ae7b362f3ba598737b0e45bf0de5d28338b494ba
[mesa.git] / src / broadcom / compiler / vir.c
1 /*
2 * Copyright © 2016-2017 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "broadcom/common/v3d_device_info.h"
25 #include "v3d_compiler.h"
26
27 int
28 vir_get_non_sideband_nsrc(struct qinst *inst)
29 {
30 switch (inst->qpu.type) {
31 case V3D_QPU_INSTR_TYPE_BRANCH:
32 return 0;
33 case V3D_QPU_INSTR_TYPE_ALU:
34 if (inst->qpu.alu.add.op != V3D_QPU_A_NOP)
35 return v3d_qpu_add_op_num_src(inst->qpu.alu.add.op);
36 else
37 return v3d_qpu_mul_op_num_src(inst->qpu.alu.mul.op);
38 }
39
40 return 0;
41 }
42
43 int
44 vir_get_nsrc(struct qinst *inst)
45 {
46 int nsrc = vir_get_non_sideband_nsrc(inst);
47
48 if (vir_has_implicit_uniform(inst))
49 nsrc++;
50
51 return nsrc;
52 }
53
54 bool
55 vir_has_implicit_uniform(struct qinst *inst)
56 {
57 switch (inst->qpu.type) {
58 case V3D_QPU_INSTR_TYPE_BRANCH:
59 return true;
60 case V3D_QPU_INSTR_TYPE_ALU:
61 switch (inst->dst.file) {
62 case QFILE_TLBU:
63 return true;
64 case QFILE_MAGIC:
65 switch (inst->dst.index) {
66 case V3D_QPU_WADDR_TLBU:
67 case V3D_QPU_WADDR_TMUAU:
68 case V3D_QPU_WADDR_SYNCU:
69 return true;
70 default:
71 break;
72 }
73 break;
74 default:
75 return inst->has_implicit_uniform;
76 }
77 }
78 return false;
79 }
80
81 /* The sideband uniform for textures gets stored after the normal ALU
82 * arguments.
83 */
84 int
85 vir_get_implicit_uniform_src(struct qinst *inst)
86 {
87 if (!vir_has_implicit_uniform(inst))
88 return -1;
89 return vir_get_nsrc(inst) - 1;
90 }
91
92 /**
93 * Returns whether the instruction has any side effects that must be
94 * preserved.
95 */
96 bool
97 vir_has_side_effects(struct v3d_compile *c, struct qinst *inst)
98 {
99 switch (inst->qpu.type) {
100 case V3D_QPU_INSTR_TYPE_BRANCH:
101 return true;
102 case V3D_QPU_INSTR_TYPE_ALU:
103 switch (inst->qpu.alu.add.op) {
104 case V3D_QPU_A_SETREVF:
105 case V3D_QPU_A_SETMSF:
106 case V3D_QPU_A_VPMSETUP:
107 case V3D_QPU_A_STVPMV:
108 case V3D_QPU_A_STVPMD:
109 case V3D_QPU_A_STVPMP:
110 case V3D_QPU_A_VPMWT:
111 case V3D_QPU_A_TMUWT:
112 return true;
113 default:
114 break;
115 }
116
117 switch (inst->qpu.alu.mul.op) {
118 case V3D_QPU_M_MULTOP:
119 return true;
120 default:
121 break;
122 }
123 }
124
125 if (inst->qpu.sig.ldtmu ||
126 inst->qpu.sig.ldvary ||
127 inst->qpu.sig.wrtmuc ||
128 inst->qpu.sig.thrsw) {
129 return true;
130 }
131
132 return false;
133 }
134
135 bool
136 vir_is_float_input(struct qinst *inst)
137 {
138 /* XXX: More instrs */
139 switch (inst->qpu.type) {
140 case V3D_QPU_INSTR_TYPE_BRANCH:
141 return false;
142 case V3D_QPU_INSTR_TYPE_ALU:
143 switch (inst->qpu.alu.add.op) {
144 case V3D_QPU_A_FADD:
145 case V3D_QPU_A_FSUB:
146 case V3D_QPU_A_FMIN:
147 case V3D_QPU_A_FMAX:
148 case V3D_QPU_A_FTOIN:
149 return true;
150 default:
151 break;
152 }
153
154 switch (inst->qpu.alu.mul.op) {
155 case V3D_QPU_M_FMOV:
156 case V3D_QPU_M_VFMUL:
157 case V3D_QPU_M_FMUL:
158 return true;
159 default:
160 break;
161 }
162 }
163
164 return false;
165 }
166
167 bool
168 vir_is_raw_mov(struct qinst *inst)
169 {
170 if (inst->qpu.type != V3D_QPU_INSTR_TYPE_ALU ||
171 (inst->qpu.alu.mul.op != V3D_QPU_M_FMOV &&
172 inst->qpu.alu.mul.op != V3D_QPU_M_MOV)) {
173 return false;
174 }
175
176 if (inst->qpu.alu.add.output_pack != V3D_QPU_PACK_NONE ||
