glsl: Skip "unsized arrays aren't allowed" check for TCS/TES/GS vars.
[mesa.git] / src / compiler / glsl / ast_to_hir.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file ast_to_hir.c
26 * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
27 *
28 * During the conversion to HIR, the majority of the symantic checking is
29 * preformed on the program. This includes:
30 *
31 * * Symbol table management
32 * * Type checking
33 * * Function binding
34 *
35 * The majority of this work could be done during parsing, and the parser could
36 * probably generate HIR directly. However, this results in frequent changes
37 * to the parser code. Since we do not assume that every system this complier
38 * is built on will have Flex and Bison installed, we have to store the code
39 * generated by these tools in our version control system. In other parts of
40 * the system we've seen problems where a parser was changed but the generated
41 * code was not committed, merge conflicts where created because two developers
42 * had slightly different versions of Bison installed, etc.
43 *
44 * I have also noticed that running Bison generated parsers in GDB is very
45 * irritating. When you get a segfault on '$$ = $1->foo', you can't very
46 * well 'print $1' in GDB.
47 *
48 * As a result, my preference is to put as little C code as possible in the
49 * parser (and lexer) sources.
50 */
51
52 #include "glsl_symbol_table.h"
53 #include "glsl_parser_extras.h"
54 #include "ast.h"
55 #include "compiler/glsl_types.h"
56 #include "util/hash_table.h"
57 #include "main/macros.h"
58 #include "main/shaderobj.h"
59 #include "ir.h"
60 #include "ir_builder.h"
61
62 using namespace ir_builder;
63
64 static void
65 detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
66 exec_list *instructions);
67 static void
68 remove_per_vertex_blocks(exec_list *instructions,
69 _mesa_glsl_parse_state *state, ir_variable_mode mode);
70
71 /**
72 * Visitor class that finds the first instance of any write-only variable that
73 * is ever read, if any
74 */
75 class read_from_write_only_variable_visitor : public ir_hierarchical_visitor
76 {
77 public:
78 read_from_write_only_variable_visitor() : found(NULL)
79 {
80 }
81
82 virtual ir_visitor_status visit(ir_dereference_variable *ir)
83 {
84 if (this->in_assignee)
85 return visit_continue;
86
87 ir_variable *var = ir->variable_referenced();
88 /* We can have image_write_only set on both images and buffer variables,
89 * but in the former there is a distinction between reads from
90 * the variable itself (write_only) and from the memory they point to
91 * (image_write_only), while in the case of buffer variables there is
92 * no such distinction, that is why this check here is limited to
93 * buffer variables alone.
94 */
95 if (!var || var->data.mode != ir_var_shader_storage)
96 return visit_continue;
97
98 if (var->data.image_write_only) {
99 found = var;
100 return visit_stop;
101 }
102
103 return visit_continue;
104 }
105
106 ir_variable *get_variable() {
107 return found;
108 }
109
110 virtual ir_visitor_status visit_enter(ir_expression *ir)
111 {
112 /* .length() doesn't actually read anything */
113 if (ir->operation == ir_unop_ssbo_unsized_array_length)
114 return visit_continue_with_parent;
115
116 return visit_continue;
117 }
118
119 private:
120 ir_variable *found;
121 };
122
123 void
124 _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
125 {
126 _mesa_glsl_initialize_variables(instructions, state);
127
128 state->symbols->separate_function_namespace = state->language_version == 110;
129
130 state->current_function = NULL;
131
132 state->toplevel_ir = instructions;
133
134 state->gs_input_prim_type_specified = false;
135 state->tcs_output_vertices_specified = false;
136 state->cs_input_local_size_specified = false;
137
138 /* Section 4.2 of the GLSL 1.20 specification states:
139 * "The built-in functions are scoped in a scope outside the global scope
140 * users declare global variables in. That is, a shader's global scope,
141 * available for user-defined functions and global variables, is nested
142 * inside the scope containing the built-in functions."
143 *
144 * Since built-in functions like ftransform() access built-in variables,
145 * it follows that those must be in the outer scope as well.
146 *
147 * We push scope here to create this nesting effect...but don't pop.
148 * This way, a shader's globals are still in the symbol table for use
149 * by the linker.
150 */
151 state->symbols->push_scope();
152
153 foreach_list_typed (ast_node, ast, link, & state->translation_unit)
154 ast->hir(instructions, state);
155
156 detect_recursion_unlinked(state, instructions);
157 detect_conflicting_assignments(state, instructions);
158
159 state->toplevel_ir = NULL;
160
161 /* Move all of the variable declarations to the front of the IR list, and
162 * reverse the order. This has the (intended!) side effect that vertex
163 * shader inputs and fragment shader outputs will appear in the IR in the
164 * same order that they appeared in the shader code. This results in the
165 * locations being assigned in the declared order. Many (arguably buggy)
166 * applications depend on this behavior, and it matches what nearly all
167 * other drivers do.
168 */
169 foreach_in_list_safe(ir_instruction, node, instructions) {
170 ir_variable *const var = node->as_variable();
171
172 if (var == NULL)
173 continue;
174
175 var->remove();
176 instructions->push_head(var);
177 }
178
179 /* Figure out if gl_FragCoord is actually used in fragment shader */
180 ir_variable *const var = state->symbols->get_variable("gl_FragCoord");
181 if (var != NULL)
182 state->fs_uses_gl_fragcoord = var->data.used;
183
184 /* From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec:
185 *
186 * If multiple shaders using members of a built-in block belonging to
187 * the same interface are linked together in the same program, they
188 * must all redeclare the built-in block in the same way, as described
189 * in section 4.3.7 "Interface Blocks" for interface block matching, or
190 * a link error will result.
191 *
192 * The phrase "using members of a built-in block" implies that if two
193 * shaders are linked together and one of them *does not use* any members
194 * of the built-in block, then that shader does not need to have a matching
195 * redeclaration of the built-in block.
196 *
197 * This appears to be a clarification to the behaviour established for
198 * gl_PerVertex by GLSL 1.50, therefore implement it regardless of GLSL
199 * version.
200 *
201 * The definition of "interface" in section 4.3.7 that applies here is as
202 * follows:
203 *
204 * The boundary between adjacent programmable pipeline stages: This
205 * spans all the outputs in all compilation units of the first stage
206 * and all the inputs in all compilation units of the second stage.
207 *
208 * Therefore this rule applies to both inter- and intra-stage linking.
209 *
210 * The easiest way to implement this is to check whether the shader uses
211 * gl_PerVertex right after ast-to-ir conversion, and if it doesn't, simply
212 * remove all the relevant variable declaration from the IR, so that the
213 * linker won't see them and complain about mismatches.
214 */
215 remove_per_vertex_blocks(instructions, state, ir_var_shader_in);
216 remove_per_vertex_blocks(instructions, state, ir_var_shader_out);
217
218 /* Check that we don't have reads from write-only variables */
219 read_from_write_only_variable_visitor v;
220 v.run(instructions);
221 ir_variable *error_var = v.get_variable();
222 if (error_var) {
223 /* It would be nice to have proper location information, but for that
224 * we would need to check this as we process each kind of AST node
225 */
226 YYLTYPE loc;
227 memset(&loc, 0, sizeof(loc));
228 _mesa_glsl_error(&loc, state, "Read from write-only variable `%s'",
229 error_var->name);
230 }
231 }
232
233
234 static ir_expression_operation
235 get_implicit_conversion_operation(const glsl_type *to, const glsl_type *from,
236 struct _mesa_glsl_parse_state *state)
237 {
238 switch (to->base_type) {
239 case GLSL_TYPE_FLOAT:
240 switch (from->base_type) {
241 case GLSL_TYPE_INT: return ir_unop_i2f;
242 case GLSL_TYPE_UINT: return ir_unop_u2f;
243 default: return (ir_expression_operation)0;
244 }
245
246 case GLSL_TYPE_UINT:
247 if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable
248 && !state->MESA_shader_integer_functions_enable)
249 return (ir_expression_operation)0;
250 switch (from->base_type) {
251 case GLSL_TYPE_INT: return ir_unop_i2u;
252 default: return (ir_expression_operation)0;
253 }
254
255 case GLSL_TYPE_DOUBLE:
256 if (!state->has_double())
257 return (ir_expression_operation)0;
258 switch (from->base_type) {
259 case GLSL_TYPE_INT: return ir_unop_i2d;
260 case GLSL_TYPE_UINT: return ir_unop_u2d;
261 case GLSL_TYPE_FLOAT: return ir_unop_f2d;
262 default: return (ir_expression_operation)0;
263 }
264
265 default: return (ir_expression_operation)0;
266 }
267 }
268
269
270 /**
271 * If a conversion is available, convert one operand to a different type
272 *
273 * The \c from \c ir_rvalue is converted "in place".
274 *
275 * \param to Type that the operand it to be converted to
276 * \param from Operand that is being converted
277 * \param state GLSL compiler state
278 *
279 * \return
280 * If a conversion is possible (or unnecessary), \c true is returned.
281 * Otherwise \c false is returned.
282 */
283 static bool
284 apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
285 struct _mesa_glsl_parse_state *state)
286 {
287 void *ctx = state;
288 if (to->base_type == from->type->base_type)
289 return true;
290
291 /* Prior to GLSL 1.20, there are no implicit conversions */
292 if (!state->is_version(120, 0))
293 return false;
294
295 /* ESSL does not allow implicit conversions */
296 if (state->es_shader)
297 return false;
298
299 /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
300 *
301 * "There are no implicit array or structure conversions. For
302 * example, an array of int cannot be implicitly converted to an
303 * array of float.
304 */
305 if (!to->is_numeric() || !from->type->is_numeric())
306 return false;
307
308 /* We don't actually want the specific type `to`, we want a type
309 * with the same base type as `to`, but the same vector width as
310 * `from`.
311 */
312 to = glsl_type::get_instance(to->base_type, from->type->vector_elements,
313 from->type->matrix_columns);
314
315 ir_expression_operation op = get_implicit_conversion_operation(to, from->type, state);
316 if (op) {
317 from = new(ctx) ir_expression(op, to, from, NULL);
318 return true;
319 } else {
320 return false;
321 }
322 }
323
324
325 static const struct glsl_type *
326 arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
327 bool multiply,
328 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
329 {
330 const glsl_type *type_a = value_a->type;
331 const glsl_type *type_b = value_b->type;
332
333 /* From GLSL 1.50 spec, page 56:
334 *
335 * "The arithmetic binary operators add (+), subtract (-),
336 * multiply (*), and divide (/) operate on integer and
337 * floating-point scalars, vectors, and matrices."
338 */
339 if (!type_a->is_numeric() || !type_b->is_numeric()) {
340 _mesa_glsl_error(loc, state,
341 "operands to arithmetic operators must be numeric");
342 return glsl_type::error_type;
343 }
344
345
346 /* "If one operand is floating-point based and the other is
347 * not, then the conversions from Section 4.1.10 "Implicit
348 * Conversions" are applied to the non-floating-point-based operand."
349 */
350 if (!apply_implicit_conversion(type_a, value_b, state)
351 && !apply_implicit_conversion(type_b, value_a, state)) {
352 _mesa_glsl_error(loc, state,
353 "could not implicitly convert operands to "
354 "arithmetic operator");
355 return glsl_type::error_type;
356 }
357 type_a = value_a->type;
358 type_b = value_b->type;
359
360 /* "If the operands are integer types, they must both be signed or
361 * both be unsigned."
362 *
363 * From this rule and the preceeding conversion it can be inferred that
364 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
365 * The is_numeric check above already filtered out the case where either
366 * type is not one of these, so now the base types need only be tested for
367 * equality.
368 */
369 if (type_a->base_type != type_b->base_type) {
370 _mesa_glsl_error(loc, state,
371 "base type mismatch for arithmetic operator");
372 return glsl_type::error_type;
373 }
374
375 /* "All arithmetic binary operators result in the same fundamental type
376 * (signed integer, unsigned integer, or floating-point) as the
377 * operands they operate on, after operand type conversion. After
378 * conversion, the following cases are valid
379 *
380 * * The two operands are scalars. In this case the operation is
381 * applied, resulting in a scalar."
382 */
383 if (type_a->is_scalar() && type_b->is_scalar())
384 return type_a;
385
386 /* "* One operand is a scalar, and the other is a vector or matrix.
387 * In this case, the scalar operation is applied independently to each
388 * component of the vector or matrix, resulting in the same size
389 * vector or matrix."
390 */
391 if (type_a->is_scalar()) {
392 if (!type_b->is_scalar())
393 return type_b;
394 } else if (type_b->is_scalar()) {
395 return type_a;
396 }
397
398 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
399 * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
400 * handled.
401 */
402 assert(!type_a->is_scalar());
403 assert(!type_b->is_scalar());
404
405 /* "* The two operands are vectors of the same size. In this case, the
406 * operation is done component-wise resulting in the same size
407 * vector."
408 */
409 if (type_a->is_vector() && type_b->is_vector()) {
410 if (type_a == type_b) {
411 return type_a;
412 } else {
413 _mesa_glsl_error(loc, state,
414 "vector size mismatch for arithmetic operator");
415 return glsl_type::error_type;
416 }
417 }
418
419 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
420 * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
421 * <vector, vector> have been handled. At least one of the operands must
422 * be matrix. Further, since there are no integer matrix types, the base
423 * type of both operands must be float.
424 */
425 assert(type_a->is_matrix() || type_b->is_matrix());
426 assert(type_a->base_type == GLSL_TYPE_FLOAT ||
427 type_a->base_type == GLSL_TYPE_DOUBLE);
428 assert(type_b->base_type == GLSL_TYPE_FLOAT ||
429 type_b->base_type == GLSL_TYPE_DOUBLE);
430
431 /* "* The operator is add (+), subtract (-), or divide (/), and the
432 * operands are matrices with the same number of rows and the same
433 * number of columns. In this case, the operation is done component-
434 * wise resulting in the same size matrix."
435 * * The operator is multiply (*), where both operands are matrices or
436 * one operand is a vector and the other a matrix. A right vector
437 * operand is treated as a column vector and a left vector operand as a
438 * row vector. In all these cases, it is required that the number of
439 * columns of the left operand is equal to the number of rows of the
440 * right operand. Then, the multiply (*) operation does a linear
441 * algebraic multiply, yielding an object that has the same number of
442 * rows as the left operand and the same number of columns as the right
443 * operand. Section 5.10 "Vector and Matrix Operations" explains in
444 * more detail how vectors and matrices are operated on."
445 */
446 if (! multiply) {
447 if (type_a == type_b)
448 return type_a;
449 } else {
450 const glsl_type *type = glsl_type::get_mul_type(type_a, type_b);
451
452 if (type == glsl_type::error_type) {
453 _mesa_glsl_error(loc, state,
454 "size mismatch for matrix multiplication");
455 }
456
457 return type;
458 }
459
460
461 /* "All other cases are illegal."
462 */
463 _mesa_glsl_error(loc, state, "type mismatch");
464 return glsl_type::error_type;
465 }
466
467
468 static const struct glsl_type *
469 unary_arithmetic_result_type(const struct glsl_type *type,
470 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
471 {
472 /* From GLSL 1.50 spec, page 57:
473 *
474 * "The arithmetic unary operators negate (-), post- and pre-increment
475 * and decrement (-- and ++) operate on integer or floating-point
476 * values (including vectors and matrices). All unary operators work
477 * component-wise on their operands. These result with the same type
478 * they operated on."
479 */
480 if (!type->is_numeric()) {
481 _mesa_glsl_error(loc, state,
482 "operands to arithmetic operators must be numeric");
483 return glsl_type::error_type;
484 }
485
486 return type;
487 }
488
489 /**
490 * \brief Return the result type of a bit-logic operation.
491 *
492 * If the given types to the bit-logic operator are invalid, return
493 * glsl_type::error_type.
494 *
495 * \param value_a LHS of bit-logic op
496 * \param value_b RHS of bit-logic op
497 */
498 static const struct glsl_type *
499 bit_logic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
500 ast_operators op,
501 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
502 {
503 const glsl_type *type_a = value_a->type;
504 const glsl_type *type_b = value_b->type;
505
506 if (!state->check_bitwise_operations_allowed(loc)) {
507 return glsl_type::error_type;
508 }
509
510 /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
511 *
512 * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
513 * (|). The operands must be of type signed or unsigned integers or
514 * integer vectors."
515 */
516 if (!type_a->is_integer()) {
517 _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer",
518 ast_expression::operator_string(op));
519 return glsl_type::error_type;
520 }
521 if (!type_b->is_integer()) {
522 _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer",
523 ast_expression::operator_string(op));
524 return glsl_type::error_type;
525 }
526
527 /* Prior to GLSL 4.0 / GL_ARB_gpu_shader5, implicit conversions didn't
528 * make sense for bitwise operations, as they don't operate on floats.
529 *
530 * GLSL 4.0 added implicit int -> uint conversions, which are relevant
531 * here. It wasn't clear whether or not we should apply them to bitwise
532 * operations. However, Khronos has decided that they should in future
533 * language revisions. Applications also rely on this behavior. We opt
534 * to apply them in general, but issue a portability warning.
535 *
536 * See https://www.khronos.org/bugzilla/show_bug.cgi?id=1405
537 */
538 if (type_a->base_type != type_b->base_type) {
539 if (!apply_implicit_conversion(type_a, value_b, state)
540 && !apply_implicit_conversion(type_b, value_a, state)) {
541 _mesa_glsl_error(loc, state,
542 "could not implicitly convert operands to "
543 "`%s` operator",
544 ast_expression::operator_string(op));
545 return glsl_type::error_type;
546 } else {
547 _mesa_glsl_warning(loc, state,
548 "some implementations may not support implicit "
549 "int -> uint conversions for `%s' operators; "
550 "consider casting explicitly for portability",
551 ast_expression::operator_string(op));
552 }
553 type_a = value_a->type;
554 type_b = value_b->type;
555 }
556
557 /* "The fundamental types of the operands (signed or unsigned) must
558 * match,"
559 */
560 if (type_a->base_type != type_b->base_type) {
561 _mesa_glsl_error(loc, state, "operands of `%s' must have the same "
562 "base type", ast_expression::operator_string(op));
563 return glsl_type::error_type;
564 }
565
566 /* "The operands cannot be vectors of differing size." */
567 if (type_a->is_vector() &&
568 type_b->is_vector() &&
569 type_a->vector_elements != type_b->vector_elements) {
570 _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
571 "different sizes", ast_expression::operator_string(op));
572 return glsl_type::error_type;
573 }
574
575 /* "If one operand is a scalar and the other a vector, the scalar is
576 * applied component-wise to the vector, resulting in the same type as
577 * the vector. The fundamental types of the operands [...] will be the
578 * resulting fundamental type."
579 */
580 if (type_a->is_scalar())
581 return type_b;
582 else
583 return type_a;
584 }
585
586 static const struct glsl_type *
587 modulus_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
588 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
589 {
590 const glsl_type *type_a = value_a->type;
591 const glsl_type *type_b = value_b->type;
592
593 if (!state->check_version(130, 300, loc, "operator '%%' is reserved")) {
594 return glsl_type::error_type;
595 }
596
597 /* Section 5.9 (Expressions) of the GLSL 4.00 specification says:
598 *
599 * "The operator modulus (%) operates on signed or unsigned integers or
600 * integer vectors."
601 */
602 if (!type_a->is_integer()) {
603 _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer");
604 return glsl_type::error_type;
605 }
606 if (!type_b->is_integer()) {
607 _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer");
608 return glsl_type::error_type;
609 }
610
611 /* "If the fundamental types in the operands do not match, then the
612 * conversions from section 4.1.10 "Implicit Conversions" are applied
613 * to create matching types."
614 *
615 * Note that GLSL 4.00 (and GL_ARB_gpu_shader5) introduced implicit
616 * int -> uint conversion rules. Prior to that, there were no implicit
617 * conversions. So it's harmless to apply them universally - no implicit
618 * conversions will exist. If the types don't match, we'll receive false,
619 * and raise an error, satisfying the GLSL 1.50 spec, page 56:
620 *
621 * "The operand types must both be signed or unsigned."
622 */
623 if (!apply_implicit_conversion(type_a, value_b, state) &&
624 !apply_implicit_conversion(type_b, value_a, state)) {
625 _mesa_glsl_error(loc, state,
626 "could not implicitly convert operands to "
627 "modulus (%%) operator");
628 return glsl_type::error_type;
629 }
630 type_a = value_a->type;
631 type_b = value_b->type;
632
633 /* "The operands cannot be vectors of differing size. If one operand is
634 * a scalar and the other vector, then the scalar is applied component-
635 * wise to the vector, resulting in the same type as the vector. If both
636 * are vectors of the same size, the result is computed component-wise."
637 */
638 if (type_a->is_vector()) {
639 if (!type_b->is_vector()
640 || (type_a->vector_elements == type_b->vector_elements))
641 return type_a;
642 } else
643 return type_b;
644
645 /* "The operator modulus (%) is not defined for any other data types
646 * (non-integer types)."
647 */
648 _mesa_glsl_error(loc, state, "type mismatch");
649 return glsl_type::error_type;
650 }
651
652
653 static const struct glsl_type *
654 relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
655 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
656 {
657 const glsl_type *type_a = value_a->type;
658 const glsl_type *type_b = value_b->type;
659
660 /* From GLSL 1.50 spec, page 56:
661 * "The relational operators greater than (>), less than (<), greater
662 * than or equal (>=), and less than or equal (<=) operate only on
663 * scalar integer and scalar floating-point expressions."
664 */
665 if (!type_a->is_numeric()
666 || !type_b->is_numeric()
667 || !type_a->is_scalar()
668 || !type_b->is_scalar()) {
669 _mesa_glsl_error(loc, state,
670 "operands to relational operators must be scalar and "
671 "numeric");
672 return glsl_type::error_type;
673 }
674
675 /* "Either the operands' types must match, or the conversions from
676 * Section 4.1.10 "Implicit Conversions" will be applied to the integer
677 * operand, after which the types must match."
678 */
679 if (!apply_implicit_conversion(type_a, value_b, state)
680 && !apply_implicit_conversion(type_b, value_a, state)) {
681 _mesa_glsl_error(loc, state,
682 "could not implicitly convert operands to "
683 "relational operator");
684 return glsl_type::error_type;
685 }
686 type_a = value_a->type;
687 type_b = value_b->type;
688
689 if (type_a->base_type != type_b->base_type) {
690 _mesa_glsl_error(loc, state, "base type mismatch");
691 return glsl_type::error_type;
692 }
693
694 /* "The result is scalar Boolean."
695 */
696 return glsl_type::bool_type;
697 }
698
699 /**
700 * \brief Return the result type of a bit-shift operation.
701 *
702 * If the given types to the bit-shift operator are invalid, return
703 * glsl_type::error_type.
704 *
705 * \param type_a Type of LHS of bit-shift op
706 * \param type_b Type of RHS of bit-shift op
707 */
708 static const struct glsl_type *
709 shift_result_type(const struct glsl_type *type_a,
710 const struct glsl_type *type_b,
711 ast_operators op,
712 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
713 {
714 if (!state->check_bitwise_operations_allowed(loc)) {
715 return glsl_type::error_type;
716 }
717
718 /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
719 *
720 * "The shift operators (<<) and (>>). For both operators, the operands
721 * must be signed or unsigned integers or integer vectors. One operand
722 * can be signed while the other is unsigned."
723 */
724 if (!type_a->is_integer()) {
725 _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
726 "integer vector", ast_expression::operator_string(op));
727 return glsl_type::error_type;
728
729 }
730 if (!type_b->is_integer()) {
731 _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
732 "integer vector", ast_expression::operator_string(op));
733 return glsl_type::error_type;
734 }
735
736 /* "If the first operand is a scalar, the second operand has to be
737 * a scalar as well."
738 */
739 if (type_a->is_scalar() && !type_b->is_scalar()) {
740 _mesa_glsl_error(loc, state, "if the first operand of %s is scalar, the "
741 "second must be scalar as well",
742 ast_expression::operator_string(op));
743 return glsl_type::error_type;
744 }
745
746 /* If both operands are vectors, check that they have same number of
747 * elements.
748 */
749 if (type_a->is_vector() &&
750 type_b->is_vector() &&
751 type_a->vector_elements != type_b->vector_elements) {
752 _mesa_glsl_error(loc, state, "vector operands to operator %s must "
753 "have same number of elements",
754 ast_expression::operator_string(op));
755 return glsl_type::error_type;
756 }
757
758 /* "In all cases, the resulting type will be the same type as the left
759 * operand."
760 */
761 return type_a;
762 }
763
764 /**
765 * Returns the innermost array index expression in an rvalue tree.
766 * This is the largest indexing level -- if an array of blocks, then
767 * it is the block index rather than an indexing expression for an
768 * array-typed member of an array of blocks.
769 */
770 static ir_rvalue *
771 find_innermost_array_index(ir_rvalue *rv)
772 {
773 ir_dereference_array *last = NULL;
774 while (rv) {
775 if (rv->as_dereference_array()) {
776 last = rv->as_dereference_array();
777 rv = last->array;
778 } else if (rv->as_dereference_record())
779 rv = rv->as_dereference_record()->record;
780 else if (rv->as_swizzle())
781 rv = rv->as_swizzle()->val;
782 else
783 rv = NULL;
784 }
785
786 if (last)
787 return last->array_index;
788
789 return NULL;
790 }
791
792 /**
793 * Validates that a value can be assigned to a location with a specified type
794 *
795 * Validates that \c rhs can be assigned to some location. If the types are
796 * not an exact match but an automatic conversion is possible, \c rhs will be
797 * converted.
798 *
799 * \return
800 * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
801 * Otherwise the actual RHS to be assigned will be returned. This may be
802 * \c rhs, or it may be \c rhs after some type conversion.
803 *
804 * \note
805 * In addition to being used for assignments, this function is used to
806 * type-check return values.
807 */
808 static ir_rvalue *
809 validate_assignment(struct _mesa_glsl_parse_state *state,
810 YYLTYPE loc, ir_rvalue *lhs,
811 ir_rvalue *rhs, bool is_initializer)
812 {
813 /* If there is already some error in the RHS, just return it. Anything
814 * else will lead to an avalanche of error message back to the user.
815 */
816 if (rhs->type->is_error())
817 return rhs;
818
819 /* In the Tessellation Control Shader:
820 * If a per-vertex output variable is used as an l-value, it is an error
821 * if the expression indicating the vertex number is not the identifier
822 * `gl_InvocationID`.
823 */
824 if (state->stage == MESA_SHADER_TESS_CTRL && !lhs->type->is_error()) {
825 ir_variable *var = lhs->variable_referenced();
826 if (var && var->data.mode == ir_var_shader_out && !var->data.patch) {
827 ir_rvalue *index = find_innermost_array_index(lhs);
828 ir_variable *index_var = index ? index->variable_referenced() : NULL;
829 if (!index_var || strcmp(index_var->name, "gl_InvocationID") != 0) {
830 _mesa_glsl_error(&loc, state,
831 "Tessellation control shader outputs can only "
832 "be indexed by gl_InvocationID");
833 return NULL;
834 }
835 }
836 }
837
838 /* If the types are identical, the assignment can trivially proceed.
839 */
840 if (rhs->type == lhs->type)
841 return rhs;
842
843 /* If the array element types are the same and the LHS is unsized,
844 * the assignment is okay for initializers embedded in variable
845 * declarations.
846 *
847 * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
848 * is handled by ir_dereference::is_lvalue.
849 */
850 const glsl_type *lhs_t = lhs->type;
851 const glsl_type *rhs_t = rhs->type;
852 bool unsized_array = false;
853 while(lhs_t->is_array()) {
854 if (rhs_t == lhs_t)
855 break; /* the rest of the inner arrays match so break out early */
856 if (!rhs_t->is_array()) {
857 unsized_array = false;
858 break; /* number of dimensions mismatch */
859 }
860 if (lhs_t->length == rhs_t->length) {
861 lhs_t = lhs_t->fields.array;
862 rhs_t = rhs_t->fields.array;
863 continue;
864 } else if (lhs_t->is_unsized_array()) {
865 unsized_array = true;
866 } else {
867 unsized_array = false;
868 break; /* sized array mismatch */
869 }
870 lhs_t = lhs_t->fields.array;
871 rhs_t = rhs_t->fields.array;
872 }
873 if (unsized_array) {
874 if (is_initializer) {
875 return rhs;
876 } else {
877 _mesa_glsl_error(&loc, state,
878 "implicitly sized arrays cannot be assigned");
879 return NULL;
880 }
881 }
882
883 /* Check for implicit conversion in GLSL 1.20 */
884 if (apply_implicit_conversion(lhs->type, rhs, state)) {
885 if (rhs->type == lhs->type)
886 return rhs;
887 }
888
889 _mesa_glsl_error(&loc, state,
890 "%s of type %s cannot be assigned to "
891 "variable of type %s",
892 is_initializer ? "initializer" : "value",
893 rhs->type->name, lhs->type->name);
894
895 return NULL;
896 }
897
898 static void
899 mark_whole_array_access(ir_rvalue *access)
900 {
901 ir_dereference_variable *deref = access->as_dereference_variable();
902
903 if (deref && deref->var) {
904 deref->var->data.max_array_access = deref->type->length - 1;
905 }
906 }
907
908 static bool
909 do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
910 const char *non_lvalue_description,
911 ir_rvalue *lhs, ir_rvalue *rhs,
912 ir_rvalue **out_rvalue, bool needs_rvalue,
913 bool is_initializer,
914 YYLTYPE lhs_loc)
915 {
916 void *ctx = state;
917 bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
918
919 ir_variable *lhs_var = lhs->variable_referenced();
920 if (lhs_var)
921 lhs_var->data.assigned = true;
922
923 if (!error_emitted) {
924 if (non_lvalue_description != NULL) {
925 _mesa_glsl_error(&lhs_loc, state,
926 "assignment to %s",
927 non_lvalue_description);
928 error_emitted = true;
929 } else if (lhs_var != NULL && (lhs_var->data.read_only ||
930 (lhs_var->data.mode == ir_var_shader_storage &&
931 lhs_var->data.image_read_only))) {
932 /* We can have image_read_only set on both images and buffer variables,
933 * but in the former there is a distinction between assignments to
934 * the variable itself (read_only) and to the memory they point to
935 * (image_read_only), while in the case of buffer variables there is
936 * no such distinction, that is why this check here is limited to
937 * buffer variables alone.
938 */
939 _mesa_glsl_error(&lhs_loc, state,
940 "assignment to read-only variable '%s'",
941 lhs_var->name);
942 error_emitted = true;
943 } else if (lhs->type->is_array() &&
944 !state->check_version(120, 300, &lhs_loc,
945 "whole array assignment forbidden")) {
946 /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
947 *
948 * "Other binary or unary expressions, non-dereferenced
949 * arrays, function names, swizzles with repeated fields,
950 * and constants cannot be l-values."
951 *
952 * The restriction on arrays is lifted in GLSL 1.20 and GLSL ES 3.00.
953 */
954 error_emitted = true;
955 } else if (!lhs->is_lvalue()) {
956 _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
957 error_emitted = true;
958 }
959 }
960
961 ir_rvalue *new_rhs =
962 validate_assignment(state, lhs_loc, lhs, rhs, is_initializer);
963 if (new_rhs != NULL) {
964 rhs = new_rhs;
965
966 /* If the LHS array was not declared with a size, it takes it size from
967 * the RHS. If the LHS is an l-value and a whole array, it must be a
968 * dereference of a variable. Any other case would require that the LHS
969 * is either not an l-value or not a whole array.
970 */
971 if (lhs->type->is_unsized_array()) {
972 ir_dereference *const d = lhs->as_dereference();
973
974 assert(d != NULL);
975
976 ir_variable *const var = d->variable_referenced();
977
978 assert(var != NULL);
979
980 if (var->data.max_array_access >= rhs->type->array_size()) {
981 /* FINISHME: This should actually log the location of the RHS. */
982 _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
983 "previous access",
984 var->data.max_array_access);
985 }
986
987 var->type = glsl_type::get_array_instance(lhs->type->fields.array,
988 rhs->type->array_size());
989 d->type = var->type;
990 }
991 if (lhs->type->is_array()) {
992 mark_whole_array_access(rhs);
993 mark_whole_array_access(lhs);
994 }
995 }
996
997 /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
998 * but not post_inc) need the converted assigned value as an rvalue
999 * to handle things like:
1000 *
1001 * i = j += 1;
1002 */
1003 if (needs_rvalue) {
1004 ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
1005 ir_var_temporary);
1006 instructions->push_tail(var);
1007 instructions->push_tail(assign(var, rhs));
1008
1009 if (!error_emitted) {
1010 ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
1011 instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var));
1012 }
1013 ir_rvalue *rvalue = new(ctx) ir_dereference_variable(var);
1014
1015 *out_rvalue = rvalue;
1016 } else {
1017 if (!error_emitted)
1018 instructions->push_tail(new(ctx) ir_assignment(lhs, rhs));
1019 *out_rvalue = NULL;
1020 }
1021
1022 return error_emitted;
1023 }
1024
1025 static ir_rvalue *
1026 get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
1027 {
1028 void *ctx = ralloc_parent(lvalue);
1029 ir_variable *var;
1030
1031 var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
1032 ir_var_temporary);
1033 instructions->push_tail(var);
1034
1035 instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
1036 lvalue));
1037
1038 return new(ctx) ir_dereference_variable(var);
1039 }
1040
1041
1042 ir_rvalue *
1043 ast_node::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
1044 {
1045 (void) instructions;
1046 (void) state;
1047
1048 return NULL;
1049 }
1050
1051 bool
1052 ast_node::has_sequence_subexpression() const
1053 {
1054 return false;
1055 }
1056
1057 void
1058 ast_node::set_is_lhs(bool /* new_value */)
1059 {
1060 }
1061
1062 void
1063 ast_function_expression::hir_no_rvalue(exec_list *instructions,
1064 struct _mesa_glsl_parse_state *state)
1065 {
1066 (void)hir(instructions, state);
1067 }
1068
1069 void
1070 ast_aggregate_initializer::hir_no_rvalue(exec_list *instructions,
1071 struct _mesa_glsl_parse_state *state)
1072 {
1073 (void)hir(instructions, state);
1074 }
1075
1076 static ir_rvalue *
1077 do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
1078 {
1079 int join_op;
1080 ir_rvalue *cmp = NULL;
1081
1082 if (operation == ir_binop_all_equal)
1083 join_op = ir_binop_logic_and;
1084 else
1085 join_op = ir_binop_logic_or;
1086
1087 switch (op0->type->base_type) {
1088 case GLSL_TYPE_FLOAT:
1089 case GLSL_TYPE_UINT:
1090 case GLSL_TYPE_INT:
1091 case GLSL_TYPE_BOOL:
1092 case GLSL_TYPE_DOUBLE:
1093 return new(mem_ctx) ir_expression(operation, op0, op1);
1094
1095 case GLSL_TYPE_ARRAY: {
1096 for (unsigned int i = 0; i < op0->type->length; i++) {
1097 ir_rvalue *e0, *e1, *result;
1098
1099 e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
1100 new(mem_ctx) ir_constant(i));
1101 e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
1102 new(mem_ctx) ir_constant(i));
1103 result = do_comparison(mem_ctx, operation, e0, e1);
1104
1105 if (cmp) {
1106 cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
1107 } else {
1108 cmp = result;
1109 }
1110 }
1111
1112 mark_whole_array_access(op0);
1113 mark_whole_array_access(op1);
1114 break;
1115 }
1116
1117 case GLSL_TYPE_STRUCT: {
1118 for (unsigned int i = 0; i < op0->type->length; i++) {
1119 ir_rvalue *e0, *e1, *result;
1120 const char *field_name = op0->type->fields.structure[i].name;
1121
1122 e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
1123 field_name);
1124 e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
1125 field_name);
1126 result = do_comparison(mem_ctx, operation, e0, e1);
1127
1128 if (cmp) {
1129 cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
1130 } else {
1131 cmp = result;
1132 }
1133 }
1134 break;
1135 }
1136
1137 case GLSL_TYPE_ERROR:
1138 case GLSL_TYPE_VOID:
1139 case GLSL_TYPE_SAMPLER:
1140 case GLSL_TYPE_IMAGE:
1141 case GLSL_TYPE_INTERFACE:
1142 case GLSL_TYPE_ATOMIC_UINT:
1143 case GLSL_TYPE_SUBROUTINE:
1144 case GLSL_TYPE_FUNCTION:
1145 /* I assume a comparison of a struct containing a sampler just
1146 * ignores the sampler present in the type.
1147 */
1148 break;
1149 }
1150
1151 if (cmp == NULL)
1152 cmp = new(mem_ctx) ir_constant(true);
1153
1154 return cmp;
1155 }
1156
1157 /* For logical operations, we want to ensure that the operands are
1158 * scalar booleans. If it isn't, emit an error and return a constant
1159 * boolean to avoid triggering cascading error messages.
