2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 * Unfortunately, some versions of MinGW produce bad code if this file
59 * is compiled with -O2 or -O3. The resulting driver will crash in random
60 * places if the app uses GLSL.
61 * The work-around is to disable optimizations for just this file. Luckily,
62 * this code is basically just executed once.
64 * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
65 * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
66 * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
67 * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
70 #if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
71 #warning "disabling optimizations for this file to work around compiler bug"
72 #pragma GCC optimize("O1")
78 #include "main/mtypes.h"
79 #include "main/shaderobj.h"
80 #include "ir_builder.h"
81 #include "glsl_parser_extras.h"
82 #include "program/prog_instruction.h"
84 #include "builtin_functions.h"
85 #include "util/hash_table.h"
87 #define M_PIf ((float) M_PI)
88 #define M_PI_2f ((float) M_PI_2)
89 #define M_PI_4f ((float) M_PI_4)
91 using namespace ir_builder
;
94 * Availability predicates:
98 always_available(const _mesa_glsl_parse_state
*)
104 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
106 return state
->stage
== MESA_SHADER_VERTEX
&&
107 (state
->compat_shader
|| state
->ARB_compatibility_enable
) &&
112 derivatives_only(const _mesa_glsl_parse_state
*state
)
114 return state
->stage
== MESA_SHADER_FRAGMENT
||
115 (state
->stage
== MESA_SHADER_COMPUTE
&&
116 state
->NV_compute_shader_derivatives_enable
);
120 gs_only(const _mesa_glsl_parse_state
*state
)
122 return state
->stage
== MESA_SHADER_GEOMETRY
;
126 v110(const _mesa_glsl_parse_state
*state
)
128 return !state
->es_shader
;
132 v110_derivatives_only(const _mesa_glsl_parse_state
*state
)
134 return !state
->es_shader
&&
135 derivatives_only(state
);
139 v120(const _mesa_glsl_parse_state
*state
)
141 return state
->is_version(120, 300);
145 v130(const _mesa_glsl_parse_state
*state
)
147 return state
->is_version(130, 300);
151 v130_desktop(const _mesa_glsl_parse_state
*state
)
153 return state
->is_version(130, 0);
157 v460_desktop(const _mesa_glsl_parse_state
*state
)
159 return state
->is_version(460, 0);
163 v130_derivatives_only(const _mesa_glsl_parse_state
*state
)
165 return state
->is_version(130, 300) &&
166 derivatives_only(state
);
170 v140_or_es3(const _mesa_glsl_parse_state
*state
)
172 return state
->is_version(140, 300);
176 v400_derivatives_only(const _mesa_glsl_parse_state
*state
)
178 return state
->is_version(400, 0) &&
179 derivatives_only(state
);
183 texture_rectangle(const _mesa_glsl_parse_state
*state
)
185 return state
->ARB_texture_rectangle_enable
;
189 texture_external(const _mesa_glsl_parse_state
*state
)
191 return state
->OES_EGL_image_external_enable
;
195 texture_external_es3(const _mesa_glsl_parse_state
*state
)
197 return state
->OES_EGL_image_external_essl3_enable
&&
199 state
->is_version(0, 300);
202 /** True if texturing functions with explicit LOD are allowed. */
204 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
206 /* Texturing functions with "Lod" in their name exist:
207 * - In the vertex shader stage (for all languages)
208 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
209 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
211 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
212 * don't need to explicitly check state->es_shader.
214 return state
->stage
== MESA_SHADER_VERTEX
||
215 state
->is_version(130, 300) ||
216 state
->ARB_shader_texture_lod_enable
||
217 state
->EXT_gpu_shader4_enable
;
221 v110_lod(const _mesa_glsl_parse_state
*state
)
223 return !state
->es_shader
&& lod_exists_in_stage(state
);
227 texture_buffer(const _mesa_glsl_parse_state
*state
)
229 return state
->is_version(140, 320) ||
230 state
->EXT_texture_buffer_enable
||
231 state
->OES_texture_buffer_enable
;
235 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
237 return state
->ARB_shader_texture_lod_enable
;
241 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
243 return state
->ARB_shader_texture_lod_enable
&&
244 state
->ARB_texture_rectangle_enable
;
248 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
250 return state
->is_version(330, 300) ||
251 state
->ARB_shader_bit_encoding_enable
||
252 state
->ARB_gpu_shader5_enable
;
256 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
258 return state
->is_version(450, 310) ||
259 state
->ARB_ES3_1_compatibility_enable
||
260 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
264 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
266 return state
->ARB_shading_language_packing_enable
||
267 state
->is_version(420, 300);
271 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
273 return state
->ARB_shading_language_packing_enable
||
274 state
->ARB_gpu_shader5_enable
||
275 state
->is_version(400, 300);
279 gpu_shader4(const _mesa_glsl_parse_state
*state
)
281 return state
->EXT_gpu_shader4_enable
;
285 gpu_shader4_integer(const _mesa_glsl_parse_state
*state
)
287 return state
->EXT_gpu_shader4_enable
&&
288 state
->ctx
->Extensions
.EXT_texture_integer
;
292 gpu_shader4_array(const _mesa_glsl_parse_state
*state
)
294 return state
->EXT_gpu_shader4_enable
&&
295 state
->ctx
->Extensions
.EXT_texture_array
;
299 gpu_shader4_array_integer(const _mesa_glsl_parse_state
*state
)
301 return gpu_shader4_array(state
) &&
302 state
->ctx
->Extensions
.EXT_texture_integer
;
306 gpu_shader4_rect(const _mesa_glsl_parse_state
*state
)
308 return state
->EXT_gpu_shader4_enable
&&
309 state
->ctx
->Extensions
.NV_texture_rectangle
;
313 gpu_shader4_rect_integer(const _mesa_glsl_parse_state
*state
)
315 return gpu_shader4_rect(state
) &&
316 state
->ctx
->Extensions
.EXT_texture_integer
;
320 gpu_shader4_tbo(const _mesa_glsl_parse_state
*state
)
322 return state
->EXT_gpu_shader4_enable
&&
323 state
->ctx
->Extensions
.EXT_texture_buffer_object
;
327 gpu_shader4_tbo_integer(const _mesa_glsl_parse_state
*state
)
329 return gpu_shader4_tbo(state
) &&
330 state
->ctx
->Extensions
.EXT_texture_integer
;
334 gpu_shader4_derivs_only(const _mesa_glsl_parse_state
*state
)
336 return state
->EXT_gpu_shader4_enable
&&
337 derivatives_only(state
);
341 gpu_shader4_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
343 return gpu_shader4_derivs_only(state
) &&
344 state
->ctx
->Extensions
.EXT_texture_integer
;
348 gpu_shader4_array_derivs_only(const _mesa_glsl_parse_state
*state
)
350 return gpu_shader4_derivs_only(state
) &&
351 state
->ctx
->Extensions
.EXT_texture_array
;
355 gpu_shader4_array_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
357 return gpu_shader4_array_derivs_only(state
) &&
358 state
->ctx
->Extensions
.EXT_texture_integer
;
362 v130_or_gpu_shader4(const _mesa_glsl_parse_state
*state
)
364 return state
->is_version(130, 300) || state
->EXT_gpu_shader4_enable
;
368 v130_or_gpu_shader4_and_tex_shadow_lod(const _mesa_glsl_parse_state
*state
)
370 return v130_or_gpu_shader4(state
) &&
371 state
->EXT_texture_shadow_lod_enable
;
375 gpu_shader5(const _mesa_glsl_parse_state
*state
)
377 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
381 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
383 return state
->is_version(400, 320) ||
384 state
->ARB_gpu_shader5_enable
||
385 state
->EXT_gpu_shader5_enable
||
386 state
->OES_gpu_shader5_enable
;
390 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
392 return state
->is_version(400, 320) ||
393 state
->ARB_gpu_shader5_enable
||
394 state
->EXT_texture_cube_map_array_enable
||
395 state
->OES_texture_cube_map_array_enable
;
399 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
401 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
405 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
407 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
411 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
413 return state
->ARB_shading_language_packing_enable
||
414 state
->ARB_gpu_shader5_enable
||
415 state
->is_version(400, 310);
419 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
421 return gpu_shader5_or_es31(state
) ||
422 state
->MESA_shader_integer_functions_enable
;
426 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
428 return state
->stage
== MESA_SHADER_FRAGMENT
&&
429 (state
->is_version(400, 320) ||
430 state
->ARB_gpu_shader5_enable
||
431 state
->OES_shader_multisample_interpolation_enable
);
436 texture_array_lod(const _mesa_glsl_parse_state
*state
)
438 return lod_exists_in_stage(state
) &&
439 (state
->EXT_texture_array_enable
||
440 (state
->EXT_gpu_shader4_enable
&&
441 state
->ctx
->Extensions
.EXT_texture_array
));
445 texture_array(const _mesa_glsl_parse_state
*state
)
447 return state
->EXT_texture_array_enable
||
448 (state
->EXT_gpu_shader4_enable
&&
449 state
->ctx
->Extensions
.EXT_texture_array
);
453 texture_array_derivs_only(const _mesa_glsl_parse_state
*state
)
455 return derivatives_only(state
) &&
456 texture_array(state
);
460 texture_multisample(const _mesa_glsl_parse_state
*state
)
462 return state
->is_version(150, 310) ||
463 state
->ARB_texture_multisample_enable
;
467 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
469 return state
->is_version(150, 320) ||
470 state
->ARB_texture_multisample_enable
||
471 state
->OES_texture_storage_multisample_2d_array_enable
;
475 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
477 return texture_multisample(state
) &&
478 state
->EXT_shader_samples_identical_enable
;
482 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
484 return texture_multisample_array(state
) &&
485 state
->EXT_shader_samples_identical_enable
;
489 derivatives_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
491 return state
->has_texture_cube_map_array() &&
492 derivatives_only(state
);
496 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
498 return state
->has_texture_cube_map_array();
502 v130_or_gpu_shader4_and_tex_cube_map_array(const _mesa_glsl_parse_state
*state
)
504 return texture_cube_map_array(state
) &&
505 v130_or_gpu_shader4(state
) &&
506 state
->EXT_texture_shadow_lod_enable
;
510 texture_query_levels(const _mesa_glsl_parse_state
*state
)
512 return state
->is_version(430, 0) ||
513 state
->ARB_texture_query_levels_enable
;
517 texture_query_lod(const _mesa_glsl_parse_state
*state
)
519 return derivatives_only(state
) &&
520 (state
->ARB_texture_query_lod_enable
||
521 state
->EXT_texture_query_lod_enable
);
525 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
527 return state
->is_version(400, 320) ||
528 state
->ARB_texture_gather_enable
||
529 state
->ARB_gpu_shader5_enable
||
530 state
->EXT_texture_cube_map_array_enable
||
531 state
->OES_texture_cube_map_array_enable
;
535 texture_texture4(const _mesa_glsl_parse_state
*state
)
537 return state
->AMD_texture_texture4_enable
;
541 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
543 return state
->is_version(400, 310) ||
544 state
->ARB_texture_gather_enable
||
545 state
->ARB_gpu_shader5_enable
;
548 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
549 * used for relaxation of const offset requirements.
552 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
554 return !state
->is_version(400, 320) &&
555 !state
->ARB_gpu_shader5_enable
&&
556 !state
->EXT_gpu_shader5_enable
&&
557 !state
->OES_gpu_shader5_enable
&&
558 (state
->ARB_texture_gather_enable
||
559 state
->is_version(0, 310));
562 /* Desktop GL or OES_standard_derivatives */
564 derivatives(const _mesa_glsl_parse_state
*state
)
566 return derivatives_only(state
) &&
567 (state
->is_version(110, 300) ||
568 state
->OES_standard_derivatives_enable
||
569 state
->ctx
->Const
.AllowGLSLRelaxedES
);
573 derivative_control(const _mesa_glsl_parse_state
*state
)
575 return derivatives_only(state
) &&
576 (state
->is_version(450, 0) ||
577 state
->ARB_derivative_control_enable
);
581 tex1d_lod(const _mesa_glsl_parse_state
*state
)
583 return !state
->es_shader
&& lod_exists_in_stage(state
);
586 /** True if sampler3D exists */
588 tex3d(const _mesa_glsl_parse_state
*state
)
590 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
591 * OES_texture_3D extension, and in GLSL ES 3.00.
593 return !state
->es_shader
||
594 state
->OES_texture_3D_enable
||
595 state
->language_version
>= 300;
599 derivatives_tex3d(const _mesa_glsl_parse_state
*state
)
601 return (!state
->es_shader
|| state
->OES_texture_3D_enable
) &&
602 derivatives_only(state
);
606 tex3d_lod(const _mesa_glsl_parse_state
*state
)
608 return tex3d(state
) && lod_exists_in_stage(state
);
612 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
614 return state
->has_atomic_counters();
618 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
620 return state
->ARB_shader_atomic_counter_ops_enable
;
624 shader_atomic_counter_ops_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
626 return state
->ARB_shader_atomic_counter_ops_enable
|| v460_desktop(state
);
630 shader_ballot(const _mesa_glsl_parse_state
*state
)
632 return state
->ARB_shader_ballot_enable
;
636 supports_arb_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
638 return state
->ARB_fragment_shader_interlock_enable
;
642 supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
644 return state
->NV_fragment_shader_interlock_enable
;
648 shader_clock(const _mesa_glsl_parse_state
*state
)
650 return state
->ARB_shader_clock_enable
;
654 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
656 return state
->ARB_shader_clock_enable
&&
657 (state
->ARB_gpu_shader_int64_enable
||
658 state
->AMD_gpu_shader_int64_enable
);
662 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
664 return state
->has_shader_storage_buffer_objects();
668 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
670 return state
->AMD_shader_trinary_minmax_enable
;
674 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
676 return (state
->is_version(420, 310) ||
677 state
->ARB_shader_image_load_store_enable
||
678 state
->EXT_shader_image_load_store_enable
);
682 shader_image_load_store_ext(const _mesa_glsl_parse_state
*state
)
684 return state
->EXT_shader_image_load_store_enable
;
688 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
690 return (state
->is_version(420, 320) ||
691 state
->ARB_shader_image_load_store_enable
||
692 state
->EXT_shader_image_load_store_enable
||
693 state
->OES_shader_image_atomic_enable
);
697 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
699 return (state
->is_version(450, 320) ||
700 state
->ARB_ES3_1_compatibility_enable
||
701 state
->OES_shader_image_atomic_enable
||
702 state
->NV_shader_atomic_float_enable
);
706 shader_image_atomic_add_float(const _mesa_glsl_parse_state
*state
)
708 return state
->NV_shader_atomic_float_enable
;
712 shader_image_size(const _mesa_glsl_parse_state
*state
)
714 return state
->is_version(430, 310) ||
715 state
->ARB_shader_image_size_enable
;
719 shader_samples(const _mesa_glsl_parse_state
*state
)
721 return state
->is_version(450, 0) ||
722 state
->ARB_shader_texture_image_samples_enable
;
726 gs_streams(const _mesa_glsl_parse_state
*state
)
728 return gpu_shader5(state
) && gs_only(state
);
732 fp64(const _mesa_glsl_parse_state
*state
)
734 return state
->has_double();
738 int64(const _mesa_glsl_parse_state
*state
)
740 return state
->has_int64();
744 int64_fp64(const _mesa_glsl_parse_state
*state
)
746 return state
->has_int64() && state
->has_double();
750 compute_shader(const _mesa_glsl_parse_state
*state
)
752 return state
->stage
== MESA_SHADER_COMPUTE
;
756 compute_shader_supported(const _mesa_glsl_parse_state
*state
)
758 return state
->has_compute_shader();
762 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
764 return compute_shader(state
) || shader_storage_buffer_object(state
);
768 barrier_supported(const _mesa_glsl_parse_state
*state
)
770 return compute_shader(state
) ||
771 state
->stage
== MESA_SHADER_TESS_CTRL
;
775 vote(const _mesa_glsl_parse_state
*state
)
777 return state
->ARB_shader_group_vote_enable
;
781 vote_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
783 return state
->ARB_shader_group_vote_enable
|| v460_desktop(state
);
787 integer_functions_supported(const _mesa_glsl_parse_state
*state
)
789 return state
->extensions
->MESA_shader_integer_functions
;
793 NV_shader_atomic_float_supported(const _mesa_glsl_parse_state
*state
)
795 return state
->extensions
->NV_shader_atomic_float
;
799 shader_atomic_float_add(const _mesa_glsl_parse_state
*state
)
801 return state
->NV_shader_atomic_float_enable
;
805 shader_atomic_float_exchange(const _mesa_glsl_parse_state
*state
)
807 return state
->NV_shader_atomic_float_enable
||
808 state
->INTEL_shader_atomic_float_minmax_enable
;
812 INTEL_shader_atomic_float_minmax_supported(const _mesa_glsl_parse_state
*state
)
814 return state
->extensions
->INTEL_shader_atomic_float_minmax
;
818 shader_atomic_float_minmax(const _mesa_glsl_parse_state
*state
)
820 return state
->INTEL_shader_atomic_float_minmax_enable
;
824 demote_to_helper_invocation(const _mesa_glsl_parse_state
*state
)
826 return state
->EXT_demote_to_helper_invocation_enable
;
831 /******************************************************************************/
836 * builtin_builder: A singleton object representing the core of the built-in
839 * It generates IR for every built-in function signature, and organizes them
842 class builtin_builder
{
849 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
850 const char *name
, exec_list
*actual_parameters
);
853 * A shader to hold all the built-in signatures; created by this module.
855 * This includes signatures for every built-in, regardless of version or
856 * enabled extensions. The availability predicate associated with each
857 * signature allows matching_signature() to filter out the irrelevant ones.
864 void create_shader();
865 void create_intrinsics();
866 void create_builtins();
869 * IR builder helpers:
871 * These convenience functions assist in emitting IR, but don't necessarily
872 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
875 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
876 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
877 ir_constant
*imm(float f
, unsigned vector_elements
=1);
878 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
879 ir_constant
*imm(int i
, unsigned vector_elements
=1);
880 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
881 ir_constant
*imm(double d
, unsigned vector_elements
=1);
882 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
883 ir_dereference_variable
*var_ref(ir_variable
*var
);
884 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
885 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
887 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
888 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
891 * Call function \param f with parameters specified as the linked
892 * list \param params of \c ir_variable objects. \param ret should
893 * point to the ir_variable that will hold the function return
894 * value, or be \c NULL if the function has void return type.
896 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
898 /** Create a new function and add the given signatures. */
899 void add_function(const char *name
, ...);
901 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
902 unsigned num_arguments
,
906 * Create a new image built-in function for all known image types.
907 * \p flags is a bitfield of \c image_function_flags flags.
909 void add_image_function(const char *name
,
910 const char *intrinsic_name
,
911 image_prototype_ctr prototype
,
912 unsigned num_arguments
,
914 enum ir_intrinsic_id id
);
917 * Create new functions for all known image built-ins and types.
