radv: Make fs key exemplars ordered to be a reverse fs_key lookup.
[mesa.git] / src / amd / vulkan / radv_pipeline.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_cs.h"
33 #include "radv_shader.h"
34 #include "nir/nir.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
37 #include "vk_util.h"
38
39 #include <llvm-c/Core.h>
40 #include <llvm-c/TargetMachine.h>
41
42 #include "sid.h"
43 #include "gfx9d.h"
44 #include "ac_binary.h"
45 #include "ac_llvm_util.h"
46 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
50 #include "ac_shader_util.h"
51 #include "main/menums.h"
52
53 struct radv_blend_state {
54 uint32_t blend_enable_4bit;
55 uint32_t need_src_alpha;
56
57 uint32_t cb_color_control;
58 uint32_t cb_target_mask;
59 uint32_t cb_target_enabled_4bit;
60 uint32_t sx_mrt_blend_opt[8];
61 uint32_t cb_blend_control[8];
62
63 uint32_t spi_shader_col_format;
64 uint32_t cb_shader_mask;
65 uint32_t db_alpha_to_mask;
66
67 uint32_t commutative_4bit;
68
69 bool single_cb_enable;
70 bool mrt0_is_dual_src;
71 };
72
73 struct radv_dsa_order_invariance {
74 /* Whether the final result in Z/S buffers is guaranteed to be
75 * invariant under changes to the order in which fragments arrive.
76 */
77 bool zs;
78
79 /* Whether the set of fragments that pass the combined Z/S test is
80 * guaranteed to be invariant under changes to the order in which
81 * fragments arrive.
82 */
83 bool pass_set;
84 };
85
86 struct radv_tessellation_state {
87 uint32_t ls_hs_config;
88 unsigned num_patches;
89 unsigned lds_size;
90 uint32_t tf_param;
91 };
92
93 struct radv_gs_state {
94 uint32_t vgt_gs_onchip_cntl;
95 uint32_t vgt_gs_max_prims_per_subgroup;
96 uint32_t vgt_esgs_ring_itemsize;
97 uint32_t lds_size;
98 };
99
100 static void
101 radv_pipeline_destroy(struct radv_device *device,
102 struct radv_pipeline *pipeline,
103 const VkAllocationCallbacks* allocator)
104 {
105 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
106 if (pipeline->shaders[i])
107 radv_shader_variant_destroy(device, pipeline->shaders[i]);
108
109 if (pipeline->gs_copy_shader)
110 radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
111
112 if(pipeline->cs.buf)
113 free(pipeline->cs.buf);
114 vk_free2(&device->alloc, allocator, pipeline);
115 }
116
117 void radv_DestroyPipeline(
118 VkDevice _device,
119 VkPipeline _pipeline,
120 const VkAllocationCallbacks* pAllocator)
121 {
122 RADV_FROM_HANDLE(radv_device, device, _device);
123 RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
124
125 if (!_pipeline)
126 return;
127
128 radv_pipeline_destroy(device, pipeline, pAllocator);
129 }
130
131 static uint32_t get_hash_flags(struct radv_device *device)
132 {
133 uint32_t hash_flags = 0;
134
135 if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
136 hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
137 if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
138 hash_flags |= RADV_HASH_SHADER_SISCHED;
139 return hash_flags;
140 }
141
142 static VkResult
143 radv_pipeline_scratch_init(struct radv_device *device,
144 struct radv_pipeline *pipeline)
145 {
146 unsigned scratch_bytes_per_wave = 0;
147 unsigned max_waves = 0;
148 unsigned min_waves = 1;
149
150 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
151 if (pipeline->shaders[i]) {
152 unsigned max_stage_waves = device->scratch_waves;
153
154 scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
155 pipeline->shaders[i]->config.scratch_bytes_per_wave);
156
157 max_stage_waves = MIN2(max_stage_waves,
158 4 * device->physical_device->rad_info.num_good_compute_units *
159 (256 / pipeline->shaders[i]->config.num_vgprs));
160 max_waves = MAX2(max_waves, max_stage_waves);
161 }
162 }
163
164 if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
165 unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
166 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
167 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
168 min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
169 }
170
171 if (scratch_bytes_per_wave)
172 max_waves = MIN2(max_waves, 0xffffffffu / scratch_bytes_per_wave);
173
174 if (scratch_bytes_per_wave && max_waves < min_waves) {
175 /* Not really true at this moment, but will be true on first
176 * execution. Avoid having hanging shaders. */
177 return vk_error(device->instance, VK_ERROR_OUT_OF_DEVICE_MEMORY);
178 }
179 pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
180 pipeline->max_waves = max_waves;
181 return VK_SUCCESS;
182 }
183
184 static uint32_t si_translate_blend_logic_op(VkLogicOp op)
185 {
186 switch (op) {
187 case VK_LOGIC_OP_CLEAR:
188 return V_028808_ROP3_CLEAR;
189 case VK_LOGIC_OP_AND:
190 return V_028808_ROP3_AND;
191 case VK_LOGIC_OP_AND_REVERSE:
192 return V_028808_ROP3_AND_REVERSE;
193 case VK_LOGIC_OP_COPY:
194 return V_028808_ROP3_COPY;
195 case VK_LOGIC_OP_AND_INVERTED:
196 return V_028808_ROP3_AND_INVERTED;
197 case VK_LOGIC_OP_NO_OP:
198 return V_028808_ROP3_NO_OP;
199 case VK_LOGIC_OP_XOR:
200 return V_028808_ROP3_XOR;
201 case VK_LOGIC_OP_OR:
202 return V_028808_ROP3_OR;
203 case VK_LOGIC_OP_NOR:
204 return V_028808_ROP3_NOR;
205 case VK_LOGIC_OP_EQUIVALENT:
206 return V_028808_ROP3_EQUIVALENT;
207 case VK_LOGIC_OP_INVERT:
208 return V_028808_ROP3_INVERT;
209 case VK_LOGIC_OP_OR_REVERSE:
210 return V_028808_ROP3_OR_REVERSE;
211 case VK_LOGIC_OP_COPY_INVERTED:
212 return V_028808_ROP3_COPY_INVERTED;
213 case VK_LOGIC_OP_OR_INVERTED:
214 return V_028808_ROP3_OR_INVERTED;
215 case VK_LOGIC_OP_NAND:
216 return V_028808_ROP3_NAND;
217 case VK_LOGIC_OP_SET:
218 return V_028808_ROP3_SET;
219 default:
220 unreachable("Unhandled logic op");
221 }
222 }
223
224
225 static uint32_t si_translate_blend_function(VkBlendOp op)
226 {
227 switch (op) {
228 case VK_BLEND_OP_ADD:
229 return V_028780_COMB_DST_PLUS_SRC;
230 case VK_BLEND_OP_SUBTRACT:
231 return V_028780_COMB_SRC_MINUS_DST;
232 case VK_BLEND_OP_REVERSE_SUBTRACT:
233 return V_028780_COMB_DST_MINUS_SRC;
234 case VK_BLEND_OP_MIN:
235 return V_028780_COMB_MIN_DST_SRC;
236 case VK_BLEND_OP_MAX:
237 return V_028780_COMB_MAX_DST_SRC;
238 default:
239 return 0;
240 }
241 }
242
243 static uint32_t si_translate_blend_factor(VkBlendFactor factor)
244 {
245 switch (factor) {
246 case VK_BLEND_FACTOR_ZERO:
247 return V_028780_BLEND_ZERO;
248 case VK_BLEND_FACTOR_ONE:
249 return V_028780_BLEND_ONE;
250 case VK_BLEND_FACTOR_SRC_COLOR:
251 return V_028780_BLEND_SRC_COLOR;
252 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
253 return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
254 case VK_BLEND_FACTOR_DST_COLOR:
255 return V_028780_BLEND_DST_COLOR;
256 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
257 return V_028780_BLEND_ONE_MINUS_DST_COLOR;
258 case VK_BLEND_FACTOR_SRC_ALPHA:
259 return V_028780_BLEND_SRC_ALPHA;
260 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
261 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
262 case VK_BLEND_FACTOR_DST_ALPHA:
263 return V_028780_BLEND_DST_ALPHA;
264 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
265 return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
266 case VK_BLEND_FACTOR_CONSTANT_COLOR:
267 return V_028780_BLEND_CONSTANT_COLOR;
268 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
269 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
270 case VK_BLEND_FACTOR_CONSTANT_ALPHA:
271 return V_028780_BLEND_CONSTANT_ALPHA;
272 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
273 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
274 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
275 return V_028780_BLEND_SRC_ALPHA_SATURATE;
276 case VK_BLEND_FACTOR_SRC1_COLOR:
277 return V_028780_BLEND_SRC1_COLOR;
278 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
279 return V_028780_BLEND_INV_SRC1_COLOR;
280 case VK_BLEND_FACTOR_SRC1_ALPHA:
281 return V_028780_BLEND_SRC1_ALPHA;
282 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
283 return V_028780_BLEND_INV_SRC1_ALPHA;
284 default:
285 return 0;
286 }
287 }
288
289 static uint32_t si_translate_blend_opt_function(VkBlendOp op)
290 {
291 switch (op) {
292 case VK_BLEND_OP_ADD:
293 return V_028760_OPT_COMB_ADD;
294 case VK_BLEND_OP_SUBTRACT:
295 return V_028760_OPT_COMB_SUBTRACT;
296 case VK_BLEND_OP_REVERSE_SUBTRACT:
297 return V_028760_OPT_COMB_REVSUBTRACT;
298 case VK_BLEND_OP_MIN:
299 return V_028760_OPT_COMB_MIN;
300 case VK_BLEND_OP_MAX:
301 return V_028760_OPT_COMB_MAX;
302 default:
303 return V_028760_OPT_COMB_BLEND_DISABLED;
304 }
305 }
306
307 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
308 {
309 switch (factor) {
310 case VK_BLEND_FACTOR_ZERO:
311 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
312 case VK_BLEND_FACTOR_ONE:
313 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
314 case VK_BLEND_FACTOR_SRC_COLOR:
315 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
316 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
317 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
318 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
319 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
320 case VK_BLEND_FACTOR_SRC_ALPHA:
321 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
322 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
323 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
324 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
325 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
326 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
327 default:
328 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
329 }
330 }
331
332 /**
333 * Get rid of DST in the blend factors by commuting the operands:
334 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
335 */
336 static void si_blend_remove_dst(unsigned *func, unsigned *src_factor,
337 unsigned *dst_factor, unsigned expected_dst,
338 unsigned replacement_src)
339 {
340 if (*src_factor == expected_dst &&
341 *dst_factor == VK_BLEND_FACTOR_ZERO) {
342 *src_factor = VK_BLEND_FACTOR_ZERO;
343 *dst_factor = replacement_src;
344
345 /* Commuting the operands requires reversing subtractions. */
346 if (*func == VK_BLEND_OP_SUBTRACT)
347 *func = VK_BLEND_OP_REVERSE_SUBTRACT;
348 else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
349 *func = VK_BLEND_OP_SUBTRACT;
350 }
351 }
352
353 static bool si_blend_factor_uses_dst(unsigned factor)
354 {
355 return factor == VK_BLEND_FACTOR_DST_COLOR ||
356 factor == VK_BLEND_FACTOR_DST_ALPHA ||
357 factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
358 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
359 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
360 }
361
362 static bool is_dual_src(VkBlendFactor factor)
363 {
364 switch (factor) {
365 case VK_BLEND_FACTOR_SRC1_COLOR:
366 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
367 case VK_BLEND_FACTOR_SRC1_ALPHA:
368 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
369 return true;
370 default:
371 return false;
372 }
373 }
374
375 static unsigned si_choose_spi_color_format(VkFormat vk_format,
376 bool blend_enable,
377 bool blend_need_alpha)
378 {
379 const struct vk_format_description *desc = vk_format_description(vk_format);
380 unsigned format, ntype, swap;
381
382 /* Alpha is needed for alpha-to-coverage.
383 * Blending may be with or without alpha.
384 */
385 unsigned normal = 0; /* most optimal, may not support blending or export alpha */
386 unsigned alpha = 0; /* exports alpha, but may not support blending */
387 unsigned blend = 0; /* supports blending, but may not export alpha */
388 unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
389
390 format = radv_translate_colorformat(vk_format);
391 ntype = radv_translate_color_numformat(vk_format, desc,
392 vk_format_get_first_non_void_channel(vk_format));
393 swap = radv_translate_colorswap(vk_format, false);
394
395 /* Choose the SPI color formats. These are required values for Stoney/RB+.
396 * Other chips have multiple choices, though they are not necessarily better.
397 */
398 switch (format) {
399 case V_028C70_COLOR_5_6_5:
400 case V_028C70_COLOR_1_5_5_5:
401 case V_028C70_COLOR_5_5_5_1:
402 case V_028C70_COLOR_4_4_4_4:
403 case V_028C70_COLOR_10_11_11:
404 case V_028C70_COLOR_11_11_10:
405 case V_028C70_COLOR_8:
406 case V_028C70_COLOR_8_8:
407 case V_028C70_COLOR_8_8_8_8:
408 case V_028C70_COLOR_10_10_10_2:
409 case V_028C70_COLOR_2_10_10_10:
410 if (ntype == V_028C70_NUMBER_UINT)
411 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
412 else if (ntype == V_028C70_NUMBER_SINT)
413 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
414 else
415 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
416 break;
417
418 case V_028C70_COLOR_16:
419 case V_028C70_COLOR_16_16:
420 case V_028C70_COLOR_16_16_16_16:
421 if (ntype == V_028C70_NUMBER_UNORM ||
422 ntype == V_028C70_NUMBER_SNORM) {
423 /* UNORM16 and SNORM16 don't support blending */
424 if (ntype == V_028C70_NUMBER_UNORM)
425 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
426 else
427 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
428
429 /* Use 32 bits per channel for blending. */
430 if (format == V_028C70_COLOR_16) {
431 if (swap == V_028C70_SWAP_STD) { /* R */
432 blend = V_028714_SPI_SHADER_32_R;
433 blend_alpha = V_028714_SPI_SHADER_32_AR;
434 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
435 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
436 else
437 assert(0);
438 } else if (format == V_028C70_COLOR_16_16) {
439 if (swap == V_028C70_SWAP_STD) { /* RG */
440 blend = V_028714_SPI_SHADER_32_GR;
441 blend_alpha = V_028714_SPI_SHADER_32_ABGR;
442 } else if (swap == V_028C70_SWAP_ALT) /* RA */
443 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
444 else
445 assert(0);
446 } else /* 16_16_16_16 */
447 blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
448 } else if (ntype == V_028C70_NUMBER_UINT)
449 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
450 else if (ntype == V_028C70_NUMBER_SINT)
451 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
452 else if (ntype == V_028C70_NUMBER_FLOAT)
453 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
454 else
455 assert(0);
456 break;
457
458 case V_028C70_COLOR_32:
459 if (swap == V_028C70_SWAP_STD) { /* R */
460 blend = normal = V_028714_SPI_SHADER_32_R;
461 alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
462 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
463 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
464 else
465 assert(0);
466 break;
467
468 case V_028C70_COLOR_32_32:
469 if (swap == V_028C70_SWAP_STD) { /* RG */
470 blend = normal = V_028714_SPI_SHADER_32_GR;
471 alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
472 } else if (swap == V_028C70_SWAP_ALT) /* RA */
473 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
474 else
475 assert(0);
476 break;
477
478 case V_028C70_COLOR_32_32_32_32:
479 case V_028C70_COLOR_8_24:
480 case V_028C70_COLOR_24_8:
481 case V_028C70_COLOR_X24_8_32_FLOAT:
482 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
483 break;
484
485 default:
486 unreachable("unhandled blend format");
487 }
488
489 if (blend_enable && blend_need_alpha)
490 return blend_alpha;
491 else if(blend_need_alpha)
492 return alpha;
493 else if(blend_enable)
494 return blend;
495 else
496 return normal;
497 }
498
499 static void
500 radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
501 const VkGraphicsPipelineCreateInfo *pCreateInfo,
502 struct radv_blend_state *blend)
503 {
504 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
505 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
506 unsigned col_format = 0;
507 unsigned num_targets;
508
509 for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
510 unsigned cf;
511
512 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED) {
513 cf = V_028714_SPI_SHADER_ZERO;
514 } else {
515 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->color_attachments[i].attachment;
516 bool blend_enable =
517 blend->blend_enable_4bit & (0xfu << (i * 4));
518
519 cf = si_choose_spi_color_format(attachment->format,
520 blend_enable,
521 blend->need_src_alpha & (1 << i));
522 }
523
524 col_format |= cf << (4 * i);
525 }
526
527 /* If the i-th target format is set, all previous target formats must
528 * be non-zero to avoid hangs.