1160 */
1161 ir_rvalue *
1162 get_scalar_boolean_operand(exec_list *instructions,
1163 struct _mesa_glsl_parse_state *state,
1164 ast_expression *parent_expr,
1165 int operand,
1166 const char *operand_name,
1167 bool *error_emitted)
1168 {
1169 ast_expression *expr = parent_expr->subexpressions[operand];
1170 void *ctx = state;
1171 ir_rvalue *val = expr->hir(instructions, state);
1172
1173 if (val->type->is_boolean() && val->type->is_scalar())
1174 return val;
1175
1176 if (!*error_emitted) {
1177 YYLTYPE loc = expr->get_location();
1178 _mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean",
1179 operand_name,
1180 parent_expr->operator_string(parent_expr->oper));
1181 *error_emitted = true;
1182 }
1183
1184 return new(ctx) ir_constant(true);
1185 }
1186
1187 /**
1188 * If name refers to a builtin array whose maximum allowed size is less than
1189 * size, report an error and return true. Otherwise return false.
1190 */
1191 void
1192 check_builtin_array_max_size(const char *name, unsigned size,
1193 YYLTYPE loc, struct _mesa_glsl_parse_state *state)
1194 {
1195 if ((strcmp("gl_TexCoord", name) == 0)
1196 && (size > state->Const.MaxTextureCoords)) {
1197 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
1198 *
1199 * "The size [of gl_TexCoord] can be at most
1200 * gl_MaxTextureCoords."
1201 */
1202 _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
1203 "be larger than gl_MaxTextureCoords (%u)",
1204 state->Const.MaxTextureCoords);
1205 } else if (strcmp("gl_ClipDistance", name) == 0) {
1206 state->clip_dist_size = size;
1207 if (size + state->cull_dist_size > state->Const.MaxClipPlanes) {
1208 /* From section 7.1 (Vertex Shader Special Variables) of the
1209 * GLSL 1.30 spec:
1210 *
1211 * "The gl_ClipDistance array is predeclared as unsized and
1212 * must be sized by the shader either redeclaring it with a
1213 * size or indexing it only with integral constant
1214 * expressions. ... The size can be at most
1215 * gl_MaxClipDistances."
1216 */
1217 _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
1218 "be larger than gl_MaxClipDistances (%u)",
1219 state->Const.MaxClipPlanes);
1220 }
1221 } else if (strcmp("gl_CullDistance", name) == 0) {
1222 state->cull_dist_size = size;
1223 if (size + state->clip_dist_size > state->Const.MaxClipPlanes) {
1224 /* From the ARB_cull_distance spec:
1225 *
1226 * "The gl_CullDistance array is predeclared as unsized and
1227 * must be sized by the shader either redeclaring it with
1228 * a size or indexing it only with integral constant
1229 * expressions. The size determines the number and set of
1230 * enabled cull distances and can be at most
1231 * gl_MaxCullDistances."
1232 */
1233 _mesa_glsl_error(&loc, state, "`gl_CullDistance' array size cannot "
1234 "be larger than gl_MaxCullDistances (%u)",
1235 state->Const.MaxClipPlanes);
1236 }
1237 }
1238 }
1239
1240 /**
1241 * Create the constant 1, of a which is appropriate for incrementing and
1242 * decrementing values of the given GLSL type. For example, if type is vec4,
1243 * this creates a constant value of 1.0 having type float.
1244 *
1245 * If the given type is invalid for increment and decrement operators, return
1246 * a floating point 1--the error will be detected later.
1247 */
1248 static ir_rvalue *
1249 constant_one_for_inc_dec(void *ctx, const glsl_type *type)
1250 {
1251 switch (type->base_type) {
1252 case GLSL_TYPE_UINT:
1253 return new(ctx) ir_constant((unsigned) 1);
1254 case GLSL_TYPE_INT:
1255 return new(ctx) ir_constant(1);
1256 default:
1257 case GLSL_TYPE_FLOAT:
1258 return new(ctx) ir_constant(1.0f);
1259 }
1260 }
1261
1262 ir_rvalue *
1263 ast_expression::hir(exec_list *instructions,
1264 struct _mesa_glsl_parse_state *state)
1265 {
1266 return do_hir(instructions, state, true);
1267 }
1268
1269 void
1270 ast_expression::hir_no_rvalue(exec_list *instructions,
1271 struct _mesa_glsl_parse_state *state)
1272 {
1273 do_hir(instructions, state, false);
1274 }
1275
1276 void
1277 ast_expression::set_is_lhs(bool new_value)
1278 {
1279 /* is_lhs is tracked only to print "variable used uninitialized" warnings,
1280 * if we lack an identifier we can just skip it.
1281 */
1282 if (this->primary_expression.identifier == NULL)
1283 return;
1284
1285 this->is_lhs = new_value;
1286
1287 /* We need to go through the subexpressions tree to cover cases like
1288 * ast_field_selection
1289 */
1290 if (this->subexpressions[0] != NULL)
1291 this->subexpressions[0]->set_is_lhs(new_value);
1292 }
1293
1294 ir_rvalue *
1295 ast_expression::do_hir(exec_list *instructions,
1296 struct _mesa_glsl_parse_state *state,
1297 bool needs_rvalue)
1298 {
1299 void *ctx = state;
1300 static const int operations[AST_NUM_OPERATORS] = {
1301 -1, /* ast_assign doesn't convert to ir_expression. */
1302 -1, /* ast_plus doesn't convert to ir_expression. */
1303 ir_unop_neg,
1304 ir_binop_add,
1305 ir_binop_sub,
1306 ir_binop_mul,
1307 ir_binop_div,
1308 ir_binop_mod,
1309 ir_binop_lshift,
1310 ir_binop_rshift,
1311 ir_binop_less,
1312 ir_binop_greater,
1313 ir_binop_lequal,
1314 ir_binop_gequal,
1315 ir_binop_all_equal,
1316 ir_binop_any_nequal,
1317 ir_binop_bit_and,
1318 ir_binop_bit_xor,
1319 ir_binop_bit_or,
1320 ir_unop_bit_not,
1321 ir_binop_logic_and,
1322 ir_binop_logic_xor,
1323 ir_binop_logic_or,
1324 ir_unop_logic_not,
1325
1326 /* Note: The following block of expression types actually convert
1327 * to multiple IR instructions.
1328 */
1329 ir_binop_mul, /* ast_mul_assign */
1330 ir_binop_div, /* ast_div_assign */
1331 ir_binop_mod, /* ast_mod_assign */
1332 ir_binop_add, /* ast_add_assign */
1333 ir_binop_sub, /* ast_sub_assign */
1334 ir_binop_lshift, /* ast_ls_assign */
1335 ir_binop_rshift, /* ast_rs_assign */
1336 ir_binop_bit_and, /* ast_and_assign */
1337 ir_binop_bit_xor, /* ast_xor_assign */
1338 ir_binop_bit_or, /* ast_or_assign */
1339
1340 -1, /* ast_conditional doesn't convert to ir_expression. */
1341 ir_binop_add, /* ast_pre_inc. */
1342 ir_binop_sub, /* ast_pre_dec. */
1343 ir_binop_add, /* ast_post_inc. */
1344 ir_binop_sub, /* ast_post_dec. */
1345 -1, /* ast_field_selection doesn't conv to ir_expression. */
1346 -1, /* ast_array_index doesn't convert to ir_expression. */
1347 -1, /* ast_function_call doesn't conv to ir_expression. */
1348 -1, /* ast_identifier doesn't convert to ir_expression. */
1349 -1, /* ast_int_constant doesn't convert to ir_expression. */
1350 -1, /* ast_uint_constant doesn't conv to ir_expression. */
1351 -1, /* ast_float_constant doesn't conv to ir_expression. */
1352 -1, /* ast_bool_constant doesn't conv to ir_expression. */
1353 -1, /* ast_sequence doesn't convert to ir_expression. */
1354 -1, /* ast_aggregate shouldn't ever even get here. */
1355 };
1356 ir_rvalue *result = NULL;
1357 ir_rvalue *op[3];
1358 const struct glsl_type *type, *orig_type;
1359 bool error_emitted = false;
1360 YYLTYPE loc;
1361
1362 loc = this->get_location();
1363
1364 switch (this->oper) {
1365 case ast_aggregate:
1366 assert(!"ast_aggregate: Should never get here.");
1367 break;
1368
1369 case ast_assign: {
1370 this->subexpressions[0]->set_is_lhs(true);
1371 op[0] = this->subexpressions[0]->hir(instructions, state);
1372 op[1] = this->subexpressions[1]->hir(instructions, state);
1373
1374 error_emitted =
1375 do_assignment(instructions, state,
1376 this->subexpressions[0]->non_lvalue_description,
1377 op[0], op[1], &result, needs_rvalue, false,
1378 this->subexpressions[0]->get_location());
1379 break;
1380 }
1381
1382 case ast_plus:
1383 op[0] = this->subexpressions[0]->hir(instructions, state);
1384
1385 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1386
1387 error_emitted = type->is_error();
1388
1389 result = op[0];
1390 break;
1391
1392 case ast_neg:
1393 op[0] = this->subexpressions[0]->hir(instructions, state);
1394
1395 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1396
1397 error_emitted = type->is_error();
1398
1399 result = new(ctx) ir_expression(operations[this->oper], type,
1400 op[0], NULL);
1401 break;
1402
1403 case ast_add:
1404 case ast_sub:
1405 case ast_mul:
1406 case ast_div:
1407 op[0] = this->subexpressions[0]->hir(instructions, state);
1408 op[1] = this->subexpressions[1]->hir(instructions, state);
1409
1410 type = arithmetic_result_type(op[0], op[1],
1411 (this->oper == ast_mul),
1412 state, & loc);
1413 error_emitted = type->is_error();
1414
1415 result = new(ctx) ir_expression(operations[this->oper], type,
1416 op[0], op[1]);
1417 break;
1418
1419 case ast_mod:
1420 op[0] = this->subexpressions[0]->hir(instructions, state);
1421 op[1] = this->subexpressions[1]->hir(instructions, state);
1422
1423 type = modulus_result_type(op[0], op[1], state, &loc);
1424
1425 assert(operations[this->oper] == ir_binop_mod);
1426
1427 result = new(ctx) ir_expression(operations[this->oper], type,
1428 op[0], op[1]);
1429 error_emitted = type->is_error();
1430 break;
1431
1432 case ast_lshift:
1433 case ast_rshift:
1434 if (!state->check_bitwise_operations_allowed(&loc)) {
1435 error_emitted = true;
1436 }
1437
1438 op[0] = this->subexpressions[0]->hir(instructions, state);
1439 op[1] = this->subexpressions[1]->hir(instructions, state);
1440 type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1441 &loc);
1442 result = new(ctx) ir_expression(operations[this->oper], type,
1443 op[0], op[1]);
1444 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1445 break;
1446
1447 case ast_less:
1448 case ast_greater:
1449 case ast_lequal:
1450 case ast_gequal:
1451 op[0] = this->subexpressions[0]->hir(instructions, state);
1452 op[1] = this->subexpressions[1]->hir(instructions, state);
1453
1454 type = relational_result_type(op[0], op[1], state, & loc);
1455
1456 /* The relational operators must either generate an error or result
1457 * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
1458 */
1459 assert(type->is_error()
1460 || ((type->base_type == GLSL_TYPE_BOOL)
1461 && type->is_scalar()));
1462
1463 result = new(ctx) ir_expression(operations[this->oper], type,
1464 op[0], op[1]);
1465 error_emitted = type->is_error();
1466 break;
1467
1468 case ast_nequal:
1469 case ast_equal:
1470 op[0] = this->subexpressions[0]->hir(instructions, state);
1471 op[1] = this->subexpressions[1]->hir(instructions, state);
1472
1473 /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
1474 *
1475 * "The equality operators equal (==), and not equal (!=)
1476 * operate on all types. They result in a scalar Boolean. If
1477 * the operand types do not match, then there must be a
1478 * conversion from Section 4.1.10 "Implicit Conversions"
1479 * applied to one operand that can make them match, in which
1480 * case this conversion is done."
1481 */
1482
1483 if (op[0]->type == glsl_type::void_type || op[1]->type == glsl_type::void_type) {
1484 _mesa_glsl_error(& loc, state, "`%s': wrong operand types: "
1485 "no operation `%1$s' exists that takes a left-hand "
1486 "operand of type 'void' or a right operand of type "
1487 "'void'", (this->oper == ast_equal) ? "==" : "!=");
1488 error_emitted = true;
1489 } else if ((!apply_implicit_conversion(op[0]->type, op[1], state)
1490 && !apply_implicit_conversion(op[1]->type, op[0], state))
1491 || (op[0]->type != op[1]->type)) {
1492 _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
1493 "type", (this->oper == ast_equal) ? "==" : "!=");
1494 error_emitted = true;
1495 } else if ((op[0]->type->is_array() || op[1]->type->is_array()) &&
1496 !state->check_version(120, 300, &loc,
1497 "array comparisons forbidden")) {
1498 error_emitted = true;
1499 } else if ((op[0]->type->contains_subroutine() ||
1500 op[1]->type->contains_subroutine())) {
1501 _mesa_glsl_error(&loc, state, "subroutine comparisons forbidden");
1502 error_emitted = true;
1503 } else if ((op[0]->type->contains_opaque() ||
1504 op[1]->type->contains_opaque())) {
1505 _mesa_glsl_error(&loc, state, "opaque type comparisons forbidden");
1506 error_emitted = true;
1507 }
1508
1509 if (error_emitted) {
1510 result = new(ctx) ir_constant(false);
1511 } else {
1512 result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
1513 assert(result->type == glsl_type::bool_type);
1514 }
1515 break;
1516
1517 case ast_bit_and:
1518 case ast_bit_xor:
1519 case ast_bit_or:
1520 op[0] = this->subexpressions[0]->hir(instructions, state);
1521 op[1] = this->subexpressions[1]->hir(instructions, state);
1522 type = bit_logic_result_type(op[0], op[1], this->oper, state, &loc);
1523 result = new(ctx) ir_expression(operations[this->oper], type,
1524 op[0], op[1]);
1525 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1526 break;
1527
1528 case ast_bit_not:
1529 op[0] = this->subexpressions[0]->hir(instructions, state);
1530
1531 if (!state->check_bitwise_operations_allowed(&loc)) {
1532 error_emitted = true;
1533 }
1534
1535 if (!op[0]->type->is_integer()) {
1536 _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
1537 error_emitted = true;
1538 }
1539
1540 type = error_emitted ? glsl_type::error_type : op[0]->type;
1541 result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
1542 break;
1543
1544 case ast_logic_and: {
1545 exec_list rhs_instructions;
1546 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1547 "LHS", &error_emitted);
1548 op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1549 "RHS", &error_emitted);
1550
1551 if (rhs_instructions.is_empty()) {
1552 result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
1553 type = result->type;
1554 } else {
1555 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1556 "and_tmp",
1557 ir_var_temporary);
1558 instructions->push_tail(tmp);
1559
1560 ir_if *const stmt = new(ctx) ir_if(op[0]);
1561 instructions->push_tail(stmt);
1562
1563 stmt->then_instructions.append_list(&rhs_instructions);
1564 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1565 ir_assignment *const then_assign =
1566 new(ctx) ir_assignment(then_deref, op[1]);
1567 stmt->then_instructions.push_tail(then_assign);
1568
1569 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1570 ir_assignment *const else_assign =
1571 new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false));
1572 stmt->else_instructions.push_tail(else_assign);
1573
1574 result = new(ctx) ir_dereference_variable(tmp);
1575 type = tmp->type;
1576 }
1577 break;
1578 }
1579
1580 case ast_logic_or: {
1581 exec_list rhs_instructions;
1582 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1583 "LHS", &error_emitted);
1584 op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1585 "RHS", &error_emitted);
1586
1587 if (rhs_instructions.is_empty()) {
1588 result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
1589 type = result->type;
1590 } else {
1591 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1592 "or_tmp",
1593 ir_var_temporary);
1594 instructions->push_tail(tmp);
1595
1596 ir_if *const stmt = new(ctx) ir_if(op[0]);
1597 instructions->push_tail(stmt);
1598
1599 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1600 ir_assignment *const then_assign =
1601 new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true));
1602 stmt->then_instructions.push_tail(then_assign);
1603
1604 stmt->else_instructions.append_list(&rhs_instructions);
1605 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1606 ir_assignment *const else_assign =
1607 new(ctx) ir_assignment(else_deref, op[1]);
1608 stmt->else_instructions.push_tail(else_assign);
1609
1610 result = new(ctx) ir_dereference_variable(tmp);
1611 type = tmp->type;
1612 }
1613 break;
1614 }
1615
1616 case ast_logic_xor:
1617 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1618 *
1619 * "The logical binary operators and (&&), or ( | | ), and
1620 * exclusive or (^^). They operate only on two Boolean
1621 * expressions and result in a Boolean expression."
1622 */
1623 op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS",
1624 &error_emitted);
1625 op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS",
1626 &error_emitted);
1627
1628 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1629 op[0], op[1]);
1630 break;
1631
1632 case ast_logic_not:
1633 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1634 "operand", &error_emitted);
1635
1636 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1637 op[0], NULL);
1638 break;
1639
1640 case ast_mul_assign:
1641 case ast_div_assign:
1642 case ast_add_assign:
1643 case ast_sub_assign: {
1644 this->subexpressions[0]->set_is_lhs(true);
1645 op[0] = this->subexpressions[0]->hir(instructions, state);
1646 op[1] = this->subexpressions[1]->hir(instructions, state);
1647
1648 orig_type = op[0]->type;
1649 type = arithmetic_result_type(op[0], op[1],
1650 (this->oper == ast_mul_assign),
1651 state, & loc);
1652
1653 if (type != orig_type) {
1654 _mesa_glsl_error(& loc, state,
1655 "could not implicitly convert "
1656 "%s to %s", type->name, orig_type->name);
1657 type = glsl_type::error_type;
1658 }
1659
1660 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1661 op[0], op[1]);
1662
1663 error_emitted =
1664 do_assignment(instructions, state,
1665 this->subexpressions[0]->non_lvalue_description,
1666 op[0]->clone(ctx, NULL), temp_rhs,
1667 &result, needs_rvalue, false,
1668 this->subexpressions[0]->get_location());
1669
1670 /* GLSL 1.10 does not allow array assignment. However, we don't have to
1671 * explicitly test for this because none of the binary expression
1672 * operators allow array operands either.
1673 */
1674
1675 break;
1676 }
1677
1678 case ast_mod_assign: {
1679 this->subexpressions[0]->set_is_lhs(true);
1680 op[0] = this->subexpressions[0]->hir(instructions, state);
1681 op[1] = this->subexpressions[1]->hir(instructions, state);
1682
1683 orig_type = op[0]->type;
1684 type = modulus_result_type(op[0], op[1], state, &loc);
1685
1686 if (type != orig_type) {
1687 _mesa_glsl_error(& loc, state,
1688 "could not implicitly convert "
1689 "%s to %s", type->name, orig_type->name);
1690 type = glsl_type::error_type;
1691 }
1692
1693 assert(operations[this->oper] == ir_binop_mod);
1694
1695 ir_rvalue *temp_rhs;
1696 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1697 op[0], op[1]);
1698
1699 error_emitted =
1700 do_assignment(instructions, state,
1701 this->subexpressions[0]->non_lvalue_description,
1702 op[0]->clone(ctx, NULL), temp_rhs,
1703 &result, needs_rvalue, false,
1704 this->subexpressions[0]->get_location());
1705 break;
1706 }
1707
1708 case ast_ls_assign:
1709 case ast_rs_assign: {
1710 this->subexpressions[0]->set_is_lhs(true);
1711 op[0] = this->subexpressions[0]->hir(instructions, state);
1712 op[1] = this->subexpressions[1]->hir(instructions, state);
1713 type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1714 &loc);
1715 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1716 type, op[0], op[1]);
1717 error_emitted =
1718 do_assignment(instructions, state,
1719 this->subexpressions[0]->non_lvalue_description,
1720 op[0]->clone(ctx, NULL), temp_rhs,
1721 &result, needs_rvalue, false,
1722 this->subexpressions[0]->get_location());
1723 break;
1724 }
1725
1726 case ast_and_assign:
1727 case ast_xor_assign:
1728 case ast_or_assign: {
1729 this->subexpressions[0]->set_is_lhs(true);
1730 op[0] = this->subexpressions[0]->hir(instructions, state);
1731 op[1] = this->subexpressions[1]->hir(instructions, state);
1732
1733 orig_type = op[0]->type;
1734 type = bit_logic_result_type(op[0], op[1], this->oper, state, &loc);
1735
1736 if (type != orig_type) {
1737 _mesa_glsl_error(& loc, state,
1738 "could not implicitly convert "
1739 "%s to %s", type->name, orig_type->name);
1740 type = glsl_type::error_type;
1741 }
1742
1743 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1744 type, op[0], op[1]);
1745 error_emitted =
1746 do_assignment(instructions, state,
1747 this->subexpressions[0]->non_lvalue_description,
1748 op[0]->clone(ctx, NULL), temp_rhs,
1749 &result, needs_rvalue, false,
1750 this->subexpressions[0]->get_location());
1751 break;
1752 }
1753
1754 case ast_conditional: {
1755 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1756 *
1757 * "The ternary selection operator (?:). It operates on three
1758 * expressions (exp1 ? exp2 : exp3). This operator evaluates the
1759 * first expression, which must result in a scalar Boolean."
1760 */
1761 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1762 "condition", &error_emitted);
1763
1764 /* The :? operator is implemented by generating an anonymous temporary
1765 * followed by an if-statement. The last instruction in each branch of
1766 * the if-statement assigns a value to the anonymous temporary. This
1767 * temporary is the r-value of the expression.
1768 */
1769 exec_list then_instructions;
1770 exec_list else_instructions;
1771
1772 op[1] = this->subexpressions[1]->hir(&then_instructions, state);
1773 op[2] = this->subexpressions[2]->hir(&else_instructions, state);
1774
1775 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1776 *
1777 * "The second and third expressions can be any type, as
1778 * long their types match, or there is a conversion in
1779 * Section 4.1.10 "Implicit Conversions" that can be applied
1780 * to one of the expressions to make their types match. This
1781 * resulting matching type is the type of the entire
1782 * expression."
1783 */
1784 if ((!apply_implicit_conversion(op[1]->type, op[2], state)
1785 && !apply_implicit_conversion(op[2]->type, op[1], state))
1786 || (op[1]->type != op[2]->type)) {
1787 YYLTYPE loc = this->subexpressions[1]->get_location();
1788
1789 _mesa_glsl_error(& loc, state, "second and third operands of ?: "
1790 "operator must have matching types");
1791 error_emitted = true;
1792 type = glsl_type::error_type;
1793 } else {
1794 type = op[1]->type;
1795 }
1796
1797 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1798 *
1799 * "The second and third expressions must be the same type, but can
1800 * be of any type other than an array."
1801 */
1802 if (type->is_array() &&
1803 !state->check_version(120, 300, &loc,
1804 "second and third operands of ?: operator "
1805 "cannot be arrays")) {
1806 error_emitted = true;
1807 }
1808
1809 /* From section 4.1.7 of the GLSL 4.50 spec (Opaque Types):
1810 *
1811 * "Except for array indexing, structure member selection, and
1812 * parentheses, opaque variables are not allowed to be operands in
1813 * expressions; such use results in a compile-time error."
1814 */
1815 if (type->contains_opaque()) {
1816 _mesa_glsl_error(&loc, state, "opaque variables cannot be operands "
1817 "of the ?: operator");
1818 error_emitted = true;
1819 }
1820
1821 ir_constant *cond_val = op[0]->constant_expression_value();
1822
1823 if (then_instructions.is_empty()
1824 && else_instructions.is_empty()
1825 && cond_val != NULL) {
1826 result = cond_val->value.b[0] ? op[1] : op[2];
1827 } else {
1828 /* The copy to conditional_tmp reads the whole array. */
1829 if (type->is_array()) {
1830 mark_whole_array_access(op[1]);
1831 mark_whole_array_access(op[2]);
1832 }
1833
1834 ir_variable *const tmp =
1835 new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
1836 instructions->push_tail(tmp);
1837
1838 ir_if *const stmt = new(ctx) ir_if(op[0]);
1839 instructions->push_tail(stmt);
1840
1841 then_instructions.move_nodes_to(& stmt->then_instructions);
1842 ir_dereference *const then_deref =
1843 new(ctx) ir_dereference_variable(tmp);
1844 ir_assignment *const then_assign =
1845 new(ctx) ir_assignment(then_deref, op[1]);
1846 stmt->then_instructions.push_tail(then_assign);
1847
1848 else_instructions.move_nodes_to(& stmt->else_instructions);
1849 ir_dereference *const else_deref =
1850 new(ctx) ir_dereference_variable(tmp);
1851 ir_assignment *const else_assign =
1852 new(ctx) ir_assignment(else_deref, op[2]);
1853 stmt->else_instructions.push_tail(else_assign);
1854
1855 result = new(ctx) ir_dereference_variable(tmp);
1856 }
1857 break;
1858 }
1859
1860 case ast_pre_inc:
1861 case ast_pre_dec: {
1862 this->non_lvalue_description = (this->oper == ast_pre_inc)
1863 ? "pre-increment operation" : "pre-decrement operation";
1864
1865 op[0] = this->subexpressions[0]->hir(instructions, state);
1866 op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
1867
1868 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1869
1870 ir_rvalue *temp_rhs;
1871 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1872 op[0], op[1]);
1873
1874 error_emitted =
1875 do_assignment(instructions, state,
1876 this->subexpressions[0]->non_lvalue_description,
1877 op[0]->clone(ctx, NULL), temp_rhs,
1878 &result, needs_rvalue, false,
1879 this->subexpressions[0]->get_location());
1880 break;
1881 }
1882
1883 case ast_post_inc:
1884 case ast_post_dec: {
1885 this->non_lvalue_description = (this->oper == ast_post_inc)
1886 ? "post-increment operation" : "post-decrement operation";
1887 op[0] = this->subexpressions[0]->hir(instructions, state);
1888 op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
1889
1890 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1891
1892 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1893
1894 ir_rvalue *temp_rhs;
1895 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1896 op[0], op[1]);
1897
1898 /* Get a temporary of a copy of the lvalue before it's modified.
1899 * This may get thrown away later.
1900 */
1901 result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
1902
1903 ir_rvalue *junk_rvalue;
1904 error_emitted =
1905 do_assignment(instructions, state,
1906 this->subexpressions[0]->non_lvalue_description,
1907 op[0]->clone(ctx, NULL), temp_rhs,
1908 &junk_rvalue, false, false,
1909 this->subexpressions[0]->get_location());
1910
1911 break;
1912 }
1913
1914 case ast_field_selection:
1915 result = _mesa_ast_field_selection_to_hir(this, instructions, state);
1916 break;
1917
1918 case ast_array_index: {
1919 YYLTYPE index_loc = subexpressions[1]->get_location();
1920
1921 /* Getting if an array is being used uninitialized is beyond what we get
1922 * from ir_value.data.assigned. Setting is_lhs as true would force to
1923 * not raise a uninitialized warning when using an array
1924 */
1925 subexpressions[0]->set_is_lhs(true);
1926 op[0] = subexpressions[0]->hir(instructions, state);
1927 op[1] = subexpressions[1]->hir(instructions, state);
1928
1929 result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
1930 loc, index_loc);
1931
1932 if (result->type->is_error())
1933 error_emitted = true;
1934
1935 break;
1936 }
1937
1938 case ast_unsized_array_dim:
1939 assert(!"ast_unsized_array_dim: Should never get here.");
1940 break;
1941
1942 case ast_function_call:
1943 /* Should *NEVER* get here. ast_function_call should always be handled
1944 * by ast_function_expression::hir.
1945 */
1946 assert(0);
1947 break;
1948
1949 case ast_identifier: {
1950 /* ast_identifier can appear several places in a full abstract syntax
1951 * tree. This particular use must be at location specified in the grammar
1952 * as 'variable_identifier'.
1953 */
1954 ir_variable *var =
1955 state->symbols->get_variable(this->primary_expression.identifier);
1956
1957 if (var == NULL) {
1958 /* the identifier might be a subroutine name */
1959 char *sub_name;
1960 sub_name = ralloc_asprintf(ctx, "%s_%s", _mesa_shader_stage_to_subroutine_prefix(state->stage), this->primary_expression.identifier);
1961 var = state->symbols->get_variable(sub_name);
1962 ralloc_free(sub_name);
1963 }
1964
1965 if (var != NULL) {
1966 var->data.used = true;
1967 result = new(ctx) ir_dereference_variable(var);
1968
1969 if ((var->data.mode == ir_var_auto || var->data.mode == ir_var_shader_out)
1970 && !this->is_lhs
1971 && result->variable_referenced()->data.assigned != true
1972 && !is_gl_identifier(var->name)) {
1973 _mesa_glsl_warning(&loc, state, "`%s' used uninitialized",
1974 this->primary_expression.identifier);
1975 }
1976 } else {
1977 _mesa_glsl_error(& loc, state, "`%s' undeclared",
1978 this->primary_expression.identifier);
1979
1980 result = ir_rvalue::error_value(ctx);
1981 error_emitted = true;
1982 }
1983 break;
1984 }
1985
1986 case ast_int_constant:
1987 result = new(ctx) ir_constant(this->primary_expression.int_constant);
1988 break;
1989
1990 case ast_uint_constant:
1991 result = new(ctx) ir_constant(this->primary_expression.uint_constant);
1992 break;
1993
1994 case ast_float_constant:
1995 result = new(ctx) ir_constant(this->primary_expression.float_constant);
1996 break;
1997
1998 case ast_bool_constant:
1999 result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
2000 break;
2001
2002 case ast_double_constant:
2003 result = new(ctx) ir_constant(this->primary_expression.double_constant);
2004 break;
2005
2006 case ast_sequence: {
2007 /* It should not be possible to generate a sequence in the AST without
2008 * any expressions in it.
2009 */
2010 assert(!this->expressions.is_empty());
2011
2012 /* The r-value of a sequence is the last expression in the sequence. If
2013 * the other expressions in the sequence do not have side-effects (and
2014 * therefore add instructions to the instruction list), they get dropped
2015 * on the floor.
2016 */
2017 exec_node *previous_tail = NULL;
2018 YYLTYPE previous_operand_loc = loc;
2019
2020 foreach_list_typed (ast_node, ast, link, &this->expressions) {
2021 /* If one of the operands of comma operator does not generate any
2022 * code, we want to emit a warning. At each pass through the loop
2023 * previous_tail will point to the last instruction in the stream
2024 * *before* processing the previous operand. Naturally,
2025 * instructions->get_tail_raw() will point to the last instruction in
2026 * the stream *after* processing the previous operand. If the two
2027 * pointers match, then the previous operand had no effect.
2028 *
2029 * The warning behavior here differs slightly from GCC. GCC will
2030 * only emit a warning if none of the left-hand operands have an
2031 * effect. However, it will emit a warning for each. I believe that
2032 * there are some cases in C (especially with GCC extensions) where
2033 * it is useful to have an intermediate step in a sequence have no
2034 * effect, but I don't think these cases exist in GLSL. Either way,
2035 * it would be a giant hassle to replicate that behavior.
2036 */
2037 if (previous_tail == instructions->get_tail_raw()) {
2038 _mesa_glsl_warning(&previous_operand_loc, state,
2039 "left-hand operand of comma expression has "
2040 "no effect");
2041 }
2042
2043 /* The tail is directly accessed instead of using the get_tail()
2044 * method for performance reasons. get_tail() has extra code to
2045 * return NULL when the list is empty. We don't care about that
2046 * here, so using get_tail_raw() is fine.
2047 */
2048 previous_tail = instructions->get_tail_raw();
2049 previous_operand_loc = ast->get_location();
2050
2051 result = ast->hir(instructions, state);
2052 }
2053
2054 /* Any errors should have already been emitted in the loop above.
2055 */
2056 error_emitted = true;
2057 break;
2058 }
2059 }
2060 type = NULL; /* use result->type, not type. */
2061 assert(result != NULL || !needs_rvalue);
2062
2063 if (result && result->type->is_error() && !error_emitted)
2064 _mesa_glsl_error(& loc, state, "type mismatch");
2065
2066 return result;
2067 }
2068
2069 bool
2070 ast_expression::has_sequence_subexpression() const
2071 {
2072 switch (this->oper) {
2073 case ast_plus:
2074 case ast_neg:
2075 case ast_bit_not:
2076 case ast_logic_not:
2077 case ast_pre_inc:
2078 case ast_pre_dec:
2079 case ast_post_inc:
2080 case ast_post_dec:
2081 return this->subexpressions[0]->has_sequence_subexpression();
2082
2083 case ast_assign:
2084 case ast_add:
2085 case ast_sub:
2086 case ast_mul:
2087 case ast_div:
2088 case ast_mod:
2089 case ast_lshift:
2090 case ast_rshift:
2091 case ast_less:
2092 case ast_greater:
2093 case ast_lequal:
2094 case ast_gequal:
2095 case ast_nequal:
2096 case ast_equal:
2097 case ast_bit_and:
2098 case ast_bit_xor:
2099 case ast_bit_or:
2100 case ast_logic_and:
2101 case ast_logic_or:
2102 case ast_logic_xor:
2103 case ast_array_index:
2104 case ast_mul_assign:
2105 case ast_div_assign:
2106 case ast_add_assign:
2107 case ast_sub_assign:
2108 case ast_mod_assign:
2109 case ast_ls_assign:
2110 case ast_rs_assign:
2111 case ast_and_assign:
2112 case ast_xor_assign:
2113 case ast_or_assign:
2114 return this->subexpressions[0]->has_sequence_subexpression() ||
2115 this->subexpressions[1]->has_sequence_subexpression();
2116
2117 case ast_conditional:
2118 return this->subexpressions[0]->has_sequence_subexpression() ||
2119 this->subexpressions[1]->has_sequence_subexpression() ||
2120 this->subexpressions[2]->has_sequence_subexpression();
2121
2122 case ast_sequence:
2123 return true;
2124
2125 case ast_field_selection:
2126 case ast_identifier:
2127 case ast_int_constant:
2128 case ast_uint_constant:
2129 case ast_float_constant:
2130 case ast_bool_constant:
2131 case ast_double_constant:
2132 return false;
2133
2134 case ast_aggregate:
2135 return false;
2136
2137 case ast_function_call:
2138 unreachable("should be handled by ast_function_expression::hir");
2139
2140 case ast_unsized_array_dim:
2141 unreachable("ast_unsized_array_dim: Should never get here.");
2142 }
2143
2144 return false;
2145 }
2146
2147 ir_rvalue *
2148 ast_expression_statement::hir(exec_list *instructions,
2149 struct _mesa_glsl_parse_state *state)
2150 {
2151 /* It is possible to have expression statements that don't have an
2152 * expression. This is the solitary semicolon:
2153 *
2154 * for (i = 0; i < 5; i++)
2155 * ;
2156 *
2157 * In this case the expression will be NULL. Test for NULL and don't do
2158 * anything in that case.
2159 */
2160 if (expression != NULL)
2161 expression->hir_no_rvalue(instructions, state);
2162
2163 /* Statements do not have r-values.
2164 */
2165 return NULL;
2166 }
2167
2168
2169 ir_rvalue *
2170 ast_compound_statement::hir(exec_list *instructions,
2171 struct _mesa_glsl_parse_state *state)
2172 {
2173 if (new_scope)
2174 state->symbols->push_scope();
2175
2176 foreach_list_typed (ast_node, ast, link, &this->statements)
2177 ast->hir(instructions, state);
2178
2179 if (new_scope)
2180 state->symbols->pop_scope();
2181
2182 /* Compound statements do not have r-values.
2183 */
2184 return NULL;
2185 }
2186
2187 /**
2188 * Evaluate the given exec_node (which should be an ast_node representing
2189 * a single array dimension) and return its integer value.
2190 */
2191 static unsigned
2192 process_array_size(exec_node *node,
2193 struct _mesa_glsl_parse_state *state)
2194 {
2195 exec_list dummy_instructions;
2196
2197 ast_node *array_size = exec_node_data(ast_node, node, link);
2198
2199 /**
2200 * Dimensions other than the outermost dimension can by unsized if they
2201 * are immediately sized by a constructor or initializer.
2202 */
2203 if (((ast_expression*)array_size)->oper == ast_unsized_array_dim)
2204 return 0;
2205
2206 ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
2207 YYLTYPE loc = array_size->get_location();
2208
2209 if (ir == NULL) {
2210 _mesa_glsl_error(& loc, state,
2211 "array size could not be resolved");
2212 return 0;
2213 }
2214
2215 if (!ir->type->is_integer()) {
2216 _mesa_glsl_error(& loc, state,
2217 "array size must be integer type");
2218 return 0;
2219 }
2220
2221 if (!ir->type->is_scalar()) {
2222 _mesa_glsl_error(& loc, state,
2223 "array size must be scalar type");
2224 return 0;
2225 }
2226
2227 ir_constant *const size = ir->constant_expression_value();
2228 if (size == NULL ||
2229 (state->is_version(120, 300) &&
2230 array_size->has_sequence_subexpression())) {
2231 _mesa_glsl_error(& loc, state, "array size must be a "
2232 "constant valued expression");
2233 return 0;
2234 }
2235
2236 if (size->value.i[0] <= 0) {
2237 _mesa_glsl_error(& loc, state, "array size must be > 0");
2238 return 0;
2239 }
2240
2241 assert(size->type == ir->type);
2242
2243 /* If the array size is const (and we've verified that
2244 * it is) then no instructions should have been emitted
2245 * when we converted it to HIR. If they were emitted,
2246 * then either the array size isn't const after all, or
2247 * we are emitting unnecessary instructions.
