radv: store more vertex attribute infos as pipeline keys
[mesa.git] / src / amd / vulkan / radv_pipeline.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_cs.h"
33 #include "radv_shader.h"
34 #include "nir/nir.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
37 #include "vk_util.h"
38
39 #include <llvm-c/Core.h>
40 #include <llvm-c/TargetMachine.h>
41
42 #include "sid.h"
43 #include "gfx9d.h"
44 #include "ac_binary.h"
45 #include "ac_llvm_util.h"
46 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
50 #include "ac_shader_util.h"
51 #include "main/menums.h"
52
53 struct radv_blend_state {
54 uint32_t blend_enable_4bit;
55 uint32_t need_src_alpha;
56
57 uint32_t cb_color_control;
58 uint32_t cb_target_mask;
59 uint32_t cb_target_enabled_4bit;
60 uint32_t sx_mrt_blend_opt[8];
61 uint32_t cb_blend_control[8];
62
63 uint32_t spi_shader_col_format;
64 uint32_t cb_shader_mask;
65 uint32_t db_alpha_to_mask;
66
67 uint32_t commutative_4bit;
68
69 bool single_cb_enable;
70 bool mrt0_is_dual_src;
71 };
72
73 struct radv_dsa_order_invariance {
74 /* Whether the final result in Z/S buffers is guaranteed to be
75 * invariant under changes to the order in which fragments arrive.
76 */
77 bool zs;
78
79 /* Whether the set of fragments that pass the combined Z/S test is
80 * guaranteed to be invariant under changes to the order in which
81 * fragments arrive.
82 */
83 bool pass_set;
84 };
85
86 struct radv_tessellation_state {
87 uint32_t ls_hs_config;
88 unsigned num_patches;
89 unsigned lds_size;
90 uint32_t tf_param;
91 };
92
93 struct radv_gs_state {
94 uint32_t vgt_gs_onchip_cntl;
95 uint32_t vgt_gs_max_prims_per_subgroup;
96 uint32_t vgt_esgs_ring_itemsize;
97 uint32_t lds_size;
98 };
99
100 static void
101 radv_pipeline_destroy(struct radv_device *device,
102 struct radv_pipeline *pipeline,
103 const VkAllocationCallbacks* allocator)
104 {
105 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
106 if (pipeline->shaders[i])
107 radv_shader_variant_destroy(device, pipeline->shaders[i]);
108
109 if (pipeline->gs_copy_shader)
110 radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
111
112 if(pipeline->cs.buf)
113 free(pipeline->cs.buf);
114 vk_free2(&device->alloc, allocator, pipeline);
115 }
116
117 void radv_DestroyPipeline(
118 VkDevice _device,
119 VkPipeline _pipeline,
120 const VkAllocationCallbacks* pAllocator)
121 {
122 RADV_FROM_HANDLE(radv_device, device, _device);
123 RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
124
125 if (!_pipeline)
126 return;
127
128 radv_pipeline_destroy(device, pipeline, pAllocator);
129 }
130
131 static uint32_t get_hash_flags(struct radv_device *device)
132 {
133 uint32_t hash_flags = 0;
134
135 if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
136 hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
137 if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
138 hash_flags |= RADV_HASH_SHADER_SISCHED;
139 return hash_flags;
140 }
141
142 static VkResult
143 radv_pipeline_scratch_init(struct radv_device *device,
144 struct radv_pipeline *pipeline)
145 {
146 unsigned scratch_bytes_per_wave = 0;
147 unsigned max_waves = 0;
148 unsigned min_waves = 1;
149
150 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
151 if (pipeline->shaders[i]) {
152 unsigned max_stage_waves = device->scratch_waves;
153
154 scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
155 pipeline->shaders[i]->config.scratch_bytes_per_wave);
156
157 max_stage_waves = MIN2(max_stage_waves,
158 4 * device->physical_device->rad_info.num_good_compute_units *
159 (256 / pipeline->shaders[i]->config.num_vgprs));
160 max_waves = MAX2(max_waves, max_stage_waves);
161 }
162 }
163
164 if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
165 unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
166 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
167 pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
168 min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
169 }
170
171 if (scratch_bytes_per_wave)
172 max_waves = MIN2(max_waves, 0xffffffffu / scratch_bytes_per_wave);
173
174 if (scratch_bytes_per_wave && max_waves < min_waves) {
175 /* Not really true at this moment, but will be true on first
176 * execution. Avoid having hanging shaders. */
177 return vk_error(device->instance, VK_ERROR_OUT_OF_DEVICE_MEMORY);
178 }
179 pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
180 pipeline->max_waves = max_waves;
181 return VK_SUCCESS;
182 }
183
184 static uint32_t si_translate_blend_logic_op(VkLogicOp op)
185 {
186 switch (op) {
187 case VK_LOGIC_OP_CLEAR:
188 return V_028808_ROP3_CLEAR;
189 case VK_LOGIC_OP_AND:
190 return V_028808_ROP3_AND;
191 case VK_LOGIC_OP_AND_REVERSE:
192 return V_028808_ROP3_AND_REVERSE;
193 case VK_LOGIC_OP_COPY:
194 return V_028808_ROP3_COPY;
195 case VK_LOGIC_OP_AND_INVERTED:
196 return V_028808_ROP3_AND_INVERTED;
197 case VK_LOGIC_OP_NO_OP:
198 return V_028808_ROP3_NO_OP;
199 case VK_LOGIC_OP_XOR:
200 return V_028808_ROP3_XOR;
201 case VK_LOGIC_OP_OR:
202 return V_028808_ROP3_OR;
203 case VK_LOGIC_OP_NOR:
204 return V_028808_ROP3_NOR;
205 case VK_LOGIC_OP_EQUIVALENT:
206 return V_028808_ROP3_EQUIVALENT;
207 case VK_LOGIC_OP_INVERT:
208 return V_028808_ROP3_INVERT;
209 case VK_LOGIC_OP_OR_REVERSE:
210 return V_028808_ROP3_OR_REVERSE;
211 case VK_LOGIC_OP_COPY_INVERTED:
212 return V_028808_ROP3_COPY_INVERTED;
213 case VK_LOGIC_OP_OR_INVERTED:
214 return V_028808_ROP3_OR_INVERTED;
215 case VK_LOGIC_OP_NAND:
216 return V_028808_ROP3_NAND;
217 case VK_LOGIC_OP_SET:
218 return V_028808_ROP3_SET;
219 default:
220 unreachable("Unhandled logic op");
221 }
222 }
223
224
225 static uint32_t si_translate_blend_function(VkBlendOp op)
226 {
227 switch (op) {
228 case VK_BLEND_OP_ADD:
229 return V_028780_COMB_DST_PLUS_SRC;
230 case VK_BLEND_OP_SUBTRACT:
231 return V_028780_COMB_SRC_MINUS_DST;
232 case VK_BLEND_OP_REVERSE_SUBTRACT:
233 return V_028780_COMB_DST_MINUS_SRC;
234 case VK_BLEND_OP_MIN:
235 return V_028780_COMB_MIN_DST_SRC;
236 case VK_BLEND_OP_MAX:
237 return V_028780_COMB_MAX_DST_SRC;
238 default:
239 return 0;
240 }
241 }
242
243 static uint32_t si_translate_blend_factor(VkBlendFactor factor)
244 {
245 switch (factor) {
246 case VK_BLEND_FACTOR_ZERO:
247 return V_028780_BLEND_ZERO;
248 case VK_BLEND_FACTOR_ONE:
249 return V_028780_BLEND_ONE;
250 case VK_BLEND_FACTOR_SRC_COLOR:
251 return V_028780_BLEND_SRC_COLOR;
252 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
253 return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
254 case VK_BLEND_FACTOR_DST_COLOR:
255 return V_028780_BLEND_DST_COLOR;
256 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
257 return V_028780_BLEND_ONE_MINUS_DST_COLOR;
258 case VK_BLEND_FACTOR_SRC_ALPHA:
259 return V_028780_BLEND_SRC_ALPHA;
260 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
261 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
262 case VK_BLEND_FACTOR_DST_ALPHA:
263 return V_028780_BLEND_DST_ALPHA;
264 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
265 return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
266 case VK_BLEND_FACTOR_CONSTANT_COLOR:
267 return V_028780_BLEND_CONSTANT_COLOR;
268 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
269 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
270 case VK_BLEND_FACTOR_CONSTANT_ALPHA:
271 return V_028780_BLEND_CONSTANT_ALPHA;
272 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
273 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
274 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
275 return V_028780_BLEND_SRC_ALPHA_SATURATE;
276 case VK_BLEND_FACTOR_SRC1_COLOR:
277 return V_028780_BLEND_SRC1_COLOR;
278 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
279 return V_028780_BLEND_INV_SRC1_COLOR;
280 case VK_BLEND_FACTOR_SRC1_ALPHA:
281 return V_028780_BLEND_SRC1_ALPHA;
282 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
283 return V_028780_BLEND_INV_SRC1_ALPHA;
284 default:
285 return 0;
286 }
287 }
288
289 static uint32_t si_translate_blend_opt_function(VkBlendOp op)
290 {
291 switch (op) {
292 case VK_BLEND_OP_ADD:
293 return V_028760_OPT_COMB_ADD;
294 case VK_BLEND_OP_SUBTRACT:
295 return V_028760_OPT_COMB_SUBTRACT;
296 case VK_BLEND_OP_REVERSE_SUBTRACT:
297 return V_028760_OPT_COMB_REVSUBTRACT;
298 case VK_BLEND_OP_MIN:
299 return V_028760_OPT_COMB_MIN;
300 case VK_BLEND_OP_MAX:
301 return V_028760_OPT_COMB_MAX;
302 default:
303 return V_028760_OPT_COMB_BLEND_DISABLED;
304 }
305 }
306
307 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
308 {
309 switch (factor) {
310 case VK_BLEND_FACTOR_ZERO:
311 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
312 case VK_BLEND_FACTOR_ONE:
313 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
314 case VK_BLEND_FACTOR_SRC_COLOR:
315 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
316 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
317 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
318 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
319 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
320 case VK_BLEND_FACTOR_SRC_ALPHA:
321 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
322 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
323 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
324 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
325 return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
326 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
327 default:
328 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
329 }
330 }
331
332 /**
333 * Get rid of DST in the blend factors by commuting the operands:
334 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
335 */
336 static void si_blend_remove_dst(unsigned *func, unsigned *src_factor,
337 unsigned *dst_factor, unsigned expected_dst,
338 unsigned replacement_src)
339 {
340 if (*src_factor == expected_dst &&
341 *dst_factor == VK_BLEND_FACTOR_ZERO) {
342 *src_factor = VK_BLEND_FACTOR_ZERO;
343 *dst_factor = replacement_src;
344
345 /* Commuting the operands requires reversing subtractions. */
346 if (*func == VK_BLEND_OP_SUBTRACT)
347 *func = VK_BLEND_OP_REVERSE_SUBTRACT;
348 else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
349 *func = VK_BLEND_OP_SUBTRACT;
350 }
351 }
352
353 static bool si_blend_factor_uses_dst(unsigned factor)
354 {
355 return factor == VK_BLEND_FACTOR_DST_COLOR ||
356 factor == VK_BLEND_FACTOR_DST_ALPHA ||
357 factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
358 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
359 factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
360 }
361
362 static bool is_dual_src(VkBlendFactor factor)
363 {
364 switch (factor) {
365 case VK_BLEND_FACTOR_SRC1_COLOR:
366 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
367 case VK_BLEND_FACTOR_SRC1_ALPHA:
368 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
369 return true;
370 default:
371 return false;
372 }
373 }
374
375 static unsigned si_choose_spi_color_format(VkFormat vk_format,
376 bool blend_enable,
377 bool blend_need_alpha)
378 {
379 const struct vk_format_description *desc = vk_format_description(vk_format);
380 unsigned format, ntype, swap;
381
382 /* Alpha is needed for alpha-to-coverage.
383 * Blending may be with or without alpha.
384 */
385 unsigned normal = 0; /* most optimal, may not support blending or export alpha */
386 unsigned alpha = 0; /* exports alpha, but may not support blending */
387 unsigned blend = 0; /* supports blending, but may not export alpha */
388 unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */
389
390 format = radv_translate_colorformat(vk_format);
391 ntype = radv_translate_color_numformat(vk_format, desc,
392 vk_format_get_first_non_void_channel(vk_format));
393 swap = radv_translate_colorswap(vk_format, false);
394
395 /* Choose the SPI color formats. These are required values for Stoney/RB+.
396 * Other chips have multiple choices, though they are not necessarily better.
397 */
398 switch (format) {
399 case V_028C70_COLOR_5_6_5:
400 case V_028C70_COLOR_1_5_5_5:
401 case V_028C70_COLOR_5_5_5_1:
402 case V_028C70_COLOR_4_4_4_4:
403 case V_028C70_COLOR_10_11_11:
404 case V_028C70_COLOR_11_11_10:
405 case V_028C70_COLOR_8:
406 case V_028C70_COLOR_8_8:
407 case V_028C70_COLOR_8_8_8_8:
408 case V_028C70_COLOR_10_10_10_2:
409 case V_028C70_COLOR_2_10_10_10:
410 if (ntype == V_028C70_NUMBER_UINT)
411 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
412 else if (ntype == V_028C70_NUMBER_SINT)
413 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
414 else
415 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
416 break;
417
418 case V_028C70_COLOR_16:
419 case V_028C70_COLOR_16_16:
420 case V_028C70_COLOR_16_16_16_16:
421 if (ntype == V_028C70_NUMBER_UNORM ||
422 ntype == V_028C70_NUMBER_SNORM) {
423 /* UNORM16 and SNORM16 don't support blending */
424 if (ntype == V_028C70_NUMBER_UNORM)
425 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
426 else
427 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
428
429 /* Use 32 bits per channel for blending. */
430 if (format == V_028C70_COLOR_16) {
431 if (swap == V_028C70_SWAP_STD) { /* R */
432 blend = V_028714_SPI_SHADER_32_R;
433 blend_alpha = V_028714_SPI_SHADER_32_AR;
434 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
435 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
436 else
437 assert(0);
438 } else if (format == V_028C70_COLOR_16_16) {
439 if (swap == V_028C70_SWAP_STD) { /* RG */
440 blend = V_028714_SPI_SHADER_32_GR;
441 blend_alpha = V_028714_SPI_SHADER_32_ABGR;
442 } else if (swap == V_028C70_SWAP_ALT) /* RA */
443 blend = blend_alpha = V_028714_SPI_SHADER_32_AR;
444 else
445 assert(0);
446 } else /* 16_16_16_16 */
447 blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
448 } else if (ntype == V_028C70_NUMBER_UINT)
449 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
450 else if (ntype == V_028C70_NUMBER_SINT)
451 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
452 else if (ntype == V_028C70_NUMBER_FLOAT)
453 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
454 else
455 assert(0);
456 break;
457
458 case V_028C70_COLOR_32:
459 if (swap == V_028C70_SWAP_STD) { /* R */
460 blend = normal = V_028714_SPI_SHADER_32_R;
461 alpha = blend_alpha = V_028714_SPI_SHADER_32_AR;
462 } else if (swap == V_028C70_SWAP_ALT_REV) /* A */
463 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
464 else
465 assert(0);
466 break;
467
468 case V_028C70_COLOR_32_32:
469 if (swap == V_028C70_SWAP_STD) { /* RG */
470 blend = normal = V_028714_SPI_SHADER_32_GR;
471 alpha = blend_alpha = V_028714_SPI_SHADER_32_ABGR;
472 } else if (swap == V_028C70_SWAP_ALT) /* RA */
473 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_AR;
474 else
475 assert(0);
476 break;
477
478 case V_028C70_COLOR_32_32_32_32:
479 case V_028C70_COLOR_8_24:
480 case V_028C70_COLOR_24_8:
481 case V_028C70_COLOR_X24_8_32_FLOAT:
482 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_32_ABGR;
483 break;
484
485 default:
486 unreachable("unhandled blend format");
487 }
488
489 if (blend_enable && blend_need_alpha)
490 return blend_alpha;
491 else if(blend_need_alpha)
492 return alpha;
493 else if(blend_enable)
494 return blend;
495 else
496 return normal;
497 }
498
499 static void
500 radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
501 const VkGraphicsPipelineCreateInfo *pCreateInfo,
502 struct radv_blend_state *blend)
503 {
504 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
505 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
506 unsigned col_format = 0;
507 unsigned num_targets;
508
509 for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
510 unsigned cf;
511
512 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED) {
513 cf = V_028714_SPI_SHADER_ZERO;
514 } else {
515 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->color_attachments[i].attachment;
516 bool blend_enable =
517 blend->blend_enable_4bit & (0xfu << (i * 4));
518
519 cf = si_choose_spi_color_format(attachment->format,
520 blend_enable,
521 blend->need_src_alpha & (1 << i));
522 }
523
524 col_format |= cf << (4 * i);
525 }
526
527 if (!col_format && blend->need_src_alpha & (1 << 0)) {
528 /* When a subpass doesn't have any color attachments, write the
529 * alpha channel of MRT0 when alpha coverage is enabled because
530 * the depth attachment needs it.
531 */
532 col_format |= V_028714_SPI_SHADER_32_AR;
533 }
534
535 /* If the i-th target format is set, all previous target formats must
536 * be non-zero to avoid hangs.
