2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
33 #include "radv_shader_helper.h"
34 #include "radv_shader_args.h"
36 #include "nir/nir_builder.h"
37 #include "spirv/nir_spirv.h"
39 #include <llvm-c/Core.h>
40 #include <llvm-c/TargetMachine.h>
41 #include <llvm-c/Support.h>
44 #include "ac_binary.h"
45 #include "ac_llvm_util.h"
46 #include "ac_nir_to_llvm.h"
48 #include "vk_format.h"
49 #include "util/debug.h"
50 #include "ac_exp_param.h"
52 #include "aco_interface.h"
54 #include "util/string_buffer.h"
56 static const struct nir_shader_compiler_options nir_options_llvm
= {
57 .vertex_id_zero_based
= true,
62 .lower_device_index_to_zero
= true,
66 .lower_bitfield_insert_to_bitfield_select
= true,
67 .lower_bitfield_extract
= true,
69 .lower_pack_snorm_2x16
= true,
70 .lower_pack_snorm_4x8
= true,
71 .lower_pack_unorm_2x16
= true,
72 .lower_pack_unorm_4x8
= true,
73 .lower_unpack_snorm_2x16
= true,
74 .lower_unpack_snorm_4x8
= true,
75 .lower_unpack_unorm_2x16
= true,
76 .lower_unpack_unorm_4x8
= true,
77 .lower_extract_byte
= true,
78 .lower_extract_word
= true,
81 .lower_mul_2x32_64
= true,
83 .max_unroll_iterations
= 32,
84 .use_interpolated_input_intrinsics
= true,
85 /* nir_lower_int64() isn't actually called for the LLVM backend, but
86 * this helps the loop unrolling heuristics. */
87 .lower_int64_options
= nir_lower_imul64
|
88 nir_lower_imul_high64
|
89 nir_lower_imul_2x32_64
|
95 static const struct nir_shader_compiler_options nir_options_aco
= {
96 .vertex_id_zero_based
= true,
100 .lower_flrp64
= true,
101 .lower_device_index_to_zero
= true,
104 .lower_bitfield_insert_to_bitfield_select
= true,
105 .lower_bitfield_extract
= true,
106 .lower_pack_snorm_2x16
= true,
107 .lower_pack_snorm_4x8
= true,
108 .lower_pack_unorm_2x16
= true,
109 .lower_pack_unorm_4x8
= true,
110 .lower_unpack_snorm_2x16
= true,
111 .lower_unpack_snorm_4x8
= true,
112 .lower_unpack_unorm_2x16
= true,
113 .lower_unpack_unorm_4x8
= true,
114 .lower_unpack_half_2x16
= true,
115 .lower_extract_byte
= true,
116 .lower_extract_word
= true,
119 .lower_mul_2x32_64
= true,
120 .lower_rotate
= true,
121 .max_unroll_iterations
= 32,
122 .use_interpolated_input_intrinsics
= true,
123 .lower_int64_options
= nir_lower_imul64
|
124 nir_lower_imul_high64
|
125 nir_lower_imul_2x32_64
|
133 radv_can_dump_shader(struct radv_device
*device
,
134 struct radv_shader_module
*module
,
135 bool is_gs_copy_shader
)
137 if (!(device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADERS
))
140 return !module
->nir
||
141 (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_META_SHADERS
);
143 return is_gs_copy_shader
;
147 radv_can_dump_shader_stats(struct radv_device
*device
,
148 struct radv_shader_module
*module
)
150 /* Only dump non-meta shader stats. */
151 return device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADER_STATS
&&
152 module
&& !module
->nir
;
155 unsigned shader_io_get_unique_index(gl_varying_slot slot
)
157 /* handle patch indices separate */
158 if (slot
== VARYING_SLOT_TESS_LEVEL_OUTER
)
160 if (slot
== VARYING_SLOT_TESS_LEVEL_INNER
)
162 if (slot
>= VARYING_SLOT_PATCH0
&& slot
<= VARYING_SLOT_TESS_MAX
)
163 return 2 + (slot
- VARYING_SLOT_PATCH0
);
164 if (slot
== VARYING_SLOT_POS
)
166 if (slot
== VARYING_SLOT_PSIZ
)
168 if (slot
== VARYING_SLOT_CLIP_DIST0
)
170 if (slot
== VARYING_SLOT_CLIP_DIST1
)
172 /* 3 is reserved for clip dist as well */
173 if (slot
>= VARYING_SLOT_VAR0
&& slot
<= VARYING_SLOT_VAR31
)
174 return 4 + (slot
- VARYING_SLOT_VAR0
);
175 unreachable("illegal slot in get unique index\n");
178 VkResult
radv_CreateShaderModule(
180 const VkShaderModuleCreateInfo
* pCreateInfo
,
181 const VkAllocationCallbacks
* pAllocator
,
182 VkShaderModule
* pShaderModule
)
184 RADV_FROM_HANDLE(radv_device
, device
, _device
);
185 struct radv_shader_module
*module
;
187 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
188 assert(pCreateInfo
->flags
== 0);
190 module
= vk_alloc2(&device
->alloc
, pAllocator
,
191 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
192 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
194 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
197 module
->size
= pCreateInfo
->codeSize
;
198 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
200 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
202 *pShaderModule
= radv_shader_module_to_handle(module
);
207 void radv_DestroyShaderModule(
209 VkShaderModule _module
,
210 const VkAllocationCallbacks
* pAllocator
)
212 RADV_FROM_HANDLE(radv_device
, device
, _device
);
213 RADV_FROM_HANDLE(radv_shader_module
, module
, _module
);
218 vk_free2(&device
->alloc
, pAllocator
, module
);
222 radv_optimize_nir(struct nir_shader
*shader
, bool optimize_conservatively
,
226 unsigned lower_flrp
=
227 (shader
->options
->lower_flrp16
? 16 : 0) |
228 (shader
->options
->lower_flrp32
? 32 : 0) |
229 (shader
->options
->lower_flrp64
? 64 : 0);
234 NIR_PASS(progress
, shader
, nir_split_array_vars
, nir_var_function_temp
);
235 NIR_PASS(progress
, shader
, nir_shrink_vec_array_vars
, nir_var_function_temp
);
237 NIR_PASS_V(shader
, nir_lower_vars_to_ssa
);
238 NIR_PASS_V(shader
, nir_lower_pack
);
241 /* Only run this pass in the first call to
242 * radv_optimize_nir. Later calls assume that we've
243 * lowered away any copy_deref instructions and we
244 * don't want to introduce any more.