918 * If \p glsl is \c true, use the GLSL built-in names and emit code
919 * to call into the actual compiler intrinsic. If \p glsl is
920 * false, emit a function prototype with no body for each image
923 void add_image_functions(bool glsl
);
925 ir_function_signature
*new_sig(const glsl_type
*return_type
,
926 builtin_available_predicate avail
,
927 int num_params
, ...);
930 * Function signature generators:
933 ir_function_signature
*unop(builtin_available_predicate avail
,
934 ir_expression_operation opcode
,
935 const glsl_type
*return_type
,
936 const glsl_type
*param_type
);
937 ir_function_signature
*binop(builtin_available_predicate avail
,
938 ir_expression_operation opcode
,
939 const glsl_type
*return_type
,
940 const glsl_type
*param0_type
,
941 const glsl_type
*param1_type
,
942 bool swap_operands
= false);
944 #define B0(X) ir_function_signature *_##X();
945 #define B1(X) ir_function_signature *_##X(const glsl_type *);
946 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
947 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
948 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
949 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
987 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
988 const glsl_type
*val_type
,
989 const glsl_type
*blend_type
);
999 BA1(doubleBitsToInt64
)
1000 BA1(doubleBitsToUint64
)
1001 BA1(int64BitsToDouble
)
1002 BA1(uint64BitsToDouble
)
1004 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
1005 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
1006 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
1007 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
1008 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
1009 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
1010 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
1011 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
1012 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
1013 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
1014 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
1015 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
1016 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
1017 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
1018 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
1019 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
1030 BA1(matrixCompMult
);
1032 BA1(determinant_mat2
);
1033 BA1(determinant_mat3
);
1034 BA1(determinant_mat4
);
1042 BA1(greaterThanEqual
);
1049 BA1(textureSamples
);
1051 /** Flags to _texture() */
1052 #define TEX_PROJECT 1
1053 #define TEX_OFFSET 2
1054 #define TEX_COMPONENT 4
1055 #define TEX_OFFSET_NONCONST 8
1056 #define TEX_OFFSET_ARRAY 16
1058 ir_function_signature
*_texture(ir_texture_opcode opcode
,
1059 builtin_available_predicate avail
,
1060 const glsl_type
*return_type
,
1061 const glsl_type
*sampler_type
,
1062 const glsl_type
*coord_type
,
1064 ir_function_signature
*_textureCubeArrayShadow(ir_texture_opcode opcode
,
1065 builtin_available_predicate avail
,
1066 const glsl_type
*x
);
1067 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
1068 const glsl_type
*return_type
,
1069 const glsl_type
*sampler_type
,
1070 const glsl_type
*coord_type
,
1071 const glsl_type
*offset_type
= NULL
);
1075 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
1076 const glsl_type
*stream_type
);
1077 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
1078 const glsl_type
*stream_type
);
1081 BA2(textureQueryLod
);
1082 BA1(textureQueryLevels
);
1083 BA2(textureSamplesIdentical
);
1111 B1(interpolateAtCentroid
)
1112 B1(interpolateAtOffset
)
1113 B1(interpolateAtSample
)
1115 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
1116 enum ir_intrinsic_id id
);
1117 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
1118 enum ir_intrinsic_id id
);
1119 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
1120 enum ir_intrinsic_id id
);
1121 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
1122 builtin_available_predicate avail
);
1123 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
1124 builtin_available_predicate avail
);
1125 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
1126 builtin_available_predicate avail
);
1128 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
1129 const glsl_type
*type
,
1130 enum ir_intrinsic_id id
);
1131 ir_function_signature
*_atomic_op2(const char *intrinsic
,
1132 builtin_available_predicate avail
,
1133 const glsl_type
*type
);
1134 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
1135 const glsl_type
*type
,
1136 enum ir_intrinsic_id id
);
1137 ir_function_signature
*_atomic_op3(const char *intrinsic
,
1138 builtin_available_predicate avail
,
1139 const glsl_type
*type
);
1145 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
1146 unsigned num_arguments
,
1148 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
1149 unsigned num_arguments
,
1151 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
1152 unsigned num_arguments
,
1154 ir_function_signature
*_image(image_prototype_ctr prototype
,
1155 const glsl_type
*image_type
,
1156 const char *intrinsic_name
,
1157 unsigned num_arguments
,
1159 enum ir_intrinsic_id id
);
1161 ir_function_signature
*_memory_barrier_intrinsic(
1162 builtin_available_predicate avail
,
1163 enum ir_intrinsic_id id
);
1164 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
1165 builtin_available_predicate avail
);
1167 ir_function_signature
*_ballot_intrinsic();
1168 ir_function_signature
*_ballot();
1169 ir_function_signature
*_read_first_invocation_intrinsic(const glsl_type
*type
);
1170 ir_function_signature
*_read_first_invocation(const glsl_type
*type
);
1171 ir_function_signature
*_read_invocation_intrinsic(const glsl_type
*type
);
1172 ir_function_signature
*_read_invocation(const glsl_type
*type
);
1175 ir_function_signature
*_invocation_interlock_intrinsic(
1176 builtin_available_predicate avail
,
1177 enum ir_intrinsic_id id
);
1178 ir_function_signature
*_invocation_interlock(
1179 const char *intrinsic_name
,
1180 builtin_available_predicate avail
);
1182 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
1183 const glsl_type
*type
);
1184 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
1185 const glsl_type
*type
);
1187 ir_function_signature
*_vote_intrinsic(builtin_available_predicate avail
,
1188 enum ir_intrinsic_id id
);
1189 ir_function_signature
*_vote(const char *intrinsic_name
,
1190 builtin_available_predicate avail
);
1192 ir_function_signature
*_helper_invocation_intrinsic();
1193 ir_function_signature
*_helper_invocation();
1204 enum image_function_flags
{
1205 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
1206 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
1207 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
1208 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
1209 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
1210 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
1211 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
1212 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
1213 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8),
1214 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
= (1 << 9),
1215 IMAGE_FUNCTION_EXT_ONLY
= (1 << 10),
1218 } /* anonymous namespace */
1221 * Core builtin_builder functionality:
1224 builtin_builder::builtin_builder()
1230 builtin_builder::~builtin_builder()
1232 ralloc_free(mem_ctx
);
1235 ir_function_signature
*
1236 builtin_builder::find(_mesa_glsl_parse_state
*state
,
1237 const char *name
, exec_list
*actual_parameters
)
1239 /* The shader currently being compiled requested a built-in function;
1240 * it needs to link against builtin_builder::shader in order to get them.
1242 * Even if we don't find a matching signature, we still need to do this so
1243 * that the "no matching signature" error will list potential candidates
1244 * from the available built-ins.
1246 state
->uses_builtin_functions
= true;
1248 ir_function
*f
= shader
->symbols
->get_function(name
);
1252 ir_function_signature
*sig
=
1253 f
->matching_signature(state
, actual_parameters
, true);
1261 builtin_builder::initialize()
1263 /* If already initialized, don't do it again. */
1264 if (mem_ctx
!= NULL
)
1267 glsl_type_singleton_init_or_ref();
1269 mem_ctx
= ralloc_context(NULL
);
1271 create_intrinsics();
1276 builtin_builder::release()
1278 ralloc_free(mem_ctx
);
1281 ralloc_free(shader
);
1284 glsl_type_singleton_decref();
1288 builtin_builder::create_shader()
1290 /* The target doesn't actually matter. There's no target for generic
1291 * GLSL utility code that could be linked against any stage, so just
1292 * arbitrarily pick GL_VERTEX_SHADER.
1294 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1295 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1301 * Create ir_function and ir_function_signature objects for each
1305 builtin_builder::create_intrinsics()
1307 add_function("__intrinsic_atomic_read",
1308 _atomic_counter_intrinsic(shader_atomic_counters
,
1309 ir_intrinsic_atomic_counter_read
),
1311 add_function("__intrinsic_atomic_increment",
1312 _atomic_counter_intrinsic(shader_atomic_counters
,
1313 ir_intrinsic_atomic_counter_increment
),
1315 add_function("__intrinsic_atomic_predecrement",
1316 _atomic_counter_intrinsic(shader_atomic_counters
,
1317 ir_intrinsic_atomic_counter_predecrement
),
1320 add_function("__intrinsic_atomic_add",
1321 _atomic_intrinsic2(buffer_atomics_supported
,
1322 glsl_type::uint_type
,
1323 ir_intrinsic_generic_atomic_add
),
1324 _atomic_intrinsic2(buffer_atomics_supported
,
1325 glsl_type::int_type
,
1326 ir_intrinsic_generic_atomic_add
),
1327 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1328 glsl_type::float_type
,
1329 ir_intrinsic_generic_atomic_add
),
1330 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1331 ir_intrinsic_atomic_counter_add
),
1333 add_function("__intrinsic_atomic_min",
1334 _atomic_intrinsic2(buffer_atomics_supported
,
1335 glsl_type::uint_type
,
1336 ir_intrinsic_generic_atomic_min
),
1337 _atomic_intrinsic2(buffer_atomics_supported
,
1338 glsl_type::int_type
,
1339 ir_intrinsic_generic_atomic_min
),
1340 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1341 glsl_type::float_type
,
1342 ir_intrinsic_generic_atomic_min
),
1343 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1344 ir_intrinsic_atomic_counter_min
),
1346 add_function("__intrinsic_atomic_max",
1347 _atomic_intrinsic2(buffer_atomics_supported
,
1348 glsl_type::uint_type
,
1349 ir_intrinsic_generic_atomic_max
),
1350 _atomic_intrinsic2(buffer_atomics_supported
,
1351 glsl_type::int_type
,
1352 ir_intrinsic_generic_atomic_max
),
1353 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1354 glsl_type::float_type
,
1355 ir_intrinsic_generic_atomic_max
),
1356 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1357 ir_intrinsic_atomic_counter_max
),
1359 add_function("__intrinsic_atomic_and",
1360 _atomic_intrinsic2(buffer_atomics_supported
,
1361 glsl_type::uint_type
,
1362 ir_intrinsic_generic_atomic_and
),
1363 _atomic_intrinsic2(buffer_atomics_supported
,
1364 glsl_type::int_type
,
1365 ir_intrinsic_generic_atomic_and
),
1366 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1367 ir_intrinsic_atomic_counter_and
),
1369 add_function("__intrinsic_atomic_or",
1370 _atomic_intrinsic2(buffer_atomics_supported
,
1371 glsl_type::uint_type
,
1372 ir_intrinsic_generic_atomic_or
),
1373 _atomic_intrinsic2(buffer_atomics_supported
,
1374 glsl_type::int_type
,
1375 ir_intrinsic_generic_atomic_or
),
1376 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1377 ir_intrinsic_atomic_counter_or
),
1379 add_function("__intrinsic_atomic_xor",
1380 _atomic_intrinsic2(buffer_atomics_supported
,
1381 glsl_type::uint_type
,
1382 ir_intrinsic_generic_atomic_xor
),
1383 _atomic_intrinsic2(buffer_atomics_supported
,
1384 glsl_type::int_type
,
1385 ir_intrinsic_generic_atomic_xor
),
1386 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1387 ir_intrinsic_atomic_counter_xor
),
1389 add_function("__intrinsic_atomic_exchange",
1390 _atomic_intrinsic2(buffer_atomics_supported
,
1391 glsl_type::uint_type
,
1392 ir_intrinsic_generic_atomic_exchange
),
1393 _atomic_intrinsic2(buffer_atomics_supported
,
1394 glsl_type::int_type
,
1395 ir_intrinsic_generic_atomic_exchange
),
1396 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1397 glsl_type::float_type
,
1398 ir_intrinsic_generic_atomic_exchange
),
1399 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1400 ir_intrinsic_atomic_counter_exchange
),
1402 add_function("__intrinsic_atomic_comp_swap",
1403 _atomic_intrinsic3(buffer_atomics_supported
,
1404 glsl_type::uint_type
,
1405 ir_intrinsic_generic_atomic_comp_swap
),
1406 _atomic_intrinsic3(buffer_atomics_supported
,
1407 glsl_type::int_type
,
1408 ir_intrinsic_generic_atomic_comp_swap
),
1409 _atomic_intrinsic3(INTEL_shader_atomic_float_minmax_supported
,
1410 glsl_type::float_type
,
1411 ir_intrinsic_generic_atomic_comp_swap
),
1412 _atomic_counter_intrinsic2(shader_atomic_counter_ops_or_v460_desktop
,
1413 ir_intrinsic_atomic_counter_comp_swap
),
1416 add_image_functions(false);
1418 add_function("__intrinsic_memory_barrier",
1419 _memory_barrier_intrinsic(shader_image_load_store
,
1420 ir_intrinsic_memory_barrier
),
1422 add_function("__intrinsic_group_memory_barrier",
1423 _memory_barrier_intrinsic(compute_shader
,
1424 ir_intrinsic_group_memory_barrier
),
1426 add_function("__intrinsic_memory_barrier_atomic_counter",
1427 _memory_barrier_intrinsic(compute_shader_supported
,
1428 ir_intrinsic_memory_barrier_atomic_counter
),
1430 add_function("__intrinsic_memory_barrier_buffer",
1431 _memory_barrier_intrinsic(compute_shader_supported
,
1432 ir_intrinsic_memory_barrier_buffer
),
1434 add_function("__intrinsic_memory_barrier_image",
1435 _memory_barrier_intrinsic(compute_shader_supported
,
1436 ir_intrinsic_memory_barrier_image
),
1438 add_function("__intrinsic_memory_barrier_shared",
1439 _memory_barrier_intrinsic(compute_shader
,
1440 ir_intrinsic_memory_barrier_shared
),
1443 add_function("__intrinsic_begin_invocation_interlock",
1444 _invocation_interlock_intrinsic(
1445 supports_arb_fragment_shader_interlock
,
1446 ir_intrinsic_begin_invocation_interlock
), NULL
);
1448 add_function("__intrinsic_end_invocation_interlock",
1449 _invocation_interlock_intrinsic(
1450 supports_arb_fragment_shader_interlock
,
1451 ir_intrinsic_end_invocation_interlock
), NULL
);
1453 add_function("__intrinsic_shader_clock",
1454 _shader_clock_intrinsic(shader_clock
,
1455 glsl_type::uvec2_type
),
1458 add_function("__intrinsic_vote_all",
1459 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_all
),
1461 add_function("__intrinsic_vote_any",
1462 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_any
),
1464 add_function("__intrinsic_vote_eq",
1465 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_eq
),
1468 add_function("__intrinsic_ballot", _ballot_intrinsic(), NULL
);
1470 add_function("__intrinsic_read_invocation",
1471 _read_invocation_intrinsic(glsl_type::float_type
),
1472 _read_invocation_intrinsic(glsl_type::vec2_type
),
1473 _read_invocation_intrinsic(glsl_type::vec3_type
),
1474 _read_invocation_intrinsic(glsl_type::vec4_type
),
1476 _read_invocation_intrinsic(glsl_type::int_type
),
1477 _read_invocation_intrinsic(glsl_type::ivec2_type
),
1478 _read_invocation_intrinsic(glsl_type::ivec3_type
),
1479 _read_invocation_intrinsic(glsl_type::ivec4_type
),
1481 _read_invocation_intrinsic(glsl_type::uint_type
),
1482 _read_invocation_intrinsic(glsl_type::uvec2_type
),
1483 _read_invocation_intrinsic(glsl_type::uvec3_type
),
1484 _read_invocation_intrinsic(glsl_type::uvec4_type
),
1487 add_function("__intrinsic_read_first_invocation",
1488 _read_first_invocation_intrinsic(glsl_type::float_type
),
1489 _read_first_invocation_intrinsic(glsl_type::vec2_type
),
1490 _read_first_invocation_intrinsic(glsl_type::vec3_type
),
1491 _read_first_invocation_intrinsic(glsl_type::vec4_type
),
1493 _read_first_invocation_intrinsic(glsl_type::int_type
),
1494 _read_first_invocation_intrinsic(glsl_type::ivec2_type
),
1495 _read_first_invocation_intrinsic(glsl_type::ivec3_type
),
1496 _read_first_invocation_intrinsic(glsl_type::ivec4_type
),
1498 _read_first_invocation_intrinsic(glsl_type::uint_type
),
1499 _read_first_invocation_intrinsic(glsl_type::uvec2_type
),
1500 _read_first_invocation_intrinsic(glsl_type::uvec3_type
),
1501 _read_first_invocation_intrinsic(glsl_type::uvec4_type
),
1504 add_function("__intrinsic_helper_invocation",
1505 _helper_invocation_intrinsic(), NULL
);
1509 * Create ir_function and ir_function_signature objects for each built-in.
1511 * Contains a list of every available built-in.
