2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
33 #include "radv_shader.h"
35 #include "nir/nir_builder.h"
36 #include "nir/nir_xfb_info.h"
37 #include "spirv/nir_spirv.h"
40 #include <llvm-c/Core.h>
41 #include <llvm-c/TargetMachine.h>
44 #include "ac_binary.h"
45 #include "ac_llvm_util.h"
46 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
50 #include "ac_shader_util.h"
51 #include "main/menums.h"
53 struct radv_blend_state
{
54 uint32_t blend_enable_4bit
;
55 uint32_t need_src_alpha
;
57 uint32_t cb_color_control
;
58 uint32_t cb_target_mask
;
59 uint32_t cb_target_enabled_4bit
;
60 uint32_t sx_mrt_blend_opt
[8];
61 uint32_t cb_blend_control
[8];
63 uint32_t spi_shader_col_format
;
64 uint32_t cb_shader_mask
;
65 uint32_t db_alpha_to_mask
;
67 uint32_t commutative_4bit
;
69 bool single_cb_enable
;
70 bool mrt0_is_dual_src
;
73 struct radv_dsa_order_invariance
{
74 /* Whether the final result in Z/S buffers is guaranteed to be
75 * invariant under changes to the order in which fragments arrive.
79 /* Whether the set of fragments that pass the combined Z/S test is
80 * guaranteed to be invariant under changes to the order in which
86 struct radv_tessellation_state
{
87 uint32_t ls_hs_config
;
93 bool radv_pipeline_has_ngg(const struct radv_pipeline
*pipeline
)
95 struct radv_shader_variant
*variant
= NULL
;
96 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
97 variant
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
98 else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
99 variant
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
100 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
101 variant
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
104 return variant
->info
.is_ngg
;
107 bool radv_pipeline_has_gs_copy_shader(const struct radv_pipeline
*pipeline
)
109 if (!radv_pipeline_has_gs(pipeline
))
112 /* The GS copy shader is required if the pipeline has GS on GFX6-GFX9.
113 * On GFX10, it might be required in rare cases if it's not possible to
116 if (radv_pipeline_has_ngg(pipeline
))
119 assert(pipeline
->gs_copy_shader
);
124 radv_pipeline_destroy(struct radv_device
*device
,
125 struct radv_pipeline
*pipeline
,
126 const VkAllocationCallbacks
* allocator
)
128 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
129 if (pipeline
->shaders
[i
])
130 radv_shader_variant_destroy(device
, pipeline
->shaders
[i
]);
132 if (pipeline
->gs_copy_shader
)
133 radv_shader_variant_destroy(device
, pipeline
->gs_copy_shader
);
136 free(pipeline
->cs
.buf
);
137 vk_free2(&device
->alloc
, allocator
, pipeline
);
140 void radv_DestroyPipeline(
142 VkPipeline _pipeline
,
143 const VkAllocationCallbacks
* pAllocator
)
145 RADV_FROM_HANDLE(radv_device
, device
, _device
);
146 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
151 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
154 static uint32_t get_hash_flags(struct radv_device
*device
)
156 uint32_t hash_flags
= 0;
158 if (device
->instance
->debug_flags
& RADV_DEBUG_UNSAFE_MATH
)
159 hash_flags
|= RADV_HASH_SHADER_UNSAFE_MATH
;
160 if (device
->instance
->debug_flags
& RADV_DEBUG_NO_NGG
)
161 hash_flags
|= RADV_HASH_SHADER_NO_NGG
;
162 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
163 hash_flags
|= RADV_HASH_SHADER_SISCHED
;
164 if (device
->physical_device
->cs_wave_size
== 32)
165 hash_flags
|= RADV_HASH_SHADER_CS_WAVE32
;
166 if (device
->physical_device
->ps_wave_size
== 32)
167 hash_flags
|= RADV_HASH_SHADER_PS_WAVE32
;
168 if (device
->physical_device
->ge_wave_size
== 32)
169 hash_flags
|= RADV_HASH_SHADER_GE_WAVE32
;
174 radv_pipeline_scratch_init(struct radv_device
*device
,
175 struct radv_pipeline
*pipeline
)
177 unsigned scratch_bytes_per_wave
= 0;
178 unsigned max_waves
= 0;
179 unsigned min_waves
= 1;
181 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
182 if (pipeline
->shaders
[i
]) {
183 unsigned max_stage_waves
= device
->scratch_waves
;
185 scratch_bytes_per_wave
= MAX2(scratch_bytes_per_wave
,
186 pipeline
->shaders
[i
]->config
.scratch_bytes_per_wave
);
188 max_stage_waves
= MIN2(max_stage_waves
,
189 4 * device
->physical_device
->rad_info
.num_good_compute_units
*
190 (256 / pipeline
->shaders
[i
]->config
.num_vgprs
));
191 max_waves
= MAX2(max_waves
, max_stage_waves
);
195 if (pipeline
->shaders
[MESA_SHADER_COMPUTE
]) {
196 unsigned group_size
= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[0] *
197 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[1] *
198 pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.cs
.block_size
[2];
199 min_waves
= MAX2(min_waves
, round_up_u32(group_size
, 64));
202 if (scratch_bytes_per_wave
)
203 max_waves
= MIN2(max_waves
, 0xffffffffu
/ scratch_bytes_per_wave
);
205 if (scratch_bytes_per_wave
&& max_waves
< min_waves
) {
206 /* Not really true at this moment, but will be true on first
207 * execution. Avoid having hanging shaders. */
208 return vk_error(device
->instance
, VK_ERROR_OUT_OF_DEVICE_MEMORY
);
210 pipeline
->scratch_bytes_per_wave
= scratch_bytes_per_wave
;
211 pipeline
->max_waves
= max_waves
;
215 static uint32_t si_translate_blend_logic_op(VkLogicOp op
)
218 case VK_LOGIC_OP_CLEAR
:
219 return V_028808_ROP3_CLEAR
;
220 case VK_LOGIC_OP_AND
:
221 return V_028808_ROP3_AND
;
222 case VK_LOGIC_OP_AND_REVERSE
:
223 return V_028808_ROP3_AND_REVERSE
;
224 case VK_LOGIC_OP_COPY
:
225 return V_028808_ROP3_COPY
;
226 case VK_LOGIC_OP_AND_INVERTED
:
227 return V_028808_ROP3_AND_INVERTED
;
228 case VK_LOGIC_OP_NO_OP
:
229 return V_028808_ROP3_NO_OP
;
230 case VK_LOGIC_OP_XOR
:
231 return V_028808_ROP3_XOR
;
233 return V_028808_ROP3_OR
;
234 case VK_LOGIC_OP_NOR
:
235 return V_028808_ROP3_NOR
;
236 case VK_LOGIC_OP_EQUIVALENT
:
237 return V_028808_ROP3_EQUIVALENT
;
238 case VK_LOGIC_OP_INVERT
:
239 return V_028808_ROP3_INVERT
;
240 case VK_LOGIC_OP_OR_REVERSE
:
241 return V_028808_ROP3_OR_REVERSE
;
242 case VK_LOGIC_OP_COPY_INVERTED
:
243 return V_028808_ROP3_COPY_INVERTED
;
244 case VK_LOGIC_OP_OR_INVERTED
:
245 return V_028808_ROP3_OR_INVERTED
;
246 case VK_LOGIC_OP_NAND
:
247 return V_028808_ROP3_NAND
;
248 case VK_LOGIC_OP_SET
:
249 return V_028808_ROP3_SET
;
251 unreachable("Unhandled logic op");
256 static uint32_t si_translate_blend_function(VkBlendOp op
)
259 case VK_BLEND_OP_ADD
:
260 return V_028780_COMB_DST_PLUS_SRC
;
261 case VK_BLEND_OP_SUBTRACT
:
262 return V_028780_COMB_SRC_MINUS_DST
;
263 case VK_BLEND_OP_REVERSE_SUBTRACT
:
264 return V_028780_COMB_DST_MINUS_SRC
;
265 case VK_BLEND_OP_MIN
:
266 return V_028780_COMB_MIN_DST_SRC
;
267 case VK_BLEND_OP_MAX
:
268 return V_028780_COMB_MAX_DST_SRC
;
274 static uint32_t si_translate_blend_factor(VkBlendFactor factor
)
277 case VK_BLEND_FACTOR_ZERO
:
278 return V_028780_BLEND_ZERO
;
279 case VK_BLEND_FACTOR_ONE
:
280 return V_028780_BLEND_ONE
;
281 case VK_BLEND_FACTOR_SRC_COLOR
:
282 return V_028780_BLEND_SRC_COLOR
;
283 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
284 return V_028780_BLEND_ONE_MINUS_SRC_COLOR
;
285 case VK_BLEND_FACTOR_DST_COLOR
:
286 return V_028780_BLEND_DST_COLOR
;
287 case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
:
288 return V_028780_BLEND_ONE_MINUS_DST_COLOR
;
289 case VK_BLEND_FACTOR_SRC_ALPHA
:
290 return V_028780_BLEND_SRC_ALPHA
;
291 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
292 return V_028780_BLEND_ONE_MINUS_SRC_ALPHA
;
293 case VK_BLEND_FACTOR_DST_ALPHA
:
294 return V_028780_BLEND_DST_ALPHA
;
295 case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
:
296 return V_028780_BLEND_ONE_MINUS_DST_ALPHA
;
297 case VK_BLEND_FACTOR_CONSTANT_COLOR
:
298 return V_028780_BLEND_CONSTANT_COLOR
;
299 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
:
300 return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR
;
301 case VK_BLEND_FACTOR_CONSTANT_ALPHA
:
302 return V_028780_BLEND_CONSTANT_ALPHA
;
303 case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
:
304 return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA
;
305 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
306 return V_028780_BLEND_SRC_ALPHA_SATURATE
;
307 case VK_BLEND_FACTOR_SRC1_COLOR
:
308 return V_028780_BLEND_SRC1_COLOR
;
309 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
310 return V_028780_BLEND_INV_SRC1_COLOR
;
311 case VK_BLEND_FACTOR_SRC1_ALPHA
:
312 return V_028780_BLEND_SRC1_ALPHA
;
313 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
314 return V_028780_BLEND_INV_SRC1_ALPHA
;
320 static uint32_t si_translate_blend_opt_function(VkBlendOp op
)
323 case VK_BLEND_OP_ADD
:
324 return V_028760_OPT_COMB_ADD
;
325 case VK_BLEND_OP_SUBTRACT
:
326 return V_028760_OPT_COMB_SUBTRACT
;
327 case VK_BLEND_OP_REVERSE_SUBTRACT
:
328 return V_028760_OPT_COMB_REVSUBTRACT
;
329 case VK_BLEND_OP_MIN
:
330 return V_028760_OPT_COMB_MIN
;
331 case VK_BLEND_OP_MAX
:
332 return V_028760_OPT_COMB_MAX
;
334 return V_028760_OPT_COMB_BLEND_DISABLED
;
338 static uint32_t si_translate_blend_opt_factor(VkBlendFactor factor
, bool is_alpha
)
341 case VK_BLEND_FACTOR_ZERO
:
342 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL
;
343 case VK_BLEND_FACTOR_ONE
:
344 return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
;
345 case VK_BLEND_FACTOR_SRC_COLOR
:
346 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
347 : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0
;
348 case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
:
349 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
350 : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1
;
351 case VK_BLEND_FACTOR_SRC_ALPHA
:
352 return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
;
353 case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
:
354 return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
;
355 case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
:
356 return is_alpha
? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
357 : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
359 return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
364 * Get rid of DST in the blend factors by commuting the operands:
365 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
367 static void si_blend_remove_dst(unsigned *func
, unsigned *src_factor
,
368 unsigned *dst_factor
, unsigned expected_dst
,
369 unsigned replacement_src
)
371 if (*src_factor
== expected_dst
&&
372 *dst_factor
== VK_BLEND_FACTOR_ZERO
) {
373 *src_factor
= VK_BLEND_FACTOR_ZERO
;
374 *dst_factor
= replacement_src
;
376 /* Commuting the operands requires reversing subtractions. */
377 if (*func
== VK_BLEND_OP_SUBTRACT
)
378 *func
= VK_BLEND_OP_REVERSE_SUBTRACT
;
379 else if (*func
== VK_BLEND_OP_REVERSE_SUBTRACT
)
380 *func
= VK_BLEND_OP_SUBTRACT
;
384 static bool si_blend_factor_uses_dst(unsigned factor
)
386 return factor
== VK_BLEND_FACTOR_DST_COLOR
||
387 factor
== VK_BLEND_FACTOR_DST_ALPHA
||
388 factor
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
389 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
||
390 factor
== VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
;
393 static bool is_dual_src(VkBlendFactor factor
)
396 case VK_BLEND_FACTOR_SRC1_COLOR
:
397 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
:
398 case VK_BLEND_FACTOR_SRC1_ALPHA
:
399 case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
:
406 static unsigned si_choose_spi_color_format(VkFormat vk_format
,
408 bool blend_need_alpha
)
410 const struct vk_format_description
*desc
= vk_format_description(vk_format
);
411 unsigned format
, ntype
, swap
;
413 /* Alpha is needed for alpha-to-coverage.
414 * Blending may be with or without alpha.
416 unsigned normal
= 0; /* most optimal, may not support blending or export alpha */
417 unsigned alpha
= 0; /* exports alpha, but may not support blending */
418 unsigned blend
= 0; /* supports blending, but may not export alpha */
419 unsigned blend_alpha
= 0; /* least optimal, supports blending and exports alpha */
421 format
= radv_translate_colorformat(vk_format
);
422 ntype
= radv_translate_color_numformat(vk_format
, desc
,
423 vk_format_get_first_non_void_channel(vk_format
));
424 swap
= radv_translate_colorswap(vk_format
, false);
426 /* Choose the SPI color formats. These are required values for Stoney/RB+.
427 * Other chips have multiple choices, though they are not necessarily better.
430 case V_028C70_COLOR_5_6_5
:
431 case V_028C70_COLOR_1_5_5_5
:
432 case V_028C70_COLOR_5_5_5_1
:
433 case V_028C70_COLOR_4_4_4_4
:
434 case V_028C70_COLOR_10_11_11
:
435 case V_028C70_COLOR_11_11_10
:
436 case V_028C70_COLOR_8
:
437 case V_028C70_COLOR_8_8
:
438 case V_028C70_COLOR_8_8_8_8
:
439 case V_028C70_COLOR_10_10_10_2
:
440 case V_028C70_COLOR_2_10_10_10
:
441 if (ntype
== V_028C70_NUMBER_UINT
)
442 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
443 else if (ntype
== V_028C70_NUMBER_SINT
)
444 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
446 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
449 case V_028C70_COLOR_16
:
450 case V_028C70_COLOR_16_16
:
451 case V_028C70_COLOR_16_16_16_16
:
452 if (ntype
== V_028C70_NUMBER_UNORM
||
453 ntype
== V_028C70_NUMBER_SNORM
) {
454 /* UNORM16 and SNORM16 don't support blending */
455 if (ntype
== V_028C70_NUMBER_UNORM
)
456 normal
= alpha
= V_028714_SPI_SHADER_UNORM16_ABGR
;
458 normal
= alpha
= V_028714_SPI_SHADER_SNORM16_ABGR
;
460 /* Use 32 bits per channel for blending. */
461 if (format
== V_028C70_COLOR_16
) {
462 if (swap
== V_028C70_SWAP_STD
) { /* R */
463 blend
= V_028714_SPI_SHADER_32_R
;
464 blend_alpha
= V_028714_SPI_SHADER_32_AR
;
465 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
466 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
469 } else if (format
== V_028C70_COLOR_16_16
) {
470 if (swap
== V_028C70_SWAP_STD
) { /* RG */
471 blend
= V_028714_SPI_SHADER_32_GR
;
472 blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
473 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
474 blend
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
477 } else /* 16_16_16_16 */
478 blend
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
479 } else if (ntype
== V_028C70_NUMBER_UINT
)
480 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_UINT16_ABGR
;
481 else if (ntype
== V_028C70_NUMBER_SINT
)
482 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_SINT16_ABGR
;
483 else if (ntype
== V_028C70_NUMBER_FLOAT
)
484 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_FP16_ABGR
;
489 case V_028C70_COLOR_32
:
490 if (swap
== V_028C70_SWAP_STD
) { /* R */
491 blend
= normal
= V_028714_SPI_SHADER_32_R
;
492 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_AR
;
493 } else if (swap
== V_028C70_SWAP_ALT_REV
) /* A */
494 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
499 case V_028C70_COLOR_32_32
:
500 if (swap
== V_028C70_SWAP_STD
) { /* RG */
501 blend
= normal
= V_028714_SPI_SHADER_32_GR
;
502 alpha
= blend_alpha
= V_028714_SPI_SHADER_32_ABGR
;
503 } else if (swap
== V_028C70_SWAP_ALT
) /* RA */
504 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_AR
;
509 case V_028C70_COLOR_32_32_32_32
:
510 case V_028C70_COLOR_8_24
:
511 case V_028C70_COLOR_24_8
:
512 case V_028C70_COLOR_X24_8_32_FLOAT
:
513 alpha
= blend
= blend_alpha
= normal
= V_028714_SPI_SHADER_32_ABGR
;
517 unreachable("unhandled blend format");
520 if (blend_enable
&& blend_need_alpha
)
522 else if(blend_need_alpha
)
524 else if(blend_enable
)
531 radv_pipeline_compute_spi_color_formats(struct radv_pipeline
*pipeline
,
532 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
533 struct radv_blend_state
*blend
)
535 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
536 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
537 unsigned col_format
= 0;
538 unsigned num_targets
;
540 for (unsigned i
= 0; i
< (blend
->single_cb_enable
? 1 : subpass
->color_count
); ++i
) {
543 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
) {
544 cf
= V_028714_SPI_SHADER_ZERO
;
546 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
548 blend
->blend_enable_4bit
& (0xfu
<< (i
* 4));
550 cf
= si_choose_spi_color_format(attachment
->format
,
552 blend
->need_src_alpha
& (1 << i
));
555 col_format
|= cf
<< (4 * i
);
558 if (!(col_format
& 0xf) && blend
->need_src_alpha
& (1 << 0)) {
559 /* When a subpass doesn't have any color attachments, write the
560 * alpha channel of MRT0 when alpha coverage is enabled because
561 * the depth attachment needs it.
563 col_format
|= V_028714_SPI_SHADER_32_AR
;
566 /* If the i-th target format is set, all previous target formats must
567 * be non-zero to avoid hangs.
569 num_targets
= (util_last_bit(col_format
) + 3) / 4;
570 for (unsigned i
= 0; i
< num_targets
; i
++) {
571 if (!(col_format
& (0xf << (i
* 4)))) {
572 col_format
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
576 /* The output for dual source blending should have the same format as
579 if (blend
->mrt0_is_dual_src
)
580 col_format
|= (col_format
& 0xf) << 4;
582 blend
->cb_shader_mask
= ac_get_cb_shader_mask(col_format
);
583 blend
->spi_shader_col_format
= col_format
;
587 format_is_int8(VkFormat format
)
589 const struct vk_format_description
*desc
= vk_format_description(format
);
590 int channel
= vk_format_get_first_non_void_channel(format
);
592 return channel
>= 0 && desc
->channel
[channel
].pure_integer
&&
593 desc
->channel
[channel
].size
== 8;
597 format_is_int10(VkFormat format
)
599 const struct vk_format_description
*desc
= vk_format_description(format
);
601 if (desc
->nr_channels
!= 4)
603 for (unsigned i
= 0; i
< 4; i
++) {
604 if (desc
->channel
[i
].pure_integer
&& desc
->channel
[i
].size
== 10)
611 * Ordered so that for each i,
612 * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
614 const VkFormat radv_fs_key_format_exemplars
[NUM_META_FS_KEYS
] = {
615 VK_FORMAT_R32_SFLOAT
,
616 VK_FORMAT_R32G32_SFLOAT
,
617 VK_FORMAT_R8G8B8A8_UNORM
,
618 VK_FORMAT_R16G16B16A16_UNORM
,
619 VK_FORMAT_R16G16B16A16_SNORM
,
620 VK_FORMAT_R16G16B16A16_UINT
,
621 VK_FORMAT_R16G16B16A16_SINT
,
622 VK_FORMAT_R32G32B32A32_SFLOAT
,
623 VK_FORMAT_R8G8B8A8_UINT
,
624 VK_FORMAT_R8G8B8A8_SINT
,
625 VK_FORMAT_A2R10G10B10_UINT_PACK32
,
626 VK_FORMAT_A2R10G10B10_SINT_PACK32
,
629 unsigned radv_format_meta_fs_key(VkFormat format
)
631 unsigned col_format
= si_choose_spi_color_format(format
, false, false);
633 assert(col_format
!= V_028714_SPI_SHADER_32_AR
);
634 if (col_format
>= V_028714_SPI_SHADER_32_AR
)
635 --col_format
; /* Skip V_028714_SPI_SHADER_32_AR since there is no such VkFormat */
637 --col_format
; /* Skip V_028714_SPI_SHADER_ZERO */
638 bool is_int8
= format_is_int8(format
);
639 bool is_int10
= format_is_int10(format
);
641 return col_format
+ (is_int8
? 3 : is_int10
? 5 : 0);
645 radv_pipeline_compute_get_int_clamp(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
646 unsigned *is_int8
, unsigned *is_int10
)
648 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
649 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
653 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
654 struct radv_render_pass_attachment
*attachment
;
656 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
659 attachment
= pass
->attachments
+ subpass
->color_attachments
[i
].attachment
;
661 if (format_is_int8(attachment
->format
))
663 if (format_is_int10(attachment
->format
))
669 radv_blend_check_commutativity(struct radv_blend_state
*blend
,
670 VkBlendOp op
, VkBlendFactor src
,
671 VkBlendFactor dst
, unsigned chanmask
)
673 /* Src factor is allowed when it does not depend on Dst. */
674 static const uint32_t src_allowed
=
675 (1u << VK_BLEND_FACTOR_ONE
) |
676 (1u << VK_BLEND_FACTOR_SRC_COLOR
) |
677 (1u << VK_BLEND_FACTOR_SRC_ALPHA
) |
678 (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
) |
679 (1u << VK_BLEND_FACTOR_CONSTANT_COLOR
) |
680 (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA
) |
681 (1u << VK_BLEND_FACTOR_SRC1_COLOR
) |
682 (1u << VK_BLEND_FACTOR_SRC1_ALPHA
) |
683 (1u << VK_BLEND_FACTOR_ZERO
) |
684 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
) |
685 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
) |
686 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
) |
687 (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
) |
688 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
) |
689 (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
);
691 if (dst
== VK_BLEND_FACTOR_ONE
&&
692 (src_allowed
& (1u << src
))) {
693 /* Addition is commutative, but floating point addition isn't
694 * associative: subtle changes can be introduced via different
695 * rounding. Be conservative, only enable for min and max.
697 if (op
== VK_BLEND_OP_MAX
|| op
== VK_BLEND_OP_MIN
)
698 blend
->commutative_4bit
|= chanmask
;
702 static struct radv_blend_state
703 radv_pipeline_init_blend_state(struct radv_pipeline
*pipeline
,
704 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
705 const struct radv_graphics_pipeline_create_info
*extra
)
707 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
708 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
709 struct radv_blend_state blend
= {0};
710 unsigned mode
= V_028808_CB_NORMAL
;
716 if (extra
&& extra
->custom_blend_mode
) {
717 blend
.single_cb_enable
= true;
718 mode
= extra
->custom_blend_mode
;
720 blend
.cb_color_control
= 0;
721 if (vkblend
->logicOpEnable
)
722 blend
.cb_color_control
|= S_028808_ROP3(si_translate_blend_logic_op(vkblend
->logicOp
));
724 blend
.cb_color_control
|= S_028808_ROP3(V_028808_ROP3_COPY
);
726 blend
.db_alpha_to_mask
= S_028B70_ALPHA_TO_MASK_OFFSET0(3) |
727 S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
728 S_028B70_ALPHA_TO_MASK_OFFSET2(0) |
729 S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
730 S_028B70_OFFSET_ROUND(1);
732 if (vkms
&& vkms
->alphaToCoverageEnable
) {
733 blend
.db_alpha_to_mask
|= S_028B70_ALPHA_TO_MASK_ENABLE(1);
734 blend
.need_src_alpha
|= 0x1;
737 blend
.cb_target_mask
= 0;
738 for (i
= 0; i
< vkblend
->attachmentCount
; i
++) {
739 const VkPipelineColorBlendAttachmentState
*att
= &vkblend
->pAttachments
[i
];
740 unsigned blend_cntl
= 0;
741 unsigned srcRGB_opt
, dstRGB_opt
, srcA_opt
, dstA_opt
;
742 VkBlendOp eqRGB
= att
->colorBlendOp
;
743 VkBlendFactor srcRGB
= att
->srcColorBlendFactor
;
744 VkBlendFactor dstRGB
= att
->dstColorBlendFactor
;
745 VkBlendOp eqA
= att
->alphaBlendOp
;
746 VkBlendFactor srcA
= att
->srcAlphaBlendFactor
;
747 VkBlendFactor dstA
= att
->dstAlphaBlendFactor
;
749 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
751 if (!att
->colorWriteMask
)
754 blend
.cb_target_mask
|= (unsigned)att
->colorWriteMask
<< (4 * i
);
755 blend
.cb_target_enabled_4bit
|= 0xf << (4 * i
);
756 if (!att
->blendEnable
) {
757 blend
.cb_blend_control
[i
] = blend_cntl
;
761 if (is_dual_src(srcRGB
) || is_dual_src(dstRGB
) || is_dual_src(srcA
) || is_dual_src(dstA
))
763 blend
.mrt0_is_dual_src
= true;
765 if (eqRGB
== VK_BLEND_OP_MIN
|| eqRGB
== VK_BLEND_OP_MAX
) {
766 srcRGB
= VK_BLEND_FACTOR_ONE
;
767 dstRGB
= VK_BLEND_FACTOR_ONE
;
769 if (eqA
== VK_BLEND_OP_MIN
|| eqA
== VK_BLEND_OP_MAX
) {
770 srcA
= VK_BLEND_FACTOR_ONE
;
771 dstA
= VK_BLEND_FACTOR_ONE
;
774 radv_blend_check_commutativity(&blend
, eqRGB
, srcRGB
, dstRGB
,
776 radv_blend_check_commutativity(&blend
, eqA
, srcA
, dstA
,
779 /* Blending optimizations for RB+.
