2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
34 #include "nir/nir_builder.h"
35 #include "spirv/nir_spirv.h"
37 #include <llvm-c/Core.h>
38 #include <llvm-c/TargetMachine.h>
42 #include "ac_binary.h"
43 #include "ac_llvm_util.h"
44 #include "ac_nir_to_llvm.h"
45 #include "vk_format.h"
46 #include "util/debug.h"
47 #include "ac_exp_param.h"
49 static const struct nir_shader_compiler_options nir_options
= {
50 .vertex_id_zero_based
= true,
56 .lower_pack_snorm_2x16
= true,
57 .lower_pack_snorm_4x8
= true,
58 .lower_pack_unorm_2x16
= true,
59 .lower_pack_unorm_4x8
= true,
60 .lower_unpack_snorm_2x16
= true,
61 .lower_unpack_snorm_4x8
= true,
62 .lower_unpack_unorm_2x16
= true,
63 .lower_unpack_unorm_4x8
= true,
64 .lower_extract_byte
= true,
65 .lower_extract_word
= true,
67 .max_unroll_iterations
= 32
70 VkResult
radv_CreateShaderModule(
72 const VkShaderModuleCreateInfo
* pCreateInfo
,
73 const VkAllocationCallbacks
* pAllocator
,
74 VkShaderModule
* pShaderModule
)
76 RADV_FROM_HANDLE(radv_device
, device
, _device
);
77 struct radv_shader_module
*module
;
79 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
80 assert(pCreateInfo
->flags
== 0);
82 module
= vk_alloc2(&device
->alloc
, pAllocator
,
83 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
84 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
86 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
89 module
->size
= pCreateInfo
->codeSize
;
90 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
92 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
94 *pShaderModule
= radv_shader_module_to_handle(module
);
99 void radv_DestroyShaderModule(
101 VkShaderModule _module
,
102 const VkAllocationCallbacks
* pAllocator
)
104 RADV_FROM_HANDLE(radv_device
, device
, _device
);
105 RADV_FROM_HANDLE(radv_shader_module
, module
, _module
);
110 vk_free2(&device
->alloc
, pAllocator
, module
);
114 radv_optimize_nir(struct nir_shader
*shader
)
121 NIR_PASS_V(shader
, nir_lower_vars_to_ssa
);
122 NIR_PASS_V(shader
, nir_lower_64bit_pack
);
123 NIR_PASS_V(shader
, nir_lower_alu_to_scalar
);
124 NIR_PASS_V(shader
, nir_lower_phis_to_scalar
);
126 NIR_PASS(progress
, shader
, nir_copy_prop
);
127 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
128 NIR_PASS(progress
, shader
, nir_opt_dce
);
129 if (nir_opt_trivial_continues(shader
)) {
131 NIR_PASS(progress
, shader
, nir_copy_prop
);
132 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
133 NIR_PASS(progress
, shader
, nir_opt_dce
);
135 NIR_PASS(progress
, shader
, nir_opt_if
);
136 NIR_PASS(progress
, shader
, nir_opt_dead_cf
);
137 NIR_PASS(progress
, shader
, nir_opt_cse
);
138 NIR_PASS(progress
, shader
, nir_opt_peephole_select
, 8);
139 NIR_PASS(progress
, shader
, nir_opt_algebraic
);
140 NIR_PASS(progress
, shader
, nir_opt_constant_folding
);
141 NIR_PASS(progress
, shader
, nir_opt_undef
);
142 NIR_PASS(progress
, shader
, nir_opt_conditional_discard
);
143 if (shader
->options
->max_unroll_iterations
) {
144 NIR_PASS(progress
, shader
, nir_opt_loop_unroll
, 0);
150 radv_shader_compile_to_nir(struct radv_device
*device
,
151 struct radv_shader_module
*module
,
152 const char *entrypoint_name
,
153 gl_shader_stage stage
,
154 const VkSpecializationInfo
*spec_info
)
156 if (strcmp(entrypoint_name
, "main") != 0) {
157 radv_finishme("Multiple shaders per module not really supported");
161 nir_function
*entry_point
;
163 /* Some things such as our meta clear/blit code will give us a NIR
164 * shader directly. In that case, we just ignore the SPIR-V entirely
165 * and just use the NIR shader */
167 nir
->options
= &nir_options
;
168 nir_validate_shader(nir
);
170 assert(exec_list_length(&nir
->functions
) == 1);
171 struct exec_node
*node
= exec_list_get_head(&nir
