2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
64 #include "builtin_functions.h"
66 #define M_PIf ((float) M_PI)
67 #define M_PI_2f ((float) M_PI_2)
68 #define M_PI_4f ((float) M_PI_4)
70 using namespace ir_builder
;
73 * Availability predicates:
77 always_available(const _mesa_glsl_parse_state
*)
83 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
85 return state
->stage
== MESA_SHADER_VERTEX
&&
86 state
->language_version
<= 130 &&
91 fs_only(const _mesa_glsl_parse_state
*state
)
93 return state
->stage
== MESA_SHADER_FRAGMENT
;
97 gs_only(const _mesa_glsl_parse_state
*state
)
99 return state
->stage
== MESA_SHADER_GEOMETRY
;
103 v110(const _mesa_glsl_parse_state
*state
)
105 return !state
->es_shader
;
109 v110_fs_only(const _mesa_glsl_parse_state
*state
)
111 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
115 v120(const _mesa_glsl_parse_state
*state
)
117 return state
->is_version(120, 300);
121 v130(const _mesa_glsl_parse_state
*state
)
123 return state
->is_version(130, 300);
127 v130_desktop(const _mesa_glsl_parse_state
*state
)
129 return state
->is_version(130, 0);
133 v130_fs_only(const _mesa_glsl_parse_state
*state
)
135 return state
->is_version(130, 300) &&
136 state
->stage
== MESA_SHADER_FRAGMENT
;
140 v140_or_es3(const _mesa_glsl_parse_state
*state
)
142 return state
->is_version(140, 300);
146 v400_fs_only(const _mesa_glsl_parse_state
*state
)
148 return state
->is_version(400, 0) &&
149 state
->stage
== MESA_SHADER_FRAGMENT
;
153 texture_rectangle(const _mesa_glsl_parse_state
*state
)
155 return state
->ARB_texture_rectangle_enable
;
159 texture_external(const _mesa_glsl_parse_state
*state
)
161 return state
->OES_EGL_image_external_enable
;
164 /** True if texturing functions with explicit LOD are allowed. */
166 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
168 /* Texturing functions with "Lod" in their name exist:
169 * - In the vertex shader stage (for all languages)
170 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
171 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
173 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
174 * don't need to explicitly check state->es_shader.
176 return state
->stage
== MESA_SHADER_VERTEX
||
177 state
->is_version(130, 300) ||
178 state
->ARB_shader_texture_lod_enable
;
182 v110_lod(const _mesa_glsl_parse_state
*state
)
184 return !state
->es_shader
&& lod_exists_in_stage(state
);
188 texture_buffer(const _mesa_glsl_parse_state
*state
)
190 return state
->is_version(140, 320) ||
191 state
->EXT_texture_buffer_enable
||
192 state
->OES_texture_buffer_enable
;
196 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
198 return state
->ARB_shader_texture_lod_enable
;
202 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
204 return state
->ARB_shader_texture_lod_enable
&&
205 state
->ARB_texture_rectangle_enable
;
209 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
211 return state
->is_version(330, 300) ||
212 state
->ARB_shader_bit_encoding_enable
||
213 state
->ARB_gpu_shader5_enable
;
217 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
219 return state
->is_version(450, 310) ||
220 state
->ARB_ES3_1_compatibility_enable
||
221 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
225 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
227 return state
->ARB_shading_language_packing_enable
||
228 state
->is_version(420, 300);
232 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
234 return state
->ARB_shading_language_packing_enable
||
235 state
->ARB_gpu_shader5_enable
||
236 state
->is_version(400, 300);
240 gpu_shader5(const _mesa_glsl_parse_state
*state
)
242 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
246 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
248 return state
->is_version(400, 320) ||
249 state
->ARB_gpu_shader5_enable
||
250 state
->EXT_gpu_shader5_enable
||
251 state
->OES_gpu_shader5_enable
;
255 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
257 return state
->is_version(400, 320) ||
258 state
->ARB_gpu_shader5_enable
||
259 state
->EXT_texture_cube_map_array_enable
||
260 state
->OES_texture_cube_map_array_enable
;
264 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
266 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
270 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
272 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
276 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
278 return state
->ARB_shading_language_packing_enable
||
279 state
->ARB_gpu_shader5_enable
||
280 state
->is_version(400, 310);
284 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
286 return gpu_shader5_or_es31(state
) ||
287 state
->MESA_shader_integer_functions_enable
;
291 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
293 return state
->stage
== MESA_SHADER_FRAGMENT
&&
294 (state
->is_version(400, 320) ||
295 state
->ARB_gpu_shader5_enable
||
296 state
->OES_shader_multisample_interpolation_enable
);
301 texture_array_lod(const _mesa_glsl_parse_state
*state
)
303 return lod_exists_in_stage(state
) &&
304 state
->EXT_texture_array_enable
;
308 fs_texture_array(const _mesa_glsl_parse_state
*state
)
310 return state
->stage
== MESA_SHADER_FRAGMENT
&&
311 state
->EXT_texture_array_enable
;
315 texture_array(const _mesa_glsl_parse_state
*state
)
317 return state
->EXT_texture_array_enable
;
321 texture_multisample(const _mesa_glsl_parse_state
*state
)
323 return state
->is_version(150, 310) ||
324 state
->ARB_texture_multisample_enable
;
328 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
330 return state
->is_version(150, 320) ||
331 state
->ARB_texture_multisample_enable
||
332 state
->OES_texture_storage_multisample_2d_array_enable
;
336 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
338 return texture_multisample(state
) &&
339 state
->EXT_shader_samples_identical_enable
;
343 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
345 return texture_multisample_array(state
) &&
346 state
->EXT_shader_samples_identical_enable
;
350 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
352 return state
->stage
== MESA_SHADER_FRAGMENT
&&
353 state
->has_texture_cube_map_array();
357 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
359 return state
->has_texture_cube_map_array();
363 texture_query_levels(const _mesa_glsl_parse_state
*state
)
365 return state
->is_version(430, 0) ||
366 state
->ARB_texture_query_levels_enable
;
370 texture_query_lod(const _mesa_glsl_parse_state
*state
)
372 return state
->stage
== MESA_SHADER_FRAGMENT
&&
373 state
->ARB_texture_query_lod_enable
;
377 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
379 return state
->is_version(400, 320) ||
380 state
->ARB_texture_gather_enable
||
381 state
->ARB_gpu_shader5_enable
||
382 state
->EXT_texture_cube_map_array_enable
||
383 state
->OES_texture_cube_map_array_enable
;
387 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
389 return state
->is_version(400, 310) ||
390 state
->ARB_texture_gather_enable
||
391 state
->ARB_gpu_shader5_enable
;
394 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
395 * used for relaxation of const offset requirements.
398 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
400 return !state
->is_version(400, 320) &&
401 !state
->ARB_gpu_shader5_enable
&&
402 !state
->EXT_gpu_shader5_enable
&&
403 !state
->OES_gpu_shader5_enable
&&
404 (state
->ARB_texture_gather_enable
||
405 state
->is_version(0, 310));
408 /* Desktop GL or OES_standard_derivatives + fragment shader only */
410 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
412 return state
->stage
== MESA_SHADER_FRAGMENT
&&
413 (state
->is_version(110, 300) ||
414 state
->OES_standard_derivatives_enable
);
418 fs_derivative_control(const _mesa_glsl_parse_state
*state
)
420 return state
->stage
== MESA_SHADER_FRAGMENT
&&
421 (state
->is_version(450, 0) ||
422 state
->ARB_derivative_control_enable
);
426 tex1d_lod(const _mesa_glsl_parse_state
*state
)
428 return !state
->es_shader
&& lod_exists_in_stage(state
);
431 /** True if sampler3D exists */
433 tex3d(const _mesa_glsl_parse_state
*state
)
435 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
436 * OES_texture_3D extension, and in GLSL ES 3.00.
438 return !state
->es_shader
||
439 state
->OES_texture_3D_enable
||
440 state
->language_version
>= 300;
444 fs_tex3d(const _mesa_glsl_parse_state
*state
)
446 return state
->stage
== MESA_SHADER_FRAGMENT
&&
447 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
451 tex3d_lod(const _mesa_glsl_parse_state
*state
)
453 return tex3d(state
) && lod_exists_in_stage(state
);
457 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
459 return state
->has_atomic_counters();
463 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
465 return state
->ARB_shader_atomic_counter_ops_enable
;
469 shader_clock(const _mesa_glsl_parse_state
*state
)
471 return state
->ARB_shader_clock_enable
;
475 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
477 return state
->ARB_shader_clock_enable
&&
478 state
->ARB_gpu_shader_int64_enable
;
482 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
484 return state
->has_shader_storage_buffer_objects();
488 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
490 return state
->AMD_shader_trinary_minmax_enable
;
494 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
496 return (state
->is_version(420, 310) ||
497 state
->ARB_shader_image_load_store_enable
);
501 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
503 return (state
->is_version(420, 320) ||
504 state
->ARB_shader_image_load_store_enable
||
505 state
->OES_shader_image_atomic_enable
);
509 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
511 return (state
->is_version(450, 320) ||
512 state
->ARB_ES3_1_compatibility_enable
||
513 state
->OES_shader_image_atomic_enable
);
517 shader_image_size(const _mesa_glsl_parse_state
*state
)
519 return state
->is_version(430, 310) ||
520 state
->ARB_shader_image_size_enable
;
524 shader_samples(const _mesa_glsl_parse_state
*state
)
526 return state
->is_version(450, 0) ||
527 state
->ARB_shader_texture_image_samples_enable
;
531 gs_streams(const _mesa_glsl_parse_state
*state
)
533 return gpu_shader5(state
) && gs_only(state
);
537 fp64(const _mesa_glsl_parse_state
*state
)
539 return state
->has_double();
543 int64(const _mesa_glsl_parse_state
*state
)
545 return state
->has_int64();
549 int64_fp64(const _mesa_glsl_parse_state
*state
)
551 return state
->has_int64() && state
->has_double();
555 compute_shader(const _mesa_glsl_parse_state
*state
)
557 return state
->stage
== MESA_SHADER_COMPUTE
;
561 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
563 return compute_shader(state
) || shader_storage_buffer_object(state
);
567 barrier_supported(const _mesa_glsl_parse_state
*state
)
569 return compute_shader(state
) ||
570 state
->stage
== MESA_SHADER_TESS_CTRL
;
574 vote(const _mesa_glsl_parse_state
*state
)
576 return state
->ARB_shader_group_vote_enable
;
580 integer_functions_supported(const _mesa_glsl_parse_state
*state
)
582 return state
->extensions
->MESA_shader_integer_functions
;
586 /******************************************************************************/
591 * builtin_builder: A singleton object representing the core of the built-in
594 * It generates IR for every built-in function signature, and organizes them
597 class builtin_builder
{
604 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
605 const char *name
, exec_list
*actual_parameters
);
608 * A shader to hold all the built-in signatures; created by this module.
610 * This includes signatures for every built-in, regardless of version or
611 * enabled extensions. The availability predicate associated with each
612 * signature allows matching_signature() to filter out the irrelevant ones.
619 void create_shader();
620 void create_intrinsics();
621 void create_builtins();
624 * IR builder helpers:
626 * These convenience functions assist in emitting IR, but don't necessarily
627 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
630 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
631 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
632 ir_constant
*imm(float f
, unsigned vector_elements
=1);
633 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
634 ir_constant
*imm(int i
, unsigned vector_elements
=1);
635 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
636 ir_constant
*imm(double d
, unsigned vector_elements
=1);
637 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
638 ir_dereference_variable
*var_ref(ir_variable
*var
);
639 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
640 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
642 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
643 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
646 * Call function \param f with parameters specified as the linked
647 * list \param params of \c ir_variable objects. \param ret should
648 * point to the ir_variable that will hold the function return
649 * value, or be \c NULL if the function has void return type.
651 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
653 /** Create a new function and add the given signatures. */
654 void add_function(const char *name
, ...);
656 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
657 unsigned num_arguments
,
661 * Create a new image built-in function for all known image types.
662 * \p flags is a bitfield of \c image_function_flags flags.
664 void add_image_function(const char *name
,
665 const char *intrinsic_name
,
666 image_prototype_ctr prototype
,
667 unsigned num_arguments
,
669 enum ir_intrinsic_id id
);
672 * Create new functions for all known image built-ins and types.
673 * If \p glsl is \c true, use the GLSL built-in names and emit code
674 * to call into the actual compiler intrinsic. If \p glsl is
675 * false, emit a function prototype with no body for each image
678 void add_image_functions(bool glsl
);
680 ir_function_signature
*new_sig(const glsl_type
*return_type
,
681 builtin_available_predicate avail
,
682 int num_params
, ...);
685 * Function signature generators:
688 ir_function_signature
*unop(builtin_available_predicate avail
,
689 ir_expression_operation opcode
,
690 const glsl_type
*return_type
,
691 const glsl_type
*param_type
);
692 ir_function_signature
*binop(builtin_available_predicate avail
,
693 ir_expression_operation opcode
,
694 const glsl_type
*return_type
,
695 const glsl_type
*param0_type
,
696 const glsl_type
*param1_type
);
698 #define B0(X) ir_function_signature *_##X();
699 #define B1(X) ir_function_signature *_##X(const glsl_type *);
700 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
701 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
702 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
703 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
740 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
741 const glsl_type
*val_type
,
742 const glsl_type
*blend_type
);
752 BA1(doubleBitsToInt64
)
753 BA1(doubleBitsToUint64
)
754 BA1(int64BitsToDouble
)
755 BA1(uint64BitsToDouble
)
757 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
758 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
759 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
760 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
761 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
762 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
763 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
764 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
765 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
766 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
767 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
768 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
769 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
770 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
771 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
772 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
785 BA1(determinant_mat2
);
786 BA1(determinant_mat3
);
787 BA1(determinant_mat4
);
795 BA1(greaterThanEqual
);
804 /** Flags to _texture() */
805 #define TEX_PROJECT 1
807 #define TEX_COMPONENT 4
808 #define TEX_OFFSET_NONCONST 8
809 #define TEX_OFFSET_ARRAY 16
811 ir_function_signature
*_texture(ir_texture_opcode opcode
,
812 builtin_available_predicate avail
,
813 const glsl_type
*return_type
,
814 const glsl_type
*sampler_type
,
815 const glsl_type
*coord_type
,
817 B0(textureCubeArrayShadow
);
818 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
819 const glsl_type
*return_type
,
820 const glsl_type
*sampler_type
,
821 const glsl_type
*coord_type
,
822 const glsl_type
*offset_type
= NULL
);
826 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
827 const glsl_type
*stream_type
);
828 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
829 const glsl_type
*stream_type
);
832 BA2(textureQueryLod
);
833 B1(textureQueryLevels
);
834 BA2(textureSamplesIdentical
);
862 B1(interpolateAtCentroid
)
863 B1(interpolateAtOffset
)
864 B1(interpolateAtSample
)
866 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
867 enum ir_intrinsic_id id
);
868 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
869 enum ir_intrinsic_id id
);
870 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
871 enum ir_intrinsic_id id
);
872 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
873 builtin_available_predicate avail
);
874 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
875 builtin_available_predicate avail
);
876 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
877 builtin_available_predicate avail
);
879 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
880 const glsl_type
*type
,
881 enum ir_intrinsic_id id
);
882 ir_function_signature
*_atomic_op2(const char *intrinsic
,
883 builtin_available_predicate avail
,
884 const glsl_type
*type
);
885 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
886 const glsl_type
*type
,
887 enum ir_intrinsic_id id
);
888 ir_function_signature
*_atomic_op3(const char *intrinsic
,
889 builtin_available_predicate avail
,
890 const glsl_type
*type
);
896 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
897 unsigned num_arguments
,
899 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
900 unsigned num_arguments
,
902 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
903 unsigned num_arguments
,
905 ir_function_signature
*_image(image_prototype_ctr prototype
,
906 const glsl_type
*image_type
,
907 const char *intrinsic_name
,
908 unsigned num_arguments
,
910 enum ir_intrinsic_id id
);
912 ir_function_signature
*_memory_barrier_intrinsic(
913 builtin_available_predicate avail
,
914 enum ir_intrinsic_id id
);
915 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
916 builtin_available_predicate avail
);
918 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
919 const glsl_type
*type
);
920 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
921 const glsl_type
*type
);
923 ir_function_signature
*_vote(enum ir_expression_operation opcode
);
934 enum image_function_flags
{
935 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
936 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
937 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
938 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
939 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
940 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
941 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
942 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
943 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8)
946 } /* anonymous namespace */
949 * Core builtin_builder functionality:
952 builtin_builder::builtin_builder()
958 builtin_builder::~builtin_builder()
960 ralloc_free(mem_ctx
);
963 ir_function_signature
*
964 builtin_builder::find(_mesa_glsl_parse_state
*state
,
965 const char *name
, exec_list
*actual_parameters
)
967 /* The shader currently being compiled requested a built-in function;
968 * it needs to link against builtin_builder::shader in order to get them.