177 inst->qpu.alu.mul.output_pack != V3D_QPU_PACK_NONE) {
178 return false;
179 }
180
181 if (inst->qpu.flags.ac != V3D_QPU_COND_NONE ||
182 inst->qpu.flags.mc != V3D_QPU_COND_NONE)
183 return false;
184
185 return true;
186 }
187
188 bool
189 vir_is_add(struct qinst *inst)
190 {
191 return (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
192 inst->qpu.alu.add.op != V3D_QPU_A_NOP);
193 }
194
195 bool
196 vir_is_mul(struct qinst *inst)
197 {
198 return (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
199 inst->qpu.alu.mul.op != V3D_QPU_M_NOP);
200 }
201
202 bool
203 vir_is_tex(struct qinst *inst)
204 {
205 if (inst->dst.file == QFILE_MAGIC)
206 return v3d_qpu_magic_waddr_is_tmu(inst->dst.index);
207
208 if (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
209 inst->qpu.alu.add.op == V3D_QPU_A_TMUWT) {
210 return true;
211 }
212
213 return false;
214 }
215
216 bool
217 vir_writes_r3(const struct v3d_device_info *devinfo, struct qinst *inst)
218 {
219 for (int i = 0; i < vir_get_nsrc(inst); i++) {
220 switch (inst->src[i].file) {
221 case QFILE_VPM:
222 return true;
223 default:
224 break;
225 }
226 }
227
228 if (devinfo->ver < 41 && (inst->qpu.sig.ldvary ||
229 inst->qpu.sig.ldtlb ||
230 inst->qpu.sig.ldtlbu ||
231 inst->qpu.sig.ldvpm)) {
232 return true;
233 }
234
235 return false;
236 }
237
238 bool
239 vir_writes_r4(const struct v3d_device_info *devinfo, struct qinst *inst)
240 {
241 switch (inst->dst.file) {
242 case QFILE_MAGIC:
243 switch (inst->dst.index) {
244 case V3D_QPU_WADDR_RECIP:
245 case V3D_QPU_WADDR_RSQRT:
246 case V3D_QPU_WADDR_EXP:
247 case V3D_QPU_WADDR_LOG:
248 case V3D_QPU_WADDR_SIN:
249 return true;
250 }
251 break;
252 default:
253 break;
254 }
255
256 if (devinfo->ver < 41 && inst->qpu.sig.ldtmu)
257 return true;
258
259 return false;
260 }
261
262 void
263 vir_set_unpack(struct qinst *inst, int src,
264 enum v3d_qpu_input_unpack unpack)
265 {
266 assert(src == 0 || src == 1);
267
268 if (vir_is_add(inst)) {
269 if (src == 0)
270 inst->qpu.alu.add.a_unpack = unpack;
271 else
272 inst->qpu.alu.add.b_unpack = unpack;
273 } else {
274 assert(vir_is_mul(inst));
275 if (src == 0)
276 inst->qpu.alu.mul.a_unpack = unpack;
277 else
278 inst->qpu.alu.mul.b_unpack = unpack;
279 }
280 }
281
282 void
283 vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond)
284 {
285 if (vir_is_add(inst)) {
286 inst->qpu.flags.ac = cond;
287 } else {
288 assert(vir_is_mul(inst));
289 inst->qpu.flags.mc = cond;
290 }
291 }
292
293 void
294 vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf)
295 {
296 if (vir_is_add(inst)) {
297 inst->qpu.flags.apf = pf;
298 } else {
299 assert(vir_is_mul(inst));
300 inst->qpu.flags.mpf = pf;
301 }
302 }
303
304 void
305 vir_set_uf(struct qinst *inst, enum v3d_qpu_uf uf)
306 {
307 if (vir_is_add(inst)) {
308 inst->qpu.flags.auf = uf;
309 } else {
310 assert(vir_is_mul(inst));
311 inst->qpu.flags.muf = uf;
312 }
313 }
314
315 #if 0
316 uint8_t
317 vir_channels_written(struct qinst *inst)
318 {
319 if (vir_is_mul(inst)) {
320 switch (inst->dst.pack) {
321 case QPU_PACK_MUL_NOP:
322 case QPU_PACK_MUL_8888:
323 return 0xf;
324 case QPU_PACK_MUL_8A:
325 return 0x1;
326 case QPU_PACK_MUL_8B:
327 return 0x2;
328 case QPU_PACK_MUL_8C:
329 return 0x4;
330 case QPU_PACK_MUL_8D:
331 return 0x8;
332 }
