2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 #define M_PIf ((float) M_PI)
66 #define M_PI_2f ((float) M_PI_2)
67 #define M_PI_4f ((float) M_PI_4)
69 using namespace ir_builder
;
72 * Availability predicates:
76 always_available(const _mesa_glsl_parse_state
*)
82 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
84 return state
->stage
== MESA_SHADER_VERTEX
&&
85 state
->language_version
<= 130 &&
90 fs_only(const _mesa_glsl_parse_state
*state
)
92 return state
->stage
== MESA_SHADER_FRAGMENT
;
96 gs_only(const _mesa_glsl_parse_state
*state
)
98 return state
->stage
== MESA_SHADER_GEOMETRY
;
102 v110(const _mesa_glsl_parse_state
*state
)
104 return !state
->es_shader
;
108 v110_fs_only(const _mesa_glsl_parse_state
*state
)
110 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
114 v120(const _mesa_glsl_parse_state
*state
)
116 return state
->is_version(120, 300);
120 v130(const _mesa_glsl_parse_state
*state
)
122 return state
->is_version(130, 300);
126 v130_desktop(const _mesa_glsl_parse_state
*state
)
128 return state
->is_version(130, 0);
132 v130_fs_only(const _mesa_glsl_parse_state
*state
)
134 return state
->is_version(130, 300) &&
135 state
->stage
== MESA_SHADER_FRAGMENT
;
139 v140_or_es3(const _mesa_glsl_parse_state
*state
)
141 return state
->is_version(140, 300);
145 v400_fs_only(const _mesa_glsl_parse_state
*state
)
147 return state
->is_version(400, 0) &&
148 state
->stage
== MESA_SHADER_FRAGMENT
;
152 texture_rectangle(const _mesa_glsl_parse_state
*state
)
154 return state
->ARB_texture_rectangle_enable
;
158 texture_external(const _mesa_glsl_parse_state
*state
)
160 return state
->OES_EGL_image_external_enable
;
163 /** True if texturing functions with explicit LOD are allowed. */
165 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
167 /* Texturing functions with "Lod" in their name exist:
168 * - In the vertex shader stage (for all languages)
169 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
170 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
172 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
173 * don't need to explicitly check state->es_shader.
175 return state
->stage
== MESA_SHADER_VERTEX
||
176 state
->is_version(130, 300) ||
177 state
->ARB_shader_texture_lod_enable
;
181 v110_lod(const _mesa_glsl_parse_state
*state
)
183 return !state
->es_shader
&& lod_exists_in_stage(state
);
187 texture_buffer(const _mesa_glsl_parse_state
*state
)
189 return state
->is_version(140, 320) ||
190 state
->EXT_texture_buffer_enable
||
191 state
->OES_texture_buffer_enable
;
195 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
197 return state
->ARB_shader_texture_lod_enable
;
201 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
203 return state
->ARB_shader_texture_lod_enable
&&
204 state
->ARB_texture_rectangle_enable
;
208 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
210 return state
->is_version(330, 300) ||
211 state
->ARB_shader_bit_encoding_enable
||
212 state
->ARB_gpu_shader5_enable
;
216 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
218 return state
->is_version(450, 310) ||
219 state
->ARB_ES3_1_compatibility_enable
||
220 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
224 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
226 return state
->ARB_shading_language_packing_enable
||
227 state
->is_version(420, 300);
231 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
233 return state
->ARB_shading_language_packing_enable
||
234 state
->ARB_gpu_shader5_enable
||
235 state
->is_version(400, 300);
239 gpu_shader5(const _mesa_glsl_parse_state
*state
)
241 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
245 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
247 return state
->is_version(400, 320) ||
248 state
->ARB_gpu_shader5_enable
||
249 state
->EXT_gpu_shader5_enable
||
250 state
->OES_gpu_shader5_enable
;
254 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
256 return state
->is_version(400, 320) ||
257 state
->ARB_gpu_shader5_enable
||
258 state
->EXT_texture_cube_map_array_enable
||
259 state
->OES_texture_cube_map_array_enable
;
263 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
265 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
269 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
271 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
275 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
277 return state
->ARB_shading_language_packing_enable
||
278 state
->ARB_gpu_shader5_enable
||
279 state
->is_version(400, 310);
283 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
285 return gpu_shader5_or_es31(state
) ||
286 state
->MESA_shader_integer_functions_enable
;
290 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
292 return state
->stage
== MESA_SHADER_FRAGMENT
&&
293 (state
->is_version(400, 320) ||
294 state
->ARB_gpu_shader5_enable
||
295 state
->OES_shader_multisample_interpolation_enable
);
300 texture_array_lod(const _mesa_glsl_parse_state
*state
)
302 return lod_exists_in_stage(state
) &&
303 state
->EXT_texture_array_enable
;
307 fs_texture_array(const _mesa_glsl_parse_state
*state
)
309 return state
->stage
== MESA_SHADER_FRAGMENT
&&
310 state
->EXT_texture_array_enable
;
314 texture_array(const _mesa_glsl_parse_state
*state
)
316 return state
->EXT_texture_array_enable
;
320 texture_multisample(const _mesa_glsl_parse_state
*state
)
322 return state
->is_version(150, 310) ||
323 state
->ARB_texture_multisample_enable
;
327 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
329 return state
->is_version(150, 320) ||
330 state
->ARB_texture_multisample_enable
||
331 state
->OES_texture_storage_multisample_2d_array_enable
;
335 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
337 return texture_multisample(state
) &&
338 state
->EXT_shader_samples_identical_enable
;
342 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
344 return texture_multisample_array(state
) &&
345 state
->EXT_shader_samples_identical_enable
;
349 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
351 return state
->stage
== MESA_SHADER_FRAGMENT
&&
352 state
->has_texture_cube_map_array();
356 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
358 return state
->has_texture_cube_map_array();
362 texture_query_levels(const _mesa_glsl_parse_state
*state
)
364 return state
->is_version(430, 0) ||
365 state
->ARB_texture_query_levels_enable
;
369 texture_query_lod(const _mesa_glsl_parse_state
*state
)
371 return state
->stage
== MESA_SHADER_FRAGMENT
&&
372 state
->ARB_texture_query_lod_enable
;
376 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
378 return state
->is_version(400, 320) ||
379 state
->ARB_texture_gather_enable
||
380 state
->ARB_gpu_shader5_enable
||
381 state
->EXT_texture_cube_map_array_enable
||
382 state
->OES_texture_cube_map_array_enable
;
386 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
388 return state
->is_version(400, 310) ||
389 state
->ARB_texture_gather_enable
||
390 state
->ARB_gpu_shader5_enable
;
393 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
394 * used for relaxation of const offset requirements.
397 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
399 return !state
->is_version(400, 320) &&
400 !state
->ARB_gpu_shader5_enable
&&
401 !state
->EXT_gpu_shader5_enable
&&
402 !state
->OES_gpu_shader5_enable
&&
403 (state
->ARB_texture_gather_enable
||
404 state
->is_version(0, 310));
407 /* Desktop GL or OES_standard_derivatives + fragment shader only */
409 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
411 return state
->stage
== MESA_SHADER_FRAGMENT
&&
412 (state
->is_version(110, 300) ||
413 state
->OES_standard_derivatives_enable
);
417 fs_derivative_control(const _mesa_glsl_parse_state
*state
)
419 return state
->stage
== MESA_SHADER_FRAGMENT
&&
420 (state
->is_version(450, 0) ||
421 state
->ARB_derivative_control_enable
);
425 tex1d_lod(const _mesa_glsl_parse_state
*state
)
427 return !state
->es_shader
&& lod_exists_in_stage(state
);
430 /** True if sampler3D exists */
432 tex3d(const _mesa_glsl_parse_state
*state
)
434 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
435 * OES_texture_3D extension, and in GLSL ES 3.00.
437 return !state
->es_shader
||
438 state
->OES_texture_3D_enable
||
439 state
->language_version
>= 300;
443 fs_tex3d(const _mesa_glsl_parse_state
*state
)
445 return state
->stage
== MESA_SHADER_FRAGMENT
&&
446 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
450 tex3d_lod(const _mesa_glsl_parse_state
*state
)
452 return tex3d(state
) && lod_exists_in_stage(state
);
456 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
458 return state
->has_atomic_counters();
462 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
464 return state
->ARB_shader_atomic_counter_ops_enable
;
468 shader_clock(const _mesa_glsl_parse_state
*state
)
470 return state
->ARB_shader_clock_enable
;
474 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
476 return state
->ARB_shader_clock_enable
&&
477 state
->ARB_gpu_shader_int64_enable
;
481 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
483 return state
->has_shader_storage_buffer_objects();
487 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
489 return state
->AMD_shader_trinary_minmax_enable
;
493 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
495 return (state
->is_version(420, 310) ||
496 state
->ARB_shader_image_load_store_enable
);
500 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
502 return (state
->is_version(420, 320) ||
503 state
->ARB_shader_image_load_store_enable
||
504 state
->OES_shader_image_atomic_enable
);
508 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
510 return (state
->is_version(450, 320) ||
511 state
->ARB_ES3_1_compatibility_enable
||
512 state
->OES_shader_image_atomic_enable
);
516 shader_image_size(const _mesa_glsl_parse_state
*state
)
518 return state
->is_version(430, 310) ||
519 state
->ARB_shader_image_size_enable
;
523 shader_samples(const _mesa_glsl_parse_state
*state
)
525 return state
->is_version(450, 0) ||
526 state
->ARB_shader_texture_image_samples_enable
;
530 gs_streams(const _mesa_glsl_parse_state
*state
)
532 return gpu_shader5(state
) && gs_only(state
);
536 fp64(const _mesa_glsl_parse_state
*state
)
538 return state
->has_double();
542 int64(const _mesa_glsl_parse_state
*state
)
544 return state
->has_int64();
548 int64_fp64(const _mesa_glsl_parse_state
*state
)
550 return state
->has_int64() && state
->has_double();
554 compute_shader(const _mesa_glsl_parse_state
*state
)
556 return state
->stage
== MESA_SHADER_COMPUTE
;
560 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
562 return compute_shader(state
) || shader_storage_buffer_object(state
);
566 barrier_supported(const _mesa_glsl_parse_state
*state
)
568 return compute_shader(state
) ||
569 state
->stage
== MESA_SHADER_TESS_CTRL
;
573 vote(const _mesa_glsl_parse_state
*state
)
575 return state
->ARB_shader_group_vote_enable
;
580 /******************************************************************************/
585 * builtin_builder: A singleton object representing the core of the built-in
588 * It generates IR for every built-in function signature, and organizes them
591 class builtin_builder
{
598 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
599 const char *name
, exec_list
*actual_parameters
);
602 * A shader to hold all the built-in signatures; created by this module.
604 * This includes signatures for every built-in, regardless of version or
605 * enabled extensions. The availability predicate associated with each
606 * signature allows matching_signature() to filter out the irrelevant ones.
613 void create_shader();
614 void create_intrinsics();
615 void create_builtins();
618 * IR builder helpers:
620 * These convenience functions assist in emitting IR, but don't necessarily
621 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
624 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
625 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
626 ir_constant
*imm(float f
, unsigned vector_elements
=1);
627 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
628 ir_constant
*imm(int i
, unsigned vector_elements
=1);
629 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
630 ir_constant
*imm(double d
, unsigned vector_elements
=1);
631 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
632 ir_dereference_variable
*var_ref(ir_variable
*var
);
633 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
634 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
636 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
637 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
640 * Call function \param f with parameters specified as the linked
641 * list \param params of \c ir_variable objects. \param ret should
642 * point to the ir_variable that will hold the function return
643 * value, or be \c NULL if the function has void return type.
645 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
647 /** Create a new function and add the given signatures. */
648 void add_function(const char *name
, ...);
650 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
651 unsigned num_arguments
,
655 * Create a new image built-in function for all known image types.
656 * \p flags is a bitfield of \c image_function_flags flags.
658 void add_image_function(const char *name
,
659 const char *intrinsic_name
,
660 image_prototype_ctr prototype
,
661 unsigned num_arguments
,
663 enum ir_intrinsic_id id
);
666 * Create new functions for all known image built-ins and types.
667 * If \p glsl is \c true, use the GLSL built-in names and emit code
668 * to call into the actual compiler intrinsic. If \p glsl is
669 * false, emit a function prototype with no body for each image
672 void add_image_functions(bool glsl
);
674 ir_function_signature
*new_sig(const glsl_type
*return_type
,
675 builtin_available_predicate avail
,
676 int num_params
, ...);
679 * Function signature generators:
682 ir_function_signature
*unop(builtin_available_predicate avail
,
683 ir_expression_operation opcode
,
684 const glsl_type
*return_type
,
685 const glsl_type
*param_type
);
686 ir_function_signature
*binop(builtin_available_predicate avail
,
687 ir_expression_operation opcode
,
688 const glsl_type
*return_type
,
689 const glsl_type
*param0_type
,
690 const glsl_type
*param1_type
);
692 #define B0(X) ir_function_signature *_##X();
693 #define B1(X) ir_function_signature *_##X(const glsl_type *);
694 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
695 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
696 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
697 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
734 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
735 const glsl_type
*val_type
,
736 const glsl_type
*blend_type
);
746 BA1(doubleBitsToInt64
)
747 BA1(doubleBitsToUint64
)
748 BA1(int64BitsToDouble
)
749 BA1(uint64BitsToDouble
)
751 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
752 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
753 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
754 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
755 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
756 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
757 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
758 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
759 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
760 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
761 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
762 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
763 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
764 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
765 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
766 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
779 BA1(determinant_mat2
);
780 BA1(determinant_mat3
);
781 BA1(determinant_mat4
);
789 BA1(greaterThanEqual
);
798 /** Flags to _texture() */
799 #define TEX_PROJECT 1
801 #define TEX_COMPONENT 4
802 #define TEX_OFFSET_NONCONST 8
803 #define TEX_OFFSET_ARRAY 16
805 ir_function_signature
*_texture(ir_texture_opcode opcode
,
806 builtin_available_predicate avail
,
807 const glsl_type
*return_type
,
808 const glsl_type
*sampler_type
,
809 const glsl_type
*coord_type
,
811 B0(textureCubeArrayShadow
);
812 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
813 const glsl_type
*return_type
,
814 const glsl_type
*sampler_type
,
815 const glsl_type
*coord_type
,
816 const glsl_type
*offset_type
= NULL
);
820 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
821 const glsl_type
*stream_type
);
822 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
823 const glsl_type
*stream_type
);
826 BA2(textureQueryLod
);
827 B1(textureQueryLevels
);
828 BA2(textureSamplesIdentical
);
856 B1(interpolateAtCentroid
)
857 B1(interpolateAtOffset
)
858 B1(interpolateAtSample
)
860 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
861 enum ir_intrinsic_id id
);
862 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
863 enum ir_intrinsic_id id
);
864 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
865 enum ir_intrinsic_id id
);
866 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
867 builtin_available_predicate avail
);
868 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
869 builtin_available_predicate avail
);
870 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
871 builtin_available_predicate avail
);
873 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
874 const glsl_type
*type
,
875 enum ir_intrinsic_id id
);
876 ir_function_signature
*_atomic_op2(const char *intrinsic
,
877 builtin_available_predicate avail
,
878 const glsl_type
*type
);
879 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
880 const glsl_type
*type
,
881 enum ir_intrinsic_id id
);
882 ir_function_signature
*_atomic_op3(const char *intrinsic
,
883 builtin_available_predicate avail
,
884 const glsl_type
*type
);
890 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
891 unsigned num_arguments
,
893 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
894 unsigned num_arguments
,
896 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
897 unsigned num_arguments
,
899 ir_function_signature
*_image(image_prototype_ctr prototype
,
900 const glsl_type
*image_type
,
901 const char *intrinsic_name
,
902 unsigned num_arguments
,
904 enum ir_intrinsic_id id
);
906 ir_function_signature
*_memory_barrier_intrinsic(
907 builtin_available_predicate avail
,
908 enum ir_intrinsic_id id
);
909 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
910 builtin_available_predicate avail
);
912 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
913 const glsl_type
*type
);
914 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
915 const glsl_type
*type
);
917 ir_function_signature
*_vote(enum ir_expression_operation opcode
);
928 enum image_function_flags
{
929 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
930 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
931 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
932 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
933 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
934 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
935 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
936 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
937 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8)
940 } /* anonymous namespace */
943 * Core builtin_builder functionality:
946 builtin_builder::builtin_builder()
952 builtin_builder::~builtin_builder()
954 ralloc_free(mem_ctx
);
957 ir_function_signature
*
958 builtin_builder::find(_mesa_glsl_parse_state
*state
,
959 const char *name
, exec_list
*actual_parameters
)
961 /* The shader currently being compiled requested a built-in function;
962 * it needs to link against builtin_builder::shader in order to get them.
