mesa: expose AMD_gpu_shader_int64
[mesa.git] / src / compiler / glsl / glsl_parser_extras.cpp
1 /*
2 * Copyright © 2008, 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23 #include <inttypes.h> /* for PRIx64 macro */
24 #include <stdio.h>
25 #include <stdarg.h>
26 #include <string.h>
27 #include <assert.h>
28
29 #include "main/context.h"
30 #include "main/debug_output.h"
31 #include "main/formats.h"
32 #include "main/shaderobj.h"
33 #include "util/u_atomic.h" /* for p_atomic_cmpxchg */
34 #include "util/ralloc.h"
35 #include "util/disk_cache.h"
36 #include "util/mesa-sha1.h"
37 #include "ast.h"
38 #include "glsl_parser_extras.h"
39 #include "glsl_parser.h"
40 #include "ir_optimization.h"
41 #include "loop_analysis.h"
42 #include "builtin_functions.h"
43
44 /**
45 * Format a short human-readable description of the given GLSL version.
46 */
47 const char *
48 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
49 {
50 return ralloc_asprintf(mem_ctx, "GLSL%s %d.%02d", is_es ? " ES" : "",
51 version / 100, version % 100);
52 }
53
54
55 static const unsigned known_desktop_glsl_versions[] =
56 { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450, 460 };
57 static const unsigned known_desktop_gl_versions[] =
58 { 20, 21, 30, 31, 32, 33, 40, 41, 42, 43, 44, 45, 46 };
59
60
61 _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
62 gl_shader_stage stage,
63 void *mem_ctx)
64 : ctx(_ctx), cs_input_local_size_specified(false), cs_input_local_size(),
65 switch_state()
66 {
67 assert(stage < MESA_SHADER_STAGES);
68 this->stage = stage;
69
70 this->scanner = NULL;
71 this->translation_unit.make_empty();
72 this->symbols = new(mem_ctx) glsl_symbol_table;
73
74 this->linalloc = linear_alloc_parent(this, 0);
75
76 this->info_log = ralloc_strdup(mem_ctx, "");
77 this->error = false;
78 this->loop_nesting_ast = NULL;
79
80 this->uses_builtin_functions = false;
81
82 /* Set default language version and extensions */
83 this->language_version = 110;
84 this->forced_language_version = ctx->Const.ForceGLSLVersion;
85 this->zero_init = ctx->Const.GLSLZeroInit;
86 this->gl_version = 20;
87 this->compat_shader = true;
88 this->es_shader = false;
89 this->ARB_texture_rectangle_enable = true;
90
91 /* OpenGL ES 2.0 has different defaults from desktop GL. */
92 if (ctx->API == API_OPENGLES2) {
93 this->language_version = 100;
94 this->es_shader = true;
95 this->ARB_texture_rectangle_enable = false;
96 }
97
98 this->extensions = &ctx->Extensions;
99
100 this->Const.MaxLights = ctx->Const.MaxLights;
101 this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
102 this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
103 this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
104 this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
105 this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
106 this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
107 this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
108 this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
109 this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
110 this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
111 this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
112
113 this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
114
115 this->Const.MaxDualSourceDrawBuffers = ctx->Const.MaxDualSourceDrawBuffers;
116
117 /* 1.50 constants */
118 this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
119 this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
120 this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
121 this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
122 this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
123 this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
124 this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
125 this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
126 this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
127
128 this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
129 this->Const.MaxTessControlAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters;
130 this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
131 this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
132 this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
133 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
134 this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
135 this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
136 this->Const.MaxVertexAtomicCounterBuffers =
137 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
138 this->Const.MaxTessControlAtomicCounterBuffers =
139 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers;
140 this->Const.MaxTessEvaluationAtomicCounterBuffers =
141 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers;
142 this->Const.MaxGeometryAtomicCounterBuffers =
143 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
144 this->Const.MaxFragmentAtomicCounterBuffers =
145 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
146 this->Const.MaxComputeAtomicCounterBuffers =
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
148 this->Const.MaxCombinedAtomicCounterBuffers =
149 ctx->Const.MaxCombinedAtomicBuffers;
150 this->Const.MaxAtomicCounterBufferSize =
151 ctx->Const.MaxAtomicBufferSize;
152
153 /* ARB_enhanced_layouts constants */
154 this->Const.MaxTransformFeedbackBuffers = ctx->Const.MaxTransformFeedbackBuffers;
155 this->Const.MaxTransformFeedbackInterleavedComponents = ctx->Const.MaxTransformFeedbackInterleavedComponents;
156
157 /* Compute shader constants */
158 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
159 this->Const.MaxComputeWorkGroupCount[i] = ctx->Const.MaxComputeWorkGroupCount[i];
160 for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
161 this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
162
163 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
164 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
165
166 this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
167 this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
168 this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
169 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms;
170 this->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms;
171 this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
172 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
173 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
174 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
175 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
176
177 /* ARB_viewport_array */
178 this->Const.MaxViewports = ctx->Const.MaxViewports;
179
180 /* tessellation shader constants */
181 this->Const.MaxPatchVertices = ctx->Const.MaxPatchVertices;
182 this->Const.MaxTessGenLevel = ctx->Const.MaxTessGenLevel;
183 this->Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents;
184 this->Const.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents;
185 this->Const.MaxTessControlTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits;
186 this->Const.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents;
187 this->Const.MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents;
188 this->Const.MaxTessEvaluationTextureImageUnits = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits;
189 this->Const.MaxTessPatchComponents = ctx->Const.MaxTessPatchComponents;
190 this->Const.MaxTessControlTotalOutputComponents = ctx->Const.MaxTessControlTotalOutputComponents;
191 this->Const.MaxTessControlUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents;
192 this->Const.MaxTessEvaluationUniformComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents;
193
194 /* GL 4.5 / OES_sample_variables */
195 this->Const.MaxSamples = ctx->Const.MaxSamples;
196
197 this->current_function = NULL;
198 this->toplevel_ir = NULL;
199 this->found_return = false;
200 this->all_invariant = false;
201 this->user_structures = NULL;
202 this->num_user_structures = 0;
203 this->num_subroutines = 0;
204 this->subroutines = NULL;
205 this->num_subroutine_types = 0;
206 this->subroutine_types = NULL;
207
208 /* supported_versions should be large enough to support the known desktop
209 * GLSL versions plus 4 GLES versions (ES 1.00, ES 3.00, ES 3.10, ES 3.20)
210 */
211 STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 4) ==
212 ARRAY_SIZE(this->supported_versions));
213
214 /* Populate the list of supported GLSL versions */
215 /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
216 * the OpenGL 3.2 Core context is supported, this logic will need
217 * change. Older versions of GLSL are no longer supported
218 * outside the compatibility contexts of 3.x.
219 */
220 this->num_supported_versions = 0;
221 if (_mesa_is_desktop_gl(ctx)) {
222 for (unsigned i = 0; i < ARRAY_SIZE(known_desktop_glsl_versions); i++) {
223 if (known_desktop_glsl_versions[i] <= ctx->Const.GLSLVersion) {
224 this->supported_versions[this->num_supported_versions].ver
225 = known_desktop_glsl_versions[i];
226 this->supported_versions[this->num_supported_versions].gl_ver
227 = known_desktop_gl_versions[i];
228 this->supported_versions[this->num_supported_versions].es = false;
229 this->num_supported_versions++;
230 }
231 }
232 }
233 if (ctx->API == API_OPENGLES2 || ctx->Extensions.ARB_ES2_compatibility) {
234 this->supported_versions[this->num_supported_versions].ver = 100;
235 this->supported_versions[this->num_supported_versions].gl_ver = 20;
236 this->supported_versions[this->num_supported_versions].es = true;
237 this->num_supported_versions++;
238 }
239 if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
240 this->supported_versions[this->num_supported_versions].ver = 300;
241 this->supported_versions[this->num_supported_versions].gl_ver = 30;
242 this->supported_versions[this->num_supported_versions].es = true;
243 this->num_supported_versions++;
244 }
245 if (_mesa_is_gles31(ctx) || ctx->Extensions.ARB_ES3_1_compatibility) {
246 this->supported_versions[this->num_supported_versions].ver = 310;
247 this->supported_versions[this->num_supported_versions].gl_ver = 31;
248 this->supported_versions[this->num_supported_versions].es = true;
249 this->num_supported_versions++;
250 }
251 if ((ctx->API == API_OPENGLES2 && ctx->Version >= 32) ||
252 ctx->Extensions.ARB_ES3_2_compatibility) {
253 this->supported_versions[this->num_supported_versions].ver = 320;
254 this->supported_versions[this->num_supported_versions].gl_ver = 32;
255 this->supported_versions[this->num_supported_versions].es = true;
256 this->num_supported_versions++;
257 }
258
259 /* Create a string for use in error messages to tell the user which GLSL
260 * versions are supported.