333 } else {
334 switch (inst->dst.pack) {
335 case QPU_PACK_A_NOP:
336 case QPU_PACK_A_8888:
337 case QPU_PACK_A_8888_SAT:
338 case QPU_PACK_A_32_SAT:
339 return 0xf;
340 case QPU_PACK_A_8A:
341 case QPU_PACK_A_8A_SAT:
342 return 0x1;
343 case QPU_PACK_A_8B:
344 case QPU_PACK_A_8B_SAT:
345 return 0x2;
346 case QPU_PACK_A_8C:
347 case QPU_PACK_A_8C_SAT:
348 return 0x4;
349 case QPU_PACK_A_8D:
350 case QPU_PACK_A_8D_SAT:
351 return 0x8;
352 case QPU_PACK_A_16A:
353 case QPU_PACK_A_16A_SAT:
354 return 0x3;
355 case QPU_PACK_A_16B:
356 case QPU_PACK_A_16B_SAT:
357 return 0xc;
358 }
359 }
360 unreachable("Bad pack field");
361 }
362 #endif
363
364 struct qreg
365 vir_get_temp(struct v3d_compile *c)
366 {
367 struct qreg reg;
368
369 reg.file = QFILE_TEMP;
370 reg.index = c->num_temps++;
371
372 if (c->num_temps > c->defs_array_size) {
373 uint32_t old_size = c->defs_array_size;
374 c->defs_array_size = MAX2(old_size * 2, 16);
375
376 c->defs = reralloc(c, c->defs, struct qinst *,
377 c->defs_array_size);
378 memset(&c->defs[old_size], 0,
379 sizeof(c->defs[0]) * (c->defs_array_size - old_size));
380
381 c->spillable = reralloc(c, c->spillable,
382 BITSET_WORD,
383 BITSET_WORDS(c->defs_array_size));
384 for (int i = old_size; i < c->defs_array_size; i++)
385 BITSET_SET(c->spillable, i);
386 }
387
388 return reg;
389 }
390
391 struct qinst *
392 vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst, struct qreg src0, struct qreg src1)
393 {
394 struct qinst *inst = calloc(1, sizeof(*inst));
395
396 inst->qpu = v3d_qpu_nop();
397 inst->qpu.alu.add.op = op;
398
399 inst->dst = dst;
400 inst->src[0] = src0;
401 inst->src[1] = src1;
402 inst->uniform = ~0;
403
404 return inst;
405 }
406
407 struct qinst *
408 vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst, struct qreg src0, struct qreg src1)
409 {
410 struct qinst *inst = calloc(1, sizeof(*inst));
411
412 inst->qpu = v3d_qpu_nop();
413 inst->qpu.alu.mul.op = op;
414
415 inst->dst = dst;
416 inst->src[0] = src0;
417 inst->src[1] = src1;
418 inst->uniform = ~0;
419
420 return inst;
421 }
422
423 struct qinst *
424 vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src)
425 {
426 struct qinst *inst = calloc(1, sizeof(*inst));
427
428 inst->qpu = v3d_qpu_nop();
429 inst->qpu.type = V3D_QPU_INSTR_TYPE_BRANCH;
430 inst->qpu.branch.cond = cond;
431 inst->qpu.branch.msfign = V3D_QPU_MSFIGN_NONE;
432 inst->qpu.branch.bdi = V3D_QPU_BRANCH_DEST_REL;
433 inst->qpu.branch.ub = true;
434 inst->qpu.branch.bdu = V3D_QPU_BRANCH_DEST_REL;
435
436 inst->dst = vir_reg(QFILE_NULL, 0);
437 inst->src[0] = src;
438 inst->uniform = ~0;
439
440 return inst;
441 }
442
443 static void
444 vir_emit(struct v3d_compile *c, struct qinst *inst)
445 {
446 switch (c->cursor.mode) {
447 case vir_cursor_add:
448 list_add(&inst->link, c->cursor.link);
449 break;
450 case vir_cursor_addtail:
451 list_addtail(&inst->link, c->cursor.link);
452 break;
453 }
454
455 c->cursor = vir_after_inst(inst);
456 c->live_intervals_valid = false;
457 }
458
459 /* Updates inst to write to a new temporary, emits it, and notes the def. */
460 struct qreg
461 vir_emit_def(struct v3d_compile *c, struct qinst *inst)
462 {
463 assert(inst->dst.file == QFILE_NULL);
464
465 /* If we're emitting an instruction that's a def, it had better be
466 * writing a register.