246 NIR_PASS(progress
, shader
, nir_opt_find_array_copies
);
249 NIR_PASS(progress
, shader
, nir_opt_copy_prop_vars
);
250 NIR_PASS(progress
, shader
, nir_opt_dead_write_vars
);
251 NIR_PASS(progress
, shader
, nir_remove_dead_variables
,
252 nir_var_function_temp
| nir_var_shader_in
| nir_var_shader_out
);
254 NIR_PASS_V(shader
, nir_lower_alu_to_scalar
, NULL
, NULL
);
255 NIR_PASS_V(shader
, nir_lower_phis_to_scalar
);
257 NIR_PASS(progress
, shader
, nir_copy_prop
);
258 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
259 NIR_PASS(progress
, shader
, nir_opt_dce
);
260 if (nir_opt_trivial_continues(shader
)) {
262 NIR_PASS(progress
, shader
, nir_copy_prop
);
263 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
264 NIR_PASS(progress
, shader
, nir_opt_dce
);
266 NIR_PASS(progress
, shader
, nir_opt_if
, true);
267 NIR_PASS(progress
, shader
, nir_opt_dead_cf
);
268 NIR_PASS(progress
, shader
, nir_opt_cse
);
269 NIR_PASS(progress
, shader
, nir_opt_peephole_select
, 8, true, true);
270 NIR_PASS(progress
, shader
, nir_opt_constant_folding
);
271 NIR_PASS(progress
, shader
, nir_opt_algebraic
);
273 if (lower_flrp
!= 0) {
274 bool lower_flrp_progress
= false;
275 NIR_PASS(lower_flrp_progress
,
279 false /* always_precise */,
280 shader
->options
->lower_ffma
);
281 if (lower_flrp_progress
) {
282 NIR_PASS(progress
, shader
,
283 nir_opt_constant_folding
);
287 /* Nothing should rematerialize any flrps, so we only
288 * need to do this lowering once.
293 NIR_PASS(progress
, shader
, nir_opt_undef
);
294 if (shader
->options
->max_unroll_iterations
) {
295 NIR_PASS(progress
, shader
, nir_opt_loop_unroll
, 0);
297 } while (progress
&& !optimize_conservatively
);
299 NIR_PASS(progress
, shader
, nir_opt_conditional_discard
);
300 NIR_PASS(progress
, shader
, nir_opt_shrink_load
);
301 NIR_PASS(progress
, shader
, nir_opt_move
, nir_move_load_ubo
);
305 shared_var_info(const struct glsl_type
*type
, unsigned *size
, unsigned *align
)
307 assert(glsl_type_is_vector_or_scalar(type
));
309 uint32_t comp_size
= glsl_type_is_boolean(type
) ? 4 : glsl_get_bit_size(type
) / 8;
310 unsigned length
= glsl_get_vector_elements(type
);
311 *size
= comp_size
* length
,
316 radv_shader_compile_to_nir(struct radv_device
*device
,
317 struct radv_shader_module
*module
,
318 const char *entrypoint_name
,
319 gl_shader_stage stage
,
320 const VkSpecializationInfo
*spec_info
,
321 const VkPipelineCreateFlags flags
,
322 const struct radv_pipeline_layout
*layout
,
326 const nir_shader_compiler_options
*nir_options
= use_aco
? &nir_options_aco
:
329 /* Some things such as our meta clear/blit code will give us a NIR
330 * shader directly. In that case, we just ignore the SPIR-V entirely
331 * and just use the NIR shader */
333 nir
->options
= nir_options
;
334 nir_validate_shader(nir
, "in internal shader");
336 assert(exec_list_length(&nir
->functions
) == 1);
338 uint32_t *spirv
= (uint32_t *) module
->data
;
339 assert(module
->size
% 4 == 0);
341 if (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SPIRV
)
342 radv_print_spirv(module
->data
, module
->size
, stderr
);
344 uint32_t num_spec_entries
= 0;
345 struct nir_spirv_specialization
*spec_entries
= NULL
;
346 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
347 num_spec_entries
= spec_info
->mapEntryCount
;
348 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
349 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
350 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
351 const void *data
= spec_info
->pData
+ entry
.offset
;
352 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
354 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
355 if (spec_info
->dataSize
== 8)
356 spec_entries
[i
].data64
= *(const uint64_t *)data
;
358 spec_entries
[i
].data32
= *(const uint32_t *)data
;
361 const struct spirv_to_nir_options spirv_options
= {
362 .lower_ubo_ssbo_access_to_offsets
= true,
364 .amd_fragment_mask
= true,
365 .amd_gcn_shader
= true,
366 .amd_image_read_write_lod
= true,
367 .amd_shader_ballot
= device
->physical_device
->use_shader_ballot
,
368 .amd_trinary_minmax
= true,
369 .demote_to_helper_invocation
= device
->physical_device
->use_aco
,
370 .derivative_group
= true,
371 .descriptor_array_dynamic_indexing
= true,
372 .descriptor_array_non_uniform_indexing
= true,
373 .descriptor_indexing
= true,
374 .device_group
= true,
375 .draw_parameters
= true,
376 .float_controls
= true,
377 .float16
= !device
->physical_device
->use_aco
,
379 .geometry_streams
= true,
380 .image_ms_array
= true,
381 .image_read_without_format
= true,
382 .image_write_without_format
= true,
383 .int8
= !device
->physical_device
->use_aco
,
384 .int16
= !device
->physical_device
->use_aco
,
386 .int64_atomics
= true,
388 .physical_storage_buffer_address
= true,
389 .post_depth_coverage
= true,
390 .runtime_descriptor_array
= true,
391 .shader_clock
= true,
392 .shader_viewport_index_layer
= true,
393 .stencil_export
= true,
394 .storage_8bit
= !device
->physical_device
->use_aco
,
395 .storage_16bit
= !device
->physical_device
->use_aco
,
396 .storage_image_ms
= true,
397 .subgroup_arithmetic
= true,
398 .subgroup_ballot
= true,
399 .subgroup_basic
= true,
400 .subgroup_quad
= true,
401 .subgroup_shuffle
= true,
402 .subgroup_vote
= true,
403 .tessellation
= true,
404 .transform_feedback
= true,
405 .variable_pointers
= true,
407 .ubo_addr_format
= nir_address_format_32bit_index_offset
,
408 .ssbo_addr_format
= nir_address_format_32bit_index_offset
,
409 .phys_ssbo_addr_format
= nir_address_format_64bit_global
,
410 .push_const_addr_format
= nir_address_format_logical
,
411 .shared_addr_format
= nir_address_format_32bit_offset
,
412 .frag_coord_is_sysval
= true,
414 nir
= spirv_to_nir(spirv
, module
->size
/ 4,
415 spec_entries
, num_spec_entries
,
416 stage
, entrypoint_name
,
417 &spirv_options
, nir_options
);
418 assert(nir
->info
.stage
== stage
);
419 nir_validate_shader(nir
, "after spirv_to_nir");
423 /* We have to lower away local constant initializers right before we
424 * inline functions. That way they get properly initialized at the top
425 * of the function and not at the top of its caller.