970 * Even if we don't find a matching signature, we still need to do this so
971 * that the "no matching signature" error will list potential candidates
972 * from the available built-ins.
974 state
->uses_builtin_functions
= true;
976 ir_function
*f
= shader
->symbols
->get_function(name
);
980 ir_function_signature
*sig
=
981 f
->matching_signature(state
, actual_parameters
, true);
989 builtin_builder::initialize()
991 /* If already initialized, don't do it again. */
995 mem_ctx
= ralloc_context(NULL
);
1002 builtin_builder::release()
1004 ralloc_free(mem_ctx
);
1007 ralloc_free(shader
);
1012 builtin_builder::create_shader()
1014 /* The target doesn't actually matter. There's no target for generic
1015 * GLSL utility code that could be linked against any stage, so just
1016 * arbitrarily pick GL_VERTEX_SHADER.
1018 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1019 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1025 * Create ir_function and ir_function_signature objects for each
1029 builtin_builder::create_intrinsics()
1031 add_function("__intrinsic_atomic_read",
1032 _atomic_counter_intrinsic(shader_atomic_counters
,
1033 ir_intrinsic_atomic_counter_read
),
1035 add_function("__intrinsic_atomic_increment",
1036 _atomic_counter_intrinsic(shader_atomic_counters
,
1037 ir_intrinsic_atomic_counter_increment
),
1039 add_function("__intrinsic_atomic_predecrement",
1040 _atomic_counter_intrinsic(shader_atomic_counters
,
1041 ir_intrinsic_atomic_counter_predecrement
),
1044 add_function("__intrinsic_atomic_add",
1045 _atomic_intrinsic2(buffer_atomics_supported
,
1046 glsl_type::uint_type
,
1047 ir_intrinsic_generic_atomic_add
),
1048 _atomic_intrinsic2(buffer_atomics_supported
,
1049 glsl_type::int_type
,
1050 ir_intrinsic_generic_atomic_add
),
1051 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1052 ir_intrinsic_atomic_counter_add
),
1054 add_function("__intrinsic_atomic_min",
1055 _atomic_intrinsic2(buffer_atomics_supported
,
1056 glsl_type::uint_type
,
1057 ir_intrinsic_generic_atomic_min
),
1058 _atomic_intrinsic2(buffer_atomics_supported
,
1059 glsl_type::int_type
,
1060 ir_intrinsic_generic_atomic_min
),
1061 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1062 ir_intrinsic_atomic_counter_min
),
1064 add_function("__intrinsic_atomic_max",
1065 _atomic_intrinsic2(buffer_atomics_supported
,
1066 glsl_type::uint_type
,
1067 ir_intrinsic_generic_atomic_max
),
1068 _atomic_intrinsic2(buffer_atomics_supported
,
1069 glsl_type::int_type
,
1070 ir_intrinsic_generic_atomic_max
),
1071 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1072 ir_intrinsic_atomic_counter_max
),
1074 add_function("__intrinsic_atomic_and",
1075 _atomic_intrinsic2(buffer_atomics_supported
,
1076 glsl_type::uint_type
,
1077 ir_intrinsic_generic_atomic_and
),
1078 _atomic_intrinsic2(buffer_atomics_supported
,
1079 glsl_type::int_type
,
1080 ir_intrinsic_generic_atomic_and
),
1081 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1082 ir_intrinsic_atomic_counter_and
),
1084 add_function("__intrinsic_atomic_or",
1085 _atomic_intrinsic2(buffer_atomics_supported
,
1086 glsl_type::uint_type
,
1087 ir_intrinsic_generic_atomic_or
),
1088 _atomic_intrinsic2(buffer_atomics_supported
,
1089 glsl_type::int_type
,
1090 ir_intrinsic_generic_atomic_or
),
1091 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1092 ir_intrinsic_atomic_counter_or
),
1094 add_function("__intrinsic_atomic_xor",
1095 _atomic_intrinsic2(buffer_atomics_supported
,
1096 glsl_type::uint_type
,
1097 ir_intrinsic_generic_atomic_xor
),
1098 _atomic_intrinsic2(buffer_atomics_supported
,
1099 glsl_type::int_type
,
1100 ir_intrinsic_generic_atomic_xor
),
1101 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1102 ir_intrinsic_atomic_counter_xor
),
1104 add_function("__intrinsic_atomic_exchange",
1105 _atomic_intrinsic2(buffer_atomics_supported
,
1106 glsl_type::uint_type
,
1107 ir_intrinsic_generic_atomic_exchange
),
1108 _atomic_intrinsic2(buffer_atomics_supported
,
1109 glsl_type::int_type
,
1110 ir_intrinsic_generic_atomic_exchange
),
1111 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1112 ir_intrinsic_atomic_counter_exchange
),
1114 add_function("__intrinsic_atomic_comp_swap",
1115 _atomic_intrinsic3(buffer_atomics_supported
,
1116 glsl_type::uint_type
,
1117 ir_intrinsic_generic_atomic_comp_swap
),
1118 _atomic_intrinsic3(buffer_atomics_supported
,
1119 glsl_type::int_type
,
1120 ir_intrinsic_generic_atomic_comp_swap
),
1121 _atomic_counter_intrinsic2(shader_atomic_counter_ops
,
1122 ir_intrinsic_atomic_counter_comp_swap
),
1125 add_image_functions(false);
1127 add_function("__intrinsic_memory_barrier",
1128 _memory_barrier_intrinsic(shader_image_load_store
,
1129 ir_intrinsic_memory_barrier
),
1131 add_function("__intrinsic_group_memory_barrier",
1132 _memory_barrier_intrinsic(compute_shader
,
1133 ir_intrinsic_group_memory_barrier
),
1135 add_function("__intrinsic_memory_barrier_atomic_counter",
1136 _memory_barrier_intrinsic(compute_shader
,
1137 ir_intrinsic_memory_barrier_atomic_counter
),
1139 add_function("__intrinsic_memory_barrier_buffer",
1140 _memory_barrier_intrinsic(compute_shader
,
1141 ir_intrinsic_memory_barrier_buffer
),
1143 add_function("__intrinsic_memory_barrier_image",
1144 _memory_barrier_intrinsic(compute_shader
,
1145 ir_intrinsic_memory_barrier_image
),
1147 add_function("__intrinsic_memory_barrier_shared",
1148 _memory_barrier_intrinsic(compute_shader
,
1149 ir_intrinsic_memory_barrier_shared
),
1152 add_function("__intrinsic_shader_clock",
1153 _shader_clock_intrinsic(shader_clock
,
1154 glsl_type::uvec2_type
),
1159 * Create ir_function and ir_function_signature objects for each built-in.
1161 * Contains a list of every available built-in.
1164 builtin_builder::create_builtins()
1167 add_function(#NAME, \
1168 _##NAME(glsl_type::float_type), \
1169 _##NAME(glsl_type::vec2_type), \
1170 _##NAME(glsl_type::vec3_type), \
1171 _##NAME(glsl_type::vec4_type), \
1175 add_function(#NAME, \
1176 _##NAME(always_available, glsl_type::float_type), \
1177 _##NAME(always_available, glsl_type::vec2_type), \
1178 _##NAME(always_available, glsl_type::vec3_type), \
1179 _##NAME(always_available, glsl_type::vec4_type), \
1180 _##NAME(fp64, glsl_type::double_type), \
1181 _##NAME(fp64, glsl_type::dvec2_type), \
1182 _##NAME(fp64, glsl_type::dvec3_type), \
1183 _##NAME(fp64, glsl_type::dvec4_type), \
1186 #define FD130(NAME) \
1187 add_function(#NAME, \
1188 _##NAME(v130, glsl_type::float_type), \
1189 _##NAME(v130, glsl_type::vec2_type), \
1190 _##NAME(v130, glsl_type::vec3_type), \
1191 _##NAME(v130, glsl_type::vec4_type), \
1192 _##NAME(fp64, glsl_type::double_type), \
1193 _##NAME(fp64, glsl_type::dvec2_type), \
1194 _##NAME(fp64, glsl_type::dvec3_type), \
1195 _##NAME(fp64, glsl_type::dvec4_type), \
1198 #define FDGS5(NAME) \
1199 add_function(#NAME, \
1200 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1201 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1202 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1203 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1204 _##NAME(fp64, glsl_type::double_type), \
1205 _##NAME(fp64, glsl_type::dvec2_type), \
1206 _##NAME(fp64, glsl_type::dvec3_type), \
1207 _##NAME(fp64, glsl_type::dvec4_type), \
1211 add_function(#NAME, \
1212 _##NAME(glsl_type::float_type), \
1213 _##NAME(glsl_type::vec2_type), \
1214 _##NAME(glsl_type::vec3_type), \
1215 _##NAME(glsl_type::vec4_type), \
1216 _##NAME(glsl_type::int_type), \
1217 _##NAME(glsl_type::ivec2_type), \
1218 _##NAME(glsl_type::ivec3_type), \
1219 _##NAME(glsl_type::ivec4_type), \
1222 #define FI64(NAME) \
1223 add_function(#NAME, \
1224 _##NAME(always_available, glsl_type::float_type), \
1225 _##NAME(always_available, glsl_type::vec2_type), \
1226 _##NAME(always_available, glsl_type::vec3_type), \
1227 _##NAME(always_available, glsl_type::vec4_type), \
1228 _##NAME(always_available, glsl_type::int_type), \
1229 _##NAME(always_available, glsl_type::ivec2_type), \
1230 _##NAME(always_available, glsl_type::ivec3_type), \
1231 _##NAME(always_available, glsl_type::ivec4_type), \
1232 _##NAME(fp64, glsl_type::double_type), \
1233 _##NAME(fp64, glsl_type::dvec2_type), \
1234 _##NAME(fp64, glsl_type::dvec3_type), \
1235 _##NAME(fp64, glsl_type::dvec4_type), \
1236 _##NAME(int64, glsl_type::int64_t_type), \
1237 _##NAME(int64, glsl_type::i64vec2_type), \
1238 _##NAME(int64, glsl_type::i64vec3_type), \
1239 _##NAME(int64, glsl_type::i64vec4_type), \
1242 #define FIUD_VEC(NAME) \
1243 add_function(#NAME, \
1244 _##NAME(always_available, glsl_type::vec2_type), \
1245 _##NAME(always_available, glsl_type::vec3_type), \
1246 _##NAME(always_available, glsl_type::vec4_type), \
1248 _##NAME(always_available, glsl_type::ivec2_type), \
1249 _##NAME(always_available, glsl_type::ivec3_type), \
1250 _##NAME(always_available, glsl_type::ivec4_type), \
1252 _##NAME(v130, glsl_type::uvec2_type), \
1253 _##NAME(v130, glsl_type::uvec3_type), \
1254 _##NAME(v130, glsl_type::uvec4_type), \
1255 _##NAME(fp64, glsl_type::dvec2_type), \
1256 _##NAME(fp64, glsl_type::dvec3_type), \
1257 _##NAME(fp64, glsl_type::dvec4_type), \
1258 _##NAME(int64, glsl_type::int64_t_type), \
1259 _##NAME(int64, glsl_type::i64vec2_type), \
1260 _##NAME(int64, glsl_type::i64vec3_type), \
1261 _##NAME(int64, glsl_type::i64vec4_type), \
1262 _##NAME(int64, glsl_type::uint64_t_type), \
1263 _##NAME(int64, glsl_type::u64vec2_type), \
1264 _##NAME(int64, glsl_type::u64vec3_type), \
1265 _##NAME(int64, glsl_type::u64vec4_type), \
1269 add_function(#NAME, \
1270 _##NAME(glsl_type::int_type), \
1271 _##NAME(glsl_type::ivec2_type), \
1272 _##NAME(glsl_type::ivec3_type), \
1273 _##NAME(glsl_type::ivec4_type), \
1275 _##NAME(glsl_type::uint_type), \
1276 _##NAME(glsl_type::uvec2_type), \
1277 _##NAME(glsl_type::uvec3_type), \
1278 _##NAME(glsl_type::uvec4_type), \
1281 #define FIUBD_VEC(NAME) \
1282 add_function(#NAME, \
1283 _##NAME(always_available, glsl_type::vec2_type), \
1284 _##NAME(always_available, glsl_type::vec3_type), \
1285 _##NAME(always_available, glsl_type::vec4_type), \
1287 _##NAME(always_available, glsl_type::ivec2_type), \
1288 _##NAME(always_available, glsl_type::ivec3_type), \
1289 _##NAME(always_available, glsl_type::ivec4_type), \
1291 _##NAME(v130, glsl_type::uvec2_type), \
1292 _##NAME(v130, glsl_type::uvec3_type), \
1293 _##NAME(v130, glsl_type::uvec4_type), \
1295 _##NAME(always_available, glsl_type::bvec2_type), \
1296 _##NAME(always_available, glsl_type::bvec3_type), \
1297 _##NAME(always_available, glsl_type::bvec4_type), \
1299 _##NAME(fp64, glsl_type::dvec2_type), \
1300 _##NAME(fp64, glsl_type::dvec3_type), \
1301 _##NAME(fp64, glsl_type::dvec4_type), \
1302 _##NAME(int64, glsl_type::int64_t_type), \
1303 _##NAME(int64, glsl_type::i64vec2_type), \
1304 _##NAME(int64, glsl_type::i64vec3_type), \
1305 _##NAME(int64, glsl_type::i64vec4_type), \
1306 _##NAME(int64, glsl_type::uint64_t_type), \
1307 _##NAME(int64, glsl_type::u64vec2_type), \
1308 _##NAME(int64, glsl_type::u64vec3_type), \
1309 _##NAME(int64, glsl_type::u64vec4_type), \
1312 #define FIUD2_MIXED(NAME) \
1313 add_function(#NAME, \
1314 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1315 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1316 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1317 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1319 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1320 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1321 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1323 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1324 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1325 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1326 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1328 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1329 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1330 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1332 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
1333 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
1334 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
1335 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
1337 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1338 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1339 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1341 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1342 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1343 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1344 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1345 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1346 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1347 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1349 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1350 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1351 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1352 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1353 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1354 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1355 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1356 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1357 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1358 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1359 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1360 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1361 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1362 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1373 add_function("atan",
1374 _atan(glsl_type::float_type
),
1375 _atan(glsl_type::vec2_type
),
1376 _atan(glsl_type::vec3_type
),
1377 _atan(glsl_type::vec4_type
),
1378 _atan2(glsl_type::float_type
),
1379 _atan2(glsl_type::vec2_type
),
1380 _atan2(glsl_type::vec3_type
),
1381 _atan2(glsl_type::vec4_type
),
1407 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1408 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1409 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1410 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1412 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1413 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1414 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1416 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1417 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1418 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1419 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1421 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1422 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1423 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1433 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1434 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1435 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1436 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1438 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1439 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1440 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1442 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1443 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1444 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1445 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1447 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1448 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1449 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1451 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1452 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1453 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1454 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1456 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1457 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1458 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1459 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1461 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1462 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1463 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1464 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1466 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1467 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1468 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1469 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1471 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1472 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1473 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1474 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1476 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1477 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1478 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1479 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1481 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1482 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1483 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1484 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1487 add_function("step",
1488 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1489 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1490 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1491 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1493 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1494 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1495 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1496 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1497 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1498 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1499 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1501 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1502 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1503 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1506 add_function("smoothstep",
1507 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1508 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1509 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1510 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1512 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1513 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1514 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1515 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1516 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1517 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1518 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1520 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1521 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1522 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1530 add_function("intBitsToFloat",
1531 _intBitsToFloat(glsl_type::int_type
),
1532 _intBitsToFloat(glsl_type::ivec2_type
),
1533 _intBitsToFloat(glsl_type::ivec3_type
),
1534 _intBitsToFloat(glsl_type::ivec4_type
),
1536 add_function("uintBitsToFloat",
1537 _uintBitsToFloat(glsl_type::uint_type
),
1538 _uintBitsToFloat(glsl_type::uvec2_type
),
1539 _uintBitsToFloat(glsl_type::uvec3_type
),
1540 _uintBitsToFloat(glsl_type::uvec4_type
),
1543 add_function("doubleBitsToInt64",
1544 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1545 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1546 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1547 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1550 add_function("doubleBitsToUint64",
1551 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1552 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1553 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1554 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1557 add_function("int64BitsToDouble",
1558 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1559 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1560 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1561 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1564 add_function("uint64BitsToDouble",
1565 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1566 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1567 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1568 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1571 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1572 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1573 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1574 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1575 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1576 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1577 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1578 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1579 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1580 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1581 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1582 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1584 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1585 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1586 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1587 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1593 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1594 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1597 add_function("ftransform", _ftransform(), NULL
);
1602 add_function("matrixCompMult",
1603 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1604 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1605 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1606 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1607 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1608 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1609 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1610 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1611 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1612 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1613 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1614 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1615 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1616 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1617 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1618 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1619 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1620 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1622 add_function("outerProduct",
1623 _outerProduct(v120
, glsl_type::mat2_type
),
1624 _outerProduct(v120
, glsl_type::mat3_type
),
1625 _outerProduct(v120
, glsl_type::mat4_type
),
1626 _outerProduct(v120
, glsl_type::mat2x3_type
),
1627 _outerProduct(v120
, glsl_type::mat2x4_type
),
1628 _outerProduct(v120
, glsl_type::mat3x2_type
),
1629 _outerProduct(v120
, glsl_type::mat3x4_type
),
1630 _outerProduct(v120
, glsl_type::mat4x2_type
),
1631 _outerProduct(v120
, glsl_type::mat4x3_type
),
1632 _outerProduct(fp64
, glsl_type::dmat2_type
),
1633 _outerProduct(fp64
, glsl_type::dmat3_type
),
1634 _outerProduct(fp64
, glsl_type::dmat4_type
),
1635 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1636 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1637 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1638 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1639 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1640 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
1642 add_function("determinant",
1643 _determinant_mat2(v120
, glsl_type::mat2_type
),
1644 _determinant_mat3(v120
, glsl_type::mat3_type
),
1645 _determinant_mat4(v120
, glsl_type::mat4_type
),
1646 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
1647 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
1648 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
1651 add_function("inverse",
1652 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
1653 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
1654 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
1655 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
1656 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
1657 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
1659 add_function("transpose",
1660 _transpose(v120
, glsl_type::mat2_type
),
1661 _transpose(v120
, glsl_type::mat3_type
),
1662 _transpose(v120
, glsl_type::mat4_type
),
1663 _transpose(v120
, glsl_type::mat2x3_type
),
1664 _transpose(v120
, glsl_type::mat2x4_type
),
1665 _transpose(v120
, glsl_type::mat3x2_type
),
1666 _transpose(v120
, glsl_type::mat3x4_type
),
1667 _transpose(v120
, glsl_type::mat4x2_type
),
1668 _transpose(v120
, glsl_type::mat4x3_type
),
1669 _transpose(fp64
, glsl_type::dmat2_type
),
1670 _transpose(fp64
, glsl_type::dmat3_type
),
1671 _transpose(fp64
, glsl_type::dmat4_type
),
1672 _transpose(fp64
, glsl_type::dmat2x3_type
),
1673 _transpose(fp64
, glsl_type::dmat2x4_type
),
1674 _transpose(fp64
, glsl_type::dmat3x2_type
),
1675 _transpose(fp64
, glsl_type::dmat3x4_type
),
1676 _transpose(fp64
, glsl_type::dmat4x2_type
),
1677 _transpose(fp64
, glsl_type::dmat4x3_type
),
1680 FIUD_VEC(lessThanEqual
)
1681 FIUD_VEC(greaterThan
)
1682 FIUD_VEC(greaterThanEqual
)
1687 _any(glsl_type::bvec2_type
),
1688 _any(glsl_type::bvec3_type
),
1689 _any(glsl_type::bvec4_type
),
1693 _all(glsl_type::bvec2_type
),
1694 _all(glsl_type::bvec3_type
),
1695 _all(glsl_type::bvec4_type
),
1699 _not(glsl_type::bvec2_type
),
1700 _not(glsl_type::bvec3_type
),
1701 _not(glsl_type::bvec4_type
),
1704 add_function("textureSize",
