2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "util/mesa-sha1.h"
29 #include "util/u_atomic.h"
30 #include "radv_debug.h"
31 #include "radv_private.h"
32 #include "radv_shader.h"
33 #include "radv_shader_helper.h"
35 #include "nir/nir_builder.h"
36 #include "spirv/nir_spirv.h"
38 #include <llvm-c/Core.h>
39 #include <llvm-c/TargetMachine.h>
40 #include <llvm-c/Support.h>
43 #include "ac_binary.h"
44 #include "ac_llvm_util.h"
45 #include "ac_nir_to_llvm.h"
47 #include "vk_format.h"
48 #include "util/debug.h"
49 #include "ac_exp_param.h"
51 #include "util/string_buffer.h"
53 static const struct nir_shader_compiler_options nir_options
= {
54 .vertex_id_zero_based
= true,
59 .lower_device_index_to_zero
= true,
62 .lower_bitfield_insert_to_bitfield_select
= true,
63 .lower_bitfield_extract
= true,
65 .lower_pack_snorm_2x16
= true,
66 .lower_pack_snorm_4x8
= true,
67 .lower_pack_unorm_2x16
= true,
68 .lower_pack_unorm_4x8
= true,
69 .lower_unpack_snorm_2x16
= true,
70 .lower_unpack_snorm_4x8
= true,
71 .lower_unpack_unorm_2x16
= true,
72 .lower_unpack_unorm_4x8
= true,
73 .lower_extract_byte
= true,
74 .lower_extract_word
= true,
77 .lower_mul_2x32_64
= true,
79 .max_unroll_iterations
= 32,
80 .use_interpolated_input_intrinsics
= true,
83 VkResult
radv_CreateShaderModule(
85 const VkShaderModuleCreateInfo
* pCreateInfo
,
86 const VkAllocationCallbacks
* pAllocator
,
87 VkShaderModule
* pShaderModule
)
89 RADV_FROM_HANDLE(radv_device
, device
, _device
);
90 struct radv_shader_module
*module
;
92 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
93 assert(pCreateInfo
->flags
== 0);
95 module
= vk_alloc2(&device
->alloc
, pAllocator
,
96 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
97 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
99 return vk_error(device
->instance
, VK_ERROR_OUT_OF_HOST_MEMORY
);
102 module
->size
= pCreateInfo
->codeSize
;
103 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
105 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
107 *pShaderModule
= radv_shader_module_to_handle(module
);
112 void radv_DestroyShaderModule(
114 VkShaderModule _module
,
115 const VkAllocationCallbacks
* pAllocator
)
117 RADV_FROM_HANDLE(radv_device
, device
, _device
);
118 RADV_FROM_HANDLE(radv_shader_module
, module
, _module
);
123 vk_free2(&device
->alloc
, pAllocator
, module
);
127 radv_optimize_nir(struct nir_shader
*shader
, bool optimize_conservatively
,
131 unsigned lower_flrp
=
132 (shader
->options
->lower_flrp16
? 16 : 0) |
133 (shader
->options
->lower_flrp32
? 32 : 0) |
134 (shader
->options
->lower_flrp64
? 64 : 0);
139 NIR_PASS(progress
, shader
, nir_split_array_vars
, nir_var_function_temp
);
140 NIR_PASS(progress
, shader
, nir_shrink_vec_array_vars
, nir_var_function_temp
);
142 NIR_PASS_V(shader
, nir_lower_vars_to_ssa
);
143 NIR_PASS_V(shader
, nir_lower_pack
);
146 /* Only run this pass in the first call to
147 * radv_optimize_nir. Later calls assume that we've
148 * lowered away any copy_deref instructions and we
149 * don't want to introduce any more.
151 NIR_PASS(progress
, shader
, nir_opt_find_array_copies
);
154 NIR_PASS(progress
, shader
, nir_opt_copy_prop_vars
);
155 NIR_PASS(progress
, shader
, nir_opt_dead_write_vars
);
157 NIR_PASS_V(shader
, nir_lower_alu_to_scalar
, NULL
);
158 NIR_PASS_V(shader
, nir_lower_phis_to_scalar
);
160 NIR_PASS(progress
, shader
, nir_copy_prop
);
161 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
162 NIR_PASS(progress
, shader
, nir_opt_dce
);
163 if (nir_opt_trivial_continues(shader
)) {
165 NIR_PASS(progress
, shader
, nir_copy_prop
);
166 NIR_PASS(progress
, shader
, nir_opt_remove_phis
);
167 NIR_PASS(progress
, shader
, nir_opt_dce
);
169 NIR_PASS(progress
, shader
, nir_opt_if
, true);
170 NIR_PASS(progress
, shader
, nir_opt_dead_cf
);
171 NIR_PASS(progress
, shader
, nir_opt_cse
);
172 NIR_PASS(progress
, shader
, nir_opt_peephole_select
, 8, true, true);
173 NIR_PASS(progress
, shader
, nir_opt_constant_folding
);
174 NIR_PASS(progress
, shader
, nir_opt_algebraic
);
176 if (lower_flrp
!= 0) {
177 bool lower_flrp_progress
= false;
178 NIR_PASS(lower_flrp_progress
,
182 false /* always_precise */,
183 shader
->options
->lower_ffma
);
184 if (lower_flrp_progress
) {
185 NIR_PASS(progress
, shader
,
186 nir_opt_constant_folding
);
190 /* Nothing should rematerialize any flrps, so we only
191 * need to do this lowering once.
