nir: Print array deref indices as decimal
[mesa.git] / src / compiler / glsl / gl_nir_link_atomics.c
1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "linker_util.h"
26 #include "gl_nir_linker.h"
27 #include "compiler/glsl/ir_uniform.h" /* for gl_uniform_storage */
28 #include "main/context.h"
29
30 /* This file do the common link for GLSL atomic counter uniforms, using NIR,
31 * instead of IR as the counter-part glsl/link_uniforms.cpp
32 *
33 * Also note that this is tailored for ARB_gl_spirv needs and particularities
34 */
35
36 struct active_atomic_counter_uniform {
37 unsigned loc;
38 nir_variable *var;
39 };
40
41 struct active_atomic_buffer {
42 struct active_atomic_counter_uniform *uniforms;
43 unsigned num_uniforms;
44 unsigned uniform_buffer_size;
45 unsigned stage_counter_references[MESA_SHADER_STAGES];
46 unsigned size;
47 };
48
49 static void
50 add_atomic_counter(const void *ctx,
51 struct active_atomic_buffer *buffer,
52 unsigned uniform_loc,
53 nir_variable *var)
54 {
55 if (buffer->num_uniforms >= buffer->uniform_buffer_size) {
56 if (buffer->uniform_buffer_size == 0)
57 buffer->uniform_buffer_size = 1;
58 else
59 buffer->uniform_buffer_size *= 2;
60 buffer->uniforms = reralloc(ctx,
61 buffer->uniforms,
62 struct active_atomic_counter_uniform,
63 buffer->uniform_buffer_size);
64 }
65
66 struct active_atomic_counter_uniform *uniform =
67 buffer->uniforms + buffer->num_uniforms;
68 uniform->loc = uniform_loc;
69 uniform->var = var;
70 buffer->num_uniforms++;
71 }
72
73 static void
74 process_atomic_variable(const struct glsl_type *t,
75 struct gl_shader_program *prog,
76 unsigned *uniform_loc,
77 nir_variable *var,
78 struct active_atomic_buffer *buffers,
79 unsigned *num_buffers,
80 int *offset,
81 unsigned shader_stage)
82 {
83 /* FIXME: Arrays of arrays get counted separately. For example:
84 * x1[3][3][2] = 9 uniforms, 18 atomic counters
85 * x2[3][2] = 3 uniforms, 6 atomic counters
86 * x3[2] = 1 uniform, 2 atomic counters
87 *
88 * However this code marks all the counters as active even when they
89 * might not be used.
90 */
91 if (glsl_type_is_array(t) &&
92 glsl_type_is_array(glsl_get_array_element(t))) {
93 for (unsigned i = 0; i < glsl_get_length(t); i++) {
94 process_atomic_variable(glsl_get_array_element(t),
95 prog,
96 uniform_loc,
97 var,
98 buffers, num_buffers,
99 offset,
100 shader_stage);
101 }
102 } else {
103 struct active_atomic_buffer *buf = buffers + var->data.binding;
104 struct gl_uniform_storage *const storage =
105 &prog->data->UniformStorage[*uniform_loc];
106
107 /* If this is the first time the buffer is used, increment
108 * the counter of buffers used.
109 */
110 if (buf->size == 0)
111 (*num_buffers)++;
112
113 add_atomic_counter(buffers, /* ctx */
114 buf,
115 *uniform_loc,
116 var);
117
118 /* When checking for atomic counters we should count every member in
119 * an array as an atomic counter reference.
120 */
121 if (glsl_type_is_array(t))
122 buf->stage_counter_references[shader_stage] += glsl_get_length(t);
123 else
124 buf->stage_counter_references[shader_stage]++;
125 buf->size = MAX2(buf->size, *offset + glsl_atomic_size(t));
126
127 storage->offset = *offset;
128 *offset += glsl_atomic_size(t);
129
130 (*uniform_loc)++;
131 }
132 }
133
134 static struct active_atomic_buffer *
135 find_active_atomic_counters(struct gl_context *ctx,
136 struct gl_shader_program *prog,
137 unsigned *num_buffers)
138 {
139 struct active_atomic_buffer *buffers =
140 rzalloc_array(NULL, /* ctx */
141 struct active_atomic_buffer,
142 ctx->Const.MaxAtomicBufferBindings);
143 *num_buffers = 0;
144
145 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
146 struct gl_linked_shader *sh = prog->_LinkedShaders[i];
147 if (sh == NULL)
148 continue;
149
150 nir_shader *nir = sh->Program->nir;
151
152 nir_foreach_variable(var, &nir->uniforms) {
153 if (!glsl_contains_atomic(var->type))
154 continue;
155
156 int offset = var->data.offset;
157 unsigned uniform_loc = var->data.location;
158
159 process_atomic_variable(var->type,
160 prog,
161 &uniform_loc,
162 var,
163 buffers,
164 num_buffers,
165 &offset,
166 i);
167 }
168 }
169
170 return buffers;
171 }
172
173 void
174 gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
175 struct gl_shader_program *prog)
176 {
177 unsigned num_buffers;
178 unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {0};
179 struct active_atomic_buffer *abs =
180 find_active_atomic_counters(ctx, prog, &num_buffers);
181
182 prog->data->AtomicBuffers =
183 rzalloc_array(prog->data, struct gl_active_atomic_buffer, num_buffers);
184 prog->data->NumAtomicBuffers = num_buffers;
185
186 unsigned buffer_idx = 0;
187 for (unsigned binding = 0;
188 binding < ctx->Const.MaxAtomicBufferBindings;
189 binding++) {
190
191 /* If the binding was not used, skip.
