2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
33 #include "radv_shader.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
39 #include <llvm-c/Core.h>
40 #include <llvm-c/TargetMachine.h>
44 #include "ac_binary.h"
45 #include "ac_llvm_util.h"
46 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
50 #include "ac_shader_util.h"
52 struct radv_blend_state
{
53 uint32_t blend_enable_4bit
;
54 uint32_t need_src_alpha
;
56 uint32_t cb_color_control
;
57 uint32_t cb_target_mask
;
58 uint32_t cb_target_enabled_4bit
;
59 uint32_t sx_mrt_blend_opt
[8];
60 uint32_t cb_blend_control
[8];
62 uint32_t spi_shader_col_format
;
63 uint32_t cb_shader_mask
;
64 uint32_t db_alpha_to_mask
;
66 uint32_t commutative_4bit
;
68 bool single_cb_enable
;
69 bool mrt0_is_dual_src
;
72 struct radv_dsa_order_invariance
{
73 /* Whether the final result in Z/S buffers is guaranteed to be
74 * invariant under changes to the order in which fragments arrive.
78 /* Whether the set of fragments that pass the combined Z/S test is
79 * guaranteed to be invariant under changes to the order in which
85 struct radv_tessellation_state
{
86 uint32_t ls_hs_config
;
92 struct radv_gs_state
{
93 uint32_t vgt_gs_onchip_cntl
;
94 uint32_t vgt_gs_max_prims_per_subgroup
;
95 uint32_t vgt_esgs_ring_itemsize
;
100 radv_pipeline_destroy(struct radv_device
*device
,
101 struct radv_pipeline
*pipeline
,
102 const VkAllocationCallbacks
* allocator
)
104 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
105 if (pipeline
->shaders
[i
])
106 radv_shader_variant_destroy(device
, pipeline
->shaders
[i
]);
108 if (pipeline
->gs_copy_shader
)
109 radv_shader_variant_destroy(device
, pipeline
->gs_copy_shader
);
112 free(pipeline
->cs
.buf
);
113 vk_free2(&device
->alloc
, allocator
, pipeline
);
116 void radv_DestroyPipeline(
118 VkPipeline _pipeline
,
119 const VkAllocationCallbacks
* pAllocator
)
121 RADV_FROM_HANDLE(radv_device
, device
, _device
);
122 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
127 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
130 static uint32_t get_hash_flags(struct radv_device
*device
)
132 uint32_t hash_flags
= 0;
134 if (device
->instance
->debug_flags
& RADV_DEBUG_UNSAFE_MATH
)
135 hash_flags
|= RADV_HASH_SHADER_UNSAFE_MATH
;
136 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
137 hash_flags
|= RADV_HASH_SHADER_SISCHED
;
142 radv_pipeline_scratch_init(struct radv_device
*device
,
143 struct radv_pipeline
*pipeline
)
145 unsigned scratch_bytes_per_wave
= 0;
146 unsigned max_waves
= 0;
147 unsigned min_waves
= 1;
149 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
150 if (pipeline
->shaders
[i
]) {
151 unsigned max_stage_waves
= device
->scratch_waves
;
153 scratch_bytes_per_wave
= MAX2(scratch_bytes_per_wave
,
154 pipeline
->shaders
[i
]->config
.scratch_bytes_per_wave
);
156 max_stage_waves
= MIN2(max_stage_waves
,
157 4 * device
->physical_device
->rad_info
.num_good_compute_units
*
158 (256 / pipeline
->shaders
[i
]->config
.num_vgprs
));
159 max_waves
= MAX2(max_waves
, max_stage_waves
);
163 if (pipeline
->shaders
[MESA_SHADER_COMPUTE
]) {
164 unsigned group_size
= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[0] *
165 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[1] *
166 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[2];
167 min_waves
= MAX2(min_waves
, round_up_u32(group_size
, 64));
170 if (scratch_bytes_per_wave
)
171 max_waves
= MIN2(max_waves
, 0xffffffffu
/ scratch_bytes_per_wave
);
173 if (scratch_bytes_per_wave
&& max_waves
< min_waves
) {
174 /* Not really true at this moment, but will be true on first
175 * execution. Avoid having hanging shaders. */
176 return vk_error(VK_ERROR_OUT_OF_DEVICE_MEMORY
);
178 pipeline
->scratch_bytes_per_wave
= scratch_bytes_per_wave
;
179 pipeline
->max_waves
= max_waves
;
183 static uint32_t si_translate_blend_function(VkBlendOp op
)
186 case VK_BLEND_OP_ADD
:
187 return V_028780_COMB_DST_PLUS_SRC
;
188 case VK_BLEND_OP_SUBTRACT
:
189 return V_028780_COMB_SRC_MINUS_DST
;
190 case VK_BLEND_OP_REVERSE_SUBTRACT
:
191 return V_028780_COMB_DST_MINUS_SRC
;
192 case VK_BLEND_OP_MIN
:
193 return V_028780_COMB_MIN_DST_SRC
;
194 case VK_BLEND_OP_MAX
:
195 return V_028780_COMB_MAX_DST_SRC
;
201 static uint32_t si_translate_blend_factor(VkBlendFactor factor
)
204 case VK_BLEND_FACTOR_ZERO
:
205 return V_028780_BLEND_ZERO
;
206 case VK_BLEND_FACTOR_ONE
:
207 return V_028780_BLEND_ONE
;
208 case VK_BLEND_FACTOR_SRC_COLOR
:
209 return V_028780_BLEND_SRC_COLOR
;
210 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
211 return V_028780_BLEND_ONE_MINUS_SRC_COLOR
;
212 case VK_BLEND_FACTOR_DST_COLOR
:
213 return V_028780_BLEND_DST_COLOR
;
214 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
215 return V_028780_BLEND_ONE_MINUS_DST_COLOR
;
216 case VK_BLEND_FACTOR_SRC_ALPHA
:
217 return V_028780_BLEND_SRC_ALPHA
;
218 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
219 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA
;
220 case VK_BLEND_FACTOR_DST_ALPHA
:
221 return V_028780_BLEND_DST_ALPHA
;
222 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
223 return V_028780_BLEND_ONE_MINUS_DST_ALPHA
;
224 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
225 return V_028780_BLEND_CONSTANT_COLOR
;
226 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
227 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR
;
228 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
229 return V_028780_BLEND_CONSTANT_ALPHA
;
230 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
231 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA
;
232 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
233 return V_028780_BLEND_SRC_ALPHA_SATURATE
;
234 case VK_BLEND_FACTOR_SRC1_COLOR
:
235 return V_028780_BLEND_SRC1_COLOR
;
236 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
237 return V_028780_BLEND_INV_SRC1_COLOR
;
238 case VK_BLEND_FACTOR_SRC1_ALPHA
:
239 return V_028780_BLEND_SRC1_ALPHA
;
240 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
241 return V_028780_BLEND_INV_SRC1_ALPHA
;
247 static uint32_t si_translate_blend_opt_function(VkBlendOp op
)
250 case VK_BLEND_OP_ADD
:
251 return V_028760_OPT_COMB_ADD
;
252 case VK_BLEND_OP_SUBTRACT
:
253 return V_028760_OPT_COMB_SUBTRACT
;
254 case VK_BLEND_OP_REVERSE_SUBTRACT
:
255 return V_028760_OPT_COMB_REVSUBTRACT
;
256 case VK_BLEND_OP_MIN
:
257 return V_028760_OPT_COMB_MIN
;
258 case VK_BLEND_OP_MAX
:
259 return V_028760_OPT_COMB_MAX
;
261 return V_028760_OPT_COMB_BLEND_DISABLED
;
265 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor
, bool is_alpha
)
268 case VK_BLEND_FACTOR_ZERO
:
269 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL
;
270 case VK_BLEND_FACTOR_ONE
:
271 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
;
272 case VK_BLEND_FACTOR_SRC_COLOR
:
273 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
274 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0
;
275 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
276 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
277 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1
;
278 case VK_BLEND_FACTOR_SRC_ALPHA
:
279 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
;
280 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
281 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
;
282 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
283 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
284 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
286 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
291 * Get rid of DST in the blend factors by commuting the operands:
292 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
294 static void si_blend_remove_dst(unsigned *func
, unsigned *src_factor
,
295 unsigned *dst_factor
, unsigned expected_dst
,
296 unsigned replacement_src
)
298 if (*src_factor
== expected_dst
&&
299 *dst_factor
== VK_BLEND_FACTOR_ZERO
) {
300 *src_factor
= VK_BLEND_FACTOR_ZERO
;
301 *dst_factor
= replacement_src
;
303 /* Commuting the operands requires reversing subtractions. */
304 if (*func
== VK_BLEND_OP_SUBTRACT
)
305 *func
= VK_BLEND_OP_REVERSE_SUBTRACT
;
306 else if (*func
== VK_BLEND_OP_REVERSE_SUBTRACT
)
307 *func
= VK_BLEND_OP_SUBTRACT
;
311 static bool si_blend_factor_uses_dst(unsigned factor
)
313 return factor
== VK_BLEND_FACTOR_DST_COLOR
||
314 factor
== VK_BLEND_FACTOR_DST_ALPHA
||
315 factor
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
316 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
||
317 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
320 static bool is_dual_src(VkBlendFactor factor
)
323 case VK_BLEND_FACTOR_SRC1_COLOR
:
324 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
325 case VK_BLEND_FACTOR_SRC1_ALPHA
:
326 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
333 static unsigned si_choose_spi_color_format(VkFormat vk_format
,
335 bool blend_need_alpha
)
337 const struct vk_format_description
*desc
= vk_format_description(vk_format
);
338 unsigned format
, ntype
, swap
;
340 /* Alpha is needed for alpha-to-coverage.
341 * Blending may be with or without alpha.
343 unsigned normal
= 0; /* most optimal, may not support blending or export alpha */
344 unsigned alpha
= 0; /* exports alpha, but may not support blending */
345 unsigned blend
= 0; /* supports blending, but may not export alpha */
346 unsigned blend_alpha
= 0; /* least optimal, supports blending and exports alpha */
348 format
= radv_translate_colorformat(vk_format
);
349 ntype
= radv_translate_color_numformat(vk_format
, desc
,
350 vk_format_get_first_non_void_channel(vk_format
));
351 swap
= radv_translate_colorswap(vk_format
, false);
353 /* Choose the SPI color formats. These are required values for Stoney/RB+.
354 * Other chips have multiple choices, though they are not necessarily better.
357 case V_028C70_COLOR_5_6_5
:
358 case V_028C70_COLOR_1_5_5_5
:
359 case V_028C70_COLOR_5_5_5_1
:
360 case V_028C70_COLOR_4_4_4_4
:
361 case V_028C70_COLOR_10_11_11
:
362 case V_028C70_COLOR_11_11_10
:
363 case V_028C70_COLOR_8
:
364 case V_028C70_COLOR_8_8
:
365 case V_028C70_COLOR_8_8_8_8
:
366 case V_028C70_COLOR_10_10_10_2
:
367 case V_028C70_COLOR_2_10_10_10
:
368 if (ntype
== V_028C70_NUMBER_UINT
)
369 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
370 else if (ntype
== V_028C70_NUMBER_SINT
)
371 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
373 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
376 case V_028C70_COLOR_16
:
377 case V_028C70_COLOR_16_16
:
378 case V_028C70_COLOR_16_16_16_16
:
379 if (ntype
== V_028C70_NUMBER_UNORM
||
380 ntype
== V_028C70_NUMBER_SNORM
) {
381 /* UNORM16 and SNORM16 don't support blending */
382 if (ntype
== V_028C70_NUMBER_UNORM
)
383 normal
= alpha
= V_028714_SPI_SHADER_UNORM16_ABGR
;
385 normal
= alpha
= V_028714_SPI_SHADER_SNORM16_ABGR
;
387 /* Use 32 bits per channel for blending. */
388 if (format
== V_028C70_COLOR_16
) {
389 if (swap
== V_028C70_SWAP_STD
) { /* R */
390 blend
= V_028714_SPI_SHADER_32_R
;
391 blend_alpha
= V_028714_SPI_SHADER_32_AR
;
392 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
393 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
396 } else if (format
== V_028C70_COLOR_16_16
) {
397 if (swap
== V_028C70_SWAP_STD
) { /* RG */
398 blend
= V_028714_SPI_SHADER_32_GR
;
399 blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
400 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
401 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
404 } else /* 16_16_16_16 */
405 blend
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
406 } else if (ntype
== V_028C70_NUMBER_UINT
)
407 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
408 else if (ntype
== V_028C70_NUMBER_SINT
)
409 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
410 else if (ntype
== V_028C70_NUMBER_FLOAT
)
411 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
416 case V_028C70_COLOR_32
:
417 if (swap
== V_028C70_SWAP_STD
) { /* R */
418 blend
= normal
= V_028714_SPI_SHADER_32_R
;
419 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
420 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
421 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
426 case V_028C70_COLOR_32_32
:
427 if (swap
== V_028C70_SWAP_STD
) { /* RG */
428 blend
= normal
= V_028714_SPI_SHADER_32_GR
;
429 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
430 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
431 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
436 case V_028C70_COLOR_32_32_32_32
:
437 case V_028C70_COLOR_8_24
:
438 case V_028C70_COLOR_24_8
:
439 case V_028C70_COLOR_X24_8_32_FLOAT
:
440 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
444 unreachable("unhandled blend format");
447 if (blend_enable
&& blend_need_alpha
)
449 else if(blend_need_alpha
)
451 else if(blend_enable
)
458 radv_pipeline_compute_spi_color_formats(struct radv_pipeline
*pipeline
,
459 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
460 struct radv_blend_state
*blend
)
462 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
463 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
464 unsigned col_format
= 0;
466 for (unsigned i
= 0; i
< (blend
->single_cb_enable
? 1 : subpass
->color_count
); ++i
) {
469 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
) {
470 cf
= V_028714_SPI_SHADER_ZERO
;
472 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
474 blend
->blend_enable_4bit
& (0xfu
<< (i
* 4));
476 cf
= si_choose_spi_color_format(attachment
->format
,
478 blend
->need_src_alpha
& (1 << i
));
481 col_format
|= cf
<< (4 * i
);
484 blend
->cb_shader_mask
= ac_get_cb_shader_mask(col_format
);
486 if (blend
->mrt0_is_dual_src
)
487 col_format
|= (col_format
& 0xf) << 4;
488 blend
->spi_shader_col_format
= col_format
;
492 format_is_int8(VkFormat format
)
494 const struct vk_format_description
*desc
= vk_format_description(format
);
495 int channel
= vk_format_get_first_non_void_channel(format
);
497 return channel
>= 0 && desc
->channel
[channel
].pure_integer
&&
498 desc
->channel
[channel
].size
== 8;
502 format_is_int10(VkFormat format
)
504 const struct vk_format_description
*desc
= vk_format_description(format
);
506 if (desc
->nr_channels
!= 4)
508 for (unsigned i
= 0; i
< 4; i
++) {
509 if (desc
->channel
[i
].pure_integer
&& desc
->channel
[i
].size
== 10)
515 unsigned radv_format_meta_fs_key(VkFormat format
)
517 unsigned col_format
= si_choose_spi_color_format(format
, false, false) - 1;
518 bool is_int8
= format_is_int8(format
);
519 bool is_int10
= format_is_int10(format
);
521 return col_format
+ (is_int8
? 3 : is_int10
? 5 : 0);
525 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
526 unsigned *is_int8
, unsigned *is_int10
)
528 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
529 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
533 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
534 struct radv_render_pass_attachment
*attachment
;
536 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
539 attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
541 if (format_is_int8(attachment
->format
))
543 if (format_is_int10(attachment
->format
))
549 radv_blend_check_commutativity(struct radv_blend_state
*blend
,
550 VkBlendOp op
, VkBlendFactor src
,
551 VkBlendFactor dst
, unsigned chanmask
)
553 /* Src factor is allowed when it does not depend on Dst. */
554 static const uint32_t src_allowed
=
555 (1u << VK_BLEND_FACTOR_ONE
) |
556 (1u << VK_BLEND_FACTOR_SRC_COLOR
) |
557 (1u << VK_BLEND_FACTOR_SRC_ALPHA
) |
558 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
) |
559 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR
) |
560 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA
) |
561 (1u << VK_BLEND_FACTOR_SRC1_COLOR
) |
562 (1u << VK_BLEND_FACTOR_SRC1_ALPHA
) |
563 (1u << VK_BLEND_FACTOR_ZERO
) |
564 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
) |
565 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
) |
566 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
) |
567 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
) |
568 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
) |
569 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
);
571 if (dst
== VK_BLEND_FACTOR_ONE
&&
572 (src_allowed
&& (1u << src
))) {
573 /* Addition is commutative, but floating point addition isn't
574 * associative: subtle changes can be introduced via different
575 * rounding. Be conservative, only enable for min and max.