964 * Even if we don't find a matching signature, we still need to do this so
965 * that the "no matching signature" error will list potential candidates
966 * from the available built-ins.
968 state
->uses_builtin_functions
= true;
970 ir_function
*f
= shader
->symbols
->get_function(name
);
974 ir_function_signature
*sig
=
975 f
->matching_signature(state
, actual_parameters
, true);
983 builtin_builder::initialize()
985 /* If already initialized, don't do it again. */
989 mem_ctx
= ralloc_context(NULL
);
996 builtin_builder::release()
998 ralloc_free(mem_ctx
);
1001 ralloc_free(shader
);
1006 builtin_builder::create_shader()
1008 /* The target doesn't actually matter. There's no target for generic
1009 * GLSL utility code that could be linked against any stage, so just
1010 * arbitrarily pick GL_VERTEX_SHADER.
1012 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1013 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1019 * Create ir_function and ir_function_signature objects for each
1023 builtin_builder::create_intrinsics()
1025 add_function("__intrinsic_atomic_read",
1026 _atomic_counter_intrinsic(shader_atomic_counters
,
1027 ir_intrinsic_atomic_counter_read
),
1029 add_function("__intrinsic_atomic_increment",
1030 _atomic_counter_intrinsic(shader_atomic_counters
,
1031 ir_intrinsic_atomic_counter_increment
),
1033 add_function("__intrinsic_atomic_predecrement",
1034 _atomic_counter_intrinsic(shader_atomic_counters
,
1035 ir_intrinsic_atomic_counter_predecrement
),
1038 add_function("__intrinsic_atomic_add",
1039 _atomic_intrinsic2(buffer_atomics_supported
,
1040 glsl_type::uint_type
,
1041 ir_intrinsic_generic_atomic_add
),
1042 _atomic_intrinsic2(buffer_atomics_supported
,
1043 glsl_type::int_type
,
1044 ir_intrinsic_generic_atomic_add
),
1045 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1046 ir_intrinsic_atomic_counter_add
),
1048 add_function("__intrinsic_atomic_min",
1049 _atomic_intrinsic2(buffer_atomics_supported
,
1050 glsl_type::uint_type
,
1051 ir_intrinsic_generic_atomic_min
),
1052 _atomic_intrinsic2(buffer_atomics_supported
,
1053 glsl_type::int_type
,
1054 ir_intrinsic_generic_atomic_min
),
1055 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1056 ir_intrinsic_atomic_counter_min
),
1058 add_function("__intrinsic_atomic_max",
1059 _atomic_intrinsic2(buffer_atomics_supported
,
1060 glsl_type::uint_type
,
1061 ir_intrinsic_generic_atomic_max
),
1062 _atomic_intrinsic2(buffer_atomics_supported
,
1063 glsl_type::int_type
,
1064 ir_intrinsic_generic_atomic_max
),
1065 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1066 ir_intrinsic_atomic_counter_max
),
1068 add_function("__intrinsic_atomic_and",
1069 _atomic_intrinsic2(buffer_atomics_supported
,
1070 glsl_type::uint_type
,
1071 ir_intrinsic_generic_atomic_and
),
1072 _atomic_intrinsic2(buffer_atomics_supported
,
1073 glsl_type::int_type
,
1074 ir_intrinsic_generic_atomic_and
),
1075 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1076 ir_intrinsic_atomic_counter_and
),
1078 add_function("__intrinsic_atomic_or",
1079 _atomic_intrinsic2(buffer_atomics_supported
,
1080 glsl_type::uint_type
,
1081 ir_intrinsic_generic_atomic_or
),
1082 _atomic_intrinsic2(buffer_atomics_supported
,
1083 glsl_type::int_type
,
1084 ir_intrinsic_generic_atomic_or
),
1085 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1086 ir_intrinsic_atomic_counter_or
),
1088 add_function("__intrinsic_atomic_xor",
1089 _atomic_intrinsic2(buffer_atomics_supported
,
1090 glsl_type::uint_type
,
1091 ir_intrinsic_generic_atomic_xor
),
1092 _atomic_intrinsic2(buffer_atomics_supported
,
1093 glsl_type::int_type
,
1094 ir_intrinsic_generic_atomic_xor
),
1095 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1096 ir_intrinsic_atomic_counter_xor
),
1098 add_function("__intrinsic_atomic_exchange",
1099 _atomic_intrinsic2(buffer_atomics_supported
,
1100 glsl_type::uint_type
,
1101 ir_intrinsic_generic_atomic_exchange
),
1102 _atomic_intrinsic2(buffer_atomics_supported
,
1103 glsl_type::int_type
,
1104 ir_intrinsic_generic_atomic_exchange
),
1105 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1106 ir_intrinsic_atomic_counter_exchange
),
1108 add_function("__intrinsic_atomic_comp_swap",
1109 _atomic_intrinsic3(buffer_atomics_supported
,
1110 glsl_type::uint_type
,
1111 ir_intrinsic_generic_atomic_comp_swap
),
1112 _atomic_intrinsic3(buffer_atomics_supported
,
1113 glsl_type::int_type
,
1114 ir_intrinsic_generic_atomic_comp_swap
),
1115 _atomic_counter_intrinsic2(shader_atomic_counter_ops
,
1116 ir_intrinsic_atomic_counter_comp_swap
),
1119 add_image_functions(false);
1121 add_function("__intrinsic_memory_barrier",
1122 _memory_barrier_intrinsic(shader_image_load_store
,
1123 ir_intrinsic_memory_barrier
),
1125 add_function("__intrinsic_group_memory_barrier",
1126 _memory_barrier_intrinsic(compute_shader
,
1127 ir_intrinsic_group_memory_barrier
),
1129 add_function("__intrinsic_memory_barrier_atomic_counter",
1130 _memory_barrier_intrinsic(compute_shader
,
1131 ir_intrinsic_memory_barrier_atomic_counter
),
1133 add_function("__intrinsic_memory_barrier_buffer",
1134 _memory_barrier_intrinsic(compute_shader
,
1135 ir_intrinsic_memory_barrier_buffer
),
1137 add_function("__intrinsic_memory_barrier_image",
1138 _memory_barrier_intrinsic(compute_shader
,
1139 ir_intrinsic_memory_barrier_image
),
1141 add_function("__intrinsic_memory_barrier_shared",
1142 _memory_barrier_intrinsic(compute_shader
,
1143 ir_intrinsic_memory_barrier_shared
),
1146 add_function("__intrinsic_shader_clock",
1147 _shader_clock_intrinsic(shader_clock
,
1148 glsl_type::uvec2_type
),
1153 * Create ir_function and ir_function_signature objects for each built-in.
1155 * Contains a list of every available built-in.
1158 builtin_builder::create_builtins()
1161 add_function(#NAME, \
1162 _##NAME(glsl_type::float_type), \
1163 _##NAME(glsl_type::vec2_type), \
1164 _##NAME(glsl_type::vec3_type), \
1165 _##NAME(glsl_type::vec4_type), \
1169 add_function(#NAME, \
1170 _##NAME(always_available, glsl_type::float_type), \
1171 _##NAME(always_available, glsl_type::vec2_type), \
1172 _##NAME(always_available, glsl_type::vec3_type), \
1173 _##NAME(always_available, glsl_type::vec4_type), \
1174 _##NAME(fp64, glsl_type::double_type), \
1175 _##NAME(fp64, glsl_type::dvec2_type), \
1176 _##NAME(fp64, glsl_type::dvec3_type), \
1177 _##NAME(fp64, glsl_type::dvec4_type), \
1180 #define FD130(NAME) \
1181 add_function(#NAME, \
1182 _##NAME(v130, glsl_type::float_type), \
1183 _##NAME(v130, glsl_type::vec2_type), \
1184 _##NAME(v130, glsl_type::vec3_type), \
1185 _##NAME(v130, glsl_type::vec4_type), \
1186 _##NAME(fp64, glsl_type::double_type), \
1187 _##NAME(fp64, glsl_type::dvec2_type), \
1188 _##NAME(fp64, glsl_type::dvec3_type), \
1189 _##NAME(fp64, glsl_type::dvec4_type), \
1192 #define FDGS5(NAME) \
1193 add_function(#NAME, \
1194 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1195 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1196 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1197 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1198 _##NAME(fp64, glsl_type::double_type), \
1199 _##NAME(fp64, glsl_type::dvec2_type), \
1200 _##NAME(fp64, glsl_type::dvec3_type), \
1201 _##NAME(fp64, glsl_type::dvec4_type), \
1205 add_function(#NAME, \
1206 _##NAME(glsl_type::float_type), \
1207 _##NAME(glsl_type::vec2_type), \
1208 _##NAME(glsl_type::vec3_type), \
1209 _##NAME(glsl_type::vec4_type), \
1210 _##NAME(glsl_type::int_type), \
1211 _##NAME(glsl_type::ivec2_type), \
1212 _##NAME(glsl_type::ivec3_type), \
1213 _##NAME(glsl_type::ivec4_type), \
1216 #define FI64(NAME) \
1217 add_function(#NAME, \
1218 _##NAME(always_available, glsl_type::float_type), \
1219 _##NAME(always_available, glsl_type::vec2_type), \
1220 _##NAME(always_available, glsl_type::vec3_type), \
1221 _##NAME(always_available, glsl_type::vec4_type), \
1222 _##NAME(always_available, glsl_type::int_type), \
1223 _##NAME(always_available, glsl_type::ivec2_type), \
1224 _##NAME(always_available, glsl_type::ivec3_type), \
1225 _##NAME(always_available, glsl_type::ivec4_type), \
1226 _##NAME(fp64, glsl_type::double_type), \
1227 _##NAME(fp64, glsl_type::dvec2_type), \
1228 _##NAME(fp64, glsl_type::dvec3_type), \
1229 _##NAME(fp64, glsl_type::dvec4_type), \
1230 _##NAME(int64, glsl_type::int64_t_type), \
1231 _##NAME(int64, glsl_type::i64vec2_type), \
1232 _##NAME(int64, glsl_type::i64vec3_type), \
1233 _##NAME(int64, glsl_type::i64vec4_type), \
1236 #define FIUD_VEC(NAME) \
1237 add_function(#NAME, \
1238 _##NAME(always_available, glsl_type::vec2_type), \
1239 _##NAME(always_available, glsl_type::vec3_type), \
1240 _##NAME(always_available, glsl_type::vec4_type), \
1242 _##NAME(always_available, glsl_type::ivec2_type), \
1243 _##NAME(always_available, glsl_type::ivec3_type), \
1244 _##NAME(always_available, glsl_type::ivec4_type), \
1246 _##NAME(v130, glsl_type::uvec2_type), \
1247 _##NAME(v130, glsl_type::uvec3_type), \
1248 _##NAME(v130, glsl_type::uvec4_type), \
1249 _##NAME(fp64, glsl_type::dvec2_type), \
1250 _##NAME(fp64, glsl_type::dvec3_type), \
1251 _##NAME(fp64, glsl_type::dvec4_type), \
1252 _##NAME(int64, glsl_type::int64_t_type), \
1253 _##NAME(int64, glsl_type::i64vec2_type), \
1254 _##NAME(int64, glsl_type::i64vec3_type), \
1255 _##NAME(int64, glsl_type::i64vec4_type), \
1256 _##NAME(int64, glsl_type::uint64_t_type), \
1257 _##NAME(int64, glsl_type::u64vec2_type), \
1258 _##NAME(int64, glsl_type::u64vec3_type), \
1259 _##NAME(int64, glsl_type::u64vec4_type), \
1263 add_function(#NAME, \
1264 _##NAME(glsl_type::int_type), \
1265 _##NAME(glsl_type::ivec2_type), \
1266 _##NAME(glsl_type::ivec3_type), \
1267 _##NAME(glsl_type::ivec4_type), \
1269 _##NAME(glsl_type::uint_type), \
1270 _##NAME(glsl_type::uvec2_type), \
1271 _##NAME(glsl_type::uvec3_type), \
1272 _##NAME(glsl_type::uvec4_type), \
1275 #define FIUBD_VEC(NAME) \
1276 add_function(#NAME, \
1277 _##NAME(always_available, glsl_type::vec2_type), \
1278 _##NAME(always_available, glsl_type::vec3_type), \
1279 _##NAME(always_available, glsl_type::vec4_type), \
1281 _##NAME(always_available, glsl_type::ivec2_type), \
1282 _##NAME(always_available, glsl_type::ivec3_type), \
1283 _##NAME(always_available, glsl_type::ivec4_type), \
1285 _##NAME(v130, glsl_type::uvec2_type), \
1286 _##NAME(v130, glsl_type::uvec3_type), \
1287 _##NAME(v130, glsl_type::uvec4_type), \
1289 _##NAME(always_available, glsl_type::bvec2_type), \
1290 _##NAME(always_available, glsl_type::bvec3_type), \
1291 _##NAME(always_available, glsl_type::bvec4_type), \
1293 _##NAME(fp64, glsl_type::dvec2_type), \
1294 _##NAME(fp64, glsl_type::dvec3_type), \
1295 _##NAME(fp64, glsl_type::dvec4_type), \
1296 _##NAME(int64, glsl_type::int64_t_type), \
1297 _##NAME(int64, glsl_type::i64vec2_type), \
1298 _##NAME(int64, glsl_type::i64vec3_type), \
1299 _##NAME(int64, glsl_type::i64vec4_type), \
1300 _##NAME(int64, glsl_type::uint64_t_type), \
1301 _##NAME(int64, glsl_type::u64vec2_type), \
1302 _##NAME(int64, glsl_type::u64vec3_type), \
1303 _##NAME(int64, glsl_type::u64vec4_type), \
1306 #define FIUD2_MIXED(NAME) \
1307 add_function(#NAME, \
1308 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1309 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1310 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1311 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1313 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1314 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1315 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1317 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1318 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1319 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1320 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1322 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1323 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1324 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1326 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
1327 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
1328 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
1329 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
1331 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1332 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1333 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1335 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1336 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1337 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1338 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1339 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1340 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1341 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1343 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1344 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1345 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1346 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1347 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1348 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1349 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1350 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1351 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1352 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1353 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1354 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1355 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1356 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1367 add_function("atan",
1368 _atan(glsl_type::float_type
),
1369 _atan(glsl_type::vec2_type
),
1370 _atan(glsl_type::vec3_type
),
1371 _atan(glsl_type::vec4_type
),
1372 _atan2(glsl_type::float_type
),
1373 _atan2(glsl_type::vec2_type
),
1374 _atan2(glsl_type::vec3_type
),
1375 _atan2(glsl_type::vec4_type
),
1401 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1402 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1403 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1404 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1406 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1407 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1408 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1410 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1411 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1412 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1413 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1415 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1416 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1417 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1427 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1428 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1429 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1430 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1432 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1433 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1434 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1436 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1437 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1438 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1439 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1441 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1442 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1443 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1445 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1446 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1447 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1448 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1450 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1451 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1452 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1453 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1455 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1456 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1457 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1458 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1460 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1461 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1462 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1463 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1465 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1466 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1467 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1468 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1470 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1471 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1472 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1473 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1475 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1476 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1477 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1478 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1481 add_function("step",
1482 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1483 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1484 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1485 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1487 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1488 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1489 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1490 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1491 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1492 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1493 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1495 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1496 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1497 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1500 add_function("smoothstep",
1501 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1502 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1503 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1504 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1506 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1507 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1508 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1509 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1510 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1511 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1512 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1514 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1515 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1516 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1524 add_function("intBitsToFloat",
1525 _intBitsToFloat(glsl_type::int_type
),
1526 _intBitsToFloat(glsl_type::ivec2_type
),
1527 _intBitsToFloat(glsl_type::ivec3_type
),
1528 _intBitsToFloat(glsl_type::ivec4_type
),
1530 add_function("uintBitsToFloat",
1531 _uintBitsToFloat(glsl_type::uint_type
),
1532 _uintBitsToFloat(glsl_type::uvec2_type
),
1533 _uintBitsToFloat(glsl_type::uvec3_type
),
1534 _uintBitsToFloat(glsl_type::uvec4_type
),
1537 add_function("doubleBitsToInt64",
1538 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1539 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1540 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1541 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1544 add_function("doubleBitsToUint64",
1545 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1546 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1547 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1548 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1551 add_function("int64BitsToDouble",
1552 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1553 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1554 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1555 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1558 add_function("uint64BitsToDouble",
1559 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1560 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1561 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1562 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1565 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1566 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1567 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1568 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1569 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1570 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1571 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1572 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1573 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1574 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1575 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1576 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1578 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1579 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1580 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1581 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1587 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1588 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1591 add_function("ftransform", _ftransform(), NULL
);
1596 add_function("matrixCompMult",
1597 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1598 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1599 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1600 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1601 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1602 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1603 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1604 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1605 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1606 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1607 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1608 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1609 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1610 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1611 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1612 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1613 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1614 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1616 add_function("outerProduct",
1617 _outerProduct(v120
, glsl_type::mat2_type
),
1618 _outerProduct(v120
, glsl_type::mat3_type
),
1619 _outerProduct(v120
, glsl_type::mat4_type
),
1620 _outerProduct(v120
, glsl_type::mat2x3_type
),
1621 _outerProduct(v120
, glsl_type::mat2x4_type
),
1622 _outerProduct(v120
, glsl_type::mat3x2_type
),
1623 _outerProduct(v120
, glsl_type::mat3x4_type
),
1624 _outerProduct(v120
, glsl_type::mat4x2_type
),
1625 _outerProduct(v120
, glsl_type::mat4x3_type
),
1626 _outerProduct(fp64
, glsl_type::dmat2_type
),
1627 _outerProduct(fp64
, glsl_type::dmat3_type
),
1628 _outerProduct(fp64
, glsl_type::dmat4_type
),
1629 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1630 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1631 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1632 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1633 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1634 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
1636 add_function("determinant",
1637 _determinant_mat2(v120
, glsl_type::mat2_type
),
1638 _determinant_mat3(v120
, glsl_type::mat3_type
),
1639 _determinant_mat4(v120
, glsl_type::mat4_type
),
1640 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
1641 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
1642 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
1645 add_function("inverse",
1646 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
1647 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
1648 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
1649 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
1650 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
1651 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
1653 add_function("transpose",
1654 _transpose(v120
, glsl_type::mat2_type
),
1655 _transpose(v120
, glsl_type::mat3_type
),
1656 _transpose(v120
, glsl_type::mat4_type
),
1657 _transpose(v120
, glsl_type::mat2x3_type
),
1658 _transpose(v120
, glsl_type::mat2x4_type
),
1659 _transpose(v120
, glsl_type::mat3x2_type
),
1660 _transpose(v120
, glsl_type::mat3x4_type
),
1661 _transpose(v120
, glsl_type::mat4x2_type
),
1662 _transpose(v120
, glsl_type::mat4x3_type
),
1663 _transpose(fp64
, glsl_type::dmat2_type
),
1664 _transpose(fp64
, glsl_type::dmat3_type
),
1665 _transpose(fp64
, glsl_type::dmat4_type
),
1666 _transpose(fp64
, glsl_type::dmat2x3_type
),
1667 _transpose(fp64
, glsl_type::dmat2x4_type
),
1668 _transpose(fp64
, glsl_type::dmat3x2_type
),
1669 _transpose(fp64
, glsl_type::dmat3x4_type
),
1670 _transpose(fp64
, glsl_type::dmat4x2_type
),
1671 _transpose(fp64
, glsl_type::dmat4x3_type
),
1674 FIUD_VEC(lessThanEqual
)
1675 FIUD_VEC(greaterThan
)
1676 FIUD_VEC(greaterThanEqual
)
1681 _any(glsl_type::bvec2_type
),
1682 _any(glsl_type::bvec3_type
),
1683 _any(glsl_type::bvec4_type
),
1687 _all(glsl_type::bvec2_type
),
1688 _all(glsl_type::bvec3_type
),
1689 _all(glsl_type::bvec4_type
),
1693 _not(glsl_type::bvec2_type
),
1694 _not(glsl_type::bvec3_type
),
1695 _not(glsl_type::bvec4_type
),
1698 add_function("textureSize",