467 */
468 if (inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU) {
469 assert(inst->qpu.alu.add.op == V3D_QPU_A_NOP ||
470 v3d_qpu_add_op_has_dst(inst->qpu.alu.add.op));
471 assert(inst->qpu.alu.mul.op == V3D_QPU_M_NOP ||
472 v3d_qpu_mul_op_has_dst(inst->qpu.alu.mul.op));
473 }
474
475 inst->dst = vir_get_temp(c);
476
477 if (inst->dst.file == QFILE_TEMP)
478 c->defs[inst->dst.index] = inst;
479
480 vir_emit(c, inst);
481
482 return inst->dst;
483 }
484
485 struct qinst *
486 vir_emit_nondef(struct v3d_compile *c, struct qinst *inst)
487 {
488 if (inst->dst.file == QFILE_TEMP)
489 c->defs[inst->dst.index] = NULL;
490
491 vir_emit(c, inst);
492
493 return inst;
494 }
495
496 struct qblock *
497 vir_new_block(struct v3d_compile *c)
498 {
499 struct qblock *block = rzalloc(c, struct qblock);
500
501 list_inithead(&block->instructions);
502
503 block->predecessors = _mesa_set_create(block,
504 _mesa_hash_pointer,
505 _mesa_key_pointer_equal);
506
507 block->index = c->next_block_index++;
508
509 return block;
510 }
511
512 void
513 vir_set_emit_block(struct v3d_compile *c, struct qblock *block)
514 {
515 c->cur_block = block;
516 c->cursor = vir_after_block(block);
517 list_addtail(&block->link, &c->blocks);
518 }
519
520 struct qblock *
521 vir_entry_block(struct v3d_compile *c)
522 {
523 return list_first_entry(&c->blocks, struct qblock, link);
524 }
525
526 struct qblock *
527 vir_exit_block(struct v3d_compile *c)
528 {
529 return list_last_entry(&c->blocks, struct qblock, link);
530 }
531
532 void
533 vir_link_blocks(struct qblock *predecessor, struct qblock *successor)
534 {
535 _mesa_set_add(successor->predecessors, predecessor);
536 if (predecessor->successors[0]) {
537 assert(!predecessor->successors[1]);
538 predecessor->successors[1] = successor;
539 } else {
540 predecessor->successors[0] = successor;
541 }
542 }
543
544 const struct v3d_compiler *
545 v3d_compiler_init(const struct v3d_device_info *devinfo)
546 {
547 struct v3d_compiler *compiler = rzalloc(NULL, struct v3d_compiler);
548 if (!compiler)
549 return NULL;
550
551 compiler->devinfo = devinfo;
552
553 if (!vir_init_reg_sets(compiler)) {
554 ralloc_free(compiler);
555 return NULL;
556 }
557
558 return compiler;
559 }
560
561 void
562 v3d_compiler_free(const struct v3d_compiler *compiler)
563 {
564 ralloc_free((void *)compiler);
565 }
566
567 static struct v3d_compile *
568 vir_compile_init(const struct v3d_compiler *compiler,
569 struct v3d_key *key,
570 nir_shader *s,
571 void (*debug_output)(const char *msg,
572 void *debug_output_data),
573 void *debug_output_data,
574 int program_id, int variant_id)
575 {
576 struct v3d_compile *c = rzalloc(NULL, struct v3d_compile);
577
578 c->compiler = compiler;
579 c->devinfo = compiler->devinfo;
580 c->key = key;
581 c->program_id = program_id;
582 c->variant_id = variant_id;
583 c->threads = 4;
584 c->debug_output = debug_output;
585 c->debug_output_data = debug_output_data;
586
587 s = nir_shader_clone(c, s);
588 c->s = s;
589
590 list_inithead(&c->blocks);
591 vir_set_emit_block(c, vir_new_block(c));
592
593 c->output_position_index = -1;
594 c->output_point_size_index = -1;
595 c->output_sample_mask_index = -1;
596
597 c->def_ht = _mesa_hash_table_create(c, _mesa_hash_pointer,
598 _mesa_key_pointer_equal);
599
600 return c;
601 }
602
603 static int
604 type_size_vec4(const struct glsl_type *type)
605 {
606 return glsl_count_attribute_slots(type, false);
607 }
608
609 static void
610 v3d_lower_nir(struct v3d_compile *c)
611 {
612 struct nir_lower_tex_options tex_options = {
613 .lower_txd = true,
614 .lower_tg4_broadcom_swizzle = true,
615
616 .lower_rect = false, /* XXX: Use this on V3D 3.x */
617 .lower_txp = ~0,
618 /* Apply swizzles to all samplers. */
619 .swizzle_result = ~0,
620 };
621
622 /* Lower the format swizzle and (for 32-bit returns)
623 * ARB_texture_swizzle-style swizzle.
624 */
625 for (int i = 0; i < ARRAY_SIZE(c->key->tex); i++) {
626 for (int j = 0; j < 4; j++)
627 tex_options.swizzles[i][j] = c->key->tex[i].swizzle[j];
628
629 if (c->key->tex[i].clamp_s)
630 tex_options.saturate_s |= 1 << i;
631 if (c->key->tex[i].clamp_t)
632 tex_options.saturate_t |= 1 << i;
633 if (c->key->tex[i].clamp_r)
634 tex_options.saturate_r |= 1 << i;
635 if (c->key->tex[i].return_size == 16) {
636 tex_options.lower_tex_packing[i] =
637 nir_lower_tex_packing_16;
638 }
639 }
640
641 NIR_PASS_V(c->s, nir_lower_tex, &tex_options);
642 }
643
644 static void
645 v3d_set_prog_data_uniforms(struct v3d_compile *c,
646 struct v3d_prog_data *prog_data)
647 {
648 int count = c->num_uniforms;
649 struct v3d_uniform_list *ulist = &prog_data->uniforms;
650
651 ulist->count = count;
652 ulist->data = ralloc_array(prog_data, uint32_t, count);
653 memcpy(ulist->data, c->uniform_data,
654 count * sizeof(*ulist->data));
655 ulist->contents = ralloc_array(prog_data, enum quniform_contents, count);
656 memcpy(ulist->contents, c->uniform_contents,
657 count * sizeof(*ulist->contents));
658 }
659
660 /* Copy the compiler UBO range state to the compiled shader, dropping out
661 * arrays that were never referenced by an indirect load.
