radv: store vertex attribute formats as pipeline keys
[mesa.git] / src / amd / vulkan / radv_shader.h
1 /*
2 * Copyright © 2016 Red Hat.
3 * Copyright © 2016 Bas Nieuwenhuizen
4 *
5 * based in part on anv driver which is:
6 * Copyright © 2015 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
17 * Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
24 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 * IN THE SOFTWARE.
26 */
27
28 #ifndef RADV_SHADER_H
29 #define RADV_SHADER_H
30
31 #include "radv_debug.h"
32 #include "radv_private.h"
33
34 #include "nir/nir.h"
35
36 /* descriptor index into scratch ring offsets */
37 #define RING_SCRATCH 0
38 #define RING_ESGS_VS 1
39 #define RING_ESGS_GS 2
40 #define RING_GSVS_VS 3
41 #define RING_GSVS_GS 4
42 #define RING_HS_TESS_FACTOR 5
43 #define RING_HS_TESS_OFFCHIP 6
44 #define RING_PS_SAMPLE_POSITIONS 7
45
46 // Match MAX_SETS from radv_descriptor_set.h
47 #define RADV_UD_MAX_SETS MAX_SETS
48
49 #define RADV_NUM_PHYSICAL_VGPRS 256
50
51 struct radv_shader_module {
52 struct nir_shader *nir;
53 unsigned char sha1[20];
54 uint32_t size;
55 char data[0];
56 };
57
58 enum {
59 RADV_ALPHA_ADJUST_NONE = 0,
60 RADV_ALPHA_ADJUST_SNORM = 1,
61 RADV_ALPHA_ADJUST_SINT = 2,
62 RADV_ALPHA_ADJUST_SSCALED = 3,
63 };
64
65 struct radv_vs_variant_key {
66 uint32_t instance_rate_inputs;
67 uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
68 uint8_t vertex_attribute_formats[MAX_VERTEX_ATTRIBS];
69
70 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
71 * so we may need to fix it up. */
72 uint64_t alpha_adjust;
73
74 uint32_t as_es:1;
75 uint32_t as_ls:1;
76 uint32_t export_prim_id:1;
77 uint32_t export_layer_id:1;
78 };
79
80 struct radv_tes_variant_key {
81 uint32_t as_es:1;
82 uint32_t export_prim_id:1;
83 uint32_t export_layer_id:1;
84 uint8_t num_patches;
85 uint8_t tcs_num_outputs;
86 };
87
88 struct radv_tcs_variant_key {
89 struct radv_vs_variant_key vs_key;
90 unsigned primitive_mode;
91 unsigned input_vertices;
92 unsigned num_inputs;
93 uint32_t tes_reads_tess_factors:1;
94 };
95
96 struct radv_fs_variant_key {
97 uint32_t col_format;
98 uint8_t log2_ps_iter_samples;
99 uint8_t num_samples;
100 uint32_t is_int8;
101 uint32_t is_int10;
102 };
103
104 struct radv_shader_variant_key {
105 union {
106 struct radv_vs_variant_key vs;
107 struct radv_fs_variant_key fs;
108 struct radv_tes_variant_key tes;
109 struct radv_tcs_variant_key tcs;
110 };
111 bool has_multiview_view_index;
112 };
113
114 struct radv_nir_compiler_options {
115 struct radv_pipeline_layout *layout;
116 struct radv_shader_variant_key key;
117 bool unsafe_math;
118 bool supports_spill;
119 bool clamp_shadow_reference;
120 bool dump_shader;
121 bool dump_preoptir;
122 bool record_llvm_ir;
123 bool check_ir;
124 enum radeon_family family;
125 enum chip_class chip_class;
126 uint32_t tess_offchip_block_dw_size;
127 uint32_t address32_hi;
128 };
129
130 enum radv_ud_index {
131 AC_UD_SCRATCH_RING_OFFSETS = 0,
132 AC_UD_PUSH_CONSTANTS = 1,
133 AC_UD_INLINE_PUSH_CONSTANTS = 2,
134 AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
135 AC_UD_VIEW_INDEX = 4,
136 AC_UD_STREAMOUT_BUFFERS = 5,
137 AC_UD_SHADER_START = 6,
138 AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
139 AC_UD_VS_BASE_VERTEX_START_INSTANCE,
140 AC_UD_VS_MAX_UD,
141 AC_UD_PS_MAX_UD,
142 AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
143 AC_UD_CS_MAX_UD,
144 AC_UD_GS_MAX_UD,
145 AC_UD_TCS_MAX_UD,
146 AC_UD_TES_MAX_UD,
147 AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
148 };
149
150 struct radv_stream_output {
151 uint8_t location;
152 uint8_t buffer;
