2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
26 * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
28 * During the conversion to HIR, the majority of the symantic checking is
29 * preformed on the program. This includes:
31 * * Symbol table management
35 * The majority of this work could be done during parsing, and the parser could
36 * probably generate HIR directly. However, this results in frequent changes
37 * to the parser code. Since we do not assume that every system this complier
38 * is built on will have Flex and Bison installed, we have to store the code
39 * generated by these tools in our version control system. In other parts of
40 * the system we've seen problems where a parser was changed but the generated
41 * code was not committed, merge conflicts where created because two developers
42 * had slightly different versions of Bison installed, etc.
44 * I have also noticed that running Bison generated parsers in GDB is very
45 * irritating. When you get a segfault on '$$ = $1->foo', you can't very
46 * well 'print $1' in GDB.
48 * As a result, my preference is to put as little C code as possible in the
49 * parser (and lexer) sources.
52 #include "glsl_symbol_table.h"
53 #include "glsl_parser_extras.h"
55 #include "compiler/glsl_types.h"
56 #include "util/hash_table.h"
57 #include "main/mtypes.h"
58 #include "main/macros.h"
59 #include "main/shaderobj.h"
61 #include "ir_builder.h"
62 #include "builtin_functions.h"
64 using namespace ir_builder
;
67 detect_conflicting_assignments(struct _mesa_glsl_parse_state
*state
,
68 exec_list
*instructions
);
70 verify_subroutine_associated_funcs(struct _mesa_glsl_parse_state
*state
);
73 remove_per_vertex_blocks(exec_list
*instructions
,
74 _mesa_glsl_parse_state
*state
, ir_variable_mode mode
);
77 * Visitor class that finds the first instance of any write-only variable that
78 * is ever read, if any
80 class read_from_write_only_variable_visitor
: public ir_hierarchical_visitor
83 read_from_write_only_variable_visitor() : found(NULL
)
87 virtual ir_visitor_status
visit(ir_dereference_variable
*ir
)
89 if (this->in_assignee
)
90 return visit_continue
;
92 ir_variable
*var
= ir
->variable_referenced();
93 /* We can have memory_write_only set on both images and buffer variables,
94 * but in the former there is a distinction between reads from
95 * the variable itself (write_only) and from the memory they point to
96 * (memory_write_only), while in the case of buffer variables there is
97 * no such distinction, that is why this check here is limited to
98 * buffer variables alone.
100 if (!var
|| var
->data
.mode
!= ir_var_shader_storage
)
101 return visit_continue
;
103 if (var
->data
.memory_write_only
) {
108 return visit_continue
;
111 ir_variable
*get_variable() {
115 virtual ir_visitor_status
visit_enter(ir_expression
*ir
)
117 /* .length() doesn't actually read anything */
118 if (ir
->operation
== ir_unop_ssbo_unsized_array_length
)
119 return visit_continue_with_parent
;
121 return visit_continue
;
129 _mesa_ast_to_hir(exec_list
*instructions
, struct _mesa_glsl_parse_state
*state
)
131 _mesa_glsl_initialize_variables(instructions
, state
);
133 state
->symbols
->separate_function_namespace
= state
->language_version
== 110;
135 state
->current_function
= NULL
;
137 state
->toplevel_ir
= instructions
;
139 state
->gs_input_prim_type_specified
= false;
140 state
->tcs_output_vertices_specified
= false;
141 state
->cs_input_local_size_specified
= false;
143 /* Section 4.2 of the GLSL 1.20 specification states:
144 * "The built-in functions are scoped in a scope outside the global scope
145 * users declare global variables in. That is, a shader's global scope,
146 * available for user-defined functions and global variables, is nested
147 * inside the scope containing the built-in functions."
149 * Since built-in functions like ftransform() access built-in variables,
150 * it follows that those must be in the outer scope as well.
152 * We push scope here to create this nesting effect...but don't pop.
153 * This way, a shader's globals are still in the symbol table for use
156 state
->symbols
->push_scope();
158 foreach_list_typed (ast_node
, ast
, link
, & state
->translation_unit
)
159 ast
->hir(instructions
, state
);
161 verify_subroutine_associated_funcs(state
);
162 detect_recursion_unlinked(state
, instructions
);
163 detect_conflicting_assignments(state
, instructions
);
165 state
->toplevel_ir
= NULL
;
167 /* Move all of the variable declarations to the front of the IR list, and
168 * reverse the order. This has the (intended!) side effect that vertex
169 * shader inputs and fragment shader outputs will appear in the IR in the
170 * same order that they appeared in the shader code. This results in the
171 * locations being assigned in the declared order. Many (arguably buggy)
172 * applications depend on this behavior, and it matches what nearly all
175 foreach_in_list_safe(ir_instruction
, node
, instructions
) {
176 ir_variable
*const var
= node
->as_variable();
182 instructions
->push_head(var
);
185 /* Figure out if gl_FragCoord is actually used in fragment shader */
186 ir_variable
*const var
= state
->symbols
->get_variable("gl_FragCoord");
188 state
->fs_uses_gl_fragcoord
= var
->data
.used
;
190 /* From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec:
192 * If multiple shaders using members of a built-in block belonging to
193 * the same interface are linked together in the same program, they
194 * must all redeclare the built-in block in the same way, as described
195 * in section 4.3.7 "Interface Blocks" for interface block matching, or
196 * a link error will result.
198 * The phrase "using members of a built-in block" implies that if two
199 * shaders are linked together and one of them *does not use* any members
200 * of the built-in block, then that shader does not need to have a matching
201 * redeclaration of the built-in block.
203 * This appears to be a clarification to the behaviour established for
204 * gl_PerVertex by GLSL 1.50, therefore implement it regardless of GLSL
207 * The definition of "interface" in section 4.3.7 that applies here is as
210 * The boundary between adjacent programmable pipeline stages: This
211 * spans all the outputs in all compilation units of the first stage
212 * and all the inputs in all compilation units of the second stage.
214 * Therefore this rule applies to both inter- and intra-stage linking.
216 * The easiest way to implement this is to check whether the shader uses
217 * gl_PerVertex right after ast-to-ir conversion, and if it doesn't, simply
218 * remove all the relevant variable declaration from the IR, so that the
219 * linker won't see them and complain about mismatches.
221 remove_per_vertex_blocks(instructions
, state
, ir_var_shader_in
);
222 remove_per_vertex_blocks(instructions
, state
, ir_var_shader_out
);
224 /* Check that we don't have reads from write-only variables */
225 read_from_write_only_variable_visitor v
;
227 ir_variable
*error_var
= v
.get_variable();
229 /* It would be nice to have proper location information, but for that
230 * we would need to check this as we process each kind of AST node
233 memset(&loc
, 0, sizeof(loc
));
234 _mesa_glsl_error(&loc
, state
, "Read from write-only variable `%s'",
240 static ir_expression_operation
241 get_implicit_conversion_operation(const glsl_type
*to
, const glsl_type
*from
,
242 struct _mesa_glsl_parse_state
*state
)
244 switch (to
->base_type
) {
245 case GLSL_TYPE_FLOAT
:
246 switch (from
->base_type
) {
247 case GLSL_TYPE_INT
: return ir_unop_i2f
;
248 case GLSL_TYPE_UINT
: return ir_unop_u2f
;
249 default: return (ir_expression_operation
)0;
253 if (!state
->has_implicit_uint_to_int_conversion())
254 return (ir_expression_operation
)0;
255 switch (from
->base_type
) {
256 case GLSL_TYPE_INT
: return ir_unop_i2u
;
257 default: return (ir_expression_operation
)0;
260 case GLSL_TYPE_DOUBLE
:
261 if (!state
->has_double())
262 return (ir_expression_operation
)0;
263 switch (from
->base_type
) {
264 case GLSL_TYPE_INT
: return ir_unop_i2d
;
265 case GLSL_TYPE_UINT
: return ir_unop_u2d
;
266 case GLSL_TYPE_FLOAT
: return ir_unop_f2d
;
267 case GLSL_TYPE_INT64
: return ir_unop_i642d
;
268 case GLSL_TYPE_UINT64
: return ir_unop_u642d
;
269 default: return (ir_expression_operation
)0;
272 case GLSL_TYPE_UINT64
:
273 if (!state
->has_int64())
274 return (ir_expression_operation
)0;
275 switch (from
->base_type
) {
276 case GLSL_TYPE_INT
: return ir_unop_i2u64
;
277 case GLSL_TYPE_UINT
: return ir_unop_u2u64
;
278 case GLSL_TYPE_INT64
: return ir_unop_i642u64
;
279 default: return (ir_expression_operation
)0;
282 case GLSL_TYPE_INT64
:
283 if (!state
->has_int64())
284 return (ir_expression_operation
)0;
285 switch (from
->base_type
) {
286 case GLSL_TYPE_INT
: return ir_unop_i2i64
;
287 default: return (ir_expression_operation
)0;
290 default: return (ir_expression_operation
)0;
296 * If a conversion is available, convert one operand to a different type
298 * The \c from \c ir_rvalue is converted "in place".
300 * \param to Type that the operand it to be converted to
301 * \param from Operand that is being converted
302 * \param state GLSL compiler state
305 * If a conversion is possible (or unnecessary), \c true is returned.
306 * Otherwise \c false is returned.
309 apply_implicit_conversion(const glsl_type
*to
, ir_rvalue
* &from
,
310 struct _mesa_glsl_parse_state
*state
)
313 if (to
->base_type
== from
->type
->base_type
)
316 /* Prior to GLSL 1.20, there are no implicit conversions */
317 if (!state
->has_implicit_conversions())
320 /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
322 * "There are no implicit array or structure conversions. For
323 * example, an array of int cannot be implicitly converted to an
326 if (!to
->is_numeric() || !from
->type
->is_numeric())
329 /* We don't actually want the specific type `to`, we want a type
330 * with the same base type as `to`, but the same vector width as
333 to
= glsl_type::get_instance(to
->base_type
, from
->type
->vector_elements
,
334 from
->type
->matrix_columns
);
336 ir_expression_operation op
= get_implicit_conversion_operation(to
, from
->type
, state
);
338 from
= new(ctx
) ir_expression(op
, to
, from
, NULL
);
346 static const struct glsl_type
*
347 arithmetic_result_type(ir_rvalue
* &value_a
, ir_rvalue
* &value_b
,
349 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
351 const glsl_type
*type_a
= value_a
->type
;
352 const glsl_type
*type_b
= value_b
->type
;
354 /* From GLSL 1.50 spec, page 56:
356 * "The arithmetic binary operators add (+), subtract (-),
357 * multiply (*), and divide (/) operate on integer and
358 * floating-point scalars, vectors, and matrices."
360 if (!type_a
->is_numeric() || !type_b
->is_numeric()) {
361 _mesa_glsl_error(loc
, state
,
362 "operands to arithmetic operators must be numeric");
363 return glsl_type::error_type
;
367 /* "If one operand is floating-point based and the other is
368 * not, then the conversions from Section 4.1.10 "Implicit
369 * Conversions" are applied to the non-floating-point-based operand."
371 if (!apply_implicit_conversion(type_a
, value_b
, state
)
372 && !apply_implicit_conversion(type_b
, value_a
, state
)) {
373 _mesa_glsl_error(loc
, state
,
374 "could not implicitly convert operands to "
375 "arithmetic operator");
376 return glsl_type::error_type
;
378 type_a
= value_a
->type
;
379 type_b
= value_b
->type
;
381 /* "If the operands are integer types, they must both be signed or
384 * From this rule and the preceeding conversion it can be inferred that
385 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
386 * The is_numeric check above already filtered out the case where either
387 * type is not one of these, so now the base types need only be tested for
390 if (type_a
->base_type
!= type_b
->base_type
) {
391 _mesa_glsl_error(loc
, state
,
392 "base type mismatch for arithmetic operator");
393 return glsl_type::error_type
;
396 /* "All arithmetic binary operators result in the same fundamental type
397 * (signed integer, unsigned integer, or floating-point) as the
398 * operands they operate on, after operand type conversion. After
399 * conversion, the following cases are valid
401 * * The two operands are scalars. In this case the operation is
402 * applied, resulting in a scalar."
404 if (type_a
->is_scalar() && type_b
->is_scalar())
407 /* "* One operand is a scalar, and the other is a vector or matrix.
408 * In this case, the scalar operation is applied independently to each
409 * component of the vector or matrix, resulting in the same size
412 if (type_a
->is_scalar()) {
413 if (!type_b
->is_scalar())
415 } else if (type_b
->is_scalar()) {
419 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
420 * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
423 assert(!type_a
->is_scalar());
424 assert(!type_b
->is_scalar());
426 /* "* The two operands are vectors of the same size. In this case, the
427 * operation is done component-wise resulting in the same size
430 if (type_a
->is_vector() && type_b
->is_vector()) {
431 if (type_a
== type_b
) {
434 _mesa_glsl_error(loc
, state
,
435 "vector size mismatch for arithmetic operator");
436 return glsl_type::error_type
;
440 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
441 * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
442 * <vector, vector> have been handled. At least one of the operands must
443 * be matrix. Further, since there are no integer matrix types, the base
444 * type of both operands must be float.
446 assert(type_a
->is_matrix() || type_b
->is_matrix());
447 assert(type_a
->is_float() || type_a
->is_double());
448 assert(type_b
->is_float() || type_b
->is_double());
450 /* "* The operator is add (+), subtract (-), or divide (/), and the
451 * operands are matrices with the same number of rows and the same
452 * number of columns. In this case, the operation is done component-
453 * wise resulting in the same size matrix."
454 * * The operator is multiply (*), where both operands are matrices or
455 * one operand is a vector and the other a matrix. A right vector
456 * operand is treated as a column vector and a left vector operand as a
457 * row vector. In all these cases, it is required that the number of
458 * columns of the left operand is equal to the number of rows of the
459 * right operand. Then, the multiply (*) operation does a linear
460 * algebraic multiply, yielding an object that has the same number of
461 * rows as the left operand and the same number of columns as the right
462 * operand. Section 5.10 "Vector and Matrix Operations" explains in
463 * more detail how vectors and matrices are operated on."
466 if (type_a
== type_b
)
469 const glsl_type
*type
= glsl_type::get_mul_type(type_a
, type_b
);
471 if (type
== glsl_type::error_type
) {
472 _mesa_glsl_error(loc
, state
,
473 "size mismatch for matrix multiplication");
480 /* "All other cases are illegal."
482 _mesa_glsl_error(loc
, state
, "type mismatch");
483 return glsl_type::error_type
;
487 static const struct glsl_type
*
488 unary_arithmetic_result_type(const struct glsl_type
*type
,
489 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
491 /* From GLSL 1.50 spec, page 57:
493 * "The arithmetic unary operators negate (-), post- and pre-increment
494 * and decrement (-- and ++) operate on integer or floating-point
495 * values (including vectors and matrices). All unary operators work
496 * component-wise on their operands. These result with the same type
499 if (!type
->is_numeric()) {
500 _mesa_glsl_error(loc
, state
,
501 "operands to arithmetic operators must be numeric");
502 return glsl_type::error_type
;
509 * \brief Return the result type of a bit-logic operation.
511 * If the given types to the bit-logic operator are invalid, return
512 * glsl_type::error_type.
514 * \param value_a LHS of bit-logic op
515 * \param value_b RHS of bit-logic op
517 static const struct glsl_type
*
518 bit_logic_result_type(ir_rvalue
* &value_a
, ir_rvalue
* &value_b
,
520 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
522 const glsl_type
*type_a
= value_a
->type
;
523 const glsl_type
*type_b
= value_b
->type
;
525 if (!state
->check_bitwise_operations_allowed(loc
)) {
526 return glsl_type::error_type
;
529 /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
531 * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
532 * (|). The operands must be of type signed or unsigned integers or
535 if (!type_a
->is_integer_32_64()) {
536 _mesa_glsl_error(loc
, state
, "LHS of `%s' must be an integer",
537 ast_expression::operator_string(op
));
538 return glsl_type::error_type
;
540 if (!type_b
->is_integer_32_64()) {
541 _mesa_glsl_error(loc
, state
, "RHS of `%s' must be an integer",
542 ast_expression::operator_string(op
));
543 return glsl_type::error_type
;
546 /* Prior to GLSL 4.0 / GL_ARB_gpu_shader5, implicit conversions didn't
547 * make sense for bitwise operations, as they don't operate on floats.
549 * GLSL 4.0 added implicit int -> uint conversions, which are relevant
550 * here. It wasn't clear whether or not we should apply them to bitwise
551 * operations. However, Khronos has decided that they should in future
552 * language revisions. Applications also rely on this behavior. We opt
553 * to apply them in general, but issue a portability warning.
555 * See https://www.khronos.org/bugzilla/show_bug.cgi?id=1405
557 if (type_a
->base_type
!= type_b
->base_type
) {
558 if (!apply_implicit_conversion(type_a
, value_b
, state
)
559 && !apply_implicit_conversion(type_b
, value_a
, state
)) {
560 _mesa_glsl_error(loc
, state
,
561 "could not implicitly convert operands to "
563 ast_expression::operator_string(op
));
564 return glsl_type::error_type
;
566 _mesa_glsl_warning(loc
, state
,
567 "some implementations may not support implicit "
568 "int -> uint conversions for `%s' operators; "
569 "consider casting explicitly for portability",
570 ast_expression::operator_string(op
));
572 type_a
= value_a
->type
;
573 type_b
= value_b
->type
;
576 /* "The fundamental types of the operands (signed or unsigned) must
579 if (type_a
->base_type
!= type_b
->base_type
) {
580 _mesa_glsl_error(loc
, state
, "operands of `%s' must have the same "
581 "base type", ast_expression::operator_string(op
));
582 return glsl_type::error_type
;
585 /* "The operands cannot be vectors of differing size." */
586 if (type_a
->is_vector() &&
587 type_b
->is_vector() &&
588 type_a
->vector_elements
!= type_b
->vector_elements
) {
589 _mesa_glsl_error(loc
, state
, "operands of `%s' cannot be vectors of "
590 "different sizes", ast_expression::operator_string(op
));
591 return glsl_type::error_type
;
594 /* "If one operand is a scalar and the other a vector, the scalar is
595 * applied component-wise to the vector, resulting in the same type as
596 * the vector. The fundamental types of the operands [...] will be the
597 * resulting fundamental type."
599 if (type_a
->is_scalar())
605 static const struct glsl_type
*
606 modulus_result_type(ir_rvalue
* &value_a
, ir_rvalue
* &value_b
,
607 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
609 const glsl_type
*type_a
= value_a
->type
;
610 const glsl_type
*type_b
= value_b
->type
;
612 if (!state
->check_version(130, 300, loc
, "operator '%%' is reserved")) {
613 return glsl_type::error_type
;
616 /* Section 5.9 (Expressions) of the GLSL 4.00 specification says:
618 * "The operator modulus (%) operates on signed or unsigned integers or
621 if (!type_a
->is_integer_32_64()) {
622 _mesa_glsl_error(loc
, state
, "LHS of operator %% must be an integer");
623 return glsl_type::error_type
;
625 if (!type_b
->is_integer_32_64()) {
626 _mesa_glsl_error(loc
, state
, "RHS of operator %% must be an integer");
627 return glsl_type::error_type
;
630 /* "If the fundamental types in the operands do not match, then the
631 * conversions from section 4.1.10 "Implicit Conversions" are applied
632 * to create matching types."
634 * Note that GLSL 4.00 (and GL_ARB_gpu_shader5) introduced implicit
635 * int -> uint conversion rules. Prior to that, there were no implicit
636 * conversions. So it's harmless to apply them universally - no implicit
637 * conversions will exist. If the types don't match, we'll receive false,
638 * and raise an error, satisfying the GLSL 1.50 spec, page 56:
640 * "The operand types must both be signed or unsigned."
642 if (!apply_implicit_conversion(type_a
, value_b
, state
) &&
643 !apply_implicit_conversion(type_b
, value_a
, state
)) {
644 _mesa_glsl_error(loc
, state
,
645 "could not implicitly convert operands to "
646 "modulus (%%) operator");
647 return glsl_type::error_type
;
649 type_a
= value_a
->type
;
650 type_b
= value_b
->type
;
652 /* "The operands cannot be vectors of differing size. If one operand is
653 * a scalar and the other vector, then the scalar is applied component-
654 * wise to the vector, resulting in the same type as the vector. If both
655 * are vectors of the same size, the result is computed component-wise."
657 if (type_a
->is_vector()) {
658 if (!type_b
->is_vector()
659 || (type_a
->vector_elements
== type_b
->vector_elements
))
664 /* "The operator modulus (%) is not defined for any other data types
665 * (non-integer types)."
667 _mesa_glsl_error(loc
, state
, "type mismatch");
668 return glsl_type::error_type
;
672 static const struct glsl_type
*
673 relational_result_type(ir_rvalue
* &value_a
, ir_rvalue
* &value_b
,
674 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
676 const glsl_type
*type_a
= value_a
->type
;
677 const glsl_type
*type_b
= value_b
->type
;
679 /* From GLSL 1.50 spec, page 56:
680 * "The relational operators greater than (>), less than (<), greater
681 * than or equal (>=), and less than or equal (<=) operate only on
682 * scalar integer and scalar floating-point expressions."
684 if (!type_a
->is_numeric()
685 || !type_b
->is_numeric()
686 || !type_a
->is_scalar()
687 || !type_b
->is_scalar()) {
688 _mesa_glsl_error(loc
, state
,
689 "operands to relational operators must be scalar and "
691 return glsl_type::error_type
;
694 /* "Either the operands' types must match, or the conversions from
695 * Section 4.1.10 "Implicit Conversions" will be applied to the integer
696 * operand, after which the types must match."
698 if (!apply_implicit_conversion(type_a
, value_b
, state
)
699 && !apply_implicit_conversion(type_b
, value_a
, state
)) {
700 _mesa_glsl_error(loc
, state
,
701 "could not implicitly convert operands to "
702 "relational operator");
703 return glsl_type::error_type
;
705 type_a
= value_a
->type
;
706 type_b
= value_b
->type
;
708 if (type_a
->base_type
!= type_b
->base_type
) {
709 _mesa_glsl_error(loc
, state
, "base type mismatch");
710 return glsl_type::error_type
;
713 /* "The result is scalar Boolean."
715 return glsl_type::bool_type
;
719 * \brief Return the result type of a bit-shift operation.
721 * If the given types to the bit-shift operator are invalid, return
722 * glsl_type::error_type.
724 * \param type_a Type of LHS of bit-shift op
725 * \param type_b Type of RHS of bit-shift op
727 static const struct glsl_type
*
728 shift_result_type(const struct glsl_type
*type_a
,
729 const struct glsl_type
*type_b
,
731 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
733 if (!state
->check_bitwise_operations_allowed(loc
)) {
734 return glsl_type::error_type
;
737 /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
739 * "The shift operators (<<) and (>>). For both operators, the operands
740 * must be signed or unsigned integers or integer vectors. One operand
741 * can be signed while the other is unsigned."
743 if (!type_a
->is_integer_32_64()) {
744 _mesa_glsl_error(loc
, state
, "LHS of operator %s must be an integer or "
745 "integer vector", ast_expression::operator_string(op
));
746 return glsl_type::error_type
;
749 if (!type_b
->is_integer()) {
750 _mesa_glsl_error(loc
, state
, "RHS of operator %s must be an integer or "
751 "integer vector", ast_expression::operator_string(op
));
752 return glsl_type::error_type
;
755 /* "If the first operand is a scalar, the second operand has to be
758 if (type_a
->is_scalar() && !type_b
->is_scalar()) {
759 _mesa_glsl_error(loc
, state
, "if the first operand of %s is scalar, the "
760 "second must be scalar as well",
761 ast_expression::operator_string(op
));
762 return glsl_type::error_type
;
765 /* If both operands are vectors, check that they have same number of
768 if (type_a
->is_vector() &&
769 type_b
->is_vector() &&
770 type_a
->vector_elements
!= type_b
->vector_elements
) {
771 _mesa_glsl_error(loc
, state
, "vector operands to operator %s must "
772 "have same number of elements",
773 ast_expression::operator_string(op
));
774 return glsl_type::error_type
;
777 /* "In all cases, the resulting type will be the same type as the left
784 * Returns the innermost array index expression in an rvalue tree.
785 * This is the largest indexing level -- if an array of blocks, then
786 * it is the block index rather than an indexing expression for an
787 * array-typed member of an array of blocks.
790 find_innermost_array_index(ir_rvalue
*rv
)
792 ir_dereference_array
*last
= NULL
;
794 if (rv
->as_dereference_array()) {
795 last
= rv
->as_dereference_array();
797 } else if (rv
->as_dereference_record())
798 rv
= rv
->as_dereference_record()->record
;
799 else if (rv
->as_swizzle())
800 rv
= rv
->as_swizzle()->val
;
806 return last
->array_index
;
812 * Validates that a value can be assigned to a location with a specified type
814 * Validates that \c rhs can be assigned to some location. If the types are
815 * not an exact match but an automatic conversion is possible, \c rhs will be
819 * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
820 * Otherwise the actual RHS to be assigned will be returned. This may be
821 * \c rhs, or it may be \c rhs after some type conversion.
824 * In addition to being used for assignments, this function is used to
825 * type-check return values.
828 validate_assignment(struct _mesa_glsl_parse_state
*state
,
829 YYLTYPE loc
, ir_rvalue
*lhs
,
830 ir_rvalue
*rhs
, bool is_initializer
)
832 /* If there is already some error in the RHS, just return it. Anything
833 * else will lead to an avalanche of error message back to the user.
835 if (rhs
->type
->is_error())
838 /* In the Tessellation Control Shader:
839 * If a per-vertex output variable is used as an l-value, it is an error
840 * if the expression indicating the vertex number is not the identifier
843 if (state
->stage
== MESA_SHADER_TESS_CTRL
&& !lhs
->type
->is_error()) {
844 ir_variable
*var
= lhs
->variable_referenced();
845 if (var
&& var
->data
.mode
== ir_var_shader_out
&& !var
->data
.patch
) {
846 ir_rvalue
*index
= find_innermost_array_index(lhs
);
847 ir_variable
*index_var
= index
? index
->variable_referenced() : NULL
;
848 if (!index_var
|| strcmp(index_var
->name
, "gl_InvocationID") != 0) {
849 _mesa_glsl_error(&loc
, state
,
850 "Tessellation control shader outputs can only "
851 "be indexed by gl_InvocationID");
857 /* If the types are identical, the assignment can trivially proceed.
859 if (rhs
->type
== lhs
->type
)
862 /* If the array element types are the same and the LHS is unsized,
863 * the assignment is okay for initializers embedded in variable
866 * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
867 * is handled by ir_dereference::is_lvalue.
869 const glsl_type
*lhs_t
= lhs
->type
;
870 const glsl_type
*rhs_t
= rhs
->type
;
871 bool unsized_array
= false;
872 while(lhs_t
->is_array()) {
874 break; /* the rest of the inner arrays match so break out early */
875 if (!rhs_t
->is_array()) {
876 unsized_array
= false;
877 break; /* number of dimensions mismatch */
879 if (lhs_t
->length
== rhs_t
->length
) {
880 lhs_t
= lhs_t
->fields
.array
;
881 rhs_t
= rhs_t
->fields
.array
;
883 } else if (lhs_t
->is_unsized_array()) {
884 unsized_array
= true;
886 unsized_array
= false;
887 break; /* sized array mismatch */
889 lhs_t
= lhs_t
->fields
.array
;
890 rhs_t
= rhs_t
->fields
.array
;
893 if (is_initializer
) {
894 if (rhs
->type
->get_scalar_type() == lhs
->type
->get_scalar_type())
897 _mesa_glsl_error(&loc
, state
,
898 "implicitly sized arrays cannot be assigned");
903 /* Check for implicit conversion in GLSL 1.20 */
904 if (apply_implicit_conversion(lhs
->type
, rhs
, state
)) {
905 if (rhs
->type
== lhs
->type
)
909 _mesa_glsl_error(&loc
, state
,
910 "%s of type %s cannot be assigned to "
911 "variable of type %s",
912 is_initializer
? "initializer" : "value",
913 rhs
->type
->name
, lhs
->type
->name
);
919 mark_whole_array_access(ir_rvalue
*access
)
921 ir_dereference_variable
*deref
= access
->as_dereference_variable();
923 if (deref
&& deref
->var
) {
924 deref
->var
->data
.max_array_access
= deref
->type
->length
- 1;
929 do_assignment(exec_list
*instructions
, struct _mesa_glsl_parse_state
*state
,
930 const char *non_lvalue_description
,
931 ir_rvalue
*lhs
, ir_rvalue
*rhs
,
932 ir_rvalue
**out_rvalue
, bool needs_rvalue
,
937 bool error_emitted
= (lhs
->type
->is_error() || rhs
->type
->is_error());
939 ir_variable
*lhs_var
= lhs
->variable_referenced();
941 lhs_var
->data
.assigned
= true;
943 if (!error_emitted
) {
944 if (non_lvalue_description
!= NULL
) {
945 _mesa_glsl_error(&lhs_loc
, state
,
947 non_lvalue_description
);
948 error_emitted
= true;
949 } else if (lhs_var
!= NULL
&& (lhs_var
->data
.read_only
||
950 (lhs_var
->data
.mode
== ir_var_shader_storage
&&
951 lhs_var
->data
.memory_read_only
))) {
952 /* We can have memory_read_only set on both images and buffer variables,
953 * but in the former there is a distinction between assignments to
954 * the variable itself (read_only) and to the memory they point to
955 * (memory_read_only), while in the case of buffer variables there is
956 * no such distinction, that is why this check here is limited to
957 * buffer variables alone.
959 _mesa_glsl_error(&lhs_loc
, state
,
960 "assignment to read-only variable '%s'",
962 error_emitted
= true;
963 } else if (lhs
->type
->is_array() &&
964 !state
->check_version(120, 300, &lhs_loc
,
965 "whole array assignment forbidden")) {
966 /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
968 * "Other binary or unary expressions, non-dereferenced
969 * arrays, function names, swizzles with repeated fields,
970 * and constants cannot be l-values."
972 * The restriction on arrays is lifted in GLSL 1.20 and GLSL ES 3.00.
974 error_emitted
= true;
975 } else if (!lhs
->is_lvalue(state
)) {
976 _mesa_glsl_error(& lhs_loc
, state
, "non-lvalue in assignment");
977 error_emitted
= true;
982 validate_assignment(state
, lhs_loc
, lhs
, rhs
, is_initializer
);
983 if (new_rhs
!= NULL
) {
986 /* If the LHS array was not declared with a size, it takes it size from
987 * the RHS. If the LHS is an l-value and a whole array, it must be a
988 * dereference of a variable. Any other case would require that the LHS
989 * is either not an l-value or not a whole array.
991 if (lhs
->type
->is_unsized_array()) {
992 ir_dereference
*const d
= lhs
->as_dereference();
996 ir_variable
*const var
= d
->variable_referenced();
1000 if (var
->data
.max_array_access
>= rhs
->type
->array_size()) {
1001 /* FINISHME: This should actually log the location of the RHS. */
1002 _mesa_glsl_error(& lhs_loc
, state
, "array size must be > %u due to "
1004 var
->data
.max_array_access
);
1007 var
->type
= glsl_type::get_array_instance(lhs
->type
->fields
.array
,
1008 rhs
->type
->array_size());
1009 d
->type
= var
->type
;
1011 if (lhs
->type
->is_array()) {
1012 mark_whole_array_access(rhs
);
1013 mark_whole_array_access(lhs
);
1016 error_emitted
= true;
1019 /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
1020 * but not post_inc) need the converted assigned value as an rvalue
1021 * to handle things like:
1027 if (!error_emitted
) {
1028 ir_variable
*var
= new(ctx
) ir_variable(rhs
->type
, "assignment_tmp",
1030 instructions
->push_tail(var
);
1031 instructions
->push_tail(assign(var
, rhs
));
1033 ir_dereference_variable
*deref_var
=
1034 new(ctx
) ir_dereference_variable(var
);
1035 instructions
->push_tail(new(ctx
) ir_assignment(lhs
, deref_var
));
1036 rvalue
= new(ctx
) ir_dereference_variable(var
);
1038 rvalue
= ir_rvalue::error_value(ctx
);
1040 *out_rvalue
= rvalue
;
1043 instructions
->push_tail(new(ctx
) ir_assignment(lhs
, rhs
));
1047 return error_emitted
;
1051 get_lvalue_copy(exec_list
*instructions
, ir_rvalue
*lvalue
)
1053 void *ctx
= ralloc_parent(lvalue
);
1056 var
= new(ctx
) ir_variable(lvalue
->type
, "_post_incdec_tmp",
1058 instructions
->push_tail(var
);
1060 instructions
->push_tail(new(ctx
) ir_assignment(new(ctx
) ir_dereference_variable(var
),
1063 return new(ctx
) ir_dereference_variable(var
);
1068 ast_node::hir(exec_list
*instructions
, struct _mesa_glsl_parse_state
*state
)
1070 (void) instructions
;
1077 ast_node::has_sequence_subexpression() const
1083 ast_node::set_is_lhs(bool /* new_value */)
1088 ast_function_expression::hir_no_rvalue(exec_list
*instructions
,
1089 struct _mesa_glsl_parse_state
*state
)
1091 (void)hir(instructions
, state
);
1095 ast_aggregate_initializer::hir_no_rvalue(exec_list
*instructions
,
1096 struct _mesa_glsl_parse_state
*state
)
1098 (void)hir(instructions
, state
);
1102 do_comparison(void *mem_ctx
, int operation
, ir_rvalue
*op0
, ir_rvalue
*op1
)
1105 ir_rvalue
*cmp
= NULL
;
1107 if (operation
== ir_binop_all_equal
)
1108 join_op
= ir_binop_logic_and
;
1110 join_op
= ir_binop_logic_or
;
1112 switch (op0
->type
->base_type
) {
1113 case GLSL_TYPE_FLOAT
:
1114 case GLSL_TYPE_FLOAT16
:
1115 case GLSL_TYPE_UINT
:
1117 case GLSL_TYPE_BOOL
:
1118 case GLSL_TYPE_DOUBLE
:
1119 case GLSL_TYPE_UINT64
:
1120 case GLSL_TYPE_INT64
:
1121 case GLSL_TYPE_UINT16
:
1122 case GLSL_TYPE_INT16
:
1123 case GLSL_TYPE_UINT8
:
1124 case GLSL_TYPE_INT8
:
1125 return new(mem_ctx
) ir_expression(operation
, op0
, op1
);
1127 case GLSL_TYPE_ARRAY
: {
1128 for (unsigned int i
= 0; i
< op0
->type
->length
; i
++) {
1129 ir_rvalue
*e0
, *e1
, *result
;
1131 e0
= new(mem_ctx
) ir_dereference_array(op0
->clone(mem_ctx
, NULL
),
1132 new(mem_ctx
) ir_constant(i
));
1133 e1
= new(mem_ctx
) ir_dereference_array(op1
->clone(mem_ctx
, NULL
),
1134 new(mem_ctx
) ir_constant(i
));
1135 result
= do_comparison(mem_ctx
, operation
, e0
, e1
);
1138 cmp
= new(mem_ctx
) ir_expression(join_op
, cmp
, result
);
1144 mark_whole_array_access(op0
);
1145 mark_whole_array_access(op1
);
1149 case GLSL_TYPE_STRUCT
: {
1150 for (unsigned int i
= 0; i
< op0
->type
->length
; i
++) {
1151 ir_rvalue
*e0
, *e1
, *result
;
1152 const char *field_name
= op0
->type
->fields
.structure
[i
].name
;
1154 e0
= new(mem_ctx
) ir_dereference_record(op0
->clone(mem_ctx
, NULL
),
1156 e1
= new(mem_ctx
) ir_dereference_record(op1
->clone(mem_ctx
, NULL
),
1158 result
= do_comparison(mem_ctx
, operation
, e0
, e1
);
1161 cmp
= new(mem_ctx
) ir_expression(join_op
, cmp
, result
);
1169 case GLSL_TYPE_ERROR
:
1170 case GLSL_TYPE_VOID
:
1171 case GLSL_TYPE_SAMPLER
:
1172 case GLSL_TYPE_IMAGE
:
1173 case GLSL_TYPE_INTERFACE
:
1174 case GLSL_TYPE_ATOMIC_UINT
:
1175 case GLSL_TYPE_SUBROUTINE
:
1176 case GLSL_TYPE_FUNCTION
:
1177 /* I assume a comparison of a struct containing a sampler just
1178 * ignores the sampler present in the type.
1184 cmp
= new(mem_ctx
) ir_constant(true);
1189 /* For logical operations, we want to ensure that the operands are
1190 * scalar booleans. If it isn't, emit an error and return a constant
1191 * boolean to avoid triggering cascading error messages.
1194 get_scalar_boolean_operand(exec_list
*instructions
,
1195 struct _mesa_glsl_parse_state
*state
,
1196 ast_expression
*parent_expr
,
1198 const char *operand_name
,
1199 bool *error_emitted
)
1201 ast_expression
*expr
= parent_expr
->subexpressions
[operand
];
1203 ir_rvalue
*val
= expr
->hir(instructions
, state
);
1205 if (val
->type
->is_boolean() && val
->type
->is_scalar())
1208 if (!*error_emitted
) {
1209 YYLTYPE loc
= expr
->get_location();
1210 _mesa_glsl_error(&loc
, state
, "%s of `%s' must be scalar boolean",
1212 parent_expr
->operator_string(parent_expr
->oper
));
1213 *error_emitted
= true;
1216 return new(ctx
) ir_constant(true);
1220 * If name refers to a builtin array whose maximum allowed size is less than
1221 * size, report an error and return true. Otherwise return false.