427 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_function_temp
);
428 NIR_PASS_V(nir
, nir_lower_returns
);
429 NIR_PASS_V(nir
, nir_inline_functions
);
430 NIR_PASS_V(nir
, nir_opt_deref
);
432 /* Pick off the single entrypoint that we want */
433 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
434 if (func
->is_entrypoint
)
435 func
->name
= ralloc_strdup(func
, "main");
437 exec_node_remove(&func
->node
);
439 assert(exec_list_length(&nir
->functions
) == 1);
441 /* Make sure we lower constant initializers on output variables so that
442 * nir_remove_dead_variables below sees the corresponding stores
444 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_shader_out
);
446 /* Now that we've deleted all but the main function, we can go ahead and
447 * lower the rest of the constant initializers.
449 NIR_PASS_V(nir
, nir_lower_constant_initializers
, ~0);
451 /* Split member structs. We do this before lower_io_to_temporaries so that
452 * it doesn't lower system values to temporaries by accident.
454 NIR_PASS_V(nir
, nir_split_var_copies
);
455 NIR_PASS_V(nir
, nir_split_per_member_structs
);
457 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
&& use_aco
)
458 NIR_PASS_V(nir
, nir_lower_io_to_vector
, nir_var_shader_out
);
459 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
)
460 NIR_PASS_V(nir
, nir_lower_input_attachments
, true);
462 NIR_PASS_V(nir
, nir_remove_dead_variables
,
463 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
| nir_var_mem_shared
);
465 NIR_PASS_V(nir
, nir_propagate_invariant
);
467 NIR_PASS_V(nir
, nir_lower_system_values
);
468 NIR_PASS_V(nir
, nir_lower_clip_cull_distance_arrays
);
469 NIR_PASS_V(nir
, radv_nir_lower_ycbcr_textures
, layout
);
472 /* Vulkan uses the separate-shader linking model */
473 nir
->info
.separate_shader
= true;
475 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
477 if (nir
->info
.stage
== MESA_SHADER_GEOMETRY
&& use_aco
)
478 nir_lower_gs_intrinsics(nir
, true);
480 static const nir_lower_tex_options tex_options
= {
482 .lower_tg4_offsets
= true,
485 nir_lower_tex(nir
, &tex_options
);
487 nir_lower_vars_to_ssa(nir
);
489 if (nir
->info
.stage
== MESA_SHADER_VERTEX
||
490 nir
->info
.stage
== MESA_SHADER_GEOMETRY
||
491 nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
492 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
493 nir_shader_get_entrypoint(nir
), true, true);
494 } else if (nir
->info
.stage
== MESA_SHADER_TESS_EVAL
) {
495 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
496 nir_shader_get_entrypoint(nir
), true, false);
499 nir_split_var_copies(nir
);
501 nir_lower_global_vars_to_local(nir
);
502 nir_remove_dead_variables(nir
, nir_var_function_temp
);
503 nir_lower_subgroups(nir
, &(struct nir_lower_subgroups_options
) {
505 .ballot_bit_size
= 64,
506 .lower_to_scalar
= 1,
507 .lower_subgroup_masks
= 1,
509 .lower_shuffle_to_32bit
= 1,
510 .lower_vote_eq_to_ballot
= 1,
513 nir_lower_load_const_to_scalar(nir
);
515 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
516 radv_optimize_nir(nir
, false, true);
518 /* We call nir_lower_var_copies() after the first radv_optimize_nir()
519 * to remove any copies introduced by nir_opt_find_array_copies().
521 nir_lower_var_copies(nir
);
523 /* Lower deref operations for compute shared memory. */
524 if (nir
->info
.stage
== MESA_SHADER_COMPUTE
) {
525 NIR_PASS_V(nir
, nir_lower_vars_to_explicit_types
,
526 nir_var_mem_shared
, shared_var_info
);
527 NIR_PASS_V(nir
, nir_lower_explicit_io
,
528 nir_var_mem_shared
, nir_address_format_32bit_offset
);
531 /* Lower large variables that are always constant with load_constant
532 * intrinsics, which get turned into PC-relative loads from a data
533 * section next to the shader.
535 NIR_PASS_V(nir
, nir_opt_large_constants
,
536 glsl_get_natural_size_align_bytes
, 16);
538 /* Indirect lowering must be called after the radv_optimize_nir() loop
539 * has been called at least once. Otherwise indirect lowering can
540 * bloat the instruction count of the loop and cause it to be
541 * considered too large for unrolling.
543 ac_lower_indirect_derefs(nir
, device
->physical_device
->rad_info
.chip_class
);
544 radv_optimize_nir(nir
, flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
, false);
550 type_size_vec4(const struct glsl_type
*type
, bool bindless
)
552 return glsl_count_attribute_slots(type
, false);
555 static nir_variable
*
556 find_layer_in_var(nir_shader
*nir
)
558 nir_foreach_variable(var
, &nir
->inputs
) {
559 if (var
->data
.location
== VARYING_SLOT_LAYER
) {
565 nir_variable_create(nir
, nir_var_shader_in
, glsl_int_type(), "layer id");
566 var
->data
.location
= VARYING_SLOT_LAYER
;
567 var
->data
.interpolation
= INTERP_MODE_FLAT
;
571 /* We use layered rendering to implement multiview, which means we need to map
572 * view_index to gl_Layer. The attachment lowering also uses needs to know the
573 * layer so that it can sample from the correct layer. The code generates a
574 * load from the layer_id sysval, but since we don't have a way to get at this
575 * information from the fragment shader, we also need to lower this to the
576 * gl_Layer varying. This pass lowers both to a varying load from the LAYER
577 * slot, before lowering io, so that nir_assign_var_locations() will give the
578 * LAYER varying the correct driver_location.
582 lower_view_index(nir_shader
*nir
)
584 bool progress
= false;
585 nir_function_impl
*entry
= nir_shader_get_entrypoint(nir
);
587 nir_builder_init(&b
, entry
);
589 nir_variable
*layer
= NULL
;
590 nir_foreach_block(block
, entry
) {
591 nir_foreach_instr_safe(instr
, block
) {
592 if (instr
->type
!= nir_instr_type_intrinsic
)
595 nir_intrinsic_instr
*load
= nir_instr_as_intrinsic(instr
);
596 if (load
->intrinsic
!= nir_intrinsic_load_view_index
&&
597 load
->intrinsic
!= nir_intrinsic_load_layer_id
)
601 layer
= find_layer_in_var(nir
);
603 b
.cursor
= nir_before_instr(instr
);
604 nir_ssa_def
*def
= nir_load_var(&b
, layer
);
605 nir_ssa_def_rewrite_uses(&load
->dest
.ssa
,
606 nir_src_for_ssa(def
));
608 nir_instr_remove(instr
);
617 radv_lower_fs_io(nir_shader
*nir
)
619 NIR_PASS_V(nir
, lower_view_index
);
620 nir_assign_io_var_locations(&nir
->inputs
, &nir
->num_inputs
,
621 MESA_SHADER_FRAGMENT
);
623 NIR_PASS_V(nir
, nir_lower_io
, nir_var_shader_in
, type_size_vec4
, 0);
625 /* This pass needs actual constants */
626 nir_opt_constant_folding(nir
);
628 NIR_PASS_V(nir
, nir_io_add_const_offset_to_base
, nir_var_shader_in
);
633 radv_alloc_shader_memory(struct radv_device
*device
,
634 struct radv_shader_variant
*shader
)
636 mtx_lock(&device
->shader_slab_mutex
);
637 list_for_each_entry(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
639 list_for_each_entry(struct radv_shader_variant
, s
, &slab
->shaders
, slab_list
) {
640 if (s
->bo_offset
- offset
>= shader
->code_size
) {
641 shader
->bo
= slab
->bo
;
642 shader
->bo_offset
= offset
;
643 list_addtail(&shader
->slab_list
, &s
->slab_list
);
644 mtx_unlock(&device
->shader_slab_mutex
);
645 return slab
->ptr
+ offset
;
647 offset
= align_u64(s
->bo_offset
+ s
->code_size
, 256);
649 if (slab
->size
- offset
>= shader
->code_size
) {
650 shader
->bo
= slab
->bo
;
651 shader
->bo_offset
= offset
;
652 list_addtail(&shader
->slab_list
, &slab
->shaders
);
653 mtx_unlock(&device
->shader_slab_mutex
);
654 return slab
->ptr
+ offset
;
658 mtx_unlock(&device
->shader_slab_mutex
);
659 struct radv_shader_slab
*slab
= calloc(1, sizeof(struct radv_shader_slab
));
661 slab
->size
= 256 * 1024;
662 slab
->bo
= device
->ws
->buffer_create(device
->ws
, slab
->size
, 256,
664 RADEON_FLAG_NO_INTERPROCESS_SHARING
|
665 (device
->physical_device
->rad_info
.cpdma_prefetch_writes_memory
?
