glsl: Silence "unused parameter" warnings in ast_type.cpp
[mesa.git] / src / compiler / glsl / ast_type.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "ast.h"
25
26 void
27 ast_type_specifier::print(void) const
28 {
29 if (structure) {
30 structure->print();
31 } else {
32 printf("%s ", type_name);
33 }
34
35 if (array_specifier) {
36 array_specifier->print();
37 }
38 }
39
40 bool
41 ast_fully_specified_type::has_qualifiers(_mesa_glsl_parse_state *state) const
42 {
43 /* 'subroutine' isnt a real qualifier. */
44 ast_type_qualifier subroutine_only;
45 subroutine_only.flags.i = 0;
46 subroutine_only.flags.q.subroutine = 1;
47 subroutine_only.flags.q.subroutine_def = 1;
48 if (state->has_explicit_uniform_location()) {
49 subroutine_only.flags.q.explicit_index = 1;
50 }
51 return (this->qualifier.flags.i & ~subroutine_only.flags.i) != 0;
52 }
53
54 bool ast_type_qualifier::has_interpolation() const
55 {
56 return this->flags.q.smooth
57 || this->flags.q.flat
58 || this->flags.q.noperspective;
59 }
60
61 bool
62 ast_type_qualifier::has_layout() const
63 {
64 return this->flags.q.origin_upper_left
65 || this->flags.q.pixel_center_integer
66 || this->flags.q.depth_any
67 || this->flags.q.depth_greater
68 || this->flags.q.depth_less
69 || this->flags.q.depth_unchanged
70 || this->flags.q.std140
71 || this->flags.q.std430
72 || this->flags.q.shared
73 || this->flags.q.column_major
74 || this->flags.q.row_major
75 || this->flags.q.packed
76 || this->flags.q.explicit_align
77 || this->flags.q.explicit_component
78 || this->flags.q.explicit_location
79 || this->flags.q.explicit_image_format
80 || this->flags.q.explicit_index
81 || this->flags.q.explicit_binding
82 || this->flags.q.explicit_offset
83 || this->flags.q.explicit_stream
84 || this->flags.q.explicit_xfb_buffer
85 || this->flags.q.explicit_xfb_offset
86 || this->flags.q.explicit_xfb_stride;
87 }
88
89 bool
90 ast_type_qualifier::has_storage() const
91 {
92 return this->flags.q.constant
93 || this->flags.q.attribute
94 || this->flags.q.varying
95 || this->flags.q.in
96 || this->flags.q.out
97 || this->flags.q.uniform
98 || this->flags.q.buffer
99 || this->flags.q.shared_storage;
100 }
101
102 bool
103 ast_type_qualifier::has_auxiliary_storage() const
104 {
105 return this->flags.q.centroid
106 || this->flags.q.sample
107 || this->flags.q.patch;
108 }
109
110 bool ast_type_qualifier::has_memory() const
111 {
112 return this->flags.q.coherent
113 || this->flags.q._volatile
114 || this->flags.q.restrict_flag
115 || this->flags.q.read_only
116 || this->flags.q.write_only;
117 }
118
119 static bool
120 validate_prim_type(YYLTYPE *loc,
121 _mesa_glsl_parse_state *state,
122 const ast_type_qualifier &qualifier,
123 const ast_type_qualifier &new_qualifier)
124 {
125 /* Input layout qualifiers can be specified multiple
126 * times in separate declarations, as long as they match.
127 */
128 if (qualifier.flags.q.prim_type && new_qualifier.flags.q.prim_type
129 && qualifier.prim_type != new_qualifier.prim_type) {
130 _mesa_glsl_error(loc, state,
131 "conflicting input primitive %s specified",
132 state->stage == MESA_SHADER_GEOMETRY ?
