2 * Copyright © 2016 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "common/v3d_limits.h"
38 #include "compiler/nir/nir.h"
39 #include "util/list.h"
40 #include "util/u_math.h"
42 #include "qpu/qpu_instr.h"
43 #include "pipe/p_state.h"
47 struct v3d_fs_inputs
{
49 * Array of the meanings of the VPM inputs this shader needs.
51 * It doesn't include those that aren't part of the VPM, like
52 * point/line coordinates.
54 struct v3d_varying_slot
*input_slots
;
59 /** An unused source or destination register. */
62 /** A physical register, such as the W coordinate payload. */
64 /** One of the regsiters for fixed function interactions. */
68 * A virtual register, that will be allocated to actual accumulator
69 * or physical registers later.
77 * VPM reads use this with an index value to say what part of the VPM
83 * Stores an immediate value in the index field that will be used
84 * directly by qpu_load_imm().
89 * Stores an immediate value in the index field that can be turned
90 * into a small immediate field by qpu_encode_small_immediate().
96 * A reference to a QPU register or a virtual temp register.
103 static inline struct qreg
vir_reg(enum qfile file
, uint32_t index
)
105 return (struct qreg
){file
, index
};
108 static inline struct qreg
vir_nop_reg(void)
110 return (struct qreg
){QFILE_NULL
, 0};
114 * A reference to an actual register at the QPU level, for register
124 /** Entry in qblock->instructions */
125 struct list_head link
;
128 * The instruction being wrapped. Its condition codes, pack flags,
129 * signals, etc. will all be used, with just the register references
130 * being replaced by the contents of qinst->dst and qinst->src[].
132 struct v3d_qpu_instr qpu
;
134 /* Pre-register-allocation references to src/dst registers */
137 bool cond_is_exec_mask
;
138 bool has_implicit_uniform
;
141 /* After vir_to_qpu.c: If instr reads a uniform, which uniform from
142 * the uncompiled stream it is.
147 enum quniform_contents
{
149 * Indicates that a constant 32-bit value is copied from the program's
154 * Indicates that the program's uniform contents are used as an index
155 * into the GL uniform storage.
160 * Scaling factors from clip coordinates to relative to the viewport
163 * This is used by the coordinate and vertex shaders to produce the
164 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
165 * point offsets from the viewport ccenter.
167 QUNIFORM_VIEWPORT_X_SCALE
,
168 QUNIFORM_VIEWPORT_Y_SCALE
,
171 QUNIFORM_VIEWPORT_Z_OFFSET
,
172 QUNIFORM_VIEWPORT_Z_SCALE
,
174 QUNIFORM_USER_CLIP_PLANE
,
177 * A reference to a V3D 3.x texture config parameter 0 uniform.
179 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
180 * defines texture type, miplevels, and such. It will be found as a
181 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
183 QUNIFORM_TEXTURE_CONFIG_P0_0
,
184 QUNIFORM_TEXTURE_CONFIG_P0_1
