e9d60de5bafd635d63b39a8969254690efffe515
[mesa.git] / src / compiler / glsl / ast_type.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "ast.h"
25
26 void
27 ast_type_specifier::print(void) const
28 {
29 if (structure) {
30 structure->print();
31 } else {
32 printf("%s ", type_name);
33 }
34
35 if (array_specifier) {
36 array_specifier->print();
37 }
38 }
39
40 bool
41 ast_fully_specified_type::has_qualifiers(_mesa_glsl_parse_state *state) const
42 {
43 /* 'subroutine' isnt a real qualifier. */
44 ast_type_qualifier subroutine_only;
45 subroutine_only.flags.i = 0;
46 subroutine_only.flags.q.subroutine = 1;
47 if (state->has_explicit_uniform_location()) {
48 subroutine_only.flags.q.explicit_index = 1;
49 }
50 return (this->qualifier.flags.i & ~subroutine_only.flags.i) != 0;
51 }
52
53 bool ast_type_qualifier::has_interpolation() const
54 {
55 return this->flags.q.smooth
56 || this->flags.q.flat
57 || this->flags.q.noperspective;
58 }
59
60 bool
61 ast_type_qualifier::has_layout() const
62 {
63 return this->flags.q.origin_upper_left
64 || this->flags.q.pixel_center_integer
65 || this->flags.q.depth_type
66 || this->flags.q.std140
67 || this->flags.q.std430
68 || this->flags.q.shared
69 || this->flags.q.column_major
70 || this->flags.q.row_major
71 || this->flags.q.packed
72 || this->flags.q.bindless_sampler
73 || this->flags.q.bindless_image
74 || this->flags.q.bound_sampler
75 || this->flags.q.bound_image
76 || this->flags.q.explicit_align
77 || this->flags.q.explicit_component
78 || this->flags.q.explicit_location
79 || this->flags.q.explicit_image_format
80 || this->flags.q.explicit_index
81 || this->flags.q.explicit_binding
82 || this->flags.q.explicit_offset
83 || this->flags.q.explicit_stream
84 || this->flags.q.explicit_xfb_buffer
85 || this->flags.q.explicit_xfb_offset
86 || this->flags.q.explicit_xfb_stride;
87 }
88
89 bool
90 ast_type_qualifier::has_storage() const
91 {
92 return this->flags.q.constant
93 || this->flags.q.attribute
94 || this->flags.q.varying
95 || this->flags.q.in
96 || this->flags.q.out
97 || this->flags.q.uniform
98 || this->flags.q.buffer
99 || this->flags.q.shared_storage;
100 }
101
102 bool
103 ast_type_qualifier::has_auxiliary_storage() const
104 {
105 return this->flags.q.centroid
106 || this->flags.q.sample
107 || this->flags.q.patch;
108 }
109
110 bool ast_type_qualifier::has_memory() const
111 {
112 return this->flags.q.coherent
113 || this->flags.q._volatile
114 || this->flags.q.restrict_flag
115 || this->flags.q.read_only
116 || this->flags.q.write_only;
117 }
118
119 bool ast_type_qualifier::is_subroutine_decl() const
120 {
121 return this->flags.q.subroutine && !this->subroutine_list;
122 }
123
124 static bool
125 validate_prim_type(YYLTYPE *loc,
126 _mesa_glsl_parse_state *state,
127 const ast_type_qualifier &qualifier,
128 const ast_type_qualifier &new_qualifier)
129 {
130 /* Input layout qualifiers can be specified multiple
131 * times in separate declarations, as long as they match.
132 */
133 if (qualifier.flags.q.prim_type && new_qualifier.flags.q.prim_type
134 && qualifier.prim_type != new_qualifier.prim_type) {
135 _mesa_glsl_error(loc, state,
136 "conflicting input primitive %s specified",
137 state->stage == MESA_SHADER_GEOMETRY ?