133 "type" : "mode");
134 return false;
135 }
136
137 return true;
138 }
139
140 static bool
141 validate_vertex_spacing(YYLTYPE *loc,
142 _mesa_glsl_parse_state *state,
143 const ast_type_qualifier &qualifier,
144 const ast_type_qualifier &new_qualifier)
145 {
146 if (qualifier.flags.q.vertex_spacing && new_qualifier.flags.q.vertex_spacing
147 && qualifier.vertex_spacing != new_qualifier.vertex_spacing) {
148 _mesa_glsl_error(loc, state,
149 "conflicting vertex spacing specified");
150 return false;
151 }
152
153 return true;
154 }
155
156 static bool
157 validate_ordering(YYLTYPE *loc,
158 _mesa_glsl_parse_state *state,
159 const ast_type_qualifier &qualifier,
160 const ast_type_qualifier &new_qualifier)
161 {
162 if (qualifier.flags.q.ordering && new_qualifier.flags.q.ordering
163 && qualifier.ordering != new_qualifier.ordering) {
164 _mesa_glsl_error(loc, state,
165 "conflicting ordering specified");
166 return false;
167 }
168
169 return true;
170 }
171
172 static bool
173 validate_point_mode(MAYBE_UNUSED const ast_type_qualifier &qualifier,
174 MAYBE_UNUSED const ast_type_qualifier &new_qualifier)
175 {
176 /* Point mode can only be true if the flag is set. */
177 assert (!qualifier.flags.q.point_mode || !new_qualifier.flags.q.point_mode
178 || (qualifier.point_mode && new_qualifier.point_mode));
179
180 return true;
181 }
182
183 /**
184 * This function merges duplicate layout identifiers.
185 *
186 * It deals with duplicates within a single layout qualifier, among multiple
187 * layout qualifiers on a single declaration and on several declarations for
188 * the same variable.
189 *
190 * The is_single_layout_merge and is_multiple_layouts_merge parameters are
191 * used to differentiate among them.
192 */
193 bool
194 ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
195 _mesa_glsl_parse_state *state,
196 const ast_type_qualifier &q,
197 bool is_single_layout_merge,
198 bool is_multiple_layouts_merge)
199 {
200 bool r = true;
201 ast_type_qualifier ubo_mat_mask;
202 ubo_mat_mask.flags.i = 0;
203 ubo_mat_mask.flags.q.row_major = 1;
204 ubo_mat_mask.flags.q.column_major = 1;
205
206 ast_type_qualifier ubo_layout_mask;
207 ubo_layout_mask.flags.i = 0;
208 ubo_layout_mask.flags.q.std140 = 1;
209 ubo_layout_mask.flags.q.packed = 1;
210 ubo_layout_mask.flags.q.shared = 1;
211 ubo_layout_mask.flags.q.std430 = 1;
212
213 ast_type_qualifier ubo_binding_mask;
214 ubo_binding_mask.flags.i = 0;
215 ubo_binding_mask.flags.q.explicit_binding = 1;
216 ubo_binding_mask.flags.q.explicit_offset = 1;
217
218 ast_type_qualifier stream_layout_mask;
219 stream_layout_mask.flags.i = 0;
220 stream_layout_mask.flags.q.stream = 1;
221
222 /* FIXME: We should probably do interface and function param validation
223 * separately.
224 */
225 ast_type_qualifier input_layout_mask;
226 input_layout_mask.flags.i = 0;
227 input_layout_mask.flags.q.centroid = 1;
228 /* Function params can have constant */
229 input_layout_mask.flags.q.constant = 1;
230 input_layout_mask.flags.q.explicit_component = 1;
231 input_layout_mask.flags.q.explicit_location = 1;
232 input_layout_mask.flags.q.flat = 1;
233 input_layout_mask.flags.q.in = 1;
234 input_layout_mask.flags.q.invariant = 1;
235 input_layout_mask.flags.q.noperspective = 1;
236 input_layout_mask.flags.q.origin_upper_left = 1;
237 /* Function params 'inout' will set this */
238 input_layout_mask.flags.q.out = 1;
239 input_layout_mask.flags.q.patch = 1;
240 input_layout_mask.flags.q.pixel_center_integer = 1;
241 input_layout_mask.flags.q.precise = 1;
242 input_layout_mask.flags.q.sample = 1;
243 input_layout_mask.flags.q.smooth = 1;
244
245 /* Uniform block layout qualifiers get to overwrite each
246 * other (rightmost having priority), while all other
247 * qualifiers currently don't allow duplicates.