780 * These transformations don't change the behavior.
782 * First, get rid of DST in the blend factors:
783 * func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
785 si_blend_remove_dst(&eqRGB
, &srcRGB
, &dstRGB
,
786 VK_BLEND_FACTOR_DST_COLOR
,
787 VK_BLEND_FACTOR_SRC_COLOR
);
789 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
790 VK_BLEND_FACTOR_DST_COLOR
,
791 VK_BLEND_FACTOR_SRC_COLOR
);
793 si_blend_remove_dst(&eqA
, &srcA
, &dstA
,
794 VK_BLEND_FACTOR_DST_ALPHA
,
795 VK_BLEND_FACTOR_SRC_ALPHA
);
797 /* Look up the ideal settings from tables. */
798 srcRGB_opt
= si_translate_blend_opt_factor(srcRGB
, false);
799 dstRGB_opt
= si_translate_blend_opt_factor(dstRGB
, false);
800 srcA_opt
= si_translate_blend_opt_factor(srcA
, true);
801 dstA_opt
= si_translate_blend_opt_factor(dstA
, true);
803 /* Handle interdependencies. */
804 if (si_blend_factor_uses_dst(srcRGB
))
805 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
806 if (si_blend_factor_uses_dst(srcA
))
807 dstA_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE
;
809 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
&&
810 (dstRGB
== VK_BLEND_FACTOR_ZERO
||
811 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
812 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
))
813 dstRGB_opt
= V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0
;
815 /* Set the final value. */
816 blend
.sx_mrt_blend_opt
[i
] =
817 S_028760_COLOR_SRC_OPT(srcRGB_opt
) |
818 S_028760_COLOR_DST_OPT(dstRGB_opt
) |
819 S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB
)) |
820 S_028760_ALPHA_SRC_OPT(srcA_opt
) |
821 S_028760_ALPHA_DST_OPT(dstA_opt
) |
822 S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA
));
823 blend_cntl
|= S_028780_ENABLE(1);
825 blend_cntl
|= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB
));
826 blend_cntl
|= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB
));
827 blend_cntl
|= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB
));
828 if (srcA
!= srcRGB
|| dstA
!= dstRGB
|| eqA
!= eqRGB
) {
829 blend_cntl
|= S_028780_SEPARATE_ALPHA_BLEND(1);
830 blend_cntl
|= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA
));
831 blend_cntl
|= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA
));
832 blend_cntl
|= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA
));
834 blend
.cb_blend_control
[i
] = blend_cntl
;
836 blend
.blend_enable_4bit
|= 0xfu
<< (i
* 4);
838 if (srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
839 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA
||
840 srcRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
841 dstRGB
== VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
||
842 srcRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
||
843 dstRGB
== VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
)
844 blend
.need_src_alpha
|= 1 << i
;
846 for (i
= vkblend
->attachmentCount
; i
< 8; i
++) {
847 blend
.cb_blend_control
[i
] = 0;
848 blend
.sx_mrt_blend_opt
[i
] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED
);
851 if (pipeline
->device
->physical_device
->rad_info
.has_rbplus
) {
852 /* Disable RB+ blend optimizations for dual source blending. */
853 if (blend
.mrt0_is_dual_src
) {
854 for (i
= 0; i
< 8; i
++) {
855 blend
.sx_mrt_blend_opt
[i
] =
856 S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE
) |
857 S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE
);
861 /* RB+ doesn't work with dual source blending, logic op and
864 if (blend
.mrt0_is_dual_src
|| vkblend
->logicOpEnable
||
865 mode
== V_028808_CB_RESOLVE
)
866 blend
.cb_color_control
|= S_028808_DISABLE_DUAL_QUAD(1);
869 if (blend
.cb_target_mask
)
870 blend
.cb_color_control
|= S_028808_MODE(mode
);
872 blend
.cb_color_control
|= S_028808_MODE(V_028808_CB_DISABLE
);
874 radv_pipeline_compute_spi_color_formats(pipeline
, pCreateInfo
, &blend
);
878 static uint32_t si_translate_stencil_op(enum VkStencilOp op
)
881 case VK_STENCIL_OP_KEEP
:
882 return V_02842C_STENCIL_KEEP
;
883 case VK_STENCIL_OP_ZERO
:
884 return V_02842C_STENCIL_ZERO
;
885 case VK_STENCIL_OP_REPLACE
:
886 return V_02842C_STENCIL_REPLACE_TEST
;
887 case VK_STENCIL_OP_INCREMENT_AND_CLAMP
:
888 return V_02842C_STENCIL_ADD_CLAMP
;
889 case VK_STENCIL_OP_DECREMENT_AND_CLAMP
:
890 return V_02842C_STENCIL_SUB_CLAMP
;
891 case VK_STENCIL_OP_INVERT
:
892 return V_02842C_STENCIL_INVERT
;
893 case VK_STENCIL_OP_INCREMENT_AND_WRAP
:
894 return V_02842C_STENCIL_ADD_WRAP
;
895 case VK_STENCIL_OP_DECREMENT_AND_WRAP
:
896 return V_02842C_STENCIL_SUB_WRAP
;
902 static uint32_t si_translate_fill(VkPolygonMode func
)
905 case VK_POLYGON_MODE_FILL
:
906 return V_028814_X_DRAW_TRIANGLES
;
907 case VK_POLYGON_MODE_LINE
:
908 return V_028814_X_DRAW_LINES
;
909 case VK_POLYGON_MODE_POINT
:
910 return V_028814_X_DRAW_POINTS
;
913 return V_028814_X_DRAW_POINTS
;
917 static uint8_t radv_pipeline_get_ps_iter_samples(const VkPipelineMultisampleStateCreateInfo
*vkms
)
919 uint32_t num_samples
= vkms
->rasterizationSamples
;
920 uint32_t ps_iter_samples
= 1;
922 if (vkms
->sampleShadingEnable
) {
923 ps_iter_samples
= ceil(vkms
->minSampleShading
* num_samples
);
924 ps_iter_samples
= util_next_power_of_two(ps_iter_samples
);
926 return ps_iter_samples
;
930 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
932 return pCreateInfo
->depthTestEnable
&&
933 pCreateInfo
->depthWriteEnable
&&
934 pCreateInfo
->depthCompareOp
!= VK_COMPARE_OP_NEVER
;
938 radv_writes_stencil(const VkStencilOpState
*state
)
940 return state
->writeMask
&&
941 (state
->failOp
!= VK_STENCIL_OP_KEEP
||
942 state
->passOp
!= VK_STENCIL_OP_KEEP
||
943 state
->depthFailOp
!= VK_STENCIL_OP_KEEP
);
947 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
949 return pCreateInfo
->stencilTestEnable
&&
950 (radv_writes_stencil(&pCreateInfo
->front
) ||
951 radv_writes_stencil(&pCreateInfo
->back
));
955 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
)
957 return radv_is_depth_write_enabled(pCreateInfo
) ||
958 radv_is_stencil_write_enabled(pCreateInfo
);
962 radv_order_invariant_stencil_op(VkStencilOp op
)
964 /* REPLACE is normally order invariant, except when the stencil
965 * reference value is written by the fragment shader. Tracking this
966 * interaction does not seem worth the effort, so be conservative.
968 return op
!= VK_STENCIL_OP_INCREMENT_AND_CLAMP
&&
969 op
!= VK_STENCIL_OP_DECREMENT_AND_CLAMP
&&
970 op
!= VK_STENCIL_OP_REPLACE
;
974 radv_order_invariant_stencil_state(const VkStencilOpState
*state
)
976 /* Compute whether, assuming Z writes are disabled, this stencil state
977 * is order invariant in the sense that the set of passing fragments as
978 * well as the final stencil buffer result does not depend on the order
981 return !state
->writeMask
||
982 /* The following assumes that Z writes are disabled. */
983 (state
->compareOp
== VK_COMPARE_OP_ALWAYS
&&
984 radv_order_invariant_stencil_op(state
->passOp
) &&
985 radv_order_invariant_stencil_op(state
->depthFailOp
)) ||
986 (state
->compareOp
== VK_COMPARE_OP_NEVER
&&
987 radv_order_invariant_stencil_op(state
->failOp
));
991 radv_pipeline_out_of_order_rast(struct radv_pipeline
*pipeline
,
992 struct radv_blend_state
*blend
,
993 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
995 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
996 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
997 unsigned colormask
= blend
->cb_target_enabled_4bit
;
999 if (!pipeline
->device
->physical_device
->out_of_order_rast_allowed
)
1002 /* Be conservative if a logic operation is enabled with color buffers. */
1003 if (colormask
&& pCreateInfo
->pColorBlendState
->logicOpEnable
)
1006 /* Default depth/stencil invariance when no attachment is bound. */
1007 struct radv_dsa_order_invariance dsa_order_invariant
= {
1008 .zs
= true, .pass_set
= true
1011 if (pCreateInfo
->pDepthStencilState
&&
1012 subpass
->depth_stencil_attachment
) {
1013 const VkPipelineDepthStencilStateCreateInfo
*vkds
=
1014 pCreateInfo
->pDepthStencilState
;
1015 struct radv_render_pass_attachment
*attachment
=
1016 pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
1017 bool has_stencil
= vk_format_is_stencil(attachment
->format
);
1018 struct radv_dsa_order_invariance order_invariance
[2];
1019 struct radv_shader_variant
*ps
=
1020 pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
1022 /* Compute depth/stencil order invariance in order to know if
1023 * it's safe to enable out-of-order.
1025 bool zfunc_is_ordered
=
1026 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
||
1027 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS
||
1028 vkds
->depthCompareOp
== VK_COMPARE_OP_LESS_OR_EQUAL
||
1029 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER
||
1030 vkds
->depthCompareOp
== VK_COMPARE_OP_GREATER_OR_EQUAL
;
1032 bool nozwrite_and_order_invariant_stencil
=
1033 !radv_is_ds_write_enabled(vkds
) ||
1034 (!radv_is_depth_write_enabled(vkds
) &&
1035 radv_order_invariant_stencil_state(&vkds
->front
) &&
1036 radv_order_invariant_stencil_state(&vkds
->back
));
1038 order_invariance
[1].zs
=
1039 nozwrite_and_order_invariant_stencil
||
1040 (!radv_is_stencil_write_enabled(vkds
) &&
1042 order_invariance
[0].zs
=
1043 !radv_is_depth_write_enabled(vkds
) || zfunc_is_ordered
;
1045 order_invariance
[1].pass_set
=
1046 nozwrite_and_order_invariant_stencil
||
1047 (!radv_is_stencil_write_enabled(vkds
) &&
1048 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
1049 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
));
1050 order_invariance
[0].pass_set
=
1051 !radv_is_depth_write_enabled(vkds
) ||
1052 (vkds
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
||
1053 vkds
->depthCompareOp
== VK_COMPARE_OP_NEVER
);
1055 dsa_order_invariant
= order_invariance
[has_stencil
];
1056 if (!dsa_order_invariant
.zs
)
1059 /* The set of PS invocations is always order invariant,
1060 * except when early Z/S tests are requested.
1063 ps
->info
.ps
.writes_memory
&&
1064 ps
->info
.ps
.early_fragment_test
&&
1065 !dsa_order_invariant
.pass_set
)
1068 /* Determine if out-of-order rasterization should be disabled
1069 * when occlusion queries are used.
1071 pipeline
->graphics
.disable_out_of_order_rast_for_occlusion
=
1072 !dsa_order_invariant
.pass_set
;
1075 /* No color buffers are enabled for writing. */
1079 unsigned blendmask
= colormask
& blend
->blend_enable_4bit
;
1082 /* Only commutative blending. */
1083 if (blendmask
& ~blend
->commutative_4bit
)
1086 if (!dsa_order_invariant
.pass_set
)
1090 if (colormask
& ~blendmask
)
1097 radv_pipeline_init_multisample_state(struct radv_pipeline
*pipeline
,
1098 struct radv_blend_state
*blend
,
1099 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1101 const VkPipelineMultisampleStateCreateInfo
*vkms
= pCreateInfo
->pMultisampleState
;
1102 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
1103 unsigned num_tile_pipes
= pipeline
->device
->physical_device
->rad_info
.num_tile_pipes
;
1104 bool out_of_order_rast
= false;
1105 int ps_iter_samples
= 1;
1106 uint32_t mask
= 0xffff;
1109 ms
->num_samples
= vkms
->rasterizationSamples
;
1111 ms
->num_samples
= 1;
1114 ps_iter_samples
= radv_pipeline_get_ps_iter_samples(vkms
);
1115 if (vkms
&& !vkms
->sampleShadingEnable
&& pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.force_persample
) {
1116 ps_iter_samples
= ms
->num_samples
;
1119 const struct VkPipelineRasterizationStateRasterizationOrderAMD
*raster_order
=
1120 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
, PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD
);
1121 if (raster_order
&& raster_order
->rasterizationOrder
== VK_RASTERIZATION_ORDER_RELAXED_AMD
) {
1122 /* Out-of-order rasterization is explicitly enabled by the
1125 out_of_order_rast
= true;
1127 /* Determine if the driver can enable out-of-order
1128 * rasterization internally.
1131 radv_pipeline_out_of_order_rast(pipeline
, blend
, pCreateInfo
);
1134 ms
->pa_sc_line_cntl
= S_028BDC_DX10_DIAMOND_TEST_ENA(1);
1135 ms
->pa_sc_aa_config
= 0;
1136 ms
->db_eqaa
= S_028804_HIGH_QUALITY_INTERSECTIONS(1) |
1137 S_028804_INCOHERENT_EQAA_READS(1) |
1138 S_028804_INTERPOLATE_COMP_Z(1) |
1139 S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
1140 ms
->pa_sc_mode_cntl_1
=
1141 S_028A4C_WALK_FENCE_ENABLE(1) | //TODO linear dst fixes
1142 S_028A4C_WALK_FENCE_SIZE(num_tile_pipes
== 2 ? 2 : 3) |
1143 S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast
) |
1144 S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
1146 S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) |
1147 S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
1148 S_028A4C_TILE_WALK_ORDER_ENABLE(1) |
1149 S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
1150 S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) |
1151 S_028A4C_FORCE_EOV_REZ_ENABLE(1);
1152 ms
->pa_sc_mode_cntl_0
= S_028A48_ALTERNATE_RBS_PER_TILE(pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
1153 S_028A48_VPORT_SCISSOR_ENABLE(1);
1155 if (ms
->num_samples
> 1) {
1156 unsigned log_samples
= util_logbase2(ms
->num_samples
);
1157 unsigned log_ps_iter_samples
= util_logbase2(ps_iter_samples
);
1158 ms
->pa_sc_mode_cntl_0
|= S_028A48_MSAA_ENABLE(1);
1159 ms
->pa_sc_line_cntl
|= S_028BDC_EXPAND_LINE_WIDTH(1); /* CM_R_028BDC_PA_SC_LINE_CNTL */
1160 ms
->db_eqaa
|= S_028804_MAX_ANCHOR_SAMPLES(log_samples
) |
1161 S_028804_PS_ITER_SAMPLES(log_ps_iter_samples
) |
1162 S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples
) |
1163 S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples
);
1164 ms
->pa_sc_aa_config
|= S_028BE0_MSAA_NUM_SAMPLES(log_samples
) |
1165 S_028BE0_MAX_SAMPLE_DIST(radv_get_default_max_sample_dist(log_samples
)) |
1166 S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples
); /* CM_R_028BE0_PA_SC_AA_CONFIG */
1167 ms
->pa_sc_mode_cntl_1
|= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples
> 1);
1168 if (ps_iter_samples
> 1)
1169 pipeline
->graphics
.spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1172 if (vkms
&& vkms
->pSampleMask
) {
1173 mask
= vkms
->pSampleMask
[0] & 0xffff;
1176 ms
->pa_sc_aa_mask
[0] = mask
| (mask
<< 16);
1177 ms
->pa_sc_aa_mask
[1] = mask
| (mask
<< 16);
1181 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology
)
1184 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1185 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1186 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1187 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1188 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1190 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1191 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1192 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1193 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1194 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1195 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1198 unreachable("unhandled primitive type");
1203 si_translate_prim(enum VkPrimitiveTopology topology
)
1206 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1207 return V_008958_DI_PT_POINTLIST
;
1208 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1209 return V_008958_DI_PT_LINELIST
;
1210 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1211 return V_008958_DI_PT_LINESTRIP
;
1212 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1213 return V_008958_DI_PT_TRILIST
;
1214 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1215 return V_008958_DI_PT_TRISTRIP
;
1216 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1217 return V_008958_DI_PT_TRIFAN
;
1218 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1219 return V_008958_DI_PT_LINELIST_ADJ
;
1220 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1221 return V_008958_DI_PT_LINESTRIP_ADJ
;
1222 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1223 return V_008958_DI_PT_TRILIST_ADJ
;
1224 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1225 return V_008958_DI_PT_TRISTRIP_ADJ
;
1226 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1227 return V_008958_DI_PT_PATCH
;
1235 si_conv_gl_prim_to_gs_out(unsigned gl_prim
)
1238 case 0: /* GL_POINTS */
1239 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1240 case 1: /* GL_LINES */
1241 case 3: /* GL_LINE_STRIP */
1242 case 0xA: /* GL_LINE_STRIP_ADJACENCY_ARB */
1243 case 0x8E7A: /* GL_ISOLINES */
1244 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1246 case 4: /* GL_TRIANGLES */
1247 case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
1248 case 5: /* GL_TRIANGLE_STRIP */
1249 case 7: /* GL_QUADS */
1250 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1258 si_conv_prim_to_gs_out(enum VkPrimitiveTopology topology
)
1261 case VK_PRIMITIVE_TOPOLOGY_POINT_LIST
:
1262 case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
:
1263 return V_028A6C_OUTPRIM_TYPE_POINTLIST
;
1264 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST
:
1265 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
:
1266 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1267 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1268 return V_028A6C_OUTPRIM_TYPE_LINESTRIP
;
1269 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
:
1270 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
:
1271 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
:
1272 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1273 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1274 return V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
1281 static unsigned radv_dynamic_state_mask(VkDynamicState state
)
1284 case VK_DYNAMIC_STATE_VIEWPORT
:
1285 return RADV_DYNAMIC_VIEWPORT
;
1286 case VK_DYNAMIC_STATE_SCISSOR
:
1287 return RADV_DYNAMIC_SCISSOR
;
1288 case VK_DYNAMIC_STATE_LINE_WIDTH
:
1289 return RADV_DYNAMIC_LINE_WIDTH
;
1290 case VK_DYNAMIC_STATE_DEPTH_BIAS
:
1291 return RADV_DYNAMIC_DEPTH_BIAS
;
1292 case VK_DYNAMIC_STATE_BLEND_CONSTANTS
:
1293 return RADV_DYNAMIC_BLEND_CONSTANTS
;
1294 case VK_DYNAMIC_STATE_DEPTH_BOUNDS
:
1295 return RADV_DYNAMIC_DEPTH_BOUNDS
;
1296 case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
:
1297 return RADV_DYNAMIC_STENCIL_COMPARE_MASK
;
1298 case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
:
1299 return RADV_DYNAMIC_STENCIL_WRITE_MASK
;
1300 case VK_DYNAMIC_STATE_STENCIL_REFERENCE
:
1301 return RADV_DYNAMIC_STENCIL_REFERENCE
;
1302 case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT
:
1303 return RADV_DYNAMIC_DISCARD_RECTANGLE
;
1304 case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT
:
1305 return RADV_DYNAMIC_SAMPLE_LOCATIONS
;
1307 unreachable("Unhandled dynamic state");
1311 static uint32_t radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1313 uint32_t states
= RADV_DYNAMIC_ALL
;
1315 /* If rasterization is disabled we do not care about any of the dynamic states,
1316 * since they are all rasterization related only. */
1317 if (pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
)
1320 if (!pCreateInfo
->pRasterizationState
->depthBiasEnable
)
1321 states
&= ~RADV_DYNAMIC_DEPTH_BIAS
;
1323 if (!pCreateInfo
->pDepthStencilState
||
1324 !pCreateInfo
->pDepthStencilState
->depthBoundsTestEnable
)
1325 states
&= ~RADV_DYNAMIC_DEPTH_BOUNDS
;
1327 if (!pCreateInfo
->pDepthStencilState
||
1328 !pCreateInfo
->pDepthStencilState
->stencilTestEnable
)
1329 states
&= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK
|
1330 RADV_DYNAMIC_STENCIL_WRITE_MASK
|
1331 RADV_DYNAMIC_STENCIL_REFERENCE
);
1333 if (!vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
))
1334 states
&= ~RADV_DYNAMIC_DISCARD_RECTANGLE
;
1336 if (!pCreateInfo
->pMultisampleState
||
1337 !vk_find_struct_const(pCreateInfo
->pMultisampleState
->pNext
,
1338 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
))
1339 states
&= ~RADV_DYNAMIC_SAMPLE_LOCATIONS
;
1341 /* TODO: blend constants & line width. */
1348 radv_pipeline_init_dynamic_state(struct radv_pipeline
*pipeline
,
1349 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1351 uint32_t needed_states
= radv_pipeline_needed_dynamic_state(pCreateInfo
);
1352 uint32_t states
= needed_states
;
1353 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
1354 struct radv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1356 pipeline
->dynamic_state
= default_dynamic_state
;
1357 pipeline
->graphics
.needed_dynamic_state
= needed_states
;
1359 if (pCreateInfo
->pDynamicState
) {
1360 /* Remove all of the states that are marked as dynamic */
1361 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1362 for (uint32_t s
= 0; s
< count
; s
++)
1363 states
&= ~radv_dynamic_state_mask(pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1366 struct radv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1368 if (needed_states
& RADV_DYNAMIC_VIEWPORT
) {
1369 assert(pCreateInfo
->pViewportState
);
1371 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1372 if (states
& RADV_DYNAMIC_VIEWPORT
) {
1373 typed_memcpy(dynamic
->viewport
.viewports
,
1374 pCreateInfo
->pViewportState
->pViewports
,
1375 pCreateInfo
->pViewportState
->viewportCount
);
1379 if (needed_states
& RADV_DYNAMIC_SCISSOR
) {
1380 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1381 if (states
& RADV_DYNAMIC_SCISSOR
) {
1382 typed_memcpy(dynamic
->scissor
.scissors
,
1383 pCreateInfo
->pViewportState
->pScissors
,
1384 pCreateInfo
->pViewportState
->scissorCount
);
1388 if (states
& RADV_DYNAMIC_LINE_WIDTH
) {
1389 assert(pCreateInfo
->pRasterizationState
);
1390 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1393 if (states
& RADV_DYNAMIC_DEPTH_BIAS
) {
1394 assert(pCreateInfo
->pRasterizationState
);
1395 dynamic
->depth_bias
.bias
=
1396 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1397 dynamic
->depth_bias
.clamp
=
1398 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1399 dynamic
->depth_bias
.slope
=
1400 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1403 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1405 * pColorBlendState is [...] NULL if the pipeline has rasterization
1406 * disabled or if the subpass of the render pass the pipeline is
1407 * created against does not use any color attachments.
1409 if (subpass
->has_color_att
&& states
& RADV_DYNAMIC_BLEND_CONSTANTS
) {
1410 assert(pCreateInfo
->pColorBlendState
);
1411 typed_memcpy(dynamic
->blend_constants
,
1412 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1415 /* If there is no depthstencil attachment, then don't read
1416 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1417 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1418 * no need to override the depthstencil defaults in
1419 * radv_pipeline::dynamic_state when there is no depthstencil attachment.
1421 * Section 9.2 of the Vulkan 1.0.15 spec says:
1423 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1424 * disabled or if the subpass of the render pass the pipeline is created
1425 * against does not use a depth/stencil attachment.