666 0 : RADEON_FLAG_READ_ONLY
),
667 RADV_BO_PRIORITY_SHADER
);
668 slab
->ptr
= (char*)device
->ws
->buffer_map(slab
->bo
);
669 list_inithead(&slab
->shaders
);
671 mtx_lock(&device
->shader_slab_mutex
);
672 list_add(&slab
->slabs
, &device
->shader_slabs
);
674 shader
->bo
= slab
->bo
;
675 shader
->bo_offset
= 0;
676 list_add(&shader
->slab_list
, &slab
->shaders
);
677 mtx_unlock(&device
->shader_slab_mutex
);
682 radv_destroy_shader_slabs(struct radv_device
*device
)
684 list_for_each_entry_safe(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
685 device
->ws
->buffer_destroy(slab
->bo
);
688 mtx_destroy(&device
->shader_slab_mutex
);
691 /* For the UMR disassembler. */
692 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
693 #define DEBUGGER_NUM_MARKERS 5
696 radv_get_shader_binary_size(size_t code_size
)
698 return code_size
+ DEBUGGER_NUM_MARKERS
* 4;
701 static void radv_postprocess_config(const struct radv_physical_device
*pdevice
,
702 const struct ac_shader_config
*config_in
,
703 const struct radv_shader_info
*info
,
704 gl_shader_stage stage
,
705 struct ac_shader_config
*config_out
)
707 bool scratch_enabled
= config_in
->scratch_bytes_per_wave
> 0;
708 unsigned vgpr_comp_cnt
= 0;
709 unsigned num_input_vgprs
= info
->num_input_vgprs
;
711 if (stage
== MESA_SHADER_FRAGMENT
) {
712 num_input_vgprs
= ac_get_fs_input_vgpr_cnt(config_in
, NULL
, NULL
);
715 unsigned num_vgprs
= MAX2(config_in
->num_vgprs
, num_input_vgprs
);
716 /* +3 for scratch wave offset and VCC */
717 unsigned num_sgprs
= MAX2(config_in
->num_sgprs
, info
->num_input_sgprs
+ 3);
718 unsigned num_shared_vgprs
= config_in
->num_shared_vgprs
;
719 /* shared VGPRs are introduced in Navi and are allocated in blocks of 8 (RDNA ref 3.6.5) */
720 assert((pdevice
->rad_info
.chip_class
>= GFX10
&& num_shared_vgprs
% 8 == 0)
721 || (pdevice
->rad_info
.chip_class
< GFX10
&& num_shared_vgprs
== 0));
722 unsigned num_shared_vgpr_blocks
= num_shared_vgprs
/ 8;
724 *config_out
= *config_in
;
725 config_out
->num_vgprs
= num_vgprs
;
726 config_out
->num_sgprs
= num_sgprs
;
727 config_out
->num_shared_vgprs
= num_shared_vgprs
;
729 config_out
->rsrc2
= S_00B12C_USER_SGPR(info
->num_user_sgprs
) |
730 S_00B12C_SCRATCH_EN(scratch_enabled
);
732 if (!pdevice
->use_ngg_streamout
) {
733 config_out
->rsrc2
|= S_00B12C_SO_BASE0_EN(!!info
->so
.strides
[0]) |
734 S_00B12C_SO_BASE1_EN(!!info
->so
.strides
[1]) |
735 S_00B12C_SO_BASE2_EN(!!info
->so
.strides
[2]) |
736 S_00B12C_SO_BASE3_EN(!!info
->so
.strides
[3]) |
737 S_00B12C_SO_EN(!!info
->so
.num_outputs
);
740 config_out
->rsrc1
= S_00B848_VGPRS((num_vgprs
- 1) /
741 (info
->wave_size
== 32 ? 8 : 4)) |
742 S_00B848_DX10_CLAMP(1) |
743 S_00B848_FLOAT_MODE(config_out
->float_mode
);
745 if (pdevice
->rad_info
.chip_class
>= GFX10
) {
746 config_out
->rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX10(info
->num_user_sgprs
>> 5);
748 config_out
->rsrc1
|= S_00B228_SGPRS((num_sgprs
- 1) / 8);
749 config_out
->rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX9(info
->num_user_sgprs
>> 5);
753 case MESA_SHADER_TESS_EVAL
:
755 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
756 config_out
->rsrc2
|= S_00B22C_OC_LDS_EN(1);
757 } else if (info
->tes
.as_es
) {
758 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
759 vgpr_comp_cnt
= info
->uses_prim_id
? 3 : 2;
761 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
763 bool enable_prim_id
= info
->tes
.export_prim_id
|| info
->uses_prim_id
;
764 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
766 config_out
->rsrc1
|= S_00B128_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
767 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
769 config_out
->rsrc2
|= S_00B22C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
771 case MESA_SHADER_TESS_CTRL
:
772 if (pdevice
->rad_info
.chip_class
>= GFX9
) {
773 /* We need at least 2 components for LS.
774 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
775 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
777 if (pdevice
->rad_info
.chip_class
>= GFX10
) {
778 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 3 : 1;
780 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 2 : 1;
783 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
785 config_out
->rsrc1
|= S_00B428_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
786 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
787 config_out
->rsrc2
|= S_00B42C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
789 case MESA_SHADER_VERTEX
:
791 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
792 } else if (info
->vs
.as_ls
) {
793 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
794 /* We need at least 2 components for LS.
