2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 * Unfortunately, some versions of MinGW produce bad code if this file
59 * is compiled with -O2 or -O3. The resulting driver will crash in random
60 * places if the app uses GLSL.
61 * The work-around is to disable optimizations for just this file. Luckily,
62 * this code is basically just executed once.
64 * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
65 * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
66 * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
67 * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
70 #if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
71 #warning "disabling optimizations for this file to work around compiler bug"
72 #pragma GCC optimize("O1")
78 #include "main/core.h" /* for struct gl_shader */
79 #include "main/shaderobj.h"
80 #include "ir_builder.h"
81 #include "glsl_parser_extras.h"
82 #include "program/prog_instruction.h"
84 #include "builtin_functions.h"
85 #include "util/hash_table.h"
87 #define M_PIf ((float) M_PI)
88 #define M_PI_2f ((float) M_PI_2)
89 #define M_PI_4f ((float) M_PI_4)
91 using namespace ir_builder
;
94 * Availability predicates:
98 always_available(const _mesa_glsl_parse_state
*)
104 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
106 return state
->stage
== MESA_SHADER_VERTEX
&&
107 state
->language_version
<= 130 &&
112 fs_only(const _mesa_glsl_parse_state
*state
)
114 return state
->stage
== MESA_SHADER_FRAGMENT
;
118 gs_only(const _mesa_glsl_parse_state
*state
)
120 return state
->stage
== MESA_SHADER_GEOMETRY
;
124 v110(const _mesa_glsl_parse_state
*state
)
126 return !state
->es_shader
;
130 v110_fs_only(const _mesa_glsl_parse_state
*state
)
132 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
136 v120(const _mesa_glsl_parse_state
*state
)
138 return state
->is_version(120, 300);
142 v130(const _mesa_glsl_parse_state
*state
)
144 return state
->is_version(130, 300);
148 v130_desktop(const _mesa_glsl_parse_state
*state
)
150 return state
->is_version(130, 0);
154 v130_fs_only(const _mesa_glsl_parse_state
*state
)
156 return state
->is_version(130, 300) &&
157 state
->stage
== MESA_SHADER_FRAGMENT
;
161 v140_or_es3(const _mesa_glsl_parse_state
*state
)
163 return state
->is_version(140, 300);
167 v400_fs_only(const _mesa_glsl_parse_state
*state
)
169 return state
->is_version(400, 0) &&
170 state
->stage
== MESA_SHADER_FRAGMENT
;
174 texture_rectangle(const _mesa_glsl_parse_state
*state
)
176 return state
->ARB_texture_rectangle_enable
;
180 texture_external(const _mesa_glsl_parse_state
*state
)
182 return state
->OES_EGL_image_external_enable
;
185 /** True if texturing functions with explicit LOD are allowed. */
187 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
189 /* Texturing functions with "Lod" in their name exist:
190 * - In the vertex shader stage (for all languages)
191 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
192 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
194 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
195 * don't need to explicitly check state->es_shader.
197 return state
->stage
== MESA_SHADER_VERTEX
||
198 state
->is_version(130, 300) ||
199 state
->ARB_shader_texture_lod_enable
;
203 v110_lod(const _mesa_glsl_parse_state
*state
)
205 return !state
->es_shader
&& lod_exists_in_stage(state
);
209 texture_buffer(const _mesa_glsl_parse_state
*state
)
211 return state
->is_version(140, 320) ||
212 state
->EXT_texture_buffer_enable
||
213 state
->OES_texture_buffer_enable
;
217 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
219 return state
->ARB_shader_texture_lod_enable
;
223 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
225 return state
->ARB_shader_texture_lod_enable
&&
226 state
->ARB_texture_rectangle_enable
;
230 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
232 return state
->is_version(330, 300) ||
233 state
->ARB_shader_bit_encoding_enable
||
234 state
->ARB_gpu_shader5_enable
;
238 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
240 return state
->is_version(450, 310) ||
241 state
->ARB_ES3_1_compatibility_enable
||
242 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
246 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
248 return state
->ARB_shading_language_packing_enable
||
249 state
->is_version(420, 300);
253 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
255 return state
->ARB_shading_language_packing_enable
||
256 state
->ARB_gpu_shader5_enable
||
257 state
->is_version(400, 300);
261 gpu_shader5(const _mesa_glsl_parse_state
*state
)
263 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
267 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
269 return state
->is_version(400, 320) ||
270 state
->ARB_gpu_shader5_enable
||
271 state
->EXT_gpu_shader5_enable
||
272 state
->OES_gpu_shader5_enable
;
276 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
278 return state
->is_version(400, 320) ||
279 state
->ARB_gpu_shader5_enable
||
280 state
->EXT_texture_cube_map_array_enable
||
281 state
->OES_texture_cube_map_array_enable
;
285 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
287 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
291 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
293 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
297 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
299 return state
->ARB_shading_language_packing_enable
||
300 state
->ARB_gpu_shader5_enable
||
301 state
->is_version(400, 310);
305 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
307 return gpu_shader5_or_es31(state
) ||
308 state
->MESA_shader_integer_functions_enable
;
312 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
314 return state
->stage
== MESA_SHADER_FRAGMENT
&&
315 (state
->is_version(400, 320) ||
316 state
->ARB_gpu_shader5_enable
||
317 state
->OES_shader_multisample_interpolation_enable
);
322 texture_array_lod(const _mesa_glsl_parse_state
*state
)
324 return lod_exists_in_stage(state
) &&
325 state
->EXT_texture_array_enable
;
329 fs_texture_array(const _mesa_glsl_parse_state
*state
)
331 return state
->stage
== MESA_SHADER_FRAGMENT
&&
332 state
->EXT_texture_array_enable
;
336 texture_array(const _mesa_glsl_parse_state
*state
)
338 return state
->EXT_texture_array_enable
;
342 texture_multisample(const _mesa_glsl_parse_state
*state
)
344 return state
->is_version(150, 310) ||
345 state
->ARB_texture_multisample_enable
;
349 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
351 return state
->is_version(150, 320) ||
352 state
->ARB_texture_multisample_enable
||
353 state
->OES_texture_storage_multisample_2d_array_enable
;
357 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
359 return texture_multisample(state
) &&
360 state
->EXT_shader_samples_identical_enable
;
364 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
366 return texture_multisample_array(state
) &&
367 state
->EXT_shader_samples_identical_enable
;
371 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
373 return state
->stage
== MESA_SHADER_FRAGMENT
&&
374 state
->has_texture_cube_map_array();
378 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
380 return state
->has_texture_cube_map_array();
384 texture_query_levels(const _mesa_glsl_parse_state
*state
)
386 return state
->is_version(430, 0) ||
387 state
->ARB_texture_query_levels_enable
;
391 texture_query_lod(const _mesa_glsl_parse_state
*state
)
393 return state
->stage
== MESA_SHADER_FRAGMENT
&&
394 state
->ARB_texture_query_lod_enable
;
398 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
400 return state
->is_version(400, 320) ||
401 state
->ARB_texture_gather_enable
||
402 state
->ARB_gpu_shader5_enable
||
403 state
->EXT_texture_cube_map_array_enable
||
404 state
->OES_texture_cube_map_array_enable
;
408 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
410 return state
->is_version(400, 310) ||
411 state
->ARB_texture_gather_enable
||
412 state
->ARB_gpu_shader5_enable
;
415 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
416 * used for relaxation of const offset requirements.
419 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
421 return !state
->is_version(400, 320) &&
422 !state
->ARB_gpu_shader5_enable
&&
423 !state
->EXT_gpu_shader5_enable
&&
424 !state
->OES_gpu_shader5_enable
&&
425 (state
->ARB_texture_gather_enable
||
426 state
->is_version(0, 310));
429 /* Desktop GL or OES_standard_derivatives + fragment shader only */
431 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
433 return state
->stage
== MESA_SHADER_FRAGMENT
&&
434 (state
->is_version(110, 300) ||
435 state
->OES_standard_derivatives_enable
);
439 fs_derivative_control(const _mesa_glsl_parse_state
*state
)
441 return state
->stage
== MESA_SHADER_FRAGMENT
&&
442 (state
->is_version(450, 0) ||
443 state
->ARB_derivative_control_enable
);
447 tex1d_lod(const _mesa_glsl_parse_state
*state
)
449 return !state
->es_shader
&& lod_exists_in_stage(state
);
452 /** True if sampler3D exists */
454 tex3d(const _mesa_glsl_parse_state
*state
)
456 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
457 * OES_texture_3D extension, and in GLSL ES 3.00.
459 return !state
->es_shader
||
460 state
->OES_texture_3D_enable
||
461 state
->language_version
>= 300;
465 fs_tex3d(const _mesa_glsl_parse_state
*state
)
467 return state
->stage
== MESA_SHADER_FRAGMENT
&&
468 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
472 tex3d_lod(const _mesa_glsl_parse_state
*state
)
474 return tex3d(state
) && lod_exists_in_stage(state
);
478 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
480 return state
->has_atomic_counters();
484 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
486 return state
->ARB_shader_atomic_counter_ops_enable
;
490 shader_ballot(const _mesa_glsl_parse_state
*state
)
492 return state
->ARB_shader_ballot_enable
;
496 shader_clock(const _mesa_glsl_parse_state
*state
)
498 return state
->ARB_shader_clock_enable
;
502 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
504 return state
->ARB_shader_clock_enable
&&
505 state
->ARB_gpu_shader_int64_enable
;
509 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
511 return state
->has_shader_storage_buffer_objects();
515 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
517 return state
->AMD_shader_trinary_minmax_enable
;
521 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
523 return (state
->is_version(420, 310) ||
524 state
->ARB_shader_image_load_store_enable
);
528 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
530 return (state
->is_version(420, 320) ||
531 state
->ARB_shader_image_load_store_enable
||
532 state
->OES_shader_image_atomic_enable
);
536 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
538 return (state
->is_version(450, 320) ||
539 state
->ARB_ES3_1_compatibility_enable
||
540 state
->OES_shader_image_atomic_enable
);
544 shader_image_size(const _mesa_glsl_parse_state
*state
)
546 return state
->is_version(430, 310) ||
547 state
->ARB_shader_image_size_enable
;
551 shader_samples(const _mesa_glsl_parse_state
*state
)
553 return state
->is_version(450, 0) ||
554 state
->ARB_shader_texture_image_samples_enable
;
558 gs_streams(const _mesa_glsl_parse_state
*state
)
560 return gpu_shader5(state
) && gs_only(state
);
564 fp64(const _mesa_glsl_parse_state
*state
)
566 return state
->has_double();
570 int64(const _mesa_glsl_parse_state
*state
)
572 return state
->has_int64();
576 int64_fp64(const _mesa_glsl_parse_state
*state
)
578 return state
->has_int64() && state
->has_double();
582 compute_shader(const _mesa_glsl_parse_state
*state
)
584 return state
->stage
== MESA_SHADER_COMPUTE
;
588 compute_shader_supported(const _mesa_glsl_parse_state
*state
)
590 return state
->has_compute_shader();
594 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
596 return compute_shader(state
) || shader_storage_buffer_object(state
);
600 barrier_supported(const _mesa_glsl_parse_state
*state
)
602 return compute_shader(state
) ||
603 state
->stage
== MESA_SHADER_TESS_CTRL
;
607 vote(const _mesa_glsl_parse_state
*state
)
609 return state
->ARB_shader_group_vote_enable
;
613 integer_functions_supported(const _mesa_glsl_parse_state
*state
)
615 return state
->extensions
->MESA_shader_integer_functions
;
619 /******************************************************************************/
624 * builtin_builder: A singleton object representing the core of the built-in
627 * It generates IR for every built-in function signature, and organizes them
630 class builtin_builder
{
637 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
638 const char *name
, exec_list
*actual_parameters
);
641 * A shader to hold all the built-in signatures; created by this module.
643 * This includes signatures for every built-in, regardless of version or
644 * enabled extensions. The availability predicate associated with each
645 * signature allows matching_signature() to filter out the irrelevant ones.
652 void create_shader();
653 void create_intrinsics();
654 void create_builtins();
657 * IR builder helpers:
659 * These convenience functions assist in emitting IR, but don't necessarily
660 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
663 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
664 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
665 ir_constant
*imm(float f
, unsigned vector_elements
=1);
666 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
667 ir_constant
*imm(int i
, unsigned vector_elements
=1);
668 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
669 ir_constant
*imm(double d
, unsigned vector_elements
=1);
670 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
671 ir_dereference_variable
*var_ref(ir_variable
*var
);
672 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
673 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
675 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
676 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
679 * Call function \param f with parameters specified as the linked
680 * list \param params of \c ir_variable objects. \param ret should
681 * point to the ir_variable that will hold the function return
682 * value, or be \c NULL if the function has void return type.
684 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
686 /** Create a new function and add the given signatures. */
687 void add_function(const char *name
, ...);
689 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
690 unsigned num_arguments
,
694 * Create a new image built-in function for all known image types.
695 * \p flags is a bitfield of \c image_function_flags flags.
697 void add_image_function(const char *name
,
698 const char *intrinsic_name
,
699 image_prototype_ctr prototype
,
700 unsigned num_arguments
,
702 enum ir_intrinsic_id id
);
705 * Create new functions for all known image built-ins and types.
706 * If \p glsl is \c true, use the GLSL built-in names and emit code
707 * to call into the actual compiler intrinsic. If \p glsl is
708 * false, emit a function prototype with no body for each image
711 void add_image_functions(bool glsl
);
713 ir_function_signature
*new_sig(const glsl_type
*return_type
,
714 builtin_available_predicate avail
,
715 int num_params
, ...);
718 * Function signature generators:
721 ir_function_signature
*unop(builtin_available_predicate avail
,
722 ir_expression_operation opcode
,
723 const glsl_type
*return_type
,
724 const glsl_type
*param_type
);
725 ir_function_signature
*binop(builtin_available_predicate avail
,
726 ir_expression_operation opcode
,
727 const glsl_type
*return_type
,
728 const glsl_type
*param0_type
,
729 const glsl_type
*param1_type
);
731 #define B0(X) ir_function_signature *_##X();
732 #define B1(X) ir_function_signature *_##X(const glsl_type *);
733 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
734 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
735 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
736 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
773 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
774 const glsl_type
*val_type
,
775 const glsl_type
*blend_type
);
785 BA1(doubleBitsToInt64
)
786 BA1(doubleBitsToUint64
)
787 BA1(int64BitsToDouble
)
788 BA1(uint64BitsToDouble
)
790 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
791 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
792 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
793 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
794 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
795 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
796 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
797 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
798 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
799 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
800 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
801 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
802 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
803 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
804 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
805 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
818 BA1(determinant_mat2
);
819 BA1(determinant_mat3
);
820 BA1(determinant_mat4
);
828 BA1(greaterThanEqual
);
837 /** Flags to _texture() */
838 #define TEX_PROJECT 1
840 #define TEX_COMPONENT 4
841 #define TEX_OFFSET_NONCONST 8
842 #define TEX_OFFSET_ARRAY 16
844 ir_function_signature
*_texture(ir_texture_opcode opcode
,
845 builtin_available_predicate avail
,
846 const glsl_type
*return_type
,
847 const glsl_type
*sampler_type
,
848 const glsl_type
*coord_type
,
850 BA1(textureCubeArrayShadow
);
851 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
852 const glsl_type
*return_type
,
853 const glsl_type
*sampler_type
,
854 const glsl_type
*coord_type
,
855 const glsl_type
*offset_type
= NULL
);
859 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
860 const glsl_type
*stream_type
);
861 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
862 const glsl_type
*stream_type
);
865 BA2(textureQueryLod
);
866 BA1(textureQueryLevels
);
867 BA2(textureSamplesIdentical
);
895 B1(interpolateAtCentroid
)
896 B1(interpolateAtOffset
)
897 B1(interpolateAtSample
)
899 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
900 enum ir_intrinsic_id id
);
901 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
902 enum ir_intrinsic_id id
);
903 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
904 enum ir_intrinsic_id id
);
905 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
906 builtin_available_predicate avail
);
907 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
908 builtin_available_predicate avail
);
909 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
910 builtin_available_predicate avail
);
912 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
913 const glsl_type
*type
,
914 enum ir_intrinsic_id id
);
915 ir_function_signature
*_atomic_op2(const char *intrinsic
,
916 builtin_available_predicate avail
,
917 const glsl_type
*type
);
918 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
919 const glsl_type
*type
,
920 enum ir_intrinsic_id id
);
921 ir_function_signature
*_atomic_op3(const char *intrinsic
,
922 builtin_available_predicate avail
,
923 const glsl_type
*type
);
929 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
930 unsigned num_arguments
,
932 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
933 unsigned num_arguments
,
935 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
936 unsigned num_arguments
,
938 ir_function_signature
*_image(image_prototype_ctr prototype
,
939 const glsl_type
*image_type
,
940 const char *intrinsic_name
,
941 unsigned num_arguments
,
943 enum ir_intrinsic_id id
);
945 ir_function_signature
*_memory_barrier_intrinsic(
946 builtin_available_predicate avail
,
947 enum ir_intrinsic_id id
);
948 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
949 builtin_available_predicate avail
);
951 ir_function_signature
*_ballot_intrinsic();
952 ir_function_signature
*_ballot();
953 ir_function_signature
*_read_first_invocation_intrinsic(const glsl_type
*type
);
954 ir_function_signature
*_read_first_invocation(const glsl_type
*type
);
955 ir_function_signature
*_read_invocation_intrinsic(const glsl_type
*type
);
956 ir_function_signature
*_read_invocation(const glsl_type
*type
);
958 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
959 const glsl_type
*type
);
960 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
961 const glsl_type
*type
);
963 ir_function_signature
*_vote_intrinsic(builtin_available_predicate avail
,
964 enum ir_intrinsic_id id
);
965 ir_function_signature
*_vote(const char *intrinsic_name
);
976 enum image_function_flags
{
977 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
978 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
979 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
980 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
981 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
982 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
983 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
984 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
985 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8)
988 } /* anonymous namespace */
991 * Core builtin_builder functionality:
994 builtin_builder::builtin_builder()
1000 builtin_builder::~builtin_builder()
1002 ralloc_free(mem_ctx
);
1005 ir_function_signature
*
1006 builtin_builder::find(_mesa_glsl_parse_state
*state
,
1007 const char *name
, exec_list
*actual_parameters
)
1009 /* The shader currently being compiled requested a built-in function;
1010 * it needs to link against builtin_builder::shader in order to get them.