1514 builtin_builder::create_builtins()
1517 add_function(#NAME, \
1518 _##NAME(glsl_type::float_type), \
1519 _##NAME(glsl_type::vec2_type), \
1520 _##NAME(glsl_type::vec3_type), \
1521 _##NAME(glsl_type::vec4_type), \
1525 add_function(#NAME, \
1526 _##NAME(always_available, glsl_type::float_type), \
1527 _##NAME(always_available, glsl_type::vec2_type), \
1528 _##NAME(always_available, glsl_type::vec3_type), \
1529 _##NAME(always_available, glsl_type::vec4_type), \
1530 _##NAME(fp64, glsl_type::double_type), \
1531 _##NAME(fp64, glsl_type::dvec2_type), \
1532 _##NAME(fp64, glsl_type::dvec3_type), \
1533 _##NAME(fp64, glsl_type::dvec4_type), \
1536 #define FD130(NAME) \
1537 add_function(#NAME, \
1538 _##NAME(v130, glsl_type::float_type), \
1539 _##NAME(v130, glsl_type::vec2_type), \
1540 _##NAME(v130, glsl_type::vec3_type), \
1541 _##NAME(v130, glsl_type::vec4_type), \
1542 _##NAME(fp64, glsl_type::double_type), \
1543 _##NAME(fp64, glsl_type::dvec2_type), \
1544 _##NAME(fp64, glsl_type::dvec3_type), \
1545 _##NAME(fp64, glsl_type::dvec4_type), \
1548 #define FDGS5(NAME) \
1549 add_function(#NAME, \
1550 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1551 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1552 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1553 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1554 _##NAME(fp64, glsl_type::double_type), \
1555 _##NAME(fp64, glsl_type::dvec2_type), \
1556 _##NAME(fp64, glsl_type::dvec3_type), \
1557 _##NAME(fp64, glsl_type::dvec4_type), \
1561 add_function(#NAME, \
1562 _##NAME(glsl_type::float_type), \
1563 _##NAME(glsl_type::vec2_type), \
1564 _##NAME(glsl_type::vec3_type), \
1565 _##NAME(glsl_type::vec4_type), \
1566 _##NAME(glsl_type::int_type), \
1567 _##NAME(glsl_type::ivec2_type), \
1568 _##NAME(glsl_type::ivec3_type), \
1569 _##NAME(glsl_type::ivec4_type), \
1572 #define FI64(NAME) \
1573 add_function(#NAME, \
1574 _##NAME(always_available, glsl_type::float_type), \
1575 _##NAME(always_available, glsl_type::vec2_type), \
1576 _##NAME(always_available, glsl_type::vec3_type), \
1577 _##NAME(always_available, glsl_type::vec4_type), \
1578 _##NAME(always_available, glsl_type::int_type), \
1579 _##NAME(always_available, glsl_type::ivec2_type), \
1580 _##NAME(always_available, glsl_type::ivec3_type), \
1581 _##NAME(always_available, glsl_type::ivec4_type), \
1582 _##NAME(fp64, glsl_type::double_type), \
1583 _##NAME(fp64, glsl_type::dvec2_type), \
1584 _##NAME(fp64, glsl_type::dvec3_type), \
1585 _##NAME(fp64, glsl_type::dvec4_type), \
1586 _##NAME(int64, glsl_type::int64_t_type), \
1587 _##NAME(int64, glsl_type::i64vec2_type), \
1588 _##NAME(int64, glsl_type::i64vec3_type), \
1589 _##NAME(int64, glsl_type::i64vec4_type), \
1592 #define FIUD_VEC(NAME) \
1593 add_function(#NAME, \
1594 _##NAME(always_available, glsl_type::vec2_type), \
1595 _##NAME(always_available, glsl_type::vec3_type), \
1596 _##NAME(always_available, glsl_type::vec4_type), \
1598 _##NAME(always_available, glsl_type::ivec2_type), \
1599 _##NAME(always_available, glsl_type::ivec3_type), \
1600 _##NAME(always_available, glsl_type::ivec4_type), \
1602 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1603 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1604 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1605 _##NAME(fp64, glsl_type::dvec2_type), \
1606 _##NAME(fp64, glsl_type::dvec3_type), \
1607 _##NAME(fp64, glsl_type::dvec4_type), \
1608 _##NAME(int64, glsl_type::int64_t_type), \
1609 _##NAME(int64, glsl_type::i64vec2_type), \
1610 _##NAME(int64, glsl_type::i64vec3_type), \
1611 _##NAME(int64, glsl_type::i64vec4_type), \
1612 _##NAME(int64, glsl_type::uint64_t_type), \
1613 _##NAME(int64, glsl_type::u64vec2_type), \
1614 _##NAME(int64, glsl_type::u64vec3_type), \
1615 _##NAME(int64, glsl_type::u64vec4_type), \
1619 add_function(#NAME, \
1620 _##NAME(glsl_type::int_type), \
1621 _##NAME(glsl_type::ivec2_type), \
1622 _##NAME(glsl_type::ivec3_type), \
1623 _##NAME(glsl_type::ivec4_type), \
1625 _##NAME(glsl_type::uint_type), \
1626 _##NAME(glsl_type::uvec2_type), \
1627 _##NAME(glsl_type::uvec3_type), \
1628 _##NAME(glsl_type::uvec4_type), \
1631 #define FIUBD_VEC(NAME) \
1632 add_function(#NAME, \
1633 _##NAME(always_available, glsl_type::vec2_type), \
1634 _##NAME(always_available, glsl_type::vec3_type), \
1635 _##NAME(always_available, glsl_type::vec4_type), \
1637 _##NAME(always_available, glsl_type::ivec2_type), \
1638 _##NAME(always_available, glsl_type::ivec3_type), \
1639 _##NAME(always_available, glsl_type::ivec4_type), \
1641 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1642 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1643 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1645 _##NAME(always_available, glsl_type::bvec2_type), \
1646 _##NAME(always_available, glsl_type::bvec3_type), \
1647 _##NAME(always_available, glsl_type::bvec4_type), \
1649 _##NAME(fp64, glsl_type::dvec2_type), \
1650 _##NAME(fp64, glsl_type::dvec3_type), \
1651 _##NAME(fp64, glsl_type::dvec4_type), \
1652 _##NAME(int64, glsl_type::int64_t_type), \
1653 _##NAME(int64, glsl_type::i64vec2_type), \
1654 _##NAME(int64, glsl_type::i64vec3_type), \
1655 _##NAME(int64, glsl_type::i64vec4_type), \
1656 _##NAME(int64, glsl_type::uint64_t_type), \
1657 _##NAME(int64, glsl_type::u64vec2_type), \
1658 _##NAME(int64, glsl_type::u64vec3_type), \
1659 _##NAME(int64, glsl_type::u64vec4_type), \
1662 #define FIUD2_MIXED(NAME) \
1663 add_function(#NAME, \
1664 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1665 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1666 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1667 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1669 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1670 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1671 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1673 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1674 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1675 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1676 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1678 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1679 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1680 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1682 _##NAME(v130_or_gpu_shader4, glsl_type::uint_type, glsl_type::uint_type), \
1683 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uint_type), \
1684 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uint_type), \
1685 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uint_type), \
1687 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1688 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1689 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1691 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1692 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1693 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1694 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1695 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1696 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1697 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1699 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1700 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1701 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1702 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1703 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1704 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1705 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1706 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1707 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1708 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1709 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1710 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1711 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1712 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1723 add_function("atan",
1724 _atan(glsl_type::float_type
),
1725 _atan(glsl_type::vec2_type
),
1726 _atan(glsl_type::vec3_type
),
1727 _atan(glsl_type::vec4_type
),
1728 _atan2(glsl_type::float_type
),
1729 _atan2(glsl_type::vec2_type
),
1730 _atan2(glsl_type::vec3_type
),
1731 _atan2(glsl_type::vec4_type
),
1756 add_function("truncate",
1757 _truncate(gpu_shader4
, glsl_type::float_type
),
1758 _truncate(gpu_shader4
, glsl_type::vec2_type
),
1759 _truncate(gpu_shader4
, glsl_type::vec3_type
),
1760 _truncate(gpu_shader4
, glsl_type::vec4_type
),
1765 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1766 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1767 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1768 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1770 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1771 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1772 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1774 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1775 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1776 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1777 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1779 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1780 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1781 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1791 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1792 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1793 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1794 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1796 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1797 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1798 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1800 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1801 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1802 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1803 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1805 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1806 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1807 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1809 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1810 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1811 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1812 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1814 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1815 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1816 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1817 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1819 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1820 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1821 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1822 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1824 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1825 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1826 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1827 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1829 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1830 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1831 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1832 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1834 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1835 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1836 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1837 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1839 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1840 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1841 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1842 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1845 add_function("step",
1846 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1847 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1848 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1849 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1851 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1852 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1853 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1854 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1855 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1856 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1857 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1859 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1860 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1861 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1864 add_function("smoothstep",
1865 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1866 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1867 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1868 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1870 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1871 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1872 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1873 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1874 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1875 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1876 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1878 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1879 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1880 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1888 add_function("intBitsToFloat",
1889 _intBitsToFloat(glsl_type::int_type
),
1890 _intBitsToFloat(glsl_type::ivec2_type
),
1891 _intBitsToFloat(glsl_type::ivec3_type
),
1892 _intBitsToFloat(glsl_type::ivec4_type
),
1894 add_function("uintBitsToFloat",
1895 _uintBitsToFloat(glsl_type::uint_type
),
1896 _uintBitsToFloat(glsl_type::uvec2_type
),
1897 _uintBitsToFloat(glsl_type::uvec3_type
),
1898 _uintBitsToFloat(glsl_type::uvec4_type
),
1901 add_function("doubleBitsToInt64",
1902 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1903 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1904 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1905 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1908 add_function("doubleBitsToUint64",
1909 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1910 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1911 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1912 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1915 add_function("int64BitsToDouble",
1916 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1917 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1918 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1919 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1922 add_function("uint64BitsToDouble",
1923 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1924 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1925 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1926 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1929 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1930 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1931 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1932 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1933 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1934 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1935 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1936 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1937 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1938 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1939 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1940 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1942 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1943 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1944 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1945 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1951 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1952 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1955 add_function("ftransform", _ftransform(), NULL
);
1960 add_function("matrixCompMult",
1961 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1962 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1963 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1964 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1965 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1966 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1967 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1968 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1969 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1970 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1971 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1972 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1973 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1974 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1975 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1976 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1977 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1978 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1980 add_function("outerProduct",
1981 _outerProduct(v120
, glsl_type::mat2_type
),
1982 _outerProduct(v120
, glsl_type::mat3_type
),
1983 _outerProduct(v120
, glsl_type::mat4_type
),
1984 _outerProduct(v120
, glsl_type::mat2x3_type
),
1985 _outerProduct(v120
, glsl_type::mat2x4_type
),
1986 _outerProduct(v120
, glsl_type::mat3x2_type
),
1987 _outerProduct(v120
, glsl_type::mat3x4_type
),
1988 _outerProduct(v120
, glsl_type::mat4x2_type
),
1989 _outerProduct(v120
, glsl_type::mat4x3_type
),
1990 _outerProduct(fp64
, glsl_type::dmat2_type
),
1991 _outerProduct(fp64
, glsl_type::dmat3_type
),
1992 _outerProduct(fp64
, glsl_type::dmat4_type
),
1993 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1994 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1995 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1996 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1997 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1998 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
2000 add_function("determinant",
2001 _determinant_mat2(v120
, glsl_type::mat2_type
),
2002 _determinant_mat3(v120
, glsl_type::mat3_type
),
2003 _determinant_mat4(v120
, glsl_type::mat4_type
),
2004 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
2005 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
2006 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
2009 add_function("inverse",
2010 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
2011 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
2012 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
2013 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
2014 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
2015 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
2017 add_function("transpose",
2018 _transpose(v120
, glsl_type::mat2_type
),
2019 _transpose(v120
, glsl_type::mat3_type
),
2020 _transpose(v120
, glsl_type::mat4_type
),
2021 _transpose(v120
, glsl_type::mat2x3_type
),
2022 _transpose(v120
, glsl_type::mat2x4_type
),
2023 _transpose(v120
, glsl_type::mat3x2_type
),
2024 _transpose(v120
, glsl_type::mat3x4_type
),
2025 _transpose(v120
, glsl_type::mat4x2_type
),
2026 _transpose(v120
, glsl_type::mat4x3_type
),
2027 _transpose(fp64
, glsl_type::dmat2_type
),
2028 _transpose(fp64
, glsl_type::dmat3_type
),
2029 _transpose(fp64
, glsl_type::dmat4_type
),
2030 _transpose(fp64
, glsl_type::dmat2x3_type
),
2031 _transpose(fp64
, glsl_type::dmat2x4_type
),
2032 _transpose(fp64
, glsl_type::dmat3x2_type
),
2033 _transpose(fp64
, glsl_type::dmat3x4_type
),
2034 _transpose(fp64
, glsl_type::dmat4x2_type
),
2035 _transpose(fp64
, glsl_type::dmat4x3_type
),
2038 FIUD_VEC(lessThanEqual
)
2039 FIUD_VEC(greaterThan
)
2040 FIUD_VEC(greaterThanEqual
)
2045 _any(glsl_type::bvec2_type
),
2046 _any(glsl_type::bvec3_type
),
2047 _any(glsl_type::bvec4_type
),
2051 _all(glsl_type::bvec2_type
),
2052 _all(glsl_type::bvec3_type
),
2053 _all(glsl_type::bvec4_type
),
2057 _not(glsl_type::bvec2_type
),
2058 _not(glsl_type::bvec3_type
),
2059 _not(glsl_type::bvec4_type
),
2062 add_function("textureSize",
2063 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2064 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2065 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2067 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2068 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2069 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2071 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2072 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2073 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2075 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2076 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2077 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2079 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
2080 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
2081 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
2083 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2084 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2085 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2086 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2087 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2088 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2090 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
2091 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
2093 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
2094 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
2095 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
2096 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
2098 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2099 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2100 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2101 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
2103 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2104 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2105 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2106 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
2107 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
2108 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
2110 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
2111 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
2112 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
2115 add_function("textureSize1D",
2116 _textureSize(gpu_shader4
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2117 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2118 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2121 add_function("textureSize2D",
2122 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2123 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2124 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2127 add_function("textureSize3D",
2128 _textureSize(gpu_shader4
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2129 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2130 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2133 add_function("textureSizeCube",
2134 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2135 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2136 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2139 add_function("textureSize1DArray",
2140 _textureSize(gpu_shader4_array
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2141 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2142 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2145 add_function("textureSize2DArray",
2146 _textureSize(gpu_shader4_array
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2147 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2148 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2151 add_function("textureSize2DRect",
2152 _textureSize(gpu_shader4_rect
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2153 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2154 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2157 add_function("textureSizeBuffer",
2158 _textureSize(gpu_shader4_tbo
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2159 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2160 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2163 add_function("textureSamples",
2164 _textureSamples(shader_samples
, glsl_type::sampler2DMS_type
),
2165 _textureSamples(shader_samples
, glsl_type::isampler2DMS_type
),
2166 _textureSamples(shader_samples
, glsl_type::usampler2DMS_type
),
2168 _textureSamples(shader_samples
, glsl_type::sampler2DMSArray_type
),
2169 _textureSamples(shader_samples
, glsl_type::isampler2DMSArray_type
),
2170 _textureSamples(shader_samples
, glsl_type::usampler2DMSArray_type
),
2173 add_function("texture",
2174 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2175 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2176 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2178 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2179 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2180 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2182 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2183 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2184 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2186 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2187 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2188 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2190 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2191 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2192 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2194 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2195 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2196 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2198 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2199 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2200 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2202 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2203 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2204 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2206 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2207 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2208 /* samplerCubeArrayShadow is special; it has an extra parameter
2209 * for the shadow comparator since there is no vec5 type.
2211 _textureCubeArrayShadow(ir_tex
, texture_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2213 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2214 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2215 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2217 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2219 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2221 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2222 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2223 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2225 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2226 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2227 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2229 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2230 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2231 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2233 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2234 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2235 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2237 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2238 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2239 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2241 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2242 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2243 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2245 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2246 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2247 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2249 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2250 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2251 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2253 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2254 _texture(ir_tex
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2255 _texture(ir_txb
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2257 _textureCubeArrayShadow(ir_tex
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2258 _textureCubeArrayShadow(ir_txb
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2261 add_function("textureLod",
2262 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2263 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2264 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2266 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2267 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2268 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2270 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2271 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2272 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2274 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2275 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2276 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2278 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2279 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2281 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2282 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2283 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2285 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2286 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2287 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2289 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2290 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2291 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2293 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2294 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2295 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2296 _textureCubeArrayShadow(ir_txl
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2299 add_function("textureOffset",
2300 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2301 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2302 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2304 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2305 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2306 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2308 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2309 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2310 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2312 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2313 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2314 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2316 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2318 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2319 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2321 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2322 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2323 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2325 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2326 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2327 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2329 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2330 /* The next one was forgotten in GLSL 1.30 spec. It's from
2331 * EXT_gpu_shader4 originally. It was added in 4.30 with the
2332 * wrong syntax. This was corrected in 4.40. 4.30 indicates
2333 * that it was intended to be included previously, so allow it
2336 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2338 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2339 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2340 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2342 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2343 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2344 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2346 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2347 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2348 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2350 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2351 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2353 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2354 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2355 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2357 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2358 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2359 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2361 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2362 _texture(ir_tex
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2363 _texture(ir_txb
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2366 add_function("texture1DOffset",
2367 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2368 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2369 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2370 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2371 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2372 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2375 add_function("texture2DOffset",
2376 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2377 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2378 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2379 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2380 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2381 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2384 add_function("texture3DOffset",
2385 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2386 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2387 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2388 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2389 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2390 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2393 add_function("texture2DRectOffset",
2394 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2395 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2396 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2399 add_function("shadow2DRectOffset",
2400 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2403 add_function("shadow1DOffset",
2404 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2405 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2408 add_function("shadow2DOffset",
2409 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2410 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2413 add_function("texture1DArrayOffset",
2414 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2415 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2416 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2417 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2418 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2419 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2422 add_function("texture2DArrayOffset",
2423 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2424 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2425 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2426 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2427 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2428 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2431 add_function("shadow1DArrayOffset",
2432 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2433 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2436 add_function("shadow2DArrayOffset",
2437 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2440 add_function("textureProj",
2441 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2442 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2443 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2444 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2445 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2446 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2448 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2449 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2450 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2451 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2452 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2453 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2455 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2456 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2457 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2459 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2460 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2462 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2463 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2464 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2465 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2467 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2468 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2469 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2470 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2472 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2474 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2475 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2476 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2477 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2478 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2479 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2481 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2482 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2483 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2484 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2485 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2486 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2488 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2489 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2490 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2492 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2493 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2496 add_function("texelFetch",
2497 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2498 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2499 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2501 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2502 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2503 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2505 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2506 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2507 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2509 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2510 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2511 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2513 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2514 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2515 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2517 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2518 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2519 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2521 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2522 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2523 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2525 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2526 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2527 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2529 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2530 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2531 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2533 _texelFetch(texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::ivec2_type
),
2537 add_function("texelFetch1D",
2538 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2539 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2540 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2543 add_function("texelFetch2D",
2544 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2545 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2546 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2549 add_function("texelFetch3D",
2550 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2551 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2552 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2555 add_function("texelFetch2DRect",
2556 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2557 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2558 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2561 add_function("texelFetch1DArray",
2562 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2563 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2564 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2567 add_function("texelFetch2DArray",
2568 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2569 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2570 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2573 add_function("texelFetchBuffer",
2574 _texelFetch(gpu_shader4_tbo
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2575 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2576 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2579 add_function("texelFetchOffset",
2580 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2581 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2582 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2584 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2585 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2586 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2588 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2589 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2590 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2592 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2593 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2594 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2596 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2597 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2598 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2600 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2601 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2602 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2606 add_function("texelFetch1DOffset",
2607 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2608 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2609 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2612 add_function("texelFetch2DOffset",
2613 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2614 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2615 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2618 add_function("texelFetch3DOffset",
2619 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2620 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2621 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2624 add_function("texelFetch2DRectOffset",
2625 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2626 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2627 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2630 add_function("texelFetch1DArrayOffset",
2631 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2632 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2633 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2636 add_function("texelFetch2DArrayOffset",
2637 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2638 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2639 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2642 add_function("textureProjOffset",
2643 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2644 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2645 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2646 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2647 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2648 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2650 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2651 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2652 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2653 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2654 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2655 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2657 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2658 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2659 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2661 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2662 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2664 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2665 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2666 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2667 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2668 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2669 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2671 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2673 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2674 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2675 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2676 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2677 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2678 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2680 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2681 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2682 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2683 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2684 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2685 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2687 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2688 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2689 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2691 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2692 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2695 add_function("texture1DProjOffset",
2696 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2697 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2698 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2699 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2700 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2701 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2702 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2703 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2704 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2705 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2706 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2707 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2710 add_function("texture2DProjOffset",
2711 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2712 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2713 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2714 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2715 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2716 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2717 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2718 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2719 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2720 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2721 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2722 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2725 add_function("texture3DProjOffset",
2726 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2727 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2728 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2729 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2730 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2731 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2734 add_function("shadow1DProjOffset",
2735 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2736 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2739 add_function("shadow2DProjOffset",
2740 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2741 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2744 add_function("texture2DRectProjOffset",
2745 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2746 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2747 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2748 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2749 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2750 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2753 add_function("shadow2DRectProjOffset",
2754 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2757 add_function("textureLodOffset",
2758 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2759 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2760 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2762 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2763 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2764 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2766 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2767 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2768 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2770 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2771 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2773 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2774 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2775 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2777 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2778 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2779 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2781 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2782 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2785 add_function("texture1DLodOffset",
2786 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2787 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2788 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2791 add_function("texture2DLodOffset",
2792 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2793 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2794 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2797 add_function("texture3DLodOffset",
2798 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2799 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2800 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2803 add_function("shadow1DLodOffset",
2804 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2807 add_function("shadow2DLodOffset",
2808 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2811 add_function("texture1DArrayLodOffset",
2812 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2813 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2814 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2817 add_function("texture2DArrayLodOffset",
2818 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2819 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2820 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2823 add_function("shadow1DArrayLodOffset",
2824 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2827 add_function("textureProjLod",
