1 <vcxml gen=
"3.3" min_ver=
"33" max_ver=
"42">
3 <enum name=
"Compare Function" prefix=
"V3D_COMPARE_FUNC">
4 <value name=
"NEVER" value=
"0"/>
5 <value name=
"LESS" value=
"1"/>
6 <value name=
"EQUAL" value=
"2"/>
7 <value name=
"LEQUAL" value=
"3"/>
8 <value name=
"GREATER" value=
"4"/>
9 <value name=
"NOTEQUAL" value=
"5"/>
10 <value name=
"GEQUAL" value=
"6"/>
11 <value name=
"ALWAYS" value=
"7"/>
14 <enum name=
"Blend Factor" prefix=
"V3D_BLEND_FACTOR">
15 <value name=
"ZERO" value=
"0"/>
16 <value name=
"ONE" value=
"1"/>
17 <value name=
"SRC_COLOR" value=
"2"/>
18 <value name=
"INV_SRC_COLOR" value=
"3"/>
19 <value name=
"DST_COLOR" value=
"4"/>
20 <value name=
"INV_DST_COLOR" value=
"5"/>
21 <value name=
"SRC_ALPHA" value=
"6"/>
22 <value name=
"INV_SRC_ALPHA" value=
"7"/>
23 <value name=
"DST_ALPHA" value=
"8"/>
24 <value name=
"INV_DST_ALPHA" value=
"9"/>
25 <value name=
"CONST_COLOR" value=
"10"/>
26 <value name=
"INV_CONST_COLOR" value=
"11"/>
27 <value name=
"CONST_ALPHA" value=
"12"/>
28 <value name=
"INV_CONST_ALPHA" value=
"13"/>
29 <value name=
"SRC_ALPHA_SATURATE" value=
"14"/>
32 <enum name=
"Blend Mode" prefix=
"V3D_BLEND_MODE">
33 <value name=
"ADD" value=
"0"/>
34 <value name=
"SUB" value=
"1"/>
35 <value name=
"RSUB" value=
"2"/>
36 <value name=
"MIN" value=
"3"/>
37 <value name=
"MAX" value=
"4"/>
38 <value name=
"MUL" value=
"5"/>
39 <value name=
"SCREEN" value=
"6"/>
40 <value name=
"DARKEN" value=
"7"/>
41 <value name=
"LIGHTEN" value=
"8"/>
44 <enum name=
"Stencil Op" prefix=
"V3D_STENCIL_OP">
45 <value name=
"ZERO" value=
"0"/>
46 <value name=
"KEEP" value=
"1"/>
47 <value name=
"REPLACE" value=
"2"/>
48 <value name=
"INCR" value=
"3"/>
49 <value name=
"DECR" value=
"4"/>
50 <value name=
"INVERT" value=
"5"/>
51 <value name=
"INCWRAP" value=
"6"/>
52 <value name=
"DECWRAP" value=
"7"/>
55 <enum name=
"Primitive" prefix=
"V3D_PRIM">
56 <value name=
"POINTS" value=
"0"/>
57 <value name=
"LINES" value=
"1"/>
58 <value name=
"LINE_LOOP" value=
"2"/>
59 <value name=
"LINE_STRIP" value=
"3"/>
60 <value name=
"TRIANGLES" value=
"4"/>
61 <value name=
"TRIANGLE_STRIP" value=
"5"/>
62 <value name=
"TRIANGLE_FAN" value=
"6"/>
63 <value name=
"POINTS_TF" value=
"16"/>
64 <value name=
"LINES_TF" value=
"17"/>
65 <value name=
"LINE_LOOP_TF" value=
"18"/>
66 <value name=
"LINE_STRIP_TF" value=
"19"/>
67 <value name=
"TRIANGLES_TF" value=
"20"/>
68 <value name=
"TRIANGLE_STRIP_TF" value=
"21"/>
69 <value name=
"TRIANGLE_FAN_TF" value=
"22"/>
72 <enum name=
"TMU Filter" prefix=
"V3D_TMU_FILTER" max_ver=
"33">
73 <!-- Names are mip filter, min filter, mag filter -->
74 <value name=
"MIN_LIN_MIP_NONE_MAG_LIN" value=
"0"/>
75 <value name=
"MIN_LIN_MIP_NONE_MAG_NEAR" value=
"1"/>
76 <value name=
"MIN_NEAR_MIP_NONE_MAG_LIN" value=
"2"/>
77 <value name=
"MIN_NEAR_MIP_NONE_MAG_NEAR" value=
"3"/>
79 <value name=
"MIN_NEAR_MIP_NEAR_MAG_LIN" value=
"4"/>
80 <value name=
"MIN_NEAR_MIP_NEAR_MAG_NEAR" value=
"5"/>
81 <value name=
"MIN_NEAR_MIP_LIN_MAG_LIN" value=
"6"/>
82 <value name=
"MIN_NEAR_MIP_LIN_MAG_NEAR" value=
"7"/>
84 <value name=
"MIN_LIN_MIP_NEAR_MAG_LIN" value=
"8"/>
85 <value name=
"MIN_LIN_MIP_NEAR_MAG_NEAR" value=
"9"/>
86 <value name=
"MIN_LIN_MIP_LIN_MAG_LIN" value=
"10"/>
87 <value name=
"MIN_LIN_MIP_LIN_MAG_NEAR" value=
"11"/>
89 <value name=
"ANISOTROPIC_2_1" value=
"12"/>
90 <value name=
"ANISOTROPIC_4_1" value=
"13"/>
91 <value name=
"ANISOTROPIC_8_1" value=
"14"/>
92 <value name=
"ANISOTROPIC_16_1" value=
"15"/>
95 <enum name=
"Border Color Mode" prefix=
"V3D_BORDER_COLOR" min_ver=
"41">
96 <value name=
"0000" value=
"0"/>
97 <value name=
"0001" value=
"1"/>
98 <value name=
"1111" value=
"2"/>
99 <value name=
"Follows" value=
"7"/>
102 <enum name=
"Wrap Mode" prefix=
"V3D_WRAP_MODE">
103 <value name=
"REPEAT" value=
"0"/>
104 <value name=
"CLAMP" value=
"1"/>
105 <value name=
"MIRROR" value=
"2"/>
106 <value name=
"BORDER" value=
"3"/>
107 <value name=
"MIRROR_ONCE" value=
"4"/>
110 <enum name=
"TMU Op" prefix=
"V3D_TMU_OP" min_ver=
"41">
111 <value name=
"Write ADD, Read Prefetch" value=
"0"/>
112 <value name=
"Write SUB, Read Clear" value=
"1"/>
113 <value name=
"Write XCHG, Read Flush" value=
"2"/>
114 <value name=
"Write CMPXCHG, Read Flush" value=
"3"/>
115 <value name=
"Write UMIN, Full L1 Clear" value=
"4"/>
116 <value name=
"Write UMAX" value=
"5"/>
117 <value name=
"Write SMIN" value=
"6"/>
118 <value name=
"Write SMAX" value=
"7"/>
119 <value name=
"Write AND, Read INC" value=
"8"/>
120 <value name=
"Write OR, Read DEC" value=
"9"/>
121 <value name=
"Write XOR, Read NOT" value=
"10"/>
122 <value name=
"Regular" value=
"15"/>
125 <enum name=
"Varying Flags Action" prefix=
"V3D_VARYING_FLAGS_ACTION">
126 <value name=
"unchanged" value=
"0"/>
127 <value name=
"zeroed" value=
"1"/>
128 <value name=
"set" value=
"2"/>
131 <enum name=
"Memory Format" prefix=
"V3D_MEMORY_FORMAT">
132 <value name=
"Raster" value=
"0"/>
133 <value name=
"Lineartile" value=
"1"/>
134 <value name=
"UB-linear (1 UIF block wide)" value=
"2"/>
135 <value name=
"UB-linear (2 UIF blocks wide)" value=
"3"/>
136 <value name=
"UIF (No XOR)" value=
"4"/>
137 <value name=
"UIF (XOR)" value=
"5"/>
140 <enum name=
"Decimate Mode" prefix=
"V3D_DECIMATE_MODE">
141 <value name=
"sample 0" value=
"0"/>
142 <value name=
"4x" value=
"1"/>
143 <value name=
"all samples" value=
"3"/>
146 <enum name=
"Internal Type" prefix=
"V3D_INTERNAL_TYPE">
147 <value name=
"8i" value=
"0"/>
148 <value name=
"8ui" value=
"1"/>
149 <value name=
"8" value=
"2"/>
150 <value name=
"16i" value=
"4"/>
151 <value name=
"16ui" value=
"5"/>
152 <value name=
"16f" value=
"6"/>
153 <value name=
"32i" value=
"8"/>
154 <value name=
"32ui" value=
"9"/>
155 <value name=
"32f" value=
"10"/>
158 <enum name=
"Internal BPP" prefix=
"V3D_INTERNAL_BPP">
159 <value name=
"32" value=
"0"/>
160 <value name=
"64" value=
"1"/>
161 <value name=
"128" value=
"2"/>
164 <enum name=
"Internal Depth Type" prefix=
"V3D_INTERNAL_TYPE">
165 <value name=
"depth_32f" value=
"0"/>
166 <value name=
"depth_24" value=
"1"/>
167 <value name=
"depth_16" value=
"2"/>
170 <enum name=
"Render Target Clamp" prefix=
"V3D_RENDER_TARGET_CLAMP" min_ver=
"41">
171 <value name=
"none" value=
"0"/> <!-- no clamping -->
172 <value name=
"norm" value=
"1"/> <!-- [0,1] for f16 -->
173 <value name=
"pos" value=
"2"/> <!-- [0, for f16 -->
174 <value name=
"int" value=
"3" min_ver=
"42"/> <!-- clamp to integer RT's range -->
177 <enum name=
"L2T Flush Mode" prefix=
"L2T_FLUSH_MODE">
178 <!-- invalidates all cache lines -->
179 <value name=
"flush" value=
"0"/>
180 <!-- Invalidates dirty cachelines without writeback -->
181 <value name=
"clear" value=
"1"/>
182 <!-- Writes back dirty cachelines and marks them clean, without
184 <value name=
"clean" value=
"2"/>
187 <enum name=
"Output Image Format" prefix=
"V3D_OUTPUT_IMAGE_FORMAT">
189 Formats appear with their channels named from the low bits to
192 <value name=
"srgb8_alpha8" value=
"0"/>
193 <value name=
"srgb" value=
"1"/>
194 <value name=
"rgb10_a2ui" value=
"2"/>
195 <value name=
"rgb10_a2" value=
"3"/>
196 <value name=
"abgr1555" value=
"4"/>
197 <value name=
"alpha-masked abgr1555" value=
"5"/>
198 <value name=
"abgr4444" value=
"6"/>
199 <value name=
"bgr565" value=
"7"/>
200 <value name=
"r11f_g11f_b10f" value=
"8"/>
201 <value name=
"rgba32f" value=
"9"/>
202 <value name=
"rg32f" value=
"10"/>
203 <value name=
"r32f" value=
"11"/>
204 <value name=
"rgba32i" value=
"12"/>
205 <value name=
"rg32i" value=
"13"/>
206 <value name=
"r32i" value=
"14"/>
207 <value name=
"rgba32ui" value=
"15"/>
208 <value name=
"rg32ui" value=
"16"/>
209 <value name=
"r32ui" value=
"17"/>
210 <value name=
"rgba16f" value=
"18"/>
211 <value name=
"rg16f" value=
"19"/>
212 <value name=
"r16f" value=
"20"/>
213 <value name=
"rgba16i" value=
"21"/>
214 <value name=
"rg16i" value=
"22"/>
215 <value name=
"r16i" value=
"23"/>
216 <value name=
"rgba16ui" value=
"24"/>
217 <value name=
"rg16ui" value=
"25"/>
218 <value name=
"r16ui" value=
"26"/>
219 <value name=
"rgba8" value=
"27"/>
220 <value name=
"rgb8" value=
"28"/>
221 <value name=
"rg8" value=
"29"/>
