2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 * Unfortunately, some versions of MinGW produce bad code if this file
59 * is compiled with -O2 or -O3. The resulting driver will crash in random
60 * places if the app uses GLSL.
61 * The work-around is to disable optimizations for just this file. Luckily,
62 * this code is basically just executed once.
64 * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
65 * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
66 * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
67 * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
70 #if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
71 #warning "disabling optimizations for this file to work around compiler bug"
72 #pragma GCC optimize("O1")
78 #include "main/core.h" /* for struct gl_shader */
79 #include "main/shaderobj.h"
80 #include "ir_builder.h"
81 #include "glsl_parser_extras.h"
82 #include "program/prog_instruction.h"
84 #include "builtin_functions.h"
85 #include "util/hash_table.h"
87 #define M_PIf ((float) M_PI)
88 #define M_PI_2f ((float) M_PI_2)
89 #define M_PI_4f ((float) M_PI_4)
91 using namespace ir_builder
;
94 * Availability predicates:
98 always_available(const _mesa_glsl_parse_state
*)
104 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
106 return state
->stage
== MESA_SHADER_VERTEX
&&
107 state
->language_version
<= 130 &&
112 fs_only(const _mesa_glsl_parse_state
*state
)
114 return state
->stage
== MESA_SHADER_FRAGMENT
;
118 gs_only(const _mesa_glsl_parse_state
*state
)
120 return state
->stage
== MESA_SHADER_GEOMETRY
;
124 v110(const _mesa_glsl_parse_state
*state
)
126 return !state
->es_shader
;
130 v110_fs_only(const _mesa_glsl_parse_state
*state
)
132 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
136 v120(const _mesa_glsl_parse_state
*state
)
138 return state
->is_version(120, 300);
142 v130(const _mesa_glsl_parse_state
*state
)
144 return state
->is_version(130, 300);
148 v130_desktop(const _mesa_glsl_parse_state
*state
)
150 return state
->is_version(130, 0);
154 v130_fs_only(const _mesa_glsl_parse_state
*state
)
156 return state
->is_version(130, 300) &&
157 state
->stage
== MESA_SHADER_FRAGMENT
;
161 v140_or_es3(const _mesa_glsl_parse_state
*state
)
163 return state
->is_version(140, 300);
167 v400_fs_only(const _mesa_glsl_parse_state
*state
)
169 return state
->is_version(400, 0) &&
170 state
->stage
== MESA_SHADER_FRAGMENT
;
174 texture_rectangle(const _mesa_glsl_parse_state
*state
)
176 return state
->ARB_texture_rectangle_enable
;
180 texture_external(const _mesa_glsl_parse_state
*state
)
182 return state
->OES_EGL_image_external_enable
;
185 /** True if texturing functions with explicit LOD are allowed. */
187 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
189 /* Texturing functions with "Lod" in their name exist:
190 * - In the vertex shader stage (for all languages)
191 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
192 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
194 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
195 * don't need to explicitly check state->es_shader.
197 return state
->stage
== MESA_SHADER_VERTEX
||
198 state
->is_version(130, 300) ||
199 state
->ARB_shader_texture_lod_enable
;
203 v110_lod(const _mesa_glsl_parse_state
*state
)
205 return !state
->es_shader
&& lod_exists_in_stage(state
);
209 texture_buffer(const _mesa_glsl_parse_state
*state
)
211 return state
->is_version(140, 320) ||
212 state
->EXT_texture_buffer_enable
||
213 state
->OES_texture_buffer_enable
;
217 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
219 return state
->ARB_shader_texture_lod_enable
;
223 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
225 return state
->ARB_shader_texture_lod_enable
&&
226 state
->ARB_texture_rectangle_enable
;
230 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
232 return state
->is_version(330, 300) ||
233 state
->ARB_shader_bit_encoding_enable
||
234 state
->ARB_gpu_shader5_enable
;
238 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
240 return state
->is_version(450, 310) ||
241 state
->ARB_ES3_1_compatibility_enable
||
242 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
246 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
248 return state
->ARB_shading_language_packing_enable
||
249 state
->is_version(420, 300);
253 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
255 return state
->ARB_shading_language_packing_enable
||
256 state
->ARB_gpu_shader5_enable
||
257 state
->is_version(400, 300);
261 gpu_shader5(const _mesa_glsl_parse_state
*state
)
263 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
267 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
269 return state
->is_version(400, 320) ||
270 state
->ARB_gpu_shader5_enable
||
271 state
->EXT_gpu_shader5_enable
||
272 state
->OES_gpu_shader5_enable
;
276 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
278 return state
->is_version(400, 320) ||
279 state
->ARB_gpu_shader5_enable
||
280 state
->EXT_texture_cube_map_array_enable
||
281 state
->OES_texture_cube_map_array_enable
;
285 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
287 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
291 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
293 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
297 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
299 return state
->ARB_shading_language_packing_enable
||
300 state
->ARB_gpu_shader5_enable
||
301 state
->is_version(400, 310);
305 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
307 return gpu_shader5_or_es31(state
) ||
308 state
->MESA_shader_integer_functions_enable
;
312 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
314 return state
->stage
== MESA_SHADER_FRAGMENT
&&
315 (state
->is_version(400, 320) ||
316 state
->ARB_gpu_shader5_enable
||
317 state
->OES_shader_multisample_interpolation_enable
);
322 texture_array_lod(const _mesa_glsl_parse_state
*state
)
324 return lod_exists_in_stage(state
) &&
325 state
->EXT_texture_array_enable
;
329 fs_texture_array(const _mesa_glsl_parse_state
*state
)
331 return state
->stage
== MESA_SHADER_FRAGMENT
&&
332 state
->EXT_texture_array_enable
;
336 texture_array(const _mesa_glsl_parse_state
*state
)
338 return state
->EXT_texture_array_enable
;
342 texture_multisample(const _mesa_glsl_parse_state
*state
)
344 return state
->is_version(150, 310) ||
345 state
->ARB_texture_multisample_enable
;
349 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
351 return state
->is_version(150, 320) ||
352 state
->ARB_texture_multisample_enable
||
353 state
->OES_texture_storage_multisample_2d_array_enable
;
357 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
359 return texture_multisample(state
) &&
360 state
->EXT_shader_samples_identical_enable
;
364 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
366 return texture_multisample_array(state
) &&
367 state
->EXT_shader_samples_identical_enable
;
371 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
373 return state
->stage
== MESA_SHADER_FRAGMENT
&&
374 state
->has_texture_cube_map_array();
378 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
380 return state
->has_texture_cube_map_array();
384 texture_query_levels(const _mesa_glsl_parse_state
*state
)
386 return state
->is_version(430, 0) ||
387 state
->ARB_texture_query_levels_enable
;
391 texture_query_lod(const _mesa_glsl_parse_state
*state
)
393 return state
->stage
== MESA_SHADER_FRAGMENT
&&
394 state
->ARB_texture_query_lod_enable
;
398 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
400 return state
->is_version(400, 320) ||
401 state
->ARB_texture_gather_enable
||
402 state
->ARB_gpu_shader5_enable
||
403 state
->EXT_texture_cube_map_array_enable
||
404 state
->OES_texture_cube_map_array_enable
;
408 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
410 return state
->is_version(400, 310) ||
411 state
->ARB_texture_gather_enable
||
412 state
->ARB_gpu_shader5_enable
;
415 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
416 * used for relaxation of const offset requirements.
419 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
421 return !state
->is_version(400, 320) &&
422 !state
->ARB_gpu_shader5_enable
&&
423 !state
->EXT_gpu_shader5_enable
&&
424 !state
->OES_gpu_shader5_enable
&&
425 (state
->ARB_texture_gather_enable
||
426 state
->is_version(0, 310));
429 /* Desktop GL or OES_standard_derivatives + fragment shader only */
431 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
433 return state
->stage
== MESA_SHADER_FRAGMENT
&&
434 (state
->is_version(110, 300) ||
435 state
->OES_standard_derivatives_enable
);
439 fs_derivative_control(const _mesa_glsl_parse_state
*state
)
441 return state
->stage
== MESA_SHADER_FRAGMENT
&&
442 (state
->is_version(450, 0) ||
443 state
->ARB_derivative_control_enable
);
447 tex1d_lod(const _mesa_glsl_parse_state
*state
)
449 return !state
->es_shader
&& lod_exists_in_stage(state
);
452 /** True if sampler3D exists */
454 tex3d(const _mesa_glsl_parse_state
*state
)
456 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
457 * OES_texture_3D extension, and in GLSL ES 3.00.
459 return !state
->es_shader
||
460 state
->OES_texture_3D_enable
||
461 state
->language_version
>= 300;
465 fs_tex3d(const _mesa_glsl_parse_state
*state
)
467 return state
->stage
== MESA_SHADER_FRAGMENT
&&
468 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
472 tex3d_lod(const _mesa_glsl_parse_state
*state
)
474 return tex3d(state
) && lod_exists_in_stage(state
);
478 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
480 return state
->has_atomic_counters();
484 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
486 return state
->ARB_shader_atomic_counter_ops_enable
;
490 shader_ballot(const _mesa_glsl_parse_state
*state
)
492 return state
->ARB_shader_ballot_enable
;
496 shader_clock(const _mesa_glsl_parse_state
*state
)
498 return state
->ARB_shader_clock_enable
;
502 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
504 return state
->ARB_shader_clock_enable
&&
505 state
->ARB_gpu_shader_int64_enable
;
509 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
511 return state
->has_shader_storage_buffer_objects();
515 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
517 return state
->AMD_shader_trinary_minmax_enable
;
521 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
523 return (state
->is_version(420, 310) ||
524 state
->ARB_shader_image_load_store_enable
);
528 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
530 return (state
->is_version(420, 320) ||
531 state
->ARB_shader_image_load_store_enable
||
532 state
->OES_shader_image_atomic_enable
);
536 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
538 return (state
->is_version(450, 320) ||
539 state
->ARB_ES3_1_compatibility_enable
||
540 state
->OES_shader_image_atomic_enable
);
544 shader_image_size(const _mesa_glsl_parse_state
*state
)
546 return state
->is_version(430, 310) ||
547 state
->ARB_shader_image_size_enable
;
551 shader_samples(const _mesa_glsl_parse_state
*state
)
553 return state
->is_version(450, 0) ||
554 state
->ARB_shader_texture_image_samples_enable
;
558 gs_streams(const _mesa_glsl_parse_state
*state
)
560 return gpu_shader5(state
) && gs_only(state
);
564 fp64(const _mesa_glsl_parse_state
*state
)
566 return state
->has_double();
570 int64(const _mesa_glsl_parse_state
*state
)
572 return state
->has_int64();
576 int64_fp64(const _mesa_glsl_parse_state
*state
)
578 return state
->has_int64() && state
->has_double();
582 compute_shader(const _mesa_glsl_parse_state
*state
)
584 return state
->stage
== MESA_SHADER_COMPUTE
;
588 compute_shader_supported(const _mesa_glsl_parse_state
*state
)
590 return state
->has_compute_shader();
594 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
596 return compute_shader(state
) || shader_storage_buffer_object(state
);
600 barrier_supported(const _mesa_glsl_parse_state
*state
)
602 return compute_shader(state
) ||
603 state
->stage
== MESA_SHADER_TESS_CTRL
;
607 vote(const _mesa_glsl_parse_state
*state
)
609 return state
->ARB_shader_group_vote_enable
;
613 integer_functions_supported(const _mesa_glsl_parse_state
*state
)
615 return state
->extensions
->MESA_shader_integer_functions
;
619 /******************************************************************************/
624 * builtin_builder: A singleton object representing the core of the built-in
627 * It generates IR for every built-in function signature, and organizes them
630 class builtin_builder
{
637 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
638 const char *name
, exec_list
*actual_parameters
);
641 * A shader to hold all the built-in signatures; created by this module.
643 * This includes signatures for every built-in, regardless of version or
644 * enabled extensions. The availability predicate associated with each
645 * signature allows matching_signature() to filter out the irrelevant ones.
652 void create_shader();
653 void create_intrinsics();
654 void create_builtins();
657 * IR builder helpers:
659 * These convenience functions assist in emitting IR, but don't necessarily
660 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
663 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
664 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
665 ir_constant
*imm(float f
, unsigned vector_elements
=1);
666 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
667 ir_constant
*imm(int i
, unsigned vector_elements
=1);
668 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
669 ir_constant
*imm(double d
, unsigned vector_elements
=1);
670 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
671 ir_dereference_variable
*var_ref(ir_variable
*var
);
672 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
673 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
675 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
676 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
679 * Call function \param f with parameters specified as the linked
680 * list \param params of \c ir_variable objects. \param ret should
681 * point to the ir_variable that will hold the function return
682 * value, or be \c NULL if the function has void return type.
684 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
686 /** Create a new function and add the given signatures. */
687 void add_function(const char *name
, ...);
689 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
690 unsigned num_arguments
,
694 * Create a new image built-in function for all known image types.
695 * \p flags is a bitfield of \c image_function_flags flags.
697 void add_image_function(const char *name
,
698 const char *intrinsic_name
,
699 image_prototype_ctr prototype
,
700 unsigned num_arguments
,
702 enum ir_intrinsic_id id
);
705 * Create new functions for all known image built-ins and types.
706 * If \p glsl is \c true, use the GLSL built-in names and emit code
707 * to call into the actual compiler intrinsic. If \p glsl is
708 * false, emit a function prototype with no body for each image
711 void add_image_functions(bool glsl
);
713 ir_function_signature
*new_sig(const glsl_type
*return_type
,
714 builtin_available_predicate avail
,
715 int num_params
, ...);
718 * Function signature generators:
721 ir_function_signature
*unop(builtin_available_predicate avail
,
722 ir_expression_operation opcode
,
723 const glsl_type
*return_type
,
724 const glsl_type
*param_type
);
725 ir_function_signature
*binop(builtin_available_predicate avail
,
726 ir_expression_operation opcode
,
727 const glsl_type
*return_type
,
728 const glsl_type
*param0_type
,
729 const glsl_type
*param1_type
);
731 #define B0(X) ir_function_signature *_##X();
732 #define B1(X) ir_function_signature *_##X(const glsl_type *);
733 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
734 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
735 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
736 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
773 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
774 const glsl_type
*val_type
,
775 const glsl_type
*blend_type
);
785 BA1(doubleBitsToInt64
)
786 BA1(doubleBitsToUint64
)
787 BA1(int64BitsToDouble
)
788 BA1(uint64BitsToDouble
)
790 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
791 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
792 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
793 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
794 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
795 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
796 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
797 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
798 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
799 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
800 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
801 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
802 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
803 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
804 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
805 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
818 BA1(determinant_mat2
);
819 BA1(determinant_mat3
);
820 BA1(determinant_mat4
);
828 BA1(greaterThanEqual
);
837 /** Flags to _texture() */
838 #define TEX_PROJECT 1
840 #define TEX_COMPONENT 4
841 #define TEX_OFFSET_NONCONST 8
842 #define TEX_OFFSET_ARRAY 16
844 ir_function_signature
*_texture(ir_texture_opcode opcode
,
845 builtin_available_predicate avail
,
846 const glsl_type
*return_type
,
847 const glsl_type
*sampler_type
,
848 const glsl_type
*coord_type
,
850 BA1(textureCubeArrayShadow
);
851 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
852 const glsl_type
*return_type
,
853 const glsl_type
*sampler_type
,
854 const glsl_type
*coord_type
,
855 const glsl_type
*offset_type
= NULL
);
859 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
860 const glsl_type
*stream_type
);
861 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
862 const glsl_type
*stream_type
);
865 BA2(textureQueryLod
);
866 BA1(textureQueryLevels
);
867 BA2(textureSamplesIdentical
);
895 B1(interpolateAtCentroid
)
896 B1(interpolateAtOffset
)
897 B1(interpolateAtSample
)
899 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
900 enum ir_intrinsic_id id
);
901 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
902 enum ir_intrinsic_id id
);
903 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
904 enum ir_intrinsic_id id
);
905 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
906 builtin_available_predicate avail
);
907 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
908 builtin_available_predicate avail
);
909 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
910 builtin_available_predicate avail
);
912 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
913 const glsl_type
*type
,
914 enum ir_intrinsic_id id
);
915 ir_function_signature
*_atomic_op2(const char *intrinsic
,
916 builtin_available_predicate avail
,
917 const glsl_type
*type
);
918 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
919 const glsl_type
*type
,
920 enum ir_intrinsic_id id
);
921 ir_function_signature
*_atomic_op3(const char *intrinsic
,
922 builtin_available_predicate avail
,
923 const glsl_type
*type
);
929 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
930 unsigned num_arguments
,
932 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
933 unsigned num_arguments
,
935 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
936 unsigned num_arguments
,
938 ir_function_signature
*_image(image_prototype_ctr prototype
,
939 const glsl_type
*image_type
,
940 const char *intrinsic_name
,
941 unsigned num_arguments
,
943 enum ir_intrinsic_id id
);
945 ir_function_signature
*_memory_barrier_intrinsic(
946 builtin_available_predicate avail
,
947 enum ir_intrinsic_id id
);
948 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
949 builtin_available_predicate avail
);
951 ir_function_signature
*_ballot();
952 ir_function_signature
*_read_first_invocation(const glsl_type
*type
);
953 ir_function_signature
*_read_invocation(const glsl_type
*type
);
955 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
956 const glsl_type
*type
);
957 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
958 const glsl_type
*type
);
960 ir_function_signature
*_vote(enum ir_expression_operation opcode
);
971 enum image_function_flags
{
972 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
973 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
974 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
975 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
976 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
977 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
978 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
979 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
980 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8)
983 } /* anonymous namespace */
986 * Core builtin_builder functionality:
989 builtin_builder::builtin_builder()
995 builtin_builder::~builtin_builder()
997 ralloc_free(mem_ctx
);
1000 ir_function_signature
*
1001 builtin_builder::find(_mesa_glsl_parse_state
*state
,
1002 const char *name
, exec_list
*actual_parameters
)
1004 /* The shader currently being compiled requested a built-in function;
1005 * it needs to link against builtin_builder::shader in order to get them.
