ff5ecb5c171600d38e5fb7cd1c9bec748f43d8df
1 <vcxml gen=
"3.3" min_ver=
"33" max_ver=
"42">
3 <enum name=
"Compare Function" prefix=
"V3D_COMPARE_FUNC">
4 <value name=
"NEVER" value=
"0"/>
5 <value name=
"LESS" value=
"1"/>
6 <value name=
"EQUAL" value=
"2"/>
7 <value name=
"LEQUAL" value=
"3"/>
8 <value name=
"GREATER" value=
"4"/>
9 <value name=
"NOTEQUAL" value=
"5"/>
10 <value name=
"GEQUAL" value=
"6"/>
11 <value name=
"ALWAYS" value=
"7"/>
14 <enum name=
"Blend Factor" prefix=
"V3D_BLEND_FACTOR">
15 <value name=
"ZERO" value=
"0"/>
16 <value name=
"ONE" value=
"1"/>
17 <value name=
"SRC_COLOR" value=
"2"/>
18 <value name=
"INV_SRC_COLOR" value=
"3"/>
19 <value name=
"DST_COLOR" value=
"4"/>
20 <value name=
"INV_DST_COLOR" value=
"5"/>
21 <value name=
"SRC_ALPHA" value=
"6"/>
22 <value name=
"INV_SRC_ALPHA" value=
"7"/>
23 <value name=
"DST_ALPHA" value=
"8"/>
24 <value name=
"INV_DST_ALPHA" value=
"9"/>
25 <value name=
"CONST_COLOR" value=
"10"/>
26 <value name=
"INV_CONST_COLOR" value=
"11"/>
27 <value name=
"CONST_ALPHA" value=
"12"/>
28 <value name=
"INV_CONST_ALPHA" value=
"13"/>
29 <value name=
"SRC_ALPHA_SATURATE" value=
"14"/>
32 <enum name=
"Blend Mode" prefix=
"V3D_BLEND_MODE">
33 <value name=
"ADD" value=
"0"/>
34 <value name=
"SUB" value=
"1"/>
35 <value name=
"RSUB" value=
"2"/>
36 <value name=
"MIN" value=
"3"/>
37 <value name=
"MAX" value=
"4"/>
38 <value name=
"MUL" value=
"5"/>
39 <value name=
"SCREEN" value=
"6"/>
40 <value name=
"DARKEN" value=
"7"/>
41 <value name=
"LIGHTEN" value=
"8"/>
44 <enum name=
"Stencil Op" prefix=
"V3D_STENCIL_OP">
45 <value name=
"ZERO" value=
"0"/>
46 <value name=
"KEEP" value=
"1"/>
47 <value name=
"REPLACE" value=
"2"/>
48 <value name=
"INCR" value=
"3"/>
49 <value name=
"DECR" value=
"4"/>
50 <value name=
"INVERT" value=
"5"/>
51 <value name=
"INCWRAP" value=
"6"/>
52 <value name=
"DECWRAP" value=
"7"/>
55 <enum name=
"Primitive" prefix=
"V3D_PRIM">
56 <value name=
"POINTS" value=
"0"/>
57 <value name=
"LINES" value=
"1"/>
58 <value name=
"LINE_LOOP" value=
"2"/>
59 <value name=
"LINE_STRIP" value=
"3"/>
60 <value name=
"TRIANGLES" value=
"4"/>
61 <value name=
"TRIANGLE_STRIP" value=
"5"/>
62 <value name=
"TRIANGLE_FAN" value=
"6"/>
63 <value name=
"POINTS_TF" value=
"16"/>
64 <value name=
"LINES_TF" value=
"17"/>
65 <value name=
"LINE_LOOP_TF" value=
"18"/>
66 <value name=
"LINE_STRIP_TF" value=
"19"/>
67 <value name=
"TRIANGLES_TF" value=
"20"/>
68 <value name=
"TRIANGLE_STRIP_TF" value=
"21"/>
69 <value name=
"TRIANGLE_FAN_TF" value=
"22"/>
72 <enum name=
"TMU Filter" prefix=
"V3D_TMU_FILTER" max_ver=
"33">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name=
"MIN_LIN_MIP_NONE_MAG_LIN" value=
"0"/>
75 <value name=
"MIN_LIN_MIP_NONE_MAG_NEAR" value=
"1"/>
76 <value name=
"MIN_NEAR_MIP_NONE_MAG_LIN" value=
"2"/>
77 <value name=
"MIN_NEAR_MIP_NONE_MAG_NEAR" value=
"3"/>
79 <value name=
"MIN_NEAR_MIP_NEAR_MAG_LIN" value=
"4"/>
80 <value name=
"MIN_NEAR_MIP_NEAR_MAG_NEAR" value=
"5"/>
81 <value name=
"MIN_NEAR_MIP_LIN_MAG_LIN" value=
"6"/>
82 <value name=
"MIN_NEAR_MIP_LIN_MAG_NEAR" value=
"7"/>
84 <value name=
"MIN_LIN_MIP_NEAR_MAG_LIN" value=
"8"/>
85 <value name=
"MIN_LIN_MIP_NEAR_MAG_NEAR" value=
"9"/>
86 <value name=
"MIN_LIN_MIP_LIN_MAG_LIN" value=
"10"/>
87 <value name=
"MIN_LIN_MIP_LIN_MAG_NEAR" value=
"11"/>
89 <value name=
"ANISOTROPIC_2_1" value=
"12"/>
90 <value name=
"ANISOTROPIC_4_1" value=
"13"/>
91 <value name=
"ANISOTROPIC_8_1" value=
"14"/>
92 <value name=
"ANISOTROPIC_16_1" value=
"15"/>
95 <enum name=
"Border Colour Mode" prefix=
"V3D_BORDER_COLOUR" min_ver=
"41">
96 <value name=
"0000" value=
"0"/>
97 <value name=
"0001" value=
"1"/>
98 <value name=
"1111" value=
"2"/>
99 <value name=
"Follows" value=
"7"/>
102 <enum name=
"Wrap Mode" prefix=
"V3D_WRAP_MODE" min_ver=
"41">
103 <value name=
"Wrap mode REPEAT" value=
"0"/>
104 <value name=
"Wrap mode CLAMP" value=
"1"/>
105 <value name=
"Wrap mode MIRROR" value=
"2"/>
106 <value name=
"Wrap mode BORDER" value=
"3"/>
107 <value name=
"Wrap mode MIRROR_ONCE" value=
"4"/>
110 <enum name=
"TMU Op" prefix=
"V3D_TMU_OP" min_ver=
"41">
111 <value name=
"Write ADD, Read Prefetch" value=
"0"/>
112 <value name=
"Write SUB, Read Clear" value=
"1"/>
113 <value name=
"Write XCHG, Read Flush" value=
"2"/>
114 <value name=
"Write CMPXCHG, Read Flush" value=
"3"/>
115 <value name=
"Write UMIN, Full L1 Clear" value=
"4"/>
116 <value name=
"Write UMAX" value=
"5"/>
117 <value name=
"Write SMIN" value=
"6"/>
118 <value name=
"Write SMAX" value=
"7"/>
119 <value name=
"Write AND, Read INC" value=
"8"/>
120 <value name=
"Write OR, Read DEC" value=
"9"/>
121 <value name=
"Write XOR, Read NOT" value=
"10"/>
122 <value name=
"Regular" value=
"15"/>
125 <enum name=
"Varying Flags Action" prefix=
"V3D_VARYING_FLAGS_ACTION">
126 <value name=
"unchanged" value=
"0"/>
127 <value name=
"zeroed" value=
"1"/>
128 <value name=
"set" value=
"2"/>
131 <enum name=
"Memory Format" prefix=
"V3D_MEMORY_FORMAT">
132 <value name=
"Raster" value=
"0"/>
133 <value name=
"Lineartile" value=
"1"/>
134 <value name=
"UB-linear (1 UIF block wide)" value=
"2"/>
135 <value name=
"UB-linear (2 UIF blocks wide)" value=
"3"/>
136 <value name=
"UIF (No XOR)" value=
"4"/>
137 <value name=
"UIF (XOR)" value=
"5"/>
140 <enum name=
"Decimate Mode" prefix=
"V3D_DECIMATE_MODE">
141 <value name=
"sample 0" value=
"0"/>
142 <value name=
"4x" value=
"1"/>
143 <value name=
"16x" value=
"2"/>
144 <value name=
"all samples" value=
"3"/>
147 <enum name=
"Internal Type" prefix=
"V3D_INTERNAL_TYPE">
148 <value name=
"8i" value=
"0"/>
149 <value name=
"8ui" value=
"1"/>
150 <value name=
"8" value=
"2"/>
151 <value name=
"16i" value=
"4"/>
152 <value name=
"16ui" value=
"5"/>
153 <value name=
"16f" value=
"6"/>
154 <value name=
"32i" value=
"8"/>
155 <value name=
"32ui" value=
"9"/>
156 <value name=
"32f" value=
"10"/>
159 <enum name=
"Internal BPP" prefix=
"V3D_INTERNAL_BPP">
160 <value name=
"32" value=
"0"/>
161 <value name=
"64" value=
"1"/>
162 <value name=
"128" value=
"2"/>
165 <enum name=
"Internal Depth Type" prefix=
"V3D_INTERNAL_TYPE">
166 <value name=
"depth_32f" value=
"0"/>
167 <value name=
"depth_24" value=
"1"/>
168 <value name=
"depth_16" value=
"2"/>
171 <enum name=
"Render Target Clamp" prefix=
"V3D_RENDER_TARGET_CLAMP" min_ver=
"41">
172 <value name=
"none" value=
"0"/> <!-- no clamping -->
173 <value name=
"norm" value=
"1"/> <!-- [0,1] for f16 -->
174 <value name=
"pos" value=
"2"/> <!-- [0, for f16 -->
175 <value name=
"int" value=
"3" min_ver=
"42"/> <!-- clamp to integer RT's range -->
178 <enum name=
"Output Image Format" prefix=
"V3D_OUTPUT_IMAGE_FORMAT">
180 Formats appear with their channels named from the low bits to
183 <value name=
"srgb8_alpha8" value=
"0"/>
184 <value name=
"srgb" value=
"1"/>
185 <value name=
"rgb10_a2ui" value=
"2"/>
186 <value name=
"rgb10_a2" value=
"3"/>
187 <value name=
"abgr1555" value=
"4"/>
188 <value name=
"alpha-masked abgr1555" value=
"5"/>
189 <value name=
"abgr4444" value=
"6"/>
190 <value name=
"bgr565" value=
"7"/>
191 <value name=
"r11f_g11f_b10f" value=
"8"/>
192 <value name=
"rgba32f" value=
"9"/>
193 <value name=
"rg32f" value=
"10"/>
194 <value name=
"r32f" value=
"11"/>
195 <value name=
"rgba32i" value=
"12"/>
196 <value name=
"rg32i" value=
"13"/>
197 <value name=
"r32i" value=
"14"/>
198 <value name=
"rgba32ui" value=
"15"/>
199 <value name=
"rg32ui" value=
"16"/>
200 <value name=
"r32ui" value=
"17"/>
201 <value name=
"rgba16f" value=
"18"/>
202 <value name=
"rg16f" value=
"19"/>
203 <value name=
"r16f" value=
"20"/>
204 <value name=
"rgba16i" value=
"21"/>
205 <value name=
"rg16i" value=
"22"/>
206 <value name=
"r16i" value=
"23"/>
207 <value name=
"rgba16ui" value=
"24"/>
208 <value name=
"rg16ui" value=
"25"/>
209 <value name=
"r16ui" value=
"26"/>
210 <value name=
"rgba8" value=
"27"/>
211 <value name=
"rgb8" value=
"28"/>
212 <value name=
"rg8" value=
"29"/>
213 <value name=
"r8" value=
"30"/>
214 <value name=
"rgba8i" value=
"31"/>
215 <value name=
"rg8i" value=
"32"/>
216 <value name=
"r8i" value=
"33"/>
217 <value name=
"rgba8ui" value=
"34"/>
218 <value name=
"rg8ui" value=
"35"/>
219 <value name=
"r8ui" value=
"36"/>
220 <value name=
"srgbx8" value=
"37" max_ver=
"33"/>
221 <value name=
"rgbx8" value=
"38" max_ver=
"33"/>
222 <value name=
"bstc" value=
"39" min_ver=
"41"/>
223 <value name=
"d32f" value=
"40" min_ver=
"41"/>
224 <value name=
"d24" value=
"41" min_ver=
"41"/>
225 <value name=
"d16" value=
"42" min_ver=
"41"/>
226 <value name=
"d24s8" value=
"43" min_ver=
"41"/>
227 <value name=
"s8" value=
"44" min_ver=
"41"/>
230 <enum name=
"Z/S Output Image Format" prefix=
"V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver=
"33">
231 <value name=
"depth_component32f" value=
"0"/>
232 <value name=
"depth_component24" value=
"1"/> <!-- depth low, pad high -->
233 <value name=
"depth_component16" value=
"2"/>
234 <value name=
"depth24_stencil8" value=
"3"/> <!-- stencil low, depth high -->
237 <enum name=
"Dither Mode" prefix=
"V3D_DITHER_MODE">
238 <value name=
"None" value=
"0"/>
239 <value name=
"RGB" value=
"1"/>
240 <value name=
"A" value=
"2"/>
241 <value name=
"RGBA" value=
"3"/>
244 <packet code=
"0" name=
"Halt"/>
245 <packet code=
"1" name=
"NOP"/>
246 <packet code=
"4" name=
"Flush"/>
247 <packet code=
"5" name=
"Flush All State"/>
248 <packet code=
"6" name=
"Start Tile Binning"/>
249 <packet code=
"7" name=
"Increment Semaphore"/>
250 <packet code=
"8" name=
"Wait on Semaphore"/>
251 <packet code=
"9" name=
"Wait for previous frame"/>
252 <packet code=
"10" name=
"Enable Z-only rendering" cl=
"R"/>
253 <packet code=
"11" name=
"Disable Z-only rendering" cl=
