v3d: Add support for register-allocating a ldunif to a QFILE_TEMP.
[mesa.git] / src / broadcom / compiler / v3d_compiler.h
1 /*
2 * Copyright © 2016 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef V3D_COMPILER_H
25 #define V3D_COMPILER_H
26
27 #include <assert.h>
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include <stdbool.h>
31 #include <stdint.h>
32 #include <string.h>
33
34 #include "util/macros.h"
35 #include "common/v3d_debug.h"
36 #include "common/v3d_device_info.h"
37 #include "common/v3d_limits.h"
38 #include "compiler/nir/nir.h"
39 #include "util/list.h"
40 #include "util/u_math.h"
41
42 #include "qpu/qpu_instr.h"
43 #include "pipe/p_state.h"
44
45 struct nir_builder;
46
47 struct v3d_fs_inputs {
48 /**
49 * Array of the meanings of the VPM inputs this shader needs.
50 *
51 * It doesn't include those that aren't part of the VPM, like
52 * point/line coordinates.
53 */
54 struct v3d_varying_slot *input_slots;
55 uint32_t num_inputs;
56 };
57
58 enum qfile {
59 /** An unused source or destination register. */
60 QFILE_NULL,
61
62 /** A physical register, such as the W coordinate payload. */
63 QFILE_REG,
64 /** One of the regsiters for fixed function interactions. */
65 QFILE_MAGIC,
66
67 /**
68 * A virtual register, that will be allocated to actual accumulator
69 * or physical registers later.
70 */
71 QFILE_TEMP,
72 QFILE_UNIF,
73 QFILE_TLB,
74 QFILE_TLBU,
75
76 /**
77 * VPM reads use this with an index value to say what part of the VPM
78 * is being read.
79 */
80 QFILE_VPM,
81
82 /**
83 * Stores an immediate value in the index field that will be used
84 * directly by qpu_load_imm().
85 */
86 QFILE_LOAD_IMM,
87
88 /**
89 * Stores an immediate value in the index field that can be turned
90 * into a small immediate field by qpu_encode_small_immediate().
91 */
92 QFILE_SMALL_IMM,
93 };
94
95 /**
96 * A reference to a QPU register or a virtual temp register.
97 */
98 struct qreg {
99 enum qfile file;
100 uint32_t index;
101 };
102
103 static inline struct qreg vir_reg(enum qfile file, uint32_t index)
104 {
105 return (struct qreg){file, index};
106 }
107
108 static inline struct qreg vir_nop_reg(void)
109 {
110 return (struct qreg){QFILE_NULL, 0};
111 }
112
113 /**
114 * A reference to an actual register at the QPU level, for register
115 * allocation.
116 */
117 struct qpu_reg {
118 bool magic;
119 bool smimm;
120 int index;
121 };
122
123 struct qinst {
124 /** Entry in qblock->instructions */
125 struct list_head link;
126
127 /**
128 * The instruction being wrapped. Its condition codes, pack flags,
129 * signals, etc. will all be used, with just the register references
130 * being replaced by the contents of qinst->dst and qinst->src[].
131 */
132 struct v3d_qpu_instr qpu;
133
134 /* Pre-register-allocation references to src/dst registers */
135 struct qreg dst;
136 struct qreg src[3];
137 bool is_last_thrsw;
138
139 /* If the instruction reads a uniform (other than through src[i].file
140 * == QFILE_UNIF), that uniform's index in c->uniform_contents. ~0
141 * otherwise.
142 */
143 int uniform;
144 };
145
146 enum quniform_contents {
147 /**
148 * Indicates that a constant 32-bit value is copied from the program's
149 * uniform contents.
150 */
151 QUNIFORM_CONSTANT,
152 /**
153 * Indicates that the program's uniform contents are used as an index
154 * into the GL uniform storage.
155 */
156 QUNIFORM_UNIFORM,
157
158 /** @{
159 * Scaling factors from clip coordinates to relative to the viewport
160 * center.
161 *
162 * This is used by the coordinate and vertex shaders to produce the
163 * 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
164 * point offsets from the viewport ccenter.
165 */
166 QUNIFORM_VIEWPORT_X_SCALE,
167 QUNIFORM_VIEWPORT_Y_SCALE,
168 /** @} */
169
170 QUNIFORM_VIEWPORT_Z_OFFSET,
171 QUNIFORM_VIEWPORT_Z_SCALE,
172
173 QUNIFORM_USER_CLIP_PLANE,
174
175 /**
176 * A reference to a V3D 3.x texture config parameter 0 uniform.
177 *
178 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
179 * defines texture type, miplevels, and such. It will be found as a
180 * parameter to the first QOP_TEX_[STRB] instruction in a sequence.