1427 if (needed_states
&& subpass
->depth_stencil_attachment
) {
1428 assert(pCreateInfo
->pDepthStencilState
);
1430 if (states
& RADV_DYNAMIC_DEPTH_BOUNDS
) {
1431 dynamic
->depth_bounds
.min
=
1432 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1433 dynamic
->depth_bounds
.max
=
1434 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1437 if (states
& RADV_DYNAMIC_STENCIL_COMPARE_MASK
) {
1438 dynamic
->stencil_compare_mask
.front
=
1439 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1440 dynamic
->stencil_compare_mask
.back
=
1441 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1444 if (states
& RADV_DYNAMIC_STENCIL_WRITE_MASK
) {
1445 dynamic
->stencil_write_mask
.front
=
1446 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1447 dynamic
->stencil_write_mask
.back
=
1448 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1451 if (states
& RADV_DYNAMIC_STENCIL_REFERENCE
) {
1452 dynamic
->stencil_reference
.front
=
1453 pCreateInfo
->pDepthStencilState
->front
.reference
;
1454 dynamic
->stencil_reference
.back
=
1455 pCreateInfo
->pDepthStencilState
->back
.reference
;
1459 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
1460 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
1461 if (needed_states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1462 dynamic
->discard_rectangle
.count
= discard_rectangle_info
->discardRectangleCount
;
1463 if (states
& RADV_DYNAMIC_DISCARD_RECTANGLE
) {
1464 typed_memcpy(dynamic
->discard_rectangle
.rectangles
,
1465 discard_rectangle_info
->pDiscardRectangles
,
1466 discard_rectangle_info
->discardRectangleCount
);
1470 if (needed_states
& RADV_DYNAMIC_SAMPLE_LOCATIONS
) {
1471 const VkPipelineSampleLocationsStateCreateInfoEXT
*sample_location_info
=
1472 vk_find_struct_const(pCreateInfo
->pMultisampleState
->pNext
,
1473 PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT
);
1474 /* If sampleLocationsEnable is VK_FALSE, the default sample
1475 * locations are used and the values specified in
1476 * sampleLocationsInfo are ignored.
1478 if (sample_location_info
->sampleLocationsEnable
) {
1479 const VkSampleLocationsInfoEXT
*pSampleLocationsInfo
=
1480 &sample_location_info
->sampleLocationsInfo
;
1482 assert(pSampleLocationsInfo
->sampleLocationsCount
<= MAX_SAMPLE_LOCATIONS
);
1484 dynamic
->sample_location
.per_pixel
= pSampleLocationsInfo
->sampleLocationsPerPixel
;
1485 dynamic
->sample_location
.grid_size
= pSampleLocationsInfo
->sampleLocationGridSize
;
1486 dynamic
->sample_location
.count
= pSampleLocationsInfo
->sampleLocationsCount
;
1487 typed_memcpy(&dynamic
->sample_location
.locations
[0],
1488 pSampleLocationsInfo
->pSampleLocations
,
1489 pSampleLocationsInfo
->sampleLocationsCount
);
1493 pipeline
->dynamic_state
.mask
= states
;
1497 gfx9_get_gs_info(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1498 const struct radv_pipeline
*pipeline
,
1499 struct gfx9_gs_info
*out
)
1501 struct radv_shader_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1502 struct radv_es_output_info
*es_info
;
1503 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
1504 es_info
= radv_pipeline_has_tess(pipeline
) ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1506 es_info
= radv_pipeline_has_tess(pipeline
) ?
1507 &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.es_info
:
1508 &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.es_info
;
1510 unsigned gs_num_invocations
= MAX2(gs_info
->gs
.invocations
, 1);
1511 bool uses_adjacency
;
1512 switch(pCreateInfo
->pInputAssemblyState
->topology
) {
1513 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1514 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1515 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1516 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1517 uses_adjacency
= true;
1520 uses_adjacency
= false;
1524 /* All these are in dwords: */
1525 /* We can't allow using the whole LDS, because GS waves compete with
1526 * other shader stages for LDS space. */
1527 const unsigned max_lds_size
= 8 * 1024;
1528 const unsigned esgs_itemsize
= es_info
->esgs_itemsize
/ 4;
1529 unsigned esgs_lds_size
;
1531 /* All these are per subgroup: */
1532 const unsigned max_out_prims
= 32 * 1024;
1533 const unsigned max_es_verts
= 255;
1534 const unsigned ideal_gs_prims
= 64;
1535 unsigned max_gs_prims
, gs_prims
;
1536 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
1538 if (uses_adjacency
|| gs_num_invocations
> 1)
1539 max_gs_prims
= 127 / gs_num_invocations
;
1543 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
1544 * Make sure we don't go over the maximum value.
1546 if (gs_info
->gs
.vertices_out
> 0) {
1547 max_gs_prims
= MIN2(max_gs_prims
,
1549 (gs_info
->gs
.vertices_out
* gs_num_invocations
));
1551 assert(max_gs_prims
> 0);
1553 /* If the primitive has adjacency, halve the number of vertices
1554 * that will be reused in multiple primitives.
1556 min_es_verts
= gs_info
->gs
.vertices_in
/ (uses_adjacency
? 2 : 1);
1558 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
1559 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
1561 /* Compute ESGS LDS size based on the worst case number of ES vertices
1562 * needed to create the target number of GS prims per subgroup.
1564 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1566 /* If total LDS usage is too big, refactor partitions based on ratio
1567 * of ESGS item sizes.
1569 if (esgs_lds_size
> max_lds_size
) {
1570 /* Our target GS Prims Per Subgroup was too large. Calculate
1571 * the maximum number of GS Prims Per Subgroup that will fit
1572 * into LDS, capped by the maximum that the hardware can support.
1574 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
1576 assert(gs_prims
> 0);
1577 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
1580 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
1581 assert(esgs_lds_size
<= max_lds_size
);
1584 /* Now calculate remaining ESGS information. */
1586 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
1588 es_verts
= max_es_verts
;
1590 /* Vertices for adjacency primitives are not always reused, so restore
1591 * it for ES_VERTS_PER_SUBGRP.
1593 min_es_verts
= gs_info
->gs
.vertices_in
;
1595 /* For normal primitives, the VGT only checks if they are past the ES
1596 * verts per subgroup after allocating a full GS primitive and if they
1597 * are, kick off a new subgroup. But if those additional ES verts are
1598 * unique (e.g. not reused) we need to make sure there is enough LDS
1599 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
1601 es_verts
-= min_es_verts
- 1;
1603 uint32_t es_verts_per_subgroup
= es_verts
;
1604 uint32_t gs_prims_per_subgroup
= gs_prims
;
1605 uint32_t gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
1606 uint32_t max_prims_per_subgroup
= gs_inst_prims_in_subgroup
* gs_info
->gs
.vertices_out
;
1607 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
1608 out
->vgt_gs_onchip_cntl
= S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup
) |
1609 S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup
) |
1610 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup
);
1611 out
->vgt_gs_max_prims_per_subgroup
= S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup
);
1612 out
->vgt_esgs_ring_itemsize
= esgs_itemsize
;
1613 assert(max_prims_per_subgroup
<= max_out_prims
);
1616 static void clamp_gsprims_to_esverts(unsigned *max_gsprims
, unsigned max_esverts
,
1617 unsigned min_verts_per_prim
, bool use_adjacency
)
1619 unsigned max_reuse
= max_esverts
- min_verts_per_prim
;
1622 *max_gsprims
= MIN2(*max_gsprims
, 1 + max_reuse
);
1626 radv_get_num_input_vertices(struct radv_pipeline
*pipeline
)
1628 if (radv_pipeline_has_gs(pipeline
)) {
1629 struct radv_shader_variant
*gs
=
1630 radv_get_shader(pipeline
, MESA_SHADER_GEOMETRY
);
1632 return gs
->info
.gs
.vertices_in
;
1635 if (radv_pipeline_has_tess(pipeline
)) {
1636 struct radv_shader_variant
*tes
= radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
);
1638 if (tes
->info
.tes
.point_mode
)
1640 if (tes
->info
.tes
.primitive_mode
== GL_ISOLINES
)
1649 gfx10_get_ngg_info(const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1650 struct radv_pipeline
*pipeline
,
1651 struct gfx10_ngg_info
*ngg
)
1653 struct radv_shader_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1654 struct radv_es_output_info
*es_info
=
1655 radv_pipeline_has_tess(pipeline
) ? &gs_info
->tes
.es_info
: &gs_info
->vs
.es_info
;
1656 unsigned gs_type
= radv_pipeline_has_gs(pipeline
) ? MESA_SHADER_GEOMETRY
: MESA_SHADER_VERTEX
;
1657 unsigned max_verts_per_prim
= radv_get_num_input_vertices(pipeline
);
1658 unsigned min_verts_per_prim
=
1659 gs_type
== MESA_SHADER_GEOMETRY
? max_verts_per_prim
: 1;
1660 unsigned gs_num_invocations
= radv_pipeline_has_gs(pipeline
) ? MAX2(gs_info
->gs
.invocations
, 1) : 1;
1661 bool uses_adjacency
;
1662 switch(pCreateInfo
->pInputAssemblyState
->topology
) {
1663 case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
:
1664 case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
:
1665 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
:
1666 case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
:
1667 uses_adjacency
= true;
1670 uses_adjacency
= false;
1674 /* All these are in dwords: */
1675 /* We can't allow using the whole LDS, because GS waves compete with
1676 * other shader stages for LDS space.
1678 * Streamout can increase the ESGS buffer size later on, so be more
1679 * conservative with streamout and use 4K dwords. This may be suboptimal.
1681 * Otherwise, use the limit of 7K dwords. The reason is that we need
1682 * to leave some headroom for the max_esverts increase at the end.
1684 * TODO: We should really take the shader's internal LDS use into
1685 * account. The linker will fail if the size is greater than
1688 const unsigned max_lds_size
= (0 /*gs_info->info.so.num_outputs*/ ? 4 : 7) * 1024 - 128;
1689 const unsigned target_lds_size
= max_lds_size
;
1690 unsigned esvert_lds_size
= 0;
1691 unsigned gsprim_lds_size
= 0;
1693 /* All these are per subgroup: */
1694 bool max_vert_out_per_gs_instance
= false;
1695 unsigned max_esverts_base
= 256;
1696 unsigned max_gsprims_base
= 128; /* default prim group size clamp */
1698 /* Hardware has the following non-natural restrictions on the value
1699 * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
1701 * - at most 252 for any line input primitive type
1702 * - at most 251 for any quad input primitive type
1703 * - at most 251 for triangle strips with adjacency (this happens to
1704 * be the natural limit for triangle *lists* with adjacency)
1706 max_esverts_base
= MIN2(max_esverts_base
, 251 + max_verts_per_prim
- 1);
1708 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1709 unsigned max_out_verts_per_gsprim
=
1710 gs_info
->gs
.vertices_out
* gs_num_invocations
;
1712 if (max_out_verts_per_gsprim
<= 256) {
1713 if (max_out_verts_per_gsprim
) {
1714 max_gsprims_base
= MIN2(max_gsprims_base
,
1715 256 / max_out_verts_per_gsprim
);
1718 /* Use special multi-cycling mode in which each GS
1719 * instance gets its own subgroup. Does not work with
1721 max_vert_out_per_gs_instance
= true;
1722 max_gsprims_base
= 1;
1723 max_out_verts_per_gsprim
= gs_info
->gs
.vertices_out
;
1726 esvert_lds_size
= es_info
->esgs_itemsize
/ 4;
1727 gsprim_lds_size
= (gs_info
->gs
.gsvs_vertex_size
/ 4 + 1) * max_out_verts_per_gsprim
;
1729 /* TODO: This needs to be adjusted once LDS use for compaction
1730 * after culling is implemented. */
1732 if (es_info->info.so.num_outputs)
1733 esvert_lds_size = 4 * es_info->info.so.num_outputs + 1;
1736 /* LDS size for passing data from GS to ES.
1737 * GS stores Primitive IDs (one DWORD) into LDS at the address
1738 * corresponding to the ES thread of the provoking vertex. All
1739 * ES threads load and export PrimitiveID for their thread.
1741 if (!radv_pipeline_has_tess(pipeline
) &&
1742 pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.export_prim_id
)
1743 esvert_lds_size
= MAX2(esvert_lds_size
, 1);
1746 unsigned max_gsprims
= max_gsprims_base
;
1747 unsigned max_esverts
= max_esverts_base
;
1749 if (esvert_lds_size
)
1750 max_esverts
= MIN2(max_esverts
, target_lds_size
/ esvert_lds_size
);
1751 if (gsprim_lds_size
)
1752 max_gsprims
= MIN2(max_gsprims
, target_lds_size
/ gsprim_lds_size
);
1754 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1755 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
, min_verts_per_prim
, uses_adjacency
);
1756 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1758 if (esvert_lds_size
|| gsprim_lds_size
) {
1759 /* Now that we have a rough proportionality between esverts
1760 * and gsprims based on the primitive type, scale both of them
1761 * down simultaneously based on required LDS space.
1763 * We could be smarter about this if we knew how much vertex
1766 unsigned lds_total
= max_esverts
* esvert_lds_size
+
1767 max_gsprims
* gsprim_lds_size
;
1768 if (lds_total
> target_lds_size
) {
1769 max_esverts
= max_esverts
* target_lds_size
/ lds_total
;
1770 max_gsprims
= max_gsprims
* target_lds_size
/ lds_total
;
1772 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1773 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
,
1774 min_verts_per_prim
, uses_adjacency
);
1775 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1779 /* Round up towards full wave sizes for better ALU utilization. */
1780 if (!max_vert_out_per_gs_instance
) {
1781 const unsigned wavesize
= pipeline
->device
->physical_device
->ge_wave_size
;
1782 unsigned orig_max_esverts
;
1783 unsigned orig_max_gsprims
;
1785 orig_max_esverts
= max_esverts
;
1786 orig_max_gsprims
= max_gsprims
;
1788 max_esverts
= align(max_esverts
, wavesize
);
1789 max_esverts
= MIN2(max_esverts
, max_esverts_base
);
1790 if (esvert_lds_size
)
1791 max_esverts
= MIN2(max_esverts
,
1792 (max_lds_size
- max_gsprims
* gsprim_lds_size
) /
1794 max_esverts
= MIN2(max_esverts
, max_gsprims
* max_verts_per_prim
);
1796 max_gsprims
= align(max_gsprims
, wavesize
);
1797 max_gsprims
= MIN2(max_gsprims
, max_gsprims_base
);
1798 if (gsprim_lds_size
)
1799 max_gsprims
= MIN2(max_gsprims
,
1800 (max_lds_size
- max_esverts
* esvert_lds_size
) /
1802 clamp_gsprims_to_esverts(&max_gsprims
, max_esverts
,
1803 min_verts_per_prim
, uses_adjacency
);
1804 assert(max_esverts
>= max_verts_per_prim
&& max_gsprims
>= 1);
1805 } while (orig_max_esverts
!= max_esverts
|| orig_max_gsprims
!= max_gsprims
);
1808 /* Hardware restriction: minimum value of max_esverts */
1809 max_esverts
= MAX2(max_esverts
, 23 + max_verts_per_prim
);
1811 unsigned max_out_vertices
=
1812 max_vert_out_per_gs_instance
? gs_info
->gs
.vertices_out
:
1813 gs_type
== MESA_SHADER_GEOMETRY
?
1814 max_gsprims
* gs_num_invocations
* gs_info
->gs
.vertices_out
:
1816 assert(max_out_vertices
<= 256);
1818 unsigned prim_amp_factor
= 1;
1819 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1820 /* Number of output primitives per GS input primitive after
1822 prim_amp_factor
= gs_info
->gs
.vertices_out
;
1825 /* The GE only checks against the maximum number of ES verts after
1826 * allocating a full GS primitive. So we need to ensure that whenever
1827 * this check passes, there is enough space for a full primitive without
1830 ngg
->hw_max_esverts
= max_esverts
- max_verts_per_prim
+ 1;
1831 ngg
->max_gsprims
= max_gsprims
;
1832 ngg
->max_out_verts
= max_out_vertices
;
1833 ngg
->prim_amp_factor
= prim_amp_factor
;
1834 ngg
->max_vert_out_per_gs_instance
= max_vert_out_per_gs_instance
;
1835 ngg
->ngg_emit_size
= max_gsprims
* gsprim_lds_size
;
1836 ngg
->esgs_ring_size
= 4 * max_esverts
* esvert_lds_size
;
1838 if (gs_type
== MESA_SHADER_GEOMETRY
) {
1839 ngg
->vgt_esgs_ring_itemsize
= es_info
->esgs_itemsize
/ 4;
1841 ngg
->vgt_esgs_ring_itemsize
= 1;
1844 pipeline
->graphics
.esgs_ring_size
= ngg
->esgs_ring_size
;
1846 assert(ngg
->hw_max_esverts
>= 24); /* HW limitation */
1850 calculate_gs_ring_sizes(struct radv_pipeline
*pipeline
,
1851 const struct gfx9_gs_info
*gs
)
1853 struct radv_device
*device
= pipeline
->device
;
1854 unsigned num_se
= device
->physical_device
->rad_info
.max_se
;
1855 unsigned wave_size
= 64;
1856 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1857 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
1858 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
1860 unsigned gs_vertex_reuse
=
1861 (device
->physical_device
->rad_info
.chip_class
>= GFX8
? 32 : 16) * num_se
;
1862 unsigned alignment
= 256 * num_se
;
1863 /* The maximum size is 63.999 MB per SE. */
1864 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1865 struct radv_shader_info
*gs_info
= &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
;
1867 /* Calculate the minimum size. */
1868 unsigned min_esgs_ring_size
= align(gs
->vgt_esgs_ring_itemsize
* 4 * gs_vertex_reuse
*
1869 wave_size
, alignment
);
1870 /* These are recommended sizes, not minimum sizes. */
1871 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1872 gs
->vgt_esgs_ring_itemsize
* 4 * gs_info
->gs
.vertices_in
;
1873 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1874 gs_info
->gs
.max_gsvs_emit_size
;
1876 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1877 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1878 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1880 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
)
1881 pipeline
->graphics
.esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1883 pipeline
->graphics
.gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1886 static void si_multiwave_lds_size_workaround(struct radv_device
*device
,
1889 /* If tessellation is all offchip and on-chip GS isn't used, this
1890 * workaround is not needed.
1894 /* SPI barrier management bug:
1895 * Make sure we have at least 4k of LDS in use to avoid the bug.
1896 * It applies to workgroup sizes of more than one wavefront.