"R"/>
254 <packet code=
"12" name=
"End of Z-only rendering in frame"/>
255 <packet code=
"13" name=
"End of rendering"/>
257 <packet code=
"14" name=
"Wait for transform feedback" cl=
"B">
258 <field name=
"Block count" size=
"8" start=
"0" type=
"uint"/>
261 <packet code=
"15" name=
"Branch to auto-chained sub-list">
262 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
265 <packet code=
"16" name=
"Branch">
266 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
269 <packet code=
"17" name=
"Branch to Sub-list">
270 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
273 <packet code=
"18" name=
"Return from sub-list"/>
274 <packet code=
"19" name=
"Flush VCD cache"/>
276 <packet code=
"20" name=
"Start Address of Generic Tile List">
277 <field name=
"start" size=
"32" start=
"0" type=
"address"/>
278 <field name=
"end" size=
"32" start=
"32" type=
"address"/>
281 <packet code=
"21" name=
"Branch to Implicit Tile List">
282 <field name=
"tile list set number" size=
"8" start=
"0" type=
"uint"/>
285 <packet code=
"22" name=
"Branch to Explicit Supertile">
286 <field name=
"Absolute address of explicit supertile render list" size=
"32" start=
"24" type=
"address"/>
287 <field name=
"explicit supertile number" size=
"8" start=
"16" type=
"uint"/>
288 <field name=
"row number" size=
"8" start=
"8" type=
"uint"/>
289 <field name=
"column number" size=
"8" start=
"0" type=
"uint"/>
292 <packet code=
"23" name=
"Supertile Coordinates">
293 <field name=
"row number in supertiles" size=
"8" start=
"8" type=
"uint"/>
294 <field name=
"column number in supertiles" size=
"8" start=
"0" type=
"uint"/>
297 <packet code=
"24" name=
"Store Multi-Sample Resolved Tile Color Buffer" cl=
"R" max_ver=
"33"/>
299 <packet code=
"25" name=
"Store Multi-Sample Resolved Tile Color Buffer (extended)" cl=
"R" max_ver=
"33">
300 <field name=
"Disable Color Buffer write" size=
"8" start=
"8" type=
"uint"/>
301 <field name=
"Enable Z write" size=
"1" start=
"7" type=
"bool"/>
302 <field name=
"Enable Stencil write" size=
"1" start=
"6" type=
"bool"/>
303 <!-- bit 5 unused -->
304 <field name=
"Disable Colour buffer(s) clear on write" size=
"1" start=
"4" type=
"bool"/>
305 <field name=
"Disable Stencil buffer clear on write" size=
"1" start=
"3" type=
"bool"/>
306 <field name=
"Disable Z buffer clear on write" size=
"1" start=
"2" type=
"bool"/>
307 <field name=
"Disable fast opportunistic write out in multisample mode" size=
"1" start=
"1" type=
"bool"/>
308 <field name=
"Last Tile of Frame" size=
"1" start=
"0" type=
"bool"/>
311 <packet code=
"25" name=
"Clear Tile Buffers" cl=
"R" min_ver=
"41">
312 <field name=
"Clear Z/Stencil Buffer" size=
"1" start=
"1" type=
"bool"/>
313 <field name=
"Clear all Render Targets" size=
"1" start=
"0" type=
"bool"/>
316 <packet code=
"26" name=
"Reload Tile Colour Buffer" cl=
"R" max_ver=
"33">
317 <field name=
"Disable Colour Buffer load" size=
"8" start=
"8" type=
"uint"/>
318 <field name=
"Enable Z load" size=
"1" start=
"7" type=
"bool"/>
319 <field name=
"Enable Stencil load" size=
"1" start=
"6" type=
"bool"/>
322 <packet code=
"26" name=
"End of Loads" cl=
"R" min_ver=
"41"/>
324 <packet code=
"27" name=
"End of Tile Marker" cl=
"R"/>
326 <packet code=
"29" name=
"Store Tile Buffer General" cl=
"R" max_ver=
"33">
327 <field name=
"Address" size=
"24" start=
"24" type=
"address"/>
328 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"11" type=
"uint"/>
329 <field name=
"XOR UIF" size=
"1" start=
"10" type=
"bool"/>
330 <field name=
"Last Tile of Frame" size=
"1" start=
"8" type=
"bool"/>
331 <field name=
"Disable Colour buffer(s) clear on write" size=
"1" start=
"7" type=
"bool"/>
332 <field name=
"Disable Stencil buffer clear on write" size=
"1" start=
"6" type=
"bool"/>
333 <field name=
"Disable Z buffer clear on write" size=
"1" start=
"5" type=
"bool"/>
334 <field name=
"Raw Mode" size=
"1" start=
"4" type=
"bool"/>
335 <field name=
"Buffer to Store" size=
"4" start=
"0" type=
"uint">
336 <value name=
"Render target 0" value=
"0"/>
337 <value name=
"Render target 1" value=
"1"/>
338 <value name=
"Render target 2" value=
"2"/>
339 <value name=
"Render target 3" value=
"3"/>
340 <value name=
"None" value=
"8"/>
341 <value name=
"Z" value=
"9"/>
342 <value name=
"Stencil" value=
"10"/>
343 <value name=
"Z+Stencil" value=
"11"/>
347 <packet code=
"29" name=
"Store Tile Buffer General" cl=
"R" min_ver=
"41">
348 <field name=
"Address" size=
"32" start=
"64" type=
"address"/>
350 <!-- used for y flip -->
351 <field name=
"Height" size=
"16" start=
"48" type=
"uint"/>
353 <!-- height in ub for UIF, byte stride for raster -->
354 <field name=
"Height in UB or Stride" size=
"20" start=
"28" type=
"uint"/>
356 <field name=
"R/B swap" size=
"1" start=
"20" type=
"bool"/>
357 <field name=
"Channel Reverse" size=
"1" start=
"19" type=
"bool"/>
358 <field name=
"Clear buffer being stored" size=
"1" start=
"18" type=
"bool"/>
359 <field name=
"Output Image Format" size=
"6" start=
"12" type=
"Output Image Format"/>
361 <field name=
"Decimate mode" size=
"2" start=
"10" type=
"Decimate Mode"/>
363 <field name=
"Dither Mode" size=
"2" start=
"9" type=
"Dither Mode"/>
365 <field name=
"Flip Y" size=
"1" start=
"7" type=
"bool"/>
367 <field name=
"Memory Format" size=
"3" start=
"4" type=
"Memory Format"/>
368 <field name=
"Buffer to Store" size=
"4" start=
"0" type=
"uint">
369 <value name=
"Render target 0" value=
"0"/>
370 <value name=
"Render target 1" value=
"1"/>
371 <value name=
"Render target 2" value=
"2"/>
372 <value name=
"Render target 3" value=
"3"/>
373 <value name=
"None" value=
"8"/>
374 <value name=
"Z" value=
"9"/>
375 <value name=
"Stencil" value=
"10"/>
376 <value name=
"Z+Stencil" value=
"11"/>
380 <packet code=
"30" name=
"Load Tile Buffer General" cl=
"R" max_ver=
"33">
381 <field name=
"Address" size=
"24" start=
"24" type=
"address"/>
382 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"11" type=
"uint"/>
383 <field name=
"XOR UIF" size=
"1" start=
"10" type=
"bool"/>
384 <field name=
"Raw Mode" size=
"1" start=
"4" type=
"bool"/>
385 <field name=
"Buffer to Load" size=
"4" start=
"0" type=
"uint">
386 <value name=
"Render target 0" value=
"0"/>
387 <value name=
"Render target 1" value=
"1"/>
388 <value name=
"Render target 2" value=
"2"/>
389 <value name=
"Render target 3" value=
"3"/>
390 <value name=
"None" value=
"8"/>
391 <value name=
"Z" value=
"9"/>
392 <value name=
"Stencil" value=
"10"/>
393 <value name=
"Z+Stencil" value=
"11"/>
397 <packet code=
"30" name=
"Load Tile Buffer General" cl=
"R" min_ver=
"41">
398 <field name=
"Address" size=
"32" start=
"64" type=
"address"/>
400 <!-- used for y flip -->
401 <field name=
"Height" size=
"16" start=
"48" type=
"uint"/>
403 <!-- height in ub for UIF, byte stride for raster -->
404 <field name=
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406 <field name=
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407 <field name=
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409 <field name=
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411 <field name=
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413 <field name=
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415 <field name=
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"4" type=
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416 <field name=
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417 <value name=
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418 <value name=
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419 <value name=
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420 <value name=
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421 <value name=
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422 <value name=
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423 <value name=
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424 <value name=
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428 <packet code=
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429 <field name=
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430 <field name=
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431 <field name=
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432 <field name=
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433 <field name=
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435 <field name=
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436 <value name=
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437 <value name=
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438 <value name=
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441 <field name=
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444 <packet code=
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445 <field name=
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447 <field name=
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448 <field name=
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450 <field name=
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451 <value name=
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452 <value name=
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453 <value name=
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456 <field name=
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459 <packet code=
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460 <field name=
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461 <field name=
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462 <field name=
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463 <field name=