529 */
530 num_targets = (util_last_bit(col_format) + 3) / 4;
531 for (unsigned i = 0; i < num_targets; i++) {
532 if (!(col_format & (0xf << (i * 4)))) {
533 col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
534 }
535 }
536
537 blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
538
539 if (blend->mrt0_is_dual_src)
540 col_format |= (col_format & 0xf) << 4;
541 blend->spi_shader_col_format = col_format;
542 }
543
544 static bool
545 format_is_int8(VkFormat format)
546 {
547 const struct vk_format_description *desc = vk_format_description(format);
548 int channel = vk_format_get_first_non_void_channel(format);
549
550 return channel >= 0 && desc->channel[channel].pure_integer &&
551 desc->channel[channel].size == 8;
552 }
553
554 static bool
555 format_is_int10(VkFormat format)
556 {
557 const struct vk_format_description *desc = vk_format_description(format);
558
559 if (desc->nr_channels != 4)
560 return false;
561 for (unsigned i = 0; i < 4; i++) {
562 if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
563 return true;
564 }
565 return false;
566 }
567
568 /*
569 * Ordered so that for each i,
570 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
571 */
572 const VkFormat radv_fs_key_format_exemplars[NUM_META_FS_KEYS] = {
573 VK_FORMAT_R32_SFLOAT,
574 VK_FORMAT_R32G32_SFLOAT,
575 VK_FORMAT_R8G8B8A8_UNORM,
576 VK_FORMAT_R16G16B16A16_UNORM,
577 VK_FORMAT_R16G16B16A16_SNORM,
578 VK_FORMAT_R16G16B16A16_UINT,
579 VK_FORMAT_R16G16B16A16_SINT,
580 VK_FORMAT_R32G32B32A32_SFLOAT,
581 VK_FORMAT_R8G8B8A8_UINT,
582 VK_FORMAT_R8G8B8A8_SINT,
583 VK_FORMAT_A2R10G10B10_UINT_PACK32,
584 VK_FORMAT_A2R10G10B10_SINT_PACK32,
585 };
586
587 unsigned radv_format_meta_fs_key(VkFormat format)
588 {
589 unsigned col_format = si_choose_spi_color_format(format, false, false);
590
591 assert(col_format != V_028714_SPI_SHADER_32_AR);
592 if (col_format >= V_028714_SPI_SHADER_32_AR)
593 --col_format; /* Skip V_028714_SPI_SHADER_32_AR since there is no such VkFormat */
594
595 --col_format; /* Skip V_028714_SPI_SHADER_ZERO */
596 bool is_int8 = format_is_int8(format);
597 bool is_int10 = format_is_int10(format);
598
599 return col_format + (is_int8 ? 3 : is_int10 ? 5 : 0);
600 }
601
602 static void
603 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo *pCreateInfo,
604 unsigned *is_int8, unsigned *is_int10)
605 {
606 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
607 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
608 *is_int8 = 0;
609 *is_int10 = 0;
610
611 for (unsigned i = 0; i < subpass->color_count; ++i) {
612 struct radv_render_pass_attachment *attachment;
613
614 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
615 continue;
616
617 attachment = pass->attachments + subpass->color_attachments[i].attachment;
618
619 if (format_is_int8(attachment->format))
620 *is_int8 |= 1 << i;
621 if (format_is_int10(attachment->format))
622 *is_int10 |= 1 << i;
623 }
624 }
625
626 static void
627 radv_blend_check_commutativity(struct radv_blend_state *blend,
628 VkBlendOp op, VkBlendFactor src,
629 VkBlendFactor dst, unsigned chanmask)
630 {
631 /* Src factor is allowed when it does not depend on Dst. */
632 static const uint32_t src_allowed =
633 (1u << VK_BLEND_FACTOR_ONE) |
634 (1u << VK_BLEND_FACTOR_SRC_COLOR) |
635 (1u << VK_BLEND_FACTOR_SRC_ALPHA) |
636 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE) |
637 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR) |
638 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA) |
639 (1u << VK_BLEND_FACTOR_SRC1_COLOR) |
640 (1u << VK_BLEND_FACTOR_SRC1_ALPHA) |
641 (1u << VK_BLEND_FACTOR_ZERO) |
642 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR) |
643 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA) |
644 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR) |
645 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA) |
646 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR) |
647 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
648
649 if (dst == VK_BLEND_FACTOR_ONE &&
650 (src_allowed & (1u << src))) {
651 /* Addition is commutative, but floating point addition isn't
652 * associative: subtle changes can be introduced via different
653 * rounding. Be conservative, only enable for min and max.
654 */
655 if (op == VK_BLEND_OP_MAX || op == VK_BLEND_OP_MIN)
656 blend->commutative_4bit |= chanmask;
657 }
658 }
659
660 static struct radv_blend_state
661 radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
662 const VkGraphicsPipelineCreateInfo *pCreateInfo,
663 const struct radv_graphics_pipeline_create_info *extra)
664 {
665 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
666 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
667 struct radv_blend_state blend = {0};
668 unsigned mode = V_028808_CB_NORMAL;
669 int i;
670
671 if (!vkblend)
672 return blend;
673
674 if (extra && extra->custom_blend_mode) {
675 blend.single_cb_enable = true;
676 mode = extra->custom_blend_mode;
677 }
678 blend.cb_color_control = 0;
679 if (vkblend->logicOpEnable)
680 blend.cb_color_control |= S_028808_ROP3(si_translate_blend_logic_op(vkblend->logicOp));
681 else
682 blend.cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
683
684 blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(2) |
685 S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
686 S_028B70_ALPHA_TO_MASK_OFFSET2(2) |
687 S_028B70_ALPHA_TO_MASK_OFFSET3(2);
688
689 if (vkms && vkms->alphaToCoverageEnable) {
690 blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
691 }
692
693 blend.cb_target_mask = 0;
694 for (i = 0; i < vkblend->attachmentCount; i++) {
695 const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
696 unsigned blend_cntl = 0;
697 unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
698 VkBlendOp eqRGB = att->colorBlendOp;
699 VkBlendFactor srcRGB = att->srcColorBlendFactor;
700 VkBlendFactor dstRGB = att->dstColorBlendFactor;
701 VkBlendOp eqA = att->alphaBlendOp;
702 VkBlendFactor srcA = att->srcAlphaBlendFactor;
703 VkBlendFactor dstA = att->dstAlphaBlendFactor;
704
705 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
706
707 if (!att->colorWriteMask)
708 continue;
709
710 blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
711 blend.cb_target_enabled_4bit |= 0xf << (4 * i);
712 if (!att->blendEnable) {
713 blend.cb_blend_control[i] = blend_cntl;
714 continue;
715 }
716
717 if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
718 if (i == 0)
719 blend.mrt0_is_dual_src = true;
720
721 if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
722 srcRGB = VK_BLEND_FACTOR_ONE;
723 dstRGB = VK_BLEND_FACTOR_ONE;
724 }
725 if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
726 srcA = VK_BLEND_FACTOR_ONE;
727 dstA = VK_BLEND_FACTOR_ONE;
728 }
729
730 radv_blend_check_commutativity(&blend, eqRGB, srcRGB, dstRGB,
731 0x7 << (4 * i));
732 radv_blend_check_commutativity(&blend, eqA, srcA, dstA,
733 0x8 << (4 * i));
734
735 /* Blending optimizations for RB+.
736 * These transformations don't change the behavior.
737 *
738 * First, get rid of DST in the blend factors:
739 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
740 */
741 si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
742 VK_BLEND_FACTOR_DST_COLOR,
743 VK_BLEND_FACTOR_SRC_COLOR);
744
745 si_blend_remove_dst(&eqA, &srcA, &dstA,
746 VK_BLEND_FACTOR_DST_COLOR,
747 VK_BLEND_FACTOR_SRC_COLOR);
748
749 si_blend_remove_dst(&eqA, &srcA, &dstA,
750 VK_BLEND_FACTOR_DST_ALPHA,
751 VK_BLEND_FACTOR_SRC_ALPHA);
752
753 /* Look up the ideal settings from tables. */
754 srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
755 dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
756 srcA_opt = si_translate_blend_opt_factor(srcA, true);
757 dstA_opt = si_translate_blend_opt_factor(dstA, true);
758
759 /* Handle interdependencies. */
760 if (si_blend_factor_uses_dst(srcRGB))
761 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
762 if (si_blend_factor_uses_dst(srcA))
763 dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
764
765 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
766 (dstRGB == VK_BLEND_FACTOR_ZERO ||
767 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
768 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
769 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
770
771 /* Set the final value. */
772 blend.sx_mrt_blend_opt[i] =
773 S_028760_COLOR_SRC_OPT(srcRGB_opt) |
774 S_028760_COLOR_DST_OPT(dstRGB_opt) |
775 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
776 S_028760_ALPHA_SRC_OPT(srcA_opt) |
777 S_028760_ALPHA_DST_OPT(dstA_opt) |
778 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
779 blend_cntl |= S_028780_ENABLE(1);
780
781 blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
782 blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
783 blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
784 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
785 blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
786 blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
787 blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
788 blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
789 }
790 blend.cb_blend_control[i] = blend_cntl;
791
792 blend.blend_enable_4bit |= 0xfu << (i * 4);
793
794 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
795 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
796 srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
797 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
798 srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
799 dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
800 blend.need_src_alpha |= 1 << i;
801 }
802 for (i = vkblend->attachmentCount; i < 8; i++) {
803 blend.cb_blend_control[i] = 0;
804 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
805 }
806
807 if (pipeline->device->physical_device->has_rbplus) {
808 /* Disable RB+ blend optimizations for dual source blending. */
809 if (blend.mrt0_is_dual_src) {
810 for (i = 0; i < 8; i++) {
811 blend.sx_mrt_blend_opt[i] =
812 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
813 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
814 }
815 }
816
817 /* RB+ doesn't work with dual source blending, logic op and
818 * RESOLVE.
819 */
820 if (blend.mrt0_is_dual_src || vkblend->logicOpEnable ||
821 mode == V_028808_CB_RESOLVE)
822 blend.cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
823 }
824
825 if (blend.cb_target_mask)
826 blend.cb_color_control |= S_028808_MODE(mode);
827 else
828 blend.cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE);
829
830 radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo, &blend);
831 return blend;
832 }
833
834 static uint32_t si_translate_stencil_op(enum VkStencilOp op)
835 {
836 switch (op) {
837 case VK_STENCIL_OP_KEEP:
838 return V_02842C_STENCIL_KEEP;
839 case VK_STENCIL_OP_ZERO:
840 return V_02842C_STENCIL_ZERO;
841 case VK_STENCIL_OP_REPLACE:
842 return V_02842C_STENCIL_REPLACE_TEST;
843 case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
844 return V_02842C_STENCIL_ADD_CLAMP;
845 case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
846 return V_02842C_STENCIL_SUB_CLAMP;
847 case VK_STENCIL_OP_INVERT:
848 return V_02842C_STENCIL_INVERT;
849 case VK_STENCIL_OP_INCREMENT_AND_WRAP:
850 return V_02842C_STENCIL_ADD_WRAP;
851 case VK_STENCIL_OP_DECREMENT_AND_WRAP:
852 return V_02842C_STENCIL_SUB_WRAP;
853 default:
854 return 0;
855 }
856 }
857
858 static uint32_t si_translate_fill(VkPolygonMode func)
859 {
860 switch(func) {
861 case VK_POLYGON_MODE_FILL:
862 return V_028814_X_DRAW_TRIANGLES;
863 case VK_POLYGON_MODE_LINE:
864 return V_028814_X_DRAW_LINES;
865 case VK_POLYGON_MODE_POINT:
866 return V_028814_X_DRAW_POINTS;
867 default:
868 assert(0);
869 return V_028814_X_DRAW_POINTS;
870 }
871 }
872
873 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo *vkms)
874 {
875 uint32_t num_samples = vkms->rasterizationSamples;
876 uint32_t ps_iter_samples = 1;
877
878 if (vkms->sampleShadingEnable) {
879 ps_iter_samples = ceil(vkms->minSampleShading * num_samples);
880 ps_iter_samples = util_next_power_of_two(ps_iter_samples);
881 }
882 return ps_iter_samples;
883 }
884
885 static bool
886 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
887 {
888 return pCreateInfo->depthTestEnable &&
889 pCreateInfo->depthWriteEnable &&
890 pCreateInfo->depthCompareOp != VK_COMPARE_OP_NEVER;
891 }
892
893 static bool
894 radv_writes_stencil(const VkStencilOpState *state)
895 {
896 return state->writeMask &&
897 (state->failOp != VK_STENCIL_OP_KEEP ||
898 state->passOp != VK_STENCIL_OP_KEEP ||
899 state->depthFailOp != VK_STENCIL_OP_KEEP);
900 }
901
902 static bool
903 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
904 {
905 return pCreateInfo->stencilTestEnable &&
906 (radv_writes_stencil(&pCreateInfo->front) ||
907 radv_writes_stencil(&pCreateInfo->back));
908 }
909
910 static bool
911 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
912 {
913 return radv_is_depth_write_enabled(pCreateInfo) ||
914 radv_is_stencil_write_enabled(pCreateInfo);
915 }
916
917 static bool
918 radv_order_invariant_stencil_op(VkStencilOp op)
919 {
920 /* REPLACE is normally order invariant, except when the stencil
921 * reference value is written by the fragment shader. Tracking this
922 * interaction does not seem worth the effort, so be conservative.
923 */
924 return op != VK_STENCIL_OP_INCREMENT_AND_CLAMP &&
925 op != VK_STENCIL_OP_DECREMENT_AND_CLAMP &&
926 op != VK_STENCIL_OP_REPLACE;
927 }
928
929 static bool
930 radv_order_invariant_stencil_state(const VkStencilOpState *state)
931 {
932 /* Compute whether, assuming Z writes are disabled, this stencil state
933 * is order invariant in the sense that the set of passing fragments as
934 * well as the final stencil buffer result does not depend on the order
935 * of fragments.
936 */
937 return !state->writeMask ||
938 /* The following assumes that Z writes are disabled. */
939 (state->compareOp == VK_COMPARE_OP_ALWAYS &&
940 radv_order_invariant_stencil_op(state->passOp) &&
941 radv_order_invariant_stencil_op(state->depthFailOp)) ||
942 (state->compareOp == VK_COMPARE_OP_NEVER &&
943 radv_order_invariant_stencil_op(state->failOp));
944 }
945
946 static bool
947 radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
948 struct radv_blend_state *blend,
949 const VkGraphicsPipelineCreateInfo *pCreateInfo)
950 {
951 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
952 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
953 unsigned colormask = blend->cb_target_enabled_4bit;
954
955 if (!pipeline->device->physical_device->out_of_order_rast_allowed)
956 return false;
957
958 /* Be conservative if a logic operation is enabled with color buffers. */
959 if (colormask && pCreateInfo->pColorBlendState->logicOpEnable)
960 return false;
961
962 /* Default depth/stencil invariance when no attachment is bound. */
963 struct radv_dsa_order_invariance dsa_order_invariant = {
964 .zs = true, .pass_set = true
965 };
966
967 if (pCreateInfo->pDepthStencilState &&
968 subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
969 const VkPipelineDepthStencilStateCreateInfo *vkds =
970 pCreateInfo->pDepthStencilState;
971 struct radv_render_pass_attachment *attachment =
972 pass->attachments + subpass->depth_stencil_attachment.attachment;
973 bool has_stencil = vk_format_is_stencil(attachment->format);
974 struct radv_dsa_order_invariance order_invariance[2];
975 struct radv_shader_variant *ps =
976 pipeline->shaders[MESA_SHADER_FRAGMENT];
977
978 /* Compute depth/stencil order invariance in order to know if
979 * it's safe to enable out-of-order.