2248 */
2249 assert(dummy_instructions.is_empty());
2250
2251 return size->value.u[0];
2252 }
2253
2254 static const glsl_type *
2255 process_array_type(YYLTYPE *loc, const glsl_type *base,
2256 ast_array_specifier *array_specifier,
2257 struct _mesa_glsl_parse_state *state)
2258 {
2259 const glsl_type *array_type = base;
2260
2261 if (array_specifier != NULL) {
2262 if (base->is_array()) {
2263
2264 /* From page 19 (page 25) of the GLSL 1.20 spec:
2265 *
2266 * "Only one-dimensional arrays may be declared."
2267 */
2268 if (!state->check_arrays_of_arrays_allowed(loc)) {
2269 return glsl_type::error_type;
2270 }
2271 }
2272
2273 for (exec_node *node = array_specifier->array_dimensions.get_tail_raw();
2274 !node->is_head_sentinel(); node = node->prev) {
2275 unsigned array_size = process_array_size(node, state);
2276 array_type = glsl_type::get_array_instance(array_type, array_size);
2277 }
2278 }
2279
2280 return array_type;
2281 }
2282
2283 static bool
2284 precision_qualifier_allowed(const glsl_type *type)
2285 {
2286 /* Precision qualifiers apply to floating point, integer and opaque
2287 * types.
2288 *
2289 * Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says:
2290 * "Any floating point or any integer declaration can have the type
2291 * preceded by one of these precision qualifiers [...] Literal
2292 * constants do not have precision qualifiers. Neither do Boolean
2293 * variables.
2294 *
2295 * Section 4.5 (Precision and Precision Qualifiers) of the GLSL 1.30
2296 * spec also says:
2297 *
2298 * "Precision qualifiers are added for code portability with OpenGL
2299 * ES, not for functionality. They have the same syntax as in OpenGL
2300 * ES."
2301 *
2302 * Section 8 (Built-In Functions) of the GLSL ES 1.00 spec says:
2303 *
2304 * "uniform lowp sampler2D sampler;
2305 * highp vec2 coord;
2306 * ...
2307 * lowp vec4 col = texture2D (sampler, coord);
2308 * // texture2D returns lowp"
2309 *
2310 * From this, we infer that GLSL 1.30 (and later) should allow precision
2311 * qualifiers on sampler types just like float and integer types.
2312 */
2313 const glsl_type *const t = type->without_array();
2314
2315 return (t->is_float() || t->is_integer() || t->contains_opaque()) &&
2316 !t->is_record();
2317 }
2318
2319 const glsl_type *
2320 ast_type_specifier::glsl_type(const char **name,
2321 struct _mesa_glsl_parse_state *state) const
2322 {
2323 const struct glsl_type *type;
2324
2325 type = state->symbols->get_type(this->type_name);
2326 *name = this->type_name;
2327
2328 YYLTYPE loc = this->get_location();
2329 type = process_array_type(&loc, type, this->array_specifier, state);
2330
2331 return type;
2332 }
2333
2334 /**
2335 * From the OpenGL ES 3.0 spec, 4.5.4 Default Precision Qualifiers:
2336 *
2337 * "The precision statement
2338 *
2339 * precision precision-qualifier type;
2340 *
2341 * can be used to establish a default precision qualifier. The type field can
2342 * be either int or float or any of the sampler types, (...) If type is float,
2343 * the directive applies to non-precision-qualified floating point type
2344 * (scalar, vector, and matrix) declarations. If type is int, the directive
2345 * applies to all non-precision-qualified integer type (scalar, vector, signed,
2346 * and unsigned) declarations."
2347 *
2348 * We use the symbol table to keep the values of the default precisions for
2349 * each 'type' in each scope and we use the 'type' string from the precision
2350 * statement as key in the symbol table. When we want to retrieve the default
2351 * precision associated with a given glsl_type we need to know the type string
2352 * associated with it. This is what this function returns.
2353 */
2354 static const char *
2355 get_type_name_for_precision_qualifier(const glsl_type *type)
2356 {
2357 switch (type->base_type) {
2358 case GLSL_TYPE_FLOAT:
2359 return "float";
2360 case GLSL_TYPE_UINT:
2361 case GLSL_TYPE_INT:
2362 return "int";
2363 case GLSL_TYPE_ATOMIC_UINT:
2364 return "atomic_uint";
2365 case GLSL_TYPE_IMAGE:
2366 /* fallthrough */
2367 case GLSL_TYPE_SAMPLER: {
2368 const unsigned type_idx =
2369 type->sampler_array + 2 * type->sampler_shadow;
2370 const unsigned offset = type->base_type == GLSL_TYPE_SAMPLER ? 0 : 4;
2371 assert(type_idx < 4);
2372 switch (type->sampled_type) {
2373 case GLSL_TYPE_FLOAT:
2374 switch (type->sampler_dimensionality) {
2375 case GLSL_SAMPLER_DIM_1D: {
2376 assert(type->base_type == GLSL_TYPE_SAMPLER);
2377 static const char *const names[4] = {
2378 "sampler1D", "sampler1DArray",
2379 "sampler1DShadow", "sampler1DArrayShadow"
2380 };
2381 return names[type_idx];
2382 }
2383 case GLSL_SAMPLER_DIM_2D: {
2384 static const char *const names[8] = {
2385 "sampler2D", "sampler2DArray",
2386 "sampler2DShadow", "sampler2DArrayShadow",
2387 "image2D", "image2DArray", NULL, NULL
2388 };
2389 return names[offset + type_idx];
2390 }
2391 case GLSL_SAMPLER_DIM_3D: {
2392 static const char *const names[8] = {
2393 "sampler3D", NULL, NULL, NULL,
2394 "image3D", NULL, NULL, NULL
2395 };
2396 return names[offset + type_idx];
2397 }
2398 case GLSL_SAMPLER_DIM_CUBE: {
2399 static const char *const names[8] = {
2400 "samplerCube", "samplerCubeArray",
2401 "samplerCubeShadow", "samplerCubeArrayShadow",
2402 "imageCube", NULL, NULL, NULL
2403 };
2404 return names[offset + type_idx];
2405 }
2406 case GLSL_SAMPLER_DIM_MS: {
2407 assert(type->base_type == GLSL_TYPE_SAMPLER);
2408 static const char *const names[4] = {
2409 "sampler2DMS", "sampler2DMSArray", NULL, NULL
2410 };
2411 return names[type_idx];
2412 }
2413 case GLSL_SAMPLER_DIM_RECT: {
2414 assert(type->base_type == GLSL_TYPE_SAMPLER);
2415 static const char *const names[4] = {
2416 "samplerRect", NULL, "samplerRectShadow", NULL
2417 };
2418 return names[type_idx];
2419 }
2420 case GLSL_SAMPLER_DIM_BUF: {
2421 static const char *const names[8] = {
2422 "samplerBuffer", NULL, NULL, NULL,
2423 "imageBuffer", NULL, NULL, NULL
2424 };
2425 return names[offset + type_idx];
2426 }
2427 case GLSL_SAMPLER_DIM_EXTERNAL: {
2428 assert(type->base_type == GLSL_TYPE_SAMPLER);
2429 static const char *const names[4] = {
2430 "samplerExternalOES", NULL, NULL, NULL
2431 };
2432 return names[type_idx];
2433 }
2434 default:
2435 unreachable("Unsupported sampler/image dimensionality");
2436 } /* sampler/image float dimensionality */
2437 break;
2438 case GLSL_TYPE_INT:
2439 switch (type->sampler_dimensionality) {
2440 case GLSL_SAMPLER_DIM_1D: {
2441 assert(type->base_type == GLSL_TYPE_SAMPLER);
2442 static const char *const names[4] = {
2443 "isampler1D", "isampler1DArray", NULL, NULL
2444 };
2445 return names[type_idx];
2446 }
2447 case GLSL_SAMPLER_DIM_2D: {
2448 static const char *const names[8] = {
2449 "isampler2D", "isampler2DArray", NULL, NULL,
2450 "iimage2D", "iimage2DArray", NULL, NULL
2451 };
2452 return names[offset + type_idx];
2453 }
2454 case GLSL_SAMPLER_DIM_3D: {
2455 static const char *const names[8] = {
2456 "isampler3D", NULL, NULL, NULL,
2457 "iimage3D", NULL, NULL, NULL
2458 };
2459 return names[offset + type_idx];
2460 }
2461 case GLSL_SAMPLER_DIM_CUBE: {
2462 static const char *const names[8] = {
2463 "isamplerCube", "isamplerCubeArray", NULL, NULL,
2464 "iimageCube", NULL, NULL, NULL
2465 };
2466 return names[offset + type_idx];
2467 }
2468 case GLSL_SAMPLER_DIM_MS: {
2469 assert(type->base_type == GLSL_TYPE_SAMPLER);
2470 static const char *const names[4] = {
2471 "isampler2DMS", "isampler2DMSArray", NULL, NULL
2472 };
2473 return names[type_idx];
2474 }
2475 case GLSL_SAMPLER_DIM_RECT: {
2476 assert(type->base_type == GLSL_TYPE_SAMPLER);
2477 static const char *const names[4] = {
2478 "isamplerRect", NULL, "isamplerRectShadow", NULL
2479 };
2480 return names[type_idx];
2481 }
2482 case GLSL_SAMPLER_DIM_BUF: {
2483 static const char *const names[8] = {
2484 "isamplerBuffer", NULL, NULL, NULL,
2485 "iimageBuffer", NULL, NULL, NULL
2486 };
2487 return names[offset + type_idx];
2488 }
2489 default:
2490 unreachable("Unsupported isampler/iimage dimensionality");
2491 } /* sampler/image int dimensionality */
2492 break;
2493 case GLSL_TYPE_UINT:
2494 switch (type->sampler_dimensionality) {
2495 case GLSL_SAMPLER_DIM_1D: {
2496 assert(type->base_type == GLSL_TYPE_SAMPLER);
2497 static const char *const names[4] = {
2498 "usampler1D", "usampler1DArray", NULL, NULL
2499 };
2500 return names[type_idx];
2501 }
2502 case GLSL_SAMPLER_DIM_2D: {
2503 static const char *const names[8] = {
2504 "usampler2D", "usampler2DArray", NULL, NULL,
2505 "uimage2D", "uimage2DArray", NULL, NULL
2506 };
2507 return names[offset + type_idx];
2508 }
2509 case GLSL_SAMPLER_DIM_3D: {
2510 static const char *const names[8] = {
2511 "usampler3D", NULL, NULL, NULL,
2512 "uimage3D", NULL, NULL, NULL
2513 };
2514 return names[offset + type_idx];
2515 }
2516 case GLSL_SAMPLER_DIM_CUBE: {
2517 static const char *const names[8] = {
2518 "usamplerCube", "usamplerCubeArray", NULL, NULL,
2519 "uimageCube", NULL, NULL, NULL
2520 };
2521 return names[offset + type_idx];
2522 }
2523 case GLSL_SAMPLER_DIM_MS: {
2524 assert(type->base_type == GLSL_TYPE_SAMPLER);
2525 static const char *const names[4] = {
2526 "usampler2DMS", "usampler2DMSArray", NULL, NULL
2527 };
2528 return names[type_idx];
2529 }
2530 case GLSL_SAMPLER_DIM_RECT: {
2531 assert(type->base_type == GLSL_TYPE_SAMPLER);
2532 static const char *const names[4] = {
2533 "usamplerRect", NULL, "usamplerRectShadow", NULL
2534 };
2535 return names[type_idx];
2536 }
2537 case GLSL_SAMPLER_DIM_BUF: {
2538 static const char *const names[8] = {
2539 "usamplerBuffer", NULL, NULL, NULL,
2540 "uimageBuffer", NULL, NULL, NULL
2541 };
2542 return names[offset + type_idx];
2543 }
2544 default:
2545 unreachable("Unsupported usampler/uimage dimensionality");
2546 } /* sampler/image uint dimensionality */
2547 break;
2548 default:
2549 unreachable("Unsupported sampler/image type");
2550 } /* sampler/image type */
2551 break;
2552 } /* GLSL_TYPE_SAMPLER/GLSL_TYPE_IMAGE */
2553 break;
2554 default:
2555 unreachable("Unsupported type");
2556 } /* base type */
2557 }
2558
2559 static unsigned
2560 select_gles_precision(unsigned qual_precision,
2561 const glsl_type *type,
2562 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
2563 {
2564 /* Precision qualifiers do not have any meaning in Desktop GLSL.
2565 * In GLES we take the precision from the type qualifier if present,
2566 * otherwise, if the type of the variable allows precision qualifiers at
2567 * all, we look for the default precision qualifier for that type in the
2568 * current scope.
2569 */
2570 assert(state->es_shader);
2571
2572 unsigned precision = GLSL_PRECISION_NONE;
2573 if (qual_precision) {
2574 precision = qual_precision;
2575 } else if (precision_qualifier_allowed(type)) {
2576 const char *type_name =
2577 get_type_name_for_precision_qualifier(type->without_array());
2578 assert(type_name != NULL);
2579
2580 precision =
2581 state->symbols->get_default_precision_qualifier(type_name);
2582 if (precision == ast_precision_none) {
2583 _mesa_glsl_error(loc, state,
2584 "No precision specified in this scope for type `%s'",
2585 type->name);
2586 }
2587 }
2588 return precision;
2589 }
2590
2591 const glsl_type *
2592 ast_fully_specified_type::glsl_type(const char **name,
2593 struct _mesa_glsl_parse_state *state) const
2594 {
2595 return this->specifier->glsl_type(name, state);
2596 }
2597
2598 /**
2599 * Determine whether a toplevel variable declaration declares a varying. This
2600 * function operates by examining the variable's mode and the shader target,
2601 * so it correctly identifies linkage variables regardless of whether they are
2602 * declared using the deprecated "varying" syntax or the new "in/out" syntax.
2603 *
2604 * Passing a non-toplevel variable declaration (e.g. a function parameter) to
2605 * this function will produce undefined results.
2606 */
2607 static bool
2608 is_varying_var(ir_variable *var, gl_shader_stage target)
2609 {
2610 switch (target) {
2611 case MESA_SHADER_VERTEX:
2612 return var->data.mode == ir_var_shader_out;
2613 case MESA_SHADER_FRAGMENT:
2614 return var->data.mode == ir_var_shader_in;
2615 default:
2616 return var->data.mode == ir_var_shader_out || var->data.mode == ir_var_shader_in;
2617 }
2618 }
2619
2620
2621 /**
2622 * Matrix layout qualifiers are only allowed on certain types
2623 */
2624 static void
2625 validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
2626 YYLTYPE *loc,
2627 const glsl_type *type,
2628 ir_variable *var)
2629 {
2630 if (var && !var->is_in_buffer_block()) {
2631 /* Layout qualifiers may only apply to interface blocks and fields in
2632 * them.
2633 */
2634 _mesa_glsl_error(loc, state,
2635 "uniform block layout qualifiers row_major and "
2636 "column_major may not be applied to variables "
2637 "outside of uniform blocks");
2638 } else if (!type->without_array()->is_matrix()) {
2639 /* The OpenGL ES 3.0 conformance tests did not originally allow
2640 * matrix layout qualifiers on non-matrices. However, the OpenGL
2641 * 4.4 and OpenGL ES 3.0 (revision TBD) specifications were
2642 * amended to specifically allow these layouts on all types. Emit
2643 * a warning so that people know their code may not be portable.
2644 */
2645 _mesa_glsl_warning(loc, state,
2646 "uniform block layout qualifiers row_major and "
2647 "column_major applied to non-matrix types may "
2648 "be rejected by older compilers");
2649 }
2650 }
2651
2652 static bool
2653 validate_xfb_buffer_qualifier(YYLTYPE *loc,
2654 struct _mesa_glsl_parse_state *state,
2655 unsigned xfb_buffer) {
2656 if (xfb_buffer >= state->Const.MaxTransformFeedbackBuffers) {
2657 _mesa_glsl_error(loc, state,
2658 "invalid xfb_buffer specified %d is larger than "
2659 "MAX_TRANSFORM_FEEDBACK_BUFFERS - 1 (%d).",
2660 xfb_buffer,
2661 state->Const.MaxTransformFeedbackBuffers - 1);
2662 return false;
2663 }
2664
2665 return true;
2666 }
2667
2668 /* From the ARB_enhanced_layouts spec:
2669 *
2670 * "Variables and block members qualified with *xfb_offset* can be
2671 * scalars, vectors, matrices, structures, and (sized) arrays of these.
2672 * The offset must be a multiple of the size of the first component of
2673 * the first qualified variable or block member, or a compile-time error
2674 * results. Further, if applied to an aggregate containing a double,
2675 * the offset must also be a multiple of 8, and the space taken in the
2676 * buffer will be a multiple of 8.
2677 */
2678 static bool
2679 validate_xfb_offset_qualifier(YYLTYPE *loc,
2680 struct _mesa_glsl_parse_state *state,
2681 int xfb_offset, const glsl_type *type,
2682 unsigned component_size) {
2683 const glsl_type *t_without_array = type->without_array();
2684
2685 if (xfb_offset != -1 && type->is_unsized_array()) {
2686 _mesa_glsl_error(loc, state,
2687 "xfb_offset can't be used with unsized arrays.");
2688 return false;
2689 }
2690
2691 /* Make sure nested structs don't contain unsized arrays, and validate
2692 * any xfb_offsets on interface members.
2693 */
2694 if (t_without_array->is_record() || t_without_array->is_interface())
2695 for (unsigned int i = 0; i < t_without_array->length; i++) {
2696 const glsl_type *member_t = t_without_array->fields.structure[i].type;
2697
2698 /* When the interface block doesn't have an xfb_offset qualifier then
2699 * we apply the component size rules at the member level.
2700 */
2701 if (xfb_offset == -1)
2702 component_size = member_t->contains_double() ? 8 : 4;
2703
2704 int xfb_offset = t_without_array->fields.structure[i].offset;
2705 validate_xfb_offset_qualifier(loc, state, xfb_offset, member_t,
2706 component_size);
2707 }
2708
2709 /* Nested structs or interface block without offset may not have had an
2710 * offset applied yet so return.
2711 */
2712 if (xfb_offset == -1) {
2713 return true;
2714 }
2715
2716 if (xfb_offset % component_size) {
2717 _mesa_glsl_error(loc, state,
2718 "invalid qualifier xfb_offset=%d must be a multiple "
2719 "of the first component size of the first qualified "
2720 "variable or block member. Or double if an aggregate "
2721 "that contains a double (%d).",
2722 xfb_offset, component_size);
2723 return false;
2724 }
2725
2726 return true;
2727 }
2728
2729 static bool
2730 validate_stream_qualifier(YYLTYPE *loc, struct _mesa_glsl_parse_state *state,
2731 unsigned stream)
2732 {
2733 if (stream >= state->ctx->Const.MaxVertexStreams) {
2734 _mesa_glsl_error(loc, state,
2735 "invalid stream specified %d is larger than "
2736 "MAX_VERTEX_STREAMS - 1 (%d).",
2737 stream, state->ctx->Const.MaxVertexStreams - 1);
2738 return false;
2739 }
2740
2741 return true;
2742 }
2743
2744 static void
2745 apply_explicit_binding(struct _mesa_glsl_parse_state *state,
2746 YYLTYPE *loc,
2747 ir_variable *var,
2748 const glsl_type *type,
2749 const ast_type_qualifier *qual)
2750 {
2751 if (!qual->flags.q.uniform && !qual->flags.q.buffer) {
2752 _mesa_glsl_error(loc, state,
2753 "the \"binding\" qualifier only applies to uniforms and "
2754 "shader storage buffer objects");
2755 return;
2756 }
2757
2758 unsigned qual_binding;
2759 if (!process_qualifier_constant(state, loc, "binding", qual->binding,
2760 &qual_binding)) {
2761 return;
2762 }
2763
2764 const struct gl_context *const ctx = state->ctx;
2765 unsigned elements = type->is_array() ? type->arrays_of_arrays_size() : 1;
2766 unsigned max_index = qual_binding + elements - 1;
2767 const glsl_type *base_type = type->without_array();
2768
2769 if (base_type->is_interface()) {
2770 /* UBOs. From page 60 of the GLSL 4.20 specification:
2771 * "If the binding point for any uniform block instance is less than zero,
2772 * or greater than or equal to the implementation-dependent maximum
2773 * number of uniform buffer bindings, a compilation error will occur.
2774 * When the binding identifier is used with a uniform block instanced as
2775 * an array of size N, all elements of the array from binding through
2776 * binding + N – 1 must be within this range."
2777 *
2778 * The implementation-dependent maximum is GL_MAX_UNIFORM_BUFFER_BINDINGS.
2779 */
2780 if (qual->flags.q.uniform &&
2781 max_index >= ctx->Const.MaxUniformBufferBindings) {
2782 _mesa_glsl_error(loc, state, "layout(binding = %u) for %d UBOs exceeds "
2783 "the maximum number of UBO binding points (%d)",
2784 qual_binding, elements,
2785 ctx->Const.MaxUniformBufferBindings);
2786 return;
2787 }
2788
2789 /* SSBOs. From page 67 of the GLSL 4.30 specification:
2790 * "If the binding point for any uniform or shader storage block instance
2791 * is less than zero, or greater than or equal to the
2792 * implementation-dependent maximum number of uniform buffer bindings, a
2793 * compile-time error will occur. When the binding identifier is used
2794 * with a uniform or shader storage block instanced as an array of size
2795 * N, all elements of the array from binding through binding + N – 1 must
2796 * be within this range."
2797 */
2798 if (qual->flags.q.buffer &&
2799 max_index >= ctx->Const.MaxShaderStorageBufferBindings) {
2800 _mesa_glsl_error(loc, state, "layout(binding = %u) for %d SSBOs exceeds "
2801 "the maximum number of SSBO binding points (%d)",
2802 qual_binding, elements,
2803 ctx->Const.MaxShaderStorageBufferBindings);
2804 return;
2805 }
2806 } else if (base_type->is_sampler()) {
2807 /* Samplers. From page 63 of the GLSL 4.20 specification:
2808 * "If the binding is less than zero, or greater than or equal to the
2809 * implementation-dependent maximum supported number of units, a
2810 * compilation error will occur. When the binding identifier is used
2811 * with an array of size N, all elements of the array from binding
2812 * through binding + N - 1 must be within this range."
2813 */
2814 unsigned limit = ctx->Const.MaxCombinedTextureImageUnits;
2815
2816 if (max_index >= limit) {
2817 _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers "
2818 "exceeds the maximum number of texture image units "
2819 "(%u)", qual_binding, elements, limit);
2820
2821 return;
2822 }
2823 } else if (base_type->contains_atomic()) {
2824 assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS);
2825 if (qual_binding >= ctx->Const.MaxAtomicBufferBindings) {
2826 _mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the "
2827 " maximum number of atomic counter buffer bindings"
2828 "(%u)", qual_binding,
2829 ctx->Const.MaxAtomicBufferBindings);
2830
2831 return;
2832 }
2833 } else if ((state->is_version(420, 310) ||
2834 state->ARB_shading_language_420pack_enable) &&
2835 base_type->is_image()) {
2836 assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
2837 if (max_index >= ctx->Const.MaxImageUnits) {
2838 _mesa_glsl_error(loc, state, "Image binding %d exceeds the "
2839 " maximum number of image units (%d)", max_index,
2840 ctx->Const.MaxImageUnits);
2841 return;
2842 }
2843
2844 } else {
2845 _mesa_glsl_error(loc, state,
2846 "the \"binding\" qualifier only applies to uniform "
2847 "blocks, opaque variables, or arrays thereof");
2848 return;
2849 }
2850
2851 var->data.explicit_binding = true;
2852 var->data.binding = qual_binding;
2853
2854 return;
2855 }
2856
2857
2858 static void
2859 validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
2860 YYLTYPE *loc,
2861 const glsl_interp_mode interpolation,
2862 const struct ast_type_qualifier *qual,
2863 const struct glsl_type *var_type,
2864 ir_variable_mode mode)
2865 {
2866 /* Interpolation qualifiers can only apply to shader inputs or outputs, but
2867 * not to vertex shader inputs nor fragment shader outputs.
2868 *
2869 * From section 4.3 ("Storage Qualifiers") of the GLSL 1.30 spec:
2870 * "Outputs from a vertex shader (out) and inputs to a fragment
2871 * shader (in) can be further qualified with one or more of these
2872 * interpolation qualifiers"
2873 * ...
2874 * "These interpolation qualifiers may only precede the qualifiers in,
2875 * centroid in, out, or centroid out in a declaration. They do not apply
2876 * to the deprecated storage qualifiers varying or centroid
2877 * varying. They also do not apply to inputs into a vertex shader or
2878 * outputs from a fragment shader."
2879 *
2880 * From section 4.3 ("Storage Qualifiers") of the GLSL ES 3.00 spec:
2881 * "Outputs from a shader (out) and inputs to a shader (in) can be
2882 * further qualified with one of these interpolation qualifiers."
2883 * ...
2884 * "These interpolation qualifiers may only precede the qualifiers
2885 * in, centroid in, out, or centroid out in a declaration. They do
2886 * not apply to inputs into a vertex shader or outputs from a
2887 * fragment shader."
2888 */
2889 if (state->is_version(130, 300)
2890 && interpolation != INTERP_MODE_NONE) {
2891 const char *i = interpolation_string(interpolation);
2892 if (mode != ir_var_shader_in && mode != ir_var_shader_out)
2893 _mesa_glsl_error(loc, state,
2894 "interpolation qualifier `%s' can only be applied to "
2895 "shader inputs or outputs.", i);
2896
2897 switch (state->stage) {
2898 case MESA_SHADER_VERTEX:
2899 if (mode == ir_var_shader_in) {
2900 _mesa_glsl_error(loc, state,
2901 "interpolation qualifier '%s' cannot be applied to "
2902 "vertex shader inputs", i);
2903 }
2904 break;
2905 case MESA_SHADER_FRAGMENT:
2906 if (mode == ir_var_shader_out) {
2907 _mesa_glsl_error(loc, state,
2908 "interpolation qualifier '%s' cannot be applied to "
2909 "fragment shader outputs", i);
2910 }
2911 break;
2912 default:
2913 break;
2914 }
2915 }
2916
2917 /* Interpolation qualifiers cannot be applied to 'centroid' and
2918 * 'centroid varying'.
2919 *
2920 * From section 4.3 ("Storage Qualifiers") of the GLSL 1.30 spec:
2921 * "interpolation qualifiers may only precede the qualifiers in,
2922 * centroid in, out, or centroid out in a declaration. They do not apply
2923 * to the deprecated storage qualifiers varying or centroid varying."
2924 *
2925 * These deprecated storage qualifiers do not exist in GLSL ES 3.00.
2926 */
2927 if (state->is_version(130, 0)
2928 && interpolation != INTERP_MODE_NONE
2929 && qual->flags.q.varying) {
2930
2931 const char *i = interpolation_string(interpolation);
2932 const char *s;
2933 if (qual->flags.q.centroid)
2934 s = "centroid varying";
2935 else
2936 s = "varying";
2937
2938 _mesa_glsl_error(loc, state,
2939 "qualifier '%s' cannot be applied to the "
2940 "deprecated storage qualifier '%s'", i, s);
2941 }
2942
2943 /* Integer fragment inputs must be qualified with 'flat'. In GLSL ES,
2944 * so must integer vertex outputs.
2945 *
2946 * From section 4.3.4 ("Inputs") of the GLSL 1.50 spec:
2947 * "Fragment shader inputs that are signed or unsigned integers or
2948 * integer vectors must be qualified with the interpolation qualifier
2949 * flat."
2950 *
2951 * From section 4.3.4 ("Input Variables") of the GLSL 3.00 ES spec:
2952 * "Fragment shader inputs that are, or contain, signed or unsigned
2953 * integers or integer vectors must be qualified with the
2954 * interpolation qualifier flat."
2955 *
2956 * From section 4.3.6 ("Output Variables") of the GLSL 3.00 ES spec:
2957 * "Vertex shader outputs that are, or contain, signed or unsigned
2958 * integers or integer vectors must be qualified with the
2959 * interpolation qualifier flat."
2960 *
2961 * Note that prior to GLSL 1.50, this requirement applied to vertex
2962 * outputs rather than fragment inputs. That creates problems in the
2963 * presence of geometry shaders, so we adopt the GLSL 1.50 rule for all
2964 * desktop GL shaders. For GLSL ES shaders, we follow the spec and
2965 * apply the restriction to both vertex outputs and fragment inputs.
2966 *
2967 * Note also that the desktop GLSL specs are missing the text "or
2968 * contain"; this is presumably an oversight, since there is no
2969 * reasonable way to interpolate a fragment shader input that contains
2970 * an integer. See Khronos bug #15671.
2971 */
2972 if (state->is_version(130, 300)
2973 && var_type->contains_integer()
2974 && interpolation != INTERP_MODE_FLAT
2975 && ((state->stage == MESA_SHADER_FRAGMENT && mode == ir_var_shader_in)
2976 || (state->stage == MESA_SHADER_VERTEX && mode == ir_var_shader_out
2977 && state->es_shader))) {
2978 const char *shader_var_type = (state->stage == MESA_SHADER_VERTEX) ?
2979 "vertex output" : "fragment input";
2980 _mesa_glsl_error(loc, state, "if a %s is (or contains) "
2981 "an integer, then it must be qualified with 'flat'",
2982 shader_var_type);
2983 }
2984
2985 /* Double fragment inputs must be qualified with 'flat'.
2986 *
2987 * From the "Overview" of the ARB_gpu_shader_fp64 extension spec:
2988 * "This extension does not support interpolation of double-precision
2989 * values; doubles used as fragment shader inputs must be qualified as
2990 * "flat"."
2991 *
2992 * From section 4.3.4 ("Inputs") of the GLSL 4.00 spec:
2993 * "Fragment shader inputs that are signed or unsigned integers, integer
2994 * vectors, or any double-precision floating-point type must be
2995 * qualified with the interpolation qualifier flat."
2996 *
2997 * Note that the GLSL specs are missing the text "or contain"; this is
2998 * presumably an oversight. See Khronos bug #15671.
2999 *
3000 * The 'double' type does not exist in GLSL ES so far.
3001 */
3002 if (state->has_double()
3003 && var_type->contains_double()
3004 && interpolation != INTERP_MODE_FLAT
3005 && state->stage == MESA_SHADER_FRAGMENT
3006 && mode == ir_var_shader_in) {
3007 _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
3008 "a double, then it must be qualified with 'flat'");
3009 }
3010 }
3011
3012 static glsl_interp_mode
3013 interpret_interpolation_qualifier(const struct ast_type_qualifier *qual,
3014 const struct glsl_type *var_type,
3015 ir_variable_mode mode,
3016 struct _mesa_glsl_parse_state *state,
3017 YYLTYPE *loc)
3018 {
3019 glsl_interp_mode interpolation;
3020 if (qual->flags.q.flat)
3021 interpolation = INTERP_MODE_FLAT;
3022 else if (qual->flags.q.noperspective)
3023 interpolation = INTERP_MODE_NOPERSPECTIVE;
3024 else if (qual->flags.q.smooth)
3025 interpolation = INTERP_MODE_SMOOTH;
3026 else if (state->es_shader &&
3027 ((mode == ir_var_shader_in &&
3028 state->stage != MESA_SHADER_VERTEX) ||
3029 (mode == ir_var_shader_out &&
3030 state->stage != MESA_SHADER_FRAGMENT)))
3031 /* Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
3032 *
3033 * "When no interpolation qualifier is present, smooth interpolation
3034 * is used."
3035 */
3036 interpolation = INTERP_MODE_SMOOTH;
3037 else
3038 interpolation = INTERP_MODE_NONE;
3039
3040 validate_interpolation_qualifier(state, loc,
3041 interpolation,
3042 qual, var_type, mode);
3043
3044 return interpolation;
3045 }
3046
3047
3048 static void
3049 apply_explicit_location(const struct ast_type_qualifier *qual,
3050 ir_variable *var,
3051 struct _mesa_glsl_parse_state *state,
3052 YYLTYPE *loc)
3053 {
3054 bool fail = false;
3055
3056 unsigned qual_location;
3057 if (!process_qualifier_constant(state, loc, "location", qual->location,
3058 &qual_location)) {
3059 return;
3060 }
3061
3062 /* Checks for GL_ARB_explicit_uniform_location. */
3063 if (qual->flags.q.uniform) {
3064 if (!state->check_explicit_uniform_location_allowed(loc, var))
3065 return;
3066
3067 const struct gl_context *const ctx = state->ctx;
3068 unsigned max_loc = qual_location + var->type->uniform_locations() - 1;
3069
3070 if (max_loc >= ctx->Const.MaxUserAssignableUniformLocations) {
3071 _mesa_glsl_error(loc, state, "location(s) consumed by uniform %s "
3072 ">= MAX_UNIFORM_LOCATIONS (%u)", var->name,
3073 ctx->Const.MaxUserAssignableUniformLocations);
3074 return;
3075 }
3076
3077 var->data.explicit_location = true;
3078 var->data.location = qual_location;
3079 return;
3080 }
3081
3082 /* Between GL_ARB_explicit_attrib_location an
3083 * GL_ARB_separate_shader_objects, the inputs and outputs of any shader
3084 * stage can be assigned explicit locations. The checking here associates
3085 * the correct extension with the correct stage's input / output:
3086 *
3087 * input output
3088 * ----- ------
3089 * vertex explicit_loc sso
3090 * tess control sso sso
3091 * tess eval sso sso
3092 * geometry sso sso
3093 * fragment sso explicit_loc
3094 */
3095 switch (state->stage) {
3096 case MESA_SHADER_VERTEX:
3097 if (var->data.mode == ir_var_shader_in) {
3098 if (!state->check_explicit_attrib_location_allowed(loc, var))
3099 return;
3100
3101 break;
3102 }
3103
3104 if (var->data.mode == ir_var_shader_out) {
3105 if (!state->check_separate_shader_objects_allowed(loc, var))
3106 return;
3107
3108 break;
3109 }
3110
3111 fail = true;
3112 break;
3113
3114 case MESA_SHADER_TESS_CTRL:
3115 case MESA_SHADER_TESS_EVAL:
3116 case MESA_SHADER_GEOMETRY:
3117 if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) {
3118 if (!state->check_separate_shader_objects_allowed(loc, var))
3119 return;
3120
3121 break;
3122 }
3123
3124 fail = true;
3125 break;
3126
3127 case MESA_SHADER_FRAGMENT:
3128 if (var->data.mode == ir_var_shader_in) {
3129 if (!state->check_separate_shader_objects_allowed(loc, var))
3130 return;
3131
3132 break;
3133 }
3134
3135 if (var->data.mode == ir_var_shader_out) {
3136 if (!state->check_explicit_attrib_location_allowed(loc, var))
3137 return;
3138
3139 break;
3140 }
3141
3142 fail = true;
3143 break;
3144
3145 case MESA_SHADER_COMPUTE:
3146 _mesa_glsl_error(loc, state,
3147 "compute shader variables cannot be given "
3148 "explicit locations");
3149 return;
3150 };
3151
3152 if (fail) {
3153 _mesa_glsl_error(loc, state,
3154 "%s cannot be given an explicit location in %s shader",
3155 mode_string(var),
3156 _mesa_shader_stage_to_string(state->stage));
3157 } else {
3158 var->data.explicit_location = true;
3159
3160 switch (state->stage) {
3161 case MESA_SHADER_VERTEX:
3162 var->data.location = (var->data.mode == ir_var_shader_in)
3163 ? (qual_location + VERT_ATTRIB_GENERIC0)
3164 : (qual_location + VARYING_SLOT_VAR0);
3165 break;
3166
3167 case MESA_SHADER_TESS_CTRL:
3168 case MESA_SHADER_TESS_EVAL:
3169 case MESA_SHADER_GEOMETRY:
3170 if (var->data.patch)
3171 var->data.location = qual_location + VARYING_SLOT_PATCH0;
3172 else
3173 var->data.location = qual_location + VARYING_SLOT_VAR0;
3174 break;
3175
3176 case MESA_SHADER_FRAGMENT:
3177 var->data.location = (var->data.mode == ir_var_shader_out)
3178 ? (qual_location + FRAG_RESULT_DATA0)
3179 : (qual_location + VARYING_SLOT_VAR0);
3180 break;
3181 case MESA_SHADER_COMPUTE:
3182 assert(!"Unexpected shader type");
3183 break;
3184 }
3185
3186 /* Check if index was set for the uniform instead of the function */
3187 if (qual->flags.q.explicit_index && qual->flags.q.subroutine) {
3188 _mesa_glsl_error(loc, state, "an index qualifier can only be "
3189 "used with subroutine functions");
3190 return;
3191 }
3192
3193 unsigned qual_index;
3194 if (qual->flags.q.explicit_index &&
3195 process_qualifier_constant(state, loc, "index", qual->index,
3196 &qual_index)) {
3197 /* From the GLSL 4.30 specification, section 4.4.2 (Output
3198 * Layout Qualifiers):
3199 *
3200 * "It is also a compile-time error if a fragment shader
3201 * sets a layout index to less than 0 or greater than 1."
3202 *
3203 * Older specifications don't mandate a behavior; we take
3204 * this as a clarification and always generate the error.