662 *
663 * (Note that QIR dead code elimination of an array access still leaves that
664 * array alive, though)
665 */
666 static void
667 v3d_set_prog_data_ubo(struct v3d_compile *c,
668 struct v3d_prog_data *prog_data)
669 {
670 if (!c->num_ubo_ranges)
671 return;
672
673 prog_data->num_ubo_ranges = 0;
674 prog_data->ubo_ranges = ralloc_array(prog_data, struct v3d_ubo_range,
675 c->num_ubo_ranges);
676 for (int i = 0; i < c->num_ubo_ranges; i++) {
677 if (!c->ubo_range_used[i])
678 continue;
679
680 struct v3d_ubo_range *range = &c->ubo_ranges[i];
681 prog_data->ubo_ranges[prog_data->num_ubo_ranges++] = *range;
682 prog_data->ubo_size += range->size;
683 }
684
685 if (prog_data->ubo_size) {
686 if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
687 fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n",
688 vir_get_stage_name(c),
689 c->program_id, c->variant_id,
690 prog_data->ubo_size / 4);
691 }
692 }
693 }
694
695 static void
696 v3d_vs_set_prog_data(struct v3d_compile *c,
697 struct v3d_vs_prog_data *prog_data)
698 {
699 prog_data->base.num_inputs = c->num_inputs;
700
701 /* The vertex data gets format converted by the VPM so that
702 * each attribute channel takes up a VPM column. Precompute
703 * the sizes for the shader record.
704 */
705 for (int i = 0; i < ARRAY_SIZE(prog_data->vattr_sizes); i++) {
706 prog_data->vattr_sizes[i] = c->vattr_sizes[i];
707 prog_data->vpm_input_size += c->vattr_sizes[i];
708 }
709
710 prog_data->uses_vid = (c->s->info.system_values_read &
711 (1ull << SYSTEM_VALUE_VERTEX_ID));
712 prog_data->uses_iid = (c->s->info.system_values_read &
713 (1ull << SYSTEM_VALUE_INSTANCE_ID));
714
715 if (prog_data->uses_vid)
716 prog_data->vpm_input_size++;
717 if (prog_data->uses_iid)
718 prog_data->vpm_input_size++;
719
720 /* Input/output segment size are in sectors (8 rows of 32 bits per
721 * channel).
722 */
723 prog_data->vpm_input_size = align(prog_data->vpm_input_size, 8) / 8;
724 prog_data->vpm_output_size = align(c->num_vpm_writes, 8) / 8;
725
726 /* Set us up for shared input/output segments. This is apparently
727 * necessary for our VCM setup to avoid varying corruption.
728 */
729 prog_data->separate_segments = false;
730 prog_data->vpm_output_size = MAX2(prog_data->vpm_output_size,
731 prog_data->vpm_input_size);
732 prog_data->vpm_input_size = 0;
733
734 /* Compute VCM cache size. We set up our program to take up less than
735 * half of the VPM, so that any set of bin and render programs won't
736 * run out of space. We need space for at least one input segment,
737 * and then allocate the rest to output segments (one for the current
738 * program, the rest to VCM). The valid range of the VCM cache size
739 * field is 1-4 16-vertex batches, but GFXH-1744 limits us to 2-4
740 * batches.
741 */
742 assert(c->devinfo->vpm_size);
743 int sector_size = 16 * sizeof(uint32_t) * 8;
744 int vpm_size_in_sectors = c->devinfo->vpm_size / sector_size;
745 int half_vpm = vpm_size_in_sectors / 2;
746 int vpm_output_sectors = half_vpm - prog_data->vpm_input_size;
747 int vpm_output_batches = vpm_output_sectors / prog_data->vpm_output_size;
748 assert(vpm_output_batches >= 2);
749 prog_data->vcm_cache_size = CLAMP(vpm_output_batches - 1, 2, 4);
750 }
751
752 static void
753 v3d_set_fs_prog_data_inputs(struct v3d_compile *c,
754 struct v3d_fs_prog_data *prog_data)
755 {
756 prog_data->base.num_inputs = c->num_inputs;
757 memcpy(prog_data->input_slots, c->input_slots,
758 c->num_inputs * sizeof(*c->input_slots));
759
760 STATIC_ASSERT(ARRAY_SIZE(prog_data->flat_shade_flags) >
761 (V3D_MAX_FS_INPUTS - 1) / 24);
762 for (int i = 0; i < V3D_MAX_FS_INPUTS; i++) {
763 if (BITSET_TEST(c->flat_shade_flags, i))
764 prog_data->flat_shade_flags[i / 24] |= 1 << (i % 24);
765
766 if (BITSET_TEST(c->noperspective_flags, i))
767 prog_data->noperspective_flags[i / 24] |= 1 << (i % 24);
768
769 if (BITSET_TEST(c->centroid_flags, i))
770 prog_data->centroid_flags[i / 24] |= 1 << (i % 24);
771 }
772 }
773
774 static void
775 v3d_fs_set_prog_data(struct v3d_compile *c,
776 struct v3d_fs_prog_data *prog_data)
777 {
778 v3d_set_fs_prog_data_inputs(c, prog_data);
779 prog_data->writes_z = (c->s->info.outputs_written &
780 (1 << FRAG_RESULT_DEPTH));
781 prog_data->discard = (c->s->info.fs.uses_discard ||
782 c->fs_key->sample_alpha_to_coverage);
783 prog_data->uses_center_w = c->uses_center_w;
784
785 /* If the shader has some side effects and hasn't allowed early
786 * fragment tests, disable them.
