2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 * Unfortunately, some versions of MinGW produce bad code if this file
59 * is compiled with -O2 or -O3. The resulting driver will crash in random
60 * places if the app uses GLSL.
61 * The work-around is to disable optimizations for just this file. Luckily,
62 * this code is basically just executed once.
64 * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
65 * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
66 * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
67 * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
70 #if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
71 #warning "disabling optimizations for this file to work around compiler bug"
72 #pragma GCC optimize("O1")
78 #include "main/mtypes.h"
79 #include "main/shaderobj.h"
80 #include "ir_builder.h"
81 #include "glsl_parser_extras.h"
82 #include "program/prog_instruction.h"
84 #include "builtin_functions.h"
85 #include "util/hash_table.h"
87 #define M_PIf ((float) M_PI)
88 #define M_PI_2f ((float) M_PI_2)
89 #define M_PI_4f ((float) M_PI_4)
91 using namespace ir_builder
;
94 * Availability predicates:
98 always_available(const _mesa_glsl_parse_state
*)
104 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
106 return state
->stage
== MESA_SHADER_VERTEX
&&
107 (state
->compat_shader
|| state
->ARB_compatibility_enable
) &&
112 derivatives_only(const _mesa_glsl_parse_state
*state
)
114 return state
->stage
== MESA_SHADER_FRAGMENT
||
115 (state
->stage
== MESA_SHADER_COMPUTE
&&
116 state
->NV_compute_shader_derivatives_enable
);
120 gs_only(const _mesa_glsl_parse_state
*state
)
122 return state
->stage
== MESA_SHADER_GEOMETRY
;
126 v110(const _mesa_glsl_parse_state
*state
)
128 return !state
->es_shader
;
132 v110_derivatives_only(const _mesa_glsl_parse_state
*state
)
134 return !state
->es_shader
&&
135 (state
->stage
== MESA_SHADER_FRAGMENT
||
136 (state
->stage
== MESA_SHADER_COMPUTE
&&
137 state
->NV_compute_shader_derivatives_enable
));
141 v120(const _mesa_glsl_parse_state
*state
)
143 return state
->is_version(120, 300);
147 v130(const _mesa_glsl_parse_state
*state
)
149 return state
->is_version(130, 300);
153 v130_desktop(const _mesa_glsl_parse_state
*state
)
155 return state
->is_version(130, 0);
159 v460_desktop(const _mesa_glsl_parse_state
*state
)
161 return state
->is_version(460, 0);
165 v130_derivatives_only(const _mesa_glsl_parse_state
*state
)
167 return state
->is_version(130, 300) &&
168 (state
->stage
== MESA_SHADER_FRAGMENT
||
169 (state
->stage
== MESA_SHADER_COMPUTE
&&
170 state
->NV_compute_shader_derivatives_enable
));
174 v140_or_es3(const _mesa_glsl_parse_state
*state
)
176 return state
->is_version(140, 300);
180 v400_derivatives_only(const _mesa_glsl_parse_state
*state
)
182 return state
->is_version(400, 0) &&
183 (state
->stage
== MESA_SHADER_FRAGMENT
||
184 (state
->stage
== MESA_SHADER_COMPUTE
&&
185 state
->NV_compute_shader_derivatives_enable
));
189 texture_rectangle(const _mesa_glsl_parse_state
*state
)
191 return state
->ARB_texture_rectangle_enable
;
195 texture_external(const _mesa_glsl_parse_state
*state
)
197 return state
->OES_EGL_image_external_enable
;
201 texture_external_es3(const _mesa_glsl_parse_state
*state
)
203 return state
->OES_EGL_image_external_essl3_enable
&&
205 state
->is_version(0, 300);
208 /** True if texturing functions with explicit LOD are allowed. */
210 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
212 /* Texturing functions with "Lod" in their name exist:
213 * - In the vertex shader stage (for all languages)
214 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
215 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
217 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
218 * don't need to explicitly check state->es_shader.
220 return state
->stage
== MESA_SHADER_VERTEX
||
221 state
->is_version(130, 300) ||
222 state
->ARB_shader_texture_lod_enable
||
223 state
->EXT_gpu_shader4_enable
;
227 v110_lod(const _mesa_glsl_parse_state
*state
)
229 return !state
->es_shader
&& lod_exists_in_stage(state
);
233 texture_buffer(const _mesa_glsl_parse_state
*state
)
235 return state
->is_version(140, 320) ||
236 state
->EXT_texture_buffer_enable
||
237 state
->OES_texture_buffer_enable
;
241 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
243 return state
->ARB_shader_texture_lod_enable
;
247 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
249 return state
->ARB_shader_texture_lod_enable
&&
250 state
->ARB_texture_rectangle_enable
;
254 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
256 return state
->is_version(330, 300) ||
257 state
->ARB_shader_bit_encoding_enable
||
258 state
->ARB_gpu_shader5_enable
;
262 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
264 return state
->is_version(450, 310) ||
265 state
->ARB_ES3_1_compatibility_enable
||
266 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
270 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
272 return state
->ARB_shading_language_packing_enable
||
273 state
->is_version(420, 300);
277 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
279 return state
->ARB_shading_language_packing_enable
||
280 state
->ARB_gpu_shader5_enable
||
281 state
->is_version(400, 300);
285 gpu_shader4(const _mesa_glsl_parse_state
*state
)
287 return state
->EXT_gpu_shader4_enable
;
291 gpu_shader4_integer(const _mesa_glsl_parse_state
*state
)
293 return state
->EXT_gpu_shader4_enable
&&
294 state
->ctx
->Extensions
.EXT_texture_integer
;
298 gpu_shader4_array(const _mesa_glsl_parse_state
*state
)
300 return state
->EXT_gpu_shader4_enable
&&
301 state
->ctx
->Extensions
.EXT_texture_array
;
305 gpu_shader4_array_integer(const _mesa_glsl_parse_state
*state
)
307 return gpu_shader4_array(state
) &&
308 state
->ctx
->Extensions
.EXT_texture_integer
;
312 gpu_shader4_rect(const _mesa_glsl_parse_state
*state
)
314 return state
->EXT_gpu_shader4_enable
&&
315 state
->ctx
->Extensions
.NV_texture_rectangle
;
319 gpu_shader4_rect_integer(const _mesa_glsl_parse_state
*state
)
321 return gpu_shader4_rect(state
) &&
322 state
->ctx
->Extensions
.EXT_texture_integer
;
326 gpu_shader4_tbo(const _mesa_glsl_parse_state
*state
)
328 return state
->EXT_gpu_shader4_enable
&&
329 state
->ctx
->Extensions
.EXT_texture_buffer_object
;
333 gpu_shader4_tbo_integer(const _mesa_glsl_parse_state
*state
)
335 return gpu_shader4_tbo(state
) &&
336 state
->ctx
->Extensions
.EXT_texture_integer
;
340 gpu_shader4_derivs_only(const _mesa_glsl_parse_state
*state
)
342 return state
->EXT_gpu_shader4_enable
&&
343 (state
->stage
== MESA_SHADER_FRAGMENT
||
344 (state
->stage
== MESA_SHADER_COMPUTE
&&
345 state
->NV_compute_shader_derivatives_enable
));
349 gpu_shader4_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
351 return gpu_shader4_derivs_only(state
) &&
352 state
->ctx
->Extensions
.EXT_texture_integer
;
356 gpu_shader4_array_derivs_only(const _mesa_glsl_parse_state
*state
)
358 return gpu_shader4_derivs_only(state
) &&
359 state
->ctx
->Extensions
.EXT_texture_array
;
363 gpu_shader4_array_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
365 return gpu_shader4_array_derivs_only(state
) &&
366 state
->ctx
->Extensions
.EXT_texture_integer
;
370 v130_or_gpu_shader4(const _mesa_glsl_parse_state
*state
)
372 return state
->is_version(130, 300) || state
->EXT_gpu_shader4_enable
;
376 gpu_shader5(const _mesa_glsl_parse_state
*state
)
378 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
382 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
384 return state
->is_version(400, 320) ||
385 state
->ARB_gpu_shader5_enable
||
386 state
->EXT_gpu_shader5_enable
||
387 state
->OES_gpu_shader5_enable
;
391 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
393 return state
->is_version(400, 320) ||
394 state
->ARB_gpu_shader5_enable
||
395 state
->EXT_texture_cube_map_array_enable
||
396 state
->OES_texture_cube_map_array_enable
;
400 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
402 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
406 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
408 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
412 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
414 return state
->ARB_shading_language_packing_enable
||
415 state
->ARB_gpu_shader5_enable
||
416 state
->is_version(400, 310);
420 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
422 return gpu_shader5_or_es31(state
) ||
423 state
->MESA_shader_integer_functions_enable
;
427 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
429 return state
->stage
== MESA_SHADER_FRAGMENT
&&
430 (state
->is_version(400, 320) ||
431 state
->ARB_gpu_shader5_enable
||
432 state
->OES_shader_multisample_interpolation_enable
);
437 texture_array_lod(const _mesa_glsl_parse_state
*state
)
439 return lod_exists_in_stage(state
) &&
440 (state
->EXT_texture_array_enable
||
441 (state
->EXT_gpu_shader4_enable
&&
442 state
->ctx
->Extensions
.EXT_texture_array
));
446 fs_texture_array(const _mesa_glsl_parse_state
*state
)
448 return state
->stage
== MESA_SHADER_FRAGMENT
&&
449 (state
->EXT_texture_array_enable
||
450 (state
->EXT_gpu_shader4_enable
&&
451 state
->ctx
->Extensions
.EXT_texture_array
));
455 texture_array(const _mesa_glsl_parse_state
*state
)
457 return state
->EXT_texture_array_enable
||
458 (state
->EXT_gpu_shader4_enable
&&
459 state
->ctx
->Extensions
.EXT_texture_array
);
463 texture_multisample(const _mesa_glsl_parse_state
*state
)
465 return state
->is_version(150, 310) ||
466 state
->ARB_texture_multisample_enable
;
470 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
472 return state
->is_version(150, 320) ||
473 state
->ARB_texture_multisample_enable
||
474 state
->OES_texture_storage_multisample_2d_array_enable
;
478 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
480 return texture_multisample(state
) &&
481 state
->EXT_shader_samples_identical_enable
;
485 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
487 return texture_multisample_array(state
) &&
488 state
->EXT_shader_samples_identical_enable
;
492 derivatives_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
494 return state
->has_texture_cube_map_array() &&
495 (state
->stage
== MESA_SHADER_FRAGMENT
||
496 (state
->stage
== MESA_SHADER_COMPUTE
&&
497 state
->NV_compute_shader_derivatives_enable
));
501 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
503 return state
->has_texture_cube_map_array();
507 texture_query_levels(const _mesa_glsl_parse_state
*state
)
509 return state
->is_version(430, 0) ||
510 state
->ARB_texture_query_levels_enable
;
514 texture_query_lod(const _mesa_glsl_parse_state
*state
)
516 return state
->stage
== MESA_SHADER_FRAGMENT
&&
517 (state
->ARB_texture_query_lod_enable
||
518 state
->EXT_texture_query_lod_enable
);
522 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
524 return state
->is_version(400, 320) ||
525 state
->ARB_texture_gather_enable
||
526 state
->ARB_gpu_shader5_enable
||
527 state
->EXT_texture_cube_map_array_enable
||
528 state
->OES_texture_cube_map_array_enable
;
532 texture_texture4(const _mesa_glsl_parse_state
*state
)
534 return state
->AMD_texture_texture4_enable
;
538 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
540 return state
->is_version(400, 310) ||
541 state
->ARB_texture_gather_enable
||
542 state
->ARB_gpu_shader5_enable
;
545 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
546 * used for relaxation of const offset requirements.
549 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
551 return !state
->is_version(400, 320) &&
552 !state
->ARB_gpu_shader5_enable
&&
553 !state
->EXT_gpu_shader5_enable
&&
554 !state
->OES_gpu_shader5_enable
&&
555 (state
->ARB_texture_gather_enable
||
556 state
->is_version(0, 310));
559 /* Desktop GL or OES_standard_derivatives + fragment shader only */
561 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
563 return state
->stage
== MESA_SHADER_FRAGMENT
&&
564 (state
->is_version(110, 300) ||
565 state
->OES_standard_derivatives_enable
||
566 state
->ctx
->Const
.AllowGLSLRelaxedES
);
570 derivatives(const _mesa_glsl_parse_state
*state
)
572 return fs_oes_derivatives(state
) ||
573 (state
->stage
== MESA_SHADER_COMPUTE
&&
574 state
->NV_compute_shader_derivatives_enable
);
578 fs_derivative_control(const _mesa_glsl_parse_state
*state
)
580 return state
->stage
== MESA_SHADER_FRAGMENT
&&
581 (state
->is_version(450, 0) ||
582 state
->ARB_derivative_control_enable
);
586 derivative_control(const _mesa_glsl_parse_state
*state
)
588 return fs_derivative_control(state
) ||
589 (state
->stage
== MESA_SHADER_COMPUTE
&&
590 state
->NV_compute_shader_derivatives_enable
);
594 tex1d_lod(const _mesa_glsl_parse_state
*state
)
596 return !state
->es_shader
&& lod_exists_in_stage(state
);
599 /** True if sampler3D exists */
601 tex3d(const _mesa_glsl_parse_state
*state
)
603 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
604 * OES_texture_3D extension, and in GLSL ES 3.00.
606 return !state
->es_shader
||
607 state
->OES_texture_3D_enable
||
608 state
->language_version
>= 300;
612 derivatives_tex3d(const _mesa_glsl_parse_state
*state
)
614 return (!state
->es_shader
|| state
->OES_texture_3D_enable
) &&
615 (state
->stage
== MESA_SHADER_FRAGMENT
||
616 (state
->stage
== MESA_SHADER_COMPUTE
&&
617 state
->NV_compute_shader_derivatives_enable
));
621 tex3d_lod(const _mesa_glsl_parse_state
*state
)
623 return tex3d(state
) && lod_exists_in_stage(state
);
627 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
629 return state
->has_atomic_counters();
633 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
635 return state
->ARB_shader_atomic_counter_ops_enable
;
639 shader_atomic_counter_ops_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
641 return state
->ARB_shader_atomic_counter_ops_enable
|| v460_desktop(state
);
645 shader_ballot(const _mesa_glsl_parse_state
*state
)
647 return state
->ARB_shader_ballot_enable
;
651 supports_arb_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
653 return state
->ARB_fragment_shader_interlock_enable
;
657 supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
659 return state
->NV_fragment_shader_interlock_enable
;
663 shader_clock(const _mesa_glsl_parse_state
*state
)
665 return state
->ARB_shader_clock_enable
;
669 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
671 return state
->ARB_shader_clock_enable
&&
672 (state
->ARB_gpu_shader_int64_enable
||
673 state
->AMD_gpu_shader_int64_enable
);
677 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
679 return state
->has_shader_storage_buffer_objects();
683 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
685 return state
->AMD_shader_trinary_minmax_enable
;
689 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
691 return (state
->is_version(420, 310) ||
692 state
->ARB_shader_image_load_store_enable
);
696 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
698 return (state
->is_version(420, 320) ||
699 state
->ARB_shader_image_load_store_enable
||
700 state
->OES_shader_image_atomic_enable
);
704 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
706 return (state
->is_version(450, 320) ||
707 state
->ARB_ES3_1_compatibility_enable
||
708 state
->OES_shader_image_atomic_enable
||
709 state
->NV_shader_atomic_float_enable
);
713 shader_image_atomic_add_float(const _mesa_glsl_parse_state
*state
)
715 return state
->NV_shader_atomic_float_enable
;
719 shader_image_size(const _mesa_glsl_parse_state
*state
)
721 return state
->is_version(430, 310) ||
722 state
->ARB_shader_image_size_enable
;
726 shader_samples(const _mesa_glsl_parse_state
*state
)
728 return state
->is_version(450, 0) ||
729 state
->ARB_shader_texture_image_samples_enable
;
733 gs_streams(const _mesa_glsl_parse_state
*state
)
735 return gpu_shader5(state
) && gs_only(state
);
739 fp64(const _mesa_glsl_parse_state
*state
)
741 return state
->has_double();
745 int64(const _mesa_glsl_parse_state
*state
)
747 return state
->has_int64();
751 int64_fp64(const _mesa_glsl_parse_state
*state
)
753 return state
->has_int64() && state
->has_double();
757 compute_shader(const _mesa_glsl_parse_state
*state
)
759 return state
->stage
== MESA_SHADER_COMPUTE
;
763 compute_shader_supported(const _mesa_glsl_parse_state
*state
)
765 return state
->has_compute_shader();
769 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
771 return compute_shader(state
) || shader_storage_buffer_object(state
);
775 barrier_supported(const _mesa_glsl_parse_state
*state
)
777 return compute_shader(state
) ||
778 state
->stage
== MESA_SHADER_TESS_CTRL
;
782 vote(const _mesa_glsl_parse_state
*state
)
784 return state
->ARB_shader_group_vote_enable
;
788 vote_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
790 return state
->ARB_shader_group_vote_enable
|| v460_desktop(state
);
794 integer_functions_supported(const _mesa_glsl_parse_state
*state
)
796 return state
->extensions
->MESA_shader_integer_functions
;
800 NV_shader_atomic_float_supported(const _mesa_glsl_parse_state
*state
)
802 return state
->extensions
->NV_shader_atomic_float
;
806 shader_atomic_float_add(const _mesa_glsl_parse_state
*state
)
808 return state
->NV_shader_atomic_float_enable
;
812 shader_atomic_float_exchange(const _mesa_glsl_parse_state
*state
)
814 return state
->NV_shader_atomic_float_enable
||
815 state
->INTEL_shader_atomic_float_minmax_enable
;
819 INTEL_shader_atomic_float_minmax_supported(const _mesa_glsl_parse_state
*state
)
821 return state
->extensions
->INTEL_shader_atomic_float_minmax
;
825 shader_atomic_float_minmax(const _mesa_glsl_parse_state
*state
)
827 return state
->INTEL_shader_atomic_float_minmax_enable
;
831 /******************************************************************************/
836 * builtin_builder: A singleton object representing the core of the built-in
839 * It generates IR for every built-in function signature, and organizes them
842 class builtin_builder
{
849 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
850 const char *name
, exec_list
*actual_parameters
);
853 * A shader to hold all the built-in signatures; created by this module.
855 * This includes signatures for every built-in, regardless of version or
856 * enabled extensions. The availability predicate associated with each
857 * signature allows matching_signature() to filter out the irrelevant ones.
864 void create_shader();
865 void create_intrinsics();
866 void create_builtins();
869 * IR builder helpers:
871 * These convenience functions assist in emitting IR, but don't necessarily
872 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
875 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
876 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
877 ir_constant
*imm(float f
, unsigned vector_elements
=1);
878 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
879 ir_constant
*imm(int i
, unsigned vector_elements
=1);
880 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
881 ir_constant
*imm(double d
, unsigned vector_elements
=1);
882 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
883 ir_dereference_variable
*var_ref(ir_variable
*var
);
884 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
885 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
887 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
888 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
891 * Call function \param f with parameters specified as the linked
892 * list \param params of \c ir_variable objects. \param ret should
893 * point to the ir_variable that will hold the function return
894 * value, or be \c NULL if the function has void return type.
896 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
898 /** Create a new function and add the given signatures. */
899 void add_function(const char *name
, ...);
901 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
902 unsigned num_arguments
,
906 * Create a new image built-in function for all known image types.
907 * \p flags is a bitfield of \c image_function_flags flags.
909 void add_image_function(const char *name
,
910 const char *intrinsic_name
,
911 image_prototype_ctr prototype
,
912 unsigned num_arguments
,
914 enum ir_intrinsic_id id
);
917 * Create new functions for all known image built-ins and types.
