d6de62486d913c54c8b94517b48980b7da7e94d0
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "common/v3d_limits.h"
38 #include "compiler/nir/nir.h"
39 #include "util/list.h"
40 #include "util/u_math.h"
41
42 #include "qpu/qpu_instr.h"
43 #include "pipe/p_state.h"
44
45 struct nir_builder;
46
47 struct v3d_fs_inputs {
48 /**
49 * Array of the meanings of the VPM inputs this shader needs.
50 *
51 * It doesn't include those that aren't part of the VPM, like
52 * point/line coordinates.
53 */
54 struct v3d_varying_slot *input_slots;
55 uint32_t num_inputs;
56 };
57
58 enum qfile {
59 /** An unused source or destination register. */
60 QFILE_NULL,
61
62 /** A physical register, such as the W coordinate payload. */
63 QFILE_REG,
64 /** One of the regsiters for fixed function interactions. */
65 QFILE_MAGIC,
66
67 /**
68 * A virtual register, that will be allocated to actual accumulator
69 * or physical registers later.
70 */
71 QFILE_TEMP,
72
73 /**
74 * VPM reads use this with an index value to say what part of the VPM
75 * is being read.
76 */
77 QFILE_VPM,
78
79 /**
80 * Stores an immediate value in the index field that will be used
81 * directly by qpu_load_imm().
82 */
83 QFILE_LOAD_IMM,
84
85 /**
86 * Stores an immediate value in the index field that can be turned
87 * into a small immediate field by qpu_encode_small_immediate().
88 */
89 QFILE_SMALL_IMM,
90 };
91
92 /**
93 * A reference to a QPU register or a virtual temp register.
94 */
95 struct qreg {
96 enum qfile file;
97 uint32_t index;
98 };
99
100 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
101 {
102 return (struct qreg){file, index};
103 }
104
105 static inline struct qreg vir_magic_reg(uint32_t index)
106 {
107 return (struct qreg){QFILE_MAGIC, index};
108 }
109
110 static inline struct qreg vir_nop_reg(void)
111 {
112 return (struct qreg){QFILE_NULL, 0};
113 }
114
115 /**
116 * A reference to an actual register at the QPU level, for register
117 * allocation.
118 */
119 struct qpu_reg {
120 bool magic;
121 bool smimm;
122 int index;
123 };
124
125 struct qinst {
126 /** Entry in qblock->instructions */
127 struct list_head link;
128
129 /**
130 * The instruction being wrapped. Its condition codes, pack flags,
131 * signals, etc. will all be used, with just the register references
132 * being replaced by the contents of qinst->dst and qinst->src[].
133 */
134 struct v3d_qpu_instr qpu;
135
136 /* Pre-register-allocation references to src/dst registers */
137 struct qreg dst;
138 struct qreg src[3];
139 bool is_last_thrsw;
140
141 /* If the instruction reads a uniform (other than through src[i].file
142 * == QFILE_UNIF), that uniform's index in c->uniform_contents. ~0
143 * otherwise.
144 */
145 int uniform;
146 };
147
148 enum quniform_contents {
149 /**
150 * Indicates that a constant 32-bit value is copied from the program's
151 * uniform contents.
152 */
153 QUNIFORM_CONSTANT,
154 /**
155 * Indicates that the program's uniform contents are used as an index
156 * into the GL uniform storage.
157 */
158 QUNIFORM_UNIFORM,
159
160 /** @{
161 * Scaling factors from clip coordinates to relative to the viewport
162 * center.
163 *
164 * This is used by the coordinate and vertex shaders to produce the
165 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
166 * point offsets from the viewport ccenter.
167 */
168 QUNIFORM_VIEWPORT_X_SCALE,
169 QUNIFORM_VIEWPORT_Y_SCALE,
170 /** @} */
171
172 QUNIFORM_VIEWPORT_Z_OFFSET,
173 QUNIFORM_VIEWPORT_Z_SCALE,
174
175 QUNIFORM_USER_CLIP_PLANE,
176
177 /**
178 * A reference to a V3D 3.x texture config parameter 0 uniform.