138 "type" : "mode");
139 return false;
140 }
141
142 return true;
143 }
144
145 static bool
146 validate_vertex_spacing(YYLTYPE *loc,
147 _mesa_glsl_parse_state *state,
148 const ast_type_qualifier &qualifier,
149 const ast_type_qualifier &new_qualifier)
150 {
151 if (qualifier.flags.q.vertex_spacing && new_qualifier.flags.q.vertex_spacing
152 && qualifier.vertex_spacing != new_qualifier.vertex_spacing) {
153 _mesa_glsl_error(loc, state,
154 "conflicting vertex spacing specified");
155 return false;
156 }
157
158 return true;
159 }
160
161 static bool
162 validate_ordering(YYLTYPE *loc,
163 _mesa_glsl_parse_state *state,
164 const ast_type_qualifier &qualifier,
165 const ast_type_qualifier &new_qualifier)
166 {
167 if (qualifier.flags.q.ordering && new_qualifier.flags.q.ordering
168 && qualifier.ordering != new_qualifier.ordering) {
169 _mesa_glsl_error(loc, state,
170 "conflicting ordering specified");
171 return false;
172 }
173
174 return true;
175 }
176
177 static bool
178 validate_point_mode(MAYBE_UNUSED const ast_type_qualifier &qualifier,
179 MAYBE_UNUSED const ast_type_qualifier &new_qualifier)
180 {
181 /* Point mode can only be true if the flag is set. */
182 assert (!qualifier.flags.q.point_mode || !new_qualifier.flags.q.point_mode
183 || (qualifier.point_mode && new_qualifier.point_mode));
184
185 return true;
186 }
187
188 static void
189 merge_bindless_qualifier(_mesa_glsl_parse_state *state)
190 {
191 if (state->default_uniform_qualifier->flags.q.bindless_sampler) {
192 state->bindless_sampler_specified = true;
193 state->default_uniform_qualifier->flags.q.bindless_sampler = false;
194 }
195
196 if (state->default_uniform_qualifier->flags.q.bindless_image) {
197 state->bindless_image_specified = true;
198 state->default_uniform_qualifier->flags.q.bindless_image = false;
199 }
200
201 if (state->default_uniform_qualifier->flags.q.bound_sampler) {
202 state->bound_sampler_specified = true;
203 state->default_uniform_qualifier->flags.q.bound_sampler = false;
204 }
205
206 if (state->default_uniform_qualifier->flags.q.bound_image) {
207 state->bound_image_specified = true;
208 state->default_uniform_qualifier->flags.q.bound_image = false;
209 }
210 }
211
212 /**
213 * This function merges duplicate layout identifiers.
214 *
215 * It deals with duplicates within a single layout qualifier, among multiple
216 * layout qualifiers on a single declaration and on several declarations for
217 * the same variable.
218 *
219 * The is_single_layout_merge and is_multiple_layouts_merge parameters are
220 * used to differentiate among them.
221 */
222 bool
223 ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
224 _mesa_glsl_parse_state *state,
225 const ast_type_qualifier &q,
226 bool is_single_layout_merge,
227 bool is_multiple_layouts_merge)
228 {
229 bool r = true;
230 ast_type_qualifier ubo_mat_mask;
231 ubo_mat_mask.flags.i = 0;
232 ubo_mat_mask.flags.q.row_major = 1;
233 ubo_mat_mask.flags.q.column_major = 1;
234
235 ast_type_qualifier ubo_layout_mask;
236 ubo_layout_mask.flags.i = 0;
237 ubo_layout_mask.flags.q.std140 = 1;
238 ubo_layout_mask.flags.q.packed = 1;
239 ubo_layout_mask.flags.q.shared = 1;
240 ubo_layout_mask.flags.q.std430 = 1;
241
242 ast_type_qualifier ubo_binding_mask;
243 ubo_binding_mask.flags.i = 0;
244 ubo_binding_mask.flags.q.explicit_binding = 1;
245 ubo_binding_mask.flags.q.explicit_offset = 1;
246
247 ast_type_qualifier stream_layout_mask;
248 stream_layout_mask.flags.i = 0;
249 stream_layout_mask.flags.q.stream = 1;
250
251 /* FIXME: We should probably do interface and function param validation
252 * separately.