196 NIR_PASS(progress
, shader
, nir_opt_undef
);
197 if (shader
->options
->max_unroll_iterations
) {
198 NIR_PASS(progress
, shader
, nir_opt_loop_unroll
, 0);
200 } while (progress
&& !optimize_conservatively
);
202 NIR_PASS(progress
, shader
, nir_opt_conditional_discard
);
203 NIR_PASS(progress
, shader
, nir_opt_shrink_load
);
204 NIR_PASS(progress
, shader
, nir_opt_move_load_ubo
);
208 radv_shader_compile_to_nir(struct radv_device
*device
,
209 struct radv_shader_module
*module
,
210 const char *entrypoint_name
,
211 gl_shader_stage stage
,
212 const VkSpecializationInfo
*spec_info
,
213 const VkPipelineCreateFlags flags
,
214 const struct radv_pipeline_layout
*layout
)
218 /* Some things such as our meta clear/blit code will give us a NIR
219 * shader directly. In that case, we just ignore the SPIR-V entirely
220 * and just use the NIR shader */
222 nir
->options
= &nir_options
;
223 nir_validate_shader(nir
, "in internal shader");
225 assert(exec_list_length(&nir
->functions
) == 1);
227 uint32_t *spirv
= (uint32_t *) module
->data
;
228 assert(module
->size
% 4 == 0);
230 if (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SPIRV
)
231 radv_print_spirv(spirv
, module
->size
, stderr
);
233 uint32_t num_spec_entries
= 0;
234 struct nir_spirv_specialization
*spec_entries
= NULL
;
235 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
236 num_spec_entries
= spec_info
->mapEntryCount
;
237 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
238 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
239 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
240 const void *data
= spec_info
->pData
+ entry
.offset
;
241 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
243 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
244 if (spec_info
->dataSize
== 8)
245 spec_entries
[i
].data64
= *(const uint64_t *)data
;
247 spec_entries
[i
].data32
= *(const uint32_t *)data
;
250 const struct spirv_to_nir_options spirv_options
= {
251 .lower_ubo_ssbo_access_to_offsets
= true,
253 .amd_gcn_shader
= true,
254 .amd_shader_ballot
= device
->instance
->perftest_flags
& RADV_PERFTEST_SHADER_BALLOT
,
255 .amd_trinary_minmax
= true,
256 .derivative_group
= true,
257 .descriptor_array_dynamic_indexing
= true,
258 .descriptor_array_non_uniform_indexing
= true,
259 .descriptor_indexing
= true,
260 .device_group
= true,
261 .draw_parameters
= true,
264 .geometry_streams
= true,
265 .image_read_without_format
= true,
266 .image_write_without_format
= true,
270 .int64_atomics
= true,
272 .physical_storage_buffer_address
= true,
273 .post_depth_coverage
= true,
274 .runtime_descriptor_array
= true,
275 .shader_viewport_index_layer
= true,
276 .stencil_export
= true,
277 .storage_8bit
= true,
278 .storage_16bit
= true,
279 .storage_image_ms
= true,
280 .subgroup_arithmetic
= true,
281 .subgroup_ballot
= true,
282 .subgroup_basic
= true,
283 .subgroup_quad
= true,
284 .subgroup_shuffle
= true,
285 .subgroup_vote
= true,
286 .tessellation
= true,
287 .transform_feedback
= true,
288 .variable_pointers
= true,
290 .ubo_addr_format
= nir_address_format_32bit_index_offset
,
291 .ssbo_addr_format
= nir_address_format_32bit_index_offset
,
292 .phys_ssbo_addr_format
= nir_address_format_64bit_global
,
293 .push_const_addr_format
= nir_address_format_logical
,
294 .shared_addr_format
= nir_address_format_32bit_offset
,
295 .frag_coord_is_sysval
= true,
297 nir
= spirv_to_nir(spirv
, module
->size
/ 4,
298 spec_entries
, num_spec_entries
,
299 stage
, entrypoint_name
,
300 &spirv_options
, &nir_options
);
301 assert(nir
->info
.stage
== stage
);
302 nir_validate_shader(nir
, "after spirv_to_nir");
306 /* We have to lower away local constant initializers right before we
307 * inline functions. That way they get properly initialized at the top
308 * of the function and not at the top of its caller.
310 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_function_temp
);
311 NIR_PASS_V(nir
, nir_lower_returns
);
312 NIR_PASS_V(nir
, nir_inline_functions
);
313 NIR_PASS_V(nir
, nir_opt_deref
);
315 /* Pick off the single entrypoint that we want */
316 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
317 if (func
->is_entrypoint
)
318 func
->name
= ralloc_strdup(func
, "main");
320 exec_node_remove(&func
->node
);
322 assert(exec_list_length(&nir
->functions
) == 1);
324 /* Make sure we lower constant initializers on output variables so that
325 * nir_remove_dead_variables below sees the corresponding stores
327 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_shader_out
);
329 /* Now that we've deleted all but the main function, we can go ahead and
330 * lower the rest of the constant initializers.
332 NIR_PASS_V(nir
, nir_lower_constant_initializers
, ~0);
334 /* Split member structs. We do this before lower_io_to_temporaries so that
335 * it doesn't lower system values to temporaries by accident.
337 NIR_PASS_V(nir
, nir_split_var_copies
);
338 NIR_PASS_V(nir
, nir_split_per_member_structs
);
340 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
)
341 NIR_PASS_V(nir
, nir_lower_input_attachments
, true);
343 NIR_PASS_V(nir
, nir_remove_dead_variables
,
344 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
);
346 NIR_PASS_V(nir
, nir_lower_system_values
);
347 NIR_PASS_V(nir
, nir_lower_clip_cull_distance_arrays
);
348 NIR_PASS_V(nir
, radv_nir_lower_ycbcr_textures
, layout
);
351 /* Vulkan uses the separate-shader linking model */
352 nir
->info
.separate_shader
= true;
354 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
356 static const nir_lower_tex_options tex_options
= {
358 .lower_tg4_offsets
= true,
361 nir_lower_tex(nir
, &tex_options
);
363 nir_lower_vars_to_ssa(nir
);
365 if (nir
->info
.stage
== MESA_SHADER_VERTEX
||
366 nir
->info
.stage
== MESA_SHADER_GEOMETRY
||
367 nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
368 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
369 nir_shader_get_entrypoint(nir
), true, true);
370 } else if (nir
->info
.stage
== MESA_SHADER_TESS_EVAL
) {
371 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
372 nir_shader_get_entrypoint(nir
), true, false);
375 nir_split_var_copies(nir
);
377 nir_lower_global_vars_to_local(nir
);
378 nir_remove_dead_variables(nir
, nir_var_function_temp
);
379 nir_lower_subgroups(nir
, &(struct nir_lower_subgroups_options
) {
381 .ballot_bit_size
= 64,
382 .lower_to_scalar
= 1,
383 .lower_subgroup_masks
= 1,
385 .lower_shuffle_to_32bit
= 1,
386 .lower_vote_eq_to_ballot
= 1,
389 nir_lower_load_const_to_scalar(nir
);
391 if (!(flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
))
392 radv_optimize_nir(nir
, false, true);
394 /* We call nir_lower_var_copies() after the first radv_optimize_nir()
395 * to remove any copies introduced by nir_opt_find_array_copies().
397 nir_lower_var_copies(nir
);
399 /* Indirect lowering must be called after the radv_optimize_nir() loop
400 * has been called at least once. Otherwise indirect lowering can
401 * bloat the instruction count of the loop and cause it to be
402 * considered too large for unrolling.