181 */
182 QUNIFORM_TEXTURE_CONFIG_P0_0,
183 QUNIFORM_TEXTURE_CONFIG_P0_1,
184 QUNIFORM_TEXTURE_CONFIG_P0_2,
185 QUNIFORM_TEXTURE_CONFIG_P0_3,
186 QUNIFORM_TEXTURE_CONFIG_P0_4,
187 QUNIFORM_TEXTURE_CONFIG_P0_5,
188 QUNIFORM_TEXTURE_CONFIG_P0_6,
189 QUNIFORM_TEXTURE_CONFIG_P0_7,
190 QUNIFORM_TEXTURE_CONFIG_P0_8,
191 QUNIFORM_TEXTURE_CONFIG_P0_9,
192 QUNIFORM_TEXTURE_CONFIG_P0_10,
193 QUNIFORM_TEXTURE_CONFIG_P0_11,
194 QUNIFORM_TEXTURE_CONFIG_P0_12,
195 QUNIFORM_TEXTURE_CONFIG_P0_13,
196 QUNIFORM_TEXTURE_CONFIG_P0_14,
197 QUNIFORM_TEXTURE_CONFIG_P0_15,
198 QUNIFORM_TEXTURE_CONFIG_P0_16,
199 QUNIFORM_TEXTURE_CONFIG_P0_17,
200 QUNIFORM_TEXTURE_CONFIG_P0_18,
201 QUNIFORM_TEXTURE_CONFIG_P0_19,
202 QUNIFORM_TEXTURE_CONFIG_P0_20,
203 QUNIFORM_TEXTURE_CONFIG_P0_21,
204 QUNIFORM_TEXTURE_CONFIG_P0_22,
205 QUNIFORM_TEXTURE_CONFIG_P0_23,
206 QUNIFORM_TEXTURE_CONFIG_P0_24,
207 QUNIFORM_TEXTURE_CONFIG_P0_25,
208 QUNIFORM_TEXTURE_CONFIG_P0_26,
209 QUNIFORM_TEXTURE_CONFIG_P0_27,
210 QUNIFORM_TEXTURE_CONFIG_P0_28,
211 QUNIFORM_TEXTURE_CONFIG_P0_29,
212 QUNIFORM_TEXTURE_CONFIG_P0_30,
213 QUNIFORM_TEXTURE_CONFIG_P0_31,
214 QUNIFORM_TEXTURE_CONFIG_P0_32,
215
216 /**
217 * A reference to a V3D 3.x texture config parameter 1 uniform.
218 *
219 * This is a uniform implicitly loaded with a QPU_W_TMU* write, which
220 * has the pointer to the indirect texture state. Our data[] field
221 * will have a packed p1 value, but the address field will be just
222 * which texture unit's texture should be referenced.
223 */
224 QUNIFORM_TEXTURE_CONFIG_P1,
225
226 /* A V3D 4.x texture config parameter. The high 8 bits will be
227 * which texture or sampler is being sampled, and the driver must
228 * replace the address field with the appropriate address.
229 */
230 QUNIFORM_TMU_CONFIG_P0,
231 QUNIFORM_TMU_CONFIG_P1,
232
233 QUNIFORM_IMAGE_TMU_CONFIG_P0,
234
235 QUNIFORM_TEXTURE_FIRST_LEVEL,
236
237 QUNIFORM_TEXTURE_WIDTH,
238 QUNIFORM_TEXTURE_HEIGHT,
239 QUNIFORM_TEXTURE_DEPTH,
240 QUNIFORM_TEXTURE_ARRAY_SIZE,
241 QUNIFORM_TEXTURE_LEVELS,
242
243 QUNIFORM_UBO_ADDR,
244
245 QUNIFORM_TEXRECT_SCALE_X,
246 QUNIFORM_TEXRECT_SCALE_Y,
247
248 /* Returns the base offset of the SSBO given by the data value. */
249 QUNIFORM_SSBO_OFFSET,
250
251 /* Returns the size of the SSBO given by the data value. */
252 QUNIFORM_GET_BUFFER_SIZE,
253
254 /* Sizes (in pixels) of a shader image given by the data value. */
255 QUNIFORM_IMAGE_WIDTH,
256 QUNIFORM_IMAGE_HEIGHT,
257 QUNIFORM_IMAGE_DEPTH,
258 QUNIFORM_IMAGE_ARRAY_SIZE,
259
260 QUNIFORM_ALPHA_REF,
261
262 /* Number of workgroups passed to glDispatchCompute in the dimension
263 * selected by the data value.
264 */
265 QUNIFORM_NUM_WORK_GROUPS,
266
267 /**
268 * Returns the the offset of the scratch buffer for register spilling.
269 */
270 QUNIFORM_SPILL_OFFSET,
271 QUNIFORM_SPILL_SIZE_PER_THREAD,
272
273 /**
274 * Returns the offset of the shared memory for compute shaders.