1012 * Even if we don't find a matching signature, we still need to do this so
1013 * that the "no matching signature" error will list potential candidates
1014 * from the available built-ins.
1016 state
->uses_builtin_functions
= true;
1018 ir_function
*f
= shader
->symbols
->get_function(name
);
1022 ir_function_signature
*sig
=
1023 f
->matching_signature(state
, actual_parameters
, true);
1031 builtin_builder::initialize()
1033 /* If already initialized, don't do it again. */
1034 if (mem_ctx
!= NULL
)
1037 mem_ctx
= ralloc_context(NULL
);
1039 create_intrinsics();
1044 builtin_builder::release()
1046 ralloc_free(mem_ctx
);
1049 ralloc_free(shader
);
1054 builtin_builder::create_shader()
1056 /* The target doesn't actually matter. There's no target for generic
1057 * GLSL utility code that could be linked against any stage, so just
1058 * arbitrarily pick GL_VERTEX_SHADER.
1060 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1061 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1067 * Create ir_function and ir_function_signature objects for each
1071 builtin_builder::create_intrinsics()
1073 add_function("__intrinsic_atomic_read",
1074 _atomic_counter_intrinsic(shader_atomic_counters
,
1075 ir_intrinsic_atomic_counter_read
),
1077 add_function("__intrinsic_atomic_increment",
1078 _atomic_counter_intrinsic(shader_atomic_counters
,
1079 ir_intrinsic_atomic_counter_increment
),
1081 add_function("__intrinsic_atomic_predecrement",
1082 _atomic_counter_intrinsic(shader_atomic_counters
,
1083 ir_intrinsic_atomic_counter_predecrement
),
1086 add_function("__intrinsic_atomic_add",
1087 _atomic_intrinsic2(buffer_atomics_supported
,
1088 glsl_type::uint_type
,
1089 ir_intrinsic_generic_atomic_add
),
1090 _atomic_intrinsic2(buffer_atomics_supported
,
1091 glsl_type::int_type
,
1092 ir_intrinsic_generic_atomic_add
),
1093 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1094 ir_intrinsic_atomic_counter_add
),
1096 add_function("__intrinsic_atomic_min",
1097 _atomic_intrinsic2(buffer_atomics_supported
,
1098 glsl_type::uint_type
,
1099 ir_intrinsic_generic_atomic_min
),
1100 _atomic_intrinsic2(buffer_atomics_supported
,
1101 glsl_type::int_type
,
1102 ir_intrinsic_generic_atomic_min
),
1103 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1104 ir_intrinsic_atomic_counter_min
),
1106 add_function("__intrinsic_atomic_max",
1107 _atomic_intrinsic2(buffer_atomics_supported
,
1108 glsl_type::uint_type
,
1109 ir_intrinsic_generic_atomic_max
),
1110 _atomic_intrinsic2(buffer_atomics_supported
,
1111 glsl_type::int_type
,
1112 ir_intrinsic_generic_atomic_max
),
1113 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1114 ir_intrinsic_atomic_counter_max
),
1116 add_function("__intrinsic_atomic_and",
1117 _atomic_intrinsic2(buffer_atomics_supported
,
1118 glsl_type::uint_type
,
1119 ir_intrinsic_generic_atomic_and
),
1120 _atomic_intrinsic2(buffer_atomics_supported
,
1121 glsl_type::int_type
,
1122 ir_intrinsic_generic_atomic_and
),
1123 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1124 ir_intrinsic_atomic_counter_and
),
1126 add_function("__intrinsic_atomic_or",
1127 _atomic_intrinsic2(buffer_atomics_supported
,
1128 glsl_type::uint_type
,
1129 ir_intrinsic_generic_atomic_or
),
1130 _atomic_intrinsic2(buffer_atomics_supported
,
1131 glsl_type::int_type
,
1132 ir_intrinsic_generic_atomic_or
),
1133 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1134 ir_intrinsic_atomic_counter_or
),
1136 add_function("__intrinsic_atomic_xor",
1137 _atomic_intrinsic2(buffer_atomics_supported
,
1138 glsl_type::uint_type
,
1139 ir_intrinsic_generic_atomic_xor
),
1140 _atomic_intrinsic2(buffer_atomics_supported
,
1141 glsl_type::int_type
,
1142 ir_intrinsic_generic_atomic_xor
),
1143 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1144 ir_intrinsic_atomic_counter_xor
),
1146 add_function("__intrinsic_atomic_exchange",
1147 _atomic_intrinsic2(buffer_atomics_supported
,
1148 glsl_type::uint_type
,
1149 ir_intrinsic_generic_atomic_exchange
),
1150 _atomic_intrinsic2(buffer_atomics_supported
,
1151 glsl_type::int_type
,
1152 ir_intrinsic_generic_atomic_exchange
),
1153 _atomic_counter_intrinsic1(shader_atomic_counter_ops
,
1154 ir_intrinsic_atomic_counter_exchange
),
1156 add_function("__intrinsic_atomic_comp_swap",
1157 _atomic_intrinsic3(buffer_atomics_supported
,
1158 glsl_type::uint_type
,
1159 ir_intrinsic_generic_atomic_comp_swap
),
1160 _atomic_intrinsic3(buffer_atomics_supported
,
1161 glsl_type::int_type
,
1162 ir_intrinsic_generic_atomic_comp_swap
),
1163 _atomic_counter_intrinsic2(shader_atomic_counter_ops
,
1164 ir_intrinsic_atomic_counter_comp_swap
),
1167 add_image_functions(false);
1169 add_function("__intrinsic_memory_barrier",
1170 _memory_barrier_intrinsic(shader_image_load_store
,
1171 ir_intrinsic_memory_barrier
),
1173 add_function("__intrinsic_group_memory_barrier",
1174 _memory_barrier_intrinsic(compute_shader
,
1175 ir_intrinsic_group_memory_barrier
),
1177 add_function("__intrinsic_memory_barrier_atomic_counter",
1178 _memory_barrier_intrinsic(compute_shader_supported
,
1179 ir_intrinsic_memory_barrier_atomic_counter
),
1181 add_function("__intrinsic_memory_barrier_buffer",
1182 _memory_barrier_intrinsic(compute_shader_supported
,
1183 ir_intrinsic_memory_barrier_buffer
),
1185 add_function("__intrinsic_memory_barrier_image",
1186 _memory_barrier_intrinsic(compute_shader_supported
,
1187 ir_intrinsic_memory_barrier_image
),
1189 add_function("__intrinsic_memory_barrier_shared",
1190 _memory_barrier_intrinsic(compute_shader
,
1191 ir_intrinsic_memory_barrier_shared
),
1194 add_function("__intrinsic_shader_clock",
1195 _shader_clock_intrinsic(shader_clock
,
1196 glsl_type::uvec2_type
),
1199 add_function("__intrinsic_vote_all",
1200 _vote_intrinsic(vote
, ir_intrinsic_vote_all
),
1202 add_function("__intrinsic_vote_any",
1203 _vote_intrinsic(vote
, ir_intrinsic_vote_any
),
1205 add_function("__intrinsic_vote_eq",
1206 _vote_intrinsic(vote
, ir_intrinsic_vote_eq
),
1209 add_function("__intrinsic_ballot", _ballot_intrinsic(), NULL
);
1211 add_function("__intrinsic_read_invocation",
1212 _read_invocation_intrinsic(glsl_type::float_type
),
1213 _read_invocation_intrinsic(glsl_type::vec2_type
),
1214 _read_invocation_intrinsic(glsl_type::vec3_type
),
1215 _read_invocation_intrinsic(glsl_type::vec4_type
),
1217 _read_invocation_intrinsic(glsl_type::int_type
),
1218 _read_invocation_intrinsic(glsl_type::ivec2_type
),
1219 _read_invocation_intrinsic(glsl_type::ivec3_type
),
1220 _read_invocation_intrinsic(glsl_type::ivec4_type
),
1222 _read_invocation_intrinsic(glsl_type::uint_type
),
1223 _read_invocation_intrinsic(glsl_type::uvec2_type
),
1224 _read_invocation_intrinsic(glsl_type::uvec3_type
),
1225 _read_invocation_intrinsic(glsl_type::uvec4_type
),
1228 add_function("__intrinsic_read_first_invocation",
1229 _read_first_invocation_intrinsic(glsl_type::float_type
),
1230 _read_first_invocation_intrinsic(glsl_type::vec2_type
),
1231 _read_first_invocation_intrinsic(glsl_type::vec3_type
),
1232 _read_first_invocation_intrinsic(glsl_type::vec4_type
),
1234 _read_first_invocation_intrinsic(glsl_type::int_type
),
1235 _read_first_invocation_intrinsic(glsl_type::ivec2_type
),
1236 _read_first_invocation_intrinsic(glsl_type::ivec3_type
),
1237 _read_first_invocation_intrinsic(glsl_type::ivec4_type
),
1239 _read_first_invocation_intrinsic(glsl_type::uint_type
),
1240 _read_first_invocation_intrinsic(glsl_type::uvec2_type
),
1241 _read_first_invocation_intrinsic(glsl_type::uvec3_type
),
1242 _read_first_invocation_intrinsic(glsl_type::uvec4_type
),
1248 * Create ir_function and ir_function_signature objects for each built-in.
1250 * Contains a list of every available built-in.
1253 builtin_builder::create_builtins()
1256 add_function(#NAME, \
1257 _##NAME(glsl_type::float_type), \
1258 _##NAME(glsl_type::vec2_type), \
1259 _##NAME(glsl_type::vec3_type), \
1260 _##NAME(glsl_type::vec4_type), \
1264 add_function(#NAME, \
1265 _##NAME(always_available, glsl_type::float_type), \
1266 _##NAME(always_available, glsl_type::vec2_type), \
1267 _##NAME(always_available, glsl_type::vec3_type), \
1268 _##NAME(always_available, glsl_type::vec4_type), \
1269 _##NAME(fp64, glsl_type::double_type), \
1270 _##NAME(fp64, glsl_type::dvec2_type), \
1271 _##NAME(fp64, glsl_type::dvec3_type), \
1272 _##NAME(fp64, glsl_type::dvec4_type), \
1275 #define FD130(NAME) \
1276 add_function(#NAME, \
1277 _##NAME(v130, glsl_type::float_type), \
1278 _##NAME(v130, glsl_type::vec2_type), \
1279 _##NAME(v130, glsl_type::vec3_type), \
1280 _##NAME(v130, glsl_type::vec4_type), \
1281 _##NAME(fp64, glsl_type::double_type), \
1282 _##NAME(fp64, glsl_type::dvec2_type), \
1283 _##NAME(fp64, glsl_type::dvec3_type), \
1284 _##NAME(fp64, glsl_type::dvec4_type), \
1287 #define FDGS5(NAME) \
1288 add_function(#NAME, \
1289 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1290 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1291 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1292 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1293 _##NAME(fp64, glsl_type::double_type), \
1294 _##NAME(fp64, glsl_type::dvec2_type), \
1295 _##NAME(fp64, glsl_type::dvec3_type), \
1296 _##NAME(fp64, glsl_type::dvec4_type), \
1300 add_function(#NAME, \
1301 _##NAME(glsl_type::float_type), \
1302 _##NAME(glsl_type::vec2_type), \
1303 _##NAME(glsl_type::vec3_type), \
1304 _##NAME(glsl_type::vec4_type), \
1305 _##NAME(glsl_type::int_type), \
1306 _##NAME(glsl_type::ivec2_type), \
1307 _##NAME(glsl_type::ivec3_type), \
1308 _##NAME(glsl_type::ivec4_type), \
1311 #define FI64(NAME) \
1312 add_function(#NAME, \
1313 _##NAME(always_available, glsl_type::float_type), \
1314 _##NAME(always_available, glsl_type::vec2_type), \
1315 _##NAME(always_available, glsl_type::vec3_type), \
1316 _##NAME(always_available, glsl_type::vec4_type), \
1317 _##NAME(always_available, glsl_type::int_type), \
1318 _##NAME(always_available, glsl_type::ivec2_type), \
1319 _##NAME(always_available, glsl_type::ivec3_type), \
1320 _##NAME(always_available, glsl_type::ivec4_type), \
1321 _##NAME(fp64, glsl_type::double_type), \
1322 _##NAME(fp64, glsl_type::dvec2_type), \
1323 _##NAME(fp64, glsl_type::dvec3_type), \
1324 _##NAME(fp64, glsl_type::dvec4_type), \
1325 _##NAME(int64, glsl_type::int64_t_type), \
1326 _##NAME(int64, glsl_type::i64vec2_type), \
1327 _##NAME(int64, glsl_type::i64vec3_type), \
1328 _##NAME(int64, glsl_type::i64vec4_type), \
1331 #define FIUD_VEC(NAME) \
1332 add_function(#NAME, \
1333 _##NAME(always_available, glsl_type::vec2_type), \
1334 _##NAME(always_available, glsl_type::vec3_type), \
1335 _##NAME(always_available, glsl_type::vec4_type), \
1337 _##NAME(always_available, glsl_type::ivec2_type), \
1338 _##NAME(always_available, glsl_type::ivec3_type), \
1339 _##NAME(always_available, glsl_type::ivec4_type), \
1341 _##NAME(v130, glsl_type::uvec2_type), \
1342 _##NAME(v130, glsl_type::uvec3_type), \
1343 _##NAME(v130, glsl_type::uvec4_type), \
1344 _##NAME(fp64, glsl_type::dvec2_type), \
1345 _##NAME(fp64, glsl_type::dvec3_type), \
1346 _##NAME(fp64, glsl_type::dvec4_type), \
1347 _##NAME(int64, glsl_type::int64_t_type), \
1348 _##NAME(int64, glsl_type::i64vec2_type), \
1349 _##NAME(int64, glsl_type::i64vec3_type), \
1350 _##NAME(int64, glsl_type::i64vec4_type), \
1351 _##NAME(int64, glsl_type::uint64_t_type), \
1352 _##NAME(int64, glsl_type::u64vec2_type), \
1353 _##NAME(int64, glsl_type::u64vec3_type), \
1354 _##NAME(int64, glsl_type::u64vec4_type), \
1358 add_function(#NAME, \
1359 _##NAME(glsl_type::int_type), \
1360 _##NAME(glsl_type::ivec2_type), \
1361 _##NAME(glsl_type::ivec3_type), \
1362 _##NAME(glsl_type::ivec4_type), \
1364 _##NAME(glsl_type::uint_type), \
1365 _##NAME(glsl_type::uvec2_type), \
1366 _##NAME(glsl_type::uvec3_type), \
1367 _##NAME(glsl_type::uvec4_type), \
1370 #define FIUBD_VEC(NAME) \
1371 add_function(#NAME, \
1372 _##NAME(always_available, glsl_type::vec2_type), \
1373 _##NAME(always_available, glsl_type::vec3_type), \
1374 _##NAME(always_available, glsl_type::vec4_type), \
1376 _##NAME(always_available, glsl_type::ivec2_type), \
1377 _##NAME(always_available, glsl_type::ivec3_type), \
1378 _##NAME(always_available, glsl_type::ivec4_type), \
1380 _##NAME(v130, glsl_type::uvec2_type), \
1381 _##NAME(v130, glsl_type::uvec3_type), \
1382 _##NAME(v130, glsl_type::uvec4_type), \
1384 _##NAME(always_available, glsl_type::bvec2_type), \
1385 _##NAME(always_available, glsl_type::bvec3_type), \
1386 _##NAME(always_available, glsl_type::bvec4_type), \
1388 _##NAME(fp64, glsl_type::dvec2_type), \
1389 _##NAME(fp64, glsl_type::dvec3_type), \
1390 _##NAME(fp64, glsl_type::dvec4_type), \
1391 _##NAME(int64, glsl_type::int64_t_type), \
1392 _##NAME(int64, glsl_type::i64vec2_type), \
1393 _##NAME(int64, glsl_type::i64vec3_type), \
1394 _##NAME(int64, glsl_type::i64vec4_type), \
1395 _##NAME(int64, glsl_type::uint64_t_type), \
1396 _##NAME(int64, glsl_type::u64vec2_type), \
1397 _##NAME(int64, glsl_type::u64vec3_type), \
1398 _##NAME(int64, glsl_type::u64vec4_type), \
1401 #define FIUD2_MIXED(NAME) \
1402 add_function(#NAME, \
1403 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1404 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1405 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1406 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1408 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1409 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1410 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1412 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1413 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1414 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1415 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1417 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1418 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1419 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1421 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
1422 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
1423 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
1424 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
1426 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1427 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1428 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1430 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1431 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1432 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1433 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1434 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1435 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1436 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1438 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1439 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1440 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1441 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1442 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1443 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1444 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1445 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1446 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1447 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1448 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1449 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1450 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1451 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1462 add_function("atan",
1463 _atan(glsl_type::float_type
),
1464 _atan(glsl_type::vec2_type
),
1465 _atan(glsl_type::vec3_type
),
1466 _atan(glsl_type::vec4_type
),
1467 _atan2(glsl_type::float_type
),
1468 _atan2(glsl_type::vec2_type
),
1469 _atan2(glsl_type::vec3_type
),
1470 _atan2(glsl_type::vec4_type
),
1496 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1497 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1498 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1499 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1501 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1502 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1503 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1505 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1506 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1507 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1508 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1510 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1511 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1512 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1522 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1523 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1524 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1525 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1527 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1528 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1529 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1531 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1532 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1533 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1534 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1536 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1537 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1538 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1540 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1541 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1542 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1543 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1545 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1546 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1547 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1548 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1550 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1551 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1552 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1553 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1555 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1556 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1557 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1558 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1560 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1561 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1562 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1563 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1565 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1566 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1567 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1568 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1570 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1571 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1572 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1573 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1576 add_function("step",
1577 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1578 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1579 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1580 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1582 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1583 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1584 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1585 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1586 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1587 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1588 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1590 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1591 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1592 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1595 add_function("smoothstep",
1596 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1597 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1598 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1599 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1601 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1602 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1603 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1604 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1605 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1606 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1607 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1609 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1610 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1611 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1619 add_function("intBitsToFloat",
1620 _intBitsToFloat(glsl_type::int_type
),
1621 _intBitsToFloat(glsl_type::ivec2_type
),
1622 _intBitsToFloat(glsl_type::ivec3_type
),
1623 _intBitsToFloat(glsl_type::ivec4_type
),
1625 add_function("uintBitsToFloat",
1626 _uintBitsToFloat(glsl_type::uint_type
),
1627 _uintBitsToFloat(glsl_type::uvec2_type
),
1628 _uintBitsToFloat(glsl_type::uvec3_type
),
1629 _uintBitsToFloat(glsl_type::uvec4_type
),
1632 add_function("doubleBitsToInt64",
1633 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1634 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1635 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1636 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1639 add_function("doubleBitsToUint64",
1640 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1641 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1642 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1643 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1646 add_function("int64BitsToDouble",
1647 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1648 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1649 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1650 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1653 add_function("uint64BitsToDouble",
1654 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1655 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1656 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1657 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1660 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1661 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1662 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1663 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1664 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1665 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1666 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1667 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1668 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1669 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1670 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1671 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1673 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1674 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1675 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1676 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1682 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1683 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1686 add_function("ftransform", _ftransform(), NULL
);
1691 add_function("matrixCompMult",
1692 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1693 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1694 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1695 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1696 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1697 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1698 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1699 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1700 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1701 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1702 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1703 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1704 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1705 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1706 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1707 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1708 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1709 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1711 add_function("outerProduct",
1712 _outerProduct(v120
, glsl_type::mat2_type
),
1713 _outerProduct(v120
, glsl_type::mat3_type
),
1714 _outerProduct(v120
, glsl_type::mat4_type
),
1715 _outerProduct(v120
, glsl_type::mat2x3_type
),
1716 _outerProduct(v120
, glsl_type::mat2x4_type
),
1717 _outerProduct(v120
, glsl_type::mat3x2_type
),
1718 _outerProduct(v120
, glsl_type::mat3x4_type
),
1719 _outerProduct(v120
, glsl_type::mat4x2_type
),
1720 _outerProduct(v120
, glsl_type::mat4x3_type
),
1721 _outerProduct(fp64
, glsl_type::dmat2_type
),
1722 _outerProduct(fp64
, glsl_type::dmat3_type
),
1723 _outerProduct(fp64
, glsl_type::dmat4_type
),
1724 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1725 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1726 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1727 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1728 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1729 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
1731 add_function("determinant",
1732 _determinant_mat2(v120
, glsl_type::mat2_type
),
1733 _determinant_mat3(v120
, glsl_type::mat3_type
),
1734 _determinant_mat4(v120
, glsl_type::mat4_type
),
1735 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
1736 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
1737 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
1740 add_function("inverse",
1741 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
1742 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
1743 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
1744 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
1745 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
1746 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
1748 add_function("transpose",
1749 _transpose(v120
, glsl_type::mat2_type
),
1750 _transpose(v120
, glsl_type::mat3_type
),
1751 _transpose(v120
, glsl_type::mat4_type
),
1752 _transpose(v120
, glsl_type::mat2x3_type
),
1753 _transpose(v120
, glsl_type::mat2x4_type
),
1754 _transpose(v120
, glsl_type::mat3x2_type
),
1755 _transpose(v120
, glsl_type::mat3x4_type
),
1756 _transpose(v120
, glsl_type::mat4x2_type
),
1757 _transpose(v120
, glsl_type::mat4x3_type
),
1758 _transpose(fp64
, glsl_type::dmat2_type
),
1759 _transpose(fp64
, glsl_type::dmat3_type
),
1760 _transpose(fp64
, glsl_type::dmat4_type
),
1761 _transpose(fp64
, glsl_type::dmat2x3_type
),
1762 _transpose(fp64
, glsl_type::dmat2x4_type
),
1763 _transpose(fp64
, glsl_type::dmat3x2_type
),
1764 _transpose(fp64
, glsl_type::dmat3x4_type
),
1765 _transpose(fp64
, glsl_type::dmat4x2_type
),
1766 _transpose(fp64
, glsl_type::dmat4x3_type
),
1769 FIUD_VEC(lessThanEqual
)
1770 FIUD_VEC(greaterThan
)
1771 FIUD_VEC(greaterThanEqual
)
1776 _any(glsl_type::bvec2_type
),
1777 _any(glsl_type::bvec3_type
),
1778 _any(glsl_type::bvec4_type
),
1782 _all(glsl_type::bvec2_type
),
1783 _all(glsl_type::bvec3_type
),
1784 _all(glsl_type::bvec4_type
),
1788 _not(glsl_type::bvec2_type
),
1789 _not(glsl_type::bvec3_type
),
1790 _not(glsl_type::bvec4_type
),
1793 add_function("textureSize",
