2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 * Unfortunately, some versions of MinGW produce bad code if this file
59 * is compiled with -O2 or -O3. The resulting driver will crash in random
60 * places if the app uses GLSL.
61 * The work-around is to disable optimizations for just this file. Luckily,
62 * this code is basically just executed once.
64 * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
65 * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
66 * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
67 * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
70 #if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
71 #warning "disabling optimizations for this file to work around compiler bug"
72 #pragma GCC optimize("O1")
78 #include "main/mtypes.h"
79 #include "main/shaderobj.h"
80 #include "ir_builder.h"
81 #include "glsl_parser_extras.h"
82 #include "program/prog_instruction.h"
84 #include "builtin_functions.h"
85 #include "util/hash_table.h"
87 #define M_PIf ((float) M_PI)
88 #define M_PI_2f ((float) M_PI_2)
89 #define M_PI_4f ((float) M_PI_4)
91 using namespace ir_builder
;
94 * Availability predicates:
98 always_available(const _mesa_glsl_parse_state
*)
104 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
106 return state
->stage
== MESA_SHADER_VERTEX
&&
107 (state
->compat_shader
|| state
->ARB_compatibility_enable
) &&
112 derivatives_only(const _mesa_glsl_parse_state
*state
)
114 return state
->stage
== MESA_SHADER_FRAGMENT
||
115 (state
->stage
== MESA_SHADER_COMPUTE
&&
116 state
->NV_compute_shader_derivatives_enable
);
120 gs_only(const _mesa_glsl_parse_state
*state
)
122 return state
->stage
== MESA_SHADER_GEOMETRY
;
126 v110(const _mesa_glsl_parse_state
*state
)
128 return !state
->es_shader
;
132 v110_derivatives_only(const _mesa_glsl_parse_state
*state
)
134 return !state
->es_shader
&&
135 derivatives_only(state
);
139 v120(const _mesa_glsl_parse_state
*state
)
141 return state
->is_version(120, 300);
145 v130(const _mesa_glsl_parse_state
*state
)
147 return state
->is_version(130, 300);
151 v130_desktop(const _mesa_glsl_parse_state
*state
)
153 return state
->is_version(130, 0);
157 v460_desktop(const _mesa_glsl_parse_state
*state
)
159 return state
->is_version(460, 0);
163 v130_derivatives_only(const _mesa_glsl_parse_state
*state
)
165 return state
->is_version(130, 300) &&
166 derivatives_only(state
);
170 v140_or_es3(const _mesa_glsl_parse_state
*state
)
172 return state
->is_version(140, 300);
176 v400_derivatives_only(const _mesa_glsl_parse_state
*state
)
178 return state
->is_version(400, 0) &&
179 derivatives_only(state
);
183 texture_rectangle(const _mesa_glsl_parse_state
*state
)
185 return state
->ARB_texture_rectangle_enable
;
189 texture_external(const _mesa_glsl_parse_state
*state
)
191 return state
->OES_EGL_image_external_enable
;
195 texture_external_es3(const _mesa_glsl_parse_state
*state
)
197 return state
->OES_EGL_image_external_essl3_enable
&&
199 state
->is_version(0, 300);
202 /** True if texturing functions with explicit LOD are allowed. */
204 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
206 /* Texturing functions with "Lod" in their name exist:
207 * - In the vertex shader stage (for all languages)
208 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
209 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
211 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
212 * don't need to explicitly check state->es_shader.
214 return state
->stage
== MESA_SHADER_VERTEX
||
215 state
->is_version(130, 300) ||
216 state
->ARB_shader_texture_lod_enable
||
217 state
->EXT_gpu_shader4_enable
;
221 v110_lod(const _mesa_glsl_parse_state
*state
)
223 return !state
->es_shader
&& lod_exists_in_stage(state
);
227 texture_buffer(const _mesa_glsl_parse_state
*state
)
229 return state
->is_version(140, 320) ||
230 state
->EXT_texture_buffer_enable
||
231 state
->OES_texture_buffer_enable
;
235 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
237 return state
->ARB_shader_texture_lod_enable
;
241 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
243 return state
->ARB_shader_texture_lod_enable
&&
244 state
->ARB_texture_rectangle_enable
;
248 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
250 return state
->is_version(330, 300) ||
251 state
->ARB_shader_bit_encoding_enable
||
252 state
->ARB_gpu_shader5_enable
;
256 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
258 return state
->is_version(450, 310) ||
259 state
->ARB_ES3_1_compatibility_enable
||
260 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
264 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
266 return state
->ARB_shading_language_packing_enable
||
267 state
->is_version(420, 300);
271 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
273 return state
->ARB_shading_language_packing_enable
||
274 state
->ARB_gpu_shader5_enable
||
275 state
->is_version(400, 300);
279 gpu_shader4(const _mesa_glsl_parse_state
*state
)
281 return state
->EXT_gpu_shader4_enable
;
285 gpu_shader4_integer(const _mesa_glsl_parse_state
*state
)
287 return state
->EXT_gpu_shader4_enable
&&
288 state
->ctx
->Extensions
.EXT_texture_integer
;
292 gpu_shader4_array(const _mesa_glsl_parse_state
*state
)
294 return state
->EXT_gpu_shader4_enable
&&
295 state
->ctx
->Extensions
.EXT_texture_array
;
299 gpu_shader4_array_integer(const _mesa_glsl_parse_state
*state
)
301 return gpu_shader4_array(state
) &&
302 state
->ctx
->Extensions
.EXT_texture_integer
;
306 gpu_shader4_rect(const _mesa_glsl_parse_state
*state
)
308 return state
->EXT_gpu_shader4_enable
&&
309 state
->ctx
->Extensions
.NV_texture_rectangle
;
313 gpu_shader4_rect_integer(const _mesa_glsl_parse_state
*state
)
315 return gpu_shader4_rect(state
) &&
316 state
->ctx
->Extensions
.EXT_texture_integer
;
320 gpu_shader4_tbo(const _mesa_glsl_parse_state
*state
)
322 return state
->EXT_gpu_shader4_enable
&&
323 state
->ctx
->Extensions
.EXT_texture_buffer_object
;
327 gpu_shader4_tbo_integer(const _mesa_glsl_parse_state
*state
)
329 return gpu_shader4_tbo(state
) &&
330 state
->ctx
->Extensions
.EXT_texture_integer
;
334 gpu_shader4_derivs_only(const _mesa_glsl_parse_state
*state
)
336 return state
->EXT_gpu_shader4_enable
&&
337 derivatives_only(state
);
341 gpu_shader4_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
343 return gpu_shader4_derivs_only(state
) &&
344 state
->ctx
->Extensions
.EXT_texture_integer
;
348 gpu_shader4_array_derivs_only(const _mesa_glsl_parse_state
*state
)
350 return gpu_shader4_derivs_only(state
) &&
351 state
->ctx
->Extensions
.EXT_texture_array
;
355 gpu_shader4_array_integer_derivs_only(const _mesa_glsl_parse_state
*state
)
357 return gpu_shader4_array_derivs_only(state
) &&
358 state
->ctx
->Extensions
.EXT_texture_integer
;
362 v130_or_gpu_shader4(const _mesa_glsl_parse_state
*state
)
364 return state
->is_version(130, 300) || state
->EXT_gpu_shader4_enable
;
368 v130_or_gpu_shader4_and_tex_shadow_lod(const _mesa_glsl_parse_state
*state
)
370 return v130_or_gpu_shader4(state
) &&
371 state
->EXT_texture_shadow_lod_enable
;
375 gpu_shader5(const _mesa_glsl_parse_state
*state
)
377 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
381 gpu_shader5_es(const _mesa_glsl_parse_state
*state
)
383 return state
->is_version(400, 320) ||
384 state
->ARB_gpu_shader5_enable
||
385 state
->EXT_gpu_shader5_enable
||
386 state
->OES_gpu_shader5_enable
;
390 gpu_shader5_or_OES_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
392 return state
->is_version(400, 320) ||
393 state
->ARB_gpu_shader5_enable
||
394 state
->EXT_texture_cube_map_array_enable
||
395 state
->OES_texture_cube_map_array_enable
;
399 es31_not_gs5(const _mesa_glsl_parse_state
*state
)
401 return state
->is_version(0, 310) && !gpu_shader5_es(state
);
405 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
407 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
411 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
413 return state
->ARB_shading_language_packing_enable
||
414 state
->ARB_gpu_shader5_enable
||
415 state
->is_version(400, 310);
419 gpu_shader5_or_es31_or_integer_functions(const _mesa_glsl_parse_state
*state
)
421 return gpu_shader5_or_es31(state
) ||
422 state
->MESA_shader_integer_functions_enable
;
426 fs_interpolate_at(const _mesa_glsl_parse_state
*state
)
428 return state
->stage
== MESA_SHADER_FRAGMENT
&&
429 (state
->is_version(400, 320) ||
430 state
->ARB_gpu_shader5_enable
||
431 state
->OES_shader_multisample_interpolation_enable
);
436 texture_array_lod(const _mesa_glsl_parse_state
*state
)
438 return lod_exists_in_stage(state
) &&
439 (state
->EXT_texture_array_enable
||
440 (state
->EXT_gpu_shader4_enable
&&
441 state
->ctx
->Extensions
.EXT_texture_array
));
445 texture_array(const _mesa_glsl_parse_state
*state
)
447 return state
->EXT_texture_array_enable
||
448 (state
->EXT_gpu_shader4_enable
&&
449 state
->ctx
->Extensions
.EXT_texture_array
);
453 texture_array_derivs_only(const _mesa_glsl_parse_state
*state
)
455 return derivatives_only(state
) &&
456 texture_array(state
);
460 texture_multisample(const _mesa_glsl_parse_state
*state
)
462 return state
->is_version(150, 310) ||
463 state
->ARB_texture_multisample_enable
;
467 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
469 return state
->is_version(150, 320) ||
470 state
->ARB_texture_multisample_enable
||
471 state
->OES_texture_storage_multisample_2d_array_enable
;
475 texture_samples_identical(const _mesa_glsl_parse_state
*state
)
477 return texture_multisample(state
) &&
478 state
->EXT_shader_samples_identical_enable
;
482 texture_samples_identical_array(const _mesa_glsl_parse_state
*state
)
484 return texture_multisample_array(state
) &&
485 state
->EXT_shader_samples_identical_enable
;
489 derivatives_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
491 return state
->has_texture_cube_map_array() &&
492 derivatives_only(state
);
496 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
498 return state
->has_texture_cube_map_array();
502 v130_or_gpu_shader4_and_tex_cube_map_array(const _mesa_glsl_parse_state
*state
)
504 return texture_cube_map_array(state
) &&
505 v130_or_gpu_shader4(state
) &&
506 state
->EXT_texture_shadow_lod_enable
;
510 texture_query_levels(const _mesa_glsl_parse_state
*state
)
512 return state
->is_version(430, 0) ||
513 state
->ARB_texture_query_levels_enable
;
517 texture_query_lod(const _mesa_glsl_parse_state
*state
)
519 return derivatives_only(state
) &&
520 (state
->ARB_texture_query_lod_enable
||
521 state
->EXT_texture_query_lod_enable
);
525 texture_gather_cube_map_array(const _mesa_glsl_parse_state
*state
)
527 return state
->is_version(400, 320) ||
528 state
->ARB_texture_gather_enable
||
529 state
->ARB_gpu_shader5_enable
||
530 state
->EXT_texture_cube_map_array_enable
||
531 state
->OES_texture_cube_map_array_enable
;
535 texture_texture4(const _mesa_glsl_parse_state
*state
)
537 return state
->AMD_texture_texture4_enable
;
541 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
543 return state
->is_version(400, 310) ||
544 state
->ARB_texture_gather_enable
||
545 state
->ARB_gpu_shader5_enable
;
548 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
549 * used for relaxation of const offset requirements.
552 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
554 return !state
->is_version(400, 320) &&
555 !state
->ARB_gpu_shader5_enable
&&
556 !state
->EXT_gpu_shader5_enable
&&
557 !state
->OES_gpu_shader5_enable
&&
558 (state
->ARB_texture_gather_enable
||
559 state
->is_version(0, 310));
562 /* Desktop GL or OES_standard_derivatives */
564 derivatives(const _mesa_glsl_parse_state
*state
)
566 return derivatives_only(state
) &&
567 (state
->is_version(110, 300) ||
568 state
->OES_standard_derivatives_enable
||
569 state
->ctx
->Const
.AllowGLSLRelaxedES
);
573 derivative_control(const _mesa_glsl_parse_state
*state
)
575 return derivatives_only(state
) &&
576 (state
->is_version(450, 0) ||
577 state
->ARB_derivative_control_enable
);
581 tex1d_lod(const _mesa_glsl_parse_state
*state
)
583 return !state
->es_shader
&& lod_exists_in_stage(state
);
586 /** True if sampler3D exists */
588 tex3d(const _mesa_glsl_parse_state
*state
)
590 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
591 * OES_texture_3D extension, and in GLSL ES 3.00.
593 return !state
->es_shader
||
594 state
->OES_texture_3D_enable
||
595 state
->language_version
>= 300;
599 derivatives_tex3d(const _mesa_glsl_parse_state
*state
)
601 return (!state
->es_shader
|| state
->OES_texture_3D_enable
) &&
602 derivatives_only(state
);
606 tex3d_lod(const _mesa_glsl_parse_state
*state
)
608 return tex3d(state
) && lod_exists_in_stage(state
);
612 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
614 return state
->has_atomic_counters();
618 shader_atomic_counter_ops(const _mesa_glsl_parse_state
*state
)
620 return state
->ARB_shader_atomic_counter_ops_enable
;
624 shader_atomic_counter_ops_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
626 return state
->ARB_shader_atomic_counter_ops_enable
|| v460_desktop(state
);
630 shader_ballot(const _mesa_glsl_parse_state
*state
)
632 return state
->ARB_shader_ballot_enable
;
636 supports_arb_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
638 return state
->ARB_fragment_shader_interlock_enable
;
642 supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state
*state
)
644 return state
->NV_fragment_shader_interlock_enable
;
648 shader_clock(const _mesa_glsl_parse_state
*state
)
650 return state
->ARB_shader_clock_enable
;
654 shader_clock_int64(const _mesa_glsl_parse_state
*state
)
656 return state
->ARB_shader_clock_enable
&&
657 (state
->ARB_gpu_shader_int64_enable
||
658 state
->AMD_gpu_shader_int64_enable
);
662 shader_storage_buffer_object(const _mesa_glsl_parse_state
*state
)
664 return state
->has_shader_storage_buffer_objects();
668 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
670 return state
->AMD_shader_trinary_minmax_enable
;
674 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
676 return (state
->is_version(420, 310) ||
677 state
->ARB_shader_image_load_store_enable
||
678 state
->EXT_shader_image_load_store_enable
);
682 shader_image_load_store_ext(const _mesa_glsl_parse_state
*state
)
684 return state
->EXT_shader_image_load_store_enable
;
688 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
690 return (state
->is_version(420, 320) ||
691 state
->ARB_shader_image_load_store_enable
||
692 state
->EXT_shader_image_load_store_enable
||
693 state
->OES_shader_image_atomic_enable
);
697 shader_image_atomic_exchange_float(const _mesa_glsl_parse_state
*state
)
699 return (state
->is_version(450, 320) ||
700 state
->ARB_ES3_1_compatibility_enable
||
701 state
->OES_shader_image_atomic_enable
||
702 state
->NV_shader_atomic_float_enable
);
706 shader_image_atomic_add_float(const _mesa_glsl_parse_state
*state
)
708 return state
->NV_shader_atomic_float_enable
;
712 shader_image_size(const _mesa_glsl_parse_state
*state
)
714 return state
->is_version(430, 310) ||
715 state
->ARB_shader_image_size_enable
;
719 shader_samples(const _mesa_glsl_parse_state
*state
)
721 return state
->is_version(450, 0) ||
722 state
->ARB_shader_texture_image_samples_enable
;
726 gs_streams(const _mesa_glsl_parse_state
*state
)
728 return gpu_shader5(state
) && gs_only(state
);
732 fp64(const _mesa_glsl_parse_state
*state
)
734 return state
->has_double();
738 int64(const _mesa_glsl_parse_state
*state
)
740 return state
->has_int64();
744 int64_fp64(const _mesa_glsl_parse_state
*state
)
746 return state
->has_int64() && state
->has_double();
750 compute_shader(const _mesa_glsl_parse_state
*state
)
752 return state
->stage
== MESA_SHADER_COMPUTE
;
756 compute_shader_supported(const _mesa_glsl_parse_state
*state
)
758 return state
->has_compute_shader();
762 buffer_atomics_supported(const _mesa_glsl_parse_state
*state
)
764 return compute_shader(state
) || shader_storage_buffer_object(state
);
768 barrier_supported(const _mesa_glsl_parse_state
*state
)
770 return compute_shader(state
) ||
771 state
->stage
== MESA_SHADER_TESS_CTRL
;
775 vote(const _mesa_glsl_parse_state
*state
)
777 return state
->ARB_shader_group_vote_enable
;
781 vote_or_v460_desktop(const _mesa_glsl_parse_state
*state
)
783 return state
->ARB_shader_group_vote_enable
|| v460_desktop(state
);
787 integer_functions_supported(const _mesa_glsl_parse_state
*state
)
789 return state
->extensions
->MESA_shader_integer_functions
;
793 NV_shader_atomic_float_supported(const _mesa_glsl_parse_state
*state
)
795 return state
->extensions
->NV_shader_atomic_float
;
799 shader_atomic_float_add(const _mesa_glsl_parse_state
*state
)
801 return state
->NV_shader_atomic_float_enable
;
805 shader_atomic_float_exchange(const _mesa_glsl_parse_state
*state
)
807 return state
->NV_shader_atomic_float_enable
||
808 state
->INTEL_shader_atomic_float_minmax_enable
;
812 INTEL_shader_atomic_float_minmax_supported(const _mesa_glsl_parse_state
*state
)
814 return state
->extensions
->INTEL_shader_atomic_float_minmax
;
818 shader_atomic_float_minmax(const _mesa_glsl_parse_state
*state
)
820 return state
->INTEL_shader_atomic_float_minmax_enable
;
824 /******************************************************************************/
829 * builtin_builder: A singleton object representing the core of the built-in
832 * It generates IR for every built-in function signature, and organizes them
835 class builtin_builder
{
842 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
843 const char *name
, exec_list
*actual_parameters
);
846 * A shader to hold all the built-in signatures; created by this module.
848 * This includes signatures for every built-in, regardless of version or
849 * enabled extensions. The availability predicate associated with each
850 * signature allows matching_signature() to filter out the irrelevant ones.
857 void create_shader();
858 void create_intrinsics();
859 void create_builtins();
862 * IR builder helpers:
864 * These convenience functions assist in emitting IR, but don't necessarily
865 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
868 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
869 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
870 ir_constant
*imm(float f
, unsigned vector_elements
=1);
871 ir_constant
*imm(bool b
, unsigned vector_elements
=1);
872 ir_constant
*imm(int i
, unsigned vector_elements
=1);
873 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
874 ir_constant
*imm(double d
, unsigned vector_elements
=1);
875 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
876 ir_dereference_variable
*var_ref(ir_variable
*var
);
877 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
878 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
880 ir_expression
*asin_expr(ir_variable
*x
, float p0
, float p1
);
881 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
884 * Call function \param f with parameters specified as the linked
885 * list \param params of \c ir_variable objects. \param ret should
886 * point to the ir_variable that will hold the function return
887 * value, or be \c NULL if the function has void return type.
889 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
891 /** Create a new function and add the given signatures. */
892 void add_function(const char *name
, ...);
894 typedef ir_function_signature
*(builtin_builder::*image_prototype_ctr
)(const glsl_type
*image_type
,
895 unsigned num_arguments
,
899 * Create a new image built-in function for all known image types.
900 * \p flags is a bitfield of \c image_function_flags flags.
902 void add_image_function(const char *name
,
903 const char *intrinsic_name
,
904 image_prototype_ctr prototype
,
905 unsigned num_arguments
,
907 enum ir_intrinsic_id id
);
910 * Create new functions for all known image built-ins and types.