253 */
254 ast_type_qualifier input_layout_mask;
255 input_layout_mask.flags.i = 0;
256 input_layout_mask.flags.q.centroid = 1;
257 /* Function params can have constant */
258 input_layout_mask.flags.q.constant = 1;
259 input_layout_mask.flags.q.explicit_component = 1;
260 input_layout_mask.flags.q.explicit_location = 1;
261 input_layout_mask.flags.q.flat = 1;
262 input_layout_mask.flags.q.in = 1;
263 input_layout_mask.flags.q.invariant = 1;
264 input_layout_mask.flags.q.noperspective = 1;
265 input_layout_mask.flags.q.origin_upper_left = 1;
266 /* Function params 'inout' will set this */
267 input_layout_mask.flags.q.out = 1;
268 input_layout_mask.flags.q.patch = 1;
269 input_layout_mask.flags.q.pixel_center_integer = 1;
270 input_layout_mask.flags.q.precise = 1;
271 input_layout_mask.flags.q.sample = 1;
272 input_layout_mask.flags.q.smooth = 1;
273
274 if (state->has_bindless()) {
275 /* Allow to use image qualifiers with shader inputs/outputs. */
276 input_layout_mask.flags.q.coherent = 1;
277 input_layout_mask.flags.q._volatile = 1;
278 input_layout_mask.flags.q.restrict_flag = 1;
279 input_layout_mask.flags.q.read_only = 1;
280 input_layout_mask.flags.q.write_only = 1;
281 input_layout_mask.flags.q.explicit_image_format = 1;
282 }
283
284 /* Uniform block layout qualifiers get to overwrite each
285 * other (rightmost having priority), while all other
286 * qualifiers currently don't allow duplicates.
287 */
288 ast_type_qualifier allowed_duplicates_mask;
289 allowed_duplicates_mask.flags.i =
290 ubo_mat_mask.flags.i |
291 ubo_layout_mask.flags.i |
292 ubo_binding_mask.flags.i;
293
294 /* Geometry shaders can have several layout qualifiers
295 * assigning different stream values.
296 */
297 if (state->stage == MESA_SHADER_GEOMETRY) {
298 allowed_duplicates_mask.flags.i |=
299 stream_layout_mask.flags.i;
300 }
301
302 if (is_single_layout_merge && !state->has_enhanced_layouts() &&
303 (this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
304 _mesa_glsl_error(loc, state, "duplicate layout qualifiers used");
305 return false;
306 }
307
308 if (is_multiple_layouts_merge && !state->has_420pack_or_es31()) {
309 _mesa_glsl_error(loc, state,
310 "duplicate layout(...) qualifiers");
311 return false;
312 }
313
314 if (q.flags.q.prim_type) {
315 r &= validate_prim_type(loc, state, *this, q);
316 this->flags.q.prim_type = 1;
317 this->prim_type = q.prim_type;
318 }
319
320 if (q.flags.q.max_vertices) {
321 if (this->flags.q.max_vertices
322 && !is_single_layout_merge && !is_multiple_layouts_merge) {
323 this->max_vertices->merge_qualifier(q.max_vertices);
324 } else {
325 this->flags.q.max_vertices = 1;
326 this->max_vertices = q.max_vertices;
327 }
328 }
329
330 if (q.subroutine_list) {
331 if (this->subroutine_list) {
332 _mesa_glsl_error(loc, state,
333 "conflicting subroutine qualifiers used");
334 } else {
335 this->subroutine_list = q.subroutine_list;
336 }
337 }
338
339 if (q.flags.q.invocations) {
340 if (this->flags.q.invocations
341 && !is_single_layout_merge && !is_multiple_layouts_merge) {
342 this->invocations->merge_qualifier(q.invocations);
343 } else {
344 this->flags.q.invocations = 1;
345 this->invocations = q.invocations;
346 }
347 }
348
349 if (state->stage == MESA_SHADER_GEOMETRY &&
350 state->has_explicit_attrib_stream()) {
351 if (!this->flags.q.explicit_stream) {
352 if (q.flags.q.stream) {
353 this->flags.q.stream = 1;
354 this->stream = q.stream;
355 } else if (!this->flags.q.stream && this->flags.q.out &&
356 !this->flags.q.in) {
357 /* Assign default global stream value */
358 this->flags.q.stream = 1;
359 this->stream = state->out_qualifier->stream;
360 }
361 }
362 }
363
364 if (state->has_enhanced_layouts()) {
365 if (!this->flags.q.explicit_xfb_buffer) {
366 if (q.flags.q.xfb_buffer) {
367 this->flags.q.xfb_buffer = 1;
