,
135 4 * device->physical_device->rad_info.num_good_compute_units *
136 (256 / pipeline->shaders[i]->config.num_vgprs));
137 max_waves = MAX2(max_waves, max_stage_waves);
138 }
139 }
140
141 if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
142 unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
143 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
144 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
145 min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
146 }
147
148 if (scratch_bytes_per_wave)
149 max_waves = MIN2(max_waves, 0xffffffffu / scratch_bytes_per_wave);
150
151 if (scratch_bytes_per_wave && max_waves < min_waves) {
152 /* Not really true at this moment, but will be true on first
153 * execution. Avoid having hanging shaders. */
154 return vk_error(VK_ERROR_OUT_OF_DEVICE_MEMORY);
155 }
156 pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
157 pipeline->max_waves = max_waves;
158 return VK_SUCCESS;
159 }
160
161 static uint32_t si_translate_blend_function(VkBlendOp op)
162 {
163 switch (op) {
164 case VK_BLEND_OP_ADD:
165 return V_028780_COMB_DST_PLUS_SRC;
166 case VK_BLEND_OP_SUBTRACT:
167 return V_028780_COMB_SRC_MINUS_DST;
168 case VK_BLEND_OP_REVERSE_SUBTRACT:
169 return V_028780_COMB_DST_MINUS_SRC;
170 case VK_BLEND_OP_MIN:
171 return V_028780_COMB_MIN_DST_SRC;
172 case VK_BLEND_OP_MAX:
173 return V_028780_COMB_MAX_DST_SRC;
174 default:
175 return 0;
176 }
177 }
178
179 static uint32_t si_translate_blend_factor(VkBlendFactor factor)
180 {
181 switch (factor) {
182 case VK_BLEND_FACTOR_ZERO:
183 return V_028780_BLEND_ZERO;
184 case VK_BLEND_FACTOR_ONE:
185 return V_028780_BLEND_ONE;
186 case VK_BLEND_FACTOR_SRC_COLOR:
187 return V_028780_BLEND_SRC_COLOR;
188 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
189 return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
190 case VK_BLEND_FACTOR_DST_COLOR:
191 return V_028780_BLEND_DST_COLOR;
192 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
193 return V_028780_BLEND_ONE_MINUS_DST_COLOR;
194 case VK_BLEND_FACTOR_SRC_ALPHA:
195 return V_028780_BLEND_SRC_ALPHA;
196 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
197 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
198 case VK_BLEND_FACTOR_DST_ALPHA:
199 return V_028780_BLEND_DST_ALPHA;
200 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
201 return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
202 case VK_BLEND_FACTOR_CONSTANT_COLOR:
203 return V_028780_BLEND_CONSTANT_COLOR;
204 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
205 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
206 case VK_BLEND_FACTOR_CONSTANT_ALPHA:
207 return V_028780_BLEND_CONSTANT_ALPHA;
208 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
209 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
210 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
211 return V_028780_BLEND_SRC_ALPHA_SATURATE;
212 case VK_BLEND_FACTOR_SRC1_COLOR:
213 return V_028780_BLEND_SRC1_COLOR;
214 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
215 return V_028780_BLEND_INV_SRC1_COLOR;
216 case VK_BLEND_FACTOR_SRC1_ALPHA:
217 return V_028780_BLEND_SRC1_ALPHA;
218 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
219 return V_028780_BLEND_INV_SRC1_ALPHA;
220 default:
221 return 0;
222 }
223 }
224
225 static uint32_t si_translate_blend_opt_function(VkBlendOp op)
226 {
227 switch (op) {
228 case VK_BLEND_OP_ADD:
229 return V_028760_OPT_COMB_ADD;
230 case VK_BLEND_OP_SUBTRACT:
231 return V_028760_OPT_COMB_SUBTRACT;
232 case VK_BLEND_OP_REVERSE_SUBTRACT:
233 return V_028760_OPT_COMB_REVSUBTRACT;
234 case VK_BLEND_OP_MIN:
235 return V_028760_OPT_COMB_MIN;
236 case VK_BLEND_OP_MAX:
237 return V_028760_OPT_COMB_MAX;
238 default:
239 return V_028760_OPT_COMB_BLEND_DISABLED;
240 }
241 }
242
243 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
244 {
245 switch (factor) {
246 case VK_BLEND_FACTOR_ZERO:
247 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
248 case VK_BLEND_FACTOR_ONE:
249 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
250 case VK_BLEND_FACTOR_SRC_COLOR:
251 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
252 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
253 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
254 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
255 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
256 case VK_BLEND_FACTOR_SRC_ALPHA:
257 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
258 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
259 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
260 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
261 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
262 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
263 default:
264 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
265 }
266 }
267
268 /**
269 * Get rid of DST in the blend factors by commuting the operands:
270 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
271 */
272 static void si_blend_remove_dst(unsigned *func, unsigned *src_factor,
273 unsigned *dst_factor, unsigned expected_dst,
274 unsigned replacement_src)
275 {
276 if (*src_factor == expected_dst &&
277 *dst_factor == VK_BLEND_FACTOR_ZERO) {
278 *src_factor = VK_BLEND_FACTOR_ZERO;
279 *dst_factor = replacement_src;
280
281 /* Commuting the operands requires reversing subtractions. */
282 if (*func == VK_BLEND_OP_SUBTRACT)
283 *func = VK_BLEND_OP_REVERSE_SUBTRACT;
284 else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
285 *func = VK_BLEND_OP_SUBTRACT;
286 }
287 }
288
289 static bool si_blend_factor_uses_dst(unsigned factor)
290 {
291 return factor == VK_BLEND_FACTOR_DST_COLOR ||
292 factor == VK_BLEND_FACTOR_DST_ALPHA ||
293 factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
294 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
295 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
296 }
297
298 static bool is_dual_src(VkBlendFactor factor)
299 {
300 switch (factor) {
301 case VK_BLEND_FACTOR_SRC1_COLOR:
302 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
303 case VK_BLEND_FACTOR_SRC1_ALPHA:
304 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
305 return true;
306 default:
307 return false;
308 }
309 }
310
311 static unsigned si_choose_spi_color_format(VkFormat vk_format,
312 bool blend_enable,
313 bool blend_need_alpha)
314 {
315 const struct vk_format_description *desc = vk_format_description(vk_format);
316 unsigned format, ntype, swap;
317
318 /* Alpha is needed for alpha-to-coverage.
319 * Blending may be with or without alpha.
320 */
321 unsigned normal = 0; /* most optimal, may not support blending or export alpha */
322 unsigned alpha = 0; /* exports alpha, but may not support blending */
323 unsigned blend = 0; /* supports blending, but may not export alpha */
324 unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
325
326 format = radv_translate_colorformat(vk_format);
327 ntype = radv_translate_color_numformat(vk_format, desc,
328 vk_format_get_first_non_void_channel(vk_format));
329 swap = radv_translate_colorswap(vk_format, false);
330
331 /* Choose the SPI color formats. These are required values for Stoney/RB+.
332 * Other chips have multiple choices, though they are not necessarily better.
333 */
334 switch (format) {
335 case V_028C70_COLOR_5_6_5:
336 case V_028C70_COLOR_1_5_5_5:
337 case V_028C70_COLOR_5_5_5_1:
338 case V_028C70_COLOR_4_4_4_4:
339 case V_028C70_COLOR_10_11_11:
340 case V_028C70_COLOR_11_11_10:
341 case V_028C70_COLOR_8:
342 case V_028C70_COLOR_8_8:
343 case V_028C70_COLOR_8_8_8_8:
344 case V_028C70_COLOR_10_10_10_2:
345 case V_028C70_COLOR_2_10_10_10:
346 if (ntype == V_028C70_NUMBER_UINT)
347 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
348 else if (ntype == V_028C70_NUMBER_SINT)
349 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
350 else
351 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
352 break;
353
354 case V_028C70_COLOR_16:
355 case V_028C70_COLOR_16_16:
356 case V_028C70_COLOR_16_16_16_16:
357 if (ntype == V_028C70_NUMBER_UNORM ||
358 ntype == V_028C70_NUMBER_SNORM) {
359 /* UNORM16 and SNORM16 don't support blending */
360 if (ntype == V_028C70_NUMBER_UNORM)
361 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
362 else
363 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
364
365 /* Use 32 bits per channel for blending. */
366 if (format == V_028C70_COLOR_16) {
367 if (swap == V_028C70_SWAP_STD) { /* R */
368 blend = V_028714_SPI_SHADER_32_R;
369 blend_alpha = V_028714_SPI_SHADER_32_AR;
370 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
371 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
372 else
373 assert(0);
374 } else if (format == V_028C70_COLOR_16_16) {
375 if (swap == V_028C70_SWAP_STD) { /* RG */
376 blend = V_028714_SPI_SHADER_32_GR;
377 blend_alpha = V_028714_SPI_SHADER_32_ABGR;
378 } else if (swap == V_028C70_SWAP_ALT) /* RA */
379 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
380 else
381 assert(0);
382 } else /* 16_16_16_16 */
383 blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
384 } else if (ntype == V_028C70_NUMBER_UINT)
385 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
386 else if (ntype == V_028C70_NUMBER_SINT)
387 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
388 else if (ntype == V_028C70_NUMBER_FLOAT)
389 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
390 else
391 assert(0);
392 break;
393
394 case V_028C70_COLOR_32:
395 if (swap == V_028C70_SWAP_STD) { /* R */
396 blend = normal = V_028714_SPI_SHADER_32_R;
397 alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
398 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
399 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
400 else
401 assert(0);
402 break;
403
404 case V_028C70_COLOR_32_32:
405 if (swap == V_028C70_SWAP_STD) { /* RG */
406 blend = normal = V_028714_SPI_SHADER_32_GR;
407 alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
408 } else if (swap == V_028C70_SWAP_ALT) /* RA */
409 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
410 else
411 assert(0);
412 break;
413
414 case V_028C70_COLOR_32_32_32_32:
415 case V_028C70_COLOR_8_24:
416 case V_028C70_COLOR_24_8:
417 case V_028C70_COLOR_X24_8_32_FLOAT:
418 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
419 break;
420
421 default:
422 unreachable("unhandled blend format");
423 }
424
425 if (blend_enable && blend_need_alpha)
426 return blend_alpha;
427 else if(blend_need_alpha)
428 return alpha;
429 else if(blend_enable)
430 return blend;
431 else
432 return normal;
433 }
434
435 static void
436 radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
437 const VkGraphicsPipelineCreateInfo *pCreateInfo,
438 uint32_t blend_enable,
439 uint32_t blend_need_alpha,
440 bool single_cb_enable,
441 bool blend_mrt0_is_dual_src,
442 struct radv_blend_state *blend)
443 {
444 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
445 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
446 unsigned col_format = 0;
447
448 for (unsigned i = 0; i < (single_cb_enable ? 1 : subpass->color_count); ++i) {
449 unsigned cf;
450
451 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED) {
452 cf = V_028714_SPI_SHADER_ZERO;
453 } else {
454 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->color_attachments[i].attachment;
455
456 cf = si_choose_spi_color_format(attachment->format,
457 blend_enable & (1 << i),
458 blend_need_alpha & (1 << i));
459 }
460
461 col_format |= cf << (4 * i);
462 }
463
464 blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
465
466 if (blend_mrt0_is_dual_src)
467 col_format |= (col_format & 0xf) << 4;
468 blend->spi_shader_col_format = col_format;
469 }
470
471 static bool
472 format_is_int8(VkFormat format)
473 {
474 const struct vk_format_description *desc = vk_format_description(format);
475 int channel = vk_format_get_first_non_void_channel(format);
476
477 return channel >= 0 && desc->channel[channel].pure_integer &&
478 desc->channel[channel].size == 8;
479 }
480
481 static bool
482 format_is_int10(VkFormat format)
483 {
484 const struct vk_format_description *desc = vk_format_description(format);
485
486 if (desc->nr_channels != 4)
487 return false;
488 for (unsigned i = 0; i < 4; i++) {
489 if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
490 return true;
491 }
492 return false;
493 }
494
495 unsigned radv_format_meta_fs_key(VkFormat format)
496 {
497 unsigned col_format = si_choose_spi_color_format(format, false, false) - 1;
498 bool is_int8 = format_is_int8(format);
499 bool is_int10 = format_is_int10(format);
500
501 return col_format + (is_int8 ? 3 : is_int10 ? 5 : 0);
502 }
503
504 static void
505 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo *pCreateInfo,
506 unsigned *is_int8, unsigned *is_int10)
507 {
508 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
509 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
510 *is_int8 = 0;
511 *is_int10 = 0;
512
513 for (unsigned i = 0; i < subpass->color_count; ++i) {
514 struct radv_render_pass_attachment *attachment;
515
516 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
517 continue;
518
519 attachment = pass->attachments + subpass->color_attachments[i].attachment;
520
521 if (format_is_int8(attachment->format))
522 *is_int8 |= 1 << i;
523 if (format_is_int10(attachment->format))
524 *is_int10 |= 1 << i;
525 }
526 }
527
528 static struct radv_blend_state
529 radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
530 const VkGraphicsPipelineCreateInfo *pCreateInfo,
531 const struct radv_graphics_pipeline_create_info *extra)
532 {
533 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
534 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
535 struct radv_blend_state blend = {0};
536 unsigned mode = V_028808_CB_NORMAL;
537 uint32_t blend_enable = 0, blend_need_alpha = 0;
538 bool blend_mrt0_is_dual_src = false;
539 int i;
540 bool single_cb_enable = false;
541
542 if (!vkblend)
543 return blend;
544
545 if (extra && extra->custom_blend_mode) {
546 single_cb_enable = true;
547 mode = extra->custom_blend_mode;
548 }
549 blend.cb_color_control = 0;
550 if (vkblend->logicOpEnable)
551 blend.cb_color_control |= S_028808_ROP3(vkblend->logicOp | (vkblend->logicOp << 4));
552 else
553 blend.cb_color_control |= S_028808_ROP3(0xcc);
554
555 blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(2) |
556 S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
557 S_028B70_ALPHA_TO_MASK_OFFSET2(2) |
558 S_028B70_ALPHA_TO_MASK_OFFSET3(2);
559
560 if (vkms && vkms->alphaToCoverageEnable) {
561 blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
562 }
563
564 blend.cb_target_mask = 0;
565 for (i = 0; i < vkblend->attachmentCount; i++) {
566 const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
567 unsigned blend_cntl = 0;
568 unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
569 VkBlendOp eqRGB = att->colorBlendOp;
570 VkBlendFactor srcRGB = att->srcColorBlendFactor;
571 VkBlendFactor dstRGB = att->dstColorBlendFactor;
572 VkBlendOp eqA = att->alphaBlendOp;
573 VkBlendFactor srcA = att->srcAlphaBlendFactor;
574 VkBlendFactor dstA = att->dstAlphaBlendFactor;
575
576 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
577
578 if (!att->colorWriteMask)
579 continue;
580
581 blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
582 if (!att->blendEnable) {
583 blend.cb_blend_control[i] = blend_cntl;
584 continue;
585 }
586
587 if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
588 if (i == 0)
589 blend_mrt0_is_dual_src = true;
590
591 if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
592 srcRGB = VK_BLEND_FACTOR_ONE;
593 dstRGB = VK_BLEND_FACTOR_ONE;
594 }
595 if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
596 srcA = VK_BLEND_FACTOR_ONE;
597 dstA = VK_BLEND_FACTOR_ONE;
598 }
599
600 /* Blending optimizations for RB+.