911 * If \p glsl is \c true, use the GLSL built-in names and emit code
912 * to call into the actual compiler intrinsic. If \p glsl is
913 * false, emit a function prototype with no body for each image
916 void add_image_functions(bool glsl
);
918 ir_function_signature
*new_sig(const glsl_type
*return_type
,
919 builtin_available_predicate avail
,
920 int num_params
, ...);
923 * Function signature generators:
926 ir_function_signature
*unop(builtin_available_predicate avail
,
927 ir_expression_operation opcode
,
928 const glsl_type
*return_type
,
929 const glsl_type
*param_type
);
930 ir_function_signature
*binop(builtin_available_predicate avail
,
931 ir_expression_operation opcode
,
932 const glsl_type
*return_type
,
933 const glsl_type
*param0_type
,
934 const glsl_type
*param1_type
,
935 bool swap_operands
= false);
937 #define B0(X) ir_function_signature *_##X();
938 #define B1(X) ir_function_signature *_##X(const glsl_type *);
939 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
940 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
941 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
942 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
980 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
981 const glsl_type
*val_type
,
982 const glsl_type
*blend_type
);
992 BA1(doubleBitsToInt64
)
993 BA1(doubleBitsToUint64
)
994 BA1(int64BitsToDouble
)
995 BA1(uint64BitsToDouble
)
997 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
998 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
999 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
1000 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
1001 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
1002 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
1003 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
1004 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
1005 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
1006 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
1007 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
1008 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
1009 ir_function_signature
*_packInt2x32(builtin_available_predicate avail
);
1010 ir_function_signature
*_unpackInt2x32(builtin_available_predicate avail
);
1011 ir_function_signature
*_packUint2x32(builtin_available_predicate avail
);
1012 ir_function_signature
*_unpackUint2x32(builtin_available_predicate avail
);
1023 BA1(matrixCompMult
);
1025 BA1(determinant_mat2
);
1026 BA1(determinant_mat3
);
1027 BA1(determinant_mat4
);
1035 BA1(greaterThanEqual
);
1042 BA1(textureSamples
);
1044 /** Flags to _texture() */
1045 #define TEX_PROJECT 1
1046 #define TEX_OFFSET 2
1047 #define TEX_COMPONENT 4
1048 #define TEX_OFFSET_NONCONST 8
1049 #define TEX_OFFSET_ARRAY 16
1051 ir_function_signature
*_texture(ir_texture_opcode opcode
,
1052 builtin_available_predicate avail
,
1053 const glsl_type
*return_type
,
1054 const glsl_type
*sampler_type
,
1055 const glsl_type
*coord_type
,
1057 ir_function_signature
*_textureCubeArrayShadow(ir_texture_opcode opcode
,
1058 builtin_available_predicate avail
,
1059 const glsl_type
*x
);
1060 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
1061 const glsl_type
*return_type
,
1062 const glsl_type
*sampler_type
,
1063 const glsl_type
*coord_type
,
1064 const glsl_type
*offset_type
= NULL
);
1068 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
1069 const glsl_type
*stream_type
);
1070 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
1071 const glsl_type
*stream_type
);
1074 BA2(textureQueryLod
);
1075 BA1(textureQueryLevels
);
1076 BA2(textureSamplesIdentical
);
1104 B1(interpolateAtCentroid
)
1105 B1(interpolateAtOffset
)
1106 B1(interpolateAtSample
)
1108 ir_function_signature
*_atomic_counter_intrinsic(builtin_available_predicate avail
,
1109 enum ir_intrinsic_id id
);
1110 ir_function_signature
*_atomic_counter_intrinsic1(builtin_available_predicate avail
,
1111 enum ir_intrinsic_id id
);
1112 ir_function_signature
*_atomic_counter_intrinsic2(builtin_available_predicate avail
,
1113 enum ir_intrinsic_id id
);
1114 ir_function_signature
*_atomic_counter_op(const char *intrinsic
,
1115 builtin_available_predicate avail
);
1116 ir_function_signature
*_atomic_counter_op1(const char *intrinsic
,
1117 builtin_available_predicate avail
);
1118 ir_function_signature
*_atomic_counter_op2(const char *intrinsic
,
1119 builtin_available_predicate avail
);
1121 ir_function_signature
*_atomic_intrinsic2(builtin_available_predicate avail
,
1122 const glsl_type
*type
,
1123 enum ir_intrinsic_id id
);
1124 ir_function_signature
*_atomic_op2(const char *intrinsic
,
1125 builtin_available_predicate avail
,
1126 const glsl_type
*type
);
1127 ir_function_signature
*_atomic_intrinsic3(builtin_available_predicate avail
,
1128 const glsl_type
*type
,
1129 enum ir_intrinsic_id id
);
1130 ir_function_signature
*_atomic_op3(const char *intrinsic
,
1131 builtin_available_predicate avail
,
1132 const glsl_type
*type
);
1138 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
1139 unsigned num_arguments
,
1141 ir_function_signature
*_image_size_prototype(const glsl_type
*image_type
,
1142 unsigned num_arguments
,
1144 ir_function_signature
*_image_samples_prototype(const glsl_type
*image_type
,
1145 unsigned num_arguments
,
1147 ir_function_signature
*_image(image_prototype_ctr prototype
,
1148 const glsl_type
*image_type
,
1149 const char *intrinsic_name
,
1150 unsigned num_arguments
,
1152 enum ir_intrinsic_id id
);
1154 ir_function_signature
*_memory_barrier_intrinsic(
1155 builtin_available_predicate avail
,
1156 enum ir_intrinsic_id id
);
1157 ir_function_signature
*_memory_barrier(const char *intrinsic_name
,
1158 builtin_available_predicate avail
);
1160 ir_function_signature
*_ballot_intrinsic();
1161 ir_function_signature
*_ballot();
1162 ir_function_signature
*_read_first_invocation_intrinsic(const glsl_type
*type
);
1163 ir_function_signature
*_read_first_invocation(const glsl_type
*type
);
1164 ir_function_signature
*_read_invocation_intrinsic(const glsl_type
*type
);
1165 ir_function_signature
*_read_invocation(const glsl_type
*type
);
1168 ir_function_signature
*_invocation_interlock_intrinsic(
1169 builtin_available_predicate avail
,
1170 enum ir_intrinsic_id id
);
1171 ir_function_signature
*_invocation_interlock(
1172 const char *intrinsic_name
,
1173 builtin_available_predicate avail
);
1175 ir_function_signature
*_shader_clock_intrinsic(builtin_available_predicate avail
,
1176 const glsl_type
*type
);
1177 ir_function_signature
*_shader_clock(builtin_available_predicate avail
,
1178 const glsl_type
*type
);
1180 ir_function_signature
*_vote_intrinsic(builtin_available_predicate avail
,
1181 enum ir_intrinsic_id id
);
1182 ir_function_signature
*_vote(const char *intrinsic_name
,
1183 builtin_available_predicate avail
);
1194 enum image_function_flags
{
1195 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
1196 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
1197 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
1198 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
1199 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
1200 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
1201 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6),
1202 IMAGE_FUNCTION_MS_ONLY
= (1 << 7),
1203 IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
= (1 << 8),
1204 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
= (1 << 9),
1205 IMAGE_FUNCTION_EXT_ONLY
= (1 << 10),
1208 } /* anonymous namespace */
1211 * Core builtin_builder functionality:
1214 builtin_builder::builtin_builder()
1220 builtin_builder::~builtin_builder()
1222 ralloc_free(mem_ctx
);
1225 ir_function_signature
*
1226 builtin_builder::find(_mesa_glsl_parse_state
*state
,
1227 const char *name
, exec_list
*actual_parameters
)
1229 /* The shader currently being compiled requested a built-in function;
1230 * it needs to link against builtin_builder::shader in order to get them.
1232 * Even if we don't find a matching signature, we still need to do this so
1233 * that the "no matching signature" error will list potential candidates
1234 * from the available built-ins.
1236 state
->uses_builtin_functions
= true;
1238 ir_function
*f
= shader
->symbols
->get_function(name
);
1242 ir_function_signature
*sig
=
1243 f
->matching_signature(state
, actual_parameters
, true);
1251 builtin_builder::initialize()
1253 /* If already initialized, don't do it again. */
1254 if (mem_ctx
!= NULL
)
1257 mem_ctx
= ralloc_context(NULL
);
1259 create_intrinsics();
1264 builtin_builder::release()
1266 ralloc_free(mem_ctx
);
1269 ralloc_free(shader
);
1274 builtin_builder::create_shader()
1276 /* The target doesn't actually matter. There's no target for generic
1277 * GLSL utility code that could be linked against any stage, so just
1278 * arbitrarily pick GL_VERTEX_SHADER.
1280 shader
= _mesa_new_shader(0, MESA_SHADER_VERTEX
);
1281 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
1287 * Create ir_function and ir_function_signature objects for each
1291 builtin_builder::create_intrinsics()
1293 add_function("__intrinsic_atomic_read",
1294 _atomic_counter_intrinsic(shader_atomic_counters
,
1295 ir_intrinsic_atomic_counter_read
),
1297 add_function("__intrinsic_atomic_increment",
1298 _atomic_counter_intrinsic(shader_atomic_counters
,
1299 ir_intrinsic_atomic_counter_increment
),
1301 add_function("__intrinsic_atomic_predecrement",
1302 _atomic_counter_intrinsic(shader_atomic_counters
,
1303 ir_intrinsic_atomic_counter_predecrement
),
1306 add_function("__intrinsic_atomic_add",
1307 _atomic_intrinsic2(buffer_atomics_supported
,
1308 glsl_type::uint_type
,
1309 ir_intrinsic_generic_atomic_add
),
1310 _atomic_intrinsic2(buffer_atomics_supported
,
1311 glsl_type::int_type
,
1312 ir_intrinsic_generic_atomic_add
),
1313 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1314 glsl_type::float_type
,
1315 ir_intrinsic_generic_atomic_add
),
1316 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1317 ir_intrinsic_atomic_counter_add
),
1319 add_function("__intrinsic_atomic_min",
1320 _atomic_intrinsic2(buffer_atomics_supported
,
1321 glsl_type::uint_type
,
1322 ir_intrinsic_generic_atomic_min
),
1323 _atomic_intrinsic2(buffer_atomics_supported
,
1324 glsl_type::int_type
,
1325 ir_intrinsic_generic_atomic_min
),
1326 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1327 glsl_type::float_type
,
1328 ir_intrinsic_generic_atomic_min
),
1329 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1330 ir_intrinsic_atomic_counter_min
),
1332 add_function("__intrinsic_atomic_max",
1333 _atomic_intrinsic2(buffer_atomics_supported
,
1334 glsl_type::uint_type
,
1335 ir_intrinsic_generic_atomic_max
),
1336 _atomic_intrinsic2(buffer_atomics_supported
,
1337 glsl_type::int_type
,
1338 ir_intrinsic_generic_atomic_max
),
1339 _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported
,
1340 glsl_type::float_type
,
1341 ir_intrinsic_generic_atomic_max
),
1342 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1343 ir_intrinsic_atomic_counter_max
),
1345 add_function("__intrinsic_atomic_and",
1346 _atomic_intrinsic2(buffer_atomics_supported
,
1347 glsl_type::uint_type
,
1348 ir_intrinsic_generic_atomic_and
),
1349 _atomic_intrinsic2(buffer_atomics_supported
,
1350 glsl_type::int_type
,
1351 ir_intrinsic_generic_atomic_and
),
1352 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1353 ir_intrinsic_atomic_counter_and
),
1355 add_function("__intrinsic_atomic_or",
1356 _atomic_intrinsic2(buffer_atomics_supported
,
1357 glsl_type::uint_type
,
1358 ir_intrinsic_generic_atomic_or
),
1359 _atomic_intrinsic2(buffer_atomics_supported
,
1360 glsl_type::int_type
,
1361 ir_intrinsic_generic_atomic_or
),
1362 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1363 ir_intrinsic_atomic_counter_or
),
1365 add_function("__intrinsic_atomic_xor",
1366 _atomic_intrinsic2(buffer_atomics_supported
,
1367 glsl_type::uint_type
,
1368 ir_intrinsic_generic_atomic_xor
),
1369 _atomic_intrinsic2(buffer_atomics_supported
,
1370 glsl_type::int_type
,
1371 ir_intrinsic_generic_atomic_xor
),
1372 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1373 ir_intrinsic_atomic_counter_xor
),
1375 add_function("__intrinsic_atomic_exchange",
1376 _atomic_intrinsic2(buffer_atomics_supported
,
1377 glsl_type::uint_type
,
1378 ir_intrinsic_generic_atomic_exchange
),
1379 _atomic_intrinsic2(buffer_atomics_supported
,
1380 glsl_type::int_type
,
1381 ir_intrinsic_generic_atomic_exchange
),
1382 _atomic_intrinsic2(NV_shader_atomic_float_supported
,
1383 glsl_type::float_type
,
1384 ir_intrinsic_generic_atomic_exchange
),
1385 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop
,
1386 ir_intrinsic_atomic_counter_exchange
),
1388 add_function("__intrinsic_atomic_comp_swap",
1389 _atomic_intrinsic3(buffer_atomics_supported
,
1390 glsl_type::uint_type
,
1391 ir_intrinsic_generic_atomic_comp_swap
),
1392 _atomic_intrinsic3(buffer_atomics_supported
,
1393 glsl_type::int_type
,
1394 ir_intrinsic_generic_atomic_comp_swap
),
1395 _atomic_intrinsic3(INTEL_shader_atomic_float_minmax_supported
,
1396 glsl_type::float_type
,
1397 ir_intrinsic_generic_atomic_comp_swap
),
1398 _atomic_counter_intrinsic2(shader_atomic_counter_ops_or_v460_desktop
,
1399 ir_intrinsic_atomic_counter_comp_swap
),
1402 add_image_functions(false);
1404 add_function("__intrinsic_memory_barrier",
1405 _memory_barrier_intrinsic(shader_image_load_store
,
1406 ir_intrinsic_memory_barrier
),
1408 add_function("__intrinsic_group_memory_barrier",
1409 _memory_barrier_intrinsic(compute_shader
,
1410 ir_intrinsic_group_memory_barrier
),
1412 add_function("__intrinsic_memory_barrier_atomic_counter",
1413 _memory_barrier_intrinsic(compute_shader_supported
,
1414 ir_intrinsic_memory_barrier_atomic_counter
),
1416 add_function("__intrinsic_memory_barrier_buffer",
1417 _memory_barrier_intrinsic(compute_shader_supported
,
1418 ir_intrinsic_memory_barrier_buffer
),
1420 add_function("__intrinsic_memory_barrier_image",
1421 _memory_barrier_intrinsic(compute_shader_supported
,
1422 ir_intrinsic_memory_barrier_image
),
1424 add_function("__intrinsic_memory_barrier_shared",
1425 _memory_barrier_intrinsic(compute_shader
,
1426 ir_intrinsic_memory_barrier_shared
),
1429 add_function("__intrinsic_begin_invocation_interlock",
1430 _invocation_interlock_intrinsic(
1431 supports_arb_fragment_shader_interlock
,
1432 ir_intrinsic_begin_invocation_interlock
), NULL
);
1434 add_function("__intrinsic_end_invocation_interlock",
1435 _invocation_interlock_intrinsic(
1436 supports_arb_fragment_shader_interlock
,
1437 ir_intrinsic_end_invocation_interlock
), NULL
);
1439 add_function("__intrinsic_shader_clock",
1440 _shader_clock_intrinsic(shader_clock
,
1441 glsl_type::uvec2_type
),
1444 add_function("__intrinsic_vote_all",
1445 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_all
),
1447 add_function("__intrinsic_vote_any",
1448 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_any
),
1450 add_function("__intrinsic_vote_eq",
1451 _vote_intrinsic(vote_or_v460_desktop
, ir_intrinsic_vote_eq
),
1454 add_function("__intrinsic_ballot", _ballot_intrinsic(), NULL
);
1456 add_function("__intrinsic_read_invocation",
1457 _read_invocation_intrinsic(glsl_type::float_type
),
1458 _read_invocation_intrinsic(glsl_type::vec2_type
),
1459 _read_invocation_intrinsic(glsl_type::vec3_type
),
1460 _read_invocation_intrinsic(glsl_type::vec4_type
),
1462 _read_invocation_intrinsic(glsl_type::int_type
),
1463 _read_invocation_intrinsic(glsl_type::ivec2_type
),
1464 _read_invocation_intrinsic(glsl_type::ivec3_type
),
1465 _read_invocation_intrinsic(glsl_type::ivec4_type
),
1467 _read_invocation_intrinsic(glsl_type::uint_type
),
1468 _read_invocation_intrinsic(glsl_type::uvec2_type
),
1469 _read_invocation_intrinsic(glsl_type::uvec3_type
),
1470 _read_invocation_intrinsic(glsl_type::uvec4_type
),
1473 add_function("__intrinsic_read_first_invocation",
1474 _read_first_invocation_intrinsic(glsl_type::float_type
),
1475 _read_first_invocation_intrinsic(glsl_type::vec2_type
),
1476 _read_first_invocation_intrinsic(glsl_type::vec3_type
),
1477 _read_first_invocation_intrinsic(glsl_type::vec4_type
),
1479 _read_first_invocation_intrinsic(glsl_type::int_type
),
1480 _read_first_invocation_intrinsic(glsl_type::ivec2_type
),
1481 _read_first_invocation_intrinsic(glsl_type::ivec3_type
),
1482 _read_first_invocation_intrinsic(glsl_type::ivec4_type
),
1484 _read_first_invocation_intrinsic(glsl_type::uint_type
),
1485 _read_first_invocation_intrinsic(glsl_type::uvec2_type
),
1486 _read_first_invocation_intrinsic(glsl_type::uvec3_type
),
1487 _read_first_invocation_intrinsic(glsl_type::uvec4_type
),
1493 * Create ir_function and ir_function_signature objects for each built-in.
1495 * Contains a list of every available built-in.
