448babb3ca026fa16b580c86fbc5c2314a10854b
[mesa.git] / src / amd / vulkan / radv_shader_info.c
1 /*
2 * Copyright © 2017 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23 #include "radv_private.h"
24 #include "radv_shader.h"
25 #include "nir/nir.h"
26
27 static void mark_sampler_desc(const nir_variable *var,
28 struct radv_shader_info *info)
29 {
30 info->desc_set_used_mask |= (1 << var->data.descriptor_set);
31 }
32
33 static void mark_ls_output(struct radv_shader_info *info,
34 uint32_t param, int num_slots)
35 {
36 uint64_t mask = (1ull << num_slots) - 1ull;
37 info->vs.ls_outputs_written |= (mask << param);
38 }
39
40 static void mark_tess_output(struct radv_shader_info *info,
41 bool is_patch, uint32_t param, int num_slots)
42 {
43 uint64_t mask = (1ull << num_slots) - 1ull;
44 if (is_patch)
45 info->tcs.patch_outputs_written |= (mask << param);
46 else
47 info->tcs.outputs_written |= (mask << param);
48 }
49
50 static void get_deref_offset(nir_deref_var *deref, unsigned *const_out)
51 {
52 nir_deref *tail = &deref->deref;
53 unsigned const_offset = 0;
54
55 if (deref->var->data.compact) {
56 assert(tail->child->deref_type == nir_deref_type_array);
57 assert(glsl_type_is_scalar(glsl_without_array(deref->var->type)));
58
59 nir_deref_array *deref_array = nir_deref_as_array(tail->child);
60 /* We always lower indirect dereferences for "compact" array vars. */
61 assert(deref_array->deref_array_type == nir_deref_array_type_direct);
62
63 *const_out = deref_array->base_offset;
64 return;
65 }
66
67 while (tail->child != NULL) {
68 const struct glsl_type *parent_type = tail->type;
69 tail = tail->child;
70
71 if (tail->deref_type == nir_deref_type_array) {
72 nir_deref_array *deref_array = nir_deref_as_array(tail);
73 unsigned size = glsl_count_attribute_slots(tail->type, false);
74
75 const_offset += size * deref_array->base_offset;
76 } else if (tail->deref_type == nir_deref_type_struct) {
77 nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
78
79 for (unsigned i = 0; i < deref_struct->index; i++) {
80 const struct glsl_type *ft = glsl_get_struct_field(parent_type, i);
81 const_offset += glsl_count_attribute_slots(ft, false);
82 }
83 } else
84 unreachable("unsupported deref type");
85 }
86
87 *const_out = const_offset;
88 }
89
90 static void
91 gather_intrinsic_load_var_info(const nir_shader *nir,
92 const nir_intrinsic_instr *instr,
93 struct radv_shader_info *info)
94 {
95 switch (nir->info.stage) {
96 case MESA_SHADER_VERTEX: {
97 nir_deref_var *dvar = instr->variables[0];
98 nir_variable *var = dvar->var;
99
100 if (var->data.mode == nir_var_shader_in) {
101 unsigned idx = var->data.location;
102 uint8_t mask = nir_ssa_def_components_read(&instr->dest.ssa);
103
104 info->vs.input_usage_mask[idx] |=
105 mask << var->data.location_frac;
106 }
107 break;
108 }
109 default:
110 break;
111 }
112 }
113
114 static void
115 gather_intrinsic_store_var_info(const nir_shader *nir,
116 const nir_intrinsic_instr *instr,
117 struct radv_shader_info *info)
118 {
119 nir_deref_var *dvar = instr->variables[0];
120 nir_variable *var = dvar->var;
121
122 if (var->data.mode == nir_var_shader_out) {
123 unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
124 unsigned idx = var->data.location;
125 unsigned comp = var->data.location_frac;
126 unsigned const_offset = 0;
127
128 get_deref_offset(dvar, &const_offset);
129
130 switch (nir->info.stage) {
131 case MESA_SHADER_VERTEX:
132 for (unsigned i = 0; i < attrib_count; i++) {
133 info->vs.output_usage_mask[idx + i + const_offset] |=
134 instr->const_index[0] << comp;
135 }
136 break;
137 case MESA_SHADER_GEOMETRY:
138 for (unsigned i = 0; i < attrib_count; i++) {
139 info->gs.output_usage_mask[idx + i + const_offset] |=
140 instr->const_index[0] << comp;
141 }
142 break;
143 case MESA_SHADER_TESS_EVAL:
144 for (unsigned i = 0; i < attrib_count; i++) {
145 info->tes.output_usage_mask[idx + i + const_offset] |=
146 instr->const_index[0] << comp;
147 }
148 break;
149 case MESA_SHADER_TESS_CTRL: {
150 unsigned param = shader_io_get_unique_index(idx);
151 const struct glsl_type *type = var->type;
152
153 if (!var->data.patch)
154 type = glsl_get_array_element(var->type);
155
156 unsigned slots =
157 var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
158 : glsl_count_attribute_slots(type, false);
159
160 if (idx == VARYING_SLOT_CLIP_DIST0)
161 slots = (nir->info.clip_distance_array_size +
162 nir->info.cull_distance_array_size > 4) ? 2 : 1;
163
164 mark_tess_output(info, var->data.patch, param, slots);
165 break;
166 }
167 default:
168 break;
169 }
170 }
171 }
172
173 static void
174 gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
175 struct radv_shader_info *info)
176 {
177 switch (instr->intrinsic) {
178 case nir_intrinsic_interp_var_at_sample:
179 info->ps.needs_sample_positions = true;
180 break;
181 case nir_intrinsic_load_draw_id:
182 info->vs.needs_draw_id = true;
183 break;
184 case nir_intrinsic_load_instance_id:
185 info->vs.needs_instance_id = true;
186 break;
187 case nir_intrinsic_load_num_work_groups:
188 info->cs.uses_grid_size = true;
189 break;
190 case nir_intrinsic_load_local_invocation_id:
191 case nir_intrinsic_load_work_group_id: {
192 unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
193 while (mask) {
194 unsigned i = u_bit_scan(&mask);
195
196 if (instr->intrinsic == nir_intrinsic_load_work_group_id)
197 info->cs.uses_block_id[i] = true;
198 else
199 info->cs.uses_thread_id[i] = true;
200 }
201 break;
202 }
203 case nir_intrinsic_load_local_invocation_index:
204 case nir_intrinsic_load_subgroup_id:
205 case nir_intrinsic_load_num_subgroups:
206 info->cs.uses_local_invocation_idx = true;
207 break;
208 case nir_intrinsic_load_sample_id:
209 info->ps.force_persample = true;
210 break;
211 case nir_intrinsic_load_sample_pos:
212 info->ps.force_persample = true;
213 break;
214 case nir_intrinsic_load_view_index:
215 info->needs_multiview_view_index = true;
216 if (nir->info.stage == MESA_SHADER_FRAGMENT)
217 info->ps.layer_input = true;
218 break;
219 case nir_intrinsic_load_invocation_id:
220 info->uses_invocation_id = true;
221 break;
222 case nir_intrinsic_load_primitive_id:
223 info->uses_prim_id = true;
224 break;
225 case nir_intrinsic_load_push_constant:
226 info->loads_push_constants = true;
227 break;
228 case nir_intrinsic_vulkan_resource_index:
229 info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
230 break;
231 case nir_intrinsic_image_var_load:
232 case nir_intrinsic_image_var_store:
233 case nir_intrinsic_image_var_atomic_add:
234 case nir_intrinsic_image_var_atomic_min:
235 case nir_intrinsic_image_var_atomic_max:
236 case nir_intrinsic_image_var_atomic_and:
237 case nir_intrinsic_image_var_atomic_or:
238 case nir_intrinsic_image_var_atomic_xor:
239 case nir_intrinsic_image_var_atomic_exchange:
240 case nir_intrinsic_image_var_atomic_comp_swap:
241 case nir_intrinsic_image_var_size: {
242 const struct glsl_type *type = glsl_without_array(instr->variables[0]->var->type);
243
244 enum glsl_sampler_dim dim = glsl_get_sampler_dim(type);
245 if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
246 dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
247 info->ps.layer_input = true;