1699 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1700 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1701 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1703 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1704 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1705 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1707 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1708 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1709 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1711 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1712 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1713 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1715 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1716 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1717 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1719 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1720 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1721 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1722 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1723 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1724 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1726 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1727 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1729 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1730 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1731 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1732 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1734 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1735 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1736 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1737 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1739 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1740 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1741 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1742 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1743 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1744 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1746 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1747 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1748 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1751 add_function("textureSamples",
1752 _textureSamples(glsl_type::sampler2DMS_type
),
1753 _textureSamples(glsl_type::isampler2DMS_type
),
1754 _textureSamples(glsl_type::usampler2DMS_type
),
1756 _textureSamples(glsl_type::sampler2DMSArray_type
),
1757 _textureSamples(glsl_type::isampler2DMSArray_type
),
1758 _textureSamples(glsl_type::usampler2DMSArray_type
),
1761 add_function("texture",
1762 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1763 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1764 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1766 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1767 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1768 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1770 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1771 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1772 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1774 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1775 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1776 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1778 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1779 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1780 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1782 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1783 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1784 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1786 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1787 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1788 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1790 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1791 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1792 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1794 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1795 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1796 /* samplerCubeArrayShadow is special; it has an extra parameter
1797 * for the shadow comparator since there is no vec5 type.
1799 _textureCubeArrayShadow(),
1801 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1802 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1803 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1805 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1807 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1808 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1809 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1811 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1812 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1813 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1815 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1816 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1817 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1819 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1820 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1821 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1823 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1824 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1825 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1827 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1828 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1829 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1831 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1832 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1833 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1835 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1836 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1837 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1839 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1842 add_function("textureLod",
1843 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1844 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1845 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1847 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1848 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1849 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1851 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1852 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1853 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1855 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1856 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1857 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1859 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1860 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1862 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1863 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1864 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1866 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1867 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1868 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1870 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1871 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1872 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1874 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1877 add_function("textureOffset",
1878 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1879 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1880 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1882 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1883 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1884 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1886 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1887 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1888 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1890 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1891 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1892 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1894 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1896 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1897 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1899 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1900 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1901 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1903 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1904 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1905 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1907 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1908 /* The next one was forgotten in GLSL 1.30 spec. It's from
1909 * EXT_gpu_shader4 originally. It was added in 4.30 with the
1910 * wrong syntax. This was corrected in 4.40. 4.30 indicates
1911 * that it was intended to be included previously, so allow it
1914 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1916 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1917 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1918 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1920 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1921 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1922 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1924 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1925 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1926 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1928 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1929 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1931 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1932 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1933 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1935 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1936 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1937 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1939 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1942 add_function("textureProj",
1943 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1944 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1945 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1946 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1947 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1948 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1950 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1951 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1952 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1953 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1954 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1955 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1957 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1958 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1959 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1961 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1962 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1964 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1965 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1966 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1967 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1968 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1969 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1971 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1973 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1974 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1975 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1976 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1977 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1978 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1980 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1981 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1982 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1983 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1984 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1985 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1987 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1988 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1989 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1991 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1992 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1995 add_function("texelFetch",
1996 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1997 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1998 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2000 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2001 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2002 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2004 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2005 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2006 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2008 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2009 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2010 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2012 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2013 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2014 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2016 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2017 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2018 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2020 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2021 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2022 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2024 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2025 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2026 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2028 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2029 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2030 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2033 add_function("texelFetchOffset",
2034 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2035 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2036 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2038 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2039 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2040 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2042 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2043 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2044 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2046 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2047 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2048 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2050 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2051 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2052 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2054 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2055 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2056 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2060 add_function("textureProjOffset",
2061 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2062 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2063 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2064 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2065 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2066 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2068 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2069 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2070 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2071 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2072 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2073 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2075 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2076 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2077 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2079 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2080 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2082 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2083 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2084 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2085 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2086 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2087 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2089 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2091 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2092 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2093 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2094 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2095 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2096 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2098 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2099 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2100 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2101 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2102 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2103 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2105 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2106 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2107 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2109 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2110 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2113 add_function("textureLodOffset",
2114 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2115 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2116 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2118 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2119 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2120 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2122 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2123 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2124 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2126 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2127 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2129 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2130 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2131 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2133 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2134 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2135 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2137 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2140 add_function("textureProjLod",
2141 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2142 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2143 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2144 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2145 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2146 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2148 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2149 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2150 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2151 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2152 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2153 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2155 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2156 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2157 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2159 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2160 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2163 add_function("textureProjLodOffset",
2164 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2165 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2166 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2167 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2168 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2169 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2171 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2172 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2173 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2174 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2175 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2176 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2178 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2179 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2180 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2182 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2183 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2186 add_function("textureGrad",
2187 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2188 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2189 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2191 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2192 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2193 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2195 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2196 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2197 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2199 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2200 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2201 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2203 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2204 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2205 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2207 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2209 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2210 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2211 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2213 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2214 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2215 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2217 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2218 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2219 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2221 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2222 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2223 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2225 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2226 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2229 add_function("textureGradOffset",
2230 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2231 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2232 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2234 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2235 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2236 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2238 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2239 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2240 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2242 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2243 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2244 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2246 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2248 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2249 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2251 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2252 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2253 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2255 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2256 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2257 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2259 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2260 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2263 add_function("textureProjGrad",
2264 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2265 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2266 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2267 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2268 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2269 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2271 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2272 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2273 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2274 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2275 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2276 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2278 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2279 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2280 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2282 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2283 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2284 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2285 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2286 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2287 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2289 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2291 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2292 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2295 add_function("textureProjGradOffset",
2296 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2297 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2298 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2299 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2300 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2301 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2303 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2304 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2305 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2306 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2307 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2308 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2310 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2311 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2312 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2314 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2315 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2316 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2317 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2318 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2319 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2321 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2323 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2324 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2327 add_function("EmitVertex", _EmitVertex(), NULL