1898 if (device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
||
1899 device
->physical_device
->rad_info
.family
== CHIP_KABINI
)
1900 *lds_size
= MAX2(*lds_size
, 8);
1903 struct radv_shader_variant
*
1904 radv_get_shader(struct radv_pipeline
*pipeline
,
1905 gl_shader_stage stage
)
1907 if (stage
== MESA_SHADER_VERTEX
) {
1908 if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
1909 return pipeline
->shaders
[MESA_SHADER_VERTEX
];
1910 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
])
1911 return pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
1912 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
1913 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1914 } else if (stage
== MESA_SHADER_TESS_EVAL
) {
1915 if (!radv_pipeline_has_tess(pipeline
))
1917 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
1918 return pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
1919 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
])
1920 return pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1922 return pipeline
->shaders
[stage
];
1925 static struct radv_tessellation_state
1926 calculate_tess_state(struct radv_pipeline
*pipeline
,
1927 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1929 unsigned num_tcs_input_cp
;
1930 unsigned num_tcs_output_cp
;
1932 unsigned num_patches
;
1933 struct radv_tessellation_state tess
= {0};
1935 num_tcs_input_cp
= pCreateInfo
->pTessellationState
->patchControlPoints
;
1936 num_tcs_output_cp
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.tcs_vertices_out
; //TCS VERTICES OUT
1937 num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
1939 lds_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.lds_size
;
1941 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
1942 assert(lds_size
<= 65536);
1943 lds_size
= align(lds_size
, 512) / 512;
1945 assert(lds_size
<= 32768);
1946 lds_size
= align(lds_size
, 256) / 256;
1948 si_multiwave_lds_size_workaround(pipeline
->device
, &lds_size
);
1950 tess
.lds_size
= lds_size
;
1952 tess
.ls_hs_config
= S_028B58_NUM_PATCHES(num_patches
) |
1953 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp
) |
1954 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp
);
1955 tess
.num_patches
= num_patches
;
1957 struct radv_shader_variant
*tes
= radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
);
1958 unsigned type
= 0, partitioning
= 0, topology
= 0, distribution_mode
= 0;
1960 switch (tes
->info
.tes
.primitive_mode
) {
1962 type
= V_028B6C_TESS_TRIANGLE
;
1965 type
= V_028B6C_TESS_QUAD
;
1968 type
= V_028B6C_TESS_ISOLINE
;
1972 switch (tes
->info
.tes
.spacing
) {
1973 case TESS_SPACING_EQUAL
:
1974 partitioning
= V_028B6C_PART_INTEGER
;
1976 case TESS_SPACING_FRACTIONAL_ODD
:
1977 partitioning
= V_028B6C_PART_FRAC_ODD
;
1979 case TESS_SPACING_FRACTIONAL_EVEN
:
1980 partitioning
= V_028B6C_PART_FRAC_EVEN
;
1986 bool ccw
= tes
->info
.tes
.ccw
;
1987 const VkPipelineTessellationDomainOriginStateCreateInfo
*domain_origin_state
=
1988 vk_find_struct_const(pCreateInfo
->pTessellationState
,
1989 PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO
);
1991 if (domain_origin_state
&& domain_origin_state
->domainOrigin
!= VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT
)
1994 if (tes
->info
.tes
.point_mode
)
1995 topology
= V_028B6C_OUTPUT_POINT
;
1996 else if (tes
->info
.tes
.primitive_mode
== GL_ISOLINES
)
1997 topology
= V_028B6C_OUTPUT_LINE
;
1999 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
2001 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
2003 if (pipeline
->device
->physical_device
->rad_info
.has_distributed_tess
) {
2004 if (pipeline
->device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
2005 pipeline
->device
->physical_device
->rad_info
.family
>= CHIP_POLARIS10
)
2006 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
2008 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
2010 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
2012 tess
.tf_param
= S_028B6C_TYPE(type
) |
2013 S_028B6C_PARTITIONING(partitioning
) |
2014 S_028B6C_TOPOLOGY(topology
) |
2015 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
2020 static const struct radv_prim_vertex_count prim_size_table
[] = {
2021 [V_008958_DI_PT_NONE
] = {0, 0},
2022 [V_008958_DI_PT_POINTLIST
] = {1, 1},
2023 [V_008958_DI_PT_LINELIST
] = {2, 2},
2024 [V_008958_DI_PT_LINESTRIP
] = {2, 1},
2025 [V_008958_DI_PT_TRILIST
] = {3, 3},
2026 [V_008958_DI_PT_TRIFAN
] = {3, 1},
2027 [V_008958_DI_PT_TRISTRIP
] = {3, 1},
2028 [V_008958_DI_PT_LINELIST_ADJ
] = {4, 4},
2029 [V_008958_DI_PT_LINESTRIP_ADJ
] = {4, 1},
2030 [V_008958_DI_PT_TRILIST_ADJ
] = {6, 6},
2031 [V_008958_DI_PT_TRISTRIP_ADJ
] = {6, 2},
2032 [V_008958_DI_PT_RECTLIST
] = {3, 3},
2033 [V_008958_DI_PT_LINELOOP
] = {2, 1},
2034 [V_008958_DI_PT_POLYGON
] = {3, 1},
2035 [V_008958_DI_PT_2D_TRI_STRIP
] = {0, 0},
2038 static const struct radv_vs_output_info
*get_vs_output_info(const struct radv_pipeline
*pipeline
)
2040 if (radv_pipeline_has_gs(pipeline
))
2041 if (radv_pipeline_has_ngg(pipeline
))
2042 return &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.vs
.outinfo
;
2044 return &pipeline
->gs_copy_shader
->info
.vs
.outinfo
;
2045 else if (radv_pipeline_has_tess(pipeline
))
2046 return &pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.outinfo
;
2048 return &pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.outinfo
;
2052 radv_link_shaders(struct radv_pipeline
*pipeline
, nir_shader
**shaders
)
2054 nir_shader
* ordered_shaders
[MESA_SHADER_STAGES
];
2055 int shader_count
= 0;
2057 if(shaders
[MESA_SHADER_FRAGMENT
]) {
2058 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_FRAGMENT
];
2060 if(shaders
[MESA_SHADER_GEOMETRY
]) {
2061 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_GEOMETRY
];
2063 if(shaders
[MESA_SHADER_TESS_EVAL
]) {
2064 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_EVAL
];
2066 if(shaders
[MESA_SHADER_TESS_CTRL
]) {
2067 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_TESS_CTRL
];
2069 if(shaders
[MESA_SHADER_VERTEX
]) {
2070 ordered_shaders
[shader_count
++] = shaders
[MESA_SHADER_VERTEX
];
2073 if (shader_count
> 1) {
2074 unsigned first
= ordered_shaders
[shader_count
- 1]->info
.stage
;
2075 unsigned last
= ordered_shaders
[0]->info
.stage
;
2077 if (ordered_shaders
[0]->info
.stage
== MESA_SHADER_FRAGMENT
&&
2078 ordered_shaders
[1]->info
.has_transform_feedback_varyings
)
2079 nir_link_xfb_varyings(ordered_shaders
[1], ordered_shaders
[0]);
2081 for (int i
= 0; i
< shader_count
; ++i
) {
2082 nir_variable_mode mask
= 0;
2084 if (ordered_shaders
[i
]->info
.stage
!= first
)
2085 mask
= mask
| nir_var_shader_in
;
2087 if (ordered_shaders
[i
]->info
.stage
!= last
)
2088 mask
= mask
| nir_var_shader_out
;
2090 nir_lower_io_to_scalar_early(ordered_shaders
[i
], mask
);
2091 radv_optimize_nir(ordered_shaders
[i
], false, false);
2095 for (int i
= 1; i
< shader_count
; ++i
) {
2096 nir_lower_io_arrays_to_elements(ordered_shaders
[i
],
2097 ordered_shaders
[i
- 1]);
2099 if (nir_link_opt_varyings(ordered_shaders
[i
],
2100 ordered_shaders
[i
- 1]))
2101 radv_optimize_nir(ordered_shaders
[i
- 1], false, false);
2103 nir_remove_dead_variables(ordered_shaders
[i
],
2104 nir_var_shader_out
);
2105 nir_remove_dead_variables(ordered_shaders
[i
- 1],
2108 bool progress
= nir_remove_unused_varyings(ordered_shaders
[i
],
2109 ordered_shaders
[i
- 1]);
2111 nir_compact_varyings(ordered_shaders
[i
],
2112 ordered_shaders
[i
- 1], true);
2115 if (nir_lower_global_vars_to_local(ordered_shaders
[i
])) {
2116 ac_lower_indirect_derefs(ordered_shaders
[i
],
2117 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2119 radv_optimize_nir(ordered_shaders
[i
], false, false);
2121 if (nir_lower_global_vars_to_local(ordered_shaders
[i
- 1])) {
2122 ac_lower_indirect_derefs(ordered_shaders
[i
- 1],
2123 pipeline
->device
->physical_device
->rad_info
.chip_class
);
2125 radv_optimize_nir(ordered_shaders
[i
- 1], false, false);
2131 radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo
*input_state
,
2132 uint32_t attrib_binding
)
2134 for (uint32_t i
= 0; i
< input_state
->vertexBindingDescriptionCount
; i
++) {
2135 const VkVertexInputBindingDescription
*input_binding
=
2136 &input_state
->pVertexBindingDescriptions
[i
];
2138 if (input_binding
->binding
== attrib_binding
)
2139 return input_binding
->stride
;
2145 static struct radv_pipeline_key
2146 radv_generate_graphics_pipeline_key(struct radv_pipeline
*pipeline
,
2147 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
2148 const struct radv_blend_state
*blend
,
2149 bool has_view_index
)
2151 const VkPipelineVertexInputStateCreateInfo
*input_state
=
2152 pCreateInfo
->pVertexInputState
;
2153 const VkPipelineVertexInputDivisorStateCreateInfoEXT
*divisor_state
=
2154 vk_find_struct_const(input_state
->pNext
, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
);
2156 struct radv_pipeline_key key
;
2157 memset(&key
, 0, sizeof(key
));
2159 if (pCreateInfo
->flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
)
2160 key
.optimisations_disabled
= 1;
2162 key
.has_multiview_view_index
= has_view_index
;
2164 uint32_t binding_input_rate
= 0;
2165 uint32_t instance_rate_divisors
[MAX_VERTEX_ATTRIBS
];
2166 for (unsigned i
= 0; i
< input_state
->vertexBindingDescriptionCount
; ++i
) {
2167 if (input_state
->pVertexBindingDescriptions
[i
].inputRate
) {
2168 unsigned binding
= input_state
->pVertexBindingDescriptions
[i
].binding
;
2169 binding_input_rate
|= 1u << binding
;
2170 instance_rate_divisors
[binding
] = 1;
2173 if (divisor_state
) {
2174 for (unsigned i
= 0; i
< divisor_state
->vertexBindingDivisorCount
; ++i
) {
2175 instance_rate_divisors
[divisor_state
->pVertexBindingDivisors
[i
].binding
] =
2176 divisor_state
->pVertexBindingDivisors
[i
].divisor
;
2180 for (unsigned i
= 0; i
< input_state
->vertexAttributeDescriptionCount
; ++i
) {
2181 const VkVertexInputAttributeDescription
*desc
=
2182 &input_state
->pVertexAttributeDescriptions
[i
];
2183 const struct vk_format_description
*format_desc
;
2184 unsigned location
= desc
->location
;
2185 unsigned binding
= desc
->binding
;
2186 unsigned num_format
, data_format
;
2189 if (binding_input_rate
& (1u << binding
)) {
2190 key
.instance_rate_inputs
|= 1u << location
;
2191 key
.instance_rate_divisors
[location
] = instance_rate_divisors
[binding
];
2194 format_desc
= vk_format_description(desc
->format
);
2195 first_non_void
= vk_format_get_first_non_void_channel(desc
->format
);
2197 num_format
= radv_translate_buffer_numformat(format_desc
, first_non_void
);
2198 data_format
= radv_translate_buffer_dataformat(format_desc
, first_non_void
);
2200 key
.vertex_attribute_formats
[location
] = data_format
| (num_format
<< 4);
2201 key
.vertex_attribute_bindings
[location
] = desc
->binding
;
2202 key
.vertex_attribute_offsets
[location
] = desc
->offset
;
2203 key
.vertex_attribute_strides
[location
] = radv_get_attrib_stride(input_state
, desc
->binding
);
2205 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
&&
2206 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_STONEY
) {
2207 VkFormat format
= input_state
->pVertexAttributeDescriptions
[i
].format
;
2210 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
2211 case VK_FORMAT_A2B10G10R10_SNORM_PACK32
:
2212 adjust
= RADV_ALPHA_ADJUST_SNORM
;
2214 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
2215 case VK_FORMAT_A2B10G10R10_SSCALED_PACK32
:
2216 adjust
= RADV_ALPHA_ADJUST_SSCALED
;
2218 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
2219 case VK_FORMAT_A2B10G10R10_SINT_PACK32
:
2220 adjust
= RADV_ALPHA_ADJUST_SINT
;
2226 key
.vertex_alpha_adjust
|= adjust
<< (2 * location
);
2229 switch (desc
->format
) {
2230 case VK_FORMAT_B8G8R8A8_UNORM
:
2231 case VK_FORMAT_B8G8R8A8_SNORM
:
2232 case VK_FORMAT_B8G8R8A8_USCALED
:
2233 case VK_FORMAT_B8G8R8A8_SSCALED
:
2234 case VK_FORMAT_B8G8R8A8_UINT
:
2235 case VK_FORMAT_B8G8R8A8_SINT
:
2236 case VK_FORMAT_B8G8R8A8_SRGB
:
2237 case VK_FORMAT_A2R10G10B10_UNORM_PACK32
:
2238 case VK_FORMAT_A2R10G10B10_SNORM_PACK32
:
2239 case VK_FORMAT_A2R10G10B10_USCALED_PACK32
:
2240 case VK_FORMAT_A2R10G10B10_SSCALED_PACK32
:
2241 case VK_FORMAT_A2R10G10B10_UINT_PACK32
:
2242 case VK_FORMAT_A2R10G10B10_SINT_PACK32
:
2243 key
.vertex_post_shuffle
|= 1 << location
;
2250 if (pCreateInfo
->pTessellationState
)
2251 key
.tess_input_vertices
= pCreateInfo
->pTessellationState
->patchControlPoints
;
2254 if (pCreateInfo
->pMultisampleState
&&
2255 pCreateInfo
->pMultisampleState
->rasterizationSamples
> 1) {
2256 uint32_t num_samples
= pCreateInfo
->pMultisampleState
->rasterizationSamples
;
2257 uint32_t ps_iter_samples
= radv_pipeline_get_ps_iter_samples(pCreateInfo
->pMultisampleState
);
2258 key
.num_samples
= num_samples
;
2259 key
.log2_ps_iter_samples
= util_logbase2(ps_iter_samples
);
2262 key
.col_format
= blend
->spi_shader_col_format
;
2263 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX8
)
2264 radv_pipeline_compute_get_int_clamp(pCreateInfo
, &key
.is_int8
, &key
.is_int10
);
2270 radv_nir_stage_uses_xfb(const nir_shader
*nir
)
2272 nir_xfb_info
*xfb
= nir_gather_xfb_info(nir
, NULL
);
2273 bool uses_xfb
= !!xfb
;
2280 radv_fill_shader_keys(struct radv_device
*device
,
2281 struct radv_shader_variant_key
*keys
,
2282 const struct radv_pipeline_key
*key
,
2285 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_inputs
= key
->instance_rate_inputs
;
2286 keys
[MESA_SHADER_VERTEX
].vs
.alpha_adjust
= key
->vertex_alpha_adjust
;
2287 keys
[MESA_SHADER_VERTEX
].vs
.post_shuffle
= key
->vertex_post_shuffle
;
2288 for (unsigned i
= 0; i
< MAX_VERTEX_ATTRIBS
; ++i
) {
2289 keys
[MESA_SHADER_VERTEX
].vs
.instance_rate_divisors
[i
] = key
->instance_rate_divisors
[i
];
2290 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_formats
[i
] = key
->vertex_attribute_formats
[i
];
2291 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_bindings
[i
] = key
->vertex_attribute_bindings
[i
];
2292 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_offsets
[i
] = key
->vertex_attribute_offsets
[i
];
2293 keys
[MESA_SHADER_VERTEX
].vs
.vertex_attribute_strides
[i
] = key
->vertex_attribute_strides
[i
];
2296 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2297 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ls
= true;
2298 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= 0;
2299 keys
[MESA_SHADER_TESS_CTRL
].tcs
.input_vertices
= key
->tess_input_vertices
;
2300 keys
[MESA_SHADER_TESS_CTRL
].tcs
.primitive_mode
= nir
[MESA_SHADER_TESS_EVAL
]->info
.tess
.primitive_mode
;
2302 keys
[MESA_SHADER_TESS_CTRL
].tcs
.tes_reads_tess_factors
= !!(nir
[MESA_SHADER_TESS_EVAL
]->info
.inputs_read
& (VARYING_BIT_TESS_LEVEL_INNER
| VARYING_BIT_TESS_LEVEL_OUTER
));
2305 if (nir
[MESA_SHADER_GEOMETRY
]) {
2306 if (nir
[MESA_SHADER_TESS_CTRL
])
2307 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_es
= true;
2309 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_es
= true;
2312 if (device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
2313 device
->physical_device
->rad_info
.family
!= CHIP_NAVI14
&&
2314 !(device
->instance
->debug_flags
& RADV_DEBUG_NO_NGG
)) {
2315 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2316 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= true;
2318 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= true;
2321 if (nir
[MESA_SHADER_TESS_CTRL
] &&
2322 nir
[MESA_SHADER_GEOMETRY
] &&
2323 nir
[MESA_SHADER_GEOMETRY
]->info
.gs
.invocations
*
2324 nir
[MESA_SHADER_GEOMETRY
]->info
.gs
.vertices_out
> 256) {
2325 /* Fallback to the legacy path if tessellation is
2326 * enabled with extreme geometry because
2327 * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
2330 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2334 * Disable NGG with geometry shaders. There are a bunch of
2336 * * GS primitives in pipeline statistic queries do not get
2337 * updates. See dEQP-VK.query_pool.statistics_query.geometry_shader_primitives
2338 * * dEQP-VK.clipping.user_defined.clip_cull_distance_dynamic_index.*geom* failures
2339 * * Interactions with tessellation failing:
2340 * dEQP-VK.tessellation.geometry_interaction.passthrough.tessellate_isolines_passthrough_geometry_no_change
2341 * * General issues with the last primitive missing/corrupt:
2342 * https://bugs.freedesktop.org/show_bug.cgi?id=111248
2344 * Furthermore, XGL/AMDVLK also disables this as of 9b632ef.
2346 if (nir
[MESA_SHADER_GEOMETRY
]) {
2347 if (nir
[MESA_SHADER_TESS_CTRL
])
2348 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2350 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= false;
2353 /* TODO: Implement streamout support for NGG. */
2354 gl_shader_stage last_xfb_stage
= MESA_SHADER_VERTEX
;
2356 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++) {
2361 if (nir
[last_xfb_stage
] &&
2362 radv_nir_stage_uses_xfb(nir
[last_xfb_stage
])) {
2363 if (nir
[MESA_SHADER_TESS_CTRL
])
2364 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.as_ngg
= false;
2366 keys
[MESA_SHADER_VERTEX
].vs_common_out
.as_ngg
= false;
2370 for(int i
= 0; i
< MESA_SHADER_STAGES
; ++i
)
2371 keys
[i
].has_multiview_view_index
= key
->has_multiview_view_index
;
2373 keys
[MESA_SHADER_FRAGMENT
].fs
.col_format
= key
->col_format
;
2374 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int8
= key
->is_int8
;
2375 keys
[MESA_SHADER_FRAGMENT
].fs
.is_int10
= key
->is_int10
;
2376 keys
[MESA_SHADER_FRAGMENT
].fs
.log2_ps_iter_samples
= key
->log2_ps_iter_samples
;
2377 keys
[MESA_SHADER_FRAGMENT
].fs
.num_samples
= key
->num_samples
;
2381 radv_fill_shader_info(struct radv_pipeline
*pipeline
,
2382 struct radv_shader_variant_key
*keys
,
2383 struct radv_shader_info
*infos
,
2386 unsigned active_stages
= 0;
2387 unsigned filled_stages
= 0;
2389 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
2391 active_stages
|= (1 << i
);
2394 if (nir
[MESA_SHADER_FRAGMENT
]) {
2395 radv_nir_shader_info_init(&infos
[MESA_SHADER_FRAGMENT
]);
2396 radv_nir_shader_info_pass(nir
[MESA_SHADER_FRAGMENT
],
2398 &keys
[MESA_SHADER_FRAGMENT
],
2399 &infos
[MESA_SHADER_FRAGMENT
]);
2401 /* TODO: These are no longer used as keys we should refactor this */
2402 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_prim_id
=
2403 infos
[MESA_SHADER_FRAGMENT
].ps
.prim_id_input
;
2404 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_layer_id
=
2405 infos
[MESA_SHADER_FRAGMENT
].ps
.layer_input
;
2406 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_clip_dists
=
2407 !!infos
[MESA_SHADER_FRAGMENT
].ps
.num_input_clips_culls
;
2408 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_prim_id
=
2409 infos
[MESA_SHADER_FRAGMENT
].ps
.prim_id_input
;
2410 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_layer_id
=
2411 infos
[MESA_SHADER_FRAGMENT
].ps
.layer_input
;
2412 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_clip_dists
=
2413 !!infos
[MESA_SHADER_FRAGMENT
].ps
.num_input_clips_culls
;
2415 filled_stages
|= (1 << MESA_SHADER_FRAGMENT
);
2418 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
2419 nir
[MESA_SHADER_TESS_CTRL
]) {
2420 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2421 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2422 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2424 radv_nir_shader_info_init(&infos
[MESA_SHADER_TESS_CTRL
]);
2426 for (int i
= 0; i
< 2; i
++) {
2427 radv_nir_shader_info_pass(combined_nir
[i
],
2428 pipeline
->layout
, &key
,
2429 &infos
[MESA_SHADER_TESS_CTRL
]);
2432 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
=
2433 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_patches
;
2434 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
=
2435 util_last_bit64(infos
[MESA_SHADER_TESS_CTRL
].tcs
.outputs_written
);
2437 filled_stages
|= (1 << MESA_SHADER_VERTEX
);
2438 filled_stages
|= (1 << MESA_SHADER_TESS_CTRL
);
2441 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
2442 nir
[MESA_SHADER_GEOMETRY
]) {
2443 gl_shader_stage pre_stage
= nir
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2444 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2446 radv_nir_shader_info_init(&infos
[MESA_SHADER_GEOMETRY
]);
2448 for (int i
= 0; i
< 2; i
++) {
2449 radv_nir_shader_info_pass(combined_nir
[i
],
2452 &infos
[MESA_SHADER_GEOMETRY
]);
2455 filled_stages
|= (1 << pre_stage
);
2456 filled_stages
|= (1 << MESA_SHADER_GEOMETRY
);
2459 active_stages
^= filled_stages
;
2460 while (active_stages
) {
2461 int i
= u_bit_scan(&active_stages
);
2463 if (i
== MESA_SHADER_TESS_CTRL
) {
2464 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
=
2465 util_last_bit64(infos
[MESA_SHADER_VERTEX
].vs
.ls_outputs_written
);
2468 if (i
== MESA_SHADER_TESS_EVAL
) {
2469 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
=
2470 infos
[MESA_SHADER_TESS_CTRL
].tcs
.num_patches
;
2471 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
=
2472 util_last_bit64(infos
[MESA_SHADER_TESS_CTRL
].tcs
.outputs_written
);
2475 radv_nir_shader_info_init(&infos
[i
]);
2476 radv_nir_shader_info_pass(nir
[i
], pipeline
->layout
,
2477 &keys
[i
], &infos
[i
]);
2482 merge_tess_info(struct shader_info
*tes_info
,
2483 const struct shader_info
*tcs_info
)
2485 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
2487 * "PointMode. Controls generation of points rather than triangles
2488 * or lines. This functionality defaults to disabled, and is
2489 * enabled if either shader stage includes the execution mode.
2491 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
2492 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
2493 * and OutputVertices, it says:
2495 * "One mode must be set in at least one of the tessellation
2498 * So, the fields can be set in either the TCS or TES, but they must
2499 * agree if set in both. Our backend looks at TES, so bitwise-or in
2500 * the values from the TCS.
2502 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
2503 tes_info
->tess
.tcs_vertices_out
== 0 ||
2504 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
2505 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
2507 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
2508 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
2509 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
2510 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
2512 assert(tcs_info
->tess
.primitive_mode
== 0 ||
2513 tes_info
->tess
.primitive_mode
== 0 ||
2514 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
2515 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
2516 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
2517 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
2521 void radv_init_feedback(const VkPipelineCreationFeedbackCreateInfoEXT
*ext
)
2526 if (ext
->pPipelineCreationFeedback
) {
2527 ext
->pPipelineCreationFeedback
->flags
= 0;
2528 ext
->pPipelineCreationFeedback
->duration
= 0;
2531 for (unsigned i
= 0; i
< ext
->pipelineStageCreationFeedbackCount
; ++i
) {
2532 ext
->pPipelineStageCreationFeedbacks
[i
].flags
= 0;
2533 ext
->pPipelineStageCreationFeedbacks
[i
].duration
= 0;
2538 void radv_start_feedback(VkPipelineCreationFeedbackEXT
*feedback
)
2543 feedback
->duration
-= radv_get_current_time();
2544 feedback
->flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
;
2548 void radv_stop_feedback(VkPipelineCreationFeedbackEXT
*feedback
, bool cache_hit
)
2553 feedback
->duration
+= radv_get_current_time();
2554 feedback
->flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
|
2555 (cache_hit
? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
: 0);
2559 void radv_create_shaders(struct radv_pipeline
*pipeline
,
2560 struct radv_device
*device
,
2561 struct radv_pipeline_cache
*cache
,
2562 const struct radv_pipeline_key
*key
,
2563 const VkPipelineShaderStageCreateInfo
**pStages
,
2564 const VkPipelineCreateFlags flags
,
2565 VkPipelineCreationFeedbackEXT
*pipeline_feedback
,
2566 VkPipelineCreationFeedbackEXT
**stage_feedbacks
)
2568 struct radv_shader_module fs_m
= {0};
2569 struct radv_shader_module
*modules
[MESA_SHADER_STAGES
] = { 0, };
2570 nir_shader
*nir
[MESA_SHADER_STAGES
] = {0};
2571 struct radv_shader_binary
*binaries
[MESA_SHADER_STAGES
] = {NULL
};
2572 struct radv_shader_variant_key keys
[MESA_SHADER_STAGES
] = {{{{{0}}}}};
2573 struct radv_shader_info infos
[MESA_SHADER_STAGES
] = {0};
2574 unsigned char hash
[20], gs_copy_hash
[20];
2575 bool keep_executable_info
= (flags
& VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR
) || device
->keep_shader_info
;
2577 radv_start_feedback(pipeline_feedback
);
2579 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2581 modules
[i
] = radv_shader_module_from_handle(pStages
[i
]->module
);
2582 if (modules
[i
]->nir