404 ac_lower_indirect_derefs(nir
, device
->physical_device
->rad_info
.chip_class
);
405 radv_optimize_nir(nir
, flags
& VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
, false);
410 static void mark_16bit_fs_input(struct radv_shader_variant_info
*shader_info
,
411 const struct glsl_type
*type
,
414 if (glsl_type_is_scalar(type
) || glsl_type_is_vector(type
) || glsl_type_is_matrix(type
)) {
415 unsigned attrib_count
= glsl_count_attribute_slots(type
, false);
416 if (glsl_type_is_16bit(type
)) {
417 shader_info
->fs
.float16_shaded_mask
|= ((1ull << attrib_count
) - 1) << location
;
419 } else if (glsl_type_is_array(type
)) {
420 unsigned stride
= glsl_count_attribute_slots(glsl_get_array_element(type
), false);
421 for (unsigned i
= 0; i
< glsl_get_length(type
); ++i
) {
422 mark_16bit_fs_input(shader_info
, glsl_get_array_element(type
), location
+ i
* stride
);
425 assert(glsl_type_is_struct_or_ifc(type
));
426 for (unsigned i
= 0; i
< glsl_get_length(type
); i
++) {
427 mark_16bit_fs_input(shader_info
, glsl_get_struct_field(type
, i
), location
);
428 location
+= glsl_count_attribute_slots(glsl_get_struct_field(type
, i
), false);
434 handle_fs_input_decl(struct radv_shader_variant_info
*shader_info
,
435 struct nir_variable
*variable
)
437 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
, false);
439 if (variable
->data
.compact
) {
440 unsigned component_count
= variable
->data
.location_frac
+
441 glsl_get_length(variable
->type
);
442 attrib_count
= (component_count
+ 3) / 4;
444 mark_16bit_fs_input(shader_info
, variable
->type
,
445 variable
->data
.driver_location
);
448 uint64_t mask
= ((1ull << attrib_count
) - 1);
450 if (variable
->data
.interpolation
== INTERP_MODE_FLAT
)
451 shader_info
->fs
.flat_shaded_mask
|= mask
<< variable
->data
.driver_location
;
453 if (variable
->data
.location
>= VARYING_SLOT_VAR0
)
454 shader_info
->fs
.input_mask
|= mask
<< (variable
->data
.location
- VARYING_SLOT_VAR0
);
458 type_size_vec4(const struct glsl_type
*type
, bool bindless
)
460 return glsl_count_attribute_slots(type
, false);
463 static nir_variable
*
464 find_layer_in_var(nir_shader
*nir
)
466 nir_foreach_variable(var
, &nir
->inputs
) {
467 if (var
->data
.location
== VARYING_SLOT_LAYER
) {
473 nir_variable_create(nir
, nir_var_shader_in
, glsl_int_type(), "layer id");
474 var
->data
.location
= VARYING_SLOT_LAYER
;
475 var
->data
.interpolation
= INTERP_MODE_FLAT
;
479 /* We use layered rendering to implement multiview, which means we need to map
480 * view_index to gl_Layer. The attachment lowering also uses needs to know the
481 * layer so that it can sample from the correct layer. The code generates a
482 * load from the layer_id sysval, but since we don't have a way to get at this
483 * information from the fragment shader, we also need to lower this to the
484 * gl_Layer varying. This pass lowers both to a varying load from the LAYER
485 * slot, before lowering io, so that nir_assign_var_locations() will give the
486 * LAYER varying the correct driver_location.
490 lower_view_index(nir_shader
*nir
)
492 bool progress
= false;
493 nir_function_impl
*entry
= nir_shader_get_entrypoint(nir
);
495 nir_builder_init(&b
, entry
);
497 nir_variable
*layer
= NULL
;
498 nir_foreach_block(block
, entry
) {
499 nir_foreach_instr_safe(instr
, block
) {
500 if (instr
->type
!= nir_instr_type_intrinsic
)
503 nir_intrinsic_instr
*load
= nir_instr_as_intrinsic(instr
);
504 if (load
->intrinsic
!= nir_intrinsic_load_view_index
&&
505 load
->intrinsic
!= nir_intrinsic_load_layer_id
)
509 layer
= find_layer_in_var(nir
);
511 b
.cursor
= nir_before_instr(instr
);
512 nir_ssa_def
*def
= nir_load_var(&b
, layer
);
513 nir_ssa_def_rewrite_uses(&load
->dest
.ssa
,
514 nir_src_for_ssa(def
));
516 nir_instr_remove(instr
);
524 /* Gather information needed to setup the vs<->ps linking registers in
525 * radv_pipeline_generate_ps_inputs().
529 handle_fs_inputs(nir_shader
*nir
, struct radv_shader_variant_info
*shader_info
)
531 shader_info
->fs
.num_interp
= nir
->num_inputs
;
533 nir_foreach_variable(variable
, &nir
->inputs
)
534 handle_fs_input_decl(shader_info
, variable
);
538 lower_fs_io(nir_shader
*nir
, struct radv_shader_variant_info
*shader_info
)
540 NIR_PASS_V(nir
, lower_view_index
);
541 nir_assign_io_var_locations(&nir
->inputs
, &nir
->num_inputs
,
542 MESA_SHADER_FRAGMENT
);
544 handle_fs_inputs(nir
, shader_info
);
546 NIR_PASS_V(nir
, nir_lower_io
, nir_var_shader_in
, type_size_vec4
, 0);
548 /* This pass needs actual constants */
549 nir_opt_constant_folding(nir
);
551 NIR_PASS_V(nir
, nir_io_add_const_offset_to_base
, nir_var_shader_in
);
556 radv_alloc_shader_memory(struct radv_device
*device
,
557 struct radv_shader_variant
*shader
)
559 mtx_lock(&device
->shader_slab_mutex
);
560 list_for_each_entry(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
562 list_for_each_entry(struct radv_shader_variant
, s
, &slab
->shaders
, slab_list
) {
563 if (s
->bo_offset
- offset
>= shader
->code_size
) {
564 shader
->bo
= slab
->bo
;
565 shader
->bo_offset
= offset
;
566 list_addtail(&shader
->slab_list
, &s
->slab_list
);
567 mtx_unlock(&device
->shader_slab_mutex
);
568 return slab
->ptr
+ offset
;
570 offset
= align_u64(s
->bo_offset
+ s
->code_size
, 256);
572 if (slab
->size
- offset
>= shader
->code_size
) {
573 shader
->bo
= slab
->bo
;
574 shader
->bo_offset
= offset
;
575 list_addtail(&shader
->slab_list
, &slab
->shaders
);
576 mtx_unlock(&device
->shader_slab_mutex
);
577 return slab
->ptr
+ offset
;
581 mtx_unlock(&device
->shader_slab_mutex
);
582 struct radv_shader_slab
*slab
= calloc(1, sizeof(struct radv_shader_slab
));
584 slab
->size
= 256 * 1024;
585 slab
->bo
= device
->ws
->buffer_create(device
->ws
, slab
->size
, 256,
587 RADEON_FLAG_NO_INTERPROCESS_SHARING
|
588 (device
->physical_device
->cpdma_prefetch_writes_memory
?