1498 builtin_builder::create_builtins()
1501 add_function(#NAME, \
1502 _##NAME(glsl_type::float_type), \
1503 _##NAME(glsl_type::vec2_type), \
1504 _##NAME(glsl_type::vec3_type), \
1505 _##NAME(glsl_type::vec4_type), \
1509 add_function(#NAME, \
1510 _##NAME(always_available, glsl_type::float_type), \
1511 _##NAME(always_available, glsl_type::vec2_type), \
1512 _##NAME(always_available, glsl_type::vec3_type), \
1513 _##NAME(always_available, glsl_type::vec4_type), \
1514 _##NAME(fp64, glsl_type::double_type), \
1515 _##NAME(fp64, glsl_type::dvec2_type), \
1516 _##NAME(fp64, glsl_type::dvec3_type), \
1517 _##NAME(fp64, glsl_type::dvec4_type), \
1520 #define FD130(NAME) \
1521 add_function(#NAME, \
1522 _##NAME(v130, glsl_type::float_type), \
1523 _##NAME(v130, glsl_type::vec2_type), \
1524 _##NAME(v130, glsl_type::vec3_type), \
1525 _##NAME(v130, glsl_type::vec4_type), \
1526 _##NAME(fp64, glsl_type::double_type), \
1527 _##NAME(fp64, glsl_type::dvec2_type), \
1528 _##NAME(fp64, glsl_type::dvec3_type), \
1529 _##NAME(fp64, glsl_type::dvec4_type), \
1532 #define FDGS5(NAME) \
1533 add_function(#NAME, \
1534 _##NAME(gpu_shader5_es, glsl_type::float_type), \
1535 _##NAME(gpu_shader5_es, glsl_type::vec2_type), \
1536 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1537 _##NAME(gpu_shader5_es, glsl_type::vec4_type), \
1538 _##NAME(fp64, glsl_type::double_type), \
1539 _##NAME(fp64, glsl_type::dvec2_type), \
1540 _##NAME(fp64, glsl_type::dvec3_type), \
1541 _##NAME(fp64, glsl_type::dvec4_type), \
1545 add_function(#NAME, \
1546 _##NAME(glsl_type::float_type), \
1547 _##NAME(glsl_type::vec2_type), \
1548 _##NAME(glsl_type::vec3_type), \
1549 _##NAME(glsl_type::vec4_type), \
1550 _##NAME(glsl_type::int_type), \
1551 _##NAME(glsl_type::ivec2_type), \
1552 _##NAME(glsl_type::ivec3_type), \
1553 _##NAME(glsl_type::ivec4_type), \
1556 #define FI64(NAME) \
1557 add_function(#NAME, \
1558 _##NAME(always_available, glsl_type::float_type), \
1559 _##NAME(always_available, glsl_type::vec2_type), \
1560 _##NAME(always_available, glsl_type::vec3_type), \
1561 _##NAME(always_available, glsl_type::vec4_type), \
1562 _##NAME(always_available, glsl_type::int_type), \
1563 _##NAME(always_available, glsl_type::ivec2_type), \
1564 _##NAME(always_available, glsl_type::ivec3_type), \
1565 _##NAME(always_available, glsl_type::ivec4_type), \
1566 _##NAME(fp64, glsl_type::double_type), \
1567 _##NAME(fp64, glsl_type::dvec2_type), \
1568 _##NAME(fp64, glsl_type::dvec3_type), \
1569 _##NAME(fp64, glsl_type::dvec4_type), \
1570 _##NAME(int64, glsl_type::int64_t_type), \
1571 _##NAME(int64, glsl_type::i64vec2_type), \
1572 _##NAME(int64, glsl_type::i64vec3_type), \
1573 _##NAME(int64, glsl_type::i64vec4_type), \
1576 #define FIUD_VEC(NAME) \
1577 add_function(#NAME, \
1578 _##NAME(always_available, glsl_type::vec2_type), \
1579 _##NAME(always_available, glsl_type::vec3_type), \
1580 _##NAME(always_available, glsl_type::vec4_type), \
1582 _##NAME(always_available, glsl_type::ivec2_type), \
1583 _##NAME(always_available, glsl_type::ivec3_type), \
1584 _##NAME(always_available, glsl_type::ivec4_type), \
1586 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1587 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1588 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1589 _##NAME(fp64, glsl_type::dvec2_type), \
1590 _##NAME(fp64, glsl_type::dvec3_type), \
1591 _##NAME(fp64, glsl_type::dvec4_type), \
1592 _##NAME(int64, glsl_type::int64_t_type), \
1593 _##NAME(int64, glsl_type::i64vec2_type), \
1594 _##NAME(int64, glsl_type::i64vec3_type), \
1595 _##NAME(int64, glsl_type::i64vec4_type), \
1596 _##NAME(int64, glsl_type::uint64_t_type), \
1597 _##NAME(int64, glsl_type::u64vec2_type), \
1598 _##NAME(int64, glsl_type::u64vec3_type), \
1599 _##NAME(int64, glsl_type::u64vec4_type), \
1603 add_function(#NAME, \
1604 _##NAME(glsl_type::int_type), \
1605 _##NAME(glsl_type::ivec2_type), \
1606 _##NAME(glsl_type::ivec3_type), \
1607 _##NAME(glsl_type::ivec4_type), \
1609 _##NAME(glsl_type::uint_type), \
1610 _##NAME(glsl_type::uvec2_type), \
1611 _##NAME(glsl_type::uvec3_type), \
1612 _##NAME(glsl_type::uvec4_type), \
1615 #define FIUBD_VEC(NAME) \
1616 add_function(#NAME, \
1617 _##NAME(always_available, glsl_type::vec2_type), \
1618 _##NAME(always_available, glsl_type::vec3_type), \
1619 _##NAME(always_available, glsl_type::vec4_type), \
1621 _##NAME(always_available, glsl_type::ivec2_type), \
1622 _##NAME(always_available, glsl_type::ivec3_type), \
1623 _##NAME(always_available, glsl_type::ivec4_type), \
1625 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type), \
1626 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type), \
1627 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type), \
1629 _##NAME(always_available, glsl_type::bvec2_type), \
1630 _##NAME(always_available, glsl_type::bvec3_type), \
1631 _##NAME(always_available, glsl_type::bvec4_type), \
1633 _##NAME(fp64, glsl_type::dvec2_type), \
1634 _##NAME(fp64, glsl_type::dvec3_type), \
1635 _##NAME(fp64, glsl_type::dvec4_type), \
1636 _##NAME(int64, glsl_type::int64_t_type), \
1637 _##NAME(int64, glsl_type::i64vec2_type), \
1638 _##NAME(int64, glsl_type::i64vec3_type), \
1639 _##NAME(int64, glsl_type::i64vec4_type), \
1640 _##NAME(int64, glsl_type::uint64_t_type), \
1641 _##NAME(int64, glsl_type::u64vec2_type), \
1642 _##NAME(int64, glsl_type::u64vec3_type), \
1643 _##NAME(int64, glsl_type::u64vec4_type), \
1646 #define FIUD2_MIXED(NAME) \
1647 add_function(#NAME, \
1648 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1649 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1650 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1651 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1653 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1654 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1655 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1657 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1658 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1659 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1660 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1662 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1663 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1664 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1666 _##NAME(v130_or_gpu_shader4, glsl_type::uint_type, glsl_type::uint_type), \
1667 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uint_type), \
1668 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uint_type), \
1669 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uint_type), \
1671 _##NAME(v130_or_gpu_shader4, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1672 _##NAME(v130_or_gpu_shader4, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1673 _##NAME(v130_or_gpu_shader4, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1675 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1676 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1677 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1678 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1679 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1680 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1681 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1683 _##NAME(int64, glsl_type::int64_t_type, glsl_type::int64_t_type), \
1684 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::int64_t_type), \
1685 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::int64_t_type), \
1686 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::int64_t_type), \
1687 _##NAME(int64, glsl_type::i64vec2_type, glsl_type::i64vec2_type), \
1688 _##NAME(int64, glsl_type::i64vec3_type, glsl_type::i64vec3_type), \
1689 _##NAME(int64, glsl_type::i64vec4_type, glsl_type::i64vec4_type), \
1690 _##NAME(int64, glsl_type::uint64_t_type, glsl_type::uint64_t_type), \
1691 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::uint64_t_type), \
1692 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::uint64_t_type), \
1693 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::uint64_t_type), \
1694 _##NAME(int64, glsl_type::u64vec2_type, glsl_type::u64vec2_type), \
1695 _##NAME(int64, glsl_type::u64vec3_type, glsl_type::u64vec3_type), \
1696 _##NAME(int64, glsl_type::u64vec4_type, glsl_type::u64vec4_type), \
1707 add_function("atan",
1708 _atan(glsl_type::float_type
),
1709 _atan(glsl_type::vec2_type
),
1710 _atan(glsl_type::vec3_type
),
1711 _atan(glsl_type::vec4_type
),
1712 _atan2(glsl_type::float_type
),
1713 _atan2(glsl_type::vec2_type
),
1714 _atan2(glsl_type::vec3_type
),
1715 _atan2(glsl_type::vec4_type
),
1740 add_function("truncate",
1741 _truncate(gpu_shader4
, glsl_type::float_type
),
1742 _truncate(gpu_shader4
, glsl_type::vec2_type
),
1743 _truncate(gpu_shader4
, glsl_type::vec3_type
),
1744 _truncate(gpu_shader4
, glsl_type::vec4_type
),
1749 _mod(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1750 _mod(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1751 _mod(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1752 _mod(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1754 _mod(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1755 _mod(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1756 _mod(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1758 _mod(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1759 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1760 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1761 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1763 _mod(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1764 _mod(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1765 _mod(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1775 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1776 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1777 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1778 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1780 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1781 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1782 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1784 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1785 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1786 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1787 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1789 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1790 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1791 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1793 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1794 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1795 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1796 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1798 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1799 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1800 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1801 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1803 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1804 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1805 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1806 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1808 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1809 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1810 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1811 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1813 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1814 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1815 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1816 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1818 _mix_sel(int64
, glsl_type::int64_t_type
, glsl_type::bool_type
),
1819 _mix_sel(int64
, glsl_type::i64vec2_type
, glsl_type::bvec2_type
),
1820 _mix_sel(int64
, glsl_type::i64vec3_type
, glsl_type::bvec3_type
),
1821 _mix_sel(int64
, glsl_type::i64vec4_type
, glsl_type::bvec4_type
),
1823 _mix_sel(int64
, glsl_type::uint64_t_type
, glsl_type::bool_type
),
1824 _mix_sel(int64
, glsl_type::u64vec2_type
, glsl_type::bvec2_type
),
1825 _mix_sel(int64
, glsl_type::u64vec3_type
, glsl_type::bvec3_type
),
1826 _mix_sel(int64
, glsl_type::u64vec4_type
, glsl_type::bvec4_type
),
1829 add_function("step",
1830 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1831 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1832 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1833 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1835 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1836 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1837 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1838 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1839 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1840 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1841 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1843 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1844 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1845 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1848 add_function("smoothstep",
1849 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1850 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1851 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1852 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1854 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1855 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1856 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1857 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1858 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1859 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1860 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1862 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1863 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1864 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1872 add_function("intBitsToFloat",
1873 _intBitsToFloat(glsl_type::int_type
),
1874 _intBitsToFloat(glsl_type::ivec2_type
),
1875 _intBitsToFloat(glsl_type::ivec3_type
),
1876 _intBitsToFloat(glsl_type::ivec4_type
),
1878 add_function("uintBitsToFloat",
1879 _uintBitsToFloat(glsl_type::uint_type
),
1880 _uintBitsToFloat(glsl_type::uvec2_type
),
1881 _uintBitsToFloat(glsl_type::uvec3_type
),
1882 _uintBitsToFloat(glsl_type::uvec4_type
),
1885 add_function("doubleBitsToInt64",
1886 _doubleBitsToInt64(int64_fp64
, glsl_type::double_type
),
1887 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec2_type
),
1888 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec3_type
),
1889 _doubleBitsToInt64(int64_fp64
, glsl_type::dvec4_type
),
1892 add_function("doubleBitsToUint64",
1893 _doubleBitsToUint64(int64_fp64
, glsl_type::double_type
),
1894 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec2_type
),
1895 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec3_type
),
1896 _doubleBitsToUint64(int64_fp64
, glsl_type::dvec4_type
),
1899 add_function("int64BitsToDouble",
1900 _int64BitsToDouble(int64_fp64
, glsl_type::int64_t_type
),
1901 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec2_type
),
1902 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec3_type
),
1903 _int64BitsToDouble(int64_fp64
, glsl_type::i64vec4_type
),
1906 add_function("uint64BitsToDouble",
1907 _uint64BitsToDouble(int64_fp64
, glsl_type::uint64_t_type
),
1908 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec2_type
),
1909 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec3_type
),
1910 _uint64BitsToDouble(int64_fp64
, glsl_type::u64vec4_type
),
1913 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1914 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1915 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1916 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1917 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1918 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1919 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1920 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1921 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1922 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1923 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1924 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1926 add_function("packInt2x32", _packInt2x32(int64
), NULL
);
1927 add_function("unpackInt2x32", _unpackInt2x32(int64
), NULL
);
1928 add_function("packUint2x32", _packUint2x32(int64
), NULL
);
1929 add_function("unpackUint2x32", _unpackUint2x32(int64
), NULL
);
1935 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1936 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1939 add_function("ftransform", _ftransform(), NULL
);
1944 add_function("matrixCompMult",
1945 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1946 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1947 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1948 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1949 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1950 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1951 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1952 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1953 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1954 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1955 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1956 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1957 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1958 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1959 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1960 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1961 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1962 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1964 add_function("outerProduct",
1965 _outerProduct(v120
, glsl_type::mat2_type
),
1966 _outerProduct(v120
, glsl_type::mat3_type
),
1967 _outerProduct(v120
, glsl_type::mat4_type
),
1968 _outerProduct(v120
, glsl_type::mat2x3_type
),
1969 _outerProduct(v120
, glsl_type::mat2x4_type
),
1970 _outerProduct(v120
, glsl_type::mat3x2_type
),
1971 _outerProduct(v120
, glsl_type::mat3x4_type
),
1972 _outerProduct(v120
, glsl_type::mat4x2_type
),
1973 _outerProduct(v120
, glsl_type::mat4x3_type
),
1974 _outerProduct(fp64
, glsl_type::dmat2_type
),
1975 _outerProduct(fp64
, glsl_type::dmat3_type
),
1976 _outerProduct(fp64
, glsl_type::dmat4_type
),
1977 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1978 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1979 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1980 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1981 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1982 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
1984 add_function("determinant",
1985 _determinant_mat2(v120
, glsl_type::mat2_type
),
1986 _determinant_mat3(v120
, glsl_type::mat3_type
),
1987 _determinant_mat4(v120
, glsl_type::mat4_type
),
1988 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
1989 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
1990 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
1993 add_function("inverse",
1994 _inverse_mat2(v140_or_es3
, glsl_type::mat2_type
),
1995 _inverse_mat3(v140_or_es3
, glsl_type::mat3_type
),
1996 _inverse_mat4(v140_or_es3
, glsl_type::mat4_type
),
1997 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
1998 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
1999 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
2001 add_function("transpose",
2002 _transpose(v120
, glsl_type::mat2_type
),
2003 _transpose(v120
, glsl_type::mat3_type
),
2004 _transpose(v120
, glsl_type::mat4_type
),
2005 _transpose(v120
, glsl_type::mat2x3_type
),
2006 _transpose(v120
, glsl_type::mat2x4_type
),
2007 _transpose(v120
, glsl_type::mat3x2_type
),
2008 _transpose(v120
, glsl_type::mat3x4_type
),
2009 _transpose(v120
, glsl_type::mat4x2_type
),
2010 _transpose(v120
, glsl_type::mat4x3_type
),
2011 _transpose(fp64
, glsl_type::dmat2_type
),
2012 _transpose(fp64
, glsl_type::dmat3_type
),
2013 _transpose(fp64
, glsl_type::dmat4_type
),
2014 _transpose(fp64
, glsl_type::dmat2x3_type
),
2015 _transpose(fp64
, glsl_type::dmat2x4_type
),
2016 _transpose(fp64
, glsl_type::dmat3x2_type
),
2017 _transpose(fp64
, glsl_type::dmat3x4_type
),
2018 _transpose(fp64
, glsl_type::dmat4x2_type
),
2019 _transpose(fp64
, glsl_type::dmat4x3_type
),
2022 FIUD_VEC(lessThanEqual
)
2023 FIUD_VEC(greaterThan
)
2024 FIUD_VEC(greaterThanEqual
)
2029 _any(glsl_type::bvec2_type
),
2030 _any(glsl_type::bvec3_type
),
2031 _any(glsl_type::bvec4_type
),
2035 _all(glsl_type::bvec2_type
),
2036 _all(glsl_type::bvec3_type
),
2037 _all(glsl_type::bvec4_type
),
2041 _not(glsl_type::bvec2_type
),
2042 _not(glsl_type::bvec3_type
),
2043 _not(glsl_type::bvec4_type
),
2046 add_function("textureSize",
2047 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2048 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2049 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2051 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2052 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2053 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2055 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2056 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2057 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2059 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2060 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2061 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2063 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
2064 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
2065 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
2067 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2068 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2069 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2070 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2071 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2072 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2074 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
2075 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
2077 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
2078 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
2079 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
2080 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
2082 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2083 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2084 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2085 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
2087 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2088 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2089 _textureSize(texture_buffer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2090 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
2091 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
2092 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
2094 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
2095 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
2096 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
2099 add_function("textureSize1D",
2100 _textureSize(gpu_shader4
, glsl_type::int_type
, glsl_type::sampler1D_type
),
2101 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::isampler1D_type
),
2102 _textureSize(gpu_shader4_integer
, glsl_type::int_type
, glsl_type::usampler1D_type
),
2105 add_function("textureSize2D",
2106 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
2107 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
2108 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
2111 add_function("textureSize3D",
2112 _textureSize(gpu_shader4
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
2113 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
2114 _textureSize(gpu_shader4_integer
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
2117 add_function("textureSizeCube",
2118 _textureSize(gpu_shader4
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
2119 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
2120 _textureSize(gpu_shader4_integer
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
2123 add_function("textureSize1DArray",
2124 _textureSize(gpu_shader4_array
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
2125 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
2126 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
2129 add_function("textureSize2DArray",
2130 _textureSize(gpu_shader4_array
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
2131 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
2132 _textureSize(gpu_shader4_array_integer
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
2135 add_function("textureSize2DRect",
2136 _textureSize(gpu_shader4_rect
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
2137 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
2138 _textureSize(gpu_shader4_rect_integer
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
2141 add_function("textureSizeBuffer",
2142 _textureSize(gpu_shader4_tbo
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
2143 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
2144 _textureSize(gpu_shader4_tbo_integer
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
2147 add_function("textureSamples",
2148 _textureSamples(shader_samples
, glsl_type::sampler2DMS_type
),
2149 _textureSamples(shader_samples
, glsl_type::isampler2DMS_type
),
2150 _textureSamples(shader_samples
, glsl_type::usampler2DMS_type
),
2152 _textureSamples(shader_samples
, glsl_type::sampler2DMSArray_type
),
2153 _textureSamples(shader_samples
, glsl_type::isampler2DMSArray_type
),
2154 _textureSamples(shader_samples
, glsl_type::usampler2DMSArray_type
),
2157 add_function("texture",
2158 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2159 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2160 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2162 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2163 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2164 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2166 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2167 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2168 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2170 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2171 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2172 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2174 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2175 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2176 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2178 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2179 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2180 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2182 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2183 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2184 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2186 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2187 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2188 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2190 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2191 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2192 /* samplerCubeArrayShadow is special; it has an extra parameter
2193 * for the shadow comparator since there is no vec5 type.
2195 _textureCubeArrayShadow(ir_tex
, texture_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2197 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2198 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2199 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2201 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2203 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2205 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2206 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2207 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2209 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2210 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2211 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2213 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2214 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2215 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2217 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2218 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2219 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2221 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2222 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2223 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2225 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2226 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2227 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2229 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2230 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2231 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2233 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2234 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2235 _texture(ir_txb
, derivatives_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2237 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2238 _texture(ir_tex
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2239 _texture(ir_txb
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2241 _textureCubeArrayShadow(ir_tex
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2242 _textureCubeArrayShadow(ir_txb
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2245 add_function("textureLod",
2246 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2247 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2248 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2250 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2251 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2252 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2254 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2255 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2256 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2258 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2259 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2260 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2262 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2263 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2265 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2266 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2267 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2269 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2270 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2271 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2273 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2274 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2275 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2277 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2278 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2279 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2280 _textureCubeArrayShadow(ir_txl
, v130_or_gpu_shader4_and_tex_cube_map_array
, glsl_type::samplerCubeArrayShadow_type
),
2283 add_function("textureOffset",
2284 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2285 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2286 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2288 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2289 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2290 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2292 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2293 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2294 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2296 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2297 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2298 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2300 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2302 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2303 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2305 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2306 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2307 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2309 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2310 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2311 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2313 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2314 /* The next one was forgotten in GLSL 1.30 spec. It's from
2315 * EXT_gpu_shader4 originally. It was added in 4.30 with the
2316 * wrong syntax. This was corrected in 4.40. 4.30 indicates
2317 * that it was intended to be included previously, so allow it
2320 _texture(ir_tex
, v130_desktop
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2322 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2323 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2324 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2326 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2327 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2328 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2330 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2331 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2332 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2334 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2335 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2337 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2338 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2339 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2341 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2342 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2343 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2345 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2346 _texture(ir_tex
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2347 _texture(ir_txb
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2350 add_function("texture1DOffset",
2351 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2352 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2353 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2354 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2355 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2356 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2359 add_function("texture2DOffset",
2360 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2361 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2362 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2363 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2364 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2365 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2368 add_function("texture3DOffset",
2369 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2370 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2371 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2372 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2373 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2374 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2377 add_function("texture2DRectOffset",
2378 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2379 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2380 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2383 add_function("shadow2DRectOffset",
2384 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2387 add_function("shadow1DOffset",
2388 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2389 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2392 add_function("shadow2DOffset",
2393 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2394 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2397 add_function("texture1DArrayOffset",
2398 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2399 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2400 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2401 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2402 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2403 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2406 add_function("texture2DArrayOffset",
2407 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2408 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2409 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2410 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2411 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2412 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2415 add_function("shadow1DArrayOffset",
2416 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2417 _texture(ir_txb
, gpu_shader4_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2420 add_function("shadow2DArrayOffset",
2421 _texture(ir_tex
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2424 add_function("textureProj",
2425 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2426 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2427 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2428 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2429 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2430 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2432 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2433 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2434 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2435 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2436 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2437 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2439 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2440 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2441 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2443 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2444 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2446 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2447 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2448 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2449 _texture(ir_tex
, texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2451 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2452 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2453 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2454 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2456 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2458 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2459 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2460 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2461 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2462 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2463 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2465 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2466 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2467 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2468 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2469 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2470 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2472 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2473 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2474 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2476 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2477 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2480 add_function("texelFetch",