)
2583 _mesa_sha1_compute(modules
[i
]->nir
->info
.name
,
2584 strlen(modules
[i
]->nir
->info
.name
),
2587 pipeline
->active_stages
|= mesa_to_vk_shader_stage(i
);
2591 radv_hash_shaders(hash
, pStages
, pipeline
->layout
, key
, get_hash_flags(device
));
2592 memcpy(gs_copy_hash
, hash
, 20);
2593 gs_copy_hash
[0] ^= 1;
2595 bool found_in_application_cache
= true;
2596 if (modules
[MESA_SHADER_GEOMETRY
] && !keep_executable_info
) {
2597 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2598 radv_create_shader_variants_from_pipeline_cache(device
, cache
, gs_copy_hash
, variants
,
2599 &found_in_application_cache
);
2600 pipeline
->gs_copy_shader
= variants
[MESA_SHADER_GEOMETRY
];
2603 if (!keep_executable_info
&&
2604 radv_create_shader_variants_from_pipeline_cache(device
, cache
, hash
, pipeline
->shaders
,
2605 &found_in_application_cache
) &&
2606 (!modules
[MESA_SHADER_GEOMETRY
] || pipeline
->gs_copy_shader
)) {
2607 radv_stop_feedback(pipeline_feedback
, found_in_application_cache
);
2611 if (!modules
[MESA_SHADER_FRAGMENT
] && !modules
[MESA_SHADER_COMPUTE
]) {
2613 nir_builder_init_simple_shader(&fs_b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
2614 fs_b
.shader
->info
.name
= ralloc_strdup(fs_b
.shader
, "noop_fs");
2615 fs_m
.nir
= fs_b
.shader
;
2616 modules
[MESA_SHADER_FRAGMENT
] = &fs_m
;
2619 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2620 const VkPipelineShaderStageCreateInfo
*stage
= pStages
[i
];
2625 radv_start_feedback(stage_feedbacks
[i
]);
2627 nir
[i
] = radv_shader_compile_to_nir(device
, modules
[i
],
2628 stage
? stage
->pName
: "main", i
,
2629 stage
? stage
->pSpecializationInfo
: NULL
,
2630 flags
, pipeline
->layout
);
2632 /* We don't want to alter meta shaders IR directly so clone it
2635 if (nir
[i
]->info
.name
) {
2636 nir
[i
] = nir_shader_clone(NULL
, nir
[i
]);
2639 radv_stop_feedback(stage_feedbacks
[i
], false);
2642 if (nir
[MESA_SHADER_TESS_CTRL
]) {
2643 nir_lower_patch_vertices(nir
[MESA_SHADER_TESS_EVAL
], nir
[MESA_SHADER_TESS_CTRL
]->info
.tess
.tcs_vertices_out
, NULL
);
2644 merge_tess_info(&nir
[MESA_SHADER_TESS_EVAL
]->info
, &nir
[MESA_SHADER_TESS_CTRL
]->info
);
2647 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
2648 radv_link_shaders(pipeline
, nir
);
2650 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2652 NIR_PASS_V(nir
[i
], nir_lower_non_uniform_access
,
2653 nir_lower_non_uniform_ubo_access
|
2654 nir_lower_non_uniform_ssbo_access
|
2655 nir_lower_non_uniform_texture_access
|
2656 nir_lower_non_uniform_image_access
);
2657 NIR_PASS_V(nir
[i
], nir_lower_bool_to_int32
);
2660 if (radv_can_dump_shader(device
, modules
[i
], false))
2661 nir_print_shader(nir
[i
], stderr
);
2664 if (nir
[MESA_SHADER_FRAGMENT
])
2665 radv_lower_fs_io(nir
[MESA_SHADER_FRAGMENT
]);
2667 radv_fill_shader_keys(device
, keys
, key
, nir
);
2669 radv_fill_shader_info(pipeline
, keys
, infos
, nir
);
2671 if (nir
[MESA_SHADER_FRAGMENT
]) {
2672 if (!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]) {
2673 radv_start_feedback(stage_feedbacks
[MESA_SHADER_FRAGMENT
]);
2675 pipeline
->shaders
[MESA_SHADER_FRAGMENT
] =
2676 radv_shader_variant_compile(device
, modules
[MESA_SHADER_FRAGMENT
], &nir
[MESA_SHADER_FRAGMENT
], 1,
2677 pipeline
->layout
, keys
+ MESA_SHADER_FRAGMENT
,
2678 infos
+ MESA_SHADER_FRAGMENT
,
2679 keep_executable_info
, &binaries
[MESA_SHADER_FRAGMENT
]);
2681 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_FRAGMENT
], false);
2684 /* TODO: These are no longer used as keys we should refactor this */
2685 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_prim_id
=
2686 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
;
2687 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_layer_id
=
2688 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.layer_input
;
2689 keys
[MESA_SHADER_VERTEX
].vs_common_out
.export_clip_dists
=
2690 !!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.num_input_clips_culls
;
2691 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_prim_id
=
2692 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
;
2693 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_layer_id
=
2694 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.layer_input
;
2695 keys
[MESA_SHADER_TESS_EVAL
].vs_common_out
.export_clip_dists
=
2696 !!pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.num_input_clips_culls
;
2699 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_TESS_CTRL
]) {
2700 if (!pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]) {
2701 struct nir_shader
*combined_nir
[] = {nir
[MESA_SHADER_VERTEX
], nir
[MESA_SHADER_TESS_CTRL
]};
2702 struct radv_shader_variant_key key
= keys
[MESA_SHADER_TESS_CTRL
];
2703 key
.tcs
.vs_key
= keys
[MESA_SHADER_VERTEX
].vs
;
2705 radv_start_feedback(stage_feedbacks
[MESA_SHADER_TESS_CTRL
]);
2707 pipeline
->shaders
[MESA_SHADER_TESS_CTRL
] = radv_shader_variant_compile(device
, modules
[MESA_SHADER_TESS_CTRL
], combined_nir
, 2,
2709 &key
, &infos
[MESA_SHADER_TESS_CTRL
], keep_executable_info
,
2710 &binaries
[MESA_SHADER_TESS_CTRL
]);
2712 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_TESS_CTRL
], false);
2714 modules
[MESA_SHADER_VERTEX
] = NULL
;
2715 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2716 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
);
2719 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&& modules
[MESA_SHADER_GEOMETRY
]) {
2720 gl_shader_stage pre_stage
= modules
[MESA_SHADER_TESS_EVAL
] ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
2721 if (!pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
2722 struct nir_shader
*combined_nir
[] = {nir
[pre_stage
], nir
[MESA_SHADER_GEOMETRY
]};
2724 radv_start_feedback(stage_feedbacks
[MESA_SHADER_GEOMETRY
]);
2726 pipeline
->shaders
[MESA_SHADER_GEOMETRY
] = radv_shader_variant_compile(device
, modules
[MESA_SHADER_GEOMETRY
], combined_nir
, 2,
2728 &keys
[pre_stage
], &infos
[MESA_SHADER_GEOMETRY
], keep_executable_info
,
2729 &binaries
[MESA_SHADER_GEOMETRY
]);
2731 radv_stop_feedback(stage_feedbacks
[MESA_SHADER_GEOMETRY
], false);
2733 modules
[pre_stage
] = NULL
;
2736 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2737 if(modules
[i
] && !pipeline
->shaders
[i
]) {
2738 if (i
== MESA_SHADER_TESS_CTRL
) {
2739 keys
[MESA_SHADER_TESS_CTRL
].tcs
.num_inputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.vs
.ls_outputs_written
);
2741 if (i
== MESA_SHADER_TESS_EVAL
) {
2742 keys
[MESA_SHADER_TESS_EVAL
].tes
.num_patches
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.num_patches
;
2743 keys
[MESA_SHADER_TESS_EVAL
].tes
.tcs_num_outputs
= util_last_bit64(pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.tcs
.outputs_written
);
2746 radv_start_feedback(stage_feedbacks
[i
]);
2748 pipeline
->shaders
[i
] = radv_shader_variant_compile(device
, modules
[i
], &nir
[i
], 1,
2750 keys
+ i
, infos
+ i
,keep_executable_info
,
2753 radv_stop_feedback(stage_feedbacks
[i
], false);
2757 if(modules
[MESA_SHADER_GEOMETRY
]) {
2758 struct radv_shader_binary
*gs_copy_binary
= NULL
;
2759 if (!pipeline
->gs_copy_shader
&&
2760 !radv_pipeline_has_ngg(pipeline
)) {
2761 struct radv_shader_info info
= {};
2762 struct radv_shader_variant_key key
= {};
2764 key
.has_multiview_view_index
=
2765 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
;
2767 radv_nir_shader_info_pass(nir
[MESA_SHADER_GEOMETRY
],
2768 pipeline
->layout
, &key
,
2771 pipeline
->gs_copy_shader
= radv_create_gs_copy_shader(
2772 device
, nir
[MESA_SHADER_GEOMETRY
], &info
,
2773 &gs_copy_binary
, keep_executable_info
,
2774 keys
[MESA_SHADER_GEOMETRY
].has_multiview_view_index
);
2777 if (!keep_executable_info
&& pipeline
->gs_copy_shader
) {
2778 struct radv_shader_binary
*binaries
[MESA_SHADER_STAGES
] = {NULL
};
2779 struct radv_shader_variant
*variants
[MESA_SHADER_STAGES
] = {0};
2781 binaries
[MESA_SHADER_GEOMETRY
] = gs_copy_binary
;
2782 variants
[MESA_SHADER_GEOMETRY
] = pipeline
->gs_copy_shader
;
2784 radv_pipeline_cache_insert_shaders(device
, cache
,
2789 free(gs_copy_binary
);
2792 if (!keep_executable_info
) {
2793 radv_pipeline_cache_insert_shaders(device
, cache
, hash
, pipeline
->shaders
,
2797 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
2800 ralloc_free(nir
[i
]);
2802 if (radv_can_dump_shader_stats(device
, modules
[i
]))
2803 radv_shader_dump_stats(device
,
2804 pipeline
->shaders
[i
],
2810 ralloc_free(fs_m
.nir
);
2812 radv_stop_feedback(pipeline_feedback
, false);
2816 radv_pipeline_stage_to_user_data_0(struct radv_pipeline
*pipeline
,
2817 gl_shader_stage stage
, enum chip_class chip_class
)
2819 bool has_gs
= radv_pipeline_has_gs(pipeline
);
2820 bool has_tess
= radv_pipeline_has_tess(pipeline
);
2821 bool has_ngg
= radv_pipeline_has_ngg(pipeline
);
2824 case MESA_SHADER_FRAGMENT
:
2825 return R_00B030_SPI_SHADER_USER_DATA_PS_0
;
2826 case MESA_SHADER_VERTEX
:
2828 if (chip_class
>= GFX10
) {
2829 return R_00B430_SPI_SHADER_USER_DATA_HS_0
;
2830 } else if (chip_class
== GFX9
) {
2831 return R_00B430_SPI_SHADER_USER_DATA_LS_0
;
2833 return R_00B530_SPI_SHADER_USER_DATA_LS_0
;
2839 if (chip_class
>= GFX10
) {
2840 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2842 return R_00B330_SPI_SHADER_USER_DATA_ES_0
;
2847 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2849 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2850 case MESA_SHADER_GEOMETRY
:
2851 return chip_class
== GFX9
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
2852 R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2853 case MESA_SHADER_COMPUTE
:
2854 return R_00B900_COMPUTE_USER_DATA_0
;
2855 case MESA_SHADER_TESS_CTRL
:
2856 return chip_class
== GFX9
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
2857 R_00B430_SPI_SHADER_USER_DATA_HS_0
;
2858 case MESA_SHADER_TESS_EVAL
:
2860 return chip_class
>= GFX10
? R_00B230_SPI_SHADER_USER_DATA_GS_0
:
2861 R_00B330_SPI_SHADER_USER_DATA_ES_0
;
2862 } else if (has_ngg
) {
2863 return R_00B230_SPI_SHADER_USER_DATA_GS_0
;
2865 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
2868 unreachable("unknown shader");
2872 struct radv_bin_size_entry
{
2878 radv_gfx9_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
2880 static const struct radv_bin_size_entry color_size_table
[][3][9] = {
2884 /* One shader engine */
2890 { UINT_MAX
, { 0, 0}},
2893 /* Two shader engines */
2899 { UINT_MAX
, { 0, 0}},
2902 /* Four shader engines */
2907 { UINT_MAX
, { 0, 0}},
2913 /* One shader engine */
2919 { UINT_MAX
, { 0, 0}},
2922 /* Two shader engines */
2928 { UINT_MAX
, { 0, 0}},
2931 /* Four shader engines */
2938 { UINT_MAX
, { 0, 0}},
2944 /* One shader engine */
2951 { UINT_MAX
, { 0, 0}},
2954 /* Two shader engines */
2962 { UINT_MAX
, { 0, 0}},
2965 /* Four shader engines */
2973 { UINT_MAX
, { 0, 0}},
2977 static const struct radv_bin_size_entry ds_size_table
[][3][9] = {
2981 // One shader engine
2988 { UINT_MAX
, { 0, 0}},
2991 // Two shader engines
2999 { UINT_MAX
, { 0, 0}},
3002 // Four shader engines
3010 { UINT_MAX
, { 0, 0}},
3016 // One shader engine
3024 { UINT_MAX
, { 0, 0}},
3027 // Two shader engines
3036 { UINT_MAX
, { 0, 0}},
3039 // Four shader engines
3048 { UINT_MAX
, { 0, 0}},
3054 // One shader engine
3062 { UINT_MAX
, { 0, 0}},
3065 // Two shader engines
3074 { UINT_MAX
, { 0, 0}},
3077 // Four shader engines
3085 { UINT_MAX
, { 0, 0}},
3090 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3091 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3092 VkExtent2D extent
= {512, 512};
3094 unsigned log_num_rb_per_se
=
3095 util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.num_render_backends
/
3096 pipeline
->device
->physical_device
->rad_info
.max_se
);
3097 unsigned log_num_se
= util_logbase2_ceil(pipeline
->device
->physical_device
->rad_info
.max_se
);
3099 unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_aa_config
);
3100 unsigned ps_iter_samples
= 1u << G_028804_PS_ITER_SAMPLES(pipeline
->graphics
.ms
.db_eqaa
);
3101 unsigned effective_samples
= total_samples
;
3102 unsigned color_bytes_per_pixel
= 0;
3104 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
3106 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3107 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3110 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3113 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3114 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
3117 /* MSAA images typically don't use all samples all the time. */
3118 if (effective_samples
>= 2 && ps_iter_samples
<= 1)
3119 effective_samples
= 2;
3120 color_bytes_per_pixel
*= effective_samples
;
3123 const struct radv_bin_size_entry
*color_entry
= color_size_table
[log_num_rb_per_se
][log_num_se
];
3124 while(color_entry
[1].bpp
<= color_bytes_per_pixel
)
3127 extent
= color_entry
->extent
;
3129 if (subpass
->depth_stencil_attachment
) {
3130 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3132 /* Coefficients taken from AMDVLK */
3133 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
3134 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
3135 unsigned ds_bytes_per_pixel
= 4 * (depth_coeff
+ stencil_coeff
) * total_samples
;
3137 const struct radv_bin_size_entry
*ds_entry
= ds_size_table
[log_num_rb_per_se
][log_num_se
];
3138 while(ds_entry
[1].bpp
<= ds_bytes_per_pixel
)
3141 if (ds_entry
->extent
.width
* ds_entry
->extent
.height
< extent
.width
* extent
.height
)
3142 extent
= ds_entry
->extent
;
3149 radv_gfx10_compute_bin_size(struct radv_pipeline
*pipeline
, const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3151 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3152 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3153 VkExtent2D extent
= {512, 512};
3155 unsigned sdp_interface_count
;
3157 switch(pipeline
->device
->physical_device
->rad_info
.family
) {
3160 sdp_interface_count
= 16;
3163 sdp_interface_count
= 8;
3166 unreachable("Unhandled GFX10 chip");
3169 const unsigned db_tag_size
= 64;
3170 const unsigned db_tag_count
= 312;
3171 const unsigned color_tag_size
= 1024;
3172 const unsigned color_tag_count
= 31;
3173 const unsigned fmask_tag_size
= 256;
3174 const unsigned fmask_tag_count
= 44;
3176 const unsigned rb_count
= pipeline
->device
->physical_device
->rad_info
.num_render_backends
;
3177 const unsigned pipe_count
= MAX2(rb_count
, sdp_interface_count
);
3179 const unsigned db_tag_part
= (db_tag_count
* rb_count
/ pipe_count
) * db_tag_size
* pipe_count
;
3180 const unsigned color_tag_part
= (color_tag_count
* rb_count
/ pipe_count
) * color_tag_size
* pipe_count
;
3181 const unsigned fmask_tag_part
= (fmask_tag_count
* rb_count
/ pipe_count
) * fmask_tag_size
* pipe_count
;
3183 const unsigned total_samples
= 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline
->graphics
.ms
.pa_sc_aa_config
);
3184 const unsigned samples_log
= util_logbase2_ceil(total_samples
);
3186 unsigned color_bytes_per_pixel
= 0;
3187 unsigned fmask_bytes_per_pixel
= 0;
3189 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
3191 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3192 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3195 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3198 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3199 color_bytes_per_pixel
+= vk_format_get_blocksize(format
);
3201 if (total_samples
> 1) {
3202 const unsigned fmask_array
[] = {0, 1, 1, 4};
3203 fmask_bytes_per_pixel
+= fmask_array
[samples_log
];
3207 color_bytes_per_pixel
*= total_samples
;
3209 color_bytes_per_pixel
= MAX2(color_bytes_per_pixel
, 1);
3211 const unsigned color_pixel_count_log
= util_logbase2(color_tag_part
/ color_bytes_per_pixel
);
3212 extent
.width
= 1ull << ((color_pixel_count_log
+ 1) / 2);
3213 extent
.height
= 1ull << (color_pixel_count_log
/ 2);
3215 if (fmask_bytes_per_pixel
) {
3216 const unsigned fmask_pixel_count_log
= util_logbase2(fmask_tag_part
/ fmask_bytes_per_pixel
);
3218 const VkExtent2D fmask_extent
= (VkExtent2D
){
3219 .width
= 1ull << ((fmask_pixel_count_log
+ 1) / 2),
3220 .height
= 1ull << (color_pixel_count_log
/ 2)
3223 if (fmask_extent
.width
* fmask_extent
.height
< extent
.width
* extent
.height
)
3224 extent
= fmask_extent
;
3227 if (subpass
->depth_stencil_attachment
) {
3228 struct radv_render_pass_attachment
*attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3230 /* Coefficients taken from AMDVLK */
3231 unsigned depth_coeff
= vk_format_is_depth(attachment
->format
) ? 5 : 0;
3232 unsigned stencil_coeff
= vk_format_is_stencil(attachment
->format
) ? 1 : 0;
3233 unsigned db_bytes_per_pixel
= (depth_coeff
+ stencil_coeff
) * total_samples
;
3235 const unsigned db_pixel_count_log
= util_logbase2(db_tag_part
/ db_bytes_per_pixel
);
3237 const VkExtent2D db_extent
= (VkExtent2D
){
3238 .width
= 1ull << ((db_pixel_count_log
+ 1) / 2),
3239 .height
= 1ull << (color_pixel_count_log
/ 2)
3242 if (db_extent
.width
* db_extent
.height
< extent
.width
* extent
.height
)
3246 extent
.width
= MAX2(extent
.width
, 128);
3247 extent
.height
= MAX2(extent
.width
, 64);
3253 radv_pipeline_generate_disabled_binning_state(struct radeon_cmdbuf
*ctx_cs
,
3254 struct radv_pipeline
*pipeline
,
3255 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3257 uint32_t pa_sc_binner_cntl_0
=
3258 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC
) |
3259 S_028C44_DISABLE_START_OF_PRIM(1);
3260 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
3262 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3263 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3264 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3265 const VkPipelineColorBlendStateCreateInfo
*vkblend
= pCreateInfo
->pColorBlendState
;
3266 unsigned min_bytes_per_pixel
= 0;
3269 for (unsigned i
= 0; i
< subpass
->color_count
; i
++) {
3270 if (!vkblend
->pAttachments
[i
].colorWriteMask
)
3273 if (subpass
->color_attachments
[i
].attachment
== VK_ATTACHMENT_UNUSED
)
3276 VkFormat format
= pass
->attachments
[subpass
->color_attachments
[i
].attachment
].format
;
3277 unsigned bytes
= vk_format_get_blocksize(format
);
3278 if (!min_bytes_per_pixel
|| bytes
< min_bytes_per_pixel
)
3279 min_bytes_per_pixel
= bytes
;
3283 pa_sc_binner_cntl_0
=
3284 S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC
) |
3285 S_028C44_BIN_SIZE_X(0) |
3286 S_028C44_BIN_SIZE_Y(0) |
3287 S_028C44_BIN_SIZE_X_EXTEND(2) | /* 128 */
3288 S_028C44_BIN_SIZE_Y_EXTEND(min_bytes_per_pixel
<= 4 ? 2 : 1) | /* 128 or 64 */
3289 S_028C44_DISABLE_START_OF_PRIM(1);
3292 pipeline
->graphics
.binning
.pa_sc_binner_cntl_0
= pa_sc_binner_cntl_0
;
3293 pipeline
->graphics
.binning
.db_dfsm_control
= db_dfsm_control
;
3297 radv_pipeline_generate_binning_state(struct radeon_cmdbuf
*ctx_cs
,
3298 struct radv_pipeline
*pipeline
,
3299 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3301 if (pipeline
->device
->physical_device
->rad_info
.chip_class
< GFX9
)
3304 VkExtent2D bin_size
;
3305 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3306 bin_size
= radv_gfx10_compute_bin_size(pipeline
, pCreateInfo
);
3307 } else if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX9
) {
3308 bin_size
= radv_gfx9_compute_bin_size(pipeline
, pCreateInfo
);
3310 unreachable("Unhandled generation for binning bin size calculation");
3312 if (pipeline
->device
->pbb_allowed
&& bin_size
.width
&& bin_size
.height
) {
3313 unsigned context_states_per_bin
; /* allowed range: [1, 6] */
3314 unsigned persistent_states_per_bin
; /* allowed range: [1, 32] */
3315 unsigned fpovs_per_batch
; /* allowed range: [0, 255], 0 = unlimited */
3317 if (pipeline
->device
->physical_device
->rad_info
.has_dedicated_vram
) {
3318 context_states_per_bin
= 1;
3319 persistent_states_per_bin
= 1;
3320 fpovs_per_batch
= 63;
3322 /* The context states are affected by the scissor bug. */
3323 context_states_per_bin
= pipeline
->device
->physical_device
->rad_info
.has_gfx9_scissor_bug
? 1 : 6;
3324 /* 32 causes hangs for RAVEN. */
3325 persistent_states_per_bin
= 16;
3326 fpovs_per_batch
= 63;
3329 const uint32_t pa_sc_binner_cntl_0
=
3330 S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED
) |
3331 S_028C44_BIN_SIZE_X(bin_size
.width
== 16) |
3332 S_028C44_BIN_SIZE_Y(bin_size
.height
== 16) |
3333 S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size
.width
, 32)) - 5) |
3334 S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size
.height
, 32)) - 5) |
3335 S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin
- 1) |
3336 S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin
- 1) |
3337 S_028C44_DISABLE_START_OF_PRIM(1) |
3338 S_028C44_FPOVS_PER_BATCH(fpovs_per_batch
) |
3339 S_028C44_OPTIMAL_BIN_SELECTION(1);
3341 uint32_t db_dfsm_control
= S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF
);
3343 pipeline
->graphics
.binning
.pa_sc_binner_cntl_0
= pa_sc_binner_cntl_0
;
3344 pipeline
->graphics
.binning
.db_dfsm_control
= db_dfsm_control
;
3346 radv_pipeline_generate_disabled_binning_state(ctx_cs
, pipeline
, pCreateInfo
);
3351 radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf
*ctx_cs
,
3352 struct radv_pipeline
*pipeline
,
3353 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
3354 const struct radv_graphics_pipeline_create_info
*extra
)
3356 const VkPipelineDepthStencilStateCreateInfo
*vkds
= pCreateInfo
->pDepthStencilState
;
3357 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
3358 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
3359 struct radv_render_pass_attachment
*attachment
= NULL
;
3360 uint32_t db_depth_control
= 0, db_stencil_control
= 0;
3361 uint32_t db_render_control
= 0, db_render_override2
= 0;
3362 uint32_t db_render_override
= 0;
3364 if (subpass
->depth_stencil_attachment
)
3365 attachment
= pass
->attachments
+ subpass
->depth_stencil_attachment
->attachment
;
3367 bool has_depth_attachment
= attachment
&& vk_format_is_depth(attachment
->format
);
3368 bool has_stencil_attachment
= attachment
&& vk_format_is_stencil(attachment
->format
);
3370 if (vkds
&& has_depth_attachment
) {
3371 db_depth_control
= S_028800_Z_ENABLE(vkds
->depthTestEnable
? 1 : 0) |
3372 S_028800_Z_WRITE_ENABLE(vkds
->depthWriteEnable
? 1 : 0) |
3373 S_028800_ZFUNC(vkds
->depthCompareOp
) |
3374 S_028800_DEPTH_BOUNDS_ENABLE(vkds
->depthBoundsTestEnable
? 1 : 0);
3376 /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
3377 db_render_override2
|= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment
->samples
> 2);
3380 if (has_stencil_attachment
&& vkds
&& vkds
->stencilTestEnable
) {
3381 db_depth_control
|= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
3382 db_depth_control
|= S_028800_STENCILFUNC(vkds
->front
.compareOp
);
3383 db_stencil_control
|= S_02842C_STENCILFAIL(si_translate_stencil_op(vkds
->front
.failOp
));
3384 db_stencil_control
|= S_02842C_STENCILZPASS(si_translate_stencil_op(vkds
->front
.passOp
));
3385 db_stencil_control
|= S_02842C_STENCILZFAIL(si_translate_stencil_op(vkds
->front
.depthFailOp
));
3387 db_depth_control
|= S_028800_STENCILFUNC_BF(vkds
->back
.compareOp
);
3388 db_stencil_control
|= S_02842C_STENCILFAIL_BF(si_translate_stencil_op(vkds
->back
.failOp
));
3389 db_stencil_control
|= S_02842C_STENCILZPASS_BF(si_translate_stencil_op(vkds
->back
.passOp
));
3390 db_stencil_control
|= S_02842C_STENCILZFAIL_BF(si_translate_stencil_op(vkds
->back
.depthFailOp
));
3393 if (attachment
&& extra
) {
3394 db_render_control
|= S_028000_DEPTH_CLEAR_ENABLE(extra
->db_depth_clear
);
3395 db_render_control
|= S_028000_STENCIL_CLEAR_ENABLE(extra
->db_stencil_clear
);
3397 db_render_control
|= S_028000_RESUMMARIZE_ENABLE(extra
->db_resummarize
);
3398 db_render_control
|= S_028000_DEPTH_COMPRESS_DISABLE(extra
->db_flush_depth_inplace
);
3399 db_render_control
|= S_028000_STENCIL_COMPRESS_DISABLE(extra
->db_flush_stencil_inplace
);
3400 db_render_override2
|= S_028010_DISABLE_ZMASK_EXPCLEAR_OPTIMIZATION(extra
->db_depth_disable_expclear
);
3401 db_render_override2
|= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra
->db_stencil_disable_expclear
);
3404 db_render_override
|= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE
) |
3405 S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE
);
3407 if (!pCreateInfo
->pRasterizationState
->depthClampEnable
) {
3408 /* From VK_EXT_depth_range_unrestricted spec:
3410 * "The behavior described in Primitive Clipping still applies.
3411 * If depth clamping is disabled the depth values are still
3412 * clipped to 0 ≤ zc ≤ wc before the viewport transform. If
3413 * depth clamping is enabled the above equation is ignored and
3414 * the depth values are instead clamped to the VkViewport
3415 * minDepth and maxDepth values, which in the case of this
3416 * extension can be outside of the 0.0 to 1.0 range."