,
185 QUNIFORM_TEXTURE_CONFIG_P0_2
,
186 QUNIFORM_TEXTURE_CONFIG_P0_3
,
187 QUNIFORM_TEXTURE_CONFIG_P0_4
,
188 QUNIFORM_TEXTURE_CONFIG_P0_5
,
189 QUNIFORM_TEXTURE_CONFIG_P0_6
,
190 QUNIFORM_TEXTURE_CONFIG_P0_7
,
191 QUNIFORM_TEXTURE_CONFIG_P0_8
,
192 QUNIFORM_TEXTURE_CONFIG_P0_9
,
193 QUNIFORM_TEXTURE_CONFIG_P0_10
,
194 QUNIFORM_TEXTURE_CONFIG_P0_11
,
195 QUNIFORM_TEXTURE_CONFIG_P0_12
,
196 QUNIFORM_TEXTURE_CONFIG_P0_13
,
197 QUNIFORM_TEXTURE_CONFIG_P0_14
,
198 QUNIFORM_TEXTURE_CONFIG_P0_15
,
199 QUNIFORM_TEXTURE_CONFIG_P0_16
,
200 QUNIFORM_TEXTURE_CONFIG_P0_17
,
201 QUNIFORM_TEXTURE_CONFIG_P0_18
,
202 QUNIFORM_TEXTURE_CONFIG_P0_19
,
203 QUNIFORM_TEXTURE_CONFIG_P0_20
,
204 QUNIFORM_TEXTURE_CONFIG_P0_21
,
205 QUNIFORM_TEXTURE_CONFIG_P0_22
,
206 QUNIFORM_TEXTURE_CONFIG_P0_23
,
207 QUNIFORM_TEXTURE_CONFIG_P0_24
,
208 QUNIFORM_TEXTURE_CONFIG_P0_25
,
209 QUNIFORM_TEXTURE_CONFIG_P0_26
,
210 QUNIFORM_TEXTURE_CONFIG_P0_27
,
211 QUNIFORM_TEXTURE_CONFIG_P0_28
,
212 QUNIFORM_TEXTURE_CONFIG_P0_29
,
213 QUNIFORM_TEXTURE_CONFIG_P0_30
,
214 QUNIFORM_TEXTURE_CONFIG_P0_31
,
215 QUNIFORM_TEXTURE_CONFIG_P0_32
,
218 * A reference to a V3D 3.x texture config parameter 1 uniform.
220 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
221 * has the pointer to the indirect texture state. Our data[] field
222 * will have a packed p1 value, but the address field will be just
223 * which texture unit's texture should be referenced.
225 QUNIFORM_TEXTURE_CONFIG_P1
,
227 /* A V3D 4.x texture config parameter. The high 8 bits will be
228 * which texture or sampler is being sampled, and the driver must
229 * replace the address field with the appropriate address.
231 QUNIFORM_TMU_CONFIG_P0
,
232 QUNIFORM_TMU_CONFIG_P1
,
234 QUNIFORM_IMAGE_TMU_CONFIG_P0
,
236 QUNIFORM_TEXTURE_FIRST_LEVEL
,
238 QUNIFORM_TEXTURE_WIDTH
,
239 QUNIFORM_TEXTURE_HEIGHT
,
240 QUNIFORM_TEXTURE_DEPTH
,
241 QUNIFORM_TEXTURE_ARRAY_SIZE
,
242 QUNIFORM_TEXTURE_LEVELS
,
246 QUNIFORM_TEXRECT_SCALE_X
,
247 QUNIFORM_TEXRECT_SCALE_Y
,
249 /* Returns the base offset of the SSBO given by the data value. */
250 QUNIFORM_SSBO_OFFSET
,
252 /* Returns the size of the SSBO given by the data value. */
253 QUNIFORM_GET_BUFFER_SIZE
,
255 /* Sizes (in pixels) of a shader image given by the data value. */
256 QUNIFORM_IMAGE_WIDTH
,
257 QUNIFORM_IMAGE_HEIGHT
,
258 QUNIFORM_IMAGE_DEPTH
,
259 QUNIFORM_IMAGE_ARRAY_SIZE
,
263 /* Number of workgroups passed to glDispatchCompute in the dimension
264 * selected by the data value.
266 QUNIFORM_NUM_WORK_GROUPS
,
269 * Returns the the offset of the scratch buffer for register spilling.
271 QUNIFORM_SPILL_OFFSET
,
272 QUNIFORM_SPILL_SIZE_PER_THREAD
,
275 * Returns the offset of the shared memory for compute shaders.
277 * This will be accessed using TMU general memory operations, so the
278 * L2T cache will effectively be the shared memory area.