980 */
981 bool zfunc_is_ordered =
982 vkds->depthCompareOp == VK_COMPARE_OP_NEVER ||
983 vkds->depthCompareOp == VK_COMPARE_OP_LESS ||
984 vkds->depthCompareOp == VK_COMPARE_OP_LESS_OR_EQUAL ||
985 vkds->depthCompareOp == VK_COMPARE_OP_GREATER ||
986 vkds->depthCompareOp == VK_COMPARE_OP_GREATER_OR_EQUAL;
987
988 bool nozwrite_and_order_invariant_stencil =
989 !radv_is_ds_write_enabled(vkds) ||
990 (!radv_is_depth_write_enabled(vkds) &&
991 radv_order_invariant_stencil_state(&vkds->front) &&
992 radv_order_invariant_stencil_state(&vkds->back));
993
994 order_invariance[1].zs =
995 nozwrite_and_order_invariant_stencil ||
996 (!radv_is_stencil_write_enabled(vkds) &&
997 zfunc_is_ordered);
998 order_invariance[0].zs =
999 !radv_is_depth_write_enabled(vkds) || zfunc_is_ordered;
1000
1001 order_invariance[1].pass_set =
1002 nozwrite_and_order_invariant_stencil ||
1003 (!radv_is_stencil_write_enabled(vkds) &&
1004 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
1005 vkds->depthCompareOp == VK_COMPARE_OP_NEVER));
1006 order_invariance[0].pass_set =
1007 !radv_is_depth_write_enabled(vkds) ||
1008 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
1009 vkds->depthCompareOp == VK_COMPARE_OP_NEVER);
1010
1011 dsa_order_invariant = order_invariance[has_stencil];
1012 if (!dsa_order_invariant.zs)
1013 return false;
1014
1015 /* The set of PS invocations is always order invariant,
1016 * except when early Z/S tests are requested.
1017 */
1018 if (ps &&
1019 ps->info.info.ps.writes_memory &&
1020 ps->info.fs.early_fragment_test &&
1021 !dsa_order_invariant.pass_set)
1022 return false;
1023
1024 /* Determine if out-of-order rasterization should be disabled
1025 * when occlusion queries are used.
1026 */
1027 pipeline->graphics.disable_out_of_order_rast_for_occlusion =
1028 !dsa_order_invariant.pass_set;
1029 }
1030
1031 /* No color buffers are enabled for writing. */
1032 if (!colormask)
1033 return true;
1034
1035 unsigned blendmask = colormask & blend->blend_enable_4bit;
1036
1037 if (blendmask) {
1038 /* Only commutative blending. */
1039 if (blendmask & ~blend->commutative_4bit)
1040 return false;
1041
1042 if (!dsa_order_invariant.pass_set)
1043 return false;
1044 }
1045
1046 if (colormask & ~blendmask)
1047 return false;
1048
1049 return true;
1050 }
1051
1052 static void
1053 radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
1054 struct radv_blend_state *blend,
1055 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1056 {
1057 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
1058 struct radv_multisample_state *ms = &pipeline->graphics.ms;
1059 unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
1060 bool out_of_order_rast = false;
1061 int ps_iter_samples = 1;
1062 uint32_t mask = 0xffff;
1063
1064 if (vkms)
1065 ms->num_samples = vkms->rasterizationSamples;
1066 else
1067 ms->num_samples = 1;
1068
1069 if (vkms)
1070 ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
1071 if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
1072 ps_iter_samples = ms->num_samples;
1073 }
1074
1075 ms->pa_sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1076 ms->pa_sc_aa_config = 0;
1077 ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1078 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1079 ms->pa_sc_mode_cntl_1 =
1080 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1081 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
1082 /* always 1: */
1083 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1084 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1085 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1086 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1087 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1088 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1089 ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9) |
1090 S_028A48_VPORT_SCISSOR_ENABLE(1);
1091
1092 if (ms->num_samples > 1) {
1093 unsigned log_samples = util_logbase2(ms->num_samples);
1094 unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
1095 ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
1096 ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1097 ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
1098 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
1099 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
1100 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
1101 ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
1102 S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples)) |
1103 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1104 ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
1105 if (ps_iter_samples > 1)
1106 pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
1107 }
1108
1109 const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
1110 vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
1111 if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
1112 /* Out-of-order rasterization is explicitly enabled by the
1113 * application.
1114 */
1115 out_of_order_rast = true;
1116 } else {
1117 /* Determine if the driver can enable out-of-order
1118 * rasterization internally.
1119 */
1120 out_of_order_rast =
1121 radv_pipeline_out_of_order_rast(pipeline, blend, pCreateInfo);
1122 }
1123
1124 if (out_of_order_rast) {
1125 ms->pa_sc_mode_cntl_1 |= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
1126 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
1127 }
1128
1129 if (vkms && vkms->pSampleMask) {
1130 mask = vkms->pSampleMask[0] & 0xffff;
1131 }
1132
1133 ms->pa_sc_aa_mask[0] = mask | (mask << 16);
1134 ms->pa_sc_aa_mask[1] = mask | (mask << 16);
1135 }
1136
1137 static bool
1138 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
1139 {
1140 switch (topology) {
1141 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1142 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1143 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1144 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1145 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1146 return false;
1147 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1148 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1149 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1150 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1151 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1152 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1153 return true;
1154 default:
1155 unreachable("unhandled primitive type");
1156 }
1157 }
1158
1159 static uint32_t
1160 si_translate_prim(enum VkPrimitiveTopology topology)
1161 {
1162 switch (topology) {
1163 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1164 return V_008958_DI_PT_POINTLIST;
1165 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1166 return V_008958_DI_PT_LINELIST;
1167 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1168 return V_008958_DI_PT_LINESTRIP;
1169 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1170 return V_008958_DI_PT_TRILIST;
1171 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1172 return V_008958_DI_PT_TRISTRIP;
1173 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1174 return V_008958_DI_PT_TRIFAN;
1175 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1176 return V_008958_DI_PT_LINELIST_ADJ;
1177 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1178 return V_008958_DI_PT_LINESTRIP_ADJ;
1179 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1180 return V_008958_DI_PT_TRILIST_ADJ;
1181 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1182 return V_008958_DI_PT_TRISTRIP_ADJ;
1183 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1184 return V_008958_DI_PT_PATCH;
1185 default:
1186 assert(0);
1187 return 0;
1188 }
1189 }
1190
1191 static uint32_t
1192 si_conv_gl_prim_to_gs_out(unsigned gl_prim)
1193 {
1194 switch (gl_prim) {
1195 case 0: /* GL_POINTS */
1196 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1197 case 1: /* GL_LINES */
1198 case 3: /* GL_LINE_STRIP */
1199 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1200 case 0x8E7A: /* GL_ISOLINES */
1201 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1202
1203 case 4: /* GL_TRIANGLES */
1204 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1205 case 5: /* GL_TRIANGLE_STRIP */
1206 case 7: /* GL_QUADS */
1207 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1208 default:
1209 assert(0);
1210 return 0;
1211 }
1212 }
1213
1214 static uint32_t
1215 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology)
1216 {
1217 switch (topology) {
1218 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1219 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1220 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1221 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1222 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1223 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1224 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1225 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1226 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1227 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1228 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1229 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1230 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1231 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1232 default:
1233 assert(0);
1234 return 0;
1235 }
1236 }
1237
1238 static unsigned si_map_swizzle(unsigned swizzle)
1239 {
1240 switch (swizzle) {
1241 case VK_SWIZZLE_Y:
1242 return V_008F0C_SQ_SEL_Y;
1243 case VK_SWIZZLE_Z:
1244 return V_008F0C_SQ_SEL_Z;
1245 case VK_SWIZZLE_W:
1246 return V_008F0C_SQ_SEL_W;
1247 case VK_SWIZZLE_0:
1248 return V_008F0C_SQ_SEL_0;
1249 case VK_SWIZZLE_1:
1250 return V_008F0C_SQ_SEL_1;
1251 default: /* VK_SWIZZLE_X */
1252 return V_008F0C_SQ_SEL_X;
1253 }
1254 }
1255
1256
1257 static unsigned radv_dynamic_state_mask(VkDynamicState state)
1258 {
1259 switch(state) {
1260 case VK_DYNAMIC_STATE_VIEWPORT:
1261 return RADV_DYNAMIC_VIEWPORT;
1262 case VK_DYNAMIC_STATE_SCISSOR:
1263 return RADV_DYNAMIC_SCISSOR;
1264 case VK_DYNAMIC_STATE_LINE_WIDTH:
1265 return RADV_DYNAMIC_LINE_WIDTH;
1266 case VK_DYNAMIC_STATE_DEPTH_BIAS:
1267 return RADV_DYNAMIC_DEPTH_BIAS;
1268 case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
1269 return RADV_DYNAMIC_BLEND_CONSTANTS;
1270 case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
1271 return RADV_DYNAMIC_DEPTH_BOUNDS;
1272 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
1273 return RADV_DYNAMIC_STENCIL_COMPARE_MASK;
1274 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
1275 return RADV_DYNAMIC_STENCIL_WRITE_MASK;
1276 case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
1277 return RADV_DYNAMIC_STENCIL_REFERENCE;
1278 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT:
1279 return RADV_DYNAMIC_DISCARD_RECTANGLE;
1280 default:
1281 unreachable("Unhandled dynamic state");
1282 }
1283 }
1284
1285 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
1286 {
1287 uint32_t states = RADV_DYNAMIC_ALL;
1288
1289 /* If rasterization is disabled we do not care about any of the dynamic states,
1290 * since they are all rasterization related only. */
1291 if (pCreateInfo->pRasterizationState->rasterizerDiscardEnable)
1292 return 0;
1293
1294 if (!pCreateInfo->pRasterizationState->depthBiasEnable)
1295 states &= ~RADV_DYNAMIC_DEPTH_BIAS;
1296
1297 if (!pCreateInfo->pDepthStencilState ||
1298 !pCreateInfo->pDepthStencilState->depthBoundsTestEnable)
1299 states &= ~RADV_DYNAMIC_DEPTH_BOUNDS;
1300
1301 if (!pCreateInfo->pDepthStencilState ||
1302 !pCreateInfo->pDepthStencilState->stencilTestEnable)
1303 states &= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK |
1304 RADV_DYNAMIC_STENCIL_WRITE_MASK |
1305 RADV_DYNAMIC_STENCIL_REFERENCE);
1306
1307 if (!vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT))
1308 states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE;
1309
1310 /* TODO: blend constants & line width. */
1311
1312 return states;
1313 }
1314
1315
1316 static void
1317 radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
1318 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1319 {
1320 uint32_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo);
1321 uint32_t states = needed_states;
1322 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1323 struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
1324
1325 pipeline->dynamic_state = default_dynamic_state;
1326 pipeline->graphics.needed_dynamic_state = needed_states;
1327
1328 if (pCreateInfo->pDynamicState) {
1329 /* Remove all of the states that are marked as dynamic */
1330 uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
1331 for (uint32_t s = 0; s < count; s++)
1332 states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]);
1333 }
1334
1335 struct radv_dynamic_state *dynamic = &pipeline->dynamic_state;
1336
1337 if (needed_states & RADV_DYNAMIC_VIEWPORT) {
1338 assert(pCreateInfo->pViewportState);
1339
1340 dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
1341 if (states & RADV_DYNAMIC_VIEWPORT) {
1342 typed_memcpy(dynamic->viewport.viewports,
1343 pCreateInfo->pViewportState->pViewports,
1344 pCreateInfo->pViewportState->viewportCount);
1345 }
1346 }
1347
1348 if (needed_states & RADV_DYNAMIC_SCISSOR) {
1349 dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
1350 if (states & RADV_DYNAMIC_SCISSOR) {
1351 typed_memcpy(dynamic->scissor.scissors,
1352 pCreateInfo->pViewportState->pScissors,
1353 pCreateInfo->pViewportState->scissorCount);
1354 }
1355 }
1356
1357 if (states & RADV_DYNAMIC_LINE_WIDTH) {
1358 assert(pCreateInfo->pRasterizationState);
1359 dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
1360 }
1361
1362 if (states & RADV_DYNAMIC_DEPTH_BIAS) {
1363 assert(pCreateInfo->pRasterizationState);
1364 dynamic->depth_bias.bias =
1365 pCreateInfo->pRasterizationState->depthBiasConstantFactor;
1366 dynamic->depth_bias.clamp =
1367 pCreateInfo->pRasterizationState->depthBiasClamp;
1368 dynamic->depth_bias.slope =
1369 pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
1370 }
1371
1372 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1373 *
1374 * pColorBlendState is [...] NULL if the pipeline has rasterization
1375 * disabled or if the subpass of the render pass the pipeline is
1376 * created against does not use any color attachments.
1377 */
1378 bool uses_color_att = false;
1379 for (unsigned i = 0; i < subpass->color_count; ++i) {
1380 if (subpass->color_attachments[i].attachment != VK_ATTACHMENT_UNUSED) {
1381 uses_color_att = true;
1382 break;
1383 }
1384 }
1385
1386 if (uses_color_att && states & RADV_DYNAMIC_BLEND_CONSTANTS) {
1387 assert(pCreateInfo->pColorBlendState);
1388 typed_memcpy(dynamic->blend_constants,
1389 pCreateInfo->pColorBlendState->blendConstants, 4);
1390 }
1391
1392 /* If there is no depthstencil attachment, then don't read
1393 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1394 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1395 * no need to override the depthstencil defaults in
1396 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1397 *
1398 * Section 9.2 of the Vulkan 1.0.15 spec says:
1399 *
1400 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1401 * disabled or if the subpass of the render pass the pipeline is created
1402 * against does not use a depth/stencil attachment.
1403 */
1404 if (needed_states &&
1405 subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
1406 assert(pCreateInfo->pDepthStencilState);
1407
1408 if (states & RADV_DYNAMIC_DEPTH_BOUNDS) {
1409 dynamic->depth_bounds.min =
1410 pCreateInfo->pDepthStencilState->minDepthBounds;
1411 dynamic->depth_bounds.max =
1412 pCreateInfo->pDepthStencilState->maxDepthBounds;
1413 }
1414
1415 if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) {
1416 dynamic->stencil_compare_mask.front =
1417 pCreateInfo->pDepthStencilState->front.compareMask;
1418 dynamic->stencil_compare_mask.back =
1419 pCreateInfo->pDepthStencilState->back.compareMask;
1420 }
1421
1422 if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) {
1423 dynamic->stencil_write_mask.front =
1424 pCreateInfo->pDepthStencilState->front.writeMask;
1425 dynamic->stencil_write_mask.back =
1426 pCreateInfo->pDepthStencilState->back.writeMask;
1427 }
1428
1429 if (states & RADV_DYNAMIC_STENCIL_REFERENCE) {
1430 dynamic->stencil_reference.front =
1431 pCreateInfo->pDepthStencilState->front.reference;
1432 dynamic->stencil_reference.back =
1433 pCreateInfo->pDepthStencilState->back.reference;
1434 }
1435 }
1436
1437 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
1438 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
1439 if (states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1440 dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount;
1441 typed_memcpy(dynamic->discard_rectangle.rectangles,
1442 discard_rectangle_info->pDiscardRectangles,
1443 discard_rectangle_info->discardRectangleCount);
1444 }
1445
1446 pipeline->dynamic_state.mask = states;
1447 }
1448
1449 static struct radv_gs_state
1450 calculate_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
1451 const struct radv_pipeline *pipeline)
1452 {
1453 struct radv_gs_state gs = {0};
1454 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1455 struct radv_es_output_info *es_info;
1456 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
1457 es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1458 else
1459 es_info = radv_pipeline_has_tess(pipeline) ?