->functions
);
172 entry_point
= exec_node_data(nir_function
, node
, node
);
174 uint32_t *spirv
= (uint32_t *) module
->data
;
175 assert(module
->size
% 4 == 0);
177 if (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SPIRV
)
178 radv_print_spirv(spirv
, module
->size
, stderr
);
180 uint32_t num_spec_entries
= 0;
181 struct nir_spirv_specialization
*spec_entries
= NULL
;
182 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
183 num_spec_entries
= spec_info
->mapEntryCount
;
184 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
185 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
186 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
187 const void *data
= spec_info
->pData
+ entry
.offset
;
188 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
190 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
191 if (spec_info
->dataSize
== 8)
192 spec_entries
[i
].data64
= *(const uint64_t *)data
;
194 spec_entries
[i
].data32
= *(const uint32_t *)data
;
197 const struct nir_spirv_supported_extensions supported_ext
= {
198 .draw_parameters
= true,
200 .image_read_without_format
= true,
201 .image_write_without_format
= true,
202 .tessellation
= true,
205 .variable_pointers
= true,
207 entry_point
= spirv_to_nir(spirv
, module
->size
/ 4,
208 spec_entries
, num_spec_entries
,
209 stage
, entrypoint_name
, &supported_ext
, &nir_options
);
210 nir
= entry_point
->shader
;
211 assert(nir
->info
.stage
== stage
);
212 nir_validate_shader(nir
);
216 /* We have to lower away local constant initializers right before we
217 * inline functions. That way they get properly initialized at the top
218 * of the function and not at the top of its caller.
220 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_local
);
221 NIR_PASS_V(nir
, nir_lower_returns
);
222 NIR_PASS_V(nir
, nir_inline_functions
);
224 /* Pick off the single entrypoint that we want */
225 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
226 if (func
!= entry_point
)
227 exec_node_remove(&func
->node
);
229 assert(exec_list_length(&nir
->functions
) == 1);
230 entry_point
->name
= ralloc_strdup(entry_point
, "main");
232 NIR_PASS_V(nir
, nir_remove_dead_variables
,
233 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
);
235 /* Now that we've deleted all but the main function, we can go ahead and
236 * lower the rest of the constant initializers.
238 NIR_PASS_V(nir
, nir_lower_constant_initializers
, ~0);
239 NIR_PASS_V(nir
, nir_lower_system_values
);
240 NIR_PASS_V(nir
, nir_lower_clip_cull_distance_arrays
);
243 /* Vulkan uses the separate-shader linking model */
244 nir
->info
.separate_shader
= true;
246 nir_shader_gather_info(nir
, entry_point
->impl
);
248 /* While it would be nice not to have this flag, we are constrained
249 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
252 bool llvm_has_working_vgpr_indexing
=
253 device
->physical_device
->rad_info
.chip_class
<= VI
;
255 /* TODO: Indirect indexing of GS inputs is unimplemented.
257 * TCS and TES load inputs directly from LDS or offchip memory, so
258 * indirect indexing is trivial.
260 nir_variable_mode indirect_mask
= 0;
261 if (nir
->info
.stage
== MESA_SHADER_GEOMETRY
||
262 (nir
->info
.stage
!= MESA_SHADER_TESS_CTRL
&&
263 nir
->info
.stage
!= MESA_SHADER_TESS_EVAL
&&
264 !llvm_has_working_vgpr_indexing
)) {
265 indirect_mask
|= nir_var_shader_in
;
267 if (!llvm_has_working_vgpr_indexing
&&
268 (nir
->info
.stage
== MESA_SHADER_VERTEX
||
269 nir
->info
.stage
== MESA_SHADER_TESS_EVAL
||
270 nir
->info
.stage
== MESA_SHADER_FRAGMENT
))
271 indirect_mask
|= nir_var_shader_out
;
273 /* TODO: We shouldn't need to do this, however LLVM isn't currently
274 * smart enough to handle indirects without causing excess spilling
275 * causing the gpu to hang.
