4a3fdfa80ec918d54328fd067cf19a4f4b6861b0
[mesa.git] / src / amd / vulkan / radv_shader.c
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
33 #include "nir/nir.h"
34 #include "nir/nir_builder.h"
35 #include "spirv/nir_spirv.h"
36
37 #include <llvm-c/Core.h>
38 #include <llvm-c/TargetMachine.h>
39
40 #include "sid.h"
41 #include "gfx9d.h"
42 #include "ac_binary.h"
43 #include "ac_llvm_util.h"
44 #include "ac_nir_to_llvm.h"
45 #include "vk_format.h"
46 #include "util/debug.h"
47 #include "ac_exp_param.h"
48
49 #include "util/string_buffer.h"
50
51 static const struct nir_shader_compiler_options nir_options = {
52 .vertex_id_zero_based = true,
53 .lower_scmp = true,
54 .lower_flrp32 = true,
55 .lower_fsat = true,
56 .lower_fdiv = true,
57 .lower_sub = true,
58 .lower_pack_snorm_2x16 = true,
59 .lower_pack_snorm_4x8 = true,
60 .lower_pack_unorm_2x16 = true,
61 .lower_pack_unorm_4x8 = true,
62 .lower_unpack_snorm_2x16 = true,
63 .lower_unpack_snorm_4x8 = true,
64 .lower_unpack_unorm_2x16 = true,
65 .lower_unpack_unorm_4x8 = true,
66 .lower_extract_byte = true,
67 .lower_extract_word = true,
68 .lower_ffma = true,
69 .max_unroll_iterations = 32
70 };
71
72 VkResult radv_CreateShaderModule(
73 VkDevice _device,
74 const VkShaderModuleCreateInfo* pCreateInfo,
75 const VkAllocationCallbacks* pAllocator,
76 VkShaderModule* pShaderModule)
77 {
78 RADV_FROM_HANDLE(radv_device, device, _device);
79 struct radv_shader_module *module;
80
81 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
82 assert(pCreateInfo->flags == 0);
83
84 module = vk_alloc2(&device->alloc, pAllocator,
85 sizeof(*module) + pCreateInfo->codeSize, 8,
86 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
87 if (module == NULL)
88 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
89
90 module->nir = NULL;
91 module->size = pCreateInfo->codeSize;
92 memcpy(module->data, pCreateInfo->pCode, module->size);
93
94 _mesa_sha1_compute(module->data, module->size, module->sha1);
95
96 *pShaderModule = radv_shader_module_to_handle(module);
97
98 return VK_SUCCESS;
99 }
100
101 void radv_DestroyShaderModule(
102 VkDevice _device,
103 VkShaderModule _module,
104 const VkAllocationCallbacks* pAllocator)
105 {
106 RADV_FROM_HANDLE(radv_device, device, _device);
107 RADV_FROM_HANDLE(radv_shader_module, module, _module);
108
109 if (!module)
110 return;
111
112 vk_free2(&device->alloc, pAllocator, module);
113 }
114
115 void
116 radv_optimize_nir(struct nir_shader *shader)
117 {
118 bool progress;
119
120 do {
121 progress = false;
122
123 NIR_PASS_V(shader, nir_lower_vars_to_ssa);
124 NIR_PASS_V(shader, nir_lower_64bit_pack);
125 NIR_PASS_V(shader, nir_lower_alu_to_scalar);
126 NIR_PASS_V(shader, nir_lower_phis_to_scalar);
127
128 NIR_PASS(progress, shader, nir_copy_prop);
129 NIR_PASS(progress, shader, nir_opt_remove_phis);
130 NIR_PASS(progress, shader, nir_opt_dce);
131 if (nir_opt_trivial_continues(shader)) {
132 progress = true;
133 NIR_PASS(progress, shader, nir_copy_prop);
134 NIR_PASS(progress, shader, nir_opt_remove_phis);
135 NIR_PASS(progress, shader, nir_opt_dce);
136 }
137 NIR_PASS(progress, shader, nir_opt_if);
138 NIR_PASS(progress, shader, nir_opt_dead_cf);
139 NIR_PASS(progress, shader, nir_opt_cse);
140 NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
141 NIR_PASS(progress, shader, nir_opt_algebraic);
142 NIR_PASS(progress, shader, nir_opt_constant_folding);
143 NIR_PASS(progress, shader, nir_opt_undef);
144 NIR_PASS(progress, shader, nir_opt_conditional_discard);
145 if (shader->options->max_unroll_iterations) {
146 NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
147 }
148 } while (progress);
149 }
150
151 nir_shader *
152 radv_shader_compile_to_nir(struct radv_device *device,