248 */
249 ast_type_qualifier allowed_duplicates_mask;
250 allowed_duplicates_mask.flags.i =
251 ubo_mat_mask.flags.i |
252 ubo_layout_mask.flags.i |
253 ubo_binding_mask.flags.i;
254
255 /* Geometry shaders can have several layout qualifiers
256 * assigning different stream values.
257 */
258 if (state->stage == MESA_SHADER_GEOMETRY) {
259 allowed_duplicates_mask.flags.i |=
260 stream_layout_mask.flags.i;
261 }
262
263 if (is_single_layout_merge && !state->has_enhanced_layouts() &&
264 (this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
265 _mesa_glsl_error(loc, state, "duplicate layout qualifiers used");
266 return false;
267 }
268
269 if (is_multiple_layouts_merge && !state->has_420pack_or_es31()) {
270 _mesa_glsl_error(loc, state,
271 "duplicate layout(...) qualifiers");
272 return false;
273 }
274
275 if (q.flags.q.prim_type) {
276 r &= validate_prim_type(loc, state, *this, q);
277 this->flags.q.prim_type = 1;
278 this->prim_type = q.prim_type;
279 }
280
281 if (q.flags.q.max_vertices) {
282 if (this->flags.q.max_vertices
283 && !is_single_layout_merge && !is_multiple_layouts_merge) {
284 this->max_vertices->merge_qualifier(q.max_vertices);
285 } else {
286 this->flags.q.max_vertices = 1;
287 this->max_vertices = q.max_vertices;
288 }
289 }
290
291 if (q.flags.q.subroutine_def) {
292 if (this->flags.q.subroutine_def) {
293 _mesa_glsl_error(loc, state,
294 "conflicting subroutine qualifiers used");
295 } else {
296 this->subroutine_list = q.subroutine_list;
297 }
298 }
299
300 if (q.flags.q.invocations) {
301 if (this->flags.q.invocations
302 && !is_single_layout_merge && !is_multiple_layouts_merge) {
303 this->invocations->merge_qualifier(q.invocations);
304 } else {
305 this->flags.q.invocations = 1;
306 this->invocations = q.invocations;
307 }
308 }
309
310 if (state->stage == MESA_SHADER_GEOMETRY &&
311 state->has_explicit_attrib_stream()) {
312 if (!this->flags.q.explicit_stream) {
313 if (q.flags.q.stream) {
314 this->flags.q.stream = 1;
315 this->stream = q.stream;
316 } else if (!this->flags.q.stream && this->flags.q.out &&
317 !this->flags.q.in) {
318 /* Assign default global stream value */
319 this->flags.q.stream = 1;
320 this->stream = state->out_qualifier->stream;
321 }
322 }
323 }
324
325 if (state->has_enhanced_layouts()) {
326 if (!this->flags.q.explicit_xfb_buffer) {
327 if (q.flags.q.xfb_buffer) {
328 this->flags.q.xfb_buffer = 1;
329 this->xfb_buffer = q.xfb_buffer;
330 } else if (!this->flags.q.xfb_buffer && this->flags.q.out &&
331 !this->flags.q.in) {
332 /* Assign global xfb_buffer value */
333 this->flags.q.xfb_buffer = 1;
334 this->xfb_buffer = state->out_qualifier->xfb_buffer;
335 }
336 }
337
338 if (q.flags.q.explicit_xfb_stride) {
339 this->flags.q.xfb_stride = 1;
340 this->flags.q.explicit_xfb_stride = 1;
341 this->xfb_stride = q.xfb_stride;
342 }
343 }
344
345 if (q.flags.q.vertices) {
346 if (this->flags.q.vertices
347 && !is_single_layout_merge && !is_multiple_layouts_merge) {
348 this->vertices->merge_qualifier(q.vertices);
349 } else {
350 this->flags.q.vertices = 1;
351 this->vertices = q.vertices;
352 }
353 }
354
355 if (q.flags.q.vertex_spacing) {
356 r &= validate_vertex_spacing(loc, state, *this, q);
357 this->flags.q.vertex_spacing = 1;
358 this->vertex_spacing = q.vertex_spacing;
359 }
360
361 if (q.flags.q.ordering) {
362 r &= validate_ordering(loc, state, *this, q);
363 this->flags.q.ordering = 1;
364 this->ordering = q.ordering;