2481 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2482 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2483 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2485 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2486 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2487 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2489 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2490 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2491 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2493 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2494 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2495 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2497 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2498 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2499 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2501 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2502 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2503 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2505 _texelFetch(texture_buffer
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2506 _texelFetch(texture_buffer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2507 _texelFetch(texture_buffer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2509 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
2510 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
2511 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
2513 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
2514 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
2515 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
2517 _texelFetch(texture_external_es3
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::ivec2_type
),
2521 add_function("texelFetch1D",
2522 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
2523 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
2524 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
2527 add_function("texelFetch2D",
2528 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
2529 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
2530 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
2533 add_function("texelFetch3D",
2534 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
2535 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
2536 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
2539 add_function("texelFetch2DRect",
2540 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
2541 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
2542 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
2545 add_function("texelFetch1DArray",
2546 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
2547 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
2548 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
2551 add_function("texelFetch2DArray",
2552 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
2553 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
2554 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
2557 add_function("texelFetchBuffer",
2558 _texelFetch(gpu_shader4_tbo
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
2559 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
2560 _texelFetch(gpu_shader4_tbo_integer
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
2563 add_function("texelFetchOffset",
2564 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2565 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2566 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2568 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2569 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2570 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2572 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2573 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2574 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2576 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2577 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2578 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2580 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2581 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2582 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2584 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2585 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2586 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2590 add_function("texelFetch1DOffset",
2591 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2592 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2593 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
2596 add_function("texelFetch2DOffset",
2597 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2598 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2599 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2602 add_function("texelFetch3DOffset",
2603 _texelFetch(gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2604 _texelFetch(gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2605 _texelFetch(gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
2608 add_function("texelFetch2DRectOffset",
2609 _texelFetch(gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2610 _texelFetch(gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2611 _texelFetch(gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
2614 add_function("texelFetch1DArrayOffset",
2615 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2616 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2617 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
2620 add_function("texelFetch2DArrayOffset",
2621 _texelFetch(gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2622 _texelFetch(gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2623 _texelFetch(gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
2626 add_function("textureProjOffset",
2627 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2628 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2629 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2630 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2631 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2632 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2634 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2635 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2636 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2637 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2638 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2639 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2641 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2642 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2643 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2645 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2646 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2648 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2649 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2650 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2651 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2652 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2653 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2655 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2657 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2658 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2659 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2660 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2661 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2662 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2664 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2665 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2666 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2667 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2668 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2669 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2671 _texture(ir_txb
, v130_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2672 _texture(ir_txb
, v130_derivatives_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2673 _texture(ir_txb
, v130_derivatives_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2675 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2676 _texture(ir_txb
, v130_derivatives_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2679 add_function("texture1DProjOffset",
2680 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2681 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2682 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2683 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2684 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2685 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2686 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2687 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2688 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2689 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2690 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2691 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2694 add_function("texture2DProjOffset",
2695 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2696 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2697 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2698 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2699 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2700 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2701 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2702 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2703 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2704 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2705 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2706 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2709 add_function("texture3DProjOffset",
2710 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2711 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2712 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2713 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2714 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2715 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2718 add_function("shadow1DProjOffset",
2719 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2720 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2723 add_function("shadow2DProjOffset",
2724 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2725 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2728 add_function("texture2DRectProjOffset",
2729 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2730 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2731 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2732 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2733 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2734 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2737 add_function("shadow2DRectProjOffset",
2738 _texture(ir_tex
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2741 add_function("textureLodOffset",
2742 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2743 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2744 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2746 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2747 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2748 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2750 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2751 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2752 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2754 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2755 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2757 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2758 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2759 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2761 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2762 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2763 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2765 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2766 _texture(ir_txl
, v130_or_gpu_shader4_and_tex_shadow_lod
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2769 add_function("texture1DLodOffset",
2770 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2771 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2772 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2775 add_function("texture2DLodOffset",
2776 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2777 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2778 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2781 add_function("texture3DLodOffset",
2782 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2783 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2784 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2787 add_function("shadow1DLodOffset",
2788 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2791 add_function("shadow2DLodOffset",
2792 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2795 add_function("texture1DArrayLodOffset",
2796 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2797 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2798 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2801 add_function("texture2DArrayLodOffset",
2802 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2803 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2804 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2807 add_function("shadow1DArrayLodOffset",
2808 _texture(ir_txl
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2811 add_function("textureProjLod",
2812 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2813 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2814 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2815 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2816 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2817 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2819 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2820 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2821 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2822 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2823 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2824 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2826 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2827 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2828 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2830 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2831 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2834 add_function("textureProjLodOffset",
2835 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2836 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2837 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2838 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2839 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2840 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2842 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2843 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2844 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2845 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2846 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2847 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2849 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2850 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2851 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2853 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2854 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2857 add_function("texture1DProjLodOffset",
2858 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2859 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2860 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
2861 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2862 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2863 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2866 add_function("texture2DProjLodOffset",
2867 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2868 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2869 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
2870 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2871 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2872 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2875 add_function("texture3DProjLodOffset",
2876 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2877 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2878 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2881 add_function("shadow1DProjLodOffset",
2882 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2885 add_function("shadow2DProjLodOffset",
2886 _texture(ir_txl
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
2889 add_function("textureGrad",
2890 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2891 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
2892 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
2894 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2895 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2896 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2898 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2899 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
2900 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
2902 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2903 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2904 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2906 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2907 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2908 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2910 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2912 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2913 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2914 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
2916 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2917 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
2918 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
2920 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2921 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2922 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2924 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2925 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2926 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2928 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2929 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2932 add_function("textureGradOffset",
2933 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2934 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2935 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2937 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2938 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2939 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2941 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2942 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2943 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2945 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2946 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2947 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2949 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2951 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2952 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2954 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2955 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2956 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2958 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2959 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2960 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2962 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2963 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
2966 add_function("texture1DGradOffset",
2967 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2968 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2969 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
2972 add_function("texture2DGradOffset",
2973 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2974 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2975 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2978 add_function("texture3DGradOffset",
2979 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2980 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2981 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2984 add_function("texture2DRectGradOffset",
2985 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2986 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2987 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2990 add_function("shadow2DRectGradOffset",
2991 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2994 add_function("shadow1DGradOffset",
2995 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2998 add_function("shadow2DGradOffset",
2999 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3002 add_function("texture1DArrayGradOffset",
3003 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3004 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3005 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3008 add_function("texture2DArrayGradOffset",
3009 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3010 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3011 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3014 add_function("shadow1DArrayGradOffset",
3015 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3018 add_function("shadow2DArrayGradOffset",
3019 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
3022 add_function("textureProjGrad",
3023 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3024 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3025 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3026 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3027 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3028 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3030 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3031 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3032 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3033 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3034 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3035 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3037 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3038 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3039 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3041 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3042 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3043 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3044 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3045 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3046 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3048 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3050 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3051 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3054 add_function("textureProjGradOffset",
3055 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3056 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3057 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3058 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3059 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3060 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3062 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3063 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3064 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3065 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3066 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3067 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3069 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3070 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3071 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3073 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3074 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3075 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3076 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3077 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3078 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3080 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3082 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3083 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3086 add_function("texture1DProjGradOffset",
3087 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3088 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3089 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
3090 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3091 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3092 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3095 add_function("texture2DProjGradOffset",
3096 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3097 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3098 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3099 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3100 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3101 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3104 add_function("texture3DProjGradOffset",
3105 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3106 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3107 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3110 add_function("texture2DRectProjGradOffset",
3111 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3112 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3113 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
3114 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3115 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3116 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3119 add_function("shadow2DRectProjGradOffset",
3120 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3123 add_function("shadow1DProjGradOffset",
3124 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3127 add_function("shadow2DProjGradOffset",
3128 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
3131 add_function("EmitVertex", _EmitVertex(), NULL
);
3132 add_function("EndPrimitive", _EndPrimitive(), NULL
);
3133 add_function("EmitStreamVertex",
3134 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
3135 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
3137 add_function("EndStreamPrimitive",
3138 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
3139 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
3141 add_function("barrier", _barrier(), NULL
);
3143 add_function("textureQueryLOD",
3144 _textureQueryLod(texture_query_lod
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3145 _textureQueryLod(texture_query_lod
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3146 _textureQueryLod(texture_query_lod
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3148 _textureQueryLod(texture_query_lod
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3149 _textureQueryLod(texture_query_lod
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3150 _textureQueryLod(texture_query_lod
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3152 _textureQueryLod(texture_query_lod
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3153 _textureQueryLod(texture_query_lod
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3154 _textureQueryLod(texture_query_lod
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3156 _textureQueryLod(texture_query_lod
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3157 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3158 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3160 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3161 _textureQueryLod(texture_query_lod
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3162 _textureQueryLod(texture_query_lod
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3164 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3165 _textureQueryLod(texture_query_lod
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3166 _textureQueryLod(texture_query_lod
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3168 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3169 _textureQueryLod(texture_query_lod
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3170 _textureQueryLod(texture_query_lod
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3172 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3173 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3174 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3175 _textureQueryLod(texture_query_lod
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3176 _textureQueryLod(texture_query_lod
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3177 _textureQueryLod(texture_query_lod
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3180 add_function("textureQueryLod",
3181 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3182 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3183 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3185 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3186 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3187 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3189 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3190 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3191 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3193 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3194 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3195 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3197 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArray_type
, glsl_type::float_type
),
3198 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler1DArray_type
, glsl_type::float_type
),
3199 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler1DArray_type
, glsl_type::float_type
),
3201 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
3202 _textureQueryLod(v400_derivatives_only
, glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
3203 _textureQueryLod(v400_derivatives_only
, glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
3205 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
3206 _textureQueryLod(v400_derivatives_only
, glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
3207 _textureQueryLod(v400_derivatives_only
, glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
3209 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
3210 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3211 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3212 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
3213 _textureQueryLod(v400_derivatives_only
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
3214 _textureQueryLod(v400_derivatives_only
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
3217 add_function("textureQueryLevels",
3218 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1D_type
),
3219 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2D_type
),
3220 _textureQueryLevels(texture_query_levels
, glsl_type::sampler3D_type
),
3221 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCube_type
),
3222 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArray_type
),
3223 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArray_type
),
3224 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArray_type
),
3225 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DShadow_type
),
3226 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DShadow_type
),
3227 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeShadow_type
),
3228 _textureQueryLevels(texture_query_levels
, glsl_type::sampler1DArrayShadow_type
),
3229 _textureQueryLevels(texture_query_levels
, glsl_type::sampler2DArrayShadow_type
),
3230 _textureQueryLevels(texture_query_levels
, glsl_type::samplerCubeArrayShadow_type
),
3232 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1D_type
),
3233 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2D_type
),
3234 _textureQueryLevels(texture_query_levels
, glsl_type::isampler3D_type
),
3235 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCube_type
),
3236 _textureQueryLevels(texture_query_levels
, glsl_type::isampler1DArray_type
),
3237 _textureQueryLevels(texture_query_levels
, glsl_type::isampler2DArray_type
),
3238 _textureQueryLevels(texture_query_levels
, glsl_type::isamplerCubeArray_type
),
3240 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1D_type
),
3241 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2D_type
),
3242 _textureQueryLevels(texture_query_levels
, glsl_type::usampler3D_type
),
3243 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCube_type
),
3244 _textureQueryLevels(texture_query_levels
, glsl_type::usampler1DArray_type
),
3245 _textureQueryLevels(texture_query_levels
, glsl_type::usampler2DArray_type
),
3246 _textureQueryLevels(texture_query_levels
, glsl_type::usamplerCubeArray_type
),
3250 add_function("textureSamplesIdenticalEXT",
3251 _textureSamplesIdentical(texture_samples_identical
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
3252 _textureSamplesIdentical(texture_samples_identical
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
3253 _textureSamplesIdentical(texture_samples_identical
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
3255 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
3256 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
3257 _textureSamplesIdentical(texture_samples_identical_array
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
3260 add_function("texture1D",
3261 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3262 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3263 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3264 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3265 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3266 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3269 add_function("texture1DArray",
3270 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3271 _texture(ir_txb
, texture_array_derivs_only
,glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3272 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3273 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3274 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3275 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3278 add_function("texture1DProj",
3279 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3280 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3281 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3282 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3283 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3284 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3285 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3286 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3287 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3288 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3289 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3290 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3293 add_function("texture1DLod",
3294 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3295 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3296 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3299 add_function("texture1DArrayLod",
3300 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3301 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3302 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3305 add_function("texture1DProjLod",
3306 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3307 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3308 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3309 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3310 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3311 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3314 add_function("texture2D",
3315 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3316 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3317 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3318 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3319 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3320 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3321 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
3324 add_function("texture2DArray",
3325 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3326 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3327 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3328 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3329 _texture(ir_tex
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3330 _texture(ir_txb
, gpu_shader4_array_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3333 add_function("texture2DProj",
3334 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3335 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3336 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3337 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3338 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3339 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3340 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3341 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3342 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3343 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3344 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3345 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3346 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3347 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3350 add_function("texture2DLod",
3351 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3352 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3353 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3356 add_function("texture2DArrayLod",
3357 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3358 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3359 _texture(ir_txl
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3362 add_function("texture2DProjLod",
3363 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3364 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3365 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3366 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3367 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3368 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3371 add_function("texture3D",
3372 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3373 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3374 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3375 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3376 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3377 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3380 add_function("texture3DProj",
3381 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3382 _texture(ir_txb
, derivatives_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3383 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3384 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3385 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3386 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3389 add_function("texture3DLod",
3390 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3391 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3392 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3395 add_function("texture3DProjLod",
3396 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3397 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3398 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3401 add_function("textureCube",
3402 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3403 _texture(ir_txb
, derivatives_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3404 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3405 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3406 _texture(ir_tex
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3407 _texture(ir_txb
, gpu_shader4_integer_derivs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3410 add_function("textureCubeLod",
3411 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3412 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3413 _texture(ir_txl
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3416 add_function("texture2DRect",
