2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 * Unfortunately, some versions of MinGW produce bad code if this file
59 * is compiled with -O2 or -O3. The resulting driver will crash in random
60 * places if the app uses GLSL.
61 * The work-around is to disable optimizations for just this file. Luckily,
62 * this code is basically just executed once.
64 * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
65 * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
66 * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
67 * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
70 #if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
71 #warning "disabling optimizations for this file to work around compiler bug"
72 #pragma GCC optimize("O1")
78 #include "main/mtypes.h"
79 #include "main/shaderobj.h"
80 #include "ir_builder.h"
81 #include "glsl_parser_extras.h"
82 #include "program/prog_instruction.h"
84 #include "builtin_functions.h"
85 #include "util/hash_table.h"
87 #define M_PIf ((float) M_PI)
88 #define M_PI_2f ((float) M_PI_2)
89 #define M_PI_4f ((float) M_PI_4)
91 using namespace ir_builder
;
94 * Availability predicates:
98 always_available(const _mesa_glsl_parse_state
*)
104 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
106 return state
->stage
== MESA_SHADER_VERTEX
&&
107 (state
->compat_shader
|| state
->ARB_compatibility_enable
) &&
112 derivatives_only(const _mesa_glsl_parse_state
*state
)
114 return state
->stage
== MESA_SHADER_FRAGMENT
||
115 (state
->stage
== MESA_SHADER_COMPUTE
&&
116 state
->NV_compute_shader_derivatives_enable
);
120 gs_only(const _mesa_glsl_parse_state
*state
)
122 return state
->stage
== MESA_SHADER_GEOMETRY
;
126 v110(const _mesa_glsl_parse_state
*state
)
128 return !state
->es_shader
;
132 v110_derivatives_only(const _mesa_glsl_parse_state
*state
)
134 return !state
->es_shader
&&
135 derivatives_only(state
);
139 v120(const _mesa_glsl_parse_state
*state
)
141 return state
->is_version(120, 300);
145 v130(const _mesa_glsl_parse_state
*state
)
147 return state
->is_version(130, 300);
151 v130_desktop(const _mesa_glsl_parse_state
*state
)
153 return state
->is_version(130, 0);
157 v460_desktop(const _mesa_glsl_parse_state
*state
)
159 return state
->is_version(460, 0);
163 v130_derivatives_only(const _mesa_glsl_parse_state
*state
)
165 return state
->is_version(130, 300) &&
166 derivatives_only(state
);
170 v140_or_es3(const _mesa_glsl_parse_state
*state
)
172 return state
->is_version(140, 300);
176 v400_derivatives_only(const _mesa_glsl_parse_state
*state
)
178 return state
->is_version(400, 0) &&
179 derivatives_only(state
);
183 texture_rectangle(const _mesa_glsl_parse_state
*state
)
185 return state
->ARB_texture_rectangle_enable
;
189 texture_external(const _mesa_glsl_parse_state
*state
)
191 return state
->OES_EGL_image_external_enable
;
195 texture_external_es3(const _mesa_glsl_parse_state
*state
)
197 return state
->OES_EGL_image_external_essl3_enable
&&
199 state
->is_version(0, 300);
202 /** True if texturing functions with explicit LOD are allowed. */
204 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
206 /* Texturing functions with "Lod" in their name exist:
207 * - In the vertex shader stage (for all languages)
208 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
209 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
211 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
212 * don't need to explicitly check state->es_shader.
214 return state
->stage
== MESA_SHADER_VERTEX
||
215 state
->is_version(130, 300) ||
216 state
->ARB_shader_texture_lod_enable
||
217 state
->EXT_gpu_shader4_enable
;
221 v110_lod(const _mesa_glsl_parse_state
*state
)
223 return !state
->es_shader
&& lod_exists_in_stage(state
);
227 texture_buffer(const _mesa_glsl_parse_state
*state
)
229 return state
->is_version(140, 320) ||
230 state
->EXT_texture_buffer_enable
||
231 state
->OES_texture_buffer_enable
;
235 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
237 return state
->ARB_shader_texture_lod_enable
;
241 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
243 return state
->ARB_shader_texture_lod_enable
&&
244 state
->ARB_texture_rectangle_enable
;
248 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
250 return state
->is_version(330, 300) ||
251 state
->ARB_shader_bit_encoding_enable
||
252 state
->ARB_gpu_shader5_enable
;
256 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
258 return state
->is_version(450, 310) ||
259 state
->ARB_ES3_1_compatibility_enable
||
260 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
264 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
266 return state
->ARB_shading_language_packing_enable
||
267 state
->is_version(420, 300);
271 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
273 return state
->ARB_shading_language_packing_enable
||
274 state
->ARB_gpu_shader5_enable
||
275 state
->is_version(400, 300);
279 gpu_shader4(const _mesa_glsl_parse_state
*state
)
281 return state
->EXT_gpu_shader4_enable
;
285 gpu_shader4_integer(const _mesa_glsl_parse_state
*state
)
287 return state
->EXT_gpu_shader4_enable
&&
288 state
->ctx
->Extensions
.EXT_texture_integer
;
292 gpu_shader4_array(const _mesa_glsl_parse_state
*state
)
294 return state
->EXT_gpu_shader4_enable
&&
295 state
->ctx
->Extensions
.EXT_texture_array
;
299 gpu_shader4_array_integer(const _mesa_glsl_parse_state
*state
)
301 return gpu_shader4_array(state
) &&
302 state
->ctx
->Extensions
.EXT_texture_integer
;
306 gpu_shader4_rect(const _mesa_glsl_parse_state
*state
)
308 return state
->EXT_gpu_shader4_enable
&&
309 state
->ctx
->Extensions
.NV_texture_rectangle
;
313 gpu_shader4_rect_integer(const _mesa_glsl_parse_state
*state
)
315 return gpu_shader4_rect(state
) &&
316 state
->ctx
->Extensions
.EXT_texture_integer
;
320 gpu_shader4_tbo(const _mesa_glsl_parse_state
*state
)
322 return state
->EXT_gpu_shader4_enable
&&
323 state
->ctx
->Extensions
.EXT_texture_buffer_object
;
327 gpu_shader4_tbo_integer(const _mesa_glsl_parse_state
*state
)
329 return gpu_shader4_tbo(state
) &&
330 state
->ctx
->Extensions
.EXT_texture_integer
;
334 gpu_shader4_derivs_only(const _mesa_glsl_parse_state
*state
)
336 return state
->EXT_gpu_shader4_enable
&&
337 derivatives_only(state
);
341 gpu_shader4_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
343 return gpu_shader4_derivs_only(state
) &&
344 state
->ctx
->Extensions
.EXT_texture_integer
;
348 gpu_shader4_array_derivs_only(const _mesa_glsl_parse_state
*state
)
350 return gpu_shader4_derivs_only(state
) &&
351 state
->ctx
->Extensions
.EXT_texture_array
;
355 gpu_shader4_array_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
357 return gpu_shader4_array_derivs_only(state
) &&
358 state
->ctx
->Extensions
.EXT_texture_integer
;
362 v130_or_gpu_shader4(const _mesa_glsl_parse_state
*state
)
364 return state
->is_version(130, 300) || state
->EXT_gpu_shader4_enable
;
368 v130_or_gpu_shader4_and_tex_shadow_lod(const _mesa_glsl_parse_state
*state
)
370 return v130_or_gpu_shader4(state
) &&
371 state
->EXT_texture_shadow_lod_enable
;
375 gpu_shader5(const _mesa_glsl_parse_state
*state
)
377 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
381 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
383 return state
->is_version(400, 320) ||
384 state
->ARB_gpu_shader5_enable
||
385 state
->EXT_gpu_shader5_enable
||
386 state
->OES_gpu_shader5_enable
;
390 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
392 return state
->is_version(400, 320) ||
393 state
->ARB_gpu_shader5_enable
||
394 state
->EXT_texture_cube_map_array_enable
||
395 state
->OES_texture_cube_map_array_enable
;
399 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
401 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
405 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
407 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
411 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
413 return state
->ARB_shading_language_packing_enable
||
414 state
->ARB_gpu_shader5_enable
||
415 state
->is_version(400, 310);
419 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
421 return gpu_shader5_or_es31(state
) ||
422 state
->MESA_shader_integer_functions_enable
;
426 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
428 return state
->stage
== MESA_SHADER_FRAGMENT
&&
429 (state
->is_version(400, 320) ||
430 state
->ARB_gpu_shader5_enable
||
431 state
->OES_shader_multisample_interpolation_enable
);
436 texture_array_lod(const _mesa_glsl_parse_state
*state
)
438 return lod_exists_in_stage(state
) &&
439 (state
->EXT_texture_array_enable
||
440 (state
->EXT_gpu_shader4_enable
&&
441 state
->ctx
->Extensions
.EXT_texture_array
));
445 texture_array(const _mesa_glsl_parse_state
*state
)
447 return state
->EXT_texture_array_enable
||
448 (state
->EXT_gpu_shader4_enable
&&
449 state
->ctx
->Extensions
.EXT_texture_array
);
453 texture_array_derivs_only(const _mesa_glsl_parse_state
*state
)
455 return derivatives_only(state
) &&
456 texture_array(state
);
460 texture_multisample(const _mesa_glsl_parse_state
*state
)
462 return state
->is_version(150, 310) ||
463 state
->ARB_texture_multisample_enable
;
467 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
469 return state
->is_version(150, 320) ||
470 state
->ARB_texture_multisample_enable
||
471 state
->OES_texture_storage_multisample_2d_array_enable
;
475 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
477 return texture_multisample(state
) &&
478 state
->EXT_shader_samples_identical_enable
;
482 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
484 return texture_multisample_array(state
) &&
485 state
->EXT_shader_samples_identical_enable
;
489 derivatives_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
491 return state
->has_texture_cube_map_array() &&
492 derivatives_only(state
);
496 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
498 return state
->has_texture_cube_map_array();
502 v130_or_gpu_shader4_and_tex_cube_map_array(const _mesa_glsl_parse_state
*state
)
504 return texture_cube_map_array(state
) &&
505 v130_or_gpu_shader4(state
) &&
506 state
->EXT_texture_shadow_lod_enable
;
510 texture_query_levels(const _mesa_glsl_parse_state
*state
)
512 return state
->is_version(430, 0) ||
513 state
->ARB_texture_query_levels_enable
;
517 texture_query_lod(const _mesa_glsl_parse_state
*state
)
519 return derivatives_only(state
) &&
520 (state
->ARB_texture_query_lod_enable
||
521 state
->EXT_texture_query_lod_enable
);
525 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
527 return state
->is_version(400, 320) ||
528 state
->ARB_texture_gather_enable
||
529 state
->ARB_gpu_shader5_enable
||
530 state
->EXT_texture_cube_map_array_enable
||
531 state
->OES_texture_cube_map_array_enable
;
535 texture_texture4(const _mesa_glsl_parse_state
*state
)
537 return state
->AMD_texture_texture4_enable
;
541 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
543 return state
->is_version(400, 310) ||
544 state
->ARB_texture_gather_enable
||
545 state
->ARB_gpu_shader5_enable
;
548 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
549 * used for relaxation of const offset requirements.
552 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
554 return !state
->is_version(400, 320) &&
555 !state
->ARB_gpu_shader5_enable
&&
556 !state
->EXT_gpu_shader5_enable
&&
557 !state
->OES_gpu_shader5_enable
&&
558 (state
->ARB_texture_gather_enable
||
559 state
->is_version(0, 310));
562 /* Desktop GL or OES_standard_derivatives */
564 derivatives(const _mesa_glsl_parse_state
*state
)
566 return derivatives_only(state
) &&
567 (state
->is_version(110, 300) ||
568 state
->OES_standard_derivatives_enable
||
569 state
->ctx
->Const
.AllowGLSLRelaxedES
);
573 derivative_control(const _mesa_glsl_parse_state
*state
)
575 return derivatives_only(state
) &&
576 (state
->is_version(450, 0) ||
577 state
->ARB_derivative_control_enable
);
581 tex1d_lod(const _mesa_glsl_parse_state
*state
)
583 return !state
->es_shader
&& lod_exists_in_stage(state
);
586 /** True if sampler3D exists */
588 tex3d(const _mesa_glsl_parse_state
*state
)
590 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
591 * OES_texture_3D extension, and in GLSL ES 3.00.
593 return !state
->es_shader
||
594 state
->OES_texture_3D_enable
||
595 state
->language_version
>= 300;
599 derivatives_tex3d(const _mesa_glsl_parse_state
*state
)
601 return (!state
->es_shader
|| state
->OES_texture_3D_enable
) &&
602 derivatives_only(state
);
606 tex3d_lod(const _mesa_glsl_parse_state
*state
)
608 return tex3d(state
) && lod_exists_in_stage(state
);
612 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
614 return state
->has_atomic_counters();
618 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
620 return state
->ARB_shader_atomic_counter_ops_enable
;
624 shader_atomic_counter_ops_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
626 return state
->ARB_shader_atomic_counter_ops_enable
|| v460_desktop(state
);
630 shader_ballot(const _mesa_glsl_parse_state
*state
)
632 return state
->ARB_shader_ballot_enable
;
636 supports_arb_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
638 return state
->ARB_fragment_shader_interlock_enable
;
642 supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
644 return state
->NV_fragment_shader_interlock_enable
;
648 shader_clock(const _mesa_glsl_parse_state
*state
)
650 return state
->ARB_shader_clock_enable
;
654 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
656 return state
->ARB_shader_clock_enable
&&
657 (state
->ARB_gpu_shader_int64_enable
||
658 state
->AMD_gpu_shader_int64_enable
);
662 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
664 return state
->has_shader_storage_buffer_objects();
668 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
670 return state
->AMD_shader_trinary_minmax_enable
;
674 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
676 return (state
->is_version(420, 310) ||
677 state
->ARB_shader_image_load_store_enable
||
678 state
->EXT_shader_image_load_store_enable
);
682 shader_image_load_store_ext(const _mesa_glsl_parse_state
*state
)
684 return state
->EXT_shader_image_load_store_enable
;
688 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
690 return (state
->is_version(420, 320) ||
691 state
->ARB_shader_image_load_store_enable
||
692 state
->EXT_shader_image_load_store_enable
||
693 state
->OES_shader_image_atomic_enable
);
697 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
699 return (state
->is_version(450, 320) ||
700 state
->ARB_ES3_1_compatibility_enable
||
701 state
->OES_shader_image_atomic_enable
||
702 state
->NV_shader_atomic_float_enable
);
706 shader_image_atomic_add_float(const _mesa_glsl_parse_state
*state
)
708 return state
->NV_shader_atomic_float_enable
;
712 shader_image_size(const _mesa_glsl_parse_state
*state
)
714 return state
->is_version(430, 310) ||
715 state
->ARB_shader_image_size_enable
;
719 shader_samples(const _mesa_glsl_parse_state
*state
)
721 return state
->is_version(450, 0) ||
722 state
->ARB_shader_texture_image_samples_enable
;
726 gs_streams(const _mesa_glsl_parse_state
*state
)
728 return gpu_shader5(state
) && gs_only(state
);
732 fp64(const _mesa_glsl_parse_state
*state
)
734 return state
->has_double();
738 int64(const _mesa_glsl_parse_state
*state
)
740 return state
->has_int64();
744 int64_fp64(const _mesa_glsl_parse_state
*state
)
746 return state
->has_int64() && state
->has_double();
750 compute_shader(const _mesa_glsl_parse_state
*state
)
752 return state
->stage
== MESA_SHADER_COMPUTE
;
756 compute_shader_supported(const _mesa_glsl_parse_state
*state
)
758 return state
->has_compute_shader();
762 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
764 return compute_shader(state
) || shader_storage_buffer_object(state
);
768 barrier_supported(const _mesa_glsl_parse_state
*state
)
770 return compute_shader(state
) ||
771 state
->stage
== MESA_SHADER_TESS_CTRL
;
775 vote(const _mesa_glsl_parse_state
*state
)
777 return state
->ARB_shader_group_vote_enable
;
781 vote_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
783 return state
->ARB_shader_group_vote_enable
|| v460_desktop(state
);
787 integer_functions_supported(const _mesa_glsl_parse_state
*state
)
789 return state
->extensions
->MESA_shader_integer_functions
;
793 NV_shader_atomic_float_supported(const _mesa_glsl_parse_state
*state
)
795 return state
->extensions
->NV_shader_atomic_float
;
799 shader_atomic_float_add(const _mesa_glsl_parse_state
*state
)
801 return state
->NV_shader_atomic_float_enable
;
805 shader_atomic_float_exchange(const _mesa_glsl_parse_state
*state
)
807 return state
->NV_shader_atomic_float_enable
||
808 state
->INTEL_shader_atomic_float_minmax_enable
;
812 INTEL_shader_atomic_float_minmax_supported(const _mesa_glsl_parse_state
*state
)
814 return state
->extensions
->INTEL_shader_atomic_float_minmax
;
818 shader_atomic_float_minmax(const _mesa_glsl_parse_state
*state
)
820 return state
->INTEL_shader_atomic_float_minmax_enable
;
824 demote_to_helper_invocation(const _mesa_glsl_parse_state
*state
)
826 return state
->EXT_demote_to_helper_invocation_enable
;
830 is_nir(const _mesa_glsl_parse_state
*state
)
832 return state
->ctx
->Const
.ShaderCompilerOptions
[state
->stage
].NirOptions
;
836 is_not_nir(const _mesa_glsl_parse_state
*state
)
838 return !is_nir(state
);
843 /******************************************************************************/
848 * builtin_builder: A singleton object representing the core of the built-in
851 * It generates IR for every built-in function signature, and organizes them
854 class builtin_builder
{
861 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
862 const char *name
, exec_list
*actual_parameters
);
865 * A shader to hold all the built-in signatures; created by this module.
867 * This includes signatures for every built-in, regardless of version or
868 * enabled extensions. The availability predicate associated with each
869 * signature allows matching_signature() to filter out the irrelevant ones.
876 void create_shader();
877 void create_intrinsics();
878 void create_builtins();
881 * IR builder helpers:
883 * These convenience functions assist in emitting IR, but don't necessarily
884 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
887 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
888 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
889 ir_constant
*imm(float f
, unsigned vector_elements
=1);
890 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
891 ir_constant
*imm(int i
, unsigned vector_elements
=1);
892 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
893 ir_constant
*imm(double d
, unsigned vector_elements
=1);
894 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
895 ir_dereference_variable
*var_ref(ir_variable
*var
);
896 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
897 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
899 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
900 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
903 * Call function \param f with parameters specified as the linked
904 * list \param params of \c ir_variable objects. \param ret should
905 * point to the ir_variable that will hold the function return
906 * value, or be \c NULL if the function has void return type.
908 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
910 /** Create a new function and add the given signatures. */
911 void add_function(const char *name
, ...);
913 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
914 unsigned num_arguments
,
918 * Create a new image built-in function for all known image types.
919 * \p flags is a bitfield of \c image_function_flags flags.
921 void add_image_function(const char *name
,
922 const char *intrinsic_name
,
923 image_prototype_ctr prototype
,
924 unsigned num_arguments
,
926 enum ir_intrinsic_id id
);
929 * Create new functions for all known image built-ins and types.