248 info->ps.uses_input_attachments = true;
249 }
250 mark_sampler_desc(instr->variables[0]->var, info);
251
252 if (nir_intrinsic_image_var_store ||
253 nir_intrinsic_image_var_atomic_add ||
254 nir_intrinsic_image_var_atomic_min ||
255 nir_intrinsic_image_var_atomic_max ||
256 nir_intrinsic_image_var_atomic_and ||
257 nir_intrinsic_image_var_atomic_or ||
258 nir_intrinsic_image_var_atomic_xor ||
259 nir_intrinsic_image_var_atomic_exchange ||
260 nir_intrinsic_image_var_atomic_comp_swap) {
261 if (nir->info.stage == MESA_SHADER_FRAGMENT)
262 info->ps.writes_memory = true;
263 }
264 break;
265 }
266 case nir_intrinsic_image_deref_load:
267 case nir_intrinsic_image_deref_store:
268 case nir_intrinsic_image_deref_atomic_add:
269 case nir_intrinsic_image_deref_atomic_min:
270 case nir_intrinsic_image_deref_atomic_max:
271 case nir_intrinsic_image_deref_atomic_and:
272 case nir_intrinsic_image_deref_atomic_or:
273 case nir_intrinsic_image_deref_atomic_xor:
274 case nir_intrinsic_image_deref_atomic_exchange:
275 case nir_intrinsic_image_deref_atomic_comp_swap:
276 case nir_intrinsic_image_deref_size: {
277 nir_variable *var = nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
278 const struct glsl_type *type = glsl_without_array(var->type);
279
280 enum glsl_sampler_dim dim = glsl_get_sampler_dim(type);
281 if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
282 dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
283 info->ps.layer_input = true;
284 info->ps.uses_input_attachments = true;
285 }
286 mark_sampler_desc(var, info);
287
288 if (nir_intrinsic_image_deref_store ||
289 nir_intrinsic_image_deref_atomic_add ||
290 nir_intrinsic_image_deref_atomic_min ||
291 nir_intrinsic_image_deref_atomic_max ||
292 nir_intrinsic_image_deref_atomic_and ||
293 nir_intrinsic_image_deref_atomic_or ||
294 nir_intrinsic_image_deref_atomic_xor ||
295 nir_intrinsic_image_deref_atomic_exchange ||
296 nir_intrinsic_image_deref_atomic_comp_swap) {
297 if (nir->info.stage == MESA_SHADER_FRAGMENT)
298 info->ps.writes_memory = true;
299 }
300 break;
301 }
302 case nir_intrinsic_store_ssbo:
303 case nir_intrinsic_ssbo_atomic_add:
304 case nir_intrinsic_ssbo_atomic_imin:
305 case nir_intrinsic_ssbo_atomic_umin:
306 case nir_intrinsic_ssbo_atomic_imax:
307 case nir_intrinsic_ssbo_atomic_umax:
308 case nir_intrinsic_ssbo_atomic_and:
309 case nir_intrinsic_ssbo_atomic_or:
310 case nir_intrinsic_ssbo_atomic_xor:
311 case nir_intrinsic_ssbo_atomic_exchange:
312 case nir_intrinsic_ssbo_atomic_comp_swap:
313 if (nir->info.stage == MESA_SHADER_FRAGMENT)
314 info->ps.writes_memory = true;
315 break;
316 case nir_intrinsic_load_var:
317 gather_intrinsic_load_var_info(nir, instr, info);
318 break;
319 case nir_intrinsic_store_var:
320 gather_intrinsic_store_var_info(nir, instr, info);
321 break;
322 default:
323 break;
324 }
325 }
326
327 static void
328 gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr,
329 struct radv_shader_info *info)
330 {
331 for (unsigned i = 0; i < instr->num_srcs; i++) {
332 switch (instr->src[i].src_type) {
333 case nir_tex_src_texture_deref:
334 mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
335 break;
336 case nir_tex_src_sampler_deref:
337 mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
338 break;
339 default:
340 break;
341 }
342 }
343
344 if (instr->sampler)
345 mark_sampler_desc(instr->sampler->var, info);
346 if (instr->texture)
347 mark_sampler_desc(instr->texture->var, info);
348 }
349
350 static void
351 gather_info_block(const nir_shader *nir, const nir_block *block,
352 struct radv_shader_info *info)
353 {
354 nir_foreach_instr(instr, block) {