1007 * Even if we don't find a matching signature, we still need to do this so
1008 * that the "no matching signature" error will list potential candidates
1009 * from the available built-ins.
1011 state
->uses_builtin_functions
= true;
1013 ir_function
*f
= shader
->symbols
->get_function(name
);
1017 ir_function_signature
*sig
=
1018 f
->matching_signature(state
, actual_parameters
, true);
1026 builtin_builder::initialize()
1028 /* If already initialized, don't do it again. */
1029 if (mem_ctx
!= NULL
)
1032 mem_ctx
= ralloc_context(NULL
);
1034 create_intrinsics();
1039 builtin_builder::release()
1041 ralloc_free(mem_ctx
);
1044 ralloc_free(shader
);
1049 builtin_builder::create_shader()
1051 /* The target doesn't actually matter. There's no target for generic
1052 * GLSL utility code that could be linked against any stage, so just
1053 * arbitrarily pick GL_VERTEX_SHADER.
1055 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1056 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1062 * Create ir_function and ir_function_signature objects for each
1066 builtin_builder::create_intrinsics()
1068 add_function("__intrinsic_atomic_read",
1069 _atomic_counter_intrinsic(shader_atomic_counters
,
1070 ir_intrinsic_atomic_counter_read
),
1072 add_function("__intrinsic_atomic_increment",
1073 _atomic_counter_intrinsic(shader_atomic_counters
,
1074 ir_intrinsic_atomic_counter_increment
),
1076 add_function("__intrinsic_atomic_predecrement",
1077 _atomic_counter_intrinsic(shader_atomic_counters
,
1078 ir_intrinsic_atomic_counter_predecrement
),
1081 add_function("__intrinsic_atomic_add",
1082 _atomic_intrinsic2(buffer_atomics_supported
,
1083 glsl_type::uint_type
,
1084 ir_intrinsic_generic_atomic_add
),
1085 _atomic_intrinsic2(buffer_atomics_supported
,
1086 glsl_type::int_type
,
1087 ir_intrinsic_generic_atomic_add
),
1088 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1089 ir_intrinsic_atomic_counter_add
),
1091 add_function("__intrinsic_atomic_min",
1092 _atomic_intrinsic2(buffer_atomics_supported
,
1093 glsl_type::uint_type
,
1094 ir_intrinsic_generic_atomic_min
),
1095 _atomic_intrinsic2(buffer_atomics_supported
,
1096 glsl_type::int_type
,
1097 ir_intrinsic_generic_atomic_min
),
1098 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1099 ir_intrinsic_atomic_counter_min
),
1101 add_function("__intrinsic_atomic_max",
1102 _atomic_intrinsic2(buffer_atomics_supported
,
1103 glsl_type::uint_type
,
1104 ir_intrinsic_generic_atomic_max
),
1105 _atomic_intrinsic2(buffer_atomics_supported
,
1106 glsl_type::int_type
,
1107 ir_intrinsic_generic_atomic_max
),
1108 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1109 ir_intrinsic_atomic_counter_max
),
1111 add_function("__intrinsic_atomic_and",
1112 _atomic_intrinsic2(buffer_atomics_supported
,
1113 glsl_type::uint_type
,
1114 ir_intrinsic_generic_atomic_and
),
1115 _atomic_intrinsic2(buffer_atomics_supported
,
1116 glsl_type::int_type
,
1117 ir_intrinsic_generic_atomic_and
),
1118 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1119 ir_intrinsic_atomic_counter_and
),
1121 add_function("__intrinsic_atomic_or",
1122 _atomic_intrinsic2(buffer_atomics_supported
,
1123 glsl_type::uint_type
,
1124 ir_intrinsic_generic_atomic_or
),
1125 _atomic_intrinsic2(buffer_atomics_supported
,
1126 glsl_type::int_type
,
1127 ir_intrinsic_generic_atomic_or
),
1128 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1129 ir_intrinsic_atomic_counter_or
),
1131 add_function("__intrinsic_atomic_xor",
1132 _atomic_intrinsic2(buffer_atomics_supported
,
1133 glsl_type::uint_type
,
1134 ir_intrinsic_generic_atomic_xor
),
1135 _atomic_intrinsic2(buffer_atomics_supported
,
1136 glsl_type::int_type
,
1137 ir_intrinsic_generic_atomic_xor
),
1138 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1139 ir_intrinsic_atomic_counter_xor
),
1141 add_function("__intrinsic_atomic_exchange",
1142 _atomic_intrinsic2(buffer_atomics_supported
,
1143 glsl_type::uint_type
,
1144 ir_intrinsic_generic_atomic_exchange
),
1145 _atomic_intrinsic2(buffer_atomics_supported
,
1146 glsl_type::int_type
,
1147 ir_intrinsic_generic_atomic_exchange
),
1148 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1149 ir_intrinsic_atomic_counter_exchange
),
1151 add_function("__intrinsic_atomic_comp_swap",
1152 _atomic_intrinsic3(buffer_atomics_supported
,
1153 glsl_type::uint_type
,
1154 ir_intrinsic_generic_atomic_comp_swap
),
1155 _atomic_intrinsic3(buffer_atomics_supported
,
1156 glsl_type::int_type
,
1157 ir_intrinsic_generic_atomic_comp_swap
),
1158 _atomic_counter_intrinsic2(shader_atomic_counter_ops
,
1159 ir_intrinsic_atomic_counter_comp_swap
),
1162 add_image_functions(false);
1164 add_function("__intrinsic_memory_barrier",
1165 _memory_barrier_intrinsic(shader_image_load_store
,
1166 ir_intrinsic_memory_barrier
),
1168 add_function("__intrinsic_group_memory_barrier",
1169 _memory_barrier_intrinsic(compute_shader
,
1170 ir_intrinsic_group_memory_barrier
),
1172 add_function("__intrinsic_memory_barrier_atomic_counter",
1173 _memory_barrier_intrinsic(compute_shader_supported
,
1174 ir_intrinsic_memory_barrier_atomic_counter
),
1176 add_function("__intrinsic_memory_barrier_buffer",
1177 _memory_barrier_intrinsic(compute_shader_supported
,
1178 ir_intrinsic_memory_barrier_buffer
),
1180 add_function("__intrinsic_memory_barrier_image",
1181 _memory_barrier_intrinsic(compute_shader_supported
,
1182 ir_intrinsic_memory_barrier_image
),
1184 add_function("__intrinsic_memory_barrier_shared",
1185 _memory_barrier_intrinsic(compute_shader
,
1186 ir_intrinsic_memory_barrier_shared
),
1189 add_function("__intrinsic_shader_clock",
1190 _shader_clock_intrinsic(shader_clock
,
1191 glsl_type::uvec2_type
),
1196 * Create ir_function and ir_function_signature objects for each built-in.
1198 * Contains a list of every available built-in.
1201 builtin_builder::create_builtins()
1204 add_function(#NAME, \
1205 _##NAME(glsl_type::float_type), \
1206 _##NAME(glsl_type::vec2_type), \
1207 _##NAME(glsl_type::vec3_type), \
1208 _##NAME(glsl_type::vec4_type), \
1212 add_function(#NAME, \
1213 _##NAME(always_available, glsl_type::float_type), \
1214 _##NAME(always_available, glsl_type::vec2_type), \
1215 _##NAME(always_available, glsl_type::vec3_type), \
1216 _##NAME(always_available, glsl_type::vec4_type), \
1217 _##NAME(fp64, glsl_type::double_type), \
1218 _##NAME(fp64, glsl_type::dvec2_type), \
1219 _##NAME(fp64, glsl_type::dvec3_type), \
1220 _##NAME(fp64, glsl_type::dvec4_type), \
1223 #define FD130(NAME) \
1224 add_function(#NAME, \
1225 _##NAME(v130, glsl_type::float_type), \
1226 _##NAME(v130, glsl_type::vec2_type), \
1227 _##NAME(v130, glsl_type::vec3_type), \
1228 _##NAME(v130, glsl_type::vec4_type), \
1229 _##NAME(fp64, glsl_type::double_type), \
1230 _##NAME(fp64, glsl_type::dvec2_type), \
1231 _##NAME(fp64, glsl_type::dvec3_type), \
1232 _##NAME(fp64, glsl_type::dvec4_type), \
1235 #define FDGS5(NAME) \
1236 add_function(#NAME, \
1237 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1238 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1239 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1240 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1241 _##NAME(fp64, glsl_type::double_type), \
1242 _##NAME(fp64, glsl_type::dvec2_type), \
1243 _##NAME(fp64, glsl_type::dvec3_type), \
1244 _##NAME(fp64, glsl_type::dvec4_type), \
1248 add_function(#NAME, \
1249 _##NAME(glsl_type::float_type), \
1250 _##NAME(glsl_type::vec2_type), \
1251 _##NAME(glsl_type::vec3_type), \
1252 _##NAME(glsl_type::vec4_type), \
1253 _##NAME(glsl_type::int_type), \
1254 _##NAME(glsl_type::ivec2_type), \
1255 _##NAME(glsl_type::ivec3_type), \
1256 _##NAME(glsl_type::ivec4_type), \
1259 #define FI64(NAME) \
1260 add_function(#NAME, \
1261 _##NAME(always_available, glsl_type::float_type), \
1262 _##NAME(always_available, glsl_type::vec2_type), \
1263 _##NAME(always_available, glsl_type::vec3_type), \
1264 _##NAME(always_available, glsl_type::vec4_type), \
1265 _##NAME(always_available, glsl_type::int_type), \
1266 _##NAME(always_available, glsl_type::ivec2_type), \
1267 _##NAME(always_available, glsl_type::ivec3_type), \
1268 _##NAME(always_available, glsl_type::ivec4_type), \
1269 _##NAME(fp64, glsl_type::double_type), \
1270 _##NAME(fp64, glsl_type::dvec2_type), \
1271 _##NAME(fp64, glsl_type::dvec3_type), \
1272 _##NAME(fp64, glsl_type::dvec4_type), \
1273 _##NAME(int64, glsl_type::int64_t_type), \
1274 _##NAME(int64, glsl_type::i64vec2_type), \
1275 _##NAME(int64, glsl_type::i64vec3_type), \
1276 _##NAME(int64, glsl_type::i64vec4_type), \
1279 #define FIUD_VEC(NAME) \
1280 add_function(#NAME, \
1281 _##NAME(always_available, glsl_type::vec2_type), \
1282 _##NAME(always_available, glsl_type::vec3_type), \
1283 _##NAME(always_available, glsl_type::vec4_type), \
1285 _##NAME(always_available, glsl_type::ivec2_type), \
1286 _##NAME(always_available, glsl_type::ivec3_type), \
1287 _##NAME(always_available, glsl_type::ivec4_type), \
1289 _##NAME(v130, glsl_type::uvec2_type), \
1290 _##NAME(v130, glsl_type::uvec3_type), \
1291 _##NAME(v130, glsl_type::uvec4_type), \
1292 _##NAME(fp64, glsl_type::dvec2_type), \
1293 _##NAME(fp64, glsl_type::dvec3_type), \
1294 _##NAME(fp64, glsl_type::dvec4_type), \
1295 _##NAME(int64, glsl_type::int64_t_type), \
1296 _##NAME(int64, glsl_type::i64vec2_type), \
1297 _##NAME(int64, glsl_type::i64vec3_type), \
1298 _##NAME(int64, glsl_type::i64vec4_type), \
1299 _##NAME(int64, glsl_type::uint64_t_type), \
1300 _##NAME(int64, glsl_type::u64vec2_type), \
1301 _##NAME(int64, glsl_type::u64vec3_type), \
1302 _##NAME(int64, glsl_type::u64vec4_type), \
1306 add_function(#NAME, \
1307 _##NAME(glsl_type::int_type), \
1308 _##NAME(glsl_type::ivec2_type), \
1309 _##NAME(glsl_type::ivec3_type), \
1310 _##NAME(glsl_type::ivec4_type), \
1312 _##NAME(glsl_type::uint_type), \
1313 _##NAME(glsl_type::uvec2_type), \
1314 _##NAME(glsl_type::uvec3_type), \
1315 _##NAME(glsl_type::uvec4_type), \
1318 #define FIUBD_VEC(NAME) \
1319 add_function(#NAME, \
1320 _##NAME(always_available, glsl_type::vec2_type), \
1321 _##NAME(always_available, glsl_type::vec3_type), \
1322 _##NAME(always_available, glsl_type::vec4_type), \
1324 _##NAME(always_available, glsl_type::ivec2_type), \
1325 _##NAME(always_available, glsl_type::ivec3_type), \
1326 _##NAME(always_available, glsl_type::ivec4_type), \
1328 _##NAME(v130, glsl_type::uvec2_type), \
1329 _##NAME(v130, glsl_type::uvec3_type), \
1330 _##NAME(v130, glsl_type::uvec4_type), \
1332 _##NAME(always_available, glsl_type::bvec2_type), \
1333 _##NAME(always_available, glsl_type::bvec3_type), \
1334 _##NAME(always_available, glsl_type::bvec4_type), \
1336 _##NAME(fp64, glsl_type::dvec2_type), \
1337 _##NAME(fp64, glsl_type::dvec3_type), \
1338 _##NAME(fp64, glsl_type::dvec4_type), \
1339 _##NAME(int64, glsl_type::int64_t_type), \
1340 _##NAME(int64, glsl_type::i64vec2_type), \
1341 _##NAME(int64, glsl_type::i64vec3_type), \
1342 _##NAME(int64, glsl_type::i64vec4_type), \
1343 _##NAME(int64, glsl_type::uint64_t_type), \
1344 _##NAME(int64, glsl_type::u64vec2_type), \
1345 _##NAME(int64, glsl_type::u64vec3_type), \
1346 _##NAME(int64, glsl_type::u64vec4_type), \
1349 #define FIUD2_MIXED(NAME) \
1350 add_function(#NAME, \
1351 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1352 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1353 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1354 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1356 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1357 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1358 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1360 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1361 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1362 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1363 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1365 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1366 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1367 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1369 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
1370 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
1371 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
1372 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
1374 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1375 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1376 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1378 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1379 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1380 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1381 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1382 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1383 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1384 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1386 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1387 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1388 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1389 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1390 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1391 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1392 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1393 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1394 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1395 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1396 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1397 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1398 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1399 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1410 add_function("atan",
1411 _atan(glsl_type::float_type
),
1412 _atan(glsl_type::vec2_type
),
1413 _atan(glsl_type::vec3_type
),
1414 _atan(glsl_type::vec4_type
),
1415 _atan2(glsl_type::float_type
),
1416 _atan2(glsl_type::vec2_type
),
1417 _atan2(glsl_type::vec3_type
),
1418 _atan2(glsl_type::vec4_type
),
1444 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1445 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1446 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1447 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1449 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1450 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1451 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1453 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1454 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1455 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1456 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1458 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1459 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1460 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1470 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1471 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1472 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1473 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1475 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1476 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1477 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1479 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1480 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1481 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1482 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1484 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1485 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1486 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1488 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1489 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1490 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1491 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1493 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1494 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1495 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1496 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1498 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1499 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1500 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1501 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1503 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1504 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1505 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1506 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1508 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1509 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1510 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1511 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1513 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1514 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1515 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1516 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1518 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1519 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1520 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1521 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1524 add_function("step",
1525 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1526 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1527 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1528 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1530 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1531 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1532 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1533 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1534 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1535 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1536 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1538 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1539 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1540 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1543 add_function("smoothstep",
1544 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1545 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1546 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1547 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1549 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1550 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1551 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1552 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1553 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1554 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1555 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1557 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1558 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1559 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1567 add_function("intBitsToFloat",
1568 _intBitsToFloat(glsl_type::int_type
),
1569 _intBitsToFloat(glsl_type::ivec2_type
),
1570 _intBitsToFloat(glsl_type::ivec3_type
),
1571 _intBitsToFloat(glsl_type::ivec4_type
),
1573 add_function("uintBitsToFloat",
1574 _uintBitsToFloat(glsl_type::uint_type
),
1575 _uintBitsToFloat(glsl_type::uvec2_type
),
1576 _uintBitsToFloat(glsl_type::uvec3_type
),
1577 _uintBitsToFloat(glsl_type::uvec4_type
),
1580 add_function("doubleBitsToInt64",
1581 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1582 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1583 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1584 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1587 add_function("doubleBitsToUint64",
1588 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1589 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1590 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1591 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1594 add_function("int64BitsToDouble",
1595 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1596 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1597 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1598 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1601 add_function("uint64BitsToDouble",
1602 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1603 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1604 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1605 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1608 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1609 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1610 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1611 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1612 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1613 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1614 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1615 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1616 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1617 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1618 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1619 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1621 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1622 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1623 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1624 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1630 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1631 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1634 add_function("ftransform", _ftransform(), NULL
);
1639 add_function("matrixCompMult",
1640 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1641 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1642 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1643 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1644 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1645 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1646 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1647 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1648 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1649 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1650 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1651 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1652 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1653 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1654 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1655 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1656 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1657 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1659 add_function("outerProduct",
1660 _outerProduct(v120
, glsl_type::mat2_type
),
1661 _outerProduct(v120
, glsl_type::mat3_type
),
1662 _outerProduct(v120
, glsl_type::mat4_type
),
1663 _outerProduct(v120
, glsl_type::mat2x3_type
),
1664 _outerProduct(v120
, glsl_type::mat2x4_type
),
1665 _outerProduct(v120
, glsl_type::mat3x2_type
),
1666 _outerProduct(v120
, glsl_type::mat3x4_type
),
1667 _outerProduct(v120
, glsl_type::mat4x2_type
),
1668 _outerProduct(v120
, glsl_type::mat4x3_type
),
1669 _outerProduct(fp64
, glsl_type::dmat2_type
),
1670 _outerProduct(fp64
, glsl_type::dmat3_type
),
1671 _outerProduct(fp64
, glsl_type::dmat4_type
),
1672 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1673 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1674 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1675 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1676 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1677 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
1679 add_function("determinant",
1680 _determinant_mat2(v120
, glsl_type::mat2_type
),
1681 _determinant_mat3(v120
, glsl_type::mat3_type
),
1682 _determinant_mat4(v120
, glsl_type::mat4_type
),
1683 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
1684 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
1685 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
1688 add_function("inverse",
1689 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
1690 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
1691 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
1692 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
1693 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
1694 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
1696 add_function("transpose",
1697 _transpose(v120
, glsl_type::mat2_type
),
1698 _transpose(v120
, glsl_type::mat3_type
),
1699 _transpose(v120
, glsl_type::mat4_type
),
1700 _transpose(v120
, glsl_type::mat2x3_type
),
1701 _transpose(v120
, glsl_type::mat2x4_type
),
1702 _transpose(v120
, glsl_type::mat3x2_type
),
1703 _transpose(v120
, glsl_type::mat3x4_type
),
1704 _transpose(v120
, glsl_type::mat4x2_type
),
1705 _transpose(v120
, glsl_type::mat4x3_type
),
1706 _transpose(fp64
, glsl_type::dmat2_type
),
1707 _transpose(fp64
, glsl_type::dmat3_type
),
1708 _transpose(fp64
, glsl_type::dmat4_type
),
1709 _transpose(fp64
, glsl_type::dmat2x3_type
),
1710 _transpose(fp64
, glsl_type::dmat2x4_type
),
1711 _transpose(fp64
, glsl_type::dmat3x2_type
),
1712 _transpose(fp64
, glsl_type::dmat3x4_type
),
1713 _transpose(fp64
, glsl_type::dmat4x2_type
),
1714 _transpose(fp64
, glsl_type::dmat4x3_type
),
1717 FIUD_VEC(lessThanEqual
)
1718 FIUD_VEC(greaterThan
)
1719 FIUD_VEC(greaterThanEqual
)
1724 _any(glsl_type::bvec2_type
),
1725 _any(glsl_type::bvec3_type
),
1726 _any(glsl_type::bvec4_type
),
1730 _all(glsl_type::bvec2_type
),
1731 _all(glsl_type::bvec3_type
),
1732 _all(glsl_type::bvec4_type
),
1736 _not(glsl_type::bvec2_type
),
1737 _not(glsl_type::bvec3_type
),
1738 _not(glsl_type::bvec4_type
),
1741 add_function("textureSize",
1742 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1743 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1744 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1746 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1747 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1748 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1750 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1751 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1752 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1754 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1755 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1756 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1758 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1759 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1760 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1762 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1763 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1764 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1765 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1766 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1767 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1769 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1770 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1772 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1773 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1774 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1775 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1777 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1778 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1779 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1780 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1782 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1783 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1784 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1785 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1786 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1787 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1789 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1790 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1791 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1794 add_function("textureSamples",