179 *
180 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
181 * defines texture type, miplevels, and such. It will be found as a
182 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
183 */
184 QUNIFORM_TEXTURE_CONFIG_P0_0,
185 QUNIFORM_TEXTURE_CONFIG_P0_1,
186 QUNIFORM_TEXTURE_CONFIG_P0_2,
187 QUNIFORM_TEXTURE_CONFIG_P0_3,
188 QUNIFORM_TEXTURE_CONFIG_P0_4,
189 QUNIFORM_TEXTURE_CONFIG_P0_5,
190 QUNIFORM_TEXTURE_CONFIG_P0_6,
191 QUNIFORM_TEXTURE_CONFIG_P0_7,
192 QUNIFORM_TEXTURE_CONFIG_P0_8,
193 QUNIFORM_TEXTURE_CONFIG_P0_9,
194 QUNIFORM_TEXTURE_CONFIG_P0_10,
195 QUNIFORM_TEXTURE_CONFIG_P0_11,
196 QUNIFORM_TEXTURE_CONFIG_P0_12,
197 QUNIFORM_TEXTURE_CONFIG_P0_13,
198 QUNIFORM_TEXTURE_CONFIG_P0_14,
199 QUNIFORM_TEXTURE_CONFIG_P0_15,
200 QUNIFORM_TEXTURE_CONFIG_P0_16,
201 QUNIFORM_TEXTURE_CONFIG_P0_17,
202 QUNIFORM_TEXTURE_CONFIG_P0_18,
203 QUNIFORM_TEXTURE_CONFIG_P0_19,
204 QUNIFORM_TEXTURE_CONFIG_P0_20,
205 QUNIFORM_TEXTURE_CONFIG_P0_21,
206 QUNIFORM_TEXTURE_CONFIG_P0_22,
207 QUNIFORM_TEXTURE_CONFIG_P0_23,
208 QUNIFORM_TEXTURE_CONFIG_P0_24,
209 QUNIFORM_TEXTURE_CONFIG_P0_25,
210 QUNIFORM_TEXTURE_CONFIG_P0_26,
211 QUNIFORM_TEXTURE_CONFIG_P0_27,
212 QUNIFORM_TEXTURE_CONFIG_P0_28,
213 QUNIFORM_TEXTURE_CONFIG_P0_29,
214 QUNIFORM_TEXTURE_CONFIG_P0_30,
215 QUNIFORM_TEXTURE_CONFIG_P0_31,
216 QUNIFORM_TEXTURE_CONFIG_P0_32,
217
218 /**
219 * A reference to a V3D 3.x texture config parameter 1 uniform.
220 *
221 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
222 * has the pointer to the indirect texture state. Our data[] field
223 * will have a packed p1 value, but the address field will be just
224 * which texture unit's texture should be referenced.
225 */
226 QUNIFORM_TEXTURE_CONFIG_P1,
227
228 /* A V3D 4.x texture config parameter. The high 8 bits will be
229 * which texture or sampler is being sampled, and the driver must
230 * replace the address field with the appropriate address.
231 */
232 QUNIFORM_TMU_CONFIG_P0,
233 QUNIFORM_TMU_CONFIG_P1,
234
235 QUNIFORM_IMAGE_TMU_CONFIG_P0,
236
237 QUNIFORM_TEXTURE_FIRST_LEVEL,
238
239 QUNIFORM_TEXTURE_WIDTH,
240 QUNIFORM_TEXTURE_HEIGHT,
241 QUNIFORM_TEXTURE_DEPTH,
242 QUNIFORM_TEXTURE_ARRAY_SIZE,
243 QUNIFORM_TEXTURE_LEVELS,
244
245 QUNIFORM_UBO_ADDR,
246
247 QUNIFORM_TEXRECT_SCALE_X,
248 QUNIFORM_TEXRECT_SCALE_Y,
249
250 /* Returns the base offset of the SSBO given by the data value. */
251 QUNIFORM_SSBO_OFFSET,
252
253 /* Returns the size of the SSBO given by the data value. */
254 QUNIFORM_GET_BUFFER_SIZE,
255
256 /* Sizes (in pixels) of a shader image given by the data value. */
257 QUNIFORM_IMAGE_WIDTH,
258 QUNIFORM_IMAGE_HEIGHT,
259 QUNIFORM_IMAGE_DEPTH,
260 QUNIFORM_IMAGE_ARRAY_SIZE,
261
262 QUNIFORM_ALPHA_REF,
263
264 QUNIFORM_LINE_WIDTH,
265
266 /* The line width sent to hardware. This includes the expanded width
267 * when anti-aliasing is enabled.
268 */
269 QUNIFORM_AA_LINE_WIDTH,
270
271 /* Number of workgroups passed to glDispatchCompute in the dimension
272 * selected by the data value.
273 */
274 QUNIFORM_NUM_WORK_GROUPS,
275
276 /**
277 * Returns the the offset of the scratch buffer for register spilling.
278 */
279 QUNIFORM_SPILL_OFFSET,
280 QUNIFORM_SPILL_SIZE_PER_THREAD,
281
282 /**
283 * Returns the offset of the shared memory for compute shaders.
284 *
285 * This will be accessed using TMU general memory operations, so the
286 * L2T cache will effectively be the shared memory area.
287 */
288 QUNIFORM_SHARED_OFFSET,
289
290 /**
291 * Returns the number of layers in the framebuffer.
292 *
293 * This is used to cap gl_Layer in geometry shaders to avoid
294 * out-of-bounds accesses into the tile state during binning.