601 * These transformations don't change the behavior.
602 *
603 * First, get rid of DST in the blend factors:
604 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
605 */
606 si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
607 VK_BLEND_FACTOR_DST_COLOR,
608 VK_BLEND_FACTOR_SRC_COLOR);
609
610 si_blend_remove_dst(&eqA, &srcA, &dstA,
611 VK_BLEND_FACTOR_DST_COLOR,
612 VK_BLEND_FACTOR_SRC_COLOR);
613
614 si_blend_remove_dst(&eqA, &srcA, &dstA,
615 VK_BLEND_FACTOR_DST_ALPHA,
616 VK_BLEND_FACTOR_SRC_ALPHA);
617
618 /* Look up the ideal settings from tables. */
619 srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
620 dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
621 srcA_opt = si_translate_blend_opt_factor(srcA, true);
622 dstA_opt = si_translate_blend_opt_factor(dstA, true);
623
624 /* Handle interdependencies. */
625 if (si_blend_factor_uses_dst(srcRGB))
626 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
627 if (si_blend_factor_uses_dst(srcA))
628 dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
629
630 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
631 (dstRGB == VK_BLEND_FACTOR_ZERO ||
632 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
633 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
634 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
635
636 /* Set the final value. */
637 blend.sx_mrt_blend_opt[i] =
638 S_028760_COLOR_SRC_OPT(srcRGB_opt) |
639 S_028760_COLOR_DST_OPT(dstRGB_opt) |
640 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
641 S_028760_ALPHA_SRC_OPT(srcA_opt) |
642 S_028760_ALPHA_DST_OPT(dstA_opt) |
643 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
644 blend_cntl |= S_028780_ENABLE(1);
645
646 blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
647 blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
648 blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
649 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
650 blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
651 blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
652 blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
653 blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
654 }
655 blend.cb_blend_control[i] = blend_cntl;
656
657 blend_enable |= 1 << i;
658
659 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
660 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
661 srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
662 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
663 srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
664 dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
665 blend_need_alpha |= 1 << i;
666 }
667 for (i = vkblend->attachmentCount; i < 8; i++) {
668 blend.cb_blend_control[i] = 0;
669 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
670 }
671
672 /* disable RB+ for now */
673 if (pipeline->device->physical_device->has_rbplus)
674 blend.cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
675
676 if (blend.cb_target_mask)
677 blend.cb_color_control |= S_028808_MODE(mode);
678 else
679 blend.cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE);
680
681 radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo,
682 blend_enable, blend_need_alpha, single_cb_enable, blend_mrt0_is_dual_src,
683 &blend);
684 return blend;
685 }
686
687 static uint32_t si_translate_stencil_op(enum VkStencilOp op)
688 {
689 switch (op) {
690 case VK_STENCIL_OP_KEEP:
691 return V_02842C_STENCIL_KEEP;
692 case VK_STENCIL_OP_ZERO:
693 return V_02842C_STENCIL_ZERO;
694 case VK_STENCIL_OP_REPLACE:
695 return V_02842C_STENCIL_REPLACE_TEST;
696 case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
697 return V_02842C_STENCIL_ADD_CLAMP;
698 case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
699 return V_02842C_STENCIL_SUB_CLAMP;
700 case VK_STENCIL_OP_INVERT:
701 return V_02842C_STENCIL_INVERT;
702 case VK_STENCIL_OP_INCREMENT_AND_WRAP:
703 return V_02842C_STENCIL_ADD_WRAP;
704 case VK_STENCIL_OP_DECREMENT_AND_WRAP:
705 return V_02842C_STENCIL_SUB_WRAP;
706 default:
707 return 0;
708 }
709 }
710
711 static uint32_t si_translate_fill(VkPolygonMode func)
712 {
713 switch(func) {
714 case VK_POLYGON_MODE_FILL:
715 return V_028814_X_DRAW_TRIANGLES;
716 case VK_POLYGON_MODE_LINE:
717 return V_028814_X_DRAW_LINES;
718 case VK_POLYGON_MODE_POINT:
719 return V_028814_X_DRAW_POINTS;
720 default:
721 assert(0);
722 return V_028814_X_DRAW_POINTS;
723 }
724 }
725
726 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo *vkms)
727 {
728 uint32_t num_samples = vkms->rasterizationSamples;
729 uint32_t ps_iter_samples = 1;
730
731 if (vkms->sampleShadingEnable) {
732 ps_iter_samples = ceil(vkms->minSampleShading * num_samples);
733 ps_iter_samples = util_next_power_of_two(ps_iter_samples);
734 }
735 return ps_iter_samples;
736 }
737
738 static void
739 radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
740 const VkGraphicsPipelineCreateInfo *pCreateInfo)
741 {
742 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
743 struct radv_multisample_state *ms = &pipeline->graphics.ms;
744 unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
745 int ps_iter_samples = 1;
746 uint32_t mask = 0xffff;
747
748 if (vkms)
749 ms->num_samples = vkms->rasterizationSamples;
750 else
751 ms->num_samples = 1;
752
753 if (vkms)
754 ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
755 if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
756 ps_iter_samples = ms->num_samples;
757 }
758
759 ms->pa_sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
760 ms->pa_sc_aa_config = 0;
761 ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
762 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
763 ms->pa_sc_mode_cntl_1 =
764 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
765 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
766 /* always 1: */
767 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
768 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
769 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
770 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
771 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
772 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
773 ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9) |
774 S_028A48_VPORT_SCISSOR_ENABLE(1);
775
776 if (ms->num_samples > 1) {
777 unsigned log_samples = util_logbase2(ms->num_samples);
778 unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
779 ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
780 ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
781 ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
782 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
783 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
784 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
785 ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
786 S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples)) |
787 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */
788 ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
789 if (ps_iter_samples > 1)
790 pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
791 }
792
793 const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
794 vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
795 if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
796 ms->pa_sc_mode_cntl_1 |= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
797 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
798 }
799
800 if (vkms && vkms->pSampleMask) {
801 mask = vkms->pSampleMask[0] & 0xffff;
802 }
803
804 ms->pa_sc_aa_mask[0] = mask | (mask << 16);
805 ms->pa_sc_aa_mask[1] = mask | (mask << 16);
806 }
807
808 static bool
809 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
810 {
811 switch (topology) {
812 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
813 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
814 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
815 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
816 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
817 return false;
818 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
819 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
820 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
821 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
822 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
823 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
824 return true;
825 default:
826 unreachable("unhandled primitive type");
827 }
828 }
829
830 static uint32_t
831 si_translate_prim(enum VkPrimitiveTopology topology)
832 {
833 switch (topology) {
834 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
835 return V_008958_DI_PT_POINTLIST;
836 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
837 return V_008958_DI_PT_LINELIST;
838 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
839 return V_008958_DI_PT_LINESTRIP;
840 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
841 return V_008958_DI_PT_TRILIST;
842 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
843 return V_008958_DI_PT_TRISTRIP;
844 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
845 return V_008958_DI_PT_TRIFAN;
846 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
847 return V_008958_DI_PT_LINELIST_ADJ;
848 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
849 return V_008958_DI_PT_LINESTRIP_ADJ;
850 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
851 return V_008958_DI_PT_TRILIST_ADJ;
852 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
853 return V_008958_DI_PT_TRISTRIP_ADJ;
854 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
855 return V_008958_DI_PT_PATCH;
856 default:
857 assert(0);
858 return 0;
859 }
860 }
861
862 static uint32_t
863 si_conv_gl_prim_to_gs_out(unsigned gl_prim)
864 {
865 switch (gl_prim) {
866 case 0: /* GL_POINTS */
867 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
868 case 1: /* GL_LINES */
869 case 3: /* GL_LINE_STRIP */
870 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
871 case 0x8E7A: /* GL_ISOLINES */
872 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
873
874 case 4: /* GL_TRIANGLES */
875 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
876 case 5: /* GL_TRIANGLE_STRIP */
877 case 7: /* GL_QUADS */
878 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
879 default:
880 assert(0);
881 return 0;
882 }
883 }
884
885 static uint32_t
886 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology)
887 {
888 switch (topology) {
889 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
890 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
891 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
892 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
893 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
894 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
895 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
896 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
897 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
898 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
899 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
900 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
901 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
902 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
903 default:
904 assert(0);
905 return 0;
906 }
907 }
908
909 static unsigned si_map_swizzle(unsigned swizzle)
910 {
911 switch (swizzle) {
912 case VK_SWIZZLE_Y:
913 return V_008F0C_SQ_SEL_Y;
914 case VK_SWIZZLE_Z:
915 return V_008F0C_SQ_SEL_Z;
916 case VK_SWIZZLE_W:
917 return V_008F0C_SQ_SEL_W;
918 case VK_SWIZZLE_0:
919 return V_008F0C_SQ_SEL_0;
920 case VK_SWIZZLE_1:
921 return V_008F0C_SQ_SEL_1;
922 default: /* VK_SWIZZLE_X */
923 return V_008F0C_SQ_SEL_X;
924 }
925 }
926
927
928 static unsigned radv_dynamic_state_mask(VkDynamicState state)
929 {
930 switch(state) {
931 case VK_DYNAMIC_STATE_VIEWPORT:
932 return RADV_DYNAMIC_VIEWPORT;
933 case VK_DYNAMIC_STATE_SCISSOR:
934 return RADV_DYNAMIC_SCISSOR;
935 case VK_DYNAMIC_STATE_LINE_WIDTH:
936 return RADV_DYNAMIC_LINE_WIDTH;
937 case VK_DYNAMIC_STATE_DEPTH_BIAS:
938 return RADV_DYNAMIC_DEPTH_BIAS;
939 case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
940 return RADV_DYNAMIC_BLEND_CONSTANTS;
941 case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
942 return RADV_DYNAMIC_DEPTH_BOUNDS;
943 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
944 return RADV_DYNAMIC_STENCIL_COMPARE_MASK;
945 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
946 return RADV_DYNAMIC_STENCIL_WRITE_MASK;
947 case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
948 return RADV_DYNAMIC_STENCIL_REFERENCE;
949 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT:
950 return RADV_DYNAMIC_DISCARD_RECTANGLE;
951 default:
952 unreachable("Unhandled dynamic state");
953 }
954 }
955
956 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
957 {
958 uint32_t states = RADV_DYNAMIC_ALL;
959
960 /* If rasterization is disabled we do not care about any of the dynamic states,
961 * since they are all rasterization related only. */
962 if (pCreateInfo->pRasterizationState->rasterizerDiscardEnable)
963 return 0;
964
965 if (!pCreateInfo->pRasterizationState->depthBiasEnable)
966 states &= ~RADV_DYNAMIC_DEPTH_BIAS;
967
968 if (!pCreateInfo->pDepthStencilState ||
969 !pCreateInfo->pDepthStencilState->depthBoundsTestEnable)
970 states &= ~RADV_DYNAMIC_DEPTH_BOUNDS;
971
972 if (!pCreateInfo->pDepthStencilState ||
973 !pCreateInfo->pDepthStencilState->stencilTestEnable)
974 states &= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK |
975 RADV_DYNAMIC_STENCIL_WRITE_MASK |
976 RADV_DYNAMIC_STENCIL_REFERENCE);
977
978 if (!vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT))
979 states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE;
980
981 /* TODO: blend constants & line width. */
982
983 return states;
984 }
985
986
987 static void
988 radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
989 const VkGraphicsPipelineCreateInfo *pCreateInfo)
990 {
991 uint32_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo);
992 uint32_t states = needed_states;
993 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
994 struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
995
996 pipeline->dynamic_state = default_dynamic_state;
997 pipeline->graphics.needed_dynamic_state = needed_states;
998
999 if (pCreateInfo->pDynamicState) {
1000 /* Remove all of the states that are marked as dynamic */
1001 uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
1002 for (uint32_t s = 0; s < count; s++)
1003 states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]);
1004 }
1005
1006 struct radv_dynamic_state *dynamic = &pipeline->dynamic_state;
1007
1008 if (needed_states & RADV_DYNAMIC_VIEWPORT) {
1009 assert(pCreateInfo->pViewportState);
1010
1011 dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
1012 if (states & RADV_DYNAMIC_VIEWPORT) {
1013 typed_memcpy(dynamic->viewport.viewports,
1014 pCreateInfo->pViewportState->pViewports,
1015 pCreateInfo->pViewportState->viewportCount);
1016 }
1017 }
1018
1019 if (needed_states & RADV_DYNAMIC_SCISSOR) {
1020 dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
1021 if (states & RADV_DYNAMIC_SCISSOR) {
1022 typed_memcpy(dynamic->scissor.scissors,
1023 pCreateInfo->pViewportState->pScissors,
1024 pCreateInfo->pViewportState->scissorCount);
1025 }
1026 }
1027
1028 if (states & RADV_DYNAMIC_LINE_WIDTH) {
1029 assert(pCreateInfo->pRasterizationState);
1030 dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
1031 }
1032
1033 if (states & RADV_DYNAMIC_DEPTH_BIAS) {
1034 assert(pCreateInfo->pRasterizationState);
1035 dynamic->depth_bias.bias =
1036 pCreateInfo->pRasterizationState->depthBiasConstantFactor;
1037 dynamic->depth_bias.clamp =
1038 pCreateInfo->pRasterizationState->depthBiasClamp;
1039 dynamic->depth_bias.slope =
1040 pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
1041 }
1042
1043 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1044 *
1045 * pColorBlendState is [...] NULL if the pipeline has rasterization
1046 * disabled or if the subpass of the render pass the pipeline is
1047 * created against does not use any color attachments.