192 */
193 if (abs[binding].size == 0)
194 continue;
195
196 struct active_atomic_buffer *ab = abs + binding;
197 struct gl_active_atomic_buffer *mab =
198 prog->data->AtomicBuffers + buffer_idx;
199
200 /* Assign buffer-specific fields. */
201 mab->Binding = binding;
202 mab->MinimumSize = ab->size;
203 mab->Uniforms = rzalloc_array(prog->data->AtomicBuffers, GLuint,
204 ab->num_uniforms);
205 mab->NumUniforms = ab->num_uniforms;
206
207 /* Assign counter-specific fields. */
208 for (unsigned j = 0; j < ab->num_uniforms; j++) {
209 nir_variable *var = ab->uniforms[j].var;
210 struct gl_uniform_storage *storage =
211 &prog->data->UniformStorage[ab->uniforms[j].loc];
212
213 mab->Uniforms[j] = ab->uniforms[j].loc;
214
215 storage->atomic_buffer_index = buffer_idx;
216 storage->offset = var->data.offset;
217 if (glsl_type_is_array(var->type)) {
218 const struct glsl_type *without_array =
219 glsl_without_array(var->type);
220 storage->array_stride = glsl_atomic_size(without_array);
221 } else {
222 storage->array_stride = 0;
223 }
224 if (!glsl_type_is_matrix(var->type))
225 storage->matrix_stride = 0;
226 }
227
228 /* Assign stage-specific fields. */
229 for (unsigned stage = 0; stage < MESA_SHADER_STAGES; ++stage) {
230 if (ab->stage_counter_references[stage]) {
231 mab->StageReferences[stage] = GL_TRUE;
232 num_atomic_buffers[stage]++;
233 } else {
234 mab->StageReferences[stage] = GL_FALSE;
235 }
236 }
237
238 buffer_idx++;
239 }
240
241 /* Store a list pointers to atomic buffers per stage and store the index
242 * to the intra-stage buffer list in uniform storage.
243 */
244 for (unsigned stage = 0; stage < MESA_SHADER_STAGES; ++stage) {
245 if (prog->_LinkedShaders[stage] == NULL ||
246 num_atomic_buffers[stage] <= 0)
247 continue;
248
249 struct gl_program *gl_prog = prog->_LinkedShaders[stage]->Program;
250 gl_prog->info.num_abos = num_atomic_buffers[stage];
251 gl_prog->sh.AtomicBuffers =
252 rzalloc_array(gl_prog,
253 struct gl_active_atomic_buffer *,
254 num_atomic_buffers[stage]);
255
256 gl_prog->nir->info.num_abos = num_atomic_buffers[stage];
257
258 unsigned intra_stage_idx = 0;
259 for (unsigned i = 0; i < num_buffers; i++) {
260 struct gl_active_atomic_buffer *atomic_buffer =
261 &prog->data->AtomicBuffers[i];
262 if (!atomic_buffer->StageReferences[stage])
263 continue;
264
265 gl_prog->sh.AtomicBuffers[intra_stage_idx] = atomic_buffer;
266
267 for (unsigned u = 0; u < atomic_buffer->NumUniforms; u++) {
268 GLuint uniform_loc = atomic_buffer->Uniforms[u];
269 struct gl_opaque_uniform_index *opaque =
270 prog->data->UniformStorage[uniform_loc].opaque + stage;
271 opaque->index = intra_stage_idx;
272 opaque->active = true;
273 }
274
275 intra_stage_idx++;
276 }
277 }
278
279 assert(buffer_idx == num_buffers);
280
281 ralloc_free(abs);
282 }