589 0 : RADEON_FLAG_READ_ONLY
),
590 RADV_BO_PRIORITY_SHADER
);
591 slab
->ptr
= (char*)device
->ws
->buffer_map(slab
->bo
);
592 list_inithead(&slab
->shaders
);
594 mtx_lock(&device
->shader_slab_mutex
);
595 list_add(&slab
->slabs
, &device
->shader_slabs
);
597 shader
->bo
= slab
->bo
;
598 shader
->bo_offset
= 0;
599 list_add(&shader
->slab_list
, &slab
->shaders
);
600 mtx_unlock(&device
->shader_slab_mutex
);
605 radv_destroy_shader_slabs(struct radv_device
*device
)
607 list_for_each_entry_safe(struct radv_shader_slab
, slab
, &device
->shader_slabs
, slabs
) {
608 device
->ws
->buffer_destroy(slab
->bo
);
611 mtx_destroy(&device
->shader_slab_mutex
);
614 /* For the UMR disassembler. */
615 #define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */
616 #define DEBUGGER_NUM_MARKERS 5
619 radv_get_shader_binary_size(size_t code_size
)
621 return code_size
+ DEBUGGER_NUM_MARKERS
* 4;
624 static void radv_postprocess_config(const struct radv_physical_device
*pdevice
,
625 const struct ac_shader_config
*config_in
,
626 const struct radv_shader_variant_info
*info
,
627 gl_shader_stage stage
,
628 struct ac_shader_config
*config_out
)
630 bool scratch_enabled
= config_in
->scratch_bytes_per_wave
> 0;
631 unsigned vgpr_comp_cnt
= 0;
632 unsigned num_input_vgprs
= info
->num_input_vgprs
;
634 if (stage
== MESA_SHADER_FRAGMENT
) {
636 if (G_0286CC_PERSP_SAMPLE_ENA(config_in
->spi_ps_input_addr
))
637 num_input_vgprs
+= 2;
638 if (G_0286CC_PERSP_CENTER_ENA(config_in
->spi_ps_input_addr
))
639 num_input_vgprs
+= 2;
640 if (G_0286CC_PERSP_CENTROID_ENA(config_in
->spi_ps_input_addr
))
641 num_input_vgprs
+= 2;
642 if (G_0286CC_PERSP_PULL_MODEL_ENA(config_in
->spi_ps_input_addr
))
643 num_input_vgprs
+= 3;
644 if (G_0286CC_LINEAR_SAMPLE_ENA(config_in
->spi_ps_input_addr
))
645 num_input_vgprs
+= 2;
646 if (G_0286CC_LINEAR_CENTER_ENA(config_in
->spi_ps_input_addr
))
647 num_input_vgprs
+= 2;
648 if (G_0286CC_LINEAR_CENTROID_ENA(config_in
->spi_ps_input_addr
))
649 num_input_vgprs
+= 2;
650 if (G_0286CC_LINE_STIPPLE_TEX_ENA(config_in
->spi_ps_input_addr
))
651 num_input_vgprs
+= 1;
652 if (G_0286CC_POS_X_FLOAT_ENA(config_in
->spi_ps_input_addr
))
653 num_input_vgprs
+= 1;
654 if (G_0286CC_POS_Y_FLOAT_ENA(config_in
->spi_ps_input_addr
))
655 num_input_vgprs
+= 1;
656 if (G_0286CC_POS_Z_FLOAT_ENA(config_in
->spi_ps_input_addr
))
657 num_input_vgprs
+= 1;
658 if (G_0286CC_POS_W_FLOAT_ENA(config_in
->spi_ps_input_addr
))
659 num_input_vgprs
+= 1;
660 if (G_0286CC_FRONT_FACE_ENA(config_in
->spi_ps_input_addr
))
661 num_input_vgprs
+= 1;
662 if (G_0286CC_ANCILLARY_ENA(config_in
->spi_ps_input_addr
))
663 num_input_vgprs
+= 1;
664 if (G_0286CC_SAMPLE_COVERAGE_ENA(config_in
->spi_ps_input_addr
))
665 num_input_vgprs
+= 1;
666 if (G_0286CC_POS_FIXED_PT_ENA(config_in
->spi_ps_input_addr
))
667 num_input_vgprs
+= 1;
670 unsigned num_vgprs
= MAX2(config_in
->num_vgprs
, num_input_vgprs
);
671 /* +3 for scratch wave offset and VCC */
672 unsigned num_sgprs
= MAX2(config_in
->num_sgprs
, info
->num_input_sgprs
+ 3);
674 *config_out
= *config_in
;
675 config_out
->num_vgprs
= num_vgprs
;
676 config_out
->num_sgprs
= num_sgprs
;
678 /* Enable 64-bit and 16-bit denormals, because there is no performance
681 * If denormals are enabled, all floating-point output modifiers are
684 * Don't enable denormals for 32-bit floats, because:
685 * - Floating-point output modifiers would be ignored by the hw.
686 * - Some opcodes don't support denormals, such as v_mad_f32. We would
687 * have to stop using those.
688 * - GFX6 & GFX7 would be very slow.
690 config_out
->float_mode
|= V_00B028_FP_64_DENORMS
;
692 config_out
->rsrc2
= S_00B12C_USER_SGPR(info
->num_user_sgprs
) |
693 S_00B12C_SCRATCH_EN(scratch_enabled
);
695 config_out
->rsrc1
= S_00B848_VGPRS((num_vgprs
- 1) / 4) |
696 S_00B848_DX10_CLAMP(1) |
697 S_00B848_FLOAT_MODE(config_out
->float_mode
);
699 if (pdevice
->rad_info
.chip_class
>= GFX10
) {
700 config_out
->rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX10(info
->num_user_sgprs
>> 5);
702 config_out
->rsrc1
|= S_00B228_SGPRS((num_sgprs
- 1) / 8);
703 config_out
->rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX9(info
->num_user_sgprs
>> 5) |
704 S_00B12C_SO_BASE0_EN(!!info
->info
.so
.strides
[0]) |
705 S_00B12C_SO_BASE1_EN(!!info
->info
.so
.strides
[1]) |
706 S_00B12C_SO_BASE2_EN(!!info
->info
.so
.strides
[2]) |
707 S_00B12C_SO_BASE3_EN(!!info
->info
.so
.strides
[3]) |
708 S_00B12C_SO_EN(!!info
->info
.so
.num_outputs
);
712 case MESA_SHADER_TESS_EVAL
:
714 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
715 config_out
->rsrc2
|= S_00B22C_OC_LDS_EN(1);
716 } else if (info
->tes
.as_es
) {
717 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
718 vgpr_comp_cnt
= info
->info
.uses_prim_id
? 3 : 2;
720 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
722 bool enable_prim_id
= info
->tes
.export_prim_id
|| info
->info
.uses_prim_id
;
723 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
725 config_out
->rsrc1
|= S_00B128_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
726 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
729 case MESA_SHADER_TESS_CTRL
:
730 if (pdevice
->rad_info
.chip_class
>= GFX9
) {
731 /* We need at least 2 components for LS.