295 */
296 QUNIFORM_FB_LAYERS,
297 };
298
299 static inline uint32_t v3d_unit_data_create(uint32_t unit, uint32_t value)
300 {
301 assert(value < (1 << 24));
302 return unit << 24 | value;
303 }
304
305 static inline uint32_t v3d_unit_data_get_unit(uint32_t data)
306 {
307 return data >> 24;
308 }
309
310 static inline uint32_t v3d_unit_data_get_offset(uint32_t data)
311 {
312 return data & 0xffffff;
313 }
314
315 struct v3d_varying_slot {
316 uint8_t slot_and_component;
317 };
318
319 static inline struct v3d_varying_slot
320 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
321 {
322 assert(slot < 255 / 4);
323 return (struct v3d_varying_slot){ (slot << 2) + component };
324 }
325
326 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
327 {
328 return slot.slot_and_component >> 2;
329 }
330
331 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
332 {
333 return slot.slot_and_component & 3;
334 }
335
336 struct v3d_key {
337 void *shader_state;
338 struct {
339 uint8_t swizzle[4];
340 uint8_t return_size;
341 uint8_t return_channels;
342 bool clamp_s:1;
343 bool clamp_t:1;
344 bool clamp_r:1;
345 } tex[V3D_MAX_TEXTURE_SAMPLERS];
346 uint8_t ucp_enables;
347 bool is_last_geometry_stage;
348 };
349
350 struct v3d_fs_key {
351 struct v3d_key base;
352 bool depth_enabled;
353 bool is_points;
354 bool is_lines;
355 bool alpha_test;
356 bool point_coord_upper_left;
357 bool light_twoside;
358 bool msaa;
359 bool sample_coverage;
360 bool sample_alpha_to_coverage;
361 bool sample_alpha_to_one;
362 bool clamp_color;
363 bool shade_model_flat;
364 /* Mask of which color render targets are present. */
365 uint8_t cbufs;
366 uint8_t swap_color_rb;
367 /* Mask of which render targets need to be written as 32-bit floats */
368 uint8_t f32_color_rb;
369 /* Masks of which render targets need to be written as ints/uints.
370 * Used by gallium to work around lost information in TGSI.
371 */
372 uint8_t int_color_rb;
373 uint8_t uint_color_rb;
374
375 /* Color format information per render target. Only set when logic
376 * operations are enabled.
377 */
378 struct {
379 enum pipe_format format;
380 const uint8_t *swizzle;
381 } color_fmt[V3D_MAX_DRAW_BUFFERS];
382
383 uint8_t alpha_test_func;
384 uint8_t logicop_func;
385 uint32_t point_sprite_mask;
386
387 struct pipe_rt_blend_state blend;
388 };
389
390 struct v3d_gs_key {
391 struct v3d_key base;
392
393 struct v3d_varying_slot used_outputs[V3D_MAX_FS_INPUTS];
394 uint8_t num_used_outputs;
395
396 bool is_coord;
397 bool per_vertex_point_size;
398 };
399
400 struct v3d_vs_key {
401 struct v3d_key base;
402
403 struct v3d_varying_slot used_outputs[V3D_MAX_ANY_STAGE_INPUTS];
404 uint8_t num_used_outputs;
405
406 bool is_coord;
407 bool per_vertex_point_size;
408 bool clamp_color;
409 };
410
411 /** A basic block of VIR intructions. */
412 struct qblock {
413 struct list_head link;
414
415 struct list_head instructions;
416
417 struct set *predecessors;
418 struct qblock *successors[2];
419
420 int index;
421
422 /* Instruction IPs for the first and last instruction of the block.
423 * Set by qpu_schedule.c.
424 */
425 uint32_t start_qpu_ip;
426 uint32_t end_qpu_ip;
427
428 /* Instruction IP for the branch instruction of the block. Set by
429 * qpu_schedule.c.
430 */
431 uint32_t branch_qpu_ip;
432
433 /** Offset within the uniform stream at the start of the block. */
434 uint32_t start_uniform;
435 /** Offset within the uniform stream of the branch instruction */
436 uint32_t branch_uniform;
437
438 /** @{ used by v3d_vir_live_variables.c */
439 BITSET_WORD *def;
440 BITSET_WORD *defin;
441 BITSET_WORD *defout;
442 BITSET_WORD *use;
443 BITSET_WORD *live_in;
444 BITSET_WORD *live_out;
445 int start_ip, end_ip;
446 /** @} */
447 };
448
449 /** Which util/list.h add mode we should use when inserting an instruction. */
450 enum vir_cursor_mode {
451 vir_cursor_add,
452 vir_cursor_addtail,
453 };
454
455 /**
456 * Tracking structure for where new instructions should be inserted. Create
457 * with one of the vir_after_inst()-style helper functions.
458 *
459 * This does not protect against removal of the block or instruction, so we
460 * have an assert in instruction removal to try to catch it.