1794 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1795 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1796 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1798 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1799 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1800 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1802 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1803 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1804 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1806 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1807 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1808 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1810 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1811 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1812 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1814 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1815 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1816 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1817 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1818 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1819 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1821 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1822 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1824 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1825 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1826 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1827 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1829 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1830 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1831 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1832 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1834 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1835 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1836 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1837 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1838 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1839 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1841 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1842 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1843 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1846 add_function("textureSamples",
1847 _textureSamples(shader_samples
, glsl_type::sampler2DMS_type
),
1848 _textureSamples(shader_samples
, glsl_type::isampler2DMS_type
),
1849 _textureSamples(shader_samples
, glsl_type::usampler2DMS_type
),
1851 _textureSamples(shader_samples
, glsl_type::sampler2DMSArray_type
),
1852 _textureSamples(shader_samples
, glsl_type::isampler2DMSArray_type
),
1853 _textureSamples(shader_samples
, glsl_type::usampler2DMSArray_type
),
1856 add_function("texture",
1857 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1858 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1859 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1861 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1862 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1863 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1865 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1866 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1867 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1869 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1870 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1871 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1873 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1874 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1875 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1877 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1878 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1879 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1881 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1882 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1883 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1885 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1886 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1887 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1889 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1890 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1891 /* samplerCubeArrayShadow is special; it has an extra parameter
1892 * for the shadow comparator since there is no vec5 type.
1894 _textureCubeArrayShadow(texture_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
1896 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1897 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1898 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1900 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1902 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1903 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1904 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1906 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1907 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1908 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1910 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1911 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1912 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1914 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1915 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1916 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1918 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1919 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1920 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1922 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1923 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1924 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1926 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1927 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1928 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1930 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1931 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1932 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1934 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1937 add_function("textureLod",
1938 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1939 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1940 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1942 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1943 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1944 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1946 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1947 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1948 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1950 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1951 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1952 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1954 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1955 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1957 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1958 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1959 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1961 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1962 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1963 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1965 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1966 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1967 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1969 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1972 add_function("textureOffset",
1973 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1974 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1975 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1977 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1978 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1979 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1981 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1982 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1983 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1985 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1986 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1987 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1989 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1991 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1992 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1994 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1995 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1996 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1998 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1999 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2000 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2002 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2003 /* The next one was forgotten in GLSL 1.30 spec. It's from
2004 * EXT_gpu_shader4 originally. It was added in 4.30 with the
2005 * wrong syntax. This was corrected in 4.40. 4.30 indicates
2006 * that it was intended to be included previously, so allow it
2009 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2011 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2012 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2013 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2015 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2016 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2017 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2019 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2020 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2021 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2023 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2024 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2026 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2027 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2028 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2030 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2031 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2032 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2034 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2037 add_function("textureProj",
2038 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2039 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2040 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2041 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2042 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2043 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2045 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2046 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2047 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2048 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2049 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2050 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2052 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2053 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2054 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2056 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2057 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2059 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2060 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2061 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2062 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2063 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2064 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2066 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2068 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2069 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2070 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2071 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2072 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2073 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2075 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2076 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2077 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2078 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2079 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2080 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2082 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2083 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2084 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2086 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2087 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2090 add_function("texelFetch",
2091 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2092 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2093 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2095 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2096 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2097 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2099 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2100 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2101 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2103 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2104 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2105 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2107 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2108 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2109 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2111 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2112 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2113 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2115 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2116 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2117 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2119 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2120 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2121 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2123 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2124 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2125 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2128 add_function("texelFetchOffset",
2129 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2130 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2131 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2133 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2134 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2135 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2137 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2138 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2139 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2141 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2142 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2143 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2145 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2146 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2147 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2149 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2150 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2151 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2155 add_function("textureProjOffset",
2156 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2157 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2158 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2159 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2160 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2161 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2163 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2164 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2165 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2166 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2167 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2168 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2170 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2171 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2172 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2174 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2175 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2177 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2178 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2179 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2180 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2181 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2182 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2184 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2186 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2187 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2188 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2189 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2190 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2191 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2193 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2194 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2195 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2196 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2197 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2198 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2200 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2201 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2202 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2204 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2205 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2208 add_function("textureLodOffset",
2209 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2210 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2211 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2213 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2214 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2215 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2217 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2218 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2219 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2221 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2222 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2224 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2225 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2226 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2228 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2229 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2230 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2232 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2235 add_function("textureProjLod",
2236 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2237 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2238 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2239 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2240 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2241 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2243 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2244 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2245 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2246 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2247 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2248 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2250 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2251 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2252 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2254 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2255 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2258 add_function("textureProjLodOffset",
2259 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2260 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2261 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2262 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2263 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2264 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2266 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2267 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2268 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2269 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2270 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2271 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2273 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2274 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2275 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2277 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2278 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2281 add_function("textureGrad",
2282 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2283 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2284 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2286 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2287 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2288 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2290 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2291 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2292 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2294 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2295 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2296 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2298 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2299 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2300 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2302 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2304 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2305 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2306 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2308 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2309 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2310 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2312 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2313 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2314 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2316 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2317 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2318 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2320 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2321 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2324 add_function("textureGradOffset",
2325 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2326 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2327 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2329 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2330 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2331 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2333 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2334 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2335 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2337 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2338 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2339 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2341 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2343 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2344 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2346 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2347 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2348 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2350 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2351 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2352 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2354 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2355 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2358 add_function("textureProjGrad",
2359 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2360 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2361 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2362 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2363 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2364 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2366 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2367 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2368 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2369 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2370 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2371 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2373 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2374 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2375 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2377 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2378 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2379 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2380 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2381 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2382 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2384 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2386 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2387 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2390 add_function("textureProjGradOffset",
2391 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2392 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2393 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2394 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2395 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2396 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2398 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2399 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2400 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2401 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2402 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2403 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2405 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2406 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2407 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2409 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2410 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2411 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2412 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2413 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2414 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2416 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2418 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2419 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2422 add_function("EmitVertex", _EmitVertex(), NULL
);
2423 add_function("EndPrimitive", _EndPrimitive(), NULL
);
2424 add_function("EmitStreamVertex",
2425 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
2426 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
2428 add_function("EndStreamPrimitive",
2429 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
2430 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
2432 add_function("barrier", _barrier(), NULL
);
2434 add_function("textureQueryLOD",
2435 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2436 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2437 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2439 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2440 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2441 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2443 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2444 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2445 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2447 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2448 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2449 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2451 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