1224 check_builtin_array_max_size(const char *name
, unsigned size
,
1225 YYLTYPE loc
, struct _mesa_glsl_parse_state
*state
)
1227 if ((strcmp("gl_TexCoord", name
) == 0)
1228 && (size
> state
->Const
.MaxTextureCoords
)) {
1229 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
1231 * "The size [of gl_TexCoord] can be at most
1232 * gl_MaxTextureCoords."
1234 _mesa_glsl_error(&loc
, state
, "`gl_TexCoord' array size cannot "
1235 "be larger than gl_MaxTextureCoords (%u)",
1236 state
->Const
.MaxTextureCoords
);
1237 } else if (strcmp("gl_ClipDistance", name
) == 0) {
1238 state
->clip_dist_size
= size
;
1239 if (size
+ state
->cull_dist_size
> state
->Const
.MaxClipPlanes
) {
1240 /* From section 7.1 (Vertex Shader Special Variables) of the
1243 * "The gl_ClipDistance array is predeclared as unsized and
1244 * must be sized by the shader either redeclaring it with a
1245 * size or indexing it only with integral constant
1246 * expressions. ... The size can be at most
1247 * gl_MaxClipDistances."
1249 _mesa_glsl_error(&loc
, state
, "`gl_ClipDistance' array size cannot "
1250 "be larger than gl_MaxClipDistances (%u)",
1251 state
->Const
.MaxClipPlanes
);
1253 } else if (strcmp("gl_CullDistance", name
) == 0) {
1254 state
->cull_dist_size
= size
;
1255 if (size
+ state
->clip_dist_size
> state
->Const
.MaxClipPlanes
) {
1256 /* From the ARB_cull_distance spec:
1258 * "The gl_CullDistance array is predeclared as unsized and
1259 * must be sized by the shader either redeclaring it with
1260 * a size or indexing it only with integral constant
1261 * expressions. The size determines the number and set of
1262 * enabled cull distances and can be at most
1263 * gl_MaxCullDistances."
1265 _mesa_glsl_error(&loc
, state
, "`gl_CullDistance' array size cannot "
1266 "be larger than gl_MaxCullDistances (%u)",
1267 state
->Const
.MaxClipPlanes
);
1273 * Create the constant 1, of a which is appropriate for incrementing and
1274 * decrementing values of the given GLSL type. For example, if type is vec4,
1275 * this creates a constant value of 1.0 having type float.
1277 * If the given type is invalid for increment and decrement operators, return
1278 * a floating point 1--the error will be detected later.
1281 constant_one_for_inc_dec(void *ctx
, const glsl_type
*type
)
1283 switch (type
->base_type
) {
1284 case GLSL_TYPE_UINT
:
1285 return new(ctx
) ir_constant((unsigned) 1);
1287 return new(ctx
) ir_constant(1);
1288 case GLSL_TYPE_UINT64
:
1289 return new(ctx
) ir_constant((uint64_t) 1);
1290 case GLSL_TYPE_INT64
:
1291 return new(ctx
) ir_constant((int64_t) 1);
1293 case GLSL_TYPE_FLOAT
:
1294 return new(ctx
) ir_constant(1.0f
);
1299 ast_expression::hir(exec_list
*instructions
,
1300 struct _mesa_glsl_parse_state
*state
)
1302 return do_hir(instructions
, state
, true);
1306 ast_expression::hir_no_rvalue(exec_list
*instructions
,
1307 struct _mesa_glsl_parse_state
*state
)
1309 do_hir(instructions
, state
, false);
1313 ast_expression::set_is_lhs(bool new_value
)
1315 /* is_lhs is tracked only to print "variable used uninitialized" warnings,
1316 * if we lack an identifier we can just skip it.
1318 if (this->primary_expression
.identifier
== NULL
)
1321 this->is_lhs
= new_value
;
1323 /* We need to go through the subexpressions tree to cover cases like
1324 * ast_field_selection
1326 if (this->subexpressions
[0] != NULL
)
1327 this->subexpressions
[0]->set_is_lhs(new_value
);
1331 ast_expression::do_hir(exec_list
*instructions
,
1332 struct _mesa_glsl_parse_state
*state
,
1336 static const int operations
[AST_NUM_OPERATORS
] = {
1337 -1, /* ast_assign doesn't convert to ir_expression. */
1338 -1, /* ast_plus doesn't convert to ir_expression. */
1348 ir_binop_less
, /* This is correct. See the ast_greater case below. */
1349 ir_binop_gequal
, /* This is correct. See the ast_lequal case below. */
1352 ir_binop_any_nequal
,
1362 /* Note: The following block of expression types actually convert
1363 * to multiple IR instructions.
1365 ir_binop_mul
, /* ast_mul_assign */
1366 ir_binop_div
, /* ast_div_assign */
1367 ir_binop_mod
, /* ast_mod_assign */
1368 ir_binop_add
, /* ast_add_assign */
1369 ir_binop_sub
, /* ast_sub_assign */
1370 ir_binop_lshift
, /* ast_ls_assign */
1371 ir_binop_rshift
, /* ast_rs_assign */
1372 ir_binop_bit_and
, /* ast_and_assign */
1373 ir_binop_bit_xor
, /* ast_xor_assign */
1374 ir_binop_bit_or
, /* ast_or_assign */
1376 -1, /* ast_conditional doesn't convert to ir_expression. */
1377 ir_binop_add
, /* ast_pre_inc. */
1378 ir_binop_sub
, /* ast_pre_dec. */
1379 ir_binop_add
, /* ast_post_inc. */
1380 ir_binop_sub
, /* ast_post_dec. */
1381 -1, /* ast_field_selection doesn't conv to ir_expression. */
1382 -1, /* ast_array_index doesn't convert to ir_expression. */
1383 -1, /* ast_function_call doesn't conv to ir_expression. */
1384 -1, /* ast_identifier doesn't convert to ir_expression. */
1385 -1, /* ast_int_constant doesn't convert to ir_expression. */
1386 -1, /* ast_uint_constant doesn't conv to ir_expression. */
1387 -1, /* ast_float_constant doesn't conv to ir_expression. */
1388 -1, /* ast_bool_constant doesn't conv to ir_expression. */
1389 -1, /* ast_sequence doesn't convert to ir_expression. */
1390 -1, /* ast_aggregate shouldn't ever even get here. */
1392 ir_rvalue
*result
= NULL
;
1394 const struct glsl_type
*type
, *orig_type
;
1395 bool error_emitted
= false;
1398 loc
= this->get_location();
1400 switch (this->oper
) {
1402 unreachable("ast_aggregate: Should never get here.");
1405 this->subexpressions
[0]->set_is_lhs(true);
1406 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1407 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1410 do_assignment(instructions
, state
,
1411 this->subexpressions
[0]->non_lvalue_description
,
1412 op
[0], op
[1], &result
, needs_rvalue
, false,
1413 this->subexpressions
[0]->get_location());
1418 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1420 type
= unary_arithmetic_result_type(op
[0]->type
, state
, & loc
);
1422 error_emitted
= type
->is_error();
1428 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1430 type
= unary_arithmetic_result_type(op
[0]->type
, state
, & loc
);
1432 error_emitted
= type
->is_error();
1434 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1442 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1443 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1445 type
= arithmetic_result_type(op
[0], op
[1],
1446 (this->oper
== ast_mul
),
1448 error_emitted
= type
->is_error();
1450 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1455 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1456 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1458 type
= modulus_result_type(op
[0], op
[1], state
, &loc
);
1460 assert(operations
[this->oper
] == ir_binop_mod
);
1462 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1464 error_emitted
= type
->is_error();
1469 if (!state
->check_bitwise_operations_allowed(&loc
)) {
1470 error_emitted
= true;
1473 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1474 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1475 type
= shift_result_type(op
[0]->type
, op
[1]->type
, this->oper
, state
,
1477 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1479 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1486 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1487 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1489 type
= relational_result_type(op
[0], op
[1], state
, & loc
);
1491 /* The relational operators must either generate an error or result
1492 * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
1494 assert(type
->is_error()
1495 || (type
->is_boolean() && type
->is_scalar()));
1497 /* Like NIR, GLSL IR does not have opcodes for > or <=. Instead, swap
1498 * the arguments and use < or >=.
1500 if (this->oper
== ast_greater
|| this->oper
== ast_lequal
) {
1501 ir_rvalue
*const tmp
= op
[0];
1506 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1508 error_emitted
= type
->is_error();
1513 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1514 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1516 /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
1518 * "The equality operators equal (==), and not equal (!=)
1519 * operate on all types. They result in a scalar Boolean. If
1520 * the operand types do not match, then there must be a
1521 * conversion from Section 4.1.10 "Implicit Conversions"
1522 * applied to one operand that can make them match, in which
1523 * case this conversion is done."
1526 if (op
[0]->type
== glsl_type::void_type
|| op
[1]->type
== glsl_type::void_type
) {
1527 _mesa_glsl_error(& loc
, state
, "`%s': wrong operand types: "
1528 "no operation `%1$s' exists that takes a left-hand "
1529 "operand of type 'void' or a right operand of type "
1530 "'void'", (this->oper
== ast_equal
) ? "==" : "!=");
1531 error_emitted
= true;
1532 } else if ((!apply_implicit_conversion(op
[0]->type
, op
[1], state
)
1533 && !apply_implicit_conversion(op
[1]->type
, op
[0], state
))
1534 || (op
[0]->type
!= op
[1]->type
)) {
1535 _mesa_glsl_error(& loc
, state
, "operands of `%s' must have the same "
1536 "type", (this->oper
== ast_equal
) ? "==" : "!=");
1537 error_emitted
= true;
1538 } else if ((op
[0]->type
->is_array() || op
[1]->type
->is_array()) &&
1539 !state
->check_version(120, 300, &loc
,
1540 "array comparisons forbidden")) {
1541 error_emitted
= true;
1542 } else if ((op
[0]->type
->contains_subroutine() ||
1543 op
[1]->type
->contains_subroutine())) {
1544 _mesa_glsl_error(&loc
, state
, "subroutine comparisons forbidden");
1545 error_emitted
= true;
1546 } else if ((op
[0]->type
->contains_opaque() ||
1547 op
[1]->type
->contains_opaque())) {
1548 _mesa_glsl_error(&loc
, state
, "opaque type comparisons forbidden");
1549 error_emitted
= true;
1552 if (error_emitted
) {
1553 result
= new(ctx
) ir_constant(false);
1555 result
= do_comparison(ctx
, operations
[this->oper
], op
[0], op
[1]);
1556 assert(result
->type
== glsl_type::bool_type
);
1563 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1564 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1565 type
= bit_logic_result_type(op
[0], op
[1], this->oper
, state
, &loc
);
1566 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1568 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1572 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1574 if (!state
->check_bitwise_operations_allowed(&loc
)) {
1575 error_emitted
= true;
1578 if (!op
[0]->type
->is_integer_32_64()) {
1579 _mesa_glsl_error(&loc
, state
, "operand of `~' must be an integer");
1580 error_emitted
= true;
1583 type
= error_emitted
? glsl_type::error_type
: op
[0]->type
;
1584 result
= new(ctx
) ir_expression(ir_unop_bit_not
, type
, op
[0], NULL
);
1587 case ast_logic_and
: {
1588 exec_list rhs_instructions
;
1589 op
[0] = get_scalar_boolean_operand(instructions
, state
, this, 0,
1590 "LHS", &error_emitted
);
1591 op
[1] = get_scalar_boolean_operand(&rhs_instructions
, state
, this, 1,
1592 "RHS", &error_emitted
);
1594 if (rhs_instructions
.is_empty()) {
1595 result
= new(ctx
) ir_expression(ir_binop_logic_and
, op
[0], op
[1]);
1597 ir_variable
*const tmp
= new(ctx
) ir_variable(glsl_type::bool_type
,
1600 instructions
->push_tail(tmp
);
1602 ir_if
*const stmt
= new(ctx
) ir_if(op
[0]);
1603 instructions
->push_tail(stmt
);
1605 stmt
->then_instructions
.append_list(&rhs_instructions
);
1606 ir_dereference
*const then_deref
= new(ctx
) ir_dereference_variable(tmp
);
1607 ir_assignment
*const then_assign
=
1608 new(ctx
) ir_assignment(then_deref
, op
[1]);
1609 stmt
->then_instructions
.push_tail(then_assign
);
1611 ir_dereference
*const else_deref
= new(ctx
) ir_dereference_variable(tmp
);
1612 ir_assignment
*const else_assign
=
1613 new(ctx
) ir_assignment(else_deref
, new(ctx
) ir_constant(false));
1614 stmt
->else_instructions
.push_tail(else_assign
);
1616 result
= new(ctx
) ir_dereference_variable(tmp
);
1621 case ast_logic_or
: {
1622 exec_list rhs_instructions
;
1623 op
[0] = get_scalar_boolean_operand(instructions
, state
, this, 0,
1624 "LHS", &error_emitted
);
1625 op
[1] = get_scalar_boolean_operand(&rhs_instructions
, state
, this, 1,
1626 "RHS", &error_emitted
);
1628 if (rhs_instructions
.is_empty()) {
1629 result
= new(ctx
) ir_expression(ir_binop_logic_or
, op
[0], op
[1]);
1631 ir_variable
*const tmp
= new(ctx
) ir_variable(glsl_type::bool_type
,
1634 instructions
->push_tail(tmp
);
1636 ir_if
*const stmt
= new(ctx
) ir_if(op
[0]);
1637 instructions
->push_tail(stmt
);
1639 ir_dereference
*const then_deref
= new(ctx
) ir_dereference_variable(tmp
);
1640 ir_assignment
*const then_assign
=
1641 new(ctx
) ir_assignment(then_deref
, new(ctx
) ir_constant(true));
1642 stmt
->then_instructions
.push_tail(then_assign
);
1644 stmt
->else_instructions
.append_list(&rhs_instructions
);
1645 ir_dereference
*const else_deref
= new(ctx
) ir_dereference_variable(tmp
);
1646 ir_assignment
*const else_assign
=
1647 new(ctx
) ir_assignment(else_deref
, op
[1]);
1648 stmt
->else_instructions
.push_tail(else_assign
);
1650 result
= new(ctx
) ir_dereference_variable(tmp
);
1656 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1658 * "The logical binary operators and (&&), or ( | | ), and
1659 * exclusive or (^^). They operate only on two Boolean
1660 * expressions and result in a Boolean expression."
1662 op
[0] = get_scalar_boolean_operand(instructions
, state
, this, 0, "LHS",
1664 op
[1] = get_scalar_boolean_operand(instructions
, state
, this, 1, "RHS",
1667 result
= new(ctx
) ir_expression(operations
[this->oper
], glsl_type::bool_type
,
1672 op
[0] = get_scalar_boolean_operand(instructions
, state
, this, 0,
1673 "operand", &error_emitted
);
1675 result
= new(ctx
) ir_expression(operations
[this->oper
], glsl_type::bool_type
,
1679 case ast_mul_assign
:
1680 case ast_div_assign
:
1681 case ast_add_assign
:
1682 case ast_sub_assign
: {
1683 this->subexpressions
[0]->set_is_lhs(true);
1684 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1685 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1687 orig_type
= op
[0]->type
;
1689 /* Break out if operand types were not parsed successfully. */
1690 if ((op
[0]->type
== glsl_type::error_type
||
1691 op
[1]->type
== glsl_type::error_type
))
1694 type
= arithmetic_result_type(op
[0], op
[1],
1695 (this->oper
== ast_mul_assign
),
1698 if (type
!= orig_type
) {
1699 _mesa_glsl_error(& loc
, state
,
1700 "could not implicitly convert "
1701 "%s to %s", type
->name
, orig_type
->name
);
1702 type
= glsl_type::error_type
;
1705 ir_rvalue
*temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1709 do_assignment(instructions
, state
,
1710 this->subexpressions
[0]->non_lvalue_description
,
1711 op
[0]->clone(ctx
, NULL
), temp_rhs
,
1712 &result
, needs_rvalue
, false,
1713 this->subexpressions
[0]->get_location());
1715 /* GLSL 1.10 does not allow array assignment. However, we don't have to
1716 * explicitly test for this because none of the binary expression
1717 * operators allow array operands either.
1723 case ast_mod_assign
: {
1724 this->subexpressions
[0]->set_is_lhs(true);
1725 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1726 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1728 orig_type
= op
[0]->type
;
1729 type
= modulus_result_type(op
[0], op
[1], state
, &loc
);
1731 if (type
!= orig_type
) {
1732 _mesa_glsl_error(& loc
, state
,
1733 "could not implicitly convert "
1734 "%s to %s", type
->name
, orig_type
->name
);
1735 type
= glsl_type::error_type
;
1738 assert(operations
[this->oper
] == ir_binop_mod
);
1740 ir_rvalue
*temp_rhs
;
1741 temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1745 do_assignment(instructions
, state
,
1746 this->subexpressions
[0]->non_lvalue_description
,
1747 op
[0]->clone(ctx
, NULL
), temp_rhs
,
1748 &result
, needs_rvalue
, false,
1749 this->subexpressions
[0]->get_location());
1754 case ast_rs_assign
: {
1755 this->subexpressions
[0]->set_is_lhs(true);
1756 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1757 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1758 type
= shift_result_type(op
[0]->type
, op
[1]->type
, this->oper
, state
,
1760 ir_rvalue
*temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
],
1761 type
, op
[0], op
[1]);
1763 do_assignment(instructions
, state
,
1764 this->subexpressions
[0]->non_lvalue_description
,
1765 op
[0]->clone(ctx
, NULL
), temp_rhs
,
1766 &result
, needs_rvalue
, false,
1767 this->subexpressions
[0]->get_location());
1771 case ast_and_assign
:
1772 case ast_xor_assign
:
1773 case ast_or_assign
: {
1774 this->subexpressions
[0]->set_is_lhs(true);
1775 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1776 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1778 orig_type
= op
[0]->type
;
1779 type
= bit_logic_result_type(op
[0], op
[1], this->oper
, state
, &loc
);
1781 if (type
!= orig_type
) {
1782 _mesa_glsl_error(& loc
, state
,
1783 "could not implicitly convert "
1784 "%s to %s", type
->name
, orig_type
->name
);
1785 type
= glsl_type::error_type
;
1788 ir_rvalue
*temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
],
1789 type
, op
[0], op
[1]);
1791 do_assignment(instructions
, state
,
1792 this->subexpressions
[0]->non_lvalue_description
,
1793 op
[0]->clone(ctx
, NULL
), temp_rhs
,
1794 &result
, needs_rvalue
, false,
1795 this->subexpressions
[0]->get_location());
1799 case ast_conditional
: {
1800 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1802 * "The ternary selection operator (?:). It operates on three
1803 * expressions (exp1 ? exp2 : exp3). This operator evaluates the
1804 * first expression, which must result in a scalar Boolean."
1806 op
[0] = get_scalar_boolean_operand(instructions
, state
, this, 0,
1807 "condition", &error_emitted
);
1809 /* The :? operator is implemented by generating an anonymous temporary
1810 * followed by an if-statement. The last instruction in each branch of
1811 * the if-statement assigns a value to the anonymous temporary. This
1812 * temporary is the r-value of the expression.
1814 exec_list then_instructions
;
1815 exec_list else_instructions
;
1817 op
[1] = this->subexpressions
[1]->hir(&then_instructions
, state
);
1818 op
[2] = this->subexpressions
[2]->hir(&else_instructions
, state
);
1820 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1822 * "The second and third expressions can be any type, as
1823 * long their types match, or there is a conversion in
1824 * Section 4.1.10 "Implicit Conversions" that can be applied
1825 * to one of the expressions to make their types match. This
1826 * resulting matching type is the type of the entire
1829 if ((!apply_implicit_conversion(op
[1]->type
, op
[2], state
)
1830 && !apply_implicit_conversion(op
[2]->type
, op
[1], state
))
1831 || (op
[1]->type
!= op
[2]->type
)) {
1832 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1834 _mesa_glsl_error(& loc
, state
, "second and third operands of ?: "
1835 "operator must have matching types");
1836 error_emitted
= true;
1837 type
= glsl_type::error_type
;
1842 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1844 * "The second and third expressions must be the same type, but can
1845 * be of any type other than an array."
1847 if (type
->is_array() &&
1848 !state
->check_version(120, 300, &loc
,
1849 "second and third operands of ?: operator "
1850 "cannot be arrays")) {
1851 error_emitted
= true;
1854 /* From section 4.1.7 of the GLSL 4.50 spec (Opaque Types):
1856 * "Except for array indexing, structure member selection, and
1857 * parentheses, opaque variables are not allowed to be operands in
1858 * expressions; such use results in a compile-time error."
1860 if (type
->contains_opaque()) {
1861 if (!(state
->has_bindless() && (type
->is_image() || type
->is_sampler()))) {
1862 _mesa_glsl_error(&loc
, state
, "variables of type %s cannot be "
1863 "operands of the ?: operator", type
->name
);
1864 error_emitted
= true;
1868 ir_constant
*cond_val
= op
[0]->constant_expression_value(ctx
);
1870 if (then_instructions
.is_empty()
1871 && else_instructions
.is_empty()
1872 && cond_val
!= NULL
) {
1873 result
= cond_val
->value
.b
[0] ? op
[1] : op
[2];
1875 /* The copy to conditional_tmp reads the whole array. */
1876 if (type
->is_array()) {
1877 mark_whole_array_access(op
[1]);
1878 mark_whole_array_access(op
[2]);
1881 ir_variable
*const tmp
=
1882 new(ctx
) ir_variable(type
, "conditional_tmp", ir_var_temporary
);
1883 instructions
->push_tail(tmp
);
1885 ir_if
*const stmt
= new(ctx
) ir_if(op
[0]);
1886 instructions
->push_tail(stmt
);
1888 then_instructions
.move_nodes_to(& stmt
->then_instructions
);
1889 ir_dereference
*const then_deref
=
1890 new(ctx
) ir_dereference_variable(tmp
);
1891 ir_assignment
*const then_assign
=
1892 new(ctx
) ir_assignment(then_deref
, op
[1]);
1893 stmt
->then_instructions
.push_tail(then_assign
);
1895 else_instructions
.move_nodes_to(& stmt
->else_instructions
);
1896 ir_dereference
*const else_deref
=
1897 new(ctx
) ir_dereference_variable(tmp
);
1898 ir_assignment
*const else_assign
=
1899 new(ctx
) ir_assignment(else_deref
, op
[2]);
1900 stmt
->else_instructions
.push_tail(else_assign
);
1902 result
= new(ctx
) ir_dereference_variable(tmp
);
1909 this->non_lvalue_description
= (this->oper
== ast_pre_inc
)
1910 ? "pre-increment operation" : "pre-decrement operation";
1912 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1913 op
[1] = constant_one_for_inc_dec(ctx
, op
[0]->type
);
1915 type
= arithmetic_result_type(op
[0], op
[1], false, state
, & loc
);
1917 ir_rvalue
*temp_rhs
;
1918 temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1922 do_assignment(instructions
, state
,
1923 this->subexpressions
[0]->non_lvalue_description
,
1924 op
[0]->clone(ctx
, NULL
), temp_rhs
,
1925 &result
, needs_rvalue
, false,
1926 this->subexpressions
[0]->get_location());
1931 case ast_post_dec
: {
1932 this->non_lvalue_description
= (this->oper
== ast_post_inc
)
1933 ? "post-increment operation" : "post-decrement operation";
1934 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1935 op
[1] = constant_one_for_inc_dec(ctx
, op
[0]->type
);
1937 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1939 if (error_emitted
) {
1940 result
= ir_rvalue::error_value(ctx
);
1944 type
= arithmetic_result_type(op
[0], op
[1], false, state
, & loc
);
1946 ir_rvalue
*temp_rhs
;
1947 temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1950 /* Get a temporary of a copy of the lvalue before it's modified.
1951 * This may get thrown away later.
1953 result
= get_lvalue_copy(instructions
, op
[0]->clone(ctx
, NULL
));
1955 ir_rvalue
*junk_rvalue
;
1957 do_assignment(instructions
, state
,
1958 this->subexpressions
[0]->non_lvalue_description
,
1959 op
[0]->clone(ctx
, NULL
), temp_rhs
,
1960 &junk_rvalue
, false, false,
1961 this->subexpressions
[0]->get_location());
1966 case ast_field_selection
:
1967 result
= _mesa_ast_field_selection_to_hir(this, instructions
, state
);
1970 case ast_array_index
: {
1971 YYLTYPE index_loc
= subexpressions
[1]->get_location();
1973 /* Getting if an array is being used uninitialized is beyond what we get
1974 * from ir_value.data.assigned. Setting is_lhs as true would force to
1975 * not raise a uninitialized warning when using an array
1977 subexpressions
[0]->set_is_lhs(true);
1978 op
[0] = subexpressions
[0]->hir(instructions
, state
);
1979 op
[1] = subexpressions
[1]->hir(instructions
, state
);
1981 result
= _mesa_ast_array_index_to_hir(ctx
, state
, op
[0], op
[1],
1984 if (result
->type
->is_error())
1985 error_emitted
= true;
1990 case ast_unsized_array_dim
:
1991 unreachable("ast_unsized_array_dim: Should never get here.");
1993 case ast_function_call
:
1994 /* Should *NEVER* get here. ast_function_call should always be handled
1995 * by ast_function_expression::hir.
1997 unreachable("ast_function_call: handled elsewhere ");
1999 case ast_identifier
: {
2000 /* ast_identifier can appear several places in a full abstract syntax
2001 * tree. This particular use must be at location specified in the grammar
2002 * as 'variable_identifier'.
2005 state
->symbols
->get_variable(this->primary_expression
.identifier
);
2008 /* the identifier might be a subroutine name */
2010 sub_name
= ralloc_asprintf(ctx
, "%s_%s", _mesa_shader_stage_to_subroutine_prefix(state
->stage
), this->primary_expression
.identifier
);
2011 var
= state
->symbols
->get_variable(sub_name
);
2012 ralloc_free(sub_name
);
2016 var
->data
.used
= true;
2017 result
= new(ctx
) ir_dereference_variable(var
);
2019 if ((var
->data
.mode
== ir_var_auto
|| var
->data
.mode
== ir_var_shader_out
)
2021 && result
->variable_referenced()->data
.assigned
!= true
2022 && !is_gl_identifier(var
->name
)) {
2023 _mesa_glsl_warning(&loc
, state
, "`%s' used uninitialized",
2024 this->primary_expression
.identifier
);
2027 /* From the EXT_shader_framebuffer_fetch spec:
2029 * "Unless the GL_EXT_shader_framebuffer_fetch extension has been
2030 * enabled in addition, it's an error to use gl_LastFragData if it
2031 * hasn't been explicitly redeclared with layout(noncoherent)."
2033 if (var
->data
.fb_fetch_output
&& var
->data
.memory_coherent
&&
2034 !state
->EXT_shader_framebuffer_fetch_enable
) {
2035 _mesa_glsl_error(&loc
, state
,
2036 "invalid use of framebuffer fetch output not "
2037 "qualified with layout(noncoherent)");
2041 _mesa_glsl_error(& loc
, state
, "`%s' undeclared",
2042 this->primary_expression
.identifier
);
2044 result
= ir_rvalue::error_value(ctx
);
2045 error_emitted
= true;
2050 case ast_int_constant
:
2051 result
= new(ctx
) ir_constant(this->primary_expression
.int_constant
);
2054 case ast_uint_constant
:
2055 result
= new(ctx
) ir_constant(this->primary_expression
.uint_constant
);
2058 case ast_float_constant
:
2059 result
= new(ctx
) ir_constant(this->primary_expression
.float_constant
);
2062 case ast_bool_constant
:
2063 result
= new(ctx
) ir_constant(bool(this->primary_expression
.bool_constant
));
2066 case ast_double_constant
:
2067 result
= new(ctx
) ir_constant(this->primary_expression
.double_constant
);
2070 case ast_uint64_constant
:
2071 result
= new(ctx
) ir_constant(this->primary_expression
.uint64_constant
);
2074 case ast_int64_constant
:
2075 result
= new(ctx
) ir_constant(this->primary_expression
.int64_constant
);
2078 case ast_sequence
: {
2079 /* It should not be possible to generate a sequence in the AST without
2080 * any expressions in it.
2082 assert(!this->expressions
.is_empty());
2084 /* The r-value of a sequence is the last expression in the sequence. If
2085 * the other expressions in the sequence do not have side-effects (and
2086 * therefore add instructions to the instruction list), they get dropped
2089 exec_node
*previous_tail
= NULL
;
2090 YYLTYPE previous_operand_loc
= loc
;
2092 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
) {
2093 /* If one of the operands of comma operator does not generate any
2094 * code, we want to emit a warning. At each pass through the loop
2095 * previous_tail will point to the last instruction in the stream
2096 * *before* processing the previous operand. Naturally,
2097 * instructions->get_tail_raw() will point to the last instruction in
2098 * the stream *after* processing the previous operand. If the two
2099 * pointers match, then the previous operand had no effect.
2101 * The warning behavior here differs slightly from GCC. GCC will
2102 * only emit a warning if none of the left-hand operands have an
2103 * effect. However, it will emit a warning for each. I believe that
2104 * there are some cases in C (especially with GCC extensions) where
2105 * it is useful to have an intermediate step in a sequence have no
2106 * effect, but I don't think these cases exist in GLSL. Either way,
2107 * it would be a giant hassle to replicate that behavior.
2109 if (previous_tail
== instructions
->get_tail_raw()) {
2110 _mesa_glsl_warning(&previous_operand_loc
, state
,
2111 "left-hand operand of comma expression has "
2115 /* The tail is directly accessed instead of using the get_tail()
2116 * method for performance reasons. get_tail() has extra code to
2117 * return NULL when the list is empty. We don't care about that
2118 * here, so using get_tail_raw() is fine.
2120 previous_tail
= instructions
->get_tail_raw();
2121 previous_operand_loc
= ast
->get_location();
2123 result
= ast
->hir(instructions
, state
);
2126 /* Any errors should have already been emitted in the loop above.
2128 error_emitted
= true;
2132 type
= NULL
; /* use result->type, not type. */
2133 assert(result
!= NULL
|| !needs_rvalue
);
2135 if (result
&& result
->type
->is_error() && !error_emitted
)
2136 _mesa_glsl_error(& loc
, state
, "type mismatch");
2142 ast_expression::has_sequence_subexpression() const
2144 switch (this->oper
) {
2153 return this->subexpressions
[0]->has_sequence_subexpression();
2175 case ast_array_index
:
2176 case ast_mul_assign
:
2177 case ast_div_assign
:
2178 case ast_add_assign
:
2179 case ast_sub_assign
:
2180 case ast_mod_assign
:
2183 case ast_and_assign
:
2184 case ast_xor_assign
:
2186 return this->subexpressions
[0]->has_sequence_subexpression() ||
2187 this->subexpressions
[1]->has_sequence_subexpression();
2189 case ast_conditional
:
2190 return this->subexpressions
[0]->has_sequence_subexpression() ||
2191 this->subexpressions
[1]->has_sequence_subexpression() ||
2192 this->subexpressions
[2]->has_sequence_subexpression();
2197 case ast_field_selection
:
2198 case ast_identifier
:
2199 case ast_int_constant
:
2200 case ast_uint_constant
:
2201 case ast_float_constant
:
2202 case ast_bool_constant
:
2203 case ast_double_constant
:
2204 case ast_int64_constant
:
2205 case ast_uint64_constant
:
2211 case ast_function_call
:
2212 unreachable("should be handled by ast_function_expression::hir");
2214 case ast_unsized_array_dim
:
2215 unreachable("ast_unsized_array_dim: Should never get here.");
2222 ast_expression_statement::hir(exec_list
*instructions
,
2223 struct _mesa_glsl_parse_state
*state
)
2225 /* It is possible to have expression statements that don't have an
2226 * expression. This is the solitary semicolon:
2228 * for (i = 0; i < 5; i++)
2231 * In this case the expression will be NULL. Test for NULL and don't do
2232 * anything in that case.
2234 if (expression
!= NULL
)
2235 expression
->hir_no_rvalue(instructions
, state
);
2237 /* Statements do not have r-values.
2244 ast_compound_statement::hir(exec_list
*instructions
,
2245 struct _mesa_glsl_parse_state
*state
)
2248 state
->symbols
->push_scope();
2250 foreach_list_typed (ast_node
, ast
, link
, &this->statements
)
2251 ast
->hir(instructions
, state
);
2254 state
->symbols
->pop_scope();
2256 /* Compound statements do not have r-values.
2262 * Evaluate the given exec_node (which should be an ast_node representing
2263 * a single array dimension) and return its integer value.
2266 process_array_size(exec_node
*node
,
2267 struct _mesa_glsl_parse_state
*state
)
2269 void *mem_ctx
= state
;
2271 exec_list dummy_instructions
;
2273 ast_node
*array_size
= exec_node_data(ast_node
, node
, link
);
2276 * Dimensions other than the outermost dimension can by unsized if they
2277 * are immediately sized by a constructor or initializer.
2279 if (((ast_expression
*)array_size
)->oper
== ast_unsized_array_dim
)
2282 ir_rvalue
*const ir
= array_size
->hir(& dummy_instructions
, state
);
2283 YYLTYPE loc
= array_size
->get_location();
2286 _mesa_glsl_error(& loc
, state
,
2287 "array size could not be resolved");
2291 if (!ir
->type
->is_integer()) {
2292 _mesa_glsl_error(& loc
, state
,
2293 "array size must be integer type");
2297 if (!ir
->type
->is_scalar()) {
2298 _mesa_glsl_error(& loc
, state
,
2299 "array size must be scalar type");
2303 ir_constant
*const size
= ir
->constant_expression_value(mem_ctx
);
2305 (state
->is_version(120, 300) &&
2306 array_size
->has_sequence_subexpression())) {
2307 _mesa_glsl_error(& loc
, state
, "array size must be a "
2308 "constant valued expression");
2312 if (size
->value
.i
[0] <= 0) {
2313 _mesa_glsl_error(& loc
, state
, "array size must be > 0");
2317 assert(size
->type
== ir
->type
);
2319 /* If the array size is const (and we've verified that
2320 * it is) then no instructions should have been emitted
2321 * when we converted it to HIR. If they were emitted,
2322 * then either the array size isn't const after all, or
2323 * we are emitting unnecessary instructions.
2325 assert(dummy_instructions
.is_empty());
2327 return size
->value
.u
[0];
2330 static const glsl_type
*
2331 process_array_type(YYLTYPE
*loc
, const glsl_type
*base
,
2332 ast_array_specifier
*array_specifier
,
2333 struct _mesa_glsl_parse_state
*state
)
2335 const glsl_type
*array_type
= base
;
2337 if (array_specifier
!= NULL
) {
2338 if (base
->is_array()) {
2340 /* From page 19 (page 25) of the GLSL 1.20 spec:
2342 * "Only one-dimensional arrays may be declared."
2344 if (!state
->check_arrays_of_arrays_allowed(loc
)) {
2345 return glsl_type::error_type
;
2349 for (exec_node
*node
= array_specifier
->array_dimensions
.get_tail_raw();
2350 !node
->is_head_sentinel(); node
= node
->prev
) {
2351 unsigned array_size
= process_array_size(node
, state
);
2352 array_type
= glsl_type::get_array_instance(array_type
, array_size
);
2360 precision_qualifier_allowed(const glsl_type
*type
)
2362 /* Precision qualifiers apply to floating point, integer and opaque
2365 * Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says:
2366 * "Any floating point or any integer declaration can have the type
2367 * preceded by one of these precision qualifiers [...] Literal
2368 * constants do not have precision qualifiers. Neither do Boolean
2371 * Section 4.5 (Precision and Precision Qualifiers) of the GLSL 1.30
2374 * "Precision qualifiers are added for code portability with OpenGL
2375 * ES, not for functionality. They have the same syntax as in OpenGL
2378 * Section 8 (Built-In Functions) of the GLSL ES 1.00 spec says:
2380 * "uniform lowp sampler2D sampler;
2383 * lowp vec4 col = texture2D (sampler, coord);
2384 * // texture2D returns lowp"
2386 * From this, we infer that GLSL 1.30 (and later) should allow precision
2387 * qualifiers on sampler types just like float and integer types.
2389 const glsl_type
*const t
= type
->without_array();
2391 return (t
->is_float() || t
->is_integer() || t
->contains_opaque()) &&
2396 ast_type_specifier::glsl_type(const char **name
,
2397 struct _mesa_glsl_parse_state
*state
) const
2399 const struct glsl_type
*type
;
2401 if (this->type
!= NULL
)
2404 type
= structure
->type
;
2406 type
= state
->symbols
->get_type(this->type_name
);
2407 *name
= this->type_name
;
2409 YYLTYPE loc
= this->get_location();
2410 type
= process_array_type(&loc
, type
, this->array_specifier
, state
);
2416 * From the OpenGL ES 3.0 spec, 4.5.4 Default Precision Qualifiers:
2418 * "The precision statement
2420 * precision precision-qualifier type;
2422 * can be used to establish a default precision qualifier. The type field can
2423 * be either int or float or any of the sampler types, (...) If type is float,
2424 * the directive applies to non-precision-qualified floating point type
2425 * (scalar, vector, and matrix) declarations. If type is int, the directive
2426 * applies to all non-precision-qualified integer type (scalar, vector, signed,
2427 * and unsigned) declarations."
2429 * We use the symbol table to keep the values of the default precisions for
2430 * each 'type' in each scope and we use the 'type' string from the precision
2431 * statement as key in the symbol table. When we want to retrieve the default
2432 * precision associated with a given glsl_type we need to know the type string
2433 * associated with it. This is what this function returns.