);
2328 add_function("EndPrimitive", _EndPrimitive(), NULL
);
2329 add_function("EmitStreamVertex",
2330 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
2331 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
2333 add_function("EndStreamPrimitive",
2334 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
2335 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
2337 add_function("barrier", _barrier(), NULL
);
2339 add_function("textureQueryLOD",
2340 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2341 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2342 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2344 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2345 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2346 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2348 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2349 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2350 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2352 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2353 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2354 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2356 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
2357 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
2358 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2360 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2361 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2362 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2364 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2365 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2366 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2368 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2369 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2370 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2371 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2372 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2373 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2376 add_function("textureQueryLod",
2377 _textureQueryLod(v400_fs_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2378 _textureQueryLod(v400_fs_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2379 _textureQueryLod(v400_fs_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2381 _textureQueryLod(v400_fs_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2382 _textureQueryLod(v400_fs_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2383 _textureQueryLod(v400_fs_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2385 _textureQueryLod(v400_fs_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2386 _textureQueryLod(v400_fs_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2387 _textureQueryLod(v400_fs_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2389 _textureQueryLod(v400_fs_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2390 _textureQueryLod(v400_fs_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2391 _textureQueryLod(v400_fs_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2393 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
2394 _textureQueryLod(v400_fs_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
2395 _textureQueryLod(v400_fs_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2397 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2398 _textureQueryLod(v400_fs_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2399 _textureQueryLod(v400_fs_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2401 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2402 _textureQueryLod(v400_fs_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2403 _textureQueryLod(v400_fs_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2405 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2406 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2407 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2408 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2409 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2410 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2413 add_function("textureQueryLevels",
2414 _textureQueryLevels(glsl_type::sampler1D_type
),
2415 _textureQueryLevels(glsl_type::sampler2D_type
),
2416 _textureQueryLevels(glsl_type::sampler3D_type
),
2417 _textureQueryLevels(glsl_type::samplerCube_type
),
2418 _textureQueryLevels(glsl_type::sampler1DArray_type
),
2419 _textureQueryLevels(glsl_type::sampler2DArray_type
),
2420 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
2421 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
2422 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
2423 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
2424 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
2425 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
2426 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
2428 _textureQueryLevels(glsl_type::isampler1D_type
),
2429 _textureQueryLevels(glsl_type::isampler2D_type
),
2430 _textureQueryLevels(glsl_type::isampler3D_type
),
2431 _textureQueryLevels(glsl_type::isamplerCube_type
),
2432 _textureQueryLevels(glsl_type::isampler1DArray_type
),
2433 _textureQueryLevels(glsl_type::isampler2DArray_type
),
2434 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
2436 _textureQueryLevels(glsl_type::usampler1D_type
),
2437 _textureQueryLevels(glsl_type::usampler2D_type
),
2438 _textureQueryLevels(glsl_type::usampler3D_type
),
2439 _textureQueryLevels(glsl_type::usamplerCube_type
),
2440 _textureQueryLevels(glsl_type::usampler1DArray_type
),
2441 _textureQueryLevels(glsl_type::usampler2DArray_type
),
2442 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
2446 add_function("textureSamplesIdenticalEXT",
2447 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2448 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2449 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2451 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2452 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2453 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2456 add_function("texture1D",
2457 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2458 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2461 add_function("texture1DArray",
2462 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2463 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2466 add_function("texture1DProj",
2467 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2468 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2469 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2470 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2473 add_function("texture1DLod",
2474 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2477 add_function("texture1DArrayLod",
2478 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2481 add_function("texture1DProjLod",
2482 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2483 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2486 add_function("texture2D",
2487 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2488 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2489 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2492 add_function("texture2DArray",
2493 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2494 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2497 add_function("texture2DProj",
2498 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2499 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2500 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2501 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2502 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2503 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2506 add_function("texture2DLod",
2507 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2510 add_function("texture2DArrayLod",
2511 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2514 add_function("texture2DProjLod",
2515 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2516 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2519 add_function("texture3D",
2520 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2521 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2524 add_function("texture3DProj",
2525 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2526 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2529 add_function("texture3DLod",
2530 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2533 add_function("texture3DProjLod",
2534 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2537 add_function("textureCube",
2538 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2539 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2542 add_function("textureCubeLod",
2543 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2546 add_function("texture2DRect",
2547 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2550 add_function("texture2DRectProj",
2551 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2552 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2555 add_function("shadow1D",
2556 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2557 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2560 add_function("shadow1DArray",
2561 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2562 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2565 add_function("shadow2D",
2566 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2567 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2570 add_function("shadow2DArray",
2571 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2572 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2575 add_function("shadow1DProj",
2576 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2577 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2580 add_function("shadow2DProj",
2581 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2582 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2585 add_function("shadow1DLod",
2586 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2589 add_function("shadow2DLod",
2590 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2593 add_function("shadow1DArrayLod",
2594 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2597 add_function("shadow1DProjLod",
2598 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2601 add_function("shadow2DProjLod",
2602 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2605 add_function("shadow2DRect",
2606 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2609 add_function("shadow2DRectProj",
2610 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2613 add_function("texture1DGradARB",
2614 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2617 add_function("texture1DProjGradARB",
2618 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2619 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2622 add_function("texture2DGradARB",
2623 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2626 add_function("texture2DProjGradARB",
2627 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2628 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2631 add_function("texture3DGradARB",
2632 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2635 add_function("texture3DProjGradARB",
2636 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2639 add_function("textureCubeGradARB",
2640 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2643 add_function("shadow1DGradARB",
2644 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2647 add_function("shadow1DProjGradARB",
2648 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2651 add_function("shadow2DGradARB",
2652 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2655 add_function("shadow2DProjGradARB",
2656 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2659 add_function("texture2DRectGradARB",
2660 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2663 add_function("texture2DRectProjGradARB",
2664 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2665 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2668 add_function("shadow2DRectGradARB",
2669 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2672 add_function("shadow2DRectProjGradARB",
2673 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2676 add_function("textureGather",
2677 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2678 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2679 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2681 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2682 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2683 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2685 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2686 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2687 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2689 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2690 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2691 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2693 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2694 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2695 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2697 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2698 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2699 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2701 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2702 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2703 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2705 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2706 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2707 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2709 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2710 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2711 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2713 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2714 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2715 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2717 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2718 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2719 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2720 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2721 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2724 add_function("textureGatherOffset",
2725 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2726 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2727 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2729 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2730 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2731 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2733 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2734 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2735 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2737 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2738 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2739 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2741 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2742 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2743 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2745 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2746 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2747 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2749 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2750 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2751 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2753 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2754 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2755 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2757 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2758 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2759 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2761 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2762 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2763 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2765 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2766 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2767 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2769 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2770 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2773 add_function("textureGatherOffsets",
2774 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2775 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2776 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2778 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2779 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2780 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2782 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2783 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2784 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2786 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2787 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2788 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2790 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2791 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2792 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2794 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2795 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2796 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2798 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2799 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2800 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2825 add_function("ldexp",
2826 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2827 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2828 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2829 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2830 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
2831 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2832 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2833 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2836 add_function("frexp",
2837 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2838 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2839 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2840 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2841 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
2842 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2843 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2844 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2846 add_function("uaddCarry",
2847 _uaddCarry(glsl_type::uint_type
),
2848 _uaddCarry(glsl_type::uvec2_type
),
2849 _uaddCarry(glsl_type::uvec3_type
),
2850 _uaddCarry(glsl_type::uvec4_type
),
2852 add_function("usubBorrow",
2853 _usubBorrow(glsl_type::uint_type
),
2854 _usubBorrow(glsl_type::uvec2_type
),
2855 _usubBorrow(glsl_type::uvec3_type
),
2856 _usubBorrow(glsl_type::uvec4_type
),
2858 add_function("imulExtended",
2859 _mulExtended(glsl_type::int_type
),
2860 _mulExtended(glsl_type::ivec2_type
),
2861 _mulExtended(glsl_type::ivec3_type
),
2862 _mulExtended(glsl_type::ivec4_type
),
2864 add_function("umulExtended",
2865 _mulExtended(glsl_type::uint_type
),
2866 _mulExtended(glsl_type::uvec2_type
),
2867 _mulExtended(glsl_type::uvec3_type
),
2868 _mulExtended(glsl_type::uvec4_type
),
2870 add_function("interpolateAtCentroid",
2871 _interpolateAtCentroid(glsl_type::float_type
),
2872 _interpolateAtCentroid(glsl_type::vec2_type
),
2873 _interpolateAtCentroid(glsl_type::vec3_type
),
2874 _interpolateAtCentroid(glsl_type::vec4_type
),
2876 add_function("interpolateAtOffset",
2877 _interpolateAtOffset(glsl_type::float_type
),
2878 _interpolateAtOffset(glsl_type::vec2_type
),
2879 _interpolateAtOffset(glsl_type::vec3_type
),
2880 _interpolateAtOffset(glsl_type::vec4_type
),
2882 add_function("interpolateAtSample",
2883 _interpolateAtSample(glsl_type::float_type
),
2884 _interpolateAtSample(glsl_type::vec2_type
),
2885 _interpolateAtSample(glsl_type::vec3_type
),
2886 _interpolateAtSample(glsl_type::vec4_type
),
2889 add_function("atomicCounter",
2890 _atomic_counter_op("__intrinsic_atomic_read",
2891 shader_atomic_counters
),
2893 add_function("atomicCounterIncrement",
2894 _atomic_counter_op("__intrinsic_atomic_increment",
2895 shader_atomic_counters
),
2897 add_function("atomicCounterDecrement",
2898 _atomic_counter_op("__intrinsic_atomic_predecrement",
2899 shader_atomic_counters
),
2902 add_function("atomicCounterAddARB",
2903 _atomic_counter_op1("__intrinsic_atomic_add",
2904 shader_atomic_counter_ops
),
2906 add_function("atomicCounterSubtractARB",
2907 _atomic_counter_op1("__intrinsic_atomic_sub",
2908 shader_atomic_counter_ops
),
2910 add_function("atomicCounterMinARB",
2911 _atomic_counter_op1("__intrinsic_atomic_min",
2912 shader_atomic_counter_ops
),
2914 add_function("atomicCounterMaxARB",
2915 _atomic_counter_op1("__intrinsic_atomic_max",
2916 shader_atomic_counter_ops
),
2918 add_function("atomicCounterAndARB",
2919 _atomic_counter_op1("__intrinsic_atomic_and",
2920 shader_atomic_counter_ops
),
2922 add_function("atomicCounterOrARB",
2923 _atomic_counter_op1("__intrinsic_atomic_or",
2924 shader_atomic_counter_ops
),
2926 add_function("atomicCounterXorARB",
2927 _atomic_counter_op1("__intrinsic_atomic_xor",
2928 shader_atomic_counter_ops
),
2930 add_function("atomicCounterExchangeARB",
2931 _atomic_counter_op1("__intrinsic_atomic_exchange",
2932 shader_atomic_counter_ops
),
2934 add_function("atomicCounterCompSwapARB",
2935 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
2936 shader_atomic_counter_ops
),
2939 add_function("atomicAdd",
2940 _atomic_op2("__intrinsic_atomic_add",
2941 buffer_atomics_supported
,
2942 glsl_type::uint_type
),
2943 _atomic_op2("__intrinsic_atomic_add",
2944 buffer_atomics_supported
,
2945 glsl_type::int_type
),
2947 add_function("atomicMin",
2948 _atomic_op2("__intrinsic_atomic_min",
2949 buffer_atomics_supported
,
2950 glsl_type::uint_type
),
2951 _atomic_op2("__intrinsic_atomic_min",
2952 buffer_atomics_supported
,
2953 glsl_type::int_type
),
2955 add_function("atomicMax",
2956 _atomic_op2("__intrinsic_atomic_max",
2957 buffer_atomics_supported
,
2958 glsl_type::uint_type
),
2959 _atomic_op2("__intrinsic_atomic_max",
2960 buffer_atomics_supported
,
2961 glsl_type::int_type
),
2963 add_function("atomicAnd",
2964 _atomic_op2("__intrinsic_atomic_and",
2965 buffer_atomics_supported
,
2966 glsl_type::uint_type
),
2967 _atomic_op2("__intrinsic_atomic_and",
2968 buffer_atomics_supported
,
2969 glsl_type::int_type
),
2971 add_function("atomicOr",
2972 _atomic_op2("__intrinsic_atomic_or",
2973 buffer_atomics_supported
,
2974 glsl_type::uint_type
),
2975 _atomic_op2("__intrinsic_atomic_or",
2976 buffer_atomics_supported
,
2977 glsl_type::int_type
),
2979 add_function("atomicXor",
2980 _atomic_op2("__intrinsic_atomic_xor",
2981 buffer_atomics_supported
,
2982 glsl_type::uint_type
),
2983 _atomic_op2("__intrinsic_atomic_xor",
2984 buffer_atomics_supported
,
2985 glsl_type::int_type
),
2987 add_function("atomicExchange",
2988 _atomic_op2("__intrinsic_atomic_exchange",
2989 buffer_atomics_supported
,
2990 glsl_type::uint_type
),
2991 _atomic_op2("__intrinsic_atomic_exchange",
2992 buffer_atomics_supported
,
2993 glsl_type::int_type
),
2995 add_function("atomicCompSwap",
2996 _atomic_op3("__intrinsic_atomic_comp_swap",
2997 buffer_atomics_supported
,
2998 glsl_type::uint_type
),
2999 _atomic_op3("__intrinsic_atomic_comp_swap",
3000 buffer_atomics_supported
,
3001 glsl_type::int_type
),
3004 add_function("min3",
3005 _min3(glsl_type::float_type
),
3006 _min3(glsl_type::vec2_type
),
3007 _min3(glsl_type::vec3_type
),
3008 _min3(glsl_type::vec4_type
),
3010 _min3(glsl_type::int_type
),
3011 _min3(glsl_type::ivec2_type
),
3012 _min3(glsl_type::ivec3_type
),
3013 _min3(glsl_type::ivec4_type
),
3015 _min3(glsl_type::uint_type
),
3016 _min3(glsl_type::uvec2_type
),
3017 _min3(glsl_type::uvec3_type
),
3018 _min3(glsl_type::uvec4_type
),
3021 add_function("max3",
3022 _max3(glsl_type::float_type
),
3023 _max3(glsl_type::vec2_type
),
3024 _max3(glsl_type::vec3_type
),
3025 _max3(glsl_type::vec4_type
),
3027 _max3(glsl_type::int_type
),
3028 _max3(glsl_type::ivec2_type
),
3029 _max3(glsl_type::ivec3_type
),
3030 _max3(glsl_type::ivec4_type
),
3032 _max3(glsl_type::uint_type
),
3033 _max3(glsl_type::uvec2_type
),
3034 _max3(glsl_type::uvec3_type
),
3035 _max3(glsl_type::uvec4_type
),
3038 add_function("mid3",
3039 _mid3(glsl_type::float_type
),
3040 _mid3(glsl_type::vec2_type
),
3041 _mid3(glsl_type::vec3_type
),
3042 _mid3(glsl_type::vec4_type
),
3044 _mid3(glsl_type::int_type
),
3045 _mid3(glsl_type::ivec2_type
),
3046 _mid3(glsl_type::ivec3_type
),
3047 _mid3(glsl_type::ivec4_type
),
3049 _mid3(glsl_type::uint_type
),
3050 _mid3(glsl_type::uvec2_type
),
3051 _mid3(glsl_type::uvec3_type
),
3052 _mid3(glsl_type::uvec4_type
),
3055 add_image_functions(true);
3057 add_function("memoryBarrier",
3058 _memory_barrier("__intrinsic_memory_barrier",
3059 shader_image_load_store
),
3061 add_function("groupMemoryBarrier",
3062 _memory_barrier("__intrinsic_group_memory_barrier",
3065 add_function("memoryBarrierAtomicCounter",
3066 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
3069 add_function("memoryBarrierBuffer",
3070 _memory_barrier("__intrinsic_memory_barrier_buffer",
3073 add_function("memoryBarrierImage",
3074 _memory_barrier("__intrinsic_memory_barrier_image",
3077 add_function("memoryBarrierShared",
3078 _memory_barrier("__intrinsic_memory_barrier_shared",
3082 add_function("clock2x32ARB",
3083 _shader_clock(shader_clock
,
3084 glsl_type::uvec2_type
),
3087 add_function("clockARB",
3088 _shader_clock(shader_clock_int64
,
3089 glsl_type::uint64_t_type
),
3092 add_function("anyInvocationARB", _vote(ir_unop_vote_any
), NULL
);
3093 add_function("allInvocationsARB", _vote(ir_unop_vote_all
), NULL
);
3094 add_function("allInvocationsEqualARB", _vote(ir_unop_vote_eq
), NULL
);
3104 builtin_builder::add_function(const char *name
, ...)