537 */
538 num_targets = (util_last_bit(col_format) + 3) / 4;
539 for (unsigned i = 0; i < num_targets; i++) {
540 if (!(col_format & (0xf << (i * 4)))) {
541 col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
542 }
543 }
544
545 blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
546
547 if (blend->mrt0_is_dual_src)
548 col_format |= (col_format & 0xf) << 4;
549 blend->spi_shader_col_format = col_format;
550 }
551
552 static bool
553 format_is_int8(VkFormat format)
554 {
555 const struct vk_format_description *desc = vk_format_description(format);
556 int channel = vk_format_get_first_non_void_channel(format);
557
558 return channel >= 0 && desc->channel[channel].pure_integer &&
559 desc->channel[channel].size == 8;
560 }
561
562 static bool
563 format_is_int10(VkFormat format)
564 {
565 const struct vk_format_description *desc = vk_format_description(format);
566
567 if (desc->nr_channels != 4)
568 return false;
569 for (unsigned i = 0; i < 4; i++) {
570 if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
571 return true;
572 }
573 return false;
574 }
575
576 /*
577 * Ordered so that for each i,
578 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
579 */
580 const VkFormat radv_fs_key_format_exemplars[NUM_META_FS_KEYS] = {
581 VK_FORMAT_R32_SFLOAT,
582 VK_FORMAT_R32G32_SFLOAT,
583 VK_FORMAT_R8G8B8A8_UNORM,
584 VK_FORMAT_R16G16B16A16_UNORM,
585 VK_FORMAT_R16G16B16A16_SNORM,
586 VK_FORMAT_R16G16B16A16_UINT,
587 VK_FORMAT_R16G16B16A16_SINT,
588 VK_FORMAT_R32G32B32A32_SFLOAT,
589 VK_FORMAT_R8G8B8A8_UINT,
590 VK_FORMAT_R8G8B8A8_SINT,
591 VK_FORMAT_A2R10G10B10_UINT_PACK32,
592 VK_FORMAT_A2R10G10B10_SINT_PACK32,
593 };
594
595 unsigned radv_format_meta_fs_key(VkFormat format)
596 {
597 unsigned col_format = si_choose_spi_color_format(format, false, false);
598
599 assert(col_format != V_028714_SPI_SHADER_32_AR);
600 if (col_format >= V_028714_SPI_SHADER_32_AR)
601 --col_format; /* Skip V_028714_SPI_SHADER_32_AR since there is no such VkFormat */
602
603 --col_format; /* Skip V_028714_SPI_SHADER_ZERO */
604 bool is_int8 = format_is_int8(format);
605 bool is_int10 = format_is_int10(format);
606
607 return col_format + (is_int8 ? 3 : is_int10 ? 5 : 0);
608 }
609
610 static void
611 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo *pCreateInfo,
612 unsigned *is_int8, unsigned *is_int10)
613 {
614 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
615 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
616 *is_int8 = 0;
617 *is_int10 = 0;
618
619 for (unsigned i = 0; i < subpass->color_count; ++i) {
620 struct radv_render_pass_attachment *attachment;
621
622 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
623 continue;
624
625 attachment = pass->attachments + subpass->color_attachments[i].attachment;
626
627 if (format_is_int8(attachment->format))
628 *is_int8 |= 1 << i;
629 if (format_is_int10(attachment->format))
630 *is_int10 |= 1 << i;
631 }
632 }
633
634 static void
635 radv_blend_check_commutativity(struct radv_blend_state *blend,
636 VkBlendOp op, VkBlendFactor src,
637 VkBlendFactor dst, unsigned chanmask)
638 {
639 /* Src factor is allowed when it does not depend on Dst. */
640 static const uint32_t src_allowed =
641 (1u << VK_BLEND_FACTOR_ONE) |
642 (1u << VK_BLEND_FACTOR_SRC_COLOR) |
643 (1u << VK_BLEND_FACTOR_SRC_ALPHA) |
644 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE) |
645 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR) |
646 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA) |
647 (1u << VK_BLEND_FACTOR_SRC1_COLOR) |
648 (1u << VK_BLEND_FACTOR_SRC1_ALPHA) |
649 (1u << VK_BLEND_FACTOR_ZERO) |
650 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR) |
651 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA) |
652 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR) |
653 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA) |
654 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR) |
655 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
656
657 if (dst == VK_BLEND_FACTOR_ONE &&
658 (src_allowed & (1u << src))) {
659 /* Addition is commutative, but floating point addition isn't
660 * associative: subtle changes can be introduced via different
661 * rounding. Be conservative, only enable for min and max.
662 */
663 if (op == VK_BLEND_OP_MAX || op == VK_BLEND_OP_MIN)
664 blend->commutative_4bit |= chanmask;
665 }
666 }
667
668 static struct radv_blend_state
669 radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
670 const VkGraphicsPipelineCreateInfo *pCreateInfo,
671 const struct radv_graphics_pipeline_create_info *extra)
672 {
673 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
674 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
675 struct radv_blend_state blend = {0};
676 unsigned mode = V_028808_CB_NORMAL;
677 int i;
678
679 if (!vkblend)
680 return blend;
681
682 if (extra && extra->custom_blend_mode) {
683 blend.single_cb_enable = true;
684 mode = extra->custom_blend_mode;
685 }
686 blend.cb_color_control = 0;
687 if (vkblend->logicOpEnable)
688 blend.cb_color_control |= S_028808_ROP3(si_translate_blend_logic_op(vkblend->logicOp));
689 else
690 blend.cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
691
692 blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
693 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
694 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
695 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
696 S_028B70_OFFSET_ROUND(1);
697
698 if (vkms && vkms->alphaToCoverageEnable) {
699 blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
700 blend.need_src_alpha |= 0x1;
701 }
702
703 blend.cb_target_mask = 0;
704 for (i = 0; i < vkblend->attachmentCount; i++) {
705 const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
706 unsigned blend_cntl = 0;
707 unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
708 VkBlendOp eqRGB = att->colorBlendOp;
709 VkBlendFactor srcRGB = att->srcColorBlendFactor;
710 VkBlendFactor dstRGB = att->dstColorBlendFactor;
711 VkBlendOp eqA = att->alphaBlendOp;
712 VkBlendFactor srcA = att->srcAlphaBlendFactor;
713 VkBlendFactor dstA = att->dstAlphaBlendFactor;
714
715 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
716
717 if (!att->colorWriteMask)
718 continue;
719
720 blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
721 blend.cb_target_enabled_4bit |= 0xf << (4 * i);
722 if (!att->blendEnable) {
723 blend.cb_blend_control[i] = blend_cntl;
724 continue;
725 }
726
727 if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
728 if (i == 0)
729 blend.mrt0_is_dual_src = true;
730
731 if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
732 srcRGB = VK_BLEND_FACTOR_ONE;
733 dstRGB = VK_BLEND_FACTOR_ONE;
734 }
735 if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
736 srcA = VK_BLEND_FACTOR_ONE;
737 dstA = VK_BLEND_FACTOR_ONE;
738 }
739
740 radv_blend_check_commutativity(&blend, eqRGB, srcRGB, dstRGB,
741 0x7 << (4 * i));
742 radv_blend_check_commutativity(&blend, eqA, srcA, dstA,
743 0x8 << (4 * i));
744
745 /* Blending optimizations for RB+.
746 * These transformations don't change the behavior.
747 *
748 * First, get rid of DST in the blend factors:
749 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
750 */
751 si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB,
752 VK_BLEND_FACTOR_DST_COLOR,
753 VK_BLEND_FACTOR_SRC_COLOR);
754
755 si_blend_remove_dst(&eqA, &srcA, &dstA,
756 VK_BLEND_FACTOR_DST_COLOR,
757 VK_BLEND_FACTOR_SRC_COLOR);
758
759 si_blend_remove_dst(&eqA, &srcA, &dstA,
760 VK_BLEND_FACTOR_DST_ALPHA,
761 VK_BLEND_FACTOR_SRC_ALPHA);
762
763 /* Look up the ideal settings from tables. */
764 srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
765 dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
766 srcA_opt = si_translate_blend_opt_factor(srcA, true);
767 dstA_opt = si_translate_blend_opt_factor(dstA, true);
768
769 /* Handle interdependencies. */
770 if (si_blend_factor_uses_dst(srcRGB))
771 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
772 if (si_blend_factor_uses_dst(srcA))
773 dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
774
775 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
776 (dstRGB == VK_BLEND_FACTOR_ZERO ||
777 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
778 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
779 dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
780
781 /* Set the final value. */
782 blend.sx_mrt_blend_opt[i] =
783 S_028760_COLOR_SRC_OPT(srcRGB_opt) |
784 S_028760_COLOR_DST_OPT(dstRGB_opt) |
785 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
786 S_028760_ALPHA_SRC_OPT(srcA_opt) |
787 S_028760_ALPHA_DST_OPT(dstA_opt) |
788 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
789 blend_cntl |= S_028780_ENABLE(1);
790
791 blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
792 blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
793 blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
794 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
795 blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
796 blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
797 blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
798 blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
799 }
800 blend.cb_blend_control[i] = blend_cntl;
801
802 blend.blend_enable_4bit |= 0xfu << (i * 4);
803
804 if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
805 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
806 srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
807 dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
808 srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
809 dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
810 blend.need_src_alpha |= 1 << i;
811 }
812 for (i = vkblend->attachmentCount; i < 8; i++) {
813 blend.cb_blend_control[i] = 0;
814 blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
815 }
816
817 if (pipeline->device->physical_device->has_rbplus) {
818 /* Disable RB+ blend optimizations for dual source blending. */
819 if (blend.mrt0_is_dual_src) {
820 for (i = 0; i < 8; i++) {
821 blend.sx_mrt_blend_opt[i] =
822 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
823 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
824 }
825 }
826
827 /* RB+ doesn't work with dual source blending, logic op and
828 * RESOLVE.
829 */
830 if (blend.mrt0_is_dual_src || vkblend->logicOpEnable ||
831 mode == V_028808_CB_RESOLVE)
832 blend.cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
833 }
834
835 if (blend.cb_target_mask)
836 blend.cb_color_control |= S_028808_MODE(mode);
837 else
838 blend.cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE);
839
840 radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo, &blend);
841 return blend;
842 }
843
844 static uint32_t si_translate_stencil_op(enum VkStencilOp op)
845 {
846 switch (op) {
847 case VK_STENCIL_OP_KEEP:
848 return V_02842C_STENCIL_KEEP;
849 case VK_STENCIL_OP_ZERO:
850 return V_02842C_STENCIL_ZERO;
851 case VK_STENCIL_OP_REPLACE:
852 return V_02842C_STENCIL_REPLACE_TEST;
853 case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
854 return V_02842C_STENCIL_ADD_CLAMP;
855 case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
856 return V_02842C_STENCIL_SUB_CLAMP;
857 case VK_STENCIL_OP_INVERT:
858 return V_02842C_STENCIL_INVERT;
859 case VK_STENCIL_OP_INCREMENT_AND_WRAP:
860 return V_02842C_STENCIL_ADD_WRAP;
861 case VK_STENCIL_OP_DECREMENT_AND_WRAP:
862 return V_02842C_STENCIL_SUB_WRAP;
863 default:
864 return 0;
865 }
866 }
867
868 static uint32_t si_translate_fill(VkPolygonMode func)
869 {
870 switch(func) {
871 case VK_POLYGON_MODE_FILL:
872 return V_028814_X_DRAW_TRIANGLES;
873 case VK_POLYGON_MODE_LINE:
874 return V_028814_X_DRAW_LINES;
875 case VK_POLYGON_MODE_POINT:
876 return V_028814_X_DRAW_POINTS;
877 default:
878 assert(0);
879 return V_028814_X_DRAW_POINTS;
880 }
881 }
882
883 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo *vkms)
884 {
885 uint32_t num_samples = vkms->rasterizationSamples;
886 uint32_t ps_iter_samples = 1;
887
888 if (vkms->sampleShadingEnable) {
889 ps_iter_samples = ceil(vkms->minSampleShading * num_samples);
890 ps_iter_samples = util_next_power_of_two(ps_iter_samples);
891 }
892 return ps_iter_samples;
893 }
894
895 static bool
896 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
897 {
898 return pCreateInfo->depthTestEnable &&
899 pCreateInfo->depthWriteEnable &&
900 pCreateInfo->depthCompareOp != VK_COMPARE_OP_NEVER;
901 }
902
903 static bool
904 radv_writes_stencil(const VkStencilOpState *state)
905 {
906 return state->writeMask &&
907 (state->failOp != VK_STENCIL_OP_KEEP ||
908 state->passOp != VK_STENCIL_OP_KEEP ||
909 state->depthFailOp != VK_STENCIL_OP_KEEP);
910 }
911
912 static bool
913 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
914 {
915 return pCreateInfo->stencilTestEnable &&
916 (radv_writes_stencil(&pCreateInfo->front) ||
917 radv_writes_stencil(&pCreateInfo->back));
918 }
919
920 static bool
921 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
922 {
923 return radv_is_depth_write_enabled(pCreateInfo) ||
924 radv_is_stencil_write_enabled(pCreateInfo);
925 }
926
927 static bool
928 radv_order_invariant_stencil_op(VkStencilOp op)
929 {
930 /* REPLACE is normally order invariant, except when the stencil
931 * reference value is written by the fragment shader. Tracking this
932 * interaction does not seem worth the effort, so be conservative.
933 */
934 return op != VK_STENCIL_OP_INCREMENT_AND_CLAMP &&
935 op != VK_STENCIL_OP_DECREMENT_AND_CLAMP &&
936 op != VK_STENCIL_OP_REPLACE;
937 }
938
939 static bool
940 radv_order_invariant_stencil_state(const VkStencilOpState *state)
941 {
942 /* Compute whether, assuming Z writes are disabled, this stencil state
943 * is order invariant in the sense that the set of passing fragments as
944 * well as the final stencil buffer result does not depend on the order
945 * of fragments.
946 */
947 return !state->writeMask ||
948 /* The following assumes that Z writes are disabled. */
949 (state->compareOp == VK_COMPARE_OP_ALWAYS &&
950 radv_order_invariant_stencil_op(state->passOp) &&
951 radv_order_invariant_stencil_op(state->depthFailOp)) ||
952 (state->compareOp == VK_COMPARE_OP_NEVER &&
953 radv_order_invariant_stencil_op(state->failOp));
954 }
955
956 static bool
957 radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
958 struct radv_blend_state *blend,
959 const VkGraphicsPipelineCreateInfo *pCreateInfo)
960 {
961 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
962 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
963 unsigned colormask = blend->cb_target_enabled_4bit;
964
965 if (!pipeline->device->physical_device->out_of_order_rast_allowed)
966 return false;
967
968 /* Be conservative if a logic operation is enabled with color buffers. */
969 if (colormask && pCreateInfo->pColorBlendState->logicOpEnable)
970 return false;
971
972 /* Default depth/stencil invariance when no attachment is bound. */
973 struct radv_dsa_order_invariance dsa_order_invariant = {
974 .zs = true, .pass_set = true
975 };
976
977 if (pCreateInfo->pDepthStencilState &&
978 subpass->depth_stencil_attachment) {
979 const VkPipelineDepthStencilStateCreateInfo *vkds =
980 pCreateInfo->pDepthStencilState;
981 struct radv_render_pass_attachment *attachment =
982 pass->attachments + subpass->depth_stencil_attachment->attachment;
983 bool has_stencil = vk_format_is_stencil(attachment->format);
984 struct radv_dsa_order_invariance order_invariance[2];
985 struct radv_shader_variant *ps =
986 pipeline->shaders[MESA_SHADER_FRAGMENT];
987
988 /* Compute depth/stencil order invariance in order to know if
989 * it's safe to enable out-of-order.
990 */
991 bool zfunc_is_ordered =
992 vkds->depthCompareOp == VK_COMPARE_OP_NEVER ||
993 vkds->depthCompareOp == VK_COMPARE_OP_LESS ||
994 vkds->depthCompareOp == VK_COMPARE_OP_LESS_OR_EQUAL ||
995 vkds->depthCompareOp == VK_COMPARE_OP_GREATER ||
996 vkds->depthCompareOp == VK_COMPARE_OP_GREATER_OR_EQUAL;
997
998 bool nozwrite_and_order_invariant_stencil =
999 !radv_is_ds_write_enabled(vkds) ||
1000 (!radv_is_depth_write_enabled(vkds) &&
1001 radv_order_invariant_stencil_state(&vkds->front) &&
1002 radv_order_invariant_stencil_state(&vkds->back));
1003
1004 order_invariance[1].zs =
1005 nozwrite_and_order_invariant_stencil ||
1006 (!radv_is_stencil_write_enabled(vkds) &&
1007 zfunc_is_ordered);
1008 order_invariance[0].zs =
1009 !radv_is_depth_write_enabled(vkds) || zfunc_is_ordered;
1010
1011 order_invariance[1].pass_set =
1012 nozwrite_and_order_invariant_stencil ||
1013 (!radv_is_stencil_write_enabled(vkds) &&
1014 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
1015 vkds->depthCompareOp == VK_COMPARE_OP_NEVER));
1016 order_invariance[0].pass_set =
1017 !radv_is_depth_write_enabled(vkds) ||
1018 (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
1019 vkds->depthCompareOp == VK_COMPARE_OP_NEVER);
1020
1021 dsa_order_invariant = order_invariance[has_stencil];
1022 if (!dsa_order_invariant.zs)
1023 return false;
1024
1025 /* The set of PS invocations is always order invariant,
1026 * except when early Z/S tests are requested.
1027 */
1028 if (ps &&
1029 ps->info.info.ps.writes_memory &&
1030 ps->info.fs.early_fragment_test &&
1031 !dsa_order_invariant.pass_set)
1032 return false;
1033
1034 /* Determine if out-of-order rasterization should be disabled
1035 * when occlusion queries are used.