275 *
276 * This will be accessed using TMU general memory operations, so the
277 * L2T cache will effectively be the shared memory area.
278 */
279 QUNIFORM_SHARED_OFFSET,
280 };
281
282 static inline uint32_t v3d_tmu_config_data_create(uint32_t unit, uint32_t value)
283 {
284 return unit << 24 | value;
285 }
286
287 static inline uint32_t v3d_tmu_config_data_get_unit(uint32_t data)
288 {
289 return data >> 24;
290 }
291
292 static inline uint32_t v3d_tmu_config_data_get_value(uint32_t data)
293 {
294 return data & 0xffffff;
295 }
296
297 struct v3d_varying_slot {
298 uint8_t slot_and_component;
299 };
300
301 static inline struct v3d_varying_slot
302 v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
303 {
304 assert(slot < 255 / 4);
305 return (struct v3d_varying_slot){ (slot << 2) + component };
306 }
307
308 static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
309 {
310 return slot.slot_and_component >> 2;
311 }
312
313 static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
314 {
315 return slot.slot_and_component & 3;
316 }
317
318 struct v3d_ubo_range {
319 /**
320 * offset in bytes from the start of the ubo where this range is
321 * uploaded.
322 *
323 * Only set once used is set.
324 */
325 uint32_t dst_offset;
326
327 /**
328 * offset in bytes from the start of the gallium uniforms where the
329 * data comes from.
330 */
331 uint32_t src_offset;
332
333 /** size in bytes of this ubo range */
334 uint32_t size;
335 };
336
337 struct v3d_key {
338 void *shader_state;
339 struct {
340 uint8_t swizzle[4];
341 uint8_t return_size;
342 uint8_t return_channels;
343 bool clamp_s:1;
344 bool clamp_t:1;
345 bool clamp_r:1;
346 } tex[V3D_MAX_TEXTURE_SAMPLERS];
347 uint8_t ucp_enables;
348 };
349
350 struct v3d_fs_key {
351 struct v3d_key base;
352 bool depth_enabled;
353 bool is_points;
354 bool is_lines;
355 bool alpha_test;
356 bool point_coord_upper_left;
357 bool light_twoside;
358 bool msaa;
359 bool sample_coverage;
360 bool sample_alpha_to_coverage;
361 bool sample_alpha_to_one;
362 bool clamp_color;
363 bool shade_model_flat;
364 /* Mask of which color render targets are present. */
365 uint8_t cbufs;
366 uint8_t swap_color_rb;
367 /* Mask of which render targets need to be written as 32-bit floats */
368 uint8_t f32_color_rb;
369 /* Masks of which render targets need to be written as ints/uints.
370 * Used by gallium to work around lost information in TGSI.
371 */
372 uint8_t int_color_rb;
373 uint8_t uint_color_rb;
374 uint8_t alpha_test_func;
375 uint8_t logicop_func;
376 uint32_t point_sprite_mask;
377
378 struct pipe_rt_blend_state blend;
379 };
380
381 struct v3d_vs_key {
382 struct v3d_key base;
383
384 struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
385 uint8_t num_fs_inputs;
386
387 bool is_coord;
388 bool per_vertex_point_size;
389 bool clamp_color;
390 };
391
392 /** A basic block of VIR intructions. */
393 struct qblock {
394 struct list_head link;
395
396 struct list_head instructions;
397
398 struct set *predecessors;
399 struct qblock *successors[2];
400
401 int index;
402
403 /* Instruction IPs for the first and last instruction of the block.
404 * Set by qpu_schedule.c.
405 */
406 uint32_t start_qpu_ip;
407 uint32_t end_qpu_ip;
408
409 /* Instruction IP for the branch instruction of the block. Set by
410 * qpu_schedule.c.
411 */
412 uint32_t branch_qpu_ip;
413
414 /** Offset within the uniform stream at the start of the block. */
415 uint32_t start_uniform;
416 /** Offset within the uniform stream of the branch instruction */
417 uint32_t branch_uniform;
418
419 /** @{ used by v3d_vir_live_variables.c */
420 BITSET_WORD *def;
421 BITSET_WORD *defin;
422 BITSET_WORD *defout;
423 BITSET_WORD *use;
424 BITSET_WORD *live_in;
425 BITSET_WORD *live_out;
426 int start_ip, end_ip;
427 /** @} */
428 };
429
430 /** Which util/list.h add mode we should use when inserting an instruction. */
431 enum vir_cursor_mode {
432 vir_cursor_add,
433 vir_cursor_addtail,
434 };
435
436 /**
437 * Tracking structure for where new instructions should be inserted. Create
438 * with one of the vir_after_inst()-style helper functions.
439 *
440 * This does not protect against removal of the block or instruction, so we
441 * have an assert in instruction removal to try to catch it.
