2 * Copyright © 2016-2018 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "v3d_compiler.h"
26 /* We don't do any address packing. */
27 #define __gen_user_data void
28 #define __gen_address_type uint32_t
29 #define __gen_address_offset(reloc) (*reloc)
30 #define __gen_emit_reloc(cl, reloc)
31 #include "cle/v3d_packet_v41_pack.h"
34 vir_TMU_WRITE(struct v3d_compile
*c
, enum v3d_qpu_waddr waddr
, struct qreg val
,
37 vir_MOV_dest(c
, vir_reg(QFILE_MAGIC
, waddr
), val
);
43 vir_WRTMUC(struct v3d_compile
*c
, enum quniform_contents contents
, uint32_t data
)
45 struct qinst
*inst
= vir_NOP(c
);
46 inst
->qpu
.sig
.wrtmuc
= true;
47 inst
->has_implicit_uniform
= true;
48 inst
->src
[0] = vir_uniform(c
, contents
, data
);
52 v3d40_vir_emit_tex(struct v3d_compile
*c
, nir_tex_instr
*instr
)
54 unsigned unit
= instr
->texture_index
;
57 struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked
= {
60 struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked
= {
61 .output_type_32_bit
= (c
->key
->tex
[unit
].return_size
== 32 &&
64 .unnormalized_coordinates
= (instr
->sampler_dim
==
65 GLSL_SAMPLER_DIM_RECT
),
68 struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked
= {
69 .op
= V3D_TMU_OP_REGULAR
,
71 .gather_mode
= instr
->op
== nir_texop_tg4
,
72 .gather_component
= instr
->component
,
74 .coefficient_mode
= instr
->op
== nir_texop_txd
,
77 int non_array_components
= instr
->coord_components
- instr
->is_array
;
80 for (unsigned i
= 0; i
< instr
->num_srcs
; i
++) {
81 switch (instr
->src
[i
].src_type
) {
82 case nir_tex_src_coord
:
83 /* S triggers the lookup, so save it for the end. */
84 s
= ntq_get_src(c
, instr
->src
[i
].src
, 0);
86 if (non_array_components
> 1) {
87 vir_TMU_WRITE(c
, V3D_QPU_WADDR_TMUT
,
88 ntq_get_src(c
, instr
->src
[i
].src
,
91 if (non_array_components
> 2) {
92 vir_TMU_WRITE(c
, V3D_QPU_WADDR_TMUR
,
93 ntq_get_src(c
, instr
->src
[i
].src
,
97 if (instr
->is_array
) {
98 vir_TMU_WRITE(c
, V3D_QPU_WADDR_TMUI
,
99 ntq_get_src(c
, instr
->src
[i
].src
,
100 instr
->coord_components
- 1),
105 case nir_tex_src_bias
:
106 vir_TMU_WRITE(c
, V3D_QPU_WADDR_TMUB
,
107 ntq_get_src(c
, instr
->src
[i
].src
, 0),
111 case nir_tex_src_lod
:
112 vir_TMU_WRITE(c
, V3D_QPU_WADDR_TMUB
,
113 ntq_get_src(c
, instr
->src
[i
].src
, 0),
116 if (instr
->op
!= nir_texop_txf
&&
117 instr
->op
!= nir_texop_tg4
) {
118 p2_unpacked
.disable_autolod
= true;
122 case nir_tex_src_comparator
:
123 vir_TMU_WRITE(c
, V3D_QPU_WADDR_TMUDREF
,
124 ntq_get_src(c
, instr
->src
[i
].src
, 0),
128 case nir_tex_src_offset
: {
129 nir_const_value
*offset
=
130 nir_src_as_const_value(instr
->src
[i
].src
);
132 p2_unpacked
.offset_s
= offset
->i32
[0];
133 if (instr
->coord_components
>= 2)
134 p2_unpacked
.offset_t
= offset
->i32
[1];
135 if (instr
->coord_components
>= 3)
136 p2_unpacked
.offset_r
= offset
->i32
[2];
141 unreachable("unknown texture source");
145 /* Limit the number of channels returned to both how many the NIR
146 * instruction writes and how many the instruction could produce.