2452 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
2453 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2455 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2456 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2457 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2459 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2460 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2461 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2463 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2464 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2465 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2466 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2467 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2468 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2471 add_function("textureQueryLod",
2472 _textureQueryLod(v400_fs_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2473 _textureQueryLod(v400_fs_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2474 _textureQueryLod(v400_fs_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2476 _textureQueryLod(v400_fs_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2477 _textureQueryLod(v400_fs_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2478 _textureQueryLod(v400_fs_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2480 _textureQueryLod(v400_fs_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2481 _textureQueryLod(v400_fs_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2482 _textureQueryLod(v400_fs_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2484 _textureQueryLod(v400_fs_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2485 _textureQueryLod(v400_fs_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2486 _textureQueryLod(v400_fs_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2488 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
2489 _textureQueryLod(v400_fs_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
2490 _textureQueryLod(v400_fs_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
2492 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
2493 _textureQueryLod(v400_fs_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
2494 _textureQueryLod(v400_fs_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
2496 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
2497 _textureQueryLod(v400_fs_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
2498 _textureQueryLod(v400_fs_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
2500 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
2501 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2502 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2503 _textureQueryLod(v400_fs_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
2504 _textureQueryLod(v400_fs_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
2505 _textureQueryLod(v400_fs_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
2508 add_function("textureQueryLevels",
2509 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1D_type
),
2510 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2D_type
),
2511 _textureQueryLevels(texture_query_levels
, glsl_type::sampler3D_type
),
2512 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCube_type
),
2513 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArray_type
),
2514 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArray_type
),
2515 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArray_type
),
2516 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DShadow_type
),
2517 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DShadow_type
),
2518 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeShadow_type
),
2519 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArrayShadow_type
),
2520 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArrayShadow_type
),
2521 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArrayShadow_type
),
2523 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1D_type
),
2524 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2D_type
),
2525 _textureQueryLevels(texture_query_levels
, glsl_type::isampler3D_type
),
2526 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCube_type
),
2527 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1DArray_type
),
2528 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2DArray_type
),
2529 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCubeArray_type
),
2531 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1D_type
),
2532 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2D_type
),
2533 _textureQueryLevels(texture_query_levels
, glsl_type::usampler3D_type
),
2534 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCube_type
),
2535 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1DArray_type
),
2536 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2DArray_type
),
2537 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCubeArray_type
),
2541 add_function("textureSamplesIdenticalEXT",
2542 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2543 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2544 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2546 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2547 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2548 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2551 add_function("texture1D",
2552 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2553 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2556 add_function("texture1DArray",
2557 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2558 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2561 add_function("texture1DProj",
2562 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2563 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2564 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2565 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2568 add_function("texture1DLod",
2569 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2572 add_function("texture1DArrayLod",
2573 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2576 add_function("texture1DProjLod",
2577 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2578 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2581 add_function("texture2D",
2582 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2583 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2584 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2587 add_function("texture2DArray",
2588 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2589 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2592 add_function("texture2DProj",
2593 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2594 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2595 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2596 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2597 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2598 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2601 add_function("texture2DLod",
2602 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2605 add_function("texture2DArrayLod",
2606 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2609 add_function("texture2DProjLod",
2610 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2611 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2614 add_function("texture3D",
2615 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2616 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2619 add_function("texture3DProj",
2620 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2621 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2624 add_function("texture3DLod",
2625 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2628 add_function("texture3DProjLod",
2629 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2632 add_function("textureCube",
2633 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2634 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2637 add_function("textureCubeLod",
2638 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2641 add_function("texture2DRect",
2642 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2645 add_function("texture2DRectProj",
2646 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2647 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2650 add_function("shadow1D",
2651 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2652 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2655 add_function("shadow1DArray",
2656 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2657 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2660 add_function("shadow2D",
2661 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2662 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2665 add_function("shadow2DArray",
2666 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2667 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2670 add_function("shadow1DProj",
2671 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2672 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2675 add_function("shadow2DProj",
2676 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2677 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2680 add_function("shadow1DLod",
2681 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2684 add_function("shadow2DLod",
2685 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2688 add_function("shadow1DArrayLod",
2689 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2692 add_function("shadow1DProjLod",
2693 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2696 add_function("shadow2DProjLod",
2697 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2700 add_function("shadow2DRect",
2701 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2704 add_function("shadow2DRectProj",
2705 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2708 add_function("texture1DGradARB",
2709 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2712 add_function("texture1DProjGradARB",
2713 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2714 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2717 add_function("texture2DGradARB",
2718 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2721 add_function("texture2DProjGradARB",
2722 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2723 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2726 add_function("texture3DGradARB",
2727 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2730 add_function("texture3DProjGradARB",
2731 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2734 add_function("textureCubeGradARB",
2735 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2738 add_function("shadow1DGradARB",
2739 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2742 add_function("shadow1DProjGradARB",
2743 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2746 add_function("shadow2DGradARB",
2747 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2750 add_function("shadow2DProjGradARB",
2751 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2754 add_function("texture2DRectGradARB",
2755 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2758 add_function("texture2DRectProjGradARB",
2759 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2760 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2763 add_function("shadow2DRectGradARB",
2764 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2767 add_function("shadow2DRectProjGradARB",
2768 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2771 add_function("textureGather",
2772 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2773 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2774 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2776 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2777 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2778 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2780 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2781 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2782 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2784 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2785 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2786 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2788 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2789 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2790 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2792 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2793 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2794 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2796 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2797 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2798 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2800 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2801 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2802 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2804 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2805 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2806 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2808 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2809 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2810 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2812 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2813 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2814 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2815 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2816 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2819 add_function("textureGatherOffset",
2820 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2821 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2822 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2824 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2825 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2826 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2828 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2829 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2830 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2832 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2833 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2834 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2836 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2837 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2838 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2840 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2841 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2842 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2844 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2845 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2846 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2848 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2849 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2850 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2852 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2853 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2854 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2856 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2857 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2858 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2860 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2861 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2862 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2864 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2865 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2868 add_function("textureGatherOffsets",
2869 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2870 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2871 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2873 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2874 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2875 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2877 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2878 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2879 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2881 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2882 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2883 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2885 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2886 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2887 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2889 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2890 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2891 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2893 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2894 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2895 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2920 add_function("ldexp",
2921 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2922 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2923 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2924 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2925 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
2926 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2927 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2928 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2931 add_function("frexp",
2932 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2933 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2934 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2935 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2936 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
2937 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2938 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2939 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2941 add_function("uaddCarry",
2942 _uaddCarry(glsl_type::uint_type
),
2943 _uaddCarry(glsl_type::uvec2_type
),
2944 _uaddCarry(glsl_type::uvec3_type
),
2945 _uaddCarry(glsl_type::uvec4_type
),
2947 add_function("usubBorrow",
2948 _usubBorrow(glsl_type::uint_type
),
2949 _usubBorrow(glsl_type::uvec2_type
),
2950 _usubBorrow(glsl_type::uvec3_type
),
2951 _usubBorrow(glsl_type::uvec4_type
),
2953 add_function("imulExtended",
2954 _mulExtended(glsl_type::int_type
),
2955 _mulExtended(glsl_type::ivec2_type
),
2956 _mulExtended(glsl_type::ivec3_type
),
2957 _mulExtended(glsl_type::ivec4_type
),
2959 add_function("umulExtended",
2960 _mulExtended(glsl_type::uint_type
),
2961 _mulExtended(glsl_type::uvec2_type
),
2962 _mulExtended(glsl_type::uvec3_type
),
2963 _mulExtended(glsl_type::uvec4_type
),
2965 add_function("interpolateAtCentroid",
2966 _interpolateAtCentroid(glsl_type::float_type
),
2967 _interpolateAtCentroid(glsl_type::vec2_type
),
2968 _interpolateAtCentroid(glsl_type::vec3_type
),
2969 _interpolateAtCentroid(glsl_type::vec4_type
),
2971 add_function("interpolateAtOffset",
2972 _interpolateAtOffset(glsl_type::float_type
),
2973 _interpolateAtOffset(glsl_type::vec2_type
),
2974 _interpolateAtOffset(glsl_type::vec3_type
),
2975 _interpolateAtOffset(glsl_type::vec4_type
),
2977 add_function("interpolateAtSample",
2978 _interpolateAtSample(glsl_type::float_type
),
2979 _interpolateAtSample(glsl_type::vec2_type
),
2980 _interpolateAtSample(glsl_type::vec3_type
),
2981 _interpolateAtSample(glsl_type::vec4_type
),
2984 add_function("atomicCounter",
2985 _atomic_counter_op("__intrinsic_atomic_read",
2986 shader_atomic_counters
),
2988 add_function("atomicCounterIncrement",
2989 _atomic_counter_op("__intrinsic_atomic_increment",
2990 shader_atomic_counters
),
2992 add_function("atomicCounterDecrement",
2993 _atomic_counter_op("__intrinsic_atomic_predecrement",
2994 shader_atomic_counters
),
2997 add_function("atomicCounterAddARB",
2998 _atomic_counter_op1("__intrinsic_atomic_add",
2999 shader_atomic_counter_ops
),
3001 add_function("atomicCounterSubtractARB",
3002 _atomic_counter_op1("__intrinsic_atomic_sub",
3003 shader_atomic_counter_ops
),
3005 add_function("atomicCounterMinARB",
3006 _atomic_counter_op1("__intrinsic_atomic_min",
3007 shader_atomic_counter_ops
),
3009 add_function("atomicCounterMaxARB",
3010 _atomic_counter_op1("__intrinsic_atomic_max",
3011 shader_atomic_counter_ops
),
3013 add_function("atomicCounterAndARB",
3014 _atomic_counter_op1("__intrinsic_atomic_and",
3015 shader_atomic_counter_ops
),
3017 add_function("atomicCounterOrARB",
3018 _atomic_counter_op1("__intrinsic_atomic_or",
3019 shader_atomic_counter_ops
),
3021 add_function("atomicCounterXorARB",
3022 _atomic_counter_op1("__intrinsic_atomic_xor",
3023 shader_atomic_counter_ops
),
3025 add_function("atomicCounterExchangeARB",
3026 _atomic_counter_op1("__intrinsic_atomic_exchange",
3027 shader_atomic_counter_ops
),
3029 add_function("atomicCounterCompSwapARB",
3030 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
3031 shader_atomic_counter_ops
),
3034 add_function("atomicAdd",
3035 _atomic_op2("__intrinsic_atomic_add",
3036 buffer_atomics_supported
,
3037 glsl_type::uint_type
),
3038 _atomic_op2("__intrinsic_atomic_add",
3039 buffer_atomics_supported
,
3040 glsl_type::int_type
),
3042 add_function("atomicMin",
3043 _atomic_op2("__intrinsic_atomic_min",
3044 buffer_atomics_supported
,
3045 glsl_type::uint_type
),
3046 _atomic_op2("__intrinsic_atomic_min",
3047 buffer_atomics_supported
,
3048 glsl_type::int_type
),
3050 add_function("atomicMax",
3051 _atomic_op2("__intrinsic_atomic_max",
3052 buffer_atomics_supported
,
3053 glsl_type::uint_type
),
3054 _atomic_op2("__intrinsic_atomic_max",
3055 buffer_atomics_supported
,
3056 glsl_type::int_type
),
3058 add_function("atomicAnd",
3059 _atomic_op2("__intrinsic_atomic_and",
3060 buffer_atomics_supported
,
3061 glsl_type::uint_type
),
3062 _atomic_op2("__intrinsic_atomic_and",
3063 buffer_atomics_supported
,
3064 glsl_type::int_type
),
3066 add_function("atomicOr",
3067 _atomic_op2("__intrinsic_atomic_or",
3068 buffer_atomics_supported
,
3069 glsl_type::uint_type
),
3070 _atomic_op2("__intrinsic_atomic_or",
3071 buffer_atomics_supported
,
3072 glsl_type::int_type
),
3074 add_function("atomicXor",
3075 _atomic_op2("__intrinsic_atomic_xor",
3076 buffer_atomics_supported
,
3077 glsl_type::uint_type
),
3078 _atomic_op2("__intrinsic_atomic_xor",
3079 buffer_atomics_supported
,
3080 glsl_type::int_type
),
3082 add_function("atomicExchange",
3083 _atomic_op2("__intrinsic_atomic_exchange",
3084 buffer_atomics_supported
,
3085 glsl_type::uint_type
),
3086 _atomic_op2("__intrinsic_atomic_exchange",
3087 buffer_atomics_supported
,
3088 glsl_type::int_type
),
3090 add_function("atomicCompSwap",
3091 _atomic_op3("__intrinsic_atomic_comp_swap",
3092 buffer_atomics_supported
,
3093 glsl_type::uint_type
),
3094 _atomic_op3("__intrinsic_atomic_comp_swap",
3095 buffer_atomics_supported
,
3096 glsl_type::int_type
),
3099 add_function("min3",
3100 _min3(glsl_type::float_type
),
3101 _min3(glsl_type::vec2_type
),
3102 _min3(glsl_type::vec3_type
),
3103 _min3(glsl_type::vec4_type
),
3105 _min3(glsl_type::int_type
),
3106 _min3(glsl_type::ivec2_type
),
3107 _min3(glsl_type::ivec3_type
),
3108 _min3(glsl_type::ivec4_type
),
3110 _min3(glsl_type::uint_type
),
3111 _min3(glsl_type::uvec2_type
),
3112 _min3(glsl_type::uvec3_type
),
3113 _min3(glsl_type::uvec4_type
),
3116 add_function("max3",
3117 _max3(glsl_type::float_type
),
3118 _max3(glsl_type::vec2_type
),
3119 _max3(glsl_type::vec3_type
),
3120 _max3(glsl_type::vec4_type
),
3122 _max3(glsl_type::int_type
),
3123 _max3(glsl_type::ivec2_type
),
3124 _max3(glsl_type::ivec3_type
),
3125 _max3(glsl_type::ivec4_type
),
3127 _max3(glsl_type::uint_type
),
3128 _max3(glsl_type::uvec2_type
),
3129 _max3(glsl_type::uvec3_type
),
3130 _max3(glsl_type::uvec4_type
),
3133 add_function("mid3",
3134 _mid3(glsl_type::float_type
),
3135 _mid3(glsl_type::vec2_type
),
3136 _mid3(glsl_type::vec3_type
),
3137 _mid3(glsl_type::vec4_type
),
3139 _mid3(glsl_type::int_type
),
3140 _mid3(glsl_type::ivec2_type
),
3141 _mid3(glsl_type::ivec3_type
),
3142 _mid3(glsl_type::ivec4_type
),
3144 _mid3(glsl_type::uint_type
),
3145 _mid3(glsl_type::uvec2_type
),
3146 _mid3(glsl_type::uvec3_type
),
3147 _mid3(glsl_type::uvec4_type
),
3150 add_image_functions(true);
3152 add_function("memoryBarrier",
3153 _memory_barrier("__intrinsic_memory_barrier",
3154 shader_image_load_store
),
3156 add_function("groupMemoryBarrier",
3157 _memory_barrier("__intrinsic_group_memory_barrier",
3160 add_function("memoryBarrierAtomicCounter",
3161 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
3162 compute_shader_supported
),
3164 add_function("memoryBarrierBuffer",
3165 _memory_barrier("__intrinsic_memory_barrier_buffer",
3166 compute_shader_supported
),
3168 add_function("memoryBarrierImage",
3169 _memory_barrier("__intrinsic_memory_barrier_image",
3170 compute_shader_supported
),
3172 add_function("memoryBarrierShared",
3173 _memory_barrier("__intrinsic_memory_barrier_shared",
3177 add_function("ballotARB", _ballot(), NULL
);
3179 add_function("readInvocationARB",
3180 _read_invocation(glsl_type::float_type
),
3181 _read_invocation(glsl_type::vec2_type
),
3182 _read_invocation(glsl_type::vec3_type
),
3183 _read_invocation(glsl_type::vec4_type
),
3185 _read_invocation(glsl_type::int_type
),
3186 _read_invocation(glsl_type::ivec2_type
),
3187 _read_invocation(glsl_type::ivec3_type
),
3188 _read_invocation(glsl_type::ivec4_type
),
3190 _read_invocation(glsl_type::uint_type
),
3191 _read_invocation(glsl_type::uvec2_type
),
3192 _read_invocation(glsl_type::uvec3_type
),
3193 _read_invocation(glsl_type::uvec4_type
),
3196 add_function("readFirstInvocationARB",
3197 _read_first_invocation(glsl_type::float_type
),
3198 _read_first_invocation(glsl_type::vec2_type
),
3199 _read_first_invocation(glsl_type::vec3_type
),
3200 _read_first_invocation(glsl_type::vec4_type
),
3202 _read_first_invocation(glsl_type::int_type
),
3203 _read_first_invocation(glsl_type::ivec2_type
),
3204 _read_first_invocation(glsl_type::ivec3_type
),
3205 _read_first_invocation(glsl_type::ivec4_type
),
3207 _read_first_invocation(glsl_type::uint_type
),
3208 _read_first_invocation(glsl_type::uvec2_type
),
3209 _read_first_invocation(glsl_type::uvec3_type
),
3210 _read_first_invocation(glsl_type::uvec4_type
),
3213 add_function("clock2x32ARB",
3214 _shader_clock(shader_clock
,
3215 glsl_type::uvec2_type
),
3218 add_function("clockARB",
3219 _shader_clock(shader_clock_int64
,
3220 glsl_type::uint64_t_type
),
3223 add_function("anyInvocationARB", _vote("__intrinsic_vote_any"), NULL
);
3224 add_function("allInvocationsARB", _vote("__intrinsic_vote_all"), NULL
);
3225 add_function("allInvocationsEqualARB", _vote("__intrinsic_vote_eq"), NULL
);
3227 add_function("__builtin_idiv64",
3228 generate_ir::idiv64(mem_ctx
, integer_functions_supported
),
3231 add_function("__builtin_imod64",
3232 generate_ir::imod64(mem_ctx
, integer_functions_supported
),
3235 add_function("__builtin_sign64",
3236 generate_ir::sign64(mem_ctx
, integer_functions_supported
),
3239 add_function("__builtin_udiv64",
3240 generate_ir::udiv64(mem_ctx
, integer_functions_supported
),
3243 add_function("__builtin_umod64",
3244 generate_ir::umod64(mem_ctx
, integer_functions_supported
),
3247 add_function("__builtin_umul64",
3248 generate_ir::umul64(mem_ctx
, integer_functions_supported
),
3259 builtin_builder::add_function(const char *name
, ...)