732 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
733 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
735 if (pdevice
->rad_info
.chip_class
>= GFX10
) {
736 vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 3 : 1;
738 vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 2 : 1;
741 config_out
->rsrc2
|= S_00B12C_OC_LDS_EN(1);
743 config_out
->rsrc1
|= S_00B428_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
744 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
746 case MESA_SHADER_VERTEX
:
748 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
749 } else if (info
->vs
.as_ls
) {
750 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
751 /* We need at least 2 components for LS.
752 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
753 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
755 vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 2 : 1;
756 } else if (info
->vs
.as_es
) {
757 assert(pdevice
->rad_info
.chip_class
<= GFX8
);
758 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
759 vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 1 : 0;
761 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
762 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
763 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
765 if (info
->vs
.export_prim_id
) {
767 } else if (info
->info
.vs
.needs_instance_id
) {
773 config_out
->rsrc1
|= S_00B128_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
776 case MESA_SHADER_FRAGMENT
:
777 config_out
->rsrc1
|= S_00B028_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
);
779 case MESA_SHADER_GEOMETRY
:
780 config_out
->rsrc1
|= S_00B228_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
781 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
783 case MESA_SHADER_COMPUTE
:
784 config_out
->rsrc1
|= S_00B848_MEM_ORDERED(pdevice
->rad_info
.chip_class
>= GFX10
) |
785 S_00B848_WGP_MODE(pdevice
->rad_info
.chip_class
>= GFX10
);
787 S_00B84C_TGID_X_EN(info
->info
.cs
.uses_block_id
[0]) |
788 S_00B84C_TGID_Y_EN(info
->info
.cs
.uses_block_id
[1]) |
789 S_00B84C_TGID_Z_EN(info
->info
.cs
.uses_block_id
[2]) |
790 S_00B84C_TIDIG_COMP_CNT(info
->info
.cs
.uses_thread_id
[2] ? 2 :
791 info
->info
.cs
.uses_thread_id
[1] ? 1 : 0) |
792 S_00B84C_TG_SIZE_EN(info
->info
.cs
.uses_local_invocation_idx
) |
793 S_00B84C_LDS_SIZE(config_in
->lds_size
);
796 unreachable("unsupported shader type");
800 if (pdevice
->rad_info
.chip_class
>= GFX10
&& info
->is_ngg
&&
801 (stage
== MESA_SHADER_VERTEX
|| stage
== MESA_SHADER_TESS_EVAL
|| stage
== MESA_SHADER_GEOMETRY
)) {
802 unsigned gs_vgpr_comp_cnt
, es_vgpr_comp_cnt
;
803 gl_shader_stage es_stage
= stage
;
804 if (stage
== MESA_SHADER_GEOMETRY
)
805 es_stage
= info
->gs
.es_type
;
807 /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
808 if (es_stage
== MESA_SHADER_VERTEX
) {
809 es_vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 3 : 0;
810 } else if (es_stage
== MESA_SHADER_TESS_EVAL
) {
811 bool enable_prim_id
= info
->tes
.export_prim_id
|| info
->info
.uses_prim_id
;
812 es_vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
814 unreachable("Unexpected ES shader stage");
816 bool tes_triangles
= stage
== MESA_SHADER_TESS_EVAL
&&
817 info
->tes
.primitive_mode
>= 4; /* GL_TRIANGLES */
818 if (info
->info
.uses_invocation_id
|| stage
== MESA_SHADER_VERTEX
) {
819 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
820 } else if (info
->info
.uses_prim_id
) {
821 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
822 } else if (info
->gs
.vertices_in
>= 3 || tes_triangles
) {
823 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
825 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
828 config_out
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
) |
829 S_00B228_WGP_MODE(1);
830 config_out
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
831 S_00B22C_LDS_SIZE(config_in
->lds_size
) |
832 S_00B22C_OC_LDS_EN(es_stage
== MESA_SHADER_TESS_EVAL
);
833 } else if (pdevice
->rad_info
.chip_class
>= GFX9
&&
834 stage
== MESA_SHADER_GEOMETRY
) {
835 unsigned es_type
= info
->gs
.es_type
;
836 unsigned gs_vgpr_comp_cnt
, es_vgpr_comp_cnt
;
838 if (es_type
== MESA_SHADER_VERTEX
) {
839 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
840 es_vgpr_comp_cnt
= info
->info
.vs
.needs_instance_id
? 1 : 0;
841 } else if (es_type
== MESA_SHADER_TESS_EVAL
) {
842 es_vgpr_comp_cnt
= info
->info
.uses_prim_id
? 3 : 2;
844 unreachable("invalid shader ES type");
847 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
848 * VGPR[0:4] are always loaded.
850 if (info
->info
.uses_invocation_id
) {
851 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
852 } else if (info
->info
.uses_prim_id
) {
853 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
854 } else if (info
->gs
.vertices_in
>= 3) {
855 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
857 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
860 config_out
->rsrc1
|= S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
);
861 config_out
->rsrc2
|= S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
862 S_00B22C_OC_LDS_EN(es_type
== MESA_SHADER_TESS_EVAL
);
863 } else if (pdevice
->rad_info
.chip_class
>= GFX9
&&
864 stage
== MESA_SHADER_TESS_CTRL
) {
865 config_out
->rsrc1
|= S_00B428_LS_VGPR_COMP_CNT(vgpr_comp_cnt
);
867 config_out
->rsrc1
|= S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
);
871 static void radv_init_llvm_target()
873 LLVMInitializeAMDGPUTargetInfo();
874 LLVMInitializeAMDGPUTarget();
875 LLVMInitializeAMDGPUTargetMC();
876 LLVMInitializeAMDGPUAsmPrinter();
878 /* For inline assembly. */
879 LLVMInitializeAMDGPUAsmParser();
881 /* Workaround for bug in llvm 4.0 that causes image intrinsics
883 * https://reviews.llvm.org/D26348
885 * Workaround for bug in llvm that causes the GPU to hang in presence
886 * of nested loops because there is an exec mask issue. The proper
887 * solution is to fix LLVM but this might require a bunch of work.
888 * https://bugs.llvm.org/show_bug.cgi?id=37744
890 * "mesa" is the prefix for error messages.