577 if (op
== VK_BLEND_OP_MAX
|| op
== VK_BLEND_OP_MIN
)
578 blend
->commutative_4bit
|= chanmask
;
582 static struct radv_blend_state
583 radv_pipeline_init_blend_state(struct radv_pipeline
*pipeline
,
584 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
585 const struct radv_graphics_pipeline_create_info
*extra
)
587 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
588 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
589 struct radv_blend_state blend
= {0};
590 unsigned mode
= V_028808_CB_NORMAL
;
596 if (extra
&& extra
->custom_blend_mode
) {
597 blend
.single_cb_enable
= true;
598 mode
= extra
->custom_blend_mode
;
600 blend
.cb_color_control
= 0;
601 if (vkblend
->logicOpEnable
)
602 blend
.cb_color_control
|= S_028808_ROP3(vkblend
->logicOp
| (vkblend
->logicOp
<< 4));
604 blend
.cb_color_control
|= S_028808_ROP3(0xcc);
606 blend
.db_alpha_to_mask
= S_028B70_ALPHA_TO_MASK_OFFSET0(2) |
607 S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
608 S_028B70_ALPHA_TO_MASK_OFFSET2(2) |
609 S_028B70_ALPHA_TO_MASK_OFFSET3(2);
611 if (vkms
&& vkms
->alphaToCoverageEnable
) {
612 blend
.db_alpha_to_mask
|= S_028B70_ALPHA_TO_MASK_ENABLE(1);
615 blend
.cb_target_mask
= 0;
616 for (i
= 0; i
< vkblend
->attachmentCount
; i
++) {
617 const VkPipelineColorBlendAttachmentState
*att
= &vkblend
->pAttachments
[i
];
618 unsigned blend_cntl
= 0;
619 unsigned srcRGB_opt
, dstRGB_opt
, srcA_opt
, dstA_opt
;
620 VkBlendOp eqRGB
= att
->colorBlendOp
;
621 VkBlendFactor srcRGB
= att
->srcColorBlendFactor
;
622 VkBlendFactor dstRGB
= att
->dstColorBlendFactor
;
623 VkBlendOp eqA
= att
->alphaBlendOp
;
624 VkBlendFactor srcA
= att
->srcAlphaBlendFactor
;
625 VkBlendFactor dstA
= att
->dstAlphaBlendFactor
;
627 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
629 if (!att
->colorWriteMask
)
632 blend
.cb_target_mask
|= (unsigned)att
->colorWriteMask
<< (4 * i
);
633 blend
.cb_target_enabled_4bit
|= 0xf << (4 * i
);
634 if (!att
->blendEnable
) {
635 blend
.cb_blend_control
[i
] = blend_cntl
;
639 if (is_dual_src(srcRGB
) || is_dual_src(dstRGB
) || is_dual_src(srcA
) || is_dual_src(dstA
))
641 blend
.mrt0_is_dual_src
= true;
643 if (eqRGB
== VK_BLEND_OP_MIN
|| eqRGB
== VK_BLEND_OP_MAX
) {
644 srcRGB
= VK_BLEND_FACTOR_ONE
;
645 dstRGB
= VK_BLEND_FACTOR_ONE
;
647 if (eqA
== VK_BLEND_OP_MIN
|| eqA
== VK_BLEND_OP_MAX
) {
648 srcA
= VK_BLEND_FACTOR_ONE
;
649 dstA
= VK_BLEND_FACTOR_ONE
;
652 radv_blend_check_commutativity(&blend
, eqRGB
, srcRGB
, dstRGB
,
654 radv_blend_check_commutativity(&blend
, eqA
, srcA
, dstA
,
657 /* Blending optimizations for RB+.
658 * These transformations don't change the behavior.
660 * First, get rid of DST in the blend factors:
661 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
663 si_blend_remove_dst(&eqRGB
, &srcRGB
, &dstRGB
,
664 VK_BLEND_FACTOR_DST_COLOR
,
665 VK_BLEND_FACTOR_SRC_COLOR
);
667 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
668 VK_BLEND_FACTOR_DST_COLOR
,
669 VK_BLEND_FACTOR_SRC_COLOR
);
671 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
672 VK_BLEND_FACTOR_DST_ALPHA
,
673 VK_BLEND_FACTOR_SRC_ALPHA
);
675 /* Look up the ideal settings from tables. */
676 srcRGB_opt
= si_translate_blend_opt_factor(srcRGB
, false);
677 dstRGB_opt
= si_translate_blend_opt_factor(dstRGB
, false);
678 srcA_opt
= si_translate_blend_opt_factor(srcA
, true);
679 dstA_opt
= si_translate_blend_opt_factor(dstA
, true);
681 /* Handle interdependencies. */
682 if (si_blend_factor_uses_dst(srcRGB
))
683 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
684 if (si_blend_factor_uses_dst(srcA
))
685 dstA_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
687 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
&&
688 (dstRGB
== VK_BLEND_FACTOR_ZERO
||
689 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
690 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
))
691 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
693 /* Set the final value. */
694 blend
.sx_mrt_blend_opt
[i
] =
695 S_028760_COLOR_SRC_OPT(srcRGB_opt
) |
696 S_028760_COLOR_DST_OPT(dstRGB_opt
) |
697 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB
)) |
698 S_028760_ALPHA_SRC_OPT(srcA_opt
) |
699 S_028760_ALPHA_DST_OPT(dstA_opt
) |
700 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA
));
701 blend_cntl
|= S_028780_ENABLE(1);
703 blend_cntl
|= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB
));
704 blend_cntl
|= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB
));
705 blend_cntl
|= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB
));
706 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
707 blend_cntl
|= S_028780_SEPARATE_ALPHA_BLEND(1);
708 blend_cntl
|= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA
));
709 blend_cntl
|= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA
));
710 blend_cntl
|= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA
));
712 blend
.cb_blend_control
[i
] = blend_cntl
;
714 blend
.blend_enable_4bit
|= 0xfu
<< (i
* 4);
716 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
717 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
718 srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
719 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
720 srcRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
||
721 dstRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
)
722 blend
.need_src_alpha
|= 1 << i
;
724 for (i
= vkblend
->attachmentCount
; i
< 8; i
++) {
725 blend
.cb_blend_control
[i
] = 0;
726 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
729 if (pipeline
->device
->physical_device
->has_rbplus
) {
730 /* Disable RB+ blend optimizations for dual source blending. */
731 if (blend
.mrt0_is_dual_src
) {
732 for (i
= 0; i
< 8; i
++) {
733 blend
.sx_mrt_blend_opt
[i
] =
734 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE
) |
735 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE
);
739 /* RB+ doesn't work with dual source blending, logic op and
742 if (blend
.mrt0_is_dual_src
|| vkblend
->logicOpEnable
||
743 mode
== V_028808_CB_RESOLVE
)
744 blend
.cb_color_control
|= S_028808_DISABLE_DUAL_QUAD(1);
747 if (blend
.cb_target_mask
)
748 blend
.cb_color_control
|= S_028808_MODE(mode
);
750 blend
.cb_color_control
|= S_028808_MODE(V_028808_CB_DISABLE
);
752 radv_pipeline_compute_spi_color_formats(pipeline
, pCreateInfo
, &blend
);
756 static uint32_t si_translate_stencil_op(enum VkStencilOp op
)
759 case VK_STENCIL_OP_KEEP
:
760 return V_02842C_STENCIL_KEEP
;
761 case VK_STENCIL_OP_ZERO
:
762 return V_02842C_STENCIL_ZERO
;
763 case VK_STENCIL_OP_REPLACE
:
764 return V_02842C_STENCIL_REPLACE_TEST
;
765 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
766 return V_02842C_STENCIL_ADD_CLAMP
;
767 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
768 return V_02842C_STENCIL_SUB_CLAMP
;
769 case VK_STENCIL_OP_INVERT
:
770 return V_02842C_STENCIL_INVERT
;
771 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
772 return V_02842C_STENCIL_ADD_WRAP
;
773 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
774 return V_02842C_STENCIL_SUB_WRAP
;
780 static uint32_t si_translate_fill(VkPolygonMode func
)
783 case VK_POLYGON_MODE_FILL
:
784 return V_028814_X_DRAW_TRIANGLES
;
785 case VK_POLYGON_MODE_LINE
:
786 return V_028814_X_DRAW_LINES
;
787 case VK_POLYGON_MODE_POINT
:
788 return V_028814_X_DRAW_POINTS
;
791 return V_028814_X_DRAW_POINTS
;
795 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo
*vkms
)
797 uint32_t num_samples
= vkms
->rasterizationSamples
;
798 uint32_t ps_iter_samples
= 1;
800 if (vkms
->sampleShadingEnable
) {
801 ps_iter_samples
= ceil(vkms
->minSampleShading
* num_samples
);
802 ps_iter_samples
= util_next_power_of_two(ps_iter_samples
);
804 return ps_iter_samples
;
808 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
810 return pCreateInfo
->depthTestEnable
&&
811 pCreateInfo
->depthWriteEnable
&&
812 pCreateInfo
->depthCompareOp
!= VK_COMPARE_OP_NEVER
;
816 radv_writes_stencil(const VkStencilOpState
*state
)
818 return state
->writeMask
&&
819 (state
->failOp
!= VK_STENCIL_OP_KEEP
||
820 state
->passOp
!= VK_STENCIL_OP_KEEP
||
821 state
->depthFailOp
!= VK_STENCIL_OP_KEEP
);
825 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
827 return pCreateInfo
->stencilTestEnable
&&
828 (radv_writes_stencil(&pCreateInfo
->front
) ||
829 radv_writes_stencil(&pCreateInfo
->back
));
833 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
835 return radv_is_depth_write_enabled(pCreateInfo
) ||
836 radv_is_stencil_write_enabled(pCreateInfo
);
840 radv_order_invariant_stencil_op(VkStencilOp op
)
842 /* REPLACE is normally order invariant, except when the stencil
843 * reference value is written by the fragment shader. Tracking this
844 * interaction does not seem worth the effort, so be conservative.
846 return op
!= VK_STENCIL_OP_INCREMENT_AND_CLAMP
&&
847 op
!= VK_STENCIL_OP_DECREMENT_AND_CLAMP
&&
848 op
!= VK_STENCIL_OP_REPLACE
;
852 radv_order_invariant_stencil_state(const VkStencilOpState
*state
)
854 /* Compute whether, assuming Z writes are disabled, this stencil state
855 * is order invariant in the sense that the set of passing fragments as
856 * well as the final stencil buffer result does not depend on the order
859 return !state
->writeMask
||
860 /* The following assumes that Z writes are disabled. */
861 (state
->compareOp
== VK_COMPARE_OP_ALWAYS
&&
862 radv_order_invariant_stencil_op(state
->passOp
) &&
863 radv_order_invariant_stencil_op(state
->depthFailOp
)) ||
864 (state
->compareOp
== VK_COMPARE_OP_NEVER
&&
865 radv_order_invariant_stencil_op(state
->failOp
));
869 radv_pipeline_out_of_order_rast(struct radv_pipeline
*pipeline
,
870 struct radv_blend_state
*blend
,
871 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
873 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
874 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
875 unsigned colormask
= blend
->cb_target_enabled_4bit
;
877 if (!pipeline
->device
->physical_device
->out_of_order_rast_allowed
)
880 /* Be conservative if a logic operation is enabled with color buffers. */
881 if (colormask
&& pCreateInfo
->pColorBlendState
->logicOpEnable
)
884 /* Default depth/stencil invariance when no attachment is bound. */
885 struct radv_dsa_order_invariance dsa_order_invariant
= {
886 .zs
= true, .pass_set
= true
889 if (pCreateInfo
->pDepthStencilState
&&
890 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
891 const VkPipelineDepthStencilStateCreateInfo
*vkds
=
892 pCreateInfo
->pDepthStencilState
;
893 struct radv_render_pass_attachment
*attachment
=
894 pass
->attachments
+ subpass
->depth_stencil_attachment
.attachment
;
895 bool has_stencil
= vk_format_is_stencil(attachment
->format
);
896 struct radv_dsa_order_invariance order_invariance
[2];
897 struct radv_shader_variant
*ps
=
898 pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
900 /* Compute depth/stencil order invariance in order to know if
901 * it's safe to enable out-of-order.
903 bool zfunc_is_ordered
=
904 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
||
905 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS
||
906 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS_OR_EQUAL
||
907 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER
||
908 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER_OR_EQUAL
;
910 bool nozwrite_and_order_invariant_stencil
=
911 !radv_is_ds_write_enabled(vkds
) ||
912 (!radv_is_depth_write_enabled(vkds
) &&
913 radv_order_invariant_stencil_state(&vkds
->front
) &&
914 radv_order_invariant_stencil_state(&vkds
->back
));
916 order_invariance
[1].zs
=
917 nozwrite_and_order_invariant_stencil
||
918 (!radv_is_stencil_write_enabled(vkds
) &&
920 order_invariance
[0].zs
=
921 !radv_is_depth_write_enabled(vkds
) || zfunc_is_ordered
;
923 order_invariance
[1].pass_set
=
924 nozwrite_and_order_invariant_stencil
||
925 (!radv_is_stencil_write_enabled(vkds
) &&
926 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
927 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
));
928 order_invariance
[0].pass_set
=
929 !radv_is_depth_write_enabled(vkds
) ||
930 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
931 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
);
933 dsa_order_invariant
= order_invariance
[has_stencil
];
934 if (!dsa_order_invariant
.zs
)
937 /* The set of PS invocations is always order invariant,
938 * except when early Z/S tests are requested.
941 ps
->info
.info
.ps
.writes_memory
&&
942 ps
->info
.fs
.early_fragment_test
&&
943 !dsa_order_invariant
.pass_set
)
946 /* Determine if out-of-order rasterization should be disabled
947 * when occlusion queries are used.