277 * See the following thread for more details of the problem:
278 * https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
280 indirect_mask
|= nir_var_local
;
282 nir_lower_indirect_derefs(nir
, indirect_mask
);
284 static const nir_lower_tex_options tex_options
= {
288 nir_lower_tex(nir
, &tex_options
);
290 nir_lower_vars_to_ssa(nir
);
291 nir_lower_var_copies(nir
);
292 nir_lower_global_vars_to_local(nir
);
293 nir_remove_dead_variables(nir
, nir_var_local
);
294 radv_optimize_nir(nir
);
296 if (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADERS
)
297 nir_print_shader(nir
, stderr
);
303 radv_alloc_shader_memory(struct radv_device
*device
,
304 struct radv_shader_variant
*shader
)
306 mtx_lock(&device
->shader_slab_mutex
);
307 list_for_each_entry(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
309 list_for_each_entry(struct radv_shader_variant
, s
, &slab
->shaders
, slab_list
) {
310 if (s
->bo_offset
- offset
>= shader
->code_size
) {
311 shader
->bo
= slab
->bo
;
312 shader
->bo_offset
= offset
;
313 list_addtail(&shader
->slab_list
, &s
->slab_list
);
314 mtx_unlock(&device
->shader_slab_mutex
);
315 return slab
->ptr
+ offset
;
317 offset
= align_u64(s
->bo_offset
+ s
->code_size
, 256);
319 if (slab
->size
- offset
>= shader
->code_size
) {
320 shader
->bo
= slab
->bo
;
321 shader
->bo_offset
= offset
;
322 list_addtail(&shader
->slab_list
, &slab
->shaders
);
323 mtx_unlock(&device
->shader_slab_mutex
);
324 return slab
->ptr
+ offset
;
328 mtx_unlock(&device
->shader_slab_mutex
);
329 struct radv_shader_slab
*slab
= calloc(1, sizeof(struct radv_shader_slab
));
331 slab
->size
= 256 * 1024;
332 slab
->bo
= device
->ws
->buffer_create(device
->ws
, slab
->size
, 256,
333 RADEON_DOMAIN_VRAM
, 0);
334 slab
->ptr
= (char*)device
->ws
->buffer_map(slab
->bo
);
335 list_inithead(&slab
->shaders
);
337 mtx_lock(&device
->shader_slab_mutex
);
338 list_add(&slab
->slabs
, &device
->shader_slabs
);
340 shader
->bo
= slab
->bo
;
341 shader
->bo_offset
= 0;
342 list_add(&shader
->slab_list
, &slab
->shaders
);
343 mtx_unlock(&device
->shader_slab_mutex
);
348 radv_destroy_shader_slabs(struct radv_device
*device
)
350 list_for_each_entry_safe(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
351 device
->ws
->buffer_destroy(slab
->bo
);
354 mtx_destroy(&device
->shader_slab_mutex
);
358 radv_fill_shader_variant(struct radv_device
*device
,
359 struct radv_shader_variant
*variant
,
360 struct ac_shader_binary
*binary
,
361 gl_shader_stage stage
)
363 bool scratch_enabled
= variant
->config
.scratch_bytes_per_wave
> 0;
364 unsigned vgpr_comp_cnt
= 0;
366 if (scratch_enabled
&& !device
->llvm_supports_spill
)
367 radv_finishme("shader scratch support only available with LLVM 4.0");
369 variant
->code_size
= binary
->code_size
;
370 variant
->rsrc2
= S_00B12C_USER_SGPR(variant
->info
.num_user_sgprs
) |
371 S_00B12C_SCRATCH_EN(scratch_enabled
);
373 variant
->rsrc1
= S_00B848_VGPRS((variant
->config
.num_vgprs
- 1) / 4) |
374 S_00B848_SGPRS((variant
->config
.num_sgprs
- 1) / 8) |
375 S_00B848_DX10_CLAMP(1) |
376 S_00B848_FLOAT_MODE(variant
->config
.float_mode
);
379 case MESA_SHADER_TESS_EVAL
:
381 variant
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
383 case MESA_SHADER_TESS_CTRL
:
384 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
)
385 vgpr_comp_cnt
= variant
->info
.vs
.vgpr_comp_cnt
;
387 variant
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
389 case MESA_SHADER_VERTEX
:
390 case MESA_SHADER_GEOMETRY
:
391 vgpr_comp_cnt
= variant
->info
.vs
.vgpr_comp_cnt
;
393 case MESA_SHADER_FRAGMENT
:
395 case MESA_SHADER_COMPUTE
:
397 S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
398 S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
399 S_00B84C_TG_SIZE_EN(1) |
400 S_00B84C_LDS_SIZE(variant