261 */
262 char *supported = ralloc_strdup(this, "");
263 for (unsigned i = 0; i < this->num_supported_versions; i++) {
264 unsigned ver = this->supported_versions[i].ver;
265 const char *const prefix = (i == 0)
266 ? ""
267 : ((i == this->num_supported_versions - 1) ? ", and " : ", ");
268 const char *const suffix = (this->supported_versions[i].es) ? " ES" : "";
269
270 ralloc_asprintf_append(& supported, "%s%u.%02u%s",
271 prefix,
272 ver / 100, ver % 100,
273 suffix);
274 }
275
276 this->supported_version_string = supported;
277
278 if (ctx->Const.ForceGLSLExtensionsWarn)
279 _mesa_glsl_process_extension("all", NULL, "warn", NULL, this);
280
281 this->default_uniform_qualifier = new(this) ast_type_qualifier();
282 this->default_uniform_qualifier->flags.q.shared = 1;
283 this->default_uniform_qualifier->flags.q.column_major = 1;
284
285 this->default_shader_storage_qualifier = new(this) ast_type_qualifier();
286 this->default_shader_storage_qualifier->flags.q.shared = 1;
287 this->default_shader_storage_qualifier->flags.q.column_major = 1;
288
289 this->fs_uses_gl_fragcoord = false;
290 this->fs_redeclares_gl_fragcoord = false;
291 this->fs_origin_upper_left = false;
292 this->fs_pixel_center_integer = false;
293 this->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers = false;
294
295 this->gs_input_prim_type_specified = false;
296 this->tcs_output_vertices_specified = false;
297 this->gs_input_size = 0;
298 this->in_qualifier = new(this) ast_type_qualifier();
299 this->out_qualifier = new(this) ast_type_qualifier();
300 this->fs_early_fragment_tests = false;
301 this->fs_inner_coverage = false;
302 this->fs_post_depth_coverage = false;
303 this->fs_pixel_interlock_ordered = false;
304 this->fs_pixel_interlock_unordered = false;
305 this->fs_sample_interlock_ordered = false;
306 this->fs_sample_interlock_unordered = false;
307 this->fs_blend_support = 0;
308 memset(this->atomic_counter_offsets, 0,
309 sizeof(this->atomic_counter_offsets));
310 this->allow_extension_directive_midshader =
311 ctx->Const.AllowGLSLExtensionDirectiveMidShader;
312 this->allow_builtin_variable_redeclaration =
313 ctx->Const.AllowGLSLBuiltinVariableRedeclaration;
314
315 this->cs_input_local_size_variable_specified = false;
316
317 /* ARB_bindless_texture */
318 this->bindless_sampler_specified = false;
319 this->bindless_image_specified = false;
320 this->bound_sampler_specified = false;
321 this->bound_image_specified = false;
322 }
323
324 /**
325 * Determine whether the current GLSL version is sufficiently high to support
326 * a certain feature, and generate an error message if it isn't.
327 *
328 * \param required_glsl_version and \c required_glsl_es_version are
329 * interpreted as they are in _mesa_glsl_parse_state::is_version().
330 *
331 * \param locp is the parser location where the error should be reported.
332 *
333 * \param fmt (and additional arguments) constitute a printf-style error
334 * message to report if the version check fails. Information about the
335 * current and required GLSL versions will be appended. So, for example, if
336 * the GLSL version being compiled is 1.20, and check_version(130, 300, locp,
337 * "foo unsupported") is called, the error message will be "foo unsupported in
338 * GLSL 1.20 (GLSL 1.30 or GLSL 3.00 ES required)".
339 */
340 bool
341 _mesa_glsl_parse_state::check_version(unsigned required_glsl_version,
342 unsigned required_glsl_es_version,
343 YYLTYPE *locp, const char *fmt, ...)
344 {
345 if (this->is_version(required_glsl_version, required_glsl_es_version))
346 return true;
347
348 va_list args;
349 va_start(args, fmt);
350 char *problem = ralloc_vasprintf(this, fmt, args);
351 va_end(args);
352 const char *glsl_version_string
353 = glsl_compute_version_string(this, false, required_glsl_version);
354 const char *glsl_es_version_string
355 = glsl_compute_version_string(this, true, required_glsl_es_version);
356 const char *requirement_string = "";
357 if (required_glsl_version && required_glsl_es_version) {
358 requirement_string = ralloc_asprintf(this, " (%s or %s required)",
359 glsl_version_string,
360 glsl_es_version_string);
361 } else if (required_glsl_version) {
362 requirement_string = ralloc_asprintf(this, " (%s required)",
363 glsl_version_string);
364 } else if (required_glsl_es_version) {
365 requirement_string = ralloc_asprintf(this, " (%s required)",
366 glsl_es_version_string);
367 }
368 _mesa_glsl_error(locp, this, "%s in %s%s",
369 problem, this->get_version_string(),
370 requirement_string);
371
372 return false;
373 }
374
375 /**
376 * Process a GLSL #version directive.
377 *
378 * \param version is the integer that follows the #version token.
379 *
380 * \param ident is a string identifier that follows the integer, if any is
381 * present. Otherwise NULL.
382 */
383 void
384 _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
385 const char *ident)
386 {
387 bool es_token_present = false;
388 bool compat_token_present = false;
389 if (ident) {
390 if (strcmp(ident, "es") == 0) {
391 es_token_present = true;
392 } else if (version >= 150) {
393 if (strcmp(ident, "core") == 0) {
394 /* Accept the token. There's no need to record that this is
395 * a core profile shader since that's the only profile we support.
396 */
397 } else if (strcmp(ident, "compatibility") == 0) {
398 compat_token_present = true;
399
400 if (this->ctx->API != API_OPENGL_COMPAT) {
401 _mesa_glsl_error(locp, this,
402 "the compatibility profile is not supported");
403 }
404 } else {
405 _mesa_glsl_error(locp, this,
406 "\"%s\" is not a valid shading language profile; "
407 "if present, it must be \"core\"", ident);
408 }
409 } else {
410 _mesa_glsl_error(locp, this,
411 "illegal text following version number");
412 }
413 }
414
415 this->es_shader = es_token_present;
416 if (version == 100) {
417 if (es_token_present) {
418 _mesa_glsl_error(locp, this,
419 "GLSL 1.00 ES should be selected using "
420 "`#version 100'");
421 } else {
422 this->es_shader = true;
423 }
424 }
425
426 if (this->es_shader) {
427 this->ARB_texture_rectangle_enable = false;
428 }
429
430 if (this->forced_language_version)
431 this->language_version = this->forced_language_version;
432 else
433 this->language_version = version;
434
435 this->compat_shader = compat_token_present ||
436 (this->ctx->API == API_OPENGL_COMPAT &&
437 this->language_version == 140) ||
438 (!this->es_shader && this->language_version < 140);
439
440 bool supported = false;
441 for (unsigned i = 0; i < this->num_supported_versions; i++) {
442 if (this->supported_versions[i].ver == this->language_version
443 && this->supported_versions[i].es == this->es_shader) {
444 this->gl_version = this->supported_versions[i].gl_ver;
445 supported = true;
446 break;
447 }
448 }
449
450 if (!supported) {
451 _mesa_glsl_error(locp, this, "%s is not supported. "
452 "Supported versions are: %s",
453 this->get_version_string(),
454 this->supported_version_string);
455
456 /* On exit, the language_version must be set to a valid value.
457 * Later calls to _mesa_glsl_initialize_types will misbehave if
458 * the version is invalid.
459 */
460 switch (this->ctx->API) {
461 case API_OPENGL_COMPAT:
462 case API_OPENGL_CORE:
463 this->language_version = this->ctx->Const.GLSLVersion;
464 break;
465
466 case API_OPENGLES:
467 assert(!"Should not get here.");
468 /* FALLTHROUGH */
469
470 case API_OPENGLES2:
471 this->language_version = 100;
472 break;
473 }
474 }
475 }
476
477
478 /* This helper function will append the given message to the shader's
479 info log and report it via GL_ARB_debug_output. Per that extension,
480 'type' is one of the enum values classifying the message, and
481 'id' is the implementation-defined ID of the given message. */
482 static void
483 _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
484 GLenum type, const char *fmt, va_list ap)
485 {
486 bool error = (type == MESA_DEBUG_TYPE_ERROR);
487 GLuint msg_id = 0;
488
489 assert(state->info_log != NULL);
490
491 /* Get the offset that the new message will be written to. */
492 int msg_offset = strlen(state->info_log);
493
494 ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ",
495 locp->source,
496 locp->first_line,
497 locp->first_column,
498 error ? "error" : "warning");
499 ralloc_vasprintf_append(&state->info_log, fmt, ap);
500
501 const char *const msg = &state->info_log[msg_offset];
502 struct gl_context *ctx = state->ctx;
503
504 /* Report the error via GL_ARB_debug_output. */
505 _mesa_shader_debug(ctx, type, &msg_id, msg);
506
507 ralloc_strcat(&state->info_log, "\n");
508 }
509
510 void
511 _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
512 const char *fmt, ...)
513 {
514 va_list ap;
515
516 state->error = true;
517
518 va_start(ap, fmt);
519 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
520 va_end(ap);
521 }
522
523
524 void
525 _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
526 const char *fmt, ...)
527 {
528 va_list ap;
529
530 va_start(ap, fmt);
531 _mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
532 va_end(ap);
533 }
534
535
536 /**
537 * Enum representing the possible behaviors that can be specified in
538 * an #extension directive.
539 */
540 enum ext_behavior {
541 extension_disable,
542 extension_enable,
543 extension_require,
544 extension_warn
545 };
546
547 /**
548 * Element type for _mesa_glsl_supported_extensions
549 */
550 struct _mesa_glsl_extension {
551 /**
552 * Name of the extension when referred to in a GLSL extension
553 * statement
554 */
555 const char *name;
556
557 /**
558 * Whether this extension is a part of AEP
559 */
560 bool aep;
561
562 /**
563 * Predicate that checks whether the relevant extension is available for
564 * this context.
565 */
566 bool (*available_pred)(const struct gl_context *,
567 gl_api api, uint8_t version);
568
569 /**
570 * Flag in the _mesa_glsl_parse_state struct that should be set
571 * when this extension is enabled.
572 *
573 * See note in _mesa_glsl_extension::supported_flag about "pointer
574 * to member" types.
575 */
576 bool _mesa_glsl_parse_state::* enable_flag;
577
578 /**
579 * Flag in the _mesa_glsl_parse_state struct that should be set
580 * when the shader requests "warn" behavior for this extension.