787 */
788 if (!c->s->info.fs.early_fragment_tests &&
789 (c->s->info.num_images ||
790 c->s->info.num_ssbos ||
791 c->s->info.num_abos)) {
792 prog_data->discard = true;
793 }
794 }
795
796 static void
797 v3d_set_prog_data(struct v3d_compile *c,
798 struct v3d_prog_data *prog_data)
799 {
800 prog_data->threads = c->threads;
801 prog_data->single_seg = !c->last_thrsw;
802 prog_data->spill_size = c->spill_size;
803
804 v3d_set_prog_data_uniforms(c, prog_data);
805 v3d_set_prog_data_ubo(c, prog_data);
806
807 if (c->s->info.stage == MESA_SHADER_VERTEX) {
808 v3d_vs_set_prog_data(c, (struct v3d_vs_prog_data *)prog_data);
809 } else {
810 assert(c->s->info.stage == MESA_SHADER_FRAGMENT);
811 v3d_fs_set_prog_data(c, (struct v3d_fs_prog_data *)prog_data);
812 }
813 }
814
815 static uint64_t *
816 v3d_return_qpu_insts(struct v3d_compile *c, uint32_t *final_assembly_size)
817 {
818 *final_assembly_size = c->qpu_inst_count * sizeof(uint64_t);
819
820 uint64_t *qpu_insts = malloc(*final_assembly_size);
821 if (!qpu_insts)
822 return NULL;
823
824 memcpy(qpu_insts, c->qpu_insts, *final_assembly_size);
825
826 vir_compile_destroy(c);
827
828 return qpu_insts;
829 }
830
831 static void
832 v3d_nir_lower_vs_early(struct v3d_compile *c)
833 {
834 /* Split our I/O vars and dead code eliminate the unused
835 * components.
836 */
837 NIR_PASS_V(c->s, nir_lower_io_to_scalar_early,
838 nir_var_shader_in | nir_var_shader_out);
839 uint64_t used_outputs[4] = {0};
840 for (int i = 0; i < c->vs_key->num_fs_inputs; i++) {
841 int slot = v3d_slot_get_slot(c->vs_key->fs_inputs[i]);
842 int comp = v3d_slot_get_component(c->vs_key->fs_inputs[i]);
843 used_outputs[comp] |= 1ull << slot;
844 }
845 NIR_PASS_V(c->s, nir_remove_unused_io_vars,
846 &c->s->outputs, used_outputs, NULL); /* demotes to globals */
847 NIR_PASS_V(c->s, nir_lower_global_vars_to_local);
848 v3d_optimize_nir(c->s);
849 NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_shader_in);
850 NIR_PASS_V(c->s, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
851 type_size_vec4,
852 (nir_lower_io_options)0);
853 }
854
855 static void
856 v3d_fixup_fs_output_types(struct v3d_compile *c)
857 {
858 nir_foreach_variable(var, &c->s->outputs) {
859 uint32_t mask = 0;
860
861 switch (var->data.location) {
862 case FRAG_RESULT_COLOR:
863 mask = ~0;
864 break;
865 case FRAG_RESULT_DATA0:
866 case FRAG_RESULT_DATA1:
867 case FRAG_RESULT_DATA2:
868 case FRAG_RESULT_DATA3:
869 mask = 1 << (var->data.location - FRAG_RESULT_DATA0);
870 break;
871 }
872
873 if (c->fs_key->int_color_rb & mask) {
874 var->type =
875 glsl_vector_type(GLSL_TYPE_INT,
876 glsl_get_components(var->type));
877 } else if (c->fs_key->uint_color_rb & mask) {
878 var->type =
879 glsl_vector_type(GLSL_TYPE_UINT,
880 glsl_get_components(var->type));
881 }
882 }
883 }
884
885 static void
886 v3d_nir_lower_fs_early(struct v3d_compile *c)
887 {
888 if (c->fs_key->int_color_rb || c->fs_key->uint_color_rb)
889 v3d_fixup_fs_output_types(c);
890 }
891
892 static void
893 v3d_nir_lower_vs_late(struct v3d_compile *c)
894 {
895 if (c->vs_key->clamp_color)
896 NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
897
898 if (c->key->ucp_enables) {
899 NIR_PASS_V(c->s, nir_lower_clip_vs, c->key->ucp_enables,
900 false);
901 NIR_PASS_V(c->s, nir_lower_io_to_scalar,
902 nir_var_shader_out);
903 }
904
905 /* Note: VS output scalarizing must happen after nir_lower_clip_vs. */
906 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_out);
907 }
908
909 static void
910 v3d_nir_lower_fs_late(struct v3d_compile *c)
911 {
912 if (c->fs_key->light_twoside)
913 NIR_PASS_V(c->s, nir_lower_two_sided_color);
914
915 if (c->fs_key->clamp_color)
916 NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
917
918 if (c->fs_key->alpha_test) {
919 NIR_PASS_V(c->s, nir_lower_alpha_test,
920 c->fs_key->alpha_test_func,
921 false);
922 }
923
924 if (c->key->ucp_enables)
925 NIR_PASS_V(c->s, nir_lower_clip_fs, c->key->ucp_enables);
926
927 /* Note: FS input scalarizing must happen after
928 * nir_lower_two_sided_color, which only handles a vec4 at a time.