365 }
366
367 if (q.flags.q.point_mode) {
368 r &= validate_point_mode(*this, q);
369 this->flags.q.point_mode = 1;
370 this->point_mode = q.point_mode;
371 }
372
373 if (q.flags.q.early_fragment_tests)
374 this->flags.q.early_fragment_tests = true;
375
376 if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
377 this->flags.i &= ~ubo_mat_mask.flags.i;
378 if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
379 this->flags.i &= ~ubo_layout_mask.flags.i;
380
381 for (int i = 0; i < 3; i++) {
382 if (q.flags.q.local_size & (1 << i)) {
383 if (this->local_size[i]
384 && !is_single_layout_merge && !is_multiple_layouts_merge) {
385 this->local_size[i]->merge_qualifier(q.local_size[i]);
386 } else {
387 this->local_size[i] = q.local_size[i];
388 }
389 }
390 }
391
392 if (q.flags.q.local_size_variable)
393 this->flags.q.local_size_variable = true;
394
395 this->flags.i |= q.flags.i;
396
397 if (this->flags.q.in &&
398 (this->flags.i & ~input_layout_mask.flags.i) != 0) {
399 _mesa_glsl_error(loc, state, "invalid input layout qualifier used");
400 return false;
401 }
402
403 if (q.flags.q.explicit_align)
404 this->align = q.align;
405
406 if (q.flags.q.explicit_location)
407 this->location = q.location;
408
409 if (q.flags.q.explicit_index)
410 this->index = q.index;
411
412 if (q.flags.q.explicit_component)
413 this->component = q.component;
414
415 if (q.flags.q.explicit_binding)
416 this->binding = q.binding;
417
418 if (q.flags.q.explicit_offset || q.flags.q.explicit_xfb_offset)
419 this->offset = q.offset;
420
421 if (q.precision != ast_precision_none)
422 this->precision = q.precision;
423
424 if (q.flags.q.explicit_image_format) {
425 this->image_format = q.image_format;
426 this->image_base_type = q.image_base_type;
427 }
428
429 return r;
430 }
431
432 bool
433 ast_type_qualifier::validate_out_qualifier(YYLTYPE *loc,
434 _mesa_glsl_parse_state *state)
435 {
436 bool r = true;
437 ast_type_qualifier valid_out_mask;
438 valid_out_mask.flags.i = 0;
439
440 switch (state->stage) {
441 case MESA_SHADER_GEOMETRY:
442 if (this->flags.q.prim_type) {
443 /* Make sure this is a valid output primitive type. */
444 switch (this->prim_type) {
445 case GL_POINTS:
446 case GL_LINE_STRIP:
447 case GL_TRIANGLE_STRIP:
448 break;
449 default:
450 r = false;
451 _mesa_glsl_error(loc, state, "invalid geometry shader output "
452 "primitive type");
453 break;
454 }
455 }
456
457 valid_out_mask.flags.q.stream = 1;
458 valid_out_mask.flags.q.explicit_stream = 1;
459 valid_out_mask.flags.q.explicit_xfb_buffer = 1;
460 valid_out_mask.flags.q.xfb_buffer = 1;
461 valid_out_mask.flags.q.explicit_xfb_stride = 1;
462 valid_out_mask.flags.q.xfb_stride = 1;
463 valid_out_mask.flags.q.max_vertices = 1;
464 valid_out_mask.flags.q.prim_type = 1;
465 break;
466 case MESA_SHADER_TESS_CTRL:
467 valid_out_mask.flags.q.vertices = 1;
468 valid_out_mask.flags.q.explicit_xfb_buffer = 1;
469 valid_out_mask.flags.q.xfb_buffer = 1;
470 valid_out_mask.flags.q.explicit_xfb_stride = 1;
471 valid_out_mask.flags.q.xfb_stride = 1;
472 break;
473 case MESA_SHADER_TESS_EVAL:
474 case MESA_SHADER_VERTEX:
475 valid_out_mask.flags.q.explicit_xfb_buffer = 1;
476 valid_out_mask.flags.q.xfb_buffer = 1;
477 valid_out_mask.flags.q.explicit_xfb_stride = 1;
478 valid_out_mask.flags.q.xfb_stride = 1;
479 break;
480 case MESA_SHADER_FRAGMENT:
481 valid_out_mask.flags.q.blend_support = 1;
482 break;
483 default:
484 r = false;