918 * If \p glsl is \c true, use the GLSL built-in names and emit code
919 * to call into the actual compiler intrinsic. If \p glsl is
920 * false, emit a function prototype with no body for each image
923 void add_image_functions(bool glsl
);
925 ir_function_signature
*new_sig(const glsl_type
*return_type
,
926 builtin_available_predicate avail
,
927 int num_params
, ...);
930 * Function signature generators:
933 ir_function_signature
*unop(builtin_available_predicate avail
,
934 ir_expression_operation opcode
,
935 const glsl_type
*return_type
,
936 const glsl_type
*param_type
);
937 ir_function_signature
*binop(builtin_available_predicate avail
,
938 ir_expression_operation opcode
,
939 const glsl_type
*return_type
,
940 const glsl_type
*param0_type
,
941 const glsl_type
*param1_type
,
942 bool swap_operands
= false);
944 #define B0(X) ir_function_signature *_##X();
945 #define B1(X) ir_function_signature *_##X(const glsl_type *);
946 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
947 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
948 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
949 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
987 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
988 const glsl_type
*val_type
,
989 const glsl_type
*blend_type
);
999 BA1(doubleBitsToInt64
)
1000 BA1(doubleBitsToUint64
)
1001 BA1(int64BitsToDouble
)
1002 BA1(uint64BitsToDouble
)
1004 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
1005 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
1006 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
1007 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
1008 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
1009 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
1010 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
1011 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
1012 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
1013 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
1014 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
1015 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
1016 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
1017 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
1018 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
1019 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
1030 BA1(matrixCompMult
);
1032 BA1(determinant_mat2
);
1033 BA1(determinant_mat3
);
1034 BA1(determinant_mat4
);
1042 BA1(greaterThanEqual
);
1049 BA1(textureSamples
);
1051 /** Flags to _texture() */
1052 #define TEX_PROJECT 1
1053 #define TEX_OFFSET 2
1054 #define TEX_COMPONENT 4
1055 #define TEX_OFFSET_NONCONST 8
1056 #define TEX_OFFSET_ARRAY 16
1058 ir_function_signature
*_texture(ir_texture_opcode opcode
,
1059 builtin_available_predicate avail
,
1060 const glsl_type
*return_type
,
1061 const glsl_type
*sampler_type
,
1062 const glsl_type
*coord_type
,
1064 BA1(textureCubeArrayShadow
);
1065 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
1066 const glsl_type
*return_type
,
1067 const glsl_type
*sampler_type
,
1068 const glsl_type
*coord_type
,
1069 const glsl_type
*offset_type
= NULL
);
1073 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
1074 const glsl_type
*stream_type
);
1075 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
1076 const glsl_type
*stream_type
);
1079 BA2(textureQueryLod
);
1080 BA1(textureQueryLevels
);
1081 BA2(textureSamplesIdentical
);
1109 B1(interpolateAtCentroid
)
1110 B1(interpolateAtOffset
)
1111 B1(interpolateAtSample
)
1113 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
1114 enum ir_intrinsic_id id
);
1115 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
1116 enum ir_intrinsic_id id
);
1117 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
1118 enum ir_intrinsic_id id
);
1119 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
1120 builtin_available_predicate avail
);
1121 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
1122 builtin_available_predicate avail
);
1123 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
1124 builtin_available_predicate avail
);
1126 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
1127 const glsl_type
*type
,
1128 enum ir_intrinsic_id id
);
1129 ir_function_signature
*_atomic_op2(const char *intrinsic
,
1130 builtin_available_predicate avail
,
1131 const glsl_type
*type
);
1132 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
1133 const glsl_type
*type
,
1134 enum ir_intrinsic_id id
);
1135 ir_function_signature
*_atomic_op3(const char *intrinsic
,
1136 builtin_available_predicate avail
,
1137 const glsl_type
*type
);
1143 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
1144 unsigned num_arguments
,
1146 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
1147 unsigned num_arguments
,
1149 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
1150 unsigned num_arguments
,
1152 ir_function_signature
*_image(image_prototype_ctr prototype
,
1153 const glsl_type
*image_type
,
1154 const char *intrinsic_name
,
1155 unsigned num_arguments
,
1157 enum ir_intrinsic_id id
);
1159 ir_function_signature
*_memory_barrier_intrinsic(
1160 builtin_available_predicate avail
,
1161 enum ir_intrinsic_id id
);
1162 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
1163 builtin_available_predicate avail
);
1165 ir_function_signature
*_ballot_intrinsic();
1166 ir_function_signature
*_ballot();
1167 ir_function_signature
*_read_first_invocation_intrinsic(const glsl_type
*type
);
1168 ir_function_signature
*_read_first_invocation(const glsl_type
*type
);
1169 ir_function_signature
*_read_invocation_intrinsic(const glsl_type
*type
);
1170 ir_function_signature
*_read_invocation(const glsl_type
*type
);
1173 ir_function_signature
*_invocation_interlock_intrinsic(
1174 builtin_available_predicate avail
,
1175 enum ir_intrinsic_id id
);
1176 ir_function_signature
*_invocation_interlock(
1177 const char *intrinsic_name
,
1178 builtin_available_predicate avail
);
1180 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
1181 const glsl_type
*type
);
1182 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
1183 const glsl_type
*type
);
1185 ir_function_signature
*_vote_intrinsic(builtin_available_predicate avail
,
1186 enum ir_intrinsic_id id
);
1187 ir_function_signature
*_vote(const char *intrinsic_name
,
1188 builtin_available_predicate avail
);
1199 enum image_function_flags
{
1200 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
1201 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
1202 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
1203 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
1204 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
1205 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
1206 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
1207 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
1208 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8),
1209 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
= (1 << 9),
1212 } /* anonymous namespace */
1215 * Core builtin_builder functionality:
1218 builtin_builder::builtin_builder()
1224 builtin_builder::~builtin_builder()
1226 ralloc_free(mem_ctx
);
1229 ir_function_signature
*
1230 builtin_builder::find(_mesa_glsl_parse_state
*state
,
1231 const char *name
, exec_list
*actual_parameters
)
1233 /* The shader currently being compiled requested a built-in function;
1234 * it needs to link against builtin_builder::shader in order to get them.
1236 * Even if we don't find a matching signature, we still need to do this so
1237 * that the "no matching signature" error will list potential candidates
1238 * from the available built-ins.
1240 state
->uses_builtin_functions
= true;
1242 ir_function
*f
= shader
->symbols
->get_function(name
);
1246 ir_function_signature
*sig
=
1247 f
->matching_signature(state
, actual_parameters
, true);
1255 builtin_builder::initialize()
1257 /* If already initialized, don't do it again. */
1258 if (mem_ctx
!= NULL
)
1261 mem_ctx
= ralloc_context(NULL
);
1263 create_intrinsics();
1268 builtin_builder::release()
1270 ralloc_free(mem_ctx
);
1273 ralloc_free(shader
);
1278 builtin_builder::create_shader()
1280 /* The target doesn't actually matter. There's no target for generic
1281 * GLSL utility code that could be linked against any stage, so just
1282 * arbitrarily pick GL_VERTEX_SHADER.
1284 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1285 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1291 * Create ir_function and ir_function_signature objects for each
1295 builtin_builder::create_intrinsics()
1297 add_function("__intrinsic_atomic_read",
1298 _atomic_counter_intrinsic(shader_atomic_counters
,
1299 ir_intrinsic_atomic_counter_read
),
1301 add_function("__intrinsic_atomic_increment",
1302 _atomic_counter_intrinsic(shader_atomic_counters
,
1303 ir_intrinsic_atomic_counter_increment
),
1305 add_function("__intrinsic_atomic_predecrement",
1306 _atomic_counter_intrinsic(shader_atomic_counters
,
1307 ir_intrinsic_atomic_counter_predecrement
),
1310 add_function("__intrinsic_atomic_add",
1311 _atomic_intrinsic2(buffer_atomics_supported
,
1312 glsl_type::uint_type
,
1313 ir_intrinsic_generic_atomic_add
),
1314 _atomic_intrinsic2(buffer_atomics_supported
,
1315 glsl_type::int_type
,
1316 ir_intrinsic_generic_atomic_add
),
1317 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1318 glsl_type::float_type
,
1319 ir_intrinsic_generic_atomic_add
),
1320 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1321 ir_intrinsic_atomic_counter_add
),
1323 add_function("__intrinsic_atomic_min",
1324 _atomic_intrinsic2(buffer_atomics_supported
,
1325 glsl_type::uint_type
,
1326 ir_intrinsic_generic_atomic_min
),
1327 _atomic_intrinsic2(buffer_atomics_supported
,
1328 glsl_type::int_type
,
1329 ir_intrinsic_generic_atomic_min
),
1330 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1331 glsl_type::float_type
,
1332 ir_intrinsic_generic_atomic_min
),
1333 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1334 ir_intrinsic_atomic_counter_min
),
1336 add_function("__intrinsic_atomic_max",
1337 _atomic_intrinsic2(buffer_atomics_supported
,
1338 glsl_type::uint_type
,
1339 ir_intrinsic_generic_atomic_max
),
1340 _atomic_intrinsic2(buffer_atomics_supported
,
1341 glsl_type::int_type
,
1342 ir_intrinsic_generic_atomic_max
),
1343 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1344 glsl_type::float_type
,
1345 ir_intrinsic_generic_atomic_max
),
1346 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1347 ir_intrinsic_atomic_counter_max
),
1349 add_function("__intrinsic_atomic_and",
1350 _atomic_intrinsic2(buffer_atomics_supported
,
1351 glsl_type::uint_type
,
1352 ir_intrinsic_generic_atomic_and
),
1353 _atomic_intrinsic2(buffer_atomics_supported
,
1354 glsl_type::int_type
,
1355 ir_intrinsic_generic_atomic_and
),
1356 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1357 ir_intrinsic_atomic_counter_and
),
1359 add_function("__intrinsic_atomic_or",
1360 _atomic_intrinsic2(buffer_atomics_supported
,
1361 glsl_type::uint_type
,
1362 ir_intrinsic_generic_atomic_or
),
1363 _atomic_intrinsic2(buffer_atomics_supported
,
1364 glsl_type::int_type
,
1365 ir_intrinsic_generic_atomic_or
),
1366 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1367 ir_intrinsic_atomic_counter_or
),
1369 add_function("__intrinsic_atomic_xor",
1370 _atomic_intrinsic2(buffer_atomics_supported
,
1371 glsl_type::uint_type
,
1372 ir_intrinsic_generic_atomic_xor
),
1373 _atomic_intrinsic2(buffer_atomics_supported
,
1374 glsl_type::int_type
,
1375 ir_intrinsic_generic_atomic_xor
),
1376 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1377 ir_intrinsic_atomic_counter_xor
),
1379 add_function("__intrinsic_atomic_exchange",
1380 _atomic_intrinsic2(buffer_atomics_supported
,
1381 glsl_type::uint_type
,
1382 ir_intrinsic_generic_atomic_exchange
),
1383 _atomic_intrinsic2(buffer_atomics_supported
,
1384 glsl_type::int_type
,
1385 ir_intrinsic_generic_atomic_exchange
),
1386 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1387 glsl_type::float_type
,
1388 ir_intrinsic_generic_atomic_exchange
),
1389 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1390 ir_intrinsic_atomic_counter_exchange
),
1392 add_function("__intrinsic_atomic_comp_swap",
1393 _atomic_intrinsic3(buffer_atomics_supported
,
1394 glsl_type::uint_type
,
1395 ir_intrinsic_generic_atomic_comp_swap
),
1396 _atomic_intrinsic3(buffer_atomics_supported
,
1397 glsl_type::int_type
,
1398 ir_intrinsic_generic_atomic_comp_swap
),
1399 _atomic_intrinsic3(INTEL_shader_atomic_float_minmax_supported
,
1400 glsl_type::float_type
,
1401 ir_intrinsic_generic_atomic_comp_swap
),
1402 _atomic_counter_intrinsic2(shader_atomic_counter_ops_or_v460_desktop
,
1403 ir_intrinsic_atomic_counter_comp_swap
),
1406 add_image_functions(false);
1408 add_function("__intrinsic_memory_barrier",
1409 _memory_barrier_intrinsic(shader_image_load_store
,
1410 ir_intrinsic_memory_barrier
),
1412 add_function("__intrinsic_group_memory_barrier",
1413 _memory_barrier_intrinsic(compute_shader
,
1414 ir_intrinsic_group_memory_barrier
),
1416 add_function("__intrinsic_memory_barrier_atomic_counter",
1417 _memory_barrier_intrinsic(compute_shader_supported
,
1418 ir_intrinsic_memory_barrier_atomic_counter
),
1420 add_function("__intrinsic_memory_barrier_buffer",
1421 _memory_barrier_intrinsic(compute_shader_supported
,
1422 ir_intrinsic_memory_barrier_buffer
),
1424 add_function("__intrinsic_memory_barrier_image",
1425 _memory_barrier_intrinsic(compute_shader_supported
,
1426 ir_intrinsic_memory_barrier_image
),
1428 add_function("__intrinsic_memory_barrier_shared",
1429 _memory_barrier_intrinsic(compute_shader
,
1430 ir_intrinsic_memory_barrier_shared
),
1433 add_function("__intrinsic_begin_invocation_interlock",
1434 _invocation_interlock_intrinsic(
1435 supports_arb_fragment_shader_interlock
,
1436 ir_intrinsic_begin_invocation_interlock
), NULL
);
1438 add_function("__intrinsic_end_invocation_interlock",
1439 _invocation_interlock_intrinsic(
1440 supports_arb_fragment_shader_interlock
,
1441 ir_intrinsic_end_invocation_interlock
), NULL
);
1443 add_function("__intrinsic_shader_clock",
1444 _shader_clock_intrinsic(shader_clock
,
1445 glsl_type::uvec2_type
),
1448 add_function("__intrinsic_vote_all",
1449 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_all
),
1451 add_function("__intrinsic_vote_any",
1452 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_any
),
1454 add_function("__intrinsic_vote_eq",
1455 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_eq
),
1458 add_function("__intrinsic_ballot", _ballot_intrinsic(), NULL
);
1460 add_function("__intrinsic_read_invocation",
1461 _read_invocation_intrinsic(glsl_type::float_type
),
1462 _read_invocation_intrinsic(glsl_type::vec2_type
),
1463 _read_invocation_intrinsic(glsl_type::vec3_type
),
1464 _read_invocation_intrinsic(glsl_type::vec4_type
),
1466 _read_invocation_intrinsic(glsl_type::int_type
),
1467 _read_invocation_intrinsic(glsl_type::ivec2_type
),
1468 _read_invocation_intrinsic(glsl_type::ivec3_type
),
1469 _read_invocation_intrinsic(glsl_type::ivec4_type
),
1471 _read_invocation_intrinsic(glsl_type::uint_type
),
1472 _read_invocation_intrinsic(glsl_type::uvec2_type
),
1473 _read_invocation_intrinsic(glsl_type::uvec3_type
),
1474 _read_invocation_intrinsic(glsl_type::uvec4_type
),
1477 add_function("__intrinsic_read_first_invocation",
1478 _read_first_invocation_intrinsic(glsl_type::float_type
),
1479 _read_first_invocation_intrinsic(glsl_type::vec2_type
),
1480 _read_first_invocation_intrinsic(glsl_type::vec3_type
),
1481 _read_first_invocation_intrinsic(glsl_type::vec4_type
),
1483 _read_first_invocation_intrinsic(glsl_type::int_type
),
1484 _read_first_invocation_intrinsic(glsl_type::ivec2_type
),
1485 _read_first_invocation_intrinsic(glsl_type::ivec3_type
),
1486 _read_first_invocation_intrinsic(glsl_type::ivec4_type
),
1488 _read_first_invocation_intrinsic(glsl_type::uint_type
),
1489 _read_first_invocation_intrinsic(glsl_type::uvec2_type
),
1490 _read_first_invocation_intrinsic(glsl_type::uvec3_type
),
1491 _read_first_invocation_intrinsic(glsl_type::uvec4_type
),
1497 * Create ir_function and ir_function_signature objects for each built-in.
1499 * Contains a list of every available built-in.