2436 get_type_name_for_precision_qualifier(const glsl_type
*type
)
2438 switch (type
->base_type
) {
2439 case GLSL_TYPE_FLOAT
:
2441 case GLSL_TYPE_UINT
:
2444 case GLSL_TYPE_ATOMIC_UINT
:
2445 return "atomic_uint";
2446 case GLSL_TYPE_IMAGE
:
2448 case GLSL_TYPE_SAMPLER
: {
2449 const unsigned type_idx
=
2450 type
->sampler_array
+ 2 * type
->sampler_shadow
;
2451 const unsigned offset
= type
->is_sampler() ? 0 : 4;
2452 assert(type_idx
< 4);
2453 switch (type
->sampled_type
) {
2454 case GLSL_TYPE_FLOAT
:
2455 switch (type
->sampler_dimensionality
) {
2456 case GLSL_SAMPLER_DIM_1D
: {
2457 assert(type
->is_sampler());
2458 static const char *const names
[4] = {
2459 "sampler1D", "sampler1DArray",
2460 "sampler1DShadow", "sampler1DArrayShadow"
2462 return names
[type_idx
];
2464 case GLSL_SAMPLER_DIM_2D
: {
2465 static const char *const names
[8] = {
2466 "sampler2D", "sampler2DArray",
2467 "sampler2DShadow", "sampler2DArrayShadow",
2468 "image2D", "image2DArray", NULL
, NULL
2470 return names
[offset
+ type_idx
];
2472 case GLSL_SAMPLER_DIM_3D
: {
2473 static const char *const names
[8] = {
2474 "sampler3D", NULL
, NULL
, NULL
,
2475 "image3D", NULL
, NULL
, NULL
2477 return names
[offset
+ type_idx
];
2479 case GLSL_SAMPLER_DIM_CUBE
: {
2480 static const char *const names
[8] = {
2481 "samplerCube", "samplerCubeArray",
2482 "samplerCubeShadow", "samplerCubeArrayShadow",
2483 "imageCube", NULL
, NULL
, NULL
2485 return names
[offset
+ type_idx
];
2487 case GLSL_SAMPLER_DIM_MS
: {
2488 assert(type
->is_sampler());
2489 static const char *const names
[4] = {
2490 "sampler2DMS", "sampler2DMSArray", NULL
, NULL
2492 return names
[type_idx
];
2494 case GLSL_SAMPLER_DIM_RECT
: {
2495 assert(type
->is_sampler());
2496 static const char *const names
[4] = {
2497 "samplerRect", NULL
, "samplerRectShadow", NULL
2499 return names
[type_idx
];
2501 case GLSL_SAMPLER_DIM_BUF
: {
2502 static const char *const names
[8] = {
2503 "samplerBuffer", NULL
, NULL
, NULL
,
2504 "imageBuffer", NULL
, NULL
, NULL
2506 return names
[offset
+ type_idx
];
2508 case GLSL_SAMPLER_DIM_EXTERNAL
: {
2509 assert(type
->is_sampler());
2510 static const char *const names
[4] = {
2511 "samplerExternalOES", NULL
, NULL
, NULL
2513 return names
[type_idx
];
2516 unreachable("Unsupported sampler/image dimensionality");
2517 } /* sampler/image float dimensionality */
2520 switch (type
->sampler_dimensionality
) {
2521 case GLSL_SAMPLER_DIM_1D
: {
2522 assert(type
->is_sampler());
2523 static const char *const names
[4] = {
2524 "isampler1D", "isampler1DArray", NULL
, NULL
2526 return names
[type_idx
];
2528 case GLSL_SAMPLER_DIM_2D
: {
2529 static const char *const names
[8] = {
2530 "isampler2D", "isampler2DArray", NULL
, NULL
,
2531 "iimage2D", "iimage2DArray", NULL
, NULL
2533 return names
[offset
+ type_idx
];
2535 case GLSL_SAMPLER_DIM_3D
: {
2536 static const char *const names
[8] = {
2537 "isampler3D", NULL
, NULL
, NULL
,
2538 "iimage3D", NULL
, NULL
, NULL
2540 return names
[offset
+ type_idx
];
2542 case GLSL_SAMPLER_DIM_CUBE
: {
2543 static const char *const names
[8] = {
2544 "isamplerCube", "isamplerCubeArray", NULL
, NULL
,
2545 "iimageCube", NULL
, NULL
, NULL
2547 return names
[offset
+ type_idx
];
2549 case GLSL_SAMPLER_DIM_MS
: {
2550 assert(type
->is_sampler());
2551 static const char *const names
[4] = {
2552 "isampler2DMS", "isampler2DMSArray", NULL
, NULL
2554 return names
[type_idx
];
2556 case GLSL_SAMPLER_DIM_RECT
: {
2557 assert(type
->is_sampler());
2558 static const char *const names
[4] = {
2559 "isamplerRect", NULL
, "isamplerRectShadow", NULL
2561 return names
[type_idx
];
2563 case GLSL_SAMPLER_DIM_BUF
: {
2564 static const char *const names
[8] = {
2565 "isamplerBuffer", NULL
, NULL
, NULL
,
2566 "iimageBuffer", NULL
, NULL
, NULL
2568 return names
[offset
+ type_idx
];
2571 unreachable("Unsupported isampler/iimage dimensionality");
2572 } /* sampler/image int dimensionality */
2574 case GLSL_TYPE_UINT
:
2575 switch (type
->sampler_dimensionality
) {
2576 case GLSL_SAMPLER_DIM_1D
: {
2577 assert(type
->is_sampler());
2578 static const char *const names
[4] = {
2579 "usampler1D", "usampler1DArray", NULL
, NULL
2581 return names
[type_idx
];
2583 case GLSL_SAMPLER_DIM_2D
: {
2584 static const char *const names
[8] = {
2585 "usampler2D", "usampler2DArray", NULL
, NULL
,
2586 "uimage2D", "uimage2DArray", NULL
, NULL
2588 return names
[offset
+ type_idx
];
2590 case GLSL_SAMPLER_DIM_3D
: {
2591 static const char *const names
[8] = {
2592 "usampler3D", NULL
, NULL
, NULL
,
2593 "uimage3D", NULL
, NULL
, NULL
2595 return names
[offset
+ type_idx
];
2597 case GLSL_SAMPLER_DIM_CUBE
: {
2598 static const char *const names
[8] = {
2599 "usamplerCube", "usamplerCubeArray", NULL
, NULL
,
2600 "uimageCube", NULL
, NULL
, NULL
2602 return names
[offset
+ type_idx
];
2604 case GLSL_SAMPLER_DIM_MS
: {
2605 assert(type
->is_sampler());
2606 static const char *const names
[4] = {
2607 "usampler2DMS", "usampler2DMSArray", NULL
, NULL
2609 return names
[type_idx
];
2611 case GLSL_SAMPLER_DIM_RECT
: {
2612 assert(type
->is_sampler());
2613 static const char *const names
[4] = {
2614 "usamplerRect", NULL
, "usamplerRectShadow", NULL
2616 return names
[type_idx
];
2618 case GLSL_SAMPLER_DIM_BUF
: {
2619 static const char *const names
[8] = {
2620 "usamplerBuffer", NULL
, NULL
, NULL
,
2621 "uimageBuffer", NULL
, NULL
, NULL
2623 return names
[offset
+ type_idx
];
2626 unreachable("Unsupported usampler/uimage dimensionality");
2627 } /* sampler/image uint dimensionality */
2630 unreachable("Unsupported sampler/image type");
2631 } /* sampler/image type */
2633 } /* GLSL_TYPE_SAMPLER/GLSL_TYPE_IMAGE */
2636 unreachable("Unsupported type");
2641 select_gles_precision(unsigned qual_precision
,
2642 const glsl_type
*type
,
2643 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
2645 /* Precision qualifiers do not have any meaning in Desktop GLSL.
2646 * In GLES we take the precision from the type qualifier if present,
2647 * otherwise, if the type of the variable allows precision qualifiers at
2648 * all, we look for the default precision qualifier for that type in the
2651 assert(state
->es_shader
);
2653 unsigned precision
= GLSL_PRECISION_NONE
;
2654 if (qual_precision
) {
2655 precision
= qual_precision
;
2656 } else if (precision_qualifier_allowed(type
)) {
2657 const char *type_name
=
2658 get_type_name_for_precision_qualifier(type
->without_array());
2659 assert(type_name
!= NULL
);
2662 state
->symbols
->get_default_precision_qualifier(type_name
);
2663 if (precision
== ast_precision_none
) {
2664 _mesa_glsl_error(loc
, state
,
2665 "No precision specified in this scope for type `%s'",
2671 /* Section 4.1.7.3 (Atomic Counters) of the GLSL ES 3.10 spec says:
2673 * "The default precision of all atomic types is highp. It is an error to
2674 * declare an atomic type with a different precision or to specify the
2675 * default precision for an atomic type to be lowp or mediump."
2677 if (type
->is_atomic_uint() && precision
!= ast_precision_high
) {
2678 _mesa_glsl_error(loc
, state
,
2679 "atomic_uint can only have highp precision qualifier");
2686 ast_fully_specified_type::glsl_type(const char **name
,
2687 struct _mesa_glsl_parse_state
*state
) const
2689 return this->specifier
->glsl_type(name
, state
);
2693 * Determine whether a toplevel variable declaration declares a varying. This
2694 * function operates by examining the variable's mode and the shader target,
2695 * so it correctly identifies linkage variables regardless of whether they are
2696 * declared using the deprecated "varying" syntax or the new "in/out" syntax.
2698 * Passing a non-toplevel variable declaration (e.g. a function parameter) to
2699 * this function will produce undefined results.
2702 is_varying_var(ir_variable
*var
, gl_shader_stage target
)
2705 case MESA_SHADER_VERTEX
:
2706 return var
->data
.mode
== ir_var_shader_out
;
2707 case MESA_SHADER_FRAGMENT
:
2708 return var
->data
.mode
== ir_var_shader_in
;
2710 return var
->data
.mode
== ir_var_shader_out
|| var
->data
.mode
== ir_var_shader_in
;
2715 is_allowed_invariant(ir_variable
*var
, struct _mesa_glsl_parse_state
*state
)
2717 if (is_varying_var(var
, state
->stage
))
2720 /* From Section 4.6.1 ("The Invariant Qualifier") GLSL 1.20 spec:
2721 * "Only variables output from a vertex shader can be candidates
2724 if (!state
->is_version(130, 100))
2728 * Later specs remove this language - so allowed invariant
2729 * on fragment shader outputs as well.
2731 if (state
->stage
== MESA_SHADER_FRAGMENT
&&
2732 var
->data
.mode
== ir_var_shader_out
)
2738 * Matrix layout qualifiers are only allowed on certain types
2741 validate_matrix_layout_for_type(struct _mesa_glsl_parse_state
*state
,
2743 const glsl_type
*type
,
2746 if (var
&& !var
->is_in_buffer_block()) {
2747 /* Layout qualifiers may only apply to interface blocks and fields in
2750 _mesa_glsl_error(loc
, state
,
2751 "uniform block layout qualifiers row_major and "
2752 "column_major may not be applied to variables "
2753 "outside of uniform blocks");
2754 } else if (!type
->without_array()->is_matrix()) {
2755 /* The OpenGL ES 3.0 conformance tests did not originally allow
2756 * matrix layout qualifiers on non-matrices. However, the OpenGL
2757 * 4.4 and OpenGL ES 3.0 (revision TBD) specifications were
2758 * amended to specifically allow these layouts on all types. Emit
2759 * a warning so that people know their code may not be portable.
2761 _mesa_glsl_warning(loc
, state
,
2762 "uniform block layout qualifiers row_major and "
2763 "column_major applied to non-matrix types may "
2764 "be rejected by older compilers");
2769 validate_xfb_buffer_qualifier(YYLTYPE
*loc
,
2770 struct _mesa_glsl_parse_state
*state
,
2771 unsigned xfb_buffer
) {
2772 if (xfb_buffer
>= state
->Const
.MaxTransformFeedbackBuffers
) {
2773 _mesa_glsl_error(loc
, state
,
2774 "invalid xfb_buffer specified %d is larger than "
2775 "MAX_TRANSFORM_FEEDBACK_BUFFERS - 1 (%d).",
2777 state
->Const
.MaxTransformFeedbackBuffers
- 1);
2784 /* From the ARB_enhanced_layouts spec:
2786 * "Variables and block members qualified with *xfb_offset* can be
2787 * scalars, vectors, matrices, structures, and (sized) arrays of these.
2788 * The offset must be a multiple of the size of the first component of
2789 * the first qualified variable or block member, or a compile-time error
2790 * results. Further, if applied to an aggregate containing a double,
2791 * the offset must also be a multiple of 8, and the space taken in the
2792 * buffer will be a multiple of 8.
2795 validate_xfb_offset_qualifier(YYLTYPE
*loc
,
2796 struct _mesa_glsl_parse_state
*state
,
2797 int xfb_offset
, const glsl_type
*type
,
2798 unsigned component_size
) {
2799 const glsl_type
*t_without_array
= type
->without_array();
2801 if (xfb_offset
!= -1 && type
->is_unsized_array()) {
2802 _mesa_glsl_error(loc
, state
,
2803 "xfb_offset can't be used with unsized arrays.");
2807 /* Make sure nested structs don't contain unsized arrays, and validate
2808 * any xfb_offsets on interface members.
2810 if (t_without_array
->is_record() || t_without_array
->is_interface())
2811 for (unsigned int i
= 0; i
< t_without_array
->length
; i
++) {
2812 const glsl_type
*member_t
= t_without_array
->fields
.structure
[i
].type
;
2814 /* When the interface block doesn't have an xfb_offset qualifier then
2815 * we apply the component size rules at the member level.
2817 if (xfb_offset
== -1)
2818 component_size
= member_t
->contains_double() ? 8 : 4;
2820 int xfb_offset
= t_without_array
->fields
.structure
[i
].offset
;
2821 validate_xfb_offset_qualifier(loc
, state
, xfb_offset
, member_t
,
2825 /* Nested structs or interface block without offset may not have had an
2826 * offset applied yet so return.
2828 if (xfb_offset
== -1) {
2832 if (xfb_offset
% component_size
) {
2833 _mesa_glsl_error(loc
, state
,
2834 "invalid qualifier xfb_offset=%d must be a multiple "
2835 "of the first component size of the first qualified "
2836 "variable or block member. Or double if an aggregate "
2837 "that contains a double (%d).",
2838 xfb_offset
, component_size
);
2846 validate_stream_qualifier(YYLTYPE
*loc
, struct _mesa_glsl_parse_state
*state
,
2849 if (stream
>= state
->ctx
->Const
.MaxVertexStreams
) {
2850 _mesa_glsl_error(loc
, state
,
2851 "invalid stream specified %d is larger than "
2852 "MAX_VERTEX_STREAMS - 1 (%d).",
2853 stream
, state
->ctx
->Const
.MaxVertexStreams
- 1);
2861 apply_explicit_binding(struct _mesa_glsl_parse_state
*state
,
2864 const glsl_type
*type
,
2865 const ast_type_qualifier
*qual
)
2867 if (!qual
->flags
.q
.uniform
&& !qual
->flags
.q
.buffer
) {
2868 _mesa_glsl_error(loc
, state
,
2869 "the \"binding\" qualifier only applies to uniforms and "
2870 "shader storage buffer objects");
2874 unsigned qual_binding
;
2875 if (!process_qualifier_constant(state
, loc
, "binding", qual
->binding
,
2880 const struct gl_context
*const ctx
= state
->ctx
;
2881 unsigned elements
= type
->is_array() ? type
->arrays_of_arrays_size() : 1;
2882 unsigned max_index
= qual_binding
+ elements
- 1;
2883 const glsl_type
*base_type
= type
->without_array();
2885 if (base_type
->is_interface()) {
2886 /* UBOs. From page 60 of the GLSL 4.20 specification:
2887 * "If the binding point for any uniform block instance is less than zero,
2888 * or greater than or equal to the implementation-dependent maximum
2889 * number of uniform buffer bindings, a compilation error will occur.
2890 * When the binding identifier is used with a uniform block instanced as
2891 * an array of size N, all elements of the array from binding through
2892 * binding + N – 1 must be within this range."
2894 * The implementation-dependent maximum is GL_MAX_UNIFORM_BUFFER_BINDINGS.
2896 if (qual
->flags
.q
.uniform
&&
2897 max_index
>= ctx
->Const
.MaxUniformBufferBindings
) {
2898 _mesa_glsl_error(loc
, state
, "layout(binding = %u) for %d UBOs exceeds "
2899 "the maximum number of UBO binding points (%d)",
2900 qual_binding
, elements
,
2901 ctx
->Const
.MaxUniformBufferBindings
);
2905 /* SSBOs. From page 67 of the GLSL 4.30 specification:
2906 * "If the binding point for any uniform or shader storage block instance
2907 * is less than zero, or greater than or equal to the
2908 * implementation-dependent maximum number of uniform buffer bindings, a
2909 * compile-time error will occur. When the binding identifier is used
2910 * with a uniform or shader storage block instanced as an array of size
2911 * N, all elements of the array from binding through binding + N – 1 must
2912 * be within this range."
2914 if (qual
->flags
.q
.buffer
&&
2915 max_index
>= ctx
->Const
.MaxShaderStorageBufferBindings
) {
2916 _mesa_glsl_error(loc
, state
, "layout(binding = %u) for %d SSBOs exceeds "
2917 "the maximum number of SSBO binding points (%d)",
2918 qual_binding
, elements
,
2919 ctx
->Const
.MaxShaderStorageBufferBindings
);
2922 } else if (base_type
->is_sampler()) {
2923 /* Samplers. From page 63 of the GLSL 4.20 specification:
2924 * "If the binding is less than zero, or greater than or equal to the
2925 * implementation-dependent maximum supported number of units, a
2926 * compilation error will occur. When the binding identifier is used
2927 * with an array of size N, all elements of the array from binding
2928 * through binding + N - 1 must be within this range."
2930 unsigned limit
= ctx
->Const
.MaxCombinedTextureImageUnits
;
2932 if (max_index
>= limit
) {
2933 _mesa_glsl_error(loc
, state
, "layout(binding = %d) for %d samplers "
2934 "exceeds the maximum number of texture image units "
2935 "(%u)", qual_binding
, elements
, limit
);
2939 } else if (base_type
->contains_atomic()) {
2940 assert(ctx
->Const
.MaxAtomicBufferBindings
<= MAX_COMBINED_ATOMIC_BUFFERS
);
2941 if (qual_binding
>= ctx
->Const
.MaxAtomicBufferBindings
) {
2942 _mesa_glsl_error(loc
, state
, "layout(binding = %d) exceeds the "
2943 "maximum number of atomic counter buffer bindings "
2944 "(%u)", qual_binding
,
2945 ctx
->Const
.MaxAtomicBufferBindings
);
2949 } else if ((state
->is_version(420, 310) ||
2950 state
->ARB_shading_language_420pack_enable
) &&
2951 base_type
->is_image()) {
2952 assert(ctx
->Const
.MaxImageUnits
<= MAX_IMAGE_UNITS
);
2953 if (max_index
>= ctx
->Const
.MaxImageUnits
) {
2954 _mesa_glsl_error(loc
, state
, "Image binding %d exceeds the "
2955 "maximum number of image units (%d)", max_index
,
2956 ctx
->Const
.MaxImageUnits
);
2961 _mesa_glsl_error(loc
, state
,
2962 "the \"binding\" qualifier only applies to uniform "
2963 "blocks, storage blocks, opaque variables, or arrays "
2968 var
->data
.explicit_binding
= true;
2969 var
->data
.binding
= qual_binding
;
2975 validate_fragment_flat_interpolation_input(struct _mesa_glsl_parse_state
*state
,
2977 const glsl_interp_mode interpolation
,
2978 const struct glsl_type
*var_type
,
2979 ir_variable_mode mode
)
2981 if (state
->stage
!= MESA_SHADER_FRAGMENT
||
2982 interpolation
== INTERP_MODE_FLAT
||
2983 mode
!= ir_var_shader_in
)
2986 /* Integer fragment inputs must be qualified with 'flat'. In GLSL ES,
2987 * so must integer vertex outputs.
2989 * From section 4.3.4 ("Inputs") of the GLSL 1.50 spec:
2990 * "Fragment shader inputs that are signed or unsigned integers or
2991 * integer vectors must be qualified with the interpolation qualifier
2994 * From section 4.3.4 ("Input Variables") of the GLSL 3.00 ES spec:
2995 * "Fragment shader inputs that are, or contain, signed or unsigned
2996 * integers or integer vectors must be qualified with the
2997 * interpolation qualifier flat."
2999 * From section 4.3.6 ("Output Variables") of the GLSL 3.00 ES spec:
3000 * "Vertex shader outputs that are, or contain, signed or unsigned
3001 * integers or integer vectors must be qualified with the
3002 * interpolation qualifier flat."
3004 * Note that prior to GLSL 1.50, this requirement applied to vertex
3005 * outputs rather than fragment inputs. That creates problems in the
3006 * presence of geometry shaders, so we adopt the GLSL 1.50 rule for all
3007 * desktop GL shaders. For GLSL ES shaders, we follow the spec and
3008 * apply the restriction to both vertex outputs and fragment inputs.
3010 * Note also that the desktop GLSL specs are missing the text "or
3011 * contain"; this is presumably an oversight, since there is no
3012 * reasonable way to interpolate a fragment shader input that contains
3013 * an integer. See Khronos bug #15671.
3015 if (state
->is_version(130, 300)
3016 && var_type
->contains_integer()) {
3017 _mesa_glsl_error(loc
, state
, "if a fragment input is (or contains) "
3018 "an integer, then it must be qualified with 'flat'");
3021 /* Double fragment inputs must be qualified with 'flat'.
3023 * From the "Overview" of the ARB_gpu_shader_fp64 extension spec:
3024 * "This extension does not support interpolation of double-precision
3025 * values; doubles used as fragment shader inputs must be qualified as
3028 * From section 4.3.4 ("Inputs") of the GLSL 4.00 spec:
3029 * "Fragment shader inputs that are signed or unsigned integers, integer
3030 * vectors, or any double-precision floating-point type must be
3031 * qualified with the interpolation qualifier flat."
3033 * Note that the GLSL specs are missing the text "or contain"; this is
3034 * presumably an oversight. See Khronos bug #15671.
3036 * The 'double' type does not exist in GLSL ES so far.
3038 if (state
->has_double()
3039 && var_type
->contains_double()) {
3040 _mesa_glsl_error(loc
, state
, "if a fragment input is (or contains) "
3041 "a double, then it must be qualified with 'flat'");
3044 /* Bindless sampler/image fragment inputs must be qualified with 'flat'.
3046 * From section 4.3.4 of the ARB_bindless_texture spec:
3048 * "(modify last paragraph, p. 35, allowing samplers and images as
3049 * fragment shader inputs) ... Fragment inputs can only be signed and
3050 * unsigned integers and integer vectors, floating point scalars,
3051 * floating-point vectors, matrices, sampler and image types, or arrays
3052 * or structures of these. Fragment shader inputs that are signed or
3053 * unsigned integers, integer vectors, or any double-precision floating-
3054 * point type, or any sampler or image type must be qualified with the
3055 * interpolation qualifier "flat"."
3057 if (state
->has_bindless()
3058 && (var_type
->contains_sampler() || var_type
->contains_image())) {
3059 _mesa_glsl_error(loc
, state
, "if a fragment input is (or contains) "
3060 "a bindless sampler (or image), then it must be "
3061 "qualified with 'flat'");
3066 validate_interpolation_qualifier(struct _mesa_glsl_parse_state
*state
,
3068 const glsl_interp_mode interpolation
,
3069 const struct ast_type_qualifier
*qual
,
3070 const struct glsl_type
*var_type
,
3071 ir_variable_mode mode
)
3073 /* Interpolation qualifiers can only apply to shader inputs or outputs, but
3074 * not to vertex shader inputs nor fragment shader outputs.
3076 * From section 4.3 ("Storage Qualifiers") of the GLSL 1.30 spec:
3077 * "Outputs from a vertex shader (out) and inputs to a fragment
3078 * shader (in) can be further qualified with one or more of these
3079 * interpolation qualifiers"
3081 * "These interpolation qualifiers may only precede the qualifiers in,
3082 * centroid in, out, or centroid out in a declaration. They do not apply
3083 * to the deprecated storage qualifiers varying or centroid
3084 * varying. They also do not apply to inputs into a vertex shader or
3085 * outputs from a fragment shader."
3087 * From section 4.3 ("Storage Qualifiers") of the GLSL ES 3.00 spec:
3088 * "Outputs from a shader (out) and inputs to a shader (in) can be
3089 * further qualified with one of these interpolation qualifiers."
3091 * "These interpolation qualifiers may only precede the qualifiers
3092 * in, centroid in, out, or centroid out in a declaration. They do
3093 * not apply to inputs into a vertex shader or outputs from a
3096 if (state
->is_version(130, 300)
3097 && interpolation
!= INTERP_MODE_NONE
) {
3098 const char *i
= interpolation_string(interpolation
);
3099 if (mode
!= ir_var_shader_in
&& mode
!= ir_var_shader_out
)
3100 _mesa_glsl_error(loc
, state
,
3101 "interpolation qualifier `%s' can only be applied to "
3102 "shader inputs or outputs.", i
);
3104 switch (state
->stage
) {
3105 case MESA_SHADER_VERTEX
:
3106 if (mode
== ir_var_shader_in
) {
3107 _mesa_glsl_error(loc
, state
,
3108 "interpolation qualifier '%s' cannot be applied to "
3109 "vertex shader inputs", i
);
3112 case MESA_SHADER_FRAGMENT
:
3113 if (mode
== ir_var_shader_out
) {
3114 _mesa_glsl_error(loc
, state
,
3115 "interpolation qualifier '%s' cannot be applied to "
3116 "fragment shader outputs", i
);
3124 /* Interpolation qualifiers cannot be applied to 'centroid' and
3125 * 'centroid varying'.
3127 * From section 4.3 ("Storage Qualifiers") of the GLSL 1.30 spec:
3128 * "interpolation qualifiers may only precede the qualifiers in,
3129 * centroid in, out, or centroid out in a declaration. They do not apply
3130 * to the deprecated storage qualifiers varying or centroid varying."
3132 * These deprecated storage qualifiers do not exist in GLSL ES 3.00.
3134 if (state
->is_version(130, 0)
3135 && interpolation
!= INTERP_MODE_NONE
3136 && qual
->flags
.q
.varying
) {
3138 const char *i
= interpolation_string(interpolation
);
3140 if (qual
->flags
.q
.centroid
)
3141 s
= "centroid varying";
3145 _mesa_glsl_error(loc
, state
,
3146 "qualifier '%s' cannot be applied to the "
3147 "deprecated storage qualifier '%s'", i
, s
);
3150 validate_fragment_flat_interpolation_input(state
, loc
, interpolation
,
3154 static glsl_interp_mode
3155 interpret_interpolation_qualifier(const struct ast_type_qualifier
*qual
,
3156 const struct glsl_type
*var_type
,
3157 ir_variable_mode mode
,
3158 struct _mesa_glsl_parse_state
*state
,
3161 glsl_interp_mode interpolation
;
3162 if (qual
->flags
.q
.flat
)
3163 interpolation
= INTERP_MODE_FLAT
;
3164 else if (qual
->flags
.q
.noperspective
)
3165 interpolation
= INTERP_MODE_NOPERSPECTIVE
;
3166 else if (qual
->flags
.q
.smooth
)
3167 interpolation
= INTERP_MODE_SMOOTH
;
3169 interpolation
= INTERP_MODE_NONE
;
3171 validate_interpolation_qualifier(state
, loc
,
3173 qual
, var_type
, mode
);
3175 return interpolation
;
3180 apply_explicit_location(const struct ast_type_qualifier
*qual
,
3182 struct _mesa_glsl_parse_state
*state
,
3187 unsigned qual_location
;
3188 if (!process_qualifier_constant(state
, loc
, "location", qual
->location
,
3193 /* Checks for GL_ARB_explicit_uniform_location. */
3194 if (qual
->flags
.q
.uniform
) {
3195 if (!state
->check_explicit_uniform_location_allowed(loc
, var
))
3198 const struct gl_context
*const ctx
= state
->ctx
;
3199 unsigned max_loc
= qual_location
+ var
->type
->uniform_locations() - 1;
3201 if (max_loc
>= ctx
->Const
.MaxUserAssignableUniformLocations
) {
3202 _mesa_glsl_error(loc
, state
, "location(s) consumed by uniform %s "
3203 ">= MAX_UNIFORM_LOCATIONS (%u)", var
->name
,
3204 ctx
->Const
.MaxUserAssignableUniformLocations
);
3208 var
->data
.explicit_location
= true;
3209 var
->data
.location
= qual_location
;
3213 /* Between GL_ARB_explicit_attrib_location an
3214 * GL_ARB_separate_shader_objects, the inputs and outputs of any shader
3215 * stage can be assigned explicit locations. The checking here associates
3216 * the correct extension with the correct stage's input / output:
3220 * vertex explicit_loc sso
3221 * tess control sso sso
3224 * fragment sso explicit_loc
3226 switch (state
->stage
) {
3227 case MESA_SHADER_VERTEX
:
3228 if (var
->data
.mode
== ir_var_shader_in
) {
3229 if (!state
->check_explicit_attrib_location_allowed(loc
, var
))
3235 if (var
->data
.mode
== ir_var_shader_out
) {
3236 if (!state
->check_separate_shader_objects_allowed(loc
, var
))
3245 case MESA_SHADER_TESS_CTRL
:
3246 case MESA_SHADER_TESS_EVAL
:
3247 case MESA_SHADER_GEOMETRY
:
3248 if (var
->data
.mode
== ir_var_shader_in
|| var
->data
.mode
== ir_var_shader_out
) {
3249 if (!state
->check_separate_shader_objects_allowed(loc
, var
))
3258 case MESA_SHADER_FRAGMENT
:
3259 if (var
->data
.mode
== ir_var_shader_in
) {
3260 if (!state
->check_separate_shader_objects_allowed(loc
, var
))
3266 if (var
->data
.mode
== ir_var_shader_out
) {
3267 if (!state
->check_explicit_attrib_location_allowed(loc
, var
))
3276 case MESA_SHADER_COMPUTE
:
3277 _mesa_glsl_error(loc
, state
,
3278 "compute shader variables cannot be given "
3279 "explicit locations");
3287 _mesa_glsl_error(loc
, state
,
3288 "%s cannot be given an explicit location in %s shader",
3290 _mesa_shader_stage_to_string(state
->stage
));
3292 var
->data
.explicit_location
= true;
3294 switch (state
->stage
) {
3295 case MESA_SHADER_VERTEX
:
3296 var
->data
.location
= (var
->data
.mode
== ir_var_shader_in
)
3297 ? (qual_location
+ VERT_ATTRIB_GENERIC0
)
3298 : (qual_location
+ VARYING_SLOT_VAR0
);
3301 case MESA_SHADER_TESS_CTRL
:
3302 case MESA_SHADER_TESS_EVAL
:
3303 case MESA_SHADER_GEOMETRY
:
3304 if (var
->data
.patch
)
3305 var
->data
.location
= qual_location
+ VARYING_SLOT_PATCH0
;
3307 var
->data
.location
= qual_location
+ VARYING_SLOT_VAR0
;
3310 case MESA_SHADER_FRAGMENT
:
3311 var
->data
.location
= (var
->data
.mode
== ir_var_shader_out
)
3312 ? (qual_location
+ FRAG_RESULT_DATA0
)
3313 : (qual_location
+ VARYING_SLOT_VAR0
);
3316 assert(!"Unexpected shader type");
3320 /* Check if index was set for the uniform instead of the function */
3321 if (qual
->flags
.q
.explicit_index
&& qual
->is_subroutine_decl()) {
3322 _mesa_glsl_error(loc
, state
, "an index qualifier can only be "
3323 "used with subroutine functions");
3327 unsigned qual_index
;
3328 if (qual
->flags
.q
.explicit_index
&&
3329 process_qualifier_constant(state
, loc
, "index", qual
->index
,
3331 /* From the GLSL 4.30 specification, section 4.4.2 (Output
3332 * Layout Qualifiers):
3334 * "It is also a compile-time error if a fragment shader
3335 * sets a layout index to less than 0 or greater than 1."
3337 * Older specifications don't mandate a behavior; we take
3338 * this as a clarification and always generate the error.
3340 if (qual_index
> 1) {
3341 _mesa_glsl_error(loc
, state
,
3342 "explicit index may only be 0 or 1");
3344 var
->data
.explicit_index
= true;
3345 var
->data
.index
= qual_index
;
3352 validate_storage_for_sampler_image_types(ir_variable
*var
,
3353 struct _mesa_glsl_parse_state
*state
,
3356 /* From section 4.1.7 of the GLSL 4.40 spec:
3358 * "[Opaque types] can only be declared as function
3359 * parameters or uniform-qualified variables."
3361 * From section 4.1.7 of the ARB_bindless_texture spec:
3363 * "Samplers may be declared as shader inputs and outputs, as uniform
3364 * variables, as temporary variables, and as function parameters."
3366 * From section 4.1.X of the ARB_bindless_texture spec:
3368 * "Images may be declared as shader inputs and outputs, as uniform
3369 * variables, as temporary variables, and as function parameters."
3371 if (state
->has_bindless()) {
3372 if (var
->data
.mode
!= ir_var_auto
&&
3373 var
->data
.mode
!= ir_var_uniform
&&
3374 var
->data
.mode
!= ir_var_shader_in
&&
3375 var
->data
.mode
!= ir_var_shader_out
&&
3376 var
->data
.mode
!= ir_var_function_in
&&
3377 var
->data
.mode
!= ir_var_function_out
&&
3378 var
->data
.mode
!= ir_var_function_inout
) {
3379 _mesa_glsl_error(loc
, state
, "bindless image/sampler variables may "
3380 "only be declared as shader inputs and outputs, as "
3381 "uniform variables, as temporary variables and as "
3382 "function parameters");
3386 if (var
->data
.mode
!= ir_var_uniform
&&
3387 var
->data
.mode
!= ir_var_function_in
) {
3388 _mesa_glsl_error(loc
, state
, "image/sampler variables may only be "
3389 "declared as function parameters or "
3390 "uniform-qualified global variables");
3398 validate_memory_qualifier_for_type(struct _mesa_glsl_parse_state
*state
,
3400 const struct ast_type_qualifier
*qual
,
3401 const glsl_type
*type
)
3403 /* From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
3405 * "Memory qualifiers are only supported in the declarations of image
3406 * variables, buffer variables, and shader storage blocks; it is an error
3407 * to use such qualifiers in any other declarations.
3409 if (!type
->is_image() && !qual
->flags
.q
.buffer
) {
3410 if (qual
->flags
.q
.read_only
||
3411 qual
->flags
.q
.write_only
||
3412 qual
->flags
.q
.coherent
||
3413 qual
->flags
.q
._volatile
||
3414 qual
->flags
.q
.restrict_flag
) {
3415 _mesa_glsl_error(loc
, state
, "memory qualifiers may only be applied "
3416 "in the declarations of image variables, buffer "
3417 "variables, and shader storage blocks");
3425 validate_image_format_qualifier_for_type(struct _mesa_glsl_parse_state
*state
,
3427 const struct ast_type_qualifier
*qual
,
3428 const glsl_type
*type
)
3430 /* From section 4.4.6.2 (Format Layout Qualifiers) of the GLSL 4.50 spec:
3432 * "Format layout qualifiers can be used on image variable declarations
3433 * (those declared with a basic type having “image ” in its keyword)."
3435 if (!type
->is_image() && qual
->flags
.q
.explicit_image_format
) {
3436 _mesa_glsl_error(loc
, state
, "format layout qualifiers may only be "
3437 "applied to images");
3444 apply_image_qualifier_to_variable(const struct ast_type_qualifier
*qual
,
3446 struct _mesa_glsl_parse_state
*state
,
3449 const glsl_type
*base_type
= var
->type
->without_array();
3451 if (!validate_image_format_qualifier_for_type(state
, loc
, qual
, base_type
) ||
3452 !validate_memory_qualifier_for_type(state
, loc
, qual
, base_type
))
3455 if (!base_type
->is_image())
3458 if (!validate_storage_for_sampler_image_types(var
, state
, loc
))
3461 var
->data
.memory_read_only
|= qual
->flags
.q
.read_only
;
3462 var
->data
.memory_write_only
|= qual
->flags
.q
.write_only
;
3463 var
->data
.memory_coherent
|= qual
->flags
.q
.coherent
;
3464 var
->data
.memory_volatile
|= qual
->flags
.q
._volatile
;
3465 var
->data
.memory_restrict
|= qual
->flags
.q
.restrict_flag
;
3467 if (qual
->flags
.q
.explicit_image_format
) {
3468 if (var
->data
.mode
== ir_var_function_in
) {
3469 _mesa_glsl_error(loc
, state
, "format qualifiers cannot be used on "
3470 "image function parameters");
3473 if (qual
->image_base_type
!= base_type
->sampled_type
) {
3474 _mesa_glsl_error(loc
, state
, "format qualifier doesn't match the base "
3475 "data type of the image");
3478 var
->data
.image_format
= qual
->image_format
;
3480 if (var
->data
.mode
== ir_var_uniform
) {
3481 if (state
->es_shader
) {
3482 _mesa_glsl_error(loc
, state
, "all image uniforms must have a "
3483 "format layout qualifier");
3484 } else if (!qual
->flags
.q
.write_only
) {
3485 _mesa_glsl_error(loc
, state
, "image uniforms not qualified with "
3486 "`writeonly' must have a format layout qualifier");
3489 var
->data
.image_format
= GL_NONE
;
3492 /* From page 70 of the GLSL ES 3.1 specification:
3494 * "Except for image variables qualified with the format qualifiers r32f,
3495 * r32i, and r32ui, image variables must specify either memory qualifier
3496 * readonly or the memory qualifier writeonly."