3108 ir_function
*f
= new(mem_ctx
) ir_function(name
);
3112 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
3118 stuff
.push_tail(sig
);
3119 validate_ir_tree(&stuff
);
3122 f
->add_signature(sig
);
3126 shader
->symbols
->add_function(f
);
3130 builtin_builder::add_image_function(const char *name
,
3131 const char *intrinsic_name
,
3132 image_prototype_ctr prototype
,
3133 unsigned num_arguments
,
3135 enum ir_intrinsic_id intrinsic_id
)
3137 static const glsl_type
*const types
[] = {
3138 glsl_type::image1D_type
,
3139 glsl_type::image2D_type
,
3140 glsl_type::image3D_type
,
3141 glsl_type::image2DRect_type
,
3142 glsl_type::imageCube_type
,
3143 glsl_type::imageBuffer_type
,
3144 glsl_type::image1DArray_type
,
3145 glsl_type::image2DArray_type
,
3146 glsl_type::imageCubeArray_type
,
3147 glsl_type::image2DMS_type
,
3148 glsl_type::image2DMSArray_type
,
3149 glsl_type::iimage1D_type
,
3150 glsl_type::iimage2D_type
,
3151 glsl_type::iimage3D_type
,
3152 glsl_type::iimage2DRect_type
,
3153 glsl_type::iimageCube_type
,
3154 glsl_type::iimageBuffer_type
,
3155 glsl_type::iimage1DArray_type
,
3156 glsl_type::iimage2DArray_type
,
3157 glsl_type::iimageCubeArray_type
,
3158 glsl_type::iimage2DMS_type
,
3159 glsl_type::iimage2DMSArray_type
,
3160 glsl_type::uimage1D_type
,
3161 glsl_type::uimage2D_type
,
3162 glsl_type::uimage3D_type
,
3163 glsl_type::uimage2DRect_type
,
3164 glsl_type::uimageCube_type
,
3165 glsl_type::uimageBuffer_type
,
3166 glsl_type::uimage1DArray_type
,
3167 glsl_type::uimage2DArray_type
,
3168 glsl_type::uimageCubeArray_type
,
3169 glsl_type::uimage2DMS_type
,
3170 glsl_type::uimage2DMSArray_type
3173 ir_function
*f
= new(mem_ctx
) ir_function(name
);
3175 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
3176 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
3177 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
3178 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
3179 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
3180 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
3181 num_arguments
, flags
, intrinsic_id
));
3184 shader
->symbols
->add_function(f
);
3188 builtin_builder::add_image_functions(bool glsl
)
3190 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
3192 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
3193 "__intrinsic_image_load",
3194 &builtin_builder::_image_prototype
, 0,
3195 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
3196 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3197 IMAGE_FUNCTION_READ_ONLY
),
3198 ir_intrinsic_image_load
);
3200 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
3201 "__intrinsic_image_store",
3202 &builtin_builder::_image_prototype
, 1,
3203 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
3204 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
3205 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3206 IMAGE_FUNCTION_WRITE_ONLY
),
3207 ir_intrinsic_image_store
);
3209 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
3211 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
3212 "__intrinsic_image_atomic_add",
3213 &builtin_builder::_image_prototype
, 1, atom_flags
,
3214 ir_intrinsic_image_atomic_add
);
3216 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
3217 "__intrinsic_image_atomic_min",
3218 &builtin_builder::_image_prototype
, 1, atom_flags
,
3219 ir_intrinsic_image_atomic_min
);
3221 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
3222 "__intrinsic_image_atomic_max",
3223 &builtin_builder::_image_prototype
, 1, atom_flags
,
3224 ir_intrinsic_image_atomic_max
);
3226 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
3227 "__intrinsic_image_atomic_and",
3228 &builtin_builder::_image_prototype
, 1, atom_flags
,
3229 ir_intrinsic_image_atomic_and
);
3231 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
3232 "__intrinsic_image_atomic_or",
3233 &builtin_builder::_image_prototype
, 1, atom_flags
,
3234 ir_intrinsic_image_atomic_or
);
3236 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
3237 "__intrinsic_image_atomic_xor",
3238 &builtin_builder::_image_prototype
, 1, atom_flags
,
3239 ir_intrinsic_image_atomic_xor
);
3241 add_image_function((glsl
? "imageAtomicExchange" :
3242 "__intrinsic_image_atomic_exchange"),
3243 "__intrinsic_image_atomic_exchange",
3244 &builtin_builder::_image_prototype
, 1,
3245 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
3246 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
3247 ir_intrinsic_image_atomic_exchange
);
3249 add_image_function((glsl
? "imageAtomicCompSwap" :
3250 "__intrinsic_image_atomic_comp_swap"),
3251 "__intrinsic_image_atomic_comp_swap",
3252 &builtin_builder::_image_prototype
, 2, atom_flags
,
3253 ir_intrinsic_image_atomic_comp_swap
);
3255 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
3256 "__intrinsic_image_size",
3257 &builtin_builder::_image_size_prototype
, 1,
3258 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
3259 ir_intrinsic_image_size
);
3261 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
3262 "__intrinsic_image_samples",
3263 &builtin_builder::_image_samples_prototype
, 1,
3264 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3265 IMAGE_FUNCTION_MS_ONLY
,
3266 ir_intrinsic_image_samples
);
3270 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
3272 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
3276 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
3278 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
3282 builtin_builder::imm(bool b
, unsigned vector_elements
)
3284 return new(mem_ctx
) ir_constant(b
, vector_elements
);
3288 builtin_builder::imm(float f
, unsigned vector_elements
)
3290 return new(mem_ctx
) ir_constant(f
, vector_elements
);
3294 builtin_builder::imm(int i
, unsigned vector_elements
)
3296 return new(mem_ctx
) ir_constant(i
, vector_elements
);
3300 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
3302 return new(mem_ctx
) ir_constant(u
, vector_elements
);
3306 builtin_builder::imm(double d
, unsigned vector_elements
)
3308 return new(mem_ctx
) ir_constant(d
, vector_elements
);
3312 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
3314 return new(mem_ctx
) ir_constant(type
, &data
);
3317 #define IMM_FP(type, val) (type->base_type == GLSL_TYPE_DOUBLE) ? imm(val) : imm((float)val)
3319 ir_dereference_variable
*
3320 builtin_builder::var_ref(ir_variable
*var
)
3322 return new(mem_ctx
) ir_dereference_variable(var
);
3325 ir_dereference_array
*
3326 builtin_builder::array_ref(ir_variable
*var
, int idx
)
3328 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
3331 /** Return an element of a matrix */
3333 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
3335 return swizzle(array_ref(var
, column
), row
, 1);
3339 * Implementations of built-in functions:
3342 ir_function_signature
*
3343 builtin_builder::new_sig(const glsl_type
*return_type
,
3344 builtin_available_predicate avail
,
3350 ir_function_signature
*sig
=
3351 new(mem_ctx
) ir_function_signature(return_type
, avail
);
3354 va_start(ap
, num_params
);
3355 for (int i
= 0; i
< num_params
; i
++) {
3356 plist
.push_tail(va_arg(ap
, ir_variable
*));
3360 sig
->replace_parameters(&plist
);
3364 #define MAKE_SIG(return_type, avail, ...) \
3365 ir_function_signature *sig = \
3366 new_sig(return_type, avail, __VA_ARGS__); \
3367 ir_factory body(&sig->body, mem_ctx); \
3368 sig->is_defined = true;
3370 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
3371 ir_function_signature *sig = \
3372 new_sig(return_type, avail, __VA_ARGS__); \
3373 sig->intrinsic_id = id;
3375 ir_function_signature
*
3376 builtin_builder::unop(builtin_available_predicate avail
,
3377 ir_expression_operation opcode
,
3378 const glsl_type
*return_type
,
3379 const glsl_type
*param_type
)
3381 ir_variable
*x
= in_var(param_type
, "x");
3382 MAKE_SIG(return_type
, avail
, 1, x
);
3383 body
.emit(ret(expr(opcode
, x
)));
3387 #define UNOP(NAME, OPCODE, AVAIL) \
3388 ir_function_signature * \
3389 builtin_builder::_##NAME(const glsl_type *type) \
3391 return unop(&AVAIL, OPCODE, type, type); \
3394 #define UNOPA(NAME, OPCODE) \
3395 ir_function_signature * \
3396 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
3398 return unop(avail, OPCODE, type, type); \
3401 ir_function_signature
*
3402 builtin_builder::binop(builtin_available_predicate avail
,
3403 ir_expression_operation opcode
,
3404 const glsl_type
*return_type
,
3405 const glsl_type
*param0_type
,
3406 const glsl_type
*param1_type
)
3408 ir_variable
*x
= in_var(param0_type
, "x");
3409 ir_variable
*y
= in_var(param1_type
, "y");
3410 MAKE_SIG(return_type
, avail
, 2, x
, y
);
3411 body
.emit(ret(expr(opcode
, x
, y
)));
3415 #define BINOP(NAME, OPCODE, AVAIL) \
3416 ir_function_signature * \
3417 builtin_builder::_##NAME(const glsl_type *return_type, \
3418 const glsl_type *param0_type, \
3419 const glsl_type *param1_type) \
3421 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
3425 * Angle and Trigonometry Functions @{
3428 ir_function_signature
*
3429 builtin_builder::_radians(const glsl_type
*type
)
3431 ir_variable
*degrees
= in_var(type
, "degrees");
3432 MAKE_SIG(type
, always_available
, 1, degrees
);
3433 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
3437 ir_function_signature
*
3438 builtin_builder::_degrees(const glsl_type
*type
)
3440 ir_variable
*radians
= in_var(type
, "radians");
3441 MAKE_SIG(type
, always_available
, 1, radians
);
3442 body
.emit(ret(mul(radians
, imm(57.29578f
))));
3446 UNOP(sin
, ir_unop_sin
, always_available
)
3447 UNOP(cos
, ir_unop_cos
, always_available
)
3449 ir_function_signature
*
3450 builtin_builder::_tan(const glsl_type
*type
)
3452 ir_variable
*theta
= in_var(type
, "theta");
3453 MAKE_SIG(type
, always_available
, 1, theta
);
3454 body
.emit(ret(div(sin(theta
), cos(theta
))));
3459 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
3463 mul(sqrt(sub(imm(1.0f
), abs(x
))),
3466 add(imm(M_PI_4f
- 1.0f
),
3469 mul(abs(x
), imm(p1
))))))))));
3473 * Generate a ir_call to a function with a set of parameters
3475 * The input \c params can either be a list of \c ir_variable or a list of
3476 * \c ir_dereference_variable. In the latter case, all nodes will be removed
3477 * from \c params and used directly as the parameters to the generated
3481 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
3483 exec_list actual_params
;
3485 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
3486 ir_dereference_variable
*d
= ir
->as_dereference_variable();
3489 actual_params
.push_tail(d
);
3491 ir_variable
*var
= ir
->as_variable();
3492 assert(var
!= NULL
);
3493 actual_params
.push_tail(var_ref(var
));
3497 ir_function_signature
*sig
=
3498 f
->exact_matching_signature(NULL
, &actual_params
);
3502 ir_dereference_variable
*deref
=
3503 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
3505 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
3508 ir_function_signature
*
3509 builtin_builder::_asin(const glsl_type
*type
)
3511 ir_variable
*x
= in_var(type
, "x");
3512 MAKE_SIG(type
, always_available
, 1, x
);
3514 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
3519 ir_function_signature
*
3520 builtin_builder::_acos(const glsl_type
*type
)
3522 ir_variable
*x
= in_var(type
, "x");
3523 MAKE_SIG(type
, always_available
, 1, x
);
3525 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
3530 ir_function_signature
*
3531 builtin_builder::_atan2(const glsl_type
*type
)
3533 ir_variable
*vec_y
= in_var(type
, "vec_y");
3534 ir_variable
*vec_x
= in_var(type
, "vec_x");
3535 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
3537 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
3538 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
3539 for (int i
= 0; i
< type
->vector_elements
; i
++) {
3540 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
3541 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
3542 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
3543 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
3545 /* If |x| >= 1.0e-8 * |y|: */
3547 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
3549 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
3551 /* Then...call atan(y/x) */
3552 do_atan(outer_then
, glsl_type::float_type
, r
, div(y
, x
));
3554 /* ...and fix it up: */
3555 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
3556 inner_if
->then_instructions
.push_tail(
3557 if_tree(gequal(y
, imm(0.0f
)),
3558 assign(r
, add(r
, imm(M_PIf
))),
3559 assign(r
, sub(r
, imm(M_PIf
)))));
3560 outer_then
.emit(inner_if
);
3563 outer_if
->else_instructions
.push_tail(
3564 assign(r
, mul(sign(y
), imm(M_PI_2f
))));
3566 body
.emit(outer_if
);
3568 body
.emit(assign(vec_result
, r
, 1 << i
));
3570 body
.emit(ret(vec_result
));
3576 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
3579 * range-reduction, first step:
3581 * / y_over_x if |y_over_x| <= 1.0;
3583 * \ 1.0 / y_over_x otherwise
3585 ir_variable
*x
= body
.make_temp(type
, "atan_x");
3586 body
.emit(assign(x
, div(min2(abs(y_over_x
),
3592 * approximate atan by evaluating polynomial:
3594 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
3595 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
3596 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
3598 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
3599 body
.emit(assign(tmp
, mul(x
, x
)));
3600 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
3602 imm(0.0536813784310406f
)),
3604 imm(0.1173503194786851f
)),
3606 imm(0.1938924977115610f
)),
3608 imm(0.3326756418091246f
)),
3610 imm(0.9999793128310355f
)),
3613 /* range-reduction fixup */
3614 body
.emit(assign(tmp
, add(tmp
,
3615 mul(b2f(greater(abs(y_over_x
),
3616 imm(1.0f
, type
->components()))),
3622 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
3625 ir_function_signature
*
3626 builtin_builder::_atan(const glsl_type
*type
)
3628 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
3629 MAKE_SIG(type
, always_available
, 1, y_over_x
);
3631 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
3632 do_atan(body
, type
, tmp
, y_over_x
);
3633 body
.emit(ret(tmp
));
3638 ir_function_signature
*
3639 builtin_builder::_sinh(const glsl_type
*type
)
3641 ir_variable
*x
= in_var(type
, "x");
3642 MAKE_SIG(type
, v130
, 1, x
);
3644 /* 0.5 * (e^x - e^(-x)) */
3645 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
3650 ir_function_signature
*
3651 builtin_builder::_cosh(const glsl_type
*type
)
3653 ir_variable
*x
= in_var(type
, "x");
3654 MAKE_SIG(type
, v130
, 1, x
);
3656 /* 0.5 * (e^x + e^(-x)) */
3657 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
3662 ir_function_signature
*
3663 builtin_builder::_tanh(const glsl_type
*type
)
3665 ir_variable
*x
= in_var(type
, "x");
3666 MAKE_SIG(type
, v130
, 1, x
);
3668 /* tanh(x) := (0.5 * (e^x - e^(-x))) / (0.5 * (e^x + e^(-x)))
3670 * With a little algebra this reduces to (e^2x - 1) / (e^2x + 1)
3672 * Clamp x to (-inf, +10] to avoid precision problems. When x > 10, e^2x
3673 * is so much larger than 1.0 that 1.0 gets flushed to zero in the
3674 * computation e^2x +/- 1 so it can be ignored.
3676 ir_variable
*t
= body
.make_temp(type
, "tmp");
3677 body
.emit(assign(t
, min2(x
, imm(10.0f
))));
3679 body
.emit(ret(div(sub(exp(mul(t
, imm(2.0f
))), imm(1.0f
)),
3680 add(exp(mul(t
, imm(2.0f
))), imm(1.0f
)))));
3685 ir_function_signature
*
3686 builtin_builder::_asinh(const glsl_type
*type
)
3688 ir_variable
*x
= in_var(type
, "x");
3689 MAKE_SIG(type
, v130
, 1, x
);
3691 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
3696 ir_function_signature
*
3697 builtin_builder::_acosh(const glsl_type
*type
)
3699 ir_variable
*x
= in_var(type
, "x");
3700 MAKE_SIG(type
, v130
, 1, x
);
3702 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
3706 ir_function_signature
*
3707 builtin_builder::_atanh(const glsl_type
*type
)
3709 ir_variable
*x
= in_var(type
, "x");
3710 MAKE_SIG(type
, v130
, 1, x
);
3712 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
3713 sub(imm(1.0f
), x
))))));
3719 * Exponential Functions @{
3722 ir_function_signature
*
3723 builtin_builder::_pow(const glsl_type
*type
)
3725 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
3728 UNOP(exp
, ir_unop_exp
, always_available
)
3729 UNOP(log
, ir_unop_log
, always_available
)
3730 UNOP(exp2
, ir_unop_exp2
, always_available
)
3731 UNOP(log2
, ir_unop_log2
, always_available
)
3732 UNOPA(sqrt
, ir_unop_sqrt
)
3733 UNOPA(inversesqrt
, ir_unop_rsq
)
3737 UNOPA(abs
, ir_unop_abs
)
3738 UNOPA(sign
, ir_unop_sign
)
3739 UNOPA(floor
, ir_unop_floor
)
3740 UNOPA(trunc
, ir_unop_trunc
)
3741 UNOPA(round
, ir_unop_round_even
)
3742 UNOPA(roundEven
, ir_unop_round_even
)
3743 UNOPA(ceil
, ir_unop_ceil
)
3744 UNOPA(fract
, ir_unop_fract
)
3746 ir_function_signature
*
3747 builtin_builder::_mod(builtin_available_predicate avail
,
3748 const glsl_type
*x_type
, const glsl_type
*y_type
)
3750 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
3753 ir_function_signature
*
3754 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
3756 ir_variable
*x
= in_var(type
, "x");
3757 ir_variable
*i
= out_var(type
, "i");
3758 MAKE_SIG(type
, avail
, 2, x
, i
);
3760 ir_variable
*t
= body
.make_temp(type
, "t");
3761 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
3762 body
.emit(assign(i
, t
));
3763 body
.emit(ret(sub(x
, t
)));
3768 ir_function_signature
*
3769 builtin_builder::_min(builtin_available_predicate avail
,
3770 const glsl_type
*x_type
, const glsl_type
*y_type
)
3772 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
3775 ir_function_signature
*
3776 builtin_builder::_max(builtin_available_predicate avail
,
3777 const glsl_type
*x_type
, const glsl_type
*y_type
)
3779 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
3782 ir_function_signature
*
3783 builtin_builder::_clamp(builtin_available_predicate avail
,
3784 const glsl_type
*val_type
, const glsl_type
*bound_type
)
3786 ir_variable
*x
= in_var(val_type
, "x");
3787 ir_variable
*minVal
= in_var(bound_type
, "minVal");
3788 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
3789 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
3791 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
3796 ir_function_signature
*
3797 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
3799 ir_variable
*x
= in_var(val_type
, "x");
3800 ir_variable
*y
= in_var(val_type
, "y");
3801 ir_variable
*a
= in_var(blend_type
, "a");
3802 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3804 body
.emit(ret(lrp(x
, y
, a
)));
3809 ir_function_signature
*
3810 builtin_builder::_mix_sel(builtin_available_predicate avail
,
3811 const glsl_type
*val_type
,
3812 const glsl_type
*blend_type
)
3814 ir_variable
*x
= in_var(val_type
, "x");
3815 ir_variable
*y
= in_var(val_type
, "y");
3816 ir_variable
*a
= in_var(blend_type
, "a");
3817 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3819 /* csel matches the ternary operator in that a selector of true choses the
3820 * first argument. This differs from mix(x, y, false) which choses the
3821 * second argument (to remain consistent with the interpolating version of
3822 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
3824 * To handle the behavior mismatch, reverse the x and y arguments.