1048 */
1049 bool uses_color_att = false;
1050 for (unsigned i = 0; i < subpass->color_count; ++i) {
1051 if (subpass->color_attachments[i].attachment != VK_ATTACHMENT_UNUSED) {
1052 uses_color_att = true;
1053 break;
1054 }
1055 }
1056
1057 if (uses_color_att && states & RADV_DYNAMIC_BLEND_CONSTANTS) {
1058 assert(pCreateInfo->pColorBlendState);
1059 typed_memcpy(dynamic->blend_constants,
1060 pCreateInfo->pColorBlendState->blendConstants, 4);
1061 }
1062
1063 /* If there is no depthstencil attachment, then don't read
1064 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1065 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1066 * no need to override the depthstencil defaults in
1067 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1068 *
1069 * Section 9.2 of the Vulkan 1.0.15 spec says:
1070 *
1071 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1072 * disabled or if the subpass of the render pass the pipeline is created
1073 * against does not use a depth/stencil attachment.
1074 */
1075 if (needed_states &&
1076 subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
1077 assert(pCreateInfo->pDepthStencilState);
1078
1079 if (states & RADV_DYNAMIC_DEPTH_BOUNDS) {
1080 dynamic->depth_bounds.min =
1081 pCreateInfo->pDepthStencilState->minDepthBounds;
1082 dynamic->depth_bounds.max =
1083 pCreateInfo->pDepthStencilState->maxDepthBounds;
1084 }
1085
1086 if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) {
1087 dynamic->stencil_compare_mask.front =
1088 pCreateInfo->pDepthStencilState->front.compareMask;
1089 dynamic->stencil_compare_mask.back =
1090 pCreateInfo->pDepthStencilState->back.compareMask;
1091 }
1092
1093 if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) {
1094 dynamic->stencil_write_mask.front =
1095 pCreateInfo->pDepthStencilState->front.writeMask;
1096 dynamic->stencil_write_mask.back =
1097 pCreateInfo->pDepthStencilState->back.writeMask;
1098 }
1099
1100 if (states & RADV_DYNAMIC_STENCIL_REFERENCE) {
1101 dynamic->stencil_reference.front =
1102 pCreateInfo->pDepthStencilState->front.reference;
1103 dynamic->stencil_reference.back =
1104 pCreateInfo->pDepthStencilState->back.reference;
1105 }
1106 }
1107
1108 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
1109 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
1110 if (states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1111 dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount;
1112 typed_memcpy(dynamic->discard_rectangle.rectangles,
1113 discard_rectangle_info->pDiscardRectangles,
1114 discard_rectangle_info->discardRectangleCount);
1115 }
1116
1117 pipeline->dynamic_state.mask = states;
1118 }
1119
1120 static struct radv_gs_state
1121 calculate_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
1122 const struct radv_pipeline *pipeline)
1123 {
1124 struct radv_gs_state gs = {0};
1125 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1126 struct radv_es_output_info *es_info;
1127 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
1128 es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1129 else
1130 es_info = radv_pipeline_has_tess(pipeline) ?
1131 &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
1132 &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
1133
1134 unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
1135 bool uses_adjacency;
1136 switch(pCreateInfo->pInputAssemblyState->topology) {
1137 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1138 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1139 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1140 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1141 uses_adjacency = true;
1142 break;
1143 default:
1144 uses_adjacency = false;
1145 break;
1146 }
1147
1148 /* All these are in dwords: */
1149 /* We can't allow using the whole LDS, because GS waves compete with
1150 * other shader stages for LDS space. */
1151 const unsigned max_lds_size = 8 * 1024;
1152 const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
1153 unsigned esgs_lds_size;
1154
1155 /* All these are per subgroup: */
1156 const unsigned max_out_prims = 32 * 1024;
1157 const unsigned max_es_verts = 255;
1158 const unsigned ideal_gs_prims = 64;
1159 unsigned max_gs_prims, gs_prims;
1160 unsigned min_es_verts, es_verts, worst_case_es_verts;
1161
1162 if (uses_adjacency || gs_num_invocations > 1)
1163 max_gs_prims = 127 / gs_num_invocations;
1164 else
1165 max_gs_prims = 255;
1166
1167 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1168 * Make sure we don't go over the maximum value.
1169 */
1170 if (gs_info->gs.vertices_out > 0) {
1171 max_gs_prims = MIN2(max_gs_prims,
1172 max_out_prims /
1173 (gs_info->gs.vertices_out * gs_num_invocations));
1174 }
1175 assert(max_gs_prims > 0);
1176
1177 /* If the primitive has adjacency, halve the number of vertices
1178 * that will be reused in multiple primitives.
1179 */
1180 min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
1181
1182 gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
1183 worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
1184
1185 /* Compute ESGS LDS size based on the worst case number of ES vertices
1186 * needed to create the target number of GS prims per subgroup.
1187 */
1188 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1189
1190 /* If total LDS usage is too big, refactor partitions based on ratio
1191 * of ESGS item sizes.
1192 */
1193 if (esgs_lds_size > max_lds_size) {
1194 /* Our target GS Prims Per Subgroup was too large. Calculate
1195 * the maximum number of GS Prims Per Subgroup that will fit
1196 * into LDS, capped by the maximum that the hardware can support.
1197 */
1198 gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)),
1199 max_gs_prims);
1200 assert(gs_prims > 0);
1201 worst_case_es_verts = MIN2(min_es_verts * gs_prims,
1202 max_es_verts);
1203
1204 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1205 assert(esgs_lds_size <= max_lds_size);
1206 }
1207
1208 /* Now calculate remaining ESGS information. */
1209 if (esgs_lds_size)
1210 es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
1211 else
1212 es_verts = max_es_verts;
1213
1214 /* Vertices for adjacency primitives are not always reused, so restore
1215 * it for ES_VERTS_PER_SUBGRP.
1216 */
1217 min_es_verts = gs_info->gs.vertices_in;
1218
1219 /* For normal primitives, the VGT only checks if they are past the ES
1220 * verts per subgroup after allocating a full GS primitive and if they
1221 * are, kick off a new subgroup. But if those additional ES verts are
1222 * unique (e.g. not reused) we need to make sure there is enough LDS
1223 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1224 */
1225 es_verts -= min_es_verts - 1;
1226
1227 uint32_t es_verts_per_subgroup = es_verts;
1228 uint32_t gs_prims_per_subgroup = gs_prims;
1229 uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
1230 uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
1231 gs.lds_size = align(esgs_lds_size, 128) / 128;
1232 gs.vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
1233 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
1234 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
1235 gs.vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
1236 gs.vgt_esgs_ring_itemsize = esgs_itemsize;
1237 assert(max_prims_per_subgroup <= max_out_prims);
1238
1239 return gs;
1240 }
1241
1242 static void
1243 calculate_gs_ring_sizes(struct radv_pipeline *pipeline, const struct radv_gs_state *gs)
1244 {
1245 struct radv_device *device = pipeline->device;
1246 unsigned num_se = device->physical_device->rad_info.max_se;
1247 unsigned wave_size = 64;
1248 unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
1249 unsigned gs_vertex_reuse = 16 * num_se; /* GS_VERTEX_REUSE register (per SE) */
1250 unsigned alignment = 256 * num_se;
1251 /* The maximum size is 63.999 MB per SE. */
1252 unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
1253 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1254
1255 /* Calculate the minimum size. */
1256 unsigned min_esgs_ring_size = align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse *
1257 wave_size, alignment);
1258 /* These are recommended sizes, not minimum sizes. */
1259 unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
1260 gs->vgt_esgs_ring_itemsize * 4 * gs_info->gs.vertices_in;
1261 unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
1262 gs_info->gs.max_gsvs_emit_size * 1; // no streams in VK (gs->max_gs_stream + 1);
1263
1264 min_esgs_ring_size = align(min_esgs_ring_size, alignment);
1265 esgs_ring_size = align(esgs_ring_size, alignment);
1266 gsvs_ring_size = align(gsvs_ring_size, alignment);
1267
1268 if (pipeline->device->physical_device->rad_info.chip_class <= VI)
1269 pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
1270
1271 pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
1272 }
1273
1274 static void si_multiwave_lds_size_workaround(struct radv_device *device,
1275 unsigned *lds_size)
1276 {
1277 /* SPI barrier management bug:
1278 * Make sure we have at least 4k of LDS in use to avoid the bug.
1279 * It applies to workgroup sizes of more than one wavefront.
1280 */
1281 if (device->physical_device->rad_info.family == CHIP_BONAIRE ||
1282 device->physical_device->rad_info.family == CHIP_KABINI ||
1283 device->physical_device->rad_info.family == CHIP_MULLINS)
1284 *lds_size = MAX2(*lds_size, 8);
1285 }
1286
1287 struct radv_shader_variant *
1288 radv_get_vertex_shader(struct radv_pipeline *pipeline)
1289 {
1290 if (pipeline->shaders[MESA_SHADER_VERTEX])
1291 return pipeline->shaders[MESA_SHADER_VERTEX];
1292 if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
1293 return pipeline->shaders[MESA_SHADER_TESS_CTRL];
1294 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1295 }
1296
1297 static struct radv_shader_variant *
1298 radv_get_tess_eval_shader(struct radv_pipeline *pipeline)
1299 {
1300 if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
1301 return pipeline->shaders[MESA_SHADER_TESS_EVAL];
1302 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1303 }
1304
1305 static struct radv_tessellation_state
1306 calculate_tess_state(struct radv_pipeline *pipeline,
1307 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1308 {
1309 unsigned num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
1310 unsigned num_tcs_output_cp, num_tcs_inputs, num_tcs_outputs;
1311 unsigned num_tcs_patch_outputs;
1312 unsigned input_vertex_size, output_vertex_size, pervertex_output_patch_size;
1313 unsigned input_patch_size, output_patch_size, output_patch0_offset;
1314 unsigned lds_size;
1315 unsigned num_patches;
1316 struct radv_tessellation_state tess = {0};
1317
1318 /* This calculates how shader inputs and outputs among VS, TCS, and TES
1319 * are laid out in LDS. */
1320 num_tcs_inputs = util_last_bit64(radv_get_vertex_shader(pipeline)->info.vs.outputs_written);
1321
1322 num_tcs_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.outputs_written); //tcs->outputs_written
1323 num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
1324 num_tcs_patch_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.patch_outputs_written);
1325
1326 /* Ensure that we only need one wave per SIMD so we don't need to check
1327 * resource usage. Also ensures that the number of tcs in and out
1328 * vertices per threadgroup are at most 256.