795 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
796 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
798 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 2 : 1;
799 } else if (info
->vs
.as_es
) {
800 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
801 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
802 vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 1 : 0;
804 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
805 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
806 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
808 if (info
->vs
.needs_instance_id
&& pdevice
->rad_info
.chip_class
>= GFX10
) {
810 } else if (info
->vs
.export_prim_id
) {
812 } else if (info
->vs
.needs_instance_id
) {
818 config_out
->rsrc1
|= S_00B128_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
819 config_out
->rsrc2
|= S_00B12C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
822 case MESA_SHADER_FRAGMENT
:
823 config_out
->rsrc1
|= S_00B028_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
824 config_out
->rsrc2
|= S_00B02C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
826 case MESA_SHADER_GEOMETRY
:
827 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
828 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
829 config_out
->rsrc2
|= S_00B22C_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
831 case MESA_SHADER_COMPUTE
:
832 config_out
->rsrc1
|= S_00B848_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
833 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
835 S_00B84C_TGID_X_EN(info
->cs
.uses_block_id
[0]) |
836 S_00B84C_TGID_Y_EN(info
->cs
.uses_block_id
[1]) |
837 S_00B84C_TGID_Z_EN(info
->cs
.uses_block_id
[2]) |
838 S_00B84C_TIDIG_COMP_CNT(info
->cs
.uses_thread_id
[2] ? 2 :
839 info
->cs
.uses_thread_id
[1] ? 1 : 0) |
840 S_00B84C_TG_SIZE_EN(info
->cs
.uses_local_invocation_idx
) |
841 S_00B84C_LDS_SIZE(config_in
->lds_size
);
842 config_out
->rsrc3
|= S_00B8A0_SHARED_VGPR_CNT(num_shared_vgpr_blocks
);
846 unreachable("unsupported shader type");
850 if (pdevice
->rad_info
.chip_class
>= GFX10
&& info
->is_ngg
&&
851 (stage
== MESA_SHADER_VERTEX
|| stage
== MESA_SHADER_TESS_EVAL
|| stage
== MESA_SHADER_GEOMETRY
)) {
852 unsigned gs_vgpr_comp_cnt
, es_vgpr_comp_cnt
;
853 gl_shader_stage es_stage
= stage
;
854 if (stage
== MESA_SHADER_GEOMETRY
)
855 es_stage
= info
->gs
.es_type
;
857 /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
858 if (es_stage
== MESA_SHADER_VERTEX
) {
859 es_vgpr_comp_cnt
= info
->vs
.needs_instance_id
? 3 : 0;
860 } else if (es_stage
== MESA_SHADER_TESS_EVAL
) {
861 bool enable_prim_id
= info
->tes
.export_prim_id
|| info
->uses_prim_id
;
862 es_vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
864 unreachable("Unexpected ES shader stage");
866 bool tes_triangles
= stage
== MESA_SHADER_TESS_EVAL
&&
867 info
->tes
.primitive_mode
>= 4; /* GL_TRIANGLES */
868 if (info
->uses_invocation_id
|| stage
== MESA_SHADER_VERTEX
) {
869 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
870 } else if (info
->uses_prim_id
) {
871 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
872 } else if (info
->gs
.vertices_in
>= 3 || tes_triangles
) {
873 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
875 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
878 config_out
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
) |
879 S_00B228_WGP_MODE(1);
880 config_out
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
881 S_00B22C_LDS_SIZE(config_in
->lds_size
) |
882 S_00B22C_OC_LDS_EN(es_stage
== MESA_SHADER_TESS_EVAL
);
883 } else if (pdevice
->rad_info
.chip_class
>= GFX9
&&
884 stage
== MESA_SHADER_GEOMETRY
) {
885 unsigned es_type
= info
->gs
.es_type
;
886 unsigned gs_vgpr_comp_cnt
, es_vgpr_comp_cnt
;
888 if (es_type
== MESA_SHADER_VERTEX
) {
889 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
890 if (info
->vs
.needs_instance_id
) {
891 es_vgpr_comp_cnt
= pdevice
->rad_info
.chip_class
>= GFX10
? 3 : 1;
893 es_vgpr_comp_cnt
= 0;
895 } else if (es_type
== MESA_SHADER_TESS_EVAL
) {
896 es_vgpr_comp_cnt
= info
->uses_prim_id
? 3 : 2;
898 unreachable("invalid shader ES type");
901 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
902 * VGPR[0:4] are always loaded.
904 if (info
->uses_invocation_id
) {
905 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
906 } else if (info
->uses_prim_id
) {
907 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
908 } else if (info
->gs
.vertices_in
>= 3) {
909 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
911 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
914 config_out
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
);
915 config_out
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
916 S_00B22C_OC_LDS_EN(es_type
== MESA_SHADER_TESS_EVAL
);
917 } else if (pdevice
->rad_info
.chip_class
>= GFX9
&&
918 stage
== MESA_SHADER_TESS_CTRL
) {
919 config_out
->rsrc1
|= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt
);
921 config_out
->rsrc1
|= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
);
925 struct radv_shader_variant
*
926 radv_shader_variant_create(struct radv_device
*device
,
927 const struct radv_shader_binary
*binary
,
928 bool keep_shader_info
)
930 struct ac_shader_config config
= {0};
931 struct ac_rtld_binary rtld_binary
= {0};
932 struct radv_shader_variant
*variant
= calloc(1, sizeof(struct radv_shader_variant
));
936 variant
->ref_count
= 1;
938 if (binary
->type
== RADV_BINARY_TYPE_RTLD
) {
939 struct ac_rtld_symbol lds_symbols
[2];
940 unsigned num_lds_symbols
= 0;
941 const char *elf_data
= (const char *)((struct radv_shader_binary_rtld
*)binary
)->data
;
942 size_t elf_size
= ((struct radv_shader_binary_rtld
*)binary
)->elf_size
;
944 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
945 (binary
->stage
== MESA_SHADER_GEOMETRY
|| binary
->info
.is_ngg
) &&
946 !binary
->is_gs_copy_shader
) {
947 /* We add this symbol even on LLVM <= 8 to ensure that
948 * shader->config.lds_size is set correctly below.
950 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
951 sym
->name
= "esgs_ring";
952 sym
->size
= binary
->info
.ngg_info
.esgs_ring_size
;
953 sym
->align
= 64 * 1024;
956 if (binary
->info
.is_ngg
&&
957 binary
->stage
== MESA_SHADER_GEOMETRY
) {
958 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
959 sym
->name
= "ngg_emit";
960 sym
->size
= binary
->info
.ngg_info
.ngg_emit_size
* 4;
964 struct ac_rtld_open_info open_info
= {
965 .info
= &device
->physical_device
->rad_info
,
966 .shader_type
= binary
->stage
,
967 .wave_size
= binary
->info
.wave_size
,
969 .elf_ptrs
= &elf_data
,
970 .elf_sizes
= &elf_size
,
971 .num_shared_lds_symbols
= num_lds_symbols
,
972 .shared_lds_symbols
= lds_symbols
,
975 if (!ac_rtld_open(&rtld_binary
, open_info
)) {
980 if (!ac_rtld_read_config(&rtld_binary
, &config
)) {
981 ac_rtld_close(&rtld_binary
);
986 /* Enable 64-bit and 16-bit denormals, because there is no performance
989 * If denormals are enabled, all floating-point output modifiers are
992 * Don't enable denormals for 32-bit floats, because:
993 * - Floating-point output modifiers would be ignored by the hw.