3498 if (state
->es_shader
&&
3499 var
->data
.image_format
!= GL_R32F
&&
3500 var
->data
.image_format
!= GL_R32I
&&
3501 var
->data
.image_format
!= GL_R32UI
&&
3502 !var
->data
.memory_read_only
&&
3503 !var
->data
.memory_write_only
) {
3504 _mesa_glsl_error(loc
, state
, "image variables of format other than r32f, "
3505 "r32i or r32ui must be qualified `readonly' or "
3510 static inline const char*
3511 get_layout_qualifier_string(bool origin_upper_left
, bool pixel_center_integer
)
3513 if (origin_upper_left
&& pixel_center_integer
)
3514 return "origin_upper_left, pixel_center_integer";
3515 else if (origin_upper_left
)
3516 return "origin_upper_left";
3517 else if (pixel_center_integer
)
3518 return "pixel_center_integer";
3524 is_conflicting_fragcoord_redeclaration(struct _mesa_glsl_parse_state
*state
,
3525 const struct ast_type_qualifier
*qual
)
3527 /* If gl_FragCoord was previously declared, and the qualifiers were
3528 * different in any way, return true.
3530 if (state
->fs_redeclares_gl_fragcoord
) {
3531 return (state
->fs_pixel_center_integer
!= qual
->flags
.q
.pixel_center_integer
3532 || state
->fs_origin_upper_left
!= qual
->flags
.q
.origin_upper_left
);
3539 validate_array_dimensions(const glsl_type
*t
,
3540 struct _mesa_glsl_parse_state
*state
,
3542 if (t
->is_array()) {
3543 t
= t
->fields
.array
;
3544 while (t
->is_array()) {
3545 if (t
->is_unsized_array()) {
3546 _mesa_glsl_error(loc
, state
,
3547 "only the outermost array dimension can "
3552 t
= t
->fields
.array
;
3558 apply_bindless_qualifier_to_variable(const struct ast_type_qualifier
*qual
,
3560 struct _mesa_glsl_parse_state
*state
,
3563 bool has_local_qualifiers
= qual
->flags
.q
.bindless_sampler
||
3564 qual
->flags
.q
.bindless_image
||
3565 qual
->flags
.q
.bound_sampler
||
3566 qual
->flags
.q
.bound_image
;
3568 /* The ARB_bindless_texture spec says:
3570 * "Modify Section 4.4.6 Opaque-Uniform Layout Qualifiers of the GLSL 4.30
3573 * "If these layout qualifiers are applied to other types of default block
3574 * uniforms, or variables with non-uniform storage, a compile-time error
3575 * will be generated."
3577 if (has_local_qualifiers
&& !qual
->flags
.q
.uniform
) {
3578 _mesa_glsl_error(loc
, state
, "ARB_bindless_texture layout qualifiers "
3579 "can only be applied to default block uniforms or "
3580 "variables with uniform storage");
3584 /* The ARB_bindless_texture spec doesn't state anything in this situation,
3585 * but it makes sense to only allow bindless_sampler/bound_sampler for
3586 * sampler types, and respectively bindless_image/bound_image for image
3589 if ((qual
->flags
.q
.bindless_sampler
|| qual
->flags
.q
.bound_sampler
) &&
3590 !var
->type
->contains_sampler()) {
3591 _mesa_glsl_error(loc
, state
, "bindless_sampler or bound_sampler can only "
3592 "be applied to sampler types");
3596 if ((qual
->flags
.q
.bindless_image
|| qual
->flags
.q
.bound_image
) &&
3597 !var
->type
->contains_image()) {
3598 _mesa_glsl_error(loc
, state
, "bindless_image or bound_image can only be "
3599 "applied to image types");
3603 /* The bindless_sampler/bindless_image (and respectively
3604 * bound_sampler/bound_image) layout qualifiers can be set at global and at
3607 if (var
->type
->contains_sampler() || var
->type
->contains_image()) {
3608 var
->data
.bindless
= qual
->flags
.q
.bindless_sampler
||
3609 qual
->flags
.q
.bindless_image
||
3610 state
->bindless_sampler_specified
||
3611 state
->bindless_image_specified
;
3613 var
->data
.bound
= qual
->flags
.q
.bound_sampler
||
3614 qual
->flags
.q
.bound_image
||
3615 state
->bound_sampler_specified
||
3616 state
->bound_image_specified
;
3621 apply_layout_qualifier_to_variable(const struct ast_type_qualifier
*qual
,
3623 struct _mesa_glsl_parse_state
*state
,
3626 if (var
->name
!= NULL
&& strcmp(var
->name
, "gl_FragCoord") == 0) {
3628 /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
3630 * "Within any shader, the first redeclarations of gl_FragCoord
3631 * must appear before any use of gl_FragCoord."
3633 * Generate a compiler error if above condition is not met by the
3636 ir_variable
*earlier
= state
->symbols
->get_variable("gl_FragCoord");
3637 if (earlier
!= NULL
&&
3638 earlier
->data
.used
&&
3639 !state
->fs_redeclares_gl_fragcoord
) {
3640 _mesa_glsl_error(loc
, state
,
3641 "gl_FragCoord used before its first redeclaration "
3642 "in fragment shader");
3645 /* Make sure all gl_FragCoord redeclarations specify the same layout
3648 if (is_conflicting_fragcoord_redeclaration(state
, qual
)) {
3649 const char *const qual_string
=
3650 get_layout_qualifier_string(qual
->flags
.q
.origin_upper_left
,
3651 qual
->flags
.q
.pixel_center_integer
);
3653 const char *const state_string
=
3654 get_layout_qualifier_string(state
->fs_origin_upper_left
,
3655 state
->fs_pixel_center_integer
);
3657 _mesa_glsl_error(loc
, state
,
3658 "gl_FragCoord redeclared with different layout "
3659 "qualifiers (%s) and (%s) ",
3663 state
->fs_origin_upper_left
= qual
->flags
.q
.origin_upper_left
;
3664 state
->fs_pixel_center_integer
= qual
->flags
.q
.pixel_center_integer
;
3665 state
->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
=
3666 !qual
->flags
.q
.origin_upper_left
&& !qual
->flags
.q
.pixel_center_integer
;
3667 state
->fs_redeclares_gl_fragcoord
=
3668 state
->fs_origin_upper_left
||
3669 state
->fs_pixel_center_integer
||
3670 state
->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
;
3673 var
->data
.pixel_center_integer
= qual
->flags
.q
.pixel_center_integer
;
3674 var
->data
.origin_upper_left
= qual
->flags
.q
.origin_upper_left
;
3675 if ((qual
->flags
.q
.origin_upper_left
|| qual
->flags
.q
.pixel_center_integer
)
3676 && (strcmp(var
->name
, "gl_FragCoord") != 0)) {
3677 const char *const qual_string
= (qual
->flags
.q
.origin_upper_left
)
3678 ? "origin_upper_left" : "pixel_center_integer";
3680 _mesa_glsl_error(loc
, state
,
3681 "layout qualifier `%s' can only be applied to "
3682 "fragment shader input `gl_FragCoord'",
3686 if (qual
->flags
.q
.explicit_location
) {
3687 apply_explicit_location(qual
, var
, state
, loc
);
3689 if (qual
->flags
.q
.explicit_component
) {
3690 unsigned qual_component
;
3691 if (process_qualifier_constant(state
, loc
, "component",
3692 qual
->component
, &qual_component
)) {
3693 const glsl_type
*type
= var
->type
->without_array();
3694 unsigned components
= type
->component_slots();
3696 if (type
->is_matrix() || type
->is_record()) {
3697 _mesa_glsl_error(loc
, state
, "component layout qualifier "
3698 "cannot be applied to a matrix, a structure, "
3699 "a block, or an array containing any of "
3701 } else if (qual_component
!= 0 &&
3702 (qual_component
+ components
- 1) > 3) {
3703 _mesa_glsl_error(loc
, state
, "component overflow (%u > 3)",
3704 (qual_component
+ components
- 1));
3705 } else if (qual_component
== 1 && type
->is_64bit()) {
3706 /* We don't bother checking for 3 as it should be caught by the
3707 * overflow check above.
3709 _mesa_glsl_error(loc
, state
, "doubles cannot begin at "
3710 "component 1 or 3");
3712 var
->data
.explicit_component
= true;
3713 var
->data
.location_frac
= qual_component
;
3717 } else if (qual
->flags
.q
.explicit_index
) {
3718 if (!qual
->subroutine_list
)
3719 _mesa_glsl_error(loc
, state
,
3720 "explicit index requires explicit location");
3721 } else if (qual
->flags
.q
.explicit_component
) {
3722 _mesa_glsl_error(loc
, state
,
3723 "explicit component requires explicit location");
3726 if (qual
->flags
.q
.explicit_binding
) {
3727 apply_explicit_binding(state
, loc
, var
, var
->type
, qual
);
3730 if (state
->stage
== MESA_SHADER_GEOMETRY
&&
3731 qual
->flags
.q
.out
&& qual
->flags
.q
.stream
) {
3732 unsigned qual_stream
;
3733 if (process_qualifier_constant(state
, loc
, "stream", qual
->stream
,
3735 validate_stream_qualifier(loc
, state
, qual_stream
)) {
3736 var
->data
.stream
= qual_stream
;
3740 if (qual
->flags
.q
.out
&& qual
->flags
.q
.xfb_buffer
) {
3741 unsigned qual_xfb_buffer
;
3742 if (process_qualifier_constant(state
, loc
, "xfb_buffer",
3743 qual
->xfb_buffer
, &qual_xfb_buffer
) &&
3744 validate_xfb_buffer_qualifier(loc
, state
, qual_xfb_buffer
)) {
3745 var
->data
.xfb_buffer
= qual_xfb_buffer
;
3746 if (qual
->flags
.q
.explicit_xfb_buffer
)
3747 var
->data
.explicit_xfb_buffer
= true;
3751 if (qual
->flags
.q
.explicit_xfb_offset
) {
3752 unsigned qual_xfb_offset
;
3753 unsigned component_size
= var
->type
->contains_double() ? 8 : 4;
3755 if (process_qualifier_constant(state
, loc
, "xfb_offset",
3756 qual
->offset
, &qual_xfb_offset
) &&
3757 validate_xfb_offset_qualifier(loc
, state
, (int) qual_xfb_offset
,
3758 var
->type
, component_size
)) {
3759 var
->data
.offset
= qual_xfb_offset
;
3760 var
->data
.explicit_xfb_offset
= true;
3764 if (qual
->flags
.q
.explicit_xfb_stride
) {
3765 unsigned qual_xfb_stride
;
3766 if (process_qualifier_constant(state
, loc
, "xfb_stride",
3767 qual
->xfb_stride
, &qual_xfb_stride
)) {
3768 var
->data
.xfb_stride
= qual_xfb_stride
;
3769 var
->data
.explicit_xfb_stride
= true;
3773 if (var
->type
->contains_atomic()) {
3774 if (var
->data
.mode
== ir_var_uniform
) {
3775 if (var
->data
.explicit_binding
) {
3777 &state
->atomic_counter_offsets
[var
->data
.binding
];
3779 if (*offset
% ATOMIC_COUNTER_SIZE
)
3780 _mesa_glsl_error(loc
, state
,
3781 "misaligned atomic counter offset");
3783 var
->data
.offset
= *offset
;
3784 *offset
+= var
->type
->atomic_size();
3787 _mesa_glsl_error(loc
, state
,
3788 "atomic counters require explicit binding point");
3790 } else if (var
->data
.mode
!= ir_var_function_in
) {
3791 _mesa_glsl_error(loc
, state
, "atomic counters may only be declared as "
3792 "function parameters or uniform-qualified "
3793 "global variables");
3797 if (var
->type
->contains_sampler() &&
3798 !validate_storage_for_sampler_image_types(var
, state
, loc
))
3801 /* Is the 'layout' keyword used with parameters that allow relaxed checking.
3802 * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
3803 * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
3804 * allowed the layout qualifier to be used with 'varying' and 'attribute'.
3805 * These extensions and all following extensions that add the 'layout'
3806 * keyword have been modified to require the use of 'in' or 'out'.
3808 * The following extension do not allow the deprecated keywords:
3810 * GL_AMD_conservative_depth
3811 * GL_ARB_conservative_depth
3812 * GL_ARB_gpu_shader5
3813 * GL_ARB_separate_shader_objects
3814 * GL_ARB_tessellation_shader
3815 * GL_ARB_transform_feedback3
3816 * GL_ARB_uniform_buffer_object
3818 * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
3819 * allow layout with the deprecated keywords.
3821 const bool relaxed_layout_qualifier_checking
=
3822 state
->ARB_fragment_coord_conventions_enable
;
3824 const bool uses_deprecated_qualifier
= qual
->flags
.q
.attribute
3825 || qual
->flags
.q
.varying
;
3826 if (qual
->has_layout() && uses_deprecated_qualifier
) {
3827 if (relaxed_layout_qualifier_checking
) {
3828 _mesa_glsl_warning(loc
, state
,
3829 "`layout' qualifier may not be used with "
3830 "`attribute' or `varying'");
3832 _mesa_glsl_error(loc
, state
,
3833 "`layout' qualifier may not be used with "
3834 "`attribute' or `varying'");
3838 /* Layout qualifiers for gl_FragDepth, which are enabled by extension
3839 * AMD_conservative_depth.
3841 if (qual
->flags
.q
.depth_type
3842 && !state
->is_version(420, 0)
3843 && !state
->AMD_conservative_depth_enable
3844 && !state
->ARB_conservative_depth_enable
) {
3845 _mesa_glsl_error(loc
, state
,
3846 "extension GL_AMD_conservative_depth or "
3847 "GL_ARB_conservative_depth must be enabled "
3848 "to use depth layout qualifiers");
3849 } else if (qual
->flags
.q
.depth_type
3850 && strcmp(var
->name
, "gl_FragDepth") != 0) {
3851 _mesa_glsl_error(loc
, state
,
3852 "depth layout qualifiers can be applied only to "
3856 switch (qual
->depth_type
) {
3858 var
->data
.depth_layout
= ir_depth_layout_any
;
3860 case ast_depth_greater
:
3861 var
->data
.depth_layout
= ir_depth_layout_greater
;
3863 case ast_depth_less
:
3864 var
->data
.depth_layout
= ir_depth_layout_less
;
3866 case ast_depth_unchanged
:
3867 var
->data
.depth_layout
= ir_depth_layout_unchanged
;
3870 var
->data
.depth_layout
= ir_depth_layout_none
;
3874 if (qual
->flags
.q
.std140
||
3875 qual
->flags
.q
.std430
||
3876 qual
->flags
.q
.packed
||
3877 qual
->flags
.q
.shared
) {
3878 _mesa_glsl_error(loc
, state
,
3879 "uniform and shader storage block layout qualifiers "
3880 "std140, std430, packed, and shared can only be "
3881 "applied to uniform or shader storage blocks, not "
3885 if (qual
->flags
.q
.row_major
|| qual
->flags
.q
.column_major
) {
3886 validate_matrix_layout_for_type(state
, loc
, var
->type
, var
);
3889 /* From section 4.4.1.3 of the GLSL 4.50 specification (Fragment Shader
3892 * "Fragment shaders also allow the following layout qualifier on in only
3893 * (not with variable declarations)
3894 * layout-qualifier-id
3895 * early_fragment_tests
3898 if (qual
->flags
.q
.early_fragment_tests
) {
3899 _mesa_glsl_error(loc
, state
, "early_fragment_tests layout qualifier only "
3900 "valid in fragment shader input layout declaration.");
3903 if (qual
->flags
.q
.inner_coverage
) {
3904 _mesa_glsl_error(loc
, state
, "inner_coverage layout qualifier only "
3905 "valid in fragment shader input layout declaration.");
3908 if (qual
->flags
.q
.post_depth_coverage
) {
3909 _mesa_glsl_error(loc
, state
, "post_depth_coverage layout qualifier only "
3910 "valid in fragment shader input layout declaration.");
3913 if (state
->has_bindless())
3914 apply_bindless_qualifier_to_variable(qual
, var
, state
, loc
);
3916 if (qual
->flags
.q
.pixel_interlock_ordered
||
3917 qual
->flags
.q
.pixel_interlock_unordered
||
3918 qual
->flags
.q
.sample_interlock_ordered
||
3919 qual
->flags
.q
.sample_interlock_unordered
) {
3920 _mesa_glsl_error(loc
, state
, "interlock layout qualifiers: "
3921 "pixel_interlock_ordered, pixel_interlock_unordered, "
3922 "sample_interlock_ordered and sample_interlock_unordered, "
3923 "only valid in fragment shader input layout declaration.");
3928 apply_type_qualifier_to_variable(const struct ast_type_qualifier
*qual
,
3930 struct _mesa_glsl_parse_state
*state
,
3934 STATIC_ASSERT(sizeof(qual
->flags
.q
) <= sizeof(qual
->flags
.i
));
3936 if (qual
->flags
.q
.invariant
) {
3937 if (var
->data
.used
) {
3938 _mesa_glsl_error(loc
, state
,
3939 "variable `%s' may not be redeclared "
3940 "`invariant' after being used",
3943 var
->data
.invariant
= 1;
3947 if (qual
->flags
.q
.precise
) {
3948 if (var
->data
.used
) {
3949 _mesa_glsl_error(loc
, state
,
3950 "variable `%s' may not be redeclared "
3951 "`precise' after being used",
3954 var
->data
.precise
= 1;
3958 if (qual
->is_subroutine_decl() && !qual
->flags
.q
.uniform
) {
3959 _mesa_glsl_error(loc
, state
,
3960 "`subroutine' may only be applied to uniforms, "
3961 "subroutine type declarations, or function definitions");
3964 if (qual
->flags
.q
.constant
|| qual
->flags
.q
.attribute
3965 || qual
->flags
.q
.uniform
3966 || (qual
->flags
.q
.varying
&& (state
->stage
== MESA_SHADER_FRAGMENT
)))
3967 var
->data
.read_only
= 1;
3969 if (qual
->flags
.q
.centroid
)
3970 var
->data
.centroid
= 1;
3972 if (qual
->flags
.q
.sample
)
3973 var
->data
.sample
= 1;
3975 /* Precision qualifiers do not hold any meaning in Desktop GLSL */
3976 if (state
->es_shader
) {
3977 var
->data
.precision
=
3978 select_gles_precision(qual
->precision
, var
->type
, state
, loc
);
3981 if (qual
->flags
.q
.patch
)
3982 var
->data
.patch
= 1;
3984 if (qual
->flags
.q
.attribute
&& state
->stage
!= MESA_SHADER_VERTEX
) {
3985 var
->type
= glsl_type::error_type
;
3986 _mesa_glsl_error(loc
, state
,
3987 "`attribute' variables may not be declared in the "
3989 _mesa_shader_stage_to_string(state
->stage
));
3992 /* Disallow layout qualifiers which may only appear on layout declarations. */
3993 if (qual
->flags
.q
.prim_type
) {
3994 _mesa_glsl_error(loc
, state
,
3995 "Primitive type may only be specified on GS input or output "
3996 "layout declaration, not on variables.");
3999 /* Section 6.1.1 (Function Calling Conventions) of the GLSL 1.10 spec says:
4001 * "However, the const qualifier cannot be used with out or inout."
4003 * The same section of the GLSL 4.40 spec further clarifies this saying:
4005 * "The const qualifier cannot be used with out or inout, or a
4006 * compile-time error results."
4008 if (is_parameter
&& qual
->flags
.q
.constant
&& qual
->flags
.q
.out
) {
4009 _mesa_glsl_error(loc
, state
,
4010 "`const' may not be applied to `out' or `inout' "
4011 "function parameters");
4014 /* If there is no qualifier that changes the mode of the variable, leave
4015 * the setting alone.
4017 assert(var
->data
.mode
!= ir_var_temporary
);
4018 if (qual
->flags
.q
.in
&& qual
->flags
.q
.out
)
4019 var
->data
.mode
= is_parameter
? ir_var_function_inout
: ir_var_shader_out
;
4020 else if (qual
->flags
.q
.in
)
4021 var
->data
.mode
= is_parameter
? ir_var_function_in
: ir_var_shader_in
;
4022 else if (qual
->flags
.q
.attribute
4023 || (qual
->flags
.q
.varying
&& (state
->stage
== MESA_SHADER_FRAGMENT
)))
4024 var
->data
.mode
= ir_var_shader_in
;
4025 else if (qual
->flags
.q
.out
)
4026 var
->data
.mode
= is_parameter
? ir_var_function_out
: ir_var_shader_out
;
4027 else if (qual
->flags
.q
.varying
&& (state
->stage
== MESA_SHADER_VERTEX
))
4028 var
->data
.mode
= ir_var_shader_out
;
4029 else if (qual
->flags
.q
.uniform
)
4030 var
->data
.mode
= ir_var_uniform
;
4031 else if (qual
->flags
.q
.buffer
)
4032 var
->data
.mode
= ir_var_shader_storage
;
4033 else if (qual
->flags
.q
.shared_storage
)
4034 var
->data
.mode
= ir_var_shader_shared
;
4036 if (!is_parameter
&& state
->has_framebuffer_fetch() &&
4037 state
->stage
== MESA_SHADER_FRAGMENT
) {
4038 if (state
->is_version(130, 300))
4039 var
->data
.fb_fetch_output
= qual
->flags
.q
.in
&& qual
->flags
.q
.out
;
4041 var
->data
.fb_fetch_output
= (strcmp(var
->name
, "gl_LastFragData") == 0);
4044 if (var
->data
.fb_fetch_output
) {
4045 var
->data
.assigned
= true;
4046 var
->data
.memory_coherent
= !qual
->flags
.q
.non_coherent
;
4048 /* From the EXT_shader_framebuffer_fetch spec:
4050 * "It is an error to declare an inout fragment output not qualified
4051 * with layout(noncoherent) if the GL_EXT_shader_framebuffer_fetch
4052 * extension hasn't been enabled."
4054 if (var
->data
.memory_coherent
&&
4055 !state
->EXT_shader_framebuffer_fetch_enable
)
4056 _mesa_glsl_error(loc
, state
,
4057 "invalid declaration of framebuffer fetch output not "
4058 "qualified with layout(noncoherent)");
4061 /* From the EXT_shader_framebuffer_fetch spec:
4063 * "Fragment outputs declared inout may specify the following layout
4064 * qualifier: [...] noncoherent"
4066 if (qual
->flags
.q
.non_coherent
)
4067 _mesa_glsl_error(loc
, state
,
4068 "invalid layout(noncoherent) qualifier not part of "
4069 "framebuffer fetch output declaration");
4072 if (!is_parameter
&& is_varying_var(var
, state
->stage
)) {
4073 /* User-defined ins/outs are not permitted in compute shaders. */
4074 if (state
->stage
== MESA_SHADER_COMPUTE
) {
4075 _mesa_glsl_error(loc
, state
,
4076 "user-defined input and output variables are not "
4077 "permitted in compute shaders");
4080 /* This variable is being used to link data between shader stages (in
4081 * pre-glsl-1.30 parlance, it's a "varying"). Check that it has a type
4082 * that is allowed for such purposes.
4084 * From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
4086 * "The varying qualifier can be used only with the data types
4087 * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
4090 * This was relaxed in GLSL version 1.30 and GLSL ES version 3.00. From
4091 * page 31 (page 37 of the PDF) of the GLSL 1.30 spec:
4093 * "Fragment inputs can only be signed and unsigned integers and
4094 * integer vectors, float, floating-point vectors, matrices, or
4095 * arrays of these. Structures cannot be input.
4097 * Similar text exists in the section on vertex shader outputs.
4099 * Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES
4100 * 3.00 spec allows structs as well. Varying structs are also allowed
4103 * From section 4.3.4 of the ARB_bindless_texture spec:
4105 * "(modify third paragraph of the section to allow sampler and image
4106 * types) ... Vertex shader inputs can only be float,
4107 * single-precision floating-point scalars, single-precision
4108 * floating-point vectors, matrices, signed and unsigned integers
4109 * and integer vectors, sampler and image types."
4111 * From section 4.3.6 of the ARB_bindless_texture spec:
4113 * "Output variables can only be floating-point scalars,
4114 * floating-point vectors, matrices, signed or unsigned integers or
4115 * integer vectors, sampler or image types, or arrays or structures
4118 switch (var
->type
->without_array()->base_type
) {
4119 case GLSL_TYPE_FLOAT
:
4120 /* Ok in all GLSL versions */
4122 case GLSL_TYPE_UINT
:
4124 if (state
->is_version(130, 300))
4126 _mesa_glsl_error(loc
, state
,
4127 "varying variables must be of base type float in %s",
4128 state
->get_version_string());
4130 case GLSL_TYPE_STRUCT
:
4131 if (state
->is_version(150, 300))
4133 _mesa_glsl_error(loc
, state
,
4134 "varying variables may not be of type struct");
4136 case GLSL_TYPE_DOUBLE
:
4137 case GLSL_TYPE_UINT64
:
4138 case GLSL_TYPE_INT64
:
4140 case GLSL_TYPE_SAMPLER
:
4141 case GLSL_TYPE_IMAGE
:
4142 if (state
->has_bindless())
4146 _mesa_glsl_error(loc
, state
, "illegal type for a varying variable");
4151 if (state
->all_invariant
&& var
->data
.mode
== ir_var_shader_out
)
4152 var
->data
.invariant
= true;
4154 var
->data
.interpolation
=
4155 interpret_interpolation_qualifier(qual
, var
->type
,
4156 (ir_variable_mode
) var
->data
.mode
,
4159 /* Does the declaration use the deprecated 'attribute' or 'varying'
4162 const bool uses_deprecated_qualifier
= qual
->flags
.q
.attribute
4163 || qual
->flags
.q
.varying
;
4166 /* Validate auxiliary storage qualifiers */
4168 /* From section 4.3.4 of the GLSL 1.30 spec:
4169 * "It is an error to use centroid in in a vertex shader."
4171 * From section 4.3.4 of the GLSL ES 3.00 spec:
4172 * "It is an error to use centroid in or interpolation qualifiers in
4173 * a vertex shader input."
4176 /* Section 4.3.6 of the GLSL 1.30 specification states:
4177 * "It is an error to use centroid out in a fragment shader."
4179 * The GL_ARB_shading_language_420pack extension specification states:
4180 * "It is an error to use auxiliary storage qualifiers or interpolation
4181 * qualifiers on an output in a fragment shader."
4183 if (qual
->flags
.q
.sample
&& (!is_varying_var(var
, state
->stage
) || uses_deprecated_qualifier
)) {
4184 _mesa_glsl_error(loc
, state
,
4185 "sample qualifier may only be used on `in` or `out` "
4186 "variables between shader stages");
4188 if (qual
->flags
.q
.centroid
&& !is_varying_var(var
, state
->stage
)) {
4189 _mesa_glsl_error(loc
, state
,
4190 "centroid qualifier may only be used with `in', "
4191 "`out' or `varying' variables between shader stages");
4194 if (qual
->flags
.q
.shared_storage
&& state
->stage
!= MESA_SHADER_COMPUTE
) {
4195 _mesa_glsl_error(loc
, state
,
4196 "the shared storage qualifiers can only be used with "
4200 apply_image_qualifier_to_variable(qual
, var
, state
, loc
);
4204 * Get the variable that is being redeclared by this declaration or if it
4205 * does not exist, the current declared variable.
4207 * Semantic checks to verify the validity of the redeclaration are also
4208 * performed. If semantic checks fail, compilation error will be emitted via
4209 * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
4212 * A pointer to an existing variable in the current scope if the declaration
4213 * is a redeclaration, current variable otherwise. \c is_declared boolean
4214 * will return \c true if the declaration is a redeclaration, \c false
4217 static ir_variable
*
4218 get_variable_being_redeclared(ir_variable
**var_ptr
, YYLTYPE loc
,
4219 struct _mesa_glsl_parse_state
*state
,
4220 bool allow_all_redeclarations
,
4221 bool *is_redeclaration
)
4223 ir_variable
*var
= *var_ptr
;
4225 /* Check if this declaration is actually a re-declaration, either to
4226 * resize an array or add qualifiers to an existing variable.
4228 * This is allowed for variables in the current scope, or when at
4229 * global scope (for built-ins in the implicit outer scope).
4231 ir_variable
*earlier
= state
->symbols
->get_variable(var
->name
);
4232 if (earlier
== NULL
||
4233 (state
->current_function
!= NULL
&&
4234 !state
->symbols
->name_declared_this_scope(var
->name
))) {
4235 *is_redeclaration
= false;
4239 *is_redeclaration
= true;
4241 if (earlier
->data
.how_declared
== ir_var_declared_implicitly
) {
4242 /* Verify that the redeclaration of a built-in does not change the
4243 * storage qualifier. There are a couple special cases.
4245 * 1. Some built-in variables that are defined as 'in' in the
4246 * specification are implemented as system values. Allow
4247 * ir_var_system_value -> ir_var_shader_in.
4249 * 2. gl_LastFragData is implemented as a ir_var_shader_out, but the
4250 * specification requires that redeclarations omit any qualifier.
4251 * Allow ir_var_shader_out -> ir_var_auto for this one variable.
4253 if (earlier
->data
.mode
!= var
->data
.mode
&&
4254 !(earlier
->data
.mode
== ir_var_system_value
&&
4255 var
->data
.mode
== ir_var_shader_in
) &&
4256 !(strcmp(var
->name
, "gl_LastFragData") == 0 &&
4257 var
->data
.mode
== ir_var_auto
)) {
4258 _mesa_glsl_error(&loc
, state
,
4259 "redeclaration cannot change qualification of `%s'",
4264 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
4266 * "It is legal to declare an array without a size and then
4267 * later re-declare the same name as an array of the same
4268 * type and specify a size."
4270 if (earlier
->type
->is_unsized_array() && var
->type
->is_array()
4271 && (var
->type
->fields
.array
== earlier
->type
->fields
.array
)) {
4272 const int size
= var
->type
->array_size();
4273 check_builtin_array_max_size(var
->name
, size
, loc
, state
);
4274 if ((size
> 0) && (size
<= earlier
->data
.max_array_access
)) {
4275 _mesa_glsl_error(& loc
, state
, "array size must be > %u due to "
4277 earlier
->data
.max_array_access
);
4280 earlier
->type
= var
->type
;
4284 } else if (earlier
->type
!= var
->type
) {
4285 _mesa_glsl_error(&loc
, state
,
4286 "redeclaration of `%s' has incorrect type",
4288 } else if ((state
->ARB_fragment_coord_conventions_enable
||
4289 state
->is_version(150, 0))
4290 && strcmp(var
->name
, "gl_FragCoord") == 0) {
4291 /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
4294 earlier
->data
.origin_upper_left
= var
->data
.origin_upper_left
;
4295 earlier
->data
.pixel_center_integer
= var
->data
.pixel_center_integer
;
4297 /* According to section 4.3.7 of the GLSL 1.30 spec,
4298 * the following built-in varaibles can be redeclared with an
4299 * interpolation qualifier:
4302 * * gl_FrontSecondaryColor
4303 * * gl_BackSecondaryColor
4305 * * gl_SecondaryColor
4307 } else if (state
->is_version(130, 0)
4308 && (strcmp(var
->name
, "gl_FrontColor") == 0
4309 || strcmp(var
->name
, "gl_BackColor") == 0
4310 || strcmp(var
->name
, "gl_FrontSecondaryColor") == 0
4311 || strcmp(var
->name
, "gl_BackSecondaryColor") == 0
4312 || strcmp(var
->name
, "gl_Color") == 0
4313 || strcmp(var
->name
, "gl_SecondaryColor") == 0)) {
4314 earlier
->data
.interpolation
= var
->data
.interpolation
;
4316 /* Layout qualifiers for gl_FragDepth. */
4317 } else if ((state
->is_version(420, 0) ||
4318 state
->AMD_conservative_depth_enable
||
4319 state
->ARB_conservative_depth_enable
)
4320 && strcmp(var
->name
, "gl_FragDepth") == 0) {
4322 /** From the AMD_conservative_depth spec:
4323 * Within any shader, the first redeclarations of gl_FragDepth
4324 * must appear before any use of gl_FragDepth.
4326 if (earlier
->data
.used
) {
4327 _mesa_glsl_error(&loc
, state
,
4328 "the first redeclaration of gl_FragDepth "
4329 "must appear before any use of gl_FragDepth");
4332 /* Prevent inconsistent redeclaration of depth layout qualifier. */
4333 if (earlier
->data
.depth_layout
!= ir_depth_layout_none
4334 && earlier
->data
.depth_layout
!= var
->data
.depth_layout
) {
4335 _mesa_glsl_error(&loc
, state
,
4336 "gl_FragDepth: depth layout is declared here "
4337 "as '%s, but it was previously declared as "
4339 depth_layout_string(var
->data
.depth_layout
),
4340 depth_layout_string(earlier
->data
.depth_layout
));
4343 earlier
->data
.depth_layout
= var
->data
.depth_layout
;
4345 } else if (state
->has_framebuffer_fetch() &&
4346 strcmp(var
->name
, "gl_LastFragData") == 0 &&
4347 var
->data
.mode
== ir_var_auto
) {
4348 /* According to the EXT_shader_framebuffer_fetch spec:
4350 * "By default, gl_LastFragData is declared with the mediump precision
4351 * qualifier. This can be changed by redeclaring the corresponding
4352 * variables with the desired precision qualifier."
4354 * "Fragment shaders may specify the following layout qualifier only for
4355 * redeclaring the built-in gl_LastFragData array [...]: noncoherent"
4357 earlier
->data
.precision
= var
->data
.precision
;
4358 earlier
->data
.memory_coherent
= var
->data
.memory_coherent
;
4360 } else if ((earlier
->data
.how_declared
== ir_var_declared_implicitly
&&
4361 state
->allow_builtin_variable_redeclaration
) ||
4362 allow_all_redeclarations
) {
4363 /* Allow verbatim redeclarations of built-in variables. Not explicitly
4364 * valid, but some applications do it.
4367 _mesa_glsl_error(&loc
, state
, "`%s' redeclared", var
->name
);
4374 * Generate the IR for an initializer in a variable declaration
4377 process_initializer(ir_variable
*var
, ast_declaration
*decl
,
4378 ast_fully_specified_type
*type
,
4379 exec_list
*initializer_instructions
,
4380 struct _mesa_glsl_parse_state
*state
)
4382 void *mem_ctx
= state
;
4383 ir_rvalue
*result
= NULL
;
4385 YYLTYPE initializer_loc
= decl
->initializer
->get_location();
4387 /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
4389 * "All uniform variables are read-only and are initialized either
4390 * directly by an application via API commands, or indirectly by
4393 if (var
->data
.mode
== ir_var_uniform
) {
4394 state
->check_version(120, 0, &initializer_loc
,
4395 "cannot initialize uniform %s",
4399 /* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
4401 * "Buffer variables cannot have initializers."
4403 if (var
->data
.mode
== ir_var_shader_storage
) {
4404 _mesa_glsl_error(&initializer_loc
, state
,
4405 "cannot initialize buffer variable %s",
4409 /* From section 4.1.7 of the GLSL 4.40 spec:
4411 * "Opaque variables [...] are initialized only through the
4412 * OpenGL API; they cannot be declared with an initializer in a
4415 * From section 4.1.7 of the ARB_bindless_texture spec:
4417 * "Samplers may be declared as shader inputs and outputs, as uniform
4418 * variables, as temporary variables, and as function parameters."
4420 * From section 4.1.X of the ARB_bindless_texture spec:
4422 * "Images may be declared as shader inputs and outputs, as uniform
4423 * variables, as temporary variables, and as function parameters."
4425 if (var
->type
->contains_atomic() ||
4426 (!state
->has_bindless() && var
->type
->contains_opaque())) {
4427 _mesa_glsl_error(&initializer_loc
, state
,
4428 "cannot initialize %s variable %s",
4429 var
->name
, state
->has_bindless() ? "atomic" : "opaque");
4432 if ((var
->data
.mode
== ir_var_shader_in
) && (state
->current_function
== NULL
)) {
4433 _mesa_glsl_error(&initializer_loc
, state
,
4434 "cannot initialize %s shader input / %s %s",
4435 _mesa_shader_stage_to_string(state
->stage
),
4436 (state
->stage
== MESA_SHADER_VERTEX
)
4437 ? "attribute" : "varying",
4441 if (var
->data
.mode
== ir_var_shader_out
&& state
->current_function
== NULL
) {
4442 _mesa_glsl_error(&initializer_loc
, state
,
4443 "cannot initialize %s shader output %s",
4444 _mesa_shader_stage_to_string(state
->stage
),
4448 /* If the initializer is an ast_aggregate_initializer, recursively store
4449 * type information from the LHS into it, so that its hir() function can do
4452 if (decl
->initializer
->oper
== ast_aggregate
)
4453 _mesa_ast_set_aggregate_type(var
->type
, decl
->initializer
);
4455 ir_dereference
*const lhs
= new(state
) ir_dereference_variable(var
);
4456 ir_rvalue
*rhs
= decl
->initializer
->hir(initializer_instructions
, state
);
4458 /* Calculate the constant value if this is a const or uniform
4461 * Section 4.3 (Storage Qualifiers) of the GLSL ES 1.00.17 spec says:
4463 * "Declarations of globals without a storage qualifier, or with
4464 * just the const qualifier, may include initializers, in which case
4465 * they will be initialized before the first line of main() is
4466 * executed. Such initializers must be a constant expression."