280 QUNIFORM_SHARED_OFFSET
,
283 static inline uint32_t v3d_tmu_config_data_create(uint32_t unit
, uint32_t value
)
285 return unit
<< 24 | value
;
288 static inline uint32_t v3d_tmu_config_data_get_unit(uint32_t data
)
293 static inline uint32_t v3d_tmu_config_data_get_value(uint32_t data
)
295 return data
& 0xffffff;
298 struct v3d_varying_slot
{
299 uint8_t slot_and_component
;
302 static inline struct v3d_varying_slot
303 v3d_slot_from_slot_and_component(uint8_t slot
, uint8_t component
)
305 assert(slot
< 255 / 4);
306 return (struct v3d_varying_slot
){ (slot
<< 2) + component
};
309 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot
)
311 return slot
.slot_and_component
>> 2;
314 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot
)
316 return slot
.slot_and_component
& 3;
319 struct v3d_ubo_range
{
321 * offset in bytes from the start of the ubo where this range is
324 * Only set once used is set.
329 * offset in bytes from the start of the gallium uniforms where the
334 /** size in bytes of this ubo range */
343 uint8_t return_channels
;
347 } tex
[V3D_MAX_TEXTURE_SAMPLERS
];
357 bool point_coord_upper_left
;
360 bool sample_coverage
;
361 bool sample_alpha_to_coverage
;
362 bool sample_alpha_to_one
;
364 bool shade_model_flat
;
365 /* Mask of which color render targets are present. */
367 uint8_t swap_color_rb
;
368 /* Mask of which render targets need to be written as 32-bit floats */
369 uint8_t f32_color_rb
;
370 /* Masks of which render targets need to be written as ints/uints.
371 * Used by gallium to work around lost information in TGSI.
373 uint8_t int_color_rb
;
374 uint8_t uint_color_rb
;
375 uint8_t alpha_test_func
;
376 uint8_t logicop_func
;
377 uint32_t point_sprite_mask
;
379 struct pipe_rt_blend_state blend
;
385 struct v3d_varying_slot fs_inputs
[V3D_MAX_FS_INPUTS
];
386 uint8_t num_fs_inputs
;
389 bool per_vertex_point_size
;
393 /** A basic block of VIR intructions. */
395 struct list_head link
;
397 struct list_head instructions
;
399 struct set
*predecessors
;
400 struct qblock
*successors
[2];
404 /* Instruction IPs for the first and last instruction of the block.
405 * Set by qpu_schedule.c.
407 uint32_t start_qpu_ip
;
410 /* Instruction IP for the branch instruction of the block. Set by
413 uint32_t branch_qpu_ip
;
415 /** Offset within the uniform stream at the start of the block. */
416 uint32_t start_uniform
;
417 /** Offset within the uniform stream of the branch instruction */
418 uint32_t branch_uniform
;
420 /** @{ used by v3d_vir_live_variables.c */
423 BITSET_WORD
*live_in
;
424 BITSET_WORD
*live_out
;
425 int start_ip
, end_ip
;
429 /** Which util/list.h add mode we should use when inserting an instruction. */
430 enum vir_cursor_mode
{
436 * Tracking structure for where new instructions should be inserted. Create
437 * with one of the vir_after_inst()-style helper functions.
439 * This does not protect against removal of the block or instruction, so we
440 * have an assert in instruction removal to try to catch it.
443 enum vir_cursor_mode mode
;
444 struct list_head
*link
;
447 static inline struct vir_cursor
448 vir_before_inst(struct qinst
*inst
)
450 return (struct vir_cursor
){ vir_cursor_addtail
, &inst
->link
};
453 static inline struct vir_cursor
454 vir_after_inst(struct qinst
*inst
)
456 return (struct vir_cursor
){ vir_cursor_add
, &inst
->link
};
459 static inline struct vir_cursor
460 vir_before_block(struct qblock
*block
)
462 return (struct vir_cursor
){ vir_cursor_add
, &block
->instructions
};
465 static inline struct vir_cursor
466 vir_after_block(struct qblock
*block
)
468 return (struct vir_cursor
){ vir_cursor_addtail
, &block
->instructions
};
472 * Compiler state saved across compiler invocations, for any expensive global
475 struct v3d_compiler
{
476 const struct v3d_device_info
*devinfo
;
477 struct ra_regs
*regs
;
478 unsigned int reg_class_phys
[3];
479 unsigned int reg_class_phys_or_acc
[3];
483 const struct v3d_device_info
*devinfo
;
485 nir_function_impl
*impl
;
486 struct exec_list
*cf_node_list
;
487 const struct v3d_compiler
*compiler
;
489 void (*debug_output
)(const char *msg
,
490 void *debug_output_data
);
491 void *debug_output_data
;
494 * Mapping from nir_register * or nir_ssa_def * to array of struct
495 * qreg for the values.
