aae64c9f3f9d53b5794e111d27f9257fd4a024ec
[mesa.git] / src / compiler / glsl / gl_nir_lower_samplers_as_deref.c
1 /*
2 * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
3 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
4 * Copyright © 2014 Intel Corporation
5 * Copyright © 2017 Advanced Micro Devices, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 * DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file
29 *
30 * Lower sampler and image references of (non-bindless) uniforms by removing
31 * struct dereferences, and synthesizing new uniform variables without structs
32 * if required.
33 *
34 * This will allow backends to have a simple, uniform treatment of bindless and
35 * non-bindless samplers and images.
36 *
37 * Example:
38 *
39 * struct S {
40 * sampler2D tex[2];
41 * sampler2D other;
42 * };
43 * uniform S s[2];
44 *
45 * tmp = texture(s[n].tex[m], coord);
46 *
47 * Becomes:
48 *
49 * decl_var uniform INTERP_MODE_NONE sampler2D[2][2] lower@s.tex (...)
50 *
51 * vec1 32 ssa_idx = $(2 * n + m)
52 * vec4 32 ssa_out = tex ssa_coord (coord), lower@s.tex[n][m] (texture), lower@s.tex[n][m] (sampler)
53 *
54 * and lower@s.tex has var->data.binding set to the base index as defined by
55 * the opaque uniform mapping.
56 */
57
58 #include "compiler/nir/nir.h"
59 #include "compiler/nir/nir_builder.h"
60 #include "compiler/nir/nir_deref.h"
61 #include "gl_nir.h"
62 #include "ir_uniform.h"
63
64 #include "main/compiler.h"
65 #include "main/mtypes.h"
66
67 struct lower_samplers_as_deref_state {
68 nir_shader *shader;
69 const struct gl_shader_program *shader_program;
70 struct hash_table *remap_table;
71 };
72
73 /* Prepare for removing struct derefs. This pre-pass generates the name
74 * of the lowered deref, and calculates the lowered type and location.
75 * After that, once looking up (or creating if needed) the lowered var,
76 * constructing the new chain of deref instructions is a simple loop
77 * that skips the struct deref's
78 *
79 * path: appended to as we descend down the chain of deref instrs
80 * and remove struct derefs
81 * location: increased as we descend down and remove struct derefs
82 * type: updated as we recurse back up the chain of deref instrs
83 * with the resulting type after removing struct derefs
84 */
85 static void
86 remove_struct_derefs_prep(nir_deref_instr **p, char **name,
87 unsigned *location, const struct glsl_type **type)
88 {
89 nir_deref_instr *cur = p[0], *next = p[1];
90
91 if (!next) {
92 *type = cur->type;
93 return;
94 }
95
96 switch (next->deref_type) {
97 case nir_deref_type_array: {
98 unsigned length = glsl_get_length(cur->type);
99
100 remove_struct_derefs_prep(&p[1], name, location, type);
101
102 *type = glsl_get_array_instance(*type, length);
103 break;
104 }
105
106 case nir_deref_type_struct: {
107 *location += glsl_get_record_location_offset(cur->type, next->strct.index);
108 ralloc_asprintf_append(name, ".%s",
109 glsl_get_struct_elem_name(cur->type, next->strct.index));
110
111 remove_struct_derefs_prep(&p[1], name, location, type);
112
113 /* skip over the struct type: */
114 *type = next->type;
115 break;
116 }
117
118 default:
119 unreachable("Invalid deref type");
120 break;
121 }
122 }
123
124 static nir_deref_instr *
125 lower_deref(nir_builder *b, struct lower_samplers_as_deref_state *state,
126 nir_deref_instr *deref)
127 {
128 nir_variable *var = nir_deref_instr_get_variable(deref);
129 gl_shader_stage stage = state->shader->info.stage;
130
131 if (var->data.bindless || var->data.mode != nir_var_uniform)
132 return NULL;
133
134 nir_deref_path path;
135 nir_deref_path_init(&path, deref, state->remap_table);
136 assert(path.path[0]->deref_type == nir_deref_type_var);
137
138 char *name = ralloc_asprintf(state->remap_table, "lower@%s", var->name);
139 unsigned location = var->data.location;
140 const struct glsl_type *type = NULL;
141 unsigned binding;
142
143 /*
144 * We end up needing to do this in two passes, in order to generate
145 * the name of the lowered var (and detecting whether there even are
146 * any struct deref's), and then the second pass to construct the
147 * actual deref instructions after looking up / generating a new
148 * nir_variable (since we need to construct the deref_var first)
149 */
150
151 remove_struct_derefs_prep(path.path, &name, &location, &type);
152
153 assert(location < state->shader_program->data->NumUniformStorage &&
154 state->shader_program->data->UniformStorage[location].opaque[stage].active);
155
156 binding = state->shader_program->data->UniformStorage[location].opaque[stage].index;
157
158 if (var->type == type) {