3205 */
3206 if (qual_index > 1) {
3207 _mesa_glsl_error(loc, state,
3208 "explicit index may only be 0 or 1");
3209 } else {
3210 var->data.explicit_index = true;
3211 var->data.index = qual_index;
3212 }
3213 }
3214 }
3215 }
3216
3217 static void
3218 apply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
3219 ir_variable *var,
3220 struct _mesa_glsl_parse_state *state,
3221 YYLTYPE *loc)
3222 {
3223 const glsl_type *base_type = var->type->without_array();
3224
3225 if (base_type->is_image()) {
3226 if (var->data.mode != ir_var_uniform &&
3227 var->data.mode != ir_var_function_in) {
3228 _mesa_glsl_error(loc, state, "image variables may only be declared as "
3229 "function parameters or uniform-qualified "
3230 "global variables");
3231 }
3232
3233 var->data.image_read_only |= qual->flags.q.read_only;
3234 var->data.image_write_only |= qual->flags.q.write_only;
3235 var->data.image_coherent |= qual->flags.q.coherent;
3236 var->data.image_volatile |= qual->flags.q._volatile;
3237 var->data.image_restrict |= qual->flags.q.restrict_flag;
3238 var->data.read_only = true;
3239
3240 if (qual->flags.q.explicit_image_format) {
3241 if (var->data.mode == ir_var_function_in) {
3242 _mesa_glsl_error(loc, state, "format qualifiers cannot be "
3243 "used on image function parameters");
3244 }
3245
3246 if (qual->image_base_type != base_type->sampled_type) {
3247 _mesa_glsl_error(loc, state, "format qualifier doesn't match the "
3248 "base data type of the image");
3249 }
3250
3251 var->data.image_format = qual->image_format;
3252 } else {
3253 if (var->data.mode == ir_var_uniform) {
3254 if (state->es_shader) {
3255 _mesa_glsl_error(loc, state, "all image uniforms "
3256 "must have a format layout qualifier");
3257
3258 } else if (!qual->flags.q.write_only) {
3259 _mesa_glsl_error(loc, state, "image uniforms not qualified with "
3260 "`writeonly' must have a format layout "
3261 "qualifier");
3262 }
3263 }
3264
3265 var->data.image_format = GL_NONE;
3266 }
3267
3268 /* From page 70 of the GLSL ES 3.1 specification:
3269 *
3270 * "Except for image variables qualified with the format qualifiers
3271 * r32f, r32i, and r32ui, image variables must specify either memory
3272 * qualifier readonly or the memory qualifier writeonly."
3273 */
3274 if (state->es_shader &&
3275 var->data.image_format != GL_R32F &&
3276 var->data.image_format != GL_R32I &&
3277 var->data.image_format != GL_R32UI &&
3278 !var->data.image_read_only &&
3279 !var->data.image_write_only) {
3280 _mesa_glsl_error(loc, state, "image variables of format other than "
3281 "r32f, r32i or r32ui must be qualified `readonly' or "
3282 "`writeonly'");
3283 }
3284
3285 } else if (qual->flags.q.read_only ||
3286 qual->flags.q.write_only ||
3287 qual->flags.q.coherent ||
3288 qual->flags.q._volatile ||
3289 qual->flags.q.restrict_flag ||
3290 qual->flags.q.explicit_image_format) {
3291 _mesa_glsl_error(loc, state, "memory qualifiers may only be applied to "
3292 "images");
3293 }
3294 }
3295
3296 static inline const char*
3297 get_layout_qualifier_string(bool origin_upper_left, bool pixel_center_integer)
3298 {
3299 if (origin_upper_left && pixel_center_integer)
3300 return "origin_upper_left, pixel_center_integer";
3301 else if (origin_upper_left)
3302 return "origin_upper_left";
3303 else if (pixel_center_integer)
3304 return "pixel_center_integer";
3305 else
3306 return " ";
3307 }
3308
3309 static inline bool
3310 is_conflicting_fragcoord_redeclaration(struct _mesa_glsl_parse_state *state,
3311 const struct ast_type_qualifier *qual)
3312 {
3313 /* If gl_FragCoord was previously declared, and the qualifiers were
3314 * different in any way, return true.
3315 */
3316 if (state->fs_redeclares_gl_fragcoord) {
3317 return (state->fs_pixel_center_integer != qual->flags.q.pixel_center_integer
3318 || state->fs_origin_upper_left != qual->flags.q.origin_upper_left);
3319 }
3320
3321 return false;
3322 }
3323
3324 static inline void
3325 validate_array_dimensions(const glsl_type *t,
3326 struct _mesa_glsl_parse_state *state,
3327 YYLTYPE *loc) {
3328 if (t->is_array()) {
3329 t = t->fields.array;
3330 while (t->is_array()) {
3331 if (t->is_unsized_array()) {
3332 _mesa_glsl_error(loc, state,
3333 "only the outermost array dimension can "
3334 "be unsized",
3335 t->name);
3336 break;
3337 }
3338 t = t->fields.array;
3339 }
3340 }
3341 }
3342
3343 static void
3344 apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual,
3345 ir_variable *var,
3346 struct _mesa_glsl_parse_state *state,
3347 YYLTYPE *loc)
3348 {
3349 if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) {
3350
3351 /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
3352 *
3353 * "Within any shader, the first redeclarations of gl_FragCoord
3354 * must appear before any use of gl_FragCoord."
3355 *
3356 * Generate a compiler error if above condition is not met by the
3357 * fragment shader.
3358 */
3359 ir_variable *earlier = state->symbols->get_variable("gl_FragCoord");
3360 if (earlier != NULL &&
3361 earlier->data.used &&
3362 !state->fs_redeclares_gl_fragcoord) {
3363 _mesa_glsl_error(loc, state,
3364 "gl_FragCoord used before its first redeclaration "
3365 "in fragment shader");
3366 }
3367
3368 /* Make sure all gl_FragCoord redeclarations specify the same layout
3369 * qualifiers.
3370 */
3371 if (is_conflicting_fragcoord_redeclaration(state, qual)) {
3372 const char *const qual_string =
3373 get_layout_qualifier_string(qual->flags.q.origin_upper_left,
3374 qual->flags.q.pixel_center_integer);
3375
3376 const char *const state_string =
3377 get_layout_qualifier_string(state->fs_origin_upper_left,
3378 state->fs_pixel_center_integer);
3379
3380 _mesa_glsl_error(loc, state,
3381 "gl_FragCoord redeclared with different layout "
3382 "qualifiers (%s) and (%s) ",
3383 state_string,
3384 qual_string);
3385 }
3386 state->fs_origin_upper_left = qual->flags.q.origin_upper_left;
3387 state->fs_pixel_center_integer = qual->flags.q.pixel_center_integer;
3388 state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers =
3389 !qual->flags.q.origin_upper_left && !qual->flags.q.pixel_center_integer;
3390 state->fs_redeclares_gl_fragcoord =
3391 state->fs_origin_upper_left ||
3392 state->fs_pixel_center_integer ||
3393 state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
3394 }
3395
3396 var->data.pixel_center_integer = qual->flags.q.pixel_center_integer;
3397 var->data.origin_upper_left = qual->flags.q.origin_upper_left;
3398 if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
3399 && (strcmp(var->name, "gl_FragCoord") != 0)) {
3400 const char *const qual_string = (qual->flags.q.origin_upper_left)
3401 ? "origin_upper_left" : "pixel_center_integer";
3402
3403 _mesa_glsl_error(loc, state,
3404 "layout qualifier `%s' can only be applied to "
3405 "fragment shader input `gl_FragCoord'",
3406 qual_string);
3407 }
3408
3409 if (qual->flags.q.explicit_location) {
3410 apply_explicit_location(qual, var, state, loc);
3411
3412 if (qual->flags.q.explicit_component) {
3413 unsigned qual_component;
3414 if (process_qualifier_constant(state, loc, "component",
3415 qual->component, &qual_component)) {
3416 const glsl_type *type = var->type->without_array();
3417 unsigned components = type->component_slots();
3418
3419 if (type->is_matrix() || type->is_record()) {
3420 _mesa_glsl_error(loc, state, "component layout qualifier "
3421 "cannot be applied to a matrix, a structure, "
3422 "a block, or an array containing any of "
3423 "these.");
3424 } else if (qual_component != 0 &&
3425 (qual_component + components - 1) > 3) {
3426 _mesa_glsl_error(loc, state, "component overflow (%u > 3)",
3427 (qual_component + components - 1));
3428 } else if (qual_component == 1 && type->is_64bit()) {
3429 /* We don't bother checking for 3 as it should be caught by the
3430 * overflow check above.
3431 */
3432 _mesa_glsl_error(loc, state, "doubles cannot begin at "
3433 "component 1 or 3");
3434 } else {
3435 var->data.explicit_component = true;
3436 var->data.location_frac = qual_component;
3437 }
3438 }
3439 }
3440 } else if (qual->flags.q.explicit_index) {
3441 if (!qual->flags.q.subroutine_def)
3442 _mesa_glsl_error(loc, state,
3443 "explicit index requires explicit location");
3444 } else if (qual->flags.q.explicit_component) {
3445 _mesa_glsl_error(loc, state,
3446 "explicit component requires explicit location");
3447 }
3448
3449 if (qual->flags.q.explicit_binding) {
3450 apply_explicit_binding(state, loc, var, var->type, qual);
3451 }
3452
3453 if (state->stage == MESA_SHADER_GEOMETRY &&
3454 qual->flags.q.out && qual->flags.q.stream) {
3455 unsigned qual_stream;
3456 if (process_qualifier_constant(state, loc, "stream", qual->stream,
3457 &qual_stream) &&
3458 validate_stream_qualifier(loc, state, qual_stream)) {
3459 var->data.stream = qual_stream;
3460 }
3461 }
3462
3463 if (qual->flags.q.out && qual->flags.q.xfb_buffer) {
3464 unsigned qual_xfb_buffer;
3465 if (process_qualifier_constant(state, loc, "xfb_buffer",
3466 qual->xfb_buffer, &qual_xfb_buffer) &&
3467 validate_xfb_buffer_qualifier(loc, state, qual_xfb_buffer)) {
3468 var->data.xfb_buffer = qual_xfb_buffer;
3469 if (qual->flags.q.explicit_xfb_buffer)
3470 var->data.explicit_xfb_buffer = true;
3471 }
3472 }
3473
3474 if (qual->flags.q.explicit_xfb_offset) {
3475 unsigned qual_xfb_offset;
3476 unsigned component_size = var->type->contains_double() ? 8 : 4;
3477
3478 if (process_qualifier_constant(state, loc, "xfb_offset",
3479 qual->offset, &qual_xfb_offset) &&
3480 validate_xfb_offset_qualifier(loc, state, (int) qual_xfb_offset,
3481 var->type, component_size)) {
3482 var->data.offset = qual_xfb_offset;
3483 var->data.explicit_xfb_offset = true;
3484 }
3485 }
3486
3487 if (qual->flags.q.explicit_xfb_stride) {
3488 unsigned qual_xfb_stride;
3489 if (process_qualifier_constant(state, loc, "xfb_stride",
3490 qual->xfb_stride, &qual_xfb_stride)) {
3491 var->data.xfb_stride = qual_xfb_stride;
3492 var->data.explicit_xfb_stride = true;
3493 }
3494 }
3495
3496 if (var->type->contains_atomic()) {
3497 if (var->data.mode == ir_var_uniform) {
3498 if (var->data.explicit_binding) {
3499 unsigned *offset =
3500 &state->atomic_counter_offsets[var->data.binding];
3501
3502 if (*offset % ATOMIC_COUNTER_SIZE)
3503 _mesa_glsl_error(loc, state,
3504 "misaligned atomic counter offset");
3505
3506 var->data.offset = *offset;
3507 *offset += var->type->atomic_size();
3508
3509 } else {
3510 _mesa_glsl_error(loc, state,
3511 "atomic counters require explicit binding point");
3512 }
3513 } else if (var->data.mode != ir_var_function_in) {
3514 _mesa_glsl_error(loc, state, "atomic counters may only be declared as "
3515 "function parameters or uniform-qualified "
3516 "global variables");
3517 }
3518 }
3519
3520 /* Is the 'layout' keyword used with parameters that allow relaxed checking.
3521 * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
3522 * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
3523 * allowed the layout qualifier to be used with 'varying' and 'attribute'.
3524 * These extensions and all following extensions that add the 'layout'
3525 * keyword have been modified to require the use of 'in' or 'out'.
3526 *
3527 * The following extension do not allow the deprecated keywords:
3528 *
3529 * GL_AMD_conservative_depth
3530 * GL_ARB_conservative_depth
3531 * GL_ARB_gpu_shader5
3532 * GL_ARB_separate_shader_objects
3533 * GL_ARB_tessellation_shader
3534 * GL_ARB_transform_feedback3
3535 * GL_ARB_uniform_buffer_object
3536 *
3537 * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
3538 * allow layout with the deprecated keywords.
3539 */
3540 const bool relaxed_layout_qualifier_checking =
3541 state->ARB_fragment_coord_conventions_enable;
3542
3543 const bool uses_deprecated_qualifier = qual->flags.q.attribute
3544 || qual->flags.q.varying;
3545 if (qual->has_layout() && uses_deprecated_qualifier) {
3546 if (relaxed_layout_qualifier_checking) {
3547 _mesa_glsl_warning(loc, state,
3548 "`layout' qualifier may not be used with "
3549 "`attribute' or `varying'");
3550 } else {
3551 _mesa_glsl_error(loc, state,
3552 "`layout' qualifier may not be used with "
3553 "`attribute' or `varying'");
3554 }
3555 }
3556
3557 /* Layout qualifiers for gl_FragDepth, which are enabled by extension
3558 * AMD_conservative_depth.
3559 */
3560 int depth_layout_count = qual->flags.q.depth_any
3561 + qual->flags.q.depth_greater
3562 + qual->flags.q.depth_less
3563 + qual->flags.q.depth_unchanged;
3564 if (depth_layout_count > 0
3565 && !state->is_version(420, 0)
3566 && !state->AMD_conservative_depth_enable
3567 && !state->ARB_conservative_depth_enable) {
3568 _mesa_glsl_error(loc, state,
3569 "extension GL_AMD_conservative_depth or "
3570 "GL_ARB_conservative_depth must be enabled "
3571 "to use depth layout qualifiers");
3572 } else if (depth_layout_count > 0
3573 && strcmp(var->name, "gl_FragDepth") != 0) {
3574 _mesa_glsl_error(loc, state,
3575 "depth layout qualifiers can be applied only to "
3576 "gl_FragDepth");
3577 } else if (depth_layout_count > 1
3578 && strcmp(var->name, "gl_FragDepth") == 0) {
3579 _mesa_glsl_error(loc, state,
3580 "at most one depth layout qualifier can be applied to "
3581 "gl_FragDepth");
3582 }
3583 if (qual->flags.q.depth_any)
3584 var->data.depth_layout = ir_depth_layout_any;
3585 else if (qual->flags.q.depth_greater)
3586 var->data.depth_layout = ir_depth_layout_greater;
3587 else if (qual->flags.q.depth_less)
3588 var->data.depth_layout = ir_depth_layout_less;
3589 else if (qual->flags.q.depth_unchanged)
3590 var->data.depth_layout = ir_depth_layout_unchanged;
3591 else
3592 var->data.depth_layout = ir_depth_layout_none;
3593
3594 if (qual->flags.q.std140 ||
3595 qual->flags.q.std430 ||
3596 qual->flags.q.packed ||
3597 qual->flags.q.shared) {
3598 _mesa_glsl_error(loc, state,
3599 "uniform and shader storage block layout qualifiers "
3600 "std140, std430, packed, and shared can only be "
3601 "applied to uniform or shader storage blocks, not "
3602 "members");
3603 }
3604
3605 if (qual->flags.q.row_major || qual->flags.q.column_major) {
3606 validate_matrix_layout_for_type(state, loc, var->type, var);
3607 }
3608
3609 /* From section 4.4.1.3 of the GLSL 4.50 specification (Fragment Shader
3610 * Inputs):
3611 *
3612 * "Fragment shaders also allow the following layout qualifier on in only
3613 * (not with variable declarations)
3614 * layout-qualifier-id
3615 * early_fragment_tests
3616 * [...]"
3617 */
3618 if (qual->flags.q.early_fragment_tests) {
3619 _mesa_glsl_error(loc, state, "early_fragment_tests layout qualifier only "
3620 "valid in fragment shader input layout declaration.");
3621 }
3622 }
3623
3624 static void
3625 apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
3626 ir_variable *var,
3627 struct _mesa_glsl_parse_state *state,
3628 YYLTYPE *loc,
3629 bool is_parameter)
3630 {
3631 STATIC_ASSERT(sizeof(qual->flags.q) <= sizeof(qual->flags.i));
3632
3633 if (qual->flags.q.invariant) {
3634 if (var->data.used) {
3635 _mesa_glsl_error(loc, state,
3636 "variable `%s' may not be redeclared "
3637 "`invariant' after being used",
3638 var->name);
3639 } else {
3640 var->data.invariant = 1;
3641 }
3642 }
3643
3644 if (qual->flags.q.precise) {
3645 if (var->data.used) {
3646 _mesa_glsl_error(loc, state,
3647 "variable `%s' may not be redeclared "
3648 "`precise' after being used",
3649 var->name);
3650 } else {
3651 var->data.precise = 1;
3652 }
3653 }
3654
3655 if (qual->flags.q.subroutine && !qual->flags.q.uniform) {
3656 _mesa_glsl_error(loc, state,
3657 "`subroutine' may only be applied to uniforms, "
3658 "subroutine type declarations, or function definitions");
3659 }
3660
3661 if (qual->flags.q.constant || qual->flags.q.attribute
3662 || qual->flags.q.uniform
3663 || (qual->flags.q.varying && (state->stage == MESA_SHADER_FRAGMENT)))
3664 var->data.read_only = 1;
3665
3666 if (qual->flags.q.centroid)
3667 var->data.centroid = 1;
3668
3669 if (qual->flags.q.sample)
3670 var->data.sample = 1;
3671
3672 /* Precision qualifiers do not hold any meaning in Desktop GLSL */
3673 if (state->es_shader) {
3674 var->data.precision =
3675 select_gles_precision(qual->precision, var->type, state, loc);
3676 }
3677
3678 if (qual->flags.q.patch)
3679 var->data.patch = 1;
3680
3681 if (qual->flags.q.attribute && state->stage != MESA_SHADER_VERTEX) {
3682 var->type = glsl_type::error_type;
3683 _mesa_glsl_error(loc, state,
3684 "`attribute' variables may not be declared in the "
3685 "%s shader",
3686 _mesa_shader_stage_to_string(state->stage));
3687 }
3688
3689 /* Disallow layout qualifiers which may only appear on layout declarations. */
3690 if (qual->flags.q.prim_type) {
3691 _mesa_glsl_error(loc, state,
3692 "Primitive type may only be specified on GS input or output "
3693 "layout declaration, not on variables.");
3694 }
3695
3696 /* Section 6.1.1 (Function Calling Conventions) of the GLSL 1.10 spec says:
3697 *
3698 * "However, the const qualifier cannot be used with out or inout."
3699 *
3700 * The same section of the GLSL 4.40 spec further clarifies this saying:
3701 *
3702 * "The const qualifier cannot be used with out or inout, or a
3703 * compile-time error results."
3704 */
3705 if (is_parameter && qual->flags.q.constant && qual->flags.q.out) {
3706 _mesa_glsl_error(loc, state,
3707 "`const' may not be applied to `out' or `inout' "
3708 "function parameters");
3709 }
3710
3711 /* If there is no qualifier that changes the mode of the variable, leave
3712 * the setting alone.
3713 */
3714 assert(var->data.mode != ir_var_temporary);
3715 if (qual->flags.q.in && qual->flags.q.out)
3716 var->data.mode = is_parameter ? ir_var_function_inout : ir_var_shader_out;
3717 else if (qual->flags.q.in)
3718 var->data.mode = is_parameter ? ir_var_function_in : ir_var_shader_in;
3719 else if (qual->flags.q.attribute
3720 || (qual->flags.q.varying && (state->stage == MESA_SHADER_FRAGMENT)))
3721 var->data.mode = ir_var_shader_in;
3722 else if (qual->flags.q.out)
3723 var->data.mode = is_parameter ? ir_var_function_out : ir_var_shader_out;
3724 else if (qual->flags.q.varying && (state->stage == MESA_SHADER_VERTEX))
3725 var->data.mode = ir_var_shader_out;
3726 else if (qual->flags.q.uniform)
3727 var->data.mode = ir_var_uniform;
3728 else if (qual->flags.q.buffer)
3729 var->data.mode = ir_var_shader_storage;
3730 else if (qual->flags.q.shared_storage)
3731 var->data.mode = ir_var_shader_shared;
3732
3733 var->data.fb_fetch_output = state->stage == MESA_SHADER_FRAGMENT &&
3734 qual->flags.q.in && qual->flags.q.out;
3735
3736 if (!is_parameter && is_varying_var(var, state->stage)) {
3737 /* User-defined ins/outs are not permitted in compute shaders. */
3738 if (state->stage == MESA_SHADER_COMPUTE) {
3739 _mesa_glsl_error(loc, state,
3740 "user-defined input and output variables are not "
3741 "permitted in compute shaders");
3742 }
3743
3744 /* This variable is being used to link data between shader stages (in
3745 * pre-glsl-1.30 parlance, it's a "varying"). Check that it has a type
3746 * that is allowed for such purposes.
3747 *
3748 * From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
3749 *
3750 * "The varying qualifier can be used only with the data types
3751 * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
3752 * these."
3753 *
3754 * This was relaxed in GLSL version 1.30 and GLSL ES version 3.00. From
3755 * page 31 (page 37 of the PDF) of the GLSL 1.30 spec:
3756 *
3757 * "Fragment inputs can only be signed and unsigned integers and
3758 * integer vectors, float, floating-point vectors, matrices, or
3759 * arrays of these. Structures cannot be input.
3760 *
3761 * Similar text exists in the section on vertex shader outputs.
3762 *
3763 * Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES
3764 * 3.00 spec allows structs as well. Varying structs are also allowed
3765 * in GLSL 1.50.
3766 */
3767 switch (var->type->get_scalar_type()->base_type) {
3768 case GLSL_TYPE_FLOAT:
3769 /* Ok in all GLSL versions */
3770 break;
3771 case GLSL_TYPE_UINT:
3772 case GLSL_TYPE_INT:
3773 if (state->is_version(130, 300))
3774 break;
3775 _mesa_glsl_error(loc, state,
3776 "varying variables must be of base type float in %s",
3777 state->get_version_string());
3778 break;
3779 case GLSL_TYPE_STRUCT:
3780 if (state->is_version(150, 300))
3781 break;
3782 _mesa_glsl_error(loc, state,
3783 "varying variables may not be of type struct");
3784 break;
3785 case GLSL_TYPE_DOUBLE:
3786 break;
3787 default:
3788 _mesa_glsl_error(loc, state, "illegal type for a varying variable");
3789 break;
3790 }
3791 }
3792
3793 if (state->all_invariant && (state->current_function == NULL)) {
3794 switch (state->stage) {
3795 case MESA_SHADER_VERTEX:
3796 if (var->data.mode == ir_var_shader_out)
3797 var->data.invariant = true;
3798 break;
3799 case MESA_SHADER_TESS_CTRL:
3800 case MESA_SHADER_TESS_EVAL:
3801 case MESA_SHADER_GEOMETRY:
3802 if ((var->data.mode == ir_var_shader_in)
3803 || (var->data.mode == ir_var_shader_out))
3804 var->data.invariant = true;
3805 break;
3806 case MESA_SHADER_FRAGMENT:
3807 if (var->data.mode == ir_var_shader_in)
3808 var->data.invariant = true;
3809 break;
3810 case MESA_SHADER_COMPUTE:
3811 /* Invariance isn't meaningful in compute shaders. */
3812 break;
3813 }
3814 }
3815
3816 var->data.interpolation =
3817 interpret_interpolation_qualifier(qual, var->type,
3818 (ir_variable_mode) var->data.mode,
3819 state, loc);
3820
3821 /* Does the declaration use the deprecated 'attribute' or 'varying'
3822 * keywords?
3823 */
3824 const bool uses_deprecated_qualifier = qual->flags.q.attribute
3825 || qual->flags.q.varying;
3826
3827
3828 /* Validate auxiliary storage qualifiers */
3829
3830 /* From section 4.3.4 of the GLSL 1.30 spec:
3831 * "It is an error to use centroid in in a vertex shader."
3832 *
3833 * From section 4.3.4 of the GLSL ES 3.00 spec:
3834 * "It is an error to use centroid in or interpolation qualifiers in
3835 * a vertex shader input."
3836 */
3837
3838 /* Section 4.3.6 of the GLSL 1.30 specification states:
3839 * "It is an error to use centroid out in a fragment shader."
3840 *
3841 * The GL_ARB_shading_language_420pack extension specification states:
3842 * "It is an error to use auxiliary storage qualifiers or interpolation
3843 * qualifiers on an output in a fragment shader."
3844 */
3845 if (qual->flags.q.sample && (!is_varying_var(var, state->stage) || uses_deprecated_qualifier)) {
3846 _mesa_glsl_error(loc, state,
3847 "sample qualifier may only be used on `in` or `out` "
3848 "variables between shader stages");
3849 }
3850 if (qual->flags.q.centroid && !is_varying_var(var, state->stage)) {
3851 _mesa_glsl_error(loc, state,
3852 "centroid qualifier may only be used with `in', "
3853 "`out' or `varying' variables between shader stages");
3854 }
3855
3856 if (qual->flags.q.shared_storage && state->stage != MESA_SHADER_COMPUTE) {
3857 _mesa_glsl_error(loc, state,
3858 "the shared storage qualifiers can only be used with "
3859 "compute shaders");
3860 }
3861
3862 apply_image_qualifier_to_variable(qual, var, state, loc);
3863 }
3864
3865 /**
3866 * Get the variable that is being redeclared by this declaration
3867 *
3868 * Semantic checks to verify the validity of the redeclaration are also
3869 * performed. If semantic checks fail, compilation error will be emitted via
3870 * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
3871 *
3872 * \returns
3873 * A pointer to an existing variable in the current scope if the declaration
3874 * is a redeclaration, \c NULL otherwise.
3875 */
3876 static ir_variable *
3877 get_variable_being_redeclared(ir_variable *var, YYLTYPE loc,
3878 struct _mesa_glsl_parse_state *state,
3879 bool allow_all_redeclarations)
3880 {
3881 /* Check if this declaration is actually a re-declaration, either to
3882 * resize an array or add qualifiers to an existing variable.
3883 *
3884 * This is allowed for variables in the current scope, or when at
3885 * global scope (for built-ins in the implicit outer scope).
3886 */
3887 ir_variable *earlier = state->symbols->get_variable(var->name);
3888 if (earlier == NULL ||
3889 (state->current_function != NULL &&
3890 !state->symbols->name_declared_this_scope(var->name))) {
3891 return NULL;
3892 }
3893
3894
3895 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
3896 *
3897 * "It is legal to declare an array without a size and then
3898 * later re-declare the same name as an array of the same
3899 * type and specify a size."
3900 */
3901 if (earlier->type->is_unsized_array() && var->type->is_array()
3902 && (var->type->fields.array == earlier->type->fields.array)) {
3903 /* FINISHME: This doesn't match the qualifiers on the two
3904 * FINISHME: declarations. It's not 100% clear whether this is
3905 * FINISHME: required or not.
3906 */
3907
3908 const int size = var->type->array_size();
3909 check_builtin_array_max_size(var->name, size, loc, state);
3910 if ((size > 0) && (size <= earlier->data.max_array_access)) {
3911 _mesa_glsl_error(& loc, state, "array size must be > %u due to "
3912 "previous access",
3913 earlier->data.max_array_access);
3914 }
3915
3916 earlier->type = var->type;
3917 delete var;
3918 var = NULL;
3919 } else if ((state->ARB_fragment_coord_conventions_enable ||
3920 state->is_version(150, 0))
3921 && strcmp(var->name, "gl_FragCoord") == 0
3922 && earlier->type == var->type
3923 && var->data.mode == ir_var_shader_in) {
3924 /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
3925 * qualifiers.
3926 */
3927 earlier->data.origin_upper_left = var->data.origin_upper_left;
3928 earlier->data.pixel_center_integer = var->data.pixel_center_integer;
3929
3930 /* According to section 4.3.7 of the GLSL 1.30 spec,
3931 * the following built-in varaibles can be redeclared with an
3932 * interpolation qualifier:
3933 * * gl_FrontColor
3934 * * gl_BackColor
3935 * * gl_FrontSecondaryColor
3936 * * gl_BackSecondaryColor
3937 * * gl_Color
3938 * * gl_SecondaryColor
3939 */
3940 } else if (state->is_version(130, 0)
3941 && (strcmp(var->name, "gl_FrontColor") == 0
3942 || strcmp(var->name, "gl_BackColor") == 0
3943 || strcmp(var->name, "gl_FrontSecondaryColor") == 0
3944 || strcmp(var->name, "gl_BackSecondaryColor") == 0
3945 || strcmp(var->name, "gl_Color") == 0
3946 || strcmp(var->name, "gl_SecondaryColor") == 0)
3947 && earlier->type == var->type
3948 && earlier->data.mode == var->data.mode) {
3949 earlier->data.interpolation = var->data.interpolation;
3950
3951 /* Layout qualifiers for gl_FragDepth. */
3952 } else if ((state->is_version(420, 0) ||
3953 state->AMD_conservative_depth_enable ||
3954 state->ARB_conservative_depth_enable)
3955 && strcmp(var->name, "gl_FragDepth") == 0
3956 && earlier->type == var->type
3957 && earlier->data.mode == var->data.mode) {
3958
3959 /** From the AMD_conservative_depth spec:
3960 * Within any shader, the first redeclarations of gl_FragDepth
3961 * must appear before any use of gl_FragDepth.
3962 */
3963 if (earlier->data.used) {
3964 _mesa_glsl_error(&loc, state,
3965 "the first redeclaration of gl_FragDepth "
3966 "must appear before any use of gl_FragDepth");
3967 }
3968
3969 /* Prevent inconsistent redeclaration of depth layout qualifier. */
3970 if (earlier->data.depth_layout != ir_depth_layout_none
3971 && earlier->data.depth_layout != var->data.depth_layout) {
3972 _mesa_glsl_error(&loc, state,
3973 "gl_FragDepth: depth layout is declared here "
3974 "as '%s, but it was previously declared as "
3975 "'%s'",
3976 depth_layout_string(var->data.depth_layout),
3977 depth_layout_string(earlier->data.depth_layout));
3978 }
3979
3980 earlier->data.depth_layout = var->data.depth_layout;
3981
3982 } else if (state->has_framebuffer_fetch() &&
3983 strcmp(var->name, "gl_LastFragData") == 0 &&
3984 var->type == earlier->type &&
3985 var->data.mode == ir_var_auto) {
3986 /* According to the EXT_shader_framebuffer_fetch spec:
3987 *
3988 * "By default, gl_LastFragData is declared with the mediump precision
3989 * qualifier. This can be changed by redeclaring the corresponding
3990 * variables with the desired precision qualifier."
3991 */
3992 earlier->data.precision = var->data.precision;
3993
3994 } else if (allow_all_redeclarations) {
3995 if (earlier->data.mode != var->data.mode) {
3996 _mesa_glsl_error(&loc, state,
3997 "redeclaration of `%s' with incorrect qualifiers",
3998 var->name);
3999 } else if (earlier->type != var->type) {
4000 _mesa_glsl_error(&loc, state,
4001 "redeclaration of `%s' has incorrect type",
4002 var->name);
4003 }
4004 } else {
4005 _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
4006 }
4007
4008 return earlier;
4009 }
4010
4011 /**
4012 * Generate the IR for an initializer in a variable declaration
4013 */
4014 ir_rvalue *
4015 process_initializer(ir_variable *var, ast_declaration *decl,
4016 ast_fully_specified_type *type,
4017 exec_list *initializer_instructions,
4018 struct _mesa_glsl_parse_state *state)
4019 {
4020 ir_rvalue *result = NULL;
4021
4022 YYLTYPE initializer_loc = decl->initializer->get_location();
4023
4024 /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
4025 *
4026 * "All uniform variables are read-only and are initialized either
4027 * directly by an application via API commands, or indirectly by
4028 * OpenGL."
4029 */
4030 if (var->data.mode == ir_var_uniform) {
4031 state->check_version(120, 0, &initializer_loc,
4032 "cannot initialize uniform %s",
4033 var->name);
4034 }
4035
4036 /* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
4037 *
4038 * "Buffer variables cannot have initializers."
4039 */
4040 if (var->data.mode == ir_var_shader_storage) {
4041 _mesa_glsl_error(&initializer_loc, state,
4042 "cannot initialize buffer variable %s",
4043 var->name);
4044 }
4045
4046 /* From section 4.1.7 of the GLSL 4.40 spec:
4047 *
4048 * "Opaque variables [...] are initialized only through the
4049 * OpenGL API; they cannot be declared with an initializer in a
4050 * shader."
4051 */
4052 if (var->type->contains_opaque()) {
4053 _mesa_glsl_error(&initializer_loc, state,
4054 "cannot initialize opaque variable %s",
4055 var->name);
4056 }
4057
4058 if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) {
4059 _mesa_glsl_error(&initializer_loc, state,
4060 "cannot initialize %s shader input / %s %s",
4061 _mesa_shader_stage_to_string(state->stage),
4062 (state->stage == MESA_SHADER_VERTEX)
4063 ? "attribute" : "varying",
4064 var->name);
4065 }
4066
4067 if (var->data.mode == ir_var_shader_out && state->current_function == NULL) {
4068 _mesa_glsl_error(&initializer_loc, state,
4069 "cannot initialize %s shader output %s",
4070 _mesa_shader_stage_to_string(state->stage),
4071 var->name);
4072 }
4073
4074 /* If the initializer is an ast_aggregate_initializer, recursively store
4075 * type information from the LHS into it, so that its hir() function can do
4076 * type checking.
4077 */
4078 if (decl->initializer->oper == ast_aggregate)
4079 _mesa_ast_set_aggregate_type(var->type, decl->initializer);
4080
4081 ir_dereference *const lhs = new(state) ir_dereference_variable(var);
4082 ir_rvalue *rhs = decl->initializer->hir(initializer_instructions, state);
4083
4084 /* Calculate the constant value if this is a const or uniform
4085 * declaration.
4086 *
4087 * Section 4.3 (Storage Qualifiers) of the GLSL ES 1.00.17 spec says:
4088 *
4089 * "Declarations of globals without a storage qualifier, or with
4090 * just the const qualifier, may include initializers, in which case
4091 * they will be initialized before the first line of main() is
4092 * executed. Such initializers must be a constant expression."
4093 *
4094 * The same section of the GLSL ES 3.00.4 spec has similar language.
4095 */
4096 if (type->qualifier.flags.q.constant
4097 || type->qualifier.flags.q.uniform
4098 || (state->es_shader && state->current_function == NULL)) {
4099 ir_rvalue *new_rhs = validate_assignment(state, initializer_loc,
4100 lhs, rhs, true);
4101 if (new_rhs != NULL) {
4102 rhs = new_rhs;
4103
4104 /* Section 4.3.3 (Constant Expressions) of the GLSL ES 3.00.4 spec
4105 * says:
4106 *
4107 * "A constant expression is one of
4108 *
4109 * ...
4110 *
4111 * - an expression formed by an operator on operands that are
4112 * all constant expressions, including getting an element of
4113 * a constant array, or a field of a constant structure, or
4114 * components of a constant vector. However, the sequence
4115 * operator ( , ) and the assignment operators ( =, +=, ...)
4116 * are not included in the operators that can create a
4117 * constant expression."
4118 *
4119 * Section 12.43 (Sequence operator and constant expressions) says:
4120 *
4121 * "Should the following construct be allowed?
4122 *
4123 * float a[2,3];
4124 *
4125 * The expression within the brackets uses the sequence operator
4126 * (',') and returns the integer 3 so the construct is declaring
4127 * a single-dimensional array of size 3. In some languages, the
4128 * construct declares a two-dimensional array. It would be
4129 * preferable to make this construct illegal to avoid confusion.
4130 *
4131 * One possibility is to change the definition of the sequence
4132 * operator so that it does not return a constant-expression and
4133 * hence cannot be used to declare an array size.
4134 *
4135 * RESOLUTION: The result of a sequence operator is not a
4136 * constant-expression."
4137 *
4138 * Section 4.3.3 (Constant Expressions) of the GLSL 4.30.9 spec
4139 * contains language almost identical to the section 4.3.3 in the
4140 * GLSL ES 3.00.4 spec. This is a new limitation for these GLSL
4141 * versions.
4142 */
4143 ir_constant *constant_value = rhs->constant_expression_value();
4144 if (!constant_value ||
4145 (state->is_version(430, 300) &&
4146 decl->initializer->has_sequence_subexpression())) {
4147 const char *const variable_mode =
4148 (type->qualifier.flags.q.constant)
4149 ? "const"
4150 : ((type->qualifier.flags.q.uniform) ? "uniform" : "global");
4151
4152 /* If ARB_shading_language_420pack is enabled, initializers of
4153 * const-qualified local variables do not have to be constant
4154 * expressions. Const-qualified global variables must still be
4155 * initialized with constant expressions.