222 <value name=
"r8" value=
"30"/>
223 <value name=
"rgba8i" value=
"31"/>
224 <value name=
"rg8i" value=
"32"/>
225 <value name=
"r8i" value=
"33"/>
226 <value name=
"rgba8ui" value=
"34"/>
227 <value name=
"rg8ui" value=
"35"/>
228 <value name=
"r8ui" value=
"36"/>
229 <value name=
"srgbx8" value=
"37" max_ver=
"33"/>
230 <value name=
"rgbx8" value=
"38" max_ver=
"33"/>
231 <value name=
"bstc" value=
"39" min_ver=
"41"/>
232 <value name=
"d32f" value=
"40" min_ver=
"41"/>
233 <value name=
"d24" value=
"41" min_ver=
"41"/>
234 <value name=
"d16" value=
"42" min_ver=
"41"/>
235 <value name=
"d24s8" value=
"43" min_ver=
"41"/>
236 <value name=
"s8" value=
"44" min_ver=
"41"/>
239 <enum name=
"Z/S Output Image Format" prefix=
"V3D_OUTPUT_IMAGE_FORMAT_ZS" max_ver=
"33">
240 <value name=
"depth_component32f" value=
"0"/>
241 <value name=
"depth_component24" value=
"1"/> <!-- depth low, pad high -->
242 <value name=
"depth_component16" value=
"2"/>
243 <value name=
"depth24_stencil8" value=
"3"/> <!-- stencil low, depth high -->
246 <enum name=
"Dither Mode" prefix=
"V3D_DITHER_MODE">
247 <value name=
"None" value=
"0"/>
248 <value name=
"RGB" value=
"1"/>
249 <value name=
"A" value=
"2"/>
250 <value name=
"RGBA" value=
"3"/>
253 <packet code=
"0" name=
"Halt"/>
254 <packet code=
"1" name=
"NOP"/>
255 <packet code=
"4" name=
"Flush"/>
256 <packet code=
"5" name=
"Flush All State"/>
257 <packet code=
"6" name=
"Start Tile Binning"/>
258 <packet code=
"7" shortname=
"incr_semaphore" name=
"Increment Semaphore"/>
259 <packet code=
"8" shortname=
"wait_semaphore" name=
"Wait on Semaphore"/>
260 <packet code=
"9" shortname=
"wait_prev_frame" name=
"Wait for previous frame"/>
261 <packet code=
"10" shortname=
"enable_z_only" name=
"Enable Z-only rendering" cl=
"R"/>
262 <packet code=
"11" shortname=
"disable_z_only" name=
"Disable Z-only rendering" cl=
"R"/>
263 <packet code=
"12" shortname=
"end_z_only" name=
"End of Z-only rendering in frame"/>
264 <packet code=
"13" shortname=
"end_render" name=
"End of rendering"/>
266 <packet code=
"14" shortname=
"wait_transform_feedback" name=
"Wait for transform feedback" cl=
"B">
267 <field name=
"Block count" size=
"8" start=
"0" type=
"uint"/>
270 <packet code=
"15" shortname=
"branch_sub_autochain" name=
"Branch to auto-chained sub-list">
271 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
274 <packet code=
"16" name=
"Branch">
275 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
278 <packet code=
"17" shortname=
"branch_sub" name=
"Branch to Sub-list">
279 <field name=
"address" size=
"32" start=
"0" type=
"address"/>
282 <packet code=
"18" shortname=
"return" name=
"Return from sub-list"/>
283 <packet code=
"19" shortname=
"clear_vcd_cache" name=
"Flush VCD cache"/>
285 <packet code=
"20" shortname=
"generic_tile_list" name=
"Start Address of Generic Tile List">
286 <field name=
"start" size=
"32" start=
"0" type=
"address"/>
287 <field name=
"end" size=
"32" start=
"32" type=
"address"/>
290 <packet code=
"21" shortname=
"branch_implicit_tile" name=
"Branch to Implicit Tile List">
291 <field name=
"tile list set number" size=
"8" start=
"0" type=
"uint"/>
294 <packet code=
"22" shortname=
"branch_explicit_supertile" name=
"Branch to Explicit Supertile">
295 <field name=
"Absolute address of explicit supertile render list" size=
"32" start=
"24" type=
"address"/>
296 <field name=
"explicit supertile number" size=
"8" start=
"16" type=
"uint"/>
297 <field name=
"row number" size=
"8" start=
"8" type=
"uint"/>
298 <field name=
"column number" size=
"8" start=
"0" type=
"uint"/>
301 <packet code=
"23" shortname=
"supertile_coords" name=
"Supertile Coordinates">
302 <field name=
"row number in supertiles" size=
"8" start=
"8" type=
"uint"/>
303 <field name=
"column number in supertiles" size=
"8" start=
"0" type=
"uint"/>
306 <packet code=
"24" shortname=
"store_subsample" name=
"Store Multi-Sample Resolved Tile Color Buffer" cl=
"R" max_ver=
"33"/>
308 <packet code=
"25" shortname=
"store_subsample_ex" name=
"Store Multi-Sample Resolved Tile Color Buffer (extended)" cl=
"R" max_ver=
"33">
309 <field name=
"Disable Color Buffer write" size=
"8" start=
"8" type=
"uint"/>
310 <field name=
"Enable Z write" size=
"1" start=
"7" type=
"bool"/>
311 <field name=
"Enable Stencil write" size=
"1" start=
"6" type=
"bool"/>
312 <!-- bit 5 unused -->
313 <field name=
"Disable Color buffer(s) clear on write" size=
"1" start=
"4" type=
"bool"/>
314 <field name=
"Disable Stencil buffer clear on write" size=
"1" start=
"3" type=
"bool"/>
315 <field name=
"Disable Z buffer clear on write" size=
"1" start=
"2" type=
"bool"/>
316 <field name=
"Disable fast opportunistic write out in multisample mode" size=
"1" start=
"1" type=
"bool"/>
317 <field name=
"Last Tile of Frame" size=
"1" start=
"0" type=
"bool"/>
320 <packet code=
"25" shortname=
"clear" name=
"Clear Tile Buffers" cl=
"R" min_ver=
"41">
321 <field name=
"Clear Z/Stencil Buffer" size=
"1" start=
"1" type=
"bool"/>
322 <field name=
"Clear all Render Targets" size=
"1" start=
"0" type=
"bool"/>
325 <packet code=
"26" shortname=
"load" name=
"Reload Tile Color Buffer" cl=
"R" max_ver=
"33">
326 <field name=
"Disable Color Buffer load" size=
"8" start=
"8" type=
"uint"/>
327 <field name=
"Enable Z load" size=
"1" start=
"7" type=
"bool"/>
328 <field name=
"Enable Stencil load" size=
"1" start=
"6" type=
"bool"/>
331 <packet code=
"26" shortname=
"end_loads" name=
"End of Loads" cl=
"R" min_ver=
"41"/>
333 <packet code=
"27" shortname=
"end_tile" name=
"End of Tile Marker" cl=
"R"/>
335 <packet code=
"29" shortname=
"store_general" name=
"Store Tile Buffer General" cl=
"R" max_ver=
"33">
336 <field name=
"Address" size=
"24" start=
"24" type=
"address"/>
337 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"11" type=
"uint"/>
338 <field name=
"XOR UIF" size=
"1" start=
"10" type=
"bool"/>
339 <field name=
"Last Tile of Frame" size=
"1" start=
"8" type=
"bool"/>
340 <field name=
"Disable Color buffer(s) clear on write" size=
"1" start=
"7" type=
"bool"/>
341 <field name=
"Disable Stencil buffer clear on write" size=
"1" start=
"6" type=
"bool"/>
342 <field name=
"Disable Z buffer clear on write" size=
"1" start=
"5" type=
"bool"/>
343 <field name=
"Raw Mode" size=
"1" start=
"4" type=
"bool"/>
344 <field name=
"Buffer to Store" size=
"4" start=
"0" type=
"uint">
345 <value name=
"Render target 0" value=
"0"/>
346 <value name=
"Render target 1" value=
"1"/>
347 <value name=
"Render target 2" value=
"2"/>
348 <value name=
"Render target 3" value=
"3"/>
349 <value name=
"None" value=
"8"/>
350 <value name=
"Z" value=
"9"/>
351 <value name=
"Stencil" value=
"10"/>
352 <value name=
"Z+Stencil" value=
"11"/>
356 <packet code=
"29" shortname=
"store" name=
"Store Tile Buffer General" cl=
"R" min_ver=
"41">
357 <field name=
"Address" size=
"32" start=
"64" type=
"address"/>
359 <!-- used for y flip -->
360 <field name=
"Height" size=
"16" start=
"48" type=
"uint"/>
362 <!-- height in ub for UIF, byte stride for raster -->
363 <field name=
"Height in UB or Stride" size=
"20" start=
"28" type=
"uint"/>
365 <field name=
"R/B swap" size=
"1" start=
"20" type=
"bool"/>
366 <field name=
"Channel Reverse" size=
"1" start=
"19" type=
"bool"/>
367 <field name=
"Clear buffer being stored" size=
"1" start=
"18" type=
"bool"/>
368 <field name=
"Output Image Format" size=
"6" start=
"12" type=
"Output Image Format"/>
370 <field name=
"Decimate mode" size=
"2" start=
"10" type=
"Decimate Mode"/>
372 <field name=
"Dither Mode" size=
"2" start=
"8" type=
"Dither Mode"/>
374 <field name=
"Flip Y" size=
"1" start=
"7" type=
"bool"/>
376 <field name=
"Memory Format" size=
"3" start=
"4" type=
"Memory Format"/>
377 <field name=
"Buffer to Store" size=
"4" start=
"0" type=
"uint">
378 <value name=
"Render target 0" value=
"0"/>
379 <value name=
"Render target 1" value=
"1"/>
380 <value name=
"Render target 2" value=
"2"/>
381 <value name=
"Render target 3" value=
"3"/>
382 <value name=
"None" value=
"8"/>
383 <value name=
"Z" value=
"9"/>
384 <value name=
"Stencil" value=
"10"/>
385 <value name=
"Z+Stencil" value=
"11"/>
389 <packet code=
