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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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27 /* Number of channels a QPU thread executes in parallel. Also known as
30 #define V3D_CHANNELS 16
32 #define V3D_MAX_FS_INPUTS 64
33 #define V3D_MAX_VS_INPUTS 64
35 /* Not specifically a hardware limit, just coordination between compiler and
38 #define V3D_MAX_TEXTURE_SAMPLERS 16
40 /* The HW can do 16384 (15), but we run into hangs when we expose that. */
41 #define V3D_MAX_MIP_LEVELS 13
43 #define V3D_MAX_SAMPLES 4
45 #define V3D_MAX_DRAW_BUFFERS 4
47 #endif /* V3D_LIMITS_H */