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464 <field name=
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466 <field name=
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467 <value name=
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468 <value name=
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469 <value name=
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472 <field name=
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475 <packet code=
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476 <field name=
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477 <field name=
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478 <field name=
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479 <field name=
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481 <field name=
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482 <value name=
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483 <value name=
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484 <value name=
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487 <field name=
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490 <packet code=
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491 <field name=
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492 <field name=
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494 <field name=
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497 <packet code=
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498 <field name=
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499 <field name=
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500 <field name=
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502 <field name=
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505 <packet code=
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506 <field name=
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508 <field name=
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511 <packet code=
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512 <field name=
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513 <field name=
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516 <packet code=
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517 <field name=
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518 <field name=
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519 <value name=
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520 <value name=
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522 <field name=
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523 <value name=
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524 <value name=
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525 <value name=
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529 <packet code=
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530 <field name=
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531 <field name=
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534 <packet code=
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535 <field name=
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536 <field name=
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537 <field name=
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540 <packet code=
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541 <field name=
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542 <field name=
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545 <packet code=
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546 <field name=
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547 <field name=
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550 <packet code=
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552 <struct name=
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553 <field name=
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554 <field name=
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555 <field name=
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558 <struct name=
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559 <field name=
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560 <field name=
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561 <field name=
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562 <field name=
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565 <struct name=
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566 <field name=
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569 <packet code=
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570 <field name=
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571 <field name=
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"1" start=
"29" type=
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572 <field name=
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573 <field name=
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574 <field name=
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"22" type=
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575 <field name=
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"19" type=
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576 <field name=
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"16" type=
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577 <field name=
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"8" type=
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578 <field name=
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"0" type=
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581 <packet code=
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582 <field name=
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585 <packet code=
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586 <field name=
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587 <field name=
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"20" type=
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588 <field name=
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"16" type=
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589 <field name=
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"12" type=
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590 <field name=
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591 <field name=
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592 <field name=
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"0" type=
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595 <packet code=
"84" name=
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596 <field name=
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597 <field name=
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598 <field name=
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599 <field name=
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"16" type=
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600 <field name=
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"12" type=
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601 <field name=
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602 <field name=
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"4" type=
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603 <field name=
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606 <packet code=
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607 <field name=
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608 <field name=
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609 <field name=
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610 <field name=
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613 <packet code=
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614 <field name=
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617 <packet code=
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619 <packet code=
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620 <field name=
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621 <field name=
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622 <field name=
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623 <field name=
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626 <packet code=
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627 <field name=
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"16" type=
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628 <field name=
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"0" type=
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631 <packet code=
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632 <field name=
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635 <packet code=
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636 <field name=
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637 <field name=
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638 <field name=
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639 <field name=
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640 <field name=
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641 <field name=
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642 <field name=
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643 <field name=
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"12" type=
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644 <field name=
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"11" type=