497 struct hash_table
*def_ht
;
499 /* For each temp, the instruction generating its value. */
501 uint32_t defs_array_size
;
504 * Inputs to the shader, arranged by TGSI declaration order.
506 * Not all fragment shader QFILE_VARY reads are present in this array.
509 struct qreg
*outputs
;
510 bool msaa_per_sample_output
;
511 struct qreg color_reads
[V3D_MAX_SAMPLES
];
512 struct qreg sample_colors
[V3D_MAX_SAMPLES
];
513 uint32_t inputs_array_size
;
514 uint32_t outputs_array_size
;
515 uint32_t uniforms_array_size
;
517 /* Booleans for whether the corresponding QFILE_VARY[i] is
518 * flat-shaded. This includes gl_FragColor flat-shading, which is
519 * customized based on the shademodel_flat shader key.
521 uint32_t flat_shade_flags
[BITSET_WORDS(V3D_MAX_FS_INPUTS
)];
523 uint32_t noperspective_flags
[BITSET_WORDS(V3D_MAX_FS_INPUTS
)];
525 uint32_t centroid_flags
[BITSET_WORDS(V3D_MAX_FS_INPUTS
)];
530 struct v3d_ubo_range
*ubo_ranges
;
531 bool *ubo_range_used
;
532 uint32_t ubo_ranges_array_size
;
533 /** Number of uniform areas tracked in ubo_ranges. */
534 uint32_t num_ubo_ranges
;
535 uint32_t next_ubo_dst_offset
;
537 /* State for whether we're executing on each channel currently. 0 if
538 * yes, otherwise a block number + 1 that the channel jumped to.
542 struct qreg line_x
, point_x
, point_y
;
545 * Instance ID, which comes in before the vertex attribute payload if
546 * the shader record requests it.
551 * Vertex ID, which comes in before the vertex attribute payload
552 * (after Instance ID) if the shader record requests it.
556 /* Fragment shader payload regs. */
557 struct qreg payload_w
, payload_w_centroid
, payload_z
;
559 struct qreg cs_payload
[2];
560 struct qreg cs_shared_offset
;
561 int local_invocation_index_bits
;
563 uint8_t vattr_sizes
[V3D_MAX_VS_INPUTS
/ 4];
564 uint32_t num_vpm_writes
;
566 /* Size in bytes of registers that have been spilled. This is how much
567 * space needs to be available in the spill BO per thread per QPU.
570 /* Shader-db stats */
571 uint32_t spills
, fills
, loops
;
573 * Register spilling's per-thread base address, shared between each
574 * spill/fill's addressing calculations.
576 struct qreg spill_base
;
577 /* Bit vector of which temps may be spilled */
578 BITSET_WORD
*spillable
;
581 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
583 * This includes those that aren't part of the VPM varyings, like
584 * point/line coordinates.
586 struct v3d_varying_slot input_slots
[V3D_MAX_FS_INPUTS
];
589 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
590 * of the output is. Used to emit from the VS in the order that the
593 struct v3d_varying_slot
*output_slots
;
595 struct pipe_shader_state
*shader_state
;
597 struct v3d_fs_key
*fs_key
;
598 struct v3d_vs_key
*vs_key
;
600 /* Live ranges of temps. */
601 int *temp_start
, *temp_end
;
602 bool live_intervals_valid
;
604 uint32_t *uniform_data
;
605 enum quniform_contents
*uniform_contents
;
606 uint32_t uniform_array_size
;
607 uint32_t num_uniforms
;
608 uint32_t num_outputs
;
609 uint32_t output_position_index
;
610 nir_variable
*output_color_var
[4];
611 uint32_t output_point_size_index
;
612 uint32_t output_sample_mask_index
;
617 struct vir_cursor cursor
;
618 struct list_head blocks
;
619 int next_block_index
;
620 struct qblock
*cur_block
;
621 struct qblock
*loop_cont_block
;
622 struct qblock
*loop_break_block
;
625 uint32_t qpu_inst_count
;
626 uint32_t qpu_inst_size
;
628 /* For the FS, the number of varying inputs not counting the
629 * point/line varyings payload
634 * Number of inputs from num_inputs remaining to be queued to the read
637 uint32_t num_inputs_remaining
;
639 /* Number of inputs currently in the read FIFO for the VS/CS */
640 uint32_t num_inputs_in_fifo
;
642 /** Next offset in the VPM to read from in the VS/CS */
643 uint32_t vpm_read_offset
;
648 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
649 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
650 * limiting ourselves to the part of the physical reg space.