1036 */
1037 pipeline->graphics.disable_out_of_order_rast_for_occlusion =
1038 !dsa_order_invariant.pass_set;
1039 }
1040
1041 /* No color buffers are enabled for writing. */
1042 if (!colormask)
1043 return true;
1044
1045 unsigned blendmask = colormask & blend->blend_enable_4bit;
1046
1047 if (blendmask) {
1048 /* Only commutative blending. */
1049 if (blendmask & ~blend->commutative_4bit)
1050 return false;
1051
1052 if (!dsa_order_invariant.pass_set)
1053 return false;
1054 }
1055
1056 if (colormask & ~blendmask)
1057 return false;
1058
1059 return true;
1060 }
1061
1062 static void
1063 radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
1064 struct radv_blend_state *blend,
1065 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1066 {
1067 const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
1068 struct radv_multisample_state *ms = &pipeline->graphics.ms;
1069 unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
1070 bool out_of_order_rast = false;
1071 int ps_iter_samples = 1;
1072 uint32_t mask = 0xffff;
1073
1074 if (vkms)
1075 ms->num_samples = vkms->rasterizationSamples;
1076 else
1077 ms->num_samples = 1;
1078
1079 if (vkms)
1080 ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
1081 if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
1082 ps_iter_samples = ms->num_samples;
1083 }
1084
1085 const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
1086 vk_find_struct_const(pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
1087 if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
1088 /* Out-of-order rasterization is explicitly enabled by the
1089 * application.
1090 */
1091 out_of_order_rast = true;
1092 } else {
1093 /* Determine if the driver can enable out-of-order
1094 * rasterization internally.
1095 */
1096 out_of_order_rast =
1097 radv_pipeline_out_of_order_rast(pipeline, blend, pCreateInfo);
1098 }
1099
1100 ms->pa_sc_line_cntl = S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1101 ms->pa_sc_aa_config = 0;
1102 ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1103 S_028804_INCOHERENT_EQAA_READS(1) |
1104 S_028804_INTERPOLATE_COMP_Z(1) |
1105 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1106 ms->pa_sc_mode_cntl_1 =
1107 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1108 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
1109 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
1110 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
1111 /* always 1: */
1112 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1113 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1114 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1115 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1116 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1117 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1118 ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(pipeline->device->physical_device->rad_info.chip_class >= GFX9) |
1119 S_028A48_VPORT_SCISSOR_ENABLE(1);
1120
1121 if (ms->num_samples > 1) {
1122 unsigned log_samples = util_logbase2(ms->num_samples);
1123 unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
1124 ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
1125 ms->pa_sc_line_cntl |= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1126 ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_samples) |
1127 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
1128 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
1129 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
1130 ms->pa_sc_aa_config |= S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
1131 S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples)) |
1132 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1133 ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
1134 if (ps_iter_samples > 1)
1135 pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
1136 }
1137
1138 if (vkms && vkms->pSampleMask) {
1139 mask = vkms->pSampleMask[0] & 0xffff;
1140 }
1141
1142 ms->pa_sc_aa_mask[0] = mask | (mask << 16);
1143 ms->pa_sc_aa_mask[1] = mask | (mask << 16);
1144 }
1145
1146 static bool
1147 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
1148 {
1149 switch (topology) {
1150 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1151 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1152 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1153 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1154 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1155 return false;
1156 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1157 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1158 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1159 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1160 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1161 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1162 return true;
1163 default:
1164 unreachable("unhandled primitive type");
1165 }
1166 }
1167
1168 static uint32_t
1169 si_translate_prim(enum VkPrimitiveTopology topology)
1170 {
1171 switch (topology) {
1172 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1173 return V_008958_DI_PT_POINTLIST;
1174 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1175 return V_008958_DI_PT_LINELIST;
1176 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1177 return V_008958_DI_PT_LINESTRIP;
1178 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1179 return V_008958_DI_PT_TRILIST;
1180 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1181 return V_008958_DI_PT_TRISTRIP;
1182 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1183 return V_008958_DI_PT_TRIFAN;
1184 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1185 return V_008958_DI_PT_LINELIST_ADJ;
1186 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1187 return V_008958_DI_PT_LINESTRIP_ADJ;
1188 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1189 return V_008958_DI_PT_TRILIST_ADJ;
1190 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1191 return V_008958_DI_PT_TRISTRIP_ADJ;
1192 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1193 return V_008958_DI_PT_PATCH;
1194 default:
1195 assert(0);
1196 return 0;
1197 }
1198 }
1199
1200 static uint32_t
1201 si_conv_gl_prim_to_gs_out(unsigned gl_prim)
1202 {
1203 switch (gl_prim) {
1204 case 0: /* GL_POINTS */
1205 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1206 case 1: /* GL_LINES */
1207 case 3: /* GL_LINE_STRIP */
1208 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1209 case 0x8E7A: /* GL_ISOLINES */
1210 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1211
1212 case 4: /* GL_TRIANGLES */
1213 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1214 case 5: /* GL_TRIANGLE_STRIP */
1215 case 7: /* GL_QUADS */
1216 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1217 default:
1218 assert(0);
1219 return 0;
1220 }
1221 }
1222
1223 static uint32_t
1224 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology)
1225 {
1226 switch (topology) {
1227 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
1228 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
1229 return V_028A6C_OUTPRIM_TYPE_POINTLIST;
1230 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
1231 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
1232 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1233 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1234 return V_028A6C_OUTPRIM_TYPE_LINESTRIP;
1235 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
1236 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
1237 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
1238 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1239 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1240 return V_028A6C_OUTPRIM_TYPE_TRISTRIP;
1241 default:
1242 assert(0);
1243 return 0;
1244 }
1245 }
1246
1247 static unsigned si_map_swizzle(unsigned swizzle)
1248 {
1249 switch (swizzle) {
1250 case VK_SWIZZLE_Y:
1251 return V_008F0C_SQ_SEL_Y;
1252 case VK_SWIZZLE_Z:
1253 return V_008F0C_SQ_SEL_Z;
1254 case VK_SWIZZLE_W:
1255 return V_008F0C_SQ_SEL_W;
1256 case VK_SWIZZLE_0:
1257 return V_008F0C_SQ_SEL_0;
1258 case VK_SWIZZLE_1:
1259 return V_008F0C_SQ_SEL_1;
1260 default: /* VK_SWIZZLE_X */
1261 return V_008F0C_SQ_SEL_X;
1262 }
1263 }
1264
1265
1266 static unsigned radv_dynamic_state_mask(VkDynamicState state)
1267 {
1268 switch(state) {
1269 case VK_DYNAMIC_STATE_VIEWPORT:
1270 return RADV_DYNAMIC_VIEWPORT;
1271 case VK_DYNAMIC_STATE_SCISSOR:
1272 return RADV_DYNAMIC_SCISSOR;
1273 case VK_DYNAMIC_STATE_LINE_WIDTH:
1274 return RADV_DYNAMIC_LINE_WIDTH;
1275 case VK_DYNAMIC_STATE_DEPTH_BIAS:
1276 return RADV_DYNAMIC_DEPTH_BIAS;
1277 case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
1278 return RADV_DYNAMIC_BLEND_CONSTANTS;
1279 case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
1280 return RADV_DYNAMIC_DEPTH_BOUNDS;
1281 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
1282 return RADV_DYNAMIC_STENCIL_COMPARE_MASK;
1283 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
1284 return RADV_DYNAMIC_STENCIL_WRITE_MASK;
1285 case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
1286 return RADV_DYNAMIC_STENCIL_REFERENCE;
1287 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT:
1288 return RADV_DYNAMIC_DISCARD_RECTANGLE;
1289 default:
1290 unreachable("Unhandled dynamic state");
1291 }
1292 }
1293
1294 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
1295 {
1296 uint32_t states = RADV_DYNAMIC_ALL;
1297
1298 /* If rasterization is disabled we do not care about any of the dynamic states,
1299 * since they are all rasterization related only. */
1300 if (pCreateInfo->pRasterizationState->rasterizerDiscardEnable)
1301 return 0;
1302
1303 if (!pCreateInfo->pRasterizationState->depthBiasEnable)
1304 states &= ~RADV_DYNAMIC_DEPTH_BIAS;
1305
1306 if (!pCreateInfo->pDepthStencilState ||
1307 !pCreateInfo->pDepthStencilState->depthBoundsTestEnable)
1308 states &= ~RADV_DYNAMIC_DEPTH_BOUNDS;
1309
1310 if (!pCreateInfo->pDepthStencilState ||
1311 !pCreateInfo->pDepthStencilState->stencilTestEnable)
1312 states &= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK |
1313 RADV_DYNAMIC_STENCIL_WRITE_MASK |
1314 RADV_DYNAMIC_STENCIL_REFERENCE);
1315
1316 if (!vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT))
1317 states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE;
1318
1319 /* TODO: blend constants & line width. */
1320
1321 return states;
1322 }
1323
1324
1325 static void
1326 radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
1327 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1328 {
1329 uint32_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo);
1330 uint32_t states = needed_states;
1331 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
1332 struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
1333
1334 pipeline->dynamic_state = default_dynamic_state;
1335 pipeline->graphics.needed_dynamic_state = needed_states;
1336
1337 if (pCreateInfo->pDynamicState) {
1338 /* Remove all of the states that are marked as dynamic */
1339 uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
1340 for (uint32_t s = 0; s < count; s++)
1341 states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]);
1342 }
1343
1344 struct radv_dynamic_state *dynamic = &pipeline->dynamic_state;
1345
1346 if (needed_states & RADV_DYNAMIC_VIEWPORT) {
1347 assert(pCreateInfo->pViewportState);
1348
1349 dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
1350 if (states & RADV_DYNAMIC_VIEWPORT) {
1351 typed_memcpy(dynamic->viewport.viewports,
1352 pCreateInfo->pViewportState->pViewports,
1353 pCreateInfo->pViewportState->viewportCount);
1354 }
1355 }
1356
1357 if (needed_states & RADV_DYNAMIC_SCISSOR) {
1358 dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
1359 if (states & RADV_DYNAMIC_SCISSOR) {
1360 typed_memcpy(dynamic->scissor.scissors,
1361 pCreateInfo->pViewportState->pScissors,
1362 pCreateInfo->pViewportState->scissorCount);
1363 }
1364 }
1365
1366 if (states & RADV_DYNAMIC_LINE_WIDTH) {
1367 assert(pCreateInfo->pRasterizationState);
1368 dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
1369 }
1370
1371 if (states & RADV_DYNAMIC_DEPTH_BIAS) {
1372 assert(pCreateInfo->pRasterizationState);
1373 dynamic->depth_bias.bias =
1374 pCreateInfo->pRasterizationState->depthBiasConstantFactor;
1375 dynamic->depth_bias.clamp =
1376 pCreateInfo->pRasterizationState->depthBiasClamp;
1377 dynamic->depth_bias.slope =
1378 pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
1379 }
1380
1381 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1382 *
1383 * pColorBlendState is [...] NULL if the pipeline has rasterization
1384 * disabled or if the subpass of the render pass the pipeline is
1385 * created against does not use any color attachments.
1386 */
1387 if (subpass->has_color_att && states & RADV_DYNAMIC_BLEND_CONSTANTS) {
1388 assert(pCreateInfo->pColorBlendState);
1389 typed_memcpy(dynamic->blend_constants,
1390 pCreateInfo->pColorBlendState->blendConstants, 4);
1391 }
1392
1393 /* If there is no depthstencil attachment, then don't read
1394 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1395 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1396 * no need to override the depthstencil defaults in
1397 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1398 *
1399 * Section 9.2 of the Vulkan 1.0.15 spec says:
1400 *
1401 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1402 * disabled or if the subpass of the render pass the pipeline is created
1403 * against does not use a depth/stencil attachment.
1404 */
1405 if (needed_states && subpass->depth_stencil_attachment) {
1406 assert(pCreateInfo->pDepthStencilState);
1407
1408 if (states & RADV_DYNAMIC_DEPTH_BOUNDS) {
1409 dynamic->depth_bounds.min =
1410 pCreateInfo->pDepthStencilState->minDepthBounds;
1411 dynamic->depth_bounds.max =
1412 pCreateInfo->pDepthStencilState->maxDepthBounds;
1413 }
1414
1415 if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) {
1416 dynamic->stencil_compare_mask.front =
1417 pCreateInfo->pDepthStencilState->front.compareMask;
1418 dynamic->stencil_compare_mask.back =
1419 pCreateInfo->pDepthStencilState->back.compareMask;
1420 }
1421
1422 if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) {
1423 dynamic->stencil_write_mask.front =
1424 pCreateInfo->pDepthStencilState->front.writeMask;
1425 dynamic->stencil_write_mask.back =
1426 pCreateInfo->pDepthStencilState->back.writeMask;
1427 }
1428
1429 if (states & RADV_DYNAMIC_STENCIL_REFERENCE) {
1430 dynamic->stencil_reference.front =
1431 pCreateInfo->pDepthStencilState->front.reference;
1432 dynamic->stencil_reference.back =
1433 pCreateInfo->pDepthStencilState->back.reference;
1434 }
1435 }
1436
1437 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
1438 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
1439 if (states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
1440 dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount;
1441 typed_memcpy(dynamic->discard_rectangle.rectangles,
1442 discard_rectangle_info->pDiscardRectangles,
1443 discard_rectangle_info->discardRectangleCount);
1444 }
1445
1446 pipeline->dynamic_state.mask = states;
1447 }
1448
1449 static struct radv_gs_state
1450 calculate_gs_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
1451 const struct radv_pipeline *pipeline)
1452 {
1453 struct radv_gs_state gs = {0};
1454 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1455 struct radv_es_output_info *es_info;
1456 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
1457 es_info = radv_pipeline_has_tess(pipeline) ? &gs_info->tes.es_info : &gs_info->vs.es_info;
1458 else
1459 es_info = radv_pipeline_has_tess(pipeline) ?
1460 &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.es_info :
1461 &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
1462
1463 unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
1464 bool uses_adjacency;
1465 switch(pCreateInfo->pInputAssemblyState->topology) {
1466 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
1467 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
1468 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
1469 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
1470 uses_adjacency = true;
1471 break;
1472 default:
1473 uses_adjacency = false;
1474 break;
1475 }
1476
1477 /* All these are in dwords: */
1478 /* We can't allow using the whole LDS, because GS waves compete with
1479 * other shader stages for LDS space. */
1480 const unsigned max_lds_size = 8 * 1024;
1481 const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
1482 unsigned esgs_lds_size;
1483
1484 /* All these are per subgroup: */
1485 const unsigned max_out_prims = 32 * 1024;
1486 const unsigned max_es_verts = 255;
1487 const unsigned ideal_gs_prims = 64;
1488 unsigned max_gs_prims, gs_prims;
1489 unsigned min_es_verts, es_verts, worst_case_es_verts;
1490
1491 if (uses_adjacency || gs_num_invocations > 1)
1492 max_gs_prims = 127 / gs_num_invocations;
1493 else
1494 max_gs_prims = 255;
1495
1496 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1497 * Make sure we don't go over the maximum value.
1498 */
1499 if (gs_info->gs.vertices_out > 0) {
1500 max_gs_prims = MIN2(max_gs_prims,
1501 max_out_prims /
1502 (gs_info->gs.vertices_out * gs_num_invocations));
1503 }
1504 assert(max_gs_prims > 0);
1505
1506 /* If the primitive has adjacency, halve the number of vertices
1507 * that will be reused in multiple primitives.
1508 */
1509 min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
1510
1511 gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
1512 worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
1513
1514 /* Compute ESGS LDS size based on the worst case number of ES vertices
1515 * needed to create the target number of GS prims per subgroup.
1516 */
1517 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1518
1519 /* If total LDS usage is too big, refactor partitions based on ratio
1520 * of ESGS item sizes.
1521 */
1522 if (esgs_lds_size > max_lds_size) {
1523 /* Our target GS Prims Per Subgroup was too large. Calculate
1524 * the maximum number of GS Prims Per Subgroup that will fit
1525 * into LDS, capped by the maximum that the hardware can support.
1526 */
1527 gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)),
1528 max_gs_prims);
1529 assert(gs_prims > 0);
1530 worst_case_es_verts = MIN2(min_es_verts * gs_prims,
1531 max_es_verts);
1532
1533 esgs_lds_size = esgs_itemsize * worst_case_es_verts;
1534 assert(esgs_lds_size <= max_lds_size);
1535 }
1536
1537 /* Now calculate remaining ESGS information. */
1538 if (esgs_lds_size)
1539 es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
1540 else
1541 es_verts = max_es_verts;
1542
1543 /* Vertices for adjacency primitives are not always reused, so restore
1544 * it for ES_VERTS_PER_SUBGRP.