461 */
462 struct vir_cursor {
463 enum vir_cursor_mode mode;
464 struct list_head *link;
465 };
466
467 static inline struct vir_cursor
468 vir_before_inst(struct qinst *inst)
469 {
470 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
471 }
472
473 static inline struct vir_cursor
474 vir_after_inst(struct qinst *inst)
475 {
476 return (struct vir_cursor){ vir_cursor_add, &inst->link };
477 }
478
479 static inline struct vir_cursor
480 vir_before_block(struct qblock *block)
481 {
482 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
483 }
484
485 static inline struct vir_cursor
486 vir_after_block(struct qblock *block)
487 {
488 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
489 }
490
491 /**
492 * Compiler state saved across compiler invocations, for any expensive global
493 * setup.
494 */
495 struct v3d_compiler {
496 const struct v3d_device_info *devinfo;
497 struct ra_regs *regs;
498 unsigned int reg_class_any[3];
499 unsigned int reg_class_r5[3];
500 unsigned int reg_class_phys[3];
501 unsigned int reg_class_phys_or_acc[3];
502 };
503
504 struct v3d_compile {
505 const struct v3d_device_info *devinfo;
506 nir_shader *s;
507 nir_function_impl *impl;
508 struct exec_list *cf_node_list;
509 const struct v3d_compiler *compiler;
510
511 void (*debug_output)(const char *msg,
512 void *debug_output_data);
513 void *debug_output_data;
514
515 /**
516 * Mapping from nir_register * or nir_ssa_def * to array of struct
517 * qreg for the values.
518 */
519 struct hash_table *def_ht;
520
521 /* For each temp, the instruction generating its value. */
522 struct qinst **defs;
523 uint32_t defs_array_size;
524
525 /**
526 * Inputs to the shader, arranged by TGSI declaration order.
527 *
528 * Not all fragment shader QFILE_VARY reads are present in this array.
529 */
530 struct qreg *inputs;
531 struct qreg *outputs;
532 bool msaa_per_sample_output;
533 struct qreg color_reads[V3D_MAX_DRAW_BUFFERS * V3D_MAX_SAMPLES * 4];
534 struct qreg sample_colors[V3D_MAX_DRAW_BUFFERS * V3D_MAX_SAMPLES * 4];
535 uint32_t inputs_array_size;
536 uint32_t outputs_array_size;
537 uint32_t uniforms_array_size;
538
539 /* Booleans for whether the corresponding QFILE_VARY[i] is
540 * flat-shaded. This includes gl_FragColor flat-shading, which is
541 * customized based on the shademodel_flat shader key.
542 */
543 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
544
545 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
546
547 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
548
549 bool uses_center_w;
550 bool writes_z;
551 bool uses_implicit_point_line_varyings;
552
553 /* State for whether we're executing on each channel currently. 0 if
554 * yes, otherwise a block number + 1 that the channel jumped to.
555 */
556 struct qreg execute;
557 bool in_control_flow;
558
559 struct qreg line_x, point_x, point_y;
560
561 /**
562 * Instance ID, which comes in before the vertex attribute payload if
563 * the shader record requests it.
564 */
565 struct qreg iid;
566
567 /**
568 * Vertex ID, which comes in before the vertex attribute payload
569 * (after Instance ID) if the shader record requests it.
570 */
571 struct qreg vid;
572
573 /* Fragment shader payload regs. */
574 struct qreg payload_w, payload_w_centroid, payload_z;
575
576 struct qreg cs_payload[2];
577 struct qreg cs_shared_offset;
578 int local_invocation_index_bits;
579
580 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
581 uint32_t vpm_output_size;
582
583 /* Size in bytes of registers that have been spilled. This is how much
584 * space needs to be available in the spill BO per thread per QPU.
585 */
586 uint32_t spill_size;
587 /* Shader-db stats */
588 uint32_t spills, fills, loops;
589 /**
590 * Register spilling's per-thread base address, shared between each
591 * spill/fill's addressing calculations.
592 */
593 struct qreg spill_base;
594 /* Bit vector of which temps may be spilled */
595 BITSET_WORD *spillable;
596
597 /**
598 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
599 *
600 * This includes those that aren't part of the VPM varyings, like
601 * point/line coordinates.
602 */
603 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
604
605 /**
606 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
607 * of the output is. Used to emit from the VS in the order that the
608 * FS needs.
609 */
610 struct v3d_varying_slot *output_slots;
611
612 struct pipe_shader_state *shader_state;
613 struct v3d_key *key;
614 struct v3d_fs_key *fs_key;
615 struct v3d_gs_key *gs_key;
616 struct v3d_vs_key *vs_key;
617
618 /* Live ranges of temps. */
619 int *temp_start, *temp_end;
620 bool live_intervals_valid;
621
622 uint32_t *uniform_data;
623 enum quniform_contents *uniform_contents;
624 uint32_t uniform_array_size;
625 uint32_t num_uniforms;
626 uint32_t output_position_index;
627 nir_variable *output_color_var[4];
628 uint32_t output_sample_mask_index;
629
630 struct qreg undef;
631 uint32_t num_temps;
632
633 struct vir_cursor cursor;
634 struct list_head blocks;
635 int next_block_index;
636 struct qblock *cur_block;
637 struct qblock *loop_cont_block;
638 struct qblock *loop_break_block;
639
640 uint64_t *qpu_insts;
641 uint32_t qpu_inst_count;
642 uint32_t qpu_inst_size;
643 uint32_t qpu_inst_stalled_count;
644
645 /* For the FS, the number of varying inputs not counting the
646 * point/line varyings payload
647 */
648 uint32_t num_inputs;
649
650 uint32_t program_id;
651 uint32_t variant_id;
652
653 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
654 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
655 * limiting ourselves to the part of the physical reg space.