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645 <field name=
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646 <field name=
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647 <field name=
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648 <field name=
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649 <field name=
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650 <field name=
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651 <field name=
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652 <field name=
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655 <packet code=
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657 <packet code=
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658 <field name=
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659 <field name=
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660 <field name=
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661 <field name=
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664 <packet code=
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666 <packet code=
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667 <field name=
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668 <field name=
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669 <field name=
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670 <field name=
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673 <packet code=
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674 <field name=
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677 <packet code=
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678 <field name=
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681 <packet name=
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682 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
683 <field name=
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"16" type=
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684 <field name=
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687 <packet name=
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688 <field name=
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"32" type=
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689 <!-- these fields are both float-1-8-7 encoded (top 16 bits of a float32) -->
690 <field name=
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"16" type=
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691 <field name=
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694 <packet name=
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695 <field name=
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696 <field name=
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697 <field name=
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"16" type=
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698 <field name=
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701 <packet name=
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702 <field name=
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703 <field name=
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706 <packet name=
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707 <field name=
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708 <field name=
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709 <field name=
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710 <field name=
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713 <packet name=
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714 <field name=
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715 <field name=
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718 <packet name=
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719 <field name=
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720 <field name=
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723 <packet name=
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724 <field name=
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725 <field name=
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728 <packet name=
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729 <field name=
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732 <packet code=
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733 <field name=
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734 <field name=
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736 <field name=
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738 <field name=
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739 <field name=
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740 <field name=
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742 <field name=
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744 <field name=
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745 <value name=
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746 <value name=
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747 <value name=
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749 <field name=
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750 <value name=
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751 <value name=
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752 <value name=
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754 <field name=
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755 <field name=
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758 <packet code=
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760 <field name=
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761 <field name=
"Width (in pixels)" size=
"12" start=
"32" type=
"uint" minus_one=
"true"/>
763 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"15" type=
"bool"/>
764 <field name=
"Multisample Mode (4x)" size=
"1" start=
"14" type=
"bool"/>
766 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"12" type=
"uint">
767 <value name=
"Render target maximum 32bpp" value=
"0"/>
768 <value name=
"Render target maximum 64bpp" value=
"1"/>
769 <value name=
"Render target maximum 128bpp" value=
"2"/>
772 <field name=
"Number of Render Targets" size=
"4" start=
"8" type=
"uint" minus_one=
"true"/>
774 <field name=
"tile allocation block size" size=
"2" start=
"4" type=
"uint">
775 <value name=
"tile allocation block size 64b" value=
"0"/>
776 <value name=
"tile allocation block size 128b" value=
"1"/>
777 <value name=
"tile allocation block size 256b" value=
"2"/>
779 <field name=
"tile allocation initial block size" size=
"2" start=
"2" type=
"uint">
780 <value name=
"tile allocation initial block size 64b" value=
"0"/>
781 <value name=
"tile allocation initial block size 128b" value=
"1"/>
782 <value name=
"tile allocation initial block size 256b" value=
"2"/>
786 <packet code=
"120" name=
"Tile Binning Mode Configuration (Part2)" cl=
"B" max_ver=
"33">
787 <field name=
"Tile Allocation Memory Address" size=
"32" start=
"32" type=
"address"/>
788 <field name=
"Tile Allocation Memory Size" size=
"32" start=
"0" type=
"uint"/>
790 <field name=
"sub-id" size=
"1" start=
"0" type=
"uint" default=
"1"/>
793 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Common Configuration)" cl=
"R" max_ver=
"33">
794 <field name=
"Disable Render Target Stores" size=
"8" start=
"56" type=
"uint"/>
795 <field name=
"Enable Z Store" size=
"1" start=
"55" type=
"bool"/>
796 <field name=
"Enable Stencil Store" size=
"1" start=
"54" type=
"bool"/>
798 <field name=
"Early-Z disable" size=
"1" start=
"46" type=
"bool"/>
800 <field name=
"Early-Z Test and Update Direction" size=
"1" start=
"45" type=
"uint">
801 <value name=
"Early-Z direction LT/LE" value=
"0"/>
802 <value name=
"Early-Z direction GT/GE" value=
"1"/>
805 <field name=
"Select Coverage Mode" size=
"1" start=
"44" type=
"bool"/>
806 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"43" type=
"bool"/>
807 <field name=
"Multisample Mode (4x)" size=
"1" start=
"42" type=
"bool"/>
809 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"40" type=
"uint">
810 <value name=
"Render target maximum 32bpp" value=
"0"/>
811 <value name=
"Render target maximum 64bpp" value=
"1"/>
812 <value name=
"Render target maximum 128bpp" value=
"2"/>
815 <field name=
"Image Height (pixels)" size=
"16" start=
"24" type=
"uint"/>
816 <field name=
"Image Width (pixels)" size=
"16" start=
"8" type=
"uint"/>
817 <field name=
"Number of Render Targets" size=
"4" start=
"4" type=
"uint" minus_one=
"true"/>
819 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"0"/>
822 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Common Configuration)" cl=
"R" min_ver=
"41">
823 <field name=
"Pad" size=
"12" start=
"52" type=
"uint"/>
825 <field name=
"Early Depth/Stencil Clear" size=
"1" start=
"51" type=
"bool"/>
826 <field name=
"Internal Depth Type" size=
"4" start=
"47" type=
"Internal Depth Type"/>
828 <field name=
"Early-Z disable" size=
"1" start=
"46" type=
"bool"/>
830 <field name=
"Early-Z Test and Update Direction" size=
"1" start=
"45" type=
"uint">
831 <value name=
"Early-Z direction LT/LE" value=
"0"/>
832 <value name=
"Early-Z direction GT/GE" value=
"1"/>
835 <field name=
"Select Coverage Mode" size=
"1" start=
"44" type=
"bool"/>
836 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"43" type=
"bool"/>
837 <field name=
"Multisample Mode (4x)" size=
"1" start=
"42" type=
"bool"/>
839 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"40" type=
"Internal BPP"/>
841 <field name=
"Image Height (pixels)" size=
"16" start=
"24" type=
"uint"/>
842 <field name=
"Image Width (pixels)" size=