3418 db_render_override
|= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
3421 radeon_set_context_reg(ctx_cs
, R_028800_DB_DEPTH_CONTROL
, db_depth_control
);
3422 radeon_set_context_reg(ctx_cs
, R_02842C_DB_STENCIL_CONTROL
, db_stencil_control
);
3424 radeon_set_context_reg(ctx_cs
, R_028000_DB_RENDER_CONTROL
, db_render_control
);
3425 radeon_set_context_reg(ctx_cs
, R_02800C_DB_RENDER_OVERRIDE
, db_render_override
);
3426 radeon_set_context_reg(ctx_cs
, R_028010_DB_RENDER_OVERRIDE2
, db_render_override2
);
3430 radv_pipeline_generate_blend_state(struct radeon_cmdbuf
*ctx_cs
,
3431 struct radv_pipeline
*pipeline
,
3432 const struct radv_blend_state
*blend
)
3434 radeon_set_context_reg_seq(ctx_cs
, R_028780_CB_BLEND0_CONTROL
, 8);
3435 radeon_emit_array(ctx_cs
, blend
->cb_blend_control
,
3437 radeon_set_context_reg(ctx_cs
, R_028808_CB_COLOR_CONTROL
, blend
->cb_color_control
);
3438 radeon_set_context_reg(ctx_cs
, R_028B70_DB_ALPHA_TO_MASK
, blend
->db_alpha_to_mask
);
3440 if (pipeline
->device
->physical_device
->rad_info
.has_rbplus
) {
3442 radeon_set_context_reg_seq(ctx_cs
, R_028760_SX_MRT0_BLEND_OPT
, 8);
3443 radeon_emit_array(ctx_cs
, blend
->sx_mrt_blend_opt
, 8);
3446 radeon_set_context_reg(ctx_cs
, R_028714_SPI_SHADER_COL_FORMAT
, blend
->spi_shader_col_format
);
3448 radeon_set_context_reg(ctx_cs
, R_028238_CB_TARGET_MASK
, blend
->cb_target_mask
);
3449 radeon_set_context_reg(ctx_cs
, R_02823C_CB_SHADER_MASK
, blend
->cb_shader_mask
);
3451 pipeline
->graphics
.col_format
= blend
->spi_shader_col_format
;
3452 pipeline
->graphics
.cb_target_mask
= blend
->cb_target_mask
;
3455 static const VkConservativeRasterizationModeEXT
3456 radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo
*pCreateInfo
)
3458 const VkPipelineRasterizationConservativeStateCreateInfoEXT
*conservative_raster
=
3459 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT
);
3461 if (!conservative_raster
)
3462 return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
;
3463 return conservative_raster
->conservativeRasterizationMode
;
3467 radv_pipeline_generate_raster_state(struct radeon_cmdbuf
*ctx_cs
,
3468 struct radv_pipeline
*pipeline
,
3469 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
3471 const VkPipelineRasterizationStateCreateInfo
*vkraster
= pCreateInfo
->pRasterizationState
;
3472 const VkConservativeRasterizationModeEXT mode
=
3473 radv_get_conservative_raster_mode(vkraster
);
3474 uint32_t pa_sc_conservative_rast
= S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
3475 bool depth_clip_disable
= vkraster
->depthClampEnable
;
3477 const VkPipelineRasterizationDepthClipStateCreateInfoEXT
*depth_clip_state
=
3478 vk_find_struct_const(vkraster
->pNext
, PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT
);
3479 if (depth_clip_state
) {
3480 depth_clip_disable
= !depth_clip_state
->depthClipEnable
;
3483 radeon_set_context_reg(ctx_cs
, R_028810_PA_CL_CLIP_CNTL
,
3484 S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
3485 S_028810_ZCLIP_NEAR_DISABLE(depth_clip_disable
? 1 : 0) |
3486 S_028810_ZCLIP_FAR_DISABLE(depth_clip_disable
? 1 : 0) |
3487 S_028810_DX_RASTERIZATION_KILL(vkraster
->rasterizerDiscardEnable
? 1 : 0) |
3488 S_028810_DX_LINEAR_ATTR_CLIP_ENA(1));
3490 radeon_set_context_reg(ctx_cs
, R_0286D4_SPI_INTERP_CONTROL_0
,
3491 S_0286D4_FLAT_SHADE_ENA(1) |
3492 S_0286D4_PNT_SPRITE_ENA(1) |
3493 S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S
) |
3494 S_0286D4_PNT_SPRITE_OVRD_Y(V_0286D4_SPI_PNT_SPRITE_SEL_T
) |
3495 S_0286D4_PNT_SPRITE_OVRD_Z(V_0286D4_SPI_PNT_SPRITE_SEL_0
) |
3496 S_0286D4_PNT_SPRITE_OVRD_W(V_0286D4_SPI_PNT_SPRITE_SEL_1
) |
3497 S_0286D4_PNT_SPRITE_TOP_1(0)); /* vulkan is top to bottom - 1.0 at bottom */
3499 radeon_set_context_reg(ctx_cs
, R_028BE4_PA_SU_VTX_CNTL
,
3500 S_028BE4_PIX_CENTER(1) | // TODO verify
3501 S_028BE4_ROUND_MODE(V_028BE4_X_ROUND_TO_EVEN
) |
3502 S_028BE4_QUANT_MODE(V_028BE4_X_16_8_FIXED_POINT_1_256TH
));
3504 radeon_set_context_reg(ctx_cs
, R_028814_PA_SU_SC_MODE_CNTL
,
3505 S_028814_FACE(vkraster
->frontFace
) |
3506 S_028814_CULL_FRONT(!!(vkraster
->cullMode
& VK_CULL_MODE_FRONT_BIT
)) |
3507 S_028814_CULL_BACK(!!(vkraster
->cullMode
& VK_CULL_MODE_BACK_BIT
)) |
3508 S_028814_POLY_MODE(vkraster
->polygonMode
!= VK_POLYGON_MODE_FILL
) |
3509 S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
3510 S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(vkraster
->polygonMode
)) |
3511 S_028814_POLY_OFFSET_FRONT_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
3512 S_028814_POLY_OFFSET_BACK_ENABLE(vkraster
->depthBiasEnable
? 1 : 0) |
3513 S_028814_POLY_OFFSET_PARA_ENABLE(vkraster
->depthBiasEnable
? 1 : 0));
3515 /* Conservative rasterization. */
3516 if (mode
!= VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT
) {
3517 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
3519 ms
->pa_sc_aa_config
|= S_028BE0_AA_MASK_CENTROID_DTMN(1);
3520 ms
->db_eqaa
|= S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) |
3521 S_028804_OVERRASTERIZATION_AMOUNT(4);
3523 pa_sc_conservative_rast
= S_028C4C_PREZ_AA_MASK_ENABLE(1) |
3524 S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
3525 S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
3527 if (mode
== VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT
) {
3528 pa_sc_conservative_rast
|=
3529 S_028C4C_OVER_RAST_ENABLE(1) |
3530 S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
3531 S_028C4C_UNDER_RAST_ENABLE(0) |
3532 S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
3533 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
3535 assert(mode
== VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT
);
3536 pa_sc_conservative_rast
|=
3537 S_028C4C_OVER_RAST_ENABLE(0) |
3538 S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
3539 S_028C4C_UNDER_RAST_ENABLE(1) |
3540 S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
3541 S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
3545 radeon_set_context_reg(ctx_cs
, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL
,
3546 pa_sc_conservative_rast
);
3551 radv_pipeline_generate_multisample_state(struct radeon_cmdbuf
*ctx_cs
,
3552 struct radv_pipeline
*pipeline
)
3554 struct radv_multisample_state
*ms
= &pipeline
->graphics
.ms
;
3556 radeon_set_context_reg_seq(ctx_cs
, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0
, 2);
3557 radeon_emit(ctx_cs
, ms
->pa_sc_aa_mask
[0]);
3558 radeon_emit(ctx_cs
, ms
->pa_sc_aa_mask
[1]);
3560 radeon_set_context_reg(ctx_cs
, R_028804_DB_EQAA
, ms
->db_eqaa
);
3561 radeon_set_context_reg(ctx_cs
, R_028A4C_PA_SC_MODE_CNTL_1
, ms
->pa_sc_mode_cntl_1
);
3563 /* The exclusion bits can be set to improve rasterization efficiency
3564 * if no sample lies on the pixel boundary (-8 sample offset). It's
3565 * currently always TRUE because the driver doesn't support 16 samples.
3567 bool exclusion
= pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
;
3568 radeon_set_context_reg(ctx_cs
, R_02882C_PA_SU_PRIM_FILTER_CNTL
,
3569 S_02882C_XMAX_RIGHT_EXCLUSION(exclusion
) |
3570 S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion
));
3574 radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf
*ctx_cs
,
3575 struct radv_pipeline
*pipeline
)
3577 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3578 const struct radv_shader_variant
*vs
=
3579 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] ?
3580 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] :
3581 pipeline
->shaders
[MESA_SHADER_VERTEX
];
3582 unsigned vgt_primitiveid_en
= 0;
3583 uint32_t vgt_gs_mode
= 0;
3585 if (radv_pipeline_has_ngg(pipeline
))
3588 if (radv_pipeline_has_gs(pipeline
)) {
3589 const struct radv_shader_variant
*gs
=
3590 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3592 vgt_gs_mode
= ac_vgt_gs_mode(gs
->info
.gs
.vertices_out
,
3593 pipeline
->device
->physical_device
->rad_info
.chip_class
);
3594 } else if (outinfo
->export_prim_id
|| vs
->info
.uses_prim_id
) {
3595 vgt_gs_mode
= S_028A40_MODE(V_028A40_GS_SCENARIO_A
);
3596 vgt_primitiveid_en
|= S_028A84_PRIMITIVEID_EN(1);
3599 radeon_set_context_reg(ctx_cs
, R_028A84_VGT_PRIMITIVEID_EN
, vgt_primitiveid_en
);
3600 radeon_set_context_reg(ctx_cs
, R_028A40_VGT_GS_MODE
, vgt_gs_mode
);
3604 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf
*ctx_cs
,
3605 struct radeon_cmdbuf
*cs
,
3606 struct radv_pipeline
*pipeline
,
3607 struct radv_shader_variant
*shader
)
3609 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3611 radeon_set_sh_reg_seq(cs
, R_00B120_SPI_SHADER_PGM_LO_VS
, 4);
3612 radeon_emit(cs
, va
>> 8);
3613 radeon_emit(cs
, S_00B124_MEM_BASE(va
>> 40));
3614 radeon_emit(cs
, shader
->config
.rsrc1
);
3615 radeon_emit(cs
, shader
->config
.rsrc2
);
3617 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3618 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
3619 clip_dist_mask
= outinfo
->clip_dist_mask
;
3620 cull_dist_mask
= outinfo
->cull_dist_mask
;
3621 total_mask
= clip_dist_mask
| cull_dist_mask
;
3622 bool misc_vec_ena
= outinfo
->writes_pointsize
||
3623 outinfo
->writes_layer
||
3624 outinfo
->writes_viewport_index
;
3625 unsigned spi_vs_out_config
, nparams
;
3627 /* VS is required to export at least one param. */
3628 nparams
= MAX2(outinfo
->param_exports
, 1);
3629 spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
3631 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3632 spi_vs_out_config
|= S_0286C4_NO_PC_EXPORT(outinfo
->param_exports
== 0);
3635 radeon_set_context_reg(ctx_cs
, R_0286C4_SPI_VS_OUT_CONFIG
, spi_vs_out_config
);
3637 radeon_set_context_reg(ctx_cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
3638 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
3639 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
3640 V_02870C_SPI_SHADER_4COMP
:
3641 V_02870C_SPI_SHADER_NONE
) |
3642 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
3643 V_02870C_SPI_SHADER_4COMP
:
3644 V_02870C_SPI_SHADER_NONE
) |
3645 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
3646 V_02870C_SPI_SHADER_4COMP
:
3647 V_02870C_SPI_SHADER_NONE
));
3649 radeon_set_context_reg(ctx_cs
, R_028818_PA_CL_VTE_CNTL
,
3650 S_028818_VTX_W0_FMT(1) |
3651 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3652 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3653 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3655 radeon_set_context_reg(ctx_cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
3656 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
3657 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
3658 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
3659 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
3660 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
3661 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
3662 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
3663 cull_dist_mask
<< 8 |
3666 if (pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX8
)
3667 radeon_set_context_reg(ctx_cs
, R_028AB4_VGT_REUSE_OFF
,
3668 outinfo
->writes_viewport_index
);
3672 radv_pipeline_generate_hw_es(struct radeon_cmdbuf
*cs
,
3673 struct radv_pipeline
*pipeline
,
3674 struct radv_shader_variant
*shader
)
3676 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3678 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 4);
3679 radeon_emit(cs
, va
>> 8);
3680 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
3681 radeon_emit(cs
, shader
->config
.rsrc1
);
3682 radeon_emit(cs
, shader
->config
.rsrc2
);
3686 radv_pipeline_generate_hw_ls(struct radeon_cmdbuf
*cs
,
3687 struct radv_pipeline
*pipeline
,
3688 struct radv_shader_variant
*shader
,
3689 const struct radv_tessellation_state
*tess
)
3691 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3692 uint32_t rsrc2
= shader
->config
.rsrc2
;
3694 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
3695 radeon_emit(cs
, va
>> 8);
3696 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
3698 rsrc2
|= S_00B52C_LDS_SIZE(tess
->lds_size
);
3699 if (pipeline
->device
->physical_device
->rad_info
.chip_class
== GFX7
&&
3700 pipeline
->device
->physical_device
->rad_info
.family
!= CHIP_HAWAII
)
3701 radeon_set_sh_reg(cs
, R_00B52C_SPI_SHADER_PGM_RSRC2_LS
, rsrc2
);
3703 radeon_set_sh_reg_seq(cs
, R_00B528_SPI_SHADER_PGM_RSRC1_LS
, 2);
3704 radeon_emit(cs
, shader
->config
.rsrc1
);
3705 radeon_emit(cs
, rsrc2
);
3709 radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf
*ctx_cs
,
3710 struct radeon_cmdbuf
*cs
,
3711 struct radv_pipeline
*pipeline
,
3712 struct radv_shader_variant
*shader
)
3714 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3715 gl_shader_stage es_type
=
3716 radv_pipeline_has_tess(pipeline
) ? MESA_SHADER_TESS_EVAL
: MESA_SHADER_VERTEX
;
3717 struct radv_shader_variant
*es
=
3718 es_type
== MESA_SHADER_TESS_EVAL
? pipeline
->shaders
[MESA_SHADER_TESS_EVAL
] : pipeline
->shaders
[MESA_SHADER_VERTEX
];
3719 const struct gfx10_ngg_info
*ngg_state
= &shader
->info
.ngg_info
;
3721 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 2);
3722 radeon_emit(cs
, va
>> 8);
3723 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
3724 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
3725 radeon_emit(cs
, shader
->config
.rsrc1
);
3726 radeon_emit(cs
, shader
->config
.rsrc2
);
3728 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
3729 unsigned clip_dist_mask
, cull_dist_mask
, total_mask
;
3730 clip_dist_mask
= outinfo
->clip_dist_mask
;
3731 cull_dist_mask
= outinfo
->cull_dist_mask
;
3732 total_mask
= clip_dist_mask
| cull_dist_mask
;
3733 bool misc_vec_ena
= outinfo
->writes_pointsize
||
3734 outinfo
->writes_layer
||
3735 outinfo
->writes_viewport_index
;
3736 bool es_enable_prim_id
= outinfo
->export_prim_id
||
3737 (es
&& es
->info
.uses_prim_id
);
3738 bool break_wave_at_eoi
= false;
3742 if (es_type
== MESA_SHADER_TESS_EVAL
) {
3743 struct radv_shader_variant
*gs
=
3744 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3746 if (es_enable_prim_id
|| (gs
&& gs
->info
.uses_prim_id
))
3747 break_wave_at_eoi
= true;
3750 nparams
= MAX2(outinfo
->param_exports
, 1);
3751 radeon_set_context_reg(ctx_cs
, R_0286C4_SPI_VS_OUT_CONFIG
,
3752 S_0286C4_VS_EXPORT_COUNT(nparams
- 1) |
3753 S_0286C4_NO_PC_EXPORT(outinfo
->param_exports
== 0));
3755 radeon_set_context_reg(ctx_cs
, R_028708_SPI_SHADER_IDX_FORMAT
,
3756 S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP
));
3757 radeon_set_context_reg(ctx_cs
, R_02870C_SPI_SHADER_POS_FORMAT
,
3758 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
3759 S_02870C_POS1_EXPORT_FORMAT(outinfo
->pos_exports
> 1 ?
3760 V_02870C_SPI_SHADER_4COMP
:
3761 V_02870C_SPI_SHADER_NONE
) |
3762 S_02870C_POS2_EXPORT_FORMAT(outinfo
->pos_exports
> 2 ?
3763 V_02870C_SPI_SHADER_4COMP
:
3764 V_02870C_SPI_SHADER_NONE
) |
3765 S_02870C_POS3_EXPORT_FORMAT(outinfo
->pos_exports
> 3 ?
3766 V_02870C_SPI_SHADER_4COMP
:
3767 V_02870C_SPI_SHADER_NONE
));
3769 radeon_set_context_reg(ctx_cs
, R_028818_PA_CL_VTE_CNTL
,
3770 S_028818_VTX_W0_FMT(1) |
3771 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
3772 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
3773 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
3774 radeon_set_context_reg(ctx_cs
, R_02881C_PA_CL_VS_OUT_CNTL
,
3775 S_02881C_USE_VTX_POINT_SIZE(outinfo
->writes_pointsize
) |
3776 S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo
->writes_layer
) |
3777 S_02881C_USE_VTX_VIEWPORT_INDX(outinfo
->writes_viewport_index
) |
3778 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
3779 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
) |
3780 S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask
& 0x0f) != 0) |
3781 S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask
& 0xf0) != 0) |
3782 cull_dist_mask
<< 8 |
3785 radeon_set_context_reg(ctx_cs
, R_028A84_VGT_PRIMITIVEID_EN
,
3786 S_028A84_PRIMITIVEID_EN(es_enable_prim_id
) |
3787 S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id
));
3789 radeon_set_context_reg(ctx_cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
3790 ngg_state
->vgt_esgs_ring_itemsize
);
3792 /* NGG specific registers. */
3793 struct radv_shader_variant
*gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
3794 uint32_t gs_num_invocations
= gs
? gs
->info
.gs
.invocations
: 1;
3796 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
,
3797 S_028A44_ES_VERTS_PER_SUBGRP(ngg_state
->hw_max_esverts
) |
3798 S_028A44_GS_PRIMS_PER_SUBGRP(ngg_state
->max_gsprims
) |
3799 S_028A44_GS_INST_PRIMS_IN_SUBGRP(ngg_state
->max_gsprims
* gs_num_invocations
));
3800 radeon_set_context_reg(ctx_cs
, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP
,
3801 S_0287FC_MAX_VERTS_PER_SUBGROUP(ngg_state
->max_out_verts
));
3802 radeon_set_context_reg(ctx_cs
, R_028B4C_GE_NGG_SUBGRP_CNTL
,
3803 S_028B4C_PRIM_AMP_FACTOR(ngg_state
->prim_amp_factor
) |
3804 S_028B4C_THDS_PER_SUBGRP(0)); /* for fast launch */
3805 radeon_set_context_reg(ctx_cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
3806 S_028B90_CNT(gs_num_invocations
) |
3807 S_028B90_ENABLE(gs_num_invocations
> 1) |
3808 S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(ngg_state
->max_vert_out_per_gs_instance
));
3810 /* User edge flags are set by the pos exports. If user edge flags are
3811 * not used, we must use hw-generated edge flags and pass them via
3812 * the prim export to prevent drawing lines on internal edges of
3813 * decomposed primitives (such as quads) with polygon mode = lines.
3815 * TODO: We should combine hw-generated edge flags with user edge
3816 * flags in the shader.
3818 radeon_set_context_reg(ctx_cs
, R_028838_PA_CL_NGG_CNTL
,
3819 S_028838_INDEX_BUF_EDGE_FLAG_ENA(!radv_pipeline_has_tess(pipeline
) &&
3820 !radv_pipeline_has_gs(pipeline
)));
3822 ge_cntl
= S_03096C_PRIM_GRP_SIZE(ngg_state
->max_gsprims
) |
3823 S_03096C_VERT_GRP_SIZE(ngg_state
->hw_max_esverts
) |
3824 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
);
3826 /* Bug workaround for a possible hang with non-tessellation cases.