581 *
582 * See note in _mesa_glsl_extension::supported_flag about "pointer
583 * to member" types.
584 */
585 bool _mesa_glsl_parse_state::* warn_flag;
586
587
588 bool compatible_with_state(const _mesa_glsl_parse_state *state,
589 gl_api api, uint8_t gl_version) const;
590 void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
591 };
592
593 /** Checks if the context supports a user-facing extension */
594 #define EXT(name_str, driver_cap, ...) \
595 static MAYBE_UNUSED bool \
596 has_##name_str(const struct gl_context *ctx, gl_api api, uint8_t version) \
597 { \
598 return ctx->Extensions.driver_cap && (version >= \
599 _mesa_extension_table[MESA_EXTENSION_##name_str].version[api]); \
600 }
601 #include "main/extensions_table.h"
602 #undef EXT
603
604 #define EXT(NAME) \
605 { "GL_" #NAME, false, has_##NAME, \
606 &_mesa_glsl_parse_state::NAME##_enable, \
607 &_mesa_glsl_parse_state::NAME##_warn }
608
609 #define EXT_AEP(NAME) \
610 { "GL_" #NAME, true, has_##NAME, \
611 &_mesa_glsl_parse_state::NAME##_enable, \
612 &_mesa_glsl_parse_state::NAME##_warn }
613
614 /**
615 * Table of extensions that can be enabled/disabled within a shader,
616 * and the conditions under which they are supported.
617 */
618 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
619 /* ARB extensions go here, sorted alphabetically.
620 */
621 EXT(ARB_ES3_1_compatibility),
622 EXT(ARB_ES3_2_compatibility),
623 EXT(ARB_arrays_of_arrays),
624 EXT(ARB_bindless_texture),
625 EXT(ARB_compatibility),
626 EXT(ARB_compute_shader),
627 EXT(ARB_compute_variable_group_size),
628 EXT(ARB_conservative_depth),
629 EXT(ARB_cull_distance),
630 EXT(ARB_derivative_control),
631 EXT(ARB_draw_buffers),
632 EXT(ARB_draw_instanced),
633 EXT(ARB_enhanced_layouts),
634 EXT(ARB_explicit_attrib_location),
635 EXT(ARB_explicit_uniform_location),
636 EXT(ARB_fragment_coord_conventions),
637 EXT(ARB_fragment_layer_viewport),
638 EXT(ARB_fragment_shader_interlock),
639 EXT(ARB_gpu_shader5),
640 EXT(ARB_gpu_shader_fp64),
641 EXT(ARB_gpu_shader_int64),
642 EXT(ARB_post_depth_coverage),
643 EXT(ARB_sample_shading),
644 EXT(ARB_separate_shader_objects),
645 EXT(ARB_shader_atomic_counter_ops),
646 EXT(ARB_shader_atomic_counters),
647 EXT(ARB_shader_ballot),
648 EXT(ARB_shader_bit_encoding),
649 EXT(ARB_shader_clock),
650 EXT(ARB_shader_draw_parameters),
651 EXT(ARB_shader_group_vote),
652 EXT(ARB_shader_image_load_store),
653 EXT(ARB_shader_image_size),
654 EXT(ARB_shader_precision),
655 EXT(ARB_shader_stencil_export),
656 EXT(ARB_shader_storage_buffer_object),
657 EXT(ARB_shader_subroutine),
658 EXT(ARB_shader_texture_image_samples),
659 EXT(ARB_shader_texture_lod),
660 EXT(ARB_shader_viewport_layer_array),
661 EXT(ARB_shading_language_420pack),
662 EXT(ARB_shading_language_packing),
663 EXT(ARB_tessellation_shader),
664 EXT(ARB_texture_cube_map_array),
665 EXT(ARB_texture_gather),
666 EXT(ARB_texture_multisample),
667 EXT(ARB_texture_query_levels),
668 EXT(ARB_texture_query_lod),
669 EXT(ARB_texture_rectangle),
670 EXT(ARB_uniform_buffer_object),
671 EXT(ARB_vertex_attrib_64bit),
672 EXT(ARB_viewport_array),
673
674 /* KHR extensions go here, sorted alphabetically.
675 */
676 EXT_AEP(KHR_blend_equation_advanced),
677
678 /* OES extensions go here, sorted alphabetically.
679 */
680 EXT(OES_EGL_image_external),
681 EXT(OES_EGL_image_external_essl3),
682 EXT(OES_geometry_point_size),
683 EXT(OES_geometry_shader),
684 EXT(OES_gpu_shader5),
685 EXT(OES_primitive_bounding_box),
686 EXT_AEP(OES_sample_variables),
687 EXT_AEP(OES_shader_image_atomic),
688 EXT(OES_shader_io_blocks),
689 EXT_AEP(OES_shader_multisample_interpolation),
690 EXT(OES_standard_derivatives),
691 EXT(OES_tessellation_point_size),
692 EXT(OES_tessellation_shader),
693 EXT(OES_texture_3D),
694 EXT(OES_texture_buffer),
695 EXT(OES_texture_cube_map_array),
696 EXT_AEP(OES_texture_storage_multisample_2d_array),
697 EXT(OES_viewport_array),
698
699 /* All other extensions go here, sorted alphabetically.
700 */
701 EXT(AMD_conservative_depth),
702 EXT(AMD_gpu_shader_int64),
703 EXT(AMD_shader_stencil_export),
704 EXT(AMD_shader_trinary_minmax),
705 EXT(AMD_vertex_shader_layer),
706 EXT(AMD_vertex_shader_viewport_index),
707 EXT(ANDROID_extension_pack_es31a),
708 EXT(EXT_blend_func_extended),
709 EXT(EXT_frag_depth),
710 EXT(EXT_draw_buffers),
711 EXT(EXT_clip_cull_distance),
712 EXT(EXT_geometry_point_size),
713 EXT_AEP(EXT_geometry_shader),
714 EXT_AEP(EXT_gpu_shader5),
715 EXT_AEP(EXT_primitive_bounding_box),
716 EXT(EXT_separate_shader_objects),
717 EXT(EXT_shader_framebuffer_fetch),
718 EXT(EXT_shader_framebuffer_fetch_non_coherent),
719 EXT(EXT_shader_integer_mix),
720 EXT_AEP(EXT_shader_io_blocks),
721 EXT(EXT_shader_samples_identical),
722 EXT(EXT_tessellation_point_size),
723 EXT_AEP(EXT_tessellation_shader),
724 EXT(EXT_texture_array),
725 EXT_AEP(EXT_texture_buffer),
726 EXT_AEP(EXT_texture_cube_map_array),
727 EXT(INTEL_conservative_rasterization),
728 EXT(INTEL_shader_atomic_float_minmax),
729 EXT(MESA_shader_integer_functions),
730 EXT(NV_fragment_shader_interlock),
731 EXT(NV_image_formats),
732 EXT(NV_shader_atomic_float),
733 };
734
735 #undef EXT
736
737
738 /**
739 * Determine whether a given extension is compatible with the target,
740 * API, and extension information in the current parser state.
741 */
742 bool _mesa_glsl_extension::compatible_with_state(
743 const _mesa_glsl_parse_state *state, gl_api api, uint8_t gl_version) const
744 {
745 return this->available_pred(state->ctx, api, gl_version);
746 }
747
748 /**
749 * Set the appropriate flags in the parser state to establish the
750 * given behavior for this extension.
751 */
752 void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
753 ext_behavior behavior) const
754 {
755 /* Note: the ->* operator indexes into state by the
756 * offsets this->enable_flag and this->warn_flag. See
757 * _mesa_glsl_extension::supported_flag for more info.
758 */
759 state->*(this->enable_flag) = (behavior != extension_disable);
760 state->*(this->warn_flag) = (behavior == extension_warn);
761 }
762
763 /**
764 * Find an extension by name in _mesa_glsl_supported_extensions. If
765 * the name is not found, return NULL.
766 */
767 static const _mesa_glsl_extension *find_extension(const char *name)
768 {
769 for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
770 if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
771 return &_mesa_glsl_supported_extensions[i];
772 }
773 }
774 return NULL;
775 }
776
777 bool
778 _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
779 const char *behavior_string, YYLTYPE *behavior_locp,
780 _mesa_glsl_parse_state *state)
781 {
782 uint8_t gl_version = state->ctx->Extensions.Version;
783 gl_api api = state->ctx->API;
784 ext_behavior behavior;
785 if (strcmp(behavior_string, "warn") == 0) {
786 behavior = extension_warn;
787 } else if (strcmp(behavior_string, "require") == 0) {
788 behavior = extension_require;
789 } else if (strcmp(behavior_string, "enable") == 0) {
790 behavior = extension_enable;
791 } else if (strcmp(behavior_string, "disable") == 0) {
792 behavior = extension_disable;
793 } else {
794 _mesa_glsl_error(behavior_locp, state,
795 "unknown extension behavior `%s'",
796 behavior_string);
797 return false;
798 }
799
800 /* If we're in a desktop context but with an ES shader, use an ES API enum
801 * to verify extension availability.
802 */
803 if (state->es_shader && api != API_OPENGLES2)
804 api = API_OPENGLES2;
805 /* Use the language-version derived GL version to extension checks, unless
806 * we're using meta, which sets the version to the max.