"16" start=
"8" type=
"uint"/>
843 <field name=
"Number of Render Targets" size=
"4" start=
"4" type=
"uint" minus_one=
"true"/>
845 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"0"/>
848 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Render Target config)" cl=
"R" max_ver=
"33">
849 <field name=
"Address" size=
"32" start=
"32" type=
"address"/>
851 <field name=
"Pad" size=
"4" start=
"28" type=
"uint"/>
853 <field name=
"Flip Y" size=
"1" start=
"27" type=
"bool"/>
855 <field name=
"Memory Format" size=
"3" start=
"24" type=
"Memory Format"/>
857 <field name=
"Dither Mode" size=
"2" start=
"22" type=
"Dither Mode"/>
859 <field name=
"Output image format" size=
"6" start=
"16" type=
"Output Image Format"/>
861 <field name=
"Decimate mode" size=
"2" start=
"14" type=
"Decimate Mode"/>
863 <field name=
"Internal Type" size=
"4" start=
"10" type=
"Internal Type"/>
864 <field name=
"Internal BPP" size=
"2" start=
"8" type=
"Internal BPP"/>
865 <field name=
"Render Target Number" size=
"4" start=
"4" type=
"uint"/>
866 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"2"/>
869 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Render Target config)" cl=
"R" min_ver=
"41">
871 <field name=
"Pad" size=
"28" start=
"34" type=
"uint"/>
873 <field name=
"Render Target 3 Clamp" size=
"2" start=
"32" type=
"Render Target Clamp"/>
874 <field name=
"Render Target 3 Internal Type" size=
"4" start=
"30" type=
"Internal Type"/>
875 <field name=
"Render Target 3 Internal BPP" size=
"2" start=
"28" type=
"Internal BPP"/>
877 <field name=
"Render Target 2 Clamp" size=
"2" start=
"26" type=
"Render Target Clamp"/>
878 <field name=
"Render Target 2 Internal Type" size=
"4" start=
"22" type=
"Internal Type"/>
879 <field name=
"Render Target 2 Internal BPP" size=
"2" start=
"20" type=
"Internal BPP"/>
881 <field name=
"Render Target 1 Clamp" size=
"2" start=
"18" type=
"Render Target Clamp"/>
882 <field name=
"Render Target 1 Internal Type" size=
"4" start=
"14" type=
"Internal Type"/>
883 <field name=
"Render Target 1 Internal BPP" size=
"2" start=
"12" type=
"Internal BPP"/>
885 <field name=
"Render Target 0 Clamp" size=
"2" start=
"10" type=
"Render Target Clamp"/>
886 <field name=
"Render Target 0 Internal Type" size=
"4" start=
"6" type=
"Internal Type"/>
887 <field name=
"Render Target 0 Internal BPP" size=
"2" start=
"4" type=
"Internal BPP"/>
889 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"1"/>
892 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Z/Stencil config)" cl=
"R" max_ver=
"33">
893 <field name=
"Address" size=
"26" start=
"38" type=
"address"/>
895 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"25" type=
"uint"/>
897 <field name=
"Memory Format" size=
"3" start=
"22" type=
"Memory Format"/>
899 <field name=
"Output image format" size=
"6" start=
"16" type=
"Z/S Output Image Format"/>
901 <field name=
"Decimate mode" size=
"2" start=
"14" type=
"uint"/>
903 <field name=
"Internal Type" size=
"4" start=
"10" type=
"Internal Depth Type"/>
905 <field name=
"Internal BPP (ignored)" size=
"2" start=
"8" type=
"uint"/>
906 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
907 <field name=
"Z/Stencil ID" size=
"4" start=
"4" type=
"uint" default=
"0"/>
908 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"1"/>
911 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl=
"R" max_ver=
"33">
912 <field name=
"unused" size=
"16" start=
"48" type=
"uint"/>
914 <field name=
"Z Clear Value" size=
"32" start=
"16" type=
"float"/>
916 <field name=
"Stencil/VG Mask Clear Value" size=
"8" start=
"8" type=
"uint"/>
917 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"3"/>
920 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Z Stencil Clear Values)" cl=
"R" min_ver=
"41">
921 <field name=
"unused" size=
"16" start=
"48" type=
"uint"/>
923 <field name=
"Z Clear Value" size=
"32" start=
"16" type=
"float"/>
925 <field name=
"Stencil/VG Mask Clear Value" size=
"8" start=
"8" type=
"uint"/>
926 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"2"/>
929 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Clear Colors Part1)" cl=
"R" max_ver=
"33">
930 <!-- Express this as a 56-bit field? -->
931 <field name=
"Clear Color next 24 bits" size=
"24" start=
"40" type=
"uint"/>
932 <field name=
"Clear Color low 32 bits" size=
"32" start=
"8" type=
"uint"/>
934 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
935 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"4"/>
938 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Clear Colors Part1)" cl=
"R" min_ver=
"41">
939 <!-- Express this as a 56-bit field? -->
940 <field name=
"Clear Color next 24 bits" size=
"24" start=
"40" type=
"uint"/>
941 <field name=
"Clear Color low 32 bits" size=
"32" start=
"8" type=
"uint"/>
943 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
944 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"3"/>
947 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Clear Colors Part2)" cl=
"R" max_ver=
"33">
948 <!-- Express this as a 56-bit field? -->
949 <field name=
"Clear Color mid-high 24 bits" size=
"24" start=
"40" type=
"uint"/>
950 <field name=
"Clear Color mid-low 32 bits" size=
"32" start=
"8" type=
"uint"/>
952 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
953 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"5"/>
956 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Clear Colors Part2)" cl=
"R" min_ver=
"41">
957 <!-- Express this as a 56-bit field? -->
958 <field name=
"Clear Color mid-high 24 bits" size=
"24" start=
"40" type=
"uint"/>
959 <field name=
"Clear Color mid-low 32 bits" size=
"32" start=
"8" type=
"uint"/>
961 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
962 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"4"/>
965 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Clear Colors Part3)" cl=
"R" max_ver=
"33">
966 <field name=
"pad" size=
"11" start=
"53" type=
"uint"/>
967 <field name=
"UIF padded height in UIF blocks" size=
"13" start=
"40" type=
"uint"/>
968 <!-- image height is for Y flipping -->
969 <field name=
"Raster Row Stride or Image Height in Pixels" size=
"16" start=
"24" type=
"uint"/>
970 <field name=
"Clear Color high 16 bits" size=
"16" start=
"8" type=
"uint"/>
972 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
973 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"6"/>
976 <packet code=
"121" name=
"Tile Rendering Mode Configuration (Clear Colors Part3)" cl=
"R" min_ver=
"41">
977 <field name=
"pad" size=
"11" start=
"53" type=
"uint"/>
978 <field name=
"UIF padded height in UIF blocks" size=
"13" start=
"40" type=
"uint"/>
979 <!-- image height is for Y flipping -->
980 <field name=
"Raster Row Stride or Image Height in Pixels" size=
"16" start=
"24" type=
"uint"/>
981 <field name=
"Clear Color high 16 bits" size=
"16" start=
"8" type=
"uint"/>
983 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
984 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"5"/>
987 <packet code=
"124" name=
"Tile Coordinates">
988 <field name=
"tile row number" size=
"12" start=
"12" type=
"uint"/>
989 <field name=
"tile column number" size=
"12" start=
"0" type=
"uint"/>
992 <packet code=
"122" name=
"Multicore Rendering Supertile Configuration" cl=
"R">
993 <field name=
"Number of Bin Tile Lists" size=
"3" start=
"61" type=
"uint" minus_one=
"true"/>
994 <field name=
"Supertile Raster Order" size=
"1" start=
"60" type=
"bool"/>
995 <field name=
"Multicore Enable" size=
"1" start=
"56" type=
"bool"/>
997 <field name=
"Total Frame Height in Tiles" size=
"12" start=
"44" type=
"uint"/>
998 <field name=
"Total Frame Width in Tiles" size=
"12" start=
"32" type=
"uint"/>
1000 <field name=
"Total Frame Height in Supertiles" size=
"8" start=
"24" type=
"uint"/>
1001 <field name=
"Total Frame Width in Supertiles" size=
"8" start=
"16" type=
"uint"/>
1003 <field name=
"Supertile Height in Tiles" size=
"8" start=
"8" type=
"uint" minus_one=
"true"/>
1004 <field name=
"Supertile Width in Tiles" size=
"8" start=
"0" type=
"uint" minus_one=
"true"/>
1007 <packet code=
"123" name=
"Multicore Rendering Tile List Set Base" cl=
"R">
1008 <field name=
"address" size=
"26" start=
"6" type=
"address"/>
1009 <field name=
"Tile List Set Number" size=
"4" start=
"0" type=
"uint"/>
1013 <packet code=
"125" name=
"Tile Coordinates Implicit"/>
1015 <packet code=
"126" name=
"Tile List Initial Block Size">
1016 <field name=
"Use auto-chained tile lists" size=
"1" start=
"2" type=
"bool"/>
1018 <field name=
"Size of first block in chained tile lists" size=
"2" start=
"0" type=
"uint">
1019 <value name=
"tile allocation block size 64b" value=
"0"/>
1020 <value name=
"tile allocation block size 128b" value=
"1"/>
1021 <value name=
"tile allocation block size 256b" value=
"2"/>
1025 <struct name=
"GL Shader State Record" max_ver=
"33">
1026 <field name=
"Point size in shaded vertex data" size=
"1" start=
"0" type=
"bool"/>
1027 <field name=
"Enable clipping" size=
"1" start=
"1" type=
"bool"/>
1028 <field name=
"Vertex ID read by coordinate shader" size=
"1" start=
"2" type=
"bool"/>
1029 <field name=
"Instance ID read by coordinate shader" size=
"1" start=
"3" type=
"bool"/>
1030 <field name=
"Vertex ID read by vertex shader" size=
"1" start=
"4" type=
"bool"/>
1031 <field name=
"Instance ID read by vertex shader" size=
"1" start=
"5" type=
"bool"/>
1032 <field name=
"Fragment shader does Z writes" size=
"1" start=
"6" type=
"bool"/>
1033 <field name=
"Turn off early-z test" size=
"1" start=
"7" type=
"bool"/>
1034 <field name=
"Coordinate shader has separate input and output VPM blocks" size=
"1" start=
"8" type=
"bool"/>
1035 <field name=