652 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
653 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
654 * physical reg space in half.
657 struct qinst
*last_thrsw
;
658 bool last_thrsw_at_top_level
;
663 struct v3d_uniform_list
{
664 enum quniform_contents
*contents
;
669 struct v3d_prog_data
{
670 struct v3d_uniform_list uniforms
;
672 struct v3d_ubo_range
*ubo_ranges
;
673 uint32_t num_ubo_ranges
;
680 /* For threads > 1, whether the program should be dispatched in the
681 * after-final-THRSW state.
686 struct v3d_vs_prog_data
{
687 struct v3d_prog_data base
;
689 bool uses_iid
, uses_vid
;
691 /* Number of components read from each vertex attribute. */
692 uint8_t vattr_sizes
[V3D_MAX_VS_INPUTS
/ 4];
694 /* Total number of components read, for the shader state record. */
695 uint32_t vpm_input_size
;
697 /* Total number of components written, for the shader state record. */
698 uint32_t vpm_output_size
;
700 /* Set if there should be separate VPM segments for input and output.
701 * If unset, vpm_input_size will be 0.
703 bool separate_segments
;
705 /* Value to be programmed in VCM_CACHE_SIZE. */
706 uint8_t vcm_cache_size
;
709 struct v3d_fs_prog_data
{
710 struct v3d_prog_data base
;
712 struct v3d_varying_slot input_slots
[V3D_MAX_FS_INPUTS
];
714 /* Array of flat shade flags.
716 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
719 uint32_t flat_shade_flags
[((V3D_MAX_FS_INPUTS
- 1) / 24) + 1];
721 uint32_t noperspective_flags
[((V3D_MAX_FS_INPUTS
- 1) / 24) + 1];
723 uint32_t centroid_flags
[((V3D_MAX_FS_INPUTS
- 1) / 24) + 1];
730 /* Special nir_load_input intrinsic index for loading the current TLB
733 #define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
735 #define V3D_NIR_MS_MASK_OUTPUT 2000000000
737 extern const nir_shader_compiler_options v3d_nir_options
;
739 const struct v3d_compiler
*v3d_compiler_init(const struct v3d_device_info
*devinfo
);
740 void v3d_compiler_free(const struct v3d_compiler
*compiler
);
741 void v3d_optimize_nir(struct nir_shader
*s
);
743 uint64_t *v3d_compile(const struct v3d_compiler
*compiler
,
745 struct v3d_prog_data
**prog_data
,
747 void (*debug_output
)(const char *msg
,
748 void *debug_output_data
),
749 void *debug_output_data
,
750 int program_id
, int variant_id
,
751 uint32_t *final_assembly_size
);
753 void v3d_nir_to_vir(struct v3d_compile
*c
);
755 void vir_compile_destroy(struct v3d_compile
*c
);
756 const char *vir_get_stage_name(struct v3d_compile
*c
);
757 struct qblock
*vir_new_block(struct v3d_compile
*c
);
758 void vir_set_emit_block(struct v3d_compile
*c
, struct qblock
*block
);
759 void vir_link_blocks(struct qblock
*predecessor
, struct qblock
*successor
);
760 struct qblock
*vir_entry_block(struct v3d_compile
*c
);
761 struct qblock
*vir_exit_block(struct v3d_compile
*c
);
762 struct qinst
*vir_add_inst(enum v3d_qpu_add_op op
, struct qreg dst
,
763 struct qreg src0
, struct qreg src1
);
764 struct qinst
*vir_mul_inst(enum v3d_qpu_mul_op op
, struct qreg dst
,
765 struct qreg src0
, struct qreg src1
);
766 struct qinst
*vir_branch_inst(enum v3d_qpu_branch_cond cond
, struct qreg src0
);
767 void vir_remove_instruction(struct v3d_compile
*c
, struct qinst
*qinst
);
768 struct qreg
vir_uniform(struct v3d_compile
*c
,
769 enum quniform_contents contents
,
771 void vir_schedule_instructions(struct v3d_compile
*c
);