930 * If \p glsl is \c true, use the GLSL built-in names and emit code
931 * to call into the actual compiler intrinsic. If \p glsl is
932 * false, emit a function prototype with no body for each image
935 void add_image_functions(bool glsl
);
937 ir_function_signature
*new_sig(const glsl_type
*return_type
,
938 builtin_available_predicate avail
,
939 int num_params
, ...);
942 * Function signature generators:
945 ir_function_signature
*unop(builtin_available_predicate avail
,
946 ir_expression_operation opcode
,
947 const glsl_type
*return_type
,
948 const glsl_type
*param_type
);
949 ir_function_signature
*binop(builtin_available_predicate avail
,
950 ir_expression_operation opcode
,
951 const glsl_type
*return_type
,
952 const glsl_type
*param0_type
,
953 const glsl_type
*param1_type
,
954 bool swap_operands
= false);
956 #define B0(X) ir_function_signature *_##X();
957 #define B1(X) ir_function_signature *_##X(const glsl_type *);
958 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
959 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
960 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
961 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
1001 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
1002 const glsl_type
*val_type
,
1003 const glsl_type
*blend_type
);
1013 BA1(doubleBitsToInt64
)
1014 BA1(doubleBitsToUint64
)
1015 BA1(int64BitsToDouble
)
1016 BA1(uint64BitsToDouble
)
1018 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
1019 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
1020 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
1021 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
1022 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
1023 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
1024 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
1025 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
1026 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
1027 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
1028 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
1029 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
1030 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
1031 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
1032 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
1033 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
1044 BA1(matrixCompMult
);
1046 BA1(determinant_mat2
);
1047 BA1(determinant_mat3
);
1048 BA1(determinant_mat4
);
1056 BA1(greaterThanEqual
);
1063 BA1(textureSamples
);
1065 /** Flags to _texture() */
1066 #define TEX_PROJECT 1
1067 #define TEX_OFFSET 2
1068 #define TEX_COMPONENT 4
1069 #define TEX_OFFSET_NONCONST 8
1070 #define TEX_OFFSET_ARRAY 16
1072 ir_function_signature
*_texture(ir_texture_opcode opcode
,
1073 builtin_available_predicate avail
,
1074 const glsl_type
*return_type
,
1075 const glsl_type
*sampler_type
,
1076 const glsl_type
*coord_type
,
1078 ir_function_signature
*_textureCubeArrayShadow(ir_texture_opcode opcode
,
1079 builtin_available_predicate avail
,
1080 const glsl_type
*x
);
1081 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
1082 const glsl_type
*return_type
,
1083 const glsl_type
*sampler_type
,
1084 const glsl_type
*coord_type
,
1085 const glsl_type
*offset_type
= NULL
);
1089 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
1090 const glsl_type
*stream_type
);
1091 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
1092 const glsl_type
*stream_type
);
1095 BA2(textureQueryLod
);
1096 BA1(textureQueryLevels
);
1097 BA2(textureSamplesIdentical
);
1125 B1(interpolateAtCentroid
)
1126 B1(interpolateAtOffset
)
1127 B1(interpolateAtSample
)
1129 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
1130 enum ir_intrinsic_id id
);
1131 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
1132 enum ir_intrinsic_id id
);
1133 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
1134 enum ir_intrinsic_id id
);
1135 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
1136 builtin_available_predicate avail
);
1137 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
1138 builtin_available_predicate avail
);
1139 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
1140 builtin_available_predicate avail
);
1142 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
1143 const glsl_type
*type
,
1144 enum ir_intrinsic_id id
);
1145 ir_function_signature
*_atomic_op2(const char *intrinsic
,
1146 builtin_available_predicate avail
,
1147 const glsl_type
*type
);
1148 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
1149 const glsl_type
*type
,
1150 enum ir_intrinsic_id id
);
1151 ir_function_signature
*_atomic_op3(const char *intrinsic
,
1152 builtin_available_predicate avail
,
1153 const glsl_type
*type
);
1159 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
1160 unsigned num_arguments
,
1162 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
1163 unsigned num_arguments
,
1165 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
1166 unsigned num_arguments
,
1168 ir_function_signature
*_image(image_prototype_ctr prototype
,
1169 const glsl_type
*image_type
,
1170 const char *intrinsic_name
,
1171 unsigned num_arguments
,
1173 enum ir_intrinsic_id id
);
1175 ir_function_signature
*_memory_barrier_intrinsic(
1176 builtin_available_predicate avail
,
1177 enum ir_intrinsic_id id
);
1178 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
1179 builtin_available_predicate avail
);
1181 ir_function_signature
*_ballot_intrinsic();
1182 ir_function_signature
*_ballot();
1183 ir_function_signature
*_read_first_invocation_intrinsic(const glsl_type
*type
);
1184 ir_function_signature
*_read_first_invocation(const glsl_type
*type
);
1185 ir_function_signature
*_read_invocation_intrinsic(const glsl_type
*type
);
1186 ir_function_signature
*_read_invocation(const glsl_type
*type
);
1189 ir_function_signature
*_invocation_interlock_intrinsic(
1190 builtin_available_predicate avail
,
1191 enum ir_intrinsic_id id
);
1192 ir_function_signature
*_invocation_interlock(
1193 const char *intrinsic_name
,
1194 builtin_available_predicate avail
);
1196 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
1197 const glsl_type
*type
);
1198 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
1199 const glsl_type
*type
);
1201 ir_function_signature
*_vote_intrinsic(builtin_available_predicate avail
,
1202 enum ir_intrinsic_id id
);
1203 ir_function_signature
*_vote(const char *intrinsic_name
,
1204 builtin_available_predicate avail
);
1206 ir_function_signature
*_helper_invocation_intrinsic();
1207 ir_function_signature
*_helper_invocation();
1218 enum image_function_flags
{
1219 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
1220 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
1221 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
1222 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
1223 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
1224 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
1225 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
1226 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
1227 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8),
1228 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
= (1 << 9),
1229 IMAGE_FUNCTION_EXT_ONLY
= (1 << 10),
1232 } /* anonymous namespace */
1235 * Core builtin_builder functionality:
1238 builtin_builder::builtin_builder()
1244 builtin_builder::~builtin_builder()
1246 ralloc_free(mem_ctx
);
1249 ir_function_signature
*
1250 builtin_builder::find(_mesa_glsl_parse_state
*state
,
1251 const char *name
, exec_list
*actual_parameters
)
1253 /* The shader currently being compiled requested a built-in function;
1254 * it needs to link against builtin_builder::shader in order to get them.
1256 * Even if we don't find a matching signature, we still need to do this so
1257 * that the "no matching signature" error will list potential candidates
1258 * from the available built-ins.
1260 state
->uses_builtin_functions
= true;
1262 ir_function
*f
= shader
->symbols
->get_function(name
);
1266 ir_function_signature
*sig
=
1267 f
->matching_signature(state
, actual_parameters
, true);
1275 builtin_builder::initialize()
1277 /* If already initialized, don't do it again. */
1278 if (mem_ctx
!= NULL
)
1281 glsl_type_singleton_init_or_ref();
1283 mem_ctx
= ralloc_context(NULL
);
1285 create_intrinsics();
1290 builtin_builder::release()
1292 ralloc_free(mem_ctx
);
1295 ralloc_free(shader
);
1298 glsl_type_singleton_decref();
1302 builtin_builder::create_shader()
1304 /* The target doesn't actually matter. There's no target for generic
1305 * GLSL utility code that could be linked against any stage, so just
1306 * arbitrarily pick GL_VERTEX_SHADER.
1308 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1309 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1315 * Create ir_function and ir_function_signature objects for each
1319 builtin_builder::create_intrinsics()
1321 add_function("__intrinsic_atomic_read",
1322 _atomic_counter_intrinsic(shader_atomic_counters
,
1323 ir_intrinsic_atomic_counter_read
),
1325 add_function("__intrinsic_atomic_increment",
1326 _atomic_counter_intrinsic(shader_atomic_counters
,
1327 ir_intrinsic_atomic_counter_increment
),
1329 add_function("__intrinsic_atomic_predecrement",
1330 _atomic_counter_intrinsic(shader_atomic_counters
,
1331 ir_intrinsic_atomic_counter_predecrement
),
1334 add_function("__intrinsic_atomic_add",
1335 _atomic_intrinsic2(buffer_atomics_supported
,
1336 glsl_type::uint_type
,
1337 ir_intrinsic_generic_atomic_add
),
1338 _atomic_intrinsic2(buffer_atomics_supported
,
1339 glsl_type::int_type
,
1340 ir_intrinsic_generic_atomic_add
),
1341 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1342 glsl_type::float_type
,
1343 ir_intrinsic_generic_atomic_add
),
1344 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1345 ir_intrinsic_atomic_counter_add
),
1347 add_function("__intrinsic_atomic_min",
1348 _atomic_intrinsic2(buffer_atomics_supported
,
1349 glsl_type::uint_type
,
1350 ir_intrinsic_generic_atomic_min
),
1351 _atomic_intrinsic2(buffer_atomics_supported
,
1352 glsl_type::int_type
,
1353 ir_intrinsic_generic_atomic_min
),
1354 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1355 glsl_type::float_type
,
1356 ir_intrinsic_generic_atomic_min
),
1357 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1358 ir_intrinsic_atomic_counter_min
),
1360 add_function("__intrinsic_atomic_max",
1361 _atomic_intrinsic2(buffer_atomics_supported
,
1362 glsl_type::uint_type
,
1363 ir_intrinsic_generic_atomic_max
),
1364 _atomic_intrinsic2(buffer_atomics_supported
,
1365 glsl_type::int_type
,
1366 ir_intrinsic_generic_atomic_max
),
1367 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1368 glsl_type::float_type
,
1369 ir_intrinsic_generic_atomic_max
),
1370 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1371 ir_intrinsic_atomic_counter_max
),
1373 add_function("__intrinsic_atomic_and",
1374 _atomic_intrinsic2(buffer_atomics_supported
,
1375 glsl_type::uint_type
,
1376 ir_intrinsic_generic_atomic_and
),
1377 _atomic_intrinsic2(buffer_atomics_supported
,
1378 glsl_type::int_type
,
1379 ir_intrinsic_generic_atomic_and
),
1380 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1381 ir_intrinsic_atomic_counter_and
),
1383 add_function("__intrinsic_atomic_or",
1384 _atomic_intrinsic2(buffer_atomics_supported
,
1385 glsl_type::uint_type
,
1386 ir_intrinsic_generic_atomic_or
),
1387 _atomic_intrinsic2(buffer_atomics_supported
,
1388 glsl_type::int_type
,
1389 ir_intrinsic_generic_atomic_or
),
1390 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1391 ir_intrinsic_atomic_counter_or
),
1393 add_function("__intrinsic_atomic_xor",
1394 _atomic_intrinsic2(buffer_atomics_supported
,
1395 glsl_type::uint_type
,
1396 ir_intrinsic_generic_atomic_xor
),
1397 _atomic_intrinsic2(buffer_atomics_supported
,
1398 glsl_type::int_type
,
1399 ir_intrinsic_generic_atomic_xor
),
1400 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1401 ir_intrinsic_atomic_counter_xor
),
1403 add_function("__intrinsic_atomic_exchange",
1404 _atomic_intrinsic2(buffer_atomics_supported
,
1405 glsl_type::uint_type
,
1406 ir_intrinsic_generic_atomic_exchange
),
1407 _atomic_intrinsic2(buffer_atomics_supported
,
1408 glsl_type::int_type
,
1409 ir_intrinsic_generic_atomic_exchange
),
1410 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1411 glsl_type::float_type
,
1412 ir_intrinsic_generic_atomic_exchange
),
1413 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1414 ir_intrinsic_atomic_counter_exchange
),
1416 add_function("__intrinsic_atomic_comp_swap",
1417 _atomic_intrinsic3(buffer_atomics_supported
,
1418 glsl_type::uint_type
,
1419 ir_intrinsic_generic_atomic_comp_swap
),
1420 _atomic_intrinsic3(buffer_atomics_supported
,
1421 glsl_type::int_type
,
1422 ir_intrinsic_generic_atomic_comp_swap
),
1423 _atomic_intrinsic3(INTEL_shader_atomic_float_minmax_supported
,
1424 glsl_type::float_type
,
1425 ir_intrinsic_generic_atomic_comp_swap
),
1426 _atomic_counter_intrinsic2(shader_atomic_counter_ops_or_v460_desktop
,
1427 ir_intrinsic_atomic_counter_comp_swap
),
1430 add_image_functions(false);
1432 add_function("__intrinsic_memory_barrier",
1433 _memory_barrier_intrinsic(shader_image_load_store
,
1434 ir_intrinsic_memory_barrier
),
1436 add_function("__intrinsic_group_memory_barrier",
1437 _memory_barrier_intrinsic(compute_shader
,
1438 ir_intrinsic_group_memory_barrier
),
1440 add_function("__intrinsic_memory_barrier_atomic_counter",
1441 _memory_barrier_intrinsic(compute_shader_supported
,
1442 ir_intrinsic_memory_barrier_atomic_counter
),
1444 add_function("__intrinsic_memory_barrier_buffer",
1445 _memory_barrier_intrinsic(compute_shader_supported
,
1446 ir_intrinsic_memory_barrier_buffer
),
1448 add_function("__intrinsic_memory_barrier_image",
1449 _memory_barrier_intrinsic(compute_shader_supported
,
1450 ir_intrinsic_memory_barrier_image
),
1452 add_function("__intrinsic_memory_barrier_shared",
1453 _memory_barrier_intrinsic(compute_shader
,
1454 ir_intrinsic_memory_barrier_shared
),
1457 add_function("__intrinsic_begin_invocation_interlock",
1458 _invocation_interlock_intrinsic(
1459 supports_arb_fragment_shader_interlock
,
1460 ir_intrinsic_begin_invocation_interlock
), NULL
);
1462 add_function("__intrinsic_end_invocation_interlock",
1463 _invocation_interlock_intrinsic(
1464 supports_arb_fragment_shader_interlock
,
1465 ir_intrinsic_end_invocation_interlock
), NULL
);
1467 add_function("__intrinsic_shader_clock",
1468 _shader_clock_intrinsic(shader_clock
,
1469 glsl_type::uvec2_type
),
1472 add_function("__intrinsic_vote_all",
1473 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_all
),
1475 add_function("__intrinsic_vote_any",
1476 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_any
),
1478 add_function("__intrinsic_vote_eq",
1479 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_eq
),
1482 add_function("__intrinsic_ballot", _ballot_intrinsic(), NULL
);
1484 add_function("__intrinsic_read_invocation",
1485 _read_invocation_intrinsic(glsl_type::float_type
),
1486 _read_invocation_intrinsic(glsl_type::vec2_type
),
1487 _read_invocation_intrinsic(glsl_type::vec3_type
),
1488 _read_invocation_intrinsic(glsl_type::vec4_type
),
1490 _read_invocation_intrinsic(glsl_type::int_type
),
1491 _read_invocation_intrinsic(glsl_type::ivec2_type
),
1492 _read_invocation_intrinsic(glsl_type::ivec3_type
),
1493 _read_invocation_intrinsic(glsl_type::ivec4_type
),
1495 _read_invocation_intrinsic(glsl_type::uint_type
),
1496 _read_invocation_intrinsic(glsl_type::uvec2_type
),
1497 _read_invocation_intrinsic(glsl_type::uvec3_type
),
1498 _read_invocation_intrinsic(glsl_type::uvec4_type
),
1501 add_function("__intrinsic_read_first_invocation",
1502 _read_first_invocation_intrinsic(glsl_type::float_type
),
1503 _read_first_invocation_intrinsic(glsl_type::vec2_type
),
1504 _read_first_invocation_intrinsic(glsl_type::vec3_type
),
1505 _read_first_invocation_intrinsic(glsl_type::vec4_type
),
1507 _read_first_invocation_intrinsic(glsl_type::int_type
),
1508 _read_first_invocation_intrinsic(glsl_type::ivec2_type
),
1509 _read_first_invocation_intrinsic(glsl_type::ivec3_type
),
1510 _read_first_invocation_intrinsic(glsl_type::ivec4_type
),
1512 _read_first_invocation_intrinsic(glsl_type::uint_type
),
1513 _read_first_invocation_intrinsic(glsl_type::uvec2_type
),
1514 _read_first_invocation_intrinsic(glsl_type::uvec3_type
),
1515 _read_first_invocation_intrinsic(glsl_type::uvec4_type
),
1518 add_function("__intrinsic_helper_invocation",
1519 _helper_invocation_intrinsic(), NULL
);
1523 * Create ir_function and ir_function_signature objects for each built-in.
1525 * Contains a list of every available built-in.