1502 builtin_builder::create_builtins()
1505 add_function(#NAME, \
1506 _##NAME(glsl_type::float_type), \
1507 _##NAME(glsl_type::vec2_type), \
1508 _##NAME(glsl_type::vec3_type), \
1509 _##NAME(glsl_type::vec4_type), \
1513 add_function(#NAME, \
1514 _##NAME(always_available, glsl_type::float_type), \
1515 _##NAME(always_available, glsl_type::vec2_type), \
1516 _##NAME(always_available, glsl_type::vec3_type), \
1517 _##NAME(always_available, glsl_type::vec4_type), \
1518 _##NAME(fp64, glsl_type::double_type), \
1519 _##NAME(fp64, glsl_type::dvec2_type), \
1520 _##NAME(fp64, glsl_type::dvec3_type), \
1521 _##NAME(fp64, glsl_type::dvec4_type), \
1524 #define FD130(NAME) \
1525 add_function(#NAME, \
1526 _##NAME(v130, glsl_type::float_type), \
1527 _##NAME(v130, glsl_type::vec2_type), \
1528 _##NAME(v130, glsl_type::vec3_type), \
1529 _##NAME(v130, glsl_type::vec4_type), \
1530 _##NAME(fp64, glsl_type::double_type), \
1531 _##NAME(fp64, glsl_type::dvec2_type), \
1532 _##NAME(fp64, glsl_type::dvec3_type), \
1533 _##NAME(fp64, glsl_type::dvec4_type), \
1536 #define FDGS5(NAME) \
1537 add_function(#NAME, \
1538 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1539 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1540 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1541 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1542 _##NAME(fp64, glsl_type::double_type), \
1543 _##NAME(fp64, glsl_type::dvec2_type), \
1544 _##NAME(fp64, glsl_type::dvec3_type), \
1545 _##NAME(fp64, glsl_type::dvec4_type), \
1549 add_function(#NAME, \
1550 _##NAME(glsl_type::float_type), \
1551 _##NAME(glsl_type::vec2_type), \
1552 _##NAME(glsl_type::vec3_type), \
1553 _##NAME(glsl_type::vec4_type), \
1554 _##NAME(glsl_type::int_type), \
1555 _##NAME(glsl_type::ivec2_type), \
1556 _##NAME(glsl_type::ivec3_type), \
1557 _##NAME(glsl_type::ivec4_type), \
1560 #define FI64(NAME) \
1561 add_function(#NAME, \
1562 _##NAME(always_available, glsl_type::float_type), \
1563 _##NAME(always_available, glsl_type::vec2_type), \
1564 _##NAME(always_available, glsl_type::vec3_type), \
1565 _##NAME(always_available, glsl_type::vec4_type), \
1566 _##NAME(always_available, glsl_type::int_type), \
1567 _##NAME(always_available, glsl_type::ivec2_type), \
1568 _##NAME(always_available, glsl_type::ivec3_type), \
1569 _##NAME(always_available, glsl_type::ivec4_type), \
1570 _##NAME(fp64, glsl_type::double_type), \
1571 _##NAME(fp64, glsl_type::dvec2_type), \
1572 _##NAME(fp64, glsl_type::dvec3_type), \
1573 _##NAME(fp64, glsl_type::dvec4_type), \
1574 _##NAME(int64, glsl_type::int64_t_type), \
1575 _##NAME(int64, glsl_type::i64vec2_type), \
1576 _##NAME(int64, glsl_type::i64vec3_type), \
1577 _##NAME(int64, glsl_type::i64vec4_type), \
1580 #define FIUD_VEC(NAME) \
1581 add_function(#NAME, \
1582 _##NAME(always_available, glsl_type::vec2_type), \
1583 _##NAME(always_available, glsl_type::vec3_type), \
1584 _##NAME(always_available, glsl_type::vec4_type), \
1586 _##NAME(always_available, glsl_type::ivec2_type), \
1587 _##NAME(always_available, glsl_type::ivec3_type), \
1588 _##NAME(always_available, glsl_type::ivec4_type), \
1590 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1591 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1592 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1593 _##NAME(fp64, glsl_type::dvec2_type), \
1594 _##NAME(fp64, glsl_type::dvec3_type), \
1595 _##NAME(fp64, glsl_type::dvec4_type), \
1596 _##NAME(int64, glsl_type::int64_t_type), \
1597 _##NAME(int64, glsl_type::i64vec2_type), \
1598 _##NAME(int64, glsl_type::i64vec3_type), \
1599 _##NAME(int64, glsl_type::i64vec4_type), \
1600 _##NAME(int64, glsl_type::uint64_t_type), \
1601 _##NAME(int64, glsl_type::u64vec2_type), \
1602 _##NAME(int64, glsl_type::u64vec3_type), \
1603 _##NAME(int64, glsl_type::u64vec4_type), \
1607 add_function(#NAME, \
1608 _##NAME(glsl_type::int_type), \
1609 _##NAME(glsl_type::ivec2_type), \
1610 _##NAME(glsl_type::ivec3_type), \
1611 _##NAME(glsl_type::ivec4_type), \
1613 _##NAME(glsl_type::uint_type), \
1614 _##NAME(glsl_type::uvec2_type), \
1615 _##NAME(glsl_type::uvec3_type), \
1616 _##NAME(glsl_type::uvec4_type), \
1619 #define FIUBD_VEC(NAME) \
1620 add_function(#NAME, \
1621 _##NAME(always_available, glsl_type::vec2_type), \
1622 _##NAME(always_available, glsl_type::vec3_type), \
1623 _##NAME(always_available, glsl_type::vec4_type), \
1625 _##NAME(always_available, glsl_type::ivec2_type), \
1626 _##NAME(always_available, glsl_type::ivec3_type), \
1627 _##NAME(always_available, glsl_type::ivec4_type), \
1629 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1630 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1631 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1633 _##NAME(always_available, glsl_type::bvec2_type), \
1634 _##NAME(always_available, glsl_type::bvec3_type), \
1635 _##NAME(always_available, glsl_type::bvec4_type), \
1637 _##NAME(fp64, glsl_type::dvec2_type), \
1638 _##NAME(fp64, glsl_type::dvec3_type), \
1639 _##NAME(fp64, glsl_type::dvec4_type), \
1640 _##NAME(int64, glsl_type::int64_t_type), \
1641 _##NAME(int64, glsl_type::i64vec2_type), \
1642 _##NAME(int64, glsl_type::i64vec3_type), \
1643 _##NAME(int64, glsl_type::i64vec4_type), \
1644 _##NAME(int64, glsl_type::uint64_t_type), \
1645 _##NAME(int64, glsl_type::u64vec2_type), \
1646 _##NAME(int64, glsl_type::u64vec3_type), \
1647 _##NAME(int64, glsl_type::u64vec4_type), \
1650 #define FIUD2_MIXED(NAME) \
1651 add_function(#NAME, \
1652 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1653 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1654 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1655 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1657 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1658 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1659 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1661 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1662 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1663 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1664 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1666 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1667 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1668 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1670 _##NAME(v130_or_gpu_shader4, glsl_type::uint_type, glsl_type::uint_type), \
1671 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uint_type), \
1672 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uint_type), \
1673 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uint_type), \
1675 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1676 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1677 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1679 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1680 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1681 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1682 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1683 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1684 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1685 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1687 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1688 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1689 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1690 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1691 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1692 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1693 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1694 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1695 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1696 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1697 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1698 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1699 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1700 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1711 add_function("atan",
1712 _atan(glsl_type::float_type
),
1713 _atan(glsl_type::vec2_type
),
1714 _atan(glsl_type::vec3_type
),
1715 _atan(glsl_type::vec4_type
),
1716 _atan2(glsl_type::float_type
),
1717 _atan2(glsl_type::vec2_type
),
1718 _atan2(glsl_type::vec3_type
),
1719 _atan2(glsl_type::vec4_type
),
1744 add_function("truncate",
1745 _truncate(gpu_shader4
, glsl_type::float_type
),
1746 _truncate(gpu_shader4
, glsl_type::vec2_type
),
1747 _truncate(gpu_shader4
, glsl_type::vec3_type
),
1748 _truncate(gpu_shader4
, glsl_type::vec4_type
),
1753 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1754 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1755 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1756 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1758 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1759 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1760 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1762 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1763 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1764 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1765 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1767 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1768 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1769 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1779 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1780 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1781 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1782 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1784 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1785 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1786 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1788 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1789 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1790 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1791 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1793 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1794 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1795 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1797 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1798 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1799 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1800 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1802 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1803 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1804 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1805 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1807 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1808 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1809 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1810 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1812 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1813 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1814 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1815 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1817 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1818 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1819 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1820 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1822 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1823 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1824 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1825 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1827 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1828 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1829 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1830 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1833 add_function("step",
1834 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1835 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1836 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1837 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1839 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1840 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1841 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1842 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1843 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1844 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1845 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1847 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1848 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1849 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1852 add_function("smoothstep",
1853 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1854 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1855 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1856 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1858 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1859 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1860 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1861 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1862 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1863 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1864 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1866 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1867 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1868 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1876 add_function("intBitsToFloat",
1877 _intBitsToFloat(glsl_type::int_type
),
1878 _intBitsToFloat(glsl_type::ivec2_type
),
1879 _intBitsToFloat(glsl_type::ivec3_type
),
1880 _intBitsToFloat(glsl_type::ivec4_type
),
1882 add_function("uintBitsToFloat",
1883 _uintBitsToFloat(glsl_type::uint_type
),
1884 _uintBitsToFloat(glsl_type::uvec2_type
),
1885 _uintBitsToFloat(glsl_type::uvec3_type
),
1886 _uintBitsToFloat(glsl_type::uvec4_type
),
1889 add_function("doubleBitsToInt64",
1890 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1891 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1892 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1893 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1896 add_function("doubleBitsToUint64",
1897 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1898 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1899 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1900 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1903 add_function("int64BitsToDouble",
1904 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1905 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1906 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1907 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1910 add_function("uint64BitsToDouble",
1911 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1912 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1913 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1914 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1917 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1918 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1919 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1920 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1921 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1922 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1923 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1924 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1925 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1926 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1927 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1928 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1930 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1931 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1932 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1933 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1939 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1940 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1943 add_function("ftransform", _ftransform(), NULL
);
1948 add_function("matrixCompMult",
1949 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1950 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1951 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1952 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1953 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1954 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1955 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1956 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1957 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1958 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1959 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1960 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1961 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1962 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1963 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1964 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1965 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1966 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1968 add_function("outerProduct",
1969 _outerProduct(v120
, glsl_type::mat2_type
),
1970 _outerProduct(v120
, glsl_type::mat3_type
),
1971 _outerProduct(v120
, glsl_type::mat4_type
),
1972 _outerProduct(v120
, glsl_type::mat2x3_type
),
1973 _outerProduct(v120
, glsl_type::mat2x4_type
),
1974 _outerProduct(v120
, glsl_type::mat3x2_type
),
1975 _outerProduct(v120
, glsl_type::mat3x4_type
),
1976 _outerProduct(v120
, glsl_type::mat4x2_type
),
1977 _outerProduct(v120
, glsl_type::mat4x3_type
),
1978 _outerProduct(fp64
, glsl_type::dmat2_type
),
1979 _outerProduct(fp64
, glsl_type::dmat3_type
),
1980 _outerProduct(fp64
, glsl_type::dmat4_type
),
1981 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1982 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1983 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1984 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1985 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1986 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
1988 add_function("determinant",
1989 _determinant_mat2(v120
, glsl_type::mat2_type
),
1990 _determinant_mat3(v120
, glsl_type::mat3_type
),
1991 _determinant_mat4(v120
, glsl_type::mat4_type
),
1992 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
1993 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
1994 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
1997 add_function("inverse",
1998 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
1999 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
2000 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
2001 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
2002 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
2003 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
2005 add_function("transpose",
2006 _transpose(v120
, glsl_type::mat2_type
),
2007 _transpose(v120
, glsl_type::mat3_type
),
2008 _transpose(v120
, glsl_type::mat4_type
),
2009 _transpose(v120
, glsl_type::mat2x3_type
),
2010 _transpose(v120
, glsl_type::mat2x4_type
),
2011 _transpose(v120
, glsl_type::mat3x2_type
),
2012 _transpose(v120
, glsl_type::mat3x4_type
),
2013 _transpose(v120
, glsl_type::mat4x2_type
),
2014 _transpose(v120
, glsl_type::mat4x3_type
),
2015 _transpose(fp64
, glsl_type::dmat2_type
),
2016 _transpose(fp64
, glsl_type::dmat3_type
),
2017 _transpose(fp64
, glsl_type::dmat4_type
),
2018 _transpose(fp64
, glsl_type::dmat2x3_type
),
2019 _transpose(fp64
, glsl_type::dmat2x4_type
),
2020 _transpose(fp64
, glsl_type::dmat3x2_type
),
2021 _transpose(fp64
, glsl_type::dmat3x4_type
),
2022 _transpose(fp64
, glsl_type::dmat4x2_type
),
2023 _transpose(fp64
, glsl_type::dmat4x3_type
),
2026 FIUD_VEC(lessThanEqual
)
2027 FIUD_VEC(greaterThan
)
2028 FIUD_VEC(greaterThanEqual
)
2033 _any(glsl_type::bvec2_type
),
2034 _any(glsl_type::bvec3_type
),
2035 _any(glsl_type::bvec4_type
),
2039 _all(glsl_type::bvec2_type
),
2040 _all(glsl_type::bvec3_type
),
2041 _all(glsl_type::bvec4_type
),
2045 _not(glsl_type::bvec2_type
),
2046 _not(glsl_type::bvec3_type
),
2047 _not(glsl_type::bvec4_type
),
2050 add_function("textureSize",
2051 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2052 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2053 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2055 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2056 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2057 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2059 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2060 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2061 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2063 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2064 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2065 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2067 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
2068 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
2069 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
2071 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2072 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2073 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2074 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2075 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2076 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2078 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
2079 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
2081 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
2082 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
2083 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
2084 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
2086 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2087 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2088 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2089 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
2091 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2092 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2093 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2094 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
2095 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
2096 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
2098 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
2099 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
2100 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
2103 add_function("textureSize1D",
2104 _textureSize(gpu_shader4
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2105 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2106 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2109 add_function("textureSize2D",
2110 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2111 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2112 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2115 add_function("textureSize3D",
2116 _textureSize(gpu_shader4
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2117 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2118 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2121 add_function("textureSizeCube",
2122 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2123 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2124 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2127 add_function("textureSize1DArray",
2128 _textureSize(gpu_shader4_array
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2129 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2130 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2133 add_function("textureSize2DArray",
2134 _textureSize(gpu_shader4_array
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2135 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2136 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2139 add_function("textureSize2DRect",
2140 _textureSize(gpu_shader4_rect
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2141 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2142 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2145 add_function("textureSizeBuffer",
2146 _textureSize(gpu_shader4_tbo
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2147 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2148 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2151 add_function("textureSamples",
2152 _textureSamples(shader_samples
, glsl_type::sampler2DMS_type
),
2153 _textureSamples(shader_samples
, glsl_type::isampler2DMS_type
),
2154 _textureSamples(shader_samples
, glsl_type::usampler2DMS_type
),
2156 _textureSamples(shader_samples
, glsl_type::sampler2DMSArray_type
),
2157 _textureSamples(shader_samples
, glsl_type::isampler2DMSArray_type
),
2158 _textureSamples(shader_samples
, glsl_type::usampler2DMSArray_type
),
2161 add_function("texture",
2162 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2163 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2164 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2166 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2167 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2168 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2170 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2171 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2172 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2174 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2175 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2176 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2178 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2179 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2180 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2182 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2183 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2184 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2186 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2187 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2188 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2190 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2191 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2192 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2194 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2195 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2196 /* samplerCubeArrayShadow is special; it has an extra parameter
2197 * for the shadow comparator since there is no vec5 type.
2199 _textureCubeArrayShadow(texture_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2201 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2202 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2203 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2205 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2207 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2209 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2210 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2211 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2213 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2214 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2215 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2217 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2218 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2219 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2221 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2222 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2223 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2225 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2226 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2227 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2229 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2230 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2231 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2233 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2234 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2235 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2237 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2238 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2239 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2241 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2244 add_function("textureLod",
2245 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2246 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2247 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2249 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2250 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2251 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2253 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2254 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2255 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2257 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2258 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2259 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2261 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2262 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2264 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2265 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2266 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2268 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2269 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2270 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2272 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2273 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2274 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2276 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2279 add_function("textureOffset",
2280 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2281 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2282 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2284 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2285 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2286 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2288 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2289 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2290 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2292 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2293 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2294 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2296 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2298 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2299 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2301 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2302 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2303 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2305 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2306 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2307 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2309 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2310 /* The next one was forgotten in GLSL 1.30 spec. It's from
2311 * EXT_gpu_shader4 originally. It was added in 4.30 with the
2312 * wrong syntax. This was corrected in 4.40. 4.30 indicates
2313 * that it was intended to be included previously, so allow it
2316 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2318 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2319 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2320 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2322 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2323 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2324 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2326 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2327 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2328 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2330 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2331 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2333 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2334 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2335 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2337 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2338 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2339 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2341 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2344 add_function("texture1DOffset",
2345 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2346 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2347 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2348 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2349 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2350 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2353 add_function("texture2DOffset",
2354 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2355 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2356 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2357 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2358 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2359 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2362 add_function("texture3DOffset",
2363 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2364 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2365 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2366 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2367 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2368 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2371 add_function("texture2DRectOffset",
2372 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2373 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2374 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2377 add_function("shadow2DRectOffset",
2378 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2381 add_function("shadow1DOffset",
2382 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2383 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2386 add_function("shadow2DOffset",
2387 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2388 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2391 add_function("texture1DArrayOffset",
2392 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2393 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2394 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2395 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2396 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2397 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2400 add_function("texture2DArrayOffset",
2401 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2402 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2403 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2404 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2405 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2406 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2409 add_function("shadow1DArrayOffset",
2410 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2411 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2414 add_function("shadow2DArrayOffset",
2415 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2418 add_function("textureProj",
2419 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2420 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2421 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2422 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2423 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2424 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2426 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2427 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2428 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2429 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2430 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2431 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2433 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2434 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2435 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2437 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2438 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2440 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2441 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2442 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2443 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2445 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2446 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2447 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2448 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2450 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2452 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2453 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2454 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2455 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2456 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2457 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2459 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2460 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2461 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2462 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2463 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2464 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2466 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2467 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2468 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2470 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2471 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2474 add_function("texelFetch",
2475 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2476 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2477 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2479 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2480 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2481 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2483 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2484 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2485 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2487 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2488 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2489 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2491 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2492 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2493 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2495 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2496 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2497 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2499 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2500 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2501 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2503 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2504 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2505 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2507 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2508 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2509 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2511 _texelFetch(texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::ivec2_type
),
2515 add_function("texelFetch1D",
2516 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2517 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2518 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2521 add_function("texelFetch2D",
2522 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2523 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2524 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2527 add_function("texelFetch3D",
2528 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2529 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2530 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2533 add_function("texelFetch2DRect",
2534 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2535 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2536 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2539 add_function("texelFetch1DArray",
2540 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2541 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2542 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2545 add_function("texelFetch2DArray",
2546 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2547 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2548 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2551 add_function("texelFetchBuffer",
2552 _texelFetch(gpu_shader4_tbo
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2553 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2554 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2557 add_function("texelFetchOffset",
2558 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2559 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2560 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2562 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2563 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2564 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2566 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2567 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2568 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2570 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2571 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2572 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2574 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2575 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2576 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2578 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2579 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2580 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2584 add_function("texelFetch1DOffset",
2585 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2586 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2587 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2590 add_function("texelFetch2DOffset",
2591 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2592 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2593 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2596 add_function("texelFetch3DOffset",
2597 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2598 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2599 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2602 add_function("texelFetch2DRectOffset",
2603 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2604 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2605 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2608 add_function("texelFetch1DArrayOffset",
2609 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2610 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2611 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2614 add_function("texelFetch2DArrayOffset",
2615 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2616 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2617 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2620 add_function("textureProjOffset",
2621 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2622 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2623 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2624 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2625 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2626 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2628 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2629 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2630 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2631 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2632 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2633 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2635 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2636 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2637 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2639 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2640 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2642 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2643 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2644 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2645 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2646 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2647 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2649 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2651 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2652 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2653 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2654 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2655 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2656 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2658 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2659 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2660 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2661 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2662 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2663 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2665 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2666 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2667 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2669 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2670 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2673 add_function("texture1DProjOffset",
2674 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2675 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2676 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2677 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2678 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2679 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2680 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2681 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2682 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2683 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2684 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2685 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2688 add_function("texture2DProjOffset",
2689 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2690 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2691 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2692 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2693 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2694 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2695 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2696 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2697 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2698 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2699 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2700 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2703 add_function("texture3DProjOffset",
2704 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2705 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2706 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2707 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2708 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2709 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2712 add_function("shadow1DProjOffset",
2713 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2714 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2717 add_function("shadow2DProjOffset",
2718 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2719 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2722 add_function("texture2DRectProjOffset",
2723 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2724 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2725 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2726 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2727 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2728 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2731 add_function("shadow2DRectProjOffset",
2732 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2735 add_function("textureLodOffset",
2736 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2737 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2738 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2740 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2741 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2742 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2744 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2745 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2746 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2748 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2749 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2751 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2752 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2753 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2755 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2756 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2757 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2759 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2762 add_function("texture1DLodOffset",
2763 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2764 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2765 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2768 add_function("texture2DLodOffset",
2769 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2770 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2771 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2774 add_function("texture3DLodOffset",
2775 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2776 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2777 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2780 add_function("shadow1DLodOffset",
2781 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2784 add_function("shadow2DLodOffset",
2785 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2788 add_function("texture1DArrayLodOffset",
2789 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2790 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2791 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2794 add_function("texture2DArrayLodOffset",
2795 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2796 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2797 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2800 add_function("shadow1DArrayLodOffset",
2801 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2804 add_function("textureProjLod",