892 if (HAVE_LLVM
>= 0x0800) {
893 const char *argv
[2] = { "mesa", "-simplifycfg-sink-common=false" };
894 LLVMParseCommandLineOptions(2, argv
, NULL
);
897 const char *argv
[3] = { "mesa", "-simplifycfg-sink-common=false",
898 "-amdgpu-skip-threshold=1" };
899 LLVMParseCommandLineOptions(3, argv
, NULL
);
903 static once_flag radv_init_llvm_target_once_flag
= ONCE_FLAG_INIT
;
905 static void radv_init_llvm_once(void)
907 call_once(&radv_init_llvm_target_once_flag
, radv_init_llvm_target
);
910 struct radv_shader_variant
*
911 radv_shader_variant_create(struct radv_device
*device
,
912 const struct radv_shader_binary
*binary
)
914 struct ac_shader_config config
= {0};
915 struct ac_rtld_binary rtld_binary
= {0};
916 struct radv_shader_variant
*variant
= calloc(1, sizeof(struct radv_shader_variant
));
920 variant
->ref_count
= 1;
922 if (binary
->type
== RADV_BINARY_TYPE_RTLD
) {
923 struct ac_rtld_symbol lds_symbols
[1];
924 unsigned num_lds_symbols
= 0;
925 const char *elf_data
= (const char *)((struct radv_shader_binary_rtld
*)binary
)->data
;
926 size_t elf_size
= ((struct radv_shader_binary_rtld
*)binary
)->elf_size
;
927 unsigned esgs_ring_size
= 0;
929 if (device
->physical_device
->rad_info
.chip_class
>= GFX9
&&
930 binary
->stage
== MESA_SHADER_GEOMETRY
&& !binary
->is_gs_copy_shader
) {
931 /* TODO: Do not hardcode this value */
932 esgs_ring_size
= 32 * 1024;
935 if (binary
->variant_info
.is_ngg
) {
936 /* GS stores Primitive IDs into LDS at the address
937 * corresponding to the ES thread of the provoking
938 * vertex. All ES threads load and export PrimitiveID
941 if (binary
->stage
== MESA_SHADER_VERTEX
&&
942 binary
->variant_info
.vs
.export_prim_id
) {
943 /* TODO: Do not harcode this value */
944 esgs_ring_size
= 256 /* max_out_verts */ * 4;
948 if (esgs_ring_size
) {
949 /* We add this symbol even on LLVM <= 8 to ensure that
950 * shader->config.lds_size is set correctly below.
952 struct ac_rtld_symbol
*sym
= &lds_symbols
[num_lds_symbols
++];
953 sym
->name
= "esgs_ring";
954 sym
->size
= esgs_ring_size
;
955 sym
->align
= 64 * 1024;
957 /* Make sure to have LDS space for NGG scratch. */
958 /* TODO: Compute this correctly somehow? */
959 if (binary
->variant_info
.is_ngg
)
962 struct ac_rtld_open_info open_info
= {
963 .info
= &device
->physical_device
->rad_info
,
964 .shader_type
= binary
->stage
,
967 .elf_ptrs
= &elf_data
,
968 .elf_sizes
= &elf_size
,
969 .num_shared_lds_symbols
= num_lds_symbols
,
970 .shared_lds_symbols
= lds_symbols
,
973 if (!ac_rtld_open(&rtld_binary
, open_info
)) {
978 if (!ac_rtld_read_config(&rtld_binary
, &config
)) {
979 ac_rtld_close(&rtld_binary
);
984 if (rtld_binary
.lds_size
> 0) {
985 unsigned alloc_granularity
= device
->physical_device
->rad_info
.chip_class
>= GFX7
? 512 : 256;
986 config
.lds_size
= align(rtld_binary
.lds_size
, alloc_granularity
) / alloc_granularity
;
989 variant
->code_size
= rtld_binary
.rx_size
;
991 assert(binary
->type
== RADV_BINARY_TYPE_LEGACY
);
992 config
= ((struct radv_shader_binary_legacy
*)binary
)->config
;
993 variant
->code_size
= radv_get_shader_binary_size(((struct radv_shader_binary_legacy
*)binary
)->code_size
);
996 variant
->info
= binary
->variant_info
;
997 radv_postprocess_config(device
->physical_device
, &config
, &binary
->variant_info
,
998 binary
->stage
, &variant
->config
);
1000 void *dest_ptr
= radv_alloc_shader_memory(device
, variant
);
1002 if (binary
->type
== RADV_BINARY_TYPE_RTLD
) {
1003 struct radv_shader_binary_rtld
* bin
= (struct radv_shader_binary_rtld
*)binary
;
1004 struct ac_rtld_upload_info info
= {
1005 .binary
= &rtld_binary
,
1006 .rx_va
= radv_buffer_get_va(variant
->bo
) + variant
->bo_offset
,
1010 if (!ac_rtld_upload(&info
)) {
1011 radv_shader_variant_destroy(device
, variant
);
1012 ac_rtld_close(&rtld_binary
);
1016 if (device
->keep_shader_info
||
1017 (device
->instance
->debug_flags
& RADV_DEBUG_DUMP_SHADERS
)) {
1018 const char *disasm_data
;
1020 if (!ac_rtld_get_section_by_name(&rtld_binary
, ".AMDGPU.disasm", &disasm_data
, &disasm_size
)) {
1021 radv_shader_variant_destroy(device
, variant
);
1022 ac_rtld_close(&rtld_binary
);
1026 variant
->llvm_ir_string
= bin
->llvm_ir_size
? strdup((const char*)(bin
->data
+ bin
->elf_size
)) : NULL
;
1027 variant
->disasm_string
= malloc(disasm_size
+ 1);
1028 memcpy(variant
->disasm_string
, disasm_data
, disasm_size
);
1029 variant
->disasm_string
[disasm_size
] = 0;
1032 ac_rtld_close(&rtld_binary
);
1034 struct radv_shader_binary_legacy
* bin
= (struct radv_shader_binary_legacy
*)binary
;
1035 memcpy(dest_ptr
, bin
->data
, bin
->code_size
);
1037 /* Add end-of-code markers for the UMR disassembler. */
1038 uint32_t *ptr32
= (uint32_t *)dest_ptr
+ bin
->code_size
/ 4;
1039 for (unsigned i
= 0; i
< DEBUGGER_NUM_MARKERS
; i
++)
1040 ptr32
[i
] = DEBUGGER_END_OF_CODE_MARKER
;
1042 variant
->llvm_ir_string
= bin
->llvm_ir_size
? strdup((const char*)(bin
->data
+ bin
->code_size
)) : NULL
;
1043 variant
->disasm_string
= bin
->disasm_size
? strdup((const char*)(bin
->data
+ bin
->code_size
+ bin
->llvm_ir_size
)) : NULL
;
1048 static struct radv_shader_variant
*
1049 shader_variant_compile(struct radv_device
*device
,
1050 struct radv_shader_module
*module
,
1051 struct nir_shader
* const *shaders