"Vertex shader has separate input and output VPM blocks" size=
"1" start=
"9" type=
"bool"/>
1036 <field name=
"Fragment shader uses real pixel centre W in addition to centroid W2" size=
"1" start=
"10" type=
"bool"/>
1038 <field name=
"Number of varyings in Fragment Shader" size=
"8" start=
"2b" type=
"uint"/>
1039 <field name=
"Coordinate Shader output VPM segment size" size=
"8" start=
"4b" type=
"uint"/>
1040 <field name=
"Coordinate Shader input VPM segment size" size=
"8" start=
"5b" type=
"uint"/>
1041 <field name=
"Vertex Shader output VPM segment size" size=
"8" start=
"6b" type=
"uint"/>
1042 <field name=
"Vertex Shader input VPM segment size" size=
"8" start=
"7b" type=
"uint"/>
1043 <field name=
"Address of default attribute values" size=
"32" start=
"8b" type=
"address"/>
1044 <field name=
"Fragment Shader Code Address" size=
"29" start=
"99" type=
"address"/>
1045 <field name=
"Fragment Shader 2-way threadable" size=
"1" start=
"96" type=
"bool"/>
1046 <field name=
"Fragment Shader 4-way threadable" size=
"1" start=
"97" type=
"bool"/>
1047 <field name=
"Fragment Shader Propagate NaNs" size=
"1" start=
"98" type=
"bool"/>
1048 <field name=
"Fragment Shader Uniforms Address" size=
"32" start=
"16b" type=
"address"/>
1049 <field name=
"Vertex Shader Code Address" size=
"32" start=
"20b" type=
"address"/>
1050 <field name=
"Vertex Shader 2-way threadable" size=
"1" start=
"160" type=
"bool"/>
1051 <field name=
"Vertex Shader 4-way threadable" size=
"1" start=
"161" type=
"bool"/>
1052 <field name=
"Vertex Shader Propagate NaNs" size=
"1" start=
"162" type=
"bool"/>
1053 <field name=
"Vertex Shader Uniforms Address" size=
"32" start=
"24b" type=
"address"/>
1054 <field name=
"Coordinate Shader Code Address" size=
"32" start=
"28b" type=
"address"/>
1055 <field name=
"Coordinate Shader 2-way threadable" size=
"1" start=
"224" type=
"bool"/>
1056 <field name=
"Coordinate Shader 4-way threadable" size=
"1" start=
"225" type=
"bool"/>
1057 <field name=
"Coordinate Shader Propagate NaNs" size=
"1" start=
"226" type=
"bool"/>
1058 <field name=
"Coordinate Shader Uniforms Address" size=
"32" start=
"32b" type=
"address"/>
1061 <struct name=
"GL Shader State Record" min_ver=
"41">
1062 <field name=
"Point size in shaded vertex data" size=
"1" start=
"0" type=
"bool"/>
1063 <field name=
"Enable clipping" size=
"1" start=
"1" type=
"bool"/>
1065 <field name=
"Vertex ID read by coordinate shader" size=
"1" start=
"2" type=
"bool"/>
1066 <field name=
"Instance ID read by coordinate shader" size=
"1" start=
"3" type=
"bool"/>
1067 <field name=
"Base Instance ID read by coordinate shader" size=
"1" start=
"4" type=
"bool"/>
1068 <field name=
"Vertex ID read by vertex shader" size=
"1" start=
"5" type=
"bool"/>
1069 <field name=
"Instance ID read by vertex shader" size=
"1" start=
"6" type=
"bool"/>
1070 <field name=
"Base Instance ID read by vertex shader" size=
"1" start=
"7" type=
"bool"/>
1072 <field name=
"Fragment shader does Z writes" size=
"1" start=
"8" type=
"bool"/>
1073 <field name=
"Turn off early-z test" size=
"1" start=
"9" type=
"bool"/>
1074 <field name=
"Coordinate shader has separate input and output VPM blocks" size=
"1" start=
"10" type=
"bool"/>
1075 <field name=
"Vertex shader has separate input and output VPM blocks" size=
"1" start=
"11" type=
"bool"/>
1076 <field name=
"Fragment shader uses real pixel centre W in addition to centroid W2" size=
"1" start=
"12" type=
"bool"/>
1077 <field name=
"Enable Sample Rate Shading" size=
"1" start=
"13" type=
"bool"/>
1078 <field name=
"Any shader reads hardware-written Primitive ID" size=
"1" start=
"14" type=
"bool"/>
1079 <field name=
"Insert Primitive ID as first varying to fragment shader" size=
"1" start=
"15" type=
"bool"/>
1080 <field name=
"Turn off scoreboard" size=
"1" start=
"16" type=
"bool"/>
1081 <field name=
"Do scoreboard wait on first thread switch" size=
"1" start=
"17" type=
"bool"/>
1082 <field name=
"Disable implicit point/line varyings" size=
"1" start=
"18" type=
"bool"/>
1083 <field name=
"No prim pack" size=
"1" start=
"19" type=
"bool"/>
1085 <field name=
"Number of varyings in Fragment Shader" size=
"8" start=
"3b" type=
"uint"/>
1087 <field name=
"Coordinate Shader output VPM segment size" size=
"4" start=
"4b" type=
"uint"/>
1088 <field name=
"Min Coord Shader output segments required in play in addition to VCM cache size" size=
"4" start=
"36" type=
"uint"/>
1090 <field name=
"Coordinate Shader input VPM segment size" size=
"4" start=
"5b" type=
"uint"/>
1091 <field name=
"Min Coord Shader input segments required in play" size=
"4" start=
"44" type=
"uint" minus_one=
"true"/>
1093 <field name=
"Vertex Shader output VPM segment size" size=
"4" start=
"6b" type=
"uint"/>
1094 <field name=
"Min Vertex Shader output segments required in play in addition to VCM cache size" size=
"4" start=
"52" type=
"uint"/>
1096 <field name=
"Vertex Shader input VPM segment size" size=
"4" start=
"7b" type=
"uint"/>
1097 <field name=
"Min Vertex Shader input segments required in play" size=
"4" start=
"60" type=
"uint" minus_one=
"true"/>
1099 <field name=
"Address of default attribute values" size=
"32" start=
"8b" type=
"address"/>
1101 <field name=
"Fragment Shader Code Address" size=
"29" start=
"99" type=
"address"/>
1102 <field name=
"Fragment Shader 4-way threadable" size=
"1" start=
"96" type=
"bool"/>
1103 <field name=
"Fragment Shader start in final thread section" size=
"1" start=
"97" type=
"bool"/>
1104 <field name=
"Fragment Shader Propagate NaNs" size=
"1" start=
"98" type=
"bool"/>
1105 <field name=
"Fragment Shader Uniforms Address" size=
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"16b" type=
"address"/>
1107 <field name=
"Vertex Shader Code Address" size=
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"163" type=
"address"/>
1108 <field name=
"Vertex Shader 4-way threadable" size=
"1" start=
"160" type=
"bool"/>
1109 <field name=
"Vertex Shader start in final thread section" size=
"1" start=
"161" type=
"bool"/>
1110 <field name=
"Vertex Shader Propagate NaNs" size=
"1" start=
"162" type=
"bool"/>
1111 <field name=
"Vertex Shader Uniforms Address" size=
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"24b" type=
"address"/>
1113 <field name=
"Coordinate Shader Code Address" size=
"29" start=
"227" type=
"address"/>
1114 <field name=
"Coordinate Shader 4-way threadable" size=
"1" start=
"224" type=
"bool"/>
1115 <field name=
"Coordinate Shader start in final thread section" size=
"1" start=
"225" type=
"bool"/>
1116 <field name=
"Coordinate Shader Propagate NaNs" size=
"1" start=
"226" type=
"bool"/>
1117 <field name=
"Coordinate Shader Uniforms Address" size=
"32" start=
"32b" type=
"address"/>
1120 <struct name=
"Geometry Shader State Record" min_ver=
"41">
1121 <field name=
"Geometry Bin Mode Shader Code Address" size=
"32" start=
"0b" type=
"address"/>
1122 <field name=
"4-way threadable" size=
"1" start=
"0" type=
"bool"/>
1123 <field name=
"Start in final thread section" size=
"1" start=
"1" type=
"bool"/>
1124 <field name=
"Propagate NaNs" size=
"1" start=
"2" type=
"bool"/>
1125 <field name=
"Geometry Bin Mode Shader Uniforms Address" size=
"32" start=
"4b" type=
"address"/>
1126 <field name=
"Geometry Render Mode Shader Code Address" size=
"32" start=
"8b" type=
"address"/>
1127 <field name=
"Geometry Render Mode Shader Uniforms Address" size=
"32" start=
"12b" type=
"address"/>
1130 <struct name=
"Tessellation Shader State Record" min_ver=
"41">
1131 <field name=
"Tessellation Bin Mode Control Shader Code Address" size=
"32" start=
"0b" type=
"address"/>
1132 <field name=
"Tessellation Bin Mode Control Shader Uniforms Address" size=
"32" start=
"4b" type=
"address"/>
1133 <field name=
"Tessellation Render Mode Control Shader Code Address" size=
"32" start=
"8b" type=
"address"/>
1134 <field name=
"Tessellation Render Mode Control Shader Uniforms Address" size=
"32" start=
"12b" type=
"address"/>
1136 <field name=
"Tessellation Bin Mode Evaluation Shader Code Address" size=
"32" start=
"16b" type=
"address"/>
1137 <field name=
"Tessellation Bin Mode Evaluation Shader Uniforms Address" size=
"32" start=
"20b" type=
"address"/>
1138 <field name=
"Tessellation Render Mode Evaluation Shader Code Address" size=
"32" start=
"24b" type=
"address"/>
1139 <field name=
"Tessellation Render Mode Evaluation Shader Uniforms Address" size=
"32" start=
"28b" type=
"address"/>
1142 <struct name=
"GL Shader State Attribute Record" max_ver=
"33">
1143 <field name=
"Address" size=
"32" start=
"0" type=
"address"/>
1145 <field name=
"Vec size" size=
"2" start=
"32" type=
"uint"/>
1146 <field name=
"Type" size=
"3" start=
"34" type=
"uint">
1147 <value name=
"Attribute half-float" value=
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1148 <value name=
"Attribute float" value=
"2"/>
1149 <value name=
"Attribute fixed" value=
"3"/>
1150 <value name=
"Attribute byte" value=
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1151 <value name=
"Attribute short" value=
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1152 <value name=
"Attribute int" value=
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1153 <value name=
"Attribute int2_10_10_10" value=
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1155 <field name=
"Signed int type" size=
"1" start=
"37" type=
"bool"/>
1156 <field name=
"Normalized int type" size=
"1" start=
"38" type=
"bool"/>
1157 <field name=
"Read as int/uint" size=
"1" start=
"39" type=
"bool"/>
1159 <field name=
"Number of values read by Coordinate shader" size=
"4" start=
"40" type=
"uint"/>
1160 <field name=
"Number of values read by Vertex shader" size=
"4" start=
"44" type=
