Remove delVirtPort() and make getVirtPort() only return cached version.
[gem5.git] / src / base / fast_alloc.hh
1 /*
2 * Copyright (c) 2000-2001, 2003-2005 The Regents of The University of Michigan
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met: redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer;
9 * redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution;
12 * neither the name of the copyright holders nor the names of its
13 * contributors may be used to endorse or promote products derived from
14 * this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *
28 * Authors: Steve Reinhardt
29 */
30
31 /*
32 * This code was originally written by Steve Reinhardt as part of
33 * the Wisconsin Wind Tunnel simulator. Relicensed as part of M5
34 * by permission.
35 */
36
37 #ifndef __FAST_ALLOC_H__
38 #define __FAST_ALLOC_H__
39
40 #include <stddef.h>
41
42 // Fast structure allocator. Designed for small objects that are
43 // frequently allocated and deallocated. This code is derived from the
44 // 'alloc_struct' package used in WWT and Blizzard. C++ provides a
45 // much nicer framework for the same optimization. The package is
46 // implemented as a class, FastAlloc. Allocation and deletion are
47 // performed using FastAlloc's new and delete operators. Any object
48 // that derives from the FastAlloc class will transparently use this
49 // allocation package.
50
51 // The static allocate() and deallocate() methods can also be called
52 // directly if desired.
53
54 // In order for derived classes to call delete with the correct
55 // structure size even when they are deallocated via a base-type
56 // pointer, they must have a virtual destructor. It is sufficient for
57 // FastAlloc to declare a virtual destructor (as it does); it is not
58 // required for derived classes to declare their own destructor. The
59 // compiler will automatically generate a virtual destructor for each
60 // derived class. However, it is more efficient if each derived class
61 // defines an inline destructor, so that the compiler can statically
62 // collapse the destructor call chain back up the inheritance
63 // hierarchy.
64
65 #include "config/no_fast_alloc.hh"
66 #include "config/fast_alloc_debug.hh"
67 #include "config/fast_alloc_stats.hh"
68
69 #if NO_FAST_ALLOC
70
71 class FastAlloc {
72 };
73
74 #else
75
76 class FastAlloc {
77 public:
78
79 static void *allocate(size_t);
80 static void deallocate(void *, size_t);
81
82 void *operator new(size_t);
83 void operator delete(void *, size_t);
84
85 #if FAST_ALLOC_DEBUG
86 FastAlloc();
87 FastAlloc(FastAlloc*,FastAlloc*); // for inUseHead, see below
88 virtual ~FastAlloc();
89 #else
90 virtual ~FastAlloc() {}
91 #endif
92
93 private:
94
95 // Max_Alloc_Size is the largest object that can be allocated with
96 // this class. There's no fundamental limit, but this limits the
97 // size of the freeLists array. Let's not make this really huge
98 // like in Blizzard.
99 static const int Max_Alloc_Size = 512;
100
101 // Alloc_Quantum is the difference in size between adjacent
102 // buckets in the free list array.
103 static const int Log2_Alloc_Quantum = 3;
104 static const int Alloc_Quantum = (1 << Log2_Alloc_Quantum);
105
106 // Num_Buckets = bucketFor(Max_Alloc_Size) + 1
107 static const int Num_Buckets =
108 ((Max_Alloc_Size + Alloc_Quantum - 1) >> Log2_Alloc_Quantum) + 1;
109
110 // when we call new() for more structures, how many should we get?
111 static const int Num_Structs_Per_New = 20;
112
113 static int bucketFor(size_t);
114 static void *moreStructs(int bucket);
115
116 static void *freeLists[Num_Buckets];
117
118 #if FAST_ALLOC_STATS
119 static unsigned newCount[Num_Buckets];
120 static unsigned deleteCount[Num_Buckets];
121 static unsigned allocCount[Num_Buckets];
122 #endif
123
124 #if FAST_ALLOC_DEBUG
125 // per-object debugging fields
126 bool inUse; // in-use flag
127 FastAlloc *inUsePrev; // ptrs to build list of in-use objects
128 FastAlloc *inUseNext;
129
130 // static (global) debugging vars
131 static int numInUse; // count in-use objects
132 static FastAlloc inUseHead; // dummy head for list of in-use objects
133
134 public:
135 // functions to dump debugging info (see fast_alloc.cc for C
136 // versions that might be more agreeable to call from gdb)
137 static void dump_summary();
138 static void dump_oldest(int n);
139 #endif
140 };
141
142
143 inline
144 int FastAlloc::bucketFor(size_t sz)
145 {
146 return (sz + Alloc_Quantum - 1) >> Log2_Alloc_Quantum;
147 }
148
149
150 inline
151 void *FastAlloc::allocate(size_t sz)
152 {
153 int b;
154 void *p;
155
156 if (sz > Max_Alloc_Size)
157 return (void *)::new char[sz];
158
159 b = bucketFor(sz);
160 p = freeLists[b];
161
162 if (p)
163 freeLists[b] = *(void **)p;
164 else
165 p = moreStructs(b);
166
167 #if FAST_ALLOC_STATS
168 ++newCount[b];
169 #endif
170
171 return p;
172 }
173
174
175 inline
176 void FastAlloc::deallocate(void *p, size_t sz)
177 {
178 int b;
179
180 if (sz > Max_Alloc_Size)
181 {
182 ::delete [] (char *)p;
183 return;
184 }
185
186 b = bucketFor(sz);
187 *(void **)p = freeLists[b];
188 freeLists[b] = p;
189 #if FAST_ALLOC_STATS
190 ++deleteCount[b];
191 #endif
192 }
193
194
195 inline
196 void *FastAlloc::operator new(size_t sz)
197 {
198 return allocate(sz);
199 }
200
201
202 inline
203 void FastAlloc::operator delete(void *p, size_t sz)
204 {
205 deallocate(p, sz);
206 }
207
208 #endif // NO_FAST_ALLOC
209
210 #endif // __FAST_ALLOC_H__