4468 * The same section of the GLSL ES 3.00.4 spec has similar language.
4470 if (type
->qualifier
.flags
.q
.constant
4471 || type
->qualifier
.flags
.q
.uniform
4472 || (state
->es_shader
&& state
->current_function
== NULL
)) {
4473 ir_rvalue
*new_rhs
= validate_assignment(state
, initializer_loc
,
4475 if (new_rhs
!= NULL
) {
4478 /* Section 4.3.3 (Constant Expressions) of the GLSL ES 3.00.4 spec
4481 * "A constant expression is one of
4485 * - an expression formed by an operator on operands that are
4486 * all constant expressions, including getting an element of
4487 * a constant array, or a field of a constant structure, or
4488 * components of a constant vector. However, the sequence
4489 * operator ( , ) and the assignment operators ( =, +=, ...)
4490 * are not included in the operators that can create a
4491 * constant expression."
4493 * Section 12.43 (Sequence operator and constant expressions) says:
4495 * "Should the following construct be allowed?
4499 * The expression within the brackets uses the sequence operator
4500 * (',') and returns the integer 3 so the construct is declaring
4501 * a single-dimensional array of size 3. In some languages, the
4502 * construct declares a two-dimensional array. It would be
4503 * preferable to make this construct illegal to avoid confusion.
4505 * One possibility is to change the definition of the sequence
4506 * operator so that it does not return a constant-expression and
4507 * hence cannot be used to declare an array size.
4509 * RESOLUTION: The result of a sequence operator is not a
4510 * constant-expression."
4512 * Section 4.3.3 (Constant Expressions) of the GLSL 4.30.9 spec
4513 * contains language almost identical to the section 4.3.3 in the
4514 * GLSL ES 3.00.4 spec. This is a new limitation for these GLSL
4517 ir_constant
*constant_value
=
4518 rhs
->constant_expression_value(mem_ctx
);
4520 if (!constant_value
||
4521 (state
->is_version(430, 300) &&
4522 decl
->initializer
->has_sequence_subexpression())) {
4523 const char *const variable_mode
=
4524 (type
->qualifier
.flags
.q
.constant
)
4526 : ((type
->qualifier
.flags
.q
.uniform
) ? "uniform" : "global");
4528 /* If ARB_shading_language_420pack is enabled, initializers of
4529 * const-qualified local variables do not have to be constant
4530 * expressions. Const-qualified global variables must still be
4531 * initialized with constant expressions.
4533 if (!state
->has_420pack()
4534 || state
->current_function
== NULL
) {
4535 _mesa_glsl_error(& initializer_loc
, state
,
4536 "initializer of %s variable `%s' must be a "
4537 "constant expression",
4540 if (var
->type
->is_numeric()) {
4541 /* Reduce cascading errors. */
4542 var
->constant_value
= type
->qualifier
.flags
.q
.constant
4543 ? ir_constant::zero(state
, var
->type
) : NULL
;
4547 rhs
= constant_value
;
4548 var
->constant_value
= type
->qualifier
.flags
.q
.constant
4549 ? constant_value
: NULL
;
4552 if (var
->type
->is_numeric()) {
4553 /* Reduce cascading errors. */
4554 rhs
= var
->constant_value
= type
->qualifier
.flags
.q
.constant
4555 ? ir_constant::zero(state
, var
->type
) : NULL
;
4560 if (rhs
&& !rhs
->type
->is_error()) {
4561 bool temp
= var
->data
.read_only
;
4562 if (type
->qualifier
.flags
.q
.constant
)
4563 var
->data
.read_only
= false;
4565 /* Never emit code to initialize a uniform.
4567 const glsl_type
*initializer_type
;
4568 bool error_emitted
= false;
4569 if (!type
->qualifier
.flags
.q
.uniform
) {
4571 do_assignment(initializer_instructions
, state
,
4573 &result
, true, true,
4574 type
->get_location());
4575 initializer_type
= result
->type
;
4577 initializer_type
= rhs
->type
;
4579 if (!error_emitted
) {
4580 var
->constant_initializer
= rhs
->constant_expression_value(mem_ctx
);
4581 var
->data
.has_initializer
= true;
4583 /* If the declared variable is an unsized array, it must inherrit
4584 * its full type from the initializer. A declaration such as
4586 * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
4590 * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
4592 * The assignment generated in the if-statement (below) will also
4593 * automatically handle this case for non-uniforms.
4595 * If the declared variable is not an array, the types must
4596 * already match exactly. As a result, the type assignment
4597 * here can be done unconditionally. For non-uniforms the call
4598 * to do_assignment can change the type of the initializer (via
4599 * the implicit conversion rules). For uniforms the initializer
4600 * must be a constant expression, and the type of that expression
4601 * was validated above.
4603 var
->type
= initializer_type
;
4606 var
->data
.read_only
= temp
;
4613 validate_layout_qualifier_vertex_count(struct _mesa_glsl_parse_state
*state
,
4614 YYLTYPE loc
, ir_variable
*var
,
4615 unsigned num_vertices
,
4617 const char *var_category
)
4619 if (var
->type
->is_unsized_array()) {
4620 /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
4622 * All geometry shader input unsized array declarations will be
4623 * sized by an earlier input layout qualifier, when present, as per
4624 * the following table.
4626 * Followed by a table mapping each allowed input layout qualifier to
4627 * the corresponding input length.
4629 * Similarly for tessellation control shader outputs.
4631 if (num_vertices
!= 0)
4632 var
->type
= glsl_type::get_array_instance(var
->type
->fields
.array
,
4635 /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec
4636 * includes the following examples of compile-time errors:
4638 * // code sequence within one shader...
4639 * in vec4 Color1[]; // size unknown
4640 * ...Color1.length()...// illegal, length() unknown
4641 * in vec4 Color2[2]; // size is 2
4642 * ...Color1.length()...// illegal, Color1 still has no size
4643 * in vec4 Color3[3]; // illegal, input sizes are inconsistent
4644 * layout(lines) in; // legal, input size is 2, matching
4645 * in vec4 Color4[3]; // illegal, contradicts layout
4648 * To detect the case illustrated by Color3, we verify that the size of
4649 * an explicitly-sized array matches the size of any previously declared
4650 * explicitly-sized array. To detect the case illustrated by Color4, we
4651 * verify that the size of an explicitly-sized array is consistent with
4652 * any previously declared input layout.
4654 if (num_vertices
!= 0 && var
->type
->length
!= num_vertices
) {
4655 _mesa_glsl_error(&loc
, state
,
4656 "%s size contradicts previously declared layout "
4657 "(size is %u, but layout requires a size of %u)",
4658 var_category
, var
->type
->length
, num_vertices
);
4659 } else if (*size
!= 0 && var
->type
->length
!= *size
) {
4660 _mesa_glsl_error(&loc
, state
,
4661 "%s sizes are inconsistent (size is %u, but a "
4662 "previous declaration has size %u)",
4663 var_category
, var
->type
->length
, *size
);
4665 *size
= var
->type
->length
;
4671 handle_tess_ctrl_shader_output_decl(struct _mesa_glsl_parse_state
*state
,
4672 YYLTYPE loc
, ir_variable
*var
)
4674 unsigned num_vertices
= 0;
4676 if (state
->tcs_output_vertices_specified
) {
4677 if (!state
->out_qualifier
->vertices
->
4678 process_qualifier_constant(state
, "vertices",
4679 &num_vertices
, false)) {
4683 if (num_vertices
> state
->Const
.MaxPatchVertices
) {
4684 _mesa_glsl_error(&loc
, state
, "vertices (%d) exceeds "
4685 "GL_MAX_PATCH_VERTICES", num_vertices
);
4690 if (!var
->type
->is_array() && !var
->data
.patch
) {
4691 _mesa_glsl_error(&loc
, state
,
4692 "tessellation control shader outputs must be arrays");
4694 /* To avoid cascading failures, short circuit the checks below. */
4698 if (var
->data
.patch
)
4701 validate_layout_qualifier_vertex_count(state
, loc
, var
, num_vertices
,
4702 &state
->tcs_output_size
,
4703 "tessellation control shader output");
4707 * Do additional processing necessary for tessellation control/evaluation shader
4708 * input declarations. This covers both interface block arrays and bare input
4712 handle_tess_shader_input_decl(struct _mesa_glsl_parse_state
*state
,
4713 YYLTYPE loc
, ir_variable
*var
)
4715 if (!var
->type
->is_array() && !var
->data
.patch
) {
4716 _mesa_glsl_error(&loc
, state
,
4717 "per-vertex tessellation shader inputs must be arrays");
4718 /* Avoid cascading failures. */
4722 if (var
->data
.patch
)
4725 /* The ARB_tessellation_shader spec says:
4727 * "Declaring an array size is optional. If no size is specified, it
4728 * will be taken from the implementation-dependent maximum patch size
4729 * (gl_MaxPatchVertices). If a size is specified, it must match the
4730 * maximum patch size; otherwise, a compile or link error will occur."
4732 * This text appears twice, once for TCS inputs, and again for TES inputs.
4734 if (var
->type
->is_unsized_array()) {
4735 var
->type
= glsl_type::get_array_instance(var
->type
->fields
.array
,
4736 state
->Const
.MaxPatchVertices
);
4737 } else if (var
->type
->length
!= state
->Const
.MaxPatchVertices
) {
4738 _mesa_glsl_error(&loc
, state
,
4739 "per-vertex tessellation shader input arrays must be "
4740 "sized to gl_MaxPatchVertices (%d).",
4741 state
->Const
.MaxPatchVertices
);
4747 * Do additional processing necessary for geometry shader input declarations
4748 * (this covers both interface blocks arrays and bare input variables).
4751 handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state
*state
,
4752 YYLTYPE loc
, ir_variable
*var
)
4754 unsigned num_vertices
= 0;
4756 if (state
->gs_input_prim_type_specified
) {
4757 num_vertices
= vertices_per_prim(state
->in_qualifier
->prim_type
);
4760 /* Geometry shader input variables must be arrays. Caller should have
4761 * reported an error for this.
4763 if (!var
->type
->is_array()) {
4764 assert(state
->error
);
4766 /* To avoid cascading failures, short circuit the checks below. */
4770 validate_layout_qualifier_vertex_count(state
, loc
, var
, num_vertices
,
4771 &state
->gs_input_size
,
4772 "geometry shader input");
4776 validate_identifier(const char *identifier
, YYLTYPE loc
,
4777 struct _mesa_glsl_parse_state
*state
)
4779 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
4781 * "Identifiers starting with "gl_" are reserved for use by
4782 * OpenGL, and may not be declared in a shader as either a
4783 * variable or a function."
4785 if (is_gl_identifier(identifier
)) {
4786 _mesa_glsl_error(&loc
, state
,
4787 "identifier `%s' uses reserved `gl_' prefix",
4789 } else if (strstr(identifier
, "__")) {
4790 /* From page 14 (page 20 of the PDF) of the GLSL 1.10
4793 * "In addition, all identifiers containing two
4794 * consecutive underscores (__) are reserved as
4795 * possible future keywords."
4797 * The intention is that names containing __ are reserved for internal
4798 * use by the implementation, and names prefixed with GL_ are reserved
4799 * for use by Khronos. Names simply containing __ are dangerous to use,
4800 * but should be allowed.
4802 * A future version of the GLSL specification will clarify this.
4804 _mesa_glsl_warning(&loc
, state
,
4805 "identifier `%s' uses reserved `__' string",
4811 ast_declarator_list::hir(exec_list
*instructions
,
4812 struct _mesa_glsl_parse_state
*state
)
4815 const struct glsl_type
*decl_type
;
4816 const char *type_name
= NULL
;
4817 ir_rvalue
*result
= NULL
;
4818 YYLTYPE loc
= this->get_location();
4820 /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
4822 * "To ensure that a particular output variable is invariant, it is
4823 * necessary to use the invariant qualifier. It can either be used to
4824 * qualify a previously declared variable as being invariant
4826 * invariant gl_Position; // make existing gl_Position be invariant"
4828 * In these cases the parser will set the 'invariant' flag in the declarator
4829 * list, and the type will be NULL.
4831 if (this->invariant
) {
4832 assert(this->type
== NULL
);
4834 if (state
->current_function
!= NULL
) {
4835 _mesa_glsl_error(& loc
, state
,
4836 "all uses of `invariant' keyword must be at global "
4840 foreach_list_typed (ast_declaration
, decl
, link
, &this->declarations
) {
4841 assert(decl
->array_specifier
== NULL
);
4842 assert(decl
->initializer
== NULL
);
4844 ir_variable
*const earlier
=
4845 state
->symbols
->get_variable(decl
->identifier
);
4846 if (earlier
== NULL
) {
4847 _mesa_glsl_error(& loc
, state
,
4848 "undeclared variable `%s' cannot be marked "
4849 "invariant", decl
->identifier
);
4850 } else if (!is_allowed_invariant(earlier
, state
)) {
4851 _mesa_glsl_error(&loc
, state
,
4852 "`%s' cannot be marked invariant; interfaces between "
4853 "shader stages only.", decl
->identifier
);
4854 } else if (earlier
->data
.used
) {
4855 _mesa_glsl_error(& loc
, state
,
4856 "variable `%s' may not be redeclared "
4857 "`invariant' after being used",
4860 earlier
->data
.invariant
= true;
4864 /* Invariant redeclarations do not have r-values.
4869 if (this->precise
) {
4870 assert(this->type
== NULL
);
4872 foreach_list_typed (ast_declaration
, decl
, link
, &this->declarations
) {
4873 assert(decl
->array_specifier
== NULL
);
4874 assert(decl
->initializer
== NULL
);
4876 ir_variable
*const earlier
=
4877 state
->symbols
->get_variable(decl
->identifier
);
4878 if (earlier
== NULL
) {
4879 _mesa_glsl_error(& loc
, state
,
4880 "undeclared variable `%s' cannot be marked "
4881 "precise", decl
->identifier
);
4882 } else if (state
->current_function
!= NULL
&&
4883 !state
->symbols
->name_declared_this_scope(decl
->identifier
)) {
4884 /* Note: we have to check if we're in a function, since
4885 * builtins are treated as having come from another scope.
4887 _mesa_glsl_error(& loc
, state
,
4888 "variable `%s' from an outer scope may not be "
4889 "redeclared `precise' in this scope",
4891 } else if (earlier
->data
.used
) {
4892 _mesa_glsl_error(& loc
, state
,
4893 "variable `%s' may not be redeclared "
4894 "`precise' after being used",
4897 earlier
->data
.precise
= true;
4901 /* Precise redeclarations do not have r-values either. */
4905 assert(this->type
!= NULL
);
4906 assert(!this->invariant
);
4907 assert(!this->precise
);
4909 /* The type specifier may contain a structure definition. Process that
4910 * before any of the variable declarations.
4912 (void) this->type
->specifier
->hir(instructions
, state
);
4914 decl_type
= this->type
->glsl_type(& type_name
, state
);
4916 /* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
4917 * "Buffer variables may only be declared inside interface blocks
4918 * (section 4.3.9 “Interface Blocks”), which are then referred to as
4919 * shader storage blocks. It is a compile-time error to declare buffer
4920 * variables at global scope (outside a block)."
4922 if (type
->qualifier
.flags
.q
.buffer
&& !decl_type
->is_interface()) {
4923 _mesa_glsl_error(&loc
, state
,
4924 "buffer variables cannot be declared outside "
4925 "interface blocks");
4928 /* An offset-qualified atomic counter declaration sets the default
4929 * offset for the next declaration within the same atomic counter
4932 if (decl_type
&& decl_type
->contains_atomic()) {
4933 if (type
->qualifier
.flags
.q
.explicit_binding
&&
4934 type
->qualifier
.flags
.q
.explicit_offset
) {
4935 unsigned qual_binding
;
4936 unsigned qual_offset
;
4937 if (process_qualifier_constant(state
, &loc
, "binding",
4938 type
->qualifier
.binding
,
4940 && process_qualifier_constant(state
, &loc
, "offset",
4941 type
->qualifier
.offset
,
4943 if (qual_binding
< ARRAY_SIZE(state
->atomic_counter_offsets
))
4944 state
->atomic_counter_offsets
[qual_binding
] = qual_offset
;
4948 ast_type_qualifier allowed_atomic_qual_mask
;
4949 allowed_atomic_qual_mask
.flags
.i
= 0;
4950 allowed_atomic_qual_mask
.flags
.q
.explicit_binding
= 1;
4951 allowed_atomic_qual_mask
.flags
.q
.explicit_offset
= 1;
4952 allowed_atomic_qual_mask
.flags
.q
.uniform
= 1;
4954 type
->qualifier
.validate_flags(&loc
, state
, allowed_atomic_qual_mask
,
4955 "invalid layout qualifier for",
4959 if (this->declarations
.is_empty()) {
4960 /* If there is no structure involved in the program text, there are two
4961 * possible scenarios:
4963 * - The program text contained something like 'vec4;'. This is an
4964 * empty declaration. It is valid but weird. Emit a warning.
4966 * - The program text contained something like 'S;' and 'S' is not the
4967 * name of a known structure type. This is both invalid and weird.
4970 * - The program text contained something like 'mediump float;'
4971 * when the programmer probably meant 'precision mediump
4972 * float;' Emit a warning with a description of what they
4973 * probably meant to do.
4975 * Note that if decl_type is NULL and there is a structure involved,
4976 * there must have been some sort of error with the structure. In this
4977 * case we assume that an error was already generated on this line of
4978 * code for the structure. There is no need to generate an additional,
4981 assert(this->type
->specifier
->structure
== NULL
|| decl_type
!= NULL
4984 if (decl_type
== NULL
) {
4985 _mesa_glsl_error(&loc
, state
,
4986 "invalid type `%s' in empty declaration",
4989 if (decl_type
->is_array()) {
4990 /* From Section 13.22 (Array Declarations) of the GLSL ES 3.2
4993 * "... any declaration that leaves the size undefined is
4994 * disallowed as this would add complexity and there are no
4997 if (state
->es_shader
&& decl_type
->is_unsized_array()) {
4998 _mesa_glsl_error(&loc
, state
, "array size must be explicitly "
4999 "or implicitly defined");
5002 /* From Section 4.12 (Empty Declarations) of the GLSL 4.5 spec:
5004 * "The combinations of types and qualifiers that cause
5005 * compile-time or link-time errors are the same whether or not
5006 * the declaration is empty."
5008 validate_array_dimensions(decl_type
, state
, &loc
);
5011 if (decl_type
->is_atomic_uint()) {
5012 /* Empty atomic counter declarations are allowed and useful
5013 * to set the default offset qualifier.
5016 } else if (this->type
->qualifier
.precision
!= ast_precision_none
) {
5017 if (this->type
->specifier
->structure
!= NULL
) {
5018 _mesa_glsl_error(&loc
, state
,
5019 "precision qualifiers can't be applied "
5022 static const char *const precision_names
[] = {
5029 _mesa_glsl_warning(&loc
, state
,
5030 "empty declaration with precision "
5031 "qualifier, to set the default precision, "
5032 "use `precision %s %s;'",
5033 precision_names
[this->type
->
5034 qualifier
.precision
],
5037 } else if (this->type
->specifier
->structure
== NULL
) {
5038 _mesa_glsl_warning(&loc
, state
, "empty declaration");
5043 foreach_list_typed (ast_declaration
, decl
, link
, &this->declarations
) {
5044 const struct glsl_type
*var_type
;
5046 const char *identifier
= decl
->identifier
;
5047 /* FINISHME: Emit a warning if a variable declaration shadows a
5048 * FINISHME: declaration at a higher scope.
5051 if ((decl_type
== NULL
) || decl_type
->is_void()) {
5052 if (type_name
!= NULL
) {
5053 _mesa_glsl_error(& loc
, state
,
5054 "invalid type `%s' in declaration of `%s'",
5055 type_name
, decl
->identifier
);
5057 _mesa_glsl_error(& loc
, state
,
5058 "invalid type in declaration of `%s'",
5064 if (this->type
->qualifier
.is_subroutine_decl()) {
5068 t
= state
->symbols
->get_type(this->type
->specifier
->type_name
);
5070 _mesa_glsl_error(& loc
, state
,
5071 "invalid type in declaration of `%s'",
5073 name
= ralloc_asprintf(ctx
, "%s_%s", _mesa_shader_stage_to_subroutine_prefix(state
->stage
), decl
->identifier
);
5078 var_type
= process_array_type(&loc
, decl_type
, decl
->array_specifier
,
5081 var
= new(ctx
) ir_variable(var_type
, identifier
, ir_var_auto
);
5083 /* The 'varying in' and 'varying out' qualifiers can only be used with
5084 * ARB_geometry_shader4 and EXT_geometry_shader4, which we don't support
5087 if (this->type
->qualifier
.flags
.q
.varying
) {
5088 if (this->type
->qualifier
.flags
.q
.in
) {
5089 _mesa_glsl_error(& loc
, state
,
5090 "`varying in' qualifier in declaration of "
5091 "`%s' only valid for geometry shaders using "
5092 "ARB_geometry_shader4 or EXT_geometry_shader4",
5094 } else if (this->type
->qualifier
.flags
.q
.out
) {
5095 _mesa_glsl_error(& loc
, state
,
5096 "`varying out' qualifier in declaration of "
5097 "`%s' only valid for geometry shaders using "
5098 "ARB_geometry_shader4 or EXT_geometry_shader4",
5103 /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
5105 * "Global variables can only use the qualifiers const,
5106 * attribute, uniform, or varying. Only one may be
5109 * Local variables can only use the qualifier const."
5111 * This is relaxed in GLSL 1.30 and GLSL ES 3.00. It is also relaxed by
5112 * any extension that adds the 'layout' keyword.
5114 if (!state
->is_version(130, 300)
5115 && !state
->has_explicit_attrib_location()
5116 && !state
->has_separate_shader_objects()
5117 && !state
->ARB_fragment_coord_conventions_enable
) {
5118 if (this->type
->qualifier
.flags
.q
.out
) {
5119 _mesa_glsl_error(& loc
, state
,
5120 "`out' qualifier in declaration of `%s' "
5121 "only valid for function parameters in %s",
5122 decl
->identifier
, state
->get_version_string());
5124 if (this->type
->qualifier
.flags
.q
.in
) {
5125 _mesa_glsl_error(& loc
, state
,
5126 "`in' qualifier in declaration of `%s' "
5127 "only valid for function parameters in %s",
5128 decl
->identifier
, state
->get_version_string());
5130 /* FINISHME: Test for other invalid qualifiers. */
5133 apply_type_qualifier_to_variable(& this->type
->qualifier
, var
, state
,
5135 apply_layout_qualifier_to_variable(&this->type
->qualifier
, var
, state
,
5138 if ((var
->data
.mode
== ir_var_auto
|| var
->data
.mode
== ir_var_temporary
)
5139 && (var
->type
->is_numeric() || var
->type
->is_boolean())
5140 && state
->zero_init
) {
5141 const ir_constant_data data
= { { 0 } };
5142 var
->data
.has_initializer
= true;
5143 var
->constant_initializer
= new(var
) ir_constant(var
->type
, &data
);
5146 if (this->type
->qualifier
.flags
.q
.invariant
) {
5147 if (!is_allowed_invariant(var
, state
)) {
5148 _mesa_glsl_error(&loc
, state
,
5149 "`%s' cannot be marked invariant; interfaces between "
5150 "shader stages only", var
->name
);
5154 if (state
->current_function
!= NULL
) {
5155 const char *mode
= NULL
;
5156 const char *extra
= "";
5158 /* There is no need to check for 'inout' here because the parser will
5159 * only allow that in function parameter lists.
5161 if (this->type
->qualifier
.flags
.q
.attribute
) {
5163 } else if (this->type
->qualifier
.is_subroutine_decl()) {
5164 mode
= "subroutine uniform";
5165 } else if (this->type
->qualifier
.flags
.q
.uniform
) {
5167 } else if (this->type
->qualifier
.flags
.q
.varying
) {
5169 } else if (this->type
->qualifier
.flags
.q
.in
) {
5171 extra
= " or in function parameter list";
5172 } else if (this->type
->qualifier
.flags
.q
.out
) {
5174 extra
= " or in function parameter list";
5178 _mesa_glsl_error(& loc
, state
,
5179 "%s variable `%s' must be declared at "
5181 mode
, var
->name
, extra
);
5183 } else if (var
->data
.mode
== ir_var_shader_in
) {
5184 var
->data
.read_only
= true;
5186 if (state
->stage
== MESA_SHADER_VERTEX
) {
5187 bool error_emitted
= false;
5189 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
5191 * "Vertex shader inputs can only be float, floating-point
5192 * vectors, matrices, signed and unsigned integers and integer
5193 * vectors. Vertex shader inputs can also form arrays of these
5194 * types, but not structures."
5196 * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
5198 * "Vertex shader inputs can only be float, floating-point
5199 * vectors, matrices, signed and unsigned integers and integer
5200 * vectors. They cannot be arrays or structures."
5202 * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
5204 * "The attribute qualifier can be used only with float,
5205 * floating-point vectors, and matrices. Attribute variables
5206 * cannot be declared as arrays or structures."
5208 * From page 33 (page 39 of the PDF) of the GLSL ES 3.00 spec:
5210 * "Vertex shader inputs can only be float, floating-point
5211 * vectors, matrices, signed and unsigned integers and integer
5212 * vectors. Vertex shader inputs cannot be arrays or
5215 * From section 4.3.4 of the ARB_bindless_texture spec:
5217 * "(modify third paragraph of the section to allow sampler and
5218 * image types) ... Vertex shader inputs can only be float,
5219 * single-precision floating-point scalars, single-precision
5220 * floating-point vectors, matrices, signed and unsigned
5221 * integers and integer vectors, sampler and image types."
5223 const glsl_type
*check_type
= var
->type
->without_array();
5225 switch (check_type
->base_type
) {
5226 case GLSL_TYPE_FLOAT
:
5228 case GLSL_TYPE_UINT64
:
5229 case GLSL_TYPE_INT64
:
5231 case GLSL_TYPE_UINT
:
5233 if (state
->is_version(120, 300))
5235 case GLSL_TYPE_DOUBLE
:
5236 if (check_type
->is_double() && (state
->is_version(410, 0) || state
->ARB_vertex_attrib_64bit_enable
))
5238 case GLSL_TYPE_SAMPLER
:
5239 if (check_type
->is_sampler() && state
->has_bindless())
5241 case GLSL_TYPE_IMAGE
:
5242 if (check_type
->is_image() && state
->has_bindless())
5246 _mesa_glsl_error(& loc
, state
,
5247 "vertex shader input / attribute cannot have "
5249 var
->type
->is_array() ? "array of " : "",
5251 error_emitted
= true;
5254 if (!error_emitted
&& var
->type
->is_array() &&
5255 !state
->check_version(150, 0, &loc
,
5256 "vertex shader input / attribute "
5257 "cannot have array type")) {
5258 error_emitted
= true;
5260 } else if (state
->stage
== MESA_SHADER_GEOMETRY
) {
5261 /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
5263 * Geometry shader input variables get the per-vertex values
5264 * written out by vertex shader output variables of the same
5265 * names. Since a geometry shader operates on a set of
5266 * vertices, each input varying variable (or input block, see
5267 * interface blocks below) needs to be declared as an array.
5269 if (!var
->type
->is_array()) {
5270 _mesa_glsl_error(&loc
, state
,
5271 "geometry shader inputs must be arrays");
5274 handle_geometry_shader_input_decl(state
, loc
, var
);
5275 } else if (state
->stage
== MESA_SHADER_FRAGMENT
) {
5276 /* From section 4.3.4 (Input Variables) of the GLSL ES 3.10 spec:
5278 * It is a compile-time error to declare a fragment shader
5279 * input with, or that contains, any of the following types:
5283 * * An array of arrays
5284 * * An array of structures
5285 * * A structure containing an array
5286 * * A structure containing a structure
5288 if (state
->es_shader
) {
5289 const glsl_type
*check_type
= var
->type
->without_array();
5290 if (check_type
->is_boolean() ||
5291 check_type
->contains_opaque()) {
5292 _mesa_glsl_error(&loc
, state
,
5293 "fragment shader input cannot have type %s",
5296 if (var
->type
->is_array() &&
5297 var
->type
->fields
.array
->is_array()) {
5298 _mesa_glsl_error(&loc
, state
,
5300 "cannot have an array of arrays",
5301 _mesa_shader_stage_to_string(state
->stage
));
5303 if (var
->type
->is_array() &&
5304 var
->type
->fields
.array
->is_record()) {
5305 _mesa_glsl_error(&loc
, state
,
5306 "fragment shader input "
5307 "cannot have an array of structs");
5309 if (var
->type
->is_record()) {
5310 for (unsigned i
= 0; i
< var
->type
->length
; i
++) {
5311 if (var
->type
->fields
.structure
[i
].type
->is_array() ||
5312 var
->type
->fields
.structure
[i
].type
->is_record())
5313 _mesa_glsl_error(&loc
, state
,
5314 "fragment shader input cannot have "
5315 "a struct that contains an "
5320 } else if (state
->stage
== MESA_SHADER_TESS_CTRL
||
5321 state
->stage
== MESA_SHADER_TESS_EVAL
) {
5322 handle_tess_shader_input_decl(state
, loc
, var
);
5324 } else if (var
->data
.mode
== ir_var_shader_out
) {
5325 const glsl_type
*check_type
= var
->type
->without_array();
5327 /* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
5329 * It is a compile-time error to declare a fragment shader output
5330 * that contains any of the following:
5332 * * A Boolean type (bool, bvec2 ...)
5333 * * A double-precision scalar or vector (double, dvec2 ...)
5338 if (state
->stage
== MESA_SHADER_FRAGMENT
) {
5339 if (check_type
->is_record() || check_type
->is_matrix())
5340 _mesa_glsl_error(&loc
, state
,
5341 "fragment shader output "
5342 "cannot have struct or matrix type");
5343 switch (check_type
->base_type
) {
5344 case GLSL_TYPE_UINT
:
5346 case GLSL_TYPE_FLOAT
:
5349 _mesa_glsl_error(&loc
, state
,
5350 "fragment shader output cannot have "
5351 "type %s", check_type
->name
);
5355 /* From section 4.3.6 (Output Variables) of the GLSL ES 3.10 spec:
5357 * It is a compile-time error to declare a vertex shader output
5358 * with, or that contains, any of the following types:
5362 * * An array of arrays
5363 * * An array of structures
5364 * * A structure containing an array
5365 * * A structure containing a structure
5367 * It is a compile-time error to declare a fragment shader output
5368 * with, or that contains, any of the following types:
5374 * * An array of array
5376 * ES 3.20 updates this to apply to tessellation and geometry shaders
5377 * as well. Because there are per-vertex arrays in the new stages,
5378 * it strikes the "array of..." rules and replaces them with these:
5380 * * For per-vertex-arrayed variables (applies to tessellation
5381 * control, tessellation evaluation and geometry shaders):
5383 * * Per-vertex-arrayed arrays of arrays
5384 * * Per-vertex-arrayed arrays of structures
5386 * * For non-per-vertex-arrayed variables:
5388 * * An array of arrays
5389 * * An array of structures
5391 * which basically says to unwrap the per-vertex aspect and apply
5394 if (state
->es_shader
) {
5395 if (var
->type
->is_array() &&
5396 var
->type
->fields
.array
->is_array()) {
5397 _mesa_glsl_error(&loc
, state
,
5399 "cannot have an array of arrays",
5400 _mesa_shader_stage_to_string(state
->stage
));
5402 if (state
->stage
<= MESA_SHADER_GEOMETRY
) {
5403 const glsl_type
*type
= var
->type
;
5405 if (state
->stage
== MESA_SHADER_TESS_CTRL
&&
5406 !var
->data
.patch
&& var
->type
->is_array()) {
5407 type
= var
->type
->fields
.array
;
5410 if (type
->is_array() && type
->fields
.array
->is_record()) {
5411 _mesa_glsl_error(&loc
, state
,
5412 "%s shader output cannot have "
5413 "an array of structs",
5414 _mesa_shader_stage_to_string(state
->stage
));
5416 if (type
->is_record()) {
5417 for (unsigned i
= 0; i
< type
->length
; i
++) {
5418 if (type
->fields
.structure
[i
].type
->is_array() ||
5419 type
->fields
.structure
[i
].type
->is_record())
5420 _mesa_glsl_error(&loc
, state
,
5421 "%s shader output cannot have a "
5422 "struct that contains an "
5424 _mesa_shader_stage_to_string(state
->stage
));
5430 if (state
->stage
== MESA_SHADER_TESS_CTRL
) {
5431 handle_tess_ctrl_shader_output_decl(state
, loc
, var
);
5433 } else if (var
->type
->contains_subroutine()) {
5434 /* declare subroutine uniforms as hidden */
5435 var
->data
.how_declared
= ir_var_hidden
;
5438 /* From section 4.3.4 of the GLSL 4.00 spec:
5439 * "Input variables may not be declared using the patch in qualifier
5440 * in tessellation control or geometry shaders."
5442 * From section 4.3.6 of the GLSL 4.00 spec:
5443 * "It is an error to use patch out in a vertex, tessellation
5444 * evaluation, or geometry shader."
5446 * This doesn't explicitly forbid using them in a fragment shader, but
5447 * that's probably just an oversight.
5449 if (state
->stage
!= MESA_SHADER_TESS_EVAL
5450 && this->type
->qualifier
.flags
.q
.patch
5451 && this->type
->qualifier
.flags
.q
.in
) {
5453 _mesa_glsl_error(&loc
, state
, "'patch in' can only be used in a "
5454 "tessellation evaluation shader");
5457 if (state
->stage
!= MESA_SHADER_TESS_CTRL
5458 && this->type
->qualifier
.flags
.q
.patch
5459 && this->type
->qualifier
.flags
.q
.out
) {
5461 _mesa_glsl_error(&loc
, state
, "'patch out' can only be used in a "
5462 "tessellation control shader");
5465 /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
5467 if (this->type
->qualifier
.precision
!= ast_precision_none
) {
5468 state
->check_precision_qualifiers_allowed(&loc
);
5471 if (this->type
->qualifier
.precision
!= ast_precision_none
&&
5472 !precision_qualifier_allowed(var
->type
)) {
5473 _mesa_glsl_error(&loc
, state
,
5474 "precision qualifiers apply only to floating point"
5475 ", integer and opaque types");
5478 /* From section 4.1.7 of the GLSL 4.40 spec:
5480 * "[Opaque types] can only be declared as function
5481 * parameters or uniform-qualified variables."
5483 * From section 4.1.7 of the ARB_bindless_texture spec:
5485 * "Samplers may be declared as shader inputs and outputs, as uniform
5486 * variables, as temporary variables, and as function parameters."
5488 * From section 4.1.X of the ARB_bindless_texture spec:
5490 * "Images may be declared as shader inputs and outputs, as uniform
5491 * variables, as temporary variables, and as function parameters."
5493 if (!this->type
->qualifier
.flags
.q
.uniform
&&
5494 (var_type
->contains_atomic() ||
5495 (!state
->has_bindless() && var_type
->contains_opaque()))) {
5496 _mesa_glsl_error(&loc
, state
,
5497 "%s variables must be declared uniform",
5498 state
->has_bindless() ? "atomic" : "opaque");
5501 /* Process the initializer and add its instructions to a temporary
5502 * list. This list will be added to the instruction stream (below) after
5503 * the declaration is added. This is done because in some cases (such as
5504 * redeclarations) the declaration may not actually be added to the
5505 * instruction stream.
5507 exec_list initializer_instructions
;
5509 /* Examine var name here since var may get deleted in the next call */
5510 bool var_is_gl_id
= is_gl_identifier(var
->name
);
5512 bool is_redeclaration
;
5513 var
= get_variable_being_redeclared(&var
, decl
->get_location(), state
,
5514 false /* allow_all_redeclarations */,
5516 if (is_redeclaration
) {
5518 var
->data
.how_declared
== ir_var_declared_in_block
) {
5519 _mesa_glsl_error(&loc
, state
,
5520 "`%s' has already been redeclared using "
5521 "gl_PerVertex", var
->name
);
5523 var
->data
.how_declared
= ir_var_declared_normally
;
5526 if (decl
->initializer
!= NULL
) {
5527 result
= process_initializer(var
,
5529 &initializer_instructions
, state
);
5531 validate_array_dimensions(var_type
, state
, &loc
);
5534 /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
5536 * "It is an error to write to a const variable outside of
5537 * its declaration, so they must be initialized when
5540 if (this->type
->qualifier
.flags
.q
.constant
&& decl
->initializer
== NULL
) {
5541 _mesa_glsl_error(& loc
, state
,
5542 "const declaration of `%s' must be initialized",
5546 if (state
->es_shader
) {
5547 const glsl_type
*const t
= var
->type
;
5549 /* Skip the unsized array check for TCS/TES/GS inputs & TCS outputs.
5551 * The GL_OES_tessellation_shader spec says about inputs:
5553 * "Declaring an array size is optional. If no size is specified,
5554 * it will be taken from the implementation-dependent maximum
5555 * patch size (gl_MaxPatchVertices)."
5557 * and about TCS outputs:
5559 * "If no size is specified, it will be taken from output patch
5560 * size declared in the shader."
5562 * The GL_OES_geometry_shader spec says:
5564 * "All geometry shader input unsized array declarations will be
5565 * sized by an earlier input primitive layout qualifier, when
5566 * present, as per the following table."
