glsl/linker: check for xfb_offset aliasing
[mesa.git] / src / compiler / glsl / gl_nir_linker.c
1 /*
2 * Copyright © 2018 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "gl_nir_linker.h"
26 #include "linker_util.h"
27 #include "main/mtypes.h"
28 #include "ir_uniform.h" /* for gl_uniform_storage */
29
30 /* This file included general link methods, using NIR, instead of IR as
31 * the counter-part glsl/linker.cpp
32 *
33 * Also note that this is tailored for ARB_gl_spirv needs and particularities
34 */
35
36 void
37 nir_build_program_resource_list(struct gl_context *ctx,
38 struct gl_shader_program *prog)
39 {
40 /* Rebuild resource list. */
41 if (prog->data->ProgramResourceList) {
42 ralloc_free(prog->data->ProgramResourceList);
43 prog->data->ProgramResourceList = NULL;
44 prog->data->NumProgramResourceList = 0;
45 }
46
47 struct set *resource_set = _mesa_pointer_set_create(NULL);
48
49 /* Add uniforms
50 *
51 * Here, it is expected that nir_link_uniforms() has already been
52 * called, so that UniformStorage table is already available.
53 */
54 for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
55 struct gl_uniform_storage *uniform = &prog->data->UniformStorage[i];
56
57 /* Do not add uniforms internally used by Mesa. */
58 if (uniform->hidden)
59 continue;
60
61 if (!link_util_add_program_resource(prog, resource_set, GL_UNIFORM, uniform,
62 uniform->active_shader_mask)) {
63 return;
64 }
65 }
66
67
68 _mesa_set_destroy(resource_set, NULL);
69 }