1528 builtin_builder::create_builtins()
1531 add_function(#NAME, \
1532 _##NAME(glsl_type::float_type), \
1533 _##NAME(glsl_type::vec2_type), \
1534 _##NAME(glsl_type::vec3_type), \
1535 _##NAME(glsl_type::vec4_type), \
1539 add_function(#NAME, \
1540 _##NAME(always_available, glsl_type::float_type), \
1541 _##NAME(always_available, glsl_type::vec2_type), \
1542 _##NAME(always_available, glsl_type::vec3_type), \
1543 _##NAME(always_available, glsl_type::vec4_type), \
1544 _##NAME(fp64, glsl_type::double_type), \
1545 _##NAME(fp64, glsl_type::dvec2_type), \
1546 _##NAME(fp64, glsl_type::dvec3_type), \
1547 _##NAME(fp64, glsl_type::dvec4_type), \
1550 #define FD130(NAME) \
1551 add_function(#NAME, \
1552 _##NAME(v130, glsl_type::float_type), \
1553 _##NAME(v130, glsl_type::vec2_type), \
1554 _##NAME(v130, glsl_type::vec3_type), \
1555 _##NAME(v130, glsl_type::vec4_type), \
1556 _##NAME(fp64, glsl_type::double_type), \
1557 _##NAME(fp64, glsl_type::dvec2_type), \
1558 _##NAME(fp64, glsl_type::dvec3_type), \
1559 _##NAME(fp64, glsl_type::dvec4_type), \
1562 #define FDGS5(NAME) \
1563 add_function(#NAME, \
1564 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1565 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1566 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1567 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1568 _##NAME(fp64, glsl_type::double_type), \
1569 _##NAME(fp64, glsl_type::dvec2_type), \
1570 _##NAME(fp64, glsl_type::dvec3_type), \
1571 _##NAME(fp64, glsl_type::dvec4_type), \
1575 add_function(#NAME, \
1576 _##NAME(glsl_type::float_type), \
1577 _##NAME(glsl_type::vec2_type), \
1578 _##NAME(glsl_type::vec3_type), \
1579 _##NAME(glsl_type::vec4_type), \
1580 _##NAME(glsl_type::int_type), \
1581 _##NAME(glsl_type::ivec2_type), \
1582 _##NAME(glsl_type::ivec3_type), \
1583 _##NAME(glsl_type::ivec4_type), \
1586 #define FI64(NAME) \
1587 add_function(#NAME, \
1588 _##NAME(always_available, glsl_type::float_type), \
1589 _##NAME(always_available, glsl_type::vec2_type), \
1590 _##NAME(always_available, glsl_type::vec3_type), \
1591 _##NAME(always_available, glsl_type::vec4_type), \
1592 _##NAME(always_available, glsl_type::int_type), \
1593 _##NAME(always_available, glsl_type::ivec2_type), \
1594 _##NAME(always_available, glsl_type::ivec3_type), \
1595 _##NAME(always_available, glsl_type::ivec4_type), \
1596 _##NAME(fp64, glsl_type::double_type), \
1597 _##NAME(fp64, glsl_type::dvec2_type), \
1598 _##NAME(fp64, glsl_type::dvec3_type), \
1599 _##NAME(fp64, glsl_type::dvec4_type), \
1600 _##NAME(int64, glsl_type::int64_t_type), \
1601 _##NAME(int64, glsl_type::i64vec2_type), \
1602 _##NAME(int64, glsl_type::i64vec3_type), \
1603 _##NAME(int64, glsl_type::i64vec4_type), \
1606 #define FIUD_VEC(NAME) \
1607 add_function(#NAME, \
1608 _##NAME(always_available, glsl_type::vec2_type), \
1609 _##NAME(always_available, glsl_type::vec3_type), \
1610 _##NAME(always_available, glsl_type::vec4_type), \
1612 _##NAME(always_available, glsl_type::ivec2_type), \
1613 _##NAME(always_available, glsl_type::ivec3_type), \
1614 _##NAME(always_available, glsl_type::ivec4_type), \
1616 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1617 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1618 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1619 _##NAME(fp64, glsl_type::dvec2_type), \
1620 _##NAME(fp64, glsl_type::dvec3_type), \
1621 _##NAME(fp64, glsl_type::dvec4_type), \
1622 _##NAME(int64, glsl_type::int64_t_type), \
1623 _##NAME(int64, glsl_type::i64vec2_type), \
1624 _##NAME(int64, glsl_type::i64vec3_type), \
1625 _##NAME(int64, glsl_type::i64vec4_type), \
1626 _##NAME(int64, glsl_type::uint64_t_type), \
1627 _##NAME(int64, glsl_type::u64vec2_type), \
1628 _##NAME(int64, glsl_type::u64vec3_type), \
1629 _##NAME(int64, glsl_type::u64vec4_type), \
1633 add_function(#NAME, \
1634 _##NAME(glsl_type::int_type), \
1635 _##NAME(glsl_type::ivec2_type), \
1636 _##NAME(glsl_type::ivec3_type), \
1637 _##NAME(glsl_type::ivec4_type), \
1639 _##NAME(glsl_type::uint_type), \
1640 _##NAME(glsl_type::uvec2_type), \
1641 _##NAME(glsl_type::uvec3_type), \
1642 _##NAME(glsl_type::uvec4_type), \
1645 #define FIUBD_VEC(NAME) \
1646 add_function(#NAME, \
1647 _##NAME(always_available, glsl_type::vec2_type), \
1648 _##NAME(always_available, glsl_type::vec3_type), \
1649 _##NAME(always_available, glsl_type::vec4_type), \
1651 _##NAME(always_available, glsl_type::ivec2_type), \
1652 _##NAME(always_available, glsl_type::ivec3_type), \
1653 _##NAME(always_available, glsl_type::ivec4_type), \
1655 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1656 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1657 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1659 _##NAME(always_available, glsl_type::bvec2_type), \
1660 _##NAME(always_available, glsl_type::bvec3_type), \
1661 _##NAME(always_available, glsl_type::bvec4_type), \
1663 _##NAME(fp64, glsl_type::dvec2_type), \
1664 _##NAME(fp64, glsl_type::dvec3_type), \
1665 _##NAME(fp64, glsl_type::dvec4_type), \
1666 _##NAME(int64, glsl_type::int64_t_type), \
1667 _##NAME(int64, glsl_type::i64vec2_type), \
1668 _##NAME(int64, glsl_type::i64vec3_type), \
1669 _##NAME(int64, glsl_type::i64vec4_type), \
1670 _##NAME(int64, glsl_type::uint64_t_type), \
1671 _##NAME(int64, glsl_type::u64vec2_type), \
1672 _##NAME(int64, glsl_type::u64vec3_type), \
1673 _##NAME(int64, glsl_type::u64vec4_type), \
1676 #define FIUD2_MIXED(NAME) \
1677 add_function(#NAME, \
1678 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1679 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1680 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1681 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1683 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1684 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1685 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1687 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1688 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1689 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1690 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1692 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1693 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1694 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1696 _##NAME(v130_or_gpu_shader4, glsl_type::uint_type, glsl_type::uint_type), \
1697 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uint_type), \
1698 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uint_type), \
1699 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uint_type), \
1701 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1702 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1703 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1705 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1706 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1707 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1708 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1709 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1710 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1711 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1713 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1714 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1715 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1716 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1717 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1718 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1719 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1720 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1721 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1722 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1723 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1724 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1725 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1726 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1737 add_function("atan",
1738 _atan(glsl_type::float_type
),
1739 _atan(glsl_type::vec2_type
),
1740 _atan(glsl_type::vec3_type
),
1741 _atan(glsl_type::vec4_type
),
1742 _atan2(glsl_type::float_type
),
1743 _atan2(glsl_type::vec2_type
),
1744 _atan2(glsl_type::vec3_type
),
1745 _atan2(glsl_type::vec4_type
),
1746 _atan_op(glsl_type::float_type
),
1747 _atan_op(glsl_type::vec2_type
),
1748 _atan_op(glsl_type::vec3_type
),
1749 _atan_op(glsl_type::vec4_type
),
1750 _atan2_op(glsl_type::float_type
),
1751 _atan2_op(glsl_type::vec2_type
),
1752 _atan2_op(glsl_type::vec3_type
),
1753 _atan2_op(glsl_type::vec4_type
),
1778 add_function("truncate",
1779 _truncate(gpu_shader4
, glsl_type::float_type
),
1780 _truncate(gpu_shader4
, glsl_type::vec2_type
),
1781 _truncate(gpu_shader4
, glsl_type::vec3_type
),
1782 _truncate(gpu_shader4
, glsl_type::vec4_type
),
1787 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1788 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1789 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1790 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1792 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1793 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1794 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1796 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1797 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1798 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1799 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1801 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1802 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1803 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1813 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1814 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1815 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1816 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1818 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1819 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1820 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1822 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1823 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1824 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1825 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1827 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1828 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1829 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1831 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1832 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1833 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1834 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1836 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1837 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1838 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1839 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1841 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1842 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1843 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1844 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1846 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1847 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1848 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1849 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1851 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1852 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1853 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1854 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1856 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1857 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1858 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1859 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1861 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1862 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1863 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1864 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1867 add_function("step",
1868 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1869 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1870 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1871 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1873 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1874 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1875 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1876 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1877 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1878 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1879 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1881 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1882 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1883 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1886 add_function("smoothstep",
1887 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1888 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1889 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1890 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1892 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1893 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1894 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1895 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1896 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1897 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1898 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1900 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1901 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1902 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1910 add_function("intBitsToFloat",
1911 _intBitsToFloat(glsl_type::int_type
),
1912 _intBitsToFloat(glsl_type::ivec2_type
),
1913 _intBitsToFloat(glsl_type::ivec3_type
),
1914 _intBitsToFloat(glsl_type::ivec4_type
),
1916 add_function("uintBitsToFloat",
1917 _uintBitsToFloat(glsl_type::uint_type
),
1918 _uintBitsToFloat(glsl_type::uvec2_type
),
1919 _uintBitsToFloat(glsl_type::uvec3_type
),
1920 _uintBitsToFloat(glsl_type::uvec4_type
),
1923 add_function("doubleBitsToInt64",
1924 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1925 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1926 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1927 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1930 add_function("doubleBitsToUint64",
1931 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1932 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1933 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1934 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1937 add_function("int64BitsToDouble",
1938 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1939 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1940 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1941 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1944 add_function("uint64BitsToDouble",
1945 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1946 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1947 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1948 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1951 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1952 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1953 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1954 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1955 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1956 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1957 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1958 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1959 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1960 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1961 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1962 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1964 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1965 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1966 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1967 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1973 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1974 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1977 add_function("ftransform", _ftransform(), NULL
);
1982 add_function("matrixCompMult",
1983 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1984 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1985 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1986 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1987 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1988 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1989 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1990 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1991 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1992 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1993 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1994 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1995 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1996 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1997 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1998 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1999 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
2000 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
2002 add_function("outerProduct",
2003 _outerProduct(v120
, glsl_type::mat2_type
),
2004 _outerProduct(v120
, glsl_type::mat3_type
),
2005 _outerProduct(v120
, glsl_type::mat4_type
),
2006 _outerProduct(v120
, glsl_type::mat2x3_type
),
2007 _outerProduct(v120
, glsl_type::mat2x4_type
),
2008 _outerProduct(v120
, glsl_type::mat3x2_type
),
2009 _outerProduct(v120
, glsl_type::mat3x4_type
),
2010 _outerProduct(v120
, glsl_type::mat4x2_type
),
2011 _outerProduct(v120
, glsl_type::mat4x3_type
),
2012 _outerProduct(fp64
, glsl_type::dmat2_type
),
2013 _outerProduct(fp64
, glsl_type::dmat3_type
),
2014 _outerProduct(fp64
, glsl_type::dmat4_type
),
2015 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
2016 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
2017 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
2018 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
2019 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
2020 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
2022 add_function("determinant",
2023 _determinant_mat2(v120
, glsl_type::mat2_type
),
2024 _determinant_mat3(v120
, glsl_type::mat3_type
),
2025 _determinant_mat4(v120
, glsl_type::mat4_type
),
2026 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
2027 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
2028 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
2031 add_function("inverse",
2032 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
2033 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
2034 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
2035 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
2036 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
2037 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
2039 add_function("transpose",
2040 _transpose(v120
, glsl_type::mat2_type
),
2041 _transpose(v120
, glsl_type::mat3_type
),
2042 _transpose(v120
, glsl_type::mat4_type
),
2043 _transpose(v120
, glsl_type::mat2x3_type
),
2044 _transpose(v120
, glsl_type::mat2x4_type
),
2045 _transpose(v120
, glsl_type::mat3x2_type
),
2046 _transpose(v120
, glsl_type::mat3x4_type
),
2047 _transpose(v120
, glsl_type::mat4x2_type
),
2048 _transpose(v120
, glsl_type::mat4x3_type
),
2049 _transpose(fp64
, glsl_type::dmat2_type
),
2050 _transpose(fp64
, glsl_type::dmat3_type
),
2051 _transpose(fp64
, glsl_type::dmat4_type
),
2052 _transpose(fp64
, glsl_type::dmat2x3_type
),
2053 _transpose(fp64
, glsl_type::dmat2x4_type
),
2054 _transpose(fp64
, glsl_type::dmat3x2_type
),
2055 _transpose(fp64
, glsl_type::dmat3x4_type
),
2056 _transpose(fp64
, glsl_type::dmat4x2_type
),
2057 _transpose(fp64
, glsl_type::dmat4x3_type
),
2060 FIUD_VEC(lessThanEqual
)
2061 FIUD_VEC(greaterThan
)
2062 FIUD_VEC(greaterThanEqual
)
2067 _any(glsl_type::bvec2_type
),
2068 _any(glsl_type::bvec3_type
),
2069 _any(glsl_type::bvec4_type
),
2073 _all(glsl_type::bvec2_type
),
2074 _all(glsl_type::bvec3_type
),
2075 _all(glsl_type::bvec4_type
),
2079 _not(glsl_type::bvec2_type
),
2080 _not(glsl_type::bvec3_type
),
2081 _not(glsl_type::bvec4_type
),
2084 add_function("textureSize",
2085 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2086 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2087 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2089 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2090 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2091 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2093 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2094 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2095 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2097 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2098 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2099 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2101 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
2102 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
2103 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
2105 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2106 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2107 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2108 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2109 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2110 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2112 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
2113 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
2115 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
2116 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
2117 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
2118 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
2120 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2121 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2122 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2123 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
2125 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2126 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2127 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2128 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
2129 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
2130 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
2132 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
2133 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
2134 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
2136 _textureSize(texture_external_es3
, glsl_type::ivec2_type
, glsl_type::samplerExternalOES_type
),
2139 add_function("textureSize1D",
2140 _textureSize(gpu_shader4
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2141 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2142 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2145 add_function("textureSize2D",
2146 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2147 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2148 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2151 add_function("textureSize3D",
2152 _textureSize(gpu_shader4
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2153 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2154 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2157 add_function("textureSizeCube",
2158 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2159 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2160 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2163 add_function("textureSize1DArray",
2164 _textureSize(gpu_shader4_array
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2165 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2166 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2169 add_function("textureSize2DArray",
2170 _textureSize(gpu_shader4_array
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2171 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2172 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2175 add_function("textureSize2DRect",
2176 _textureSize(gpu_shader4_rect
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2177 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2178 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2181 add_function("textureSizeBuffer",
2182 _textureSize(gpu_shader4_tbo
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2183 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2184 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2187 add_function("textureSamples",
2188 _textureSamples(shader_samples
, glsl_type::sampler2DMS_type
),
2189 _textureSamples(shader_samples
, glsl_type::isampler2DMS_type
),
2190 _textureSamples(shader_samples
, glsl_type::usampler2DMS_type
),
2192 _textureSamples(shader_samples
, glsl_type::sampler2DMSArray_type
),
2193 _textureSamples(shader_samples
, glsl_type::isampler2DMSArray_type
),
2194 _textureSamples(shader_samples
, glsl_type::usampler2DMSArray_type
),
2197 add_function("texture",
2198 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2199 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2200 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2202 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2203 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2204 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2206 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2207 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2208 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2210 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2211 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2212 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2214 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2215 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2216 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2218 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2219 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2220 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2222 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2223 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2224 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2226 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2227 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2228 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2230 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2231 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2232 /* samplerCubeArrayShadow is special; it has an extra parameter
2233 * for the shadow comparator since there is no vec5 type.
2235 _textureCubeArrayShadow(ir_tex
, texture_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2237 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2238 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2239 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2241 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2243 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2245 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2246 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2247 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2249 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2250 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2251 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2253 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2254 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2255 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2257 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2258 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2259 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2261 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2262 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2263 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2265 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2266 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2267 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2269 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2270 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2271 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2273 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2274 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2275 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2277 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2278 _texture(ir_tex
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2279 _texture(ir_txb
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2281 _textureCubeArrayShadow(ir_tex
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2282 _textureCubeArrayShadow(ir_txb
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2285 add_function("textureLod",
2286 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2287 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2288 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2290 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2291 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2292 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2294 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2295 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2296 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2298 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2299 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2300 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2302 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2303 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2305 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2306 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2307 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2309 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2310 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2311 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2313 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2314 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2315 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2317 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2318 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2319 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2320 _textureCubeArrayShadow(ir_txl
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2323 add_function("textureOffset",
2324 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2325 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2326 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2328 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2329 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2330 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2332 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2333 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2334 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2336 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2337 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2338 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2340 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2342 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2343 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2345 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2346 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2347 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2349 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2350 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2351 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2353 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2354 /* The next one was forgotten in GLSL 1.30 spec. It's from
2355 * EXT_gpu_shader4 originally. It was added in 4.30 with the
2356 * wrong syntax. This was corrected in 4.40. 4.30 indicates
2357 * that it was intended to be included previously, so allow it
2360 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2362 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2363 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2364 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2366 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2367 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2368 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2370 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2371 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2372 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2374 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2375 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2377 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2378 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2379 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2381 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2382 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2383 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2385 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2386 _texture(ir_tex
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2387 _texture(ir_txb
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2390 add_function("texture1DOffset",
2391 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2392 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2393 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2394 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2395 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2396 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2399 add_function("texture2DOffset",
2400 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2401 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2402 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2403 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2404 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2405 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2408 add_function("texture3DOffset",
2409 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2410 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2411 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2412 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2413 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2414 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2417 add_function("texture2DRectOffset",
2418 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2419 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2420 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2423 add_function("shadow2DRectOffset",
2424 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2427 add_function("shadow1DOffset",
2428 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2429 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2432 add_function("shadow2DOffset",
2433 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2434 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2437 add_function("texture1DArrayOffset",
2438 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2439 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2440 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2441 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2442 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2443 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2446 add_function("texture2DArrayOffset",
2447 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2448 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2449 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2450 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2451 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2452 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2455 add_function("shadow1DArrayOffset",
2456 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2457 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2460 add_function("shadow2DArrayOffset",
2461 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2464 add_function("textureProj",
2465 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2466 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2467 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2468 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2469 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2470 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2472 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2473 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2474 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2475 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2476 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2477 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2479 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2480 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2481 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2483 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2484 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2486 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2487 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2488 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2489 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2491 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2492 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2493 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2494 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2496 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2498 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2499 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2500 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2501 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2502 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2503 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2505 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2506 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2507 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2508 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2509 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2510 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2512 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2513 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2514 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2516 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2517 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2520 add_function("texelFetch",
2521 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2522 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2523 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2525 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2526 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2527 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2529 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2530 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2531 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2533 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2534 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2535 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2537 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2538 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2539 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2541 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2542 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2543 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2545 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2546 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2547 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2549 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2550 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2551 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2553 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2554 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2555 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2557 _texelFetch(texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::ivec2_type
),
2561 add_function("texelFetch1D",
2562 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2563 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2564 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2567 add_function("texelFetch2D",
2568 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2569 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2570 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2573 add_function("texelFetch3D",
2574 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2575 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2576 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2579 add_function("texelFetch2DRect",
2580 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2581 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2582 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2585 add_function("texelFetch1DArray",
2586 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2587 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2588 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2591 add_function("texelFetch2DArray",
2592 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2593 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2594 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2597 add_function("texelFetchBuffer",
2598 _texelFetch(gpu_shader4_tbo
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2599 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2600 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2603 add_function("texelFetchOffset",
2604 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2605 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2606 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2608 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2609 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2610 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2612 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2613 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2614 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2616 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2617 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2618 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2620 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2621 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2622 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2624 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2625 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2626 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2630 add_function("texelFetch1DOffset",
2631 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2632 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2633 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2636 add_function("texelFetch2DOffset",
2637 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2638 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2639 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2642 add_function("texelFetch3DOffset",
2643 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2644 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2645 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2648 add_function("texelFetch2DRectOffset",
2649 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2650 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2651 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2654 add_function("texelFetch1DArrayOffset",
2655 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2656 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2657 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2660 add_function("texelFetch2DArrayOffset",
2661 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2662 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2663 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2666 add_function("textureProjOffset",
2667 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2668 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2669 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2670 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2671 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2672 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2674 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2675 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2676 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2677 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2678 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2679 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2681 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2682 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2683 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2685 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2686 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2688 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2689 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2690 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2691 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2692 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2693 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2695 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2697 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2698 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2699 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2700 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2701 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2702 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2704 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2705 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2706 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2707 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2708 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2709 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2711 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2712 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2713 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2715 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2716 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2719 add_function("texture1DProjOffset",
2720 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2721 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2722 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2723 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2724 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2725 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2726 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2727 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2728 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2729 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2730 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2731 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2734 add_function("texture2DProjOffset",
2735 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2736 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2737 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2738 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2739 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2740 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2741 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2742 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2743 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2744 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2745 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2746 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2749 add_function("texture3DProjOffset",
2750 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2751 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2752 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2753 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2754 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2755 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2758 add_function("shadow1DProjOffset",
2759 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2760 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2763 add_function("shadow2DProjOffset",
2764 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2765 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2768 add_function("texture2DRectProjOffset",
2769 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2770 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2771 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2772 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2773 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2774 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2777 add_function("shadow2DRectProjOffset",
2778 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2781 add_function("textureLodOffset",
2782 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2783 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2784 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2786 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2787 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2788 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2790 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2791 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2792 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2794 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2795 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2797 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2798 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2799 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2801 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2802 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2803 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2805 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2806 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2809 add_function("texture1DLodOffset",
2810 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2811 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2812 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2815 add_function("texture2DLodOffset",
2816 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2817 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2818 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2821 add_function("texture3DLodOffset",
2822 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2823 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2824 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2827 add_function("shadow1DLodOffset",
2828 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2831 add_function("shadow2DLodOffset",
2832 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2835 add_function("texture1DArrayLodOffset",
2836 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2837 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2838 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2841 add_function("texture2DArrayLodOffset",