807 */
808 if (gl_version != 0xff)
809 gl_version = state->gl_version;
810
811 if (strcmp(name, "all") == 0) {
812 if ((behavior == extension_enable) || (behavior == extension_require)) {
813 _mesa_glsl_error(name_locp, state, "cannot %s all extensions",
814 (behavior == extension_enable)
815 ? "enable" : "require");
816 return false;
817 } else {
818 for (unsigned i = 0;
819 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
820 const _mesa_glsl_extension *extension
821 = &_mesa_glsl_supported_extensions[i];
822 if (extension->compatible_with_state(state, api, gl_version)) {
823 _mesa_glsl_supported_extensions[i].set_flags(state, behavior);
824 }
825 }
826 }
827 } else {
828 const _mesa_glsl_extension *extension = find_extension(name);
829 if (extension && extension->compatible_with_state(state, api, gl_version)) {
830 extension->set_flags(state, behavior);
831 if (extension->available_pred == has_ANDROID_extension_pack_es31a) {
832 for (unsigned i = 0;
833 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
834 const _mesa_glsl_extension *extension =
835 &_mesa_glsl_supported_extensions[i];
836
837 if (!extension->aep)
838 continue;
839 /* AEP should not be enabled if all of the sub-extensions can't
840 * also be enabled. This is not the proper layer to do such
841 * error-checking though.
842 */
843 assert(extension->compatible_with_state(state, api, gl_version));
844 extension->set_flags(state, behavior);
845 }
846 }
847 } else {
848 static const char fmt[] = "extension `%s' unsupported in %s shader";
849
850 if (behavior == extension_require) {
851 _mesa_glsl_error(name_locp, state, fmt,
852 name, _mesa_shader_stage_to_string(state->stage));
853 return false;
854 } else {
855 _mesa_glsl_warning(name_locp, state, fmt,
856 name, _mesa_shader_stage_to_string(state->stage));
857 }
858 }
859 }
860
861 return true;
862 }
863
864
865 /**
866 * Recurses through <type> and <expr> if <expr> is an aggregate initializer
867 * and sets <expr>'s <constructor_type> field to <type>. Gives later functions
868 * (process_array_constructor, et al) sufficient information to do type
869 * checking.
870 *
871 * Operates on assignments involving an aggregate initializer. E.g.,
872 *
873 * vec4 pos = {1.0, -1.0, 0.0, 1.0};
874 *
875 * or more ridiculously,
876 *
877 * struct S {
878 * vec4 v[2];
879 * };
880 *
881 * struct {
882 * S a[2], b;
883 * int c;
884 * } aggregate = {
885 * {
886 * {
887 * {
888 * {1.0, 2.0, 3.0, 4.0}, // a[0].v[0]
889 * {5.0, 6.0, 7.0, 8.0} // a[0].v[1]
890 * } // a[0].v
891 * }, // a[0]
892 * {
893 * {
894 * {1.0, 2.0, 3.0, 4.0}, // a[1].v[0]
895 * {5.0, 6.0, 7.0, 8.0} // a[1].v[1]
896 * } // a[1].v
897 * } // a[1]
898 * }, // a
899 * {
900 * {
901 * {1.0, 2.0, 3.0, 4.0}, // b.v[0]
902 * {5.0, 6.0, 7.0, 8.0} // b.v[1]
903 * } // b.v
904 * }, // b
905 * 4 // c
906 * };
907 *
908 * This pass is necessary because the right-hand side of <type> e = { ... }
909 * doesn't contain sufficient information to determine if the types match.
910 */
911 void
912 _mesa_ast_set_aggregate_type(const glsl_type *type,
913 ast_expression *expr)
914 {
915 ast_aggregate_initializer *ai = (ast_aggregate_initializer *)expr;
916 ai->constructor_type = type;
917
918 /* If the aggregate is an array, recursively set its elements' types. */
919 if (type->is_array()) {
920 /* Each array element has the type type->fields.array.
921 *
922 * E.g., if <type> if struct S[2] we want to set each element's type to
923 * struct S.
924 */
925 for (exec_node *expr_node = ai->expressions.get_head_raw();
926 !expr_node->is_tail_sentinel();
927 expr_node = expr_node->next) {
928 ast_expression *expr = exec_node_data(ast_expression, expr_node,
929 link);
930
931 if (expr->oper == ast_aggregate)
932 _mesa_ast_set_aggregate_type(type->fields.array, expr);
933 }
934
935 /* If the aggregate is a struct, recursively set its fields' types. */
936 } else if (type->is_record()) {
937 exec_node *expr_node = ai->expressions.get_head_raw();
938
939 /* Iterate through the struct's fields. */
940 for (unsigned i = 0; !expr_node->is_tail_sentinel() && i < type->length;
941 i++, expr_node = expr_node->next) {
942 ast_expression *expr = exec_node_data(ast_expression, expr_node,
943 link);
944
945 if (expr->oper == ast_aggregate) {
946 _mesa_ast_set_aggregate_type(type->fields.structure[i].type, expr);
947 }
948 }
949 /* If the aggregate is a matrix, set its columns' types. */
950 } else if (type->is_matrix()) {
951 for (exec_node *expr_node = ai->expressions.get_head_raw();
952 !expr_node->is_tail_sentinel();
953 expr_node = expr_node->next) {
954 ast_expression *expr = exec_node_data(ast_expression, expr_node,
955 link);
956
957 if (expr->oper == ast_aggregate)
958 _mesa_ast_set_aggregate_type(type->column_type(), expr);
959 }
960 }
961 }
962
963 void
964 _mesa_ast_process_interface_block(YYLTYPE *locp,
965 _mesa_glsl_parse_state *state,
966 ast_interface_block *const block,
967 const struct ast_type_qualifier &q)
968 {
969 if (q.flags.q.buffer) {
970 if (!state->has_shader_storage_buffer_objects()) {
971 _mesa_glsl_error(locp, state,
972 "#version 430 / GL_ARB_shader_storage_buffer_object "
973 "required for defining shader storage blocks");
974 } else if (state->ARB_shader_storage_buffer_object_warn) {
975 _mesa_glsl_warning(locp, state,
976 "#version 430 / GL_ARB_shader_storage_buffer_object "
977 "required for defining shader storage blocks");
978 }
979 } else if (q.flags.q.uniform) {
980 if (!state->has_uniform_buffer_objects()) {
981 _mesa_glsl_error(locp, state,
982 "#version 140 / GL_ARB_uniform_buffer_object "
983 "required for defining uniform blocks");
984 } else if (state->ARB_uniform_buffer_object_warn) {
985 _mesa_glsl_warning(locp, state,
986 "#version 140 / GL_ARB_uniform_buffer_object "
987 "required for defining uniform blocks");
988 }
989 } else {
990 if (!state->has_shader_io_blocks()) {
991 if (state->es_shader) {
992 _mesa_glsl_error(locp, state,
993 "GL_OES_shader_io_blocks or #version 320 "
994 "required for using interface blocks");
995 } else {
996 _mesa_glsl_error(locp, state,
997 "#version 150 required for using "
998 "interface blocks");
999 }
1000 }
1001 }
1002
1003 /* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
1004 * "It is illegal to have an input block in a vertex shader
1005 * or an output block in a fragment shader"
1006 */
1007 if ((state->stage == MESA_SHADER_VERTEX) && q.flags.q.in) {
1008 _mesa_glsl_error(locp, state,
1009 "`in' interface block is not allowed for "
1010 "a vertex shader");
1011 } else if ((state->stage == MESA_SHADER_FRAGMENT) && q.flags.q.out) {
1012 _mesa_glsl_error(locp, state,
1013 "`out' interface block is not allowed for "
1014 "a fragment shader");
1015 }
1016
1017 /* Since block arrays require names, and both features are added in
1018 * the same language versions, we don't have to explicitly
1019 * version-check both things.
1020 */
1021 if (block->instance_name != NULL) {
1022 state->check_version(150, 300, locp, "interface blocks with "
1023 "an instance name are not allowed");
1024 }
1025
1026 ast_type_qualifier::bitset_t interface_type_mask;
1027 struct ast_type_qualifier temp_type_qualifier;
1028
1029 /* Get a bitmask containing only the in/out/uniform/buffer
1030 * flags, allowing us to ignore other irrelevant flags like
1031 * interpolation qualifiers.
1032 */
1033 temp_type_qualifier.flags.i = 0;
1034 temp_type_qualifier.flags.q.uniform = true;
1035 temp_type_qualifier.flags.q.in = true;
1036 temp_type_qualifier.flags.q.out = true;
1037 temp_type_qualifier.flags.q.buffer = true;
1038 temp_type_qualifier.flags.q.patch = true;
1039 interface_type_mask = temp_type_qualifier.flags.i;
1040
1041 /* Get the block's interface qualifier. The interface_qualifier
1042 * production rule guarantees that only one bit will be set (and
1043 * it will be in/out/uniform).
1044 */
1045 ast_type_qualifier::bitset_t block_interface_qualifier = q.flags.i;
1046
1047 block->default_layout.flags.i |= block_interface_qualifier;
1048
1049 if (state->stage == MESA_SHADER_GEOMETRY &&
1050 state->has_explicit_attrib_stream() &&
1051 block->default_layout.flags.q.out) {
1052 /* Assign global layout's stream value. */
1053 block->default_layout.flags.q.stream = 1;
1054 block->default_layout.flags.q.explicit_stream = 0;
1055 block->default_layout.stream = state->out_qualifier->stream;
1056 }
1057
1058 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) {
1059 /* Assign global layout's xfb_buffer value. */
1060 block->default_layout.flags.q.xfb_buffer = 1;
1061 block->default_layout.flags.q.explicit_xfb_buffer = 0;
1062 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer;
1063 }
1064
1065 foreach_list_typed (ast_declarator_list, member, link, &block->declarations) {
1066 ast_type_qualifier& qualifier = member->type->qualifier;
1067 if ((qualifier.flags.i & interface_type_mask) == 0) {
1068 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1069 * "If no optional qualifier is used in a member declaration, the
1070 * qualifier of the variable is just in, out, or uniform as declared
1071 * by interface-qualifier."