1460 &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
1461 &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
1462
1463 unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
1464 bool uses_adjacency;
1465 switch(pCreateInfo->pInputAssemblyState->topology) {
1466 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1467 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1468 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1469 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1470 uses_adjacency = true;
1471 break;
1472 default:
1473 uses_adjacency = false;
1474 break;
1475 }
1476
1477 /* All these are in dwords: */
1478 /* We can't allow using the whole LDS, because GS waves compete with
1479 * other shader stages for LDS space. */
1480 const unsigned max_lds_size = 8 * 1024;
1481 const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
1482 unsigned esgs_lds_size;
1483
1484 /* All these are per subgroup: */
1485 const unsigned max_out_prims = 32 * 1024;
1486 const unsigned max_es_verts = 255;
1487 const unsigned ideal_gs_prims = 64;
1488 unsigned max_gs_prims, gs_prims;
1489 unsigned min_es_verts, es_verts, worst_case_es_verts;
1490
1491 if (uses_adjacency || gs_num_invocations > 1)
1492 max_gs_prims = 127 / gs_num_invocations;
1493 else
1494 max_gs_prims = 255;
1495
1496 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1497 * Make sure we don't go over the maximum value.
1498 */
1499 if (gs_info->gs.vertices_out > 0) {
1500 max_gs_prims = MIN2(max_gs_prims,
1501 max_out_prims /
1502 (gs_info->gs.vertices_out * gs_num_invocations));
1503 }
1504 assert(max_gs_prims > 0);
1505
1506 /* If the primitive has adjacency, halve the number of vertices
1507 * that will be reused in multiple primitives.
1508 */
1509 min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
1510
1511 gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
1512 worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
1513
1514 /* Compute ESGS LDS size based on the worst case number of ES vertices
1515 * needed to create the target number of GS prims per subgroup.
1516 */
1517 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1518
1519 /* If total LDS usage is too big, refactor partitions based on ratio
1520 * of ESGS item sizes.
1521 */
1522 if (esgs_lds_size > max_lds_size) {
1523 /* Our target GS Prims Per Subgroup was too large. Calculate
1524 * the maximum number of GS Prims Per Subgroup that will fit
1525 * into LDS, capped by the maximum that the hardware can support.
1526 */
1527 gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)),
1528 max_gs_prims);
1529 assert(gs_prims > 0);
1530 worst_case_es_verts = MIN2(min_es_verts * gs_prims,
1531 max_es_verts);
1532
1533 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1534 assert(esgs_lds_size <= max_lds_size);
1535 }
1536
1537 /* Now calculate remaining ESGS information. */
1538 if (esgs_lds_size)
1539 es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
1540 else
1541 es_verts = max_es_verts;
1542
1543 /* Vertices for adjacency primitives are not always reused, so restore
1544 * it for ES_VERTS_PER_SUBGRP.
1545 */
1546 min_es_verts = gs_info->gs.vertices_in;
1547
1548 /* For normal primitives, the VGT only checks if they are past the ES
1549 * verts per subgroup after allocating a full GS primitive and if they
1550 * are, kick off a new subgroup. But if those additional ES verts are
1551 * unique (e.g. not reused) we need to make sure there is enough LDS
1552 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1553 */
1554 es_verts -= min_es_verts - 1;
1555
1556 uint32_t es_verts_per_subgroup = es_verts;
1557 uint32_t gs_prims_per_subgroup = gs_prims;
1558 uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
1559 uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
1560 gs.lds_size = align(esgs_lds_size, 128) / 128;
1561 gs.vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
1562 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
1563 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
1564 gs.vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
1565 gs.vgt_esgs_ring_itemsize = esgs_itemsize;
1566 assert(max_prims_per_subgroup <= max_out_prims);
1567
1568 return gs;
1569 }
1570
1571 static void
1572 calculate_gs_ring_sizes(struct radv_pipeline *pipeline, const struct radv_gs_state *gs)
1573 {
1574 struct radv_device *device = pipeline->device;
1575 unsigned num_se = device->physical_device->rad_info.max_se;
1576 unsigned wave_size = 64;
1577 unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
1578 unsigned gs_vertex_reuse = 16 * num_se; /* GS_VERTEX_REUSE register (per SE) */
1579 unsigned alignment = 256 * num_se;
1580 /* The maximum size is 63.999 MB per SE. */
1581 unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
1582 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1583
1584 /* Calculate the minimum size. */
1585 unsigned min_esgs_ring_size = align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse *
1586 wave_size, alignment);
1587 /* These are recommended sizes, not minimum sizes. */
1588 unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
1589 gs->vgt_esgs_ring_itemsize * 4 * gs_info->gs.vertices_in;
1590 unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
1591 gs_info->gs.max_gsvs_emit_size * 1; // no streams in VK (gs->max_gs_stream + 1);
1592
1593 min_esgs_ring_size = align(min_esgs_ring_size, alignment);
1594 esgs_ring_size = align(esgs_ring_size, alignment);
1595 gsvs_ring_size = align(gsvs_ring_size, alignment);
1596
1597 if (pipeline->device->physical_device->rad_info.chip_class <= VI)
1598 pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
1599
1600 pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
1601 }
1602
1603 static void si_multiwave_lds_size_workaround(struct radv_device *device,
1604 unsigned *lds_size)
1605 {
1606 /* If tessellation is all offchip and on-chip GS isn't used, this
1607 * workaround is not needed.
1608 */
1609 return;
1610
1611 /* SPI barrier management bug:
1612 * Make sure we have at least 4k of LDS in use to avoid the bug.
1613 * It applies to workgroup sizes of more than one wavefront.
1614 */
1615 if (device->physical_device->rad_info.family == CHIP_BONAIRE ||
1616 device->physical_device->rad_info.family == CHIP_KABINI ||
1617 device->physical_device->rad_info.family == CHIP_MULLINS)
1618 *lds_size = MAX2(*lds_size, 8);
1619 }
1620
1621 struct radv_shader_variant *
1622 radv_get_shader(struct radv_pipeline *pipeline,
1623 gl_shader_stage stage)
1624 {
1625 if (stage == MESA_SHADER_VERTEX) {
1626 if (pipeline->shaders[MESA_SHADER_VERTEX])
1627 return pipeline->shaders[MESA_SHADER_VERTEX];
1628 if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
1629 return pipeline->shaders[MESA_SHADER_TESS_CTRL];
1630 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1631 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1632 } else if (stage == MESA_SHADER_TESS_EVAL) {
1633 if (!radv_pipeline_has_tess(pipeline))
1634 return NULL;
1635 if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
1636 return pipeline->shaders[MESA_SHADER_TESS_EVAL];
1637 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1638 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1639 }
1640 return pipeline->shaders[stage];
1641 }
1642
1643 static struct radv_tessellation_state
1644 calculate_tess_state(struct radv_pipeline *pipeline,
1645 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1646 {
1647 unsigned num_tcs_input_cp;
1648 unsigned num_tcs_output_cp;
1649 unsigned lds_size;
1650 unsigned num_patches;
1651 struct radv_tessellation_state tess = {0};
1652
1653 num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
1654 num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
1655 num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
1656
1657 lds_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.lds_size;
1658
1659 if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
1660 assert(lds_size <= 65536);
1661 lds_size = align(lds_size, 512) / 512;
1662 } else {
1663 assert(lds_size <= 32768);
1664 lds_size = align(lds_size, 256) / 256;
1665 }
1666 si_multiwave_lds_size_workaround(pipeline->device, &lds_size);
1667
1668 tess.lds_size = lds_size;
1669
1670 tess.ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
1671 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
1672 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
1673 tess.num_patches = num_patches;
1674
1675 struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
1676 unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
1677
1678 switch (tes->info.tes.primitive_mode) {
1679 case GL_TRIANGLES:
1680 type = V_028B6C_TESS_TRIANGLE;
1681 break;
1682 case GL_QUADS:
1683 type = V_028B6C_TESS_QUAD;
1684 break;
1685 case GL_ISOLINES:
1686 type = V_028B6C_TESS_ISOLINE;
1687 break;
1688 }
1689
1690 switch (tes->info.tes.spacing) {
1691 case TESS_SPACING_EQUAL:
1692 partitioning = V_028B6C_PART_INTEGER;
1693 break;
1694 case TESS_SPACING_FRACTIONAL_ODD:
1695 partitioning = V_028B6C_PART_FRAC_ODD;
1696 break;
1697 case TESS_SPACING_FRACTIONAL_EVEN:
1698 partitioning = V_028B6C_PART_FRAC_EVEN;
1699 break;
1700 default:
1701 break;
1702 }
1703
1704 bool ccw = tes->info.tes.ccw;
1705 const VkPipelineTessellationDomainOriginStateCreateInfoKHR *domain_origin_state =
1706 vk_find_struct_const(pCreateInfo->pTessellationState,
1707 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR);
1708
1709 if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR)
1710 ccw = !ccw;
1711
1712 if (tes->info.tes.point_mode)
1713 topology = V_028B6C_OUTPUT_POINT;
1714 else if (tes->info.tes.primitive_mode == GL_ISOLINES)
1715 topology = V_028B6C_OUTPUT_LINE;
1716 else if (ccw)
1717 topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
1718 else
1719 topology = V_028B6C_OUTPUT_TRIANGLE_CW;
1720
1721 if (pipeline->device->has_distributed_tess) {
1722 if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
1723 pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
1724 distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
1725 else
1726 distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
1727 } else
1728 distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
1729
1730 tess.tf_param = S_028B6C_TYPE(type) |
1731 S_028B6C_PARTITIONING(partitioning) |
1732 S_028B6C_TOPOLOGY(topology) |
1733 S_028B6C_DISTRIBUTION_MODE(distribution_mode);
1734
1735 return tess;
1736 }
1737
1738 static const struct radv_prim_vertex_count prim_size_table[] = {
1739 [V_008958_DI_PT_NONE] = {0, 0},
1740 [V_008958_DI_PT_POINTLIST] = {1, 1},
1741 [V_008958_DI_PT_LINELIST] = {2, 2},
1742 [V_008958_DI_PT_LINESTRIP] = {2, 1},
1743 [V_008958_DI_PT_TRILIST] = {3, 3},
1744 [V_008958_DI_PT_TRIFAN] = {3, 1},
1745 [V_008958_DI_PT_TRISTRIP] = {3, 1},
1746 [V_008958_DI_PT_LINELIST_ADJ] = {4, 4},
1747 [V_008958_DI_PT_LINESTRIP_ADJ] = {4, 1},
1748 [V_008958_DI_PT_TRILIST_ADJ] = {6, 6},
1749 [V_008958_DI_PT_TRISTRIP_ADJ] = {6, 2},
1750 [V_008958_DI_PT_RECTLIST] = {3, 3},
1751 [V_008958_DI_PT_LINELOOP] = {2, 1},
1752 [V_008958_DI_PT_POLYGON] = {3, 1},
1753 [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
1754 };
1755
1756 static const struct radv_vs_output_info *get_vs_output_info(const struct radv_pipeline *pipeline)
1757 {
1758 if (radv_pipeline_has_gs(pipeline))
1759 return &pipeline->gs_copy_shader->info.vs.outinfo;
1760 else if (radv_pipeline_has_tess(pipeline))
1761 return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
1762 else
1763 return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
1764 }
1765
1766 static void
1767 radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
1768 {
1769 nir_shader* ordered_shaders[MESA_SHADER_STAGES];
1770 int shader_count = 0;
1771
1772 if(shaders[MESA_SHADER_FRAGMENT]) {
1773 ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
1774 }
1775 if(shaders[MESA_SHADER_GEOMETRY]) {
1776 ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
1777 }
1778 if(shaders[MESA_SHADER_TESS_EVAL]) {
1779 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
1780 }
1781 if(shaders[MESA_SHADER_TESS_CTRL]) {
1782 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
1783 }
1784 if(shaders[MESA_SHADER_VERTEX]) {
1785 ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
1786 }
1787
1788 for (int i = 1; i < shader_count; ++i) {
1789 nir_lower_io_arrays_to_elements(ordered_shaders[i],
1790 ordered_shaders[i - 1]);
1791
1792 nir_remove_dead_variables(ordered_shaders[i],
1793 nir_var_shader_out);
1794 nir_remove_dead_variables(ordered_shaders[i - 1],
1795 nir_var_shader_in);
1796
1797 bool progress = nir_remove_unused_varyings(ordered_shaders[i],
1798 ordered_shaders[i - 1]);
1799
1800 nir_compact_varyings(ordered_shaders[i],
1801 ordered_shaders[i - 1], true);
1802
1803 if (progress) {
1804 if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
1805 ac_lower_indirect_derefs(ordered_shaders[i],
1806 pipeline->device->physical_device->rad_info.chip_class);
1807 }
1808 radv_optimize_nir(ordered_shaders[i], false);
1809
1810 if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
1811 ac_lower_indirect_derefs(ordered_shaders[i - 1],
1812 pipeline->device->physical_device->rad_info.chip_class);
1813 }
1814 radv_optimize_nir(ordered_shaders[i - 1], false);
1815 }
1816 }
1817 }
1818
1819
1820 static struct radv_pipeline_key
1821 radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
1822 const VkGraphicsPipelineCreateInfo *pCreateInfo,
1823 const struct radv_blend_state *blend,
1824 bool has_view_index)
1825 {
1826 const VkPipelineVertexInputStateCreateInfo *input_state =
1827 pCreateInfo->pVertexInputState;
1828 const VkPipelineVertexInputDivisorStateCreateInfoEXT *divisor_state =
1829 vk_find_struct_const(input_state->pNext, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
1830
1831 struct radv_pipeline_key key;
1832 memset(&key, 0, sizeof(key));
1833
1834 if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
1835 key.optimisations_disabled = 1;
1836
1837 key.has_multiview_view_index = has_view_index;
1838
1839 uint32_t binding_input_rate = 0;
1840 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
1841 for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) {
1842 if (input_state->pVertexBindingDescriptions[i].inputRate) {
1843 unsigned binding = input_state->pVertexBindingDescriptions[i].binding;
1844 binding_input_rate |= 1u << binding;
1845 instance_rate_divisors[binding] = 1;
1846 }
1847 }
1848 if (divisor_state) {
1849 for (unsigned i = 0; i < divisor_state->vertexBindingDivisorCount; ++i) {
1850 instance_rate_divisors[divisor_state->pVertexBindingDivisors[i].binding] =
1851 divisor_state->pVertexBindingDivisors[i].divisor;
1852 }
1853 }
1854
1855 for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
1856 unsigned location = input_state->pVertexAttributeDescriptions[i].location;
1857 unsigned binding = input_state->pVertexAttributeDescriptions[i].binding;
1858 if (binding_input_rate & (1u << binding)) {
1859 key.instance_rate_inputs |= 1u << location;
1860 key.instance_rate_divisors[location] = instance_rate_divisors[binding];
1861 }
1862
1863 if (pipeline->device->physical_device->rad_info.chip_class <= VI &&
1864 pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {
1865 VkFormat format = input_state->pVertexAttributeDescriptions[i].format;
1866 uint64_t adjust;
1867 switch(format) {
1868 case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
1869 case VK_FORMAT_A2B10G10R10_SNORM_PACK32:
1870 adjust = RADV_ALPHA_ADJUST_SNORM;
1871 break;
1872 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
1873 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32:
1874 adjust = RADV_ALPHA_ADJUST_SSCALED;
1875 break;
1876 case VK_FORMAT_A2R10G10B10_SINT_PACK32:
1877 case VK_FORMAT_A2B10G10R10_SINT_PACK32:
1878 adjust = RADV_ALPHA_ADJUST_SINT;
1879 break;
1880 default:
1881 adjust = 0;
1882 break;
1883 }
1884 key.vertex_alpha_adjust |= adjust << (2 * location);
1885 }
1886 }
1887
1888 if (pCreateInfo->pTessellationState)
1889 key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
1890
1891
1892 if (pCreateInfo->pMultisampleState &&
1893 pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
1894 uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
1895 uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
1896 key.num_samples = num_samples;
1897 key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
1898 }
1899
1900 key.col_format = blend->spi_shader_col_format;
1901 if (pipeline->device->physical_device->rad_info.chip_class < VI)
1902 radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
1903
1904 return key;
1905 }
1906
1907 static void
1908 radv_fill_shader_keys(struct radv_shader_variant_key *keys,
1909 const struct radv_pipeline_key *key,
1910 nir_shader **nir)
1911 {
1912 keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
1913 keys[MESA_SHADER_VERTEX].vs.alpha_adjust = key->vertex_alpha_adjust;
1914 for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1915 keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->instance_rate_divisors[i];
1916
1917 if (nir[MESA_SHADER_TESS_CTRL]) {
1918 keys[MESA_SHADER_VERTEX].vs.as_ls = true;
1919 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0;
1920 keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
1921 keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
1922
1923 keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
1924 }
1925
1926 if (nir[MESA_SHADER_GEOMETRY]) {
1927 if (nir[MESA_SHADER_TESS_CTRL])
1928 keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
1929 else
1930 keys[MESA_SHADER_VERTEX].vs.as_es = true;
1931 }
1932
1933 for(int i = 0; i < MESA_SHADER_STAGES; ++i)
1934 keys[i].has_multiview_view_index = key->has_multiview_view_index;
1935
1936 keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
1937 keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
1938 keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
1939 keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
1940 keys[MESA_SHADER_FRAGMENT].fs.num_samples = key->num_samples;
1941 }
1942
1943 static void
1944 merge_tess_info(struct shader_info *tes_info,
1945 const struct shader_info *tcs_info)
1946 {
1947 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
1948 *
1949 * "PointMode. Controls generation of points rather than triangles
1950 * or lines. This functionality defaults to disabled, and is
1951 * enabled if either shader stage includes the execution mode.