1795 _textureSamples(shader_samples
, glsl_type::sampler2DMS_type
),
1796 _textureSamples(shader_samples
, glsl_type::isampler2DMS_type
),
1797 _textureSamples(shader_samples
, glsl_type::usampler2DMS_type
),
1799 _textureSamples(shader_samples
, glsl_type::sampler2DMSArray_type
),
1800 _textureSamples(shader_samples
, glsl_type::isampler2DMSArray_type
),
1801 _textureSamples(shader_samples
, glsl_type::usampler2DMSArray_type
),
1804 add_function("texture",
1805 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1806 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1807 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1809 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1810 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1811 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1813 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1814 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1815 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1817 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1818 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1819 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1821 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1822 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1823 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1825 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1826 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1827 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1829 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1830 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1831 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1833 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1834 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1835 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1837 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1838 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1839 /* samplerCubeArrayShadow is special; it has an extra parameter
1840 * for the shadow comparator since there is no vec5 type.
1842 _textureCubeArrayShadow(texture_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
1844 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1845 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1846 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1848 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1850 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1851 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1852 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1854 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1855 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1856 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1858 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1859 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1860 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1862 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1863 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1864 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1866 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1867 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1868 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1870 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1871 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1872 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1874 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1875 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1876 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1878 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1879 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1880 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1882 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1885 add_function("textureLod",
1886 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1887 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1888 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1890 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1891 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1892 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1894 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1895 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1896 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1898 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1899 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1900 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1902 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1903 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1905 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1906 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1907 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1909 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1910 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1911 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1913 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1914 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1915 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1917 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1920 add_function("textureOffset",
1921 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1922 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1923 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1925 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1926 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1927 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1929 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1930 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1931 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1933 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1934 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1935 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1937 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1939 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1940 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1942 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1943 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1944 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1946 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1947 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1948 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1950 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1951 /* The next one was forgotten in GLSL 1.30 spec. It's from
1952 * EXT_gpu_shader4 originally. It was added in 4.30 with the
1953 * wrong syntax. This was corrected in 4.40. 4.30 indicates
1954 * that it was intended to be included previously, so allow it
1957 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1959 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1960 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1961 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1963 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1964 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1965 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1967 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1968 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1969 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1971 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1972 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1974 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1975 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1976 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1978 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1979 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1980 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1982 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1985 add_function("textureProj",
1986 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1987 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1988 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1989 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1990 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1991 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1993 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1994 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1995 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1996 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1997 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1998 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2000 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2001 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2002 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2004 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2005 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2007 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2008 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2009 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2010 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2011 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2012 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2014 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2016 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2017 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2018 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2019 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2020 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2021 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2023 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2024 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2025 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2026 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2027 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2028 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2030 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2031 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2032 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2034 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2035 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2038 add_function("texelFetch",
2039 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2040 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2041 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2043 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2044 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2045 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2047 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2048 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2049 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2051 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2052 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2053 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2055 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2056 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2057 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2059 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2060 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2061 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2063 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2064 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2065 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2067 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2068 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2069 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2071 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2072 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2073 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2076 add_function("texelFetchOffset",
2077 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2078 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2079 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2081 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2082 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2083 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2085 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2086 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2087 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2089 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2090 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2091 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2093 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2094 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2095 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2097 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2098 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2099 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2103 add_function("textureProjOffset",
2104 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2105 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2106 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2107 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2108 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2109 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2111 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2112 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2113 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2114 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2115 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2116 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2118 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2119 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2120 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2122 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2123 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2125 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2126 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2127 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2128 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2129 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2130 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2132 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2134 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2135 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2136 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2137 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2138 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2139 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2141 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2142 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2143 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2144 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2145 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2146 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2148 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2149 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2150 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2152 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2153 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2156 add_function("textureLodOffset",
2157 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2158 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2159 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2161 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2162 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2163 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2165 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2166 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2167 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2169 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2170 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2172 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2173 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2174 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2176 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2177 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2178 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2180 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2183 add_function("textureProjLod",
2184 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2185 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2186 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2187 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2188 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2189 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2191 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2192 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2193 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2194 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2195 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2196 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2198 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2199 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2200 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2202 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2203 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2206 add_function("textureProjLodOffset",
2207 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2208 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2209 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2210 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2211 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2212 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2214 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2215 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2216 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2217 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2218 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2219 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2221 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2222 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2223 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2225 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2226 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2229 add_function("textureGrad",
2230 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2231 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2232 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2234 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2235 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2236 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2238 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2239 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2240 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2242 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2243 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2244 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2246 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2247 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2248 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2250 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2252 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2253 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2254 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2256 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2257 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2258 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2260 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2261 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2262 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2264 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2265 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2266 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2268 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2269 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2272 add_function("textureGradOffset",
2273 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2274 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2275 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2277 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2278 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2279 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2281 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2282 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2283 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2285 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2286 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2287 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2289 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2291 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2292 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2294 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2295 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2296 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2298 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2299 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2300 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2302 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2303 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2306 add_function("textureProjGrad",
2307 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2308 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2309 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2310 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2311 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2312 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2314 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2315 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2316 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2317 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2318 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2319 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2321 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2322 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2323 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2325 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2326 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2327 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2328 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2329 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2330 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2332 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2334 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2335 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2338 add_function("textureProjGradOffset",
2339 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2340 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2341 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2342 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2343 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2344 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2346 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2347 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2348 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2349 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2350 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2351 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2353 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2354 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2355 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2357 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2358 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2359 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2360 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2361 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2362 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2364 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2366 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2367 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2370 add_function("EmitVertex", _EmitVertex(), NULL
);
2371 add_function("EndPrimitive", _EndPrimitive(), NULL
);
2372 add_function("EmitStreamVertex",
2373 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
2374 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
2376 add_function("EndStreamPrimitive",
2377 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
2378 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
2380 add_function("barrier", _barrier(), NULL
);
2382 add_function("textureQueryLOD",
2383 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2384 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2385 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2387 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2388 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2389 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2391 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2392 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2393 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2395 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2396 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2397 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2399 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
2400 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