"uint"/>
1162 <field name=
"Instance Divisor" size=
"16" start=
"6b" type=
"uint"/>
1163 <field name=
"Stride" size=
"32" start=
"8b" type=
"uint"/>
1166 <struct name=
"GL Shader State Attribute Record" min_ver=
"41">
1167 <field name=
"Address" size=
"32" start=
"0" type=
"address"/>
1169 <field name=
"Vec size" size=
"2" start=
"32" type=
"uint"/>
1170 <field name=
"Type" size=
"3" start=
"34" type=
"uint">
1171 <value name=
"Attribute half-float" value=
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1172 <value name=
"Attribute float" value=
"2"/>
1173 <value name=
"Attribute fixed" value=
"3"/>
1174 <value name=
"Attribute byte" value=
"4"/>
1175 <value name=
"Attribute short" value=
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1176 <value name=
"Attribute int" value=
"6"/>
1177 <value name=
"Attribute int2_10_10_10" value=
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1179 <field name=
"Signed int type" size=
"1" start=
"37" type=
"bool"/>
1180 <field name=
"Normalized int type" size=
"1" start=
"38" type=
"bool"/>
1181 <field name=
"Read as int/uint" size=
"1" start=
"39" type=
"bool"/>
1183 <field name=
"Number of values read by Coordinate shader" size=
"4" start=
"40" type=
"uint"/>
1184 <field name=
"Number of values read by Vertex shader" size=
"4" start=
"44" type=
"uint"/>
1186 <field name=
"Instance Divisor" size=
"16" start=
"6b" type=
"uint"/>
1187 <field name=
"Stride" size=
"32" start=
"8b" type=
"uint"/>
1188 <field name=
"Maximum Index" size=
"32" start=
"12b" type=
"uint"/>
1191 <struct name=
"VPM generic block write setup">
1192 <field name=
"id" size=
"2" start=
"30" type=
"uint" default=
"0"/>
1193 <field name=
"id0" size=
"3" start=
"27" type=
"uint" default=
"0"/>
1195 <field name=
"horiz" size=
"1" start=
"24" type=
"bool"/>
1196 <field name=
"laned" size=
"1" start=
"23" type=
"bool"/>
1197 <field name=
"segs" size=
"1" start=
"22" type=
"bool"/>
1198 <field name=
"stride" size=
"7" start=
"15" type=
"int"/>
1200 <field name=
"size" size=
"2" start=
"13" type=
"uint">
1201 <value name=
"VPM setup size 8-bit" value=
"0"/>
1202 <value name=
"VPM setup size 16-bit" value=
"1"/>
1203 <value name=
"VPM setup size 32-bit" value=
"2"/>
1206 <field name=
"addr" size=
"13" start=
"0" type=
"uint"/>
1209 <struct name=
"VPM generic block read setup">
1210 <field name=
"id" size=
"2" start=
"30" type=
"uint" default=
"1"/>
1212 <field name=
"horiz" size=
"1" start=
"29" type=
"bool"/>
1213 <field name=
"laned" size=
"1" start=
"28" type=
"bool"/>
1214 <field name=
"segs" size=
"1" start=
"27" type=
"bool"/>
1215 <field name=
"num" size=
"5" start=
"22" type=
"uint"/>
1216 <field name=
"stride" size=
"7" start=
"15" type=
"int"/>
1218 <field name=
"size" size=
"2" start=
"13" type=
"uint">
1219 <value name=
"VPM setup size 8-bit" value=
"0"/>
1220 <value name=
"VPM setup size 16-bit" value=
"1"/>
1221 <value name=
"VPM setup size 32-bit" value=
"2"/>
1224 <field name=
"addr" size=
"13" start=
"0" type=
"uint"/>
1227 <struct name=
"Texture Uniform Parameter 0 CFG_MODE=1" max_ver=
"33">
1228 <field name=
"Per-pixel mask enable" size=
"1" start=
"31" type=
"bool"/>
1230 <field name=
"Texel offset for r coordinate" size=
"4" start=
"27" type=
"int"/>
1231 <field name=
"Texel offset for t coordinate" size=
"4" start=
"23" type=
"int"/>
1232 <field name=
"Texel offset for s coordinate" size=
"4" start=
"19" type=
"int"/>
1234 <field name=
"R Wrap Mode" size=
"3" start=
"16" type=
"uint">
1235 <value name=
"Wrap mode REPEAT" value=
"0"/>
1236 <value name=
"Wrap mode CLAMP" value=
"1"/>
1237 <value name=
"Wrap mode MIRROR" value=
"2"/>
1238 <value name=
"Wrap mode BORDER" value=
"3"/>
1239 <value name=
"Wrap mode MIRROR_ONCE" value=
"4"/>
1242 <field name=
"T Wrap Mode" size=
"3" start=
"13" type=
"uint">
1243 <value name=
"Wrap mode REPEAT" value=
"0"/>
1244 <value name=
"Wrap mode CLAMP" value=
"1"/>
1245 <value name=
"Wrap mode MIRROR" value=
"2"/>
1246 <value name=
"Wrap mode BORDER" value=
"3"/>
1247 <value name=
"Wrap mode MIRROR_ONCE" value=
"4"/>
1250 <field name=
"S Wrap Mode" size=
"3" start=
"10" type=
"uint">
1251 <value name=
"Wrap mode REPEAT" value=
"0"/>
1252 <value name=
"Wrap mode CLAMP" value=
"1"/>
1253 <value name=
"Wrap mode MIRROR" value=
"2"/>
1254 <value name=
"Wrap mode BORDER" value=
"3"/>
1255 <value name=
"Wrap mode MIRROR_ONCE" value=
"4"/>
1258 <field name=
"New configuration mode" size=
"1" start=
"9" type=
"bool" default=
"1"/>
1260 <field name=
"Shadow" size=
"1" start=
"8" type=
"bool"/>
1261 <field name=
"Coefficient lookup mode" size=
"1" start=
"7" type=
"bool"/>
1262 <field name=
"Disable AutoLOD, use bias only" size=
"1" start=
"6" type=
"bool"/>
1263 <field name=
"Bias supplied" size=
"1" start=
"5" type=
"bool"/>
1264 <field name=
"Gather sample mode" size=
"1" start=
"4" type=
"bool"/>
1265 <field name=
"Fetch sample mode" size=
"1" start=
"3" type=
"bool"/>
1267 <field name=
"Lookup Type" size=
"3" start=
"0" type=
"uint">
1268 <value name=
"Texture 2D" value=
"0"/>
1269 <value name=
"Texture 2D array" value=
"1"/>
1270 <value name=
"Texture 3D" value=
"2"/>
1271 <value name=
"Texture Cube Map" value=
"3"/>
1272 <value name=
"Texture 1D" value=
"4"/>
1273 <value name=
"Texture 1D Array" value=
"5"/>
1274 <value name=
"Texture Child Image" value=
"6"/>
1278 <struct name=
"Texture Uniform Parameter 1 CFG_MODE=1" max_ver=
"33">
1279 <field name=
"Texture state record base address" size=
"28" start=
"4" type=
"address"/>
1280 <field name=
"Return words of texture data" size=
"4" start=
"0" type=
"uint"/>
1283 <struct name=
"TMU Config Parameter 0" min_ver=
"41">
1284 <field name=
"Texture state address" size=
"32" start=
"0" type=
"address"/>
1285 <field name=
"Return words of texture data" size=
"4" start=
"0" type=
"uint"/>
1288 <struct name=
"TMU Config Parameter 1" min_ver=
"41">
1289 <field name=
"Sampler state address" size=
"32" start=
"0" type=
"address"/>
1290 <field name=
"Per-pixel mask enable" size=
"1" start=
"2" type=
"bool"/>
1291 <field name=
"Unnormalized coordinates" size=
"1" start=
"1" type=
"bool"/>
1292 <field name=
"Output Type 32-bit" size=
"1" start=
"0" type=
"bool"/>
1295 <struct name=
"TMU Config Parameter 2" min_ver=
"41" max_ver=
"41">
1296 <field name=
"Pad" size=
"24" start=
"8" type=
"uint"/>
1297 <field name=
"Op" size=
"4" start=
"20" type=
"TMU Op"/>
1298 <field name=
"Offset R" size=
"4" start=
"16" type=
"int"/>
1299 <field name=
"Offset T" size=
"4" start=
"12" type=
"int"/>
1300 <field name=
"Offset S" size=
"4" start=
"8" type=
"int"/>
1301 <field name=
"Gather Mode" size=
"1" start=
"7" type=
"bool"/>
1302 <field name=
"Gather Component" size=
"2" start=
"5" type=
"uint"/>
1303 <field name=
"Coefficient Mode" size=
"1" start=
"4" type=
"bool"/>
1304 <field name=
"Sample Number" size=
"2" start=
"2" type=
"uint"/>
1305 <field name=
"Disable AutoLOD" size=
"1" start=
"1" type=
"bool"/>
1306 <field name=
"Offset Format 8" size=
"1" start=
"0" type=
"bool"/>
1309 <struct name=
"TMU Config Parameter 2" min_ver=
"42">
1310 <field name=
"Pad" size=
"23" start=
"9" type=
"uint"/>
1311 <field name=
"LOD Query" size=
"1" start=
"8" type=
"bool"/>
1312 <field name=
"Op" size=
"4" start=
"20" type=
"TMU Op"/>
1313 <field name=
"Offset R" size=
"4" start=
"16" type=
"int"/>
1314 <field name=
"Offset T" size=
"4" start=
"12" type=
"int"/>
1315 <field name=
"Offset S" size=
"4" start=
"8" type=
"int"/>
1316 <field name=
"Gather Mode" size=
"1" start=
"7" type=
"bool"/>
1317 <field name=
"Gather Component" size=
"2" start=
"5" type=
"uint"/>
1318 <field name=
"Coefficient Mode" size=
"1" start=
"4" type=
"bool"/>
1319 <field name=
"Sample Number" size=
"2" start=
"2" type=
"uint"/>
1320 <field name=
"Disable AutoLOD" size=
"1" start=
"1" type=
"bool"/>
1321 <field name=
"Offset Format 8" size=
"1" start=
"0" type=
"bool"/>
1324 <struct name=
"Texture Shader State" max_ver=
"33">
1325 <field name=
"UIF XOR disable" size=
"1" start=
"255" type=
"bool"/>
1326 <field name=
"Level 0 is strictly UIF" size=
"1" start=
"254" type=
"bool"/>
1327 <field name=
"Level 0 XOR enable" size=
"1" start=
"252" type=
"bool"/>
1328 <field name=
"Level 0 UB_PAD" size=
"4" start=
"248" type=
"uint"/>
1329 <field name=
"Output 32-bit" size=
"1" start=
"246" type=
"bool"/>
1330 <field name=
"Sample Number" size=
"2" start=
"244" type=
"uint"/>
1332 <field name=
"Base Level" size=
"4" start=
"240" type=
"uint"/>
1333 <field name=
"Fixed Bias" size=
"16" start=
"224" type=
"s8.8"/>
1334 <field name=
"Max Level-of-Detail" size=
"16" start=
"208" type=
"s8.8"/>
1335 <field name=
"Min Level-of-Detail" size=
"16" start=
"192" type=
"s8.8"/>
1337 <field name=
"Border Color alpha" size=
"16" start=
"176" type=
"uint"/>
1338 <field name=
"Border Color blue" size=
"16" start=
"160" type=
"uint"/>
1339 <field name=
"Border Color green" size=
"16" start=
"144" type=
"uint"/>
1340 <field name=
"Border Color red" size=
"16" start=
"128" type=
"uint"/>
1342 <field name=
"Flip S and T on incoming request" size=
"1" start=
"127" type=
"bool"/>
1343 <field name=
"Flip ETC Y" size=
"1" start=
"126" type=
"bool" default=
"1"/>
1344 <field name=
"Flip texture Y Axis" size=
"1" start=
"125" type=
"bool"/>
1345 <field name=
"Flip texture X Axis" size=
"1" start=
"124" type=
"bool"/>
1347 <field name=
"Swizzle A" size=
"3" start=
"121" type=
"uint">
1348 <value name=
"Swizzle Zero" value=
"0"/>
1349 <value name=
"Swizzle One" value=
"1"/>
1350 <value name=
"Swizzle Red" value=
"2"/>
1351 <value name=
"Swizzle Green" value=
"3"/>
1352 <value name=
"Swizzle Blue" value=
"4"/>
1353 <value name=
"Swizzle Alpha" value=
"5"/>
1356 <field name=
"Swizzle B" size=