2828 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2829 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2830 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2831 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2832 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2833 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2835 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2836 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2837 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2838 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2839 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2840 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2842 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2843 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2844 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2846 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2847 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2850 add_function("textureProjLodOffset",
2851 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2852 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2853 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2854 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2855 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2856 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2858 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2859 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2860 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2861 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2862 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2863 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2865 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2866 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2867 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2869 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2870 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2873 add_function("texture1DProjLodOffset",
2874 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2875 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2876 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2877 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2878 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2879 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2882 add_function("texture2DProjLodOffset",
2883 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2884 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2885 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2886 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2887 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2888 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2891 add_function("texture3DProjLodOffset",
2892 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2893 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2894 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2897 add_function("shadow1DProjLodOffset",
2898 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2901 add_function("shadow2DProjLodOffset",
2902 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2905 add_function("textureGrad",
2906 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2907 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2908 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2910 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2911 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2912 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2914 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2915 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2916 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2918 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2919 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2920 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2922 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2923 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2924 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2926 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2928 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2929 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2930 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2932 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2933 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2934 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2936 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2937 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2938 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2940 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2941 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2942 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2944 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2945 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2948 add_function("textureGradOffset",
2949 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2950 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2951 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2953 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2954 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2955 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2957 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2958 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2959 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2961 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2962 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2963 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2965 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2967 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2968 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2970 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2971 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2972 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2974 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2975 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2976 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2978 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2979 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2982 add_function("texture1DGradOffset",
2983 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2984 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2985 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2988 add_function("texture2DGradOffset",
2989 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2990 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2991 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2994 add_function("texture3DGradOffset",
2995 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2996 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2997 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3000 add_function("texture2DRectGradOffset",
3001 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3002 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3003 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3006 add_function("shadow2DRectGradOffset",
3007 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3010 add_function("shadow1DGradOffset",
3011 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3014 add_function("shadow2DGradOffset",
3015 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3018 add_function("texture1DArrayGradOffset",
3019 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3020 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3021 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3024 add_function("texture2DArrayGradOffset",
3025 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3026 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3027 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3030 add_function("shadow1DArrayGradOffset",
3031 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3034 add_function("shadow2DArrayGradOffset",
3035 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
3038 add_function("textureProjGrad",
3039 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3040 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3041 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3042 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3043 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3044 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3046 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3047 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3048 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3049 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3050 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3051 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3053 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3054 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3055 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3057 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3058 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3059 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3060 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3061 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3062 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3064 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3066 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3067 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3070 add_function("textureProjGradOffset",
3071 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3072 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3073 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3074 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3075 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3076 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3078 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3079 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3080 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3081 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3082 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3083 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3085 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3086 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3087 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3089 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3090 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3091 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3092 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3093 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3094 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3096 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3098 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3099 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3102 add_function("texture1DProjGradOffset",
3103 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3104 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3105 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3106 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3107 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3108 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3111 add_function("texture2DProjGradOffset",
3112 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3113 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3114 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3115 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3116 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3117 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3120 add_function("texture3DProjGradOffset",
3121 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3122 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3123 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3126 add_function("texture2DRectProjGradOffset",
3127 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3128 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3129 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3130 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3131 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3132 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3135 add_function("shadow2DRectProjGradOffset",
3136 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3139 add_function("shadow1DProjGradOffset",
3140 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3143 add_function("shadow2DProjGradOffset",
3144 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3147 add_function("EmitVertex", _EmitVertex(), NULL
);
3148 add_function("EndPrimitive", _EndPrimitive(), NULL
);
3149 add_function("EmitStreamVertex",
3150 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
3151 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
3153 add_function("EndStreamPrimitive",
3154 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
3155 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
3157 add_function("barrier", _barrier(), NULL
);
3159 add_function("textureQueryLOD",
3160 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3161 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3162 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3164 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3165 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3166 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3168 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3169 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3170 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3172 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3173 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3174 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3176 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3177 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3178 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3180 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3181 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3182 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3184 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3185 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3186 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3188 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3189 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3190 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3191 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3192 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3193 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3196 add_function("textureQueryLod",
3197 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3198 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3199 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3201 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3202 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3203 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3205 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3206 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3207 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3209 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3210 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3211 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3213 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3214 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3215 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3217 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3218 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3219 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3221 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3222 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3223 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3225 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3226 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3227 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3228 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3229 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3230 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3233 add_function("textureQueryLevels",
3234 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1D_type
),
3235 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2D_type
),
3236 _textureQueryLevels(texture_query_levels
, glsl_type::sampler3D_type
),
3237 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCube_type
),
3238 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArray_type
),
3239 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArray_type
),
3240 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArray_type
),
3241 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DShadow_type
),
3242 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DShadow_type
),
3243 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeShadow_type
),
3244 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArrayShadow_type
),
3245 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArrayShadow_type
),
3246 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArrayShadow_type
),
3248 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1D_type
),
3249 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2D_type
),
3250 _textureQueryLevels(texture_query_levels
, glsl_type::isampler3D_type
),
3251 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCube_type
),
3252 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1DArray_type
),
3253 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2DArray_type
),
3254 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCubeArray_type
),
3256 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1D_type
),
3257 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2D_type
),
3258 _textureQueryLevels(texture_query_levels
, glsl_type::usampler3D_type
),
3259 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCube_type
),
3260 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1DArray_type
),
3261 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2DArray_type
),
3262 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCubeArray_type
),
3266 add_function("textureSamplesIdenticalEXT",
3267 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
3268 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
3269 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
3271 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
3272 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
3273 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
3276 add_function("texture1D",
3277 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3278 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3279 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3280 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3281 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3282 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3285 add_function("texture1DArray",
3286 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3287 _texture(ir_txb
, texture_array_derivs_only
,glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3288 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3289 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3290 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3291 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3294 add_function("texture1DProj",
3295 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3296 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3297 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3298 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3299 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3300 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3301 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3302 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3303 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3304 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3305 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3306 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3309 add_function("texture1DLod",
3310 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3311 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3312 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3315 add_function("texture1DArrayLod",
3316 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3317 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3318 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3321 add_function("texture1DProjLod",
3322 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3323 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3324 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3325 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3326 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3327 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3330 add_function("texture2D",
3331 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3332 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3333 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3334 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3335 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3336 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3337 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
3340 add_function("texture2DArray",
3341 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3342 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3343 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3344 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3345 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3346 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3349 add_function("texture2DProj",
3350 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3351 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3352 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3353 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3354 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3355 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3356 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3357 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3358 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3359 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3360 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3361 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3362 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3363 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3366 add_function("texture2DLod",
3367 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3368 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3369 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3372 add_function("texture2DArrayLod",
3373 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3374 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3375 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3378 add_function("texture2DProjLod",
3379 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3380 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3381 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3382 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3383 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3384 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3387 add_function("texture3D",
3388 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3389 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3390 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3391 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3392 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3393 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3396 add_function("texture3DProj",
3397 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3398 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3399 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3400 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3401 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3402 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3405 add_function("texture3DLod",
3406 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3407 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3408 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3411 add_function("texture3DProjLod",
3412 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3413 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3414 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3417 add_function("textureCube",
3418 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3419 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3420 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3421 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3422 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3423 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3426 add_function("textureCubeLod",
3427 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3428 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3429 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3432 add_function("texture2DRect",
3433 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3434 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3435 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3438 add_function("texture2DRectProj",
3439 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3440 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3441 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3442 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3443 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3444 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3447 add_function("shadow1D",
3448 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3449 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3452 add_function("shadow1DArray",
3453 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3454 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3457 add_function("shadow2D",
3458 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3459 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3462 add_function("shadow2DArray",
3463 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3464 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3467 add_function("shadow1DProj",
3468 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3469 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3472 add_function("shadow2DArray",
3473 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3474 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3477 add_function("shadowCube",
3478 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3479 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3482 add_function("shadow2DProj",
3483 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3484 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3487 add_function("shadow1DLod",
3488 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3491 add_function("shadow2DLod",
3492 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3495 add_function("shadow1DArrayLod",
3496 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3499 add_function("shadow1DProjLod",
3500 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3503 add_function("shadow2DProjLod",
3504 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3507 add_function("shadow2DRect",
3508 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3511 add_function("shadow2DRectProj",
3512 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3515 add_function("texture1DGradARB",
3516 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3519 add_function("texture1DProjGradARB",
3520 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3521 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3524 add_function("texture2DGradARB",
3525 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3528 add_function("texture2DProjGradARB",
3529 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3530 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3533 add_function("texture3DGradARB",
3534 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3537 add_function("texture3DProjGradARB",
3538 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3541 add_function("textureCubeGradARB",
3542 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3545 add_function("shadow1DGradARB",
3546 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3549 add_function("shadow1DProjGradARB",
3550 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3553 add_function("shadow2DGradARB",
3554 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3557 add_function("shadow2DProjGradARB",
3558 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3561 add_function("texture2DRectGradARB",
3562 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3565 add_function("texture2DRectProjGradARB",
3566 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3567 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3570 add_function("shadow2DRectGradARB",
3571 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3574 add_function("shadow2DRectProjGradARB",
3575 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3578 add_function("texture4",
3579 _texture(ir_tg4
, texture_texture4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3582 add_function("texture1DGrad",
3583 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3584 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3585 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3588 add_function("texture1DProjGrad",
3589 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3590 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3591 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3592 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3593 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3594 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3597 add_function("texture1DArrayGrad",
3598 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3599 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3600 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3603 add_function("texture2DGrad",
3604 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3605 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3606 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3609 add_function("texture2DProjGrad",
3610 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3611 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3612 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3613 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3614 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3615 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3618 add_function("texture2DArrayGrad",
3619 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3620 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3621 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3624 add_function("texture3DGrad",
3625 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3626 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3627 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3630 add_function("texture3DProjGrad",
3631 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3632 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3633 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3636 add_function("textureCubeGrad",
3637 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3638 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3639 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3642 add_function("shadow1DGrad",
3643 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3646 add_function("shadow1DProjGrad",
3647 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3650 add_function("shadow1DArrayGrad",
3651 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3654 add_function("shadow2DGrad",
3655 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3658 add_function("shadow2DProjGrad",
3659 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3662 add_function("shadow2DArrayGrad",
3663 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3666 add_function("texture2DRectGrad",
3667 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3668 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3669 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3672 add_function("texture2DRectProjGrad",
3673 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3674 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3675 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3676 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3677 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3678 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3681 add_function("shadow2DRectGrad",
3682 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3685 add_function("shadow2DRectProjGrad",
3686 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3689 add_function("shadowCubeGrad",
3690 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3693 add_function("textureGather",
3694 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3695 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3696 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3698 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3699 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3700 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3702 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3703 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3704 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3706 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3707 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3708 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3710 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
3711 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
3712 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
3714 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3715 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3716 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3718 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3719 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3720 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3722 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3723 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3724 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3726 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3727 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3728 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3730 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3731 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3732 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3734 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3735 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
3736 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3737 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
3738 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
3741 add_function("textureGatherOffset",
3742 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3743 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3744 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3746 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3747 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3748 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3750 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3751 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3752 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3754 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3755 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3756 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3758 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3759 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3760 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3762 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3763 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3764 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3766 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3767 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3768 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3770 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3771 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3772 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3774 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3775 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3776 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3778 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3779 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3780 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3782 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3783 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3784 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3786 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3787 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3790 add_function("textureGatherOffsets",
3791 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3792 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3793 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3795 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3796 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3797 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3799 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3800 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3801 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3803 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3804 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3805 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3807 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3808 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3809 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3811 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3812 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3813 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3815 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3816 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3817 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3842 add_function("ldexp",
3843 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
3844 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3845 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3846 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3847 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
3848 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3849 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3850 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3853 add_function("frexp",
3854 _frexp(glsl_type::float_type
, glsl_type::int_type
),
3855 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3856 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3857 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3858 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
3859 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3860 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3861 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3863 add_function("uaddCarry",
3864 _uaddCarry(glsl_type::uint_type
),
3865 _uaddCarry(glsl_type::uvec2_type
),
3866 _uaddCarry(glsl_type::uvec3_type
),
3867 _uaddCarry(glsl_type::uvec4_type
),
3869 add_function("usubBorrow",
3870 _usubBorrow(glsl_type::uint_type
),
3871 _usubBorrow(glsl_type::uvec2_type
),
3872 _usubBorrow(glsl_type::uvec3_type
),
3873 _usubBorrow(glsl_type::uvec4_type
),
3875 add_function("imulExtended",
3876 _mulExtended(glsl_type::int_type
),
3877 _mulExtended(glsl_type::ivec2_type
),
3878 _mulExtended(glsl_type::ivec3_type
),
3879 _mulExtended(glsl_type::ivec4_type
),
3881 add_function("umulExtended",
3882 _mulExtended(glsl_type::uint_type
),
3883 _mulExtended(glsl_type::uvec2_type
),
3884 _mulExtended(glsl_type::uvec3_type
),
3885 _mulExtended(glsl_type::uvec4_type
),
3887 add_function("interpolateAtCentroid",
3888 _interpolateAtCentroid(glsl_type::float_type
),
3889 _interpolateAtCentroid(glsl_type::vec2_type
),
3890 _interpolateAtCentroid(glsl_type::vec3_type
),
3891 _interpolateAtCentroid(glsl_type::vec4_type
),
3893 add_function("interpolateAtOffset",
3894 _interpolateAtOffset(glsl_type::float_type
),
3895 _interpolateAtOffset(glsl_type::vec2_type
),
3896 _interpolateAtOffset(glsl_type::vec3_type
),
3897 _interpolateAtOffset(glsl_type::vec4_type
),
3899 add_function("interpolateAtSample",
3900 _interpolateAtSample(glsl_type::float_type
),
3901 _interpolateAtSample(glsl_type::vec2_type
),
3902 _interpolateAtSample(glsl_type::vec3_type
),
3903 _interpolateAtSample(glsl_type::vec4_type
),
3906 add_function("atomicCounter",
3907 _atomic_counter_op("__intrinsic_atomic_read",
3908 shader_atomic_counters
),
3910 add_function("atomicCounterIncrement",
3911 _atomic_counter_op("__intrinsic_atomic_increment",
3912 shader_atomic_counters
),
3914 add_function("atomicCounterDecrement",
3915 _atomic_counter_op("__intrinsic_atomic_predecrement",
3916 shader_atomic_counters
),
3919 add_function("atomicCounterAddARB",
3920 _atomic_counter_op1("__intrinsic_atomic_add",
3921 shader_atomic_counter_ops
),
3923 add_function("atomicCounterSubtractARB",
3924 _atomic_counter_op1("__intrinsic_atomic_sub",
3925 shader_atomic_counter_ops
),
3927 add_function("atomicCounterMinARB",
3928 _atomic_counter_op1("__intrinsic_atomic_min",
3929 shader_atomic_counter_ops
),
3931 add_function("atomicCounterMaxARB",
3932 _atomic_counter_op1("__intrinsic_atomic_max",
3933 shader_atomic_counter_ops
),
3935 add_function("atomicCounterAndARB",
3936 _atomic_counter_op1("__intrinsic_atomic_and",
3937 shader_atomic_counter_ops
),
3939 add_function("atomicCounterOrARB",
3940 _atomic_counter_op1("__intrinsic_atomic_or",
3941 shader_atomic_counter_ops
),
3943 add_function("atomicCounterXorARB",
3944 _atomic_counter_op1("__intrinsic_atomic_xor",
3945 shader_atomic_counter_ops
),
3947 add_function("atomicCounterExchangeARB",
3948 _atomic_counter_op1("__intrinsic_atomic_exchange",
3949 shader_atomic_counter_ops
),
3951 add_function("atomicCounterCompSwapARB",
3952 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
3953 shader_atomic_counter_ops
),
3956 add_function("atomicCounterAdd",
3957 _atomic_counter_op1("__intrinsic_atomic_add",
3960 add_function("atomicCounterSubtract",
3961 _atomic_counter_op1("__intrinsic_atomic_sub",
3964 add_function("atomicCounterMin",
3965 _atomic_counter_op1("__intrinsic_atomic_min",
3968 add_function("atomicCounterMax",
3969 _atomic_counter_op1("__intrinsic_atomic_max",
3972 add_function("atomicCounterAnd",
3973 _atomic_counter_op1("__intrinsic_atomic_and",
3976 add_function("atomicCounterOr",
3977 _atomic_counter_op1("__intrinsic_atomic_or",
3980 add_function("atomicCounterXor",
3981 _atomic_counter_op1("__intrinsic_atomic_xor",
3984 add_function("atomicCounterExchange",
3985 _atomic_counter_op1("__intrinsic_atomic_exchange",
3988 add_function("atomicCounterCompSwap",
3989 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
3993 add_function("atomicAdd",
3994 _atomic_op2("__intrinsic_atomic_add",
3995 buffer_atomics_supported
,
3996 glsl_type::uint_type
),
3997 _atomic_op2("__intrinsic_atomic_add",
3998 buffer_atomics_supported
,
3999 glsl_type::int_type
),
4000 _atomic_op2("__intrinsic_atomic_add",
4001 shader_atomic_float_add
,
4002 glsl_type::float_type
),
4004 add_function("atomicMin",
4005 _atomic_op2("__intrinsic_atomic_min",
4006 buffer_atomics_supported
,
4007 glsl_type::uint_type
),
4008 _atomic_op2("__intrinsic_atomic_min",
4009 buffer_atomics_supported
,
4010 glsl_type::int_type
),
4011 _atomic_op2("__intrinsic_atomic_min",
4012 shader_atomic_float_minmax
,
4013 glsl_type::float_type
),
4015 add_function("atomicMax",
4016 _atomic_op2("__intrinsic_atomic_max",
4017 buffer_atomics_supported
,
4018 glsl_type::uint_type
),
4019 _atomic_op2("__intrinsic_atomic_max",
4020 buffer_atomics_supported
,
4021 glsl_type::int_type
),
4022 _atomic_op2("__intrinsic_atomic_max",
4023 shader_atomic_float_minmax
,
4024 glsl_type::float_type
),
4026 add_function("atomicAnd",
4027 _atomic_op2("__intrinsic_atomic_and",
4028 buffer_atomics_supported
,
4029 glsl_type::uint_type
),
4030 _atomic_op2("__intrinsic_atomic_and",
4031 buffer_atomics_supported
,
4032 glsl_type::int_type
),
4034 add_function("atomicOr",
4035 _atomic_op2("__intrinsic_atomic_or",
4036 buffer_atomics_supported
,
4037 glsl_type::uint_type
),
4038 _atomic_op2("__intrinsic_atomic_or",
4039 buffer_atomics_supported
,
4040 glsl_type::int_type
),
4042 add_function("atomicXor",
4043 _atomic_op2("__intrinsic_atomic_xor",
4044 buffer_atomics_supported
,
4045 glsl_type::uint_type
),
4046 _atomic_op2("__intrinsic_atomic_xor",
4047 buffer_atomics_supported
,
4048 glsl_type::int_type
),
4050 add_function("atomicExchange",
4051 _atomic_op2("__intrinsic_atomic_exchange",
4052 buffer_atomics_supported
,
4053 glsl_type::uint_type
),
4054 _atomic_op2("__intrinsic_atomic_exchange",
4055 buffer_atomics_supported
,
4056 glsl_type::int_type
),
4057 _atomic_op2("__intrinsic_atomic_exchange",
4058 shader_atomic_float_exchange
,
4059 glsl_type::float_type
),
4061 add_function("atomicCompSwap",
4062 _atomic_op3("__intrinsic_atomic_comp_swap",
4063 buffer_atomics_supported
,
4064 glsl_type::uint_type
),
4065 _atomic_op3("__intrinsic_atomic_comp_swap",
4066 buffer_atomics_supported
,
4067 glsl_type::int_type
),
4068 _atomic_op3("__intrinsic_atomic_comp_swap",
4069 shader_atomic_float_minmax
,
4070 glsl_type::float_type
),
4073 add_function("min3",
4074 _min3(glsl_type::float_type
),
4075 _min3(glsl_type::vec2_type
),
4076 _min3(glsl_type::vec3_type
),
4077 _min3(glsl_type::vec4_type
),
4079 _min3(glsl_type::int_type
),
4080 _min3(glsl_type::ivec2_type
),
4081 _min3(glsl_type::ivec3_type
),
4082 _min3(glsl_type::ivec4_type
),
4084 _min3(glsl_type::uint_type
),
4085 _min3(glsl_type::uvec2_type
),
4086 _min3(glsl_type::uvec3_type
),
4087 _min3(glsl_type::uvec4_type
),
4090 add_function("max3",
4091 _max3(glsl_type::float_type
),
4092 _max3(glsl_type::vec2_type
),
4093 _max3(glsl_type::vec3_type
),
4094 _max3(glsl_type::vec4_type
),
4096 _max3(glsl_type::int_type
),
4097 _max3(glsl_type::ivec2_type
),
4098 _max3(glsl_type::ivec3_type
),
4099 _max3(glsl_type::ivec4_type
),
4101 _max3(glsl_type::uint_type
),
4102 _max3(glsl_type::uvec2_type
),
4103 _max3(glsl_type::uvec3_type
),
4104 _max3(glsl_type::uvec4_type
),
4107 add_function("mid3",
4108 _mid3(glsl_type::float_type
),
4109 _mid3(glsl_type::vec2_type
),
4110 _mid3(glsl_type::vec3_type
),
4111 _mid3(glsl_type::vec4_type
),
4113 _mid3(glsl_type::int_type
),
4114 _mid3(glsl_type::ivec2_type
),
4115 _mid3(glsl_type::ivec3_type
),
4116 _mid3(glsl_type::ivec4_type
),
4118 _mid3(glsl_type::uint_type
),
4119 _mid3(glsl_type::uvec2_type
),
4120 _mid3(glsl_type::uvec3_type
),
4121 _mid3(glsl_type::uvec4_type
),
4124 add_image_functions(true);
4126 add_function("memoryBarrier",
4127 _memory_barrier("__intrinsic_memory_barrier",
4128 shader_image_load_store
),
4130 add_function("groupMemoryBarrier",
4131 _memory_barrier("__intrinsic_group_memory_barrier",
4134 add_function("memoryBarrierAtomicCounter",
4135 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
4136 compute_shader_supported
),
4138 add_function("memoryBarrierBuffer",
4139 _memory_barrier("__intrinsic_memory_barrier_buffer",
4140 compute_shader_supported
),
4142 add_function("memoryBarrierImage",
4143 _memory_barrier("__intrinsic_memory_barrier_image",
4144 compute_shader_supported
),
4146 add_function("memoryBarrierShared",
4147 _memory_barrier("__intrinsic_memory_barrier_shared",
4151 add_function("ballotARB", _ballot(), NULL
);
4153 add_function("readInvocationARB",
4154 _read_invocation(glsl_type::float_type
),
4155 _read_invocation(glsl_type::vec2_type
),
4156 _read_invocation(glsl_type::vec3_type
),
4157 _read_invocation(glsl_type::vec4_type
),
4159 _read_invocation(glsl_type::int_type
),
4160 _read_invocation(glsl_type::ivec2_type
),
4161 _read_invocation(glsl_type::ivec3_type
),
4162 _read_invocation(glsl_type::ivec4_type
),
4164 _read_invocation(glsl_type::uint_type
),
4165 _read_invocation(glsl_type::uvec2_type
),
4166 _read_invocation(glsl_type::uvec3_type
),
4167 _read_invocation(glsl_type::uvec4_type
),
4170 add_function("readFirstInvocationARB",
4171 _read_first_invocation(glsl_type::float_type
),
4172 _read_first_invocation(glsl_type::vec2_type
),
4173 _read_first_invocation(glsl_type::vec3_type
),
4174 _read_first_invocation(glsl_type::vec4_type
),
4176 _read_first_invocation(glsl_type::int_type
),
4177 _read_first_invocation(glsl_type::ivec2_type
),
4178 _read_first_invocation(glsl_type::ivec3_type
),
4179 _read_first_invocation(glsl_type::ivec4_type
),
4181 _read_first_invocation(glsl_type::uint_type
),
4182 _read_first_invocation(glsl_type::uvec2_type
),
4183 _read_first_invocation(glsl_type::uvec3_type
),
4184 _read_first_invocation(glsl_type::uvec4_type
),
4187 add_function("clock2x32ARB",
4188 _shader_clock(shader_clock
,
4189 glsl_type::uvec2_type
),
4192 add_function("clockARB",
4193 _shader_clock(shader_clock_int64
,
4194 glsl_type::uint64_t_type
),
4197 add_function("beginInvocationInterlockARB",
4198 _invocation_interlock(
4199 "__intrinsic_begin_invocation_interlock",
4200 supports_arb_fragment_shader_interlock
),
4203 add_function("endInvocationInterlockARB",
4204 _invocation_interlock(
4205 "__intrinsic_end_invocation_interlock",
4206 supports_arb_fragment_shader_interlock
),
4209 add_function("beginInvocationInterlockNV",
4210 _invocation_interlock(
4211 "__intrinsic_begin_invocation_interlock",
4212 supports_nv_fragment_shader_interlock
),
4215 add_function("endInvocationInterlockNV",
4216 _invocation_interlock(
4217 "__intrinsic_end_invocation_interlock",
4218 supports_nv_fragment_shader_interlock
),
4221 add_function("anyInvocationARB",
4222 _vote("__intrinsic_vote_any", vote
),
4225 add_function("allInvocationsARB",
4226 _vote("__intrinsic_vote_all", vote
),
4229 add_function("allInvocationsEqualARB",
4230 _vote("__intrinsic_vote_eq", vote
),
4233 add_function("anyInvocation",
4234 _vote("__intrinsic_vote_any", v460_desktop
),
4237 add_function("allInvocations",
4238 _vote("__intrinsic_vote_all", v460_desktop
),
4241 add_function("allInvocationsEqual",
4242 _vote("__intrinsic_vote_eq", v460_desktop
),
4245 add_function("helperInvocationEXT", _helper_invocation(), NULL
);
4247 add_function("__builtin_idiv64",
4248 generate_ir::idiv64(mem_ctx
, integer_functions_supported
),
4251 add_function("__builtin_imod64",
4252 generate_ir::imod64(mem_ctx
, integer_functions_supported
),
4255 add_function("__builtin_sign64",
4256 generate_ir::sign64(mem_ctx
, integer_functions_supported
),
4259 add_function("__builtin_udiv64",
4260 generate_ir::udiv64(mem_ctx
, integer_functions_supported
),
4263 add_function("__builtin_umod64",
4264 generate_ir::umod64(mem_ctx
, integer_functions_supported
),
4267 add_function("__builtin_umul64",
4268 generate_ir::umul64(mem_ctx
, integer_functions_supported
),
4279 builtin_builder::add_function(const char *name
, ...)