5568 const bool implicitly_sized
=
5569 (var
->data
.mode
== ir_var_shader_in
&&
5570 state
->stage
>= MESA_SHADER_TESS_CTRL
&&
5571 state
->stage
<= MESA_SHADER_GEOMETRY
) ||
5572 (var
->data
.mode
== ir_var_shader_out
&&
5573 state
->stage
== MESA_SHADER_TESS_CTRL
);
5575 if (t
->is_unsized_array() && !implicitly_sized
)
5576 /* Section 10.17 of the GLSL ES 1.00 specification states that
5577 * unsized array declarations have been removed from the language.
5578 * Arrays that are sized using an initializer are still explicitly
5579 * sized. However, GLSL ES 1.00 does not allow array
5580 * initializers. That is only allowed in GLSL ES 3.00.
5582 * Section 4.1.9 (Arrays) of the GLSL ES 3.00 spec says:
5584 * "An array type can also be formed without specifying a size
5585 * if the definition includes an initializer:
5587 * float x[] = float[2] (1.0, 2.0); // declares an array of size 2
5588 * float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
5593 _mesa_glsl_error(& loc
, state
,
5594 "unsized array declarations are not allowed in "
5598 /* Section 4.4.6.1 Atomic Counter Layout Qualifiers of the GLSL 4.60 spec:
5600 * "It is a compile-time error to declare an unsized array of
5603 if (var
->type
->is_unsized_array() &&
5604 var
->type
->without_array()->base_type
== GLSL_TYPE_ATOMIC_UINT
) {
5605 _mesa_glsl_error(& loc
, state
,
5606 "Unsized array of atomic_uint is not allowed");
5609 /* If the declaration is not a redeclaration, there are a few additional
5610 * semantic checks that must be applied. In addition, variable that was
5611 * created for the declaration should be added to the IR stream.
5613 if (!is_redeclaration
) {
5614 validate_identifier(decl
->identifier
, loc
, state
);
5616 /* Add the variable to the symbol table. Note that the initializer's
5617 * IR was already processed earlier (though it hasn't been emitted
5618 * yet), without the variable in scope.
5620 * This differs from most C-like languages, but it follows the GLSL
5621 * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
5624 * "Within a declaration, the scope of a name starts immediately
5625 * after the initializer if present or immediately after the name
5626 * being declared if not."
5628 if (!state
->symbols
->add_variable(var
)) {
5629 YYLTYPE loc
= this->get_location();
5630 _mesa_glsl_error(&loc
, state
, "name `%s' already taken in the "
5631 "current scope", decl
->identifier
);
5635 /* Push the variable declaration to the top. It means that all the
5636 * variable declarations will appear in a funny last-to-first order,
5637 * but otherwise we run into trouble if a function is prototyped, a
5638 * global var is decled, then the function is defined with usage of
5639 * the global var. See glslparsertest's CorrectModule.frag.
5641 instructions
->push_head(var
);
5644 instructions
->append_list(&initializer_instructions
);
5648 /* Generally, variable declarations do not have r-values. However,
5649 * one is used for the declaration in
5651 * while (bool b = some_condition()) {
5655 * so we return the rvalue from the last seen declaration here.
5662 ast_parameter_declarator::hir(exec_list
*instructions
,
5663 struct _mesa_glsl_parse_state
*state
)
5666 const struct glsl_type
*type
;
5667 const char *name
= NULL
;
5668 YYLTYPE loc
= this->get_location();
5670 type
= this->type
->glsl_type(& name
, state
);
5674 _mesa_glsl_error(& loc
, state
,
5675 "invalid type `%s' in declaration of `%s'",
5676 name
, this->identifier
);
5678 _mesa_glsl_error(& loc
, state
,
5679 "invalid type in declaration of `%s'",
5683 type
= glsl_type::error_type
;
5686 /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
5688 * "Functions that accept no input arguments need not use void in the
5689 * argument list because prototypes (or definitions) are required and
5690 * therefore there is no ambiguity when an empty argument list "( )" is
5691 * declared. The idiom "(void)" as a parameter list is provided for
5694 * Placing this check here prevents a void parameter being set up
5695 * for a function, which avoids tripping up checks for main taking
5696 * parameters and lookups of an unnamed symbol.
5698 if (type
->is_void()) {
5699 if (this->identifier
!= NULL
)
5700 _mesa_glsl_error(& loc
, state
,
5701 "named parameter cannot have type `void'");
5707 if (formal_parameter
&& (this->identifier
== NULL
)) {
5708 _mesa_glsl_error(& loc
, state
, "formal parameter lacks a name");
5712 /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
5713 * call already handled the "vec4[..] foo" case.
5715 type
= process_array_type(&loc
, type
, this->array_specifier
, state
);
5717 if (!type
->is_error() && type
->is_unsized_array()) {
5718 _mesa_glsl_error(&loc
, state
, "arrays passed as parameters must have "
5720 type
= glsl_type::error_type
;
5724 ir_variable
*var
= new(ctx
)
5725 ir_variable(type
, this->identifier
, ir_var_function_in
);
5727 /* Apply any specified qualifiers to the parameter declaration. Note that
5728 * for function parameters the default mode is 'in'.
5730 apply_type_qualifier_to_variable(& this->type
->qualifier
, var
, state
, & loc
,
5733 /* From section 4.1.7 of the GLSL 4.40 spec:
5735 * "Opaque variables cannot be treated as l-values; hence cannot
5736 * be used as out or inout function parameters, nor can they be
5739 * From section 4.1.7 of the ARB_bindless_texture spec:
5741 * "Samplers can be used as l-values, so can be assigned into and used
5742 * as "out" and "inout" function parameters."
5744 * From section 4.1.X of the ARB_bindless_texture spec:
5746 * "Images can be used as l-values, so can be assigned into and used as
5747 * "out" and "inout" function parameters."
5749 if ((var
->data
.mode
== ir_var_function_inout
|| var
->data
.mode
== ir_var_function_out
)
5750 && (type
->contains_atomic() ||
5751 (!state
->has_bindless() && type
->contains_opaque()))) {
5752 _mesa_glsl_error(&loc
, state
, "out and inout parameters cannot "
5753 "contain %s variables",
5754 state
->has_bindless() ? "atomic" : "opaque");
5755 type
= glsl_type::error_type
;
5758 /* From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
5760 * "When calling a function, expressions that do not evaluate to
5761 * l-values cannot be passed to parameters declared as out or inout."
5763 * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
5765 * "Other binary or unary expressions, non-dereferenced arrays,
5766 * function names, swizzles with repeated fields, and constants
5767 * cannot be l-values."
5769 * So for GLSL 1.10, passing an array as an out or inout parameter is not
5770 * allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
5772 if ((var
->data
.mode
== ir_var_function_inout
|| var
->data
.mode
== ir_var_function_out
)
5774 && !state
->check_version(120, 100, &loc
,
5775 "arrays cannot be out or inout parameters")) {
5776 type
= glsl_type::error_type
;
5779 instructions
->push_tail(var
);
5781 /* Parameter declarations do not have r-values.
5788 ast_parameter_declarator::parameters_to_hir(exec_list
*ast_parameters
,
5790 exec_list
*ir_parameters
,
5791 _mesa_glsl_parse_state
*state
)
5793 ast_parameter_declarator
*void_param
= NULL
;
5796 foreach_list_typed (ast_parameter_declarator
, param
, link
, ast_parameters
) {
5797 param
->formal_parameter
= formal
;
5798 param
->hir(ir_parameters
, state
);
5806 if ((void_param
!= NULL
) && (count
> 1)) {
5807 YYLTYPE loc
= void_param
->get_location();
5809 _mesa_glsl_error(& loc
, state
,
5810 "`void' parameter must be only parameter");
5816 emit_function(_mesa_glsl_parse_state
*state
, ir_function
*f
)
5818 /* IR invariants disallow function declarations or definitions
5819 * nested within other function definitions. But there is no
5820 * requirement about the relative order of function declarations
5821 * and definitions with respect to one another. So simply insert
5822 * the new ir_function block at the end of the toplevel instruction
5825 state
->toplevel_ir
->push_tail(f
);
5830 ast_function::hir(exec_list
*instructions
,
5831 struct _mesa_glsl_parse_state
*state
)
5834 ir_function
*f
= NULL
;
5835 ir_function_signature
*sig
= NULL
;
5836 exec_list hir_parameters
;
5837 YYLTYPE loc
= this->get_location();
5839 const char *const name
= identifier
;
5841 /* New functions are always added to the top-level IR instruction stream,
5842 * so this instruction list pointer is ignored. See also emit_function
5845 (void) instructions
;
5847 /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
5849 * "Function declarations (prototypes) cannot occur inside of functions;
5850 * they must be at global scope, or for the built-in functions, outside
5851 * the global scope."
5853 * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
5855 * "User defined functions may only be defined within the global scope."
5857 * Note that this language does not appear in GLSL 1.10.
5859 if ((state
->current_function
!= NULL
) &&
5860 state
->is_version(120, 100)) {
5861 YYLTYPE loc
= this->get_location();
5862 _mesa_glsl_error(&loc
, state
,
5863 "declaration of function `%s' not allowed within "
5864 "function body", name
);
5867 validate_identifier(name
, this->get_location(), state
);
5869 /* Convert the list of function parameters to HIR now so that they can be
5870 * used below to compare this function's signature with previously seen
5871 * signatures for functions with the same name.
5873 ast_parameter_declarator::parameters_to_hir(& this->parameters
,
5875 & hir_parameters
, state
);
5877 const char *return_type_name
;
5878 const glsl_type
*return_type
=
5879 this->return_type
->glsl_type(& return_type_name
, state
);
5882 YYLTYPE loc
= this->get_location();
5883 _mesa_glsl_error(&loc
, state
,
5884 "function `%s' has undeclared return type `%s'",
5885 name
, return_type_name
);
5886 return_type
= glsl_type::error_type
;
5889 /* ARB_shader_subroutine states:
5890 * "Subroutine declarations cannot be prototyped. It is an error to prepend
5891 * subroutine(...) to a function declaration."
5893 if (this->return_type
->qualifier
.subroutine_list
&& !is_definition
) {
5894 YYLTYPE loc
= this->get_location();
5895 _mesa_glsl_error(&loc
, state
,
5896 "function declaration `%s' cannot have subroutine prepended",
5900 /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
5901 * "No qualifier is allowed on the return type of a function."
5903 if (this->return_type
->has_qualifiers(state
)) {
5904 YYLTYPE loc
= this->get_location();
5905 _mesa_glsl_error(& loc
, state
,
5906 "function `%s' return type has qualifiers", name
);
5909 /* Section 6.1 (Function Definitions) of the GLSL 1.20 spec says:
5911 * "Arrays are allowed as arguments and as the return type. In both
5912 * cases, the array must be explicitly sized."
5914 if (return_type
->is_unsized_array()) {
5915 YYLTYPE loc
= this->get_location();
5916 _mesa_glsl_error(& loc
, state
,
5917 "function `%s' return type array must be explicitly "
5921 /* From Section 6.1 (Function Definitions) of the GLSL 1.00 spec:
5923 * "Arrays are allowed as arguments, but not as the return type. [...]
5924 * The return type can also be a structure if the structure does not
5925 * contain an array."
5927 if (state
->language_version
== 100 && return_type
->contains_array()) {
5928 YYLTYPE loc
= this->get_location();
5929 _mesa_glsl_error(& loc
, state
,
5930 "function `%s' return type contains an array", name
);
5933 /* From section 4.1.7 of the GLSL 4.40 spec:
5935 * "[Opaque types] can only be declared as function parameters
5936 * or uniform-qualified variables."
5938 * The ARB_bindless_texture spec doesn't clearly state this, but as it says
5939 * "Replace Section 4.1.7 (Samplers), p. 25" and, "Replace Section 4.1.X,
5940 * (Images)", this should be allowed.
5942 if (return_type
->contains_atomic() ||
5943 (!state
->has_bindless() && return_type
->contains_opaque())) {
5944 YYLTYPE loc
= this->get_location();
5945 _mesa_glsl_error(&loc
, state
,
5946 "function `%s' return type can't contain an %s type",
5947 name
, state
->has_bindless() ? "atomic" : "opaque");
5951 if (return_type
->is_subroutine()) {
5952 YYLTYPE loc
= this->get_location();
5953 _mesa_glsl_error(&loc
, state
,
5954 "function `%s' return type can't be a subroutine type",
5959 /* Create an ir_function if one doesn't already exist. */
5960 f
= state
->symbols
->get_function(name
);
5962 f
= new(ctx
) ir_function(name
);
5963 if (!this->return_type
->qualifier
.is_subroutine_decl()) {
5964 if (!state
->symbols
->add_function(f
)) {
5965 /* This function name shadows a non-function use of the same name. */
5966 YYLTYPE loc
= this->get_location();
5967 _mesa_glsl_error(&loc
, state
, "function name `%s' conflicts with "
5968 "non-function", name
);
5972 emit_function(state
, f
);
5975 /* From GLSL ES 3.0 spec, chapter 6.1 "Function Definitions", page 71:
5977 * "A shader cannot redefine or overload built-in functions."
5979 * While in GLSL ES 1.0 specification, chapter 8 "Built-in Functions":
5981 * "User code can overload the built-in functions but cannot redefine
5984 if (state
->es_shader
) {
5985 /* Local shader has no exact candidates; check the built-ins. */
5986 _mesa_glsl_initialize_builtin_functions();
5987 if (state
->language_version
>= 300 &&
5988 _mesa_glsl_has_builtin_function(state
, name
)) {
5989 YYLTYPE loc
= this->get_location();
5990 _mesa_glsl_error(& loc
, state
,
5991 "A shader cannot redefine or overload built-in "
5992 "function `%s' in GLSL ES 3.00", name
);
5996 if (state
->language_version
== 100) {
5997 ir_function_signature
*sig
=
5998 _mesa_glsl_find_builtin_function(state
, name
, &hir_parameters
);
5999 if (sig
&& sig
->is_builtin()) {
6000 _mesa_glsl_error(& loc
, state
,
6001 "A shader cannot redefine built-in "
6002 "function `%s' in GLSL ES 1.00", name
);
6007 /* Verify that this function's signature either doesn't match a previously
6008 * seen signature for a function with the same name, or, if a match is found,
6009 * that the previously seen signature does not have an associated definition.
6011 if (state
->es_shader
|| f
->has_user_signature()) {
6012 sig
= f
->exact_matching_signature(state
, &hir_parameters
);
6014 const char *badvar
= sig
->qualifiers_match(&hir_parameters
);
6015 if (badvar
!= NULL
) {
6016 YYLTYPE loc
= this->get_location();
6018 _mesa_glsl_error(&loc
, state
, "function `%s' parameter `%s' "
6019 "qualifiers don't match prototype", name
, badvar
);
6022 if (sig
->return_type
!= return_type
) {
6023 YYLTYPE loc
= this->get_location();
6025 _mesa_glsl_error(&loc
, state
, "function `%s' return type doesn't "
6026 "match prototype", name
);
6029 if (sig
->is_defined
) {
6030 if (is_definition
) {
6031 YYLTYPE loc
= this->get_location();
6032 _mesa_glsl_error(& loc
, state
, "function `%s' redefined", name
);
6034 /* We just encountered a prototype that exactly matches a
6035 * function that's already been defined. This is redundant,
6036 * and we should ignore it.
6040 } else if (state
->language_version
== 100 && !is_definition
) {
6041 /* From the GLSL 1.00 spec, section 4.2.7:
6043 * "A particular variable, structure or function declaration
6044 * may occur at most once within a scope with the exception
6045 * that a single function prototype plus the corresponding
6046 * function definition are allowed."
6048 YYLTYPE loc
= this->get_location();
6049 _mesa_glsl_error(&loc
, state
, "function `%s' redeclared", name
);
6054 /* Verify the return type of main() */
6055 if (strcmp(name
, "main") == 0) {
6056 if (! return_type
->is_void()) {
6057 YYLTYPE loc
= this->get_location();
6059 _mesa_glsl_error(& loc
, state
, "main() must return void");
6062 if (!hir_parameters
.is_empty()) {
6063 YYLTYPE loc
= this->get_location();
6065 _mesa_glsl_error(& loc
, state
, "main() must not take any parameters");
6069 /* Finish storing the information about this new function in its signature.
6072 sig
= new(ctx
) ir_function_signature(return_type
);
6073 f
->add_signature(sig
);
6076 sig
->replace_parameters(&hir_parameters
);
6079 if (this->return_type
->qualifier
.subroutine_list
) {
6082 if (this->return_type
->qualifier
.flags
.q
.explicit_index
) {
6083 unsigned qual_index
;
6084 if (process_qualifier_constant(state
, &loc
, "index",
6085 this->return_type
->qualifier
.index
,
6087 if (!state
->has_explicit_uniform_location()) {
6088 _mesa_glsl_error(&loc
, state
, "subroutine index requires "
6089 "GL_ARB_explicit_uniform_location or "
6091 } else if (qual_index
>= MAX_SUBROUTINES
) {
6092 _mesa_glsl_error(&loc
, state
,
6093 "invalid subroutine index (%d) index must "
6094 "be a number between 0 and "
6095 "GL_MAX_SUBROUTINES - 1 (%d)", qual_index
,
6096 MAX_SUBROUTINES
- 1);
6098 f
->subroutine_index
= qual_index
;
6103 f
->num_subroutine_types
= this->return_type
->qualifier
.subroutine_list
->declarations
.length();
6104 f
->subroutine_types
= ralloc_array(state
, const struct glsl_type
*,
6105 f
->num_subroutine_types
);
6107 foreach_list_typed(ast_declaration
, decl
, link
, &this->return_type
->qualifier
.subroutine_list
->declarations
) {
6108 const struct glsl_type
*type
;
6109 /* the subroutine type must be already declared */
6110 type
= state
->symbols
->get_type(decl
->identifier
);
6112 _mesa_glsl_error(& loc
, state
, "unknown type '%s' in subroutine function definition", decl
->identifier
);
6115 for (int i
= 0; i
< state
->num_subroutine_types
; i
++) {
6116 ir_function
*fn
= state
->subroutine_types
[i
];
6117 ir_function_signature
*tsig
= NULL
;
6119 if (strcmp(fn
->name
, decl
->identifier
))
6122 tsig
= fn
->matching_signature(state
, &sig
->parameters
,
6125 _mesa_glsl_error(& loc
, state
, "subroutine type mismatch '%s' - signatures do not match\n", decl
->identifier
);
6127 if (tsig
->return_type
!= sig
->return_type
) {
6128 _mesa_glsl_error(& loc
, state
, "subroutine type mismatch '%s' - return types do not match\n", decl
->identifier
);
6132 f
->subroutine_types
[idx
++] = type
;
6134 state
->subroutines
= (ir_function
**)reralloc(state
, state
->subroutines
,
6136 state
->num_subroutines
+ 1);
6137 state
->subroutines
[state
->num_subroutines
] = f
;
6138 state
->num_subroutines
++;
6142 if (this->return_type
->qualifier
.is_subroutine_decl()) {
6143 if (!state
->symbols
->add_type(this->identifier
, glsl_type::get_subroutine_instance(this->identifier
))) {
6144 _mesa_glsl_error(& loc
, state
, "type '%s' previously defined", this->identifier
);
6147 state
->subroutine_types
= (ir_function
**)reralloc(state
, state
->subroutine_types
,
6149 state
->num_subroutine_types
+ 1);
6150 state
->subroutine_types
[state
->num_subroutine_types
] = f
;
6151 state
->num_subroutine_types
++;
6153 f
->is_subroutine
= true;
6156 /* Function declarations (prototypes) do not have r-values.
6163 ast_function_definition::hir(exec_list
*instructions
,
6164 struct _mesa_glsl_parse_state
*state
)
6166 prototype
->is_definition
= true;
6167 prototype
->hir(instructions
, state
);
6169 ir_function_signature
*signature
= prototype
->signature
;
6170 if (signature
== NULL
)
6173 assert(state
->current_function
== NULL
);
6174 state
->current_function
= signature
;
6175 state
->found_return
= false;
6177 /* Duplicate parameters declared in the prototype as concrete variables.
6178 * Add these to the symbol table.
6180 state
->symbols
->push_scope();
6181 foreach_in_list(ir_variable
, var
, &signature
->parameters
) {
6182 assert(var
->as_variable() != NULL
);
6184 /* The only way a parameter would "exist" is if two parameters have
6187 if (state
->symbols
->name_declared_this_scope(var
->name
)) {
6188 YYLTYPE loc
= this->get_location();
6190 _mesa_glsl_error(& loc
, state
, "parameter `%s' redeclared", var
->name
);
6192 state
->symbols
->add_variable(var
);
6196 /* Convert the body of the function to HIR. */
6197 this->body
->hir(&signature
->body
, state
);
6198 signature
->is_defined
= true;
6200 state
->symbols
->pop_scope();
6202 assert(state
->current_function
== signature
);
6203 state
->current_function
= NULL
;
6205 if (!signature
->return_type
->is_void() && !state
->found_return
) {
6206 YYLTYPE loc
= this->get_location();
6207 _mesa_glsl_error(& loc
, state
, "function `%s' has non-void return type "
6208 "%s, but no return statement",
6209 signature
->function_name(),
6210 signature
->return_type
->name
);
6213 /* Function definitions do not have r-values.
6220 ast_jump_statement::hir(exec_list
*instructions
,
6221 struct _mesa_glsl_parse_state
*state
)
6228 assert(state
->current_function
);
6230 if (opt_return_value
) {
6231 ir_rvalue
*ret
= opt_return_value
->hir(instructions
, state
);
6233 /* The value of the return type can be NULL if the shader says
6234 * 'return foo();' and foo() is a function that returns void.
6236 * NOTE: The GLSL spec doesn't say that this is an error. The type
6237 * of the return value is void. If the return type of the function is
6238 * also void, then this should compile without error. Seriously.
6240 const glsl_type
*const ret_type
=
6241 (ret
== NULL
) ? glsl_type::void_type
: ret
->type
;
6243 /* Implicit conversions are not allowed for return values prior to
6244 * ARB_shading_language_420pack.
6246 if (state
->current_function
->return_type
!= ret_type
) {
6247 YYLTYPE loc
= this->get_location();
6249 if (state
->has_420pack()) {
6250 if (!apply_implicit_conversion(state
->current_function
->return_type
,
6252 _mesa_glsl_error(& loc
, state
,
6253 "could not implicitly convert return value "
6254 "to %s, in function `%s'",
6255 state
->current_function
->return_type
->name
,
6256 state
->current_function
->function_name());
6259 _mesa_glsl_error(& loc
, state
,
6260 "`return' with wrong type %s, in function `%s' "
6263 state
->current_function
->function_name(),
6264 state
->current_function
->return_type
->name
);
6266 } else if (state
->current_function
->return_type
->base_type
==
6268 YYLTYPE loc
= this->get_location();
6270 /* The ARB_shading_language_420pack, GLSL ES 3.0, and GLSL 4.20
6271 * specs add a clarification:
6273 * "A void function can only use return without a return argument, even if
6274 * the return argument has void type. Return statements only accept values:
6277 * void func2() { return func1(); } // illegal return statement"
6279 _mesa_glsl_error(& loc
, state
,
6280 "void functions can only use `return' without a "
6284 inst
= new(ctx
) ir_return(ret
);
6286 if (state
->current_function
->return_type
->base_type
!=
6288 YYLTYPE loc
= this->get_location();
6290 _mesa_glsl_error(& loc
, state
,
6291 "`return' with no value, in function %s returning "
6293 state
->current_function
->function_name());
6295 inst
= new(ctx
) ir_return
;
6298 state
->found_return
= true;
6299 instructions
->push_tail(inst
);
6304 if (state
->stage
!= MESA_SHADER_FRAGMENT
) {
6305 YYLTYPE loc
= this->get_location();
6307 _mesa_glsl_error(& loc
, state
,
6308 "`discard' may only appear in a fragment shader");
6310 instructions
->push_tail(new(ctx
) ir_discard
);
6315 if (mode
== ast_continue
&&
6316 state
->loop_nesting_ast
== NULL
) {
6317 YYLTYPE loc
= this->get_location();
6319 _mesa_glsl_error(& loc
, state
, "continue may only appear in a loop");
6320 } else if (mode
== ast_break
&&
6321 state
->loop_nesting_ast
== NULL
&&
6322 state
->switch_state
.switch_nesting_ast
== NULL
) {
6323 YYLTYPE loc
= this->get_location();
6325 _mesa_glsl_error(& loc
, state
,
6326 "break may only appear in a loop or a switch");
6328 /* For a loop, inline the for loop expression again, since we don't
6329 * know where near the end of the loop body the normal copy of it is
6330 * going to be placed. Same goes for the condition for a do-while
6333 if (state
->loop_nesting_ast
!= NULL
&&
6334 mode
== ast_continue
&& !state
->switch_state
.is_switch_innermost
) {
6335 if (state
->loop_nesting_ast
->rest_expression
) {
6336 state
->loop_nesting_ast
->rest_expression
->hir(instructions
,
6339 if (state
->loop_nesting_ast
->mode
==
6340 ast_iteration_statement::ast_do_while
) {
6341 state
->loop_nesting_ast
->condition_to_hir(instructions
, state
);
6345 if (state
->switch_state
.is_switch_innermost
&&
6346 mode
== ast_continue
) {
6347 /* Set 'continue_inside' to true. */
6348 ir_rvalue
*const true_val
= new (ctx
) ir_constant(true);
6349 ir_dereference_variable
*deref_continue_inside_var
=
6350 new(ctx
) ir_dereference_variable(state
->switch_state
.continue_inside
);
6351 instructions
->push_tail(new(ctx
) ir_assignment(deref_continue_inside_var
,
6354 /* Break out from the switch, continue for the loop will
6355 * be called right after switch. */
6356 ir_loop_jump
*const jump
=
6357 new(ctx
) ir_loop_jump(ir_loop_jump::jump_break
);
6358 instructions
->push_tail(jump
);
6360 } else if (state
->switch_state
.is_switch_innermost
&&
6361 mode
== ast_break
) {
6362 /* Force break out of switch by inserting a break. */
6363 ir_loop_jump
*const jump
=
6364 new(ctx
) ir_loop_jump(ir_loop_jump::jump_break
);
6365 instructions
->push_tail(jump
);
6367 ir_loop_jump
*const jump
=
6368 new(ctx
) ir_loop_jump((mode
== ast_break
)
6369 ? ir_loop_jump::jump_break
6370 : ir_loop_jump::jump_continue
);
6371 instructions
->push_tail(jump
);
6378 /* Jump instructions do not have r-values.
6385 ast_selection_statement::hir(exec_list
*instructions
,
6386 struct _mesa_glsl_parse_state
*state
)
6390 ir_rvalue
*const condition
= this->condition
->hir(instructions
, state
);
6392 /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
6394 * "Any expression whose type evaluates to a Boolean can be used as the
6395 * conditional expression bool-expression. Vector types are not accepted
6396 * as the expression to if."
6398 * The checks are separated so that higher quality diagnostics can be
6399 * generated for cases where both rules are violated.
6401 if (!condition
->type
->is_boolean() || !condition
->type
->is_scalar()) {
6402 YYLTYPE loc
= this->condition
->get_location();
6404 _mesa_glsl_error(& loc
, state
, "if-statement condition must be scalar "
6408 ir_if
*const stmt
= new(ctx
) ir_if(condition
);
6410 if (then_statement
!= NULL
) {
6411 state
->symbols
->push_scope();
6412 then_statement
->hir(& stmt
->then_instructions
, state
);
6413 state
->symbols
->pop_scope();
6416 if (else_statement
!= NULL
) {
6417 state
->symbols
->push_scope();
6418 else_statement
->hir(& stmt
->else_instructions
, state
);
6419 state
->symbols
->pop_scope();
6422 instructions
->push_tail(stmt
);
6424 /* if-statements do not have r-values.
6431 /** Value of the case label. */
6434 /** Does this label occur after the default? */
6438 * AST for the case label.
6440 * This is only used to generate error messages for duplicate labels.
6442 ast_expression
*ast
;
6445 /* Used for detection of duplicate case values, compare
6446 * given contents directly.
6449 compare_case_value(const void *a
, const void *b
)
6451 return ((struct case_label
*) a
)->value
== ((struct case_label
*) b
)->value
;
6455 /* Used for detection of duplicate case values, just
6456 * returns key contents as is.
6459 key_contents(const void *key
)
6461 return ((struct case_label
*) key
)->value
;
6466 ast_switch_statement::hir(exec_list
*instructions
,
6467 struct _mesa_glsl_parse_state
*state
)
6471 ir_rvalue
*const test_expression
=
6472 this->test_expression
->hir(instructions
, state
);
6474 /* From page 66 (page 55 of the PDF) of the GLSL 1.50 spec:
6476 * "The type of init-expression in a switch statement must be a
6479 if (!test_expression
->type
->is_scalar() ||
6480 !test_expression
->type
->is_integer()) {
6481 YYLTYPE loc
= this->test_expression
->get_location();
6483 _mesa_glsl_error(& loc
,
6485 "switch-statement expression must be scalar "
6490 /* Track the switch-statement nesting in a stack-like manner.
6492 struct glsl_switch_state saved
= state
->switch_state
;
6494 state
->switch_state
.is_switch_innermost
= true;
6495 state
->switch_state
.switch_nesting_ast
= this;
6496 state
->switch_state
.labels_ht
=
6497 _mesa_hash_table_create(NULL
, key_contents
,
6498 compare_case_value
);
6499 state
->switch_state
.previous_default
= NULL
;
6501 /* Initalize is_fallthru state to false.
6503 ir_rvalue
*const is_fallthru_val
= new (ctx
) ir_constant(false);
6504 state
->switch_state
.is_fallthru_var
=
6505 new(ctx
) ir_variable(glsl_type::bool_type
,
6506 "switch_is_fallthru_tmp",
6508 instructions
->push_tail(state
->switch_state
.is_fallthru_var
);
6510 ir_dereference_variable
*deref_is_fallthru_var
=
6511 new(ctx
) ir_dereference_variable(state
->switch_state
.is_fallthru_var
);
6512 instructions
->push_tail(new(ctx
) ir_assignment(deref_is_fallthru_var
,
6515 /* Initialize continue_inside state to false.
6517 state
->switch_state
.continue_inside
=
6518 new(ctx
) ir_variable(glsl_type::bool_type
,
6519 "continue_inside_tmp",
6521 instructions
->push_tail(state
->switch_state
.continue_inside
);
6523 ir_rvalue
*const false_val
= new (ctx
) ir_constant(false);
6524 ir_dereference_variable
*deref_continue_inside_var
=
6525 new(ctx
) ir_dereference_variable(state
->switch_state
.continue_inside
);
6526 instructions
->push_tail(new(ctx
) ir_assignment(deref_continue_inside_var
,
6529 state
->switch_state
.run_default
=
6530 new(ctx
) ir_variable(glsl_type::bool_type
,
6533 instructions
->push_tail(state
->switch_state
.run_default
);
6535 /* Loop around the switch is used for flow control. */
6536 ir_loop
* loop
= new(ctx
) ir_loop();
6537 instructions
->push_tail(loop
);
6539 /* Cache test expression.
6541 test_to_hir(&loop
->body_instructions
, state
);
6543 /* Emit code for body of switch stmt.
6545 body
->hir(&loop
->body_instructions
, state
);
6547 /* Insert a break at the end to exit loop. */
6548 ir_loop_jump
*jump
= new(ctx
) ir_loop_jump(ir_loop_jump::jump_break
);
6549 loop
->body_instructions
.push_tail(jump
);
6551 /* If we are inside loop, check if continue got called inside switch. */
6552 if (state
->loop_nesting_ast
!= NULL
) {
6553 ir_dereference_variable
*deref_continue_inside
=
6554 new(ctx
) ir_dereference_variable(state
->switch_state
.continue_inside
);
6555 ir_if
*irif
= new(ctx
) ir_if(deref_continue_inside
);
6556 ir_loop_jump
*jump
= new(ctx
) ir_loop_jump(ir_loop_jump::jump_continue
);
6558 if (state
->loop_nesting_ast
!= NULL
) {
6559 if (state
->loop_nesting_ast
->rest_expression
) {
6560 state
->loop_nesting_ast
->rest_expression
->hir(&irif
->then_instructions
,
6563 if (state
->loop_nesting_ast
->mode
==
6564 ast_iteration_statement::ast_do_while
) {
6565 state
->loop_nesting_ast
->condition_to_hir(&irif
->then_instructions
, state
);
6568 irif
->then_instructions
.push_tail(jump
);
6569 instructions
->push_tail(irif
);
6572 _mesa_hash_table_destroy(state
->switch_state
.labels_ht
, NULL
);
6574 state
->switch_state
= saved
;
6576 /* Switch statements do not have r-values. */
6582 ast_switch_statement::test_to_hir(exec_list
*instructions
,
6583 struct _mesa_glsl_parse_state
*state
)
6587 /* set to true to avoid a duplicate "use of uninitialized variable" warning
6588 * on the switch test case. The first one would be already raised when
6589 * getting the test_expression at ast_switch_statement::hir
6591 test_expression
->set_is_lhs(true);
6592 /* Cache value of test expression. */
6593 ir_rvalue
*const test_val
= test_expression
->hir(instructions
, state
);
6595 state
->switch_state
.test_var
= new(ctx
) ir_variable(test_val
->type
,
6598 ir_dereference_variable
*deref_test_var
=
6599 new(ctx
) ir_dereference_variable(state
->switch_state
.test_var
);
6601 instructions
->push_tail(state
->switch_state
.test_var
);
6602 instructions
->push_tail(new(ctx
) ir_assignment(deref_test_var
, test_val
));
6607 ast_switch_body::hir(exec_list
*instructions
,
6608 struct _mesa_glsl_parse_state
*state
)
6611 stmts
->hir(instructions
, state
);
6613 /* Switch bodies do not have r-values. */
6618 ast_case_statement_list::hir(exec_list
*instructions
,
6619 struct _mesa_glsl_parse_state
*state
)
6621 exec_list default_case
, after_default
, tmp
;
6623 foreach_list_typed (ast_case_statement
, case_stmt
, link
, & this->cases
) {
6624 case_stmt
->hir(&tmp
, state
);
6627 if (state
->switch_state
.previous_default
&& default_case
.is_empty()) {
6628 default_case
.append_list(&tmp
);
6632 /* If default case found, append 'after_default' list. */
6633 if (!default_case
.is_empty())
6634 after_default
.append_list(&tmp
);
6636 instructions
->append_list(&tmp
);
6639 /* Handle the default case. This is done here because default might not be
6640 * the last case. We need to add checks against following cases first to see
6641 * if default should be chosen or not.
6643 if (!default_case
.is_empty()) {
6644 ir_factory
body(instructions
, state
);
6646 ir_expression
*cmp
= NULL
;
6648 hash_table_foreach(state
->switch_state
.labels_ht
, entry
) {
6649 const struct case_label
*const l
= (struct case_label
*) entry
->data
;
6651 /* If the switch init-value is the value of one of the labels that
6652 * occurs after the default case, disable execution of the default
6655 if (l
->after_default
) {
6656 ir_constant
*const cnst
=
6657 state
->switch_state
.test_var
->type
->base_type
== GLSL_TYPE_UINT
6658 ? body
.constant(unsigned(l
->value
))
6659 : body
.constant(int(l
->value
));
6662 ? equal(cnst
, state
->switch_state
.test_var
)
6663 : logic_or(cmp
, equal(cnst
, state
->switch_state
.test_var
));
6668 body
.emit(assign(state
->switch_state
.run_default
, logic_not(cmp
)));
6670 body
.emit(assign(state
->switch_state
.run_default
, body
.constant(true)));
6672 /* Append default case and all cases after it. */
6673 instructions
->append_list(&default_case
);
6674 instructions
->append_list(&after_default
);
6677 /* Case statements do not have r-values. */
6682 ast_case_statement::hir(exec_list
*instructions
,
6683 struct _mesa_glsl_parse_state
*state
)
6685 labels
->hir(instructions
, state
);
6687 /* Guard case statements depending on fallthru state. */
6688 ir_dereference_variable
*const deref_fallthru_guard
=
6689 new(state
) ir_dereference_variable(state
->switch_state
.is_fallthru_var
);
6690 ir_if
*const test_fallthru
= new(state
) ir_if(deref_fallthru_guard
);
6692 foreach_list_typed (ast_node
, stmt
, link
, & this->stmts
)
6693 stmt
->hir(& test_fallthru
->then_instructions
, state
);
6695 instructions
->push_tail(test_fallthru
);
6697 /* Case statements do not have r-values. */
6703 ast_case_label_list::hir(exec_list
*instructions
,
6704 struct _mesa_glsl_parse_state
*state
)
6706 foreach_list_typed (ast_case_label
, label
, link
, & this->labels
)
6707 label
->hir(instructions
, state
);
6709 /* Case labels do not have r-values. */
6714 ast_case_label::hir(exec_list
*instructions
,
6715 struct _mesa_glsl_parse_state
*state
)
6717 ir_factory
body(instructions
, state
);
6719 ir_variable
*const fallthru_var
= state
->switch_state
.is_fallthru_var
;
6721 /* If not default case, ... */
6722 if (this->test_value
!= NULL
) {
6723 /* Conditionally set fallthru state based on
6724 * comparison of cached test expression value to case label.