3827 * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
3829 * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
3831 if ((pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI10
||
3832 pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI12
||
3833 pipeline
->device
->physical_device
->rad_info
.family
== CHIP_NAVI14
) &&
3834 !radv_pipeline_has_tess(pipeline
) &&
3835 ngg_state
->hw_max_esverts
!= 256) {
3836 ge_cntl
&= C_03096C_VERT_GRP_SIZE
;
3838 if (ngg_state
->hw_max_esverts
> 5) {
3839 ge_cntl
|= S_03096C_VERT_GRP_SIZE(ngg_state
->hw_max_esverts
- 5);
3843 radeon_set_uconfig_reg(ctx_cs
, R_03096C_GE_CNTL
, ge_cntl
);
3847 radv_pipeline_generate_hw_hs(struct radeon_cmdbuf
*cs
,
3848 struct radv_pipeline
*pipeline
,
3849 struct radv_shader_variant
*shader
,
3850 const struct radv_tessellation_state
*tess
)
3852 uint64_t va
= radv_buffer_get_va(shader
->bo
) + shader
->bo_offset
;
3854 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
3855 unsigned hs_rsrc2
= shader
->config
.rsrc2
;
3857 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3858 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX10(tess
->lds_size
);
3860 hs_rsrc2
|= S_00B42C_LDS_SIZE_GFX9(tess
->lds_size
);
3863 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
3864 radeon_set_sh_reg_seq(cs
, R_00B520_SPI_SHADER_PGM_LO_LS
, 2);
3865 radeon_emit(cs
, va
>> 8);
3866 radeon_emit(cs
, S_00B524_MEM_BASE(va
>> 40));
3868 radeon_set_sh_reg_seq(cs
, R_00B410_SPI_SHADER_PGM_LO_LS
, 2);
3869 radeon_emit(cs
, va
>> 8);
3870 radeon_emit(cs
, S_00B414_MEM_BASE(va
>> 40));
3873 radeon_set_sh_reg_seq(cs
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
, 2);
3874 radeon_emit(cs
, shader
->config
.rsrc1
);
3875 radeon_emit(cs
, hs_rsrc2
);
3877 radeon_set_sh_reg_seq(cs
, R_00B420_SPI_SHADER_PGM_LO_HS
, 4);
3878 radeon_emit(cs
, va
>> 8);
3879 radeon_emit(cs
, S_00B424_MEM_BASE(va
>> 40));
3880 radeon_emit(cs
, shader
->config
.rsrc1
);
3881 radeon_emit(cs
, shader
->config
.rsrc2
);
3886 radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf
*ctx_cs
,
3887 struct radeon_cmdbuf
*cs
,
3888 struct radv_pipeline
*pipeline
,
3889 const struct radv_tessellation_state
*tess
)
3891 struct radv_shader_variant
*vs
;
3893 /* Skip shaders merged into HS/GS */
3894 vs
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
3898 if (vs
->info
.vs
.as_ls
)
3899 radv_pipeline_generate_hw_ls(cs
, pipeline
, vs
, tess
);
3900 else if (vs
->info
.vs
.as_es
)
3901 radv_pipeline_generate_hw_es(cs
, pipeline
, vs
);
3902 else if (vs
->info
.is_ngg
)
3903 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, vs
);
3905 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, vs
);
3909 radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf
*ctx_cs
,
3910 struct radeon_cmdbuf
*cs
,
3911 struct radv_pipeline
*pipeline
,
3912 const struct radv_tessellation_state
*tess
)
3914 if (!radv_pipeline_has_tess(pipeline
))
3917 struct radv_shader_variant
*tes
, *tcs
;
3919 tcs
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
3920 tes
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
3923 if (tes
->info
.is_ngg
) {
3924 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, tes
);
3925 } else if (tes
->info
.tes
.as_es
)
3926 radv_pipeline_generate_hw_es(cs
, pipeline
, tes
);
3928 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, tes
);
3931 radv_pipeline_generate_hw_hs(cs
, pipeline
, tcs
, tess
);
3933 radeon_set_context_reg(ctx_cs
, R_028B6C_VGT_TF_PARAM
,
3936 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
)
3937 radeon_set_context_reg_idx(ctx_cs
, R_028B58_VGT_LS_HS_CONFIG
, 2,
3938 tess
->ls_hs_config
);
3940 radeon_set_context_reg(ctx_cs
, R_028B58_VGT_LS_HS_CONFIG
,
3941 tess
->ls_hs_config
);
3943 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
3944 !radv_pipeline_has_gs(pipeline
) && !radv_pipeline_has_ngg(pipeline
)) {
3945 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
,
3946 S_028A44_ES_VERTS_PER_SUBGRP(250) |
3947 S_028A44_GS_PRIMS_PER_SUBGRP(126) |
3948 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
3953 radv_pipeline_generate_hw_gs(struct radeon_cmdbuf
*ctx_cs
,
3954 struct radeon_cmdbuf
*cs
,
3955 struct radv_pipeline
*pipeline
,
3956 struct radv_shader_variant
*gs
)
3958 const struct gfx9_gs_info
*gs_state
= &gs
->info
.gs_ring_info
;
3959 unsigned gs_max_out_vertices
;
3960 uint8_t *num_components
;
3965 gs_max_out_vertices
= gs
->info
.gs
.vertices_out
;
3966 max_stream
= gs
->info
.gs
.max_stream
;
3967 num_components
= gs
->info
.gs
.num_stream_output_components
;
3969 offset
= num_components
[0] * gs_max_out_vertices
;
3971 radeon_set_context_reg_seq(ctx_cs
, R_028A60_VGT_GSVS_RING_OFFSET_1
, 3);
3972 radeon_emit(ctx_cs
, offset
);
3973 if (max_stream
>= 1)
3974 offset
+= num_components
[1] * gs_max_out_vertices
;
3975 radeon_emit(ctx_cs
, offset
);
3976 if (max_stream
>= 2)
3977 offset
+= num_components
[2] * gs_max_out_vertices
;
3978 radeon_emit(ctx_cs
, offset
);
3979 if (max_stream
>= 3)
3980 offset
+= num_components
[3] * gs_max_out_vertices
;
3981 radeon_set_context_reg(ctx_cs
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, offset
);
3983 radeon_set_context_reg_seq(ctx_cs
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, 4);
3984 radeon_emit(ctx_cs
, num_components
[0]);
3985 radeon_emit(ctx_cs
, (max_stream
>= 1) ? num_components
[1] : 0);
3986 radeon_emit(ctx_cs
, (max_stream
>= 2) ? num_components
[2] : 0);
3987 radeon_emit(ctx_cs
, (max_stream
>= 3) ? num_components
[3] : 0);
3989 uint32_t gs_num_invocations
= gs
->info
.gs
.invocations
;
3990 radeon_set_context_reg(ctx_cs
, R_028B90_VGT_GS_INSTANCE_CNT
,
3991 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
3992 S_028B90_ENABLE(gs_num_invocations
> 0));
3994 radeon_set_context_reg(ctx_cs
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
3995 gs_state
->vgt_esgs_ring_itemsize
);
3997 va
= radv_buffer_get_va(gs
->bo
) + gs
->bo_offset
;
3999 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
) {
4000 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4001 radeon_set_sh_reg_seq(cs
, R_00B320_SPI_SHADER_PGM_LO_ES
, 2);
4002 radeon_emit(cs
, va
>> 8);
4003 radeon_emit(cs
, S_00B324_MEM_BASE(va
>> 40));
4005 radeon_set_sh_reg_seq(cs
, R_00B210_SPI_SHADER_PGM_LO_ES
, 2);
4006 radeon_emit(cs
, va
>> 8);
4007 radeon_emit(cs
, S_00B214_MEM_BASE(va
>> 40));
4010 radeon_set_sh_reg_seq(cs
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, 2);
4011 radeon_emit(cs
, gs
->config
.rsrc1
);
4012 radeon_emit(cs
, gs
->config
.rsrc2
| S_00B22C_LDS_SIZE(gs_state
->lds_size
));
4014 radeon_set_context_reg(ctx_cs
, R_028A44_VGT_GS_ONCHIP_CNTL
, gs_state
->vgt_gs_onchip_cntl
);
4015 radeon_set_context_reg(ctx_cs
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
, gs_state
->vgt_gs_max_prims_per_subgroup
);
4017 radeon_set_sh_reg_seq(cs
, R_00B220_SPI_SHADER_PGM_LO_GS
, 4);
4018 radeon_emit(cs
, va
>> 8);
4019 radeon_emit(cs
, S_00B224_MEM_BASE(va
>> 40));
4020 radeon_emit(cs
, gs
->config
.rsrc1
);
4021 radeon_emit(cs
, gs
->config
.rsrc2
);
4024 radv_pipeline_generate_hw_vs(ctx_cs
, cs
, pipeline
, pipeline
->gs_copy_shader
);
4028 radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf
*ctx_cs
,
4029 struct radeon_cmdbuf
*cs
,
4030 struct radv_pipeline
*pipeline
)
4032 struct radv_shader_variant
*gs
;
4034 gs
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4038 if (gs
->info
.is_ngg
)
4039 radv_pipeline_generate_hw_ngg(ctx_cs
, cs
, pipeline
, gs
);
4041 radv_pipeline_generate_hw_gs(ctx_cs
, cs
, pipeline
, gs
);
4043 radeon_set_context_reg(ctx_cs
, R_028B38_VGT_GS_MAX_VERT_OUT
,
4044 gs
->info
.gs
.vertices_out
);
4047 static uint32_t offset_to_ps_input(uint32_t offset
, bool flat_shade
, bool float16
)
4049 uint32_t ps_input_cntl
;
4050 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
4051 ps_input_cntl
= S_028644_OFFSET(offset
);
4053 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
4055 ps_input_cntl
|= S_028644_FP16_INTERP_MODE(1) |
4056 S_028644_ATTR0_VALID(1);
4059 /* The input is a DEFAULT_VAL constant. */
4060 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
4061 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
4062 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
4063 ps_input_cntl
= S_028644_OFFSET(0x20) |
4064 S_028644_DEFAULT_VAL(offset
);
4066 return ps_input_cntl
;
4070 radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf
*ctx_cs
,
4071 struct radv_pipeline
*pipeline
)
4073 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4074 const struct radv_vs_output_info
*outinfo
= get_vs_output_info(pipeline
);
4075 uint32_t ps_input_cntl
[32];
4077 unsigned ps_offset
= 0;
4079 if (ps
->info
.ps
.prim_id_input
) {
4080 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_PRIMITIVE_ID
];
4081 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
4082 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false);
4087 if (ps
->info
.ps
.layer_input
||
4088 ps
->info
.needs_multiview_view_index
) {
4089 unsigned vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_LAYER
];
4090 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
)
4091 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, true, false);
4093 ps_input_cntl
[ps_offset
] = offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000
, true, false);
4097 if (ps
->info
.ps
.has_pcoord
) {
4099 val
= S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
4100 ps_input_cntl
[ps_offset
] = val
;
4104 if (ps
->info
.ps
.num_input_clips_culls
) {
4107 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST0
];
4108 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
) {
4109 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, false, false);
4113 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_CLIP_DIST1
];
4114 if (vs_offset
!= AC_EXP_PARAM_UNDEFINED
&&
4115 ps
->info
.ps
.num_input_clips_culls
> 4) {
4116 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, false, false);
4121 for (unsigned i
= 0; i
< 32 && (1u << i
) <= ps
->info
.ps
.input_mask
; ++i
) {
4125 if (!(ps
->info
.ps
.input_mask
& (1u << i
)))
4128 vs_offset
= outinfo
->vs_output_param_offset
[VARYING_SLOT_VAR0
+ i
];
4129 if (vs_offset
== AC_EXP_PARAM_UNDEFINED
) {
4130 ps_input_cntl
[ps_offset
] = S_028644_OFFSET(0x20);
4135 flat_shade
= !!(ps
->info
.ps
.flat_shaded_mask
& (1u << ps_offset
));
4136 float16
= !!(ps
->info
.ps
.float16_shaded_mask
& (1u << ps_offset
));
4138 ps_input_cntl
[ps_offset
] = offset_to_ps_input(vs_offset
, flat_shade
, float16
);
4143 radeon_set_context_reg_seq(ctx_cs
, R_028644_SPI_PS_INPUT_CNTL_0
, ps_offset
);
4144 for (unsigned i
= 0; i
< ps_offset
; i
++) {
4145 radeon_emit(ctx_cs
, ps_input_cntl
[i
]);
4151 radv_compute_db_shader_control(const struct radv_device
*device
,
4152 const struct radv_pipeline
*pipeline
,
4153 const struct radv_shader_variant
*ps
)
4156 if (ps
->info
.ps
.early_fragment_test
|| !ps
->info
.ps
.writes_memory
)
4157 z_order
= V_02880C_EARLY_Z_THEN_LATE_Z
;
4159 z_order
= V_02880C_LATE_Z
;
4161 bool disable_rbplus
= device
->physical_device
->rad_info
.has_rbplus
&&
4162 !device
->physical_device
->rad_info
.rbplus_allowed
;
4164 /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
4165 * but this appears to break Project Cars (DXVK). See
4166 * https://bugs.freedesktop.org/show_bug.cgi?id=109401
4168 bool mask_export_enable
= ps
->info
.ps
.writes_sample_mask
;
4170 return S_02880C_Z_EXPORT_ENABLE(ps
->info
.ps
.writes_z
) |
4171 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps
->info
.ps
.writes_stencil
) |
4172 S_02880C_KILL_ENABLE(!!ps
->info
.ps
.can_discard
) |
4173 S_02880C_MASK_EXPORT_ENABLE(mask_export_enable
) |
4174 S_02880C_Z_ORDER(z_order
) |
4175 S_02880C_DEPTH_BEFORE_SHADER(ps
->info
.ps
.early_fragment_test
) |
4176 S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps
->info
.ps
.post_depth_coverage
) |
4177 S_02880C_EXEC_ON_HIER_FAIL(ps
->info
.ps
.writes_memory
) |
4178 S_02880C_EXEC_ON_NOOP(ps
->info
.ps
.writes_memory
) |
4179 S_02880C_DUAL_QUAD_DISABLE(disable_rbplus
);
4183 radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf
*ctx_cs
,
4184 struct radeon_cmdbuf
*cs
,
4185 struct radv_pipeline
*pipeline
)
4187 struct radv_shader_variant
*ps
;
4189 assert (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]);
4191 ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4192 va
= radv_buffer_get_va(ps
->bo
) + ps
->bo_offset
;
4194 radeon_set_sh_reg_seq(cs
, R_00B020_SPI_SHADER_PGM_LO_PS
, 4);
4195 radeon_emit(cs
, va
>> 8);
4196 radeon_emit(cs
, S_00B024_MEM_BASE(va
>> 40));
4197 radeon_emit(cs
, ps
->config
.rsrc1
);
4198 radeon_emit(cs
, ps
->config
.rsrc2
);
4200 radeon_set_context_reg(ctx_cs
, R_02880C_DB_SHADER_CONTROL
,
4201 radv_compute_db_shader_control(pipeline
->device
,
4204 radeon_set_context_reg(ctx_cs
, R_0286CC_SPI_PS_INPUT_ENA
,
4205 ps
->config
.spi_ps_input_ena
);
4207 radeon_set_context_reg(ctx_cs
, R_0286D0_SPI_PS_INPUT_ADDR
,
4208 ps
->config
.spi_ps_input_addr
);
4210 radeon_set_context_reg(ctx_cs
, R_0286D8_SPI_PS_IN_CONTROL
,
4211 S_0286D8_NUM_INTERP(ps
->info
.ps
.num_interp
) |
4212 S_0286D8_PS_W32_EN(ps
->info
.wave_size
== 32));
4214 radeon_set_context_reg(ctx_cs
, R_0286E0_SPI_BARYC_CNTL
, pipeline
->graphics
.spi_baryc_cntl
);
4216 radeon_set_context_reg(ctx_cs
, R_028710_SPI_SHADER_Z_FORMAT
,
4217 ac_get_spi_shader_z_format(ps
->info
.ps
.writes_z
,
4218 ps
->info
.ps
.writes_stencil
,
4219 ps
->info
.ps
.writes_sample_mask
));
4221 if (pipeline
->device
->dfsm_allowed
) {
4222 /* optimise this? */
4223 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
4224 radeon_emit(cs
, EVENT_TYPE(V_028A90_FLUSH_DFSM
) | EVENT_INDEX(0));
4229 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf
*ctx_cs
,
4230 struct radv_pipeline
*pipeline
)
4232 if (pipeline
->device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
4233 pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
)
4236 unsigned vtx_reuse_depth
= 30;
4237 if (radv_pipeline_has_tess(pipeline
) &&
4238 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.tes
.spacing
== TESS_SPACING_FRACTIONAL_ODD
) {
4239 vtx_reuse_depth
= 14;
4241 radeon_set_context_reg(ctx_cs
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
4242 S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth
));
4246 radv_compute_vgt_shader_stages_en(const struct radv_pipeline
*pipeline
)
4248 uint32_t stages
= 0;
4249 if (radv_pipeline_has_tess(pipeline
)) {
4250 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
4251 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
4253 if (radv_pipeline_has_gs(pipeline
))
4254 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
4256 else if (radv_pipeline_has_ngg(pipeline
))
4257 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
);
4259 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
4260 } else if (radv_pipeline_has_gs(pipeline
)) {
4261 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
4263 } else if (radv_pipeline_has_ngg(pipeline
)) {
4264 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
);
4267 if (radv_pipeline_has_ngg(pipeline
)) {
4268 stages
|= S_028B54_PRIMGEN_EN(1);
4269 } else if (radv_pipeline_has_gs(pipeline
)) {
4270 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
4273 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX9
)
4274 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
4276 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
) {
4277 uint8_t hs_size
= 64, gs_size
= 64, vs_size
= 64;
4279 if (radv_pipeline_has_tess(pipeline
))
4280 hs_size
= pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.wave_size
;
4282 if (pipeline
->shaders
[MESA_SHADER_GEOMETRY
]) {
4283 vs_size
= gs_size
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.wave_size
;
4284 if (pipeline
->gs_copy_shader
)
4285 vs_size
= pipeline
->gs_copy_shader
->info
.wave_size
;
4286 } else if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
])
4287 vs_size
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.wave_size
;
4288 else if (pipeline
->shaders
[MESA_SHADER_VERTEX
])
4289 vs_size
= pipeline
->shaders
[MESA_SHADER_VERTEX
]->info
.wave_size
;
4291 if (radv_pipeline_has_ngg(pipeline
))
4294 /* legacy GS only supports Wave64 */
4295 stages
|= S_028B54_HS_W32_EN(hs_size
== 32 ? 1 : 0) |
4296 S_028B54_GS_W32_EN(gs_size
== 32 ? 1 : 0) |
4297 S_028B54_VS_W32_EN(vs_size
== 32 ? 1 : 0);
4304 radv_compute_cliprect_rule(const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
4306 const VkPipelineDiscardRectangleStateCreateInfoEXT
*discard_rectangle_info
=
4307 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT
);
4309 if (!discard_rectangle_info
)
4314 for (unsigned i
= 0; i
< (1u << MAX_DISCARD_RECTANGLES
); ++i
) {
4315 /* Interpret i as a bitmask, and then set the bit in the mask if
4316 * that combination of rectangles in which the pixel is contained
4317 * should pass the cliprect test. */
4318 unsigned relevant_subset
= i
& ((1u << discard_rectangle_info
->discardRectangleCount
) - 1);
4320 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT
&&
4324 if (discard_rectangle_info
->discardRectangleMode
== VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT
&&
4335 gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf
*ctx_cs
,
4336 struct radv_pipeline
*pipeline
,
4337 const struct radv_tessellation_state
*tess
)
4339 bool break_wave_at_eoi
= false;
4340 unsigned primgroup_size
;
4341 unsigned vertgroup_size
;
4343 if (radv_pipeline_has_tess(pipeline
)) {
4344 primgroup_size
= tess
->num_patches
; /* must be a multiple of NUM_PATCHES */
4346 } else if (radv_pipeline_has_gs(pipeline
)) {
4347 const struct gfx9_gs_info
*gs_state
=
4348 &pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs_ring_info
;
4349 unsigned vgt_gs_onchip_cntl
= gs_state
->vgt_gs_onchip_cntl
;
4350 primgroup_size
= G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl
);
4351 vertgroup_size
= G_028A44_ES_VERTS_PER_SUBGRP(vgt_gs_onchip_cntl
);
4353 primgroup_size
= 128; /* recommended without a GS and tess */
4357 if (radv_pipeline_has_tess(pipeline
)) {
4358 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.uses_prim_id
||
4359 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.uses_prim_id
)
4360 break_wave_at_eoi
= true;
4363 radeon_set_uconfig_reg(ctx_cs
, R_03096C_GE_CNTL
,
4364 S_03096C_PRIM_GRP_SIZE(primgroup_size
) |
4365 S_03096C_VERT_GRP_SIZE(vertgroup_size
) |
4366 S_03096C_PACKET_TO_ONE_PA(0) /* line stipple */ |
4367 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
));
4371 radv_pipeline_generate_pm4(struct radv_pipeline
*pipeline
,
4372 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4373 const struct radv_graphics_pipeline_create_info
*extra
,
4374 const struct radv_blend_state
*blend
,
4375 const struct radv_tessellation_state
*tess
,
4376 unsigned prim
, unsigned gs_out
)
4378 struct radeon_cmdbuf
*ctx_cs
= &pipeline
->ctx_cs
;
4379 struct radeon_cmdbuf
*cs
= &pipeline
->cs
;
4382 ctx_cs
->max_dw
= 256;
4383 cs
->buf
= malloc(4 * (cs
->max_dw
+ ctx_cs
->max_dw
));
4384 ctx_cs
->buf
= cs
->buf
+ cs
->max_dw
;
4386 radv_pipeline_generate_depth_stencil_state(ctx_cs
, pipeline
, pCreateInfo
, extra
);
4387 radv_pipeline_generate_blend_state(ctx_cs
, pipeline
, blend
);
4388 radv_pipeline_generate_raster_state(ctx_cs
, pipeline
, pCreateInfo
);
4389 radv_pipeline_generate_multisample_state(ctx_cs
, pipeline
);
4390 radv_pipeline_generate_vgt_gs_mode(ctx_cs
, pipeline
);
4391 radv_pipeline_generate_vertex_shader(ctx_cs
, cs
, pipeline
, tess
);
4392 radv_pipeline_generate_tess_shaders(ctx_cs
, cs
, pipeline
, tess
);
4393 radv_pipeline_generate_geometry_shader(ctx_cs
, cs
, pipeline
);
4394 radv_pipeline_generate_fragment_shader(ctx_cs
, cs
, pipeline
);
4395 radv_pipeline_generate_ps_inputs(ctx_cs
, pipeline
);
4396 radv_pipeline_generate_vgt_vertex_reuse(ctx_cs
, pipeline
);
4397 radv_pipeline_generate_binning_state(ctx_cs
, pipeline
, pCreateInfo
);
4399 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX10
&& !radv_pipeline_has_ngg(pipeline
))
4400 gfx10_pipeline_generate_ge_cntl(ctx_cs
, pipeline
, tess
);
4402 radeon_set_context_reg(ctx_cs
, R_0286E8_SPI_TMPRING_SIZE
,
4403 S_0286E8_WAVES(pipeline
->max_waves
) |
4404 S_0286E8_WAVESIZE(pipeline
->scratch_bytes_per_wave
>> 10));
4406 radeon_set_context_reg(ctx_cs
, R_028B54_VGT_SHADER_STAGES_EN
, radv_compute_vgt_shader_stages_en(pipeline
));
4408 if (pipeline
->device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
4409 radeon_set_uconfig_reg_idx(pipeline
->device
->physical_device
,
4410 cs
, R_030908_VGT_PRIMITIVE_TYPE
, 1, prim
);
4412 radeon_set_config_reg(cs
, R_008958_VGT_PRIMITIVE_TYPE
, prim
);
4414 radeon_set_context_reg(ctx_cs
, R_028A6C_VGT_GS_OUT_PRIM_TYPE
, gs_out
);
4416 radeon_set_context_reg(ctx_cs
, R_02820C_PA_SC_CLIPRECT_RULE
, radv_compute_cliprect_rule(pCreateInfo
));
4418 pipeline
->ctx_cs_hash
= _mesa_hash_data(ctx_cs
->buf
, ctx_cs
->cdw
* 4);
4420 assert(ctx_cs
->cdw
<= ctx_cs
->max_dw
);
4421 assert(cs
->cdw
<= cs
->max_dw
);
4424 static struct radv_ia_multi_vgt_param_helpers
4425 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline
*pipeline
,
4426 const struct radv_tessellation_state
*tess
,
4429 struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param
= {0};
4430 const struct radv_device
*device
= pipeline
->device
;
4432 if (radv_pipeline_has_tess(pipeline
))
4433 ia_multi_vgt_param
.primgroup_size
= tess
->num_patches
;
4434 else if (radv_pipeline_has_gs(pipeline
))
4435 ia_multi_vgt_param
.primgroup_size
= 64;
4437 ia_multi_vgt_param
.primgroup_size
= 128; /* recommended without a GS */
4439 /* GS requirement. */
4440 ia_multi_vgt_param
.partial_es_wave
= false;
4441 if (radv_pipeline_has_gs(pipeline
) && device
->physical_device
->rad_info
.chip_class
<= GFX8
)
4442 if (SI_GS_PER_ES
/ ia_multi_vgt_param
.primgroup_size
>= pipeline
->device
->gs_table_depth
- 3)
4443 ia_multi_vgt_param
.partial_es_wave
= true;
4445 ia_multi_vgt_param
.wd_switch_on_eop
= false;
4446 if (device
->physical_device
->rad_info
.chip_class
>= GFX7
) {
4447 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
4448 * 4 shader engines. Set 1 to pass the assertion below.
4449 * The other cases are hardware requirements. */
4450 if (device
->physical_device
->rad_info
.max_se
< 4 ||
4451 prim
== V_008958_DI_PT_POLYGON
||
4452 prim
== V_008958_DI_PT_LINELOOP
||
4453 prim
== V_008958_DI_PT_TRIFAN
||
4454 prim
== V_008958_DI_PT_TRISTRIP_ADJ
||
4455 (pipeline
->graphics
.prim_restart_enable
&&
4456 (device
->physical_device
->rad_info
.family
< CHIP_POLARIS10
||
4457 (prim
!= V_008958_DI_PT_POINTLIST
&&
4458 prim
!= V_008958_DI_PT_LINESTRIP
))))
4459 ia_multi_vgt_param
.wd_switch_on_eop
= true;
4462 ia_multi_vgt_param
.ia_switch_on_eoi
= false;
4463 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->info
.ps
.prim_id_input
)
4464 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4465 if (radv_pipeline_has_gs(pipeline
) &&
4466 pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.uses_prim_id
)
4467 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4468 if (radv_pipeline_has_tess(pipeline
)) {
4469 /* SWITCH_ON_EOI must be set if PrimID is used. */
4470 if (pipeline
->shaders
[MESA_SHADER_TESS_CTRL
]->info
.uses_prim_id
||
4471 radv_get_shader(pipeline
, MESA_SHADER_TESS_EVAL
)->info
.uses_prim_id
)
4472 ia_multi_vgt_param
.ia_switch_on_eoi
= true;
4475 ia_multi_vgt_param
.partial_vs_wave
= false;
4476 if (radv_pipeline_has_tess(pipeline
)) {
4477 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
4478 if ((device
->physical_device
->rad_info
.family
== CHIP_TAHITI
||
4479 device
->physical_device
->rad_info
.family
== CHIP_PITCAIRN
||
4480 device
->physical_device
->rad_info
.family
== CHIP_BONAIRE
) &&
4481 radv_pipeline_has_gs(pipeline
))
4482 ia_multi_vgt_param
.partial_vs_wave
= true;
4483 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
4484 if (device
->physical_device
->rad_info
.has_distributed_tess
) {
4485 if (radv_pipeline_has_gs(pipeline
)) {
4486 if (device
->physical_device
->rad_info
.chip_class
<= GFX8
)
4487 ia_multi_vgt_param
.partial_es_wave
= true;
4489 ia_multi_vgt_param
.partial_vs_wave
= true;
4494 /* Workaround for a VGT hang when strip primitive types are used with
4495 * primitive restart.
4497 if (pipeline
->graphics
.prim_restart_enable
&&
4498 (prim
== V_008958_DI_PT_LINESTRIP
||
4499 prim
== V_008958_DI_PT_TRISTRIP
||
4500 prim
== V_008958_DI_PT_LINESTRIP_ADJ
||
4501 prim
== V_008958_DI_PT_TRISTRIP_ADJ
)) {
4502 ia_multi_vgt_param
.partial_vs_wave
= true;
4505 if (radv_pipeline_has_gs(pipeline
)) {
4506 /* On these chips there is the possibility of a hang if the
4507 * pipeline uses a GS and partial_vs_wave is not set.
4509 * This mostly does not hit 4-SE chips, as those typically set
4510 * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
4511 * with GS due to another workaround.