1072 */
1073 qualifier.flags.i |= block_interface_qualifier;
1074 } else if ((qualifier.flags.i & interface_type_mask) !=
1075 block_interface_qualifier) {
1076 /* GLSLangSpec.1.50.11, 4.3.7 (Interface Blocks):
1077 * "If optional qualifiers are used, they can include interpolation
1078 * and storage qualifiers and they must declare an input, output,
1079 * or uniform variable consistent with the interface qualifier of
1080 * the block."
1081 */
1082 _mesa_glsl_error(locp, state,
1083 "uniform/in/out qualifier on "
1084 "interface block member does not match "
1085 "the interface block");
1086 }
1087
1088 if (!(q.flags.q.in || q.flags.q.out) && qualifier.flags.q.invariant)
1089 _mesa_glsl_error(locp, state,
1090 "invariant qualifiers can be used only "
1091 "in interface block members for shader "
1092 "inputs or outputs");
1093 }
1094 }
1095
1096 static void
1097 _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
1098 {
1099 if (q->is_subroutine_decl())
1100 printf("subroutine ");
1101
1102 if (q->subroutine_list) {
1103 printf("subroutine (");
1104 q->subroutine_list->print();
1105 printf(")");
1106 }
1107
1108 if (q->flags.q.constant)
1109 printf("const ");
1110
1111 if (q->flags.q.invariant)
1112 printf("invariant ");
1113
1114 if (q->flags.q.attribute)
1115 printf("attribute ");
1116
1117 if (q->flags.q.varying)
1118 printf("varying ");
1119
1120 if (q->flags.q.in && q->flags.q.out)
1121 printf("inout ");
1122 else {
1123 if (q->flags.q.in)
1124 printf("in ");
1125
1126 if (q->flags.q.out)
1127 printf("out ");
1128 }
1129
1130 if (q->flags.q.centroid)
1131 printf("centroid ");
1132 if (q->flags.q.sample)
1133 printf("sample ");
1134 if (q->flags.q.patch)
1135 printf("patch ");
1136 if (q->flags.q.uniform)
1137 printf("uniform ");
1138 if (q->flags.q.buffer)
1139 printf("buffer ");
1140 if (q->flags.q.smooth)
1141 printf("smooth ");
1142 if (q->flags.q.flat)
1143 printf("flat ");
1144 if (q->flags.q.noperspective)
1145 printf("noperspective ");
1146 }
1147
1148
1149 void
1150 ast_node::print(void) const
1151 {
1152 printf("unhandled node ");
1153 }
1154
1155
1156 ast_node::ast_node(void)
1157 {
1158 this->location.source = 0;
1159 this->location.first_line = 0;
1160 this->location.first_column = 0;
1161 this->location.last_line = 0;
1162 this->location.last_column = 0;
1163 }
1164
1165
1166 static void
1167 ast_opt_array_dimensions_print(const ast_array_specifier *array_specifier)
1168 {
1169 if (array_specifier)
1170 array_specifier->print();
1171 }
1172
1173
1174 void
1175 ast_compound_statement::print(void) const
1176 {
1177 printf("{\n");
1178
1179 foreach_list_typed(ast_node, ast, link, &this->statements) {
1180 ast->print();
1181 }
1182
1183 printf("}\n");
1184 }
1185
1186
1187 ast_compound_statement::ast_compound_statement(int new_scope,
1188 ast_node *statements)
1189 {
1190 this->new_scope = new_scope;
1191
1192 if (statements != NULL) {
1193 this->statements.push_degenerate_list_at_head(&statements->link);
1194 }
1195 }
1196
1197
1198 void
1199 ast_expression::print(void) const
1200 {
1201 switch (oper) {
1202 case ast_assign:
1203 case ast_mul_assign:
1204 case ast_div_assign:
1205 case ast_mod_assign:
1206 case ast_add_assign:
1207 case ast_sub_assign:
1208 case ast_ls_assign:
1209 case ast_rs_assign:
1210 case ast_and_assign:
1211 case ast_xor_assign:
1212 case ast_or_assign:
1213 subexpressions[0]->print();
1214 printf("%s ", operator_string(oper));
1215 subexpressions[1]->print();
1216 break;
1217
1218 case ast_field_selection:
1219 subexpressions[0]->print();
1220 printf(". %s ", primary_expression.identifier);
1221 break;
1222
1223 case ast_plus:
1224 case ast_neg:
1225 case ast_bit_not:
1226 case ast_logic_not:
1227 case ast_pre_inc:
1228 case ast_pre_dec:
1229 printf("%s ", operator_string(oper));
1230 subexpressions[0]->print();
1231 break;
1232
1233 case ast_post_inc:
1234 case ast_post_dec:
1235 subexpressions[0]->print();
1236 printf("%s ", operator_string(oper));
1237 break;
1238
1239 case ast_conditional:
1240 subexpressions[0]->print();
1241 printf("? ");
1242 subexpressions[1]->print();
1243 printf(": ");
1244 subexpressions[2]->print();
1245 break;
1246
1247 case ast_array_index:
1248 subexpressions[0]->print();
1249 printf("[ ");
1250 subexpressions[1]->print();
1251 printf("] ");
1252 break;
1253
1254 case ast_function_call: {
1255 subexpressions[0]->print();
1256 printf("( ");
1257
1258 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1259 if (&ast->link != this->expressions.get_head())
1260 printf(", ");
1261
1262 ast->print();
1263 }
1264
1265 printf(") ");
1266 break;
1267 }
1268
1269 case ast_identifier:
1270 printf("%s ", primary_expression.identifier);
1271 break;
1272
1273 case ast_int_constant:
1274 printf("%d ", primary_expression.int_constant);
1275 break;
1276
1277 case ast_uint_constant:
1278 printf("%u ", primary_expression.uint_constant);
1279 break;
1280
1281 case ast_float_constant:
1282 printf("%f ", primary_expression.float_constant);
1283 break;
1284
1285 case ast_double_constant:
1286 printf("%f ", primary_expression.double_constant);
1287 break;
1288
1289 case ast_int64_constant:
1290 printf("%" PRId64 " ", primary_expression.int64_constant);
1291 break;
1292
1293 case ast_uint64_constant:
1294 printf("%" PRIu64 " ", primary_expression.uint64_constant);
1295 break;
1296
1297 case ast_bool_constant:
1298 printf("%s ",
1299 primary_expression.bool_constant
1300 ? "true" : "false");
1301 break;
1302
1303 case ast_sequence: {
1304 printf("( ");
1305 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1306 if (&ast->link != this->expressions.get_head())
1307 printf(", ");
1308
1309 ast->print();
1310 }
1311 printf(") ");
1312 break;
1313 }
1314
1315 case ast_aggregate: {
1316 printf("{ ");
1317 foreach_list_typed (ast_node, ast, link, & this->expressions) {
1318 if (&ast->link != this->expressions.get_head())
1319 printf(", ");
1320
1321 ast->print();
1322 }
1323 printf("} ");
1324 break;
1325 }
1326
1327 default:
1328 assert(0);
1329 break;
1330 }
1331 }
1332
1333 ast_expression::ast_expression(int oper,
1334 ast_expression *ex0,
1335 ast_expression *ex1,
1336 ast_expression *ex2) :
1337 primary_expression()
1338 {
1339 this->oper = ast_operators(oper);
1340 this->subexpressions[0] = ex0;
1341 this->subexpressions[1] = ex1;
1342 this->subexpressions[2] = ex2;
1343 this->non_lvalue_description = NULL;
1344 this->is_lhs = false;
1345 }
1346
1347
1348 void
1349 ast_expression_statement::print(void) const
1350 {
1351 if (expression)
1352 expression->print();
1353
1354 printf("; ");
1355 }
1356
1357
1358 ast_expression_statement::ast_expression_statement(ast_expression *ex) :
1359 expression(ex)
1360 {
1361 /* empty */
1362 }
1363
1364
1365 void
1366 ast_function::print(void) const
1367 {
1368 return_type->print();
1369 printf(" %s (", identifier);
1370
1371 foreach_list_typed(ast_node, ast, link, & this->parameters) {
1372 ast->print();
1373 }
1374
1375 printf(")");
1376 }
1377
1378
1379 ast_function::ast_function(void)
1380 : return_type(NULL), identifier(NULL), is_definition(false),
1381 signature(NULL)
1382 {
1383 /* empty */
1384 }
1385
1386
1387 void
1388 ast_fully_specified_type::print(void) const
1389 {
1390 _mesa_ast_type_qualifier_print(& qualifier);
1391 specifier->print();
1392 }
1393
1394
1395 void
1396 ast_parameter_declarator::print(void) const
1397 {
1398 type->print();
1399 if (identifier)
1400 printf("%s ", identifier);
1401 ast_opt_array_dimensions_print(array_specifier);
1402 }
1403
1404
1405 void
1406 ast_function_definition::print(void) const
1407 {
1408 prototype->print();
1409 body->print();
1410 }
1411
1412
1413 void
1414 ast_declaration::print(void) const
1415 {
1416 printf("%s ", identifier);
1417 ast_opt_array_dimensions_print(array_specifier);
1418
1419 if (initializer) {
1420 printf("= ");
1421 initializer->print();
1422 }
1423 }
1424
1425
1426 ast_declaration::ast_declaration(const char *identifier,
1427 ast_array_specifier *array_specifier,
1428 ast_expression *initializer)
1429 {
1430 this->identifier = identifier;
1431 this->array_specifier = array_specifier;
1432 this->initializer = initializer;
1433 }
1434
1435
1436 void
1437 ast_declarator_list::print(void) const
1438 {
1439 assert(type || invariant);
1440
1441 if (type)
1442 type->print();
1443 else if (invariant)
1444 printf("invariant ");
1445 else
1446 printf("precise ");
1447