656 *
657 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
658 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
659 * physical reg space in half.
660 */
661 uint8_t threads;
662 struct qinst *last_thrsw;
663 bool last_thrsw_at_top_level;
664
665 bool emitted_tlb_load;
666 bool lock_scoreboard_on_first_thrsw;
667
668 bool failed;
669
670 bool tmu_dirty_rcl;
671 };
672
673 struct v3d_uniform_list {
674 enum quniform_contents *contents;
675 uint32_t *data;
676 uint32_t count;
677 };
678
679 struct v3d_prog_data {
680 struct v3d_uniform_list uniforms;
681
682 uint32_t spill_size;
683
684 uint8_t threads;
685
686 /* For threads > 1, whether the program should be dispatched in the
687 * after-final-THRSW state.
688 */
689 bool single_seg;
690
691 bool tmu_dirty_rcl;
692 };
693
694 struct v3d_vs_prog_data {
695 struct v3d_prog_data base;
696
697 bool uses_iid, uses_vid;
698
699 /* Number of components read from each vertex attribute. */
700 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
701
702 /* Total number of components read, for the shader state record. */
703 uint32_t vpm_input_size;
704
705 /* Total number of components written, for the shader state record. */
706 uint32_t vpm_output_size;
707
708 /* Set if there should be separate VPM segments for input and output.
709 * If unset, vpm_input_size will be 0.
710 */
711 bool separate_segments;
712
713 /* Value to be programmed in VCM_CACHE_SIZE. */
714 uint8_t vcm_cache_size;
715 };
716
717 struct v3d_gs_prog_data {
718 struct v3d_prog_data base;
719
720 /* Whether the program reads gl_PrimitiveIDIn */
721 bool uses_pid;
722
723 /* Number of components read from each input varying. */
724 uint8_t input_sizes[V3D_MAX_GS_INPUTS / 4];
725
726 /* Number of inputs */
727 uint8_t num_inputs;
728 struct v3d_varying_slot input_slots[V3D_MAX_GS_INPUTS];
729
730 /* Total number of components written, for the shader state record. */
731 uint32_t vpm_output_size;
732
733 /* Maximum SIMD dispatch width to not exceed VPM output size limits
734 * in the geometry shader. Notice that the final dispatch width has to
735 * be decided at draw time and could be lower based on the VPM pressure
736 * added by other shader stages.
737 */
738 uint8_t simd_width;
739
740 /* Output primitive type */
741 uint8_t out_prim_type;
742
743 /* Number of GS invocations */
744 uint8_t num_invocations;
745 };
746
747 struct v3d_fs_prog_data {
748 struct v3d_prog_data base;
749
750 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
751
752 /* Array of flat shade flags.
753 *
754 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
755 * packet layout.
756 */
757 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
758
759 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
760
761 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
762
763 uint8_t num_inputs;
764 bool writes_z;
765 bool disable_ez;
766 bool uses_center_w;
767 bool uses_implicit_point_line_varyings;
768 bool lock_scoreboard_on_first_thrsw;
769 };
770
771 struct v3d_compute_prog_data {
772 struct v3d_prog_data base;
773 /* Size in bytes of the workgroup's shared space. */
774 uint32_t shared_size;
775 };
776
777 static inline bool
778 vir_has_uniform(struct qinst *inst)
779 {
780 return inst->uniform != ~0;
781 }
782
783 extern const nir_shader_compiler_options v3d_nir_options;
784
785 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
786 void v3d_compiler_free(const struct v3d_compiler *compiler);
787 void v3d_optimize_nir(struct nir_shader *s);
788
789 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
790 struct v3d_key *key,
791 struct v3d_prog_data **prog_data,
792 nir_shader *s,
793 void (*debug_output)(const char *msg,
794 void *debug_output_data),
795 void *debug_output_data,
796 int program_id, int variant_id,
797 uint32_t *final_assembly_size);
798
799 void v3d_nir_to_vir(struct v3d_compile *c);
800
801 void vir_compile_destroy(struct v3d_compile *c);
802 const char *vir_get_stage_name(struct v3d_compile *c);
803 struct qblock *vir_new_block(struct v3d_compile *c);
804 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
805 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
806 struct qblock *vir_entry_block(struct v3d_compile *c);
807 struct qblock *vir_exit_block(struct v3d_compile *c);
808 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
809 struct qreg src0, struct qreg src1);
810 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
811 struct qreg src0, struct qreg src1);
812 struct qinst *vir_branch_inst(struct v3d_compile *c,