"30" shortname=
"load_general" name=
"Load Tile Buffer General" cl=
"R" max_ver=
"33">
390 <field name=
"Address" size=
"24" start=
"24" type=
"address"/>
391 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"11" type=
"uint"/>
392 <field name=
"XOR UIF" size=
"1" start=
"10" type=
"bool"/>
393 <field name=
"Raw Mode" size=
"1" start=
"4" type=
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396 <value name=
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397 <value name=
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398 <value name=
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399 <value name=
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400 <value name=
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406 <packet code=
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409 <!-- used for y flip -->
410 <field name=
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412 <!-- height in ub for UIF, byte stride for raster -->
413 <field name=
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416 <field name=
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418 <field name=
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420 <field name=
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429 <value name=
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430 <value name=
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431 <value name=
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437 <packet code=
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441 <field name=
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442 <field name=
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547 <packet code=
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556 <field name=
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558 <field name=
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566 <packet code=
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570 <value name=
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592 <field name=
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593 <field name=
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596 <packet code=
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601 <packet code=
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602 <field name=
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603 <field name=
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606 <packet code=
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608 <packet code=
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609 <field name=
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610 <field name=
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611 <field name=
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612 <field name=
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615 <packet code=
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616 <field name=
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617 <field name=
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618 <field name=
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621 <struct name=
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622 <field name=
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624 <field name=
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627 <struct name=
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630 <field name=
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638 <packet code=
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641 <field name=
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660 <field name=
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680 <packet code=
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684 <packet code=
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702 <packet code=
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754 <field name=
"Depth Offset Factor" size=
"16" start=
"0" type=
"f187"/>
757 <packet shortname=
"clip" name=
"clip_window" code=
"107">
758 <field name=
"Clip Window Height in pixels" size=
"16" start=
"48" type=
"uint"/>
759 <field name=
"Clip Window Width in pixels" size=
"16" start=
"32" type=
"uint"/>
760 <field name=
"Clip Window Bottom Pixel Coordinate" size=
"16" start=
"16" type=
"uint"/>
761 <field name=
"Clip Window Left Pixel Coordinate" size=
"16" start=
"0" type=
"uint"/>
764 <packet name=
"Viewport Offset" code=
"108" max_ver=
"33">
765 <field name=
"Viewport Centre Y-coordinate" size=
"32" start=
"32" type=
"s24.8"/>
766 <field name=
"Viewport Centre X-coordinate" size=
"32" start=
"0" type=
"s24.8"/>
769 <packet name=
"Viewport Offset" code=
"108" min_ver=
"41">
770 <field name=
"Coarse Y" size=
"10" start=
"54" type=
"uint"/>
771 <field name=
"Viewport Centre Y-coordinate" size=
"22" start=
"32" type=
"s14.8"/>
772 <field name=
"Coarse X" size=
"10" start=
"22" type=
"uint"/>
773 <field name=
"Viewport Centre X-coordinate" size=
"22" start=
"0" type=
"s14.8"/>
776 <packet shortname=
"clipz" name=
"Clipper Z min/max clipping planes" code=
"109">
777 <field name=
"Maximum Zw" size=
"32" start=
"32" type=
"float"/>
778 <field name=
"Minimum Zw" size=
"32" start=
"0" type=
"float"/>
781 <packet shortname=
"clipper_xy" name=
"Clipper XY Scaling" code=
"110" cl=
"B">
782 <field name=
"Viewport Half-Height in 1/256th of pixel" size=
"32" start=
"32" type=
"float"/>
783 <field name=
"Viewport Half-Width in 1/256th of pixel" size=
"32" start=
"0" type=
"float"/>
786 <packet shortname=
"clipper_z" name=
"Clipper Z Scale and Offset" code=
"111" cl=
"B">
787 <field name=
"Viewport Z Offset (Zc to Zs)" size=
"32" start=
"32" type=
"float"/>
788 <field name=
"Viewport Z Scale (Zc to Zs)" size=
"32" start=
"0" type=
"float"/>
791 <packet name=
"Number of Layers" code=
"119" min_ver=
"41">
792 <field name=
"Number of Layers" size=
"8" start=
"0" type=
"uint" minus_one=
"true"/>
795 <packet code=
"120" name=
"Tile Binning Mode Cfg (Part1)" max_ver=
"33">
796 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"63" type=
"bool"/>
797 <field name=
"Multisample Mode (4x)" size=
"1" start=
"62" type=
"bool"/>
799 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"60" type=
"Internal BPP"/>
801 <field name=
"Number of Render Targets" size=
"4" start=
"56" type=
"uint"/>
802 <field name=
"Height (in tiles)" size=
"12" start=
"44" type=
"uint"/>
803 <field name=
"Width (in tiles)" size=
"12" start=
"32" type=
"uint"/>
805 <field name=
"Tile State Data Array Base Address" size=
"26" start=
"6" type=
"address"/>
807 <field name=
"tile allocation block size" size=
"2" start=
"4" type=
"uint">
808 <value name=
"tile allocation block size 64b" value=
"0"/>
809 <value name=
"tile allocation block size 128b" value=
"1"/>
810 <value name=
"tile allocation block size 256b" value=
"2"/>
812 <field name=
"tile allocation initial block size" size=
"2" start=
"2" type=
"uint">
813 <value name=
"tile allocation initial block size 64b" value=
"0"/>
814 <value name=
"tile allocation initial block size 128b" value=
"1"/>
815 <value name=
"tile allocation initial block size 256b" value=
"2"/>
817 <field name=
"auto-initialize tile state data array" size=
"1" start=
"1" type=
"bool" default=
"1"/>
818 <field name=
"sub-id" size=
"1" start=
"0" type=
"uint" default=
"0"/>
821 <packet code=
"120" name=
"Tile Binning Mode Cfg" min_ver=
"41">
823 <field name=
"Height (in pixels)" size=
"12" start=
"48" type=
"uint" minus_one=
"true"/>
824 <field name=
"Width (in pixels)" size=
"12" start=
"32" type=
"uint" minus_one=
"true"/>
826 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"15" type=
"bool"/>
827 <field name=
"Multisample Mode (4x)" size=
"1" start=
"14" type=
"bool"/>
829 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"12" type=
"uint">
830 <value name=
"Render target maximum 32bpp" value=
"0"/>
831 <value name=
"Render target maximum 64bpp" value=
"1"/>
832 <value name=
"Render target maximum 128bpp" value=
"2"/>
835 <field name=
"Number of Render Targets" size=
"4" start=
"8" type=
"uint" minus_one=
"true"/>
837 <field name=
"tile allocation block size" size=