1448 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1449 if (&ast->link != this->declarations.get_head())
1450 printf(", ");
1451
1452 ast->print();
1453 }
1454
1455 printf("; ");
1456 }
1457
1458
1459 ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
1460 {
1461 this->type = type;
1462 this->invariant = false;
1463 this->precise = false;
1464 }
1465
1466 void
1467 ast_jump_statement::print(void) const
1468 {
1469 switch (mode) {
1470 case ast_continue:
1471 printf("continue; ");
1472 break;
1473 case ast_break:
1474 printf("break; ");
1475 break;
1476 case ast_return:
1477 printf("return ");
1478 if (opt_return_value)
1479 opt_return_value->print();
1480
1481 printf("; ");
1482 break;
1483 case ast_discard:
1484 printf("discard; ");
1485 break;
1486 }
1487 }
1488
1489
1490 ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
1491 : opt_return_value(NULL)
1492 {
1493 this->mode = ast_jump_modes(mode);
1494
1495 if (mode == ast_return)
1496 opt_return_value = return_value;
1497 }
1498
1499
1500 void
1501 ast_selection_statement::print(void) const
1502 {
1503 printf("if ( ");
1504 condition->print();
1505 printf(") ");
1506
1507 then_statement->print();
1508
1509 if (else_statement) {
1510 printf("else ");
1511 else_statement->print();
1512 }
1513 }
1514
1515
1516 ast_selection_statement::ast_selection_statement(ast_expression *condition,
1517 ast_node *then_statement,
1518 ast_node *else_statement)
1519 {
1520 this->condition = condition;
1521 this->then_statement = then_statement;
1522 this->else_statement = else_statement;
1523 }
1524
1525
1526 void
1527 ast_switch_statement::print(void) const
1528 {
1529 printf("switch ( ");
1530 test_expression->print();
1531 printf(") ");
1532
1533 body->print();
1534 }
1535
1536
1537 ast_switch_statement::ast_switch_statement(ast_expression *test_expression,
1538 ast_node *body)
1539 {
1540 this->test_expression = test_expression;
1541 this->body = body;
1542 }
1543
1544
1545 void
1546 ast_switch_body::print(void) const
1547 {
1548 printf("{\n");
1549 if (stmts != NULL) {
1550 stmts->print();
1551 }
1552 printf("}\n");
1553 }
1554
1555
1556 ast_switch_body::ast_switch_body(ast_case_statement_list *stmts)
1557 {
1558 this->stmts = stmts;
1559 }
1560
1561
1562 void ast_case_label::print(void) const
1563 {
1564 if (test_value != NULL) {
1565 printf("case ");
1566 test_value->print();
1567 printf(": ");
1568 } else {
1569 printf("default: ");
1570 }
1571 }
1572
1573
1574 ast_case_label::ast_case_label(ast_expression *test_value)
1575 {
1576 this->test_value = test_value;
1577 }
1578
1579
1580 void ast_case_label_list::print(void) const
1581 {
1582 foreach_list_typed(ast_node, ast, link, & this->labels) {
1583 ast->print();
1584 }
1585 printf("\n");
1586 }
1587
1588
1589 ast_case_label_list::ast_case_label_list(void)
1590 {
1591 }
1592
1593
1594 void ast_case_statement::print(void) const
1595 {
1596 labels->print();
1597 foreach_list_typed(ast_node, ast, link, & this->stmts) {
1598 ast->print();
1599 printf("\n");
1600 }
1601 }
1602
1603
1604 ast_case_statement::ast_case_statement(ast_case_label_list *labels)
1605 {
1606 this->labels = labels;
1607 }
1608
1609
1610 void ast_case_statement_list::print(void) const
1611 {
1612 foreach_list_typed(ast_node, ast, link, & this->cases) {
1613 ast->print();
1614 }
1615 }
1616
1617
1618 ast_case_statement_list::ast_case_statement_list(void)
1619 {
1620 }
1621
1622
1623 void
1624 ast_iteration_statement::print(void) const
1625 {
1626 switch (mode) {
1627 case ast_for:
1628 printf("for( ");
1629 if (init_statement)
1630 init_statement->print();
1631 printf("; ");
1632
1633 if (condition)
1634 condition->print();
1635 printf("; ");
1636
1637 if (rest_expression)
1638 rest_expression->print();
1639 printf(") ");
1640
1641 body->print();
1642 break;
1643
1644 case ast_while:
1645 printf("while ( ");
1646 if (condition)
1647 condition->print();
1648 printf(") ");
1649 body->print();
1650 break;
1651
1652 case ast_do_while:
1653 printf("do ");
1654 body->print();
1655 printf("while ( ");
1656 if (condition)
1657 condition->print();
1658 printf("); ");
1659 break;
1660 }
1661 }
1662
1663
1664 ast_iteration_statement::ast_iteration_statement(int mode,
1665 ast_node *init,
1666 ast_node *condition,
1667 ast_expression *rest_expression,
1668 ast_node *body)
1669 {
1670 this->mode = ast_iteration_modes(mode);
1671 this->init_statement = init;
1672 this->condition = condition;
1673 this->rest_expression = rest_expression;
1674 this->body = body;
1675 }
1676
1677
1678 void
1679 ast_struct_specifier::print(void) const
1680 {
1681 printf("struct %s { ", name);
1682 foreach_list_typed(ast_node, ast, link, &this->declarations) {
1683 ast->print();
1684 }
1685 printf("} ");
1686 }
1687
1688
1689 ast_struct_specifier::ast_struct_specifier(const char *identifier,
1690 ast_declarator_list *declarator_list)
1691 : name(identifier), layout(NULL), declarations(), is_declaration(true),
1692 type(NULL)
1693 {
1694 this->declarations.push_degenerate_list_at_head(&declarator_list->link);
1695 }
1696
1697 void ast_subroutine_list::print(void) const
1698 {
1699 foreach_list_typed (ast_node, ast, link, & this->declarations) {
1700 if (&ast->link != this->declarations.get_head())
1701 printf(", ");
1702 ast->print();
1703 }
1704 }
1705
1706 static void
1707 set_shader_inout_layout(struct gl_shader *shader,
1708 struct _mesa_glsl_parse_state *state)
1709 {
1710 /* Should have been prevented by the parser. */
1711 if (shader->Stage == MESA_SHADER_TESS_CTRL ||
1712 shader->Stage == MESA_SHADER_VERTEX) {
1713 assert(!state->in_qualifier->flags.i);
1714 } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
1715 shader->Stage != MESA_SHADER_TESS_EVAL) {
1716 assert(!state->in_qualifier->flags.i);
1717 }
1718
1719 if (shader->Stage != MESA_SHADER_COMPUTE) {
1720 /* Should have been prevented by the parser. */
1721 assert(!state->cs_input_local_size_specified);
1722 assert(!state->cs_input_local_size_variable_specified);
1723 }
1724
1725 if (shader->Stage != MESA_SHADER_FRAGMENT) {
1726 /* Should have been prevented by the parser. */
1727 assert(!state->fs_uses_gl_fragcoord);
1728 assert(!state->fs_redeclares_gl_fragcoord);
1729 assert(!state->fs_pixel_center_integer);
1730 assert(!state->fs_origin_upper_left);
1731 assert(!state->fs_early_fragment_tests);
1732 assert(!state->fs_inner_coverage);
1733 assert(!state->fs_post_depth_coverage);
1734 assert(!state->fs_pixel_interlock_ordered);
1735 assert(!state->fs_pixel_interlock_unordered);
1736 assert(!state->fs_sample_interlock_ordered);
1737 assert(!state->fs_sample_interlock_unordered);
1738 }
1739
1740 for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
1741 if (state->out_qualifier->out_xfb_stride[i]) {
1742 unsigned xfb_stride;
1743 if (state->out_qualifier->out_xfb_stride[i]->
1744 process_qualifier_constant(state, "xfb_stride", &xfb_stride,
1745 true)) {
1746 shader->TransformFeedbackBufferStride[i] = xfb_stride;
1747 }
1748 }
1749 }
1750
1751 switch (shader->Stage) {
1752 case MESA_SHADER_TESS_CTRL:
1753 shader->info.TessCtrl.VerticesOut = 0;
1754 if (state->tcs_output_vertices_specified) {
1755 unsigned vertices;
1756 if (state->out_qualifier->vertices->
1757 process_qualifier_constant(state, "vertices", &vertices,
1758 false)) {
1759
1760 YYLTYPE loc = state->out_qualifier->vertices->get_location();
1761 if (vertices > state->Const.MaxPatchVertices) {
1762 _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
1763 "GL_MAX_PATCH_VERTICES", vertices);
1764 }
1765 shader->info.TessCtrl.VerticesOut = vertices;
1766 }
1767 }
1768 break;
1769 case MESA_SHADER_TESS_EVAL:
1770 shader->info.TessEval.PrimitiveMode = PRIM_UNKNOWN;
1771 if (state->in_qualifier->flags.q.prim_type)
1772 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1773
1774 shader->info.TessEval.Spacing = TESS_SPACING_UNSPECIFIED;
1775 if (state->in_qualifier->flags.q.vertex_spacing)
1776 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1777
1778 shader->info.TessEval.VertexOrder = 0;
1779 if (state->in_qualifier->flags.q.ordering)
1780 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1781
1782 shader->info.TessEval.PointMode = -1;
1783 if (state->in_qualifier->flags.q.point_mode)
1784 shader->info.TessEval.PointMode = state->in_qualifier->point_mode;
1785 break;
1786 case MESA_SHADER_GEOMETRY:
1787 shader->info.Geom.VerticesOut = -1;
1788 if (state->out_qualifier->flags.q.max_vertices) {
1789 unsigned qual_max_vertices;