1329 */
1330 input_vertex_size = num_tcs_inputs * 16;
1331 output_vertex_size = num_tcs_outputs * 16;
1332
1333 input_patch_size = num_tcs_input_cp * input_vertex_size;
1334
1335 pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
1336 output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
1337
1338 num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
1339 output_patch0_offset = input_patch_size * num_patches;
1340
1341 lds_size = output_patch0_offset + output_patch_size * num_patches;
1342
1343 if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
1344 assert(lds_size <= 65536);
1345 lds_size = align(lds_size, 512) / 512;
1346 } else {
1347 assert(lds_size <= 32768);
1348 lds_size = align(lds_size, 256) / 256;
1349 }
1350 si_multiwave_lds_size_workaround(pipeline->device, &lds_size);
1351
1352 tess.lds_size = lds_size;
1353
1354 tess.ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
1355 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
1356 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
1357 tess.num_patches = num_patches;
1358
1359 struct radv_shader_variant *tes = radv_get_tess_eval_shader(pipeline);
1360 unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
1361
1362 switch (tes->info.tes.primitive_mode) {
1363 case GL_TRIANGLES:
1364 type = V_028B6C_TESS_TRIANGLE;
1365 break;
1366 case GL_QUADS:
1367 type = V_028B6C_TESS_QUAD;
1368 break;
1369 case GL_ISOLINES:
1370 type = V_028B6C_TESS_ISOLINE;
1371 break;
1372 }
1373
1374 switch (tes->info.tes.spacing) {
1375 case TESS_SPACING_EQUAL:
1376 partitioning = V_028B6C_PART_INTEGER;
1377 break;
1378 case TESS_SPACING_FRACTIONAL_ODD:
1379 partitioning = V_028B6C_PART_FRAC_ODD;
1380 break;
1381 case TESS_SPACING_FRACTIONAL_EVEN:
1382 partitioning = V_028B6C_PART_FRAC_EVEN;
1383 break;
1384 default:
1385 break;
1386 }
1387
1388 bool ccw = tes->info.tes.ccw;
1389 const VkPipelineTessellationDomainOriginStateCreateInfoKHR *domain_origin_state =
1390 vk_find_struct_const(pCreateInfo->pTessellationState,
1391 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR);
1392
1393 if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR)
1394 ccw = !ccw;
1395
1396 if (tes->info.tes.point_mode)
1397 topology = V_028B6C_OUTPUT_POINT;
1398 else if (tes->info.tes.primitive_mode == GL_ISOLINES)
1399 topology = V_028B6C_OUTPUT_LINE;
1400 else if (ccw)
1401 topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
1402 else
1403 topology = V_028B6C_OUTPUT_TRIANGLE_CW;
1404
1405 if (pipeline->device->has_distributed_tess) {
1406 if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
1407 pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
1408 distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
1409 else
1410 distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
1411 } else
1412 distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
1413
1414 tess.tf_param = S_028B6C_TYPE(type) |
1415 S_028B6C_PARTITIONING(partitioning) |
1416 S_028B6C_TOPOLOGY(topology) |
1417 S_028B6C_DISTRIBUTION_MODE(distribution_mode);
1418
1419 return tess;
1420 }
1421
1422 static const struct radv_prim_vertex_count prim_size_table[] = {
1423 [V_008958_DI_PT_NONE] = {0, 0},
1424 [V_008958_DI_PT_POINTLIST] = {1, 1},
1425 [V_008958_DI_PT_LINELIST] = {2, 2},
1426 [V_008958_DI_PT_LINESTRIP] = {2, 1},
1427 [V_008958_DI_PT_TRILIST] = {3, 3},
1428 [V_008958_DI_PT_TRIFAN] = {3, 1},
1429 [V_008958_DI_PT_TRISTRIP] = {3, 1},
1430 [V_008958_DI_PT_LINELIST_ADJ] = {4, 4},
1431 [V_008958_DI_PT_LINESTRIP_ADJ] = {4, 1},
1432 [V_008958_DI_PT_TRILIST_ADJ] = {6, 6},
1433 [V_008958_DI_PT_TRISTRIP_ADJ] = {6, 2},
1434 [V_008958_DI_PT_RECTLIST] = {3, 3},
1435 [V_008958_DI_PT_LINELOOP] = {2, 1},
1436 [V_008958_DI_PT_POLYGON] = {3, 1},
1437 [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
1438 };
1439
1440 static const struct radv_vs_output_info *get_vs_output_info(const struct radv_pipeline *pipeline)
1441 {
1442 if (radv_pipeline_has_gs(pipeline))
1443 return &pipeline->gs_copy_shader->info.vs.outinfo;
1444 else if (radv_pipeline_has_tess(pipeline))
1445 return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
1446 else
1447 return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
1448 }
1449
1450 static void
1451 radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
1452 {
1453 nir_shader* ordered_shaders[MESA_SHADER_STAGES];
1454 int shader_count = 0;
1455
1456 if(shaders[MESA_SHADER_FRAGMENT]) {
1457 ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
1458 }
1459 if(shaders[MESA_SHADER_GEOMETRY]) {
1460 ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
1461 }
1462 if(shaders[MESA_SHADER_TESS_EVAL]) {
1463 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
1464 }
1465 if(shaders[MESA_SHADER_TESS_CTRL]) {
1466 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
1467 }
1468 if(shaders[MESA_SHADER_VERTEX]) {
1469 ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
1470 }
1471
1472 for (int i = 1; i < shader_count; ++i) {
1473 nir_lower_io_arrays_to_elements(ordered_shaders[i],
1474 ordered_shaders[i - 1]);
1475
1476 nir_remove_dead_variables(ordered_shaders[i],
1477 nir_var_shader_out);
1478 nir_remove_dead_variables(ordered_shaders[i - 1],
1479 nir_var_shader_in);
1480
1481 bool progress = nir_remove_unused_varyings(ordered_shaders[i],
1482 ordered_shaders[i - 1]);
1483
1484 nir_compact_varyings(ordered_shaders[i],
1485 ordered_shaders[i - 1], true);
1486
1487 if (progress) {
1488 if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
1489 ac_lower_indirect_derefs(ordered_shaders[i],
1490 pipeline->device->physical_device->rad_info.chip_class);
1491 }
1492 radv_optimize_nir(ordered_shaders[i]);
1493
1494 if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
1495 ac_lower_indirect_derefs(ordered_shaders[i - 1],
1496 pipeline->device->physical_device->rad_info.chip_class);
1497 }
1498 radv_optimize_nir(ordered_shaders[i - 1]);
1499 }
1500 }
1501 }
1502
1503
1504 static struct radv_pipeline_key
1505 radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
1506 const VkGraphicsPipelineCreateInfo *pCreateInfo,
1507 const struct radv_blend_state *blend,
1508 bool has_view_index)
1509 {
1510 const VkPipelineVertexInputStateCreateInfo *input_state =
1511 pCreateInfo->pVertexInputState;
1512 struct radv_pipeline_key key;
1513 memset(&key, 0, sizeof(key));
1514
1515 key.has_multiview_view_index = has_view_index;
1516
1517 uint32_t binding_input_rate = 0;
1518 for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) {
1519 if (input_state->pVertexBindingDescriptions[i].inputRate)
1520 binding_input_rate |= 1u << input_state->pVertexBindingDescriptions[i].binding;
1521 }
1522
1523 for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
1524 unsigned binding;
1525 binding = input_state->pVertexAttributeDescriptions[i].binding;
1526 if (binding_input_rate & (1u << binding))
1527 key.instance_rate_inputs |= 1u << input_state->pVertexAttributeDescriptions[i].location;
1528 }
1529
1530 if (pCreateInfo->pTessellationState)
1531 key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
1532
1533
1534 if (pCreateInfo->pMultisampleState &&
1535 pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
1536 uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
1537 uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
1538 key.multisample = true;
1539 key.log2_num_samples = util_logbase2(num_samples);
1540 key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
1541 }
1542
1543 key.col_format = blend->spi_shader_col_format;
1544 if (pipeline->device->physical_device->rad_info.chip_class < VI)
1545 radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
1546
1547 return key;
1548 }
1549
1550 static void
1551 radv_fill_shader_keys(struct radv_shader_variant_key *keys,
1552 const struct radv_pipeline_key *key,
1553 nir_shader **nir)
1554 {
1555 keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
1556
1557 if (nir[MESA_SHADER_TESS_CTRL]) {
1558 keys[MESA_SHADER_VERTEX].vs.as_ls = true;
1559 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0;
1560 keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
1561 keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
1562
1563 keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
1564 }
1565
1566 if (nir[MESA_SHADER_GEOMETRY]) {
1567 if (nir[MESA_SHADER_TESS_CTRL])
1568 keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
1569 else
1570 keys[MESA_SHADER_VERTEX].vs.as_es = true;
1571 }
1572
1573 for(int i = 0; i < MESA_SHADER_STAGES; ++i)
1574 keys[i].has_multiview_view_index = key->has_multiview_view_index;
1575
1576 keys[MESA_SHADER_FRAGMENT].fs.multisample = key->multisample;
1577 keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
1578 keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
1579 keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
1580 keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
1581 keys[MESA_SHADER_FRAGMENT].fs.log2_num_samples = key->log2_num_samples;
1582 }
1583
1584 static void
1585 merge_tess_info(struct shader_info *tes_info,
1586 const struct shader_info *tcs_info)
1587 {
1588 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
1589 *
1590 * "PointMode. Controls generation of points rather than triangles
1591 * or lines. This functionality defaults to disabled, and is
1592 * enabled if either shader stage includes the execution mode.
1593 *
1594 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
1595 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
1596 * and OutputVertices, it says:
1597 *
1598 * "One mode must be set in at least one of the tessellation
1599 * shader stages."
1600 *
1601 * So, the fields can be set in either the TCS or TES, but they must
1602 * agree if set in both. Our backend looks at TES, so bitwise-or in
1603 * the values from the TCS.
1604 */
1605 assert(tcs_info->tess.tcs_vertices_out == 0 ||
1606 tes_info->tess.tcs_vertices_out == 0 ||
1607 tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
1608 tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
1609
1610 assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
1611 tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
1612 tcs_info->tess.spacing == tes_info->tess.spacing);
1613 tes_info->tess.spacing |= tcs_info->tess.spacing;
1614
1615 assert(tcs_info->tess.primitive_mode == 0 ||
1616 tes_info->tess.primitive_mode == 0 ||
1617 tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
1618 tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
1619 tes_info->tess.ccw |= tcs_info->tess.ccw;
1620 tes_info->tess.point_mode |= tcs_info->tess.point_mode;
1621 }
1622
1623 static
1624 void radv_create_shaders(struct radv_pipeline *pipeline,
1625 struct radv_device *device,
1626 struct radv_pipeline_cache *cache,
1627 struct radv_pipeline_key key,
1628 const VkPipelineShaderStageCreateInfo **pStages)
1629 {
1630 struct radv_shader_module fs_m = {0};
1631 struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
1632 nir_shader *nir[MESA_SHADER_STAGES] = {0};
1633 void *codes[MESA_SHADER_STAGES] = {0};
1634 unsigned code_sizes[MESA_SHADER_STAGES] = {0};
1635 struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
1636 unsigned char hash[20], gs_copy_hash[20];
1637
1638 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
1639 if (pStages[i]) {
1640 modules[i] = radv_shader_module_from_handle(pStages[i]->module);
1641 if (modules[i]->nir)
1642 _mesa_sha1_compute(modules[i]->nir->info.name,
1643 strlen(modules[i]->nir->info.name),
1644 modules[i]->sha1);
1645 }
1646 }
1647
1648 radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device));
1649 memcpy(gs_copy_hash, hash, 20);
1650 gs_copy_hash[0] ^= 1;
1651
1652 if (modules[MESA_SHADER_GEOMETRY]) {
1653 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
1654 radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants);
1655 pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
1656 }
1657
1658 if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
1659 (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
1660 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
1661 if (pipeline->shaders[i])
1662 pipeline->active_stages |= mesa_to_vk_shader_stage(i);
1663 }
1664 return;
1665 }
1666
1667 if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
1668 nir_builder fs_b;
1669 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
1670 fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
1671 fs_m.nir = fs_b.shader;
1672 modules[MESA_SHADER_FRAGMENT] = &fs_m;
1673 }
1674
1675 /* Determine first and last stage. */
1676 unsigned first = MESA_SHADER_STAGES;
1677 unsigned last = 0;
1678 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
1679 if (!pStages[i])
1680 continue;
1681 if (first == MESA_SHADER_STAGES)
1682 first = i;
1683 last = i;
1684 }
1685
1686 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
1687 const VkPipelineShaderStageCreateInfo *stage = pStages[i];
1688
1689 if (!modules[i])
1690 continue;
1691
1692 nir[i] = radv_shader_compile_to_nir(device, modules[i],
1693 stage ? stage->pName : "main", i,
1694 stage ? stage->pSpecializationInfo : NULL);
1695 pipeline->active_stages |= mesa_to_vk_shader_stage(i);
1696
1697 /* We don't want to alter meta shaders IR directly so clone it
1698 * first.