772 struct v3d_qpu_instr
v3d_qpu_nop(void);
774 struct qreg
vir_emit_def(struct v3d_compile
*c
, struct qinst
*inst
);
775 struct qinst
*vir_emit_nondef(struct v3d_compile
*c
, struct qinst
*inst
);
776 void vir_set_cond(struct qinst
*inst
, enum v3d_qpu_cond cond
);
777 void vir_set_pf(struct qinst
*inst
, enum v3d_qpu_pf pf
);
778 void vir_set_uf(struct qinst
*inst
, enum v3d_qpu_uf uf
);
779 void vir_set_unpack(struct qinst
*inst
, int src
,
780 enum v3d_qpu_input_unpack unpack
);
782 struct qreg
vir_get_temp(struct v3d_compile
*c
);
783 void vir_emit_last_thrsw(struct v3d_compile
*c
);
784 void vir_calculate_live_intervals(struct v3d_compile
*c
);
785 bool vir_has_implicit_uniform(struct qinst
*inst
);
786 int vir_get_implicit_uniform_src(struct qinst
*inst
);
787 int vir_get_non_sideband_nsrc(struct qinst
*inst
);
788 int vir_get_nsrc(struct qinst
*inst
);
789 bool vir_has_side_effects(struct v3d_compile
*c
, struct qinst
*inst
);
790 bool vir_get_add_op(struct qinst
*inst
, enum v3d_qpu_add_op
*op
);
791 bool vir_get_mul_op(struct qinst
*inst
, enum v3d_qpu_mul_op
*op
);
792 bool vir_is_raw_mov(struct qinst
*inst
);
793 bool vir_is_tex(struct qinst
*inst
);
794 bool vir_is_add(struct qinst
*inst
);
795 bool vir_is_mul(struct qinst
*inst
);
796 bool vir_writes_r3(const struct v3d_device_info
*devinfo
, struct qinst
*inst
);
797 bool vir_writes_r4(const struct v3d_device_info
*devinfo
, struct qinst
*inst
);
798 struct qreg
vir_follow_movs(struct v3d_compile
*c
, struct qreg reg
);
799 uint8_t vir_channels_written(struct qinst
*inst
);
800 struct qreg
ntq_get_src(struct v3d_compile
*c
, nir_src src
, int i
);
801 void ntq_store_dest(struct v3d_compile
*c
, nir_dest
*dest
, int chan
,
803 void vir_emit_thrsw(struct v3d_compile
*c
);
805 void vir_dump(struct v3d_compile
*c
);
806 void vir_dump_inst(struct v3d_compile
*c
, struct qinst
*inst
);
807 void vir_dump_uniform(enum quniform_contents contents
, uint32_t data
);
809 void vir_validate(struct v3d_compile
*c
);
811 void vir_optimize(struct v3d_compile
*c
);
812 bool vir_opt_algebraic(struct v3d_compile
*c
);
813 bool vir_opt_constant_folding(struct v3d_compile
*c
);
814 bool vir_opt_copy_propagate(struct v3d_compile
*c
);
815 bool vir_opt_dead_code(struct v3d_compile
*c
);
816 bool vir_opt_peephole_sf(struct v3d_compile
*c
);
817 bool vir_opt_small_immediates(struct v3d_compile
*c
);
818 bool vir_opt_vpm(struct v3d_compile
*c
);
819 void v3d_nir_lower_blend(nir_shader
*s
, struct v3d_compile
*c
);
820 void v3d_nir_lower_io(nir_shader
*s
, struct v3d_compile
*c
);
821 void v3d_nir_lower_txf_ms(nir_shader
*s
, struct v3d_compile
*c
);
822 void v3d_nir_lower_image_load_store(nir_shader
*s
);
823 void vir_lower_uniforms(struct v3d_compile
*c
);
825 void v3d33_vir_vpm_read_setup(struct v3d_compile
*c
, int num_components
);
826 void v3d33_vir_vpm_write_setup(struct v3d_compile
*c
);
827 void v3d33_vir_emit_tex(struct v3d_compile
*c
, nir_tex_instr
*instr
);
828 void v3d40_vir_emit_tex(struct v3d_compile
*c
, nir_tex_instr
*instr
);
829 void v3d40_vir_emit_image_load_store(struct v3d_compile
*c
,
830 nir_intrinsic_instr
*instr
);
832 void v3d_vir_to_qpu(struct v3d_compile
*c
, struct qpu_reg
*temp_registers
);
833 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile
*c
);
834 void qpu_validate(struct v3d_compile
*c
);
835 struct qpu_reg
*v3d_register_allocate(struct v3d_compile