"2" start=
"4" type=
"uint">
838 <value name=
"tile allocation block size 64b" value=
"0"/>
839 <value name=
"tile allocation block size 128b" value=
"1"/>
840 <value name=
"tile allocation block size 256b" value=
"2"/>
842 <field name=
"tile allocation initial block size" size=
"2" start=
"2" type=
"uint">
843 <value name=
"tile allocation initial block size 64b" value=
"0"/>
844 <value name=
"tile allocation initial block size 128b" value=
"1"/>
845 <value name=
"tile allocation initial block size 256b" value=
"2"/>
849 <packet code=
"120" name=
"Tile Binning Mode Cfg (Part2)" cl=
"B" max_ver=
"33">
850 <field name=
"Tile Allocation Memory Address" size=
"32" start=
"32" type=
"address"/>
851 <field name=
"Tile Allocation Memory Size" size=
"32" start=
"0" type=
"uint"/>
853 <field name=
"sub-id" size=
"1" start=
"0" type=
"uint" default=
"1"/>
856 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Common)" cl=
"R" max_ver=
"33">
857 <field name=
"Disable Render Target Stores" size=
"8" start=
"56" type=
"uint"/>
858 <field name=
"Enable Z Store" size=
"1" start=
"55" type=
"bool"/>
859 <field name=
"Enable Stencil Store" size=
"1" start=
"54" type=
"bool"/>
861 <field name=
"Early-Z disable" size=
"1" start=
"46" type=
"bool"/>
863 <field name=
"Early-Z Test and Update Direction" size=
"1" start=
"45" type=
"uint">
864 <value name=
"Early-Z direction LT/LE" value=
"0"/>
865 <value name=
"Early-Z direction GT/GE" value=
"1"/>
868 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"43" type=
"bool"/>
869 <field name=
"Multisample Mode (4x)" size=
"1" start=
"42" type=
"bool"/>
871 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"40" type=
"uint">
872 <value name=
"Render target maximum 32bpp" value=
"0"/>
873 <value name=
"Render target maximum 64bpp" value=
"1"/>
874 <value name=
"Render target maximum 128bpp" value=
"2"/>
877 <field name=
"Image Height (pixels)" size=
"16" start=
"24" type=
"uint"/>
878 <field name=
"Image Width (pixels)" size=
"16" start=
"8" type=
"uint"/>
879 <field name=
"Number of Render Targets" size=
"4" start=
"4" type=
"uint" minus_one=
"true"/>
881 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"0"/>
884 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Common)" cl=
"R" min_ver=
"41">
885 <field name=
"Pad" size=
"12" start=
"52" type=
"uint"/>
887 <field name=
"Early Depth/Stencil Clear" size=
"1" start=
"51" type=
"bool"/>
888 <field name=
"Internal Depth Type" size=
"4" start=
"47" type=
"Internal Depth Type"/>
890 <field name=
"Early-Z disable" size=
"1" start=
"46" type=
"bool"/>
892 <field name=
"Early-Z Test and Update Direction" size=
"1" start=
"45" type=
"uint">
893 <value name=
"Early-Z direction LT/LE" value=
"0"/>
894 <value name=
"Early-Z direction GT/GE" value=
"1"/>
897 <field name=
"Double-buffer in non-ms mode" size=
"1" start=
"43" type=
"bool"/>
898 <field name=
"Multisample Mode (4x)" size=
"1" start=
"42" type=
"bool"/>
900 <field name=
"Maximum BPP of all render targets" size=
"2" start=
"40" type=
"Internal BPP"/>
902 <field name=
"Image Height (pixels)" size=
"16" start=
"24" type=
"uint"/>
903 <field name=
"Image Width (pixels)" size=
"16" start=
"8" type=
"uint"/>
904 <field name=
"Number of Render Targets" size=
"4" start=
"4" type=
"uint" minus_one=
"true"/>
906 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"0"/>
909 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Color)" cl=
"R" max_ver=
"33">
910 <field name=
"Address" size=
"32" start=
"32" type=
"address"/>
912 <field name=
"Pad" size=
"4" start=
"28" type=
"uint"/>
914 <field name=
"Flip Y" size=
"1" start=
"27" type=
"bool"/>
916 <field name=
"Memory Format" size=
"3" start=
"24" type=
"Memory Format"/>
918 <field name=
"Dither Mode" size=
"2" start=
"22" type=
"Dither Mode"/>
920 <field name=
"Output image format" size=
"6" start=
"16" type=
"Output Image Format"/>
922 <field name=
"Decimate mode" size=
"2" start=
"14" type=
"Decimate Mode"/>
924 <field name=
"Internal Type" size=
"4" start=
"10" type=
"Internal Type"/>
925 <field name=
"Internal BPP" size=
"2" start=
"8" type=
"Internal BPP"/>
926 <field name=
"Render Target Number" size=
"4" start=
"4" type=
"uint"/>
927 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"2"/>
930 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Color)" cl=
"R" min_ver=
"41">
932 <field name=
"Pad" size=
"28" start=
"34" type=
"uint"/>
934 <field name=
"Render Target 3 Clamp" size=
"2" start=
"32" type=
"Render Target Clamp"/>
935 <field name=
"Render Target 3 Internal Type" size=
"4" start=
"30" type=
"Internal Type"/>
936 <field name=
"Render Target 3 Internal BPP" size=
"2" start=
"28" type=
"Internal BPP"/>
938 <field name=
"Render Target 2 Clamp" size=
"2" start=
"26" type=
"Render Target Clamp"/>
939 <field name=
"Render Target 2 Internal Type" size=
"4" start=
"22" type=
"Internal Type"/>
940 <field name=
"Render Target 2 Internal BPP" size=
"2" start=
"20" type=
"Internal BPP"/>
942 <field name=
"Render Target 1 Clamp" size=
"2" start=
"18" type=
"Render Target Clamp"/>
943 <field name=
"Render Target 1 Internal Type" size=
"4" start=
"14" type=
"Internal Type"/>
944 <field name=
"Render Target 1 Internal BPP" size=
"2" start=
"12" type=
"Internal BPP"/>
946 <field name=
"Render Target 0 Clamp" size=
"2" start=
"10" type=
"Render Target Clamp"/>
947 <field name=
"Render Target 0 Internal Type" size=
"4" start=
"6" type=
"Internal Type"/>
948 <field name=
"Render Target 0 Internal BPP" size=
"2" start=
"4" type=
"Internal BPP"/>
950 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"1"/>
953 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Z/Stencil)" cl=
"R" max_ver=
"33">
954 <field name=
"Address" size=
"26" start=
"38" type=
"address"/>
956 <field name=
"Padded height of output image in UIF blocks" size=
"13" start=
"25" type=
"uint"/>
958 <field name=
"Memory Format" size=
"3" start=
"22" type=
"Memory Format"/>
960 <field name=
"Output image format" size=
"6" start=
"16" type=
"Z/S Output Image Format"/>
962 <field name=
"Decimate mode" size=
"2" start=
"14" type=
"uint"/>
964 <field name=
"Internal Type" size=
"4" start=
"10" type=
"Internal Depth Type"/>
966 <field name=
"Internal BPP (ignored)" size=
"2" start=
"8" type=
"uint"/>
967 <!-- selects between Z/Stencil config packet and Separate Stencil packet. -->
968 <field name=
"Z/Stencil ID" size=
"4" start=
"4" type=
"uint" default=
"0"/>
969 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"1"/>
972 <packet code=
"121" name=
"Tile Rendering Mode Cfg (ZS Clear Values)" cl=
"R" max_ver=
"33">
973 <field name=
"unused" size=
"16" start=
"48" type=
"uint"/>
975 <field name=
"Z Clear Value" size=
"32" start=
"16" type=
"float"/>
977 <field name=
"Stencil Clear Value" size=
"8" start=
"8" type=
"uint"/>
978 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"3"/>
981 <packet code=
"121" name=
"Tile Rendering Mode Cfg (ZS Clear Values)" cl=
"R" min_ver=
"41">
982 <field name=
"unused" size=
"16" start=
"48" type=
"uint"/>
984 <field name=
"Z Clear Value" size=
"32" start=
"16" type=
"float"/>
986 <field name=
"Stencil Clear Value" size=
"8" start=
"8" type=
"uint"/>
987 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"2"/>
990 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part1)" cl=
"R" max_ver=
"33">
991 <!-- Express this as a 56-bit field? -->
992 <field name=
"Clear Color next 24 bits" size=
"24" start=
"40" type=
"uint"/>
993 <field name=
"Clear Color low 32 bits" size=
"32" start=
"8" type=
"uint"/>
995 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
996 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"4"/>
999 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part1)" cl=
"R" min_ver=
"41">
1000 <!-- Express this as a 56-bit field? -->
1001 <field name=
"Clear Color next 24 bits" size=
"24" start=
"40" type=
"uint"/>
1002 <field name=
"Clear Color low 32 bits" size=
"32" start=
"8" type=
"uint"/>
1004 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
1005 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"3"/>
1008 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part2)" cl=
"R" max_ver=
"33">