1699 */
1700 if (nir[i]->info.name) {
1701 nir[i] = nir_shader_clone(NULL, nir[i]);
1702 }
1703
1704 if (first != last) {
1705 nir_variable_mode mask = 0;
1706
1707 if (i != first)
1708 mask = mask | nir_var_shader_in;
1709
1710 if (i != last)
1711 mask = mask | nir_var_shader_out;
1712
1713 nir_lower_io_to_scalar_early(nir[i], mask);
1714 radv_optimize_nir(nir[i]);
1715 }
1716 }
1717
1718 if (nir[MESA_SHADER_TESS_CTRL]) {
1719 nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
1720 merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
1721 }
1722
1723 radv_link_shaders(pipeline, nir);
1724
1725 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
1726 if (modules[i] && radv_can_dump_shader(device, modules[i]))
1727 nir_print_shader(nir[i], stderr);
1728 }
1729
1730 radv_fill_shader_keys(keys, &key, nir);
1731
1732 if (nir[MESA_SHADER_FRAGMENT]) {
1733 if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
1734 pipeline->shaders[MESA_SHADER_FRAGMENT] =
1735 radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
1736 pipeline->layout, keys + MESA_SHADER_FRAGMENT,
1737 &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
1738 }
1739
1740 /* TODO: These are no longer used as keys we should refactor this */
1741 keys[MESA_SHADER_VERTEX].vs.export_prim_id =
1742 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
1743 keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
1744 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
1745 }
1746
1747 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
1748 if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
1749 struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
1750 struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
1751 key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
1752 pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
1753 pipeline->layout,
1754 &key, &codes[MESA_SHADER_TESS_CTRL],
1755 &code_sizes[MESA_SHADER_TESS_CTRL]);
1756 }
1757 modules[MESA_SHADER_VERTEX] = NULL;
1758 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
1759 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
1760 }
1761
1762 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
1763 gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
1764 if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
1765 struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
1766 pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
1767 pipeline->layout,
1768 &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
1769 &code_sizes[MESA_SHADER_GEOMETRY]);
1770 }
1771 modules[pre_stage] = NULL;
1772 }
1773
1774 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
1775 if(modules[i] && !pipeline->shaders[i]) {
1776 if (i == MESA_SHADER_TESS_CTRL) {
1777 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.ls_outputs_written);
1778 }
1779 if (i == MESA_SHADER_TESS_EVAL) {
1780 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
1781 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
1782 }
1783 pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
1784 pipeline->layout,
1785 keys + i, &codes[i],
1786 &code_sizes[i]);
1787 }
1788 }
1789
1790 if(modules[MESA_SHADER_GEOMETRY]) {
1791 void *gs_copy_code = NULL;
1792 unsigned gs_copy_code_size = 0;
1793 if (!pipeline->gs_copy_shader) {
1794 pipeline->gs_copy_shader = radv_create_gs_copy_shader(
1795 device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code,
1796 &gs_copy_code_size,
1797 keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
1798 }
1799
1800 if (pipeline->gs_copy_shader) {
1801 void *code[MESA_SHADER_STAGES] = {0};
1802 unsigned code_size[MESA_SHADER_STAGES] = {0};
1803 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
1804
1805 code[MESA_SHADER_GEOMETRY] = gs_copy_code;
1806 code_size[MESA_SHADER_GEOMETRY] = gs_copy_code_size;
1807 variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
1808
1809 radv_pipeline_cache_insert_shaders(device, cache,
1810 gs_copy_hash,
1811 variants,
1812 (const void**)code,
1813 code_size);
1814 }
1815 free(gs_copy_code);
1816 }
1817
1818 radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
1819 (const void**)codes, code_sizes);
1820
1821 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
1822 free(codes[i]);
1823 if (modules[i]) {
1824 if (!pipeline->device->keep_shader_info)
1825 ralloc_free(nir[i]);
1826
1827 if (radv_can_dump_shader_stats(device, modules[i]))
1828 radv_shader_dump_stats(device,
1829 pipeline->shaders[i],
1830 i, stderr);
1831 }
1832 }
1833
1834 if (fs_m.nir)
1835 ralloc_free(fs_m.nir);
1836 }
1837
1838 static uint32_t
1839 radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline,
1840 gl_shader_stage stage, enum chip_class chip_class)
1841 {
1842 bool has_gs = radv_pipeline_has_gs(pipeline);
1843 bool has_tess = radv_pipeline_has_tess(pipeline);
1844 switch (stage) {
1845 case MESA_SHADER_FRAGMENT:
1846 return R_00B030_SPI_SHADER_USER_DATA_PS_0;
1847 case MESA_SHADER_VERTEX:
1848 if (chip_class >= GFX9) {
1849 return has_tess ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
1850 has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
1851 R_00B130_SPI_SHADER_USER_DATA_VS_0;
1852 }
1853 if (has_tess)
1854 return R_00B530_SPI_SHADER_USER_DATA_LS_0;
1855 else
1856 return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
1857 case MESA_SHADER_GEOMETRY:
1858 return chip_class >= GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
1859 R_00B230_SPI_SHADER_USER_DATA_GS_0;
1860 case MESA_SHADER_COMPUTE:
1861 return R_00B900_COMPUTE_USER_DATA_0;
1862 case MESA_SHADER_TESS_CTRL:
1863 return chip_class >= GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
1864 R_00B430_SPI_SHADER_USER_DATA_HS_0;
1865 case MESA_SHADER_TESS_EVAL:
1866 if (chip_class >= GFX9) {
1867 return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
1868 R_00B130_SPI_SHADER_USER_DATA_VS_0;
1869 }
1870 if (has_gs)
1871 return R_00B330_SPI_SHADER_USER_DATA_ES_0;
1872 else
1873 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
1874 default:
1875 unreachable("unknown shader");
1876 }
1877 }
1878
1879 struct radv_bin_size_entry {
1880 unsigned bpp;
1881 VkExtent2D extent;
1882 };
1883
1884 static VkExtent2D
1885 radv_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
1886 {
1887 static const struct radv_bin_size_entry color_size_table[][3][9] = {
1888 {
1889 /* One RB / SE */
1890 {
1891 /* One shader engine */
1892 { 0, {128, 128}},
1893 { 1, { 64, 128}},
1894 { 2, { 32, 128}},
1895 { 3, { 16, 128}},
1896 { 17, { 0, 0}},
1897 { UINT_MAX, { 0, 0}},
1898 },
1899 {
1900 /* Two shader engines */
1901 { 0, {128, 128}},
1902 { 2, { 64, 128}},
1903 { 3, { 32, 128}},
1904 { 5, { 16, 128}},
1905 { 17, { 0, 0}},
1906 { UINT_MAX, { 0, 0}},
1907 },
1908 {
1909 /* Four shader engines */
1910 { 0, {128, 128}},
1911 { 3, { 64, 128}},
1912 { 5, { 16, 128}},
1913 { 17, { 0, 0}},
1914 { UINT_MAX, { 0, 0}},
1915 },
1916 },
1917 {
1918 /* Two RB / SE */
1919 {
1920 /* One shader engine */
1921 { 0, {128, 128}},
1922 { 2, { 64, 128}},
1923 { 3, { 32, 128}},
1924 { 5, { 16, 128}},
1925 { 33, { 0, 0}},
1926 { UINT_MAX, { 0, 0}},
1927 },
1928 {
1929 /* Two shader engines */
1930 { 0, {128, 128}},
1931 { 3, { 64, 128}},
1932 { 5, { 32, 128}},
1933 { 9, { 16, 128}},
1934 { 33, { 0, 0}},
1935 { UINT_MAX, { 0, 0}},
1936 },
1937 {
1938 /* Four shader engines */
1939 { 0, {256, 256}},
1940 { 2, {128, 256}},
1941 { 3, {128, 128}},
1942 { 5, { 64, 128}},
1943 { 9, { 16, 128}},
1944 { 33, { 0, 0}},
1945 { UINT_MAX, { 0, 0}},
1946 },
1947 },
1948 {
1949 /* Four RB / SE */
1950 {
1951 /* One shader engine */
1952 { 0, {128, 256}},
1953 { 2, {128, 128}},
1954 { 3, { 64, 128}},
1955 { 5, { 32, 128}},
1956 { 9, { 16, 128}},
1957 { 33, { 0, 0}},
1958 { UINT_MAX, { 0, 0}},
1959 },
1960 {
1961 /* Two shader engines */
1962 { 0, {256, 256}},
1963 { 2, {128, 256}},
1964 { 3, {128, 128}},
1965 { 5, { 64, 128}},
1966 { 9, { 32, 128}},
1967 { 17, { 16, 128}},
1968 { 33, { 0, 0}},
1969 { UINT_MAX, { 0, 0}},
1970 },
1971 {
1972 /* Four shader engines */
1973 { 0, {256, 512}},
1974 { 2, {256, 256}},
1975 { 3, {128, 256}},
1976 { 5, {128, 128}},
1977 { 9, { 64, 128}},
1978 { 17, { 16, 128}},
1979 { 33, { 0, 0}},
1980 { UINT_MAX, { 0, 0}},
1981 },
1982 },
1983 };
1984 static const struct radv_bin_size_entry ds_size_table[][3][9] = {
1985 {
1986 // One RB / SE
1987 {
1988 // One shader engine
1989 { 0, {128, 256}},
1990 { 2, {128, 128}},
1991 { 4, { 64, 128}},
1992 { 7, { 32, 128}},
1993 { 13, { 16, 128}},
1994 { 49, { 0, 0}},
1995 { UINT_MAX, { 0, 0}},
1996 },
1997 {
1998 // Two shader engines
1999 { 0, {256, 256}},
2000 { 2, {128, 256}},
2001 { 4, {128, 128}},
2002 { 7, { 64, 128}},
2003 { 13, { 32, 128}},
2004 { 25, { 16, 128}},
2005 { 49, { 0, 0}},
2006 { UINT_MAX, { 0, 0}},
2007 },
2008 {
2009 // Four shader engines
2010 { 0, {256, 512}},
2011 { 2, {256, 256}},
2012 { 4, {128, 256}},
2013 { 7, {128, 128}},
2014 { 13, { 64, 128}},
2015 { 25, { 16, 128}},
2016 { 49, { 0, 0}},
2017 { UINT_MAX, { 0, 0}},
2018 },
2019 },
2020 {
2021 // Two RB / SE
2022 {
2023 // One shader engine
2024 { 0, {256, 256}},
2025 { 2, {128, 256}},
2026 { 4, {128, 128}},
2027 { 7, { 64, 128}},
2028 { 13, { 32, 128}},
2029 { 25, { 16, 128}},
2030 { 97, { 0, 0}},
2031 { UINT_MAX, { 0, 0}},
2032 },
2033 {
2034 // Two shader engines
2035 { 0, {256, 512}},
2036 { 2, {256, 256}},
2037 { 4, {128, 256}},
2038 { 7, {128, 128}},
2039 { 13, { 64, 128}},
2040 { 25, { 32, 128}},
2041 { 49, { 16, 128}},
2042 { 97, { 0, 0}},
2043 { UINT_MAX, { 0, 0}},
2044 },
2045 {
2046 // Four shader engines
2047 { 0, {512, 512}},
2048 { 2, {256, 512}},
2049 { 4, {256, 256}},
2050 { 7, {128, 256}},
2051 { 13, {128, 128}},
2052 { 25, { 64, 128}},
2053 { 49, { 16, 128}},
2054 { 97, { 0, 0}},
2055 { UINT_MAX, { 0, 0}},
2056 },
2057 },
2058 {
2059 // Four RB / SE
2060 {
2061 // One shader engine
2062 { 0, {256, 512}},
2063 { 2, {256, 256}},
2064 { 4, {128, 256}},
2065 { 7, {128, 128}},
2066 { 13, { 64, 128}},
2067 { 25, { 32, 128}},
2068 { 49, { 16, 128}},
2069 { UINT_MAX, { 0, 0}},
2070 },
2071 {
2072 // Two shader engines
2073 { 0, {512, 512}},
2074 { 2, {256, 512}},
2075 { 4, {256, 256}},
2076 { 7, {128, 256}},
2077 { 13, {128, 128}},
2078 { 25, { 64, 128}},
2079 { 49, { 32, 128}},
2080 { 97, { 16, 128}},
2081 { UINT_MAX, { 0, 0}},
2082 },
2083 {
2084 // Four shader engines
2085 { 0, {512, 512}},
2086 { 4, {256, 512}},
2087 { 7, {256, 256}},
2088 { 13, {128, 256}},
2089 { 25, {128, 128}},
2090 { 49, { 64, 128}},
2091 { 97, { 16, 128}},
2092 { UINT_MAX, { 0, 0}},
2093 },
2094 },
2095 };
2096
2097 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2098 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2099 VkExtent2D extent = {512, 512};
2100
2101 unsigned log_num_rb_per_se =
2102 util_logbase2_ceil(pipeline->device->physical_device->rad_info.num_render_backends /
2103 pipeline->device->physical_device->rad_info.max_se);
2104 unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
2105
2106 unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_mode_cntl_1);
2107 unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
2108 unsigned effective_samples = total_samples;
2109 unsigned color_bytes_per_pixel = 0;
2110
2111 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
2112 if (vkblend) {
2113 for (unsigned i = 0; i < subpass->color_count; i++) {
2114 if (!vkblend->pAttachments[i].colorWriteMask)
2115 continue;
2116
2117 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
2118 continue;
2119
2120 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
2121 color_bytes_per_pixel += vk_format_get_blocksize(format);
2122 }
2123
2124 /* MSAA images typically don't use all samples all the time. */
2125 if (effective_samples >= 2 && ps_iter_samples <= 1)
2126 effective_samples = 2;
2127 color_bytes_per_pixel *= effective_samples;
2128 }
2129
2130 const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
2131 while(color_entry->bpp <= color_bytes_per_pixel)
2132 ++color_entry;
2133
2134 extent = color_entry->extent;
2135
2136 if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
2137 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
2138
2139 /* Coefficients taken from AMDVLK */
2140 unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
2141 unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
2142 unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
2143
2144 const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
2145 while(ds_entry->bpp <= ds_bytes_per_pixel)
2146 ++ds_entry;
2147
2148 extent.width = MIN2(extent.width, ds_entry->extent.width);
2149 extent.height = MIN2(extent.height, ds_entry->extent.height);
2150 }
2151
2152 return extent;
2153 }
2154
2155 static void
2156 radv_pipeline_generate_binning_state(struct radeon_winsys_cs *cs,
2157 struct radv_pipeline *pipeline,
2158 const VkGraphicsPipelineCreateInfo *pCreateInfo)
2159 {
2160 if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
2161 return;
2162
2163 uint32_t pa_sc_binner_cntl_0 =
2164 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
2165 S_028C44_DISABLE_START_OF_PRIM(1);
2166 uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
2167
2168 VkExtent2D bin_size = radv_compute_bin_size(pipeline, pCreateInfo);
2169
2170 unsigned context_states_per_bin; /* allowed range: [1, 6] */
2171 unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
2172 unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
2173
2174 switch (pipeline->device->physical_device->rad_info.family) {
2175 case CHIP_VEGA10:
2176 context_states_per_bin = 1;
2177 persistent_states_per_bin = 1;
2178 fpovs_per_batch = 63;
2179 break;
2180 case CHIP_RAVEN:
2181 context_states_per_bin = 6;
2182 persistent_states_per_bin = 32;
2183 fpovs_per_batch = 63;
2184 break;
2185 default:
2186 unreachable("unhandled family while determining binning state.");
2187 }
2188
2189 if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
2190 pa_sc_binner_cntl_0 =
2191 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
2192 S_028C44_BIN_SIZE_X(bin_size.width == 16) |
2193 S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
2194 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
2195 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
2196 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