1790 if (state->out_qualifier->max_vertices->
1791 process_qualifier_constant(state, "max_vertices",
1792 &qual_max_vertices, true)) {
1793
1794 if (qual_max_vertices > state->Const.MaxGeometryOutputVertices) {
1795 YYLTYPE loc = state->out_qualifier->max_vertices->get_location();
1796 _mesa_glsl_error(&loc, state,
1797 "maximum output vertices (%d) exceeds "
1798 "GL_MAX_GEOMETRY_OUTPUT_VERTICES",
1799 qual_max_vertices);
1800 }
1801 shader->info.Geom.VerticesOut = qual_max_vertices;
1802 }
1803 }
1804
1805 if (state->gs_input_prim_type_specified) {
1806 shader->info.Geom.InputType = state->in_qualifier->prim_type;
1807 } else {
1808 shader->info.Geom.InputType = PRIM_UNKNOWN;
1809 }
1810
1811 if (state->out_qualifier->flags.q.prim_type) {
1812 shader->info.Geom.OutputType = state->out_qualifier->prim_type;
1813 } else {
1814 shader->info.Geom.OutputType = PRIM_UNKNOWN;
1815 }
1816
1817 shader->info.Geom.Invocations = 0;
1818 if (state->in_qualifier->flags.q.invocations) {
1819 unsigned invocations;
1820 if (state->in_qualifier->invocations->
1821 process_qualifier_constant(state, "invocations",
1822 &invocations, false)) {
1823
1824 YYLTYPE loc = state->in_qualifier->invocations->get_location();
1825 if (invocations > state->Const.MaxGeometryShaderInvocations) {
1826 _mesa_glsl_error(&loc, state,
1827 "invocations (%d) exceeds "
1828 "GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
1829 invocations);
1830 }
1831 shader->info.Geom.Invocations = invocations;
1832 }
1833 }
1834 break;
1835
1836 case MESA_SHADER_COMPUTE:
1837 if (state->cs_input_local_size_specified) {
1838 for (int i = 0; i < 3; i++)
1839 shader->info.Comp.LocalSize[i] = state->cs_input_local_size[i];
1840 } else {
1841 for (int i = 0; i < 3; i++)
1842 shader->info.Comp.LocalSize[i] = 0;
1843 }
1844
1845 shader->info.Comp.LocalSizeVariable =
1846 state->cs_input_local_size_variable_specified;
1847 break;
1848
1849 case MESA_SHADER_FRAGMENT:
1850 shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
1851 shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
1852 shader->pixel_center_integer = state->fs_pixel_center_integer;
1853 shader->origin_upper_left = state->fs_origin_upper_left;
1854 shader->ARB_fragment_coord_conventions_enable =
1855 state->ARB_fragment_coord_conventions_enable;
1856 shader->EarlyFragmentTests = state->fs_early_fragment_tests;
1857 shader->InnerCoverage = state->fs_inner_coverage;
1858 shader->PostDepthCoverage = state->fs_post_depth_coverage;
1859 shader->PixelInterlockOrdered = state->fs_pixel_interlock_ordered;
1860 shader->PixelInterlockUnordered = state->fs_pixel_interlock_unordered;
1861 shader->SampleInterlockOrdered = state->fs_sample_interlock_ordered;
1862 shader->SampleInterlockUnordered = state->fs_sample_interlock_unordered;
1863 shader->BlendSupport = state->fs_blend_support;
1864 break;
1865
1866 default:
1867 /* Nothing to do. */
1868 break;
1869 }
1870
1871 shader->bindless_sampler = state->bindless_sampler_specified;
1872 shader->bindless_image = state->bindless_image_specified;
1873 shader->bound_sampler = state->bound_sampler_specified;
1874 shader->bound_image = state->bound_image_specified;
1875 }
1876
1877 /* src can be NULL if only the symbols found in the exec_list should be
1878 * copied
1879 */
1880 void
1881 _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
1882 struct glsl_symbol_table *src,
1883 struct glsl_symbol_table *dest)
1884 {
1885 foreach_in_list (ir_instruction, ir, shader_ir) {
1886 switch (ir->ir_type) {
1887 case ir_type_function:
1888 dest->add_function((ir_function *) ir);
1889 break;
1890 case ir_type_variable: {
1891 ir_variable *const var = (ir_variable *) ir;
1892
1893 if (var->data.mode != ir_var_temporary)
1894 dest->add_variable(var);
1895 break;
1896 }
1897 default:
1898 break;
1899 }
1900 }
1901
1902 if (src != NULL) {
1903 /* Explicitly copy the gl_PerVertex interface definitions because these
1904 * are needed to check they are the same during the interstage link.
1905 * They can’t necessarily be found via the exec_list because the members
1906 * might not be referenced. The GL spec still requires that they match
1907 * in that case.
1908 */
1909 const glsl_type *iface =
1910 src->get_interface("gl_PerVertex", ir_var_shader_in);
1911 if (iface)
1912 dest->add_interface(iface->name, iface, ir_var_shader_in);
1913
1914 iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
1915 if (iface)
1916 dest->add_interface(iface->name, iface, ir_var_shader_out);
1917 }
1918 }
1919
1920 extern "C" {
1921
1922 static void
1923 assign_subroutine_indexes(struct _mesa_glsl_parse_state *state)
1924 {
1925 int j, k;
1926 int index = 0;
1927
1928 for (j = 0; j < state->num_subroutines; j++) {
1929 while (state->subroutines[j]->subroutine_index == -1) {
1930 for (k = 0; k < state->num_subroutines; k++) {
1931 if (state->subroutines[k]->subroutine_index == index)
1932 break;
1933 else if (k == state->num_subroutines - 1) {
1934 state->subroutines[j]->subroutine_index = index;
1935 }
1936 }
1937 index++;
1938 }
1939 }
1940 }
1941
1942 static void
1943 add_builtin_defines(struct _mesa_glsl_parse_state *state,
1944 void (*add_builtin_define)(struct glcpp_parser *, const char *, int),
1945 struct glcpp_parser *data,
1946 unsigned version,
1947 bool es)
1948 {
1949 unsigned gl_version = state->ctx->Extensions.Version;
1950 gl_api api = state->ctx->API;
1951
1952 if (gl_version != 0xff) {
1953 unsigned i;
1954 for (i = 0; i < state->num_supported_versions; i++) {
1955 if (state->supported_versions[i].ver == version &&
1956 state->supported_versions[i].es == es) {
1957 gl_version = state->supported_versions[i].gl_ver;
1958 break;
1959 }
1960 }
1961
1962 if (i == state->num_supported_versions)
1963 return;
1964 }
1965
1966 if (es)
1967 api = API_OPENGLES2;
1968
1969 for (unsigned i = 0;
1970 i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
1971 const _mesa_glsl_extension *extension
1972 = &_mesa_glsl_supported_extensions[i];
1973 if (extension->compatible_with_state(state, api, gl_version)) {
1974 add_builtin_define(data, extension->name, 1);
1975 }
1976 }
1977 }
1978
1979 /* Implements parsing checks that we can't do during parsing */
1980 static void
1981 do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
1982 {
1983 if (state->stage == MESA_SHADER_COMPUTE && !state->has_compute_shader()) {
1984 YYLTYPE loc;
1985 memset(&loc, 0, sizeof(loc));
1986 _mesa_glsl_error(&loc, state, "Compute shaders require "
1987 "GLSL 4.30 or GLSL ES 3.10");
1988 }
1989 }
1990
1991 static void
1992 opt_shader_and_create_symbol_table(struct gl_context *ctx,
1993 struct glsl_symbol_table *source_symbols,
1994 struct gl_shader *shader)
1995 {
1996 assert(shader->CompileStatus != COMPILE_FAILURE &&
1997 !shader->ir->is_empty());
1998
1999 struct gl_shader_compiler_options *options =
2000 &ctx->Const.ShaderCompilerOptions[shader->Stage];
2001
2002 /* Do some optimization at compile time to reduce shader IR size
2003 * and reduce later work if the same shader is linked multiple times
2004 */
2005 if (ctx->Const.GLSLOptimizeConservatively) {
2006 /* Run it just once. */
2007 do_common_optimization(shader->ir, false, false, options,
2008 ctx->Const.NativeIntegers);
2009 } else {
2010 /* Repeat it until it stops making changes. */
2011 while (do_common_optimization(shader->ir, false, false, options,
2012 ctx->Const.NativeIntegers))
2013 ;
2014 }
2015
2016 validate_ir_tree(shader->ir);
2017
2018 enum ir_variable_mode other;
2019 switch (shader->Stage) {
2020 case MESA_SHADER_VERTEX:
2021 other = ir_var_shader_in;
2022 break;
2023 case MESA_SHADER_FRAGMENT:
2024 other = ir_var_shader_out;
2025 break;
2026 default:
2027 /* Something invalid to ensure optimize_dead_builtin_uniforms
2028 * doesn't remove anything other than uniforms or constants.
2029 */
2030 other = ir_var_mode_count;
2031 break;
2032 }
2033
2034 optimize_dead_builtin_variables(shader->ir, other);
2035
2036 validate_ir_tree(shader->ir);
2037
2038 /* Retain any live IR, but trash the rest. */
2039 reparent_ir(shader->ir, shader->ir);
2040
2041 /* Destroy the symbol table. Create a new symbol table that contains only
2042 * the variables and functions that still exist in the IR. The symbol
2043 * table will be used later during linking.
2044 *
2045 * There must NOT be any freed objects still referenced by the symbol
2046 * table. That could cause the linker to dereference freed memory.