368 this->xfb_buffer = q.xfb_buffer;
369 } else if (!this->flags.q.xfb_buffer && this->flags.q.out &&
370 !this->flags.q.in) {
371 /* Assign global xfb_buffer value */
372 this->flags.q.xfb_buffer = 1;
373 this->xfb_buffer = state->out_qualifier->xfb_buffer;
374 }
375 }
376
377 if (q.flags.q.explicit_xfb_stride) {
378 this->flags.q.xfb_stride = 1;
379 this->flags.q.explicit_xfb_stride = 1;
380 this->xfb_stride = q.xfb_stride;
381 }
382 }
383
384 if (q.flags.q.vertices) {
385 if (this->flags.q.vertices
386 && !is_single_layout_merge && !is_multiple_layouts_merge) {
387 this->vertices->merge_qualifier(q.vertices);
388 } else {
389 this->flags.q.vertices = 1;
390 this->vertices = q.vertices;
391 }
392 }
393
394 if (q.flags.q.vertex_spacing) {
395 r &= validate_vertex_spacing(loc, state, *this, q);
396 this->flags.q.vertex_spacing = 1;
397 this->vertex_spacing = q.vertex_spacing;
398 }
399
400 if (q.flags.q.ordering) {
401 r &= validate_ordering(loc, state, *this, q);
402 this->flags.q.ordering = 1;
403 this->ordering = q.ordering;
404 }
405
406 if (q.flags.q.point_mode) {
407 r &= validate_point_mode(*this, q);
408 this->flags.q.point_mode = 1;
409 this->point_mode = q.point_mode;
410 }
411
412 if (q.flags.q.early_fragment_tests)
413 this->flags.q.early_fragment_tests = true;
414
415 if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
416 this->flags.i &= ~ubo_mat_mask.flags.i;
417 if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
418 this->flags.i &= ~ubo_layout_mask.flags.i;
419
420 for (int i = 0; i < 3; i++) {
421 if (q.flags.q.local_size & (1 << i)) {
422 if (this->local_size[i]
423 && !is_single_layout_merge && !is_multiple_layouts_merge) {
424 this->local_size[i]->merge_qualifier(q.local_size[i]);
425 } else {
426 this->local_size[i] = q.local_size[i];
427 }
428 }
429 }
430
431 if (q.flags.q.local_size_variable)
432 this->flags.q.local_size_variable = true;
433
434 if (q.flags.q.bindless_sampler)
435 this->flags.q.bindless_sampler = true;
436
437 if (q.flags.q.bindless_image)
438 this->flags.q.bindless_image = true;
439
440 if (q.flags.q.bound_sampler)
441 this->flags.q.bound_sampler = true;
442
443 if (q.flags.q.bound_image)
444 this->flags.q.bound_image = true;
445
446 this->flags.i |= q.flags.i;
447
448 if (this->flags.q.in &&
449 (this->flags.i & ~input_layout_mask.flags.i) != 0) {
450 _mesa_glsl_error(loc, state, "invalid input layout qualifier used");
451 return false;
452 }
453
454 if (q.flags.q.explicit_align)
455 this->align = q.align;
456
457 if (q.flags.q.explicit_location)
458 this->location = q.location;
459
460 if (q.flags.q.explicit_index)
461 this->index = q.index;
462
463 if (q.flags.q.explicit_component)
464 this->component = q.component;
465
466 if (q.flags.q.explicit_binding)
467 this->binding = q.binding;
468
469 if (q.flags.q.explicit_offset || q.flags.q.explicit_xfb_offset)
470 this->offset = q.offset;
471
472 if (q.precision != ast_precision_none)
473 this->precision = q.precision;
474
475 if (q.flags.q.explicit_image_format) {
476 this->image_format = q.image_format;
477 this->image_base_type = q.image_base_type;
478 }
479
480 if (q.flags.q.bindless_sampler ||
481 q.flags.q.bindless_image ||
482 q.flags.q.bound_sampler ||
483 q.flags.q.bound_image)
484 merge_bindless_qualifier(state);
485
486 return r;
487 }
488
489 bool
490 ast_type_qualifier::validate_out_qualifier(YYLTYPE *loc,
491 _mesa_glsl_parse_state *state)
492 {
493 bool r = true;
494 ast_type_qualifier valid_out_mask;
495 valid_out_mask.flags.i = 0;
496
497 switch (state->stage) {
498 case MESA_SHADER_GEOMETRY:
499 if (this->flags.q.prim_type) {
500 /* Make sure this is a valid output primitive type. */
501 switch (this->prim_type) {
502 case GL_POINTS:
503 case GL_LINE_STRIP:
504 case GL_TRIANGLE_STRIP:
505 break;
506 default:
507 r = false;