1009 <!-- Express this as a 56-bit field? -->
1010 <field name=
"Clear Color mid-high 24 bits" size=
"24" start=
"40" type=
"uint"/>
1011 <field name=
"Clear Color mid-low 32 bits" size=
"32" start=
"8" type=
"uint"/>
1013 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
1014 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"5"/>
1017 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part2)" cl=
"R" min_ver=
"41">
1018 <!-- Express this as a 56-bit field? -->
1019 <field name=
"Clear Color mid-high 24 bits" size=
"24" start=
"40" type=
"uint"/>
1020 <field name=
"Clear Color mid-low 32 bits" size=
"32" start=
"8" type=
"uint"/>
1022 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
1023 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"4"/>
1026 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part3)" cl=
"R" max_ver=
"33">
1027 <field name=
"pad" size=
"11" start=
"53" type=
"uint"/>
1028 <field name=
"UIF padded height in UIF blocks" size=
"13" start=
"40" type=
"uint"/>
1029 <!-- image height is for Y flipping -->
1030 <field name=
"Raster Row Stride or Image Height in Pixels" size=
"16" start=
"24" type=
"uint"/>
1031 <field name=
"Clear Color high 16 bits" size=
"16" start=
"8" type=
"uint"/>
1033 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
1034 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"6"/>
1037 <packet code=
"121" name=
"Tile Rendering Mode Cfg (Clear Colors Part3)" cl=
"R" min_ver=
"41">
1038 <field name=
"pad" size=
"11" start=
"53" type=
"uint"/>
1039 <field name=
"UIF padded height in UIF blocks" size=
"13" start=
"40" type=
"uint"/>
1040 <!-- image height is for Y flipping -->
1041 <field name=
"Raster Row Stride or Image Height in Pixels" size=
"16" start=
"24" type=
"uint"/>
1042 <field name=
"Clear Color high 16 bits" size=
"16" start=
"8" type=
"uint"/>
1044 <field name=
"Render Target number" size=
"4" start=
"4" type=
"uint"/>
1045 <field name=
"sub-id" size=
"4" start=
"0" type=
"uint" default=
"5"/>
1048 <packet code=
"124" shortname=
"tile_coords" name=
"Tile Coordinates">
1049 <field name=
"tile row number" size=
"12" start=
"12" type=
"uint"/>
1050 <field name=
"tile column number" size=
"12" start=
"0" type=
"uint"/>
1053 <packet code=
"122" name=
"Multicore Rendering Supertile Cfg" cl=
"R">
1054 <field name=
"Number of Bin Tile Lists" size=
"3" start=
"61" type=
"uint" minus_one=
"true"/>
1055 <field name=
"Supertile Raster Order" size=
"1" start=
"60" type=
"bool"/>
1056 <field name=
"Multicore Enable" size=
"1" start=
"56" type=
"bool"/>
1058 <field name=
"Total Frame Height in Tiles" size=
"12" start=
"44" type=
"uint"/>
1059 <field name=
"Total Frame Width in Tiles" size=
"12" start=
"32" type=
"uint"/>
1061 <field name=
"Total Frame Height in Supertiles" size=
"8" start=
"24" type=
"uint"/>
1062 <field name=
"Total Frame Width in Supertiles" size=
"8" start=
"16" type=
"uint"/>
1064 <field name=
"Supertile Height in Tiles" size=
"8" start=
"8" type=
"uint" minus_one=
"true"/>
1065 <field name=
"Supertile Width in Tiles" size=
"8" start=
"0" type=
"uint" minus_one=
"true"/>
1068 <packet code=
"123" shortname=
"multicore_rendering_tile_list_base" name=
"Multicore Rendering Tile List Set Base" cl=
"R">
1069 <field name=
"address" size=
"26" start=
"6" type=
"address"/>
1070 <field name=
"Tile List Set Number" size=
"4" start=
"0" type=
"uint"/>
1074 <packet code=
"125" shortname=
"implicit_tile_coords" name=
"Tile Coordinates Implicit"/>
1076 <packet code=
"126" name=
"Tile List Initial Block Size">
1077 <field name=
"Use auto-chained tile lists" size=
"1" start=
"2" type=
"bool"/>
1079 <field name=
"Size of first block in chained tile lists" size=
"2" start=
"0" type=
"uint">
1080 <value name=
"tile allocation block size 64b" value=
"0"/>
1081 <value name=
"tile allocation block size 128b" value=
"1"/>
1082 <value name=
"tile allocation block size 256b" value=
"2"/>
1086 <struct name=
"GL Shader State Record" max_ver=
"33">
1087 <field name=
"Point size in shaded vertex data" size=
"1" start=
"0" type=
"bool"/>
1088 <field name=
"Enable clipping" size=
"1" start=
"1" type=
"bool"/>
1089 <field name=
"Vertex ID read by coordinate shader" size=
"1" start=
"2" type=
"bool"/>
1090 <field name=
"Instance ID read by coordinate shader" size=
"1" start=
"3" type=
"bool"/>
1091 <field name=
"Vertex ID read by vertex shader" size=
"1" start=
"4" type=
"bool"/>
1092 <field name=
"Instance ID read by vertex shader" size=
"1" start=
"5" type=
"bool"/>
1093 <field name=
"Fragment shader does Z writes" size=
"1" start=
"6" type=
"bool"/>
1094 <field name=
"Turn off early-z test" size=
"1" start=
"7" type=
"bool"/>
1095 <field name=
"Coordinate shader has separate input and output VPM blocks" size=
"1" start=
"8" type=
"bool"/>
1096 <field name=
"Vertex shader has separate input and output VPM blocks" size=
"1" start=
"9" type=
"bool"/>
1097 <field name=
"Fragment shader uses real pixel centre W in addition to centroid W2" size=
"1" start=
"10" type=
"bool"/>
1099 <field name=
"Number of varyings in Fragment Shader" size=
"8" start=
"2b" type=
"uint"/>
1100 <field name=
"Coordinate Shader output VPM segment size" size=
"8" start=
"4b" type=
"uint"/>
1101 <field name=
"Coordinate Shader input VPM segment size" size=
"8" start=
"5b" type=
"uint"/>
1102 <field name=
"Vertex Shader output VPM segment size" size=
"8" start=
"6b" type=
"uint"/>
1103 <field name=
"Vertex Shader input VPM segment size" size=
"8" start=
"7b" type=
"uint"/>
1104 <field name=
"Address of default attribute values" size=
"32" start=
"8b" type=
"address"/>
1105 <field name=
"Fragment Shader Code Address" size=
"29" start=
"99" type=
"address"/>
1106 <field name=
"Fragment Shader 2-way threadable" size=
"1" start=
"96" type=
"bool"/>
1107 <field name=
"Fragment Shader 4-way threadable" size=
"1" start=
"97" type=
"bool"/>
1108 <field name=
"Fragment Shader Propagate NaNs" size=
"1" start=
"98" type=
"bool"/>
1109 <field name=
"Fragment Shader Uniforms Address" size=
"32" start=
"16b" type=
"address"/>
1110 <field name=
"Vertex Shader Code Address" size=
"32" start=
"20b" type=
"address"/>
1111 <field name=
"Vertex Shader 2-way threadable" size=
"1" start=
"160" type=
"bool"/>
1112 <field name=
"Vertex Shader 4-way threadable" size=
"1" start=
"161" type=
"bool"/>
1113 <field name=
"Vertex Shader Propagate NaNs" size=
"1" start=
"162" type=
"bool"/>
1114 <field name=
"Vertex Shader Uniforms Address" size=
"32" start=
"24b" type=
"address"/>
1115 <field name=
"Coordinate Shader Code Address" size=
"32" start=
"28b" type=
"address"/>
1116 <field name=
"Coordinate Shader 2-way threadable" size=
"1" start=
"224" type=
"bool"/>
1117 <field name=
"Coordinate Shader 4-way threadable" size=
"1" start=
"225" type=
"bool"/>
1118 <field name=
"Coordinate Shader Propagate NaNs" size=
"1" start=
"226" type=
"bool"/>
1119 <field name=
"Coordinate Shader Uniforms Address" size=
"32" start=
"32b" type=
"address"/>
1122 <struct name=
"GL Shader State Record" min_ver=
"41">
1123 <field name=
"Point size in shaded vertex data" size=
"1" start=
"0" type=
"bool"/>
1124 <field name=
"Enable clipping" size=
"1" start=
"1" type=
"bool"/>
1126 <field name=
"Vertex ID read by coordinate shader" size=
"1" start=
"2" type=
"bool"/>
1127 <field name=
"Instance ID read by coordinate shader" size=
"1" start=
"3" type=
"bool"/>
1128 <field name=
"Base Instance ID read by coordinate shader" size=
"1" start=
"4" type=
"bool"/>
1129 <field name=
"Vertex ID read by vertex shader" size=
"1" start=
"5" type=
"bool"/>
1130 <field name=
"Instance ID read by vertex shader" size=
"1" start=
"6" type=
"bool"/>
1131 <field name=
"Base Instance ID read by vertex shader" size=
"1" start=
"7" type=
"bool"/>
1133 <field name=
"Fragment shader does Z writes" size=
"1" start=
"8" type=
"bool"/>
1134 <field name=
"Turn off early-z test" size=
"1" start=
"9" type=
"bool"/>
1135 <field name=
"Coordinate shader has separate input and output VPM blocks" size=
"1" start=
"10" type=
"bool"/>
1136 <field name=
"Vertex shader has separate input and output VPM blocks" size=
"1" start=
"11" type=
"bool"/>
1137 <field name=