153 struct radv_shader_module *module,
154 const char *entrypoint_name,
155 gl_shader_stage stage,
156 const VkSpecializationInfo *spec_info)
157 {
158 if (strcmp(entrypoint_name, "main") != 0) {
159 radv_finishme("Multiple shaders per module not really supported");
160 }
161
162 nir_shader *nir;
163 nir_function *entry_point;
164 if (module->nir) {
165 /* Some things such as our meta clear/blit code will give us a NIR
166 * shader directly. In that case, we just ignore the SPIR-V entirely
167 * and just use the NIR shader */
168 nir = module->nir;
169 nir->options = &nir_options;
170 nir_validate_shader(nir);
171
172 assert(exec_list_length(&nir->functions) == 1);
173 struct exec_node *node = exec_list_get_head(&nir->functions);
174 entry_point = exec_node_data(nir_function, node, node);
175 } else {
176 uint32_t *spirv = (uint32_t *) module->data;
177 assert(module->size % 4 == 0);
178
179 if (device->instance->debug_flags & RADV_DEBUG_DUMP_SPIRV)
180 radv_print_spirv(spirv, module->size, stderr);
181
182 uint32_t num_spec_entries = 0;
183 struct nir_spirv_specialization *spec_entries = NULL;
184 if (spec_info && spec_info->mapEntryCount > 0) {
185 num_spec_entries = spec_info->mapEntryCount;
186 spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
187 for (uint32_t i = 0; i < num_spec_entries; i++) {
188 VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
189 const void *data = spec_info->pData + entry.offset;
190 assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
191
192 spec_entries[i].id = spec_info->pMapEntries[i].constantID;
193 if (spec_info->dataSize == 8)
194 spec_entries[i].data64 = *(const uint64_t *)data;
195 else
196 spec_entries[i].data32 = *(const uint32_t *)data;
197 }
198 }
199 const struct spirv_to_nir_options spirv_options = {
200 .caps = {
201 .draw_parameters = true,
202 .float64 = true,
203 .image_read_without_format = true,
204 .image_write_without_format = true,
205 .tessellation = true,
206 .int64 = true,
207 .multiview = true,
208 .variable_pointers = true,
209 },
210 };
211 entry_point = spirv_to_nir(spirv, module->size / 4,
212 spec_entries, num_spec_entries,
213 stage, entrypoint_name,
214 &spirv_options, &nir_options);
215 nir = entry_point->shader;
216 assert(nir->info.stage == stage);
217 nir_validate_shader(nir);
218
219 free(spec_entries);
220
221 /* We have to lower away local constant initializers right before we
222 * inline functions. That way they get properly initialized at the top
223 * of the function and not at the top of its caller.
224 */
225 NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
226 NIR_PASS_V(nir, nir_lower_returns);
227 NIR_PASS_V(nir, nir_inline_functions);
228
229 /* Pick off the single entrypoint that we want */
230 foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
231 if (func != entry_point)
232 exec_node_remove(&func->node);
233 }
234 assert(exec_list_length(&nir->functions) == 1);
235 entry_point->name = ralloc_strdup(entry_point, "main");
236
237 NIR_PASS_V(nir, nir_remove_dead_variables,
238 nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
239
240 /* Now that we've deleted all but the main function, we can go ahead and
241 * lower the rest of the constant initializers.
242 */
243 NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
244 NIR_PASS_V(nir, nir_lower_system_values);
245 NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
246 }
247
248 /* Vulkan uses the separate-shader linking model */
249 nir->info.separate_shader = true;
250
251 nir_shader_gather_info(nir, entry_point->impl);
252
253 /* While it would be nice not to have this flag, we are constrained
254 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
255 * on GFX9.