2842 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2843 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2844 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2847 add_function("shadow1DArrayLodOffset",
2848 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2851 add_function("textureProjLod",
2852 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2853 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2854 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2855 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2856 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2857 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2859 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2860 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2861 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2862 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2863 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2864 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2866 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2867 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2868 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2870 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2871 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2874 add_function("textureProjLodOffset",
2875 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2876 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2877 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2878 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2879 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2880 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2882 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2883 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2884 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2885 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2886 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2887 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2889 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2890 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2891 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2893 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2894 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2897 add_function("texture1DProjLodOffset",
2898 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2899 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2900 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2901 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2902 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2903 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2906 add_function("texture2DProjLodOffset",
2907 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2908 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2909 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2910 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2911 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2912 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2915 add_function("texture3DProjLodOffset",
2916 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2917 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2918 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2921 add_function("shadow1DProjLodOffset",
2922 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2925 add_function("shadow2DProjLodOffset",
2926 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2929 add_function("textureGrad",
2930 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2931 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2932 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2934 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2935 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2936 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2938 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2939 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2940 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2942 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2943 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2944 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2946 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2947 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2948 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2950 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2952 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2953 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2954 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2956 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2957 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2958 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2960 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2961 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2962 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2964 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2965 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2966 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2968 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2969 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2972 add_function("textureGradOffset",
2973 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2974 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2975 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2977 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2978 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2979 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2981 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2982 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2983 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2985 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2986 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2987 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2989 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2991 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2992 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2994 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2995 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2996 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2998 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2999 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3000 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3002 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3003 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
3006 add_function("texture1DGradOffset",
3007 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3008 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3009 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
3012 add_function("texture2DGradOffset",
3013 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3014 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3015 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3018 add_function("texture3DGradOffset",
3019 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3020 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3021 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3024 add_function("texture2DRectGradOffset",
3025 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3026 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3027 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3030 add_function("shadow2DRectGradOffset",
3031 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3034 add_function("shadow1DGradOffset",
3035 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3038 add_function("shadow2DGradOffset",
3039 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3042 add_function("texture1DArrayGradOffset",
3043 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3044 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3045 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3048 add_function("texture2DArrayGradOffset",
3049 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3050 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3051 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3054 add_function("shadow1DArrayGradOffset",
3055 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3058 add_function("shadow2DArrayGradOffset",
3059 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
3062 add_function("textureProjGrad",
3063 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3064 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3065 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3066 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3067 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3068 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3070 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3071 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3072 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3073 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3074 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3075 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3077 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3078 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3079 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3081 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3082 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3083 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3084 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3085 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3086 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3088 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3090 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3091 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3094 add_function("textureProjGradOffset",
3095 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3096 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3097 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3098 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3099 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3100 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3102 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3103 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3104 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3105 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3106 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3107 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3109 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3110 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3111 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3113 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3114 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3115 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3116 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3117 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3118 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3120 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3122 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3123 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3126 add_function("texture1DProjGradOffset",
3127 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3128 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3129 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3130 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3131 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3132 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3135 add_function("texture2DProjGradOffset",
3136 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3137 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3138 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3139 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3140 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3141 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3144 add_function("texture3DProjGradOffset",
3145 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3146 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3147 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3150 add_function("texture2DRectProjGradOffset",
3151 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3152 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3153 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3154 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3155 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3156 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3159 add_function("shadow2DRectProjGradOffset",
3160 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3163 add_function("shadow1DProjGradOffset",
3164 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3167 add_function("shadow2DProjGradOffset",
3168 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3171 add_function("EmitVertex", _EmitVertex(), NULL
);
3172 add_function("EndPrimitive", _EndPrimitive(), NULL
);
3173 add_function("EmitStreamVertex",
3174 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
3175 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
3177 add_function("EndStreamPrimitive",
3178 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
3179 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
3181 add_function("barrier", _barrier(), NULL
);
3183 add_function("textureQueryLOD",
3184 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3185 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3186 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3188 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3189 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3190 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3192 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3193 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3194 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3196 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3197 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3198 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3200 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3201 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3202 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3204 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3205 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3206 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3208 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3209 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3210 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3212 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3213 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3214 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3215 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3216 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3217 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3220 add_function("textureQueryLod",
3221 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3222 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3223 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3225 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3226 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3227 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3229 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3230 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3231 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3233 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3234 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3235 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3237 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3238 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3239 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3241 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3242 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3243 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3245 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3246 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3247 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3249 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3250 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3251 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3252 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3253 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3254 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3257 add_function("textureQueryLevels",
3258 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1D_type
),
3259 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2D_type
),
3260 _textureQueryLevels(texture_query_levels
, glsl_type::sampler3D_type
),
3261 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCube_type
),
3262 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArray_type
),
3263 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArray_type
),
3264 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArray_type
),
3265 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DShadow_type
),
3266 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DShadow_type
),
3267 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeShadow_type
),
3268 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArrayShadow_type
),
3269 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArrayShadow_type
),
3270 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArrayShadow_type
),
3272 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1D_type
),
3273 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2D_type
),
3274 _textureQueryLevels(texture_query_levels
, glsl_type::isampler3D_type
),
3275 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCube_type
),
3276 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1DArray_type
),
3277 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2DArray_type
),
3278 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCubeArray_type
),
3280 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1D_type
),
3281 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2D_type
),
3282 _textureQueryLevels(texture_query_levels
, glsl_type::usampler3D_type
),
3283 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCube_type
),
3284 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1DArray_type
),
3285 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2DArray_type
),
3286 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCubeArray_type
),
3290 add_function("textureSamplesIdenticalEXT",
3291 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
3292 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
3293 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
3295 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
3296 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
3297 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
3300 add_function("texture1D",
3301 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3302 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3303 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3304 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3305 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3306 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3309 add_function("texture1DArray",
3310 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3311 _texture(ir_txb
, texture_array_derivs_only
,glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3312 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3313 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3314 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3315 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3318 add_function("texture1DProj",
3319 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3320 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3321 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3322 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3323 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3324 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3325 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3326 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3327 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3328 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3329 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3330 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3333 add_function("texture1DLod",
3334 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3335 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3336 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3339 add_function("texture1DArrayLod",
3340 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3341 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3342 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3345 add_function("texture1DProjLod",
3346 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3347 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3348 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3349 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3350 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3351 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3354 add_function("texture2D",
3355 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3356 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3357 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3358 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3359 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3360 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3361 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
3364 add_function("texture2DArray",
3365 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3366 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3367 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3368 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3369 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3370 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3373 add_function("texture2DProj",
3374 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3375 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3376 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3377 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3378 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3379 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3380 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3381 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3382 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3383 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3384 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3385 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3386 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3387 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3390 add_function("texture2DLod",
3391 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3392 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3393 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3396 add_function("texture2DArrayLod",
3397 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3398 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3399 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3402 add_function("texture2DProjLod",
3403 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3404 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3405 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3406 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3407 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3408 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3411 add_function("texture3D",
3412 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3413 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3414 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3415 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3416 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3417 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3420 add_function("texture3DProj",
3421 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3422 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3423 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3424 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3425 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3426 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3429 add_function("texture3DLod",
3430 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3431 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3432 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3435 add_function("texture3DProjLod",
3436 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3437 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3438 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3441 add_function("textureCube",
3442 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3443 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3444 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3445 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3446 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3447 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3450 add_function("textureCubeLod",
3451 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3452 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3453 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3456 add_function("texture2DRect",
3457 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3458 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3459 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3462 add_function("texture2DRectProj",
3463 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3464 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3465 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3466 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3467 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3468 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3471 add_function("shadow1D",
3472 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3473 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3476 add_function("shadow1DArray",
3477 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3478 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3481 add_function("shadow2D",
3482 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3483 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3486 add_function("shadow2DArray",
3487 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3488 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3491 add_function("shadow1DProj",
3492 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3493 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3496 add_function("shadow2DArray",
3497 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3498 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3501 add_function("shadowCube",
3502 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3503 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3506 add_function("shadow2DProj",
3507 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3508 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3511 add_function("shadow1DLod",
3512 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3515 add_function("shadow2DLod",
3516 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3519 add_function("shadow1DArrayLod",
3520 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3523 add_function("shadow1DProjLod",
3524 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3527 add_function("shadow2DProjLod",
3528 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3531 add_function("shadow2DRect",
3532 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3535 add_function("shadow2DRectProj",
3536 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3539 add_function("texture1DGradARB",
3540 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3543 add_function("texture1DProjGradARB",
3544 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3545 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3548 add_function("texture2DGradARB",
3549 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3552 add_function("texture2DProjGradARB",
3553 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3554 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3557 add_function("texture3DGradARB",
3558 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3561 add_function("texture3DProjGradARB",
3562 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3565 add_function("textureCubeGradARB",
3566 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3569 add_function("shadow1DGradARB",
3570 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3573 add_function("shadow1DProjGradARB",
3574 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3577 add_function("shadow2DGradARB",
3578 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3581 add_function("shadow2DProjGradARB",
3582 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3585 add_function("texture2DRectGradARB",
3586 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3589 add_function("texture2DRectProjGradARB",
3590 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3591 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3594 add_function("shadow2DRectGradARB",
3595 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3598 add_function("shadow2DRectProjGradARB",
3599 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3602 add_function("texture4",
3603 _texture(ir_tg4
, texture_texture4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3606 add_function("texture1DGrad",
3607 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3608 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3609 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3612 add_function("texture1DProjGrad",
3613 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3614 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3615 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3616 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3617 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3618 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3621 add_function("texture1DArrayGrad",
3622 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3623 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3624 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3627 add_function("texture2DGrad",
3628 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3629 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3630 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3633 add_function("texture2DProjGrad",
3634 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3635 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3636 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3637 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3638 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3639 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3642 add_function("texture2DArrayGrad",
3643 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3644 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3645 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3648 add_function("texture3DGrad",
3649 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3650 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3651 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3654 add_function("texture3DProjGrad",
3655 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3656 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3657 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3660 add_function("textureCubeGrad",
3661 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3662 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3663 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3666 add_function("shadow1DGrad",
3667 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3670 add_function("shadow1DProjGrad",
3671 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3674 add_function("shadow1DArrayGrad",
3675 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3678 add_function("shadow2DGrad",
3679 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3682 add_function("shadow2DProjGrad",
3683 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3686 add_function("shadow2DArrayGrad",
3687 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3690 add_function("texture2DRectGrad",
3691 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3692 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3693 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3696 add_function("texture2DRectProjGrad",
3697 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3698 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3699 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3700 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3701 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3702 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3705 add_function("shadow2DRectGrad",
3706 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3709 add_function("shadow2DRectProjGrad",
3710 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3713 add_function("shadowCubeGrad",
3714 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3717 add_function("textureGather",
3718 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3719 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3720 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3722 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3723 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3724 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3726 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3727 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3728 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3730 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3731 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3732 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3734 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
3735 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
3736 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
3738 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3739 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3740 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3742 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3743 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3744 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3746 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3747 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3748 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3750 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3751 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3752 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3754 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3755 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3756 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3758 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3759 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
3760 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3761 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
3762 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
3765 add_function("textureGatherOffset",
3766 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3767 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3768 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3770 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3771 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3772 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3774 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3775 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3776 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3778 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3779 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3780 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3782 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3783 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3784 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3786 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3787 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3788 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3790 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3791 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3792 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3794 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3795 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3796 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3798 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3799 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3800 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3802 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3803 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3804 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3806 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3807 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3808 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3810 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3811 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3814 add_function("textureGatherOffsets",
3815 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3816 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3817 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3819 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3820 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3821 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3823 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3824 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3825 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3827 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3828 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3829 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3831 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3832 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3833 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3835 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3836 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3837 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3839 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3840 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3841 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3866 add_function("ldexp",
3867 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
3868 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3869 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3870 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3871 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
3872 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3873 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3874 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3877 add_function("frexp",
3878 _frexp(glsl_type::float_type
, glsl_type::int_type
),
3879 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3880 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3881 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3882 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
3883 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3884 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3885 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3887 add_function("uaddCarry",
3888 _uaddCarry(glsl_type::uint_type
),
3889 _uaddCarry(glsl_type::uvec2_type
),
3890 _uaddCarry(glsl_type::uvec3_type
),
3891 _uaddCarry(glsl_type::uvec4_type
),
3893 add_function("usubBorrow",
3894 _usubBorrow(glsl_type::uint_type
),
3895 _usubBorrow(glsl_type::uvec2_type
),
3896 _usubBorrow(glsl_type::uvec3_type
),
3897 _usubBorrow(glsl_type::uvec4_type
),
3899 add_function("imulExtended",
3900 _mulExtended(glsl_type::int_type
),
3901 _mulExtended(glsl_type::ivec2_type
),
3902 _mulExtended(glsl_type::ivec3_type
),
3903 _mulExtended(glsl_type::ivec4_type
),
3905 add_function("umulExtended",
3906 _mulExtended(glsl_type::uint_type
),
3907 _mulExtended(glsl_type::uvec2_type
),
3908 _mulExtended(glsl_type::uvec3_type
),
3909 _mulExtended(glsl_type::uvec4_type
),
3911 add_function("interpolateAtCentroid",
3912 _interpolateAtCentroid(glsl_type::float_type
),
3913 _interpolateAtCentroid(glsl_type::vec2_type
),
3914 _interpolateAtCentroid(glsl_type::vec3_type
),
3915 _interpolateAtCentroid(glsl_type::vec4_type
),
3917 add_function("interpolateAtOffset",
3918 _interpolateAtOffset(glsl_type::float_type
),
3919 _interpolateAtOffset(glsl_type::vec2_type
),
3920 _interpolateAtOffset(glsl_type::vec3_type
),
3921 _interpolateAtOffset(glsl_type::vec4_type
),
3923 add_function("interpolateAtSample",
3924 _interpolateAtSample(glsl_type::float_type
),
3925 _interpolateAtSample(glsl_type::vec2_type
),
3926 _interpolateAtSample(glsl_type::vec3_type
),
3927 _interpolateAtSample(glsl_type::vec4_type
),
3930 add_function("atomicCounter",
3931 _atomic_counter_op("__intrinsic_atomic_read",
3932 shader_atomic_counters
),
3934 add_function("atomicCounterIncrement",
3935 _atomic_counter_op("__intrinsic_atomic_increment",
3936 shader_atomic_counters
),
3938 add_function("atomicCounterDecrement",
3939 _atomic_counter_op("__intrinsic_atomic_predecrement",
3940 shader_atomic_counters
),
3943 add_function("atomicCounterAddARB",
3944 _atomic_counter_op1("__intrinsic_atomic_add",
3945 shader_atomic_counter_ops
),
3947 add_function("atomicCounterSubtractARB",
3948 _atomic_counter_op1("__intrinsic_atomic_sub",
3949 shader_atomic_counter_ops
),
3951 add_function("atomicCounterMinARB",
3952 _atomic_counter_op1("__intrinsic_atomic_min",
3953 shader_atomic_counter_ops
),
3955 add_function("atomicCounterMaxARB",
3956 _atomic_counter_op1("__intrinsic_atomic_max",
3957 shader_atomic_counter_ops
),
3959 add_function("atomicCounterAndARB",
3960 _atomic_counter_op1("__intrinsic_atomic_and",
3961 shader_atomic_counter_ops
),
3963 add_function("atomicCounterOrARB",
3964 _atomic_counter_op1("__intrinsic_atomic_or",
3965 shader_atomic_counter_ops
),
3967 add_function("atomicCounterXorARB",
3968 _atomic_counter_op1("__intrinsic_atomic_xor",
3969 shader_atomic_counter_ops
),
3971 add_function("atomicCounterExchangeARB",
3972 _atomic_counter_op1("__intrinsic_atomic_exchange",
3973 shader_atomic_counter_ops
),
3975 add_function("atomicCounterCompSwapARB",
3976 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
3977 shader_atomic_counter_ops
),
3980 add_function("atomicCounterAdd",
3981 _atomic_counter_op1("__intrinsic_atomic_add",
3984 add_function("atomicCounterSubtract",
3985 _atomic_counter_op1("__intrinsic_atomic_sub",
3988 add_function("atomicCounterMin",
3989 _atomic_counter_op1("__intrinsic_atomic_min",
3992 add_function("atomicCounterMax",
3993 _atomic_counter_op1("__intrinsic_atomic_max",
3996 add_function("atomicCounterAnd",
3997 _atomic_counter_op1("__intrinsic_atomic_and",
4000 add_function("atomicCounterOr",
4001 _atomic_counter_op1("__intrinsic_atomic_or",
4004 add_function("atomicCounterXor",
4005 _atomic_counter_op1("__intrinsic_atomic_xor",
4008 add_function("atomicCounterExchange",
4009 _atomic_counter_op1("__intrinsic_atomic_exchange",
4012 add_function("atomicCounterCompSwap",
4013 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
4017 add_function("atomicAdd",
4018 _atomic_op2("__intrinsic_atomic_add",
4019 buffer_atomics_supported
,
4020 glsl_type::uint_type
),
4021 _atomic_op2("__intrinsic_atomic_add",
4022 buffer_atomics_supported
,
4023 glsl_type::int_type
),
4024 _atomic_op2("__intrinsic_atomic_add",
4025 shader_atomic_float_add
,
4026 glsl_type::float_type
),
4028 add_function("atomicMin",
4029 _atomic_op2("__intrinsic_atomic_min",
4030 buffer_atomics_supported
,
4031 glsl_type::uint_type
),
4032 _atomic_op2("__intrinsic_atomic_min",
4033 buffer_atomics_supported
,
4034 glsl_type::int_type
),
4035 _atomic_op2("__intrinsic_atomic_min",
4036 shader_atomic_float_minmax
,
4037 glsl_type::float_type
),
4039 add_function("atomicMax",
4040 _atomic_op2("__intrinsic_atomic_max",
4041 buffer_atomics_supported
,
4042 glsl_type::uint_type
),
4043 _atomic_op2("__intrinsic_atomic_max",
4044 buffer_atomics_supported
,
4045 glsl_type::int_type
),
4046 _atomic_op2("__intrinsic_atomic_max",
4047 shader_atomic_float_minmax
,
4048 glsl_type::float_type
),
4050 add_function("atomicAnd",
4051 _atomic_op2("__intrinsic_atomic_and",
4052 buffer_atomics_supported
,
4053 glsl_type::uint_type
),
4054 _atomic_op2("__intrinsic_atomic_and",
4055 buffer_atomics_supported
,
4056 glsl_type::int_type
),
4058 add_function("atomicOr",
4059 _atomic_op2("__intrinsic_atomic_or",
4060 buffer_atomics_supported
,
4061 glsl_type::uint_type
),
4062 _atomic_op2("__intrinsic_atomic_or",
4063 buffer_atomics_supported
,
4064 glsl_type::int_type
),
4066 add_function("atomicXor",
4067 _atomic_op2("__intrinsic_atomic_xor",
4068 buffer_atomics_supported
,
4069 glsl_type::uint_type
),
4070 _atomic_op2("__intrinsic_atomic_xor",
4071 buffer_atomics_supported
,
4072 glsl_type::int_type
),
4074 add_function("atomicExchange",
4075 _atomic_op2("__intrinsic_atomic_exchange",
4076 buffer_atomics_supported
,
4077 glsl_type::uint_type
),
4078 _atomic_op2("__intrinsic_atomic_exchange",
4079 buffer_atomics_supported
,
4080 glsl_type::int_type
),
4081 _atomic_op2("__intrinsic_atomic_exchange",
4082 shader_atomic_float_exchange
,
4083 glsl_type::float_type
),
4085 add_function("atomicCompSwap",
4086 _atomic_op3("__intrinsic_atomic_comp_swap",
4087 buffer_atomics_supported
,
4088 glsl_type::uint_type
),
4089 _atomic_op3("__intrinsic_atomic_comp_swap",
4090 buffer_atomics_supported
,
4091 glsl_type::int_type
),
4092 _atomic_op3("__intrinsic_atomic_comp_swap",
4093 shader_atomic_float_minmax
,
4094 glsl_type::float_type
),
4097 add_function("min3",
4098 _min3(glsl_type::float_type
),
4099 _min3(glsl_type::vec2_type
),
4100 _min3(glsl_type::vec3_type
),
4101 _min3(glsl_type::vec4_type
),
4103 _min3(glsl_type::int_type
),
4104 _min3(glsl_type::ivec2_type
),
4105 _min3(glsl_type::ivec3_type
),
4106 _min3(glsl_type::ivec4_type
),
4108 _min3(glsl_type::uint_type
),
4109 _min3(glsl_type::uvec2_type
),
4110 _min3(glsl_type::uvec3_type
),
4111 _min3(glsl_type::uvec4_type
),
4114 add_function("max3",
4115 _max3(glsl_type::float_type
),
4116 _max3(glsl_type::vec2_type
),
4117 _max3(glsl_type::vec3_type
),
4118 _max3(glsl_type::vec4_type
),
4120 _max3(glsl_type::int_type
),
4121 _max3(glsl_type::ivec2_type
),
4122 _max3(glsl_type::ivec3_type
),
4123 _max3(glsl_type::ivec4_type
),
4125 _max3(glsl_type::uint_type
),
4126 _max3(glsl_type::uvec2_type
),
4127 _max3(glsl_type::uvec3_type
),
4128 _max3(glsl_type::uvec4_type
),
4131 add_function("mid3",
4132 _mid3(glsl_type::float_type
),
4133 _mid3(glsl_type::vec2_type
),
4134 _mid3(glsl_type::vec3_type
),
4135 _mid3(glsl_type::vec4_type
),
4137 _mid3(glsl_type::int_type
),
4138 _mid3(glsl_type::ivec2_type
),
4139 _mid3(glsl_type::ivec3_type
),
4140 _mid3(glsl_type::ivec4_type
),
4142 _mid3(glsl_type::uint_type
),
4143 _mid3(glsl_type::uvec2_type
),
4144 _mid3(glsl_type::uvec3_type
),
4145 _mid3(glsl_type::uvec4_type
),
4148 add_image_functions(true);
4150 add_function("memoryBarrier",
4151 _memory_barrier("__intrinsic_memory_barrier",
4152 shader_image_load_store
),
4154 add_function("groupMemoryBarrier",
4155 _memory_barrier("__intrinsic_group_memory_barrier",
4158 add_function("memoryBarrierAtomicCounter",
4159 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
4160 compute_shader_supported
),
4162 add_function("memoryBarrierBuffer",
4163 _memory_barrier("__intrinsic_memory_barrier_buffer",
4164 compute_shader_supported
),
4166 add_function("memoryBarrierImage",
4167 _memory_barrier("__intrinsic_memory_barrier_image",
4168 compute_shader_supported
),
4170 add_function("memoryBarrierShared",
4171 _memory_barrier("__intrinsic_memory_barrier_shared",
4175 add_function("ballotARB", _ballot(), NULL
);
4177 add_function("readInvocationARB",
4178 _read_invocation(glsl_type::float_type
),
4179 _read_invocation(glsl_type::vec2_type
),
4180 _read_invocation(glsl_type::vec3_type
),
4181 _read_invocation(glsl_type::vec4_type
),
4183 _read_invocation(glsl_type::int_type
),
4184 _read_invocation(glsl_type::ivec2_type
),
4185 _read_invocation(glsl_type::ivec3_type
),
4186 _read_invocation(glsl_type::ivec4_type
),
4188 _read_invocation(glsl_type::uint_type
),
4189 _read_invocation(glsl_type::uvec2_type
),
4190 _read_invocation(glsl_type::uvec3_type
),
4191 _read_invocation(glsl_type::uvec4_type
),
4194 add_function("readFirstInvocationARB",
4195 _read_first_invocation(glsl_type::float_type
),
4196 _read_first_invocation(glsl_type::vec2_type
),
4197 _read_first_invocation(glsl_type::vec3_type
),
4198 _read_first_invocation(glsl_type::vec4_type
),
4200 _read_first_invocation(glsl_type::int_type
),
4201 _read_first_invocation(glsl_type::ivec2_type
),
4202 _read_first_invocation(glsl_type::ivec3_type
),
4203 _read_first_invocation(glsl_type::ivec4_type
),
4205 _read_first_invocation(glsl_type::uint_type
),
4206 _read_first_invocation(glsl_type::uvec2_type
),
4207 _read_first_invocation(glsl_type::uvec3_type
),
4208 _read_first_invocation(glsl_type::uvec4_type
),
4211 add_function("clock2x32ARB",
4212 _shader_clock(shader_clock
,
4213 glsl_type::uvec2_type
),
4216 add_function("clockARB",
4217 _shader_clock(shader_clock_int64
,
4218 glsl_type::uint64_t_type
),
4221 add_function("beginInvocationInterlockARB",
4222 _invocation_interlock(
4223 "__intrinsic_begin_invocation_interlock",
4224 supports_arb_fragment_shader_interlock
),
4227 add_function("endInvocationInterlockARB",
4228 _invocation_interlock(
4229 "__intrinsic_end_invocation_interlock",
4230 supports_arb_fragment_shader_interlock
),
4233 add_function("beginInvocationInterlockNV",
4234 _invocation_interlock(
4235 "__intrinsic_begin_invocation_interlock",
4236 supports_nv_fragment_shader_interlock
),
4239 add_function("endInvocationInterlockNV",
4240 _invocation_interlock(
4241 "__intrinsic_end_invocation_interlock",
4242 supports_nv_fragment_shader_interlock
),
4245 add_function("anyInvocationARB",
4246 _vote("__intrinsic_vote_any", vote
),
4249 add_function("allInvocationsARB",
4250 _vote("__intrinsic_vote_all", vote
),
4253 add_function("allInvocationsEqualARB",
4254 _vote("__intrinsic_vote_eq", vote
),
4257 add_function("anyInvocation",
4258 _vote("__intrinsic_vote_any", v460_desktop
),
4261 add_function("allInvocations",
4262 _vote("__intrinsic_vote_all", v460_desktop
),
4265 add_function("allInvocationsEqual",
4266 _vote("__intrinsic_vote_eq", v460_desktop
),
4269 add_function("helperInvocationEXT", _helper_invocation(), NULL
);
4271 add_function("__builtin_idiv64",
4272 generate_ir::idiv64(mem_ctx
, integer_functions_supported
),
4275 add_function("__builtin_imod64",
4276 generate_ir::imod64(mem_ctx
, integer_functions_supported
),
4279 add_function("__builtin_sign64",
4280 generate_ir::sign64(mem_ctx
, integer_functions_supported
),
4283 add_function("__builtin_udiv64",
4284 generate_ir::udiv64(mem_ctx
, integer_functions_supported
),
4287 add_function("__builtin_umod64",
4288 generate_ir::umod64(mem_ctx
, integer_functions_supported
),
4291 add_function("__builtin_umul64",
4292 generate_ir::umul64(mem_ctx
, integer_functions_supported
),
4303 builtin_builder::add_function(const char *name
, ...)