153 uint16_t offset;
154 uint8_t component_mask;
155 uint8_t stream;
156 };
157
158 struct radv_streamout_info {
159 uint16_t num_outputs;
160 struct radv_stream_output outputs[MAX_SO_OUTPUTS];
161 uint16_t strides[MAX_SO_BUFFERS];
162 uint32_t enabled_stream_buffers_mask;
163 };
164
165 struct radv_shader_info {
166 bool loads_push_constants;
167 bool loads_dynamic_offsets;
168 uint8_t min_push_constant_used;
169 uint8_t max_push_constant_used;
170 bool has_only_32bit_push_constants;
171 bool has_indirect_push_constants;
172 uint8_t num_inline_push_consts;
173 uint8_t base_inline_push_consts;
174 uint32_t desc_set_used_mask;
175 bool needs_multiview_view_index;
176 bool uses_invocation_id;
177 bool uses_prim_id;
178 struct {
179 uint64_t ls_outputs_written;
180 uint8_t input_usage_mask[VERT_ATTRIB_MAX];
181 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
182 bool has_vertex_buffers; /* needs vertex buffers and base/start */
183 bool needs_draw_id;
184 bool needs_instance_id;
185 } vs;
186 struct {
187 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
188 uint8_t num_stream_output_components[4];
189 uint8_t output_streams[VARYING_SLOT_VAR31 + 1];
190 uint8_t max_stream;
191 } gs;
192 struct {
193 uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
194 } tes;
195 struct {
196 bool force_persample;
197 bool needs_sample_positions;
198 bool uses_input_attachments;
199 bool writes_memory;
200 bool writes_z;
201 bool writes_stencil;
202 bool writes_sample_mask;
203 bool has_pcoord;
204 bool prim_id_input;
205 bool layer_input;
206 uint8_t num_input_clips_culls;
207 } ps;
208 struct {
209 bool uses_grid_size;
210 bool uses_block_id[3];
211 bool uses_thread_id[3];
212 bool uses_local_invocation_idx;
213 } cs;
214 struct {
215 uint64_t outputs_written;
216 uint64_t patch_outputs_written;
217 } tcs;
218
219 struct radv_streamout_info so;
220 };
221
222 struct radv_userdata_info {
223 int8_t sgpr_idx;
224 uint8_t num_sgprs;
225 };
226
227 struct radv_userdata_locations {
228 struct radv_userdata_info descriptor_sets[RADV_UD_MAX_SETS];
229 struct radv_userdata_info shader_data[AC_UD_MAX_UD];
230 uint32_t descriptor_sets_enabled;
231 };
232
233 struct radv_vs_output_info {
234 uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
235 uint8_t clip_dist_mask;
236 uint8_t cull_dist_mask;
237 uint8_t param_exports;
238 bool writes_pointsize;
239 bool writes_layer;
240 bool writes_viewport_index;
241 bool export_prim_id;
242 unsigned pos_exports;
243 };
244
245 struct radv_es_output_info {
246 uint32_t esgs_itemsize;
247 };
248
249 struct radv_shader_variant_info {
250 struct radv_userdata_locations user_sgprs_locs;
251 struct radv_shader_info info;
252 unsigned num_user_sgprs;
253 unsigned num_input_sgprs;
254 unsigned num_input_vgprs;
255 unsigned private_mem_vgprs;
256 bool need_indirect_descriptor_sets;
257 struct {
258 struct {
259 struct radv_vs_output_info outinfo;
260 struct radv_es_output_info es_info;
261 unsigned vgpr_comp_cnt;
262 bool as_es;
263 bool as_ls;
264 } vs;
265 struct {
266 unsigned num_interp;
267 uint32_t input_mask;
268 uint32_t flat_shaded_mask;
269 bool can_discard;
270 bool early_fragment_test;
271 } fs;
272 struct {
273 unsigned block_size[3];
274 } cs;
275 struct {
276 unsigned vertices_in;
277 unsigned vertices_out;
278 unsigned output_prim;
279 unsigned invocations;
280 unsigned gsvs_vertex_size;
281 unsigned max_gsvs_emit_size;
282 unsigned es_type; /* GFX9: VS or TES */
283 } gs;
284 struct {
285 unsigned tcs_vertices_out;
286 uint32_t num_patches;
287 uint32_t lds_size;
288 } tcs;
289 struct {
290 struct radv_vs_output_info outinfo;