3826 body
.emit(ret(csel(a
, y
, x
)));
3831 ir_function_signature
*
3832 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3834 ir_variable
*edge
= in_var(edge_type
, "edge");
3835 ir_variable
*x
= in_var(x_type
, "x");
3836 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
3838 ir_variable
*t
= body
.make_temp(x_type
, "t");
3839 if (x_type
->vector_elements
== 1) {
3840 /* Both are floats */
3841 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3842 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
3844 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
3845 } else if (edge_type
->vector_elements
== 1) {
3846 /* x is a vector but edge is a float */
3847 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3848 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3849 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
3851 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
3854 /* Both are vectors */
3855 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3856 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3857 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
3860 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
3870 ir_function_signature
*
3871 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3873 ir_variable
*edge0
= in_var(edge_type
, "edge0");
3874 ir_variable
*edge1
= in_var(edge_type
, "edge1");
3875 ir_variable
*x
= in_var(x_type
, "x");
3876 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
3878 /* From the GLSL 1.10 specification:
3881 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
3882 * return t * t * (3 - 2 * t);
3885 ir_variable
*t
= body
.make_temp(x_type
, "t");
3886 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
3887 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
3889 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
3894 ir_function_signature
*
3895 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
3897 ir_variable
*x
= in_var(type
, "x");
3898 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3900 body
.emit(ret(nequal(x
, x
)));
3905 ir_function_signature
*
3906 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
3908 ir_variable
*x
= in_var(type
, "x");
3909 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3911 ir_constant_data infinities
;
3912 for (int i
= 0; i
< type
->vector_elements
; i
++) {
3913 switch (type
->base_type
) {
3914 case GLSL_TYPE_FLOAT
:
3915 infinities
.f
[i
] = INFINITY
;
3917 case GLSL_TYPE_DOUBLE
:
3918 infinities
.d
[i
] = INFINITY
;
3921 unreachable("unknown type");
3925 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
3930 ir_function_signature
*
3931 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
3933 ir_variable
*x
= in_var(type
, "x");
3934 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3935 body
.emit(ret(bitcast_f2i(x
)));
3939 ir_function_signature
*
3940 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
3942 ir_variable
*x
= in_var(type
, "x");
3943 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3944 body
.emit(ret(bitcast_f2u(x
)));
3948 ir_function_signature
*
3949 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
3951 ir_variable
*x
= in_var(type
, "x");
3952 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3953 body
.emit(ret(bitcast_i2f(x
)));
3957 ir_function_signature
*
3958 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
3960 ir_variable
*x
= in_var(type
, "x");
3961 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3962 body
.emit(ret(bitcast_u2f(x
)));
3966 ir_function_signature
*
3967 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
3969 ir_variable
*x
= in_var(type
, "x");
3970 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
3971 body
.emit(ret(bitcast_d2i64(x
)));
3975 ir_function_signature
*
3976 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
3978 ir_variable
*x
= in_var(type
, "x");
3979 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
3980 body
.emit(ret(bitcast_d2u64(x
)));
3984 ir_function_signature
*
3985 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
3987 ir_variable
*x
= in_var(type
, "x");
3988 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
3989 body
.emit(ret(bitcast_i642d(x
)));
3993 ir_function_signature
*
3994 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
3996 ir_variable
*x
= in_var(type
, "x");
3997 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
3998 body
.emit(ret(bitcast_u642d(x
)));
4002 ir_function_signature
*
4003 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
4005 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4006 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4007 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
4011 ir_function_signature
*
4012 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
4014 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4015 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4016 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
4020 ir_function_signature
*
4021 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
4023 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
4024 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4025 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
4029 ir_function_signature
*
4030 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
4032 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
4033 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4034 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
4038 ir_function_signature
*
4039 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
4041 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4042 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4043 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
4047 ir_function_signature
*
4048 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
4050 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4051 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4052 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
4057 ir_function_signature
*
4058 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
4060 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4061 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
4062 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
4066 ir_function_signature
*
4067 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
4069 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4070 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
4071 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
4075 ir_function_signature
*
4076 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
4078 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4079 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4080 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
4084 ir_function_signature
*
4085 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
4087 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4088 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4089 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
4093 ir_function_signature
*
4094 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
4096 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
4097 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
4098 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
4102 ir_function_signature
*
4103 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
4105 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
4106 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
4107 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
4111 ir_function_signature
*
4112 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
4114 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
4115 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
4116 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
4120 ir_function_signature
*
4121 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
4123 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
4124 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
4125 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
4129 ir_function_signature
*
4130 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
4132 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
4133 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
4134 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
4138 ir_function_signature
*
4139 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
4141 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
4142 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
4143 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
4147 ir_function_signature
*
4148 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
4150 ir_variable
*x
= in_var(type
, "x");
4151 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
4153 body
.emit(ret(sqrt(dot(x
, x
))));
4158 ir_function_signature
*
4159 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
4161 ir_variable
*p0
= in_var(type
, "p0");
4162 ir_variable
*p1
= in_var(type
, "p1");
4163 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
4165 if (type
->vector_elements
== 1) {
4166 body
.emit(ret(abs(sub(p0
, p1
))));
4168 ir_variable
*p
= body
.make_temp(type
, "p");
4169 body
.emit(assign(p
, sub(p0
, p1
)));
4170 body
.emit(ret(sqrt(dot(p
, p
))));
4176 ir_function_signature
*
4177 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
4179 if (type
->vector_elements
== 1)
4180 return binop(avail
, ir_binop_mul
, type
, type
, type
);
4182 return binop(avail
, ir_binop_dot
,
4183 type
->get_base_type(), type
, type
);
4186 ir_function_signature
*
4187 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
4189 ir_variable
*a
= in_var(type
, "a");
4190 ir_variable
*b
= in_var(type
, "b");
4191 MAKE_SIG(type
, avail
, 2, a
, b
);
4193 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
4194 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
4196 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
4197 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
4202 ir_function_signature
*
4203 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
4205 ir_variable
*x
= in_var(type
, "x");
4206 MAKE_SIG(type
, avail
, 1, x
);
4208 if (type
->vector_elements
== 1) {
4209 body
.emit(ret(sign(x
)));
4211 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
4217 ir_function_signature
*
4218 builtin_builder::_ftransform()
4220 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
4222 /* ftransform() refers to global variables, and is always emitted
4223 * directly by ast_function.cpp. Just emit a prototype here so we
4224 * can recognize calls to it.
4229 ir_function_signature
*
4230 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
4232 ir_variable
*N
= in_var(type
, "N");
4233 ir_variable
*I
= in_var(type
, "I");
4234 ir_variable
*Nref
= in_var(type
, "Nref");
4235 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
4237 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
4238 ret(N
), ret(neg(N
))));
4243 ir_function_signature
*
4244 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
4246 ir_variable
*I
= in_var(type
, "I");
4247 ir_variable
*N
= in_var(type
, "N");
4248 MAKE_SIG(type
, avail
, 2, I
, N
);
4250 /* I - 2 * dot(N, I) * N */
4251 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
4256 ir_function_signature
*
4257 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
4259 ir_variable
*I
= in_var(type
, "I");
4260 ir_variable
*N
= in_var(type
, "N");
4261 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
4262 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
4264 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
4265 body
.emit(assign(n_dot_i
, dot(N
, I
)));
4267 /* From the GLSL 1.10 specification:
4268 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
4270 * return genType(0.0)
4272 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
4274 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
4275 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
4276 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
4277 mul(n_dot_i
, n_dot_i
)))))));
4278 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
4279 ret(ir_constant::zero(mem_ctx
, type
)),
4280 ret(sub(mul(eta
, I
),
4281 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
4286 ir_function_signature
*
4287 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
4289 ir_variable
*x
= in_var(type
, "x");
4290 ir_variable
*y
= in_var(type
, "y");
4291 MAKE_SIG(type
, avail
, 2, x
, y
);
4293 ir_variable
*z
= body
.make_temp(type
, "z");
4294 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
4295 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
4302 ir_function_signature
*
4303 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
4308 if (type
->base_type
== GLSL_TYPE_DOUBLE
) {
4309 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
4310 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
4312 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
4313 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
4315 MAKE_SIG(type
, avail
, 2, c
, r
);
4317 ir_variable
*m
= body
.make_temp(type
, "m");
4318 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
4319 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
4326 ir_function_signature
*
4327 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
4329 const glsl_type
*transpose_type
=
4330 glsl_type::get_instance(orig_type
->base_type
,
4331 orig_type
->matrix_columns
,
4332 orig_type
->vector_elements
);
4334 ir_variable
*m
= in_var(orig_type
, "m");
4335 MAKE_SIG(transpose_type
, avail
, 1, m
);
4337 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
4338 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
4339 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
4340 body
.emit(assign(array_ref(t
, j
),
4341 matrix_elt(m
, i
, j
),
4350 ir_function_signature
*
4351 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
4353 ir_variable
*m
= in_var(type
, "m");
4354 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
4356 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4357 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
4362 ir_function_signature
*
4363 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
4365 ir_variable
*m
= in_var(type
, "m");
4366 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
4369 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
4370 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
4373 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
4374 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
4377 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
4378 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
4380 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
4381 mul(matrix_elt(m
, 0, 1), f2
)),
4382 mul(matrix_elt(m
, 0, 2), f3
))));
4387 ir_function_signature
*
4388 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
4390 ir_variable
*m
= in_var(type
, "m");
4391 const glsl_type
*btype
= type
->get_base_type();
4392 MAKE_SIG(btype
, avail
, 1, m
);
4394 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
4395 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
4396 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
4397 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
4398 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
4399 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
4400 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
4401 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
4402 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
4403 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
4404 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
4405 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
4406 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
4407 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
4408 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
4409 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
4410 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
4411 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
4412 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
4414 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
4415 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
4416 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
4417 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
4418 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
4419 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
4420 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
4421 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4422 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
4423 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
4424 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
4425 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4426 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
4427 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
4428 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
4429 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4430 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
4431 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4432 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4434 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
4436 body
.emit(assign(adj_0
,
4437 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
4438 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
4439 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
4441 body
.emit(assign(adj_0
, neg(
4442 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
4443 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
4444 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
4446 body
.emit(assign(adj_0
,
4447 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
4448 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
4449 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
4451 body
.emit(assign(adj_0
, neg(
4452 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
4453 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
4454 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
4457 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
4462 ir_function_signature
*
4463 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
4465 ir_variable
*m
= in_var(type
, "m");
4466 MAKE_SIG(type
, avail
, 1, m
);
4468 ir_variable
*adj
= body
.make_temp(type
, "adj");
4469 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
4470 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
4471 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
4472 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
4474 ir_expression
*det
=
4475 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4476 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
4478 body
.emit(ret(div(adj
, det
)));
4482 ir_function_signature
*
4483 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
4485 ir_variable
*m
= in_var(type
, "m");
4486 const glsl_type
*btype
= type
->get_base_type();
4487 MAKE_SIG(type
, avail
, 1, m
);
4489 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
4490 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
4491 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
4493 body
.emit(assign(f11_22_21_12
,
4494 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
4495 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4496 body
.emit(assign(f10_22_20_12
,
4497 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
4498 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4499 body
.emit(assign(f10_21_20_11
,
4500 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
4501 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4503 ir_variable
*adj
= body
.make_temp(type
, "adj");
4504 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
4505 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
4506 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
4508 body
.emit(assign(array_ref(adj
, 0), neg(
4509 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
4510 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
4512 body
.emit(assign(array_ref(adj
, 1),
4513 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
4514 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
4516 body
.emit(assign(array_ref(adj
, 2), neg(
4517 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
4518 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
4521 body
.emit(assign(array_ref(adj
, 0),
4522 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
4523 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
4525 body
.emit(assign(array_ref(adj
, 1), neg(
4526 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
4527 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
4529 body
.emit(assign(array_ref(adj
, 2),
4530 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4531 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
4534 ir_expression
*det
=
4535 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
4536 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
4537 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
4539 body
.emit(ret(div(adj
, det
)));
4544 ir_function_signature
*
4545 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
4547 ir_variable
*m
= in_var(type
, "m");
4548 const glsl_type
*btype
= type
->get_base_type();
4549 MAKE_SIG(type
, avail
, 1, m
);
4551 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
4552 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
4553 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
4554 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
4555 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
4556 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
4557 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
4558 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
4559 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
4560 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
4561 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
4562 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
4563 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
4564 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
4565 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
4566 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
4567 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
4568 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
4569 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
4571 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
4572 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
4573 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
4574 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
4575 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
4576 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
4577 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
4578 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4579 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
4580 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
4581 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
4582 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4583 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
4584 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
4585 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
4586 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4587 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
4588 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4589 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4591 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
4592 body
.emit(assign(array_ref(adj
, 0),
4593 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