442 */
443 struct vir_cursor {
444 enum vir_cursor_mode mode;
445 struct list_head *link;
446 };
447
448 static inline struct vir_cursor
449 vir_before_inst(struct qinst *inst)
450 {
451 return (struct vir_cursor){ vir_cursor_addtail, &inst->link };
452 }
453
454 static inline struct vir_cursor
455 vir_after_inst(struct qinst *inst)
456 {
457 return (struct vir_cursor){ vir_cursor_add, &inst->link };
458 }
459
460 static inline struct vir_cursor
461 vir_before_block(struct qblock *block)
462 {
463 return (struct vir_cursor){ vir_cursor_add, &block->instructions };
464 }
465
466 static inline struct vir_cursor
467 vir_after_block(struct qblock *block)
468 {
469 return (struct vir_cursor){ vir_cursor_addtail, &block->instructions };
470 }
471
472 /**
473 * Compiler state saved across compiler invocations, for any expensive global
474 * setup.
475 */
476 struct v3d_compiler {
477 const struct v3d_device_info *devinfo;
478 struct ra_regs *regs;
479 unsigned int reg_class_any[3];
480 unsigned int reg_class_r5[3];
481 unsigned int reg_class_phys[3];
482 unsigned int reg_class_phys_or_acc[3];
483 };
484
485 struct v3d_compile {
486 const struct v3d_device_info *devinfo;
487 nir_shader *s;
488 nir_function_impl *impl;
489 struct exec_list *cf_node_list;
490 const struct v3d_compiler *compiler;
491
492 void (*debug_output)(const char *msg,
493 void *debug_output_data);
494 void *debug_output_data;
495
496 /**
497 * Mapping from nir_register * or nir_ssa_def * to array of struct
498 * qreg for the values.
499 */
500 struct hash_table *def_ht;
501
502 /* For each temp, the instruction generating its value. */
503 struct qinst **defs;
504 uint32_t defs_array_size;
505
506 /**
507 * Inputs to the shader, arranged by TGSI declaration order.
508 *
509 * Not all fragment shader QFILE_VARY reads are present in this array.
510 */
511 struct qreg *inputs;
512 struct qreg *outputs;
513 bool msaa_per_sample_output;
514 struct qreg color_reads[V3D_MAX_SAMPLES];
515 struct qreg sample_colors[V3D_MAX_SAMPLES];
516 uint32_t inputs_array_size;
517 uint32_t outputs_array_size;
518 uint32_t uniforms_array_size;
519
520 /* Booleans for whether the corresponding QFILE_VARY[i] is
521 * flat-shaded. This includes gl_FragColor flat-shading, which is
522 * customized based on the shademodel_flat shader key.
523 */
524 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
525
526 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
527
528 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
529
530 bool uses_center_w;
531 bool writes_z;
532
533 struct v3d_ubo_range *ubo_ranges;
534 bool *ubo_range_used;
535 uint32_t ubo_ranges_array_size;
536 /** Number of uniform areas tracked in ubo_ranges. */
537 uint32_t num_ubo_ranges;
538 uint32_t next_ubo_dst_offset;
539
540 /* State for whether we're executing on each channel currently. 0 if
541 * yes, otherwise a block number + 1 that the channel jumped to.
542 */
543 struct qreg execute;
544 bool in_control_flow;
545
546 struct qreg line_x, point_x, point_y;
547
548 /**
549 * Instance ID, which comes in before the vertex attribute payload if
550 * the shader record requests it.
551 */
552 struct qreg iid;
553
554 /**
555 * Vertex ID, which comes in before the vertex attribute payload
556 * (after Instance ID) if the shader record requests it.
557 */
558 struct qreg vid;
559
560 /* Fragment shader payload regs. */
561 struct qreg payload_w, payload_w_centroid, payload_z;
562
563 struct qreg cs_payload[2];
564 struct qreg cs_shared_offset;
565 int local_invocation_index_bits;
566
567 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
568 uint32_t vpm_output_size;
569
570 /* Size in bytes of registers that have been spilled. This is how much
571 * space needs to be available in the spill BO per thread per QPU.
572 */
573 uint32_t spill_size;
574 /* Shader-db stats */
575 uint32_t spills, fills, loops;
576 /**
577 * Register spilling's per-thread base address, shared between each
578 * spill/fill's addressing calculations.
579 */
580 struct qreg spill_base;
581 /* Bit vector of which temps may be spilled */
582 BITSET_WORD *spillable;
583
584 /**
585 * Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
586 *
587 * This includes those that aren't part of the VPM varyings, like
588 * point/line coordinates.
589 */
590 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
591
592 /**
593 * An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
594 * of the output is. Used to emit from the VS in the order that the
595 * FS needs.