4283 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4287 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
4293 stuff
.push_tail(sig
);
4294 validate_ir_tree(&stuff
);
4297 f
->add_signature(sig
);
4301 shader
->symbols
->add_function(f
);
4305 builtin_builder::add_image_function(const char *name
,
4306 const char *intrinsic_name
,
4307 image_prototype_ctr prototype
,
4308 unsigned num_arguments
,
4310 enum ir_intrinsic_id intrinsic_id
)
4312 static const glsl_type
*const types
[] = {
4313 glsl_type::image1D_type
,
4314 glsl_type::image2D_type
,
4315 glsl_type::image3D_type
,
4316 glsl_type::image2DRect_type
,
4317 glsl_type::imageCube_type
,
4318 glsl_type::imageBuffer_type
,
4319 glsl_type::image1DArray_type
,
4320 glsl_type::image2DArray_type
,
4321 glsl_type::imageCubeArray_type
,
4322 glsl_type::image2DMS_type
,
4323 glsl_type::image2DMSArray_type
,
4324 glsl_type::iimage1D_type
,
4325 glsl_type::iimage2D_type
,
4326 glsl_type::iimage3D_type
,
4327 glsl_type::iimage2DRect_type
,
4328 glsl_type::iimageCube_type
,
4329 glsl_type::iimageBuffer_type
,
4330 glsl_type::iimage1DArray_type
,
4331 glsl_type::iimage2DArray_type
,
4332 glsl_type::iimageCubeArray_type
,
4333 glsl_type::iimage2DMS_type
,
4334 glsl_type::iimage2DMSArray_type
,
4335 glsl_type::uimage1D_type
,
4336 glsl_type::uimage2D_type
,
4337 glsl_type::uimage3D_type
,
4338 glsl_type::uimage2DRect_type
,
4339 glsl_type::uimageCube_type
,
4340 glsl_type::uimageBuffer_type
,
4341 glsl_type::uimage1DArray_type
,
4342 glsl_type::uimage2DArray_type
,
4343 glsl_type::uimageCubeArray_type
,
4344 glsl_type::uimage2DMS_type
,
4345 glsl_type::uimage2DMSArray_type
4348 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4350 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
4351 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
4352 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
4353 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
4354 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
4355 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
4356 num_arguments
, flags
, intrinsic_id
));
4359 shader
->symbols
->add_function(f
);
4363 builtin_builder::add_image_functions(bool glsl
)
4365 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
4367 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
4368 "__intrinsic_image_load",
4369 &builtin_builder::_image_prototype
, 0,
4370 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4371 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4372 IMAGE_FUNCTION_READ_ONLY
),
4373 ir_intrinsic_image_load
);
4375 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
4376 "__intrinsic_image_store",
4377 &builtin_builder::_image_prototype
, 1,
4378 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
4379 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4380 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4381 IMAGE_FUNCTION_WRITE_ONLY
),
4382 ir_intrinsic_image_store
);
4384 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
4386 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
4387 "__intrinsic_image_atomic_add",
4388 &builtin_builder::_image_prototype
, 1,
4389 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
4390 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4391 ir_intrinsic_image_atomic_add
);
4393 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
4394 "__intrinsic_image_atomic_min",
4395 &builtin_builder::_image_prototype
, 1, atom_flags
,
4396 ir_intrinsic_image_atomic_min
);
4398 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
4399 "__intrinsic_image_atomic_max",
4400 &builtin_builder::_image_prototype
, 1, atom_flags
,
4401 ir_intrinsic_image_atomic_max
);
4403 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
4404 "__intrinsic_image_atomic_and",
4405 &builtin_builder::_image_prototype
, 1, atom_flags
,
4406 ir_intrinsic_image_atomic_and
);
4408 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
4409 "__intrinsic_image_atomic_or",
4410 &builtin_builder::_image_prototype
, 1, atom_flags
,
4411 ir_intrinsic_image_atomic_or
);
4413 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
4414 "__intrinsic_image_atomic_xor",
4415 &builtin_builder::_image_prototype
, 1, atom_flags
,
4416 ir_intrinsic_image_atomic_xor
);
4418 add_image_function((glsl
? "imageAtomicExchange" :
4419 "__intrinsic_image_atomic_exchange"),
4420 "__intrinsic_image_atomic_exchange",
4421 &builtin_builder::_image_prototype
, 1,
4422 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
4423 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4424 ir_intrinsic_image_atomic_exchange
);
4426 add_image_function((glsl
? "imageAtomicCompSwap" :
4427 "__intrinsic_image_atomic_comp_swap"),
4428 "__intrinsic_image_atomic_comp_swap",
4429 &builtin_builder::_image_prototype
, 2, atom_flags
,
4430 ir_intrinsic_image_atomic_comp_swap
);
4432 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
4433 "__intrinsic_image_size",
4434 &builtin_builder::_image_size_prototype
, 1,
4435 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
4436 ir_intrinsic_image_size
);
4438 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
4439 "__intrinsic_image_samples",
4440 &builtin_builder::_image_samples_prototype
, 1,
4441 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4442 IMAGE_FUNCTION_MS_ONLY
,
4443 ir_intrinsic_image_samples
);
4445 /* EXT_shader_image_load_store */
4446 add_image_function(glsl
? "imageAtomicIncWrap" : "__intrinsic_image_atomic_inc_wrap",
4447 "__intrinsic_image_atomic_inc_wrap",
4448 &builtin_builder::_image_prototype
, 1,
4449 (atom_flags
| IMAGE_FUNCTION_EXT_ONLY
),
4450 ir_intrinsic_image_atomic_inc_wrap
);
4451 add_image_function(glsl
? "imageAtomicDecWrap" : "__intrinsic_image_atomic_dec_wrap",
4452 "__intrinsic_image_atomic_dec_wrap",
4453 &builtin_builder::_image_prototype
, 1,
4454 (atom_flags
| IMAGE_FUNCTION_EXT_ONLY
),
4455 ir_intrinsic_image_atomic_dec_wrap
);
4459 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
4461 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
4465 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
4467 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
4471 builtin_builder::imm(bool b
, unsigned vector_elements
)
4473 return new(mem_ctx
) ir_constant(b
, vector_elements
);
4477 builtin_builder::imm(float f
, unsigned vector_elements
)
4479 return new(mem_ctx
) ir_constant(f
, vector_elements
);
4483 builtin_builder::imm(int i
, unsigned vector_elements
)
4485 return new(mem_ctx
) ir_constant(i
, vector_elements
);
4489 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
4491 return new(mem_ctx
) ir_constant(u
, vector_elements
);
4495 builtin_builder::imm(double d
, unsigned vector_elements
)
4497 return new(mem_ctx
) ir_constant(d
, vector_elements
);
4501 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
4503 return new(mem_ctx
) ir_constant(type
, &data
);
4506 #define IMM_FP(type, val) (type->is_double()) ? imm(val) : imm((float)val)
4508 ir_dereference_variable
*
4509 builtin_builder::var_ref(ir_variable
*var
)
4511 return new(mem_ctx
) ir_dereference_variable(var
);
4514 ir_dereference_array
*
4515 builtin_builder::array_ref(ir_variable
*var
, int idx
)
4517 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
4520 /** Return an element of a matrix */
4522 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
4524 return swizzle(array_ref(var
, column
), row
, 1);
4528 * Implementations of built-in functions:
4531 ir_function_signature
*
4532 builtin_builder::new_sig(const glsl_type
*return_type
,
4533 builtin_available_predicate avail
,
4539 ir_function_signature
*sig
=
4540 new(mem_ctx
) ir_function_signature(return_type
, avail
);
4543 va_start(ap
, num_params
);
4544 for (int i
= 0; i
< num_params
; i
++) {
4545 plist
.push_tail(va_arg(ap
, ir_variable
*));
4549 sig
->replace_parameters(&plist
);
4553 #define MAKE_SIG(return_type, avail, ...) \
4554 ir_function_signature *sig = \
4555 new_sig(return_type, avail, __VA_ARGS__); \
4556 ir_factory body(&sig->body, mem_ctx); \
4557 sig->is_defined = true;
4559 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
4560 ir_function_signature *sig = \
4561 new_sig(return_type, avail, __VA_ARGS__); \
4562 sig->intrinsic_id = id;
4564 ir_function_signature
*
4565 builtin_builder::unop(builtin_available_predicate avail
,
4566 ir_expression_operation opcode
,
4567 const glsl_type
*return_type
,
4568 const glsl_type
*param_type
)
4570 ir_variable
*x
= in_var(param_type
, "x");
4571 MAKE_SIG(return_type
, avail
, 1, x
);
4572 body
.emit(ret(expr(opcode
, x
)));
4576 #define UNOP(NAME, OPCODE, AVAIL) \
4577 ir_function_signature * \
4578 builtin_builder::_##NAME(const glsl_type *type) \
4580 return unop(&AVAIL, OPCODE, type, type); \
4583 #define UNOPA(NAME, OPCODE) \
4584 ir_function_signature * \
4585 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
4587 return unop(avail, OPCODE, type, type); \
4590 ir_function_signature
*
4591 builtin_builder::binop(builtin_available_predicate avail
,
4592 ir_expression_operation opcode
,
4593 const glsl_type
*return_type
,
4594 const glsl_type
*param0_type
,
4595 const glsl_type
*param1_type
,
4598 ir_variable
*x
= in_var(param0_type
, "x");
4599 ir_variable
*y
= in_var(param1_type
, "y");
4600 MAKE_SIG(return_type
, avail
, 2, x
, y
);
4603 body
.emit(ret(expr(opcode
, y
, x
)));
4605 body
.emit(ret(expr(opcode
, x
, y
)));
4610 #define BINOP(NAME, OPCODE, AVAIL) \
4611 ir_function_signature * \
4612 builtin_builder::_##NAME(const glsl_type *return_type, \
4613 const glsl_type *param0_type, \
4614 const glsl_type *param1_type) \
4616 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
4620 * Angle and Trigonometry Functions @{
4623 ir_function_signature
*
4624 builtin_builder::_radians(const glsl_type
*type
)
4626 ir_variable
*degrees
= in_var(type
, "degrees");
4627 MAKE_SIG(type
, always_available
, 1, degrees
);
4628 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
4632 ir_function_signature
*
4633 builtin_builder::_degrees(const glsl_type
*type
)
4635 ir_variable
*radians
= in_var(type
, "radians");
4636 MAKE_SIG(type
, always_available
, 1, radians
);
4637 body
.emit(ret(mul(radians
, imm(57.29578f
))));
4641 UNOP(sin
, ir_unop_sin
, always_available
)
4642 UNOP(cos
, ir_unop_cos
, always_available
)
4644 ir_function_signature
*
4645 builtin_builder::_tan(const glsl_type
*type
)
4647 ir_variable
*theta
= in_var(type
, "theta");
4648 MAKE_SIG(type
, always_available
, 1, theta
);
4649 body
.emit(ret(div(sin(theta
), cos(theta
))));
4654 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
4658 mul(sqrt(sub(imm(1.0f
), abs(x
))),
4661 add(imm(M_PI_4f
- 1.0f
),
4664 mul(abs(x
), imm(p1
))))))))));
4668 * Generate a ir_call to a function with a set of parameters
4670 * The input \c params can either be a list of \c ir_variable or a list of
4671 * \c ir_dereference_variable. In the latter case, all nodes will be removed
4672 * from \c params and used directly as the parameters to the generated
4676 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
4678 exec_list actual_params
;
4680 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
4681 ir_dereference_variable
*d
= ir
->as_dereference_variable();
4684 actual_params
.push_tail(d
);
4686 ir_variable
*var
= ir
->as_variable();
4687 assert(var
!= NULL
);
4688 actual_params
.push_tail(var_ref(var
));
4692 ir_function_signature
*sig
=
4693 f
->exact_matching_signature(NULL
, &actual_params
);
4697 ir_dereference_variable
*deref
=
4698 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
4700 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
4703 ir_function_signature
*
4704 builtin_builder::_asin(const glsl_type
*type
)
4706 ir_variable
*x
= in_var(type
, "x");
4707 MAKE_SIG(type
, always_available
, 1, x
);
4709 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
4714 ir_function_signature
*
4715 builtin_builder::_acos(const glsl_type
*type
)
4717 ir_variable
*x
= in_var(type
, "x");
4718 MAKE_SIG(type
, always_available
, 1, x
);
4720 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
4725 ir_function_signature
*
4726 builtin_builder::_atan2(const glsl_type
*type
)
4728 const unsigned n
= type
->vector_elements
;
4729 ir_variable
*y
= in_var(type
, "y");
4730 ir_variable
*x
= in_var(type
, "x");
4731 MAKE_SIG(type
, always_available
, 2, y
, x
);
4733 /* If we're on the left half-plane rotate the coordinates π/2 clock-wise
4734 * for the y=0 discontinuity to end up aligned with the vertical
4735 * discontinuity of atan(s/t) along t=0. This also makes sure that we
4736 * don't attempt to divide by zero along the vertical line, which may give
4737 * unspecified results on non-GLSL 4.1-capable hardware.
4739 ir_variable
*flip
= body
.make_temp(glsl_type::bvec(n
), "flip");
4740 body
.emit(assign(flip
, gequal(imm(0.0f
, n
), x
)));
4741 ir_variable
*s
= body
.make_temp(type
, "s");
4742 body
.emit(assign(s
, csel(flip
, abs(x
), y
)));
4743 ir_variable
*t
= body
.make_temp(type
, "t");
4744 body
.emit(assign(t
, csel(flip
, y
, abs(x
))));
4746 /* If the magnitude of the denominator exceeds some huge value, scale down
4747 * the arguments in order to prevent the reciprocal operation from flushing
4748 * its result to zero, which would cause precision problems, and for s
4749 * infinite would cause us to return a NaN instead of the correct finite
4752 * If fmin and fmax are respectively the smallest and largest positive
4753 * normalized floating point values representable by the implementation,
4754 * the constants below should be in agreement with:
4757 * scale <= 1 / fmin / fmax (for |t| >= huge)
4759 * In addition scale should be a negative power of two in order to avoid
4760 * loss of precision. The values chosen below should work for most usual
4761 * floating point representations with at least the dynamic range of ATI's
4762 * 24-bit representation.
4764 ir_constant
*huge
= imm(1e18f
, n
);
4765 ir_variable
*scale
= body
.make_temp(type
, "scale");
4766 body
.emit(assign(scale
, csel(gequal(abs(t
), huge
),
4767 imm(0.25f
, n
), imm(1.0f
, n
))));
4768 ir_variable
*rcp_scaled_t
= body
.make_temp(type
, "rcp_scaled_t");
4769 body
.emit(assign(rcp_scaled_t
, rcp(mul(t
, scale
))));
4770 ir_expression
*s_over_t
= mul(mul(s
, scale
), rcp_scaled_t
);
4772 /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
4773 * that ∞/∞ = 1) in order to comply with the rather artificial rules
4774 * inherited from IEEE 754-2008, namely:
4776 * "atan2(±∞, −∞) is ±3π/4
4777 * atan2(±∞, +∞) is ±π/4"
4779 * Note that this is inconsistent with the rules for the neighborhood of
4780 * zero that are based on iterated limits:
4782 * "atan2(±0, −0) is ±π
4783 * atan2(±0, +0) is ±0"
4785 * but GLSL specifically allows implementations to deviate from IEEE rules
4786 * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
4789 ir_expression
*tan
= csel(equal(abs(x
), abs(y
)),
4790 imm(1.0f
, n
), abs(s_over_t
));
4792 /* Calculate the arctangent and fix up the result if we had flipped the
4793 * coordinate system.