4307 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4311 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
4317 stuff
.push_tail(sig
);
4318 validate_ir_tree(&stuff
);
4321 f
->add_signature(sig
);
4325 shader
->symbols
->add_function(f
);
4329 builtin_builder::add_image_function(const char *name
,
4330 const char *intrinsic_name
,
4331 image_prototype_ctr prototype
,
4332 unsigned num_arguments
,
4334 enum ir_intrinsic_id intrinsic_id
)
4336 static const glsl_type
*const types
[] = {
4337 glsl_type::image1D_type
,
4338 glsl_type::image2D_type
,
4339 glsl_type::image3D_type
,
4340 glsl_type::image2DRect_type
,
4341 glsl_type::imageCube_type
,
4342 glsl_type::imageBuffer_type
,
4343 glsl_type::image1DArray_type
,
4344 glsl_type::image2DArray_type
,
4345 glsl_type::imageCubeArray_type
,
4346 glsl_type::image2DMS_type
,
4347 glsl_type::image2DMSArray_type
,
4348 glsl_type::iimage1D_type
,
4349 glsl_type::iimage2D_type
,
4350 glsl_type::iimage3D_type
,
4351 glsl_type::iimage2DRect_type
,
4352 glsl_type::iimageCube_type
,
4353 glsl_type::iimageBuffer_type
,
4354 glsl_type::iimage1DArray_type
,
4355 glsl_type::iimage2DArray_type
,
4356 glsl_type::iimageCubeArray_type
,
4357 glsl_type::iimage2DMS_type
,
4358 glsl_type::iimage2DMSArray_type
,
4359 glsl_type::uimage1D_type
,
4360 glsl_type::uimage2D_type
,
4361 glsl_type::uimage3D_type
,
4362 glsl_type::uimage2DRect_type
,
4363 glsl_type::uimageCube_type
,
4364 glsl_type::uimageBuffer_type
,
4365 glsl_type::uimage1DArray_type
,
4366 glsl_type::uimage2DArray_type
,
4367 glsl_type::uimageCubeArray_type
,
4368 glsl_type::uimage2DMS_type
,
4369 glsl_type::uimage2DMSArray_type
4372 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4374 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
4375 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
4376 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
4377 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
4378 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
4379 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
4380 num_arguments
, flags
, intrinsic_id
));
4383 shader
->symbols
->add_function(f
);
4387 builtin_builder::add_image_functions(bool glsl
)
4389 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
4391 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
4392 "__intrinsic_image_load",
4393 &builtin_builder::_image_prototype
, 0,
4394 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4395 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4396 IMAGE_FUNCTION_READ_ONLY
),
4397 ir_intrinsic_image_load
);
4399 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
4400 "__intrinsic_image_store",
4401 &builtin_builder::_image_prototype
, 1,
4402 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
4403 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4404 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4405 IMAGE_FUNCTION_WRITE_ONLY
),
4406 ir_intrinsic_image_store
);
4408 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
4410 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
4411 "__intrinsic_image_atomic_add",
4412 &builtin_builder::_image_prototype
, 1,
4413 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
4414 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4415 ir_intrinsic_image_atomic_add
);
4417 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
4418 "__intrinsic_image_atomic_min",
4419 &builtin_builder::_image_prototype
, 1, atom_flags
,
4420 ir_intrinsic_image_atomic_min
);
4422 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
4423 "__intrinsic_image_atomic_max",
4424 &builtin_builder::_image_prototype
, 1, atom_flags
,
4425 ir_intrinsic_image_atomic_max
);
4427 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
4428 "__intrinsic_image_atomic_and",
4429 &builtin_builder::_image_prototype
, 1, atom_flags
,
4430 ir_intrinsic_image_atomic_and
);
4432 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
4433 "__intrinsic_image_atomic_or",
4434 &builtin_builder::_image_prototype
, 1, atom_flags
,
4435 ir_intrinsic_image_atomic_or
);
4437 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
4438 "__intrinsic_image_atomic_xor",
4439 &builtin_builder::_image_prototype
, 1, atom_flags
,
4440 ir_intrinsic_image_atomic_xor
);
4442 add_image_function((glsl
? "imageAtomicExchange" :
4443 "__intrinsic_image_atomic_exchange"),
4444 "__intrinsic_image_atomic_exchange",
4445 &builtin_builder::_image_prototype
, 1,
4446 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
4447 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4448 ir_intrinsic_image_atomic_exchange
);
4450 add_image_function((glsl
? "imageAtomicCompSwap" :
4451 "__intrinsic_image_atomic_comp_swap"),
4452 "__intrinsic_image_atomic_comp_swap",
4453 &builtin_builder::_image_prototype
, 2, atom_flags
,
4454 ir_intrinsic_image_atomic_comp_swap
);
4456 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
4457 "__intrinsic_image_size",
4458 &builtin_builder::_image_size_prototype
, 1,
4459 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
4460 ir_intrinsic_image_size
);
4462 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
4463 "__intrinsic_image_samples",
4464 &builtin_builder::_image_samples_prototype
, 1,
4465 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4466 IMAGE_FUNCTION_MS_ONLY
,
4467 ir_intrinsic_image_samples
);
4469 /* EXT_shader_image_load_store */
4470 add_image_function(glsl
? "imageAtomicIncWrap" : "__intrinsic_image_atomic_inc_wrap",
4471 "__intrinsic_image_atomic_inc_wrap",
4472 &builtin_builder::_image_prototype
, 1,
4473 (atom_flags
| IMAGE_FUNCTION_EXT_ONLY
),
4474 ir_intrinsic_image_atomic_inc_wrap
);
4475 add_image_function(glsl
? "imageAtomicDecWrap" : "__intrinsic_image_atomic_dec_wrap",
4476 "__intrinsic_image_atomic_dec_wrap",
4477 &builtin_builder::_image_prototype
, 1,
4478 (atom_flags
| IMAGE_FUNCTION_EXT_ONLY
),
4479 ir_intrinsic_image_atomic_dec_wrap
);
4483 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
4485 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
4489 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
4491 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
4495 builtin_builder::imm(bool b
, unsigned vector_elements
)
4497 return new(mem_ctx
) ir_constant(b
, vector_elements
);
4501 builtin_builder::imm(float f
, unsigned vector_elements
)
4503 return new(mem_ctx
) ir_constant(f
, vector_elements
);
4507 builtin_builder::imm(int i
, unsigned vector_elements
)
4509 return new(mem_ctx
) ir_constant(i
, vector_elements
);
4513 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
4515 return new(mem_ctx
) ir_constant(u
, vector_elements
);
4519 builtin_builder::imm(double d
, unsigned vector_elements
)
4521 return new(mem_ctx
) ir_constant(d
, vector_elements
);
4525 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
4527 return new(mem_ctx
) ir_constant(type
, &data
);
4530 #define IMM_FP(type, val) (type->is_double()) ? imm(val) : imm((float)val)
4532 ir_dereference_variable
*
4533 builtin_builder::var_ref(ir_variable
*var
)
4535 return new(mem_ctx
) ir_dereference_variable(var
);
4538 ir_dereference_array
*
4539 builtin_builder::array_ref(ir_variable
*var
, int idx
)
4541 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
4544 /** Return an element of a matrix */
4546 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
4548 return swizzle(array_ref(var
, column
), row
, 1);
4552 * Implementations of built-in functions:
4555 ir_function_signature
*
4556 builtin_builder::new_sig(const glsl_type
*return_type
,
4557 builtin_available_predicate avail
,
4563 ir_function_signature
*sig
=
4564 new(mem_ctx
) ir_function_signature(return_type
, avail
);
4567 va_start(ap
, num_params
);
4568 for (int i
= 0; i
< num_params
; i
++) {
4569 plist
.push_tail(va_arg(ap
, ir_variable
*));
4573 sig
->replace_parameters(&plist
);
4577 #define MAKE_SIG(return_type, avail, ...) \
4578 ir_function_signature *sig = \
4579 new_sig(return_type, avail, __VA_ARGS__); \
4580 ir_factory body(&sig->body, mem_ctx); \
4581 sig->is_defined = true;
4583 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
4584 ir_function_signature *sig = \
4585 new_sig(return_type, avail, __VA_ARGS__); \
4586 sig->intrinsic_id = id;
4588 ir_function_signature
*
4589 builtin_builder::unop(builtin_available_predicate avail
,
4590 ir_expression_operation opcode
,
4591 const glsl_type
*return_type
,
4592 const glsl_type
*param_type
)
4594 ir_variable
*x
= in_var(param_type
, "x");
4595 MAKE_SIG(return_type
, avail
, 1, x
);
4596 body
.emit(ret(expr(opcode
, x
)));
4600 #define UNOP(NAME, OPCODE, AVAIL) \
4601 ir_function_signature * \
4602 builtin_builder::_##NAME(const glsl_type *type) \
4604 return unop(&AVAIL, OPCODE, type, type); \
4607 #define UNOPA(NAME, OPCODE) \
4608 ir_function_signature * \
4609 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
4611 return unop(avail, OPCODE, type, type); \
4614 ir_function_signature
*
4615 builtin_builder::binop(builtin_available_predicate avail
,
4616 ir_expression_operation opcode
,
4617 const glsl_type
*return_type
,
4618 const glsl_type
*param0_type
,
4619 const glsl_type
*param1_type
,
4622 ir_variable
*x
= in_var(param0_type
, "x");
4623 ir_variable
*y
= in_var(param1_type
, "y");
4624 MAKE_SIG(return_type
, avail
, 2, x
, y
);
4627 body
.emit(ret(expr(opcode
, y
, x
)));
4629 body
.emit(ret(expr(opcode
, x
, y
)));
4634 #define BINOP(NAME, OPCODE, AVAIL) \
4635 ir_function_signature * \
4636 builtin_builder::_##NAME(const glsl_type *return_type, \
4637 const glsl_type *param0_type, \
4638 const glsl_type *param1_type) \
4640 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
4644 * Angle and Trigonometry Functions @{
4647 ir_function_signature
*
4648 builtin_builder::_radians(const glsl_type
*type
)
4650 ir_variable
*degrees
= in_var(type
, "degrees");
4651 MAKE_SIG(type
, always_available
, 1, degrees
);
4652 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
4656 ir_function_signature
*
4657 builtin_builder::_degrees(const glsl_type
*type
)
4659 ir_variable
*radians
= in_var(type
, "radians");
4660 MAKE_SIG(type
, always_available
, 1, radians
);
4661 body
.emit(ret(mul(radians
, imm(57.29578f
))));
4665 UNOP(sin
, ir_unop_sin
, always_available
)
4666 UNOP(cos
, ir_unop_cos
, always_available
)
4668 ir_function_signature
*
4669 builtin_builder::_tan(const glsl_type
*type
)
4671 ir_variable
*theta
= in_var(type
, "theta");
4672 MAKE_SIG(type
, always_available
, 1, theta
);
4673 body
.emit(ret(div(sin(theta
), cos(theta
))));
4678 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
4682 mul(sqrt(sub(imm(1.0f
), abs(x
))),
4685 add(imm(M_PI_4f
- 1.0f
),
4688 mul(abs(x
), imm(p1
))))))))));
4692 * Generate a ir_call to a function with a set of parameters
4694 * The input \c params can either be a list of \c ir_variable or a list of
4695 * \c ir_dereference_variable. In the latter case, all nodes will be removed
4696 * from \c params and used directly as the parameters to the generated
4700 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
4702 exec_list actual_params
;
4704 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
4705 ir_dereference_variable
*d
= ir
->as_dereference_variable();
4708 actual_params
.push_tail(d
);
4710 ir_variable
*var
= ir
->as_variable();
4711 assert(var
!= NULL
);
4712 actual_params
.push_tail(var_ref(var
));
4716 ir_function_signature
*sig
=
4717 f
->exact_matching_signature(NULL
, &actual_params
);
4721 ir_dereference_variable
*deref
=
4722 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
4724 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
4727 ir_function_signature
*
4728 builtin_builder::_asin(const glsl_type
*type
)
4730 ir_variable
*x
= in_var(type
, "x");
4731 MAKE_SIG(type
, always_available
, 1, x
);
4733 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
4738 ir_function_signature
*
4739 builtin_builder::_acos(const glsl_type
*type
)
4741 ir_variable
*x
= in_var(type
, "x");
4742 MAKE_SIG(type
, always_available
, 1, x
);
4744 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
4749 ir_function_signature
*
4750 builtin_builder::_atan2(const glsl_type
*type
)
4752 const unsigned n
= type
->vector_elements
;
4753 ir_variable
*y
= in_var(type
, "y");
4754 ir_variable
*x
= in_var(type
, "x");
4755 MAKE_SIG(type
, is_not_nir
, 2, y
, x
);
4757 /* If we're on the left half-plane rotate the coordinates π/2 clock-wise
4758 * for the y=0 discontinuity to end up aligned with the vertical
4759 * discontinuity of atan(s/t) along t=0. This also makes sure that we
4760 * don't attempt to divide by zero along the vertical line, which may give
4761 * unspecified results on non-GLSL 4.1-capable hardware.
4763 ir_variable
*flip
= body
.make_temp(glsl_type::bvec(n
), "flip");
4764 body
.emit(assign(flip
, gequal(imm(0.0f
, n
), x
)));
4765 ir_variable
*s
= body
.make_temp(type
, "s");
4766 body
.emit(assign(s
, csel(flip
, abs(x
), y
)));
4767 ir_variable
*t
= body
.make_temp(type
, "t");
4768 body
.emit(assign(t
, csel(flip
, y
, abs(x
))));
4770 /* If the magnitude of the denominator exceeds some huge value, scale down
4771 * the arguments in order to prevent the reciprocal operation from flushing
4772 * its result to zero, which would cause precision problems, and for s
4773 * infinite would cause us to return a NaN instead of the correct finite
4776 * If fmin and fmax are respectively the smallest and largest positive
4777 * normalized floating point values representable by the implementation,
4778 * the constants below should be in agreement with:
4781 * scale <= 1 / fmin / fmax (for |t| >= huge)
4783 * In addition scale should be a negative power of two in order to avoid
4784 * loss of precision. The values chosen below should work for most usual
4785 * floating point representations with at least the dynamic range of ATI's
4786 * 24-bit representation.
4788 ir_constant
*huge
= imm(1e18f
, n
);
4789 ir_variable
*scale
= body
.make_temp(type
, "scale");
4790 body
.emit(assign(scale
, csel(gequal(abs(t
), huge
),
4791 imm(0.25f
, n
), imm(1.0f
, n
))));
4792 ir_variable
*rcp_scaled_t
= body
.make_temp(type
, "rcp_scaled_t");
4793 body
.emit(assign(rcp_scaled_t
, rcp(mul(t
, scale
))));
4794 ir_expression
*s_over_t
= mul(mul(s
, scale
), rcp_scaled_t
);
4796 /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
4797 * that ∞/∞ = 1) in order to comply with the rather artificial rules
4798 * inherited from IEEE 754-2008, namely:
4800 * "atan2(±∞, −∞) is ±3π/4
4801 * atan2(±∞, +∞) is ±π/4"
4803 * Note that this is inconsistent with the rules for the neighborhood of
4804 * zero that are based on iterated limits:
4806 * "atan2(±0, −0) is ±π
4807 * atan2(±0, +0) is ±0"
4809 * but GLSL specifically allows implementations to deviate from IEEE rules
4810 * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
4813 ir_expression
*tan
= csel(equal(abs(x
), abs(y
)),
4814 imm(1.0f
, n
), abs(s_over_t
));
4816 /* Calculate the arctangent and fix up the result if we had flipped the
4817 * coordinate system.