596 */
597 struct v3d_varying_slot *output_slots;
598
599 struct pipe_shader_state *shader_state;
600 struct v3d_key *key;
601 struct v3d_fs_key *fs_key;
602 struct v3d_vs_key *vs_key;
603
604 /* Live ranges of temps. */
605 int *temp_start, *temp_end;
606 bool live_intervals_valid;
607
608 uint32_t *uniform_data;
609 enum quniform_contents *uniform_contents;
610 uint32_t uniform_array_size;
611 uint32_t num_uniforms;
612 uint32_t output_position_index;
613 nir_variable *output_color_var[4];
614 uint32_t output_sample_mask_index;
615
616 struct qreg undef;
617 uint32_t num_temps;
618
619 struct vir_cursor cursor;
620 struct list_head blocks;
621 int next_block_index;
622 struct qblock *cur_block;
623 struct qblock *loop_cont_block;
624 struct qblock *loop_break_block;
625
626 uint64_t *qpu_insts;
627 uint32_t qpu_inst_count;
628 uint32_t qpu_inst_size;
629
630 /* For the FS, the number of varying inputs not counting the
631 * point/line varyings payload
632 */
633 uint32_t num_inputs;
634
635 /**
636 * Number of inputs from num_inputs remaining to be queued to the read
637 * FIFO in the VS/CS.
638 */
639 uint32_t num_inputs_remaining;
640
641 /* Number of inputs currently in the read FIFO for the VS/CS */
642 uint32_t num_inputs_in_fifo;
643
644 /** Next offset in the VPM to read from in the VS/CS */
645 uint32_t vpm_read_offset;
646
647 uint32_t program_id;
648 uint32_t variant_id;
649
650 /* Set to compile program in in 1x, 2x, or 4x threaded mode, where
651 * SIG_THREAD_SWITCH is used to hide texturing latency at the cost of
652 * limiting ourselves to the part of the physical reg space.
653 *
654 * On V3D 3.x, 2x or 4x divide the physical reg space by 2x or 4x. On
655 * V3D 4.x, all shaders are 2x threaded, and 4x only divides the
656 * physical reg space in half.
657 */
658 uint8_t threads;
659 struct qinst *last_thrsw;
660 bool last_thrsw_at_top_level;
661
662 bool failed;
663 };
664
665 struct v3d_uniform_list {
666 enum quniform_contents *contents;
667 uint32_t *data;
668 uint32_t count;
669 };
670
671 struct v3d_prog_data {
672 struct v3d_uniform_list uniforms;
673
674 struct v3d_ubo_range *ubo_ranges;
675 uint32_t num_ubo_ranges;
676 uint32_t ubo_size;
677 uint32_t spill_size;
678
679 uint8_t threads;
680
681 /* For threads > 1, whether the program should be dispatched in the
682 * after-final-THRSW state.
683 */
684 bool single_seg;
685 };
686
687 struct v3d_vs_prog_data {
688 struct v3d_prog_data base;
689
690 bool uses_iid, uses_vid;
691
692 /* Number of components read from each vertex attribute. */
693 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
694
695 /* Total number of components read, for the shader state record. */
696 uint32_t vpm_input_size;
697
698 /* Total number of components written, for the shader state record. */
699 uint32_t vpm_output_size;
700
701 /* Set if there should be separate VPM segments for input and output.
702 * If unset, vpm_input_size will be 0.
703 */
704 bool separate_segments;
705
706 /* Value to be programmed in VCM_CACHE_SIZE. */
707 uint8_t vcm_cache_size;
708 };
709
710 struct v3d_fs_prog_data {
711 struct v3d_prog_data base;
712
713 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
714
715 /* Array of flat shade flags.
716 *
717 * Each entry is only 24 bits (high 8 bits 0), to match the hardware
718 * packet layout.
719 */
720 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
721
722 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
723
724 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
725
726 uint8_t num_inputs;
727 bool writes_z;
728 bool disable_ez;
729 bool uses_center_w;
730 };
731
732 static inline bool
733 vir_has_uniform(struct qinst *inst)
734 {
735 return inst->uniform != ~0;
736 }
737
738 /* Special nir_load_input intrinsic index for loading the current TLB
739 * destination color.
