trace: reimplement the DTRACE function so it doesn't use a vector
[gem5.git] / src / base / fast_alloc.hh
1 /*
2 * Copyright (c) 2000-2001, 2003-2005 The Regents of The University of Michigan
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met: redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer;
9 * redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution;
12 * neither the name of the copyright holders nor the names of its
13 * contributors may be used to endorse or promote products derived from
14 * this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 *
28 * Authors: Steve Reinhardt
29 */
30
31 /*
32 * This code was originally written by Steve Reinhardt as part of
33 * the Wisconsin Wind Tunnel simulator. Relicensed as part of M5
34 * by permission.
35 */
36
37 #ifndef __BASE_FAST_ALLOC_HH__
38 #define __BASE_FAST_ALLOC_HH__
39
40 #include <cstddef>
41
42 // Fast structure allocator. Designed for small objects that are
43 // frequently allocated and deallocated. This code is derived from the
44 // 'alloc_struct' package used in WWT and Blizzard. C++ provides a
45 // much nicer framework for the same optimization. The package is
46 // implemented as a class, FastAlloc. Allocation and deletion are
47 // performed using FastAlloc's new and delete operators. Any object
48 // that derives from the FastAlloc class will transparently use this
49 // allocation package.
50
51 // The static allocate() and deallocate() methods can also be called
52 // directly if desired.
53
54 // In order for derived classes to call delete with the correct
55 // structure size even when they are deallocated via a base-type
56 // pointer, they must have a virtual destructor. It is sufficient for
57 // FastAlloc to declare a virtual destructor (as it does); it is not
58 // required for derived classes to declare their own destructor. The
59 // compiler will automatically generate a virtual destructor for each
60 // derived class. However, it is more efficient if each derived class
61 // defines an inline destructor, so that the compiler can statically
62 // collapse the destructor call chain back up the inheritance
63 // hierarchy.
64
65 #include "config/fast_alloc_stats.hh"
66 #include "config/force_fast_alloc.hh"
67 #include "config/no_fast_alloc.hh"
68
69 // By default, we want to enable FastAlloc in any build other than
70 // m5.debug. (FastAlloc's reuse policies can mask allocation bugs, so
71 // we typically want it disabled when debugging.) Set
72 // FORCE_FAST_ALLOC to enable even when debugging, and set
73 // NO_FAST_ALLOC to disable even in non-debug builds.
74 #define USE_FAST_ALLOC \
75 (FORCE_FAST_ALLOC || (!defined(DEBUG) && !NO_FAST_ALLOC))
76
77 #if !USE_FAST_ALLOC
78
79 class FastAlloc
80 {
81 };
82
83 #else
84
85 class FastAlloc
86 {
87 public:
88 static void *allocate(size_t);
89 static void deallocate(void *, size_t);
90
91 void *operator new(size_t);
92 void operator delete(void *, size_t);
93
94 virtual ~FastAlloc() {}
95
96 private:
97
98 // Max_Alloc_Size is the largest object that can be allocated with
99 // this class. There's no fundamental limit, but this limits the
100 // size of the freeLists array. Let's not make this really huge
101 // like in Blizzard.
102 static const size_t Max_Alloc_Size = 512;
103
104 // Alloc_Quantum is the difference in size between adjacent
105 // buckets in the free list array.
106 static const int Log2_Alloc_Quantum = 3;
107 static const int Alloc_Quantum = (1 << Log2_Alloc_Quantum);
108
109 // Num_Buckets = bucketFor(Max_Alloc_Size) + 1
110 static const int Num_Buckets =
111 ((Max_Alloc_Size + Alloc_Quantum - 1) >> Log2_Alloc_Quantum) + 1;
112
113 // when we call new() for more structures, how many should we get?
114 static const int Num_Structs_Per_New = 20;
115
116 static int bucketFor(size_t);
117 static void *moreStructs(int bucket);
118
119 static void *freeLists[Num_Buckets];
120
121 #if FAST_ALLOC_STATS
122 static unsigned newCount[Num_Buckets];
123 static unsigned deleteCount[Num_Buckets];
124 static unsigned allocCount[Num_Buckets];
125 #endif
126 };
127
128 inline int
129 FastAlloc::bucketFor(size_t sz)
130 {
131 return (sz + Alloc_Quantum - 1) >> Log2_Alloc_Quantum;
132 }
133
134 inline void *
135 FastAlloc::allocate(size_t sz)
136 {
137 int b;
138 void *p;
139
140 if (sz > Max_Alloc_Size)
141 return (void *)::new char[sz];
142
143 b = bucketFor(sz);
144 p = freeLists[b];
145
146 if (p)
147 freeLists[b] = *(void **)p;
148 else
149 p = moreStructs(b);
150
151 #if FAST_ALLOC_STATS
152 ++newCount[b];
153 #endif
154
155 return p;
156 }
157
158 inline void
159 FastAlloc::deallocate(void *p, size_t sz)
160 {
161 int b;
162
163 if (sz > Max_Alloc_Size) {
164 ::delete [] (char *)p;
165 return;
166 }
167
168 b = bucketFor(sz);
169 *(void **)p = freeLists[b];
170 freeLists[b] = p;
171 #if FAST_ALLOC_STATS
172 ++deleteCount[b];
173 #endif
174 }
175
176 inline void *
177 FastAlloc::operator new(size_t sz)
178 {
179 return allocate(sz);
180 }
181
182 inline void
183 FastAlloc::operator delete(void *p, size_t sz)
184 {
185 deallocate(p, sz);
186 }
187
188 #endif // USE_FAST_ALLOC
189
190 #endif // __BASE_FAST_ALLOC_HH__