1705 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1706 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1707 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1709 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1710 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1711 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1713 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1714 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1715 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1717 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1718 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1719 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1721 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1722 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1723 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1725 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1726 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1727 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1728 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1729 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1730 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1732 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1733 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1735 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1736 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1737 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1738 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1740 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1741 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1742 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1743 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1745 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1746 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1747 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1748 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1749 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1750 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1752 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1753 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1754 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1757 add_function("textureSamples",
1758 _textureSamples(glsl_type::sampler2DMS_type
),
1759 _textureSamples(glsl_type::isampler2DMS_type
),
1760 _textureSamples(glsl_type::usampler2DMS_type
),
1762 _textureSamples(glsl_type::sampler2DMSArray_type
),
1763 _textureSamples(glsl_type::isampler2DMSArray_type
),
1764 _textureSamples(glsl_type::usampler2DMSArray_type
),
1767 add_function("texture",
1768 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1769 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1770 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1772 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1773 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1774 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1776 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1777 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1778 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1780 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1781 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1782 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1784 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1785 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1786 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1788 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1789 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1790 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1792 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1793 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1794 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1796 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1797 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1798 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1800 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1801 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1802 /* samplerCubeArrayShadow is special; it has an extra parameter
1803 * for the shadow comparator since there is no vec5 type.
1805 _textureCubeArrayShadow(),
1807 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1808 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1809 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1811 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1813 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1814 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1815 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1817 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1818 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1819 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1821 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1822 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1823 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1825 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1826 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1827 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1829 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1830 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1831 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1833 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1834 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1835 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1837 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1838 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1839 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1841 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1842 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1843 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1845 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1848 add_function("textureLod",
1849 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1850 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1851 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1853 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1854 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1855 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1857 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1858 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1859 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1861 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1862 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1863 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1865 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1866 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1868 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1869 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1870 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1872 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1873 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1874 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1876 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1877 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1878 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1880 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1883 add_function("textureOffset",
1884 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1885 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1886 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1888 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1889 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1890 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1892 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1893 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1894 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1896 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1897 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1898 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1900 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1902 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1903 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1905 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1906 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1907 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1909 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1910 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1911 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1913 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1914 /* The next one was forgotten in GLSL 1.30 spec. It's from
1915 * EXT_gpu_shader4 originally. It was added in 4.30 with the
1916 * wrong syntax. This was corrected in 4.40. 4.30 indicates
1917 * that it was intended to be included previously, so allow it
1920 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1922 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1923 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1924 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1926 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1927 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1928 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1930 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1931 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1932 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1934 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1935 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1937 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1938 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1939 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1941 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1942 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1943 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1945 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1948 add_function("textureProj",
1949 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1950 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1951 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1952 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1953 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1954 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1956 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1957 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1958 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1959 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1960 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1961 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1963 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1964 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1965 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1967 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1968 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1970 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1971 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1972 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1973 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1974 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1975 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1977 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1979 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1980 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1981 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1982 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1983 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1984 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1986 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1987 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1988 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1989 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1990 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1991 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1993 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1994 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1995 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1997 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1998 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2001 add_function("texelFetch",
2002 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2003 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2004 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2006 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2007 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2008 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2010 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2011 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2012 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2014 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2015 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2016 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2018 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2019 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2020 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2022 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2023 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2024 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2026 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2027 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2028 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2030 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2031 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2032 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2034 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2035 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2036 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2039 add_function("texelFetchOffset",
2040 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2041 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2042 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2044 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2045 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2046 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2048 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2049 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2050 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2052 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2053 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2054 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2056 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2057 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2058 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2060 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2061 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2062 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2066 add_function("textureProjOffset",
2067 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2068 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2069 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2070 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2071 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2072 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2074 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2075 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2076 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2077 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2078 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2079 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2081 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2082 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2083 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2085 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2086 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2088 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2089 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2090 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2091 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2092 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2093 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2095 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2097 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2098 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2099 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2100 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2101 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2102 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2104 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2105 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2106 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2107 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2108 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2109 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2111 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2112 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2113 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2115 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2116 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2119 add_function("textureLodOffset",
2120 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2121 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2122 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2124 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2125 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2126 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2128 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2129 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2130 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2132 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2133 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2135 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2136 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2137 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2139 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2140 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2141 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2143 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2146 add_function("textureProjLod",
2147 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2148 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2149 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2150 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2151 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2152 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2154 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2155 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2156 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2157 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2158 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2159 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2161 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2162 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2163 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2165 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2166 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2169 add_function("textureProjLodOffset",
2170 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2171 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2172 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2173 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2174 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2175 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2177 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2178 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2179 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2180 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2181 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2182 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2184 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2185 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2186 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2188 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2189 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2192 add_function("textureGrad",
2193 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2194 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2195 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2197 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2198 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2199 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2201 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2202 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2203 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2205 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2206 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2207 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2209 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2210 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2211 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2213 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2215 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2216 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2217 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2219 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2220 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2221 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2223 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2224 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2225 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2227 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2228 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2229 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2231 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2232 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2235 add_function("textureGradOffset",
2236 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2237 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2238 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2240 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2241 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2242 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2244 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2245 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2246 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2248 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2249 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2250 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2252 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2254 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2255 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2257 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2258 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2259 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2261 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2262 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2263 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2265 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2266 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2269 add_function("textureProjGrad",
2270 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2271 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2272 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2273 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2274 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2275 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2277 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2278 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2279 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2280 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2281 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2282 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2284 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2285 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2286 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2288 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2289 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2290 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2291 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2292 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2293 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2295 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2297 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2298 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2301 add_function("textureProjGradOffset",
2302 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2303 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2304 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2305 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2306 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2307 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2309 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2310 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2311 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2312 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2313 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2314 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2316 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2317 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2318 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2320 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2321 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2322 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2323 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2324 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2325 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2327 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2329 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2330 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2333 add_function("EmitVertex", _EmitVertex(), NULL
);
2334 add_function("EndPrimitive", _EndPrimitive(), NULL
);
2335 add_function("EmitStreamVertex",
2336 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
2337 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
2339 add_function("EndStreamPrimitive",
2340 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