740 */
741 #define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
742
743 #define V3D_NIR_MS_MASK_OUTPUT 2000000000
744
745 extern const nir_shader_compiler_options v3d_nir_options;
746
747 const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
748 void v3d_compiler_free(const struct v3d_compiler *compiler);
749 void v3d_optimize_nir(struct nir_shader *s);
750
751 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
752 struct v3d_key *key,
753 struct v3d_prog_data **prog_data,
754 nir_shader *s,
755 void (*debug_output)(const char *msg,
756 void *debug_output_data),
757 void *debug_output_data,
758 int program_id, int variant_id,
759 uint32_t *final_assembly_size);
760
761 void v3d_nir_to_vir(struct v3d_compile *c);
762
763 void vir_compile_destroy(struct v3d_compile *c);
764 const char *vir_get_stage_name(struct v3d_compile *c);
765 struct qblock *vir_new_block(struct v3d_compile *c);
766 void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
767 void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
768 struct qblock *vir_entry_block(struct v3d_compile *c);
769 struct qblock *vir_exit_block(struct v3d_compile *c);
770 struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
771 struct qreg src0, struct qreg src1);
772 struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
773 struct qreg src0, struct qreg src1);
774 struct qinst *vir_branch_inst(struct v3d_compile *c,
775 enum v3d_qpu_branch_cond cond);
776 void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
777 uint32_t vir_get_uniform_index(struct v3d_compile *c,
778 enum quniform_contents contents,
779 uint32_t data);
780 struct qreg vir_uniform(struct v3d_compile *c,
781 enum quniform_contents contents,
782 uint32_t data);
783 void vir_schedule_instructions(struct v3d_compile *c);
784 struct v3d_qpu_instr v3d_qpu_nop(void);
785
786 struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
787 struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
788 void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
789 void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
790 void vir_set_uf(struct qinst *inst, enum v3d_qpu_uf uf);
791 void vir_set_unpack(struct qinst *inst, int src,
792 enum v3d_qpu_input_unpack unpack);
793
794 struct qreg vir_get_temp(struct v3d_compile *c);
795 void vir_emit_last_thrsw(struct v3d_compile *c);
796 void vir_calculate_live_intervals(struct v3d_compile *c);
797 int vir_get_nsrc(struct qinst *inst);
798 bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
799 bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
800 bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
801 bool vir_is_raw_mov(struct qinst *inst);
802 bool vir_is_tex(struct qinst *inst);
803 bool vir_is_add(struct qinst *inst);
804 bool vir_is_mul(struct qinst *inst);
805 bool vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst);
806 bool vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst);
807 struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
808 uint8_t vir_channels_written(struct qinst *inst);
809 struct qreg ntq_get_src(struct v3d_compile *c, nir_src src, int i);
810 void ntq_store_dest(struct v3d_compile *c, nir_dest *dest, int chan,
811 struct qreg result);
812 void vir_emit_thrsw(struct v3d_compile *c);
813
814 void vir_dump(struct v3d_compile *c);
815 void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
816 void vir_dump_uniform(enum quniform_contents contents, uint32_t data);
817
818 void vir_validate(struct v3d_compile *c);
819
820 void vir_optimize(struct v3d_compile *c);
821 bool vir_opt_algebraic(struct v3d_compile *c);
822 bool vir_opt_constant_folding(struct v3d_compile *c);
823 bool vir_opt_copy_propagate(struct v3d_compile *c);
824 bool vir_opt_dead_code(struct v3d_compile *c);
825 bool vir_opt_peephole_sf(struct v3d_compile *c);
826 bool vir_opt_small_immediates(struct v3d_compile *c);
827 bool vir_opt_vpm(struct v3d_compile *c);
828 void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
829 void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
830 void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
831 void v3d_nir_lower_image_load_store(nir_shader *s);
832 void vir_lower_uniforms(struct v3d_compile *c);
833
834 void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
835 void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
836 void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
837 void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
838 void v3d40_vir_emit_image_load_store(struct v3d_compile *c,
839 nir_intrinsic_instr *instr);
840
841 void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
842 uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