949 pipeline
->graphics
.disable_out_of_order_rast_for_occlusion
=
950 !dsa_order_invariant
.pass_set
;
953 /* No color buffers are enabled for writing. */
957 unsigned blendmask
= colormask
& blend
->blend_enable_4bit
;
960 /* Only commutative blending. */
961 if (blendmask
& ~blend
->commutative_4bit
)
964 if (!dsa_order_invariant
.pass_set
)
968 if (colormask
& ~blendmask
)
975 radv_pipeline_init_multisample_state(struct radv_pipeline
*pipeline
,
976 struct radv_blend_state
*blend
,
977 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
979 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
980 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
981 unsigned num_tile_pipes
= pipeline
->device
->physical_device
->rad_info
.num_tile_pipes
;
982 bool out_of_order_rast
= false;
983 int ps_iter_samples
= 1;
984 uint32_t mask
= 0xffff;
987 ms
->num_samples
= vkms
->rasterizationSamples
;
992 ps_iter_samples
= radv_pipeline_get_ps_iter_samples(vkms
);
993 if (vkms
&& !vkms
->sampleShadingEnable
&& pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.force_persample
) {
994 ps_iter_samples
= ms
->num_samples
;
997 ms
->pa_sc_line_cntl
= S_028BDC_DX10_DIAMOND_TEST_ENA(1);
998 ms
->pa_sc_aa_config
= 0;
999 ms
->db_eqaa
= S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1000 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1001 ms
->pa_sc_mode_cntl_1
=
1002 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1003 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes
== 2 ? 2 : 3) |
1005 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1006 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1007 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1008 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1009 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1010 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1011 ms
->pa_sc_mode_cntl_0
= S_028A48_ALTERNATE_RBS_PER_TILE(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
1012 S_028A48_VPORT_SCISSOR_ENABLE(1);
1014 if (ms
->num_samples
> 1) {
1015 unsigned log_samples
= util_logbase2(ms
->num_samples
);
1016 unsigned log_ps_iter_samples
= util_logbase2(ps_iter_samples
);
1017 ms
->pa_sc_mode_cntl_0
|= S_028A48_MSAA_ENABLE(1);
1018 ms
->pa_sc_line_cntl
|= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1019 ms
->db_eqaa
|= S_028804_MAX_ANCHOR_SAMPLES(log_samples
) |
1020 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples
) |
1021 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples
) |
1022 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples
);
1023 ms
->pa_sc_aa_config
|= S_028BE0_MSAA_NUM_SAMPLES(log_samples
) |
1024 S_028BE0_MAX_SAMPLE_DIST(radv_cayman_get_maxdist(log_samples
)) |
1025 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples
); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1026 ms
->pa_sc_mode_cntl_1
|= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples
> 1);
1027 if (ps_iter_samples
> 1)
1028 pipeline
->graphics
.spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1031 const struct VkPipelineRasterizationStateRasterizationOrderAMD
*raster_order
=
1032 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD
);
1033 if (raster_order
&& raster_order
->rasterizationOrder
== VK_RASTERIZATION_ORDER_RELAXED_AMD
) {
1034 /* Out-of-order rasterization is explicitly enabled by the
1037 out_of_order_rast
= true;
1039 /* Determine if the driver can enable out-of-order
1040 * rasterization internally.
1043 radv_pipeline_out_of_order_rast(pipeline
, blend
, pCreateInfo
);
1046 if (out_of_order_rast
) {
1047 ms
->pa_sc_mode_cntl_1
|= S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(1) |
1048 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7);
1051 if (vkms
&& vkms
->pSampleMask
) {
1052 mask
= vkms
->pSampleMask
[0] & 0xffff;
1055 ms
->pa_sc_aa_mask
[0] = mask
| (mask
<< 16);
1056 ms
->pa_sc_aa_mask
[1] = mask
| (mask
<< 16);
1060 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology
)
1063 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1064 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1065 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1066 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1067 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1069 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1070 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1071 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1072 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1073 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1074 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1077 unreachable("unhandled primitive type");
1082 si_translate_prim(enum VkPrimitiveTopology topology
)
1085 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1086 return V_008958_DI_PT_POINTLIST
;
1087 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1088 return V_008958_DI_PT_LINELIST
;
1089 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1090 return V_008958_DI_PT_LINESTRIP
;
1091 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1092 return V_008958_DI_PT_TRILIST
;
1093 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1094 return V_008958_DI_PT_TRISTRIP
;
1095 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1096 return V_008958_DI_PT_TRIFAN
;
1097 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1098 return V_008958_DI_PT_LINELIST_ADJ
;
1099 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1100 return V_008958_DI_PT_LINESTRIP_ADJ
;
1101 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1102 return V_008958_DI_PT_TRILIST_ADJ
;
1103 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1104 return V_008958_DI_PT_TRISTRIP_ADJ
;
1105 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1106 return V_008958_DI_PT_PATCH
;
1114 si_conv_gl_prim_to_gs_out(unsigned gl_prim
)
1117 case 0: /* GL_POINTS */
1118 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1119 case 1: /* GL_LINES */
1120 case 3: /* GL_LINE_STRIP */
1121 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1122 case 0x8E7A: /* GL_ISOLINES */
1123 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1125 case 4: /* GL_TRIANGLES */
1126 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1127 case 5: /* GL_TRIANGLE_STRIP */
1128 case 7: /* GL_QUADS */
1129 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1137 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology
)
1140 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1141 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1142 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1143 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1144 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1145 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1146 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1147 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1148 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1149 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1150 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1151 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1152 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1153 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1160 static unsigned si_map_swizzle(unsigned swizzle
)
1164 return V_008F0C_SQ_SEL_Y
;
1166 return V_008F0C_SQ_SEL_Z
;
1168 return V_008F0C_SQ_SEL_W
;
1170 return V_008F0C_SQ_SEL_0
;
1172 return V_008F0C_SQ_SEL_1
;
1173 default: /* VK_SWIZZLE_X */
1174 return V_008F0C_SQ_SEL_X
;
1179 static unsigned radv_dynamic_state_mask(VkDynamicState state
)
1182 case VK_DYNAMIC_STATE_VIEWPORT
:
1183 return RADV_DYNAMIC_VIEWPORT
;
1184 case VK_DYNAMIC_STATE_SCISSOR
:
1185 return RADV_DYNAMIC_SCISSOR
;
1186 case VK_DYNAMIC_STATE_LINE_WIDTH
:
1187 return RADV_DYNAMIC_LINE_WIDTH
;
1188 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
1189 return RADV_DYNAMIC_DEPTH_BIAS
;
1190 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
1191 return RADV_DYNAMIC_BLEND_CONSTANTS
;
1192 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
1193 return RADV_DYNAMIC_DEPTH_BOUNDS
;
1194 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
1195 return RADV_DYNAMIC_STENCIL_COMPARE_MASK
;
1196 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
1197 return RADV_DYNAMIC_STENCIL_WRITE_MASK
;
1198 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
1199 return RADV_DYNAMIC_STENCIL_REFERENCE
;
1200 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
:
1201 return RADV_DYNAMIC_DISCARD_RECTANGLE
;
1203 unreachable("Unhandled dynamic state");
1207 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1209 uint32_t states
= RADV_DYNAMIC_ALL
;
1211 /* If rasterization is disabled we do not care about any of the dynamic states,
1212 * since they are all rasterization related only. */
1213 if (pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
)
1216 if (!pCreateInfo
->pRasterizationState
->depthBiasEnable
)
1217 states
&= ~RADV_DYNAMIC_DEPTH_BIAS
;
1219 if (!pCreateInfo
->pDepthStencilState
||
1220 !pCreateInfo
->pDepthStencilState
->depthBoundsTestEnable
)
1221 states
&= ~RADV_DYNAMIC_DEPTH_BOUNDS
;
1223 if (!pCreateInfo
->pDepthStencilState
||
1224 !pCreateInfo
->pDepthStencilState
->stencilTestEnable
)
1225 states
&= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK
|
1226 RADV_DYNAMIC_STENCIL_WRITE_MASK
|
1227 RADV_DYNAMIC_STENCIL_REFERENCE
);
1229 if (!vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
))
1230 states
&= ~RADV_DYNAMIC_DISCARD_RECTANGLE
;
1232 /* TODO: blend constants & line width. */
1239 radv_pipeline_init_dynamic_state(struct radv_pipeline
*pipeline
,
1240 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1242 uint32_t needed_states
= radv_pipeline_needed_dynamic_state(pCreateInfo
);
1243 uint32_t states
= needed_states
;
1244 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1245 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1247 pipeline
->dynamic_state
= default_dynamic_state
;
1248 pipeline
->graphics
.needed_dynamic_state
= needed_states
;
1250 if (pCreateInfo
->pDynamicState
) {
1251 /* Remove all of the states that are marked as dynamic */
1252 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1253 for (uint32_t s
= 0; s
< count
; s
++)
1254 states
&= ~radv_dynamic_state_mask(pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1257 struct radv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1259 if (needed_states
& RADV_DYNAMIC_VIEWPORT
) {
1260 assert(pCreateInfo
->pViewportState
);
1262 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1263 if (states
& RADV_DYNAMIC_VIEWPORT
) {
1264 typed_memcpy(dynamic
->viewport
.viewports
,
1265 pCreateInfo
->pViewportState
->pViewports
,
1266 pCreateInfo
->pViewportState
->viewportCount
);
1270 if (needed_states
& RADV_DYNAMIC_SCISSOR
) {
1271 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1272 if (states
& RADV_DYNAMIC_SCISSOR
) {
1273 typed_memcpy(dynamic
->scissor
.scissors
,
1274 pCreateInfo
->pViewportState
->pScissors
,
1275 pCreateInfo
->pViewportState
->scissorCount
);
1279 if (states
& RADV_DYNAMIC_LINE_WIDTH
) {
1280 assert(pCreateInfo
->pRasterizationState
);
1281 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1284 if (states
& RADV_DYNAMIC_DEPTH_BIAS
) {
1285 assert(pCreateInfo
->pRasterizationState
);
1286 dynamic
->depth_bias
.bias
=
1287 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1288 dynamic
->depth_bias
.clamp
=
1289 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1290 dynamic
->depth_bias
.slope
=
1291 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1294 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1296 * pColorBlendState is [...] NULL if the pipeline has rasterization
1297 * disabled or if the subpass of the render pass the pipeline is
1298 * created against does not use any color attachments.
1300 bool uses_color_att
= false;
1301 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
1302 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
) {
1303 uses_color_att
= true;
1308 if (uses_color_att
&& states
& RADV_DYNAMIC_BLEND_CONSTANTS
) {
1309 assert(pCreateInfo
->pColorBlendState
);
1310 typed_memcpy(dynamic
->blend_constants
,
1311 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1314 /* If there is no depthstencil attachment, then don't read
1315 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1316 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1317 * no need to override the depthstencil defaults in
1318 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1320 * Section 9.2 of the Vulkan 1.0.15 spec says:
1322 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1323 * disabled or if the subpass of the render pass the pipeline is created
1324 * against does not use a depth/stencil attachment.
1326 if (needed_states
&&
1327 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
1328 assert(pCreateInfo
->pDepthStencilState
);
1330 if (states
& RADV_DYNAMIC_DEPTH_BOUNDS
) {
1331 dynamic
->depth_bounds
.min
=
1332 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1333 dynamic
->depth_bounds
.max
=
1334 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1337 if (states
& RADV_DYNAMIC_STENCIL_COMPARE_MASK
) {
1338 dynamic
->stencil_compare_mask
.front
=
1339 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1340 dynamic
->stencil_compare_mask
.back
=
1341 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1344 if (states
& RADV_DYNAMIC_STENCIL_WRITE_MASK
) {
1345 dynamic
->stencil_write_mask
.front
=
1346 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1347 dynamic
->stencil_write_mask
.back
=
1348 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1351 if (states
& RADV_DYNAMIC_STENCIL_REFERENCE
) {
1352 dynamic
->stencil_reference
.front
=
1353 pCreateInfo
->pDepthStencilState
->front
.reference
;
1354 dynamic
->stencil_reference
.back
=
1355 pCreateInfo
->pDepthStencilState
->back
.reference
;
1359 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
1360 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
1361 if (states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1362 dynamic
->discard_rectangle
.count
= discard_rectangle_info
->discardRectangleCount
;
1363 typed_memcpy(dynamic
->discard_rectangle
.rectangles
,
1364 discard_rectangle_info
->pDiscardRectangles
,
1365 discard_rectangle_info
->discardRectangleCount
);
1368 pipeline
->dynamic_state
.mask
= states
;
1371 static struct radv_gs_state
1372 calculate_gs_info(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1373 const struct radv_pipeline
*pipeline
)
1375 struct radv_gs_state gs
= {0};
1376 struct radv_shader_variant_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1377 struct radv_es_output_info
*es_info
;
1378 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
1379 es_info
= radv_pipeline_has_tess(pipeline
) ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1381 es_info
= radv_pipeline_has_tess(pipeline
) ?
1382 &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.es_info
:
1383 &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.es_info
;
1385 unsigned gs_num_invocations
= MAX2(gs_info
->gs
.invocations
, 1);
1386 bool uses_adjacency
;
1387 switch(pCreateInfo
->pInputAssemblyState
->topology
) {
1388 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1389 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1390 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1391 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1392 uses_adjacency
= true;
1395 uses_adjacency
= false;
1399 /* All these are in dwords: */
1400 /* We can't allow using the whole LDS, because GS waves compete with
1401 * other shader stages for LDS space. */
1402 const unsigned max_lds_size
= 8 * 1024;
1403 const unsigned esgs_itemsize
= es_info
->esgs_itemsize
/ 4;
1404 unsigned esgs_lds_size
;
1406 /* All these are per subgroup: */
1407 const unsigned max_out_prims
= 32 * 1024;
1408 const unsigned max_es_verts
= 255;
1409 const unsigned ideal_gs_prims
= 64;
1410 unsigned max_gs_prims
, gs_prims
;
1411 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
1413 if (uses_adjacency
|| gs_num_invocations
> 1)
1414 max_gs_prims
= 127 / gs_num_invocations
;
1418 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1419 * Make sure we don't go over the maximum value.
1421 if (gs_info
->gs
.vertices_out
> 0) {
1422 max_gs_prims
= MIN2(max_gs_prims
,
1424 (gs_info
->gs
.vertices_out
* gs_num_invocations
));
1426 assert(max_gs_prims
> 0);
1428 /* If the primitive has adjacency, halve the number of vertices
1429 * that will be reused in multiple primitives.
1431 min_es_verts
= gs_info
->gs
.vertices_in
/ (uses_adjacency
? 2 : 1);
1433 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
1434 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
1436 /* Compute ESGS LDS size based on the worst case number of ES vertices
1437 * needed to create the target number of GS prims per subgroup.
1439 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1441 /* If total LDS usage is too big, refactor partitions based on ratio
1442 * of ESGS item sizes.
1444 if (esgs_lds_size
> max_lds_size
) {
1445 /* Our target GS Prims Per Subgroup was too large. Calculate
1446 * the maximum number of GS Prims Per Subgroup that will fit
1447 * into LDS, capped by the maximum that the hardware can support.
1449 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
1451 assert(gs_prims
> 0);
1452 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
1455 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1456 assert(esgs_lds_size
<= max_lds_size
);
1459 /* Now calculate remaining ESGS information. */
1461 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
1463 es_verts
= max_es_verts
;
1465 /* Vertices for adjacency primitives are not always reused, so restore
1466 * it for ES_VERTS_PER_SUBGRP.