4819 ir_variable
*arc
= body
.make_temp(type
, "arc");
4820 do_atan(body
, type
, arc
, tan
);
4821 body
.emit(assign(arc
, add(arc
, mul(b2f(flip
), imm(M_PI_2f
)))));
4823 /* Rather convoluted calculation of the sign of the result. When x < 0 we
4824 * cannot use fsign because we need to be able to distinguish between
4825 * negative and positive zero. Unfortunately we cannot use bitwise
4826 * arithmetic tricks either because of back-ends without integer support.
4827 * When x >= 0 rcp_scaled_t will always be non-negative so this won't be
4828 * able to distinguish between negative and positive zero, but we don't
4829 * care because atan2 is continuous along the whole positive y = 0
4830 * half-line, so it won't affect the result significantly.
4832 body
.emit(ret(csel(less(min2(y
, rcp_scaled_t
), imm(0.0f
, n
)),
4839 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
4842 * range-reduction, first step:
4844 * / y_over_x if |y_over_x| <= 1.0;
4846 * \ 1.0 / y_over_x otherwise
4848 ir_variable
*x
= body
.make_temp(type
, "atan_x");
4849 body
.emit(assign(x
, div(min2(abs(y_over_x
),
4855 * approximate atan by evaluating polynomial:
4857 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
4858 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
4859 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
4861 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
4862 body
.emit(assign(tmp
, mul(x
, x
)));
4863 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
4865 imm(0.0536813784310406f
)),
4867 imm(0.1173503194786851f
)),
4869 imm(0.1938924977115610f
)),
4871 imm(0.3326756418091246f
)),
4873 imm(0.9999793128310355f
)),
4876 /* range-reduction fixup */
4877 body
.emit(assign(tmp
, add(tmp
,
4878 mul(b2f(greater(abs(y_over_x
),
4879 imm(1.0f
, type
->components()))),
4885 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
4888 ir_function_signature
*
4889 builtin_builder::_atan(const glsl_type
*type
)
4891 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
4892 MAKE_SIG(type
, is_not_nir
, 1, y_over_x
);
4894 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
4895 do_atan(body
, type
, tmp
, y_over_x
);
4896 body
.emit(ret(tmp
));
4901 ir_function_signature
*
4902 builtin_builder::_sinh(const glsl_type
*type
)
4904 ir_variable
*x
= in_var(type
, "x");
4905 MAKE_SIG(type
, v130
, 1, x
);
4907 /* 0.5 * (e^x - e^(-x)) */
4908 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
4913 ir_function_signature
*
4914 builtin_builder::_cosh(const glsl_type
*type
)
4916 ir_variable
*x
= in_var(type
, "x");
4917 MAKE_SIG(type
, v130
, 1, x
);
4919 /* 0.5 * (e^x + e^(-x)) */
4920 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
4925 ir_function_signature
*
4926 builtin_builder::_tanh(const glsl_type
*type
)
4928 ir_variable
*x
= in_var(type
, "x");
4929 MAKE_SIG(type
, v130
, 1, x
);
4931 /* tanh(x) := (0.5 * (e^x - e^(-x))) / (0.5 * (e^x + e^(-x)))
4933 * With a little algebra this reduces to (e^2x - 1) / (e^2x + 1)
4935 * Clamp x to (-inf, +10] to avoid precision problems. When x > 10, e^2x
4936 * is so much larger than 1.0 that 1.0 gets flushed to zero in the
4937 * computation e^2x +/- 1 so it can be ignored.
4939 ir_variable
*t
= body
.make_temp(type
, "tmp");
4940 body
.emit(assign(t
, min2(x
, imm(10.0f
))));
4942 body
.emit(ret(div(sub(exp(mul(t
, imm(2.0f
))), imm(1.0f
)),
4943 add(exp(mul(t
, imm(2.0f
))), imm(1.0f
)))));
4948 ir_function_signature
*
4949 builtin_builder::_asinh(const glsl_type
*type
)
4951 ir_variable
*x
= in_var(type
, "x");
4952 MAKE_SIG(type
, v130
, 1, x
);
4954 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
4959 ir_function_signature
*
4960 builtin_builder::_acosh(const glsl_type
*type
)
4962 ir_variable
*x
= in_var(type
, "x");
4963 MAKE_SIG(type
, v130
, 1, x
);
4965 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
4969 ir_function_signature
*
4970 builtin_builder::_atanh(const glsl_type
*type
)
4972 ir_variable
*x
= in_var(type
, "x");
4973 MAKE_SIG(type
, v130
, 1, x
);
4975 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
4976 sub(imm(1.0f
), x
))))));
4982 * Exponential Functions @{
4985 ir_function_signature
*
4986 builtin_builder::_pow(const glsl_type
*type
)
4988 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
4991 UNOP(exp
, ir_unop_exp
, always_available
)
4992 UNOP(log
, ir_unop_log
, always_available
)
4993 UNOP(exp2
, ir_unop_exp2
, always_available
)
4994 UNOP(log2
, ir_unop_log2
, always_available
)
4995 UNOP(atan_op
, ir_unop_atan
, is_nir
)
4996 UNOPA(sqrt
, ir_unop_sqrt
)
4997 UNOPA(inversesqrt
, ir_unop_rsq
)
5001 UNOPA(abs
, ir_unop_abs
)
5002 UNOPA(sign
, ir_unop_sign
)
5003 UNOPA(floor
, ir_unop_floor
)
5004 UNOPA(truncate
, ir_unop_trunc
)
5005 UNOPA(trunc
, ir_unop_trunc
)
5006 UNOPA(round
, ir_unop_round_even
)
5007 UNOPA(roundEven
, ir_unop_round_even
)
5008 UNOPA(ceil
, ir_unop_ceil
)
5009 UNOPA(fract
, ir_unop_fract
)
5011 ir_function_signature
*
5012 builtin_builder::_mod(builtin_available_predicate avail
,
5013 const glsl_type
*x_type
, const glsl_type
*y_type
)
5015 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
5018 ir_function_signature
*
5019 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
5021 ir_variable
*x
= in_var(type
, "x");
5022 ir_variable
*i
= out_var(type
, "i");
5023 MAKE_SIG(type
, avail
, 2, x
, i
);
5025 ir_variable
*t
= body
.make_temp(type
, "t");
5026 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
5027 body
.emit(assign(i
, t
));
5028 body
.emit(ret(sub(x
, t
)));
5033 ir_function_signature
*
5034 builtin_builder::_min(builtin_available_predicate avail
,
5035 const glsl_type
*x_type
, const glsl_type
*y_type
)
5037 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
5040 ir_function_signature
*
5041 builtin_builder::_max(builtin_available_predicate avail
,
5042 const glsl_type
*x_type
, const glsl_type
*y_type
)
5044 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
5047 ir_function_signature
*
5048 builtin_builder::_clamp(builtin_available_predicate avail
,
5049 const glsl_type
*val_type
, const glsl_type
*bound_type
)
5051 ir_variable
*x
= in_var(val_type
, "x");
5052 ir_variable
*minVal
= in_var(bound_type
, "minVal");
5053 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
5054 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
5056 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
5061 ir_function_signature
*
5062 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
5064 ir_variable
*x
= in_var(val_type
, "x");
5065 ir_variable
*y
= in_var(val_type
, "y");
5066 ir_variable
*a
= in_var(blend_type
, "a");
5067 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5069 body
.emit(ret(lrp(x
, y
, a
)));
5074 ir_function_signature
*
5075 builtin_builder::_mix_sel(builtin_available_predicate avail
,
5076 const glsl_type
*val_type
,
5077 const glsl_type
*blend_type
)
5079 ir_variable
*x
= in_var(val_type
, "x");
5080 ir_variable
*y
= in_var(val_type
, "y");
5081 ir_variable
*a
= in_var(blend_type
, "a");
5082 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5084 /* csel matches the ternary operator in that a selector of true choses the
5085 * first argument. This differs from mix(x, y, false) which choses the
5086 * second argument (to remain consistent with the interpolating version of
5087 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
5089 * To handle the behavior mismatch, reverse the x and y arguments.
5091 body
.emit(ret(csel(a
, y
, x
)));
5096 ir_function_signature
*
5097 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5099 ir_variable
*edge
= in_var(edge_type
, "edge");
5100 ir_variable
*x
= in_var(x_type
, "x");
5101 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
5103 ir_variable
*t
= body
.make_temp(x_type
, "t");
5104 if (x_type
->vector_elements
== 1) {
5105 /* Both are floats */
5106 if (edge_type
->is_double())
5107 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
5109 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
5110 } else if (edge_type
->vector_elements
== 1) {
5111 /* x is a vector but edge is a float */
5112 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5113 if (edge_type
->is_double())
5114 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
5116 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
5119 /* Both are vectors */
5120 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5121 if (edge_type
->is_double())
5122 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
5125 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
5135 ir_function_signature
*
5136 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5138 ir_variable
*edge0
= in_var(edge_type
, "edge0");
5139 ir_variable
*edge1
= in_var(edge_type
, "edge1");
5140 ir_variable
*x
= in_var(x_type
, "x");
5141 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
5143 /* From the GLSL 1.10 specification:
5146 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
5147 * return t * t * (3 - 2 * t);
5150 ir_variable
*t
= body
.make_temp(x_type
, "t");
5151 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
5152 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
5154 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
5159 ir_function_signature
*
5160 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
5162 ir_variable
*x
= in_var(type
, "x");
5163 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5165 body
.emit(ret(nequal(x
, x
)));
5170 ir_function_signature
*
5171 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
5173 ir_variable
*x
= in_var(type
, "x");
5174 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5176 ir_constant_data infinities
;
5177 for (int i
= 0; i
< type
->vector_elements
; i
++) {
5178 switch (type
->base_type
) {
5179 case GLSL_TYPE_FLOAT
:
5180 infinities
.f
[i
] = INFINITY
;
5182 case GLSL_TYPE_DOUBLE
:
5183 infinities
.d
[i
] = INFINITY
;
5186 unreachable("unknown type");
5190 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
5195 ir_function_signature
*
5196 builtin_builder::_atan2_op(const glsl_type
*x_type
)
5198 return binop(is_nir
, ir_binop_atan2
, x_type
, x_type
, x_type
);
5201 ir_function_signature
*
5202 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
5204 ir_variable
*x
= in_var(type
, "x");
5205 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5206 body
.emit(ret(bitcast_f2i(x
)));
5210 ir_function_signature
*
5211 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
5213 ir_variable
*x
= in_var(type
, "x");
5214 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5215 body
.emit(ret(bitcast_f2u(x
)));
5219 ir_function_signature
*
5220 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
5222 ir_variable
*x
= in_var(type
, "x");
5223 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5224 body
.emit(ret(bitcast_i2f(x
)));
5228 ir_function_signature
*
5229 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
5231 ir_variable
*x
= in_var(type
, "x");
5232 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5233 body
.emit(ret(bitcast_u2f(x
)));
5237 ir_function_signature
*
5238 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
5240 ir_variable
*x
= in_var(type
, "x");
5241 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
5242 body
.emit(ret(bitcast_d2i64(x
)));
5246 ir_function_signature
*
5247 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
5249 ir_variable
*x
= in_var(type
, "x");
5250 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
5251 body
.emit(ret(bitcast_d2u64(x
)));
5255 ir_function_signature
*
5256 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5258 ir_variable
*x
= in_var(type
, "x");
5259 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5260 body
.emit(ret(bitcast_i642d(x
)));
5264 ir_function_signature
*
5265 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5267 ir_variable
*x
= in_var(type
, "x");
5268 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5269 body
.emit(ret(bitcast_u642d(x
)));
5273 ir_function_signature
*
5274 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
5276 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5277 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5278 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
5282 ir_function_signature
*
5283 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
5285 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5286 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5287 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
5291 ir_function_signature
*
5292 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
5294 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5295 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5296 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
5300 ir_function_signature
*
5301 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
5303 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5304 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5305 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
5309 ir_function_signature
*
5310 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
5312 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5313 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5314 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
5318 ir_function_signature
*
5319 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
5321 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5322 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5323 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
5328 ir_function_signature
*
5329 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
5331 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5332 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5333 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
5337 ir_function_signature
*
5338 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
5340 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5341 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5342 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
5346 ir_function_signature
*
5347 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
5349 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5350 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5351 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
5355 ir_function_signature
*
5356 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
5358 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5359 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5360 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
5364 ir_function_signature
*
5365 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
5367 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5368 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
5369 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
5373 ir_function_signature
*
5374 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
5376 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
5377 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5378 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
5382 ir_function_signature
*
5383 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
5385 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
5386 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
5387 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
5391 ir_function_signature
*
5392 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
5394 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
5395 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
5396 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
5400 ir_function_signature
*
5401 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
5403 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5404 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
5405 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
5409 ir_function_signature
*
5410 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
5412 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
5413 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5414 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
5418 ir_function_signature
*
5419 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
5421 ir_variable
*x
= in_var(type
, "x");
5422 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
5424 body
.emit(ret(sqrt(dot(x
, x
))));
5429 ir_function_signature
*
5430 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
5432 ir_variable
*p0
= in_var(type
, "p0");
5433 ir_variable
*p1
= in_var(type
, "p1");
5434 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
5436 if (type
->vector_elements
== 1) {
5437 body
.emit(ret(abs(sub(p0
, p1
))));
5439 ir_variable
*p
= body
.make_temp(type
, "p");
5440 body
.emit(assign(p
, sub(p0
, p1
)));
5441 body
.emit(ret(sqrt(dot(p
, p
))));
5447 ir_function_signature
*
5448 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
5450 if (type
->vector_elements
== 1)
5451 return binop(avail
, ir_binop_mul
, type
, type
, type
);
5453 return binop(avail
, ir_binop_dot
,
5454 type
->get_base_type(), type
, type
);
5457 ir_function_signature
*
5458 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
5460 ir_variable
*a
= in_var(type
, "a");
5461 ir_variable
*b
= in_var(type
, "b");
5462 MAKE_SIG(type
, avail
, 2, a
, b
);
5464 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
5465 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
5467 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
5468 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
5473 ir_function_signature
*
5474 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
5476 ir_variable
*x
= in_var(type
, "x");
5477 MAKE_SIG(type
, avail
, 1, x
);
5479 if (type
->vector_elements
== 1) {
5480 body
.emit(ret(sign(x
)));
5482 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
5488 ir_function_signature
*
5489 builtin_builder::_ftransform()
5491 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
5493 /* ftransform() refers to global variables, and is always emitted
5494 * directly by ast_function.cpp. Just emit a prototype here so we
5495 * can recognize calls to it.