,
1053 gl_shader_stage stage
,
1054 struct radv_nir_compiler_options
*options
,
1055 bool gs_copy_shader
,
1056 struct radv_shader_binary
**binary_out
)
1058 enum radeon_family chip_family
= device
->physical_device
->rad_info
.family
;
1059 enum ac_target_machine_options tm_options
= 0;
1060 struct ac_llvm_compiler ac_llvm
;
1061 struct radv_shader_binary
*binary
= NULL
;
1062 struct radv_shader_variant_info variant_info
= {0};
1063 bool thread_compiler
;
1065 if (shaders
[0]->info
.stage
== MESA_SHADER_FRAGMENT
)
1066 lower_fs_io(shaders
[0], &variant_info
);
1068 options
->family
= chip_family
;
1069 options
->chip_class
= device
->physical_device
->rad_info
.chip_class
;
1070 options
->dump_shader
= radv_can_dump_shader(device
, module
, gs_copy_shader
);
1071 options
->dump_preoptir
= options
->dump_shader
&&
1072 device
->instance
->debug_flags
& RADV_DEBUG_PREOPTIR
;
1073 options
->record_llvm_ir
= device
->keep_shader_info
;
1074 options
->check_ir
= device
->instance
->debug_flags
& RADV_DEBUG_CHECKIR
;
1075 options
->tess_offchip_block_dw_size
= device
->tess_offchip_block_dw_size
;
1076 options
->address32_hi
= device
->physical_device
->rad_info
.address32_hi
;
1078 if (options
->supports_spill
)
1079 tm_options
|= AC_TM_SUPPORTS_SPILL
;
1080 if (device
->instance
->perftest_flags
& RADV_PERFTEST_SISCHED
)
1081 tm_options
|= AC_TM_SISCHED
;
1082 if (options
->check_ir
)
1083 tm_options
|= AC_TM_CHECK_IR
;
1084 if (device
->instance
->debug_flags
& RADV_DEBUG_NO_LOAD_STORE_OPT
)
1085 tm_options
|= AC_TM_NO_LOAD_STORE_OPT
;
1087 thread_compiler
= !(device
->instance
->debug_flags
& RADV_DEBUG_NOTHREADLLVM
);
1088 radv_init_llvm_once();
1089 radv_init_llvm_compiler(&ac_llvm
,
1091 chip_family
, tm_options
);
1092 if (gs_copy_shader
) {
1093 assert(shader_count
== 1);
1094 radv_compile_gs_copy_shader(&ac_llvm
, *shaders
, &binary
,
1095 &variant_info
, options
);
1097 radv_compile_nir_shader(&ac_llvm
, &binary
, &variant_info
,
1098 shaders
, shader_count
, options
);
1100 binary
->variant_info
= variant_info
;
1102 radv_destroy_llvm_compiler(&ac_llvm
, thread_compiler
);
1104 struct radv_shader_variant
*variant
= radv_shader_variant_create(device
, binary
);
1110 if (options
->dump_shader
) {
1111 fprintf(stderr
, "disasm:\n%s\n", variant
->disasm_string
);
1115 if (device
->keep_shader_info
) {
1116 if (!gs_copy_shader
&& !module
->nir
) {
1117 variant
->nir
= *shaders
;
1118 variant
->spirv
= (uint32_t *)module
->data
;
1119 variant
->spirv_size
= module
->size
;
1124 *binary_out
= binary
;
1131 struct radv_shader_variant
*
1132 radv_shader_variant_compile(struct radv_device
*device
,
1133 struct radv_shader_module
*module
,
1134 struct nir_shader
*const *shaders
,
1136 struct radv_pipeline_layout
*layout
,
1137 const struct radv_shader_variant_key
*key
,
1138 struct radv_shader_binary
**binary_out
)
1140 struct radv_nir_compiler_options options
= {0};
1142 options
.layout
= layout
;
1146 options
.unsafe_math
= !!(device
->instance
->debug_flags
& RADV_DEBUG_UNSAFE_MATH
);
1147 options
.supports_spill
= true;
1149 return shader_variant_compile(device
, module
, shaders
, shader_count
, shaders
[shader_count
- 1]->info
.stage
,
1150 &options
, false, binary_out
);
1153 struct radv_shader_variant
*
1154 radv_create_gs_copy_shader(struct radv_device
*device
,
1155 struct nir_shader
*shader
,
1156 struct radv_shader_binary
**binary_out
,
1159 struct radv_nir_compiler_options options
= {0};
1161 options
.key
.has_multiview_view_index
= multiview
;
1163 return shader_variant_compile(device
, NULL
, &shader
, 1, MESA_SHADER_VERTEX
,
1164 &options
, true, binary_out
);
1168 radv_shader_variant_destroy(struct radv_device
*device
,
1169 struct radv_shader_variant
*variant
)
1171 if (!p_atomic_dec_zero(&variant
->ref_count
))
1174 mtx_lock(&device
->shader_slab_mutex
);
1175 list_del(&variant
->slab_list
);
1176 mtx_unlock(&device
->shader_slab_mutex
);
1178 ralloc_free(variant
->nir
);
1179 free(variant
->disasm_string
);
1180 free(variant
->llvm_ir_string
);
1185 radv_get_shader_name(struct radv_shader_variant_info
*info
,
1186 gl_shader_stage stage
)
1189 case MESA_SHADER_VERTEX
:
1191 return "Vertex Shader as LS";
1192 else if (info
->vs
.as_es
)
1193 return "Vertex Shader as ES";
1194 else if (info
->is_ngg
)
1195 return "Vertex Shader as ESGS";
1197 return "Vertex Shader as VS";
1198 case MESA_SHADER_TESS_CTRL
:
1199 return "Tessellation Control Shader";
1200 case MESA_SHADER_TESS_EVAL
:
1201 if (info
->tes
.as_es
)
1202 return "Tessellation Evaluation Shader as ES";
1203 else if (info
->is_ngg
)
1204 return "Tessellation Evaluation Shader as ESGS";
1206 return "Tessellation Evaluation Shader as VS";
1207 case MESA_SHADER_GEOMETRY
:
1208 return "Geometry Shader";
1209 case MESA_SHADER_FRAGMENT
:
1210 return "Pixel Shader";
1211 case MESA_SHADER_COMPUTE
:
1212 return "Compute Shader";
1214 return "Unknown shader";
1219 generate_shader_stats(struct radv_device
*device
,
1220 struct radv_shader_variant
*variant
,
1221 gl_shader_stage stage
,
1222 struct _mesa_string_buffer
*buf
)
1224 enum chip_class chip_class
= device
->physical_device
->rad_info
.chip_class
;
1225 unsigned lds_increment
= chip_class
>= GFX7
? 512 : 256;
1226 struct ac_shader_config
*conf
;
1227 unsigned max_simd_waves