1468 min_es_verts
= gs_info
->gs
.vertices_in
;
1470 /* For normal primitives, the VGT only checks if they are past the ES
1471 * verts per subgroup after allocating a full GS primitive and if they
1472 * are, kick off a new subgroup. But if those additional ES verts are
1473 * unique (e.g. not reused) we need to make sure there is enough LDS
1474 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1476 es_verts
-= min_es_verts
- 1;
1478 uint32_t es_verts_per_subgroup
= es_verts
;
1479 uint32_t gs_prims_per_subgroup
= gs_prims
;
1480 uint32_t gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
1481 uint32_t max_prims_per_subgroup
= gs_inst_prims_in_subgroup
* gs_info
->gs
.vertices_out
;
1482 gs
.lds_size
= align(esgs_lds_size
, 128) / 128;
1483 gs
.vgt_gs_onchip_cntl
= S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup
) |
1484 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup
) |
1485 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup
);
1486 gs
.vgt_gs_max_prims_per_subgroup
= S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup
);
1487 gs
.vgt_esgs_ring_itemsize
= esgs_itemsize
;
1488 assert(max_prims_per_subgroup
<= max_out_prims
);
1494 calculate_gs_ring_sizes(struct radv_pipeline
*pipeline
, const struct radv_gs_state
*gs
)
1496 struct radv_device
*device
= pipeline
->device
;
1497 unsigned num_se
= device
->physical_device
->rad_info
.max_se
;
1498 unsigned wave_size
= 64;
1499 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1500 unsigned gs_vertex_reuse
= 16 * num_se
; /* GS_VERTEX_REUSE register (per SE) */
1501 unsigned alignment
= 256 * num_se
;
1502 /* The maximum size is 63.999 MB per SE. */
1503 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1504 struct radv_shader_variant_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1506 /* Calculate the minimum size. */
1507 unsigned min_esgs_ring_size
= align(gs
->vgt_esgs_ring_itemsize
* 4 * gs_vertex_reuse
*
1508 wave_size
, alignment
);
1509 /* These are recommended sizes, not minimum sizes. */
1510 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1511 gs
->vgt_esgs_ring_itemsize
* 4 * gs_info
->gs
.vertices_in
;
1512 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1513 gs_info
->gs
.max_gsvs_emit_size
* 1; // no streams in VK (gs->max_gs_stream + 1);
1515 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1516 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1517 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1519 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= VI
)
1520 pipeline
->graphics
.esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1522 pipeline
->graphics
.gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1525 static void si_multiwave_lds_size_workaround(struct radv_device
*device
,
1528 /* If tessellation is all offchip and on-chip GS isn't used, this
1529 * workaround is not needed.
1533 /* SPI barrier management bug:
1534 * Make sure we have at least 4k of LDS in use to avoid the bug.
1535 * It applies to workgroup sizes of more than one wavefront.
1537 if (device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
||
1538 device
->physical_device
->rad_info
.family
== CHIP_KABINI
||
1539 device
->physical_device
->rad_info
.family
== CHIP_MULLINS
)
1540 *lds_size
= MAX2(*lds_size
, 8);
1543 struct radv_shader_variant
*
1544 radv_get_vertex_shader(struct radv_pipeline
*pipeline
)
1546 if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
1547 return pipeline
->shaders
[MESA_SHADER_VERTEX
];
1548 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
])
1549 return pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
1550 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1553 static struct radv_shader_variant
*
1554 radv_get_tess_eval_shader(struct radv_pipeline
*pipeline
)
1556 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
1557 return pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
1558 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1561 static struct radv_tessellation_state
1562 calculate_tess_state(struct radv_pipeline
*pipeline
,
1563 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1565 unsigned num_tcs_input_cp
;
1566 unsigned num_tcs_output_cp
;
1568 unsigned num_patches
;
1569 struct radv_tessellation_state tess
= {0};
1571 num_tcs_input_cp
= pCreateInfo
->pTessellationState
->patchControlPoints
;
1572 num_tcs_output_cp
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.tcs_vertices_out
; //TCS VERTICES OUT
1573 num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
1575 lds_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.lds_size
;
1577 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= CIK
) {
1578 assert(lds_size
<= 65536);
1579 lds_size
= align(lds_size
, 512) / 512;
1581 assert(lds_size
<= 32768);
1582 lds_size
= align(lds_size
, 256) / 256;
1584 si_multiwave_lds_size_workaround(pipeline
->device
, &lds_size
);
1586 tess
.lds_size
= lds_size
;
1588 tess
.ls_hs_config
= S_028B58_NUM_PATCHES(num_patches
) |
1589 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp
) |
1590 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp
);
1591 tess
.num_patches
= num_patches
;
1593 struct radv_shader_variant
*tes
= radv_get_tess_eval_shader(pipeline
);
1594 unsigned type
= 0, partitioning
= 0, topology
= 0, distribution_mode
= 0;
1596 switch (tes
->info
.tes
.primitive_mode
) {
1598 type
= V_028B6C_TESS_TRIANGLE
;
1601 type
= V_028B6C_TESS_QUAD
;
1604 type
= V_028B6C_TESS_ISOLINE
;
1608 switch (tes
->info
.tes
.spacing
) {
1609 case TESS_SPACING_EQUAL
:
1610 partitioning
= V_028B6C_PART_INTEGER
;
1612 case TESS_SPACING_FRACTIONAL_ODD
:
1613 partitioning
= V_028B6C_PART_FRAC_ODD
;
1615 case TESS_SPACING_FRACTIONAL_EVEN
:
1616 partitioning
= V_028B6C_PART_FRAC_EVEN
;
1622 bool ccw
= tes
->info
.tes
.ccw
;
1623 const VkPipelineTessellationDomainOriginStateCreateInfoKHR
*domain_origin_state
=
1624 vk_find_struct_const(pCreateInfo
->pTessellationState
,
1625 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR
);
1627 if (domain_origin_state
&& domain_origin_state
->domainOrigin
!= VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR
)
1630 if (tes
->info
.tes
.point_mode
)
1631 topology
= V_028B6C_OUTPUT_POINT
;
1632 else if (tes
->info
.tes
.primitive_mode
== GL_ISOLINES
)
1633 topology
= V_028B6C_OUTPUT_LINE
;
1635 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
1637 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
1639 if (pipeline
->device
->has_distributed_tess
) {
1640 if (pipeline
->device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
1641 pipeline
->device
->physical_device
->rad_info
.family
>= CHIP_POLARIS10
)
1642 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
1644 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
1646 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
1648 tess
.tf_param
= S_028B6C_TYPE(type
) |
1649 S_028B6C_PARTITIONING(partitioning
) |
1650 S_028B6C_TOPOLOGY(topology
) |
1651 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
1656 static const struct radv_prim_vertex_count prim_size_table
[] = {
1657 [V_008958_DI_PT_NONE
] = {0, 0},
1658 [V_008958_DI_PT_POINTLIST
] = {1, 1},
1659 [V_008958_DI_PT_LINELIST
] = {2, 2},
1660 [V_008958_DI_PT_LINESTRIP
] = {2, 1},
1661 [V_008958_DI_PT_TRILIST
] = {3, 3},
1662 [V_008958_DI_PT_TRIFAN
] = {3, 1},
1663 [V_008958_DI_PT_TRISTRIP
] = {3, 1},
1664 [V_008958_DI_PT_LINELIST_ADJ
] = {4, 4},
1665 [V_008958_DI_PT_LINESTRIP_ADJ
] = {4, 1},
1666 [V_008958_DI_PT_TRILIST_ADJ
] = {6, 6},
1667 [V_008958_DI_PT_TRISTRIP_ADJ
] = {6, 2},
1668 [V_008958_DI_PT_RECTLIST
] = {3, 3},
1669 [V_008958_DI_PT_LINELOOP
] = {2, 1},
1670 [V_008958_DI_PT_POLYGON
] = {3, 1},
1671 [V_008958_DI_PT_2D_TRI_STRIP
] = {0, 0},
1674 static const struct radv_vs_output_info
*get_vs_output_info(const struct radv_pipeline
*pipeline
)
1676 if (radv_pipeline_has_gs(pipeline
))
1677 return &pipeline
->gs_copy_shader
->info
.vs
.outinfo
;
1678 else if (radv_pipeline_has_tess(pipeline
))
1679 return &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.outinfo
;
1681 return &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.outinfo
;
1685 radv_link_shaders(struct radv_pipeline
*pipeline
, nir_shader
**shaders
)
1687 nir_shader
* ordered_shaders
[MESA_SHADER_STAGES
];
1688 int shader_count
= 0;
1690 if(shaders
[MESA_SHADER_FRAGMENT
]) {
1691 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_FRAGMENT
];
1693 if(shaders
[MESA_SHADER_GEOMETRY
]) {
1694 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_GEOMETRY
];
1696 if(shaders
[MESA_SHADER_TESS_EVAL
]) {
1697 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_EVAL
];
1699 if(shaders
[MESA_SHADER_TESS_CTRL
]) {
1700 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_CTRL
];
1702 if(shaders
[MESA_SHADER_VERTEX
]) {
1703 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_VERTEX
];
1706 for (int i
= 1; i
< shader_count
; ++i
) {
1707 nir_lower_io_arrays_to_elements(ordered_shaders
[i
],
1708 ordered_shaders
[i
- 1]);
1710 nir_remove_dead_variables(ordered_shaders
[i
],
1711 nir_var_shader_out
);
1712 nir_remove_dead_variables(ordered_shaders
[i
- 1],
1715 bool progress
= nir_remove_unused_varyings(ordered_shaders
[i
],
1716 ordered_shaders
[i
- 1]);
1718 nir_compact_varyings(ordered_shaders
[i
],
1719 ordered_shaders
[i
- 1], true);
1722 if (nir_lower_global_vars_to_local(ordered_shaders
[i
])) {
1723 ac_lower_indirect_derefs(ordered_shaders
[i
],
1724 pipeline
->device
->physical_device
->rad_info
.chip_class
);
1726 radv_optimize_nir(ordered_shaders
[i
]);
1728 if (nir_lower_global_vars_to_local(ordered_shaders
[i
- 1])) {
1729 ac_lower_indirect_derefs(ordered_shaders
[i
- 1],
1730 pipeline
->device
->physical_device
->rad_info
.chip_class
);
1732 radv_optimize_nir(ordered_shaders
[i
- 1]);
1738 static struct radv_pipeline_key
1739 radv_generate_graphics_pipeline_key(struct radv_pipeline
*pipeline
,
1740 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1741 const struct radv_blend_state
*blend
,
1742 bool has_view_index
)
1744 const VkPipelineVertexInputStateCreateInfo
*input_state
=
1745 pCreateInfo
->pVertexInputState
;
1746 struct radv_pipeline_key key
;
1747 memset(&key
, 0, sizeof(key
));
1749 key
.has_multiview_view_index
= has_view_index
;
1751 uint32_t binding_input_rate
= 0;
1752 for (unsigned i
= 0; i
< input_state
->vertexBindingDescriptionCount
; ++i
) {
1753 if (input_state
->pVertexBindingDescriptions
[i
].inputRate
)
1754 binding_input_rate
|= 1u << input_state
->pVertexBindingDescriptions
[i
].binding
;
1757 for (unsigned i
= 0; i
< input_state
->vertexAttributeDescriptionCount
; ++i
) {
1759 binding
= input_state
->pVertexAttributeDescriptions
[i
].binding
;
1760 if (binding_input_rate
& (1u << binding
))
1761 key
.instance_rate_inputs
|= 1u << input_state
->pVertexAttributeDescriptions
[i
].location
;
1764 if (pCreateInfo
->pTessellationState
)
1765 key
.tess_input_vertices
= pCreateInfo
->pTessellationState
->patchControlPoints
;
1768 if (pCreateInfo
->pMultisampleState
&&
1769 pCreateInfo
->pMultisampleState
->rasterizationSamples
> 1) {
1770 uint32_t num_samples
= pCreateInfo
->pMultisampleState
->rasterizationSamples
;
1771 uint32_t ps_iter_samples
= radv_pipeline_get_ps_iter_samples(pCreateInfo
->pMultisampleState
);
1772 key
.multisample
= true;
1773 key
.log2_num_samples
= util_logbase2(num_samples
);
1774 key
.log2_ps_iter_samples
= util_logbase2(ps_iter_samples
);
1777 key
.col_format
= blend
->spi_shader_col_format
;
1778 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< VI
)
1779 radv_pipeline_compute_get_int_clamp(pCreateInfo
, &key
.is_int8
, &key
.is_int10
);
1785 radv_fill_shader_keys(struct radv_shader_variant_key
*keys
,
1786 const struct radv_pipeline_key
*key
,
1789 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_inputs
= key
->instance_rate_inputs
;
1791 if (nir
[MESA_SHADER_TESS_CTRL
]) {
1792 keys
[MESA_SHADER_VERTEX
].vs
.as_ls
= true;
1793 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= 0;
1794 keys
[MESA_SHADER_TESS_CTRL
].tcs
.input_vertices
= key
->tess_input_vertices
;
1795 keys
[MESA_SHADER_TESS_CTRL
].tcs
.primitive_mode
= nir
[MESA_SHADER_TESS_EVAL
]->info
.tess
.primitive_mode
;
1797 keys
[MESA_SHADER_TESS_CTRL
].tcs
.tes_reads_tess_factors
= !!(nir
[MESA_SHADER_TESS_EVAL
]->info
.inputs_read
& (VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
));
1800 if (nir
[MESA_SHADER_GEOMETRY
]) {
1801 if (nir
[MESA_SHADER_TESS_CTRL
])
1802 keys
[MESA_SHADER_TESS_EVAL
].tes
.as_es
= true;
1804 keys
[MESA_SHADER_VERTEX
].vs
.as_es
= true;
1807 for(int i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
1808 keys
[i
].has_multiview_view_index
= key
->has_multiview_view_index
;
1810 keys
[MESA_SHADER_FRAGMENT
].fs
.multisample
= key
->multisample
;
1811 keys
[MESA_SHADER_FRAGMENT
].fs
.col_format
= key
->col_format
;
1812 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int8
= key
->is_int8
;
1813 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int10
= key
->is_int10
;
1814 keys
[MESA_SHADER_FRAGMENT
].fs
.log2_ps_iter_samples
= key
->log2_ps_iter_samples
;
1815 keys
[MESA_SHADER_FRAGMENT
].fs
.log2_num_samples
= key
->log2_num_samples
;
1819 merge_tess_info(struct shader_info
*tes_info
,
1820 const struct shader_info
*tcs_info
)
1822 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
1824 * "PointMode. Controls generation of points rather than triangles
1825 * or lines. This functionality defaults to disabled, and is
1826 * enabled if either shader stage includes the execution mode.
1828 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
1829 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
1830 * and OutputVertices, it says:
1832 * "One mode must be set in at least one of the tessellation
1835 * So, the fields can be set in either the TCS or TES, but they must
1836 * agree if set in both. Our backend looks at TES, so bitwise-or in
1837 * the values from the TCS.