3417 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3418 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3419 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3422 add_function("texture2DRectProj",
3423 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3424 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3425 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3426 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3427 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3428 _texture(ir_tex
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3431 add_function("shadow1D",
3432 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3433 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3436 add_function("shadow1DArray",
3437 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3438 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3441 add_function("shadow2D",
3442 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3443 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3446 add_function("shadow2DArray",
3447 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3448 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3451 add_function("shadow1DProj",
3452 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3453 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3456 add_function("shadow2DArray",
3457 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3458 _texture(ir_txb
, texture_array_derivs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3461 add_function("shadowCube",
3462 _texture(ir_tex
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3463 _texture(ir_txb
, gpu_shader4_derivs_only
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3466 add_function("shadow2DProj",
3467 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3468 _texture(ir_txb
, v110_derivatives_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3471 add_function("shadow1DLod",
3472 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3475 add_function("shadow2DLod",
3476 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3479 add_function("shadow1DArrayLod",
3480 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3483 add_function("shadow1DProjLod",
3484 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3487 add_function("shadow2DProjLod",
3488 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3491 add_function("shadow2DRect",
3492 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3495 add_function("shadow2DRectProj",
3496 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3499 add_function("texture1DGradARB",
3500 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3503 add_function("texture1DProjGradARB",
3504 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3505 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3508 add_function("texture2DGradARB",
3509 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3512 add_function("texture2DProjGradARB",
3513 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3514 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3517 add_function("texture3DGradARB",
3518 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3521 add_function("texture3DProjGradARB",
3522 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3525 add_function("textureCubeGradARB",
3526 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3529 add_function("shadow1DGradARB",
3530 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3533 add_function("shadow1DProjGradARB",
3534 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3537 add_function("shadow2DGradARB",
3538 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3541 add_function("shadow2DProjGradARB",
3542 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3545 add_function("texture2DRectGradARB",
3546 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3549 add_function("texture2DRectProjGradARB",
3550 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3551 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3554 add_function("shadow2DRectGradARB",
3555 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3558 add_function("shadow2DRectProjGradARB",
3559 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3562 add_function("texture4",
3563 _texture(ir_tg4
, texture_texture4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3566 add_function("texture1DGrad",
3567 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
3568 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
3569 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
3572 add_function("texture1DProjGrad",
3573 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3574 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3575 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3576 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3577 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
3578 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3581 add_function("texture1DArrayGrad",
3582 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
3583 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
3584 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
3587 add_function("texture2DGrad",
3588 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3589 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3590 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3593 add_function("texture2DProjGrad",
3594 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3595 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3596 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3597 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3598 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3599 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3602 add_function("texture2DArrayGrad",
3603 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3604 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3605 _texture(ir_txd
, gpu_shader4_array_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3608 add_function("texture3DGrad",
3609 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
3610 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
3611 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
3614 add_function("texture3DProjGrad",
3615 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3616 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3617 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3620 add_function("textureCubeGrad",
3621 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3622 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3623 _texture(ir_txd
, gpu_shader4_integer
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3626 add_function("shadow1DGrad",
3627 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
3630 add_function("shadow1DProjGrad",
3631 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3634 add_function("shadow1DArrayGrad",
3635 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
3638 add_function("shadow2DGrad",
3639 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
3642 add_function("shadow2DProjGrad",
3643 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3646 add_function("shadow2DArrayGrad",
3647 _texture(ir_txd
, gpu_shader4_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
3650 add_function("texture2DRectGrad",
3651 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3652 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3653 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3656 add_function("texture2DRectProjGrad",
3657 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3658 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3659 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3660 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3661 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
3662 _texture(ir_txd
, gpu_shader4_rect_integer
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3665 add_function("shadow2DRectGrad",
3666 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
3669 add_function("shadow2DRectProjGrad",
3670 _texture(ir_txd
, gpu_shader4_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
3673 add_function("shadowCubeGrad",
3674 _texture(ir_txd
, gpu_shader4
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
3677 add_function("textureGather",
3678 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
3679 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
3680 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
3682 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
3683 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
3684 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
3686 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
3687 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
3688 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
3690 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
3691 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
3692 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
3694 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
3695 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
3696 _texture(ir_tg4
, texture_gather_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
3698 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3699 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3700 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3702 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3703 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3704 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
3706 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3707 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3708 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3710 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3711 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3712 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
3714 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3715 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3716 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
3718 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
3719 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
3720 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
3721 _texture(ir_tg4
, gpu_shader5_or_OES_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
3722 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
3725 add_function("textureGatherOffset",
3726 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3727 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3728 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3730 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3731 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3732 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3734 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3735 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3736 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
3738 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3739 _texture(ir_tg4
, es31_not_gs5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3740 _texture(ir_tg4
, es31_not_gs5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
3742 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3743 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3744 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3746 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3747 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3748 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3750 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3751 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3752 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3754 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3755 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3756 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3758 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3759 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3760 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3762 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3763 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3764 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
3766 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3767 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
3768 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
3770 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
3771 _texture(ir_tg4
, es31_not_gs5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
3774 add_function("textureGatherOffsets",
3775 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3776 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3777 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3779 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3780 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3781 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3783 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3784 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3785 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3787 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3788 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3789 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3791 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3792 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3793 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3795 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3796 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3797 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
3799 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3800 _texture(ir_tg4
, gpu_shader5_es
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
3801 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
3826 add_function("ldexp",
3827 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
3828 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3829 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3830 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3831 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
3832 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3833 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3834 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3837 add_function("frexp",
3838 _frexp(glsl_type::float_type
, glsl_type::int_type
),
3839 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
3840 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
3841 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
3842 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
3843 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
3844 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
3845 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
3847 add_function("uaddCarry",
3848 _uaddCarry(glsl_type::uint_type
),
3849 _uaddCarry(glsl_type::uvec2_type
),
3850 _uaddCarry(glsl_type::uvec3_type
),
3851 _uaddCarry(glsl_type::uvec4_type
),
3853 add_function("usubBorrow",
3854 _usubBorrow(glsl_type::uint_type
),
3855 _usubBorrow(glsl_type::uvec2_type
),
3856 _usubBorrow(glsl_type::uvec3_type
),
3857 _usubBorrow(glsl_type::uvec4_type
),
3859 add_function("imulExtended",
3860 _mulExtended(glsl_type::int_type
),
3861 _mulExtended(glsl_type::ivec2_type
),
3862 _mulExtended(glsl_type::ivec3_type
),
3863 _mulExtended(glsl_type::ivec4_type
),
3865 add_function("umulExtended",
3866 _mulExtended(glsl_type::uint_type
),
3867 _mulExtended(glsl_type::uvec2_type
),
3868 _mulExtended(glsl_type::uvec3_type
),
3869 _mulExtended(glsl_type::uvec4_type
),
3871 add_function("interpolateAtCentroid",
3872 _interpolateAtCentroid(glsl_type::float_type
),
3873 _interpolateAtCentroid(glsl_type::vec2_type
),
3874 _interpolateAtCentroid(glsl_type::vec3_type
),
3875 _interpolateAtCentroid(glsl_type::vec4_type
),
3877 add_function("interpolateAtOffset",
3878 _interpolateAtOffset(glsl_type::float_type
),
3879 _interpolateAtOffset(glsl_type::vec2_type
),
3880 _interpolateAtOffset(glsl_type::vec3_type
),
3881 _interpolateAtOffset(glsl_type::vec4_type
),
3883 add_function("interpolateAtSample",
3884 _interpolateAtSample(glsl_type::float_type
),
3885 _interpolateAtSample(glsl_type::vec2_type
),
3886 _interpolateAtSample(glsl_type::vec3_type
),
3887 _interpolateAtSample(glsl_type::vec4_type
),
3890 add_function("atomicCounter",
3891 _atomic_counter_op("__intrinsic_atomic_read",
3892 shader_atomic_counters
),
3894 add_function("atomicCounterIncrement",
3895 _atomic_counter_op("__intrinsic_atomic_increment",
3896 shader_atomic_counters
),
3898 add_function("atomicCounterDecrement",
3899 _atomic_counter_op("__intrinsic_atomic_predecrement",
3900 shader_atomic_counters
),
3903 add_function("atomicCounterAddARB",
3904 _atomic_counter_op1("__intrinsic_atomic_add",
3905 shader_atomic_counter_ops
),
3907 add_function("atomicCounterSubtractARB",
3908 _atomic_counter_op1("__intrinsic_atomic_sub",
3909 shader_atomic_counter_ops
),
3911 add_function("atomicCounterMinARB",
3912 _atomic_counter_op1("__intrinsic_atomic_min",
3913 shader_atomic_counter_ops
),
3915 add_function("atomicCounterMaxARB",
3916 _atomic_counter_op1("__intrinsic_atomic_max",
3917 shader_atomic_counter_ops
),
3919 add_function("atomicCounterAndARB",
3920 _atomic_counter_op1("__intrinsic_atomic_and",
3921 shader_atomic_counter_ops
),
3923 add_function("atomicCounterOrARB",
3924 _atomic_counter_op1("__intrinsic_atomic_or",
3925 shader_atomic_counter_ops
),
3927 add_function("atomicCounterXorARB",
3928 _atomic_counter_op1("__intrinsic_atomic_xor",
3929 shader_atomic_counter_ops
),
3931 add_function("atomicCounterExchangeARB",
3932 _atomic_counter_op1("__intrinsic_atomic_exchange",
3933 shader_atomic_counter_ops
),
3935 add_function("atomicCounterCompSwapARB",
3936 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
3937 shader_atomic_counter_ops
),
3940 add_function("atomicCounterAdd",
3941 _atomic_counter_op1("__intrinsic_atomic_add",
3944 add_function("atomicCounterSubtract",
3945 _atomic_counter_op1("__intrinsic_atomic_sub",
3948 add_function("atomicCounterMin",
3949 _atomic_counter_op1("__intrinsic_atomic_min",
3952 add_function("atomicCounterMax",
3953 _atomic_counter_op1("__intrinsic_atomic_max",
3956 add_function("atomicCounterAnd",
3957 _atomic_counter_op1("__intrinsic_atomic_and",
3960 add_function("atomicCounterOr",
3961 _atomic_counter_op1("__intrinsic_atomic_or",
3964 add_function("atomicCounterXor",
3965 _atomic_counter_op1("__intrinsic_atomic_xor",
3968 add_function("atomicCounterExchange",
3969 _atomic_counter_op1("__intrinsic_atomic_exchange",
3972 add_function("atomicCounterCompSwap",
3973 _atomic_counter_op2("__intrinsic_atomic_comp_swap",
3977 add_function("atomicAdd",
3978 _atomic_op2("__intrinsic_atomic_add",
3979 buffer_atomics_supported
,
3980 glsl_type::uint_type
),
3981 _atomic_op2("__intrinsic_atomic_add",
3982 buffer_atomics_supported
,
3983 glsl_type::int_type
),
3984 _atomic_op2("__intrinsic_atomic_add",
3985 shader_atomic_float_add
,
3986 glsl_type::float_type
),
3988 add_function("atomicMin",
3989 _atomic_op2("__intrinsic_atomic_min",
3990 buffer_atomics_supported
,
3991 glsl_type::uint_type
),
3992 _atomic_op2("__intrinsic_atomic_min",
3993 buffer_atomics_supported
,
3994 glsl_type::int_type
),
3995 _atomic_op2("__intrinsic_atomic_min",
3996 shader_atomic_float_minmax
,
3997 glsl_type::float_type
),
3999 add_function("atomicMax",
4000 _atomic_op2("__intrinsic_atomic_max",
4001 buffer_atomics_supported
,
4002 glsl_type::uint_type
),
4003 _atomic_op2("__intrinsic_atomic_max",
4004 buffer_atomics_supported
,
4005 glsl_type::int_type
),
4006 _atomic_op2("__intrinsic_atomic_max",
4007 shader_atomic_float_minmax
,
4008 glsl_type::float_type
),
4010 add_function("atomicAnd",
4011 _atomic_op2("__intrinsic_atomic_and",
4012 buffer_atomics_supported
,
4013 glsl_type::uint_type
),
4014 _atomic_op2("__intrinsic_atomic_and",
4015 buffer_atomics_supported
,
4016 glsl_type::int_type
),
4018 add_function("atomicOr",
4019 _atomic_op2("__intrinsic_atomic_or",
4020 buffer_atomics_supported
,
4021 glsl_type::uint_type
),
4022 _atomic_op2("__intrinsic_atomic_or",
4023 buffer_atomics_supported
,
4024 glsl_type::int_type
),
4026 add_function("atomicXor",
4027 _atomic_op2("__intrinsic_atomic_xor",
4028 buffer_atomics_supported
,
4029 glsl_type::uint_type
),
4030 _atomic_op2("__intrinsic_atomic_xor",
4031 buffer_atomics_supported
,
4032 glsl_type::int_type
),
4034 add_function("atomicExchange",
4035 _atomic_op2("__intrinsic_atomic_exchange",
4036 buffer_atomics_supported
,
4037 glsl_type::uint_type
),
4038 _atomic_op2("__intrinsic_atomic_exchange",
4039 buffer_atomics_supported
,
4040 glsl_type::int_type
),
4041 _atomic_op2("__intrinsic_atomic_exchange",
4042 shader_atomic_float_exchange
,
4043 glsl_type::float_type
),
4045 add_function("atomicCompSwap",
4046 _atomic_op3("__intrinsic_atomic_comp_swap",
4047 buffer_atomics_supported
,
4048 glsl_type::uint_type
),
4049 _atomic_op3("__intrinsic_atomic_comp_swap",
4050 buffer_atomics_supported
,
4051 glsl_type::int_type
),
4052 _atomic_op3("__intrinsic_atomic_comp_swap",
4053 shader_atomic_float_minmax
,
4054 glsl_type::float_type
),
4057 add_function("min3",
4058 _min3(glsl_type::float_type
),
4059 _min3(glsl_type::vec2_type
),
4060 _min3(glsl_type::vec3_type
),
4061 _min3(glsl_type::vec4_type
),
4063 _min3(glsl_type::int_type
),
4064 _min3(glsl_type::ivec2_type
),
4065 _min3(glsl_type::ivec3_type
),
4066 _min3(glsl_type::ivec4_type
),
4068 _min3(glsl_type::uint_type
),
4069 _min3(glsl_type::uvec2_type
),
4070 _min3(glsl_type::uvec3_type
),
4071 _min3(glsl_type::uvec4_type
),
4074 add_function("max3",
4075 _max3(glsl_type::float_type
),
4076 _max3(glsl_type::vec2_type
),
4077 _max3(glsl_type::vec3_type
),
4078 _max3(glsl_type::vec4_type
),
4080 _max3(glsl_type::int_type
),
4081 _max3(glsl_type::ivec2_type
),
4082 _max3(glsl_type::ivec3_type
),
4083 _max3(glsl_type::ivec4_type
),
4085 _max3(glsl_type::uint_type
),
4086 _max3(glsl_type::uvec2_type
),
4087 _max3(glsl_type::uvec3_type
),
4088 _max3(glsl_type::uvec4_type
),
4091 add_function("mid3",
4092 _mid3(glsl_type::float_type
),
4093 _mid3(glsl_type::vec2_type
),
4094 _mid3(glsl_type::vec3_type
),
4095 _mid3(glsl_type::vec4_type
),
4097 _mid3(glsl_type::int_type
),
4098 _mid3(glsl_type::ivec2_type
),
4099 _mid3(glsl_type::ivec3_type
),
4100 _mid3(glsl_type::ivec4_type
),
4102 _mid3(glsl_type::uint_type
),
4103 _mid3(glsl_type::uvec2_type
),
4104 _mid3(glsl_type::uvec3_type
),
4105 _mid3(glsl_type::uvec4_type
),
4108 add_image_functions(true);
4110 add_function("memoryBarrier",
4111 _memory_barrier("__intrinsic_memory_barrier",
4112 shader_image_load_store
),
4114 add_function("groupMemoryBarrier",
4115 _memory_barrier("__intrinsic_group_memory_barrier",
4118 add_function("memoryBarrierAtomicCounter",
4119 _memory_barrier("__intrinsic_memory_barrier_atomic_counter",
4120 compute_shader_supported
),
4122 add_function("memoryBarrierBuffer",
4123 _memory_barrier("__intrinsic_memory_barrier_buffer",
4124 compute_shader_supported
),
4126 add_function("memoryBarrierImage",
4127 _memory_barrier("__intrinsic_memory_barrier_image",
4128 compute_shader_supported
),
4130 add_function("memoryBarrierShared",
4131 _memory_barrier("__intrinsic_memory_barrier_shared",
4135 add_function("ballotARB", _ballot(), NULL
);
4137 add_function("readInvocationARB",
4138 _read_invocation(glsl_type::float_type
),
4139 _read_invocation(glsl_type::vec2_type
),
4140 _read_invocation(glsl_type::vec3_type
),
4141 _read_invocation(glsl_type::vec4_type
),
4143 _read_invocation(glsl_type::int_type
),
4144 _read_invocation(glsl_type::ivec2_type
),
4145 _read_invocation(glsl_type::ivec3_type
),
4146 _read_invocation(glsl_type::ivec4_type
),
4148 _read_invocation(glsl_type::uint_type
),
4149 _read_invocation(glsl_type::uvec2_type
),
4150 _read_invocation(glsl_type::uvec3_type
),
4151 _read_invocation(glsl_type::uvec4_type
),
4154 add_function("readFirstInvocationARB",
4155 _read_first_invocation(glsl_type::float_type
),
4156 _read_first_invocation(glsl_type::vec2_type
),
4157 _read_first_invocation(glsl_type::vec3_type
),
4158 _read_first_invocation(glsl_type::vec4_type
),
4160 _read_first_invocation(glsl_type::int_type
),
4161 _read_first_invocation(glsl_type::ivec2_type
),
4162 _read_first_invocation(glsl_type::ivec3_type
),
4163 _read_first_invocation(glsl_type::ivec4_type
),
4165 _read_first_invocation(glsl_type::uint_type
),
4166 _read_first_invocation(glsl_type::uvec2_type
),
4167 _read_first_invocation(glsl_type::uvec3_type
),
4168 _read_first_invocation(glsl_type::uvec4_type
),
4171 add_function("clock2x32ARB",
4172 _shader_clock(shader_clock
,
4173 glsl_type::uvec2_type
),
4176 add_function("clockARB",
4177 _shader_clock(shader_clock_int64
,
4178 glsl_type::uint64_t_type
),
4181 add_function("beginInvocationInterlockARB",
4182 _invocation_interlock(
4183 "__intrinsic_begin_invocation_interlock",
4184 supports_arb_fragment_shader_interlock
),
4187 add_function("endInvocationInterlockARB",
4188 _invocation_interlock(
4189 "__intrinsic_end_invocation_interlock",
4190 supports_arb_fragment_shader_interlock
),
4193 add_function("beginInvocationInterlockNV",
4194 _invocation_interlock(
4195 "__intrinsic_begin_invocation_interlock",
4196 supports_nv_fragment_shader_interlock
),
4199 add_function("endInvocationInterlockNV",
4200 _invocation_interlock(
4201 "__intrinsic_end_invocation_interlock",
4202 supports_nv_fragment_shader_interlock
),
4205 add_function("anyInvocationARB",
4206 _vote("__intrinsic_vote_any", vote
),
4209 add_function("allInvocationsARB",
4210 _vote("__intrinsic_vote_all", vote
),
4213 add_function("allInvocationsEqualARB",
4214 _vote("__intrinsic_vote_eq", vote
),
4217 add_function("anyInvocation",
4218 _vote("__intrinsic_vote_any", v460_desktop
),
4221 add_function("allInvocations",
4222 _vote("__intrinsic_vote_all", v460_desktop
),
4225 add_function("allInvocationsEqual",
4226 _vote("__intrinsic_vote_eq", v460_desktop
),
4229 add_function("__builtin_idiv64",
4230 generate_ir::idiv64(mem_ctx
, integer_functions_supported
),
4233 add_function("__builtin_imod64",
4234 generate_ir::imod64(mem_ctx
, integer_functions_supported
),
4237 add_function("__builtin_sign64",
4238 generate_ir::sign64(mem_ctx
, integer_functions_supported
),
4241 add_function("__builtin_udiv64",
4242 generate_ir::udiv64(mem_ctx
, integer_functions_supported
),
4245 add_function("__builtin_umod64",
4246 generate_ir::umod64(mem_ctx
, integer_functions_supported
),
4249 add_function("__builtin_umul64",
4250 generate_ir::umul64(mem_ctx
, integer_functions_supported
),
4261 builtin_builder::add_function(const char *name
, ...)
4265 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4269 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
4275 stuff
.push_tail(sig
);
4276 validate_ir_tree(&stuff
);
4279 f
->add_signature(sig
);
4283 shader
->symbols
->add_function(f
);
4287 builtin_builder::add_image_function(const char *name
,
4288 const char *intrinsic_name
,
4289 image_prototype_ctr prototype
,
4290 unsigned num_arguments
,
4292 enum ir_intrinsic_id intrinsic_id
)
4294 static const glsl_type
*const types
[] = {
4295 glsl_type::image1D_type
,
4296 glsl_type::image2D_type
,
4297 glsl_type::image3D_type
,
4298 glsl_type::image2DRect_type
,
4299 glsl_type::imageCube_type
,
4300 glsl_type::imageBuffer_type
,
4301 glsl_type::image1DArray_type
,
4302 glsl_type::image2DArray_type
,
4303 glsl_type::imageCubeArray_type
,
4304 glsl_type::image2DMS_type
,
4305 glsl_type::image2DMSArray_type
,
4306 glsl_type::iimage1D_type
,
4307 glsl_type::iimage2D_type
,
4308 glsl_type::iimage3D_type
,
4309 glsl_type::iimage2DRect_type
,
4310 glsl_type::iimageCube_type
,
4311 glsl_type::iimageBuffer_type
,
4312 glsl_type::iimage1DArray_type
,
4313 glsl_type::iimage2DArray_type
,
4314 glsl_type::iimageCubeArray_type
,
4315 glsl_type::iimage2DMS_type
,
4316 glsl_type::iimage2DMSArray_type
,
4317 glsl_type::uimage1D_type
,
4318 glsl_type::uimage2D_type
,
4319 glsl_type::uimage3D_type
,
4320 glsl_type::uimage2DRect_type
,
4321 glsl_type::uimageCube_type
,
4322 glsl_type::uimageBuffer_type
,
4323 glsl_type::uimage1DArray_type
,
4324 glsl_type::uimage2DArray_type
,
4325 glsl_type::uimageCubeArray_type
,
4326 glsl_type::uimage2DMS_type
,
4327 glsl_type::uimage2DMSArray_type
4330 ir_function
*f
= new(mem_ctx
) ir_function(name
);
4332 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
4333 if ((types
[i
]->sampled_type
!= GLSL_TYPE_FLOAT
||
4334 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
)) &&
4335 (types
[i
]->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
||
4336 !(flags
& IMAGE_FUNCTION_MS_ONLY
)))
4337 f
->add_signature(_image(prototype
, types
[i
], intrinsic_name
,
4338 num_arguments
, flags
, intrinsic_id
));
4341 shader
->symbols
->add_function(f
);
4345 builtin_builder::add_image_functions(bool glsl
)
4347 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
4349 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
4350 "__intrinsic_image_load",
4351 &builtin_builder::_image_prototype
, 0,
4352 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4353 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4354 IMAGE_FUNCTION_READ_ONLY
),
4355 ir_intrinsic_image_load
);
4357 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
4358 "__intrinsic_image_store",
4359 &builtin_builder::_image_prototype
, 1,
4360 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
4361 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
4362 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4363 IMAGE_FUNCTION_WRITE_ONLY
),
4364 ir_intrinsic_image_store
);
4366 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
4368 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
4369 "__intrinsic_image_atomic_add",
4370 &builtin_builder::_image_prototype
, 1,
4371 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
4372 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4373 ir_intrinsic_image_atomic_add
);
4375 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
4376 "__intrinsic_image_atomic_min",
4377 &builtin_builder::_image_prototype
, 1, atom_flags
,
4378 ir_intrinsic_image_atomic_min
);
4380 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
4381 "__intrinsic_image_atomic_max",
4382 &builtin_builder::_image_prototype
, 1, atom_flags
,
4383 ir_intrinsic_image_atomic_max
);
4385 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
4386 "__intrinsic_image_atomic_and",
4387 &builtin_builder::_image_prototype
, 1, atom_flags
,
4388 ir_intrinsic_image_atomic_and
);
4390 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
4391 "__intrinsic_image_atomic_or",
4392 &builtin_builder::_image_prototype
, 1, atom_flags
,
4393 ir_intrinsic_image_atomic_or
);
4395 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
4396 "__intrinsic_image_atomic_xor",
4397 &builtin_builder::_image_prototype
, 1, atom_flags
,
4398 ir_intrinsic_image_atomic_xor
);
4400 add_image_function((glsl
? "imageAtomicExchange" :
4401 "__intrinsic_image_atomic_exchange"),
4402 "__intrinsic_image_atomic_exchange",
4403 &builtin_builder::_image_prototype
, 1,
4404 (flags
| IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
4405 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
),
4406 ir_intrinsic_image_atomic_exchange
);
4408 add_image_function((glsl
? "imageAtomicCompSwap" :
4409 "__intrinsic_image_atomic_comp_swap"),
4410 "__intrinsic_image_atomic_comp_swap",
4411 &builtin_builder::_image_prototype
, 2, atom_flags
,
4412 ir_intrinsic_image_atomic_comp_swap
);
4414 add_image_function(glsl
? "imageSize" : "__intrinsic_image_size",
4415 "__intrinsic_image_size",
4416 &builtin_builder::_image_size_prototype
, 1,
4417 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
,
4418 ir_intrinsic_image_size
);
4420 add_image_function(glsl
? "imageSamples" : "__intrinsic_image_samples",
4421 "__intrinsic_image_samples",
4422 &builtin_builder::_image_samples_prototype
, 1,
4423 flags
| IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
4424 IMAGE_FUNCTION_MS_ONLY
,
4425 ir_intrinsic_image_samples
);
4429 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
4431 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
4435 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
4437 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
4441 builtin_builder::imm(bool b
, unsigned vector_elements
)
4443 return new(mem_ctx
) ir_constant(b
, vector_elements
);
4447 builtin_builder::imm(float f
, unsigned vector_elements
)
4449 return new(mem_ctx
) ir_constant(f
, vector_elements
);
4453 builtin_builder::imm(int i
, unsigned vector_elements
)
4455 return new(mem_ctx
) ir_constant(i
, vector_elements
);
4459 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
4461 return new(mem_ctx
) ir_constant(u
, vector_elements
);
4465 builtin_builder::imm(double d
, unsigned vector_elements
)
4467 return new(mem_ctx
) ir_constant(d
, vector_elements
);
4471 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
4473 return new(mem_ctx
) ir_constant(type
, &data
);
4476 #define IMM_FP(type, val) (type->is_double()) ? imm(val) : imm((float)val)
4478 ir_dereference_variable
*
4479 builtin_builder::var_ref(ir_variable
*var
)
4481 return new(mem_ctx
) ir_dereference_variable(var
);
4484 ir_dereference_array
*
4485 builtin_builder::array_ref(ir_variable
*var
, int idx
)
4487 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
4490 /** Return an element of a matrix */
4492 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
4494 return swizzle(array_ref(var
, column
), row
, 1);
4498 * Implementations of built-in functions:
4501 ir_function_signature
*
4502 builtin_builder::new_sig(const glsl_type
*return_type
,
4503 builtin_available_predicate avail
,
4509 ir_function_signature
*sig
=
4510 new(mem_ctx
) ir_function_signature(return_type
, avail
);
4513 va_start(ap
, num_params
);
4514 for (int i
= 0; i
< num_params
; i
++) {
4515 plist
.push_tail(va_arg(ap
, ir_variable
*));
4519 sig
->replace_parameters(&plist
);
4523 #define MAKE_SIG(return_type, avail, ...) \
4524 ir_function_signature *sig = \
4525 new_sig(return_type, avail, __VA_ARGS__); \
4526 ir_factory body(&sig->body, mem_ctx); \
4527 sig->is_defined = true;
4529 #define MAKE_INTRINSIC(return_type, id, avail, ...) \
4530 ir_function_signature *sig = \
4531 new_sig(return_type, avail, __VA_ARGS__); \
4532 sig->intrinsic_id = id;
4534 ir_function_signature
*
4535 builtin_builder::unop(builtin_available_predicate avail
,
4536 ir_expression_operation opcode
,
4537 const glsl_type
*return_type
,
4538 const glsl_type
*param_type
)
4540 ir_variable
*x
= in_var(param_type
, "x");
4541 MAKE_SIG(return_type
, avail
, 1, x
);
4542 body
.emit(ret(expr(opcode
, x
)));
4546 #define UNOP(NAME, OPCODE, AVAIL) \
4547 ir_function_signature * \
4548 builtin_builder::_##NAME(const glsl_type *type) \
4550 return unop(&AVAIL, OPCODE, type, type); \
4553 #define UNOPA(NAME, OPCODE) \
4554 ir_function_signature * \
4555 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
4557 return unop(avail, OPCODE, type, type); \
4560 ir_function_signature
*
4561 builtin_builder::binop(builtin_available_predicate avail
,
4562 ir_expression_operation opcode
,
4563 const glsl_type
*return_type
,
4564 const glsl_type
*param0_type
,
4565 const glsl_type
*param1_type
,
4568 ir_variable
*x
= in_var(param0_type
, "x");
4569 ir_variable
*y
= in_var(param1_type
, "y");
4570 MAKE_SIG(return_type
, avail
, 2, x
, y
);
4573 body
.emit(ret(expr(opcode
, y
, x
)));
4575 body
.emit(ret(expr(opcode
, x
, y
)));
4580 #define BINOP(NAME, OPCODE, AVAIL) \
4581 ir_function_signature * \
4582 builtin_builder::_##NAME(const glsl_type *return_type, \
4583 const glsl_type *param0_type, \
4584 const glsl_type *param1_type) \
4586 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
4590 * Angle and Trigonometry Functions @{
4593 ir_function_signature
*
4594 builtin_builder::_radians(const glsl_type
*type
)
4596 ir_variable
*degrees
= in_var(type
, "degrees");
4597 MAKE_SIG(type
, always_available
, 1, degrees
);
4598 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
4602 ir_function_signature
*
4603 builtin_builder::_degrees(const glsl_type
*type
)
4605 ir_variable
*radians
= in_var(type
, "radians");
4606 MAKE_SIG(type
, always_available
, 1, radians
);
4607 body
.emit(ret(mul(radians
, imm(57.29578f
))));
4611 UNOP(sin
, ir_unop_sin
, always_available
)
4612 UNOP(cos
, ir_unop_cos
, always_available
)
4614 ir_function_signature
*
4615 builtin_builder::_tan(const glsl_type
*type
)
4617 ir_variable
*theta
= in_var(type
, "theta");
4618 MAKE_SIG(type
, always_available
, 1, theta
);
4619 body
.emit(ret(div(sin(theta
), cos(theta
))));
4624 builtin_builder::asin_expr(ir_variable
*x
, float p0
, float p1
)
4628 mul(sqrt(sub(imm(1.0f
), abs(x
))),
4631 add(imm(M_PI_4f
- 1.0f
),
4634 mul(abs(x
), imm(p1
))))))))));
4638 * Generate a ir_call to a function with a set of parameters
4640 * The input \c params can either be a list of \c ir_variable or a list of
4641 * \c ir_dereference_variable. In the latter case, all nodes will be removed
4642 * from \c params and used directly as the parameters to the generated
4646 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
4648 exec_list actual_params
;
4650 foreach_in_list_safe(ir_instruction
, ir
, ¶ms
) {
4651 ir_dereference_variable
*d
= ir
->as_dereference_variable();
4654 actual_params
.push_tail(d
);
4656 ir_variable
*var
= ir
->as_variable();
4657 assert(var
!= NULL
);
4658 actual_params
.push_tail(var_ref(var
));
4662 ir_function_signature
*sig
=
4663 f
->exact_matching_signature(NULL
, &actual_params
);
4667 ir_dereference_variable
*deref
=
4668 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
4670 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
4673 ir_function_signature
*
4674 builtin_builder::_asin(const glsl_type
*type
)
4676 ir_variable
*x
= in_var(type
, "x");
4677 MAKE_SIG(type
, always_available
, 1, x
);
4679 body
.emit(ret(asin_expr(x
, 0.086566724f
, -0.03102955f
)));
4684 ir_function_signature
*
4685 builtin_builder::_acos(const glsl_type
*type
)
4687 ir_variable
*x
= in_var(type
, "x");
4688 MAKE_SIG(type
, always_available
, 1, x
);
4690 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
, 0.08132463f
, -0.02363318f
))));
4695 ir_function_signature
*
4696 builtin_builder::_atan2(const glsl_type
*type
)
4698 const unsigned n
= type
->vector_elements
;
4699 ir_variable
*y
= in_var(type
, "y");
4700 ir_variable
*x
= in_var(type
, "x");
4701 MAKE_SIG(type
, always_available
, 2, y
, x
);
4703 /* If we're on the left half-plane rotate the coordinates π/2 clock-wise
4704 * for the y=0 discontinuity to end up aligned with the vertical
4705 * discontinuity of atan(s/t) along t=0. This also makes sure that we
4706 * don't attempt to divide by zero along the vertical line, which may give
4707 * unspecified results on non-GLSL 4.1-capable hardware.
4709 ir_variable
*flip
= body
.make_temp(glsl_type::bvec(n
), "flip");
4710 body
.emit(assign(flip
, gequal(imm(0.0f
, n
), x
)));
4711 ir_variable
*s
= body
.make_temp(type
, "s");
4712 body
.emit(assign(s
, csel(flip
, abs(x
), y
)));
4713 ir_variable
*t
= body
.make_temp(type
, "t");
4714 body
.emit(assign(t
, csel(flip
, y
, abs(x
))));
4716 /* If the magnitude of the denominator exceeds some huge value, scale down
4717 * the arguments in order to prevent the reciprocal operation from flushing
4718 * its result to zero, which would cause precision problems, and for s
4719 * infinite would cause us to return a NaN instead of the correct finite
4722 * If fmin and fmax are respectively the smallest and largest positive
4723 * normalized floating point values representable by the implementation,
4724 * the constants below should be in agreement with:
4727 * scale <= 1 / fmin / fmax (for |t| >= huge)
4729 * In addition scale should be a negative power of two in order to avoid
4730 * loss of precision. The values chosen below should work for most usual
4731 * floating point representations with at least the dynamic range of ATI's
4732 * 24-bit representation.