256 */
257 bool llvm_has_working_vgpr_indexing =
258 device->physical_device->rad_info.chip_class <= VI;
259
260 /* TODO: Indirect indexing of GS inputs is unimplemented.
261 *
262 * TCS and TES load inputs directly from LDS or offchip memory, so
263 * indirect indexing is trivial.
264 */
265 nir_variable_mode indirect_mask = 0;
266 if (nir->info.stage == MESA_SHADER_GEOMETRY ||
267 (nir->info.stage != MESA_SHADER_TESS_CTRL &&
268 nir->info.stage != MESA_SHADER_TESS_EVAL &&
269 !llvm_has_working_vgpr_indexing)) {
270 indirect_mask |= nir_var_shader_in;
271 }
272 if (!llvm_has_working_vgpr_indexing &&
273 nir->info.stage != MESA_SHADER_TESS_CTRL)
274 indirect_mask |= nir_var_shader_out;
275
276 /* TODO: We shouldn't need to do this, however LLVM isn't currently
277 * smart enough to handle indirects without causing excess spilling
278 * causing the gpu to hang.
279 *
280 * See the following thread for more details of the problem:
281 * https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
282 */
283 indirect_mask |= nir_var_local;
284
285 nir_lower_indirect_derefs(nir, indirect_mask);
286
287 static const nir_lower_tex_options tex_options = {
288 .lower_txp = ~0,
289 };
290
291 nir_lower_tex(nir, &tex_options);
292
293 nir_lower_vars_to_ssa(nir);
294 nir_lower_var_copies(nir);
295 nir_lower_global_vars_to_local(nir);
296 nir_remove_dead_variables(nir, nir_var_local);
297 radv_optimize_nir(nir);
298
299 return nir;
300 }
301
302 void *
303 radv_alloc_shader_memory(struct radv_device *device,
304 struct radv_shader_variant *shader)
305 {
306 mtx_lock(&device->shader_slab_mutex);
307 list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
308 uint64_t offset = 0;
309 list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
310 if (s->bo_offset - offset >= shader->code_size) {
311 shader->bo = slab->bo;
312 shader->bo_offset = offset;
313 list_addtail(&shader->slab_list, &s->slab_list);
314 mtx_unlock(&device->shader_slab_mutex);
315 return slab->ptr + offset;
316 }
317 offset = align_u64(s->bo_offset + s->code_size, 256);
318 }
319 if (slab->size - offset >= shader->code_size) {
320 shader->bo = slab->bo;
321 shader->bo_offset = offset;
322 list_addtail(&shader->slab_list, &slab->shaders);
323 mtx_unlock(&device->shader_slab_mutex);
324 return slab->ptr + offset;
325 }
326 }
327
328 mtx_unlock(&device->shader_slab_mutex);
329 struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
330
331 slab->size = 256 * 1024;
332 slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
333 RADEON_DOMAIN_VRAM, RADEON_FLAG_NO_INTERPROCESS_SHARING);
334 slab->ptr = (char*)device->ws->buffer_map(slab->bo);
335 list_inithead(&slab->shaders);
336
337 mtx_lock(&device->shader_slab_mutex);
338 list_add(&slab->slabs, &device->shader_slabs);
339
340 shader->bo = slab->bo;
341 shader->bo_offset = 0;
342 list_add(&shader->slab_list, &slab->shaders);
343 mtx_unlock(&device->shader_slab_mutex);
344 return slab->ptr;
345 }
346
347 void
348 radv_destroy_shader_slabs(struct radv_device *device)
349 {
350 list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
351 device->ws->buffer_destroy(slab->bo);
352 free(slab);
353 }
354 mtx_destroy(&device->shader_slab_mutex);
355 }
356
357 static void
358 radv_fill_shader_variant(struct radv_device *device,
359 struct radv_shader_variant *variant,
360 struct ac_shader_binary *binary,
361 gl_shader_stage stage)
362 {
363 bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
364 unsigned vgpr_comp_cnt = 0;
365
366 if (scratch_enabled && !device->llvm_supports_spill)
367 radv_finishme("shader scratch support only available with LLVM 4.0");
368
369 variant->code_size = binary->code_size;