3263 ir_function
*f
= new(mem_ctx
) ir_function(name
);
3267 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
3273 stuff
.push_tail(sig
);
3274 validate_ir_tree(&stuff
);
3277 f
->add_signature(sig
);
3281 shader
->symbols
->add_function(f
);
3285 builtin_builder::add_image_function(const char *name
,
3286 const char *intrinsic_name
,
3287 image_prototype_ctr prototype
,
3288 unsigned num_arguments
,
3290 enum ir_intrinsic_id intrinsic_id
)
3292 static const glsl_type
*const types
[] = {
3293 glsl_type::image1D_type
,
3294 glsl_type::image2D_type
,
3295 glsl_type::image3D_type
,
3296 glsl_type::image2DRect_type
,
3297 glsl_type::imageCube_type
,
3298 glsl_type::imageBuffer_type
,
3299 glsl_type::image1DArray_type
,
3300 glsl_type::image2DArray_type
,
3301 glsl_type::imageCubeArray_type
,
3302 glsl_type::image2DMS_type
,
3303 glsl_type::image2DMSArray_type
,
3304 glsl_type::iimage1D_type
,
3305 glsl_type::iimage2D_type
,
3306 glsl_type::iimage3D_type
,
3307 glsl_type::iimage2DRect_type
,
3308 glsl_type::iimageCube_type
,
3309 glsl_type::iimageBuffer_type
,
3310 glsl_type::iimage1DArray_type
,
3311 glsl_type::iimage2DArray_type
,
3312 glsl_type::iimageCubeArray_type
,
3313 glsl_type::iimage2DMS_type
,
3314 glsl_type::iimage2DMSArray_type
,
3315 glsl_type::uimage1D_type
,
3316 glsl_type::uimage2D_type
,
3317 glsl_type::uimage3D_type
,
3318 glsl_type::uimage2DRect_type
,
3319 glsl_type::uimageCube_type
,
3320 glsl_type::uimageBuffer_type
,
3321 glsl_type::uimage1DArray_type
,
3322 glsl_type::uimage2DArray_type
,
3323 glsl_type::uimageCubeArray_type
,
3324 glsl_type::uimage2DMS_type
,
3325 glsl_type::uimage2DMSArray_type
3328 ir_function
*f
= new(mem_ctx
) ir_function(name
);
3330 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
3331 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
3332 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
3333 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
3334 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
3335 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
3336 num_arguments
, flags
, intrinsic_id
));
3339 shader
->symbols
->add_function(f
);
3343 builtin_builder::add_image_functions(bool glsl
)
3345 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
3347 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
3348 "__intrinsic_image_load",
3349 &builtin_builder::_image_prototype
, 0,
3350 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
3351 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3352 IMAGE_FUNCTION_READ_ONLY
),
3353 ir_intrinsic_image_load
);
3355 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
3356 "__intrinsic_image_store",
3357 &builtin_builder::_image_prototype
, 1,
3358 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
3359 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
3360 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3361 IMAGE_FUNCTION_WRITE_ONLY
),
3362 ir_intrinsic_image_store
);
3364 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
3366 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
3367 "__intrinsic_image_atomic_add",
3368 &builtin_builder::_image_prototype
, 1, atom_flags
,
3369 ir_intrinsic_image_atomic_add
);
3371 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
3372 "__intrinsic_image_atomic_min",
3373 &builtin_builder::_image_prototype
, 1, atom_flags
,
3374 ir_intrinsic_image_atomic_min
);
3376 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
3377 "__intrinsic_image_atomic_max",
3378 &builtin_builder::_image_prototype
, 1, atom_flags
,
3379 ir_intrinsic_image_atomic_max
);
3381 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
3382 "__intrinsic_image_atomic_and",
3383 &builtin_builder::_image_prototype
, 1, atom_flags
,
3384 ir_intrinsic_image_atomic_and
);
3386 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
3387 "__intrinsic_image_atomic_or",
3388 &builtin_builder::_image_prototype
, 1, atom_flags
,
3389 ir_intrinsic_image_atomic_or
);
3391 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
3392 "__intrinsic_image_atomic_xor",
3393 &builtin_builder::_image_prototype
, 1, atom_flags
,
3394 ir_intrinsic_image_atomic_xor
);
3396 add_image_function((glsl
? "imageAtomicExchange" :
3397 "__intrinsic_image_atomic_exchange"),
3398 "__intrinsic_image_atomic_exchange",
3399 &builtin_builder::_image_prototype
, 1,
3400 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
3401 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
3402 ir_intrinsic_image_atomic_exchange
);
3404 add_image_function((glsl
? "imageAtomicCompSwap" :
3405 "__intrinsic_image_atomic_comp_swap"),
3406 "__intrinsic_image_atomic_comp_swap",
3407 &builtin_builder::_image_prototype
, 2, atom_flags
,
3408 ir_intrinsic_image_atomic_comp_swap
);
3410 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
3411 "__intrinsic_image_size",
3412 &builtin_builder::_image_size_prototype
, 1,
3413 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
3414 ir_intrinsic_image_size
);
3416 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
3417 "__intrinsic_image_samples",
3418 &builtin_builder::_image_samples_prototype
, 1,
3419 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
3420 IMAGE_FUNCTION_MS_ONLY
,
3421 ir_intrinsic_image_samples
);
3425 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
3427 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
3431 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
3433 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
3437 builtin_builder::imm(bool b
, unsigned vector_elements
)
3439 return new(mem_ctx
) ir_constant(b
, vector_elements
);
3443 builtin_builder::imm(float f
, unsigned vector_elements
)
3445 return new(mem_ctx
) ir_constant(f
, vector_elements
);
3449 builtin_builder::imm(int i
, unsigned vector_elements
)
3451 return new(mem_ctx
) ir_constant(i
, vector_elements
);
3455 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
3457 return new(mem_ctx
) ir_constant(u
, vector_elements
);
3461 builtin_builder::imm(double d
, unsigned vector_elements
)
3463 return new(mem_ctx
) ir_constant(d
, vector_elements
);
3467 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
3469 return new(mem_ctx
) ir_constant(type
, &data
);
3472 #define IMM_FP(type, val) (type->is_double()) ? imm(val) : imm((float)val)
3474 ir_dereference_variable
*
3475 builtin_builder::var_ref(ir_variable
*var
)
3477 return new(mem_ctx
) ir_dereference_variable(var
);
3480 ir_dereference_array
*
3481 builtin_builder::array_ref(ir_variable
*var
, int idx
)
3483 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
3486 /** Return an element of a matrix */
3488 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
3490 return swizzle(array_ref(var
, column
), row
, 1);
3494 * Implementations of built-in functions:
3497 ir_function_signature
*
3498 builtin_builder::new_sig(const glsl_type
*return_type
,
3499 builtin_available_predicate avail
,
3505 ir_function_signature
*sig
=
3506 new(mem_ctx
) ir_function_signature(return_type
, avail
);
3509 va_start(ap
, num_params
);
3510 for (int i
= 0; i
< num_params
; i
++) {
3511 plist
.push_tail(va_arg(ap
, ir_variable
*));
3515 sig
->replace_parameters(&plist
);
3519 #define MAKE_SIG(return_type, avail, ...) \
3520 ir_function_signature *sig = \
3521 new_sig(return_type, avail, __VA_ARGS__); \
3522 ir_factory body(&sig->body, mem_ctx); \
3523 sig->is_defined = true;
3525 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
3526 ir_function_signature *sig = \
3527 new_sig(return_type, avail, __VA_ARGS__); \
3528 sig->intrinsic_id = id;
3530 ir_function_signature
*
3531 builtin_builder::unop(builtin_available_predicate avail
,
3532 ir_expression_operation opcode
,
3533 const glsl_type
*return_type
,
3534 const glsl_type
*param_type
)
3536 ir_variable
*x
= in_var(param_type
, "x");
3537 MAKE_SIG(return_type
, avail
, 1, x
);
3538 body
.emit(ret(expr(opcode
, x
)));
3542 #define UNOP(NAME, OPCODE, AVAIL) \
3543 ir_function_signature * \
3544 builtin_builder::_##NAME(const glsl_type *type) \
3546 return unop(&AVAIL, OPCODE, type, type); \
3549 #define UNOPA(NAME, OPCODE) \
3550 ir_function_signature * \
3551 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
3553 return unop(avail, OPCODE, type, type); \
3556 ir_function_signature
*
3557 builtin_builder::binop(builtin_available_predicate avail
,
3558 ir_expression_operation opcode
,
3559 const glsl_type
*return_type
,
3560 const glsl_type
*param0_type
,
3561 const glsl_type
*param1_type
)
3563 ir_variable
*x
= in_var(param0_type
, "x");
3564 ir_variable
*y
= in_var(param1_type
, "y");
3565 MAKE_SIG(return_type
, avail
, 2, x
, y
);
3566 body
.emit(ret(expr(opcode
, x
, y
)));
3570 #define BINOP(NAME, OPCODE, AVAIL) \
3571 ir_function_signature * \
3572 builtin_builder::_##NAME(const glsl_type *return_type, \
3573 const glsl_type *param0_type, \
3574 const glsl_type *param1_type) \
3576 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
3580 * Angle and Trigonometry Functions @{
3583 ir_function_signature
*
3584 builtin_builder::_radians(const glsl_type
*type
)
3586 ir_variable
*degrees
= in_var(type
, "degrees");
3587 MAKE_SIG(type
, always_available
, 1, degrees
);
3588 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
3592 ir_function_signature
*
3593 builtin_builder::_degrees(const glsl_type
*type
)
3595 ir_variable
*radians
= in_var(type
, "radians");
3596 MAKE_SIG(type
, always_available
, 1, radians
);
3597 body
.emit(ret(mul(radians
, imm(57.29578f
))));
3601 UNOP(sin
, ir_unop_sin
, always_available
)
3602 UNOP(cos
, ir_unop_cos
, always_available
)
3604 ir_function_signature
*
3605 builtin_builder::_tan(const glsl_type
*type
)
3607 ir_variable
*theta
= in_var(type
, "theta");
3608 MAKE_SIG(type
, always_available
, 1, theta
);
3609 body
.emit(ret(div(sin(theta
), cos(theta
))));
3614 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
3618 mul(sqrt(sub(imm(1.0f
), abs(x
))),
3621 add(imm(M_PI_4f
- 1.0f
),
3624 mul(abs(x
), imm(p1
))))))))));
3628 * Generate a ir_call to a function with a set of parameters
3630 * The input \c params can either be a list of \c ir_variable or a list of
3631 * \c ir_dereference_variable. In the latter case, all nodes will be removed
3632 * from \c params and used directly as the parameters to the generated
3636 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
3638 exec_list actual_params
;
3640 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
3641 ir_dereference_variable
*d
= ir
->as_dereference_variable();
3644 actual_params
.push_tail(d
);
3646 ir_variable
*var
= ir
->as_variable();
3647 assert(var
!= NULL
);
3648 actual_params
.push_tail(var_ref(var
));
3652 ir_function_signature
*sig
=
3653 f
->exact_matching_signature(NULL
, &actual_params
);
3657 ir_dereference_variable
*deref
=
3658 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
3660 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
3663 ir_function_signature
*
3664 builtin_builder::_asin(const glsl_type
*type
)
3666 ir_variable
*x
= in_var(type
, "x");
3667 MAKE_SIG(type
, always_available
, 1, x
);
3669 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
3674 ir_function_signature
*
3675 builtin_builder::_acos(const glsl_type
*type
)
3677 ir_variable
*x
= in_var(type
, "x");
3678 MAKE_SIG(type
, always_available
, 1, x
);
3680 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
3685 ir_function_signature
*
3686 builtin_builder::_atan2(const glsl_type
*type
)
3688 const unsigned n
= type
->vector_elements
;
3689 ir_variable
*y
= in_var(type
, "y");
3690 ir_variable
*x
= in_var(type
, "x");
3691 MAKE_SIG(type
, always_available
, 2, y
, x
);
3693 /* If we're on the left half-plane rotate the coordinates π/2 clock-wise
3694 * for the y=0 discontinuity to end up aligned with the vertical
3695 * discontinuity of atan(s/t) along t=0. This also makes sure that we
3696 * don't attempt to divide by zero along the vertical line, which may give
3697 * unspecified results on non-GLSL 4.1-capable hardware.
3699 ir_variable
*flip
= body
.make_temp(glsl_type::bvec(n
), "flip");
3700 body
.emit(assign(flip
, gequal(imm(0.0f
, n
), x
)));
3701 ir_variable
*s
= body
.make_temp(type
, "s");
3702 body
.emit(assign(s
, csel(flip
, abs(x
), y
)));
3703 ir_variable
*t
= body
.make_temp(type
, "t");
3704 body
.emit(assign(t
, csel(flip
, y
, abs(x
))));
3706 /* If the magnitude of the denominator exceeds some huge value, scale down
3707 * the arguments in order to prevent the reciprocal operation from flushing
3708 * its result to zero, which would cause precision problems, and for s
3709 * infinite would cause us to return a NaN instead of the correct finite
3712 * If fmin and fmax are respectively the smallest and largest positive
3713 * normalized floating point values representable by the implementation,
3714 * the constants below should be in agreement with:
3717 * scale <= 1 / fmin / fmax (for |t| >= huge)
3719 * In addition scale should be a negative power of two in order to avoid
3720 * loss of precision. The values chosen below should work for most usual
3721 * floating point representations with at least the dynamic range of ATI's
3722 * 24-bit representation.
3724 ir_constant
*huge
= imm(1e18f
, n
);
3725 ir_variable
*scale
= body
.make_temp(type
, "scale");
3726 body
.emit(assign(scale
, csel(gequal(abs(t
), huge
),
3727 imm(0.25f
, n
), imm(1.0f
, n
))));
3728 ir_variable
*rcp_scaled_t
= body
.make_temp(type
, "rcp_scaled_t");
3729 body
.emit(assign(rcp_scaled_t
, rcp(mul(t
, scale
))));
3730 ir_expression
*s_over_t
= mul(mul(s
, scale
), rcp_scaled_t
);
3732 /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
3733 * that ∞/∞ = 1) in order to comply with the rather artificial rules
3734 * inherited from IEEE 754-2008, namely:
3736 * "atan2(±∞, −∞) is ±3π/4
3737 * atan2(±∞, +∞) is ±π/4"
3739 * Note that this is inconsistent with the rules for the neighborhood of
3740 * zero that are based on iterated limits:
3742 * "atan2(±0, −0) is ±π
3743 * atan2(±0, +0) is ±0"
3745 * but GLSL specifically allows implementations to deviate from IEEE rules
3746 * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
3749 ir_expression
*tan
= csel(equal(abs(x
), abs(y
)),
3750 imm(1.0f
, n
), abs(s_over_t
));
3752 /* Calculate the arctangent and fix up the result if we had flipped the
3753 * coordinate system.
3755 ir_variable
*arc
= body
.make_temp(type
, "arc");
3756 do_atan(body
, type
, arc
, tan
);
3757 body
.emit(assign(arc
, add(arc
, mul(b2f(flip
), imm(M_PI_2f
)))));
3759 /* Rather convoluted calculation of the sign of the result. When x < 0 we
3760 * cannot use fsign because we need to be able to distinguish between
3761 * negative and positive zero. Unfortunately we cannot use bitwise
3762 * arithmetic tricks either because of back-ends without integer support.
3763 * When x >= 0 rcp_scaled_t will always be non-negative so this won't be
3764 * able to distinguish between negative and positive zero, but we don't
3765 * care because atan2 is continuous along the whole positive y = 0
3766 * half-line, so it won't affect the result significantly.
3768 body
.emit(ret(csel(less(min2(y
, rcp_scaled_t
), imm(0.0f
, n
)),
3775 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
3778 * range-reduction, first step:
3780 * / y_over_x if |y_over_x| <= 1.0;
3782 * \ 1.0 / y_over_x otherwise
3784 ir_variable
*x
= body
.make_temp(type
, "atan_x");
3785 body
.emit(assign(x
, div(min2(abs(y_over_x
),
3791 * approximate atan by evaluating polynomial:
3793 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
3794 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
3795 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
3797 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
3798 body
.emit(assign(tmp
, mul(x
, x
)));
3799 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
3801 imm(0.0536813784310406f
)),
3803 imm(0.1173503194786851f
)),
3805 imm(0.1938924977115610f
)),
3807 imm(0.3326756418091246f
)),
3809 imm(0.9999793128310355f
)),
3812 /* range-reduction fixup */
3813 body
.emit(assign(tmp
, add(tmp
,
3814 mul(b2f(greater(abs(y_over_x
),
3815 imm(1.0f
, type
->components()))),
3821 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
3824 ir_function_signature
*
3825 builtin_builder::_atan(const glsl_type
*type
)
3827 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
3828 MAKE_SIG(type
, always_available
, 1, y_over_x
);
3830 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
3831 do_atan(body
, type
, tmp
, y_over_x
);
3832 body
.emit(ret(tmp
));
3837 ir_function_signature
*
3838 builtin_builder::_sinh(const glsl_type
*type
)
3840 ir_variable
*x
= in_var(type
, "x");
3841 MAKE_SIG(type
, v130
, 1, x
);
3843 /* 0.5 * (e^x - e^(-x)) */
3844 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
3849 ir_function_signature
*
3850 builtin_builder::_cosh(const glsl_type
*type
)
3852 ir_variable
*x
= in_var(type
, "x");
3853 MAKE_SIG(type
, v130
, 1, x
);
3855 /* 0.5 * (e^x + e^(-x)) */
3856 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
3861 ir_function_signature
*
3862 builtin_builder::_tanh(const glsl_type
*type
)
3864 ir_variable
*x
= in_var(type
, "x");
3865 MAKE_SIG(type
, v130
, 1, x
);
3867 /* tanh(x) := (0.5 * (e^x - e^(-x))) / (0.5 * (e^x + e^(-x)))
3869 * With a little algebra this reduces to (e^2x - 1) / (e^2x + 1)
3871 * Clamp x to (-inf, +10] to avoid precision problems. When x > 10, e^2x
3872 * is so much larger than 1.0 that 1.0 gets flushed to zero in the
3873 * computation e^2x +/- 1 so it can be ignored.