4513 * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
4515 if (device
->physical_device
->rad_info
.family
== CHIP_TONGA
||
4516 device
->physical_device
->rad_info
.family
== CHIP_FIJI
||
4517 device
->physical_device
->rad_info
.family
== CHIP_POLARIS10
||
4518 device
->physical_device
->rad_info
.family
== CHIP_POLARIS11
||
4519 device
->physical_device
->rad_info
.family
== CHIP_POLARIS12
||
4520 device
->physical_device
->rad_info
.family
== CHIP_VEGAM
) {
4521 ia_multi_vgt_param
.partial_vs_wave
= true;
4525 ia_multi_vgt_param
.base
=
4526 S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param
.primgroup_size
- 1) |
4527 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
4528 S_028AA8_MAX_PRIMGRP_IN_WAVE(device
->physical_device
->rad_info
.chip_class
== GFX8
? 2 : 0) |
4529 S_030960_EN_INST_OPT_BASIC(device
->physical_device
->rad_info
.chip_class
>= GFX9
) |
4530 S_030960_EN_INST_OPT_ADV(device
->physical_device
->rad_info
.chip_class
>= GFX9
);
4532 return ia_multi_vgt_param
;
4537 radv_compute_vertex_input_state(struct radv_pipeline
*pipeline
,
4538 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
4540 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
4541 pCreateInfo
->pVertexInputState
;
4542 struct radv_vertex_elements_info
*velems
= &pipeline
->vertex_elements
;
4544 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
4545 const VkVertexInputAttributeDescription
*desc
=
4546 &vi_info
->pVertexAttributeDescriptions
[i
];
4547 unsigned loc
= desc
->location
;
4548 const struct vk_format_description
*format_desc
;
4550 format_desc
= vk_format_description(desc
->format
);
4552 velems
->format_size
[loc
] = format_desc
->block
.bits
/ 8;
4555 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
4556 const VkVertexInputBindingDescription
*desc
=
4557 &vi_info
->pVertexBindingDescriptions
[i
];
4559 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
4560 pipeline
->num_vertex_bindings
=
4561 MAX2(pipeline
->num_vertex_bindings
, desc
->binding
+ 1);
4565 static struct radv_shader_variant
*
4566 radv_pipeline_get_streamout_shader(struct radv_pipeline
*pipeline
)
4570 for (i
= MESA_SHADER_GEOMETRY
; i
>= MESA_SHADER_VERTEX
; i
--) {
4571 struct radv_shader_variant
*shader
=
4572 radv_get_shader(pipeline
, i
);
4574 if (shader
&& shader
->info
.so
.num_outputs
> 0)
4582 radv_pipeline_init(struct radv_pipeline
*pipeline
,
4583 struct radv_device
*device
,
4584 struct radv_pipeline_cache
*cache
,
4585 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4586 const struct radv_graphics_pipeline_create_info
*extra
)
4589 bool has_view_index
= false;
4591 RADV_FROM_HANDLE(radv_render_pass
, pass
, pCreateInfo
->renderPass
);
4592 struct radv_subpass
*subpass
= pass
->subpasses
+ pCreateInfo
->subpass
;
4593 if (subpass
->view_mask
)
4594 has_view_index
= true;
4596 pipeline
->device
= device
;
4597 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
4598 assert(pipeline
->layout
);
4600 struct radv_blend_state blend
= radv_pipeline_init_blend_state(pipeline
, pCreateInfo
, extra
);
4602 const VkPipelineCreationFeedbackCreateInfoEXT
*creation_feedback
=
4603 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
4604 radv_init_feedback(creation_feedback
);
4606 VkPipelineCreationFeedbackEXT
*pipeline_feedback
= creation_feedback
? creation_feedback
->pPipelineCreationFeedback
: NULL
;
4608 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
4609 VkPipelineCreationFeedbackEXT
*stage_feedbacks
[MESA_SHADER_STAGES
] = { 0 };
4610 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
4611 gl_shader_stage stage
= ffs(pCreateInfo
->pStages
[i
].stage
) - 1;
4612 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
4613 if(creation_feedback
)
4614 stage_feedbacks
[stage
] = &creation_feedback
->pPipelineStageCreationFeedbacks
[i
];
4617 struct radv_pipeline_key key
= radv_generate_graphics_pipeline_key(pipeline
, pCreateInfo
, &blend
, has_view_index
);
4618 radv_create_shaders(pipeline
, device
, cache
, &key
, pStages
, pCreateInfo
->flags
, pipeline_feedback
, stage_feedbacks
);
4620 pipeline
->graphics
.spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
4621 radv_pipeline_init_multisample_state(pipeline
, &blend
, pCreateInfo
);
4623 uint32_t prim
= si_translate_prim(pCreateInfo
->pInputAssemblyState
->topology
);
4625 pipeline
->graphics
.can_use_guardband
= radv_prim_can_use_guardband(pCreateInfo
->pInputAssemblyState
->topology
);
4627 if (radv_pipeline_has_gs(pipeline
)) {
4628 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_GEOMETRY
]->info
.gs
.output_prim
);
4629 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
4630 } else if (radv_pipeline_has_tess(pipeline
)) {
4631 if (pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.point_mode
)
4632 gs_out
= V_028A6C_OUTPRIM_TYPE_POINTLIST
;
4634 gs_out
= si_conv_gl_prim_to_gs_out(pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]->info
.tes
.primitive_mode
);
4635 pipeline
->graphics
.can_use_guardband
= gs_out
== V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
4637 gs_out
= si_conv_prim_to_gs_out(pCreateInfo
->pInputAssemblyState
->topology
);
4639 if (extra
&& extra
->use_rectlist
) {
4640 prim
= V_008958_DI_PT_RECTLIST
;
4641 gs_out
= V_028A6C_OUTPRIM_TYPE_TRISTRIP
;
4642 pipeline
->graphics
.can_use_guardband
= true;
4643 if (radv_pipeline_has_ngg(pipeline
))
4644 gs_out
= V_028A6C_VGT_OUT_RECT_V0
;
4646 pipeline
->graphics
.prim_restart_enable
= !!pCreateInfo
->pInputAssemblyState
->primitiveRestartEnable
;
4647 /* prim vertex count will need TESS changes */
4648 pipeline
->graphics
.prim_vertex_count
= prim_size_table
[prim
];
4650 radv_pipeline_init_dynamic_state(pipeline
, pCreateInfo
);
4652 /* Ensure that some export memory is always allocated, for two reasons:
4654 * 1) Correctness: The hardware ignores the EXEC mask if no export
4655 * memory is allocated, so KILL and alpha test do not work correctly
4657 * 2) Performance: Every shader needs at least a NULL export, even when
4658 * it writes no color/depth output. The NULL export instruction
4659 * stalls without this setting.
4661 * Don't add this to CB_SHADER_MASK.
4663 * GFX10 supports pixel shaders without exports by setting both the
4664 * color and Z formats to SPI_SHADER_ZERO. The hw will skip export
4665 * instructions if any are present.
4667 struct radv_shader_variant
*ps
= pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
4668 if ((pipeline
->device
->physical_device
->rad_info
.chip_class
<= GFX9
||
4669 ps
->info
.ps
.can_discard
) &&
4670 !blend
.spi_shader_col_format
) {
4671 if (!ps
->info
.ps
.writes_z
&&
4672 !ps
->info
.ps
.writes_stencil
&&
4673 !ps
->info
.ps
.writes_sample_mask
)
4674 blend
.spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
4677 for (unsigned i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
4678 if (pipeline
->shaders
[i
]) {
4679 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[i
]->info
.need_indirect_descriptor_sets
;
4683 if (radv_pipeline_has_ngg(pipeline
)) {
4684 struct radv_shader_variant
*ngg
;
4686 if (radv_pipeline_has_gs(pipeline
))
4687 ngg
= pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4688 else if (radv_pipeline_has_tess(pipeline
))
4689 ngg
= pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
4691 ngg
= pipeline
->shaders
[MESA_SHADER_VERTEX
];
4693 gfx10_get_ngg_info(pCreateInfo
, pipeline
, &ngg
->info
.ngg_info
);
4694 } else if (radv_pipeline_has_gs(pipeline
)) {
4695 struct radv_shader_variant
*gs
=
4696 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
4698 gfx9_get_gs_info(pCreateInfo
, pipeline
, &gs
->info
.gs_ring_info
);
4699 calculate_gs_ring_sizes(pipeline
, &gs
->info
.gs_ring_info
);
4702 struct radv_tessellation_state tess
= {0};
4703 if (radv_pipeline_has_tess(pipeline
)) {
4704 if (prim
== V_008958_DI_PT_PATCH
) {
4705 pipeline
->graphics
.prim_vertex_count
.min
= pCreateInfo
->pTessellationState
->patchControlPoints
;
4706 pipeline
->graphics
.prim_vertex_count
.incr
= 1;
4708 tess
= calculate_tess_state(pipeline
, pCreateInfo
);
4711 pipeline
->graphics
.ia_multi_vgt_param
= radv_compute_ia_multi_vgt_param_helpers(pipeline
, &tess
, prim
);
4713 radv_compute_vertex_input_state(pipeline
, pCreateInfo
);
4715 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++)
4716 pipeline
->user_data_0
[i
] = radv_pipeline_stage_to_user_data_0(pipeline
, i
, device
->physical_device
->rad_info
.chip_class
);
4718 struct radv_userdata_info
*loc
= radv_lookup_user_sgpr(pipeline
, MESA_SHADER_VERTEX
,
4719 AC_UD_VS_BASE_VERTEX_START_INSTANCE
);
4720 if (loc
->sgpr_idx
!= -1) {
4721 pipeline
->graphics
.vtx_base_sgpr
= pipeline
->user_data_0
[MESA_SHADER_VERTEX
];
4722 pipeline
->graphics
.vtx_base_sgpr
+= loc
->sgpr_idx
* 4;
4723 if (radv_get_shader(pipeline
, MESA_SHADER_VERTEX
)->info
.vs
.needs_draw_id
)
4724 pipeline
->graphics
.vtx_emit_num
= 3;
4726 pipeline
->graphics
.vtx_emit_num
= 2;
4729 /* Find the last vertex shader stage that eventually uses streamout. */
4730 pipeline
->streamout_shader
= radv_pipeline_get_streamout_shader(pipeline
);
4732 result
= radv_pipeline_scratch_init(device
, pipeline
);
4733 radv_pipeline_generate_pm4(pipeline
, pCreateInfo
, extra
, &blend
, &tess
, prim
, gs_out
);
4739 radv_graphics_pipeline_create(
4741 VkPipelineCache _cache
,
4742 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
4743 const struct radv_graphics_pipeline_create_info
*extra
,
4744 const VkAllocationCallbacks
*pAllocator
,
4745 VkPipeline
*pPipeline
)
4747 RADV_FROM_HANDLE(radv_device
, device
, _device
);
4748 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
4749 struct radv_pipeline
*pipeline
;
4752 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
4753 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
4754 if (pipeline
== NULL
)
4755 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
4757 result
= radv_pipeline_init(pipeline
, device
, cache
,
4758 pCreateInfo
, extra
);
4759 if (result
!= VK_SUCCESS
) {
4760 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
4764 *pPipeline
= radv_pipeline_to_handle(pipeline
);
4769 VkResult
radv_CreateGraphicsPipelines(
4771 VkPipelineCache pipelineCache
,
4773 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
4774 const VkAllocationCallbacks
* pAllocator
,
4775 VkPipeline
* pPipelines
)
4777 VkResult result
= VK_SUCCESS
;
4780 for (; i
< count
; i
++) {
4782 r
= radv_graphics_pipeline_create(_device
,
4785 NULL
, pAllocator
, &pPipelines
[i
]);
4786 if (r
!= VK_SUCCESS
) {
4788 pPipelines
[i
] = VK_NULL_HANDLE
;
4797 radv_compute_generate_pm4(struct radv_pipeline
*pipeline
)
4799 struct radv_shader_variant
*compute_shader
;
4800 struct radv_device
*device
= pipeline
->device
;
4801 unsigned threads_per_threadgroup
;
4802 unsigned threadgroups_per_cu
= 1;
4803 unsigned waves_per_threadgroup
;
4804 unsigned max_waves_per_sh
= 0;
4807 pipeline
->cs
.buf
= malloc(20 * 4);
4808 pipeline
->cs
.max_dw
= 20;
4810 compute_shader
= pipeline
->shaders
[MESA_SHADER_COMPUTE
];
4811 va
= radv_buffer_get_va(compute_shader
->bo
) + compute_shader
->bo_offset
;
4813 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B830_COMPUTE_PGM_LO
, 2);
4814 radeon_emit(&pipeline
->cs
, va
>> 8);
4815 radeon_emit(&pipeline
->cs
, S_00B834_DATA(va
>> 40));
4817 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B848_COMPUTE_PGM_RSRC1
, 2);
4818 radeon_emit(&pipeline
->cs
, compute_shader
->config
.rsrc1
);
4819 radeon_emit(&pipeline
->cs
, compute_shader
->config
.rsrc2
);
4821 radeon_set_sh_reg(&pipeline
->cs
, R_00B860_COMPUTE_TMPRING_SIZE
,
4822 S_00B860_WAVES(pipeline
->max_waves
) |
4823 S_00B860_WAVESIZE(pipeline
->scratch_bytes_per_wave
>> 10));
4825 /* Calculate best compute resource limits. */
4826 threads_per_threadgroup
= compute_shader
->info
.cs
.block_size
[0] *
4827 compute_shader
->info
.cs
.block_size
[1] *
4828 compute_shader
->info
.cs
.block_size
[2];
4829 waves_per_threadgroup
= DIV_ROUND_UP(threads_per_threadgroup
,
4830 device
->physical_device
->cs_wave_size
);
4832 if (device
->physical_device
->rad_info
.chip_class
>= GFX10
&&
4833 waves_per_threadgroup
== 1)
4834 threadgroups_per_cu
= 2;
4836 radeon_set_sh_reg(&pipeline
->cs
, R_00B854_COMPUTE_RESOURCE_LIMITS
,
4837 ac_get_compute_resource_limits(&device
->physical_device
->rad_info
,
4838 waves_per_threadgroup
,
4840 threadgroups_per_cu
));
4842 radeon_set_sh_reg_seq(&pipeline
->cs
, R_00B81C_COMPUTE_NUM_THREAD_X
, 3);
4843 radeon_emit(&pipeline
->cs
,
4844 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[0]));
4845 radeon_emit(&pipeline
->cs
,
4846 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[1]));
4847 radeon_emit(&pipeline
->cs
,
4848 S_00B81C_NUM_THREAD_FULL(compute_shader
->info
.cs
.block_size
[2]));
4850 assert(pipeline
->cs
.cdw
<= pipeline
->cs
.max_dw
);
4853 static VkResult
radv_compute_pipeline_create(
4855 VkPipelineCache _cache
,
4856 const VkComputePipelineCreateInfo
* pCreateInfo
,
4857 const VkAllocationCallbacks
* pAllocator
,
4858 VkPipeline
* pPipeline
)
4860 RADV_FROM_HANDLE(radv_device
, device
, _device
);
4861 RADV_FROM_HANDLE(radv_pipeline_cache
, cache
, _cache
);
4862 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = { 0, };
4863 VkPipelineCreationFeedbackEXT
*stage_feedbacks
[MESA_SHADER_STAGES
] = { 0 };
4864 struct radv_pipeline
*pipeline
;
4867 pipeline
= vk_zalloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
4868 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
4869 if (pipeline
== NULL
)
4870 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
4872 pipeline
->device
= device
;
4873 pipeline
->layout
= radv_pipeline_layout_from_handle(pCreateInfo
->layout
);
4874 assert(pipeline
->layout
);
4876 const VkPipelineCreationFeedbackCreateInfoEXT
*creation_feedback
=
4877 vk_find_struct_const(pCreateInfo
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
4878 radv_init_feedback(creation_feedback
);
4880 VkPipelineCreationFeedbackEXT
*pipeline_feedback
= creation_feedback
? creation_feedback
->pPipelineCreationFeedback
: NULL
;
4881 if (creation_feedback
)
4882 stage_feedbacks
[MESA_SHADER_COMPUTE
] = &creation_feedback
->pPipelineStageCreationFeedbacks
[0];
4884 pStages
[MESA_SHADER_COMPUTE
] = &pCreateInfo
->stage
;
4885 radv_create_shaders(pipeline
, device
, cache
, &(struct radv_pipeline_key
) {0}, pStages
, pCreateInfo
->flags
, pipeline_feedback
, stage_feedbacks
);
4887 pipeline
->user_data_0
[MESA_SHADER_COMPUTE
] = radv_pipeline_stage_to_user_data_0(pipeline
, MESA_SHADER_COMPUTE
, device
->physical_device
->rad_info
.chip_class
);
4888 pipeline
->need_indirect_descriptor_sets
|= pipeline
->shaders
[MESA_SHADER_COMPUTE
]->info
.need_indirect_descriptor_sets
;
4889 result
= radv_pipeline_scratch_init(device
, pipeline
);
4890 if (result
!= VK_SUCCESS
) {
4891 radv_pipeline_destroy(device
, pipeline
, pAllocator
);
4895 radv_compute_generate_pm4(pipeline
);
4897 *pPipeline
= radv_pipeline_to_handle(pipeline
);
4902 VkResult
radv_CreateComputePipelines(
4904 VkPipelineCache pipelineCache
,
4906 const VkComputePipelineCreateInfo
* pCreateInfos
,
4907 const VkAllocationCallbacks
* pAllocator
,
4908 VkPipeline
* pPipelines
)
4910 VkResult result
= VK_SUCCESS
;
4913 for (; i
< count
; i
++) {
4915 r
= radv_compute_pipeline_create(_device
, pipelineCache
,
4917 pAllocator
, &pPipelines
[i
]);
4918 if (r
!= VK_SUCCESS
) {
4920 pPipelines
[i
] = VK_NULL_HANDLE
;
4928 static uint32_t radv_get_executable_count(const struct radv_pipeline
*pipeline
)
4931 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
4932 if (pipeline
->shaders
[i
])
4933 ret
+= i
== MESA_SHADER_GEOMETRY
? 2u : 1u;
4939 static struct radv_shader_variant
*
4940 radv_get_shader_from_executable_index(const struct radv_pipeline
*pipeline
, int index
, gl_shader_stage
*stage
)
4942 for (int i
= 0; i
< MESA_SHADER_STAGES
; ++i
) {
4943 if (!pipeline
->shaders
[i
])
4947 return pipeline
->shaders
[i
];
4952 if (i
== MESA_SHADER_GEOMETRY
) {
4955 return pipeline
->gs_copy_shader
;
4965 /* Basically strlcpy (which does not exist on linux) specialized for
4967 static void desc_copy(char *desc
, const char *src
) {
4968 int len
= strlen(src
);
4969 assert(len
< VK_MAX_DESCRIPTION_SIZE
);
4970 memcpy(desc
, src
, len
);
4971 memset(desc
+ len
, 0, VK_MAX_DESCRIPTION_SIZE
- len
);
4974 VkResult
radv_GetPipelineExecutablePropertiesKHR(
4976 const VkPipelineInfoKHR
* pPipelineInfo
,
4977 uint32_t* pExecutableCount
,
4978 VkPipelineExecutablePropertiesKHR
* pProperties
)
4980 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pPipelineInfo
->pipeline
);
4981 const uint32_t total_count
= radv_get_executable_count(pipeline
);
4984 *pExecutableCount
= total_count
;
4988 const uint32_t count
= MIN2(total_count
, *pExecutableCount
);
4989 for (unsigned i
= 0, executable_idx
= 0;
4990 i
< MESA_SHADER_STAGES
&& executable_idx
< count
; ++i
) {
4991 if (!pipeline
->shaders
[i
])
4993 pProperties
[executable_idx
].stages
= mesa_to_vk_shader_stage(i
);
4994 const char *name
= NULL
;
4995 const char *description
= NULL
;
4997 case MESA_SHADER_VERTEX
:
4998 name
= "Vertex Shader";
4999 description
= "Vulkan Vertex Shader";
5001 case MESA_SHADER_TESS_CTRL
:
5002 if (!pipeline
->shaders
[MESA_SHADER_VERTEX
]) {
5003 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_VERTEX_BIT
;
5004 name
= "Vertex + Tessellation Control Shaders";
5005 description
= "Combined Vulkan Vertex and Tessellation Control Shaders";
5007 name
= "Tessellation Control Shader";
5008 description
= "Vulkan Tessellation Control Shader";
5011 case MESA_SHADER_TESS_EVAL
:
5012 name
= "Tessellation Evaluation Shader";
5013 description
= "Vulkan Tessellation Evaluation Shader";
5015 case MESA_SHADER_GEOMETRY
:
5016 if (radv_pipeline_has_tess(pipeline
) && !pipeline
->shaders
[MESA_SHADER_TESS_EVAL
]) {
5017 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
;
5018 name
= "Tessellation Evaluation + Geometry Shaders";
5019 description
= "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
5020 } else if (!radv_pipeline_has_tess(pipeline
) && !pipeline
->shaders
[MESA_SHADER_VERTEX
]) {
5021 pProperties
[executable_idx
].stages
|= VK_SHADER_STAGE_VERTEX_BIT
;
5022 name
= "Vertex + Geometry Shader";
5023 description
= "Combined Vulkan Vertex and Geometry Shaders";
5025 name
= "Geometry Shader";
5026 description
= "Vulkan Geometry Shader";
5029 case MESA_SHADER_FRAGMENT
:
5030 name
= "Fragment Shader";
5031 description
= "Vulkan Fragment Shader";
5033 case MESA_SHADER_COMPUTE
:
5034 name
= "Compute Shader";
5035 description
= "Vulkan Compute Shader";
5039 desc_copy(pProperties
[executable_idx
].name
, name
);
5040 desc_copy(pProperties
[executable_idx
].description
, description
);
5043 if (i
== MESA_SHADER_GEOMETRY
) {
5044 assert(pipeline
->gs_copy_shader
);
5045 if (executable_idx
>= count
)
5048 pProperties
[executable_idx
].stages
= VK_SHADER_STAGE_GEOMETRY_BIT
;
5049 desc_copy(pProperties
[executable_idx
].name
, "GS Copy Shader");
5050 desc_copy(pProperties
[executable_idx
].description
,
5051 "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
5057 for (unsigned i
= 0; i
< count
; ++i
)
5058 pProperties
[i
].subgroupSize
= 64;
5060 VkResult result
= *pExecutableCount
< total_count
? VK_INCOMPLETE
: VK_SUCCESS
;
5061 *pExecutableCount
= count
;
5065 VkResult
radv_GetPipelineExecutableStatisticsKHR(
5067 const VkPipelineExecutableInfoKHR
* pExecutableInfo
,
5068 uint32_t* pStatisticCount
,
5069 VkPipelineExecutableStatisticKHR
* pStatistics
)
5071 RADV_FROM_HANDLE(radv_device
, device
, _device
);
5072 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pExecutableInfo
->pipeline
);
5073 gl_shader_stage stage
;
5074 struct radv_shader_variant
*shader
= radv_get_shader_from_executable_index(pipeline
, pExecutableInfo
->executableIndex
, &stage
);
5076 enum chip_class chip_class
= device
->physical_device
->rad_info
.chip_class
;
5077 unsigned lds_increment
= chip_class
>= GFX7
? 512 : 256;
5078 unsigned max_waves
= radv_get_max_waves(device
, shader
, stage
);
5080 VkPipelineExecutableStatisticKHR
*s
= pStatistics
;
5081 VkPipelineExecutableStatisticKHR
*end
= s
+ (pStatistics
? *pStatisticCount
: 0);
5082 VkResult result
= VK_SUCCESS
;
5085 desc_copy(s
->name
, "SGPRs");
5086 desc_copy(s
->description
, "Number of SGPR registers allocated per subgroup");
5087 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5088 s
->value
.u64
= shader
->config
.num_sgprs
;
5093 desc_copy(s
->name
, "VGPRs");
5094 desc_copy(s
->description
, "Number of VGPR registers allocated per subgroup");
5095 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5096 s
->value
.u64
= shader
->config
.num_vgprs
;
5101 desc_copy(s
->name
, "Spilled SGPRs");
5102 desc_copy(s
->description
, "Number of SGPR registers spilled per subgroup");
5103 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5104 s
->value
.u64
= shader
->config
.spilled_sgprs
;
5109 desc_copy(s
->name
, "Spilled VGPRs");
5110 desc_copy(s
->description
, "Number of VGPR registers spilled per subgroup");
5111 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5112 s
->value
.u64
= shader
->config
.spilled_vgprs
;
5117 desc_copy(s
->name
, "PrivMem VGPRs");
5118 desc_copy(s
->description
, "Number of VGPRs stored in private memory per subgroup");
5119 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5120 s
->value
.u64
= shader
->info
.private_mem_vgprs
;
5125 desc_copy(s
->name
, "Code size");
5126 desc_copy(s
->description
, "Code size in bytes");
5127 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5128 s
->value
.u64
= shader
->exec_size
;
5133 desc_copy(s
->name
, "LDS size");
5134 desc_copy(s
->description
, "LDS size in bytes per workgroup");
5135 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5136 s
->value
.u64
= shader
->config
.lds_size
* lds_increment
;
5141 desc_copy(s
->name
, "Scratch size");
5142 desc_copy(s
->description
, "Private memory in bytes per subgroup");
5143 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5144 s
->value
.u64
= shader
->config
.scratch_bytes_per_wave
;
5149 desc_copy(s
->name
, "Subgroups per SIMD");
5150 desc_copy(s
->description
, "The maximum number of subgroups in flight on a SIMD unit");
5151 s
->format
= VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR
;
5152 s
->value
.u64
= max_waves
;
5157 *pStatisticCount
= s
- pStatistics
;
5159 *pStatisticCount
= end
- pStatistics
;
5160 result
= VK_INCOMPLETE
;
5162 *pStatisticCount
= s
- pStatistics
;
5168 static VkResult
radv_copy_representation(void *data
, size_t *data_size
, const char *src
)
5170 size_t total_size
= strlen(src
) + 1;
5173 *data_size
= total_size
;
5177 size_t size
= MIN2(total_size
, *data_size
);
5179 memcpy(data
, src
, size
);
5181 *((char*)data
+ size
- 1) = 0;
5182 return size
< total_size
? VK_INCOMPLETE
: VK_SUCCESS
;
5185 VkResult
radv_GetPipelineExecutableInternalRepresentationsKHR(
5187 const VkPipelineExecutableInfoKHR
* pExecutableInfo
,
5188 uint32_t* pInternalRepresentationCount
,
5189 VkPipelineExecutableInternalRepresentationKHR
* pInternalRepresentations
)
5191 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, pExecutableInfo
->pipeline
);
5192 gl_shader_stage stage
;
5193 struct radv_shader_variant
*shader
= radv_get_shader_from_executable_index(pipeline
, pExecutableInfo
->executableIndex
, &stage
);
5195 VkPipelineExecutableInternalRepresentationKHR
*p
= pInternalRepresentations
;
5196 VkPipelineExecutableInternalRepresentationKHR
*end
= p
+ (pInternalRepresentations
? *pInternalRepresentationCount
: 0);
5197 VkResult result
= VK_SUCCESS
;
5201 desc_copy(p
->name
, "NIR Shader(s)");
5202 desc_copy(p
->description
, "The optimized NIR shader(s)");
5203 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->nir_string
) != VK_SUCCESS
)
5204 result
= VK_INCOMPLETE
;
5211 desc_copy(p
->name
, "LLVM IR");
5212 desc_copy(p
->description
, "The LLVM IR after some optimizations");
5213 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->llvm_ir_string
) != VK_SUCCESS
)
5214 result
= VK_INCOMPLETE
;
5221 desc_copy(p
->name
, "Assembly");
5222 desc_copy(p
->description
, "Final Assembly");
5223 if (radv_copy_representation(p
->pData
, &p
->dataSize
, shader
->disasm_string
) != VK_SUCCESS
)
5224 result
= VK_INCOMPLETE
;
5228 if (!pInternalRepresentations
)
5229 *pInternalRepresentationCount
= p
- pInternalRepresentations
;
5231 result
= VK_INCOMPLETE
;
5232 *pInternalRepresentationCount
= end
- pInternalRepresentations
;
5234 *pInternalRepresentationCount
= p
- pInternalRepresentations
;