1545 */
1546 min_es_verts = gs_info->gs.vertices_in;
1547
1548 /* For normal primitives, the VGT only checks if they are past the ES
1549 * verts per subgroup after allocating a full GS primitive and if they
1550 * are, kick off a new subgroup. But if those additional ES verts are
1551 * unique (e.g. not reused) we need to make sure there is enough LDS
1552 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1553 */
1554 es_verts -= min_es_verts - 1;
1555
1556 uint32_t es_verts_per_subgroup = es_verts;
1557 uint32_t gs_prims_per_subgroup = gs_prims;
1558 uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
1559 uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
1560 gs.lds_size = align(esgs_lds_size, 128) / 128;
1561 gs.vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
1562 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
1563 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
1564 gs.vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
1565 gs.vgt_esgs_ring_itemsize = esgs_itemsize;
1566 assert(max_prims_per_subgroup <= max_out_prims);
1567
1568 return gs;
1569 }
1570
1571 static void
1572 calculate_gs_ring_sizes(struct radv_pipeline *pipeline, const struct radv_gs_state *gs)
1573 {
1574 struct radv_device *device = pipeline->device;
1575 unsigned num_se = device->physical_device->rad_info.max_se;
1576 unsigned wave_size = 64;
1577 unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
1578 /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
1579 * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
1580 */
1581 unsigned gs_vertex_reuse =
1582 (device->physical_device->rad_info.chip_class >= VI ? 32 : 16) * num_se;
1583 unsigned alignment = 256 * num_se;
1584 /* The maximum size is 63.999 MB per SE. */
1585 unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
1586 struct radv_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
1587
1588 /* Calculate the minimum size. */
1589 unsigned min_esgs_ring_size = align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse *
1590 wave_size, alignment);
1591 /* These are recommended sizes, not minimum sizes. */
1592 unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
1593 gs->vgt_esgs_ring_itemsize * 4 * gs_info->gs.vertices_in;
1594 unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
1595 gs_info->gs.max_gsvs_emit_size;
1596
1597 min_esgs_ring_size = align(min_esgs_ring_size, alignment);
1598 esgs_ring_size = align(esgs_ring_size, alignment);
1599 gsvs_ring_size = align(gsvs_ring_size, alignment);
1600
1601 if (pipeline->device->physical_device->rad_info.chip_class <= VI)
1602 pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
1603
1604 pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
1605 }
1606
1607 static void si_multiwave_lds_size_workaround(struct radv_device *device,
1608 unsigned *lds_size)
1609 {
1610 /* If tessellation is all offchip and on-chip GS isn't used, this
1611 * workaround is not needed.
1612 */
1613 return;
1614
1615 /* SPI barrier management bug:
1616 * Make sure we have at least 4k of LDS in use to avoid the bug.
1617 * It applies to workgroup sizes of more than one wavefront.
1618 */
1619 if (device->physical_device->rad_info.family == CHIP_BONAIRE ||
1620 device->physical_device->rad_info.family == CHIP_KABINI ||
1621 device->physical_device->rad_info.family == CHIP_MULLINS)
1622 *lds_size = MAX2(*lds_size, 8);
1623 }
1624
1625 struct radv_shader_variant *
1626 radv_get_shader(struct radv_pipeline *pipeline,
1627 gl_shader_stage stage)
1628 {
1629 if (stage == MESA_SHADER_VERTEX) {
1630 if (pipeline->shaders[MESA_SHADER_VERTEX])
1631 return pipeline->shaders[MESA_SHADER_VERTEX];
1632 if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
1633 return pipeline->shaders[MESA_SHADER_TESS_CTRL];
1634 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1635 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1636 } else if (stage == MESA_SHADER_TESS_EVAL) {
1637 if (!radv_pipeline_has_tess(pipeline))
1638 return NULL;
1639 if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
1640 return pipeline->shaders[MESA_SHADER_TESS_EVAL];
1641 if (pipeline->shaders[MESA_SHADER_GEOMETRY])
1642 return pipeline->shaders[MESA_SHADER_GEOMETRY];
1643 }
1644 return pipeline->shaders[stage];
1645 }
1646
1647 static struct radv_tessellation_state
1648 calculate_tess_state(struct radv_pipeline *pipeline,
1649 const VkGraphicsPipelineCreateInfo *pCreateInfo)
1650 {
1651 unsigned num_tcs_input_cp;
1652 unsigned num_tcs_output_cp;
1653 unsigned lds_size;
1654 unsigned num_patches;
1655 struct radv_tessellation_state tess = {0};
1656
1657 num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
1658 num_tcs_output_cp = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; //TCS VERTICES OUT
1659 num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
1660
1661 lds_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.lds_size;
1662
1663 if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
1664 assert(lds_size <= 65536);
1665 lds_size = align(lds_size, 512) / 512;
1666 } else {
1667 assert(lds_size <= 32768);
1668 lds_size = align(lds_size, 256) / 256;
1669 }
1670 si_multiwave_lds_size_workaround(pipeline->device, &lds_size);
1671
1672 tess.lds_size = lds_size;
1673
1674 tess.ls_hs_config = S_028B58_NUM_PATCHES(num_patches) |
1675 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
1676 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
1677 tess.num_patches = num_patches;
1678
1679 struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
1680 unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
1681
1682 switch (tes->info.tes.primitive_mode) {
1683 case GL_TRIANGLES:
1684 type = V_028B6C_TESS_TRIANGLE;
1685 break;
1686 case GL_QUADS:
1687 type = V_028B6C_TESS_QUAD;
1688 break;
1689 case GL_ISOLINES:
1690 type = V_028B6C_TESS_ISOLINE;
1691 break;
1692 }
1693
1694 switch (tes->info.tes.spacing) {
1695 case TESS_SPACING_EQUAL:
1696 partitioning = V_028B6C_PART_INTEGER;
1697 break;
1698 case TESS_SPACING_FRACTIONAL_ODD:
1699 partitioning = V_028B6C_PART_FRAC_ODD;
1700 break;
1701 case TESS_SPACING_FRACTIONAL_EVEN:
1702 partitioning = V_028B6C_PART_FRAC_EVEN;
1703 break;
1704 default:
1705 break;
1706 }
1707
1708 bool ccw = tes->info.tes.ccw;
1709 const VkPipelineTessellationDomainOriginStateCreateInfo *domain_origin_state =
1710 vk_find_struct_const(pCreateInfo->pTessellationState,
1711 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO);
1712
1713 if (domain_origin_state && domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT)
1714 ccw = !ccw;
1715
1716 if (tes->info.tes.point_mode)
1717 topology = V_028B6C_OUTPUT_POINT;
1718 else if (tes->info.tes.primitive_mode == GL_ISOLINES)
1719 topology = V_028B6C_OUTPUT_LINE;
1720 else if (ccw)
1721 topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
1722 else
1723 topology = V_028B6C_OUTPUT_TRIANGLE_CW;
1724
1725 if (pipeline->device->has_distributed_tess) {
1726 if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
1727 pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
1728 distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
1729 else
1730 distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
1731 } else
1732 distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
1733
1734 tess.tf_param = S_028B6C_TYPE(type) |
1735 S_028B6C_PARTITIONING(partitioning) |
1736 S_028B6C_TOPOLOGY(topology) |
1737 S_028B6C_DISTRIBUTION_MODE(distribution_mode);
1738
1739 return tess;
1740 }
1741
1742 static const struct radv_prim_vertex_count prim_size_table[] = {
1743 [V_008958_DI_PT_NONE] = {0, 0},
1744 [V_008958_DI_PT_POINTLIST] = {1, 1},
1745 [V_008958_DI_PT_LINELIST] = {2, 2},
1746 [V_008958_DI_PT_LINESTRIP] = {2, 1},
1747 [V_008958_DI_PT_TRILIST] = {3, 3},
1748 [V_008958_DI_PT_TRIFAN] = {3, 1},
1749 [V_008958_DI_PT_TRISTRIP] = {3, 1},
1750 [V_008958_DI_PT_LINELIST_ADJ] = {4, 4},
1751 [V_008958_DI_PT_LINESTRIP_ADJ] = {4, 1},
1752 [V_008958_DI_PT_TRILIST_ADJ] = {6, 6},
1753 [V_008958_DI_PT_TRISTRIP_ADJ] = {6, 2},
1754 [V_008958_DI_PT_RECTLIST] = {3, 3},
1755 [V_008958_DI_PT_LINELOOP] = {2, 1},
1756 [V_008958_DI_PT_POLYGON] = {3, 1},
1757 [V_008958_DI_PT_2D_TRI_STRIP] = {0, 0},
1758 };
1759
1760 static const struct radv_vs_output_info *get_vs_output_info(const struct radv_pipeline *pipeline)
1761 {
1762 if (radv_pipeline_has_gs(pipeline))
1763 return &pipeline->gs_copy_shader->info.vs.outinfo;
1764 else if (radv_pipeline_has_tess(pipeline))
1765 return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
1766 else
1767 return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
1768 }
1769
1770 static void
1771 radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
1772 {
1773 nir_shader* ordered_shaders[MESA_SHADER_STAGES];
1774 int shader_count = 0;
1775
1776 if(shaders[MESA_SHADER_FRAGMENT]) {
1777 ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
1778 }
1779 if(shaders[MESA_SHADER_GEOMETRY]) {
1780 ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
1781 }
1782 if(shaders[MESA_SHADER_TESS_EVAL]) {
1783 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
1784 }
1785 if(shaders[MESA_SHADER_TESS_CTRL]) {
1786 ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
1787 }
1788 if(shaders[MESA_SHADER_VERTEX]) {
1789 ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
1790 }
1791
1792 if (shader_count > 1) {
1793 unsigned first = ordered_shaders[shader_count - 1]->info.stage;
1794 unsigned last = ordered_shaders[0]->info.stage;
1795
1796 if (ordered_shaders[0]->info.stage == MESA_SHADER_FRAGMENT &&
1797 ordered_shaders[1]->info.has_transform_feedback_varyings)
1798 nir_link_xfb_varyings(ordered_shaders[1], ordered_shaders[0]);
1799
1800 for (int i = 0; i < shader_count; ++i) {
1801 nir_variable_mode mask = 0;
1802
1803 if (ordered_shaders[i]->info.stage != first)
1804 mask = mask | nir_var_shader_in;
1805
1806 if (ordered_shaders[i]->info.stage != last)
1807 mask = mask | nir_var_shader_out;
1808
1809 nir_lower_io_to_scalar_early(ordered_shaders[i], mask);
1810 radv_optimize_nir(ordered_shaders[i], false, false);
1811 }
1812 }
1813
1814 for (int i = 1; i < shader_count; ++i) {
1815 nir_lower_io_arrays_to_elements(ordered_shaders[i],
1816 ordered_shaders[i - 1]);
1817
1818 if (nir_link_opt_varyings(ordered_shaders[i],
1819 ordered_shaders[i - 1]))
1820 radv_optimize_nir(ordered_shaders[i - 1], false, false);
1821
1822 nir_remove_dead_variables(ordered_shaders[i],
1823 nir_var_shader_out);
1824 nir_remove_dead_variables(ordered_shaders[i - 1],
1825 nir_var_shader_in);
1826
1827 bool progress = nir_remove_unused_varyings(ordered_shaders[i],
1828 ordered_shaders[i - 1]);
1829
1830 nir_compact_varyings(ordered_shaders[i],
1831 ordered_shaders[i - 1], true);
1832
1833 if (progress) {
1834 if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
1835 ac_lower_indirect_derefs(ordered_shaders[i],
1836 pipeline->device->physical_device->rad_info.chip_class);
1837 }
1838 radv_optimize_nir(ordered_shaders[i], false, false);
1839
1840 if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
1841 ac_lower_indirect_derefs(ordered_shaders[i - 1],
1842 pipeline->device->physical_device->rad_info.chip_class);
1843 }
1844 radv_optimize_nir(ordered_shaders[i - 1], false, false);
1845 }
1846 }
1847 }
1848
1849
1850 static struct radv_pipeline_key
1851 radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
1852 const VkGraphicsPipelineCreateInfo *pCreateInfo,
1853 const struct radv_blend_state *blend,
1854 bool has_view_index)
1855 {
1856 const VkPipelineVertexInputStateCreateInfo *input_state =
1857 pCreateInfo->pVertexInputState;
1858 const VkPipelineVertexInputDivisorStateCreateInfoEXT *divisor_state =
1859 vk_find_struct_const(input_state->pNext, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
1860
1861 struct radv_pipeline_key key;
1862 memset(&key, 0, sizeof(key));
1863
1864 if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
1865 key.optimisations_disabled = 1;
1866
1867 key.has_multiview_view_index = has_view_index;
1868
1869 uint32_t binding_input_rate = 0;
1870 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
1871 for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) {
1872 if (input_state->pVertexBindingDescriptions[i].inputRate) {
1873 unsigned binding = input_state->pVertexBindingDescriptions[i].binding;
1874 binding_input_rate |= 1u << binding;
1875 instance_rate_divisors[binding] = 1;
1876 }
1877 }
1878 if (divisor_state) {
1879 for (unsigned i = 0; i < divisor_state->vertexBindingDivisorCount; ++i) {
1880 instance_rate_divisors[divisor_state->pVertexBindingDivisors[i].binding] =
1881 divisor_state->pVertexBindingDivisors[i].divisor;
1882 }
1883 }
1884
1885 for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
1886 const VkVertexInputAttributeDescription *desc =
1887 &input_state->pVertexAttributeDescriptions[i];
1888 const struct vk_format_description *format_desc;
1889 unsigned location = desc->location;
1890 unsigned binding = desc->binding;
1891 unsigned num_format, data_format;
1892 int first_non_void;
1893
1894 if (binding_input_rate & (1u << binding)) {
1895 key.instance_rate_inputs |= 1u << location;
1896 key.instance_rate_divisors[location] = instance_rate_divisors[binding];
1897 }
1898
1899 format_desc = vk_format_description(desc->format);
1900 first_non_void = vk_format_get_first_non_void_channel(desc->format);
1901
1902 num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
1903 data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
1904
1905 key.vertex_attribute_formats[location] = data_format | (num_format << 4);
1906 key.vertex_attribute_bindings[location] = desc->binding;
1907 key.vertex_attribute_offsets[location] = desc->offset;
1908 key.vertex_attribute_strides[location] = input_state->pVertexBindingDescriptions[desc->binding].stride;
1909
1910 if (pipeline->device->physical_device->rad_info.chip_class <= VI &&
1911 pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {
1912 VkFormat format = input_state->pVertexAttributeDescriptions[i].format;
1913 uint64_t adjust;
1914 switch(format) {
1915 case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
1916 case VK_FORMAT_A2B10G10R10_SNORM_PACK32:
1917 adjust = RADV_ALPHA_ADJUST_SNORM;
1918 break;
1919 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
1920 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32:
1921 adjust = RADV_ALPHA_ADJUST_SSCALED;
1922 break;
1923 case VK_FORMAT_A2R10G10B10_SINT_PACK32:
1924 case VK_FORMAT_A2B10G10R10_SINT_PACK32:
1925 adjust = RADV_ALPHA_ADJUST_SINT;
1926 break;
1927 default:
1928 adjust = 0;
1929 break;
1930 }
1931 key.vertex_alpha_adjust |= adjust << (2 * location);
1932 }
1933
1934 switch (desc->format) {
1935 case VK_FORMAT_B8G8R8A8_UNORM:
1936 case VK_FORMAT_B8G8R8A8_SNORM:
1937 case VK_FORMAT_B8G8R8A8_USCALED:
1938 case VK_FORMAT_B8G8R8A8_SSCALED:
1939 case VK_FORMAT_B8G8R8A8_UINT:
1940 case VK_FORMAT_B8G8R8A8_SINT:
1941 case VK_FORMAT_B8G8R8A8_SRGB:
1942 case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
1943 case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
1944 case VK_FORMAT_A2R10G10B10_USCALED_PACK32:
1945 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
1946 case VK_FORMAT_A2R10G10B10_UINT_PACK32:
1947 case VK_FORMAT_A2R10G10B10_SINT_PACK32:
1948 key.vertex_post_shuffle |= 1 << location;
1949 break;
1950 default:
1951 break;
1952 }
1953 }
1954
1955 if (pCreateInfo->pTessellationState)
1956 key.tess_input_vertices = pCreateInfo->pTessellationState->patchControlPoints;
1957
1958
1959 if (pCreateInfo->pMultisampleState &&
1960 pCreateInfo->pMultisampleState->rasterizationSamples > 1) {
1961 uint32_t num_samples = pCreateInfo->pMultisampleState->rasterizationSamples;
1962 uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo->pMultisampleState);
1963 key.num_samples = num_samples;
1964 key.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
1965 }
1966
1967 key.col_format = blend->spi_shader_col_format;
1968 if (pipeline->device->physical_device->rad_info.chip_class < VI)
1969 radv_pipeline_compute_get_int_clamp(pCreateInfo, &key.is_int8, &key.is_int10);
1970
1971 return key;
1972 }
1973
1974 static void
1975 radv_fill_shader_keys(struct radv_shader_variant_key *keys,
1976 const struct radv_pipeline_key *key,
1977 nir_shader **nir)
1978 {
1979 keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
1980 keys[MESA_SHADER_VERTEX].vs.alpha_adjust = key->vertex_alpha_adjust;
1981 keys[MESA_SHADER_VERTEX].vs.post_shuffle = key->vertex_post_shuffle;
1982 for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i) {
1983 keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->instance_rate_divisors[i];
1984 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_formats[i] = key->vertex_attribute_formats[i];
1985 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_bindings[i] = key->vertex_attribute_bindings[i];
1986 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_offsets[i] = key->vertex_attribute_offsets[i];
1987 keys[MESA_SHADER_VERTEX].vs.vertex_attribute_strides[i] = key->vertex_attribute_strides[i];
1988 }
1989
1990 if (nir[MESA_SHADER_TESS_CTRL]) {
1991 keys[MESA_SHADER_VERTEX].vs.as_ls = true;
1992 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = 0;
1993 keys[MESA_SHADER_TESS_CTRL].tcs.input_vertices = key->tess_input_vertices;
1994 keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
1995
1996 keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
1997 }
1998
1999 if (nir[MESA_SHADER_GEOMETRY]) {
2000 if (nir[MESA_SHADER_TESS_CTRL])
2001 keys[MESA_SHADER_TESS_EVAL].tes.as_es = true;
2002 else
2003 keys[MESA_SHADER_VERTEX].vs.as_es = true;
2004 }
2005
2006 for(int i = 0; i < MESA_SHADER_STAGES; ++i)
2007 keys[i].has_multiview_view_index = key->has_multiview_view_index;
2008
2009 keys[MESA_SHADER_FRAGMENT].fs.col_format = key->col_format;
2010 keys[MESA_SHADER_FRAGMENT].fs.is_int8 = key->is_int8;
2011 keys[MESA_SHADER_FRAGMENT].fs.is_int10 = key->is_int10;
2012 keys[MESA_SHADER_FRAGMENT].fs.log2_ps_iter_samples = key->log2_ps_iter_samples;
2013 keys[MESA_SHADER_FRAGMENT].fs.num_samples = key->num_samples;
2014 }
2015
2016 static void
2017 merge_tess_info(struct shader_info *tes_info,
2018 const struct shader_info *tcs_info)
2019 {
2020 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
2021 *
2022 * "PointMode. Controls generation of points rather than triangles
2023 * or lines. This functionality defaults to disabled, and is
2024 * enabled if either shader stage includes the execution mode.