3875 ir_variable
*t
= body
.make_temp(type
, "tmp");
3876 body
.emit(assign(t
, min2(x
, imm(10.0f
))));
3878 body
.emit(ret(div(sub(exp(mul(t
, imm(2.0f
))), imm(1.0f
)),
3879 add(exp(mul(t
, imm(2.0f
))), imm(1.0f
)))));
3884 ir_function_signature
*
3885 builtin_builder::_asinh(const glsl_type
*type
)
3887 ir_variable
*x
= in_var(type
, "x");
3888 MAKE_SIG(type
, v130
, 1, x
);
3890 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
3895 ir_function_signature
*
3896 builtin_builder::_acosh(const glsl_type
*type
)
3898 ir_variable
*x
= in_var(type
, "x");
3899 MAKE_SIG(type
, v130
, 1, x
);
3901 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
3905 ir_function_signature
*
3906 builtin_builder::_atanh(const glsl_type
*type
)
3908 ir_variable
*x
= in_var(type
, "x");
3909 MAKE_SIG(type
, v130
, 1, x
);
3911 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
3912 sub(imm(1.0f
), x
))))));
3918 * Exponential Functions @{
3921 ir_function_signature
*
3922 builtin_builder::_pow(const glsl_type
*type
)
3924 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
3927 UNOP(exp
, ir_unop_exp
, always_available
)
3928 UNOP(log
, ir_unop_log
, always_available
)
3929 UNOP(exp2
, ir_unop_exp2
, always_available
)
3930 UNOP(log2
, ir_unop_log2
, always_available
)
3931 UNOPA(sqrt
, ir_unop_sqrt
)
3932 UNOPA(inversesqrt
, ir_unop_rsq
)
3936 UNOPA(abs
, ir_unop_abs
)
3937 UNOPA(sign
, ir_unop_sign
)
3938 UNOPA(floor
, ir_unop_floor
)
3939 UNOPA(trunc
, ir_unop_trunc
)
3940 UNOPA(round
, ir_unop_round_even
)
3941 UNOPA(roundEven
, ir_unop_round_even
)
3942 UNOPA(ceil
, ir_unop_ceil
)
3943 UNOPA(fract
, ir_unop_fract
)
3945 ir_function_signature
*
3946 builtin_builder::_mod(builtin_available_predicate avail
,
3947 const glsl_type
*x_type
, const glsl_type
*y_type
)
3949 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
3952 ir_function_signature
*
3953 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
3955 ir_variable
*x
= in_var(type
, "x");
3956 ir_variable
*i
= out_var(type
, "i");
3957 MAKE_SIG(type
, avail
, 2, x
, i
);
3959 ir_variable
*t
= body
.make_temp(type
, "t");
3960 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
3961 body
.emit(assign(i
, t
));
3962 body
.emit(ret(sub(x
, t
)));
3967 ir_function_signature
*
3968 builtin_builder::_min(builtin_available_predicate avail
,
3969 const glsl_type
*x_type
, const glsl_type
*y_type
)
3971 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
3974 ir_function_signature
*
3975 builtin_builder::_max(builtin_available_predicate avail
,
3976 const glsl_type
*x_type
, const glsl_type
*y_type
)
3978 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
3981 ir_function_signature
*
3982 builtin_builder::_clamp(builtin_available_predicate avail
,
3983 const glsl_type
*val_type
, const glsl_type
*bound_type
)
3985 ir_variable
*x
= in_var(val_type
, "x");
3986 ir_variable
*minVal
= in_var(bound_type
, "minVal");
3987 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
3988 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
3990 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
3995 ir_function_signature
*
3996 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
3998 ir_variable
*x
= in_var(val_type
, "x");
3999 ir_variable
*y
= in_var(val_type
, "y");
4000 ir_variable
*a
= in_var(blend_type
, "a");
4001 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
4003 body
.emit(ret(lrp(x
, y
, a
)));
4008 ir_function_signature
*
4009 builtin_builder::_mix_sel(builtin_available_predicate avail
,
4010 const glsl_type
*val_type
,
4011 const glsl_type
*blend_type
)
4013 ir_variable
*x
= in_var(val_type
, "x");
4014 ir_variable
*y
= in_var(val_type
, "y");
4015 ir_variable
*a
= in_var(blend_type
, "a");
4016 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
4018 /* csel matches the ternary operator in that a selector of true choses the
4019 * first argument. This differs from mix(x, y, false) which choses the
4020 * second argument (to remain consistent with the interpolating version of
4021 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
4023 * To handle the behavior mismatch, reverse the x and y arguments.
4025 body
.emit(ret(csel(a
, y
, x
)));
4030 ir_function_signature
*
4031 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
4033 ir_variable
*edge
= in_var(edge_type
, "edge");
4034 ir_variable
*x
= in_var(x_type
, "x");
4035 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
4037 ir_variable
*t
= body
.make_temp(x_type
, "t");
4038 if (x_type
->vector_elements
== 1) {
4039 /* Both are floats */
4040 if (edge_type
->is_double())
4041 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
4043 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
4044 } else if (edge_type
->vector_elements
== 1) {
4045 /* x is a vector but edge is a float */
4046 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
4047 if (edge_type
->is_double())
4048 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
4050 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
4053 /* Both are vectors */
4054 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
4055 if (edge_type
->is_double())
4056 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
4059 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
4069 ir_function_signature
*
4070 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
4072 ir_variable
*edge0
= in_var(edge_type
, "edge0");
4073 ir_variable
*edge1
= in_var(edge_type
, "edge1");
4074 ir_variable
*x
= in_var(x_type
, "x");
4075 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
4077 /* From the GLSL 1.10 specification:
4080 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
4081 * return t * t * (3 - 2 * t);
4084 ir_variable
*t
= body
.make_temp(x_type
, "t");
4085 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
4086 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
4088 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
4093 ir_function_signature
*
4094 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
4096 ir_variable
*x
= in_var(type
, "x");
4097 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
4099 body
.emit(ret(nequal(x
, x
)));
4104 ir_function_signature
*
4105 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
4107 ir_variable
*x
= in_var(type
, "x");
4108 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
4110 ir_constant_data infinities
;
4111 for (int i
= 0; i
< type
->vector_elements
; i
++) {
4112 switch (type
->base_type
) {
4113 case GLSL_TYPE_FLOAT
:
4114 infinities
.f
[i
] = INFINITY
;
4116 case GLSL_TYPE_DOUBLE
:
4117 infinities
.d
[i
] = INFINITY
;
4120 unreachable("unknown type");
4124 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
4129 ir_function_signature
*
4130 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
4132 ir_variable
*x
= in_var(type
, "x");
4133 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4134 body
.emit(ret(bitcast_f2i(x
)));
4138 ir_function_signature
*
4139 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
4141 ir_variable
*x
= in_var(type
, "x");
4142 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4143 body
.emit(ret(bitcast_f2u(x
)));
4147 ir_function_signature
*
4148 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
4150 ir_variable
*x
= in_var(type
, "x");
4151 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4152 body
.emit(ret(bitcast_i2f(x
)));
4156 ir_function_signature
*
4157 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
4159 ir_variable
*x
= in_var(type
, "x");
4160 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
4161 body
.emit(ret(bitcast_u2f(x
)));
4165 ir_function_signature
*
4166 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
4168 ir_variable
*x
= in_var(type
, "x");
4169 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
4170 body
.emit(ret(bitcast_d2i64(x
)));
4174 ir_function_signature
*
4175 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
4177 ir_variable
*x
= in_var(type
, "x");
4178 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
4179 body
.emit(ret(bitcast_d2u64(x
)));
4183 ir_function_signature
*
4184 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
4186 ir_variable
*x
= in_var(type
, "x");
4187 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
4188 body
.emit(ret(bitcast_i642d(x
)));
4192 ir_function_signature
*
4193 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
4195 ir_variable
*x
= in_var(type
, "x");
4196 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
4197 body
.emit(ret(bitcast_u642d(x
)));
4201 ir_function_signature
*
4202 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
4204 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4205 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4206 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
4210 ir_function_signature
*
4211 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
4213 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4214 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4215 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
4219 ir_function_signature
*
4220 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
4222 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
4223 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4224 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
4228 ir_function_signature
*
4229 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
4231 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
4232 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4233 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
4237 ir_function_signature
*
4238 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
4240 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4241 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4242 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
4246 ir_function_signature
*
4247 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
4249 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4250 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4251 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
4256 ir_function_signature
*
4257 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
4259 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4260 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
4261 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
4265 ir_function_signature
*
4266 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
4268 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4269 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
4270 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
4274 ir_function_signature
*
4275 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
4277 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
4278 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
4279 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
4283 ir_function_signature
*
4284 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
4286 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
4287 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
4288 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
4292 ir_function_signature
*
4293 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
4295 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
4296 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
4297 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
4301 ir_function_signature
*
4302 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
4304 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
4305 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
4306 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
4310 ir_function_signature
*
4311 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
4313 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
4314 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
4315 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
4319 ir_function_signature
*
4320 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
4322 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
4323 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
4324 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
4328 ir_function_signature
*
4329 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
4331 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
4332 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
4333 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
4337 ir_function_signature
*
4338 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
4340 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
4341 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
4342 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
4346 ir_function_signature
*
4347 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
4349 ir_variable
*x
= in_var(type
, "x");
4350 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
4352 body
.emit(ret(sqrt(dot(x
, x
))));
4357 ir_function_signature
*
4358 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
4360 ir_variable
*p0
= in_var(type
, "p0");
4361 ir_variable
*p1
= in_var(type
, "p1");
4362 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
4364 if (type
->vector_elements
== 1) {
4365 body
.emit(ret(abs(sub(p0
, p1
))));
4367 ir_variable
*p
= body
.make_temp(type
, "p");
4368 body
.emit(assign(p
, sub(p0
, p1
)));
4369 body
.emit(ret(sqrt(dot(p
, p
))));
4375 ir_function_signature
*
4376 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
4378 if (type
->vector_elements
== 1)
4379 return binop(avail
, ir_binop_mul
, type
, type
, type
);
4381 return binop(avail
, ir_binop_dot
,
4382 type
->get_base_type(), type
, type
);
4385 ir_function_signature
*
4386 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
4388 ir_variable
*a
= in_var(type
, "a");
4389 ir_variable
*b
= in_var(type
, "b");
4390 MAKE_SIG(type
, avail
, 2, a
, b
);
4392 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
4393 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
4395 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
4396 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
4401 ir_function_signature
*
4402 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
4404 ir_variable
*x
= in_var(type
, "x");
4405 MAKE_SIG(type
, avail
, 1, x
);
4407 if (type
->vector_elements
== 1) {
4408 body
.emit(ret(sign(x
)));
4410 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
4416 ir_function_signature
*
4417 builtin_builder::_ftransform()
4419 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
4421 /* ftransform() refers to global variables, and is always emitted
4422 * directly by ast_function.cpp. Just emit a prototype here so we
4423 * can recognize calls to it.
4428 ir_function_signature
*
4429 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
4431 ir_variable
*N
= in_var(type
, "N");
4432 ir_variable
*I
= in_var(type
, "I");
4433 ir_variable
*Nref
= in_var(type
, "Nref");
4434 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
4436 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
4437 ret(N
), ret(neg(N
))));
4442 ir_function_signature
*
4443 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
4445 ir_variable
*I
= in_var(type
, "I");
4446 ir_variable
*N
= in_var(type
, "N");
4447 MAKE_SIG(type
, avail
, 2, I
, N
);
4449 /* I - 2 * dot(N, I) * N */
4450 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
4455 ir_function_signature
*
4456 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
4458 ir_variable
*I
= in_var(type
, "I");
4459 ir_variable
*N
= in_var(type
, "N");
4460 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
4461 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
4463 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
4464 body
.emit(assign(n_dot_i
, dot(N
, I
)));
4466 /* From the GLSL 1.10 specification:
4467 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
4469 * return genType(0.0)
4471 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
4473 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
4474 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
4475 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
4476 mul(n_dot_i
, n_dot_i
)))))));
4477 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
4478 ret(ir_constant::zero(mem_ctx
, type
)),
4479 ret(sub(mul(eta
, I
),
4480 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
4485 ir_function_signature
*
4486 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
4488 ir_variable
*x
= in_var(type
, "x");
4489 ir_variable
*y
= in_var(type
, "y");
4490 MAKE_SIG(type
, avail
, 2, x
, y
);
4492 ir_variable
*z
= body
.make_temp(type
, "z");
4493 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
4494 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
4501 ir_function_signature
*
4502 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
4507 if (type
->is_double()) {
4508 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
4509 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
4511 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
4512 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
4514 MAKE_SIG(type
, avail
, 2, c
, r
);
4516 ir_variable
*m
= body
.make_temp(type
, "m");
4517 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
4518 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
4525 ir_function_signature
*
4526 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
4528 const glsl_type
*transpose_type
=
4529 glsl_type::get_instance(orig_type
->base_type
,
4530 orig_type
->matrix_columns
,
4531 orig_type
->vector_elements
);
4533 ir_variable
*m
= in_var(orig_type
, "m");
4534 MAKE_SIG(transpose_type
, avail
, 1, m
);
4536 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
4537 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
4538 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
4539 body
.emit(assign(array_ref(t
, j
),
4540 matrix_elt(m
, i
, j
),
4549 ir_function_signature
*
4550 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
4552 ir_variable
*m
= in_var(type
, "m");
4553 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
4555 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4556 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
4561 ir_function_signature
*
4562 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
4564 ir_variable
*m
= in_var(type
, "m");
4565 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
4568 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
4569 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
4572 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
4573 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
4576 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
4577 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
4579 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
4580 mul(matrix_elt(m
, 0, 1), f2
)),
4581 mul(matrix_elt(m
, 0, 2), f3
))));
4586 ir_function_signature
*
4587 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
4589 ir_variable
*m
= in_var(type
, "m");
4590 const glsl_type
*btype
= type
->get_base_type();
4591 MAKE_SIG(btype
, avail
, 1, m
);
4593 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
4594 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
4595 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
4596 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
4597 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
4598 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
4599 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
4600 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
4601 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
4602 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
4603 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
4604 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
4605 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
4606 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
4607 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
4608 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
4609 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
4610 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
4611 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
4613 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
4614 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
4615 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
4616 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
4617 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
4618 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
4619 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
4620 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4621 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
4622 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
4623 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
4624 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4625 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
4626 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
4627 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
4628 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4629 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
4630 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4631 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4633 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
4635 body
.emit(assign(adj_0
,
4636 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
4637 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
4638 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
4640 body
.emit(assign(adj_0
, neg(
4641 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
4642 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
4643 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
4645 body
.emit(assign(adj_0
,
4646 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
4647 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
4648 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
4650 body
.emit(assign(adj_0
, neg(
4651 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
4652 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
4653 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
4656 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
4661 ir_function_signature
*
4662 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
4664 ir_variable
*m
= in_var(type
, "m");
4665 MAKE_SIG(type
, avail
, 1, m
);
4667 ir_variable
*adj
= body
.make_temp(type
, "adj");
4668 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
4669 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
4670 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
4671 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
4673 ir_expression
*det
=
4674 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4675 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
4677 body
.emit(ret(div(adj
, det
)));
4681 ir_function_signature
*
4682 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
4684 ir_variable
*m
= in_var(type
, "m");
4685 const glsl_type
*btype
= type
->get_base_type();
4686 MAKE_SIG(type
, avail
, 1, m
);
4688 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
4689 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
4690 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
4692 body
.emit(assign(f11_22_21_12
,
4693 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
4694 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4695 body
.emit(assign(f10_22_20_12
,
4696 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
4697 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4698 body
.emit(assign(f10_21_20_11
,
4699 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
4700 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4702 ir_variable
*adj
= body
.make_temp(type
, "adj");
4703 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
4704 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
4705 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
4707 body
.emit(assign(array_ref(adj
, 0), neg(
4708 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
4709 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
4711 body
.emit(assign(array_ref(adj
, 1),
4712 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
4713 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
4715 body
.emit(assign(array_ref(adj
, 2), neg(
4716 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
4717 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
4720 body
.emit(assign(array_ref(adj
, 0),
4721 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
4722 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
4724 body
.emit(assign(array_ref(adj
, 1), neg(
4725 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
4726 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
4728 body
.emit(assign(array_ref(adj
, 2),
4729 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
4730 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
4733 ir_expression
*det
=
4734 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
4735 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
4736 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
4738 body
.emit(ret(div(adj
, det
)));
4743 ir_function_signature
*
4744 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
4746 ir_variable
*m
= in_var(type
, "m");
4747 const glsl_type
*btype
= type
->get_base_type();
4748 MAKE_SIG(type
, avail
, 1, m
);
4750 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
4751 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
4752 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
4753 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
4754 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
4755 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
4756 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
4757 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
4758 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
4759 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
4760 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
4761 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
4762 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
4763 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
4764 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
4765 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
4766 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
4767 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
4768 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
4770 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
4771 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
4772 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
4773 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
4774 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
4775 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
4776 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
4777 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4778 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
4779 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
4780 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
4781 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
4782 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
4783 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
4784 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
4785 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
4786 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
4787 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
4788 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
4790 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
4791 body
.emit(assign(array_ref(adj
, 0),
4792 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
4793 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
4794 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
4796 body
.emit(assign(array_ref(adj
, 1), neg(
4797 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
4798 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
4799 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
4801 body
.emit(assign(array_ref(adj
, 2),
4802 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
4803 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
4804 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
4806 body
.emit(assign(array_ref(adj
, 3), neg(
4807 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
4808 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
4809 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
4812 body
.emit(assign(array_ref(adj
, 0), neg(
4813 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
4814 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
4815 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
4817 body
.emit(assign(array_ref(adj
, 1),
4818 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
4819 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
4820 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
4822 body
.emit(assign(array_ref(adj
, 2), neg(
4823 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
4824 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
4825 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
4827 body
.emit(assign(array_ref(adj
, 3),
4828 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
4829 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
4830 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
4833 body
.emit(assign(array_ref(adj
, 0),
4834 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
4835 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
4836 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
4838 body
.emit(assign(array_ref(adj
, 1), neg(
4839 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
4840 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
4841 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
4843 body
.emit(assign(array_ref(adj
, 2),
4844 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
4845 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
4846 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
4848 body
.emit(assign(array_ref(adj
, 3), neg(
4849 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
4850 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
4851 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
4854 body
.emit(assign(array_ref(adj
, 0), neg(
4855 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
4856 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
4857 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
4859 body
.emit(assign(array_ref(adj
, 1),
4860 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
4861 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
4862 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
4864 body
.emit(assign(array_ref(adj
, 2), neg(
4865 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
4866 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
4867 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
4869 body
.emit(assign(array_ref(adj
, 3),
4870 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
4871 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
4872 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
4875 ir_expression
*det
=
4876 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
4877 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
4878 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
4879 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
4881 body
.emit(ret(div(adj
, det
)));
4887 ir_function_signature
*
4888 builtin_builder::_lessThan(builtin_available_predicate avail
,
4889 const glsl_type
*type
)
4891 return binop(avail
, ir_binop_less
,
4892 glsl_type::bvec(type
->vector_elements
), type
, type
);
4895 ir_function_signature
*
4896 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
4897 const glsl_type
*type
)
4899 return binop(avail
, ir_binop_lequal
,
4900 glsl_type::bvec(type
->vector_elements
), type
, type
);
4903 ir_function_signature
*
4904 builtin_builder::_greaterThan(builtin_available_predicate avail
,
4905 const glsl_type
*type
)
4907 return binop(avail
, ir_binop_greater
,
4908 glsl_type::bvec(type
->vector_elements
), type
, type
);
4911 ir_function_signature
*
4912 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
4913 const glsl_type
*type
)
4915 return binop(avail
, ir_binop_gequal
,
4916 glsl_type::bvec(type
->vector_elements
), type
, type
);
4919 ir_function_signature
*
4920 builtin_builder::_equal(builtin_available_predicate avail
,
4921 const glsl_type
*type
)
4923 return binop(avail
, ir_binop_equal
,
4924 glsl_type::bvec(type
->vector_elements
), type
, type
);
4927 ir_function_signature
*
4928 builtin_builder::_notEqual(builtin_available_predicate avail
,
4929 const glsl_type
*type
)
4931 return binop(avail
, ir_binop_nequal
,
4932 glsl_type::bvec(type
->vector_elements
), type
, type
);
4935 ir_function_signature
*
4936 builtin_builder::_any(const glsl_type
*type
)
4938 ir_variable
*v
= in_var(type
, "v");
4939 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4941 const unsigned vec_elem
= v
->type
->vector_elements
;
4942 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
4947 ir_function_signature
*
4948 builtin_builder::_all(const glsl_type
*type
)
4950 ir_variable
*v
= in_var(type
, "v");
4951 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4953 const unsigned vec_elem
= v
->type
->vector_elements
;
4954 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
4959 UNOP(not, ir_unop_logic_not
, always_available
)
4962 has_lod(const glsl_type
*sampler_type
)
4964 assert(sampler_type
->is_sampler());
4966 switch (sampler_type
->sampler_dimensionality
) {
4967 case GLSL_SAMPLER_DIM_RECT
:
4968 case GLSL_SAMPLER_DIM_BUF
:
4969 case GLSL_SAMPLER_DIM_MS
:
4976 ir_function_signature
*
4977 builtin_builder::_textureSize(builtin_available_predicate avail
,
4978 const glsl_type
*return_type
,
4979 const glsl_type
*sampler_type
)
4981 ir_variable
*s
= in_var(sampler_type
, "sampler");
4982 /* The sampler always exists; add optional lod later. */
4983 MAKE_SIG(return_type
, avail
, 1, s
);
4985 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
4986 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
4988 if (has_lod(sampler_type
)) {
4989 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4990 sig
->parameters
.push_tail(lod
);
4991 tex
->lod_info
.lod
= var_ref(lod
);
4993 tex
->lod_info
.lod
= imm(0u);
4996 body
.emit(ret(tex
));
5001 ir_function_signature
*
5002 builtin_builder::_textureSamples(builtin_available_predicate avail
,
5003 const glsl_type
*sampler_type
)
5005 ir_variable
*s
= in_var(sampler_type
, "sampler");
5006 MAKE_SIG(glsl_type::int_type
, avail
, 1, s
);
5008 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
5009 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
5010 body
.emit(ret(tex
));
5015 ir_function_signature
*
5016 builtin_builder::_texture(ir_texture_opcode opcode
,
5017 builtin_available_predicate avail
,
5018 const glsl_type
*return_type
,
5019 const glsl_type
*sampler_type
,
5020 const glsl_type
*coord_type
,
5023 ir_variable
*s
= in_var(sampler_type
, "sampler");
5024 ir_variable
*P
= in_var(coord_type
, "P");
5025 /* The sampler and coordinate always exist; add optional parameters later. */
5026 MAKE_SIG(return_type
, avail
, 2, s
, P
);
5028 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
5029 tex
->set_sampler(var_ref(s
), return_type
);
5031 const int coord_size
= sampler_type
->coordinate_components();
5033 if (coord_size
== coord_type
->vector_elements
) {
5034 tex
->coordinate
= var_ref(P
);
5036 /* The incoming coordinate also has the projector or shadow comparator,
5037 * so we need to swizzle those away.