"Fragment shader uses real pixel centre W in addition to centroid W2" size=
"1" start=
"12" type=
"bool"/>
1138 <field name=
"Enable Sample Rate Shading" size=
"1" start=
"13" type=
"bool"/>
1139 <field name=
"Any shader reads hardware-written Primitive ID" size=
"1" start=
"14" type=
"bool"/>
1140 <field name=
"Insert Primitive ID as first varying to fragment shader" size=
"1" start=
"15" type=
"bool"/>
1141 <field name=
"Turn off scoreboard" size=
"1" start=
"16" type=
"bool"/>
1142 <field name=
"Do scoreboard wait on first thread switch" size=
"1" start=
"17" type=
"bool"/>
1143 <field name=
"Disable implicit point/line varyings" size=
"1" start=
"18" type=
"bool"/>
1144 <field name=
"No prim pack" size=
"1" start=
"19" type=
"bool"/>
1146 <field name=
"Number of varyings in Fragment Shader" size=
"8" start=
"3b" type=
"uint"/>
1148 <field name=
"Coordinate Shader output VPM segment size" size=
"4" start=
"4b" type=
"uint"/>
1149 <field name=
"Min Coord Shader output segments required in play in addition to VCM cache size" size=
"4" start=
"36" type=
"uint"/>
1151 <field name=
"Coordinate Shader input VPM segment size" size=
"4" start=
"5b" type=
"uint"/>
1152 <field name=
"Min Coord Shader input segments required in play" size=
"4" start=
"44" type=
"uint" minus_one=
"true"/>
1154 <field name=
"Vertex Shader output VPM segment size" size=
"4" start=
"6b" type=
"uint"/>
1155 <field name=
"Min Vertex Shader output segments required in play in addition to VCM cache size" size=
"4" start=
"52" type=
"uint"/>
1157 <field name=
"Vertex Shader input VPM segment size" size=
"4" start=
"7b" type=
"uint"/>
1158 <field name=
"Min Vertex Shader input segments required in play" size=
"4" start=
"60" type=
"uint" minus_one=
"true"/>
1160 <field name=
"Address of default attribute values" size=
"32" start=
"8b" type=
"address"/>
1162 <field name=
"Fragment Shader Code Address" size=
"29" start=
"99" type=
"address"/>
1163 <field name=
"Fragment Shader 4-way threadable" size=
"1" start=
"96" type=
"bool"/>
1164 <field name=
"Fragment Shader start in final thread section" size=
"1" start=
"97" type=
"bool"/>
1165 <field name=
"Fragment Shader Propagate NaNs" size=
"1" start=
"98" type=
"bool"/>
1166 <field name=
"Fragment Shader Uniforms Address" size=
"32" start=
"16b" type=
"address"/>
1168 <field name=
"Vertex Shader Code Address" size=
"29" start=
"163" type=
"address"/>
1169 <field name=
"Vertex Shader 4-way threadable" size=
"1" start=
"160" type=
"bool"/>
1170 <field name=
"Vertex Shader start in final thread section" size=
"1" start=
"161" type=
"bool"/>
1171 <field name=
"Vertex Shader Propagate NaNs" size=
"1" start=
"162" type=
"bool"/>
1172 <field name=
"Vertex Shader Uniforms Address" size=
"32" start=
"24b" type=
"address"/>
1174 <field name=
"Coordinate Shader Code Address" size=
"29" start=
"227" type=
"address"/>
1175 <field name=
"Coordinate Shader 4-way threadable" size=
"1" start=
"224" type=
"bool"/>
1176 <field name=
"Coordinate Shader start in final thread section" size=
"1" start=
"225" type=
"bool"/>
1177 <field name=
"Coordinate Shader Propagate NaNs" size=
"1" start=
"226" type=
"bool"/>
1178 <field name=
"Coordinate Shader Uniforms Address" size=
"32" start=
"32b" type=
"address"/>
1181 <struct name=
"Geometry Shader State Record" min_ver=
"41">
1182 <field name=
"Geometry Bin Mode Shader Code Address" size=
"32" start=
"0b" type=
"address"/>
1183 <field name=
"4-way threadable" size=
"1" start=
"0" type=
"bool"/>
1184 <field name=
"Start in final thread section" size=
"1" start=
"1" type=
"bool"/>
1185 <field name=
"Propagate NaNs" size=
"1" start=
"2" type=
"bool"/>
1186 <field name=
"Geometry Bin Mode Shader Uniforms Address" size=
"32" start=
"4b" type=
"address"/>
1187 <field name=
"Geometry Render Mode Shader Code Address" size=
"32" start=
"8b" type=
"address"/>
1188 <field name=
"Geometry Render Mode Shader Uniforms Address" size=
"32" start=
"12b" type=
"address"/>
1191 <struct name=
"Tessellation Shader State Record" min_ver=
"41">
1192 <field name=
"Tessellation Bin Mode Control Shader Code Address" size=
"32" start=
"0b" type=
"address"/>
1193 <field name=
"Tessellation Bin Mode Control Shader Uniforms Address" size=
"32" start=
"4b" type=
"address"/>
1194 <field name=
"Tessellation Render Mode Control Shader Code Address" size=
"32" start=
"8b" type=
"address"/>
1195 <field name=
"Tessellation Render Mode Control Shader Uniforms Address" size=
"32" start=
"12b" type=
"address"/>
1197 <field name=
"Tessellation Bin Mode Evaluation Shader Code Address" size=
"32" start=
"16b" type=
"address"/>
1198 <field name=
"Tessellation Bin Mode Evaluation Shader Uniforms Address" size=
"32" start=
"20b" type=
"address"/>
1199 <field name=
"Tessellation Render Mode Evaluation Shader Code Address" size=
"32" start=
"24b" type=
"address"/>
1200 <field name=
"Tessellation Render Mode Evaluation Shader Uniforms Address" size=
"32" start=
"28b" type=
"address"/>
1203 <struct name=
"GL Shader State Attribute Record" max_ver=
"33">
1204 <field name=
"Address" size=
"32" start=
"0" type=
"address"/>
1206 <field name=
"Vec size" size=
"2" start=
"32" type=
"uint"/>
1207 <field name=
"Type" size=
"3" start=
"34" type=
"uint">
1208 <value name=
"Attribute half-float" value=
"1"/>
1209 <value name=
"Attribute float" value=
"2"/>
1210 <value name=
"Attribute fixed" value=
"3"/>
1211 <value name=
"Attribute byte" value=
"4"/>
1212 <value name=
"Attribute short" value=
"5"/>
1213 <value name=
"Attribute int" value=
"6"/>
1214 <value name=
"Attribute int2_10_10_10" value=
"7"/>
1216 <field name=
"Signed int type" size=
"1" start=
"37" type=
"bool"/>
1217 <field name=
"Normalized int type" size=
"1" start=
"38" type=
"bool"/>
1218 <field name=
"Read as int/uint" size=
"1" start=
"39" type=
"bool"/>
1220 <field name=
"Number of values read by Coordinate shader" size=
"4" start=
"40" type=
"uint"/>
1221 <field name=
"Number of values read by Vertex shader" size=
"4" start=
"44" type=
"uint"/>
1223 <field name=
"Instance Divisor" size=
"16" start=
"6b" type=
"uint"/>
1224 <field name=
"Stride" size=
"32" start=
"8b" type=
"uint"/>
1227 <struct name=
"GL Shader State Attribute Record" min_ver=
"41">
1228 <field name=
"Address" size=
"32" start=
"0" type=
"address"/>
1230 <field name=
"Vec size" size=
"2" start=
"32" type=
"uint"/>
1231 <field name=
"Type" size=
"3" start=
"34" type=
"uint">
1232 <value name=
"Attribute half-float" value=
"1"/>
1233 <value name=
"Attribute float" value=
"2"/>
1234 <value name=
"Attribute fixed" value=
"3"/>
1235 <value name=
"Attribute byte" value=
"4"/>
1236 <value name=
"Attribute short" value=
"5"/>
1237 <value name=
"Attribute int" value=
"6"/>
1238 <value name=
"Attribute int2_10_10_10" value=
"7"/>
1240 <field name=
"Signed int type" size=
"1" start=
"37" type=
"bool"/>
1241 <field name=
"Normalized int type" size=
"1" start=
"38" type=
"bool"/>
1242 <field name=
"Read as int/uint" size=
"1" start=
"39" type=
"bool"/>
1244 <field name=
"Number of values read by Coordinate shader" size=
"4" start=
"40" type=
"uint"/>
1245 <field name=
"Number of values read by Vertex shader" size=
"4" start=
"44" type=
"uint"/>
1247 <field name=
"Instance Divisor" size=
"16" start=
"6b" type=
"uint"/>
1248 <field name=
"Stride" size=
"32" start=
"8b" type=
"uint"/>
1249 <field name=
"Maximum Index" size=
"32" start=
"12b" type=
"uint"/>
1252 <struct name=
"VPM generic block write setup">
1253 <field name=
"id" size=
"2" start=
"30" type=
"uint" default=
"0"/>
1254 <field name=
"id0" size=
"3" start=
"27" type=
"uint" default=
"0"/>
1256 <field name=
"horiz" size=
"1" start=
"24" type=
"bool"/>
1257 <field name=
"laned" size=
"1" start=
"23" type=
"bool"/>
1258 <field name=
"segs" size=
"1" start=
"22" type=
"bool"/>
1259 <field name=
"stride" size=
"7" start=
"15" type=
"int"/>
1261 <field name=
"size" size=
"2" start=
"13" type=
"uint">
1262 <value name=
"VPM setup size 8-bit" value=
"0"/>
1263 <value name=
"VPM setup size 16-bit" value=
"1"/>
1264 <value name=
"VPM setup size 32-bit" value=
"2"/>
1267 <field name=
"addr" size=
"13" start=
"0" type=
"uint"/>
1270 <struct name=
"VPM generic block read setup">
