2 * Copyright (c) 2000-2005 The Regents of The University of Michigan
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met: redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer;
9 * redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution;
12 * neither the name of the copyright holders nor the names of its
13 * contributors may be used to endorse or promote products derived from
14 * this software without specific prior written permission.
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 * Authors: Steve Reinhardt
32 * This code was originally written by Steve Reinhardt as part of
33 * the Wisconsin Wind Tunnel simulator. Relicensed as part of M5
39 #include "base/fast_alloc.hh"
44 #pragma implementation
47 void *FastAlloc::freeLists
[Num_Buckets
];
50 unsigned FastAlloc::newCount
[Num_Buckets
];
51 unsigned FastAlloc::deleteCount
[Num_Buckets
];
52 unsigned FastAlloc::allocCount
[Num_Buckets
];
56 FastAlloc::moreStructs(int bucket
)
58 assert(bucket
> 0 && bucket
< Num_Buckets
);
60 int sz
= bucket
* Alloc_Quantum
;
61 const int nstructs
= Num_Structs_Per_New
; // how many to allocate?
62 char *p
= ::new char[nstructs
* sz
];
68 freeLists
[bucket
] = p
;
69 for (int i
= 0; i
< (nstructs
-2); ++i
, p
+= sz
)
76 #endif // USE_FAST_ALLOC