5039 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
5042 /* The projector is always in the last component. */
5043 if (flags
& TEX_PROJECT
)
5044 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
5046 if (sampler_type
->sampler_shadow
) {
5047 if (opcode
== ir_tg4
) {
5048 /* gather has refz as a separate parameter, immediately after the
5051 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
5052 sig
->parameters
.push_tail(refz
);
5053 tex
->shadow_comparator
= var_ref(refz
);
5055 /* The shadow comparator is normally in the Z component, but a few types
5056 * have sufficiently large coordinates that it's in W.
5058 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
5062 if (opcode
== ir_txl
) {
5063 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
5064 sig
->parameters
.push_tail(lod
);
5065 tex
->lod_info
.lod
= var_ref(lod
);
5066 } else if (opcode
== ir_txd
) {
5067 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
5068 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
5069 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
5070 sig
->parameters
.push_tail(dPdx
);
5071 sig
->parameters
.push_tail(dPdy
);
5072 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
5073 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
5076 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
5077 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
5078 ir_variable
*offset
=
5079 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
5080 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
5081 sig
->parameters
.push_tail(offset
);
5082 tex
->offset
= var_ref(offset
);
5085 if (flags
& TEX_OFFSET_ARRAY
) {
5086 ir_variable
*offsets
=
5087 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
5088 "offsets", ir_var_const_in
);
5089 sig
->parameters
.push_tail(offsets
);
5090 tex
->offset
= var_ref(offsets
);
5093 if (opcode
== ir_tg4
) {
5094 if (flags
& TEX_COMPONENT
) {
5095 ir_variable
*component
=
5096 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
5097 sig
->parameters
.push_tail(component
);
5098 tex
->lod_info
.component
= var_ref(component
);
5101 tex
->lod_info
.component
= imm(0);
5105 /* The "bias" parameter comes /after/ the "offset" parameter, which is
5106 * inconsistent with both textureLodOffset and textureGradOffset.
5108 if (opcode
== ir_txb
) {
5109 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
5110 sig
->parameters
.push_tail(bias
);
5111 tex
->lod_info
.bias
= var_ref(bias
);
5114 body
.emit(ret(tex
));
5119 ir_function_signature
*
5120 builtin_builder::_textureCubeArrayShadow(builtin_available_predicate avail
,
5121 const glsl_type
*sampler_type
)
5123 ir_variable
*s
= in_var(sampler_type
, "sampler");
5124 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
5125 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
5126 MAKE_SIG(glsl_type::float_type
, avail
, 3, s
, P
, compare
);
5128 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
5129 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
5131 tex
->coordinate
= var_ref(P
);
5132 tex
->shadow_comparator
= var_ref(compare
);
5134 body
.emit(ret(tex
));
5139 ir_function_signature
*
5140 builtin_builder::_texelFetch(builtin_available_predicate avail
,
5141 const glsl_type
*return_type
,
5142 const glsl_type
*sampler_type
,
5143 const glsl_type
*coord_type
,
5144 const glsl_type
*offset_type
)
5146 ir_variable
*s
= in_var(sampler_type
, "sampler");
5147 ir_variable
*P
= in_var(coord_type
, "P");
5148 /* The sampler and coordinate always exist; add optional parameters later. */
5149 MAKE_SIG(return_type
, avail
, 2, s
, P
);
5151 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
5152 tex
->coordinate
= var_ref(P
);
5153 tex
->set_sampler(var_ref(s
), return_type
);
5155 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
5156 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
5157 sig
->parameters
.push_tail(sample
);
5158 tex
->lod_info
.sample_index
= var_ref(sample
);
5159 tex
->op
= ir_txf_ms
;
5160 } else if (has_lod(sampler_type
)) {
5161 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
5162 sig
->parameters
.push_tail(lod
);
5163 tex
->lod_info
.lod
= var_ref(lod
);
5165 tex
->lod_info
.lod
= imm(0u);
5168 if (offset_type
!= NULL
) {
5169 ir_variable
*offset
=
5170 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
5171 sig
->parameters
.push_tail(offset
);
5172 tex
->offset
= var_ref(offset
);
5175 body
.emit(ret(tex
));
5180 ir_function_signature
*
5181 builtin_builder::_EmitVertex()
5183 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
5185 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
5186 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
5191 ir_function_signature
*
5192 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
5193 const glsl_type
*stream_type
)
5195 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
5197 * "Emit the current values of output variables to the current output
5198 * primitive on stream stream. The argument to stream must be a constant
5199 * integral expression."
5201 ir_variable
*stream
=
5202 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
5204 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
5206 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
5211 ir_function_signature
*
5212 builtin_builder::_EndPrimitive()
5214 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
5216 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
5217 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
5222 ir_function_signature
*
5223 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
5224 const glsl_type
*stream_type
)
5226 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
5228 * "Completes the current output primitive on stream stream and starts
5229 * a new one. The argument to stream must be a constant integral
5232 ir_variable
*stream
=
5233 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
5235 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
5237 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
5242 ir_function_signature
*
5243 builtin_builder::_barrier()
5245 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
5247 body
.emit(new(mem_ctx
) ir_barrier());
5251 ir_function_signature
*
5252 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
5253 const glsl_type
*sampler_type
,
5254 const glsl_type
*coord_type
)
5256 ir_variable
*s
= in_var(sampler_type
, "sampler");
5257 ir_variable
*coord
= in_var(coord_type
, "coord");
5258 /* The sampler and coordinate always exist; add optional parameters later. */
5259 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
5261 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
5262 tex
->coordinate
= var_ref(coord
);
5263 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
5265 body
.emit(ret(tex
));
5270 ir_function_signature
*
5271 builtin_builder::_textureQueryLevels(builtin_available_predicate avail
,
5272 const glsl_type
*sampler_type
)
5274 ir_variable
*s
= in_var(sampler_type
, "sampler");
5275 const glsl_type
*return_type
= glsl_type::int_type
;
5276 MAKE_SIG(return_type
, avail
, 1, s
);
5278 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
5279 tex
->set_sampler(var_ref(s
), return_type
);
5281 body
.emit(ret(tex
));
5286 ir_function_signature
*
5287 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
5288 const glsl_type
*sampler_type
,
5289 const glsl_type
*coord_type
)
5291 ir_variable
*s
= in_var(sampler_type
, "sampler");
5292 ir_variable
*P
= in_var(coord_type
, "P");
5293 const glsl_type
*return_type
= glsl_type::bool_type
;
5294 MAKE_SIG(return_type
, avail
, 2, s
, P
);
5296 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
5297 tex
->coordinate
= var_ref(P
);
5298 tex
->set_sampler(var_ref(s
), return_type
);
5300 body
.emit(ret(tex
));
5305 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
5306 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, fs_derivative_control
)
5307 UNOP(dFdxFine
, ir_unop_dFdx_fine
, fs_derivative_control
)
5308 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
5309 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, fs_derivative_control
)
5310 UNOP(dFdyFine
, ir_unop_dFdy_fine
, fs_derivative_control
)
5312 ir_function_signature
*
5313 builtin_builder::_fwidth(const glsl_type
*type
)
5315 ir_variable
*p
= in_var(type
, "p");
5316 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
5318 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
5323 ir_function_signature
*
5324 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
5326 ir_variable
*p
= in_var(type
, "p");
5327 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
5329 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
5330 abs(expr(ir_unop_dFdy_coarse
, p
)))));
5335 ir_function_signature
*
5336 builtin_builder::_fwidthFine(const glsl_type
*type
)
5338 ir_variable
*p
= in_var(type
, "p");
5339 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
5341 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
5342 abs(expr(ir_unop_dFdy_fine
, p
)))));
5347 ir_function_signature
*
5348 builtin_builder::_noise1(const glsl_type
*type
)
5350 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
5353 ir_function_signature
*
5354 builtin_builder::_noise2(const glsl_type
*type
)
5356 ir_variable
*p
= in_var(type
, "p");
5357 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
5359 ir_constant_data b_offset
;
5360 b_offset
.f
[0] = 601.0f
;
5361 b_offset
.f
[1] = 313.0f
;
5362 b_offset
.f
[2] = 29.0f
;
5363 b_offset
.f
[3] = 277.0f
;
5365 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5366 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5367 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
5368 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5369 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
5370 body
.emit(assign(t
, a
, WRITEMASK_X
));
5371 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5377 ir_function_signature
*
5378 builtin_builder::_noise3(const glsl_type
*type
)
5380 ir_variable
*p
= in_var(type
, "p");
5381 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
5383 ir_constant_data b_offset
;
5384 b_offset
.f
[0] = 601.0f
;
5385 b_offset
.f
[1] = 313.0f
;
5386 b_offset
.f
[2] = 29.0f
;
5387 b_offset
.f
[3] = 277.0f
;
5389 ir_constant_data c_offset
;
5390 c_offset
.f
[0] = 1559.0f
;
5391 c_offset
.f
[1] = 113.0f
;
5392 c_offset
.f
[2] = 1861.0f
;
5393 c_offset
.f
[3] = 797.0f
;
5395 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5396 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5397 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
5398 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
5399 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5400 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
5401 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
5402 body
.emit(assign(t
, a
, WRITEMASK_X
));
5403 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5404 body
.emit(assign(t
, c
, WRITEMASK_Z
));
5410 ir_function_signature
*
5411 builtin_builder::_noise4(const glsl_type
*type
)
5413 ir_variable
*p
= in_var(type
, "p");
5414 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
5416 ir_variable
*_p
= body
.make_temp(type
, "_p");
5418 ir_constant_data p_offset
;
5419 p_offset
.f
[0] = 1559.0f
;
5420 p_offset
.f
[1] = 113.0f
;
5421 p_offset
.f
[2] = 1861.0f
;
5422 p_offset
.f
[3] = 797.0f
;
5424 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
5426 ir_constant_data offset
;
5427 offset
.f
[0] = 601.0f
;
5428 offset
.f
[1] = 313.0f
;
5429 offset
.f
[2] = 29.0f
;
5430 offset
.f
[3] = 277.0f
;
5432 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
5433 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
5434 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
5435 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
5436 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
5437 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
5438 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
5439 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
5440 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
5441 body
.emit(assign(t
, a
, WRITEMASK_X
));
5442 body
.emit(assign(t
, b
, WRITEMASK_Y
));
5443 body
.emit(assign(t
, c
, WRITEMASK_Z
));
5444 body
.emit(assign(t
, d
, WRITEMASK_W
));
5450 ir_function_signature
*
5451 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
5453 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
5454 ir_variable
*value
= in_var(type
, "value");
5455 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
5456 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
5457 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
5460 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
5461 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
5463 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
5464 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
5465 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
5470 ir_function_signature
*
5471 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
5473 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
5474 ir_variable
*base
= in_var(type
, "base");
5475 ir_variable
*insert
= in_var(type
, "insert");
5476 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
5477 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
5478 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
5481 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
5482 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
5484 body
.emit(ret(bitfield_insert(base
, insert
,
5485 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
5486 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
5491 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
5493 ir_function_signature
*
5494 builtin_builder::_bitCount(const glsl_type
*type
)
5496 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
5497 glsl_type::ivec(type
->vector_elements
), type
);
5500 ir_function_signature
*
5501 builtin_builder::_findLSB(const glsl_type
*type
)
5503 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
5504 glsl_type::ivec(type
->vector_elements
), type
);
5507 ir_function_signature
*
5508 builtin_builder::_findMSB(const glsl_type
*type
)
5510 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
5511 glsl_type::ivec(type
->vector_elements
), type
);
5514 ir_function_signature
*
5515 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
5517 ir_variable
*a
= in_var(type
, "a");
5518 ir_variable
*b
= in_var(type
, "b");
5519 ir_variable
*c
= in_var(type
, "c");
5520 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
5522 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
5527 ir_function_signature
*
5528 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5530 return binop(x_type
->is_double() ? fp64
: gpu_shader5_or_es31_or_integer_functions
,
5531 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
5534 ir_function_signature
*
5535 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5537 ir_variable
*x
= in_var(x_type
, "x");
5538 ir_variable
*exponent
= out_var(exp_type
, "exp");
5539 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
5541 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
5543 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
5547 ir_function_signature
*
5548 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
5550 ir_variable
*x
= in_var(x_type
, "x");
5551 ir_variable
*exponent
= out_var(exp_type
, "exp");
5552 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
5554 const unsigned vec_elem
= x_type
->vector_elements
;
5555 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
5556 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
5558 /* Single-precision floating-point values are stored as
5563 * An exponent shift of 23 will shift the mantissa out, leaving only the
5564 * exponent and sign bit (which itself may be zero, if the absolute value
5565 * was taken before the bitcast and shift.