4156 */
4157 if (!state->has_420pack()
4158 || state->current_function == NULL) {
4159 _mesa_glsl_error(& initializer_loc, state,
4160 "initializer of %s variable `%s' must be a "
4161 "constant expression",
4162 variable_mode,
4163 decl->identifier);
4164 if (var->type->is_numeric()) {
4165 /* Reduce cascading errors. */
4166 var->constant_value = type->qualifier.flags.q.constant
4167 ? ir_constant::zero(state, var->type) : NULL;
4168 }
4169 }
4170 } else {
4171 rhs = constant_value;
4172 var->constant_value = type->qualifier.flags.q.constant
4173 ? constant_value : NULL;
4174 }
4175 } else {
4176 if (var->type->is_numeric()) {
4177 /* Reduce cascading errors. */
4178 var->constant_value = type->qualifier.flags.q.constant
4179 ? ir_constant::zero(state, var->type) : NULL;
4180 }
4181 }
4182 }
4183
4184 if (rhs && !rhs->type->is_error()) {
4185 bool temp = var->data.read_only;
4186 if (type->qualifier.flags.q.constant)
4187 var->data.read_only = false;
4188
4189 /* Never emit code to initialize a uniform.
4190 */
4191 const glsl_type *initializer_type;
4192 if (!type->qualifier.flags.q.uniform) {
4193 do_assignment(initializer_instructions, state,
4194 NULL,
4195 lhs, rhs,
4196 &result, true,
4197 true,
4198 type->get_location());
4199 initializer_type = result->type;
4200 } else
4201 initializer_type = rhs->type;
4202
4203 var->constant_initializer = rhs->constant_expression_value();
4204 var->data.has_initializer = true;
4205
4206 /* If the declared variable is an unsized array, it must inherrit
4207 * its full type from the initializer. A declaration such as
4208 *
4209 * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
4210 *
4211 * becomes
4212 *
4213 * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
4214 *
4215 * The assignment generated in the if-statement (below) will also
4216 * automatically handle this case for non-uniforms.
4217 *
4218 * If the declared variable is not an array, the types must
4219 * already match exactly. As a result, the type assignment
4220 * here can be done unconditionally. For non-uniforms the call
4221 * to do_assignment can change the type of the initializer (via
4222 * the implicit conversion rules). For uniforms the initializer
4223 * must be a constant expression, and the type of that expression
4224 * was validated above.
4225 */
4226 var->type = initializer_type;
4227
4228 var->data.read_only = temp;
4229 }
4230
4231 return result;
4232 }
4233
4234 static void
4235 validate_layout_qualifier_vertex_count(struct _mesa_glsl_parse_state *state,
4236 YYLTYPE loc, ir_variable *var,
4237 unsigned num_vertices,
4238 unsigned *size,
4239 const char *var_category)
4240 {
4241 if (var->type->is_unsized_array()) {
4242 /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
4243 *
4244 * All geometry shader input unsized array declarations will be
4245 * sized by an earlier input layout qualifier, when present, as per
4246 * the following table.
4247 *
4248 * Followed by a table mapping each allowed input layout qualifier to
4249 * the corresponding input length.
4250 *
4251 * Similarly for tessellation control shader outputs.
4252 */
4253 if (num_vertices != 0)
4254 var->type = glsl_type::get_array_instance(var->type->fields.array,
4255 num_vertices);
4256 } else {
4257 /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec
4258 * includes the following examples of compile-time errors:
4259 *
4260 * // code sequence within one shader...
4261 * in vec4 Color1[]; // size unknown
4262 * ...Color1.length()...// illegal, length() unknown
4263 * in vec4 Color2[2]; // size is 2
4264 * ...Color1.length()...// illegal, Color1 still has no size
4265 * in vec4 Color3[3]; // illegal, input sizes are inconsistent
4266 * layout(lines) in; // legal, input size is 2, matching
4267 * in vec4 Color4[3]; // illegal, contradicts layout
4268 * ...
4269 *
4270 * To detect the case illustrated by Color3, we verify that the size of
4271 * an explicitly-sized array matches the size of any previously declared
4272 * explicitly-sized array. To detect the case illustrated by Color4, we
4273 * verify that the size of an explicitly-sized array is consistent with
4274 * any previously declared input layout.
4275 */
4276 if (num_vertices != 0 && var->type->length != num_vertices) {
4277 _mesa_glsl_error(&loc, state,
4278 "%s size contradicts previously declared layout "
4279 "(size is %u, but layout requires a size of %u)",
4280 var_category, var->type->length, num_vertices);
4281 } else if (*size != 0 && var->type->length != *size) {
4282 _mesa_glsl_error(&loc, state,
4283 "%s sizes are inconsistent (size is %u, but a "
4284 "previous declaration has size %u)",
4285 var_category, var->type->length, *size);
4286 } else {
4287 *size = var->type->length;
4288 }
4289 }
4290 }
4291
4292 static void
4293 handle_tess_ctrl_shader_output_decl(struct _mesa_glsl_parse_state *state,
4294 YYLTYPE loc, ir_variable *var)
4295 {
4296 unsigned num_vertices = 0;
4297
4298 if (state->tcs_output_vertices_specified) {
4299 if (!state->out_qualifier->vertices->
4300 process_qualifier_constant(state, "vertices",
4301 &num_vertices, false)) {
4302 return;
4303 }
4304
4305 if (num_vertices > state->Const.MaxPatchVertices) {
4306 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
4307 "GL_MAX_PATCH_VERTICES", num_vertices);
4308 return;
4309 }
4310 }
4311
4312 if (!var->type->is_array() && !var->data.patch) {
4313 _mesa_glsl_error(&loc, state,
4314 "tessellation control shader outputs must be arrays");
4315
4316 /* To avoid cascading failures, short circuit the checks below. */
4317 return;
4318 }
4319
4320 if (var->data.patch)
4321 return;
4322
4323 validate_layout_qualifier_vertex_count(state, loc, var, num_vertices,
4324 &state->tcs_output_size,
4325 "tessellation control shader output");
4326 }
4327
4328 /**
4329 * Do additional processing necessary for tessellation control/evaluation shader
4330 * input declarations. This covers both interface block arrays and bare input
4331 * variables.
4332 */
4333 static void
4334 handle_tess_shader_input_decl(struct _mesa_glsl_parse_state *state,
4335 YYLTYPE loc, ir_variable *var)
4336 {
4337 if (!var->type->is_array() && !var->data.patch) {
4338 _mesa_glsl_error(&loc, state,
4339 "per-vertex tessellation shader inputs must be arrays");
4340 /* Avoid cascading failures. */
4341 return;
4342 }
4343
4344 if (var->data.patch)
4345 return;
4346
4347 /* The ARB_tessellation_shader spec says:
4348 *
4349 * "Declaring an array size is optional. If no size is specified, it
4350 * will be taken from the implementation-dependent maximum patch size
4351 * (gl_MaxPatchVertices). If a size is specified, it must match the
4352 * maximum patch size; otherwise, a compile or link error will occur."
4353 *
4354 * This text appears twice, once for TCS inputs, and again for TES inputs.
4355 */
4356 if (var->type->is_unsized_array()) {
4357 var->type = glsl_type::get_array_instance(var->type->fields.array,
4358 state->Const.MaxPatchVertices);
4359 } else if (var->type->length != state->Const.MaxPatchVertices) {
4360 _mesa_glsl_error(&loc, state,
4361 "per-vertex tessellation shader input arrays must be "
4362 "sized to gl_MaxPatchVertices (%d).",
4363 state->Const.MaxPatchVertices);
4364 }
4365 }
4366
4367
4368 /**
4369 * Do additional processing necessary for geometry shader input declarations
4370 * (this covers both interface blocks arrays and bare input variables).
4371 */
4372 static void
4373 handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state,
4374 YYLTYPE loc, ir_variable *var)
4375 {
4376 unsigned num_vertices = 0;
4377
4378 if (state->gs_input_prim_type_specified) {
4379 num_vertices = vertices_per_prim(state->in_qualifier->prim_type);
4380 }
4381
4382 /* Geometry shader input variables must be arrays. Caller should have
4383 * reported an error for this.
4384 */
4385 if (!var->type->is_array()) {
4386 assert(state->error);
4387
4388 /* To avoid cascading failures, short circuit the checks below. */
4389 return;
4390 }
4391
4392 validate_layout_qualifier_vertex_count(state, loc, var, num_vertices,
4393 &state->gs_input_size,
4394 "geometry shader input");
4395 }
4396
4397 void
4398 validate_identifier(const char *identifier, YYLTYPE loc,
4399 struct _mesa_glsl_parse_state *state)
4400 {
4401 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
4402 *
4403 * "Identifiers starting with "gl_" are reserved for use by
4404 * OpenGL, and may not be declared in a shader as either a
4405 * variable or a function."
4406 */
4407 if (is_gl_identifier(identifier)) {
4408 _mesa_glsl_error(&loc, state,
4409 "identifier `%s' uses reserved `gl_' prefix",
4410 identifier);
4411 } else if (strstr(identifier, "__")) {
4412 /* From page 14 (page 20 of the PDF) of the GLSL 1.10
4413 * spec:
4414 *
4415 * "In addition, all identifiers containing two
4416 * consecutive underscores (__) are reserved as
4417 * possible future keywords."
4418 *
4419 * The intention is that names containing __ are reserved for internal
4420 * use by the implementation, and names prefixed with GL_ are reserved
4421 * for use by Khronos. Names simply containing __ are dangerous to use,
4422 * but should be allowed.
4423 *
4424 * A future version of the GLSL specification will clarify this.
4425 */
4426 _mesa_glsl_warning(&loc, state,
4427 "identifier `%s' uses reserved `__' string",
4428 identifier);
4429 }
4430 }
4431
4432 ir_rvalue *
4433 ast_declarator_list::hir(exec_list *instructions,
4434 struct _mesa_glsl_parse_state *state)
4435 {
4436 void *ctx = state;
4437 const struct glsl_type *decl_type;
4438 const char *type_name = NULL;
4439 ir_rvalue *result = NULL;
4440 YYLTYPE loc = this->get_location();
4441
4442 /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
4443 *
4444 * "To ensure that a particular output variable is invariant, it is
4445 * necessary to use the invariant qualifier. It can either be used to
4446 * qualify a previously declared variable as being invariant
4447 *
4448 * invariant gl_Position; // make existing gl_Position be invariant"
4449 *
4450 * In these cases the parser will set the 'invariant' flag in the declarator
4451 * list, and the type will be NULL.
4452 */
4453 if (this->invariant) {
4454 assert(this->type == NULL);
4455
4456 if (state->current_function != NULL) {
4457 _mesa_glsl_error(& loc, state,
4458 "all uses of `invariant' keyword must be at global "
4459 "scope");
4460 }
4461
4462 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
4463 assert(decl->array_specifier == NULL);
4464 assert(decl->initializer == NULL);
4465
4466 ir_variable *const earlier =
4467 state->symbols->get_variable(decl->identifier);
4468 if (earlier == NULL) {
4469 _mesa_glsl_error(& loc, state,
4470 "undeclared variable `%s' cannot be marked "
4471 "invariant", decl->identifier);
4472 } else if (!is_varying_var(earlier, state->stage)) {
4473 _mesa_glsl_error(&loc, state,
4474 "`%s' cannot be marked invariant; interfaces between "
4475 "shader stages only.", decl->identifier);
4476 } else if (earlier->data.used) {
4477 _mesa_glsl_error(& loc, state,
4478 "variable `%s' may not be redeclared "
4479 "`invariant' after being used",
4480 earlier->name);
4481 } else {
4482 earlier->data.invariant = true;
4483 }
4484 }
4485
4486 /* Invariant redeclarations do not have r-values.
4487 */
4488 return NULL;
4489 }
4490
4491 if (this->precise) {
4492 assert(this->type == NULL);
4493
4494 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
4495 assert(decl->array_specifier == NULL);
4496 assert(decl->initializer == NULL);
4497
4498 ir_variable *const earlier =
4499 state->symbols->get_variable(decl->identifier);
4500 if (earlier == NULL) {
4501 _mesa_glsl_error(& loc, state,
4502 "undeclared variable `%s' cannot be marked "
4503 "precise", decl->identifier);
4504 } else if (state->current_function != NULL &&
4505 !state->symbols->name_declared_this_scope(decl->identifier)) {
4506 /* Note: we have to check if we're in a function, since
4507 * builtins are treated as having come from another scope.
4508 */
4509 _mesa_glsl_error(& loc, state,
4510 "variable `%s' from an outer scope may not be "
4511 "redeclared `precise' in this scope",
4512 earlier->name);
4513 } else if (earlier->data.used) {
4514 _mesa_glsl_error(& loc, state,
4515 "variable `%s' may not be redeclared "
4516 "`precise' after being used",
4517 earlier->name);
4518 } else {
4519 earlier->data.precise = true;
4520 }
4521 }
4522
4523 /* Precise redeclarations do not have r-values either. */
4524 return NULL;
4525 }
4526
4527 assert(this->type != NULL);
4528 assert(!this->invariant);
4529 assert(!this->precise);
4530
4531 /* The type specifier may contain a structure definition. Process that
4532 * before any of the variable declarations.
4533 */
4534 (void) this->type->specifier->hir(instructions, state);
4535
4536 decl_type = this->type->glsl_type(& type_name, state);
4537
4538 /* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
4539 * "Buffer variables may only be declared inside interface blocks
4540 * (section 4.3.9 “Interface Blocks”), which are then referred to as
4541 * shader storage blocks. It is a compile-time error to declare buffer
4542 * variables at global scope (outside a block)."
4543 */
4544 if (type->qualifier.flags.q.buffer && !decl_type->is_interface()) {
4545 _mesa_glsl_error(&loc, state,
4546 "buffer variables cannot be declared outside "
4547 "interface blocks");
4548 }
4549
4550 /* An offset-qualified atomic counter declaration sets the default
4551 * offset for the next declaration within the same atomic counter
4552 * buffer.
4553 */
4554 if (decl_type && decl_type->contains_atomic()) {
4555 if (type->qualifier.flags.q.explicit_binding &&
4556 type->qualifier.flags.q.explicit_offset) {
4557 unsigned qual_binding;
4558 unsigned qual_offset;
4559 if (process_qualifier_constant(state, &loc, "binding",
4560 type->qualifier.binding,
4561 &qual_binding)
4562 && process_qualifier_constant(state, &loc, "offset",
4563 type->qualifier.offset,
4564 &qual_offset)) {
4565 state->atomic_counter_offsets[qual_binding] = qual_offset;
4566 }
4567 }
4568
4569 ast_type_qualifier allowed_atomic_qual_mask;
4570 allowed_atomic_qual_mask.flags.i = 0;
4571 allowed_atomic_qual_mask.flags.q.explicit_binding = 1;
4572 allowed_atomic_qual_mask.flags.q.explicit_offset = 1;
4573 allowed_atomic_qual_mask.flags.q.uniform = 1;
4574
4575 type->qualifier.validate_flags(&loc, state, allowed_atomic_qual_mask,
4576 "invalid layout qualifier for",
4577 "atomic_uint");
4578 }
4579
4580 if (this->declarations.is_empty()) {
4581 /* If there is no structure involved in the program text, there are two
4582 * possible scenarios:
4583 *
4584 * - The program text contained something like 'vec4;'. This is an
4585 * empty declaration. It is valid but weird. Emit a warning.
4586 *
4587 * - The program text contained something like 'S;' and 'S' is not the
4588 * name of a known structure type. This is both invalid and weird.
4589 * Emit an error.
4590 *
4591 * - The program text contained something like 'mediump float;'
4592 * when the programmer probably meant 'precision mediump
4593 * float;' Emit a warning with a description of what they
4594 * probably meant to do.
4595 *
4596 * Note that if decl_type is NULL and there is a structure involved,
4597 * there must have been some sort of error with the structure. In this
4598 * case we assume that an error was already generated on this line of
4599 * code for the structure. There is no need to generate an additional,
4600 * confusing error.
4601 */
4602 assert(this->type->specifier->structure == NULL || decl_type != NULL
4603 || state->error);
4604
4605 if (decl_type == NULL) {
4606 _mesa_glsl_error(&loc, state,
4607 "invalid type `%s' in empty declaration",
4608 type_name);
4609 } else {
4610 if (decl_type->base_type == GLSL_TYPE_ARRAY) {
4611 /* From Section 13.22 (Array Declarations) of the GLSL ES 3.2
4612 * spec:
4613 *
4614 * "... any declaration that leaves the size undefined is
4615 * disallowed as this would add complexity and there are no
4616 * use-cases."
4617 */
4618 if (state->es_shader && decl_type->is_unsized_array()) {
4619 _mesa_glsl_error(&loc, state, "array size must be explicitly "
4620 "or implicitly defined");
4621 }
4622
4623 /* From Section 4.12 (Empty Declarations) of the GLSL 4.5 spec:
4624 *
4625 * "The combinations of types and qualifiers that cause
4626 * compile-time or link-time errors are the same whether or not
4627 * the declaration is empty."
4628 */
4629 validate_array_dimensions(decl_type, state, &loc);
4630 }
4631
4632 if (decl_type->base_type == GLSL_TYPE_ATOMIC_UINT) {
4633 /* Empty atomic counter declarations are allowed and useful
4634 * to set the default offset qualifier.
4635 */
4636 return NULL;
4637 } else if (this->type->qualifier.precision != ast_precision_none) {
4638 if (this->type->specifier->structure != NULL) {
4639 _mesa_glsl_error(&loc, state,
4640 "precision qualifiers can't be applied "
4641 "to structures");
4642 } else {
4643 static const char *const precision_names[] = {
4644 "highp",
4645 "highp",
4646 "mediump",
4647 "lowp"
4648 };
4649
4650 _mesa_glsl_warning(&loc, state,
4651 "empty declaration with precision "
4652 "qualifier, to set the default precision, "
4653 "use `precision %s %s;'",
4654 precision_names[this->type->
4655 qualifier.precision],
4656 type_name);
4657 }
4658 } else if (this->type->specifier->structure == NULL) {
4659 _mesa_glsl_warning(&loc, state, "empty declaration");
4660 }
4661 }
4662 }
4663
4664 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
4665 const struct glsl_type *var_type;
4666 ir_variable *var;
4667 const char *identifier = decl->identifier;
4668 /* FINISHME: Emit a warning if a variable declaration shadows a
4669 * FINISHME: declaration at a higher scope.
4670 */
4671
4672 if ((decl_type == NULL) || decl_type->is_void()) {
4673 if (type_name != NULL) {
4674 _mesa_glsl_error(& loc, state,
4675 "invalid type `%s' in declaration of `%s'",
4676 type_name, decl->identifier);
4677 } else {
4678 _mesa_glsl_error(& loc, state,
4679 "invalid type in declaration of `%s'",
4680 decl->identifier);
4681 }
4682 continue;
4683 }
4684
4685 if (this->type->qualifier.flags.q.subroutine) {
4686 const glsl_type *t;
4687 const char *name;
4688
4689 t = state->symbols->get_type(this->type->specifier->type_name);
4690 if (!t)
4691 _mesa_glsl_error(& loc, state,
4692 "invalid type in declaration of `%s'",
4693 decl->identifier);
4694 name = ralloc_asprintf(ctx, "%s_%s", _mesa_shader_stage_to_subroutine_prefix(state->stage), decl->identifier);
4695
4696 identifier = name;
4697
4698 }
4699 var_type = process_array_type(&loc, decl_type, decl->array_specifier,
4700 state);
4701
4702 var = new(ctx) ir_variable(var_type, identifier, ir_var_auto);
4703
4704 /* The 'varying in' and 'varying out' qualifiers can only be used with
4705 * ARB_geometry_shader4 and EXT_geometry_shader4, which we don't support
4706 * yet.
4707 */
4708 if (this->type->qualifier.flags.q.varying) {
4709 if (this->type->qualifier.flags.q.in) {
4710 _mesa_glsl_error(& loc, state,
4711 "`varying in' qualifier in declaration of "
4712 "`%s' only valid for geometry shaders using "
4713 "ARB_geometry_shader4 or EXT_geometry_shader4",
4714 decl->identifier);
4715 } else if (this->type->qualifier.flags.q.out) {
4716 _mesa_glsl_error(& loc, state,
4717 "`varying out' qualifier in declaration of "
4718 "`%s' only valid for geometry shaders using "
4719 "ARB_geometry_shader4 or EXT_geometry_shader4",
4720 decl->identifier);
4721 }
4722 }
4723
4724 /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
4725 *
4726 * "Global variables can only use the qualifiers const,
4727 * attribute, uniform, or varying. Only one may be
4728 * specified.
4729 *
4730 * Local variables can only use the qualifier const."
4731 *
4732 * This is relaxed in GLSL 1.30 and GLSL ES 3.00. It is also relaxed by
4733 * any extension that adds the 'layout' keyword.
4734 */
4735 if (!state->is_version(130, 300)
4736 && !state->has_explicit_attrib_location()
4737 && !state->has_separate_shader_objects()
4738 && !state->ARB_fragment_coord_conventions_enable) {
4739 if (this->type->qualifier.flags.q.out) {
4740 _mesa_glsl_error(& loc, state,
4741 "`out' qualifier in declaration of `%s' "
4742 "only valid for function parameters in %s",
4743 decl->identifier, state->get_version_string());
4744 }
4745 if (this->type->qualifier.flags.q.in) {
4746 _mesa_glsl_error(& loc, state,
4747 "`in' qualifier in declaration of `%s' "
4748 "only valid for function parameters in %s",
4749 decl->identifier, state->get_version_string());
4750 }
4751 /* FINISHME: Test for other invalid qualifiers. */
4752 }
4753
4754 apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
4755 & loc, false);
4756 apply_layout_qualifier_to_variable(&this->type->qualifier, var, state,
4757 &loc);
4758
4759 if ((var->data.mode == ir_var_auto || var->data.mode == ir_var_temporary)
4760 && (var->type->is_numeric() || var->type->is_boolean())
4761 && state->zero_init) {
4762 const ir_constant_data data = {0};
4763 var->data.has_initializer = true;
4764 var->constant_initializer = new(var) ir_constant(var->type, &data);
4765 }
4766
4767 if (this->type->qualifier.flags.q.invariant) {
4768 if (!is_varying_var(var, state->stage)) {
4769 _mesa_glsl_error(&loc, state,
4770 "`%s' cannot be marked invariant; interfaces between "
4771 "shader stages only", var->name);
4772 }
4773 }
4774
4775 if (state->current_function != NULL) {
4776 const char *mode = NULL;
4777 const char *extra = "";
4778
4779 /* There is no need to check for 'inout' here because the parser will
4780 * only allow that in function parameter lists.
4781 */
4782 if (this->type->qualifier.flags.q.attribute) {
4783 mode = "attribute";
4784 } else if (this->type->qualifier.flags.q.subroutine) {
4785 mode = "subroutine uniform";
4786 } else if (this->type->qualifier.flags.q.uniform) {
4787 mode = "uniform";
4788 } else if (this->type->qualifier.flags.q.varying) {
4789 mode = "varying";
4790 } else if (this->type->qualifier.flags.q.in) {
4791 mode = "in";
4792 extra = " or in function parameter list";
4793 } else if (this->type->qualifier.flags.q.out) {
4794 mode = "out";
4795 extra = " or in function parameter list";
4796 }
4797
4798 if (mode) {
4799 _mesa_glsl_error(& loc, state,
4800 "%s variable `%s' must be declared at "
4801 "global scope%s",
4802 mode, var->name, extra);
4803 }
4804 } else if (var->data.mode == ir_var_shader_in) {
4805 var->data.read_only = true;
4806
4807 if (state->stage == MESA_SHADER_VERTEX) {
4808 bool error_emitted = false;
4809
4810 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
4811 *
4812 * "Vertex shader inputs can only be float, floating-point
4813 * vectors, matrices, signed and unsigned integers and integer
4814 * vectors. Vertex shader inputs can also form arrays of these
4815 * types, but not structures."
4816 *
4817 * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
4818 *
4819 * "Vertex shader inputs can only be float, floating-point
4820 * vectors, matrices, signed and unsigned integers and integer
4821 * vectors. They cannot be arrays or structures."
4822 *
4823 * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
4824 *
4825 * "The attribute qualifier can be used only with float,
4826 * floating-point vectors, and matrices. Attribute variables
4827 * cannot be declared as arrays or structures."
4828 *
4829 * From page 33 (page 39 of the PDF) of the GLSL ES 3.00 spec:
4830 *
4831 * "Vertex shader inputs can only be float, floating-point
4832 * vectors, matrices, signed and unsigned integers and integer
4833 * vectors. Vertex shader inputs cannot be arrays or
4834 * structures."
4835 */
4836 const glsl_type *check_type = var->type->without_array();
4837
4838 switch (check_type->base_type) {
4839 case GLSL_TYPE_FLOAT:
4840 break;
4841 case GLSL_TYPE_UINT:
4842 case GLSL_TYPE_INT:
4843 if (state->is_version(120, 300))
4844 break;
4845 case GLSL_TYPE_DOUBLE:
4846 if (check_type->base_type == GLSL_TYPE_DOUBLE && (state->is_version(410, 0) || state->ARB_vertex_attrib_64bit_enable))
4847 break;
4848 /* FALLTHROUGH */
4849 default:
4850 _mesa_glsl_error(& loc, state,
4851 "vertex shader input / attribute cannot have "
4852 "type %s`%s'",
4853 var->type->is_array() ? "array of " : "",
4854 check_type->name);
4855 error_emitted = true;
4856 }
4857
4858 if (!error_emitted && var->type->is_array() &&
4859 !state->check_version(150, 0, &loc,
4860 "vertex shader input / attribute "
4861 "cannot have array type")) {
4862 error_emitted = true;
4863 }
4864 } else if (state->stage == MESA_SHADER_GEOMETRY) {
4865 /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
4866 *
4867 * Geometry shader input variables get the per-vertex values
4868 * written out by vertex shader output variables of the same
4869 * names. Since a geometry shader operates on a set of
4870 * vertices, each input varying variable (or input block, see
4871 * interface blocks below) needs to be declared as an array.
4872 */
4873 if (!var->type->is_array()) {
4874 _mesa_glsl_error(&loc, state,
4875 "geometry shader inputs must be arrays");
4876 }
4877
4878 handle_geometry_shader_input_decl(state, loc, var);
4879 } else if (state->stage == MESA_SHADER_FRAGMENT) {
4880 /* From section 4.3.4 (Input Variables) of the GLSL ES 3.10 spec:
4881 *
4882 * It is a compile-time error to declare a fragment shader
4883 * input with, or that contains, any of the following types:
4884 *
4885 * * A boolean type
4886 * * An opaque type
4887 * * An array of arrays
4888 * * An array of structures
4889 * * A structure containing an array
4890 * * A structure containing a structure
4891 */
4892 if (state->es_shader) {
4893 const glsl_type *check_type = var->type->without_array();
4894 if (check_type->is_boolean() ||
4895 check_type->contains_opaque()) {
4896 _mesa_glsl_error(&loc, state,
4897 "fragment shader input cannot have type %s",
4898 check_type->name);
4899 }
4900 if (var->type->is_array() &&
4901 var->type->fields.array->is_array()) {
4902 _mesa_glsl_error(&loc, state,
4903 "%s shader output "
4904 "cannot have an array of arrays",
4905 _mesa_shader_stage_to_string(state->stage));
4906 }
4907 if (var->type->is_array() &&
4908 var->type->fields.array->is_record()) {
4909 _mesa_glsl_error(&loc, state,
4910 "fragment shader input "
4911 "cannot have an array of structs");
4912 }
4913 if (var->type->is_record()) {
4914 for (unsigned i = 0; i < var->type->length; i++) {
4915 if (var->type->fields.structure[i].type->is_array() ||
4916 var->type->fields.structure[i].type->is_record())
4917 _mesa_glsl_error(&loc, state,
4918 "fragement shader input cannot have "
4919 "a struct that contains an "
4920 "array or struct");
4921 }
4922 }
4923 }
4924 } else if (state->stage == MESA_SHADER_TESS_CTRL ||
4925 state->stage == MESA_SHADER_TESS_EVAL) {
4926 handle_tess_shader_input_decl(state, loc, var);
4927 }
4928 } else if (var->data.mode == ir_var_shader_out) {
4929 const glsl_type *check_type = var->type->without_array();
4930
4931 /* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
4932 *
4933 * It is a compile-time error to declare a vertex, tessellation
4934 * evaluation, tessellation control, or geometry shader output
4935 * that contains any of the following:
4936 *
4937 * * A Boolean type (bool, bvec2 ...)
4938 * * An opaque type
4939 */
4940 if (check_type->is_boolean() || check_type->contains_opaque())
4941 _mesa_glsl_error(&loc, state,
4942 "%s shader output cannot have type %s",
4943 _mesa_shader_stage_to_string(state->stage),
4944 check_type->name);
4945
4946 /* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
4947 *
4948 * It is a compile-time error to declare a fragment shader output
4949 * that contains any of the following:
4950 *
4951 * * A Boolean type (bool, bvec2 ...)
4952 * * A double-precision scalar or vector (double, dvec2 ...)
4953 * * An opaque type
4954 * * Any matrix type
4955 * * A structure
4956 */
4957 if (state->stage == MESA_SHADER_FRAGMENT) {
4958 if (check_type->is_record() || check_type->is_matrix())
4959 _mesa_glsl_error(&loc, state,
4960 "fragment shader output "
4961 "cannot have struct or matrix type");
4962 switch (check_type->base_type) {
4963 case GLSL_TYPE_UINT:
4964 case GLSL_TYPE_INT:
4965 case GLSL_TYPE_FLOAT:
4966 break;
4967 default:
4968 _mesa_glsl_error(&loc, state,
4969 "fragment shader output cannot have "
4970 "type %s", check_type->name);
4971 }
4972 }
4973
4974 /* From section 4.3.6 (Output Variables) of the GLSL ES 3.10 spec:
4975 *
4976 * It is a compile-time error to declare a vertex shader output
4977 * with, or that contains, any of the following types:
4978 *
4979 * * A boolean type
4980 * * An opaque type
4981 * * An array of arrays
4982 * * An array of structures
4983 * * A structure containing an array
4984 * * A structure containing a structure
4985 *
4986 * It is a compile-time error to declare a fragment shader output
4987 * with, or that contains, any of the following types:
4988 *
4989 * * A boolean type
4990 * * An opaque type
4991 * * A matrix
4992 * * A structure
4993 * * An array of array
4994 */
4995 if (state->es_shader) {
4996 if (var->type->is_array() &&
4997 var->type->fields.array->is_array()) {
4998 _mesa_glsl_error(&loc, state,
4999 "%s shader output "
5000 "cannot have an array of arrays",
5001 _mesa_shader_stage_to_string(state->stage));
5002 }
5003 if (state->stage == MESA_SHADER_VERTEX) {
5004 if (var->type->is_array() &&
5005 var->type->fields.array->is_record()) {
5006 _mesa_glsl_error(&loc, state,
5007 "vertex shader output "
5008 "cannot have an array of structs");
5009 }
5010 if (var->type->is_record()) {
5011 for (unsigned i = 0; i < var->type->length; i++) {
5012 if (var->type->fields.structure[i].type->is_array() ||
5013 var->type->fields.structure[i].type->is_record())
5014 _mesa_glsl_error(&loc, state,
5015 "vertex shader output cannot have a "
5016 "struct that contains an "
5017 "array or struct");
5018 }
5019 }
5020 }
5021 }
5022
5023 if (state->stage == MESA_SHADER_TESS_CTRL) {
5024 handle_tess_ctrl_shader_output_decl(state, loc, var);
5025 }
5026 } else if (var->type->contains_subroutine()) {
5027 /* declare subroutine uniforms as hidden */
5028 var->data.how_declared = ir_var_hidden;
5029 }
5030
5031 /* From section 4.3.4 of the GLSL 4.00 spec:
5032 * "Input variables may not be declared using the patch in qualifier
5033 * in tessellation control or geometry shaders."
5034 *
5035 * From section 4.3.6 of the GLSL 4.00 spec:
5036 * "It is an error to use patch out in a vertex, tessellation
5037 * evaluation, or geometry shader."
5038 *
5039 * This doesn't explicitly forbid using them in a fragment shader, but
5040 * that's probably just an oversight.
5041 */
5042 if (state->stage != MESA_SHADER_TESS_EVAL
5043 && this->type->qualifier.flags.q.patch
5044 && this->type->qualifier.flags.q.in) {
5045
5046 _mesa_glsl_error(&loc, state, "'patch in' can only be used in a "
5047 "tessellation evaluation shader");
5048 }
5049
5050 if (state->stage != MESA_SHADER_TESS_CTRL
5051 && this->type->qualifier.flags.q.patch
5052 && this->type->qualifier.flags.q.out) {
5053
5054 _mesa_glsl_error(&loc, state, "'patch out' can only be used in a "
5055 "tessellation control shader");
5056 }
5057
5058 /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
5059 */
5060 if (this->type->qualifier.precision != ast_precision_none) {
5061 state->check_precision_qualifiers_allowed(&loc);
5062 }
5063
5064 if (this->type->qualifier.precision != ast_precision_none &&
5065 !precision_qualifier_allowed(var->type)) {
5066 _mesa_glsl_error(&loc, state,
5067 "precision qualifiers apply only to floating point"
5068 ", integer and opaque types");
5069 }
5070
5071 /* From section 4.1.7 of the GLSL 4.40 spec:
5072 *
5073 * "[Opaque types] can only be declared as function
5074 * parameters or uniform-qualified variables."
5075 */
5076 if (var_type->contains_opaque() &&
5077 !this->type->qualifier.flags.q.uniform) {
5078 _mesa_glsl_error(&loc, state,
5079 "opaque variables must be declared uniform");
5080 }
5081
5082 /* Process the initializer and add its instructions to a temporary
5083 * list. This list will be added to the instruction stream (below) after
5084 * the declaration is added. This is done because in some cases (such as
5085 * redeclarations) the declaration may not actually be added to the
5086 * instruction stream.
5087 */
5088 exec_list initializer_instructions;
5089
5090 /* Examine var name here since var may get deleted in the next call */
5091 bool var_is_gl_id = is_gl_identifier(var->name);
5092
5093 ir_variable *earlier =
5094 get_variable_being_redeclared(var, decl->get_location(), state,
5095 false /* allow_all_redeclarations */);
5096 if (earlier != NULL) {
5097 if (var_is_gl_id &&
5098 earlier->data.how_declared == ir_var_declared_in_block) {
5099 _mesa_glsl_error(&loc, state,
5100 "`%s' has already been redeclared using "
5101 "gl_PerVertex", earlier->name);
5102 }
5103 earlier->data.how_declared = ir_var_declared_normally;
5104 }
5105
5106 if (decl->initializer != NULL) {
5107 result = process_initializer((earlier == NULL) ? var : earlier,
5108 decl, this->type,
5109 &initializer_instructions, state);
5110 } else {
5111 validate_array_dimensions(var_type, state, &loc);
5112 }
5113
5114 /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
5115 *
5116 * "It is an error to write to a const variable outside of
5117 * its declaration, so they must be initialized when
5118 * declared."
5119 */
5120 if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
5121 _mesa_glsl_error(& loc, state,
5122 "const declaration of `%s' must be initialized",
5123 decl->identifier);
5124 }
5125
5126 if (state->es_shader) {
5127 const glsl_type *const t = (earlier == NULL)
5128 ? var->type : earlier->type;
5129
5130 /* Skip the unsized array check for TCS/TES/GS inputs & TCS outputs.
5131 *
5132 * The GL_OES_tessellation_shader spec says about inputs:
5133 *
5134 * "Declaring an array size is optional. If no size is specified,
5135 * it will be taken from the implementation-dependent maximum
5136 * patch size (gl_MaxPatchVertices)."
5137 *
5138 * and about TCS outputs:
5139 *
5140 * "If no size is specified, it will be taken from output patch
5141 * size declared in the shader."
5142 *
5143 * The GL_OES_geometry_shader spec says:
5144 *
5145 * "All geometry shader input unsized array declarations will be
5146 * sized by an earlier input primitive layout qualifier, when
5147 * present, as per the following table."
5148 */
5149 const bool implicitly_sized =
5150 (var->data.mode == ir_var_shader_in &&
5151 state->stage >= MESA_SHADER_TESS_CTRL &&
5152 state->stage <= MESA_SHADER_GEOMETRY) ||
5153 (var->data.mode == ir_var_shader_out &&
5154 state->stage == MESA_SHADER_TESS_CTRL);
5155
5156 if (t->is_unsized_array() && !implicitly_sized)
5157 /* Section 10.17 of the GLSL ES 1.00 specification states that
5158 * unsized array declarations have been removed from the language.
5159 * Arrays that are sized using an initializer are still explicitly
5160 * sized. However, GLSL ES 1.00 does not allow array
5161 * initializers. That is only allowed in GLSL ES 3.00.