4594 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
4595 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
4597 body
.emit(assign(array_ref(adj
, 1), neg(
4598 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
4599 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
4600 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
4602 body
.emit(assign(array_ref(adj
, 2),
4603 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
4604 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
4605 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
4607 body
.emit(assign(array_ref(adj
, 3), neg(
4608 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
4609 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
4610 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
4613 body
.emit(assign(array_ref(adj
, 0), neg(
4614 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
4615 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
4616 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
4618 body
.emit(assign(array_ref(adj
, 1),
4619 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
4620 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
4621 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
4623 body
.emit(assign(array_ref(adj
, 2), neg(
4624 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
4625 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
4626 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
4628 body
.emit(assign(array_ref(adj
, 3),
4629 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
4630 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
4631 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
4634 body
.emit(assign(array_ref(adj
, 0),
4635 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
4636 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
4637 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
4639 body
.emit(assign(array_ref(adj
, 1), neg(
4640 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
4641 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
4642 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
4644 body
.emit(assign(array_ref(adj
, 2),
4645 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
4646 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
4647 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
4649 body
.emit(assign(array_ref(adj
, 3), neg(
4650 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
4651 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
4652 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
4655 body
.emit(assign(array_ref(adj
, 0), neg(
4656 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
4657 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
4658 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
4660 body
.emit(assign(array_ref(adj
, 1),
4661 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
4662 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
4663 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
4665 body
.emit(assign(array_ref(adj
, 2), neg(
4666 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
4667 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
4668 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
4670 body
.emit(assign(array_ref(adj
, 3),
4671 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
4672 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
4673 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
4676 ir_expression
*det
=
4677 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
4678 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
4679 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
4680 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
4682 body
.emit(ret(div(adj
, det
)));
4688 ir_function_signature
*
4689 builtin_builder::_lessThan(builtin_available_predicate avail
,
4690 const glsl_type
*type
)
4692 return binop(avail
, ir_binop_less
,
4693 glsl_type::bvec(type
->vector_elements
), type
, type
);
4696 ir_function_signature
*
4697 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
4698 const glsl_type
*type
)
4700 return binop(avail
, ir_binop_lequal
,
4701 glsl_type::bvec(type
->vector_elements
), type
, type
);
4704 ir_function_signature
*
4705 builtin_builder::_greaterThan(builtin_available_predicate avail
,
4706 const glsl_type
*type
)
4708 return binop(avail
, ir_binop_greater
,
4709 glsl_type::bvec(type
->vector_elements
), type
, type
);
4712 ir_function_signature
*
4713 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
4714 const glsl_type
*type
)
4716 return binop(avail
, ir_binop_gequal
,
4717 glsl_type::bvec(type
->vector_elements
), type
, type
);
4720 ir_function_signature
*
4721 builtin_builder::_equal(builtin_available_predicate avail
,
4722 const glsl_type
*type
)
4724 return binop(avail
, ir_binop_equal
,
4725 glsl_type::bvec(type
->vector_elements
), type
, type
);
4728 ir_function_signature
*
4729 builtin_builder::_notEqual(builtin_available_predicate avail
,
4730 const glsl_type
*type
)
4732 return binop(avail
, ir_binop_nequal
,
4733 glsl_type::bvec(type
->vector_elements
), type
, type
);
4736 ir_function_signature
*
4737 builtin_builder::_any(const glsl_type
*type
)
4739 ir_variable
*v
= in_var(type
, "v");
4740 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4742 const unsigned vec_elem
= v
->type
->vector_elements
;
4743 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
4748 ir_function_signature
*
4749 builtin_builder::_all(const glsl_type
*type
)
4751 ir_variable
*v
= in_var(type
, "v");
4752 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4754 const unsigned vec_elem
= v
->type
->vector_elements
;
4755 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
4760 UNOP(not, ir_unop_logic_not
, always_available
)
4763 has_lod(const glsl_type
*sampler_type
)
4765 assert(sampler_type
->is_sampler());
4767 switch (sampler_type
->sampler_dimensionality
) {
4768 case GLSL_SAMPLER_DIM_RECT
:
4769 case GLSL_SAMPLER_DIM_BUF
:
4770 case GLSL_SAMPLER_DIM_MS
:
4777 ir_function_signature
*
4778 builtin_builder::_textureSize(builtin_available_predicate avail
,
4779 const glsl_type
*return_type
,
4780 const glsl_type
*sampler_type
)
4782 ir_variable
*s
= in_var(sampler_type
, "sampler");
4783 /* The sampler always exists; add optional lod later. */
4784 MAKE_SIG(return_type
, avail
, 1, s
);
4786 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
4787 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
4789 if (has_lod(sampler_type
)) {
4790 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4791 sig
->parameters
.push_tail(lod
);
4792 tex
->lod_info
.lod
= var_ref(lod
);
4794 tex
->lod_info
.lod
= imm(0u);
4797 body
.emit(ret(tex
));
4802 ir_function_signature
*
4803 builtin_builder::_textureSamples(const glsl_type
*sampler_type
)
4805 ir_variable
*s
= in_var(sampler_type
, "sampler");
4806 MAKE_SIG(glsl_type::int_type
, shader_samples
, 1, s
);
4808 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
4809 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
4810 body
.emit(ret(tex
));
4815 ir_function_signature
*
4816 builtin_builder::_texture(ir_texture_opcode opcode
,
4817 builtin_available_predicate avail
,
4818 const glsl_type
*return_type
,
4819 const glsl_type
*sampler_type
,
4820 const glsl_type
*coord_type
,
4823 ir_variable
*s
= in_var(sampler_type
, "sampler");
4824 ir_variable
*P
= in_var(coord_type
, "P");
4825 /* The sampler and coordinate always exist; add optional parameters later. */
4826 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4828 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
4829 tex
->set_sampler(var_ref(s
), return_type
);
4831 const int coord_size
= sampler_type
->coordinate_components();
4833 if (coord_size
== coord_type
->vector_elements
) {
4834 tex
->coordinate
= var_ref(P
);
4836 /* The incoming coordinate also has the projector or shadow comparator,
4837 * so we need to swizzle those away.
4839 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
4842 /* The projector is always in the last component. */
4843 if (flags
& TEX_PROJECT
)
4844 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
4846 if (sampler_type
->sampler_shadow
) {
4847 if (opcode
== ir_tg4
) {
4848 /* gather has refz as a separate parameter, immediately after the
4851 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
4852 sig
->parameters
.push_tail(refz
);
4853 tex
->shadow_comparator
= var_ref(refz
);
4855 /* The shadow comparator is normally in the Z component, but a few types
4856 * have sufficiently large coordinates that it's in W.
4858 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
4862 if (opcode
== ir_txl
) {
4863 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
4864 sig
->parameters
.push_tail(lod
);
4865 tex
->lod_info
.lod
= var_ref(lod
);
4866 } else if (opcode
== ir_txd
) {
4867 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4868 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
4869 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
4870 sig
->parameters
.push_tail(dPdx
);
4871 sig
->parameters
.push_tail(dPdy
);
4872 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
4873 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
4876 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
4877 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4878 ir_variable
*offset
=
4879 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
4880 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
4881 sig
->parameters
.push_tail(offset
);
4882 tex
->offset
= var_ref(offset
);
4885 if (flags
& TEX_OFFSET_ARRAY
) {
4886 ir_variable
*offsets
=
4887 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
4888 "offsets", ir_var_const_in
);
4889 sig
->parameters
.push_tail(offsets
);
4890 tex
->offset
= var_ref(offsets
);
4893 if (opcode
== ir_tg4
) {
4894 if (flags
& TEX_COMPONENT
) {
4895 ir_variable
*component
=
4896 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
4897 sig
->parameters
.push_tail(component
);
4898 tex
->lod_info
.component
= var_ref(component
);
4901 tex
->lod_info
.component
= imm(0);
4905 /* The "bias" parameter comes /after/ the "offset" parameter, which is
4906 * inconsistent with both textureLodOffset and textureGradOffset.
4908 if (opcode
== ir_txb
) {
4909 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
4910 sig
->parameters
.push_tail(bias
);
4911 tex
->lod_info
.bias
= var_ref(bias
);
4914 body
.emit(ret(tex
));
4919 ir_function_signature
*
4920 builtin_builder::_textureCubeArrayShadow()
4922 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
4923 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
4924 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
4925 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
4927 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
4928 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
4930 tex
->coordinate
= var_ref(P
);
4931 tex
->shadow_comparator
= var_ref(compare
);
4933 body
.emit(ret(tex
));
4938 ir_function_signature
*
4939 builtin_builder::_texelFetch(builtin_available_predicate avail
,
4940 const glsl_type
*return_type
,
4941 const glsl_type
*sampler_type
,
4942 const glsl_type
*coord_type
,
4943 const glsl_type
*offset_type
)
4945 ir_variable
*s
= in_var(sampler_type
, "sampler");
4946 ir_variable
*P
= in_var(coord_type
, "P");
4947 /* The sampler and coordinate always exist; add optional parameters later. */
4948 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4950 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
4951 tex
->coordinate
= var_ref(P
);
4952 tex
->set_sampler(var_ref(s
), return_type
);
4954 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
4955 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
4956 sig
->parameters
.push_tail(sample
);
4957 tex
->lod_info
.sample_index
= var_ref(sample
);
4958 tex
->op
= ir_txf_ms
;
4959 } else if (has_lod(sampler_type
)) {
4960 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4961 sig
->parameters
.push_tail(lod
);
4962 tex
->lod_info
.lod
= var_ref(lod
);
4964 tex
->lod_info
.lod
= imm(0u);
4967 if (offset_type
!= NULL
) {
4968 ir_variable
*offset
=
4969 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
4970 sig
->parameters
.push_tail(offset
);
4971 tex
->offset
= var_ref(offset
);
4974 body
.emit(ret(tex
));
4979 ir_function_signature
*
4980 builtin_builder::_EmitVertex()
4982 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
4984 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
4985 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
4990 ir_function_signature
*
4991 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
4992 const glsl_type
*stream_type
)
4994 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
4996 * "Emit the current values of output variables to the current output
4997 * primitive on stream stream. The argument to stream must be a constant
4998 * integral expression."
5000 ir_variable
*stream
=
5001 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
5003 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
5005 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
5010 ir_function_signature
*
5011 builtin_builder::_EndPrimitive()
5013 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
5015 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
5016 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
5021 ir_function_signature
*
5022 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
5023 const glsl_type
*stream_type
)
5025 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
5027 * "Completes the current output primitive on stream stream and starts
5028 * a new one. The argument to stream must be a constant integral
5031 ir_variable
*stream
=
5032 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
5034 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
5036 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
5041 ir_function_signature
*
5042 builtin_builder::_barrier()
5044 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
5046 body
.emit(new(mem_ctx
) ir_barrier());
5050 ir_function_signature
*
5051 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
5052 const glsl_type
*sampler_type
,
5053 const glsl_type
*coord_type
)
5055 ir_variable
*s
= in_var(sampler_type
, "sampler");
5056 ir_variable
*coord
= in_var(coord_type
, "coord");
5057 /* The sampler and coordinate always exist; add optional parameters later. */
5058 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
5060 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
5061 tex
->coordinate
= var_ref(coord
);
5062 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
5064 body
.emit(ret(tex
));
5069 ir_function_signature
*
5070 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
5072 ir_variable
*s
= in_var(sampler_type
, "sampler");
5073 const glsl_type
*return_type
= glsl_type::int_type
;
5074 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
5076 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
5077 tex
->set_sampler(var_ref(s
), return_type
);
5079 body
.emit(ret(tex
));
5084 ir_function_signature
*
5085 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
5086 const glsl_type
*sampler_type
,
5087 const glsl_type
*coord_type
)
5089 ir_variable
*s
= in_var(sampler_type
, "sampler");
5090 ir_variable
*P
= in_var(coord_type
, "P");
5091 const glsl_type
*return_type
= glsl_type::bool_type
;
5092 MAKE_SIG(return_type
, avail
, 2, s
, P
);
5094 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
5095 tex
->coordinate
= var_ref(P
);
5096 tex
->set_sampler(var_ref(s
), return_type
);
5098 body
.emit(ret(tex
));
5103 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
5104 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, fs_derivative_control
)
5105 UNOP(dFdxFine
, ir_unop_dFdx_fine
, fs_derivative_control
)
5106 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
5107 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, fs_derivative_control
)
5108 UNOP(dFdyFine
, ir_unop_dFdy_fine
, fs_derivative_control
)
5110 ir_function_signature
*
5111 builtin_builder::_fwidth(const glsl_type
*type
)
5113 ir_variable
*p
= in_var(type
, "p");
5114 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
5116 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
5121 ir_function_signature
*
5122 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
5124 ir_variable
*p
= in_var(type
, "p");
5125 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
5127 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
5128 abs(expr(ir_unop_dFdy_coarse
, p
)))));
5133 ir_function_signature
*
5134 builtin_builder::_fwidthFine(const glsl_type
*type
)
5136 ir_variable
*p
= in_var(type
, "p");
5137 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
5139 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
5140 abs(expr(ir_unop_dFdy_fine
, p
)))));
5145 ir_function_signature
*
5146 builtin_builder::_noise1(const glsl_type
*type
)
5148 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
5151 ir_function_signature
*
5152 builtin_builder::_noise2(const glsl_type
*type
)
5154 ir_variable
*p
= in_var(type
, "p");
5155 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
5157 ir_constant_data b_offset
;
5158 b_offset
.f
[0] = 601.0f
;
5159 b_offset
.f
[1] = 313.0f
;
5160 b_offset
.f
[2] = 29.0f
;
5161 b_offset
.f
[3] = 277.0f
;
5163 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5164 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5165 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
5166 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5167 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
5168 body
.emit(assign(t
, a
, WRITEMASK_X
));
5169 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5175 ir_function_signature
*
5176 builtin_builder::_noise3(const glsl_type
*type
)
5178 ir_variable
*p
= in_var(type
, "p");
5179 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
5181 ir_constant_data b_offset
;
5182 b_offset
.f
[0] = 601.0f
;
5183 b_offset
.f
[1] = 313.0f
;
5184 b_offset
.f
[2] = 29.0f
;
5185 b_offset
.f
[3] = 277.0f
;
5187 ir_constant_data c_offset
;
5188 c_offset
.f
[0] = 1559.0f
;
5189 c_offset
.f
[1] = 113.0f
;
5190 c_offset
.f
[2] = 1861.0f
;
5191 c_offset
.f
[3] = 797.0f
;
5193 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5194 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5195 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
5196 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
5197 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5198 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
5199 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
5200 body
.emit(assign(t
, a
, WRITEMASK_X
));
5201 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5202 body
.emit(assign(t
, c
, WRITEMASK_Z
));
5208 ir_function_signature
*
5209 builtin_builder::_noise4(const glsl_type
*type
)
5211 ir_variable
*p
= in_var(type
, "p");
5212 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
5214 ir_variable
*_p
= body
.make_temp(type
, "_p");
5216 ir_constant_data p_offset
;
5217 p_offset
.f
[0] = 1559.0f
;
5218 p_offset
.f
[1] = 113.0f
;
5219 p_offset
.f
[2] = 1861.0f
;
5220 p_offset
.f
[3] = 797.0f
;
5222 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
5224 ir_constant_data offset
;
5225 offset
.f
[0] = 601.0f
;
5226 offset
.f
[1] = 313.0f
;
5227 offset
.f
[2] = 29.0f
;
5228 offset
.f
[3] = 277.0f
;
5230 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5231 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5232 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
5233 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
5234 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
5235 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5236 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
5237 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
5238 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
5239 body
.emit(assign(t
, a
, WRITEMASK_X
));
5240 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5241 body
.emit(assign(t
, c
, WRITEMASK_Z
));
5242 body
.emit(assign(t
, d
, WRITEMASK_W
));
5248 ir_function_signature
*
5249 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
5251 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
5252 ir_variable
*value
= in_var(type
, "value");
5253 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
5254 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
5255 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
5258 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
5259 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
5261 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
5262 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
5263 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
5268 ir_function_signature
*
5269 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
5271 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
5272 ir_variable
*base
= in_var(type
, "base");
5273 ir_variable
*insert
= in_var(type
, "insert");
5274 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
5275 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
5276 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
5279 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
5280 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
5282 body
.emit(ret(bitfield_insert(base
, insert
,
5283 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
5284 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
5289 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
5291 ir_function_signature
*
5292 builtin_builder::_bitCount(const glsl_type
*type
)
5294 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
5295 glsl_type::ivec(type
->vector_elements
), type
);
5298 ir_function_signature
*
5299 builtin_builder::_findLSB(const glsl_type
*type
)
5301 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
5302 glsl_type::ivec(type
->vector_elements
), type
);
5305 ir_function_signature
*
5306 builtin_builder::_findMSB(const glsl_type
*type
)
5308 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
5309 glsl_type::ivec(type
->vector_elements
), type
);
5312 ir_function_signature
*
5313 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
5315 ir_variable
*a
= in_var(type
, "a");
5316 ir_variable
*b
= in_var(type
, "b");
5317 ir_variable
*c
= in_var(type
, "c");
5318 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
5320 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
5325 ir_function_signature
*
5326 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5328 return binop(x_type
->base_type
== GLSL_TYPE_DOUBLE
? fp64
: gpu_shader5_or_es31_or_integer_functions
,
5329 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
5332 ir_function_signature
*
5333 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5335 ir_variable
*x
= in_var(x_type
, "x");
5336 ir_variable
*exponent
= out_var(exp_type
, "exp");
5337 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
5339 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
5341 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
5345 ir_function_signature
*
5346 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5348 ir_variable
*x
= in_var(x_type
, "x");
5349 ir_variable
*exponent
= out_var(exp_type
, "exp");
5350 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
5352 const unsigned vec_elem
= x_type
->vector_elements
;
5353 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
5354 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
5356 /* Single-precision floating-point values are stored as
5361 * An exponent shift of 23 will shift the mantissa out, leaving only the
5362 * exponent and sign bit (which itself may be zero, if the absolute value
5363 * was taken before the bitcast and shift.