5567 ir_constant
*exponent_shift
= imm(23);
5568 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
5570 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
5572 /* Exponent of floating-point values in the range [0.5, 1.0). */
5573 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
5575 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
5576 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
5578 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
5579 * to unsigned integers to ensure that 1 bits aren't shifted in.
5581 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
5582 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
5583 imm(0, vec_elem
)))));
5585 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
5586 body
.emit(assign(bits
, bitcast_f2u(x
)));
5587 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
5588 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
5589 imm(0u, vec_elem
)))));
5590 body
.emit(ret(bitcast_u2f(bits
)));
5595 ir_function_signature
*
5596 builtin_builder::_uaddCarry(const glsl_type
*type
)
5598 ir_variable
*x
= in_var(type
, "x");
5599 ir_variable
*y
= in_var(type
, "y");
5600 ir_variable
*carry
= out_var(type
, "carry");
5601 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
5603 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
5604 body
.emit(ret(add(x
, y
)));
5609 ir_function_signature
*
5610 builtin_builder::_usubBorrow(const glsl_type
*type
)
5612 ir_variable
*x
= in_var(type
, "x");
5613 ir_variable
*y
= in_var(type
, "y");
5614 ir_variable
*borrow
= out_var(type
, "borrow");
5615 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
5617 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
5618 body
.emit(ret(sub(x
, y
)));
5624 * For both imulExtended() and umulExtended() built-ins.
5626 ir_function_signature
*
5627 builtin_builder::_mulExtended(const glsl_type
*type
)
5629 ir_variable
*x
= in_var(type
, "x");
5630 ir_variable
*y
= in_var(type
, "y");
5631 ir_variable
*msb
= out_var(type
, "msb");
5632 ir_variable
*lsb
= out_var(type
, "lsb");
5633 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
5635 body
.emit(assign(msb
, imul_high(x
, y
)));
5636 body
.emit(assign(lsb
, mul(x
, y
)));
5641 ir_function_signature
*
5642 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
5644 ir_variable
*interpolant
= in_var(type
, "interpolant");
5645 interpolant
->data
.must_be_shader_input
= 1;
5646 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
5648 body
.emit(ret(interpolate_at_centroid(interpolant
)));
5653 ir_function_signature
*
5654 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
5656 ir_variable
*interpolant
= in_var(type
, "interpolant");
5657 interpolant
->data
.must_be_shader_input
= 1;
5658 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
5659 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
5661 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
5666 ir_function_signature
*
5667 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
5669 ir_variable
*interpolant
= in_var(type
, "interpolant");
5670 interpolant
->data
.must_be_shader_input
= 1;
5671 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
5672 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
5674 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
5679 ir_function_signature
*
5680 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
5681 enum ir_intrinsic_id id
)
5683 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5684 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
5688 ir_function_signature
*
5689 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
5690 enum ir_intrinsic_id id
)
5692 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5693 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5694 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
5698 ir_function_signature
*
5699 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
5700 enum ir_intrinsic_id id
)
5702 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
5703 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
5704 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5705 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
5709 ir_function_signature
*
5710 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
5711 const glsl_type
*type
,
5712 enum ir_intrinsic_id id
)
5714 ir_variable
*atomic
= in_var(type
, "atomic");
5715 ir_variable
*data
= in_var(type
, "data");
5716 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
5720 ir_function_signature
*
5721 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
5722 const glsl_type
*type
,
5723 enum ir_intrinsic_id id
)
5725 ir_variable
*atomic
= in_var(type
, "atomic");
5726 ir_variable
*data1
= in_var(type
, "data1");
5727 ir_variable
*data2
= in_var(type
, "data2");
5728 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
5732 ir_function_signature
*
5733 builtin_builder::_atomic_counter_op(const char *intrinsic
,
5734 builtin_available_predicate avail
)
5736 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5737 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
5739 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5740 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5742 body
.emit(ret(retval
));
5746 ir_function_signature
*
5747 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
5748 builtin_available_predicate avail
)
5750 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5751 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5752 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
5754 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5756 /* Instead of generating an __intrinsic_atomic_sub, generate an
5757 * __intrinsic_atomic_add with the data parameter negated.
5759 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
5760 ir_variable
*const neg_data
=
5761 body
.make_temp(glsl_type::uint_type
, "neg_data");
5763 body
.emit(assign(neg_data
, neg(data
)));
5765 exec_list parameters
;
5767 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
5768 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
5770 ir_function
*const func
=
5771 shader
->symbols
->get_function("__intrinsic_atomic_add");
5772 ir_instruction
*const c
= call(func
, retval
, parameters
);
5775 assert(parameters
.is_empty());
5779 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5783 body
.emit(ret(retval
));
5787 ir_function_signature
*
5788 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
5789 builtin_available_predicate avail
)
5791 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
5792 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
5793 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
5794 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
5796 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
5797 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5799 body
.emit(ret(retval
));
5803 ir_function_signature
*
5804 builtin_builder::_atomic_op2(const char *intrinsic
,
5805 builtin_available_predicate avail
,
5806 const glsl_type
*type
)
5808 ir_variable
*atomic
= in_var(type
, "atomic_var");
5809 ir_variable
*data
= in_var(type
, "atomic_data");
5810 MAKE_SIG(type
, avail
, 2, atomic
, data
);
5812 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
5813 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5815 body
.emit(ret(retval
));
5819 ir_function_signature
*
5820 builtin_builder::_atomic_op3(const char *intrinsic
,
5821 builtin_available_predicate avail
,
5822 const glsl_type
*type
)
5824 ir_variable
*atomic
= in_var(type
, "atomic_var");
5825 ir_variable
*data1
= in_var(type
, "atomic_data1");
5826 ir_variable
*data2
= in_var(type
, "atomic_data2");
5827 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
5829 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
5830 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
5832 body
.emit(ret(retval
));
5836 ir_function_signature
*
5837 builtin_builder::_min3(const glsl_type
*type
)
5839 ir_variable
*x
= in_var(type
, "x");
5840 ir_variable
*y
= in_var(type
, "y");
5841 ir_variable
*z
= in_var(type
, "z");
5842 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5844 ir_expression
*min3
= min2(x
, min2(y
,z
));
5845 body
.emit(ret(min3
));
5850 ir_function_signature
*
5851 builtin_builder::_max3(const glsl_type
*type
)
5853 ir_variable
*x
= in_var(type
, "x");
5854 ir_variable
*y
= in_var(type
, "y");
5855 ir_variable
*z
= in_var(type
, "z");
5856 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5858 ir_expression
*max3
= max2(x
, max2(y
,z
));
5859 body
.emit(ret(max3
));
5864 ir_function_signature
*
5865 builtin_builder::_mid3(const glsl_type
*type
)
5867 ir_variable
*x
= in_var(type
, "x");
5868 ir_variable
*y
= in_var(type
, "y");
5869 ir_variable
*z
= in_var(type
, "z");
5870 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
5872 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
5873 body
.emit(ret(mid3
));
5878 static builtin_available_predicate
5879 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
5881 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
5882 type
->sampled_type
== GLSL_TYPE_FLOAT
)
5883 return shader_image_atomic_exchange_float
;
5885 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
5886 IMAGE_FUNCTION_AVAIL_ATOMIC
))
5887 return shader_image_atomic
;
5890 return shader_image_load_store
;
5893 ir_function_signature
*
5894 builtin_builder::_image_prototype(const glsl_type
*image_type
,
5895 unsigned num_arguments
,
5898 const glsl_type
*data_type
= glsl_type::get_instance(
5899 image_type
->sampled_type
,
5900 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
5902 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
5903 glsl_type::void_type
: data_type
);
5905 /* Addressing arguments that are always present. */
5906 ir_variable
*image
= in_var(image_type
, "image");
5907 ir_variable
*coord
= in_var(
5908 glsl_type::ivec(image_type
->coordinate_components()), "coord");
5910 ir_function_signature
*sig
= new_sig(
5911 ret_type
, get_image_available_predicate(image_type
, flags
),
5914 /* Sample index for multisample images. */
5915 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
5916 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
5918 /* Data arguments. */
5919 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
5920 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
5921 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
5922 ralloc_free(arg_name
);
5925 /* Set the maximal set of qualifiers allowed for this image
5926 * built-in. Function calls with arguments having fewer
5927 * qualifiers than present in the prototype are allowed by the
5928 * spec, but not with more, i.e. this will make the compiler
5929 * accept everything that needs to be accepted, and reject cases
5930 * like loads from write-only or stores to read-only images.
5932 image
->data
.image_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
5933 image
->data
.image_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
5934 image
->data
.image_coherent
= true;
5935 image
->data
.image_volatile
= true;
5936 image
->data
.image_restrict
= true;
5941 ir_function_signature
*
5942 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
5943 unsigned /* num_arguments */,
5944 unsigned /* flags */)
5946 const glsl_type
*ret_type
;
5947 unsigned num_components
= image_type
->coordinate_components();
5949 /* From the ARB_shader_image_size extension:
5950 * "Cube images return the dimensions of one face."
5952 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
5953 !image_type
->sampler_array
) {
5957 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
5958 * supported by mesa.
5960 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
5962 ir_variable
*image
= in_var(image_type
, "image");
5963 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
5965 /* Set the maximal set of qualifiers allowed for this image
5966 * built-in. Function calls with arguments having fewer
5967 * qualifiers than present in the prototype are allowed by the
5968 * spec, but not with more, i.e. this will make the compiler
5969 * accept everything that needs to be accepted, and reject cases
5970 * like loads from write-only or stores to read-only images.
5972 image
->data
.image_read_only
= true;
5973 image
->data
.image_write_only
= true;
5974 image
->data
.image_coherent
= true;
5975 image
->data
.image_volatile
= true;
5976 image
->data
.image_restrict
= true;
5981 ir_function_signature
*
5982 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
5983 unsigned /* num_arguments */,
5984 unsigned /* flags */)
5986 ir_variable
*image
= in_var(image_type
, "image");
5987 ir_function_signature
*sig
=
5988 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
5990 /* Set the maximal set of qualifiers allowed for this image
5991 * built-in. Function calls with arguments having fewer
5992 * qualifiers than present in the prototype are allowed by the
5993 * spec, but not with more, i.e. this will make the compiler
5994 * accept everything that needs to be accepted, and reject cases
5995 * like loads from write-only or stores to read-only images.
5997 image
->data
.image_read_only
= true;
5998 image
->data
.image_write_only
= true;
5999 image
->data
.image_coherent
= true;
6000 image
->data
.image_volatile
= true;
6001 image
->data
.image_restrict
= true;
6006 ir_function_signature
*
6007 builtin_builder::_image(image_prototype_ctr prototype
,
6008 const glsl_type
*image_type
,
6009 const char *intrinsic_name
,
6010 unsigned num_arguments
,
6012 enum ir_intrinsic_id id
)
6014 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
6015 num_arguments
, flags
);
6017 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
6018 ir_factory
body(&sig
->body
, mem_ctx
);
6019 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
6021 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
6022 body
.emit(call(f
, NULL
, sig
->parameters
));
6024 ir_variable
*ret_val
=
6025 body
.make_temp(sig
->return_type
, "_ret_val");
6026 body
.emit(call(f
, ret_val
, sig
->parameters
));
6027 body
.emit(ret(ret_val
));
6030 sig
->is_defined
= true;
6033 sig
->intrinsic_id
= id
;
6039 ir_function_signature
*
6040 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
6041 enum ir_intrinsic_id id
)
6043 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
6047 ir_function_signature
*
6048 builtin_builder::_memory_barrier(const char *intrinsic_name
,
6049 builtin_available_predicate avail
)
6051 MAKE_SIG(glsl_type::void_type
, avail
, 0);
6052 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
6053 NULL
, sig
->parameters
));
6057 ir_function_signature
*
6058 builtin_builder::_ballot_intrinsic()
6060 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
6061 MAKE_INTRINSIC(glsl_type::uint64_t_type
, ir_intrinsic_ballot
, shader_ballot
,
6066 ir_function_signature
*
6067 builtin_builder::_ballot()
6069 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
6071 MAKE_SIG(glsl_type::uint64_t_type
, shader_ballot
, 1, value
);
6072 ir_variable
*retval
= body
.make_temp(glsl_type::uint64_t_type
, "retval");
6074 body
.emit(call(shader
->symbols
->get_function("__intrinsic_ballot"),
6075 retval
, sig
->parameters
));
6076 body
.emit(ret(retval
));
6080 ir_function_signature
*
6081 builtin_builder::_read_first_invocation_intrinsic(const glsl_type
*type
)
6083 ir_variable
*value
= in_var(type
, "value");
6084 MAKE_INTRINSIC(type
, ir_intrinsic_read_first_invocation
, shader_ballot
,
6089 ir_function_signature
*
6090 builtin_builder::_read_first_invocation(const glsl_type
*type
)
6092 ir_variable
*value
= in_var(type
, "value");
6094 MAKE_SIG(type
, shader_ballot
, 1, value
);
6095 ir_variable
*retval
= body
.make_temp(type
, "retval");
6097 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_first_invocation"),
6098 retval
, sig
->parameters
));
6099 body
.emit(ret(retval
));
6103 ir_function_signature
*
6104 builtin_builder::_read_invocation_intrinsic(const glsl_type
*type
)
6106 ir_variable
*value
= in_var(type
, "value");
6107 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
6108 MAKE_INTRINSIC(type
, ir_intrinsic_read_invocation
, shader_ballot
,
6109 2, value
, invocation
);
6113 ir_function_signature
*
6114 builtin_builder::_read_invocation(const glsl_type
*type
)
6116 ir_variable
*value
= in_var(type
, "value");
6117 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
6119 MAKE_SIG(type
, shader_ballot
, 2, value
, invocation
);
6120 ir_variable
*retval
= body
.make_temp(type
, "retval");
6122 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_invocation"),
6123 retval
, sig
->parameters
));
6124 body
.emit(ret(retval
));
6128 ir_function_signature
*
6129 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
6130 const glsl_type
*type
)
6132 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
6136 ir_function_signature
*
6137 builtin_builder::_shader_clock(builtin_available_predicate avail
,
6138 const glsl_type
*type
)
6140 MAKE_SIG(type
, avail
, 0);
6142 ir_variable
*retval
= body
.make_temp(glsl_type::uvec2_type
, "clock_retval");
6144 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
6145 retval
, sig
->parameters
));
6147 if (type
== glsl_type::uint64_t_type
) {
6148 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
6150 body
.emit(ret(retval
));
6156 ir_function_signature
*
6157 builtin_builder::_vote_intrinsic(builtin_available_predicate avail
,
6158 enum ir_intrinsic_id id
)
6160 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
6161 MAKE_INTRINSIC(glsl_type::bool_type
, id
, avail
, 1, value
);
6165 ir_function_signature
*
6166 builtin_builder::_vote(const char *intrinsic_name
)
6168 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
6170 MAKE_SIG(glsl_type::bool_type
, vote
, 1, value
);
6172 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
6174 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
6175 retval
, sig
->parameters
));
6176 body
.emit(ret(retval
));
6182 /******************************************************************************/
6184 /* The singleton instance of builtin_builder. */
6185 static builtin_builder builtins
;
6186 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
6189 * External API (exposing the built-in module to the rest of the compiler):
6193 _mesa_glsl_initialize_builtin_functions()
6195 mtx_lock(&builtins_lock
);
6196 builtins
.initialize();
6197 mtx_unlock(&builtins_lock
);
6201 _mesa_glsl_release_builtin_functions()
6203 mtx_lock(&builtins_lock
);
6205 mtx_unlock(&builtins_lock
);
6208 ir_function_signature
*
6209 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
6210 const char *name
, exec_list
*actual_parameters
)
6212 ir_function_signature
*s
;
6213 mtx_lock(&builtins_lock
);
6214 s
= builtins
.find(state
, name
, actual_parameters
);
6215 mtx_unlock(&builtins_lock
);
6220 struct hash_table
*ht
=
6221 _mesa_hash_table_create(NULL
, _mesa_hash_pointer
, _mesa_key_pointer_equal
);
6222 void *mem_ctx
= state
;
6223 ir_function
*f
= s
->function()->clone(mem_ctx
, ht
);
6224 _mesa_hash_table_destroy(ht
, NULL
);
6226 return f
->matching_signature(state
, actual_parameters
, true);
6230 _mesa_glsl_has_builtin_function(const char *name
)
6233 mtx_lock(&builtins_lock
);
6234 f
= builtins
.shader
->symbols
->get_function(name
);
6235 mtx_unlock(&builtins_lock
);
6241 _mesa_glsl_get_builtin_function_shader()
6243 return builtins
.shader
;
6248 * Get the function signature for main from a shader
6250 ir_function_signature
*
6251 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
6253 ir_function
*const f
= symbols
->get_function("main");
6255 exec_list void_parameters
;
6257 /* Look for the 'void main()' signature and ensure that it's defined.
6258 * This keeps the linker from accidentally pick a shader that just
6259 * contains a prototype for main.
6261 * We don't have to check for multiple definitions of main (in multiple
6262 * shaders) because that would have already been caught above.
6264 ir_function_signature
*sig
=
6265 f
->matching_signature(NULL
, &void_parameters
, false);
6266 if ((sig
!= NULL
) && sig
->is_defined
) {