2401 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2403 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2404 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2405 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2407 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2408 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2409 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2411 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2412 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2413 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2414 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2415 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2416 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2419 add_function("textureQueryLod",
2420 _textureQueryLod(v400_fs_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2421 _textureQueryLod(v400_fs_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2422 _textureQueryLod(v400_fs_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2424 _textureQueryLod(v400_fs_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2425 _textureQueryLod(v400_fs_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2426 _textureQueryLod(v400_fs_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2428 _textureQueryLod(v400_fs_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2429 _textureQueryLod(v400_fs_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2430 _textureQueryLod(v400_fs_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2432 _textureQueryLod(v400_fs_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2433 _textureQueryLod(v400_fs_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2434 _textureQueryLod(v400_fs_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2436 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
2437 _textureQueryLod(v400_fs_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
2438 _textureQueryLod(v400_fs_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2440 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2441 _textureQueryLod(v400_fs_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2442 _textureQueryLod(v400_fs_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2444 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2445 _textureQueryLod(v400_fs_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2446 _textureQueryLod(v400_fs_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2448 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2449 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2450 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2451 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2452 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2453 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2456 add_function("textureQueryLevels",
2457 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1D_type
),
2458 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2D_type
),
2459 _textureQueryLevels(texture_query_levels
, glsl_type::sampler3D_type
),
2460 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCube_type
),
2461 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArray_type
),
2462 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArray_type
),
2463 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArray_type
),
2464 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DShadow_type
),
2465 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DShadow_type
),
2466 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeShadow_type
),
2467 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArrayShadow_type
),
2468 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArrayShadow_type
),
2469 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArrayShadow_type
),
2471 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1D_type
),
2472 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2D_type
),
2473 _textureQueryLevels(texture_query_levels
, glsl_type::isampler3D_type
),
2474 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCube_type
),
2475 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1DArray_type
),
2476 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2DArray_type
),
2477 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCubeArray_type
),
2479 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1D_type
),
2480 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2D_type
),
2481 _textureQueryLevels(texture_query_levels
, glsl_type::usampler3D_type
),
2482 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCube_type
),
2483 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1DArray_type
),
2484 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2DArray_type
),
2485 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCubeArray_type
),
2489 add_function("textureSamplesIdenticalEXT",
2490 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2491 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2492 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2494 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2495 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2496 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2499 add_function("texture1D",
2500 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2501 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2504 add_function("texture1DArray",
2505 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2506 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2509 add_function("texture1DProj",
2510 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2511 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2512 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2513 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2516 add_function("texture1DLod",
2517 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2520 add_function("texture1DArrayLod",
2521 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2524 add_function("texture1DProjLod",
2525 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2526 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2529 add_function("texture2D",
2530 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2531 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2532 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2535 add_function("texture2DArray",
2536 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2537 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2540 add_function("texture2DProj",
2541 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2542 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2543 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2544 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2545 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2546 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2549 add_function("texture2DLod",
2550 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2553 add_function("texture2DArrayLod",
2554 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2557 add_function("texture2DProjLod",
2558 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2559 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2562 add_function("texture3D",
2563 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2564 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2567 add_function("texture3DProj",
2568 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2569 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2572 add_function("texture3DLod",
2573 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2576 add_function("texture3DProjLod",
2577 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2580 add_function("textureCube",
2581 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2582 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2585 add_function("textureCubeLod",
2586 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2589 add_function("texture2DRect",
2590 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2593 add_function("texture2DRectProj",
2594 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2595 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2598 add_function("shadow1D",
2599 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2600 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2603 add_function("shadow1DArray",
2604 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2605 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2608 add_function("shadow2D",
2609 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2610 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2613 add_function("shadow2DArray",
2614 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2615 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2618 add_function("shadow1DProj",
2619 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2620 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2623 add_function("shadow2DProj",
2624 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2625 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2628 add_function("shadow1DLod",
2629 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2632 add_function("shadow2DLod",
2633 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2636 add_function("shadow1DArrayLod",
2637 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2640 add_function("shadow1DProjLod",
2641 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2644 add_function("shadow2DProjLod",
2645 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2648 add_function("shadow2DRect",
2649 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2652 add_function("shadow2DRectProj",
2653 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2656 add_function("texture1DGradARB",
2657 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2660 add_function("texture1DProjGradARB",
2661 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2662 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2665 add_function("texture2DGradARB",
2666 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2669 add_function("texture2DProjGradARB",
2670 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2671 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2674 add_function("texture3DGradARB",
2675 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2678 add_function("texture3DProjGradARB",
2679 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2682 add_function("textureCubeGradARB",
2683 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2686 add_function("shadow1DGradARB",
2687 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2690 add_function("shadow1DProjGradARB",
2691 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2694 add_function("shadow2DGradARB",
2695 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2698 add_function("shadow2DProjGradARB",
2699 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2702 add_function("texture2DRectGradARB",
2703 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2706 add_function("texture2DRectProjGradARB",
2707 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2708 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2711 add_function("shadow2DRectGradARB",
2712 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2715 add_function("shadow2DRectProjGradARB",
2716 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2719 add_function("textureGather",
2720 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2721 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2722 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2724 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2725 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2726 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2728 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2729 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2730 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2732 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2733 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2734 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2736 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2737 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2738 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2740 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2741 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2742 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2744 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2745 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2746 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2748 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2749 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2750 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2752 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2753 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2754 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2756 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2757 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2758 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2760 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2761 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2762 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2763 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2764 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2767 add_function("textureGatherOffset",
2768 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2769 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2770 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2772 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2773 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2774 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2776 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2777 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2778 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2780 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2781 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2782 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2784 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2785 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2786 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2788 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2789 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2790 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2792 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2793 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2794 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2796 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2797 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2798 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2800 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2801 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2802 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2804 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2805 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2806 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2808 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2809 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2810 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2812 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2813 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2816 add_function("textureGatherOffsets",
2817 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2818 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2819 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2821 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2822 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2823 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2825 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2826 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2827 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2829 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2830 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2831 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2833 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2834 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2835 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2837 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2838 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2839 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2841 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2842 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2843 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2868 add_function("ldexp",
2869 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2870 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2871 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2872 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2873 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
2874 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2875 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2876 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2879 add_function("frexp",
2880 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2881 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2882 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2883 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2884 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
2885 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2886 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2887 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2889 add_function("uaddCarry",
2890 _uaddCarry(glsl_type::uint_type
),
2891 _uaddCarry(glsl_type::uvec2_type
),
2892 _uaddCarry(glsl_type::uvec3_type
),
2893 _uaddCarry(glsl_type::uvec4_type
),
2895 add_function("usubBorrow",
2896 _usubBorrow(glsl_type::uint_type
),
2897 _usubBorrow(glsl_type::uvec2_type
),
2898 _usubBorrow(glsl_type::uvec3_type
),
2899 _usubBorrow(glsl_type::uvec4_type
),
2901 add_function("imulExtended",
2902 _mulExtended(glsl_type::int_type
),
2903 _mulExtended(glsl_type::ivec2_type
),
2904 _mulExtended(glsl_type::ivec3_type
),
2905 _mulExtended(glsl_type::ivec4_type
),
2907 add_function("umulExtended",
2908 _mulExtended(glsl_type::uint_type
),
2909 _mulExtended(glsl_type::uvec2_type
),
2910 _mulExtended(glsl_type::uvec3_type
),
2911 _mulExtended(glsl_type::uvec4_type
),
2913 add_function("interpolateAtCentroid",
2914 _interpolateAtCentroid(glsl_type::float_type
),
2915 _interpolateAtCentroid(glsl_type::vec2_type
),
2916 _interpolateAtCentroid(glsl_type::vec3_type
),
2917 _interpolateAtCentroid(glsl_type::vec4_type
),
2919 add_function("interpolateAtOffset",
2920 _interpolateAtOffset(glsl_type::float_type
),
2921 _interpolateAtOffset(glsl_type::vec2_type
),
2922 _interpolateAtOffset(glsl_type::vec3_type
),
2923 _interpolateAtOffset(glsl_type::vec4_type
),
2925 add_function("interpolateAtSample",
2926 _interpolateAtSample(glsl_type::float_type
),
2927 _interpolateAtSample(glsl_type::vec2_type
),
2928 _interpolateAtSample(glsl_type::vec3_type
),
2929 _interpolateAtSample(glsl_type::vec4_type
),
2932 add_function("atomicCounter",
2933 _atomic_counter_op("__intrinsic_atomic_read",
2934 shader_atomic_counters
),
2936 add_function("atomicCounterIncrement",
2937 _atomic_counter_op("__intrinsic_atomic_increment",
2938 shader_atomic_counters
),
2940 add_function("atomicCounterDecrement",
2941 _atomic_counter_op("__intrinsic_atomic_predecrement",
2942 shader_atomic_counters
),
2945 add_function("atomicCounterAddARB",
2946 _atomic_counter_op1("__intrinsic_atomic_add",
2947 shader_atomic_counter_ops
),
2949 add_function("atomicCounterSubtractARB",
2950 _atomic_counter_op1("__intrinsic_atomic_sub",
2951 shader_atomic_counter_ops
),
2953 add_function("atomicCounterMinARB",
2954 _atomic_counter_op1("__intrinsic_atomic_min",
2955 shader_atomic_counter_ops
),
2957 add_function("atomicCounterMaxARB",
2958 _atomic_counter_op1("__intrinsic_atomic_max",
2959 shader_atomic_counter_ops
),
2961 add_function("atomicCounterAndARB",
2962 _atomic_counter_op1("__intrinsic_atomic_and",
2963 shader_atomic_counter_ops
),
2965 add_function("atomicCounterOrARB",
2966 _atomic_counter_op1("__intrinsic_atomic_or",
2967 shader_atomic_counter_ops
),
2969 add_function("atomicCounterXorARB",
2970 _atomic_counter_op1("__intrinsic_atomic_xor",
2971 shader_atomic_counter_ops
),
2973 add_function("atomicCounterExchangeARB",
2974 _atomic_counter_op1("__intrinsic_atomic_exchange",
2975 shader_atomic_counter_ops
),
2977 add_function("atomicCounterCompSwapARB",
2978 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
2979 shader_atomic_counter_ops
),
2982 add_function("atomicAdd",
2983 _atomic_op2("__intrinsic_atomic_add",
2984 buffer_atomics_supported
,
2985 glsl_type::uint_type
),
2986 _atomic_op2("__intrinsic_atomic_add",
2987 buffer_atomics_supported
,
2988 glsl_type::int_type
),
2990 add_function("atomicMin",
2991 _atomic_op2("__intrinsic_atomic_min",
2992 buffer_atomics_supported
,
2993 glsl_type::uint_type
),
2994 _atomic_op2("__intrinsic_atomic_min",
2995 buffer_atomics_supported
,
2996 glsl_type::int_type
),
2998 add_function("atomicMax",
2999 _atomic_op2("__intrinsic_atomic_max",
3000 buffer_atomics_supported
,
3001 glsl_type::uint_type
),
3002 _atomic_op2("__intrinsic_atomic_max",
3003 buffer_atomics_supported
,
3004 glsl_type::int_type
),
3006 add_function("atomicAnd",
3007 _atomic_op2("__intrinsic_atomic_and",
3008 buffer_atomics_supported
,
3009 glsl_type::uint_type
),
3010 _atomic_op2("__intrinsic_atomic_and",
3011 buffer_atomics_supported
,
3012 glsl_type::int_type
),
3014 add_function("atomicOr",
3015 _atomic_op2("__intrinsic_atomic_or",
3016 buffer_atomics_supported
,
3017 glsl_type::uint_type
),
3018 _atomic_op2("__intrinsic_atomic_or",
3019 buffer_atomics_supported
,
3020 glsl_type::int_type
),
3022 add_function("atomicXor",
3023 _atomic_op2("__intrinsic_atomic_xor",
3024 buffer_atomics_supported
,
3025 glsl_type::uint_type
),
3026 _atomic_op2("__intrinsic_atomic_xor",
3027 buffer_atomics_supported
,
3028 glsl_type::int_type
),
3030 add_function("atomicExchange",
3031 _atomic_op2("__intrinsic_atomic_exchange",
3032 buffer_atomics_supported
,
3033 glsl_type::uint_type
),
3034 _atomic_op2("__intrinsic_atomic_exchange",
3035 buffer_atomics_supported
,
3036 glsl_type::int_type
),
3038 add_function("atomicCompSwap",
3039 _atomic_op3("__intrinsic_atomic_comp_swap",
3040 buffer_atomics_supported
,
3041 glsl_type::uint_type
),
3042 _atomic_op3("__intrinsic_atomic_comp_swap",
3043 buffer_atomics_supported
,
3044 glsl_type::int_type
),
3047 add_function("min3",
3048 _min3(glsl_type::float_type
),
3049 _min3(glsl_type::vec2_type
),
3050 _min3(glsl_type::vec3_type
),
3051 _min3(glsl_type::vec4_type
),
3053 _min3(glsl_type::int_type
),
3054 _min3(glsl_type::ivec2_type
),
3055 _min3(glsl_type::ivec3_type
),
3056 _min3(glsl_type::ivec4_type
),
3058 _min3(glsl_type::uint_type
),
3059 _min3(glsl_type::uvec2_type
),
3060 _min3(glsl_type::uvec3_type
),
3061 _min3(glsl_type::uvec4_type
),
3064 add_function("max3",
3065 _max3(glsl_type::float_type
),
3066 _max3(glsl_type::vec2_type
),
3067 _max3(glsl_type::vec3_type
),
3068 _max3(glsl_type::vec4_type
),
3070 _max3(glsl_type::int_type
),
3071 _max3(glsl_type::ivec2_type
),
3072 _max3(glsl_type::ivec3_type
),
3073 _max3(glsl_type::ivec4_type
),
3075 _max3(glsl_type::uint_type
),
3076 _max3(glsl_type::uvec2_type
),
3077 _max3(glsl_type::uvec3_type
),
3078 _max3(glsl_type::uvec4_type
),
3081 add_function("mid3",
3082 _mid3(glsl_type::float_type
),
3083 _mid3(glsl_type::vec2_type
),
3084 _mid3(glsl_type::vec3_type
),
3085 _mid3(glsl_type::vec4_type
),
3087 _mid3(glsl_type::int_type
),
3088 _mid3(glsl_type::ivec2_type
),
3089 _mid3(glsl_type::ivec3_type
),
3090 _mid3(glsl_type::ivec4_type
),
3092 _mid3(glsl_type::uint_type
),
3093 _mid3(glsl_type::uvec2_type
),
3094 _mid3(glsl_type::uvec3_type
),
3095 _mid3(glsl_type::uvec4_type
),
3098 add_image_functions(true);
3100 add_function("memoryBarrier",
3101 _memory_barrier("__intrinsic_memory_barrier",
3102 shader_image_load_store
),
3104 add_function("groupMemoryBarrier",
3105 _memory_barrier("__intrinsic_group_memory_barrier",
3108 add_function("memoryBarrierAtomicCounter",
3109 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
3110 compute_shader_supported
),
3112 add_function("memoryBarrierBuffer",
3113 _memory_barrier("__intrinsic_memory_barrier_buffer",
3114 compute_shader_supported
),
3116 add_function("memoryBarrierImage",
3117 _memory_barrier("__intrinsic_memory_barrier_image",
3118 compute_shader_supported
),
3120 add_function("memoryBarrierShared",
3121 _memory_barrier("__intrinsic_memory_barrier_shared",
3125 add_function("ballotARB", _ballot(), NULL
);
3127 add_function("readInvocationARB",
3128 _read_invocation(glsl_type::float_type
),
3129 _read_invocation(glsl_type::vec2_type
),
3130 _read_invocation(glsl_type::vec3_type
),
3131 _read_invocation(glsl_type::vec4_type
),
3133 _read_invocation(glsl_type::int_type
),
3134 _read_invocation(glsl_type::ivec2_type
),
3135 _read_invocation(glsl_type::ivec3_type
),
3136 _read_invocation(glsl_type::ivec4_type
),
3138 _read_invocation(glsl_type::uint_type
),
3139 _read_invocation(glsl_type::uvec2_type
),
3140 _read_invocation(glsl_type::uvec3_type
),
3141 _read_invocation(glsl_type::uvec4_type
),
3144 add_function("readFirstInvocationARB",
3145 _read_first_invocation(glsl_type::float_type
),
3146 _read_first_invocation(glsl_type::vec2_type
),
3147 _read_first_invocation(glsl_type::vec3_type
),
3148 _read_first_invocation(glsl_type::vec4_type
),
3150 _read_first_invocation(glsl_type::int_type
),
3151 _read_first_invocation(glsl_type::ivec2_type
),
3152 _read_first_invocation(glsl_type::ivec3_type
),
3153 _read_first_invocation(glsl_type::ivec4_type
),
3155 _read_first_invocation(glsl_type::uint_type
),
3156 _read_first_invocation(glsl_type::uvec2_type
),
3157 _read_first_invocation(glsl_type::uvec3_type
),
3158 _read_first_invocation(glsl_type::uvec4_type
),
3161 add_function("clock2x32ARB",
3162 _shader_clock(shader_clock
,
3163 glsl_type::uvec2_type
),
3166 add_function("clockARB",
3167 _shader_clock(shader_clock_int64
,
3168 glsl_type::uint64_t_type
),
3171 add_function("anyInvocationARB", _vote(ir_unop_vote_any
), NULL
);
3172 add_function("allInvocationsARB", _vote(ir_unop_vote_all
), NULL
);
3173 add_function("allInvocationsEqualARB", _vote(ir_unop_vote_eq
), NULL
);
3175 add_function("__builtin_idiv64",
3176 generate_ir::idiv64(mem_ctx
, integer_functions_supported
),
3179 add_function("__builtin_imod64",
3180 generate_ir::imod64(mem_ctx
, integer_functions_supported
),
3183 add_function("__builtin_sign64",
3184 generate_ir::sign64(mem_ctx
, integer_functions_supported
),
3187 add_function("__builtin_udiv64",
3188 generate_ir::udiv64(mem_ctx
, integer_functions_supported
),
3191 add_function("__builtin_umod64",
3192 generate_ir::umod64(mem_ctx
, integer_functions_supported
),
3195 add_function("__builtin_umul64",
3196 generate_ir::umul64(mem_ctx
, integer_functions_supported
),
3207 builtin_builder::add_function(const char *name
, ...)