2047 *
2048 * We don't have to worry about types or interface-types here because those
2049 * are fly-weights that are looked up by glsl_type.
2050 */
2051 _mesa_glsl_copy_symbols_from_table(shader->ir, source_symbols,
2052 shader->symbols);
2053 }
2054
2055 void
2056 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
2057 bool dump_ast, bool dump_hir, bool force_recompile)
2058 {
2059 const char *source = force_recompile && shader->FallbackSource ?
2060 shader->FallbackSource : shader->Source;
2061
2062 if (!force_recompile) {
2063 if (ctx->Cache) {
2064 char buf[41];
2065 disk_cache_compute_key(ctx->Cache, source, strlen(source),
2066 shader->sha1);
2067 if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
2068 /* We've seen this shader before and know it compiles */
2069 if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
2070 _mesa_sha1_format(buf, shader->sha1);
2071 fprintf(stderr, "deferring compile of shader: %s\n", buf);
2072 }
2073 shader->CompileStatus = COMPILE_SKIPPED;
2074
2075 free((void *)shader->FallbackSource);
2076 shader->FallbackSource = NULL;
2077 return;
2078 }
2079 }
2080 } else {
2081 /* We should only ever end up here if a re-compile has been forced by a
2082 * shader cache miss. In which case we can skip the compile if its
2083 * already be done by a previous fallback or the initial compile call.
2084 */
2085 if (shader->CompileStatus == COMPILE_SUCCESS)
2086 return;
2087
2088 if (shader->CompileStatus == COMPILED_NO_OPTS) {
2089 opt_shader_and_create_symbol_table(ctx,
2090 NULL, /* source_symbols */
2091 shader);
2092 shader->CompileStatus = COMPILE_SUCCESS;
2093 return;
2094 }
2095 }
2096
2097 struct _mesa_glsl_parse_state *state =
2098 new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
2099
2100 if (ctx->Const.GenerateTemporaryNames)
2101 (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
2102 false, true);
2103
2104 state->error = glcpp_preprocess(state, &source, &state->info_log,
2105 add_builtin_defines, state, ctx);
2106
2107 if (!state->error) {
2108 _mesa_glsl_lexer_ctor(state, source);
2109 _mesa_glsl_parse(state);
2110 _mesa_glsl_lexer_dtor(state);
2111 do_late_parsing_checks(state);
2112 }
2113
2114 if (dump_ast) {
2115 foreach_list_typed(ast_node, ast, link, &state->translation_unit) {
2116 ast->print();
2117 }
2118 printf("\n\n");
2119 }
2120
2121 ralloc_free(shader->ir);
2122 shader->ir = new(shader) exec_list;
2123 if (!state->error && !state->translation_unit.is_empty())
2124 _mesa_ast_to_hir(shader->ir, state);
2125
2126 if (!state->error) {
2127 validate_ir_tree(shader->ir);
2128
2129 /* Print out the unoptimized IR. */
2130 if (dump_hir) {
2131 _mesa_print_ir(stdout, shader->ir, state);
2132 }
2133 }
2134
2135 if (shader->InfoLog)
2136 ralloc_free(shader->InfoLog);
2137
2138 if (!state->error)
2139 set_shader_inout_layout(shader, state);
2140
2141 shader->symbols = new(shader->ir) glsl_symbol_table;
2142 shader->CompileStatus = state->error ? COMPILE_FAILURE : COMPILE_SUCCESS;
2143 shader->InfoLog = state->info_log;
2144 shader->Version = state->language_version;
2145 shader->IsES = state->es_shader;
2146
2147 if (!state->error && !shader->ir->is_empty()) {
2148 assign_subroutine_indexes(state);
2149 lower_subroutine(shader->ir, state);
2150
2151 if (!ctx->Cache || force_recompile)
2152 opt_shader_and_create_symbol_table(ctx, state->symbols, shader);
2153 else {
2154 reparent_ir(shader->ir, shader->ir);
2155 shader->CompileStatus = COMPILED_NO_OPTS;
2156 }
2157 }
2158
2159 if (!force_recompile) {
2160 free((void *)shader->FallbackSource);
2161 shader->FallbackSource = NULL;
2162 }
2163
2164 delete state->symbols;
2165 ralloc_free(state);
2166 }
2167
2168 } /* extern "C" */
2169 /**
2170 * Do the set of common optimizations passes
2171 *
2172 * \param ir List of instructions to be optimized
2173 * \param linked Is the shader linked? This enables
2174 * optimizations passes that remove code at
2175 * global scope and could cause linking to
2176 * fail.
2177 * \param uniform_locations_assigned Have locations already been assigned for
2178 * uniforms? This prevents the declarations
2179 * of unused uniforms from being removed.
2180 * The setting of this flag only matters if
2181 * \c linked is \c true.
2182 * \param options The driver's preferred shader options.
2183 * \param native_integers Selects optimizations that depend on the
2184 * implementations supporting integers
2185 * natively (as opposed to supporting
2186 * integers in floating point registers).
2187 */
2188 bool
2189 do_common_optimization(exec_list *ir, bool linked,
2190 bool uniform_locations_assigned,
2191 const struct gl_shader_compiler_options *options,
2192 bool native_integers)
2193 {
2194 const bool debug = false;
2195 GLboolean progress = GL_FALSE;
2196
2197 #define OPT(PASS, ...) do { \
2198 if (debug) { \
2199 fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
2200 const bool opt_progress = PASS(__VA_ARGS__); \
2201 progress = opt_progress || progress; \
2202 if (opt_progress) \
2203 _mesa_print_ir(stderr, ir, NULL); \
2204 fprintf(stderr, "GLSL optimization %s: %s progress\n", \
2205 #PASS, opt_progress ? "made" : "no"); \
2206 } else { \
2207 progress = PASS(__VA_ARGS__) || progress; \
2208 } \
2209 } while (false)
2210
2211 OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
2212
2213 if (linked) {
2214 OPT(do_function_inlining, ir);
2215 OPT(do_dead_functions, ir);
2216 OPT(do_structure_splitting, ir);
2217 }
2218 propagate_invariance(ir);
2219 OPT(do_if_simplification, ir);
2220 OPT(opt_flatten_nested_if_blocks, ir);
2221 OPT(opt_conditional_discard, ir);
2222 OPT(do_copy_propagation_elements, ir);
2223
2224 if (options->OptimizeForAOS && !linked)
2225 OPT(opt_flip_matrices, ir);
2226
2227 if (linked && options->OptimizeForAOS) {
2228 OPT(do_vectorize, ir);
2229 }
2230
2231 if (linked)
2232 OPT(do_dead_code, ir, uniform_locations_assigned);
2233 else
2234 OPT(do_dead_code_unlinked, ir);
2235 OPT(do_dead_code_local, ir);
2236 OPT(do_tree_grafting, ir);
2237 OPT(do_constant_propagation, ir);
2238 if (linked)
2239 OPT(do_constant_variable, ir);
2240 else
2241 OPT(do_constant_variable_unlinked, ir);
2242 OPT(do_constant_folding, ir);
2243 OPT(do_minmax_prune, ir);
2244 OPT(do_rebalance_tree, ir);
2245 OPT(do_algebraic, ir, native_integers, options);
2246 OPT(do_lower_jumps, ir, true, true, options->EmitNoMainReturn,
2247 options->EmitNoCont, options->EmitNoLoops);
2248 OPT(do_vec_index_to_swizzle, ir);
2249 OPT(lower_vector_insert, ir, false);
2250 OPT(optimize_swizzles, ir);
2251
2252 OPT(optimize_split_arrays, ir, linked);
2253 OPT(optimize_redundant_jumps, ir);
2254
2255 if (options->MaxUnrollIterations) {
2256 loop_state *ls = analyze_loop_variables(ir);
2257 if (ls->loop_found) {
2258 bool loop_progress = unroll_loops(ir, ls, options);
2259 while (loop_progress) {
2260 loop_progress = false;
2261 loop_progress |= do_constant_propagation(ir);
2262 loop_progress |= do_if_simplification(ir);
2263
2264 /* Some drivers only call do_common_optimization() once rather
2265 * than in a loop. So we must call do_lower_jumps() after
2266 * unrolling a loop because for drivers that use LLVM validation
2267 * will fail if a jump is not the last instruction in the block.
2268 * For example the following will fail LLVM validation:
2269 *
2270 * (loop (
2271 * ...
2272 * break
2273 * (assign (x) (var_ref v124) (expression int + (var_ref v124)
2274 * (constant int (1)) ) )
2275 * ))
2276 */
2277 loop_progress |= do_lower_jumps(ir, true, true,
2278 options->EmitNoMainReturn,
2279 options->EmitNoCont,
2280 options->EmitNoLoops);
2281 }
2282 progress |= loop_progress;
2283 }
2284 delete ls;
2285 }
2286
2287 #undef OPT
2288
2289 return progress;
2290 }
2291
2292 extern "C" {
2293
2294 /**
2295 * To be called at GL teardown time, this frees compiler datastructures.
2296 *
2297 * After calling this, any previously compiled shaders and shader
2298 * programs would be invalid. So this should happen at approximately
2299 * program exit.
2300 */
2301 void
2302 _mesa_destroy_shader_compiler(void)
2303 {
2304 _mesa_destroy_shader_compiler_caches();
2305
2306 _mesa_glsl_release_types();
2307 }
2308
2309 /**
2310 * Releases compiler caches to trade off performance for memory.
2311 *
2312 * Intended to be used with glReleaseShaderCompiler().
2313 */
2314 void
2315 _mesa_destroy_shader_compiler_caches(void)
2316 {
2317 _mesa_glsl_release_builtin_functions();
2318 }
2319
2320 }