291 struct radv_es_output_info es_info;
292 bool as_es;
293 unsigned primitive_mode;
294 enum gl_tess_spacing spacing;
295 bool ccw;
296 bool point_mode;
297 } tes;
298 };
299 };
300
301 struct radv_shader_variant {
302 uint32_t ref_count;
303
304 struct radeon_winsys_bo *bo;
305 uint64_t bo_offset;
306 struct ac_shader_config config;
307 uint32_t code_size;
308 struct radv_shader_variant_info info;
309 unsigned rsrc1;
310 unsigned rsrc2;
311
312 /* debug only */
313 uint32_t *spirv;
314 uint32_t spirv_size;
315 struct nir_shader *nir;
316 char *disasm_string;
317 char *llvm_ir_string;
318
319 struct list_head slab_list;
320 };
321
322 struct radv_shader_slab {
323 struct list_head slabs;
324 struct list_head shaders;
325 struct radeon_winsys_bo *bo;
326 uint64_t size;
327 char *ptr;
328 };
329
330 void
331 radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively,
332 bool allow_copies);
333
334 nir_shader *
335 radv_shader_compile_to_nir(struct radv_device *device,
336 struct radv_shader_module *module,
337 const char *entrypoint_name,
338 gl_shader_stage stage,
339 const VkSpecializationInfo *spec_info,
340 const VkPipelineCreateFlags flags);
341
342 void *
343 radv_alloc_shader_memory(struct radv_device *device,
344 struct radv_shader_variant *shader);
345
346 void
347 radv_destroy_shader_slabs(struct radv_device *device);
348
349 struct radv_shader_variant *
350 radv_shader_variant_create(struct radv_device *device,
351 struct radv_shader_module *module,
352 struct nir_shader *const *shaders,
353 int shader_count,
354 struct radv_pipeline_layout *layout,
355 const struct radv_shader_variant_key *key,
356 void **code_out,
357 unsigned *code_size_out);
358
359 struct radv_shader_variant *
360 radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
361 void **code_out, unsigned *code_size_out,
362 bool multiview);
363
364 void
365 radv_shader_variant_destroy(struct radv_device *device,
366 struct radv_shader_variant *variant);
367
368 const char *
369 radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
370
371 void
372 radv_shader_dump_stats(struct radv_device *device,
373 struct radv_shader_variant *variant,
374 gl_shader_stage stage,
375 FILE *file);
376
377 static inline bool
378 radv_can_dump_shader(struct radv_device *device,
379 struct radv_shader_module *module,
380 bool is_gs_copy_shader)
381 {
382 if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
383 return false;
384
385 /* Only dump non-meta shaders, useful for debugging purposes. */
386 return (module && !module->nir) || is_gs_copy_shader;
387 }
388
389 static inline bool
390 radv_can_dump_shader_stats(struct radv_device *device,
391 struct radv_shader_module *module)
392 {
393 /* Only dump non-meta shader stats. */
394 return device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS &&
395 module && !module->nir;
396 }
397
398 static inline unsigned shader_io_get_unique_index(gl_varying_slot slot)
399 {
400 /* handle patch indices separate */
401 if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
402 return 0;
403 if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
404 return 1;
405 if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
406 return 2 + (slot - VARYING_SLOT_PATCH0);
407 if (slot == VARYING_SLOT_POS)
408 return 0;
409 if (slot == VARYING_SLOT_PSIZ)
410 return 1;
411 if (slot == VARYING_SLOT_CLIP_DIST0)
412 return 2;
413 /* 3 is reserved for clip dist as well */
414 if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
415 return 4 + (slot - VARYING_SLOT_VAR0);
416 unreachable("illegal slot in get unique index\n");
417 }
418
419 #endif