5162 *
5163 * Section 4.1.9 (Arrays) of the GLSL ES 3.00 spec says:
5164 *
5165 * "An array type can also be formed without specifying a size
5166 * if the definition includes an initializer:
5167 *
5168 * float x[] = float[2] (1.0, 2.0); // declares an array of size 2
5169 * float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
5170 *
5171 * float a[5];
5172 * float b[] = a;"
5173 */
5174 _mesa_glsl_error(& loc, state,
5175 "unsized array declarations are not allowed in "
5176 "GLSL ES");
5177 }
5178
5179 /* If the declaration is not a redeclaration, there are a few additional
5180 * semantic checks that must be applied. In addition, variable that was
5181 * created for the declaration should be added to the IR stream.
5182 */
5183 if (earlier == NULL) {
5184 validate_identifier(decl->identifier, loc, state);
5185
5186 /* Add the variable to the symbol table. Note that the initializer's
5187 * IR was already processed earlier (though it hasn't been emitted
5188 * yet), without the variable in scope.
5189 *
5190 * This differs from most C-like languages, but it follows the GLSL
5191 * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
5192 * spec:
5193 *
5194 * "Within a declaration, the scope of a name starts immediately
5195 * after the initializer if present or immediately after the name
5196 * being declared if not."
5197 */
5198 if (!state->symbols->add_variable(var)) {
5199 YYLTYPE loc = this->get_location();
5200 _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
5201 "current scope", decl->identifier);
5202 continue;
5203 }
5204
5205 /* Push the variable declaration to the top. It means that all the
5206 * variable declarations will appear in a funny last-to-first order,
5207 * but otherwise we run into trouble if a function is prototyped, a
5208 * global var is decled, then the function is defined with usage of
5209 * the global var. See glslparsertest's CorrectModule.frag.
5210 */
5211 instructions->push_head(var);
5212 }
5213
5214 instructions->append_list(&initializer_instructions);
5215 }
5216
5217
5218 /* Generally, variable declarations do not have r-values. However,
5219 * one is used for the declaration in
5220 *
5221 * while (bool b = some_condition()) {
5222 * ...
5223 * }
5224 *
5225 * so we return the rvalue from the last seen declaration here.
5226 */
5227 return result;
5228 }
5229
5230
5231 ir_rvalue *
5232 ast_parameter_declarator::hir(exec_list *instructions,
5233 struct _mesa_glsl_parse_state *state)
5234 {
5235 void *ctx = state;
5236 const struct glsl_type *type;
5237 const char *name = NULL;
5238 YYLTYPE loc = this->get_location();
5239
5240 type = this->type->glsl_type(& name, state);
5241
5242 if (type == NULL) {
5243 if (name != NULL) {
5244 _mesa_glsl_error(& loc, state,
5245 "invalid type `%s' in declaration of `%s'",
5246 name, this->identifier);
5247 } else {
5248 _mesa_glsl_error(& loc, state,
5249 "invalid type in declaration of `%s'",
5250 this->identifier);
5251 }
5252
5253 type = glsl_type::error_type;
5254 }
5255
5256 /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
5257 *
5258 * "Functions that accept no input arguments need not use void in the
5259 * argument list because prototypes (or definitions) are required and
5260 * therefore there is no ambiguity when an empty argument list "( )" is
5261 * declared. The idiom "(void)" as a parameter list is provided for
5262 * convenience."
5263 *
5264 * Placing this check here prevents a void parameter being set up
5265 * for a function, which avoids tripping up checks for main taking
5266 * parameters and lookups of an unnamed symbol.
5267 */
5268 if (type->is_void()) {
5269 if (this->identifier != NULL)
5270 _mesa_glsl_error(& loc, state,
5271 "named parameter cannot have type `void'");
5272
5273 is_void = true;
5274 return NULL;
5275 }
5276
5277 if (formal_parameter && (this->identifier == NULL)) {
5278 _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
5279 return NULL;
5280 }
5281
5282 /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
5283 * call already handled the "vec4[..] foo" case.
5284 */
5285 type = process_array_type(&loc, type, this->array_specifier, state);
5286
5287 if (!type->is_error() && type->is_unsized_array()) {
5288 _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
5289 "a declared size");
5290 type = glsl_type::error_type;
5291 }
5292
5293 is_void = false;
5294 ir_variable *var = new(ctx)
5295 ir_variable(type, this->identifier, ir_var_function_in);
5296
5297 /* Apply any specified qualifiers to the parameter declaration. Note that
5298 * for function parameters the default mode is 'in'.
5299 */
5300 apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
5301 true);
5302
5303 /* From section 4.1.7 of the GLSL 4.40 spec:
5304 *
5305 * "Opaque variables cannot be treated as l-values; hence cannot
5306 * be used as out or inout function parameters, nor can they be
5307 * assigned into."
5308 */
5309 if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out)
5310 && type->contains_opaque()) {
5311 _mesa_glsl_error(&loc, state, "out and inout parameters cannot "
5312 "contain opaque variables");
5313 type = glsl_type::error_type;
5314 }
5315
5316 /* From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
5317 *
5318 * "When calling a function, expressions that do not evaluate to
5319 * l-values cannot be passed to parameters declared as out or inout."
5320 *
5321 * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
5322 *
5323 * "Other binary or unary expressions, non-dereferenced arrays,
5324 * function names, swizzles with repeated fields, and constants
5325 * cannot be l-values."
5326 *
5327 * So for GLSL 1.10, passing an array as an out or inout parameter is not
5328 * allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
5329 */
5330 if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out)
5331 && type->is_array()
5332 && !state->check_version(120, 100, &loc,
5333 "arrays cannot be out or inout parameters")) {
5334 type = glsl_type::error_type;
5335 }
5336
5337 instructions->push_tail(var);
5338
5339 /* Parameter declarations do not have r-values.
5340 */
5341 return NULL;
5342 }
5343
5344
5345 void
5346 ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
5347 bool formal,
5348 exec_list *ir_parameters,
5349 _mesa_glsl_parse_state *state)
5350 {
5351 ast_parameter_declarator *void_param = NULL;
5352 unsigned count = 0;
5353
5354 foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
5355 param->formal_parameter = formal;
5356 param->hir(ir_parameters, state);
5357
5358 if (param->is_void)
5359 void_param = param;
5360
5361 count++;
5362 }
5363
5364 if ((void_param != NULL) && (count > 1)) {
5365 YYLTYPE loc = void_param->get_location();
5366
5367 _mesa_glsl_error(& loc, state,
5368 "`void' parameter must be only parameter");
5369 }
5370 }
5371
5372
5373 void
5374 emit_function(_mesa_glsl_parse_state *state, ir_function *f)
5375 {
5376 /* IR invariants disallow function declarations or definitions
5377 * nested within other function definitions. But there is no
5378 * requirement about the relative order of function declarations
5379 * and definitions with respect to one another. So simply insert
5380 * the new ir_function block at the end of the toplevel instruction
5381 * list.
5382 */
5383 state->toplevel_ir->push_tail(f);
5384 }
5385
5386
5387 ir_rvalue *
5388 ast_function::hir(exec_list *instructions,
5389 struct _mesa_glsl_parse_state *state)
5390 {
5391 void *ctx = state;
5392 ir_function *f = NULL;
5393 ir_function_signature *sig = NULL;
5394 exec_list hir_parameters;
5395 YYLTYPE loc = this->get_location();
5396
5397 const char *const name = identifier;
5398
5399 /* New functions are always added to the top-level IR instruction stream,
5400 * so this instruction list pointer is ignored. See also emit_function
5401 * (called below).
5402 */
5403 (void) instructions;
5404
5405 /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
5406 *
5407 * "Function declarations (prototypes) cannot occur inside of functions;
5408 * they must be at global scope, or for the built-in functions, outside
5409 * the global scope."
5410 *
5411 * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
5412 *
5413 * "User defined functions may only be defined within the global scope."
5414 *
5415 * Note that this language does not appear in GLSL 1.10.
5416 */
5417 if ((state->current_function != NULL) &&
5418 state->is_version(120, 100)) {
5419 YYLTYPE loc = this->get_location();
5420 _mesa_glsl_error(&loc, state,
5421 "declaration of function `%s' not allowed within "
5422 "function body", name);
5423 }
5424
5425 validate_identifier(name, this->get_location(), state);
5426
5427 /* Convert the list of function parameters to HIR now so that they can be
5428 * used below to compare this function's signature with previously seen
5429 * signatures for functions with the same name.
5430 */
5431 ast_parameter_declarator::parameters_to_hir(& this->parameters,
5432 is_definition,
5433 & hir_parameters, state);
5434
5435 const char *return_type_name;
5436 const glsl_type *return_type =
5437 this->return_type->glsl_type(& return_type_name, state);
5438
5439 if (!return_type) {
5440 YYLTYPE loc = this->get_location();
5441 _mesa_glsl_error(&loc, state,
5442 "function `%s' has undeclared return type `%s'",
5443 name, return_type_name);
5444 return_type = glsl_type::error_type;
5445 }
5446
5447 /* ARB_shader_subroutine states:
5448 * "Subroutine declarations cannot be prototyped. It is an error to prepend
5449 * subroutine(...) to a function declaration."
5450 */
5451 if (this->return_type->qualifier.flags.q.subroutine_def && !is_definition) {
5452 YYLTYPE loc = this->get_location();
5453 _mesa_glsl_error(&loc, state,
5454 "function declaration `%s' cannot have subroutine prepended",
5455 name);
5456 }
5457
5458 /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
5459 * "No qualifier is allowed on the return type of a function."
5460 */
5461 if (this->return_type->has_qualifiers(state)) {
5462 YYLTYPE loc = this->get_location();
5463 _mesa_glsl_error(& loc, state,
5464 "function `%s' return type has qualifiers", name);
5465 }
5466
5467 /* Section 6.1 (Function Definitions) of the GLSL 1.20 spec says:
5468 *
5469 * "Arrays are allowed as arguments and as the return type. In both
5470 * cases, the array must be explicitly sized."
5471 */
5472 if (return_type->is_unsized_array()) {
5473 YYLTYPE loc = this->get_location();
5474 _mesa_glsl_error(& loc, state,
5475 "function `%s' return type array must be explicitly "
5476 "sized", name);
5477 }
5478
5479 /* From section 4.1.7 of the GLSL 4.40 spec:
5480 *
5481 * "[Opaque types] can only be declared as function parameters
5482 * or uniform-qualified variables."
5483 */
5484 if (return_type->contains_opaque()) {
5485 YYLTYPE loc = this->get_location();
5486 _mesa_glsl_error(&loc, state,
5487 "function `%s' return type can't contain an opaque type",
5488 name);
5489 }
5490
5491 /**/
5492 if (return_type->is_subroutine()) {
5493 YYLTYPE loc = this->get_location();
5494 _mesa_glsl_error(&loc, state,
5495 "function `%s' return type can't be a subroutine type",
5496 name);
5497 }
5498
5499
5500 /* Create an ir_function if one doesn't already exist. */
5501 f = state->symbols->get_function(name);
5502 if (f == NULL) {
5503 f = new(ctx) ir_function(name);
5504 if (!this->return_type->qualifier.flags.q.subroutine) {
5505 if (!state->symbols->add_function(f)) {
5506 /* This function name shadows a non-function use of the same name. */
5507 YYLTYPE loc = this->get_location();
5508 _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
5509 "non-function", name);
5510 return NULL;
5511 }
5512 }
5513 emit_function(state, f);
5514 }
5515
5516 /* From GLSL ES 3.0 spec, chapter 6.1 "Function Definitions", page 71:
5517 *
5518 * "A shader cannot redefine or overload built-in functions."
5519 *
5520 * While in GLSL ES 1.0 specification, chapter 8 "Built-in Functions":
5521 *
5522 * "User code can overload the built-in functions but cannot redefine
5523 * them."
5524 */
5525 if (state->es_shader && state->language_version >= 300) {
5526 /* Local shader has no exact candidates; check the built-ins. */
5527 _mesa_glsl_initialize_builtin_functions();
5528 if (_mesa_glsl_find_builtin_function_by_name(name)) {
5529 YYLTYPE loc = this->get_location();
5530 _mesa_glsl_error(& loc, state,
5531 "A shader cannot redefine or overload built-in "
5532 "function `%s' in GLSL ES 3.00", name);
5533 return NULL;
5534 }
5535 }
5536
5537 /* Verify that this function's signature either doesn't match a previously
5538 * seen signature for a function with the same name, or, if a match is found,
5539 * that the previously seen signature does not have an associated definition.
5540 */
5541 if (state->es_shader || f->has_user_signature()) {
5542 sig = f->exact_matching_signature(state, &hir_parameters);
5543 if (sig != NULL) {
5544 const char *badvar = sig->qualifiers_match(&hir_parameters);
5545 if (badvar != NULL) {
5546 YYLTYPE loc = this->get_location();
5547
5548 _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
5549 "qualifiers don't match prototype", name, badvar);
5550 }
5551
5552 if (sig->return_type != return_type) {
5553 YYLTYPE loc = this->get_location();
5554
5555 _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
5556 "match prototype", name);
5557 }
5558
5559 if (sig->is_defined) {
5560 if (is_definition) {
5561 YYLTYPE loc = this->get_location();
5562 _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
5563 } else {
5564 /* We just encountered a prototype that exactly matches a
5565 * function that's already been defined. This is redundant,
5566 * and we should ignore it.
5567 */
5568 return NULL;
5569 }
5570 }
5571 }
5572 }
5573
5574 /* Verify the return type of main() */
5575 if (strcmp(name, "main") == 0) {
5576 if (! return_type->is_void()) {
5577 YYLTYPE loc = this->get_location();
5578
5579 _mesa_glsl_error(& loc, state, "main() must return void");
5580 }
5581
5582 if (!hir_parameters.is_empty()) {
5583 YYLTYPE loc = this->get_location();
5584
5585 _mesa_glsl_error(& loc, state, "main() must not take any parameters");
5586 }
5587 }
5588
5589 /* Finish storing the information about this new function in its signature.
5590 */
5591 if (sig == NULL) {
5592 sig = new(ctx) ir_function_signature(return_type);
5593 f->add_signature(sig);
5594 }
5595
5596 sig->replace_parameters(&hir_parameters);
5597 signature = sig;
5598
5599 if (this->return_type->qualifier.flags.q.subroutine_def) {
5600 int idx;
5601
5602 if (this->return_type->qualifier.flags.q.explicit_index) {
5603 unsigned qual_index;
5604 if (process_qualifier_constant(state, &loc, "index",
5605 this->return_type->qualifier.index,
5606 &qual_index)) {
5607 if (!state->has_explicit_uniform_location()) {
5608 _mesa_glsl_error(&loc, state, "subroutine index requires "
5609 "GL_ARB_explicit_uniform_location or "
5610 "GLSL 4.30");
5611 } else if (qual_index >= MAX_SUBROUTINES) {
5612 _mesa_glsl_error(&loc, state,
5613 "invalid subroutine index (%d) index must "
5614 "be a number between 0 and "
5615 "GL_MAX_SUBROUTINES - 1 (%d)", qual_index,
5616 MAX_SUBROUTINES - 1);
5617 } else {
5618 f->subroutine_index = qual_index;
5619 }
5620 }
5621 }
5622
5623 f->num_subroutine_types = this->return_type->qualifier.subroutine_list->declarations.length();
5624 f->subroutine_types = ralloc_array(state, const struct glsl_type *,
5625 f->num_subroutine_types);
5626 idx = 0;
5627 foreach_list_typed(ast_declaration, decl, link, &this->return_type->qualifier.subroutine_list->declarations) {
5628 const struct glsl_type *type;
5629 /* the subroutine type must be already declared */
5630 type = state->symbols->get_type(decl->identifier);
5631 if (!type) {
5632 _mesa_glsl_error(& loc, state, "unknown type '%s' in subroutine function definition", decl->identifier);
5633 }
5634
5635 for (int i = 0; i < state->num_subroutine_types; i++) {
5636 ir_function *fn = state->subroutine_types[i];
5637 ir_function_signature *tsig = NULL;
5638
5639 if (strcmp(fn->name, decl->identifier))
5640 continue;
5641
5642 tsig = fn->matching_signature(state, &sig->parameters,
5643 false);
5644 if (!tsig) {
5645 _mesa_glsl_error(& loc, state, "subroutine type mismatch '%s' - signatures do not match\n", decl->identifier);
5646 } else {
5647 if (tsig->return_type != sig->return_type) {
5648 _mesa_glsl_error(& loc, state, "subroutine type mismatch '%s' - return types do not match\n", decl->identifier);
5649 }
5650 }
5651 }
5652 f->subroutine_types[idx++] = type;
5653 }
5654 state->subroutines = (ir_function **)reralloc(state, state->subroutines,
5655 ir_function *,
5656 state->num_subroutines + 1);
5657 state->subroutines[state->num_subroutines] = f;
5658 state->num_subroutines++;
5659
5660 }
5661
5662 if (this->return_type->qualifier.flags.q.subroutine) {
5663 if (!state->symbols->add_type(this->identifier, glsl_type::get_subroutine_instance(this->identifier))) {
5664 _mesa_glsl_error(& loc, state, "type '%s' previously defined", this->identifier);
5665 return NULL;
5666 }
5667 state->subroutine_types = (ir_function **)reralloc(state, state->subroutine_types,
5668 ir_function *,
5669 state->num_subroutine_types + 1);
5670 state->subroutine_types[state->num_subroutine_types] = f;
5671 state->num_subroutine_types++;
5672
5673 f->is_subroutine = true;
5674 }
5675
5676 /* Function declarations (prototypes) do not have r-values.
5677 */
5678 return NULL;
5679 }
5680
5681
5682 ir_rvalue *
5683 ast_function_definition::hir(exec_list *instructions,
5684 struct _mesa_glsl_parse_state *state)
5685 {
5686 prototype->is_definition = true;
5687 prototype->hir(instructions, state);
5688
5689 ir_function_signature *signature = prototype->signature;
5690 if (signature == NULL)
5691 return NULL;
5692
5693 assert(state->current_function == NULL);
5694 state->current_function = signature;
5695 state->found_return = false;
5696
5697 /* Duplicate parameters declared in the prototype as concrete variables.
5698 * Add these to the symbol table.
5699 */
5700 state->symbols->push_scope();
5701 foreach_in_list(ir_variable, var, &signature->parameters) {
5702 assert(var->as_variable() != NULL);
5703
5704 /* The only way a parameter would "exist" is if two parameters have
5705 * the same name.
5706 */
5707 if (state->symbols->name_declared_this_scope(var->name)) {
5708 YYLTYPE loc = this->get_location();
5709
5710 _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
5711 } else {
5712 state->symbols->add_variable(var);
5713 }
5714 }
5715
5716 /* Convert the body of the function to HIR. */
5717 this->body->hir(&signature->body, state);
5718 signature->is_defined = true;
5719
5720 state->symbols->pop_scope();
5721
5722 assert(state->current_function == signature);
5723 state->current_function = NULL;
5724
5725 if (!signature->return_type->is_void() && !state->found_return) {
5726 YYLTYPE loc = this->get_location();
5727 _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
5728 "%s, but no return statement",
5729 signature->function_name(),
5730 signature->return_type->name);
5731 }
5732
5733 /* Function definitions do not have r-values.
5734 */
5735 return NULL;
5736 }
5737
5738
5739 ir_rvalue *
5740 ast_jump_statement::hir(exec_list *instructions,
5741 struct _mesa_glsl_parse_state *state)
5742 {
5743 void *ctx = state;
5744
5745 switch (mode) {
5746 case ast_return: {
5747 ir_return *inst;
5748 assert(state->current_function);
5749
5750 if (opt_return_value) {
5751 ir_rvalue *ret = opt_return_value->hir(instructions, state);
5752
5753 /* The value of the return type can be NULL if the shader says
5754 * 'return foo();' and foo() is a function that returns void.
5755 *
5756 * NOTE: The GLSL spec doesn't say that this is an error. The type
5757 * of the return value is void. If the return type of the function is
5758 * also void, then this should compile without error. Seriously.
5759 */
5760 const glsl_type *const ret_type =
5761 (ret == NULL) ? glsl_type::void_type : ret->type;
5762
5763 /* Implicit conversions are not allowed for return values prior to
5764 * ARB_shading_language_420pack.
5765 */
5766 if (state->current_function->return_type != ret_type) {
5767 YYLTYPE loc = this->get_location();
5768
5769 if (state->has_420pack()) {
5770 if (!apply_implicit_conversion(state->current_function->return_type,
5771 ret, state)) {
5772 _mesa_glsl_error(& loc, state,
5773 "could not implicitly convert return value "
5774 "to %s, in function `%s'",
5775 state->current_function->return_type->name,
5776 state->current_function->function_name());
5777 }
5778 } else {
5779 _mesa_glsl_error(& loc, state,
5780 "`return' with wrong type %s, in function `%s' "
5781 "returning %s",
5782 ret_type->name,
5783 state->current_function->function_name(),
5784 state->current_function->return_type->name);
5785 }
5786 } else if (state->current_function->return_type->base_type ==
5787 GLSL_TYPE_VOID) {
5788 YYLTYPE loc = this->get_location();
5789
5790 /* The ARB_shading_language_420pack, GLSL ES 3.0, and GLSL 4.20
5791 * specs add a clarification:
5792 *
5793 * "A void function can only use return without a return argument, even if
5794 * the return argument has void type. Return statements only accept values:
5795 *
5796 * void func1() { }
5797 * void func2() { return func1(); } // illegal return statement"
5798 */
5799 _mesa_glsl_error(& loc, state,
5800 "void functions can only use `return' without a "
5801 "return argument");
5802 }
5803
5804 inst = new(ctx) ir_return(ret);
5805 } else {
5806 if (state->current_function->return_type->base_type !=
5807 GLSL_TYPE_VOID) {
5808 YYLTYPE loc = this->get_location();
5809
5810 _mesa_glsl_error(& loc, state,
5811 "`return' with no value, in function %s returning "
5812 "non-void",
5813 state->current_function->function_name());
5814 }
5815 inst = new(ctx) ir_return;
5816 }
5817
5818 state->found_return = true;
5819 instructions->push_tail(inst);
5820 break;
5821 }
5822
5823 case ast_discard:
5824 if (state->stage != MESA_SHADER_FRAGMENT) {
5825 YYLTYPE loc = this->get_location();
5826
5827 _mesa_glsl_error(& loc, state,
5828 "`discard' may only appear in a fragment shader");
5829 }
5830 instructions->push_tail(new(ctx) ir_discard);
5831 break;
5832
5833 case ast_break:
5834 case ast_continue:
5835 if (mode == ast_continue &&
5836 state->loop_nesting_ast == NULL) {
5837 YYLTYPE loc = this->get_location();
5838
5839 _mesa_glsl_error(& loc, state, "continue may only appear in a loop");
5840 } else if (mode == ast_break &&
5841 state->loop_nesting_ast == NULL &&
5842 state->switch_state.switch_nesting_ast == NULL) {
5843 YYLTYPE loc = this->get_location();
5844
5845 _mesa_glsl_error(& loc, state,
5846 "break may only appear in a loop or a switch");
5847 } else {
5848 /* For a loop, inline the for loop expression again, since we don't
5849 * know where near the end of the loop body the normal copy of it is
5850 * going to be placed. Same goes for the condition for a do-while
5851 * loop.
5852 */
5853 if (state->loop_nesting_ast != NULL &&
5854 mode == ast_continue && !state->switch_state.is_switch_innermost) {
5855 if (state->loop_nesting_ast->rest_expression) {
5856 state->loop_nesting_ast->rest_expression->hir(instructions,
5857 state);
5858 }
5859 if (state->loop_nesting_ast->mode ==
5860 ast_iteration_statement::ast_do_while) {
5861 state->loop_nesting_ast->condition_to_hir(instructions, state);
5862 }
5863 }
5864
5865 if (state->switch_state.is_switch_innermost &&
5866 mode == ast_continue) {
5867 /* Set 'continue_inside' to true. */
5868 ir_rvalue *const true_val = new (ctx) ir_constant(true);
5869 ir_dereference_variable *deref_continue_inside_var =
5870 new(ctx) ir_dereference_variable(state->switch_state.continue_inside);
5871 instructions->push_tail(new(ctx) ir_assignment(deref_continue_inside_var,
5872 true_val));
5873
5874 /* Break out from the switch, continue for the loop will
5875 * be called right after switch. */
5876 ir_loop_jump *const jump =
5877 new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
5878 instructions->push_tail(jump);
5879
5880 } else if (state->switch_state.is_switch_innermost &&
5881 mode == ast_break) {
5882 /* Force break out of switch by inserting a break. */
5883 ir_loop_jump *const jump =
5884 new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
5885 instructions->push_tail(jump);
5886 } else {
5887 ir_loop_jump *const jump =
5888 new(ctx) ir_loop_jump((mode == ast_break)
5889 ? ir_loop_jump::jump_break
5890 : ir_loop_jump::jump_continue);
5891 instructions->push_tail(jump);
5892 }
5893 }
5894
5895 break;
5896 }
5897
5898 /* Jump instructions do not have r-values.
5899 */
5900 return NULL;
5901 }
5902
5903
5904 ir_rvalue *
5905 ast_selection_statement::hir(exec_list *instructions,
5906 struct _mesa_glsl_parse_state *state)
5907 {
5908 void *ctx = state;
5909
5910 ir_rvalue *const condition = this->condition->hir(instructions, state);
5911
5912 /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
5913 *
5914 * "Any expression whose type evaluates to a Boolean can be used as the
5915 * conditional expression bool-expression. Vector types are not accepted
5916 * as the expression to if."
5917 *
5918 * The checks are separated so that higher quality diagnostics can be
5919 * generated for cases where both rules are violated.
5920 */
5921 if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
5922 YYLTYPE loc = this->condition->get_location();
5923
5924 _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
5925 "boolean");
5926 }
5927
5928 ir_if *const stmt = new(ctx) ir_if(condition);
5929
5930 if (then_statement != NULL) {
5931 state->symbols->push_scope();
5932 then_statement->hir(& stmt->then_instructions, state);
5933 state->symbols->pop_scope();
5934 }
5935
5936 if (else_statement != NULL) {
5937 state->symbols->push_scope();
5938 else_statement->hir(& stmt->else_instructions, state);
5939 state->symbols->pop_scope();
5940 }
5941
5942 instructions->push_tail(stmt);
5943
5944 /* if-statements do not have r-values.
5945 */
5946 return NULL;
5947 }
5948
5949
5950 /* Used for detection of duplicate case values, compare
5951 * given contents directly.
5952 */
5953 static bool
5954 compare_case_value(const void *a, const void *b)
5955 {
5956 return *(unsigned *) a == *(unsigned *) b;
5957 }
5958
5959
5960 /* Used for detection of duplicate case values, just
5961 * returns key contents as is.
5962 */
5963 static unsigned
5964 key_contents(const void *key)
5965 {
5966 return *(unsigned *) key;
5967 }
5968
5969
5970 ir_rvalue *
5971 ast_switch_statement::hir(exec_list *instructions,
5972 struct _mesa_glsl_parse_state *state)
5973 {
5974 void *ctx = state;
5975
5976 ir_rvalue *const test_expression =
5977 this->test_expression->hir(instructions, state);
5978
5979 /* From page 66 (page 55 of the PDF) of the GLSL 1.50 spec:
5980 *
5981 * "The type of init-expression in a switch statement must be a
5982 * scalar integer."
5983 */
5984 if (!test_expression->type->is_scalar() ||
5985 !test_expression->type->is_integer()) {
5986 YYLTYPE loc = this->test_expression->get_location();
5987
5988 _mesa_glsl_error(& loc,
5989 state,
5990 "switch-statement expression must be scalar "
5991 "integer");
5992 }
5993
5994 /* Track the switch-statement nesting in a stack-like manner.
5995 */
5996 struct glsl_switch_state saved = state->switch_state;
5997
5998 state->switch_state.is_switch_innermost = true;
5999 state->switch_state.switch_nesting_ast = this;
6000 state->switch_state.labels_ht =
6001 _mesa_hash_table_create(NULL, key_contents,
6002 compare_case_value);
6003 state->switch_state.previous_default = NULL;
6004
6005 /* Initalize is_fallthru state to false.
6006 */
6007 ir_rvalue *const is_fallthru_val = new (ctx) ir_constant(false);
6008 state->switch_state.is_fallthru_var =
6009 new(ctx) ir_variable(glsl_type::bool_type,
6010 "switch_is_fallthru_tmp",
6011 ir_var_temporary);
6012 instructions->push_tail(state->switch_state.is_fallthru_var);
6013
6014 ir_dereference_variable *deref_is_fallthru_var =
6015 new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
6016 instructions->push_tail(new(ctx) ir_assignment(deref_is_fallthru_var,
6017 is_fallthru_val));
6018
6019 /* Initialize continue_inside state to false.
6020 */
6021 state->switch_state.continue_inside =
6022 new(ctx) ir_variable(glsl_type::bool_type,
6023 "continue_inside_tmp",
6024 ir_var_temporary);
6025 instructions->push_tail(state->switch_state.continue_inside);
6026
6027 ir_rvalue *const false_val = new (ctx) ir_constant(false);
6028 ir_dereference_variable *deref_continue_inside_var =
6029 new(ctx) ir_dereference_variable(state->switch_state.continue_inside);
6030 instructions->push_tail(new(ctx) ir_assignment(deref_continue_inside_var,
6031 false_val));
6032
6033 state->switch_state.run_default =
6034 new(ctx) ir_variable(glsl_type::bool_type,
6035 "run_default_tmp",
6036 ir_var_temporary);
6037 instructions->push_tail(state->switch_state.run_default);
6038
6039 /* Loop around the switch is used for flow control. */
6040 ir_loop * loop = new(ctx) ir_loop();
6041 instructions->push_tail(loop);
6042
6043 /* Cache test expression.
6044 */
6045 test_to_hir(&loop->body_instructions, state);
6046
6047 /* Emit code for body of switch stmt.
6048 */
6049 body->hir(&loop->body_instructions, state);
6050
6051 /* Insert a break at the end to exit loop. */
6052 ir_loop_jump *jump = new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
6053 loop->body_instructions.push_tail(jump);
6054
6055 /* If we are inside loop, check if continue got called inside switch. */
6056 if (state->loop_nesting_ast != NULL) {
6057 ir_dereference_variable *deref_continue_inside =
6058 new(ctx) ir_dereference_variable(state->switch_state.continue_inside);
6059 ir_if *irif = new(ctx) ir_if(deref_continue_inside);
6060 ir_loop_jump *jump = new(ctx) ir_loop_jump(ir_loop_jump::jump_continue);
6061
6062 if (state->loop_nesting_ast != NULL) {
6063 if (state->loop_nesting_ast->rest_expression) {
6064 state->loop_nesting_ast->rest_expression->hir(&irif->then_instructions,
6065 state);
6066 }
6067 if (state->loop_nesting_ast->mode ==
6068 ast_iteration_statement::ast_do_while) {
6069 state->loop_nesting_ast->condition_to_hir(&irif->then_instructions, state);
6070 }
6071 }
6072 irif->then_instructions.push_tail(jump);
6073 instructions->push_tail(irif);
6074 }
6075
6076 _mesa_hash_table_destroy(state->switch_state.labels_ht, NULL);
6077
6078 state->switch_state = saved;
6079
6080 /* Switch statements do not have r-values. */
6081 return NULL;
6082 }
6083
6084
6085 void
6086 ast_switch_statement::test_to_hir(exec_list *instructions,
6087 struct _mesa_glsl_parse_state *state)
6088 {
6089 void *ctx = state;
6090
6091 /* set to true to avoid a duplicate "use of uninitialized variable" warning
6092 * on the switch test case. The first one would be already raised when
6093 * getting the test_expression at ast_switch_statement::hir
6094 */
6095 test_expression->set_is_lhs(true);
6096 /* Cache value of test expression. */
6097 ir_rvalue *const test_val =
6098 test_expression->hir(instructions,
6099 state);
6100
6101 state->switch_state.test_var = new(ctx) ir_variable(test_val->type,
6102 "switch_test_tmp",
6103 ir_var_temporary);
6104 ir_dereference_variable *deref_test_var =
6105 new(ctx) ir_dereference_variable(state->switch_state.test_var);
6106
6107 instructions->push_tail(state->switch_state.test_var);
6108 instructions->push_tail(new(ctx) ir_assignment(deref_test_var, test_val));
6109 }
6110
6111
6112 ir_rvalue *
6113 ast_switch_body::hir(exec_list *instructions,
6114 struct _mesa_glsl_parse_state *state)
6115 {
6116 if (stmts != NULL)
6117 stmts->hir(instructions, state);
6118
6119 /* Switch bodies do not have r-values. */
6120 return NULL;
6121 }
6122
6123 ir_rvalue *
6124 ast_case_statement_list::hir(exec_list *instructions,
6125 struct _mesa_glsl_parse_state *state)
6126 {
6127 exec_list default_case, after_default, tmp;
6128
6129 foreach_list_typed (ast_case_statement, case_stmt, link, & this->cases) {
6130 case_stmt->hir(&tmp, state);
6131
6132 /* Default case. */
6133 if (state->switch_state.previous_default && default_case.is_empty()) {
6134 default_case.append_list(&tmp);
6135 continue;
6136 }
6137
6138 /* If default case found, append 'after_default' list. */
6139 if (!default_case.is_empty())
6140 after_default.append_list(&tmp);
6141 else
6142 instructions->append_list(&tmp);
6143 }
6144
6145 /* Handle the default case. This is done here because default might not be
6146 * the last case. We need to add checks against following cases first to see
6147 * if default should be chosen or not.
6148 */
6149 if (!default_case.is_empty()) {
6150
6151 ir_rvalue *const true_val = new (state) ir_constant(true);
6152 ir_dereference_variable *deref_run_default_var =
6153 new(state) ir_dereference_variable(state->switch_state.run_default);
6154
6155 /* Choose to run default case initially, following conditional
6156 * assignments might change this.
6157 */
6158 ir_assignment *const init_var =
6159 new(state) ir_assignment(deref_run_default_var, true_val);
6160 instructions->push_tail(init_var);
6161
6162 /* Default case was the last one, no checks required. */
6163 if (after_default.is_empty()) {
6164 instructions->append_list(&default_case);
6165 return NULL;
6166 }
6167
6168 foreach_in_list(ir_instruction, ir, &after_default) {
6169 ir_assignment *assign = ir->as_assignment();
6170
6171 if (!assign)
6172 continue;
6173
6174 /* Clone the check between case label and init expression. */
6175 ir_expression *exp = (ir_expression*) assign->condition;
6176 ir_expression *clone = exp->clone(state, NULL);
6177
6178 ir_dereference_variable *deref_var =
6179 new(state) ir_dereference_variable(state->switch_state.run_default);
6180 ir_rvalue *const false_val = new (state) ir_constant(false);
6181
6182 ir_assignment *const set_false =
6183 new(state) ir_assignment(deref_var, false_val, clone);
6184
6185 instructions->push_tail(set_false);
6186 }
6187
6188 /* Append default case and all cases after it. */
6189 instructions->append_list(&default_case);
6190 instructions->append_list(&after_default);
6191 }
6192
6193 /* Case statements do not have r-values. */
6194 return NULL;
6195 }
6196
6197 ir_rvalue *
6198 ast_case_statement::hir(exec_list *instructions,
6199 struct _mesa_glsl_parse_state *state)
6200 {
6201 labels->hir(instructions, state);
6202
6203 /* Guard case statements depending on fallthru state. */
6204 ir_dereference_variable *const deref_fallthru_guard =
6205 new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
6206 ir_if *const test_fallthru = new(state) ir_if(deref_fallthru_guard);
6207
6208 foreach_list_typed (ast_node, stmt, link, & this->stmts)
6209 stmt->hir(& test_fallthru->then_instructions, state);
6210
6211 instructions->push_tail(test_fallthru);
6212
6213 /* Case statements do not have r-values. */
6214 return NULL;
6215 }
6216
6217
6218 ir_rvalue *
6219 ast_case_label_list::hir(exec_list *instructions,
6220 struct _mesa_glsl_parse_state *state)
6221 {
6222 foreach_list_typed (ast_case_label, label, link, & this->labels)
6223 label->hir(instructions, state);
6224
6225 /* Case labels do not have r-values. */
6226 return NULL;
6227 }
6228
6229 ir_rvalue *
6230 ast_case_label::hir(exec_list *instructions,
6231 struct _mesa_glsl_parse_state *state)
6232 {
6233 void *ctx = state;
6234
6235 ir_dereference_variable *deref_fallthru_var =
6236 new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
6237
6238 ir_rvalue *const true_val = new(ctx) ir_constant(true);
6239
6240 /* If not default case, ... */
6241 if (this->test_value != NULL) {
6242 /* Conditionally set fallthru state based on
6243 * comparison of cached test expression value to case label.