1952 *
1953 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
1954 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
1955 * and OutputVertices, it says:
1956 *
1957 * "One mode must be set in at least one of the tessellation
1958 * shader stages."
1959 *
1960 * So, the fields can be set in either the TCS or TES, but they must
1961 * agree if set in both. Our backend looks at TES, so bitwise-or in
1962 * the values from the TCS.
1963 */
1964 assert(tcs_info->tess.tcs_vertices_out == 0 ||
1965 tes_info->tess.tcs_vertices_out == 0 ||
1966 tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
1967 tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
1968
1969 assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
1970 tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
1971 tcs_info->tess.spacing == tes_info->tess.spacing);
1972 tes_info->tess.spacing |= tcs_info->tess.spacing;
1973
1974 assert(tcs_info->tess.primitive_mode == 0 ||
1975 tes_info->tess.primitive_mode == 0 ||
1976 tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
1977 tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
1978 tes_info->tess.ccw |= tcs_info->tess.ccw;
1979 tes_info->tess.point_mode |= tcs_info->tess.point_mode;
1980 }
1981
1982 static
1983 void radv_create_shaders(struct radv_pipeline *pipeline,
1984 struct radv_device *device,
1985 struct radv_pipeline_cache *cache,
1986 struct radv_pipeline_key key,
1987 const VkPipelineShaderStageCreateInfo **pStages,
1988 const VkPipelineCreateFlags flags)
1989 {
1990 struct radv_shader_module fs_m = {0};
1991 struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
1992 nir_shader *nir[MESA_SHADER_STAGES] = {0};
1993 void *codes[MESA_SHADER_STAGES] = {0};
1994 unsigned code_sizes[MESA_SHADER_STAGES] = {0};
1995 struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
1996 unsigned char hash[20], gs_copy_hash[20];
1997
1998 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
1999 if (pStages[i]) {
2000 modules[i] = radv_shader_module_from_handle(pStages[i]->module);
2001 if (modules[i]->nir)
2002 _mesa_sha1_compute(modules[i]->nir->info.name,
2003 strlen(modules[i]->nir->info.name),
2004 modules[i]->sha1);
2005
2006 pipeline->active_stages |= mesa_to_vk_shader_stage(i);
2007 }
2008 }
2009
2010 radv_hash_shaders(hash, pStages, pipeline->layout, &key, get_hash_flags(device));
2011 memcpy(gs_copy_hash, hash, 20);
2012 gs_copy_hash[0] ^= 1;
2013
2014 if (modules[MESA_SHADER_GEOMETRY]) {
2015 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2016 radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants);
2017 pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
2018 }
2019
2020 if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
2021 (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
2022 return;
2023 }
2024
2025 if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
2026 nir_builder fs_b;
2027 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
2028 fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
2029 fs_m.nir = fs_b.shader;
2030 modules[MESA_SHADER_FRAGMENT] = &fs_m;
2031 }
2032
2033 /* Determine first and last stage. */
2034 unsigned first = MESA_SHADER_STAGES;
2035 unsigned last = 0;
2036 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2037 if (!pStages[i])
2038 continue;
2039 if (first == MESA_SHADER_STAGES)
2040 first = i;
2041 last = i;
2042 }
2043
2044 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
2045 const VkPipelineShaderStageCreateInfo *stage = pStages[i];
2046
2047 if (!modules[i])
2048 continue;
2049
2050 nir[i] = radv_shader_compile_to_nir(device, modules[i],
2051 stage ? stage->pName : "main", i,
2052 stage ? stage->pSpecializationInfo : NULL,
2053 flags);
2054
2055 /* We don't want to alter meta shaders IR directly so clone it
2056 * first.
2057 */
2058 if (nir[i]->info.name) {
2059 nir[i] = nir_shader_clone(NULL, nir[i]);
2060 }
2061
2062 if (first != last) {
2063 nir_variable_mode mask = 0;
2064
2065 if (i != first)
2066 mask = mask | nir_var_shader_in;
2067
2068 if (i != last)
2069 mask = mask | nir_var_shader_out;
2070
2071 if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)) {
2072 nir_lower_io_to_scalar_early(nir[i], mask);
2073 radv_optimize_nir(nir[i], false);
2074 }
2075 }
2076 }
2077
2078 if (nir[MESA_SHADER_TESS_CTRL]) {
2079 nir_lower_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out, NULL);
2080 merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
2081 }
2082
2083 if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
2084 radv_link_shaders(pipeline, nir);
2085
2086 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2087 if (radv_can_dump_shader(device, modules[i], false))
2088 nir_print_shader(nir[i], stderr);
2089 }
2090
2091 radv_fill_shader_keys(keys, &key, nir);
2092
2093 if (nir[MESA_SHADER_FRAGMENT]) {
2094 if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
2095 pipeline->shaders[MESA_SHADER_FRAGMENT] =
2096 radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
2097 pipeline->layout, keys + MESA_SHADER_FRAGMENT,
2098 &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
2099 }
2100
2101 /* TODO: These are no longer used as keys we should refactor this */
2102 keys[MESA_SHADER_VERTEX].vs.export_prim_id =
2103 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
2104 keys[MESA_SHADER_VERTEX].vs.export_layer_id =
2105 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
2106 keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
2107 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
2108 keys[MESA_SHADER_TESS_EVAL].tes.export_layer_id =
2109 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
2110 }
2111
2112 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
2113 if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
2114 struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
2115 struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
2116 key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
2117 pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
2118 pipeline->layout,
2119 &key, &codes[MESA_SHADER_TESS_CTRL],
2120 &code_sizes[MESA_SHADER_TESS_CTRL]);
2121 }
2122 modules[MESA_SHADER_VERTEX] = NULL;
2123 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2124 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
2125 }
2126
2127 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
2128 gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
2129 if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
2130 struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
2131 pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
2132 pipeline->layout,
2133 &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
2134 &code_sizes[MESA_SHADER_GEOMETRY]);
2135 }
2136 modules[pre_stage] = NULL;
2137 }
2138
2139 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2140 if(modules[i] && !pipeline->shaders[i]) {
2141 if (i == MESA_SHADER_TESS_CTRL) {
2142 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.ls_outputs_written);
2143 }
2144 if (i == MESA_SHADER_TESS_EVAL) {
2145 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2146 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
2147 }
2148 pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
2149 pipeline->layout,
2150 keys + i, &codes[i],
2151 &code_sizes[i]);
2152 }
2153 }
2154
2155 if(modules[MESA_SHADER_GEOMETRY]) {
2156 void *gs_copy_code = NULL;
2157 unsigned gs_copy_code_size = 0;
2158 if (!pipeline->gs_copy_shader) {
2159 pipeline->gs_copy_shader = radv_create_gs_copy_shader(
2160 device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code,
2161 &gs_copy_code_size,
2162 keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
2163 }
2164
2165 if (pipeline->gs_copy_shader) {
2166 void *code[MESA_SHADER_STAGES] = {0};
2167 unsigned code_size[MESA_SHADER_STAGES] = {0};
2168 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2169
2170 code[MESA_SHADER_GEOMETRY] = gs_copy_code;
2171 code_size[MESA_SHADER_GEOMETRY] = gs_copy_code_size;
2172 variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
2173
2174 radv_pipeline_cache_insert_shaders(device, cache,
2175 gs_copy_hash,
2176 variants,
2177 (const void**)code,
2178 code_size);
2179 }
2180 free(gs_copy_code);
2181 }
2182
2183 radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
2184 (const void**)codes, code_sizes);
2185
2186 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2187 free(codes[i]);
2188 if (nir[i]) {
2189 if (!pipeline->device->keep_shader_info)
2190 ralloc_free(nir[i]);
2191
2192 if (radv_can_dump_shader_stats(device, modules[i]))
2193 radv_shader_dump_stats(device,
2194 pipeline->shaders[i],
2195 i, stderr);
2196 }
2197 }
2198
2199 if (fs_m.nir)
2200 ralloc_free(fs_m.nir);
2201 }
2202
2203 static uint32_t
2204 radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline,
2205 gl_shader_stage stage, enum chip_class chip_class)
2206 {
2207 bool has_gs = radv_pipeline_has_gs(pipeline);
2208 bool has_tess = radv_pipeline_has_tess(pipeline);
2209 switch (stage) {
2210 case MESA_SHADER_FRAGMENT:
2211 return R_00B030_SPI_SHADER_USER_DATA_PS_0;
2212 case MESA_SHADER_VERTEX:
2213 if (chip_class >= GFX9) {
2214 return has_tess ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2215 has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2216 R_00B130_SPI_SHADER_USER_DATA_VS_0;
2217 }
2218 if (has_tess)
2219 return R_00B530_SPI_SHADER_USER_DATA_LS_0;
2220 else
2221 return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
2222 case MESA_SHADER_GEOMETRY:
2223 return chip_class >= GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2224 R_00B230_SPI_SHADER_USER_DATA_GS_0;
2225 case MESA_SHADER_COMPUTE:
2226 return R_00B900_COMPUTE_USER_DATA_0;
2227 case MESA_SHADER_TESS_CTRL:
2228 return chip_class >= GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2229 R_00B430_SPI_SHADER_USER_DATA_HS_0;
2230 case MESA_SHADER_TESS_EVAL:
2231 if (chip_class >= GFX9) {
2232 return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2233 R_00B130_SPI_SHADER_USER_DATA_VS_0;
2234 }
2235 if (has_gs)
2236 return R_00B330_SPI_SHADER_USER_DATA_ES_0;
2237 else
2238 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
2239 default:
2240 unreachable("unknown shader");
2241 }
2242 }
2243
2244 struct radv_bin_size_entry {
2245 unsigned bpp;
2246 VkExtent2D extent;
2247 };
2248
2249 static VkExtent2D
2250 radv_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
2251 {
2252 static const struct radv_bin_size_entry color_size_table[][3][9] = {
2253 {
2254 /* One RB / SE */
2255 {
2256 /* One shader engine */
2257 { 0, {128, 128}},
2258 { 1, { 64, 128}},
2259 { 2, { 32, 128}},
2260 { 3, { 16, 128}},
2261 { 17, { 0, 0}},
2262 { UINT_MAX, { 0, 0}},
2263 },
2264 {
2265 /* Two shader engines */
2266 { 0, {128, 128}},
2267 { 2, { 64, 128}},
2268 { 3, { 32, 128}},
2269 { 5, { 16, 128}},
2270 { 17, { 0, 0}},
2271 { UINT_MAX, { 0, 0}},
2272 },
2273 {
2274 /* Four shader engines */
2275 { 0, {128, 128}},
2276 { 3, { 64, 128}},
2277 { 5, { 16, 128}},
2278 { 17, { 0, 0}},
2279 { UINT_MAX, { 0, 0}},
2280 },
2281 },
2282 {
2283 /* Two RB / SE */
2284 {
2285 /* One shader engine */
2286 { 0, {128, 128}},
2287 { 2, { 64, 128}},
2288 { 3, { 32, 128}},
2289 { 5, { 16, 128}},
2290 { 33, { 0, 0}},
2291 { UINT_MAX, { 0, 0}},
2292 },
2293 {
2294 /* Two shader engines */
2295 { 0, {128, 128}},
2296 { 3, { 64, 128}},
2297 { 5, { 32, 128}},
2298 { 9, { 16, 128}},
2299 { 33, { 0, 0}},
2300 { UINT_MAX, { 0, 0}},
2301 },
2302 {
2303 /* Four shader engines */
2304 { 0, {256, 256}},
2305 { 2, {128, 256}},
2306 { 3, {128, 128}},
2307 { 5, { 64, 128}},
2308 { 9, { 16, 128}},
2309 { 33, { 0, 0}},
2310 { UINT_MAX, { 0, 0}},
2311 },
2312 },
2313 {
2314 /* Four RB / SE */
2315 {
2316 /* One shader engine */
2317 { 0, {128, 256}},
2318 { 2, {128, 128}},
2319 { 3, { 64, 128}},
2320 { 5, { 32, 128}},
2321 { 9, { 16, 128}},
2322 { 33, { 0, 0}},
2323 { UINT_MAX, { 0, 0}},
2324 },
2325 {
2326 /* Two shader engines */
2327 { 0, {256, 256}},
2328 { 2, {128, 256}},
2329 { 3, {128, 128}},
2330 { 5, { 64, 128}},
2331 { 9, { 32, 128}},
2332 { 17, { 16, 128}},
2333 { 33, { 0, 0}},
2334 { UINT_MAX, { 0, 0}},
2335 },
2336 {
2337 /* Four shader engines */
2338 { 0, {256, 512}},
2339 { 2, {256, 256}},
2340 { 3, {128, 256}},
2341 { 5, {128, 128}},
2342 { 9, { 64, 128}},
2343 { 17, { 16, 128}},
2344 { 33, { 0, 0}},
2345 { UINT_MAX, { 0, 0}},
2346 },
2347 },
2348 };
2349 static const struct radv_bin_size_entry ds_size_table[][3][9] = {
2350 {
2351 // One RB / SE
2352 {
2353 // One shader engine
2354 { 0, {128, 256}},
2355 { 2, {128, 128}},
2356 { 4, { 64, 128}},
2357 { 7, { 32, 128}},
2358 { 13, { 16, 128}},
2359 { 49, { 0, 0}},
2360 { UINT_MAX, { 0, 0}},
2361 },
2362 {
2363 // Two shader engines
2364 { 0, {256, 256}},
2365 { 2, {128, 256}},
2366 { 4, {128, 128}},
2367 { 7, { 64, 128}},
2368 { 13, { 32, 128}},
2369 { 25, { 16, 128}},
2370 { 49, { 0, 0}},
2371 { UINT_MAX, { 0, 0}},
2372 },
2373 {
2374 // Four shader engines
2375 { 0, {256, 512}},
2376 { 2, {256, 256}},
2377 { 4, {128, 256}},
2378 { 7, {128, 128}},
2379 { 13, { 64, 128}},
2380 { 25, { 16, 128}},
2381 { 49, { 0, 0}},
2382 { UINT_MAX, { 0, 0}},
2383 },
2384 },
2385 {
2386 // Two RB / SE
2387 {
2388 // One shader engine
2389 { 0, {256, 256}},
2390 { 2, {128, 256}},
2391 { 4, {128, 128}},
2392 { 7, { 64, 128}},
2393 { 13, { 32, 128}},
2394 { 25, { 16, 128}},
2395 { 97, { 0, 0}},
2396 { UINT_MAX, { 0, 0}},
2397 },
2398 {
2399 // Two shader engines
2400 { 0, {256, 512}},
2401 { 2, {256, 256}},
2402 { 4, {128, 256}},
2403 { 7, {128, 128}},
2404 { 13, { 64, 128}},
2405 { 25, { 32, 128}},
2406 { 49, { 16, 128}},
2407 { 97, { 0, 0}},
2408 { UINT_MAX, { 0, 0}},
2409 },
2410 {
2411 // Four shader engines
2412 { 0, {512, 512}},
2413 { 2, {256, 512}},
2414 { 4, {256, 256}},
2415 { 7, {128, 256}},
2416 { 13, {128, 128}},
2417 { 25, { 64, 128}},
2418 { 49, { 16, 128}},
2419 { 97, { 0, 0}},
2420 { UINT_MAX, { 0, 0}},
2421 },
2422 },
2423 {
2424 // Four RB / SE
2425 {
2426 // One shader engine
2427 { 0, {256, 512}},
2428 { 2, {256, 256}},
2429 { 4, {128, 256}},
2430 { 7, {128, 128}},
2431 { 13, { 64, 128}},
2432 { 25, { 32, 128}},
2433 { 49, { 16, 128}},
2434 { UINT_MAX, { 0, 0}},
2435 },
2436 {
2437 // Two shader engines
2438 { 0, {512, 512}},
2439 { 2, {256, 512}},
2440 { 4, {256, 256}},
2441 { 7, {128, 256}},
2442 { 13, {128, 128}},
2443 { 25, { 64, 128}},
2444 { 49, { 32, 128}},
2445 { 97, { 16, 128}},
2446 { UINT_MAX, { 0, 0}},
2447 },
2448 {
2449 // Four shader engines
2450 { 0, {512, 512}},
2451 { 4, {256, 512}},
2452 { 7, {256, 256}},
2453 { 13, {128, 256}},
2454 { 25, {128, 128}},
2455 { 49, { 64, 128}},
2456 { 97, { 16, 128}},
2457 { UINT_MAX, { 0, 0}},
2458 },
2459 },
2460 };
2461
2462 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2463 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2464 VkExtent2D extent = {512, 512};
2465
2466 unsigned log_num_rb_per_se =
2467 util_logbase2_ceil(pipeline->device->physical_device->rad_info.num_render_backends /
2468 pipeline->device->physical_device->rad_info.max_se);
2469 unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
2470
2471 unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
2472 unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
2473 unsigned effective_samples = total_samples;
2474 unsigned color_bytes_per_pixel = 0;
2475
2476 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
2477 if (vkblend) {
2478 for (unsigned i = 0; i < subpass->color_count; i++) {
2479 if (!vkblend->pAttachments[i].colorWriteMask)
2480 continue;
2481
2482 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
2483 continue;
2484