994 * - Some opcodes don't support denormals, such as v_mad_f32. We would
995 * have to stop using those.
996 * - GFX6 & GFX7 would be very slow.
998 config
.float_mode
|= V_00B028_FP_64_DENORMS
;
1000 if (rtld_binary
.lds_size
> 0) {
1001 unsigned alloc_granularity
= device
->physical_device
->rad_info
.chip_class
>= GFX7
? 512 : 256;
1002 config
.lds_size
= align(rtld_binary
.lds_size
, alloc_granularity
) / alloc_granularity
;
1005 variant
->code_size
= rtld_binary
.rx_size
;
1006 variant
->exec_size
= rtld_binary
.exec_size
;
1008 assert(binary
->type
== RADV_BINARY_TYPE_LEGACY
);
1009 config
= ((struct radv_shader_binary_legacy
*)binary
)->config
;
1010 variant
->code_size
= radv_get_shader_binary_size(((struct radv_shader_binary_legacy
*)binary
)->code_size
);
1011 variant
->exec_size
= ((struct radv_shader_binary_legacy
*)binary
)->exec_size
;
1014 variant
->info
= binary
->info
;
1015 radv_postprocess_config(device
->physical_device
, &config
, &binary
->info
,
1016 binary
->stage
, &variant
->config
);
1018 if (radv_device_use_secure_compile(device
->instance
)) {
1019 if (binary
->type
== RADV_BINARY_TYPE_RTLD
)
1020 ac_rtld_close(&rtld_binary
);
1025 void *dest_ptr
= radv_alloc_shader_memory(device
, variant
);
1027 if (binary
->type
== RADV_BINARY_TYPE_RTLD
) {
1028 struct radv_shader_binary_rtld
* bin
= (struct radv_shader_binary_rtld
*)binary
;
1029 struct ac_rtld_upload_info info
= {
1030 .binary
= &rtld_binary
,
1031 .rx_va
= radv_buffer_get_va(variant
->bo
) + variant
->bo_offset
,
1035 if (!ac_rtld_upload(&info
)) {
1036 radv_shader_variant_destroy(device
, variant
);
1037 ac_rtld_close(&rtld_binary
);
1041 if (keep_shader_info
||
1042 (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADERS
)) {
1043 const char *disasm_data
;
1045 if (!ac_rtld_get_section_by_name(&rtld_binary
, ".AMDGPU.disasm", &disasm_data
, &disasm_size
)) {
1046 radv_shader_variant_destroy(device
, variant
);
1047 ac_rtld_close(&rtld_binary
);
1051 variant
->ir_string
= bin
->llvm_ir_size
? strdup((const char*)(bin
->data
+ bin
->elf_size
)) : NULL
;
1052 variant
->disasm_string
= malloc(disasm_size
+ 1);
1053 memcpy(variant
->disasm_string
, disasm_data
, disasm_size
);
1054 variant
->disasm_string
[disasm_size
] = 0;
1057 ac_rtld_close(&rtld_binary
);
1059 struct radv_shader_binary_legacy
* bin
= (struct radv_shader_binary_legacy
*)binary
;
1060 memcpy(dest_ptr
, bin
->data
, bin
->code_size
);
1062 /* Add end-of-code markers for the UMR disassembler. */
1063 uint32_t *ptr32
= (uint32_t *)dest_ptr
+ bin
->code_size
/ 4;
1064 for (unsigned i
= 0; i
< DEBUGGER_NUM_MARKERS
; i
++)
1065 ptr32
[i
] = DEBUGGER_END_OF_CODE_MARKER
;
1067 variant
->ir_string
= bin
->ir_size
? strdup((const char*)(bin
->data
+ bin
->code_size
)) : NULL
;
1068 variant
->disasm_string
= bin
->disasm_size
? strdup((const char*)(bin
->data
+ bin
->code_size
+ bin
->ir_size
)) : NULL
;
1074 radv_dump_nir_shaders(struct nir_shader
* const *shaders
,
1080 FILE *f
= open_memstream(&data
, &size
);
1082 for (int i
= 0; i
< shader_count
; ++i
)
1083 nir_print_shader(shaders
[i
], f
);
1087 ret
= malloc(size
+ 1);
1089 memcpy(ret
, data
, size
);
1096 static struct radv_shader_variant
*
1097 shader_variant_compile(struct radv_device
*device
,
1098 struct radv_shader_module
*module
,
1099 struct nir_shader
* const *shaders
,
1101 gl_shader_stage stage
,
1102 struct radv_shader_info
*info
,
1103 struct radv_nir_compiler_options
*options
,
1104 bool gs_copy_shader
,
1105 bool keep_shader_info
,
1107 struct radv_shader_binary
**binary_out
)
1109 enum radeon_family chip_family
= device
->physical_device
->rad_info
.family
;
1110 struct radv_shader_binary
*binary
= NULL
;
1112 options
->family
= chip_family
;
1113 options
->chip_class
= device
->physical_device
->rad_info
.chip_class
;
1114 options
->dump_shader
= radv_can_dump_shader(device
, module
, gs_copy_shader
);
1115 options
->dump_preoptir
= options
->dump_shader
&&
1116 device
->instance
->debug_flags
& RADV_DEBUG_PREOPTIR
;
1117 options
->record_ir
= keep_shader_info
;
1118 options
->check_ir
= device
->instance
->debug_flags
& RADV_DEBUG_CHECKIR
;
1119 options
->tess_offchip_block_dw_size
= device
->tess_offchip_block_dw_size
;
1120 options
->address32_hi
= device
->physical_device
->rad_info
.address32_hi
;
1121 options
->has_ls_vgpr_init_bug
= device
->physical_device
->rad_info
.has_ls_vgpr_init_bug
;
1122 options
->use_ngg_streamout
= device
->physical_device
->use_ngg_streamout
;
1124 struct radv_shader_args args
= {};
1125 args
.options
= options
;
1126 args
.shader_info
= info
;
1127 args
.is_gs_copy_shader
= gs_copy_shader
;
1128 radv_declare_shader_args(&args
,
1129 gs_copy_shader
? MESA_SHADER_VERTEX
1130 : shaders
[shader_count
- 1]->info
.stage
,
1132 shader_count
>= 2 ? shaders
[shader_count
- 2]->info
.stage
1133 : MESA_SHADER_VERTEX
);
1135 if (!use_aco
|| options
->dump_shader
|| options
->record_ir
)
1136 ac_init_llvm_once();
1139 aco_compile_shader(shader_count
, shaders
, &binary
, &args
);
1140 binary
->info
= *info
;
1142 enum ac_target_machine_options tm_options
= 0;
1143 struct ac_llvm_compiler ac_llvm
;
1144 bool thread_compiler
;
1146 tm_options
|= AC_TM_SUPPORTS_SPILL
;