4734 ir_constant
*huge
= imm(1e18f
, n
);
4735 ir_variable
*scale
= body
.make_temp(type
, "scale");
4736 body
.emit(assign(scale
, csel(gequal(abs(t
), huge
),
4737 imm(0.25f
, n
), imm(1.0f
, n
))));
4738 ir_variable
*rcp_scaled_t
= body
.make_temp(type
, "rcp_scaled_t");
4739 body
.emit(assign(rcp_scaled_t
, rcp(mul(t
, scale
))));
4740 ir_expression
*s_over_t
= mul(mul(s
, scale
), rcp_scaled_t
);
4742 /* For |x| = |y| assume tan = 1 even if infinite (i.e. pretend momentarily
4743 * that ∞/∞ = 1) in order to comply with the rather artificial rules
4744 * inherited from IEEE 754-2008, namely:
4746 * "atan2(±∞, −∞) is ±3π/4
4747 * atan2(±∞, +∞) is ±π/4"
4749 * Note that this is inconsistent with the rules for the neighborhood of
4750 * zero that are based on iterated limits:
4752 * "atan2(±0, −0) is ±π
4753 * atan2(±0, +0) is ±0"
4755 * but GLSL specifically allows implementations to deviate from IEEE rules
4756 * at (0,0), so we take that license (i.e. pretend that 0/0 = 1 here as
4759 ir_expression
*tan
= csel(equal(abs(x
), abs(y
)),
4760 imm(1.0f
, n
), abs(s_over_t
));
4762 /* Calculate the arctangent and fix up the result if we had flipped the
4763 * coordinate system.
4765 ir_variable
*arc
= body
.make_temp(type
, "arc");
4766 do_atan(body
, type
, arc
, tan
);
4767 body
.emit(assign(arc
, add(arc
, mul(b2f(flip
), imm(M_PI_2f
)))));
4769 /* Rather convoluted calculation of the sign of the result. When x < 0 we
4770 * cannot use fsign because we need to be able to distinguish between
4771 * negative and positive zero. Unfortunately we cannot use bitwise
4772 * arithmetic tricks either because of back-ends without integer support.
4773 * When x >= 0 rcp_scaled_t will always be non-negative so this won't be
4774 * able to distinguish between negative and positive zero, but we don't
4775 * care because atan2 is continuous along the whole positive y = 0
4776 * half-line, so it won't affect the result significantly.
4778 body
.emit(ret(csel(less(min2(y
, rcp_scaled_t
), imm(0.0f
, n
)),
4785 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
4788 * range-reduction, first step:
4790 * / y_over_x if |y_over_x| <= 1.0;
4792 * \ 1.0 / y_over_x otherwise
4794 ir_variable
*x
= body
.make_temp(type
, "atan_x");
4795 body
.emit(assign(x
, div(min2(abs(y_over_x
),
4801 * approximate atan by evaluating polynomial:
4803 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
4804 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
4805 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
4807 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
4808 body
.emit(assign(tmp
, mul(x
, x
)));
4809 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
4811 imm(0.0536813784310406f
)),
4813 imm(0.1173503194786851f
)),
4815 imm(0.1938924977115610f
)),
4817 imm(0.3326756418091246f
)),
4819 imm(0.9999793128310355f
)),
4822 /* range-reduction fixup */
4823 body
.emit(assign(tmp
, add(tmp
,
4824 mul(b2f(greater(abs(y_over_x
),
4825 imm(1.0f
, type
->components()))),
4831 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
4834 ir_function_signature
*
4835 builtin_builder::_atan(const glsl_type
*type
)
4837 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
4838 MAKE_SIG(type
, always_available
, 1, y_over_x
);
4840 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
4841 do_atan(body
, type
, tmp
, y_over_x
);
4842 body
.emit(ret(tmp
));
4847 ir_function_signature
*
4848 builtin_builder::_sinh(const glsl_type
*type
)
4850 ir_variable
*x
= in_var(type
, "x");
4851 MAKE_SIG(type
, v130
, 1, x
);
4853 /* 0.5 * (e^x - e^(-x)) */
4854 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
4859 ir_function_signature
*
4860 builtin_builder::_cosh(const glsl_type
*type
)
4862 ir_variable
*x
= in_var(type
, "x");
4863 MAKE_SIG(type
, v130
, 1, x
);
4865 /* 0.5 * (e^x + e^(-x)) */
4866 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
4871 ir_function_signature
*
4872 builtin_builder::_tanh(const glsl_type
*type
)
4874 ir_variable
*x
= in_var(type
, "x");
4875 MAKE_SIG(type
, v130
, 1, x
);
4877 /* tanh(x) := (0.5 * (e^x - e^(-x))) / (0.5 * (e^x + e^(-x)))
4879 * With a little algebra this reduces to (e^2x - 1) / (e^2x + 1)
4881 * Clamp x to (-inf, +10] to avoid precision problems. When x > 10, e^2x
4882 * is so much larger than 1.0 that 1.0 gets flushed to zero in the
4883 * computation e^2x +/- 1 so it can be ignored.
4885 ir_variable
*t
= body
.make_temp(type
, "tmp");
4886 body
.emit(assign(t
, min2(x
, imm(10.0f
))));
4888 body
.emit(ret(div(sub(exp(mul(t
, imm(2.0f
))), imm(1.0f
)),
4889 add(exp(mul(t
, imm(2.0f
))), imm(1.0f
)))));
4894 ir_function_signature
*
4895 builtin_builder::_asinh(const glsl_type
*type
)
4897 ir_variable
*x
= in_var(type
, "x");
4898 MAKE_SIG(type
, v130
, 1, x
);
4900 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
4905 ir_function_signature
*
4906 builtin_builder::_acosh(const glsl_type
*type
)
4908 ir_variable
*x
= in_var(type
, "x");
4909 MAKE_SIG(type
, v130
, 1, x
);
4911 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
4915 ir_function_signature
*
4916 builtin_builder::_atanh(const glsl_type
*type
)
4918 ir_variable
*x
= in_var(type
, "x");
4919 MAKE_SIG(type
, v130
, 1, x
);
4921 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
4922 sub(imm(1.0f
), x
))))));
4928 * Exponential Functions @{
4931 ir_function_signature
*
4932 builtin_builder::_pow(const glsl_type
*type
)
4934 return binop(always_available
, ir_binop_pow
, type
, type
, type
);
4937 UNOP(exp
, ir_unop_exp
, always_available
)
4938 UNOP(log
, ir_unop_log
, always_available
)
4939 UNOP(exp2
, ir_unop_exp2
, always_available
)
4940 UNOP(log2
, ir_unop_log2
, always_available
)
4941 UNOPA(sqrt
, ir_unop_sqrt
)
4942 UNOPA(inversesqrt
, ir_unop_rsq
)
4946 UNOPA(abs
, ir_unop_abs
)
4947 UNOPA(sign
, ir_unop_sign
)
4948 UNOPA(floor
, ir_unop_floor
)
4949 UNOPA(truncate
, ir_unop_trunc
)
4950 UNOPA(trunc
, ir_unop_trunc
)
4951 UNOPA(round
, ir_unop_round_even
)
4952 UNOPA(roundEven
, ir_unop_round_even
)
4953 UNOPA(ceil
, ir_unop_ceil
)
4954 UNOPA(fract
, ir_unop_fract
)
4956 ir_function_signature
*
4957 builtin_builder::_mod(builtin_available_predicate avail
,
4958 const glsl_type
*x_type
, const glsl_type
*y_type
)
4960 return binop(avail
, ir_binop_mod
, x_type
, x_type
, y_type
);
4963 ir_function_signature
*
4964 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
4966 ir_variable
*x
= in_var(type
, "x");
4967 ir_variable
*i
= out_var(type
, "i");
4968 MAKE_SIG(type
, avail
, 2, x
, i
);
4970 ir_variable
*t
= body
.make_temp(type
, "t");
4971 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
4972 body
.emit(assign(i
, t
));
4973 body
.emit(ret(sub(x
, t
)));
4978 ir_function_signature
*
4979 builtin_builder::_min(builtin_available_predicate avail
,
4980 const glsl_type
*x_type
, const glsl_type
*y_type
)
4982 return binop(avail
, ir_binop_min
, x_type
, x_type
, y_type
);
4985 ir_function_signature
*
4986 builtin_builder::_max(builtin_available_predicate avail
,
4987 const glsl_type
*x_type
, const glsl_type
*y_type
)
4989 return binop(avail
, ir_binop_max
, x_type
, x_type
, y_type
);
4992 ir_function_signature
*
4993 builtin_builder::_clamp(builtin_available_predicate avail
,
4994 const glsl_type
*val_type
, const glsl_type
*bound_type
)
4996 ir_variable
*x
= in_var(val_type
, "x");
4997 ir_variable
*minVal
= in_var(bound_type
, "minVal");
4998 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
4999 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
5001 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
5006 ir_function_signature
*
5007 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
5009 ir_variable
*x
= in_var(val_type
, "x");
5010 ir_variable
*y
= in_var(val_type
, "y");
5011 ir_variable
*a
= in_var(blend_type
, "a");
5012 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5014 body
.emit(ret(lrp(x
, y
, a
)));
5019 ir_function_signature
*
5020 builtin_builder::_mix_sel(builtin_available_predicate avail
,
5021 const glsl_type
*val_type
,
5022 const glsl_type
*blend_type
)
5024 ir_variable
*x
= in_var(val_type
, "x");
5025 ir_variable
*y
= in_var(val_type
, "y");
5026 ir_variable
*a
= in_var(blend_type
, "a");
5027 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
5029 /* csel matches the ternary operator in that a selector of true choses the
5030 * first argument. This differs from mix(x, y, false) which choses the
5031 * second argument (to remain consistent with the interpolating version of
5032 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
5034 * To handle the behavior mismatch, reverse the x and y arguments.
5036 body
.emit(ret(csel(a
, y
, x
)));
5041 ir_function_signature
*
5042 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5044 ir_variable
*edge
= in_var(edge_type
, "edge");
5045 ir_variable
*x
= in_var(x_type
, "x");
5046 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
5048 ir_variable
*t
= body
.make_temp(x_type
, "t");
5049 if (x_type
->vector_elements
== 1) {
5050 /* Both are floats */
5051 if (edge_type
->is_double())
5052 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
5054 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
5055 } else if (edge_type
->vector_elements
== 1) {
5056 /* x is a vector but edge is a float */
5057 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5058 if (edge_type
->is_double())
5059 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
5061 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
5064 /* Both are vectors */
5065 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
5066 if (edge_type
->is_double())
5067 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
5070 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
5080 ir_function_signature
*
5081 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
5083 ir_variable
*edge0
= in_var(edge_type
, "edge0");
5084 ir_variable
*edge1
= in_var(edge_type
, "edge1");
5085 ir_variable
*x
= in_var(x_type
, "x");
5086 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
5088 /* From the GLSL 1.10 specification:
5091 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
5092 * return t * t * (3 - 2 * t);
5095 ir_variable
*t
= body
.make_temp(x_type
, "t");
5096 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
5097 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
5099 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
5104 ir_function_signature
*
5105 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
5107 ir_variable
*x
= in_var(type
, "x");
5108 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5110 body
.emit(ret(nequal(x
, x
)));
5115 ir_function_signature
*
5116 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
5118 ir_variable
*x
= in_var(type
, "x");
5119 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
5121 ir_constant_data infinities
;
5122 for (int i
= 0; i
< type
->vector_elements
; i
++) {
5123 switch (type
->base_type
) {
5124 case GLSL_TYPE_FLOAT
:
5125 infinities
.f
[i
] = INFINITY
;
5127 case GLSL_TYPE_DOUBLE
:
5128 infinities
.d
[i
] = INFINITY
;
5131 unreachable("unknown type");
5135 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
5140 ir_function_signature
*
5141 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
5143 ir_variable
*x
= in_var(type
, "x");
5144 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5145 body
.emit(ret(bitcast_f2i(x
)));
5149 ir_function_signature
*
5150 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
5152 ir_variable
*x
= in_var(type
, "x");
5153 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5154 body
.emit(ret(bitcast_f2u(x
)));
5158 ir_function_signature
*
5159 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
5161 ir_variable
*x
= in_var(type
, "x");
5162 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5163 body
.emit(ret(bitcast_i2f(x
)));
5167 ir_function_signature
*
5168 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
5170 ir_variable
*x
= in_var(type
, "x");
5171 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
5172 body
.emit(ret(bitcast_u2f(x
)));
5176 ir_function_signature
*
5177 builtin_builder::_doubleBitsToInt64(builtin_available_predicate avail
, const glsl_type
*type
)
5179 ir_variable
*x
= in_var(type
, "x");
5180 MAKE_SIG(glsl_type::i64vec(type
->vector_elements
), avail
, 1, x
);
5181 body
.emit(ret(bitcast_d2i64(x
)));
5185 ir_function_signature
*
5186 builtin_builder::_doubleBitsToUint64(builtin_available_predicate avail
, const glsl_type
*type
)
5188 ir_variable
*x
= in_var(type
, "x");
5189 MAKE_SIG(glsl_type::u64vec(type
->vector_elements
), avail
, 1, x
);
5190 body
.emit(ret(bitcast_d2u64(x
)));
5194 ir_function_signature
*
5195 builtin_builder::_int64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5197 ir_variable
*x
= in_var(type
, "x");
5198 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5199 body
.emit(ret(bitcast_i642d(x
)));
5203 ir_function_signature
*
5204 builtin_builder::_uint64BitsToDouble(builtin_available_predicate avail
, const glsl_type
*type
)
5206 ir_variable
*x
= in_var(type
, "x");
5207 MAKE_SIG(glsl_type::dvec(type
->vector_elements
), avail
, 1, x
);
5208 body
.emit(ret(bitcast_u642d(x
)));
5212 ir_function_signature
*
5213 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
5215 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5216 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5217 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
5221 ir_function_signature
*
5222 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
5224 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5225 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5226 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
5230 ir_function_signature
*
5231 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
5233 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5234 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5235 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
5239 ir_function_signature
*
5240 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
5242 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
5243 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5244 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
5248 ir_function_signature
*
5249 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
5251 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5252 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5253 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
5257 ir_function_signature
*
5258 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
5260 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5261 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5262 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
5267 ir_function_signature
*
5268 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
5270 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5271 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5272 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
5276 ir_function_signature
*
5277 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
5279 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5280 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
5281 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
5285 ir_function_signature
*
5286 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
5288 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
5289 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
5290 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
5294 ir_function_signature
*
5295 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
5297 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
5298 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
5299 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
5303 ir_function_signature
*
5304 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
5306 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5307 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
5308 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
5312 ir_function_signature
*
5313 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
5315 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
5316 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5317 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
5321 ir_function_signature
*
5322 builtin_builder::_packInt2x32(builtin_available_predicate avail
)
5324 ir_variable
*v
= in_var(glsl_type::ivec2_type
, "v");
5325 MAKE_SIG(glsl_type::int64_t_type
, avail
, 1, v
);
5326 body
.emit(ret(expr(ir_unop_pack_int_2x32
, v
)));
5330 ir_function_signature
*
5331 builtin_builder::_unpackInt2x32(builtin_available_predicate avail
)
5333 ir_variable
*p
= in_var(glsl_type::int64_t_type
, "p");
5334 MAKE_SIG(glsl_type::ivec2_type
, avail
, 1, p
);
5335 body
.emit(ret(expr(ir_unop_unpack_int_2x32
, p
)));
5339 ir_function_signature
*
5340 builtin_builder::_packUint2x32(builtin_available_predicate avail
)
5342 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
5343 MAKE_SIG(glsl_type::uint64_t_type
, avail
, 1, v
);
5344 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, v
)));
5348 ir_function_signature
*
5349 builtin_builder::_unpackUint2x32(builtin_available_predicate avail
)
5351 ir_variable
*p
= in_var(glsl_type::uint64_t_type
, "p");
5352 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
5353 body
.emit(ret(expr(ir_unop_unpack_uint_2x32
, p
)));
5357 ir_function_signature
*
5358 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
5360 ir_variable
*x
= in_var(type
, "x");
5361 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
5363 body
.emit(ret(sqrt(dot(x
, x
))));
5368 ir_function_signature
*
5369 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
5371 ir_variable
*p0
= in_var(type
, "p0");
5372 ir_variable
*p1
= in_var(type
, "p1");
5373 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
5375 if (type
->vector_elements
== 1) {
5376 body
.emit(ret(abs(sub(p0
, p1
))));
5378 ir_variable
*p
= body
.make_temp(type
, "p");
5379 body
.emit(assign(p
, sub(p0
, p1
)));
5380 body
.emit(ret(sqrt(dot(p
, p
))));
5386 ir_function_signature
*
5387 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
5389 if (type
->vector_elements
== 1)
5390 return binop(avail
, ir_binop_mul
, type
, type
, type
);
5392 return binop(avail
, ir_binop_dot
,
5393 type
->get_base_type(), type
, type
);
5396 ir_function_signature
*
5397 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
5399 ir_variable
*a
= in_var(type
, "a");
5400 ir_variable
*b
= in_var(type
, "b");
5401 MAKE_SIG(type
, avail
, 2, a
, b
);
5403 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
5404 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
5406 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
5407 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
5412 ir_function_signature
*
5413 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
5415 ir_variable
*x
= in_var(type
, "x");
5416 MAKE_SIG(type
, avail
, 1, x
);
5418 if (type
->vector_elements
== 1) {
5419 body
.emit(ret(sign(x
)));
5421 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
5427 ir_function_signature
*
5428 builtin_builder::_ftransform()
5430 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
5432 /* ftransform() refers to global variables, and is always emitted
5433 * directly by ast_function.cpp. Just emit a prototype here so we
5434 * can recognize calls to it.