2025 *
2026 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
2027 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
2028 * and OutputVertices, it says:
2029 *
2030 * "One mode must be set in at least one of the tessellation
2031 * shader stages."
2032 *
2033 * So, the fields can be set in either the TCS or TES, but they must
2034 * agree if set in both. Our backend looks at TES, so bitwise-or in
2035 * the values from the TCS.
2036 */
2037 assert(tcs_info->tess.tcs_vertices_out == 0 ||
2038 tes_info->tess.tcs_vertices_out == 0 ||
2039 tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
2040 tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
2041
2042 assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
2043 tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
2044 tcs_info->tess.spacing == tes_info->tess.spacing);
2045 tes_info->tess.spacing |= tcs_info->tess.spacing;
2046
2047 assert(tcs_info->tess.primitive_mode == 0 ||
2048 tes_info->tess.primitive_mode == 0 ||
2049 tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
2050 tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
2051 tes_info->tess.ccw |= tcs_info->tess.ccw;
2052 tes_info->tess.point_mode |= tcs_info->tess.point_mode;
2053 }
2054
2055 static
2056 void radv_create_shaders(struct radv_pipeline *pipeline,
2057 struct radv_device *device,
2058 struct radv_pipeline_cache *cache,
2059 const struct radv_pipeline_key *key,
2060 const VkPipelineShaderStageCreateInfo **pStages,
2061 const VkPipelineCreateFlags flags)
2062 {
2063 struct radv_shader_module fs_m = {0};
2064 struct radv_shader_module *modules[MESA_SHADER_STAGES] = { 0, };
2065 nir_shader *nir[MESA_SHADER_STAGES] = {0};
2066 void *codes[MESA_SHADER_STAGES] = {0};
2067 unsigned code_sizes[MESA_SHADER_STAGES] = {0};
2068 struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
2069 unsigned char hash[20], gs_copy_hash[20];
2070
2071 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
2072 if (pStages[i]) {
2073 modules[i] = radv_shader_module_from_handle(pStages[i]->module);
2074 if (modules[i]->nir)
2075 _mesa_sha1_compute(modules[i]->nir->info.name,
2076 strlen(modules[i]->nir->info.name),
2077 modules[i]->sha1);
2078
2079 pipeline->active_stages |= mesa_to_vk_shader_stage(i);
2080 }
2081 }
2082
2083 radv_hash_shaders(hash, pStages, pipeline->layout, key, get_hash_flags(device));
2084 memcpy(gs_copy_hash, hash, 20);
2085 gs_copy_hash[0] ^= 1;
2086
2087 if (modules[MESA_SHADER_GEOMETRY]) {
2088 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2089 radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants);
2090 pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
2091 }
2092
2093 if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
2094 (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
2095 return;
2096 }
2097
2098 if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
2099 nir_builder fs_b;
2100 nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
2101 fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
2102 fs_m.nir = fs_b.shader;
2103 modules[MESA_SHADER_FRAGMENT] = &fs_m;
2104 }
2105
2106 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
2107 const VkPipelineShaderStageCreateInfo *stage = pStages[i];
2108
2109 if (!modules[i])
2110 continue;
2111
2112 nir[i] = radv_shader_compile_to_nir(device, modules[i],
2113 stage ? stage->pName : "main", i,
2114 stage ? stage->pSpecializationInfo : NULL,
2115 flags);
2116
2117 /* We don't want to alter meta shaders IR directly so clone it
2118 * first.
2119 */
2120 if (nir[i]->info.name) {
2121 nir[i] = nir_shader_clone(NULL, nir[i]);
2122 }
2123 }
2124
2125 if (nir[MESA_SHADER_TESS_CTRL]) {
2126 nir_lower_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out, NULL);
2127 merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
2128 }
2129
2130 if (!(flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT))
2131 radv_link_shaders(pipeline, nir);
2132
2133 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2134 if (nir[i]) {
2135 NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
2136 }
2137
2138 if (radv_can_dump_shader(device, modules[i], false))
2139 nir_print_shader(nir[i], stderr);
2140 }
2141
2142 radv_fill_shader_keys(keys, key, nir);
2143
2144 if (nir[MESA_SHADER_FRAGMENT]) {
2145 if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
2146 pipeline->shaders[MESA_SHADER_FRAGMENT] =
2147 radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
2148 pipeline->layout, keys + MESA_SHADER_FRAGMENT,
2149 &codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
2150 }
2151
2152 /* TODO: These are no longer used as keys we should refactor this */
2153 keys[MESA_SHADER_VERTEX].vs.export_prim_id =
2154 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
2155 keys[MESA_SHADER_VERTEX].vs.export_layer_id =
2156 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
2157 keys[MESA_SHADER_TESS_EVAL].tes.export_prim_id =
2158 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input;
2159 keys[MESA_SHADER_TESS_EVAL].tes.export_layer_id =
2160 pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.layer_input;
2161 }
2162
2163 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
2164 if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
2165 struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
2166 struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
2167 key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
2168 pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
2169 pipeline->layout,
2170 &key, &codes[MESA_SHADER_TESS_CTRL],
2171 &code_sizes[MESA_SHADER_TESS_CTRL]);
2172 }
2173 modules[MESA_SHADER_VERTEX] = NULL;
2174 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2175 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
2176 }
2177
2178 if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
2179 gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
2180 if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
2181 struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
2182 pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
2183 pipeline->layout,
2184 &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
2185 &code_sizes[MESA_SHADER_GEOMETRY]);
2186 }
2187 modules[pre_stage] = NULL;
2188 }
2189
2190 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2191 if(modules[i] && !pipeline->shaders[i]) {
2192 if (i == MESA_SHADER_TESS_CTRL) {
2193 keys[MESA_SHADER_TESS_CTRL].tcs.num_inputs = util_last_bit64(pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.ls_outputs_written);
2194 }
2195 if (i == MESA_SHADER_TESS_EVAL) {
2196 keys[MESA_SHADER_TESS_EVAL].tes.num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_patches;
2197 keys[MESA_SHADER_TESS_EVAL].tes.tcs_num_outputs = util_last_bit64(pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.tcs.outputs_written);
2198 }
2199 pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
2200 pipeline->layout,
2201 keys + i, &codes[i],
2202 &code_sizes[i]);
2203 }
2204 }
2205
2206 if(modules[MESA_SHADER_GEOMETRY]) {
2207 void *gs_copy_code = NULL;
2208 unsigned gs_copy_code_size = 0;
2209 if (!pipeline->gs_copy_shader) {
2210 pipeline->gs_copy_shader = radv_create_gs_copy_shader(
2211 device, nir[MESA_SHADER_GEOMETRY], &gs_copy_code,
2212 &gs_copy_code_size,
2213 keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
2214 }
2215
2216 if (pipeline->gs_copy_shader) {
2217 void *code[MESA_SHADER_STAGES] = {0};
2218 unsigned code_size[MESA_SHADER_STAGES] = {0};
2219 struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
2220
2221 code[MESA_SHADER_GEOMETRY] = gs_copy_code;
2222 code_size[MESA_SHADER_GEOMETRY] = gs_copy_code_size;
2223 variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
2224
2225 radv_pipeline_cache_insert_shaders(device, cache,
2226 gs_copy_hash,
2227 variants,
2228 (const void**)code,
2229 code_size);
2230 }
2231 free(gs_copy_code);
2232 }
2233
2234 radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
2235 (const void**)codes, code_sizes);
2236
2237 for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
2238 free(codes[i]);
2239 if (nir[i]) {
2240 if (!pipeline->device->keep_shader_info)
2241 ralloc_free(nir[i]);
2242
2243 if (radv_can_dump_shader_stats(device, modules[i]))
2244 radv_shader_dump_stats(device,
2245 pipeline->shaders[i],
2246 i, stderr);
2247 }
2248 }
2249
2250 if (fs_m.nir)
2251 ralloc_free(fs_m.nir);
2252 }
2253
2254 static uint32_t
2255 radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline,
2256 gl_shader_stage stage, enum chip_class chip_class)
2257 {
2258 bool has_gs = radv_pipeline_has_gs(pipeline);
2259 bool has_tess = radv_pipeline_has_tess(pipeline);
2260 switch (stage) {
2261 case MESA_SHADER_FRAGMENT:
2262 return R_00B030_SPI_SHADER_USER_DATA_PS_0;
2263 case MESA_SHADER_VERTEX:
2264 if (chip_class >= GFX9) {
2265 return has_tess ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2266 has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2267 R_00B130_SPI_SHADER_USER_DATA_VS_0;
2268 }
2269 if (has_tess)
2270 return R_00B530_SPI_SHADER_USER_DATA_LS_0;
2271 else
2272 return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
2273 case MESA_SHADER_GEOMETRY:
2274 return chip_class >= GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2275 R_00B230_SPI_SHADER_USER_DATA_GS_0;
2276 case MESA_SHADER_COMPUTE:
2277 return R_00B900_COMPUTE_USER_DATA_0;
2278 case MESA_SHADER_TESS_CTRL:
2279 return chip_class >= GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0 :
2280 R_00B430_SPI_SHADER_USER_DATA_HS_0;
2281 case MESA_SHADER_TESS_EVAL:
2282 if (chip_class >= GFX9) {
2283 return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
2284 R_00B130_SPI_SHADER_USER_DATA_VS_0;
2285 }
2286 if (has_gs)
2287 return R_00B330_SPI_SHADER_USER_DATA_ES_0;
2288 else
2289 return R_00B130_SPI_SHADER_USER_DATA_VS_0;
2290 default:
2291 unreachable("unknown shader");
2292 }
2293 }
2294
2295 struct radv_bin_size_entry {
2296 unsigned bpp;
2297 VkExtent2D extent;
2298 };
2299
2300 static VkExtent2D
2301 radv_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
2302 {
2303 static const struct radv_bin_size_entry color_size_table[][3][9] = {
2304 {
2305 /* One RB / SE */
2306 {
2307 /* One shader engine */
2308 { 0, {128, 128}},
2309 { 1, { 64, 128}},
2310 { 2, { 32, 128}},
2311 { 3, { 16, 128}},
2312 { 17, { 0, 0}},
2313 { UINT_MAX, { 0, 0}},
2314 },
2315 {
2316 /* Two shader engines */
2317 { 0, {128, 128}},
2318 { 2, { 64, 128}},
2319 { 3, { 32, 128}},
2320 { 5, { 16, 128}},
2321 { 17, { 0, 0}},
2322 { UINT_MAX, { 0, 0}},
2323 },
2324 {
2325 /* Four shader engines */
2326 { 0, {128, 128}},
2327 { 3, { 64, 128}},
2328 { 5, { 16, 128}},
2329 { 17, { 0, 0}},
2330 { UINT_MAX, { 0, 0}},
2331 },
2332 },
2333 {
2334 /* Two RB / SE */
2335 {
2336 /* One shader engine */
2337 { 0, {128, 128}},
2338 { 2, { 64, 128}},
2339 { 3, { 32, 128}},
2340 { 5, { 16, 128}},
2341 { 33, { 0, 0}},
2342 { UINT_MAX, { 0, 0}},
2343 },
2344 {
2345 /* Two shader engines */
2346 { 0, {128, 128}},
2347 { 3, { 64, 128}},
2348 { 5, { 32, 128}},
2349 { 9, { 16, 128}},
2350 { 33, { 0, 0}},
2351 { UINT_MAX, { 0, 0}},
2352 },
2353 {
2354 /* Four shader engines */
2355 { 0, {256, 256}},
2356 { 2, {128, 256}},
2357 { 3, {128, 128}},
2358 { 5, { 64, 128}},
2359 { 9, { 16, 128}},
2360 { 33, { 0, 0}},
2361 { UINT_MAX, { 0, 0}},
2362 },
2363 },
2364 {
2365 /* Four RB / SE */
2366 {
2367 /* One shader engine */
2368 { 0, {128, 256}},
2369 { 2, {128, 128}},
2370 { 3, { 64, 128}},
2371 { 5, { 32, 128}},
2372 { 9, { 16, 128}},
2373 { 33, { 0, 0}},
2374 { UINT_MAX, { 0, 0}},
2375 },
2376 {
2377 /* Two shader engines */
2378 { 0, {256, 256}},
2379 { 2, {128, 256}},
2380 { 3, {128, 128}},
2381 { 5, { 64, 128}},
2382 { 9, { 32, 128}},
2383 { 17, { 16, 128}},
2384 { 33, { 0, 0}},
2385 { UINT_MAX, { 0, 0}},
2386 },
2387 {
2388 /* Four shader engines */
2389 { 0, {256, 512}},
2390 { 2, {256, 256}},
2391 { 3, {128, 256}},
2392 { 5, {128, 128}},
2393 { 9, { 64, 128}},
2394 { 17, { 16, 128}},
2395 { 33, { 0, 0}},
2396 { UINT_MAX, { 0, 0}},
2397 },
2398 },
2399 };
2400 static const struct radv_bin_size_entry ds_size_table[][3][9] = {
2401 {
2402 // One RB / SE
2403 {
2404 // One shader engine
2405 { 0, {128, 256}},
2406 { 2, {128, 128}},
2407 { 4, { 64, 128}},
2408 { 7, { 32, 128}},
2409 { 13, { 16, 128}},
2410 { 49, { 0, 0}},
2411 { UINT_MAX, { 0, 0}},
2412 },
2413 {
2414 // Two shader engines
2415 { 0, {256, 256}},
2416 { 2, {128, 256}},
2417 { 4, {128, 128}},
2418 { 7, { 64, 128}},
2419 { 13, { 32, 128}},
2420 { 25, { 16, 128}},
2421 { 49, { 0, 0}},
2422 { UINT_MAX, { 0, 0}},
2423 },
2424 {
2425 // Four shader engines
2426 { 0, {256, 512}},
2427 { 2, {256, 256}},
2428 { 4, {128, 256}},
2429 { 7, {128, 128}},
2430 { 13, { 64, 128}},
2431 { 25, { 16, 128}},
2432 { 49, { 0, 0}},
2433 { UINT_MAX, { 0, 0}},
2434 },
2435 },
2436 {
2437 // Two RB / SE
2438 {
2439 // One shader engine
2440 { 0, {256, 256}},
2441 { 2, {128, 256}},
2442 { 4, {128, 128}},
2443 { 7, { 64, 128}},
2444 { 13, { 32, 128}},
2445 { 25, { 16, 128}},
2446 { 97, { 0, 0}},
2447 { UINT_MAX, { 0, 0}},
2448 },
2449 {
2450 // Two shader engines
2451 { 0, {256, 512}},
2452 { 2, {256, 256}},
2453 { 4, {128, 256}},
2454 { 7, {128, 128}},
2455 { 13, { 64, 128}},
2456 { 25, { 32, 128}},
2457 { 49, { 16, 128}},
2458 { 97, { 0, 0}},
2459 { UINT_MAX, { 0, 0}},
2460 },
2461 {
2462 // Four shader engines
2463 { 0, {512, 512}},
2464 { 2, {256, 512}},
2465 { 4, {256, 256}},
2466 { 7, {128, 256}},
2467 { 13, {128, 128}},
2468 { 25, { 64, 128}},
2469 { 49, { 16, 128}},
2470 { 97, { 0, 0}},
2471 { UINT_MAX, { 0, 0}},
2472 },
2473 },
2474 {
2475 // Four RB / SE
2476 {
2477 // One shader engine
2478 { 0, {256, 512}},
2479 { 2, {256, 256}},
2480 { 4, {128, 256}},
2481 { 7, {128, 128}},
2482 { 13, { 64, 128}},
2483 { 25, { 32, 128}},
2484 { 49, { 16, 128}},
2485 { UINT_MAX, { 0, 0}},
2486 },
2487 {
2488 // Two shader engines
2489 { 0, {512, 512}},
2490 { 2, {256, 512}},
2491 { 4, {256, 256}},
2492 { 7, {128, 256}},
2493 { 13, {128, 128}},
2494 { 25, { 64, 128}},
2495 { 49, { 32, 128}},
2496 { 97, { 16, 128}},
2497 { UINT_MAX, { 0, 0}},
2498 },
2499 {
2500 // Four shader engines
2501 { 0, {512, 512}},
2502 { 4, {256, 512}},
2503 { 7, {256, 256}},
2504 { 13, {128, 256}},
2505 { 25, {128, 128}},
2506 { 49, { 64, 128}},
2507 { 97, { 16, 128}},
2508 { UINT_MAX, { 0, 0}},
2509 },
2510 },
2511 };
2512
2513 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2514 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2515 VkExtent2D extent = {512, 512};
2516
2517 unsigned log_num_rb_per_se =