508 _mesa_glsl_error(loc, state, "invalid geometry shader output "
509 "primitive type");
510 break;
511 }
512 }
513
514 valid_out_mask.flags.q.stream = 1;
515 valid_out_mask.flags.q.explicit_stream = 1;
516 valid_out_mask.flags.q.explicit_xfb_buffer = 1;
517 valid_out_mask.flags.q.xfb_buffer = 1;
518 valid_out_mask.flags.q.explicit_xfb_stride = 1;
519 valid_out_mask.flags.q.xfb_stride = 1;
520 valid_out_mask.flags.q.max_vertices = 1;
521 valid_out_mask.flags.q.prim_type = 1;
522 break;
523 case MESA_SHADER_TESS_CTRL:
524 valid_out_mask.flags.q.vertices = 1;
525 valid_out_mask.flags.q.explicit_xfb_buffer = 1;
526 valid_out_mask.flags.q.xfb_buffer = 1;
527 valid_out_mask.flags.q.explicit_xfb_stride = 1;
528 valid_out_mask.flags.q.xfb_stride = 1;
529 break;
530 case MESA_SHADER_TESS_EVAL:
531 case MESA_SHADER_VERTEX:
532 valid_out_mask.flags.q.explicit_xfb_buffer = 1;
533 valid_out_mask.flags.q.xfb_buffer = 1;
534 valid_out_mask.flags.q.explicit_xfb_stride = 1;
535 valid_out_mask.flags.q.xfb_stride = 1;
536 break;
537 case MESA_SHADER_FRAGMENT:
538 valid_out_mask.flags.q.blend_support = 1;
539 break;
540 default:
541 r = false;
542 _mesa_glsl_error(loc, state,
543 "out layout qualifiers only valid in "
544 "geometry, tessellation, vertex and fragment shaders");
545 }
546
547 /* Generate an error when invalid output layout qualifiers are used. */
548 if ((this->flags.i & ~valid_out_mask.flags.i) != 0) {
549 r = false;
550 _mesa_glsl_error(loc, state, "invalid output layout qualifiers used");
551 }
552
553 return r;
554 }
555
556 bool
557 ast_type_qualifier::merge_into_out_qualifier(YYLTYPE *loc,
558 _mesa_glsl_parse_state *state,
559 ast_node* &node)
560 {
561 const bool r = state->out_qualifier->merge_qualifier(loc, state,
562 *this, false);
563
564 switch (state->stage) {
565 case MESA_SHADER_GEOMETRY:
566 /* Allow future assignments of global out's stream id value */
567 state->out_qualifier->flags.q.explicit_stream = 0;
568 break;
569 case MESA_SHADER_TESS_CTRL:
570 node = new(state->linalloc) ast_tcs_output_layout(*loc);
571 break;
572 default:
573 break;
574 }
575
576 /* Allow future assignments of global out's */
577 state->out_qualifier->flags.q.explicit_xfb_buffer = 0;
578 state->out_qualifier->flags.q.explicit_xfb_stride = 0;
579
580 return r;
581 }
582
583 bool
584 ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
585 _mesa_glsl_parse_state *state)
586 {
587 bool r = true;
588 ast_type_qualifier valid_in_mask;
589 valid_in_mask.flags.i = 0;
590
591 switch (state->stage) {
592 case MESA_SHADER_TESS_EVAL:
593 if (this->flags.q.prim_type) {
594 /* Make sure this is a valid input primitive type. */
595 switch (this->prim_type) {
596 case GL_TRIANGLES:
597 case GL_QUADS:
598 case GL_ISOLINES:
599 break;
600 default:
601 r = false;
602 _mesa_glsl_error(loc, state,
603 "invalid tessellation evaluation "
604 "shader input primitive type");
605 break;
606 }
607 }
608
609 valid_in_mask.flags.q.prim_type = 1;
610 valid_in_mask.flags.q.vertex_spacing = 1;
611 valid_in_mask.flags.q.ordering = 1;
612 valid_in_mask.flags.q.point_mode = 1;
613 break;
614 case MESA_SHADER_GEOMETRY:
615 if (this->flags.q.prim_type) {
616 /* Make sure this is a valid input primitive type. */
617 switch (this->prim_type) {
618 case GL_POINTS:
619 case GL_LINES:
620 case GL_LINES_ADJACENCY:
621 case GL_TRIANGLES:
622 case GL_TRIANGLES_ADJACENCY:
623 break;
624 default:
625 r = false;
626 _mesa_glsl_error(loc, state,
627 "invalid geometry shader input primitive type");
628 break;
629 }
630 }
631
632 valid_in_mask.flags.q.prim_type = 1;
633 valid_in_mask.flags.q.invocations = 1;
634 break;
635 case MESA_SHADER_FRAGMENT:
636 valid_in_mask.flags.q.early_fragment_tests = 1;
637 valid_in_mask.flags.q.inner_coverage = 1;
638 valid_in_mask.flags.q.post_depth_coverage = 1;
639 break;
640 case MESA_SHADER_COMPUTE:
641 valid_in_mask.flags.q.local_size = 7;
642 valid_in_mask.flags.q.local_size_variable = 1;
643 break;
644 default:
645 r = false;
646 _mesa_glsl_error(loc, state,
647 "input layout qualifiers only valid in "
648 "geometry, tessellation, fragment and compute shaders");
649 break;
650 }
651
652 /* Generate an error when invalid input layout qualifiers are used. */
653 if ((this->flags.i & ~valid_in_mask.flags.i) != 0) {
654 r = false;
655 _mesa_glsl_error(loc, state, "invalid input layout qualifiers used");
656 }
657
658 /* The checks below are also performed when merging but we want to spit an
659 * error against the default global input qualifier as soon as we can, with
660 * the closest error location in the shader.
661 */
662 r &= validate_prim_type(loc, state, *state->in_qualifier, *this);
663 r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this);
664 r &= validate_ordering(loc, state, *state->in_qualifier, *this);
665 r &= validate_point_mode(*state->in_qualifier, *this);
666
667 return r;
668 }
669
670 bool
671 ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc,
672 _mesa_glsl_parse_state *state,
673 ast_node* &node)
674 {
675 bool r = true;
676 void *lin_ctx = state->linalloc;
677
678 /* We create the gs_input_layout node before merging so, in the future, no
679 * more repeated nodes will be created as we will have the flag set.
680 */
681 if (state->stage == MESA_SHADER_GEOMETRY
682 && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type) {
683 node = new(lin_ctx) ast_gs_input_layout(*loc, this->prim_type);
684 }
685
686 r = state->in_qualifier->merge_qualifier(loc, state, *this, false);
687
688 if (state->in_qualifier->flags.q.early_fragment_tests) {
689 state->fs_early_fragment_tests = true;
690 state->in_qualifier->flags.q.early_fragment_tests = false;
691 }
692
693 if (state->in_qualifier->flags.q.inner_coverage) {
694 state->fs_inner_coverage = true;
695 state->in_qualifier->flags.q.inner_coverage = false;
696 }
697
698 if (state->in_qualifier->flags.q.post_depth_coverage) {
699 state->fs_post_depth_coverage = true;
700 state->in_qualifier->flags.q.post_depth_coverage = false;
701 }
702
703 if (state->fs_inner_coverage && state->fs_post_depth_coverage) {
704 _mesa_glsl_error(loc, state,
705 "inner_coverage & post_depth_coverage layout qualifiers "
706 "are mutally exclusives");
707 r = false;
708 }
709
710 /* We allow the creation of multiple cs_input_layout nodes. Coherence among
711 * all existing nodes is checked later, when the AST node is transformed
712 * into HIR.
713 */
714 if (state->in_qualifier->flags.q.local_size) {
715 node = new(lin_ctx) ast_cs_input_layout(*loc,
716 state->in_qualifier->local_size);
717 state->in_qualifier->flags.q.local_size = 0;
718 for (int i = 0; i < 3; i++)
719 state->in_qualifier->local_size[i] = NULL;
720 }
721
722 if (state->in_qualifier->flags.q.local_size_variable) {
723 state->cs_input_local_size_variable_specified = true;
724 state->in_qualifier->flags.q.local_size_variable = false;
725 }
726
727 return r;
728 }
729
730 bool
731 ast_type_qualifier::push_to_global(YYLTYPE *loc,
732 _mesa_glsl_parse_state *state)
733 {
734 if (this->flags.q.xfb_stride) {
735 this->flags.q.xfb_stride = 0;
736
737 unsigned buff_idx;
738 if (process_qualifier_constant(state, loc, "xfb_buffer",
739 this->xfb_buffer, &buff_idx)) {
740 if (state->out_qualifier->out_xfb_stride[buff_idx]) {
741 state->out_qualifier->out_xfb_stride[buff_idx]->merge_qualifier(
742 new(state->linalloc) ast_layout_expression(*loc,
743 this->xfb_stride));
744 } else {
745 state->out_qualifier->out_xfb_stride[buff_idx] =
746 new(state->linalloc) ast_layout_expression(*loc,
747 this->xfb_stride);
748 }
749 }
750 }
751
752 return true;
753 }
754
755 /**
756 * Check if the current type qualifier has any illegal flags.