5439 ir_function_signature
*
5440 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
5442 ir_variable
*N
= in_var(type
, "N");
5443 ir_variable
*I
= in_var(type
, "I");
5444 ir_variable
*Nref
= in_var(type
, "Nref");
5445 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
5447 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
5448 ret(N
), ret(neg(N
))));
5453 ir_function_signature
*
5454 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
5456 ir_variable
*I
= in_var(type
, "I");
5457 ir_variable
*N
= in_var(type
, "N");
5458 MAKE_SIG(type
, avail
, 2, I
, N
);
5460 /* I - 2 * dot(N, I) * N */
5461 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
5466 ir_function_signature
*
5467 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
5469 ir_variable
*I
= in_var(type
, "I");
5470 ir_variable
*N
= in_var(type
, "N");
5471 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
5472 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
5474 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
5475 body
.emit(assign(n_dot_i
, dot(N
, I
)));
5477 /* From the GLSL 1.10 specification:
5478 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
5480 * return genType(0.0)
5482 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
5484 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
5485 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
5486 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
5487 mul(n_dot_i
, n_dot_i
)))))));
5488 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
5489 ret(ir_constant::zero(mem_ctx
, type
)),
5490 ret(sub(mul(eta
, I
),
5491 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
5496 ir_function_signature
*
5497 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
5499 ir_variable
*x
= in_var(type
, "x");
5500 ir_variable
*y
= in_var(type
, "y");
5501 MAKE_SIG(type
, avail
, 2, x
, y
);
5503 ir_variable
*z
= body
.make_temp(type
, "z");
5504 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5505 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
5512 ir_function_signature
*
5513 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
5518 if (type
->is_double()) {
5519 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
5520 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
5522 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
5523 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
5525 MAKE_SIG(type
, avail
, 2, c
, r
);
5527 ir_variable
*m
= body
.make_temp(type
, "m");
5528 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
5529 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
5536 ir_function_signature
*
5537 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
5539 const glsl_type
*transpose_type
=
5540 glsl_type::get_instance(orig_type
->base_type
,
5541 orig_type
->matrix_columns
,
5542 orig_type
->vector_elements
);
5544 ir_variable
*m
= in_var(orig_type
, "m");
5545 MAKE_SIG(transpose_type
, avail
, 1, m
);
5547 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
5548 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
5549 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
5550 body
.emit(assign(array_ref(t
, j
),
5551 matrix_elt(m
, i
, j
),
5560 ir_function_signature
*
5561 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5563 ir_variable
*m
= in_var(type
, "m");
5564 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5566 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5567 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
5572 ir_function_signature
*
5573 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5575 ir_variable
*m
= in_var(type
, "m");
5576 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
5579 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
5580 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
5583 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
5584 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
5587 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
5588 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
5590 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
5591 mul(matrix_elt(m
, 0, 1), f2
)),
5592 mul(matrix_elt(m
, 0, 2), f3
))));
5597 ir_function_signature
*
5598 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
5600 ir_variable
*m
= in_var(type
, "m");
5601 const glsl_type
*btype
= type
->get_base_type();
5602 MAKE_SIG(btype
, avail
, 1, m
);
5604 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
5605 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
5606 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
5607 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
5608 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
5609 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
5610 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
5611 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
5612 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
5613 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
5614 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
5615 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
5616 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
5617 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
5618 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
5619 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
5620 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
5621 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
5622 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
5624 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
5625 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
5626 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
5627 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
5628 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
5629 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
5630 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
5631 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5632 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
5633 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
5634 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
5635 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5636 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
5637 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
5638 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
5639 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5640 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
5641 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5642 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5644 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
5646 body
.emit(assign(adj_0
,
5647 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
5648 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
5649 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
5651 body
.emit(assign(adj_0
, neg(
5652 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
5653 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
5654 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
5656 body
.emit(assign(adj_0
,
5657 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
5658 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
5659 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
5661 body
.emit(assign(adj_0
, neg(
5662 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
5663 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
5664 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
5667 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
5672 ir_function_signature
*
5673 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
5675 ir_variable
*m
= in_var(type
, "m");
5676 MAKE_SIG(type
, avail
, 1, m
);
5678 ir_variable
*adj
= body
.make_temp(type
, "adj");
5679 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
5680 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
5681 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
5682 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
5684 ir_expression
*det
=
5685 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5686 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
5688 body
.emit(ret(div(adj
, det
)));
5692 ir_function_signature
*
5693 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
5695 ir_variable
*m
= in_var(type
, "m");
5696 const glsl_type
*btype
= type
->get_base_type();
5697 MAKE_SIG(type
, avail
, 1, m
);
5699 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
5700 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
5701 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
5703 body
.emit(assign(f11_22_21_12
,
5704 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
5705 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5706 body
.emit(assign(f10_22_20_12
,
5707 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
5708 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5709 body
.emit(assign(f10_21_20_11
,
5710 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
5711 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5713 ir_variable
*adj
= body
.make_temp(type
, "adj");
5714 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
5715 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
5716 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
5718 body
.emit(assign(array_ref(adj
, 0), neg(
5719 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
5720 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
5722 body
.emit(assign(array_ref(adj
, 1),
5723 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
5724 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
5726 body
.emit(assign(array_ref(adj
, 2), neg(
5727 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
5728 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
5731 body
.emit(assign(array_ref(adj
, 0),
5732 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
5733 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
5735 body
.emit(assign(array_ref(adj
, 1), neg(
5736 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
5737 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
5739 body
.emit(assign(array_ref(adj
, 2),
5740 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
5741 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
5744 ir_expression
*det
=
5745 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
5746 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
5747 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
5749 body
.emit(ret(div(adj
, det
)));
5754 ir_function_signature
*
5755 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
5757 ir_variable
*m
= in_var(type
, "m");
5758 const glsl_type
*btype
= type
->get_base_type();
5759 MAKE_SIG(type
, avail
, 1, m
);
5761 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
5762 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
5763 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
5764 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
5765 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
5766 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
5767 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
5768 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
5769 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
5770 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
5771 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
5772 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
5773 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
5774 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
5775 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
5776 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
5777 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
5778 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
5779 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
5781 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
5782 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
5783 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
5784 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
5785 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
5786 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
5787 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
5788 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5789 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
5790 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
5791 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
5792 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
5793 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
5794 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
5795 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
5796 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
5797 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
5798 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
5799 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
5801 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
5802 body
.emit(assign(array_ref(adj
, 0),
5803 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
5804 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
5805 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
5807 body
.emit(assign(array_ref(adj
, 1), neg(
5808 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
5809 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
5810 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
5812 body
.emit(assign(array_ref(adj
, 2),
5813 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
5814 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
5815 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
5817 body
.emit(assign(array_ref(adj
, 3), neg(
5818 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
5819 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
5820 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
5823 body
.emit(assign(array_ref(adj
, 0), neg(
5824 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
5825 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
5826 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
5828 body
.emit(assign(array_ref(adj
, 1),
5829 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
5830 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
5831 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
5833 body
.emit(assign(array_ref(adj
, 2), neg(
5834 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
5835 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
5836 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
5838 body
.emit(assign(array_ref(adj
, 3),
5839 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
5840 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
5841 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
5844 body
.emit(assign(array_ref(adj
, 0),
5845 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
5846 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
5847 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
5849 body
.emit(assign(array_ref(adj
, 1), neg(
5850 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
5851 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
5852 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
5854 body
.emit(assign(array_ref(adj
, 2),
5855 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
5856 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
5857 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
5859 body
.emit(assign(array_ref(adj
, 3), neg(
5860 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
5861 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
5862 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
5865 body
.emit(assign(array_ref(adj
, 0), neg(
5866 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
5867 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
5868 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
5870 body
.emit(assign(array_ref(adj
, 1),
5871 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
5872 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
5873 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
5875 body
.emit(assign(array_ref(adj
, 2), neg(
5876 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
5877 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
5878 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
5880 body
.emit(assign(array_ref(adj
, 3),
5881 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
5882 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
5883 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
5886 ir_expression
*det
=
5887 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
5888 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
5889 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
5890 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
5892 body
.emit(ret(div(adj
, det
)));
5898 ir_function_signature
*
5899 builtin_builder::_lessThan(builtin_available_predicate avail
,
5900 const glsl_type
*type
)
5902 return binop(avail
, ir_binop_less
,
5903 glsl_type::bvec(type
->vector_elements
), type
, type
);
5906 ir_function_signature
*
5907 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
5908 const glsl_type
*type
)
5910 return binop(avail
, ir_binop_gequal
,
5911 glsl_type::bvec(type
->vector_elements
), type
, type
,
5915 ir_function_signature
*
5916 builtin_builder::_greaterThan(builtin_available_predicate avail
,
5917 const glsl_type
*type
)
5919 return binop(avail
, ir_binop_less
,
5920 glsl_type::bvec(type
->vector_elements
), type
, type
,
5924 ir_function_signature
*
5925 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
5926 const glsl_type
*type
)
5928 return binop(avail
, ir_binop_gequal
,
5929 glsl_type::bvec(type
->vector_elements
), type
, type
);
5932 ir_function_signature
*
5933 builtin_builder::_equal(builtin_available_predicate avail
,
5934 const glsl_type
*type
)
5936 return binop(avail
, ir_binop_equal
,
5937 glsl_type::bvec(type
->vector_elements
), type
, type
);
5940 ir_function_signature
*
5941 builtin_builder::_notEqual(builtin_available_predicate avail
,
5942 const glsl_type
*type
)
5944 return binop(avail
, ir_binop_nequal
,
5945 glsl_type::bvec(type
->vector_elements
), type
, type
);
5948 ir_function_signature
*
5949 builtin_builder::_any(const glsl_type
*type
)
5951 ir_variable
*v
= in_var(type
, "v");
5952 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
5954 const unsigned vec_elem
= v
->type
->vector_elements
;
5955 body
.emit(ret(expr(ir_binop_any_nequal
, v
, imm(false, vec_elem
))));
5960 ir_function_signature
*
5961 builtin_builder::_all(const glsl_type
*type
)
5963 ir_variable
*v
= in_var(type
, "v");
5964 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
5966 const unsigned vec_elem
= v
->type
->vector_elements
;
5967 body
.emit(ret(expr(ir_binop_all_equal
, v
, imm(true, vec_elem
))));
5972 UNOP(not, ir_unop_logic_not
, always_available
)
5975 has_lod(const glsl_type
*sampler_type
)
5977 assert(sampler_type
->is_sampler());
5979 switch (sampler_type
->sampler_dimensionality
) {
5980 case GLSL_SAMPLER_DIM_RECT
:
5981 case GLSL_SAMPLER_DIM_BUF
:
5982 case GLSL_SAMPLER_DIM_MS
:
5989 ir_function_signature
*
5990 builtin_builder::_textureSize(builtin_available_predicate avail
,
5991 const glsl_type
*return_type
,
5992 const glsl_type
*sampler_type
)
5994 ir_variable
*s
= in_var(sampler_type
, "sampler");
5995 /* The sampler always exists; add optional lod later. */
5996 MAKE_SIG(return_type
, avail
, 1, s
);
5998 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
5999 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
6001 if (has_lod(sampler_type
)) {
6002 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6003 sig
->parameters
.push_tail(lod
);
6004 tex
->lod_info
.lod
= var_ref(lod
);
6006 tex
->lod_info
.lod
= imm(0u);
6009 body
.emit(ret(tex
));
6014 ir_function_signature
*
6015 builtin_builder::_textureSamples(builtin_available_predicate avail
,
6016 const glsl_type
*sampler_type
)
6018 ir_variable
*s
= in_var(sampler_type
, "sampler");
6019 MAKE_SIG(glsl_type::int_type
, avail
, 1, s
);
6021 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_texture_samples
);
6022 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), glsl_type::int_type
);
6023 body
.emit(ret(tex
));
6028 ir_function_signature
*
6029 builtin_builder::_texture(ir_texture_opcode opcode
,
6030 builtin_available_predicate avail
,
6031 const glsl_type
*return_type
,
6032 const glsl_type
*sampler_type
,
6033 const glsl_type
*coord_type
,
6036 ir_variable
*s
= in_var(sampler_type
, "sampler");
6037 ir_variable
*P
= in_var(coord_type
, "P");
6038 /* The sampler and coordinate always exist; add optional parameters later. */
6039 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6041 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6042 tex
->set_sampler(var_ref(s
), return_type
);
6044 const int coord_size
= sampler_type
->coordinate_components();
6046 if (coord_size
== coord_type
->vector_elements
) {
6047 tex
->coordinate
= var_ref(P
);
6049 /* The incoming coordinate also has the projector or shadow comparator,
6050 * so we need to swizzle those away.
6052 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
6055 /* The projector is always in the last component. */
6056 if (flags
& TEX_PROJECT
)
6057 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
6059 if (sampler_type
->sampler_shadow
) {
6060 if (opcode
== ir_tg4
) {
6061 /* gather has refz as a separate parameter, immediately after the
6064 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
6065 sig
->parameters
.push_tail(refz
);
6066 tex
->shadow_comparator
= var_ref(refz
);
6068 /* The shadow comparator is normally in the Z component, but a few types
6069 * have sufficiently large coordinates that it's in W.
6071 tex
->shadow_comparator
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
6075 if (opcode
== ir_txl
) {
6076 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6077 sig
->parameters
.push_tail(lod
);
6078 tex
->lod_info
.lod
= var_ref(lod
);
6079 } else if (opcode
== ir_txd
) {
6080 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6081 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
6082 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
6083 sig
->parameters
.push_tail(dPdx
);
6084 sig
->parameters
.push_tail(dPdy
);
6085 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
6086 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
6089 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
6090 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
6091 ir_variable
*offset
=
6092 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
6093 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
6094 sig
->parameters
.push_tail(offset
);
6095 tex
->offset
= var_ref(offset
);
6098 if (flags
& TEX_OFFSET_ARRAY
) {
6099 ir_variable
*offsets
=
6100 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
6101 "offsets", ir_var_const_in
);
6102 sig
->parameters
.push_tail(offsets
);
6103 tex
->offset
= var_ref(offsets
);
6106 if (opcode
== ir_tg4
) {
6107 if (flags
& TEX_COMPONENT
) {
6108 ir_variable
*component
=
6109 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
6110 sig
->parameters
.push_tail(component
);
6111 tex
->lod_info
.component
= var_ref(component
);
6114 tex
->lod_info
.component
= imm(0);
6118 /* The "bias" parameter comes /after/ the "offset" parameter, which is
6119 * inconsistent with both textureLodOffset and textureGradOffset.
6121 if (opcode
== ir_txb
) {
6122 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6123 sig
->parameters
.push_tail(bias
);
6124 tex
->lod_info
.bias
= var_ref(bias
);
6127 body
.emit(ret(tex
));
6132 ir_function_signature
*
6133 builtin_builder::_textureCubeArrayShadow(ir_texture_opcode opcode
,
6134 builtin_available_predicate avail
,
6135 const glsl_type
*sampler_type
)
6137 ir_variable
*s
= in_var(sampler_type
, "sampler");
6138 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
6139 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
6140 MAKE_SIG(glsl_type::float_type
, avail
, 3, s
, P
, compare
);
6142 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
6143 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
6145 tex
->coordinate
= var_ref(P
);
6146 tex
->shadow_comparator
= var_ref(compare
);
6148 if (opcode
== ir_txb
) {
6149 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
6150 sig
->parameters
.push_tail(bias
);
6151 tex
->lod_info
.bias
= var_ref(bias
);
6154 if (opcode
== ir_txl
) {
6155 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
6156 sig
->parameters
.push_tail(lod
);
6157 tex
->lod_info
.lod
= var_ref(lod
);
6160 body
.emit(ret(tex
));
6165 ir_function_signature
*
6166 builtin_builder::_texelFetch(builtin_available_predicate avail
,
6167 const glsl_type
*return_type
,
6168 const glsl_type
*sampler_type
,
6169 const glsl_type
*coord_type
,
6170 const glsl_type
*offset_type
)
6172 ir_variable
*s
= in_var(sampler_type
, "sampler");
6173 ir_variable
*P
= in_var(coord_type
, "P");
6174 /* The sampler and coordinate always exist; add optional parameters later. */
6175 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6177 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
6178 tex
->coordinate
= var_ref(P
);
6179 tex
->set_sampler(var_ref(s
), return_type
);
6181 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
6182 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
6183 sig
->parameters
.push_tail(sample
);
6184 tex
->lod_info
.sample_index
= var_ref(sample
);
6185 tex
->op
= ir_txf_ms
;
6186 } else if (has_lod(sampler_type
)) {
6187 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
6188 sig
->parameters
.push_tail(lod
);
6189 tex
->lod_info
.lod
= var_ref(lod
);
6191 tex
->lod_info
.lod
= imm(0u);
6194 if (offset_type
!= NULL
) {
6195 ir_variable
*offset
=
6196 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
6197 sig
->parameters
.push_tail(offset
);
6198 tex
->offset
= var_ref(offset
);
6201 body
.emit(ret(tex
));
6206 ir_function_signature
*
6207 builtin_builder::_EmitVertex()
6209 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6211 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6212 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
6217 ir_function_signature
*
6218 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
6219 const glsl_type
*stream_type
)
6221 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6223 * "Emit the current values of output variables to the current output
6224 * primitive on stream stream. The argument to stream must be a constant
6225 * integral expression."
6227 ir_variable
*stream
=
6228 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6230 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6232 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
6237 ir_function_signature
*
6238 builtin_builder::_EndPrimitive()
6240 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
6242 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
6243 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
6248 ir_function_signature
*
6249 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
6250 const glsl_type
*stream_type
)
6252 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
6254 * "Completes the current output primitive on stream stream and starts
6255 * a new one. The argument to stream must be a constant integral
6258 ir_variable
*stream
=
6259 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
6261 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
6263 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
6268 ir_function_signature
*
6269 builtin_builder::_barrier()
6271 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
6273 body
.emit(new(mem_ctx
) ir_barrier());
6277 ir_function_signature
*
6278 builtin_builder::_textureQueryLod(builtin_available_predicate avail
,
6279 const glsl_type
*sampler_type
,
6280 const glsl_type
*coord_type
)
6282 ir_variable
*s
= in_var(sampler_type
, "sampler");
6283 ir_variable
*coord
= in_var(coord_type
, "coord");
6284 /* The sampler and coordinate always exist; add optional parameters later. */
6285 MAKE_SIG(glsl_type::vec2_type
, avail
, 2, s
, coord
);
6287 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
6288 tex
->coordinate
= var_ref(coord
);
6289 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
6291 body
.emit(ret(tex
));
6296 ir_function_signature
*
6297 builtin_builder::_textureQueryLevels(builtin_available_predicate avail
,
6298 const glsl_type
*sampler_type
)
6300 ir_variable
*s
= in_var(sampler_type
, "sampler");
6301 const glsl_type
*return_type
= glsl_type::int_type
;
6302 MAKE_SIG(return_type
, avail
, 1, s
);
6304 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
6305 tex
->set_sampler(var_ref(s
), return_type
);
6307 body
.emit(ret(tex
));
6312 ir_function_signature
*
6313 builtin_builder::_textureSamplesIdentical(builtin_available_predicate avail
,
6314 const glsl_type
*sampler_type
,
6315 const glsl_type
*coord_type
)
6317 ir_variable
*s
= in_var(sampler_type
, "sampler");
6318 ir_variable
*P
= in_var(coord_type
, "P");
6319 const glsl_type
*return_type
= glsl_type::bool_type
;
6320 MAKE_SIG(return_type
, avail
, 2, s
, P
);
6322 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_samples_identical
);
6323 tex
->coordinate
= var_ref(P
);
6324 tex
->set_sampler(var_ref(s
), return_type
);
6326 body
.emit(ret(tex
));
6331 UNOP(dFdx
, ir_unop_dFdx
, derivatives
)
6332 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, derivative_control
)
6333 UNOP(dFdxFine
, ir_unop_dFdx_fine
, derivative_control
)
6334 UNOP(dFdy
, ir_unop_dFdy
, derivatives
)
6335 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, derivative_control
)
6336 UNOP(dFdyFine
, ir_unop_dFdy_fine
, derivative_control
)
6338 ir_function_signature
*
6339 builtin_builder::_fwidth(const glsl_type
*type
)
6341 ir_variable
*p
= in_var(type
, "p");
6342 MAKE_SIG(type
, derivatives
, 1, p
);
6344 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
6349 ir_function_signature
*
6350 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
6352 ir_variable
*p
= in_var(type
, "p");
6353 MAKE_SIG(type
, derivative_control
, 1, p
);
6355 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
6356 abs(expr(ir_unop_dFdy_coarse
, p
)))));
6361 ir_function_signature
*
6362 builtin_builder::_fwidthFine(const glsl_type
*type
)
6364 ir_variable
*p
= in_var(type
, "p");
6365 MAKE_SIG(type
, derivative_control
, 1, p
);
6367 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
6368 abs(expr(ir_unop_dFdy_fine
, p
)))));
6373 ir_function_signature
*
6374 builtin_builder::_noise1(const glsl_type
*type
)
6376 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
6379 ir_function_signature
*
6380 builtin_builder::_noise2(const glsl_type
*type
)
6382 ir_variable
*p
= in_var(type
, "p");
6383 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
6385 ir_constant_data b_offset
;
6386 b_offset
.f
[0] = 601.0f
;
6387 b_offset
.f
[1] = 313.0f
;
6388 b_offset
.f
[2] = 29.0f
;
6389 b_offset
.f
[3] = 277.0f
;
6391 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6392 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6393 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
6394 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6395 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
6396 body
.emit(assign(t
, a
, WRITEMASK_X
));
6397 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6403 ir_function_signature
*
6404 builtin_builder::_noise3(const glsl_type
*type
)
6406 ir_variable
*p
= in_var(type
, "p");
6407 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
6409 ir_constant_data b_offset
;
6410 b_offset
.f
[0] = 601.0f
;
6411 b_offset
.f
[1] = 313.0f
;
6412 b_offset
.f
[2] = 29.0f
;
6413 b_offset
.f
[3] = 277.0f
;
6415 ir_constant_data c_offset
;
6416 c_offset
.f
[0] = 1559.0f
;
6417 c_offset
.f
[1] = 113.0f
;
6418 c_offset
.f
[2] = 1861.0f
;
6419 c_offset
.f
[3] = 797.0f
;
6421 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6422 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6423 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
6424 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
6425 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6426 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
6427 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
6428 body
.emit(assign(t
, a
, WRITEMASK_X
));
6429 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6430 body
.emit(assign(t
, c
, WRITEMASK_Z
));
6436 ir_function_signature
*
6437 builtin_builder::_noise4(const glsl_type
*type
)
6439 ir_variable
*p
= in_var(type
, "p");
6440 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
6442 ir_variable
*_p
= body
.make_temp(type
, "_p");
6444 ir_constant_data p_offset
;
6445 p_offset
.f
[0] = 1559.0f
;
6446 p_offset
.f
[1] = 113.0f
;
6447 p_offset
.f
[2] = 1861.0f
;
6448 p_offset
.f
[3] = 797.0f
;
6450 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
6452 ir_constant_data offset
;
6453 offset
.f
[0] = 601.0f
;
6454 offset
.f
[1] = 313.0f
;
6455 offset
.f
[2] = 29.0f
;
6456 offset
.f
[3] = 277.0f
;
6458 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
6459 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
6460 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
6461 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
6462 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
6463 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
6464 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
6465 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
6466 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
6467 body
.emit(assign(t
, a
, WRITEMASK_X
));
6468 body
.emit(assign(t
, b
, WRITEMASK_Y
));
6469 body
.emit(assign(t
, c
, WRITEMASK_Z
));
6470 body
.emit(assign(t
, d
, WRITEMASK_W
));
6476 ir_function_signature
*
6477 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
6479 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6480 ir_variable
*value
= in_var(type
, "value");
6481 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6482 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6483 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, value
, offset
,
6486 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6487 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6489 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
,
6490 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6491 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6496 ir_function_signature
*
6497 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
6499 bool is_uint
= type
->base_type
== GLSL_TYPE_UINT
;
6500 ir_variable
*base
= in_var(type
, "base");
6501 ir_variable
*insert
= in_var(type
, "insert");
6502 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
6503 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
6504 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 4, base
, insert
,
6507 operand cast_offset
= is_uint
? i2u(offset
) : operand(offset
);
6508 operand cast_bits
= is_uint
? i2u(bits
) : operand(bits
);
6510 body
.emit(ret(bitfield_insert(base
, insert
,
6511 swizzle(cast_offset
, SWIZZLE_XXXX
, type
->vector_elements
),
6512 swizzle(cast_bits
, SWIZZLE_XXXX
, type
->vector_elements
))));
6517 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31_or_integer_functions
)
6519 ir_function_signature
*
6520 builtin_builder::_bitCount(const glsl_type
*type
)
6522 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_bit_count
,
6523 glsl_type::ivec(type
->vector_elements
), type
);
6526 ir_function_signature
*
6527 builtin_builder::_findLSB(const glsl_type
*type
)
6529 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_lsb
,
6530 glsl_type::ivec(type
->vector_elements
), type
);
6533 ir_function_signature
*
6534 builtin_builder::_findMSB(const glsl_type
*type
)
6536 return unop(gpu_shader5_or_es31_or_integer_functions
, ir_unop_find_msb
,
6537 glsl_type::ivec(type
->vector_elements
), type
);
6540 ir_function_signature
*
6541 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
6543 ir_variable
*a
= in_var(type
, "a");
6544 ir_variable
*b
= in_var(type
, "b");
6545 ir_variable
*c
= in_var(type
, "c");
6546 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
6548 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
6553 ir_function_signature
*
6554 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6556 return binop(x_type
->is_double() ? fp64
: gpu_shader5_or_es31_or_integer_functions
,
6557 ir_binop_ldexp
, x_type
, x_type
, exp_type
);
6560 ir_function_signature
*
6561 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6563 ir_variable
*x
= in_var(x_type
, "x");
6564 ir_variable
*exponent
= out_var(exp_type
, "exp");
6565 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
6567 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
6569 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
6573 ir_function_signature
*
6574 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
6576 ir_variable
*x
= in_var(x_type
, "x");
6577 ir_variable
*exponent
= out_var(exp_type
, "exp");
6578 MAKE_SIG(x_type
, gpu_shader5_or_es31_or_integer_functions
, 2, x
, exponent
);
6580 const unsigned vec_elem
= x_type
->vector_elements
;
6581 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
6582 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
6584 /* Single-precision floating-point values are stored as
6589 * An exponent shift of 23 will shift the mantissa out, leaving only the
6590 * exponent and sign bit (which itself may be zero, if the absolute value
6591 * was taken before the bitcast and shift.
6593 ir_constant
*exponent_shift
= imm(23);
6594 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
6596 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
6598 /* Exponent of floating-point values in the range [0.5, 1.0). */
6599 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
6601 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
6602 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
6604 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
6605 * to unsigned integers to ensure that 1 bits aren't shifted in.