5500 ir_function_signature
*
5501 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
5503 ir_variable
*N
= in_var(type
, "N");
5504 ir_variable
*I
= in_var(type
, "I");
5505 ir_variable
*Nref
= in_var(type
, "Nref");
5506 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
5508 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
5509 ret(N
), ret(neg(N
))));
5514 ir_function_signature
*
5515 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
5517 ir_variable
*I
= in_var(type
, "I");
5518 ir_variable
*N
= in_var(type
, "N");
5519 MAKE_SIG(type
, avail
, 2, I
, N
);
5521 /* I - 2 * dot(N, I) * N */
5522 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
5527 ir_function_signature
*
5528 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
5530 ir_variable
*I
= in_var(type
, "I");
5531 ir_variable
*N
= in_var(type
, "N");
5532 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
5533 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
5535 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
5536 body
.emit(assign(n_dot_i
, dot(N
, I
)));
5538 /* From the GLSL 1.10 specification:
5539 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
5541 * return genType(0.0)
5543 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
5545 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
5546 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
5547 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
5548 mul(n_dot_i
, n_dot_i
)))))));
5549 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
5550 ret(ir_constant::zero(mem_ctx
, type
)),
5551 ret(sub(mul(eta
, I
),
5552 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
5557 ir_function_signature
*
5558 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
5560 ir_variable
*x
= in_var(type
, "x");
5561 ir_variable
*y
= in_var(type
, "y");
5562 MAKE_SIG(type
, avail
, 2, x
, y
);
5564 ir_variable
*z
= body
.make_temp(type
, "z");
5565 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5566 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
5573 ir_function_signature
*
5574 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
5579 if (type
->is_double()) {
5580 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
5581 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
5583 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
5584 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
5586 MAKE_SIG(type
, avail
, 2, c
, r
);
5588 ir_variable
*m
= body
.make_temp(type
, "m");
5589 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5590 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
5597 ir_function_signature
*
5598 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
5600 const glsl_type
*transpose_type
=
5601 glsl_type::get_instance(orig_type
->base_type
,
5602 orig_type
->matrix_columns
,
5603 orig_type
->vector_elements
);
5605 ir_variable
*m
= in_var(orig_type
, "m");
5606 MAKE_SIG(transpose_type
, avail
, 1, m
);
5608 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
5609 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
5610 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
5611 body
.emit(assign(array_ref(t
, j
),
5612 matrix_elt(m
, i
, j
),
5621 ir_function_signature
*
5622 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5624 ir_variable
*m
= in_var(type
, "m");
5625 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5627 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5628 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
5633 ir_function_signature
*
5634 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5636 ir_variable
*m
= in_var(type
, "m");
5637 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5640 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
5641 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
5644 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
5645 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
5648 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
5649 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
5651 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
5652 mul(matrix_elt(m
, 0, 1), f2
)),
5653 mul(matrix_elt(m
, 0, 2), f3
))));
5658 ir_function_signature
*
5659 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
5661 ir_variable
*m
= in_var(type
, "m");
5662 const glsl_type
*btype
= type
->get_base_type();
5663 MAKE_SIG(btype
, avail
, 1, m
);
5665 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
5666 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
5667 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
5668 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
5669 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
5670 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
5671 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
5672 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
5673 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
5674 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
5675 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
5676 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
5677 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
5678 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
5679 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
5680 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
5681 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
5682 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
5683 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
5685 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
5686 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
5687 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
5688 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
5689 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
5690 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
5691 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
5692 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5693 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
5694 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
5695 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
5696 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5697 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
5698 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
5699 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
5700 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5701 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
5702 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5703 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5705 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
5707 body
.emit(assign(adj_0
,
5708 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
5709 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
5710 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
5712 body
.emit(assign(adj_0
, neg(
5713 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
5714 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
5715 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
5717 body
.emit(assign(adj_0
,
5718 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
5719 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
5720 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
5722 body
.emit(assign(adj_0
, neg(
5723 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
5724 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
5725 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
5728 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
5733 ir_function_signature
*
5734 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5736 ir_variable
*m
= in_var(type
, "m");
5737 MAKE_SIG(type
, avail
, 1, m
);
5739 ir_variable
*adj
= body
.make_temp(type
, "adj");
5740 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
5741 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
5742 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
5743 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
5745 ir_expression
*det
=
5746 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5747 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
5749 body
.emit(ret(div(adj
, det
)));
5753 ir_function_signature
*
5754 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5756 ir_variable
*m
= in_var(type
, "m");
5757 const glsl_type
*btype
= type
->get_base_type();
5758 MAKE_SIG(type
, avail
, 1, m
);
5760 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
5761 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
5762 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
5764 body
.emit(assign(f11_22_21_12
,
5765 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
5766 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5767 body
.emit(assign(f10_22_20_12
,
5768 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
5769 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5770 body
.emit(assign(f10_21_20_11
,
5771 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
5772 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5774 ir_variable
*adj
= body
.make_temp(type
, "adj");
5775 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
5776 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
5777 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
5779 body
.emit(assign(array_ref(adj
, 0), neg(
5780 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
5781 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
5783 body
.emit(assign(array_ref(adj
, 1),
5784 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
5785 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
5787 body
.emit(assign(array_ref(adj
, 2), neg(
5788 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
5789 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
5792 body
.emit(assign(array_ref(adj
, 0),
5793 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
5794 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
5796 body
.emit(assign(array_ref(adj
, 1), neg(
5797 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
5798 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
5800 body
.emit(assign(array_ref(adj
, 2),
5801 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5802 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
5805 ir_expression
*det
=
5806 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
5807 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
5808 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
5810 body
.emit(ret(div(adj
, det
)));
5815 ir_function_signature
*
5816 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
5818 ir_variable
*m
= in_var(type
, "m");
5819 const glsl_type
*btype
= type
->get_base_type();
5820 MAKE_SIG(type
, avail
, 1, m
);
5822 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
5823 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
5824 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
5825 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
5826 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
5827 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
5828 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
5829 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
5830 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
5831 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
5832 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
5833 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
5834 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
5835 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
5836 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
5837 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
5838 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
5839 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
5840 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
5842 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
5843 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
5844 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
5845 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
5846 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
5847 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
5848 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
5849 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5850 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
5851 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
5852 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
5853 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5854 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
5855 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
5856 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
5857 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5858 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
5859 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5860 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5862 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
5863 body
.emit(assign(array_ref(adj
, 0),
5864 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
5865 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
5866 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
5868 body
.emit(assign(array_ref(adj
, 1), neg(
5869 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
5870 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
5871 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
5873 body
.emit(assign(array_ref(adj
, 2),
5874 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
5875 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
5876 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
5878 body
.emit(assign(array_ref(adj
, 3), neg(
5879 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
5880 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
5881 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
5884 body
.emit(assign(array_ref(adj
, 0), neg(
5885 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
5886 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
5887 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
5889 body
.emit(assign(array_ref(adj
, 1),
5890 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
5891 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
5892 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
5894 body
.emit(assign(array_ref(adj
, 2), neg(
5895 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
5896 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
5897 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
5899 body
.emit(assign(array_ref(adj
, 3),
5900 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
5901 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
5902 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
5905 body
.emit(assign(array_ref(adj
, 0),
5906 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
5907 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
5908 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
5910 body
.emit(assign(array_ref(adj
, 1), neg(
5911 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
5912 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
5913 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
5915 body
.emit(assign(array_ref(adj
, 2),
5916 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
5917 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
5918 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
5920 body
.emit(assign(array_ref(adj
, 3), neg(
5921 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
5922 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
5923 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
5926 body
.emit(assign(array_ref(adj
, 0), neg(
5927 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
5928 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
5929 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
5931 body
.emit(assign(array_ref(adj
, 1),
5932 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
5933 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
5934 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
5936 body
.emit(assign(array_ref(adj
, 2), neg(
5937 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
5938 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
5939 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
5941 body
.emit(assign(array_ref(adj
, 3),
5942 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
5943 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
5944 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
5947 ir_expression
*det
=
5948 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
5949 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
5950 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
5951 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
5953 body
.emit(ret(div(adj
, det
)));
5959 ir_function_signature
*
5960 builtin_builder::_lessThan(builtin_available_predicate avail
,
5961 const glsl_type
*type
)
5963 return binop(avail
, ir_binop_less
,
5964 glsl_type::bvec(type
->vector_elements
), type
, type
);
5967 ir_function_signature
*
5968 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
5969 const glsl_type
*type
)
5971 return binop(avail
, ir_binop_gequal
,
5972 glsl_type::bvec(type
->vector_elements
), type
, type
,
5976 ir_function_signature
*
5977 builtin_builder::_greaterThan(builtin_available_predicate avail
,
5978 const glsl_type
*type
)
5980 return binop(avail
, ir_binop_less
,
5981 glsl_type::bvec(type
->vector_elements
), type
, type
,
5985 ir_function_signature
*
5986 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
5987 const glsl_type
*type
)
5989 return binop(avail
, ir_binop_gequal
,
5990 glsl_type::bvec(type
->vector_elements
), type
, type
);
5993 ir_function_signature
*
5994 builtin_builder::_equal(builtin_available_predicate avail
,
5995 const glsl_type
*type
)
5997 return binop(avail
, ir_binop_equal
,
5998 glsl_type::bvec(type
->vector_elements
), type
, type
);
6001 ir_function_signature
*
6002 builtin_builder::_notEqual(builtin_available_predicate avail
,
6003 const glsl_type
*type
)
6005 return binop(avail
, ir_binop_nequal
,
6006 glsl_type::bvec(type
->vector_elements
), type
, type
);
6009 ir_function_signature
*
6010 builtin_builder::_any(const glsl_type
*type
)
6012 ir_variable
*v
= in_var(type
, "v");
6013 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
6015 const unsigned vec_elem
= v
->type
->vector_elements
;
6016 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
6021 ir_function_signature
*
6022 builtin_builder::_all(const glsl_type
*type
)
6024 ir_variable
*v
= in_var(type
, "v");
6025 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
6027 const unsigned vec_elem
= v
->type
->vector_elements
;
6028 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
6033 UNOP(not, ir_unop_logic_not
, always_available
)
6036 has_lod(const glsl_type
*sampler_type
)
6038 assert(sampler_type
->is_sampler());
6040 switch (sampler_type
->sampler_dimensionality
) {
6041 case GLSL_SAMPLER_DIM_RECT
:
6042 case GLSL_SAMPLER_DIM_BUF
:
6043 case GLSL_SAMPLER_DIM_MS
:
6050 ir_function_signature
*
6051 builtin_builder::_textureSize(builtin_available_predicate avail
,
6052 const glsl_type
*return_type
,
6053 const glsl_type
*sampler_type
)
6055 ir_variable
*s
= in_var(sampler_type
, "sampler");
6056 /* The sampler always exists; add optional lod later. */
6057 MAKE_SIG(return_type
, avail
, 1, s
);
6059 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
6060 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
6062 if (has_lod(sampler_type
)) {
6063 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6064 sig
->parameters
.push_tail(lod
);
6065 tex
->lod_info
.lod
= var_ref(lod
);
6067 tex
->lod_info
.lod
= imm(0u);
6070 body
.emit(ret(tex
));
6075 ir_function_signature
*
6076 builtin_builder::_textureSamples(builtin_available_predicate avail
,
6077 const glsl_type
*sampler_type
)
6079 ir_variable
*s
= in_var(sampler_type
, "sampler");
6080 MAKE_SIG(glsl_type::int_type
, avail
, 1, s
);
6082 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
6083 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
6084 body
.emit(ret(tex
));
6089 ir_function_signature
*
6090 builtin_builder::_texture(ir_texture_opcode opcode
,
6091 builtin_available_predicate avail
,
6092 const glsl_type
*return_type
,
6093 const glsl_type
*sampler_type
,
6094 const glsl_type
*coord_type
,
6097 ir_variable
*s
= in_var(sampler_type
, "sampler");
6098 ir_variable
*P
= in_var(coord_type
, "P");
6099 /* The sampler and coordinate always exist; add optional parameters later. */
6100 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6102 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6103 tex
->set_sampler(var_ref(s
), return_type
);
6105 const int coord_size
= sampler_type
->coordinate_components();
6107 if (coord_size
== coord_type
->vector_elements
) {
6108 tex
->coordinate
= var_ref(P
);
6110 /* The incoming coordinate also has the projector or shadow comparator,
6111 * so we need to swizzle those away.
6113 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
6116 /* The projector is always in the last component. */
6117 if (flags
& TEX_PROJECT
)
6118 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
6120 if (sampler_type
->sampler_shadow
) {
6121 if (opcode
== ir_tg4
) {
6122 /* gather has refz as a separate parameter, immediately after the
6125 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
6126 sig
->parameters
.push_tail(refz
);
6127 tex
->shadow_comparator
= var_ref(refz
);
6129 /* The shadow comparator is normally in the Z component, but a few types
6130 * have sufficiently large coordinates that it's in W.
6132 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
6136 if (opcode
== ir_txl
) {
6137 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6138 sig
->parameters
.push_tail(lod
);
6139 tex
->lod_info
.lod
= var_ref(lod
);
6140 } else if (opcode
== ir_txd
) {
6141 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6142 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
6143 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
6144 sig
->parameters
.push_tail(dPdx
);
6145 sig
->parameters
.push_tail(dPdy
);
6146 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
6147 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
6150 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
6151 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6152 ir_variable
*offset
=
6153 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
6154 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
6155 sig
->parameters
.push_tail(offset
);
6156 tex
->offset
= var_ref(offset
);
6159 if (flags
& TEX_OFFSET_ARRAY
) {
6160 ir_variable
*offsets
=
6161 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
6162 "offsets", ir_var_const_in
);
6163 sig
->parameters
.push_tail(offsets
);
6164 tex
->offset
= var_ref(offsets
);
6167 if (opcode
== ir_tg4
) {
6168 if (flags
& TEX_COMPONENT
) {
6169 ir_variable
*component
=
6170 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
6171 sig
->parameters
.push_tail(component
);
6172 tex
->lod_info
.component
= var_ref(component
);
6175 tex
->lod_info
.component
= imm(0);
6179 /* The "bias" parameter comes /after/ the "offset" parameter, which is
6180 * inconsistent with both textureLodOffset and textureGradOffset.
6182 if (opcode
== ir_txb
) {
6183 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6184 sig
->parameters
.push_tail(bias
);
6185 tex
->lod_info
.bias
= var_ref(bias
);
6188 body
.emit(ret(tex
));
6193 ir_function_signature
*
6194 builtin_builder::_textureCubeArrayShadow(ir_texture_opcode opcode
,
6195 builtin_available_predicate avail
,
6196 const glsl_type
*sampler_type
)
6198 ir_variable
*s
= in_var(sampler_type
, "sampler");
6199 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
6200 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
6201 MAKE_SIG(glsl_type::float_type
, avail
, 3, s
, P
, compare
);
6203 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6204 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
6206 tex
->coordinate
= var_ref(P
);
6207 tex
->shadow_comparator
= var_ref(compare
);
6209 if (opcode
== ir_txb
) {
6210 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6211 sig
->parameters
.push_tail(bias
);
6212 tex
->lod_info
.bias
= var_ref(bias
);
6215 if (opcode
== ir_txl
) {
6216 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6217 sig
->parameters
.push_tail(lod
);
6218 tex
->lod_info
.lod
= var_ref(lod
);
6221 body
.emit(ret(tex
));
6226 ir_function_signature
*
6227 builtin_builder::_texelFetch(builtin_available_predicate avail
,
6228 const glsl_type
*return_type
,
6229 const glsl_type
*sampler_type
,
6230 const glsl_type
*coord_type
,
6231 const glsl_type
*offset_type
)
6233 ir_variable
*s
= in_var(sampler_type
, "sampler");
6234 ir_variable
*P
= in_var(coord_type
, "P");
6235 /* The sampler and coordinate always exist; add optional parameters later. */
6236 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6238 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
6239 tex
->coordinate
= var_ref(P
);
6240 tex
->set_sampler(var_ref(s
), return_type
);
6242 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
6243 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
6244 sig
->parameters
.push_tail(sample
);
6245 tex
->lod_info
.sample_index
= var_ref(sample
);
6246 tex
->op
= ir_txf_ms
;
6247 } else if (has_lod(sampler_type
)) {
6248 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6249 sig
->parameters
.push_tail(lod
);
6250 tex
->lod_info
.lod
= var_ref(lod
);
6252 tex
->lod_info
.lod
= imm(0u);
6255 if (offset_type
!= NULL
) {
6256 ir_variable
*offset
=
6257 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
6258 sig
->parameters
.push_tail(offset
);
6259 tex
->offset
= var_ref(offset
);
6262 body
.emit(ret(tex
));
6267 ir_function_signature
*
6268 builtin_builder::_EmitVertex()
6270 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6272 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6273 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
6278 ir_function_signature
*
6279 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
6280 const glsl_type
*stream_type
)
6282 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6284 * "Emit the current values of output variables to the current output
6285 * primitive on stream stream. The argument to stream must be a constant
6286 * integral expression."
6288 ir_variable
*stream
=
6289 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6291 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6293 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
6298 ir_function_signature
*
6299 builtin_builder::_EndPrimitive()
6301 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6303 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6304 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
6309 ir_function_signature
*
6310 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
6311 const glsl_type
*stream_type
)
6313 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6315 * "Completes the current output primitive on stream stream and starts
6316 * a new one. The argument to stream must be a constant integral
6319 ir_variable
*stream
=
6320 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6322 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6324 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
6329 ir_function_signature
*
6330 builtin_builder::_barrier()
6332 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
6334 body
.emit(new(mem_ctx
) ir_barrier());
6338 ir_function_signature
*
6339 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
6340 const glsl_type
*sampler_type
,
6341 const glsl_type
*coord_type
)
6343 ir_variable
*s
= in_var(sampler_type
, "sampler");
6344 ir_variable
*coord
= in_var(coord_type
, "coord");
6345 /* The sampler and coordinate always exist; add optional parameters later. */
6346 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
6348 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
6349 tex
->coordinate
= var_ref(coord
);
6350 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
6352 body
.emit(ret(tex
));
6357 ir_function_signature
*
6358 builtin_builder::_textureQueryLevels(builtin_available_predicate avail
,
6359 const glsl_type
*sampler_type
)
6361 ir_variable
*s
= in_var(sampler_type
, "sampler");
6362 const glsl_type
*return_type
= glsl_type::int_type
;
6363 MAKE_SIG(return_type
, avail
, 1, s
);
6365 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
6366 tex
->set_sampler(var_ref(s
), return_type
);
6368 body
.emit(ret(tex
));
6373 ir_function_signature
*
6374 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
6375 const glsl_type
*sampler_type
,
6376 const glsl_type
*coord_type
)
6378 ir_variable
*s
= in_var(sampler_type
, "sampler");
6379 ir_variable
*P
= in_var(coord_type
, "P");
6380 const glsl_type
*return_type
= glsl_type::bool_type
;
6381 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6383 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
6384 tex
->coordinate
= var_ref(P
);
6385 tex
->set_sampler(var_ref(s
), return_type
);
6387 body
.emit(ret(tex
));
6392 UNOP(dFdx
, ir_unop_dFdx
, derivatives
)
6393 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, derivative_control
)
6394 UNOP(dFdxFine
, ir_unop_dFdx_fine
, derivative_control
)
6395 UNOP(dFdy
, ir_unop_dFdy
, derivatives
)
6396 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, derivative_control
)
6397 UNOP(dFdyFine
, ir_unop_dFdy_fine
, derivative_control
)
6399 ir_function_signature
*
6400 builtin_builder::_fwidth(const glsl_type
*type
)
6402 ir_variable
*p
= in_var(type
, "p");
6403 MAKE_SIG(type
, derivatives
, 1, p
);
6405 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
6410 ir_function_signature
*
6411 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
6413 ir_variable
*p
= in_var(type
, "p");
6414 MAKE_SIG(type
, derivative_control
, 1, p
);
6416 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
6417 abs(expr(ir_unop_dFdy_coarse
, p
)))));
6422 ir_function_signature
*
6423 builtin_builder::_fwidthFine(const glsl_type
*type
)
6425 ir_variable
*p
= in_var(type
, "p");
6426 MAKE_SIG(type
, derivative_control
, 1, p
);
6428 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
6429 abs(expr(ir_unop_dFdy_fine
, p
)))));
6434 ir_function_signature
*
6435 builtin_builder::_noise1(const glsl_type
*type
)
6437 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
6440 ir_function_signature
*
6441 builtin_builder::_noise2(const glsl_type
*type
)
6443 ir_variable
*p
= in_var(type
, "p");
6444 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
6446 ir_constant_data b_offset
;
6447 b_offset
.f
[0] = 601.0f
;
6448 b_offset
.f
[1] = 313.0f
;
6449 b_offset
.f
[2] = 29.0f
;
6450 b_offset
.f
[3] = 277.0f
;
6452 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6453 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6454 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
6455 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6456 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
6457 body
.emit(assign(t
, a
, WRITEMASK_X
));
6458 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6464 ir_function_signature
*
6465 builtin_builder::_noise3(const glsl_type
*type
)
6467 ir_variable
*p
= in_var(type
, "p");
6468 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
6470 ir_constant_data b_offset
;
6471 b_offset
.f
[0] = 601.0f
;
6472 b_offset
.f
[1] = 313.0f
;
6473 b_offset
.f
[2] = 29.0f
;
6474 b_offset
.f
[3] = 277.0f
;
6476 ir_constant_data c_offset
;
6477 c_offset
.f
[0] = 1559.0f
;
6478 c_offset
.f
[1] = 113.0f
;
6479 c_offset
.f
[2] = 1861.0f
;
6480 c_offset
.f
[3] = 797.0f
;
6482 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6483 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6484 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
6485 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
6486 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6487 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
6488 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
6489 body
.emit(assign(t
, a
, WRITEMASK_X
));
6490 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6491 body
.emit(assign(t
, c
, WRITEMASK_Z
));
6497 ir_function_signature
*
6498 builtin_builder::_noise4(const glsl_type
*type
)
6500 ir_variable
*p
= in_var(type
, "p");
6501 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
6503 ir_variable
*_p
= body
.make_temp(type
, "_p");
6505 ir_constant_data p_offset
;
6506 p_offset
.f
[0] = 1559.0f
;
6507 p_offset
.f
[1] = 113.0f
;
6508 p_offset
.f
[2] = 1861.0f
;
6509 p_offset
.f
[3] = 797.0f
;
6511 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
6513 ir_constant_data offset
;
6514 offset
.f
[0] = 601.0f
;
6515 offset
.f
[1] = 313.0f
;
6516 offset
.f
[2] = 29.0f
;
6517 offset
.f
[3] = 277.0f
;
6519 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6520 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6521 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
6522 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
6523 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
6524 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6525 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
6526 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
6527 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
6528 body
.emit(assign(t
, a
, WRITEMASK_X
));
6529 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6530 body
.emit(assign(t
, c
, WRITEMASK_Z
));
6531 body
.emit(assign(t
, d
, WRITEMASK_W
));
6537 ir_function_signature
*
6538 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
6540 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6541 ir_variable
*value
= in_var(type
, "value");
6542 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6543 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6544 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
6547 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6548 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6550 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
6551 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6552 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6557 ir_function_signature
*
6558 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
6560 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6561 ir_variable
*base
= in_var(type
, "base");
6562 ir_variable
*insert
= in_var(type
, "insert");
6563 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6564 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6565 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
6568 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6569 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6571 body
.emit(ret(bitfield_insert(base
, insert
,
6572 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6573 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6578 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
6580 ir_function_signature
*
6581 builtin_builder::_bitCount(const glsl_type
*type
)
6583 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
6584 glsl_type::ivec(type
->vector_elements
), type
);
6587 ir_function_signature
*
6588 builtin_builder::_findLSB(const glsl_type
*type
)
6590 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
6591 glsl_type::ivec(type
->vector_elements
), type
);
6594 ir_function_signature
*
6595 builtin_builder::_findMSB(const glsl_type
*type
)
6597 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
6598 glsl_type::ivec(type
->vector_elements
), type
);
6601 ir_function_signature
*
6602 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
6604 ir_variable
*a
= in_var(type
, "a");
6605 ir_variable
*b
= in_var(type
, "b");
6606 ir_variable
*c
= in_var(type
, "c");
6607 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
6609 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
6614 ir_function_signature
*
6615 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6617 return binop(x_type
->is_double() ? fp64
: gpu_shader5_or_es31_or_integer_functions
,
6618 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
6621 ir_function_signature
*
6622 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6624 ir_variable
*x
= in_var(x_type
, "x");
6625 ir_variable
*exponent
= out_var(exp_type
, "exp");
6626 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
6628 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
6630 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
6634 ir_function_signature
*
6635 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6637 ir_variable
*x
= in_var(x_type
, "x");
6638 ir_variable
*exponent
= out_var(exp_type
, "exp");
6639 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
6641 const unsigned vec_elem
= x_type
->vector_elements
;
6642 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
6643 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
6645 /* Single-precision floating-point values are stored as
6650 * An exponent shift of 23 will shift the mantissa out, leaving only the
6651 * exponent and sign bit (which itself may be zero, if the absolute value
6652 * was taken before the bitcast and shift.