->config
.lds_size
);
403 unreachable("unsupported shader type");
407 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
408 stage
== MESA_SHADER_GEOMETRY
) {
409 /* TODO: Figure out how many we actually need. */
410 variant
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(3);
411 variant
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(3) |
412 S_00B22C_OC_LDS_EN(1);
413 } else if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
414 stage
== MESA_SHADER_TESS_CTRL
)
415 variant
->rsrc1
|= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt
);
417 variant
->rsrc1
|= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
);
419 void *ptr
= radv_alloc_shader_memory(device
, variant
);
420 memcpy(ptr
, binary
->code
, binary
->code_size
);
423 static struct radv_shader_variant
*
424 shader_variant_create(struct radv_device
*device
,
425 struct radv_shader_module
*module
,
426 struct nir_shader
* const *shaders
,
428 gl_shader_stage stage
,
429 struct ac_nir_compiler_options
*options
,
432 unsigned *code_size_out
)
434 enum radeon_family chip_family
= device
->physical_device
->rad_info
.family
;
435 bool dump_shaders
= device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADERS
;
436 enum ac_target_machine_options tm_options
= 0;
437 struct radv_shader_variant
*variant
;
438 struct ac_shader_binary binary
;
439 LLVMTargetMachineRef tm
;
441 variant
= calloc(1, sizeof(struct radv_shader_variant
));
445 options
->family
= chip_family
;
446 options
->chip_class
= device
->physical_device
->rad_info
.chip_class
;
448 if (options
->supports_spill
)
449 tm_options
|= AC_TM_SUPPORTS_SPILL
;
450 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
451 tm_options
|= AC_TM_SISCHED
;
452 tm
= ac_create_target_machine(chip_family
, tm_options
);
454 if (gs_copy_shader
) {
455 assert(shader_count
== 1);
456 ac_create_gs_copy_shader(tm
, *shaders
, &binary
, &variant
->config
,
457 &variant
->info
, options
, dump_shaders
);
459 ac_compile_nir_shader(tm
, &binary
, &variant
->config
,
460 &variant
->info
, shaders
, shader_count
, options
,
464 LLVMDisposeTargetMachine(tm
);
466 radv_fill_shader_variant(device
, variant
, &binary
, stage
);
469 *code_out
= binary
.code
;
470 *code_size_out
= binary
.code_size
;
475 free(binary
.global_symbol_offsets
);
477 variant
->ref_count
= 1;
479 if (device
->trace_bo
) {
480 variant
->disasm_string
= binary
.disasm_string
;
481 if (!gs_copy_shader
&& !module
->nir
) {
482 variant
->nir
= *shaders
;
483 variant
->spirv
= (uint32_t *)module
->data
;
484 variant
->spirv_size
= module
->size
;
487 free(binary
.disasm_string
);
493 struct radv_shader_variant
*
494 radv_shader_variant_create(struct radv_device
*device
,
495 struct radv_shader_module
*module
,
496 struct nir_shader
*const *shaders
,
498 struct radv_pipeline_layout
*layout
,
499 const struct ac_shader_variant_key
*key
,
501 unsigned *code_size_out
)
503 struct ac_nir_compiler_options options
= {0};
505 options
.layout
= layout
;
509 options
.unsafe_math
= !!(device
->instance
->debug_flags
& RADV_DEBUG_UNSAFE_MATH
);
510 options
.supports_spill
= device
->llvm_supports_spill
;
512 return shader_variant_create(device
, module
, shaders
, shader_count
, shaders
[shader_count
- 1]->info
.stage
,
513 &options
, false, code_out
, code_size_out
);
516 struct radv_shader_variant
*
517 radv_create_gs_copy_shader(struct radv_device
*device
,
518 struct nir_shader
*shader
,
520 unsigned *code_size_out
,
523 struct ac_nir_compiler_options options
= {0};
525 options
.key
.has_multiview_view_index
= multiview
;
527 return shader_variant_create(device
, NULL
, &shader
, 1, MESA_SHADER_VERTEX
,
528 &options
, true, code_out
, code_size_out
);
532 radv_shader_variant_destroy(struct radv_device
*device
,
533 struct radv_shader_variant