2805 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2806 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2807 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2808 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2809 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2810 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2812 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2813 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2814 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2815 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2816 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2817 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2819 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2820 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2821 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2823 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2824 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2827 add_function("textureProjLodOffset",
2828 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2829 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2830 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2831 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2832 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2833 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2835 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2836 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2837 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2838 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2839 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2840 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2842 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2843 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2844 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2846 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2847 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2850 add_function("texture1DProjLodOffset",
2851 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2852 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2853 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2854 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2855 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2856 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2859 add_function("texture2DProjLodOffset",
2860 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2861 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2862 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2863 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2864 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2865 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2868 add_function("texture3DProjLodOffset",
2869 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2870 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2871 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2874 add_function("shadow1DProjLodOffset",
2875 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2878 add_function("shadow2DProjLodOffset",
2879 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2882 add_function("textureGrad",
2883 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2884 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2885 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2887 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2888 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2889 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2891 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2892 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2893 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2895 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2896 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2897 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2899 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2900 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2901 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2903 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2905 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2906 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2907 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2909 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2910 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2911 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2913 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2914 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2915 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2917 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2918 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2919 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2921 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2922 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2925 add_function("textureGradOffset",
2926 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2927 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2928 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2930 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2931 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2932 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2934 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2935 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2936 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2938 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2939 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2940 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2942 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2944 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2945 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2947 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2948 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2949 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2951 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2952 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2953 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2955 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2956 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2959 add_function("texture1DGradOffset",
2960 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2961 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2962 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2965 add_function("texture2DGradOffset",
2966 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2967 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2968 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2971 add_function("texture3DGradOffset",
2972 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2973 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2974 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2977 add_function("texture2DRectGradOffset",
2978 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2979 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2980 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2983 add_function("shadow2DRectGradOffset",
2984 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2987 add_function("shadow1DGradOffset",
2988 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2991 add_function("shadow2DGradOffset",
2992 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2995 add_function("texture1DArrayGradOffset",
2996 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2997 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2998 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3001 add_function("texture2DArrayGradOffset",
3002 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3003 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3004 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3007 add_function("shadow1DArrayGradOffset",
3008 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3011 add_function("shadow2DArrayGradOffset",
3012 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
3015 add_function("textureProjGrad",
3016 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3017 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3018 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3019 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3020 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3021 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3023 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3024 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3025 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3026 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3027 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3028 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3030 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3031 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3032 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3034 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3035 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3036 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3037 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3038 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3039 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3041 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3043 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3044 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3047 add_function("textureProjGradOffset",
3048 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3049 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3050 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3051 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3052 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3053 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3055 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3056 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3057 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3058 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3059 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3060 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3062 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3063 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3064 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3066 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3067 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3068 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3069 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3070 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3071 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3073 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3075 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3076 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3079 add_function("texture1DProjGradOffset",
3080 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3081 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3082 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3083 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3084 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3085 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3088 add_function("texture2DProjGradOffset",
3089 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3090 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3091 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3092 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3093 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3094 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3097 add_function("texture3DProjGradOffset",
3098 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3099 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3100 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3103 add_function("texture2DRectProjGradOffset",
3104 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3105 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3106 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3107 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3108 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3109 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3112 add_function("shadow2DRectProjGradOffset",
3113 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3116 add_function("shadow1DProjGradOffset",
3117 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3120 add_function("shadow2DProjGradOffset",
3121 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3124 add_function("EmitVertex", _EmitVertex(), NULL
);
3125 add_function("EndPrimitive", _EndPrimitive(), NULL
);
3126 add_function("EmitStreamVertex",
3127 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
3128 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
3130 add_function("EndStreamPrimitive",
3131 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
3132 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
3134 add_function("barrier", _barrier(), NULL
);
3136 add_function("textureQueryLOD",
3137 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3138 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3139 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3141 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3142 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3143 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3145 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3146 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3147 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3149 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3150 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3151 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3153 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3154 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3155 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3157 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3158 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3159 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3161 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3162 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3163 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3165 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3166 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3167 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3168 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3169 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3170 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3173 add_function("textureQueryLod",
3174 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3175 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3176 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3178 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3179 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3180 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3182 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3183 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3184 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3186 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3187 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3188 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3190 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3191 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3192 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3194 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3195 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3196 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3198 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3199 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3200 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3202 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3203 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3204 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3205 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3206 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3207 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3210 add_function("textureQueryLevels",
3211 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1D_type
),
3212 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2D_type
),
3213 _textureQueryLevels(texture_query_levels
, glsl_type::sampler3D_type
),
3214 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCube_type
),
3215 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArray_type
),
3216 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArray_type
),
3217 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArray_type
),
3218 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DShadow_type
),
3219 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DShadow_type
),
3220 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeShadow_type
),
3221 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArrayShadow_type
),
3222 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArrayShadow_type
),
3223 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArrayShadow_type
),
3225 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1D_type
),
3226 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2D_type
),
3227 _textureQueryLevels(texture_query_levels
, glsl_type::isampler3D_type
),
3228 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCube_type
),
3229 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1DArray_type
),
3230 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2DArray_type
),
3231 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCubeArray_type
),
3233 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1D_type
),
3234 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2D_type
),
3235 _textureQueryLevels(texture_query_levels
, glsl_type::usampler3D_type
),
3236 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCube_type
),
3237 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1DArray_type
),
3238 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2DArray_type
),
3239 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCubeArray_type
),
3243 add_function("textureSamplesIdenticalEXT",
3244 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
3245 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
3246 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
3248 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
3249 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
3250 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
3253 add_function("texture1D",
3254 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3255 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3256 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3257 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3258 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3259 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3262 add_function("texture1DArray",
3263 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3264 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3265 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3266 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3267 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3268 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3271 add_function("texture1DProj",
3272 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3273 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3274 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3275 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3276 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3277 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3278 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3279 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3280 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3281 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3282 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3283 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3286 add_function("texture1DLod",
3287 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3288 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3289 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3292 add_function("texture1DArrayLod",
3293 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3294 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3295 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3298 add_function("texture1DProjLod",
3299 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3300 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3301 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3302 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3303 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3304 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3307 add_function("texture2D",
3308 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3309 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3310 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3311 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3312 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3313 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3314 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
3317 add_function("texture2DArray",
3318 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3319 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3320 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3321 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3322 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3323 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3326 add_function("texture2DProj",
3327 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3328 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3329 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3330 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3331 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3332 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3333 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3334 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3335 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3336 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3337 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3338 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3339 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3340 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3343 add_function("texture2DLod",
3344 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3345 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3346 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3349 add_function("texture2DArrayLod",
3350 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3351 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3352 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3355 add_function("texture2DProjLod",
3356 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3357 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3358 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3359 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3360 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3361 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3364 add_function("texture3D",
3365 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3366 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3367 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3368 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3369 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3370 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3373 add_function("texture3DProj",
3374 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3375 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3376 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3377 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3378 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3379 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3382 add_function("texture3DLod",
3383 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3384 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3385 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3388 add_function("texture3DProjLod",
3389 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3390 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3391 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3394 add_function("textureCube",
3395 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3396 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3397 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3398 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3399 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3400 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3403 add_function("textureCubeLod",
3404 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3405 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3406 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3409 add_function("texture2DRect",
3410 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3411 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3412 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3415 add_function("texture2DRectProj",
3416 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3417 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3418 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3419 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3420 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3421 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3424 add_function("shadow1D",
3425 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3426 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3429 add_function("shadow1DArray",
3430 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3431 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3434 add_function("shadow2D",
3435 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3436 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3439 add_function("shadow2DArray",
3440 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3441 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3444 add_function("shadow1DProj",
3445 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3446 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3449 add_function("shadow2DArray",
3450 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3451 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3454 add_function("shadowCube",
3455 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3456 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3459 add_function("shadow2DProj",
3460 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3461 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3464 add_function("shadow1DLod",
3465 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3468 add_function("shadow2DLod",
3469 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3472 add_function("shadow1DArrayLod",
3473 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3476 add_function("shadow1DProjLod",
3477 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3480 add_function("shadow2DProjLod",
3481 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3484 add_function("shadow2DRect",
3485 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3488 add_function("shadow2DRectProj",
3489 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3492 add_function("texture1DGradARB",
3493 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3496 add_function("texture1DProjGradARB",
3497 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3498 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3501 add_function("texture2DGradARB",
3502 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3505 add_function("texture2DProjGradARB",
3506 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3507 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3510 add_function("texture3DGradARB",
3511 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3514 add_function("texture3DProjGradARB",
3515 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3518 add_function("textureCubeGradARB",
3519 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3522 add_function("shadow1DGradARB",
3523 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3526 add_function("shadow1DProjGradARB",
3527 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3530 add_function("shadow2DGradARB",
3531 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3534 add_function("shadow2DProjGradARB",
3535 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3538 add_function("texture2DRectGradARB",
3539 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3542 add_function("texture2DRectProjGradARB",
3543 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3544 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3547 add_function("shadow2DRectGradARB",
3548 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3551 add_function("shadow2DRectProjGradARB",
3552 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3555 add_function("texture4",
3556 _texture(ir_tg4
, texture_texture4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3559 add_function("texture1DGrad",
3560 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3561 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3562 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3565 add_function("texture1DProjGrad",
3566 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3567 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3568 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3569 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3570 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3571 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3574 add_function("texture1DArrayGrad",
3575 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3576 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3577 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3580 add_function("texture2DGrad",
3581 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3582 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3583 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3586 add_function("texture2DProjGrad",
3587 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3588 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3589 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3590 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3591 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3592 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3595 add_function("texture2DArrayGrad",
3596 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3597 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3598 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3601 add_function("texture3DGrad",
3602 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3603 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3604 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3607 add_function("texture3DProjGrad",
3608 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3609 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3610 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3613 add_function("textureCubeGrad",
3614 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3615 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3616 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3619 add_function("shadow1DGrad",
3620 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3623 add_function("shadow1DProjGrad",
3624 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3627 add_function("shadow1DArrayGrad",
3628 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3631 add_function("shadow2DGrad",
3632 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3635 add_function("shadow2DProjGrad",
3636 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3639 add_function("shadow2DArrayGrad",
3640 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3643 add_function("texture2DRectGrad",
3644 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3645 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3646 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3649 add_function("texture2DRectProjGrad",
3650 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3651 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3652 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3653 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3654 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3655 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3658 add_function("shadow2DRectGrad",
3659 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3662 add_function("shadow2DRectProjGrad",
3663 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3666 add_function("shadowCubeGrad",
3667 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3670 add_function("textureGather",
3671 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3672 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3673 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3675 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3676 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3677 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3679 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3680 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3681 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3683 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3684 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3685 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3687 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
3688 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
3689 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
3691 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3692 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3693 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3695 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3696 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3697 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3699 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3700 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3701 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3703 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3704 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3705 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3707 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3708 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3709 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3711 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3712 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
3713 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3714 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
3715 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
3718 add_function("textureGatherOffset",
3719 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3720 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3721 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3723 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3724 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3725 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3727 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3728 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3729 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3731 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3732 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3733 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3735 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3736 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3737 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3739 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3740 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3741 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3743 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3744 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3745 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3747 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3748 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3749 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3751 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3752 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3753 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3755 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3756 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3757 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3759 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3760 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3761 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3763 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3764 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3767 add_function("textureGatherOffsets",
3768 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3769 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3770 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3772 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3773 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3774 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3776 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3777 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3778 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3780 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3781 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3782 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3784 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3785 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3786 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3788 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3789 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3790 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3792 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3793 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3794 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3819 add_function("ldexp",
3820 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
3821 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3822 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3823 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3824 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
3825 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3826 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3827 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3830 add_function("frexp",
3831 _frexp(glsl_type::float_type
, glsl_type::int_type
),
3832 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3833 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3834 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3835 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
3836 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3837 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3838 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3840 add_function("uaddCarry",
3841 _uaddCarry(glsl_type::uint_type
),
3842 _uaddCarry(glsl_type::uvec2_type
),
3843 _uaddCarry(glsl_type::uvec3_type
),
3844 _uaddCarry(glsl_type::uvec4_type
),
3846 add_function("usubBorrow",
3847 _usubBorrow(glsl_type::uint_type
),
3848 _usubBorrow(glsl_type::uvec2_type
),
3849 _usubBorrow(glsl_type::uvec3_type
),
3850 _usubBorrow(glsl_type::uvec4_type
),
3852 add_function("imulExtended",
3853 _mulExtended(glsl_type::int_type
),
3854 _mulExtended(glsl_type::ivec2_type
),
3855 _mulExtended(glsl_type::ivec3_type
),
3856 _mulExtended(glsl_type::ivec4_type
),
3858 add_function("umulExtended",
3859 _mulExtended(glsl_type::uint_type
),
3860 _mulExtended(glsl_type::uvec2_type
),
3861 _mulExtended(glsl_type::uvec3_type
),
3862 _mulExtended(glsl_type::uvec4_type
),
3864 add_function("interpolateAtCentroid",
3865 _interpolateAtCentroid(glsl_type::float_type
),
3866 _interpolateAtCentroid(glsl_type::vec2_type
),
3867 _interpolateAtCentroid(glsl_type::vec3_type
),
3868 _interpolateAtCentroid(glsl_type::vec4_type
),
3870 add_function("interpolateAtOffset",
3871 _interpolateAtOffset(glsl_type::float_type
),
3872 _interpolateAtOffset(glsl_type::vec2_type
),
3873 _interpolateAtOffset(glsl_type::vec3_type
),
3874 _interpolateAtOffset(glsl_type::vec4_type
),
3876 add_function("interpolateAtSample",
3877 _interpolateAtSample(glsl_type::float_type
),
3878 _interpolateAtSample(glsl_type::vec2_type
),
3879 _interpolateAtSample(glsl_type::vec3_type
),
3880 _interpolateAtSample(glsl_type::vec4_type
),
3883 add_function("atomicCounter",
3884 _atomic_counter_op("__intrinsic_atomic_read",
3885 shader_atomic_counters
),
3887 add_function("atomicCounterIncrement",
3888 _atomic_counter_op("__intrinsic_atomic_increment",
3889 shader_atomic_counters
),
3891 add_function("atomicCounterDecrement",
3892 _atomic_counter_op("__intrinsic_atomic_predecrement",
3893 shader_atomic_counters
),
3896 add_function("atomicCounterAddARB",
3897 _atomic_counter_op1("__intrinsic_atomic_add",
3898 shader_atomic_counter_ops
),
3900 add_function("atomicCounterSubtractARB",
3901 _atomic_counter_op1("__intrinsic_atomic_sub",
3902 shader_atomic_counter_ops
),
3904 add_function("atomicCounterMinARB",
3905 _atomic_counter_op1("__intrinsic_atomic_min",
3906 shader_atomic_counter_ops
),
3908 add_function("atomicCounterMaxARB",
3909 _atomic_counter_op1("__intrinsic_atomic_max",
3910 shader_atomic_counter_ops
),
3912 add_function("atomicCounterAndARB",
3913 _atomic_counter_op1("__intrinsic_atomic_and",
3914 shader_atomic_counter_ops
),
3916 add_function("atomicCounterOrARB",
3917 _atomic_counter_op1("__intrinsic_atomic_or",
3918 shader_atomic_counter_ops
),
3920 add_function("atomicCounterXorARB",
3921 _atomic_counter_op1("__intrinsic_atomic_xor",
3922 shader_atomic_counter_ops
),
3924 add_function("atomicCounterExchangeARB",
3925 _atomic_counter_op1("__intrinsic_atomic_exchange",
3926 shader_atomic_counter_ops
),
3928 add_function("atomicCounterCompSwapARB",
3929 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
3930 shader_atomic_counter_ops
),
3933 add_function("atomicCounterAdd",
3934 _atomic_counter_op1("__intrinsic_atomic_add",
3937 add_function("atomicCounterSubtract",
3938 _atomic_counter_op1("__intrinsic_atomic_sub",
3941 add_function("atomicCounterMin",
3942 _atomic_counter_op1("__intrinsic_atomic_min",
3945 add_function("atomicCounterMax",
3946 _atomic_counter_op1("__intrinsic_atomic_max",
3949 add_function("atomicCounterAnd",
3950 _atomic_counter_op1("__intrinsic_atomic_and",
3953 add_function("atomicCounterOr",
3954 _atomic_counter_op1("__intrinsic_atomic_or",
3957 add_function("atomicCounterXor",
3958 _atomic_counter_op1("__intrinsic_atomic_xor",
3961 add_function("atomicCounterExchange",
3962 _atomic_counter_op1("__intrinsic_atomic_exchange",
3965 add_function("atomicCounterCompSwap",
3966 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
3970 add_function("atomicAdd",
3971 _atomic_op2("__intrinsic_atomic_add",
3972 buffer_atomics_supported
,
3973 glsl_type::uint_type
),
3974 _atomic_op2("__intrinsic_atomic_add",
3975 buffer_atomics_supported
,
3976 glsl_type::int_type
),
3977 _atomic_op2("__intrinsic_atomic_add",
3978 shader_atomic_float_add
,
3979 glsl_type::float_type
),
3981 add_function("atomicMin",
3982 _atomic_op2("__intrinsic_atomic_min",
3983 buffer_atomics_supported
,
3984 glsl_type::uint_type
),
3985 _atomic_op2("__intrinsic_atomic_min",
3986 buffer_atomics_supported
,
3987 glsl_type::int_type
),
3988 _atomic_op2("__intrinsic_atomic_min",
3989 shader_atomic_float_minmax
,
3990 glsl_type::float_type
),
3992 add_function("atomicMax",
3993 _atomic_op2("__intrinsic_atomic_max",
3994 buffer_atomics_supported
,
3995 glsl_type::uint_type
),
3996 _atomic_op2("__intrinsic_atomic_max",
3997 buffer_atomics_supported
,
3998 glsl_type::int_type
),
3999 _atomic_op2("__intrinsic_atomic_max",
4000 shader_atomic_float_minmax
,
4001 glsl_type::float_type
),
4003 add_function("atomicAnd",
4004 _atomic_op2("__intrinsic_atomic_and",
4005 buffer_atomics_supported
,
4006 glsl_type::uint_type
),
4007 _atomic_op2("__intrinsic_atomic_and",
4008 buffer_atomics_supported
,
4009 glsl_type::int_type
),
4011 add_function("atomicOr",
4012 _atomic_op2("__intrinsic_atomic_or",
4013 buffer_atomics_supported
,
4014 glsl_type::uint_type
),
4015 _atomic_op2("__intrinsic_atomic_or",
4016 buffer_atomics_supported
,
4017 glsl_type::int_type
),
4019 add_function("atomicXor",
4020 _atomic_op2("__intrinsic_atomic_xor",
4021 buffer_atomics_supported
,
4022 glsl_type::uint_type
),
4023 _atomic_op2("__intrinsic_atomic_xor",
4024 buffer_atomics_supported
,
4025 glsl_type::int_type
),
4027 add_function("atomicExchange",
4028 _atomic_op2("__intrinsic_atomic_exchange",
4029 buffer_atomics_supported
,
4030 glsl_type::uint_type
),
4031 _atomic_op2("__intrinsic_atomic_exchange",
4032 buffer_atomics_supported
,
4033 glsl_type::int_type
),
4034 _atomic_op2("__intrinsic_atomic_exchange",
4035 shader_atomic_float_exchange
,
4036 glsl_type::float_type
),
4038 add_function("atomicCompSwap",
4039 _atomic_op3("__intrinsic_atomic_comp_swap",
4040 buffer_atomics_supported
,
4041 glsl_type::uint_type
),
4042 _atomic_op3("__intrinsic_atomic_comp_swap",
4043 buffer_atomics_supported
,
4044 glsl_type::int_type
),
4045 _atomic_op3("__intrinsic_atomic_comp_swap",
4046 shader_atomic_float_minmax
,
4047 glsl_type::float_type
),
4050 add_function("min3",
4051 _min3(glsl_type::float_type
),
4052 _min3(glsl_type::vec2_type
),
4053 _min3(glsl_type::vec3_type
),
4054 _min3(glsl_type::vec4_type
),
4056 _min3(glsl_type::int_type
),
4057 _min3(glsl_type::ivec2_type
),
4058 _min3(glsl_type::ivec3_type
),
4059 _min3(glsl_type::ivec4_type
),
4061 _min3(glsl_type::uint_type
),
4062 _min3(glsl_type::uvec2_type
),
4063 _min3(glsl_type::uvec3_type
),
4064 _min3(glsl_type::uvec4_type
),
4067 add_function("max3",
4068 _max3(glsl_type::float_type
),
4069 _max3(glsl_type::vec2_type
),
4070 _max3(glsl_type::vec3_type
),
4071 _max3(glsl_type::vec4_type
),
4073 _max3(glsl_type::int_type
),
4074 _max3(glsl_type::ivec2_type
),
4075 _max3(glsl_type::ivec3_type
),
4076 _max3(glsl_type::ivec4_type
),
4078 _max3(glsl_type::uint_type
),
4079 _max3(glsl_type::uvec2_type
),
4080 _max3(glsl_type::uvec3_type
),
4081 _max3(glsl_type::uvec4_type
),
4084 add_function("mid3",
4085 _mid3(glsl_type::float_type
),
4086 _mid3(glsl_type::vec2_type
),
4087 _mid3(glsl_type::vec3_type
),
4088 _mid3(glsl_type::vec4_type
),
4090 _mid3(glsl_type::int_type
),
4091 _mid3(glsl_type::ivec2_type
),
4092 _mid3(glsl_type::ivec3_type
),
4093 _mid3(glsl_type::ivec4_type
),
4095 _mid3(glsl_type::uint_type
),
4096 _mid3(glsl_type::uvec2_type
),
4097 _mid3(glsl_type::uvec3_type
),
4098 _mid3(glsl_type::uvec4_type
),
4101 add_image_functions(true);
4103 add_function("memoryBarrier",
4104 _memory_barrier("__intrinsic_memory_barrier",
4105 shader_image_load_store
),
4107 add_function("groupMemoryBarrier",
4108 _memory_barrier("__intrinsic_group_memory_barrier",
4111 add_function("memoryBarrierAtomicCounter",
4112 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
4113 compute_shader_supported
),
4115 add_function("memoryBarrierBuffer",
4116 _memory_barrier("__intrinsic_memory_barrier_buffer",
4117 compute_shader_supported
),
4119 add_function("memoryBarrierImage",
4120 _memory_barrier("__intrinsic_memory_barrier_image",
4121 compute_shader_supported
),
4123 add_function("memoryBarrierShared",
4124 _memory_barrier("__intrinsic_memory_barrier_shared",
4128 add_function("ballotARB", _ballot(), NULL
);
4130 add_function("readInvocationARB",
4131 _read_invocation(glsl_type::float_type
),
4132 _read_invocation(glsl_type::vec2_type
),
4133 _read_invocation(glsl_type::vec3_type
),
4134 _read_invocation(glsl_type::vec4_type
),
4136 _read_invocation(glsl_type::int_type
),
4137 _read_invocation(glsl_type::ivec2_type
),
4138 _read_invocation(glsl_type::ivec3_type
),
4139 _read_invocation(glsl_type::ivec4_type
),
4141 _read_invocation(glsl_type::uint_type
),
4142 _read_invocation(glsl_type::uvec2_type
),
4143 _read_invocation(glsl_type::uvec3_type
),
4144 _read_invocation(glsl_type::uvec4_type
),
4147 add_function("readFirstInvocationARB",
4148 _read_first_invocation(glsl_type::float_type
),
4149 _read_first_invocation(glsl_type::vec2_type
),
4150 _read_first_invocation(glsl_type::vec3_type
),
4151 _read_first_invocation(glsl_type::vec4_type
),
4153 _read_first_invocation(glsl_type::int_type
),
4154 _read_first_invocation(glsl_type::ivec2_type
),
4155 _read_first_invocation(glsl_type::ivec3_type
),
4156 _read_first_invocation(glsl_type::ivec4_type
),
4158 _read_first_invocation(glsl_type::uint_type
),
4159 _read_first_invocation(glsl_type::uvec2_type
),
4160 _read_first_invocation(glsl_type::uvec3_type
),
4161 _read_first_invocation(glsl_type::uvec4_type
),
4164 add_function("clock2x32ARB",
4165 _shader_clock(shader_clock
,
4166 glsl_type::uvec2_type
),
4169 add_function("clockARB",
4170 _shader_clock(shader_clock_int64
,
4171 glsl_type::uint64_t_type
),
4174 add_function("beginInvocationInterlockARB",
4175 _invocation_interlock(
4176 "__intrinsic_begin_invocation_interlock",
4177 supports_arb_fragment_shader_interlock
),
4180 add_function("endInvocationInterlockARB",
4181 _invocation_interlock(
4182 "__intrinsic_end_invocation_interlock",
4183 supports_arb_fragment_shader_interlock
),
4186 add_function("beginInvocationInterlockNV",
4187 _invocation_interlock(
4188 "__intrinsic_begin_invocation_interlock",
4189 supports_nv_fragment_shader_interlock
),
4192 add_function("endInvocationInterlockNV",
4193 _invocation_interlock(
4194 "__intrinsic_end_invocation_interlock",
4195 supports_nv_fragment_shader_interlock
),
4198 add_function("anyInvocationARB",
4199 _vote("__intrinsic_vote_any", vote
),
4202 add_function("allInvocationsARB",
4203 _vote("__intrinsic_vote_all", vote
),
4206 add_function("allInvocationsEqualARB",
4207 _vote("__intrinsic_vote_eq", vote
),
4210 add_function("anyInvocation",
4211 _vote("__intrinsic_vote_any", v460_desktop
),
4214 add_function("allInvocations",
4215 _vote("__intrinsic_vote_all", v460_desktop
),
4218 add_function("allInvocationsEqual",
4219 _vote("__intrinsic_vote_eq", v460_desktop
),
4222 add_function("__builtin_idiv64",
4223 generate_ir::idiv64(mem_ctx
, integer_functions_supported
),
4226 add_function("__builtin_imod64",
4227 generate_ir::imod64(mem_ctx
, integer_functions_supported
),
4230 add_function("__builtin_sign64",
4231 generate_ir::sign64(mem_ctx
, integer_functions_supported
),
4234 add_function("__builtin_udiv64",
4235 generate_ir::udiv64(mem_ctx
, integer_functions_supported
),
4238 add_function("__builtin_umod64",
4239 generate_ir::umod64(mem_ctx
, integer_functions_supported
),
4242 add_function("__builtin_umul64",
4243 generate_ir::umul64(mem_ctx
, integer_functions_supported
),
4254 builtin_builder::add_function(const char *name
, ...)