843 void qpu_validate(struct v3d_compile *c);
844 struct qpu_reg *v3d_register_allocate(struct v3d_compile *c, bool *spilled);
845 bool vir_init_reg_sets(struct v3d_compiler *compiler);
846
847 bool v3d_gl_format_is_return_32(GLenum format);
848
849 static inline bool
850 quniform_contents_is_texture_p0(enum quniform_contents contents)
851 {
852 return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
853 contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
854 V3D_MAX_TEXTURE_SAMPLERS));
855 }
856
857 static inline bool
858 vir_in_nonuniform_control_flow(struct v3d_compile *c)
859 {
860 return c->execute.file != QFILE_NULL;
861 }
862
863 static inline struct qreg
864 vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
865 {
866 return vir_uniform(c, QUNIFORM_CONSTANT, ui);
867 }
868
869 static inline struct qreg
870 vir_uniform_f(struct v3d_compile *c, float f)
871 {
872 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
873 }
874
875 #define VIR_ALU0(name, vir_inst, op) \
876 static inline struct qreg \
877 vir_##name(struct v3d_compile *c) \
878 { \
879 return vir_emit_def(c, vir_inst(op, c->undef, \
880 c->undef, c->undef)); \
881 } \
882 static inline struct qinst * \
883 vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
884 { \
885 return vir_emit_nondef(c, vir_inst(op, dest, \
886 c->undef, c->undef)); \
887 }
888
889 #define VIR_ALU1(name, vir_inst, op) \
890 static inline struct qreg \
891 vir_##name(struct v3d_compile *c, struct qreg a) \
892 { \
893 return vir_emit_def(c, vir_inst(op, c->undef, \
894 a, c->undef)); \
895 } \
896 static inline struct qinst * \
897 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
898 struct qreg a) \
899 { \
900 return vir_emit_nondef(c, vir_inst(op, dest, a, \
901 c->undef)); \
902 }
903
904 #define VIR_ALU2(name, vir_inst, op) \
905 static inline struct qreg \
906 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
907 { \
908 return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
909 } \
910 static inline struct qinst * \
911 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
912 struct qreg a, struct qreg b) \
913 { \
914 return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
915 }
916
917 #define VIR_NODST_0(name, vir_inst, op) \
918 static inline struct qinst * \
919 vir_##name(struct v3d_compile *c) \
920 { \
921 return vir_emit_nondef(c, vir_inst(op, c->undef, \
922 c->undef, c->undef)); \
923 }
924
925 #define VIR_NODST_1(name, vir_inst, op) \
926 static inline struct qinst * \
927 vir_##name(struct v3d_compile *c, struct qreg a) \
928 { \
929 return vir_emit_nondef(c, vir_inst(op, c->undef, \
930 a, c->undef)); \
931 }
932
933 #define VIR_NODST_2(name, vir_inst, op) \
934 static inline struct qinst * \
935 vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
936 { \
937 return vir_emit_nondef(c, vir_inst(op, c->undef, \
938 a, b)); \
939 }
940
941 #define VIR_SFU(name) \
942 static inline struct qreg \
943 vir_##name(struct v3d_compile *c, struct qreg a) \
944 { \
945 if (c->devinfo->ver >= 41) { \
946 return vir_emit_def(c, vir_add_inst(V3D_QPU_A_##name, \
947 c->undef, \
948 a, c->undef)); \
949 } else { \
950 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
951 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
952 } \
953 } \
954 static inline struct qinst * \
955 vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
956 struct qreg a) \
957 { \
958 if (c->devinfo->ver >= 41) { \
959 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_##name, \
960 dest, \
961 a, c->undef)); \
962 } else { \
963 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
964 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
965 } \
966 }
967
968 #define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
969 #define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
970 #define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
971 #define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
972 #define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
973 #define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
974 #define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
975 #define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
976 #define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
977 #define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
978 #define VIR_A_NODST_0(name) VIR_NODST_0(name, vir_add_inst, V3D_QPU_A_##name)
979
980 VIR_A_ALU2(FADD)
981 VIR_A_ALU2(VFPACK)
982 VIR_A_ALU2(FSUB)
983 VIR_A_ALU2(FMIN)
984 VIR_A_ALU2(FMAX)
985
986 VIR_A_ALU2(ADD)
987 VIR_A_ALU2(SUB)
988 VIR_A_ALU2(SHL)
989 VIR_A_ALU2(SHR)
990 VIR_A_ALU2(ASR)
991 VIR_A_ALU2(ROR)
992 VIR_A_ALU2(MIN)
993 VIR_A_ALU2(MAX)
994 VIR_A_ALU2(UMIN)