485 _mesa_glsl_error(loc, state,
486 "out layout qualifiers only valid in "
487 "geometry, tessellation, vertex and fragment shaders");
488 }
489
490 /* Generate an error when invalid output layout qualifiers are used. */
491 if ((this->flags.i & ~valid_out_mask.flags.i) != 0) {
492 r = false;
493 _mesa_glsl_error(loc, state, "invalid output layout qualifiers used");
494 }
495
496 return r;
497 }
498
499 bool
500 ast_type_qualifier::merge_into_out_qualifier(YYLTYPE *loc,
501 _mesa_glsl_parse_state *state,
502 ast_node* &node)
503 {
504 const bool r = state->out_qualifier->merge_qualifier(loc, state,
505 *this, false);
506
507 switch (state->stage) {
508 case MESA_SHADER_GEOMETRY:
509 /* Allow future assignments of global out's stream id value */
510 state->out_qualifier->flags.q.explicit_stream = 0;
511 break;
512 case MESA_SHADER_TESS_CTRL:
513 node = new(state->linalloc) ast_tcs_output_layout(*loc);
514 break;
515 default:
516 break;
517 }
518
519 /* Allow future assignments of global out's */
520 state->out_qualifier->flags.q.explicit_xfb_buffer = 0;
521 state->out_qualifier->flags.q.explicit_xfb_stride = 0;
522
523 return r;
524 }
525
526 bool
527 ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
528 _mesa_glsl_parse_state *state)
529 {
530 bool r = true;
531 ast_type_qualifier valid_in_mask;
532 valid_in_mask.flags.i = 0;
533
534 switch (state->stage) {
535 case MESA_SHADER_TESS_EVAL:
536 if (this->flags.q.prim_type) {
537 /* Make sure this is a valid input primitive type. */
538 switch (this->prim_type) {
539 case GL_TRIANGLES:
540 case GL_QUADS:
541 case GL_ISOLINES:
542 break;
543 default:
544 r = false;
545 _mesa_glsl_error(loc, state,
546 "invalid tessellation evaluation "
547 "shader input primitive type");
548 break;
549 }
550 }
551
552 valid_in_mask.flags.q.prim_type = 1;
553 valid_in_mask.flags.q.vertex_spacing = 1;
554 valid_in_mask.flags.q.ordering = 1;
555 valid_in_mask.flags.q.point_mode = 1;
556 break;
557 case MESA_SHADER_GEOMETRY:
558 if (this->flags.q.prim_type) {
559 /* Make sure this is a valid input primitive type. */
560 switch (this->prim_type) {
561 case GL_POINTS:
562 case GL_LINES:
563 case GL_LINES_ADJACENCY:
564 case GL_TRIANGLES:
565 case GL_TRIANGLES_ADJACENCY:
566 break;
567 default:
568 r = false;
569 _mesa_glsl_error(loc, state,
570 "invalid geometry shader input primitive type");
571 break;
572 }
573 }
574
575 valid_in_mask.flags.q.prim_type = 1;
576 valid_in_mask.flags.q.invocations = 1;
577 break;
578 case MESA_SHADER_FRAGMENT:
579 valid_in_mask.flags.q.early_fragment_tests = 1;
580 valid_in_mask.flags.q.inner_coverage = 1;
581 valid_in_mask.flags.q.post_depth_coverage = 1;
582 break;
583 case MESA_SHADER_COMPUTE:
584 valid_in_mask.flags.q.local_size = 7;
585 valid_in_mask.flags.q.local_size_variable = 1;
586 break;
587 default:
588 r = false;
589 _mesa_glsl_error(loc, state,
590 "input layout qualifiers only valid in "
591 "geometry, tessellation, fragment and compute shaders");
592 break;
593 }
594
595 /* Generate an error when invalid input layout qualifiers are used. */
596 if ((this->flags.i & ~valid_in_mask.flags.i) != 0) {
597 r = false;
598 _mesa_glsl_error(loc, state, "invalid input layout qualifiers used");
599 }
600
601 /* The checks below are also performed when merging but we want to spit an
602 * error against the default global input qualifier as soon as we can, with
603 * the closest error location in the shader.