370 variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
371 S_00B12C_SCRATCH_EN(scratch_enabled);
372
373 variant->rsrc1 = S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
374 S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
375 S_00B848_DX10_CLAMP(1) |
376 S_00B848_FLOAT_MODE(variant->config.float_mode);
377
378 switch (stage) {
379 case MESA_SHADER_TESS_EVAL:
380 vgpr_comp_cnt = 3;
381 variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
382 break;
383 case MESA_SHADER_TESS_CTRL:
384 if (device->physical_device->rad_info.chip_class >= GFX9)
385 vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
386 else
387 variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
388 break;
389 case MESA_SHADER_VERTEX:
390 case MESA_SHADER_GEOMETRY:
391 vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
392 break;
393 case MESA_SHADER_FRAGMENT:
394 break;
395 case MESA_SHADER_COMPUTE:
396 variant->rsrc2 |=
397 S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
398 S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
399 S_00B84C_TG_SIZE_EN(1) |
400 S_00B84C_LDS_SIZE(variant->config.lds_size);
401 break;
402 default:
403 unreachable("unsupported shader type");
404 break;
405 }
406
407 if (device->physical_device->rad_info.chip_class >= GFX9 &&
408 stage == MESA_SHADER_GEOMETRY) {
409 /* TODO: Figure out how many we actually need. */
410 variant->rsrc1 |= S_00B228_GS_VGPR_COMP_CNT(3);
411 variant->rsrc2 |= S_00B22C_ES_VGPR_COMP_CNT(3) |
412 S_00B22C_OC_LDS_EN(1);
413 } else if (device->physical_device->rad_info.chip_class >= GFX9 &&
414 stage == MESA_SHADER_TESS_CTRL)
415 variant->rsrc1 |= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt);
416 else
417 variant->rsrc1 |= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt);
418
419 void *ptr = radv_alloc_shader_memory(device, variant);
420 memcpy(ptr, binary->code, binary->code_size);
421 }
422
423 static struct radv_shader_variant *
424 shader_variant_create(struct radv_device *device,
425 struct radv_shader_module *module,
426 struct nir_shader * const *shaders,
427 int shader_count,
428 gl_shader_stage stage,
429 struct ac_nir_compiler_options *options,
430 bool gs_copy_shader,
431 void **code_out,
432 unsigned *code_size_out)
433 {
434 enum radeon_family chip_family = device->physical_device->rad_info.family;
435 bool dump_shaders = radv_can_dump_shader(device, module);
436 enum ac_target_machine_options tm_options = 0;
437 struct radv_shader_variant *variant;
438 struct ac_shader_binary binary;
439 LLVMTargetMachineRef tm;
440
441 variant = calloc(1, sizeof(struct radv_shader_variant));
442 if (!variant)
443 return NULL;
444
445 options->family = chip_family;
446 options->chip_class = device->physical_device->rad_info.chip_class;
447
448 if (options->supports_spill)
449 tm_options |= AC_TM_SUPPORTS_SPILL;
450 if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
451 tm_options |= AC_TM_SISCHED;
452 tm = ac_create_target_machine(chip_family, tm_options);
453
454 if (gs_copy_shader) {
455 assert(shader_count == 1);
456 ac_create_gs_copy_shader(tm, *shaders, &binary, &variant->config,
457 &variant->info, options, dump_shaders);
458 } else {
459 ac_compile_nir_shader(tm, &binary, &variant->config,
460 &variant->info, shaders, shader_count, options,
461 dump_shaders);
462 }
463
464 LLVMDisposeTargetMachine(tm);
465
466 radv_fill_shader_variant(device, variant, &binary, stage);
467
468 if (code_out) {
469 *code_out = binary.code;
470 *code_size_out = binary.code_size;
471 } else
472 free(binary.code);
473 free(binary.config);
474 free(binary.rodata);
475 free(binary.global_symbol_offsets);
476 free(binary.relocs);
477 variant->ref_count = 1;