4258 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4262 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
4268 stuff
.push_tail(sig
);
4269 validate_ir_tree(&stuff
);
4272 f
->add_signature(sig
);
4276 shader
->symbols
->add_function(f
);
4280 builtin_builder::add_image_function(const char *name
,
4281 const char *intrinsic_name
,
4282 image_prototype_ctr prototype
,
4283 unsigned num_arguments
,
4285 enum ir_intrinsic_id intrinsic_id
)
4287 static const glsl_type
*const types
[] = {
4288 glsl_type::image1D_type
,
4289 glsl_type::image2D_type
,
4290 glsl_type::image3D_type
,
4291 glsl_type::image2DRect_type
,
4292 glsl_type::imageCube_type
,
4293 glsl_type::imageBuffer_type
,
4294 glsl_type::image1DArray_type
,
4295 glsl_type::image2DArray_type
,
4296 glsl_type::imageCubeArray_type
,
4297 glsl_type::image2DMS_type
,
4298 glsl_type::image2DMSArray_type
,
4299 glsl_type::iimage1D_type
,
4300 glsl_type::iimage2D_type
,
4301 glsl_type::iimage3D_type
,
4302 glsl_type::iimage2DRect_type
,
4303 glsl_type::iimageCube_type
,
4304 glsl_type::iimageBuffer_type
,
4305 glsl_type::iimage1DArray_type
,
4306 glsl_type::iimage2DArray_type
,
4307 glsl_type::iimageCubeArray_type
,
4308 glsl_type::iimage2DMS_type
,
4309 glsl_type::iimage2DMSArray_type
,
4310 glsl_type::uimage1D_type
,
4311 glsl_type::uimage2D_type
,
4312 glsl_type::uimage3D_type
,
4313 glsl_type::uimage2DRect_type
,
4314 glsl_type::uimageCube_type
,
4315 glsl_type::uimageBuffer_type
,
4316 glsl_type::uimage1DArray_type
,
4317 glsl_type::uimage2DArray_type
,
4318 glsl_type::uimageCubeArray_type
,
4319 glsl_type::uimage2DMS_type
,
4320 glsl_type::uimage2DMSArray_type
4323 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4325 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
4326 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
4327 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
4328 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
4329 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
4330 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
4331 num_arguments
, flags
, intrinsic_id
));
4334 shader
->symbols
->add_function(f
);
4338 builtin_builder::add_image_functions(bool glsl
)
4340 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
4342 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
4343 "__intrinsic_image_load",
4344 &builtin_builder::_image_prototype
, 0,
4345 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4346 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4347 IMAGE_FUNCTION_READ_ONLY
),
4348 ir_intrinsic_image_load
);
4350 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
4351 "__intrinsic_image_store",
4352 &builtin_builder::_image_prototype
, 1,
4353 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
4354 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4355 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4356 IMAGE_FUNCTION_WRITE_ONLY
),
4357 ir_intrinsic_image_store
);
4359 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
4361 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
4362 "__intrinsic_image_atomic_add",
4363 &builtin_builder::_image_prototype
, 1,
4364 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
4365 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4366 ir_intrinsic_image_atomic_add
);
4368 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
4369 "__intrinsic_image_atomic_min",
4370 &builtin_builder::_image_prototype
, 1, atom_flags
,
4371 ir_intrinsic_image_atomic_min
);
4373 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
4374 "__intrinsic_image_atomic_max",
4375 &builtin_builder::_image_prototype
, 1, atom_flags
,
4376 ir_intrinsic_image_atomic_max
);
4378 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
4379 "__intrinsic_image_atomic_and",
4380 &builtin_builder::_image_prototype
, 1, atom_flags
,
4381 ir_intrinsic_image_atomic_and
);
4383 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
4384 "__intrinsic_image_atomic_or",
4385 &builtin_builder::_image_prototype
, 1, atom_flags
,
4386 ir_intrinsic_image_atomic_or
);
4388 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
4389 "__intrinsic_image_atomic_xor",
4390 &builtin_builder::_image_prototype
, 1, atom_flags
,
4391 ir_intrinsic_image_atomic_xor
);
4393 add_image_function((glsl
? "imageAtomicExchange" :
4394 "__intrinsic_image_atomic_exchange"),
4395 "__intrinsic_image_atomic_exchange",
4396 &builtin_builder::_image_prototype
, 1,
4397 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
4398 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4399 ir_intrinsic_image_atomic_exchange
);
4401 add_image_function((glsl
? "imageAtomicCompSwap" :
4402 "__intrinsic_image_atomic_comp_swap"),
4403 "__intrinsic_image_atomic_comp_swap",
4404 &builtin_builder::_image_prototype
, 2, atom_flags
,
4405 ir_intrinsic_image_atomic_comp_swap
);
4407 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
4408 "__intrinsic_image_size",
4409 &builtin_builder::_image_size_prototype
, 1,
4410 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
4411 ir_intrinsic_image_size
);
4413 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
4414 "__intrinsic_image_samples",
4415 &builtin_builder::_image_samples_prototype
, 1,
4416 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4417 IMAGE_FUNCTION_MS_ONLY
,
4418 ir_intrinsic_image_samples
);
4422 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
4424 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
4428 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
4430 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
4434 builtin_builder::imm(bool b
, unsigned vector_elements
)
4436 return new(mem_ctx
) ir_constant(b
, vector_elements
);
4440 builtin_builder::imm(float f
, unsigned vector_elements
)
4442 return new(mem_ctx
) ir_constant(f
, vector_elements
);
4446 builtin_builder::imm(int i
, unsigned vector_elements
)
4448 return new(mem_ctx
) ir_constant(i
, vector_elements
);
4452 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
4454 return new(mem_ctx
) ir_constant(u
, vector_elements
);
4458 builtin_builder::imm(double d
, unsigned vector_elements
)
4460 return new(mem_ctx
) ir_constant(d
, vector_elements
);
4464 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
4466 return new(mem_ctx
) ir_constant(type
, &data
);
4469 #define IMM_FP(type, val) (type->is_double()) ? imm(val) : imm((float)val)
4471 ir_dereference_variable
*
4472 builtin_builder::var_ref(ir_variable
*var
)
4474 return new(mem_ctx
) ir_dereference_variable(var
);
4477 ir_dereference_array
*
4478 builtin_builder::array_ref(ir_variable
*var
, int idx
)
4480 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
4483 /** Return an element of a matrix */
4485 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
4487 return swizzle(array_ref(var
, column
), row
, 1);
4491 * Implementations of built-in functions:
4494 ir_function_signature
*
4495 builtin_builder::new_sig(const glsl_type
*return_type
,
4496 builtin_available_predicate avail
,
4502 ir_function_signature
*sig
=
4503 new(mem_ctx
) ir_function_signature(return_type
, avail
);
4506 va_start(ap
, num_params
);
4507 for (int i
= 0; i
< num_params
; i
++) {
4508 plist
.push_tail(va_arg(ap
, ir_variable
*));
4512 sig
->replace_parameters(&plist
);
4516 #define MAKE_SIG(return_type, avail, ...) \
4517 ir_function_signature *sig = \
4518 new_sig(return_type, avail, __VA_ARGS__); \
4519 ir_factory body(&sig->body, mem_ctx); \
4520 sig->is_defined = true;
4522 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
4523 ir_function_signature *sig = \
4524 new_sig(return_type, avail, __VA_ARGS__); \
4525 sig->intrinsic_id = id;
4527 ir_function_signature
*
4528 builtin_builder::unop(builtin_available_predicate avail
,
4529 ir_expression_operation opcode
,
4530 const glsl_type
*return_type
,
4531 const glsl_type
*param_type
)
4533 ir_variable
*x
= in_var(param_type
, "x");
4534 MAKE_SIG(return_type
, avail
, 1, x
);
4535 body
.emit(ret(expr(opcode
, x
)));
4539 #define UNOP(NAME, OPCODE, AVAIL) \
4540 ir_function_signature * \
4541 builtin_builder::_##NAME(const glsl_type *type) \
4543 return unop(&AVAIL, OPCODE, type, type); \
4546 #define UNOPA(NAME, OPCODE) \
4547 ir_function_signature * \
4548 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
4550 return unop(avail, OPCODE, type, type); \
4553 ir_function_signature
*
4554 builtin_builder::binop(builtin_available_predicate avail
,
4555 ir_expression_operation opcode
,
4556 const glsl_type
*return_type
,
4557 const glsl_type
*param0_type
,
4558 const glsl_type
*param1_type
,
4561 ir_variable
*x
= in_var(param0_type
, "x");
4562 ir_variable
*y
= in_var(param1_type
, "y");
4563 MAKE_SIG(return_type
, avail
, 2, x
, y
);
4566 body
.emit(ret(expr(opcode
, y
, x
)));
4568 body
.emit(ret(expr(opcode
, x
, y
)));
4573 #define BINOP(NAME, OPCODE, AVAIL) \
4574 ir_function_signature * \
4575 builtin_builder::_##NAME(const glsl_type *return_type, \
4576 const glsl_type *param0_type, \
4577 const glsl_type *param1_type) \
4579 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
4583 * Angle and Trigonometry Functions @{
4586 ir_function_signature
*
4587 builtin_builder::_radians(const glsl_type
*type
)
4589 ir_variable
*degrees
= in_var(type
, "degrees");
4590 MAKE_SIG(type
, always_available
, 1, degrees
);
4591 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
4595 ir_function_signature
*
4596 builtin_builder::_degrees(const glsl_type
*type
)
4598 ir_variable
*radians
= in_var(type
, "radians");
4599 MAKE_SIG(type
, always_available
, 1, radians
);
4600 body
.emit(ret(mul(radians
, imm(57.29578f
))));
4604 UNOP(sin
, ir_unop_sin
, always_available
)
4605 UNOP(cos
, ir_unop_cos
, always_available
)
4607 ir_function_signature
*
4608 builtin_builder::_tan(const glsl_type
*type
)
4610 ir_variable
*theta
= in_var(type
, "theta");
4611 MAKE_SIG(type
, always_available
, 1, theta
);
4612 body
.emit(ret(div(sin(theta
), cos(theta
))));
4617 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
4621 mul(sqrt(sub(imm(1.0f
), abs(x
))),
4624 add(imm(M_PI_4f
- 1.0f
),
4627 mul(abs(x
), imm(p1
))))))))));
4631 * Generate a ir_call to a function with a set of parameters
4633 * The input \c params can either be a list of \c ir_variable or a list of
4634 * \c ir_dereference_variable. In the latter case, all nodes will be removed
4635 * from \c params and used directly as the parameters to the generated
4639 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
4641 exec_list actual_params
;
4643 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
4644 ir_dereference_variable
*d
= ir
->as_dereference_variable();
4647 actual_params
.push_tail(d
);
4649 ir_variable
*var
= ir
->as_variable();
4650 assert(var
!= NULL
);
4651 actual_params
.push_tail(var_ref(var
));
4655 ir_function_signature
*sig
=
4656 f
->exact_matching_signature(NULL
, &actual_params
);
4660 ir_dereference_variable
*deref
=
4661 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
4663 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
4666 ir_function_signature
*
4667 builtin_builder::_asin(const glsl_type
*type
)
4669 ir_variable
*x
= in_var(type
, "x");
4670 MAKE_SIG(type
, always_available
, 1, x
);
4672 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
4677 ir_function_signature
*
4678 builtin_builder::_acos(const glsl_type
*type
)
4680 ir_variable
*x
= in_var(type
, "x");
4681 MAKE_SIG(type
, always_available
, 1, x
);
4683 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
4688 ir_function_signature
*
4689 builtin_builder::_atan2(const glsl_type
*type
)
4691 const unsigned n
= type
->vector_elements
;
4692 ir_variable
*y
= in_var(type
, "y");
4693 ir_variable
*x
= in_var(type
, "x");
4694 MAKE_SIG(type
, always_available
, 2, y
, x
);
4696 /* If we're on the left half-plane rotate the coordinates π/2 clock-wise
4697 * for the y=0 discontinuity to end up aligned with the vertical
4698 * discontinuity of atan(s/t) along t=0. This also makes sure that we
4699 * don't attempt to divide by zero along the vertical line, which may give
4700 * unspecified results on non-GLSL 4.1-capable hardware.
4702 ir_variable
*flip
= body
.make_temp(glsl_type::bvec(n
), "flip");
4703 body
.emit(assign(flip
, gequal(imm(0.0f
, n
), x
)));
4704 ir_variable
*s
= body
.make_temp(type
, "s");
4705 body
.emit(assign(s
, csel(flip
, abs(x
), y
)));
4706 ir_variable
*t
= body
.make_temp(type
, "t");
4707 body
.emit(assign(t
, csel(flip
, y
, abs(x
))));
4709 /* If the magnitude of the denominator exceeds some huge value, scale down
4710 * the arguments in order to prevent the reciprocal operation from flushing
4711 * its result to zero, which would cause precision problems, and for s
4712 * infinite would cause us to return a NaN instead of the correct finite
4715 * If fmin and fmax are respectively the smallest and largest positive
4716 * normalized floating point values representable by the implementation,
4717 * the constants below should be in agreement with:
4720 * scale <= 1 / fmin / fmax (for |t| >= huge)
4722 * In addition scale should be a negative power of two in order to avoid
4723 * loss of precision. The values chosen below should work for most usual
4724 * floating point representations with at least the dynamic range of ATI's
4725 * 24-bit representation.