355 switch (instr->type) {
356 case nir_instr_type_intrinsic:
357 gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info);
358 break;
359 case nir_instr_type_tex:
360 gather_tex_info(nir, nir_instr_as_tex(instr), info);
361 break;
362 default:
363 break;
364 }
365 }
366 }
367
368 static void
369 gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
370 struct radv_shader_info *info)
371 {
372 int idx = var->data.location;
373
374 if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15)
375 info->vs.has_vertex_buffers = true;
376 }
377
378 static void
379 gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
380 struct radv_shader_info *info)
381 {
382 const struct glsl_type *type = glsl_without_array(var->type);
383 int idx = var->data.location;
384
385 switch (idx) {
386 case VARYING_SLOT_PNTC:
387 info->ps.has_pcoord = true;
388 break;
389 case VARYING_SLOT_PRIMITIVE_ID:
390 info->ps.prim_id_input = true;
391 break;
392 case VARYING_SLOT_LAYER:
393 info->ps.layer_input = true;
394 break;
395 default:
396 break;
397 }
398
399 if (glsl_get_base_type(type) == GLSL_TYPE_FLOAT) {
400 if (var->data.sample)
401 info->ps.force_persample = true;
402 }
403 }
404
405 static void
406 gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
407 struct radv_shader_info *info)
408 {
409 switch (nir->info.stage) {
410 case MESA_SHADER_VERTEX:
411 gather_info_input_decl_vs(nir, var, info);
412 break;
413 case MESA_SHADER_FRAGMENT:
414 gather_info_input_decl_ps(nir, var, info);
415 break;
416 default:
417 break;
418 }
419 }
420
421 static void
422 gather_info_output_decl_ls(const nir_shader *nir, const nir_variable *var,
423 struct radv_shader_info *info)
424 {
425 int idx = var->data.location;
426 unsigned param = shader_io_get_unique_index(idx);
427 int num_slots = glsl_count_attribute_slots(var->type, false);
428 if (idx == VARYING_SLOT_CLIP_DIST0)
429 num_slots = (nir->info.clip_distance_array_size + nir->info.cull_distance_array_size > 4) ? 2 : 1;
430 mark_ls_output(info, param, num_slots);
431 }
432
433 static void
434 gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
435 struct radv_shader_info *info)
436 {
437 int idx = var->data.location;
438
439 switch (idx) {
440 case FRAG_RESULT_DEPTH:
441 info->ps.writes_z = true;
442 break;
443 case FRAG_RESULT_STENCIL:
444 info->ps.writes_stencil = true;
445 break;
446 case FRAG_RESULT_SAMPLE_MASK:
447 info->ps.writes_sample_mask = true;
448 break;
449 default:
450 break;
451 }
452 }
453
454 static void
455 gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
456 struct radv_shader_info *info,
457 const struct radv_nir_compiler_options *options)
458 {
459 switch (nir->info.stage) {
460 case MESA_SHADER_FRAGMENT:
461 gather_info_output_decl_ps(nir, var, info);
462 break;
463 case MESA_SHADER_VERTEX:
464 if (options->key.vs.as_ls)
465 gather_info_output_decl_ls(nir, var, info);
466 break;
467 default:
468 break;
469 }
470 }
471
472 void
473 radv_nir_shader_info_pass(const struct nir_shader *nir,
474 const struct radv_nir_compiler_options *options,
475 struct radv_shader_info *info)
476 {
477 struct nir_function *func =
478 (struct nir_function *)exec_list_get_head_const(&nir->functions);
479
480 if (options->layout && options->layout->dynamic_offset_count)
481 info->loads_push_constants = true;
482
483 nir_foreach_variable(variable, &nir->inputs)
484 gather_info_input_decl(nir, variable, info);
485
486 nir_foreach_block(block, func->impl) {
487 gather_info_block(nir, block, info);
488 }
489
490 nir_foreach_variable(variable, &nir->outputs)
491 gather_info_output_decl(nir, variable, info, options);
492 }