1147 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
1148 tm_options
|= AC_TM_SISCHED
;
1149 if (options
->check_ir
)
1150 tm_options
|= AC_TM_CHECK_IR
;
1151 if (device
->instance
->debug_flags
& RADV_DEBUG_NO_LOAD_STORE_OPT
)
1152 tm_options
|= AC_TM_NO_LOAD_STORE_OPT
;
1154 thread_compiler
= !(device
->instance
->debug_flags
& RADV_DEBUG_NOTHREADLLVM
);
1155 radv_init_llvm_compiler(&ac_llvm
,
1157 chip_family
, tm_options
,
1160 if (gs_copy_shader
) {
1161 assert(shader_count
== 1);
1162 radv_compile_gs_copy_shader(&ac_llvm
, *shaders
, &binary
,
1165 radv_compile_nir_shader(&ac_llvm
, &binary
, &args
,
1166 shaders
, shader_count
);
1169 binary
->info
= *info
;
1170 radv_destroy_llvm_compiler(&ac_llvm
, thread_compiler
);
1173 struct radv_shader_variant
*variant
= radv_shader_variant_create(device
, binary
,
1179 variant
->aco_used
= use_aco
;
1181 if (options
->dump_shader
) {
1182 fprintf(stderr
, "disasm:\n%s\n", variant
->disasm_string
);
1186 if (keep_shader_info
) {
1187 variant
->nir_string
= radv_dump_nir_shaders(shaders
, shader_count
);
1188 if (!gs_copy_shader
&& !module
->nir
) {
1189 variant
->spirv
= malloc(module
->size
);
1190 if (!variant
->spirv
) {
1196 memcpy(variant
->spirv
, module
->data
, module
->size
);
1197 variant
->spirv_size
= module
->size
;
1202 *binary_out
= binary
;
1209 struct radv_shader_variant
*
1210 radv_shader_variant_compile(struct radv_device
*device
,
1211 struct radv_shader_module
*module
,
1212 struct nir_shader
*const *shaders
,
1214 struct radv_pipeline_layout
*layout
,
1215 const struct radv_shader_variant_key
*key
,
1216 struct radv_shader_info
*info
,
1217 bool keep_shader_info
,
1219 struct radv_shader_binary
**binary_out
)
1221 struct radv_nir_compiler_options options
= {0};
1223 options
.layout
= layout
;
1227 options
.explicit_scratch_args
= use_aco
;
1228 options
.robust_buffer_access
= device
->robust_buffer_access
;
1230 return shader_variant_compile(device
, module
, shaders
, shader_count
, shaders
[shader_count
- 1]->info
.stage
, info
,
1231 &options
, false, keep_shader_info
, use_aco
, binary_out
);
1234 struct radv_shader_variant
*
1235 radv_create_gs_copy_shader(struct radv_device
*device
,
1236 struct nir_shader
*shader
,
1237 struct radv_shader_info
*info
,
1238 struct radv_shader_binary
**binary_out
,
1239 bool keep_shader_info
,
1242 struct radv_nir_compiler_options options
= {0};
1244 options
.key
.has_multiview_view_index
= multiview
;
1246 return shader_variant_compile(device
, NULL
, &shader
, 1, MESA_SHADER_VERTEX
,
1247 info
, &options
, true, keep_shader_info
, false, binary_out
);
1251 radv_shader_variant_destroy(struct radv_device
*device
,
1252 struct radv_shader_variant
*variant
)
1254 if (!p_atomic_dec_zero(&variant
->ref_count
))
1257 mtx_lock(&device
->shader_slab_mutex
);
1258 list_del(&variant
->slab_list
);
1259 mtx_unlock(&device
->shader_slab_mutex
);
1261 free(variant
->spirv
);
1262 free(variant
->nir_string
);
1263 free(variant
->disasm_string
);
1264 free(variant
->ir_string
);
1269 radv_get_shader_name(struct radv_shader_info
*info
,
1270 gl_shader_stage stage
)
1273 case MESA_SHADER_VERTEX
:
1275 return "Vertex Shader as LS";
1276 else if (info
->vs
.as_es
)
1277 return "Vertex Shader as ES";
1278 else if (info
->is_ngg
)
1279 return "Vertex Shader as ESGS";
1281 return "Vertex Shader as VS";
1282 case MESA_SHADER_TESS_CTRL
:
1283 return "Tessellation Control Shader";
1284 case MESA_SHADER_TESS_EVAL
:
1285 if (info
->tes
.as_es
)
1286 return "Tessellation Evaluation Shader as ES";
1287 else if (info
->is_ngg
)
1288 return "Tessellation Evaluation Shader as ESGS";
1290 return "Tessellation Evaluation Shader as VS";
1291 case MESA_SHADER_GEOMETRY
:
1292 return "Geometry Shader";
1293 case MESA_SHADER_FRAGMENT
:
1294 return "Pixel Shader";
1295 case MESA_SHADER_COMPUTE
:
1296 return "Compute Shader";
1298 return "Unknown shader";
1303 radv_get_max_workgroup_size(enum chip_class chip_class
,
1304 gl_shader_stage stage
,
1305 const unsigned *sizes
)
1308 case MESA_SHADER_TESS_CTRL
:
1309 return chip_class
>= GFX7
? 128 : 64;
1310 case MESA_SHADER_GEOMETRY
:
1311 return chip_class
>= GFX9
? 128 : 64;
1312 case MESA_SHADER_COMPUTE
:
1318 unsigned max_workgroup_size
= sizes
[0] * sizes
[1] * sizes
[2];
1319 return max_workgroup_size
;
1323 radv_get_max_waves(struct radv_device
*device
,
1324 struct radv_shader_variant
*variant
,
1325 gl_shader_stage stage
)
1327 enum chip_class chip_class
= device
->physical_device
->rad_info
.chip_class
;
1328 unsigned lds_increment
= chip_class
>= GFX7
? 512 : 256;
1329 uint8_t wave_size
= variant
->info
.wave_size
;
1330 struct ac_shader_config
*conf
= &variant
->config
;
1331 unsigned max_simd_waves
;
1332 unsigned lds_per_wave
= 0;
1334 max_simd_waves
= device
->physical_device
->rad_info
.max_wave64_per_simd
;
1336 if (stage
== MESA_SHADER_FRAGMENT
) {
1337 lds_per_wave
= conf
->lds_size
* lds_increment
+
1338 align(variant
->info
.ps
.num_interp
* 48,
1340 } else if (stage
== MESA_SHADER_COMPUTE
) {
1341 unsigned max_workgroup_size
=
1342 radv_get_max_workgroup_size(chip_class
, stage
, variant
->info
.cs
.block_size
);
1343 lds_per_wave
= (conf
->lds_size
* lds_increment
) /