2341 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
2343 add_function("barrier", _barrier(), NULL
);
2345 add_function("textureQueryLOD",
2346 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2347 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2348 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2350 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2351 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2352 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2354 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2355 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2356 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2358 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2359 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2360 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2362 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
2363 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
2364 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2366 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2367 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2368 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2370 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2371 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2372 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2374 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2375 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2376 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2377 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2378 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2379 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2382 add_function("textureQueryLod",
2383 _textureQueryLod(v400_fs_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2384 _textureQueryLod(v400_fs_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2385 _textureQueryLod(v400_fs_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2387 _textureQueryLod(v400_fs_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2388 _textureQueryLod(v400_fs_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2389 _textureQueryLod(v400_fs_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2391 _textureQueryLod(v400_fs_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2392 _textureQueryLod(v400_fs_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2393 _textureQueryLod(v400_fs_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2395 _textureQueryLod(v400_fs_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2396 _textureQueryLod(v400_fs_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2397 _textureQueryLod(v400_fs_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2399 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
2400 _textureQueryLod(v400_fs_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
2401 _textureQueryLod(v400_fs_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2403 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2404 _textureQueryLod(v400_fs_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2405 _textureQueryLod(v400_fs_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2407 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2408 _textureQueryLod(v400_fs_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2409 _textureQueryLod(v400_fs_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2411 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2412 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2413 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2414 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2415 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2416 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2419 add_function("textureQueryLevels",
2420 _textureQueryLevels(glsl_type::sampler1D_type
),
2421 _textureQueryLevels(glsl_type::sampler2D_type
),
2422 _textureQueryLevels(glsl_type::sampler3D_type
),
2423 _textureQueryLevels(glsl_type::samplerCube_type
),
2424 _textureQueryLevels(glsl_type::sampler1DArray_type
),
2425 _textureQueryLevels(glsl_type::sampler2DArray_type
),
2426 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
2427 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
2428 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
2429 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
2430 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
2431 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
2432 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
2434 _textureQueryLevels(glsl_type::isampler1D_type
),
2435 _textureQueryLevels(glsl_type::isampler2D_type
),
2436 _textureQueryLevels(glsl_type::isampler3D_type
),
2437 _textureQueryLevels(glsl_type::isamplerCube_type
),
2438 _textureQueryLevels(glsl_type::isampler1DArray_type
),
2439 _textureQueryLevels(glsl_type::isampler2DArray_type
),
2440 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
2442 _textureQueryLevels(glsl_type::usampler1D_type
),
2443 _textureQueryLevels(glsl_type::usampler2D_type
),
2444 _textureQueryLevels(glsl_type::usampler3D_type
),
2445 _textureQueryLevels(glsl_type::usamplerCube_type
),
2446 _textureQueryLevels(glsl_type::usampler1DArray_type
),
2447 _textureQueryLevels(glsl_type::usampler2DArray_type
),
2448 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
2452 add_function("textureSamplesIdenticalEXT",
2453 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2454 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2455 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2457 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2458 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2459 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2462 add_function("texture1D",
2463 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2464 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2467 add_function("texture1DArray",
2468 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2469 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2472 add_function("texture1DProj",
2473 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2474 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2475 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2476 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2479 add_function("texture1DLod",
2480 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2483 add_function("texture1DArrayLod",
2484 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2487 add_function("texture1DProjLod",
2488 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2489 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2492 add_function("texture2D",
2493 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2494 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2495 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2498 add_function("texture2DArray",
2499 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2500 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2503 add_function("texture2DProj",
2504 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2505 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2506 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2507 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2508 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2509 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2512 add_function("texture2DLod",
2513 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2516 add_function("texture2DArrayLod",
2517 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2520 add_function("texture2DProjLod",
2521 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2522 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2525 add_function("texture3D",
2526 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2527 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2530 add_function("texture3DProj",
2531 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2532 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2535 add_function("texture3DLod",
2536 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2539 add_function("texture3DProjLod",
2540 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2543 add_function("textureCube",
2544 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2545 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2548 add_function("textureCubeLod",
2549 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2552 add_function("texture2DRect",
2553 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2556 add_function("texture2DRectProj",
2557 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2558 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2561 add_function("shadow1D",
2562 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2563 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2566 add_function("shadow1DArray",
2567 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2568 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2571 add_function("shadow2D",
2572 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2573 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2576 add_function("shadow2DArray",
2577 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2578 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2581 add_function("shadow1DProj",
2582 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2583 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2586 add_function("shadow2DProj",
2587 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2588 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2591 add_function("shadow1DLod",
2592 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2595 add_function("shadow2DLod",
2596 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2599 add_function("shadow1DArrayLod",
2600 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2603 add_function("shadow1DProjLod",
2604 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2607 add_function("shadow2DProjLod",
2608 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2611 add_function("shadow2DRect",
2612 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2615 add_function("shadow2DRectProj",
2616 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2619 add_function("texture1DGradARB",
2620 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2623 add_function("texture1DProjGradARB",
2624 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2625 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2628 add_function("texture2DGradARB",
2629 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2632 add_function("texture2DProjGradARB",
2633 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2634 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2637 add_function("texture3DGradARB",
2638 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2641 add_function("texture3DProjGradARB",
2642 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2645 add_function("textureCubeGradARB",
2646 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2649 add_function("shadow1DGradARB",
2650 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2653 add_function("shadow1DProjGradARB",
2654 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2657 add_function("shadow2DGradARB",
2658 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2661 add_function("shadow2DProjGradARB",
2662 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2665 add_function("texture2DRectGradARB",
2666 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2669 add_function("texture2DRectProjGradARB",
2670 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2671 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2674 add_function("shadow2DRectGradARB",
2675 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2678 add_function("shadow2DRectProjGradARB",
2679 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2682 add_function("textureGather",
2683 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2684 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2685 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2687 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2688 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2689 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2691 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2692 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2693 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2695 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2696 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2697 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2699 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2700 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2701 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2703 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2704 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2705 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2707 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2708 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2709 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2711 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2712 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2713 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2715 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2716 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2717 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2719 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2720 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2721 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2723 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2724 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2725 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2726 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2727 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2730 add_function("textureGatherOffset",
2731 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2732 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2733 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2735 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2736 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2737 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2739 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2740 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2741 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2743 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2744 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2745 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2747 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2748 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2749 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2751 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2752 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2753 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2755 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2756 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2757 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2759 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2760 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2761 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2763 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2764 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2765 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2767 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2768 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2769 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2771 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2772 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2773 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2775 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2776 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2779 add_function("textureGatherOffsets",
2780 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2781 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2782 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2784 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2785 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2786 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2788 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2789 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2790 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2792 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2793 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2794 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2796 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2797 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2798 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2800 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2801 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2802 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2804 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2805 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2806 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2831 add_function("ldexp",
2832 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2833 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2834 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2835 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2836 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
2837 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2838 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2839 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2842 add_function("frexp",
2843 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2844 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2845 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2846 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2847 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
2848 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2849 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2850 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2852 add_function("uaddCarry",
2853 _uaddCarry(glsl_type::uint_type
),
2854 _uaddCarry(glsl_type::uvec2_type
),
2855 _uaddCarry(glsl_type::uvec3_type
),
2856 _uaddCarry(glsl_type::uvec4_type
),
2858 add_function("usubBorrow",
2859 _usubBorrow(glsl_type::uint_type
),
2860 _usubBorrow(glsl_type::uvec2_type
),
2861 _usubBorrow(glsl_type::uvec3_type
),
2862 _usubBorrow(glsl_type::uvec4_type
),
2864 add_function("imulExtended",
2865 _mulExtended(glsl_type::int_type
),
2866 _mulExtended(glsl_type::ivec2_type
),
2867 _mulExtended(glsl_type::ivec3_type
),
2868 _mulExtended(glsl_type::ivec4_type
),
2870 add_function("umulExtended",
2871 _mulExtended(glsl_type::uint_type
),
2872 _mulExtended(glsl_type::uvec2_type
),
2873 _mulExtended(glsl_type::uvec3_type
),
2874 _mulExtended(glsl_type::uvec4_type
),
2876 add_function("interpolateAtCentroid",
2877 _interpolateAtCentroid(glsl_type::float_type
),
2878 _interpolateAtCentroid(glsl_type::vec2_type
),
2879 _interpolateAtCentroid(glsl_type::vec3_type
),
2880 _interpolateAtCentroid(glsl_type::vec4_type
),
2882 add_function("interpolateAtOffset",
2883 _interpolateAtOffset(glsl_type::float_type
),
2884 _interpolateAtOffset(glsl_type::vec2_type
),
2885 _interpolateAtOffset(glsl_type::vec3_type
),
2886 _interpolateAtOffset(glsl_type::vec4_type
),
2888 add_function("interpolateAtSample",
2889 _interpolateAtSample(glsl_type::float_type
),
2890 _interpolateAtSample(glsl_type::vec2_type
),
2891 _interpolateAtSample(glsl_type::vec3_type
),
2892 _interpolateAtSample(glsl_type::vec4_type
),
2895 add_function("atomicCounter",
2896 _atomic_counter_op("__intrinsic_atomic_read",
2897 shader_atomic_counters
),
2899 add_function("atomicCounterIncrement",
2900 _atomic_counter_op("__intrinsic_atomic_increment",
2901 shader_atomic_counters
),
2903 add_function("atomicCounterDecrement",
2904 _atomic_counter_op("__intrinsic_atomic_predecrement",
2905 shader_atomic_counters
),
2908 add_function("atomicCounterAddARB",
2909 _atomic_counter_op1("__intrinsic_atomic_add",
2910 shader_atomic_counter_ops
),
2912 add_function("atomicCounterSubtractARB",
2913 _atomic_counter_op1("__intrinsic_atomic_sub",
2914 shader_atomic_counter_ops
),
2916 add_function("atomicCounterMinARB",
2917 _atomic_counter_op1("__intrinsic_atomic_min",
2918 shader_atomic_counter_ops
),
2920 add_function("atomicCounterMaxARB",
2921 _atomic_counter_op1("__intrinsic_atomic_max",
2922 shader_atomic_counter_ops
),
2924 add_function("atomicCounterAndARB",
2925 _atomic_counter_op1("__intrinsic_atomic_and",
2926 shader_atomic_counter_ops
),
2928 add_function("atomicCounterOrARB",
2929 _atomic_counter_op1("__intrinsic_atomic_or",
2930 shader_atomic_counter_ops
),
2932 add_function("atomicCounterXorARB",
2933 _atomic_counter_op1("__intrinsic_atomic_xor",
2934 shader_atomic_counter_ops
),
2936 add_function("atomicCounterExchangeARB",
2937 _atomic_counter_op1("__intrinsic_atomic_exchange",
2938 shader_atomic_counter_ops
),
2940 add_function("atomicCounterCompSwapARB",
2941 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
2942 shader_atomic_counter_ops
),
2945 add_function("atomicAdd",
2946 _atomic_op2("__intrinsic_atomic_add",
2947 buffer_atomics_supported
,
2948 glsl_type::uint_type
),
2949 _atomic_op2("__intrinsic_atomic_add",
2950 buffer_atomics_supported
,
2951 glsl_type::int_type
),
2953 add_function("atomicMin",
2954 _atomic_op2("__intrinsic_atomic_min",
2955 buffer_atomics_supported
,
2956 glsl_type::uint_type
),
2957 _atomic_op2("__intrinsic_atomic_min",
2958 buffer_atomics_supported
,
2959 glsl_type::int_type
),
2961 add_function("atomicMax",
2962 _atomic_op2("__intrinsic_atomic_max",
2963 buffer_atomics_supported
,
2964 glsl_type::uint_type
),
2965 _atomic_op2("__intrinsic_atomic_max",
2966 buffer_atomics_supported
,
2967 glsl_type::int_type
),
2969 add_function("atomicAnd",
2970 _atomic_op2("__intrinsic_atomic_and",
2971 buffer_atomics_supported
,
2972 glsl_type::uint_type
),
2973 _atomic_op2("__intrinsic_atomic_and",
2974 buffer_atomics_supported
,
2975 glsl_type::int_type
),
2977 add_function("atomicOr",
2978 _atomic_op2("__intrinsic_atomic_or",
2979 buffer_atomics_supported
,
2980 glsl_type::uint_type
),
2981 _atomic_op2("__intrinsic_atomic_or",
2982 buffer_atomics_supported
,
2983 glsl_type::int_type
),
2985 add_function("atomicXor",
2986 _atomic_op2("__intrinsic_atomic_xor",
2987 buffer_atomics_supported
,
2988 glsl_type::uint_type
),
2989 _atomic_op2("__intrinsic_atomic_xor",
2990 buffer_atomics_supported
,
2991 glsl_type::int_type
),
2993 add_function("atomicExchange",
2994 _atomic_op2("__intrinsic_atomic_exchange",
2995 buffer_atomics_supported
,
2996 glsl_type::uint_type
),
2997 _atomic_op2("__intrinsic_atomic_exchange",
2998 buffer_atomics_supported
,
2999 glsl_type::int_type
),
3001 add_function("atomicCompSwap",
3002 _atomic_op3("__intrinsic_atomic_comp_swap",
3003 buffer_atomics_supported
,
3004 glsl_type::uint_type
),
3005 _atomic_op3("__intrinsic_atomic_comp_swap",
3006 buffer_atomics_supported
,
3007 glsl_type::int_type
),
3010 add_function("min3",
3011 _min3(glsl_type::float_type
),
3012 _min3(glsl_type::vec2_type
),
3013 _min3(glsl_type::vec3_type
),
3014 _min3(glsl_type::vec4_type
),
3016 _min3(glsl_type::int_type
),
3017 _min3(glsl_type::ivec2_type
),
3018 _min3(glsl_type::ivec3_type
),
3019 _min3(glsl_type::ivec4_type
),
3021 _min3(glsl_type::uint_type
),
3022 _min3(glsl_type::uvec2_type
),
3023 _min3(glsl_type::uvec3_type
),
3024 _min3(glsl_type::uvec4_type
),
3027 add_function("max3",
3028 _max3(glsl_type::float_type
),
3029 _max3(glsl_type::vec2_type
),
3030 _max3(glsl_type::vec3_type
),
3031 _max3(glsl_type::vec4_type
),
3033 _max3(glsl_type::int_type
),
3034 _max3(glsl_type::ivec2_type
),
3035 _max3(glsl_type::ivec3_type
),
3036 _max3(glsl_type::ivec4_type
),
3038 _max3(glsl_type::uint_type
),
3039 _max3(glsl_type::uvec2_type
),
3040 _max3(glsl_type::uvec3_type
),
3041 _max3(glsl_type::uvec4_type
),
3044 add_function("mid3",
3045 _mid3(glsl_type::float_type
),
3046 _mid3(glsl_type::vec2_type
),
3047 _mid3(glsl_type::vec3_type
),
3048 _mid3(glsl_type::vec4_type
),
3050 _mid3(glsl_type::int_type
),
3051 _mid3(glsl_type::ivec2_type
),
3052 _mid3(glsl_type::ivec3_type
),
3053 _mid3(glsl_type::ivec4_type
),
3055 _mid3(glsl_type::uint_type
),
3056 _mid3(glsl_type::uvec2_type
),
3057 _mid3(glsl_type::uvec3_type
),
3058 _mid3(glsl_type::uvec4_type
),
3061 add_image_functions(true);
3063 add_function("memoryBarrier",
3064 _memory_barrier("__intrinsic_memory_barrier",
3065 shader_image_load_store
),
3067 add_function("groupMemoryBarrier",
3068 _memory_barrier("__intrinsic_group_memory_barrier",
3071 add_function("memoryBarrierAtomicCounter",
3072 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
3075 add_function("memoryBarrierBuffer",
3076 _memory_barrier("__intrinsic_memory_barrier_buffer",
3079 add_function("memoryBarrierImage",
3080 _memory_barrier("__intrinsic_memory_barrier_image",
3083 add_function("memoryBarrierShared",
3084 _memory_barrier("__intrinsic_memory_barrier_shared",
3088 add_function("clock2x32ARB",
3089 _shader_clock(shader_clock
,
3090 glsl_type::uvec2_type
),
3093 add_function("clockARB",
3094 _shader_clock(shader_clock_int64
,
3095 glsl_type::uint64_t_type
),
3098 add_function("anyInvocationARB", _vote(ir_unop_vote_any
), NULL
);
3099 add_function("allInvocationsARB", _vote(ir_unop_vote_all
), NULL
);
3100 add_function("allInvocationsEqualARB", _vote(ir_unop_vote_eq
), NULL
);
3102 add_function("__builtin_idiv64",
3103 generate_ir::idiv64(mem_ctx
, integer_functions_supported
),
3106 add_function("__builtin_imod64",
3107 generate_ir::imod64(mem_ctx
, integer_functions_supported
),
3110 add_function("__builtin_sign64",
3111 generate_ir::sign64(mem_ctx
, integer_functions_supported
),
3114 add_function("__builtin_udiv64",
3115 generate_ir::udiv64(mem_ctx
, integer_functions_supported
),
3118 add_function("__builtin_umod64",
3119 generate_ir::umod64(mem_ctx
, integer_functions_supported
),
3122 add_function("__builtin_umul64",
3123 generate_ir::umul64(mem_ctx
, integer_functions_supported
),
3134 builtin_builder::add_function(const char *name
, ...)