2197 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
2198 S_028C44_DISABLE_START_OF_PRIM(1) |
2199 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
2200 S_028C44_OPTIMAL_BIN_SELECTION(1);
2201 }
2202
2203 radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
2204 pa_sc_binner_cntl_0);
2205 radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
2206 db_dfsm_control);
2207 }
2208
2209
2210 static void
2211 radv_pipeline_generate_depth_stencil_state(struct radeon_winsys_cs *cs,
2212 struct radv_pipeline *pipeline,
2213 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2214 const struct radv_graphics_pipeline_create_info *extra)
2215 {
2216 const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
2217 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2218 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2219 struct radv_render_pass_attachment *attachment = NULL;
2220 uint32_t db_depth_control = 0, db_stencil_control = 0;
2221 uint32_t db_render_control = 0, db_render_override2 = 0;
2222
2223 if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED)
2224 attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
2225
2226 bool has_depth_attachment = attachment && vk_format_is_depth(attachment->format);
2227 bool has_stencil_attachment = attachment && vk_format_is_stencil(attachment->format);
2228
2229 if (vkds && has_depth_attachment) {
2230 db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
2231 S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
2232 S_028800_ZFUNC(vkds->depthCompareOp) |
2233 S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
2234
2235 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
2236 db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
2237 }
2238
2239 if (has_stencil_attachment && vkds && vkds->stencilTestEnable) {
2240 db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
2241 db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
2242 db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
2243 db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp));
2244 db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp));
2245
2246 db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp);
2247 db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp));
2248 db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp));
2249 db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp));
2250 }
2251
2252 if (attachment && extra) {
2253 db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
2254 db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
2255
2256 db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize);
2257 db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace);
2258 db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace);
2259 db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear);
2260 db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
2261 }
2262
2263 radeon_set_context_reg(cs, R_028800_DB_DEPTH_CONTROL, db_depth_control);
2264 radeon_set_context_reg(cs, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
2265
2266 radeon_set_context_reg(cs, R_028000_DB_RENDER_CONTROL, db_render_control);
2267 radeon_set_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2, db_render_override2);
2268 }
2269
2270 static void
2271 radv_pipeline_generate_blend_state(struct radeon_winsys_cs *cs,
2272 struct radv_pipeline *pipeline,
2273 const struct radv_blend_state *blend)
2274 {
2275 radeon_set_context_reg_seq(cs, R_028780_CB_BLEND0_CONTROL, 8);
2276 radeon_emit_array(cs, blend->cb_blend_control,
2277 8);
2278 radeon_set_context_reg(cs, R_028808_CB_COLOR_CONTROL, blend->cb_color_control);
2279 radeon_set_context_reg(cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
2280
2281 if (pipeline->device->physical_device->has_rbplus) {
2282
2283 radeon_set_context_reg_seq(cs, R_028760_SX_MRT0_BLEND_OPT, 8);
2284 radeon_emit_array(cs, blend->sx_mrt_blend_opt, 8);
2285
2286 radeon_set_context_reg_seq(cs, R_028754_SX_PS_DOWNCONVERT, 3);
2287 radeon_emit(cs, 0); /* R_028754_SX_PS_DOWNCONVERT */
2288 radeon_emit(cs, 0); /* R_028758_SX_BLEND_OPT_EPSILON */
2289 radeon_emit(cs, 0); /* R_02875C_SX_BLEND_OPT_CONTROL */
2290 }
2291
2292 radeon_set_context_reg(cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
2293
2294 radeon_set_context_reg(cs, R_028238_CB_TARGET_MASK, blend->cb_target_mask);
2295 radeon_set_context_reg(cs, R_02823C_CB_SHADER_MASK, blend->cb_shader_mask);
2296 }
2297
2298
2299 static void
2300 radv_pipeline_generate_raster_state(struct radeon_winsys_cs *cs,
2301 const VkGraphicsPipelineCreateInfo *pCreateInfo)
2302 {
2303 const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
2304
2305 radeon_set_context_reg(cs, R_028810_PA_CL_CLIP_CNTL,
2306 S_028810_PS_UCP_MODE(3) |
2307 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
2308 S_028810_ZCLIP_NEAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
2309 S_028810_ZCLIP_FAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
2310 S_028810_DX_RASTERIZATION_KILL(vkraster->rasterizerDiscardEnable ? 1 : 0) |
2311 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
2312
2313 radeon_set_context_reg(cs, R_0286D4_SPI_INTERP_CONTROL_0,
2314 S_0286D4_FLAT_SHADE_ENA(1) |
2315 S_0286D4_PNT_SPRITE_ENA(1) |
2316 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
2317 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
2318 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
2319 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
2320 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
2321
2322 radeon_set_context_reg(cs, R_028BE4_PA_SU_VTX_CNTL,
2323 S_028BE4_PIX_CENTER(1) | // TODO verify
2324 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN) |
2325 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH));
2326
2327 radeon_set_context_reg(cs, R_028814_PA_SU_SC_MODE_CNTL,
2328 S_028814_FACE(vkraster->frontFace) |
2329 S_028814_CULL_FRONT(!!(vkraster->cullMode & VK_CULL_MODE_FRONT_BIT)) |
2330 S_028814_CULL_BACK(!!(vkraster->cullMode & VK_CULL_MODE_BACK_BIT)) |
2331 S_028814_POLY_MODE(vkraster->polygonMode != VK_POLYGON_MODE_FILL) |
2332 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster->polygonMode)) |
2333 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster->polygonMode)) |
2334 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
2335 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
2336 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster->depthBiasEnable ? 1 : 0));
2337 }
2338
2339
2340 static void
2341 radv_pipeline_generate_multisample_state(struct radeon_winsys_cs *cs,
2342 struct radv_pipeline *pipeline)
2343 {
2344 struct radv_multisample_state *ms = &pipeline->graphics.ms;
2345
2346 radeon_set_context_reg_seq(cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
2347 radeon_emit(cs, ms->pa_sc_aa_mask[0]);
2348 radeon_emit(cs, ms->pa_sc_aa_mask[1]);
2349
2350 radeon_set_context_reg(cs, R_028804_DB_EQAA, ms->db_eqaa);
2351 radeon_set_context_reg(cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
2352
2353 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.needs_sample_positions) {
2354 uint32_t offset;
2355 struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_FRAGMENT, AC_UD_PS_SAMPLE_POS_OFFSET);
2356 uint32_t base_reg = pipeline->user_data_0[MESA_SHADER_FRAGMENT];
2357 if (loc->sgpr_idx == -1)
2358 return;
2359 assert(loc->num_sgprs == 1);
2360 assert(!loc->indirect);
2361 switch (pipeline->graphics.ms.num_samples) {
2362 default:
2363 offset = 0;
2364 break;
2365 case 2:
2366 offset = 1;
2367 break;
2368 case 4:
2369 offset = 3;
2370 break;
2371 case 8:
2372 offset = 7;
2373 break;
2374 case 16:
2375 offset = 15;
2376 break;
2377 }
2378
2379 radeon_set_sh_reg(cs, base_reg + loc->sgpr_idx * 4, offset);
2380 }
2381 }
2382
2383 static void
2384 radv_pipeline_generate_vgt_gs_mode(struct radeon_winsys_cs *cs,
2385 const struct radv_pipeline *pipeline)
2386 {
2387 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2388
2389 uint32_t vgt_primitiveid_en = false;
2390 uint32_t vgt_gs_mode = 0;
2391
2392 if (radv_pipeline_has_gs(pipeline)) {
2393 const struct radv_shader_variant *gs =
2394 pipeline->shaders[MESA_SHADER_GEOMETRY];
2395
2396 vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
2397 pipeline->device->physical_device->rad_info.chip_class);
2398 } else if (outinfo->export_prim_id) {
2399 vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
2400 vgt_primitiveid_en = true;
2401 }
2402
2403 radeon_set_context_reg(cs, R_028A84_VGT_PRIMITIVEID_EN, vgt_primitiveid_en);
2404 radeon_set_context_reg(cs, R_028A40_VGT_GS_MODE, vgt_gs_mode);
2405 }
2406
2407 static void
2408 radv_pipeline_generate_hw_vs(struct radeon_winsys_cs *cs,
2409 struct radv_pipeline *pipeline,
2410 struct radv_shader_variant *shader)
2411 {
2412 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2413
2414 radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
2415 radeon_emit(cs, va >> 8);
2416 radeon_emit(cs, va >> 40);
2417 radeon_emit(cs, shader->rsrc1);
2418 radeon_emit(cs, shader->rsrc2);
2419
2420 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2421 unsigned clip_dist_mask, cull_dist_mask, total_mask;
2422 clip_dist_mask = outinfo->clip_dist_mask;
2423 cull_dist_mask = outinfo->cull_dist_mask;
2424 total_mask = clip_dist_mask | cull_dist_mask;
2425 bool misc_vec_ena = outinfo->writes_pointsize ||
2426 outinfo->writes_layer ||
2427 outinfo->writes_viewport_index;
2428
2429 radeon_set_context_reg(cs, R_0286C4_SPI_VS_OUT_CONFIG,
2430 S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1));
2431
2432 radeon_set_context_reg(cs, R_02870C_SPI_SHADER_POS_FORMAT,
2433 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
2434 S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
2435 V_02870C_SPI_SHADER_4COMP :
2436 V_02870C_SPI_SHADER_NONE) |
2437 S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
2438 V_02870C_SPI_SHADER_4COMP :
2439 V_02870C_SPI_SHADER_NONE) |
2440 S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
2441 V_02870C_SPI_SHADER_4COMP :
2442 V_02870C_SPI_SHADER_NONE));
2443
2444 radeon_set_context_reg(cs, R_028818_PA_CL_VTE_CNTL,
2445 S_028818_VTX_W0_FMT(1) |
2446 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
2447 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
2448 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
2449
2450 radeon_set_context_reg(cs, R_02881C_PA_CL_VS_OUT_CNTL,
2451 S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
2452 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
2453 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
2454 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
2455 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
2456 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
2457 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
2458 cull_dist_mask << 8 |
2459 clip_dist_mask);
2460
2461 if (pipeline->device->physical_device->rad_info.chip_class <= VI)
2462 radeon_set_context_reg(cs, R_028AB4_VGT_REUSE_OFF,
2463 outinfo->writes_viewport_index);
2464 }
2465
2466 static void
2467 radv_pipeline_generate_hw_es(struct radeon_winsys_cs *cs,
2468 struct radv_pipeline *pipeline,
2469 struct radv_shader_variant *shader)
2470 {
2471 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2472
2473 radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
2474 radeon_emit(cs, va >> 8);
2475 radeon_emit(cs, va >> 40);
2476 radeon_emit(cs, shader->rsrc1);
2477 radeon_emit(cs, shader->rsrc2);
2478 }
2479
2480 static void
2481 radv_pipeline_generate_hw_ls(struct radeon_winsys_cs *cs,
2482 struct radv_pipeline *pipeline,
2483 struct radv_shader_variant *shader,
2484 const struct radv_tessellation_state *tess)
2485 {
2486 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2487 uint32_t rsrc2 = shader->rsrc2;
2488
2489 radeon_set_sh_reg_seq(cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2);
2490 radeon_emit(cs, va >> 8);
2491 radeon_emit(cs, va >> 40);
2492
2493 rsrc2 |= S_00B52C_LDS_SIZE(tess->lds_size);
2494 if (pipeline->device->physical_device->rad_info.chip_class == CIK &&
2495 pipeline->device->physical_device->rad_info.family != CHIP_HAWAII)
2496 radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, rsrc2);
2497
2498 radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
2499 radeon_emit(cs, shader->rsrc1);
2500 radeon_emit(cs, rsrc2);
2501 }
2502
2503 static void
2504 radv_pipeline_generate_hw_hs(struct radeon_winsys_cs *cs,
2505 struct radv_pipeline *pipeline,
2506 struct radv_shader_variant *shader,
2507 const struct radv_tessellation_state *tess)
2508 {
2509 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2510
2511 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
2512 radeon_set_sh_reg_seq(cs, R_00B410_SPI_SHADER_PGM_LO_LS, 2);
2513 radeon_emit(cs, va >> 8);
2514 radeon_emit(cs, va >> 40);
2515
2516 radeon_set_sh_reg_seq(cs, R_00B428_SPI_SHADER_PGM_RSRC1_HS, 2);
2517 radeon_emit(cs, shader->rsrc1);
2518 radeon_emit(cs, shader->rsrc2 |
2519 S_00B42C_LDS_SIZE(tess->lds_size));
2520 } else {
2521 radeon_set_sh_reg_seq(cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4);
2522 radeon_emit(cs, va >> 8);
2523 radeon_emit(cs, va >> 40);
2524 radeon_emit(cs, shader->rsrc1);
2525 radeon_emit(cs, shader->rsrc2);
2526 }
2527 }
2528
2529 static void
2530 radv_pipeline_generate_vertex_shader(struct radeon_winsys_cs *cs,
2531 struct radv_pipeline *pipeline,
2532 const struct radv_tessellation_state *tess)
2533 {
2534 struct radv_shader_variant *vs;
2535
2536 /* Skip shaders merged into HS/GS */
2537 vs = pipeline->shaders[MESA_SHADER_VERTEX];
2538 if (!vs)
2539 return;
2540
2541 if (vs->info.vs.as_ls)
2542 radv_pipeline_generate_hw_ls(cs, pipeline, vs, tess);
2543 else if (vs->info.vs.as_es)
2544 radv_pipeline_generate_hw_es(cs, pipeline, vs);
2545 else
2546 radv_pipeline_generate_hw_vs(cs, pipeline, vs);
2547 }
2548
2549 static void
2550 radv_pipeline_generate_tess_shaders(struct radeon_winsys_cs *cs,
2551 struct radv_pipeline *pipeline,
2552 const struct radv_tessellation_state *tess)
2553 {
2554 if (!radv_pipeline_has_tess(pipeline))
2555 return;
2556
2557 struct radv_shader_variant *tes, *tcs;
2558
2559 tcs = pipeline->shaders[MESA_SHADER_TESS_CTRL];
2560 tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
2561
2562 if (tes) {
2563 if (tes->info.tes.as_es)