;
1228 unsigned lds_per_wave
= 0;
1230 max_simd_waves
= ac_get_max_simd_waves(device
->physical_device
->rad_info
.family
);
1232 conf
= &variant
->config
;
1234 if (stage
== MESA_SHADER_FRAGMENT
) {
1235 lds_per_wave
= conf
->lds_size
* lds_increment
+
1236 align(variant
->info
.fs
.num_interp
* 48,
1238 } else if (stage
== MESA_SHADER_COMPUTE
) {
1239 unsigned max_workgroup_size
=
1240 radv_nir_get_max_workgroup_size(chip_class
, stage
, variant
->nir
);
1241 lds_per_wave
= (conf
->lds_size
* lds_increment
) /
1242 DIV_ROUND_UP(max_workgroup_size
, 64);
1245 if (conf
->num_sgprs
)
1247 MIN2(max_simd_waves
,
1248 ac_get_num_physical_sgprs(chip_class
) / conf
->num_sgprs
);
1250 if (conf
->num_vgprs
)
1252 MIN2(max_simd_waves
,
1253 RADV_NUM_PHYSICAL_VGPRS
/ conf
->num_vgprs
);
1255 /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD
1259 max_simd_waves
= MIN2(max_simd_waves
, 16384 / lds_per_wave
);
1261 if (stage
== MESA_SHADER_FRAGMENT
) {
1262 _mesa_string_buffer_printf(buf
, "*** SHADER CONFIG ***\n"
1263 "SPI_PS_INPUT_ADDR = 0x%04x\n"
1264 "SPI_PS_INPUT_ENA = 0x%04x\n",
1265 conf
->spi_ps_input_addr
, conf
->spi_ps_input_ena
);
1268 _mesa_string_buffer_printf(buf
, "*** SHADER STATS ***\n"
1271 "Spilled SGPRs: %d\n"
1272 "Spilled VGPRs: %d\n"
1273 "PrivMem VGPRS: %d\n"
1274 "Code Size: %d bytes\n"
1276 "Scratch: %d bytes per wave\n"
1278 "********************\n\n\n",
1279 conf
->num_sgprs
, conf
->num_vgprs
,
1280 conf
->spilled_sgprs
, conf
->spilled_vgprs
,
1281 variant
->info
.private_mem_vgprs
, variant
->code_size
,
1282 conf
->lds_size
, conf
->scratch_bytes_per_wave
,
1287 radv_shader_dump_stats(struct radv_device
*device
,
1288 struct radv_shader_variant
*variant
,
1289 gl_shader_stage stage
,
1292 struct _mesa_string_buffer
*buf
= _mesa_string_buffer_create(NULL
, 256);
1294 generate_shader_stats(device
, variant
, stage
, buf
);
1296 fprintf(file
, "\n%s:\n", radv_get_shader_name(&variant
->info
, stage
));
1297 fprintf(file
, "%s", buf
->buf
);
1299 _mesa_string_buffer_destroy(buf
);
1303 radv_GetShaderInfoAMD(VkDevice _device
,
1304 VkPipeline _pipeline
,
1305 VkShaderStageFlagBits shaderStage
,
1306 VkShaderInfoTypeAMD infoType
,
1310 RADV_FROM_HANDLE(radv_device
, device
, _device
);
1311 RADV_FROM_HANDLE(radv_pipeline
, pipeline
, _pipeline
);
1312 gl_shader_stage stage
= vk_to_mesa_shader_stage(shaderStage
);
1313 struct radv_shader_variant
*variant
= pipeline
->shaders
[stage
];
1314 struct _mesa_string_buffer
*buf
;
1315 VkResult result
= VK_SUCCESS
;
1317 /* Spec doesn't indicate what to do if the stage is invalid, so just
1318 * return no info for this. */
1320 return vk_error(device
->instance
, VK_ERROR_FEATURE_NOT_PRESENT
);
1323 case VK_SHADER_INFO_TYPE_STATISTICS_AMD
:
1325 *pInfoSize
= sizeof(VkShaderStatisticsInfoAMD
);
1327 unsigned lds_multiplier
= device
->physical_device
->rad_info
.chip_class
>= GFX7
? 512 : 256;
1328 struct ac_shader_config
*conf
= &variant
->config
;
1330 VkShaderStatisticsInfoAMD statistics
= {};
1331 statistics
.shaderStageMask
= shaderStage
;
1332 statistics
.numPhysicalVgprs
= RADV_NUM_PHYSICAL_VGPRS
;
1333 statistics
.numPhysicalSgprs
= ac_get_num_physical_sgprs(device
->physical_device
->rad_info
.chip_class
);
1334 statistics
.numAvailableSgprs
= statistics
.numPhysicalSgprs
;
1336 if (stage
== MESA_SHADER_COMPUTE
) {
1337 unsigned *local_size
= variant
->nir
->info
.cs
.local_size
;
1338 unsigned workgroup_size
= local_size
[0] * local_size
[1] * local_size
[2];
1340 statistics
.numAvailableVgprs
= statistics
.numPhysicalVgprs
/
1341 ceil((double)workgroup_size
/ statistics
.numPhysicalVgprs
);
1343 statistics
.computeWorkGroupSize
[0] = local_size
[0];
1344 statistics
.computeWorkGroupSize
[1] = local_size
[1];
1345 statistics
.computeWorkGroupSize
[2] = local_size
[2];
1347 statistics
.numAvailableVgprs
= statistics
.numPhysicalVgprs
;
1350 statistics
.resourceUsage
.numUsedVgprs
= conf
->num_vgprs
;
1351 statistics
.resourceUsage
.numUsedSgprs
= conf
->num_sgprs
;
1352 statistics
.resourceUsage
.ldsSizePerLocalWorkGroup
= 32768;
1353 statistics
.resourceUsage
.ldsUsageSizeInBytes
= conf
->lds_size
* lds_multiplier
;
1354 statistics
.resourceUsage
.scratchMemUsageInBytes
= conf
->scratch_bytes_per_wave
;
1356 size_t size
= *pInfoSize
;
1357 *pInfoSize
= sizeof(statistics
);
1359 memcpy(pInfo
, &statistics
, MIN2(size
, *pInfoSize
));
1361 if (size
< *pInfoSize
)
1362 result
= VK_INCOMPLETE
;
1366 case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD
:
1367 buf
= _mesa_string_buffer_create(NULL
, 1024);
1369 _mesa_string_buffer_printf(buf
, "%s:\n", radv_get_shader_name(&variant
->info
, stage
));
1370 _mesa_string_buffer_printf(buf
, "%s\n\n", variant
->llvm_ir_string
);
1371 _mesa_string_buffer_printf(buf
, "%s\n\n", variant
->disasm_string
);
1372 generate_shader_stats(device
, variant
, stage
, buf
);
1374 /* Need to include the null terminator. */
1375 size_t length
= buf
->length
+ 1;
1378 *pInfoSize
= length
;
1380 size_t size
= *pInfoSize
;
1381 *pInfoSize
= length
;
1383 memcpy(pInfo
, buf
->buf
, MIN2(size
, length
));
1386 result
= VK_INCOMPLETE
;
1389 _mesa_string_buffer_destroy(buf
);
1392 /* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
1393 result
= VK_ERROR_FEATURE_NOT_PRESENT
;