1271 <field name=
"id" size=
"2" start=
"30" type=
"uint" default=
"1"/>
1273 <field name=
"horiz" size=
"1" start=
"29" type=
"bool"/>
1274 <field name=
"laned" size=
"1" start=
"28" type=
"bool"/>
1275 <field name=
"segs" size=
"1" start=
"27" type=
"bool"/>
1276 <field name=
"num" size=
"5" start=
"22" type=
"uint"/>
1277 <field name=
"stride" size=
"7" start=
"15" type=
"int"/>
1279 <field name=
"size" size=
"2" start=
"13" type=
"uint">
1280 <value name=
"VPM setup size 8-bit" value=
"0"/>
1281 <value name=
"VPM setup size 16-bit" value=
"1"/>
1282 <value name=
"VPM setup size 32-bit" value=
"2"/>
1285 <field name=
"addr" size=
"13" start=
"0" type=
"uint"/>
1288 <struct name=
"Texture Uniform Parameter 0 CFG_MODE=1" max_ver=
"33">
1289 <field name=
"Per-pixel mask enable" size=
"1" start=
"31" type=
"bool"/>
1291 <field name=
"Texel offset for r coordinate" size=
"4" start=
"27" type=
"int"/>
1292 <field name=
"Texel offset for t coordinate" size=
"4" start=
"23" type=
"int"/>
1293 <field name=
"Texel offset for s coordinate" size=
"4" start=
"19" type=
"int"/>
1295 <field name=
"R Wrap Mode" size=
"3" start=
"16" type=
"Wrap Mode"/>
1296 <field name=
"T Wrap Mode" size=
"3" start=
"13" type=
"Wrap Mode"/>
1297 <field name=
"S Wrap Mode" size=
"3" start=
"10" type=
"Wrap Mode"/>
1299 <field name=
"New configuration mode" size=
"1" start=
"9" type=
"bool" default=
"1"/>
1301 <field name=
"Shadow" size=
"1" start=
"8" type=
"bool"/>
1302 <field name=
"Coefficient lookup mode" size=
"1" start=
"7" type=
"bool"/>
1303 <field name=
"Disable AutoLOD, use bias only" size=
"1" start=
"6" type=
"bool"/>
1304 <field name=
"Bias supplied" size=
"1" start=
"5" type=
"bool"/>
1305 <field name=
"Gather sample mode" size=
"1" start=
"4" type=
"bool"/>
1306 <field name=
"Fetch sample mode" size=
"1" start=
"3" type=
"bool"/>
1308 <field name=
"Lookup Type" size=
"3" start=
"0" type=
"uint">
1309 <value name=
"Texture 2D" value=
"0"/>
1310 <value name=
"Texture 2D array" value=
"1"/>
1311 <value name=
"Texture 3D" value=
"2"/>
1312 <value name=
"Texture Cube Map" value=
"3"/>
1313 <value name=
"Texture 1D" value=
"4"/>
1314 <value name=
"Texture 1D Array" value=
"5"/>
1315 <value name=
"Texture Child Image" value=
"6"/>
1319 <struct name=
"Texture Uniform Parameter 1 CFG_MODE=1" max_ver=
"33">
1320 <field name=
"Texture state record base address" size=
"28" start=
"4" type=
"address"/>
1321 <field name=
"Return words of texture data" size=
"4" start=
"0" type=
"uint"/>
1324 <struct name=
"TMU Config Parameter 0" min_ver=
"41">
1325 <field name=
"Texture state address" size=
"32" start=
"0" type=
"address"/>
1326 <field name=
"Return words of texture data" size=
"4" start=
"0" type=
"uint"/>
1329 <struct name=
"TMU Config Parameter 1" min_ver=
"41">
1330 <field name=
"Sampler state address" size=
"32" start=
"0" type=
"address"/>
1331 <field name=
"Per-pixel mask enable" size=
"1" start=
"2" type=
"bool"/>
1332 <field name=
"Unnormalized coordinates" size=
"1" start=
"1" type=
"bool"/>
1333 <field name=
"Output Type 32-bit" size=
"1" start=
"0" type=
"bool"/>
1336 <struct name=
"TMU Config Parameter 2" min_ver=
"41" max_ver=
"41">
1337 <field name=
"Pad" size=
"24" start=
"8" type=
"uint"/>
1338 <field name=
"Op" size=
"4" start=
"20" type=
"TMU Op"/>
1339 <field name=
"Offset R" size=
"4" start=
"16" type=
"int"/>
1340 <field name=
"Offset T" size=
"4" start=
"12" type=
"int"/>
1341 <field name=
"Offset S" size=
"4" start=
"8" type=
"int"/>
1342 <field name=
"Gather Mode" size=
"1" start=
"7" type=
"bool"/>
1343 <field name=
"Gather Component" size=
"2" start=
"5" type=
"uint"/>
1344 <field name=
"Coefficient Mode" size=
"1" start=
"4" type=
"bool"/>
1345 <field name=
"Sample Number" size=
"2" start=
"2" type=
"uint"/>
1346 <field name=
"Disable AutoLOD" size=
"1" start=
"1" type=
"bool"/>
1347 <field name=
"Offset Format 8" size=
"1" start=
"0" type=
"bool"/>
1350 <struct name=
"TMU Config Parameter 2" min_ver=
"42">
1351 <field name=
"Pad" size=
"23" start=
"9" type=
"uint"/>
1352 <field name=
"LOD Query" size=
"1" start=
"8" type=
"bool"/>
1353 <field name=
"Op" size=
"4" start=
"20" type=
"TMU Op"/>
1354 <field name=
"Offset R" size=
"4" start=
"16" type=
"int"/>
1355 <field name=
"Offset T" size=
"4" start=
"12" type=
"int"/>
1356 <field name=
"Offset S" size=
"4" start=
"8" type=
"int"/>
1357 <field name=
"Gather Mode" size=
"1" start=
"7" type=
"bool"/>
1358 <field name=
"Gather Component" size=
"2" start=
"5" type=
"uint"/>
1359 <field name=
"Coefficient Mode" size=
"1" start=
"4" type=
"bool"/>
1360 <field name=
"Sample Number" size=
"2" start=
"2" type=
"uint"/>
1361 <field name=
"Disable AutoLOD" size=
"1" start=
"1" type=
"bool"/>
1362 <field name=
"Offset Format 8" size=
"1" start=
"0" type=
"bool"/>
1365 <struct name=
"Texture Shader State" max_ver=
"33">
1366 <field name=
"UIF XOR disable" size=
"1" start=
"255" type=
"bool"/>
1367 <field name=
"Level 0 is strictly UIF" size=
"1" start=
"254" type=
"bool"/>
1368 <field name=
"Level 0 XOR enable" size=
"1" start=
"252" type=
"bool"/>
1369 <field name=
"Level 0 UB_PAD" size=
"4" start=
"248" type=
"uint"/>
1370 <field name=
"Output 32-bit" size=
"1" start=
"246" type=
"bool"/>
1371 <field name=
"Sample Number" size=
"2" start=
"244" type=
"uint"/>
1373 <field name=
"Base Level" size=
"4" start=
"240" type=
"uint"/>
1374 <field name=
"Fixed Bias" size=
"16" start=
"224" type=
"s8.8"/>
1375 <field name=
"Max Level-of-Detail" size=
"16" start=
"208" type=
"s8.8"/>
1376 <field name=
"Min Level-of-Detail" size=
"16" start=
"192" type=
"s8.8"/>
1378 <field name=
"Border Color alpha" size=
"16" start=
"176" type=
"uint"/>
1379 <field name=
"Border Color blue" size=
"16" start=
"160" type=
"uint"/>
1380 <field name=
"Border Color green" size=
"16" start=
"144" type=
"uint"/>
1381 <field name=
"Border Color red" size=
"16" start=
"128" type=
"uint"/>
1383 <field name=
"Flip S and T on incoming request" size=
"1" start=
"127" type=
"bool"/>
1384 <field name=
"Flip ETC Y" size=
"1" start=
"126" type=
"bool" default=
"1"/>
1385 <field name=
"Flip texture Y Axis" size=
"1" start=
"125" type=
"bool"/>
1386 <field name=
"Flip texture X Axis" size=
"1" start=
"124" type=
"bool"/>
1388 <field name=
"Swizzle A" size=
"3" start=
"121" type=
"uint">
1389 <value name=
"Swizzle Zero" value=
"0"/>
1390 <value name=
"Swizzle One" value=
"1"/>
1391 <value name=
"Swizzle Red" value=
"2"/>
1392 <value name=
"Swizzle Green" value=
"3"/>
1393 <value name=
"Swizzle Blue" value=
"4"/>
1394 <value name=
"Swizzle Alpha" value=
"5"/>
1397 <field name=
"Swizzle B" size=
"3" start=
"118" type=
"uint"/>
1398 <field name=
"Swizzle G" size=
"3" start=
"115" type=
"uint"/>
1399 <field name=
"Swizzle R" size=
"3" start=
"112" type=
"uint"/>
1401 <field name=
"Depth Compare Function" size=
"3" start=
"109" type=
"Compare Function"/>
1403 <field name=
"sRGB" size=
"1" start=
"107" type=
"bool"/>
1405 <field name=
"Texture type" size=
"7" start=
"100" type=
"uint"/>
1407 <field name=
"Image Depth" size=
"14" start=
"86" type=
"uint"/>
1408 <field name=
"Image Height" size=
"14" start=
"72" type=
"uint"/>
1409 <field name=
"Image Width" size=
"14" start=
"58" type=
"uint"/>
1411 <field name=
"Array Stride (64-byte aligned)" size=
"26" start=
"32" type=
"uint"/>
1413 <field name=
"Texture base pointer" size=
"30" start=
"2" type=
"address"/>
1415 <field name=
"Filter" size=
"4" start=
"0" type=
"TMU Filter"/>
1418 <struct name=
"Texture Shader State" min_ver=
"41">
1419 <field name=
"Pad" size=
"56" start=
"136" type=
"uint"/>
1420 <field name=
"UIF XOR disable" size=
"1" start=
"135" type=
"bool"/>
1421 <field name=
"Level 0 is strictly UIF" size=
"1" start=
"134" type=
"bool"/>
1422 <field name=
"Level 0 XOR enable" size=
"1" start=
"132" type=
"bool"/>
1423 <field name=
"Level 0 UB_PAD" size=
"4" start=
"128" type=
"uint"/>
1425 <field name=
"Base Level" size=
"4" start=
"124" type=
"uint"/>
1426 <field name=
"Max Level" size=
"4" start=
"120" type=
"uint"/>
1428 <field name=
"Swizzle A" size=
"3" start=
"117" type=
"uint">
1429 <value name=
"Swizzle Zero" value=
"0"/>
1430 <value name=