813 enum v3d_qpu_branch_cond cond);
814 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
815 uint32_t vir_get_uniform_index(struct v3d_compile *c,
816 enum quniform_contents contents,
817 uint32_t data);
818 struct qreg vir_uniform(struct v3d_compile *c,
819 enum quniform_contents contents,
820 uint32_t data);
821 void vir_schedule_instructions(struct v3d_compile *c);
822 void v3d_setup_spill_base(struct v3d_compile *c);
823 struct v3d_qpu_instr v3d_qpu_nop(void);
824
825 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
826 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
827 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
828 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
829 void vir_set_uf(struct qinst *inst, enum v3d_qpu_uf uf);
830 void vir_set_unpack(struct qinst *inst, int src,
831 enum v3d_qpu_input_unpack unpack);
832
833 struct qreg vir_get_temp(struct v3d_compile *c);
834 void vir_emit_last_thrsw(struct v3d_compile *c);
835 void vir_calculate_live_intervals(struct v3d_compile *c);
836 int vir_get_nsrc(struct qinst *inst);
837 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
838 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
839 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
840 bool vir_is_raw_mov(struct qinst *inst);
841 bool vir_is_tex(struct qinst *inst);
842 bool vir_is_add(struct qinst *inst);
843 bool vir_is_mul(struct qinst *inst);
844 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
845 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
846 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
847 uint8_t vir_channels_written(struct qinst *inst);
848 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
849 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
850 struct qreg result);
851 void vir_emit_thrsw(struct v3d_compile *c);
852
853 void vir_dump(struct v3d_compile *c);
854 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
855 void vir_dump_uniform(enum quniform_contents contents, uint32_t data);
856
857 void vir_validate(struct v3d_compile *c);
858
859 void vir_optimize(struct v3d_compile *c);
860 bool vir_opt_algebraic(struct v3d_compile *c);
861 bool vir_opt_constant_folding(struct v3d_compile *c);
862 bool vir_opt_copy_propagate(struct v3d_compile *c);
863 bool vir_opt_dead_code(struct v3d_compile *c);
864 bool vir_opt_peephole_sf(struct v3d_compile *c);
865 bool vir_opt_redundant_flags(struct v3d_compile *c);
866 bool vir_opt_small_immediates(struct v3d_compile *c);
867 bool vir_opt_vpm(struct v3d_compile *c);
868 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
869 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
870 void v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c);
871 void v3d_nir_lower_scratch(nir_shader *s);
872 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
873 void v3d_nir_lower_image_load_store(nir_shader *s);
874 void vir_lower_uniforms(struct v3d_compile *c);
875
876 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
877 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
878 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
879 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
880 void v3d40_vir_emit_image_load_store(struct v3d_compile *c,
881 nir_intrinsic_instr *instr);
882
883 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
884 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
885 void qpu_validate(struct v3d_compile *c);
886 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
887 bool vir_init_reg_sets(struct v3d_compiler *compiler);
888
889 bool v3d_gl_format_is_return_32(GLenum format);
890
891 uint32_t
892 v3d_get_op_for_atomic_add(nir_intrinsic_instr *instr, unsigned src);
893
894 static inline bool
895 quniform_contents_is_texture_p0(enum quniform_contents contents)
896 {
897 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
898 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
899 V3D_MAX_TEXTURE_SAMPLERS));
900 }
901
902 static inline bool
903 vir_in_nonuniform_control_flow(struct v3d_compile *c)
904 {
905 return c->execute.file != QFILE_NULL;
906 }
907
908 static inline struct qreg
909 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
910 {
911 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
912 }
913
914 static inline struct qreg
915 vir_uniform_f(struct v3d_compile *c, float f)
916 {
917 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
918 }
919
920 #define VIR_ALU0(name, vir_inst, op) \
921 static inline struct qreg \
922 vir_##name(struct v3d_compile *c) \
923 { \
924 return vir_emit_def(c, vir_inst(op, c->undef, \