2518 util_logbase2_ceil(pipeline->device->physical_device->rad_info.num_render_backends /
2519 pipeline->device->physical_device->rad_info.max_se);
2520 unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
2521
2522 unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
2523 unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
2524 unsigned effective_samples = total_samples;
2525 unsigned color_bytes_per_pixel = 0;
2526
2527 const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
2528 if (vkblend) {
2529 for (unsigned i = 0; i < subpass->color_count; i++) {
2530 if (!vkblend->pAttachments[i].colorWriteMask)
2531 continue;
2532
2533 if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
2534 continue;
2535
2536 VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
2537 color_bytes_per_pixel += vk_format_get_blocksize(format);
2538 }
2539
2540 /* MSAA images typically don't use all samples all the time. */
2541 if (effective_samples >= 2 && ps_iter_samples <= 1)
2542 effective_samples = 2;
2543 color_bytes_per_pixel *= effective_samples;
2544 }
2545
2546 const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
2547 while(color_entry[1].bpp <= color_bytes_per_pixel)
2548 ++color_entry;
2549
2550 extent = color_entry->extent;
2551
2552 if (subpass->depth_stencil_attachment) {
2553 struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
2554
2555 /* Coefficients taken from AMDVLK */
2556 unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
2557 unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
2558 unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
2559
2560 const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
2561 while(ds_entry[1].bpp <= ds_bytes_per_pixel)
2562 ++ds_entry;
2563
2564 extent.width = MIN2(extent.width, ds_entry->extent.width);
2565 extent.height = MIN2(extent.height, ds_entry->extent.height);
2566 }
2567
2568 return extent;
2569 }
2570
2571 static void
2572 radv_pipeline_generate_binning_state(struct radeon_cmdbuf *ctx_cs,
2573 struct radv_pipeline *pipeline,
2574 const VkGraphicsPipelineCreateInfo *pCreateInfo)
2575 {
2576 if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
2577 return;
2578
2579 uint32_t pa_sc_binner_cntl_0 =
2580 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
2581 S_028C44_DISABLE_START_OF_PRIM(1);
2582 uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
2583
2584 VkExtent2D bin_size = radv_compute_bin_size(pipeline, pCreateInfo);
2585
2586 unsigned context_states_per_bin; /* allowed range: [1, 6] */
2587 unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
2588 unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
2589
2590 switch (pipeline->device->physical_device->rad_info.family) {
2591 case CHIP_VEGA10:
2592 case CHIP_VEGA12:
2593 case CHIP_VEGA20:
2594 context_states_per_bin = 1;
2595 persistent_states_per_bin = 1;
2596 fpovs_per_batch = 63;
2597 break;
2598 case CHIP_RAVEN:
2599 case CHIP_RAVEN2:
2600 context_states_per_bin = 6;
2601 persistent_states_per_bin = 32;
2602 fpovs_per_batch = 63;
2603 break;
2604 default:
2605 unreachable("unhandled family while determining binning state.");
2606 }
2607
2608 if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
2609 pa_sc_binner_cntl_0 =
2610 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
2611 S_028C44_BIN_SIZE_X(bin_size.width == 16) |
2612 S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
2613 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
2614 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
2615 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) |
2616 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) |
2617 S_028C44_DISABLE_START_OF_PRIM(1) |
2618 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
2619 S_028C44_OPTIMAL_BIN_SELECTION(1);
2620 }
2621
2622 radeon_set_context_reg(ctx_cs, R_028C44_PA_SC_BINNER_CNTL_0,
2623 pa_sc_binner_cntl_0);
2624 radeon_set_context_reg(ctx_cs, R_028060_DB_DFSM_CONTROL,
2625 db_dfsm_control);
2626 }
2627
2628
2629 static void
2630 radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
2631 struct radv_pipeline *pipeline,
2632 const VkGraphicsPipelineCreateInfo *pCreateInfo,
2633 const struct radv_graphics_pipeline_create_info *extra)
2634 {
2635 const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
2636 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
2637 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
2638 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
2639 struct radv_render_pass_attachment *attachment = NULL;
2640 uint32_t db_depth_control = 0, db_stencil_control = 0;
2641 uint32_t db_render_control = 0, db_render_override2 = 0;
2642 uint32_t db_render_override = 0;
2643
2644 if (subpass->depth_stencil_attachment)
2645 attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
2646
2647 bool has_depth_attachment = attachment && vk_format_is_depth(attachment->format);
2648 bool has_stencil_attachment = attachment && vk_format_is_stencil(attachment->format);
2649
2650 if (vkds && has_depth_attachment) {
2651 db_depth_control = S_028800_Z_ENABLE(vkds->depthTestEnable ? 1 : 0) |
2652 S_028800_Z_WRITE_ENABLE(vkds->depthWriteEnable ? 1 : 0) |
2653 S_028800_ZFUNC(vkds->depthCompareOp) |
2654 S_028800_DEPTH_BOUNDS_ENABLE(vkds->depthBoundsTestEnable ? 1 : 0);
2655
2656 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
2657 db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
2658 }
2659
2660 if (has_stencil_attachment && vkds && vkds->stencilTestEnable) {
2661 db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
2662 db_depth_control |= S_028800_STENCILFUNC(vkds->front.compareOp);
2663 db_stencil_control |= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds->front.failOp));
2664 db_stencil_control |= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds->front.passOp));
2665 db_stencil_control |= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds->front.depthFailOp));
2666
2667 db_depth_control |= S_028800_STENCILFUNC_BF(vkds->back.compareOp);
2668 db_stencil_control |= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds->back.failOp));
2669 db_stencil_control |= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds->back.passOp));
2670 db_stencil_control |= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds->back.depthFailOp));
2671 }
2672
2673 if (attachment && extra) {
2674 db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
2675 db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
2676
2677 db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->db_resummarize);
2678 db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->db_flush_depth_inplace);
2679 db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->db_flush_stencil_inplace);
2680 db_render_override2 |= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra->db_depth_disable_expclear);
2681 db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
2682 }
2683
2684 db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
2685 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
2686
2687 if (!pCreateInfo->pRasterizationState->depthClampEnable &&
2688 ps->info.info.ps.writes_z) {
2689 /* From VK_EXT_depth_range_unrestricted spec:
2690 *
2691 * "The behavior described in Primitive Clipping still applies.
2692 * If depth clamping is disabled the depth values are still
2693 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
2694 * depth clamping is enabled the above equation is ignored and
2695 * the depth values are instead clamped to the VkViewport
2696 * minDepth and maxDepth values, which in the case of this
2697 * extension can be outside of the 0.0 to 1.0 range."
2698 */
2699 db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
2700 }
2701
2702 radeon_set_context_reg(ctx_cs, R_028800_DB_DEPTH_CONTROL, db_depth_control);
2703 radeon_set_context_reg(ctx_cs, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
2704
2705 radeon_set_context_reg(ctx_cs, R_028000_DB_RENDER_CONTROL, db_render_control);
2706 radeon_set_context_reg(ctx_cs, R_02800C_DB_RENDER_OVERRIDE, db_render_override);
2707 radeon_set_context_reg(ctx_cs, R_028010_DB_RENDER_OVERRIDE2, db_render_override2);
2708 }
2709
2710 static void
2711 radv_pipeline_generate_blend_state(struct radeon_cmdbuf *ctx_cs,
2712 struct radv_pipeline *pipeline,
2713 const struct radv_blend_state *blend)
2714 {
2715 radeon_set_context_reg_seq(ctx_cs, R_028780_CB_BLEND0_CONTROL, 8);
2716 radeon_emit_array(ctx_cs, blend->cb_blend_control,
2717 8);
2718 radeon_set_context_reg(ctx_cs, R_028808_CB_COLOR_CONTROL, blend->cb_color_control);
2719 radeon_set_context_reg(ctx_cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
2720
2721 if (pipeline->device->physical_device->has_rbplus) {
2722
2723 radeon_set_context_reg_seq(ctx_cs, R_028760_SX_MRT0_BLEND_OPT, 8);
2724 radeon_emit_array(ctx_cs, blend->sx_mrt_blend_opt, 8);
2725 }
2726
2727 radeon_set_context_reg(ctx_cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
2728
2729 radeon_set_context_reg(ctx_cs, R_028238_CB_TARGET_MASK, blend->cb_target_mask);
2730 radeon_set_context_reg(ctx_cs, R_02823C_CB_SHADER_MASK, blend->cb_shader_mask);
2731
2732 pipeline->graphics.col_format = blend->spi_shader_col_format;
2733 pipeline->graphics.cb_target_mask = blend->cb_target_mask;
2734 }
2735
2736 static const VkConservativeRasterizationModeEXT
2737 radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo *pCreateInfo)
2738 {
2739 const VkPipelineRasterizationConservativeStateCreateInfoEXT *conservative_raster =
2740 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT);
2741
2742 if (!conservative_raster)
2743 return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
2744 return conservative_raster->conservativeRasterizationMode;
2745 }
2746
2747 static void
2748 radv_pipeline_generate_raster_state(struct radeon_cmdbuf *ctx_cs,
2749 struct radv_pipeline *pipeline,
2750 const VkGraphicsPipelineCreateInfo *pCreateInfo)
2751 {
2752 const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
2753 const VkConservativeRasterizationModeEXT mode =
2754 radv_get_conservative_raster_mode(vkraster);
2755 uint32_t pa_sc_conservative_rast = S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
2756 bool depth_clip_disable = vkraster->depthClampEnable;
2757
2758 const VkPipelineRasterizationDepthClipStateCreateInfoEXT *depth_clip_state =
2759 vk_find_struct_const(vkraster->pNext, PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT);
2760 if (depth_clip_state) {
2761 depth_clip_disable = !depth_clip_state->depthClipEnable;
2762 }
2763
2764 radeon_set_context_reg(ctx_cs, R_028810_PA_CL_CLIP_CNTL,
2765 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
2766 S_028810_ZCLIP_NEAR_DISABLE(depth_clip_disable ? 1 : 0) |
2767 S_028810_ZCLIP_FAR_DISABLE(depth_clip_disable ? 1 : 0) |
2768 S_028810_DX_RASTERIZATION_KILL(vkraster->rasterizerDiscardEnable ? 1 : 0) |
2769 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
2770
2771 radeon_set_context_reg(ctx_cs, R_0286D4_SPI_INTERP_CONTROL_0,
2772 S_0286D4_FLAT_SHADE_ENA(1) |
2773 S_0286D4_PNT_SPRITE_ENA(1) |
2774 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
2775 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T) |
2776 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0) |
2777 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1) |
2778 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
2779
2780 radeon_set_context_reg(ctx_cs, R_028BE4_PA_SU_VTX_CNTL,
2781 S_028BE4_PIX_CENTER(1) | // TODO verify
2782 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN) |
2783 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH));
2784
2785 radeon_set_context_reg(ctx_cs, R_028814_PA_SU_SC_MODE_CNTL,
2786 S_028814_FACE(vkraster->frontFace) |
2787 S_028814_CULL_FRONT(!!(vkraster->cullMode & VK_CULL_MODE_FRONT_BIT)) |
2788 S_028814_CULL_BACK(!!(vkraster->cullMode & VK_CULL_MODE_BACK_BIT)) |
2789 S_028814_POLY_MODE(vkraster->polygonMode != VK_POLYGON_MODE_FILL) |
2790 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster->polygonMode)) |
2791 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster->polygonMode)) |
2792 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
2793 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster->depthBiasEnable ? 1 : 0) |
2794 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster->depthBiasEnable ? 1 : 0));
2795
2796 /* Conservative rasterization. */
2797 if (mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT) {
2798 struct radv_multisample_state *ms = &pipeline->graphics.ms;
2799
2800 ms->pa_sc_aa_config |= S_028BE0_AA_MASK_CENTROID_DTMN(1);
2801 ms->db_eqaa |= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
2802 S_028804_OVERRASTERIZATION_AMOUNT(4);
2803
2804 pa_sc_conservative_rast = S_028C4C_PREZ_AA_MASK_ENABLE(1) |
2805 S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
2806 S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
2807
2808 if (mode == VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT) {
2809 pa_sc_conservative_rast |=
2810 S_028C4C_OVER_RAST_ENABLE(1) |
2811 S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
2812 S_028C4C_UNDER_RAST_ENABLE(0) |
2813 S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
2814 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
2815 } else {
2816 assert(mode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT);
2817 pa_sc_conservative_rast |=
2818 S_028C4C_OVER_RAST_ENABLE(0) |
2819 S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
2820 S_028C4C_UNDER_RAST_ENABLE(1) |
2821 S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
2822 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
2823 }
2824 }
2825
2826 radeon_set_context_reg(ctx_cs, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
2827 pa_sc_conservative_rast);
2828 }
2829
2830
2831 static void
2832 radv_pipeline_generate_multisample_state(struct radeon_cmdbuf *ctx_cs,
2833 struct radv_pipeline *pipeline)
2834 {
2835 struct radv_multisample_state *ms = &pipeline->graphics.ms;
2836
2837 radeon_set_context_reg_seq(ctx_cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
2838 radeon_emit(ctx_cs, ms->pa_sc_aa_mask[0]);
2839 radeon_emit(ctx_cs, ms->pa_sc_aa_mask[1]);
2840
2841 radeon_set_context_reg(ctx_cs, R_028804_DB_EQAA, ms->db_eqaa);
2842 radeon_set_context_reg(ctx_cs, R_028A4C_PA_SC_MODE_CNTL_1, ms->pa_sc_mode_cntl_1);
2843
2844 /* The exclusion bits can be set to improve rasterization efficiency
2845 * if no sample lies on the pixel boundary (-8 sample offset). It's
2846 * currently always TRUE because the driver doesn't support 16 samples.