3211 ir_function
*f
= new(mem_ctx
) ir_function(name
);
3215 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
3221 stuff
.push_tail(sig
);
3222 validate_ir_tree(&stuff
);
3225 f
->add_signature(sig
);
3229 shader
->symbols
->add_function(f
);
3233 builtin_builder::add_image_function(const char *name
,
3234 const char *intrinsic_name
,
3235 image_prototype_ctr prototype
,
3236 unsigned num_arguments
,
3238 enum ir_intrinsic_id intrinsic_id
)
3240 static const glsl_type
*const types
[] = {
3241 glsl_type::image1D_type
,
3242 glsl_type::image2D_type
,
3243 glsl_type::image3D_type
,
3244 glsl_type::image2DRect_type
,
3245 glsl_type::imageCube_type
,
3246 glsl_type::imageBuffer_type
,
3247 glsl_type::image1DArray_type
,
3248 glsl_type::image2DArray_type
,
3249 glsl_type::imageCubeArray_type
,
3250 glsl_type::image2DMS_type
,
3251 glsl_type::image2DMSArray_type
,
3252 glsl_type::iimage1D_type
,
3253 glsl_type::iimage2D_type
,
3254 glsl_type::iimage3D_type
,
3255 glsl_type::iimage2DRect_type
,
3256 glsl_type::iimageCube_type
,
3257 glsl_type::iimageBuffer_type
,
3258 glsl_type::iimage1DArray_type
,
3259 glsl_type::iimage2DArray_type
,
3260 glsl_type::iimageCubeArray_type
,
3261 glsl_type::iimage2DMS_type
,
3262 glsl_type::iimage2DMSArray_type
,
3263 glsl_type::uimage1D_type
,
3264 glsl_type::uimage2D_type
,
3265 glsl_type::uimage3D_type
,
3266 glsl_type::uimage2DRect_type
,
3267 glsl_type::uimageCube_type
,
3268 glsl_type::uimageBuffer_type
,
3269 glsl_type::uimage1DArray_type
,
3270 glsl_type::uimage2DArray_type
,
3271 glsl_type::uimageCubeArray_type
,
3272 glsl_type::uimage2DMS_type
,
3273 glsl_type::uimage2DMSArray_type
3276 ir_function
*f
= new(mem_ctx
) ir_function(name
);
3278 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
3279 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
3280 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
3281 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
3282 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
3283 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
3284 num_arguments
, flags
, intrinsic_id
));
3287 shader
->symbols
->add_function(f
);
3291 builtin_builder::add_image_functions(bool glsl
)
3293 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
3295 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
3296 "__intrinsic_image_load",
3297 &builtin_builder::_image_prototype
, 0,
3298 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
3299 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3300 IMAGE_FUNCTION_READ_ONLY
),
3301 ir_intrinsic_image_load
);
3303 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
3304 "__intrinsic_image_store",
3305 &builtin_builder::_image_prototype
, 1,
3306 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
3307 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
3308 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3309 IMAGE_FUNCTION_WRITE_ONLY
),
3310 ir_intrinsic_image_store
);
3312 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
3314 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
3315 "__intrinsic_image_atomic_add",
3316 &builtin_builder::_image_prototype
, 1, atom_flags
,
3317 ir_intrinsic_image_atomic_add
);
3319 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
3320 "__intrinsic_image_atomic_min",
3321 &builtin_builder::_image_prototype
, 1, atom_flags
,
3322 ir_intrinsic_image_atomic_min
);
3324 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
3325 "__intrinsic_image_atomic_max",
3326 &builtin_builder::_image_prototype
, 1, atom_flags
,
3327 ir_intrinsic_image_atomic_max
);
3329 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
3330 "__intrinsic_image_atomic_and",
3331 &builtin_builder::_image_prototype
, 1, atom_flags
,
3332 ir_intrinsic_image_atomic_and
);
3334 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
3335 "__intrinsic_image_atomic_or",
3336 &builtin_builder::_image_prototype
, 1, atom_flags
,
3337 ir_intrinsic_image_atomic_or
);
3339 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
3340 "__intrinsic_image_atomic_xor",
3341 &builtin_builder::_image_prototype
, 1, atom_flags
,
3342 ir_intrinsic_image_atomic_xor
);
3344 add_image_function((glsl
? "imageAtomicExchange" :
3345 "__intrinsic_image_atomic_exchange"),
3346 "__intrinsic_image_atomic_exchange",
3347 &builtin_builder::_image_prototype
, 1,
3348 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
3349 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
3350 ir_intrinsic_image_atomic_exchange
);
3352 add_image_function((glsl
? "imageAtomicCompSwap" :
3353 "__intrinsic_image_atomic_comp_swap"),
3354 "__intrinsic_image_atomic_comp_swap",
3355 &builtin_builder::_image_prototype
, 2, atom_flags
,
3356 ir_intrinsic_image_atomic_comp_swap
);
3358 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
3359 "__intrinsic_image_size",
3360 &builtin_builder::_image_size_prototype
, 1,
3361 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
3362 ir_intrinsic_image_size
);
3364 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
3365 "__intrinsic_image_samples",
3366 &builtin_builder::_image_samples_prototype
, 1,
3367 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3368 IMAGE_FUNCTION_MS_ONLY
,
3369 ir_intrinsic_image_samples
);
3373 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
3375 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
3379 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
3381 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
3385 builtin_builder::imm(bool b
, unsigned vector_elements
)
3387 return new(mem_ctx
) ir_constant(b
, vector_elements
);
3391 builtin_builder::imm(float f
, unsigned vector_elements
)
3393 return new(mem_ctx
) ir_constant(f
, vector_elements
);
3397 builtin_builder::imm(int i
, unsigned vector_elements
)
3399 return new(mem_ctx
) ir_constant(i
, vector_elements
);
3403 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
3405 return new(mem_ctx
) ir_constant(u
, vector_elements
);
3409 builtin_builder::imm(double d
, unsigned vector_elements
)
3411 return new(mem_ctx
) ir_constant(d
, vector_elements
);
3415 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
3417 return new(mem_ctx
) ir_constant(type
, &data
);
3420 #define IMM_FP(type, val) (type->is_double()) ? imm(val) : imm((float)val)
3422 ir_dereference_variable
*
3423 builtin_builder::var_ref(ir_variable
*var
)
3425 return new(mem_ctx
) ir_dereference_variable(var
);
3428 ir_dereference_array
*
3429 builtin_builder::array_ref(ir_variable
*var
, int idx
)
3431 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
3434 /** Return an element of a matrix */
3436 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
3438 return swizzle(array_ref(var
, column
), row
, 1);
3442 * Implementations of built-in functions:
3445 ir_function_signature
*
3446 builtin_builder::new_sig(const glsl_type
*return_type
,
3447 builtin_available_predicate avail
,
3453 ir_function_signature
*sig
=
3454 new(mem_ctx
) ir_function_signature(return_type
, avail
);
3457 va_start(ap
, num_params
);
3458 for (int i
= 0; i
< num_params
; i
++) {
3459 plist
.push_tail(va_arg(ap
, ir_variable
*));
3463 sig
->replace_parameters(&plist
);
3467 #define MAKE_SIG(return_type, avail, ...) \
3468 ir_function_signature *sig = \
3469 new_sig(return_type, avail, __VA_ARGS__); \
3470 ir_factory body(&sig->body, mem_ctx); \
3471 sig->is_defined = true;
3473 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
3474 ir_function_signature *sig = \
3475 new_sig(return_type, avail, __VA_ARGS__); \
3476 sig->intrinsic_id = id;
3478 ir_function_signature
*
3479 builtin_builder::unop(builtin_available_predicate avail
,
3480 ir_expression_operation opcode
,
3481 const glsl_type
*return_type
,
3482 const glsl_type
*param_type
)
3484 ir_variable
*x
= in_var(param_type
, "x");
3485 MAKE_SIG(return_type
, avail
, 1, x
);
3486 body
.emit(ret(expr(opcode
, x
)));
3490 #define UNOP(NAME, OPCODE, AVAIL) \
3491 ir_function_signature * \
3492 builtin_builder::_##NAME(const glsl_type *type) \
3494 return unop(&AVAIL, OPCODE, type, type); \
3497 #define UNOPA(NAME, OPCODE) \
3498 ir_function_signature * \
3499 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
3501 return unop(avail, OPCODE, type, type); \
3504 ir_function_signature
*
3505 builtin_builder::binop(builtin_available_predicate avail
,
3506 ir_expression_operation opcode
,
3507 const glsl_type
*return_type
,
3508 const glsl_type
*param0_type
,
3509 const glsl_type
*param1_type
)
3511 ir_variable
*x
= in_var(param0_type
, "x");
3512 ir_variable
*y
= in_var(param1_type
, "y");
3513 MAKE_SIG(return_type
, avail
, 2, x
, y
);
3514 body
.emit(ret(expr(opcode
, x
, y
)));
3518 #define BINOP(NAME, OPCODE, AVAIL) \
3519 ir_function_signature * \
3520 builtin_builder::_##NAME(const glsl_type *return_type, \
3521 const glsl_type *param0_type, \
3522 const glsl_type *param1_type) \
3524 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
3528 * Angle and Trigonometry Functions @{
3531 ir_function_signature
*
3532 builtin_builder::_radians(const glsl_type
*type
)
3534 ir_variable
*degrees
= in_var(type
, "degrees");
3535 MAKE_SIG(type
, always_available
, 1, degrees
);
3536 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
3540 ir_function_signature
*
3541 builtin_builder::_degrees(const glsl_type
*type
)
3543 ir_variable
*radians
= in_var(type
, "radians");
3544 MAKE_SIG(type
, always_available
, 1, radians
);
3545 body
.emit(ret(mul(radians
, imm(57.29578f
))));
3549 UNOP(sin
, ir_unop_sin
, always_available
)
3550 UNOP(cos
, ir_unop_cos
, always_available
)
3552 ir_function_signature
*
3553 builtin_builder::_tan(const glsl_type
*type
)
3555 ir_variable
*theta
= in_var(type
, "theta");
3556 MAKE_SIG(type
, always_available
, 1, theta
);
3557 body
.emit(ret(div(sin(theta
), cos(theta
))));
3562 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
3566 mul(sqrt(sub(imm(1.0f
), abs(x
))),
3569 add(imm(M_PI_4f
- 1.0f
),
3572 mul(abs(x
), imm(p1
))))))))));
3576 * Generate a ir_call to a function with a set of parameters
3578 * The input \c params can either be a list of \c ir_variable or a list of
3579 * \c ir_dereference_variable. In the latter case, all nodes will be removed
3580 * from \c params and used directly as the parameters to the generated
3584 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
3586 exec_list actual_params
;
3588 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
3589 ir_dereference_variable
*d
= ir
->as_dereference_variable();
3592 actual_params
.push_tail(d
);
3594 ir_variable
*var
= ir
->as_variable();
3595 assert(var
!= NULL
);
3596 actual_params
.push_tail(var_ref(var
));
3600 ir_function_signature
*sig
=
3601 f
->exact_matching_signature(NULL
, &actual_params
);
3605 ir_dereference_variable
*deref
=
3606 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
3608 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
3611 ir_function_signature
*
3612 builtin_builder::_asin(const glsl_type
*type
)
3614 ir_variable
*x
= in_var(type
, "x");
3615 MAKE_SIG(type
, always_available
, 1, x
);
3617 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
3622 ir_function_signature
*
3623 builtin_builder::_acos(const glsl_type
*type
)
3625 ir_variable
*x
= in_var(type
, "x");
3626 MAKE_SIG(type
, always_available
, 1, x
);
3628 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
3633 ir_function_signature
*
3634 builtin_builder::_atan2(const glsl_type
*type
)
3636 const unsigned n
= type
->vector_elements
;
3637 ir_variable
*y
= in_var(type
, "y");
3638 ir_variable
*x
= in_var(type
, "x");
3639 MAKE_SIG(type
, always_available
, 2, y
, x
);
3641 /* If we're on the left half-plane rotate the coordinates π/2 clock-wise
3642 * for the y=0 discontinuity to end up aligned with the vertical
3643 * discontinuity of atan(s/t) along t=0. This also makes sure that we
3644 * don't attempt to divide by zero along the vertical line, which may give
3645 * unspecified results on non-GLSL 4.1-capable hardware.
3647 ir_variable
*flip
= body
.make_temp(glsl_type::bvec(n
), "flip");
3648 body
.emit(assign(flip
, gequal(imm(0.0f
, n
), x
)));
3649 ir_variable
*s
= body
.make_temp(type
, "s");
3650 body
.emit(assign(s
, csel(flip
, abs(x
), y
)));
3651 ir_variable
*t
= body
.make_temp(type
, "t");
3652 body
.emit(assign(t
, csel(flip
, y
, abs(x
))));
3654 /* If the magnitude of the denominator exceeds some huge value, scale down
3655 * the arguments in order to prevent the reciprocal operation from flushing
3656 * its result to zero, which would cause precision problems, and for s
3657 * infinite would cause us to return a NaN instead of the correct finite
3660 * If fmin and fmax are respectively the smallest and largest positive
3661 * normalized floating point values representable by the implementation,
3662 * the constants below should be in agreement with:
3665 * scale <= 1 / fmin / fmax (for |t| >= huge)
3667 * In addition scale should be a negative power of two in order to avoid
3668 * loss of precision. The values chosen below should work for most usual
3669 * floating point representations with at least the dynamic range of ATI's
3670 * 24-bit representation.
3672 ir_constant
*huge
= imm(1e18f
, n
);
3673 ir_variable
*scale
= body
.make_temp(type
, "scale");
3674 body
.emit(assign(scale
, csel(gequal(abs(t
), huge
),
3675 imm(0.25f
, n
), imm(1.0f
, n
))));
3676 ir_variable
*rcp_scaled_t
= body
.make_temp(type
, "rcp_scaled_t");
3677 body
.emit(assign(rcp_scaled_t
, rcp(mul(t
, scale
))));
3678 ir_expression
*s_over_t
= mul(mul(s
, scale
), rcp_scaled_t
);
3680 /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
3681 * that ∞/∞ = 1) in order to comply with the rather artificial rules
3682 * inherited from IEEE 754-2008, namely:
3684 * "atan2(±∞, −∞) is ±3π/4
3685 * atan2(±∞, +∞) is ±π/4"
3687 * Note that this is inconsistent with the rules for the neighborhood of
3688 * zero that are based on iterated limits:
3690 * "atan2(±0, −0) is ±π
3691 * atan2(±0, +0) is ±0"
3693 * but GLSL specifically allows implementations to deviate from IEEE rules
3694 * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
3697 ir_expression
*tan
= csel(equal(abs(x
), abs(y
)),
3698 imm(1.0f
, n
), abs(s_over_t
));
3700 /* Calculate the arctangent and fix up the result if we had flipped the
3701 * coordinate system.
3703 ir_variable
*arc
= body
.make_temp(type
, "arc");
3704 do_atan(body
, type
, arc
, tan
);
3705 body
.emit(assign(arc
, add(arc
, mul(b2f(flip
), imm(M_PI_2f
)))));
3707 /* Rather convoluted calculation of the sign of the result. When x < 0 we
3708 * cannot use fsign because we need to be able to distinguish between
3709 * negative and positive zero. Unfortunately we cannot use bitwise
3710 * arithmetic tricks either because of back-ends without integer support.
3711 * When x >= 0 rcp_scaled_t will always be non-negative so this won't be
3712 * able to distinguish between negative and positive zero, but we don't
3713 * care because atan2 is continuous along the whole positive y = 0
3714 * half-line, so it won't affect the result significantly.
3716 body
.emit(ret(csel(less(min2(y
, rcp_scaled_t
), imm(0.0f
, n
)),
3723 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
3726 * range-reduction, first step:
3728 * / y_over_x if |y_over_x| <= 1.0;
3730 * \ 1.0 / y_over_x otherwise
3732 ir_variable
*x
= body
.make_temp(type
, "atan_x");
3733 body
.emit(assign(x
, div(min2(abs(y_over_x
),
3739 * approximate atan by evaluating polynomial:
3741 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
3742 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
3743 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
3745 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
3746 body
.emit(assign(tmp
, mul(x
, x
)));
3747 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
3749 imm(0.0536813784310406f
)),
3751 imm(0.1173503194786851f
)),
3753 imm(0.1938924977115610f
)),
3755 imm(0.3326756418091246f
)),
3757 imm(0.9999793128310355f
)),
3760 /* range-reduction fixup */
3761 body
.emit(assign(tmp
, add(tmp
,
3762 mul(b2f(greater(abs(y_over_x
),
3763 imm(1.0f
, type
->components()))),
3769 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
3772 ir_function_signature
*
3773 builtin_builder::_atan(const glsl_type
*type
)
3775 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
3776 MAKE_SIG(type
, always_available
, 1, y_over_x
);
3778 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
3779 do_atan(body
, type
, tmp
, y_over_x
);
3780 body
.emit(ret(tmp
));
3785 ir_function_signature
*
3786 builtin_builder::_sinh(const glsl_type
*type
)
3788 ir_variable
*x
= in_var(type
, "x");
3789 MAKE_SIG(type
, v130
, 1, x
);
3791 /* 0.5 * (e^x - e^(-x)) */
3792 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
3797 ir_function_signature
*
3798 builtin_builder::_cosh(const glsl_type
*type
)
3800 ir_variable
*x
= in_var(type
, "x");
3801 MAKE_SIG(type
, v130
, 1, x
);
3803 /* 0.5 * (e^x + e^(-x)) */
3804 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
3809 ir_function_signature
*
3810 builtin_builder::_tanh(const glsl_type
*type
)
3812 ir_variable
*x
= in_var(type
, "x");
3813 MAKE_SIG(type
, v130
, 1, x
);
3815 /* tanh(x) := (0.5 * (e^x - e^(-x))) / (0.5 * (e^x + e^(-x)))
3817 * With a little algebra this reduces to (e^2x - 1) / (e^2x + 1)
3819 * Clamp x to (-inf, +10] to avoid precision problems. When x > 10, e^2x
3820 * is so much larger than 1.0 that 1.0 gets flushed to zero in the
3821 * computation e^2x +/- 1 so it can be ignored.
