3cce0c2f6e45d7add8c115f9d97d4b54549356e7
[mesa.git] / src / amd / vulkan / radv_shader_info.c
1 /*
2 * Copyright © 2017 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23 #include "radv_private.h"
24 #include "radv_shader.h"
25 #include "nir/nir.h"
26
27 static void mark_sampler_desc(const nir_variable *var,
28 struct radv_shader_info *info)
29 {
30 info->desc_set_used_mask |= (1 << var->data.descriptor_set);
31 }
32
33 static void
34 gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
35 struct radv_shader_info *info)
36 {
37 switch (instr->intrinsic) {
38 case nir_intrinsic_interp_var_at_sample:
39 info->ps.needs_sample_positions = true;
40 break;
41 case nir_intrinsic_load_draw_id:
42 info->vs.needs_draw_id = true;
43 break;
44 case nir_intrinsic_load_instance_id:
45 info->vs.needs_instance_id = true;
46 break;
47 case nir_intrinsic_load_num_work_groups:
48 info->cs.uses_grid_size = true;
49 break;
50 case nir_intrinsic_load_local_invocation_id:
51 case nir_intrinsic_load_work_group_id: {
52 unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
53 while (mask) {
54 unsigned i = u_bit_scan(&mask);
55
56 if (instr->intrinsic == nir_intrinsic_load_work_group_id)
57 info->cs.uses_block_id[i] = true;
58 else
59 info->cs.uses_thread_id[i] = true;
60 }
61 break;
62 }
63 case nir_intrinsic_load_local_invocation_index:
64 case nir_intrinsic_load_subgroup_id:
65 case nir_intrinsic_load_num_subgroups:
66 info->cs.uses_local_invocation_idx = true;
67 break;
68 case nir_intrinsic_load_sample_id:
69 info->ps.force_persample = true;
70 break;
71 case nir_intrinsic_load_sample_pos:
72 info->ps.force_persample = true;
73 break;
74 case nir_intrinsic_load_view_index:
75 info->needs_multiview_view_index = true;
76 break;
77 case nir_intrinsic_load_invocation_id:
78 info->uses_invocation_id = true;
79 break;
80 case nir_intrinsic_load_primitive_id:
81 info->uses_prim_id = true;
82 break;
83 case nir_intrinsic_load_push_constant:
84 info->loads_push_constants = true;
85 break;
86 case nir_intrinsic_vulkan_resource_index:
87 info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
88 break;
89 case nir_intrinsic_image_load:
90 case nir_intrinsic_image_store:
91 case nir_intrinsic_image_atomic_add:
92 case nir_intrinsic_image_atomic_min:
93 case nir_intrinsic_image_atomic_max:
94 case nir_intrinsic_image_atomic_and:
95 case nir_intrinsic_image_atomic_or:
96 case nir_intrinsic_image_atomic_xor:
97 case nir_intrinsic_image_atomic_exchange:
98 case nir_intrinsic_image_atomic_comp_swap:
99 case nir_intrinsic_image_size: {
100 const struct glsl_type *type = instr->variables[0]->var->type;
101 if(instr->variables[0]->deref.child)
102 type = instr->variables[0]->deref.child->type;
103
104 enum glsl_sampler_dim dim = glsl_get_sampler_dim(type);
105 if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
106 dim == GLSL_SAMPLER_DIM_SUBPASS_MS)
107 info->ps.uses_input_attachments = true;
108 mark_sampler_desc(instr->variables[0]->var, info);
109
110 if (nir_intrinsic_image_store ||
111 nir_intrinsic_image_atomic_add ||
112 nir_intrinsic_image_atomic_min ||
113 nir_intrinsic_image_atomic_max ||
114 nir_intrinsic_image_atomic_and ||
115 nir_intrinsic_image_atomic_or ||
116 nir_intrinsic_image_atomic_xor ||
117 nir_intrinsic_image_atomic_exchange ||
118 nir_intrinsic_image_atomic_comp_swap) {
119 if (nir->info.stage == MESA_SHADER_FRAGMENT)
120 info->ps.writes_memory = true;
121 }
122 break;
123 }
124 case nir_intrinsic_store_ssbo:
125 case nir_intrinsic_ssbo_atomic_add:
126 case nir_intrinsic_ssbo_atomic_imin:
127 case nir_intrinsic_ssbo_atomic_umin:
128 case nir_intrinsic_ssbo_atomic_imax:
129 case nir_intrinsic_ssbo_atomic_umax:
130 case nir_intrinsic_ssbo_atomic_and:
131 case nir_intrinsic_ssbo_atomic_or:
132 case nir_intrinsic_ssbo_atomic_xor:
133 case nir_intrinsic_ssbo_atomic_exchange:
134 case nir_intrinsic_ssbo_atomic_comp_swap:
135 if (nir->info.stage == MESA_SHADER_FRAGMENT)
136 info->ps.writes_memory = true;
137 break;
138 case nir_intrinsic_load_var:
139 if (nir->info.stage == MESA_SHADER_VERTEX) {
140 nir_deref_var *dvar = instr->variables[0];
141 nir_variable *var = dvar->var;
142
143 if (var->data.mode == nir_var_shader_in) {