6726 ir_rvalue
*const label_rval
= this->test_value
->hir(instructions
, state
);
6727 ir_constant
*label_const
=
6728 label_rval
->constant_expression_value(body
.mem_ctx
);
6731 YYLTYPE loc
= this->test_value
->get_location();
6733 _mesa_glsl_error(& loc
, state
,
6734 "switch statement case label must be a "
6735 "constant expression");
6737 /* Stuff a dummy value in to allow processing to continue. */
6738 label_const
= body
.constant(0);
6741 _mesa_hash_table_search(state
->switch_state
.labels_ht
,
6742 &label_const
->value
.u
[0]);
6745 const struct case_label
*const l
=
6746 (struct case_label
*) entry
->data
;
6747 const ast_expression
*const previous_label
= l
->ast
;
6748 YYLTYPE loc
= this->test_value
->get_location();
6750 _mesa_glsl_error(& loc
, state
, "duplicate case value");
6752 loc
= previous_label
->get_location();
6753 _mesa_glsl_error(& loc
, state
, "this is the previous case label");
6755 struct case_label
*l
= ralloc(state
->switch_state
.labels_ht
,
6758 l
->value
= label_const
->value
.u
[0];
6759 l
->after_default
= state
->switch_state
.previous_default
!= NULL
;
6760 l
->ast
= this->test_value
;
6762 _mesa_hash_table_insert(state
->switch_state
.labels_ht
,
6763 &label_const
->value
.u
[0],
6768 /* Create an r-value version of the ir_constant label here (after we may
6769 * have created a fake one in error cases) that can be passed to
6770 * apply_implicit_conversion below.
6772 ir_rvalue
*label
= label_const
;
6774 ir_rvalue
*deref_test_var
=
6775 new(body
.mem_ctx
) ir_dereference_variable(state
->switch_state
.test_var
);
6778 * From GLSL 4.40 specification section 6.2 ("Selection"):
6780 * "The type of the init-expression value in a switch statement must
6781 * be a scalar int or uint. The type of the constant-expression value
6782 * in a case label also must be a scalar int or uint. When any pair
6783 * of these values is tested for "equal value" and the types do not
6784 * match, an implicit conversion will be done to convert the int to a
6785 * uint (see section 4.1.10 “Implicit Conversions”) before the compare
6788 if (label
->type
!= state
->switch_state
.test_var
->type
) {
6789 YYLTYPE loc
= this->test_value
->get_location();
6791 const glsl_type
*type_a
= label
->type
;
6792 const glsl_type
*type_b
= state
->switch_state
.test_var
->type
;
6794 /* Check if int->uint implicit conversion is supported. */
6795 bool integer_conversion_supported
=
6796 glsl_type::int_type
->can_implicitly_convert_to(glsl_type::uint_type
,
6799 if ((!type_a
->is_integer() || !type_b
->is_integer()) ||
6800 !integer_conversion_supported
) {
6801 _mesa_glsl_error(&loc
, state
, "type mismatch with switch "
6802 "init-expression and case label (%s != %s)",
6803 type_a
->name
, type_b
->name
);
6805 /* Conversion of the case label. */
6806 if (type_a
->base_type
== GLSL_TYPE_INT
) {
6807 if (!apply_implicit_conversion(glsl_type::uint_type
,
6809 _mesa_glsl_error(&loc
, state
, "implicit type conversion error");
6811 /* Conversion of the init-expression value. */
6812 if (!apply_implicit_conversion(glsl_type::uint_type
,
6813 deref_test_var
, state
))
6814 _mesa_glsl_error(&loc
, state
, "implicit type conversion error");
6818 /* If the implicit conversion was allowed, the types will already be
6819 * the same. If the implicit conversion wasn't allowed, smash the
6820 * type of the label anyway. This will prevent the expression
6821 * constructor (below) from failing an assertion.
6823 label
->type
= deref_test_var
->type
;
6826 body
.emit(assign(fallthru_var
,
6827 logic_or(fallthru_var
, equal(label
, deref_test_var
))));
6828 } else { /* default case */
6829 if (state
->switch_state
.previous_default
) {
6830 YYLTYPE loc
= this->get_location();
6831 _mesa_glsl_error(& loc
, state
,
6832 "multiple default labels in one switch");
6834 loc
= state
->switch_state
.previous_default
->get_location();
6835 _mesa_glsl_error(& loc
, state
, "this is the first default label");
6837 state
->switch_state
.previous_default
= this;
6839 /* Set fallthru condition on 'run_default' bool. */
6840 body
.emit(assign(fallthru_var
,
6841 logic_or(fallthru_var
,
6842 state
->switch_state
.run_default
)));
6845 /* Case statements do not have r-values. */
6850 ast_iteration_statement::condition_to_hir(exec_list
*instructions
,
6851 struct _mesa_glsl_parse_state
*state
)
6855 if (condition
!= NULL
) {
6856 ir_rvalue
*const cond
=
6857 condition
->hir(instructions
, state
);
6860 || !cond
->type
->is_boolean() || !cond
->type
->is_scalar()) {
6861 YYLTYPE loc
= condition
->get_location();
6863 _mesa_glsl_error(& loc
, state
,
6864 "loop condition must be scalar boolean");
6866 /* As the first code in the loop body, generate a block that looks
6867 * like 'if (!condition) break;' as the loop termination condition.
6869 ir_rvalue
*const not_cond
=
6870 new(ctx
) ir_expression(ir_unop_logic_not
, cond
);
6872 ir_if
*const if_stmt
= new(ctx
) ir_if(not_cond
);
6874 ir_jump
*const break_stmt
=
6875 new(ctx
) ir_loop_jump(ir_loop_jump::jump_break
);
6877 if_stmt
->then_instructions
.push_tail(break_stmt
);
6878 instructions
->push_tail(if_stmt
);
6885 ast_iteration_statement::hir(exec_list
*instructions
,
6886 struct _mesa_glsl_parse_state
*state
)
6890 /* For-loops and while-loops start a new scope, but do-while loops do not.
6892 if (mode
!= ast_do_while
)
6893 state
->symbols
->push_scope();
6895 if (init_statement
!= NULL
)
6896 init_statement
->hir(instructions
, state
);
6898 ir_loop
*const stmt
= new(ctx
) ir_loop();
6899 instructions
->push_tail(stmt
);
6901 /* Track the current loop nesting. */
6902 ast_iteration_statement
*nesting_ast
= state
->loop_nesting_ast
;
6904 state
->loop_nesting_ast
= this;
6906 /* Likewise, indicate that following code is closest to a loop,
6907 * NOT closest to a switch.
6909 bool saved_is_switch_innermost
= state
->switch_state
.is_switch_innermost
;
6910 state
->switch_state
.is_switch_innermost
= false;
6912 if (mode
!= ast_do_while
)
6913 condition_to_hir(&stmt
->body_instructions
, state
);
6916 body
->hir(& stmt
->body_instructions
, state
);
6918 if (rest_expression
!= NULL
)
6919 rest_expression
->hir(& stmt
->body_instructions
, state
);
6921 if (mode
== ast_do_while
)
6922 condition_to_hir(&stmt
->body_instructions
, state
);
6924 if (mode
!= ast_do_while
)
6925 state
->symbols
->pop_scope();
6927 /* Restore previous nesting before returning. */
6928 state
->loop_nesting_ast
= nesting_ast
;
6929 state
->switch_state
.is_switch_innermost
= saved_is_switch_innermost
;
6931 /* Loops do not have r-values.
6938 * Determine if the given type is valid for establishing a default precision
6941 * From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"):
6943 * "The precision statement
6945 * precision precision-qualifier type;
6947 * can be used to establish a default precision qualifier. The type field
6948 * can be either int or float or any of the sampler types, and the
6949 * precision-qualifier can be lowp, mediump, or highp."
6951 * GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision
6952 * qualifiers on sampler types, but this seems like an oversight (since the
6953 * intention of including these in GLSL 1.30 is to allow compatibility with ES
6954 * shaders). So we allow int, float, and all sampler types regardless of GLSL
6958 is_valid_default_precision_type(const struct glsl_type
*const type
)
6963 switch (type
->base_type
) {
6965 case GLSL_TYPE_FLOAT
:
6966 /* "int" and "float" are valid, but vectors and matrices are not. */
6967 return type
->vector_elements
== 1 && type
->matrix_columns
== 1;
6968 case GLSL_TYPE_SAMPLER
:
6969 case GLSL_TYPE_IMAGE
:
6970 case GLSL_TYPE_ATOMIC_UINT
:
6979 ast_type_specifier::hir(exec_list
*instructions
,
6980 struct _mesa_glsl_parse_state
*state
)
6982 if (this->default_precision
== ast_precision_none
&& this->structure
== NULL
)
6985 YYLTYPE loc
= this->get_location();
6987 /* If this is a precision statement, check that the type to which it is
6988 * applied is either float or int.
6990 * From section 4.5.3 of the GLSL 1.30 spec:
6991 * "The precision statement
6992 * precision precision-qualifier type;
6993 * can be used to establish a default precision qualifier. The type
6994 * field can be either int or float [...]. Any other types or
6995 * qualifiers will result in an error.
6997 if (this->default_precision
!= ast_precision_none
) {
6998 if (!state
->check_precision_qualifiers_allowed(&loc
))
7001 if (this->structure
!= NULL
) {
7002 _mesa_glsl_error(&loc
, state
,
7003 "precision qualifiers do not apply to structures");
7007 if (this->array_specifier
!= NULL
) {
7008 _mesa_glsl_error(&loc
, state
,
7009 "default precision statements do not apply to "
7014 const struct glsl_type
*const type
=
7015 state
->symbols
->get_type(this->type_name
);
7016 if (!is_valid_default_precision_type(type
)) {
7017 _mesa_glsl_error(&loc
, state
,
7018 "default precision statements apply only to "
7019 "float, int, and opaque types");
7023 if (state
->es_shader
) {
7024 /* Section 4.5.3 (Default Precision Qualifiers) of the GLSL ES 1.00
7027 * "Non-precision qualified declarations will use the precision
7028 * qualifier specified in the most recent precision statement
7029 * that is still in scope. The precision statement has the same
7030 * scoping rules as variable declarations. If it is declared
7031 * inside a compound statement, its effect stops at the end of
7032 * the innermost statement it was declared in. Precision
7033 * statements in nested scopes override precision statements in
7034 * outer scopes. Multiple precision statements for the same basic
7035 * type can appear inside the same scope, with later statements
7036 * overriding earlier statements within that scope."
7038 * Default precision specifications follow the same scope rules as
7039 * variables. So, we can track the state of the default precision
7040 * qualifiers in the symbol table, and the rules will just work. This
7041 * is a slight abuse of the symbol table, but it has the semantics
7044 state
->symbols
->add_default_precision_qualifier(this->type_name
,
7045 this->default_precision
);
7048 /* FINISHME: Translate precision statements into IR. */
7052 /* _mesa_ast_set_aggregate_type() sets the <structure> field so that
7053 * process_record_constructor() can do type-checking on C-style initializer
7054 * expressions of structs, but ast_struct_specifier should only be translated
7055 * to HIR if it is declaring the type of a structure.
7057 * The ->is_declaration field is false for initializers of variables
7058 * declared separately from the struct's type definition.
7060 * struct S { ... }; (is_declaration = true)
7061 * struct T { ... } t = { ... }; (is_declaration = true)
7062 * S s = { ... }; (is_declaration = false)
7064 if (this->structure
!= NULL
&& this->structure
->is_declaration
)
7065 return this->structure
->hir(instructions
, state
);
7072 * Process a structure or interface block tree into an array of structure fields
7074 * After parsing, where there are some syntax differnces, structures and
7075 * interface blocks are almost identical. They are similar enough that the
7076 * AST for each can be processed the same way into a set of
7077 * \c glsl_struct_field to describe the members.
7079 * If we're processing an interface block, var_mode should be the type of the
7080 * interface block (ir_var_shader_in, ir_var_shader_out, ir_var_uniform or
7081 * ir_var_shader_storage). If we're processing a structure, var_mode should be
7085 * The number of fields processed. A pointer to the array structure fields is
7086 * stored in \c *fields_ret.
7089 ast_process_struct_or_iface_block_members(exec_list
*instructions
,
7090 struct _mesa_glsl_parse_state
*state
,
7091 exec_list
*declarations
,
7092 glsl_struct_field
**fields_ret
,
7094 enum glsl_matrix_layout matrix_layout
,
7095 bool allow_reserved_names
,
7096 ir_variable_mode var_mode
,
7097 ast_type_qualifier
*layout
,
7098 unsigned block_stream
,
7099 unsigned block_xfb_buffer
,
7100 unsigned block_xfb_offset
,
7101 unsigned expl_location
,
7102 unsigned expl_align
)
7104 unsigned decl_count
= 0;
7105 unsigned next_offset
= 0;
7107 /* Make an initial pass over the list of fields to determine how
7108 * many there are. Each element in this list is an ast_declarator_list.
7109 * This means that we actually need to count the number of elements in the
7110 * 'declarations' list in each of the elements.
7112 foreach_list_typed (ast_declarator_list
, decl_list
, link
, declarations
) {
7113 decl_count
+= decl_list
->declarations
.length();
7116 /* Allocate storage for the fields and process the field
7117 * declarations. As the declarations are processed, try to also convert
7118 * the types to HIR. This ensures that structure definitions embedded in
7119 * other structure definitions or in interface blocks are processed.
7121 glsl_struct_field
*const fields
= rzalloc_array(state
, glsl_struct_field
,
7124 bool first_member
= true;
7125 bool first_member_has_explicit_location
= false;
7128 foreach_list_typed (ast_declarator_list
, decl_list
, link
, declarations
) {
7129 const char *type_name
;
7130 YYLTYPE loc
= decl_list
->get_location();
7132 decl_list
->type
->specifier
->hir(instructions
, state
);
7134 /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says:
7136 * "Anonymous structures are not supported; so embedded structures
7137 * must have a declarator. A name given to an embedded struct is
7138 * scoped at the same level as the struct it is embedded in."
7140 * The same section of the GLSL 1.20 spec says:
7142 * "Anonymous structures are not supported. Embedded structures are
7145 * The GLSL ES 1.00 and 3.00 specs have similar langauge. So, we allow
7146 * embedded structures in 1.10 only.
7148 if (state
->language_version
!= 110 &&
7149 decl_list
->type
->specifier
->structure
!= NULL
)
7150 _mesa_glsl_error(&loc
, state
,
7151 "embedded structure declarations are not allowed");
7153 const glsl_type
*decl_type
=
7154 decl_list
->type
->glsl_type(& type_name
, state
);
7156 const struct ast_type_qualifier
*const qual
=
7157 &decl_list
->type
->qualifier
;
7159 /* From section 4.3.9 of the GLSL 4.40 spec:
7161 * "[In interface blocks] opaque types are not allowed."
7163 * It should be impossible for decl_type to be NULL here. Cases that
7164 * might naturally lead to decl_type being NULL, especially for the
7165 * is_interface case, will have resulted in compilation having
7166 * already halted due to a syntax error.
7171 /* From section 4.3.7 of the ARB_bindless_texture spec:
7173 * "(remove the following bullet from the last list on p. 39,
7174 * thereby permitting sampler types in interface blocks; image
7175 * types are also permitted in blocks by this extension)"
7177 * * sampler types are not allowed
7179 if (decl_type
->contains_atomic() ||
7180 (!state
->has_bindless() && decl_type
->contains_opaque())) {
7181 _mesa_glsl_error(&loc
, state
, "uniform/buffer in non-default "
7182 "interface block contains %s variable",
7183 state
->has_bindless() ? "atomic" : "opaque");
7186 if (decl_type
->contains_atomic()) {
7187 /* From section 4.1.7.3 of the GLSL 4.40 spec:
7189 * "Members of structures cannot be declared as atomic counter
7192 _mesa_glsl_error(&loc
, state
, "atomic counter in structure");
7195 if (!state
->has_bindless() && decl_type
->contains_image()) {
7196 /* FINISHME: Same problem as with atomic counters.
7197 * FINISHME: Request clarification from Khronos and add
7198 * FINISHME: spec quotation here.
7200 _mesa_glsl_error(&loc
, state
, "image in structure");
7204 if (qual
->flags
.q
.explicit_binding
) {
7205 _mesa_glsl_error(&loc
, state
,
7206 "binding layout qualifier cannot be applied "
7207 "to struct or interface block members");
7211 if (!first_member
) {
7212 if (!layout
->flags
.q
.explicit_location
&&
7213 ((first_member_has_explicit_location
&&
7214 !qual
->flags
.q
.explicit_location
) ||
7215 (!first_member_has_explicit_location
&&
7216 qual
->flags
.q
.explicit_location
))) {
7217 _mesa_glsl_error(&loc
, state
,
7218 "when block-level location layout qualifier "
7219 "is not supplied either all members must "
7220 "have a location layout qualifier or all "
7221 "members must not have a location layout "
7225 first_member
= false;
7226 first_member_has_explicit_location
=
7227 qual
->flags
.q
.explicit_location
;
7231 if (qual
->flags
.q
.std140
||
7232 qual
->flags
.q
.std430
||
7233 qual
->flags
.q
.packed
||
7234 qual
->flags
.q
.shared
) {
7235 _mesa_glsl_error(&loc
, state
,
7236 "uniform/shader storage block layout qualifiers "
7237 "std140, std430, packed, and shared can only be "
7238 "applied to uniform/shader storage blocks, not "
7242 if (qual
->flags
.q
.constant
) {
7243 _mesa_glsl_error(&loc
, state
,
7244 "const storage qualifier cannot be applied "
7245 "to struct or interface block members");
7248 validate_memory_qualifier_for_type(state
, &loc
, qual
, decl_type
);
7249 validate_image_format_qualifier_for_type(state
, &loc
, qual
, decl_type
);
7251 /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec:
7253 * "A block member may be declared with a stream identifier, but
7254 * the specified stream must match the stream associated with the
7255 * containing block."
7257 if (qual
->flags
.q
.explicit_stream
) {
7258 unsigned qual_stream
;
7259 if (process_qualifier_constant(state
, &loc
, "stream",
7260 qual
->stream
, &qual_stream
) &&
7261 qual_stream
!= block_stream
) {
7262 _mesa_glsl_error(&loc
, state
, "stream layout qualifier on "
7263 "interface block member does not match "
7264 "the interface block (%u vs %u)", qual_stream
,
7270 unsigned explicit_xfb_buffer
= 0;
7271 if (qual
->flags
.q
.explicit_xfb_buffer
) {
7272 unsigned qual_xfb_buffer
;
7273 if (process_qualifier_constant(state
, &loc
, "xfb_buffer",
7274 qual
->xfb_buffer
, &qual_xfb_buffer
)) {
7275 explicit_xfb_buffer
= 1;
7276 if (qual_xfb_buffer
!= block_xfb_buffer
)
7277 _mesa_glsl_error(&loc
, state
, "xfb_buffer layout qualifier on "
7278 "interface block member does not match "
7279 "the interface block (%u vs %u)",
7280 qual_xfb_buffer
, block_xfb_buffer
);
7282 xfb_buffer
= (int) qual_xfb_buffer
;
7285 explicit_xfb_buffer
= layout
->flags
.q
.explicit_xfb_buffer
;
7286 xfb_buffer
= (int) block_xfb_buffer
;
7289 int xfb_stride
= -1;
7290 if (qual
->flags
.q
.explicit_xfb_stride
) {
7291 unsigned qual_xfb_stride
;
7292 if (process_qualifier_constant(state
, &loc
, "xfb_stride",
7293 qual
->xfb_stride
, &qual_xfb_stride
)) {
7294 xfb_stride
= (int) qual_xfb_stride
;
7298 if (qual
->flags
.q
.uniform
&& qual
->has_interpolation()) {
7299 _mesa_glsl_error(&loc
, state
,
7300 "interpolation qualifiers cannot be used "
7301 "with uniform interface blocks");
7304 if ((qual
->flags
.q
.uniform
|| !is_interface
) &&
7305 qual
->has_auxiliary_storage()) {
7306 _mesa_glsl_error(&loc
, state
,
7307 "auxiliary storage qualifiers cannot be used "
7308 "in uniform blocks or structures.");
7311 if (qual
->flags
.q
.row_major
|| qual
->flags
.q
.column_major
) {
7312 if (!qual
->flags
.q
.uniform
&& !qual
->flags
.q
.buffer
) {
7313 _mesa_glsl_error(&loc
, state
,
7314 "row_major and column_major can only be "
7315 "applied to interface blocks");
7317 validate_matrix_layout_for_type(state
, &loc
, decl_type
, NULL
);
7320 foreach_list_typed (ast_declaration
, decl
, link
,
7321 &decl_list
->declarations
) {
7322 YYLTYPE loc
= decl
->get_location();
7324 if (!allow_reserved_names
)
7325 validate_identifier(decl
->identifier
, loc
, state
);
7327 const struct glsl_type
*field_type
=
7328 process_array_type(&loc
, decl_type
, decl
->array_specifier
, state
);
7329 validate_array_dimensions(field_type
, state
, &loc
);
7330 fields
[i
].type
= field_type
;
7331 fields
[i
].name
= decl
->identifier
;
7332 fields
[i
].interpolation
=
7333 interpret_interpolation_qualifier(qual
, field_type
,
7334 var_mode
, state
, &loc
);
7335 fields
[i
].centroid
= qual
->flags
.q
.centroid
? 1 : 0;
7336 fields
[i
].sample
= qual
->flags
.q
.sample
? 1 : 0;
7337 fields
[i
].patch
= qual
->flags
.q
.patch
? 1 : 0;
7338 fields
[i
].precision
= qual
->precision
;
7339 fields
[i
].offset
= -1;
7340 fields
[i
].explicit_xfb_buffer
= explicit_xfb_buffer
;
7341 fields
[i
].xfb_buffer
= xfb_buffer
;
7342 fields
[i
].xfb_stride
= xfb_stride
;
7344 if (qual
->flags
.q
.explicit_location
) {
7345 unsigned qual_location
;
7346 if (process_qualifier_constant(state
, &loc
, "location",
7347 qual
->location
, &qual_location
)) {
7348 fields
[i
].location
= qual_location
+
7349 (fields
[i
].patch
? VARYING_SLOT_PATCH0
: VARYING_SLOT_VAR0
);
7350 expl_location
= fields
[i
].location
+
7351 fields
[i
].type
->count_attribute_slots(false);
7354 if (layout
&& layout
->flags
.q
.explicit_location
) {
7355 fields
[i
].location
= expl_location
;
7356 expl_location
+= fields
[i
].type
->count_attribute_slots(false);
7358 fields
[i
].location
= -1;
7362 /* Offset can only be used with std430 and std140 layouts an initial
7363 * value of 0 is used for error detection.
7369 if (qual
->flags
.q
.row_major
||
7370 matrix_layout
== GLSL_MATRIX_LAYOUT_ROW_MAJOR
) {
7376 if(layout
->flags
.q
.std140
) {
7377 align
= field_type
->std140_base_alignment(row_major
);
7378 size
= field_type
->std140_size(row_major
);
7379 } else if (layout
->flags
.q
.std430
) {
7380 align
= field_type
->std430_base_alignment(row_major
);
7381 size
= field_type
->std430_size(row_major
);
7385 if (qual
->flags
.q
.explicit_offset
) {
7386 unsigned qual_offset
;
7387 if (process_qualifier_constant(state
, &loc
, "offset",
7388 qual
->offset
, &qual_offset
)) {
7389 if (align
!= 0 && size
!= 0) {
7390 if (next_offset
> qual_offset
)
7391 _mesa_glsl_error(&loc
, state
, "layout qualifier "
7392 "offset overlaps previous member");
7394 if (qual_offset
% align
) {
7395 _mesa_glsl_error(&loc
, state
, "layout qualifier offset "
7396 "must be a multiple of the base "
7397 "alignment of %s", field_type
->name
);
7399 fields
[i
].offset
= qual_offset
;
7400 next_offset
= qual_offset
+ size
;
7402 _mesa_glsl_error(&loc
, state
, "offset can only be used "
7403 "with std430 and std140 layouts");
7408 if (qual
->flags
.q
.explicit_align
|| expl_align
!= 0) {
7409 unsigned offset
= fields
[i
].offset
!= -1 ? fields
[i
].offset
:
7411 if (align
== 0 || size
== 0) {
7412 _mesa_glsl_error(&loc
, state
, "align can only be used with "
7413 "std430 and std140 layouts");
7414 } else if (qual
->flags
.q
.explicit_align
) {
7415 unsigned member_align
;
7416 if (process_qualifier_constant(state
, &loc
, "align",
7417 qual
->align
, &member_align
)) {
7418 if (member_align
== 0 ||
7419 member_align
& (member_align
- 1)) {
7420 _mesa_glsl_error(&loc
, state
, "align layout qualifier "
7421 "is not a power of 2");
7423 fields
[i
].offset
= glsl_align(offset
, member_align
);
7424 next_offset
= fields
[i
].offset
+ size
;
7428 fields
[i
].offset
= glsl_align(offset
, expl_align
);
7429 next_offset
= fields
[i
].offset
+ size
;
7431 } else if (!qual
->flags
.q
.explicit_offset
) {
7432 if (align
!= 0 && size
!= 0)
7433 next_offset
= glsl_align(next_offset
, align
) + size
;
7436 /* From the ARB_enhanced_layouts spec:
7438 * "The given offset applies to the first component of the first
7439 * member of the qualified entity. Then, within the qualified
7440 * entity, subsequent components are each assigned, in order, to
7441 * the next available offset aligned to a multiple of that
7442 * component's size. Aggregate types are flattened down to the
7443 * component level to get this sequence of components."
7445 if (qual
->flags
.q
.explicit_xfb_offset
) {
7446 unsigned xfb_offset
;
7447 if (process_qualifier_constant(state
, &loc
, "xfb_offset",
7448 qual
->offset
, &xfb_offset
)) {
7449 fields
[i
].offset
= xfb_offset
;
7450 block_xfb_offset
= fields
[i
].offset
+
7451 4 * field_type
->component_slots();
7454 if (layout
&& layout
->flags
.q
.explicit_xfb_offset
) {
7455 unsigned align
= field_type
->is_64bit() ? 8 : 4;
7456 fields
[i
].offset
= glsl_align(block_xfb_offset
, align
);
7457 block_xfb_offset
+= 4 * field_type
->component_slots();
7461 /* Propogate row- / column-major information down the fields of the
7462 * structure or interface block. Structures need this data because
7463 * the structure may contain a structure that contains ... a matrix
7464 * that need the proper layout.
7466 if (is_interface
&& layout
&&
7467 (layout
->flags
.q
.uniform
|| layout
->flags
.q
.buffer
) &&
7468 (field_type
->without_array()->is_matrix()
7469 || field_type
->without_array()->is_record())) {
7470 /* If no layout is specified for the field, inherit the layout
7473 fields
[i
].matrix_layout
= matrix_layout
;
7475 if (qual
->flags
.q
.row_major
)
7476 fields
[i
].matrix_layout
= GLSL_MATRIX_LAYOUT_ROW_MAJOR
;
7477 else if (qual
->flags
.q
.column_major
)
7478 fields
[i
].matrix_layout
= GLSL_MATRIX_LAYOUT_COLUMN_MAJOR
;
7480 /* If we're processing an uniform or buffer block, the matrix
7481 * layout must be decided by this point.
7483 assert(fields
[i
].matrix_layout
== GLSL_MATRIX_LAYOUT_ROW_MAJOR
7484 || fields
[i
].matrix_layout
== GLSL_MATRIX_LAYOUT_COLUMN_MAJOR
);
7487 /* Memory qualifiers are allowed on buffer and image variables, while
7488 * the format qualifier is only accepted for images.
7490 if (var_mode
== ir_var_shader_storage
||
7491 field_type
->without_array()->is_image()) {
7492 /* For readonly and writeonly qualifiers the field definition,
7493 * if set, overwrites the layout qualifier.
7495 if (qual
->flags
.q
.read_only
|| qual
->flags
.q
.write_only
) {
7496 fields
[i
].memory_read_only
= qual
->flags
.q
.read_only
;
7497 fields
[i
].memory_write_only
= qual
->flags
.q
.write_only
;
7499 fields
[i
].memory_read_only
=
7500 layout
? layout
->flags
.q
.read_only
: 0;
7501 fields
[i
].memory_write_only
=
7502 layout
? layout
->flags
.q
.write_only
: 0;
7505 /* For other qualifiers, we set the flag if either the layout
7506 * qualifier or the field qualifier are set
7508 fields
[i
].memory_coherent
= qual
->flags
.q
.coherent
||
7509 (layout
&& layout
->flags
.q
.coherent
);
7510 fields
[i
].memory_volatile
= qual
->flags
.q
._volatile
||
7511 (layout
&& layout
->flags
.q
._volatile
);
7512 fields
[i
].memory_restrict
= qual
->flags
.q
.restrict_flag
||
7513 (layout
&& layout
->flags
.q
.restrict_flag
);
7515 if (field_type
->without_array()->is_image()) {
7516 if (qual
->flags
.q
.explicit_image_format
) {
7517 if (qual
->image_base_type
!=
7518 field_type
->without_array()->sampled_type
) {
7519 _mesa_glsl_error(&loc
, state
, "format qualifier doesn't "
7520 "match the base data type of the image");
7523 fields
[i
].image_format
= qual
->image_format
;
7525 if (!qual
->flags
.q
.write_only
) {
7526 _mesa_glsl_error(&loc
, state
, "image not qualified with "
7527 "`writeonly' must have a format layout "
7531 fields
[i
].image_format
= GL_NONE
;
7540 assert(i
== decl_count
);
7542 *fields_ret
= fields
;
7548 ast_struct_specifier::hir(exec_list
*instructions
,
7549 struct _mesa_glsl_parse_state
*state
)
7551 YYLTYPE loc
= this->get_location();
7553 unsigned expl_location
= 0;
7554 if (layout
&& layout
->flags
.q
.explicit_location
) {
7555 if (!process_qualifier_constant(state
, &loc
, "location",
7556 layout
->location
, &expl_location
)) {
7559 expl_location
= VARYING_SLOT_VAR0
+ expl_location
;
7563 glsl_struct_field
*fields
;
7564 unsigned decl_count
=
7565 ast_process_struct_or_iface_block_members(instructions
,
7567 &this->declarations
,
7570 GLSL_MATRIX_LAYOUT_INHERITED
,
7571 false /* allow_reserved_names */,
7574 0, /* for interface only */
7575 0, /* for interface only */
7576 0, /* for interface only */
7578 0 /* for interface only */);
7580 validate_identifier(this->name
, loc
, state
);
7582 type
= glsl_type::get_record_instance(fields
, decl_count
, this->name
);
7584 if (!type
->is_anonymous() && !state
->symbols
->add_type(name
, type
)) {
7585 const glsl_type
*match
= state
->symbols
->get_type(name
);
7586 /* allow struct matching for desktop GL - older UE4 does this */
7587 if (match
!= NULL
&& state
->is_version(130, 0) && match
->record_compare(type
, false))
7588 _mesa_glsl_warning(& loc
, state
, "struct `%s' previously defined", name
);
7590 _mesa_glsl_error(& loc
, state
, "struct `%s' previously defined", name
);
7592 const glsl_type
**s
= reralloc(state
, state
->user_structures
,
7594 state
->num_user_structures
+ 1);
7596 s
[state
->num_user_structures
] = type
;
7597 state
->user_structures
= s
;
7598 state
->num_user_structures
++;
7602 /* Structure type definitions do not have r-values.
7609 * Visitor class which detects whether a given interface block has been used.
7611 class interface_block_usage_visitor
: public ir_hierarchical_visitor
7614 interface_block_usage_visitor(ir_variable_mode mode
, const glsl_type
*block
)
7615 : mode(mode
), block(block
), found(false)
7619 virtual ir_visitor_status
visit(ir_dereference_variable
*ir
)
7621 if (ir
->var
->data
.mode
== mode
&& ir
->var
->get_interface_type() == block
) {
7625 return visit_continue
;
7628 bool usage_found() const
7634 ir_variable_mode mode
;
7635 const glsl_type
*block
;
7640 is_unsized_array_last_element(ir_variable
*v
)
7642 const glsl_type
*interface_type
= v
->get_interface_type();
7643 int length
= interface_type
->length
;
7645 assert(v
->type
->is_unsized_array());
7647 /* Check if it is the last element of the interface */
7648 if (strcmp(interface_type
->fields
.structure
[length
-1].name
, v
->name
) == 0)
7654 apply_memory_qualifiers(ir_variable
*var
, glsl_struct_field field
)
7656 var
->data
.memory_read_only
= field
.memory_read_only
;
7657 var
->data
.memory_write_only
= field
.memory_write_only
;
7658 var
->data
.memory_coherent
= field
.memory_coherent
;
7659 var
->data
.memory_volatile
= field
.memory_volatile
;
7660 var
->data
.memory_restrict
= field
.memory_restrict
;
7664 ast_interface_block::hir(exec_list
*instructions
,
7665 struct _mesa_glsl_parse_state
*state
)
7667 YYLTYPE loc
= this->get_location();
7669 /* Interface blocks must be declared at global scope */
7670 if (state
->current_function
!= NULL
) {
7671 _mesa_glsl_error(&loc
, state
,
7672 "Interface block `%s' must be declared "
7677 /* Validate qualifiers:
7679 * - Layout Qualifiers as per the table in Section 4.4
7680 * ("Layout Qualifiers") of the GLSL 4.50 spec.
7682 * - Memory Qualifiers as per Section 4.10 ("Memory Qualifiers") of the
7685 * "Additionally, memory qualifiers may also be used in the declaration
7686 * of shader storage blocks"
7688 * Note the table in Section 4.4 says std430 is allowed on both uniform and
7689 * buffer blocks however Section 4.4.5 (Uniform and Shader Storage Block
7690 * Layout Qualifiers) of the GLSL 4.50 spec says:
7692 * "The std430 qualifier is supported only for shader storage blocks;
7693 * using std430 on a uniform block will result in a compile-time error."
7695 ast_type_qualifier allowed_blk_qualifiers
;
7696 allowed_blk_qualifiers
.flags
.i
= 0;
7697 if (this->layout
.flags
.q
.buffer
|| this->layout
.flags
.q
.uniform
) {
7698 allowed_blk_qualifiers
.flags
.q
.shared
= 1;
7699 allowed_blk_qualifiers
.flags
.q
.packed
= 1;
7700 allowed_blk_qualifiers
.flags
.q
.std140
= 1;
7701 allowed_blk_qualifiers
.flags
.q
.row_major
= 1;
7702 allowed_blk_qualifiers
.flags
.q
.column_major
= 1;
7703 allowed_blk_qualifiers
.flags
.q
.explicit_align
= 1;
7704 allowed_blk_qualifiers
.flags
.q
.explicit_binding
= 1;
7705 if (this->layout
.flags
.q
.buffer
) {
7706 allowed_blk_qualifiers
.flags
.q
.buffer
= 1;
7707 allowed_blk_qualifiers
.flags
.q
.std430
= 1;
7708 allowed_blk_qualifiers
.flags
.q
.coherent
= 1;
7709 allowed_blk_qualifiers
.flags
.q
._volatile
= 1;
7710 allowed_blk_qualifiers
.flags
.q
.restrict_flag
= 1;
7711 allowed_blk_qualifiers
.flags
.q
.read_only
= 1;
7712 allowed_blk_qualifiers
.flags
.q
.write_only
= 1;
7714 allowed_blk_qualifiers
.flags
.q
.uniform
= 1;
7717 /* Interface block */
7718 assert(this->layout
.flags
.q
.in
|| this->layout
.flags
.q
.out
);
7720 allowed_blk_qualifiers
.flags
.q
.explicit_location
= 1;
7721 if (this->layout
.flags
.q
.out
) {
7722 allowed_blk_qualifiers
.flags
.q
.out
= 1;
7723 if (state
->stage
== MESA_SHADER_GEOMETRY
||
7724 state
->stage
== MESA_SHADER_TESS_CTRL
||
7725 state
->stage
== MESA_SHADER_TESS_EVAL
||
7726 state
->stage
== MESA_SHADER_VERTEX
) {
7727 allowed_blk_qualifiers
.flags
.q
.explicit_xfb_offset
= 1;
7728 allowed_blk_qualifiers
.flags
.q
.explicit_xfb_buffer
= 1;
7729 allowed_blk_qualifiers
.flags
.q
.xfb_buffer
= 1;
7730 allowed_blk_qualifiers
.flags
.q
.explicit_xfb_stride
= 1;
7731 allowed_blk_qualifiers
.flags
.q
.xfb_stride
= 1;
7732 if (state
->stage
== MESA_SHADER_GEOMETRY
) {
7733 allowed_blk_qualifiers
.flags
.q
.stream
= 1;
7734 allowed_blk_qualifiers
.flags
.q
.explicit_stream
= 1;
7736 if (state
->stage
== MESA_SHADER_TESS_CTRL
) {
7737 allowed_blk_qualifiers
.flags
.q
.patch
= 1;
7741 allowed_blk_qualifiers
.flags
.q
.in
= 1;
7742 if (state
->stage
== MESA_SHADER_TESS_EVAL
) {
7743 allowed_blk_qualifiers
.flags
.q
.patch
= 1;
7748 this->layout
.validate_flags(&loc
, state
, allowed_blk_qualifiers
,
7749 "invalid qualifier for block",
7752 enum glsl_interface_packing packing
;
7753 if (this->layout
.flags
.q
.std140
) {
7754 packing
= GLSL_INTERFACE_PACKING_STD140
;
7755 } else if (this->layout
.flags
.q
.packed
) {
7756 packing
= GLSL_INTERFACE_PACKING_PACKED
;
7757 } else if (this->layout
.flags
.q
.std430
) {
7758 packing
= GLSL_INTERFACE_PACKING_STD430
;
7760 /* The default layout is shared.