3823 ir_variable
*t
= body
.make_temp(type
, "tmp");
3824 body
.emit(assign(t
, min2(x
, imm(10.0f
))));
3826 body
.emit(ret(div(sub(exp(mul(t
, imm(2.0f
))), imm(1.0f
)),
3827 add(exp(mul(t
, imm(2.0f
))), imm(1.0f
)))));
3832 ir_function_signature
*
3833 builtin_builder::_asinh(const glsl_type
*type
)
3835 ir_variable
*x
= in_var(type
, "x");
3836 MAKE_SIG(type
, v130
, 1, x
);
3838 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
3843 ir_function_signature
*
3844 builtin_builder::_acosh(const glsl_type
*type
)
3846 ir_variable
*x
= in_var(type
, "x");
3847 MAKE_SIG(type
, v130
, 1, x
);
3849 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
3853 ir_function_signature
*
3854 builtin_builder::_atanh(const glsl_type
*type
)
3856 ir_variable
*x
= in_var(type
, "x");
3857 MAKE_SIG(type
, v130
, 1, x
);
3859 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
3860 sub(imm(1.0f
), x
))))));
3866 * Exponential Functions @{
3869 ir_function_signature
*
3870 builtin_builder::_pow(const glsl_type
*type
)
3872 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
3875 UNOP(exp
, ir_unop_exp
, always_available
)
3876 UNOP(log
, ir_unop_log
, always_available
)
3877 UNOP(exp2
, ir_unop_exp2
, always_available
)
3878 UNOP(log2
, ir_unop_log2
, always_available
)
3879 UNOPA(sqrt
, ir_unop_sqrt
)
3880 UNOPA(inversesqrt
, ir_unop_rsq
)
3884 UNOPA(abs
, ir_unop_abs
)
3885 UNOPA(sign
, ir_unop_sign
)
3886 UNOPA(floor
, ir_unop_floor
)
3887 UNOPA(trunc
, ir_unop_trunc
)
3888 UNOPA(round
, ir_unop_round_even
)
3889 UNOPA(roundEven
, ir_unop_round_even
)
3890 UNOPA(ceil
, ir_unop_ceil
)
3891 UNOPA(fract
, ir_unop_fract
)
3893 ir_function_signature
*
3894 builtin_builder::_mod(builtin_available_predicate avail
,
3895 const glsl_type
*x_type
, const glsl_type
*y_type
)
3897 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
3900 ir_function_signature
*
3901 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
3903 ir_variable
*x
= in_var(type
, "x");
3904 ir_variable
*i
= out_var(type
, "i");
3905 MAKE_SIG(type
, avail
, 2, x
, i
);
3907 ir_variable
*t
= body
.make_temp(type
, "t");
3908 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
3909 body
.emit(assign(i
, t
));
3910 body
.emit(ret(sub(x
, t
)));
3915 ir_function_signature
*
3916 builtin_builder::_min(builtin_available_predicate avail
,
3917 const glsl_type
*x_type
, const glsl_type
*y_type
)
3919 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
3922 ir_function_signature
*
3923 builtin_builder::_max(builtin_available_predicate avail
,
3924 const glsl_type
*x_type
, const glsl_type
*y_type
)
3926 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
3929 ir_function_signature
*
3930 builtin_builder::_clamp(builtin_available_predicate avail
,
3931 const glsl_type
*val_type
, const glsl_type
*bound_type
)
3933 ir_variable
*x
= in_var(val_type
, "x");
3934 ir_variable
*minVal
= in_var(bound_type
, "minVal");
3935 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
3936 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
3938 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
3943 ir_function_signature
*
3944 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
3946 ir_variable
*x
= in_var(val_type
, "x");
3947 ir_variable
*y
= in_var(val_type
, "y");
3948 ir_variable
*a
= in_var(blend_type
, "a");
3949 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3951 body
.emit(ret(lrp(x
, y
, a
)));
3956 ir_function_signature
*
3957 builtin_builder::_mix_sel(builtin_available_predicate avail
,
3958 const glsl_type
*val_type
,
3959 const glsl_type
*blend_type
)
3961 ir_variable
*x
= in_var(val_type
, "x");
3962 ir_variable
*y
= in_var(val_type
, "y");
3963 ir_variable
*a
= in_var(blend_type
, "a");
3964 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3966 /* csel matches the ternary operator in that a selector of true choses the
3967 * first argument. This differs from mix(x, y, false) which choses the
3968 * second argument (to remain consistent with the interpolating version of
3969 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
3971 * To handle the behavior mismatch, reverse the x and y arguments.
3973 body
.emit(ret(csel(a
, y
, x
)));
3978 ir_function_signature
*
3979 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3981 ir_variable
*edge
= in_var(edge_type
, "edge");
3982 ir_variable
*x
= in_var(x_type
, "x");
3983 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
3985 ir_variable
*t
= body
.make_temp(x_type
, "t");
3986 if (x_type
->vector_elements
== 1) {
3987 /* Both are floats */
3988 if (edge_type
->is_double())
3989 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
3991 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
3992 } else if (edge_type
->vector_elements
== 1) {
3993 /* x is a vector but edge is a float */
3994 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3995 if (edge_type
->is_double())
3996 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
3998 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
4001 /* Both are vectors */
4002 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
4003 if (edge_type
->is_double())
4004 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
4007 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
4017 ir_function_signature
*
4018 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
4020 ir_variable
*edge0
= in_var(edge_type
, "edge0");
4021 ir_variable
*edge1
= in_var(edge_type
, "edge1");
4022 ir_variable
*x
= in_var(x_type
, "x");
4023 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
4025 /* From the GLSL 1.10 specification:
4028 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
4029 * return t * t * (3 - 2 * t);
4032 ir_variable
*t
= body
.make_temp(x_type
, "t");
4033 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
4034 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
4036 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
4041 ir_function_signature
*
4042 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
4044 ir_variable
*x
= in_var(type
, "x");
4045 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
4047 body
.emit(ret(nequal(x
, x
)));
4052 ir_function_signature
*
4053 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
4055 ir_variable
*x
= in_var(type
, "x");
4056 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
4058 ir_constant_data infinities
;
4059 for (int i
= 0; i
< type
->vector_elements
; i
++) {
4060 switch (type
->base_type
) {
4061 case GLSL_TYPE_FLOAT
:
4062 infinities
.f
[i
] = INFINITY
;
4064 case GLSL_TYPE_DOUBLE
:
4065 infinities
.d
[i
] = INFINITY
;
4068 unreachable("unknown type");
4072 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
4077 ir_function_signature
*
4078 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
4080 ir_variable
*x
= in_var(type
, "x");
4081 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4082 body
.emit(ret(bitcast_f2i(x
)));
4086 ir_function_signature
*
4087 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
4089 ir_variable
*x
= in_var(type
, "x");
4090 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4091 body
.emit(ret(bitcast_f2u(x
)));
4095 ir_function_signature
*
4096 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
4098 ir_variable
*x
= in_var(type
, "x");
4099 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4100 body
.emit(ret(bitcast_i2f(x
)));
4104 ir_function_signature
*
4105 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
4107 ir_variable
*x
= in_var(type
, "x");
4108 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4109 body
.emit(ret(bitcast_u2f(x
)));
4113 ir_function_signature
*
4114 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
4116 ir_variable
*x
= in_var(type
, "x");
4117 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
4118 body
.emit(ret(bitcast_d2i64(x
)));
4122 ir_function_signature
*
4123 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
4125 ir_variable
*x
= in_var(type
, "x");
4126 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
4127 body
.emit(ret(bitcast_d2u64(x
)));
4131 ir_function_signature
*
4132 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
4134 ir_variable
*x
= in_var(type
, "x");
4135 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
4136 body
.emit(ret(bitcast_i642d(x
)));
4140 ir_function_signature
*
4141 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
4143 ir_variable
*x
= in_var(type
, "x");
4144 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
4145 body
.emit(ret(bitcast_u642d(x
)));
4149 ir_function_signature
*
4150 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
4152 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4153 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4154 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
4158 ir_function_signature
*
4159 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
4161 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4162 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4163 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
4167 ir_function_signature
*
4168 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
4170 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
4171 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4172 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
4176 ir_function_signature
*
4177 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
4179 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
4180 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4181 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
4185 ir_function_signature
*
4186 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
4188 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4189 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4190 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
4194 ir_function_signature
*
4195 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
4197 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4198 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4199 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
4204 ir_function_signature
*
4205 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
4207 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4208 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
4209 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
4213 ir_function_signature
*
4214 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
4216 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4217 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
4218 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
4222 ir_function_signature
*
4223 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
4225 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4226 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4227 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
4231 ir_function_signature
*
4232 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
4234 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4235 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4236 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
4240 ir_function_signature
*
4241 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
4243 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
4244 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
4245 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
4249 ir_function_signature
*
4250 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
4252 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
4253 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
4254 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
4258 ir_function_signature
*
4259 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
4261 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
4262 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
4263 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
4267 ir_function_signature
*
4268 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
4270 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
4271 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
4272 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
4276 ir_function_signature
*
4277 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
4279 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
4280 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
4281 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
4285 ir_function_signature
*
4286 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
4288 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
4289 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
4290 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
4294 ir_function_signature
*
4295 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
4297 ir_variable
*x
= in_var(type
, "x");
4298 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
4300 body
.emit(ret(sqrt(dot(x
, x
))));
4305 ir_function_signature
*
4306 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
4308 ir_variable
*p0
= in_var(type
, "p0");
4309 ir_variable
*p1
= in_var(type
, "p1");
4310 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
4312 if (type
->vector_elements
== 1) {
4313 body
.emit(ret(abs(sub(p0
, p1
))));
4315 ir_variable
*p
= body
.make_temp(type
, "p");
4316 body
.emit(assign(p
, sub(p0
, p1
)));
4317 body
.emit(ret(sqrt(dot(p
, p
))));
4323 ir_function_signature
*
4324 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
4326 if (type
->vector_elements
== 1)
4327 return binop(avail
, ir_binop_mul
, type
, type
, type
);
4329 return binop(avail
, ir_binop_dot
,
4330 type
->get_base_type(), type
, type
);
4333 ir_function_signature
*
4334 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
4336 ir_variable
*a
= in_var(type
, "a");
4337 ir_variable
*b
= in_var(type
, "b");
4338 MAKE_SIG(type
, avail
, 2, a
, b
);
4340 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
4341 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
4343 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
4344 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
4349 ir_function_signature
*
4350 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
4352 ir_variable
*x
= in_var(type
, "x");
4353 MAKE_SIG(type
, avail
, 1, x
);
4355 if (type
->vector_elements
== 1) {
4356 body
.emit(ret(sign(x
)));
4358 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
4364 ir_function_signature
*
4365 builtin_builder::_ftransform()
4367 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
4369 /* ftransform() refers to global variables, and is always emitted
4370 * directly by ast_function.cpp. Just emit a prototype here so we
4371 * can recognize calls to it.
4376 ir_function_signature
*
4377 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
4379 ir_variable
*N
= in_var(type
, "N");
4380 ir_variable
*I
= in_var(type
, "I");
4381 ir_variable
*Nref
= in_var(type
, "Nref");
4382 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
4384 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
4385 ret(N
), ret(neg(N
))));
4390 ir_function_signature
*
4391 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
4393 ir_variable
*I
= in_var(type
, "I");
4394 ir_variable
*N
= in_var(type
, "N");
4395 MAKE_SIG(type
, avail
, 2, I
, N
);
4397 /* I - 2 * dot(N, I) * N */
4398 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
4403 ir_function_signature
*
4404 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
4406 ir_variable
*I
= in_var(type
, "I");
4407 ir_variable
*N
= in_var(type
, "N");
4408 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
4409 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
4411 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
4412 body
.emit(assign(n_dot_i
, dot(N
, I
)));
4414 /* From the GLSL 1.10 specification:
4415 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
4417 * return genType(0.0)
4419 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
4421 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
4422 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
4423 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
4424 mul(n_dot_i
, n_dot_i
)))))));
4425 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
4426 ret(ir_constant::zero(mem_ctx
, type
)),
4427 ret(sub(mul(eta
, I
),
4428 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
4433 ir_function_signature
*
4434 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
4436 ir_variable
*x
= in_var(type
, "x");
4437 ir_variable
*y
= in_var(type
, "y");
4438 MAKE_SIG(type
, avail
, 2, x
, y
);
4440 ir_variable
*z
= body
.make_temp(type
, "z");
4441 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
4442 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
4449 ir_function_signature
*
4450 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
4455 if (type
->is_double()) {
4456 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
4457 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
4459 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
4460 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
4462 MAKE_SIG(type
, avail
, 2, c
, r
);
4464 ir_variable
*m
= body
.make_temp(type
, "m");
4465 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
4466 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
4473 ir_function_signature
*
4474 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
4476 const glsl_type
*transpose_type
=
4477 glsl_type::get_instance(orig_type
->base_type
,
4478 orig_type
->matrix_columns
,
4479 orig_type
->vector_elements
);
4481 ir_variable
*m
= in_var(orig_type
, "m");
4482 MAKE_SIG(transpose_type
, avail
, 1, m
);
4484 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
4485 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
4486 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
4487 body
.emit(assign(array_ref(t
, j
),
4488 matrix_elt(m
, i
, j
),
4497 ir_function_signature
*
4498 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
4500 ir_variable
*m
= in_var(type
, "m");
4501 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
4503 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4504 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
4509 ir_function_signature
*
4510 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
4512 ir_variable
*m
= in_var(type
, "m");
4513 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
4516 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
4517 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
4520 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
4521 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
4524 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
4525 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
4527 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
4528 mul(matrix_elt(m
, 0, 1), f2
)),
4529 mul(matrix_elt(m
, 0, 2), f3
))));
4534 ir_function_signature
*
4535 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
4537 ir_variable
*m
= in_var(type
, "m");
4538 const glsl_type
*btype
= type
->get_base_type();
4539 MAKE_SIG(btype
, avail
, 1, m
);
4541 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
4542 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
4543 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
4544 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
4545 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
4546 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
4547 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
4548 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
4549 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
4550 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
4551 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
4552 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
4553 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
4554 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
4555 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
4556 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
4557 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
4558 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
4559 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
4561 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
4562 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
4563 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
4564 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
4565 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
4566 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
4567 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
4568 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4569 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
4570 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
4571 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
4572 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4573 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
4574 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
4575 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
4576 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4577 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
4578 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4579 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4581 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
4583 body
.emit(assign(adj_0
,
4584 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
4585 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
4586 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
4588 body
.emit(assign(adj_0
, neg(
4589 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
4590 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
4591 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
4593 body
.emit(assign(adj_0
,
4594 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
4595 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
4596 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
4598 body
.emit(assign(adj_0
, neg(
4599 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
4600 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
4601 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
4604 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
4609 ir_function_signature
*
4610 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
4612 ir_variable
*m
= in_var(type
, "m");
4613 MAKE_SIG(type
, avail
, 1, m
);
4615 ir_variable
*adj
= body
.make_temp(type
, "adj");
4616 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
4617 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
4618 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
4619 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
4621 ir_expression
*det
=
4622 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4623 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
4625 body
.emit(ret(div(adj
, det
)));
4629 ir_function_signature
*
4630 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
4632 ir_variable
*m
= in_var(type
, "m");
4633 const glsl_type
*btype
= type
->get_base_type();
4634 MAKE_SIG(type
, avail
, 1, m
);
4636 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
4637 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
4638 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
4640 body
.emit(assign(f11_22_21_12
,
4641 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
4642 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4643 body
.emit(assign(f10_22_20_12
,
4644 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
4645 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4646 body
.emit(assign(f10_21_20_11
,
4647 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
4648 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4650 ir_variable
*adj
= body
.make_temp(type
, "adj");
4651 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
4652 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
4653 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
4655 body
.emit(assign(array_ref(adj
, 0), neg(
4656 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
4657 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
4659 body
.emit(assign(array_ref(adj
, 1),
4660 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
4661 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
4663 body
.emit(assign(array_ref(adj
, 2), neg(
4664 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
4665 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
4668 body
.emit(assign(array_ref(adj
, 0),
4669 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
4670 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
4672 body
.emit(assign(array_ref(adj
, 1), neg(
4673 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
4674 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
4676 body
.emit(assign(array_ref(adj
, 2),
4677 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4678 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
4681 ir_expression
*det
=
4682 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
4683 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
4684 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
4686 body
.emit(ret(div(adj
, det
)));
4691 ir_function_signature
*
4692 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
4694 ir_variable
*m
= in_var(type
, "m");
4695 const glsl_type
*btype
= type
->get_base_type();
4696 MAKE_SIG(type
, avail
, 1, m
);
4698 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
4699 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
4700 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
4701 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
4702 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
4703 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
4704 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