1839 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
1840 tes_info
->tess
.tcs_vertices_out
== 0 ||
1841 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
1842 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
1844 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
1845 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
1846 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
1847 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
1849 assert(tcs_info
->tess
.primitive_mode
== 0 ||
1850 tes_info
->tess
.primitive_mode
== 0 ||
1851 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
1852 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
1853 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
1854 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
1858 void radv_create_shaders(struct radv_pipeline
*pipeline
,
1859 struct radv_device
*device
,
1860 struct radv_pipeline_cache
*cache
,
1861 struct radv_pipeline_key key
,
1862 const VkPipelineShaderStageCreateInfo
**pStages
)
1864 struct radv_shader_module fs_m
= {0};
1865 struct radv_shader_module
*modules
[MESA_SHADER_STAGES
] = { 0, };
1866 nir_shader
*nir
[MESA_SHADER_STAGES
] = {0};
1867 void *codes
[MESA_SHADER_STAGES
] = {0};
1868 unsigned code_sizes
[MESA_SHADER_STAGES
] = {0};
1869 struct radv_shader_variant_key keys
[MESA_SHADER_STAGES
] = {{{{0}}}};
1870 unsigned char hash
[20], gs_copy_hash
[20];
1872 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1874 modules
[i
] = radv_shader_module_from_handle(pStages
[i
]->module
);
1875 if (modules
[i
]->nir
)
1876 _mesa_sha1_compute(modules
[i
]->nir
->info
.name
,
1877 strlen(modules
[i
]->nir
->info
.name
),
1882 radv_hash_shaders(hash
, pStages
, pipeline
->layout
, &key
, get_hash_flags(device
));
1883 memcpy(gs_copy_hash
, hash
, 20);
1884 gs_copy_hash
[0] ^= 1;
1886 if (modules
[MESA_SHADER_GEOMETRY
]) {
1887 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
1888 radv_create_shader_variants_from_pipeline_cache(device
, cache
, gs_copy_hash
, variants
);
1889 pipeline
->gs_copy_shader
= variants
[MESA_SHADER_GEOMETRY
];
1892 if (radv_create_shader_variants_from_pipeline_cache(device
, cache
, hash
, pipeline
->shaders
) &&
1893 (!modules
[MESA_SHADER_GEOMETRY
] || pipeline
->gs_copy_shader
)) {
1894 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1895 if (pipeline
->shaders
[i
])
1896 pipeline
->active_stages
|= mesa_to_vk_shader_stage(i
);
1901 if (!modules
[MESA_SHADER_FRAGMENT
] && !modules
[MESA_SHADER_COMPUTE
]) {
1903 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
1904 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "noop_fs");
1905 fs_m
.nir
= fs_b
.shader
;
1906 modules
[MESA_SHADER_FRAGMENT
] = &fs_m
;
1909 /* Determine first and last stage. */
1910 unsigned first
= MESA_SHADER_STAGES
;
1912 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1915 if (first
== MESA_SHADER_STAGES
)
1920 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1921 const VkPipelineShaderStageCreateInfo
*stage
= pStages
[i
];
1926 nir
[i
] = radv_shader_compile_to_nir(device
, modules
[i
],
1927 stage
? stage
->pName
: "main", i
,
1928 stage
? stage
->pSpecializationInfo
: NULL
);
1929 pipeline
->active_stages
|= mesa_to_vk_shader_stage(i
);
1931 /* We don't want to alter meta shaders IR directly so clone it
1934 if (nir
[i
]->info
.name
) {
1935 nir
[i
] = nir_shader_clone(NULL
, nir
[i
]);
1938 if (first
!= last
) {
1939 nir_variable_mode mask
= 0;
1942 mask
= mask
| nir_var_shader_in
;
1945 mask
= mask
| nir_var_shader_out
;
1947 nir_lower_io_to_scalar_early(nir
[i
], mask
);
1948 radv_optimize_nir(nir
[i
]);
1952 if (nir
[MESA_SHADER_TESS_CTRL
]) {
1953 nir_lower_tes_patch_vertices(nir
[MESA_SHADER_TESS_EVAL
], nir
[MESA_SHADER_TESS_CTRL
]->info
.tess
.tcs_vertices_out
);
1954 merge_tess_info(&nir
[MESA_SHADER_TESS_EVAL
]->info
, &nir
[MESA_SHADER_TESS_CTRL
]->info
);
1957 radv_link_shaders(pipeline
, nir
);
1959 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
1960 if (modules
[i
] && radv_can_dump_shader(device
, modules
[i
]))
1961 nir_print_shader(nir
[i
], stderr
);
1964 radv_fill_shader_keys(keys
, &key
, nir
);
1966 if (nir
[MESA_SHADER_FRAGMENT
]) {
1967 if (!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]) {
1968 pipeline
->shaders
[MESA_SHADER_FRAGMENT
] =
1969 radv_shader_variant_create(device
, modules
[MESA_SHADER_FRAGMENT
], &nir
[MESA_SHADER_FRAGMENT
], 1,
1970 pipeline
->layout
, keys
+ MESA_SHADER_FRAGMENT
,
1971 &codes
[MESA_SHADER_FRAGMENT
], &code_sizes
[MESA_SHADER_FRAGMENT
]);
1974 /* TODO: These are no longer used as keys we should refactor this */
1975 keys
[MESA_SHADER_VERTEX
].vs
.export_prim_id
=
1976 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.prim_id_input
;
1977 keys
[MESA_SHADER_VERTEX
].vs
.export_layer_id
=
1978 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.layer_input
;
1979 keys
[MESA_SHADER_TESS_EVAL
].tes
.export_prim_id
=
1980 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.prim_id_input
;
1981 keys
[MESA_SHADER_TESS_EVAL
].tes
.export_layer_id
=
1982 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.layer_input
;
1985 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_TESS_CTRL
]) {
1986 if (!pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]) {
1987 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
1988 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
1989 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
1990 pipeline
->shaders
[MESA_SHADER_TESS_CTRL
] = radv_shader_variant_create(device
, modules
[MESA_SHADER_TESS_CTRL
], combined_nir
, 2,
1992 &key
, &codes
[MESA_SHADER_TESS_CTRL
],
1993 &code_sizes
[MESA_SHADER_TESS_CTRL
]);
1995 modules
[MESA_SHADER_VERTEX
] = NULL
;
1996 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
1997 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.info
.tcs
.outputs_written
);
2000 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_GEOMETRY
]) {
2001 gl_shader_stage pre_stage
= modules
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2002 if (!pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
2003 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2004 pipeline
->shaders
[MESA_SHADER_GEOMETRY
] = radv_shader_variant_create(device
, modules
[MESA_SHADER_GEOMETRY
], combined_nir
, 2,
2006 &keys
[pre_stage
] , &codes
[MESA_SHADER_GEOMETRY
],
2007 &code_sizes
[MESA_SHADER_GEOMETRY
]);
2009 modules
[pre_stage
] = NULL
;
2012 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2013 if(modules
[i
] && !pipeline
->shaders
[i
]) {
2014 if (i
== MESA_SHADER_TESS_CTRL
) {
2015 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.info
.vs
.ls_outputs_written
);
2017 if (i
== MESA_SHADER_TESS_EVAL
) {
2018 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2019 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.info
.tcs
.outputs_written
);
2021 pipeline
->shaders
[i
] = radv_shader_variant_create(device
, modules
[i
], &nir
[i
], 1,
2023 keys
+ i
, &codes
[i
],
2028 if(modules
[MESA_SHADER_GEOMETRY
]) {
2029 void *gs_copy_code
= NULL
;
2030 unsigned gs_copy_code_size
= 0;
2031 if (!pipeline
->gs_copy_shader
) {
2032 pipeline
->gs_copy_shader
= radv_create_gs_copy_shader(
2033 device
, nir
[MESA_SHADER_GEOMETRY
], &gs_copy_code
,
2035 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
);
2038 if (pipeline
->gs_copy_shader
) {
2039 void *code
[MESA_SHADER_STAGES
] = {0};
2040 unsigned code_size
[MESA_SHADER_STAGES
] = {0};
2041 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2043 code
[MESA_SHADER_GEOMETRY
] = gs_copy_code
;
2044 code_size
[MESA_SHADER_GEOMETRY
] = gs_copy_code_size
;
2045 variants
[MESA_SHADER_GEOMETRY
] = pipeline
->gs_copy_shader
;
2047 radv_pipeline_cache_insert_shaders(device
, cache
,
2056 radv_pipeline_cache_insert_shaders(device
, cache
, hash
, pipeline
->shaders
,
2057 (const void**)codes
, code_sizes
);
2059 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2062 if (!pipeline
->device
->keep_shader_info
)
2063 ralloc_free(nir
[i
]);
2065 if (radv_can_dump_shader_stats(device
, modules
[i
]))
2066 radv_shader_dump_stats(device
,
2067 pipeline
->shaders
[i
],
2073 ralloc_free(fs_m
.nir
);
2077 radv_pipeline_stage_to_user_data_0(struct radv_pipeline
*pipeline
,
2078 gl_shader_stage stage
, enum chip_class chip_class
)
2080 bool has_gs
= radv_pipeline_has_gs(pipeline
);
2081 bool has_tess
= radv_pipeline_has_tess(pipeline
);
2083 case MESA_SHADER_FRAGMENT
:
2084 return R_00B030_SPI_SHADER_USER_DATA_PS_0
;
2085 case MESA_SHADER_VERTEX
:
2086 if (chip_class
>= GFX9
) {
2087 return has_tess
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
2088 has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2089 R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2092 return R_00B530_SPI_SHADER_USER_DATA_LS_0
;
2094 return has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
: R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2095 case MESA_SHADER_GEOMETRY
:
2096 return chip_class
>= GFX9
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2097 R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2098 case MESA_SHADER_COMPUTE
:
2099 return R_00B900_COMPUTE_USER_DATA_0
;
2100 case MESA_SHADER_TESS_CTRL
:
2101 return chip_class
>= GFX9
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
2102 R_00B430_SPI_SHADER_USER_DATA_HS_0
;
2103 case MESA_SHADER_TESS_EVAL
:
2104 if (chip_class
>= GFX9
) {
2105 return has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2106 R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2109 return R_00B330_SPI_SHADER_USER_DATA_ES_0
;
2111 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2113 unreachable("unknown shader");
2117 struct radv_bin_size_entry
{
2123 radv_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2125 static const struct radv_bin_size_entry color_size_table
[][3][9] = {
2129 /* One shader engine */
2135 { UINT_MAX
, { 0, 0}},
2138 /* Two shader engines */
2144 { UINT_MAX
, { 0, 0}},
2147 /* Four shader engines */
2152 { UINT_MAX
, { 0, 0}},
2158 /* One shader engine */
2164 { UINT_MAX
, { 0, 0}},
2167 /* Two shader engines */
2173 { UINT_MAX
, { 0, 0}},
2176 /* Four shader engines */
2183 { UINT_MAX
, { 0, 0}},
2189 /* One shader engine */
2196 { UINT_MAX
, { 0, 0}},
2199 /* Two shader engines */
2207 { UINT_MAX
, { 0, 0}},
2210 /* Four shader engines */
2218 { UINT_MAX
, { 0, 0}},
2222 static const struct radv_bin_size_entry ds_size_table
[][3][9] = {
2226 // One shader engine
2233 { UINT_MAX
, { 0, 0}},
2236 // Two shader engines
2244 { UINT_MAX
, { 0, 0}},
2247 // Four shader engines
2255 { UINT_MAX
, { 0, 0}},
2261 // One shader engine
2269 { UINT_MAX
, { 0, 0}},
2272 // Two shader engines
2281 { UINT_MAX
, { 0, 0}},
2284 // Four shader engines
2293 { UINT_MAX
, { 0, 0}},
2299 // One shader engine
2307 { UINT_MAX
, { 0, 0}},
2310 // Two shader engines
2319 { UINT_MAX
, { 0, 0}},
2322 // Four shader engines
2330 { UINT_MAX
, { 0, 0}},
2335 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
2336 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
2337 VkExtent2D extent
= {512, 512};
2339 unsigned log_num_rb_per_se
=
2340 util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.num_render_backends
/
2341 pipeline
->device
->physical_device
->rad_info
.max_se
);
2342 unsigned log_num_se
= util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.max_se
);
2344 unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_mode_cntl_1
);
2345 unsigned ps_iter_samples
= 1u << G_028804_PS_ITER_SAMPLES(pipeline
->graphics
.ms
.db_eqaa
);
2346 unsigned effective_samples
= total_samples
;
2347 unsigned color_bytes_per_pixel
= 0;
2349 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
2351 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
2352 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
2355 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
2358 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
2359 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
2362 /* MSAA images typically don't use all samples all the time. */
2363 if (effective_samples
>= 2 && ps_iter_samples
<= 1)
2364 effective_samples
= 2;
2365 color_bytes_per_pixel
*= effective_samples
;
2368 const struct radv_bin_size_entry
*color_entry
= color_size_table
[log_num_rb_per_se
][log_num_se
];
2369 while(color_entry
->bpp
<= color_bytes_per_pixel
)
2372 extent
= color_entry
->extent
;
2374 if (subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
2375 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
.attachment
;
2377 /* Coefficients taken from AMDVLK */
2378 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
2379 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
2380 unsigned ds_bytes_per_pixel
= 4 * (depth_coeff
+ stencil_coeff
) * total_samples
;
2382 const struct radv_bin_size_entry
*ds_entry
= ds_size_table
[log_num_rb_per_se
][log_num_se
];
2383 while(ds_entry
->bpp
<= ds_bytes_per_pixel
)
2386 extent
.width
= MIN2(extent
.width
, ds_entry
->extent
.width
);
2387 extent
.height
= MIN2(extent
.height
, ds_entry
->extent
.height
);
2394 radv_pipeline_generate_binning_state(struct radeon_winsys_cs
*cs
,
2395 struct radv_pipeline
*pipeline
,
2396 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2398 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX9
)
2401 uint32_t pa_sc_binner_cntl_0
=
2402 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC
) |
2403 S_028C44_DISABLE_START_OF_PRIM(1);
2404 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
2406 VkExtent2D bin_size
= radv_compute_bin_size(pipeline
, pCreateInfo
);
2408 unsigned context_states_per_bin
; /* allowed range: [1, 6] */
2409 unsigned persistent_states_per_bin
; /* allowed range: [1, 32] */
2410 unsigned fpovs_per_batch
; /* allowed range: [0, 255], 0 = unlimited */
2412 switch (pipeline
->device
->physical_device
->rad_info
.family
) {
2415 context_states_per_bin
= 1;
2416 persistent_states_per_bin
= 1;
2417 fpovs_per_batch
= 63;
2420 context_states_per_bin
= 6;
2421 persistent_states_per_bin
= 32;
2422 fpovs_per_batch
= 63;
2425 unreachable("unhandled family while determining binning state.");
2428 if (pipeline
->device
->pbb_allowed
&& bin_size
.width
&& bin_size
.height
) {
2429 pa_sc_binner_cntl_0
=
2430 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED
) |
2431 S_028C44_BIN_SIZE_X(bin_size
.width
== 16) |
2432 S_028C44_BIN_SIZE_Y(bin_size
.height
== 16) |
2433 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size
.width
, 32)) - 5) |
2434 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size
.height
, 32)) - 5) |
2435 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin
- 1) |
2436 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin
- 1) |
2437 S_028C44_DISABLE_START_OF_PRIM(1) |
2438 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch
) |
2439 S_028C44_OPTIMAL_BIN_SELECTION(1);
2442 radeon_set_context_reg(cs
, R_028C44_PA_SC_BINNER_CNTL_0
,
2443 pa_sc_binner_cntl_0
);
2444 radeon_set_context_reg(cs
, R_028060_DB_DFSM_CONTROL
,
2450 radv_pipeline_generate_depth_stencil_state(struct radeon_winsys_cs
*cs
,
2451 struct radv_pipeline
*pipeline
,
2452 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2453 const struct radv_graphics_pipeline_create_info
*extra
)
2455 const VkPipelineDepthStencilStateCreateInfo
*vkds
= pCreateInfo
->pDepthStencilState
;
2456 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
2457 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
2458 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
2459 struct radv_render_pass_attachment
*attachment
= NULL
;
2460 uint32_t db_depth_control
= 0, db_stencil_control
= 0;
2461 uint32_t db_render_control
= 0, db_render_override2
= 0;
2462 uint32_t db_render_override
= 0;
2464 if (subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
)
2465 attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
.attachment
;
2467 bool has_depth_attachment
= attachment
&& vk_format_is_depth(attachment
->format
);
2468 bool has_stencil_attachment
= attachment
&& vk_format_is_stencil(attachment
->format
);
2470 if (vkds
&& has_depth_attachment
) {
2471 db_depth_control
= S_028800_Z_ENABLE(vkds
->depthTestEnable
? 1 : 0) |
2472 S_028800_Z_WRITE_ENABLE(vkds
->depthWriteEnable
? 1 : 0) |
2473 S_028800_ZFUNC(vkds
->depthCompareOp
) |
2474 S_028800_DEPTH_BOUNDS_ENABLE(vkds
->depthBoundsTestEnable
? 1 : 0);
2476 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
2477 db_render_override2
|= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment
->samples
> 2);
2480 if (has_stencil_attachment
&& vkds
&& vkds
->stencilTestEnable
) {
2481 db_depth_control
|= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
2482 db_depth_control
|= S_028800_STENCILFUNC(vkds
->front
.compareOp
);
2483 db_stencil_control
|= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds
->front
.failOp
));
2484 db_stencil_control
|= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds
->front
.passOp
));
2485 db_stencil_control
|= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds
->front
.depthFailOp
));
2487 db_depth_control
|= S_028800_STENCILFUNC_BF(vkds
->back
.compareOp
);
2488 db_stencil_control
|= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds
->back
.failOp
));
2489 db_stencil_control
|= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds
->back
.passOp
));
2490 db_stencil_control
|= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds
->back
.depthFailOp
));
2493 if (attachment
&& extra
) {
2494 db_render_control
|= S_028000_DEPTH_CLEAR_ENABLE(extra
->db_depth_clear
);
2495 db_render_control
|= S_028000_STENCIL_CLEAR_ENABLE(extra
->db_stencil_clear
);
2497 db_render_control
|= S_028000_RESUMMARIZE_ENABLE(extra
->db_resummarize
);
2498 db_render_control
|= S_028000_DEPTH_COMPRESS_DISABLE(extra
->db_flush_depth_inplace
);
2499 db_render_control
|= S_028000_STENCIL_COMPRESS_DISABLE(extra
->db_flush_stencil_inplace
);
2500 db_render_override2
|= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra
->db_depth_disable_expclear
);
2501 db_render_override2
|= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra
->db_stencil_disable_expclear
);
2504 db_render_override
|= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE
) |
2505 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE
);
2507 if (pipeline
->device
->enabled_extensions
.EXT_depth_range_unrestricted
&&
2508 !pCreateInfo
->pRasterizationState
->depthClampEnable
&&
2509 ps
->info
.info
.ps
.writes_z
) {
2510 /* From VK_EXT_depth_range_unrestricted spec:
2512 * "The behavior described in Primitive Clipping still applies.