148 uint32_t instr_return_channels
= nir_tex_instr_dest_size(instr
);
149 if (!p1_unpacked
.output_type_32_bit
)
150 instr_return_channels
= (instr_return_channels
+ 1) / 2;
152 p0_unpacked
.return_words_of_texture_data
=
153 (1 << MIN2(instr_return_channels
,
154 c
->key
->tex
[unit
].return_channels
)) - 1;
157 V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL
,
158 (uint8_t *)&p0_packed
,
162 V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL
,
163 (uint8_t *)&p1_packed
,
167 V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL
,
168 (uint8_t *)&p2_packed
,
171 /* Load unit number into the high bits of the texture or sampler
172 * address field, which will be be used by the driver to decide which
173 * texture to put in the actual address field.
175 p0_packed
|= unit
<< 24;
176 p1_packed
|= unit
<< 24;
178 vir_WRTMUC(c
, QUNIFORM_TMU_CONFIG_P0
, p0_packed
);
179 vir_WRTMUC(c
, QUNIFORM_TMU_CONFIG_P1
, p1_packed
);
180 vir_WRTMUC(c
, QUNIFORM_CONSTANT
, p2_packed
);
182 if (instr
->op
== nir_texop_txf
) {
183 assert(instr
->sampler_dim
!= GLSL_SAMPLER_DIM_CUBE
);
184 vir_TMU_WRITE(c
, V3D_QPU_WADDR_TMUSF
, s
, &tmu_writes
);
185 } else if (instr
->sampler_dim
== GLSL_SAMPLER_DIM_CUBE
) {
186 vir_TMU_WRITE(c
, V3D_QPU_WADDR_TMUSCM
, s
, &tmu_writes
);
188 vir_TMU_WRITE(c
, V3D_QPU_WADDR_TMUS
, s
, &tmu_writes
);
193 /* The input FIFO has 16 slots across all threads, so make sure we
194 * don't overfill our allocation.
196 while (tmu_writes
> 16 / c
->threads
)
199 struct qreg return_values
[4];
200 for (int i
= 0; i
< 4; i
++) {
201 /* Swizzling .zw of an RG texture should give undefined
202 * results, not crash the compiler.
204 if (p0_unpacked
.return_words_of_texture_data
& (1 << i
))
205 return_values
[i
] = vir_LDTMU(c
);
207 return_values
[i
] = c
->undef
;
210 for (int i
= 0; i
< nir_tex_instr_dest_size(instr
); i
++) {
213 if (!p1_unpacked
.output_type_32_bit
) {
214 STATIC_ASSERT(PIPE_SWIZZLE_X
== 0);
215 chan
= return_values
[i
/ 2];
217 if (nir_alu_type_get_base_type(instr
->dest_type
) ==
219 enum v3d_qpu_input_unpack unpack
;
221 unpack
= V3D_QPU_UNPACK_H
;
223 unpack
= V3D_QPU_UNPACK_L
;
225 chan
= vir_FMOV(c
, chan
);
226 vir_set_unpack(c
->defs
[chan
.index
], 0, unpack
);
228 /* If we're unpacking the low field, shift it
229 * up to the top first.
232 chan
= vir_SHL(c
, chan
,
233 vir_uniform_ui(c
, 16));
236 /* Do proper sign extension to a 32-bit int. */
237 if (nir_alu_type_get_base_type(instr
->dest_type
) ==
239 chan
= vir_ASR(c
, chan
,
240 vir_uniform_ui(c
, 16));
242 chan
= vir_SHR(c
, chan
,
243 vir_uniform_ui(c
, 16));
247 chan
= vir_MOV(c
, return_values
[i
]);
249 ntq_store_dest(c
, &instr
->dest
, i
, chan
);