757 *
758 * If so, print an error message, followed by a list of illegal flags.
759 *
760 * \param message The error message to print.
761 * \param allowed_flags A list of valid flags.
762 */
763 bool
764 ast_type_qualifier::validate_flags(YYLTYPE *loc,
765 _mesa_glsl_parse_state *state,
766 const ast_type_qualifier &allowed_flags,
767 const char *message, const char *name)
768 {
769 ast_type_qualifier bad;
770 bad.flags.i = this->flags.i & ~allowed_flags.flags.i;
771 if (bad.flags.i == 0)
772 return true;
773
774 _mesa_glsl_error(loc, state,
775 "%s '%s':"
776 "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
777 "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
778 "%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
779 message, name,
780 bad.flags.q.invariant ? " invariant" : "",
781 bad.flags.q.precise ? " precise" : "",
782 bad.flags.q.constant ? " constant" : "",
783 bad.flags.q.attribute ? " attribute" : "",
784 bad.flags.q.varying ? " varying" : "",
785 bad.flags.q.in ? " in" : "",
786 bad.flags.q.out ? " out" : "",
787 bad.flags.q.centroid ? " centroid" : "",
788 bad.flags.q.sample ? " sample" : "",
789 bad.flags.q.patch ? " patch" : "",
790 bad.flags.q.uniform ? " uniform" : "",
791 bad.flags.q.buffer ? " buffer" : "",
792 bad.flags.q.shared_storage ? " shared_storage" : "",
793 bad.flags.q.smooth ? " smooth" : "",
794 bad.flags.q.flat ? " flat" : "",
795 bad.flags.q.noperspective ? " noperspective" : "",
796 bad.flags.q.origin_upper_left ? " origin_upper_left" : "",
797 bad.flags.q.pixel_center_integer ? " pixel_center_integer" : "",
798 bad.flags.q.explicit_align ? " align" : "",
799 bad.flags.q.explicit_component ? " component" : "",
800 bad.flags.q.explicit_location ? " location" : "",
801 bad.flags.q.explicit_index ? " index" : "",
802 bad.flags.q.explicit_binding ? " binding" : "",
803 bad.flags.q.explicit_offset ? " offset" : "",
804 bad.flags.q.depth_type ? " depth_type" : "",
805 bad.flags.q.std140 ? " std140" : "",
806 bad.flags.q.std430 ? " std430" : "",
807 bad.flags.q.shared ? " shared" : "",
808 bad.flags.q.packed ? " packed" : "",
809 bad.flags.q.column_major ? " column_major" : "",
810 bad.flags.q.row_major ? " row_major" : "",
811 bad.flags.q.prim_type ? " prim_type" : "",
812 bad.flags.q.max_vertices ? " max_vertices" : "",
813 bad.flags.q.local_size ? " local_size" : "",
814 bad.flags.q.local_size_variable ? " local_size_variable" : "",
815 bad.flags.q.early_fragment_tests ? " early_fragment_tests" : "",
816 bad.flags.q.explicit_image_format ? " image_format" : "",
817 bad.flags.q.coherent ? " coherent" : "",
818 bad.flags.q._volatile ? " _volatile" : "",
819 bad.flags.q.restrict_flag ? " restrict_flag" : "",
820 bad.flags.q.read_only ? " read_only" : "",
821 bad.flags.q.write_only ? " write_only" : "",
822 bad.flags.q.invocations ? " invocations" : "",
823 bad.flags.q.stream ? " stream" : "",
824 bad.flags.q.explicit_stream ? " stream" : "",
825 bad.flags.q.explicit_xfb_offset ? " xfb_offset" : "",
826 bad.flags.q.xfb_buffer ? " xfb_buffer" : "",
827 bad.flags.q.explicit_xfb_buffer ? " xfb_buffer" : "",
828 bad.flags.q.xfb_stride ? " xfb_stride" : "",
829 bad.flags.q.explicit_xfb_stride ? " xfb_stride" : "",
830 bad.flags.q.vertex_spacing ? " vertex_spacing" : "",
831 bad.flags.q.ordering ? " ordering" : "",
832 bad.flags.q.point_mode ? " point_mode" : "",
833 bad.flags.q.vertices ? " vertices" : "",
834 bad.flags.q.subroutine ? " subroutine" : "",
835 bad.flags.q.blend_support ? " blend_support" : "",