2513 * If depth clamping is disabled the depth values are still
2514 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
2515 * depth clamping is enabled the above equation is ignored and
2516 * the depth values are instead clamped to the VkViewport
2517 * minDepth and maxDepth values, which in the case of this
2518 * extension can be outside of the 0.0 to 1.0 range."
2520 db_render_override
|= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
2523 radeon_set_context_reg(cs
, R_028800_DB_DEPTH_CONTROL
, db_depth_control
);
2524 radeon_set_context_reg(cs
, R_02842C_DB_STENCIL_CONTROL
, db_stencil_control
);
2526 radeon_set_context_reg(cs
, R_028000_DB_RENDER_CONTROL
, db_render_control
);
2527 radeon_set_context_reg(cs
, R_02800C_DB_RENDER_OVERRIDE
, db_render_override
);
2528 radeon_set_context_reg(cs
, R_028010_DB_RENDER_OVERRIDE2
, db_render_override2
);
2532 radv_pipeline_generate_blend_state(struct radeon_winsys_cs
*cs
,
2533 struct radv_pipeline
*pipeline
,
2534 const struct radv_blend_state
*blend
)
2536 radeon_set_context_reg_seq(cs
, R_028780_CB_BLEND0_CONTROL
, 8);
2537 radeon_emit_array(cs
, blend
->cb_blend_control
,
2539 radeon_set_context_reg(cs
, R_028808_CB_COLOR_CONTROL
, blend
->cb_color_control
);
2540 radeon_set_context_reg(cs
, R_028B70_DB_ALPHA_TO_MASK
, blend
->db_alpha_to_mask
);
2542 if (pipeline
->device
->physical_device
->has_rbplus
) {
2544 radeon_set_context_reg_seq(cs
, R_028760_SX_MRT0_BLEND_OPT
, 8);
2545 radeon_emit_array(cs
, blend
->sx_mrt_blend_opt
, 8);
2547 radeon_set_context_reg_seq(cs
, R_028754_SX_PS_DOWNCONVERT
, 3);
2548 radeon_emit(cs
, 0); /* R_028754_SX_PS_DOWNCONVERT */
2549 radeon_emit(cs
, 0); /* R_028758_SX_BLEND_OPT_EPSILON */
2550 radeon_emit(cs
, 0); /* R_02875C_SX_BLEND_OPT_CONTROL */
2553 radeon_set_context_reg(cs
, R_028714_SPI_SHADER_COL_FORMAT
, blend
->spi_shader_col_format
);
2555 radeon_set_context_reg(cs
, R_028238_CB_TARGET_MASK
, blend
->cb_target_mask
);
2556 radeon_set_context_reg(cs
, R_02823C_CB_SHADER_MASK
, blend
->cb_shader_mask
);
2561 radv_pipeline_generate_raster_state(struct radeon_winsys_cs
*cs
,
2562 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2564 const VkPipelineRasterizationStateCreateInfo
*vkraster
= pCreateInfo
->pRasterizationState
;
2566 radeon_set_context_reg(cs
, R_028810_PA_CL_CLIP_CNTL
,
2567 S_028810_PS_UCP_MODE(3) |
2568 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
2569 S_028810_ZCLIP_NEAR_DISABLE(vkraster
->depthClampEnable
? 1 : 0) |
2570 S_028810_ZCLIP_FAR_DISABLE(vkraster
->depthClampEnable
? 1 : 0) |
2571 S_028810_DX_RASTERIZATION_KILL(vkraster
->rasterizerDiscardEnable
? 1 : 0) |
2572 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
2574 radeon_set_context_reg(cs
, R_0286D4_SPI_INTERP_CONTROL_0
,
2575 S_0286D4_FLAT_SHADE_ENA(1) |
2576 S_0286D4_PNT_SPRITE_ENA(1) |
2577 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S
) |
2578 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T
) |
2579 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0
) |
2580 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1
) |
2581 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
2583 radeon_set_context_reg(cs
, R_028BE4_PA_SU_VTX_CNTL
,
2584 S_028BE4_PIX_CENTER(1) | // TODO verify
2585 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN
) |
2586 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH
));
2588 radeon_set_context_reg(cs
, R_028814_PA_SU_SC_MODE_CNTL
,
2589 S_028814_FACE(vkraster
->frontFace
) |
2590 S_028814_CULL_FRONT(!!(vkraster
->cullMode
& VK_CULL_MODE_FRONT_BIT
)) |
2591 S_028814_CULL_BACK(!!(vkraster
->cullMode
& VK_CULL_MODE_BACK_BIT
)) |
2592 S_028814_POLY_MODE(vkraster
->polygonMode
!= VK_POLYGON_MODE_FILL
) |
2593 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
2594 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
2595 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
2596 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
2597 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster
->depthBiasEnable
? 1 : 0));
2602 radv_pipeline_generate_multisample_state(struct radeon_winsys_cs
*cs
,
2603 struct radv_pipeline
*pipeline
)
2605 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
2607 radeon_set_context_reg_seq(cs
, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0
, 2);
2608 radeon_emit(cs
, ms
->pa_sc_aa_mask
[0]);
2609 radeon_emit(cs
, ms
->pa_sc_aa_mask
[1]);
2611 radeon_set_context_reg(cs
, R_028804_DB_EQAA
, ms
->db_eqaa
);
2612 radeon_set_context_reg(cs
, R_028A4C_PA_SC_MODE_CNTL_1
, ms
->pa_sc_mode_cntl_1
);
2614 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.needs_sample_positions
) {
2616 struct radv_userdata_info
*loc
= radv_lookup_user_sgpr(pipeline
, MESA_SHADER_FRAGMENT
, AC_UD_PS_SAMPLE_POS_OFFSET
);
2617 uint32_t base_reg
= pipeline
->user_data_0
[MESA_SHADER_FRAGMENT
];
2618 if (loc
->sgpr_idx
== -1)
2620 assert(loc
->num_sgprs
== 1);
2621 assert(!loc
->indirect
);
2622 switch (pipeline
->graphics
.ms
.num_samples
) {
2640 radeon_set_sh_reg(cs
, base_reg
+ loc
->sgpr_idx
* 4, offset
);
2645 radv_pipeline_generate_vgt_gs_mode(struct radeon_winsys_cs
*cs
,
2646 const struct radv_pipeline
*pipeline
)
2648 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
2650 uint32_t vgt_primitiveid_en
= false;
2651 uint32_t vgt_gs_mode
= 0;
2653 if (radv_pipeline_has_gs(pipeline
)) {
2654 const struct radv_shader_variant
*gs
=
2655 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
2657 vgt_gs_mode
= ac_vgt_gs_mode(gs
->info
.gs
.vertices_out
,
2658 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2659 } else if (outinfo
->export_prim_id
) {
2660 vgt_gs_mode
= S_028A40_MODE(V_028A40_GS_SCENARIO_A
);
2661 vgt_primitiveid_en
= true;
2664 radeon_set_context_reg(cs
, R_028A84_VGT_PRIMITIVEID_EN
, vgt_primitiveid_en
);
2665 radeon_set_context_reg(cs
, R_028A40_VGT_GS_MODE
, vgt_gs_mode
);
2669 radv_pipeline_generate_hw_vs(struct radeon_winsys_cs
*cs
,
2670 struct radv_pipeline
*pipeline
,
2671 struct radv_shader_variant
*shader
)
2673 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
2675 radeon_set_sh_reg_seq(cs
, R_00B120_SPI_SHADER_PGM_LO_VS
, 4);
2676 radeon_emit(cs
, va
>> 8);
2677 radeon_emit(cs
, S_00B124_MEM_BASE(va
>> 40));
2678 radeon_emit(cs
, shader
->rsrc1
);
2679 radeon_emit(cs
, shader
->rsrc2
);
2681 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
2682 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
2683 clip_dist_mask
= outinfo
->clip_dist_mask
;
2684 cull_dist_mask
= outinfo
->cull_dist_mask
;
2685 total_mask
= clip_dist_mask
| cull_dist_mask
;
2686 bool misc_vec_ena
= outinfo
->writes_pointsize
||
2687 outinfo
->writes_layer
||
2688 outinfo
->writes_viewport_index
;
2690 radeon_set_context_reg(cs
, R_0286C4_SPI_VS_OUT_CONFIG
,
2691 S_0286C4_VS_EXPORT_COUNT(MAX2(1, outinfo
->param_exports
) - 1));
2693 radeon_set_context_reg(cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
2694 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
2695 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
2696 V_02870C_SPI_SHADER_4COMP
:
2697 V_02870C_SPI_SHADER_NONE
) |
2698 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
2699 V_02870C_SPI_SHADER_4COMP
:
2700 V_02870C_SPI_SHADER_NONE
) |
2701 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
2702 V_02870C_SPI_SHADER_4COMP
:
2703 V_02870C_SPI_SHADER_NONE
));
2705 radeon_set_context_reg(cs
, R_028818_PA_CL_VTE_CNTL
,
2706 S_028818_VTX_W0_FMT(1) |
2707 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
2708 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
2709 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
2711 radeon_set_context_reg(cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
2712 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
2713 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
2714 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
2715 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
2716 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
2717 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
2718 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
2719 cull_dist_mask
<< 8 |
2722 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= VI
)
2723 radeon_set_context_reg(cs
, R_028AB4_VGT_REUSE_OFF
,
2724 outinfo
->writes_viewport_index
);
2728 radv_pipeline_generate_hw_es(struct radeon_winsys_cs
*cs
,
2729 struct radv_pipeline
*pipeline
,
2730 struct radv_shader_variant
*shader
)
2732 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
2734 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 4);
2735 radeon_emit(cs
, va
>> 8);
2736 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
2737 radeon_emit(cs
, shader
->rsrc1
);
2738 radeon_emit(cs
, shader
->rsrc2
);
2742 radv_pipeline_generate_hw_ls(struct radeon_winsys_cs
*cs
,
2743 struct radv_pipeline
*pipeline
,
2744 struct radv_shader_variant
*shader
,
2745 const struct radv_tessellation_state
*tess
)
2747 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
2748 uint32_t rsrc2
= shader
->rsrc2
;
2750 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
2751 radeon_emit(cs
, va
>> 8);
2752 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
2754 rsrc2
|= S_00B52C_LDS_SIZE(tess
->lds_size
);
2755 if (pipeline
->device
->physical_device
->rad_info
.chip_class
== CIK
&&
2756 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_HAWAII
)
2757 radeon_set_sh_reg(cs
, R_00B52C_SPI_SHADER_PGM_RSRC2_LS
, rsrc2
);
2759 radeon_set_sh_reg_seq(cs
, R_00B528_SPI_SHADER_PGM_RSRC1_LS
, 2);
2760 radeon_emit(cs
, shader
->rsrc1
);
2761 radeon_emit(cs
, rsrc2
);
2765 radv_pipeline_generate_hw_hs(struct radeon_winsys_cs
*cs
,
2766 struct radv_pipeline
*pipeline
,
2767 struct radv_shader_variant
*shader
,
2768 const struct radv_tessellation_state
*tess
)
2770 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
2772 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
2773 radeon_set_sh_reg_seq(cs
, R_00B410_SPI_SHADER_PGM_LO_LS
, 2);
2774 radeon_emit(cs
, va
>> 8);
2775 radeon_emit(cs
, S_00B414_MEM_BASE(va
>> 40));
2777 radeon_set_sh_reg_seq(cs
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
, 2);
2778 radeon_emit(cs
, shader
->rsrc1
);
2779 radeon_emit(cs
, shader
->rsrc2
|
2780 S_00B42C_LDS_SIZE(tess
->lds_size
));
2782 radeon_set_sh_reg_seq(cs
, R_00B420_SPI_SHADER_PGM_LO_HS
, 4);
2783 radeon_emit(cs
, va
>> 8);
2784 radeon_emit(cs
, S_00B424_MEM_BASE(va
>> 40));
2785 radeon_emit(cs
, shader
->rsrc1
);
2786 radeon_emit(cs
, shader
->rsrc2
);
2791 radv_pipeline_generate_vertex_shader(struct radeon_winsys_cs
*cs
,
2792 struct radv_pipeline
*pipeline
,
2793 const struct radv_tessellation_state
*tess
)
2795 struct radv_shader_variant
*vs
;
2797 /* Skip shaders merged into HS/GS */
2798 vs
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
2802 if (vs
->info
.vs
.as_ls
)
2803 radv_pipeline_generate_hw_ls(cs
, pipeline
, vs
, tess
);
2804 else if (vs
->info
.vs
.as_es
)
2805 radv_pipeline_generate_hw_es(cs
, pipeline
, vs
);
2807 radv_pipeline_generate_hw_vs(cs
, pipeline
, vs
);
2811 radv_pipeline_generate_tess_shaders(struct radeon_winsys_cs
*cs
,
2812 struct radv_pipeline
*pipeline
,
2813 const struct radv_tessellation_state
*tess
)
2815 if (!radv_pipeline_has_tess(pipeline
))
2818 struct radv_shader_variant
*tes
, *tcs
;
2820 tcs
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
2821 tes
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
2824 if (tes
->info
.tes
.as_es
)
2825 radv_pipeline_generate_hw_es(cs
, pipeline
, tes
);
2827 radv_pipeline_generate_hw_vs(cs
, pipeline
, tes
);
2830 radv_pipeline_generate_hw_hs(cs
, pipeline
, tcs
, tess
);
2832 radeon_set_context_reg(cs
, R_028B6C_VGT_TF_PARAM
,
2835 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= CIK
)
2836 radeon_set_context_reg_idx(cs
, R_028B58_VGT_LS_HS_CONFIG
, 2,
2837 tess
->ls_hs_config
);
2839 radeon_set_context_reg(cs
, R_028B58_VGT_LS_HS_CONFIG
,
2840 tess
->ls_hs_config
);
2844 radv_pipeline_generate_geometry_shader(struct radeon_winsys_cs
*cs
,
2845 struct radv_pipeline
*pipeline
,
2846 const struct radv_gs_state
*gs_state
)
2848 struct radv_shader_variant
*gs
;
2851 gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