3138 ir_function
*f
= new(mem_ctx
) ir_function(name
);
3142 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
3148 stuff
.push_tail(sig
);
3149 validate_ir_tree(&stuff
);
3152 f
->add_signature(sig
);
3156 shader
->symbols
->add_function(f
);
3160 builtin_builder::add_image_function(const char *name
,
3161 const char *intrinsic_name
,
3162 image_prototype_ctr prototype
,
3163 unsigned num_arguments
,
3165 enum ir_intrinsic_id intrinsic_id
)
3167 static const glsl_type
*const types
[] = {
3168 glsl_type::image1D_type
,
3169 glsl_type::image2D_type
,
3170 glsl_type::image3D_type
,
3171 glsl_type::image2DRect_type
,
3172 glsl_type::imageCube_type
,
3173 glsl_type::imageBuffer_type
,
3174 glsl_type::image1DArray_type
,
3175 glsl_type::image2DArray_type
,
3176 glsl_type::imageCubeArray_type
,
3177 glsl_type::image2DMS_type
,
3178 glsl_type::image2DMSArray_type
,
3179 glsl_type::iimage1D_type
,
3180 glsl_type::iimage2D_type
,
3181 glsl_type::iimage3D_type
,
3182 glsl_type::iimage2DRect_type
,
3183 glsl_type::iimageCube_type
,
3184 glsl_type::iimageBuffer_type
,
3185 glsl_type::iimage1DArray_type
,
3186 glsl_type::iimage2DArray_type
,
3187 glsl_type::iimageCubeArray_type
,
3188 glsl_type::iimage2DMS_type
,
3189 glsl_type::iimage2DMSArray_type
,
3190 glsl_type::uimage1D_type
,
3191 glsl_type::uimage2D_type
,
3192 glsl_type::uimage3D_type
,
3193 glsl_type::uimage2DRect_type
,
3194 glsl_type::uimageCube_type
,
3195 glsl_type::uimageBuffer_type
,
3196 glsl_type::uimage1DArray_type
,
3197 glsl_type::uimage2DArray_type
,
3198 glsl_type::uimageCubeArray_type
,
3199 glsl_type::uimage2DMS_type
,
3200 glsl_type::uimage2DMSArray_type
3203 ir_function
*f
= new(mem_ctx
) ir_function(name
);
3205 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
3206 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
3207 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
3208 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
3209 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
3210 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
3211 num_arguments
, flags
, intrinsic_id
));
3214 shader
->symbols
->add_function(f
);
3218 builtin_builder::add_image_functions(bool glsl
)
3220 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
3222 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
3223 "__intrinsic_image_load",
3224 &builtin_builder::_image_prototype
, 0,
3225 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
3226 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3227 IMAGE_FUNCTION_READ_ONLY
),
3228 ir_intrinsic_image_load
);
3230 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
3231 "__intrinsic_image_store",
3232 &builtin_builder::_image_prototype
, 1,
3233 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
3234 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
3235 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3236 IMAGE_FUNCTION_WRITE_ONLY
),
3237 ir_intrinsic_image_store
);
3239 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
3241 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
3242 "__intrinsic_image_atomic_add",
3243 &builtin_builder::_image_prototype
, 1, atom_flags
,
3244 ir_intrinsic_image_atomic_add
);
3246 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
3247 "__intrinsic_image_atomic_min",
3248 &builtin_builder::_image_prototype
, 1, atom_flags
,
3249 ir_intrinsic_image_atomic_min
);
3251 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
3252 "__intrinsic_image_atomic_max",
3253 &builtin_builder::_image_prototype
, 1, atom_flags
,
3254 ir_intrinsic_image_atomic_max
);
3256 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
3257 "__intrinsic_image_atomic_and",
3258 &builtin_builder::_image_prototype
, 1, atom_flags
,
3259 ir_intrinsic_image_atomic_and
);
3261 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
3262 "__intrinsic_image_atomic_or",
3263 &builtin_builder::_image_prototype
, 1, atom_flags
,
3264 ir_intrinsic_image_atomic_or
);
3266 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
3267 "__intrinsic_image_atomic_xor",
3268 &builtin_builder::_image_prototype
, 1, atom_flags
,
3269 ir_intrinsic_image_atomic_xor
);
3271 add_image_function((glsl
? "imageAtomicExchange" :
3272 "__intrinsic_image_atomic_exchange"),
3273 "__intrinsic_image_atomic_exchange",
3274 &builtin_builder::_image_prototype
, 1,
3275 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
3276 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
3277 ir_intrinsic_image_atomic_exchange
);
3279 add_image_function((glsl
? "imageAtomicCompSwap" :
3280 "__intrinsic_image_atomic_comp_swap"),
3281 "__intrinsic_image_atomic_comp_swap",
3282 &builtin_builder::_image_prototype
, 2, atom_flags
,
3283 ir_intrinsic_image_atomic_comp_swap
);
3285 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
3286 "__intrinsic_image_size",
3287 &builtin_builder::_image_size_prototype
, 1,
3288 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
3289 ir_intrinsic_image_size
);
3291 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
3292 "__intrinsic_image_samples",
3293 &builtin_builder::_image_samples_prototype
, 1,
3294 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3295 IMAGE_FUNCTION_MS_ONLY
,
3296 ir_intrinsic_image_samples
);
3300 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
3302 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
3306 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
3308 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
3312 builtin_builder::imm(bool b
, unsigned vector_elements
)
3314 return new(mem_ctx
) ir_constant(b
, vector_elements
);
3318 builtin_builder::imm(float f
, unsigned vector_elements
)
3320 return new(mem_ctx
) ir_constant(f
, vector_elements
);
3324 builtin_builder::imm(int i
, unsigned vector_elements
)
3326 return new(mem_ctx
) ir_constant(i
, vector_elements
);
3330 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
3332 return new(mem_ctx
) ir_constant(u
, vector_elements
);
3336 builtin_builder::imm(double d
, unsigned vector_elements
)
3338 return new(mem_ctx
) ir_constant(d
, vector_elements
);
3342 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
3344 return new(mem_ctx
) ir_constant(type
, &data
);
3347 #define IMM_FP(type, val) (type->base_type == GLSL_TYPE_DOUBLE) ? imm(val) : imm((float)val)
3349 ir_dereference_variable
*
3350 builtin_builder::var_ref(ir_variable
*var
)
3352 return new(mem_ctx
) ir_dereference_variable(var
);
3355 ir_dereference_array
*
3356 builtin_builder::array_ref(ir_variable
*var
, int idx
)
3358 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
3361 /** Return an element of a matrix */
3363 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
3365 return swizzle(array_ref(var
, column
), row
, 1);
3369 * Implementations of built-in functions:
3372 ir_function_signature
*
3373 builtin_builder::new_sig(const glsl_type
*return_type
,
3374 builtin_available_predicate avail
,
3380 ir_function_signature
*sig
=
3381 new(mem_ctx
) ir_function_signature(return_type
, avail
);
3384 va_start(ap
, num_params
);
3385 for (int i
= 0; i
< num_params
; i
++) {
3386 plist
.push_tail(va_arg(ap
, ir_variable
*));
3390 sig
->replace_parameters(&plist
);
3394 #define MAKE_SIG(return_type, avail, ...) \
3395 ir_function_signature *sig = \
3396 new_sig(return_type, avail, __VA_ARGS__); \
3397 ir_factory body(&sig->body, mem_ctx); \
3398 sig->is_defined = true;
3400 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
3401 ir_function_signature *sig = \
3402 new_sig(return_type, avail, __VA_ARGS__); \
3403 sig->intrinsic_id = id;
3405 ir_function_signature
*
3406 builtin_builder::unop(builtin_available_predicate avail
,
3407 ir_expression_operation opcode
,
3408 const glsl_type
*return_type
,
3409 const glsl_type
*param_type
)
3411 ir_variable
*x
= in_var(param_type
, "x");
3412 MAKE_SIG(return_type
, avail
, 1, x
);
3413 body
.emit(ret(expr(opcode
, x
)));
3417 #define UNOP(NAME, OPCODE, AVAIL) \
3418 ir_function_signature * \
3419 builtin_builder::_##NAME(const glsl_type *type) \
3421 return unop(&AVAIL, OPCODE, type, type); \
3424 #define UNOPA(NAME, OPCODE) \
3425 ir_function_signature * \
3426 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
3428 return unop(avail, OPCODE, type, type); \
3431 ir_function_signature
*
3432 builtin_builder::binop(builtin_available_predicate avail
,
3433 ir_expression_operation opcode
,
3434 const glsl_type
*return_type
,
3435 const glsl_type
*param0_type
,
3436 const glsl_type
*param1_type
)
3438 ir_variable
*x
= in_var(param0_type
, "x");
3439 ir_variable
*y
= in_var(param1_type
, "y");
3440 MAKE_SIG(return_type
, avail
, 2, x
, y
);
3441 body
.emit(ret(expr(opcode
, x
, y
)));
3445 #define BINOP(NAME, OPCODE, AVAIL) \
3446 ir_function_signature * \
3447 builtin_builder::_##NAME(const glsl_type *return_type, \
3448 const glsl_type *param0_type, \
3449 const glsl_type *param1_type) \
3451 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
3455 * Angle and Trigonometry Functions @{
3458 ir_function_signature
*
3459 builtin_builder::_radians(const glsl_type
*type
)
3461 ir_variable
*degrees
= in_var(type
, "degrees");
3462 MAKE_SIG(type
, always_available
, 1, degrees
);
3463 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
3467 ir_function_signature
*
3468 builtin_builder::_degrees(const glsl_type
*type
)
3470 ir_variable
*radians
= in_var(type
, "radians");
3471 MAKE_SIG(type
, always_available
, 1, radians
);
3472 body
.emit(ret(mul(radians
, imm(57.29578f
))));
3476 UNOP(sin
, ir_unop_sin
, always_available
)
3477 UNOP(cos
, ir_unop_cos
, always_available
)
3479 ir_function_signature
*
3480 builtin_builder::_tan(const glsl_type
*type
)
3482 ir_variable
*theta
= in_var(type
, "theta");
3483 MAKE_SIG(type
, always_available
, 1, theta
);
3484 body
.emit(ret(div(sin(theta
), cos(theta
))));
3489 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
3493 mul(sqrt(sub(imm(1.0f
), abs(x
))),
3496 add(imm(M_PI_4f
- 1.0f
),
3499 mul(abs(x
), imm(p1
))))))))));
3503 * Generate a ir_call to a function with a set of parameters
3505 * The input \c params can either be a list of \c ir_variable or a list of
3506 * \c ir_dereference_variable. In the latter case, all nodes will be removed
3507 * from \c params and used directly as the parameters to the generated
3511 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
3513 exec_list actual_params
;
3515 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
3516 ir_dereference_variable
*d
= ir
->as_dereference_variable();
3519 actual_params
.push_tail(d
);
3521 ir_variable
*var
= ir
->as_variable();
3522 assert(var
!= NULL
);
3523 actual_params
.push_tail(var_ref(var
));
3527 ir_function_signature
*sig
=
3528 f
->exact_matching_signature(NULL
, &actual_params
);
3532 ir_dereference_variable
*deref
=
3533 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
3535 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
3538 ir_function_signature
*
3539 builtin_builder::_asin(const glsl_type
*type
)
3541 ir_variable
*x
= in_var(type
, "x");
3542 MAKE_SIG(type
, always_available
, 1, x
);
3544 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
3549 ir_function_signature
*
3550 builtin_builder::_acos(const glsl_type
*type
)
3552 ir_variable
*x
= in_var(type
, "x");
3553 MAKE_SIG(type
, always_available
, 1, x
);
3555 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
3560 ir_function_signature
*
3561 builtin_builder::_atan2(const glsl_type
*type
)
3563 const unsigned n
= type
->vector_elements
;
3564 ir_variable
*y
= in_var(type
, "y");
3565 ir_variable
*x
= in_var(type
, "x");
3566 MAKE_SIG(type
, always_available
, 2, y
, x
);
3568 /* If we're on the left half-plane rotate the coordinates π/2 clock-wise
3569 * for the y=0 discontinuity to end up aligned with the vertical
3570 * discontinuity of atan(s/t) along t=0. This also makes sure that we
3571 * don't attempt to divide by zero along the vertical line, which may give
3572 * unspecified results on non-GLSL 4.1-capable hardware.
3574 ir_variable
*flip
= body
.make_temp(glsl_type::bvec(n
), "flip");
3575 body
.emit(assign(flip
, gequal(imm(0.0f
, n
), x
)));
3576 ir_variable
*s
= body
.make_temp(type
, "s");
3577 body
.emit(assign(s
, csel(flip
, abs(x
), y
)));
3578 ir_variable
*t
= body
.make_temp(type
, "t");
3579 body
.emit(assign(t
, csel(flip
, y
, abs(x
))));
3581 /* If the magnitude of the denominator exceeds some huge value, scale down
3582 * the arguments in order to prevent the reciprocal operation from flushing
3583 * its result to zero, which would cause precision problems, and for s
3584 * infinite would cause us to return a NaN instead of the correct finite
3587 * If fmin and fmax are respectively the smallest and largest positive
3588 * normalized floating point values representable by the implementation,
3589 * the constants below should be in agreement with:
3592 * scale <= 1 / fmin / fmax (for |t| >= huge)
3594 * In addition scale should be a negative power of two in order to avoid
3595 * loss of precision. The values chosen below should work for most usual
3596 * floating point representations with at least the dynamic range of ATI's
3597 * 24-bit representation.
3599 ir_constant
*huge
= imm(1e18f
, n
);
3600 ir_variable
*scale
= body
.make_temp(type
, "scale");
3601 body
.emit(assign(scale
, csel(gequal(abs(t
), huge
),
3602 imm(0.25f
, n
), imm(1.0f
, n
))));
3603 ir_variable
*rcp_scaled_t
= body
.make_temp(type
, "rcp_scaled_t");
3604 body
.emit(assign(rcp_scaled_t
, rcp(mul(t
, scale
))));
3605 ir_expression
*s_over_t
= mul(mul(s
, scale
), rcp_scaled_t
);
3607 /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
3608 * that ∞/∞ = 1) in order to comply with the rather artificial rules
3609 * inherited from IEEE 754-2008, namely:
3611 * "atan2(±∞, −∞) is ±3π/4
3612 * atan2(±∞, +∞) is ±π/4"
3614 * Note that this is inconsistent with the rules for the neighborhood of
3615 * zero that are based on iterated limits:
3617 * "atan2(±0, −0) is ±π
3618 * atan2(±0, +0) is ±0"
3620 * but GLSL specifically allows implementations to deviate from IEEE rules
3621 * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
3624 ir_expression
*tan
= csel(equal(abs(x
), abs(y
)),
3625 imm(1.0f
, n
), abs(s_over_t
));
3627 /* Calculate the arctangent and fix up the result if we had flipped the
3628 * coordinate system.
3630 ir_variable
*arc
= body
.make_temp(type
, "arc");
3631 do_atan(body
, type
, arc
, tan
);
3632 body
.emit(assign(arc
, add(arc
, mul(b2f(flip
), imm(M_PI_2f
)))));
3634 /* Rather convoluted calculation of the sign of the result. When x < 0 we
3635 * cannot use fsign because we need to be able to distinguish between
3636 * negative and positive zero. Unfortunately we cannot use bitwise
3637 * arithmetic tricks either because of back-ends without integer support.
3638 * When x >= 0 rcp_scaled_t will always be non-negative so this won't be
3639 * able to distinguish between negative and positive zero, but we don't
3640 * care because atan2 is continuous along the whole positive y = 0
3641 * half-line, so it won't affect the result significantly.
3643 body
.emit(ret(csel(less(min2(y
, rcp_scaled_t
), imm(0.0f
, n
)),
3650 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
3653 * range-reduction, first step:
3655 * / y_over_x if |y_over_x| <= 1.0;
3657 * \ 1.0 / y_over_x otherwise
3659 ir_variable
*x
= body
.make_temp(type
, "atan_x");
3660 body
.emit(assign(x
, div(min2(abs(y_over_x
),
3666 * approximate atan by evaluating polynomial:
3668 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
3669 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
3670 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
3672 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
3673 body
.emit(assign(tmp
, mul(x
, x
)));
3674 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
3676 imm(0.0536813784310406f
)),
3678 imm(0.1173503194786851f
)),
3680 imm(0.1938924977115610f
)),
3682 imm(0.3326756418091246f
)),
3684 imm(0.9999793128310355f
)),
3687 /* range-reduction fixup */
3688 body
.emit(assign(tmp
, add(tmp
,
3689 mul(b2f(greater(abs(y_over_x
),
3690 imm(1.0f
, type
->components()))),
3696 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
3699 ir_function_signature
*
3700 builtin_builder::_atan(const glsl_type
*type
)
3702 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
3703 MAKE_SIG(type
, always_available
, 1, y_over_x
);
3705 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
3706 do_atan(body
, type
, tmp
, y_over_x
);
3707 body
.emit(ret(tmp
));
3712 ir_function_signature
*
3713 builtin_builder::_sinh(const glsl_type
*type
)
3715 ir_variable
*x
= in_var(type
, "x");
3716 MAKE_SIG(type
, v130
, 1, x
);
3718 /* 0.5 * (e^x - e^(-x)) */
3719 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
3724 ir_function_signature
*
3725 builtin_builder::_cosh(const glsl_type
*type
)
3727 ir_variable
*x
= in_var(type
, "x");
3728 MAKE_SIG(type
, v130
, 1, x
);
3730 /* 0.5 * (e^x + e^(-x)) */
3731 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
3736 ir_function_signature
*
3737 builtin_builder::_tanh(const glsl_type
*type
)
3739 ir_variable
*x
= in_var(type
, "x");
3740 MAKE_SIG(type
, v130
, 1, x
);
3742 /* tanh(x) := (0.5 * (e^x - e^(-x))) / (0.5 * (e^x + e^(-x)))
3744 * With a little algebra this reduces to (e^2x - 1) / (e^2x + 1)
3746 * Clamp x to (-inf, +10] to avoid precision problems. When x > 10, e^2x
3747 * is so much larger than 1.0 that 1.0 gets flushed to zero in the
3748 * computation e^2x +/- 1 so it can be ignored.