"3" start=
"118" type=
"uint"/>
1357 <field name=
"Swizzle G" size=
"3" start=
"115" type=
"uint"/>
1358 <field name=
"Swizzle R" size=
"3" start=
"112" type=
"uint"/>
1360 <field name=
"Depth Compare Function" size=
"3" start=
"109" type=
"Compare Function"/>
1362 <field name=
"sRGB" size=
"1" start=
"107" type=
"bool"/>
1364 <field name=
"Texture type" size=
"7" start=
"100" type=
"uint"/>
1366 <field name=
"Image Depth" size=
"14" start=
"86" type=
"uint"/>
1367 <field name=
"Image Height" size=
"14" start=
"72" type=
"uint"/>
1368 <field name=
"Image Width" size=
"14" start=
"58" type=
"uint"/>
1370 <field name=
"Array Stride (64-byte aligned)" size=
"26" start=
"32" type=
"uint"/>
1372 <field name=
"Texture base pointer" size=
"30" start=
"2" type=
"address"/>
1374 <field name=
"Filter" size=
"4" start=
"0" type=
"TMU Filter"/>
1377 <struct name=
"Texture Shader State" min_ver=
"41">
1378 <field name=
"Pad" size=
"56" start=
"136" type=
"uint"/>
1379 <field name=
"UIF XOR disable" size=
"1" start=
"135" type=
"bool"/>
1380 <field name=
"Level 0 is strictly UIF" size=
"1" start=
"134" type=
"bool"/>
1381 <field name=
"Level 0 XOR enable" size=
"1" start=
"132" type=
"bool"/>
1382 <field name=
"Level 0 UB_PAD" size=
"4" start=
"128" type=
"uint"/>
1384 <field name=
"Base Level" size=
"4" start=
"124" type=
"uint"/>
1385 <field name=
"Max Level" size=
"4" start=
"120" type=
"uint"/>
1387 <field name=
"Swizzle A" size=
"3" start=
"117" type=
"uint">
1388 <value name=
"Swizzle Zero" value=
"0"/>
1389 <value name=
"Swizzle One" value=
"1"/>
1390 <value name=
"Swizzle Red" value=
"2"/>
1391 <value name=
"Swizzle Green" value=
"3"/>
1392 <value name=
"Swizzle Blue" value=
"4"/>
1393 <value name=
"Swizzle Alpha" value=
"5"/>
1396 <field name=
"Swizzle B" size=
"3" start=
"114" type=
"uint"/>
1397 <field name=
"Swizzle G" size=
"3" start=
"111" type=
"uint"/>
1398 <field name=
"Swizzle R" size=
"3" start=
"108" type=
"uint"/>
1399 <field name=
"Extended" size=
"1" start=
"107" type=
"bool"/>
1401 <field name=
"Texture type" size=
"7" start=
"100" type=
"uint"/>
1402 <field name=
"Image Depth" size=
"14" start=
"86" type=
"uint"/>
1403 <field name=
"Image Height" size=
"14" start=
"72" type=
"uint"/>
1404 <field name=
"Image Width" size=
"14" start=
"58" type=
"uint"/>
1406 <field name=
"Array Stride (64-byte aligned)" size=
"26" start=
"32" type=
"uint"/>
1408 <field name=
"Texture base pointer" size=
"32" start=
"0" type=
"address"/>
1410 <field name=
"Reverse Standard Border Colour" size=
"1" start=
"5" type=
"bool"/>
1411 <field name=
"AHDR" size=
"1" start=
"4" type=
"bool"/>
1412 <field name=
"sRGB" size=
"1" start=
"3" type=
"bool"/>
1413 <field name=
"Flip S and T on incoming request" size=
"1" start=
"2" type=
"bool"/>
1414 <field name=
"Flip texture Y Axis" size=
"1" start=
"1" type=
"bool"/>
1415 <field name=
"Flip texture X Axis" size=
"1" start=
"0" type=
"bool"/>
1418 <struct name=
"Sampler State" min_ver=
"41">
1419 <field name=
"Border colour Alpha" size=
"32" start=
"160" type=
"uint"/>
1420 <field name=
"Border colour Blue" size=
"32" start=
"128" type=
"uint"/>
1421 <field name=
"Border colour Green" size=
"32" start=
"96" type=
"uint"/>
1422 <field name=
"Border colour Red" size=
"32" start=
"64" type=
"uint"/>
1424 <field name=
"Maximum Anisotropy" size=
"2" start=
"61" type=
"uint"/>
1425 <field name=
"Border Colour Mode" size=
"3" start=
"58" type=
"Border Colour Mode"/>
1426 <field name=
"Wrap I Border" size=
"1" start=
"57" type=
"bool"/>
1427 <field name=
"Wrap R" size=
"3" start=
"54" type=
"Wrap Mode"/>
1428 <field name=
"Wrap T" size=
"3" start=
"51" type=
"Wrap Mode"/>
1429 <field name=
"Wrap S" size=
"3" start=
"48" type=
"Wrap Mode"/>
1431 <field name=
"Fixed Bias" size=
"16" start=
"32" type=
"s8.8"/>
1432 <field name=
"Max Level-of-Detail" size=
"12" start=
"20" type=
"u4.8"/>
1433 <field name=
"Min Level-of-Detail" size=
"12" start=
"8" type=
"u4.8"/>
1435 <field name=
"sRGB Disable" size=
"1" start=
"7" type=
"bool"/>
1437 <field name=
"Depth Compare Function" size=
"3" start=
"4" type=
"Compare Function"/>
1439 <field name=
"Anisotropy Enable" size=
"1" start=
"3" type=
"bool"/>
1440 <field name=
"Mip filter Nearest" size=
"1" start=
"2" type=
"bool"/>
1441 <field name=
"Min filter Nearest" size=
"1" start=
"1" type=
"bool"/>
1442 <field name=
"Mag filter Nearest" size=
"1" start=
"0" type=
"bool"/>
1445 <enum name=
"Texture Data Formats">
1447 most formats here have R in the low bits, A in the high bits.
1450 <value name=
"Texture Data Format R8" value=
"0"/>
1451 <value name=
"Texture Data Format R8 SNORM" value=
"1"/>
1452 <value name=
"Texture Data Format RG8" value=
"2"/>
1453 <value name=
"Texture Data Format RG8 SNORM" value=
"3"/>
1454 <value name=
"Texture Data Format RGBA8" value=
"4"/>
1455 <value name=
"Texture Data Format RGBA8 SNORM" value=
"5"/>
1456 <value name=
"Texture Data Format RGB565" value=
"6"/> <!-- B in low bits -->
1457 <value name=
"Texture Data Format RGBA4" value=
"7"/> <!-- A low, R high -->
1458 <value name=
"Texture Data Format RGB5_A1" value=
"8"/> <!-- A low, R high -->
1459 <value name=
"Texture Data Format RGB10_A2" value=
"9"/> <!-- R low, A high -->
1460 <value name=
"Texture Data Format R16" value=
"10"/>
1461 <value name=
"Texture Data Format R16 SNORM" value=
"11"/>
1462 <value name=
"Texture Data Format RG16" value=
"12"/>
1463 <value name=
"Texture Data Format RG16 SNORM" value=
"13"/>
1464 <value name=
"Texture Data Format RGBA16" value=
"14"/>
1465 <value name=
"Texture Data Format RGBA16 SNORM" value=
"15"/>
1466 <value name=
"Texture Data Format R16F" value=
"16"/>
1467 <value name=
"Texture Data Format RG16F" value=
"17"/>
1468 <value name=
"Texture Data Format RGBA16F" value=
"18"/>
1469 <value name=
"Texture Data Format R11F_G11F_B10F" value=
"19"/>
1470 <value name=
"Texture Data Format RGB9_E5" value=
"20"/>
1471 <value name=
"Texture Data Format DEPTH COMP16" value=
"21"/>
1472 <value name=
"Texture Data Format DEPTH COMP24" value=
"22"/>
1473 <value name=
"Texture Data Format DEPTH COMP32F" value=
"23"/>
1474 <value name=
"Texture Data Format DEPTH24_X8" value=
"24"/> <!-- X low, D high -->
1475 <value name=
"Texture Data Format R4" value=
"25"/>
1476 <value name=
"Texture Data Format R1" value=
"26"/>
1477 <!-- generic unfiltered 8-bit sample -->
1478 <value name=
"Texture Data Format S8" value=
"27"/>
1479 <!-- generic unfiltered 16-bit sample -->
1480 <value name=
"Texture Data Format S16" value=
"28"/>
1481 <!-- generic unfiltered 32-bit sample -->
1482 <value name=
"Texture Data Format R32F" value=
"29"/>
1483 <!-- generic unfiltered 64-bit sample -->
1484 <value name=
"Texture Data Format RG32F" value=
"30"/>
1485 <!-- generic unfiltered 128-bit sample -->
1486 <value name=
"Texture Data Format RGBA32F" value=
"31"/>
1488 <value name=
"Texture Data Format RGB8_ETC2" value=
"32"/>
1489 <value name=
"Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value=
"33"/>
1491 <value name=
"Texture Data Format R11_EAC" value=
"34"/>
1492 <value name=
"Texture Data Format SIGNED_R11_EAC" value=
"35"/>
1493 <value name=
"Texture Data Format RG11_EAC" value=
"36"/>
1494 <value name=
"Texture Data Format SIGNED_RG11_EAC" value=
"37"/>
1496 <value name=
"Texture Data Format RGBA8_ETC2_EAC" value=
"38"/>
1497 <value name=
"Texture Data Format YCBCR_LUMA" value=
"39"/>
1498 <value name=
"Texture Data Format YCBCR_420_CHROMA" value=
"40"/>
1500 <value name=
"Texture Data Format BC1" value=
"48"/>
1501 <value name=
"Texture Data Format BC2" value=
"49"/>
1502 <value name=
"Texture Data Format BC3" value=
"50"/>
1504 <value name=
"Texture Data Format ASTC_4x4" value=
"64"/>
1505 <value name=
"Texture Data Format ASTC_5x4" value=
"65"/>
1506 <value name=
"Texture Data Format ASTC_5x5" value=
"66"/>
1507 <value name=
"Texture Data Format ASTC_6x5" value=
"67"/>
1508 <value name=
"Texture Data Format ASTC_6x6" value=
"68"/>
1509 <value name=
"Texture Data Format ASTC_8x5" value=
"69"/>
1510 <value name=
"Texture Data Format ASTC_8x6" value=
"70"/>
1511 <value name=
"Texture Data Format ASTC_8x8" value=
"71"/>
1512 <value name=
"Texture Data Format ASTC_10x5" value=
"72"/>
1513 <value name=
"Texture Data Format ASTC_10x6" value=
"73"/>
1514 <value name=
"Texture Data Format ASTC_10x8" value=
"74"/>
1515 <value name=
"Texture Data Format ASTC_10x10" value=
"75"/>
1516 <value name=
"Texture Data Format ASTC_12x10" value=
"76"/>
1517 <value name=
"Texture Data Format ASTC_12x12" value=
"77"/>
1519 <value name=
"Texture Data Format R8I" value=
"96"/>
1520 <value name=
"Texture Data Format R8UI" value=
"97"/>
1521 <value name=
"Texture Data Format RG8I" value=
"98"/>
1522 <value name=
"Texture Data Format RG8UI" value=
"99"/>
1523 <value name=
"Texture Data Format RGBA8I" value=
"100"/>
1524 <value name=
"Texture Data Format RGBA8UI" value=
"101"/>
1526 <value name=
"Texture Data Format R16I" value=
"102"/>
1527 <value name=
"Texture Data Format R16UI" value=
"103"/>
1528 <value name=
"Texture Data Format RG16I" value=
"104"/>
1529 <value name=
"Texture Data Format RG16UI" value=
"105"/>
1530 <value name=
"Texture Data Format RGBA16I" value=
"106"/>
1531 <value name=
"Texture Data Format RGBA16UI" value=
"107"/>
1533 <value name=
"Texture Data Format R32I" value=
"108"/>
1534 <value name=
"Texture Data Format R32UI" value=
"109"/>
1535 <value name=
"Texture Data Format RG32I" value=
"110"/>
1536 <value name=
"Texture Data Format RG32UI" value=
"111"/>
1537 <value name=
"Texture Data Format RGBA32I" value=
"112"/>
1538 <value name=
"Texture Data Format RGBA32UI" value=
"113"/>
1539 <value name=
"Texture Data Format RGB10_A2UI" value=
"114"/>