925 c->undef, c->undef)); \
926 } \
927 static inline struct qinst * \
928 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
929 { \
930 return vir_emit_nondef(c, vir_inst(op, dest, \
931 c->undef, c->undef)); \
932 }
933
934 #define VIR_ALU1(name, vir_inst, op) \
935 static inline struct qreg \
936 vir_##name(struct v3d_compile *c, struct qreg a) \
937 { \
938 return vir_emit_def(c, vir_inst(op, c->undef, \
939 a, c->undef)); \
940 } \
941 static inline struct qinst * \
942 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
943 struct qreg a) \
944 { \
945 return vir_emit_nondef(c, vir_inst(op, dest, a, \
946 c->undef)); \
947 }
948
949 #define VIR_ALU2(name, vir_inst, op) \
950 static inline struct qreg \
951 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
952 { \
953 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
954 } \
955 static inline struct qinst * \
956 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
957 struct qreg a, struct qreg b) \
958 { \
959 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
960 }
961
962 #define VIR_NODST_0(name, vir_inst, op) \
963 static inline struct qinst * \
964 vir_##name(struct v3d_compile *c) \
965 { \
966 return vir_emit_nondef(c, vir_inst(op, c->undef, \
967 c->undef, c->undef)); \
968 }
969
970 #define VIR_NODST_1(name, vir_inst, op) \
971 static inline struct qinst * \
972 vir_##name(struct v3d_compile *c, struct qreg a) \
973 { \
974 return vir_emit_nondef(c, vir_inst(op, c->undef, \
975 a, c->undef)); \
976 }
977
978 #define VIR_NODST_2(name, vir_inst, op) \
979 static inline struct qinst * \
980 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
981 { \
982 return vir_emit_nondef(c, vir_inst(op, c->undef, \
983 a, b)); \
984 }
985
986 #define VIR_SFU(name) \
987 static inline struct qreg \
988 vir_##name(struct v3d_compile *c, struct qreg a) \
989 { \
990 if (c->devinfo->ver >= 41) { \
991 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
992 c->undef, \
993 a, c->undef)); \
994 } else { \
995 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
996 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
997 } \
998 } \
999 static inline struct qinst * \
1000 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
1001 struct qreg a) \
1002 { \
1003 if (c->devinfo->ver >= 41) { \
1004 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
1005 dest, \
1006 a, c->undef)); \
1007 } else { \
1008 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
1009 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
1010 } \
1011 }
1012
1013 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
1014 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
1015 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
1016 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
1017 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
1018 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
1019 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
1020 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
1021 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
1022 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
1023 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
1024
1025 VIR_A_ALU2(FADD)
1026 VIR_A_ALU2(VFPACK)
1027 VIR_A_ALU2(FSUB)
1028 VIR_A_ALU2(FMIN)
1029 VIR_A_ALU2(FMAX)
1030
1031 VIR_A_ALU2(ADD)
1032 VIR_A_ALU2(SUB)
1033 VIR_A_ALU2(SHL)
1034 VIR_A_ALU2(SHR)
1035 VIR_A_ALU2(ASR)
1036 VIR_A_ALU2(ROR)
1037 VIR_A_ALU2(MIN)
1038 VIR_A_ALU2(MAX)
1039 VIR_A_ALU2(UMIN)
1040 VIR_A_ALU2(UMAX)
1041 VIR_A_ALU2(AND)
1042 VIR_A_ALU2(OR)
1043 VIR_A_ALU2(XOR)
1044 VIR_A_ALU2(VADD)
1045 VIR_A_ALU2(VSUB)
1046 VIR_A_NODST_2(STVPMV)
1047 VIR_A_NODST_2(STVPMD)
1048 VIR_A_ALU1(NOT)
1049 VIR_A_ALU1(NEG)
1050 VIR_A_ALU1(FLAPUSH)
1051 VIR_A_ALU1(FLBPUSH)
1052 VIR_A_ALU1(FLPOP)
1053 VIR_A_ALU1(SETMSF)
1054 VIR_A_ALU1(SETREVF)
1055 VIR_A_ALU0(TIDX)
1056 VIR_A_ALU0(EIDX)
1057 VIR_A_ALU1(LDVPMV_IN)
1058 VIR_A_ALU1(LDVPMV_OUT)
1059 VIR_A_ALU1(LDVPMD_IN)
1060 VIR_A_ALU1(LDVPMD_OUT)
1061 VIR_A_ALU2(LDVPMG_IN)
1062 VIR_A_ALU2(LDVPMG_OUT)
1063 VIR_A_ALU0(TMUWT)
1064
1065 VIR_A_ALU0(IID)
1066 VIR_A_ALU0(FXCD)
1067 VIR_A_ALU0(XCD)
1068 VIR_A_ALU0(FYCD)
1069 VIR_A_ALU0(YCD)
1070 VIR_A_ALU0(MSF)
1071 VIR_A_ALU0(REVF)
1072 VIR_A_ALU0(BARRIERID)
1073 VIR_A_NODST_1(VPMSETUP)
1074 VIR_A_NODST_0(VPMWT)
1075 VIR_A_ALU2(FCMP)
1076 VIR_A_ALU2(VFMAX)
1077
1078 VIR_A_ALU1(FROUND)
1079 VIR_A_ALU1(FTOIN)
1080 VIR_A_ALU1(FTRUNC)
1081 VIR_A_ALU1(FTOIZ)
1082 VIR_A_ALU1(FFLOOR)
1083 VIR_A_ALU1(FTOUZ)
1084 VIR_A_ALU1(FCEIL)