4727 ir_constant
*huge
= imm(1e18f
, n
);
4728 ir_variable
*scale
= body
.make_temp(type
, "scale");
4729 body
.emit(assign(scale
, csel(gequal(abs(t
), huge
),
4730 imm(0.25f
, n
), imm(1.0f
, n
))));
4731 ir_variable
*rcp_scaled_t
= body
.make_temp(type
, "rcp_scaled_t");
4732 body
.emit(assign(rcp_scaled_t
, rcp(mul(t
, scale
))));
4733 ir_expression
*s_over_t
= mul(mul(s
, scale
), rcp_scaled_t
);
4735 /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
4736 * that ∞/∞ = 1) in order to comply with the rather artificial rules
4737 * inherited from IEEE 754-2008, namely:
4739 * "atan2(±∞, −∞) is ±3π/4
4740 * atan2(±∞, +∞) is ±π/4"
4742 * Note that this is inconsistent with the rules for the neighborhood of
4743 * zero that are based on iterated limits:
4745 * "atan2(±0, −0) is ±π
4746 * atan2(±0, +0) is ±0"
4748 * but GLSL specifically allows implementations to deviate from IEEE rules
4749 * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
4752 ir_expression
*tan
= csel(equal(abs(x
), abs(y
)),
4753 imm(1.0f
, n
), abs(s_over_t
));
4755 /* Calculate the arctangent and fix up the result if we had flipped the
4756 * coordinate system.
4758 ir_variable
*arc
= body
.make_temp(type
, "arc");
4759 do_atan(body
, type
, arc
, tan
);
4760 body
.emit(assign(arc
, add(arc
, mul(b2f(flip
), imm(M_PI_2f
)))));
4762 /* Rather convoluted calculation of the sign of the result. When x < 0 we
4763 * cannot use fsign because we need to be able to distinguish between
4764 * negative and positive zero. Unfortunately we cannot use bitwise
4765 * arithmetic tricks either because of back-ends without integer support.
4766 * When x >= 0 rcp_scaled_t will always be non-negative so this won't be
4767 * able to distinguish between negative and positive zero, but we don't
4768 * care because atan2 is continuous along the whole positive y = 0
4769 * half-line, so it won't affect the result significantly.
4771 body
.emit(ret(csel(less(min2(y
, rcp_scaled_t
), imm(0.0f
, n
)),
4778 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
4781 * range-reduction, first step:
4783 * / y_over_x if |y_over_x| <= 1.0;
4785 * \ 1.0 / y_over_x otherwise
4787 ir_variable
*x
= body
.make_temp(type
, "atan_x");
4788 body
.emit(assign(x
, div(min2(abs(y_over_x
),
4794 * approximate atan by evaluating polynomial:
4796 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
4797 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
4798 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
4800 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
4801 body
.emit(assign(tmp
, mul(x
, x
)));
4802 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
4804 imm(0.0536813784310406f
)),
4806 imm(0.1173503194786851f
)),
4808 imm(0.1938924977115610f
)),
4810 imm(0.3326756418091246f
)),
4812 imm(0.9999793128310355f
)),
4815 /* range-reduction fixup */
4816 body
.emit(assign(tmp
, add(tmp
,
4817 mul(b2f(greater(abs(y_over_x
),
4818 imm(1.0f
, type
->components()))),
4824 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
4827 ir_function_signature
*
4828 builtin_builder::_atan(const glsl_type
*type
)
4830 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
4831 MAKE_SIG(type
, always_available
, 1, y_over_x
);
4833 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
4834 do_atan(body
, type
, tmp
, y_over_x
);
4835 body
.emit(ret(tmp
));
4840 ir_function_signature
*
4841 builtin_builder::_sinh(const glsl_type
*type
)
4843 ir_variable
*x
= in_var(type
, "x");
4844 MAKE_SIG(type
, v130
, 1, x
);
4846 /* 0.5 * (e^x - e^(-x)) */
4847 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
4852 ir_function_signature
*
4853 builtin_builder::_cosh(const glsl_type
*type
)
4855 ir_variable
*x
= in_var(type
, "x");
4856 MAKE_SIG(type
, v130
, 1, x
);
4858 /* 0.5 * (e^x + e^(-x)) */
4859 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
4864 ir_function_signature
*
4865 builtin_builder::_tanh(const glsl_type
*type
)
4867 ir_variable
*x
= in_var(type
, "x");
4868 MAKE_SIG(type
, v130
, 1, x
);
4870 /* tanh(x) := (0.5 * (e^x - e^(-x))) / (0.5 * (e^x + e^(-x)))
4872 * With a little algebra this reduces to (e^2x - 1) / (e^2x + 1)
4874 * Clamp x to (-inf, +10] to avoid precision problems. When x > 10, e^2x
4875 * is so much larger than 1.0 that 1.0 gets flushed to zero in the
4876 * computation e^2x +/- 1 so it can be ignored.
4878 ir_variable
*t
= body
.make_temp(type
, "tmp");
4879 body
.emit(assign(t
, min2(x
, imm(10.0f
))));
4881 body
.emit(ret(div(sub(exp(mul(t
, imm(2.0f
))), imm(1.0f
)),
4882 add(exp(mul(t
, imm(2.0f
))), imm(1.0f
)))));
4887 ir_function_signature
*
4888 builtin_builder::_asinh(const glsl_type
*type
)
4890 ir_variable
*x
= in_var(type
, "x");
4891 MAKE_SIG(type
, v130
, 1, x
);
4893 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
4898 ir_function_signature
*
4899 builtin_builder::_acosh(const glsl_type
*type
)
4901 ir_variable
*x
= in_var(type
, "x");
4902 MAKE_SIG(type
, v130
, 1, x
);
4904 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
4908 ir_function_signature
*
4909 builtin_builder::_atanh(const glsl_type
*type
)
4911 ir_variable
*x
= in_var(type
, "x");
4912 MAKE_SIG(type
, v130
, 1, x
);
4914 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
4915 sub(imm(1.0f
), x
))))));
4921 * Exponential Functions @{
4924 ir_function_signature
*
4925 builtin_builder::_pow(const glsl_type
*type
)
4927 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
4930 UNOP(exp
, ir_unop_exp
, always_available
)
4931 UNOP(log
, ir_unop_log
, always_available
)
4932 UNOP(exp2
, ir_unop_exp2
, always_available
)
4933 UNOP(log2
, ir_unop_log2
, always_available
)
4934 UNOPA(sqrt
, ir_unop_sqrt
)
4935 UNOPA(inversesqrt
, ir_unop_rsq
)
4939 UNOPA(abs
, ir_unop_abs
)
4940 UNOPA(sign
, ir_unop_sign
)
4941 UNOPA(floor
, ir_unop_floor
)
4942 UNOPA(truncate
, ir_unop_trunc
)
4943 UNOPA(trunc
, ir_unop_trunc
)
4944 UNOPA(round
, ir_unop_round_even
)
4945 UNOPA(roundEven
, ir_unop_round_even
)
4946 UNOPA(ceil
, ir_unop_ceil
)
4947 UNOPA(fract
, ir_unop_fract
)
4949 ir_function_signature
*
4950 builtin_builder::_mod(builtin_available_predicate avail
,
4951 const glsl_type
*x_type
, const glsl_type
*y_type
)
4953 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
4956 ir_function_signature
*
4957 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
4959 ir_variable
*x
= in_var(type
, "x");
4960 ir_variable
*i
= out_var(type
, "i");
4961 MAKE_SIG(type
, avail
, 2, x
, i
);
4963 ir_variable
*t
= body
.make_temp(type
, "t");
4964 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
4965 body
.emit(assign(i
, t
));
4966 body
.emit(ret(sub(x
, t
)));
4971 ir_function_signature
*
4972 builtin_builder::_min(builtin_available_predicate avail
,
4973 const glsl_type
*x_type
, const glsl_type
*y_type
)
4975 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
4978 ir_function_signature
*
4979 builtin_builder::_max(builtin_available_predicate avail
,
4980 const glsl_type
*x_type
, const glsl_type
*y_type
)
4982 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
4985 ir_function_signature
*
4986 builtin_builder::_clamp(builtin_available_predicate avail
,
4987 const glsl_type
*val_type
, const glsl_type
*bound_type
)
4989 ir_variable
*x
= in_var(val_type
, "x");
4990 ir_variable
*minVal
= in_var(bound_type
, "minVal");
4991 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
4992 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
4994 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
4999 ir_function_signature
*
5000 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
5002 ir_variable
*x
= in_var(val_type
, "x");
5003 ir_variable
*y
= in_var(val_type
, "y");
5004 ir_variable
*a
= in_var(blend_type
, "a");
5005 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5007 body
.emit(ret(lrp(x
, y
, a
)));
5012 ir_function_signature
*
5013 builtin_builder::_mix_sel(builtin_available_predicate avail
,
5014 const glsl_type
*val_type
,
5015 const glsl_type
*blend_type
)
5017 ir_variable
*x
= in_var(val_type
, "x");
5018 ir_variable
*y
= in_var(val_type
, "y");
5019 ir_variable
*a
= in_var(blend_type
, "a");
5020 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5022 /* csel matches the ternary operator in that a selector of true choses the
5023 * first argument. This differs from mix(x, y, false) which choses the
5024 * second argument (to remain consistent with the interpolating version of
5025 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
5027 * To handle the behavior mismatch, reverse the x and y arguments.
5029 body
.emit(ret(csel(a
, y
, x
)));
5034 ir_function_signature
*
5035 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5037 ir_variable
*edge
= in_var(edge_type
, "edge");
5038 ir_variable
*x
= in_var(x_type
, "x");
5039 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
5041 ir_variable
*t
= body
.make_temp(x_type
, "t");
5042 if (x_type
->vector_elements
== 1) {
5043 /* Both are floats */
5044 if (edge_type
->is_double())
5045 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
5047 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
5048 } else if (edge_type
->vector_elements
== 1) {
5049 /* x is a vector but edge is a float */
5050 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5051 if (edge_type
->is_double())
5052 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
5054 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
5057 /* Both are vectors */
5058 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5059 if (edge_type
->is_double())
5060 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
5063 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
5073 ir_function_signature
*
5074 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5076 ir_variable
*edge0
= in_var(edge_type
, "edge0");
5077 ir_variable
*edge1
= in_var(edge_type
, "edge1");
5078 ir_variable
*x
= in_var(x_type
, "x");
5079 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
5081 /* From the GLSL 1.10 specification:
5084 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
5085 * return t * t * (3 - 2 * t);
5088 ir_variable
*t
= body
.make_temp(x_type
, "t");
5089 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
5090 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
5092 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
5097 ir_function_signature
*
5098 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
5100 ir_variable
*x
= in_var(type
, "x");
5101 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5103 body
.emit(ret(nequal(x
, x
)));
5108 ir_function_signature
*
5109 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
5111 ir_variable
*x
= in_var(type
, "x");
5112 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5114 ir_constant_data infinities
;
5115 for (int i
= 0; i
< type
->vector_elements
; i
++) {
5116 switch (type
->base_type
) {
5117 case GLSL_TYPE_FLOAT
:
5118 infinities
.f
[i
] = INFINITY
;
5120 case GLSL_TYPE_DOUBLE
:
5121 infinities
.d
[i
] = INFINITY
;
5124 unreachable("unknown type");
5128 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
5133 ir_function_signature
*
5134 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
5136 ir_variable
*x
= in_var(type
, "x");
5137 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5138 body
.emit(ret(bitcast_f2i(x
)));
5142 ir_function_signature
*
5143 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
5145 ir_variable
*x
= in_var(type
, "x");
5146 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5147 body
.emit(ret(bitcast_f2u(x
)));
5151 ir_function_signature
*
5152 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
5154 ir_variable
*x
= in_var(type
, "x");
5155 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5156 body
.emit(ret(bitcast_i2f(x
)));
5160 ir_function_signature
*
5161 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
5163 ir_variable
*x
= in_var(type
, "x");
5164 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5165 body
.emit(ret(bitcast_u2f(x
)));
5169 ir_function_signature
*
5170 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
5172 ir_variable
*x
= in_var(type
, "x");
5173 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
5174 body
.emit(ret(bitcast_d2i64(x
)));
5178 ir_function_signature
*
5179 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
5181 ir_variable
*x
= in_var(type
, "x");
5182 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
5183 body
.emit(ret(bitcast_d2u64(x
)));
5187 ir_function_signature
*
5188 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5190 ir_variable
*x
= in_var(type
, "x");
5191 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5192 body
.emit(ret(bitcast_i642d(x
)));
5196 ir_function_signature
*
5197 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5199 ir_variable
*x
= in_var(type
, "x");
5200 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5201 body
.emit(ret(bitcast_u642d(x
)));
5205 ir_function_signature
*
5206 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
5208 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5209 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5210 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
5214 ir_function_signature
*
5215 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
5217 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5218 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5219 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
5223 ir_function_signature
*
5224 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
5226 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5227 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5228 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
5232 ir_function_signature
*
5233 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
5235 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5236 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5237 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
5241 ir_function_signature
*
5242 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
5244 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5245 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5246 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
5250 ir_function_signature
*
5251 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
5253 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5254 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5255 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
5260 ir_function_signature
*
5261 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
5263 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5264 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5265 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
5269 ir_function_signature
*
5270 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
5272 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5273 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5274 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
5278 ir_function_signature
*
5279 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
5281 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5282 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5283 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
5287 ir_function_signature
*
5288 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
5290 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5291 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5292 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
5296 ir_function_signature
*
5297 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
5299 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5300 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
5301 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
5305 ir_function_signature
*
5306 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
5308 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
5309 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5310 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
5314 ir_function_signature
*
5315 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
5317 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
5318 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
5319 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
5323 ir_function_signature
*
5324 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
5326 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
5327 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
5328 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
5332 ir_function_signature
*
5333 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
5335 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5336 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
5337 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
5341 ir_function_signature
*
5342 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
5344 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
5345 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5346 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
5350 ir_function_signature
*
5351 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
5353 ir_variable
*x
= in_var(type
, "x");
5354 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
5356 body
.emit(ret(sqrt(dot(x
, x
))));
5361 ir_function_signature
*
5362 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
5364 ir_variable
*p0
= in_var(type
, "p0");
5365 ir_variable
*p1
= in_var(type
, "p1");
5366 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
5368 if (type
->vector_elements
== 1) {
5369 body
.emit(ret(abs(sub(p0
, p1
))));
5371 ir_variable
*p
= body
.make_temp(type
, "p");
5372 body
.emit(assign(p
, sub(p0
, p1
)));
5373 body
.emit(ret(sqrt(dot(p
, p
))));
5379 ir_function_signature
*
5380 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
5382 if (type
->vector_elements
== 1)
5383 return binop(avail
, ir_binop_mul
, type
, type
, type
);
5385 return binop(avail
, ir_binop_dot
,
5386 type
->get_base_type(), type
, type
);
5389 ir_function_signature
*
5390 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
5392 ir_variable
*a
= in_var(type
, "a");
5393 ir_variable
*b
= in_var(type
, "b");
5394 MAKE_SIG(type
, avail
, 2, a
, b
);
5396 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
5397 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
5399 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
5400 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
5405 ir_function_signature
*
5406 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
5408 ir_variable
*x
= in_var(type
, "x");
5409 MAKE_SIG(type
, avail
, 1, x
);
5411 if (type
->vector_elements
== 1) {
5412 body
.emit(ret(sign(x
)));
5414 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
5420 ir_function_signature
*
5421 builtin_builder::_ftransform()
5423 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
5425 /* ftransform() refers to global variables, and is always emitted
5426 * directly by ast_function.cpp. Just emit a prototype here so we
5427 * can recognize calls to it.