5365 ir_constant
*exponent_shift
= imm(23);
5366 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
5368 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
5370 /* Exponent of floating-point values in the range [0.5, 1.0). */
5371 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
5373 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
5374 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
5376 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
5377 * to unsigned integers to ensure that 1 bits aren't shifted in.
5379 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
5380 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
5381 imm(0, vec_elem
)))));
5383 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
5384 body
.emit(assign(bits
, bitcast_f2u(x
)));
5385 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
5386 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
5387 imm(0u, vec_elem
)))));
5388 body
.emit(ret(bitcast_u2f(bits
)));
5393 ir_function_signature
*
5394 builtin_builder::_uaddCarry(const glsl_type
*type
)
5396 ir_variable
*x
= in_var(type
, "x");
5397 ir_variable
*y
= in_var(type
, "y");
5398 ir_variable
*carry
= out_var(type
, "carry");
5399 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
5401 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
5402 body
.emit(ret(add(x
, y
)));
5407 ir_function_signature
*
5408 builtin_builder::_usubBorrow(const glsl_type
*type
)
5410 ir_variable
*x
= in_var(type
, "x");
5411 ir_variable
*y
= in_var(type
, "y");
5412 ir_variable
*borrow
= out_var(type
, "borrow");
5413 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
5415 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
5416 body
.emit(ret(sub(x
, y
)));
5422 * For both imulExtended() and umulExtended() built-ins.
5424 ir_function_signature
*
5425 builtin_builder::_mulExtended(const glsl_type
*type
)
5427 ir_variable
*x
= in_var(type
, "x");
5428 ir_variable
*y
= in_var(type
, "y");
5429 ir_variable
*msb
= out_var(type
, "msb");
5430 ir_variable
*lsb
= out_var(type
, "lsb");
5431 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
5433 body
.emit(assign(msb
, imul_high(x
, y
)));
5434 body
.emit(assign(lsb
, mul(x
, y
)));
5439 ir_function_signature
*
5440 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
5442 ir_variable
*interpolant
= in_var(type
, "interpolant");
5443 interpolant
->data
.must_be_shader_input
= 1;
5444 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
5446 body
.emit(ret(interpolate_at_centroid(interpolant
)));
5451 ir_function_signature
*
5452 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
5454 ir_variable
*interpolant
= in_var(type
, "interpolant");
5455 interpolant
->data
.must_be_shader_input
= 1;
5456 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
5457 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
5459 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
5464 ir_function_signature
*
5465 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
5467 ir_variable
*interpolant
= in_var(type
, "interpolant");
5468 interpolant
->data
.must_be_shader_input
= 1;
5469 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
5470 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
5472 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
5477 ir_function_signature
*
5478 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
5479 enum ir_intrinsic_id id
)
5481 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5482 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
5486 ir_function_signature
*
5487 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
5488 enum ir_intrinsic_id id
)
5490 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5491 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5492 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
5496 ir_function_signature
*
5497 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
5498 enum ir_intrinsic_id id
)
5500 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5501 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
5502 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5503 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
5507 ir_function_signature
*
5508 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
5509 const glsl_type
*type
,
5510 enum ir_intrinsic_id id
)
5512 ir_variable
*atomic
= in_var(type
, "atomic");
5513 ir_variable
*data
= in_var(type
, "data");
5514 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
5518 ir_function_signature
*
5519 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
5520 const glsl_type
*type
,
5521 enum ir_intrinsic_id id
)
5523 ir_variable
*atomic
= in_var(type
, "atomic");
5524 ir_variable
*data1
= in_var(type
, "data1");
5525 ir_variable
*data2
= in_var(type
, "data2");
5526 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
5530 ir_function_signature
*
5531 builtin_builder::_atomic_counter_op(const char *intrinsic
,
5532 builtin_available_predicate avail
)
5534 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5535 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
5537 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5538 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5540 body
.emit(ret(retval
));
5544 ir_function_signature
*
5545 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
5546 builtin_available_predicate avail
)
5548 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5549 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5550 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
5552 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5554 /* Instead of generating an __intrinsic_atomic_sub, generate an
5555 * __intrinsic_atomic_add with the data parameter negated.
5557 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
5558 ir_variable
*const neg_data
=
5559 body
.make_temp(glsl_type::uint_type
, "neg_data");
5561 body
.emit(assign(neg_data
, neg(data
)));
5563 exec_list parameters
;
5565 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
5566 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
5568 ir_function
*const func
=
5569 shader
->symbols
->get_function("__intrinsic_atomic_add");
5570 ir_instruction
*const c
= call(func
, retval
, parameters
);
5573 assert(parameters
.is_empty());
5577 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5581 body
.emit(ret(retval
));
5585 ir_function_signature
*
5586 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
5587 builtin_available_predicate avail
)
5589 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5590 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
5591 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5592 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
5594 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5595 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5597 body
.emit(ret(retval
));
5601 ir_function_signature
*
5602 builtin_builder::_atomic_op2(const char *intrinsic
,
5603 builtin_available_predicate avail
,
5604 const glsl_type
*type
)
5606 ir_variable
*atomic
= in_var(type
, "atomic_var");
5607 ir_variable
*data
= in_var(type
, "atomic_data");
5608 MAKE_SIG(type
, avail
, 2, atomic
, data
);
5610 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
5611 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5613 body
.emit(ret(retval
));
5617 ir_function_signature
*
5618 builtin_builder::_atomic_op3(const char *intrinsic
,
5619 builtin_available_predicate avail
,
5620 const glsl_type
*type
)
5622 ir_variable
*atomic
= in_var(type
, "atomic_var");
5623 ir_variable
*data1
= in_var(type
, "atomic_data1");
5624 ir_variable
*data2
= in_var(type
, "atomic_data2");
5625 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
5627 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
5628 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5630 body
.emit(ret(retval
));
5634 ir_function_signature
*
5635 builtin_builder::_min3(const glsl_type
*type
)
5637 ir_variable
*x
= in_var(type
, "x");
5638 ir_variable
*y
= in_var(type
, "y");
5639 ir_variable
*z
= in_var(type
, "z");
5640 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5642 ir_expression
*min3
= min2(x
, min2(y
,z
));
5643 body
.emit(ret(min3
));
5648 ir_function_signature
*
5649 builtin_builder::_max3(const glsl_type
*type
)
5651 ir_variable
*x
= in_var(type
, "x");
5652 ir_variable
*y
= in_var(type
, "y");
5653 ir_variable
*z
= in_var(type
, "z");
5654 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5656 ir_expression
*max3
= max2(x
, max2(y
,z
));
5657 body
.emit(ret(max3
));
5662 ir_function_signature
*
5663 builtin_builder::_mid3(const glsl_type
*type
)
5665 ir_variable
*x
= in_var(type
, "x");
5666 ir_variable
*y
= in_var(type
, "y");
5667 ir_variable
*z
= in_var(type
, "z");
5668 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5670 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
5671 body
.emit(ret(mid3
));
5676 static builtin_available_predicate
5677 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
5679 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
5680 type
->sampled_type
== GLSL_TYPE_FLOAT
)
5681 return shader_image_atomic_exchange_float
;
5683 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
5684 IMAGE_FUNCTION_AVAIL_ATOMIC
))
5685 return shader_image_atomic
;
5688 return shader_image_load_store
;
5691 ir_function_signature
*
5692 builtin_builder::_image_prototype(const glsl_type
*image_type
,
5693 unsigned num_arguments
,
5696 const glsl_type
*data_type
= glsl_type::get_instance(
5697 image_type
->sampled_type
,
5698 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
5700 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
5701 glsl_type::void_type
: data_type
);
5703 /* Addressing arguments that are always present. */
5704 ir_variable
*image
= in_var(image_type
, "image");
5705 ir_variable
*coord
= in_var(
5706 glsl_type::ivec(image_type
->coordinate_components()), "coord");
5708 ir_function_signature
*sig
= new_sig(
5709 ret_type
, get_image_available_predicate(image_type
, flags
),
5712 /* Sample index for multisample images. */
5713 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
5714 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
5716 /* Data arguments. */
5717 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
5718 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
5719 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
5720 ralloc_free(arg_name
);
5723 /* Set the maximal set of qualifiers allowed for this image
5724 * built-in. Function calls with arguments having fewer
5725 * qualifiers than present in the prototype are allowed by the
5726 * spec, but not with more, i.e. this will make the compiler
5727 * accept everything that needs to be accepted, and reject cases
5728 * like loads from write-only or stores to read-only images.
5730 image
->data
.image_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
5731 image
->data
.image_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
5732 image
->data
.image_coherent
= true;
5733 image
->data
.image_volatile
= true;
5734 image
->data
.image_restrict
= true;
5739 ir_function_signature
*
5740 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
5741 unsigned /* num_arguments */,
5742 unsigned /* flags */)
5744 const glsl_type
*ret_type
;
5745 unsigned num_components
= image_type
->coordinate_components();
5747 /* From the ARB_shader_image_size extension:
5748 * "Cube images return the dimensions of one face."
5750 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
5751 !image_type
->sampler_array
) {
5755 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
5756 * supported by mesa.
5758 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
5760 ir_variable
*image
= in_var(image_type
, "image");
5761 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
5763 /* Set the maximal set of qualifiers allowed for this image
5764 * built-in. Function calls with arguments having fewer
5765 * qualifiers than present in the prototype are allowed by the
5766 * spec, but not with more, i.e. this will make the compiler
5767 * accept everything that needs to be accepted, and reject cases
5768 * like loads from write-only or stores to read-only images.
5770 image
->data
.image_read_only
= true;
5771 image
->data
.image_write_only
= true;
5772 image
->data
.image_coherent
= true;
5773 image
->data
.image_volatile
= true;
5774 image
->data
.image_restrict
= true;
5779 ir_function_signature
*
5780 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
5781 unsigned /* num_arguments */,
5782 unsigned /* flags */)
5784 ir_variable
*image
= in_var(image_type
, "image");
5785 ir_function_signature
*sig
=
5786 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
5788 /* Set the maximal set of qualifiers allowed for this image
5789 * built-in. Function calls with arguments having fewer
5790 * qualifiers than present in the prototype are allowed by the
5791 * spec, but not with more, i.e. this will make the compiler
5792 * accept everything that needs to be accepted, and reject cases
5793 * like loads from write-only or stores to read-only images.
5795 image
->data
.image_read_only
= true;
5796 image
->data
.image_write_only
= true;
5797 image
->data
.image_coherent
= true;
5798 image
->data
.image_volatile
= true;
5799 image
->data
.image_restrict
= true;
5804 ir_function_signature
*
5805 builtin_builder::_image(image_prototype_ctr prototype
,
5806 const glsl_type
*image_type
,
5807 const char *intrinsic_name
,
5808 unsigned num_arguments
,
5810 enum ir_intrinsic_id id
)
5812 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
5813 num_arguments
, flags
);
5815 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
5816 ir_factory
body(&sig
->body
, mem_ctx
);
5817 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
5819 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
5820 body
.emit(call(f
, NULL
, sig
->parameters
));
5822 ir_variable
*ret_val
=
5823 body
.make_temp(sig
->return_type
, "_ret_val");
5824 body
.emit(call(f
, ret_val
, sig
->parameters
));
5825 body
.emit(ret(ret_val
));
5828 sig
->is_defined
= true;
5831 sig
->intrinsic_id
= id
;
5837 ir_function_signature
*
5838 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
5839 enum ir_intrinsic_id id
)
5841 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
5845 ir_function_signature
*
5846 builtin_builder::_memory_barrier(const char *intrinsic_name
,
5847 builtin_available_predicate avail
)
5849 MAKE_SIG(glsl_type::void_type
, avail
, 0);
5850 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
5851 NULL
, sig
->parameters
));
5855 ir_function_signature
*
5856 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
5857 const glsl_type
*type
)
5859 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
5863 ir_function_signature
*
5864 builtin_builder::_shader_clock(builtin_available_predicate avail
,
5865 const glsl_type
*type
)
5867 MAKE_SIG(type
, avail
, 0);
5869 ir_variable
*retval
= body
.make_temp(type
, "clock_retval");
5871 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
5872 retval
, sig
->parameters
));
5874 if (type
== glsl_type::uint64_t_type
) {
5875 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
5877 body
.emit(ret(retval
));
5883 ir_function_signature
*
5884 builtin_builder::_vote(enum ir_expression_operation opcode
)
5886 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
5888 MAKE_SIG(glsl_type::bool_type
, vote
, 1, value
);
5889 body
.emit(ret(expr(opcode
, value
)));
5895 /******************************************************************************/
5897 /* The singleton instance of builtin_builder. */
5898 static builtin_builder builtins
;
5899 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
5902 * External API (exposing the built-in module to the rest of the compiler):
5906 _mesa_glsl_initialize_builtin_functions()
5908 mtx_lock(&builtins_lock
);
5909 builtins
.initialize();
5910 mtx_unlock(&builtins_lock
);
5914 _mesa_glsl_release_builtin_functions()
5916 mtx_lock(&builtins_lock
);
5918 mtx_unlock(&builtins_lock
);
5921 ir_function_signature
*
5922 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
5923 const char *name
, exec_list
*actual_parameters
)
5925 ir_function_signature
* s
;
5926 mtx_lock(&builtins_lock
);
5927 s
= builtins
.find(state
, name
, actual_parameters
);
5928 mtx_unlock(&builtins_lock
);
5933 _mesa_glsl_find_builtin_function_by_name(const char *name
)
5936 mtx_lock(&builtins_lock
);
5937 f
= builtins
.shader
->symbols
->get_function(name
);
5938 mtx_unlock(&builtins_lock
);
5943 _mesa_glsl_get_builtin_function_shader()
5945 return builtins
.shader
;
5950 * Get the function signature for main from a shader
5952 ir_function_signature
*
5953 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
5955 ir_function
*const f
= symbols
->get_function("main");
5957 exec_list void_parameters
;
5959 /* Look for the 'void main()' signature and ensure that it's defined.
5960 * This keeps the linker from accidentally pick a shader that just
5961 * contains a prototype for main.
5963 * We don't have to check for multiple definitions of main (in multiple
5964 * shaders) because that would have already been caught above.
5966 ir_function_signature
*sig
=
5967 f
->matching_signature(NULL
, &void_parameters
, false);
5968 if ((sig
!= NULL
) && sig
->is_defined
) {