4705 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
4706 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
4707 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
4708 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
4709 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
4710 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
4711 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
4712 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
4713 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
4714 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
4715 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
4716 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
4718 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
4719 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
4720 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
4721 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
4722 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
4723 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
4724 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
4725 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4726 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
4727 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
4728 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
4729 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4730 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
4731 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
4732 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
4733 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4734 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
4735 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4736 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4738 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
4739 body
.emit(assign(array_ref(adj
, 0),
4740 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
4741 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
4742 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
4744 body
.emit(assign(array_ref(adj
, 1), neg(
4745 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
4746 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
4747 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
4749 body
.emit(assign(array_ref(adj
, 2),
4750 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
4751 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
4752 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
4754 body
.emit(assign(array_ref(adj
, 3), neg(
4755 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
4756 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
4757 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
4760 body
.emit(assign(array_ref(adj
, 0), neg(
4761 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
4762 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
4763 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
4765 body
.emit(assign(array_ref(adj
, 1),
4766 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
4767 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
4768 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
4770 body
.emit(assign(array_ref(adj
, 2), neg(
4771 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
4772 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
4773 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
4775 body
.emit(assign(array_ref(adj
, 3),
4776 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
4777 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
4778 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
4781 body
.emit(assign(array_ref(adj
, 0),
4782 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
4783 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
4784 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
4786 body
.emit(assign(array_ref(adj
, 1), neg(
4787 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
4788 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
4789 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
4791 body
.emit(assign(array_ref(adj
, 2),
4792 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
4793 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
4794 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
4796 body
.emit(assign(array_ref(adj
, 3), neg(
4797 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
4798 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
4799 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
4802 body
.emit(assign(array_ref(adj
, 0), neg(
4803 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
4804 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
4805 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
4807 body
.emit(assign(array_ref(adj
, 1),
4808 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
4809 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
4810 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
4812 body
.emit(assign(array_ref(adj
, 2), neg(
4813 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
4814 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
4815 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
4817 body
.emit(assign(array_ref(adj
, 3),
4818 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
4819 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
4820 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
4823 ir_expression
*det
=
4824 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
4825 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
4826 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
4827 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
4829 body
.emit(ret(div(adj
, det
)));
4835 ir_function_signature
*
4836 builtin_builder::_lessThan(builtin_available_predicate avail
,
4837 const glsl_type
*type
)
4839 return binop(avail
, ir_binop_less
,
4840 glsl_type::bvec(type
->vector_elements
), type
, type
);
4843 ir_function_signature
*
4844 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
4845 const glsl_type
*type
)
4847 return binop(avail
, ir_binop_lequal
,
4848 glsl_type::bvec(type
->vector_elements
), type
, type
);
4851 ir_function_signature
*
4852 builtin_builder::_greaterThan(builtin_available_predicate avail
,
4853 const glsl_type
*type
)
4855 return binop(avail
, ir_binop_greater
,
4856 glsl_type::bvec(type
->vector_elements
), type
, type
);
4859 ir_function_signature
*
4860 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
4861 const glsl_type
*type
)
4863 return binop(avail
, ir_binop_gequal
,
4864 glsl_type::bvec(type
->vector_elements
), type
, type
);
4867 ir_function_signature
*
4868 builtin_builder::_equal(builtin_available_predicate avail
,
4869 const glsl_type
*type
)
4871 return binop(avail
, ir_binop_equal
,
4872 glsl_type::bvec(type
->vector_elements
), type
, type
);
4875 ir_function_signature
*
4876 builtin_builder::_notEqual(builtin_available_predicate avail
,
4877 const glsl_type
*type
)
4879 return binop(avail
, ir_binop_nequal
,
4880 glsl_type::bvec(type
->vector_elements
), type
, type
);
4883 ir_function_signature
*
4884 builtin_builder::_any(const glsl_type
*type
)
4886 ir_variable
*v
= in_var(type
, "v");
4887 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4889 const unsigned vec_elem
= v
->type
->vector_elements
;
4890 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
4895 ir_function_signature
*
4896 builtin_builder::_all(const glsl_type
*type
)
4898 ir_variable
*v
= in_var(type
, "v");
4899 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4901 const unsigned vec_elem
= v
->type
->vector_elements
;
4902 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
4907 UNOP(not, ir_unop_logic_not
, always_available
)
4910 has_lod(const glsl_type
*sampler_type
)
4912 assert(sampler_type
->is_sampler());
4914 switch (sampler_type
->sampler_dimensionality
) {
4915 case GLSL_SAMPLER_DIM_RECT
:
4916 case GLSL_SAMPLER_DIM_BUF
:
4917 case GLSL_SAMPLER_DIM_MS
:
4924 ir_function_signature
*
4925 builtin_builder::_textureSize(builtin_available_predicate avail
,
4926 const glsl_type
*return_type
,
4927 const glsl_type
*sampler_type
)
4929 ir_variable
*s
= in_var(sampler_type
, "sampler");
4930 /* The sampler always exists; add optional lod later. */
4931 MAKE_SIG(return_type
, avail
, 1, s
);
4933 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
4934 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
4936 if (has_lod(sampler_type
)) {
4937 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4938 sig
->parameters
.push_tail(lod
);
4939 tex
->lod_info
.lod
= var_ref(lod
);
4941 tex
->lod_info
.lod
= imm(0u);
4944 body
.emit(ret(tex
));
4949 ir_function_signature
*
4950 builtin_builder::_textureSamples(builtin_available_predicate avail
,
4951 const glsl_type
*sampler_type
)
4953 ir_variable
*s
= in_var(sampler_type
, "sampler");
4954 MAKE_SIG(glsl_type::int_type
, avail
, 1, s
);
4956 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
4957 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
4958 body
.emit(ret(tex
));
4963 ir_function_signature
*
4964 builtin_builder::_texture(ir_texture_opcode opcode
,
4965 builtin_available_predicate avail
,
4966 const glsl_type
*return_type
,
4967 const glsl_type
*sampler_type
,
4968 const glsl_type
*coord_type
,
4971 ir_variable
*s
= in_var(sampler_type
, "sampler");
4972 ir_variable
*P
= in_var(coord_type
, "P");
4973 /* The sampler and coordinate always exist; add optional parameters later. */
4974 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4976 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
4977 tex
->set_sampler(var_ref(s
), return_type
);
4979 const int coord_size
= sampler_type
->coordinate_components();
4981 if (coord_size
== coord_type
->vector_elements
) {
4982 tex
->coordinate
= var_ref(P
);
4984 /* The incoming coordinate also has the projector or shadow comparator,
4985 * so we need to swizzle those away.
4987 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
4990 /* The projector is always in the last component. */
4991 if (flags
& TEX_PROJECT
)
4992 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
4994 if (sampler_type
->sampler_shadow
) {
4995 if (opcode
== ir_tg4
) {
4996 /* gather has refz as a separate parameter, immediately after the
4999 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
5000 sig
->parameters
.push_tail(refz
);
5001 tex
->shadow_comparator
= var_ref(refz
);
5003 /* The shadow comparator is normally in the Z component, but a few types
5004 * have sufficiently large coordinates that it's in W.
5006 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
5010 if (opcode
== ir_txl
) {
5011 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
5012 sig
->parameters
.push_tail(lod
);
5013 tex
->lod_info
.lod
= var_ref(lod
);
5014 } else if (opcode
== ir_txd
) {
5015 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
5016 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
5017 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
5018 sig
->parameters
.push_tail(dPdx
);
5019 sig
->parameters
.push_tail(dPdy
);
5020 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
5021 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
5024 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
5025 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
5026 ir_variable
*offset
=
5027 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
5028 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
5029 sig
->parameters
.push_tail(offset
);
5030 tex
->offset
= var_ref(offset
);
5033 if (flags
& TEX_OFFSET_ARRAY
) {
5034 ir_variable
*offsets
=
5035 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
5036 "offsets", ir_var_const_in
);
5037 sig
->parameters
.push_tail(offsets
);
5038 tex
->offset
= var_ref(offsets
);
5041 if (opcode
== ir_tg4
) {
5042 if (flags
& TEX_COMPONENT
) {
5043 ir_variable
*component
=
5044 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
5045 sig
->parameters
.push_tail(component
);
5046 tex
->lod_info
.component
= var_ref(component
);
5049 tex
->lod_info
.component
= imm(0);
5053 /* The "bias" parameter comes /after/ the "offset" parameter, which is
5054 * inconsistent with both textureLodOffset and textureGradOffset.
5056 if (opcode
== ir_txb
) {
5057 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
5058 sig
->parameters
.push_tail(bias
);
5059 tex
->lod_info
.bias
= var_ref(bias
);
5062 body
.emit(ret(tex
));
5067 ir_function_signature
*
5068 builtin_builder::_textureCubeArrayShadow(builtin_available_predicate avail
,
5069 const glsl_type
*sampler_type
)
5071 ir_variable
*s
= in_var(sampler_type
, "sampler");
5072 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
5073 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
5074 MAKE_SIG(glsl_type::float_type
, avail
, 3, s
, P
, compare
);
5076 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
5077 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
5079 tex
->coordinate
= var_ref(P
);
5080 tex
->shadow_comparator
= var_ref(compare
);
5082 body
.emit(ret(tex
));
5087 ir_function_signature
*
5088 builtin_builder::_texelFetch(builtin_available_predicate avail
,
5089 const glsl_type
*return_type
,
5090 const glsl_type
*sampler_type
,
5091 const glsl_type
*coord_type
,
5092 const glsl_type
*offset_type
)
5094 ir_variable
*s
= in_var(sampler_type
, "sampler");
5095 ir_variable
*P
= in_var(coord_type
, "P");
5096 /* The sampler and coordinate always exist; add optional parameters later. */
5097 MAKE_SIG(return_type
, avail
, 2, s
, P
);
5099 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
5100 tex
->coordinate
= var_ref(P
);
5101 tex
->set_sampler(var_ref(s
), return_type
);
5103 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
5104 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
5105 sig
->parameters
.push_tail(sample
);
5106 tex
->lod_info
.sample_index
= var_ref(sample
);
5107 tex
->op
= ir_txf_ms
;
5108 } else if (has_lod(sampler_type
)) {
5109 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
5110 sig
->parameters
.push_tail(lod
);
5111 tex
->lod_info
.lod
= var_ref(lod
);
5113 tex
->lod_info
.lod
= imm(0u);
5116 if (offset_type
!= NULL
) {
5117 ir_variable
*offset
=
5118 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
5119 sig
->parameters
.push_tail(offset
);
5120 tex
->offset
= var_ref(offset
);
5123 body
.emit(ret(tex
));
5128 ir_function_signature
*
5129 builtin_builder::_EmitVertex()
5131 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
5133 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
5134 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
5139 ir_function_signature
*
5140 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
5141 const glsl_type
*stream_type
)
5143 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
5145 * "Emit the current values of output variables to the current output
5146 * primitive on stream stream. The argument to stream must be a constant
5147 * integral expression."
5149 ir_variable
*stream
=
5150 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
5152 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
5154 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
5159 ir_function_signature
*
5160 builtin_builder::_EndPrimitive()
5162 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
5164 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
5165 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
5170 ir_function_signature
*
5171 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
5172 const glsl_type
*stream_type
)
5174 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
5176 * "Completes the current output primitive on stream stream and starts
5177 * a new one. The argument to stream must be a constant integral
5180 ir_variable
*stream
=
5181 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
5183 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
5185 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
5190 ir_function_signature
*
5191 builtin_builder::_barrier()
5193 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
5195 body
.emit(new(mem_ctx
) ir_barrier());
5199 ir_function_signature
*
5200 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
5201 const glsl_type
*sampler_type
,
5202 const glsl_type
*coord_type
)
5204 ir_variable
*s
= in_var(sampler_type
, "sampler");
5205 ir_variable
*coord
= in_var(coord_type
, "coord");
5206 /* The sampler and coordinate always exist; add optional parameters later. */
5207 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
5209 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
5210 tex
->coordinate
= var_ref(coord
);
5211 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
5213 body
.emit(ret(tex
));
5218 ir_function_signature
*
5219 builtin_builder::_textureQueryLevels(builtin_available_predicate avail
,
5220 const glsl_type
*sampler_type
)
5222 ir_variable
*s
= in_var(sampler_type
, "sampler");
5223 const glsl_type
*return_type
= glsl_type::int_type
;
5224 MAKE_SIG(return_type
, avail
, 1, s
);
5226 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
5227 tex
->set_sampler(var_ref(s
), return_type
);
5229 body
.emit(ret(tex
));
5234 ir_function_signature
*
5235 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
5236 const glsl_type
*sampler_type
,
5237 const glsl_type
*coord_type
)
5239 ir_variable
*s
= in_var(sampler_type
, "sampler");
5240 ir_variable
*P
= in_var(coord_type
, "P");
5241 const glsl_type
*return_type
= glsl_type::bool_type
;
5242 MAKE_SIG(return_type
, avail
, 2, s
, P
);
5244 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
5245 tex
->coordinate
= var_ref(P
);
5246 tex
->set_sampler(var_ref(s
), return_type
);
5248 body
.emit(ret(tex
));
5253 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
5254 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, fs_derivative_control
)
5255 UNOP(dFdxFine
, ir_unop_dFdx_fine
, fs_derivative_control
)
5256 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
5257 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, fs_derivative_control
)
5258 UNOP(dFdyFine
, ir_unop_dFdy_fine
, fs_derivative_control
)
5260 ir_function_signature
*
5261 builtin_builder::_fwidth(const glsl_type
*type
)
5263 ir_variable
*p
= in_var(type
, "p");
5264 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
5266 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
5271 ir_function_signature
*
5272 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
5274 ir_variable
*p
= in_var(type
, "p");
5275 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
5277 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
5278 abs(expr(ir_unop_dFdy_coarse
, p
)))));
5283 ir_function_signature
*
5284 builtin_builder::_fwidthFine(const glsl_type
*type
)
5286 ir_variable
*p
= in_var(type
, "p");
5287 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
5289 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
5290 abs(expr(ir_unop_dFdy_fine
, p
)))));
5295 ir_function_signature
*
5296 builtin_builder::_noise1(const glsl_type
*type
)
5298 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
5301 ir_function_signature
*
5302 builtin_builder::_noise2(const glsl_type
*type
)
5304 ir_variable
*p
= in_var(type
, "p");
5305 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
5307 ir_constant_data b_offset
;
5308 b_offset
.f
[0] = 601.0f
;
5309 b_offset
.f
[1] = 313.0f
;
5310 b_offset
.f
[2] = 29.0f
;
5311 b_offset
.f
[3] = 277.0f
;
5313 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5314 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5315 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
5316 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5317 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
5318 body
.emit(assign(t
, a
, WRITEMASK_X
));
5319 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5325 ir_function_signature
*
5326 builtin_builder::_noise3(const glsl_type
*type
)
5328 ir_variable
*p
= in_var(type
, "p");
5329 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
5331 ir_constant_data b_offset
;
5332 b_offset
.f
[0] = 601.0f
;
5333 b_offset
.f
[1] = 313.0f
;
5334 b_offset
.f
[2] = 29.0f
;
5335 b_offset
.f
[3] = 277.0f
;
5337 ir_constant_data c_offset
;
5338 c_offset
.f
[0] = 1559.0f
;
5339 c_offset
.f
[1] = 113.0f
;
5340 c_offset
.f
[2] = 1861.0f
;
5341 c_offset
.f
[3] = 797.0f
;
5343 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5344 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5345 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
5346 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
5347 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5348 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
5349 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
5350 body
.emit(assign(t
, a
, WRITEMASK_X
));
5351 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5352 body
.emit(assign(t
, c
, WRITEMASK_Z
));
5358 ir_function_signature
*
5359 builtin_builder::_noise4(const glsl_type
*type
)
5361 ir_variable
*p
= in_var(type
, "p");
5362 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
5364 ir_variable
*_p
= body
.make_temp(type
, "_p");
5366 ir_constant_data p_offset
;
5367 p_offset
.f
[0] = 1559.0f
;
5368 p_offset
.f
[1] = 113.0f
;
5369 p_offset
.f
[2] = 1861.0f
;
5370 p_offset
.f
[3] = 797.0f
;
5372 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
5374 ir_constant_data offset
;
5375 offset
.f
[0] = 601.0f
;
5376 offset
.f
[1] = 313.0f
;
5377 offset
.f
[2] = 29.0f
;
5378 offset
.f
[3] = 277.0f
;
5380 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5381 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5382 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
5383 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
5384 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
5385 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5386 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
5387 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
5388 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
5389 body
.emit(assign(t
, a
, WRITEMASK_X
));
5390 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5391 body
.emit(assign(t
, c
, WRITEMASK_Z
));
5392 body
.emit(assign(t
, d
, WRITEMASK_W
));
5398 ir_function_signature
*
5399 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
5401 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
5402 ir_variable
*value
= in_var(type
, "value");
5403 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
5404 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
5405 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
5408 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
5409 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
5411 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
5412 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
5413 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
5418 ir_function_signature
*
5419 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
5421 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
5422 ir_variable
*base
= in_var(type
, "base");
5423 ir_variable
*insert
= in_var(type
, "insert");
5424 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
5425 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
5426 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
5429 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
5430 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
5432 body
.emit(ret(bitfield_insert(base
, insert
,
5433 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
5434 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
5439 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
5441 ir_function_signature
*
5442 builtin_builder::_bitCount(const glsl_type
*type
)
5444 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
5445 glsl_type::ivec(type
->vector_elements
), type
);
5448 ir_function_signature
*
5449 builtin_builder::_findLSB(const glsl_type
*type
)
5451 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
5452 glsl_type::ivec(type
->vector_elements
), type
);
5455 ir_function_signature
*
5456 builtin_builder::_findMSB(const glsl_type
*type
)
5458 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
5459 glsl_type::ivec(type
->vector_elements
), type
);
5462 ir_function_signature
*
5463 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
5465 ir_variable
*a
= in_var(type
, "a");
5466 ir_variable
*b
= in_var(type
, "b");
5467 ir_variable
*c
= in_var(type
, "c");
5468 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
5470 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
5475 ir_function_signature
*
5476 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5478 return binop(x_type
->is_double() ? fp64
: gpu_shader5_or_es31_or_integer_functions
,
5479 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
5482 ir_function_signature
*
5483 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5485 ir_variable
*x
= in_var(x_type
, "x");
5486 ir_variable
*exponent
= out_var(exp_type
, "exp");
5487 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
5489 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
5491 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
5495 ir_function_signature
*
5496 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5498 ir_variable
*x
= in_var(x_type
, "x");
5499 ir_variable
*exponent
= out_var(exp_type
, "exp");
5500 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
5502 const unsigned vec_elem
= x_type
->vector_elements
;
5503 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
5504 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
5506 /* Single-precision floating-point values are stored as
5511 * An exponent shift of 23 will shift the mantissa out, leaving only the
5512 * exponent and sign bit (which itself may be zero, if the absolute value
5513 * was taken before the bitcast and shift.