*variant
)
535 if (!p_atomic_dec_zero(&variant
->ref_count
))
538 mtx_lock(&device
->shader_slab_mutex
);
539 list_del(&variant
->slab_list
);
540 mtx_unlock(&device
->shader_slab_mutex
);
542 ralloc_free(variant
->nir
);
543 free(variant
->disasm_string
);
548 radv_shader_stage_to_user_data_0(gl_shader_stage stage
, enum chip_class chip_class
,
549 bool has_gs
, bool has_tess
)
552 case MESA_SHADER_FRAGMENT
:
553 return R_00B030_SPI_SHADER_USER_DATA_PS_0
;
554 case MESA_SHADER_VERTEX
:
555 if (chip_class
>= GFX9
) {
556 return has_tess
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
557 has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
558 R_00B130_SPI_SHADER_USER_DATA_VS_0
;
561 return R_00B530_SPI_SHADER_USER_DATA_LS_0
;
563 return has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
: R_00B130_SPI_SHADER_USER_DATA_VS_0
;
564 case MESA_SHADER_GEOMETRY
:
565 return chip_class
>= GFX9
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
566 R_00B230_SPI_SHADER_USER_DATA_GS_0
;
567 case MESA_SHADER_COMPUTE
:
568 return R_00B900_COMPUTE_USER_DATA_0
;
569 case MESA_SHADER_TESS_CTRL
:
570 return chip_class
>= GFX9
? R_00B430_SPI_SHADER_USER_DATA_LS_0
:
571 R_00B430_SPI_SHADER_USER_DATA_HS_0
;
572 case MESA_SHADER_TESS_EVAL
:
573 if (chip_class
>= GFX9
) {
574 return has_gs
? R_00B330_SPI_SHADER_USER_DATA_ES_0
:
575 R_00B130_SPI_SHADER_USER_DATA_VS_0
;
578 return R_00B330_SPI_SHADER_USER_DATA_ES_0
;
580 return R_00B130_SPI_SHADER_USER_DATA_VS_0
;
582 unreachable("unknown shader");
587 radv_get_shader_name(struct radv_shader_variant
*var
, gl_shader_stage stage
)
590 case MESA_SHADER_VERTEX
: return var
->info
.vs
.as_ls
? "Vertex Shader as LS" : var
->info
.vs
.as_es
? "Vertex Shader as ES" : "Vertex Shader as VS";
591 case MESA_SHADER_GEOMETRY
: return "Geometry Shader";
592 case MESA_SHADER_FRAGMENT
: return "Pixel Shader";
593 case MESA_SHADER_COMPUTE
: return "Compute Shader";
594 case MESA_SHADER_TESS_CTRL
: return "Tessellation Control Shader";
595 case MESA_SHADER_TESS_EVAL
: return var
->info
.tes
.as_es
? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
597 return "Unknown shader";
602 radv_shader_dump_stats(struct radv_device
*device
,
603 struct radv_shader_variant
*variant
,
604 gl_shader_stage stage
,
607 unsigned lds_increment
= device
->physical_device
->rad_info
.chip_class
>= CIK
? 512 : 256;
608 struct ac_shader_config
*conf
;
609 unsigned max_simd_waves
;
610 unsigned lds_per_wave
= 0;
612 switch (device
->physical_device
->rad_info
.family
) {
613 /* These always have 8 waves: */
623 conf
= &variant
->config
;
625 if (stage
== MESA_SHADER_FRAGMENT
) {
626 lds_per_wave
= conf
->lds_size
* lds_increment
+
627 align(variant
->info
.fs
.num_interp
* 48,
631 if (conf
->num_sgprs
) {
632 if (device
->physical_device
->rad_info
.chip_class
>= VI
)
633 max_simd_waves
= MIN2(max_simd_waves
, 800 / conf
->num_sgprs
);
635 max_simd_waves
= MIN2(max_simd_waves
, 512 / conf
->num_sgprs
);
639 max_simd_waves
= MIN2(max_simd_waves
, 256 / conf
->num_vgprs
);
641 /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
645 max_simd_waves
= MIN2(max_simd_waves
, 16384 / lds_per_wave
);
647 fprintf(file
, "\n%s:\n", radv_get_shader_name(variant
, stage
));
649 if (stage
== MESA_SHADER_FRAGMENT
) {
650 fprintf(file
, "*** SHADER CONFIG ***\n"
651 "SPI_PS_INPUT_ADDR = 0x%04x\n"
652 "SPI_PS_INPUT_ENA = 0x%04x\n",
653 conf
->spi_ps_input_addr
, conf
->spi_ps_input_ena
);
656 fprintf(file
, "*** SHADER STATS ***\n"
659 "Spilled SGPRs: %d\n"
660 "Spilled VGPRs: %d\n"
661 "Code Size: %d bytes\n"
663 "Scratch: %d bytes per wave\n"
665 "********************\n\n\n",
666 conf
->num_sgprs
, conf
->num_vgprs
,
667 conf
->spilled_sgprs
, conf
->spilled_vgprs
, variant
->code_size
,
668 conf
->lds_size
, conf
->scratch_bytes_per_wave
,