159 /* Fast path: We did not encounter any struct derefs. */
160 var->data.binding = binding;
161 return deref;
162 }
163
164 uint32_t hash = _mesa_key_hash_string(name);
165 struct hash_entry *h =
166 _mesa_hash_table_search_pre_hashed(state->remap_table, hash, name);
167
168 if (h) {
169 var = (nir_variable *)h->data;
170 } else {
171 var = nir_variable_create(state->shader, nir_var_uniform, type, name);
172 var->data.binding = binding;
173 _mesa_hash_table_insert_pre_hashed(state->remap_table, hash, name, var);
174 }
175
176 /* construct a new deref based on lowered var (skipping the struct deref's
177 * from the original deref:
178 */
179 nir_deref_instr *new_deref = nir_build_deref_var(b, var);
180 for (nir_deref_instr **p = &path.path[1]; *p; p++) {
181 if ((*p)->deref_type == nir_deref_type_struct)
182 continue;
183
184 assert((*p)->deref_type == nir_deref_type_array);
185
186 new_deref = nir_build_deref_array(b, new_deref,
187 nir_ssa_for_src(b, (*p)->arr.index, 1));
188 }
189
190 return new_deref;
191 }
192
193 static bool
194 lower_sampler(nir_tex_instr *instr, struct lower_samplers_as_deref_state *state,
195 nir_builder *b)
196 {
197 int texture_idx =
198 nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
199 int sampler_idx =
200 nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
201
202 if (texture_idx < 0)
203 return false;
204
205 assert(texture_idx >= 0 && sampler_idx >= 0);
206 assert(instr->src[texture_idx].src.is_ssa);
207 assert(instr->src[sampler_idx].src.is_ssa);
208 assert(instr->src[texture_idx].src.ssa == instr->src[sampler_idx].src.ssa);
209
210 b->cursor = nir_before_instr(&instr->instr);
211
212 nir_deref_instr *texture_deref =
213 lower_deref(b, state, nir_src_as_deref(instr->src[texture_idx].src));
214 /* don't lower bindless: */
215 if (!texture_deref)
216 return false;
217 nir_instr_rewrite_src(&instr->instr, &instr->src[texture_idx].src,
218 nir_src_for_ssa(&texture_deref->dest.ssa));
219
220 nir_deref_instr *sampler_deref =
221 lower_deref(b, state, nir_src_as_deref(instr->src[sampler_idx].src));
222 nir_instr_rewrite_src(&instr->instr, &instr->src[sampler_idx].src,
223 nir_src_for_ssa(&sampler_deref->dest.ssa));
224
225 return true;
226 }
227
228 static bool
229 lower_intrinsic(nir_intrinsic_instr *instr,
230 struct lower_samplers_as_deref_state *state,
231 nir_builder *b)
232 {
233 if (instr->intrinsic == nir_intrinsic_image_deref_load ||
234 instr->intrinsic == nir_intrinsic_image_deref_store ||
235 instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
236 instr->intrinsic == nir_intrinsic_image_deref_atomic_min ||
237 instr->intrinsic == nir_intrinsic_image_deref_atomic_max ||
238 instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
239 instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
240 instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
241 instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
242 instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap ||
243 instr->intrinsic == nir_intrinsic_image_deref_size) {
244
245 b->cursor = nir_before_instr(&instr->instr);
246 nir_deref_instr *deref =
247 lower_deref(b, state, nir_src_as_deref(instr->src[0]));
248 /* don't lower bindless: */
249 if (!deref)
250 return false;
251 nir_instr_rewrite_src(&instr->instr, &instr->src[0],
252 nir_src_for_ssa(&deref->dest.ssa));
253 return true;
254 }
255
256 return false;
257 }
258
259 static bool
260 lower_impl(nir_function_impl *impl, struct lower_samplers_as_deref_state *state)
261 {
262 nir_builder b;
263 nir_builder_init(&b, impl);
264 bool progress = false;
265
266 nir_foreach_block(block, impl) {
267 nir_foreach_instr(instr, block) {
268 if (instr->type == nir_instr_type_tex)
269 progress |= lower_sampler(nir_instr_as_tex(instr), state, &b);
270 else if (instr->type == nir_instr_type_intrinsic)
271 progress |= lower_intrinsic(nir_instr_as_intrinsic(instr), state, &b);
272 }
273 }
274
275 return progress;
276 }
277
278 bool
279 gl_nir_lower_samplers_as_deref(nir_shader *shader,
280 const struct gl_shader_program *shader_program)
281 {
282 bool progress = false;
283 struct lower_samplers_as_deref_state state;
284
285 state.shader = shader;
286 state.shader_program = shader_program;
287 state.remap_table = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
288 _mesa_key_string_equal);
289
290 nir_foreach_function(function, shader) {
291 if (function->impl)
292 progress |= lower_impl(function->impl, &state);
293 }
294
295 /* keys are freed automatically by ralloc */
296 _mesa_hash_table_destroy(state.remap_table, NULL);
297
298 if (progress)
299 nir_remove_dead_derefs(shader);
300
301 return progress;
302 }