2847 */
2848 bool exclusion = pipeline->device->physical_device->rad_info.chip_class >= CIK;
2849 radeon_set_context_reg(ctx_cs, R_02882C_PA_SU_PRIM_FILTER_CNTL,
2850 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) |
2851 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
2852 }
2853
2854 static void
2855 radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
2856 struct radv_pipeline *pipeline)
2857 {
2858 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2859
2860 uint32_t vgt_primitiveid_en = false;
2861 uint32_t vgt_gs_mode = 0;
2862
2863 if (radv_pipeline_has_gs(pipeline)) {
2864 const struct radv_shader_variant *gs =
2865 pipeline->shaders[MESA_SHADER_GEOMETRY];
2866
2867 vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
2868 pipeline->device->physical_device->rad_info.chip_class);
2869 } else if (outinfo->export_prim_id) {
2870 vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
2871 vgt_primitiveid_en = true;
2872 }
2873
2874 radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN, vgt_primitiveid_en);
2875 radeon_set_context_reg(ctx_cs, R_028A40_VGT_GS_MODE, vgt_gs_mode);
2876 }
2877
2878 static void
2879 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *ctx_cs,
2880 struct radeon_cmdbuf *cs,
2881 struct radv_pipeline *pipeline,
2882 struct radv_shader_variant *shader)
2883 {
2884 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2885
2886 radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
2887 radeon_emit(cs, va >> 8);
2888 radeon_emit(cs, S_00B124_MEM_BASE(va >> 40));
2889 radeon_emit(cs, shader->rsrc1);
2890 radeon_emit(cs, shader->rsrc2);
2891
2892 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
2893 unsigned clip_dist_mask, cull_dist_mask, total_mask;
2894 clip_dist_mask = outinfo->clip_dist_mask;
2895 cull_dist_mask = outinfo->cull_dist_mask;
2896 total_mask = clip_dist_mask | cull_dist_mask;
2897 bool misc_vec_ena = outinfo->writes_pointsize ||
2898 outinfo->writes_layer ||
2899 outinfo->writes_viewport_index;
2900
2901 radeon_set_context_reg(ctx_cs, R_0286C4_SPI_VS_OUT_CONFIG,
2902 S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo->param_exports) - 1));
2903
2904 radeon_set_context_reg(ctx_cs, R_02870C_SPI_SHADER_POS_FORMAT,
2905 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
2906 S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
2907 V_02870C_SPI_SHADER_4COMP :
2908 V_02870C_SPI_SHADER_NONE) |
2909 S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
2910 V_02870C_SPI_SHADER_4COMP :
2911 V_02870C_SPI_SHADER_NONE) |
2912 S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
2913 V_02870C_SPI_SHADER_4COMP :
2914 V_02870C_SPI_SHADER_NONE));
2915
2916 radeon_set_context_reg(ctx_cs, R_028818_PA_CL_VTE_CNTL,
2917 S_028818_VTX_W0_FMT(1) |
2918 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
2919 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
2920 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
2921
2922 radeon_set_context_reg(ctx_cs, R_02881C_PA_CL_VS_OUT_CNTL,
2923 S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
2924 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
2925 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
2926 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
2927 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
2928 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
2929 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
2930 cull_dist_mask << 8 |
2931 clip_dist_mask);
2932
2933 if (pipeline->device->physical_device->rad_info.chip_class <= VI)
2934 radeon_set_context_reg(ctx_cs, R_028AB4_VGT_REUSE_OFF,
2935 outinfo->writes_viewport_index);
2936 }
2937
2938 static void
2939 radv_pipeline_generate_hw_es(struct radeon_cmdbuf *cs,
2940 struct radv_pipeline *pipeline,
2941 struct radv_shader_variant *shader)
2942 {
2943 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2944
2945 radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
2946 radeon_emit(cs, va >> 8);
2947 radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
2948 radeon_emit(cs, shader->rsrc1);
2949 radeon_emit(cs, shader->rsrc2);
2950 }
2951
2952 static void
2953 radv_pipeline_generate_hw_ls(struct radeon_cmdbuf *cs,
2954 struct radv_pipeline *pipeline,
2955 struct radv_shader_variant *shader,
2956 const struct radv_tessellation_state *tess)
2957 {
2958 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2959 uint32_t rsrc2 = shader->rsrc2;
2960
2961 radeon_set_sh_reg_seq(cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2);
2962 radeon_emit(cs, va >> 8);
2963 radeon_emit(cs, S_00B524_MEM_BASE(va >> 40));
2964
2965 rsrc2 |= S_00B52C_LDS_SIZE(tess->lds_size);
2966 if (pipeline->device->physical_device->rad_info.chip_class == CIK &&
2967 pipeline->device->physical_device->rad_info.family != CHIP_HAWAII)
2968 radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, rsrc2);
2969
2970 radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
2971 radeon_emit(cs, shader->rsrc1);
2972 radeon_emit(cs, rsrc2);
2973 }
2974
2975 static void
2976 radv_pipeline_generate_hw_hs(struct radeon_cmdbuf *cs,
2977 struct radv_pipeline *pipeline,
2978 struct radv_shader_variant *shader,
2979 const struct radv_tessellation_state *tess)
2980 {
2981 uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
2982
2983 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
2984 radeon_set_sh_reg_seq(cs, R_00B410_SPI_SHADER_PGM_LO_LS, 2);
2985 radeon_emit(cs, va >> 8);
2986 radeon_emit(cs, S_00B414_MEM_BASE(va >> 40));
2987
2988 radeon_set_sh_reg_seq(cs, R_00B428_SPI_SHADER_PGM_RSRC1_HS, 2);
2989 radeon_emit(cs, shader->rsrc1);
2990 radeon_emit(cs, shader->rsrc2 |
2991 S_00B42C_LDS_SIZE(tess->lds_size));
2992 } else {
2993 radeon_set_sh_reg_seq(cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4);
2994 radeon_emit(cs, va >> 8);
2995 radeon_emit(cs, S_00B424_MEM_BASE(va >> 40));
2996 radeon_emit(cs, shader->rsrc1);
2997 radeon_emit(cs, shader->rsrc2);
2998 }
2999 }
3000
3001 static void
3002 radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs,
3003 struct radeon_cmdbuf *cs,
3004 struct radv_pipeline *pipeline,
3005 const struct radv_tessellation_state *tess)
3006 {
3007 struct radv_shader_variant *vs;
3008
3009 /* Skip shaders merged into HS/GS */
3010 vs = pipeline->shaders[MESA_SHADER_VERTEX];
3011 if (!vs)
3012 return;
3013
3014 if (vs->info.vs.as_ls)
3015 radv_pipeline_generate_hw_ls(cs, pipeline, vs, tess);
3016 else if (vs->info.vs.as_es)
3017 radv_pipeline_generate_hw_es(cs, pipeline, vs);
3018 else
3019 radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, vs);
3020 }
3021
3022 static void
3023 radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
3024 struct radeon_cmdbuf *cs,
3025 struct radv_pipeline *pipeline,
3026 const struct radv_tessellation_state *tess)
3027 {
3028 if (!radv_pipeline_has_tess(pipeline))
3029 return;
3030
3031 struct radv_shader_variant *tes, *tcs;
3032
3033 tcs = pipeline->shaders[MESA_SHADER_TESS_CTRL];
3034 tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
3035
3036 if (tes) {
3037 if (tes->info.tes.as_es)
3038 radv_pipeline_generate_hw_es(cs, pipeline, tes);
3039 else
3040 radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, tes);
3041 }
3042
3043 radv_pipeline_generate_hw_hs(cs, pipeline, tcs, tess);
3044
3045 radeon_set_context_reg(ctx_cs, R_028B6C_VGT_TF_PARAM,
3046 tess->tf_param);
3047
3048 if (pipeline->device->physical_device->rad_info.chip_class >= CIK)
3049 radeon_set_context_reg_idx(ctx_cs, R_028B58_VGT_LS_HS_CONFIG, 2,
3050 tess->ls_hs_config);
3051 else
3052 radeon_set_context_reg(ctx_cs, R_028B58_VGT_LS_HS_CONFIG,
3053 tess->ls_hs_config);
3054 }
3055
3056 static void
3057 radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
3058 struct radeon_cmdbuf *cs,
3059 struct radv_pipeline *pipeline,
3060 const struct radv_gs_state *gs_state)
3061 {
3062 struct radv_shader_variant *gs;
3063 unsigned gs_max_out_vertices;
3064 uint8_t *num_components;
3065 uint8_t max_stream;
3066 unsigned offset;
3067 uint64_t va;
3068
3069 gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
3070 if (!gs)
3071 return;
3072
3073 gs_max_out_vertices = gs->info.gs.vertices_out;
3074 max_stream = gs->info.info.gs.max_stream;
3075 num_components = gs->info.info.gs.num_stream_output_components;
3076
3077 offset = num_components[0] * gs_max_out_vertices;
3078
3079 radeon_set_context_reg_seq(ctx_cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
3080 radeon_emit(ctx_cs, offset);
3081 if (max_stream >= 1)
3082 offset += num_components[1] * gs_max_out_vertices;
3083 radeon_emit(ctx_cs, offset);
3084 if (max_stream >= 2)
3085 offset += num_components[2] * gs_max_out_vertices;
3086 radeon_emit(ctx_cs, offset);
3087 if (max_stream >= 3)
3088 offset += num_components[3] * gs_max_out_vertices;
3089 radeon_set_context_reg(ctx_cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
3090
3091 radeon_set_context_reg(ctx_cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
3092
3093 radeon_set_context_reg_seq(ctx_cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
3094 radeon_emit(ctx_cs, num_components[0]);
3095 radeon_emit(ctx_cs, (max_stream >= 1) ? num_components[1] : 0);
3096 radeon_emit(ctx_cs, (max_stream >= 2) ? num_components[2] : 0);
3097 radeon_emit(ctx_cs, (max_stream >= 3) ? num_components[3] : 0);
3098
3099 uint32_t gs_num_invocations = gs->info.gs.invocations;
3100 radeon_set_context_reg(ctx_cs, R_028B90_VGT_GS_INSTANCE_CNT,
3101 S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
3102 S_028B90_ENABLE(gs_num_invocations > 0));
3103
3104 radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
3105 gs_state->vgt_esgs_ring_itemsize);
3106
3107 va = radv_buffer_get_va(gs->bo) + gs->bo_offset;
3108
3109 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
3110 radeon_set_sh_reg_seq(cs, R_00B210_SPI_SHADER_PGM_LO_ES, 2);
3111 radeon_emit(cs, va >> 8);
3112 radeon_emit(cs, S_00B214_MEM_BASE(va >> 40));
3113
3114 radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
3115 radeon_emit(cs, gs->rsrc1);
3116 radeon_emit(cs, gs->rsrc2 | S_00B22C_LDS_SIZE(gs_state->lds_size));
3117
3118 radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL, gs_state->vgt_gs_onchip_cntl);
3119 radeon_set_context_reg(ctx_cs, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP, gs_state->vgt_gs_max_prims_per_subgroup);
3120 } else {
3121 radeon_set_sh_reg_seq(cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
3122 radeon_emit(cs, va >> 8);
3123 radeon_emit(cs, S_00B224_MEM_BASE(va >> 40));
3124 radeon_emit(cs, gs->rsrc1);
3125 radeon_emit(cs, gs->rsrc2);
3126 }
3127
3128 radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, pipeline->gs_copy_shader);
3129 }
3130
3131 static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade, bool float16)
3132 {
3133 uint32_t ps_input_cntl;
3134 if (offset <= AC_EXP_PARAM_OFFSET_31) {
3135 ps_input_cntl = S_028644_OFFSET(offset);
3136 if (flat_shade)
3137 ps_input_cntl |= S_028644_FLAT_SHADE(1);
3138 if (float16) {
3139 ps_input_cntl |= S_028644_FP16_INTERP_MODE(1) |
3140 S_028644_ATTR0_VALID(1);
3141 }
3142 } else {
3143 /* The input is a DEFAULT_VAL constant. */
3144 assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
3145 offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
3146 offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
3147 ps_input_cntl = S_028644_OFFSET(0x20) |
3148 S_028644_DEFAULT_VAL(offset);
3149 }
3150 return ps_input_cntl;
3151 }
3152
3153 static void
3154 radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *ctx_cs,
3155 struct radv_pipeline *pipeline)
3156 {
3157 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3158 const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
3159 uint32_t ps_input_cntl[32];
3160
3161 unsigned ps_offset = 0;
3162
3163 if (ps->info.info.ps.prim_id_input) {
3164 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
3165 if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
3166 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false);
3167 ++ps_offset;
3168 }
3169 }
3170
3171 if (ps->info.info.ps.layer_input ||
3172 ps->info.info.ps.uses_input_attachments ||
3173 ps->info.info.needs_multiview_view_index) {
3174 unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
3175 if (vs_offset != AC_EXP_PARAM_UNDEFINED)
3176 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false);
3177 else
3178 ps_input_cntl[ps_offset] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true, false);
3179 ++ps_offset;
3180 }
3181
3182 if (ps->info.info.ps.has_pcoord) {
3183 unsigned val;
3184 val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
3185 ps_input_cntl[ps_offset] = val;
3186 ps_offset++;
3187 }
3188
3189 if (ps->info.info.ps.num_input_clips_culls) {
3190 unsigned vs_offset;
3191
3192 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
3193 if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
3194 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false);
3195 ++ps_offset;
3196 }
3197
3198 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
3199 if (vs_offset != AC_EXP_PARAM_UNDEFINED &&
3200 ps->info.info.ps.num_input_clips_culls > 4) {
3201 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false);
3202 ++ps_offset;
3203 }
3204 }
3205
3206 for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
3207 unsigned vs_offset;
3208 bool flat_shade;
3209 bool float16;
3210 if (!(ps->info.fs.input_mask & (1u << i)))
3211 continue;
3212
3213 vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
3214 if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
3215 ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
3216 ++ps_offset;
3217 continue;
3218 }
3219
3220 flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
3221 float16 = !!(ps->info.fs.float16_shaded_mask & (1u << ps_offset));
3222
3223 ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade, float16);
3224 ++ps_offset;
3225 }
3226
3227 if (ps_offset) {
3228 radeon_set_context_reg_seq(ctx_cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset);
3229 for (unsigned i = 0; i < ps_offset; i++) {
3230 radeon_emit(ctx_cs, ps_input_cntl[i]);
3231 }
3232 }
3233 }
3234
3235 static uint32_t
3236 radv_compute_db_shader_control(const struct radv_device *device,
3237 const struct radv_pipeline *pipeline,
3238 const struct radv_shader_variant *ps)
3239 {
3240 unsigned z_order;
3241 if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory)
3242 z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
3243 else
3244 z_order = V_02880C_LATE_Z;
3245
3246 bool disable_rbplus = device->physical_device->has_rbplus &&
3247 !device->physical_device->rbplus_allowed;
3248
3249 /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
3250 * but this appears to break Project Cars (DXVK). See
3251 * https://bugs.freedesktop.org/show_bug.cgi?id=109401
3252 */
3253 bool mask_export_enable = ps->info.info.ps.writes_sample_mask;
3254
3255 return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
3256 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
3257 S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
3258 S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
3259 S_02880C_Z_ORDER(z_order) |
3260 S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
3261 S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
3262 S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
3263 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
3264 }
3265
3266 static void
3267 radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *ctx_cs,
3268 struct radeon_cmdbuf *cs,
3269 struct radv_pipeline *pipeline)
3270 {
3271 struct radv_shader_variant *ps;
3272 uint64_t va;
3273 assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
3274
3275 ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3276 va = radv_buffer_get_va(ps->bo) + ps->bo_offset;
3277
3278 radeon_set_sh_reg_seq(cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4);
3279 radeon_emit(cs, va >> 8);
3280 radeon_emit(cs, S_00B024_MEM_BASE(va >> 40));
3281 radeon_emit(cs, ps->rsrc1);
3282 radeon_emit(cs, ps->rsrc2);
3283
3284 radeon_set_context_reg(ctx_cs, R_02880C_DB_SHADER_CONTROL,
3285 radv_compute_db_shader_control(pipeline->device,
3286 pipeline, ps));
3287
3288 radeon_set_context_reg(ctx_cs, R_0286CC_SPI_PS_INPUT_ENA,
3289 ps->config.spi_ps_input_ena);
3290
3291 radeon_set_context_reg(ctx_cs, R_0286D0_SPI_PS_INPUT_ADDR,
3292 ps->config.spi_ps_input_addr);
3293
3294 radeon_set_context_reg(ctx_cs, R_0286D8_SPI_PS_IN_CONTROL,
3295 S_0286D8_NUM_INTERP(ps->info.fs.num_interp));
3296
3297 radeon_set_context_reg(ctx_cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
3298
3299 radeon_set_context_reg(ctx_cs, R_028710_SPI_SHADER_Z_FORMAT,
3300 ac_get_spi_shader_z_format(ps->info.info.ps.writes_z,
3301 ps->info.info.ps.writes_stencil,
3302 ps->info.info.ps.writes_sample_mask));
3303
3304 if (pipeline->device->dfsm_allowed) {
3305 /* optimise this? */
3306 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
3307 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_DFSM) | EVENT_INDEX(0));
3308 }
3309 }
3310
3311 static void
3312 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf *ctx_cs,
3313 struct radv_pipeline *pipeline)
3314 {
3315 if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10)
3316 return;
3317
3318 unsigned vtx_reuse_depth = 30;
3319 if (radv_pipeline_has_tess(pipeline) &&
3320 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.tes.spacing == TESS_SPACING_FRACTIONAL_ODD) {
3321 vtx_reuse_depth = 14;
3322 }
3323 radeon_set_context_reg(ctx_cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
3324 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth));
3325 }
3326
3327 static uint32_t
3328 radv_compute_vgt_shader_stages_en(const struct radv_pipeline *pipeline)
3329 {
3330 uint32_t stages = 0;
3331 if (radv_pipeline_has_tess(pipeline)) {
3332 stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
3333 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3334
3335 if (radv_pipeline_has_gs(pipeline))
3336 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
3337 S_028B54_GS_EN(1) |
3338 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
3339 else
3340 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
3341
3342 } else if (radv_pipeline_has_gs(pipeline))
3343 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
3344 S_028B54_GS_EN(1) |
3345 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
3346
3347 if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
3348 stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3349
3350 return stages;
3351 }
3352
3353 static uint32_t
3354 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo *pCreateInfo)
3355 {
3356 const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
3357 vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
3358
3359 if (!discard_rectangle_info)
3360 return 0xffff;
3361
3362 unsigned mask = 0;
3363
3364 for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) {
3365 /* Interpret i as a bitmask, and then set the bit in the mask if
3366 * that combination of rectangles in which the pixel is contained
3367 * should pass the cliprect test. */
3368 unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1);
3369
3370 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT &&
3371 !relevant_subset)
3372 continue;
3373
3374 if (discard_rectangle_info->discardRectangleMode == VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT &&
3375 relevant_subset)
3376 continue;
3377
3378 mask |= 1u << i;
3379 }
3380
3381 return mask;
3382 }
3383
3384 static void
3385 radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
3386 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3387 const struct radv_graphics_pipeline_create_info *extra,
3388 const struct radv_blend_state *blend,
3389 const struct radv_tessellation_state *tess,
3390 const struct radv_gs_state *gs,
3391 unsigned prim, unsigned gs_out)
3392 {
3393 struct radeon_cmdbuf *ctx_cs = &pipeline->ctx_cs;
3394 struct radeon_cmdbuf *cs = &pipeline->cs;
3395
3396 cs->max_dw = 64;
3397 ctx_cs->max_dw = 256;
3398 cs->buf = malloc(4 * (cs->max_dw + ctx_cs->max_dw));
3399 ctx_cs->buf = cs->buf + cs->max_dw;
3400
3401 radv_pipeline_generate_depth_stencil_state(ctx_cs, pipeline, pCreateInfo, extra);
3402 radv_pipeline_generate_blend_state(ctx_cs, pipeline, blend);
3403 radv_pipeline_generate_raster_state(ctx_cs, pipeline, pCreateInfo);
3404 radv_pipeline_generate_multisample_state(ctx_cs, pipeline);
3405 radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline);
3406 radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess);
3407 radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess);
3408 radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline, gs);
3409 radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline);
3410 radv_pipeline_generate_ps_inputs(ctx_cs, pipeline);
3411 radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline);
3412 radv_pipeline_generate_binning_state(ctx_cs, pipeline, pCreateInfo);
3413
3414 radeon_set_context_reg(ctx_cs, R_0286E8_SPI_TMPRING_SIZE,
3415 S_0286E8_WAVES(pipeline->max_waves) |
3416 S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
3417
3418 radeon_set_context_reg(ctx_cs, R_028B54_VGT_SHADER_STAGES_EN, radv_compute_vgt_shader_stages_en(pipeline));
3419
3420 if (pipeline->device->physical_device->rad_info.chip_class >= CIK) {
3421 radeon_set_uconfig_reg_idx(cs, R_030908_VGT_PRIMITIVE_TYPE, 1, prim);
3422 } else {
3423 radeon_set_config_reg(cs, R_008958_VGT_PRIMITIVE_TYPE, prim);
3424 }
3425 radeon_set_context_reg(ctx_cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out);
3426
3427 radeon_set_context_reg(ctx_cs, R_02820C_PA_SC_CLIPRECT_RULE, radv_compute_cliprect_rule(pCreateInfo));
3428
3429 pipeline->ctx_cs_hash = _mesa_hash_data(ctx_cs->buf, ctx_cs->cdw * 4);
3430
3431 assert(ctx_cs->cdw <= ctx_cs->max_dw);
3432 assert(cs->cdw <= cs->max_dw);
3433 }
3434
3435 static struct radv_ia_multi_vgt_param_helpers
3436 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
3437 const struct radv_tessellation_state *tess,
3438 uint32_t prim)
3439 {
3440 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param = {0};
3441 const struct radv_device *device = pipeline->device;
3442
3443 if (radv_pipeline_has_tess(pipeline))
3444 ia_multi_vgt_param.primgroup_size = tess->num_patches;
3445 else if (radv_pipeline_has_gs(pipeline))
3446 ia_multi_vgt_param.primgroup_size = 64;
3447 else
3448 ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */
3449
3450 /* GS requirement. */
3451 ia_multi_vgt_param.partial_es_wave = false;
3452 if (radv_pipeline_has_gs(pipeline) && device->physical_device->rad_info.chip_class <= VI)
3453 if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
3454 ia_multi_vgt_param.partial_es_wave = true;
3455
3456 ia_multi_vgt_param.wd_switch_on_eop = false;
3457 if (device->physical_device->rad_info.chip_class >= CIK) {
3458 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
3459 * 4 shader engines. Set 1 to pass the assertion below.