6244 */
6245 ir_rvalue *const label_rval = this->test_value->hir(instructions, state);
6246 ir_constant *label_const = label_rval->constant_expression_value();
6247
6248 if (!label_const) {
6249 YYLTYPE loc = this->test_value->get_location();
6250
6251 _mesa_glsl_error(& loc, state,
6252 "switch statement case label must be a "
6253 "constant expression");
6254
6255 /* Stuff a dummy value in to allow processing to continue. */
6256 label_const = new(ctx) ir_constant(0);
6257 } else {
6258 hash_entry *entry =
6259 _mesa_hash_table_search(state->switch_state.labels_ht,
6260 (void *)(uintptr_t)&label_const->value.u[0]);
6261
6262 if (entry) {
6263 ast_expression *previous_label = (ast_expression *) entry->data;
6264 YYLTYPE loc = this->test_value->get_location();
6265 _mesa_glsl_error(& loc, state, "duplicate case value");
6266
6267 loc = previous_label->get_location();
6268 _mesa_glsl_error(& loc, state, "this is the previous case label");
6269 } else {
6270 _mesa_hash_table_insert(state->switch_state.labels_ht,
6271 (void *)(uintptr_t)&label_const->value.u[0],
6272 this->test_value);
6273 }
6274 }
6275
6276 ir_dereference_variable *deref_test_var =
6277 new(ctx) ir_dereference_variable(state->switch_state.test_var);
6278
6279 ir_expression *test_cond = new(ctx) ir_expression(ir_binop_all_equal,
6280 label_const,
6281 deref_test_var);
6282
6283 /*
6284 * From GLSL 4.40 specification section 6.2 ("Selection"):
6285 *
6286 * "The type of the init-expression value in a switch statement must
6287 * be a scalar int or uint. The type of the constant-expression value
6288 * in a case label also must be a scalar int or uint. When any pair
6289 * of these values is tested for "equal value" and the types do not
6290 * match, an implicit conversion will be done to convert the int to a
6291 * uint (see section 4.1.10 “Implicit Conversions”) before the compare
6292 * is done."
6293 */
6294 if (label_const->type != state->switch_state.test_var->type) {
6295 YYLTYPE loc = this->test_value->get_location();
6296
6297 const glsl_type *type_a = label_const->type;
6298 const glsl_type *type_b = state->switch_state.test_var->type;
6299
6300 /* Check if int->uint implicit conversion is supported. */
6301 bool integer_conversion_supported =
6302 glsl_type::int_type->can_implicitly_convert_to(glsl_type::uint_type,
6303 state);
6304
6305 if ((!type_a->is_integer() || !type_b->is_integer()) ||
6306 !integer_conversion_supported) {
6307 _mesa_glsl_error(&loc, state, "type mismatch with switch "
6308 "init-expression and case label (%s != %s)",
6309 type_a->name, type_b->name);
6310 } else {
6311 /* Conversion of the case label. */
6312 if (type_a->base_type == GLSL_TYPE_INT) {
6313 if (!apply_implicit_conversion(glsl_type::uint_type,
6314 test_cond->operands[0], state))
6315 _mesa_glsl_error(&loc, state, "implicit type conversion error");
6316 } else {
6317 /* Conversion of the init-expression value. */
6318 if (!apply_implicit_conversion(glsl_type::uint_type,
6319 test_cond->operands[1], state))
6320 _mesa_glsl_error(&loc, state, "implicit type conversion error");
6321 }
6322 }
6323 }
6324
6325 ir_assignment *set_fallthru_on_test =
6326 new(ctx) ir_assignment(deref_fallthru_var, true_val, test_cond);
6327
6328 instructions->push_tail(set_fallthru_on_test);
6329 } else { /* default case */
6330 if (state->switch_state.previous_default) {
6331 YYLTYPE loc = this->get_location();
6332 _mesa_glsl_error(& loc, state,
6333 "multiple default labels in one switch");
6334
6335 loc = state->switch_state.previous_default->get_location();
6336 _mesa_glsl_error(& loc, state, "this is the first default label");
6337 }
6338 state->switch_state.previous_default = this;
6339
6340 /* Set fallthru condition on 'run_default' bool. */
6341 ir_dereference_variable *deref_run_default =
6342 new(ctx) ir_dereference_variable(state->switch_state.run_default);
6343 ir_rvalue *const cond_true = new(ctx) ir_constant(true);
6344 ir_expression *test_cond = new(ctx) ir_expression(ir_binop_all_equal,
6345 cond_true,
6346 deref_run_default);
6347
6348 /* Set falltrhu state. */
6349 ir_assignment *set_fallthru =
6350 new(ctx) ir_assignment(deref_fallthru_var, true_val, test_cond);
6351
6352 instructions->push_tail(set_fallthru);
6353 }
6354
6355 /* Case statements do not have r-values. */
6356 return NULL;
6357 }
6358
6359 void
6360 ast_iteration_statement::condition_to_hir(exec_list *instructions,
6361 struct _mesa_glsl_parse_state *state)
6362 {
6363 void *ctx = state;
6364
6365 if (condition != NULL) {
6366 ir_rvalue *const cond =
6367 condition->hir(instructions, state);
6368
6369 if ((cond == NULL)
6370 || !cond->type->is_boolean() || !cond->type->is_scalar()) {
6371 YYLTYPE loc = condition->get_location();
6372
6373 _mesa_glsl_error(& loc, state,
6374 "loop condition must be scalar boolean");
6375 } else {
6376 /* As the first code in the loop body, generate a block that looks
6377 * like 'if (!condition) break;' as the loop termination condition.
6378 */
6379 ir_rvalue *const not_cond =
6380 new(ctx) ir_expression(ir_unop_logic_not, cond);
6381
6382 ir_if *const if_stmt = new(ctx) ir_if(not_cond);
6383
6384 ir_jump *const break_stmt =
6385 new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
6386
6387 if_stmt->then_instructions.push_tail(break_stmt);
6388 instructions->push_tail(if_stmt);
6389 }
6390 }
6391 }
6392
6393
6394 ir_rvalue *
6395 ast_iteration_statement::hir(exec_list *instructions,
6396 struct _mesa_glsl_parse_state *state)
6397 {
6398 void *ctx = state;
6399
6400 /* For-loops and while-loops start a new scope, but do-while loops do not.
6401 */
6402 if (mode != ast_do_while)
6403 state->symbols->push_scope();
6404
6405 if (init_statement != NULL)
6406 init_statement->hir(instructions, state);
6407
6408 ir_loop *const stmt = new(ctx) ir_loop();
6409 instructions->push_tail(stmt);
6410
6411 /* Track the current loop nesting. */
6412 ast_iteration_statement *nesting_ast = state->loop_nesting_ast;
6413
6414 state->loop_nesting_ast = this;
6415
6416 /* Likewise, indicate that following code is closest to a loop,
6417 * NOT closest to a switch.
6418 */
6419 bool saved_is_switch_innermost = state->switch_state.is_switch_innermost;
6420 state->switch_state.is_switch_innermost = false;
6421
6422 if (mode != ast_do_while)
6423 condition_to_hir(&stmt->body_instructions, state);
6424
6425 if (body != NULL)
6426 body->hir(& stmt->body_instructions, state);
6427
6428 if (rest_expression != NULL)
6429 rest_expression->hir(& stmt->body_instructions, state);
6430
6431 if (mode == ast_do_while)
6432 condition_to_hir(&stmt->body_instructions, state);
6433
6434 if (mode != ast_do_while)
6435 state->symbols->pop_scope();
6436
6437 /* Restore previous nesting before returning. */
6438 state->loop_nesting_ast = nesting_ast;
6439 state->switch_state.is_switch_innermost = saved_is_switch_innermost;
6440
6441 /* Loops do not have r-values.
6442 */
6443 return NULL;
6444 }
6445
6446
6447 /**
6448 * Determine if the given type is valid for establishing a default precision
6449 * qualifier.
6450 *
6451 * From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"):
6452 *
6453 * "The precision statement
6454 *
6455 * precision precision-qualifier type;
6456 *
6457 * can be used to establish a default precision qualifier. The type field
6458 * can be either int or float or any of the sampler types, and the
6459 * precision-qualifier can be lowp, mediump, or highp."
6460 *
6461 * GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision
6462 * qualifiers on sampler types, but this seems like an oversight (since the
6463 * intention of including these in GLSL 1.30 is to allow compatibility with ES
6464 * shaders). So we allow int, float, and all sampler types regardless of GLSL
6465 * version.
6466 */
6467 static bool
6468 is_valid_default_precision_type(const struct glsl_type *const type)
6469 {
6470 if (type == NULL)
6471 return false;
6472
6473 switch (type->base_type) {
6474 case GLSL_TYPE_INT:
6475 case GLSL_TYPE_FLOAT:
6476 /* "int" and "float" are valid, but vectors and matrices are not. */
6477 return type->vector_elements == 1 && type->matrix_columns == 1;
6478 case GLSL_TYPE_SAMPLER:
6479 case GLSL_TYPE_IMAGE:
6480 case GLSL_TYPE_ATOMIC_UINT:
6481 return true;
6482 default:
6483 return false;
6484 }
6485 }
6486
6487
6488 ir_rvalue *
6489 ast_type_specifier::hir(exec_list *instructions,
6490 struct _mesa_glsl_parse_state *state)
6491 {
6492 if (this->default_precision == ast_precision_none && this->structure == NULL)
6493 return NULL;
6494
6495 YYLTYPE loc = this->get_location();
6496
6497 /* If this is a precision statement, check that the type to which it is
6498 * applied is either float or int.
6499 *
6500 * From section 4.5.3 of the GLSL 1.30 spec:
6501 * "The precision statement
6502 * precision precision-qualifier type;
6503 * can be used to establish a default precision qualifier. The type
6504 * field can be either int or float [...]. Any other types or
6505 * qualifiers will result in an error.
6506 */
6507 if (this->default_precision != ast_precision_none) {
6508 if (!state->check_precision_qualifiers_allowed(&loc))
6509 return NULL;
6510
6511 if (this->structure != NULL) {
6512 _mesa_glsl_error(&loc, state,
6513 "precision qualifiers do not apply to structures");
6514 return NULL;
6515 }
6516
6517 if (this->array_specifier != NULL) {
6518 _mesa_glsl_error(&loc, state,
6519 "default precision statements do not apply to "
6520 "arrays");
6521 return NULL;
6522 }
6523
6524 const struct glsl_type *const type =
6525 state->symbols->get_type(this->type_name);
6526 if (!is_valid_default_precision_type(type)) {
6527 _mesa_glsl_error(&loc, state,
6528 "default precision statements apply only to "
6529 "float, int, and opaque types");
6530 return NULL;
6531 }
6532
6533 if (state->es_shader) {
6534 /* Section 4.5.3 (Default Precision Qualifiers) of the GLSL ES 1.00
6535 * spec says:
6536 *
6537 * "Non-precision qualified declarations will use the precision
6538 * qualifier specified in the most recent precision statement
6539 * that is still in scope. The precision statement has the same
6540 * scoping rules as variable declarations. If it is declared
6541 * inside a compound statement, its effect stops at the end of
6542 * the innermost statement it was declared in. Precision
6543 * statements in nested scopes override precision statements in
6544 * outer scopes. Multiple precision statements for the same basic
6545 * type can appear inside the same scope, with later statements
6546 * overriding earlier statements within that scope."
6547 *
6548 * Default precision specifications follow the same scope rules as
6549 * variables. So, we can track the state of the default precision
6550 * qualifiers in the symbol table, and the rules will just work. This
6551 * is a slight abuse of the symbol table, but it has the semantics
6552 * that we want.
6553 */
6554 state->symbols->add_default_precision_qualifier(this->type_name,
6555 this->default_precision);
6556 }
6557
6558 /* FINISHME: Translate precision statements into IR. */
6559 return NULL;
6560 }
6561
6562 /* _mesa_ast_set_aggregate_type() sets the <structure> field so that
6563 * process_record_constructor() can do type-checking on C-style initializer
6564 * expressions of structs, but ast_struct_specifier should only be translated
6565 * to HIR if it is declaring the type of a structure.
6566 *
6567 * The ->is_declaration field is false for initializers of variables
6568 * declared separately from the struct's type definition.
6569 *
6570 * struct S { ... }; (is_declaration = true)
6571 * struct T { ... } t = { ... }; (is_declaration = true)
6572 * S s = { ... }; (is_declaration = false)
6573 */
6574 if (this->structure != NULL && this->structure->is_declaration)
6575 return this->structure->hir(instructions, state);
6576
6577 return NULL;
6578 }
6579
6580
6581 /**
6582 * Process a structure or interface block tree into an array of structure fields
6583 *
6584 * After parsing, where there are some syntax differnces, structures and
6585 * interface blocks are almost identical. They are similar enough that the
6586 * AST for each can be processed the same way into a set of
6587 * \c glsl_struct_field to describe the members.
6588 *
6589 * If we're processing an interface block, var_mode should be the type of the
6590 * interface block (ir_var_shader_in, ir_var_shader_out, ir_var_uniform or
6591 * ir_var_shader_storage). If we're processing a structure, var_mode should be
6592 * ir_var_auto.
6593 *
6594 * \return
6595 * The number of fields processed. A pointer to the array structure fields is
6596 * stored in \c *fields_ret.
6597 */
6598 static unsigned
6599 ast_process_struct_or_iface_block_members(exec_list *instructions,
6600 struct _mesa_glsl_parse_state *state,
6601 exec_list *declarations,
6602 glsl_struct_field **fields_ret,
6603 bool is_interface,
6604 enum glsl_matrix_layout matrix_layout,
6605 bool allow_reserved_names,
6606 ir_variable_mode var_mode,
6607 ast_type_qualifier *layout,
6608 unsigned block_stream,
6609 unsigned block_xfb_buffer,
6610 unsigned block_xfb_offset,
6611 unsigned expl_location,
6612 unsigned expl_align)
6613 {
6614 unsigned decl_count = 0;
6615 unsigned next_offset = 0;
6616
6617 /* Make an initial pass over the list of fields to determine how
6618 * many there are. Each element in this list is an ast_declarator_list.
6619 * This means that we actually need to count the number of elements in the
6620 * 'declarations' list in each of the elements.
6621 */
6622 foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
6623 decl_count += decl_list->declarations.length();
6624 }
6625
6626 /* Allocate storage for the fields and process the field
6627 * declarations. As the declarations are processed, try to also convert
6628 * the types to HIR. This ensures that structure definitions embedded in
6629 * other structure definitions or in interface blocks are processed.
6630 */
6631 glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
6632 decl_count);
6633
6634 bool first_member = true;
6635 bool first_member_has_explicit_location = false;
6636
6637 unsigned i = 0;
6638 foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
6639 const char *type_name;
6640 YYLTYPE loc = decl_list->get_location();
6641
6642 decl_list->type->specifier->hir(instructions, state);
6643
6644 /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says:
6645 *
6646 * "Anonymous structures are not supported; so embedded structures
6647 * must have a declarator. A name given to an embedded struct is
6648 * scoped at the same level as the struct it is embedded in."
6649 *
6650 * The same section of the GLSL 1.20 spec says:
6651 *
6652 * "Anonymous structures are not supported. Embedded structures are
6653 * not supported."
6654 *
6655 * The GLSL ES 1.00 and 3.00 specs have similar langauge. So, we allow
6656 * embedded structures in 1.10 only.
6657 */
6658 if (state->language_version != 110 &&
6659 decl_list->type->specifier->structure != NULL)
6660 _mesa_glsl_error(&loc, state,
6661 "embedded structure declarations are not allowed");
6662
6663 const glsl_type *decl_type =
6664 decl_list->type->glsl_type(& type_name, state);
6665
6666 const struct ast_type_qualifier *const qual =
6667 &decl_list->type->qualifier;
6668
6669 /* From section 4.3.9 of the GLSL 4.40 spec:
6670 *
6671 * "[In interface blocks] opaque types are not allowed."
6672 *
6673 * It should be impossible for decl_type to be NULL here. Cases that
6674 * might naturally lead to decl_type being NULL, especially for the
6675 * is_interface case, will have resulted in compilation having
6676 * already halted due to a syntax error.
6677 */
6678 assert(decl_type);
6679
6680 if (is_interface) {
6681 if (decl_type->contains_opaque()) {
6682 _mesa_glsl_error(&loc, state, "uniform/buffer in non-default "
6683 "interface block contains opaque variable");
6684 }
6685 } else {
6686 if (decl_type->contains_atomic()) {
6687 /* From section 4.1.7.3 of the GLSL 4.40 spec:
6688 *
6689 * "Members of structures cannot be declared as atomic counter
6690 * types."
6691 */
6692 _mesa_glsl_error(&loc, state, "atomic counter in structure");
6693 }
6694
6695 if (decl_type->contains_image()) {
6696 /* FINISHME: Same problem as with atomic counters.
6697 * FINISHME: Request clarification from Khronos and add
6698 * FINISHME: spec quotation here.
6699 */
6700 _mesa_glsl_error(&loc, state, "image in structure");
6701 }
6702 }
6703
6704 if (qual->flags.q.explicit_binding) {
6705 _mesa_glsl_error(&loc, state,
6706 "binding layout qualifier cannot be applied "
6707 "to struct or interface block members");
6708 }
6709
6710 if (is_interface) {
6711 if (!first_member) {
6712 if (!layout->flags.q.explicit_location &&
6713 ((first_member_has_explicit_location &&
6714 !qual->flags.q.explicit_location) ||
6715 (!first_member_has_explicit_location &&
6716 qual->flags.q.explicit_location))) {
6717 _mesa_glsl_error(&loc, state,
6718 "when block-level location layout qualifier "
6719 "is not supplied either all members must "
6720 "have a location layout qualifier or all "
6721 "members must not have a location layout "
6722 "qualifier");
6723 }
6724 } else {
6725 first_member = false;
6726 first_member_has_explicit_location =
6727 qual->flags.q.explicit_location;
6728 }
6729 }
6730
6731 if (qual->flags.q.std140 ||
6732 qual->flags.q.std430 ||
6733 qual->flags.q.packed ||
6734 qual->flags.q.shared) {
6735 _mesa_glsl_error(&loc, state,
6736 "uniform/shader storage block layout qualifiers "
6737 "std140, std430, packed, and shared can only be "
6738 "applied to uniform/shader storage blocks, not "
6739 "members");
6740 }
6741
6742 if (qual->flags.q.constant) {
6743 _mesa_glsl_error(&loc, state,
6744 "const storage qualifier cannot be applied "
6745 "to struct or interface block members");
6746 }
6747
6748 /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec:
6749 *
6750 * "A block member may be declared with a stream identifier, but
6751 * the specified stream must match the stream associated with the
6752 * containing block."
6753 */
6754 if (qual->flags.q.explicit_stream) {
6755 unsigned qual_stream;
6756 if (process_qualifier_constant(state, &loc, "stream",
6757 qual->stream, &qual_stream) &&
6758 qual_stream != block_stream) {
6759 _mesa_glsl_error(&loc, state, "stream layout qualifier on "
6760 "interface block member does not match "
6761 "the interface block (%u vs %u)", qual_stream,
6762 block_stream);
6763 }
6764 }
6765
6766 int xfb_buffer;
6767 unsigned explicit_xfb_buffer = 0;
6768 if (qual->flags.q.explicit_xfb_buffer) {
6769 unsigned qual_xfb_buffer;
6770 if (process_qualifier_constant(state, &loc, "xfb_buffer",
6771 qual->xfb_buffer, &qual_xfb_buffer)) {
6772 explicit_xfb_buffer = 1;
6773 if (qual_xfb_buffer != block_xfb_buffer)
6774 _mesa_glsl_error(&loc, state, "xfb_buffer layout qualifier on "
6775 "interface block member does not match "
6776 "the interface block (%u vs %u)",
6777 qual_xfb_buffer, block_xfb_buffer);
6778 }
6779 xfb_buffer = (int) qual_xfb_buffer;
6780 } else {
6781 if (layout)
6782 explicit_xfb_buffer = layout->flags.q.explicit_xfb_buffer;
6783 xfb_buffer = (int) block_xfb_buffer;
6784 }
6785
6786 int xfb_stride = -1;
6787 if (qual->flags.q.explicit_xfb_stride) {
6788 unsigned qual_xfb_stride;
6789 if (process_qualifier_constant(state, &loc, "xfb_stride",
6790 qual->xfb_stride, &qual_xfb_stride)) {
6791 xfb_stride = (int) qual_xfb_stride;
6792 }
6793 }
6794
6795 if (qual->flags.q.uniform && qual->has_interpolation()) {
6796 _mesa_glsl_error(&loc, state,
6797 "interpolation qualifiers cannot be used "
6798 "with uniform interface blocks");
6799 }
6800
6801 if ((qual->flags.q.uniform || !is_interface) &&
6802 qual->has_auxiliary_storage()) {
6803 _mesa_glsl_error(&loc, state,
6804 "auxiliary storage qualifiers cannot be used "
6805 "in uniform blocks or structures.");
6806 }
6807
6808 if (qual->flags.q.row_major || qual->flags.q.column_major) {
6809 if (!qual->flags.q.uniform && !qual->flags.q.buffer) {
6810 _mesa_glsl_error(&loc, state,
6811 "row_major and column_major can only be "
6812 "applied to interface blocks");
6813 } else
6814 validate_matrix_layout_for_type(state, &loc, decl_type, NULL);
6815 }
6816
6817 if (qual->flags.q.read_only && qual->flags.q.write_only) {
6818 _mesa_glsl_error(&loc, state, "buffer variable can't be both "
6819 "readonly and writeonly.");
6820 }
6821
6822 foreach_list_typed (ast_declaration, decl, link,
6823 &decl_list->declarations) {
6824 YYLTYPE loc = decl->get_location();
6825
6826 if (!allow_reserved_names)
6827 validate_identifier(decl->identifier, loc, state);
6828
6829 const struct glsl_type *field_type =
6830 process_array_type(&loc, decl_type, decl->array_specifier, state);
6831 validate_array_dimensions(field_type, state, &loc);
6832 fields[i].type = field_type;
6833 fields[i].name = decl->identifier;
6834 fields[i].interpolation =
6835 interpret_interpolation_qualifier(qual, field_type,
6836 var_mode, state, &loc);
6837 fields[i].centroid = qual->flags.q.centroid ? 1 : 0;
6838 fields[i].sample = qual->flags.q.sample ? 1 : 0;
6839 fields[i].patch = qual->flags.q.patch ? 1 : 0;
6840 fields[i].precision = qual->precision;
6841 fields[i].offset = -1;
6842 fields[i].explicit_xfb_buffer = explicit_xfb_buffer;
6843 fields[i].xfb_buffer = xfb_buffer;
6844 fields[i].xfb_stride = xfb_stride;
6845
6846 if (qual->flags.q.explicit_location) {
6847 unsigned qual_location;
6848 if (process_qualifier_constant(state, &loc, "location",
6849 qual->location, &qual_location)) {
6850 fields[i].location = qual_location +
6851 (fields[i].patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
6852 expl_location = fields[i].location +
6853 fields[i].type->count_attribute_slots(false);
6854 }
6855 } else {
6856 if (layout && layout->flags.q.explicit_location) {
6857 fields[i].location = expl_location;
6858 expl_location += fields[i].type->count_attribute_slots(false);
6859 } else {
6860 fields[i].location = -1;
6861 }
6862 }
6863
6864 /* Offset can only be used with std430 and std140 layouts an initial
6865 * value of 0 is used for error detection.
6866 */
6867 unsigned align = 0;
6868 unsigned size = 0;
6869 if (layout) {
6870 bool row_major;
6871 if (qual->flags.q.row_major ||
6872 matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
6873 row_major = true;
6874 } else {
6875 row_major = false;
6876 }
6877
6878 if(layout->flags.q.std140) {
6879 align = field_type->std140_base_alignment(row_major);
6880 size = field_type->std140_size(row_major);
6881 } else if (layout->flags.q.std430) {
6882 align = field_type->std430_base_alignment(row_major);
6883 size = field_type->std430_size(row_major);
6884 }
6885 }
6886
6887 if (qual->flags.q.explicit_offset) {
6888 unsigned qual_offset;
6889 if (process_qualifier_constant(state, &loc, "offset",
6890 qual->offset, &qual_offset)) {
6891 if (align != 0 && size != 0) {
6892 if (next_offset > qual_offset)
6893 _mesa_glsl_error(&loc, state, "layout qualifier "
6894 "offset overlaps previous member");
6895
6896 if (qual_offset % align) {
6897 _mesa_glsl_error(&loc, state, "layout qualifier offset "
6898 "must be a multiple of the base "
6899 "alignment of %s", field_type->name);
6900 }
6901 fields[i].offset = qual_offset;
6902 next_offset = glsl_align(qual_offset + size, align);
6903 } else {
6904 _mesa_glsl_error(&loc, state, "offset can only be used "
6905 "with std430 and std140 layouts");
6906 }
6907 }
6908 }
6909
6910 if (qual->flags.q.explicit_align || expl_align != 0) {
6911 unsigned offset = fields[i].offset != -1 ? fields[i].offset :
6912 next_offset;
6913 if (align == 0 || size == 0) {
6914 _mesa_glsl_error(&loc, state, "align can only be used with "
6915 "std430 and std140 layouts");
6916 } else if (qual->flags.q.explicit_align) {
6917 unsigned member_align;
6918 if (process_qualifier_constant(state, &loc, "align",
6919 qual->align, &member_align)) {
6920 if (member_align == 0 ||
6921 member_align & (member_align - 1)) {
6922 _mesa_glsl_error(&loc, state, "align layout qualifier "
6923 "in not a power of 2");
6924 } else {
6925 fields[i].offset = glsl_align(offset, member_align);
6926 next_offset = glsl_align(fields[i].offset + size, align);
6927 }
6928 }
6929 } else {
6930 fields[i].offset = glsl_align(offset, expl_align);
6931 next_offset = glsl_align(fields[i].offset + size, align);
6932 }
6933 } else if (!qual->flags.q.explicit_offset) {
6934 if (align != 0 && size != 0)
6935 next_offset = glsl_align(next_offset + size, align);
6936 }
6937
6938 /* From the ARB_enhanced_layouts spec:
6939 *
6940 * "The given offset applies to the first component of the first
6941 * member of the qualified entity. Then, within the qualified
6942 * entity, subsequent components are each assigned, in order, to
6943 * the next available offset aligned to a multiple of that
6944 * component's size. Aggregate types are flattened down to the
6945 * component level to get this sequence of components."
6946 */
6947 if (qual->flags.q.explicit_xfb_offset) {
6948 unsigned xfb_offset;
6949 if (process_qualifier_constant(state, &loc, "xfb_offset",
6950 qual->offset, &xfb_offset)) {
6951 fields[i].offset = xfb_offset;
6952 block_xfb_offset = fields[i].offset +
6953 MAX2(xfb_stride, (int) (4 * field_type->component_slots()));
6954 }
6955 } else {
6956 if (layout && layout->flags.q.explicit_xfb_offset) {
6957 unsigned align = field_type->is_64bit() ? 8 : 4;
6958 fields[i].offset = glsl_align(block_xfb_offset, align);
6959 block_xfb_offset +=
6960 MAX2(xfb_stride, (int) (4 * field_type->component_slots()));
6961 }
6962 }
6963
6964 /* Propogate row- / column-major information down the fields of the
6965 * structure or interface block. Structures need this data because
6966 * the structure may contain a structure that contains ... a matrix
6967 * that need the proper layout.
6968 */
6969 if (is_interface && layout &&
6970 (layout->flags.q.uniform || layout->flags.q.buffer) &&
6971 (field_type->without_array()->is_matrix()
6972 || field_type->without_array()->is_record())) {
6973 /* If no layout is specified for the field, inherit the layout
6974 * from the block.
6975 */
6976 fields[i].matrix_layout = matrix_layout;
6977
6978 if (qual->flags.q.row_major)
6979 fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_ROW_MAJOR;
6980 else if (qual->flags.q.column_major)
6981 fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
6982
6983 /* If we're processing an uniform or buffer block, the matrix
6984 * layout must be decided by this point.
6985 */
6986 assert(fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR
6987 || fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR);
6988 }
6989
6990 /* Image qualifiers are allowed on buffer variables, which can only
6991 * be defined inside shader storage buffer objects
6992 */
6993 if (layout && var_mode == ir_var_shader_storage) {
6994 /* For readonly and writeonly qualifiers the field definition,
6995 * if set, overwrites the layout qualifier.
6996 */
6997 if (qual->flags.q.read_only) {
6998 fields[i].image_read_only = true;
6999 fields[i].image_write_only = false;
7000 } else if (qual->flags.q.write_only) {
7001 fields[i].image_read_only = false;
7002 fields[i].image_write_only = true;
7003 } else {
7004 fields[i].image_read_only = layout->flags.q.read_only;
7005 fields[i].image_write_only = layout->flags.q.write_only;
7006 }
7007
7008 /* For other qualifiers, we set the flag if either the layout
7009 * qualifier or the field qualifier are set
7010 */
7011 fields[i].image_coherent = qual->flags.q.coherent ||
7012 layout->flags.q.coherent;
7013 fields[i].image_volatile = qual->flags.q._volatile ||
7014 layout->flags.q._volatile;
7015 fields[i].image_restrict = qual->flags.q.restrict_flag ||
7016 layout->flags.q.restrict_flag;
7017 }
7018
7019 i++;
7020 }
7021 }
7022
7023 assert(i == decl_count);
7024
7025 *fields_ret = fields;
7026 return decl_count;
7027 }
7028
7029
7030 ir_rvalue *
7031 ast_struct_specifier::hir(exec_list *instructions,
7032 struct _mesa_glsl_parse_state *state)
7033 {
7034 YYLTYPE loc = this->get_location();
7035
7036 unsigned expl_location = 0;
7037 if (layout && layout->flags.q.explicit_location) {
7038 if (!process_qualifier_constant(state, &loc, "location",
7039 layout->location, &expl_location)) {
7040 return NULL;
7041 } else {
7042 expl_location = VARYING_SLOT_VAR0 + expl_location;
7043 }
7044 }
7045
7046 glsl_struct_field *fields;
7047 unsigned decl_count =
7048 ast_process_struct_or_iface_block_members(instructions,
7049 state,
7050 &this->declarations,
7051 &fields,
7052 false,
7053 GLSL_MATRIX_LAYOUT_INHERITED,
7054 false /* allow_reserved_names */,
7055 ir_var_auto,
7056 layout,
7057 0, /* for interface only */
7058 0, /* for interface only */
7059 0, /* for interface only */
7060 expl_location,
7061 0 /* for interface only */);
7062
7063 validate_identifier(this->name, loc, state);
7064
7065 const glsl_type *t =
7066 glsl_type::get_record_instance(fields, decl_count, this->name);
7067
7068 if (!state->symbols->add_type(name, t)) {
7069 const glsl_type *match = state->symbols->get_type(name);
7070 /* allow struct matching for desktop GL - older UE4 does this */
7071 if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false))
7072 _mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name);
7073 else
7074 _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
7075 } else {
7076 const glsl_type **s = reralloc(state, state->user_structures,
7077 const glsl_type *,
7078 state->num_user_structures + 1);
7079 if (s != NULL) {
7080 s[state->num_user_structures] = t;
7081 state->user_structures = s;
7082 state->num_user_structures++;
7083 }
7084 }
7085
7086 /* Structure type definitions do not have r-values.
7087 */
7088 return NULL;
7089 }
7090
7091
7092 /**
7093 * Visitor class which detects whether a given interface block has been used.
7094 */
7095 class interface_block_usage_visitor : public ir_hierarchical_visitor
7096 {
7097 public:
7098 interface_block_usage_visitor(ir_variable_mode mode, const glsl_type *block)
7099 : mode(mode), block(block), found(false)
7100 {
7101 }
7102
7103 virtual ir_visitor_status visit(ir_dereference_variable *ir)
7104 {
7105 if (ir->var->data.mode == mode && ir->var->get_interface_type() == block) {
7106 found = true;
7107 return visit_stop;
7108 }
7109 return visit_continue;
7110 }
7111
7112 bool usage_found() const
7113 {
7114 return this->found;
7115 }
7116
7117 private:
7118 ir_variable_mode mode;
7119 const glsl_type *block;
7120 bool found;
7121 };
7122
7123 static bool
7124 is_unsized_array_last_element(ir_variable *v)
7125 {
7126 const glsl_type *interface_type = v->get_interface_type();
7127 int length = interface_type->length;
7128
7129 assert(v->type->is_unsized_array());
7130
7131 /* Check if it is the last element of the interface */
7132 if (strcmp(interface_type->fields.structure[length-1].name, v->name) == 0)
7133 return true;
7134 return false;
7135 }
7136
7137 static void
7138 apply_memory_qualifiers(ir_variable *var, glsl_struct_field field)
7139 {
7140 var->data.image_read_only = field.image_read_only;
7141 var->data.image_write_only = field.image_write_only;
7142 var->data.image_coherent = field.image_coherent;
7143 var->data.image_volatile = field.image_volatile;
7144 var->data.image_restrict = field.image_restrict;
7145 }
7146
7147 ir_rvalue *
7148 ast_interface_block::hir(exec_list *instructions,
7149 struct _mesa_glsl_parse_state *state)
7150 {
7151 YYLTYPE loc = this->get_location();
7152
7153 /* Interface blocks must be declared at global scope */
7154 if (state->current_function != NULL) {
7155 _mesa_glsl_error(&loc, state,
7156 "Interface block `%s' must be declared "
7157 "at global scope",
7158 this->block_name);
7159 }
7160
7161 /* Validate qualifiers:
7162 *
7163 * - Layout Qualifiers as per the table in Section 4.4
7164 * ("Layout Qualifiers") of the GLSL 4.50 spec.
7165 *
7166 * - Memory Qualifiers as per Section 4.10 ("Memory Qualifiers") of the
7167 * GLSL 4.50 spec:
7168 *
7169 * "Additionally, memory qualifiers may also be used in the declaration
7170 * of shader storage blocks"
7171 *
7172 * Note the table in Section 4.4 says std430 is allowed on both uniform and
7173 * buffer blocks however Section 4.4.5 (Uniform and Shader Storage Block
7174 * Layout Qualifiers) of the GLSL 4.50 spec says:
7175 *
7176 * "The std430 qualifier is supported only for shader storage blocks;
7177 * using std430 on a uniform block will result in a compile-time error."
7178 */
7179 ast_type_qualifier allowed_blk_qualifiers;
7180 allowed_blk_qualifiers.flags.i = 0;
7181 if (this->layout.flags.q.buffer || this->layout.flags.q.uniform) {
7182 allowed_blk_qualifiers.flags.q.shared = 1;
7183 allowed_blk_qualifiers.flags.q.packed = 1;
7184 allowed_blk_qualifiers.flags.q.std140 = 1;
7185 allowed_blk_qualifiers.flags.q.row_major = 1;
7186 allowed_blk_qualifiers.flags.q.column_major = 1;
7187 allowed_blk_qualifiers.flags.q.explicit_align = 1;
7188 allowed_blk_qualifiers.flags.q.explicit_binding = 1;
7189 if (this->layout.flags.q.buffer) {
7190 allowed_blk_qualifiers.flags.q.buffer = 1;
7191 allowed_blk_qualifiers.flags.q.std430 = 1;
7192 allowed_blk_qualifiers.flags.q.coherent = 1;
7193 allowed_blk_qualifiers.flags.q._volatile = 1;
7194 allowed_blk_qualifiers.flags.q.restrict_flag = 1;
7195 allowed_blk_qualifiers.flags.q.read_only = 1;
7196 allowed_blk_qualifiers.flags.q.write_only = 1;
7197 } else {
7198 allowed_blk_qualifiers.flags.q.uniform = 1;
7199 }
7200 } else {
7201 /* Interface block */
7202 assert(this->layout.flags.q.in || this->layout.flags.q.out);
7203
7204 allowed_blk_qualifiers.flags.q.explicit_location = 1;
7205 if (this->layout.flags.q.out) {
7206 allowed_blk_qualifiers.flags.q.out = 1;
7207 if (state->stage == MESA_SHADER_GEOMETRY ||
7208 state->stage == MESA_SHADER_TESS_CTRL ||
7209 state->stage == MESA_SHADER_TESS_EVAL ||
7210 state->stage == MESA_SHADER_VERTEX ) {
7211 allowed_blk_qualifiers.flags.q.explicit_xfb_offset = 1;
7212 allowed_blk_qualifiers.flags.q.explicit_xfb_buffer = 1;
7213 allowed_blk_qualifiers.flags.q.xfb_buffer = 1;
7214 allowed_blk_qualifiers.flags.q.explicit_xfb_stride = 1;
7215 allowed_blk_qualifiers.flags.q.xfb_stride = 1;
7216 if (state->stage == MESA_SHADER_GEOMETRY) {
7217 allowed_blk_qualifiers.flags.q.stream = 1;
7218 allowed_blk_qualifiers.flags.q.explicit_stream = 1;
7219 }
7220 if (state->stage == MESA_SHADER_TESS_CTRL) {
7221 allowed_blk_qualifiers.flags.q.patch = 1;
7222 }
7223 }
7224 } else {
7225 allowed_blk_qualifiers.flags.q.in = 1;
7226 if (state->stage == MESA_SHADER_TESS_EVAL) {
7227 allowed_blk_qualifiers.flags.q.patch = 1;
7228 }
7229 }
7230 }
7231
7232 this->layout.validate_flags(&loc, state, allowed_blk_qualifiers,
7233 "invalid qualifier for block",
7234 this->block_name);
7235
7236 /* The ast_interface_block has a list of ast_declarator_lists. We
7237 * need to turn those into ir_variables with an association
7238 * with this uniform block.
7239 */
7240 enum glsl_interface_packing packing;
7241 if (this->layout.flags.q.shared) {
7242 packing = GLSL_INTERFACE_PACKING_SHARED;
7243 } else if (this->layout.flags.q.packed) {
7244 packing = GLSL_INTERFACE_PACKING_PACKED;
7245 } else if (this->layout.flags.q.std430) {
7246 packing = GLSL_INTERFACE_PACKING_STD430;
7247 } else {
7248 /* The default layout is std140.