2485 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
2486 color_bytes_per_pixel += vk_format_get_blocksize(format);
2487 }
2488
2489 /* MSAA images typically don't use all samples all the time. */
2490 if (effective_samples >= 2 && ps_iter_samples <= 1)
2491 effective_samples = 2;
2492 color_bytes_per_pixel *= effective_samples;
2493 }
2494
2495 const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
2496 while(color_entry[1].bpp <= color_bytes_per_pixel)
2497 ++color_entry;
2498
2499 extent = color_entry->extent;
2500
2501 if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED) {
2502 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
2503
2504 /* Coefficients taken from AMDVLK */
2505 unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
2506 unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
2507 unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
2508
2509 const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
2510 while(ds_entry[1].bpp <= ds_bytes_per_pixel)
2511 ++ds_entry;
2512
2513 extent.width = MIN2(extent.width, ds_entry->extent.width);
2514 extent.height = MIN2(extent.height, ds_entry->extent.height);
2515 }
2516
2517 return extent;
2518 }
2519
2520 static void
2521 radv_pipeline_generate_binning_state(struct radeon_cmdbuf *cs,
2522 struct radv_pipeline *pipeline,
2523 const VkGraphicsPipelineCreateInfo *pCreateInfo)
2524 {
2525 if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
2526 return;
2527
2528 uint32_t pa_sc_binner_cntl_0 =
2529 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
2530 S_028C44_DISABLE_START_OF_PRIM(1);
2531 uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
2532
2533 VkExtent2D bin_size = radv_compute_bin_size(pipeline, pCreateInfo);
2534
2535 unsigned context_states_per_bin; /* allowed range: [1, 6] */
2536 unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
2537 unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
2538
2539 switch (pipeline->device->physical_device->rad_info.family) {
2540 case CHIP_VEGA10:
2541 case CHIP_VEGA12:
2542 context_states_per_bin = 1;
2543 persistent_states_per_bin = 1;
2544 fpovs_per_batch = 63;
2545 break;
2546 case CHIP_RAVEN:
2547 context_states_per_bin = 6;
2548 persistent_states_per_bin = 32;
2549 fpovs_per_batch = 63;
2550 break;
2551 default:
2552 unreachable("unhandled family while determining binning state.");
2553 }
2554
2555 if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
2556 pa_sc_binner_cntl_0 =
2557 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
2558 S_028C44_BIN_SIZE_X(bin_size.width == 16) |
2559 S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
2560 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
2561 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
2562 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
2563 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
2564 S_028C44_DISABLE_START_OF_PRIM(1) |
2565 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
2566 S_028C44_OPTIMAL_BIN_SELECTION(1);
2567 }
2568
2569 radeon_set_context_reg(cs, R_028C44_PA_SC_BINNER_CNTL_0,
2570 pa_sc_binner_cntl_0);
2571 radeon_set_context_reg(cs, R_028060_DB_DFSM_CONTROL,
2572 db_dfsm_control);
2573 }
2574
2575
2576 static void
2577 radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *cs,
2578 struct radv_pipeline *pipeline,
2579 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2580 const struct radv_graphics_pipeline_create_info *extra)
2581 {
2582 const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
2583 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2584 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2585 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
2586 struct radv_render_pass_attachment *attachment = NULL;
2587 uint32_t db_depth_control = 0, db_stencil_control = 0;
2588 uint32_t db_render_control = 0, db_render_override2 = 0;
2589 uint32_t db_render_override = 0;
2590
2591 if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED)
2592 attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
2593
2594 bool has_depth_attachment = attachment && vk_format_is_depth(attachment->format);
2595 bool has_stencil_attachment = attachment && vk_format_is_stencil(attachment->format);
2596
2597 if (vkds && has_depth_attachment) {
2598 db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
2599 S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
2600 S_028800_ZFUNC(vkds->depthCompareOp) |
2601 S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
2602
2603 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
2604 db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
2605 }
2606
2607 if (has_stencil_attachment && vkds && vkds->stencilTestEnable) {
2608 db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
2609 db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
2610 db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
2611 db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp));
2612 db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp));
2613
2614 db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp);
2615 db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp));
2616 db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp));
2617 db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp));
2618 }
2619
2620 if (attachment && extra) {
2621 db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
2622 db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
2623
2624 db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize);
2625 db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace);
2626 db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace);
2627 db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear);
2628 db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
2629 }
2630
2631 db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
2632 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
2633
2634 if (pipeline->device->enabled_extensions.EXT_depth_range_unrestricted &&
2635 !pCreateInfo->pRasterizationState->depthClampEnable &&
2636 ps->info.info.ps.writes_z) {
2637 /* From VK_EXT_depth_range_unrestricted spec:
2638 *
2639 * "The behavior described in Primitive Clipping still applies.
2640 * If depth clamping is disabled the depth values are still
2641 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
2642 * depth clamping is enabled the above equation is ignored and
2643 * the depth values are instead clamped to the VkViewport
2644 * minDepth and maxDepth values, which in the case of this
2645 * extension can be outside of the 0.0 to 1.0 range."
2646 */
2647 db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
2648 }
2649
2650 radeon_set_context_reg(cs, R_028800_DB_DEPTH_CONTROL, db_depth_control);
2651 radeon_set_context_reg(cs, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
2652
2653 radeon_set_context_reg(cs, R_028000_DB_RENDER_CONTROL, db_render_control);
2654 radeon_set_context_reg(cs, R_02800C_DB_RENDER_OVERRIDE, db_render_override);
2655 radeon_set_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2, db_render_override2);
2656 }
2657
2658 static void
2659 radv_pipeline_generate_blend_state(struct radeon_cmdbuf *cs,
2660 struct radv_pipeline *pipeline,
2661 const struct radv_blend_state *blend)
2662 {
2663 radeon_set_context_reg_seq(cs, R_028780_CB_BLEND0_CONTROL, 8);
2664 radeon_emit_array(cs, blend->cb_blend_control,
2665 8);
2666 radeon_set_context_reg(cs, R_028808_CB_COLOR_CONTROL, blend->cb_color_control);
2667 radeon_set_context_reg(cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
2668
2669 if (pipeline->device->physical_device->has_rbplus) {
2670
2671 radeon_set_context_reg_seq(cs, R_028760_SX_MRT0_BLEND_OPT, 8);
2672 radeon_emit_array(cs, blend->sx_mrt_blend_opt, 8);
2673 }
2674
2675 radeon_set_context_reg(cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
2676
2677 radeon_set_context_reg(cs, R_028238_CB_TARGET_MASK, blend->cb_target_mask);
2678 radeon_set_context_reg(cs, R_02823C_CB_SHADER_MASK, blend->cb_shader_mask);
2679
2680 pipeline->graphics.col_format = blend->spi_shader_col_format;
2681 pipeline->graphics.cb_target_mask = blend->cb_target_mask;
2682 }
2683
2684
2685 static void
2686 radv_pipeline_generate_raster_state(struct radeon_cmdbuf *cs,
2687 const VkGraphicsPipelineCreateInfo *pCreateInfo)
2688 {
2689 const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
2690
2691 radeon_set_context_reg(cs, R_028810_PA_CL_CLIP_CNTL,
2692 S_028810_PS_UCP_MODE(3) |
2693 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
2694 S_028810_ZCLIP_NEAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
2695 S_028810_ZCLIP_FAR_DISABLE(vkraster->depthClampEnable ? 1 : 0) |
2696 S_028810_DX_RASTERIZATION_KILL(vkraster->rasterizerDiscardEnable ? 1 : 0) |
2697 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
2698
2699 radeon_set_context_reg(cs, R_0286D4_SPI_INTERP_CONTROL_0,
2700 S_0286D4_FLAT_SHADE_ENA(1) |
2701 S_0286D4_PNT_SPRITE_ENA(1) |
2702 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
2703 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
2704 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
2705 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
2706 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
2707
2708 radeon_set_context_reg(cs, R_028BE4_PA_SU_VTX_CNTL,
2709 S_028BE4_PIX_CENTER(1) | // TODO verify
2710 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN) |
2711 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH));
2712
2713 radeon_set_context_reg(cs, R_028814_PA_SU_SC_MODE_CNTL,
2714 S_028814_FACE(vkraster->frontFace) |
2715 S_028814_CULL_FRONT(!!(vkraster->cullMode & VK_CULL_MODE_FRONT_BIT)) |
2716 S_028814_CULL_BACK(!!(vkraster->cullMode & VK_CULL_MODE_BACK_BIT)) |
2717 S_028814_POLY_MODE(vkraster->polygonMode != VK_POLYGON_MODE_FILL) |
2718 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster->polygonMode)) |
2719 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster->polygonMode)) |
2720 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
2721 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
2722 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster->depthBiasEnable ? 1 : 0));
2723 }
2724
2725
2726 static void
2727 radv_pipeline_generate_multisample_state(struct radeon_cmdbuf *cs,
2728 struct radv_pipeline *pipeline)
2729 {
2730 struct radv_multisample_state *ms = &pipeline->graphics.ms;
2731
2732 radeon_set_context_reg_seq(cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
2733 radeon_emit(cs, ms->pa_sc_aa_mask[0]);
2734 radeon_emit(cs, ms->pa_sc_aa_mask[1]);
2735
2736 radeon_set_context_reg(cs, R_028804_DB_EQAA, ms->db_eqaa);
2737 radeon_set_context_reg(cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
2738 }
2739
2740 static void
2741 radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *cs,
2742 const struct radv_pipeline *pipeline)
2743 {
2744 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2745
2746 uint32_t vgt_primitiveid_en = false;
2747 uint32_t vgt_gs_mode = 0;
2748
2749 if (radv_pipeline_has_gs(pipeline)) {
2750 const struct radv_shader_variant *gs =
2751 pipeline->shaders[MESA_SHADER_GEOMETRY];
2752
2753 vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
2754 pipeline->device->physical_device->rad_info.chip_class);
2755 } else if (outinfo->export_prim_id) {
2756 vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
2757 vgt_primitiveid_en = true;
2758 }
2759
2760 radeon_set_context_reg(cs, R_028A84_VGT_PRIMITIVEID_EN, vgt_primitiveid_en);
2761 radeon_set_context_reg(cs, R_028A40_VGT_GS_MODE, vgt_gs_mode);
2762 }
2763
2764 static void
2765 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *cs,
2766 struct radv_pipeline *pipeline,
2767 struct radv_shader_variant *shader)
2768 {
2769 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2770
2771 radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
2772 radeon_emit(cs, va >> 8);
2773 radeon_emit(cs, S_00B124_MEM_BASE(va >> 40));
2774 radeon_emit(cs, shader->rsrc1);
2775 radeon_emit(cs, shader->rsrc2);
2776
2777 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2778 unsigned clip_dist_mask, cull_dist_mask, total_mask;
2779 clip_dist_mask = outinfo->clip_dist_mask;
2780 cull_dist_mask = outinfo->cull_dist_mask;
2781 total_mask = clip_dist_mask | cull_dist_mask;
2782 bool misc_vec_ena = outinfo->writes_pointsize ||
2783 outinfo->writes_layer ||
2784 outinfo->writes_viewport_index;
2785
2786 radeon_set_context_reg(cs, R_0286C4_SPI_VS_OUT_CONFIG,
2787 S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1));
2788
2789 radeon_set_context_reg(cs, R_02870C_SPI_SHADER_POS_FORMAT,
2790 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
2791 S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
2792 V_02870C_SPI_SHADER_4COMP :
2793 V_02870C_SPI_SHADER_NONE) |
2794 S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
2795 V_02870C_SPI_SHADER_4COMP :
2796 V_02870C_SPI_SHADER_NONE) |
2797 S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
2798 V_02870C_SPI_SHADER_4COMP :
2799 V_02870C_SPI_SHADER_NONE));
2800
2801 radeon_set_context_reg(cs, R_028818_PA_CL_VTE_CNTL,
2802 S_028818_VTX_W0_FMT(1) |
2803 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
2804 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
2805 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
2806
2807 radeon_set_context_reg(cs, R_02881C_PA_CL_VS_OUT_CNTL,
2808 S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
2809 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
2810 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
2811 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
2812 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
2813 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
2814 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
2815 cull_dist_mask << 8 |
2816 clip_dist_mask);
2817
2818 if (pipeline->device->physical_device->rad_info.chip_class <= VI)
2819 radeon_set_context_reg(cs, R_028AB4_VGT_REUSE_OFF,
2820 outinfo->writes_viewport_index);
2821 }
2822
2823 static void
2824 radv_pipeline_generate_hw_es(struct radeon_cmdbuf *cs,
2825 struct radv_pipeline *pipeline,
2826 struct radv_shader_variant *shader)
2827 {
2828 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2829
2830 radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
2831 radeon_emit(cs, va >> 8);
2832 radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
2833 radeon_emit(cs, shader->rsrc1);
2834 radeon_emit(cs, shader->rsrc2);
2835 }
2836
2837 static void
2838 radv_pipeline_generate_hw_ls(struct radeon_cmdbuf *cs,
2839 struct radv_pipeline *pipeline,
2840 struct radv_shader_variant *shader,
2841 const struct radv_tessellation_state *tess)
2842 {
2843 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2844 uint32_t rsrc2 = shader->rsrc2;
2845
2846 radeon_set_sh_reg_seq(cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2);
2847 radeon_emit(cs, va >> 8);
2848 radeon_emit(cs, S_00B524_MEM_BASE(va >> 40));
2849
2850 rsrc2 |= S_00B52C_LDS_SIZE(tess->lds_size);
2851 if (pipeline->device->physical_device->rad_info.chip_class == CIK &&
2852 pipeline->device->physical_device->rad_info.family != CHIP_HAWAII)
2853 radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, rsrc2);
2854
2855 radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
2856 radeon_emit(cs, shader->rsrc1);
2857 radeon_emit(cs, rsrc2);
2858 }
2859
2860 static void
2861 radv_pipeline_generate_hw_hs(struct radeon_cmdbuf *cs,
2862 struct radv_pipeline *pipeline,
2863 struct radv_shader_variant *shader,
2864 const struct radv_tessellation_state *tess)
2865 {
2866 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2867