1344 DIV_ROUND_UP(max_workgroup_size
, wave_size
);
1347 if (conf
->num_sgprs
) {
1348 unsigned sgprs
= align(conf
->num_sgprs
, chip_class
>= GFX8
? 16 : 8);
1350 MIN2(max_simd_waves
,
1351 device
->physical_device
->rad_info
.num_physical_sgprs_per_simd
/
1355 if (conf
->num_vgprs
) {
1356 unsigned vgprs
= align(conf
->num_vgprs
, wave_size
== 32 ? 8 : 4);
1358 MIN2(max_simd_waves
,
1359 RADV_NUM_PHYSICAL_VGPRS
/ vgprs
);
1362 /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
1366 max_simd_waves
= MIN2(max_simd_waves
, 16384 / lds_per_wave
);
1368 return max_simd_waves
;
1372 generate_shader_stats(struct radv_device
*device
,
1373 struct radv_shader_variant
*variant
,
1374 gl_shader_stage stage
,
1375 struct _mesa_string_buffer
*buf
)
1377 struct ac_shader_config
*conf
= &variant
->config
;
1378 unsigned max_simd_waves
= radv_get_max_waves(device
, variant
, stage
);
1380 if (stage
== MESA_SHADER_FRAGMENT
) {
1381 _mesa_string_buffer_printf(buf
, "*** SHADER CONFIG ***\n"
1382 "SPI_PS_INPUT_ADDR = 0x%04x\n"
1383 "SPI_PS_INPUT_ENA = 0x%04x\n",
1384 conf
->spi_ps_input_addr
, conf
->spi_ps_input_ena
);
1387 _mesa_string_buffer_printf(buf
, "*** SHADER STATS ***\n"
1390 "Spilled SGPRs: %d\n"
1391 "Spilled VGPRs: %d\n"
1392 "PrivMem VGPRS: %d\n"
1393 "Code Size: %d bytes\n"
1395 "Scratch: %d bytes per wave\n"
1397 "********************\n\n\n",
1398 conf
->num_sgprs
, conf
->num_vgprs
,
1399 conf
->spilled_sgprs
, conf
->spilled_vgprs
,
1400 variant
->info
.private_mem_vgprs
, variant
->exec_size
,
1401 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
1406 radv_shader_dump_stats(struct radv_device
*device
,
1407 struct radv_shader_variant
*variant
,
1408 gl_shader_stage stage
,
1411 struct _mesa_string_buffer
*buf
= _mesa_string_buffer_create(NULL
, 256);
1413 generate_shader_stats(device
, variant
, stage
, buf
);
1415 fprintf(file
, "\n%s:\n", radv_get_shader_name(&variant
->info
, stage
));
1416 fprintf(file
, "%s", buf
->buf
);
1418 _mesa_string_buffer_destroy(buf
);
1422 radv_GetShaderInfoAMD(VkDevice _device
,
1423 VkPipeline _pipeline
,
1424 VkShaderStageFlagBits shaderStage
,
1425 VkShaderInfoTypeAMD infoType
,
1429 RADV_FROM_HANDLE(radv_device
, device
, _device
);
1430 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
1431 gl_shader_stage stage
= vk_to_mesa_shader_stage(shaderStage
);
1432 struct radv_shader_variant
*variant
= pipeline
->shaders
[stage
];
1433 struct _mesa_string_buffer
*buf
;
1434 VkResult result
= VK_SUCCESS
;
1436 /* Spec doesn't indicate what to do if the stage is invalid, so just
1437 * return no info for this. */
1439 return vk_error(device
->instance
, VK_ERROR_FEATURE_NOT_PRESENT
);
1442 case VK_SHADER_INFO_TYPE_STATISTICS_AMD
:
1444 *pInfoSize
= sizeof(VkShaderStatisticsInfoAMD
);
1446 unsigned lds_multiplier
= device
->physical_device
->rad_info
.chip_class
>= GFX7
? 512 : 256;
1447 struct ac_shader_config
*conf
= &variant
->config
;
1449 VkShaderStatisticsInfoAMD statistics
= {};
1450 statistics
.shaderStageMask
= shaderStage
;
1451 statistics
.numPhysicalVgprs
= RADV_NUM_PHYSICAL_VGPRS
;
1452 statistics
.numPhysicalSgprs
= device
->physical_device
->rad_info
.num_physical_sgprs_per_simd
;
1453 statistics
.numAvailableSgprs
= statistics
.numPhysicalSgprs
;
1455 if (stage
== MESA_SHADER_COMPUTE
) {
1456 unsigned *local_size
= variant
->info
.cs
.block_size
;
1457 unsigned workgroup_size
= local_size
[0] * local_size
[1] * local_size
[2];
1459 statistics
.numAvailableVgprs
= statistics
.numPhysicalVgprs
/
1460 ceil((double)workgroup_size
/ statistics
.numPhysicalVgprs
);
1462 statistics
.computeWorkGroupSize
[0] = local_size
[0];
1463 statistics
.computeWorkGroupSize
[1] = local_size
[1];
1464 statistics
.computeWorkGroupSize
[2] = local_size
[2];
1466 statistics
.numAvailableVgprs
= statistics
.numPhysicalVgprs
;
1469 statistics
.resourceUsage
.numUsedVgprs
= conf
->num_vgprs
;
1470 statistics
.resourceUsage
.numUsedSgprs
= conf
->num_sgprs
;
1471 statistics
.resourceUsage
.ldsSizePerLocalWorkGroup
= 32768;
1472 statistics
.resourceUsage
.ldsUsageSizeInBytes
= conf
->lds_size
* lds_multiplier
;
1473 statistics
.resourceUsage
.scratchMemUsageInBytes
= conf
->scratch_bytes_per_wave
;
1475 size_t size
= *pInfoSize
;
1476 *pInfoSize
= sizeof(statistics
);
1478 memcpy(pInfo
, &statistics
, MIN2(size
, *pInfoSize
));
1480 if (size
< *pInfoSize
)
1481 result
= VK_INCOMPLETE
;
1485 case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD
:
1486 buf
= _mesa_string_buffer_create(NULL
, 1024);
1488 _mesa_string_buffer_printf(buf
, "%s:\n", radv_get_shader_name(&variant
->info
, stage
));
1489 _mesa_string_buffer_printf(buf
, "%s\n\n", variant
->ir_string
);
1490 _mesa_string_buffer_printf(buf
, "%s\n\n", variant
->disasm_string
);
1491 generate_shader_stats(device
, variant
, stage
, buf
);
1493 /* Need to include the null terminator. */
1494 size_t length
= buf
->length
+ 1;
1497 *pInfoSize
= length
;
1499 size_t size
= *pInfoSize
;
1500 *pInfoSize
= length
;
1502 memcpy(pInfo
, buf
->buf
, MIN2(size
, length
));
1505 result
= VK_INCOMPLETE
;
1508 _mesa_string_buffer_destroy(buf
);
1511 /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
1512 result
= VK_ERROR_FEATURE_NOT_PRESENT
;