2855 uint32_t gsvs_itemsize
= gs
->info
.gs
.max_gsvs_emit_size
>> 2;
2857 radeon_set_context_reg_seq(cs
, R_028A60_VGT_GSVS_RING_OFFSET_1
, 3);
2858 radeon_emit(cs
, gsvs_itemsize
);
2859 radeon_emit(cs
, gsvs_itemsize
);
2860 radeon_emit(cs
, gsvs_itemsize
);
2862 radeon_set_context_reg(cs
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, gsvs_itemsize
);
2864 radeon_set_context_reg(cs
, R_028B38_VGT_GS_MAX_VERT_OUT
, gs
->info
.gs
.vertices_out
);
2866 uint32_t gs_vert_itemsize
= gs
->info
.gs
.gsvs_vertex_size
;
2867 radeon_set_context_reg_seq(cs
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, 4);
2868 radeon_emit(cs
, gs_vert_itemsize
>> 2);
2873 uint32_t gs_num_invocations
= gs
->info
.gs
.invocations
;
2874 radeon_set_context_reg(cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
2875 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
2876 S_028B90_ENABLE(gs_num_invocations
> 0));
2878 radeon_set_context_reg(cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
2879 gs_state
->vgt_esgs_ring_itemsize
);
2881 va
= radv_buffer_get_va(gs
->bo
) + gs
->bo_offset
;
2883 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
2884 radeon_set_sh_reg_seq(cs
, R_00B210_SPI_SHADER_PGM_LO_ES
, 2);
2885 radeon_emit(cs
, va
>> 8);
2886 radeon_emit(cs
, S_00B214_MEM_BASE(va
>> 40));
2888 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
2889 radeon_emit(cs
, gs
->rsrc1
);
2890 radeon_emit(cs
, gs
->rsrc2
| S_00B22C_LDS_SIZE(gs_state
->lds_size
));
2892 radeon_set_context_reg(cs
, R_028A44_VGT_GS_ONCHIP_CNTL
, gs_state
->vgt_gs_onchip_cntl
);
2893 radeon_set_context_reg(cs
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
, gs_state
->vgt_gs_max_prims_per_subgroup
);
2895 radeon_set_sh_reg_seq(cs
, R_00B220_SPI_SHADER_PGM_LO_GS
, 4);
2896 radeon_emit(cs
, va
>> 8);
2897 radeon_emit(cs
, S_00B224_MEM_BASE(va
>> 40));
2898 radeon_emit(cs
, gs
->rsrc1
);
2899 radeon_emit(cs
, gs
->rsrc2
);
2902 radv_pipeline_generate_hw_vs(cs
, pipeline
, pipeline
->gs_copy_shader
);
2905 static uint32_t offset_to_ps_input(uint32_t offset
, bool flat_shade
)
2907 uint32_t ps_input_cntl
;
2908 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
2909 ps_input_cntl
= S_028644_OFFSET(offset
);
2911 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
2913 /* The input is a DEFAULT_VAL constant. */
2914 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
2915 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
2916 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
2917 ps_input_cntl
= S_028644_OFFSET(0x20) |
2918 S_028644_DEFAULT_VAL(offset
);
2920 return ps_input_cntl
;
2924 radv_pipeline_generate_ps_inputs(struct radeon_winsys_cs
*cs
,
2925 struct radv_pipeline
*pipeline
)
2927 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
2928 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
2929 uint32_t ps_input_cntl
[32];
2931 unsigned ps_offset
= 0;
2933 if (ps
->info
.info
.ps
.prim_id_input
) {
2934 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
];
2935 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
2936 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true);
2941 if (ps
->info
.info
.ps
.layer_input
||
2942 ps
->info
.info
.ps
.uses_input_attachments
||
2943 ps
->info
.info
.needs_multiview_view_index
) {
2944 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
];
2945 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
)
2946 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true);
2948 ps_input_cntl
[ps_offset
] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000
, true);
2952 if (ps
->info
.info
.ps
.has_pcoord
) {
2954 val
= S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
2955 ps_input_cntl
[ps_offset
] = val
;
2959 for (unsigned i
= 0; i
< 32 && (1u << i
) <= ps
->info
.fs
.input_mask
; ++i
) {
2962 if (!(ps
->info
.fs
.input_mask
& (1u << i
)))
2965 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_VAR0
+ i
];
2966 if (vs_offset
== AC_EXP_PARAM_UNDEFINED
) {
2967 ps_input_cntl
[ps_offset
] = S_028644_OFFSET(0x20);
2972 flat_shade
= !!(ps
->info
.fs
.flat_shaded_mask
& (1u << ps_offset
));
2974 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, flat_shade
);
2979 radeon_set_context_reg_seq(cs
, R_028644_SPI_PS_INPUT_CNTL_0
, ps_offset
);
2980 for (unsigned i
= 0; i
< ps_offset
; i
++) {
2981 radeon_emit(cs
, ps_input_cntl
[i
]);
2987 radv_compute_db_shader_control(const struct radv_device
*device
,
2988 const struct radv_shader_variant
*ps
)
2991 if (ps
->info
.fs
.early_fragment_test
|| !ps
->info
.info
.ps
.writes_memory
)
2992 z_order
= V_02880C_EARLY_Z_THEN_LATE_Z
;
2994 z_order
= V_02880C_LATE_Z
;
2996 return S_02880C_Z_EXPORT_ENABLE(ps
->info
.info
.ps
.writes_z
) |
2997 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps
->info
.info
.ps
.writes_stencil
) |
2998 S_02880C_KILL_ENABLE(!!ps
->info
.fs
.can_discard
) |
2999 S_02880C_MASK_EXPORT_ENABLE(ps
->info
.info
.ps
.writes_sample_mask
) |
3000 S_02880C_Z_ORDER(z_order
) |
3001 S_02880C_DEPTH_BEFORE_SHADER(ps
->info
.fs
.early_fragment_test
) |
3002 S_02880C_EXEC_ON_HIER_FAIL(ps
->info
.info
.ps
.writes_memory
) |
3003 S_02880C_EXEC_ON_NOOP(ps
->info
.info
.ps
.writes_memory
) |
3004 S_02880C_DUAL_QUAD_DISABLE(!!device
->physical_device
->has_rbplus
);
3008 radv_pipeline_generate_fragment_shader(struct radeon_winsys_cs
*cs
,
3009 struct radv_pipeline
*pipeline
)
3011 struct radv_shader_variant
*ps
;
3013 assert (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]);
3015 ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3016 va
= radv_buffer_get_va(ps
->bo
) + ps
->bo_offset
;
3018 radeon_set_sh_reg_seq(cs
, R_00B020_SPI_SHADER_PGM_LO_PS
, 4);
3019 radeon_emit(cs
, va
>> 8);
3020 radeon_emit(cs
, S_00B024_MEM_BASE(va
>> 40));
3021 radeon_emit(cs
, ps
->rsrc1
);
3022 radeon_emit(cs
, ps
->rsrc2
);
3024 radeon_set_context_reg(cs
, R_02880C_DB_SHADER_CONTROL
,
3025 radv_compute_db_shader_control(pipeline
->device
, ps
));
3027 radeon_set_context_reg(cs
, R_0286CC_SPI_PS_INPUT_ENA
,
3028 ps
->config
.spi_ps_input_ena
);
3030 radeon_set_context_reg(cs
, R_0286D0_SPI_PS_INPUT_ADDR
,
3031 ps
->config
.spi_ps_input_addr
);
3033 radeon_set_context_reg(cs
, R_0286D8_SPI_PS_IN_CONTROL
,
3034 S_0286D8_NUM_INTERP(ps
->info
.fs
.num_interp
));
3036 radeon_set_context_reg(cs
, R_0286E0_SPI_BARYC_CNTL
, pipeline
->graphics
.spi_baryc_cntl
);
3038 radeon_set_context_reg(cs
, R_028710_SPI_SHADER_Z_FORMAT
,
3039 ac_get_spi_shader_z_format(ps
->info
.info
.ps
.writes_z
,
3040 ps
->info
.info
.ps
.writes_stencil
,
3041 ps
->info
.info
.ps
.writes_sample_mask
));
3043 if (pipeline
->device
->dfsm_allowed
) {
3044 /* optimise this? */
3045 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
3046 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
3051 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_winsys_cs
*cs
,
3052 struct radv_pipeline
*pipeline
)
3054 if (pipeline
->device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
)
3057 unsigned vtx_reuse_depth
= 30;
3058 if (radv_pipeline_has_tess(pipeline
) &&
3059 radv_get_tess_eval_shader(pipeline
)->info
.tes
.spacing
== TESS_SPACING_FRACTIONAL_ODD
) {
3060 vtx_reuse_depth
= 14;
3062 radeon_set_context_reg(cs
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
3063 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth
));
3067 radv_compute_vgt_shader_stages_en(const struct radv_pipeline
*pipeline
)
3069 uint32_t stages
= 0;
3070 if (radv_pipeline_has_tess(pipeline
)) {
3071 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3072 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3074 if (radv_pipeline_has_gs(pipeline
))
3075 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3077 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3079 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3081 } else if (radv_pipeline_has_gs(pipeline
))
3082 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3084 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3086 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
3087 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3093 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3095 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
3096 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
3098 if (!discard_rectangle_info
)
3103 for (unsigned i
= 0; i
< (1u << MAX_DISCARD_RECTANGLES
); ++i
) {
3104 /* Interpret i as a bitmask, and then set the bit in the mask if
3105 * that combination of rectangles in which the pixel is contained
3106 * should pass the cliprect test. */
3107 unsigned relevant_subset
= i
& ((1u << discard_rectangle_info
->discardRectangleCount
) - 1);
3109 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT
&&
3113 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT
&&
3124 radv_pipeline_generate_pm4(struct radv_pipeline
*pipeline
,
3125 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3126 const struct radv_graphics_pipeline_create_info
*extra
,
3127 const struct radv_blend_state
*blend
,
3128 const struct radv_tessellation_state
*tess
,
3129 const struct radv_gs_state
*gs
,
3130 unsigned prim
, unsigned gs_out
)
3132 pipeline
->cs
.buf
= malloc(4 * 256);
3133 pipeline
->cs
.max_dw
= 256;
3135 radv_pipeline_generate_depth_stencil_state(&pipeline
->cs
, pipeline
, pCreateInfo
, extra
);
3136 radv_pipeline_generate_blend_state(&pipeline
->cs
, pipeline
, blend
);
3137 radv_pipeline_generate_raster_state(&pipeline
->cs
, pCreateInfo
);
3138 radv_pipeline_generate_multisample_state(&pipeline
->cs
, pipeline
);
3139 radv_pipeline_generate_vgt_gs_mode(&pipeline
->cs
, pipeline
);
3140 radv_pipeline_generate_vertex_shader(&pipeline
->cs
, pipeline
, tess
);
3141 radv_pipeline_generate_tess_shaders(&pipeline
->cs
, pipeline
, tess
);
3142 radv_pipeline_generate_geometry_shader(&pipeline
->cs
, pipeline
, gs
);
3143 radv_pipeline_generate_fragment_shader(&pipeline
->cs
, pipeline
);
3144 radv_pipeline_generate_ps_inputs(&pipeline
->cs
, pipeline
);
3145 radv_pipeline_generate_vgt_vertex_reuse(&pipeline
->cs
, pipeline
);
3146 radv_pipeline_generate_binning_state(&pipeline
->cs
, pipeline
, pCreateInfo
);
3148 radeon_set_context_reg(&pipeline
->cs
, R_0286E8_SPI_TMPRING_SIZE
,
3149 S_0286E8_WAVES(pipeline
->max_waves
) |
3150 S_0286E8_WAVESIZE(pipeline
->scratch_bytes_per_wave
>> 10));
3152 radeon_set_context_reg(&pipeline
->cs
, R_028B54_VGT_SHADER_STAGES_EN
, radv_compute_vgt_shader_stages_en(pipeline
));
3154 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= CIK
) {
3155 radeon_set_uconfig_reg_idx(&pipeline
->cs
, R_030908_VGT_PRIMITIVE_TYPE
, 1, prim
);
3157 radeon_set_config_reg(&pipeline
->cs
, R_008958_VGT_PRIMITIVE_TYPE
, prim
);
3159 radeon_set_context_reg(&pipeline
->cs
, R_028A6C_VGT_GS_OUT_PRIM_TYPE
, gs_out
);
3161 radeon_set_context_reg(&pipeline
->cs
, R_02820C_PA_SC_CLIPRECT_RULE
, radv_compute_cliprect_rule(pCreateInfo
));
3163 assert(pipeline
->cs
.cdw
<= pipeline
->cs
.max_dw
);
3166 static struct radv_ia_multi_vgt_param_helpers
3167 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline
*pipeline
,
3168 const struct radv_tessellation_state
*tess
,
3171 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param
= {0};
3172 const struct radv_device
*device
= pipeline
->device
;
3174 if (radv_pipeline_has_tess(pipeline
))
3175 ia_multi_vgt_param
.primgroup_size
= tess
->num_patches
;
3176 else if (radv_pipeline_has_gs(pipeline
))
3177 ia_multi_vgt_param
.primgroup_size
= 64;
3179 ia_multi_vgt_param
.primgroup_size
= 128; /* recommended without a GS */
3181 ia_multi_vgt_param
.partial_es_wave
= false;
3182 if (pipeline
->device
->has_distributed_tess
) {
3183 if (radv_pipeline_has_gs(pipeline
)) {
3184 if (device
->physical_device
->rad_info
.chip_class
<= VI
)
3185 ia_multi_vgt_param
.partial_es_wave
= true;
3188 /* GS requirement. */
3189 if (SI_GS_PER_ES
/ ia_multi_vgt_param
.primgroup_size
>= pipeline
->device
->gs_table_depth
- 3)
3190 ia_multi_vgt_param
.partial_es_wave
= true;
3192 ia_multi_vgt_param
.wd_switch_on_eop
= false;
3193 if (device
->physical_device
->rad_info
.chip_class
>= CIK
) {
3194 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
3195 * 4 shader engines. Set 1 to pass the assertion below.