4795 ir_variable
*arc
= body
.make_temp(type
, "arc");
4796 do_atan(body
, type
, arc
, tan
);
4797 body
.emit(assign(arc
, add(arc
, mul(b2f(flip
), imm(M_PI_2f
)))));
4799 /* Rather convoluted calculation of the sign of the result. When x < 0 we
4800 * cannot use fsign because we need to be able to distinguish between
4801 * negative and positive zero. Unfortunately we cannot use bitwise
4802 * arithmetic tricks either because of back-ends without integer support.
4803 * When x >= 0 rcp_scaled_t will always be non-negative so this won't be
4804 * able to distinguish between negative and positive zero, but we don't
4805 * care because atan2 is continuous along the whole positive y = 0
4806 * half-line, so it won't affect the result significantly.
4808 body
.emit(ret(csel(less(min2(y
, rcp_scaled_t
), imm(0.0f
, n
)),
4815 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
4818 * range-reduction, first step:
4820 * / y_over_x if |y_over_x| <= 1.0;
4822 * \ 1.0 / y_over_x otherwise
4824 ir_variable
*x
= body
.make_temp(type
, "atan_x");
4825 body
.emit(assign(x
, div(min2(abs(y_over_x
),
4831 * approximate atan by evaluating polynomial:
4833 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
4834 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
4835 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
4837 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
4838 body
.emit(assign(tmp
, mul(x
, x
)));
4839 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
4841 imm(0.0536813784310406f
)),
4843 imm(0.1173503194786851f
)),
4845 imm(0.1938924977115610f
)),
4847 imm(0.3326756418091246f
)),
4849 imm(0.9999793128310355f
)),
4852 /* range-reduction fixup */
4853 body
.emit(assign(tmp
, add(tmp
,
4854 mul(b2f(greater(abs(y_over_x
),
4855 imm(1.0f
, type
->components()))),
4861 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
4864 ir_function_signature
*
4865 builtin_builder::_atan(const glsl_type
*type
)
4867 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
4868 MAKE_SIG(type
, always_available
, 1, y_over_x
);
4870 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
4871 do_atan(body
, type
, tmp
, y_over_x
);
4872 body
.emit(ret(tmp
));
4877 ir_function_signature
*
4878 builtin_builder::_sinh(const glsl_type
*type
)
4880 ir_variable
*x
= in_var(type
, "x");
4881 MAKE_SIG(type
, v130
, 1, x
);
4883 /* 0.5 * (e^x - e^(-x)) */
4884 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
4889 ir_function_signature
*
4890 builtin_builder::_cosh(const glsl_type
*type
)
4892 ir_variable
*x
= in_var(type
, "x");
4893 MAKE_SIG(type
, v130
, 1, x
);
4895 /* 0.5 * (e^x + e^(-x)) */
4896 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
4901 ir_function_signature
*
4902 builtin_builder::_tanh(const glsl_type
*type
)
4904 ir_variable
*x
= in_var(type
, "x");
4905 MAKE_SIG(type
, v130
, 1, x
);
4907 /* tanh(x) := (0.5 * (e^x - e^(-x))) / (0.5 * (e^x + e^(-x)))
4909 * With a little algebra this reduces to (e^2x - 1) / (e^2x + 1)
4911 * Clamp x to (-inf, +10] to avoid precision problems. When x > 10, e^2x
4912 * is so much larger than 1.0 that 1.0 gets flushed to zero in the
4913 * computation e^2x +/- 1 so it can be ignored.
4915 ir_variable
*t
= body
.make_temp(type
, "tmp");
4916 body
.emit(assign(t
, min2(x
, imm(10.0f
))));
4918 body
.emit(ret(div(sub(exp(mul(t
, imm(2.0f
))), imm(1.0f
)),
4919 add(exp(mul(t
, imm(2.0f
))), imm(1.0f
)))));
4924 ir_function_signature
*
4925 builtin_builder::_asinh(const glsl_type
*type
)
4927 ir_variable
*x
= in_var(type
, "x");
4928 MAKE_SIG(type
, v130
, 1, x
);
4930 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
4935 ir_function_signature
*
4936 builtin_builder::_acosh(const glsl_type
*type
)
4938 ir_variable
*x
= in_var(type
, "x");
4939 MAKE_SIG(type
, v130
, 1, x
);
4941 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
4945 ir_function_signature
*
4946 builtin_builder::_atanh(const glsl_type
*type
)
4948 ir_variable
*x
= in_var(type
, "x");
4949 MAKE_SIG(type
, v130
, 1, x
);
4951 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
4952 sub(imm(1.0f
), x
))))));
4958 * Exponential Functions @{
4961 ir_function_signature
*
4962 builtin_builder::_pow(const glsl_type
*type
)
4964 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
4967 UNOP(exp
, ir_unop_exp
, always_available
)
4968 UNOP(log
, ir_unop_log
, always_available
)
4969 UNOP(exp2
, ir_unop_exp2
, always_available
)
4970 UNOP(log2
, ir_unop_log2
, always_available
)
4971 UNOPA(sqrt
, ir_unop_sqrt
)
4972 UNOPA(inversesqrt
, ir_unop_rsq
)
4976 UNOPA(abs
, ir_unop_abs
)
4977 UNOPA(sign
, ir_unop_sign
)
4978 UNOPA(floor
, ir_unop_floor
)
4979 UNOPA(truncate
, ir_unop_trunc
)
4980 UNOPA(trunc
, ir_unop_trunc
)
4981 UNOPA(round
, ir_unop_round_even
)
4982 UNOPA(roundEven
, ir_unop_round_even
)
4983 UNOPA(ceil
, ir_unop_ceil
)
4984 UNOPA(fract
, ir_unop_fract
)
4986 ir_function_signature
*
4987 builtin_builder::_mod(builtin_available_predicate avail
,
4988 const glsl_type
*x_type
, const glsl_type
*y_type
)
4990 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
4993 ir_function_signature
*
4994 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
4996 ir_variable
*x
= in_var(type
, "x");
4997 ir_variable
*i
= out_var(type
, "i");
4998 MAKE_SIG(type
, avail
, 2, x
, i
);
5000 ir_variable
*t
= body
.make_temp(type
, "t");
5001 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
5002 body
.emit(assign(i
, t
));
5003 body
.emit(ret(sub(x
, t
)));
5008 ir_function_signature
*
5009 builtin_builder::_min(builtin_available_predicate avail
,
5010 const glsl_type
*x_type
, const glsl_type
*y_type
)
5012 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
5015 ir_function_signature
*
5016 builtin_builder::_max(builtin_available_predicate avail
,
5017 const glsl_type
*x_type
, const glsl_type
*y_type
)
5019 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
5022 ir_function_signature
*
5023 builtin_builder::_clamp(builtin_available_predicate avail
,
5024 const glsl_type
*val_type
, const glsl_type
*bound_type
)
5026 ir_variable
*x
= in_var(val_type
, "x");
5027 ir_variable
*minVal
= in_var(bound_type
, "minVal");
5028 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
5029 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
5031 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
5036 ir_function_signature
*
5037 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
5039 ir_variable
*x
= in_var(val_type
, "x");
5040 ir_variable
*y
= in_var(val_type
, "y");
5041 ir_variable
*a
= in_var(blend_type
, "a");
5042 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5044 body
.emit(ret(lrp(x
, y
, a
)));
5049 ir_function_signature
*
5050 builtin_builder::_mix_sel(builtin_available_predicate avail
,
5051 const glsl_type
*val_type
,
5052 const glsl_type
*blend_type
)
5054 ir_variable
*x
= in_var(val_type
, "x");
5055 ir_variable
*y
= in_var(val_type
, "y");
5056 ir_variable
*a
= in_var(blend_type
, "a");
5057 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5059 /* csel matches the ternary operator in that a selector of true choses the
5060 * first argument. This differs from mix(x, y, false) which choses the
5061 * second argument (to remain consistent with the interpolating version of
5062 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
5064 * To handle the behavior mismatch, reverse the x and y arguments.
5066 body
.emit(ret(csel(a
, y
, x
)));
5071 ir_function_signature
*
5072 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5074 ir_variable
*edge
= in_var(edge_type
, "edge");
5075 ir_variable
*x
= in_var(x_type
, "x");
5076 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
5078 ir_variable
*t
= body
.make_temp(x_type
, "t");
5079 if (x_type
->vector_elements
== 1) {
5080 /* Both are floats */
5081 if (edge_type
->is_double())
5082 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
5084 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
5085 } else if (edge_type
->vector_elements
== 1) {
5086 /* x is a vector but edge is a float */
5087 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5088 if (edge_type
->is_double())
5089 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
5091 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
5094 /* Both are vectors */
5095 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5096 if (edge_type
->is_double())
5097 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
5100 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
5110 ir_function_signature
*
5111 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5113 ir_variable
*edge0
= in_var(edge_type
, "edge0");
5114 ir_variable
*edge1
= in_var(edge_type
, "edge1");
5115 ir_variable
*x
= in_var(x_type
, "x");
5116 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
5118 /* From the GLSL 1.10 specification:
5121 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
5122 * return t * t * (3 - 2 * t);
5125 ir_variable
*t
= body
.make_temp(x_type
, "t");
5126 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
5127 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
5129 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
5134 ir_function_signature
*
5135 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
5137 ir_variable
*x
= in_var(type
, "x");
5138 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5140 body
.emit(ret(nequal(x
, x
)));
5145 ir_function_signature
*
5146 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
5148 ir_variable
*x
= in_var(type
, "x");
5149 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5151 ir_constant_data infinities
;
5152 for (int i
= 0; i
< type
->vector_elements
; i
++) {
5153 switch (type
->base_type
) {
5154 case GLSL_TYPE_FLOAT
:
5155 infinities
.f
[i
] = INFINITY
;
5157 case GLSL_TYPE_DOUBLE
:
5158 infinities
.d
[i
] = INFINITY
;
5161 unreachable("unknown type");
5165 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
5170 ir_function_signature
*
5171 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
5173 ir_variable
*x
= in_var(type
, "x");
5174 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5175 body
.emit(ret(bitcast_f2i(x
)));
5179 ir_function_signature
*
5180 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
5182 ir_variable
*x
= in_var(type
, "x");
5183 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5184 body
.emit(ret(bitcast_f2u(x
)));
5188 ir_function_signature
*
5189 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
5191 ir_variable
*x
= in_var(type
, "x");
5192 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5193 body
.emit(ret(bitcast_i2f(x
)));
5197 ir_function_signature
*
5198 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
5200 ir_variable
*x
= in_var(type
, "x");
5201 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5202 body
.emit(ret(bitcast_u2f(x
)));
5206 ir_function_signature
*
5207 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
5209 ir_variable
*x
= in_var(type
, "x");
5210 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
5211 body
.emit(ret(bitcast_d2i64(x
)));
5215 ir_function_signature
*
5216 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
5218 ir_variable
*x
= in_var(type
, "x");
5219 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
5220 body
.emit(ret(bitcast_d2u64(x
)));
5224 ir_function_signature
*
5225 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5227 ir_variable
*x
= in_var(type
, "x");
5228 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5229 body
.emit(ret(bitcast_i642d(x
)));
5233 ir_function_signature
*
5234 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5236 ir_variable
*x
= in_var(type
, "x");
5237 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5238 body
.emit(ret(bitcast_u642d(x
)));
5242 ir_function_signature
*
5243 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
5245 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5246 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5247 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
5251 ir_function_signature
*
5252 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
5254 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5255 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5256 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
5260 ir_function_signature
*
5261 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
5263 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5264 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5265 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
5269 ir_function_signature
*
5270 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
5272 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5273 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5274 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
5278 ir_function_signature
*
5279 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
5281 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5282 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5283 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
5287 ir_function_signature
*
5288 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
5290 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5291 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5292 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
5297 ir_function_signature
*
5298 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
5300 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5301 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5302 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
5306 ir_function_signature
*
5307 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
5309 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5310 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5311 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
5315 ir_function_signature
*
5316 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
5318 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5319 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5320 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
5324 ir_function_signature
*
5325 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
5327 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5328 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5329 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
5333 ir_function_signature
*
5334 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
5336 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5337 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
5338 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
5342 ir_function_signature
*
5343 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
5345 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
5346 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5347 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
5351 ir_function_signature
*
5352 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
5354 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
5355 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
5356 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
5360 ir_function_signature
*
5361 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
5363 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
5364 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
5365 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
5369 ir_function_signature
*
5370 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
5372 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5373 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
5374 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
5378 ir_function_signature
*
5379 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
5381 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
5382 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5383 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
5387 ir_function_signature
*
5388 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
5390 ir_variable
*x
= in_var(type
, "x");
5391 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
5393 body
.emit(ret(sqrt(dot(x
, x
))));
5398 ir_function_signature
*
5399 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
5401 ir_variable
*p0
= in_var(type
, "p0");
5402 ir_variable
*p1
= in_var(type
, "p1");
5403 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
5405 if (type
->vector_elements
== 1) {
5406 body
.emit(ret(abs(sub(p0
, p1
))));
5408 ir_variable
*p
= body
.make_temp(type
, "p");
5409 body
.emit(assign(p
, sub(p0
, p1
)));
5410 body
.emit(ret(sqrt(dot(p
, p
))));
5416 ir_function_signature
*
5417 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
5419 if (type
->vector_elements
== 1)
5420 return binop(avail
, ir_binop_mul
, type
, type
, type
);
5422 return binop(avail
, ir_binop_dot
,
5423 type
->get_base_type(), type
, type
);
5426 ir_function_signature
*
5427 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
5429 ir_variable
*a
= in_var(type
, "a");
5430 ir_variable
*b
= in_var(type
, "b");
5431 MAKE_SIG(type
, avail
, 2, a
, b
);
5433 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
5434 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
5436 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
5437 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
5442 ir_function_signature
*
5443 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
5445 ir_variable
*x
= in_var(type
, "x");
5446 MAKE_SIG(type
, avail
, 1, x
);
5448 if (type
->vector_elements
== 1) {
5449 body
.emit(ret(sign(x
)));
5451 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
5457 ir_function_signature
*
5458 builtin_builder::_ftransform()
5460 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
5462 /* ftransform() refers to global variables, and is always emitted
5463 * directly by ast_function.cpp. Just emit a prototype here so we
5464 * can recognize calls to it.