604 */
605 r &= validate_prim_type(loc, state, *state->in_qualifier, *this);
606 r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this);
607 r &= validate_ordering(loc, state, *state->in_qualifier, *this);
608 r &= validate_point_mode(*state->in_qualifier, *this);
609
610 return r;
611 }
612
613 bool
614 ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc,
615 _mesa_glsl_parse_state *state,
616 ast_node* &node)
617 {
618 bool r = true;
619 void *lin_ctx = state->linalloc;
620
621 /* We create the gs_input_layout node before merging so, in the future, no
622 * more repeated nodes will be created as we will have the flag set.
623 */
624 if (state->stage == MESA_SHADER_GEOMETRY
625 && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type) {
626 node = new(lin_ctx) ast_gs_input_layout(*loc, this->prim_type);
627 }
628
629 r = state->in_qualifier->merge_qualifier(loc, state, *this, false);
630
631 if (state->in_qualifier->flags.q.early_fragment_tests) {
632 state->fs_early_fragment_tests = true;
633 state->in_qualifier->flags.q.early_fragment_tests = false;
634 }
635
636 if (state->in_qualifier->flags.q.inner_coverage) {
637 state->fs_inner_coverage = true;
638 state->in_qualifier->flags.q.inner_coverage = false;
639 }
640
641 if (state->in_qualifier->flags.q.post_depth_coverage) {
642 state->fs_post_depth_coverage = true;
643 state->in_qualifier->flags.q.post_depth_coverage = false;
644 }
645
646 if (state->fs_inner_coverage && state->fs_post_depth_coverage) {
647 _mesa_glsl_error(loc, state,
648 "inner_coverage & post_depth_coverage layout qualifiers "
649 "are mutally exclusives");
650 r = false;
651 }
652
653 /* We allow the creation of multiple cs_input_layout nodes. Coherence among
654 * all existing nodes is checked later, when the AST node is transformed
655 * into HIR.
656 */
657 if (state->in_qualifier->flags.q.local_size) {
658 node = new(lin_ctx) ast_cs_input_layout(*loc,
659 state->in_qualifier->local_size);
660 state->in_qualifier->flags.q.local_size = 0;
661 for (int i = 0; i < 3; i++)
662 state->in_qualifier->local_size[i] = NULL;
663 }
664
665 if (state->in_qualifier->flags.q.local_size_variable) {
666 state->cs_input_local_size_variable_specified = true;
667 state->in_qualifier->flags.q.local_size_variable = false;
668 }
669
670 return r;
671 }
672
673 bool
674 ast_type_qualifier::push_to_global(YYLTYPE *loc,
675 _mesa_glsl_parse_state *state)
676 {
677 if (this->flags.q.xfb_stride) {
678 this->flags.q.xfb_stride = 0;
679
680 unsigned buff_idx;
681 if (process_qualifier_constant(state, loc, "xfb_buffer",
682 this->xfb_buffer, &buff_idx)) {
683 if (state->out_qualifier->out_xfb_stride[buff_idx]) {
684 state->out_qualifier->out_xfb_stride[buff_idx]->merge_qualifier(
685 new(state->linalloc) ast_layout_expression(*loc,
686 this->xfb_stride));
687 } else {
688 state->out_qualifier->out_xfb_stride[buff_idx] =
689 new(state->linalloc) ast_layout_expression(*loc,
690 this->xfb_stride);
691 }
692 }
693 }
694
695 return true;
696 }
697
698 /**
699 * Check if the current type qualifier has any illegal flags.