2868 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
2869 radeon_set_sh_reg_seq(cs, R_00B410_SPI_SHADER_PGM_LO_LS, 2);
2870 radeon_emit(cs, va >> 8);
2871 radeon_emit(cs, S_00B414_MEM_BASE(va >> 40));
2872
2873 radeon_set_sh_reg_seq(cs, R_00B428_SPI_SHADER_PGM_RSRC1_HS, 2);
2874 radeon_emit(cs, shader->rsrc1);
2875 radeon_emit(cs, shader->rsrc2 |
2876 S_00B42C_LDS_SIZE(tess->lds_size));
2877 } else {
2878 radeon_set_sh_reg_seq(cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4);
2879 radeon_emit(cs, va >> 8);
2880 radeon_emit(cs, S_00B424_MEM_BASE(va >> 40));
2881 radeon_emit(cs, shader->rsrc1);
2882 radeon_emit(cs, shader->rsrc2);
2883 }
2884 }
2885
2886 static void
2887 radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *cs,
2888 struct radv_pipeline *pipeline,
2889 const struct radv_tessellation_state *tess)
2890 {
2891 struct radv_shader_variant *vs;
2892
2893 /* Skip shaders merged into HS/GS */
2894 vs = pipeline->shaders[MESA_SHADER_VERTEX];
2895 if (!vs)
2896 return;
2897
2898 if (vs->info.vs.as_ls)
2899 radv_pipeline_generate_hw_ls(cs, pipeline, vs, tess);
2900 else if (vs->info.vs.as_es)
2901 radv_pipeline_generate_hw_es(cs, pipeline, vs);
2902 else
2903 radv_pipeline_generate_hw_vs(cs, pipeline, vs);
2904 }
2905
2906 static void
2907 radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *cs,
2908 struct radv_pipeline *pipeline,
2909 const struct radv_tessellation_state *tess)
2910 {
2911 if (!radv_pipeline_has_tess(pipeline))
2912 return;
2913
2914 struct radv_shader_variant *tes, *tcs;
2915
2916 tcs = pipeline->shaders[MESA_SHADER_TESS_CTRL];
2917 tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
2918
2919 if (tes) {
2920 if (tes->info.tes.as_es)
2921 radv_pipeline_generate_hw_es(cs, pipeline, tes);
2922 else
2923 radv_pipeline_generate_hw_vs(cs, pipeline, tes);
2924 }
2925
2926 radv_pipeline_generate_hw_hs(cs, pipeline, tcs, tess);
2927
2928 radeon_set_context_reg(cs, R_028B6C_VGT_TF_PARAM,
2929 tess->tf_param);
2930
2931 if (pipeline->device->physical_device->rad_info.chip_class >= CIK)
2932 radeon_set_context_reg_idx(cs, R_028B58_VGT_LS_HS_CONFIG, 2,
2933 tess->ls_hs_config);
2934 else
2935 radeon_set_context_reg(cs, R_028B58_VGT_LS_HS_CONFIG,
2936 tess->ls_hs_config);
2937 }
2938
2939 static void
2940 radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *cs,
2941 struct radv_pipeline *pipeline,
2942 const struct radv_gs_state *gs_state)
2943 {
2944 struct radv_shader_variant *gs;
2945 uint64_t va;
2946
2947 gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
2948 if (!gs)
2949 return;
2950
2951 uint32_t gsvs_itemsize = gs->info.gs.max_gsvs_emit_size >> 2;
2952
2953 radeon_set_context_reg_seq(cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
2954 radeon_emit(cs, gsvs_itemsize);
2955 radeon_emit(cs, gsvs_itemsize);
2956 radeon_emit(cs, gsvs_itemsize);
2957
2958 radeon_set_context_reg(cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
2959
2960 radeon_set_context_reg(cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
2961
2962 uint32_t gs_vert_itemsize = gs->info.gs.gsvs_vertex_size;
2963 radeon_set_context_reg_seq(cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
2964 radeon_emit(cs, gs_vert_itemsize >> 2);
2965 radeon_emit(cs, 0);
2966 radeon_emit(cs, 0);
2967 radeon_emit(cs, 0);
2968
2969 uint32_t gs_num_invocations = gs->info.gs.invocations;
2970 radeon_set_context_reg(cs, R_028B90_VGT_GS_INSTANCE_CNT,
2971 S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
2972 S_028B90_ENABLE(gs_num_invocations > 0));
2973
2974 radeon_set_context_reg(cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
2975 gs_state->vgt_esgs_ring_itemsize);
2976
2977 va = radv_buffer_get_va(gs->bo) + gs->bo_offset;
2978
2979 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
2980 radeon_set_sh_reg_seq(cs, R_00B210_SPI_SHADER_PGM_LO_ES, 2);
2981 radeon_emit(cs, va >> 8);
2982 radeon_emit(cs, S_00B214_MEM_BASE(va >> 40));
2983
2984 radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
2985 radeon_emit(cs, gs->rsrc1);
2986 radeon_emit(cs, gs->rsrc2 | S_00B22C_LDS_SIZE(gs_state->lds_size));
2987
2988 radeon_set_context_reg(cs, R_028A44_VGT_GS_ONCHIP_CNTL, gs_state->vgt_gs_onchip_cntl);
2989 radeon_set_context_reg(cs, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP, gs_state->vgt_gs_max_prims_per_subgroup);
2990 } else {
2991 radeon_set_sh_reg_seq(cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
2992 radeon_emit(cs, va >> 8);
2993 radeon_emit(cs, S_00B224_MEM_BASE(va >> 40));
2994 radeon_emit(cs, gs->rsrc1);
2995 radeon_emit(cs, gs->rsrc2);
2996 }
2997
2998 radv_pipeline_generate_hw_vs(cs, pipeline, pipeline->gs_copy_shader);
2999 }
3000
3001 static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
3002 {
3003 uint32_t ps_input_cntl;
3004 if (offset <= AC_EXP_PARAM_OFFSET_31) {
3005 ps_input_cntl = S_028644_OFFSET(offset);
3006 if (flat_shade)
3007 ps_input_cntl |= S_028644_FLAT_SHADE(1);
3008 } else {
3009 /* The input is a DEFAULT_VAL constant. */
3010 assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
3011 offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
3012 offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
3013 ps_input_cntl = S_028644_OFFSET(0x20) |
3014 S_028644_DEFAULT_VAL(offset);
3015 }
3016 return ps_input_cntl;
3017 }
3018
3019 static void
3020 radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *cs,
3021 struct radv_pipeline *pipeline)
3022 {
3023 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3024 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3025 uint32_t ps_input_cntl[32];
3026
3027 unsigned ps_offset = 0;
3028
3029 if (ps->info.info.ps.prim_id_input) {
3030 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
3031 if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
3032 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
3033 ++ps_offset;
3034 }
3035 }
3036
3037 if (ps->info.info.ps.layer_input ||
3038 ps->info.info.ps.uses_input_attachments ||
3039 ps->info.info.needs_multiview_view_index) {
3040 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
3041 if (vs_offset != AC_EXP_PARAM_UNDEFINED)
3042 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
3043 else
3044 ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true);
3045 ++ps_offset;
3046 }
3047
3048 if (ps->info.info.ps.has_pcoord) {
3049 unsigned val;
3050 val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
3051 ps_input_cntl[ps_offset] = val;
3052 ps_offset++;
3053 }
3054
3055 for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
3056 unsigned vs_offset;
3057 bool flat_shade;
3058 if (!(ps->info.fs.input_mask & (1u << i)))
3059 continue;
3060
3061 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
3062 if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
3063 ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
3064 ++ps_offset;
3065 continue;
3066 }
3067
3068 flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
3069
3070 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade);
3071 ++ps_offset;
3072 }
3073
3074 if (ps_offset) {
3075 radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset);
3076 for (unsigned i = 0; i < ps_offset; i++) {
3077 radeon_emit(cs, ps_input_cntl[i]);
3078 }
3079 }
3080 }
3081
3082 static uint32_t
3083 radv_compute_db_shader_control(const struct radv_device *device,
3084 const struct radv_shader_variant *ps)
3085 {
3086 unsigned z_order;
3087 if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory)
3088 z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
3089 else
3090 z_order = V_02880C_LATE_Z;
3091
3092 bool disable_rbplus = device->physical_device->has_rbplus &&
3093 !device->physical_device->rbplus_allowed;
3094
3095 return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
3096 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
3097 S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
3098 S_02880C_MASK_EXPORT_ENABLE(ps->info.info.ps.writes_sample_mask) |
3099 S_02880C_Z_ORDER(z_order) |
3100 S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
3101 S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
3102 S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
3103 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
3104 }
3105
3106 static void
3107 radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *cs,
3108 struct radv_pipeline *pipeline)
3109 {
3110 struct radv_shader_variant *ps;
3111 uint64_t va;
3112 assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
3113
3114 ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3115 va = radv_buffer_get_va(ps->bo) + ps->bo_offset;
3116
3117 radeon_set_sh_reg_seq(cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4);
3118 radeon_emit(cs, va >> 8);
3119 radeon_emit(cs, S_00B024_MEM_BASE(va >> 40));
3120 radeon_emit(cs, ps->rsrc1);
3121 radeon_emit(cs, ps->rsrc2);
3122
3123 radeon_set_context_reg(cs, R_02880C_DB_SHADER_CONTROL,
3124 radv_compute_db_shader_control(pipeline->device, ps));
3125
3126 radeon_set_context_reg(cs, R_0286CC_SPI_PS_INPUT_ENA,
3127 ps->config.spi_ps_input_ena);
3128
3129 radeon_set_context_reg(cs, R_0286D0_SPI_PS_INPUT_ADDR,
3130 ps->config.spi_ps_input_addr);
3131
3132 radeon_set_context_reg(cs, R_0286D8_SPI_PS_IN_CONTROL,
3133 S_0286D8_NUM_INTERP(ps->info.fs.num_interp));
3134
3135 radeon_set_context_reg(cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
3136
3137 radeon_set_context_reg(cs, R_028710_SPI_SHADER_Z_FORMAT,
3138 ac_get_spi_shader_z_format(ps->info.info.ps.writes_z,
3139 ps->info.info.ps.writes_stencil,
3140 ps->info.info.ps.writes_sample_mask));
3141
3142 if (pipeline->device->dfsm_allowed) {
3143 /* optimise this? */
3144 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3145 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
3146 }
3147 }
3148
3149 static void
3150 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf *cs,
3151 struct radv_pipeline *pipeline)
3152 {
3153 if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10)
3154 return;
3155
3156 unsigned vtx_reuse_depth = 30;
3157 if (radv_pipeline_has_tess(pipeline) &&
3158 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
3159 vtx_reuse_depth = 14;
3160 }
3161 radeon_set_context_reg(cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
3162 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth));
3163 }
3164
3165 static uint32_t
3166 radv_compute_vgt_shader_stages_en(const struct radv_pipeline *pipeline)
3167 {
3168 uint32_t stages = 0;
3169 if (radv_pipeline_has_tess(pipeline)) {
3170 stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
3171 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3172
3173 if (radv_pipeline_has_gs(pipeline))
3174 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
3175 S_028B54_GS_EN(1) |
3176 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
3177 else
3178 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
3179
3180 } else if (radv_pipeline_has_gs(pipeline))
3181 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
3182 S_028B54_GS_EN(1) |
3183 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
3184
3185 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
3186 stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3187
3188 return stages;
3189 }
3190
3191 static uint32_t
3192 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo *pCreateInfo)
3193 {
3194 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
3195 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
3196
3197 if (!discard_rectangle_info)
3198 return 0xffff;
3199
3200 unsigned mask = 0;
3201
3202 for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) {
3203 /* Interpret i as a bitmask, and then set the bit in the mask if
3204 * that combination of rectangles in which the pixel is contained
3205 * should pass the cliprect test. */
3206 unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1);
3207
3208 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT &&
3209 !relevant_subset)
3210 continue;
3211
3212 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT &&
3213 relevant_subset)
3214 continue;
3215
3216 mask |= 1u << i;
3217 }
3218
3219 return mask;
3220 }
3221
3222 static void
3223 radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
3224 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3225 const struct radv_graphics_pipeline_create_info *extra,
3226 const struct radv_blend_state *blend,
3227 const struct radv_tessellation_state *tess,
3228 const struct radv_gs_state *gs,
3229 unsigned prim, unsigned gs_out)
3230 {
3231 pipeline->cs.buf = malloc(4 * 256);
3232 pipeline->cs.max_dw = 256;
3233
3234 radv_pipeline_generate_depth_stencil_state(&pipeline->cs, pipeline, pCreateInfo, extra);
3235 radv_pipeline_generate_blend_state(&pipeline->cs, pipeline, blend);
3236 radv_pipeline_generate_raster_state(&pipeline->cs, pCreateInfo);
3237 radv_pipeline_generate_multisample_state(&pipeline->cs, pipeline);
3238 radv_pipeline_generate_vgt_gs_mode(&pipeline->cs, pipeline);
3239 radv_pipeline_generate_vertex_shader(&pipeline->cs, pipeline, tess);
3240 radv_pipeline_generate_tess_shaders(&pipeline->cs, pipeline, tess);
3241 radv_pipeline_generate_geometry_shader(&pipeline->cs, pipeline, gs);
3242 radv_pipeline_generate_fragment_shader(&pipeline->cs, pipeline);
3243 radv_pipeline_generate_ps_inputs(&pipeline->cs, pipeline);
3244 radv_pipeline_generate_vgt_vertex_reuse(&pipeline->cs, pipeline);
3245 radv_pipeline_generate_binning_state(&pipeline->cs, pipeline, pCreateInfo);
3246
3247 radeon_set_context_reg(&pipeline->cs, R_0286E8_SPI_TMPRING_SIZE,
3248 S_0286E8_WAVES(pipeline->max_waves) |
3249 S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
3250
3251 radeon_set_context_reg(&pipeline->cs, R_028B54_VGT_SHADER_STAGES_EN, radv_compute_vgt_shader_stages_en(pipeline));
3252
3253 if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
3254 radeon_set_uconfig_reg_idx(&pipeline->cs, R_030908_VGT_PRIMITIVE_TYPE, 1, prim);
3255 } else {
3256 radeon_set_config_reg(&pipeline->cs, R_008958_VGT_PRIMITIVE_TYPE, prim);
3257 }
3258 radeon_set_context_reg(&pipeline->cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out);
3259
3260 radeon_set_context_reg(&pipeline->cs, R_02820C_PA_SC_CLIPRECT_RULE, radv_compute_cliprect_rule(pCreateInfo));
3261
3262 assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
3263 }
3264
3265 static struct radv_ia_multi_vgt_param_helpers
3266 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
3267 const struct radv_tessellation_state *tess,
3268 uint32_t prim)
3269 {
3270 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param = {0};
3271 const struct radv_device *device = pipeline->device;
3272
3273 if (radv_pipeline_has_tess(pipeline))
3274 ia_multi_vgt_param.primgroup_size = tess->num_patches;
3275 else if (radv_pipeline_has_gs(pipeline))
3276 ia_multi_vgt_param.primgroup_size = 64;
3277 else
3278 ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */
3279
3280 ia_multi_vgt_param.partial_es_wave = false;
3281 if (pipeline->device->has_distributed_tess) {
3282 if (radv_pipeline_has_gs(pipeline)) {
3283 if (device->physical_device->rad_info.chip_class <= VI)
3284 ia_multi_vgt_param.partial_es_wave = true;
3285 }
3286 }
3287 /* GS requirement. */
3288 if (radv_pipeline_has_gs(pipeline) && device->physical_device->rad_info.chip_class <= VI)
3289 if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
3290 ia_multi_vgt_param.partial_es_wave = true;
3291
3292 ia_multi_vgt_param.wd_switch_on_eop = false;
3293 if (device->physical_device->rad_info.chip_class >= CIK) {
3294 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
3295 * 4 shader engines. Set 1 to pass the assertion below.