3196 * The other cases are hardware requirements. */
3197 if (device
->physical_device
->rad_info
.max_se
< 4 ||
3198 prim
== V_008958_DI_PT_POLYGON
||
3199 prim
== V_008958_DI_PT_LINELOOP
||
3200 prim
== V_008958_DI_PT_TRIFAN
||
3201 prim
== V_008958_DI_PT_TRISTRIP_ADJ
||
3202 (pipeline
->graphics
.prim_restart_enable
&&
3203 (device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
3204 (prim
!= V_008958_DI_PT_POINTLIST
&&
3205 prim
!= V_008958_DI_PT_LINESTRIP
&&
3206 prim
!= V_008958_DI_PT_TRISTRIP
))))
3207 ia_multi_vgt_param
.wd_switch_on_eop
= true;
3210 ia_multi_vgt_param
.ia_switch_on_eoi
= false;
3211 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.info
.ps
.prim_id_input
)
3212 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
3213 if (radv_pipeline_has_gs(pipeline
) &&
3214 pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.info
.uses_prim_id
)
3215 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
3216 if (radv_pipeline_has_tess(pipeline
)) {
3217 /* SWITCH_ON_EOI must be set if PrimID is used. */
3218 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.info
.uses_prim_id
||
3219 radv_get_tess_eval_shader(pipeline
)->info
.info
.uses_prim_id
)
3220 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
3223 ia_multi_vgt_param
.partial_vs_wave
= false;
3224 if (radv_pipeline_has_tess(pipeline
)) {
3225 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
3226 if ((device
->physical_device
->rad_info
.family
== CHIP_TAHITI
||
3227 device
->physical_device
->rad_info
.family
== CHIP_PITCAIRN
||
3228 device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
) &&
3229 radv_pipeline_has_gs(pipeline
))
3230 ia_multi_vgt_param
.partial_vs_wave
= true;
3231 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
3232 if (device
->has_distributed_tess
) {
3233 if (radv_pipeline_has_gs(pipeline
)) {
3234 if (device
->physical_device
->rad_info
.family
== CHIP_TONGA
||
3235 device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
3236 device
->physical_device
->rad_info
.family
== CHIP_POLARIS10
||
3237 device
->physical_device
->rad_info
.family
== CHIP_POLARIS11
||
3238 device
->physical_device
->rad_info
.family
== CHIP_POLARIS12
)
3239 ia_multi_vgt_param
.partial_vs_wave
= true;
3241 ia_multi_vgt_param
.partial_vs_wave
= true;
3246 ia_multi_vgt_param
.base
=
3247 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param
.primgroup_size
- 1) |
3248 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
3249 S_028AA8_MAX_PRIMGRP_IN_WAVE(device
->physical_device
->rad_info
.chip_class
== VI
? 2 : 0) |
3250 S_030960_EN_INST_OPT_BASIC(device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
3251 S_030960_EN_INST_OPT_ADV(device
->physical_device
->rad_info
.chip_class
>= GFX9
);
3253 return ia_multi_vgt_param
;
3258 radv_compute_vertex_input_state(struct radv_pipeline
*pipeline
,
3259 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3261 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
3262 pCreateInfo
->pVertexInputState
;
3263 struct radv_vertex_elements_info
*velems
= &pipeline
->vertex_elements
;
3265 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
3266 const VkVertexInputAttributeDescription
*desc
=
3267 &vi_info
->pVertexAttributeDescriptions
[i
];
3268 unsigned loc
= desc
->location
;
3269 const struct vk_format_description
*format_desc
;
3271 uint32_t num_format
, data_format
;
3272 format_desc
= vk_format_description(desc
->format
);
3273 first_non_void
= vk_format_get_first_non_void_channel(desc
->format
);
3275 num_format
= radv_translate_buffer_numformat(format_desc
, first_non_void
);
3276 data_format
= radv_translate_buffer_dataformat(format_desc
, first_non_void
);
3278 velems
->rsrc_word3
[loc
] = S_008F0C_DST_SEL_X(si_map_swizzle(format_desc
->swizzle
[0])) |
3279 S_008F0C_DST_SEL_Y(si_map_swizzle(format_desc
->swizzle
[1])) |
3280 S_008F0C_DST_SEL_Z(si_map_swizzle(format_desc
->swizzle
[2])) |
3281 S_008F0C_DST_SEL_W(si_map_swizzle(format_desc
->swizzle
[3])) |
3282 S_008F0C_NUM_FORMAT(num_format
) |
3283 S_008F0C_DATA_FORMAT(data_format
);
3284 velems
->format_size
[loc
] = format_desc
->block
.bits
/ 8;
3285 velems
->offset
[loc
] = desc
->offset
;
3286 velems
->binding
[loc
] = desc
->binding
;
3287 velems
->count
= MAX2(velems
->count
, loc
+ 1);
3290 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
3291 const VkVertexInputBindingDescription
*desc
=
3292 &vi_info
->pVertexBindingDescriptions
[i
];
3294 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
3299 radv_pipeline_init(struct radv_pipeline
*pipeline
,
3300 struct radv_device
*device
,
3301 struct radv_pipeline_cache
*cache
,
3302 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3303 const struct radv_graphics_pipeline_create_info
*extra
,
3304 const VkAllocationCallbacks
*alloc
)
3307 bool has_view_index
= false;
3309 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3310 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3311 if (subpass
->view_mask
)
3312 has_view_index
= true;
3314 alloc
= &device
->alloc
;
3316 pipeline
->device
= device
;
3317 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
3318 assert(pipeline
->layout
);
3320 struct radv_blend_state blend
= radv_pipeline_init_blend_state(pipeline
, pCreateInfo
, extra
);
3322 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
3323 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
3324 gl_shader_stage stage
= ffs(pCreateInfo
->pStages
[i
].stage
) - 1;
3325 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
3328 radv_create_shaders(pipeline
, device
, cache
,
3329 radv_generate_graphics_pipeline_key(pipeline
, pCreateInfo
, &blend
, has_view_index
),
3332 pipeline
->graphics
.spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
3333 radv_pipeline_init_multisample_state(pipeline
, &blend
, pCreateInfo
);
3335 uint32_t prim
= si_translate_prim(pCreateInfo
->pInputAssemblyState
->topology
);
3337 pipeline
->graphics
.can_use_guardband
= radv_prim_can_use_guardband(pCreateInfo
->pInputAssemblyState
->topology
);
3339 if (radv_pipeline_has_gs(pipeline
)) {
3340 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs
.output_prim
);
3341 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
3343 gs_out
= si_conv_prim_to_gs_out(pCreateInfo
->pInputAssemblyState
->topology
);
3345 if (extra
&& extra
->use_rectlist
) {
3346 prim
= V_008958_DI_PT_RECTLIST
;
3347 gs_out
= V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
3348 pipeline
->graphics
.can_use_guardband
= true;
3350 pipeline
->graphics
.prim_restart_enable
= !!pCreateInfo
->pInputAssemblyState
->primitiveRestartEnable
;
3351 /* prim vertex count will need TESS changes */
3352 pipeline
->graphics
.prim_vertex_count
= prim_size_table
[prim
];
3354 radv_pipeline_init_dynamic_state(pipeline
, pCreateInfo
);
3356 /* Ensure that some export memory is always allocated, for two reasons:
3358 * 1) Correctness: The hardware ignores the EXEC mask if no export
3359 * memory is allocated, so KILL and alpha test do not work correctly
3361 * 2) Performance: Every shader needs at least a NULL export, even when
3362 * it writes no color/depth output. The NULL export instruction
3363 * stalls without this setting.
3365 * Don't add this to CB_SHADER_MASK.
3367 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
3368 if (!blend
.spi_shader_col_format
) {
3369 if (!ps
->info
.info
.ps
.writes_z
&&
3370 !ps
->info
.info
.ps
.writes_stencil
&&
3371 !ps
->info
.info
.ps
.writes_sample_mask
)
3372 blend
.spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
3375 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
3376 if (pipeline
->shaders
[i
]) {
3377 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[i
]->info
.need_indirect_descriptor_sets
;
3381 struct radv_gs_state gs
= {0};
3382 if (radv_pipeline_has_gs(pipeline
)) {
3383 gs
= calculate_gs_info(pCreateInfo
, pipeline
);
3384 calculate_gs_ring_sizes(pipeline
, &gs
);
3387 struct radv_tessellation_state tess
= {0};
3388 if (radv_pipeline_has_tess(pipeline
)) {
3389 if (prim
== V_008958_DI_PT_PATCH
) {
3390 pipeline
->graphics
.prim_vertex_count
.min
= pCreateInfo
->pTessellationState
->patchControlPoints
;
3391 pipeline
->graphics
.prim_vertex_count
.incr
= 1;
3393 tess
= calculate_tess_state(pipeline
, pCreateInfo
);
3396 pipeline
->graphics
.ia_multi_vgt_param
= radv_compute_ia_multi_vgt_param_helpers(pipeline
, &tess
, prim
);
3398 radv_compute_vertex_input_state(pipeline
, pCreateInfo
);
3400 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++)
3401 pipeline
->user_data_0
[i
] = radv_pipeline_stage_to_user_data_0(pipeline
, i
, device
->physical_device
->rad_info
.chip_class
);
3403 struct radv_userdata_info
*loc
= radv_lookup_user_sgpr(pipeline
, MESA_SHADER_VERTEX
,
3404 AC_UD_VS_BASE_VERTEX_START_INSTANCE
);
3405 if (loc
->sgpr_idx
!= -1) {
3406 pipeline
->graphics
.vtx_base_sgpr
= pipeline
->user_data_0
[MESA_SHADER_VERTEX
];
3407 pipeline
->graphics
.vtx_base_sgpr
+= loc
->sgpr_idx
* 4;
3408 if (radv_get_vertex_shader(pipeline
)->info
.info
.vs
.needs_draw_id
)
3409 pipeline
->graphics
.vtx_emit_num
= 3;
3411 pipeline
->graphics
.vtx_emit_num
= 2;
3414 result
= radv_pipeline_scratch_init(device
, pipeline
);
3415 radv_pipeline_generate_pm4(pipeline
, pCreateInfo
, extra
, &blend
, &tess
, &gs
, prim
, gs_out
);
3421 radv_graphics_pipeline_create(
3423 VkPipelineCache _cache
,
3424 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3425 const struct radv_graphics_pipeline_create_info
*extra
,
3426 const VkAllocationCallbacks
*pAllocator
,
3427 VkPipeline
*pPipeline
)
3429 RADV_FROM_HANDLE(radv_device
, device
, _device
);
3430 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
3431 struct radv_pipeline
*pipeline
;
3434 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
3435 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
3436 if (pipeline
== NULL
)
3437 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
3439 result
= radv_pipeline_init(pipeline
, device
, cache
,
3440 pCreateInfo
, extra
, pAllocator
);
3441 if (result
!= VK_SUCCESS
) {
3442 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
3446 *pPipeline
= radv_pipeline_to_handle(pipeline
);
3451 VkResult
radv_CreateGraphicsPipelines(
3453 VkPipelineCache pipelineCache
,
3455 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
3456 const VkAllocationCallbacks
* pAllocator
,
3457 VkPipeline
* pPipelines
)
3459 VkResult result
= VK_SUCCESS
;
3462 for (; i
< count
; i
++) {
3464 r
= radv_graphics_pipeline_create(_device
,
3467 NULL
, pAllocator
, &pPipelines
[i
]);
3468 if (r
!= VK_SUCCESS
) {
3470 pPipelines
[i
] = VK_NULL_HANDLE
;
3479 radv_compute_generate_pm4(struct radv_pipeline
*pipeline
)
3481 struct radv_shader_variant
*compute_shader
;
3482 struct radv_device
*device
= pipeline
->device
;
3483 unsigned compute_resource_limits
;
3484 unsigned waves_per_threadgroup
;
3487 pipeline
->cs
.buf
= malloc(20 * 4);
3488 pipeline
->cs
.max_dw
= 20;
3490 compute_shader
= pipeline
->shaders
[MESA_SHADER_COMPUTE
];
3491 va
= radv_buffer_get_va(compute_shader
->bo
) + compute_shader
->bo_offset
;
3493 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B830_COMPUTE_PGM_LO
, 2);
3494 radeon_emit(&pipeline
->cs
, va
>> 8);
3495 radeon_emit(&pipeline
->cs
, S_00B834_DATA(va
>> 40));
3497 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B848_COMPUTE_PGM_RSRC1
, 2);
3498 radeon_emit(&pipeline
->cs
, compute_shader
->rsrc1
);
3499 radeon_emit(&pipeline
->cs
, compute_shader
->rsrc2
);
3501 radeon_set_sh_reg(&pipeline
->cs
, R_00B860_COMPUTE_TMPRING_SIZE
,
3502 S_00B860_WAVES(pipeline
->max_waves
) |
3503 S_00B860_WAVESIZE(pipeline
->scratch_bytes_per_wave
>> 10));
3505 /* Calculate best compute resource limits. */
3506 waves_per_threadgroup
=
3507 DIV_ROUND_UP(compute_shader
->info
.cs
.block_size
[0] *
3508 compute_shader
->info
.cs
.block_size
[1] *
3509 compute_shader
->info
.cs
.block_size
[2], 64);
3510 compute_resource_limits
=
3511 S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup
% 4 == 0);
3513 if (device
->physical_device
->rad_info
.chip_class
>= CIK
) {
3514 unsigned num_cu_per_se
=
3515 device
->physical_device
->rad_info
.num_good_compute_units
/
3516 device
->physical_device
->rad_info
.max_se
;
3518 /* Force even distribution on all SIMDs in CU if the workgroup
3519 * size is 64. This has shown some good improvements if # of
3520 * CUs per SE is not a multiple of 4.
3522 if (num_cu_per_se
% 4 && waves_per_threadgroup
== 1)
3523 compute_resource_limits
|= S_00B854_FORCE_SIMD_DIST(1);
3526 radeon_set_sh_reg(&pipeline
->cs
, R_00B854_COMPUTE_RESOURCE_LIMITS
,
3527 compute_resource_limits
);
3529 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B81C_COMPUTE_NUM_THREAD_X
, 3);
3530 radeon_emit(&pipeline
->cs
,
3531 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[0]));
3532 radeon_emit(&pipeline
->cs
,
3533 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[1]));
3534 radeon_emit(&pipeline
->cs
,
3535 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[2]));
3537 assert(pipeline
->cs
.cdw
<= pipeline
->cs
.max_dw
);
3540 static VkResult
radv_compute_pipeline_create(
3542 VkPipelineCache _cache
,
3543 const VkComputePipelineCreateInfo
* pCreateInfo
,
3544 const VkAllocationCallbacks
* pAllocator
,
3545 VkPipeline
* pPipeline
)
3547 RADV_FROM_HANDLE(radv_device
, device
, _device
);
3548 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
3549 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
3550 struct radv_pipeline
*pipeline
;
3553 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
3554 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
3555 if (pipeline
== NULL
)
3556 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
3558 pipeline
->device
= device
;
3559 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
3560 assert(pipeline
->layout
);
3562 pStages
[MESA_SHADER_COMPUTE
] = &pCreateInfo
->stage
;
3563 radv_create_shaders(pipeline
, device
, cache
, (struct radv_pipeline_key
) {0}, pStages
);
3565 pipeline
->user_data_0
[MESA_SHADER_COMPUTE
] = radv_pipeline_stage_to_user_data_0(pipeline
, MESA_SHADER_COMPUTE
, device
->physical_device
->rad_info
.chip_class
);
3566 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.need_indirect_descriptor_sets
;
3567 result
= radv_pipeline_scratch_init(device
, pipeline
);
3568 if (result
!= VK_SUCCESS
) {
3569 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
3573 radv_compute_generate_pm4(pipeline
);
3575 *pPipeline
= radv_pipeline_to_handle(pipeline
);
3580 VkResult
radv_CreateComputePipelines(
3582 VkPipelineCache pipelineCache
,
3584 const VkComputePipelineCreateInfo
* pCreateInfos
,
3585 const VkAllocationCallbacks
* pAllocator
,
3586 VkPipeline
* pPipelines
)
3588 VkResult result
= VK_SUCCESS
;
3591 for (; i
< count
; i
++) {
3593 r
= radv_compute_pipeline_create(_device
, pipelineCache
,
3595 pAllocator
, &pPipelines
[i
]);
3596 if (r
!= VK_SUCCESS
) {
3598 pPipelines
[i
] = VK_NULL_HANDLE
;