5515 ir_constant
*exponent_shift
= imm(23);
5516 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
5518 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
5520 /* Exponent of floating-point values in the range [0.5, 1.0). */
5521 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
5523 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
5524 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
5526 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
5527 * to unsigned integers to ensure that 1 bits aren't shifted in.
5529 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
5530 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
5531 imm(0, vec_elem
)))));
5533 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
5534 body
.emit(assign(bits
, bitcast_f2u(x
)));
5535 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
5536 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
5537 imm(0u, vec_elem
)))));
5538 body
.emit(ret(bitcast_u2f(bits
)));
5543 ir_function_signature
*
5544 builtin_builder::_uaddCarry(const glsl_type
*type
)
5546 ir_variable
*x
= in_var(type
, "x");
5547 ir_variable
*y
= in_var(type
, "y");
5548 ir_variable
*carry
= out_var(type
, "carry");
5549 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
5551 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
5552 body
.emit(ret(add(x
, y
)));
5557 ir_function_signature
*
5558 builtin_builder::_usubBorrow(const glsl_type
*type
)
5560 ir_variable
*x
= in_var(type
, "x");
5561 ir_variable
*y
= in_var(type
, "y");
5562 ir_variable
*borrow
= out_var(type
, "borrow");
5563 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
5565 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
5566 body
.emit(ret(sub(x
, y
)));
5572 * For both imulExtended() and umulExtended() built-ins.
5574 ir_function_signature
*
5575 builtin_builder::_mulExtended(const glsl_type
*type
)
5577 ir_variable
*x
= in_var(type
, "x");
5578 ir_variable
*y
= in_var(type
, "y");
5579 ir_variable
*msb
= out_var(type
, "msb");
5580 ir_variable
*lsb
= out_var(type
, "lsb");
5581 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
5583 body
.emit(assign(msb
, imul_high(x
, y
)));
5584 body
.emit(assign(lsb
, mul(x
, y
)));
5589 ir_function_signature
*
5590 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
5592 ir_variable
*interpolant
= in_var(type
, "interpolant");
5593 interpolant
->data
.must_be_shader_input
= 1;
5594 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
5596 body
.emit(ret(interpolate_at_centroid(interpolant
)));
5601 ir_function_signature
*
5602 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
5604 ir_variable
*interpolant
= in_var(type
, "interpolant");
5605 interpolant
->data
.must_be_shader_input
= 1;
5606 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
5607 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
5609 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
5614 ir_function_signature
*
5615 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
5617 ir_variable
*interpolant
= in_var(type
, "interpolant");
5618 interpolant
->data
.must_be_shader_input
= 1;
5619 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
5620 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
5622 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
5627 ir_function_signature
*
5628 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
5629 enum ir_intrinsic_id id
)
5631 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5632 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
5636 ir_function_signature
*
5637 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
5638 enum ir_intrinsic_id id
)
5640 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5641 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5642 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
5646 ir_function_signature
*
5647 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
5648 enum ir_intrinsic_id id
)
5650 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5651 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
5652 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5653 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
5657 ir_function_signature
*
5658 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
5659 const glsl_type
*type
,
5660 enum ir_intrinsic_id id
)
5662 ir_variable
*atomic
= in_var(type
, "atomic");
5663 ir_variable
*data
= in_var(type
, "data");
5664 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
5668 ir_function_signature
*
5669 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
5670 const glsl_type
*type
,
5671 enum ir_intrinsic_id id
)
5673 ir_variable
*atomic
= in_var(type
, "atomic");
5674 ir_variable
*data1
= in_var(type
, "data1");
5675 ir_variable
*data2
= in_var(type
, "data2");
5676 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
5680 ir_function_signature
*
5681 builtin_builder::_atomic_counter_op(const char *intrinsic
,
5682 builtin_available_predicate avail
)
5684 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5685 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
5687 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5688 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5690 body
.emit(ret(retval
));
5694 ir_function_signature
*
5695 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
5696 builtin_available_predicate avail
)
5698 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5699 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5700 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
5702 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5704 /* Instead of generating an __intrinsic_atomic_sub, generate an
5705 * __intrinsic_atomic_add with the data parameter negated.
5707 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
5708 ir_variable
*const neg_data
=
5709 body
.make_temp(glsl_type::uint_type
, "neg_data");
5711 body
.emit(assign(neg_data
, neg(data
)));
5713 exec_list parameters
;
5715 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
5716 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
5718 ir_function
*const func
=
5719 shader
->symbols
->get_function("__intrinsic_atomic_add");
5720 ir_instruction
*const c
= call(func
, retval
, parameters
);
5723 assert(parameters
.is_empty());
5727 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5731 body
.emit(ret(retval
));
5735 ir_function_signature
*
5736 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
5737 builtin_available_predicate avail
)
5739 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5740 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
5741 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5742 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
5744 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5745 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5747 body
.emit(ret(retval
));
5751 ir_function_signature
*
5752 builtin_builder::_atomic_op2(const char *intrinsic
,
5753 builtin_available_predicate avail
,
5754 const glsl_type
*type
)
5756 ir_variable
*atomic
= in_var(type
, "atomic_var");
5757 ir_variable
*data
= in_var(type
, "atomic_data");
5758 MAKE_SIG(type
, avail
, 2, atomic
, data
);
5760 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
5761 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5763 body
.emit(ret(retval
));
5767 ir_function_signature
*
5768 builtin_builder::_atomic_op3(const char *intrinsic
,
5769 builtin_available_predicate avail
,
5770 const glsl_type
*type
)
5772 ir_variable
*atomic
= in_var(type
, "atomic_var");
5773 ir_variable
*data1
= in_var(type
, "atomic_data1");
5774 ir_variable
*data2
= in_var(type
, "atomic_data2");
5775 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
5777 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
5778 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5780 body
.emit(ret(retval
));
5784 ir_function_signature
*
5785 builtin_builder::_min3(const glsl_type
*type
)
5787 ir_variable
*x
= in_var(type
, "x");
5788 ir_variable
*y
= in_var(type
, "y");
5789 ir_variable
*z
= in_var(type
, "z");
5790 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5792 ir_expression
*min3
= min2(x
, min2(y
,z
));
5793 body
.emit(ret(min3
));
5798 ir_function_signature
*
5799 builtin_builder::_max3(const glsl_type
*type
)
5801 ir_variable
*x
= in_var(type
, "x");
5802 ir_variable
*y
= in_var(type
, "y");
5803 ir_variable
*z
= in_var(type
, "z");
5804 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5806 ir_expression
*max3
= max2(x
, max2(y
,z
));
5807 body
.emit(ret(max3
));
5812 ir_function_signature
*
5813 builtin_builder::_mid3(const glsl_type
*type
)
5815 ir_variable
*x
= in_var(type
, "x");
5816 ir_variable
*y
= in_var(type
, "y");
5817 ir_variable
*z
= in_var(type
, "z");
5818 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5820 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
5821 body
.emit(ret(mid3
));
5826 static builtin_available_predicate
5827 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
5829 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
5830 type
->sampled_type
== GLSL_TYPE_FLOAT
)
5831 return shader_image_atomic_exchange_float
;
5833 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
5834 IMAGE_FUNCTION_AVAIL_ATOMIC
))
5835 return shader_image_atomic
;
5838 return shader_image_load_store
;
5841 ir_function_signature
*
5842 builtin_builder::_image_prototype(const glsl_type
*image_type
,
5843 unsigned num_arguments
,
5846 const glsl_type
*data_type
= glsl_type::get_instance(
5847 image_type
->sampled_type
,
5848 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
5850 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
5851 glsl_type::void_type
: data_type
);
5853 /* Addressing arguments that are always present. */
5854 ir_variable
*image
= in_var(image_type
, "image");
5855 ir_variable
*coord
= in_var(
5856 glsl_type::ivec(image_type
->coordinate_components()), "coord");
5858 ir_function_signature
*sig
= new_sig(
5859 ret_type
, get_image_available_predicate(image_type
, flags
),
5862 /* Sample index for multisample images. */
5863 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
5864 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
5866 /* Data arguments. */
5867 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
5868 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
5869 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
5870 ralloc_free(arg_name
);
5873 /* Set the maximal set of qualifiers allowed for this image
5874 * built-in. Function calls with arguments having fewer
5875 * qualifiers than present in the prototype are allowed by the
5876 * spec, but not with more, i.e. this will make the compiler
5877 * accept everything that needs to be accepted, and reject cases
5878 * like loads from write-only or stores to read-only images.
5880 image
->data
.image_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
5881 image
->data
.image_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
5882 image
->data
.image_coherent
= true;
5883 image
->data
.image_volatile
= true;
5884 image
->data
.image_restrict
= true;
5889 ir_function_signature
*
5890 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
5891 unsigned /* num_arguments */,
5892 unsigned /* flags */)
5894 const glsl_type
*ret_type
;
5895 unsigned num_components
= image_type
->coordinate_components();
5897 /* From the ARB_shader_image_size extension:
5898 * "Cube images return the dimensions of one face."
5900 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
5901 !image_type
->sampler_array
) {
5905 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
5906 * supported by mesa.
5908 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
5910 ir_variable
*image
= in_var(image_type
, "image");
5911 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
5913 /* Set the maximal set of qualifiers allowed for this image
5914 * built-in. Function calls with arguments having fewer
5915 * qualifiers than present in the prototype are allowed by the
5916 * spec, but not with more, i.e. this will make the compiler
5917 * accept everything that needs to be accepted, and reject cases
5918 * like loads from write-only or stores to read-only images.
5920 image
->data
.image_read_only
= true;
5921 image
->data
.image_write_only
= true;
5922 image
->data
.image_coherent
= true;
5923 image
->data
.image_volatile
= true;
5924 image
->data
.image_restrict
= true;
5929 ir_function_signature
*
5930 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
5931 unsigned /* num_arguments */,
5932 unsigned /* flags */)
5934 ir_variable
*image
= in_var(image_type
, "image");
5935 ir_function_signature
*sig
=
5936 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
5938 /* Set the maximal set of qualifiers allowed for this image
5939 * built-in. Function calls with arguments having fewer
5940 * qualifiers than present in the prototype are allowed by the
5941 * spec, but not with more, i.e. this will make the compiler
5942 * accept everything that needs to be accepted, and reject cases
5943 * like loads from write-only or stores to read-only images.
5945 image
->data
.image_read_only
= true;
5946 image
->data
.image_write_only
= true;
5947 image
->data
.image_coherent
= true;
5948 image
->data
.image_volatile
= true;
5949 image
->data
.image_restrict
= true;
5954 ir_function_signature
*
5955 builtin_builder::_image(image_prototype_ctr prototype
,
5956 const glsl_type
*image_type
,
5957 const char *intrinsic_name
,
5958 unsigned num_arguments
,
5960 enum ir_intrinsic_id id
)
5962 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
5963 num_arguments
, flags
);
5965 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
5966 ir_factory
body(&sig
->body
, mem_ctx
);
5967 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
5969 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
5970 body
.emit(call(f
, NULL
, sig
->parameters
));
5972 ir_variable
*ret_val
=
5973 body
.make_temp(sig
->return_type
, "_ret_val");
5974 body
.emit(call(f
, ret_val
, sig
->parameters
));
5975 body
.emit(ret(ret_val
));
5978 sig
->is_defined
= true;
5981 sig
->intrinsic_id
= id
;
5987 ir_function_signature
*
5988 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
5989 enum ir_intrinsic_id id
)
5991 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
5995 ir_function_signature
*
5996 builtin_builder::_memory_barrier(const char *intrinsic_name
,
5997 builtin_available_predicate avail
)
5999 MAKE_SIG(glsl_type::void_type
, avail
, 0);
6000 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
6001 NULL
, sig
->parameters
));
6005 ir_function_signature
*
6006 builtin_builder::_ballot()
6008 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
6010 MAKE_SIG(glsl_type::uint64_t_type
, shader_ballot
, 1, value
);
6011 body
.emit(ret(expr(ir_unop_ballot
, value
)));
6015 ir_function_signature
*
6016 builtin_builder::_read_first_invocation(const glsl_type
*type
)
6018 ir_variable
*value
= in_var(type
, "value");
6020 MAKE_SIG(type
, shader_ballot
, 1, value
);
6021 body
.emit(ret(expr(ir_unop_read_first_invocation
, value
)));
6025 ir_function_signature
*
6026 builtin_builder::_read_invocation(const glsl_type
*type
)
6028 ir_variable
*value
= in_var(type
, "value");
6029 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
6031 MAKE_SIG(type
, shader_ballot
, 2, value
, invocation
);
6032 body
.emit(ret(expr(ir_binop_read_invocation
, value
, invocation
)));
6036 ir_function_signature
*
6037 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
6038 const glsl_type
*type
)
6040 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
6044 ir_function_signature
*
6045 builtin_builder::_shader_clock(builtin_available_predicate avail
,
6046 const glsl_type
*type
)
6048 MAKE_SIG(type
, avail
, 0);
6050 ir_variable
*retval
= body
.make_temp(glsl_type::uvec2_type
, "clock_retval");
6052 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
6053 retval
, sig
->parameters
));
6055 if (type
== glsl_type::uint64_t_type
) {
6056 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
6058 body
.emit(ret(retval
));
6064 ir_function_signature
*
6065 builtin_builder::_vote(enum ir_expression_operation opcode
)
6067 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
6069 MAKE_SIG(glsl_type::bool_type
, vote
, 1, value
);
6070 body
.emit(ret(expr(opcode
, value
)));
6076 /******************************************************************************/
6078 /* The singleton instance of builtin_builder. */
6079 static builtin_builder builtins
;
6080 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
6083 * External API (exposing the built-in module to the rest of the compiler):
6087 _mesa_glsl_initialize_builtin_functions()
6089 mtx_lock(&builtins_lock
);
6090 builtins
.initialize();
6091 mtx_unlock(&builtins_lock
);
6095 _mesa_glsl_release_builtin_functions()
6097 mtx_lock(&builtins_lock
);
6099 mtx_unlock(&builtins_lock
);
6102 ir_function_signature
*
6103 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
6104 const char *name
, exec_list
*actual_parameters
)
6106 ir_function_signature
*s
;
6107 mtx_lock(&builtins_lock
);
6108 s
= builtins
.find(state
, name
, actual_parameters
);
6109 mtx_unlock(&builtins_lock
);
6114 struct hash_table
*ht
=
6115 _mesa_hash_table_create(NULL
, _mesa_hash_pointer
, _mesa_key_pointer_equal
);
6116 void *mem_ctx
= state
;
6117 ir_function
*f
= s
->function()->clone(mem_ctx
, ht
);
6118 _mesa_hash_table_destroy(ht
, NULL
);
6120 return f
->matching_signature(state
, actual_parameters
, true);
6124 _mesa_glsl_has_builtin_function(const char *name
)
6127 mtx_lock(&builtins_lock
);
6128 f
= builtins
.shader
->symbols
->get_function(name
);
6129 mtx_unlock(&builtins_lock
);
6135 _mesa_glsl_get_builtin_function_shader()
6137 return builtins
.shader
;
6142 * Get the function signature for main from a shader
6144 ir_function_signature
*
6145 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
6147 ir_function
*const f
= symbols
->get_function("main");
6149 exec_list void_parameters
;
6151 /* Look for the 'void main()' signature and ensure that it's defined.
6152 * This keeps the linker from accidentally pick a shader that just
6153 * contains a prototype for main.
6155 * We don't have to check for multiple definitions of main (in multiple
6156 * shaders) because that would have already been caught above.
6158 ir_function_signature
*sig
=
6159 f
->matching_signature(NULL
, &void_parameters
, false);
6160 if ((sig
!= NULL
) && sig
->is_defined
) {