2564 radv_pipeline_generate_hw_es(cs, pipeline, tes);
2565 else
2566 radv_pipeline_generate_hw_vs(cs, pipeline, tes);
2567 }
2568
2569 radv_pipeline_generate_hw_hs(cs, pipeline, tcs, tess);
2570
2571 radeon_set_context_reg(cs, R_028B6C_VGT_TF_PARAM,
2572 tess->tf_param);
2573
2574 if (pipeline->device->physical_device->rad_info.chip_class >= CIK)
2575 radeon_set_context_reg_idx(cs, R_028B58_VGT_LS_HS_CONFIG, 2,
2576 tess->ls_hs_config);
2577 else
2578 radeon_set_context_reg(cs, R_028B58_VGT_LS_HS_CONFIG,
2579 tess->ls_hs_config);
2580 }
2581
2582 static void
2583 radv_pipeline_generate_geometry_shader(struct radeon_winsys_cs *cs,
2584 struct radv_pipeline *pipeline,
2585 const struct radv_gs_state *gs_state)
2586 {
2587 struct radv_shader_variant *gs;
2588 uint64_t va;
2589
2590 gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
2591 if (!gs)
2592 return;
2593
2594 uint32_t gsvs_itemsize = gs->info.gs.max_gsvs_emit_size >> 2;
2595
2596 radeon_set_context_reg_seq(cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
2597 radeon_emit(cs, gsvs_itemsize);
2598 radeon_emit(cs, gsvs_itemsize);
2599 radeon_emit(cs, gsvs_itemsize);
2600
2601 radeon_set_context_reg(cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
2602
2603 radeon_set_context_reg(cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
2604
2605 uint32_t gs_vert_itemsize = gs->info.gs.gsvs_vertex_size;
2606 radeon_set_context_reg_seq(cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
2607 radeon_emit(cs, gs_vert_itemsize >> 2);
2608 radeon_emit(cs, 0);
2609 radeon_emit(cs, 0);
2610 radeon_emit(cs, 0);
2611
2612 uint32_t gs_num_invocations = gs->info.gs.invocations;
2613 radeon_set_context_reg(cs, R_028B90_VGT_GS_INSTANCE_CNT,
2614 S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
2615 S_028B90_ENABLE(gs_num_invocations > 0));
2616
2617 radeon_set_context_reg(cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
2618 gs_state->vgt_esgs_ring_itemsize);
2619
2620 va = radv_buffer_get_va(gs->bo) + gs->bo_offset;
2621
2622 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
2623 radeon_set_sh_reg_seq(cs, R_00B210_SPI_SHADER_PGM_LO_ES, 2);
2624 radeon_emit(cs, va >> 8);
2625 radeon_emit(cs, va >> 40);
2626
2627 radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
2628 radeon_emit(cs, gs->rsrc1);
2629 radeon_emit(cs, gs->rsrc2 | S_00B22C_LDS_SIZE(gs_state->lds_size));
2630
2631 radeon_set_context_reg(cs, R_028A44_VGT_GS_ONCHIP_CNTL, gs_state->vgt_gs_onchip_cntl);
2632 radeon_set_context_reg(cs, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP, gs_state->vgt_gs_max_prims_per_subgroup);
2633 } else {
2634 radeon_set_sh_reg_seq(cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
2635 radeon_emit(cs, va >> 8);
2636 radeon_emit(cs, va >> 40);
2637 radeon_emit(cs, gs->rsrc1);
2638 radeon_emit(cs, gs->rsrc2);
2639 }
2640
2641 radv_pipeline_generate_hw_vs(cs, pipeline, pipeline->gs_copy_shader);
2642
2643 struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_GEOMETRY,
2644 AC_UD_GS_VS_RING_STRIDE_ENTRIES);
2645 if (loc->sgpr_idx != -1) {
2646 uint32_t stride = gs->info.gs.max_gsvs_emit_size;
2647 uint32_t num_entries = 64;
2648 bool is_vi = pipeline->device->physical_device->rad_info.chip_class >= VI;
2649
2650 if (is_vi)
2651 num_entries *= stride;
2652
2653 stride = S_008F04_STRIDE(stride);
2654 radeon_set_sh_reg_seq(cs, R_00B230_SPI_SHADER_USER_DATA_GS_0 + loc->sgpr_idx * 4, 2);
2655 radeon_emit(cs, stride);
2656 radeon_emit(cs, num_entries);
2657 }
2658 }
2659
2660 static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
2661 {
2662 uint32_t ps_input_cntl;
2663 if (offset <= AC_EXP_PARAM_OFFSET_31) {
2664 ps_input_cntl = S_028644_OFFSET(offset);
2665 if (flat_shade)
2666 ps_input_cntl |= S_028644_FLAT_SHADE(1);
2667 } else {
2668 /* The input is a DEFAULT_VAL constant. */
2669 assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
2670 offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
2671 offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
2672 ps_input_cntl = S_028644_OFFSET(0x20) |
2673 S_028644_DEFAULT_VAL(offset);
2674 }
2675 return ps_input_cntl;
2676 }
2677
2678 static void
2679 radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs *cs,
2680 struct radv_pipeline *pipeline)
2681 {
2682 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
2683 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2684 uint32_t ps_input_cntl[32];
2685
2686 unsigned ps_offset = 0;
2687
2688 if (ps->info.info.ps.prim_id_input) {
2689 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
2690 if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
2691 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
2692 ++ps_offset;
2693 }
2694 }
2695
2696 if (ps->info.info.ps.layer_input ||
2697 ps->info.info.ps.uses_input_attachments ||
2698 ps->info.info.needs_multiview_view_index) {
2699 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
2700 if (vs_offset != AC_EXP_PARAM_UNDEFINED)
2701 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
2702 else
2703 ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true);
2704 ++ps_offset;
2705 }
2706
2707 if (ps->info.info.ps.has_pcoord) {
2708 unsigned val;
2709 val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
2710 ps_input_cntl[ps_offset] = val;
2711 ps_offset++;
2712 }
2713
2714 for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
2715 unsigned vs_offset;
2716 bool flat_shade;
2717 if (!(ps->info.fs.input_mask & (1u << i)))
2718 continue;
2719
2720 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
2721 if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
2722 ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
2723 ++ps_offset;
2724 continue;
2725 }
2726
2727 flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
2728
2729 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade);
2730 ++ps_offset;
2731 }
2732
2733 if (ps_offset) {
2734 radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset);
2735 for (unsigned i = 0; i < ps_offset; i++) {
2736 radeon_emit(cs, ps_input_cntl[i]);
2737 }
2738 }
2739 }
2740
2741 static uint32_t
2742 radv_compute_db_shader_control(const struct radv_device *device,
2743 const struct radv_shader_variant *ps)
2744 {
2745 unsigned z_order;
2746 if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory)
2747 z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
2748 else
2749 z_order = V_02880C_LATE_Z;
2750
2751 return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
2752 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
2753 S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
2754 S_02880C_MASK_EXPORT_ENABLE(ps->info.info.ps.writes_sample_mask) |
2755 S_02880C_Z_ORDER(z_order) |
2756 S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
2757 S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
2758 S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
2759 S_02880C_DUAL_QUAD_DISABLE(!!device->physical_device->has_rbplus);
2760 }
2761
2762 static void
2763 radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs *cs,
2764 struct radv_pipeline *pipeline)
2765 {
2766 struct radv_shader_variant *ps;
2767 uint64_t va;
2768 assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
2769
2770 ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
2771 va = radv_buffer_get_va(ps->bo) + ps->bo_offset;
2772
2773 radeon_set_sh_reg_seq(cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4);
2774 radeon_emit(cs, va >> 8);
2775 radeon_emit(cs, va >> 40);
2776 radeon_emit(cs, ps->rsrc1);
2777 radeon_emit(cs, ps->rsrc2);
2778
2779 radeon_set_context_reg(cs, R_02880C_DB_SHADER_CONTROL,
2780 radv_compute_db_shader_control(pipeline->device, ps));
2781
2782 radeon_set_context_reg(cs, R_0286CC_SPI_PS_INPUT_ENA,
2783 ps->config.spi_ps_input_ena);
2784
2785 radeon_set_context_reg(cs, R_0286D0_SPI_PS_INPUT_ADDR,
2786 ps->config.spi_ps_input_addr);
2787
2788 radeon_set_context_reg(cs, R_0286D8_SPI_PS_IN_CONTROL,
2789 S_0286D8_NUM_INTERP(ps->info.fs.num_interp));
2790
2791 radeon_set_context_reg(cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
2792
2793 radeon_set_context_reg(cs, R_028710_SPI_SHADER_Z_FORMAT,
2794 ac_get_spi_shader_z_format(ps->info.info.ps.writes_z,
2795 ps->info.info.ps.writes_stencil,
2796 ps->info.info.ps.writes_sample_mask));
2797
2798 if (pipeline->device->dfsm_allowed) {
2799 /* optimise this? */
2800 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
2801 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
2802 }
2803 }
2804
2805 static void
2806 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_winsys_cs *cs,
2807 struct radv_pipeline *pipeline)
2808 {
2809 if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10)
2810 return;
2811
2812 unsigned vtx_reuse_depth = 30;
2813 if (radv_pipeline_has_tess(pipeline) &&
2814 radv_get_tess_eval_shader(pipeline)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
2815 vtx_reuse_depth = 14;
2816 }
2817 radeon_set_context_reg(cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
2818 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth));
2819 }
2820
2821 static uint32_t
2822 radv_compute_vgt_shader_stages_en(const struct radv_pipeline *pipeline)
2823 {
2824 uint32_t stages = 0;
2825 if (radv_pipeline_has_tess(pipeline)) {
2826 stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
2827 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
2828
2829 if (radv_pipeline_has_gs(pipeline))
2830 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
2831 S_028B54_GS_EN(1) |
2832 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
2833 else
2834 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
2835
2836 } else if (radv_pipeline_has_gs(pipeline))
2837 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
2838 S_028B54_GS_EN(1) |
2839 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
2840
2841 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
2842 stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
2843
2844 return stages;
2845 }
2846
2847 static uint32_t
2848 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo *pCreateInfo)
2849 {
2850 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
2851 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
2852
2853 if (!discard_rectangle_info)
2854 return 0xffff;
2855
2856 unsigned mask = 0;
2857
2858 for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) {
2859 /* Interpret i as a bitmask, and then set the bit in the mask if
2860 * that combination of rectangles in which the pixel is contained
2861 * should pass the cliprect test. */
2862 unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1);
2863
2864 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT &&
2865 !relevant_subset)
2866 continue;
2867
2868 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT &&
2869 relevant_subset)
2870 continue;
2871
2872 mask |= 1u << i;
2873 }
2874
2875 return mask;
2876 }
2877
2878 static void
2879 radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
2880 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2881 const struct radv_graphics_pipeline_create_info *extra,
2882 const struct radv_blend_state *blend,
2883 const struct radv_tessellation_state *tess,
2884 const struct radv_gs_state *gs,
2885 unsigned prim, unsigned gs_out)
2886 {
2887 pipeline->cs.buf = malloc(4 * 256);
2888 pipeline->cs.max_dw = 256;
2889
2890 radv_pipeline_generate_depth_stencil_state(&pipeline->cs, pipeline, pCreateInfo, extra);
2891 radv_pipeline_generate_blend_state(&pipeline->cs, pipeline, blend);
2892 radv_pipeline_generate_raster_state(&pipeline->cs, pCreateInfo);
2893 radv_pipeline_generate_multisample_state(&pipeline->cs, pipeline);
2894 radv_pipeline_generate_vgt_gs_mode(&pipeline->cs, pipeline);
2895 radv_pipeline_generate_vertex_shader(&pipeline->cs, pipeline, tess);
2896 radv_pipeline_generate_tess_shaders(&pipeline->cs, pipeline, tess);
2897 radv_pipeline_generate_geometry_shader(&pipeline->cs, pipeline, gs);
2898 radv_pipeline_generate_fragment_shader(&pipeline->cs, pipeline);
2899 radv_pipeline_generate_ps_inputs(&pipeline->cs, pipeline);
2900 radv_pipeline_generate_vgt_vertex_reuse(&pipeline->cs, pipeline);
2901 radv_pipeline_generate_binning_state(&pipeline->cs, pipeline, pCreateInfo);
2902
2903 radeon_set_context_reg(&pipeline->cs, R_0286E8_SPI_TMPRING_SIZE,
2904 S_0286E8_WAVES(pipeline->max_waves) |
2905 S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
2906
2907 radeon_set_context_reg(&pipeline->cs, R_028B54_VGT_SHADER_STAGES_EN, radv_compute_vgt_shader_stages_en(pipeline));
2908
2909 if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
2910 radeon_set_uconfig_reg_idx(&pipeline->cs, R_030908_VGT_PRIMITIVE_TYPE, 1, prim);
2911 } else {
2912 radeon_set_config_reg(&pipeline->cs, R_008958_VGT_PRIMITIVE_TYPE, prim);
2913 }
2914 radeon_set_context_reg(&pipeline->cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out);
2915
2916 radeon_set_context_reg(&pipeline->cs, R_02820C_PA_SC_CLIPRECT_RULE, radv_compute_cliprect_rule(pCreateInfo));
2917
2918 assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
2919 }
2920
2921 static struct radv_ia_multi_vgt_param_helpers
2922 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
2923 const struct radv_tessellation_state *tess,
2924 uint32_t prim)
2925 {
2926 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param = {0};
2927 const struct radv_device *device = pipeline->device;
2928
2929 if (radv_pipeline_has_tess(pipeline))
2930 ia_multi_vgt_param.primgroup_size = tess->num_patches;
2931 else if (radv_pipeline_has_gs(pipeline))
2932 ia_multi_vgt_param.primgroup_size = 64;
2933 else
2934 ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */
2935
2936 ia_multi_vgt_param.partial_es_wave = false;
2937 if (pipeline->device->has_distributed_tess) {
2938 if (radv_pipeline_has_gs(pipeline)) {
2939 if (device->physical_device->rad_info.chip_class <= VI)
2940 ia_multi_vgt_param.partial_es_wave = true;
2941 }
2942 }
2943 /* GS requirement. */
2944 if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
2945 ia_multi_vgt_param.partial_es_wave = true;
2946
2947 ia_multi_vgt_param.wd_switch_on_eop = false;
2948 if (device->physical_device->rad_info.chip_class >= CIK) {
2949 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
2950 * 4 shader engines. Set 1 to pass the assertion below.