836 bad.flags.q.inner_coverage ? " inner_coverage" : "",
837 bad.flags.q.bindless_sampler ? " bindless_sampler" : "",
838 bad.flags.q.bindless_image ? " bindless_image" : "",
839 bad.flags.q.bound_sampler ? " bound_sampler" : "",
840 bad.flags.q.bound_image ? " bound_image" : "",
841 bad.flags.q.post_depth_coverage ? " post_depth_coverage" : "");
842 return false;
843 }
844
845 bool
846 ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state *state,
847 const char *qual_indentifier,
848 unsigned *value,
849 bool can_be_zero)
850 {
851 int min_value = 0;
852 bool first_pass = true;
853 *value = 0;
854
855 if (!can_be_zero)
856 min_value = 1;
857
858 for (exec_node *node = layout_const_expressions.get_head_raw();
859 !node->is_tail_sentinel(); node = node->next) {
860
861 exec_list dummy_instructions;
862 ast_node *const_expression = exec_node_data(ast_node, node, link);
863
864 ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
865
866 ir_constant *const const_int =
867 ir->constant_expression_value(ralloc_parent(ir));
868
869 if (const_int == NULL || !const_int->type->is_integer()) {
870 YYLTYPE loc = const_expression->get_location();
871 _mesa_glsl_error(&loc, state, "%s must be an integral constant "
872 "expression", qual_indentifier);
873 return false;
874 }
875
876 if (const_int->value.i[0] < min_value) {
877 YYLTYPE loc = const_expression->get_location();
878 _mesa_glsl_error(&loc, state, "%s layout qualifier is invalid "
879 "(%d < %d)", qual_indentifier,
880 const_int->value.i[0], min_value);
881 return false;
882 }
883
884 if (!first_pass && *value != const_int->value.u[0]) {
885 YYLTYPE loc = const_expression->get_location();
886 _mesa_glsl_error(&loc, state, "%s layout qualifier does not "
887 "match previous declaration (%d vs %d)",
888 qual_indentifier, *value, const_int->value.i[0]);
889 return false;
890 } else {
891 first_pass = false;
892 *value = const_int->value.u[0];
893 }
894
895 /* If the location is const (and we've verified that
896 * it is) then no instructions should have been emitted
897 * when we converted it to HIR. If they were emitted,
898 * then either the location isn't const after all, or
899 * we are emitting unnecessary instructions.
900 */
901 assert(dummy_instructions.is_empty());
902 }
903
904 return true;
905 }
906
907 bool
908 process_qualifier_constant(struct _mesa_glsl_parse_state *state,
909 YYLTYPE *loc,
910 const char *qual_indentifier,
911 ast_expression *const_expression,
912 unsigned *value)
913 {
914 exec_list dummy_instructions;
915
916 if (const_expression == NULL) {
917 *value = 0;
918 return true;
919 }
920
921 ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
922
923 ir_constant *const const_int =
924 ir->constant_expression_value(ralloc_parent(ir));
925 if (const_int == NULL || !const_int->type->is_integer()) {
926 _mesa_glsl_error(loc, state, "%s must be an integral constant "
927 "expression", qual_indentifier);
928 return false;
929 }
930
931 if (const_int->value.i[0] < 0) {
932 _mesa_glsl_error(loc, state, "%s layout qualifier is invalid (%d < 0)",
933 qual_indentifier, const_int->value.u[0]);
934 return false;
935 }
936
937 /* If the location is const (and we've verified that
938 * it is) then no instructions should have been emitted
939 * when we converted it to HIR. If they were emitted,
940 * then either the location isn't const after all, or
941 * we are emitting unnecessary instructions.
942 */
943 assert(dummy_instructions.is_empty());
944
945 *value = const_int->value.u[0];
946 return true;
947 }