7762 packing
= GLSL_INTERFACE_PACKING_SHARED
;
7765 ir_variable_mode var_mode
;
7766 const char *iface_type_name
;
7767 if (this->layout
.flags
.q
.in
) {
7768 var_mode
= ir_var_shader_in
;
7769 iface_type_name
= "in";
7770 } else if (this->layout
.flags
.q
.out
) {
7771 var_mode
= ir_var_shader_out
;
7772 iface_type_name
= "out";
7773 } else if (this->layout
.flags
.q
.uniform
) {
7774 var_mode
= ir_var_uniform
;
7775 iface_type_name
= "uniform";
7776 } else if (this->layout
.flags
.q
.buffer
) {
7777 var_mode
= ir_var_shader_storage
;
7778 iface_type_name
= "buffer";
7780 var_mode
= ir_var_auto
;
7781 iface_type_name
= "UNKNOWN";
7782 assert(!"interface block layout qualifier not found!");
7785 enum glsl_matrix_layout matrix_layout
= GLSL_MATRIX_LAYOUT_INHERITED
;
7786 if (this->layout
.flags
.q
.row_major
)
7787 matrix_layout
= GLSL_MATRIX_LAYOUT_ROW_MAJOR
;
7788 else if (this->layout
.flags
.q
.column_major
)
7789 matrix_layout
= GLSL_MATRIX_LAYOUT_COLUMN_MAJOR
;
7791 bool redeclaring_per_vertex
= strcmp(this->block_name
, "gl_PerVertex") == 0;
7792 exec_list declared_variables
;
7793 glsl_struct_field
*fields
;
7795 /* For blocks that accept memory qualifiers (i.e. shader storage), verify
7796 * that we don't have incompatible qualifiers
7798 if (this->layout
.flags
.q
.read_only
&& this->layout
.flags
.q
.write_only
) {
7799 _mesa_glsl_error(&loc
, state
,
7800 "Interface block sets both readonly and writeonly");
7803 unsigned qual_stream
;
7804 if (!process_qualifier_constant(state
, &loc
, "stream", this->layout
.stream
,
7806 !validate_stream_qualifier(&loc
, state
, qual_stream
)) {
7807 /* If the stream qualifier is invalid it doesn't make sense to continue
7808 * on and try to compare stream layouts on member variables against it
7809 * so just return early.
7814 unsigned qual_xfb_buffer
;
7815 if (!process_qualifier_constant(state
, &loc
, "xfb_buffer",
7816 layout
.xfb_buffer
, &qual_xfb_buffer
) ||
7817 !validate_xfb_buffer_qualifier(&loc
, state
, qual_xfb_buffer
)) {
7821 unsigned qual_xfb_offset
;
7822 if (layout
.flags
.q
.explicit_xfb_offset
) {
7823 if (!process_qualifier_constant(state
, &loc
, "xfb_offset",
7824 layout
.offset
, &qual_xfb_offset
)) {
7829 unsigned qual_xfb_stride
;
7830 if (layout
.flags
.q
.explicit_xfb_stride
) {
7831 if (!process_qualifier_constant(state
, &loc
, "xfb_stride",
7832 layout
.xfb_stride
, &qual_xfb_stride
)) {
7837 unsigned expl_location
= 0;
7838 if (layout
.flags
.q
.explicit_location
) {
7839 if (!process_qualifier_constant(state
, &loc
, "location",
7840 layout
.location
, &expl_location
)) {
7843 expl_location
+= this->layout
.flags
.q
.patch
? VARYING_SLOT_PATCH0
7844 : VARYING_SLOT_VAR0
;
7848 unsigned expl_align
= 0;
7849 if (layout
.flags
.q
.explicit_align
) {
7850 if (!process_qualifier_constant(state
, &loc
, "align",
7851 layout
.align
, &expl_align
)) {
7854 if (expl_align
== 0 || expl_align
& (expl_align
- 1)) {
7855 _mesa_glsl_error(&loc
, state
, "align layout qualifier is not a "
7862 unsigned int num_variables
=
7863 ast_process_struct_or_iface_block_members(&declared_variables
,
7865 &this->declarations
,
7869 redeclaring_per_vertex
,
7878 if (!redeclaring_per_vertex
) {
7879 validate_identifier(this->block_name
, loc
, state
);
7881 /* From section 4.3.9 ("Interface Blocks") of the GLSL 4.50 spec:
7883 * "Block names have no other use within a shader beyond interface
7884 * matching; it is a compile-time error to use a block name at global
7885 * scope for anything other than as a block name."
7887 ir_variable
*var
= state
->symbols
->get_variable(this->block_name
);
7888 if (var
&& !var
->type
->is_interface()) {
7889 _mesa_glsl_error(&loc
, state
, "Block name `%s' is "
7890 "already used in the scope.",
7895 const glsl_type
*earlier_per_vertex
= NULL
;
7896 if (redeclaring_per_vertex
) {
7897 /* Find the previous declaration of gl_PerVertex. If we're redeclaring
7898 * the named interface block gl_in, we can find it by looking at the
7899 * previous declaration of gl_in. Otherwise we can find it by looking
7900 * at the previous decalartion of any of the built-in outputs,
7903 * Also check that the instance name and array-ness of the redeclaration
7907 case ir_var_shader_in
:
7908 if (ir_variable
*earlier_gl_in
=
7909 state
->symbols
->get_variable("gl_in")) {
7910 earlier_per_vertex
= earlier_gl_in
->get_interface_type();
7912 _mesa_glsl_error(&loc
, state
,
7913 "redeclaration of gl_PerVertex input not allowed "
7915 _mesa_shader_stage_to_string(state
->stage
));
7917 if (this->instance_name
== NULL
||
7918 strcmp(this->instance_name
, "gl_in") != 0 || this->array_specifier
== NULL
||
7919 !this->array_specifier
->is_single_dimension()) {
7920 _mesa_glsl_error(&loc
, state
,
7921 "gl_PerVertex input must be redeclared as "
7925 case ir_var_shader_out
:
7926 if (ir_variable
*earlier_gl_Position
=
7927 state
->symbols
->get_variable("gl_Position")) {
7928 earlier_per_vertex
= earlier_gl_Position
->get_interface_type();
7929 } else if (ir_variable
*earlier_gl_out
=
7930 state
->symbols
->get_variable("gl_out")) {
7931 earlier_per_vertex
= earlier_gl_out
->get_interface_type();
7933 _mesa_glsl_error(&loc
, state
,
7934 "redeclaration of gl_PerVertex output not "
7935 "allowed in the %s shader",
7936 _mesa_shader_stage_to_string(state
->stage
));
7938 if (state
->stage
== MESA_SHADER_TESS_CTRL
) {
7939 if (this->instance_name
== NULL
||
7940 strcmp(this->instance_name
, "gl_out") != 0 || this->array_specifier
== NULL
) {
7941 _mesa_glsl_error(&loc
, state
,
7942 "gl_PerVertex output must be redeclared as "
7946 if (this->instance_name
!= NULL
) {
7947 _mesa_glsl_error(&loc
, state
,
7948 "gl_PerVertex output may not be redeclared with "
7949 "an instance name");
7954 _mesa_glsl_error(&loc
, state
,
7955 "gl_PerVertex must be declared as an input or an "
7960 if (earlier_per_vertex
== NULL
) {
7961 /* An error has already been reported. Bail out to avoid null
7962 * dereferences later in this function.
7967 /* Copy locations from the old gl_PerVertex interface block. */
7968 for (unsigned i
= 0; i
< num_variables
; i
++) {
7969 int j
= earlier_per_vertex
->field_index(fields
[i
].name
);
7971 _mesa_glsl_error(&loc
, state
,
7972 "redeclaration of gl_PerVertex must be a subset "
7973 "of the built-in members of gl_PerVertex");
7975 fields
[i
].location
=
7976 earlier_per_vertex
->fields
.structure
[j
].location
;
7978 earlier_per_vertex
->fields
.structure
[j
].offset
;
7979 fields
[i
].interpolation
=
7980 earlier_per_vertex
->fields
.structure
[j
].interpolation
;
7981 fields
[i
].centroid
=
7982 earlier_per_vertex
->fields
.structure
[j
].centroid
;
7984 earlier_per_vertex
->fields
.structure
[j
].sample
;
7986 earlier_per_vertex
->fields
.structure
[j
].patch
;
7987 fields
[i
].precision
=
7988 earlier_per_vertex
->fields
.structure
[j
].precision
;
7989 fields
[i
].explicit_xfb_buffer
=
7990 earlier_per_vertex
->fields
.structure
[j
].explicit_xfb_buffer
;
7991 fields
[i
].xfb_buffer
=
7992 earlier_per_vertex
->fields
.structure
[j
].xfb_buffer
;
7993 fields
[i
].xfb_stride
=
7994 earlier_per_vertex
->fields
.structure
[j
].xfb_stride
;
7998 /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10
8001 * If a built-in interface block is redeclared, it must appear in
8002 * the shader before any use of any member included in the built-in
8003 * declaration, or a compilation error will result.
8005 * This appears to be a clarification to the behaviour established for
8006 * gl_PerVertex by GLSL 1.50, therefore we implement this behaviour
8007 * regardless of GLSL version.
8009 interface_block_usage_visitor
v(var_mode
, earlier_per_vertex
);
8010 v
.run(instructions
);
8011 if (v
.usage_found()) {
8012 _mesa_glsl_error(&loc
, state
,
8013 "redeclaration of a built-in interface block must "
8014 "appear before any use of any member of the "
8019 const glsl_type
*block_type
=
8020 glsl_type::get_interface_instance(fields
,
8024 GLSL_MATRIX_LAYOUT_ROW_MAJOR
,
8027 unsigned component_size
= block_type
->contains_double() ? 8 : 4;
8029 layout
.flags
.q
.explicit_xfb_offset
? (int) qual_xfb_offset
: -1;
8030 validate_xfb_offset_qualifier(&loc
, state
, xfb_offset
, block_type
,
8033 if (!state
->symbols
->add_interface(block_type
->name
, block_type
, var_mode
)) {
8034 YYLTYPE loc
= this->get_location();
8035 _mesa_glsl_error(&loc
, state
, "interface block `%s' with type `%s' "
8036 "already taken in the current scope",
8037 this->block_name
, iface_type_name
);
8040 /* Since interface blocks cannot contain statements, it should be
8041 * impossible for the block to generate any instructions.
8043 assert(declared_variables
.is_empty());
8045 /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
8047 * Geometry shader input variables get the per-vertex values written
8048 * out by vertex shader output variables of the same names. Since a
8049 * geometry shader operates on a set of vertices, each input varying
8050 * variable (or input block, see interface blocks below) needs to be
8051 * declared as an array.
8053 if (state
->stage
== MESA_SHADER_GEOMETRY
&& this->array_specifier
== NULL
&&
8054 var_mode
== ir_var_shader_in
) {
8055 _mesa_glsl_error(&loc
, state
, "geometry shader inputs must be arrays");
8056 } else if ((state
->stage
== MESA_SHADER_TESS_CTRL
||
8057 state
->stage
== MESA_SHADER_TESS_EVAL
) &&
8058 !this->layout
.flags
.q
.patch
&&
8059 this->array_specifier
== NULL
&&
8060 var_mode
== ir_var_shader_in
) {
8061 _mesa_glsl_error(&loc
, state
, "per-vertex tessellation shader inputs must be arrays");
8062 } else if (state
->stage
== MESA_SHADER_TESS_CTRL
&&
8063 !this->layout
.flags
.q
.patch
&&
8064 this->array_specifier
== NULL
&&
8065 var_mode
== ir_var_shader_out
) {
8066 _mesa_glsl_error(&loc
, state
, "tessellation control shader outputs must be arrays");
8070 /* Page 39 (page 45 of the PDF) of section 4.3.7 in the GLSL ES 3.00 spec
8073 * "If an instance name (instance-name) is used, then it puts all the
8074 * members inside a scope within its own name space, accessed with the
8075 * field selector ( . ) operator (analogously to structures)."
8077 if (this->instance_name
) {
8078 if (redeclaring_per_vertex
) {
8079 /* When a built-in in an unnamed interface block is redeclared,
8080 * get_variable_being_redeclared() calls
8081 * check_builtin_array_max_size() to make sure that built-in array
8082 * variables aren't redeclared to illegal sizes. But we're looking
8083 * at a redeclaration of a named built-in interface block. So we
8084 * have to manually call check_builtin_array_max_size() for all parts
8085 * of the interface that are arrays.
8087 for (unsigned i
= 0; i
< num_variables
; i
++) {
8088 if (fields
[i
].type
->is_array()) {
8089 const unsigned size
= fields
[i
].type
->array_size();
8090 check_builtin_array_max_size(fields
[i
].name
, size
, loc
, state
);
8094 validate_identifier(this->instance_name
, loc
, state
);
8099 if (this->array_specifier
!= NULL
) {
8100 const glsl_type
*block_array_type
=
8101 process_array_type(&loc
, block_type
, this->array_specifier
, state
);
8103 /* Section 4.3.7 (Interface Blocks) of the GLSL 1.50 spec says:
8105 * For uniform blocks declared an array, each individual array
8106 * element corresponds to a separate buffer object backing one
8107 * instance of the block. As the array size indicates the number
8108 * of buffer objects needed, uniform block array declarations
8109 * must specify an array size.
8111 * And a few paragraphs later:
8113 * Geometry shader input blocks must be declared as arrays and
8114 * follow the array declaration and linking rules for all
8115 * geometry shader inputs. All other input and output block
8116 * arrays must specify an array size.
8118 * The same applies to tessellation shaders.
8120 * The upshot of this is that the only circumstance where an
8121 * interface array size *doesn't* need to be specified is on a
8122 * geometry shader input, tessellation control shader input,
8123 * tessellation control shader output, and tessellation evaluation
8126 if (block_array_type
->is_unsized_array()) {
8127 bool allow_inputs
= state
->stage
== MESA_SHADER_GEOMETRY
||
8128 state
->stage
== MESA_SHADER_TESS_CTRL
||
8129 state
->stage
== MESA_SHADER_TESS_EVAL
;
8130 bool allow_outputs
= state
->stage
== MESA_SHADER_TESS_CTRL
;
8132 if (this->layout
.flags
.q
.in
) {
8134 _mesa_glsl_error(&loc
, state
,
8135 "unsized input block arrays not allowed in "
8137 _mesa_shader_stage_to_string(state
->stage
));
8138 } else if (this->layout
.flags
.q
.out
) {
8140 _mesa_glsl_error(&loc
, state
,
8141 "unsized output block arrays not allowed in "
8143 _mesa_shader_stage_to_string(state
->stage
));
8145 /* by elimination, this is a uniform block array */
8146 _mesa_glsl_error(&loc
, state
,
8147 "unsized uniform block arrays not allowed in "
8149 _mesa_shader_stage_to_string(state
->stage
));
8153 /* From section 4.3.9 (Interface Blocks) of the GLSL ES 3.10 spec:
8155 * * Arrays of arrays of blocks are not allowed
8157 if (state
->es_shader
&& block_array_type
->is_array() &&
8158 block_array_type
->fields
.array
->is_array()) {
8159 _mesa_glsl_error(&loc
, state
,
8160 "arrays of arrays interface blocks are "
8164 var
= new(state
) ir_variable(block_array_type
,
8165 this->instance_name
,
8168 var
= new(state
) ir_variable(block_type
,
8169 this->instance_name
,
8173 var
->data
.matrix_layout
= matrix_layout
== GLSL_MATRIX_LAYOUT_INHERITED
8174 ? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR
: matrix_layout
;
8176 if (var_mode
== ir_var_shader_in
|| var_mode
== ir_var_uniform
)
8177 var
->data
.read_only
= true;
8179 var
->data
.patch
= this->layout
.flags
.q
.patch
;
8181 if (state
->stage
== MESA_SHADER_GEOMETRY
&& var_mode
== ir_var_shader_in
)
8182 handle_geometry_shader_input_decl(state
, loc
, var
);
8183 else if ((state
->stage
== MESA_SHADER_TESS_CTRL
||
8184 state
->stage
== MESA_SHADER_TESS_EVAL
) && var_mode
== ir_var_shader_in
)
8185 handle_tess_shader_input_decl(state
, loc
, var
);
8186 else if (state
->stage
== MESA_SHADER_TESS_CTRL
&& var_mode
== ir_var_shader_out
)
8187 handle_tess_ctrl_shader_output_decl(state
, loc
, var
);
8189 for (unsigned i
= 0; i
< num_variables
; i
++) {
8190 if (var
->data
.mode
== ir_var_shader_storage
)
8191 apply_memory_qualifiers(var
, fields
[i
]);
8194 if (ir_variable
*earlier
=
8195 state
->symbols
->get_variable(this->instance_name
)) {
8196 if (!redeclaring_per_vertex
) {
8197 _mesa_glsl_error(&loc
, state
, "`%s' redeclared",
8198 this->instance_name
);
8200 earlier
->data
.how_declared
= ir_var_declared_normally
;
8201 earlier
->type
= var
->type
;
8202 earlier
->reinit_interface_type(block_type
);
8205 if (this->layout
.flags
.q
.explicit_binding
) {
8206 apply_explicit_binding(state
, &loc
, var
, var
->type
,
8210 var
->data
.stream
= qual_stream
;
8211 if (layout
.flags
.q
.explicit_location
) {
8212 var
->data
.location
= expl_location
;
8213 var
->data
.explicit_location
= true;
8216 state
->symbols
->add_variable(var
);
8217 instructions
->push_tail(var
);
8220 /* In order to have an array size, the block must also be declared with
8223 assert(this->array_specifier
== NULL
);
8225 for (unsigned i
= 0; i
< num_variables
; i
++) {
8227 new(state
) ir_variable(fields
[i
].type
,
8228 ralloc_strdup(state
, fields
[i
].name
),
8230 var
->data
.interpolation
= fields
[i
].interpolation
;
8231 var
->data
.centroid
= fields
[i
].centroid
;
8232 var
->data
.sample
= fields
[i
].sample
;
8233 var
->data
.patch
= fields
[i
].patch
;
8234 var
->data
.stream
= qual_stream
;
8235 var
->data
.location
= fields
[i
].location
;
8237 if (fields
[i
].location
!= -1)
8238 var
->data
.explicit_location
= true;
8240 var
->data
.explicit_xfb_buffer
= fields
[i
].explicit_xfb_buffer
;
8241 var
->data
.xfb_buffer
= fields
[i
].xfb_buffer
;
8243 if (fields
[i
].offset
!= -1)
8244 var
->data
.explicit_xfb_offset
= true;
8245 var
->data
.offset
= fields
[i
].offset
;
8247 var
->init_interface_type(block_type
);
8249 if (var_mode
== ir_var_shader_in
|| var_mode
== ir_var_uniform
)
8250 var
->data
.read_only
= true;
8252 /* Precision qualifiers do not have any meaning in Desktop GLSL */
8253 if (state
->es_shader
) {
8254 var
->data
.precision
=
8255 select_gles_precision(fields
[i
].precision
, fields
[i
].type
,
8259 if (fields
[i
].matrix_layout
== GLSL_MATRIX_LAYOUT_INHERITED
) {
8260 var
->data
.matrix_layout
= matrix_layout
== GLSL_MATRIX_LAYOUT_INHERITED
8261 ? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR
: matrix_layout
;
8263 var
->data
.matrix_layout
= fields
[i
].matrix_layout
;
8266 if (var
->data
.mode
== ir_var_shader_storage
)
8267 apply_memory_qualifiers(var
, fields
[i
]);
8269 /* Examine var name here since var may get deleted in the next call */
8270 bool var_is_gl_id
= is_gl_identifier(var
->name
);
8272 if (redeclaring_per_vertex
) {
8273 bool is_redeclaration
;
8275 get_variable_being_redeclared(&var
, loc
, state
,
8276 true /* allow_all_redeclarations */,
8278 if (!var_is_gl_id
|| !is_redeclaration
) {
8279 _mesa_glsl_error(&loc
, state
,
8280 "redeclaration of gl_PerVertex can only "
8281 "include built-in variables");
8282 } else if (var
->data
.how_declared
== ir_var_declared_normally
) {
8283 _mesa_glsl_error(&loc
, state
,
8284 "`%s' has already been redeclared",
8287 var
->data
.how_declared
= ir_var_declared_in_block
;
8288 var
->reinit_interface_type(block_type
);
8293 if (state
->symbols
->get_variable(var
->name
) != NULL
)
8294 _mesa_glsl_error(&loc
, state
, "`%s' redeclared", var
->name
);
8296 /* Propagate the "binding" keyword into this UBO/SSBO's fields.
8297 * The UBO declaration itself doesn't get an ir_variable unless it
8298 * has an instance name. This is ugly.
8300 if (this->layout
.flags
.q
.explicit_binding
) {
8301 apply_explicit_binding(state
, &loc
, var
,
8302 var
->get_interface_type(), &this->layout
);
8305 if (var
->type
->is_unsized_array()) {
8306 if (var
->is_in_shader_storage_block() &&
8307 is_unsized_array_last_element(var
)) {
8308 var
->data
.from_ssbo_unsized_array
= true;
8310 /* From GLSL ES 3.10 spec, section 4.1.9 "Arrays":
8312 * "If an array is declared as the last member of a shader storage
8313 * block and the size is not specified at compile-time, it is
8314 * sized at run-time. In all other cases, arrays are sized only
8317 * In desktop GLSL it is allowed to have unsized-arrays that are
8318 * not last, as long as we can determine that they are implicitly
8321 if (state
->es_shader
) {
8322 _mesa_glsl_error(&loc
, state
, "unsized array `%s' "
8323 "definition: only last member of a shader "
8324 "storage block can be defined as unsized "
8325 "array", fields
[i
].name
);
8330 state
->symbols
->add_variable(var
);
8331 instructions
->push_tail(var
);
8334 if (redeclaring_per_vertex
&& block_type
!= earlier_per_vertex
) {
8335 /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10 spec:
8337 * It is also a compilation error ... to redeclare a built-in
8338 * block and then use a member from that built-in block that was
8339 * not included in the redeclaration.
8341 * This appears to be a clarification to the behaviour established
8342 * for gl_PerVertex by GLSL 1.50, therefore we implement this
8343 * behaviour regardless of GLSL version.
8345 * To prevent the shader from using a member that was not included in
8346 * the redeclaration, we disable any ir_variables that are still
8347 * associated with the old declaration of gl_PerVertex (since we've
8348 * already updated all of the variables contained in the new
8349 * gl_PerVertex to point to it).
8351 * As a side effect this will prevent
8352 * validate_intrastage_interface_blocks() from getting confused and
8353 * thinking there are conflicting definitions of gl_PerVertex in the
8356 foreach_in_list_safe(ir_instruction
, node
, instructions
) {
8357 ir_variable
*const var
= node
->as_variable();
8359 var
->get_interface_type() == earlier_per_vertex
&&
8360 var
->data
.mode
== var_mode
) {
8361 if (var
->data
.how_declared
== ir_var_declared_normally
) {
8362 _mesa_glsl_error(&loc
, state
,
8363 "redeclaration of gl_PerVertex cannot "
8364 "follow a redeclaration of `%s'",
8367 state
->symbols
->disable_variable(var
->name
);
8379 ast_tcs_output_layout::hir(exec_list
*instructions
,
8380 struct _mesa_glsl_parse_state
*state
)
8382 YYLTYPE loc
= this->get_location();
8384 unsigned num_vertices
;
8385 if (!state
->out_qualifier
->vertices
->
8386 process_qualifier_constant(state
, "vertices", &num_vertices
,
8388 /* return here to stop cascading incorrect error messages */
8392 /* If any shader outputs occurred before this declaration and specified an
8393 * array size, make sure the size they specified is consistent with the
8396 if (state
->tcs_output_size
!= 0 && state
->tcs_output_size
!= num_vertices
) {
8397 _mesa_glsl_error(&loc
, state
,
8398 "this tessellation control shader output layout "
8399 "specifies %u vertices, but a previous output "
8400 "is declared with size %u",
8401 num_vertices
, state
->tcs_output_size
);
8405 state
->tcs_output_vertices_specified
= true;
8407 /* If any shader outputs occurred before this declaration and did not
8408 * specify an array size, their size is determined now.
8410 foreach_in_list (ir_instruction
, node
, instructions
) {
8411 ir_variable
*var
= node
->as_variable();
8412 if (var
== NULL
|| var
->data
.mode
!= ir_var_shader_out
)
8415 /* Note: Not all tessellation control shader output are arrays. */
8416 if (!var
->type
->is_unsized_array() || var
->data
.patch
)
8419 if (var
->data
.max_array_access
>= (int)num_vertices
) {
8420 _mesa_glsl_error(&loc
, state
,
8421 "this tessellation control shader output layout "
8422 "specifies %u vertices, but an access to element "
8423 "%u of output `%s' already exists", num_vertices
,
8424 var
->data
.max_array_access
, var
->name
);
8426 var
->type
= glsl_type::get_array_instance(var
->type
->fields
.array
,
8436 ast_gs_input_layout::hir(exec_list
*instructions
,
8437 struct _mesa_glsl_parse_state
*state
)
8439 YYLTYPE loc
= this->get_location();
8441 /* Should have been prevented by the parser. */
8442 assert(!state
->gs_input_prim_type_specified
8443 || state
->in_qualifier
->prim_type
== this->prim_type
);
8445 /* If any shader inputs occurred before this declaration and specified an
8446 * array size, make sure the size they specified is consistent with the
8449 unsigned num_vertices
= vertices_per_prim(this->prim_type
);
8450 if (state
->gs_input_size
!= 0 && state
->gs_input_size
!= num_vertices
) {
8451 _mesa_glsl_error(&loc
, state
,
8452 "this geometry shader input layout implies %u vertices"
8453 " per primitive, but a previous input is declared"
8454 " with size %u", num_vertices
, state
->gs_input_size
);
8458 state
->gs_input_prim_type_specified
= true;
8460 /* If any shader inputs occurred before this declaration and did not
8461 * specify an array size, their size is determined now.
8463 foreach_in_list(ir_instruction
, node
, instructions
) {
8464 ir_variable
*var
= node
->as_variable();
8465 if (var
== NULL
|| var
->data
.mode
!= ir_var_shader_in
)
8468 /* Note: gl_PrimitiveIDIn has mode ir_var_shader_in, but it's not an
8472 if (var
->type
->is_unsized_array()) {
8473 if (var
->data
.max_array_access
>= (int)num_vertices
) {
8474 _mesa_glsl_error(&loc
, state
,
8475 "this geometry shader input layout implies %u"
8476 " vertices, but an access to element %u of input"
8477 " `%s' already exists", num_vertices
,
8478 var
->data
.max_array_access
, var
->name
);
8480 var
->type
= glsl_type::get_array_instance(var
->type
->fields
.array
,
8491 ast_cs_input_layout::hir(exec_list
*instructions
,
8492 struct _mesa_glsl_parse_state
*state
)
8494 YYLTYPE loc
= this->get_location();
8496 /* From the ARB_compute_shader specification:
8498 * If the local size of the shader in any dimension is greater
8499 * than the maximum size supported by the implementation for that
8500 * dimension, a compile-time error results.
8502 * It is not clear from the spec how the error should be reported if
8503 * the total size of the work group exceeds
8504 * MAX_COMPUTE_WORK_GROUP_INVOCATIONS, but it seems reasonable to
8505 * report it at compile time as well.
8507 GLuint64 total_invocations
= 1;
8508 unsigned qual_local_size
[3];
8509 for (int i
= 0; i
< 3; i
++) {
8511 char *local_size_str
= ralloc_asprintf(NULL
, "invalid local_size_%c",
8513 /* Infer a local_size of 1 for unspecified dimensions */
8514 if (this->local_size
[i
] == NULL
) {
8515 qual_local_size
[i
] = 1;
8516 } else if (!this->local_size
[i
]->
8517 process_qualifier_constant(state
, local_size_str
,
8518 &qual_local_size
[i
], false)) {
8519 ralloc_free(local_size_str
);
8522 ralloc_free(local_size_str
);
8524 if (qual_local_size
[i
] > state
->ctx
->Const
.MaxComputeWorkGroupSize
[i
]) {
8525 _mesa_glsl_error(&loc
, state
,
8526 "local_size_%c exceeds MAX_COMPUTE_WORK_GROUP_SIZE"
8528 state
->ctx
->Const
.MaxComputeWorkGroupSize
[i
]);
8531 total_invocations
*= qual_local_size
[i
];
8532 if (total_invocations
>
8533 state
->ctx
->Const
.MaxComputeWorkGroupInvocations
) {
8534 _mesa_glsl_error(&loc
, state
,
8535 "product of local_sizes exceeds "
8536 "MAX_COMPUTE_WORK_GROUP_INVOCATIONS (%d)",
8537 state
->ctx
->Const
.MaxComputeWorkGroupInvocations
);
8542 /* If any compute input layout declaration preceded this one, make sure it
8543 * was consistent with this one.
8545 if (state
->cs_input_local_size_specified
) {
8546 for (int i
= 0; i
< 3; i
++) {
8547 if (state
->cs_input_local_size
[i
] != qual_local_size
[i
]) {
8548 _mesa_glsl_error(&loc
, state
,
8549 "compute shader input layout does not match"
8550 " previous declaration");
8556 /* The ARB_compute_variable_group_size spec says:
8558 * If a compute shader including a *local_size_variable* qualifier also
8559 * declares a fixed local group size using the *local_size_x*,
8560 * *local_size_y*, or *local_size_z* qualifiers, a compile-time error
8563 if (state
->cs_input_local_size_variable_specified
) {
8564 _mesa_glsl_error(&loc
, state
,
8565 "compute shader can't include both a variable and a "
8566 "fixed local group size");
8570 state
->cs_input_local_size_specified
= true;
8571 for (int i
= 0; i
< 3; i
++)
8572 state
->cs_input_local_size
[i
] = qual_local_size
[i
];
8574 /* We may now declare the built-in constant gl_WorkGroupSize (see
8575 * builtin_variable_generator::generate_constants() for why we didn't
8576 * declare it earlier).
8578 ir_variable
*var
= new(state
->symbols
)
8579 ir_variable(glsl_type::uvec3_type
, "gl_WorkGroupSize", ir_var_auto
);
8580 var
->data
.how_declared
= ir_var_declared_implicitly
;
8581 var
->data
.read_only
= true;
8582 instructions
->push_tail(var
);
8583 state
->symbols
->add_variable(var
);
8584 ir_constant_data data
;
8585 memset(&data
, 0, sizeof(data
));
8586 for (int i
= 0; i
< 3; i
++)
8587 data
.u
[i
] = qual_local_size
[i
];
8588 var
->constant_value
= new(var
) ir_constant(glsl_type::uvec3_type
, &data
);
8589 var
->constant_initializer
=
8590 new(var
) ir_constant(glsl_type::uvec3_type
, &data
);
8591 var
->data
.has_initializer
= true;
8598 detect_conflicting_assignments(struct _mesa_glsl_parse_state
*state
,
8599 exec_list
*instructions
)
8601 bool gl_FragColor_assigned
= false;
8602 bool gl_FragData_assigned
= false;
8603 bool gl_FragSecondaryColor_assigned
= false;
8604 bool gl_FragSecondaryData_assigned
= false;
8605 bool user_defined_fs_output_assigned
= false;
8606 ir_variable
*user_defined_fs_output
= NULL
;
8608 /* It would be nice to have proper location information. */
8610 memset(&loc
, 0, sizeof(loc
));
8612 foreach_in_list(ir_instruction
, node
, instructions
) {
8613 ir_variable
*var
= node
->as_variable();
8615 if (!var
|| !var
->data
.assigned
)
8618 if (strcmp(var
->name
, "gl_FragColor") == 0)
8619 gl_FragColor_assigned
= true;
8620 else if (strcmp(var
->name
, "gl_FragData") == 0)
8621 gl_FragData_assigned
= true;
8622 else if (strcmp(var
->name
, "gl_SecondaryFragColorEXT") == 0)
8623 gl_FragSecondaryColor_assigned
= true;
8624 else if (strcmp(var
->name
, "gl_SecondaryFragDataEXT") == 0)
8625 gl_FragSecondaryData_assigned
= true;
8626 else if (!is_gl_identifier(var
->name
)) {
8627 if (state
->stage
== MESA_SHADER_FRAGMENT
&&
8628 var
->data
.mode
== ir_var_shader_out
) {
8629 user_defined_fs_output_assigned
= true;
8630 user_defined_fs_output
= var
;
8635 /* From the GLSL 1.30 spec:
8637 * "If a shader statically assigns a value to gl_FragColor, it
8638 * may not assign a value to any element of gl_FragData. If a
8639 * shader statically writes a value to any element of
8640 * gl_FragData, it may not assign a value to
8641 * gl_FragColor. That is, a shader may assign values to either
8642 * gl_FragColor or gl_FragData, but not both. Multiple shaders
8643 * linked together must also consistently write just one of
8644 * these variables. Similarly, if user declared output
8645 * variables are in use (statically assigned to), then the
8646 * built-in variables gl_FragColor and gl_FragData may not be
8647 * assigned to. These incorrect usages all generate compile
8650 if (gl_FragColor_assigned
&& gl_FragData_assigned
) {
8651 _mesa_glsl_error(&loc
, state
, "fragment shader writes to both "
8652 "`gl_FragColor' and `gl_FragData'");
8653 } else if (gl_FragColor_assigned
&& user_defined_fs_output_assigned
) {
8654 _mesa_glsl_error(&loc
, state
, "fragment shader writes to both "
8655 "`gl_FragColor' and `%s'",
8656 user_defined_fs_output
->name
);
8657 } else if (gl_FragSecondaryColor_assigned
&& gl_FragSecondaryData_assigned
) {
8658 _mesa_glsl_error(&loc
, state
, "fragment shader writes to both "
8659 "`gl_FragSecondaryColorEXT' and"
8660 " `gl_FragSecondaryDataEXT'");
8661 } else if (gl_FragColor_assigned
&& gl_FragSecondaryData_assigned
) {
8662 _mesa_glsl_error(&loc
, state
, "fragment shader writes to both "
8663 "`gl_FragColor' and"
8664 " `gl_FragSecondaryDataEXT'");
8665 } else if (gl_FragData_assigned
&& gl_FragSecondaryColor_assigned
) {
8666 _mesa_glsl_error(&loc
, state
, "fragment shader writes to both "
8668 " `gl_FragSecondaryColorEXT'");
8669 } else if (gl_FragData_assigned
&& user_defined_fs_output_assigned
) {
8670 _mesa_glsl_error(&loc
, state
, "fragment shader writes to both "
8671 "`gl_FragData' and `%s'",
8672 user_defined_fs_output
->name
);
8675 if ((gl_FragSecondaryColor_assigned
|| gl_FragSecondaryData_assigned
) &&
8676 !state
->EXT_blend_func_extended_enable
) {
8677 _mesa_glsl_error(&loc
, state
,
8678 "Dual source blending requires EXT_blend_func_extended");
8683 verify_subroutine_associated_funcs(struct _mesa_glsl_parse_state
*state
)
8686 memset(&loc
, 0, sizeof(loc
));
8688 /* Section 6.1.2 (Subroutines) of the GLSL 4.00 spec says:
8690 * "A program will fail to compile or link if any shader
8691 * or stage contains two or more functions with the same
8692 * name if the name is associated with a subroutine type."
8695 for (int i
= 0; i
< state
->num_subroutines
; i
++) {
8696 unsigned definitions
= 0;
8697 ir_function
*fn
= state
->subroutines
[i
];
8698 /* Calculate number of function definitions with the same name */
8699 foreach_in_list(ir_function_signature
, sig
, &fn
->signatures
) {
8700 if (sig
->is_defined
) {
8701 if (++definitions
> 1) {
8702 _mesa_glsl_error(&loc
, state
,
8703 "%s shader contains two or more function "
8704 "definitions with name `%s', which is "
8705 "associated with a subroutine type.\n",
8706 _mesa_shader_stage_to_string(state
->stage
),
8716 remove_per_vertex_blocks(exec_list
*instructions
,
8717 _mesa_glsl_parse_state
*state
, ir_variable_mode mode
)
8719 /* Find the gl_PerVertex interface block of the appropriate (in/out) mode,
8720 * if it exists in this shader type.
8722 const glsl_type
*per_vertex
= NULL
;
8724 case ir_var_shader_in
:
8725 if (ir_variable
*gl_in
= state
->symbols
->get_variable("gl_in"))
8726 per_vertex
= gl_in
->get_interface_type();
8728 case ir_var_shader_out
:
8729 if (ir_variable
*gl_Position
=
8730 state
->symbols
->get_variable("gl_Position")) {
8731 per_vertex
= gl_Position
->get_interface_type();
8735 assert(!"Unexpected mode");
8739 /* If we didn't find a built-in gl_PerVertex interface block, then we don't
8740 * need to do anything.
8742 if (per_vertex
== NULL
)
8745 /* If the interface block is used by the shader, then we don't need to do
8748 interface_block_usage_visitor
v(mode
, per_vertex
);
8749 v
.run(instructions
);
8750 if (v
.usage_found())
8753 /* Remove any ir_variable declarations that refer to the interface block
8756 foreach_in_list_safe(ir_instruction
, node
, instructions
) {
8757 ir_variable
*const var
= node
->as_variable();
8758 if (var
!= NULL
&& var
->get_interface_type() == per_vertex
&&
8759 var
->data
.mode
== mode
) {
8760 state
->symbols
->disable_variable(var
->name
);
8767 ast_warnings_toggle::hir(exec_list
*,
8768 struct _mesa_glsl_parse_state
*state
)
8770 state
->warnings_enabled
= enable
;