"Swizzle One" value=
"1"/>
1431 <value name=
"Swizzle Red" value=
"2"/>
1432 <value name=
"Swizzle Green" value=
"3"/>
1433 <value name=
"Swizzle Blue" value=
"4"/>
1434 <value name=
"Swizzle Alpha" value=
"5"/>
1437 <field name=
"Swizzle B" size=
"3" start=
"114" type=
"uint"/>
1438 <field name=
"Swizzle G" size=
"3" start=
"111" type=
"uint"/>
1439 <field name=
"Swizzle R" size=
"3" start=
"108" type=
"uint"/>
1440 <field name=
"Extended" size=
"1" start=
"107" type=
"bool"/>
1442 <field name=
"Texture type" size=
"7" start=
"100" type=
"uint"/>
1443 <field name=
"Image Depth" size=
"14" start=
"86" type=
"uint"/>
1444 <field name=
"Image Height" size=
"14" start=
"72" type=
"uint"/>
1445 <field name=
"Image Width" size=
"14" start=
"58" type=
"uint"/>
1447 <field name=
"Array Stride (64-byte aligned)" size=
"26" start=
"32" type=
"uint"/>
1449 <field name=
"Texture base pointer" size=
"32" start=
"0" type=
"address"/>
1451 <field name=
"Reverse Standard Border Color" size=
"1" start=
"5" type=
"bool"/>
1452 <field name=
"AHDR" size=
"1" start=
"4" type=
"bool"/>
1453 <field name=
"sRGB" size=
"1" start=
"3" type=
"bool"/>
1454 <field name=
"Flip S and T on incoming request" size=
"1" start=
"2" type=
"bool"/>
1455 <field name=
"Flip texture Y Axis" size=
"1" start=
"1" type=
"bool"/>
1456 <field name=
"Flip texture X Axis" size=
"1" start=
"0" type=
"bool"/>
1459 <struct name=
"Sampler State" min_ver=
"41">
1460 <field name=
"Border color word 3" size=
"32" start=
"160" type=
"uint"/>
1461 <field name=
"Border color word 2" size=
"32" start=
"128" type=
"uint"/>
1462 <field name=
"Border color word 1" size=
"32" start=
"96" type=
"uint"/>
1463 <field name=
"Border color word 0" size=
"32" start=
"64" type=
"uint"/>
1465 <field name=
"Maximum Anisotropy" size=
"2" start=
"61" type=
"uint"/>
1466 <field name=
"Border Color Mode" size=
"3" start=
"58" type=
"Border Color Mode"/>
1467 <field name=
"Wrap I Border" size=
"1" start=
"57" type=
"bool"/>
1468 <field name=
"Wrap R" size=
"3" start=
"54" type=
"Wrap Mode"/>
1469 <field name=
"Wrap T" size=
"3" start=
"51" type=
"Wrap Mode"/>
1470 <field name=
"Wrap S" size=
"3" start=
"48" type=
"Wrap Mode"/>
1472 <field name=
"Fixed Bias" size=
"16" start=
"32" type=
"s8.8"/>
1473 <field name=
"Max Level-of-Detail" size=
"12" start=
"20" type=
"u4.8"/>
1474 <field name=
"Min Level-of-Detail" size=
"12" start=
"8" type=
"u4.8"/>
1476 <field name=
"sRGB Disable" size=
"1" start=
"7" type=
"bool"/>
1478 <field name=
"Depth Compare Function" size=
"3" start=
"4" type=
"Compare Function"/>
1480 <field name=
"Anisotropy Enable" size=
"1" start=
"3" type=
"bool"/>
1481 <field name=
"Mip filter Nearest" size=
"1" start=
"2" type=
"bool"/>
1482 <field name=
"Min filter Nearest" size=
"1" start=
"1" type=
"bool"/>
1483 <field name=
"Mag filter Nearest" size=
"1" start=
"0" type=
"bool"/>
1486 <enum name=
"Texture Data Formats">
1488 most formats here have R in the low bits, A in the high bits.
1491 <value name=
"Texture Data Format R8" value=
"0"/>
1492 <value name=
"Texture Data Format R8 SNORM" value=
"1"/>
1493 <value name=
"Texture Data Format RG8" value=
"2"/>
1494 <value name=
"Texture Data Format RG8 SNORM" value=
"3"/>
1495 <value name=
"Texture Data Format RGBA8" value=
"4"/>
1496 <value name=
"Texture Data Format RGBA8 SNORM" value=
"5"/>
1497 <value name=
"Texture Data Format RGB565" value=
"6"/> <!-- B in low bits -->
1498 <value name=
"Texture Data Format RGBA4" value=
"7"/> <!-- A low, R high -->
1499 <value name=
"Texture Data Format RGB5_A1" value=
"8"/> <!-- A low, R high -->
1500 <value name=
"Texture Data Format RGB10_A2" value=
"9"/> <!-- R low, A high -->
1501 <value name=
"Texture Data Format R16" value=
"10"/>
1502 <value name=
"Texture Data Format R16 SNORM" value=
"11"/>
1503 <value name=
"Texture Data Format RG16" value=
"12"/>
1504 <value name=
"Texture Data Format RG16 SNORM" value=
"13"/>
1505 <value name=
"Texture Data Format RGBA16" value=
"14"/>
1506 <value name=
"Texture Data Format RGBA16 SNORM" value=
"15"/>
1507 <value name=
"Texture Data Format R16F" value=
"16"/>
1508 <value name=
"Texture Data Format RG16F" value=
"17"/>
1509 <value name=
"Texture Data Format RGBA16F" value=
"18"/>
1510 <value name=
"Texture Data Format R11F_G11F_B10F" value=
"19"/>
1511 <value name=
"Texture Data Format RGB9_E5" value=
"20"/>
1512 <value name=
"Texture Data Format DEPTH COMP16" value=
"21"/>
1513 <value name=
"Texture Data Format DEPTH COMP24" value=
"22"/>
1514 <value name=
"Texture Data Format DEPTH COMP32F" value=
"23"/>
1515 <value name=
"Texture Data Format DEPTH24_X8" value=
"24"/> <!-- X low, D high -->
1516 <value name=
"Texture Data Format R4" value=
"25"/>
1517 <value name=
"Texture Data Format R1" value=
"26"/>
1518 <!-- generic unfiltered 8-bit sample -->
1519 <value name=
"Texture Data Format S8" value=
"27"/>
1520 <!-- generic unfiltered 16-bit sample -->
1521 <value name=
"Texture Data Format S16" value=
"28"/>
1522 <!-- generic unfiltered 32-bit sample -->
1523 <value name=
"Texture Data Format R32F" value=
"29"/>
1524 <!-- generic unfiltered 64-bit sample -->
1525 <value name=
"Texture Data Format RG32F" value=
"30"/>
1526 <!-- generic unfiltered 128-bit sample -->
1527 <value name=
"Texture Data Format RGBA32F" value=
"31"/>
1529 <value name=
"Texture Data Format RGB8_ETC2" value=
"32"/>
1530 <value name=
"Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value=
"33"/>
1532 <value name=
"Texture Data Format R11_EAC" value=
"34"/>
1533 <value name=
"Texture Data Format SIGNED_R11_EAC" value=
"35"/>
1534 <value name=
"Texture Data Format RG11_EAC" value=
"36"/>
1535 <value name=
"Texture Data Format SIGNED_RG11_EAC" value=
"37"/>
1537 <value name=
"Texture Data Format RGBA8_ETC2_EAC" value=
"38"/>
1538 <value name=
"Texture Data Format YCBCR_LUMA" value=
"39"/>
1539 <value name=
"Texture Data Format YCBCR_420_CHROMA" value=
"40"/>
1541 <value name=
"Texture Data Format BC1" value=
"48"/>
1542 <value name=
"Texture Data Format BC2" value=
"49"/>
1543 <value name=
"Texture Data Format BC3" value=
"50"/>
1545 <value name=
"Texture Data Format ASTC_4x4" value=
"64"/>
1546 <value name=
"Texture Data Format ASTC_5x4" value=
"65"/>
1547 <value name=
"Texture Data Format ASTC_5x5" value=
"66"/>
1548 <value name=
"Texture Data Format ASTC_6x5" value=
"67"/>
1549 <value name=
"Texture Data Format ASTC_6x6" value=
"68"/>
1550 <value name=
"Texture Data Format ASTC_8x5" value=
"69"/>
1551 <value name=
"Texture Data Format ASTC_8x6" value=
"70"/>
1552 <value name=
"Texture Data Format ASTC_8x8" value=
"71"/>
1553 <value name=
"Texture Data Format ASTC_10x5" value=
"72"/>
1554 <value name=
"Texture Data Format ASTC_10x6" value=
"73"/>
1555 <value name=
"Texture Data Format ASTC_10x8" value=
"74"/>
1556 <value name=
"Texture Data Format ASTC_10x10" value=
"75"/>
1557 <value name=
"Texture Data Format ASTC_12x10" value=
"76"/>
1558 <value name=
"Texture Data Format ASTC_12x12" value=
"77"/>
1560 <value name=
"Texture Data Format R8I" value=
"96"/>
1561 <value name=
"Texture Data Format R8UI" value=
"97"/>
1562 <value name=
"Texture Data Format RG8I" value=
"98"/>
1563 <value name=
"Texture Data Format RG8UI" value=
"99"/>
1564 <value name=
"Texture Data Format RGBA8I" value=
"100"/>
1565 <value name=
"Texture Data Format RGBA8UI" value=
"101"/>
1567 <value name=
"Texture Data Format R16I" value=
"102"/>
1568 <value name=
"Texture Data Format R16UI" value=
"103"/>
1569 <value name=
"Texture Data Format RG16I" value=
"104"/>
1570 <value name=
"Texture Data Format RG16UI" value=
"105"/>
1571 <value name=
"Texture Data Format RGBA16I" value=
"106"/>
1572 <value name=
"Texture Data Format RGBA16UI" value=
"107"/>
1574 <value name=
"Texture Data Format R32I" value=
"108"/>
1575 <value name=
"Texture Data Format R32UI" value=
"109"/>
1576 <value name=
"Texture Data Format RG32I" value=
"110"/>
1577 <value name=
"Texture Data Format RG32UI" value=
"111"/>
1578 <value name=
"Texture Data Format RGBA32I" value=
"112"/>
1579 <value name=
"Texture Data Format RGBA32UI" value=
"113"/>
1580 <value name=
"Texture Data Format RGB10_A2UI" value=
"114"/>