*c
, bool *spilled
);
836 bool vir_init_reg_sets(struct v3d_compiler
*compiler
);
838 bool v3d_gl_format_is_return_32(GLenum format
);
841 quniform_contents_is_texture_p0(enum quniform_contents contents
)
843 return (contents
>= QUNIFORM_TEXTURE_CONFIG_P0_0
&&
844 contents
< (QUNIFORM_TEXTURE_CONFIG_P0_0
+
845 V3D_MAX_TEXTURE_SAMPLERS
));
848 static inline struct qreg
849 vir_uniform_ui(struct v3d_compile
*c
, uint32_t ui
)
851 return vir_uniform(c
, QUNIFORM_CONSTANT
, ui
);
854 static inline struct qreg
855 vir_uniform_f(struct v3d_compile
*c
, float f
)
857 return vir_uniform(c
, QUNIFORM_CONSTANT
, fui(f
));
860 #define VIR_ALU0(name, vir_inst, op) \
861 static inline struct qreg \
862 vir_##name(struct v3d_compile *c) \
864 return vir_emit_def(c, vir_inst(op, c->undef, \
865 c->undef, c->undef)); \
867 static inline struct qinst * \
868 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
870 return vir_emit_nondef(c, vir_inst(op, dest, \
871 c->undef, c->undef)); \
874 #define VIR_ALU1(name, vir_inst, op) \
875 static inline struct qreg \
876 vir_##name(struct v3d_compile *c, struct qreg a) \
878 return vir_emit_def(c, vir_inst(op, c->undef, \
881 static inline struct qinst * \
882 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
885 return vir_emit_nondef(c, vir_inst(op, dest, a, \
889 #define VIR_ALU2(name, vir_inst, op) \
890 static inline struct qreg \
891 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
893 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
895 static inline struct qinst * \
896 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
897 struct qreg a, struct qreg b) \
899 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
902 #define VIR_NODST_0(name, vir_inst, op) \
903 static inline struct qinst * \
904 vir_##name(struct v3d_compile *c) \
906 return vir_emit_nondef(c, vir_inst(op, c->undef, \
907 c->undef, c->undef)); \
910 #define VIR_NODST_1(name, vir_inst, op) \
911 static inline struct qinst * \
912 vir_##name(struct v3d_compile *c, struct qreg a) \
914 return vir_emit_nondef(c, vir_inst(op, c->undef, \
918 #define VIR_NODST_2(name, vir_inst, op) \
919 static inline struct qinst * \
920 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
922 return vir_emit_nondef(c, vir_inst(op, c->undef, \
926 #define VIR_SFU(name) \
927 static inline struct qreg \
928 vir_##name(struct v3d_compile *c, struct qreg a) \
930 if (c->devinfo->ver >= 41) { \
931 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
935 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
936 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
939 static inline struct qinst * \
940 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
943 if (c->devinfo->ver >= 41) { \
944 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
948 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
949 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
953 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
954 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
955 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
956 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
957 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
958 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
959 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
960 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