929 */
930 NIR_PASS_V(c->s, nir_lower_io_to_scalar, nir_var_shader_in);
931 }
932
933 uint64_t *v3d_compile(const struct v3d_compiler *compiler,
934 struct v3d_key *key,
935 struct v3d_prog_data **out_prog_data,
936 nir_shader *s,
937 void (*debug_output)(const char *msg,
938 void *debug_output_data),
939 void *debug_output_data,
940 int program_id, int variant_id,
941 uint32_t *final_assembly_size)
942 {
943 struct v3d_prog_data *prog_data;
944 struct v3d_compile *c = vir_compile_init(compiler, key, s,
945 debug_output, debug_output_data,
946 program_id, variant_id);
947
948 switch (c->s->info.stage) {
949 case MESA_SHADER_VERTEX:
950 c->vs_key = (struct v3d_vs_key *)key;
951 prog_data = rzalloc_size(NULL, sizeof(struct v3d_vs_prog_data));
952 break;
953 case MESA_SHADER_FRAGMENT:
954 c->fs_key = (struct v3d_fs_key *)key;
955 prog_data = rzalloc_size(NULL, sizeof(struct v3d_fs_prog_data));
956 break;
957 default:
958 unreachable("unsupported shader stage");
959 }
960
961 if (c->s->info.stage == MESA_SHADER_VERTEX) {
962 v3d_nir_lower_vs_early(c);
963 } else {
964 assert(c->s->info.stage == MESA_SHADER_FRAGMENT);
965 v3d_nir_lower_fs_early(c);
966 }
967
968 v3d_lower_nir(c);
969
970 if (c->s->info.stage == MESA_SHADER_VERTEX) {
971 v3d_nir_lower_vs_late(c);
972 } else {
973 assert(c->s->info.stage == MESA_SHADER_FRAGMENT);
974 v3d_nir_lower_fs_late(c);
975 }
976
977 NIR_PASS_V(c->s, v3d_nir_lower_io, c);
978 NIR_PASS_V(c->s, v3d_nir_lower_txf_ms, c);
979 NIR_PASS_V(c->s, nir_lower_idiv);
980
981 v3d_optimize_nir(c->s);
982 NIR_PASS_V(c->s, nir_lower_bool_to_int32);
983 NIR_PASS_V(c->s, nir_convert_from_ssa, true);
984
985 v3d_nir_to_vir(c);
986
987 v3d_set_prog_data(c, prog_data);
988
989 *out_prog_data = prog_data;
990
991 char *shaderdb;
992 int ret = asprintf(&shaderdb,
993 "%s shader: %d inst, %d threads, %d loops, "
994 "%d uniforms, %d:%d spills:fills",
995 vir_get_stage_name(c),
996 c->qpu_inst_count,
997 c->threads,
998 c->loops,
999 c->num_uniforms,
1000 c->spills,
1001 c->fills);
1002 if (ret >= 0) {
1003 c->debug_output(shaderdb, c->debug_output_data);
1004 free(shaderdb);
1005 }
1006
1007 return v3d_return_qpu_insts(c, final_assembly_size);
1008 }
1009
1010 void
1011 vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst)
1012 {
1013 if (qinst->dst.file == QFILE_TEMP)
1014 c->defs[qinst->dst.index] = NULL;
1015
1016 assert(&qinst->link != c->cursor.link);
1017
1018 list_del(&qinst->link);
1019 free(qinst);
1020
1021 c->live_intervals_valid = false;
1022 }
1023
1024 struct qreg
1025 vir_follow_movs(struct v3d_compile *c, struct qreg reg)
1026 {
1027 /* XXX
1028 int pack = reg.pack;
1029
1030 while (reg.file == QFILE_TEMP &&
1031 c->defs[reg.index] &&
1032 (c->defs[reg.index]->op == QOP_MOV ||
1033 c->defs[reg.index]->op == QOP_FMOV) &&
1034 !c->defs[reg.index]->dst.pack &&
1035 !c->defs[reg.index]->src[0].pack) {
1036 reg = c->defs[reg.index]->src[0];
1037 }
1038
1039 reg.pack = pack;
1040 */
1041 return reg;
1042 }
1043
1044 void
1045 vir_compile_destroy(struct v3d_compile *c)
1046 {
1047 /* Defuse the assert that we aren't removing the cursor's instruction.