6654 ir_constant
*exponent_shift
= imm(23);
6655 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
6657 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
6659 /* Exponent of floating-point values in the range [0.5, 1.0). */
6660 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
6662 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
6663 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
6665 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
6666 * to unsigned integers to ensure that 1 bits aren't shifted in.
6668 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
6669 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
6670 imm(0, vec_elem
)))));
6672 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
6673 body
.emit(assign(bits
, bitcast_f2u(x
)));
6674 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
6675 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
6676 imm(0u, vec_elem
)))));
6677 body
.emit(ret(bitcast_u2f(bits
)));
6682 ir_function_signature
*
6683 builtin_builder::_uaddCarry(const glsl_type
*type
)
6685 ir_variable
*x
= in_var(type
, "x");
6686 ir_variable
*y
= in_var(type
, "y");
6687 ir_variable
*carry
= out_var(type
, "carry");
6688 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
6690 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
6691 body
.emit(ret(add(x
, y
)));
6696 ir_function_signature
*
6697 builtin_builder::_usubBorrow(const glsl_type
*type
)
6699 ir_variable
*x
= in_var(type
, "x");
6700 ir_variable
*y
= in_var(type
, "y");
6701 ir_variable
*borrow
= out_var(type
, "borrow");
6702 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
6704 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
6705 body
.emit(ret(sub(x
, y
)));
6711 * For both imulExtended() and umulExtended() built-ins.
6713 ir_function_signature
*
6714 builtin_builder::_mulExtended(const glsl_type
*type
)
6716 const glsl_type
*mul_type
, *unpack_type
;
6717 ir_expression_operation unpack_op
;
6719 if (type
->base_type
== GLSL_TYPE_INT
) {
6720 unpack_op
= ir_unop_unpack_int_2x32
;
6721 mul_type
= glsl_type::get_instance(GLSL_TYPE_INT64
, type
->vector_elements
, 1);
6722 unpack_type
= glsl_type::ivec2_type
;
6724 unpack_op
= ir_unop_unpack_uint_2x32
;
6725 mul_type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, type
->vector_elements
, 1);
6726 unpack_type
= glsl_type::uvec2_type
;
6729 ir_variable
*x
= in_var(type
, "x");
6730 ir_variable
*y
= in_var(type
, "y");
6731 ir_variable
*msb
= out_var(type
, "msb");
6732 ir_variable
*lsb
= out_var(type
, "lsb");
6733 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
6735 ir_variable
*unpack_val
= body
.make_temp(unpack_type
, "_unpack_val");
6737 ir_expression
*mul_res
= new(mem_ctx
) ir_expression(ir_binop_mul
, mul_type
,
6738 new(mem_ctx
)ir_dereference_variable(x
),
6739 new(mem_ctx
)ir_dereference_variable(y
));
6741 if (type
->vector_elements
== 1) {
6742 body
.emit(assign(unpack_val
, expr(unpack_op
, mul_res
)));
6743 body
.emit(assign(msb
, swizzle_y(unpack_val
)));
6744 body
.emit(assign(lsb
, swizzle_x(unpack_val
)));
6746 for (int i
= 0; i
< type
->vector_elements
; i
++) {
6747 body
.emit(assign(unpack_val
, expr(unpack_op
, swizzle(mul_res
, i
, 1))));
6748 body
.emit(assign(array_ref(msb
, i
), swizzle_y(unpack_val
)));
6749 body
.emit(assign(array_ref(lsb
, i
), swizzle_x(unpack_val
)));
6756 ir_function_signature
*
6757 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
6759 ir_variable
*interpolant
= in_var(type
, "interpolant");
6760 interpolant
->data
.must_be_shader_input
= 1;
6761 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
6763 body
.emit(ret(interpolate_at_centroid(interpolant
)));
6768 ir_function_signature
*
6769 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
6771 ir_variable
*interpolant
= in_var(type
, "interpolant");
6772 interpolant
->data
.must_be_shader_input
= 1;
6773 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
6774 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
6776 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
6781 ir_function_signature
*
6782 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
6784 ir_variable
*interpolant
= in_var(type
, "interpolant");
6785 interpolant
->data
.must_be_shader_input
= 1;
6786 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
6787 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
6789 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
6794 ir_function_signature
*
6795 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
6796 enum ir_intrinsic_id id
)
6798 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6799 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
6803 ir_function_signature
*
6804 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
6805 enum ir_intrinsic_id id
)
6807 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6808 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6809 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
6813 ir_function_signature
*
6814 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
6815 enum ir_intrinsic_id id
)
6817 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6818 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
6819 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6820 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
6824 ir_function_signature
*
6825 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
6826 const glsl_type
*type
,
6827 enum ir_intrinsic_id id
)
6829 ir_variable
*atomic
= in_var(type
, "atomic");
6830 ir_variable
*data
= in_var(type
, "data");
6831 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
6835 ir_function_signature
*
6836 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
6837 const glsl_type
*type
,
6838 enum ir_intrinsic_id id
)
6840 ir_variable
*atomic
= in_var(type
, "atomic");
6841 ir_variable
*data1
= in_var(type
, "data1");
6842 ir_variable
*data2
= in_var(type
, "data2");
6843 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
6847 ir_function_signature
*
6848 builtin_builder::_atomic_counter_op(const char *intrinsic
,
6849 builtin_available_predicate avail
)
6851 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6852 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
6854 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6855 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6857 body
.emit(ret(retval
));
6861 ir_function_signature
*
6862 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
6863 builtin_available_predicate avail
)
6865 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6866 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6867 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
6869 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6871 /* Instead of generating an __intrinsic_atomic_sub, generate an
6872 * __intrinsic_atomic_add with the data parameter negated.
6874 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
6875 ir_variable
*const neg_data
=
6876 body
.make_temp(glsl_type::uint_type
, "neg_data");
6878 body
.emit(assign(neg_data
, neg(data
)));
6880 exec_list parameters
;
6882 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
6883 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
6885 ir_function
*const func
=
6886 shader
->symbols
->get_function("__intrinsic_atomic_add");
6887 ir_instruction
*const c
= call(func
, retval
, parameters
);
6890 assert(parameters
.is_empty());
6894 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6898 body
.emit(ret(retval
));
6902 ir_function_signature
*
6903 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
6904 builtin_available_predicate avail
)
6906 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6907 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
6908 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6909 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
6911 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6912 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6914 body
.emit(ret(retval
));
6918 ir_function_signature
*
6919 builtin_builder::_atomic_op2(const char *intrinsic
,
6920 builtin_available_predicate avail
,
6921 const glsl_type
*type
)
6923 ir_variable
*atomic
= in_var(type
, "atomic_var");
6924 ir_variable
*data
= in_var(type
, "atomic_data");
6925 MAKE_SIG(type
, avail
, 2, atomic
, data
);
6927 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
6928 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6930 body
.emit(ret(retval
));
6934 ir_function_signature
*
6935 builtin_builder::_atomic_op3(const char *intrinsic
,
6936 builtin_available_predicate avail
,
6937 const glsl_type
*type
)
6939 ir_variable
*atomic
= in_var(type
, "atomic_var");
6940 ir_variable
*data1
= in_var(type
, "atomic_data1");
6941 ir_variable
*data2
= in_var(type
, "atomic_data2");
6942 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
6944 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
6945 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6947 body
.emit(ret(retval
));
6951 ir_function_signature
*
6952 builtin_builder::_min3(const glsl_type
*type
)
6954 ir_variable
*x
= in_var(type
, "x");
6955 ir_variable
*y
= in_var(type
, "y");
6956 ir_variable
*z
= in_var(type
, "z");
6957 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6959 ir_expression
*min3
= min2(x
, min2(y
,z
));
6960 body
.emit(ret(min3
));
6965 ir_function_signature
*
6966 builtin_builder::_max3(const glsl_type
*type
)
6968 ir_variable
*x
= in_var(type
, "x");
6969 ir_variable
*y
= in_var(type
, "y");
6970 ir_variable
*z
= in_var(type
, "z");
6971 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6973 ir_expression
*max3
= max2(x
, max2(y
,z
));
6974 body
.emit(ret(max3
));
6979 ir_function_signature
*
6980 builtin_builder::_mid3(const glsl_type
*type
)
6982 ir_variable
*x
= in_var(type
, "x");
6983 ir_variable
*y
= in_var(type
, "y");
6984 ir_variable
*z
= in_var(type
, "z");
6985 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6987 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
6988 body
.emit(ret(mid3
));
6993 static builtin_available_predicate
6994 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
6996 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
6997 type
->sampled_type
== GLSL_TYPE_FLOAT
)
6998 return shader_image_atomic_exchange_float
;
7000 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
) &&
7001 type
->sampled_type
== GLSL_TYPE_FLOAT
)
7002 return shader_image_atomic_add_float
;
7004 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
7005 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
7006 IMAGE_FUNCTION_AVAIL_ATOMIC
))
7007 return shader_image_atomic
;
7009 else if (flags
& IMAGE_FUNCTION_EXT_ONLY
)
7010 return shader_image_load_store_ext
;
7013 return shader_image_load_store
;
7016 ir_function_signature
*
7017 builtin_builder::_image_prototype(const glsl_type
*image_type
,
7018 unsigned num_arguments
,
7021 const glsl_type
*data_type
= glsl_type::get_instance(
7022 image_type
->sampled_type
,
7023 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
7025 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
7026 glsl_type::void_type
: data_type
);
7028 /* Addressing arguments that are always present. */
7029 ir_variable
*image
= in_var(image_type
, "image");
7030 ir_variable
*coord
= in_var(
7031 glsl_type::ivec(image_type
->coordinate_components()), "coord");
7033 ir_function_signature
*sig
= new_sig(
7034 ret_type
, get_image_available_predicate(image_type
, flags
),
7037 /* Sample index for multisample images. */
7038 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
7039 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
7041 /* Data arguments. */
7042 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
7043 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
7044 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
7045 ralloc_free(arg_name
);
7048 /* Set the maximal set of qualifiers allowed for this image
7049 * built-in. Function calls with arguments having fewer
7050 * qualifiers than present in the prototype are allowed by the
7051 * spec, but not with more, i.e. this will make the compiler
7052 * accept everything that needs to be accepted, and reject cases
7053 * like loads from write-only or stores to read-only images.
7055 image
->data
.memory_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
7056 image
->data
.memory_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
7057 image
->data
.memory_coherent
= true;
7058 image
->data
.memory_volatile
= true;
7059 image
->data
.memory_restrict
= true;
7064 ir_function_signature
*
7065 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
7066 unsigned /* num_arguments */,
7067 unsigned /* flags */)
7069 const glsl_type
*ret_type
;
7070 unsigned num_components
= image_type
->coordinate_components();
7072 /* From the ARB_shader_image_size extension:
7073 * "Cube images return the dimensions of one face."
7075 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
7076 !image_type
->sampler_array
) {
7080 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
7081 * supported by mesa.
7083 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
7085 ir_variable
*image
= in_var(image_type
, "image");
7086 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
7088 /* Set the maximal set of qualifiers allowed for this image
7089 * built-in. Function calls with arguments having fewer
7090 * qualifiers than present in the prototype are allowed by the
7091 * spec, but not with more, i.e. this will make the compiler
7092 * accept everything that needs to be accepted, and reject cases
7093 * like loads from write-only or stores to read-only images.
7095 image
->data
.memory_read_only
= true;
7096 image
->data
.memory_write_only
= true;
7097 image
->data
.memory_coherent
= true;
7098 image
->data
.memory_volatile
= true;
7099 image
->data
.memory_restrict
= true;
7104 ir_function_signature
*
7105 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
7106 unsigned /* num_arguments */,
7107 unsigned /* flags */)
7109 ir_variable
*image
= in_var(image_type
, "image");
7110 ir_function_signature
*sig
=
7111 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
7113 /* Set the maximal set of qualifiers allowed for this image
7114 * built-in. Function calls with arguments having fewer
7115 * qualifiers than present in the prototype are allowed by the
7116 * spec, but not with more, i.e. this will make the compiler
7117 * accept everything that needs to be accepted, and reject cases
7118 * like loads from write-only or stores to read-only images.
7120 image
->data
.memory_read_only
= true;
7121 image
->data
.memory_write_only
= true;
7122 image
->data
.memory_coherent
= true;
7123 image
->data
.memory_volatile
= true;
7124 image
->data
.memory_restrict
= true;
7129 ir_function_signature
*
7130 builtin_builder::_image(image_prototype_ctr prototype
,
7131 const glsl_type
*image_type
,
7132 const char *intrinsic_name
,
7133 unsigned num_arguments
,
7135 enum ir_intrinsic_id id
)
7137 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
7138 num_arguments
, flags
);
7140 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
7141 ir_factory
body(&sig
->body
, mem_ctx
);
7142 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
7144 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
7145 body
.emit(call(f
, NULL
, sig
->parameters
));
7147 ir_variable
*ret_val
=
7148 body
.make_temp(sig
->return_type
, "_ret_val");
7149 body
.emit(call(f
, ret_val
, sig
->parameters
));
7150 body
.emit(ret(ret_val
));
7153 sig
->is_defined
= true;
7156 sig
->intrinsic_id
= id
;
7162 ir_function_signature
*
7163 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
7164 enum ir_intrinsic_id id
)
7166 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7170 ir_function_signature
*
7171 builtin_builder::_memory_barrier(const char *intrinsic_name
,
7172 builtin_available_predicate avail
)
7174 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7175 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7176 NULL
, sig
->parameters
));
7180 ir_function_signature
*
7181 builtin_builder::_ballot_intrinsic()
7183 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7184 MAKE_INTRINSIC(glsl_type::uint64_t_type
, ir_intrinsic_ballot
, shader_ballot
,
7189 ir_function_signature
*
7190 builtin_builder::_ballot()
7192 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7194 MAKE_SIG(glsl_type::uint64_t_type
, shader_ballot
, 1, value
);
7195 ir_variable
*retval
= body
.make_temp(glsl_type::uint64_t_type
, "retval");
7197 body
.emit(call(shader
->symbols
->get_function("__intrinsic_ballot"),
7198 retval
, sig
->parameters
));
7199 body
.emit(ret(retval
));
7203 ir_function_signature
*
7204 builtin_builder::_read_first_invocation_intrinsic(const glsl_type
*type
)
7206 ir_variable
*value
= in_var(type
, "value");
7207 MAKE_INTRINSIC(type
, ir_intrinsic_read_first_invocation
, shader_ballot
,
7212 ir_function_signature
*
7213 builtin_builder::_read_first_invocation(const glsl_type
*type
)
7215 ir_variable
*value
= in_var(type
, "value");
7217 MAKE_SIG(type
, shader_ballot
, 1, value
);
7218 ir_variable
*retval
= body
.make_temp(type
, "retval");
7220 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_first_invocation"),
7221 retval
, sig
->parameters
));
7222 body
.emit(ret(retval
));
7226 ir_function_signature
*
7227 builtin_builder::_read_invocation_intrinsic(const glsl_type
*type
)
7229 ir_variable
*value
= in_var(type
, "value");
7230 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7231 MAKE_INTRINSIC(type
, ir_intrinsic_read_invocation
, shader_ballot
,
7232 2, value
, invocation
);
7236 ir_function_signature
*
7237 builtin_builder::_read_invocation(const glsl_type
*type
)
7239 ir_variable
*value
= in_var(type
, "value");
7240 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7242 MAKE_SIG(type
, shader_ballot
, 2, value
, invocation
);
7243 ir_variable
*retval
= body
.make_temp(type
, "retval");
7245 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_invocation"),
7246 retval
, sig
->parameters
));
7247 body
.emit(ret(retval
));
7251 ir_function_signature
*
7252 builtin_builder::_invocation_interlock_intrinsic(builtin_available_predicate avail
,
7253 enum ir_intrinsic_id id
)
7255 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7259 ir_function_signature
*
7260 builtin_builder::_invocation_interlock(const char *intrinsic_name
,
7261 builtin_available_predicate avail
)
7263 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7264 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7265 NULL
, sig
->parameters
));
7269 ir_function_signature
*
7270 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
7271 const glsl_type
*type
)
7273 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
7277 ir_function_signature
*
7278 builtin_builder::_shader_clock(builtin_available_predicate avail
,
7279 const glsl_type
*type
)
7281 MAKE_SIG(type
, avail
, 0);
7283 ir_variable
*retval
= body
.make_temp(glsl_type::uvec2_type
, "clock_retval");
7285 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
7286 retval
, sig
->parameters
));
7288 if (type
== glsl_type::uint64_t_type
) {
7289 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
7291 body
.emit(ret(retval
));
7297 ir_function_signature
*
7298 builtin_builder::_vote_intrinsic(builtin_available_predicate avail
,
7299 enum ir_intrinsic_id id
)
7301 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7302 MAKE_INTRINSIC(glsl_type::bool_type
, id
, avail
, 1, value
);
7306 ir_function_signature
*
7307 builtin_builder::_vote(const char *intrinsic_name
,
7308 builtin_available_predicate avail
)
7310 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7312 MAKE_SIG(glsl_type::bool_type
, avail
, 1, value
);
7314 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
7316 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7317 retval
, sig
->parameters
));
7318 body
.emit(ret(retval
));
7322 ir_function_signature
*
7323 builtin_builder::_helper_invocation_intrinsic()
7325 MAKE_INTRINSIC(glsl_type::bool_type
, ir_intrinsic_helper_invocation
,
7326 demote_to_helper_invocation
, 0);
7330 ir_function_signature
*
7331 builtin_builder::_helper_invocation()
7333 MAKE_SIG(glsl_type::bool_type
, demote_to_helper_invocation
, 0);
7335 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
7337 body
.emit(call(shader
->symbols
->get_function("__intrinsic_helper_invocation"),
7338 retval
, sig
->parameters
));
7339 body
.emit(ret(retval
));
7346 /******************************************************************************/
7348 /* The singleton instance of builtin_builder. */
7349 static builtin_builder builtins
;
7350 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
7351 static uint32_t builtin_users
= 0;
7354 * External API (exposing the built-in module to the rest of the compiler):
7358 _mesa_glsl_builtin_functions_init_or_ref()
7360 mtx_lock(&builtins_lock
);
7361 if (builtin_users
++ == 0)
7362 builtins
.initialize();
7363 mtx_unlock(&builtins_lock
);
7367 _mesa_glsl_builtin_functions_decref()
7369 mtx_lock(&builtins_lock
);
7370 assert(builtin_users
!= 0);
7371 if (--builtin_users
== 0)
7373 mtx_unlock(&builtins_lock
);
7376 ir_function_signature
*
7377 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
7378 const char *name
, exec_list
*actual_parameters
)
7380 ir_function_signature
*s
;
7381 mtx_lock(&builtins_lock
);
7382 s
= builtins
.find(state
, name
, actual_parameters
);
7383 mtx_unlock(&builtins_lock
);
7389 _mesa_glsl_has_builtin_function(_mesa_glsl_parse_state
*state
, const char *name
)
7393 mtx_lock(&builtins_lock
);
7394 f
= builtins
.shader
->symbols
->get_function(name
);
7396 foreach_in_list(ir_function_signature
, sig
, &f
->signatures
) {
7397 if (sig
->is_builtin_available(state
)) {
7403 mtx_unlock(&builtins_lock
);
7409 _mesa_glsl_get_builtin_function_shader()
7411 return builtins
.shader
;
7416 * Get the function signature for main from a shader
7418 ir_function_signature
*
7419 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
7421 ir_function
*const f
= symbols
->get_function("main");
7423 exec_list void_parameters
;
7425 /* Look for the 'void main()' signature and ensure that it's defined.
7426 * This keeps the linker from accidentally pick a shader that just
7427 * contains a prototype for main.
7429 * We don't have to check for multiple definitions of main (in multiple
7430 * shaders) because that would have already been caught above.
7432 ir_function_signature
*sig
=
7433 f
->matching_signature(NULL
, &void_parameters
, false);
7434 if ((sig
!= NULL
) && sig
->is_defined
) {