3460 * The other cases are hardware requirements. */
3461 if (device->physical_device->rad_info.max_se < 4 ||
3462 prim == V_008958_DI_PT_POLYGON ||
3463 prim == V_008958_DI_PT_LINELOOP ||
3464 prim == V_008958_DI_PT_TRIFAN ||
3465 prim == V_008958_DI_PT_TRISTRIP_ADJ ||
3466 (pipeline->graphics.prim_restart_enable &&
3467 (device->physical_device->rad_info.family < CHIP_POLARIS10 ||
3468 (prim != V_008958_DI_PT_POINTLIST &&
3469 prim != V_008958_DI_PT_LINESTRIP))))
3470 ia_multi_vgt_param.wd_switch_on_eop = true;
3471 }
3472
3473 ia_multi_vgt_param.ia_switch_on_eoi = false;
3474 if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.prim_id_input)
3475 ia_multi_vgt_param.ia_switch_on_eoi = true;
3476 if (radv_pipeline_has_gs(pipeline) &&
3477 pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.uses_prim_id)
3478 ia_multi_vgt_param.ia_switch_on_eoi = true;
3479 if (radv_pipeline_has_tess(pipeline)) {
3480 /* SWITCH_ON_EOI must be set if PrimID is used. */
3481 if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.uses_prim_id ||
3482 radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.info.uses_prim_id)
3483 ia_multi_vgt_param.ia_switch_on_eoi = true;
3484 }
3485
3486 ia_multi_vgt_param.partial_vs_wave = false;
3487 if (radv_pipeline_has_tess(pipeline)) {
3488 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
3489 if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
3490 device->physical_device->rad_info.family == CHIP_PITCAIRN ||
3491 device->physical_device->rad_info.family == CHIP_BONAIRE) &&
3492 radv_pipeline_has_gs(pipeline))
3493 ia_multi_vgt_param.partial_vs_wave = true;
3494 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
3495 if (device->has_distributed_tess) {
3496 if (radv_pipeline_has_gs(pipeline)) {
3497 if (device->physical_device->rad_info.chip_class <= VI)
3498 ia_multi_vgt_param.partial_es_wave = true;
3499 } else {
3500 ia_multi_vgt_param.partial_vs_wave = true;
3501 }
3502 }
3503 }
3504
3505 /* Workaround for a VGT hang when strip primitive types are used with
3506 * primitive restart.
3507 */
3508 if (pipeline->graphics.prim_restart_enable &&
3509 (prim == V_008958_DI_PT_LINESTRIP ||
3510 prim == V_008958_DI_PT_TRISTRIP ||
3511 prim == V_008958_DI_PT_LINESTRIP_ADJ ||
3512 prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
3513 ia_multi_vgt_param.partial_vs_wave = true;
3514 }
3515
3516 if (radv_pipeline_has_gs(pipeline)) {
3517 /* On these chips there is the possibility of a hang if the
3518 * pipeline uses a GS and partial_vs_wave is not set.
3519 *
3520 * This mostly does not hit 4-SE chips, as those typically set
3521 * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
3522 * with GS due to another workaround.
3523 *
3524 * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
3525 */
3526 if (device->physical_device->rad_info.family == CHIP_TONGA ||
3527 device->physical_device->rad_info.family == CHIP_FIJI ||
3528 device->physical_device->rad_info.family == CHIP_POLARIS10 ||
3529 device->physical_device->rad_info.family == CHIP_POLARIS11 ||
3530 device->physical_device->rad_info.family == CHIP_POLARIS12 ||
3531 device->physical_device->rad_info.family == CHIP_VEGAM) {
3532 ia_multi_vgt_param.partial_vs_wave = true;
3533 }
3534 }
3535
3536 ia_multi_vgt_param.base =
3537 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
3538 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
3539 S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == VI ? 2 : 0) |
3540 S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
3541 S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
3542
3543 return ia_multi_vgt_param;
3544 }
3545
3546
3547 static void
3548 radv_compute_vertex_input_state(struct radv_pipeline *pipeline,
3549 const VkGraphicsPipelineCreateInfo *pCreateInfo)
3550 {
3551 const VkPipelineVertexInputStateCreateInfo *vi_info =
3552 pCreateInfo->pVertexInputState;
3553 struct radv_vertex_elements_info *velems = &pipeline->vertex_elements;
3554
3555 for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
3556 const VkVertexInputAttributeDescription *desc =
3557 &vi_info->pVertexAttributeDescriptions[i];
3558 unsigned loc = desc->location;
3559 const struct vk_format_description *format_desc;
3560 int first_non_void;
3561 uint32_t num_format, data_format;
3562 format_desc = vk_format_description(desc->format);
3563 first_non_void = vk_format_get_first_non_void_channel(desc->format);
3564
3565 num_format = radv_translate_buffer_numformat(format_desc, first_non_void);
3566 data_format = radv_translate_buffer_dataformat(format_desc, first_non_void);
3567
3568 velems->rsrc_word3[loc] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc->swizzle[0])) |
3569 S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc->swizzle[1])) |
3570 S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc->swizzle[2])) |
3571 S_008F0C_DST_SEL_W(si_map_swizzle(format_desc->swizzle[3])) |
3572 S_008F0C_NUM_FORMAT(num_format) |
3573 S_008F0C_DATA_FORMAT(data_format);
3574 velems->format_size[loc] = format_desc->block.bits / 8;
3575 velems->offset[loc] = desc->offset;
3576 velems->binding[loc] = desc->binding;
3577 velems->count = MAX2(velems->count, loc + 1);
3578 }
3579
3580 for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
3581 const VkVertexInputBindingDescription *desc =
3582 &vi_info->pVertexBindingDescriptions[i];
3583
3584 pipeline->binding_stride[desc->binding] = desc->stride;
3585 }
3586 }
3587
3588 static struct radv_shader_variant *
3589 radv_pipeline_get_streamout_shader(struct radv_pipeline *pipeline)
3590 {
3591 int i;
3592
3593 for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
3594 struct radv_shader_variant *shader =
3595 radv_get_shader(pipeline, i);
3596
3597 if (shader && shader->info.info.so.num_outputs > 0)
3598 return shader;
3599 }
3600
3601 return NULL;
3602 }
3603
3604 static VkResult
3605 radv_pipeline_init(struct radv_pipeline *pipeline,
3606 struct radv_device *device,
3607 struct radv_pipeline_cache *cache,
3608 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3609 const struct radv_graphics_pipeline_create_info *extra)
3610 {
3611 VkResult result;
3612 bool has_view_index = false;
3613
3614 RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
3615 struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
3616 if (subpass->view_mask)
3617 has_view_index = true;
3618
3619 pipeline->device = device;
3620 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
3621 assert(pipeline->layout);
3622
3623 struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
3624
3625 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
3626 for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
3627 gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
3628 pStages[stage] = &pCreateInfo->pStages[i];
3629 }
3630
3631 struct radv_pipeline_key key = radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend, has_view_index);
3632 radv_create_shaders(pipeline, device, cache, &key, pStages, pCreateInfo->flags);
3633
3634 pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
3635 radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
3636 uint32_t gs_out;
3637 uint32_t prim = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
3638
3639 pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(pCreateInfo->pInputAssemblyState->topology);
3640
3641 if (radv_pipeline_has_gs(pipeline)) {
3642 gs_out = si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
3643 pipeline->graphics.can_use_guardband = gs_out == V_028A6C_OUTPRIM_TYPE_TRISTRIP;
3644 } else {
3645 gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
3646 }
3647 if (extra && extra->use_rectlist) {
3648 prim = V_008958_DI_PT_RECTLIST;
3649 gs_out = V_028A6C_OUTPRIM_TYPE_TRISTRIP;
3650 pipeline->graphics.can_use_guardband = true;
3651 }
3652 pipeline->graphics.prim_restart_enable = !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
3653 /* prim vertex count will need TESS changes */
3654 pipeline->graphics.prim_vertex_count = prim_size_table[prim];
3655
3656 radv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
3657
3658 /* Ensure that some export memory is always allocated, for two reasons:
3659 *
3660 * 1) Correctness: The hardware ignores the EXEC mask if no export
3661 * memory is allocated, so KILL and alpha test do not work correctly
3662 * without this.
3663 * 2) Performance: Every shader needs at least a NULL export, even when
3664 * it writes no color/depth output. The NULL export instruction
3665 * stalls without this setting.
3666 *
3667 * Don't add this to CB_SHADER_MASK.
3668 */
3669 struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
3670 if (!blend.spi_shader_col_format) {
3671 if (!ps->info.info.ps.writes_z &&
3672 !ps->info.info.ps.writes_stencil &&
3673 !ps->info.info.ps.writes_sample_mask)
3674 blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
3675 }
3676
3677 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3678 if (pipeline->shaders[i]) {
3679 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
3680 }
3681 }
3682
3683 struct radv_gs_state gs = {0};
3684 if (radv_pipeline_has_gs(pipeline)) {
3685 gs = calculate_gs_info(pCreateInfo, pipeline);
3686 calculate_gs_ring_sizes(pipeline, &gs);
3687 }
3688
3689 struct radv_tessellation_state tess = {0};
3690 if (radv_pipeline_has_tess(pipeline)) {
3691 if (prim == V_008958_DI_PT_PATCH) {
3692 pipeline->graphics.prim_vertex_count.min = pCreateInfo->pTessellationState->patchControlPoints;
3693 pipeline->graphics.prim_vertex_count.incr = 1;
3694 }
3695 tess = calculate_tess_state(pipeline, pCreateInfo);
3696 }
3697
3698 pipeline->graphics.ia_multi_vgt_param = radv_compute_ia_multi_vgt_param_helpers(pipeline, &tess, prim);
3699
3700 radv_compute_vertex_input_state(pipeline, pCreateInfo);
3701
3702 for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
3703 pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(pipeline, i, device->physical_device->rad_info.chip_class);
3704
3705 struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX,
3706 AC_UD_VS_BASE_VERTEX_START_INSTANCE);
3707 if (loc->sgpr_idx != -1) {
3708 pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
3709 pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
3710 if (radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.info.vs.needs_draw_id)
3711 pipeline->graphics.vtx_emit_num = 3;
3712 else
3713 pipeline->graphics.vtx_emit_num = 2;
3714 }
3715
3716 /* Find the last vertex shader stage that eventually uses streamout. */
3717 pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
3718
3719 result = radv_pipeline_scratch_init(device, pipeline);
3720 radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend, &tess, &gs, prim, gs_out);
3721
3722 return result;
3723 }
3724
3725 VkResult
3726 radv_graphics_pipeline_create(
3727 VkDevice _device,
3728 VkPipelineCache _cache,
3729 const VkGraphicsPipelineCreateInfo *pCreateInfo,
3730 const struct radv_graphics_pipeline_create_info *extra,
3731 const VkAllocationCallbacks *pAllocator,
3732 VkPipeline *pPipeline)
3733 {
3734 RADV_FROM_HANDLE(radv_device, device, _device);
3735 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
3736 struct radv_pipeline *pipeline;
3737 VkResult result;
3738
3739 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
3740 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
3741 if (pipeline == NULL)
3742 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
3743
3744 result = radv_pipeline_init(pipeline, device, cache,
3745 pCreateInfo, extra);
3746 if (result != VK_SUCCESS) {
3747 radv_pipeline_destroy(device, pipeline, pAllocator);
3748 return result;
3749 }
3750
3751 *pPipeline = radv_pipeline_to_handle(pipeline);
3752
3753 return VK_SUCCESS;
3754 }
3755
3756 VkResult radv_CreateGraphicsPipelines(
3757 VkDevice _device,
3758 VkPipelineCache pipelineCache,
3759 uint32_t count,
3760 const VkGraphicsPipelineCreateInfo* pCreateInfos,
3761 const VkAllocationCallbacks* pAllocator,
3762 VkPipeline* pPipelines)
3763 {
3764 VkResult result = VK_SUCCESS;
3765 unsigned i = 0;
3766
3767 for (; i < count; i++) {
3768 VkResult r;
3769 r = radv_graphics_pipeline_create(_device,
3770 pipelineCache,
3771 &pCreateInfos[i],
3772 NULL, pAllocator, &pPipelines[i]);
3773 if (r != VK_SUCCESS) {
3774 result = r;
3775 pPipelines[i] = VK_NULL_HANDLE;
3776 }
3777 }
3778
3779 return result;
3780 }
3781
3782
3783 static void
3784 radv_compute_generate_pm4(struct radv_pipeline *pipeline)
3785 {
3786 struct radv_shader_variant *compute_shader;
3787 struct radv_device *device = pipeline->device;
3788 unsigned compute_resource_limits;
3789 unsigned waves_per_threadgroup;
3790 uint64_t va;
3791
3792 pipeline->cs.buf = malloc(20 * 4);
3793 pipeline->cs.max_dw = 20;
3794
3795 compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
3796 va = radv_buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
3797
3798 radeon_set_sh_reg_seq(&pipeline->cs, R_00B830_COMPUTE_PGM_LO, 2);
3799 radeon_emit(&pipeline->cs, va >> 8);
3800 radeon_emit(&pipeline->cs, S_00B834_DATA(va >> 40));
3801
3802 radeon_set_sh_reg_seq(&pipeline->cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
3803 radeon_emit(&pipeline->cs, compute_shader->rsrc1);
3804 radeon_emit(&pipeline->cs, compute_shader->rsrc2);
3805
3806 radeon_set_sh_reg(&pipeline->cs, R_00B860_COMPUTE_TMPRING_SIZE,
3807 S_00B860_WAVES(pipeline->max_waves) |
3808 S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
3809
3810 /* Calculate best compute resource limits. */
3811 waves_per_threadgroup =
3812 DIV_ROUND_UP(compute_shader->info.cs.block_size[0] *
3813 compute_shader->info.cs.block_size[1] *
3814 compute_shader->info.cs.block_size[2], 64);
3815 compute_resource_limits =
3816 S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0);
3817
3818 if (device->physical_device->rad_info.chip_class >= CIK) {
3819 unsigned num_cu_per_se =
3820 device->physical_device->rad_info.num_good_compute_units /
3821 device->physical_device->rad_info.max_se;
3822
3823 /* Force even distribution on all SIMDs in CU if the workgroup
3824 * size is 64. This has shown some good improvements if # of
3825 * CUs per SE is not a multiple of 4.
3826 */
3827 if (num_cu_per_se % 4 && waves_per_threadgroup == 1)
3828 compute_resource_limits |= S_00B854_FORCE_SIMD_DIST(1);
3829 }
3830
3831 radeon_set_sh_reg(&pipeline->cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
3832 compute_resource_limits);
3833
3834 radeon_set_sh_reg_seq(&pipeline->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
3835 radeon_emit(&pipeline->cs,
3836 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[0]));
3837 radeon_emit(&pipeline->cs,
3838 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[1]));
3839 radeon_emit(&pipeline->cs,
3840 S_00B81C_NUM_THREAD_FULL(compute_shader->info.cs.block_size[2]));
3841
3842 assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
3843 }
3844
3845 static VkResult radv_compute_pipeline_create(
3846 VkDevice _device,
3847 VkPipelineCache _cache,
3848 const VkComputePipelineCreateInfo* pCreateInfo,
3849 const VkAllocationCallbacks* pAllocator,
3850 VkPipeline* pPipeline)
3851 {
3852 RADV_FROM_HANDLE(radv_device, device, _device);
3853 RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
3854 const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = { 0, };
3855 struct radv_pipeline *pipeline;
3856 VkResult result;
3857
3858 pipeline = vk_zalloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
3859 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
3860 if (pipeline == NULL)
3861 return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
3862
3863 pipeline->device = device;
3864 pipeline->layout = radv_pipeline_layout_from_handle(pCreateInfo->layout);
3865 assert(pipeline->layout);
3866
3867 pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
3868 radv_create_shaders(pipeline, device, cache, &(struct radv_pipeline_key) {0}, pStages, pCreateInfo->flags);
3869
3870 pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
3871 pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
3872 result = radv_pipeline_scratch_init(device, pipeline);
3873 if (result != VK_SUCCESS) {
3874 radv_pipeline_destroy(device, pipeline, pAllocator);
3875 return result;
3876 }
3877
3878 radv_compute_generate_pm4(pipeline);
3879
3880 *pPipeline = radv_pipeline_to_handle(pipeline);
3881
3882 return VK_SUCCESS;
3883 }
3884
3885 VkResult radv_CreateComputePipelines(
3886 VkDevice _device,
3887 VkPipelineCache pipelineCache,
3888 uint32_t count,
3889 const VkComputePipelineCreateInfo* pCreateInfos,
3890 const VkAllocationCallbacks* pAllocator,
3891 VkPipeline* pPipelines)
3892 {
3893 VkResult result = VK_SUCCESS;
3894
3895 unsigned i = 0;
3896 for (; i < count; i++) {
3897 VkResult r;
3898 r = radv_compute_pipeline_create(_device, pipelineCache,
3899 &pCreateInfos[i],
3900 pAllocator, &pPipelines[i]);
3901 if (r != VK_SUCCESS) {
3902 result = r;
3903 pPipelines[i] = VK_NULL_HANDLE;
3904 }
3905 }
3906
3907 return result;
3908 }