961 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
962 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
963 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
986 VIR_A_NODST_2(STVPMV
)
996 VIR_A_ALU1(LDVPMV_IN
)
997 VIR_A_ALU1(LDVPMV_OUT
)
1006 VIR_A_ALU0(BARRIERID
)
1007 VIR_A_NODST_1(VPMSETUP
)
1008 VIR_A_NODST_0(VPMWT
)
1031 VIR_M_NODST_2(MULTOP
)
1043 static inline struct qinst
*
1044 vir_MOV_cond(struct v3d_compile
*c
, enum v3d_qpu_cond cond
,
1045 struct qreg dest
, struct qreg src
)
1047 struct qinst
*mov
= vir_MOV_dest(c
, dest
, src
);
1048 vir_set_cond(mov
, cond
);
1052 static inline struct qreg
1053 vir_SEL(struct v3d_compile
*c
, enum v3d_qpu_cond cond
,
1054 struct qreg src0
, struct qreg src1
)
1056 struct qreg t
= vir_get_temp(c
);
1057 vir_MOV_dest(c
, t
, src1
);
1058 vir_MOV_cond(c
, cond
, t
, src0
);
1062 static inline struct qinst
*
1063 vir_NOP(struct v3d_compile
*c
)
1065 return vir_emit_nondef(c
, vir_add_inst(V3D_QPU_A_NOP
,
1066 c
->undef
, c
->undef
, c
->undef
));
1069 static inline struct qreg
1070 vir_LDTMU(struct v3d_compile
*c
)
1072 if (c
->devinfo
->ver
>= 41) {
1073 struct qinst
*ldtmu
= vir_add_inst(V3D_QPU_A_NOP
, c
->undef
,
1074 c
->undef
, c
->undef
);
1075 ldtmu
->qpu
.sig
.ldtmu
= true;
1077 return vir_emit_def(c
, ldtmu
);
1079 vir_NOP(c
)->qpu
.sig
.ldtmu
= true;
1080 return vir_MOV(c
, vir_reg(QFILE_MAGIC
, V3D_QPU_WADDR_R4
));
1084 static inline struct qreg
1085 vir_UMUL(struct v3d_compile
*c
, struct qreg src0
, struct qreg src1
)
1087 vir_MULTOP(c
, src0
, src1
);
1088 return vir_UMUL24(c
, src0
, src1
);
1092 static inline struct qreg
1093 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1095 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1096 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1099 static inline struct qreg
1100 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1102 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1103 vir_reg(QFILE_LOAD_IMM, val),
1106 static inline struct qreg
1107 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1109 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1110 vir_reg(QFILE_LOAD_IMM, val),
1115 static inline struct qinst
*
1116 vir_BRANCH(struct v3d_compile
*c
, enum v3d_qpu_branch_cond cond
)
1118 /* The actual uniform_data value will be set at scheduling time */
1119 return vir_emit_nondef(c
, vir_branch_inst(cond
, vir_uniform_ui(c
, 0)));
1122 #define vir_for_each_block(block, c) \
1123 list_for_each_entry(struct qblock, block, &c->blocks, link)
1125 #define vir_for_each_block_rev(block, c) \
1126 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1128 /* Loop over the non-NULL members of the successors array. */
1129 #define vir_for_each_successor(succ, block) \
1130 for (struct qblock *succ = block->successors[0]; \
1132 succ = (succ == block->successors[1] ? NULL : \
1133 block->successors[1]))
1135 #define vir_for_each_inst(inst, block) \
1136 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1138 #define vir_for_each_inst_rev(inst, block) \
1139 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1141 #define vir_for_each_inst_safe(inst, block) \
1142 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1144 #define vir_for_each_inst_inorder(inst, c) \
1145 vir_for_each_block(_block, c) \
1146 vir_for_each_inst(inst, _block)
1148 #endif /* V3D_COMPILER_H */