2951 * The other cases are hardware requirements. */
2952 if (device->physical_device->rad_info.max_se < 4 ||
2953 prim == V_008958_DI_PT_POLYGON ||
2954 prim == V_008958_DI_PT_LINELOOP ||
2955 prim == V_008958_DI_PT_TRIFAN ||
2956 prim == V_008958_DI_PT_TRISTRIP_ADJ ||
2957 (pipeline->graphics.prim_restart_enable &&
2958 (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
2959 (prim != V_008958_DI_PT_POINTLIST &&
2960 prim != V_008958_DI_PT_LINESTRIP &&
2961 prim != V_008958_DI_PT_TRISTRIP))))
2962 ia_multi_vgt_param.wd_switch_on_eop = true;
2963 }
2964
2965 ia_multi_vgt_param.ia_switch_on_eoi = false;
2966 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input)
2967 ia_multi_vgt_param.ia_switch_on_eoi = true;
2968 if (radv_pipeline_has_gs(pipeline) &&
2969 pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
2970 ia_multi_vgt_param.ia_switch_on_eoi = true;
2971 if (radv_pipeline_has_tess(pipeline)) {
2972 /* SWITCH_ON_EOI must be set if PrimID is used. */
2973 if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
2974 radv_get_tess_eval_shader(pipeline)->info.info.uses_prim_id)
2975 ia_multi_vgt_param.ia_switch_on_eoi = true;
2976 }
2977
2978 ia_multi_vgt_param.partial_vs_wave = false;
2979 if (radv_pipeline_has_tess(pipeline)) {
2980 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
2981 if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
2982 device->physical_device->rad_info.family == CHIP_PITCAIRN ||
2983 device->physical_device->rad_info.family == CHIP_BONAIRE) &&
2984 radv_pipeline_has_gs(pipeline))
2985 ia_multi_vgt_param.partial_vs_wave = true;
2986 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
2987 if (device->has_distributed_tess) {
2988 if (radv_pipeline_has_gs(pipeline)) {
2989 if (device->physical_device->rad_info.family == CHIP_TONGA ||
2990 device->physical_device->rad_info.family == CHIP_FIJI ||
2991 device->physical_device->rad_info.family == CHIP_POLARIS10 ||
2992 device->physical_device->rad_info.family == CHIP_POLARIS11 ||
2993 device->physical_device->rad_info.family == CHIP_POLARIS12)
2994 ia_multi_vgt_param.partial_vs_wave = true;
2995 } else {
2996 ia_multi_vgt_param.partial_vs_wave = true;
2997 }
2998 }
2999 }
3000
3001 ia_multi_vgt_param.base =
3002 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
3003 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
3004 S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) |
3005 S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
3006 S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
3007
3008 return ia_multi_vgt_param;
3009 }
3010
3011
3012 static void
3013 radv_compute_vertex_input_state(struct radv_pipeline *pipeline,
3014 const VkGraphicsPipelineCreateInfo *pCreateInfo)
3015 {
3016 const VkPipelineVertexInputStateCreateInfo *vi_info =
3017 pCreateInfo->pVertexInputState;
3018 struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
3019
3020 for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
3021 const VkVertexInputAttributeDescription *desc =
3022 &vi_info->pVertexAttributeDescriptions[i];
3023 unsigned loc = desc->location;
3024 const struct vk_format_description *format_desc;
3025 int first_non_void;
3026 uint32_t num_format, data_format;
3027 format_desc = vk_format_description(desc->format);
3028 first_non_void = vk_format_get_first_non_void_channel(desc->format);
3029
3030 num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
3031 data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
3032
3033 velems->rsrc_word3[loc] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc->swizzle[0])) |
3034 S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc->swizzle[1])) |
3035 S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc->swizzle[2])) |
3036 S_008F0C_DST_SEL_W(si_map_swizzle(format_desc->swizzle[3])) |
3037 S_008F0C_NUM_FORMAT(num_format) |
3038 S_008F0C_DATA_FORMAT(data_format);
3039 velems->format_size[loc] = format_desc->block.bits / 8;
3040 velems->offset[loc] = desc->offset;
3041 velems->binding[loc] = desc->binding;
3042 velems->count = MAX2(velems->count, loc + 1);
3043 }
3044
3045 for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
3046 const VkVertexInputBindingDescription *desc =
3047 &vi_info->pVertexBindingDescriptions[i];
3048
3049 pipeline->binding_stride[desc->binding] = desc->stride;
3050 }
3051 }
3052
3053 static VkResult
3054 radv_pipeline_init(struct radv_pipeline *pipeline,
3055 struct radv_device *device,
3056 struct radv_pipeline_cache *cache,
3057 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3058 const struct radv_graphics_pipeline_create_info *extra,
3059 const VkAllocationCallbacks *alloc)
3060 {
3061 VkResult result;
3062 bool has_view_index = false;
3063
3064 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3065 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3066 if (subpass->view_mask)
3067 has_view_index = true;
3068 if (alloc == NULL)
3069 alloc = &device->alloc;
3070
3071 pipeline->device = device;
3072 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
3073 assert(pipeline->layout);
3074
3075 struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
3076
3077 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
3078 for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
3079 gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
3080 pStages[stage] = &pCreateInfo->pStages[i];
3081 }
3082
3083 radv_create_shaders(pipeline, device, cache,
3084 radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index),
3085 pStages);
3086
3087 pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
3088 radv_pipeline_init_multisample_state(pipeline, pCreateInfo);
3089 uint32_t gs_out;
3090 uint32_t prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
3091
3092 pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
3093
3094 if (radv_pipeline_has_gs(pipeline)) {
3095 gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
3096 pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
3097 } else {
3098 gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
3099 }
3100 if (extra && extra->use_rectlist) {
3101 prim = V_008958_DI_PT_RECTLIST;
3102 gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
3103 pipeline->graphics.can_use_guardband = true;
3104 }
3105 pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
3106 /* prim vertex count will need TESS changes */
3107 pipeline->graphics.prim_vertex_count = prim_size_table[prim];
3108
3109 radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
3110
3111 /* Ensure that some export memory is always allocated, for two reasons:
3112 *
3113 * 1) Correctness: The hardware ignores the EXEC mask if no export
3114 * memory is allocated, so KILL and alpha test do not work correctly
3115 * without this.
3116 * 2) Performance: Every shader needs at least a NULL export, even when
3117 * it writes no color/depth output. The NULL export instruction
3118 * stalls without this setting.
3119 *
3120 * Don't add this to CB_SHADER_MASK.
3121 */
3122 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3123 if (!blend.spi_shader_col_format) {
3124 if (!ps->info.info.ps.writes_z &&
3125 !ps->info.info.ps.writes_stencil &&
3126 !ps->info.info.ps.writes_sample_mask)
3127 blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
3128 }
3129
3130 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3131 if (pipeline->shaders[i]) {
3132 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
3133 }
3134 }
3135
3136 struct radv_gs_state gs = {0};
3137 if (radv_pipeline_has_gs(pipeline)) {
3138 gs = calculate_gs_info(pCreateInfo, pipeline);
3139 calculate_gs_ring_sizes(pipeline, &gs);
3140 }
3141
3142 struct radv_tessellation_state tess = {0};
3143 if (radv_pipeline_has_tess(pipeline)) {
3144 if (prim == V_008958_DI_PT_PATCH) {
3145 pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints;
3146 pipeline->graphics.prim_vertex_count.incr = 1;
3147 }
3148 tess = calculate_tess_state(pipeline, pCreateInfo);
3149 }
3150
3151 pipeline->graphics.ia_multi_vgt_param = radv_compute_ia_multi_vgt_param_helpers(pipeline, &tess, prim);
3152
3153 radv_compute_vertex_input_state(pipeline, pCreateInfo);
3154
3155 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
3156 pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class);
3157
3158 struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
3159 AC_UD_VS_BASE_VERTEX_START_INSTANCE);
3160 if (loc->sgpr_idx != -1) {
3161 pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
3162 pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
3163 if (radv_get_vertex_shader(pipeline)->info.info.vs.needs_draw_id)
3164 pipeline->graphics.vtx_emit_num = 3;
3165 else
3166 pipeline->graphics.vtx_emit_num = 2;
3167 }
3168
3169 result = radv_pipeline_scratch_init(device, pipeline);
3170 radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &gs, prim, gs_out);
3171
3172 return result;
3173 }
3174
3175 VkResult
3176 radv_graphics_pipeline_create(
3177 VkDevice _device,
3178 VkPipelineCache _cache,
3179 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3180 const struct radv_graphics_pipeline_create_info *extra,
3181 const VkAllocationCallbacks *pAllocator,
3182 VkPipeline *pPipeline)
3183 {
3184 RADV_FROM_HANDLE(radv_device, device, _device);
3185 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
3186 struct radv_pipeline *pipeline;
3187 VkResult result;
3188
3189 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
3190 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
3191 if (pipeline == NULL)
3192 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
3193
3194 result = radv_pipeline_init(pipeline, device, cache,
3195 pCreateInfo, extra, pAllocator);
3196 if (result != VK_SUCCESS) {
3197 radv_pipeline_destroy(device, pipeline, pAllocator);
3198 return result;
3199 }
3200
3201 *pPipeline = radv_pipeline_to_handle(pipeline);
3202
3203 return VK_SUCCESS;
3204 }
3205
3206 VkResult radv_CreateGraphicsPipelines(
3207 VkDevice _device,
3208 VkPipelineCache pipelineCache,
3209 uint32_t count,
3210 const VkGraphicsPipelineCreateInfo* pCreateInfos,
3211 const VkAllocationCallbacks* pAllocator,
3212 VkPipeline* pPipelines)
3213 {
3214 VkResult result = VK_SUCCESS;
3215 unsigned i = 0;
3216
3217 for (; i < count; i++) {
3218 VkResult r;
3219 r = radv_graphics_pipeline_create(_device,
3220 pipelineCache,
3221 &pCreateInfos[i],
3222 NULL, pAllocator, &pPipelines[i]);
3223 if (r != VK_SUCCESS) {
3224 result = r;
3225 pPipelines[i] = VK_NULL_HANDLE;
3226 }
3227 }
3228
3229 return result;
3230 }
3231
3232
3233 static void
3234 radv_compute_generate_pm4(struct radv_pipeline *pipeline)
3235 {
3236 struct radv_shader_variant *compute_shader;
3237 struct radv_device *device = pipeline->device;
3238 unsigned compute_resource_limits;
3239 unsigned waves_per_threadgroup;
3240 uint64_t va;
3241
3242 pipeline->cs.buf = malloc(20 * 4);
3243 pipeline->cs.max_dw = 20;
3244
3245 compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
3246 va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
3247
3248 radeon_set_sh_reg_seq(&pipeline->cs, R_00B830_COMPUTE_PGM_LO, 2);
3249 radeon_emit(&pipeline->cs, va >> 8);
3250 radeon_emit(&pipeline->cs, va >> 40);
3251
3252 radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
3253 radeon_emit(&pipeline->cs, compute_shader->rsrc1);
3254 radeon_emit(&pipeline->cs, compute_shader->rsrc2);
3255
3256 radeon_set_sh_reg(&pipeline->cs, R_00B860_COMPUTE_TMPRING_SIZE,
3257 S_00B860_WAVES(pipeline->max_waves) |
3258 S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
3259
3260 /* Calculate best compute resource limits. */
3261 waves_per_threadgroup =
3262 DIV_ROUND_UP(compute_shader->info.cs.block_size[0] *
3263 compute_shader->info.cs.block_size[1] *
3264 compute_shader->info.cs.block_size[2], 64);
3265 compute_resource_limits =
3266 S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
3267
3268 if (device->physical_device->rad_info.chip_class >= CIK) {
3269 unsigned num_cu_per_se =
3270 device->physical_device->rad_info.num_good_compute_units /
3271 device->physical_device->rad_info.max_se;
3272
3273 /* Force even distribution on all SIMDs in CU if the workgroup
3274 * size is 64. This has shown some good improvements if # of
3275 * CUs per SE is not a multiple of 4.
3276 */
3277 if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
3278 compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
3279 }
3280
3281 radeon_set_sh_reg(&pipeline->cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
3282 compute_resource_limits);
3283
3284 radeon_set_sh_reg_seq(&pipeline->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
3285 radeon_emit(&pipeline->cs,
3286 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[0]));
3287 radeon_emit(&pipeline->cs,
3288 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[1]));
3289 radeon_emit(&pipeline->cs,
3290 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[2]));
3291
3292 assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
3293 }
3294
3295 static VkResult radv_compute_pipeline_create(
3296 VkDevice _device,
3297 VkPipelineCache _cache,
3298 const VkComputePipelineCreateInfo* pCreateInfo,
3299 const VkAllocationCallbacks* pAllocator,
3300 VkPipeline* pPipeline)
3301 {
3302 RADV_FROM_HANDLE(radv_device, device, _device);
3303 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
3304 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
3305 struct radv_pipeline *pipeline;
3306 VkResult result;
3307
3308 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
3309 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
3310 if (pipeline == NULL)
3311 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
3312
3313 pipeline->device = device;
3314 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
3315 assert(pipeline->layout);
3316
3317 pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
3318 radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages);
3319
3320 pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
3321 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
3322 result = radv_pipeline_scratch_init(device, pipeline);
3323 if (result != VK_SUCCESS) {
3324 radv_pipeline_destroy(device, pipeline, pAllocator);
3325 return result;
3326 }
3327
3328 radv_compute_generate_pm4(pipeline);
3329
3330 *pPipeline = radv_pipeline_to_handle(pipeline);
3331
3332 return VK_SUCCESS;
3333 }
3334
3335 VkResult radv_CreateComputePipelines(
3336 VkDevice _device,
3337 VkPipelineCache pipelineCache,
3338 uint32_t count,
3339 const VkComputePipelineCreateInfo* pCreateInfos,
3340 const VkAllocationCallbacks* pAllocator,
3341 VkPipeline* pPipelines)
3342 {
3343 VkResult result = VK_SUCCESS;
3344
3345 unsigned i = 0;
3346 for (; i < count; i++) {
3347 VkResult r;
3348 r = radv_compute_pipeline_create(_device, pipelineCache,
3349 &pCreateInfos[i],
3350 pAllocator, &pPipelines[i]);
3351 if (r != VK_SUCCESS) {
3352 result = r;
3353 pPipelines[i] = VK_NULL_HANDLE;
3354 }
3355 }
3356
3357 return result;
3358 }