700 *
701 * If so, print an error message, followed by a list of illegal flags.
702 *
703 * \param message The error message to print.
704 * \param allowed_flags A list of valid flags.
705 */
706 bool
707 ast_type_qualifier::validate_flags(YYLTYPE *loc,
708 _mesa_glsl_parse_state *state,
709 const ast_type_qualifier &allowed_flags,
710 const char *message, const char *name)
711 {
712 ast_type_qualifier bad;
713 bad.flags.i = this->flags.i & ~allowed_flags.flags.i;
714 if (bad.flags.i == 0)
715 return true;
716
717 _mesa_glsl_error(loc, state,
718 "%s '%s':"
719 "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
720 "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s"
721 "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
722 message, name,
723 bad.flags.q.invariant ? " invariant" : "",
724 bad.flags.q.precise ? " precise" : "",
725 bad.flags.q.constant ? " constant" : "",
726 bad.flags.q.attribute ? " attribute" : "",
727 bad.flags.q.varying ? " varying" : "",
728 bad.flags.q.in ? " in" : "",
729 bad.flags.q.out ? " out" : "",
730 bad.flags.q.centroid ? " centroid" : "",
731 bad.flags.q.sample ? " sample" : "",
732 bad.flags.q.patch ? " patch" : "",
733 bad.flags.q.uniform ? " uniform" : "",
734 bad.flags.q.buffer ? " buffer" : "",
735 bad.flags.q.shared_storage ? " shared_storage" : "",
736 bad.flags.q.smooth ? " smooth" : "",
737 bad.flags.q.flat ? " flat" : "",
738 bad.flags.q.noperspective ? " noperspective" : "",
739 bad.flags.q.origin_upper_left ? " origin_upper_left" : "",
740 bad.flags.q.pixel_center_integer ? " pixel_center_integer" : "",
741 bad.flags.q.explicit_align ? " align" : "",
742 bad.flags.q.explicit_component ? " component" : "",
743 bad.flags.q.explicit_location ? " location" : "",
744 bad.flags.q.explicit_index ? " index" : "",
745 bad.flags.q.explicit_binding ? " binding" : "",
746 bad.flags.q.explicit_offset ? " offset" : "",
747 bad.flags.q.depth_any ? " depth_any" : "",
748 bad.flags.q.depth_greater ? " depth_greater" : "",
749 bad.flags.q.depth_less ? " depth_less" : "",
750 bad.flags.q.depth_unchanged ? " depth_unchanged" : "",
751 bad.flags.q.std140 ? " std140" : "",
752 bad.flags.q.std430 ? " std430" : "",
753 bad.flags.q.shared ? " shared" : "",
754 bad.flags.q.packed ? " packed" : "",
755 bad.flags.q.column_major ? " column_major" : "",
756 bad.flags.q.row_major ? " row_major" : "",
757 bad.flags.q.prim_type ? " prim_type" : "",
758 bad.flags.q.max_vertices ? " max_vertices" : "",
759 bad.flags.q.local_size ? " local_size" : "",
760 bad.flags.q.local_size_variable ? " local_size_variable" : "",
761 bad.flags.q.early_fragment_tests ? " early_fragment_tests" : "",
762 bad.flags.q.explicit_image_format ? " image_format" : "",
763 bad.flags.q.coherent ? " coherent" : "",
764 bad.flags.q._volatile ? " _volatile" : "",
765 bad.flags.q.restrict_flag ? " restrict_flag" : "",
766 bad.flags.q.read_only ? " read_only" : "",
767 bad.flags.q.write_only ? " write_only" : "",
768 bad.flags.q.invocations ? " invocations" : "",
769 bad.flags.q.stream ? " stream" : "",
770 bad.flags.q.explicit_stream ? " stream" : "",
771 bad.flags.q.explicit_xfb_offset ? " xfb_offset" : "",
772 bad.flags.q.xfb_buffer ? " xfb_buffer" : "",
773 bad.flags.q.explicit_xfb_buffer ? " xfb_buffer" : "",
774 bad.flags.q.xfb_stride ? " xfb_stride" : "",
775 bad.flags.q.explicit_xfb_stride ? " xfb_stride" : "",
776 bad.flags.q.vertex_spacing ? " vertex_spacing" : "",
777 bad.flags.q.ordering ? " ordering" : "",