5432 ir_function_signature
*
5433 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
5435 ir_variable
*N
= in_var(type
, "N");
5436 ir_variable
*I
= in_var(type
, "I");
5437 ir_variable
*Nref
= in_var(type
, "Nref");
5438 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
5440 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
5441 ret(N
), ret(neg(N
))));
5446 ir_function_signature
*
5447 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
5449 ir_variable
*I
= in_var(type
, "I");
5450 ir_variable
*N
= in_var(type
, "N");
5451 MAKE_SIG(type
, avail
, 2, I
, N
);
5453 /* I - 2 * dot(N, I) * N */
5454 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
5459 ir_function_signature
*
5460 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
5462 ir_variable
*I
= in_var(type
, "I");
5463 ir_variable
*N
= in_var(type
, "N");
5464 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
5465 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
5467 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
5468 body
.emit(assign(n_dot_i
, dot(N
, I
)));
5470 /* From the GLSL 1.10 specification:
5471 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
5473 * return genType(0.0)
5475 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
5477 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
5478 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
5479 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
5480 mul(n_dot_i
, n_dot_i
)))))));
5481 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
5482 ret(ir_constant::zero(mem_ctx
, type
)),
5483 ret(sub(mul(eta
, I
),
5484 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
5489 ir_function_signature
*
5490 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
5492 ir_variable
*x
= in_var(type
, "x");
5493 ir_variable
*y
= in_var(type
, "y");
5494 MAKE_SIG(type
, avail
, 2, x
, y
);
5496 ir_variable
*z
= body
.make_temp(type
, "z");
5497 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5498 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
5505 ir_function_signature
*
5506 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
5511 if (type
->is_double()) {
5512 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
5513 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
5515 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
5516 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
5518 MAKE_SIG(type
, avail
, 2, c
, r
);
5520 ir_variable
*m
= body
.make_temp(type
, "m");
5521 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5522 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
5529 ir_function_signature
*
5530 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
5532 const glsl_type
*transpose_type
=
5533 glsl_type::get_instance(orig_type
->base_type
,
5534 orig_type
->matrix_columns
,
5535 orig_type
->vector_elements
);
5537 ir_variable
*m
= in_var(orig_type
, "m");
5538 MAKE_SIG(transpose_type
, avail
, 1, m
);
5540 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
5541 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
5542 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
5543 body
.emit(assign(array_ref(t
, j
),
5544 matrix_elt(m
, i
, j
),
5553 ir_function_signature
*
5554 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5556 ir_variable
*m
= in_var(type
, "m");
5557 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5559 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5560 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
5565 ir_function_signature
*
5566 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5568 ir_variable
*m
= in_var(type
, "m");
5569 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5572 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
5573 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
5576 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
5577 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
5580 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
5581 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
5583 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
5584 mul(matrix_elt(m
, 0, 1), f2
)),
5585 mul(matrix_elt(m
, 0, 2), f3
))));
5590 ir_function_signature
*
5591 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
5593 ir_variable
*m
= in_var(type
, "m");
5594 const glsl_type
*btype
= type
->get_base_type();
5595 MAKE_SIG(btype
, avail
, 1, m
);
5597 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
5598 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
5599 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
5600 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
5601 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
5602 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
5603 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
5604 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
5605 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
5606 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
5607 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
5608 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
5609 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
5610 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
5611 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
5612 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
5613 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
5614 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
5615 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
5617 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
5618 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
5619 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
5620 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
5621 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
5622 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
5623 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
5624 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5625 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
5626 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
5627 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
5628 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5629 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
5630 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
5631 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
5632 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5633 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
5634 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5635 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5637 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
5639 body
.emit(assign(adj_0
,
5640 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
5641 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
5642 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
5644 body
.emit(assign(adj_0
, neg(
5645 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
5646 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
5647 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
5649 body
.emit(assign(adj_0
,
5650 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
5651 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
5652 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
5654 body
.emit(assign(adj_0
, neg(
5655 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
5656 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
5657 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
5660 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
5665 ir_function_signature
*
5666 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5668 ir_variable
*m
= in_var(type
, "m");
5669 MAKE_SIG(type
, avail
, 1, m
);
5671 ir_variable
*adj
= body
.make_temp(type
, "adj");
5672 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
5673 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
5674 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
5675 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
5677 ir_expression
*det
=
5678 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5679 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
5681 body
.emit(ret(div(adj
, det
)));
5685 ir_function_signature
*
5686 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5688 ir_variable
*m
= in_var(type
, "m");
5689 const glsl_type
*btype
= type
->get_base_type();
5690 MAKE_SIG(type
, avail
, 1, m
);
5692 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
5693 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
5694 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
5696 body
.emit(assign(f11_22_21_12
,
5697 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
5698 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5699 body
.emit(assign(f10_22_20_12
,
5700 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
5701 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5702 body
.emit(assign(f10_21_20_11
,
5703 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
5704 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5706 ir_variable
*adj
= body
.make_temp(type
, "adj");
5707 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
5708 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
5709 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
5711 body
.emit(assign(array_ref(adj
, 0), neg(
5712 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
5713 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
5715 body
.emit(assign(array_ref(adj
, 1),
5716 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
5717 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
5719 body
.emit(assign(array_ref(adj
, 2), neg(
5720 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
5721 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
5724 body
.emit(assign(array_ref(adj
, 0),
5725 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
5726 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
5728 body
.emit(assign(array_ref(adj
, 1), neg(
5729 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
5730 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
5732 body
.emit(assign(array_ref(adj
, 2),
5733 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5734 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
5737 ir_expression
*det
=
5738 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
5739 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
5740 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
5742 body
.emit(ret(div(adj
, det
)));
5747 ir_function_signature
*
5748 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
5750 ir_variable
*m
= in_var(type
, "m");
5751 const glsl_type
*btype
= type
->get_base_type();
5752 MAKE_SIG(type
, avail
, 1, m
);
5754 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
5755 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
5756 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
5757 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
5758 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
5759 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
5760 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
5761 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
5762 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
5763 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
5764 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
5765 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
5766 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
5767 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
5768 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
5769 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
5770 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
5771 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
5772 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
5774 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
5775 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
5776 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
5777 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
5778 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
5779 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
5780 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
5781 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5782 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
5783 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
5784 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
5785 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5786 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
5787 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
5788 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
5789 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5790 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
5791 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5792 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5794 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
5795 body
.emit(assign(array_ref(adj
, 0),
5796 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
5797 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
5798 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
5800 body
.emit(assign(array_ref(adj
, 1), neg(
5801 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
5802 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
5803 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
5805 body
.emit(assign(array_ref(adj
, 2),
5806 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
5807 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
5808 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
5810 body
.emit(assign(array_ref(adj
, 3), neg(
5811 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
5812 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
5813 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
5816 body
.emit(assign(array_ref(adj
, 0), neg(
5817 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
5818 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
5819 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
5821 body
.emit(assign(array_ref(adj
, 1),
5822 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
5823 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
5824 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
5826 body
.emit(assign(array_ref(adj
, 2), neg(
5827 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
5828 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
5829 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
5831 body
.emit(assign(array_ref(adj
, 3),
5832 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
5833 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
5834 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
5837 body
.emit(assign(array_ref(adj
, 0),
5838 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
5839 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
5840 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
5842 body
.emit(assign(array_ref(adj
, 1), neg(
5843 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
5844 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
5845 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
5847 body
.emit(assign(array_ref(adj
, 2),
5848 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
5849 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
5850 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
5852 body
.emit(assign(array_ref(adj
, 3), neg(
5853 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
5854 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
5855 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
5858 body
.emit(assign(array_ref(adj
, 0), neg(
5859 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
5860 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
5861 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
5863 body
.emit(assign(array_ref(adj
, 1),
5864 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
5865 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
5866 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
5868 body
.emit(assign(array_ref(adj
, 2), neg(
5869 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
5870 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
5871 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
5873 body
.emit(assign(array_ref(adj
, 3),
5874 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
5875 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
5876 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
5879 ir_expression
*det
=
5880 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
5881 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
5882 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
5883 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
5885 body
.emit(ret(div(adj
, det
)));
5891 ir_function_signature
*
5892 builtin_builder::_lessThan(builtin_available_predicate avail
,
5893 const glsl_type
*type
)
5895 return binop(avail
, ir_binop_less
,
5896 glsl_type::bvec(type
->vector_elements
), type
, type
);
5899 ir_function_signature
*
5900 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
5901 const glsl_type
*type
)
5903 return binop(avail
, ir_binop_gequal
,
5904 glsl_type::bvec(type
->vector_elements
), type
, type
,
5908 ir_function_signature
*
5909 builtin_builder::_greaterThan(builtin_available_predicate avail
,
5910 const glsl_type
*type
)
5912 return binop(avail
, ir_binop_less
,
5913 glsl_type::bvec(type
->vector_elements
), type
, type
,
5917 ir_function_signature
*
5918 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
5919 const glsl_type
*type
)
5921 return binop(avail
, ir_binop_gequal
,
5922 glsl_type::bvec(type
->vector_elements
), type
, type
);
5925 ir_function_signature
*
5926 builtin_builder::_equal(builtin_available_predicate avail
,
5927 const glsl_type
*type
)
5929 return binop(avail
, ir_binop_equal
,
5930 glsl_type::bvec(type
->vector_elements
), type
, type
);
5933 ir_function_signature
*
5934 builtin_builder::_notEqual(builtin_available_predicate avail
,
5935 const glsl_type
*type
)
5937 return binop(avail
, ir_binop_nequal
,
5938 glsl_type::bvec(type
->vector_elements
), type
, type
);
5941 ir_function_signature
*
5942 builtin_builder::_any(const glsl_type
*type
)
5944 ir_variable
*v
= in_var(type
, "v");
5945 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
5947 const unsigned vec_elem
= v
->type
->vector_elements
;
5948 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
5953 ir_function_signature
*
5954 builtin_builder::_all(const glsl_type
*type
)
5956 ir_variable
*v
= in_var(type
, "v");
5957 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
5959 const unsigned vec_elem
= v
->type
->vector_elements
;
5960 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
5965 UNOP(not, ir_unop_logic_not
, always_available
)
5968 has_lod(const glsl_type
*sampler_type
)
5970 assert(sampler_type
->is_sampler());
5972 switch (sampler_type
->sampler_dimensionality
) {
5973 case GLSL_SAMPLER_DIM_RECT
:
5974 case GLSL_SAMPLER_DIM_BUF
:
5975 case GLSL_SAMPLER_DIM_MS
:
5982 ir_function_signature
*
5983 builtin_builder::_textureSize(builtin_available_predicate avail
,
5984 const glsl_type
*return_type
,
5985 const glsl_type
*sampler_type
)
5987 ir_variable
*s
= in_var(sampler_type
, "sampler");
5988 /* The sampler always exists; add optional lod later. */
5989 MAKE_SIG(return_type
, avail
, 1, s
);
5991 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
5992 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
5994 if (has_lod(sampler_type
)) {
5995 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
5996 sig
->parameters
.push_tail(lod
);
5997 tex
->lod_info
.lod
= var_ref(lod
);
5999 tex
->lod_info
.lod
= imm(0u);
6002 body
.emit(ret(tex
));
6007 ir_function_signature
*
6008 builtin_builder::_textureSamples(builtin_available_predicate avail
,
6009 const glsl_type
*sampler_type
)
6011 ir_variable
*s
= in_var(sampler_type
, "sampler");
6012 MAKE_SIG(glsl_type::int_type
, avail
, 1, s
);
6014 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
6015 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
6016 body
.emit(ret(tex
));
6021 ir_function_signature
*
6022 builtin_builder::_texture(ir_texture_opcode opcode
,
6023 builtin_available_predicate avail
,
6024 const glsl_type
*return_type
,
6025 const glsl_type
*sampler_type
,
6026 const glsl_type
*coord_type
,
6029 ir_variable
*s
= in_var(sampler_type
, "sampler");
6030 ir_variable
*P
= in_var(coord_type
, "P");
6031 /* The sampler and coordinate always exist; add optional parameters later. */
6032 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6034 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6035 tex
->set_sampler(var_ref(s
), return_type
);
6037 const int coord_size
= sampler_type
->coordinate_components();
6039 if (coord_size
== coord_type
->vector_elements
) {
6040 tex
->coordinate
= var_ref(P
);
6042 /* The incoming coordinate also has the projector or shadow comparator,
6043 * so we need to swizzle those away.
6045 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
6048 /* The projector is always in the last component. */
6049 if (flags
& TEX_PROJECT
)
6050 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
6052 if (sampler_type
->sampler_shadow
) {
6053 if (opcode
== ir_tg4
) {
6054 /* gather has refz as a separate parameter, immediately after the
6057 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
6058 sig
->parameters
.push_tail(refz
);
6059 tex
->shadow_comparator
= var_ref(refz
);
6061 /* The shadow comparator is normally in the Z component, but a few types
6062 * have sufficiently large coordinates that it's in W.
6064 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
6068 if (opcode
== ir_txl
) {
6069 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6070 sig
->parameters
.push_tail(lod
);
6071 tex
->lod_info
.lod
= var_ref(lod
);
6072 } else if (opcode
== ir_txd
) {
6073 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6074 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
6075 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
6076 sig
->parameters
.push_tail(dPdx
);
6077 sig
->parameters
.push_tail(dPdy
);
6078 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
6079 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
6082 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
6083 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6084 ir_variable
*offset
=
6085 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
6086 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
6087 sig
->parameters
.push_tail(offset
);
6088 tex
->offset
= var_ref(offset
);
6091 if (flags
& TEX_OFFSET_ARRAY
) {
6092 ir_variable
*offsets
=
6093 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
6094 "offsets", ir_var_const_in
);
6095 sig
->parameters
.push_tail(offsets
);
6096 tex
->offset
= var_ref(offsets
);
6099 if (opcode
== ir_tg4
) {
6100 if (flags
& TEX_COMPONENT
) {
6101 ir_variable
*component
=
6102 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
6103 sig
->parameters
.push_tail(component
);
6104 tex
->lod_info
.component
= var_ref(component
);
6107 tex
->lod_info
.component
= imm(0);
6111 /* The "bias" parameter comes /after/ the "offset" parameter, which is
6112 * inconsistent with both textureLodOffset and textureGradOffset.
6114 if (opcode
== ir_txb
) {
6115 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6116 sig
->parameters
.push_tail(bias
);
6117 tex
->lod_info
.bias
= var_ref(bias
);
6120 body
.emit(ret(tex
));
6125 ir_function_signature
*
6126 builtin_builder::_textureCubeArrayShadow(builtin_available_predicate avail
,
6127 const glsl_type
*sampler_type
)
6129 ir_variable
*s
= in_var(sampler_type
, "sampler");
6130 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
6131 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
6132 MAKE_SIG(glsl_type::float_type
, avail
, 3, s
, P
, compare
);
6134 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
6135 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
6137 tex
->coordinate
= var_ref(P
);
6138 tex
->shadow_comparator
= var_ref(compare
);
6140 body
.emit(ret(tex
));
6145 ir_function_signature
*
6146 builtin_builder::_texelFetch(builtin_available_predicate avail
,
6147 const glsl_type
*return_type
,
6148 const glsl_type
*sampler_type
,
6149 const glsl_type
*coord_type
,
6150 const glsl_type
*offset_type
)
6152 ir_variable
*s
= in_var(sampler_type
, "sampler");
6153 ir_variable
*P
= in_var(coord_type
, "P");
6154 /* The sampler and coordinate always exist; add optional parameters later. */
6155 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6157 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
6158 tex
->coordinate
= var_ref(P
);
6159 tex
->set_sampler(var_ref(s
), return_type
);
6161 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
6162 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
6163 sig
->parameters
.push_tail(sample
);
6164 tex
->lod_info
.sample_index
= var_ref(sample
);
6165 tex
->op
= ir_txf_ms
;
6166 } else if (has_lod(sampler_type
)) {
6167 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6168 sig
->parameters
.push_tail(lod
);
6169 tex
->lod_info
.lod
= var_ref(lod
);
6171 tex
->lod_info
.lod
= imm(0u);
6174 if (offset_type
!= NULL
) {
6175 ir_variable
*offset
=
6176 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
6177 sig
->parameters
.push_tail(offset
);
6178 tex
->offset
= var_ref(offset
);
6181 body
.emit(ret(tex
));
6186 ir_function_signature
*
6187 builtin_builder::_EmitVertex()
6189 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6191 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6192 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
6197 ir_function_signature
*
6198 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
6199 const glsl_type
*stream_type
)
6201 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6203 * "Emit the current values of output variables to the current output
6204 * primitive on stream stream. The argument to stream must be a constant
6205 * integral expression."
6207 ir_variable
*stream
=
6208 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6210 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6212 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
6217 ir_function_signature
*
6218 builtin_builder::_EndPrimitive()
6220 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6222 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6223 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
6228 ir_function_signature
*
6229 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
6230 const glsl_type
*stream_type
)
6232 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6234 * "Completes the current output primitive on stream stream and starts
6235 * a new one. The argument to stream must be a constant integral
6238 ir_variable
*stream
=
6239 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6241 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6243 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
6248 ir_function_signature
*
6249 builtin_builder::_barrier()
6251 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
6253 body
.emit(new(mem_ctx
) ir_barrier());
6257 ir_function_signature
*
6258 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
6259 const glsl_type
*sampler_type
,
6260 const glsl_type
*coord_type
)
6262 ir_variable
*s
= in_var(sampler_type
, "sampler");
6263 ir_variable
*coord
= in_var(coord_type
, "coord");
6264 /* The sampler and coordinate always exist; add optional parameters later. */
6265 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
6267 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
6268 tex
->coordinate
= var_ref(coord
);
6269 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
6271 body
.emit(ret(tex
));
6276 ir_function_signature
*
6277 builtin_builder::_textureQueryLevels(builtin_available_predicate avail
,
6278 const glsl_type
*sampler_type
)
6280 ir_variable
*s
= in_var(sampler_type
, "sampler");
6281 const glsl_type
*return_type
= glsl_type::int_type
;
6282 MAKE_SIG(return_type
, avail
, 1, s
);
6284 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
6285 tex
->set_sampler(var_ref(s
), return_type
);
6287 body
.emit(ret(tex
));
6292 ir_function_signature
*
6293 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
6294 const glsl_type
*sampler_type
,
6295 const glsl_type
*coord_type
)
6297 ir_variable
*s
= in_var(sampler_type
, "sampler");
6298 ir_variable
*P
= in_var(coord_type
, "P");
6299 const glsl_type
*return_type
= glsl_type::bool_type
;
6300 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6302 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
6303 tex
->coordinate
= var_ref(P
);
6304 tex
->set_sampler(var_ref(s
), return_type
);
6306 body
.emit(ret(tex
));
6311 UNOP(dFdx
, ir_unop_dFdx
, derivatives
)
6312 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, derivative_control
)
6313 UNOP(dFdxFine
, ir_unop_dFdx_fine
, derivative_control
)
6314 UNOP(dFdy
, ir_unop_dFdy
, derivatives
)
6315 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, derivative_control
)
6316 UNOP(dFdyFine
, ir_unop_dFdy_fine
, derivative_control
)
6318 ir_function_signature
*
6319 builtin_builder::_fwidth(const glsl_type
*type
)
6321 ir_variable
*p
= in_var(type
, "p");
6322 MAKE_SIG(type
, derivatives
, 1, p
);
6324 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
6329 ir_function_signature
*
6330 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
6332 ir_variable
*p
= in_var(type
, "p");
6333 MAKE_SIG(type
, derivative_control
, 1, p
);
6335 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
6336 abs(expr(ir_unop_dFdy_coarse
, p
)))));
6341 ir_function_signature
*
6342 builtin_builder::_fwidthFine(const glsl_type
*type
)
6344 ir_variable
*p
= in_var(type
, "p");
6345 MAKE_SIG(type
, derivative_control
, 1, p
);
6347 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
6348 abs(expr(ir_unop_dFdy_fine
, p
)))));
6353 ir_function_signature
*
6354 builtin_builder::_noise1(const glsl_type
*type
)
6356 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
6359 ir_function_signature
*
6360 builtin_builder::_noise2(const glsl_type
*type
)
6362 ir_variable
*p
= in_var(type
, "p");
6363 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
6365 ir_constant_data b_offset
;
6366 b_offset
.f
[0] = 601.0f
;
6367 b_offset
.f
[1] = 313.0f
;
6368 b_offset
.f
[2] = 29.0f
;
6369 b_offset
.f
[3] = 277.0f
;
6371 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6372 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6373 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
6374 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6375 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
6376 body
.emit(assign(t
, a
, WRITEMASK_X
));
6377 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6383 ir_function_signature
*
6384 builtin_builder::_noise3(const glsl_type
*type
)
6386 ir_variable
*p
= in_var(type
, "p");
6387 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
6389 ir_constant_data b_offset
;
6390 b_offset
.f
[0] = 601.0f
;
6391 b_offset
.f
[1] = 313.0f
;
6392 b_offset
.f
[2] = 29.0f
;
6393 b_offset
.f
[3] = 277.0f
;
6395 ir_constant_data c_offset
;
6396 c_offset
.f
[0] = 1559.0f
;
6397 c_offset
.f
[1] = 113.0f
;
6398 c_offset
.f
[2] = 1861.0f
;
6399 c_offset
.f
[3] = 797.0f
;
6401 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6402 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6403 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
6404 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
6405 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6406 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
6407 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
6408 body
.emit(assign(t
, a
, WRITEMASK_X
));
6409 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6410 body
.emit(assign(t
, c
, WRITEMASK_Z
));
6416 ir_function_signature
*
6417 builtin_builder::_noise4(const glsl_type
*type
)
6419 ir_variable
*p
= in_var(type
, "p");
6420 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
6422 ir_variable
*_p
= body
.make_temp(type
, "_p");
6424 ir_constant_data p_offset
;
6425 p_offset
.f
[0] = 1559.0f
;
6426 p_offset
.f
[1] = 113.0f
;
6427 p_offset
.f
[2] = 1861.0f
;
6428 p_offset
.f
[3] = 797.0f
;
6430 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
6432 ir_constant_data offset
;
6433 offset
.f
[0] = 601.0f
;
6434 offset
.f
[1] = 313.0f
;
6435 offset
.f
[2] = 29.0f
;
6436 offset
.f
[3] = 277.0f
;
6438 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6439 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6440 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
6441 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
6442 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
6443 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6444 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
6445 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
6446 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
6447 body
.emit(assign(t
, a
, WRITEMASK_X
));
6448 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6449 body
.emit(assign(t
, c
, WRITEMASK_Z
));
6450 body
.emit(assign(t
, d
, WRITEMASK_W
));
6456 ir_function_signature
*
6457 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
6459 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6460 ir_variable
*value
= in_var(type
, "value");
6461 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6462 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6463 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
6466 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6467 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6469 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
6470 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6471 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6476 ir_function_signature
*
6477 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
6479 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6480 ir_variable
*base
= in_var(type
, "base");
6481 ir_variable
*insert
= in_var(type
, "insert");
6482 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6483 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6484 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
6487 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6488 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6490 body
.emit(ret(bitfield_insert(base
, insert
,
6491 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6492 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6497 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
6499 ir_function_signature
*
6500 builtin_builder::_bitCount(const glsl_type
*type
)
6502 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
6503 glsl_type::ivec(type
->vector_elements
), type
);
6506 ir_function_signature
*
6507 builtin_builder::_findLSB(const glsl_type
*type
)
6509 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
6510 glsl_type::ivec(type
->vector_elements
), type
);
6513 ir_function_signature
*
6514 builtin_builder::_findMSB(const glsl_type
*type
)
6516 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
6517 glsl_type::ivec(type
->vector_elements
), type
);
6520 ir_function_signature
*
6521 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
6523 ir_variable
*a
= in_var(type
, "a");
6524 ir_variable
*b
= in_var(type
, "b");
6525 ir_variable
*c
= in_var(type
, "c");
6526 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
6528 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
6533 ir_function_signature
*
6534 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6536 return binop(x_type
->is_double() ? fp64
: gpu_shader5_or_es31_or_integer_functions
,
6537 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
6540 ir_function_signature
*
6541 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6543 ir_variable
*x
= in_var(x_type
, "x");
6544 ir_variable
*exponent
= out_var(exp_type
, "exp");
6545 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
6547 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
6549 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
6553 ir_function_signature
*
6554 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6556 ir_variable
*x
= in_var(x_type
, "x");
6557 ir_variable
*exponent
= out_var(exp_type
, "exp");
6558 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
6560 const unsigned vec_elem
= x_type
->vector_elements
;
6561 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
6562 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
6564 /* Single-precision floating-point values are stored as
6569 * An exponent shift of 23 will shift the mantissa out, leaving only the
6570 * exponent and sign bit (which itself may be zero, if the absolute value
6571 * was taken before the bitcast and shift.