1048 */
1049 c->cursor.link = NULL;
1050
1051 vir_for_each_block(block, c) {
1052 while (!list_empty(&block->instructions)) {
1053 struct qinst *qinst =
1054 list_first_entry(&block->instructions,
1055 struct qinst, link);
1056 vir_remove_instruction(c, qinst);
1057 }
1058 }
1059
1060 ralloc_free(c);
1061 }
1062
1063 struct qreg
1064 vir_uniform(struct v3d_compile *c,
1065 enum quniform_contents contents,
1066 uint32_t data)
1067 {
1068 for (int i = 0; i < c->num_uniforms; i++) {
1069 if (c->uniform_contents[i] == contents &&
1070 c->uniform_data[i] == data) {
1071 return vir_reg(QFILE_UNIF, i);
1072 }
1073 }
1074
1075 uint32_t uniform = c->num_uniforms++;
1076
1077 if (uniform >= c->uniform_array_size) {
1078 c->uniform_array_size = MAX2(MAX2(16, uniform + 1),
1079 c->uniform_array_size * 2);
1080
1081 c->uniform_data = reralloc(c, c->uniform_data,
1082 uint32_t,
1083 c->uniform_array_size);
1084 c->uniform_contents = reralloc(c, c->uniform_contents,
1085 enum quniform_contents,
1086 c->uniform_array_size);
1087 }
1088
1089 c->uniform_contents[uniform] = contents;
1090 c->uniform_data[uniform] = data;
1091
1092 return vir_reg(QFILE_UNIF, uniform);
1093 }
1094
1095 static bool
1096 vir_can_set_flags(struct v3d_compile *c, struct qinst *inst)
1097 {
1098 if (c->devinfo->ver >= 40 && (v3d_qpu_reads_vpm(&inst->qpu) ||
1099 v3d_qpu_uses_sfu(&inst->qpu))) {
1100 return false;
1101 }
1102
1103 if (inst->qpu.type != V3D_QPU_INSTR_TYPE_ALU ||
1104 (inst->qpu.alu.add.op == V3D_QPU_A_NOP &&
1105 inst->qpu.alu.mul.op == V3D_QPU_M_NOP)) {
1106 return false;
1107 }
1108
1109 return true;
1110 }
1111
1112 void
1113 vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf)
1114 {
1115 struct qinst *last_inst = NULL;
1116
1117 if (!list_empty(&c->cur_block->instructions)) {
1118 last_inst = (struct qinst *)c->cur_block->instructions.prev;
1119
1120 /* Can't stuff the PF into the last last inst if our cursor
1121 * isn't pointing after it.
1122 */
1123 struct vir_cursor after_inst = vir_after_inst(last_inst);
1124 if (c->cursor.mode != after_inst.mode ||
1125 c->cursor.link != after_inst.link)
1126 last_inst = NULL;
1127 }
1128
1129 if (src.file != QFILE_TEMP ||
1130 !c->defs[src.index] ||
1131 last_inst != c->defs[src.index] ||
1132 !vir_can_set_flags(c, last_inst)) {
1133 /* XXX: Make the MOV be the appropriate type */
1134 last_inst = vir_MOV_dest(c, vir_reg(QFILE_NULL, 0), src);
1135 }
1136
1137 vir_set_pf(last_inst, pf);
1138 }
1139
1140 #define OPTPASS(func) \
1141 do { \
1142 bool stage_progress = func(c); \
1143 if (stage_progress) { \
1144 progress = true; \
1145 if (print_opt_debug) { \
1146 fprintf(stderr, \
1147 "VIR opt pass %2d: %s progress\n", \
1148 pass, #func); \
1149 } \
1150 /*XXX vir_validate(c);*/ \
1151 } \
1152 } while (0)
1153
1154 void
1155 vir_optimize(struct v3d_compile *c)
1156 {
1157 bool print_opt_debug = false;
1158 int pass = 1;
1159
1160 while (true) {
1161 bool progress = false;
1162
1163 OPTPASS(vir_opt_copy_propagate);
1164 OPTPASS(vir_opt_dead_code);
1165 OPTPASS(vir_opt_small_immediates);
1166
1167 if (!progress)
1168 break;
1169
1170 pass++;
1171 }
1172 }
1173
1174 const char *
1175 vir_get_stage_name(struct v3d_compile *c)
1176 {
1177 if (c->vs_key && c->vs_key->is_coord)
1178 return "MESA_SHADER_COORD";
1179 else
1180 return gl_shader_stage_name(c->s->info.stage);
1181 }