7249 */
7250 packing = GLSL_INTERFACE_PACKING_STD140;
7251 }
7252
7253 ir_variable_mode var_mode;
7254 const char *iface_type_name;
7255 if (this->layout.flags.q.in) {
7256 var_mode = ir_var_shader_in;
7257 iface_type_name = "in";
7258 } else if (this->layout.flags.q.out) {
7259 var_mode = ir_var_shader_out;
7260 iface_type_name = "out";
7261 } else if (this->layout.flags.q.uniform) {
7262 var_mode = ir_var_uniform;
7263 iface_type_name = "uniform";
7264 } else if (this->layout.flags.q.buffer) {
7265 var_mode = ir_var_shader_storage;
7266 iface_type_name = "buffer";
7267 } else {
7268 var_mode = ir_var_auto;
7269 iface_type_name = "UNKNOWN";
7270 assert(!"interface block layout qualifier not found!");
7271 }
7272
7273 enum glsl_matrix_layout matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
7274 if (this->layout.flags.q.row_major)
7275 matrix_layout = GLSL_MATRIX_LAYOUT_ROW_MAJOR;
7276 else if (this->layout.flags.q.column_major)
7277 matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
7278
7279 bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0;
7280 exec_list declared_variables;
7281 glsl_struct_field *fields;
7282
7283 /* For blocks that accept memory qualifiers (i.e. shader storage), verify
7284 * that we don't have incompatible qualifiers
7285 */
7286 if (this->layout.flags.q.read_only && this->layout.flags.q.write_only) {
7287 _mesa_glsl_error(&loc, state,
7288 "Interface block sets both readonly and writeonly");
7289 }
7290
7291 unsigned qual_stream;
7292 if (!process_qualifier_constant(state, &loc, "stream", this->layout.stream,
7293 &qual_stream) ||
7294 !validate_stream_qualifier(&loc, state, qual_stream)) {
7295 /* If the stream qualifier is invalid it doesn't make sense to continue
7296 * on and try to compare stream layouts on member variables against it
7297 * so just return early.
7298 */
7299 return NULL;
7300 }
7301
7302 unsigned qual_xfb_buffer;
7303 if (!process_qualifier_constant(state, &loc, "xfb_buffer",
7304 layout.xfb_buffer, &qual_xfb_buffer) ||
7305 !validate_xfb_buffer_qualifier(&loc, state, qual_xfb_buffer)) {
7306 return NULL;
7307 }
7308
7309 unsigned qual_xfb_offset;
7310 if (layout.flags.q.explicit_xfb_offset) {
7311 if (!process_qualifier_constant(state, &loc, "xfb_offset",
7312 layout.offset, &qual_xfb_offset)) {
7313 return NULL;
7314 }
7315 }
7316
7317 unsigned qual_xfb_stride;
7318 if (layout.flags.q.explicit_xfb_stride) {
7319 if (!process_qualifier_constant(state, &loc, "xfb_stride",
7320 layout.xfb_stride, &qual_xfb_stride)) {
7321 return NULL;
7322 }
7323 }
7324
7325 unsigned expl_location = 0;
7326 if (layout.flags.q.explicit_location) {
7327 if (!process_qualifier_constant(state, &loc, "location",
7328 layout.location, &expl_location)) {
7329 return NULL;
7330 } else {
7331 expl_location += this->layout.flags.q.patch ? VARYING_SLOT_PATCH0
7332 : VARYING_SLOT_VAR0;
7333 }
7334 }
7335
7336 unsigned expl_align = 0;
7337 if (layout.flags.q.explicit_align) {
7338 if (!process_qualifier_constant(state, &loc, "align",
7339 layout.align, &expl_align)) {
7340 return NULL;
7341 } else {
7342 if (expl_align == 0 || expl_align & (expl_align - 1)) {
7343 _mesa_glsl_error(&loc, state, "align layout qualifier in not a "
7344 "power of 2.");
7345 return NULL;
7346 }
7347 }
7348 }
7349
7350 unsigned int num_variables =
7351 ast_process_struct_or_iface_block_members(&declared_variables,
7352 state,
7353 &this->declarations,
7354 &fields,
7355 true,
7356 matrix_layout,
7357 redeclaring_per_vertex,
7358 var_mode,
7359 &this->layout,
7360 qual_stream,
7361 qual_xfb_buffer,
7362 qual_xfb_offset,
7363 expl_location,
7364 expl_align);
7365
7366 if (!redeclaring_per_vertex) {
7367 validate_identifier(this->block_name, loc, state);
7368
7369 /* From section 4.3.9 ("Interface Blocks") of the GLSL 4.50 spec:
7370 *
7371 * "Block names have no other use within a shader beyond interface
7372 * matching; it is a compile-time error to use a block name at global
7373 * scope for anything other than as a block name."
7374 */
7375 ir_variable *var = state->symbols->get_variable(this->block_name);
7376 if (var && !var->type->is_interface()) {
7377 _mesa_glsl_error(&loc, state, "Block name `%s' is "
7378 "already used in the scope.",
7379 this->block_name);
7380 }
7381 }
7382
7383 const glsl_type *earlier_per_vertex = NULL;
7384 if (redeclaring_per_vertex) {
7385 /* Find the previous declaration of gl_PerVertex. If we're redeclaring
7386 * the named interface block gl_in, we can find it by looking at the
7387 * previous declaration of gl_in. Otherwise we can find it by looking
7388 * at the previous decalartion of any of the built-in outputs,
7389 * e.g. gl_Position.
7390 *
7391 * Also check that the instance name and array-ness of the redeclaration
7392 * are correct.
7393 */
7394 switch (var_mode) {
7395 case ir_var_shader_in:
7396 if (ir_variable *earlier_gl_in =
7397 state->symbols->get_variable("gl_in")) {
7398 earlier_per_vertex = earlier_gl_in->get_interface_type();
7399 } else {
7400 _mesa_glsl_error(&loc, state,
7401 "redeclaration of gl_PerVertex input not allowed "
7402 "in the %s shader",
7403 _mesa_shader_stage_to_string(state->stage));
7404 }
7405 if (this->instance_name == NULL ||
7406 strcmp(this->instance_name, "gl_in") != 0 || this->array_specifier == NULL ||
7407 !this->array_specifier->is_single_dimension()) {
7408 _mesa_glsl_error(&loc, state,
7409 "gl_PerVertex input must be redeclared as "
7410 "gl_in[]");
7411 }
7412 break;
7413 case ir_var_shader_out:
7414 if (ir_variable *earlier_gl_Position =
7415 state->symbols->get_variable("gl_Position")) {
7416 earlier_per_vertex = earlier_gl_Position->get_interface_type();
7417 } else if (ir_variable *earlier_gl_out =
7418 state->symbols->get_variable("gl_out")) {
7419 earlier_per_vertex = earlier_gl_out->get_interface_type();
7420 } else {
7421 _mesa_glsl_error(&loc, state,
7422 "redeclaration of gl_PerVertex output not "
7423 "allowed in the %s shader",
7424 _mesa_shader_stage_to_string(state->stage));
7425 }
7426 if (state->stage == MESA_SHADER_TESS_CTRL) {
7427 if (this->instance_name == NULL ||
7428 strcmp(this->instance_name, "gl_out") != 0 || this->array_specifier == NULL) {
7429 _mesa_glsl_error(&loc, state,
7430 "gl_PerVertex output must be redeclared as "
7431 "gl_out[]");
7432 }
7433 } else {
7434 if (this->instance_name != NULL) {
7435 _mesa_glsl_error(&loc, state,
7436 "gl_PerVertex output may not be redeclared with "
7437 "an instance name");
7438 }
7439 }
7440 break;
7441 default:
7442 _mesa_glsl_error(&loc, state,
7443 "gl_PerVertex must be declared as an input or an "
7444 "output");
7445 break;
7446 }
7447
7448 if (earlier_per_vertex == NULL) {
7449 /* An error has already been reported. Bail out to avoid null
7450 * dereferences later in this function.
7451 */
7452 return NULL;
7453 }
7454
7455 /* Copy locations from the old gl_PerVertex interface block. */
7456 for (unsigned i = 0; i < num_variables; i++) {
7457 int j = earlier_per_vertex->field_index(fields[i].name);
7458 if (j == -1) {
7459 _mesa_glsl_error(&loc, state,
7460 "redeclaration of gl_PerVertex must be a subset "
7461 "of the built-in members of gl_PerVertex");
7462 } else {
7463 fields[i].location =
7464 earlier_per_vertex->fields.structure[j].location;
7465 fields[i].offset =
7466 earlier_per_vertex->fields.structure[j].offset;
7467 fields[i].interpolation =
7468 earlier_per_vertex->fields.structure[j].interpolation;
7469 fields[i].centroid =
7470 earlier_per_vertex->fields.structure[j].centroid;
7471 fields[i].sample =
7472 earlier_per_vertex->fields.structure[j].sample;
7473 fields[i].patch =
7474 earlier_per_vertex->fields.structure[j].patch;
7475 fields[i].precision =
7476 earlier_per_vertex->fields.structure[j].precision;
7477 fields[i].explicit_xfb_buffer =
7478 earlier_per_vertex->fields.structure[j].explicit_xfb_buffer;
7479 fields[i].xfb_buffer =
7480 earlier_per_vertex->fields.structure[j].xfb_buffer;
7481 fields[i].xfb_stride =
7482 earlier_per_vertex->fields.structure[j].xfb_stride;
7483 }
7484 }
7485
7486 /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10
7487 * spec:
7488 *
7489 * If a built-in interface block is redeclared, it must appear in
7490 * the shader before any use of any member included in the built-in
7491 * declaration, or a compilation error will result.
7492 *
7493 * This appears to be a clarification to the behaviour established for
7494 * gl_PerVertex by GLSL 1.50, therefore we implement this behaviour
7495 * regardless of GLSL version.
7496 */
7497 interface_block_usage_visitor v(var_mode, earlier_per_vertex);
7498 v.run(instructions);
7499 if (v.usage_found()) {
7500 _mesa_glsl_error(&loc, state,
7501 "redeclaration of a built-in interface block must "
7502 "appear before any use of any member of the "
7503 "interface block");
7504 }
7505 }
7506
7507 const glsl_type *block_type =
7508 glsl_type::get_interface_instance(fields,
7509 num_variables,
7510 packing,
7511 this->block_name);
7512
7513 unsigned component_size = block_type->contains_double() ? 8 : 4;
7514 int xfb_offset =
7515 layout.flags.q.explicit_xfb_offset ? (int) qual_xfb_offset : -1;
7516 validate_xfb_offset_qualifier(&loc, state, xfb_offset, block_type,
7517 component_size);
7518
7519 if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
7520 YYLTYPE loc = this->get_location();
7521 _mesa_glsl_error(&loc, state, "interface block `%s' with type `%s' "
7522 "already taken in the current scope",
7523 this->block_name, iface_type_name);
7524 }
7525
7526 /* Since interface blocks cannot contain statements, it should be
7527 * impossible for the block to generate any instructions.
7528 */
7529 assert(declared_variables.is_empty());
7530
7531 /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
7532 *
7533 * Geometry shader input variables get the per-vertex values written
7534 * out by vertex shader output variables of the same names. Since a
7535 * geometry shader operates on a set of vertices, each input varying
7536 * variable (or input block, see interface blocks below) needs to be
7537 * declared as an array.
7538 */
7539 if (state->stage == MESA_SHADER_GEOMETRY && this->array_specifier == NULL &&
7540 var_mode == ir_var_shader_in) {
7541 _mesa_glsl_error(&loc, state, "geometry shader inputs must be arrays");
7542 } else if ((state->stage == MESA_SHADER_TESS_CTRL ||
7543 state->stage == MESA_SHADER_TESS_EVAL) &&
7544 !this->layout.flags.q.patch &&
7545 this->array_specifier == NULL &&
7546 var_mode == ir_var_shader_in) {
7547 _mesa_glsl_error(&loc, state, "per-vertex tessellation shader inputs must be arrays");
7548 } else if (state->stage == MESA_SHADER_TESS_CTRL &&
7549 !this->layout.flags.q.patch &&
7550 this->array_specifier == NULL &&
7551 var_mode == ir_var_shader_out) {
7552 _mesa_glsl_error(&loc, state, "tessellation control shader outputs must be arrays");
7553 }
7554
7555
7556 /* Page 39 (page 45 of the PDF) of section 4.3.7 in the GLSL ES 3.00 spec
7557 * says:
7558 *
7559 * "If an instance name (instance-name) is used, then it puts all the
7560 * members inside a scope within its own name space, accessed with the
7561 * field selector ( . ) operator (analogously to structures)."
7562 */
7563 if (this->instance_name) {
7564 if (redeclaring_per_vertex) {
7565 /* When a built-in in an unnamed interface block is redeclared,
7566 * get_variable_being_redeclared() calls
7567 * check_builtin_array_max_size() to make sure that built-in array
7568 * variables aren't redeclared to illegal sizes. But we're looking
7569 * at a redeclaration of a named built-in interface block. So we
7570 * have to manually call check_builtin_array_max_size() for all parts
7571 * of the interface that are arrays.
7572 */
7573 for (unsigned i = 0; i < num_variables; i++) {
7574 if (fields[i].type->is_array()) {
7575 const unsigned size = fields[i].type->array_size();
7576 check_builtin_array_max_size(fields[i].name, size, loc, state);
7577 }
7578 }
7579 } else {
7580 validate_identifier(this->instance_name, loc, state);
7581 }
7582
7583 ir_variable *var;
7584
7585 if (this->array_specifier != NULL) {
7586 const glsl_type *block_array_type =
7587 process_array_type(&loc, block_type, this->array_specifier, state);
7588
7589 /* Section 4.3.7 (Interface Blocks) of the GLSL 1.50 spec says:
7590 *
7591 * For uniform blocks declared an array, each individual array
7592 * element corresponds to a separate buffer object backing one
7593 * instance of the block. As the array size indicates the number
7594 * of buffer objects needed, uniform block array declarations
7595 * must specify an array size.
7596 *
7597 * And a few paragraphs later:
7598 *
7599 * Geometry shader input blocks must be declared as arrays and
7600 * follow the array declaration and linking rules for all
7601 * geometry shader inputs. All other input and output block
7602 * arrays must specify an array size.
7603 *
7604 * The same applies to tessellation shaders.
7605 *
7606 * The upshot of this is that the only circumstance where an
7607 * interface array size *doesn't* need to be specified is on a
7608 * geometry shader input, tessellation control shader input,
7609 * tessellation control shader output, and tessellation evaluation
7610 * shader input.
7611 */
7612 if (block_array_type->is_unsized_array()) {
7613 bool allow_inputs = state->stage == MESA_SHADER_GEOMETRY ||
7614 state->stage == MESA_SHADER_TESS_CTRL ||
7615 state->stage == MESA_SHADER_TESS_EVAL;
7616 bool allow_outputs = state->stage == MESA_SHADER_TESS_CTRL;
7617
7618 if (this->layout.flags.q.in) {
7619 if (!allow_inputs)
7620 _mesa_glsl_error(&loc, state,
7621 "unsized input block arrays not allowed in "
7622 "%s shader",
7623 _mesa_shader_stage_to_string(state->stage));
7624 } else if (this->layout.flags.q.out) {
7625 if (!allow_outputs)
7626 _mesa_glsl_error(&loc, state,
7627 "unsized output block arrays not allowed in "
7628 "%s shader",
7629 _mesa_shader_stage_to_string(state->stage));
7630 } else {
7631 /* by elimination, this is a uniform block array */
7632 _mesa_glsl_error(&loc, state,
7633 "unsized uniform block arrays not allowed in "
7634 "%s shader",
7635 _mesa_shader_stage_to_string(state->stage));
7636 }
7637 }
7638
7639 /* From section 4.3.9 (Interface Blocks) of the GLSL ES 3.10 spec:
7640 *
7641 * * Arrays of arrays of blocks are not allowed
7642 */
7643 if (state->es_shader && block_array_type->is_array() &&
7644 block_array_type->fields.array->is_array()) {
7645 _mesa_glsl_error(&loc, state,
7646 "arrays of arrays interface blocks are "
7647 "not allowed");
7648 }
7649
7650 var = new(state) ir_variable(block_array_type,
7651 this->instance_name,
7652 var_mode);
7653 } else {
7654 var = new(state) ir_variable(block_type,
7655 this->instance_name,
7656 var_mode);
7657 }
7658
7659 var->data.matrix_layout = matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED
7660 ? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR : matrix_layout;
7661
7662 if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform)
7663 var->data.read_only = true;
7664
7665 var->data.patch = this->layout.flags.q.patch;
7666
7667 if (state->stage == MESA_SHADER_GEOMETRY && var_mode == ir_var_shader_in)
7668 handle_geometry_shader_input_decl(state, loc, var);
7669 else if ((state->stage == MESA_SHADER_TESS_CTRL ||
7670 state->stage == MESA_SHADER_TESS_EVAL) && var_mode == ir_var_shader_in)
7671 handle_tess_shader_input_decl(state, loc, var);
7672 else if (state->stage == MESA_SHADER_TESS_CTRL && var_mode == ir_var_shader_out)
7673 handle_tess_ctrl_shader_output_decl(state, loc, var);
7674
7675 for (unsigned i = 0; i < num_variables; i++) {
7676 if (var->data.mode == ir_var_shader_storage)
7677 apply_memory_qualifiers(var, fields[i]);
7678 }
7679
7680 if (ir_variable *earlier =
7681 state->symbols->get_variable(this->instance_name)) {
7682 if (!redeclaring_per_vertex) {
7683 _mesa_glsl_error(&loc, state, "`%s' redeclared",
7684 this->instance_name);
7685 }
7686 earlier->data.how_declared = ir_var_declared_normally;
7687 earlier->type = var->type;
7688 earlier->reinit_interface_type(block_type);
7689 delete var;
7690 } else {
7691 if (this->layout.flags.q.explicit_binding) {
7692 apply_explicit_binding(state, &loc, var, var->type,
7693 &this->layout);
7694 }
7695
7696 var->data.stream = qual_stream;
7697 if (layout.flags.q.explicit_location) {
7698 var->data.location = expl_location;
7699 var->data.explicit_location = true;
7700 }
7701
7702 state->symbols->add_variable(var);
7703 instructions->push_tail(var);
7704 }
7705 } else {
7706 /* In order to have an array size, the block must also be declared with
7707 * an instance name.
7708 */
7709 assert(this->array_specifier == NULL);
7710
7711 for (unsigned i = 0; i < num_variables; i++) {
7712 ir_variable *var =
7713 new(state) ir_variable(fields[i].type,
7714 ralloc_strdup(state, fields[i].name),
7715 var_mode);
7716 var->data.interpolation = fields[i].interpolation;
7717 var->data.centroid = fields[i].centroid;
7718 var->data.sample = fields[i].sample;
7719 var->data.patch = fields[i].patch;
7720 var->data.stream = qual_stream;
7721 var->data.location = fields[i].location;
7722
7723 if (fields[i].location != -1)
7724 var->data.explicit_location = true;
7725
7726 var->data.explicit_xfb_buffer = fields[i].explicit_xfb_buffer;
7727 var->data.xfb_buffer = fields[i].xfb_buffer;
7728
7729 if (fields[i].offset != -1)
7730 var->data.explicit_xfb_offset = true;
7731 var->data.offset = fields[i].offset;
7732
7733 var->init_interface_type(block_type);
7734
7735 if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform)
7736 var->data.read_only = true;
7737
7738 /* Precision qualifiers do not have any meaning in Desktop GLSL */
7739 if (state->es_shader) {
7740 var->data.precision =
7741 select_gles_precision(fields[i].precision, fields[i].type,
7742 state, &loc);
7743 }
7744
7745 if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED) {
7746 var->data.matrix_layout = matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED
7747 ? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR : matrix_layout;
7748 } else {
7749 var->data.matrix_layout = fields[i].matrix_layout;
7750 }
7751
7752 if (var->data.mode == ir_var_shader_storage)
7753 apply_memory_qualifiers(var, fields[i]);
7754
7755 /* Examine var name here since var may get deleted in the next call */
7756 bool var_is_gl_id = is_gl_identifier(var->name);
7757
7758 if (redeclaring_per_vertex) {
7759 ir_variable *earlier =
7760 get_variable_being_redeclared(var, loc, state,
7761 true /* allow_all_redeclarations */);
7762 if (!var_is_gl_id || earlier == NULL) {
7763 _mesa_glsl_error(&loc, state,
7764 "redeclaration of gl_PerVertex can only "
7765 "include built-in variables");
7766 } else if (earlier->data.how_declared == ir_var_declared_normally) {
7767 _mesa_glsl_error(&loc, state,
7768 "`%s' has already been redeclared",
7769 earlier->name);
7770 } else {
7771 earlier->data.how_declared = ir_var_declared_in_block;
7772 earlier->reinit_interface_type(block_type);
7773 }
7774 continue;
7775 }
7776
7777 if (state->symbols->get_variable(var->name) != NULL)
7778 _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
7779
7780 /* Propagate the "binding" keyword into this UBO/SSBO's fields.
7781 * The UBO declaration itself doesn't get an ir_variable unless it
7782 * has an instance name. This is ugly.
7783 */
7784 if (this->layout.flags.q.explicit_binding) {
7785 apply_explicit_binding(state, &loc, var,
7786 var->get_interface_type(), &this->layout);
7787 }
7788
7789 if (var->type->is_unsized_array()) {
7790 if (var->is_in_shader_storage_block()) {
7791 if (is_unsized_array_last_element(var)) {
7792 var->data.from_ssbo_unsized_array = true;
7793 }
7794 } else {
7795 /* From GLSL ES 3.10 spec, section 4.1.9 "Arrays":
7796 *
7797 * "If an array is declared as the last member of a shader storage
7798 * block and the size is not specified at compile-time, it is
7799 * sized at run-time. In all other cases, arrays are sized only
7800 * at compile-time."
7801 */
7802 if (state->es_shader) {
7803 _mesa_glsl_error(&loc, state, "unsized array `%s' "
7804 "definition: only last member of a shader "
7805 "storage block can be defined as unsized "
7806 "array", fields[i].name);
7807 }
7808 }
7809 }
7810
7811 state->symbols->add_variable(var);
7812 instructions->push_tail(var);
7813 }
7814
7815 if (redeclaring_per_vertex && block_type != earlier_per_vertex) {
7816 /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10 spec:
7817 *
7818 * It is also a compilation error ... to redeclare a built-in
7819 * block and then use a member from that built-in block that was
7820 * not included in the redeclaration.
7821 *
7822 * This appears to be a clarification to the behaviour established
7823 * for gl_PerVertex by GLSL 1.50, therefore we implement this
7824 * behaviour regardless of GLSL version.
7825 *
7826 * To prevent the shader from using a member that was not included in
7827 * the redeclaration, we disable any ir_variables that are still
7828 * associated with the old declaration of gl_PerVertex (since we've
7829 * already updated all of the variables contained in the new
7830 * gl_PerVertex to point to it).
7831 *
7832 * As a side effect this will prevent
7833 * validate_intrastage_interface_blocks() from getting confused and
7834 * thinking there are conflicting definitions of gl_PerVertex in the
7835 * shader.
7836 */
7837 foreach_in_list_safe(ir_instruction, node, instructions) {
7838 ir_variable *const var = node->as_variable();
7839 if (var != NULL &&
7840 var->get_interface_type() == earlier_per_vertex &&
7841 var->data.mode == var_mode) {
7842 if (var->data.how_declared == ir_var_declared_normally) {
7843 _mesa_glsl_error(&loc, state,
7844 "redeclaration of gl_PerVertex cannot "
7845 "follow a redeclaration of `%s'",
7846 var->name);
7847 }
7848 state->symbols->disable_variable(var->name);
7849 var->remove();
7850 }
7851 }
7852 }
7853 }
7854
7855 return NULL;
7856 }
7857
7858
7859 ir_rvalue *
7860 ast_tcs_output_layout::hir(exec_list *instructions,
7861 struct _mesa_glsl_parse_state *state)
7862 {
7863 YYLTYPE loc = this->get_location();
7864
7865 unsigned num_vertices;
7866 if (!state->out_qualifier->vertices->
7867 process_qualifier_constant(state, "vertices", &num_vertices,
7868 false)) {
7869 /* return here to stop cascading incorrect error messages */
7870 return NULL;
7871 }
7872
7873 /* If any shader outputs occurred before this declaration and specified an
7874 * array size, make sure the size they specified is consistent with the
7875 * primitive type.
7876 */
7877 if (state->tcs_output_size != 0 && state->tcs_output_size != num_vertices) {
7878 _mesa_glsl_error(&loc, state,
7879 "this tessellation control shader output layout "
7880 "specifies %u vertices, but a previous output "
7881 "is declared with size %u",
7882 num_vertices, state->tcs_output_size);
7883 return NULL;
7884 }
7885
7886 state->tcs_output_vertices_specified = true;
7887
7888 /* If any shader outputs occurred before this declaration and did not
7889 * specify an array size, their size is determined now.
7890 */
7891 foreach_in_list (ir_instruction, node, instructions) {
7892 ir_variable *var = node->as_variable();
7893 if (var == NULL || var->data.mode != ir_var_shader_out)
7894 continue;
7895
7896 /* Note: Not all tessellation control shader output are arrays. */
7897 if (!var->type->is_unsized_array() || var->data.patch)
7898 continue;
7899
7900 if (var->data.max_array_access >= (int)num_vertices) {
7901 _mesa_glsl_error(&loc, state,
7902 "this tessellation control shader output layout "
7903 "specifies %u vertices, but an access to element "
7904 "%u of output `%s' already exists", num_vertices,
7905 var->data.max_array_access, var->name);
7906 } else {
7907 var->type = glsl_type::get_array_instance(var->type->fields.array,
7908 num_vertices);
7909 }
7910 }
7911
7912 return NULL;
7913 }
7914
7915
7916 ir_rvalue *
7917 ast_gs_input_layout::hir(exec_list *instructions,
7918 struct _mesa_glsl_parse_state *state)
7919 {
7920 YYLTYPE loc = this->get_location();
7921
7922 /* If any geometry input layout declaration preceded this one, make sure it
7923 * was consistent with this one.
7924 */
7925 if (state->gs_input_prim_type_specified &&
7926 state->in_qualifier->prim_type != this->prim_type) {
7927 _mesa_glsl_error(&loc, state,
7928 "geometry shader input layout does not match"
7929 " previous declaration");
7930 return NULL;
7931 }
7932
7933 /* If any shader inputs occurred before this declaration and specified an
7934 * array size, make sure the size they specified is consistent with the
7935 * primitive type.
7936 */
7937 unsigned num_vertices = vertices_per_prim(this->prim_type);
7938 if (state->gs_input_size != 0 && state->gs_input_size != num_vertices) {
7939 _mesa_glsl_error(&loc, state,
7940 "this geometry shader input layout implies %u vertices"
7941 " per primitive, but a previous input is declared"
7942 " with size %u", num_vertices, state->gs_input_size);
7943 return NULL;
7944 }
7945
7946 state->gs_input_prim_type_specified = true;
7947
7948 /* If any shader inputs occurred before this declaration and did not
7949 * specify an array size, their size is determined now.
7950 */
7951 foreach_in_list(ir_instruction, node, instructions) {
7952 ir_variable *var = node->as_variable();
7953 if (var == NULL || var->data.mode != ir_var_shader_in)
7954 continue;
7955
7956 /* Note: gl_PrimitiveIDIn has mode ir_var_shader_in, but it's not an
7957 * array; skip it.
7958 */
7959
7960 if (var->type->is_unsized_array()) {
7961 if (var->data.max_array_access >= (int)num_vertices) {
7962 _mesa_glsl_error(&loc, state,
7963 "this geometry shader input layout implies %u"
7964 " vertices, but an access to element %u of input"
7965 " `%s' already exists", num_vertices,
7966 var->data.max_array_access, var->name);
7967 } else {
7968 var->type = glsl_type::get_array_instance(var->type->fields.array,
7969 num_vertices);
7970 }
7971 }
7972 }
7973
7974 return NULL;
7975 }
7976
7977
7978 ir_rvalue *
7979 ast_cs_input_layout::hir(exec_list *instructions,
7980 struct _mesa_glsl_parse_state *state)
7981 {
7982 YYLTYPE loc = this->get_location();
7983
7984 /* From the ARB_compute_shader specification:
7985 *
7986 * If the local size of the shader in any dimension is greater
7987 * than the maximum size supported by the implementation for that
7988 * dimension, a compile-time error results.
7989 *
7990 * It is not clear from the spec how the error should be reported if
7991 * the total size of the work group exceeds
7992 * MAX_COMPUTE_WORK_GROUP_INVOCATIONS, but it seems reasonable to
7993 * report it at compile time as well.
7994 */
7995 GLuint64 total_invocations = 1;
7996 unsigned qual_local_size[3];
7997 for (int i = 0; i < 3; i++) {
7998
7999 char *local_size_str = ralloc_asprintf(NULL, "invalid local_size_%c",
8000 'x' + i);
8001 /* Infer a local_size of 1 for unspecified dimensions */
8002 if (this->local_size[i] == NULL) {
8003 qual_local_size[i] = 1;
8004 } else if (!this->local_size[i]->
8005 process_qualifier_constant(state, local_size_str,
8006 &qual_local_size[i], false)) {
8007 ralloc_free(local_size_str);
8008 return NULL;
8009 }
8010 ralloc_free(local_size_str);
8011
8012 if (qual_local_size[i] > state->ctx->Const.MaxComputeWorkGroupSize[i]) {
8013 _mesa_glsl_error(&loc, state,
8014 "local_size_%c exceeds MAX_COMPUTE_WORK_GROUP_SIZE"
8015 " (%d)", 'x' + i,
8016 state->ctx->Const.MaxComputeWorkGroupSize[i]);
8017 break;
8018 }
8019 total_invocations *= qual_local_size[i];
8020 if (total_invocations >
8021 state->ctx->Const.MaxComputeWorkGroupInvocations) {
8022 _mesa_glsl_error(&loc, state,
8023 "product of local_sizes exceeds "
8024 "MAX_COMPUTE_WORK_GROUP_INVOCATIONS (%d)",
8025 state->ctx->Const.MaxComputeWorkGroupInvocations);
8026 break;
8027 }
8028 }
8029
8030 /* If any compute input layout declaration preceded this one, make sure it
8031 * was consistent with this one.
8032 */
8033 if (state->cs_input_local_size_specified) {
8034 for (int i = 0; i < 3; i++) {
8035 if (state->cs_input_local_size[i] != qual_local_size[i]) {
8036 _mesa_glsl_error(&loc, state,
8037 "compute shader input layout does not match"
8038 " previous declaration");
8039 return NULL;
8040 }
8041 }
8042 }
8043
8044 state->cs_input_local_size_specified = true;
8045 for (int i = 0; i < 3; i++)
8046 state->cs_input_local_size[i] = qual_local_size[i];
8047
8048 /* We may now declare the built-in constant gl_WorkGroupSize (see
8049 * builtin_variable_generator::generate_constants() for why we didn't
8050 * declare it earlier).
8051 */
8052 ir_variable *var = new(state->symbols)
8053 ir_variable(glsl_type::uvec3_type, "gl_WorkGroupSize", ir_var_auto);
8054 var->data.how_declared = ir_var_declared_implicitly;
8055 var->data.read_only = true;
8056 instructions->push_tail(var);
8057 state->symbols->add_variable(var);
8058 ir_constant_data data;
8059 memset(&data, 0, sizeof(data));
8060 for (int i = 0; i < 3; i++)
8061 data.u[i] = qual_local_size[i];
8062 var->constant_value = new(var) ir_constant(glsl_type::uvec3_type, &data);
8063 var->constant_initializer =
8064 new(var) ir_constant(glsl_type::uvec3_type, &data);
8065 var->data.has_initializer = true;
8066
8067 return NULL;
8068 }
8069
8070
8071 static void
8072 detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
8073 exec_list *instructions)
8074 {
8075 bool gl_FragColor_assigned = false;
8076 bool gl_FragData_assigned = false;
8077 bool gl_FragSecondaryColor_assigned = false;
8078 bool gl_FragSecondaryData_assigned = false;
8079 bool user_defined_fs_output_assigned = false;
8080 ir_variable *user_defined_fs_output = NULL;
8081
8082 /* It would be nice to have proper location information. */
8083 YYLTYPE loc;
8084 memset(&loc, 0, sizeof(loc));
8085
8086 foreach_in_list(ir_instruction, node, instructions) {
8087 ir_variable *var = node->as_variable();
8088
8089 if (!var || !var->data.assigned)
8090 continue;
8091
8092 if (strcmp(var->name, "gl_FragColor") == 0)
8093 gl_FragColor_assigned = true;
8094 else if (strcmp(var->name, "gl_FragData") == 0)
8095 gl_FragData_assigned = true;
8096 else if (strcmp(var->name, "gl_SecondaryFragColorEXT") == 0)
8097 gl_FragSecondaryColor_assigned = true;
8098 else if (strcmp(var->name, "gl_SecondaryFragDataEXT") == 0)
8099 gl_FragSecondaryData_assigned = true;
8100 else if (!is_gl_identifier(var->name)) {
8101 if (state->stage == MESA_SHADER_FRAGMENT &&
8102 var->data.mode == ir_var_shader_out) {
8103 user_defined_fs_output_assigned = true;
8104 user_defined_fs_output = var;
8105 }
8106 }
8107 }
8108
8109 /* From the GLSL 1.30 spec:
8110 *
8111 * "If a shader statically assigns a value to gl_FragColor, it
8112 * may not assign a value to any element of gl_FragData. If a
8113 * shader statically writes a value to any element of
8114 * gl_FragData, it may not assign a value to
8115 * gl_FragColor. That is, a shader may assign values to either
8116 * gl_FragColor or gl_FragData, but not both. Multiple shaders
8117 * linked together must also consistently write just one of
8118 * these variables. Similarly, if user declared output
8119 * variables are in use (statically assigned to), then the
8120 * built-in variables gl_FragColor and gl_FragData may not be
8121 * assigned to. These incorrect usages all generate compile
8122 * time errors."
8123 */
8124 if (gl_FragColor_assigned && gl_FragData_assigned) {
8125 _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8126 "`gl_FragColor' and `gl_FragData'");
8127 } else if (gl_FragColor_assigned && user_defined_fs_output_assigned) {
8128 _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8129 "`gl_FragColor' and `%s'",
8130 user_defined_fs_output->name);
8131 } else if (gl_FragSecondaryColor_assigned && gl_FragSecondaryData_assigned) {
8132 _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8133 "`gl_FragSecondaryColorEXT' and"
8134 " `gl_FragSecondaryDataEXT'");
8135 } else if (gl_FragColor_assigned && gl_FragSecondaryData_assigned) {
8136 _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8137 "`gl_FragColor' and"
8138 " `gl_FragSecondaryDataEXT'");
8139 } else if (gl_FragData_assigned && gl_FragSecondaryColor_assigned) {
8140 _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8141 "`gl_FragData' and"
8142 " `gl_FragSecondaryColorEXT'");
8143 } else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
8144 _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8145 "`gl_FragData' and `%s'",
8146 user_defined_fs_output->name);
8147 }
8148
8149 if ((gl_FragSecondaryColor_assigned || gl_FragSecondaryData_assigned) &&
8150 !state->EXT_blend_func_extended_enable) {
8151 _mesa_glsl_error(&loc, state,
8152 "Dual source blending requires EXT_blend_func_extended");
8153 }
8154 }
8155
8156
8157 static void
8158 remove_per_vertex_blocks(exec_list *instructions,
8159 _mesa_glsl_parse_state *state, ir_variable_mode mode)
8160 {
8161 /* Find the gl_PerVertex interface block of the appropriate (in/out) mode,
8162 * if it exists in this shader type.
8163 */
8164 const glsl_type *per_vertex = NULL;
8165 switch (mode) {
8166 case ir_var_shader_in:
8167 if (ir_variable *gl_in = state->symbols->get_variable("gl_in"))
8168 per_vertex = gl_in->get_interface_type();
8169 break;
8170 case ir_var_shader_out:
8171 if (ir_variable *gl_Position =
8172 state->symbols->get_variable("gl_Position")) {
8173 per_vertex = gl_Position->get_interface_type();
8174 }
8175 break;
8176 default:
8177 assert(!"Unexpected mode");
8178 break;
8179 }
8180
8181 /* If we didn't find a built-in gl_PerVertex interface block, then we don't
8182 * need to do anything.
8183 */
8184 if (per_vertex == NULL)
8185 return;
8186
8187 /* If the interface block is used by the shader, then we don't need to do
8188 * anything.
8189 */
8190 interface_block_usage_visitor v(mode, per_vertex);
8191 v.run(instructions);
8192 if (v.usage_found())
8193 return;
8194
8195 /* Remove any ir_variable declarations that refer to the interface block
8196 * we're removing.
8197 */
8198 foreach_in_list_safe(ir_instruction, node, instructions) {
8199 ir_variable *const var = node->as_variable();
8200 if (var != NULL && var->get_interface_type() == per_vertex &&
8201 var->data.mode == mode) {
8202 state->symbols->disable_variable(var->name);
8203 var->remove();
8204 }
8205 }
8206 }