1085 VIR_A_ALU1(FTOC)
1086
1087 VIR_A_ALU1(FDX)
1088 VIR_A_ALU1(FDY)
1089
1090 VIR_A_ALU1(ITOF)
1091 VIR_A_ALU1(CLZ)
1092 VIR_A_ALU1(UTOF)
1093
1094 VIR_M_ALU2(UMUL24)
1095 VIR_M_ALU2(FMUL)
1096 VIR_M_ALU2(SMUL24)
1097 VIR_M_NODST_2(MULTOP)
1098
1099 VIR_M_ALU1(MOV)
1100 VIR_M_ALU1(FMOV)
1101
1102 VIR_SFU(RECIP)
1103 VIR_SFU(RSQRT)
1104 VIR_SFU(EXP)
1105 VIR_SFU(LOG)
1106 VIR_SFU(SIN)
1107 VIR_SFU(RSQRT2)
1108
1109 static inline struct qinst *
1110 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
1111 struct qreg dest, struct qreg src)
1112 {
1113 struct qinst *mov = vir_MOV_dest(c, dest, src);
1114 vir_set_cond(mov, cond);
1115 return mov;
1116 }
1117
1118 static inline struct qreg
1119 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
1120 struct qreg src0, struct qreg src1)
1121 {
1122 struct qreg t = vir_get_temp(c);
1123 vir_MOV_dest(c, t, src1);
1124 vir_MOV_cond(c, cond, t, src0);
1125 return t;
1126 }
1127
1128 static inline struct qinst *
1129 vir_NOP(struct v3d_compile *c)
1130 {
1131 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
1132 c->undef, c->undef, c->undef));
1133 }
1134
1135 static inline struct qreg
1136 vir_LDTMU(struct v3d_compile *c)
1137 {
1138 if (c->devinfo->ver >= 41) {
1139 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1140 c->undef, c->undef);
1141 ldtmu->qpu.sig.ldtmu = true;
1142
1143 return vir_emit_def(c, ldtmu);
1144 } else {
1145 vir_NOP(c)->qpu.sig.ldtmu = true;
1146 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
1147 }
1148 }
1149
1150 static inline struct qreg
1151 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
1152 {
1153 vir_MULTOP(c, src0, src1);
1154 return vir_UMUL24(c, src0, src1);
1155 }
1156
1157 static inline struct qreg
1158 vir_TLBU_COLOR_READ(struct v3d_compile *c, uint32_t config)
1159 {
1160 assert(c->devinfo->ver >= 41); /* XXX */
1161 assert((config & 0xffffff00) == 0xffffff00);
1162
1163 struct qinst *ldtlb = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1164 c->undef, c->undef);
1165 ldtlb->qpu.sig.ldtlbu = true;
1166 ldtlb->uniform = vir_get_uniform_index(c, QUNIFORM_CONSTANT, config);
1167 return vir_emit_def(c, ldtlb);
1168 }
1169
1170 static inline struct qreg
1171 vir_TLB_COLOR_READ(struct v3d_compile *c)
1172 {
1173 assert(c->devinfo->ver >= 41); /* XXX */
1174
1175 struct qinst *ldtlb = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1176 c->undef, c->undef);
1177 ldtlb->qpu.sig.ldtlb = true;
1178 return vir_emit_def(c, ldtlb);
1179 }
1180
1181 /*
1182 static inline struct qreg
1183 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1184 {
1185 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1186 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1187 }
1188
1189 static inline struct qreg
1190 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1191 {
1192 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1193 vir_reg(QFILE_LOAD_IMM, val),
1194 c->undef));
1195 }
1196 static inline struct qreg
1197 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1198 {
1199 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1200 vir_reg(QFILE_LOAD_IMM, val),
1201 c->undef));
1202 }
1203 */
1204
1205 static inline struct qinst *
1206 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_branch_cond cond)
1207 {
1208 /* The actual uniform_data value will be set at scheduling time */
1209 return vir_emit_nondef(c, vir_branch_inst(c, cond));
1210 }
1211
1212 #define vir_for_each_block(block, c) \
1213 list_for_each_entry(struct qblock, block, &c->blocks, link)
1214
1215 #define vir_for_each_block_rev(block, c) \
1216 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1217
1218 /* Loop over the non-NULL members of the successors array. */
1219 #define vir_for_each_successor(succ, block) \
1220 for (struct qblock *succ = block->successors[0]; \
1221 succ != NULL; \
1222 succ = (succ == block->successors[1] ? NULL : \
1223 block->successors[1]))
1224
1225 #define vir_for_each_inst(inst, block) \
1226 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1227
1228 #define vir_for_each_inst_rev(inst, block) \
1229 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1230
1231 #define vir_for_each_inst_safe(inst, block) \
1232 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1233
1234 #define vir_for_each_inst_inorder(inst, c) \
1235 vir_for_each_block(_block, c) \
1236 vir_for_each_inst(inst, _block)
1237
1238 #define vir_for_each_inst_inorder_safe(inst, c) \
1239 vir_for_each_block(_block, c) \
1240 vir_for_each_inst_safe(inst, _block)
1241
1242 #endif /* V3D_COMPILER_H */