6573 ir_constant
*exponent_shift
= imm(23);
6574 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
6576 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
6578 /* Exponent of floating-point values in the range [0.5, 1.0). */
6579 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
6581 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
6582 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
6584 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
6585 * to unsigned integers to ensure that 1 bits aren't shifted in.
6587 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
6588 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
6589 imm(0, vec_elem
)))));
6591 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
6592 body
.emit(assign(bits
, bitcast_f2u(x
)));
6593 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
6594 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
6595 imm(0u, vec_elem
)))));
6596 body
.emit(ret(bitcast_u2f(bits
)));
6601 ir_function_signature
*
6602 builtin_builder::_uaddCarry(const glsl_type
*type
)
6604 ir_variable
*x
= in_var(type
, "x");
6605 ir_variable
*y
= in_var(type
, "y");
6606 ir_variable
*carry
= out_var(type
, "carry");
6607 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
6609 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
6610 body
.emit(ret(add(x
, y
)));
6615 ir_function_signature
*
6616 builtin_builder::_usubBorrow(const glsl_type
*type
)
6618 ir_variable
*x
= in_var(type
, "x");
6619 ir_variable
*y
= in_var(type
, "y");
6620 ir_variable
*borrow
= out_var(type
, "borrow");
6621 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
6623 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
6624 body
.emit(ret(sub(x
, y
)));
6630 * For both imulExtended() and umulExtended() built-ins.
6632 ir_function_signature
*
6633 builtin_builder::_mulExtended(const glsl_type
*type
)
6635 const glsl_type
*mul_type
, *unpack_type
;
6636 ir_expression_operation unpack_op
;
6638 if (type
->base_type
== GLSL_TYPE_INT
) {
6639 unpack_op
= ir_unop_unpack_int_2x32
;
6640 mul_type
= glsl_type::get_instance(GLSL_TYPE_INT64
, type
->vector_elements
, 1);
6641 unpack_type
= glsl_type::ivec2_type
;
6643 unpack_op
= ir_unop_unpack_uint_2x32
;
6644 mul_type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, type
->vector_elements
, 1);
6645 unpack_type
= glsl_type::uvec2_type
;
6648 ir_variable
*x
= in_var(type
, "x");
6649 ir_variable
*y
= in_var(type
, "y");
6650 ir_variable
*msb
= out_var(type
, "msb");
6651 ir_variable
*lsb
= out_var(type
, "lsb");
6652 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
6654 ir_variable
*unpack_val
= body
.make_temp(unpack_type
, "_unpack_val");
6656 ir_expression
*mul_res
= new(mem_ctx
) ir_expression(ir_binop_mul
, mul_type
,
6657 new(mem_ctx
)ir_dereference_variable(x
),
6658 new(mem_ctx
)ir_dereference_variable(y
));
6660 if (type
->vector_elements
== 1) {
6661 body
.emit(assign(unpack_val
, expr(unpack_op
, mul_res
)));
6662 body
.emit(assign(msb
, swizzle_y(unpack_val
)));
6663 body
.emit(assign(lsb
, swizzle_x(unpack_val
)));
6665 for (int i
= 0; i
< type
->vector_elements
; i
++) {
6666 body
.emit(assign(unpack_val
, expr(unpack_op
, swizzle(mul_res
, i
, 1))));
6667 body
.emit(assign(array_ref(msb
, i
), swizzle_y(unpack_val
)));
6668 body
.emit(assign(array_ref(lsb
, i
), swizzle_x(unpack_val
)));
6675 ir_function_signature
*
6676 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
6678 ir_variable
*interpolant
= in_var(type
, "interpolant");
6679 interpolant
->data
.must_be_shader_input
= 1;
6680 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
6682 body
.emit(ret(interpolate_at_centroid(interpolant
)));
6687 ir_function_signature
*
6688 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
6690 ir_variable
*interpolant
= in_var(type
, "interpolant");
6691 interpolant
->data
.must_be_shader_input
= 1;
6692 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
6693 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
6695 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
6700 ir_function_signature
*
6701 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
6703 ir_variable
*interpolant
= in_var(type
, "interpolant");
6704 interpolant
->data
.must_be_shader_input
= 1;
6705 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
6706 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
6708 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
6713 ir_function_signature
*
6714 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
6715 enum ir_intrinsic_id id
)
6717 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6718 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
6722 ir_function_signature
*
6723 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
6724 enum ir_intrinsic_id id
)
6726 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6727 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6728 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
6732 ir_function_signature
*
6733 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
6734 enum ir_intrinsic_id id
)
6736 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6737 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
6738 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6739 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
6743 ir_function_signature
*
6744 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
6745 const glsl_type
*type
,
6746 enum ir_intrinsic_id id
)
6748 ir_variable
*atomic
= in_var(type
, "atomic");
6749 ir_variable
*data
= in_var(type
, "data");
6750 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
6754 ir_function_signature
*
6755 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
6756 const glsl_type
*type
,
6757 enum ir_intrinsic_id id
)
6759 ir_variable
*atomic
= in_var(type
, "atomic");
6760 ir_variable
*data1
= in_var(type
, "data1");
6761 ir_variable
*data2
= in_var(type
, "data2");
6762 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
6766 ir_function_signature
*
6767 builtin_builder::_atomic_counter_op(const char *intrinsic
,
6768 builtin_available_predicate avail
)
6770 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6771 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
6773 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6774 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6776 body
.emit(ret(retval
));
6780 ir_function_signature
*
6781 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
6782 builtin_available_predicate avail
)
6784 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6785 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6786 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
6788 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6790 /* Instead of generating an __intrinsic_atomic_sub, generate an
6791 * __intrinsic_atomic_add with the data parameter negated.
6793 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
6794 ir_variable
*const neg_data
=
6795 body
.make_temp(glsl_type::uint_type
, "neg_data");
6797 body
.emit(assign(neg_data
, neg(data
)));
6799 exec_list parameters
;
6801 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
6802 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
6804 ir_function
*const func
=
6805 shader
->symbols
->get_function("__intrinsic_atomic_add");
6806 ir_instruction
*const c
= call(func
, retval
, parameters
);
6809 assert(parameters
.is_empty());
6813 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6817 body
.emit(ret(retval
));
6821 ir_function_signature
*
6822 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
6823 builtin_available_predicate avail
)
6825 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6826 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
6827 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6828 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
6830 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6831 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6833 body
.emit(ret(retval
));
6837 ir_function_signature
*
6838 builtin_builder::_atomic_op2(const char *intrinsic
,
6839 builtin_available_predicate avail
,
6840 const glsl_type
*type
)
6842 ir_variable
*atomic
= in_var(type
, "atomic_var");
6843 ir_variable
*data
= in_var(type
, "atomic_data");
6844 MAKE_SIG(type
, avail
, 2, atomic
, data
);
6846 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
6847 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6849 body
.emit(ret(retval
));
6853 ir_function_signature
*
6854 builtin_builder::_atomic_op3(const char *intrinsic
,
6855 builtin_available_predicate avail
,
6856 const glsl_type
*type
)
6858 ir_variable
*atomic
= in_var(type
, "atomic_var");
6859 ir_variable
*data1
= in_var(type
, "atomic_data1");
6860 ir_variable
*data2
= in_var(type
, "atomic_data2");
6861 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
6863 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
6864 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6866 body
.emit(ret(retval
));
6870 ir_function_signature
*
6871 builtin_builder::_min3(const glsl_type
*type
)
6873 ir_variable
*x
= in_var(type
, "x");
6874 ir_variable
*y
= in_var(type
, "y");
6875 ir_variable
*z
= in_var(type
, "z");
6876 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6878 ir_expression
*min3
= min2(x
, min2(y
,z
));
6879 body
.emit(ret(min3
));
6884 ir_function_signature
*
6885 builtin_builder::_max3(const glsl_type
*type
)
6887 ir_variable
*x
= in_var(type
, "x");
6888 ir_variable
*y
= in_var(type
, "y");
6889 ir_variable
*z
= in_var(type
, "z");
6890 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6892 ir_expression
*max3
= max2(x
, max2(y
,z
));
6893 body
.emit(ret(max3
));
6898 ir_function_signature
*
6899 builtin_builder::_mid3(const glsl_type
*type
)
6901 ir_variable
*x
= in_var(type
, "x");
6902 ir_variable
*y
= in_var(type
, "y");
6903 ir_variable
*z
= in_var(type
, "z");
6904 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6906 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
6907 body
.emit(ret(mid3
));
6912 static builtin_available_predicate
6913 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
6915 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
6916 type
->sampled_type
== GLSL_TYPE_FLOAT
)
6917 return shader_image_atomic_exchange_float
;
6919 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
) &&
6920 type
->sampled_type
== GLSL_TYPE_FLOAT
)
6921 return shader_image_atomic_add_float
;
6923 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
6924 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
6925 IMAGE_FUNCTION_AVAIL_ATOMIC
))
6926 return shader_image_atomic
;
6929 return shader_image_load_store
;
6932 ir_function_signature
*
6933 builtin_builder::_image_prototype(const glsl_type
*image_type
,
6934 unsigned num_arguments
,
6937 const glsl_type
*data_type
= glsl_type::get_instance(
6938 image_type
->sampled_type
,
6939 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
6941 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
6942 glsl_type::void_type
: data_type
);
6944 /* Addressing arguments that are always present. */
6945 ir_variable
*image
= in_var(image_type
, "image");
6946 ir_variable
*coord
= in_var(
6947 glsl_type::ivec(image_type
->coordinate_components()), "coord");
6949 ir_function_signature
*sig
= new_sig(
6950 ret_type
, get_image_available_predicate(image_type
, flags
),
6953 /* Sample index for multisample images. */
6954 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
6955 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
6957 /* Data arguments. */
6958 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
6959 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
6960 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
6961 ralloc_free(arg_name
);
6964 /* Set the maximal set of qualifiers allowed for this image
6965 * built-in. Function calls with arguments having fewer
6966 * qualifiers than present in the prototype are allowed by the
6967 * spec, but not with more, i.e. this will make the compiler
6968 * accept everything that needs to be accepted, and reject cases
6969 * like loads from write-only or stores to read-only images.
6971 image
->data
.memory_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
6972 image
->data
.memory_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
6973 image
->data
.memory_coherent
= true;
6974 image
->data
.memory_volatile
= true;
6975 image
->data
.memory_restrict
= true;
6980 ir_function_signature
*
6981 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
6982 unsigned /* num_arguments */,
6983 unsigned /* flags */)
6985 const glsl_type
*ret_type
;
6986 unsigned num_components
= image_type
->coordinate_components();
6988 /* From the ARB_shader_image_size extension:
6989 * "Cube images return the dimensions of one face."
6991 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
6992 !image_type
->sampler_array
) {
6996 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
6997 * supported by mesa.
6999 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
7001 ir_variable
*image
= in_var(image_type
, "image");
7002 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
7004 /* Set the maximal set of qualifiers allowed for this image
7005 * built-in. Function calls with arguments having fewer
7006 * qualifiers than present in the prototype are allowed by the
7007 * spec, but not with more, i.e. this will make the compiler
7008 * accept everything that needs to be accepted, and reject cases
7009 * like loads from write-only or stores to read-only images.
7011 image
->data
.memory_read_only
= true;
7012 image
->data
.memory_write_only
= true;
7013 image
->data
.memory_coherent
= true;
7014 image
->data
.memory_volatile
= true;
7015 image
->data
.memory_restrict
= true;
7020 ir_function_signature
*
7021 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
7022 unsigned /* num_arguments */,
7023 unsigned /* flags */)
7025 ir_variable
*image
= in_var(image_type
, "image");
7026 ir_function_signature
*sig
=
7027 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
7029 /* Set the maximal set of qualifiers allowed for this image
7030 * built-in. Function calls with arguments having fewer
7031 * qualifiers than present in the prototype are allowed by the
7032 * spec, but not with more, i.e. this will make the compiler
7033 * accept everything that needs to be accepted, and reject cases
7034 * like loads from write-only or stores to read-only images.
7036 image
->data
.memory_read_only
= true;
7037 image
->data
.memory_write_only
= true;
7038 image
->data
.memory_coherent
= true;
7039 image
->data
.memory_volatile
= true;
7040 image
->data
.memory_restrict
= true;
7045 ir_function_signature
*
7046 builtin_builder::_image(image_prototype_ctr prototype
,
7047 const glsl_type
*image_type
,
7048 const char *intrinsic_name
,
7049 unsigned num_arguments
,
7051 enum ir_intrinsic_id id
)
7053 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
7054 num_arguments
, flags
);
7056 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
7057 ir_factory
body(&sig
->body
, mem_ctx
);
7058 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
7060 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
7061 body
.emit(call(f
, NULL
, sig
->parameters
));
7063 ir_variable
*ret_val
=
7064 body
.make_temp(sig
->return_type
, "_ret_val");
7065 body
.emit(call(f
, ret_val
, sig
->parameters
));
7066 body
.emit(ret(ret_val
));
7069 sig
->is_defined
= true;
7072 sig
->intrinsic_id
= id
;
7078 ir_function_signature
*
7079 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
7080 enum ir_intrinsic_id id
)
7082 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7086 ir_function_signature
*
7087 builtin_builder::_memory_barrier(const char *intrinsic_name
,
7088 builtin_available_predicate avail
)
7090 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7091 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7092 NULL
, sig
->parameters
));
7096 ir_function_signature
*
7097 builtin_builder::_ballot_intrinsic()
7099 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7100 MAKE_INTRINSIC(glsl_type::uint64_t_type
, ir_intrinsic_ballot
, shader_ballot
,
7105 ir_function_signature
*
7106 builtin_builder::_ballot()
7108 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7110 MAKE_SIG(glsl_type::uint64_t_type
, shader_ballot
, 1, value
);
7111 ir_variable
*retval
= body
.make_temp(glsl_type::uint64_t_type
, "retval");
7113 body
.emit(call(shader
->symbols
->get_function("__intrinsic_ballot"),
7114 retval
, sig
->parameters
));
7115 body
.emit(ret(retval
));
7119 ir_function_signature
*
7120 builtin_builder::_read_first_invocation_intrinsic(const glsl_type
*type
)
7122 ir_variable
*value
= in_var(type
, "value");
7123 MAKE_INTRINSIC(type
, ir_intrinsic_read_first_invocation
, shader_ballot
,
7128 ir_function_signature
*
7129 builtin_builder::_read_first_invocation(const glsl_type
*type
)
7131 ir_variable
*value
= in_var(type
, "value");
7133 MAKE_SIG(type
, shader_ballot
, 1, value
);
7134 ir_variable
*retval
= body
.make_temp(type
, "retval");
7136 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_first_invocation"),
7137 retval
, sig
->parameters
));
7138 body
.emit(ret(retval
));
7142 ir_function_signature
*
7143 builtin_builder::_read_invocation_intrinsic(const glsl_type
*type
)
7145 ir_variable
*value
= in_var(type
, "value");
7146 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7147 MAKE_INTRINSIC(type
, ir_intrinsic_read_invocation
, shader_ballot
,
7148 2, value
, invocation
);
7152 ir_function_signature
*
7153 builtin_builder::_read_invocation(const glsl_type
*type
)
7155 ir_variable
*value
= in_var(type
, "value");
7156 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7158 MAKE_SIG(type
, shader_ballot
, 2, value
, invocation
);
7159 ir_variable
*retval
= body
.make_temp(type
, "retval");
7161 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_invocation"),
7162 retval
, sig
->parameters
));
7163 body
.emit(ret(retval
));
7167 ir_function_signature
*
7168 builtin_builder::_invocation_interlock_intrinsic(builtin_available_predicate avail
,
7169 enum ir_intrinsic_id id
)
7171 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7175 ir_function_signature
*
7176 builtin_builder::_invocation_interlock(const char *intrinsic_name
,
7177 builtin_available_predicate avail
)
7179 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7180 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7181 NULL
, sig
->parameters
));
7185 ir_function_signature
*
7186 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
7187 const glsl_type
*type
)
7189 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
7193 ir_function_signature
*
7194 builtin_builder::_shader_clock(builtin_available_predicate avail
,
7195 const glsl_type
*type
)
7197 MAKE_SIG(type
, avail
, 0);
7199 ir_variable
*retval
= body
.make_temp(glsl_type::uvec2_type
, "clock_retval");
7201 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
7202 retval
, sig
->parameters
));
7204 if (type
== glsl_type::uint64_t_type
) {
7205 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
7207 body
.emit(ret(retval
));
7213 ir_function_signature
*
7214 builtin_builder::_vote_intrinsic(builtin_available_predicate avail
,
7215 enum ir_intrinsic_id id
)
7217 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7218 MAKE_INTRINSIC(glsl_type::bool_type
, id
, avail
, 1, value
);
7222 ir_function_signature
*
7223 builtin_builder::_vote(const char *intrinsic_name
,
7224 builtin_available_predicate avail
)
7226 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7228 MAKE_SIG(glsl_type::bool_type
, avail
, 1, value
);
7230 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
7232 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7233 retval
, sig
->parameters
));
7234 body
.emit(ret(retval
));
7240 /******************************************************************************/
7242 /* The singleton instance of builtin_builder. */
7243 static builtin_builder builtins
;
7244 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
7247 * External API (exposing the built-in module to the rest of the compiler):
7251 _mesa_glsl_initialize_builtin_functions()
7253 mtx_lock(&builtins_lock
);
7254 builtins
.initialize();
7255 mtx_unlock(&builtins_lock
);
7259 _mesa_glsl_release_builtin_functions()
7261 mtx_lock(&builtins_lock
);
7263 mtx_unlock(&builtins_lock
);
7266 ir_function_signature
*
7267 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
7268 const char *name
, exec_list
*actual_parameters
)
7270 ir_function_signature
*s
;
7271 mtx_lock(&builtins_lock
);
7272 s
= builtins
.find(state
, name
, actual_parameters
);
7273 mtx_unlock(&builtins_lock
);
7279 _mesa_glsl_has_builtin_function(_mesa_glsl_parse_state
*state
, const char *name
)
7283 mtx_lock(&builtins_lock
);
7284 f
= builtins
.shader
->symbols
->get_function(name
);
7286 foreach_in_list(ir_function_signature
, sig
, &f
->signatures
) {
7287 if (sig
->is_builtin_available(state
)) {
7293 mtx_unlock(&builtins_lock
);
7299 _mesa_glsl_get_builtin_function_shader()
7301 return builtins
.shader
;
7306 * Get the function signature for main from a shader
7308 ir_function_signature
*
7309 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
7311 ir_function
*const f
= symbols
->get_function("main");
7313 exec_list void_parameters
;
7315 /* Look for the 'void main()' signature and ensure that it's defined.
7316 * This keeps the linker from accidentally pick a shader that just
7317 * contains a prototype for main.
7319 * We don't have to check for multiple definitions of main (in multiple
7320 * shaders) because that would have already been caught above.
7322 ir_function_signature
*sig
=
7323 f
->matching_signature(NULL
, &void_parameters
, false);
7324 if ((sig
!= NULL
) && sig
->is_defined
) {