3750 ir_variable
*t
= body
.make_temp(type
, "tmp");
3751 body
.emit(assign(t
, min2(x
, imm(10.0f
))));
3753 body
.emit(ret(div(sub(exp(mul(t
, imm(2.0f
))), imm(1.0f
)),
3754 add(exp(mul(t
, imm(2.0f
))), imm(1.0f
)))));
3759 ir_function_signature
*
3760 builtin_builder::_asinh(const glsl_type
*type
)
3762 ir_variable
*x
= in_var(type
, "x");
3763 MAKE_SIG(type
, v130
, 1, x
);
3765 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
3770 ir_function_signature
*
3771 builtin_builder::_acosh(const glsl_type
*type
)
3773 ir_variable
*x
= in_var(type
, "x");
3774 MAKE_SIG(type
, v130
, 1, x
);
3776 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
3780 ir_function_signature
*
3781 builtin_builder::_atanh(const glsl_type
*type
)
3783 ir_variable
*x
= in_var(type
, "x");
3784 MAKE_SIG(type
, v130
, 1, x
);
3786 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
3787 sub(imm(1.0f
), x
))))));
3793 * Exponential Functions @{
3796 ir_function_signature
*
3797 builtin_builder::_pow(const glsl_type
*type
)
3799 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
3802 UNOP(exp
, ir_unop_exp
, always_available
)
3803 UNOP(log
, ir_unop_log
, always_available
)
3804 UNOP(exp2
, ir_unop_exp2
, always_available
)
3805 UNOP(log2
, ir_unop_log2
, always_available
)
3806 UNOPA(sqrt
, ir_unop_sqrt
)
3807 UNOPA(inversesqrt
, ir_unop_rsq
)
3811 UNOPA(abs
, ir_unop_abs
)
3812 UNOPA(sign
, ir_unop_sign
)
3813 UNOPA(floor
, ir_unop_floor
)
3814 UNOPA(trunc
, ir_unop_trunc
)
3815 UNOPA(round
, ir_unop_round_even
)
3816 UNOPA(roundEven
, ir_unop_round_even
)
3817 UNOPA(ceil
, ir_unop_ceil
)
3818 UNOPA(fract
, ir_unop_fract
)
3820 ir_function_signature
*
3821 builtin_builder::_mod(builtin_available_predicate avail
,
3822 const glsl_type
*x_type
, const glsl_type
*y_type
)
3824 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
3827 ir_function_signature
*
3828 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
3830 ir_variable
*x
= in_var(type
, "x");
3831 ir_variable
*i
= out_var(type
, "i");
3832 MAKE_SIG(type
, avail
, 2, x
, i
);
3834 ir_variable
*t
= body
.make_temp(type
, "t");
3835 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
3836 body
.emit(assign(i
, t
));
3837 body
.emit(ret(sub(x
, t
)));
3842 ir_function_signature
*
3843 builtin_builder::_min(builtin_available_predicate avail
,
3844 const glsl_type
*x_type
, const glsl_type
*y_type
)
3846 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
3849 ir_function_signature
*
3850 builtin_builder::_max(builtin_available_predicate avail
,
3851 const glsl_type
*x_type
, const glsl_type
*y_type
)
3853 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
3856 ir_function_signature
*
3857 builtin_builder::_clamp(builtin_available_predicate avail
,
3858 const glsl_type
*val_type
, const glsl_type
*bound_type
)
3860 ir_variable
*x
= in_var(val_type
, "x");
3861 ir_variable
*minVal
= in_var(bound_type
, "minVal");
3862 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
3863 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
3865 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
3870 ir_function_signature
*
3871 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
3873 ir_variable
*x
= in_var(val_type
, "x");
3874 ir_variable
*y
= in_var(val_type
, "y");
3875 ir_variable
*a
= in_var(blend_type
, "a");
3876 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3878 body
.emit(ret(lrp(x
, y
, a
)));
3883 ir_function_signature
*
3884 builtin_builder::_mix_sel(builtin_available_predicate avail
,
3885 const glsl_type
*val_type
,
3886 const glsl_type
*blend_type
)
3888 ir_variable
*x
= in_var(val_type
, "x");
3889 ir_variable
*y
= in_var(val_type
, "y");
3890 ir_variable
*a
= in_var(blend_type
, "a");
3891 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3893 /* csel matches the ternary operator in that a selector of true choses the
3894 * first argument. This differs from mix(x, y, false) which choses the
3895 * second argument (to remain consistent with the interpolating version of
3896 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
3898 * To handle the behavior mismatch, reverse the x and y arguments.
3900 body
.emit(ret(csel(a
, y
, x
)));
3905 ir_function_signature
*
3906 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3908 ir_variable
*edge
= in_var(edge_type
, "edge");
3909 ir_variable
*x
= in_var(x_type
, "x");
3910 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
3912 ir_variable
*t
= body
.make_temp(x_type
, "t");
3913 if (x_type
->vector_elements
== 1) {
3914 /* Both are floats */
3915 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3916 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
3918 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
3919 } else if (edge_type
->vector_elements
== 1) {
3920 /* x is a vector but edge is a float */
3921 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3922 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3923 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
3925 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
3928 /* Both are vectors */
3929 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3930 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3931 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
3934 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
3944 ir_function_signature
*
3945 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3947 ir_variable
*edge0
= in_var(edge_type
, "edge0");
3948 ir_variable
*edge1
= in_var(edge_type
, "edge1");
3949 ir_variable
*x
= in_var(x_type
, "x");
3950 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
3952 /* From the GLSL 1.10 specification:
3955 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
3956 * return t * t * (3 - 2 * t);
3959 ir_variable
*t
= body
.make_temp(x_type
, "t");
3960 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
3961 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
3963 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
3968 ir_function_signature
*
3969 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
3971 ir_variable
*x
= in_var(type
, "x");
3972 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3974 body
.emit(ret(nequal(x
, x
)));
3979 ir_function_signature
*
3980 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
3982 ir_variable
*x
= in_var(type
, "x");
3983 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3985 ir_constant_data infinities
;
3986 for (int i
= 0; i
< type
->vector_elements
; i
++) {
3987 switch (type
->base_type
) {
3988 case GLSL_TYPE_FLOAT
:
3989 infinities
.f
[i
] = INFINITY
;
3991 case GLSL_TYPE_DOUBLE
:
3992 infinities
.d
[i
] = INFINITY
;
3995 unreachable("unknown type");
3999 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
4004 ir_function_signature
*
4005 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
4007 ir_variable
*x
= in_var(type
, "x");
4008 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4009 body
.emit(ret(bitcast_f2i(x
)));
4013 ir_function_signature
*
4014 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
4016 ir_variable
*x
= in_var(type
, "x");
4017 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4018 body
.emit(ret(bitcast_f2u(x
)));
4022 ir_function_signature
*
4023 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
4025 ir_variable
*x
= in_var(type
, "x");
4026 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4027 body
.emit(ret(bitcast_i2f(x
)));
4031 ir_function_signature
*
4032 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
4034 ir_variable
*x
= in_var(type
, "x");
4035 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4036 body
.emit(ret(bitcast_u2f(x
)));
4040 ir_function_signature
*
4041 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
4043 ir_variable
*x
= in_var(type
, "x");
4044 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
4045 body
.emit(ret(bitcast_d2i64(x
)));
4049 ir_function_signature
*
4050 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
4052 ir_variable
*x
= in_var(type
, "x");
4053 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
4054 body
.emit(ret(bitcast_d2u64(x
)));
4058 ir_function_signature
*
4059 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
4061 ir_variable
*x
= in_var(type
, "x");
4062 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
4063 body
.emit(ret(bitcast_i642d(x
)));
4067 ir_function_signature
*
4068 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
4070 ir_variable
*x
= in_var(type
, "x");
4071 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
4072 body
.emit(ret(bitcast_u642d(x
)));
4076 ir_function_signature
*
4077 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
4079 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4080 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4081 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
4085 ir_function_signature
*
4086 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
4088 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4089 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4090 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
4094 ir_function_signature
*
4095 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
4097 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
4098 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4099 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
4103 ir_function_signature
*
4104 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
4106 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
4107 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4108 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
4112 ir_function_signature
*
4113 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
4115 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4116 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4117 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
4121 ir_function_signature
*
4122 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
4124 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4125 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4126 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
4131 ir_function_signature
*
4132 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
4134 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4135 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
4136 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
4140 ir_function_signature
*
4141 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
4143 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4144 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
4145 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
4149 ir_function_signature
*
4150 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
4152 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4153 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4154 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
4158 ir_function_signature
*
4159 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
4161 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4162 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4163 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
4167 ir_function_signature
*
4168 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
4170 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
4171 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
4172 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
4176 ir_function_signature
*
4177 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
4179 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
4180 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
4181 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
4185 ir_function_signature
*
4186 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
4188 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
4189 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
4190 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
4194 ir_function_signature
*
4195 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
4197 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
4198 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
4199 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
4203 ir_function_signature
*
4204 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
4206 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
4207 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
4208 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
4212 ir_function_signature
*
4213 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
4215 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
4216 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
4217 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
4221 ir_function_signature
*
4222 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
4224 ir_variable
*x
= in_var(type
, "x");
4225 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
4227 body
.emit(ret(sqrt(dot(x
, x
))));
4232 ir_function_signature
*
4233 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
4235 ir_variable
*p0
= in_var(type
, "p0");
4236 ir_variable
*p1
= in_var(type
, "p1");
4237 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
4239 if (type
->vector_elements
== 1) {
4240 body
.emit(ret(abs(sub(p0
, p1
))));
4242 ir_variable
*p
= body
.make_temp(type
, "p");
4243 body
.emit(assign(p
, sub(p0
, p1
)));
4244 body
.emit(ret(sqrt(dot(p
, p
))));
4250 ir_function_signature
*
4251 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
4253 if (type
->vector_elements
== 1)
4254 return binop(avail
, ir_binop_mul
, type
, type
, type
);
4256 return binop(avail
, ir_binop_dot
,
4257 type
->get_base_type(), type
, type
);
4260 ir_function_signature
*
4261 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
4263 ir_variable
*a
= in_var(type
, "a");
4264 ir_variable
*b
= in_var(type
, "b");
4265 MAKE_SIG(type
, avail
, 2, a
, b
);
4267 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
4268 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
4270 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
4271 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
4276 ir_function_signature
*
4277 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
4279 ir_variable
*x
= in_var(type
, "x");
4280 MAKE_SIG(type
, avail
, 1, x
);
4282 if (type
->vector_elements
== 1) {
4283 body
.emit(ret(sign(x
)));
4285 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
4291 ir_function_signature
*
4292 builtin_builder::_ftransform()
4294 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
4296 /* ftransform() refers to global variables, and is always emitted
4297 * directly by ast_function.cpp. Just emit a prototype here so we
4298 * can recognize calls to it.
4303 ir_function_signature
*
4304 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
4306 ir_variable
*N
= in_var(type
, "N");
4307 ir_variable
*I
= in_var(type
, "I");
4308 ir_variable
*Nref
= in_var(type
, "Nref");
4309 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
4311 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
4312 ret(N
), ret(neg(N
))));
4317 ir_function_signature
*
4318 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
4320 ir_variable
*I
= in_var(type
, "I");
4321 ir_variable
*N
= in_var(type
, "N");
4322 MAKE_SIG(type
, avail
, 2, I
, N
);
4324 /* I - 2 * dot(N, I) * N */
4325 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
4330 ir_function_signature
*
4331 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
4333 ir_variable
*I
= in_var(type
, "I");
4334 ir_variable
*N
= in_var(type
, "N");
4335 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
4336 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
4338 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
4339 body
.emit(assign(n_dot_i
, dot(N
, I
)));
4341 /* From the GLSL 1.10 specification:
4342 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
4344 * return genType(0.0)
4346 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
4348 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
4349 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
4350 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
4351 mul(n_dot_i
, n_dot_i
)))))));
4352 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
4353 ret(ir_constant::zero(mem_ctx
, type
)),
4354 ret(sub(mul(eta
, I
),
4355 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
4360 ir_function_signature
*
4361 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
4363 ir_variable
*x
= in_var(type
, "x");
4364 ir_variable
*y
= in_var(type
, "y");
4365 MAKE_SIG(type
, avail
, 2, x
, y
);
4367 ir_variable
*z
= body
.make_temp(type
, "z");
4368 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
4369 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
4376 ir_function_signature
*
4377 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
4382 if (type
->base_type
== GLSL_TYPE_DOUBLE
) {
4383 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
4384 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
4386 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
4387 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
4389 MAKE_SIG(type
, avail
, 2, c
, r
);
4391 ir_variable
*m
= body
.make_temp(type
, "m");
4392 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
4393 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
4400 ir_function_signature
*
4401 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
4403 const glsl_type
*transpose_type
=
4404 glsl_type::get_instance(orig_type
->base_type
,
4405 orig_type
->matrix_columns
,
4406 orig_type
->vector_elements
);
4408 ir_variable
*m
= in_var(orig_type
, "m");
4409 MAKE_SIG(transpose_type
, avail
, 1, m
);
4411 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
4412 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
4413 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
4414 body
.emit(assign(array_ref(t
, j
),
4415 matrix_elt(m
, i
, j
),
4424 ir_function_signature
*
4425 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
4427 ir_variable
*m
= in_var(type
, "m");
4428 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
4430 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4431 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
4436 ir_function_signature
*
4437 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
4439 ir_variable
*m
= in_var(type
, "m");
4440 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
4443 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
4444 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
4447 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
4448 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
4451 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
4452 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
4454 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
4455 mul(matrix_elt(m
, 0, 1), f2
)),
4456 mul(matrix_elt(m
, 0, 2), f3
))));
4461 ir_function_signature
*
4462 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
4464 ir_variable
*m
= in_var(type
, "m");
4465 const glsl_type
*btype
= type
->get_base_type();
4466 MAKE_SIG(btype
, avail
, 1, m
);
4468 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
4469 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
4470 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
4471 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
4472 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
4473 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
4474 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
4475 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
4476 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
4477 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
4478 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
4479 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
4480 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
4481 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
4482 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
4483 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
4484 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
4485 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
4486 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
4488 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
4489 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
4490 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
4491 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
4492 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
4493 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
4494 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
4495 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4496 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
4497 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
4498 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
4499 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4500 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
4501 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
4502 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
4503 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4504 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
4505 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4506 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4508 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
4510 body
.emit(assign(adj_0
,
4511 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
4512 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
4513 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
4515 body
.emit(assign(adj_0
, neg(
4516 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
4517 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
4518 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
4520 body
.emit(assign(adj_0
,
4521 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
4522 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
4523 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
4525 body
.emit(assign(adj_0
, neg(
4526 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
4527 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
4528 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
4531 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
4536 ir_function_signature
*
4537 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
4539 ir_variable
*m
= in_var(type
, "m");
4540 MAKE_SIG(type
, avail
, 1, m
);
4542 ir_variable
*adj
= body
.make_temp(type
, "adj");
4543 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
4544 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
4545 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
4546 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
4548 ir_expression
*det
=
4549 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4550 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
4552 body
.emit(ret(div(adj
, det
)));
4556 ir_function_signature
*
4557 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
4559 ir_variable
*m
= in_var(type
, "m");
4560 const glsl_type
*btype
= type
->get_base_type();
4561 MAKE_SIG(type
, avail
, 1, m
);
4563 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
4564 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
4565 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
4567 body
.emit(assign(f11_22_21_12
,
4568 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
4569 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4570 body
.emit(assign(f10_22_20_12
,
4571 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
4572 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4573 body
.emit(assign(f10_21_20_11
,
4574 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
4575 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4577 ir_variable
*adj
= body
.make_temp(type
, "adj");
4578 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
4579 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
4580 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
4582 body
.emit(assign(array_ref(adj
, 0), neg(
4583 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
4584 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
4586 body
.emit(assign(array_ref(adj
, 1),
4587 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
4588 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
4590 body
.emit(assign(array_ref(adj
, 2), neg(
4591 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
4592 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
4595 body
.emit(assign(array_ref(adj
, 0),
4596 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
4597 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
4599 body
.emit(assign(array_ref(adj
, 1), neg(
4600 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
4601 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
4603 body
.emit(assign(array_ref(adj
, 2),
4604 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4605 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
4608 ir_expression
*det
=
4609 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
4610 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
4611 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
4613 body
.emit(ret(div(adj
, det
)));
4618 ir_function_signature
*
4619 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
4621 ir_variable
*m
= in_var(type
, "m");
4622 const glsl_type
*btype
= type
->get_base_type();
4623 MAKE_SIG(type
, avail
, 1, m
);
4625 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
4626 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
4627 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
4628 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
4629 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