478
479 if (device->keep_shader_info) {
480 variant->disasm_string = binary.disasm_string;
481 if (!gs_copy_shader && !module->nir) {
482 variant->nir = *shaders;
483 variant->spirv = (uint32_t *)module->data;
484 variant->spirv_size = module->size;
485 }
486 } else {
487 free(binary.disasm_string);
488 }
489
490 return variant;
491 }
492
493 struct radv_shader_variant *
494 radv_shader_variant_create(struct radv_device *device,
495 struct radv_shader_module *module,
496 struct nir_shader *const *shaders,
497 int shader_count,
498 struct radv_pipeline_layout *layout,
499 const struct ac_shader_variant_key *key,
500 void **code_out,
501 unsigned *code_size_out)
502 {
503 struct ac_nir_compiler_options options = {0};
504
505 options.layout = layout;
506 if (key)
507 options.key = *key;
508
509 options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
510 options.supports_spill = device->llvm_supports_spill;
511
512 return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage,
513 &options, false, code_out, code_size_out);
514 }
515
516 struct radv_shader_variant *
517 radv_create_gs_copy_shader(struct radv_device *device,
518 struct nir_shader *shader,
519 void **code_out,
520 unsigned *code_size_out,
521 bool multiview)
522 {
523 struct ac_nir_compiler_options options = {0};
524
525 options.key.has_multiview_view_index = multiview;
526
527 return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
528 &options, true, code_out, code_size_out);
529 }
530
531 void
532 radv_shader_variant_destroy(struct radv_device *device,
533 struct radv_shader_variant *variant)
534 {
535 if (!p_atomic_dec_zero(&variant->ref_count))
536 return;
537
538 mtx_lock(&device->shader_slab_mutex);
539 list_del(&variant->slab_list);
540 mtx_unlock(&device->shader_slab_mutex);
541
542 ralloc_free(variant->nir);
543 free(variant->disasm_string);
544 free(variant);
545 }
546
547 const char *
548 radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
549 {
550 switch (stage) {
551 case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
552 case MESA_SHADER_GEOMETRY: return "Geometry Shader";
553 case MESA_SHADER_FRAGMENT: return "Pixel Shader";
554 case MESA_SHADER_COMPUTE: return "Compute Shader";
555 case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
556 case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
557 default:
558 return "Unknown shader";
559 };
560 }
561
562 static uint32_t
563 get_total_sgprs(struct radv_device *device)
564 {
565 if (device->physical_device->rad_info.chip_class >= VI)
566 return 800;
567 else
568 return 512;
569 }
570
571 static void
572 generate_shader_stats(struct radv_device *device,
573 struct radv_shader_variant *variant,
574 gl_shader_stage stage,
575 struct _mesa_string_buffer *buf)
576 {
577 unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
578 struct ac_shader_config *conf;
579 unsigned max_simd_waves;
580 unsigned lds_per_wave = 0;
581
582 switch (device->physical_device->rad_info.family) {
583 /* These always have 8 waves: */
584 case CHIP_POLARIS10:
585 case CHIP_POLARIS11:
586 case CHIP_POLARIS12:
587 max_simd_waves = 8;
588 break;
589 default:
590 max_simd_waves = 10;
591 }
592
593 conf = &variant->config;
594
595 if (stage == MESA_SHADER_FRAGMENT) {
596 lds_per_wave = conf->lds_size * lds_increment +
597 align(variant->info.fs.num_interp * 48,
598 lds_increment);
599 }
600
601 if (conf->num_sgprs)
602 max_simd_waves = MIN2(max_simd_waves, get_total_sgprs(device) / conf->num_sgprs);
603
604 if (conf->num_vgprs)
605 max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
606
607 /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
608 * that PS can use.