5469 ir_function_signature
*
5470 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
5472 ir_variable
*N
= in_var(type
, "N");
5473 ir_variable
*I
= in_var(type
, "I");
5474 ir_variable
*Nref
= in_var(type
, "Nref");
5475 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
5477 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
5478 ret(N
), ret(neg(N
))));
5483 ir_function_signature
*
5484 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
5486 ir_variable
*I
= in_var(type
, "I");
5487 ir_variable
*N
= in_var(type
, "N");
5488 MAKE_SIG(type
, avail
, 2, I
, N
);
5490 /* I - 2 * dot(N, I) * N */
5491 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
5496 ir_function_signature
*
5497 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
5499 ir_variable
*I
= in_var(type
, "I");
5500 ir_variable
*N
= in_var(type
, "N");
5501 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
5502 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
5504 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
5505 body
.emit(assign(n_dot_i
, dot(N
, I
)));
5507 /* From the GLSL 1.10 specification:
5508 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
5510 * return genType(0.0)
5512 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
5514 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
5515 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
5516 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
5517 mul(n_dot_i
, n_dot_i
)))))));
5518 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
5519 ret(ir_constant::zero(mem_ctx
, type
)),
5520 ret(sub(mul(eta
, I
),
5521 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
5526 ir_function_signature
*
5527 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
5529 ir_variable
*x
= in_var(type
, "x");
5530 ir_variable
*y
= in_var(type
, "y");
5531 MAKE_SIG(type
, avail
, 2, x
, y
);
5533 ir_variable
*z
= body
.make_temp(type
, "z");
5534 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5535 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
5542 ir_function_signature
*
5543 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
5548 if (type
->is_double()) {
5549 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
5550 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
5552 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
5553 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
5555 MAKE_SIG(type
, avail
, 2, c
, r
);
5557 ir_variable
*m
= body
.make_temp(type
, "m");
5558 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5559 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
5566 ir_function_signature
*
5567 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
5569 const glsl_type
*transpose_type
=
5570 glsl_type::get_instance(orig_type
->base_type
,
5571 orig_type
->matrix_columns
,
5572 orig_type
->vector_elements
);
5574 ir_variable
*m
= in_var(orig_type
, "m");
5575 MAKE_SIG(transpose_type
, avail
, 1, m
);
5577 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
5578 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
5579 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
5580 body
.emit(assign(array_ref(t
, j
),
5581 matrix_elt(m
, i
, j
),
5590 ir_function_signature
*
5591 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5593 ir_variable
*m
= in_var(type
, "m");
5594 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5596 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5597 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
5602 ir_function_signature
*
5603 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5605 ir_variable
*m
= in_var(type
, "m");
5606 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5609 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
5610 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
5613 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
5614 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
5617 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
5618 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
5620 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
5621 mul(matrix_elt(m
, 0, 1), f2
)),
5622 mul(matrix_elt(m
, 0, 2), f3
))));
5627 ir_function_signature
*
5628 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
5630 ir_variable
*m
= in_var(type
, "m");
5631 const glsl_type
*btype
= type
->get_base_type();
5632 MAKE_SIG(btype
, avail
, 1, m
);
5634 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
5635 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
5636 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
5637 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
5638 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
5639 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
5640 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
5641 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
5642 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
5643 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
5644 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
5645 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
5646 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
5647 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
5648 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
5649 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
5650 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
5651 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
5652 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
5654 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
5655 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
5656 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
5657 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
5658 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
5659 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
5660 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
5661 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5662 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
5663 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
5664 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
5665 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5666 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
5667 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
5668 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
5669 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5670 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
5671 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5672 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5674 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
5676 body
.emit(assign(adj_0
,
5677 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
5678 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
5679 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
5681 body
.emit(assign(adj_0
, neg(
5682 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
5683 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
5684 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
5686 body
.emit(assign(adj_0
,
5687 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
5688 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
5689 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
5691 body
.emit(assign(adj_0
, neg(
5692 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
5693 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
5694 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
5697 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
5702 ir_function_signature
*
5703 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5705 ir_variable
*m
= in_var(type
, "m");
5706 MAKE_SIG(type
, avail
, 1, m
);
5708 ir_variable
*adj
= body
.make_temp(type
, "adj");
5709 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
5710 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
5711 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
5712 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
5714 ir_expression
*det
=
5715 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5716 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
5718 body
.emit(ret(div(adj
, det
)));
5722 ir_function_signature
*
5723 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5725 ir_variable
*m
= in_var(type
, "m");
5726 const glsl_type
*btype
= type
->get_base_type();
5727 MAKE_SIG(type
, avail
, 1, m
);
5729 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
5730 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
5731 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
5733 body
.emit(assign(f11_22_21_12
,
5734 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
5735 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5736 body
.emit(assign(f10_22_20_12
,
5737 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
5738 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5739 body
.emit(assign(f10_21_20_11
,
5740 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
5741 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5743 ir_variable
*adj
= body
.make_temp(type
, "adj");
5744 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
5745 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
5746 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
5748 body
.emit(assign(array_ref(adj
, 0), neg(
5749 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
5750 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
5752 body
.emit(assign(array_ref(adj
, 1),
5753 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
5754 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
5756 body
.emit(assign(array_ref(adj
, 2), neg(
5757 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
5758 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
5761 body
.emit(assign(array_ref(adj
, 0),
5762 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
5763 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
5765 body
.emit(assign(array_ref(adj
, 1), neg(
5766 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
5767 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
5769 body
.emit(assign(array_ref(adj
, 2),
5770 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5771 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
5774 ir_expression
*det
=
5775 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
5776 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
5777 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
5779 body
.emit(ret(div(adj
, det
)));
5784 ir_function_signature
*
5785 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
5787 ir_variable
*m
= in_var(type
, "m");
5788 const glsl_type
*btype
= type
->get_base_type();
5789 MAKE_SIG(type
, avail
, 1, m
);
5791 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
5792 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
5793 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
5794 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
5795 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
5796 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
5797 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
5798 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
5799 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
5800 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
5801 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
5802 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
5803 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
5804 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
5805 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
5806 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
5807 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
5808 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
5809 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
5811 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
5812 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
5813 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
5814 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
5815 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
5816 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
5817 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
5818 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5819 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
5820 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
5821 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
5822 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5823 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
5824 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
5825 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
5826 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5827 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
5828 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5829 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5831 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
5832 body
.emit(assign(array_ref(adj
, 0),
5833 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
5834 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
5835 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
5837 body
.emit(assign(array_ref(adj
, 1), neg(
5838 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
5839 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
5840 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
5842 body
.emit(assign(array_ref(adj
, 2),
5843 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
5844 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
5845 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
5847 body
.emit(assign(array_ref(adj
, 3), neg(
5848 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
5849 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
5850 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
5853 body
.emit(assign(array_ref(adj
, 0), neg(
5854 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
5855 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
5856 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
5858 body
.emit(assign(array_ref(adj
, 1),
5859 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
5860 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
5861 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
5863 body
.emit(assign(array_ref(adj
, 2), neg(
5864 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
5865 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
5866 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
5868 body
.emit(assign(array_ref(adj
, 3),
5869 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
5870 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
5871 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
5874 body
.emit(assign(array_ref(adj
, 0),
5875 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
5876 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
5877 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
5879 body
.emit(assign(array_ref(adj
, 1), neg(
5880 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
5881 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
5882 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
5884 body
.emit(assign(array_ref(adj
, 2),
5885 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
5886 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
5887 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
5889 body
.emit(assign(array_ref(adj
, 3), neg(
5890 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
5891 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
5892 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
5895 body
.emit(assign(array_ref(adj
, 0), neg(
5896 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
5897 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
5898 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
5900 body
.emit(assign(array_ref(adj
, 1),
5901 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
5902 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
5903 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
5905 body
.emit(assign(array_ref(adj
, 2), neg(
5906 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
5907 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
5908 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
5910 body
.emit(assign(array_ref(adj
, 3),
5911 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
5912 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
5913 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
5916 ir_expression
*det
=
5917 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
5918 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
5919 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
5920 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
5922 body
.emit(ret(div(adj
, det
)));
5928 ir_function_signature
*
5929 builtin_builder::_lessThan(builtin_available_predicate avail
,
5930 const glsl_type
*type
)
5932 return binop(avail
, ir_binop_less
,
5933 glsl_type::bvec(type
->vector_elements
), type
, type
);
5936 ir_function_signature
*
5937 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
5938 const glsl_type
*type
)
5940 return binop(avail
, ir_binop_gequal
,
5941 glsl_type::bvec(type
->vector_elements
), type
, type
,
5945 ir_function_signature
*
5946 builtin_builder::_greaterThan(builtin_available_predicate avail
,
5947 const glsl_type
*type
)
5949 return binop(avail
, ir_binop_less
,
5950 glsl_type::bvec(type
->vector_elements
), type
, type
,
5954 ir_function_signature
*
5955 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
5956 const glsl_type
*type
)
5958 return binop(avail
, ir_binop_gequal
,
5959 glsl_type::bvec(type
->vector_elements
), type
, type
);
5962 ir_function_signature
*
5963 builtin_builder::_equal(builtin_available_predicate avail
,
5964 const glsl_type
*type
)
5966 return binop(avail
, ir_binop_equal
,
5967 glsl_type::bvec(type
->vector_elements
), type
, type
);
5970 ir_function_signature
*
5971 builtin_builder::_notEqual(builtin_available_predicate avail
,
5972 const glsl_type
*type
)
5974 return binop(avail
, ir_binop_nequal
,
5975 glsl_type::bvec(type
->vector_elements
), type
, type
);
5978 ir_function_signature
*
5979 builtin_builder::_any(const glsl_type
*type
)
5981 ir_variable
*v
= in_var(type
, "v");
5982 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
5984 const unsigned vec_elem
= v
->type
->vector_elements
;
5985 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
5990 ir_function_signature
*
5991 builtin_builder::_all(const glsl_type
*type
)
5993 ir_variable
*v
= in_var(type
, "v");
5994 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
5996 const unsigned vec_elem
= v
->type
->vector_elements
;
5997 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
6002 UNOP(not, ir_unop_logic_not
, always_available
)
6005 has_lod(const glsl_type
*sampler_type
)
6007 assert(sampler_type
->is_sampler());
6009 switch (sampler_type
->sampler_dimensionality
) {
6010 case GLSL_SAMPLER_DIM_RECT
:
6011 case GLSL_SAMPLER_DIM_BUF
:
6012 case GLSL_SAMPLER_DIM_MS
:
6019 ir_function_signature
*
6020 builtin_builder::_textureSize(builtin_available_predicate avail
,
6021 const glsl_type
*return_type
,
6022 const glsl_type
*sampler_type
)
6024 ir_variable
*s
= in_var(sampler_type
, "sampler");
6025 /* The sampler always exists; add optional lod later. */
6026 MAKE_SIG(return_type
, avail
, 1, s
);
6028 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
6029 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
6031 if (has_lod(sampler_type
)) {
6032 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6033 sig
->parameters
.push_tail(lod
);
6034 tex
->lod_info
.lod
= var_ref(lod
);
6036 tex
->lod_info
.lod
= imm(0u);
6039 body
.emit(ret(tex
));
6044 ir_function_signature
*
6045 builtin_builder::_textureSamples(builtin_available_predicate avail
,
6046 const glsl_type
*sampler_type
)
6048 ir_variable
*s
= in_var(sampler_type
, "sampler");
6049 MAKE_SIG(glsl_type::int_type
, avail
, 1, s
);
6051 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
6052 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
6053 body
.emit(ret(tex
));
6058 ir_function_signature
*
6059 builtin_builder::_texture(ir_texture_opcode opcode
,
6060 builtin_available_predicate avail
,
6061 const glsl_type
*return_type
,
6062 const glsl_type
*sampler_type
,
6063 const glsl_type
*coord_type
,
6066 ir_variable
*s
= in_var(sampler_type
, "sampler");
6067 ir_variable
*P
= in_var(coord_type
, "P");
6068 /* The sampler and coordinate always exist; add optional parameters later. */
6069 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6071 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6072 tex
->set_sampler(var_ref(s
), return_type
);
6074 const int coord_size
= sampler_type
->coordinate_components();
6076 if (coord_size
== coord_type
->vector_elements
) {
6077 tex
->coordinate
= var_ref(P
);
6079 /* The incoming coordinate also has the projector or shadow comparator,
6080 * so we need to swizzle those away.
6082 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
6085 /* The projector is always in the last component. */
6086 if (flags
& TEX_PROJECT
)
6087 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
6089 if (sampler_type
->sampler_shadow
) {
6090 if (opcode
== ir_tg4
) {
6091 /* gather has refz as a separate parameter, immediately after the
6094 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
6095 sig
->parameters
.push_tail(refz
);
6096 tex
->shadow_comparator
= var_ref(refz
);
6098 /* The shadow comparator is normally in the Z component, but a few types
6099 * have sufficiently large coordinates that it's in W.
6101 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
6105 if (opcode
== ir_txl
) {
6106 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6107 sig
->parameters
.push_tail(lod
);
6108 tex
->lod_info
.lod
= var_ref(lod
);
6109 } else if (opcode
== ir_txd
) {
6110 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6111 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
6112 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
6113 sig
->parameters
.push_tail(dPdx
);
6114 sig
->parameters
.push_tail(dPdy
);
6115 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
6116 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
6119 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
6120 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6121 ir_variable
*offset
=
6122 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
6123 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
6124 sig
->parameters
.push_tail(offset
);
6125 tex
->offset
= var_ref(offset
);
6128 if (flags
& TEX_OFFSET_ARRAY
) {
6129 ir_variable
*offsets
=
6130 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
6131 "offsets", ir_var_const_in
);
6132 sig
->parameters
.push_tail(offsets
);
6133 tex
->offset
= var_ref(offsets
);
6136 if (opcode
== ir_tg4
) {
6137 if (flags
& TEX_COMPONENT
) {
6138 ir_variable
*component
=
6139 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
6140 sig
->parameters
.push_tail(component
);
6141 tex
->lod_info
.component
= var_ref(component
);
6144 tex
->lod_info
.component
= imm(0);
6148 /* The "bias" parameter comes /after/ the "offset" parameter, which is
6149 * inconsistent with both textureLodOffset and textureGradOffset.
6151 if (opcode
== ir_txb
) {
6152 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6153 sig
->parameters
.push_tail(bias
);
6154 tex
->lod_info
.bias
= var_ref(bias
);
6157 body
.emit(ret(tex
));
6162 ir_function_signature
*
6163 builtin_builder::_textureCubeArrayShadow(ir_texture_opcode opcode
,
6164 builtin_available_predicate avail
,
6165 const glsl_type
*sampler_type
)
6167 ir_variable
*s
= in_var(sampler_type
, "sampler");
6168 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
6169 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
6170 MAKE_SIG(glsl_type::float_type
, avail
, 3, s
, P
, compare
);
6172 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6173 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
6175 tex
->coordinate
= var_ref(P
);
6176 tex
->shadow_comparator
= var_ref(compare
);
6178 if (opcode
== ir_txb
) {
6179 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6180 sig
->parameters
.push_tail(bias
);
6181 tex
->lod_info
.bias
= var_ref(bias
);
6184 if (opcode
== ir_txl
) {
6185 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6186 sig
->parameters
.push_tail(lod
);
6187 tex
->lod_info
.lod
= var_ref(lod
);
6190 body
.emit(ret(tex
));
6195 ir_function_signature
*
6196 builtin_builder::_texelFetch(builtin_available_predicate avail
,
6197 const glsl_type
*return_type
,
6198 const glsl_type
*sampler_type
,
6199 const glsl_type
*coord_type
,
6200 const glsl_type
*offset_type
)
6202 ir_variable
*s
= in_var(sampler_type
, "sampler");
6203 ir_variable
*P
= in_var(coord_type
, "P");
6204 /* The sampler and coordinate always exist; add optional parameters later. */
6205 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6207 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
6208 tex
->coordinate
= var_ref(P
);
6209 tex
->set_sampler(var_ref(s
), return_type
);
6211 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
6212 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
6213 sig
->parameters
.push_tail(sample
);
6214 tex
->lod_info
.sample_index
= var_ref(sample
);
6215 tex
->op
= ir_txf_ms
;
6216 } else if (has_lod(sampler_type
)) {
6217 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6218 sig
->parameters
.push_tail(lod
);
6219 tex
->lod_info
.lod
= var_ref(lod
);
6221 tex
->lod_info
.lod
= imm(0u);
6224 if (offset_type
!= NULL
) {
6225 ir_variable
*offset
=
6226 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
6227 sig
->parameters
.push_tail(offset
);
6228 tex
->offset
= var_ref(offset
);
6231 body
.emit(ret(tex
));
6236 ir_function_signature
*
6237 builtin_builder::_EmitVertex()
6239 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6241 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6242 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
6247 ir_function_signature
*
6248 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
6249 const glsl_type
*stream_type
)
6251 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6253 * "Emit the current values of output variables to the current output
6254 * primitive on stream stream. The argument to stream must be a constant
6255 * integral expression."
6257 ir_variable
*stream
=
6258 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6260 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6262 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
6267 ir_function_signature
*
6268 builtin_builder::_EndPrimitive()
6270 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6272 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6273 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
6278 ir_function_signature
*
6279 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
6280 const glsl_type
*stream_type
)
6282 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6284 * "Completes the current output primitive on stream stream and starts
6285 * a new one. The argument to stream must be a constant integral
6288 ir_variable
*stream
=
6289 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6291 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6293 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
6298 ir_function_signature
*
6299 builtin_builder::_barrier()
6301 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
6303 body
.emit(new(mem_ctx
) ir_barrier());
6307 ir_function_signature
*
6308 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
6309 const glsl_type
*sampler_type
,
6310 const glsl_type
*coord_type
)
6312 ir_variable
*s
= in_var(sampler_type
, "sampler");
6313 ir_variable
*coord
= in_var(coord_type
, "coord");
6314 /* The sampler and coordinate always exist; add optional parameters later. */
6315 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
6317 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
6318 tex
->coordinate
= var_ref(coord
);
6319 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
6321 body
.emit(ret(tex
));
6326 ir_function_signature
*
6327 builtin_builder::_textureQueryLevels(builtin_available_predicate avail
,
6328 const glsl_type
*sampler_type
)
6330 ir_variable
*s
= in_var(sampler_type
, "sampler");
6331 const glsl_type
*return_type
= glsl_type::int_type
;
6332 MAKE_SIG(return_type
, avail
, 1, s
);
6334 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
6335 tex
->set_sampler(var_ref(s
), return_type
);
6337 body
.emit(ret(tex
));
6342 ir_function_signature
*
6343 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
6344 const glsl_type
*sampler_type
,
6345 const glsl_type
*coord_type
)
6347 ir_variable
*s
= in_var(sampler_type
, "sampler");
6348 ir_variable
*P
= in_var(coord_type
, "P");
6349 const glsl_type
*return_type
= glsl_type::bool_type
;
6350 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6352 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
6353 tex
->coordinate
= var_ref(P
);
6354 tex
->set_sampler(var_ref(s
), return_type
);
6356 body
.emit(ret(tex
));
6361 UNOP(dFdx
, ir_unop_dFdx
, derivatives
)
6362 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, derivative_control
)
6363 UNOP(dFdxFine
, ir_unop_dFdx_fine
, derivative_control
)
6364 UNOP(dFdy
, ir_unop_dFdy
, derivatives
)
6365 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, derivative_control
)
6366 UNOP(dFdyFine
, ir_unop_dFdy_fine
, derivative_control
)
6368 ir_function_signature
*
6369 builtin_builder::_fwidth(const glsl_type
*type
)
6371 ir_variable
*p
= in_var(type
, "p");
6372 MAKE_SIG(type
, derivatives
, 1, p
);
6374 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
6379 ir_function_signature
*
6380 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
6382 ir_variable
*p
= in_var(type
, "p");
6383 MAKE_SIG(type
, derivative_control
, 1, p
);
6385 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
6386 abs(expr(ir_unop_dFdy_coarse
, p
)))));
6391 ir_function_signature
*
6392 builtin_builder::_fwidthFine(const glsl_type
*type
)
6394 ir_variable
*p
= in_var(type
, "p");
6395 MAKE_SIG(type
, derivative_control
, 1, p
);
6397 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
6398 abs(expr(ir_unop_dFdy_fine
, p
)))));
6403 ir_function_signature
*
6404 builtin_builder::_noise1(const glsl_type
*type
)
6406 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
6409 ir_function_signature
*
6410 builtin_builder::_noise2(const glsl_type
*type
)
6412 ir_variable
*p
= in_var(type
, "p");
6413 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
6415 ir_constant_data b_offset
;
6416 b_offset
.f
[0] = 601.0f
;
6417 b_offset
.f
[1] = 313.0f
;
6418 b_offset
.f
[2] = 29.0f
;
6419 b_offset
.f
[3] = 277.0f
;
6421 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6422 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6423 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
6424 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6425 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
6426 body
.emit(assign(t
, a
, WRITEMASK_X
));
6427 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6433 ir_function_signature
*
6434 builtin_builder::_noise3(const glsl_type
*type
)
6436 ir_variable
*p
= in_var(type
, "p");
6437 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
6439 ir_constant_data b_offset
;
6440 b_offset
.f
[0] = 601.0f
;
6441 b_offset
.f
[1] = 313.0f
;
6442 b_offset
.f
[2] = 29.0f
;
6443 b_offset
.f
[3] = 277.0f
;
6445 ir_constant_data c_offset
;
6446 c_offset
.f
[0] = 1559.0f
;
6447 c_offset
.f
[1] = 113.0f
;
6448 c_offset
.f
[2] = 1861.0f
;
6449 c_offset
.f
[3] = 797.0f
;
6451 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6452 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6453 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
6454 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
6455 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6456 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
6457 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
6458 body
.emit(assign(t
, a
, WRITEMASK_X
));
6459 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6460 body
.emit(assign(t
, c
, WRITEMASK_Z
));
6466 ir_function_signature
*
6467 builtin_builder::_noise4(const glsl_type
*type
)
6469 ir_variable
*p
= in_var(type
, "p");
6470 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
6472 ir_variable
*_p
= body
.make_temp(type
, "_p");
6474 ir_constant_data p_offset
;
6475 p_offset
.f
[0] = 1559.0f
;
6476 p_offset
.f
[1] = 113.0f
;
6477 p_offset
.f
[2] = 1861.0f
;
6478 p_offset
.f
[3] = 797.0f
;
6480 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
6482 ir_constant_data offset
;
6483 offset
.f
[0] = 601.0f
;
6484 offset
.f
[1] = 313.0f
;
6485 offset
.f
[2] = 29.0f
;
6486 offset
.f
[3] = 277.0f
;
6488 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6489 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6490 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
6491 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
6492 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
6493 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6494 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
6495 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
6496 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
6497 body
.emit(assign(t
, a
, WRITEMASK_X
));
6498 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6499 body
.emit(assign(t
, c
, WRITEMASK_Z
));
6500 body
.emit(assign(t
, d
, WRITEMASK_W
));
6506 ir_function_signature
*
6507 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
6509 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6510 ir_variable
*value
= in_var(type
, "value");
6511 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6512 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6513 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
6516 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6517 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6519 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
6520 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6521 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6526 ir_function_signature
*
6527 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
6529 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6530 ir_variable
*base
= in_var(type
, "base");
6531 ir_variable
*insert
= in_var(type
, "insert");
6532 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6533 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6534 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
6537 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6538 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6540 body
.emit(ret(bitfield_insert(base
, insert
,
6541 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6542 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6547 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
6549 ir_function_signature
*
6550 builtin_builder::_bitCount(const glsl_type
*type
)
6552 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
6553 glsl_type::ivec(type
->vector_elements
), type
);
6556 ir_function_signature
*
6557 builtin_builder::_findLSB(const glsl_type
*type
)
6559 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
6560 glsl_type::ivec(type
->vector_elements
), type
);
6563 ir_function_signature
*
6564 builtin_builder::_findMSB(const glsl_type
*type
)
6566 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
6567 glsl_type::ivec(type
->vector_elements
), type
);
6570 ir_function_signature
*
6571 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
6573 ir_variable
*a
= in_var(type
, "a");
6574 ir_variable
*b
= in_var(type
, "b");
6575 ir_variable
*c
= in_var(type
, "c");
6576 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
6578 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
6583 ir_function_signature
*
6584 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6586 return binop(x_type
->is_double() ? fp64
: gpu_shader5_or_es31_or_integer_functions
,
6587 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
6590 ir_function_signature
*
6591 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6593 ir_variable
*x
= in_var(x_type
, "x");
6594 ir_variable
*exponent
= out_var(exp_type
, "exp");
6595 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
6597 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
6599 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
6603 ir_function_signature
*
6604 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6606 ir_variable
*x
= in_var(x_type
, "x");
6607 ir_variable
*exponent
= out_var(exp_type
, "exp");
6608 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
6610 const unsigned vec_elem
= x_type
->vector_elements
;
6611 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
6612 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
6614 /* Single-precision floating-point values are stored as
6619 * An exponent shift of 23 will shift the mantissa out, leaving only the
6620 * exponent and sign bit (which itself may be zero, if the absolute value
6621 * was taken before the bitcast and shift.