4630 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
4631 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
4632 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
4633 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
4634 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
4635 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
4636 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
4637 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
4638 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
4639 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
4640 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
4641 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
4642 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
4643 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
4645 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
4646 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
4647 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
4648 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
4649 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
4650 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
4651 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
4652 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4653 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
4654 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
4655 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
4656 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4657 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
4658 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
4659 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
4660 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4661 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
4662 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4663 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4665 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
4666 body
.emit(assign(array_ref(adj
, 0),
4667 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
4668 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
4669 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
4671 body
.emit(assign(array_ref(adj
, 1), neg(
4672 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
4673 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
4674 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
4676 body
.emit(assign(array_ref(adj
, 2),
4677 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
4678 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
4679 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
4681 body
.emit(assign(array_ref(adj
, 3), neg(
4682 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
4683 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
4684 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
4687 body
.emit(assign(array_ref(adj
, 0), neg(
4688 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
4689 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
4690 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
4692 body
.emit(assign(array_ref(adj
, 1),
4693 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
4694 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
4695 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
4697 body
.emit(assign(array_ref(adj
, 2), neg(
4698 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
4699 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
4700 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
4702 body
.emit(assign(array_ref(adj
, 3),
4703 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
4704 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
4705 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
4708 body
.emit(assign(array_ref(adj
, 0),
4709 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
4710 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
4711 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
4713 body
.emit(assign(array_ref(adj
, 1), neg(
4714 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
4715 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
4716 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
4718 body
.emit(assign(array_ref(adj
, 2),
4719 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
4720 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
4721 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
4723 body
.emit(assign(array_ref(adj
, 3), neg(
4724 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
4725 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
4726 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
4729 body
.emit(assign(array_ref(adj
, 0), neg(
4730 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
4731 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
4732 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
4734 body
.emit(assign(array_ref(adj
, 1),
4735 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
4736 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
4737 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
4739 body
.emit(assign(array_ref(adj
, 2), neg(
4740 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
4741 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
4742 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
4744 body
.emit(assign(array_ref(adj
, 3),
4745 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
4746 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
4747 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
4750 ir_expression
*det
=
4751 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
4752 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
4753 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
4754 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
4756 body
.emit(ret(div(adj
, det
)));
4762 ir_function_signature
*
4763 builtin_builder::_lessThan(builtin_available_predicate avail
,
4764 const glsl_type
*type
)
4766 return binop(avail
, ir_binop_less
,
4767 glsl_type::bvec(type
->vector_elements
), type
, type
);
4770 ir_function_signature
*
4771 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
4772 const glsl_type
*type
)
4774 return binop(avail
, ir_binop_lequal
,
4775 glsl_type::bvec(type
->vector_elements
), type
, type
);
4778 ir_function_signature
*
4779 builtin_builder::_greaterThan(builtin_available_predicate avail
,
4780 const glsl_type
*type
)
4782 return binop(avail
, ir_binop_greater
,
4783 glsl_type::bvec(type
->vector_elements
), type
, type
);
4786 ir_function_signature
*
4787 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
4788 const glsl_type
*type
)
4790 return binop(avail
, ir_binop_gequal
,
4791 glsl_type::bvec(type
->vector_elements
), type
, type
);
4794 ir_function_signature
*
4795 builtin_builder::_equal(builtin_available_predicate avail
,
4796 const glsl_type
*type
)
4798 return binop(avail
, ir_binop_equal
,
4799 glsl_type::bvec(type
->vector_elements
), type
, type
);
4802 ir_function_signature
*
4803 builtin_builder::_notEqual(builtin_available_predicate avail
,
4804 const glsl_type
*type
)
4806 return binop(avail
, ir_binop_nequal
,
4807 glsl_type::bvec(type
->vector_elements
), type
, type
);
4810 ir_function_signature
*
4811 builtin_builder::_any(const glsl_type
*type
)
4813 ir_variable
*v
= in_var(type
, "v");
4814 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4816 const unsigned vec_elem
= v
->type
->vector_elements
;
4817 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
4822 ir_function_signature
*
4823 builtin_builder::_all(const glsl_type
*type
)
4825 ir_variable
*v
= in_var(type
, "v");
4826 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4828 const unsigned vec_elem
= v
->type
->vector_elements
;
4829 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
4834 UNOP(not, ir_unop_logic_not
, always_available
)
4837 has_lod(const glsl_type
*sampler_type
)
4839 assert(sampler_type
->is_sampler());
4841 switch (sampler_type
->sampler_dimensionality
) {
4842 case GLSL_SAMPLER_DIM_RECT
:
4843 case GLSL_SAMPLER_DIM_BUF
:
4844 case GLSL_SAMPLER_DIM_MS
:
4851 ir_function_signature
*
4852 builtin_builder::_textureSize(builtin_available_predicate avail
,
4853 const glsl_type
*return_type
,
4854 const glsl_type
*sampler_type
)
4856 ir_variable
*s
= in_var(sampler_type
, "sampler");
4857 /* The sampler always exists; add optional lod later. */
4858 MAKE_SIG(return_type
, avail
, 1, s
);
4860 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
4861 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
4863 if (has_lod(sampler_type
)) {
4864 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4865 sig
->parameters
.push_tail(lod
);
4866 tex
->lod_info
.lod
= var_ref(lod
);
4868 tex
->lod_info
.lod
= imm(0u);
4871 body
.emit(ret(tex
));
4876 ir_function_signature
*
4877 builtin_builder::_textureSamples(const glsl_type
*sampler_type
)
4879 ir_variable
*s
= in_var(sampler_type
, "sampler");
4880 MAKE_SIG(glsl_type::int_type
, shader_samples
, 1, s
);
4882 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
4883 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
4884 body
.emit(ret(tex
));
4889 ir_function_signature
*
4890 builtin_builder::_texture(ir_texture_opcode opcode
,
4891 builtin_available_predicate avail
,
4892 const glsl_type
*return_type
,
4893 const glsl_type
*sampler_type
,
4894 const glsl_type
*coord_type
,
4897 ir_variable
*s
= in_var(sampler_type
, "sampler");
4898 ir_variable
*P
= in_var(coord_type
, "P");
4899 /* The sampler and coordinate always exist; add optional parameters later. */
4900 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4902 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
4903 tex
->set_sampler(var_ref(s
), return_type
);
4905 const int coord_size
= sampler_type
->coordinate_components();
4907 if (coord_size
== coord_type
->vector_elements
) {
4908 tex
->coordinate
= var_ref(P
);
4910 /* The incoming coordinate also has the projector or shadow comparator,
4911 * so we need to swizzle those away.
4913 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
4916 /* The projector is always in the last component. */
4917 if (flags
& TEX_PROJECT
)
4918 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
4920 if (sampler_type
->sampler_shadow
) {
4921 if (opcode
== ir_tg4
) {
4922 /* gather has refz as a separate parameter, immediately after the
4925 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
4926 sig
->parameters
.push_tail(refz
);
4927 tex
->shadow_comparator
= var_ref(refz
);
4929 /* The shadow comparator is normally in the Z component, but a few types
4930 * have sufficiently large coordinates that it's in W.
4932 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
4936 if (opcode
== ir_txl
) {
4937 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
4938 sig
->parameters
.push_tail(lod
);
4939 tex
->lod_info
.lod
= var_ref(lod
);
4940 } else if (opcode
== ir_txd
) {
4941 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4942 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
4943 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
4944 sig
->parameters
.push_tail(dPdx
);
4945 sig
->parameters
.push_tail(dPdy
);
4946 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
4947 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
4950 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
4951 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4952 ir_variable
*offset
=
4953 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
4954 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
4955 sig
->parameters
.push_tail(offset
);
4956 tex
->offset
= var_ref(offset
);
4959 if (flags
& TEX_OFFSET_ARRAY
) {
4960 ir_variable
*offsets
=
4961 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
4962 "offsets", ir_var_const_in
);
4963 sig
->parameters
.push_tail(offsets
);
4964 tex
->offset
= var_ref(offsets
);
4967 if (opcode
== ir_tg4
) {
4968 if (flags
& TEX_COMPONENT
) {
4969 ir_variable
*component
=
4970 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
4971 sig
->parameters
.push_tail(component
);
4972 tex
->lod_info
.component
= var_ref(component
);
4975 tex
->lod_info
.component
= imm(0);
4979 /* The "bias" parameter comes /after/ the "offset" parameter, which is
4980 * inconsistent with both textureLodOffset and textureGradOffset.
4982 if (opcode
== ir_txb
) {
4983 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
4984 sig
->parameters
.push_tail(bias
);
4985 tex
->lod_info
.bias
= var_ref(bias
);
4988 body
.emit(ret(tex
));
4993 ir_function_signature
*
4994 builtin_builder::_textureCubeArrayShadow()
4996 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
4997 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
4998 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
4999 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
5001 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
5002 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
5004 tex
->coordinate
= var_ref(P
);
5005 tex
->shadow_comparator
= var_ref(compare
);
5007 body
.emit(ret(tex
));
5012 ir_function_signature
*
5013 builtin_builder::_texelFetch(builtin_available_predicate avail
,
5014 const glsl_type
*return_type
,
5015 const glsl_type
*sampler_type
,
5016 const glsl_type
*coord_type
,
5017 const glsl_type
*offset_type
)
5019 ir_variable
*s
= in_var(sampler_type
, "sampler");
5020 ir_variable
*P
= in_var(coord_type
, "P");
5021 /* The sampler and coordinate always exist; add optional parameters later. */
5022 MAKE_SIG(return_type
, avail
, 2, s
, P
);
5024 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
5025 tex
->coordinate
= var_ref(P
);
5026 tex
->set_sampler(var_ref(s
), return_type
);
5028 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
5029 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
5030 sig
->parameters
.push_tail(sample
);
5031 tex
->lod_info
.sample_index
= var_ref(sample
);
5032 tex
->op
= ir_txf_ms
;
5033 } else if (has_lod(sampler_type
)) {
5034 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
5035 sig
->parameters
.push_tail(lod
);
5036 tex
->lod_info
.lod
= var_ref(lod
);
5038 tex
->lod_info
.lod
= imm(0u);
5041 if (offset_type
!= NULL
) {
5042 ir_variable
*offset
=
5043 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
5044 sig
->parameters
.push_tail(offset
);
5045 tex
->offset
= var_ref(offset
);
5048 body
.emit(ret(tex
));
5053 ir_function_signature
*
5054 builtin_builder::_EmitVertex()
5056 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
5058 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
5059 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
5064 ir_function_signature
*
5065 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
5066 const glsl_type
*stream_type
)
5068 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
5070 * "Emit the current values of output variables to the current output
5071 * primitive on stream stream. The argument to stream must be a constant
5072 * integral expression."
5074 ir_variable
*stream
=
5075 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
5077 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
5079 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
5084 ir_function_signature
*
5085 builtin_builder::_EndPrimitive()
5087 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
5089 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
5090 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
5095 ir_function_signature
*
5096 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
5097 const glsl_type
*stream_type
)
5099 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
5101 * "Completes the current output primitive on stream stream and starts
5102 * a new one. The argument to stream must be a constant integral
5105 ir_variable
*stream
=
5106 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
5108 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
5110 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
5115 ir_function_signature
*
5116 builtin_builder::_barrier()
5118 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
5120 body
.emit(new(mem_ctx
) ir_barrier());
5124 ir_function_signature
*
5125 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
5126 const glsl_type
*sampler_type
,
5127 const glsl_type
*coord_type
)
5129 ir_variable
*s
= in_var(sampler_type
, "sampler");
5130 ir_variable
*coord
= in_var(coord_type
, "coord");
5131 /* The sampler and coordinate always exist; add optional parameters later. */
5132 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
5134 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
5135 tex
->coordinate
= var_ref(coord
);
5136 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
5138 body
.emit(ret(tex
));
5143 ir_function_signature
*
5144 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
5146 ir_variable
*s
= in_var(sampler_type
, "sampler");
5147 const glsl_type
*return_type
= glsl_type::int_type
;
5148 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
5150 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
5151 tex
->set_sampler(var_ref(s
), return_type
);
5153 body
.emit(ret(tex
));
5158 ir_function_signature
*
5159 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
5160 const glsl_type
*sampler_type
,
5161 const glsl_type
*coord_type
)
5163 ir_variable
*s
= in_var(sampler_type
, "sampler");
5164 ir_variable
*P
= in_var(coord_type
, "P");
5165 const glsl_type
*return_type
= glsl_type::bool_type
;
5166 MAKE_SIG(return_type
, avail
, 2, s
, P
);
5168 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
5169 tex
->coordinate
= var_ref(P
);
5170 tex
->set_sampler(var_ref(s
), return_type
);
5172 body
.emit(ret(tex
));
5177 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
5178 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, fs_derivative_control
)
5179 UNOP(dFdxFine
, ir_unop_dFdx_fine
, fs_derivative_control
)
5180 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
5181 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, fs_derivative_control
)
5182 UNOP(dFdyFine
, ir_unop_dFdy_fine
, fs_derivative_control
)
5184 ir_function_signature
*
5185 builtin_builder::_fwidth(const glsl_type
*type
)
5187 ir_variable
*p
= in_var(type
, "p");
5188 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
5190 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
5195 ir_function_signature
*
5196 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
5198 ir_variable
*p
= in_var(type
, "p");
5199 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
5201 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
5202 abs(expr(ir_unop_dFdy_coarse
, p
)))));
5207 ir_function_signature
*
5208 builtin_builder::_fwidthFine(const glsl_type
*type
)
5210 ir_variable
*p
= in_var(type
, "p");
5211 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
5213 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
5214 abs(expr(ir_unop_dFdy_fine
, p
)))));
5219 ir_function_signature
*
5220 builtin_builder::_noise1(const glsl_type
*type
)
5222 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
5225 ir_function_signature
*
5226 builtin_builder::_noise2(const glsl_type
*type
)
5228 ir_variable
*p
= in_var(type
, "p");
5229 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
5231 ir_constant_data b_offset
;
5232 b_offset
.f
[0] = 601.0f
;
5233 b_offset
.f
[1] = 313.0f
;
5234 b_offset
.f
[2] = 29.0f
;
5235 b_offset
.f
[3] = 277.0f
;
5237 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5238 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5239 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
5240 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5241 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
5242 body
.emit(assign(t
, a
, WRITEMASK_X
));
5243 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5249 ir_function_signature
*
5250 builtin_builder::_noise3(const glsl_type
*type
)
5252 ir_variable
*p
= in_var(type
, "p");
5253 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
5255 ir_constant_data b_offset
;
5256 b_offset
.f
[0] = 601.0f
;
5257 b_offset
.f
[1] = 313.0f
;
5258 b_offset
.f
[2] = 29.0f
;
5259 b_offset
.f
[3] = 277.0f
;
5261 ir_constant_data c_offset
;
5262 c_offset
.f
[0] = 1559.0f
;
5263 c_offset
.f
[1] = 113.0f
;
5264 c_offset
.f
[2] = 1861.0f
;
5265 c_offset
.f
[3] = 797.0f
;
5267 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5268 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5269 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
5270 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
5271 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5272 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
5273 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
5274 body
.emit(assign(t
, a
, WRITEMASK_X
));
5275 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5276 body
.emit(assign(t
, c
, WRITEMASK_Z
));
5282 ir_function_signature
*
5283 builtin_builder::_noise4(const glsl_type
*type
)
5285 ir_variable
*p
= in_var(type
, "p");
5286 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
5288 ir_variable
*_p
= body
.make_temp(type
, "_p");
5290 ir_constant_data p_offset
;
5291 p_offset
.f
[0] = 1559.0f
;
5292 p_offset
.f
[1] = 113.0f
;
5293 p_offset
.f
[2] = 1861.0f
;
5294 p_offset
.f
[3] = 797.0f
;
5296 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
5298 ir_constant_data offset
;
5299 offset
.f
[0] = 601.0f
;
5300 offset
.f
[1] = 313.0f
;
5301 offset
.f
[2] = 29.0f
;
5302 offset
.f
[3] = 277.0f
;
5304 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5305 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5306 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
5307 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
5308 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
5309 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5310 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
5311 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
5312 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
5313 body
.emit(assign(t
, a
, WRITEMASK_X
));
5314 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5315 body
.emit(assign(t
, c
, WRITEMASK_Z
));
5316 body
.emit(assign(t
, d
, WRITEMASK_W
));
5322 ir_function_signature
*
5323 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
5325 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
5326 ir_variable
*value
= in_var(type
, "value");
5327 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
5328 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
5329 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
5332 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
5333 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
5335 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
5336 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
5337 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
5342 ir_function_signature
*
5343 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
5345 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
5346 ir_variable
*base
= in_var(type
, "base");
5347 ir_variable
*insert
= in_var(type
, "insert");
5348 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
5349 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
5350 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
5353 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
5354 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
5356 body
.emit(ret(bitfield_insert(base
, insert
,
5357 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
5358 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
5363 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
5365 ir_function_signature
*
5366 builtin_builder::_bitCount(const glsl_type
*type
)
5368 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
5369 glsl_type::ivec(type
->vector_elements
), type
);
5372 ir_function_signature
*
5373 builtin_builder::_findLSB(const glsl_type
*type
)
5375 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
5376 glsl_type::ivec(type
->vector_elements
), type
);
5379 ir_function_signature
*
5380 builtin_builder::_findMSB(const glsl_type
*type
)
5382 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
5383 glsl_type::ivec(type
->vector_elements
), type
);
5386 ir_function_signature
*
5387 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
5389 ir_variable
*a
= in_var(type
, "a");
5390 ir_variable
*b
= in_var(type
, "b");
5391 ir_variable
*c
= in_var(type
, "c");
5392 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
5394 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
5399 ir_function_signature
*
5400 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5402 return binop(x_type
->base_type
== GLSL_TYPE_DOUBLE
? fp64
: gpu_shader5_or_es31_or_integer_functions
,
5403 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
5406 ir_function_signature
*
5407 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5409 ir_variable
*x
= in_var(x_type
, "x");
5410 ir_variable
*exponent
= out_var(exp_type
, "exp");
5411 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
5413 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
5415 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
5419 ir_function_signature
*
5420 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5422 ir_variable
*x
= in_var(x_type
, "x");
5423 ir_variable
*exponent
= out_var(exp_type
, "exp");
5424 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
5426 const unsigned vec_elem
= x_type
->vector_elements
;
5427 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
5428 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
5430 /* Single-precision floating-point values are stored as
5435 * An exponent shift of 23 will shift the mantissa out, leaving only the
5436 * exponent and sign bit (which itself may be zero, if the absolute value
5437 * was taken before the bitcast and shift.