144 unsigned idx = var->data.location;
145 uint8_t mask =
146 nir_ssa_def_components_read(&instr->dest.ssa) << var->data.location_frac;
147 info->vs.input_usage_mask[idx] |= mask;
148 }
149 }
150 break;
151 case nir_intrinsic_store_var: {
152 nir_deref_var *dvar = instr->variables[0];
153 nir_variable *var = dvar->var;
154
155 if (var->data.mode == nir_var_shader_out) {
156 unsigned idx = var->data.location;
157 unsigned comp = var->data.location_frac;
158
159 if (nir->info.stage == MESA_SHADER_VERTEX) {
160 info->vs.output_usage_mask[idx] |=
161 instr->const_index[0] << comp;
162 } else if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
163 info->tes.output_usage_mask[idx] |=
164 instr->const_index[0] << comp;
165 }
166 }
167 break;
168 }
169 default:
170 break;
171 }
172 }
173
174 static void
175 gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
176 struct radv_shader_info *info)
177 {
178 if (instr->sampler)
179 mark_sampler_desc(instr->sampler->var, info);
180 if (instr->texture)
181 mark_sampler_desc(instr->texture->var, info);
182 }
183
184 static void
185 gather_info_block(const nir_shader *nir, const nir_block *block,
186 struct radv_shader_info *info)
187 {
188 nir_foreach_instr(instr, block) {
189 switch (instr->type) {
190 case nir_instr_type_intrinsic:
191 gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info);
192 break;
193 case nir_instr_type_tex:
194 gather_tex_info(nir, nir_instr_as_tex(instr), info);
195 break;
196 default:
197 break;
198 }
199 }
200 }
201
202 static void
203 gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
204 struct radv_shader_info *info)
205 {
206 int idx = var->data.location;
207
208 if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15)
209 info->vs.has_vertex_buffers = true;
210 }
211
212 static void
213 gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
214 struct radv_shader_info *info)
215 {
216 const struct glsl_type *type = glsl_without_array(var->type);
217 int idx = var->data.location;
218
219 switch (idx) {
220 case VARYING_SLOT_PNTC:
221 info->ps.has_pcoord = true;
222 break;
223 case VARYING_SLOT_PRIMITIVE_ID:
224 info->ps.prim_id_input = true;
225 break;
226 case VARYING_SLOT_LAYER:
227 info->ps.layer_input = true;
228 break;
229 default:
230 break;
231 }
232
233 if (glsl_get_base_type(type) == GLSL_TYPE_FLOAT) {
234 if (var->data.sample)
235 info->ps.force_persample = true;
236 }
237 }
238
239 static void
240 gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
241 struct radv_shader_info *info)
242 {
243 switch (nir->info.stage) {
244 case MESA_SHADER_VERTEX:
245 gather_info_input_decl_vs(nir, var, info);
246 break;
247 case MESA_SHADER_FRAGMENT:
248 gather_info_input_decl_ps(nir, var, info);
249 break;
250 default:
251 break;
252 }
253 }
254
255 static void
256 gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
257 struct radv_shader_info *info)
258 {
259 int idx = var->data.location;
260
261 switch (idx) {
262 case FRAG_RESULT_DEPTH:
263 info->ps.writes_z = true;
264 break;
265 case FRAG_RESULT_STENCIL:
266 info->ps.writes_stencil = true;
267 break;
268 case FRAG_RESULT_SAMPLE_MASK:
269 info->ps.writes_sample_mask = true;
270 break;
271 default:
272 break;
273 }
274 }
275
276 static void
277 gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
278 struct radv_shader_info *info)
279 {
280 switch (nir->info.stage) {
281 case MESA_SHADER_FRAGMENT:
282 gather_info_output_decl_ps(nir, var, info);
283 break;
284 default:
285 break;
286 }
287 }
288
289 void
290 radv_nir_shader_info_pass(const struct nir_shader *nir,
291 const struct radv_nir_compiler_options *options,
292 struct radv_shader_info *info)
293 {
294 struct nir_function *func =
295 (struct nir_function *)exec_list_get_head_const(&nir->functions);
296
297 if (options->layout->dynamic_offset_count)
298 info->loads_push_constants = true;
299
300 nir_foreach_variable(variable, &nir->inputs)
301 gather_info_input_decl(nir, variable, info);
302
303 nir_foreach_block(block, func->impl) {
304 gather_info_block(nir, block, info);
305 }
306
307 nir_foreach_variable(variable, &nir->outputs)
308 gather_info_output_decl(nir, variable, info);
309 }