6607 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
6608 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
6609 imm(0, vec_elem
)))));
6611 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
6612 body
.emit(assign(bits
, bitcast_f2u(x
)));
6613 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
6614 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
6615 imm(0u, vec_elem
)))));
6616 body
.emit(ret(bitcast_u2f(bits
)));
6621 ir_function_signature
*
6622 builtin_builder::_uaddCarry(const glsl_type
*type
)
6624 ir_variable
*x
= in_var(type
, "x");
6625 ir_variable
*y
= in_var(type
, "y");
6626 ir_variable
*carry
= out_var(type
, "carry");
6627 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, carry
);
6629 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
6630 body
.emit(ret(add(x
, y
)));
6635 ir_function_signature
*
6636 builtin_builder::_usubBorrow(const glsl_type
*type
)
6638 ir_variable
*x
= in_var(type
, "x");
6639 ir_variable
*y
= in_var(type
, "y");
6640 ir_variable
*borrow
= out_var(type
, "borrow");
6641 MAKE_SIG(type
, gpu_shader5_or_es31_or_integer_functions
, 3, x
, y
, borrow
);
6643 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
6644 body
.emit(ret(sub(x
, y
)));
6650 * For both imulExtended() and umulExtended() built-ins.
6652 ir_function_signature
*
6653 builtin_builder::_mulExtended(const glsl_type
*type
)
6655 const glsl_type
*mul_type
, *unpack_type
;
6656 ir_expression_operation unpack_op
;
6658 if (type
->base_type
== GLSL_TYPE_INT
) {
6659 unpack_op
= ir_unop_unpack_int_2x32
;
6660 mul_type
= glsl_type::get_instance(GLSL_TYPE_INT64
, type
->vector_elements
, 1);
6661 unpack_type
= glsl_type::ivec2_type
;
6663 unpack_op
= ir_unop_unpack_uint_2x32
;
6664 mul_type
= glsl_type::get_instance(GLSL_TYPE_UINT64
, type
->vector_elements
, 1);
6665 unpack_type
= glsl_type::uvec2_type
;
6668 ir_variable
*x
= in_var(type
, "x");
6669 ir_variable
*y
= in_var(type
, "y");
6670 ir_variable
*msb
= out_var(type
, "msb");
6671 ir_variable
*lsb
= out_var(type
, "lsb");
6672 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31_or_integer_functions
, 4, x
, y
, msb
, lsb
);
6674 ir_variable
*unpack_val
= body
.make_temp(unpack_type
, "_unpack_val");
6676 ir_expression
*mul_res
= new(mem_ctx
) ir_expression(ir_binop_mul
, mul_type
,
6677 new(mem_ctx
)ir_dereference_variable(x
),
6678 new(mem_ctx
)ir_dereference_variable(y
));
6680 if (type
->vector_elements
== 1) {
6681 body
.emit(assign(unpack_val
, expr(unpack_op
, mul_res
)));
6682 body
.emit(assign(msb
, swizzle_y(unpack_val
)));
6683 body
.emit(assign(lsb
, swizzle_x(unpack_val
)));
6685 for (int i
= 0; i
< type
->vector_elements
; i
++) {
6686 body
.emit(assign(unpack_val
, expr(unpack_op
, swizzle(mul_res
, i
, 1))));
6687 body
.emit(assign(array_ref(msb
, i
), swizzle_y(unpack_val
)));
6688 body
.emit(assign(array_ref(lsb
, i
), swizzle_x(unpack_val
)));
6695 ir_function_signature
*
6696 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
6698 ir_variable
*interpolant
= in_var(type
, "interpolant");
6699 interpolant
->data
.must_be_shader_input
= 1;
6700 MAKE_SIG(type
, fs_interpolate_at
, 1, interpolant
);
6702 body
.emit(ret(interpolate_at_centroid(interpolant
)));
6707 ir_function_signature
*
6708 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
6710 ir_variable
*interpolant
= in_var(type
, "interpolant");
6711 interpolant
->data
.must_be_shader_input
= 1;
6712 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
6713 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, offset
);
6715 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
6720 ir_function_signature
*
6721 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
6723 ir_variable
*interpolant
= in_var(type
, "interpolant");
6724 interpolant
->data
.must_be_shader_input
= 1;
6725 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
6726 MAKE_SIG(type
, fs_interpolate_at
, 2, interpolant
, sample_num
);
6728 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
6733 ir_function_signature
*
6734 builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail
,
6735 enum ir_intrinsic_id id
)
6737 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6738 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 1, counter
);
6742 ir_function_signature
*
6743 builtin_builder::_atomic_counter_intrinsic1(builtin_available_predicate avail
,
6744 enum ir_intrinsic_id id
)
6746 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6747 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6748 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 2, counter
, data
);
6752 ir_function_signature
*
6753 builtin_builder::_atomic_counter_intrinsic2(builtin_available_predicate avail
,
6754 enum ir_intrinsic_id id
)
6756 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
6757 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
6758 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6759 MAKE_INTRINSIC(glsl_type::uint_type
, id
, avail
, 3, counter
, compare
, data
);
6763 ir_function_signature
*
6764 builtin_builder::_atomic_intrinsic2(builtin_available_predicate avail
,
6765 const glsl_type
*type
,
6766 enum ir_intrinsic_id id
)
6768 ir_variable
*atomic
= in_var(type
, "atomic");
6769 ir_variable
*data
= in_var(type
, "data");
6770 MAKE_INTRINSIC(type
, id
, avail
, 2, atomic
, data
);
6774 ir_function_signature
*
6775 builtin_builder::_atomic_intrinsic3(builtin_available_predicate avail
,
6776 const glsl_type
*type
,
6777 enum ir_intrinsic_id id
)
6779 ir_variable
*atomic
= in_var(type
, "atomic");
6780 ir_variable
*data1
= in_var(type
, "data1");
6781 ir_variable
*data2
= in_var(type
, "data2");
6782 MAKE_INTRINSIC(type
, id
, avail
, 3, atomic
, data1
, data2
);
6786 ir_function_signature
*
6787 builtin_builder::_atomic_counter_op(const char *intrinsic
,
6788 builtin_available_predicate avail
)
6790 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6791 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
6793 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6794 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6796 body
.emit(ret(retval
));
6800 ir_function_signature
*
6801 builtin_builder::_atomic_counter_op1(const char *intrinsic
,
6802 builtin_available_predicate avail
)
6804 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6805 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6806 MAKE_SIG(glsl_type::uint_type
, avail
, 2, counter
, data
);
6808 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6810 /* Instead of generating an __intrinsic_atomic_sub, generate an
6811 * __intrinsic_atomic_add with the data parameter negated.
6813 if (strcmp("__intrinsic_atomic_sub", intrinsic
) == 0) {
6814 ir_variable
*const neg_data
=
6815 body
.make_temp(glsl_type::uint_type
, "neg_data");
6817 body
.emit(assign(neg_data
, neg(data
)));
6819 exec_list parameters
;
6821 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(counter
));
6822 parameters
.push_tail(new(mem_ctx
) ir_dereference_variable(neg_data
));
6824 ir_function
*const func
=
6825 shader
->symbols
->get_function("__intrinsic_atomic_add");
6826 ir_instruction
*const c
= call(func
, retval
, parameters
);
6829 assert(parameters
.is_empty());
6833 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6837 body
.emit(ret(retval
));
6841 ir_function_signature
*
6842 builtin_builder::_atomic_counter_op2(const char *intrinsic
,
6843 builtin_available_predicate avail
)
6845 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
6846 ir_variable
*compare
= in_var(glsl_type::uint_type
, "compare");
6847 ir_variable
*data
= in_var(glsl_type::uint_type
, "data");
6848 MAKE_SIG(glsl_type::uint_type
, avail
, 3, counter
, compare
, data
);
6850 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
6851 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6853 body
.emit(ret(retval
));
6857 ir_function_signature
*
6858 builtin_builder::_atomic_op2(const char *intrinsic
,
6859 builtin_available_predicate avail
,
6860 const glsl_type
*type
)
6862 ir_variable
*atomic
= in_var(type
, "atomic_var");
6863 ir_variable
*data
= in_var(type
, "atomic_data");
6864 MAKE_SIG(type
, avail
, 2, atomic
, data
);
6866 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
6867 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6869 body
.emit(ret(retval
));
6873 ir_function_signature
*
6874 builtin_builder::_atomic_op3(const char *intrinsic
,
6875 builtin_available_predicate avail
,
6876 const glsl_type
*type
)
6878 ir_variable
*atomic
= in_var(type
, "atomic_var");
6879 ir_variable
*data1
= in_var(type
, "atomic_data1");
6880 ir_variable
*data2
= in_var(type
, "atomic_data2");
6881 MAKE_SIG(type
, avail
, 3, atomic
, data1
, data2
);
6883 ir_variable
*retval
= body
.make_temp(type
, "atomic_retval");
6884 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
6886 body
.emit(ret(retval
));
6890 ir_function_signature
*
6891 builtin_builder::_min3(const glsl_type
*type
)
6893 ir_variable
*x
= in_var(type
, "x");
6894 ir_variable
*y
= in_var(type
, "y");
6895 ir_variable
*z
= in_var(type
, "z");
6896 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6898 ir_expression
*min3
= min2(x
, min2(y
,z
));
6899 body
.emit(ret(min3
));
6904 ir_function_signature
*
6905 builtin_builder::_max3(const glsl_type
*type
)
6907 ir_variable
*x
= in_var(type
, "x");
6908 ir_variable
*y
= in_var(type
, "y");
6909 ir_variable
*z
= in_var(type
, "z");
6910 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6912 ir_expression
*max3
= max2(x
, max2(y
,z
));
6913 body
.emit(ret(max3
));
6918 ir_function_signature
*
6919 builtin_builder::_mid3(const glsl_type
*type
)
6921 ir_variable
*x
= in_var(type
, "x");
6922 ir_variable
*y
= in_var(type
, "y");
6923 ir_variable
*z
= in_var(type
, "z");
6924 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
6926 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
6927 body
.emit(ret(mid3
));
6932 static builtin_available_predicate
6933 get_image_available_predicate(const glsl_type
*type
, unsigned flags
)
6935 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
) &&
6936 type
->sampled_type
== GLSL_TYPE_FLOAT
)
6937 return shader_image_atomic_exchange_float
;
6939 if ((flags
& IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
) &&
6940 type
->sampled_type
== GLSL_TYPE_FLOAT
)
6941 return shader_image_atomic_add_float
;
6943 else if (flags
& (IMAGE_FUNCTION_AVAIL_ATOMIC_EXCHANGE
|
6944 IMAGE_FUNCTION_AVAIL_ATOMIC_ADD
|
6945 IMAGE_FUNCTION_AVAIL_ATOMIC
))
6946 return shader_image_atomic
;
6948 else if (flags
& IMAGE_FUNCTION_EXT_ONLY
)
6949 return shader_image_load_store_ext
;
6952 return shader_image_load_store
;
6955 ir_function_signature
*
6956 builtin_builder::_image_prototype(const glsl_type
*image_type
,
6957 unsigned num_arguments
,
6960 const glsl_type
*data_type
= glsl_type::get_instance(
6961 image_type
->sampled_type
,
6962 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
6964 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
6965 glsl_type::void_type
: data_type
);
6967 /* Addressing arguments that are always present. */
6968 ir_variable
*image
= in_var(image_type
, "image");
6969 ir_variable
*coord
= in_var(
6970 glsl_type::ivec(image_type
->coordinate_components()), "coord");
6972 ir_function_signature
*sig
= new_sig(
6973 ret_type
, get_image_available_predicate(image_type
, flags
),
6976 /* Sample index for multisample images. */
6977 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
6978 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
6980 /* Data arguments. */
6981 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
6982 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
6983 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
6984 ralloc_free(arg_name
);
6987 /* Set the maximal set of qualifiers allowed for this image
6988 * built-in. Function calls with arguments having fewer
6989 * qualifiers than present in the prototype are allowed by the
6990 * spec, but not with more, i.e. this will make the compiler
6991 * accept everything that needs to be accepted, and reject cases
6992 * like loads from write-only or stores to read-only images.
6994 image
->data
.memory_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
6995 image
->data
.memory_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
6996 image
->data
.memory_coherent
= true;
6997 image
->data
.memory_volatile
= true;
6998 image
->data
.memory_restrict
= true;
7003 ir_function_signature
*
7004 builtin_builder::_image_size_prototype(const glsl_type
*image_type
,
7005 unsigned /* num_arguments */,
7006 unsigned /* flags */)
7008 const glsl_type
*ret_type
;
7009 unsigned num_components
= image_type
->coordinate_components();
7011 /* From the ARB_shader_image_size extension:
7012 * "Cube images return the dimensions of one face."
7014 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_CUBE
&&
7015 !image_type
->sampler_array
) {
7019 /* FIXME: Add the highp precision qualifier for GLES 3.10 when it is
7020 * supported by mesa.
7022 ret_type
= glsl_type::get_instance(GLSL_TYPE_INT
, num_components
, 1);
7024 ir_variable
*image
= in_var(image_type
, "image");
7025 ir_function_signature
*sig
= new_sig(ret_type
, shader_image_size
, 1, image
);
7027 /* Set the maximal set of qualifiers allowed for this image
7028 * built-in. Function calls with arguments having fewer
7029 * qualifiers than present in the prototype are allowed by the
7030 * spec, but not with more, i.e. this will make the compiler
7031 * accept everything that needs to be accepted, and reject cases
7032 * like loads from write-only or stores to read-only images.
7034 image
->data
.memory_read_only
= true;
7035 image
->data
.memory_write_only
= true;
7036 image
->data
.memory_coherent
= true;
7037 image
->data
.memory_volatile
= true;
7038 image
->data
.memory_restrict
= true;
7043 ir_function_signature
*
7044 builtin_builder::_image_samples_prototype(const glsl_type
*image_type
,
7045 unsigned /* num_arguments */,
7046 unsigned /* flags */)
7048 ir_variable
*image
= in_var(image_type
, "image");
7049 ir_function_signature
*sig
=
7050 new_sig(glsl_type::int_type
, shader_samples
, 1, image
);
7052 /* Set the maximal set of qualifiers allowed for this image
7053 * built-in. Function calls with arguments having fewer
7054 * qualifiers than present in the prototype are allowed by the
7055 * spec, but not with more, i.e. this will make the compiler
7056 * accept everything that needs to be accepted, and reject cases
7057 * like loads from write-only or stores to read-only images.
7059 image
->data
.memory_read_only
= true;
7060 image
->data
.memory_write_only
= true;
7061 image
->data
.memory_coherent
= true;
7062 image
->data
.memory_volatile
= true;
7063 image
->data
.memory_restrict
= true;
7068 ir_function_signature
*
7069 builtin_builder::_image(image_prototype_ctr prototype
,
7070 const glsl_type
*image_type
,
7071 const char *intrinsic_name
,
7072 unsigned num_arguments
,
7074 enum ir_intrinsic_id id
)
7076 ir_function_signature
*sig
= (this->*prototype
)(image_type
,
7077 num_arguments
, flags
);
7079 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
7080 ir_factory
body(&sig
->body
, mem_ctx
);
7081 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
7083 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
7084 body
.emit(call(f
, NULL
, sig
->parameters
));
7086 ir_variable
*ret_val
=
7087 body
.make_temp(sig
->return_type
, "_ret_val");
7088 body
.emit(call(f
, ret_val
, sig
->parameters
));
7089 body
.emit(ret(ret_val
));
7092 sig
->is_defined
= true;
7095 sig
->intrinsic_id
= id
;
7101 ir_function_signature
*
7102 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
,
7103 enum ir_intrinsic_id id
)
7105 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7109 ir_function_signature
*
7110 builtin_builder::_memory_barrier(const char *intrinsic_name
,
7111 builtin_available_predicate avail
)
7113 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7114 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7115 NULL
, sig
->parameters
));
7119 ir_function_signature
*
7120 builtin_builder::_ballot_intrinsic()
7122 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7123 MAKE_INTRINSIC(glsl_type::uint64_t_type
, ir_intrinsic_ballot
, shader_ballot
,
7128 ir_function_signature
*
7129 builtin_builder::_ballot()
7131 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7133 MAKE_SIG(glsl_type::uint64_t_type
, shader_ballot
, 1, value
);
7134 ir_variable
*retval
= body
.make_temp(glsl_type::uint64_t_type
, "retval");
7136 body
.emit(call(shader
->symbols
->get_function("__intrinsic_ballot"),
7137 retval
, sig
->parameters
));
7138 body
.emit(ret(retval
));
7142 ir_function_signature
*
7143 builtin_builder::_read_first_invocation_intrinsic(const glsl_type
*type
)
7145 ir_variable
*value
= in_var(type
, "value");
7146 MAKE_INTRINSIC(type
, ir_intrinsic_read_first_invocation
, shader_ballot
,
7151 ir_function_signature
*
7152 builtin_builder::_read_first_invocation(const glsl_type
*type
)
7154 ir_variable
*value
= in_var(type
, "value");
7156 MAKE_SIG(type
, shader_ballot
, 1, value
);
7157 ir_variable
*retval
= body
.make_temp(type
, "retval");
7159 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_first_invocation"),
7160 retval
, sig
->parameters
));
7161 body
.emit(ret(retval
));
7165 ir_function_signature
*
7166 builtin_builder::_read_invocation_intrinsic(const glsl_type
*type
)
7168 ir_variable
*value
= in_var(type
, "value");
7169 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7170 MAKE_INTRINSIC(type
, ir_intrinsic_read_invocation
, shader_ballot
,
7171 2, value
, invocation
);
7175 ir_function_signature
*
7176 builtin_builder::_read_invocation(const glsl_type
*type
)
7178 ir_variable
*value
= in_var(type
, "value");
7179 ir_variable
*invocation
= in_var(glsl_type::uint_type
, "invocation");
7181 MAKE_SIG(type
, shader_ballot
, 2, value
, invocation
);
7182 ir_variable
*retval
= body
.make_temp(type
, "retval");
7184 body
.emit(call(shader
->symbols
->get_function("__intrinsic_read_invocation"),
7185 retval
, sig
->parameters
));
7186 body
.emit(ret(retval
));
7190 ir_function_signature
*
7191 builtin_builder::_invocation_interlock_intrinsic(builtin_available_predicate avail
,
7192 enum ir_intrinsic_id id
)
7194 MAKE_INTRINSIC(glsl_type::void_type
, id
, avail
, 0);
7198 ir_function_signature
*
7199 builtin_builder::_invocation_interlock(const char *intrinsic_name
,
7200 builtin_available_predicate avail
)
7202 MAKE_SIG(glsl_type::void_type
, avail
, 0);
7203 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7204 NULL
, sig
->parameters
));
7208 ir_function_signature
*
7209 builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail
,
7210 const glsl_type
*type
)
7212 MAKE_INTRINSIC(type
, ir_intrinsic_shader_clock
, avail
, 0);
7216 ir_function_signature
*
7217 builtin_builder::_shader_clock(builtin_available_predicate avail
,
7218 const glsl_type
*type
)
7220 MAKE_SIG(type
, avail
, 0);
7222 ir_variable
*retval
= body
.make_temp(glsl_type::uvec2_type
, "clock_retval");
7224 body
.emit(call(shader
->symbols
->get_function("__intrinsic_shader_clock"),
7225 retval
, sig
->parameters
));
7227 if (type
== glsl_type::uint64_t_type
) {
7228 body
.emit(ret(expr(ir_unop_pack_uint_2x32
, retval
)));
7230 body
.emit(ret(retval
));
7236 ir_function_signature
*
7237 builtin_builder::_vote_intrinsic(builtin_available_predicate avail
,
7238 enum ir_intrinsic_id id
)
7240 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7241 MAKE_INTRINSIC(glsl_type::bool_type
, id
, avail
, 1, value
);
7245 ir_function_signature
*
7246 builtin_builder::_vote(const char *intrinsic_name
,
7247 builtin_available_predicate avail
)
7249 ir_variable
*value
= in_var(glsl_type::bool_type
, "value");
7251 MAKE_SIG(glsl_type::bool_type
, avail
, 1, value
);
7253 ir_variable
*retval
= body
.make_temp(glsl_type::bool_type
, "retval");
7255 body
.emit(call(shader
->symbols
->get_function(intrinsic_name
),
7256 retval
, sig
->parameters
));
7257 body
.emit(ret(retval
));
7263 /******************************************************************************/
7265 /* The singleton instance of builtin_builder. */
7266 static builtin_builder builtins
;
7267 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
7270 * External API (exposing the built-in module to the rest of the compiler):
7274 _mesa_glsl_initialize_builtin_functions()
7276 mtx_lock(&builtins_lock
);
7277 builtins
.initialize();
7278 mtx_unlock(&builtins_lock
);
7282 _mesa_glsl_release_builtin_functions()
7284 mtx_lock(&builtins_lock
);
7286 mtx_unlock(&builtins_lock
);
7289 ir_function_signature
*
7290 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
7291 const char *name
, exec_list
*actual_parameters
)
7293 ir_function_signature
*s
;
7294 mtx_lock(&builtins_lock
);
7295 s
= builtins
.find(state
, name
, actual_parameters
);
7296 mtx_unlock(&builtins_lock
);
7302 _mesa_glsl_has_builtin_function(_mesa_glsl_parse_state
*state
, const char *name
)
7306 mtx_lock(&builtins_lock
);
7307 f
= builtins
.shader
->symbols
->get_function(name
);
7309 foreach_in_list(ir_function_signature
, sig
, &f
->signatures
) {
7310 if (sig
->is_builtin_available(state
)) {
7316 mtx_unlock(&builtins_lock
);
7322 _mesa_glsl_get_builtin_function_shader()
7324 return builtins
.shader
;
7329 * Get the function signature for main from a shader
7331 ir_function_signature
*
7332 _mesa_get_main_function_signature(glsl_symbol_table
*symbols
)
7334 ir_function
*const f
= symbols
->get_function("main");
7336 exec_list void_parameters
;
7338 /* Look for the 'void main()' signature and ensure that it's defined.
7339 * This keeps the linker from accidentally pick a shader that just
7340 * contains a prototype for main.
7342 * We don't have to check for multiple definitions of main (in multiple
7343 * shaders) because that would have already been caught above.
7345 ir_function_signature
*sig
=
7346 f
->matching_signature(NULL
, &void_parameters
, false);
7347 if ((sig
!= NULL
) && sig
->is_defined
) {