5439 ir_constant
*exponent_shift
= imm(23);
5440 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
5442 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
5444 /* Exponent of floating-point values in the range [0.5, 1.0). */
5445 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
5447 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
5448 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
5450 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
5451 * to unsigned integers to ensure that 1 bits aren't shifted in.
5453 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
5454 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
5455 imm(0, vec_elem
)))));
5457 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
5458 body
.emit(assign(bits
, bitcast_f2u(x
)));
5459 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
5460 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
5461 imm(0u, vec_elem
)))));
5462 body
.emit(ret(bitcast_u2f(bits
)));
5467 ir_function_signature
*
5468 builtin_builder::_uaddCarry(const glsl_type
*type
)
5470 ir_variable
*x
= in_var(type
, "x");
5471 ir_variable
*y
= in_var(type
, "y");
5472 ir_variable
*carry
= out_var(type
, "carry");
5473 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
5475 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
5476 body
.emit(ret(add(x
, y
)));
5481 ir_function_signature
*
5482 builtin_builder::_usubBorrow(const glsl_type
*type
)
5484 ir_variable
*x
= in_var(type
, "x");
5485 ir_variable
*y
= in_var(type
, "y");
5486 ir_variable
*borrow
= out_var(type
, "borrow");
5487 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
5489 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
5490 body
.emit(ret(sub(x
, y
)));
5496 * For both imulExtended() and umulExtended() built-ins.
5498 ir_function_signature
*
5499 builtin_builder::_mulExtended(const glsl_type
*type
)
5501 ir_variable
*x
= in_var(type
, "x");
5502 ir_variable
*y
= in_var(type
, "y");
5503 ir_variable
*msb
= out_var(type
, "msb");
5504 ir_variable
*lsb
= out_var(type
, "lsb");
5505 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
5507 body
.emit(assign(msb
, imul_high(x
, y
)));
5508 body
.emit(assign(lsb
, mul(x
, y
)));
5513 ir_function_signature
*
5514 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
5516 ir_variable
*interpolant
= in_var(type
, "interpolant");
5517 interpolant
->data
.must_be_shader_input
= 1;
5518 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
5520 body
.emit(ret(interpolate_at_centroid(interpolant
)));
5525 ir_function_signature
*
5526 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
5528 ir_variable
*interpolant
= in_var(type
, "interpolant");
5529 interpolant
->data
.must_be_shader_input
= 1;
5530 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
5531 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
5533 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
5538 ir_function_signature
*
5539 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
5541 ir_variable
*interpolant
= in_var(type
, "interpolant");
5542 interpolant
->data
.must_be_shader_input
= 1;
5543 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
5544 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
5546 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
5551 ir_function_signature
*
5552 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
5553 enum ir_intrinsic_id id
)
5555 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5556 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
5560 ir_function_signature
*
5561 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
5562 enum ir_intrinsic_id id
)
5564 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5565 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5566 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
5570 ir_function_signature
*
5571 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
5572 enum ir_intrinsic_id id
)
5574 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5575 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
5576 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5577 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
5581 ir_function_signature
*
5582 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
5583 const glsl_type
*type
,
5584 enum ir_intrinsic_id id
)
5586 ir_variable
*atomic
= in_var(type
, "atomic");
5587 ir_variable
*data
= in_var(type
, "data");
5588 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
5592 ir_function_signature
*
5593 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
5594 const glsl_type
*type
,
5595 enum ir_intrinsic_id id
)
5597 ir_variable
*atomic
= in_var(type
, "atomic");
5598 ir_variable
*data1
= in_var(type
, "data1");
5599 ir_variable
*data2
= in_var(type
, "data2");
5600 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
5604 ir_function_signature
*
5605 builtin_builder::_atomic_counter_op(const char *intrinsic
,
5606 builtin_available_predicate avail
)
5608 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5609 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
5611 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5612 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5614 body
.emit(ret(retval
));
5618 ir_function_signature
*
5619 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
5620 builtin_available_predicate avail
)
5622 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5623 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5624 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
5626 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5628 /* Instead of generating an __intrinsic_atomic_sub, generate an
5629 * __intrinsic_atomic_add with the data parameter negated.
5631 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
5632 ir_variable
*const neg_data
=
5633 body
.make_temp(glsl_type::uint_type
, "neg_data");
5635 body
.emit(assign(neg_data
, neg(data
)));
5637 exec_list parameters
;
5639 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
5640 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
5642 ir_function
*const func
=
5643 shader
->symbols
->get_function("__intrinsic_atomic_add");
5644 ir_instruction
*const c
= call(func
, retval
, parameters
);
5647 assert(parameters
.is_empty());
5651 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5655 body
.emit(ret(retval
));
5659 ir_function_signature
*
5660 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
5661 builtin_available_predicate avail
)
5663 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5664 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
5665 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5666 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
5668 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5669 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5671 body
.emit(ret(retval
));
5675 ir_function_signature
*
5676 builtin_builder::_atomic_op2(const char *intrinsic
,
5677 builtin_available_predicate avail
,
5678 const glsl_type
*type
)
5680 ir_variable
*atomic
= in_var(type
, "atomic_var");
5681 ir_variable
*data
= in_var(type
, "atomic_data");
5682 MAKE_SIG(type
, avail
, 2, atomic
, data
);
5684 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
5685 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5687 body
.emit(ret(retval
));
5691 ir_function_signature
*
5692 builtin_builder::_atomic_op3(const char *intrinsic
,
5693 builtin_available_predicate avail
,
5694 const glsl_type
*type
)
5696 ir_variable
*atomic
= in_var(type
, "atomic_var");
5697 ir_variable
*data1
= in_var(type
, "atomic_data1");
5698 ir_variable
*data2
= in_var(type
, "atomic_data2");
5699 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
5701 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
5702 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5704 body
.emit(ret(retval
));
5708 ir_function_signature
*
5709 builtin_builder::_min3(const glsl_type
*type
)
5711 ir_variable
*x
= in_var(type
, "x");
5712 ir_variable
*y
= in_var(type
, "y");
5713 ir_variable
*z
= in_var(type
, "z");
5714 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5716 ir_expression
*min3
= min2(x
, min2(y
,z
));
5717 body
.emit(ret(min3
));
5722 ir_function_signature
*
5723 builtin_builder::_max3(const glsl_type
*type
)
5725 ir_variable
*x
= in_var(type
, "x");
5726 ir_variable
*y
= in_var(type
, "y");
5727 ir_variable
*z
= in_var(type
, "z");
5728 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5730 ir_expression
*max3
= max2(x
, max2(y
,z
));
5731 body
.emit(ret(max3
));
5736 ir_function_signature
*
5737 builtin_builder::_mid3(const glsl_type
*type
)
5739 ir_variable
*x
= in_var(type
, "x");
5740 ir_variable
*y
= in_var(type
, "y");
5741 ir_variable
*z
= in_var(type
, "z");
5742 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5744 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
5745 body
.emit(ret(mid3
));
5750 static builtin_available_predicate
5751 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
5753 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
5754 type
->sampled_type
== GLSL_TYPE_FLOAT
)
5755 return shader_image_atomic_exchange_float
;
5757 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
5758 IMAGE_FUNCTION_AVAIL_ATOMIC
))
5759 return shader_image_atomic
;
5762 return shader_image_load_store
;
5765 ir_function_signature
*
5766 builtin_builder::_image_prototype(const glsl_type
*image_type
,
5767 unsigned num_arguments
,
5770 const glsl_type
*data_type
= glsl_type::get_instance(
5771 image_type
->sampled_type
,
5772 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
5774 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
5775 glsl_type::void_type
: data_type
);
5777 /* Addressing arguments that are always present. */
5778 ir_variable
*image
= in_var(image_type
, "image");
5779 ir_variable
*coord
= in_var(
5780 glsl_type::ivec(image_type
->coordinate_components()), "coord");
5782 ir_function_signature
*sig
= new_sig(
5783 ret_type
, get_image_available_predicate(image_type
, flags
),
5786 /* Sample index for multisample images. */
5787 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
5788 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
5790 /* Data arguments. */
5791 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
5792 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
5793 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
5794 ralloc_free(arg_name
);
5797 /* Set the maximal set of qualifiers allowed for this image
5798 * built-in. Function calls with arguments having fewer
5799 * qualifiers than present in the prototype are allowed by the
5800 * spec, but not with more, i.e. this will make the compiler
5801 * accept everything that needs to be accepted, and reject cases
5802 * like loads from write-only or stores to read-only images.
5804 image
->data
.image_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
5805 image
->data
.image_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
5806 image
->data
.image_coherent
= true;
5807 image
->data
.image_volatile
= true;
5808 image
->data
.image_restrict
= true;
5813 ir_function_signature
*
5814 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
5815 unsigned /* num_arguments */,
5816 unsigned /* flags */)
5818 const glsl_type
*ret_type
;
5819 unsigned num_components
= image_type
->coordinate_components();
5821 /* From the ARB_shader_image_size extension:
5822 * "Cube images return the dimensions of one face."
5824 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
5825 !image_type
->sampler_array
) {
5829 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
5830 * supported by mesa.
5832 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
5834 ir_variable
*image
= in_var(image_type
, "image");
5835 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
5837 /* Set the maximal set of qualifiers allowed for this image
5838 * built-in. Function calls with arguments having fewer
5839 * qualifiers than present in the prototype are allowed by the
5840 * spec, but not with more, i.e. this will make the compiler
5841 * accept everything that needs to be accepted, and reject cases
5842 * like loads from write-only or stores to read-only images.
5844 image
->data
.image_read_only
= true;
5845 image
->data
.image_write_only
= true;
5846 image
->data
.image_coherent
= true;
5847 image
->data
.image_volatile
= true;
5848 image
->data
.image_restrict
= true;
5853 ir_function_signature
*
5854 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
5855 unsigned /* num_arguments */,
5856 unsigned /* flags */)
5858 ir_variable
*image
= in_var(image_type
, "image");
5859 ir_function_signature
*sig
=
5860 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
5862 /* Set the maximal set of qualifiers allowed for this image
5863 * built-in. Function calls with arguments having fewer
5864 * qualifiers than present in the prototype are allowed by the
5865 * spec, but not with more, i.e. this will make the compiler
5866 * accept everything that needs to be accepted, and reject cases
5867 * like loads from write-only or stores to read-only images.
5869 image
->data
.image_read_only
= true;
5870 image
->data
.image_write_only
= true;
5871 image
->data
.image_coherent
= true;
5872 image
->data
.image_volatile
= true;
5873 image
->data
.image_restrict
= true;
5878 ir_function_signature
*
5879 builtin_builder::_image(image_prototype_ctr prototype
,
5880 const glsl_type
*image_type
,
5881 const char *intrinsic_name
,
5882 unsigned num_arguments
,
5884 enum ir_intrinsic_id id
)
5886 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
5887 num_arguments
, flags
);
5889 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
5890 ir_factory
body(&sig
->body
, mem_ctx
);
5891 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
5893 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
5894 body
.emit(call(f
, NULL
, sig
->parameters
));
5896 ir_variable
*ret_val
=
5897 body
.make_temp(sig
->return_type
, "_ret_val");
5898 body
.emit(call(f
, ret_val
, sig
->parameters
));
5899 body
.emit(ret(ret_val
));
5902 sig
->is_defined
= true;
5905 sig
->intrinsic_id
= id
;
5911 ir_function_signature
*
5912 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
5913 enum ir_intrinsic_id id
)
5915 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
5919 ir_function_signature
*
5920 builtin_builder::_memory_barrier(const char *intrinsic_name
,
5921 builtin_available_predicate avail
)
5923 MAKE_SIG(glsl_type::void_type
, avail
, 0);
5924 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
5925 NULL
, sig
->parameters
));
5929 ir_function_signature
*
5930 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
5931 const glsl_type
*type
)
5933 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
5937 ir_function_signature
*
5938 builtin_builder::_shader_clock(builtin_available_predicate avail
,
5939 const glsl_type
*type
)
5941 MAKE_SIG(type
, avail
, 0);
5943 ir_variable
*retval
= body
.make_temp(type
, "clock_retval");
5945 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
5946 retval
, sig
->parameters
));
5948 if (type
== glsl_type::uint64_t_type
) {
5949 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
5951 body
.emit(ret(retval
));
5957 ir_function_signature
*
5958 builtin_builder::_vote(enum ir_expression_operation opcode
)
5960 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
5962 MAKE_SIG(glsl_type::bool_type
, vote
, 1, value
);
5963 body
.emit(ret(expr(opcode
, value
)));
5969 /******************************************************************************/
5971 /* The singleton instance of builtin_builder. */
5972 static builtin_builder builtins
;
5973 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
5976 * External API (exposing the built-in module to the rest of the compiler):
5980 _mesa_glsl_initialize_builtin_functions()
5982 mtx_lock(&builtins_lock
);
5983 builtins
.initialize();
5984 mtx_unlock(&builtins_lock
);
5988 _mesa_glsl_release_builtin_functions()
5990 mtx_lock(&builtins_lock
);
5992 mtx_unlock(&builtins_lock
);
5995 ir_function_signature
*
5996 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
5997 const char *name
, exec_list
*actual_parameters
)
5999 ir_function_signature
* s
;
6000 mtx_lock(&builtins_lock
);
6001 s
= builtins
.find(state
, name
, actual_parameters
);
6002 mtx_unlock(&builtins_lock
);
6007 _mesa_glsl_find_builtin_function_by_name(const char *name
)
6010 mtx_lock(&builtins_lock
);
6011 f
= builtins
.shader
->symbols
->get_function(name
);
6012 mtx_unlock(&builtins_lock
);
6017 _mesa_glsl_get_builtin_function_shader()
6019 return builtins
.shader
;
6024 * Get the function signature for main from a shader
6026 ir_function_signature
*
6027 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
6029 ir_function
*const f
= symbols
->get_function("main");
6031 exec_list void_parameters
;
6033 /* Look for the 'void main()' signature and ensure that it's defined.
6034 * This keeps the linker from accidentally pick a shader that just
6035 * contains a prototype for main.
6037 * We don't have to check for multiple definitions of main (in multiple
6038 * shaders) because that would have already been caught above.
6040 ir_function_signature
*sig
=
6041 f
->matching_signature(NULL
, &void_parameters
, false);
6042 if ((sig
!= NULL
) && sig
->is_defined
) {