6623 ir_constant
*exponent_shift
= imm(23);
6624 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
6626 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
6628 /* Exponent of floating-point values in the range [0.5, 1.0). */
6629 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
6631 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
6632 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
6634 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
6635 * to unsigned integers to ensure that 1 bits aren't shifted in.
6637 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
6638 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
6639 imm(0, vec_elem
)))));
6641 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
6642 body
.emit(assign(bits
, bitcast_f2u(x
)));
6643 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
6644 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
6645 imm(0u, vec_elem
)))));
6646 body
.emit(ret(bitcast_u2f(bits
)));
6651 ir_function_signature
*
6652 builtin_builder::_uaddCarry(const glsl_type
*type
)
6654 ir_variable
*x
= in_var(type
, "x");
6655 ir_variable
*y
= in_var(type
, "y");
6656 ir_variable
*carry
= out_var(type
, "carry");
6657 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
6659 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
6660 body
.emit(ret(add(x
, y
)));
6665 ir_function_signature
*
6666 builtin_builder::_usubBorrow(const glsl_type
*type
)
6668 ir_variable
*x
= in_var(type
, "x");
6669 ir_variable
*y
= in_var(type
, "y");
6670 ir_variable
*borrow
= out_var(type
, "borrow");
6671 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
6673 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
6674 body
.emit(ret(sub(x
, y
)));
6680 * For both imulExtended() and umulExtended() built-ins.
6682 ir_function_signature
*
6683 builtin_builder::_mulExtended(const glsl_type
*type
)
6685 const glsl_type
*mul_type
, *unpack_type
;
6686 ir_expression_operation unpack_op
;
6688 if (type
->base_type
== GLSL_TYPE_INT
) {
6689 unpack_op
= ir_unop_unpack_int_2x32
;
6690 mul_type
= glsl_type::get_instance(GLSL_TYPE_INT64
, type
->vector_elements
, 1);
6691 unpack_type
= glsl_type::ivec2_type
;
6693 unpack_op
= ir_unop_unpack_uint_2x32
;
6694 mul_type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, type
->vector_elements
, 1);
6695 unpack_type
= glsl_type::uvec2_type
;
6698 ir_variable
*x
= in_var(type
, "x");
6699 ir_variable
*y
= in_var(type
, "y");
6700 ir_variable
*msb
= out_var(type
, "msb");
6701 ir_variable
*lsb
= out_var(type
, "lsb");
6702 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
6704 ir_variable
*unpack_val
= body
.make_temp(unpack_type
, "_unpack_val");
6706 ir_expression
*mul_res
= new(mem_ctx
) ir_expression(ir_binop_mul
, mul_type
,
6707 new(mem_ctx
)ir_dereference_variable(x
),
6708 new(mem_ctx
)ir_dereference_variable(y
));
6710 if (type
->vector_elements
== 1) {
6711 body
.emit(assign(unpack_val
, expr(unpack_op
, mul_res
)));
6712 body
.emit(assign(msb
, swizzle_y(unpack_val
)));
6713 body
.emit(assign(lsb
, swizzle_x(unpack_val
)));
6715 for (int i
= 0; i
< type
->vector_elements
; i
++) {
6716 body
.emit(assign(unpack_val
, expr(unpack_op
, swizzle(mul_res
, i
, 1))));
6717 body
.emit(assign(array_ref(msb
, i
), swizzle_y(unpack_val
)));
6718 body
.emit(assign(array_ref(lsb
, i
), swizzle_x(unpack_val
)));
6725 ir_function_signature
*
6726 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
6728 ir_variable
*interpolant
= in_var(type
, "interpolant");
6729 interpolant
->data
.must_be_shader_input
= 1;
6730 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
6732 body
.emit(ret(interpolate_at_centroid(interpolant
)));
6737 ir_function_signature
*
6738 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
6740 ir_variable
*interpolant
= in_var(type
, "interpolant");
6741 interpolant
->data
.must_be_shader_input
= 1;
6742 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
6743 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
6745 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
6750 ir_function_signature
*
6751 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
6753 ir_variable
*interpolant
= in_var(type
, "interpolant");
6754 interpolant
->data
.must_be_shader_input
= 1;
6755 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
6756 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
6758 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
6763 ir_function_signature
*
6764 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
6765 enum ir_intrinsic_id id
)
6767 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6768 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
6772 ir_function_signature
*
6773 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
6774 enum ir_intrinsic_id id
)
6776 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6777 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6778 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
6782 ir_function_signature
*
6783 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
6784 enum ir_intrinsic_id id
)
6786 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6787 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
6788 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6789 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
6793 ir_function_signature
*
6794 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
6795 const glsl_type
*type
,
6796 enum ir_intrinsic_id id
)
6798 ir_variable
*atomic
= in_var(type
, "atomic");
6799 ir_variable
*data
= in_var(type
, "data");
6800 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
6804 ir_function_signature
*
6805 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
6806 const glsl_type
*type
,
6807 enum ir_intrinsic_id id
)
6809 ir_variable
*atomic
= in_var(type
, "atomic");
6810 ir_variable
*data1
= in_var(type
, "data1");
6811 ir_variable
*data2
= in_var(type
, "data2");
6812 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
6816 ir_function_signature
*
6817 builtin_builder::_atomic_counter_op(const char *intrinsic
,
6818 builtin_available_predicate avail
)
6820 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6821 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
6823 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6824 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6826 body
.emit(ret(retval
));
6830 ir_function_signature
*
6831 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
6832 builtin_available_predicate avail
)
6834 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6835 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6836 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
6838 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6840 /* Instead of generating an __intrinsic_atomic_sub, generate an
6841 * __intrinsic_atomic_add with the data parameter negated.
6843 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
6844 ir_variable
*const neg_data
=
6845 body
.make_temp(glsl_type::uint_type
, "neg_data");
6847 body
.emit(assign(neg_data
, neg(data
)));
6849 exec_list parameters
;
6851 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
6852 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
6854 ir_function
*const func
=
6855 shader
->symbols
->get_function("__intrinsic_atomic_add");
6856 ir_instruction
*const c
= call(func
, retval
, parameters
);
6859 assert(parameters
.is_empty());
6863 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6867 body
.emit(ret(retval
));
6871 ir_function_signature
*
6872 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
6873 builtin_available_predicate avail
)
6875 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6876 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
6877 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6878 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
6880 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6881 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6883 body
.emit(ret(retval
));
6887 ir_function_signature
*
6888 builtin_builder::_atomic_op2(const char *intrinsic
,
6889 builtin_available_predicate avail
,
6890 const glsl_type
*type
)
6892 ir_variable
*atomic
= in_var(type
, "atomic_var");
6893 ir_variable
*data
= in_var(type
, "atomic_data");
6894 MAKE_SIG(type
, avail
, 2, atomic
, data
);
6896 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
6897 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6899 body
.emit(ret(retval
));
6903 ir_function_signature
*
6904 builtin_builder::_atomic_op3(const char *intrinsic
,
6905 builtin_available_predicate avail
,
6906 const glsl_type
*type
)
6908 ir_variable
*atomic
= in_var(type
, "atomic_var");
6909 ir_variable
*data1
= in_var(type
, "atomic_data1");
6910 ir_variable
*data2
= in_var(type
, "atomic_data2");
6911 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
6913 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
6914 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6916 body
.emit(ret(retval
));
6920 ir_function_signature
*
6921 builtin_builder::_min3(const glsl_type
*type
)
6923 ir_variable
*x
= in_var(type
, "x");
6924 ir_variable
*y
= in_var(type
, "y");
6925 ir_variable
*z
= in_var(type
, "z");
6926 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6928 ir_expression
*min3
= min2(x
, min2(y
,z
));
6929 body
.emit(ret(min3
));
6934 ir_function_signature
*
6935 builtin_builder::_max3(const glsl_type
*type
)
6937 ir_variable
*x
= in_var(type
, "x");
6938 ir_variable
*y
= in_var(type
, "y");
6939 ir_variable
*z
= in_var(type
, "z");
6940 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6942 ir_expression
*max3
= max2(x
, max2(y
,z
));
6943 body
.emit(ret(max3
));
6948 ir_function_signature
*
6949 builtin_builder::_mid3(const glsl_type
*type
)
6951 ir_variable
*x
= in_var(type
, "x");
6952 ir_variable
*y
= in_var(type
, "y");
6953 ir_variable
*z
= in_var(type
, "z");
6954 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6956 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
6957 body
.emit(ret(mid3
));
6962 static builtin_available_predicate
6963 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
6965 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
6966 type
->sampled_type
== GLSL_TYPE_FLOAT
)
6967 return shader_image_atomic_exchange_float
;
6969 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
) &&
6970 type
->sampled_type
== GLSL_TYPE_FLOAT
)
6971 return shader_image_atomic_add_float
;
6973 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
6974 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
6975 IMAGE_FUNCTION_AVAIL_ATOMIC
))
6976 return shader_image_atomic
;
6978 else if (flags
& IMAGE_FUNCTION_EXT_ONLY
)
6979 return shader_image_load_store_ext
;
6982 return shader_image_load_store
;
6985 ir_function_signature
*
6986 builtin_builder::_image_prototype(const glsl_type
*image_type
,
6987 unsigned num_arguments
,
6990 const glsl_type
*data_type
= glsl_type::get_instance(
6991 image_type
->sampled_type
,
6992 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
6994 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
6995 glsl_type::void_type
: data_type
);
6997 /* Addressing arguments that are always present. */
6998 ir_variable
*image
= in_var(image_type
, "image");
6999 ir_variable
*coord
= in_var(
7000 glsl_type::ivec(image_type
->coordinate_components()), "coord");
7002 ir_function_signature
*sig
= new_sig(
7003 ret_type
, get_image_available_predicate(image_type
, flags
),
7006 /* Sample index for multisample images. */
7007 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
7008 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
7010 /* Data arguments. */
7011 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
7012 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
7013 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
7014 ralloc_free(arg_name
);
7017 /* Set the maximal set of qualifiers allowed for this image
7018 * built-in. Function calls with arguments having fewer
7019 * qualifiers than present in the prototype are allowed by the
7020 * spec, but not with more, i.e. this will make the compiler
7021 * accept everything that needs to be accepted, and reject cases
7022 * like loads from write-only or stores to read-only images.
7024 image
->data
.memory_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
7025 image
->data
.memory_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
7026 image
->data
.memory_coherent
= true;
7027 image
->data
.memory_volatile
= true;
7028 image
->data
.memory_restrict
= true;
7033 ir_function_signature
*
7034 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
7035 unsigned /* num_arguments */,
7036 unsigned /* flags */)
7038 const glsl_type
*ret_type
;
7039 unsigned num_components
= image_type
->coordinate_components();
7041 /* From the ARB_shader_image_size extension:
7042 * "Cube images return the dimensions of one face."
7044 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
7045 !image_type
->sampler_array
) {
7049 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
7050 * supported by mesa.
7052 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
7054 ir_variable
*image
= in_var(image_type
, "image");
7055 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
7057 /* Set the maximal set of qualifiers allowed for this image
7058 * built-in. Function calls with arguments having fewer
7059 * qualifiers than present in the prototype are allowed by the
7060 * spec, but not with more, i.e. this will make the compiler
7061 * accept everything that needs to be accepted, and reject cases
7062 * like loads from write-only or stores to read-only images.
7064 image
->data
.memory_read_only
= true;
7065 image
->data
.memory_write_only
= true;
7066 image
->data
.memory_coherent
= true;
7067 image
->data
.memory_volatile
= true;
7068 image
->data
.memory_restrict
= true;
7073 ir_function_signature
*
7074 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
7075 unsigned /* num_arguments */,
7076 unsigned /* flags */)
7078 ir_variable
*image
= in_var(image_type
, "image");
7079 ir_function_signature
*sig
=
7080 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
7082 /* Set the maximal set of qualifiers allowed for this image
7083 * built-in. Function calls with arguments having fewer
7084 * qualifiers than present in the prototype are allowed by the
7085 * spec, but not with more, i.e. this will make the compiler
7086 * accept everything that needs to be accepted, and reject cases
7087 * like loads from write-only or stores to read-only images.
7089 image
->data
.memory_read_only
= true;
7090 image
->data
.memory_write_only
= true;
7091 image
->data
.memory_coherent
= true;
7092 image
->data
.memory_volatile
= true;
7093 image
->data
.memory_restrict
= true;
7098 ir_function_signature
*
7099 builtin_builder::_image(image_prototype_ctr prototype
,
7100 const glsl_type
*image_type
,
7101 const char *intrinsic_name
,
7102 unsigned num_arguments
,
7104 enum ir_intrinsic_id id
)
7106 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
7107 num_arguments
, flags
);
7109 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
7110 ir_factory
body(&sig
->body
, mem_ctx
);
7111 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
7113 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
7114 body
.emit(call(f
, NULL
, sig
->parameters
));
7116 ir_variable
*ret_val
=
7117 body
.make_temp(sig
->return_type
, "_ret_val");
7118 body
.emit(call(f
, ret_val
, sig
->parameters
));
7119 body
.emit(ret(ret_val
));
7122 sig
->is_defined
= true;
7125 sig
->intrinsic_id
= id
;
7131 ir_function_signature
*
7132 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
7133 enum ir_intrinsic_id id
)
7135 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7139 ir_function_signature
*
7140 builtin_builder::_memory_barrier(const char *intrinsic_name
,
7141 builtin_available_predicate avail
)
7143 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7144 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7145 NULL
, sig
->parameters
));
7149 ir_function_signature
*
7150 builtin_builder::_ballot_intrinsic()
7152 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7153 MAKE_INTRINSIC(glsl_type::uint64_t_type
, ir_intrinsic_ballot
, shader_ballot
,
7158 ir_function_signature
*
7159 builtin_builder::_ballot()
7161 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7163 MAKE_SIG(glsl_type::uint64_t_type
, shader_ballot
, 1, value
);
7164 ir_variable
*retval
= body
.make_temp(glsl_type::uint64_t_type
, "retval");
7166 body
.emit(call(shader
->symbols
->get_function("__intrinsic_ballot"),
7167 retval
, sig
->parameters
));
7168 body
.emit(ret(retval
));
7172 ir_function_signature
*
7173 builtin_builder::_read_first_invocation_intrinsic(const glsl_type
*type
)
7175 ir_variable
*value
= in_var(type
, "value");
7176 MAKE_INTRINSIC(type
, ir_intrinsic_read_first_invocation
, shader_ballot
,
7181 ir_function_signature
*
7182 builtin_builder::_read_first_invocation(const glsl_type
*type
)
7184 ir_variable
*value
= in_var(type
, "value");
7186 MAKE_SIG(type
, shader_ballot
, 1, value
);
7187 ir_variable
*retval
= body
.make_temp(type
, "retval");
7189 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_first_invocation"),
7190 retval
, sig
->parameters
));
7191 body
.emit(ret(retval
));
7195 ir_function_signature
*
7196 builtin_builder::_read_invocation_intrinsic(const glsl_type
*type
)
7198 ir_variable
*value
= in_var(type
, "value");
7199 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7200 MAKE_INTRINSIC(type
, ir_intrinsic_read_invocation
, shader_ballot
,
7201 2, value
, invocation
);
7205 ir_function_signature
*
7206 builtin_builder::_read_invocation(const glsl_type
*type
)
7208 ir_variable
*value
= in_var(type
, "value");
7209 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7211 MAKE_SIG(type
, shader_ballot
, 2, value
, invocation
);
7212 ir_variable
*retval
= body
.make_temp(type
, "retval");
7214 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_invocation"),
7215 retval
, sig
->parameters
));
7216 body
.emit(ret(retval
));
7220 ir_function_signature
*
7221 builtin_builder::_invocation_interlock_intrinsic(builtin_available_predicate avail
,
7222 enum ir_intrinsic_id id
)
7224 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7228 ir_function_signature
*
7229 builtin_builder::_invocation_interlock(const char *intrinsic_name
,
7230 builtin_available_predicate avail
)
7232 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7233 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7234 NULL
, sig
->parameters
));
7238 ir_function_signature
*
7239 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
7240 const glsl_type
*type
)
7242 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
7246 ir_function_signature
*
7247 builtin_builder::_shader_clock(builtin_available_predicate avail
,
7248 const glsl_type
*type
)
7250 MAKE_SIG(type
, avail
, 0);
7252 ir_variable
*retval
= body
.make_temp(glsl_type::uvec2_type
, "clock_retval");
7254 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
7255 retval
, sig
->parameters
));
7257 if (type
== glsl_type::uint64_t_type
) {
7258 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
7260 body
.emit(ret(retval
));
7266 ir_function_signature
*
7267 builtin_builder::_vote_intrinsic(builtin_available_predicate avail
,
7268 enum ir_intrinsic_id id
)
7270 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7271 MAKE_INTRINSIC(glsl_type::bool_type
, id
, avail
, 1, value
);
7275 ir_function_signature
*
7276 builtin_builder::_vote(const char *intrinsic_name
,
7277 builtin_available_predicate avail
)
7279 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7281 MAKE_SIG(glsl_type::bool_type
, avail
, 1, value
);
7283 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
7285 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7286 retval
, sig
->parameters
));
7287 body
.emit(ret(retval
));
7291 ir_function_signature
*
7292 builtin_builder::_helper_invocation_intrinsic()
7294 MAKE_INTRINSIC(glsl_type::bool_type
, ir_intrinsic_helper_invocation
,
7295 demote_to_helper_invocation
, 0);
7299 ir_function_signature
*
7300 builtin_builder::_helper_invocation()
7302 MAKE_SIG(glsl_type::bool_type
, demote_to_helper_invocation
, 0);
7304 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
7306 body
.emit(call(shader
->symbols
->get_function("__intrinsic_helper_invocation"),
7307 retval
, sig
->parameters
));
7308 body
.emit(ret(retval
));
7315 /******************************************************************************/
7317 /* The singleton instance of builtin_builder. */
7318 static builtin_builder builtins
;
7319 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
7320 static uint32_t builtin_users
= 0;
7323 * External API (exposing the built-in module to the rest of the compiler):
7327 _mesa_glsl_builtin_functions_init_or_ref()
7329 mtx_lock(&builtins_lock
);
7330 if (builtin_users
++ == 0)
7331 builtins
.initialize();
7332 mtx_unlock(&builtins_lock
);
7336 _mesa_glsl_builtin_functions_decref()
7338 mtx_lock(&builtins_lock
);
7339 assert(builtin_users
!= 0);
7340 if (--builtin_users
== 0)
7342 mtx_unlock(&builtins_lock
);
7345 ir_function_signature
*
7346 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
7347 const char *name
, exec_list
*actual_parameters
)
7349 ir_function_signature
*s
;
7350 mtx_lock(&builtins_lock
);
7351 s
= builtins
.find(state
, name
, actual_parameters
);
7352 mtx_unlock(&builtins_lock
);
7358 _mesa_glsl_has_builtin_function(_mesa_glsl_parse_state
*state
, const char *name
)
7362 mtx_lock(&builtins_lock
);
7363 f
= builtins
.shader
->symbols
->get_function(name
);
7365 foreach_in_list(ir_function_signature
, sig
, &f
->signatures
) {
7366 if (sig
->is_builtin_available(state
)) {
7372 mtx_unlock(&builtins_lock
);
7378 _mesa_glsl_get_builtin_function_shader()
7380 return builtins
.shader
;
7385 * Get the function signature for main from a shader
7387 ir_function_signature
*
7388 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
7390 ir_function
*const f
= symbols
->get_function("main");
7392 exec_list void_parameters
;
7394 /* Look for the 'void main()' signature and ensure that it's defined.
7395 * This keeps the linker from accidentally pick a shader that just
7396 * contains a prototype for main.
7398 * We don't have to check for multiple definitions of main (in multiple
7399 * shaders) because that would have already been caught above.
7401 ir_function_signature
*sig
=
7402 f
->matching_signature(NULL
, &void_parameters
, false);
7403 if ((sig
!= NULL
) && sig
->is_defined
) {