995 VIR_A_ALU2(UMAX)
996 VIR_A_ALU2(AND)
997 VIR_A_ALU2(OR)
998 VIR_A_ALU2(XOR)
999 VIR_A_ALU2(VADD)
1000 VIR_A_ALU2(VSUB)
1001 VIR_A_NODST_2(STVPMV)
1002 VIR_A_ALU1(NOT)
1003 VIR_A_ALU1(NEG)
1004 VIR_A_ALU1(FLAPUSH)
1005 VIR_A_ALU1(FLBPUSH)
1006 VIR_A_ALU1(FLPOP)
1007 VIR_A_ALU1(SETMSF)
1008 VIR_A_ALU1(SETREVF)
1009 VIR_A_ALU0(TIDX)
1010 VIR_A_ALU0(EIDX)
1011 VIR_A_ALU1(LDVPMV_IN)
1012 VIR_A_ALU1(LDVPMV_OUT)
1013 VIR_A_ALU0(TMUWT)
1014
1015 VIR_A_ALU0(FXCD)
1016 VIR_A_ALU0(XCD)
1017 VIR_A_ALU0(FYCD)
1018 VIR_A_ALU0(YCD)
1019 VIR_A_ALU0(MSF)
1020 VIR_A_ALU0(REVF)
1021 VIR_A_ALU0(BARRIERID)
1022 VIR_A_NODST_1(VPMSETUP)
1023 VIR_A_NODST_0(VPMWT)
1024 VIR_A_ALU2(FCMP)
1025 VIR_A_ALU2(VFMAX)
1026
1027 VIR_A_ALU1(FROUND)
1028 VIR_A_ALU1(FTOIN)
1029 VIR_A_ALU1(FTRUNC)
1030 VIR_A_ALU1(FTOIZ)
1031 VIR_A_ALU1(FFLOOR)
1032 VIR_A_ALU1(FTOUZ)
1033 VIR_A_ALU1(FCEIL)
1034 VIR_A_ALU1(FTOC)
1035
1036 VIR_A_ALU1(FDX)
1037 VIR_A_ALU1(FDY)
1038
1039 VIR_A_ALU1(ITOF)
1040 VIR_A_ALU1(CLZ)
1041 VIR_A_ALU1(UTOF)
1042
1043 VIR_M_ALU2(UMUL24)
1044 VIR_M_ALU2(FMUL)
1045 VIR_M_ALU2(SMUL24)
1046 VIR_M_NODST_2(MULTOP)
1047
1048 VIR_M_ALU1(MOV)
1049 VIR_M_ALU1(FMOV)
1050
1051 VIR_SFU(RECIP)
1052 VIR_SFU(RSQRT)
1053 VIR_SFU(EXP)
1054 VIR_SFU(LOG)
1055 VIR_SFU(SIN)
1056 VIR_SFU(RSQRT2)
1057
1058 static inline struct qinst *
1059 vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
1060 struct qreg dest, struct qreg src)
1061 {
1062 struct qinst *mov = vir_MOV_dest(c, dest, src);
1063 vir_set_cond(mov, cond);
1064 return mov;
1065 }
1066
1067 static inline struct qreg
1068 vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
1069 struct qreg src0, struct qreg src1)
1070 {
1071 struct qreg t = vir_get_temp(c);
1072 vir_MOV_dest(c, t, src1);
1073 vir_MOV_cond(c, cond, t, src0);
1074 return t;
1075 }
1076
1077 static inline struct qinst *
1078 vir_NOP(struct v3d_compile *c)
1079 {
1080 return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
1081 c->undef, c->undef, c->undef));
1082 }
1083
1084 static inline struct qreg
1085 vir_LDTMU(struct v3d_compile *c)
1086 {
1087 if (c->devinfo->ver >= 41) {
1088 struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
1089 c->undef, c->undef);
1090 ldtmu->qpu.sig.ldtmu = true;
1091
1092 return vir_emit_def(c, ldtmu);
1093 } else {
1094 vir_NOP(c)->qpu.sig.ldtmu = true;
1095 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
1096 }
1097 }
1098
1099 static inline struct qreg
1100 vir_UMUL(struct v3d_compile *c, struct qreg src0, struct qreg src1)
1101 {
1102 vir_MULTOP(c, src0, src1);
1103 return vir_UMUL24(c, src0, src1);
1104 }
1105
1106 /*
1107 static inline struct qreg
1108 vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
1109 {
1110 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
1111 vir_reg(QFILE_LOAD_IMM, val), c->undef));
1112 }
1113
1114 static inline struct qreg
1115 vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
1116 {
1117 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
1118 vir_reg(QFILE_LOAD_IMM, val),
1119 c->undef));
1120 }
1121 static inline struct qreg
1122 vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
1123 {
1124 return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
1125 vir_reg(QFILE_LOAD_IMM, val),
1126 c->undef));
1127 }
1128 */
1129
1130 static inline struct qinst *
1131 vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_branch_cond cond)
1132 {
1133 /* The actual uniform_data value will be set at scheduling time */
1134 return vir_emit_nondef(c, vir_branch_inst(c, cond));
1135 }
1136
1137 #define vir_for_each_block(block, c) \
1138 list_for_each_entry(struct qblock, block, &c->blocks, link)
1139
1140 #define vir_for_each_block_rev(block, c) \
1141 list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
1142
1143 /* Loop over the non-NULL members of the successors array. */
1144 #define vir_for_each_successor(succ, block) \
1145 for (struct qblock *succ = block->successors[0]; \
1146 succ != NULL; \
1147 succ = (succ == block->successors[1] ? NULL : \
1148 block->successors[1]))
1149
1150 #define vir_for_each_inst(inst, block) \
1151 list_for_each_entry(struct qinst, inst, &block->instructions, link)
1152
1153 #define vir_for_each_inst_rev(inst, block) \
1154 list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
1155
1156 #define vir_for_each_inst_safe(inst, block) \
1157 list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
1158
1159 #define vir_for_each_inst_inorder(inst, c) \
1160 vir_for_each_block(_block, c) \
1161 vir_for_each_inst(inst, _block)
1162
1163 #define vir_for_each_inst_inorder_safe(inst, c) \
1164 vir_for_each_block(_block, c) \
1165 vir_for_each_inst_safe(inst, _block)
1166
1167 #endif /* V3D_COMPILER_H */