778 bad.flags.q.point_mode ? " point_mode" : "",
779 bad.flags.q.vertices ? " vertices" : "",
780 bad.flags.q.subroutine ? " subroutine" : "",
781 bad.flags.q.subroutine_def ? " subroutine_def" : "",
782 bad.flags.q.inner_coverage ? " inner_coverage" : "",
783 bad.flags.q.post_depth_coverage ? " post_depth_coverage" : "");
784 return false;
785 }
786
787 bool
788 ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state *state,
789 const char *qual_indentifier,
790 unsigned *value,
791 bool can_be_zero)
792 {
793 int min_value = 0;
794 bool first_pass = true;
795 *value = 0;
796
797 if (!can_be_zero)
798 min_value = 1;
799
800 for (exec_node *node = layout_const_expressions.get_head_raw();
801 !node->is_tail_sentinel(); node = node->next) {
802
803 exec_list dummy_instructions;
804 ast_node *const_expression = exec_node_data(ast_node, node, link);
805
806 ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
807
808 ir_constant *const const_int = ir->constant_expression_value();
809 if (const_int == NULL || !const_int->type->is_integer()) {
810 YYLTYPE loc = const_expression->get_location();
811 _mesa_glsl_error(&loc, state, "%s must be an integral constant "
812 "expression", qual_indentifier);
813 return false;
814 }
815
816 if (const_int->value.i[0] < min_value) {
817 YYLTYPE loc = const_expression->get_location();
818 _mesa_glsl_error(&loc, state, "%s layout qualifier is invalid "
819 "(%d < %d)", qual_indentifier,
820 const_int->value.i[0], min_value);
821 return false;
822 }
823
824 if (!first_pass && *value != const_int->value.u[0]) {
825 YYLTYPE loc = const_expression->get_location();
826 _mesa_glsl_error(&loc, state, "%s layout qualifier does not "
827 "match previous declaration (%d vs %d)",
828 qual_indentifier, *value, const_int->value.i[0]);
829 return false;
830 } else {
831 first_pass = false;
832 *value = const_int->value.u[0];
833 }
834
835 /* If the location is const (and we've verified that
836 * it is) then no instructions should have been emitted
837 * when we converted it to HIR. If they were emitted,
838 * then either the location isn't const after all, or
839 * we are emitting unnecessary instructions.
840 */
841 assert(dummy_instructions.is_empty());
842 }
843
844 return true;
845 }
846
847 bool
848 process_qualifier_constant(struct _mesa_glsl_parse_state *state,
849 YYLTYPE *loc,
850 const char *qual_indentifier,
851 ast_expression *const_expression,
852 unsigned *value)
853 {
854 exec_list dummy_instructions;
855
856 if (const_expression == NULL) {
857 *value = 0;
858 return true;
859 }
860
861 ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
862
863 ir_constant *const const_int = ir->constant_expression_value();
864 if (const_int == NULL || !const_int->type->is_integer()) {
865 _mesa_glsl_error(loc, state, "%s must be an integral constant "
866 "expression", qual_indentifier);
867 return false;
868 }
869
870 if (const_int->value.i[0] < 0) {
871 _mesa_glsl_error(loc, state, "%s layout qualifier is invalid (%d < 0)",
872 qual_indentifier, const_int->value.u[0]);
873 return false;
874 }
875
876 /* If the location is const (and we've verified that
877 * it is) then no instructions should have been emitted
878 * when we converted it to HIR. If they were emitted,
879 * then either the location isn't const after all, or
880 * we are emitting unnecessary instructions.
881 */
882 assert(dummy_instructions.is_empty());
883
884 *value = const_int->value.u[0];
885 return true;
886 }