3296 * The other cases are hardware requirements. */
3297 if (device->physical_device->rad_info.max_se < 4 ||
3298 prim == V_008958_DI_PT_POLYGON ||
3299 prim == V_008958_DI_PT_LINELOOP ||
3300 prim == V_008958_DI_PT_TRIFAN ||
3301 prim == V_008958_DI_PT_TRISTRIP_ADJ ||
3302 (pipeline->graphics.prim_restart_enable &&
3303 (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
3304 (prim != V_008958_DI_PT_POINTLIST &&
3305 prim != V_008958_DI_PT_LINESTRIP &&
3306 prim != V_008958_DI_PT_TRISTRIP))))
3307 ia_multi_vgt_param.wd_switch_on_eop = true;
3308 }
3309
3310 ia_multi_vgt_param.ia_switch_on_eoi = false;
3311 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input)
3312 ia_multi_vgt_param.ia_switch_on_eoi = true;
3313 if (radv_pipeline_has_gs(pipeline) &&
3314 pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
3315 ia_multi_vgt_param.ia_switch_on_eoi = true;
3316 if (radv_pipeline_has_tess(pipeline)) {
3317 /* SWITCH_ON_EOI must be set if PrimID is used. */
3318 if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
3319 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
3320 ia_multi_vgt_param.ia_switch_on_eoi = true;
3321 }
3322
3323 ia_multi_vgt_param.partial_vs_wave = false;
3324 if (radv_pipeline_has_tess(pipeline)) {
3325 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
3326 if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
3327 device->physical_device->rad_info.family == CHIP_PITCAIRN ||
3328 device->physical_device->rad_info.family == CHIP_BONAIRE) &&
3329 radv_pipeline_has_gs(pipeline))
3330 ia_multi_vgt_param.partial_vs_wave = true;
3331 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
3332 if (device->has_distributed_tess) {
3333 if (radv_pipeline_has_gs(pipeline)) {
3334 if (device->physical_device->rad_info.family == CHIP_TONGA ||
3335 device->physical_device->rad_info.family == CHIP_FIJI ||
3336 device->physical_device->rad_info.family == CHIP_POLARIS10 ||
3337 device->physical_device->rad_info.family == CHIP_POLARIS11 ||
3338 device->physical_device->rad_info.family == CHIP_POLARIS12 ||
3339 device->physical_device->rad_info.family == CHIP_VEGAM)
3340 ia_multi_vgt_param.partial_vs_wave = true;
3341 } else {
3342 ia_multi_vgt_param.partial_vs_wave = true;
3343 }
3344 }
3345 }
3346
3347 ia_multi_vgt_param.base =
3348 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
3349 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
3350 S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) |
3351 S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
3352 S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
3353
3354 return ia_multi_vgt_param;
3355 }
3356
3357
3358 static void
3359 radv_compute_vertex_input_state(struct radv_pipeline *pipeline,
3360 const VkGraphicsPipelineCreateInfo *pCreateInfo)
3361 {
3362 const VkPipelineVertexInputStateCreateInfo *vi_info =
3363 pCreateInfo->pVertexInputState;
3364 struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
3365
3366 for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
3367 const VkVertexInputAttributeDescription *desc =
3368 &vi_info->pVertexAttributeDescriptions[i];
3369 unsigned loc = desc->location;
3370 const struct vk_format_description *format_desc;
3371 int first_non_void;
3372 uint32_t num_format, data_format;
3373 format_desc = vk_format_description(desc->format);
3374 first_non_void = vk_format_get_first_non_void_channel(desc->format);
3375
3376 num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
3377 data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
3378
3379 velems->rsrc_word3[loc] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc->swizzle[0])) |
3380 S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc->swizzle[1])) |
3381 S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc->swizzle[2])) |
3382 S_008F0C_DST_SEL_W(si_map_swizzle(format_desc->swizzle[3])) |
3383 S_008F0C_NUM_FORMAT(num_format) |
3384 S_008F0C_DATA_FORMAT(data_format);
3385 velems->format_size[loc] = format_desc->block.bits / 8;
3386 velems->offset[loc] = desc->offset;
3387 velems->binding[loc] = desc->binding;
3388 velems->count = MAX2(velems->count, loc + 1);
3389 }
3390
3391 for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
3392 const VkVertexInputBindingDescription *desc =
3393 &vi_info->pVertexBindingDescriptions[i];
3394
3395 pipeline->binding_stride[desc->binding] = desc->stride;
3396 }
3397 }
3398
3399 static VkResult
3400 radv_pipeline_init(struct radv_pipeline *pipeline,
3401 struct radv_device *device,
3402 struct radv_pipeline_cache *cache,
3403 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3404 const struct radv_graphics_pipeline_create_info *extra,
3405 const VkAllocationCallbacks *alloc)
3406 {
3407 VkResult result;
3408 bool has_view_index = false;
3409
3410 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3411 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3412 if (subpass->view_mask)
3413 has_view_index = true;
3414 if (alloc == NULL)
3415 alloc = &device->alloc;
3416
3417 pipeline->device = device;
3418 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
3419 assert(pipeline->layout);
3420
3421 struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
3422
3423 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
3424 for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
3425 gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
3426 pStages[stage] = &pCreateInfo->pStages[i];
3427 }
3428
3429 radv_create_shaders(pipeline, device, cache,
3430 radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index),
3431 pStages, pCreateInfo->flags);
3432
3433 pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
3434 radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
3435 uint32_t gs_out;
3436 uint32_t prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
3437
3438 pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
3439
3440 if (radv_pipeline_has_gs(pipeline)) {
3441 gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
3442 pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
3443 } else {
3444 gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
3445 }
3446 if (extra && extra->use_rectlist) {
3447 prim = V_008958_DI_PT_RECTLIST;
3448 gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
3449 pipeline->graphics.can_use_guardband = true;
3450 }
3451 pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
3452 /* prim vertex count will need TESS changes */
3453 pipeline->graphics.prim_vertex_count = prim_size_table[prim];
3454
3455 radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
3456
3457 /* Ensure that some export memory is always allocated, for two reasons:
3458 *
3459 * 1) Correctness: The hardware ignores the EXEC mask if no export
3460 * memory is allocated, so KILL and alpha test do not work correctly
3461 * without this.
3462 * 2) Performance: Every shader needs at least a NULL export, even when
3463 * it writes no color/depth output. The NULL export instruction
3464 * stalls without this setting.
3465 *
3466 * Don't add this to CB_SHADER_MASK.
3467 */
3468 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3469 if (!blend.spi_shader_col_format) {
3470 if (!ps->info.info.ps.writes_z &&
3471 !ps->info.info.ps.writes_stencil &&
3472 !ps->info.info.ps.writes_sample_mask)
3473 blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
3474 }
3475
3476 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3477 if (pipeline->shaders[i]) {
3478 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
3479 }
3480 }
3481
3482 struct radv_gs_state gs = {0};
3483 if (radv_pipeline_has_gs(pipeline)) {
3484 gs = calculate_gs_info(pCreateInfo, pipeline);
3485 calculate_gs_ring_sizes(pipeline, &gs);
3486 }
3487
3488 struct radv_tessellation_state tess = {0};
3489 if (radv_pipeline_has_tess(pipeline)) {
3490 if (prim == V_008958_DI_PT_PATCH) {
3491 pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints;
3492 pipeline->graphics.prim_vertex_count.incr = 1;
3493 }
3494 tess = calculate_tess_state(pipeline, pCreateInfo);
3495 }
3496
3497 pipeline->graphics.ia_multi_vgt_param = radv_compute_ia_multi_vgt_param_helpers(pipeline, &tess, prim);
3498
3499 radv_compute_vertex_input_state(pipeline, pCreateInfo);
3500
3501 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
3502 pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class);
3503
3504 struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
3505 AC_UD_VS_BASE_VERTEX_START_INSTANCE);
3506 if (loc->sgpr_idx != -1) {
3507 pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
3508 pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
3509 if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.info.vs.needs_draw_id)
3510 pipeline->graphics.vtx_emit_num = 3;
3511 else
3512 pipeline->graphics.vtx_emit_num = 2;
3513 }
3514
3515 result = radv_pipeline_scratch_init(device, pipeline);
3516 radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &gs, prim, gs_out);
3517
3518 return result;
3519 }
3520
3521 VkResult
3522 radv_graphics_pipeline_create(
3523 VkDevice _device,
3524 VkPipelineCache _cache,
3525 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3526 const struct radv_graphics_pipeline_create_info *extra,
3527 const VkAllocationCallbacks *pAllocator,
3528 VkPipeline *pPipeline)
3529 {
3530 RADV_FROM_HANDLE(radv_device, device, _device);
3531 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
3532 struct radv_pipeline *pipeline;
3533 VkResult result;
3534
3535 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
3536 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
3537 if (pipeline == NULL)
3538 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
3539
3540 result = radv_pipeline_init(pipeline, device, cache,
3541 pCreateInfo, extra, pAllocator);
3542 if (result != VK_SUCCESS) {
3543 radv_pipeline_destroy(device, pipeline, pAllocator);
3544 return result;
3545 }
3546
3547 *pPipeline = radv_pipeline_to_handle(pipeline);
3548
3549 return VK_SUCCESS;
3550 }
3551
3552 VkResult radv_CreateGraphicsPipelines(
3553 VkDevice _device,
3554 VkPipelineCache pipelineCache,
3555 uint32_t count,
3556 const VkGraphicsPipelineCreateInfo* pCreateInfos,
3557 const VkAllocationCallbacks* pAllocator,
3558 VkPipeline* pPipelines)
3559 {
3560 VkResult result = VK_SUCCESS;
3561 unsigned i = 0;
3562
3563 for (; i < count; i++) {
3564 VkResult r;
3565 r = radv_graphics_pipeline_create(_device,
3566 pipelineCache,
3567 &pCreateInfos[i],
3568 NULL, pAllocator, &pPipelines[i]);
3569 if (r != VK_SUCCESS) {
3570 result = r;
3571 pPipelines[i] = VK_NULL_HANDLE;
3572 }
3573 }
3574
3575 return result;
3576 }
3577
3578
3579 static void
3580 radv_compute_generate_pm4(struct radv_pipeline *pipeline)
3581 {
3582 struct radv_shader_variant *compute_shader;
3583 struct radv_device *device = pipeline->device;
3584 unsigned compute_resource_limits;
3585 unsigned waves_per_threadgroup;
3586 uint64_t va;
3587
3588 pipeline->cs.buf = malloc(20 * 4);
3589 pipeline->cs.max_dw = 20;
3590
3591 compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
3592 va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
3593
3594 radeon_set_sh_reg_seq(&pipeline->cs, R_00B830_COMPUTE_PGM_LO, 2);
3595 radeon_emit(&pipeline->cs, va >> 8);
3596 radeon_emit(&pipeline->cs, S_00B834_DATA(va >> 40));
3597
3598 radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
3599 radeon_emit(&pipeline->cs, compute_shader->rsrc1);
3600 radeon_emit(&pipeline->cs, compute_shader->rsrc2);
3601
3602 radeon_set_sh_reg(&pipeline->cs, R_00B860_COMPUTE_TMPRING_SIZE,
3603 S_00B860_WAVES(pipeline->max_waves) |
3604 S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
3605
3606 /* Calculate best compute resource limits. */
3607 waves_per_threadgroup =
3608 DIV_ROUND_UP(compute_shader->info.cs.block_size[0] *
3609 compute_shader->info.cs.block_size[1] *
3610 compute_shader->info.cs.block_size[2], 64);
3611 compute_resource_limits =
3612 S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
3613
3614 if (device->physical_device->rad_info.chip_class >= CIK) {
3615 unsigned num_cu_per_se =
3616 device->physical_device->rad_info.num_good_compute_units /
3617 device->physical_device->rad_info.max_se;
3618
3619 /* Force even distribution on all SIMDs in CU if the workgroup
3620 * size is 64. This has shown some good improvements if # of
3621 * CUs per SE is not a multiple of 4.
3622 */
3623 if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
3624 compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
3625 }
3626
3627 radeon_set_sh_reg(&pipeline->cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
3628 compute_resource_limits);
3629
3630 radeon_set_sh_reg_seq(&pipeline->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
3631 radeon_emit(&pipeline->cs,
3632 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[0]));
3633 radeon_emit(&pipeline->cs,
3634 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[1]));
3635 radeon_emit(&pipeline->cs,
3636 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[2]));
3637
3638 assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
3639 }
3640
3641 static VkResult radv_compute_pipeline_create(
3642 VkDevice _device,
3643 VkPipelineCache _cache,
3644 const VkComputePipelineCreateInfo* pCreateInfo,
3645 const VkAllocationCallbacks* pAllocator,
3646 VkPipeline* pPipeline)
3647 {
3648 RADV_FROM_HANDLE(radv_device, device, _device);
3649 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
3650 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
3651 struct radv_pipeline *pipeline;
3652 VkResult result;
3653
3654 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
3655 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
3656 if (pipeline == NULL)
3657 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
3658
3659 pipeline->device = device;
3660 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
3661 assert(pipeline->layout);
3662
3663 pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
3664 radv_create_shaders(pipeline, device, cache, (struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags);
3665
3666 pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
3667 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
3668 result = radv_pipeline_scratch_init(device, pipeline);
3669 if (result != VK_SUCCESS) {
3670 radv_pipeline_destroy(device, pipeline, pAllocator);
3671 return result;
3672 }
3673
3674 radv_compute_generate_pm4(pipeline);
3675
3676 *pPipeline = radv_pipeline_to_handle(pipeline);
3677
3678 return VK_SUCCESS;
3679 }
3680
3681 VkResult radv_CreateComputePipelines(
3682 VkDevice _device,
3683 VkPipelineCache pipelineCache,
3684 uint32_t count,
3685 const VkComputePipelineCreateInfo* pCreateInfos,
3686 const VkAllocationCallbacks* pAllocator,
3687 VkPipeline* pPipelines)
3688 {
3689 VkResult result = VK_SUCCESS;
3690
3691 unsigned i = 0;
3692 for (; i < count; i++) {
3693 VkResult r;
3694 r = radv_compute_pipeline_create(_device, pipelineCache,
3695 &pCreateInfos[i],
3696 pAllocator, &pPipelines[i]);
3697 if (r != VK_SUCCESS) {
3698 result = r;
3699 pPipelines[i] = VK_NULL_HANDLE;
3700 }
3701 }
3702
3703 return result;
3704 }