609 */
610 if (lds_per_wave)
611 max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
612
613 if (stage == MESA_SHADER_FRAGMENT) {
614 _mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n"
615 "SPI_PS_INPUT_ADDR = 0x%04x\n"
616 "SPI_PS_INPUT_ENA = 0x%04x\n",
617 conf->spi_ps_input_addr, conf->spi_ps_input_ena);
618 }
619
620 _mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n"
621 "SGPRS: %d\n"
622 "VGPRS: %d\n"
623 "Spilled SGPRs: %d\n"
624 "Spilled VGPRs: %d\n"
625 "Code Size: %d bytes\n"
626 "LDS: %d blocks\n"
627 "Scratch: %d bytes per wave\n"
628 "Max Waves: %d\n"
629 "********************\n\n\n",
630 conf->num_sgprs, conf->num_vgprs,
631 conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size,
632 conf->lds_size, conf->scratch_bytes_per_wave,
633 max_simd_waves);
634 }
635
636 void
637 radv_shader_dump_stats(struct radv_device *device,
638 struct radv_shader_variant *variant,
639 gl_shader_stage stage,
640 FILE *file)
641 {
642 struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256);
643
644 generate_shader_stats(device, variant, stage, buf);
645
646 fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
647 fprintf(file, "%s", buf->buf);
648
649 _mesa_string_buffer_destroy(buf);
650 }
651
652 VkResult
653 radv_GetShaderInfoAMD(VkDevice _device,
654 VkPipeline _pipeline,
655 VkShaderStageFlagBits shaderStage,
656 VkShaderInfoTypeAMD infoType,
657 size_t* pInfoSize,
658 void* pInfo)
659 {
660 RADV_FROM_HANDLE(radv_device, device, _device);
661 RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
662 gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage);
663 struct radv_shader_variant *variant = pipeline->shaders[stage];
664 struct _mesa_string_buffer *buf;
665 VkResult result = VK_SUCCESS;
666
667 /* Spec doesn't indicate what to do if the stage is invalid, so just
668 * return no info for this. */
669 if (!variant)
670 return vk_error(VK_ERROR_FEATURE_NOT_PRESENT);
671
672 switch (infoType) {
673 case VK_SHADER_INFO_TYPE_STATISTICS_AMD:
674 if (!pInfo) {
675 *pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
676 } else {
677 unsigned lds_multiplier = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
678 struct ac_shader_config *conf = &variant->config;
679
680 VkShaderStatisticsInfoAMD statistics = {};
681 statistics.shaderStageMask = shaderStage;
682 statistics.numPhysicalVgprs = 256;
683 statistics.numPhysicalSgprs = get_total_sgprs(device);
684 statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
685
686 if (stage == MESA_SHADER_COMPUTE) {
687 unsigned *local_size = variant->nir->info.cs.local_size;
688 unsigned workgroup_size = local_size[0] * local_size[1] * local_size[2];
689
690 statistics.numAvailableVgprs = statistics.numPhysicalVgprs /
691 ceil(workgroup_size / statistics.numPhysicalVgprs);
692
693 statistics.computeWorkGroupSize[0] = local_size[0];
694 statistics.computeWorkGroupSize[1] = local_size[1];
695 statistics.computeWorkGroupSize[2] = local_size[2];
696 } else {
697 statistics.numAvailableVgprs = statistics.numPhysicalVgprs;
698 }
699
700 statistics.resourceUsage.numUsedVgprs = conf->num_vgprs;
701 statistics.resourceUsage.numUsedSgprs = conf->num_sgprs;
702 statistics.resourceUsage.ldsSizePerLocalWorkGroup = 32768;
703 statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size * lds_multiplier;
704 statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave;
705
706 size_t size = *pInfoSize;
707 *pInfoSize = sizeof(statistics);
708
709 memcpy(pInfo, &statistics, MIN2(size, *pInfoSize));
710
711 if (size < *pInfoSize)
712 result = VK_INCOMPLETE;
713 }
714
715 break;
716 case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
717 buf = _mesa_string_buffer_create(NULL, 1024);
718
719 _mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
720 _mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
721 generate_shader_stats(device, variant, stage, buf);
722
723 /* Need to include the null terminator. */
724 size_t length = buf->length + 1;
725
726 if (!pInfo) {
727 *pInfoSize = length;
728 } else {
729 size_t size = *pInfoSize;
730 *pInfoSize = length;
731
732 memcpy(pInfo, buf->buf, MIN2(size, length));
733
734 if (size < length)
735 result = VK_INCOMPLETE;
736 }
737
738 _mesa_string_buffer_destroy(buf);
739 break;
740 default:
741 /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
742 result = VK_ERROR_FEATURE_NOT_PRESENT;
743 break;
744 }
745
746 return result;
747 }